# Path of Exile (POE) 繁體中文與英文對照表 (Part 3)

## statDescriptions.csv：屬性詞綴詳細說明 (Stat Descriptions) 翻譯 (接續)

| 原文(有{0}) | 翻譯 |
|---|---|
| Totems Explode for {0}% of their Life as Fire Damage when on [LowLife\|Low Life] | 圖騰處於[LowLife\|貧血狀態]時會爆炸，造成相當於其生命 {0}% 的火焰傷害 |
| {0}% chance for [Attack\|Attacks] to [Maim\|Maim] on [HitDamage\|Hit] against [Bleeding\|Bleeding] Enemies | [Attack\|攻擊][HitDamage\|擊中][Bleeding\|流血]的敵人時，有 {0}% 的機率造成[Maim\|癱瘓] |
| [Attack\|Attacks] [Maim\|Maim] on [HitDamage\|Hit] against [Bleeding\|Bleeding] Enemies | [Attack\|攻擊][HitDamage\|擊中][Bleeding\|流血]的敵人時會造成[Maim\|癱瘓] |
| {0}% increased [Attack] Speed with One Handed Weapons | 單手武器增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with One Handed Weapons | 單手武器減少 {0}% [Attack\|攻擊]速度 |
| Elemental Ailments are removed when you reach [LowLife\|Low Life] | 當你進入[LowLife\|貧血狀態]時，移除元素異常狀態 |
| {0}% increased Damage taken if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，受到的傷害增加 {0}% |
| {0}% reduced Damage taken if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，受到的傷害減少 {0}% |
| {0}% chance to Avoid Stun if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則有 {0}% 機率避免暈眩。 |
| {0}% increased [Warcry\|Warcry] Cooldown Recovery Rate | 增加 {0}% [Warcry\|戰吼]冷卻時間恢復率 |
| {0}% reduced [Warcry\|Warcry] Cooldown Recovery Rate | 減少 {0}% [Warcry\|戰吼]冷卻時間恢復率 |
| {0}% increased Stun Duration against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人造成的暈眩持續時間增加 {0}% |
| {0}% reduced Stun Duration against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人造成的暈眩持續時間減少 {0}% |
| [Armour] from Equipped Body Armour is doubled | 來自已裝備身體護甲的[Armour\|護甲值]加倍 |
| Cannot be used while Manifested | 幻化時無法使用 |
| With at least {0} [Strength] in Radius, Hits with Cleave Fortify | 範圍內至少有 {0} 點[Strength\|力量]時，劈砍擊中時給予護體 |
| With at least {0} [Strength] in Radius, Cleave has +1 to Radius per Nearby | 範圍內至少有 {0} 點[Strength\|力量]時， |
| With at least {0} [Dexterity\|Dexterity] in Radius, Ethereal Knives fires [Projectile\|Projectiles] in a circle | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，虛空匕首射出環形發散的[Projectile\|投射物] |
| With at least {0} [Strength] in Radius, Glacial Hammer deals | 範圍內至少有 {0} 點[Strength\|力量]時， |
| With at least {1} [Dexterity] in Radius, Galvanic Arrow has {0}% increased Area of Effect | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，電流箭矢的效果範圍增加 {0}% |
| With at least {0} [Intelligence] in Radius, Spark Projectiles chain an additional time | 範圍內至少有 {0} 點[Intelligence\|智慧]時，電球的投射物會連鎖額外 1 次 |
| With at least {1} [Intelligence] in Radius, Spark Projectiles chain {0} additional times | 範圍內至少有 {1} 點[Intelligence\|智慧]時，電球的投射物會連鎖額外 {0} 次 |
| With at least {0} [Intelligence] in Radius, {1} additional Spark Projectile | 範圍內至少有 {0} 點[Intelligence\|智慧]時，會有 {1} 個額外的電球投射物 |
| With at least {1} [Intelligence] in Radius, {0} additional Spark Projectiles | 範圍內至少有 {1} 點[Intelligence\|智慧]時，會有 {0} 個額外的電球投射物 |
| With at least {0} [Intelligence\|Intelligence] in Radius, Freezing Pulse fires an additional [Projectile\|Projectile] | 範圍內至少有 {0} 點[Intelligence\|智慧]時，冰霜脈衝會發射 1 個額外的[Projectile\|投射物] |
| With at least {1} [Intelligence\|Intelligence] in Radius, Freezing Pulse fires {0} additional [Projectile\|Projectiles] | 範圍內至少有 {1} 點[Intelligence\|智慧]時，冰霜脈衝會發射 {0} 個額外的[Projectile\|投射物] |
| {0}% chance to Avoid [Physical] Damage from [HitDamage\|Hits] | 有 {0}% 機率避免[HitDamage\|擊中]造成的[Physical\|物理]傷害 |
| Avoid [Physical] Damage from [HitDamage\|Hits] | 避免[HitDamage\|擊中]造成的[Physical\|物理]傷害 |
| {0}% chance to Avoid [Chaos] Damage from [HitDamage\|Hits] | 有 {0}% 機率避免[HitDamage\|擊中]造成的[Chaos\|混沌]傷害 |
| Avoid [Chaos] Damage from [HitDamage\|Hits] | 避免[HitDamage\|擊中]造成的[Chaos\|混沌]傷害 |
| Removes Bleeding when you use a [Flask] | 當你使用[Flask\|藥劑]時移除流血 |
| Removes Corrupted Blood when you use a [Flask] | 當你使用[Flask\|藥劑]時移除腐化之血 |
| Regenerate {0}% of Mana and [EnergyShield\|Energy Shield] per second for {1} seconds when you Freeze, Shock or Ignite an Enemy | 當你冰凍、感電，或點燃敵人時，每秒回復 {0}% 最大魔力和能量護盾，持續 {1} 秒 |
| {0} [EnergyShield\|Energy Shield] granted to you and nearby Allies | 賦予你和附近友方 {0} [EnergyShield\|能量護盾] |
| Shrapnel Ballista has {0} to maximum number of Summoned Totems per {1} [Strength] | 每 {1} 點力量使彈片砲塔 {0} 召喚圖騰的最大數量 |
| Siege Ballista has {0} to maximum number of Summoned Totems per {1} [Dexterity] | 攻城炮台每 {1} 點敏捷 {0} 召喚圖騰的最大數量 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] per {2} [Dexterity] | 每 {2} 點 [Dexterity\|敏捷]，[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Hits against Nearby Enemies have {0}% increased [Critical\|Critical Hit] Chance | 對附近敵人的擊中增加 {0}% [Critical\|暴擊]率 |
| Hits against Nearby Enemies have {0}% reduced [Critical\|Critical Hit] Chance | 對附近敵人的擊中減少 {0}% [Critical\|暴擊]率 |
| Nearby Enemies grant {0}% increased [Flask] Charges | 附近敵人賦予的[Flask\|藥劑]充能增加 {0}% |
| Nearby Enemies grant {0}% reduced [Flask] Charges | 附近敵人賦予的[Flask\|藥劑]充能減少 {0}% |
| Nearby Enemies have {0}% increased [StunRecovery\|Stun Recovery] | 附近敵人的[StunRecovery\|暈眩恢復]增加 {0}% |
| Nearby Enemies have {0}% reduced [StunRecovery\|Stun Recovery] | 附近敵人的[StunRecovery\|暈眩恢復]減少 {0}% |
| {0}% chance to gain a Power Charge on Non-[Critical\|Critical Hit] | 非[Critical\|暴擊]時有 {0}% 機率獲得 1 個暴擊球 |
| {0}% increased Frost Blades [Projectile\|Projectile] Speed | 增加 {0}% 冰霜之刃[Projectile\|投射物]速度 |
| {0}% reduced Frost Blades [Projectile\|Projectile] Speed | 減少 {0}% 冰霜之刃[Projectile\|投射物]速度 |
| Piercing [Attack\|Attacks] cause Bleeding | 穿透[Attack\|攻擊]會造成流血 |
| {0}% chance for [ESRecharge\|Energy Shield Recharge] to start when you [Block] | 當你[Block\|格擋]時，有 {0}% 機率開始[ESRecharge\|能量護盾充能] |
| {0}% chance for [ESRecharge\|Energy Shield Recharge] to start when you Suppress Spell Damage | 當你壓抑法術傷害時，有 {0}% 機率開始充能能量護盾 |
| [ESRecharge\|Energy Shield Recharge] starts when you Suppress Spell Damage | 當你壓抑法術傷害時，開始充能能量護盾 |
| Players gain [MonsterModifiers\|Modifiers] from Slain [Rarity\|Rare] Monsters for {0} seconds | 玩家從擊殺的[Rarity\|稀有]怪物獲得 [MonsterModifiers\|詞綴]，持續 {0} 秒 |
| Gain Soul Eater during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，獲得噬魂者 |
| Lose all Eaten Souls when you use a [Flask] | 當你使用[Flask\|藥劑]，會失去所有噬魂 |
| Minions have {0}% chance to Taunt on Hit with [Attack\|Attacks] | 召喚物在[Attack\|攻擊]擊中時有 {0}% 機率嘲諷 |
| Minions Taunt on Hit with [Attack\|Attacks] | 召喚物在[Attack\|攻擊]擊中時會嘲諷 |
| {0}% increased Damage taken if you Killed a Taunted Enemy [Recently] | 若你[Recently\|近期]擊殺受嘲諷的敵人，受到的傷害增加 {0}% |
| {0}% reduced Damage taken if you Killed a Taunted Enemy [Recently] | 若你[Recently\|近期]擊殺受嘲諷的敵人，受到的傷害減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies that are on Full Life | 對滿血敵人的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% less [Critical\|Critical Hit] Chance against Enemies that are on Full Life | 對滿血敵人有 {0}% 更少[Critical\|暴擊]率 |
| {0}% more [Critical\|Critical Hit] Chance against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人有 {0}% 更多[Critical\|暴擊]率 |
| {0}% less [Critical\|Critical Hit] Chance against Enemies on that are [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人有 {0}% 更少[Critical\|暴擊]率 |
| [Critical\|Critical] Strikes have [CullingStrike\|Culling Strike] | [Critical\|暴擊]打擊具有[CullingStrike\|撲殺] |
| {0}% increased Damage if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，傷害增加 {0}% |
| {0}% increased [Attack] Speed if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，[Attack\|攻擊]速度增加 {0}% |
| {0}% increased Damage with [HitDamage\|Hits] against [Burning\|Burning] Enemies | 對[Burning\|燃燒]的敵人造成的[HitDamage\|擊中]傷害增加{0}% |
| {0}% reduced Damage with [HitDamage\|Hits] against [Burning\|Burning] Enemies | 對[Burning\|燃燒]的敵人造成的[HitDamage\|擊中]傷害減少{0}% |
| You and nearby Allies gain {0}% increased [Melee] Physical Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，你和附近友方增加 {0}% [Melee\|近戰]物理傷害 |
| [Critical\|Critical Hits] ignore Enemy Monster [Resistances\|Elemental Resistances] | [Critical\|暴擊]無視敵對怪物的[Resistances\|元素抗性] |
| {0}% reduced Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，傷害減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，[Critical\|暴擊]率增加 {0}% |
| You and your Minions have {0}% increased Damage if you've Consumed a corpse [Recently] | 若你[Recently\|近期]消耗過一具屍體，你和你的召喚物的傷害增加 {0}% |
| You and your [Minion\|Minions] have {0}% additional [Physical] Damage Reduction for each Raised Zombie | 每有一個再生腐屍，你和你的[Minion\|召喚物]有 {0}% 額外[Physical\|物理]傷害減免 |
| {0}% increased Cooldown Recovery Rate for throwing [Trap\|Traps] | 投擲[Trap\|陷阱]的冷卻時間恢復率增加 {0}% |
| {0}% reduced Cooldown Recovery Rate for throwing [Trap\|Traps] | 投擲[Trap\|陷阱]的冷卻時間恢復率減少 {0}% |
| {0}% increased Damage with [HitDamage\|Hits] against Enemies affected by [ElementalAilments\|Elemental Ailments] | 對受[ElementalAilments\|元素異常狀態]影響的敵人的[HitDamage\|擊中]傷害增加 {0}% |
| {0}% [Critical\|Critical Hit] Chance per Power Charge | 每顆暴擊球 {0}% [Critical\|暴擊]率 |
| {0}% [Critical\|Critical Hit] Chance while at maximum Power Charges | 最大暴擊球狀態下，{0}% [Critical\|暴擊]率 |
| [Gain] {0}% of [Physical] Damage as Extra [Chaos] Damage while at maximum [Charges\|Power Charges] | 最大[Charges\|暴擊球]狀態下，[Gain\|獲得]相當於 {0}% [Physical\|物理]傷害的額外[Chaos\|混沌]傷害 |
| {0}% increased [Attack] and Cast Speed if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，[Attack\|攻擊]和施放速度減少 {0}% |
| {0}% increased Mine Throwing Speed if you Detonated Mines [Recently] | 若你[Recently\|近期]引爆過地雷，地雷投擲速度增加 {0}% |
| {0}% increased Damage if you Detonated Mines [Recently] | 若你[Recently\|近期]引爆過地雷，傷害增加 {0}% |
| [Flask\|Flasks] gain a Charge every {0} seconds | [Flask\|藥劑]每 {0} 秒獲得 1 個充能 |
| [Flask\|Flasks] gain {0} Charges every {1} seconds | [Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| {0}% chance to Trigger Word of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，有 {0}% 機率觸發光之誓 |
| Trigger Word of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，會觸發光之誓 |
| {0}% chance to Trigger Edict of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，有 {0}% 機率觸發光之律 |
| Trigger Edict of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，會觸發光之律 |
| {0}% chance to Trigger Decree of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，有 {0}% 機率觸發光之令 |
| Trigger Decree of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，會觸發光之令 |
| {0}% chance to Trigger Commandment of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，有 {0}% 機率觸發光之誡 |
| Trigger Commandment of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，會觸發光之誡 |
| {0}% increased Recovery Rate of Life, Mana and [EnergyShield\|Energy Shield] if you've Killed an Enemy affected by your Damage Over Time [Recently] | 近期內若你擊殺了有你持續傷害狀態的敵人，減少 {0}% 生命、魔力和能量護盾恢復率 |
| {0}% more chance to Evade [Attack] Hits while not on full [EnergyShield\|Energy Shield] | 當能量護盾未滿時，有 {0}% 更多機率閃避攻擊擊中 |
| {0}% less chance to Evade [Attack] Hits while not on full [EnergyShield\|Energy Shield] | 當能量護盾未滿時，有 {0}% 更少機率閃避攻擊擊中 |
| {0}% increased [Critical\|Critical Hit Chance] against Enemies that are affected | 對未受元素[Ailments\|異常狀態]影響敵人的 |
| by no Elemental [Ailments] | 暴擊機率減少 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] against Enemies that are affected | 對未受元素[Ailments\|異常狀態]影響敵人的 |
| {0}% increased [Spell] Damage if you've Cast a [Spell] [Recently] | 若你[Recently\|近期]施放過[Spell\|法術]，[Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell] Damage if you've Cast a [Spell] [Recently] | 若你[Recently\|近期]施放過[Spell\|法術]，[Spell\|法術]傷害減少 {0}% |
| {0}% increased [Attack] Damage if you've Cast a [Spell] [Recently] | 若你[Recently\|近期]施放過[Spell\|法術]，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage if you've Cast a [Spell] [Recently] | 若你[Recently\|近期]施放過[Spell\|法術]，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Speed if you've Attacked [Recently] | 若你[Recently\|近期]攻擊過，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed if you've Attacked [Recently] | 若你[Recently\|近期]攻擊過，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased Cast Speed if you've Attacked [Recently] | 若你[Recently\|近期]攻擊過，施放速度增加 {0}% |
| {0}% reduced Cast Speed if you've Attacked [Recently] | 若你[Recently\|近期]攻擊過，施放速度減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance if you haven't Crit [Recently] | 若你[Recently\|近期]未曾暴擊，[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance if you haven't Crit [Recently] | 若你[Recently\|近期]未曾暴擊，[Critical\|暴擊]率減少 {0}% |
| Non-[Critical\|Critical Hits] Penetrate {0}% of Enemy Elemental Resistances | 非[Critical\|暴擊]會穿透 {0}% 的敵人元素抗性 |
| [Attack] Damage Penetrates {0}% of Enemy [ElementalDamage\|Elemental] [Resistances] | [Attack\|攻擊]傷害穿透 {0}% 的敵人[ElementalDamage\|元素][Resistances\|抗性] |
| [Attack] Damage Penetrates {0}% of Enemy Fire Resistance | [Attack\|攻擊]傷害穿透 {0}% 的敵人火焰抗性 |
| [Attack] Damage Penetrates {0}% of Enemy Cold Resistance | [Attack\|攻擊]傷害穿透 {0}% 的敵人冰冷抗性 |
| [Attack] Damage Penetrates {0}% of Enemy Lightning Resistance | [Attack\|攻擊]傷害穿透 {0}% 的敵人閃電抗性 |
| [Attack] Damage Penetrates {0}% of Enemy Chaos Resistance | [Attack\|攻擊]傷害穿透 {0}% 的敵人混沌抗性 |
| {0}% increased Damage with Unarmed [Attack\|Attacks] against Bleeding Enemies | 對流血敵人的空手[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Damage with Unarmed [Attack\|Attacks] against Bleeding Enemies | 對流血敵人的空手[Attack\|攻擊]傷害減少 {0}% |
| Auras from your Skills have {0}% increased [BuffEffect\|effect] on you | 來自你的技能的光環對你的[BuffEffect\|效果]增加 {0}% |
| Auras from your Skills have {0}% reduced [BuffEffect\|effect] on you | 來自你的技能的光環對你的[BuffEffect\|效果]減少 {0}% |
| {0}% to Unarmed [Melee] [Attack] [Critical\|Critical Hit] Chance | 空手[Melee\|近戰][Attack\|攻擊]的[Critical\|暴擊]率 {0}% |
| Modifiers to Claw Damage also apply to Unarmed [Attack] Damage with [Melee] Skills | 爪的傷害詞綴也套用於[Melee\|近戰]技能的空手[Attack\|攻擊]傷害 |
| Modifiers to Claw [Attack] Speed also apply to Unarmed [Attack] Speed with [Melee] Skills | 爪的[Attack\|攻擊]速度詞綴也套用於[Melee\|近戰]技能的空手[Attack\|攻擊]速度 |
| Modifiers to Claw [Critical\|Critical Hit] Chance also apply to Unarmed [Critical\|Critical Hit] Chance with [Melee] Skills | 爪的[Critical\|暴擊]率詞綴也套用於[Melee\|近戰]技能的空手[Critical\|暴擊]率 |
| {0}% increased Damage with [Unarmed\|Unarmed Attacks] | [Unarmed\|空手攻擊]傷害增加 {0}% |
| {0}% reduced Damage with [Unarmed\|Unarmed Attacks] | [Unarmed\|空手攻擊]傷害減少 {0}% |
| {0}% [FasterESRechargeStart\|faster start of Energy Shield Recharge] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[FasterESRechargeStart\|能量護盾開始充能速度加快] {0}% |
| {0}% [FasterESRechargeStart\|slower start of Energy Shield Recharge] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[FasterESRechargeStart\|能量護盾開始充能速度減慢] {0}% |
| {0}% increased [ESRechargeRate\|Energy Shield Recharge Rate] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 {0}% [ESRechargeRate\|能量護盾充能率] |
| {0}% reduced [ESRechargeRate\|Energy Shield Recharge Rate] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，減少 {0}% [ESRechargeRate\|能量護盾充能率] |
| {0}% increased Cold Damage per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，冰冷傷害增加 {0}% |
| {0}% reduced Cold Damage per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，冰冷傷害減少 {0}% |
| {0}% increased [Armour] while Chilled or Frozen | 遭冰緩或冰凍時，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] while Chilled or Frozen | 遭冰緩或冰凍時，[Armour\|護甲值]減少 {0}% |
| This Map's Modifiers to Quantity of Items found also apply to [Rarity] | 此地圖的物品數量加成也會套用至[Rarity\|稀有度] |
| [Onslaught] | [Onslaught\|猛攻] |
| Lose all [Charges\|Power Charges] on reaching maximum [Charges\|Power Charges] | [Charges\|暴擊球]達最大數量時，會失去所有[Charges\|暴擊球] |
| [Shock\|Shocks] you when you reach maximum [Charges\|Power Charges] | 你的[Charges\|暴擊球]達最大數量時，對你造成[Shock\|感電] |
| {0}% increased Damage per Enemy Killed by you or your Totems [Recently] | 你或你的圖騰[Recently\|近期]每擊殺一個敵人，增加 {0}% 傷害 |
| {0}% reduced Damage per Enemy Killed by you or your Totems [Recently] | 你或你的圖騰[Recently\|近期]每擊殺一個敵人，減少 {0}% 傷害 |
| {0}% increased [Attack] and Cast Speed while you have a [Totem\|Totem] | 當你有[Totem\|圖騰]時，[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed while you have a [Totem\|Totem] | 當你有[Totem\|圖騰]時，[Attack\|攻擊]和施放速度減少 {0}% |
| Monsters take {0}% reduced Extra Damage from [Critical\|Critical Hits] | 怪物遭[Critical\|暴擊]時，承受的額外傷害減少 {0}% |
| Monsters take {0}% increased Extra Damage from [Critical\|Critical Hits] | 怪物遭[Critical\|暴擊]時，承受的額外傷害增加 {0}% |
| Ancestral Protector [Totem\|Totem] deals {0}% increased Damage | 先祖衛士[Totem\|圖騰]造成的傷害增加 {0}% |
| Ancestral Protector [Totem\|Totem] deals {0}% reduced Damage | 先祖衛士[Totem\|圖騰]造成的傷害減少 {0}% |
| {0}% increased [Herald] of Ash Damage | 灰燼之[Herald\|捷]的傷害增加 {0}% |
| {0}% reduced [Herald] of Ash Damage | 灰燼之[Herald\|捷]的傷害減少 {0}% |
| {0}% increased [Herald] of Ice Damage | 冰霜之[Herald\|捷]的傷害增加 {0}% |
| {0}% reduced [Herald] of Ice Damage | 冰霜之[Herald\|捷]的傷害減少 {0}% |
| {0}% increased [Herald] of Thunder Damage | 閃電之[Herald\|捷]的傷害增加 {0}% |
| {0}% reduced [Herald] of Thunder Damage | 閃電之[Herald\|捷]的傷害減少 {0}% |
| Regenerate {0}% of Life per second while [Frozen\|Frozen] | 冰凍時每秒回復 {0}% 生命 |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second for each | 近期每個你或你的召喚物擊殺的敵人， |
| Cannot Be Stunned while you have [EnergyShield\|Energy Shield] | 擁有[EnergyShield\|能量護盾]時，你不會被暈眩 |
| [ESRecharge\|Energy Shield Recharge] is not interrupted by Damage if Recharge began [Recently] | 若[ESRecharge\|能量護盾充能]於[Recently\|近期]開始生效，則不會被傷害阻斷 |
| [Flask\|Flasks] do not apply to you | [Flask\|藥劑]不會套用於你 |
| [Flask\|Flasks] you Use apply to your Raised Zombies and Spectres | 你使用的[Flask\|藥劑]套用於你的再生腐屍和幽魂 |
| Modifiers to [Minion] Damage also affect you | [Minion\|召喚物]傷害加成也會影響你 |
| Increases and Reductions to [Minion] [Attack] Speed also affect you | [Minion\|召喚物][Attack\|攻擊]速度增減也會影響你 |
| Enemies you [Curse] take {0}% increased Damage | 你[Curse\|詛咒]的敵人所承受傷害增加 {0}% |
| Enemies you [Curse] have Malediction | 你[Curse\|詛咒]的敵人帶有惡語術 |
| [Attack\|Attacks] with this Weapon deal Double Damage to Chilled Enemies | 此武器的[Attack\|攻擊]對受冰緩敵人造成兩倍傷害 |
| [Attack\|Attacks] with this Weapon Penetrate {0}% Elemental Resistances | 此武器的[Attack\|攻擊]穿透 {0}% 的元素抗性 |
| [Attack\|Attacks] with this Weapon Penetrate {0}% Fire Resistance | 此武器的[Attack\|攻擊]穿透 {0}% 的火焰抗性 |
| [Attack\|Attacks] with this Weapon Penetrate {0}% Cold Resistance | 此武器的[Attack\|攻擊]穿透 {0}% 的冰冷抗性 |
| [Attack\|Attacks] with this Weapon Penetrate {0}% Lightning Resistance | 此武器的[Attack\|攻擊]穿透 {0}% 的閃電抗性 |
| {0}% increased [Critical\|Critical Hit Chance] against Enemies on Full Life | 對滿血敵人的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] against Enemies on Full Life | 對滿血敵人的[Critical\|暴擊機率]減少 {0}% |
| Minions deal {0} to {1} additional [Attack] Physical Damage | 召喚物造成 {0} 至 {1} 額外[Attack\|攻擊]物理傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage with [Attack\|Attacks] | [Attack\|攻擊]獲得相當於物理傷害 {0}% 的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Cold Damage with [Attack\|Attacks] | [Attack\|攻擊]獲得相當於物理傷害 {0}% 的額外冰冷傷害 |
| Gain {0}% of Physical Damage as Extra Lightning Damage with [Attack\|Attacks] | [Attack\|攻擊]獲得相當於物理傷害 {0}% 的額外閃電傷害 |
| {0} maximum [EnergyShield\|Energy Shield] per {1} [Strength] | 每有 {1} 點[Strength\|力量]，{0} 最大[EnergyShield\|能量護盾] |
| All [Attack\|Attacks] are [Critical\|Critical Hits] | 所有[Attack\|攻擊]為[Critical\|暴擊] |
| Counts as all One Handed [Melee] Weapon Types | 視為所有單手[Melee\|近戰]武器類型 |
| Grants [Armour] equal to {0}% of your Reserved Life to you and nearby Allies | 賦予你和附近友方相當於你所保留生命 {0}% 的[Armour\|護甲值] |
| Every {0} seconds, remove [Curse\|Curses] and Elemental Ailments from you | 每 {0} 秒移除你身上的[Curse\|詛咒]和元素異常狀態 |
| Traps deal {0}% more Damage with Hits if they Armed [Recently] | [Recently\|近期]設置的陷阱造成 {0}% 更多擊中傷害 |
| Traps deal {0}% less Damage with Hits if they Armed [Recently] | [Recently\|近期]設置的陷阱造成 {0}% 更少擊中傷害 |
| Traps deal {0}% more Damage with Hits if they were not Armed [Recently] | 非[Recently\|近期]設置的陷阱造成 {0}% 更多擊中傷害 |
| Traps deal {0}% less Damage with Hits if they were not Armed [Recently] | 非[Recently\|近期]設置的陷阱造成 {0}% 更少擊中傷害 |
| This Weapon's [Critical\|Critical Hit] Chance is {0}% | 此武器的[Critical\|暴擊]率為 {0}% |
| {0}% increased Physical Damage Over Time per {1} [Dexterity] | 每有 {1} 點[Dexterity\|敏捷]，物理持續傷害增加 {0}% |
| {0}% reduced Physical Damage Over Time per {1} [Dexterity] | 每有 {1} 點[Dexterity\|敏捷]，物理持續傷害減少 {0}% |
| {0}% increased Bleeding Duration per {1} [Intelligence] | 每有 {1} 點[Intelligence\|智慧]，流血持續時間增加 {0}% |
| {0}% reduced Bleeding Duration per {1} [Intelligence] | 每有 {1} 點[Intelligence\|智慧]，流血持續時間減少 {0}% |
| Ancestral Protector Totem grants {0}% increased [Attack] Speed while Active | 在先祖衛士圖騰啟動期間，賦予[Attack\|攻擊]速度增加 {0}% |
| Ancestral Protector Totem grants {0}% reduced [Attack] Speed while Active | 在先祖衛士圖騰啟動期間，賦予[Attack\|攻擊]速度減少 {0}% |
| Ancestral Warchief Totem grants {0}% increased [Melee] Damage while Active | 在先祖戰士長圖騰啟動期間，賦予[Melee\|近戰]傷害增加 {0}% |
| Ancestral Warchief Totem grants {0}% reduced [Melee] Damage while Active | 在先祖戰士長圖騰啟動期間，賦予[Melee\|近戰]傷害減少 {0}% |
| {0}% increased Cleave [Attack] Speed | 劈砍增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Cleave [Attack] Speed | 劈砍減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Double Strike [Attack] Speed | 雙重打擊增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Double Strike [Attack] Speed | 雙重打擊減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Dual Strike [Attack] Speed | 雙持打擊增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Dual Strike [Attack] Speed | 雙持打擊減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Heavy Strike [Attack] Speed | 沉重之擊增加 {0}% [Attack\|攻擊]速度 |
| Raised Zombies have {0}% increased [Attack] Speed | 再生腐屍增加 {0}% [Attack\|攻擊]速度 |
| Raised Zombies have {0}% reduced [Attack] Speed | 再生腐屍減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Rain of Arrows [Attack] Speed | 箭雨增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Rain of Arrows [Attack] Speed | 箭雨減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Leap Slam [Attack] Speed | 躍擊增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Leap Slam [Attack] Speed | 躍擊減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Shield Charge [Attack] Speed | 重盾衝鋒增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Shield Charge [Attack] Speed | 重盾衝鋒減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Barrage [Attack] Speed | 彈幕增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Barrage [Attack] Speed | 彈幕減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Elemental Hit [Attack] Speed | 元素打擊增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Elemental Hit [Attack] Speed | 元素打擊減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Cyclone [Attack] Speed | 旋風斬增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Cyclone [Attack] Speed | 旋風斬減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Power Siphon [Attack] Speed | 力量抽取增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Power Siphon [Attack] Speed | 力量抽取減少 {0}% [Attack\|攻擊]速度 |
| Siege Ballista has {0}% increased [Attack] Speed | 攻城炮台增加 {0}% [Attack\|攻擊]速度 |
| Siege Ballista has {0}% reduced [Attack] Speed | 攻城炮台減少 {0}% [Attack\|攻擊]速度 |
| Sunder has {0}% increased [Attack] Speed | 大地震擊增加 {0}% [Attack\|攻擊]速度 |
| Sunder has {0}% reduced [Attack] Speed | 大地震擊減少 {0}% [Attack\|攻擊]速度 |
| Mirror Arrow and Mirror Arrow Clones have {0}% increased [Attack] Speed | 魅影射擊和魅影射擊複製體增加 {0}% [Attack\|攻擊]速度 |
| Mirror Arrow and Mirror Arrow Clones have {0}% reduced [Attack] Speed | 魅影射擊和魅影射擊複製體減少 {0}% [Attack\|攻擊]速度 |
| Blink Arrow and Blink Arrow Clones have {0}% increased [Attack] Speed | 閃電射擊和閃電射擊複製體增加 {0}% [Attack\|攻擊]速度 |
| Blink Arrow and Blink Arrow Clones have {0}% reduced [Attack] Speed | 閃電射擊和閃電射擊複製體減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Whirling Blades [Attack] Speed | 迴旋之刃增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Whirling Blades [Attack] Speed | 迴旋之刃減少 {0}% [Attack\|攻擊]速度 |
| Spectres have {0}% increased [Attack] and Cast Speed | 幽魂增加 {0}% [Attack\|攻擊]和施放速度 |
| Spectres have {0}% reduced [Attack] and Cast Speed | 幽魂減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased Ball Lightning [Projectile\|Projectile] Speed | 天雷之珠增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Ball Lightning [Projectile\|Projectile] | 天雷之珠減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Freezing Pulse [Projectile\|Projectile] Speed | 冰霜脈衝增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Freezing Pulse [Projectile\|Projectile] Speed | 冰霜脈衝減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Spark [Projectile\|Projectile] Speed | 電球增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Spark [Projectile\|Projectile] Speed | 電球減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Spectral Throw [Projectile\|Projectile] Speed | 靈體投擲增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Spectral Throw [Projectile\|Projectile] Speed | 靈體投擲減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Ethereal Knives [Projectile\|Projectile] Speed | 虛空匕首增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Ethereal Knives [Projectile\|Projectile] Speed | 虛空匕首減少 {0}% [Projectile\|投射物]速度 |
| Holy Flame Totem has {0}% increased [Projectile\|Projectile] Speed | 神聖火蛇圖騰增加 {0}% [Projectile\|投射物]速度 |
| Holy Flame Totem has {0}% reduced [Projectile\|Projectile] Speed | 神聖火蛇圖騰減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Incinerate [Projectile\|Projectile] Speed | 燒毀增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Incinerate [Projectile\|Projectile] Speed | 燒毀減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Double Strike [Critical\|Critical Hit] Chance | 雙重打擊增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Double Strike [Critical\|Critical Hit] Chance | 雙重打擊減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Dual Strike [Critical\|Critical Hit] Chance | 雙持打擊增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Dual Strike [Critical\|Critical Hit] Chance | 雙持打擊減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Split Arrow [Critical\|Critical Hit] Chance | 分裂箭矢增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Split Arrow [Critical\|Critical Hit] Chance | 分裂箭矢減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Viper Strike [Critical\|Critical Hit] Chance | 毒蛇打擊增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Viper Strike [Critical\|Critical Hit] Chance | 毒蛇打擊減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Flameblast [Critical\|Critical Hit] Chance | 烈焰爆破增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Flameblast [Critical\|Critical Hit] Chance | 烈焰爆破減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Flame Surge [Critical\|Critical Hit] Chance | 怒焰奔騰增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Flame Surge [Critical\|Critical Hit] Chance | 怒焰奔騰減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Tornado Shot [Critical\|Critical Hit] Chance | 龍捲射擊增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Tornado Shot [Critical\|Critical Hit] Chance | 龍捲射擊減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Orb of Storms [Critical\|Critical Hit] Chance | 風暴漩渦增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Orb of Storms [Critical\|Critical Hit] Chance | 風暴漩渦減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Bladefall [Critical\|Critical Hit] Chance | 虛空刀雨增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Bladefall [Critical\|Critical Hit] Chance | 虛空刀雨減少 {0}% [Critical\|暴擊]率 |
| Lightning Strike fires an additional [Projectile\|Projectile] | 閃電打擊發射 1 個額外[Projectile\|投射物] |
| Lightning Strike fires {0} additional [Projectile\|Projectiles] | 閃電打擊發射 {0} 個額外[Projectile\|投射物] |
| Molten Strike fires an additional [Projectile\|Projectile] | 熔岩之擊發射 1 個額外[Projectile\|投射物] |
| Molten Strike fires {0} additional [Projectile\|Projectiles] | 熔岩之擊發射 {0} 個額外[Projectile\|投射物] |
| Spark fires an additional [Projectile\|Projectile] | 電球發射 1 個額外[Projectile\|投射物] |
| Spark fires {0} additional [Projectile\|Projectiles] | 電球發射 {0} 個額外[Projectile\|投射物] |
| Split Arrow fires an additional [Projectile\|Projectile] | 分裂箭矢發射 1 個額外[Projectile\|投射物] |
| Split Arrow fires {0} additional [Projectile\|Projectiles] | 分裂箭矢發射 {0} 個額外[Projectile\|投射物] |
| Barrage fires an additional [Projectile\|Projectile] | 彈幕發射 1 個額外[Projectile\|投射物] |
| Barrage fires {0} additional [Projectile\|Projectiles] | 彈幕發射 {0} 個額外[Projectile\|投射物] |
| Tornado Shot fires an additional secondary [Projectile\|Projectile] | 龍捲射擊發射 1 個額外[Projectile\|投射物] |
| Tornado Shot fires {0} additional secondary [Projectile\|Projectiles] | 龍捲射擊發射 {0} 個額外[Projectile\|投射物] |
| Holy Flame Totem fires an additional [Projectile\|Projectile] | 神聖火蛇圖騰發射 1 個額外[Projectile\|投射物] |
| Holy Flame Totem fires {0} additional [Projectile\|Projectiles] | 神聖火蛇圖騰發射 {0} 個額外[Projectile\|投射物] |
| {0}% increased [Attack] Speed per Reave stack | 每層衝擊波增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed per Reave stack | 每層衝擊波減少 {0}% [Attack\|攻擊]速度 |
| {0}% Chance for Puncture to [Maim\|Maim] on hit | 放血有 {0}% 機率在擊中時造成[Maim\|癱瘓] |
| {0}% increased Flame Surge Damage with Hits against Burning Enemies | 增加 {0}%怒焰奔騰對燃燒敵人的擊中傷害 |
| {0}% reduced Flame Surge with Hits Damage against Burning Enemies | 減少 {0}%怒焰奔騰對燃燒敵人的擊中傷害 |
| {0}% Chance to gain a Power Charge on [Critical\|Critical Hit] with Ice Spear | 以冰矛[Critical\|暴擊]時，有 {0}% 機率獲得 1 個暴擊球 |
| {0}% increased Poacher's Mark [Curse] Effect | 盜獵者印記的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Poacher's Mark [Curse] Effect | 盜獵者印記的[Curse\|詛咒]效果減少 {0}% |
| Sniper's Mark has {0}% increased [Curse] Effect | 狙擊者印記的[Curse\|詛咒]效果增加 {0}% |
| Sniper's Mark has {0}% reduced [Curse] Effect | 狙擊者印記的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Temporal Chains [Curse] Effect | 增加 {0}% 時空鎖鏈的詛咒效果 |
| {0}% reduced Temporal Chains [Curse] Effect | 減少 {0}% 時空鎖鏈的詛咒效果 |
| {0}% increased Assassin's Mark [Curse] Effect | 刺客印記的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Assassin's Mark [Curse] Effect | 刺客印記的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Conductivity [Curse] Effect | 導電的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Conductivity [Curse] Effect | 導電的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Elemental Weakness [Curse] Effect | 元素要害的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Elemental Weakness [Curse] Effect | 元素要害的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Enfeeble [Curse] Effect | 衰弱的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Enfeeble [Curse] Effect | 衰弱的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Flammability [Curse] Effect | 易燃的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Flammability [Curse] Effect | 易燃的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Frostbite [Curse] Effect | 凍傷的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Frostbite [Curse] Effect | 凍傷的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Punishment [Curse] Effect | 懲戒的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Punishment [Curse] Effect | 懲戒的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Vulnerability [Curse] Effect | 脆弱的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Vulnerability [Curse] Effect | 脆弱的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Warlord's Mark [Curse] Effect | 督軍印記的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Warlord's Mark [Curse] Effect | 督軍印記的[Curse\|詛咒]效果減少 {0}% |
| [Herald] of Ash has {0}% increased [Reservation] | 灰燼之[Herald\|捷]的[Reservation\|保留]增加 {0}% |
| [Herald] of Ash has {0}% reduced [Reservation] | 灰燼之[Herald\|捷]的[Reservation\|保留]減少 {0}% |
| [Herald] of Ice has {0}% increased [Reservation] | 冰霜之[Herald\|捷]的[Reservation\|保留]增加 {0}% |
| [Herald] of Ice has {0}% reduced [Reservation] | 冰霜之[Herald\|捷]的[Reservation\|保留]減少 {0}% |
| [Herald] of Thunder has {0}% increased [Reservation] | 閃電之[Herald\|捷]的[Reservation\|保留]增加 {0}% |
| [Herald] of Thunder has {0}% reduced [Reservation] | 閃電之[Herald\|捷]的[Reservation\|保留]減少 {0}% |
| Regenerate {0}% of Life per second while you have a [Totem\|Totem] | 當你有圖騰時，每秒回復 {0}% 生命 |
| Degenerate {0}% of Life per second while you have a [Totem\|Totem] | 當你有圖騰時，每秒失去 {0}% 生命 |
| {0}% increased [Critical\|Critical Hit] Chance against Enemies affected | 對受元素異常狀態影響敵人的 |
| {0}% reduced [Critical\|Critical Hit] Chance against Enemies affected | 對受元素異常狀態影響敵人的 |
| Enemies you [Curse] have {0}% to Chaos [Resistances\|Resistance] | 你所[Curse\|詛咒]的敵人 {0}% 混沌[Resistances\|抗性] |
| {0}% increased Damage if you've Killed a [Curse\|Cursed] Enemy [Recently] | 若你[Recently\|近期]擊殺了一名[Curse\|受詛咒]的敵人，傷害增加 {0}% |
| You and your [Minion\|Minions] have {0}% [Physical] Damage Reduction | 你和你的[Minion\|召喚物]有 {0}% [Physical\|物理]傷害減免 |
| You and nearby Allies have {0}% Chance to Block [Attack] Damage | 你和附近友方 {0}% [Attack\|攻擊]傷害格擋率 |
| You and nearby Allies have {0}% increased [Attack] and Cast Speed | 你和附近友方增加 {0}% [Attack\|攻擊]和施放速度 |
| You and nearby Allies have {0}% reduced [Attack] and Cast Speed | 你和附近友方減少 {0}% [Attack\|攻擊]和施放速度 |
| You and your Minions have {0}% increased [Attack] and Cast Speed if | 若你近期有消耗屍體 |
| you've Consumed a corpse [Recently] | 你和你的召喚物減少 {0}% 攻擊和施放速度 |
| You and your Minions have {0}% reduced [Attack] and Cast Speed if | 若你近期有消耗屍體 |
| Your [Critical\|Critical Hits] with [Attack\|Attacks] [Maim] Enemies | 你的[Attack\|攻擊][Critical\|暴擊]時，會使敵人[Maim\|癱瘓] |
| {0}% more [Evasion] Rating while on full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，有 {0}% 更多[Evasion\|閃避]率 |
| {0}% less [Evasion] Rating while on full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，有 {0}% 更少[Evasion\|閃避]率 |
| {0}% increased Damage while not on full [EnergyShield\|Energy Shield] | 未處於滿[EnergyShield\|能量護盾]時，增加 {0}% 傷害 |
| {0}% reduced Damage while not on full [EnergyShield\|Energy Shield] | 未處於滿[EnergyShield\|能量護盾]時，減少 {0}% 傷害 |
| {0}% increased Mana Regeneration if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，魔力回復增加 {0}% |
| {0}% reduced Mana Regeneration if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，魔力回復減少 {0}% |
| {0}% increased Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，傷害增加 {0}% |
| {0}% reduced Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，傷害減少 {0}% |
| {0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，有 {0}% 機率避免流血、點燃、冰凍和感電 |
| {0}% increased Elemental Damage taken during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，受到的元素傷害增加 {0}% |
| {0}% reduced Elemental Damage taken during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，受到的元素傷害減少 {0}% |
| {0}% increased Damage if you've killed a Bleeding Enemy [Recently] | 若你[Recently\|近期]擊殺了一名流血的敵人，傷害增加 {0}% |
| {0}% reduced Damage if you've killed a Bleeding Enemy [Recently] | 若你[Recently\|近期]擊殺了一名流血的敵人，傷害減少 {0}% |
| {0}% increased [Attack] and Cast Speed while Leeching | 偷取時[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed while Leeching | 偷取時[Attack\|攻擊]和施放速度減少 {0}% |
| Damage Penetrates {0}% Elemental Resistances if you Detonated Mines [Recently] | 若你[Recently\|近期]引爆過地雷，傷害會穿透 {0}% 的元素抗性 |
| Immune to [Cold] Damage | 免疫[Cold\|冰冷]傷害 |
| Immune to [lightning] Damage | 免疫[lightning\|閃電]傷害 |
| Blood Rage grants additional {0}% increased [Attack] Speed | 鮮血狂怒賦予額外增加 {0}% [Attack\|攻擊]速度 |
| Blood Rage grants additional {0}% reduced [Attack] Speed | 鮮血狂怒賦予額外減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Damage with [HitDamage\|Hits] against [Hinder\|Hindered] Enemies | [HitDamage\|擊中]受[Hinder\|阻礙]敵人時，造成的傷害增加 {0}% |
| {0}% reduced Damage with [HitDamage\|Hits] against [Hinder\|Hindered] Enemies | [HitDamage\|擊中]受[Hinder\|阻礙]敵人時，造成的傷害減少 {0}% |
| {0}% increased Lightning Tendrils [Critical\|Critical Hit] Chance | 電能釋放增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Lightning Tendrils [Critical\|Critical Hit] Chance | 電能釋放減少 {0}% [Critical\|暴擊]率 |
| Bone Offering grants an additional {0}% Chance to Block [Attack] Damage | 骸骨奉獻賦予額外 {0}% [Attack\|攻擊]傷害格擋率 |
| Flesh Offering grants an additional {0}% increased [Attack] Speed | 血肉奉獻賦予額外增加 {0}% [Attack\|攻擊]速度 |
| Flesh Offering grants an additional {0}% reduced [Attack] Speed | 血肉奉獻賦予額外減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Ice Spear [Critical\|Critical Hit] Chance in second form | 冰矛第二型態增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Ice Spear [Critical\|Critical Hit] Chance in second form | 冰矛第二型態減少 {0}% [Critical\|暴擊]率 |
| [Attack\|Attacks] [Chain] an additional time | [Attack\|攻擊]會額外[Chain\|連鎖] 1 次 |
| [Attack\|Attacks] [Chain] {0} additional times | [Attack\|攻擊]會額外[Chain\|連鎖] {0} 次 |
| Explosive Arrow has {0}% increased [Attack] Speed | 爆炸箭矢增加 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Lightning] Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]增加 {0}% [Lightning\|閃電]傷害 |
| {0}% reduced [Lightning] Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]減少 {0}% [Lightning\|閃電]傷害 |
| [Attack\|Attacks] with this Weapon [Maim\|Maim] on hit | 以此武器[Attack\|攻擊]擊中時，會造成[Maim\|癱瘓] |
| Always [Critical\|Critical Hit] Shocked Enemies | 必定對感電敵人造成[Critical\|暴擊] |
| You cannot deal [Critical\|Critical Hits] against non-Shocked Enemies | 你無法對未感電的敵人造成[Critical\|暴擊] |
| {0}% increased Lacerate [Critical\|Critical Hit] Chance | 破空斬增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Lacerate [Critical\|Critical Hit] Chance | 破空斬減少 {0}% [Critical\|暴擊]率 |
| Gain {0} [Armour] per Grand Spectrum | 每有一巨光譜，獲得 {0} [Armour\|護甲值] |
| {0}% increased [Critical\|Critical Hit] Chance per Grand Spectrum | 每有一巨光譜，增加 {0}% [Critical\|暴擊]率 |
| {0}% to all [Resistances\|Elemental Resistances] per socketed Grand Spectrum | 每顆鑲嵌的巨光譜使所有[Resistances\|元素抗性] {0}% |
| {0}% increased Maximum Life per socketed Grand Spectrum | 每顆巨光譜增加 {0}% 最大生命 |
| {0}% reduced Maximum Life per socketed Grand Spectrum | 每顆巨光譜減少 {0}% 最大生命 |
| [Minion\|Minions] have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per Grand Spectrum | 每有一巨光譜，[Minion\|召喚物]的[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% increased Damage taken if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，增加 {0}% 承受的傷害 |
| {0}% reduced Damage taken if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，減少 {0}% 承受的傷害 |
| {0}% increased [Melee] Damage per Endurance Charge | 每個耐力球增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage per Endurance Charge | 每個耐力球減少 {0}% [Melee\|近戰]傷害 |
| {0}% increased Movement Speed if you've used a Warcry [Recently] | 若你[Recently\|近期]使用過戰吼，移動速度增加 {0}% |
| [Totem\|Totems] have {0}% increased Cast Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰增加 {0}% 施放速度 |
| [Totem\|Totems] have {0}% reduced Cast Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰減少 {0}% 施放速度 |
| {0}% increased Global [Critical\|Critical Hit] Chance when in Main Hand | 主手使用時，全域[Critical\|暴擊]率增加 {0}% |
| {0}% Chance to Block [Attack] Damage when in Off Hand | 副手使用時，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% more Damage taken if you have not been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，承受 {0}% 更多傷害 |
| {0}% less Damage taken if you have not been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，承受 {0}% 更少傷害 |
| {0}% increased [Evasion\|Evasion Rating] if you have been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，增加 {0}% [Evasion\|閃避值] |
| {0}% reduced [Evasion\|Evasion Rating] if you have been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，減少 {0}% [Evasion\|閃避值] |
| {0}% Chance to Block [Attack] Damage from Taunted Enemies | 對被嘲諷的敵人 {0}% 攻擊傷害格擋率 |
| [Minion\|Minions] have {0}% to Cold [Resistances\|Resistance] | [Minion\|召喚物]具有 {0}% 冰冷[Resistances\|抗性] |
| [Minion\|Minions] have {0}% to Lightning [Resistances\|Resistance] | [Minion\|召喚物]具有 {0}% 閃電[Resistances\|抗性] |
| [Minion\|Minions] gain {0}% of their [Physical] Damage as Extra [Cold] Damage | [Minion\|召喚物]獲得相當於其[Physical\|物理]傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| {0}% increased [Armour] and [Evasion] Rating if you've killed a Taunted Enemy [Recently] | 若你[Recently\|近期]擊殺了受嘲諷的敵人，增加 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating if you've killed a Taunted Enemy [Recently] | 若你[Recently\|近期]擊殺了受嘲諷的敵人，減少 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| [Totem\|Totems] have {0}% increased [Attack] Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰增加 {0}% 攻擊速度 |
| [Totem\|Totems] have {0}% reduced [Attack] Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰減少 {0}% 攻擊速度 |
| [Attack\|Attacks] Chain an additional time when in Main Hand | 主手使用時，[Attack\|攻擊]會額外連鎖 1 次 |
| [Attack\|Attacks] Chain {0} additional times when in Main Hand | 主手使用時，[Attack\|攻擊]會額外連鎖 {0} 次 |
| [Attack\|Attacks] fire an additional Projectile | [Attack\|攻擊]會額外發射 1 個投射物 |
| [Attack\|Attacks] fire {0} additional Projectiles | [Attack\|攻擊]會額外發射 {0} 個投射物 |
| [Attack\|Attacks] fire an additional Projectile when in Off Hand | 副手使用時，[Attack\|攻擊]會額外發射 1 個投射物 |
| [Attack\|Attacks] fire {0} additional Projectiles when in Off Hand | 副手使用時，[Attack\|攻擊]會額外發射 {0} 個投射物 |
| Regenerate {0} [EnergyShield\|Energy Shield] per second if all Equipped items are Corrupted | 所有裝備的物品皆為已汙染時每秒回復 {0} 能量護盾 |
| {0}% increased Movement Speed if you have Pierced [Recently] | 若你[Recently\|近期]造成穿透，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you have Pierced [Recently] | 若你[Recently\|近期]造成穿透，移動速度減少 {0}% |
| Poison [Curse\|Cursed] Enemies on hit | 擊中[Curse\|受詛咒]的敵人時造成中毒 |
| {0}% chance to Poison on Hit against [Curse\|Cursed] Enemies | 擊中[Curse\|受詛咒]的敵人時，有 {0}% 機率造成中毒 |
| Always Poison on Hit against [Curse\|Cursed] Enemies | 擊中[Curse\|受詛咒]的敵人時，必定造成中毒 |
| {0}% more Damage if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則造成 {0}% 更多傷害 |
| {0}% less Damage if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則造成 {0}% 更少傷害 |
| {0}% increased Area of Effect if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，減少 {0}% 效果範圍 |
| {0}% increased Skill Effect Duration if you've Killed a Maimed Enemy [Recently] | 若你[Recently\|近期]擊殺受癱瘓的敵人，增加 {0}% 技能效果持續時間 |
| {0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy [Recently] | 若你[Recently\|近期]擊殺受癱瘓的敵人，減少 {0}% 技能效果持續時間 |
| {0}% increased Damage taken if you've Taunted an Enemy [Recently] | 若你[Recently\|近期]嘲諷過敵人，受到的傷害增加 {0}% |
| {0}% reduced Damage taken if you've Taunted an Enemy [Recently] | 若你[Recently\|近期]嘲諷過敵人，受到的傷害減少 {0}% |
| Regenerate {0}% of Life per second if you've Taunted an Enemy [Recently] | 若近期內你有成功嘲諷敵人，每秒回復 {0}% 生命 |
| Immune to Elemental Ailments during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，對元素異常狀態免疫 |
| {0}% increased Elemental Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，元素傷害增加 {0}% |
| {0}% reduced Elemental Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，元素傷害減少 {0}% |
| {0}% chance to Freeze, Shock and Ignite during any [Flask] Effect | 任何藥劑效果持續時間內，有 {0}% 機率造成冰凍、感電和點燃 |
| Always Freeze, Shock and Ignite during any [Flask] Effect | 任何藥劑效果持續時間內，造成冰凍、感電和點燃 |
| Regenerate {0}% of Mana and [EnergyShield\|Energy Shield] per second while on Consecrated Ground | 當站在奉獻地面上時，每秒回復 {0}% 魔力和能量護盾 |
| {0}% increased [Attack] and Cast Speed while on Consecrated Ground | 位於奉獻地面上時，[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed while on Consecrated Ground | 位於奉獻地面上時，[Attack\|攻擊]和施放速度減少 {0}% |
| {0}% chance for [Flask\|Flasks] you use to not consume Charges | 當你使用[Flask\|藥劑]時，有 {0}% 機率不消耗充能 |
| {0}% increased [Attack] Speed if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed per {1} [Accuracy\|Accuracy] Rating | 每 {1} [Accuracy\|命中值]增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed per {1} [Accuracy\|Accuracy] Rating | 每 {1} [Accuracy\|命中值]減少 {0}% [Attack\|攻擊]速度 |
| {0}% chance that if you would gain [Charges\|Endurance Charges], you instead gain up to maximum [Charges\|Endurance Charges] | 若你會獲得[Charges\|耐力球]，有 {0}% 的機率改為獲得最大數量的[Charges\|耐力球] |
| Recover {0} [EnergyShield\|Energy Shield] when your Trap is triggered by an Enemy | 若你的陷阱受敵人觸發，恢復 {0} [EnergyShield\|能量護盾] |
| [Attack] Skills have {0} to maximum number of Summoned Ballista Totems | 攻擊技能使召喚砲塔圖騰最大數量 {0} |
| [Attack] Skills have {0} to maximum number of Summoned [Totem\|Totems] | [Attack\|攻擊]技能 {0} 召喚[Totem\|圖騰]最大數量 |
| {0}% more Effect of Poison you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]造成的中毒有 {0}% 更多效果 |
| {0}% less Effect of Poison you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]造成的中毒有 {0}% 更少效果 |
| grant {0}% increased [Flask] Charges | 增加 {0}% 賦予的[Flask\|藥劑]充能 |
| grant {0}% reduced [Flask] Charges | 減少 {0}% 賦予的[Flask\|藥劑]充能 |
| {0}% increased [Armour] and [Evasion] Rating while Fortified | 在護體持續期間，增加 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating while Fortified | 在護體持續期間，減少 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% increased [Melee] Damage while Fortified | 在護體持續期間，增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage while Fortified | 在護體持續期間，減少 {0}% [Melee\|近戰]傷害 |
| {0}% increased Damage if you have Consumed a [Corpse] [Recently] | 若你[Recently\|近期]消耗過[Corpse\|屍體]，增加 {0}% 傷害 |
| {0}% reduced Damage if you have Consumed a [Corpse] [Recently] | 若你[Recently\|近期]消耗過[Corpse\|屍體]，減少 {0}% 傷害 |
| {0}% increased [Attack] and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}% | 近期每消耗一具屍體，增加 {0}% [Attack\|攻擊]和施放速度，最大 {1}% |
| {0}% reduced [Attack] and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}% | 近期每消耗一具屍體，減少 {0}% [Attack\|攻擊]和施放速度，最大 {1}% |
| [Melee] [Attack\|Attacks] Poison on Hit | [Melee\|近戰][Attack\|攻擊]在擊中時會造成中毒 |
| [Melee] [Attack\|Attacks] have {0}% chance to Poison on Hit | [Melee\|近戰][Attack\|攻擊]有 {0}% 機率在擊中時造成中毒 |
| {0}% reduced Movement Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，移動速度減少 {0}% |
| Gain {0}% of Physical Damage as Extra Damage of each Element with [Attack\|Attacks] | [Attack\|攻擊]獲得相當於物理傷害 {0}% 的各種元素額外傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed [Recently] | 若你或你的圖騰[Recently\|近期]有擊殺，獲得相當於物理傷害 {0}% 的額外火焰傷害 |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] while Dual Wielding | 雙持期間，[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% increased [Critical\|Critical Hit] Chance while Dual Wielding | 雙持時，[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance while Dual Wielding | 雙持時，[Critical\|暴擊]率減少 {0}% |
| {0} to [Armour] and [Evasion] Rating | {0} 護甲和閃避值 |
| Damage Penetrates {0}% Elemental Resistances during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，傷害穿透 {0}% 元素抗性 |
| {0}% additional Physical Damage Reduction during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，具有額外 {0}% 物理傷害減免 |
| {0} to {1} Added [Cold\|Cold] Damage per Frenzy Charge | 每有一個狂怒球，附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0}% increased [Attack] and Cast Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| Adds {0} to {1} Fire Damage if you've Blocked [Recently] | 若你[Recently\|近期]格擋過，附加 {0} 至 {1} 火焰傷害 |
| [StunThreshold\|Stun Threshold] is based on [EnergyShield\|Energy Shield] instead of Life | [StunThreshold\|暈眩門檻]以[EnergyShield\|能量護盾]為依據，而非生命 |
| Cannot Leech Life from [Critical\|Critical Hits] | 無法從[Critical\|暴擊]偷取生命 |
| {0}% chance to Blind Enemies on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率對敵人造成致盲 |
| Causes [Bleeding\|Bleeding] on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]時會造成[Bleeding\|流血] |
| {0}% chance to gain Elusive on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率獲得靈巧 |
| Gain Elusive on [Critical\|Critical Hit] | [Critical\|暴擊]時會獲得靈巧 |
| {0}% increased [Armour] per Defiance | 每有一個反抗，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] per Defiance | 每有一個反抗，減少 {0}% [Armour\|護甲值] |
| Take no Extra Damage from [Critical\|Critical Hits] | 遭[Critical\|暴擊]時不會承受額外傷害 |
| {0}% increased Damage with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘]傷害 |
| {0}% reduced Damage with [Flail\|Flails] | 減少 {0}% [Flail\|鏈錘]傷害 |
| {0}% increased [ElementalDamage\|Elemental] Damage with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘]的[ElementalDamage\|元素]傷害 |
| {0}% reduced [ElementalDamage\|Elemental] Damage with [Flail\|Flails] | 減少 {0}% [Flail\|鏈錘]的[ElementalDamage\|元素]傷害 |
| {0} to [Accuracy] Rating with [Flail\|Flails] | [Flail\|鏈錘][Accuracy\|命中]值 {0} |
| {0}% increased [Accuracy] Rating with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘][Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with [Flail\|Flails] | 減少 {0}% [Flail\|鏈錘][Accuracy\|命中]值 |
| {0}% increased [Attack] Speed with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘][Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with [Flail\|Flails] | 減少 {0}% [Flail\|鏈錘][Attack\|攻擊]速度 |
| {0}% increased [Critical\|Critical Hit Chance] with [Flail\|Flails] | [Flail\|鏈錘][Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with [Flail\|Flails] | [Flail\|鏈錘][Critical\|暴擊機率]減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘][CriticalDamageBonus\|暴擊傷害加成] |
| {0} to {1} Added [Cold\|Cold] Damage with [Flail\|Flail] [Attack\|Attacks] | [Flail\|鏈錘][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added Fire Damage with Flail [Attack\|Attacks] | 鏈錘[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Lightning Damage with Flail [Attack\|Attacks] | 鏈錘[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Physical Damage with Flail [Attack\|Attacks] | 鏈錘[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0}% increased Damage with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓]傷害 |
| {0}% reduced Damage with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓]傷害 |
| {0}% increased [ElementalDamage\|Elemental Damage] with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓]的[ElementalDamage\|元素傷害] |
| {0}% reduced [ElementalDamage\|Elemental Damage] with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓]的[ElementalDamage\|元素傷害] |
| {0} to [Accuracy] Rating with [Crossbow\|Crossbows] | [Crossbow\|十字弓][Accuracy\|命中]值 {0} |
| {0}% increased [Accuracy] Rating with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓][Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓][Accuracy\|命中]值 |
| {0}% increased [Attack] Speed with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓][Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓][Attack\|攻擊]速度 |
| {0}% increased [Critical\|Critical Hit Chance] with [Crossbow\|Crossbows] | [Crossbow\|十字弓][Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with [Crossbow\|Crossbows] | [Crossbow\|十字弓][Critical\|暴擊機率]減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓][CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [Physical] Damage with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓][Physical\|物理]傷害 |
| {0}% reduced [Physical] Damage with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓][Physical\|物理]傷害 |
| {0} to {1} Added [Cold\|Cold] Damage with [Crossbow\|Crossbow] [Attack\|Attacks] | [Crossbow\|十字弓][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added [Fire] Damage with [Crossbow\|Crossbow] [Attack\|Attacks] | [Crossbow\|十字弓][Attack\|攻擊]附加 {0} 至 {1} [Fire\|火焰]傷害 |
| {0} to {1} Added [Lightning] Damage with [Crossbow\|Crossbow] [Attack\|Attacks] | [Crossbow\|十字弓][Attack\|攻擊]附加 {0} 至 {1} [Lightning\|閃電]傷害 |
| {0} to {1} Added [Physical] Damage with [Crossbow\|Crossbow] [Attack\|Attacks] | [Crossbow\|十字弓][Attack\|攻擊]附加 {0} 至 {1} [Physical\|物理]傷害 |
| {0}% increased [BuffEffect\|Effect] of [Shrine] [Buff\|Buffs] on Players | [Shrine\|神殿][Buff\|增益效果]作用於玩家時，其[BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|Effect] of [Shrine] [Buff\|Buffs] on Players | [Shrine\|神殿][Buff\|增益效果]作用於玩家時，其[BuffEffect\|效果]減少 {0}% |
| {0}% Monster [EnergyShield\|Energy Shield] Leech Resistance | {0}% 怪物[EnergyShield\|能量護盾]偷取抗性 |
| Cannot Leech [EnergyShield\|Energy Shield] from Monsters | 無法從怪物偷取[EnergyShield\|能量護盾] |
| {0}% increased Burning Damage if you've Ignited an Enemy [Recently] | 若你[Recently\|近期]點燃敵人，增加 {0}% 燃燒傷害 |
| {0}% reduced Burning Damage if you've Ignited an Enemy [Recently] | 若你[Recently\|近期]點燃敵人，減少 {0}% 燃燒傷害 |
| {0}% increased [Melee] Physical Damage against Ignited Enemies | 對點燃的敵人增加 {0}% [Melee\|近戰]物理傷害 |
| {0}% reduced [Melee] Physical Damage against Ignited Enemies | 對點燃的敵人減少 {0}% [Melee\|近戰]物理傷害 |
| {0}% increased [Critical\|Critical Hit] Chance with arrows that Fork | 會分岔的箭矢增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance with arrows that Fork | 會分岔的箭矢減少 {0}% [Critical\|暴擊]率 |
| Increases and Reductions to [Minion] Damage also affect you | [Minion\|召喚物]傷害增減也會影響你 |
| {0}% increased Projectile [Attack] Damage per {1} Accuracy Rating | 每 {1} 命中值增加 {0}% 投射物[Attack\|攻擊]傷害 |
| {0}% reduced Projectile [Attack] Damage per {1} Accuracy Rating | 每 {1} 命中值減少 {0}% 投射物[Attack\|攻擊]傷害 |
| Drop [IgnitedGround\|Ignited Ground] while moving, which lasts {1} seconds and [Ignite\|Ignites] as though dealing [Fire] Damage equal to {0}% of your maximum Life | 移動時會掉落持續 {1} 秒的[IgnitedGround\|點燃地面]，並會引發[Ignite\|點燃]，造成等同於你 {0}% 最大生命的[Fire\|火焰]傷害 |
| Drop [ShockedGround\|Shocked Ground] while moving, lasting {0} seconds | 移動時會掉落持續 {0} 秒的[ShockedGround\|感電地面] |
| {0} [Armour] while stationary | 靜止時[Armour\|護甲值] {0} |
| Projectile [Attack] Skills have {0}% increased [Critical\|Critical Hit] Chance | 投射物[Attack\|攻擊]技能增加 {0}% [Critical\|暴擊]率 |
| Projectile [Attack] Skills have {0}% reduced [Critical\|Critical Hit] Chance | 投射物[Attack\|攻擊]技能減少 {0}% [Critical\|暴擊]率 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] while you have a Bestial Minion | 當你有野獸召喚物，[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Chaos Damage to [Attack\|Attacks] while you have a Bestial Minion | 當你有野獸召喚物，[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| {0}% increased [Attack] and Movement Speed while you have a Bestial Minion | 當你有野獸召喚物，[Attack\|攻擊]和移動速度增加 {0}% |
| {0}% increased [Attack] Damage if your other Ring is a Shaper Item | 若你的另一顆戒指屬於塑界者之物，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage if your other Ring is a Shaper Item | 若你的另一顆戒指屬於塑界者之物，減少 {0}% [Attack\|攻擊]傷害 |
| Cannot be Stunned by [Attack\|Attacks] if your other Ring is an Elder Item | 若你的另一顆戒指屬於尊師之物，不會被[Attack\|攻擊]暈眩 |
| [NonDamagingAilments\|Non-Damaging Ailments] have {0}% increased [BuffEffect\|effect] on you while you have [ArcaneSurge\|Arcane Surge] | 當你具有[ArcaneSurge\|秘能波動]時，你身上的[NonDamagingAilments\|非傷害型異常狀態][BuffEffect\|效果]增加 {0}% |
| [NonDamagingAilments\|Non-Damaging Ailments] have {0}% reduced [BuffEffect\|effect] on you while you have [ArcaneSurge\|Arcane Surge] | 當你具有[ArcaneSurge\|秘能波動]時，你身上的[NonDamagingAilments\|非傷害型異常狀態][BuffEffect\|效果]減少 {0}% |
| Recover {0}% of Life when you use a [Flask] | 當你使用藥劑時恢復 {0}% 生命 |
| Recover {0}% of Life when you use a Mana [Flask] | 當你使用魔力藥劑時，恢復 {0}% 生命 |
| {0}% increased Cost of Skills for each {1} total Mana Spent [Recently] | [Recently\|近期]每消耗共 {1} 魔力，增加 {0}% 技能消耗 |
| {0}% reduced Cost of Skills for each {1} total Mana Spent [Recently] | [Recently\|近期]每消耗共 {1} 魔力，減少 {0}% 技能消耗 |
| {0}% reduced Spell Damage for each {1} total Mana you have Spent [Recently] | 近期你每施放總 {1} 魔力時，減少 {0}% 法術傷害 |
| Cannot lose Crab Barriers if you have lost Crab Barriers [Recently] | 若你[Recently\|近期]失去過蟹將重盾，則不會失去蟹將重盾 |
| {0}% Chance to Block [Attack] Damage while you have at least {1} Crab Barriers | 當你至少有 {1} 個蟹將重盾，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% chance to [Gain] {1}% of Damage with [HitDamage\|Hits] as Extra [Chaos] Damage | {0}% 機率[Gain\|獲得]相當於[HitDamage\|擊中]傷害 {1}% 的額外[Chaos\|混沌]傷害 |
| {0}% chance to [Gain] {1}% of Non-Chaos Damage with [HitDamage\|Hits] as Extra [Chaos] Damage | {0}% 機率[Gain\|獲得]相當於非混沌[HitDamage\|擊中]傷害 {1}% 的額外[Chaos\|混沌]傷害 |
| {0}% to [Critical\|Critical Hit] Chance while affected by Aspect of the Cat | 受傲貓祝福影響時，{0}% [Critical\|暴擊]率 |
| [Critical\|Critical Hits] have {0}% chance to Blind Enemies while you have Cat's Stealth | 當你有傲貓隱身時，[Critical\|暴擊]有 {0}% 機率使敵人致盲 |
| {0}% to all Elemental Resistances while you have at least {1} [Strength] | 當你至少有 {1} 點[Strength\|力量]，{0}% 所有元素抗性 |
| {0}% increased Projectile [Attack] Damage while you have at least {1} [Dexterity] | 當你至少有 {1} 點[Dexterity\|敏捷]，投射物[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Projectile [Attack] Damage while you have at least {1} [Dexterity] | 當你至少有 {1} 點[Dexterity\|敏捷]，投射物[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance while you have at least {1} [Intelligence] | 當你至少有 {1} 點[Intelligence\|智慧]，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance while you have at least {1} [Intelligence] | 當你至少有 {1} 點[Intelligence\|智慧]，減少 {0}% [Critical\|暴擊]率 |
| Regenerate {0} Life per second if you have at least {1} Maximum [EnergyShield\|Energy Shield] | 若你至少有 {1} 最大[EnergyShield\|能量護盾]，每秒回復 {0} 生命 |
| {0} to Maximum [EnergyShield\|Energy Shield] per {1} [Armour] on Equipped Shield | 裝備的盾牌每 {1} 點護甲 {0} 最大能量護盾 |
| {0} to [Armour] per {1} [Evasion] Rating on Equipped Shield | 裝備的盾牌每 {1} 點閃避 {0} 點護甲 |
| {0} to [Evasion] Rating per {1} Maximum [EnergyShield\|Energy Shield] on Equipped Shield | 裝備的盾牌每 {1} 點最大能量護盾 {0} 點閃避 |
| Recover {0}% of [EnergyShield\|Energy Shield] when you lose a Spirit Charge | 當你失去 1 顆靈體能量球時，恢復 {0}% 能量護盾 |
| {0}% increased Mana Regeneration Rate per Fragile Regrowth | 增加 {0}%每層脆弱生長使魔力回復率 |
| {0}% reduced Mana Regeneration Rate per Fragile Regrowth | 減少 {0}%每層脆弱生長使魔力回復率 |
| Lose all Fragile Regrowth when [HitDamage\|Hit] | 遭[HitDamage\|擊中]時，失去所有脆弱生長 |
| Minions [StatConversion\|Convert] {0}% of their Maximum Life to Maximum Energy | 召喚物每擁有 1% 混沌抗性， |
| [Chaos] Damage taken does not cause double loss of Minions' [EnergyShield\|Energy Shield] | 受到的[Chaos\|混沌]傷害不會造成召喚物[EnergyShield\|能量護盾]的兩倍損失 |
| Minions have {0}% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | 召喚物[FasterESRechargeStart\|能量護盾開始充能速度加快] {0}% |
| Minions have {0}% [FasterESRechargeStart\|slower start of Energy Shield Recharge] | 召喚物[FasterESRechargeStart\|能量護盾開始充能速度減慢] {0}% |
| While Minions have [EnergyShield\|Energy Shield], their Hits Ignore Monster Elemental Resistances | 召喚物有[EnergyShield\|能量護盾]時，其擊中會忽略怪物的元素抗性 |
| {0}% increased [Attack] and Cast Speed per Adaptation to Cold | 每有一個冰冷適應，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Adaptation to Cold | 每有一個冰冷適應，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Critical\|Critical Hit] Chance per Adaptation to Lightning | 每有一個閃電適應，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance per Adaptation to Lightning | 每有一個閃電適應，減少 {0}% [Critical\|暴擊]率 |
| Magic Utility [Flask\|Flasks] cannot be Used | 魔法功能藥劑不能使用 |
| Leftmost {0} Magic Utility [Flask] constantly applies its [Flask] Effect to you | 最左邊 {0} 的魔法功能藥劑持續套用它的藥劑效果至你身上 |
| Leftmost {0} Magic Utility [Flask\|Flasks] constantly apply their [Flask] Effects to you | 最左邊 {0} 的魔法功能藥劑持續套用它的藥劑效果至你身上 |
| Magic Utility [Flask] Effects cannot be removed | 魔法功能藥劑效果不能被移除 |
| You gain a Grasping Vine when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時，你獲得一個緩速藤蔓 |
| You gain {0} Grasping Vines when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時，你獲得 {0} 個緩速藤蔓 |
| You take {0}% increased Extra Damage from [Critical\|Critical Hits] by [Curse\|Cursed] Enemies | 你遭[Curse\|受詛咒]敵人[Critical\|暴擊]時，承受的額外傷害增加 {0}% |
| You take {0}% reduced Extra Damage from [Critical\|Critical Hits] by [Curse\|Cursed] Enemies | 你遭[Curse\|受詛咒]敵人[Critical\|暴擊]時，承受的額外傷害減少 {0}% |
| You take {0}% increased Extra Damage from [Critical\|Critical Hits] by Poisoned Enemies | 你遭中毒敵人[Critical\|暴擊]時，承受的額外傷害增加 {0}% |
| You take {0}% reduced Extra Damage from [Critical\|Critical Hits] by Poisoned Enemies | 你遭中毒敵人[Critical\|暴擊]時，承受的額外傷害減少 {0}% |
| Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a [Flask] of | 在可能的情況下，消耗下列每一種[Flask\|藥劑]的 {0} 個充能， |
| If Diamond [Flask] Charges are consumed, {0}% increased [Critical\|Critical Hit] Chance | 若消耗鑽石[Flask\|藥劑]充能，增加 {0}% [Critical\|暴擊]率 |
| If Diamond [Flask] Charges are consumed, {0}% reduced [Critical\|Critical Hit] Chance | 若消耗鑽石[Flask\|藥劑]充能，減少 {0}% [Critical\|暴擊]率 |
| If Bismuth [Flask] Charges are consumed, Penetrate {0}% Elemental Resistances | 消耗灰岩[Flask\|藥劑]充能時，穿透 {0}% 元素抗性 |
| If Amethyst [Flask] Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage | 消耗紫晶[Flask\|藥劑]充能時，造成相當於 {0}% 物理傷害的額外混沌傷害 |
| Gain [UnboundFury\|Unbound Fury] when you inflict an [ElementalAilments\|Elemental Ailment] with a [HitDamage\|Hit] on an Enemy, no more than once every {0} seconds for each type of Ailment | 當你[HitDamage\|擊中]一個敵人造成[ElementalAilments\|元素異常狀態]時，獲得[UnboundFury\|無縛之怒]，每一種異常狀態每 {0} 秒不超過一次 |
| Maximum {0} Unbound Fury | 最多{0}無縛之怒 |
| {0} [Armour] if you've Blocked [Recently] | 若你[Recently\|近期]格擋過，{0} [Armour\|護甲值] |
| {0} [Armour] per Summoned Totem | 每有一個召喚的圖騰，{0} [Armour\|護甲值] |
| {0} [Armour] per {1} [Strength] | 每 {1} 點[Strength\|力量]，{0} [Armour\|護甲值] |
| Attacks gain increased [Accuracy\|Accuracy Rating] equal to their [Critical\|Critical Hit Chance] | 攻擊獲得相當於其[Critical\|暴擊機率]的[Accuracy\|命中值]提升 |
| Attacks gain increased [Accuracy\|Accuracy Rating] equal to {0}% of their [Critical\|Critical Hit Chance] | 攻擊獲得相當於其[Critical\|暴擊機率] {0}% 的[Accuracy\|命中值]提升 |
| Supported Skills have no Accuracy Rating Penalty from Range | 被輔助的技能沒有遠距離命中值懲罰 |
| {0}% increased [Accuracy] Rating at [CloseRange\|Close Range] | 在[CloseRange\|近距離]下，增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating at [CloseRange\|Close Range] | 在[CloseRange\|近距離]下，減少 {0}% [Accuracy\|命中]值 |
| {0}% increased [Accuracy] Rating against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人的[Accuracy\|命中]值增加 {0}% |
| {0}% reduced [Accuracy] Rating against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人的[Accuracy\|命中]值減少 {0}% |
| [Accuracy] Rating is Doubled | [Accuracy\|命中]值加倍 |
| {0}% increased Accuracy Rating if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，增加 {0}% 命中值 |
| {0}% reduced Accuracy Rating if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，減少 {0}% 命中值 |
| {0}% increased [Accuracy] Rating if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若在過去 {1} 秒內造成一次[Critical\|暴擊]，[Accuracy\|命中]值增加 {0}% |
| {0}% reduced [Accuracy] Rating if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若在過去 {1} 秒內造成一次[Critical\|暴擊]，[Accuracy\|命中]值減少 {0}% |
| {0}% Chance to Block [Attack] Damage if you've Used or Triggered a Shield Skill [Recently] | 若你[Recently\|近期]使用或觸發過盾牌技能，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage per Endurance Charge | 每有一個耐力球，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage per Frenzy Charge | 每有一個狂怒球，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to [Block\|Block] [Attack] Damage per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，{0}% [Attack\|攻擊]傷害[Block\|格擋]率 |
| {0}% Chance to Block [Attack] Damage per Summoned Skeleton | 每有一個異靈骷髏，{0}% [Attack\|攻擊]傷害格擋率 |
| You have an additional {0}% Chance to Block [Attack] Damage from in front of you | 你有額外 {0}% 機率格擋來自正面的[Attack\|攻擊]傷害 |
| You have {0}% reduced Chance to Block [Attack] Damage from in front of you | 你對來自正面的[Attack\|攻擊]傷害格擋率減少 {0}% |
| {0}% Chance to Block [Attack] Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage for each time you've Blocked in the past {1} seconds | 你在過去 {1} 秒內每格擋過一次，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while not [Curse\|Cursed] | 未受[Curse\|詛咒]時，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while on Consecrated Ground | 在奉獻地面上時，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage if there are at least {1} nearby Enemies | 若附近至少有 {1} 個敵人，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% to [Critical\|Critical Hit] Chance per {1} Maximum [EnergyShield\|Energy Shield] on [Shield\|Shield] | [Shield\|盾牌]每有 {1} 最大[EnergyShield\|能量護盾]，{0}% [Critical\|暴擊]率 |
| {0}% to [Critical\|Critical Hit] Chance per [Poison\|Poison] affecting Enemy, up to {1}% | 每有一個影響敵人的[Poison\|中毒]，{0}% [Critical\|暴擊]率，最高 {1}% |
| {0}% to [Critical\|Critical Hit] Chance while affected by Hatred | 受憎恨影響時，{0}% [Critical\|暴擊]率 |
| {0}% to [Critical\|Critical Hit] Chance of [Herald] Skills | 受[Herald\|捷光環]技能影響時，{0}% [Critical\|暴擊]率 |
| {0}% chance to Deflect [Attack] Damage | {0}% [Attack\|攻擊]傷害偏斜機率 |
| {0} to [Dexterity] per Allocated Mastery Passive Skill | 每有一個已分配專精天賦，{0} 點[Dexterity\|敏捷] |
| {0} to [Intelligence] per Allocated Mastery Passive Skill | 每有一個已分配專精天賦，{0} 點[Intelligence\|智慧] |
| {0}% to all maximum Elemental Resistances if you have Killed a [Curse\|Cursed] Enemy [Recently] | 若你[Recently\|近期]擊殺[Curse\|受詛咒]的敵人，{0}% 所有最大元素抗性 |
| {0}% to all maximum Elemental Resistances if you've Suppressed Spell Damage [Recently] | 若你近期有壓抑法術傷害， |
| {0}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have [Armour] | 若已裝備的頭盔、身體護甲、手套和長靴都具有[Armour\|護甲值]，{0}% 所有最大元素抗性 |
| {0}% to Off Hand [Critical\|Critical Hit] Chance | {0}% 副手[Critical\|暴擊]率 |
| {0}% to Off Hand [Critical\|Critical Hit] Chance while Dual Wielding | 雙持期間，{0}% 副手[Critical\|暴擊]率 |
| {0}% chance to Evade [Attack] Hits if you've | 若你近期承受殘暴打擊， |
| taken a Savage Hit [Recently] | {0}% 閃避攻擊擊中機率 |
| {0}% additional [Physical\|Physical] Damage Reduction if you've [Warcry\|Warcried] in the past {1} seconds | 若你在過去 {1} 秒內使用過[Warcry\|戰吼]，具有額外 {0}% [Physical\|物理]傷害減免 |
| {0}% additional Physical Damage Reduction during Effect of any Life or Mana [Flask] | 在任何生命或魔力[Flask\|藥劑]效果期間，具有額外 {0}% 物理傷害減免 |
| {0}% additional Physical Damage Reduction if you weren't Damaged by a Hit [Recently] | 若你[Recently\|近期]未受擊中傷害，具有額外 {0}% 物理傷害減免 |
| {0}% Chance to [Block\|Block] Spell Damage per [Charges\|Power Charge] | 每顆暴擊球 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage if you have not Blocked [Recently] | 若你近期沒有格擋，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while [Curse\|Cursed] | 被詛咒時 {0}% 法術傷害格擋率 |
| {0} to [Strength] per Allocated Mastery Passive Skill | 每有一個已分配專精天賦，{0} 點[Strength\|力量] |
| Increases and Reductions to [Armour] also apply to [ESRechargeRate\|Energy Shield Recharge Rate] | [Armour\|護甲值]增減也套用於[ESRechargeRate\|能量護盾充能率] |
| {0}% increased [Aftershock] Area of Effect | [Aftershock\|餘震]效果範圍增加 {0}% |
| {0}% reduced [Aftershock] Area of Effect | [Aftershock\|餘震]效果範圍減少 {0}% |
| [Attack] [HitDamage\|Hits] [Aggravate] any [Bleeding] on targets which is older than {0} second | [Attack\|攻擊][HitDamage\|擊中]會[Aggravate\|加劇]目標上任何超過 {0} 秒的[Bleeding\|流血] |
| [Attack] [HitDamage\|Hits] [Aggravate] any [Bleeding] on targets which is older than {0} seconds | [Attack\|攻擊][HitDamage\|擊中]會[Aggravate\|加劇]目標身上任何超過 {0} 秒的[Bleeding\|流血] |
| {0}% chance to [Aggravate] [Bleeding] on targets you [Critical\|Critically Hit] with [Attack\|Attacks] | 你的[Attack\|攻擊][Critical\|暴擊]時，有 {0}% 機率[Aggravate\|加劇]目標身上的[Bleeding\|流血] |
| [Aggravate] [Bleeding] on targets you [Critical\|Critically Hit] with [Attack\|Attacks] | 你的[Attack\|攻擊][Critical\|暴擊]時，[Aggravate\|加劇]目標身上的[Bleeding\|流血] |
| {0}% chance to [Aggravate] [Bleeding] on targets you [HitDamage\|Hit] with [Attack\|Attacks] | 你的[Attack\|攻擊][HitDamage\|擊中]時，有 {0}% 機率[Aggravate\|加劇]目標身上的[Bleeding\|流血] |
| {0}% chance to [Aggravate] [Bleeding] on targets you [Knockback] with [Attack] [HitDamage\|Hits] | 你的[Attack\|攻擊][HitDamage\|擊中][Knockback\|擊退]目標時，有 {0}% 機率[Aggravate\|加劇][Bleeding\|流血] |
| [Aggravate] [Bleeding\|Bleeding] on Enemies when they Enter your [Presence\|Presence] | 敵人進入你的[Presence\|存在範圍]時，[Aggravate\|加劇]其身上的[Bleeding\|流血] |
| {0}% chance to [Aggravate] [Bleeding] on targets you [HitDamage\|Hit] with [Empowered] [Attack\|Attacks] | 你的[Empowered\|強化][Attack\|攻擊][HitDamage\|擊中]目標時，有 {0}% 機率[Aggravate\|加劇][Bleeding\|流血] |
| {0}% chance for [Bleeding] to be [Aggravate\|Aggravated] when Inflicted against Enemies on [JaggedGround\|Jagged Ground] | 對[JaggedGround\|碎裂地面]上的敵人造成[Bleeding\|流血]時，有 {0}% 機率使其[Aggravate\|加劇] |
| [Bleeding] you inflict is [Aggravate\|Aggravated] | 你造成的[Bleeding\|流血]會[Aggravate\|加劇] |
| Your [HitDamage\|Hits] always inflict [Frozen\|Freeze], [Shock] and [Ignite] while Unbound | 在無縛狀態下，你的[HitDamage\|擊中]必定造成[Frozen\|冰凍]、[Shock\|感電]和[Ignite\|點燃] |
| {0}% more [ElementalDamage\|Elemental Damage] while Unbound | 無縛狀態下造成 {0}% 更多[ElementalDamage\|元素傷害] |
| {0}% less [ElementalDamage\|Elemental Damage] while Unbound | 無縛狀態下造成 {0}% 更少[ElementalDamage\|元素傷害] |
| {0}% increased chance to inflict [Ailments] against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人造成[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced chance to inflict [Ailments] against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人造成[Ailments\|異常狀態]的機率減少 {0}% |
| {0}% increased chance to inflict [Ailments] | 造成[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced chance to inflict [Ailments] | 造成[Ailments\|異常狀態]的機率減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Ailments] you inflict | 你所施加之[Ailments\|異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Ailments] you inflict | 你所施加之[Ailments\|異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| Gain [AilmentThreshold\|Ailment Threshold] equal to the lowest of [Evasion\|Evasion] and [Armour\|Armour] on your Boots | 獲得相當於已裝備長靴的[Evasion\|閃避值]和[Armour\|護甲值]中較低者的[AilmentThreshold\|異常狀態門檻] |
| {0} to [AilmentThreshold\|Ailment Threshold] per [Dexterity\|Dexterity] | 每一[Dexterity\|敏捷]使[AilmentThreshold\|異常狀態門檻] {0} |
| [AilmentThreshold\|Elemental Ailment Threshold] is increased by [OvercappedResist\|Overcapped] [Resistances\|Chaos Resistance] | [AilmentThreshold\|元素異常狀態門檻]依[OvercappedResist\|超限][Resistances\|混沌抗性]增加 |
| {0}% increased [AilmentThreshold\|Elemental Ailment Threshold] | [AilmentThreshold\|元素異常狀態門檻]增加 {0}% |
| {0}% reduced [AilmentThreshold\|Elemental Ailment Threshold] | [AilmentThreshold\|元素異常狀態門檻]減少 {0}% |
| {0}% increased Alchemist's Mark [Curse] Effect | 煉金術士印記的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Alchemist's Mark [Curse] Effect | 煉金術士印記的[Curse\|詛咒]效果減少 {0}% |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Poison] Magnitude | [HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Poison\|中毒]幅度 |
| While not on [LowInfernalFlame\|Low Infernal Flame], all Damage from you and | 未處於[LowInfernalFlame\|低煉獄之炎]狀態時，所有你 |
| your [Minion\|Minions] [Contributes\|contributes] to [Ignite\|Ignite] Chance and Magnitude | 和你[Minion\|召喚物]造成的傷害會[Contributes\|貢獻]給[Ignite\|點燃]機率和幅度 |
| {0}% of [DamageTypes\|Non Chaos Damage] is taken as [Chaos] damage | 承受的 {0}% [DamageTypes\|非混沌傷害]轉化為[Chaos\|混沌]傷害 |
| {0} to Level of all Skills | 全部技能寶石等級 {0} |
| {0}% to [Quality] of all Skills | {0}% 至所有技能的[Quality\|品質] |
| [Allies\|Allies] in your [Presence\|Presence] [Gain\|Gain] {0}% of Damage as Extra Fire Damage | 在你[Presence\|存在範圍]內的[Allies\|友方][Gain\|獲得]相當於 {0}% 傷害的額外火焰傷害 |
| [Allies] in your [Presence] Regenerate {0}% of their Maximum Life per second | 處於你的[Presence\|存在範圍]中的[Allies\|友方]每秒回復其最大生命的 {0}% |
| [Allies] in your [Presence] Regenerate {0}% of your Maximum Life per second | 處於你的[Presence\|存在範圍]中的[Allies\|友方]每秒回復你最大生命的 {0}% |
| [Projectile\|Projectiles] [Pierce] all Targets | [Projectile\|投射物]會[Pierce\|穿透]所有目標 |
| [Projectile\|Projectiles] [Pierce] all [Ignite\|Ignited] enemies | [Projectile\|投射物]會[Pierce\|穿透]所有[Ignite\|被點燃]的敵人 |
| [Attack\|Attacks] Exerted by Ambush have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 強襲竭盡的[Attack\|攻擊] {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Ancestral Cry Exerts {0} additional [Attack] | 先祖戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| Ancestral Cry Exerts {0} additional [Attack\|Attacks] | 先祖戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| [Attack\|Attacks] Exerted by Ancestral Cry deal {0}% increased Damage | 先祖戰吼竭盡的[Attack\|攻擊]增加 {0}% 造成的傷害 |
| Every second [Slam] Skill you use yourself is [AncestralBoost\|Ancestrally Boosted] | 你自己使用的[Slam\|重擊]技能每秒都會受[AncestralBoost\|先祖強化] |
| Animated Minions' [Melee] [Attack\|Attacks] deal Splash Damage to surrounding targets | 幻化召喚物的[Melee\|近戰][Attack\|攻擊]對周圍的目標造成擴散傷害 |
| Hits [ArmourBreak\|Break] {0} [Armour\|Armour] | 擊中時[ArmourBreak\|破壞] {0} 點[Armour\|護甲值] |
| Cover [Rarity\|Rare or Unique] Enemies in Ash for {0} Seconds on Hit | 擊中時會使[Rarity\|稀有或傳奇]敵人餘燼纏身，持續 {0} 秒 |
| Arc and Crackling Lance gains Added [Cold\|Cold] Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 若魔力消耗沒有高於你可消耗的最大值，電弧和碎雷電閃獲得等同 {0}% 魔力消耗的附加[Cold\|冰冷]傷害 |
| {1}% increased Effect of [ArcaneSurge\|Arcane Surge] on you per {0} maximum Mana | 每 {0} 最大魔力，你身上的[ArcaneSurge\|秘能波動]效果增加 {1}% |
| {0}% increased [BuffEffect\|effect] of Arcane Surge on you while affected by Clarity | 受清晰影響時，你身上的秘能波動[BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of Arcane Surge on you while affected by Clarity | 受清晰影響時，你身上的秘能波動[BuffEffect\|效果]減少 {0}% |
| [ArcaneSurge\|Arcane Surge] grants {0}% more Spell Damage to you | [ArcaneSurge\|秘能波動]賦予你 {0}% 更多法術傷害 |
| [ArcaneSurge\|Arcane Surge] grants {0}% less Spell Damage to you | [ArcaneSurge\|秘能波動]賦予你 {0}% 更少法術傷害 |
| Warcries grant [ArcaneSurgeDuration\|Arcane Surge] to you and Allies, with {0}% increased effect per {1} power, up to {2}% | 戰吼賦予你和友方[ArcaneSurgeDuration\|秘能波動]，每 {1} 強度增加 {0}% 效果，最高 {2}% |
| Deals {0} to {1} [Cold] Damage per Stage | 每層造成 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0}% increased Area Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，範圍傷害增加 {0}% |
| {0}% reduced Area Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，範圍傷害減少 {0}% |
| {0}% increased Area of Effect if [Intelligence] is below {1} | 若[Intelligence\|智慧]低於 {1}，效果範圍增加 {0}% |
| {0}% reduced Area of Effect if [Intelligence] is below {1} | 若[Intelligence\|智慧]低於 {1}，效果範圍減少 {0}% |
| {0}% increased Area of Effect if you've dealt a [CullingStrike\|Culling Strike] [Recently] | 若你[Recently\|近期]造成[CullingStrike\|撲殺]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've dealt a [CullingStrike\|Culling Strike] [Recently] | 若你[Recently\|近期]造成[CullingStrike\|撲殺]，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you've [Stun\|Stunned] an Enemy with a Two Handed [Melee] Weapon [Recently\|Recently] | 若你[Recently\|近期]以雙手[Melee\|近戰]武器[Stun\|暈眩]敵人，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've [Stun\|Stunned] an Enemy with a Two Handed [Melee] Weapon [Recently\|Recently] | 若你[Recently\|近期]以雙手[Melee\|近戰]武器[Stun\|暈眩]敵人，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若你[Recently\|近期][Stun\|暈眩]過敵人，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若你[Recently\|近期][Stun\|暈眩]過敵人，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you've Killed at least {1} Enemies [Recently] | 若你[Recently\|近期]至少擊殺 {1} 個敵人，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've Killed at least {1} Enemies [Recently] | 若你[Recently\|近期]至少擊殺 {1} 個敵人，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect per {1} [Strength] | 每 {1} 點[Strength\|力量]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect per {1} [Strength] | 每 {1} 點[Strength\|力量]，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you have at least {1} [Strength] | 若你至少有 {1} 點[Strength\|力量]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you have at least {1} [Strength] | 若你至少有 {1} 點[Strength\|力量]，減少 {0}% 效果範圍 |
| [Herald] Skills have {0}% increased Area of Effect | [Herald\|捷光環]技能增加 {0}% 效果範圍 |
| [Herald] Skills have {0}% reduced Area of Effect | [Herald\|捷光環]技能減少 {0}% 效果範圍 |
| Area Skills have {0}% chance to [Knockback\|Knock Enemies Back] on [HitDamage\|Hit] | 範圍技能[HitDamage\|擊中]敵人時有 {0}% 機率[Knockback\|擊退敵人] |
| [Armour\|Armour] applies to [ElementalDamage\|Elemental Damage] | {0}% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害 |
| {0}% increased [Armour] if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|耐力球]，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|耐力球]，[Armour\|護甲值]減少 {0}% |
| {0}% increased [Armour] if you have been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] if you have been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，減少 {0}% [Armour\|護甲值] |
| {0}% increased [Armour] if you've [HitDamage\|Hit] an Enemy with a [Melee\|Melee Attack] [Recently] | 若你[Recently\|近期]以[Melee\|近戰攻擊][HitDamage\|擊中]一個敵人，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] if you've [HitDamage\|Hit] an Enemy with a [Melee\|Melee Attack] [Recently] | 若你[Recently\|近期]以[Melee\|近戰攻擊][HitDamage\|擊中]一個敵人，[Armour\|護甲值]減少 {0}% |
| {0}% increased [Armour\|Armour] if you haven't been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]未被[HitDamage\|擊中]，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour\|Armour] if you haven't been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]未被[HitDamage\|擊中]，減少 {0}% [Armour\|護甲值] |
| {0}% increased [Armour\|Armour] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour\|Armour] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Armour\|護甲值]減少 {0}% |
| {0}% of [Strength] Requirements from Boots, Gloves and Helmets also added to [Armour] | 長靴、手套和頭盔的[Strength\|力量]需求的 {0}% 也會增加至[Armour\|護甲值] |
| {0} [Armour] per {1} Unreserved Maximum Mana | 每有 {1} 未保留最大魔力，{0} [Armour\|護甲值] |
| {0}% increased [Armour] and [EnergyShield\|Energy Shield] from Equipped Body [Armour] if Equipped Helmet, | 若已裝備的頭盔、手套和長靴都具有[Armour\|護甲值]和[EnergyShield\|能量護盾]， |
| Gloves and Boots all have [Armour] and [EnergyShield\|Energy Shield] | 則減少 {0}% 已裝備身體護甲的護甲值和能量護盾 |
| {0}% reduced [Armour] and [EnergyShield\|Energy Shield] from Equipped Body [Armour] if Equipped Helmet, | 若已裝備的頭盔、手套和長靴都具有[Armour\|護甲值]和[EnergyShield\|能量護盾]， |
| {0}% increased [Armour] and [Evasion] Rating during Onslaught | 猛攻期間增加 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating during Onslaught | 猛攻期間減少 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0} to [Armour] and [Evasion] Rating per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，{0} [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0} to [Armour] and [Evasion] Rating while Fortified | 在護體持續期間，{0} [Armour\|護甲值]和[Evasion\|閃避]值 |
| [ArmourBreak\|Break] {0}% of [Armour] on [Critical\|Critical Hit] with [Spell\|Spells] | 以[Spell\|法術][Critical\|暴擊]時，[ArmourBreak\|破壞] {0}% 的[Armour\|護甲值] |
| [ArmourBreak\|Break] {0}% of [Armour] on [HeavyStun\|Heavy Stunning] an Enemy | 對一個敵人造成[HeavyStun\|沉重暈眩]時，[ArmourBreak\|破壞]其 {0}% [Armour\|護甲值] |
| [ArmourBreak\|Break] {0}% increased [Armour\|Armour] | [Armour\|護甲值][ArmourBreak\|破壞]增加 {0}% |
| [ArmourBreak\|Break] {0}% reduced [Armour\|Armour] | [Armour\|護甲值][ArmourBreak\|破壞]減少 {0}% |
| [ArmourBreak\|Break] {0}% increased [Armour\|Armour] on enemies affected by [Ailments] | 對受[Ailments\|異常狀態]影響敵人的[Armour\|護甲值][ArmourBreak\|破壞]增加 {0}% |
| [ArmourBreak\|Break] {0}% reduced [Armour\|Armour] on enemies affected by [Ailments] | 對受[Ailments\|異常狀態]影響敵人的[Armour\|護甲值][ArmourBreak\|破壞]減少 {0}% |
| [ArmourBreak\|Break Armour] equal to {0}% of [HitDamage\|Hit Damage] dealt | [ArmourBreak\|破壞的護甲值]相當於造成的 {0}% [HitDamage\|擊中傷害] |
| {0}% increased [ArmourBreak\|Armour Break] Duration | [ArmourBreak\|護甲破壞]持續時間增加 {0}% |
| {0}% reduced [ArmourBreak\|Armour Break] Duration | [ArmourBreak\|護甲破壞]持續時間減少 {0}% |
| [ArmourBreak\|Break] [Armour] on [Critical\|Critical Hit] with [Spell\|Spells] equal to {0}% of [Physical\|Physical] Damage dealt | [Spell\|法術][Critical\|暴擊]時，[ArmourBreak\|破壞]等同於 {0}% 造成的[Physical\|物理]傷害的[Armour\|護甲] |
| [ArmourBreak\|Break Armour] equal to {0}% of [Physical\|Physical Damage] dealt | [ArmourBreak\|破壞的護甲值]相當於造成的 {0}% [Physical\|物理傷害] |
| {0}% increased [Armour] and [Evasion] Rating while Leeching | 在偷取期間，增加 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating while Leeching | 在偷取期間，減少 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% increased [Armour\|Armour] from Equipped Boots and Gloves | 來自已裝備長靴和手套的[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour\|Armour] from Equipped Boots and Gloves | 來自已裝備長靴和手套的[Armour\|護甲值]減少 {0}% |
| {0}% increased [Armour] from Equipped Helmet and Gloves | 來自已裝備頭盔和手套的[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] from Equipped Helmet and Gloves | 來自已裝備頭盔和手套的[Armour\|護甲值]減少 {0}% |
| [Armour] is increased by [OvercappedResist\|Overcapped] [Resistances\|Fire Resistance] | [OvercappedResist\|超限][Resistances\|火焰抗性]會增加[Armour\|護甲值] |
| {0} to [Armour] per {1} Maximum [EnergyShield\|Energy Shield] on Equipped Helmet | 裝備頭盔上每 {1} 最大能量護盾 {0} 護甲 |
| {0} to [Armour] while affected by Determination | 受堅定影響時，{0} [Armour\|護甲值] |
| {0} to [Armour] while affected by a Guard Skill Buff | 受守護技能增益效果影響時，{0} [Armour\|護甲值] |
| {0} to [Armour] while Fortified | 在護體持續期間，{0} [Armour\|護甲值] |
| {0}% increased [Armour] if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，減少 {0}% [Armour\|護甲值] |
| {0}% increased [Armour] per {1} [Strength] | 每有 {1} 點[Strength\|力量]，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] per {1} [Strength] | 每有 {1} 點[Strength\|力量]，減少 {0}% [Armour\|護甲值] |
| Every [Rage] also grants {0}% increased [Armour] | 每層[Rage\|盛怒]增加 {0}% [Armour\|護甲] |
| {0}% increased [Armour] per Red Socket on Main Hand Weapon | 主手武器每有一個紅色插槽，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] per Red Socket on Main Hand Weapon | 主手武器每有一個紅色插槽，減少 {0}% [Armour\|護甲值] |
| {0}% increased [Armour] per second you've been stationary, up to a maximum of {1}% | 當你靜止時，每秒增加 {0}% [Armour\|護甲值]，最高可達 {1}% |
| {0}% reduced [Armour] per second you've been stationary, up to a maximum of {1}% | 當你靜止時，每秒減少 {0}% [Armour\|護甲值]，最高可達 {1}% |
| {0}% increased [Armour] while Bleeding | 流血時，增加 {0}% [Armour\|護甲值] |
| {0}% increased [Armour] while stationary | 靜止時，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] while stationary | 靜止時，減少 {0}% [Armour\|護甲值] |
| Arrows gain [Critical\|Critical Hit] Chance as they travel farther, up to {0}% increased Critical Hit Chance | 箭矢行進越遠時獲得[Critical\|暴擊]率，暴擊率最高增加 {0}% |
| Arrows deal {0}% increased Damage with Hits to Targets they Pierce | 箭矢穿透目標時，增加 {0}% 造成的擊中傷害 |
| Arrows deal {0}% reduced Damage with Hits to Targets they Pierce | 箭矢穿透目標時，減少 {0}%造成的擊中傷害 |
| Increases and Reductions to [Projectile\|Projectile] Speed also apply to Damage with [Bow\|Bows] | [Projectile\|投射物]速度增減也會套用於[Bow\|弓]的傷害 |
| {1} to Maximum Mana per {0} Maximum Life | 每 {0} 最大生命，{1} 最大 魔力 |
| {1} to Maximum [EnergyShield\|Energy Shield] per {0} Maximum Life | 每 {0} 最大生命，{1} 最大[EnergyShield\|能量護盾] |
| {1} to Maximum [Spirit] per {0} Maximum Life | 每 {0} 最大生命，{1} 最大 [Spirit\|精魂] |
| {0}% more Chaos Damage with [Attack] Skills | [Attack\|攻擊]技能造成 {0}% 更多混沌傷害 |
| {0}% less Chaos Damage with [Attack] Skills | [Attack\|攻擊]技能造成 {0}% 更少混沌傷害 |
| [Attack\|Attacks] have {0}% to [Critical\|Critical Hit Chance] | [Attack\|攻擊]的[Critical\|暴擊]機率 {0}% |
| {0}% increased [Attack] and Cast Speed during Effect of any Mana [Flask] | 在任何魔力[Flask\|藥劑]效果期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed during Effect of any Mana [Flask] | 在任何魔力[Flask\|藥劑]效果期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while Elusive | 靈巧作用期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while Elusive | 靈巧作用期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed per Ghost Shroud | 每一幽魂屍布增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Ghost Shroud | 每一幽魂屍布減少 {0}% [Attack\|攻擊]和施放速度 |
| Gain {0}% increased [Attack] and Cast Speed for {1} seconds when you Attack, up to once every {2} seconds | 當你攻擊時，獲得增加 {0}% [Attack\|攻擊]和施放速度，持續 {1} 秒；每 {2} 秒最多只能觸發一次 |
| {0}% increased [Attack] and Cast Speed if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed if you haven't been Hit [Recently] | 若你[Recently\|近期]未被擊中，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed if you haven't been Hit [Recently] | 若你[Recently\|近期]未被擊中，減少 {0}%[Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed per Endurance Charge | 每一耐力球增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Endurance Charge | 每一耐力球減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed per Power Charge | 每一暴擊球增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Power Charge | 每一暴擊球減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed per Summoned Raging Spirit | 每有一個召喚憤怒狂靈，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Summoned Raging Spirit | 每有一個召喚憤怒狂靈，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while affected by a Herald | 你受捷光環影響時，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while affected by a Herald | 你受捷光環影響時，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while Channelling | 引導期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while Channelling | 引導期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while Focused | 專注作用期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while Focused | 專注作用期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while Physical Aegis is depleted | 物理聖盾耗盡時，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while Physical Aegis is depleted | 物理聖盾耗盡時，減少 {0}% [Attack\|攻擊]和施放速度 |
| Channelling Skills have {0}% increased [Attack] and Cast Speed | 引導技能增加 {0}% [Attack\|攻擊]和施放速度 |
| Channelling Skills have {0}% reduced [Attack] and Cast Speed | 引導技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Chaos Skills | 混沌技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Chaos Skills | 混沌技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Cold Skills | 冰冷技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Cold Skills | 冰冷技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Elemental Skills | 元素技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Elemental Skills | 元素技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Fire Skills | 火焰技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Fire Skills | 火焰技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with [Lightning\|Lightning] Skills | [Lightning\|閃電]技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with [Lightning\|Lightning] Skills | [Lightning\|閃電]技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Physical Skills | 物理技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Physical Skills | 物理技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Shield Skills | 盾牌技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Shield Skills | 盾牌技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% more [Attack] and Movement Speed per Challenger Charge | 每顆挑戰球 {0}% 更多[Attack\|攻擊]和移動速度 |
| {0}% increased [Attack] Area Damage | [Attack\|攻擊]範圍傷害增加 {0}% |
| {0}% reduced [Attack] Area Damage | [Attack\|攻擊]範圍傷害減少 {0}% |
| {0}% increased Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]減少 {0}% 效果範圍 |
| {0}% increased Area of Effect for [Attack\|Attacks] per {1} [Intelligence\|Intelligence] | 每 {1} 點[Intelligence\|智慧]，[Attack\|攻擊]的效果範圍便增加 {0}% |
| {0}% reduced Area of Effect for [Attack\|Attacks] per {1} [Intelligence\|Intelligence] | 每 {1} 點[Intelligence\|智慧]，[Attack\|攻擊]的效果範圍便減少 {0}% |
| {0}% Chance to Block [Attack] Damage for every {1} Fire Damage taken from Hits [Recently] | [Recently\|近期]每受到 {1} 火焰擊中傷害，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage if you have Blocked Spell Damage [Recently] | 若你近期有格擋法術傷害，{0}% 攻擊傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while at Maximum Endurance Charges | 最大耐力球狀態下， {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，攻擊、施放和移動速度增加 {0}% |
| {0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，攻擊、施放和移動速度減少 {0}% |
| [Attack] [Critical\|Critical Hits] ignore Enemy Monster [Resistances\|Elemental Resistances] | [Attack\|攻擊][Critical\|暴擊]時會無視敵對怪物的[Resistances\|元素抗性] |
| {0}% increased [Attack] Damage per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per {1} Maximum Mana | 每 {1} 最大魔力增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per {1} Maximum Mana | 每 {1} 最大魔力減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage for each Map Item Modifier affecting the Area | 區域每受到一個地圖物品詞綴影響，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人的[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage against [Rarity\|Rare or Unique] | 對[Rarity\|稀有或傳奇]敵人的[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack\|Attack] Damage while you have an [Allies\|Ally] in your [Presence\|Presence] | 當你的[Presence\|存在範圍]中有一名[Allies\|友方]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack\|Attack] Damage while you have an [Allies\|Ally] in your [Presence\|Presence] | 當你的[Presence\|存在範圍]中有一名[Allies\|友方]時，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Damage while in Blood Stance | 血腥姿態時增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while in Blood Stance | 血腥姿態時減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack\|Attack] Damage while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack\|Attack] Damage while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Damage with [Attack] Skills while you have at least {1} Fortification | 當你至少有 {1} 護體，增加 {0}% [Attack\|攻擊]技能傷害 |
| {0}% reduced Damage with [Attack] Skills while you have at least {1} Fortification | 當你至少有 {1} 護體，減少 {0}% [Attack\|攻擊]技能傷害 |
| [Attack] Damage is Lucky if you've Blocked in the past {0} seconds | 若你在過去 {0} 秒內格擋過，[Attack\|攻擊]傷害十分幸運 |
| {0}% increased [Attack] Damage per {1} of the lowest of [Armour] and [Evasion] Rating | [Armour\|護甲值]和[Evasion\|閃避]值中最低者每有 {1}，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per {1} [Armour] | 每 {1} [Armour\|護甲值]增加 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per {1} [Armour] or [Evasion] Rating on Shield | 盾牌上每 {1} 護甲或閃避值增加 {0}% 攻擊傷害 |
| {0}% reduced [Attack] Damage per {1} [Armour] or [Evasion] Rating on Shield | 盾牌上每 {1} 護甲或閃避值減少 {0}% 攻擊傷害 |
| {0}% increased [Attack] Damage against Maimed Enemies | 對癱瘓的敵人增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage against Maimed Enemies | 對癱瘓的敵人減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage when on Full Life | 滿血時增加 {0}% 攻擊傷害 |
| {0}% reduced [Attack] Damage when on Full Life | 滿血時減少 {0}% 攻擊傷害 |
| {0}% increased [Attack\|Attack] Damage when on [LowLife\|Low Life] | 處於[LowLife\|貧血狀態]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack\|Attack] Damage when on [LowLife\|Low Life] | 處於[LowLife\|貧血狀態]時，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Damage while affected by Precision | 受精準影響時，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while affected by Precision | 受精準影響時，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage while Channelling | 引導期間增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while Channelling | 引導期間減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage while Leeching | 偷取期間增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while Leeching | 偷取期間減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack\|Attack] Damage while not on [LowMana\|Low Mana] | 處於[LowMana\|貧魔狀態]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack\|Attack] Damage while not on [LowMana\|Low Mana] | 處於[LowMana\|貧魔狀態]時，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Damage with [Attack] Skills while Fortified | 在護體持續期間，增加 {0}% [Attack\|攻擊]技能傷害 |
| {0}% reduced Damage with [Attack] Skills while Fortified | 在護體持續期間，減少 {0}% [Attack\|攻擊]技能傷害 |
| Channelling Skills deal {0}% increased [Attack] Damage | 引導技能增加 {0}% 造成的[Attack\|攻擊]傷害 |
| Channelling Skills deal {0}% reduced [Attack] Damage | 引導技能減少 {0}% 造成的[Attack\|攻擊]傷害 |
| {0}% increased Mana Cost of [Attack\|Attacks] | [Attack\|攻擊]增加 {0}% 魔力消耗 |
| {0}% reduced Mana Cost of [Attack\|Attacks] | [Attack\|攻擊]減少 {0}% 魔力消耗 |
| Adds {0} to {1} Fire Damage to [Attack\|Attacks] with this Weapon per {2} [Strength] | 每有 {2} 點[Strength\|力量]，此武器的[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| [Attack\|Attacks] with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies | 此武器的[Attack\|攻擊]對流血敵人造成 {0} 至 {1} 附加火焰傷害 |
| Adds {0} to {1} Lightning Damage to [Attack\|Attacks] with this Weapon per {2} [Dexterity] | 每有 {2} 點[Dexterity\|敏捷]，此武器的[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to [Attack\|Attacks] with this Weapon per {2} [Intelligence] | 每有 {2} 點[Intelligence\|智慧]，此武器的[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added [Attack\|Attack] [Lightning\|Lightning] Damage per {2} [Accuracy\|Accuracy] Rating | 每有 {2} [Accuracy\|命中]值，[Attack\|攻擊]附加 {0} 至 {1} [Lightning\|閃電]傷害 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] per {2} [Strength] | 每 {2} 點 [Strength\|力量]，[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] per Level | 每級使[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| [Attack\|Attacks] with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies | 此武器的[Attack\|攻擊]對點燃敵人造成 {0} 至 {1} 附加物理傷害 |
| Projectiles from [Attack\|Attacks] Fork | 來自[Attack\|攻擊]的投射物會分岔 |
| Projectiles from [Attack\|Attacks] Fork an additional time | 來自[Attack\|攻擊]的投射物會額外分岔 1 次 |
| Projectiles from [Attack\|Attacks] Fork {0} additional times | 來自[Attack\|攻擊]的投射物會額外分岔 {0} 次 |
| [Attack] Skills fire an additional Projectile while wielding a Claw or Dagger | 持爪或匕首時，攻擊技能發射 1 個額外投射物 |
| [Attack] Skills fire {0} additional Projectiles while wielding a Claw or Dagger | 持爪或匕首時，攻擊技能發射 {0} 個額外投射物 |
| [Attack] Skills have Added Lightning Damage equal to {0}% of maximum Mana | [Attack\|攻擊]技能具有相當於 {0}% 最大魔力的附加閃電傷害 |
| {0}% increased [Attack] Speed if you haven't Attacked [Recently\|Recently] | 若你[Recently\|近期]未攻擊，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed if you haven't Attacked [Recently\|Recently] | 若你[Recently\|近期]未攻擊，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack] Speed per Enemy in [CloseRange\|Close Range] | [CloseRange\|近距離]下每有一個敵人，增加 {0}% [Attack\|攻擊]速度 |
| {0}% decreased [Attack] Speed per Enemy in [CloseRange\|Close Range] | [CloseRange\|近距離]下每有一個敵人，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed for each Map Item Modifier affecting the Area | 區域每受到一個地圖物品詞綴影響，增加 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while in Sand Stance | 在沙戮姿態時，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while in Sand Stance | 在沙戮姿態時，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while on Full Mana | 滿魔力時，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed while on Full Mana | 滿魔力時，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack\|Attack] Speed while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack\|Attack] Speed while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Attack\|攻擊]速度減少 {0}% |
| {0}% more [Attack] Speed per Blitz Charge | 每有一顆閃電球，有 {0}% 更多[Attack\|攻擊]速度 |
| {0}% less [Attack] Speed per Blitz Charge | 每有一顆閃電球，有 {0}% 更少[Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you've cast a Mark Spell [Recently] | 若你近期有施放印記法術，增加 {0}% 攻擊速度 |
| {0}% reduced [Attack] Speed if you've cast a Mark Spell [Recently] | 若你近期有施放印記法術，減少 {0}% 攻擊速度 |
| {0}% increased [Attack] Speed if you've Hit with your Main Hand Weapon [Recently] | 若你[Recently\|近期]以主手武器擊中過，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you've Hit with your Main Hand Weapon [Recently] | 若你[Recently\|近期]以主手武器擊中過，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you haven't Cast Dash recently | 若你近期沒有施展過幻步，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you haven't Cast Dash recently | 若你近期沒有施展過幻步，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you haven't gained a Frenzy Charge [Recently] | 若你[Recently\|近期]沒有獲得狂怒球，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you haven't gained a Frenzy Charge [Recently] | 若你[Recently\|近期]沒有獲得狂怒球，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while a [Rarity\|Rare or Unique] Enemy is in your [Presence] | 你的[Presence\|存在範圍]內有[Rarity\|稀有或傳奇]敵人時，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while a [Rarity\|Rare or Unique] is in your [Presence] | 你的[Presence\|存在範圍]內有[Rarity\|稀有或傳奇]敵人時，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you have at least {1} [Strength] | 若你至少有 {1} 點[Strength\|力量]，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you have at least {1} [Strength] | 若你至少有 {1} 點[Strength\|力量]，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack\|Attack] Speed per {1} [Dexterity\|Dexterity] | 每 {1} 點[Dexterity\|敏捷]，[Attack\|攻擊]速度便增加 {0}% |
| {0}% reduced [Attack\|Attack] Speed per {1} [Dexterity\|Dexterity] | 每 {1} 點[Dexterity\|敏捷]，[Attack\|攻擊]速度便減少 {0}% |
| {0}% increased [Attack] Speed while affected by Precision | 受精準影響時，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while affected by Precision | 受精準影響時，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while Chilled | 冰緩時增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while Chilled | 冰緩時減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while not on Low Mana | 未處於貧魔狀態時，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while not on Low Mana | 未處於貧魔狀態時，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while Phasing | 迷蹤作用期間增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while Phasing | 迷蹤作用期間減少 {0}% [Attack\|攻擊]速度 |
| Channelling Skills have {0}% increased [Attack] Speed | 引導技能增加 {0}% [Attack\|攻擊]速度 |
| Channelling Skills have {0}% reduced [Attack] Speed | 引導技能減少 {0}% [Attack\|攻擊]速度 |
| [Attack\|Attacks] that Fire Projectiles Consume up to {0} additional Steel Shard | 發射投射物的[Attack\|攻擊]消耗最多 {0} 個額外鋼鐵碎片 |
| [Attack\|Attacks] that Fire Projectiles Consume up to {0} additional Steel Shards | 發射投射物的[Attack\|攻擊]消耗最多 {0} 個額外鋼鐵碎片 |
| [Attack\|Attacks] always inflict Bleeding while you have Cat's Stealth | 當你具有傲貓隱身，[Attack\|攻擊]必定造成流血 |
| [Attack\|Attacks] Cause Bleeding when Hitting [Curse\|Cursed] Enemies | [Attack\|攻擊]擊中[Curse\|受詛咒]敵人時會造成流血 |
| [Attack\|Attacks] with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies | 以此武器[Attack\|攻擊]有 {0}% 機率對點燃敵人造成流血 |
| [Attack\|Attacks] have {0}% chance to inflict Bleeding when Hitting [Curse\|Cursed] Enemies | [Attack\|攻擊]有 {0}% 機率在擊中[Curse\|受詛咒]敵人時造成流血 |
| {0}% chance to inflict Bleeding on Hit with [Attack\|Attacks] against Taunted Enemies | [Attack\|攻擊]擊中受嘲諷敵人時，有 {0}% 機率造成流血 |
| {0}% chance to [Blind] Enemies on [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊][HitDamage\|擊中]有 {0}% 機率[Blind\|致盲]敵人 |
| [Blind] Enemies on [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊][HitDamage\|擊中]會[Blind\|致盲]敵人 |
| {0}% chance to Taunt Enemies on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時有 {0}% 機率嘲諷敵人 |
| Taunt Enemies on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時嘲諷敵人 |
| {0}% chance to inflict Corrosion on Hit with [Attack\|Attacks] | 攻擊擊中時有 {0}% 機率造成腐蝕 |
| {0}% chance to Impale Enemies on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時有 {0}% 機率穿刺敵人 |
| Impale Enemies on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時穿刺敵人 |
| [Attack\|Attacks] cause Bleeding if the last Movement Skill you Used was Engage | 若你最後一次使用的位移技能為交戰技能，則[Attack\|攻擊]會造成流血 |
| {0}% chance to Intimidate Enemies for {1} seconds on Hit with [Attack\|Attacks] | 以[Attack\|攻擊]擊中時，有 {0}% 的機率威嚇敵人，持續 {1} 秒 |
| Intimidate Enemies for {0} seconds on Hit with [Attack\|Attacks] | 以[Attack\|攻擊]擊中時會威嚇敵人，持續 {0} 秒 |
| Adds {0} to {1} Chaos Damage to [Attack\|Attacks] with this Weapon per {2} of your lowest [Attributes\|Attribute] | 最低的[Attributes\|能力值]每有 {2} 點，此武器的[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Cold Damage to [Attack\|Attacks] with this Weapon per {2} [Dexterity] | 每有 {2} 點[Dexterity\|敏捷]，此武器的[Attack\|攻擊]附加 {0} 至 {1} 冰冷傷害 |
| Auras from your Skills have {0}% increased [BuffEffect\|effect] on you for | 你每受一個[Herald\|捷光環]影響， |
| each [Herald] affecting you, up to {0}% | 來自你的技能的光環對你的效果增加 {0}%，最多 {0}% |
| Auras from your Skills have {0}% reduced [BuffEffect\|effect] on you for | 你每受一個[Herald\|捷光環]影響， |
| each [Herald] affecting you | 來自你的技能的光環對你的效果減少 {0}% |
| {0}% chance to avoid Ailments from [Critical\|Critical Hits] | 有 {0}% 機率避免來自[Critical\|暴擊]的異常狀態 |
| {0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill [Recently] | 若你[Recently\|近期]使用過火焰技能，有 {0}% 機率避免受到冰緩或冰凍 |
| {0}% chance to avoid Projectiles if you've taken Projectile Damage [Recently] | 若你[Recently\|近期]承受過投射物傷害，有 {0}% 機率避免投射物。 |
| Ball Lightning fires an additional [Projectile\|Projectile] | 天雷之珠發射 1 個額外[Projectile\|投射物] |
| Ball Lightning fires {0} additional [Projectile\|Projectiles] | 天雷之珠發射 {0} 個額外[Projectile\|投射物] |
| Banners you are carrying gain {0} Stage on [Melee] Hit, up to {1} per second | 你所攜帶的旗幟在[Melee\|近戰]擊中時獲得 {0} 層，每秒最多 {1} 層 |
| Barrage and Frenzy have {0}% increased [Critical\|Critical Hit] Chance per Endurance Charge | 每顆耐力球增加 {0}% 彈幕和狂怒的[Critical\|暴擊]率 |
| Barrage and Frenzy have {0}% reduced [Critical\|Critical Hit] Chance per Endurance Charge | 每顆耐力球減少 {0}% 彈幕和狂怒的[Critical\|暴擊]率 |
| {0}% more [Armour] | {0}% 更多[Armour\|護甲值] |
| {0}% less [Armour] | {0}% 更少[Armour\|護甲值] |
| {0}% increased Duration of [Ailments\|Ailments] on You | 你身上的[Ailments\|異常狀態]持續時間增加 {0}% |
| {0}% reduced Duration of [Ailments\|Ailments] on You | 你身上的[Ailments\|異常狀態]持續時間減少 {0}% |
| {0}% of Damage taken bypasses [EnergyShield\|Energy Shield] | 所受傷害的 {0}% 會穿透[EnergyShield\|能量護盾] |
| {0}% of [Armour] also applies to Chaos Damage taken from Hits | {0}% 護甲同時套用至承受擊中的混沌傷害 |
| {0}% of [Armour] also applies to [Fire\|Fire Damage] taken from Hits | {0}% 的[Armour\|護甲值]同樣適用於遭擊中而受到的[Fire\|火焰傷害] |
| [Armour] also applies to Chaos Damage taken from Hits | 護甲同時套用至承受擊中的混沌傷害 |
| [Armour] also applies to [Lightning] damage taken from [HitDamage\|Hits] | 護甲同時承受來自擊中的閃電傷害 |
| Chance to Block [Attack] Damage is Lucky | 攻擊傷害格擋率很幸運 |
| Chance to Block [Attack] Damage is Unlucky | 攻擊傷害格擋率很不幸 |
| Prevent {0}% of [Deflect\|Deflected] [Attack] Damage | 抵禦 {0}% 的[Deflect\|偏斜][Attack\|攻擊]傷害 |
| {0}% to amount of [Deflect\|Deflected] [Attack] Damage Prevented | {0}% 至抵禦的[Deflect\|偏斜]的[Attack\|攻擊]傷害量 |
| You take {0}% of damage from [Block\|Blocked] [HitDamage\|Hits] | 你受到來自[Block\|格擋][HitDamage\|擊中]的 {0}% 傷害 |
| Cannot Leech [EnergyShield\|Energy Shield] | 無法偷取[EnergyShield\|能量護盾] |
| {0}% chance to [Poison] on [HitDamage\|Hit] against Enemies that are not Poisoned | [HitDamage\|擊中]未中毒的敵人時有 {0}% 機率造成[Poison\|中毒] |
| {0}% of Chaos Damage taken bypasses [EnergyShield\|Energy Shield] | 所受混沌傷害的 {0}% 會穿透[EnergyShield\|能量護盾] |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Electrocute] Buildup | [HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Electrocute\|觸電]累積 |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Ignite] Chance and Magnitude | [HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Ignite\|點燃]機率和幅度 |
| Removes all [Spirit] | 移除所有[Spirit\|精魂] |
| Base Maximum Darkness is {0} | 基礎最大黑暗為 {0} |
| Damage taken is Reserved from Darkness before being taken from Life or [EnergyShield\|Energy Shield] | 受到的傷害由黑暗保留，再由生命或[EnergyShield\|能量護盾]承受 |
| Darkness [Reservation] lasts for {0} seconds | 黑暗的[Reservation\|占用]會持續 {0} 秒 |
| Cannot deal [Thorns\|Thorns] damage | 無法造成[Thorns\|荊棘]傷害 |
| [Debuff\|Debuffs] you inflict have {0}% increased [SlowMagnitudeModifier\|Slow Magnitude] | 你施加的[Debuff\|減益效果]增加 {0}% [Slow\|緩速幅度] |
| [Debuff\|Debuffs] you inflict have {0}% reduced [SlowMagnitudeModifier\|Slow Magnitude] | 你施加的[Debuff\|減益效果]減少 {0}% [Slow\|緩速幅度] |
| Life [Flask\|Flasks] do not recover Life | 生命[Flask\|藥劑]不會恢復生命 |
| {0}% of [Spell] Damage [LifeLeech\|Leeched as Life] | [Spell\|法術]傷害的 {0}% 轉化為[LifeLeech\|生命偷取] |
| Life [LifeRecharge\|Recharges] | 生命會自行[LifeRecharge\|充能] |
| [Lightning] damage from [HitDamage\|Hits] [Contributes] to [Electrocute\|Electrocution] Buildup | [HitDamage\|擊中]造成的[Lightning\|閃電]傷害會[Contributes\|貢獻]至[Electrocute\|觸電]累積 |
| Skills have {0} to [Limit] | 技能[Limit\|上限] {0} |
| Can have {0} Shield Wall active at a time | 同時可有 {0} 面盾牆 |
| Can have {0} Shield Walls active at a time | 同時可有 {0} 面盾牆 |
| [Physical] Damage is [Pinned\|Pinning] | [Physical\|物理]傷害造成[Pinned\|釘身] |
| You have [ArcaneSurge\|Arcane Surge] | 你擁有[ArcaneSurge\|秘能波動] |
| {0}% of Skill Mana Costs [StatConversion\|Converted] to Life Costs | {0}% 技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| Base Spell [Critical\|Critical Hit] Chance of Spells is equal to that of Main Hand Weapon | 法術的基礎法術[Critical\|暴擊]率與主手武器相同 |
| Base [Critical\|Critical Hit Chance] for [Spell\|Spells] is {0}% | [Spell\|法術]的基礎[Critical\|暴擊率]為 {0}% |
| {0}% to Thorns [Critical\|Critical Hit] Chance | 荊棘的[Critical\|暴擊]率 {0}% |
| {0}% increased [Thorns\|Thorns] [CriticalDamageBonus\|Critical Damage Bonus] | [Thorns\|荊棘][CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [Thorns\|Thorns] [CriticalDamageBonus\|Critical Damage Bonus] | [Thorns\|荊棘][CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| Battlemage's Cry Exerts {0} additional [Attack] | 戰法戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| Battlemage's Cry Exerts {0} additional [Attack\|Attacks] | 戰法戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| Gain {1} [Rage\|Rage] on [HitDamage\|Hit] with [Attack\|Attacks], no more than once every {0} seconds | [Attack\|攻擊][HitDamage\|擊中]時獲得 {1} 層[Rage\|盛怒]，每 {0} 秒只能觸發一次 |
| Exerted [Attack\|Attacks] deal {0}% more [Attack] Damage if a Warcry Sacrificed Rage [Recently] | 若戰吼[Recently\|近期]獻祭過盛怒，竭盡[Attack\|攻擊]造成 {0}% 更多[Attack\|攻擊]傷害 |
| Exerted [Attack\|Attacks] deal {0}% less [Attack] Damage if a Warcry Sacrificed Rage [Recently] | 若戰吼[Recently\|近期]獻祭過盛怒，竭盡[Attack\|攻擊]造成 {0}% 更少[Attack\|攻擊]傷害 |
| Blade Vortex has {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for each blade | 飛刃風暴的每把飛刃 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Blazing Salvo fires an additional [Projectile\|Projectile] | 熾熱魔炮發射 1 個額外[Projectile\|投射物] |
| Blazing Salvo fires {0} additional [Projectile\|Projectiles] | 熾熱魔炮發射 {0} 個額外[Projectile\|投射物] |
| {0}% increased chance to inflict Bleeding | 增加 {0}%造成流血的機率 |
| {0}% reduced chance to inflict Bleeding | 減少 {0}%造成流血的機率 |
| {0}% chance to inflict [Bleeding\|Bleeding] on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率造成[Bleeding\|流血] |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict | 你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict | 你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per [Charges\|Endurance Charge] | 每顆[Charges\|耐力球]使你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per [Charges\|Endurance Charge] | 每顆[Charges\|耐力球]使你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per [Charges\|Frenzy Charge] | 每顆[Charges\|狂怒球]使你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per [Charges\|Frenzy Charge] | 每顆[Charges\|狂怒球]使你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per Impale on Enemy | 敵人每帶有一個穿刺，你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per Impale on Enemy | 敵人每帶有一個穿刺，你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] per [Rage\|Rage] while wielding an [Axe\|Axe] | 使用[Axe\|斧]時，每層[Rage\|盛怒]使[Bleeding\|流血][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] per [Rage\|Rage] while wielding an [Axe\|Axe] | 使用[Axe\|斧]時，每層[Rage\|盛怒]使[Bleeding\|流血][BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict on [Poison\|Poisoned] targets | 你對[Poison\|中毒]目標所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict on [Poison\|Poisoned] targets | 你對[Poison\|中毒]目標所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| Your Bleeding does not deal extra Damage while the Target is moving | 目標移動時，你施加的流血不會造成額外傷害 |
| Your Chilling Towers have {0}% increased effect of [Chill\|Chill] | 你的冰緩塔增加 {0}% [Chill\|冰緩]效果 |
| Your Chilling Towers have {0}% reduced effect of [Chill\|Chill] | 你的冰緩塔減少 {0}% [Chill\|冰緩]效果 |
| Your Imbuing Towers also grant {0}% increased [Critical\|Critical Hit] Chance | 你的湧泉塔也賦予增加 {0}% [Critical\|暴擊]率 |
| Your Imbuing Towers also grant {0}% reduced [Critical\|Critical Hit] Chance | 你的湧泉塔也賦予減少 {0}% [Critical\|暴擊]率 |
| Your Shock Nova Towers have {0}% increased effect of [Shock\|Shock] | 你的閃電新星塔增加 {0}% [Shock\|感電]效果 |
| Your Shock Nova Towers have {0}% reduced effect of [Shock\|Shock] | 你的閃電新星塔減少 {0}% [Shock\|感電]效果 |
| [Blind] [Chill\|Chilled] enemies on [HitDamage\|Hit] | [HitDamage\|擊中]受[Chill\|冰緩]敵人時[Blind\|致盲] |
| {0}% chance to [Blind] [Chill\|Chilled] enemies on [HitDamage\|Hit] | [HitDamage\|擊中]受[Chill\|冰緩]敵人時有 {0}% 機率[Blind\|致盲] |
| [Blind\|Blind] Enemies when they [Stun\|Stun] you | 敵人[Stun\|擊暈]你時，對其[Blind\|致盲] |
| {0}% Chance to Block [Attack] Damage from [Curse\|Cursed] Enemies | 來自被詛咒的敵人 {0}% 攻擊傷害格擋率 |
| {0}% increased Chance to [Block] if you've Blocked with Active Block [Recently] | 若你[Recently\|近期]主動格擋成功，[Block\|格擋]機率增加 {0}% |
| {0}% reduced Chance to [Block] if you've Blocked with Active Block [Recently] | 若你[Recently\|近期]主動格擋成功，[Block\|格擋]機率減少 {0}% |
| Gain {0}% Base Chance to [Block] from Equipped [Shield] instead of the Shield's value | 從裝備的盾牌獲得 {0}% 基礎格擋率，而不是盾牌的數值 |
| [Block] chance is [Lucky] | [Block\|格擋]率相當[Lucky\|幸運] |
| {0}% Chance to Block [Attack] Damage if you have Blocked [Attack] Damage [Recently] | 若你[Recently\|近期]格擋過[Attack\|攻擊]傷害，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while affected by Determination | 受堅定影響時，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% increased [Armour] from Equipped Body Armour | 來自已裝備身體護甲的[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] from Equipped Body Armour | 來自已裝備身體護甲的[Armour\|護甲值]減少 {0}% |
| {0}% increased [Evasion] Rating from Equipped Body Armour | 來自已裝備身體護甲的[Evasion\|閃避]值增加 {0}% |
| {0}% reduced [Evasion] Rating from Equipped Body Armour | 來自已裝備身體護甲的[Evasion\|閃避]值減少 {0}% |
| {1}% less Damage Taken per {0} [Dexterity] | 每有 {0} 點[Dexterity\|敏捷]，承受 {1}% 更少傷害 |
| {1}% less Damage Taken per {0} [Intelligence] | 每有 {0} 點[Intelligence\|智慧]，承受 {1}% 更少傷害 |
| {1}% less Damage Taken per {0} [Strength] | 每有 {0} 點[Strength\|力量]，承受 {1}% 更少傷害 |
| [Bow\|Bow] [Attack\|Attacks] have [CullingStrike\|Culling Strike] | [Bow\|弓][Attack\|攻擊]具有[CullingStrike\|撲殺]效果 |
| {0} to Level of all Bow Skill Gems | 所有弓技能寶石的等級 {0} |
| Effect and Duration of [FlamesOfChayula\|Flames of Chayula] on You is Doubled | [FlamesOfChayula\|夏烏拉之焰]對你造成的效果與持續時間翻倍 |
| {0}% increased Buff Effect on [LowEnergyShield\|Low Energy Shield] | 在[LowEnergyShield\|貧能量護盾狀態]下，增加 {0}% 增益效果 |
| {0}% reduced Buff Effect on [LowEnergyShield\|Low Energy Shield] | 在[LowEnergyShield\|貧能量護盾狀態]下，減少 {0}% 增益效果 |
| [Buff\|Buffs] on you expire {0}% faster | 你身上的[Buff\|增益效果]加快 {0}% 失效 |
| [Buff\|Buffs] on you expire {0}% slower | 你身上的[Buff\|增益效果]減緩 {0}% 失效 |
| Gain a stack of [Jade] every second | 每秒獲得一層[Jade\|翠玉] |
| Gain a stack of [Jade] every {0} seconds | 每 {0} 秒獲得 1 層[Jade\|翠玉] |
| Targets can be affected by two of your [Chill]s at the same time | 目標可同時受到你的兩種[Chill\|冰緩]影響 |
| Targets can be affected by two of your [Shock]s at the same time | 目標可同時受到你的兩種[Shock\|感電]影響 |
| Can [Block] damage from all [HitDamage\|Hits] | 可格擋所有擊中傷害 |
| Can [Block] Damage from all [HitDamage\|Hits] while [Shield] is not Raised | 未舉起[Shield\|盾牌]時，可以[Block\|格擋]所有[HitDamage\|擊中]的傷害 |
| Cannot be [Blind\|Blinded] while on Full Life | 生命已滿時無法被[Blind\|致盲] |
| Hits against you Cannot be [Critical\|Critical Hits] if you've been Stunned [Recently] | 若你[Recently\|近期]被暈眩過，對你的擊中無法造成[Critical\|暴擊] |
| Cannot be Frozen if [ESRecharge\|Energy Shield Recharge] has started [Recently] | 若[Recently\|近期]開始[ESRecharge\|能量護盾充能]，則無法受到冰凍 |
| You cannot be Frozen if you've been Frozen [Recently] | 若你[Recently\|近期]被冰凍過，你無法被冰凍 |
| Cannot be Frozen if [Dexterity] is higher than [Intelligence] | 若[Dexterity\|敏捷]高於[Intelligence\|智慧]，則無法被冰凍 |
| You cannot be Ignited if you've been Ignited [Recently] | 若你[Recently\|近期]被點燃過，你無法被點燃 |
| Cannot be Ignited if [Strength] is higher than [Dexterity] | 若[Strength\|力量]高於[Dexterity\|敏捷]，則無法被點燃 |
| [CorruptedBlood\|Corrupted Blood] cannot be inflicted on you | 無法對你造成[CorruptedBlood\|腐化之血] |
| You cannot be [Poison\|Poisoned] if there is at least {0} [Poison] on you | 若你至少帶有 {0} 個[Poison\|毒]，你不會[Poison\|中毒] |
| You cannot be [Poison\|Poisoned] while there are at least {0} [Poison\|Poisons] on you | 若你至少帶有 {0} 個[Poison\|毒]，你不會[Poison\|中毒] |
| Cannot be [Poison\|Poisoned] while [Bleeding] | [Bleeding\|流血]期間不會[Poison\|中毒] |
| You cannot be Shocked if you've been Shocked [Recently] | 若你[Recently\|近期]被感電過，你無法被感電 |
| Cannot be Shocked if [Intelligence] is higher than [Strength] | 若[Intelligence\|智慧]高於[Strength\|力量]，則不會被感電 |
| Cannot be Stunned by Hits you [Block] | 不會被你[Block\|格擋]的擊中所暈眩 |
| Cannot be Stunned if you haven't been Hit [Recently] | 若你近期沒有被擊中則不能被暈眩 |
| You cannot be Stunned if you've been Stunned [Recently] | 如果你近期被暈眩，你將不能再被暈眩 |
| You cannot be Stunned if you've Blocked a Stunning Hit [Recently] | 若你[Recently\|近期]格擋過能造成暈眩的擊中，則你不會被暈眩 |
| Cannot deal [Critical\|Critical Hits] with [Attack\|Attacks] | [Attack\|攻擊]不會造成[Critical\|暴擊] |
| Cannot gain [Spirit] from Equipment | 無法從裝備獲得[Spirit\|精魂] |
| Enemies Cannot Leech [EnergyShield\|Energy Shield] From you | 敵人無法從你偷取[EnergyShield\|能量護盾] |
| [DamagingAilments\|Damaging Ailments] Cannot Be inflicted on you while you already have one | 當你已經帶有[DamagingAilments\|傷害型異常狀態]時，你無法再被造成一次 |
| [Curse\|Cursed] Enemies cannot inflict Elemental Ailments on You | [Curse\|受詛咒]的敵人無法對你造成元素異常狀態 |
| You cannot [ESRecharge\|Recharge] [EnergyShield\|Energy Shield] | 你無法[ESRecharge\|充能][EnergyShield\|能量護盾] |
| Cannot Recover Life or [EnergyShield\|Energy Shield] to above {0}% | 無法恢復生命或[EnergyShield\|能量護盾]到高於 {0}% |
| You cannot Regenerate [EnergyShield\|Energy Shield] | 你無法回復[EnergyShield\|能量護盾] |
| Can't use [Flask] in Fifth Slot | 無法使用第五個欄位中的[Flask\|藥劑] |
| Trigger Level {0} Blink Arrow when you [Attack] with Mirror Arrow | 你以魅影射擊[Attack\|攻擊]時，觸發等級 {0} 的閃電射擊 |
| Trigger Level {0} Mirror Arrow when you [Attack] with Blink Arrow | 你以閃電射擊[Attack\|攻擊]時，觸發等級 {0} 的魅影射擊 |
| {0}% increased Cast Speed for each different Non-Instant [Spell] you've Cast [Recently] | 你[Recently\|近期]每施放一個不同的非瞬發[Spell\|法術]，增加 {0}% 施放速度 |
| {0}% reduced Cast Speed for each different Non-Instant [Spell] you've Cast [Recently] | 你[Recently\|近期]每施放一個不同的非瞬發[Spell\|法術]，減少 {0}% 施放速度 |
| {0}% increased Cast Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 {0}% 施放速度 |
| {0}% reduced Cast Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，減少 {0}% 施放速度 |
| {0}% increased Cast Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則增加 {0}% 施放速度 |
| {0}% reduced Cast Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則施放速度減少 {0}% |
| {0}% increased Cast Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，施放速度增加 {0}% |
| {0}% reduced Cast Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，施放速度減少 {0}% |
| {0}% increased Cast Speed if a Minion has been Killed [Recently] | 若[Recently\|近期]有召喚物遭擊殺，增加 {0}% 施放速度 |
| {0}% reduced Cast Speed if a Minion has been Killed [Recently] | 若[Recently\|近期]有召喚物遭擊殺，減少 {0}% 施放速度 |
| {0}% increased Cast Speed for each corpse Consumed [Recently] | [Recently\|近期]每消耗一具屍體，增加 {0}% 施放速度 |
| {0}% reduced Cast Speed for each corpse Consumed [Recently] | [Recently\|近期]每消耗一具屍體，減少 {0}% 施放速度 |
| Trigger Level {0} Stance Swap when you [Attack] with Perforate or Lacerate | 當你以裂地刺穿或破空斬[Attack\|攻擊]時，觸發等級 {0} 的姿態轉換 |
| Trigger Level {0} Summon Spectral Wolf on [Critical\|Critical Hit] with Cleave or Reave | 以劈砍或衝擊波造成[Critical\|暴擊]時，觸發等級 {0} 的召喚魂狼 |
| Trigger Level {0} Tornado when you [Attack] with Split Arrow or Tornado Shot | 當你以分裂箭矢或龍捲射擊[Attack\|攻擊]時，觸發等級 {0} 的龍捲風 |
| Shield Charge and Chain Hook have {0}% increased [Attack] Speed per {1} Rampage Kills | 每完成 {1} 次暴怒擊殺，重盾衝鋒和奪魂勾索增加 {0}% [Attack\|攻擊]速度 |
| Shield Charge and Chain Hook have has {0}% reduced [Attack] Speed per {1} Rampage Kills | 每完成 {1} 次暴怒擊殺，重盾衝鋒和奪魂勾索減少 {0}% [Attack\|攻擊]速度 |
| Whenever a [Flask] would gain a Charge, {0}% chance for all [Flask\|Flasks] to gain a Charge instead | [Flask\|藥劑]將獲得充能時，有 {0}% 機率使所有[Flask\|藥劑]都獲得一次充能 |
| {0}% chance on [Shock\|Shocking] Enemies to created [ShockedGround\|Shocked Ground] | [Shock\|感電中]的敵人有 {0}% 機率產生[ShockedGround\|感電地面] |
| [Shock\|Shocking] Enemies creates [ShockedGround\|Shocked Ground] | [Shock\|感電中]的敵人產生[ShockedGround\|感電地面] |
| Benefits from consuming [Charges\|Frenzy Charges] for your Skills have {0}% chance to be doubled | 消耗[Charges\|狂怒球]使你的技能獲得的增益有 {0}% 機率加倍 |
| Benefits from consuming [Charges\|Frenzy Charges] for your Skills are doubled | 消耗[Charges\|狂怒球]使你的技能獲得的增益會加倍 |
| Skills which [Empowered\|Empower] an [Attack] have {0}% chance to not count that [Attack] | [Empowered\|強化][Attack\|攻擊]的技能有 {0}% 機率不計該次[Attack\|攻擊] |
| Skills have {0}% chance to not consume a Cooldown when used | 使用技能時有 {0}% 機率不消耗冷卻 |
| {0}% chance to Avoid Death from [HitDamage\|Hits] | 有 {0}% 機率避免因遭[HitDamage\|擊中]而死亡 |
| {0}% increased Chance to be afflicted by [Ailments] when [HitDamage\|Hit] | 被[HitDamage\|擊中]時遭施加[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced Chance to be afflicted by [Ailments] when [HitDamage\|Hit] | 被[HitDamage\|擊中]時遭施加[Ailments\|異常狀態]的機率減少 {0}% |
| [Attack] Hits have {0}% chance to Maim you for {1} seconds | [Attack\|攻擊]擊中有 {0}% 機率使你癱瘓，持續 {1} 秒 |
| {0}% Chance to Block [Attack] Damage if you have not Blocked [Recently] | 若你[Recently\|近期]沒有格擋過，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage if you've Stunned an Enemy [Recently] | 若你[Recently\|近期]暈眩過敵人，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage per {1}% Chance to Block on Equipped Shield | 已裝備的盾牌每有 {1}% 格擋率，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while Channelling | 引導時 {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block Spell Damage if you've Cast a Spell [Recently] | 若你近期有施放法術，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage if you were Damaged by a Hit [Recently] | 若你近期有被擊中傷害，{0}% 法術傷害格擋率 |
| {0}% chance to create Consecrated Ground on [Melee] Kill, lasting {1} seconds | 有 {0}% 機率在[Melee\|近戰]擊殺時產生奉獻地面，持續 {1} 秒 |
| {0}% chance to deal Double Damage with [Attack\|Attacks] if [Attack] Time is longer than {1} second | 若[Attack\|攻擊]時間大於 {1} 秒，有 {0}% 機率在[Attack\|攻擊]時造成兩倍傷害 |
| {0}% chance to deal Double Damage while you have at least {1} [Strength] | 當你至少有 {1} 點[Strength\|力量]，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Double Damage if you've dealt a [Critical\|Critical Hit] with a Two Handed [Melee] Weapon [Recently] | 若你[Recently\|近期]以雙手[Melee\|近戰]武器造成[Critical\|暴擊]，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Double Damage if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若你[Recently\|近期][Stun\|暈眩]過敵人，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Double Damage if you've [Warcry\|Warcried] in the past {1} seconds | 若你在過去 {1} 秒內使用過[Warcry\|戰吼]，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Double Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Triple Damage while you have at least {1} [Strength] | 當你至少有 {1} 點[Strength\|力量]，有 {0}% 機率造成三倍傷害 |
| {0}% chance to Defend with {1}% of [Armour] per {2}% missing [EnergyShield\|Energy Shield] | 每缺少 {2}% [EnergyShield\|能量護盾]，有 {0}% 機率以 {1}% [Armour\|護甲值]防禦 |
| {0}% chance to Defend with {1}% of [Armour] | 有 {0}% 機率以 {1}% [Armour\|護甲值]防禦 |
| {0}% chance to [Evasion\|Evade] [Attack] Hits | {0}% 閃避攻擊擊中率 |
| {0}% chance to Evade [Attack] Hits if you haven't been Hit [Recently] | 若你近期沒有被擊中，{0}% 閃避攻擊擊中率 |
| {0}% chance to Evade [Attack] Hits while affected by Grace | 被優雅影響時， {0}% 閃避攻擊擊中率 |
| {0}% to Chance to Evade while you have [EnergyShield\|Energy Shield] | 當你有能量護盾時，{0}% 閃避率 |
| [Melee] Hits which Stun have {0}% chance to Fortify | 可造成暈眩的[Melee\|近戰]擊中有 {0}% 機率給予護體 |
| [Melee] Hits which Stun Fortify | 可造成暈眩的[Melee\|近戰]擊中會給予護體 |
| {0}% chance when you gain a [Charges\|Charge] to gain an additional [Charges\|Charge] | 當你獲得一顆[Charges\|能量球]時，有 {0}% 機率獲得一顆額外的[Charges\|能量球] |
| Gain an additional [Charges\|Charge] when you gain a [Charges\|Charge] | 當你獲得一顆[Charges\|能量球]時，獲得一顆額外的[Charges\|能量球] |
| {0}% chance to gain {1} Life on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時有 {0}% 機率獲得 {1} 生命 |
| [Warcry\|Warcries] have {0}% chance to [Empowered\|Empower] {1} additional [Attack\|Attacks] | [Warcry\|戰吼]有 {0}% 機率[Empowered\|強化]額外 {1} 次[Attack\|攻擊] |
| {0}% chance to gain a Frenzy Charge when you Block [Attack] Damage | 你格擋[Attack\|攻擊]傷害時，有 {0}% 機率獲得一個狂怒球 |
| Gain a Frenzy Charge when you Block [Attack] Damage | 你格擋[Attack\|攻擊]傷害時，獲得一個狂怒球 |
| {0}% chance to gain Onslaught when you use a [Flask] | 你使用[Flask\|藥劑]時，有 {0}% 機率獲得猛攻 |
| {0}% chance to gain [Onslaught\|Onslaught] on Killing Blow with [Axe\|Axes] | 以[Axe\|斧]造成最後一擊時，有 {0}% 機率獲得[Onslaught\|猛攻] |
| {0}% chance to gain Unholy Might for {1} seconds on [Critical\|Critical Hit] | 暴擊時有 {0}% 機率獲得不潔之力 {1} 秒 |
| Chance to [Ignite] is doubled | 點燃機率加倍 |
| {0}% Chance to Inflict [Lightning] [Exposure] on [HitDamage\|Hit] with [Lightning] Damage | 閃電傷害擊中時，有 {0}% 機率造成閃電曝曬 |
| {0}% chance to Intimidate nearby Enemies for {1} seconds on [Melee] Kill | [Melee\|近戰]擊殺時，有 {0}% 機率威嚇附近的敵人，持續 {1} 秒 |
| {0}% chance to [Intimidate] Enemies for {1} seconds on [HitDamage\|Hit] | [HitDamage\|擊中]時，有 {0}% 的機率[Intimidate\|威嚇]敵人，持續 {1} 秒 |
| [Intimidate] Enemies for {0} seconds on [HitDamage\|Hit] | [HitDamage\|擊中]時會[Intimidate\|威嚇]敵人，持續 {0} 秒 |
| {0}% chance to not destroy [Corpse\|Corpses] when Consuming [Corpse\|Corpses] | 消耗[Corpse\|屍體]時，有 {0}% 機率不摧毀[Corpse\|屍體] |
| Don't destroy [Corpse\|Corpses] when Consuming [Corpse\|Corpses] | 消耗[Corpse\|屍體]時，不會摧毀[Corpse\|屍體] |
| {0}% increased chance to [Poison] on [HitDamage\|Hit] against Enemies that are not Poisoned | [HitDamage\|擊中]未中毒的敵人時造成[Poison\|中毒]的機率增加 {0}% |
| {0}% reduced chance to [Poison] on [HitDamage\|Hit] against Enemies that are not Poisoned | [HitDamage\|擊中]未中毒的敵人時造成[Poison\|中毒]的機率減少 {0}% |
| {0}% chance to [Shock] [Chill\|Chilled] Enemies | 有 {0}% 機率對受[Chill\|冰緩]的敵人造成[Shock\|感電] |
| {0}% chance for [ESRecharge\|Energy Shield Recharge] to start when you Link to a target | 當你連結一個目標時，有 {0}% 機率開始[ESRecharge\|能量護盾充能] |
| Skills that would Summon a [Totem] have {0}% chance to Summon two Totems instead | 會召喚一個[Totem\|圖騰]的技能有 {0}% 機率召喚兩個圖騰 |
| [Chaos] Damage taken does not cause double loss of [EnergyShield\|Energy Shield] while not on [LowLife\|Low Life] | 未處於[LowLife\|貧血狀態]時，受到的[Chaos\|混沌]傷害不會造成[EnergyShield\|能量護盾]的兩倍損失 |
| {0}% increased [Chaos] Damage while affected by [Herald] of Agony | 受苦痛之[Herald\|捷]影響時，增加 {0}% [Chaos\|混沌]傷害 |
| {0}% reduced [Chaos] Damage while affected by [Herald] of Agony | 受苦痛之[Herald\|捷]影響時，減少 {0}% [Chaos\|混沌]傷害 |
| [Chaos] Resistance is doubled | [Chaos\|混沌]抗性加倍 |
| {0}% to [Chaos] [Resistances\|Resistance] while affected by [Herald] of Agony | 受苦痛之[Herald\|捷]影響時，{0}% [Chaos\|混沌][Resistances\|抗性] |
| {0}% increased Chaos Damage with [Attack] Skills | [Attack\|攻擊]技能增加 {0}% 混沌傷害 |
| {0}% reduced Chaos Damage with [Attack] Skills | [Attack\|攻擊]技能減少 {0}% 混沌傷害 |
| [Chaos] Resistance is unaffected by [Resistances\|Area Penalties] | [Chaos\|混沌]抗性不會受到[Resistances\|地區懲罰]影響 |
| {0} to Level of all [Chaos] Skills | 所有[Chaos\|混沌]技能等級 {0} |
| {0}% increased [Charm] Charges gained | 增加 {0}% [Charm\|護符]充能獲取 |
| {0}% reduced [Charm] Charges gained | 減少 {0}% [Charm\|護符]充能獲取 |
| {0}% of charges used by [Charm\|Charms] granted to your [Flask\|Life Flasks] | [Charm\|護符]使用的 {0}% 充能會賦予給你的[Flask\|生命藥劑] |
| {0}% increased [Charm] Charges used | 增加 {0}% [Charm\|護符]充能使用 |
| {0}% reduced [Charm] Charges used | 減少 {0}% [Charm\|護符]充能使用 |
| [Charm\|Charms] applied to you have {0}% increased Effect | 對你生效的[Charm\|護符]效果增加 {0}% |
| [Charm\|Charms] applied to you have {0}% reduced Effect | 作用於你的[Charm\|護符]減少 {0}% 效果 |
| {0}% chance when a [Charm\|Charm] is used to use another Charm without consuming Charges | 使用一個[Charm\|護符]時，有 {0}% 機率使用另一個護符且不消耗充能 |
| {0}% chance for [Charm\|Charms] you use to not consume Charges | 當你使用[Charm\|護符時]，有 {0}% 機率不消耗充能 |
| [Charm\|Charms] use no Charges | [Charm\|護符]不使用充能 |
| {0}% increased [Chill] and [Freeze] Duration on Enemies | 敵人身上的[Chill\|冰緩]和[Freeze\|冰凍]持續時間增加 {0}% |
| {0}% reduced [Chill] and [Freeze] Duration on Enemies | 敵人身上的[Chill\|冰緩]和[Freeze\|冰凍]持續時間減少 {0}% |
| Base [Chill] Effect is {0}% | 基礎[Chill\|冰緩]效果為 {0}% |
| Chance to [Chill] is now based on the Damage of the [HitDamage\|Hit] inflicting it | 造成[Chill\|冰緩]的機率現在會根據造成該效果的[HitDamage\|擊中]傷害而改變 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Chill\|Chills] you inflict while [ManaLeech\|Leeching Mana] | [ManaLeech\|偷取魔力]時，你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Chill\|Chills] you inflict while [ManaLeech\|Leeching Mana] | [ManaLeech\|偷取魔力]時，你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度]減少 {0}% |
| The Effect of [Chill\|Chill] on you is reversed | 對你的[Chill\|冰緩]效果反轉 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Chill\|Chill] you inflict | 你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Chill\|Chill] you inflict | 你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Chill\|Chill] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[Chill\|冰緩]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Chill\|Chill] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[Chill\|冰緩]的[BuffMagnitude\|幅度]減少 {0}% |
| Enemies Chilled by you have no Elemental Resistances | 被你冰緩的敵人不具有元素抗性 |
| {0}% chance to create Chilled Ground when Hit with an [Attack] | 以[Attack\|攻擊]擊中時，有 {0}% 機率創造冰緩地面 |
| Create Chilled Ground when Hit with an [Attack] | 以[Attack\|攻擊]擊中時，創造冰緩地面 |
| [Curse\|Curses] on Enemies in your Chilling Areas have {0}% increased Effect | 對於身處由你冰緩區域的敵人，[Curse\|詛咒]增加 {0}% 效果 |
| [Curse\|Curses] on Enemies in your Chilling Areas have {0}% reduced Effect | 對於身處由你冰緩區域的敵人，[Curse\|詛咒]減少 {0}% 效果 |
| Enemies [Chill\|Chilled] by your [HitDamage\|Hits] can be [Shatter\|Shattered] as though [Frozen] | 被你的[HitDamage\|擊中]造成[Chill\|冰緩]的敵人視同被[Frozen\|冰凍]而能被[Shatter\|粉碎] |
| Every {1} seconds, gain {0}% more Cast Speed for {2} seconds | 每隔 {1} 秒獲得 {0}% 更多施放速度，持續 {2} 秒 |
| Every {1} seconds, gain {0}% less Cast Speed for {2} seconds | 每隔 {1} 秒獲得 {0}% 更少施放速度，持續 {2} 秒 |
| {0}% increased Damage with Claws against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]的敵人增加 {0}% 爪傷害 |
| {0}% increased Damage with Claws while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 {0}% 爪傷害 |
| {0}% reduced Damage with Claws while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時減少 {0}% 爪傷害 |
| Cobra Lash has {0}% increased [Projectile\|Projectile] Speed | 毒蛇鞭笞增加 {0}% [Projectile\|投射物]速度 |
| Cobra Lash has {0}% reduced [Projectile\|Projectile] Speed | 毒蛇鞭笞減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Cold Damage if you have used a Fire Skill [Recently] | 若你[Recently\|近期]使用過火焰技能，冰冷傷害增加 {0}% |
| {0}% reduced Cold Damage if you have used a Fire Skill [Recently] | 若你[Recently\|近期]使用過火焰技能，冰冷傷害減少 {0}% |
| {0}% increased Cold Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]增加 {0}% 冰冷傷害 |
| {0}% increased Cold Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]增加 {0}% 冰冷傷害 |
| {0}% increased Cold Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% 冰冷傷害 |
| {0}% increased [Cold] Damage while affected by [Herald] of Ice | 受冰霜之[Herald\|捷]影響時，[Cold\|冰冷]傷害增加 {0}% |
| {0}% reduced [Cold] Damage while affected by [Herald] of Ice | 受冰霜之[Herald\|捷]影響時，[Cold\|冰冷]傷害減少 {0}% |
| {0}% of [Cold] Damage taken [Recoup\|Recouped] as Life | 承受的 {0}% [Cold\|冰冷]傷害[Recoup\|補償]為生命 |
| been Hit [Recently] | 元素傷害減少 {0}% |
| {0}% increased Cold Damage with [Attack] Skills | [Attack\|攻擊]技能增加 {0}% 冰冷傷害 |
| {0}% reduced Cold Damage with [Attack] Skills | [Attack\|攻擊]技能減少 {0}% 冰冷傷害 |
| {0}% increased [Exposure\|Cold Exposure] Effect | [Exposure\|冰冷曝曬]效果增加 {0}% |
| {0}% reduced [Exposure\|Cold Exposure] Effect | [Exposure\|冰冷曝曬]效果減少 {0}% |
| Inflict Cold Exposure on Hit, lowering Total Cold Resistance by {0}% | 擊中時造成冰冷曝曬，使冰冷抗性總值降低 {0}% |
| [Cold] [Exposure] you inflict lowers Total [Cold] [Resistances\|Resistance] by an extra {0}% | 你造成的[Cold\|冰冷][Exposure\|曝曬]會使[Cold\|冰冷][Resistances\|抗性]總值額外降低 {0}% |
| {0}% of [Cold\|Cold Damage] taken as [Fire\|Fire Damage] | 所承受[Cold\|冰冷傷害]的 {0}% 視為[Fire\|火焰傷害] |
| {0}% increased Cold Damage with [HitDamage\|Hits] against [Shock\|Shocked] Enemies | [HitDamage\|擊中]對受[Shock\|感電]的敵人增加 {0}% 冰冷傷害 |
| {0}% reduced Cold Damage with [HitDamage\|Hits] against [Shock\|Shocked] Enemies | [HitDamage\|擊中]對受[Shock\|感電]的敵人減少 {0}% 冰冷傷害 |
| Icicle Mine has {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 冰雹地雷 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| [Cold\|Cold] Resistance is unaffected by [Resistances\|Area Penalties] | [Cold\|冰冷]抗性不受[Resistances\|地區懲罰]影響 |
| {0} to Level of all [Cold] Skills | 所有[Cold\|冰冷]技能等級 {0} |
| Consecrated Ground you create grants Immunity to [Curse\|Curses] to you and Allies | 你創造的奉獻地面賦予你和友方[Curse\|詛咒]免疫 |
| [LifeLeech\|Life Leech] is Converted to [EnergyShieldLeech\|Energy Shield Leech] | [LifeLeech\|生命偷取]轉換為[EnergyShieldLeech\|能量護盾偷取] |
| On [Freeze\|Freezing] Enemies create [ChilledGround\|Chilled Ground] | [Freeze\|冰凍]敵人時產生[Chilled Ground\|冰緩地面] |
| {0}% chance to be targeted by a Meteor when you use a [Flask] | 你使用[Flask\|藥劑]時有 {0}% 的機率被隕石鎖定 |
| Targeted by a Meteor when you use a [Flask] | 你使用[Flask\|藥劑]時會被隕石鎖定 |
| {0}% increased [Critical\|Critical Hit] Chance against [Shock\|Shocked] Enemies | 對[Shock\|感電]敵人的[Critical\|暴擊]機率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance against [Shock\|Shocked] Enemies | 對[Shock\|感電]敵人的[Critical\|暴擊]機率減少 {0}% |
| {1}% increased [CriticalDamageBonus\|Critical Damage Bonus] per {0} Life | 每 {0} 生命使[CriticalDamageBonus\|暴擊傷害加成]增加 {1}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] if you've consumed a [Charges\|Power Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] if you've consumed a [Charges\|Power Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，[CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| [Projectile\|Projectiles] have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies within {1}m | [Projectile\|投射物]對 {1} 公尺內敵人的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| [Projectile\|Projectiles] have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] against Enemies within {1}m | [Projectile\|投射物]對 {1} 公尺內敵人的[CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[Ignite\|點燃]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[Ignite\|點燃]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of Poison you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之中毒的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of Poison you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之中毒的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% more [Critical\|Critical Hit] chance while affected by Precision | 受精準影響時，具有 {0}% 更多[Critical\|暴擊]率 |
| {0}% less [Critical\|Critical Hit] chance while affected by Precision | 受精準影響時，具有 {0}% 更少[Critical\|暴擊]率 |
| {0}% increased [Critical] Hit Chance against [Daze\|Dazed] Enemies | 對[Daze\|目眩]敵人的[Critical\|暴擊]機率增加 {0}% |
| {0}% reduced [Critical] Hit Chance against [Daze\|Dazed] Enemies | 對[Daze\|目眩]敵人的[Critical\|暴擊]機率減少 {0}% |
| [Projectile\|Projectiles] have {0}% increased [Critical] Hit Chance against Enemies further than {1}m | [Projectile\|投射物]對距離超過 {1} 公尺的敵人[Critical\|暴擊]機率增加 {0}% |
| [Projectile\|Projectiles] have {0}% reduced [Critical] Hit Chance against Enemies further than {1}m | [Projectile\|投射物]對距離超過 {1} 公尺的敵人[Critical\|暴擊]機率減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] against enemies with [Lightning] [Exposure] | 對帶有閃電[Exposure\|曝曬]敵人的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] against enemies with [Lightning] [Exposure] | 對帶有閃電[Exposure\|曝曬]敵人的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with [Unarmed\|Unarmed Attacks] | [Unarmed\|空手攻擊]的[Critical\|暴擊]機率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with [Unarmed\|Unarmed Attacks] | [Unarmed\|空手攻擊]的[Critical\|暴擊]機率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance against [Curse\|Cursed] Enemies | 對[Curse\|受詛咒]的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance against [Curse\|Cursed] Enemies | 對[Curse\|受詛咒]的敵人減少 {0}% [Critical\|暴擊]率 |
| [Critical\|Critical Hit] Chance is increased by Lightning Resistance | [Critical\|暴擊]率隨閃電抗性增加 |
| [Critical\|Critical Hit] Chance is increased by Overcapped Lightning Resistance | [Critical\|暴擊]率隨超限閃電抗性增加 |
| [Critical\|Critical Hit] Chance is increased by chance to Suppress Spell Damage | 壓抑法術傷害率增加為暴擊率 |
| {0}% increased [Critical\|Critical Hit] Chance against Enemies on Consecrated Ground while affected by Zealotry | 受狂熱影響時，對奉獻地面上的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，減少 {0}% [Critical\|暴擊]率 |
| {0}% more [Critical\|Critical Hit] Chance while Insane | 瘋狂時有 {0}% 更多[Critical\|暴擊]率 |
| {0}% less [Critical\|Critical Hit] Chance while Insane | 瘋狂時有 {0}% 更少[Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance for Spells if you've Killed [Recently] | 若你[Recently\|近期]造成擊殺，增加 {0}% 法術[Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance for Spells if you've Killed [Recently] | 若你[Recently\|近期]造成擊殺，減少 {0}% 法術[Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit Chance] if you have Killed [Recently] | 若你[Recently\|近期]有造成擊殺，[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] if you have Killed [Recently] | 若你[Recently\|近期]有造成擊殺，[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance if you've been Shocked [Recently] | 若你[Recently\|近期]受感電，[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance if you've been Shocked [Recently] | 若你[Recently\|近期]受感電，[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] if you haven't dealt a Critical Hit [Recently] | 若你[Recently\|近期]未造成暴擊，[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] if you haven't dealt a Critical Hit [Recently] | 若你[Recently\|近期]未造成暴擊，[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance if you haven't Blocked [Recently] | 若你[Recently\|近期]未曾格擋，[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance if you haven't Blocked [Recently] | 若你[Recently\|近期]未曾格擋，[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance if you haven't gained a Power Charge [Recently] | 若你[Recently\|近期]未獲得暴擊球，[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance if you haven't gained a Power Charge [Recently] | 若你[Recently\|近期]未獲得暴擊球，[Critical\|暴擊]率減少 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance per {1} [Strength] | 每 {1} 點[Strength\|力量]減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]增加 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance per Blitz Charge | 每有一顆閃電球，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance per Blitz Charge | 每有一顆閃電球，減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance per Brand | 每有一個烙印，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance per Brand | 每有一個烙印，減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance per Endurance Charge | 每有一個耐力球，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance per Endurance Charge | 每有一個耐力球，減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance per Frenzy Charge | 每有一個狂怒球，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance per Frenzy Charge | 每有一個狂怒球，減少 {0}% [Critical\|暴擊]率 |
| Spells have {0}% increased [Critical\|Critical Hit] Chance per Intensity | 每有一個強化，法術增加 {0}% [Critical\|暴擊]率 |
| Spells have {0}% reduced [Critical\|Critical Hit] Chance per Intensity | 每有一個強化，法術減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance for each Mine Detonated | 近期每引爆一個地雷，增加 {0}% [Critical\|暴擊]率， |
| {0}% reduced [Critical\|Critical Hit] Chance for each Mine Detonated | 近期每引爆一個地雷，減少 {0}% [Critical\|暴擊]率， |
| {0}% increased [Critical\|Critical Hit] Chance against Marked Enemy | 對帶有印記的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance against Marked Enemy | 對帶有印記的敵人減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance against Taunted Enemies | 對受嘲諷的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance against Taunted Enemies | 對受嘲諷的敵人減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance while affected by Wrath | 受雷霆影響時，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance while affected by Wrath | 受雷霆影響時，減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance while Channelling | 引導時，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance while Channelling | 引導時，減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance for [Spell\|Spells] while Dual Wielding | 雙持時，[Spell\|法術]增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance for [Spell\|Spells] while Dual Wielding | 雙持時，[Spell\|法術]減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance for [Spell\|Spells] while holding a [Shield\|Shield] | 持[Shield\|盾]時，[Spell\|法術]增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance for [Spell\|Spells] while holding a [Shield\|Shield] | 持[Shield\|盾]時，[Spell\|法術]減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance for Spells while wielding a Staff | 使用長杖時，法術增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance for Spells while wielding a Staff | 使用長杖時，法術減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance while Physical Aegis is depleted | 物理聖盾耗盡時，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance while Physical Aegis is depleted | 物理聖盾耗盡時，減少 {0}% [Critical\|暴擊]率 |
| Damage from your [Critical\|Critical Hits] cannot be Reflected | 你[Critical\|暴擊]所造成的傷害無法反射 |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] if you've dealt a [Critical\|Non-Critical Hit] [Recently] | 若你[Recently\|近期]的攻擊 [Critical\|未暴擊]，[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] against Stunned Enemies | {0}% 對暈眩敵人的[CriticalDamageBonus\|暴擊傷害加成] |
| Arrows that Pierce have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 穿透的箭矢 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Your [CriticalDamageBonus\|Critical Damage Bonus] is {0}% | 你的[CriticalDamageBonus\|暴擊傷害加成]為 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for Spells if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，法術 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] if you dealt a [Critical\|Critical Hit] with a [Herald] Skill [Recently] | 若你[Recently\|近期]以[Herald\|捷光環]技能造成[Critical\|暴擊]，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] if [Dexterity] is higher than [Intelligence] | 若[Dexterity\|敏捷]高於[Intelligence\|智慧]，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] if you've Killed [Recently] | 若你[Recently\|近期]完成擊殺，[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] if you've Shattered an Enemy [Recently] | 若你[Recently\|近期]粉碎過敵人，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] if you've gained a [Charges\|Power Charge] [Recently] | 若你[Recently\|近期]有獲得一顆[Charges\|暴擊球]，[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] if you've gained a [Charges\|Power Charge] [Recently] | 若你[Recently\|近期]有獲得一顆[Charges\|暴擊球]，[CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] if you haven't dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]未造成[Critical\|暴擊]，[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] if you haven't dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]未造成[Critical\|暴擊]，[CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| {0}% [CriticalDamageBonus\|Critical Damage Bonus] while a Rare or Unique Enemy is Nearby | 附近有稀有或傳奇敵人時，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] if you've been Channelling for at least {1} second | 若你引導至少 {1} 秒，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for each Mine Detonated | 近期每引爆一個地雷，{0}% [CriticalDamageBonus\|暴擊傷害加成]， |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] against Taunted Enemies | {0}% 對受嘲諷敵人的[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] against Unique Enemies | {0}% 對傳奇敵人的[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] while affected by Anger | 受憤怒影響時，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] while affected by Precision | 受精準影響時，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for Spells while Dual Wielding | 雙持時，法術的[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for Spells while holding a Shield | 持盾時，法術的[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for Spells while wielding a Staff | 使用長杖期間，法術 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] of [Herald] Skills | [Herald\|捷光環]技能 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] if you've cast Enfeeble in the past {1} seconds | 若你在過去 {1} 秒施放過衰弱，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Claws or Daggers | 爪或匕首的[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| Your [Critical\|Critical Hits] have a {0}% chance to deal Double Damage | 你的[Critical\|暴擊]有 {0}% 機率造成兩倍傷害 |
| Your [Critical\|Critical Hits] Knock Back Shocked Enemies | 你的[Critical\|暴擊]會擊退受感電的敵人 |
| [Critical\|Critical Hits] deal no Damage | [Critical\|暴擊]不會造成傷害 |
| [Critical\|Critical Hits] do not inherently Ignite | [Critical\|暴擊]不會固有造成點燃 |
| [Critical\|Critical Hits] [IgnoreResistances\|Ignore] Enemy Monster [Resistances\|Lightning Resistance] | [Critical\|暴擊][IgnoreResistances\|無視]敵對怪物的[Resistances\|閃電抗性] |
| [Critical\|Critical Hits] ignore non-negative Enemy Monster [Resistances\|Elemental Resistances] | [Critical\|暴擊]無視敵方怪物的非負值[Resistances\|元素抗性] |
| [Critical\|Critical Hits] Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry | 受狂熱影響時，[Critical\|暴擊]會穿透 {0}% 的敵人元素抗性 |
| {0}% chance for [Crossbow\|Crossbow] [Attack\|Attacks] to not consume a bolt | [Crossbow\|十字弓][Attack\|攻擊]有 {0}% 機率不消耗弩箭 |
| {0}% chance to not consume a bolt if you've Reloaded [Recently\|Recently] | 若你[Recently\|近期]有裝填，有 {0}% 機率不會消耗弩箭 |
| {0}% increased Damage with [Crossbow\|Crossbows] for each type of [Ammunition\|Ammunition] fired in the past {1} seconds | [Crossbow\|十字弓]在過去 {1} 秒內每發射過一種[Ammunition\|彈藥]，其傷害增加 {0}% |
| {0}% reduced Damage with [Crossbow\|Crossbows] for each type of [Ammunition\|Ammunition] fired in the past {1} seconds | [Crossbow\|十字弓]在過去 {1} 秒內每發射過一種[Ammunition\|彈藥]，其傷害減少 {0}% |
| {0} to Level of all [Crossbow\|Crossbow] Skill Gems | 所有[Crossbow\|十字弓]技能寶石的等級 {0} |
| [Immobilised\|Immobilise] enemies at {0}% buildup instead of {1}% | [Immobilised\|受禁錮]敵人的累積效率為 {0}%，而非 {1}% |
| Enemies are [CullingStrike\|Culled] on [Block] | [Block\|格擋]時[CullingStrike\|撲殺]敵人 |
| [CullingStrike\|Culling Strike] against Enemies [Curse\|Cursed] with Poacher's Mark | [CullingStrike\|撲殺]被盜獵者印記[Curse\|詛咒]的敵人 |
| {0}% increased [CullingStrike\|Culling Strike] Threshold | [CullingStrike\|撲殺]門檻增加 {0}% |
| {0}% reduced [CullingStrike\|Culling Strike] Threshold | [CullingStrike\|撲殺]門檻減少 {0}% |
| You have [CullingStrike\|Culling Strike] against [Curse\|Cursed] Enemies | 你對[Curse\|受詛咒]的敵人有[CullingStrike\|撲殺]效果 |
| [CullingStrike\|Culling Strike] against Enemies you [Mark] | [CullingStrike\|撲殺]你標上[Mark\|印記]的敵人 |
| {0}% increased Area of Effect of [Curse] Aura Skills | 增加 {0}% [Curse\|詛咒]光環技能的效果範圍 |
| {0}% reduced Area of Effect of [Curse] Aura Skills | 減少 {0}% [Curse\|詛咒]光環技能的效果範圍 |
| {0}% increased Reservation Efficiency of [Curse] Aura Skills | [Curse\|詛咒]光環技能增加 {0}% 保留效率 |
| {0}% reduced Reservation Efficiency of [Curse] Aura Skills | [Curse\|詛咒]光環技能減少 {0}% 保留效率 |
| {0}% reduced Mana Reservation Efficiency of [Curse] Aura Skills | 減少 {0}% [Curse\|詛咒]光環技能的魔力保留效率 |
| {0}% increased Mana Reservation Efficiency of [Curse] Aura Skills | 增加 {0}% [Curse\|詛咒]光環技能的魔力保留效率 |
| {0}% slower [Curse] Activation | [Curse\|詛咒]啟動速度減慢 {0}% |
| {0}% faster [Curse] Activation | [Curse\|詛咒]啟動速度加快 {0}% |
| {0}% increased [BuffEffect\|effect] of [Curse\|Curses] on you while on Consecrated Ground | 位於奉獻地面上時，作用於你的[Curse\|詛咒][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Curse\|Curses] on you while on Consecrated Ground | 位於奉獻地面上時，作用於你的[Curse\|詛咒][BuffEffect\|效果]減少 {0}% |
| {0}% increased [BuffEffect\|effect] of [Curse\|Curses] on you during Effect of any Mana [Flask] | 處於任何魔力[Flask\|藥劑]效果時，作用於你的[Curse\|詛咒][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Curse\|Curses] on you during Effect of any Mana [Flask] | 處於任何魔力[Flask\|藥劑]效果時，作用於你的[Curse\|詛咒][BuffEffect\|效果]減少 {0}% |
| {0}% increased Effect of your [Curse\|Curses] if you've spent {1} total Mana [Recently] | 若你近期總消耗 {1} 魔力，增加 {0}% 你的詛咒效果 |
| {0}% reduced Effect of your [Curse\|Curses] if you've spent {1} total Mana [Recently] | 若你近期總消耗 {1} 魔力，減少 {0}% 你的詛咒效果 |
| {0}% increased Mana Cost of [Curse] Skills | 增加 {0}% [Curse\|詛咒]技能的魔力消耗 |
| {0}% reduced Mana Cost of [Curse] Skills | 減少 {0}% [Curse\|詛咒]技能的魔力消耗 |
| [Curse] Skills have {0}% increased Skill Effect Duration | 增加 {0}% [Curse\|詛咒]技能的技能效果持續時間 |
| [Curse] Skills have {0}% reduced Skill Effect Duration | 減少 {0}% [Curse\|詛咒]技能的技能效果持續時間 |
| {0}% chance to [Curse] Enemies with Punishment on Hit | 擊中時，有 {0}% 機率以懲戒[Curse\|詛咒]敵人 |
| [Curse] Enemies with Punishment on Hit | 擊中時，以懲戒[Curse\|詛咒]敵人 |
| [Curse\|Cursed] Enemies you Kill are destroyed | 當你擊殺[Curse\|受詛咒]的敵人，會將其摧毀 |
| [Curse\|Cursed] Enemies grant an Endurance Charge when [HitDamage\|Hit] | [HitDamage\|擊中][Curse\|受詛咒]的敵人時，賦予 1 個耐力球 |
| [Curse\|Cursed] Enemies have a {0}% chance to grant an Endurance Charge when [HitDamage\|Hit] | [HitDamage\|擊中][Curse\|受詛咒]的敵人時，有 {0}% 機率賦予 1 個耐力球 |
| [Curse\|Cursed] Enemies grant a Frenzy Charge when [HitDamage\|Hit] | [HitDamage\|擊中][Curse\|受詛咒]的敵人時，賦予 1 個狂怒球 |
| [Curse\|Cursed] Enemies have a {0}% chance to grant a Frenzy Charge when [HitDamage\|Hit] | [HitDamage\|擊中][Curse\|受詛咒]的敵人時，有 {0}% 機率賦予 1 個狂怒球 |
| [Curse\|Cursed] Enemies grant a Power Charge when [HitDamage\|Hit] | [HitDamage\|擊中][Curse\|受詛咒]的敵人時，賦予 1 個暴擊球 |
| [Curse\|Cursed] Enemies have a {0}% chance to grant a Power Charge when [HitDamage\|Hit] | [HitDamage\|擊中][Curse\|受詛咒]的敵人時，有 {0}% 機率賦予 1 個暴擊球 |
| {0}% chance to [Curse] you with Silence when Hit | 擊中時，有 {0}% 機率對你施加沉默[Curse\|詛咒] |
| [Curse\|Curses] you with Silence when Hit | 擊中時，會對你施加沉默[Curse\|詛咒] |
| Every {0} seconds for {1} seconds, [Curse\|Curses] have no effect on you | 每 {0} 秒，[Curse\|詛咒]有 {1} 秒對你沒有效果 |
| [Curse\|Curses] you inflict are reflected back to you | 你造成的[Curse\|詛咒]會反射給你 |
| Non-Aura [Curse\|Curses] you inflict are not removed from Dying Enemies | 你所造成的非光環[Curse\|詛咒]不會從垂死敵人移除 |
| {0}% increased Damage against Enemies with [ArmourBreak\|Fully Broken Armour] | 對[ArmourBreak\|完全破甲]敵人造成的傷害增加 {0}% |
| {0}% reduced Damage against Enemies with [ArmourBreak\|Fully Broken Armour] | 對[ArmourBreak\|完全破甲]敵人造成的傷害減少 {0}% |
| {0}% increased Damage if you've [Trigger\|Triggered] a Skill [Recently] | 若你[Recently\|近期]曾經[Trigger\|觸發]一個技能，傷害增加 {0}% |
| {0}% reduced Damage if you've [Trigger\|Triggered] a Skill [Recently] | 若你[Recently\|近期]曾經[Trigger\|觸發]一個技能，傷害減少 {0}% |
| {0}% increased Damage for each type of [ElementalAilments\|Elemental Ailment] on Enemy | 每對敵人施加一種[ElementalAilments\|元素異常狀態]，傷害增加 {0}% |
| {0}% reduced Damage for each type of [ElementalAilments\|Elemental Ailment] on Enemy | 每對敵人施加一種[ElementalAilments\|元素異常狀態]，傷害減少 {0}% |
| {0}% increased Damage against [Daze\|Dazed] Enemies | 對[Daze\|目眩]敵人的傷害增加 {0}% |
| {0}% reduced Damage against [Daze\|Dazed] Enemies | 對[Daze\|目眩]敵人的傷害減少 {0}% |
| Damage [Block\|Blocked] is [Recoup\|Recouped] as Mana | [Block\|格擋]的傷害[Recoup\|補償]為魔力 |
| {0}% of damage [Block\|Blocked] is [Recoup\|Recouped] as Mana | [Block\|格擋]傷害的 {0}% [Recoup\|補償]為魔力 |
| {0}% to Damage over Time Multiplier if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，{0}% 持續傷害加成 |
| {0}% increased Damage Over Time with [Attack] Skills | [Attack\|攻擊]技能增加 {0}% 持續傷害 |
| {0}% reduced Damage Over Time with [Attack] Skills | [Attack\|攻擊]技能減少 {0}% 持續傷害 |
| Damage Penetrates {0}% Elemental Resistances if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，傷害會穿透 {0}% 的元素抗性 |
| Damage Penetrates {0}% Elemental Resistances against [Curse\|Cursed] Enemies | 傷害會穿透[Curse\|受詛咒]敵人的 {0}% 元素抗性 |
| {0}% increased Damage with Hits against Marked Enemy | 增加 {0}%對帶有印記的敵人的擊中傷害 |
| {0}% reduced Damage with Hits against Marked Enemy | 減少 {0}%對帶有印記的敵人的擊中傷害 |
| {0}% increased Damage for each [Herald] affecting you | 你每受一個[Herald\|捷光環]影響，增加 {0}% 傷害 |
| {0}% reduced Damage for each [Herald] affecting you | 你每受一個[Herald\|捷光環]影響，減少 {0}% 傷害 |
| {0}% increased Damage if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，增加 {0}% 傷害 |
| {0}% reduced Damage if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，減少 {0}% 傷害 |
| {0}% increased Damage if you've Shattered an Enemy [Recently] | 若你[Recently\|近期]粉碎了一名敵人，增加 {0}% 傷害 |
| {0}% reduced Damage if you've Shattered an Enemy [Recently] | 若你[Recently\|近期]粉碎了一名敵人，減少 {0}% 傷害 |
| {0}% increased Damage if you've been Ignited [Recently] | 若你[Recently\|近期]被點燃過，增加 {0}% 傷害 |
| {0}% reduced Damage if you've been Ignited [Recently] | 若你[Recently\|近期]被點燃過，減少 {0}% 傷害 |
| {0}% increased Damage if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若於過去 {1} 秒內造成一次[Critical\|暴擊]，傷害增加 {0}% |
| {0}% reduced Damage if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若於過去 {1} 秒內造成一次[Critical\|暴擊]，傷害減少 {0}% |
| {0}% increased Damage if you've used a Travel Skill [Recently] | 若你[Recently\|近期]使用過快行技能，增加 {0}% 傷害 |
| {0}% reduced Damage if you've used a Travel Skill [Recently] | 若你[Recently\|近期]使用過快行技能，減少 {0}% 傷害 |
| {0}% increased Damage if you've Frozen an Enemy [Recently] | 若你[Recently\|近期]冰凍過敵人，增加 {0}% 傷害 |
| {0}% reduced Damage if you've Frozen an Enemy [Recently] | 若你[Recently\|近期]冰凍過敵人，減少 {0}% 傷害 |
| {0}% increased Damage if you have Shocked an Enemy [Recently] | 若你[Recently\|近期]使敵人感電過，增加 {0}% 傷害 |
| {0}% reduced Damage if you have Shocked an Enemy [Recently] | 若你[Recently\|近期]使敵人感電過，減少 {0}% 傷害 |
| {0}% increased Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]增加 {0}% 傷害 |
| {0}% reduced Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]減少 {0}% 傷害 |
| {0}% increased Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]增加 {0}% 傷害 |
| {0}% reduced Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]減少 {0}% 傷害 |
| {0}% increased Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% 傷害 |
| {0}% reduced Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]減少 {0}% 傷害 |
| {0}% increased Damage per {1}% Chance to [Block\|Block] | 每有 {1}% [Block\|格擋]率，增加 {0}% 傷害 |
| {0}% reduced Damage per {1}% Chance to [Block\|Block] | 每有 {1}% [Block\|格擋]率，減少 {0}% 傷害 |
| {0}% increased Damage per {1} of your lowest [Attributes\|Attribute] | 你的最低[Attributes\|能力值]每有 {1} 點，增加 {0}% 傷害 |
| {0}% reduced Damage per {1} of your lowest [Attributes\|Attribute] | 你的最低[Attributes\|能力值]每有 {1} 點，減少 {0}% 傷害 |
| {0}% increased Damage for each different [Warcry\|Warcry] you've used [Recently\|Recently] | 你[Recently\|近期]用過的每個不同[Warcry\|戰吼]使傷害增加 {0}% |
| {0}% reduced Damage for each different [Warcry\|Warcry] you've used [Recently\|Recently] | 你[Recently\|近期]用過的每個不同[Warcry\|戰吼]使傷害減少 {0}% |
| {0}% increased Damage for each time you've [Warcry\|Warcried] [Recently\|Recently] | 你[Recently\|近期]每次使用[Warcry\|戰吼]，增加 {0}% 傷害 |
| {0}% reduced Damage for each time you've [Warcry\|Warcried] [Recently\|Recently] | 你[Recently\|近期]每次使用[Warcry\|戰吼]，減少 {0}% 傷害 |
| {0}% increased Damage with Hits against Abyssal Monsters | 增加 {0}%對深淵怪物的擊中傷害 |
| {0}% reduced Damage with Hits against Abyssal Monsters | 減少 {0}%對深淵怪物的擊中傷害 |
| {0}% increased Damage with Hits against Taunted Enemies | 增加 {0}%對被嘲諷的敵人的擊中傷害 |
| {0}% reduced Damage with Hits against Taunted Enemies | 減少 {0}%對被嘲諷的敵人的擊中傷害 |
| {0}% increased Damage while you have an active [Charm\|Charm] | 當你有一個作用中的[Charm\|護符]，傷害增加 {0}% |
| {0}% reduced Damage while you have an active [Charm\|Charm] | 當你有一個作用中的[Charm\|護符]，傷害減少 {0}% |
| {0}% increased Damage with Daggers against Enemies that are on Full Life | 增加 {0}%對滿血敵人的匕首傷害 |
| {0}% reduced Damage with Daggers against Enemies that are on Full Life | 減少 {0}%對滿血敵人的匕首傷害 |
| [Herald] Skills deal {0}% increased Damage | [Herald\|捷光環]技能造成的傷害增加 {0}% |
| [Herald] Skills deal {0}% reduced Damage | [Herald\|捷光環]技能造成的傷害減少 {0}% |
| {0}% increased Damage with Shield Skills per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，增加 {0}% 盾牌技能傷害 |
| {0}% reduced Damage with Shield Skills per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，減少 {0}% 盾牌技能傷害 |
| {0}% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life [Recently] | 若[Recently\|近期]補充未保留的生命而移除偷取，則所受傷害的 {0}% 會補償為生命 |
| {0}% of Damage from [HitDamage\|Hits] is taken from your nearest [Totem\|Totem's] Life before you | [HitDamage\|擊中]傷害在扣除你的生命前，其 {0}% 傷害先從距離你最近的[Totem\|圖騰]扣除生命 |
| {0}% of Damage Taken [Recoup\|Recouped] as Life, Mana and [EnergyShield\|Energy Shield] | 所承受傷害的 {0}% [Recoup\|補償]為生命、魔力和[EnergyShield\|能量護盾] |
| {0}% more Damage over Time taken during Effect of any Life [Flask] | 在任何生命[Flask\|藥劑]效果期間，受到 {0}% 更多持續傷害 |
| {0}% less Damage over Time taken during Effect of any Life [Flask] | 在任何生命[Flask\|藥劑]效果期間，受到 {0}% 更少持續傷害 |
| {0}% increased Damage taken per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]增加 {0}% 承受傷害 |
| {0}% reduced Damage taken per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]減少 {0}% 承受傷害 |
| {0}% increased Damage taken per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]增加 {0}% 承受傷害 |
| {0}% reduced Damage taken per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]減少 {0}% 承受傷害 |
| {0}% increased Damage taken per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% 承受傷害 |
| {0}% reduced Damage taken per {1} [Strength] | 每 {1} 點[Strength\|力量]減少 {0}% 承受傷害 |
| {0}% of Damage taken from Stunning Hits is Recovered as [EnergyShield\|Energy Shield] | 自暈眩擊中所受傷害的 {0}% 恢復為[EnergyShield\|能量護盾] |
| {0}% more Damage taken per [Tailwind] | 每一道[Tailwind\|流順之風]導致受到 {0}% 更多傷害 |
| {0}% less Damage taken per [Tailwind] | 每一道[Tailwind\|流順之風]導致受到 {0}% 更少傷害 |
| {0}% increased Damage taken if you've been Frozen [Recently] | 若你[Recently\|近期]被冰凍，受到的傷害增加 {0}% |
| {0}% reduced Damage taken if you've been Frozen [Recently] | 若你[Recently\|近期]被冰凍，受到的傷害減少 {0}% |
| {0}% increased Damage taken if you haven't been Hit [Recently] | 若你[Recently\|近期]未被擊中，受到的傷害增加 {0}% |
| {0}% reduced Damage taken if you haven't been Hit [Recently] | 若你[Recently\|近期]未被擊中，受到的傷害減少 {0}% |
| {0}% increased Damage taken while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 {0}% 承受傷害 |
| {0}% reduced Damage taken while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時減少 {0}% 承受傷害 |
| [HitDamage\|Damage with Hits] is [Lucky\|Lucky] against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人的[HitDamage\|擊中傷害]會觸發[Lucky\|幸運] |
| [HitDamage\|Damage with Hits] is [Lucky\|Lucky] against [HeavyStun\|Heavy Stunned] Enemies | 對[HeavyStun\|遭沉重暈眩]敵人的[HitDamage\|擊中傷害]會觸發[Lucky\|幸運] |
| {0}% increased Duration of [DamagingAilments\|Damaging Ailments] on Enemies | 敵人身上的[DamagingAilments\|傷害型異常狀態]持續時間增加 {0}% |
| {0}% reduced Duration of [DamagingAilments\|Damaging Ailments] on Enemies | 敵人身上的[DamagingAilments\|傷害型異常狀態]持續時間減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] you inflict | 你所施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] you inflict | 你所施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased Effect of [Curse\|Curses] applied by Bane | 災厄套用的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Effect of [Curse\|Curses] applied by Bane | 災厄套用的[Curse\|詛咒]效果減少 {0}% |
| {0} to Maximum Darkness per Level | 每一級的最大黑暗 {0} |
| {0}% increased Darkness [Reservation] Duration | 黑暗[Reservation\|占用]持續時間增加 {0}% |
| {0}% reduced Darkness [Reservation] Duration | 黑暗[Reservation\|占用]持續時間減少 {0}% |
| {0}% increased [Daze\|Daze Buildup] | [Daze\|目眩累積]增加 {0}% |
| {0}% reduced [Daze\|Daze Buildup] | [Daze\|目眩累積]減少 {0}% |
| {0}% increased [Daze] Duration | [Daze\|目眩]持續時間增加 {0}% |
| {0}% reduced [Daze] Duration | [Daze\|目眩]持續時間減少 {0}% |
| You have no [Accuracy] Penalty at Distance | 你在遠距離不會有[Accuracy\|命中]懲罰 |
| {0}% more Movement Speed Penalty from using Skills while moving | 在移動時使用技能有 {0}% 更多移動速度懲罰 |
| {0}% less Movement Speed Penalty from using Skills while moving | 在移動時使用技能有 {0}% 更少移動速度懲罰 |
| [Projectile\|Projectiles] deal {0}% more [HitDamage\|Hit] damage to targets in the first {1} metres of their movement, scaling down with distance travelled to reach {2}% after {3} metres | [Projectile\|投射物]對最初 {1} 公尺內目標造成 {0}% 更多[HitDamage\|擊中]傷害，隨飛行距離減少，在 {3} 公尺後為 {2}% |
| [Projectile\|Projectiles] deal {1}% more [HitDamage\|Hit] damage to targets in the first {2} metres of their movement, scaling up with distance travelled to reach {0}% after {3} metres | [Projectile\|投射物]對最初 {2} 公尺內目標造成 {1}% 更多[HitDamage\|擊中]傷害，隨飛行距離增加，在 {3} 公尺後為 {0}% |
| Inflict Decay on Enemies you [Curse] with Hex Skills, dealing {0} Chaos Damage per Second for {1} Seconds | 對你以咒術技能[Curse\|詛咒]的敵人施加腐蝕，在 {1} 秒內每秒造成 {0} 混沌傷害 |
| Deal no Damage when not on [LowLife\|Low Life] | 未處於[LowLife\|貧血狀態]時，無法造成傷害 |
| Enemies killed by anyone in your [Presence] count as being killed by you instead | 在你存在範圍中的任何人擊殺敵人時，會被視為由你擊殺 |
| [Debuff\|Debuffs] on you expire {0}% faster | 你身上的[Debuff\|減益效果]加快 {0}% 失效 |
| [Debuff\|Debuffs] on you expire {0}% slower | 你身上的[Debuff\|減益效果]減緩 {0}% 失效 |
| [DecimatingStrike\|Decimating Strike] | [DecimatingStrike\|屠戮打擊] |
| Defend with {0}% of [Armour] against [Attack\|Attacks] from further than {1}m | 以 {0}% 的 [Armour\|護甲值]抵抗來自超過 {1} 公尺之外的[Attack\|攻擊] |
| Defend with {0}% of [Armour] against [Critical\|Critical Hits] | 以 {0}% 的 [Armour\|護甲值]抵抗[Critical\|暴擊] |
| Defend with {0}% of [Armour] against [Projectile] [Attack\|Attacks] | 以 {0}% 的 [Armour\|護甲值]防禦[Projectile\|投射物][Attack\|攻擊] |
| Defend with {0}% of [Armour] while not on [LowEnergyShield\|Low Energy Shield] | 未處於[LowEnergyShield\|貧能量護盾狀態]時，以 {0}% 的 [Armour\|護甲值]防禦 |
| Chance to Deflect [Attack] Damage is Lucky | [Attack\|攻擊]傷害偏斜機率會觸發幸運 |
| {0}% increased chance to [Deflect] | [Deflect\|偏斜]機率增加 {0}% |
| {0}% reduced chance to [Deflect] | [Deflect\|偏斜]機率減少 {0}% |
| Spectres have {0}% increased [Reservation] | 幽魂的[Reservation\|保留]增加 {0}% |
| Spectres have {0}% reduced [Reservation] | 幽魂的[Reservation\|保留]減少 {0}% |
| {0}% increased Despair [Curse] Effect | 增加 {0}% 絕望[Curse\|詛咒]效果 |
| {0}% reduced Despair [Curse] Effect | 減少 {0}% 絕望[Curse\|詛咒]效果 |
| {0} to number of Maximum Stages | 最大疊層數量 {0} |
| Dexterity's Accuracy Bonus instead grants {0} to Accuracy Rating per [Dexterity] | 敏捷的命中加成改為每點敏捷 {0} 命中值 |
| {0}% increased [Dexterity] if [Strength] is higher than [Intelligence] | 若[Strength\|力量]高於[Intelligence\|智慧]，增加 {0}% [Dexterity\|敏捷] |
| {0}% reduced [Dexterity] if [Strength] is higher than [Intelligence] | 若[Strength\|力量]高於[Intelligence\|智慧]，減少 {0}% [Dexterity\|敏捷] |
| {0} to Level of all [Dexterity] Skills | 全部敏捷技能寶石等級 {0} |
| Only applies Hexes from [Curse] Skill Gems requiring Level {0} or lower | 只會從需求等級 {0} 或更低的[Curse\|詛咒]技能寶石套用咒術 |
| Modifiers to [Totem] Life also affects [Minion\|Minions] from this Skill | 影響[Totem\|圖騰]生命的詞綴也會影響此技能所召喚的[Minion\|召喚物] |
| {0} to any [Attributes\|Attribute] | 任何[Attributes\|能力值] {0} |
| Dodge Roll avoids all [HitDamage\|Hits] | 閃避翻滾會躲避所有[HitDamage\|擊中] |
| Dodge Roll passes through Enemies | 閃避翻滾可穿過敵人 |
| {0}% to Damage over Time Multiplier if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若你在過去 {1} 秒內造成[Critical\|暴擊]，{0}% 持續傷害加成 |
| {0}% chance to deal Double Damage if [Strength] is below {1} | 若[Strength\|力量]低於 {1} 點，有 {0}% 機率造成兩倍傷害 |
| Double the number of your [Poison\|Poisons] that targets can be affected by at the same time | 目標可同時受你的[Poison\|中毒]所影響的數量變成雙倍 |
| Break enemy [Concentration] on [HitDamage\|Hit] equal to {0}% of Damage Dealt | [HitDamage\|擊中]敵人時，破壞相當於造成傷害 {0}% 的[Concentration\|專注] |
| Enemies lose {0} [Flask] Charges every {1} seconds and cannot gain [Flask] Charges for {2} seconds after being Hit | 敵人每 {1} 秒失去 {0} 個[Flask\|藥劑]充能，且在被擊中後的 {2} 秒內無法獲得[Flask\|藥劑]充能 |
| Dual Strike has {0}% increased [Attack] Speed while wielding a Claw | 使用爪時，雙持打擊增加 {0}% [Attack\|攻擊]速度 |
| Dual Strike has {0}% reduced [Attack] Speed while wielding a Claw | 使用爪時，雙持打擊減少 {0}% [Attack\|攻擊]速度 |
| Dual Strike has {0}% to [CriticalDamageBonus\|Critical Damage Bonus] while wielding a Dagger | 使用匕首時，雙持打擊 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Inherent [Attack] Speed bonus from Dual Wielding is doubled while wielding two Claws | 使用兩把爪時，雙持的固有[Attack\|攻擊]速度加成變為雙倍 |
| Final Repeat of [Attack] Skills deals {0}% more Damage | [Attack\|攻擊]技能的最後一次重複造成 {0}% 更多傷害 |
| Final Repeat of [Attack] Skills deals {0}% less Damage | [Attack\|攻擊]技能的最後一次重複造成 {0}% 更少傷害 |
| Enemies you [Electrocute\|Electrocute] have {0}% increased Damage taken | 你施加[Electrocute\|觸電]的敵人受到的傷害增加 {0}% |
| Enemies you [Electrocute\|Electrocute] have {0}% reduced Damage taken | 你施加[Electrocute\|觸電]的敵人受到的傷害減少 {0}% |
| [ElementalDamage\|Elemental Damage] also [Contributes] to [Bleeding\|Bleeding] [BuffMagnitude\|Magnitude] | [ElementalDamage\|元素傷害]也會[Contributes\|貢獻]至[Bleeding\|流血][BuffMagnitude\|幅度] |
| {0}% increased Elemental Damage if you've Killed a [Curse\|Cursed] Enemy [Recently] | 若你[Recently\|近期]擊殺了一名[Curse\|受詛咒]的敵人，元素傷害增加 {0}% |
| {0}% reduced Elemental Damage if you've Killed a [Curse\|Cursed] Enemy [Recently] | 若你[Recently\|近期]擊殺了一名[Curse\|受詛咒]的敵人，元素傷害減少 {0}% |
| {0}% increased [ElementalDamage\|Elemental] Damage if you've [Chill\|Chilled] an Enemy [Recently] | 若你[Recently\|近期][Chill\|冰緩]了一名敵人，[ElementalDamage\|元素]傷害增加 {0}% |
| {0}% reduced [ElementalDamage\|Elemental] Damage if you've [Chill\|Chilled] an Enemy [Recently] | 若你[Recently\|近期][Chill\|冰緩]了一名敵人，[ElementalDamage\|元素]傷害減少 {0}% |
| {0}% increased [ElementalDamage\|Elemental] Damage if you've [Ignite\|Ignited] an Enemy [Recently] | 若你[Recently\|近期][Ignite\|點燃]了一名敵人，[ElementalDamage\|元素]傷害增加 {0}% |
| {0}% reduced [ElementalDamage\|Elemental] Damage if you've [Ignite\|Ignited] an Enemy [Recently] | 若你[Recently\|近期][Ignite\|點燃]了一名敵人，[ElementalDamage\|元素]傷害減少 {0}% |
| {0}% increased [ElementalDamage\|Elemental] Damage if you've [Shock\|Shocked] an Enemy [Recently] | 若你[Recently\|近期][Shock\|感電]了一名敵人，[ElementalDamage\|元素]傷害增加 {0}% |
| {0}% reduced [ElementalDamage\|Elemental] Damage if you've [Shock\|Shocked] an Enemy [Recently] | 若你[Recently\|近期][Shock\|感電]了一名敵人，[ElementalDamage\|元素]傷害減少 {0}% |
| {0}% increased Elemental Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，元素傷害增加 {0}% |
| {0}% reduced Elemental Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 如你[Recently\|近期]造成[Critical\|暴擊]，元素傷害減少 {0}% |
| {0}% increased Elemental Damage if you've used a Warcry [Recently] | 若你[Recently\|近期]使用過戰吼，元素傷害增加 {0}% |
| {0}% increased Elemental Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]增加 {0}% 元素傷害 |
| {0}% reduced Elemental Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]減少 {0}% 元素傷害 |
| {0}% increased Elemental Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]增加 {0}% 元素傷害 |
| {0}% reduced Elemental Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]減少 {0}% 元素傷害 |
| {0}% increased Elemental Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% 元素傷害 |
| {0}% reduced Elemental Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]減少 {0}% 元素傷害 |
| {0}% increased [ElementalDamage\|Elemental Damage] per [Charges\|Power charge] | 每有一個[Charges\|暴擊球]增加 {0}% [ElementalDamage\|元素傷害] |
| {0}% reduced [ElementalDamage\|Elemental Damage] per [Charges\|Power charge] | 每有一個[Charges\|暴擊球]減少 {0}% [ElementalDamage\|元素傷害] |
| {0}% of [ElementalDamage\|Elemental Damage] taken [Recoup\|Recouped] as Life | 承受的[ElementalDamage\|元素傷害]的 {0}% [Recoup\|補償]為生命 |
| {0}% increased Elemental Damage taken if you have been Hit [Recently] | 若你[Recently\|近期]被擊中，承受的元素傷害增加 {0}% |
| {0}% reduced Elemental Damage taken if you have been Hit [Recently] | 若你[Recently\|近期]被擊中，承受的元素傷害減少 {0}% |
| {0}% increased Elemental Damage with [Attack] Skills per Power Charge | 每有一個暴擊球，[Attack\|攻擊]技能的元素傷害增加 {0}% |
| {0}% reduced Elemental Damage with [Attack] Skills per Power Charge | 每有一個暴擊球，[Attack\|攻擊]技能的元素傷害減少 {0}% |
| Your Elemental Resistances cannot be lowered by [Curse\|Curses] | 你的元素抗性無法被[Curse\|詛咒]降低 |
| {0} to Level of all [ElementalDamage\|Elemental] Skills | {0} 至所有[ElementalDamage\|元素]技能的等級 |
| Elemental Storm has {0}% more Cooldown Recovery Rate | 元素風暴有 {0}% 更多冷卻時間恢復率 |
| Elemental Storm has {0}% less Cooldown Recovery Rate | 元素風暴有 {0}% 更少冷卻時間恢復率 |
| Your [Chill\|Chills] can [Slow] targets by up to a maximum of {0}% | 你的[Chill\|冰緩]最多可以[Slow\|緩速]目標 {0}% |
| {0}% more [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict | 你所施加之[Ignite\|點燃]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict | 你所施加之[Ignite\|點燃]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Exerted [Attack\|Attacks] have {0}% chance to deal Double Damage | 竭盡[Attack\|攻擊]有 {0}% 機率造成 2 倍傷害 |
| [Empowered] [Attack\|Attacks] have {0}% increased [Stun] Buildup | [Empowered\|強化][Attack\|攻擊]的[Stun\|暈眩]累積增加 {0}% |
| [Empowered] [Attack\|Attacks] have {0}% reduced [Stun] Buildup | [Empowered\|強化][Attack\|攻擊]的[Stun\|暈眩]累積減少 {0}% |
| {0}% increased Mana Regeneration Rate if you've cast a Spell [Recently] | 若你[Recently\|近期]施放過法術，魔力回復率增加 {0}% |
| {0}% reduced Mana Regeneration Rate if you've cast a Spell [Recently] | 若你[Recently\|近期]施放過法術，魔力回復率減少 {0}% |
| {0}% chance to gain an Endurance Charge on Hitting an Enemy with no [Armour] | 擊中沒有[Armour\|護甲]的敵人時有 {0}% 的機率獲得一個耐力球 |
| Enemies are [Maim\|Maimed] for {0} second after becoming [Pinned\|Unpinned] | 敵人[Pinned\|釘身結束]時會[Maim\|癱瘓] {0} 秒 |
| Enemies are [Maim\|Maimed] for {0} seconds after becoming [Pinned\|Unpinned] | 敵人[Pinned\|釘身結束]時會[Maim\|癱瘓] {0} 秒 |
| Enemies [Chill\|Chilled] by your [HitDamage\|Hits] increase damage taken by [Chill] [BuffMagnitude\|Magnitude] | 被你的[HitDamage\|擊中]所[Chill\|冰緩]的敵人根據[Chill\|冰緩][BuffMagnitude\|幅度]增加承受傷害 |
| Enemies [Curse\|Cursed] by you have {0}% increased Life Regeneration Rate | 被你[Curse\|詛咒]的敵人增加 {0}% 生命回復率 |
| Enemies [Curse\|Cursed] by you have {0}% reduced Life Regeneration Rate | 被你[Curse\|詛咒]的敵人減少 {0}% 生命回復率 |
| Enemies Killed with [Attack] Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage | 以[Attack\|攻擊]擊中擊殺的敵人有 {0}% 機率爆炸，造成相當於其生命十分之一的物理傷害 |
| [Lightning] Damage of Enemies [HitDamage\|Hitting] you is [Lucky] | 敵人[HitDamage\|擊中]你的[Lightning\|閃電]傷害相當[Lucky\|幸運] |
| [Lightning] Damage of Enemies [HitDamage\|Hitting] you is [Unlucky] | 敵人[HitDamage\|擊中]你的[Lightning\|閃電]傷害相當[Unlucky\|不幸] |
| Enemies in your [Presence\|Presence] are [Blind\|Blinded] | 你[Presence\|存在範圍]內的敵人會[Blind\|受到致盲] |
| Enemies in your [Presence\|Presence] are [Intimidate\|Intimidated] | 你[Presence\|存在範圍]內的敵人會[Intimidate\|受到威嚇] |
| Enemies in your [Presence\|Presence] have {0}% increased Cooldown Recovery Rate | 處於你的[Presence\|存在範圍]中的敵人冷卻時間回復率增加 {0}% |
| Enemies in your [Presence\|Presence] have {0}% reduced Cooldown Recovery Rate | 處於你的[Presence\|存在範圍]中的敵人冷卻時間回復率減少 {0}% |
| Enemies in your [Presence\|Presence] Resist [ElementalDamage\|Elemental Damage] based on their Lowest [Resistances\|Resistance] | 敵人身處你的[Presence\|存在範圍]時，其[ElementalDamage\|元素傷害]抵抗以最低[Resistances\|抗性]為依據 |
| Enemies in your [Presence\|Presence] gain [CriticalWeakness\|Critical Weakness] every second | 你[Presence\|存在範圍]內的敵人每秒獲得[CriticalWeakness\|暴擊弱點] |
| Enemies in your [Presence\|Presence] have [Exposure\|Fire Exposure] | 你[Presence\|存在範圍]內的敵人具有[Exposure\|火焰曝曬] |
| Enemies in your [Presence] have [Lightning\|Lightning Resistance] equal to yours | 敵人處於你的[Presence\|存在範圍]之中時，其[Lightning\|閃電抗性]與你相同 |
| Enemies near corpses affected by your [Curse\|Curses] are Blinded | 靠近受你的[Curse\|詛咒]影響之屍體的敵人受到致盲 |
| Enemies Killed near corpses affected by your [Curse\|Curses] explode, dealing | 靠近受你的[Curse\|詛咒]影響之屍體的敵人被擊殺時會爆炸，造成 |
| Enemies near Enemies you [Mark] are [Blind\|Blinded] | 你對敵人施加[Mark\|印記]時，其周圍的敵人會[Blind\|被致盲] |
| Enemies Taunted by you cannot Evade [Attack\|Attacks] | 被你嘲諷的敵人無法閃避[Attack\|攻擊] |
| Enemies that have Hit you with an [Attack] Recently have {0}% increased [Attack] Speed | 近期以[Attack\|攻擊]擊中你的敵人增加 {0}% [Attack\|攻擊]速度 |
| Enemies that have Hit you with an [Attack] Recently have {0}% reduced [Attack] Speed | 近期以[Attack\|攻擊]擊中你的敵人減少 {0}% [Attack\|攻擊]速度 |
| Enemies Blinded by you have {0}% increased [Critical\|Critical Hit] Chance | 被你致盲的敵人增加 {0}% [Critical\|暴擊]率 |
| Enemies Blinded by you have {0}% reduced [Critical\|Critical Hit] Chance | 被你致盲的敵人減少 {0}% [Critical\|暴擊]率 |
| Enemies you [Curse] are Intimidated | 你詛咒的敵人被威嚇 |
| Enemies you [Curse] are Unnerved | 你[Curse\|詛咒]的敵人陷入膽怯 |
| Enemies you [Curse] cannot Recharge [EnergyShield\|Energy Shield] | 你[Curse\|詛咒]的敵人無法回復[EnergyShield\|能量護盾] |
| Enemies you [Curse] are [Hinder\|Hindered], with {0}% reduced Movement Speed | 你[Curse\|詛咒]的敵人受到[Hinder\|阻礙]，減少 {0}% 移動速度 |
| Enemies [Ignite\|Ignited] by you take [Chaos] Damage instead of [Fire] Damage from [Ignite] | 被你[Ignite\|點燃]的敵人從[Ignite\|點燃]受到[Chaos\|混沌]傷害，而不是[Fire\|火焰]傷害 |
| Hits against Enemies Unnerved by you have {0}% increased Spell [Critical\|Critical Hit] Chance | 擊中對因你而陷入膽怯的敵人增加 {0}% 法術[Critical\|暴擊]率 |
| Hits against Enemies Unnerved by you have {0}% reduced Spell [Critical\|Critical Hit] Chance | 擊中對因你而陷入膽怯的敵人減少 {0}% 法術[Critical\|暴擊]率 |
| Enemies have {0}% increased [Evasion] if you have Hit them [Recently] | 若敵人[Recently\|近期]被你擊中，其增加 {0}% [Evasion\|閃避] |
| Enemies have {0}% reduced [Evasion] if you have Hit them [Recently] | 若你[Recently\|近期]有擊中敵人，減少他們 {0}% [Evasion\|閃避]值 |
| [Spell] [HitDamage\|Hits] against you have {0}% increased [Critical\|Critical Hit Chance] | 以你為目標的[Spell\|法術][HitDamage\|擊中]增加 {0}% [Critical\|暴擊機率] |
| [Spell] [HitDamage\|Hits] against you have {0}% reduced [Critical\|Critical Hit Chance] | 以你為目標的[Spell\|法術][HitDamage\|擊中]減少 {0}% [Critical\|暴擊機率] |
| [Meta] Skills gain {0}% increased [Energy] | [Meta\|主要]技能獲得[Energy\|能量]增加 {0}% |
| [Meta] Skills gain {0}% reduced [Energy] | [Meta\|主要]技能獲得[Energy\|能量]減少 {0}% |
| [Meta] Skills gain {0}% more [Energy] | [Meta\|主要]技能獲得 {0}% 更多[Energy\|能量] |
| [Meta] Skills gain {0}% less [Energy] | [Meta\|主要]技能獲得 {0}% 更少[Energy\|能量] |
| [Energy] Generation is doubled | [Energy\|能量]產生量翻倍 |
| {0}% increased Maximum [EnergyShield\|Energy Shield] if both Equipped Rings have [Evasion] Modifiers | 若已裝備的兩個戒指皆有[Evasion\|閃避]詞綴，增加 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% reduced Maximum [EnergyShield\|Energy Shield] if both Equipped Rings have [Evasion] Modifiers | 若已裝備的兩個戒指皆有[Evasion\|閃避]詞綴，減少 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% increased [EnergyShield\|Energy Shield] if you've consumed a [Charges\|Power Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced [EnergyShield\|Energy Shield] if you've consumed a [Charges\|Power Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，[EnergyShield\|能量護盾]減少 {0}% |
| {0} to [EnergyShield\|Energy Shield] per {1} [Evasion] on Equipped Boots | 裝備鞋子上每 {1} 閃避 {0} 能量護盾 |
| Increases and Reductions to Maximum [EnergyShield\|Energy Shield] instead apply to Ward | 最大[EnergyShield\|能量護盾]的增減改為套用至保護 |
| {0}% [FasterESRechargeStart\|faster start of Energy Shield Recharge] if you've been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]被[Stun\|暈眩]，[FasterESRechargeStart\|能量護盾開始充能速度加快] {0}% |
| {0}% [FasterESRechargeStart\|slower start of Energy Shield Recharge] if you've been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]被[Stun\|暈眩]，[FasterESRechargeStart\|能量護盾開始充能速度減慢] {0}% |
| {0}% [FasterESRechargeStart\|faster start of Energy Shield Recharge] when not on Full Life | 生命未滿時，[FasterESRechargeStart\|能量護盾開始充能速度加快] {0}% |
| {0}% [FasterESRechargeStart\|slower start of Energy Shield Recharge] when not on Full Life | 生命未滿時，[FasterESRechargeStart\|能量護盾開始充能速度減慢] {0}% |
| {0}% [FasterESRechargeStart\|faster start of Energy Shield Recharge] while affected by Discipline | 受到紀律影響時，[FasterESRechargeStart\|能量護盾開始充能速度加快] {0}% |
| {0}% [FasterESRechargeStart\|slower start of Energy Shield Recharge] while affected by Discipline | 受到紀律影響時，[FasterESRechargeStart\|能量護盾開始充能速度減慢] {0}% |
| {0}% increased [EnergyShield\|Energy Shield] from Equipped [Focus] | 來自已裝備[Focus\|法器]的[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced [EnergyShield\|Energy Shield] from Equipped [Focus] | 來自已裝備[Focus\|法器]的[EnergyShield\|能量護盾]減少 {0}% |
| {0}% increased Maximum [EnergyShield\|Energy Shield] from Equipped Gloves and Boots | 來自已裝備手套和長靴的最大[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced Maximum [EnergyShield\|Energy Shield] from Equipped Gloves and Boots | 來自已裝備手套和長靴的最大[EnergyShield\|能量護盾]減少 {0}% |
| {0}% increased [EnergyShield\|Energy Shield] from Equipped Helmet | 來自已裝備頭盔的[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced [EnergyShield\|Energy Shield] from Equipped Helmet | 來自已裝備頭盔的[EnergyShield\|能量護盾]減少 {0}% |
| Gain {0} [EnergyShield\|Energy Shield] per Enemy Hit while affected by Discipline | 受到紀律影響時，每擊中一個敵人獲得 {0} [EnergyShield\|能量護盾] |
| Lose {0} [EnergyShield\|Energy Shield] per Enemy Hit while affected by Discipline | 受到紀律影響時，每擊中一個敵人失去 {0} [EnergyShield\|能量護盾] |
| Gain {0} [EnergyShield\|Energy Shield] for each Enemy you Hit which is affected by a Spider's Web | 你每擊中一個受蛛網影響的敵人，獲得 {0} [EnergyShield\|能量護盾] |
| [EnergyShield\|Energy Shield] is increased by [OvercappedResist\|Overcapped] [Resistances\|Cold Resistance] | [EnergyShield\|能量護盾]依[OvercappedResist\|超限][Resistances\|冰冷抗性]增加 |
| You lose {0}% of [EnergyShield\|Energy Shield] per second | 每秒失去 {0}% 能量護盾 |
| {0} Maximum [EnergyShield\|Energy Shield] per Level | 每級 {0} 最大[EnergyShield\|能量護盾] |
| {0}% increased [EnergyShield\|Energy Shield] per {1} [Strength] | 每 {1} 點[Strength\|力量]，[EnergyShield\|能量護盾]增加 {0}% |
| {0}% increased [EnergyShield\|Energy Shield] per Power Charge | 每有一個暴擊球，[EnergyShield\|能量護盾]增加 {0}% |
| {0}% increased [ESRechargeRate\|Energy Shield Recharge Rate] if Equipped Amulet has an [Evasion] Modifier | 若已裝備的項鍊具有[Evasion\|閃避]詞綴，增加 {0}% [ESRechargeRate\|能量護盾充能率] |
| {0}% reduced [ESRechargeRate\|Energy Shield Recharge Rate] if Equipped Amulet has an [Evasion] Modifier | 若已裝備的項鍊具有[Evasion\|閃避]詞綴，減少 {0}% [ESRechargeRate\|能量護盾充能率] |
| [ESRecharge\|Energy Shield Recharge] starts when you are Stunned | 當你被暈眩時，[ESRecharge\|能量護盾充能]會開始生效 |
| {0}% chance for [ESRecharge\|Energy Shield Recharge] to start when you Kill an Enemy | 當你擊殺一名敵人時，有 {0}% 機率開始[ESRecharge\|能量護盾充能] |
| {0}% chance for [ESRecharge\|Energy Shield Recharge] to start when you use a Skill | 當你使用技能時，有 {0}% 機率開始[ESRecharge\|能量護盾充能] |
| {0}% increased [EnergyShield\|Energy Shield] Recovery Rate if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，增加 {0}% [EnergyShield\|能量護盾]恢復率 |
| {0}% reduced [EnergyShield\|Energy Shield] Recovery Rate if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，減少 {0}% [EnergyShield\|能量護盾]恢復率 |
| {0}% increased [EnergyShield\|Energy Shield] Recovery Rate if you haven't been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，增加 {0}% [EnergyShield\|能量護盾]恢復率 |
| {0}% reduced [EnergyShield\|Energy Shield] Recovery Rate if you haven't been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，減少 {0}% [EnergyShield\|能量護盾]恢復率 |
| {0}% increased [EnergyShield\|Energy Shield] Recovery Rate while affected by Discipline | 受到紀律影響時，增加 {0}% [EnergyShield\|能量護盾]恢復率 |
| {0}% reduced [EnergyShield\|Energy Shield] Recovery Rate while affected by Discipline | 受到紀律影響時，減少 {0}% [EnergyShield\|能量護盾]恢復率 |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second if you've [Curse\|Cursed] an Enemy [Recently] | 若你近期有詛咒敵人，每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second if you've Killed an Enemy [Recently] | 若你近期有擊殺敵人，每秒回復 {0}% 能量護盾 |
| Regenerate {0} [EnergyShield\|Energy Shield] per second while a Rare or Unique Enemy is Nearby | 若附近有稀有或傳奇敵人，每秒回復 {0} [EnergyShield\|能量護盾] |
| Regenerate {0} [EnergyShield\|Energy Shield] per Second per Poison on you, up to {1} per second | 你身上每有一個中毒效果，每秒回復 {0} [EnergyShield\|能量護盾]，最多每秒回復 {1} |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second if you've Hit an Enemy [Recently] | 若你近期有擊中敵人，每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per Second while affected by Discipline | 被紀律影響時，每秒回復 {0}% 最大能量護盾 |
| Regenerate {0} [EnergyShield\|Energy Shield] per Second while on Consecrated Ground | 位於奉獻地面上時，每秒回復 {0} [EnergyShield\|能量護盾] |
| [Attack\|Attacks] with this Weapon have Added Maximum Lightning Damage equal to {0}% of your Maximum [EnergyShield\|Energy Shield] | 此武器的[Attack\|攻擊]具有相當於你最大[EnergyShield\|能量護盾] {0}% 的附加最大閃電傷害 |
| {0}% increased bonuses gained from Equipped Rings | 增加 {0}%自已裝備戒指獲得的加成 |
| {0}% reduced bonuses gained from Equipped Rings | 減少 {0}%自已裝備戒指獲得的加成 |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second while stationary | 站立時，每秒回復 {0}% 能量護盾 |
| {0}% increased Essence Drain and Soulrend [Projectile\|Projectile] Speed | 增加 {0}% 靈魂吸取和靈體撕裂的[Projectile\|投射物]速度 |
| {0}% reduced Essence Drain and Soulrend [Projectile\|Projectile] Speed | 減少 {0}% 靈魂吸取和靈體撕裂的[Projectile\|投射物]速度 |
| Ethereal Knives fires an additional [Projectile\|Projectile] | 虛空匕首發射 1 個額外[Projectile\|投射物] |
| Ethereal Knives fires {0} additional [Projectile\|Projectiles] | 虛空匕首發射 {0} 個額外[Projectile\|投射物] |
| Ethereal Knives fires [Projectile\|Projectiles] in a circle | 虛空匕首以環型發射[Projectile\|投射物] |
| {0}% increased [Evasion\|Evasion Rating] if [ESRecharge\|Energy Shield Recharge] has started in the past {1} seconds | 若[ESRecharge\|能量護盾充能]在過去 {1} 秒內開始，增加 {0}% [Evasion\|閃避值] |
| {0}% reduced [Evasion\|Evasion Rating] if [ESRecharge\|Energy Shield Recharge] has started in the past {1} seconds | 若[ESRecharge\|能量護盾充能]在過去 {1} 秒內開始，減少 {0}% [Evasion\|閃避值] |
| {0}% increased [Evasion] Rating per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]，增加 {0}% [Evasion\|閃避]值 |
| {0}% reduced [Evasion] Rating per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]，減少 {0}% [Evasion\|閃避]值 |
| {0}% increased [Evasion] Rating while Focused | 專注時，增加 {0}% [Evasion\|閃避]值 |
| {0}% increased [Evasion\|Evasion Rating] if you've consumed a [Charges\|Frenzy Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|狂怒球]，[Evasion\|閃避值]增加 {0}% |
| {0}% reduced [Evasion\|Evasion Rating] if you've consumed a [Charges\|Frenzy Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|狂怒球]，[Evasion\|閃避值]減少 {0}% |
| {0}% increased [Evasion] Rating per {1} Maximum Mana, up to {2}% | 每 {1} 最大魔力，增加 {0}% [Evasion\|閃避]值，最大 {2}% |
| {0}% increased [Evasion\|Evasion Rating] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Evasion\|閃避值]增加 {0}% |
| {0}% reduced [Evasion\|Evasion Rating] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Evasion\|閃避值]減少 {0}% |
| {0} to [Evasion] Rating per {1} [Armour] on Equipped Gloves | 已裝備的手套每有 {1} 點[Armour\|護甲值]，{0} [Evasion\|閃避]值 |
| Physical Damage Reduction from [Armour] is based on your combined [Armour] and [Evasion] Rating | 來自[Armour\|護甲值]的物理傷害減免依據你的[Armour\|護甲值]以及[Evasion\|閃避]值總和 |
| {0}% increased [Evasion] Rating from Equipped Helmet and Boots | 已裝備頭盔和長靴的[Evasion\|閃避]值增加 {0}% |
| {0}% reduced [Evasion] Rating from Equipped Helmet and Boots | 已裝備頭盔和長靴的[Evasion\|閃避]值減少 {0}% |
| [Evasion] Rating is increased by Overcapped Cold Resistance | [Evasion\|閃避]值依超限冰冷抗性增加 |
| [Evasion] Rating is increased by [OvercappedResist\|Overcapped] [Resistances\|Lightning Resistance] | [Evasion\|閃避]值依[OvercappedResist\|超限][Resistances\|閃電抗性]增加 |
| {0}% of [Evasion] Rating is Regenerated as Life per second while Focused | 專注時，{0}% 的[Evasion\|閃避]值每秒回復為生命 |
| [Gain] {0}% of [Evasion] Rating as extra [Armour] | [Gain\|獲得]相當於 {0}% [Evasion\|閃避]值的額外[Armour\|護甲值] |
| {0} to [Evasion] Rating if Hit an Enemy [Recently] | 若[Recently\|近期]擊中一名敵人，{0} [Evasion\|閃避]值 |
| {0} to [Evasion] Rating while you have Phasing | 當你擁有迷蹤效果時，{0} [Evasion\|閃避]值 |
| {0} [Evasion] Rating while you have Tailwind | 當你擁有流順之風效果時，{0} [Evasion\|閃避]值 |
| {0}% increased [Evasion] Rating if you've Cast Dash recently | 若你近期施放過幻步，[Evasion\|閃避]值增加 {0}% |
| {0}% reduced [Evasion] Rating if you've Cast Dash recently | 若你近期施放過幻步，[Evasion\|閃避]值減少 {0}% |
| {0}% reduced [Evasion] Rating if you haven't been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，減少 {0}% [Evasion\|閃避]值 |
| {0}% increased [Evasion] Rating if you haven't been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，增加 {0}% [Evasion\|閃避]值 |
| {0}% increased [Evasion\|Evasion Rating] if you've Dodge Rolled [Recently] | 若你[Recently\|近期]用過閃避翻滾，[Evasion\|閃避值]增加 {0}% |
| {0}% reduced [Evasion\|Evasion Rating] if you've Dodge Rolled [Recently] | 若你[Recently\|近期]用過閃避翻滾，[Evasion\|閃避值]減少 {0}% |
| {0}% increased [Evasion] if you have Hit an Enemy [Recently] | 若近期你有擊中敵人，增加 {0}% 閃避 |
| {0}% reduced [Evasion] if you have Hit an Enemy [Recently] | 若近期你有擊中敵人，減少 {0}% 閃避 |
| {0}% increased [Evasion] Rating per Green Socket on Main Hand Weapon | 主手武器每有一個綠色插槽，增加 {0}% [Evasion\|閃避]值 |
| {0}% reduced [Evasion] Rating per Green Socket on Main Hand Weapon | 主手武器每有一個綠色插槽，減少 {0}% [Evasion\|閃避]值 |
| {0}% increased [Evasion\|Evasion Rating] when on Full Life | 滿血時增加 {0}% [Evasion\|閃避值] |
| {0}% reduced [Evasion\|Evasion Rating] when on Full Life | 滿血時減少 {0}% [Evasion\|閃避值] |
| {0}% increased [Evasion] while Leeching | 偷取時增加 {0}% [Evasion\|閃避] |
| {0}% reduced [Evasion] while Leeching | 偷取時減少 {0}% [Evasion\|閃避] |
| {0}% increased [Evasion] Rating while moving | 移動時增加 {0}% [Evasion\|閃避]值 |
| {0}% reduced [Evasion] Rating while moving | 移動時減少 {0}% [Evasion\|閃避]值 |
| {0}% increased [Evasion\|Evasion Rating] while you have [EnergyShield\|Energy Shield] | 擁有[EnergyShield\|能量護盾]時，增加 {0}% [Evasion\|閃避值] |
| {0}% reduced [Evasion\|Evasion Rating] while you have [EnergyShield\|Energy Shield] | 擁有[EnergyShield\|能量護盾]時，減少 {0}% [Evasion\|閃避值] |
| Every {1} seconds, Regenerate Life equal to {0}% of [Armour] and [Evasion] Rating over {2} second | 每 {1} 秒，在 {2} 秒內回復相當於 {0}% [Armour\|護甲值]和[Evasion\|閃避]值的生命 |
| [Empowered\|Empowered Attacks] [Knockback\|Knock Enemies Back] on Hit | [Empowered\|強化攻擊]會在擊中時[Knockback\|擊退敵人] |
| [Empowered\|Empowered Attacks] have a {0}% chance to [Knockback\|Knock Enemies Back] on Hit | [Empowered\|強化攻擊]有 {0}% 機率在擊中時[Knockback\|擊退敵人] |
| [Empowered\|Empowered Attacks] [Overwhelm] {0}% of Physical Damage Reduction | [Empowered\|強化攻擊]會[Overwhelm\|鎮壓] {0}% 的物理傷害減免 |
| {0}% increased Quantity of [ContainsExpedition\|Expedition] [Logbook\|Logbooks] dropped by [Runic] Monsters | 增加 {0}% [Runic\|符文]怪物掉落[ContainsExpedition\|探險][Logbook\|日誌]的數量 |
| {0}% reduced Quantity of [ContainsExpedition\|Expedition] [Logbook\|Logbooks] dropped by [Runic] Monsters | 減少 {0}% [Runic\|符文]怪物掉落[ContainsExpedition\|探險][Logbook\|日誌]的數量 |
| [Burning] Enemies you kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as [Fire] Damage | 你擊殺燃燒的敵人有 {0}% 機率爆炸，造成十分之一它們最大生命的火焰傷害 |
| Explosive Concoction uses {0}% increased [Flask] Charges | 爆裂物使用的[Flask\|藥劑]充能增加 {0}% |
| Explosive Concoction uses {0}% reduced [Flask] Charges | 爆裂物使用的[Flask\|藥劑]充能減少 {0}% |
| [Exposure] you inflict lowers the affected [Resistances\|Resistance] by an additional {0}% | 你造成的曝曬額外降低 {0}% 抗性總值 |
| Your [Critical\|Critical Hit] Chance is Lucky while Focused | 專注時，你的[Critical\|暴擊]率很幸運 |
| Your [Critical\|Critical Hit] Chance is Unlucky while Focused | 專注時，你的[Critical\|暴擊]率很不幸 |
| Your [Critical\|Critical Hit] Chance is Lucky while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，你的[Critical\|暴擊]率很幸運 |
| Your [Critical\|Critical Hit] Chance is Unlucky while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，你的[Critical\|暴擊]率很不幸 |
| [Lightning] Damage with [Critical\|Non-Critical Hits] is [Lucky] | [Critical\|未暴擊]的[Lightning\|閃電]傷害會[Lucky\|帶有幸運] |
| You take {0}% increased Extra Damage from [Critical\|Critical Hits] while affected by Determination | 受堅定影響時，你承受的額外[Critical\|暴擊]傷害增加 {0}% |
| You take {0}% reduced Extra Damage from [Critical\|Critical Hits] while affected by Determination | 受堅定影響時，你承受的額外[Critical\|暴擊]傷害減少 {0}% |
| You take {0}% increased Extra Damage from [Critical\|Critical Hits] while you have no Power Charges | 沒有暴擊球時，你承受的額外[Critical\|暴擊]傷害增加 {0}% |
| You take {0}% reduced Extra Damage from [Critical\|Critical Hits] while you have no Power Charges | 沒有暴擊球時，你承受的額外[Critical\|暴擊]傷害減少 {0}% |
| {0}% increased Eye of Winter [Projectile\|Projectile] Speed | 凜冬之眼增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Eye of Winter [Projectile\|Projectile] Speed | 凜冬之眼減少 {0}% [Projectile\|投射物]速度 |
| Eye of Winter fires Shard [Projectile\|Projectiles] with {0}% increased Frequency during flight | 凜冬之眼在飛行途中發射碎片[Projectile\|投射物]的頻率增加 {0}%。 |
| Eye of Winter fires Shard [Projectile\|Projectiles] with {0}% reduced Frequency during flight | 凜冬之眼在飛行途中發射碎片[Projectile\|投射物]的頻率減少 {0}%。 |
| Final Repeat of [Spell\|Spells] has {0}% increased Area of Effect | [Spell\|法術]的最後一次重複增加 {0}% 效果範圍 |
| Final Repeat of [Spell\|Spells] has {0}% reduced Area of Effect | [Spell\|法術]的最後一次重複減少 {0}% 效果範圍 |
| {0}% increased Fire Damage if you have been Hit [Recently] | 若你[Recently\|近期]被擊中，火焰傷害增加 {0}% |
| {0}% reduced Fire Damage if you have been Hit [Recently] | 若你[Recently\|近期]被擊中，火焰傷害減少 {0}% |
| {0}% increased Fire Damage if you have used a Cold Skill [Recently] | 若你[Recently\|近期]使用過冰冷技能，火焰傷害增加 {0}% |
| {0}% reduced Fire Damage if you have used a Cold Skill [Recently] | 若你[Recently\|近期]使用過冰冷技能，火焰傷害減少 {0}% |
| {0}% increased Fire Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，火焰傷害增加 {0}% |
| {0}% reduced Fire Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，火焰傷害減少 {0}% |
| {0}% increased Fire Damage with Hits against Bleeding Enemies | 增加 {0}%對流血敵人的火焰擊中傷害 |
| {0}% reduced Fire Damage with Hits against Bleeding Enemies | 減少 {0}%對流血敵人的火焰擊中傷害 |
| {0}% increased [Fire] Damage while affected by [Herald] of Ash | 受灰燼之[Herald\|捷]影響時，[Fire\|火焰]傷害增加 {0}% |
| {0}% reduced [Fire] Damage while affected by [Herald] of Ash | 受灰燼之[Herald\|捷]影響時，[Fire\|火焰]傷害減少 {0}% |
| {0}% of [Fire] Damage taken [Recoup\|Recouped] as Life | 承受的 {0}% [Fire\|火焰]傷害[Recoup\|補償]為生命 |
| Take {0} [Fire] Damage when you [Ignite] an Enemy | 當你[Ignite\|點燃]一名敵人時，承受 {0} 點[Fire\|火焰]傷害 |
| {0}% increased Fire Damage with [Attack] Skills | [Attack\|攻擊]技能的火焰傷害增加 {0}% |
| {0}% reduced Fire Damage with [Attack] Skills | [Attack\|攻擊]技能的火焰傷害減少 {0}% |
| {0}% increased [Exposure\|Fire Exposure] Effect | [Exposure\|火焰曝曬]效果增加 {0}% |
| {0}% reduced [Exposure\|Fire Exposure] Effect | [Exposure\|火焰曝曬]效果減少 {0}% |
| Inflict Fire Exposure on Hit, lowering Total Fire Resistance by {0}% | 擊中時造成火焰曝曬，使火焰抗性總值降低 {0}% |
| [Fire] [Exposure] you inflict lowers Total [Fire] [Resistances\|Resistance] by an extra {0}% | 你造成的[Fire\|火焰][Exposure\|曝曬]會使[Fire\|火焰][Resistances\|抗性]總值額外降低 {0}% |
| Damage Penetrates {0}% of Fire Resistance if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，傷害穿透 {0}% 的火焰抗性 |
| [Fire\|Fire] Resistance is unaffected by [Resistances\|Area Penalties] | [Fire\|火焰]抗性不受[Resistances\|地區懲罰]影響 |
| {0} to Level of all [Fire] Skills | 所有[Fire\|火焰]技能的等級 {0} |
| {0}% more Cast Speed when targeting a Solar Orb | 以日耀球為目標時，有 {0}% 更多施放速度 |
| {0}% less Cast Speed when targeting a Solar Orb | 以日耀球為目標時，有 {0}% 更少施放速度 |
| [Flask] Charges gained are doubled | [Flask\|藥劑]充能獲得量變為雙倍 |
| {0}% increased [Flask] Charges gained if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，獲得的[Flask\|藥劑]充能增加 {0}% |
| {0}% reduced [Flask] Charges gained if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，獲得的[Flask\|藥劑]充能減少 {0}% |
| {0}% more [Flask] Charges gained from Kills | {0}% 更多擊殺時的[Flask\|藥劑]充能獲取 |
| {0}% less [Flask] Charges gained from Kills | {0}% 更少擊殺時的[Flask\|藥劑]充能獲取 |
| Marked Enemy grants {0}% increased [Flask] Charges to you | 帶有印記的敵人給予你的[Flask\|藥劑]充能增加 {0}% |
| Marked Enemy grants {0}% reduced [Flask] Charges to you | 帶有印記的敵人給予你的[Flask\|藥劑]充能減少 {0}% |
| {0}% increased [Flask\|Flask] Charges gained | 增加 {0}% [Flask\|藥劑]充能獲取 |
| {0}% reduced [Flask\|Flask] Charges gained | 減少 {0}% [Flask\|藥劑]充能獲取 |
| {0}% increased Life and Mana Recovery from [Flask\|Flasks] while you have an active [Charm\|Charm] | 你擁有作用中的[Charm\|護符]時，[Flask\|藥劑]的生命和魔力恢復增加 {0}% |
| {0}% reduced Life and Mana Recovery from [Flask\|Flasks] while you have an active [Charm\|Charm] | 你擁有作用中的[Charm\|護符]時，[Flask\|藥劑]的生命和魔力恢復減少 {0}% |
| {0}% increased Life and Mana Recovery from [Flask\|Flasks] | [Flask\|藥劑]的生命和魔力恢復增加 {0}% |
| {0}% reduced Life and Mana Recovery from [Flask\|Flasks] | [Flask\|藥劑]的生命和魔力恢復減少 {0}% |
| {0}% increased Life Recovery from [Flask\|Flasks] while affected by Vitality | 受活力影響時，[Flask\|藥劑]的生命恢復增加 {0}% |
| {0}% reduced Life Recovery from [Flask\|Flasks] while affected by Vitality | 受活力影響時，[Flask\|藥劑]的生命恢復減少 {0}% |
| {0}% of [Flask\|Flask] Recovery applied Instantly | {0}% 的[Flask\|藥劑]回復立即生效 |
| Life and Mana Recovery from [Flask\|Flasks] are instant | [Flask\|藥劑]的生命和魔力恢復立即生效 |
| Non-Unique Utility [Flask\|Flasks] you Use apply to Linked Targets | 你使用的非傳奇功能[Flask\|藥劑]套用至連結的目標 |
| [Flask\|Flasks] gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second | 當你擊中一名非傳奇敵人時，[Flask\|藥劑]獲得 {0} 個充能，每秒只能觸發一次 |
| [Flask\|Flasks] gain {0} Charges every {1} seconds while they are inactive | 未生效時，[Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| Enemies regain {0}% of [Concentration] every second if they haven't lost [Concentration] in the past {1} seconds | 若敵人在過去 {1} 秒內沒有失去[Concentration\|集中]，便恢復 {0}% [Concentration\|集中] |
| Forbidden Rite fires an additional [Projectile\|Projectile] | 禁忌儀式發射 1 個額外[Projectile\|投射物] |
| Forbidden Rite fires {0} additional [Projectile\|Projectiles] | 禁忌儀式發射 {0} 個額外[Projectile\|投射物] |
| {0}% increased Forbidden Rite [Projectile\|Projectile] Speed | 禁忌儀式增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Forbidden Rite [Projectile\|Projectile] Speed | 禁忌儀式減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Fortification Duration per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% 護體持續時間 |
| {0}% reduced Fortification Duration per {1} [Strength] | 每 {1} 點[Strength\|力量]減少 {0}% 護體持續時間 |
| [Freeze] as though dealing [Cold] damage equal to {0}% of your maximum Mana when [HitDamage\|Hit] | 擊中時造成冰凍，如同造成相當於你最大魔力 {0}% 的冰冷傷害 |
| {0}% increased Duration of [Freeze\|Freezes] you inflict on [Curse\|Cursed] Enemies | 你對[Curse\|受詛咒]敵人施加的[Freeze\|冰凍]增加 {0}% 持續時間 |
| {0}% reduced Duration of [Freeze\|Freezes] you inflict on [Curse\|Cursed] Enemies | 你對[Curse\|受詛咒]敵人施加的[Freeze\|冰凍]減少 {0}% 持續時間 |
| [Freeze\|Freezing] an Enemy [Chill\|Chills] Enemies in {0} metre radius | [Freeze\|冰凍]一名敵人時，對 {0} 公尺範圍內的敵人造成[Chill\|冰緩] |
| [DamageTypes\|All Damage] from Freezing Pulse and Eye of Winter [HitDamage\|Hits] [Contributes\|Contributes] to [Poison] Magnitude | 冰霜脈衝與凜冬之眼[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Poison\|中毒]幅度 |
| {0}% increased Freezing Pulse Damage if you've Shattered an Enemy [Recently] | 若你[Recently\|近期]粉碎了一名敵人，冰霜脈衝的傷害增加 {0}% |
| {0}% reduced Freezing Pulse Damage if you've Shattered an Enemy [Recently] | 若你[Recently\|近期]粉碎了一名敵人，冰霜脈衝的傷害減少 {0}% |
| Freezing Pulse fires an additional [Projectile\|Projectile] | 冰霜脈衝發射 1 個額外[Projectile\|投射物] |
| {0} seconds to Duration of Frenzy and Power Charges on [CullingStrike\|Culling Strike] | [CullingStrike\|撲殺]時，{0} 秒狂怒和暴擊球的持續時間 |
| {0}% chance to gain a Frenzy Charge on Hitting an Enemy with no [Evasion] Rating | 擊中沒有[Evasion\|閃避]值的敵人時有 {0}% 的機率獲得一個狂怒球 |
| Frost Blades [Melee] Damage Penetrates {0}% Cold Resistance | 冰霜之刃的[Melee\|近戰]傷害穿透 {0}% 的冰冷抗性 |
| Frostbolt fires {0} additional [Projectile\|Projectiles] | 寒冰彈發射 {0} 個額外[Projectile\|投射物] |
| Frostbolt [Projectile\|Projectiles] gain {0}% increased [Projectile\|Projectile] Speed per second | 寒冰彈[Projectile\|投射物]每秒增加 {0}% [Projectile\|投射物]速度 |
| Frostbolt [Projectile\|Projectiles] gain {0}% reduced [Projectile\|Projectile] Speed per second | 寒冰彈[Projectile\|投射物]每秒減少 {0}% [Projectile\|投射物]速度 |
| You count as on Full Mana while at {0}% of maximum Mana or above | 當你處於最大魔力的 {0}% 或更高時，視為滿魔狀態 |
| [Gain] {0}% of Damage as Extra [Chaos] Damage per {1} [Reservation\|Unreserved] Darkness | 每具有 {1} [Reservation\|未保留]黑暗，[Gain\|獲得]相當於傷害 {0}% 的額外[Chaos\|混沌]傷害 |
| Gain [EnergyShield\|Energy Shield] from equipped Body Armour as extra maximum Life | 獲得相當於已裝備身體護甲的[EnergyShield\|能量護盾]的額外最大生命 |
| Gain {0}% of [EnergyShield\|Energy Shield] from equipped Body Armour as extra maximum Life | 獲得相當於已裝備身體護甲的 {0}% [EnergyShield\|能量護盾]的額外最大生命 |
| Gain {0}% of Maximum [EnergyShield\|Energy Shield] as additional [FreezeThreshold\|Freeze Threshold] | 獲得相當於最大[EnergyShield\|能量護盾] {0}% 的額外[FreezeThreshold\|冰凍門檻] |
| {0}% increased [Armour] per {1} Reserved Mana | 每 {1} 保留魔力，增加 {0}% [Armour\|護甲值] |
| Gain {0} Fortification on [Melee] Kill against a Rare or Unique Enemy | [Melee\|近戰]擊殺稀有或傳奇敵人時獲得 {0} 護體 |
| Gain {0} [Rage\|Rage] on [HitDamage\|Hit] per Enemy [Power\|Power] | 每 1 敵人[Power\|強度]，[HitDamage\|擊中]時獲得 {0} 層[Rage\|盛怒] |
| Gain {0} random [Charges\|Charge] on reaching Maximum [Rage\|Rage] | 達到最大[Rage\|盛怒]時獲得 {0} 顆隨機[Charges\|能量球] |
| Gain {0} random [Charges\|Charges] on reaching Maximum [Rage\|Rage] | 達到最大[Rage\|盛怒]時獲得 {0} 顆隨機[Charges\|能量球] |
| Gain Accuracy Rating equal to twice your [Strength] | 獲得相當於你的[Strength\|力量]兩倍的命中值 |
| Gain Accuracy Rating equal to your [Intelligence] | 獲得相當於你的[Intelligence\|智慧]的命中值 |
| Gain [Accuracy] Rating equal to your [Strength] | 獲得相當於你的[Strength\|力量]的[Accuracy\|命中]值 |
| Gain Adrenaline for {0} seconds when you reach [LowLife\|Low Life] | 當你進入[LowLife\|貧血狀態]時獲得持續 {0} 秒的腎上腺素 |
| {0}% chance to gain Alchemist's Genius when you use a [Flask] | 使用[Flask\|藥劑]時有 {0}% 的機率獲得鍊金之材 |
| Gain Alchemist's Genius when you use a [Flask] | 使用[Flask\|藥劑]時獲得鍊金之材 |
| Kills grant an additional Vaal Soul if you have Rampaged [Recently] | 若你[Recently\|近期]進入過暴怒狀態，擊殺給予 1 個額外的瓦爾靈魂 |
| Gain [ArcaneSurgeDuration\|Arcane Surge] after Channelling for {0} second | 引導 {0} 秒後獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] for {0} seconds when you create Consecrated Ground while affected by Zealotry | 當你受狂熱影響時製造奉獻地面，獲得持續 {0} 秒的 [ArcaneSurgeDuration\|秘能波動] |
| {0}% chance to Gain [ArcaneSurgeDuration\|Arcane Surge] when you deal a [Critical\|Critical Hit] | 當你[Critical\|暴擊]時，有 {0}% 機率獲得[ArcaneSurge\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] when you deal a [Critical\|Critical Hit] | 當你[Critical\|暴擊]時，獲得[ArcaneSurge\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] on Hit with Spells if you have at least {0} Devotion | 若你至少擁有 {0} 奉獻，法術擊中時獲得[ArcaneSurgeDuration\|秘能波動] |
| {0}% chance to Gain [ArcaneSurgeDuration\|Arcane Surge] on Hit with Spells while at maximum Power Charges | 在最大暴擊球狀態下，法術擊中時有 {0}% 的機率獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] on Hit with Spells while at maximum Power Charges | 在最大暴擊球狀態下，法術擊中時獲得[ArcaneSurgeDuration\|秘能波動] |
| {0}% chance to Gain [ArcaneSurgeDuration\|Arcane Surge] on Hit with Spells | 法術擊中時有 {0}% 的機率獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] on Hit with Spells | 法術擊中時獲得[ArcaneSurgeDuration\|秘能波動] |
| {0}% chance to gain [ArcaneSurgeDuration\|Arcane Surge] when you Hit a Unique enemy | 當你擊中一名傳奇敵人時，有 {0}% 機率獲得[ArcaneSurgeDuration\|秘能波動] |
| {0}% chance to gain [ArcaneSurgeDuration\|Arcane Surge] when you Kill an Enemy | 當你擊殺一名敵人時，有 {0}% 機率獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] when you Kill an Enemy | 當你擊殺一名敵人時，獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] when you or your Totems Hit an Enemy with a Spell | 當你或你的圖騰以法術擊中一名敵人時，獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] when your Mine is Detonated targeting an Enemy | 當你的地雷針對敵人引爆時，獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] when your Trap is Triggered by an Enemy | 當你的陷阱被敵人觸發時，獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] when you Summon a Totem | 當你召喚一個圖騰時，獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain {0}% increased [Attack] Speed for {1} seconds when you Kill a Rare or Unique Enemy | 當你擊殺稀有或傳奇敵人時，增加 {0}% [Attack\|攻擊]速度，持續 {1} 秒 |
| {0}% chance to gain a Blitz Charge on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率獲得一個閃電球 |
| Gain a Blitz Charge on [Critical\|Critical Hit] | [Critical\|暴擊]時獲得一個閃電球 |
| Gain {0}% to [Critical\|Critical Hit] Chance for {1} seconds after Spending a total of {2} Mana | 消耗共 {2} 魔力後，獲得 {0}% [Critical\|暴擊]率，持續 {1} 秒 |
| Gains {0} [StormSurge\|Stormsurge] on [HitDamage\|Hit] | [HitDamage\|擊中]時獲得 {0} 個[StormSurge\|風暴湧流] |
| Gain Elusive on reaching [LowLife\|Low Life] | 進入[LowLife\|貧血狀態]時獲得靈巧 |
| Gain an Endurance Charge if an [Attack] Freezes an Enemy | 若[Attack\|攻擊]冰凍了一名敵人，獲得 1 個耐力球 |
| Gain an [Charges\|Endurance Charge] when you [HeavyStun\|Heavy Stun] a [Rarity\|Rare or Unique] Enemy | 當你[HeavyStun\|沉重暈眩]一個[Rarity\|稀有或傳奇]敵人時，獲得一顆[Charges\|耐力球] |
| Gain {0} Endurance Charge every second if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，每秒獲得 {0} 個耐力球 |
| Gain {0} Endurance Charges every second if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，每秒獲得 {0} 個耐力球 |
| Gain {0} Endurance Charge every second if you've used a Warcry [Recently] | 若你[Recently\|近期]使用過戰吼，每秒獲得 {0} 個耐力球 |
| Gain {0} Endurance Charges every second if you've used a Warcry [Recently] | 若你[Recently\|近期]使用過戰吼，每秒獲得 {0} 個耐力球 |
| {0}% chance to gain a [Flask] Charge when you deal a [Critical\|Critical Hit] while at maximum Frenzy Charges | 在最大狂怒球狀態下，[Critical\|暴擊]時有 {0}% 機率獲得 1 個[Flask\|藥劑]充能 |
| Gain a [Flask] Charge when you deal a [Critical\|Critical Hit] while at maximum Frenzy Charges | 在最大狂怒球狀態下，[Critical\|暴擊]時獲得 1 個[Flask\|藥劑]充能 |
| [Flask\|Flasks] gain {0} Charge per second if you've Hit a Unique Enemy [Recently] | 若你[Recently\|近期]擊中過傳奇敵人，[Flask\|藥劑]每秒獲得 {0} 個充能 |
| [Flask\|Flasks] gain {0} Charges per second if you've Hit a Unique Enemy [Recently] | 若你[Recently\|近期]擊中過傳奇敵人，[Flask\|藥劑]每秒獲得 {0} 個充能 |
| [Melee] Hits with Maces, Sceptres or Staves Fortify for {0} seconds | 錘、權杖或長杖的[Melee\|近戰]擊中會護體，持續 {0} 秒 |
| {0}% chance to gain a Frenzy Charge on [Critical\|Critical Hit] at Close Range | 近距離[Critical\|暴擊]時有 {0}% 機率獲得 1 個狂怒球 |
| {0}% chance to gain a Frenzy Charge on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率獲得 1 個狂怒球 |
| {0}% chance to gain a Frenzy Charge for each Enemy you hit with a [Critical\|Critical Hit] | 你的[Critical\|暴擊]每擊中一名敵人，有 {0}% 機率獲得 1 個狂怒球 |
| Gain a Frenzy Charge for each Enemy you hit with a [Critical\|Critical Hit] | 你的[Critical\|暴擊]每擊中一名敵人，獲得 1 個狂怒球 |
| {0}% chance for Guard [Flask\|Flasks] to gain a charge when [HitDamage\|Hit] by an Enemy | 遭敵人[HitDamage\|擊中]時，防衛[Flask\|藥劑]有 {0}% 機率獲得一次充能 |
| {0}% chance that if you would gain [Rage] on [HitDamage\|Hit], you instead gain up to your maximum Rage | [HitDamage\|擊中]時有 {0}% 機率不會獲得[Rage\|盛怒]，而是獲得最大盛怒 |
| Gain up to maximum [Charges\|Endurance Charges] when you take a [Critical\|Critical Hit] | 當你受到[Critical\|暴擊]時，獲得最大[Charges\|耐力球] |
| {0}% Chance to gain up to maximum [Charges\|Endurance Charges] when you take a [Critical\|Critical Hit] | 當你受到[Critical\|暴擊]時，有 {0}% 機率獲得最大[Charges\|耐力球] |
| {0}% chance that if you would gain [Charges\|Frenzy Charges], you instead gain up to your maximum number of [Charges\|Frenzy Charges] | 若你會獲得[Charges\|狂怒球]，有 {0}% 的機率改為獲得最大數量的[Charges\|狂怒球] |
| You have Onslaught if you've changed Stance [Recently] | 若你[Recently\|近期]改變過姿態，你獲得猛攻 |
| You have Onslaught while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，你獲得猛攻 |
| You have Phasing if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，你獲得迷蹤 |
| You have Phasing if you have Suppressed Spell Damage [Recently] | 若你近期有壓抑法術傷害，你有迷蹤效果 |
| You have Phasing while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，你獲得迷蹤 |
| {0}% chance to gain a Power Charge on [Critical\|Critical Hit] with Wands | 以法杖[Critical\|暴擊]時，有 {0}% 機率獲得 1 個暴擊球 |
| {0}% chance to gain a [Charges\|Power Charge] when you Cast a [Curse\|Curse] Spell | 當你施放[Curse\|詛咒]法術時，有 {0}% 機率獲得 1 個[Charges\|暴擊球] |
| {0}% chance to gain a Power Charge when you use a Mana [Flask] | 當你使用魔力[Flask\|藥劑]時，有 {0}% 機率獲得 1 個暴擊球 |
| Gain a Power Charge every Second if you haven't lost Power Charges [Recently] | 若你[Recently\|近期]沒有失去暴擊球，每秒獲得 1 個暴擊球 |
| Gain {0} [Rage\|Rage] on [HitDamage\|Hit] | [HitDamage\|擊中]時獲得 {0} 層[Rage\|盛怒] |
| You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest [Attributes] are equal | 當你最高的兩個[Attributes\|能力值]相等時，你獲得焦灼匯流、易碎匯流和殘喘匯流 |
| Gain [Tailwind] on Skill use | 使用技能時獲得[Tailwind\|流順之風] |
| [Intelligence] is added to Accuracy Rating with Wands | 智慧增加至法杖的命中值 |
| Gain {0} [Rage\|Rage] on [Melee\|Melee] [Axe\|Axe] [HitDamage\|Hit] | 以[Axe\|斧][Melee\|近戰][HitDamage\|擊中]時，獲得 {0} 層[Rage\|盛怒] |
| [Attack\|Attacks] with [Axe\|Axes] or [Sword\|Swords] grant {0} [Rage\|Rage] on [HitDamage\|Hit], no more than once every second | [Axe\|斧]或[Sword\|劍]的[Attack\|攻擊][HitDamage\|擊中]時獲得 {0} 層[Rage\|盛怒]，每秒只能觸發一次 |
| Gain {0} [Rage\|Rage] on [Melee] [HitDamage\|Hit] | [Melee\|近戰][HitDamage\|擊中]時，獲得 {0} 層[Rage\|盛怒] |
| Gain {0} [Rage] when [HitDamage\|Hit] by an Enemy | 遭敵人[HitDamage\|擊中]時，獲得 {0} 層[Rage\|盛怒] |
| Gain {0} [Rage\|Rage] when [Critical\|Critically Hit] by an Enemy | 遭敵人[Critical\|暴擊]時，獲得 {0} 層[Rage\|盛怒] |
| Gain {0} [Rage\|Rage] when [HitDamage\|Hit] by an Enemy | 遭敵人[HitDamage\|擊中]時，獲得 {0} 層[Rage\|盛怒] |
| Galvanic Arrow has {0}% increased [Projectile\|Projectile] Speed | 電流箭矢增加 {0}% [Projectile\|投射物]速度 |
| Galvanic Arrow has {0}% reduced [Projectile\|Projectile] Speed | 電流箭矢減少 {0}% [Projectile\|投射物]速度 |
| [Attributes\|Attribute] Requirements of Gems can be satisified by your highest Attribute | 寶石的[Attributes\|能力值]需求可以被你最高的能力值滿足 |
| Inherent bonuses from [Intelligence], [Strength] and [Dexterity] are doubled | [Intelligence\|智慧]、[Strength\|力量]和[Dexterity\|敏捷]的固有加成加倍 |
| {0}% more Cost of Skills | {0}% 更多技能消耗 |
| {0}% less Cost of Skills | {0}% 更少技能消耗 |
| [Persistent] [Buff\|Buffs] have {0}% More [Reservation] | [Persistent\|持續][Buff\|增益效果]具有 {0}% 更多[Reservation\|占用] |
| [Persistent] [Buff\|Buffs] have {0}% Less [Reservation] | [Persistent\|持續][Buff\|增益效果]具有 {0}% 更少[Reservation\|占用] |
| [Flask\|Flasks] gain {0} charges per Second | [Flask\|藥劑]每秒獲得 {0} 充能 |
| [Charm\|Charms] gain {0} charges per Second | [Charm\|護符]每秒獲得 {0} 充能 |
| Guard [Flask\|Flasks] gain {0} charges per Second | 防衛[Flask\|藥劑]每秒獲得 {0} 次充能 |
| Life [Flask\|Flasks] gain {0} charges per Second | 生命[Flask\|藥劑]每秒獲得 {0} 充能 |
| Mana [Flask\|Flasks] gain {0} charges per Second | 魔力[Flask\|藥劑]每秒獲得 {0} 充能 |
| {0}% of Glacial Cascade Physical Damage gained as Extra Cold Damage | 冰川之刺獲得相當於物理傷害 {0}% 的額外冰冷傷害 |
| {0}% increased Global [Attack] Speed per Level | 每級增加 {0}% 全域[Attack\|攻擊]速度 |
| {0}% reduced Global [Attack] Speed per Level | 每級減少 {0}% 全域[Attack\|攻擊]速度 |
| Inflict [Bleeding\|Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時[Bleeding\|流血] |
| {0}% increased [Critical\|Critical Hit] Chance against Chilled Enemies | 對冰緩的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance against Chilled Enemies | 對冰緩的敵人減少 {0}% [Critical\|暴擊]率 |
| {0} to Global [Evasion] Rating while moving | 移動時 {0} 全域[Evasion\|閃避]值 |
| Skill Gems have {0}% more [Attributes\|Attribute] Requirements | 技能寶石有 {0}% 更多[Attributes\|能力值]需求 |
| Skill Gems have {0}% less [Attributes\|Attribute] Requirements | 技能寶石有 {0}% 更少[Attributes\|能力值]需求 |
| {0} to Global [Armour] while moving | 移動時 {0} 全域[Armour\|護甲值] |
| Gain {1} [Rage] on Hit with Attacks, no more than once every {0} seconds | 攻擊擊中時獲得 {1} 層[Rage\|盛怒]，每 {0} 秒只能觸發一次 |
| Golems have {0}% increased [Attack] and Cast Speed | 魔像增加 {0}% [Attack\|攻擊]和施放速度 |
| Golems have {0}% reduced [Attack] and Cast Speed | 魔像減少 {0}% [Attack\|攻擊]和施放速度 |
| Golems have {0} to {1} Added [Attack\|Attack] [Physical\|Physical] Damage | 魔像具有 {0} 至 {1} 附加[Attack\|攻擊][Physical\|物理]傷害 |
| Golems have {0} to [Armour] | 魔像 {0} [Armour\|護甲值] |
| Animated Minions' [Melee] [Attack\|Attacks] deal {0}% more Damage to surrounding targets | 幻化召喚物的[Melee\|近戰][Attack\|攻擊]對周圍的目標造成 {0}% 更多傷害 |
| Animated Minions' [Melee] [Attack\|Attacks] deal {0}% less Damage to surrounding targets | 幻化召喚物的[Melee\|近戰][Attack\|攻擊]對周圍的目標造成 {0}% 更少傷害 |
| {0}% increased [Grenade] fuse duration | [Grenade\|擲彈]引信持續時間增加 {0}% |
| {0}% reduced [Grenade] fuse duration | [Grenade\|擲彈]引信持續時間減少 {0}% |
| [Grenade\|Grenades] have {0}% chance to activate a second time | [Grenade\|擲彈]有 {0}% 機率啟動第二次 |
| [Grenade\|Grenades] activate a second time | [Grenade\|擲彈]會啟動第二次 |
| {0}% increased [Grenade] Area of Effect | 增加 {0}% [Grenade\|擲彈]效果範圍 |
| {0}% reduced [Grenade] Area of Effect | 減少 {0}% [Grenade\|擲彈]效果範圍 |
| [Grenade] Skills have {0} Cooldown Use | [Grenade\|擲彈]技能有 {0} 次冷卻使用次數 |
| [Grenade] Skills have {0} Cooldown Uses | [Grenade\|擲彈]技能有 {0} 次冷卻使用次數 |
| {0}% increased Cooldown Recovery Rate for [Grenade] Skills | [Grenade\|擲彈]技能冷卻時間恢復率增加 {0}% |
| {0}% reduced Cooldown Recovery Rate for [Grenade] Skills | [Grenade\|擲彈]技能冷卻時間恢復率減少 {0}% |
| {0}% increased [Grenade] Damage | [Grenade\|擲彈]傷害增加 {0}% |
| {0}% reduced [Grenade] Damage | [Grenade\|擲彈]傷害減少 {0}% |
| {0}% increased [Grenade] Duration | [Grenade\|擲彈]持續時間增加 {0}% |
| {0}% reduced [Grenade] Duration | [Grenade\|擲彈]持續時間減少 {0}% |
| [Grenade] Skills Fire an additional [Projectile\|Projectile] | [Grenade\|擲彈]技能發射額外一個[Projectile\|投射物] |
| [Grenade] Skills Fire {0} additional [Projectile\|Projectiles] | [Grenade\|擲彈]技能發射額外 {0} 個[Projectile\|投射物] |
| {0}% increased duration of Ground Surfaces created by Supported Skills | 增加 {0}%被輔助技能生成的地面持續時間 |
| {0}% reduced duration of Ground Surfaces created by Supported Skills | 減少 {0}%被輔助技能生成的地面持續時間 |
| Guard [Flask\|Flasks] applied to you have {0}% increased Effect | 對你生效的防衛[Flask\|藥劑]效果增加 {0}% |
| Guard [Flask\|Flasks] applied to you have {0}% reduced Effect | 對你生效的防衛[Flask\|藥劑]效果減少 {0}% |
| Maximum Mana is replaced by Maximum Infernal Flame | 最大赤獄烈炎會取代最大魔力 |
| Gain Infernal Flame instead of spending Mana for Skill costs | 使用技能時消耗煉獄之炎而不是魔力 |
| Your [Curse] Limit is equal to your maximum Power Charges | 你的[Curse\|詛咒]上限相當於你的最大暴擊球 |
| You have Onslaught if you've Summoned a Totem [Recently] | 若你[Recently\|近期]召喚過圖騰，你獲得猛攻 |
| Alternating every {0} seconds: | 每隔 {0} 秒替換： |
| Take {0}% more Damage from [HitDamage\|Hits] | 承受 {0}% 更多[HitDamage\|擊中]傷害 |
| Take {0}% more Damage over time | 承受 {0}% 更多持續傷害 |
| Take {0}% less Damage from [HitDamage\|Hits] | 承受 {0}% 更少[HitDamage\|擊中]傷害 |
| Take {0}% less Damage over time | 承受 {0}% 更少持續傷害 |
| [Stagger] empties {0}% faster while your [Shield] is lowered | 你的[Shield\|盾牌]未舉起時，[Stagger\|無力]的消退速度加快{0}% |
| [Stagger] empties {0}% slower while your [Shield] is lowered | 你的[Shield\|盾牌]未舉起時，[Stagger\|無力]的消退速度減慢{0}% |
| Hits that [HeavyStun\|Heavy Stun] Enemies have [CullingStrike\|Culling Strike] | 會[HeavyStun\|沉重暈眩]敵人的擊中具有[CullingStrike\|撲殺]效果 |
| Players have {0}% more [EnergyShield\|Energy Shield] Recovery Rate per {1}% Alert Level | 每 {1}% 警戒等級，玩家擁有 {0}% 更多[EnergyShield\|能量護盾]恢復率 |
| Players have {0}% less [EnergyShield\|Energy Shield] Recovery Rate per {1}% Alert Level | 每 {1}% 警戒等級，玩家擁有 {0}% 更少[EnergyShield\|能量護盾]恢復率 |
| Players have {0}% more [Evasion] per {1}% Alert Level | 每 {1}% 警戒等級，玩家擁有 {0}% 更多[Evasion\|閃避] |
| Players have {0}% less [Evasion] per {1}% Alert Level | 每 {1}% 警戒等級，玩家擁有 {0}% 更少[Evasion\|閃避] |
| Players gain {0}% increased [Flask] Charges per {1}% Alert Level | 每 {1}% 警戒等級，玩家獲得的[Flask\|藥劑]充能增加 {0}% |
| Players gain {0}% reduced [Flask] Charges per {1}% Alert Level | 每 {1}% 警戒等級，玩家獲得的[Flask\|藥劑]充能減少 {0}% |
| Reinforcements have {0}% increased [Attack] Speed | 援軍增加 {0}% [Attack\|攻擊]速度 |
| Reinforcements have {0}% reduced [Attack] Speed | 援軍減少 {0}% [Attack\|攻擊]速度 |
| {0}% of Damage from [HitDamage\|Hits] is taken from your Hellhound's Life before you | [HitDamage\|擊中]傷害的 {0}% 會先由你的地獄獵犬承受 |
| {0}% increased [BuffEffect\|effect] of [Herald] Buffs on you | 你身上的[Herald\|捷光環]增益[BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Herald] Buffs on you | 你身上的[Herald\|捷光環]增益[BuffEffect\|效果]減少 {0}% |
| Summoned Agony Crawler fires {0} additional [Projectile\|Projectile] | 召喚的苦痛毒蛛蠍發射 {0} 個額外[Projectile\|投射物] |
| Summoned Agony Crawler fires {0} additional [Projectile\|Projectiles] | 召喚的苦痛毒蛛蠍發射 {0} 個額外[Projectile\|投射物] |
| {0}% increased [Reservation] of [Herald] Skills | [Herald\|捷光環]技能增加 {0}% [Reservation\|保留] |
| {0}% reduced [Reservation] of [Herald] Skills | [Herald\|捷光環]技能減少 {0}% [Reservation\|保留] |
| Gain [ArcaneSurge\|Arcane Surge] after Spending a total of {0} Mana | 消耗共 {0} 魔力後，獲得[ArcaneSurge\|秘能波動] |
| {0}% chance to [Hinder] Enemies you spread [Poison] to | {0}% 機率[Hinder\|阻礙]你散播[Poison\|中毒]的敵人 |
| {0}% increased [Hinder] Duration | [Hinder\|阻礙]持續時間增加 {0}% |
| {0}% reduced [Hinder] Duration | [Hinder\|阻礙]持續時間減少 {0}% |
| {0}% increased [BuffEffect\|effect] of [Hinder] on you | 你身上的[Hinder\|阻礙][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Hinder] on you | 你身上的[Hinder\|阻礙][BuffEffect\|效果]減少 {0}% |
| {0}% increased Damage with [HitDamage\|Hits] against [Ignite\|Ignited] Enemies | [HitDamage\|擊中]對[Ignite\|點燃]敵人增加 {0}% 傷害 |
| {0}% reduced Damage with [HitDamage\|Hits] against [Ignite\|Ignited] Enemies | [HitDamage\|擊中]對[Ignite\|點燃]敵人減少 {0}% 傷害 |
| {0}% increased [Electrocute\|Electrocute Buildup] | [Electrocute\|觸電累積]增加 {0}% |
| {0}% reduced [Electrocute\|Electrocute Buildup] | [Electrocute\|觸電累積]減少 {0}% |
| {0}% increased [Electrocute\|Electrocute Buildup] against [Shock\|Shocked] Enemies | 對[Shock\|受感電]的敵人的[Electrocute\|觸電累積]增加 {0}% |
| {0}% reduced [Electrocute\|Electrocute Buildup] against [Shock\|Shocked] Enemies | 對[Shock\|受感電]的敵人的[Electrocute\|觸電累積]減少 {0}% |
| {0}% increased [Pinned\|Pin] Buildup | [Pinned\|釘身]累積增加 {0}% |
| {0}% reduced [Pinned\|Pin] Buildup | [Pinned\|釘身]累積減少 {0}% |
| {0}% increased Damage with Hits against Bleeding Enemies | 增加 {0}%對流血敵人的擊中傷害 |
| {0}% reduced Damage with Hits against Bleeding Enemies | 減少 {0}%對流血敵人的擊中傷害 |
| {0}% increased Damage with Hits against Blinded Enemies | 增加 {0}%對被致盲敵人的擊中傷害 |
| {0}% reduced Damage with Hits against Blinded Enemies | 減少 {0}%對被致盲敵人的擊中傷害 |
| {0}% increased Damage with Hits against [Curse\|Cursed] Enemies | 對[Curse\|受詛咒]敵人的擊中傷害增加 {0}% |
| {0}% reduced Damage with Hits against [Curse\|Cursed] Enemies | 對[Curse\|受詛咒]敵人的擊中傷害減少 {0}% |
| {0}% increased Damage with [HitDamage\|Hits] against Enemies affected by [Ailments] | 對受[Ailments\|異常狀態]影響的敵人的[HitDamage\|擊中]傷害增加 {0}% |
| {0}% reduced Damage with [HitDamage\|Hits] against Enemies affected by [Ailments] | 對受[Ailments\|異常狀態]影響的敵人的[HitDamage\|擊中]傷害減少 {0}% |
| {0}% increased Damage with Hits against Unique Enemies | 增加 {0}%對傳奇敵人的擊中傷害 |
| {0}% reduced Damage with Hits against Unique Enemies | 減少 {0}%對傳奇敵人的擊中傷害 |
| {0}% increased [Stun] Buildup against enemies within {1} metres | 對 {1} 公尺內敵人的[Stun\|暈眩]累積增加 {0}% |
| {0}% reduced [Stun] Buildup against enemies within {1} metres | 對 {1} 公尺內敵人的[Stun\|暈眩]累積減少 {0}% |
| {0}% increased [Stun\|Stun] Buildup against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人造成的[Stun\|暈眩]累積增加 {0}% |
| {0}% reduced [Stun\|Stun] Buildup against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人造成的[Stun\|暈眩]累積減少 {0}% |
| {0}% increased [Stun\|Stun] Buildup with [Critical\|Critical Hits] | [Critical\|暴擊]的[Stun\|暈眩]累積增加 {0}% |
| {0}% reduced [Stun\|Stun] Buildup with [Critical\|Critical Hits] | [Critical\|暴擊]的[Stun\|暈眩]累積減少 {0}% |
| Take maximum Life and Energy Shield as [Fire] Damage when Infernal Flame reaches maximum | 赤獄烈炎達到最大時，受到相當於最大生命和能量護盾的[Fire\|火焰]傷害 |
| Take {0}% of maximum Life and Energy Shield as [Fire] Damage when Infernal Flame reaches maximum | 赤獄烈炎達到最大時，受到相當於最大生命和能量護盾 {0}% 的[Fire\|火焰]傷害 |
| Take {0}% of Infernal Flame as [Fire] Damage when Infernal Flame reaches maximum | 當煉獄之炎達到上限時，受到相當於煉獄之炎 {0}% 的[Fire\|火焰]傷害 |
| Your [HitDamage\|Hits] can't be [Evasion\|Evaded] by [Blind\|Blinded] Enemies | 你的[HitDamage\|擊中]無法被[Blind\|致盲]的敵人[Evasion\|閃避] |
| [HitDamage\|Hits] ignore non-negative [ElementalDamage\|Elemental] [Resistances] of [Frozen] Enemies | [HitDamage\|擊中]無視[Frozen\|被冰凍]敵人的非負值[ElementalDamage\|元素][Resistances\|抗性] |
| [HitDamage\|Hits] ignore Enemy Monster [Physical\|Physical] Damage Reduction if you've [Block\|Blocked] in the past {0} seconds | 若你在過去 {0} 秒內[Block\|格擋]過，[HitDamage\|擊中]無視敵方怪物的[Physical\|物理]傷害減免 |
| {0}% increased [IceCrystals\|Ice Crystal] Life | [IceCrystals\|冰晶]的生命增加 {0}% |
| {0}% reduced [IceCrystals\|Ice Crystal] Life | [IceCrystals\|冰晶]的生命減少 {0}% |
| Ice Spear fires an additional [Projectile\|Projectile] | 冰矛發射 1 個額外[Projectile\|投射物] |
| Ice Spear fires {0} additional [Projectile\|Projectiles] | 冰矛發射 {0} 個額外[Projectile\|投射物] |
| Enemies in your [Presence] are [Ignite\|Ignited] as though dealt {0} Base [Fire] Damage | 處於你的[Presence\|存在範圍]之中的敵人會[Ignite\|被點燃]，等同於造成 {0} 基礎[Fire\|火焰]傷害 |
| {0}% increased [BuffEffect\|effect] of [Ignite\|Ignite] on you | 你身上的[Ignite\|點燃][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Ignite\|Ignite] on you | 你身上的[Ignite\|點燃][BuffEffect\|效果]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict | 你所施加之[Ignite\|點燃]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict | 你所施加之[Ignite\|點燃]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased Duration of [Ignite], [Shock] and [Chill] on Enemies | 敵人身上的[Ignite\|點燃]、[Shock\|感電]和[Chill\|冰緩]持續時間增加 {0}% |
| {0}% reduced Duration of [Ignite], [Shock] and [Chill] on Enemies | 敵人身上的[Ignite\|點燃]、[Shock\|感電]和[Chill\|冰緩]持續時間減少 {0}% |
| Enemies [Ignite\|Ignited] by you have {0}% to Fire [Resistances\|Resistance] | 被你[Ignite\|點燃]的敵人 {0}% 火焰[Resistances\|抗性] |
| Immune to Bleeding if Equipped Helmet has higher [Armour] than [Evasion] Rating | 若裝備的頭盔的護甲高於閃避值，免疫流血 |
| Immune to [Curse\|Curses] if you've cast Despair in the past {0} seconds | 若你在過去 {0} 秒內施放過絕望，則免疫[Curse\|詛咒] |
| Immune to [Curse\|Curses] while you have at least {0} Rage | 當你至少擁有 {0} 層盛怒時，免疫[Curse\|詛咒] |
| Immune to [Curse\|Curses] while Channelling | 引導時免疫[Curse\|詛咒] |
| Immune to Elemental Ailments while you have [ArcaneSurge\|Arcane Surge] | 當你擁有[ArcaneSurge\|秘能波動]時，免疫元素異常狀態 |
| Immune to Poison if Equipped Helmet has higher [Evasion] Rating than [Armour] | 若裝備的頭盔的閃避值高於護甲，免疫中毒 |
| Immune to [Thorns\|Thorns] damage | 對[Thorns\|荊棘]傷害免疫 |
| Deals base [Chaos] Damage equal to {0}% of your Current Mana | 造成相當於現有魔力 {0}% 的基礎[Chaos\|混沌]傷害 |
| {0}% increased [Critical\|Critical Hit] Chance per point of [Strength] or Intelligence, whichever is lower | 每 {0} 點[Strength\|力量]或智慧增加 1% [Critical\|暴擊]率，以較低者為依據 |
| [Ignite\|Ignites] enemies within {1}m radius as though dealing {0} [Fire] damage | [Ignite\|點燃] {1} 公尺內的敵人，視同造成 {0} [Fire\|火焰]傷害 |
| Enemies near your Summoned Infernal Hound take {0}% increased Fire Damage | 增加 {0}%你召喚的獄炎獵犬周圍敵人受到的火焰傷害 |
| Summoned Infernal Hound is Resummoned {0} seconds after being Killed | 召喚的獄炎獵犬遭擊殺時，{0} 秒後會重新召喚 |
| Become [Ignite\|Ignited] when you deal a [Critical\|Critical Hit], taking {0}% of your Life and [EnergyShield\|Energy Shield] as [Fire] Damage per second | 當你造成[Critical\|暴擊]時會被[Ignite\|點燃]，每秒承受等同於你生命和[EnergyShield\|能量護盾] {0}% 的[Fire\|火焰] |
| Inflict Cold Exposure on Hit if you've cast Frostbite in the past {0} seconds | 若你於過去 {0} 秒內施放凍傷，在擊中時會造成冰冷曝曬 |
| Inflict Cold [Exposure\|Exposure] on [Ignite\|Igniting] an Enemy | [Ignite\|點燃]敵人時對其造成冰冷[Exposure\|曝曬] |
| [HitDamage\|Hits] that [HeavyStun\|Heavy Stun] inflict [Exposure\|Fire Exposure] | 會造成[HeavyStun\|沉重暈眩]的[HitDamage\|擊中]也會造成[Exposure\|火焰曝曬] |
| Inflict Fire [Exposure\|Exposure] on [Shock\|Shocking] an Enemy | [Shock\|感電]敵人時對其造成火焰[Exposure\|曝曬] |
| Inflict Lightning [Exposure\|Exposure] on [Critical\|Critical Hit] | [Critical\|暴擊]時造成閃電[Exposure\|曝曬] |
| Unwithered enemies are [Withered] for {0} second when they enter your [Presence] | 未受凋零影響的敵人進入你的[Presence\|存在範圍]時，會受到[Withered\|凋零]影響，持續 {0} 秒 |
| Unwithered enemies are [Withered] for {0} seconds when they enter your [Presence] | 未受凋零影響的敵人進入你的[Presence\|存在範圍]時，會受到[Withered\|凋零]影響，持續 {0} 秒 |
| {0}% more [Attack] Damage for each Non-Instant Spell you've Cast in the past {1} seconds, up to a maximum of {2}% | 你在過去 {1} 秒內每施放一個非瞬發法術，增加 {0}% [Attack\|攻擊]傷害，最高 {2}% |
| {0}% less [Attack] Damage for each Non-Instant Spell you've Cast in the past {1} seconds | 你在過去 {1} 秒內每施放一個非瞬發法術，減少 {0}% [Attack\|攻擊]傷害 |
| You have no [Intelligence] | 你沒有智慧 |
| {0} to Level of all [Intelligence] Skills | 全部智慧技能寶石等級 {0} |
| {0}% chance to Intimidate Enemies for {1} seconds on Hit with [Attack\|Attacks] while at maximum Endurance Charges | 在最大耐力球狀態下以[Attack\|攻擊]擊中時，有 {0}% 的機率威嚇敵人，持續 {1} 秒 |
| Intimidate Enemies for {0} seconds on Hit with [Attack\|Attacks] while at maximum Endurance Charges | 在最大耐力球狀態下以[Attack\|攻擊]擊中時威嚇敵人，持續 {0} 秒 |
| {0}% increased Quantity of Items found per Chest opened [Recently] | [Recently\|近期]每開啟一個箱子，找到的物品數量增加 {0}% |
| {0}% reduced Quantity of Items found per Chest opened [Recently] | [Recently\|近期]每開啟一個箱子，找到的物品數量減少 {0}% |
| {0}% increased [JaggedGround\|Jagged Ground] Duration | [JaggedGround\|碎裂地面]持續時間增加 {0}% |
| {0}% reduced [JaggedGround\|Jagged Ground] Duration | [JaggedGround\|碎裂地面]持續時間減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [JaggedGround\|Jagged Ground] you create | 你創造之[JaggedGround\|碎裂地面]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [JaggedGround\|Jagged Ground] you create | 你創造之[JaggedGround\|碎裂地面]的[BuffMagnitude\|幅度]減少 {0}% |
| Enemies in [JaggedGround\|Jagged Ground] you create take {0}% increased Damage | 在你創造之[JaggedGround\|碎裂地面]裡的敵人受到的傷害增加 {0}% |
| Enemies in [JaggedGround\|Jagged Ground] you create take {0}% reduced Damage | 在你創造之[JaggedGround\|碎裂地面]裡的敵人受到的傷害減少 {0}% |
| Kinetic Bolt has {0}% increased [Attack] Speed | 力量穿引增加 {0}% [Attack\|攻擊]速度 |
| Kinetic Bolt has {0}% reduced [Attack] Speed | 力量穿引減少 {0}% [Attack\|攻擊]速度 |
| Kinetic Bolt has {0}% increased [Projectile\|Projectile] Speed | 力量穿引增加 {0}% [Projectile\|投射物]速度 |
| Kinetic Bolt has {0}% reduced [Projectile\|Projectile] Speed | 力量穿引減少 {0}% [Projectile\|投射物]速度 |
| Knock Back Enemies if you get a [Critical\|Critical Hit] with Projectile Damage | 若你用投射物傷害造成[Critical\|暴擊]則擊退敵人 |
| Lancing Steel fires an additional [Projectile\|Projectile] | 鋼之突刺發射 1 個額外[Projectile\|投射物] |
| Lancing Steel fires {0} additional [Projectile\|Projectiles] | 鋼之突刺發射 {0} 個額外[Projectile\|投射物] |
| {0}% increased Recovery rate of Life and [EnergyShield\|Energy Shield] | 增加 {0}% 生命和[EnergyShield\|能量護盾]恢復率 |
| {0}% reduced Recovery rate of Life and [EnergyShield\|Energy Shield] | 減少 {0}% 生命和[EnergyShield\|能量護盾]恢復率 |
| {0}% increased Recovery rate of Life and [EnergyShield\|Energy Shield] if you've stopped taking Damage Over Time [Recently] | 若你[Recently\|近期]停止承受持續傷害，增加 {0}% 生命和[EnergyShield\|能量護盾]恢復率 |
| {0}% reduced Recovery rate of Life and [EnergyShield\|Energy Shield] if you've stopped taking Damage Over Time [Recently] | 若你[Recently\|近期]停止承受持續傷害，減少 {0}% 生命和[EnergyShield\|能量護盾]恢復率 |
| {0}% increased Recovery Rate of Life and [EnergyShield\|Energy Shield] per Minion, up to {1}% | 每有一個召喚物增加 {0}% 生命和[EnergyShield\|能量護盾]恢復率，最高 {1}% |
| {0}% reduced Recovery Rate of Life and [EnergyShield\|Energy Shield] per Minion | 每有一個召喚物減少 {0}% 生命和[EnergyShield\|能量護盾]恢復率 |
| {0}% increased Recovery rate of Life and [EnergyShield\|Energy Shield] per Power Charge | 每有一個暴擊球增加 {0}% 生命和[EnergyShield\|能量護盾]恢復率 |
| {0}% reduced Recovery rate of Life and [EnergyShield\|Energy Shield] per Power Charge | 每有一個暴擊球減少 {0}% 生命和[EnergyShield\|能量護盾]恢復率 |
| {0}% increased Recovery rate of Life and [EnergyShield\|Energy Shield] while affected by Malevolence | 受惡意影響時增加 {0}% 生命和[EnergyShield\|能量護盾]恢復率 |
| {0}% reduced Recovery rate of Life and [EnergyShield\|Energy Shield] while affected by Malevolence | 受惡意影響時減少 {0}% 生命和[EnergyShield\|能量護盾]恢復率 |
| Life [Flask\|Flasks] gain {0} Charge every {1} seconds | 生命[Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| Life [Flask\|Flasks] gain {0} Charges every {1} seconds | 生命[Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| Life [Flask] Effects are not removed when [Reservation\|Unreserved] Life is Filled | 當未保留生命填滿時，生命藥劑效果不會被移除 |
| Life [Flask] Effects do not Queue | 生命藥劑效果不會列隊 |
| Life Recovery from [Flask\|Flasks] is instant | [Flask\|藥劑]的生命恢復會立即生效 |
| Life [Flask\|Flasks] used while on [LowLife\|Low Life] apply Recovery Instantly | [LowLife\|貧血狀態]下使用生命[Flask\|藥劑]會立即恢復生命 |
| Life [Flask\|Flasks] gain {0} Charges every {1} seconds if you haven't used a Life [Flask] [Recently] | 若你[Recently\|近期]沒有使用生命[Flask\|藥劑]，生命[Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| Life [Flask\|Flasks] gain a Charge when you hit an Enemy, no more than once each second | 當你擊中一名敵人時，生命[Flask\|藥劑]獲得 1 個充能，每秒只能觸發一次 |
| Life [Flask\|Flasks] gain a Charge when you hit your Marked Enemy, no more than once every {0} seconds | 當你擊中被你施加印記的敵人時，生命[Flask\|藥劑]獲得 1 個充能，每 {0} 秒只能觸發一次 |
| Life [Flask\|Flasks] gain {0} Charges when you hit your Marked Enemy, no more than once every {1} seconds | 當你擊中被你施加印記的敵人時，生命[Flask\|藥劑]獲得 {0} 個充能，每 {1} 秒只能觸發一次 |
| Gain {0} Life per Enemy Hit if you have used a Vaal Skill [Recently] | 若你[Recently\|近期]使用過瓦爾技能，每擊中一名敵人獲得 {0} 生命 |
| Lose {0} Life per Enemy Hit if you have used a Vaal Skill [Recently] | 若你[Recently\|近期]使用過瓦爾技能，每擊中一名敵人失去 {0} 生命 |
| Gain {0} Life per [Curse\|Cursed] Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名[Curse\|受詛咒]的敵人，獲得 {0} 生命 |
| Gain {0} Life on [CullingStrike\|Culling Strike] | [CullingStrike\|撲殺]時獲得 {0} 生命 |
| [LifeLeech\|Life Leech] can [Overflow\|Overflow] Maximum Life | [LifeLeech\|生命偷取]可以使最大生命[Overflow\|溢出] |
| Excess Life Recovery from [LifeLeech\|Leech] is applied to [EnergyShield\|Energy Shield] | [LifeLeech\|偷取]的多餘生命恢復會套用至[EnergyShield\|能量護盾] |
| [LifeLeech\|Leeches] {0}% of maximum Life when you Cast a [Spell\|Spell] | 當你施放一個[Spell\|法術]時，[LifeLeech\|偷取] {0}% 最大生命 |
| When you [LifeLeech\|Leech] Life from a [HitDamage\|Hit], Allies in your [Presence] also Leech the [LeechSameAmount\|same amount] of Life | 當你透過[HitDamage\|擊中][LifeLeech\|偷取]生命時，處於你[Presence\|存在範圍]中的友方也會偷取到[LeechSameAmount\|等量]生命 |
| [LifeLoss\|Lose] {0}% of Life per second if you have been Hit [Recently] | 若你近期被擊中，每秒失去 {0}% 生命 |
| {0}% increased Recovery Rate of Life, Mana and [EnergyShield\|Energy Shield] per Endurance Charge | 每有一個耐力球增加 {0}% 生命、魔力和[EnergyShield\|能量護盾]恢復率 |
| {0}% reduced Recovery Rate of Life, Mana and [EnergyShield\|Energy Shield] per Endurance Charge | 每有一個耐力球減少 {0}% 生命、魔力和[EnergyShield\|能量護盾]恢復率 |
| Life Recovery from [Flask\|Flasks] also applies to [EnergyShield\|Energy Shield] | [Flask\|藥劑]的生命恢復同時套用至[EnergyShield\|能量護盾] |
| {0}% of Life Recovery from [Flask\|Flasks] is applied to nearby Allies instead of You | [Flask\|藥劑]的 {0}% 生命恢復套用至附近的友方而不是你 |
| {0}% increased Life Recovery from [Flask\|Flasks] used when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，使用[Flask\|藥劑]增加 {0}% 生命恢復 |
| {0}% reduced Life Recovery from [Flask\|Flasks] used when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，使用[Flask\|藥劑]減少 {0}% 生命恢復 |
| {0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit [Recently] | 若你[Recently\|近期]從敵人的擊中承受火焰傷害，增加 {0}% 生命恢復率 |
| {0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit [Recently] | 若你[Recently\|近期]從敵人的擊中承受火焰傷害，減少 {0}% 生命恢復率 |
| {0}% increased Life Recovery Rate if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，增加 {0}% 生命恢復率 |
| {0}% reduced Life Recovery Rate if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，減少 {0}% 生命恢復率 |
| Regenerate {0}% of Life per second if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若你近期有暈眩敵人，每秒回復 {0}% 生命 |
| Regenerate {0} Life per second per Maximum [EnergyShield\|Energy Shield] | 每 1 點最大[EnergyShield\|能量護盾]使你每秒回復 {0} 生命 |
| Regenerate {0}% of Life per Second if you've Detonated a Mine [Recently] | 若你近期有引爆地雷，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if a Minion has Died [Recently] | 若近期有召喚物死亡，每秒回復 {0}% 生命 |
| {0}% increased Life Regeneration rate during Effect of any Life [Flask] | 在任何生命[Flask\|藥劑]效果期間，生命回復率增加 {0}% |
| {0}% reduced Life Regeneration rate during Effect of any Life [Flask] | 在任何生命[Flask\|藥劑]效果期間，生命回復率減少 {0}% |
| Regenerate {0}% of Life per second if you've Hit a [Curse\|Cursed] Enemy [Recently] | 若你近期有擊中被詛咒的敵人，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while affected by any [DamagingAilments\|Damaging Ailment] | 受到任何[DamagingAilments\|傷害型異常狀態]影響時，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you've Consumed a corpse [Recently] | 若你近期有消耗屍體，每秒回復 {0}% 生命 |
| {0}% of Life Regenerated per Second if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若過去 {1} 秒你有造成暴擊，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you have been Hit [Recently] | 若你近期被擊中每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit [Recently] | 若你近期有被火焰傷害擊中，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per Second if you've used a Life [Flask] in the past {1} seconds | 若過去 {1} 秒你有使用生命藥劑，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second per {1} Maximum [EnergyShield\|Energy Shield] | 每 {1} 能量護盾每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second during any [Flask] Effect | 任何藥劑效果持續時間，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second with at least {1} [Strength] | 若你有至少 {1} 點力量，每秒回復 {0}% 生命 |
| Regenerate {0} Life per Second while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，每秒回復 {0} 生命 |
| {0}% increased [Lightning] Damage while affected by [Herald] of Thunder | 受閃電之[Herald\|捷]影響時，[Lightning\|閃電]傷害增加 {0}% |
| {0}% reduced [Lightning] Damage while affected by [Herald] of Thunder | 受閃電之[Herald\|捷]影響時，[Lightning\|閃電]傷害減少 {0}% |
| {0}% of [Lightning] Damage taken [Recoup\|Recouped] as Life | 所承受[Lightning\|閃電]傷害的 {0}% [Recoup\|補償]為生命 |
| {0}% increased Lightning Damage with [Attack] Skills | [Attack\|攻擊]技能的閃電傷害增加 {0}% |
| {0}% reduced Lightning Damage with [Attack] Skills | [Attack\|攻擊]技能的閃電傷害減少 {0}% |
| {0}% increased [Exposure\|Lightning Exposure] Effect | [Exposure\|閃電曝曬]效果增加 {0}% |
| {0}% reduced [Exposure\|Lightning Exposure] Effect | [Exposure\|閃電曝曬]效果減少 {0}% |
| Inflict [Lightning] [Exposure] on [HitDamage\|Hit], lowering Total Lightning Resistance by {0}% | 擊中時造成閃電曝曬，使閃電抗性總值降低 {0}% |
| {0}% of [Lightning\|Lightning Damage] taken as [Fire\|Fire Damage] | {0}% 的[Lightning\|閃電傷害]承受為[Fire\|火焰傷害] |
| [Lightning\|Lightning] Resistance is unaffected by [Resistances\|Area Penalties] | [Lightning\|閃電]抗性不受[Resistances\|地區懲罰]影響 |
| [Resistances\|Lightning Resistance] does not affect [Lightning] damage taken | [Resistances\|閃電抗性]不影響承受的[Lightning\|閃電]傷害 |
| {0}% chance for [Lightning] Skills to [Chain] an additional time | [Lightning\|閃電]技能有 {0}% 機率額外[Chain\|連鎖]一次 |
| {0} to Level of all [Lightning] Skills | 所有[Lightning\|閃電]技能等級 {0} |
| Lightning Skills have {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] | 閃電技能減少 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| Lightning Skills have {0}% increased [EnemyStunThreshold\|Enemy Stun Threshold] | 閃電技能增加 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| [Link] Skills have {0}% increased [BuffEffect\|Buff Effect] | [Link\|連結]技能的[BuffEffect\|增益效果]增加 {0}% |
| [Link] Skills have {0}% reduced [BuffEffect\|Buff Effect] | [Link\|連結]技能的[BuffEffect\|增益效果]減少 {0}% |
| [Link] Skills have {0}% increased [BuffEffect\|Buff Effect] if you have Linked to a target [Recently] | 若你[Recently\|近期]連結過一個目標，[Link\|連結]技能的[BuffEffect\|增益效果]增加 {0}% |
| [Link] Skills have {0}% increased Cast Speed | [Link\|連結]技能增加 {0}% 施放速度 |
| [Link] Skills have {0}% reduced Cast Speed | [Link\|連結]技能減少 {0}% 施放速度 |
| [Link] Skills have {0}% increased Skill Effect Duration | [Link\|連結]技能增加 {0}% 技能效果持續時間 |
| [Link] Skills have {0}% reduced Skill Effect Duration | [Link\|連結]技能減少 {0}% 技能效果持續時間 |
| {0} to Level of all [Link] Skill Gems | 所有[Link\|連結]技能寶石的等級 {0} |
| {0}% increased Mana Cost of [Link] Skills | [Link\|連結]技能增加 {0}% 魔力消耗 |
| {0}% reduced Mana Cost of [Link] Skills | [Link\|連結]技能減少 {0}% 魔力消耗 |
| [Link] Skills can target Damageable [Minion\|Minions] | [Link\|連結]技能可以鎖定可傷害的[Minion\|召喚物] |
| Your [Link\|Linked] targets deal {0}% increased Damage | 你[Link\|連結]的目標增加 {0}% 造成的傷害 |
| Your [Link\|Linked] targets deal {0}% reduced Damage | 你[Link\|連結]的目標減少 {0}% 造成的傷害 |
| [Curse\|Curses] are inflicted on you instead of Linked targets | [Curse\|詛咒]會施加在你身上而不是連結的目標 |
| [Link] Skills Link to {0} additional random target | [Link\|連結]技能額外連結 {0} 個隨機目標 |
| [Link] Skills Link to {0} additional random targets | [Link\|連結]技能額外連結 {0} 個隨機目標 |
| Chain {0} additional Time | 額外連鎖 {0} 次 |
| Chain {0} additional Times | 額外連鎖 {0} 次 |
| {0}% chance to [Chain] an additional time | 有 {0}% 機率額外[Chain\|連鎖]一次 |
| Chains an additional time | 額外連鎖一次 |
| {0} to all [Attributes] per Level | 每級使所有[Attributes\|能力值] {0} |
| {0}% increased [Attributes\|Attributes] per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，[Attributes\|能力值]增加 {0}% |
| {0}% reduced [Attributes\|Attributes] per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，[Attributes\|能力值]減少 {0}% |
| All damage with this Weapon causes [Electrocute\|Electrocution] buildup | 此武器造成的所有傷害都會累積[Electrocute\|觸電] |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] with this Weapon [Contributes\|Contributes] to [Freeze] Buildup | 以此武器[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| Always deals [Critical\|Critical Hits] against [HeavyStun\|Heavy Stunned] Enemies | 必定對遭[HeavyStun\|沉重暈眩]的敵人造成[Critical\|暴擊] |
| [Freeze\|Freezes] Enemies that are on Full Life | [Freeze\|冰凍]處於滿血狀態的敵人 |
| [Maim] on [Critical\|Critical Hit] | [Critical\|暴擊]時[Maim\|癱瘓] |
| Breaks {0} [Armour] on [Critical\|Critical Hit] | [Critical\|暴擊]時破壞 {0} 點[Armour\|護甲值] |
| Breaks {0} [Armour] when you Stun an Enemy | 暈眩敵人時，破壞 {0} 點[Armour\|護甲值] |
| Apply [Fire] [Exposure] when fully breaking enemy [Armour] | 完全破壞敵人[Armour\|護甲]時，施加[Fire\|火焰][Exposure\|曝曬] |
| {0}% increased [Attack] and Cast Speed if Corrupted | 若為已汙染，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed if Corrupted | 若為已汙染，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] Damage if Corrupted | 若為已汙染，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage if Corrupted | 若為已汙染，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Speed per {1}% Quality | 每 {1}% 品質，增加 {0}% [Attack\|攻擊]速度 |
| Unblockable | 無法被格擋 |
| With a Searching Eye Jewel Socketed, [Attack\|Attacks] have {0}% chance to grant Onslaught On Kill | 鑲嵌勘查之眼珠寶時，[Attack\|攻擊]有 {0}% 機率在擊殺時賦予猛攻 |
| With a Murderous Eye Jewel Socketed, Intimidate Enemies for {0} seconds on Hit with [Attack\|Attacks] | 鑲嵌殺戮之眼珠寶時，[Attack\|攻擊]擊中時威嚇敵人，持續 {0} 秒 |
| With a Searching Eye Jewel Socketed, Maim Enemies for {0} seconds on Hit with [Attack\|Attacks] | 鑲嵌勘查之眼珠寶時，[Attack\|攻擊]擊中時癱瘓敵人，持續 {0} 秒 |
| {0}% chance to Cause Bleeding on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率造成流血 |
| Cause Bleeding on [Critical\|Critical Hit] | [Critical\|暴擊]時造成流血 |
| With a Searching Eye Jewel Socketed, Blind Enemies for {0} seconds on Hit with [Attack\|Attacks] | 鑲嵌勘查之眼珠寶時，[Attack\|攻擊]擊中時致盲敵人，持續 {0} 秒 |
| You can only Socket Emerald Jewels in this item | 你只能在這件物品上鑲嵌翡翠珠寶 |
| You can only Socket Ruby Jewels in this item | 你只能在這件物品上鑲嵌紅玉珠寶 |
| You can only Socket Sapphire Jewels in this item | 你只能在這件物品上鑲嵌藍玉珠寶 |
| {0}% chance to cause Bleeding on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率造成流血 |
| [Attack\|Attacks] with this Weapon Penetrate {0}% Chaos Resistance | 此武器的[Attack\|攻擊]穿透 {0}% 的混沌抗性 |
| {0}% increased Global [Critical\|Critical Hit] Chance if Corrupted | 若為已汙染，全域[Critical\|暴擊]率增加 {0}% |
| {0}% reduced Global [Critical\|Critical Hit] Chance if Corrupted | 若為已汙染，全域[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance per {1}% Quality | 每 {1}% 品質，增加 {0}% [Critical\|暴擊]率 |
| [Critical\|Critical] Strikes with this Weapon have [CullingStrike\|Culling Strike] | 以此武器造成的[Critical\|暴擊]打擊具有[CullingStrike\|撲殺] |
| [Crushed\|Crushes] Enemies on Hit | 擊中時[Crushed\|壓碎]敵人 |
| [CullingStrike\|Culling Strike] against [Frozen\|Frozen] Enemies | [CullingStrike\|撲殺][Frozen\|被冰凍]的敵人 |
| Hits with this Weapon have [CullingStrike\|Culling Strike] if you have dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成過[Critical\|暴擊]，此武器的擊中具有[CullingStrike\|撲殺] |
| Hits with this Weapon have [CullingStrike\|Culling Strike] against [Bleeding\|Bleeding] Enemies | 針對[Bleeding\|流血]的敵人時，此武器的擊中具有[CullingStrike\|撲殺] |
| Destroys Enemies Killed by [Critical\|Critical Hits] | 摧毀[Critical\|暴擊]所擊殺的敵人 |
| Grants {0} to [Dexterity] per {1}% Quality | 每 {1}% 品質賦予 {0} 點[Dexterity\|敏捷] |
| {0}% chance to [Curse] Enemies with Socketed Hex [Curse] Gem on Hit | 擊中時有 {0}% 的機率以插槽中的咒術[Curse\|詛咒]寶石[Curse\|詛咒]敵人 |
| [Curse] Enemies with Socketed Hex [Curse] Gem on Hit | 擊中時以插槽中的咒術[Curse\|詛咒]寶石[Curse\|詛咒]敵人 |
| Grants Level {0} Frostbolt Skill | 賦予等級 {0} 的寒冰彈技能 |
| {0}% Chance to Block [Attack] Damage for {1} seconds | 在 {1} 秒內有{0}%的幾率格擋攻擊傷害 |
| Nearby Allies have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 附近的友方 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Triggers Summon Infernal Hound when Allocated | 分配後會觸發「召喚獄炎獵犬」 |
| [Trigger] Decompose Skill on Step | 走路時會[Trigger\|觸發]分解技能 |
| [Trigger] Ember Fusillade Skill on casting a [Spell\|Spell] | 施放一個[Spell\|法術]時[Trigger\|觸發]餘燼齊射技能 |
| [Trigger] Greater Lightning Bolt Skill on [Critical\|Critical Hit] | [Critical\|暴擊]時觸發雷彈技能 |
| [Trigger] Spark Skill on killing a [Shock\|Shocked] Enemy | 擊殺[Shock\|感電]敵人時[Trigger\|觸發]電球技能 |
| [Attack\|Attacks] with this Weapon deal Double Damage | 此武器的[Attack\|攻擊]造成兩倍傷害 |
| [Attack\|Attacks] with this Weapon have {0}% chance to deal Double Damage | 此武器的[Attack\|攻擊]有 {0}% 機率造成兩倍傷害 |
| Causes Double [Stun\|Stun] Buildup | 造成雙倍[Stun\|暈眩]累積 |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second if you've dealt a [Critical\|Critical Hit] with this weapon [Recently] | 若你近期使用此武器造成暴擊，每秒回復 {0}% 能量護盾 |
| {0} to [Evasion\|Evasion] Rating and [EnergyShield\|Energy Shield] | {0} [Evasion\|閃避]值和[EnergyShield\|能量護盾] |
| Causes Enemies to Explode on [Critical] kill, for {0}% of their Life as [Physical\|Physical Damage] | 透過[Critical\|暴擊]擊殺敵人時使其爆炸，造成相當於其 {0}% 生命的[Physical\|物理傷害] |
| Gains {0} Charges per Second | 每秒獲得 {0} 充能 |
| With a Murderous Eye Jewel Socketed, [Melee] [Attack\|Attacks] grant {0} Rage on Hit, no more than once every second | 鑲嵌殺戮之眼珠寶時，[Melee\|近戰][Attack\|攻擊]擊中時賦予 {0} 層盛怒，每秒只能觸發一次 |
| With a Murderous Eye Jewel Socketed, [Melee] Hits have {0}% chance to Fortify | 鑲嵌殺戮之眼珠寶時，[Melee\|近戰]擊中有 {0}% 機率護體 |
| {0}% increased Global [Defences\|Defences] per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，全域[Defences\|防禦]增加 {0}% |
| {0}% reduced Global [Defences\|Defences] per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，全域[Defences\|防禦]減少 {0}% |
| [HitDamage\|Hits] with this Weapon can't be [Evasion\|Evaded] if you have [Block\|Blocked] [Recently] | 若你[Recently\|近期]有[Block\|格擋]過，此武器的[HitDamage\|擊中]無法[Evasion\|閃避] |
| {0}% more [BuffMagnitude\|Magnitude] of [Ignite\|Ignites] inflicted with this Weapon | 以此武器施加之[Ignite\|點燃]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Ignite\|Ignites] inflicted with this Weapon | 以此武器施加之[Ignite\|點燃]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Immune to [Curse\|Curses] if Corrupted | 若為已汙染，免疫[Curse\|詛咒] |
| [Critical\|Critical Hits] have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant | 若吞噬天地支配，[Critical\|暴擊]有 {0}% 機率造成惡之狂亂 |
| [Critical\|Critical Hits] inflict Malignant Madness if The Eater of Worlds is dominant | 若吞噬天地支配，[Critical\|暴擊]造成惡之狂亂 |
| Grants {0} to [Intelligence] per {1}% Quality | 每 {1}% 品質賦予 {0} 點[Intelligence\|智慧] |
| {0}% increased [ItemRarity\|Rarity of Items] found per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，所發現[ItemRarity\|物品稀有度]增加 {0}% |
| {0}% reduced [ItemRarity\|Rarity of Items] found per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，所發現[ItemRarity\|物品稀有度]減少 {0}% |
| With at least {0} [Strength] in Radius, Combust is Disabled | 範圍內至少有 {0} 點[Strength\|力量]時，戰燃失效 |
| Upgrades Radius to Medium | 升級範圍至中 |
| Upgrades Radius to Large | 升級範圍至大 |
| With at least {0} [Intelligence] in Radius, Fireball cannot ignite | 範圍內至少有 {0} 點[Intelligence\|智慧]時，火球無法點燃 |
| With at least {1} [Intelligence] in Radius, Fireball has {0}% chance to inflict scorch | 範圍內至少有 {1} 點[Intelligence\|智慧]時，火球 {0}% 機率造成焦灼 |
| With at least {1} [Intelligence] in Radius, Rolling Magma deals {0}% more Damage | 範圍內至少有 {1} 點[Intelligence\|智慧]時，熔岩翻騰造成 {0}% 更多傷害 |
| With at least {1} [Intelligence] in Radius, Rolling Magma deals {0}% less Damage | 範圍內至少有 {1} 點[Intelligence\|智慧]時，熔岩翻騰造成 {0}% 更少傷害 |
| With at least {1} [Intelligence] in Radius, Rolling Magma deals {0}% more Damage per Chain | 範圍內至少有 {1} 點[Intelligence\|智慧]時，熔岩翻騰每次連鎖造成 {0}% 更多傷害 |
| With at least {1} [Intelligence] in Radius, Rolling Magma deals {0}% less Damage per Chain | 範圍內至少有 {1} 點[Intelligence\|智慧]時，熔岩翻騰每次連鎖造成 {0}% 更少傷害 |
| With at least {0} [Strength] in Radius, Molten Strike Projectiles Chain on impacting ground | 範圍內至少有 {0} 點[Strength\|力量]時，熔岩之擊投射物擊中地面時連鎖 |
| With at least {1} [Strength] in Radius, Molten Strike Projectiles Chain {0} time | 範圍內至少有 {1} 點[Strength\|力量]時，熔岩之擊投射物 {0} 次連鎖 |
| With at least {1} [Strength] in Radius, Molten Strike Projectiles Chain {0} times | 範圍內至少有 {1} 點[Strength\|力量]時，熔岩之擊投射物 {0} 次連鎖 |
| With at least {1} [Strength\|Strength] in Radius, Molten Strike fires {0}% more [Projectile\|Projectiles] | 範圍內至少有 {1} 點[Strength\|力量]時，熔岩之擊發射 {0}% 更多[Projectile\|投射物] |
| With at least {1} [Strength\|Strength] in Radius, Molten Strike fires {0}% less [Projectile\|Projectiles] | 範圍內至少有 {1} 點[Strength\|力量]時，熔岩之擊發射 {0}% 更少[Projectile\|投射物] |
| {0}% increased Effect of Notable Passive Skills in Radius | 增加 {0}%範圍內核心天賦的效果 |
| {0}% reduced Effect of Notable Passive Skills in Radius | 減少 {0}%範圍內核心天賦的效果 |
| Notable Passive Skills in Radius also grant {0}% increased [Projectile\|Projectile] Speed | 範圍內核心天賦也會賦予[Projectile\|投射物]速度增加 {0}% |
| Notable Passive Skills in Radius also grant {0}% reduced [Projectile\|Projectile] Speed | 範圍內核心天賦也會賦予[Projectile\|投射物]速度減少 {0}% |
| Notable Passive Skills in Radius also grant {0}% increased Area of Effect | 增加 {0}%範圍內核心天賦也會賦予效果範圍 |
| Notable Passive Skills in Radius also grant {0}% reduced Area of Effect | 減少 {0}%範圍內核心天賦也會賦予效果範圍 |
| Notable Passive Skills in Radius also grant {0}% increased [Curse] Effect | 範圍內核心天賦也會賦予[Curse\|詛咒]效果增加 {0}% |
| Notable Passive Skills in Radius also grant {0}% reduced [Curse] Effect | 範圍內核心天賦也會賦予[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Effect of [SmallPassive\|Small Passive] Skills in Radius | 範圍內[SmallPassive\|小型天賦]的效果增加 {0}% |
| {0}% reduced Effect of [SmallPassive\|Small Passive] Skills in Radius | 範圍內[SmallPassive\|小型天賦]的效果減少 {0}% |
| [SmallPassive\|Small Passive] Skills in Radius also grant {0}% increased [Evasion] Rating | 範圍內[SmallPassive\|小型天賦]也會賦予[Evasion\|閃避]值增加 {0}% |
| [SmallPassive\|Small Passive] Skills in Radius also grant {0}% reduced [Evasion] Rating | 範圍內[SmallPassive\|小型天賦]也會賦予[Evasion\|閃避]值減少 {0}% |
| [SmallPassive\|Small Passive] Skills in Radius also grant {0}% increased maximum [EnergyShield\|Energy Shield] | 範圍內[SmallPassive\|小型天賦]也會賦予最大[EnergyShield\|能量護盾]增加 {0}% |
| [SmallPassive\|Small Passive] Skills in Radius also grant {0}% reduced maximum [EnergyShield\|Energy Shield] | 範圍內[SmallPassive\|小型天賦]也會賦予最大[EnergyShield\|能量護盾]減少 {0}% |
| [SmallPassive\|Small Passive] Skills in Radius also grant {0}% increased [Armour] | 範圍內[SmallPassive\|小型天賦]也會賦予[Armour\|護甲]增加 {0}% |
| [SmallPassive\|Small Passive] Skills in Radius also grant {0}% reduced [Armour] | 範圍內[SmallPassive\|小型天賦]也會賦予[Armour\|護甲]減少 {0}% |
| Left ring slot: [Projectile\|Projectiles] from [Spell\|Spells] cannot [Chain] | 左手戒指欄位：[Spell\|法術]的[Projectile\|投射物]無法[Chain\|連鎖] |
| Left ring slot: [Projectile\|Projectiles] from [Spell\|Spells] [Fork] | 左手戒指欄位：[Spell\|法術]的[Projectile\|投射物]會[Fork\|分岔] |
| Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex [Curse] instead | 左手戒指欄位：你的冰緩探測機獸的光環改為套用至鑲嵌的咒術[Curse\|詛咒] |
| {0}% increased maximum [EnergyShield\|Energy Shield] if Corrupted | 若為已汙染，增加 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% reduced maximum [EnergyShield\|Energy Shield] if Corrupted | 若為已汙染，減少 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% increased Maximum Life per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，增加 {0}% 最大生命 |
| {0}% reduced Maximum Life per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，減少 {0}% 最大生命 |
| {0}% increased Maximum Mana per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，增加 {0}% 最大魔力 |
| {0}% reduced Maximum Mana per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，減少 {0}% 最大魔力 |
| Maximum [Quality] is {0}% | 最大[Quality\|品質]為 {0}% |
| [Critical\|Critical Hits] do not deal extra Damage | [Critical\|暴擊]不會造成額外傷害 |
| No Chance to Deflect | 無偏斜機率 |
| {0}% chance to Cause Poison on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率造成中毒 |
| Cause Poison on [Critical\|Critical Hit] | [Critical\|暴擊]時造成中毒 |
| {0}% increased [Projectile\|Projectile] Speed when thrown | 擲出的[Projectile\|投射物]速度增加 {0}% |
| {0}% reduced [Projectile\|Projectile] Speed when thrown | 擲出的[Projectile\|投射物]速度減少 {0}% |
| {0}% increased Reload Speed | 增加 {0}%裝填速度 |
| {0}% reduced Reload Speed | 減少 {0}%裝填速度 |
| [StatConversion\|Convert] {0}% of Requirements to [Dexterity\|Dexterity] | {0}% 需求[StatConversion\|轉換]為[Dexterity\|敏捷] |
| [StatConversion\|Convert] {0}% of Requirements to [Intelligence\|Intelligence] | {0}% 需求[StatConversion\|轉換]為[Intelligence\|智慧] |
| [StatConversion\|Convert] {0}% of Requirements to [Strength\|Strength] | {0}% 需求[StatConversion\|轉換]為[Strength\|力量] |
| {0}% to all [Resistances\|Elemental Resistances] per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，所有[Resistances\|元素抗性] {0}% |
| Right ring slot: [Projectile\|Projectiles] from [Spell\|Spells] [Chain] {0} times | 右手戒指欄位：[Spell\|法術]的[Projectile\|投射物] {0} 次[Chain\|連鎖] |
| Right ring slot: [Projectile\|Projectiles] from [Spell\|Spells] cannot [Fork] | 右手戒指欄位：[Spell\|法術]的[Projectile\|投射物]無法[Fork\|分岔] |
| Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex [Curse] instead | 右手戒指欄位：你的感電探測機獸的光環改為套用至鑲嵌的咒術[Curse\|詛咒] |
| Double [StunThreshold\|Stun Threshold] while Shield is Raised | 舉起盾牌時，[StunThreshold\|暈眩門檻]加倍 |
| {0}% increased effect of Socketed [SoulCore\|Soul Cores] | 插槽中的[SoulCore\|靈魂核心]效果增加 {0}% |
| {0}% reduced effect of Socketed [SoulCore\|Soul Cores] | 插槽中的[SoulCore\|靈魂核心]效果減少 {0}% |
| With a Hypnotic Eye Jewel Socketed, gain [ArcaneSurgeDuration\|Arcane Surge] on Hit with Spells | 鑲嵌催眠之眼珠寶時，以法術擊中時獲得[ArcaneSurgeDuration\|秘能波動] |
| {0} to [Spirit\|Spirit] per Socketed [Rune\|Rune] or [SoulCore\|Soul Core] | 每有一個鑲嵌的[Rune\|符文]或[SoulCore\|靈魂核心]，[Spirit\|精魂] {0} |
| Grants {0} to [Strength] per {1}% Quality | 每 {1}% 品質賦予 {0} 點[Strength\|力量] |
| Excess Life Recovery added as [Guard] for {0} seconds | 多餘生命恢復會附加為[Guard\|守護]，持續 {0} 秒 |
| Every {1} seconds during Effect, deal {0}% of Mana spent in those seconds as [Chaos\|Chaos Damage] to Enemies within {2} metres | 在效果期間內每 {1} 秒，對 {2} 公尺內的敵人造成相當於在該秒數內所消耗魔力 {0}% 的[Chaos\|混沌傷害] |
| Recover all Mana when Used | 使用後恢復所有魔力 |
| Deals {0}% of current Mana as [Chaos\|Chaos Damage] to you when Effect ends | 效果結束時，對你造成相當於當前魔力 {0}% 的[Chaos\|混沌傷害] |
| {0} to Accuracy Rating per {1} [Dexterity] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Dexterity\|敏捷]，{0} 命中值 |
| With at least {1} [Intelligence] in Radius, Blight inflicts Withered for {0} seconds | 範圍內至少有 {1} 點[Intelligence\|智慧]時，萎滅造成凋零，持續 {0} 秒 |
| With at least {0} [Intelligence] in Radius, Blight inflicts Withered for {1} seconds | 範圍內至少有 {0} 點[Intelligence\|智慧]時，萎滅造成凋零，持續 {1} 秒 |
| With at least {1} [Intelligence] in Radius, Blight has {0}% increased Cast Speed | 範圍內至少有 {1} 點[Intelligence\|智慧]時，萎滅增加 {0}% 施放速度 |
| With at least {1} [Intelligence] in Radius, Blight has {0}% reduced Cast Speed | 範圍內至少有 {1} 點[Intelligence\|智慧]時，萎滅減少 {0}% 施放速度 |
| With at least {1} [Intelligence] in Radius, Blight has {0}% increased Hinder Duration | 範圍內至少有 {1} 點[Intelligence\|智慧]時，萎滅增加 {0}% 阻礙持續時間 |
| With at least {1} [Intelligence] in Radius, Blight has {0}% increased Area of Effect after {2} second of Channelling | 範圍內至少有 {1} 點[Intelligence\|智慧]時，引導 {2} 秒後萎滅增加 {0}% 效果範圍 |
| With at least {1} [Dexterity] in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，腐化箭矢擊中腐蝕地面上的敵人時有 {0}% 機率造成中毒 |
| With at least {1} [Dexterity] in Radius, Caustic Arrow deals {0}% increased Damage over Time | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，腐化箭矢增加 {0}% 造成的持續傷害 |
| With at least {1} [Dexterity] in Radius, Caustic Arrow deals {0}% reduced Damage over Time | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，腐化箭矢減少 {0}% 造成的持續傷害 |
| With at least {1} [Dexterity] in Radius, Caustic Arrow deals {0}% increased Damage with Hits | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，腐化箭矢增加 {0}% 造成的擊中傷害 |
| With at least {1} [Dexterity] in Radius, Caustic Arrow deals {0}% reduced Damage with Hits | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，腐化箭矢減少 {0}% 造成的擊中傷害 |
| Cold Resistance and Lightning Resistance in Radius are Transformed to increased [Melee] Damage | 範圍內的冰冷抗性和閃電抗性轉化為增加[Melee\|近戰]傷害 |
| With at least {0} [Intelligence] in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area | 範圍內至少有 {0} 點[Intelligence\|智慧]時，當敵人死於霜暴的範圍內時，賦予暴擊球而不是狂怒球 |
| With at least {0} [Intelligence] in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges | 範圍內至少有 {0} 點[Intelligence\|智慧]時，霜暴的冷卻時間可以被暴擊球無視，而不是狂怒球 |
| With at least {1} [Intelligence] in Radius, Discharge has {0}% more Area of Effect | 範圍內至少有 {1} 點[Intelligence\|智慧]時，解放有 {0}% 更多效果範圍 |
| With at least {1} [Intelligence] in Radius, Discharge has {0}% less Area of Effect | 範圍內至少有 {1} 點[Intelligence\|智慧]時，解放有 {0}% 更少效果範圍 |
| With at least {1} [Intelligence] in Radius, Discharge Cooldown is {0} ms | 範圍內至少有 {1} 點[Intelligence\|智慧]時，解放的冷卻時間為 {0} 毫秒 |
| With at least {1} [Intelligence] in Radius, Discharge deals {0}% more Damage | 範圍內至少有 {1} 點[Intelligence\|智慧]時，解放造成 {0}% 更多傷害 |
| With at least {1} [Intelligence] in Radius, Discharge deals {0}% less Damage | 範圍內至少有 {1} 點[Intelligence\|智慧]時，解放造成 {0}% 更少傷害 |
| {0}% to Damage over Time Multiplier per {1} [Intelligence] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Intelligence\|智慧]，{0}% 持續傷害加成 |
| With at least {1} [Dexterity] in Radius, Dual Strike has {0}% increased | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，使用劍時雙持打擊 |
| With at least {1} [Dexterity] in Radius, Dual Strike has {0}% reduced | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，使用劍時雙持打擊 |
| With at least {1} [Dexterity] in Radius, Dual Strike has {0}% increased Attack | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，使用爪時雙持打擊 |
| With at least {1} [Dexterity] in Radius, Dual Strike has {0}% reduced Attack | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，使用爪時雙持打擊 |
| With at least {0} [Dexterity] in Radius, Dual Strike Hits Intimidate Enemies for | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，使用斧時雙持打擊的擊中 |
| With at least {1} [Dexterity] in Radius, Dual Strike has a {0}% chance | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，雙持打擊有 {0}% 的機率 |
| With at least {0} [Dexterity] in Radius, Dual Strike deals Splash Damage | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，使用錘時雙持打擊對周圍的目標 |
| With at least {0} [Dexterity] in Radius, Dual Strike deals Off-Hand Splash Damage | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，雙持打擊對周圍的目標 |
| With {0} total [Strength] and [Intelligence] in Radius, Prismatic Skills deal {1}% less Cold Damage | 範圍內共計有 {0} 點[Strength\|力量]和[Intelligence\|智慧]時，三相技能造成 {1}% 更少冰冷傷害 |
| With {0} total [Intelligence] and [Dexterity] in Radius, Prismatic Skills deal {1}% less Fire Damage | 範圍內共計有 {0} 點[Intelligence\|智慧]和[Dexterity\|敏捷]時，三相技能造成 {1}% 更少火焰傷害 |
| With {0} total [Dexterity] and [Strength] in Radius, Prismatic Skills deal {1}% less Lightning Damage | 範圍內共計有 {0} 點[Dexterity\|敏捷]和[Strength\|力量]時，三相技能造成 {1}% 更少閃電傷害 |
| With {0} total [Strength] and [Intelligence] in Radius, Prismatic Skills cannot choose Cold | 範圍內共計有 {0} 點[Strength\|力量]和[Intelligence\|智慧]時，三相技能無法選擇冰冷 |
| With {0} total [Intelligence] and [Dexterity] in Radius, Prismatic Skills cannot choose Fire | 範圍內共計有 {0} 點[Intelligence\|智慧]和[Dexterity\|敏捷]時，三相技能無法選擇火焰 |
| With {0} total [Dexterity] and [Strength] in Radius, Prismatic Skills cannot choose Lightning | 範圍內共計有 {0} 點[Dexterity\|敏捷]和[Strength\|力量]時，三相技能無法選擇閃電 |
| Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile [Attack] Damage | 範圍內的火焰抗性和閃電抗性轉化為增加投射物[Attack\|攻擊]傷害 |
| also grant Chance to Block [Attack] Damage at {0}% of its value | 也會賦予其數值 {0}% 的[Attack\|攻擊]傷害格擋率 |
| With at least {0} [Dexterity] in Radius, Fire Trap throws up to {1} additional Trap | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，火焰陷阱最多丟出 {1} 個額外陷阱 |
| With at least {1} [Dexterity] in Radius, Fire Trap throws up to {0} additional Traps | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，火焰陷阱最多丟出 {0} 個額外陷阱 |
| With at least {0} [Dexterity] in Radius, [Melee] Damage | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，冰霜之刃造成的 |
| With at least {1} [Dexterity] in Radius, Frost Blades has {0}% increased [Projectile\|Projectile] Speed | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，冰霜之刃增加 {0}% [Projectile\|投射物]速度 |
| With at least {1} [Dexterity] in Radius, Frost Blades has {0}% reduced [Projectile\|Projectile] Speed | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，冰霜之刃減少 {0}% [Projectile\|投射物]速度 |
| With at least {0} [Intelligence\|Intelligence] in Radius, Frostbolt fires an additional [Projectile\|Projectile] | 範圍內至少有 {0} 點[Intelligence\|智慧]時，寒冰彈會發射 1 個額外的[Projectile\|投射物] |
| With at least {1} [Intelligence\|Intelligence] in Radius, Frostbolt fires {0} additional P[Projectile\|Projectiles] | 範圍內至少有 {1} 點[Intelligence\|智慧]時，寒冰彈會發射 {0} 個額外的[Projectile\|投射物] |
| With {0} [Intelligence] in Radius, Glacial Cascade has an additional Burst | 範圍內至少有 {0} 點[Intelligence\|智慧]時，冰川之刺額外爆發 1 次 |
| With {1} [Intelligence] in Radius, Glacial Cascade has {0} additional Bursts | 範圍內至少有 {1} 點[Intelligence\|智慧]時，冰川之刺額外爆發 {0} 次 |
| With at least {0} [Dexterity] in Radius, Ice Shot Pierces an additional Target | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，冰霜射擊額外穿透 1 個目標 |
| With at least {1} [Dexterity] in Radius, Ice Shot Pierces {0} additional Targets | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，冰霜射擊額外穿透 {0} 個目標 |
| With at least {1} [Dexterity] in Radius, Ice Shot has {0}% increased Area of Effect | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，冰霜射擊的效果範圍增加 {0}% |
| {0}% increased Life Recovery Rate per {1} [Strength] on Allocated Passives in Radius | 範圍內已分配天賦每有 {1} 點[Strength\|力量]，增加 {0}% 生命恢復率 |
| {0}% reduced Life Recovery Rate per {1} [Strength] on Allocated Passives in Radius | 範圍內已分配天賦每有 {1} 點[Strength\|力量]，減少 {0}% 生命恢復率 |
| {0}% increased Life Recovery Rate per {1} [Strength] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Strength\|力量]，增加 {0}% 生命恢復率 |
| {0}% reduced Life Recovery Rate per {1} [Strength] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Strength\|力量]，減少 {0}% 生命恢復率 |
| With at least {1} [Intelligence] in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit | 範圍內至少有 {1} 點[Intelligence\|智慧]時，電能釋放的每次重複每擊中一個敵人增加 {0}% 效果範圍 |
| With at least {0} [Intelligence\|Intelligence] in Radius, Rolling Magma fires an additional [Projectile\|Projectile] | 範圍內至少有 {0} 點[Intelligence\|智慧]時，熔岩翻騰會發射 1 個額外的[Projectile\|投射物] |
| With at least {1} [Intelligence\|Intelligence] in Radius, Rolling Magma fires {0} additional [Projectile\|Projectiles] | 範圍內至少有 {1} 點[Intelligence\|智慧]時，熔岩翻騰會發射 {0} 個額外的[Projectile\|投射物] |
| With at least {0} [Intelligence] in Radius, Rolling Magma | 範圍內至少有 {0} 點[Intelligence\|智慧]時，熔岩翻騰每次連鎖 |
| {0}% increased Mana Recovery Rate per {1} [Intelligence] on Allocated Passives in Radius | 範圍內已分配天賦每有 {1} 點[Intelligence\|智慧]，增加 {0}% 魔力恢復率 |
| {0}% reduced Mana Recovery Rate per {1} [Intelligence] on Allocated Passives in Radius | 範圍內已分配天賦每有 {1} 點[Intelligence\|智慧]，減少 {0}% 魔力恢復率 |
| {0}% increased Mana Recovery Rate per {1} [Intelligence] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Intelligence\|智慧]，增加 {0}% 魔力恢復率 |
| {0}% reduced Mana Recovery Rate per {1} [Intelligence] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Intelligence\|智慧]，減少 {0}% 魔力恢復率 |
| With at least {0} [Strength\|Strength] in Radius, Molten Strike fires an additional [Projectile\|Projectile] | 範圍內至少有 {0} 點[Strength\|力量]時，熔岩之擊發射 1 個額外[Projectile\|投射物] |
| With at least {1} [Strength\|Strength] in Radius, Molten Strike fires {0} additional [Projectile\|Projectiles] | 範圍內至少有 {1} 點[Strength\|力量]時，熔岩之擊發射 {0} 個額外[Projectile\|投射物] |
| With at least {1} [Strength] in Radius, Molten Strike has {0}% increased Area of Effect | 範圍內至少有 {1} 點[Strength\|力量]時，熔岩之擊增加 {0}% 效果範圍 |
| {0}% increased Movement Speed per {1} [Dexterity] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Dexterity\|敏捷]，移動速度增加 {0}% |
| {0}% reduced Movement Speed per {1} [Dexterity] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Dexterity\|敏捷]，移動速度減少 {0}% |
| With at least {1} [Dexterity] in Radius, Galvanic Arrow deals {0}% increased Area Damage | 範圍內有至少 {1} 點[Dexterity\|敏捷]時，電流箭矢增加 {0}% 造成的範圍傷害 |
| With at least {1} [Dexterity] in Radius, Galvanic Arrow deals {0}% reduced Area Damage | 範圍內有至少 {1} 點[Dexterity\|敏捷]時，電流箭矢減少 {0}% 造成的範圍傷害 |
| Passive Skills in Radius also grant: {0}% increased Unarmed [Attack] Speed with [Melee] Skills | 範圍內的天賦也會賦予：[Melee\|近戰]技能增加 {0}% 空手[Attack\|攻擊]速度 |
| Passive Skills in Radius also grant: {0}% reduced Unarmed [Attack] Speed with [Melee] Skills | 範圍內的天賦也會賦予：[Melee\|近戰]技能減少 {0}% 空手[Attack\|攻擊]速度 |
| With at least {0} [Intelligence\|Intelligence] in Radius, Spark fires an additional [Projectile\|Projectile] | 範圍內至少有 {0} 點[Intelligence\|智慧]時，電球會發射 1 個額外的[Projectile\|投射物] |
| With at least {1} [Intelligence\|Intelligence] in Radius, Spark fires {0} additional [Projectile\|Projectiles] | 範圍內至少有 {1} 點[Intelligence\|智慧]時，電球會發射 {0} 個額外的[Projectile\|投射物] |
| With at least {0} [Intelligence\|Intelligence] in Radius, Spark fires [Projectile\|Projectiles] in a circle | 範圍內至少有 {0} 點[Intelligence\|智慧]時，電球以環型發射[Projectile\|投射物] |
| With {1} total [Dexterity] and [Strength] in Radius, Spectral Shield Throw Chains {0} times | 範圍內共計有 {1} 點[Dexterity\|敏捷]和[Strength\|力量]時，盾靈投擲 {0} 次連鎖 |
| With {1} total [Dexterity\|Dexterity] and [Strength\|Strength] in Radius, Spectral Shield Throw fires {0}% more Shard [Projectile\|Projectiles] | 範圍內共計有 {1} 點[Dexterity\|敏捷]和[Strength\|力量]時，盾靈投擲發射 {0}% 更多碎片[Projectile\|投射物] |
| With {1} total [Dexterity\|Dexterity] and [Strength\|Strength] in Radius, Spectral Shield Throw fires {0}% less Shard [Projectile\|Projectiles] | 範圍內共計有 {1} 點[Dexterity\|敏捷]和[Strength\|力量]時，盾靈投擲發射 {0}% 更少碎片[Projectile\|投射物] |
| With at least {1} [Dexterity] in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw | 範圍內有至少 {1} 點[Dexterity\|敏捷]時，靈體投擲擊中時有 {0}% 的機率給予瓦爾．靈體投擲一個瓦爾靈魂 |
| With at least {1} [Intelligence] in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for {2} seconds on Kill | 範圍內至少有 {1} 點[Intelligence\|智慧]時，喚醒幽魂擊殺時有 {0}% 的機率獲得噬魂者，持續 {2} 秒 |
| With at least {0} [Dexterity\|Dexterity] in Radius, Split Arrow fires [Projectile\|Projectiles] in Parallel | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，分裂箭矢以平行發射[Projectile\|投射物] |
| With at least {0} [Intelligence] in Radius, Raised | 範圍內至少有 {0} 點[Intelligence\|智慧]時，再生 |
| Zombies' Slam [Attack] has {0}% increased Cooldown Recovery Rate | 腐屍的重擊[Attack\|攻擊]增加 {0}% 冷卻時間恢復率 |
| With at least {0} [Intelligence] in Radius, Raised Zombies' Slam | 範圍內至少有 {0} 點[Intelligence\|智慧]時，再生腐屍的重擊 |
| Has no [Accuracy\|Accuracy] Penalty from Range | 遠程無[Accuracy\|命中]懲罰 |
| [Critical\|Critical Hit] Chance is {0}% for Hits with this Weapon | 此武器的擊中[Critical\|暴擊]率為 {0}% |
| Causes [Daze\|Daze] buildup equal to {0}% of Damage dealt | 造成相當於 {0}% 傷害量的[Daze\|目眩]累積 |
| Lose {0}% of Infernal Flame on reaching maximum Infernal Flame | 達到煉獄之炎上限時，失去 {0}% 煉獄之炎 |
| Lose all Infernal Flame on reaching maximum Infernal Flame | 達到煉獄之炎上限時，失去所有煉獄之炎 |
| {0}% of Life Loss from [HitDamage\|Hits] is prevented, then that much Life is lost over {1} seconds instead | 避免承受[HitDamage\|擊中]傷害的 {0}% 生命損失，改為在 {1} 秒內逐漸被扣除 |
| {0}% of Infernal Flame lost per second if none was gained in the past {1} seconds | 如果你在過去 {1} 秒內未獲得赤獄烈炎，每秒失去 {0}% 赤獄烈炎 |
| Lose all [Rage\|Rage] on reaching Maximum [Rage] | 達到最大[Rage\|盛怒]時失去所有[Rage\|盛怒] |
| Lose all [Tailwind] when [HitDamage\|Hit] | 遭[HitDamage\|擊中]時，失去所有[Tailwind\|流順之風] |
| Lose {0}% of [EnergyShield\|Energy Shield] when you deal a [Critical\|Critical Hit] | 當你造成暴擊時失去 {0}% 能量護盾 |
| [LifeLoss\|Lose] {0}% of Life and [EnergyShield\|Energy Shield] when you use a Chaos Skill | 當你使用混沌技能時，失去 {0}% 生命和能量護盾 |
| [LifeLoss\|Lose] {0}% of Life when you deal a [Critical\|Critical Hit] | 當你造成暴擊時失去 {0}% 生命 |
| Lose {0}% of Mana when you use an [Attack] Skill | 當你使用攻擊技能時，失去 {0}% 魔力 |
| Lose a Power Charge each second if you have not Detonated Mines [Recently] | 若你[Recently\|近期]沒有引爆地雷，每秒失去 1 個暴擊球 |
| Lose {0} Life when you use a Skill | 使用一個技能時，失去 {0} 生命 |
| You count as on [LowLife\|Low Life] while at {0}% of maximum Life or below | 你最大生命低於 {0}% 時，視為貧血 |
| {0}% increased [Stun\|Stun Buildup] with [Mace\|Maces] | 使用[Mace\|錘]時，[Stun\|暈眩累積]增加 {0}% |
| {0}% reduced [Stun\|Stun Buildup] with [Mace\|Maces] | 使用[Mace\|錘]時，[Stun\|暈眩累積]減少 {0}% |
| {0}% chance to [Aftershock\|Aftershock] for [Slam\|Slam] Skills you use with [Mace\|Maces] | 使用 [Mace\|錘]施展[Slam\|重擊]技能時，有 {0}% 機率觸發[Aftershock\|餘震] |
| {0}% chance to [Aftershock\|Aftershock] for [Strike\|Strike] Skills you use with [Mace\|Maces] | 使用 [Mace\|錘]施展[Strike\|打擊]技能時，有 {0}% 機率觸發[Aftershock\|餘震] |
| Rolling Magma fires an additional [Projectile\|Projectile] | 熔岩翻騰發射 1 個額外[Projectile\|投射物] |
| Rolling Magma fires {0} additional [Projectile\|Projectiles] | 熔岩翻騰發射 {0} 個額外[Projectile\|投射物] |
| {0}% chance to [Maim] Enemies on [Critical\|Critical Hit] with [Attack\|Attacks] | [Attack\|攻擊][Critical\|暴擊]時有 {0}% 機率[Maim\|癱瘓]敵人 |
| [Attack\|Attacks] have {0}% chance to [Maim\|Maim] on [HitDamage\|Hit] | [Attack\|攻擊][HitDamage\|擊中]時有 {0}% 機率造成[Maim\|癱瘓] |
| [Attack\|Attacks] always [Maim\|Maim] on [HitDamage\|Hit] | [Attack\|攻擊][HitDamage\|擊中]時必定造成[Maim\|癱瘓] |
| {0}% increased Main Hand [Attack] Damage while wielding two different Weapon Types | 使用兩種不同武器類型時，增加 {0}% 主手[Attack\|攻擊]傷害 |
| {0}% reduced Main Hand [Attack] Damage while wielding two different Weapon Types | 使用兩種不同武器類型時，減少 {0}% 主手[Attack\|攻擊]傷害 |
| Gain {0} Life per Enemy Hit with Main Hand Claw [Attack\|Attacks] | 主手爪[Attack\|攻擊]每擊中一名敵人，獲得 {0} 生命 |
| Lose {0} Life per Enemy Hit with Main Hand Claw [Attack\|Attacks] | 主手爪[Attack\|攻擊]每擊中一名敵人，失去 {0} 生命 |
| {0}% increased [Attack] Damage with Main Hand while Dual Wielding | 雙持時，主手[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage with Main Hand while Dual Wielding | 雙持時，主手[Attack\|攻擊]傷害減少 {0}% |
| Mana [Flask] Effects are not removed when Unreserved Mana is Filled\Mana [Flask] Effects do not Queue | 未占用的魔力已滿時，魔力[Flask\|藥劑]效果不會移除\魔力[Flask\|藥劑]效果不用依序等待生效 |
| Mana [Flask\|Flasks] used while on [LowMana\|Low Mana] apply Recovery Instantly | [LowMana\|貧魔狀態]下使用魔力[Flask\|藥劑]會立即恢復 |
| Mana [Flask\|Flasks] gain {0} Charge every {1} seconds | 魔力[Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| Mana [Flask\|Flasks] gain {0} Charges every {1} seconds | 魔力[Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| Gain {0} Mana per Enemy Hit with [Attack\|Attacks] if you've used a Mana [Flask] in the past {1} seconds | 若你在過去 {1} 秒內使用過魔力[Flask\|藥劑]，[Attack\|攻擊]每擊中一個敵人獲得 {0} 魔力 |
| Gain {0} Mana per [Curse\|Cursed] Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名[Curse\|受詛咒]的敵人，獲得 {0} 魔力 |
| Lose {0} Mana per [Curse\|Cursed] Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名[Curse\|受詛咒]的敵人，失去 {0} 魔力 |
| Gain {0} Mana on [CullingStrike\|Culling Strike] | [CullingStrike\|撲殺]時獲得 {0} 魔力 |
| Gain {0} Mana per [Curse\|Cursed] Enemy Hit with Spells | 法術每擊中一名[Curse\|受詛咒]的敵人，獲得 {0} 魔力 |
| Lose {0} Mana per [Curse\|Cursed] Enemy Hit with Spells | 法術每擊中一名[Curse\|受詛咒]的敵人，失去 {0} 魔力 |
| [ManaLeech\|Mana Leech] effects also Recover [EnergyShield\|Energy Shield] | [ManaLeech\|魔力偷取]的效果也會恢復[EnergyShield\|能量護盾] |
| Gain {0}% of Maximum Mana as Extra Maximum [EnergyShield\|Energy Shield] while you have at least {1} Devotion | 當你至少有 {1} 個奉獻，獲得 {0}% 最大魔力的額外最大能量護盾 |
| {0}% increased Mana Recovery Rate during Effect of any Mana [Flask] | 任何魔力[Flask\|藥劑]生效期間，增加 {0}% 魔力恢復率 |
| {0}% reduced Mana Recovery Rate during Effect of any Mana [Flask] | 任何魔力[Flask\|藥劑]生效期間，減少 {0}% 魔力恢復率 |
| {0}% increased Mana Recovery Rate if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，增加 {0}% 魔力恢復率 |
| {0}% reduced Mana Recovery Rate if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，減少 {0}% 魔力恢復率 |
| {0}% increased Mana Regeneration Rate while not on [LowMana\|Low Mana] | 非處於[LowMana\|貧魔狀態]時，魔力回復率增加 {0}% |
| {0}% reduced Mana Regeneration Rate while not on [LowMana\|Low Mana] | 非處於[LowMana\|貧魔狀態]時，魔力回復率減少 {0}% |
| Regenerate {0} Mana per second if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，每秒回復 {0} 魔力 |
| Regenerate {0} Mana per second if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，每秒回復 {0} 魔力 |
| Regenerate {0}% of Mana per second if you've Hit an Enemy [Recently] | 若你近期有擊中敵人，每秒回復 {0}% 的魔力 |
| Regenerate {0}% of Mana per second if you've inflicted Exposure [Recently] | 若你近期有造成曝曬，每秒回復 {0}% 魔力 |
| {0}% increased Mana Regeneration Rate if you have [Freeze\|Frozen] an Enemy [Recently] | 若你[Recently\|近期][Freeze\|冰凍]過敵人，增加 {0}% 魔力回復率 |
| {0}% reduced Mana Regeneration Rate if you have [Freeze\|Frozen] an Enemy [Recently] | 若你[Recently\|近期][Freeze\|冰凍]過敵人，減少 {0}% 魔力回復率 |
| {0}% increased Mana Regeneration Rate if you have [Shock\|Shocked] an Enemy [Recently] | 若你[Recently\|近期][Shock\|感電]過敵人，增加 {0}% 魔力回復率 |
| {0}% reduced Mana Regeneration Rate if you have [Shock\|Shocked] an Enemy [Recently] | 若你[Recently\|近期][Shock\|感電]過敵人，減少 {0}% 魔力回復率 |
| {0}% increased Mana Regeneration Rate if you've Hit a [Curse\|Cursed] Enemy [Recently] | 若你[Recently\|近期]擊中過[Curse\|受詛咒]的敵人，增加 {0}% 魔力回復率 |
| {0}% reduced Mana Regeneration Rate if you've Hit a [Curse\|Cursed] Enemy [Recently] | 若你[Recently\|近期]擊中過[Curse\|受詛咒]的敵人，減少 {0}% 魔力回復率 |
| {0}% reduced Mana Reservation Efficiency of Skills per {1} total [Attributes] | 每共計 {1} 點[Attributes\|能力值]，技能減少 {0}% 魔力保留效率 |
| {0}% increased Mana Reservation Efficiency of Skills per {1} total [Attributes] | 每共計 {1} 點[Attributes\|能力值]，技能增加 {0}% 魔力保留效率 |
| {0}% increased Reservation of Skills per {1} total [Attributes] | 每共計 {1} 點[Attributes\|能力值]，技能增加 {0}% 保留 |
| {0}% reduced Reservation of Skills per {1} total [Attributes] | 每共計 {1} 點[Attributes\|能力值]，技能減少 {0}% 保留 |
| {0}% increased Reservation of [Curse] Aura Skills | [Curse\|詛咒]光環技能增加 {0}% 保留 |
| {0}% reduced Reservation of [Curse] Aura Skills | [Curse\|詛咒]光環技能減少 {0}% 保留 |
| {0}% increased [Intelligence] gained from Immortal Syndicate targets | 增加 {0}% 永生密教目標事件獲取的[Intelligence\|智慧] |
| {0}% reduced [Intelligence] gained from Immortal Syndicate targets | 減少 {0}% 永生密教目標事件獲取的[Intelligence\|智慧] |
| Slaying Enemies has a {0}% increased chance to spawn [CoalescedCorruption\|Coalesced Corruption] | 擊殺敵人時，生成[CoalescedCorruption\|腐化融合體]的機率增加 {0}% |
| Slaying Enemies has a {0}% reduced chance to spawn [CoalescedCorruption\|Coalesced Corruption] | 擊殺敵人時，生成[CoalescedCorruption\|腐化融合體]的機率減少 {0}% |
| {0}% increased Quantity of Items dropped by [MapBoss\|Map Bosses] | [MapBoss\|地圖頭目]掉落道具數量增加 {0}% |
| {0}% reduced Quantity of Items dropped by [MapBoss\|Map Bosses] | [MapBoss\|地圖頭目]掉落道具數量減少 {0}% |
| {0}% increased Rarity of Items dropped by [MapBoss\|Map Bosses] | [MapBoss\|地圖頭目]掉落道具的稀有度增加 {0}% |
| {0}% reduced Rarity of Items dropped by [MapBoss\|Map Bosses] | [MapBoss\|地圖頭目]掉落道具的稀有度減少 {0}% |
| [ContainsBreach\|Breaches] have {0}% increased Monster density | [ContainsBreach\|裂痕]增加 {0}% 怪物密度 |
| All Chests are Magic or Rare | 所有箱子為魔法或稀有 |
| While on Elemental Ground, Players deal {0}% increased Damage of the associated Damage Type | 玩家立於元素地面時，增加 {0}% 對應元素傷害 |
| Duplicate {0} [Rarity\|Rare] Monsters | 複製 {0} 個[Rarity\|稀有]怪物 |
| Area contains {0}% increased number of [Runic] Monster Markers | 區域增加 {0}% [Runic\|符文]怪物印記的數量 |
| Area contains {0}% reduced number of [Runic] Monster Markers | 區域減少 {0}% [Runic\|符文]怪物印記的數量 |
| {0}% chance to contain an [ContainsExpedition\|Expedition Encounter] | {0}% 機率含有 1 個[ContainsExpedition\|探險事件] |
| Contains an additional [ContainsExpedition\|Expedition Encounter] | 含有 1 個額外[ContainsExpedition\|探險事件] |
| Area contains an [ContainsExpedition\|Expedition Encounter] | 區域含有 1 個[ContainsExpedition\|探險事件] |
| [ContainsExpedition\|Expeditions] in Area have {0} Remnants | 區域中的[ContainsExpedition\|探險] {0} 個遺物 |
| {0}% increased Quantity of Exotic Coinage dropped by Monsters in Area | 增加 {0}%區域中的怪物所掉落的異國貨幣數量 |
| {0}% reduced Quantity of Exotic Coinage dropped by Monsters in Area | 減少 {0}%區域中的怪物所掉落的異國貨幣數量 |
| {0} [Flask] Charges recovered every {1} seconds | [Flask\|藥劑]每 {1} 秒恢復 {0} 個充能 |
| {0}% increased Effect of [NonDamagingAilments\|Non-Damaging Ailments] on Monsters | 怪物身上的[NonDamagingAilments\|非傷害型異常狀態]效果增加 {0}% |
| {0}% reduced Effect of [NonDamagingAilments\|Non-Damaging Ailments] on Monsters | 怪物身上的[NonDamagingAilments\|非傷害型異常狀態]效果減少 {0}% |
| Monsters have {0}% increased Skill Speed | 增加 {0}%怪物的技能速度 |
| Monsters have {0}% reduced Skill Speed | 減少 {0}%技能的技能速度 |
| Monsters are Evasive | 怪物為閃避 |
| Monsters are Armoured | 怪物為裝甲 |
| Monsters have {0}% increased Ailment Threshold | 增加 {0}%怪物異常狀態門檻 |
| [DamageTypes\|All Damage] from Monsters' [HitDamage\|Hits] [Contributes\|Contributes] to [Chill] Magnitude | 怪物[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Chill\|冰緩]幅度 |
| [DamageTypes\|All Damage] from Monsters' [HitDamage\|Hits] [Contributes\|Contributes] to [Freeze] Buildup | 怪物[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| [DamageTypes\|All Damage] from Monsters' [HitDamage\|Hits] [Contributes\|Contributes] to [Ignite] Chance and Magnitude | 怪物[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Ignite\|點燃]機率和幅度 |
| [DamageTypes\|All Damage] from Monsters' [HitDamage\|Hits] [Contributes\|Contributes] to [Poison] Magnitude | 怪物[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Poison\|中毒]幅度 |
| [DamageTypes\|All Damage] from Monsters' [HitDamage\|Hits] [Contributes\|Contributes] to [Shock] Chance | 怪物[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Shock\|感電]機率 |
| Monsters' [HitDamage\|Hits] are always [Critical\|Critical Hits] | 怪物的[HitDamage\|擊中]必定[Critical\|暴擊] |
| Monsters' [Hitdamage\|Hits] can't be [Evasion\|Evaded] | 怪物的[HitDamage\|擊中]不能被[Evasion\|閃避] |
| Monsters [ArmourBreak\|Break Armour] equal to {0}% of [Physical\|Physical Damage] dealt | 怪物[ArmourBreak\|破壞的護甲值]相當於造成的 {0}% [Physical\|物理傷害] |
| Monsters have {0}% Chance to Block [Attack] Damage | 怪物 {0}% [Attack\|攻擊]傷害格擋率 |
| Monsters have {0}% increased [Poison] Duration | 怪物增加 {0}% [Poison\|中毒]持續時間 |
| Monsters have {0}% reduced [Poison] Duration | 怪物減少 {0}% [Poison\|中毒]持續時間 |
| Monsters have {0}% chance to Impale with [Attack\|Attacks] | 怪物[Attack\|攻擊]有 {0}% 機率穿刺 |
| Monsters inflict Impale with [Attack\|Attacks] | 怪物[Attack\|攻擊]會造成穿刺 |
| Monsters have {0}% chance to [Bleeding\|Bleed] on [HitDamage\|Hit] | 怪物有 {0}% 機率在擊中時引起流血 |
| Monsters have {0}% chance to Poison on Hit | 怪物有 {0}% 機率在擊中時引起中毒 |
| {0}% more [BuffEffect\|effect] of [Curse\|Curses] on Monsters | 怪物身上的[Curse\|詛咒]具有 {0}% 更多[BuffEffect\|效果] |
| {0}% less [BuffEffect\|effect] of [Curse\|Curses] on Monsters | 怪物身上的[Curse\|詛咒]具有 {0}% 更少[BuffEffect\|效果] |
| Monsters have {0}% increased [Freeze] Duration | 怪物增加 {0}% [Freeze\|冰凍]持續時間 |
| Monsters have {0}% reduced [Freeze] Duration | 怪物減少 {0}% [Freeze\|冰凍]持續時間 |
| Monsters' [Attack] Hits inflict Bleeding | 怪物的[Attack\|攻擊]擊中造成流血 |
| Monsters [Poison] on [HitDamage\|Hit] | 怪物[HitDamage\|擊中]時造成[Poison\|中毒] |
| Monsters have {0}% increased Freeze Buildup | 怪物的冰凍累積增加 {0}% |
| Monsters have {0}% increased Stun Buildup | 增加 {0}%怪物的暈眩累積 |
| Monsters have {0}% increased Ignite Chance | 怪物的點燃機率增加 {0}% |
| Monsters have {0}% chance to [Maim\|Maim] on [HitDamage\|Hit] with [Attack\|Attacks] | 怪物[Attack\|攻擊][HitDamage\|擊中]時有 {0}% 機率造成[Maim\|癱瘓] |
| Monsters [Maim\|Maim] on [HitDamage\|Hit] with [Attack\|Attacks] | 怪物[Attack\|攻擊][HitDamage\|擊中]時造成[Maim\|癱瘓] |
| Monsters gain {0}% of Maximum Life as Extra Maximum [EnergyShield\|Energy Shield] | 怪物獲得 {0}% 最大生命的額外最大能量護盾 |
| Monsters have {0}% chance to remove a [Flask] Charge on Hit | 怪物擊中時有 {0}% 的機率移除 1 個[Flask\|藥劑]充能 |
| Monsters have {0}% increased Shock Chance | 增加 {0}%怪物的感電機率 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] inflicted by Monsters | 怪物所施加之[Shock\|感電]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Shock\|Shock] inflicted by Monsters | 怪物所施加之[Shock\|感電]的[BuffMagnitude\|幅度]減少 {0}% |
| Monsters have {0}% increased Stun Threshold | 增加 {0}%怪物的暈眩門檻 |
| Monsters are Unaffected by [Curse\|Curses] | 怪物不會受[Curse\|詛咒]影響 |
| [Buff\|Buffs] on Players expire {0}% faster | 玩家身上的[Buff\|增益效果]加快 {0}% 失效 |
| [Buff\|Buffs] on Players expire {0}% slower | 玩家身上的[Buff\|增益效果]減慢 {0}% 失效 |
| Players cannot Block [Attack] Damage | 玩家無法格擋[Attack\|攻擊]傷害 |
| Players gain {0}% increased [Flask] Charges | 玩家獲得的[Flask\|藥劑]充能增加 {0}% |
| Players gain {0}% reduced [Flask] Charges | 玩家獲得的[Flask\|藥劑]充能減少 {0}% |
| Players have {0}% chance to be targeted by a Meteor when they use a [Flask] | 玩家使用[Flask\|藥劑]時有 {0}% 的機率被隕石鎖定 |
| Players are targeted by a Meteor when they use a [Flask] | 玩家使用[Flask\|藥劑]時被隕石鎖定 |
| {0}% increased [BuffEffect\|effect] of [Curse\|Curses] on Players | 玩家身上的[Curse\|詛咒][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Curse\|Curses] on Players | 玩家身上的[Curse\|詛咒][BuffEffect\|效果]減少 {0}% |
| Players take {0}% increased Damage from [ContainsBreach\|Breach] Monsters | [ContainsBreach\|裂痕]怪物對玩家所造成的傷害增加 {0}% |
| Players take {0}% reduced Damage from [ContainsBreach\|Breach] Monsters | [ContainsBreach\|裂痕]怪物對玩家所造成的傷害減少 {0}% |
| Player's Life and Mana Recovery from [Flask\|Flasks] are instant | 玩家[Flask\|藥劑]的生命和魔力恢復立即生效 |
| Players are [Curse\|Cursed] with a random Hex every {0} seconds | 玩家每 {0} 秒被一種隨機咒術[Curse\|詛咒] |
| Players have {0}% more Recovery Rate of Life and [EnergyShield\|Energy Shield] | 玩家擁有 {0}% 更多生命和[EnergyShield\|能量護盾]恢復率 |
| Players have {0}% less Recovery Rate of Life and [EnergyShield\|Energy Shield] | 玩家擁有 {0}% 更少生命和[EnergyShield\|能量護盾]恢復率 |
| Players have {0}% more maximum Life and [EnergyShield\|Energy Shield] | 玩家的最大生命和[EnergyShield\|能量護盾]增加 {0}% |
| Players have {0}% less maximum Life and [EnergyShield\|Energy Shield] | 玩家的最大生命和[EnergyShield\|能量護盾]減少 {0}% |
| {0}% increased Duration of [Shrine] Effects on Players | 增加 {0}% 玩家身上[Shrine\|神殿]效果的持續時間 |
| Players and Monsters have {0}% increased [Critical\|Critical Hit] Chance | 玩家和怪物的[Critical\|暴擊]率增加 {0}% |
| Players and Monsters have {0}% reduced [Critical\|Critical Hit] Chance | 玩家和怪物的[Critical\|暴擊]率減少 {0}% |
| Players and Monsters deal {0}% increased Damage per [Curse] on them | 玩家和怪物身上每有一個[Curse\|詛咒]，增加 {0}% 造成的傷害 |
| Players and Monsters deal {0}% reduced Damage per [Curse] on them | 玩家和怪物身上每有一個[Curse\|詛咒]，減少 {0}% 造成的傷害 |
| Players and Monsters have Onslaught if they have been Hit [Recently] | 若[Recently\|近期]玩家或怪物有被擊中，他們獲得猛攻 |
| Players have {0}% more [Armour] | 玩家有 {0}% 更多[Armour\|護甲值] |
| Players have {0}% less [Armour] | 玩家有 {0}% 更少[Armour\|護甲值] |
| Players cannot gain [Flask] Charges | 玩家無法獲得[Flask\|藥劑]充能 |
| Players have Onslaught while using [Flask\|Flasks] | 玩家使用[Flask\|藥劑]時獲得猛攻 |
| Players cannot Regenerate Life, Mana or [EnergyShield\|Energy Shield] | 玩家無法回復生命、魔力或[EnergyShield\|能量護盾] |
| Players have {0}% to All [Resistances] | 玩家 {0}% 全部[Resistances\|抗性] |
| [Rarity\|Rare] Monsters have a {0}% chance to have an additional Modifier | [Rarity\|稀有]怪物有 {0}% 機率有 1 個額外詞綴 |
| [Rarity\|Rare] Monsters have an additional Modifier | [Rarity\|稀有]怪物有 1 個額外詞綴 |
| [Rarity\|Rare] Monsters have an additional Modifier and a {0}% chance to have another additional Modifier | [Rarity\|稀有]怪物有 1 個額外詞綴，且有 {0}% 機率有另一個額外詞綴 |
| [Rarity\|Rare] Monsters have two additional Modifiers | [Rarity\|稀有]怪物有 2 個額外詞綴 |
| [Rarity\|Rare] Monsters have two additional Modifiers and a {0}% chance to have another additional Modifier | [Rarity\|稀有]怪物有 2 個額外詞綴，且有 {0}% 機率有另一個額外詞綴 |
| [Rarity\|Rare] Monsters have three additional Modifiers | [Rarity\|稀有]怪物有 3 個額外詞綴 |
| [Rarity\|Rare] Monsters have three additional Modifiers and a {0}% chance to have another additional Modifier | [Rarity\|稀有]怪物有 3 個額外詞綴，且有 {0}% 機率有另一個額外詞綴 |
| [ContainsRitual\|Ritual Altars] in Area allow rerolling Favours an additional time | 區域中的[ContainsRitual\|祭祀神壇]可以重骰恩賜之物額外 1 次 |
| [ContainsRitual\|Ritual Altars] in Area allow rerolling Favours {0} additional times | 區域中的[ContainsRitual\|祭祀神壇]可以重骰恩賜之物額外 {0} 次 |
| Rerolling Favours at [ContainsRitual\|Ritual Altars] has no Cost the first time | 在[ContainsRitual\|祭祀神壇]重骰恩賜之物，第一次免費 |
| Rerolling Favours at [ContainsRitual\|Ritual Altars] has no Cost the first {0} times | 在[ContainsRitual\|祭祀神壇]重骰恩賜之物，前 {0} 次免費 |
| Monsters Sacrificed at [ContainsRitual\|Ritual Altars] in Area grant {0}% increased Tribute | 區域中被獻祭至[ContainsRitual\|祭祀神壇]的怪物，增加 {0}% 貢禮 |
| Monsters Sacrificed at [ContainsRitual\|Ritual Altars] in Area grant {0}% reduced Tribute | 區域中被獻祭至[ContainsRitual\|祭祀神壇]的怪物，減少 {0}% 貢禮 |
| {0}% increased chance of [ContainsRitual\|Ritual Altars] with Special Rewards | 增加 {0}% 特殊獎勵出現於[ContainsRitual\|祭祀神壇]的機率 |
| {0}% reduced chance of [ContainsRitual\|Ritual Altars] with Special Rewards | 減少 {0}% 特殊獎勵出現於[ContainsRitual\|祭祀神壇]的機率 |
| [Rarity\|Unique] Monsters have {0} additional [MonsterModifiers\|Modifier] | [Rarity\|傳奇]怪物會擁有 {0} 個額外的[MonsterModifiers\|詞綴] |
| [Rarity\|Unique] Monsters have {0} additional [MonsterModifiers\|Modifiers] | [Rarity\|傳奇]怪物會擁有 {0} 個額外的[MonsterModifiers\|詞綴] |
| Items dropped by Corrupted Vaal Monsters have {0}% chance to be [Corrupted] | 已汙染瓦爾怪物掉落物品，有 {0}% 機率為[Corrupted\|已汙染] |
| Items dropped by Corrupted Vaal Monsters are [Corrupted] | 已汙染瓦爾怪物掉落物品為[Corrupted\|已汙染] |
| [Mark] Skills have {0}% increased Skill Effect Duration | [Mark\|印記]技能增加 {0}% 技能效果持續時間 |
| [Mark] Skills have {0}% reduced Skill Effect Duration | [Mark\|印記]技能減少 {0}% 技能效果持續時間 |
| {0}% increased Mana Cost of [Mark] Skills | [Mark\|印記]技能增加 {0}% 魔力消耗 |
| {0}% reduced Mana Cost of [Mark] Skills | [Mark\|印記]技能減少 {0}% 魔力消耗 |
| Enemies you [Mark] cannot deal [Critical\|Critical Hits] | 被你施加[Mark\|印記]的敵人無法造成[Critical\|暴擊] |
| Enemies you [Mark] have {0}% increased [Accuracy\|Accuracy Rating] | 被你施加[Mark\|印記]的敵人[Accuracy\|命中值]增加 {0}% |
| Enemies you [Mark] have {0}% reduced [Accuracy\|Accuracy Rating] | 被你施加[Mark\|印記]的敵人[Accuracy\|命中值]減少 {0}% |
| Enemies you [Mark] take {0}% increased Damage | 被你施加[Mark\|印記]的敵人受到的傷害增加 {0}% |
| Enemies you [Mark] take {0}% reduced Damage | 被你施加[Mark\|印記]的敵人受到的傷害減少 {0}% |
| {0}% more [Evasion\|Evasion Rating] | {0}% 更多[Evasion\|閃避值] |
| {0}% less [Evasion\|Evasion Rating] | {0}% 更少[Evasion\|閃避值] |
| {0}% more chance to Evade [Melee] [Attack\|Attacks] | 有 {0}% 更多機率避免近戰攻擊 |
| {0}% less chance to Evade [Melee] [Attack\|Attacks] | 有 {0}% 更少機率避免近戰攻擊 |
| You are at Maximum Chance to Block [Attack] Damage if you have not Blocked [Recently] | 若你[Recently\|近期]沒有格擋過，你獲得最大[Attack\|攻擊]傷害格擋率 |
| Maximum {0} Demonflame | 最多 {0} 個惡焰 |
| Gain {0}% of Maximum Life as Extra Maximum Mana | 獲得相當於最大生命 {0}% 的額外最大魔力 |
| Gain {0}% of Maximum Life as Extra Maximum [Spirit\|Spirit] | 獲得相當於最大生命 {0}% 的額外最大[Spirit\|精魂] |
| Increases and Reductions to Maximum Mana also apply to Effect of [ArcaneSurge\|Arcane Surge] on you | 最大魔力的增加或減少會同時套用於你身上的[ArcaneSurge\|秘能波動]效果 |
| Adds {0} maximum Lightning Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]附加 {0} 點最大閃電傷害 |
| Modifiers to Maximum [Block] Chance instead apply to [MaximumResistances\|Maximum Resistances] | 最大[Block\|格擋]率的詞綴改為套用於[MaximumResistances\|最大抗性] |
| {0}% to [MaximumResistances\|Maximum Cold Resistance] per Blue [SupportGem\|Support Gem] Socketed | 每插入一顆藍色[SupportGem\|輔助寶石]，[MaximumResistances\|最大冰冷抗性] {0}% |
| {1}% to [MaximumResistances\|Maximum Cold Resistance] per {0} Blue [SupportGem\|Support Gems] Socketed | 每插入 {0} 顆藍色[SupportGem\|輔助寶石]，[MaximumResistances\|最大冰冷抗性] {1}% |
| Maximum [Critical\|Critical Hit] Chance is {0}% | 最大[Critical\|暴擊]率為 {0}% |
| {0}% increased maximum Darkness | 增加 {0}%最大黑暗 |
| {0}% reduced maximum Darkness | 減少 {0}%最大黑暗 |
| {1} to Maximum [EnergyShield\|Energy Shield] per {0} [Evasion] Rating on Equipped Body Armour | 已裝備的身體護甲每擁有 {0} [Evasion\|閃避值]，最大[EnergyShield\|能量護盾] {1} |
| {0}% increased [EnergyShield\|Energy Shield] from Equipped Body Armour | 已裝備身體護甲的[EnergyShield\|能量護盾]增加 {0}% |
| {0}% to [MaximumResistances\|Maximum Fire Resistance] for each {1}% [UncappedResist\|Uncapped Fire Resistance] | 每擁有 {1}% [UncappedResist\|超過上限的火焰抗性]，[MaximumResistances\|最大火焰抗性] {0}% |
| {0}% to [MaximumResistances\|Maximum Fire Resistance] per Red [SupportGem\|Support Gem] Socketed | 每插入一顆紅色[SupportGem\|輔助寶石]，[MaximumResistances\|最大火焰抗性] {0}% |
| {1}% to [MaximumResistances\|Maximum Fire Resistance] per {0} Red [SupportGem\|Support Gems] Socketed | 每插入 {0} 顆紅色[SupportGem\|輔助寶石]，[MaximumResistances\|最大火焰抗性] {1}% |
| {0} to Maximum Life per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，{0} 最大生命 |
| {0}% of Maximum Life [StatConversion\|Converted] to [EnergyShield\|Energy Shield] | {0}% 最大生命[StatConversion\|轉換]為[EnergyShield\|能量護盾] |
| Gain {0}% of Maximum Life as [Armour\|Armour] | 獲得等同 {0}% 最大生命值的額外護甲 |
| [StatGain\|Gain] {0}% of Maximum Life as Extra Maximum [EnergyShield\|Energy Shield] | 獲得等同 {0}% 最大生命值的額外能量護盾 |
| {0}% to [MaximumResistances\|Maximum Lightning Resistance] per Green [SupportGem\|Support Gem] Socketed | 每插入一顆綠色[SupportGem\|輔助寶石]，[MaximumResistances\|最大閃電抗性] {0}% |
| {1}% to [MaximumResistances\|Maximum Lightning Resistance] per {0} Green [SupportGem\|Support Gems] Socketed | 每插入 {0} 顆綠色[SupportGem\|輔助寶石]，[MaximumResistances\|最大閃電抗性] {1}% |
| Gain {0}% of Maximum Mana as Extra Maximum [EnergyShield\|Energy Shield] while affected by Clarity | 被清晰的影響時，獲得等同 {0}% 最大魔力的額外最大能量護盾 |
| {0}% more Maximum Physical [Attack] Damage | 有 {0}% 更多最大物理攻擊傷害 |
| {0}% less Maximum Physical [Attack] Damage | 有 {0}% 更少最大物理攻擊傷害 |
| {0} to Maximum [Rage\|Rage] while wielding an [Axe\|Axe] | 使用[Axe\|斧]時，最大[Rage\|盛怒]層數 {0} |
| Gain 0% to {0}% increased Movement Speed at random when [HitDamage\|Hit], until [HitDamage\|Hit] again | [HitDamage\|擊中]時隨機獲得 {0}% 的移動速度加成，直到再次[HitDamage\|擊中] |
| {0}% increased [Melee] [Critical\|Critical Hit] Chance if you've Warcried [Recently] | 若你[Recently\|近期]使用過戰吼，[Melee\|近戰][Critical\|暴擊]率增加 {0}% |
| {0}% to [Melee] [CriticalDamageBonus\|Critical Damage Bonus] if you've Warcried [Recently] | 若你[Recently\|近期]使用過戰吼，{0}% [Melee\|近戰][CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [Melee\|Melee Damage] against [Immobilised] Enemies | 對[Immobilised\|禁錮]敵人的[Melee\|近戰傷害]增加 {0}% |
| {0}% reduced [Melee\|Melee Damage] against [Immobilised] Enemies | 對[Immobilised\|禁錮]敵人的[Melee\|近戰傷害]減少 {0}% |
| {0}% increased [Melee] Damage with [HitDamage\|Hits] at [CloseRange\|Close Range] | [CloseRange\|近距離]下增加 {0}% [Melee\|近戰][HitDamage\|擊中]傷害 |
| {0}% reduced [Melee] Damage with [HitDamage\|Hits] at [CloseRange\|Close Range] | [CloseRange\|近距離]下減少 {0}% [Melee\|近戰][HitDamage\|擊中]傷害 |
| {0}% increased [Melee] Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[Melee\|近戰]傷害增加 {0}% |
| {0}% reduced [Melee] Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[Melee\|近戰]傷害減少 {0}% |
| {0}% increased [Melee] Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% | 根據你被戰吼增益影響的秒數，增加 {0}% 近戰傷害 |
| {0}% increased [Melee] Damage against [HeavyStun\|Heavy Stunned] enemies | 對[HeavyStun\|遭沉重暈眩]的敵人的[Melee\|近戰]傷害增加 {0}% |
| {0}% reduced [Melee] Damage against [HeavyStun\|Heavy Stunned] enemies | 對[HeavyStun\|遭沉重暈眩]的敵人的[Melee\|近戰]傷害減少 {0}% |
| {0}% increased [Stun] Buildup with [Melee\|Melee Damage] | [Melee\|近戰傷害]的[Stun\|暈眩]累積增加 {0}% |
| {0}% reduced [Stun] Buildup with [Melee\|Melee Damage] | [Melee\|近戰傷害]的[Stun\|暈眩]累積減少 {0}% |
| {0}% more [Stun] Buildup with [Melee\|Melee Damage] | [Melee\|近戰傷害]的[Stun\|暈眩]累積增加 {0}% |
| {0}% less [Stun] Buildup with [Melee\|Melee Damage] | [Melee\|近戰傷害]的[Stun\|暈眩]累積減少 {0}% |
| Hits with [Melee] Movement Skills have {0}% chance to Fortify | [Melee\|近戰]位移技能的擊中有 {0}% 機率護體 |
| {0}% increased [Melee] Physical Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，[Melee\|近戰]物理傷害增加 {0}% |
| {0}% increased [Melee] Physical Damage per {1} [Strength] while Fortified | 在護體持續期間，每 {1} 點[Strength\|力量]增加 {0}% [Melee\|近戰]物理傷害 |
| {0}% reduced [Melee] Physical Damage per {1} [Strength] while Fortified | 在護體持續期間，每 {1} 點[Strength\|力量]減少 {0}% [Melee\|近戰]物理傷害 |
| {0} to [Melee] Strike Range while at least {1} Enemies are Nearby | 附近至少有 {1} 名敵人時，[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range while Holding a Shield | 持盾時，[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range while Dual Wielding | 雙持時，[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range with Axes | 斧的[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range with Claws | 爪的[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range with [Dagger\|Daggers] | [Dagger\|匕首]的[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range with [Flail\|Flails] | [Flail\|鏈錘]的[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range with Maces and Sceptres | 錘和權杖的[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range with One Handed Weapons | 單手武器的[Melee\|近戰]打擊範圍 {0} |
| %{0}$+d to [Melee] range with Spears | 長鋒的[Melee\|近戰]範圍 %{0}$+d |
| {0} to [Melee] Strike Range with Staves | 長杖的[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range with Swords | 劍的[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range with Two Handed Weapons | 雙手武器的[Melee\|近戰]打擊範圍 {0} |
| [Melee] Skills have {0}% increased Area of Effect | [Melee\|近戰]技能增加 {0}% 效果範圍 |
| [Melee] Skills have {0}% reduced Area of Effect | [Melee\|近戰]技能減少 {0}% 效果範圍 |
| {0} to [Melee] Strike Range if you have Killed [Recently] | 若你[Recently\|近期]有擊殺，[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range while at Maximum Frenzy Charges | 最大狂怒球狀態下，[Melee\|近戰]打擊範圍 {0} |
| {0} to [Melee] Strike Range while Fortified | 在護體持續期間，[Melee\|近戰]打擊範圍 {0} |
| Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine [Recently] | 若你[Recently\|近期]有引爆過地雷，地雷所使用的技能增加 {0}% 造成的範圍傷害 |
| Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine [Recently] | 若你[Recently\|近期]有引爆過地雷，地雷所使用的技能減少 {0}% 造成的範圍傷害 |
| Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine [Recently] | 若你[Recently\|近期]有引爆過地雷，地雷所使用的技能增加 {0}% 效果範圍 |
| Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine [Recently] | 若你[Recently\|近期]有引爆過地雷，地雷所使用的技能減少 {0}% 效果範圍 |
| Adds {0} to {1} Chaos Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Chaos Damage for each [Curse] on the Enemy | 敵人身上每有一個[Curse\|詛咒]，附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Chaos Damage to Spells and [Attack\|Attacks] per {2} [Strength] | 每 {2} 點[Strength\|力量]，法術和[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Chaos Damage to [Attack\|Attacks] per {2} [Strength] | 每 {2} 點[Strength\|力量]，[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Cold Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to [Attack\|Attacks] per {2} [Dexterity] | 每 {2} 點 [Dexterity\|敏捷]，[Attack\|攻擊]附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Fire Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to [Attack\|Attacks] per {2} [Strength] | 每 {2} 點[Strength\|力量]，[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Lightning Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} [Lightning\|Lightning] Damage per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，造成 {0} 至 {1} [Lightning\|閃電]傷害 |
| Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed [Recently] | 你[Recently\|近期]每擊殺一個感電敵人，附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to [Attack\|Attacks] per {2} [Intelligence] | 每 {2} 點 [Intelligence\|智慧]，[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Physical Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，附加 {0} 至 {1} 物理傷害 |
| {0} to Minimum Endurance Charges while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時 {0} 最小耐力球 |
| {0} to Minimum Power Charges while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時 {0} 最小暴擊球 |
| [Minion\|Minions] have {0} to [Accuracy] Rating | [Minion\|召喚物] {0} [Accuracy\|命中]值 |
| {0}% increased [Minion] [Accuracy] Rating | [Minion\|召喚物][Accuracy\|命中]值增加 {0}% |
| {0}% reduced [Minion] [Accuracy] Rating | [Minion\|召喚物][Accuracy\|命中]值減少 {0}% |
| [Minion\|Minions] have {0}% to [Critical\|Critical Hit] Chance | [Minion\|召喚物]的[Critical\|暴擊]率 {0}% |
| Minions have {0}% increased Area of Effect if you have used a Minion Skill [Recently] | 若你[Recently\|近期]使用過召喚物技能，召喚物增加 {0}% 效果範圍 |
| Minions have {0}% reduced Area of Effect if you have used a Minion Skill [Recently] | 若你[Recently\|近期]使用過召喚物技能，召喚物減少 {0}% 效果範圍 |
| Minions deal {0}% of your Life as additional [Cold] Damage with [Attack\|Attacks] | 召喚物的[Attack\|攻擊]會造成相當於你 {0}% 生命的額外[Cold\|冰冷]傷害 |
| [Minion\|Minions] have {0}% increased [Attack] and Cast Speed | [Minion\|召喚物]增加 {0}% [Attack\|攻擊]和施放速度 |
| [Minion\|Minions] have {0}% reduced [Attack] and Cast Speed | [Minion\|召喚物]減少 {0}% [Attack\|攻擊]和施放速度 |
| Minions have {0}% increased [Attack] and Cast Speed if you or your Minions have Killed [Recently] | 若你或你的召喚物[Recently\|近期]有過擊殺，召喚物的[Attack\|攻擊]和施放速度增加 {0}% |
| Minions have {0}% reduced [Attack] and Cast Speed if you or your Minions have Killed [Recently] | 若你或你的召喚物[Recently\|近期]有過擊殺，召喚物的[Attack\|攻擊]和施放速度減少 {0}% |
| Minions have {0}% increased [Attack] and Cast Speed while you are affected by a Herald | 你受捷光環影響時，召喚物增加 {0}% [Attack\|攻擊]和施放速度 |
| Minions have {0}% reduced [Attack] and Cast Speed while you are affected by a Herald | 你受捷光環影響時，召喚物減少 {0}% [Attack\|攻擊]和施放速度 |
| Minions have {0}% chance to Knock Enemies Back on Hit with [Attack\|Attacks] | 召喚物在[Attack\|攻擊]擊中時有 {0}% 機率擊退敵人 |
| {0}% increased Minion [Attack] Speed per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，增加 {0}% 召喚物[Attack\|攻擊]速度 |
| {0}% reduced Minion [Attack] Speed per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，減少 {0}% 召喚物[Attack\|攻擊]速度 |
| Minions have {0}% chance to Blind on Hit with [Attack\|Attacks] | 召喚物[Attack\|攻擊]擊中時有 {0}% 機率致盲 |
| Minions Blind on Hit with [Attack\|Attacks] | 召喚物[Attack\|攻擊]擊中時致盲 |
| Minions never deal [Critical\|Critical Hits] | 召喚物永遠無法造成[Critical\|暴擊] |
| [Minion\|Minions] have {0}% chance to deal Double Damage while they are on Full Life | [Minion\|召喚物]滿血時有 {0}% 機率造成 2 倍傷害 |
| [Minion\|Minions] have {0}% chance to [Freeze] | [Minion\|召喚物]有 {0}% 機率[Freeze\|冰凍] |
| [Minion\|Minions] have {0}% chance to [Freeze], [Shock] and [Ignite] | 召喚物有 {0}% 機率造成冰凍、感電和點燃 |
| [Minion\|Minions] always [Freeze], [Shock] and [Ignite] | 召喚物必定造成冰凍、感電和點燃 |
| [Minion\|Minions] have {0}% chance to [Ignite] | 召喚物有 {0}% 機率造成點燃 |
| Minions have a {0}% chance to Impale on Hit with [Attack\|Attacks] | 召喚物在[Attack\|攻擊]擊中時有 {0}% 機率穿刺 |
| [Minion\|Minions] have {0}% chance to [Shock] | [Minion\|召喚物]有 {0}% 機率[Shock\|感電] |
| [Minion\|Minions] have {0}% increased [Critical\|Critical Hit Chance] | [Minion\|召喚物]的[Critical\|暴擊機率]增加 {0}% |
| [Minion\|Minions] have {0}% reduced [Critical\|Critical Hit Chance] | [Minion\|召喚物]的[Critical\|暴擊機率]減少 {0}% |
| [Minion\|Minions] have {0}% increased [Critical\|Critical Hit Chance] per Maximum [Charges\|Power Charge] you have | 你的每顆[Charges\|暴擊球]上限使[Minion\|召喚物]的[Critical\|暴擊機率]增加 {0}% |
| [Minion\|Minions] have {0}% reduced [Critical\|Critical Hit Chance] per Maximum [Charges\|Power Charge] you have | 你的每顆[Charges\|暴擊球]上限使[Minion\|召喚物]的[Critical\|暴擊機率]減少 {0}% |
| [Minion\|Minions] have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] | [Minion\|召喚物]增加 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [Minion] Damage while you have at least two different active [Offering\|Offerings] | 當你有至少兩個不同的[Offering\|獻祭]生效時，[Minion\|召喚物]傷害增加 {0}% |
| {0}% reduced [Minion] Damage while you have at least two different active [Offering\|Offerings] | 當你有至少兩個不同的[Offering\|獻祭]生效時，[Minion\|召喚物]傷害減少 {0}% |
| Minions deal {0}% increased Damage with Hits against Ignited Enemies | 增加 {0}%召喚物對被點燃敵人所造成的擊中傷害 |
| Minions deal {0}% reduced Damage with Hits against Ignited Enemies | 減少 {0}%召喚物對被點燃敵人所造成的擊中傷害 |
| Minions deal {0}% increased Damage if you've Hit [Recently] | 若你近期有擊中，召喚物增加 {0}% 傷害 |
| Minions deal {0}% reduced Damage if you've Hit [Recently] | 若你近期有擊中，召喚物減少 {0}% 傷害 |
| Minions deal {0}% increased Damage with Hits against Abyssal Monsters | 增加 {0}%召喚物對深淵怪物所造成的擊中傷害 |
| Minions deal {0}% reduced Damage with Hits against Abyssal Monsters | 減少 {0}%召喚物對深淵怪物所造成的擊中傷害 |
| [Minion\|Minions] [Recoup] {0}% of Damage taken as Life | [Minion\|召喚物]將承受傷害的 {0}% [Recoup\|補償]為生命 |
| Demonic Minions have {0}% chance to gain a Fury Charge when they Hit an Enemy | 惡魔召喚物擊中敵人時，有 {0}% 機率獲得一個憤恨充能 |
| Demonic Minions gain a Fury Charge when they Hit an Enemy | 惡魔召喚物擊中敵人時，獲得一個憤恨充能 |
| Demonic Minions have {0}% increased [Attack] Speed per Fury Charge | 每擁有一個憤恨充能，惡魔召喚物的[Attack\|攻擊]速度增加 {0}% |
| Demonic Minions deal {0}% more damage per Fury Charge | 每擁有一個憤恨充能，惡魔召喚物造成 {0}% 更多傷害 |
| Demonic Minions gain a Fury Charge when another Minion is Killed near them | 惡魔召喚物附近有另一個召喚物遭擊殺時，會獲得一個憤恨充能 |
| Demonic Minions lose {0}% of Life per Second per Fury Charge | 每擁有一個憤恨充能，惡魔召喚物每秒失去 {0}% 生命 |
| Demonic Minions have {0}  to maximum Fury Charges | 惡魔召喚物的最大憤恨充能 {0} |
| Minions gain {0}% of their Elemental Damage as Extra Chaos Damage | 召喚物獲得 {0}% 元素傷害的額外混沌傷害 |
| [Minion\|Minions] have {0}% increased [Evasion] Rating | [Minion\|召喚物]的[Evasion\|閃避]值增加 {0}% |
| [Minion\|Minions] have {0}% reduced [Evasion] Rating | [Minion\|召喚物]的[Evasion\|閃避]值減少 {0}% |
| Maximum Life taken as [Fire] damage per second@{0}% | 每秒承受最大生命[Fire\|火焰]傷害的比例@{0}% |
| [Minion\|Minions] have {0}% to Fire [Resistances\|Resistance] | [Minion\|召喚物] {0}% 火焰[Resistances\|抗性] |
| [Minion\|Minion] [HitDamage\|Hits] can't be [Evasion\|Evaded] | [Minion\|召喚物]的[HitDamage\|擊中]不能被[Evasion\|閃避] |
| Minions have {0}% chance to Maim Enemies on Hit with [Attack\|Attacks] | 召喚物在[Attack\|攻擊]擊中時有 {0}% 機率癱瘓敵人 |
| Minions Maim Enemies on Hit with [Attack\|Attacks] | 召喚物在[Attack\|攻擊]擊中時癱瘓敵人 |
| [Minion\|Minions] gain {0}% of their Maximum Life as Extra Maximum [EnergyShield\|Energy Shield] | [Minion\|召喚物]獲得相當於其最大生命 {0}% 的額外最大[EnergyShield\|能量護盾] |
| {0}% increased Minion Movement Speed per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，增加 {0}% 召喚物移動速度 |
| {0}% reduced Minion Movement Speed per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，減少 {0}% 召喚物移動速度 |
| Minion [Critical\|Critical Hits] do not deal extra Damage | 召喚物的[Critical\|暴擊]不會造成額外傷害 |
| [Minion\|Minions] gain {0}% of their [Physical] Damage as Extra [Fire] Damage | [Minion\|召喚物]獲得相當於其[Physical\|物理]傷害 {0}% 的額外[Fire\|火焰]傷害 |
| [Minion\|Minions] have {0}% increased [Projectile\|Projectile] Speed | [Minion\|召喚物]增加 {0}% [Projectile\|投射物]速度 |
| [Minion\|Minions] have {0}% reduced [Projectile\|Projectile] Speed | [Minion\|召喚物]減少 {0}% [Projectile\|投射物]速度 |
| [Minion\|Minions] have {0}% increased [Reservation] | [Minion\|召喚物]增加 {0}% [Reservation\|保留] |
| [Minion\|Minions] have {0}% reduced [Reservation] | [Minion\|召喚物]減少 {0}% [Reservation\|保留] |
| [Minion\|Minions'] [Resistances] are equal to yours | [Minion\|召喚物]的[Resistances\|抗性]與你相同 |
| [Minion\|Minions] [Reviving\|Revive] {0}% faster | [Minion\|召喚物]的[Reviving\|復甦]速度加快 {0}% |
| [Minion\|Minions] [Reviving\|Revive] {0}% slower | [Minion\|召喚物]的[Reviving\|復甦]速度減慢 {0}% |
| Minions from this skill convert {0}% of [Physical\|Physical] Damage to [Fire\|Fire] Damage | 來自此技能的召喚物將 {0}% 的[Physical\|物理]傷害轉換為[Fire\|火焰]傷害 |
| Minions created Recently have {0}% increased [Attack] and Cast Speed | 近期創造的召喚物增加 {0}% [Attack\|攻擊]和施放速度 |
| Minions created Recently have {0}% reduced [Attack] and Cast Speed | 近期創造的召喚物減少 {0}% [Attack\|攻擊]和施放速度 |
| Undead Minions count as Demons | 不死召喚物會被視為惡魔 |
| [Minion\|Minions'] [Accuracy] Rating is equal to yours | [Minion\|召喚物的][Accuracy\|命中]值與你相等 |
| [Minion\|Minions] [Attack\|Attacks] [Overwhelm\|Overwhelm] {0}% [Physical\|Physical] Damage Reduction | [Minion\|召喚物][Attack\|攻擊][Overwhelm\|鎮壓] {0}% [Physical\|物理]傷害減免 |
| Your [Dexterity] is added to your [Minion\|Minions] | 你的[Dexterity\|敏捷]會加成至你的[Minion\|召喚物]身上 |
| Half of your [Strength] is added to your Minions | 你一半的[Strength\|力量]附加至你的召喚物 |
| Minions can hear the whispers for {0} seconds after they deal a [Critical\|Critical Hit] | 召喚物造成[Critical\|暴擊]後可以聽見低語，持續 {0} 秒 |
| [Minion\|Minions] have {0}% chance to inflict [Withered] on [HitDamage\|Hit] | [Minion\|召喚物][HitDamage\|擊中]時有 {0}% 機率造成[Withered\|凋零] |
| Minions have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per Withered Debuff on Enemy | 敵人每有一個凋零減益效果，召喚物的[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| Minions Penetrate {0}% of [Curse\|Cursed] Enemies' Elemental Resistances | 召喚物穿透 {0}% [Curse\|受詛咒]敵人的元素抗性 |
| Recover {0}% of Missing Life before being [HitDamage\|Hit] by an Enemy | 遭敵人[HitDamage\|擊中]前恢復失去生命的 {0}% |
| Pyroclast Mine fires an additional [Projectile\|Projectile] | 炎爆新星地雷發射 1 個額外[Projectile\|投射物] |
| Pyroclast Mine fires {0} additional [Projectile\|Projectiles] | 炎爆新星地雷發射 {0} 個額外[Projectile\|投射物] |
| Movement [Attack] Skills have {0}% increased [Attack] Speed | 位移[Attack\|攻擊]技能增加 {0}% [Attack\|攻擊]速度 |
| Movement [Attack] Skills have {0}% reduced [Attack] Speed | 位移[Attack\|攻擊]技能減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Movement Speed if [Dexterity] is below {1} | 若[Dexterity\|敏捷]低於 {1} 點，移動速度增加 {0}% |
| {0}% reduced Movement Speed if [Dexterity] is below {1} | 若[Dexterity\|敏捷]低於 {1} 點，移動速度減少 {0}% |
| {0}% increased Movement Speed if you've [Pinned] an Enemy [Recently] | 若你[Recently\|近期]對一個敵人造成[Pinned\|釘身]，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you've [Pinned] an Enemy [Recently] | 若你[Recently\|近期]對一個敵人造成[Pinned\|釘身]，移動速度減少 {0}% |
| {0}% increased Movement Speed if you've thrown a Trap or Mine [Recently] | 若你[Recently\|近期]丟過陷阱或地雷，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you've thrown a Trap or Mine [Recently] | 若你[Recently\|近期]丟過陷阱或地雷，移動速度減少 {0}% |
| {0}% increased Movement Speed while affected by an [Ailments\|Ailment] | 受到[Ailments\|異常狀態]影響時，移動速度增加 {0}% |
| {0}% reduced Movement Speed while affected by an [Ailments\|Ailment] | 受到[Ailments\|異常狀態]影響時，移動速度減少 {0}% |
| {1}% increased Movement Speed per {0} [Evasion] Rating | 每擁有 {0} [Evasion\|閃避]值，移動速度增加 {1}% |
| Other Modifiers to Movement Speed do not apply | 其他套用至移動速度的詞綴無效 |
| {0}% increased Movement Speed if you've cast a [Mark] Spell [Recently] | 若你近期有施放印記法術，增加 {0}% 移動速度 |
| {0}% reduced Movement Speed if you've cast a [Mark] Spell [Recently] | 若你近期有施放印記法術，減少 {0}% 移動速度 |
| {0}% increased Movement Speed if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，移動速度減少 {0}% |
| {0}% increased Movement Speed if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，移動速度減少 {0}% |
| {0}% increased Movement Speed if you've Hit with your Off Hand Weapon [Recently] | 若你[Recently\|近期]以副手武器擊中過，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you've Hit with your Off Hand Weapon [Recently] | 若你[Recently\|近期]以副手武器擊中過，移動速度減少 {0}% |
| {0}% increased Movement Speed if you haven't taken Damage [Recently] | 若你[Recently\|近期]未受到傷害，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you haven't taken Damage [Recently] | 若你[Recently\|近期]未受到傷害，移動速度減少 {0}% |
| {0}% increased Movement Speed if you have used a Vaal Skill [Recently] | 若你[Recently\|近期]使用過瓦爾技能，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you have used a Vaal Skill [Recently] | 若你[Recently\|近期]使用過瓦爾技能，移動速度減少 {0}% |
| {0}% increased Movement Speed per Chest opened [Recently] | [Recently\|近期]每開過一個箱子，移動速度增加 {0}% |
| {0}% reduced Movement Speed per Chest opened [Recently] | [Recently\|近期]每開過一個箱子，移動速度減少 {0}% |
| {0}% increased Movement Speed while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，移動速度增加 {0}% |
| {0}% reduced Movement Speed while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，移動速度減少 {0}% |
| {0}% increased Movement Speed while under no [Flask] Effects | 沒有[Flask\|藥劑]生效時，移動速度增加 {0}% |
| {0}% reduced Movement Speed while under no [Flask] Effects | 沒有[Flask\|藥劑]生效時，移動速度減少 {0}% |
| {0}% increased Movement Speed while your Off Hand is empty | 你未裝備副手時，增加 {0}%移動速度 |
| {0}% increased Movement Speed while you have an active [Charm\|Charm] | 當你有一個作用中的[Charm\|護符]，移動速度增加 {0}% |
| {0}% reduced Movement Speed while you have an active [Charm\|Charm] | 當你有一個作用中的[Charm\|護符]，移動速度減少 {0}% |
| {0}% increased Movement Speed while you have [EnergyShield\|Energy Shield] | 有[EnergyShield\|能量護盾]時，移動速度增加 {0}% |
| {0}% reduced Movement Speed while you have [EnergyShield\|Energy Shield] | 有[EnergyShield\|能量護盾]時，移動速度減少 {0}% |
| Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, lowering those Total Resistances by {0}% | 當你擁有迷蹤效果時，附近敵人具有火焰、冰冷和閃電曝曬，並使其抗性總值降低 {0}% |
| For each nearby corpse, you and nearby Allies Regenerate {0}% of [EnergyShield\|Energy Shield] per second, up to {1}% per second | 附近每個屍體，你和附近友方每秒回復 {0}% 能量護盾，最多每秒 {1}% |
| Elusive also grants {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for Skills Supported by Nightblade | 靈巧同時給予被夜刃輔助的技能 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Dual Wielding does not inherently grant chance to Block [Attack] Damage | 雙持不會固定給予[Attack\|攻擊]傷害格擋率 |
| No Movement Speed Penalty while Shield is Raised | 舉起盾牌時無移動速度懲罰 |
| Non-[Critical\|Critical Hits] deal no Damage | 非[Critical\|暴擊]不會造成傷害 |
| Non-Cursed Enemies you inflict Non-Aura [Curse\|Curses] on are Blinded for {0} seconds | 你施加非光環[Curse\|詛咒]的未受詛咒敵人被致盲 {0} 秒 |
| {0}% increased [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict | 你所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict | 你所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased Effect of [NonDamagingAilments\|Non-Damaging Ailments] on you | 你身上的[NonDamagingAilments\|非傷害型異常狀態]效果增加 {0}% |
| {0}% reduced Effect of [NonDamagingAilments\|Non-Damaging Ailments] on you | 你身上的[NonDamagingAilments\|非傷害型異常狀態]效果減少 {0}% |
| {0}% increased [BuffEffect\|effect] of [NonDamagingAilments\|Non-Damaging Ailments] on you during Effect of any Life [Flask] | 處於任何生命[Flask\|藥劑]效果時，你身上的[NonDamagingAilments\|非傷害型異常狀態][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [NonDamagingAilments\|Non-Damaging Ailments] on you during Effect of any Life [Flask] | 處於任何生命[Flask\|藥劑]效果時，你身上的[NonDamagingAilments\|非傷害型異常狀態][BuffEffect\|效果]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict per {1} Devotion | 每 {1} 奉獻使你所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict per {1} Devotion | 每 {1} 奉獻使你所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| Projectiles have {0}% increased [Critical\|Critical Hit] Chance against Targets they do not Pierce | 投射物對其沒有穿透的目標增加 {0}% [Critical\|暴擊]率 |
| Projectiles have {0}% reduced [Critical\|Critical Hit] Chance against Targets they do not Pierce | 投射物對其沒有穿透的目標減少 {0}% [Critical\|暴擊]率 |
| Skills gain {0}% of Damage as [Chaos\|Chaos Damage] per {1} Life Cost | 技能每消耗 {1} 生命，獲得相當於傷害 {0}% 的[Chaos\|混沌傷害] |
| [Gain] {0}% of Damage as [Chaos] Damage per Undead [Minion] | 每擁有一個不死[Minion\|召喚物]，[Gain\|獲得]相當於傷害 {0}% 的[Chaos\|混沌]傷害 |
| [Attack\|Attacks] [Gain] {0}% of Damage as Extra [Cold\|Cold] Damage | [Attack\|攻擊][Gain\|獲得]相當於傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| [Attack\|Attacks] [Gain] {0}% of Damage as Extra [Fire\|Fire] Damage | [Attack\|攻擊][Gain\|獲得]相當於傷害 {0}% 的額外[Fire\|火焰]傷害 |
| [Attack\|Attacks] [Gain] {0}% of Damage as Extra [Lightning\|Lightning] Damage | [Attack\|攻擊][Gain\|獲得]相當於傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| {0}% of [ElementalDamage\|Elemental Damage] [Conversion\|Converted] to [Chaos] Damage | 將 {0}% 的[ElementalDamage\|元素傷害][Conversion\|轉換]為[Chaos\|混沌]傷害 |
| {0}% of [ElementalDamage\|Elemental Damage] [Conversion\|Converted] to [Cold] Damage | 將 {0}% 的[ElementalDamage\|元素傷害][Conversion\|轉換]為[Cold\|冰冷]傷害 |
| {0}% of [ElementalDamage\|Elemental Damage] [Conversion\|Converted] to [Fire] Damage | 將 {0}% 的[ElementalDamage\|元素傷害][Conversion\|轉換]為[Fire\|火焰]傷害 |
| {0}% of [ElementalDamage\|Elemental Damage] [Conversion\|Converted] to [Lightning] Damage | 將 {0}% 的[ElementalDamage\|元素傷害][Conversion\|轉換]為[Lightning\|閃電]傷害 |
| {0}% of [Fire] Damage [Conversion\|Converted] to [Cold] Damage | 將 {0}% 的[Fire\|火焰]傷害[Conversion\|轉換]為[Cold\|冰冷]傷害 |
| {0}% of Fire Damage Converted to Lightning Damage | {0}% 的火焰傷害轉換為閃電傷害 |
| {0}% of [Physical] Damage [Conversion\|Converted] to [Chaos] Damage per Level | 每級將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Chaos\|混沌]傷害 |
| [Attack\|Attacks] [Gain] {0}% of [Physical\|Physical] Damage as extra [Chaos\|Chaos] Damage | [Attack\|攻擊][Gain\|獲得]相當於[Physical\|物理]傷害 {0}% 的額外[Chaos\|混沌]傷害 |
| [Gain] {0}% of [Cold] Damage as Extra [Fire] Damage against [Freeze\|Frozen] Enemies | 針對[Freeze\|冰凍]的敵人時，[Gain\|獲得]相當於 {0}% [Cold\|冰冷]傷害的額外[Fire\|火焰]傷害 |
| {0}% of Lightning Damage with [Attack] Skills Converted to Chaos Damage | 將 {0}% 的[Attack\|攻擊]技能閃電傷害轉換為混沌傷害 |
| Gain {0}% of [Lightning\|Lightning] Damage as [Chaos\|Chaos] Damage per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，獲得相當於 {0}% [Lightning\|閃電]傷害的[Chaos\|混沌]傷害 |
| [Gain] {0}% of [Lightning] Damage as Extra [Cold] Damage against [Chill\|Chilled] Enemies | 針對[Chill\|冰緩]的敵人時，[Gain\|獲得]相當於 {0}% [Lightning\|閃電]傷害的額外[Cold\|冰冷]傷害 |
| {0}% of [Physical\|Physical] Damage Converted to [Fire\|Fire] Damage while you have at least {1} Devotion | 當你至少有 {1} 奉獻時，將 {0}% 的[Physical\|物理]傷害轉換為[Fire\|火焰]傷害 |
| {0}% of [Physical\|Physical] Damage Converted to [Fire\|Fire] Damage while affected by Anger | 受到憤怒影響時，將 {0}% 的[Physical\|物理]傷害轉換為[Fire\|火焰]傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，獲得相當於 {0}% 物理傷害的額外火焰傷害 |
| Gain {0}% of [Physical] Damage as Extra [Fire] Damage per [Rage] | 每擁有 1 層[Rage\|盛怒]，獲得相當於 {0}% [Physical\|物理]傷害的額外[Fire\|火焰]傷害 |
| Projectiles that have Chained gain {0}% of Non-Chaos Damage as Extra Chaos Damage | 有連鎖的投射物獲得 {0}% 非混沌傷害的額外混沌傷害 |
| Projectiles gain {0}% of Non-Chaos Damage as Extra Chaos Damage per Chain | 每個連鎖投射物獲得 {0}% 非混沌傷害的額外混沌傷害 |
| Non-Travel [Attack] Skills Repeat an additional Time | 非快行[Attack\|攻擊]技能額外重複 1 次 |
| Non-Travel [Attack] Skills Repeat {0} additional Times | 非快行[Attack\|攻擊]技能額外重複 {0} 次 |
| {0}% more [Knockback] Distance for [Block\|Blocked] [HitDamage\|Hits] | [Block\|被格擋]的[HitDamage\|擊中]具有 {0}% 更多[Knockback\|擊退]距離 |
| {0}% less [Knockback] Distance for [Block\|Blocked] [HitDamage\|Hits] | [Block\|被格擋]的[HitDamage\|擊中]具有 {0}% 更少[Knockback\|擊退]距離 |
| Nova Spells deal {0}% less Damage with Hits against Players | 新星法術對玩家造成 {0}% 更少擊中傷害 |
| Bow [Attack\|Attacks] fire an additional Arrow while Main Hand Accuracy Rating is at least {0} | 主手命中值至少為 {0} 時，弓[Attack\|攻擊]額外發射 1 支箭矢 |
| Bow [Attack\|Attacks] fire {0} additional Arrows while Main Hand Accuracy Rating is at least {1} | 主手命中值至少為 {1} 時，弓[Attack\|攻擊]額外發射 {0} 支箭矢 |
| You can apply an additional [Curse] while affected by Malevolence | 受惡意影響時，你可以額外施加 1 個[Curse\|詛咒] |
| You can apply {0} additional [Curse\|Curses] while affected by Malevolence | 受惡意影響時，你可以額外施加 {0} 個[Curse\|詛咒] |
| You can apply an additional [Curse] while at maximum Power Charges | 最大暴擊球狀態下，你可以額外施加 1 個[Curse\|詛咒] |
| You can apply {0} additional [Curse\|Curses] while at maximum Power Charges | 最大暴擊球狀態下，你可以額外施加 {0} 個[Curse\|詛咒] |
| Skills which throw Mines throw up to {0} additional Mine if you have at least {1} [Dexterity] | 若你至少有 {1} 點[Dexterity\|敏捷]，投擲地雷的技能最多額外丟出 {0} 個地雷 |
| Skills which throw Mines throw up to {0} additional Mines if you have at least {1} [Dexterity] | 若你至少有 {1} 點[Dexterity\|敏捷]，投擲地雷的技能最多額外丟出 {0} 個地雷 |
| Skills which throw Mines throw up to {0} additional Mine if you have at least {1} [Intelligence] | 若你至少有 {1} 點[Intelligence\|智慧]，投擲地雷的技能最多額外丟出 {0} 個地雷 |
| Skills which throw Mines throw up to {0} additional Mines if you have at least {1} [Intelligence] | 若你至少有 {1} 點[Intelligence\|智慧]，投擲地雷的技能最多額外丟出 {0} 個地雷 |
| Targets can be affected by {0} of your [Poison\|Poisons] at the same time | 目標可同時受到你的 {0} 個[Poison\|中毒]影響 |
| Skills fire {0} additional Projectiles if the last Movement Skill you Used was Disengage | 若你最後使用的位移技能為脫戰技能，則技能會發射額外 {0} 個投射物 |
| Skills fire an additional Projectile if the last Movement Skill you Used was Disengage | 若你最後使用的位移技能為脫戰技能，則技能會發射額外 1 個投射物 |
| Skills fire an additional Projectile if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，技能額外發射 1 個投射物 |
| Skills fire {0} additional Projectiles if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，技能額外發射 {0} 個投射物 |
| Skills fire an additional Projectile if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，技能額外發射 1 個投射物 |
| Skills fire {0} additional Projectiles if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，技能額外發射 {0} 個投射物 |
| +1 to maximum number of Raised Zombies per {0} [Strength] | 每 {0} 點力量額外增加 1 個殭屍上限 |
| {0}% increased [Attack] Speed with Off Hand while Dual Wielding | 雙持時，副手[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed with Off Hand while Dual Wielding | 雙持時，副手[Attack\|攻擊]速度減少 {0}% |
| {0}% increased Off Hand [Attack] Speed while wielding two different Weapon Types | 使用兩種不同武器類型時，增加 {0}% 副手[Attack\|攻擊]速度 |
| {0}% reduced Off Hand [Attack] Speed while wielding two different Weapon Types | 使用兩種不同武器類型時，減少 {0}% 副手[Attack\|攻擊]速度 |
| Gain {0} Mana per Enemy Hit with Off Hand Claw [Attack\|Attacks] | 副手爪[Attack\|攻擊]每擊中一名敵人，獲得 {0} 魔力 |
| Lose {0} Mana per Enemy Hit with Off Hand Claw [Attack\|Attacks] | 副手爪[Attack\|攻擊]每擊中一名敵人，失去 {0} 魔力 |
| {0}% to Off Hand [Critical\|Critical Hit] Chance per {1} Maximum [EnergyShield\|Energy Shield] on Shield | 盾牌每有 {1} 最大[EnergyShield\|能量護盾]，{0}% 副手[Critical\|暴擊]率 |
| {0}% to Off Hand [CriticalDamageBonus\|Critical Damage Bonus] per {1} Maximum [EnergyShield\|Energy Shield] on Shield | 盾牌每有 {1} 最大[EnergyShield\|能量護盾] {0}% 副手[CriticalDamageBonus\|暴擊傷害加成] |
| [Offering] Skills have {0}% increased Area of Effect | [Offering\|奉獻]技能增加 {0}% 效果範圍 |
| [Offering] Skills have {0}% reduced Area of Effect | [Offering\|奉獻]技能減少 {0}% 效果範圍 |
| [Offering] Skills have {0}% increased Duration | [Offering\|奉獻]技能增加 {0}% 持續時間 |
| [Offering] Skills have {0}% reduced Duration | [Offering\|奉獻]技能減少 {0}% 持續時間 |
| [Offering\|Offerings] have {0}% increased Maximum Life | [Offering\|奉獻]增加 {0}% 最大生命 |
| [Offering\|Offerings] have {0}% reduced Maximum Life | [Offering\|奉獻]減少 {0}% 最大生命 |
| On-Kill Effects happen twice | 擊殺效果會觸發兩次 |
| {0}% increased Chance to inflict [Ailments\|Ailments] with [One-Handed\|One-Handed] [Attack\|Attacks] | [One-Handed\|單手][Attack\|攻擊]施加[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced Chance to inflict [Ailments\|Ailments] with [One-Handed\|One-Handed] [Attack\|Attacks] | [One-Handed\|單手][Attack\|攻擊]施加[Ailments\|異常狀態]的機率減少 {0}% |
| Deal {0}% of [Overkill] damage to enemies within {1} metres of the enemy killed | 對被擊殺敵人 {1} 公尺內的敵人造成相當於[Overkill\|溢出]傷害 {0}% 的傷害 |
| [Allies] in your [Presence] have [Block] Chance equal to yours | 你[Presence\|存在範圍]內的[Allies\|友方]具有與你相同的[Block\|格擋]機率 |
| Base [Critical\|Critical Hit] Chance for [Attack\|Attacks] with [MartialWeapon\|Weapons] is {0}% | [MartialWeapon\|武器][Attack\|攻擊]的基礎[Critical\|暴擊]率為 {0}% |
| {0}% more Duration of [Poison\|Poisons] on You | 你身上的[Poison\|中毒]有 {0}% 更多持續時間 |
| {0}% less Duration of [Poison\|Poisons] on You | 你身上的[Poison\|中毒]有 {0}% 更少持續時間 |
| Deal {0}% more Chaos Damage to enemies which have [EnergyShield\|Energy Shield] | 對擁有[EnergyShield\|能量護盾]的敵人造成 {0}% 更多混沌傷害 |
| Deal {0}% less Chaos Damage to enemies which have [EnergyShield\|Energy Shield] | 對擁有[EnergyShield\|能量護盾]的敵人造成 {0}% 更少混沌傷害 |
| [Exposure] you inflict lowers the affected Total Resistance by at least {0}% | 你造成的[Exposure\|曝曬]會使受影響的抗性總值至少降低 {0}% |
| {0}% more Maximum Physical [Attack] Damage with Daggers | 匕首有 {0}% 更多最大物理攻擊傷害 |
| {0}% less Maximum Physical [Attack] Damage with Daggers | 匕首有 {0}% 更少最大物理攻擊傷害 |
| {0}% more Physical Damage Taken while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，增加 {0}% 承受的物理傷害 |
| {0}% less Physical Damage Taken while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，減少 {0}% 承受的物理傷害 |
| {0}% more Damage taken from [Hinder\|Hindered] Enemies | 承受 {0}% 更多來自[Hinder\|受阻礙]的敵人的傷害 |
| {0}% less Damage taken from [Hinder\|Hindered] Enemies | 承受 {0}% 更少來自[Hinder\|受阻礙]的敵人的傷害 |
| {0}% more Damage against [HeavyStun\|Heavy Stunned] Enemies with [Mace\|Maces] | 使用[Mace\|錘類]時，對[HeavyStun\|遭沉重暈眩]的敵人造成 {0}% 更多傷害 |
| {0}% less Damage against [HeavyStun\|Heavy Stunned] Enemies with [Mace\|Maces] | 使用[Mace\|錘類]時，對[HeavyStun\|遭沉重暈眩]的敵人造成 {0}% 更少傷害 |
| The most Damaging [Poison] on Enemies you Kill is [AilmentSpread\|Spread] to other Enemies within {0} metres | 你所擊殺敵人身上造成傷害最高的[Poison\|中毒][AilmentSpread\|散播]至 {0} 公尺內的其他敵人 |
| {0}% less Recovery from [Flask\|Flasks] | [Flask\|藥劑]具有 {0}% 更少恢復效果 |
| {0}% more Life Recovery from [Flask\|Flasks] | [Flask\|藥劑]具有 {0}% 更多生命恢復 |
| {0}% more [Poison] Duration | {0}% 更多[Poison\|中毒]持續時間 |
| {0}% less [Poison] Duration | {0}% 更少[Poison\|中毒]持續時間 |
| Skills have a {0}% longer [PerfectTiming\|Perfect Timing] window | 技能有 {0}% 更長的[PerfectTiming\|完美時機]空檔 |
| Skills have a {0}% shorter [PerfectTiming\|Perfect Timing] window | 技能有 {0}% 更短的[PerfectTiming\|完美時機]空檔 |
| Permanently [Intimidate] enemies on [Block] | [Block\|格擋]時永久[Intimidate\|威嚇]敵人 |
| You have Phasing if you have Blocked [Recently] | 若你[Recently\|近期]有格擋過，你獲得迷蹤 |
| {0}% of [Physical] Damage from [HitDamage\|Hits] taken as Damage of a Random [ElementalDamage\|Element] | 承受的 {0}% [HitDamage\|擊中][Physical\|物理]傷害視為 1 種隨機[ElementalDamage\|元素]傷害 |
| {0}% increased [Physical\|Physical] Damage per {1} [Rage\|Rage] | 每 {1} 層[Rage\|盛怒]增加 {0}% [Physical\|物理]傷害 |
| {0}% reduced [Physical\|Physical] Damage per {1} [Rage\|Rage] | 每 {1} 層[Rage\|盛怒]減少 {0}% [Physical\|物理]傷害 |
| {0}% increased Physical Damage with Hits against Ignited Enemies | 增加 {0}%對被點燃敵人的物理擊中傷害 |
| {0}% reduced Physical Damage with Hits against Ignited Enemies | 減少 {0}%對被點燃敵人的物理擊中傷害 |
| {0}% of Physical Damage prevented [Recoup\|Recouped] as Life | 抵禦物理傷害時，其 {0}% [Recoup\|補償]為生命 |
| {0} to [Armour] during Soul Gain Prevention | 停止獲得靈魂期間內 {0} [Armour\|護甲值] |
| {0} to [Armour] if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，{0} [Armour\|護甲值] |
| {0} to [Armour] per Endurance Charge | 每顆耐力球 {0} [Armour\|護甲值] |
| {0}% increased [Armour] per Endurance Charge | 每顆耐力球增加 {0}% [Armour\|護甲值] |
| {0}% of [Physical] Damage taken [Recoup\|Recouped] as Life | 承受的 {0}% [Physical\|物理]傷害[Recoup\|補償]為生命 |
| {0}% increased Physical Damage with [Attack] Skills | [Attack\|攻擊]技能增加 {0}% 物理傷害 |
| {0}% reduced Physical Damage with [Attack] Skills | [Attack\|攻擊]技能減少 {0}% 物理傷害 |
| {0}% to Physical Damage over Time Multiplier if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，{0}% 物理持續傷害加成 |
| {0}% to Physical Damage over Time Multiplier if you've Spent Life [Recently] | 若你[Recently\|近期]消耗過生命，{0}% 物理持續傷害加成 |
| {0}% of [Physical\|Physical] Damage taken as [Fire\|Fire] Damage | {0}% 的[Physical\|物理]傷害承受為[Fire\|火焰]傷害 |
| {0}% of [Physical\|Physical Damage] taken as [Chaos\|Chaos Damage] | {0}% [Physical\|物理傷害]承受為[Chaos\|混沌傷害] |
| You and your [Minion\|Minions] take {0}% increased Reflected Physical Damage | 你和你的[Minion\|召喚物]增加 {0}% 承受的反射物理傷害 |
| You and your [Minion\|Minions] take {0}% reduced Reflected Physical Damage | 你和你的[Minion\|召喚物]減少 {0}% 承受的反射物理傷害 |
| {0} to Level of all [Physical] Skills | 所有[Physical\|物理]技能的等級 {0} |
| Projectiles have {0}% increased [Critical\|Critical Hit] Chance against Targets they Pierce | 投射物對其穿透的目標增加 {0}% [Critical\|暴擊]率 |
| Projectiles have {0}% reduced [Critical\|Critical Hit] Chance against Targets they Pierce | 投射物對其穿透的目標減少 {0}% [Critical\|暴擊]率 |
| Placed Banners also grant {0}% increased [Attack] Damage to you and Allies | 放置的旗幟也會使你和友方增加 {0}% [Attack\|攻擊]傷害 |
| Placed Banners also grant {0}% reduced [Attack] Damage to you and Allies | 放置的旗幟也會使你和友方減少 {0}% [Attack\|攻擊]傷害 |
| Plague Bearer Buff grants {0}% increased Effect of Poison while Infecting | 受感染時，病疫之難增益效果會賦予增加 {0}% 中毒效果 |
| Plague Bearer Buff grants {0}% reduced Effect of Poison while Infecting | 受感染時，病疫之難增益效果會賦予減少 {0}% 中毒效果 |
| [Block\|Blocking] Damage [Poison\|Poisons] the Enemy as though dealing {0} Base [Chaos] Damage | [Block\|格擋]傷害會使敵人[Poison\|中毒]，視同造成 {0} 基礎[Chaos\|混沌]傷害 |
| {0}% increased chance to Poison | 增加 {0}%中毒機率 |
| {0}% reduced chance to Poison | 減少 {0}%中毒機率 |
| {0}% increased [Poison] Duration for each [Poison] you have inflicted Recently, up to a maximum of {1}% | 你近期每造成一個[Poison\|中毒]，增加 {0}% [Poison\|中毒]持續時間，最高 {1}% |
| {0}% reduced [Poison] Duration for each [Poison] you have inflicted [Recently] | 你[Recently\|近期]每造成一個[Poison\|中毒]，減少 {0}% [Poison\|中毒]持續時間 |
| {0}% increased Poison Duration if you have at least {1} [Intelligence] | 若你至少有 {1} 點[Intelligence\|智慧]，增加 {0}% 中毒持續時間 |
| {0}% reduced Poison Duration if you have at least {1} [Intelligence] | 若你至少有 {1} 點[Intelligence\|智慧]，減少 {0}% 中毒持續時間 |
| {0}% increased Effect of [Poison] you inflict on targets that are not Poisoned | 你對未中毒敵人施加的[Poison\|中毒]效果增加 {0}% |
| {0}% reduced Effect of [Poison] you inflict on targets that are not Poisoned | 你對未中毒敵人施加的[Poison\|中毒]效果減少 {0}% |
| Poisons you inflict during any [Flask] Effect have {0}% chance to have {1}% more Effect | 在任何[Flask\|藥劑]效果期間造成的中毒有 {0}% 機率具有 {1}% 更多效果 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict | 你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Poison] you inflict | 你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict per Frenzy Charge | 每顆狂怒球使你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Poison] you inflict per Frenzy Charge | 每顆狂怒球使你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict on Bleeding Enemies | 你對流血敵人所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Poison] you inflict on Bleeding Enemies | 你對流血敵人所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict while wielding a Claw or Dagger | 使用爪或匕首時，你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Poison] you inflict while wielding a Claw or Dagger | 使用爪或匕首時，你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict with Spell Skills | 你以法術技能所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Poison] you inflict with Spell Skills | 你以法術技能所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]減少 {0}% |
| [Critical\|Critical Hits] [Poison] the enemy | [Critical\|暴擊]時使敵人[Poison\|中毒] |
| Poisonous Concoction uses {0}% increased [Flask] Charges | 毒藥使用的[Flask\|藥劑]充能增加 {0}% |
| Poisonous Concoction uses {0}% reduced [Flask] Charges | 毒藥使用的[Flask\|藥劑]充能減少 {0}% |
| Targets can be affected by any number of your [Poison\|Poisons] at the same time | 目標可同時受到你任何數量的[Poison\|中毒]影響 |
| {0}% more [Charges\|Power Charge] Duration | {0}% 更多[Charges\|暴擊球]持續時間 |
| {0}% less [Charges\|Power Charge] Duration | {0}% 更少[Charges\|暴擊球]持續時間 |
| {0}% chance to gain a Power Charge on Non-[Critical\|Critical Hit] with a Claw or Dagger | 以爪或匕首造成非[Critical\|暴擊]時，有 {0}% 機率獲得 1 個暴擊球 |
| Power Siphon fires an additional [Projectile\|Projectile] | 力量抽取發射 1 個額外[Projectile\|投射物] |
| Power Siphon fires {0} additional [Projectile\|Projectiles] | 力量抽取發射 {0} 個額外[Projectile\|投射物] |
| {0}% chance to Impale Enemies on Hit with [Attack\|Attacks] while using Pride | 使用驕傲時，[Attack\|攻擊]擊中時有 {0}% 機率穿刺敵人 |
| Impale Enemies on Hit with [Attack\|Attacks] while using Pride | 使用驕傲時，[Attack\|攻擊]擊中時穿刺敵人 |
| {0}% increased chance to inflict [Ailments\|Ailments] with [Projectile\|Projectiles] | [Projectile\|投射物]造成[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced chance to inflict [Ailments\|Ailments] with [Projectile\|Projectiles] | [Projectile\|投射物]造成[Ailments\|異常狀態]的機率減少 {0}% |
| {0}% increased Projectile [Attack] Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，投射物[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Projectile [Attack] Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，投射物[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Projectile [Attack] Damage with Claws or Daggers | 爪或匕首增加 {0}% 投射物[Attack\|攻擊]傷害 |
| {0}% reduced Projectile [Attack] Damage with Claws or Daggers | 爪或匕首減少 {0}% 投射物[Attack\|攻擊]傷害 |
| {0}% increased Projectile Range | 增加 {0}%投射物範圍 |
| {0}% reduced Projectile Range | 減少 {0}%投射物範圍 |
| Projectile [Attack] Skills have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 投射物[Attack\|攻擊]技能 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| [Projectile\|Projectiles] have {0}% chance to [Chain] an additional time from terrain | [Projectile\|投射物]有 {0}% 機率從地形額外[Chain\|連鎖]一次 |
| {0}% chance for [Projectile\|Projectiles] to [Pierce\|Pierce] Enemies within {1}m distance of you | [Projectile\|投射物]有 {0}% 機率[Pierce\|穿透]你 {1} 公尺範圍內的敵人 |
| [Projectile\|Projectiles] deal {0}% increased Damage with Hits against Enemies further than {1}m | [Projectile\|投射物]對距離超過 {1} 公尺的敵人造成的擊中傷害增加 {0}% |
| [Projectile\|Projectiles] deal {0}% reduced Damage with Hits against Enemies further than {1}m | [Projectile\|投射物]對距離超過 {1} 公尺的敵人造成的擊中傷害減少 {0}% |
| [Projectile\|Projectiles] deal {0}% increased Damage with Hits against Enemies within {1}m | [Projectile\|投射物]對距離 {1} 公尺內的敵人造成的擊中傷害增加 {0}% |
| [Projectile\|Projectiles] deal {0}% reduced Damage with Hits against Enemies within {1}m | [Projectile\|投射物]對距離 {1} 公尺內的敵人造成的擊中傷害減少 {0}% |
| {0}% increased Projectile Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]增加 {0}% 投射物傷害 |
| Projectiles deal {0}% increased Damage with Hits for each time they have Chained | 投射物每次連鎖時，增加 {0}%造成的擊中傷害 |
| Projectiles deal {0}% increased Damage with Hits for each Enemy they've Pierced | 投射物每次穿透敵人時，造成的擊中傷害增加 {0}% |
| Projectiles deal {0}% increased Damage with Hits to targets they Chain from | 增加 {0}%投射物對其連鎖目標造成的擊中傷害 |
| Projectiles deal {0}% reduced Damage with Hits to targets they Chain from | 減少 {0}%投射物對其連鎖目標造成的擊中傷害 |
| {0}% increased [Projectile\|Projectile] [Stun\|Stun Buildup] | [Projectile\|投射物][Stun\|暈眩累積]增加 {0}% |
| {0}% reduced [Projectile\|Projectile] [Stun\|Stun Buildup] | [Projectile\|投射物][Stun\|暈眩累積]減少 {0}% |
| Projectiles [Split] towards {0} targets | 投射物[Split\|分裂]至 {0} 個目標 |
| {0}% increased [Projectile\|Projectile] Speed while wielding a [Dagger\|Dagger] | 使用[Dagger\|匕首]時增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced [Projectile\|Projectile] Speed while wielding a [Dagger\|Dagger] | 使用[Dagger\|匕首]時減少 {0}% [Projectile\|投射物]速度 |
| [Projectile\|Projectiles] from [Spell\|Spells] cannot [Pierce] | [Spell\|法術]的[Projectile\|投射物]無法[Pierce\|穿透] |
| Wave of Conviction's Exposure lowers Total Elemental Resistance by an additional {0}% | 信念浪湧的曝曬使元素抗性總值額外降低 {0}% |
| {0}% increased [Daze\|Daze Buildup] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Daze\|目眩累積]增加 {0}% |
| {0}% reduced [Daze\|Daze Buildup] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Daze\|目眩累積]減少 {0}% |
| {0}% increased [Freeze] Buildup with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Freeze\|冰凍]累積增加 {0}% |
| {0}% reduced [Freeze] Buildup with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Freeze\|冰凍]累積減少 {0}% |
| {0}% increased [Stun] Buildup with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Stun\|暈眩]累積增加 {0}% |
| {0}% reduced [Stun] Buildup with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Stun\|暈眩]累積減少 {0}% |
| {0}% increased chance to [Shock] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Shock\|感電]機率增加 {0}% |
| {0}% reduced chance to [Shock] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Shock\|感電]機率減少 {0}% |
| [Quarterstaff\|Quarterstaff] Skills that consume [Charges\|Power Charges] count as consuming an additional Power Charge | 消耗[Charges\|暴擊球]的[Quarterstaff\|細杖]技能視為額外消耗 1 顆暴擊球 |
| [Quarterstaff\|Quarterstaff] Skills that consume [Charges\|Power Charges] count as consuming {0} additional Power Charges | 消耗[Charges\|暴擊球]的[Quarterstaff\|細杖]技能視為額外消耗 {0} 顆暴擊球 |
| Quicksilver [Flask\|Flasks] you Use also apply to nearby Allies | 你使用的水銀[Flask\|藥劑]也會套用至附近的友方 |
| {0}% increased bonuses gained from Equipped [Quiver] | 從已裝備[Quiver\|箭袋]獲得的加成增加 {0}% |
| {0}% reduced bonuses gained from Equipped [Quiver] | 從已裝備[Quiver\|箭袋]獲得的加成減少 {0}% |
| {0} to Maximum [Rage] | {0} 層最大[Rage\|盛怒] |
| Inherent loss of [Rage\|Rage] is {0}% faster | [Rage\|盛怒]的固有損失加快 {0}% |
| Inherent loss of [Rage\|Rage] is {0}% slower | [Rage\|盛怒]的固有損失減慢 {0}% |
| Rage grants Spell Damage instead of [Attack] Damage | 盛怒改為賦予法術傷害，而非[Attack\|攻擊]傷害 |
| Inherent [Rage\|Rage] Loss starts {0} second later | [Rage\|盛怒]的固有損失延後 {0} 秒開始 |
| Inherent [Rage\|Rage] Loss starts {0} seconds later | [Rage\|盛怒]的固有損失延後 {0} 秒開始 |
| {0}% more chance to Evade [Attack\|Attacks] during Onslaught | 猛攻期間有 {0}% 更多閃避攻擊率 |
| {0}% less chance to Evade [Attack\|Attacks] during Onslaught | 猛攻期間有 {0}% 更少閃避攻擊率 |
| Rallying Cry Exerts {0} additional [Attack] | 激勵戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| Rallying Cry Exerts {0} additional [Attack\|Attacks] | 激勵戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| {0}% chance to [Curse] non-Cursed Enemies with a random Hex on Hit | 擊中時，有 {0}% 機率以隨機咒術[Curse\|詛咒]未受到詛咒的敵人 |
| {0}% chance to [Curse] Enemies which Hit you with a random Hex, ignoring [Curse] Limit | 有 {0}% 機率以隨機咒術[Curse\|詛咒]擊中你的敵人，無視[Curse\|詛咒]上限 |
| [Curse] Enemies which Hit you with a random Hex, ignoring [Curse] Limit | 以隨機咒術[Curse\|詛咒]擊中你的敵人，無視[Curse\|詛咒]上限 |
| {0}% more [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict | 你所施加之[NonDamagingAilments\|非傷害型異常狀態]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict | 你所施加之[NonDamagingAilments\|非傷害型異常狀態]具有 {0}% 更少[BuffMagnitude\|幅度] |
| {0}% chance on [Consume\|Consuming] a [Shock] on an Enemy to reapply it | 有 {0}% 機率[Consume\|消耗]敵人身上的一層[Shock\|感電]來重新施加該效果 |
| {0}% chance to be inflicted with [Bleeding\|Bleeding] when Hit | 擊中時有 {0}% 機率造成[Bleeding\|流血] |
| {0}% chance to be inflicted with [Bleeding\|Bleeding] when Hit by an [Attack\|Attack] | 被[Attack\|攻擊]擊中時有 {0}% 機率被施加[Bleeding\|流血] |
| [Attack] Hits against you have {0}% chance to Impale | 對你的[Attack\|攻擊]擊中有 {0}% 機率穿刺 |
| Gain a [Flask] Charge when you deal a [Critical\|Critical Hit] while affected by Precision | 受精準影響時，當你造成[Critical\|暴擊]時獲得 1 個[Flask\|藥劑]充能 |
| {0}% of [ElementalDamage\|Elemental Damage] taken [Recoup\|Recouped] as [EnergyShield\|Energy Shield] | 承受[ElementalDamage\|元素傷害]的 {0}% [Recoup\|補償]為[EnergyShield\|能量護盾] |
| [Recoup\|Recoup Effects] instead occur over {0} seconds | [Recoup\|補償效果]改為在 {0} 秒內生效 |
| [Recoup\|Life Recoup Effects] instead occur over {0} seconds | [Recoup\|生命補償效果]改為在 {0} 秒內生效 |
| {0}% increased speed of [Recoup] Effects | [Recoup\|補償]效果速度增加 {0}% |
| {0}% reduced speed of [Recoup] Effects | [Recoup\|補償]效果速度減少 {0}% |
| Recover {0}% of [EnergyShield\|Energy Shield] over {1} second when you take Physical Damage from an Enemy Hit | 當你承受來自敵人擊中的物理傷害時，在 {1} 秒內恢復 {0}% 能量護盾 |
| Recover {0}% of Life when you [HeavyStun\|Heavy Stun] a [Rarity\|Rare or Unique] Enemy | 當你[HeavyStun\|沉重暈眩]一個稀有或傳奇敵人時，恢復 {0}% 生命 |
| Recover {0}% of Life for each [Charges\|Endurance Charge] consumed | 每消耗一顆[Charges\|耐力球]，恢復 {0}% 生命 |
| Recover {0}% of Life when you create an [Offering] | 創造獻祭時，恢復 {0}% 生命 |
| Recover {0}% of Mana when you [Invoke] a [Spell] | [Invoke\|祈願]一個[Spell\|法術]時，回復 {0}% 魔力 |
| Recover {0}% of [EnergyShield\|Energy Shield] when you Kill a [Curse\|Cursed] Enemy | 當你擊殺被詛咒的敵人時，恢復 {0}% 能量護盾 |
| Recover {0}% of Life when you Kill a [Curse\|Cursed] Enemy | 當你擊殺被詛咒的敵人時，恢復 {0}% 生命 |
| [LifeLoss\|Lose] {0}% of Life when you Suppress Spell Damage | 當你壓抑法術傷害時，失去 {0}% 生命 |
| Recover {0}% of Life when you [Curse] a Non-Cursed Enemy | 當你詛咒未被詛咒的敵人時，恢復 {0}% 生命 |
| Recover {0}% of Mana when you [Curse] a Non-Cursed Enemy | 當你詛咒未被詛咒的敵人時，恢復 {0}% 魔力 |
| Recover {0}% of [EnergyShield\|Energy Shield] per Steel Shard Consumed | 每個消耗鋼鐵碎片，恢復 {0}% 能量護盾 |
| Life Regeneration also Recovers [EnergyShield\|Energy Shield] | 生命回復也會恢復[EnergyShield\|能量護盾] |
| Recover {0}% of [EnergyShield\|Energy Shield] when you Block Spell Damage while wielding a Staff | 當你持長杖格擋法術傷害時，恢復 {0}% 能量護盾 |
| Recover {0}% of Life when you Block [Attack] Damage while wielding a Staff | 當你持長杖格擋攻擊傷害時，恢復 {0}% 生命 |
| Recover {0}% of Life when you use a Life [Flask\|Flask] while on [LowLife\|Low Life] | 當你貧血時使用生命藥劑，恢復 {0}% 生命 |
| Recover {0}% of Life on Killing a [Poison\|Poisoned] Enemy | 擊殺中毒敵人恢復 {0}% 生命 |
| Recover {0}% of Mana when a [Charm\|Charm] is used | 使用[Charm\|護符]時恢復 {0}% 魔力 |
| Recover {0} [EnergyShield\|Energy Shield] when you Block Spell Damage | 當你格擋法術傷害時，恢復 {0} 能量護盾 |
| Recover {0} [EnergyShield\|Energy Shield] when you Suppress Spell Damage | 當你壓抑法術傷害時，恢復 {0} 能量護盾 |
| Refresh Duration of [Ignite\|Ignite], [Chill\|Chill] and [Shock\|Shock] on Enemies you [Curse\|Curse] | 重置被你[Curse\|詛咒]的敵人身上的[Ignite\|點燃]、[Chill\|冰緩]和[Shock\|感電]持續時間 |
| {0}% chance to refresh [Charges\|Endurance Charge] Duration when you are [HitDamage\|Hit] | 當你遭[HitDamage\|擊中]時，有 {0}% 機率刷新[Charges\|耐力球]持續時間 |
| {0}% chance to refresh [Ignite] Duration on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 的機率刷新[Ignite\|點燃]持續時間 |
| Regenerate {0}% of [EnergyShield\|Energy Shield] over {1} second when Stunned | 當暈眩時，{1} 秒內回復 {0}% 能量護盾 |
| Regenerate {0}% of Life over {1} second when [Stun\|Stunned] | 當暈眩時，{1} 秒內回復 {0}% 生命 |
| Every {1} seconds, Regenerate [EnergyShield\|Energy Shield] equal to {0}% of [Evasion] Rating over {2} second | 每 {1} 秒，在 {2} 秒內回復相當於 {0}% [Evasion\|閃避]值的[EnergyShield\|能量護盾] |
| Life Regeneration is applied to [EnergyShield\|Energy Shield] instead | 生命回復改為套用至[EnergyShield\|能量護盾] |
| Regenerate {0}% of [EnergyShield\|Energy Shield] over {1} seconds when you Consume a corpse | 當你消耗屍體時，{1} 秒內回復 {0}% 能量護盾 |
| Regenerate {0} Mana per second while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]時，每秒回復 {0} 魔力 |
| {0}% increased [Crossbow\|Crossbow] Reload Speed | 增加 {0}% [Crossbow\|十字弓]裝填速度 |
| {0}% reduced [Crossbow\|Crossbow] Reload Speed | 減少 {0}% [Crossbow\|十字弓]裝填速度 |
| Remove Bleeding when you use a Life [Flask] | 當你使用生命[Flask\|藥劑]時移除流血 |
| Remove Chill and Freeze when you use a [Flask] | 當你使用[Flask\|藥劑]時移除冰緩和冰凍 |
| Remove a [Curse] when you use a Mana [Flask] | 當你使用魔力[Flask\|藥劑]時移除[Curse\|詛咒] |
| {0}% chance to remove [ElementalAilments\|Elemental Ailments] when you Cast a [Curse\|Curse] Spell | 當你施放[Curse\|詛咒]法術時，有 {0}% 機率移除[ElementalAilments\|元素異常狀態] |
| Remove [ElementalAilments\|Elemental Ailments] when you Cast a [Curse\|Curse] Spell | 當你施放[Curse\|詛咒]法術時，移除[ElementalAilments\|元素異常狀態] |
| Remove Ignite and Burning when you use a [Flask] | 當你使用[Flask\|藥劑]時移除點燃和燃燒 |
| Remove Maim and Hinder when you use a [Flask] | 當你使用[Flask\|藥劑]時移除癱瘓和阻礙 |
| Remove an Ailment when you use a [Flask] if all Equipped Items are Elder Items | 若已裝備的物品皆為尊師之物，使用[Flask\|藥劑]時移除 1 個異常狀態 |
| Remove a random Elemental Ailment when you use a Mana [Flask] | 當你使用魔力[Flask\|藥劑]時移除 1 個隨機元素異常狀態 |
| Remove a random Non-Elemental Ailment when you use a Life [Flask] | 當你使用生命[Flask\|藥劑]時移除 1 個隨機非元素異常狀態 |
| Remove Shock when you use a [Flask] | 當你使用[Flask\|藥劑]時移除感電 |
| Remove a [Curse] after Channelling for {0} seconds | 引導 {0} 秒後移除 1 個[Curse\|詛咒] |
| Remove up to {0} [Curse\|Curses] after Channelling for {1} seconds | 引導 {1} 秒後移除最多 {0} 個[Curse\|詛咒] |
| Recover {0}% of Mana and [EnergyShield\|Energy Shield] when you Focus | 當你專注時，恢復 {0}% 魔力和能量護盾 |
| [Sacrifice] {0}% of Life to gain that much [EnergyShield\|Energy Shield] when you Cast a [Spell] | 當你施放[Spell\|法術]時，[Sacrifice\|犧牲] {0}% 生命以獲得等量的[EnergyShield\|能量護盾] |
| [Critical\|Critical Hits] with Lightning Skills Sap the Enemy | 閃電技能的[Critical\|暴擊]會使敵人殘喘 |
| Scorch Enemies in [CloseRange\|Close Range] when you [Block] | 當你[Block\|格擋]時，對[CloseRange\|近距離]的敵人造成焦灼 |
| [Attack\|Attacks] Exerted by Seismic Cry deal {0}% increased Damage | 裂地戰吼竭盡的[Attack\|攻擊]增加 {0}% 造成的傷害 |
| Take {0} Chaos Damage per second during any [Flask] Effect | 任何[Flask\|藥劑]效果期間每秒受到 {0} 混沌傷害 |
| {0}% increased Extra Damage taken from [Critical\|Critical Hits] while Ignited | 被點燃時，從[Critical\|暴擊]受到的額外傷害增加 {0}% |
| {0}% reduced Extra Damage taken from [Critical\|Critical Hits] while Ignited | 被點燃時，從[Critical\|暴擊]受到的額外傷害減少 {0}% |
| Take no Extra Damage from [Critical\|Critical Hits] if you have taken a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]遭受[Critical\|暴擊]，遭[Critical\|暴擊]時不會承受額外傷害 |
| Take no Extra Damage from [Critical\|Critical Hits] if you have a Magic Ring in left slot | 若你的左手欄位有魔法戒指，遭[Critical\|暴擊]時不會承受額外傷害 |
| You take no Extra Damage from [Critical\|Critical Hits] while there is only one nearby Enemy | 附近只有一個敵人時，你遭[Critical\|暴擊]時不會承受額外傷害 |
| While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from [Critical\|Critical Hits] | 附近最多有一個稀有或傳奇敵人時，你遭[Critical\|暴擊]時不會承受額外傷害 |
| You take no Extra Damage from [Critical\|Critical Hits] while Elusive | 靈巧狀態下，你遭[Critical\|暴擊]時不會承受額外傷害 |
| Share [Charges] with [Allies] in your [Presence] | 與你[Presence\|存在範圍]內的[Allies\|友方]共享[Charges\|能量球] |
| Shattering Steel fires an additional [Projectile\|Projectile] | 鋼之碎擊發射 1 個額外[Projectile\|投射物] |
| Shattering Steel fires {0} additional [Projectile\|Projectiles] | 鋼之碎擊發射 {0} 個額外[Projectile\|投射物] |
| Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on [Armour] or [Evasion] on shield | 重盾粉碎和盾靈投擲不會根據盾牌上的[Armour\|護甲值]或[Evasion\|閃避]而獲得附加物理傷害 |
| Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per {2} [EnergyShield\|Energy Shield] on Shield | 盾牌每有 {2} [EnergyShield\|能量護盾]，重盾粉碎和盾靈投擲獲得 {0} 至 {1} 附加閃電傷害 |
| {0}% increased Shield Crush [Attack] Speed | 重盾粉碎增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Shield Crush [Attack] Speed | 重盾粉碎減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Shock\|Shock] Chance against [Electrocute\|Electrocuted] Enemies | 對[Electrocute\|觸電]敵人的[Shock\|感電]機率增加 {0}% |
| {0}% reduced [Shock\|Shock] Chance against [Electrocute\|Electrocuted] Enemies | 對[Electrocute\|觸電]敵人的[Shock\|感電]機率減少 {0}% |
| {0}% increased Effect of [Shock\|Shocks] you inflict on [Curse\|Cursed] Enemies | 你對[Curse\|受詛咒]敵人造成的[Shock\|感電]增加 {0}% 效果 |
| {0}% reduced Effect of [Shock\|Shocks] you inflict on [Curse\|Cursed] Enemies | 你對[Curse\|受詛咒]敵人造成的[Shock\|感電]減少 {0}% 效果 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[Shock\|感電]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[Shock\|感電]的[BuffMagnitude\|幅度]減少 {0}% |
| [Shock\|Shocking] [HitDamage\|Hits] have a {0}% chance to also Shock enemies in a {1} metre radius | [Shock\|感電][HitDamage\|擊中]也有 {0}% 的機率感電 {1} 公尺範圍內的敵人 |
| [Shock\|Shocks] always apply | [Shock\|感電]必定會生效 |
| [Shock] Effect is based on the Damage of the [HitDamage\|Hit] inflicting it | [Shock\|感電]效果現在會根據造成該效果的[HitDamage\|擊中]傷害而改變 |
| {0}% increased [BuffEffect\|effect] of [Chill\|Chill] and [Shock\|Shock] on you | 你身上的[Chill\|冰緩]和[Shock\|感電][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Chill\|Chill] and [Shock\|Shock] on you | 你身上的[Chill\|冰緩]和[Shock\|感電][BuffEffect\|效果]減少 {0}% |
| {0}% increased [BuffEffect\|effect] of [Shock\|Shock] on you | 你身上的[Shock\|感電][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Shock\|Shock] on you | 你身上的[Shock\|感電][BuffEffect\|效果]減少 {0}% |
| Shrapnel Ballista has {0}% increased [Projectile\|Projectile] Speed | 彈片砲塔增加 {0}% [Projectile\|投射物]速度 |
| Shrapnel Ballista has {0}% reduced [Projectile\|Projectile] Speed | 彈片砲塔減少 {0}% [Projectile\|投射物]速度 |
| Skills deal {0}% increased Brand Damage with Hits to their Branded Enemy | 增加 {0}%技能對其烙印的敵人造成的烙印擊中傷害 |
| Skills deal {0}% reduced Brand Damage with Hits to their Branded Enemy | 減少 {0}%技能對其烙印的敵人造成的烙印擊中傷害 |
| {0}% increased Brand [Critical\|Critical Hit] Chance | 烙印[Critical\|暴擊]率增加 {0}% |
| {0}% reduced Brand [Critical\|Critical Hit] Chance | 烙印[Critical\|暴擊]率減少 {0}% |
| {0}% to Brand [CriticalDamageBonus\|Critical Damage Bonus] | {0}% 烙印[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased Brand Activation Frequency if you haven't used a Brand Skill [Recently] | 若你[Recently\|近期]沒有使用過烙印技能，增加 {0}% 烙印啟動頻率 |
| {0}% reduced Brand Activation Frequency if you haven't used a Brand Skill [Recently] | 若你[Recently\|近期]沒有使用過烙印技能，減少 {0}% 烙印啟動頻率 |
| {0}% increased Skeleton [Attack] Speed | 增加 {0}% 骷髏[Attack\|攻擊]速度 |
| {0}% reduced Skeleton [Attack] Speed | 減少 {0}% 骷髏[Attack\|攻擊]速度 |
| Skeletons have {0}% increased [Reservation] | 骷髏的[Reservation\|保留]增加 {0}% |
| Skeletons have {0}% reduced [Reservation] | 骷髏的[Reservation\|保留]減少 {0}% |
| Skills gain a Base Life Cost equal to Base Mana Cost | 技能獲得相當於基礎魔力消耗的基礎生命消耗 |
| [Slam] Skills you use yourself cause [Aftershock\|Aftershocks] | 你自己使用的[Slam\|重擊]技能會造成[Aftershock\|餘震] |
| [Slam] Skills have {0}% increased Area of Effect | [Slam\|重擊]技能增加 {0}% 效果範圍 |
| [Slam] Skills have {0}% reduced Area of Effect | [Slam\|重擊]技能減少 {0}% 效果範圍 |
| [Slam] Skills you use yourself are [AncestralBoost\|Ancestrally Boosted] | 你自己使用的[Slam\|重擊]技能會受到[AncestralBoost\|先祖強化] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per Nearby Enemy, up to {1}% | 附近每有一個敵人 {0}% [CriticalDamageBonus\|暴擊傷害加成]，最高 {1}% |
| {0}% more Damage with Hits against Unique Enemies | 對傳奇敵人造成 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits against Unique Enemies | 對傳奇敵人造成 {0}% 更少擊中傷害 |
| Deal up to {0}% more [Melee] Damage to Enemies, based on proximity | 根據敵人離多近，造成最多 {0}% 更多[Melee\|近戰]傷害 |
| Deal up to {0}% less [Melee] Damage to Enemies, based on proximity | 根據敵人離多近，造成最多 {0}% 更少[Melee\|近戰]傷害 |
| Your speed is unaffected by [Slow\|Slows] | 你的速度不受[Slow\|緩速]影響 |
| {0}% increased effect of [SmallPassive\|Small Passive] Skills | [SmallPassive\|小型天賦]效果增加 {0}% |
| {0}% reduced effect of [SmallPassive\|Small Passive] Skills | [SmallPassive\|小型天賦]效果減少 {0}% |
| You have a [SmokeCloud\|Smoke Cloud] around you while stationary | 當你靜止不動時，周圍會生成一團[SmokeCloud\|雲煙] |
| {0}% increased [Attack] Speed with Snipe | 狙擊的[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed with Snipe | 狙擊的[Attack\|攻擊]速度減少 {0}% |
| Forbidden Rite fires extra [Projectile\|Projectiles] at up to {0} surrounding Enemies | 禁忌儀式對周圍最多 {0} 個敵人發射額外[Projectile\|投射物] |
| Soulrend fires an additional [Projectile\|Projectile] | 靈體撕裂發射 1 個額外[Projectile\|投射物] |
| Soulrend fires {0} additional [Projectile\|Projectiles] | 靈體撕裂發射 {0} 個額外[Projectile\|投射物] |
| Trigger Ancestral Spirits when you Summon a [Totem] | 當你召喚一個[Totem\|圖騰]時，觸發先祖之靈 |
| {0}% increased Spectral Helix [Projectile\|Projectile] Speed | 靈體旋武增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Spectral Helix [Projectile\|Projectile] Speed | 靈體旋武減少 {0}% [Projectile\|投射物]速度 |
| Spectral Shield Throw fires an additional Shard [Projectile\|Projectile] | 盾靈投擲發射 1 個額外碎片[Projectile\|投射物] |
| Spectral Shield Throw fires {0} additional Shard [Projectile\|Projectiles] | 盾靈投擲發射 {0} 個額外碎片[Projectile\|投射物] |
| {0}% increased Spectral Shield Throw [Projectile\|Projectile] Speed | 盾靈投擲增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Spectral Shield Throw [Projectile\|Projectile] Speed | 盾靈投擲減少 {0}% [Projectile\|投射物]速度 |
| Spectral Shield Throw fires {0}% less Shard [Projectile\|Projectiles] | 盾靈投擲發射 {0}% 更少碎片[Projectile\|投射物] |
| Spectral Shield Throw fires {0}% more Shard [Projectile\|Projectiles] | 盾靈投擲發射 {0}% 更多碎片[Projectile\|投射物] |
| Each [Projectile\|Projectile] from Spectral Helix or Spectral Throw has | 靈體旋武或靈體投擲的每個[Projectile\|投射物] |
| between {0}% more and {0}% less [Projectile\|Projectile] Speed at random | 隨機具有介在 {0}% 更多和 {0}% 更少[Projectile\|投射物]速度 |
| Raised Spectres, Raised Zombies, and Summoned Skeletons have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 喚醒幽魂、再生腐屍和異靈骷髏 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Spectres have {0}% increased [Critical\|Critical Hit] Chance | 幽魂的[Critical\|暴擊]率增加 {0}% |
| {0}% to Spell [Critical\|Critical Hit] Chance | {0}% 法術[Critical\|暴擊]率 |
| {0}% increased effect of Sorcery Ward | 增加 {0}%祕法護盾效果 |
| {0}% reduced effect of Sorcery Ward | 減少 {0}%秘法護盾的效果 |
| Adds {0} to {1} Chaos Damage to Spells and [Attack\|Attacks] during any [Flask] Effect | 任何[Flask\|藥劑]效果期間，法術和[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| {0}% increased [Spell] Area Damage | [Spell\|法術]範圍傷害增加 {0}% |
| {0}% reduced [Spell] Area Damage | [Spell\|法術]範圍傷害減少 {0}% |
| [Spell\|Spell] Skills have {0}% increased Area of Effect | [Spell\|法術]技能增加 {0}% 效果範圍 |
| [Spell\|Spell] Skills have {0}% reduced Area of Effect | [Spell\|法術]技能減少 {0}% 效果範圍 |
| {0}% Chance to Block Spell Damage if you have Blocked Spell Damage [Recently] | 若你近期有格擋法術傷害，{0}% 法術傷害格擋率 |
| {0}% chance to Block Spell Damage if you have Blocked [Attack] Damage [Recently] | 若你近期有格擋攻擊傷害，有 {0}% 機率格擋法術傷害 |
| {0}% Chance to [Block\|Block] [Spell\|Spell] Damage while at Maximum [Charges\|Power Charges] | 到達最大暴擊球時，{0}% 法術傷害格擋率 |
| {0}% increased [Critical\|Critical Hit] Chance with Spells which remove the maximum number of Seals | 移除最大封印數量的法術增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance with Spells which remove the maximum number of Seals | 移除最大封印數量的法術減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Spell [Critical\|Critical Hit] Chance per {1} Player Maximum Life | 每 {1} 玩家最大生命，增加 {0}% 法術[Critical\|暴擊]率 |
| {0}% reduced Spell [Critical\|Critical Hit] Chance per {1} Player Maximum Life | 每 {1} 玩家最大生命，減少 {0}% 法術[Critical\|暴擊]率 |
| {0}% increased Spell [Critical\|Critical Hit] Chance per Raised Spectre | 每個喚醒幽魂增加 {0}% 法術[Critical\|暴擊]率 |
| {0}% reduced Spell [Critical\|Critical Hit] Chance per Raised Spectre | 每個喚醒幽魂減少 {0}% 法術[Critical\|暴擊]率 |
| Prevent {0}% of Suppressed Spell Damage if you've taken a Savage Hit [Recently] | 若你近期有承受殘暴之擊，防止 {0}% 法術壓抑傷害 |
| Prevent {0}% of Suppressed Spell Damage per Hit Suppressed [Recently] | 近期每個擊中壓抑，防止 {0}% 法術壓抑傷害 |
| {0}% more Spell Damage if you've been Stunned while Casting [Recently] | 若你[Recently\|近期]在施法時被暈眩，增加 {0}% 法術傷害 |
| {0}% less Spell Damage if you've been Stunned while Casting [Recently] | 若你[Recently\|近期]在施法時被暈眩，減少 {0}% 法術傷害 |
| {0}% increased [Spell\|Spell] Damage if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，[Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell\|Spell] Damage if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，[Spell\|法術]傷害減少 {0}% |
| {0}% increased [Spell] Damage while wielding a [Melee] Weapon | 使用[Melee\|近戰]武器時，[Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell] Damage while wielding a [Melee] Weapon | 使用[Melee\|近戰]武器時，[Spell\|法術]傷害減少 {0}% |
| {0}% increased Spell Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，法術傷害增加 {0}% |
| {0}% reduced Spell Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，法術傷害減少 {0}% |
| {0}% increased [Spell] Damage if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若於過去 {1} 秒內造成一次[Critical\|暴擊]，[Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell] Damage if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若於過去 {1} 秒內造成一次[Critical\|暴擊]，[Spell\|法術]傷害減少 {0}% |
| {0}% increased Spell Damage if you've Blocked [Recently] | 若你[Recently\|近期]格擋過，法術傷害增加 {0}% |
| {0}% reduced Spell Damage if you've Blocked [Recently] | 若你[Recently\|近期]格擋過，法術傷害減少 {0}% |
| {0}% increased [Spell] Damage per {1} maximum Mana | 每 {1} 最大魔力增加 {0}% [Spell\|法術]傷害 |
| {0}% reduced [Spell] Damage per {1} maximum Mana | 每 {1} 最大魔力減少 {0}% [Spell\|法術]傷害 |
| {0}% increased [Spell] Damage per {1} [Spirit] | 每 {1} [Spirit\|精魂]增加 {0}% [Spell\|法術]傷害 |
| {0}% increased Spell Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% 法術傷害 |
| {0}% reduced Spell Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]減少 {0}% 法術傷害 |
| {0}% increased Spell Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]增加 {0}% 法術傷害 |
| {0}% reduced Spell Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]減少 {0}% 法術傷害 |
| {0}% increased Spell Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]增加 {0}% 法術傷害 |
| {0}% increased Spell Damage while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]時，增加 {0}% 法術傷害 |
| {0}% reduced Spell Damage while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]時，減少 {0}% 法術傷害 |
| [Critical\|Critical Hits] with Spells have {0}% chance to inflict Impale | 法術[Critical\|暴擊]有 {0}% 機率造成穿刺 |
| [Critical\|Critical Hits] with Spells inflict Impale | 法術[Critical\|暴擊]會造成穿刺 |
| Consuming [Freeze] deals {0}% to {1}% of | 消耗[Freeze\|冰凍]造成相當於你的[Intelligence\|智慧] |
| your [Intelligence] as [Cold] Damage | {0}% 至 {1}% 的冰冷傷害 |
| Consuming [Ignite] deals {0}% to {1}% of | 消耗[Ignite\|點燃]造成相當於你的[Intelligence\|智慧] |
| your [Intelligence] as [Fire] Damage | {0}% 至 {1}% 的火焰傷害 |
| Consuming [Shock] deals {0}% to {1}% of | 消耗[Shock\|感電]造成相當於你的[Intelligence\|智慧] |
| your [Intelligence] as [Lightning] Damage | {0}% 至 {1}% 的閃電傷害 |
| {0}% increased [Projectile] Speed for [Spell] Skills | [Spell\|法術]技能的[Projectile\|投射物]速度增加 {0}% |
| {0}% reduced [Projectile] Speed for [Spell] Skills | [Spell\|法術]技能的[Projectile\|投射物]速度減少 {0}% |
| [Spell] Skills always deal [Critical\|Critical Hits] on final Repeat | [Spell\|法術]技能最後一次重複時必定造成[Critical\|暴擊] |
| [Spell\|Spell] Skills have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] on final Repeat | [Spell\|法術]技能的最後一次重複觸發有 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| [Spell\|Spell] Skills have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] on final Repeat | [Spell\|法術]技能的最後一次重複觸發有 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% chance for [Spell] Skills to fire {1} additional [Projectile\|Projectiles] | [Spell\|法術]技能有 {0}% 機率發射額外 {1} 個[Projectile\|投射物] |
| Spell Skills cannot deal [Critical\|Critical Hits] except on final Repeat | 法術技能除了最後一次重複以外無法造成[Critical\|暴擊] |
| {0}% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have [Evasion] Rating | 若裝備的頭盔、胸甲、手套和鞋子都有閃避值，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage if you've Hit an Enemy [Recently] | 若你近期有擊中敵人，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage per Hit Suppressed [Recently] | 近期每個壓抑擊中，{0}% 壓抑法術傷害率 |
| {0}% chance to [Suppress] Spell Damage while moving | 移動時，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage if you've Suppressed Spell Damage [Recently] | 若你近期有壓抑法術傷害，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while on Full [EnergyShield\|Energy Shield] | 滿能量護盾時，{0}% 壓抑法術傷害率 |
| {0}% of [Spell] Mana Cost [StatConversion\|Converted] to Life Cost | {0}% [Spell\|法術]魔力消耗[StatConversion\|轉換]為生命消耗 |
| Spirit Offering grants Minions {0}% increased [Critical\|Critical Hit] Chance | 靈魂奉獻使召喚物增加 {0}% [Critical\|暴擊]率 |
| Spirit Offering grants Minions {0}% reduced [Critical\|Critical Hit] Chance | 靈魂奉獻使召喚物減少 {0}% [Critical\|暴擊]率 |
| Spirit Offering grants {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 靈魂奉獻賦予 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [Spirit\|Spirit] per socketed Grand Spectrum | 每顆巨光譜增加 {0}% [Spirit\|精魂] |
| Split Arrow fires [Projectile\|Projectiles] in Parallel | 分裂箭矢以平行發射[Projectile\|投射物] |
| Ignite on Enemies you Kill Spreads to other Enemies within {0} metres | 你所擊殺的敵人身上的點燃效果會擴散至 {0} 公尺內的其他敵人 |
| {0}% increased Area of Effect for Staff [Attack\|Attacks] | 長杖[Attack\|攻擊]效果範圍增加 {0}% |
| {0}% reduced Area of Effect for Staff [Attack\|Attacks] | 長杖[Attack\|攻擊]效果範圍減少 {0}% |
| {0} to [Evasion] Rating while in Sand Stance | 沙戮姿態時，{0} [Evasion\|閃避]值 |
| {0}% increased [Attack] Speed if you've changed Stance [Recently] | 若你[Recently\|近期]改變過姿態，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you've changed Stance [Recently] | 若你[Recently\|近期]改變過姿態，減少 {0}% [Attack\|攻擊]速度 |
| [ESRecharge\|Energy Shield Recharge] starts when you use a Mana [Flask] | 當你使用魔力[Flask\|藥劑]，[ESRecharge\|能量護盾充能]會開始生效 |
| {0}% increased Stealth if you've Hit With a Claw [Recently] | 若你[Recently\|近期]以爪擊中，增加 {0}% 隱身 |
| {0}% reduced Stealth if you've Hit With a Claw [Recently] | 若你[Recently\|近期]以爪擊中，減少 {0}% 隱身 |
| {0}% more [Evasion] Rating | {0}% 更多[Evasion\|閃避]值 |
| Storm Burst fires an additional [Projectile\|Projectile] | 風爆發射 1 個額外[Projectile\|投射物] |
| Storm Burst fires {0} additional [Projectile\|Projectiles] | 風爆發射 {0} 個額外[Projectile\|投射物] |
| {0}% more [BuffMagnitude\|Magnitude] of [Chill\|Chill] you inflict | 你所施加之[Chill\|冰緩]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Chill\|Chill] you inflict | 你所施加之[Chill\|冰緩]具有 {0}% 更少[BuffMagnitude\|幅度] |
| {0}% more [Shock] Duration | {0}% 更多[Shock\|感電]持續時間 |
| {0}% less [Shock] Duration | {0}% 更少[Shock\|感電]持續時間 |
| [Strength] can satisfy other [Attributes\|Attribute] Requirements of [Melee] Weapons and [Melee] Skills | [Strength\|力量]可滿足[Melee\|近戰]武器和[Melee\|近戰]技能的其他[Attributes\|能力值]需求 |
| Strength's Damage Bonus instead grants 3% increased Melee | 力量的傷害加成改為每 10 點[Strength\|力量]賦予 |
| Damage per 10 [Strength] | 增加 3% 近戰傷害 |
| {0} to Level of all [Strength] Skills | 全部力量技能寶石等級 {0} |
| [Melee] Hits with Strike Skills always Knockback | 打擊技能的[Melee\|近戰]擊中必定擊退 |
| Stuns from [Critical\|Critical Hit]s have {0}% increased Duration | [Critical\|暴擊]造成的暈眩增加 {0}% 持續時間 |
| {0}% increased Stun Duration per {1} [Strength] | 每 {1} 點[Strength\|力量]，暈眩持續時間增加 {0}% |
| {0}% reduced Stun Duration per {1} [Strength] | 每 {1} 點[Strength\|力量]，暈眩持續時間減少 {0}% |
| {0}% increased [StunThreshold\|Stun Threshold] during [Empowered] [Attack\|Attacks] | [Empowered\|強化][Attack\|攻擊]期間，[StunThreshold\|暈眩門檻]增加 {0}% |
| {0}% reduced [StunThreshold\|Stun Threshold] during [Empowered] [Attack\|Attacks] | [Empowered\|強化][Attack\|攻擊]期間，[StunThreshold\|暈眩門檻]減少 {0}% |
| {0}% increased [StunThreshold\|Stun Threshold] for each time you've been [Stun\|Stunned] [Recently] | 每當你[Recently\|近期][Stun\|遭暈眩]，[StunThreshold\|暈眩門檻]增加 {0}% |
| {0}% reduced [StunThreshold\|Stun Threshold] for each time you've been [Stun\|Stunned] [Recently] | 每當你[Recently\|近期][Stun\|遭暈眩]，[StunThreshold\|暈眩門檻]減少 {0}% |
| {0}% of Base [Armour] from Equipment also added to [StunThreshold\|Stun Threshold] | {0}% 的裝備基礎護甲值會同時增加至[StunThreshold\|暈眩門檻] |
| Gain [StunThreshold\|Stun Threshold] equal to the lowest of [Evasion\|Evasion] and [Armour\|Armour] on your Helmet | 獲得相當於已裝備頭盔的[Evasion\|閃避值]和[Armour\|護甲值]中較低者的[StunThreshold\|暈眩門檻] |
| {0} to [StunThreshold\|Stun Threshold] per [Strength\|Strength] | 每 1 點[Strength\|力量]使[StunThreshold\|暈眩門檻] {0} |
| [StunThreshold\|Stun Threshold] is based on {0}% of your [EnergyShield\|Energy Shield] instead of Life | [StunThreshold\|暈眩門檻]以你[EnergyShield\|能量護盾]的 {0}% 為依據，而非生命 |
| Gain {0}% of maximum [EnergyShield\|Energy Shield] as additional [StunThreshold\|Stun Threshold] | 獲得相當於 {0}% 最大[EnergyShield\|能量護盾]的額外[FreezeThreshold\|暈眩門檻] |
| Every [Rage] also grants {0}% increased [StunThreshold\|Stun Threshold] | 每一層[Rage\|盛怒]也會增加 {0}% [StunThreshold\|暈眩門檻] |
| {0}% increased [StunThreshold\|Stun Threshold] if you haven't been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]未[Stun\|遭暈眩]，[StunThreshold\|暈眩門檻]增加 {0}% |
| {0}% reduced [StunThreshold\|Stun Threshold] if you haven't been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]未[Stun\|遭暈眩]，[StunThreshold\|暈眩門檻]減少 {0}% |
| {0}% increased [StunThreshold\|Stun Threshold] while on Full Life | 滿血狀態時增加 {0}% [StunThreshold\|暈眩門檻] |
| {0}% reduced [StunThreshold\|Stun Threshold] while on Full Life | 滿血狀態時減少 {0}% [StunThreshold\|暈眩門檻] |
| {0}% reduced Enemy Stun Threshold while you have at least {1} [Strength] | 你至少有 {1} 點[Strength\|力量]時，減少 {0}% 敵人暈眩門檻 |
| Summoned Arbalists have {0}% increased [Attack] Speed | 召喚弩兵增加 {0}% [Attack\|攻擊]速度 |
| Summoned Arbalists have {0}% reduced [Attack] Speed | 召喚弩兵減少 {0}% [Attack\|攻擊]速度 |
| Summoned Arbalists' [Attack\|Attacks] have {0}% chance to inflict Bleeding | 召喚弩兵的[Attack\|攻擊]有 {0}% 機率造成流血 |
| Summoned Arbalists Convert {0}% of their Physical Damage to Cold Damage | 召喚的鋼弩手將其物理傷害的 {0}% 轉換為冰冷傷害 |
| Summoned Arbalists Convert {0}% of their Physical Damage to Fire Damage | 召喚的鋼弩手將其物理傷害的 {0}% 轉換為火焰傷害 |
| Summoned Arbalists Convert {0}% of their Physical Damage to Lightning Damage | 召喚的鋼弩手將其物理傷害的 {0}% 轉換為閃電傷害 |
| Summoned Arbalists gain {0}% of their Physical Damage as Extra Cold Damage | 召喚的鋼弩手獲得相當於其物理傷害 {0}% 的額外冰冷傷害 |
| Summoned Arbalists gain {0}% of their Physical Damage as Extra Fire Damage | 召喚的鋼弩手獲得相當於其物理傷害 {0}% 的額外火焰傷害 |
| Summoned Arbalists gain {0}% of their Physical Damage as Extra Lightning Damage | 召喚的鋼弩手獲得相當於其物理傷害 {0}% 的額外閃電傷害 |
| Summoned Raging Spirits' [Melee] Strikes deal Fire-only Splash | 召喚憤怒狂靈的[Melee\|近戰]打擊只會對周圍目標 |
| Summoned Skeletons' [HitDamage\|Hits] can't be [Evasion\|Evaded] | 異靈骷髏的[HitDamage\|擊中]不能被[Evasion\|閃避] |
| Skills Supported by [Unleash] have {0}% increased Seal gain frequency | 被[Unleash\|釋放]輔助的技能增加 {0}% 獲得封印的頻率 |
| Skills Supported by [Unleash] have {0}% reduced Seal gain frequency | 被[Unleash\|釋放]輔助的技能減少 {0}% 獲得封印的頻率 |
| Supported Skills have {0}% more [Buff] effect | 被輔助的技能有 {0}% 更多[Buff\|增益]效果 |
| Supported Skills have {0}% less [Buff] effect | 被輔助的技能有 {0}% 更少[Buff\|增益]效果 |
| Supported Skills no longer grant a [Buff] | 被輔助的技能不再賦予一個[Buff\|增益效果] |
| You can use two copies of the same [SupportGem\|Support Gem] in different Skills | 你可對不同技能使用兩顆同一種[SupportGem\|輔助寶石] |
| Supported Skills have a {0}% chance to create [JaggedGround\|Jagged Ground] | 被輔助的技能有 {0}% 機率產生[JaggedGround\|碎裂地面] |
| Death delay at 0 Life@{0}s | 生命歸零時的死亡延遲@{0} 秒 |
| {0} to Level of Supported [Cold] Skills | 被輔助[Cold\|冰冷]技能的等級 {0} |
| {0} to Level of Supported [Fire] Skills | 被輔助[Fire\|火焰]技能的等級 {0} |
| {0} to Level of Supported [Lightning] Skills | 被輔助[Lightning\|閃電]技能的等級 {0} |
| You have Tailwind if you have dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，你獲得流順之風 |
| Take no Extra Damage from [Critical\|Critical Hits] if you've cast Enfeeble in the past {0} seconds | 若你在過去 {0} 秒施放過衰弱，遭[Critical\|暴擊]時不會承受額外傷害 |
| Tectonic Slam and Infernal Blow deal {0}% increased [Attack] Damage per {1} [Armour] | 每 {1} [Armour\|護甲值]，破體之擊和煉獄之擊增加 {0}% 造成的[Attack\|攻擊]傷害 |
| {0}% increased [Thorns\|Thorns] [Critical\|Critical Hit] Chance | [Thorns\|荊棘][Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Thorns\|Thorns] [Critical\|Critical Hit] Chance | [Thorns\|荊棘][Critical\|暴擊]率減少 {0}% |
| {0}% increased [Thorns\|Thorns] damage | [Thorns\|荊棘]傷害增加 {0}% |
| {0}% reduced [Thorns\|Thorns] damage | [Thorns\|荊棘]傷害減少 {0}% |
| {0} to {1} [Chaos\|Chaos] [Thorns\|Thorns] damage | {0} 至 {1} 點[Chaos\|混沌][Thorns\|荊棘]傷害 |
| {0} to {1} [Cold\|Cold] [Thorns\|Thorns] damage | {0} 至 {1} 點[Cold\|冰冷][Thorns\|荊棘]傷害 |
| {0} to {1} [Fire\|Fire] [Thorns\|Thorns] damage | {0} 至 {1} 點[Fire\|火焰][Thorns\|荊棘]傷害 |
| {0} to {1} [Lightning\|Lightning] [Thorns\|Thorns] damage | {0} 至 {1} 點[Lightning\|閃電][Thorns\|荊棘]傷害 |
| {0} to {1} [Physical\|Physical] [Thorns\|Thorns] damage | {0} 至 {1} 點[Physical\|物理][Thorns\|荊棘]傷害 |
| [Thorns] damage is triggered by all [HitDamage\|Hits] | 所有[HitDamage\|擊中]都會觸發[Thorns\|荊棘]傷害 |
| Molten Strike fires {0}% more [Projectile\|Projectiles] | 熔岩之擊發射 {0}% 更多[Projectile\|投射物] |
| Molten Strike fires {0}% less [Projectile\|Projectiles] | 熔岩之擊發射 {0}% 更少[Projectile\|投射物] |
| Carry a Chest which adds {0} Inventory Slots | 裝備一個具有 {0} 個背包欄位的箱子 |
| {0}% more Damage against [HeavyStun\|Heavy Stunned] Enemies | 對[HeavyStun\|遭沉重暈眩]的敵人的傷害增加 {0}% |
| {0}% less Damage against [HeavyStun\|Heavy Stunned] Enemies | 對[HeavyStun\|遭沉重暈眩]的敵人的傷害減少 {0}% |
| {0}% more [Stun] Buildup against Enemies on Full Life | 對滿血狀態的敵人有 {0}% 更多[Stun\|暈眩]累積 |
| {0}% less [Stun] Buildup against Enemies on Full Life | 對滿血狀態的敵人有 {0}% 更少[Stun\|暈眩]累積 |
| {0}% of your Life Regeneration is granted to [Allies] in your [Presence] | 賦予存在範圍內的友方你自身 {0}% 的基礎生命回復 |
| Totems are Immune to [Chaos] Damage | 圖騰免疫[Chaos\|混沌]傷害 |
| {0}% increased [Totem\|Totem] Damage if you haven't Summoned a [Totem\|Totem] in the past {1} seconds | 若你在過去 {1} 秒內沒有召喚過[Totem\|圖騰]，[Totem\|圖騰]增加 {0}% 傷害 |
| {0}% reduced [Totem\|Totem] Damage if you haven't Summoned a [Totem\|Totem] in the past {1} seconds | 若你在過去 {1} 秒內沒有召喚過[Totem\|圖騰]，[Totem\|圖騰]減少 {0}% 傷害 |
| Your Totems have {0} to Maximum [EnergyShield\|Energy Shield] | 你的圖騰 {0} 最大[EnergyShield\|能量護盾] |
| {0}% increased [Totem\|Totem] Placement range | 增加 {0}% [Totem\|圖騰]設置範圍 |
| {0}% reduced [Totem\|Totem] Placement range | 減少 {0}% [Totem\|圖騰]設置範圍 |
| [Spell\|Spells] cast by [Totem\|Totems] deal {0}% increased Damage | [Totem\|圖騰]施放的[Spell\|法術]增加 {0}% 造成的傷害 |
| [Spell\|Spells] cast by [Totem\|Totems] deal {0}% reduced Damage | [Totem\|圖騰]施放的[Spell\|法術]減少 {0}% 造成的傷害 |
| {0} Maps in Range contain [ContainsBreach\|Breaches] | 範圍內 {0} 張地圖含有[ContainsBreach\|裂痕] |
| {0} Maps in Range contain [ContainsDelirium\|Mirrors of Delirium] | 範圍內 {0} 張地圖含有[ContainsDelirium\|譫妄之鏡] |
| {0} Maps in Range contain [ContainsExpedition\|Expedition Encounters] | 範圍內 {0} 張地圖含有[ContainsExpedition\|探險事件] |
| {0} Maps in Range are [ContainsIrradiated\|Irradiated] | 範圍內 {0} 張地圖為[ContainsIrradiated\|照耀] |
| {0} Maps in Range contain [ContainsRitual\|Ritual Altars] | 範圍內 {0} 張地圖含有[ContainsRitual\|祭祀神壇] |
| {0}% of Toxic Rain Physical Damage gained as Extra Chaos Damage | 腐蝕毒雨獲得相當於其物理傷害 {0}% 的額外混沌傷害 |
| Traps deal {0}% increased Damage with Hits if they were not Armed [Recently] | 非[Recently\|近期]設置的陷阱增加 {0}% 擊中傷害 |
| Traps deal {0}% reduced Damage with Hits if they were not Armed [Recently] | 非[Recently\|近期]設置的陷阱減少 {0}% 擊中傷害 |
| [Warcry\|Warcries] cannot [Empowered\|Empower] [Travel\|Travel Skills] | [Warcry\|戰吼]無法[Empowered\|強化][Travel\|快行技能] |
| [HitDamage\|Hits] have {0}% chance to treat Enemy Monster [ElementalDamage\|Elemental] [Resistances\|Resistance] values as inverted | [HitDamage\|擊中]有 {0}% 的機率將敵方怪物的[ElementalDamage\|元素][Resistances\|抗性]數值視為顛倒 |
| [HitDamage\|Hits] treat Enemy Monster [ElementalDamage\|Elemental] [Resistances\|Resistance] values as inverted | [HitDamage\|擊中]將敵方怪物的[ElementalDamage\|元素][Resistances\|抗性]數值視為顛倒 |
| Trigger Elemental Storm on [Critical\|Critical Hit] with [Spell\|Spells] | [Spell\|法術][Critical\|暴擊]時觸發元素風暴 |
| [Trigger] skills refund half of [Energy] spent | [Trigger\|觸發]技能返還消耗的一半[Energy\|能量] |
| Trigger Elemental Expression on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]觸發元素顯現 |
| [Trigger\|Triggered] [Spell\|Spells] deal {0}% increased [Spell] Damage | [Trigger\|觸發][Spell\|法術]增加 {0}% 造成的[Spell\|法術]傷害 |
| [Trigger\|Triggered] [Spell\|Spells] deal {0}% reduced [Spell] Damage | [Trigger\|觸發][Spell\|法術]減少 {0}% 造成的[Spell\|法術]傷害 |
| Supported Skills trigger Burning Inscription after their [RunicInscription\|Runic Inscriptions] expire | 被輔助技能在[RunicInscription\|魔符銘文]失效後會觸發爆燃銘文 |
| Supported Skills trigger Soulbreaker on breaking Enemy [EnergyShield\|Energy Shield] | 被輔助的技能會在破壞敵人[EnergyShield\|能量護盾]時觸發破魂者 |
| {0}% increased Area Damage while wielding a Two Handed [Melee] Weapon | 使用雙手[Melee\|近戰]武器時，範圍傷害增加 {0}% |
| {0}% reduced Area Damage while wielding a Two Handed [Melee] Weapon | 使用雙手[Melee\|近戰]武器時，範圍傷害減少 {0}% |
| {0}% increased Area of Effect while wielding a Two Handed [Melee] Weapon | 使用雙手[Melee\|近戰]武器時，效果範圍增加 {0}% |
| {0}% reduced Area of Effect while wielding a Two Handed [Melee] Weapon | 使用雙手[Melee\|近戰]武器時，效果範圍減少 {0}% |
| Monsters gain {0}% increased [Attack] and Cast Speed each time they are Revived | 怪物每次被復甦時增加 {0}% [Attack\|攻擊]和施放速度 |
| Monsters gain {0}% reduced [Attack] and Cast Speed each time they are Revived | 怪物每次被復甦時減少 {0}% [Attack\|攻擊]和施放速度 |
| Monsters gain {0}% increased [Critical\|Critical Hit] Chance each time they are Revived | 怪物每次被復甦時增加 {0}% [Critical\|暴擊]率 |
| Monsters gain {0}% reduced [Critical\|Critical Hit] Chance each time they are Revived | 怪物每次被復甦時減少 {0}% [Critical\|暴擊]率 |
| Monsters gain {0}% additional [CriticalDamageBonus\|Critical Damage Bonus] each time they are Revived | 怪物每次復活時，獲得 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Monsters gain {0}% increased [Armour] each time they are Revived | 怪物每次被復甦時增加 {0}% [Armour\|護甲值] |
| Monsters gain {0}% reduced [Armour] each time they are Revived | 怪物每次被復甦時減少 {0}% [Armour\|護甲值] |
| Unaffected by [Blind] | 不受[Blind\|致盲]影響 |
| [Unaffected] by [Chill] during Dodge Roll | 閃避翻滾時不會受[Chill\|冰緩][Unaffected\|影響] |
| [Unaffected] by [Chill] while [ManaLeech\|Leeching] Mana | [ManaLeech\|偷取]魔力時[Chill\|冰緩][Unaffected\|無影響] |
| Unaffected by [Curse\|Curses] while affected by Zealotry | 受狂熱影響時[Curse\|詛咒]無影響 |
| {0}% increased maximum Dash Distance with [Unarmed\|Unarmed] [Attack\|Attack] Skills | 使用[Unarmed\|空手][Attack\|攻擊]技能時，最大衝鋒距離增加 {0}% |
| {0}% reduced maximum Dash Distance with [Unarmed\|Unarmed] [Attack\|Attack] Skills | 使用[Unarmed\|空手][Attack\|攻擊]技能時，最大衝鋒距離減少 {0}% |
| {0}% increased [Unarmed\|Unarmed] [Attack] Speed | [Unarmed\|空手][Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Unarmed\|Unarmed] [Attack] Speed | [Unarmed\|空手][Attack\|攻擊]速度減少 {0}% |
| {0}% more [ElementalAilments\|Elemental Ailment] Buildup while Unbound | 無縛狀態下，造成的[ElementalAilments\|元素異常狀態]累積增加 {0}% |
| {0}% less [ElementalAilments\|Elemental Ailment] Buildup while Unbound | 無縛狀態下，造成的[ElementalAilments\|元素異常狀態]累積減少 {0}% |
| {0}% more chance to inflict [ElementalAilments\|Elemental Ailments] while Unbound | 無縛狀態下，造成[ElementalAilments\|元素異常狀態]的機率增加 {0}% |
| {0}% less chance to inflict [ElementalAilments\|Elemental Ailments] while Unbound | 無縛狀態下，造成[ElementalAilments\|元素異常狀態]的機率減少 {0}% |
| Undead [Minion\|Minions] have {0}% increased [Reservation] | 不死[Minion\|召喚物]增加 {0}% [Reservation\|保留] |
| Undead [Minion\|Minions] have {0}% reduced [Reservation] | 不死[Minion\|召喚物]減少 {0}% [Reservation\|保留] |
| When a Party Member in your [Presence] Casts a [Spell], you | 你[Presence\|存在範圍]內的隊員施放[Spell\|法術]時， |
| [Sacrifice] {0}% of Mana and they [ManaLeech\|Leech that Mana] | 你[Sacrifice\|獻祭] {0}% 的魔力，而隊員會[ManaLeech\|偷取該魔力] |
| Damage over Time bypasses your [EnergyShield\|Energy Shield] | 未處於生命全滿狀態時，持續傷害會穿透你的[EnergyShield\|能量護盾]， |
| While not on Full Life, [Sacrifice\|Sacrifice] {0}% of Mana per Second to Recover that much Life | 每秒[Sacrifice\|獻祭] {0}% 魔力並恢復等量生命 |
| Damage cannot bypass [EnergyShield\|Energy Shield] | 傷害無法穿透[EnergyShield\|能量護盾] |
| Skills have {0} seconds to Cooldown | 技能有 {0} 秒冷卻時間 |
| Enemies [Immobilised] by you take {0}% less Damage | 你[Immobilised\|禁錮]的敵人承受 {0}% 更少傷害 |
| Enemies [Immobilised] by you take {0}% more Damage | 你[Immobilised\|禁錮]的敵人承受 {0}% 更多傷害 |
| Deal {0}% increased [HitDamage\|Damage with Hits] to [Rarity\|Rare or Unique] Enemies for each second they've ever been in your [Presence], up to a maximum of {1}% | 當[Rarity\|稀有和傳奇]敵人處於你的[Presence\|存在範圍]，每秒增加 {0}% 對其造成的[HitDamage\|擊中傷害]，上限為 {1}% |
| [Presence] Radius is doubled | [Presence\|存在範圍]的範圍加倍 |
| [SoulEater\|Soul Eater] | [SoulEater\|噬魂者] |
| Increases and Reductions to Cast Speed apply to [Attack] Speed | 施放速度的增減套用至[Attack\|攻擊]速度 |
| Increases and Reductions to Cast Speed apply to [Attack] Speed at {0}% of their value | 施放速度的增減將其 {0}% 的值套用至[Attack\|攻擊]速度 |
| Skills deal {0}% more Damage for each [Warcry] [Empowered\|Empowering] them | 技能每受一個[Warcry\|戰吼][Empowered\|強化]，造成 {0}% 更多傷害 |
| Skills deal {0}% less Damage for each [Warcry] [Empowered\|Empowering] them | 技能每受一個[Warcry\|戰吼][Empowered\|強化]，造成 {0}% 更少傷害 |
| {0}% more [Flask] Effect Duration | {0}% 更多[Flask\|藥劑]效果持續時間 |
| {0}% less [Flask] Effect Duration | {0}% 更少[Flask\|藥劑]效果持續時間 |
| [Minion\|Minions] in [Presence\|Presence] lose Life when you lose Life | 當你損失生命時，[Presence\|存在範圍]內的[Minion\|召喚物]也會損失生命 |
| Minions in Presence gain Life when you gain Life | 當你獲得生命時，存在範圍內的召喚物也會獲得生命 |
| {0}% less Movement and [SkillSpeed\|Skill Speed] per Dodge Roll in the past {1} seconds | 過去 {1} 秒內每使用一次閃避翻滾，減少 {0}% 移動和[SkillSpeed\|技能速度] |
| {0}% more Movement and [SkillSpeed\|Skill Speed] per Dodge Roll in the past {1} seconds | 過去 {1} 秒內每使用一次閃避翻滾，增加 {0}% 移動和[SkillSpeed\|技能速度] |
| [Curse\|Curses] have no Activation Delay | [Curse\|詛咒]無啟動延遲 |
| Gain {0}% of Life per Enemy Hit with [Attack\|Attacks] for {1} seconds | 每下使用攻擊擊中敵人獲得 {0}% 生命，持續 {1} 秒 |
| Skills reserve {0}% less [Spirit\|Spirit] | 技能保留的[Spirit\|精魂]減少 {0}% |
| You count as on [LowLife\|Low Life] while at {0}% of maximum Mana or below | 當你處於最大魔力的 {0}% 或更低時，視為[LowLife\|貧血狀態] |
| You count as on [LowMana\|Low Mana] while at {0}% of maximum Life or below | 當你處於最大生命的 {0}% 或更低時，視為[LowMana\|貧魔狀態] |
| Utility [Flask\|Flasks] gain {0} Charge every {1} seconds | 功能[Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| Utility [Flask\|Flasks] gain {0} Charges every {1} seconds | 功能[Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| Viper Strike and Pestilent Strike deal {0}% increased [Attack] Damage per Frenzy Charge | 每有一個狂怒球，毒蛇打擊和瘟疫打擊增加 {0}% 造成的[Attack\|攻擊]傷害 |
| Viper Strike and Pestilent Strike deal {0}% reduced [Attack] Damage per Frenzy Charge | 每有一個狂怒球，毒蛇打擊和瘟疫打擊減少 {0}% 造成的[Attack\|攻擊]傷害 |
| Volatile Dead and Cremation Penetrate {0}% Fire Resistance per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，致命之息和熔炎送葬穿透 {0}% 火焰抗性 |
| Volcanic Fissure fires an additional [Projectile\|Projectile] | 炎火脈動發射 1 個額外[Projectile\|投射物] |
| Volcanic Fissure fires {0} additional [Projectile\|Projectiles] | 炎火脈動發射 {0} 個額外[Projectile\|投射物] |
| {0}% to Vortex [Critical\|Critical Hit] Chance when Cast on Frostbolt | 當施放寒冰彈時 {0}% 漩渦[Critical\|暴擊]率 |
| Wand [Attack\|Attacks] fire an additional Projectile | 法杖攻擊發射 1 個額外投射物 |
| {0}% increased Damage with Wands if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]以法杖造成[Critical\|暴擊]，傷害增加 {0}% |
| {0}% reduced Damage with Wands if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]以法杖造成[Critical\|暴擊]，傷害減少 {0}% |
| You can [ArmourOverbreak\|Break Enemy Armour to below {0}] | 你可以[ArmourOverbreak\|將敵人的護甲破壞至 {0} 以下] |
| Ignore [Warcry] Cooldowns | 無視[Warcry\|戰吼]冷卻時間 |
| {0}% increased [Warcry\|Warcry] Buff Effect | 增加 {0}% [Warcry\|戰吼]增益效果 |
| {0}% reduced [Warcry\|Warcry] Buff Effect | 減少 {0}% [Warcry\|戰吼]增益效果 |
| [Warcry\|Warcry] Skills have {0} seconds to Cooldown | [Warcry\|戰吼]技能 {0} 秒冷卻時間 |
| {0}% increased Damage with [Warcry\|Warcries] | [Warcry\|戰吼]傷害增加 {0}% |
| {0}% reduced Damage with [Warcry\|Warcries] | [Warcry\|戰吼]傷害減少 {0}% |
| [Warcry\|Warcries] [Empowered\|Empower] an additional [Attack] | [Warcry\|戰吼][Empowered\|強化]額外 1 次[Attack\|攻擊] |
| [Warcry\|Warcries] [Empowered\|Empower] {0} additional [Attack\|Attacks] | [Warcry\|戰吼][Empowered\|強化]額外 {0} 次[Attack\|攻擊] |
| Gain {0}% increased [Armour] per {1} Power for {2} seconds when you Warcry, up to a maximum of {3}% | 當你使用戰吼時，每 {1} 強度增加 {0}% [Armour\|護甲值]，持續 {2} 秒，最高 {3}% |
| Gain {0}% reduced [Armour] per {1} Power for {2} seconds when you Warcry | 當你使用戰吼時，每 {1} 強度減少 {0}% [Armour\|護甲值]，持續 {2} 秒 |
| [Warcry\|Warcry] Skills have {0}% increased Area of Effect | [Warcry\|戰吼]技能增加 {0}% 效果範圍 |
| [Warcry\|Warcry] Skills have {0}% reduced Area of Effect | [Warcry\|戰吼]技能減少 {0}% 效果範圍 |
| Exposure inflicted by Hydrosphere on Drenched Enemies lowers those Resistances by an extra {0}% | 水弒界對濕透敵人造成的曝曬使抗性額外降低 {0}% |
| {0}% increased Weapon Damage per {1} [Strength\|Strength] | 每 {1} 點[Strength\|力量]，武器傷害便增加 {0}% |
| {0}% reduced Weapon Damage per {1} [Strength\|Strength] | 每 {1} 點[Strength\|力量]，武器傷害便減少 {0}% |
| {0}% increased Weapon Swap Speed | 增加 {0}%武器切換速度 |
| {0}% reduced Weapon Swap Speed | 減少 {0}%武器切換速度 |
| Enemies [Curse\|Cursed] by you are Hindered if {0}% of [Curse] Duration expired | 若[Curse\|詛咒]的持續時間過了 {0}%，被你[Curse\|詛咒]的敵人受到阻礙 |
| Enemies [Curse\|Cursed] by you are Hindered with {0}% reduced Movement | 若[Curse\|詛咒]的持續時間過了 25%，被你[Curse\|詛咒]的敵人 |
| Speed if 25% of [Curse] Duration expired | 受到阻礙並減少 {0}% 移動速度 |
| Enemies [Curse\|Cursed] by you have Malediction if {0}% of [Curse] Duration expired | 若[Curse\|詛咒]的持續時間過了 {0}%，被你[Curse\|詛咒]的敵人獲得惡語術 |
| Your [Curse\|Curses] have {0}% increased Effect if {1}% of [Curse] Duration expired | 若詛咒持續時間過去 {1}%，你的詛咒增加 {0}% 效果 |
| Your [Curse\|Curses] have {0}% reduced Effect if {1}% of [Curse] Duration expired | 若詛咒持續時間過去 {1}%，你的詛咒減少 {0}% 效果 |
| Enemies [Curse\|Cursed] by you take {0}% increased Damage if {1}% of [Curse] Duration expired | 若[Curse\|詛咒]的持續時間過了 {1}%，被你[Curse\|詛咒]的敵人增加 {0}% 承受傷害 |
| Enemies [Curse\|Cursed] by you take {0}% reduced Damage if {1}% of [Curse] Duration expired | 若[Curse\|詛咒]的持續時間過了 {1}%，被你[Curse\|詛咒]的敵人減少 {0}% 承受傷害 |
| {0}% more Maximum [Lightning\|Lightning Damage] | {0}% 更多最大[Lightning\|閃電傷害] |
| {0}% less Maximum [Lightning\|Lightning Damage] | {0}% 更少最大[Lightning\|閃電傷害] |
| {0}% more [Armour] and [Evasion] Rating | {0}% 更多[Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% less [Armour] and [Evasion] Rating | {0}% 更少[Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% chance for Enemies you Kill to Explode, dealing 100% | 你擊殺的敵人有 {0}% 機率爆炸，造成相當於 |
| of their maximum Life as [Physical] Damage | 其最大生命 100% 的[Physical\|物理]傷害 |
| Chance is doubled against Undead and Demons | 對於不死族和惡魔，該機率加倍 |
| Deal up to {0}% more Damage to Enemies based on their missing [Concentration] | 根據敵人失去的[Concentration\|專注]，最多造成 {0}% 更多傷害 |
| {0}% increased [BuffEffect\|effect] of [Withered\|Withered] on you | 你身上的[Withered\|凋零][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Withered\|Withered] on you | 你身上的[Withered\|凋零][BuffEffect\|效果]減少 {0}% |
| {0}% increased Effect of [Withered\|Withered] | 增加 {0}% 凋零效果 |
| {0}% reduced Effect of [Withered\|Withered] | 減少 {0}% 凋零效果 |
| Sorcery Ward recovers {0}% faster | 秘法護盾恢復加快 {0}% |
| Sorcery Ward recovers {0}% slower | 秘法護盾恢復減慢 {0}% |
| and nearby Allies have {0}% Chance to Block [Attack] Damage | 和附近友方 {0}% [Attack\|攻擊]傷害格擋率 |
| [Allies\|Allies] in your [Presence\|Presence] [Contributes\|contributes] to [Ignite\|Ignite] Chance and Magnitude | 和你[Presence\|存在範圍]內[Allies\|友方]造成的傷害會[Contributes\|貢獻]給[Ignite\|點燃]機率和幅度 |
| While on [HighInfernalFlame\|High Infernal Flame], you and [Allies\|Allies] in your | 處於[HighInfernalFlame\|高煉獄之炎]狀態時，你和你[Presence\|存在範圍]內[Allies\|友方] |
| [Presence\|Presence] Gain {0}% of Damage as [Fire\|Fire Damage] | 獲得相當於 {0}% 傷害的[Fire\|火焰傷害] |
| You and nearby Allies have {0}% increased [Critical\|Critical Hit] Chance | 你和附近友方的[Critical\|暴擊]率增加 {0}% |
| You and nearby Allies have {0}% reduced [Critical\|Critical Hit] Chance | 你和附近友方的[Critical\|暴擊]率減少 {0}% |
| You and nearby Allies have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 你和附近的友方 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| You are [Curse\|Cursed] with Conductivity | 你被導電詛咒 |
| You are [Curse\|Cursed] with Despair | 你被絕望[Curse\|詛咒] |
| You are [Curse\|Cursed] with Elemental Weakness | 你被元素要害[Curse\|詛咒] |
| You are [Curse\|Cursed] with Enfeeble | 你被衰弱[Curse\|詛咒] |
| You are [Curse\|Cursed] with Flammability | 你被易燃詛咒 |
| You are [Curse\|Cursed] with Frostbite | 你被凍傷詛咒 |
| You are [Curse\|Cursed] with Temporal Chains | 你被時空鎖鏈[Curse\|詛咒] |
| Cannot inflict [Curse\|Curses] | 無法造成[Curse\|詛咒] |
| You count as on [LowLife\|Low Life] while not on Full Life | 你沒有滿血時被視為[LowLife\|貧血狀態] |
| You gain {0}% Life when one of your [Minion\|Minions] is [Reviving\|Revived] | 你的其中一個[Minion\|召喚物][Reviving\|復甦]時，你獲得 {0}% 生命 |
| You have no [Armour] or Maximum [EnergyShield\|Energy Shield] | 你沒有護甲或最大能量護盾 |
| You have no [Spirit] | 你沒有[Spirit\|精魂] |
| Monsters cannot Block your [Attack\|Attacks] | 怪物不能格擋你的攻擊 |
| {0}% of [HitDamage\|Damage from Hits] against [Allies\|Allies] in your [Presence\|Presence] is taken from your [EnergyShield\|Energy Shield] before them | 對[Presence\|存在範圍]內的[Allies\|友方]所施加之[HitDamage\|擊中傷害]的 {0}% 會先由你的[EnergyShield\|能量護盾]承擔 |
| Your [Mark\|Marks] Transfer to another Enemy when [Mark\|Marked] Enemy dies | [Mark\|帶有印記]的敵人死亡時，你的[Mark\|印記]會轉移到另一個敵人身上 |
| Your [Mark\|Marks] have a {0}% chance to Transfer to another Enemy when [Mark\|Marked] Enemy dies | [Mark\|帶有印記]的敵人死亡時，你的[Mark\|印記]有 {0}% 機率轉移到另一個敵人身上 |
| Cannot use [Shield] Skills | 無法使用[Shield\|盾牌]技能 |
| [Historic] | [Historic\|威宏史觀] |
| [Resistances\|Chaos Resistance] is Zero | 混沌抗性為 0 |
| Raised Zombies' Slam [Attack] deals {0}% increased Damage | 再生腐屍的重擊[Attack\|攻擊]增加 {0}% 造成的傷害 |
| [Melee] Hits count as Rampage Kills | [Melee\|近戰]擊中視為暴怒擊殺 |
| [Acrobatics\|Acrobatics] | [Acrobatics\|移形換影] |
| [AlternateDexterityBonus\|Knightly Tenets] | [AlternateDexterityBonus\|騎士信條] |
| [AlternateIntelligenceBonus\|AlternateIntelligenceBonus] Black Scythe Training | [AlternateIntelligenceBonus\|替代智慧加成]黑暗血鐮訓練 |
| [AlternateStrengthBonus\|Circular Teachings] | [AlternateStrengthBonus\|循環教義] |
| [AncestralBond\|Ancestral Bond] | [AncestralBond\|先祖魂約] |
| [BloodMagic\|Blood Magic] | [BloodMagic\|祭血術] |
| [Bulwark\|Bulwark] | [Bulwark\|守護] |
| [ChargeCycle\|Resonance] | [ChargeCycle\|共鳴] |
| [Conduit] | [Conduit\|能量連結] |
| [DanceWithDeath\|Dance with Death] | [DanceWithDeath\|與死共舞] |
| [EldritchBattery\|Eldritch Battery] | [EldritchBattery\|異能魔力] |
| [ElementalEquilibrium\|Elemental Equilibrium] | [ElementalEquilibrium\|元素之相] |
| [EternalYouth\|Eternal Youth] | [EternalYouth\|青春永駐] |
| [GiantsBlood\|Giant's Blood] | [GiantsBlood\|巨人之血] |
| [GlancingBlows\|Glancing Blows] | [GlancingBlows\|側身之擊] |
| [Heartstopper] | [Heartstopper\|心靈永止] |
| [HexMaster\|Hex Master] | [HexMaster\|邪法宗師] |
| [IronReflexes\|Iron Reflexes] | [IronReflexes\|霸體] |
| [MindOverMatter\|Mind over Matter] | [MindOverMatter\|心靈昇華] |
| [Oasis] | [Oasis\|幻景綠洲] |
| [PainAttunement\|Pain Attunement] | [PainAttunement\|苦痛靈曲] |
| [IronGrip\|Iron Grip] | [IronGrip\|堅鐵之力] |
| [UnwaveringStance\|Unwavering Stance] | [UnwaveringStance\|烈士意志] |
| [VaalPact\|Vaal Pact] | [VaalPact\|瓦爾冥約] |
| [ZealotsOath\|Zealot's Oath] | [ZealotsOath\|狂熱者的誓言] |
| [IronWill\|Iron Will] | [IronWill\|鋼鐵意志] |
| [Attack\|Attacks] Cost Life instead of Mana | [Attack\|攻擊]消耗生命而不是魔力 |
| You have Crimson Dance if you have dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，你獲得緋紅舞蹈 |
| You have [IronReflexes\|Iron Reflexes] while at maximum [Charges\|Frenzy Charges] | 最大[Charges\|狂怒球]狀態下，你獲得[IronReflexes\|霸體] |
| You have [MindOverMatter\|Mind over Matter] while at maximum [Charges\|Power Charges] | 最大[Charges\|暴擊球]狀態下，你獲得[MindOverMatter\|心靈昇華] |
| [IronReflexes\|Iron Reflexes] while stationary | 靜止不動時獲得[IronReflexes\|霸體] |
| Every {0} seconds you gain [IronReflexes\|Iron Reflexes] for {1} seconds | 你每 {0} 秒獲得[IronReflexes\|霸體]，持續 {1} 秒 |
| {0}% increased [Critical\|Critical Hit] Chance while you have Avatar of Fire | 當你有火之化身時，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance while you have Avatar of Fire | 當你有火之化身時，減少 {0}% [Critical\|暴擊]率 |
| {0}% more Damage with Arrow Hits at Close Range while you have [IronReflexes\|Iron Reflexes] | 當你有[IronReflexes\|霸體]時，近距離的箭矢擊中有 {0}% 更多傷害 |
| [Attack\|Attacks] with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire | 你沒有火之化身時，此武器的[Attack\|攻擊]有 {0}% 機率造成流血 |
| {0} [Armour] while you do not have Avatar of Fire | 你沒有火之化身時，{0} [Armour\|護甲值] |
| {0}% increased Attack, Cast and Movement Speed while you do not have [IronReflexes\|Iron Reflexes] | 你沒有[IronReflexes\|霸體]時，增加 {0}% 攻擊、施放和移動速度 |
| {0}% reduced Attack, Cast and Movement Speed while you do not have [IronReflexes\|Iron Reflexes] | 你沒有[IronReflexes\|霸體]時，減少 {0}% 攻擊、施放和移動速度 |
| You have Far Shot while you do not have [IronReflexes\|Iron Reflexes] | 你沒有[IronReflexes\|霸體]時，你獲得狙擊 |
| Socketed Skills deal {0}% more Damage | 插槽中的技能造成 {0}% 更多傷害 |
| Socketed Skills deal {0}% less Damage | 插槽中的技能造成 {0}% 更少傷害 |
| {0}% more Effect of Socketed [Curse\|Curses] | 插槽中的[Curse\|詛咒]有 {0}% 更多效果 |
| {0}% less Effect of Socketed [Curse\|Curses] | 插槽中的[Curse\|詛咒]有 {0}% 更少效果 |
| Sockted Spells have {0}% more Cast Speed | 插槽中的法術有 {0}% 更多施放速度 |
| Socketed Spells have {0}% less Cast Speed | 插槽中的法術有 {0}% 更少施放速度 |
| Socketed [Attack] Skills have {0}% more [Attack] Speed | 插槽中的[Attack\|攻擊]技能有 {0}% 更多[Attack\|攻擊]速度 |
| Socketed [Attack] Skills have {0}% less [Attack] Speed | 插槽中的[Attack\|攻擊]技能有 {0}% 更少[Attack\|攻擊]速度 |
| Socketed [Attack] Skills cannot be used with [Melee] Weapons | 插槽中的[Attack\|攻擊]技能無法以[Melee\|近戰]武器使用 |
| Socketed Skills have {0} metres to base radius | 插槽中的技能在基礎範圍上額外增加 {0} 公尺 |
| Socketed Skills have {0}% increased Area of Effect | 插槽中的技能增加 {0}% 效果範圍 |
| Socketed Skills have {0}% reduced Area of Effect | 插槽中的技能減少 {0}% 效果範圍 |
| {0}% increased Effect of Socketed [Curse\|Curses] | 插槽中的[Curse\|詛咒]增加 {0}% 效果 |
| {0}% reduced Effect of Socketed [Curse\|Curses] | 插槽中的[Curse\|詛咒]減少 {0}% 效果 |
| Socketed Skills deal {0}% increased Damage | 插槽中的技能造成的傷害增加 {0}% |
| Socketed Skills deal {0}% reduced Damage | 插槽中的技能造成的傷害減少 {0}% |
| Has {1} maximum Energy per {0} seconds of base cast time of Socketed Spells | 插槽中的法術每 {0} 秒基礎施放時間有 {1} 最大能量 |
| Socketed Spells consume {1} Energy per {0} seconds of base cast time when Triggered | 插槽中的法術觸發時，每 {0} 秒基礎施放時間消耗 {1} 能量 |
| {0}% increased Effect of Socketed [Mark\|Marks] | 插槽中的[Mark\|印記]增加 {0}% 效果 |
| {0}% reduced Effect of Socketed [Mark\|Marks] | 插槽中的[Mark\|印記]減少 {0}% 效果 |
| Socketed Skills have {0}% increased [Warcry\|Warcry] Buff Effect | 插槽中的技能增加 {0}% [Warcry\|戰吼]增益效果 |
| Socketed Skills have {0}% reduced [Warcry\|Warcry] Buff Effect | 插槽中的技能減少 {0}% [Warcry\|戰吼]增益效果 |
| Socketed Warcries Exert {0} additional [Attack] | 插槽中的戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| Socketed Warcries Exert {0} additional [Attack\|Attacks] | 插槽中的戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| [Attack\|Attacks] Exerted by Socketed Skills deal {0}% increased Damage | 由插槽中的技能竭盡的[Attack\|攻擊]增加 {0}% 造成的傷害 |
| All Damage from Monsters' [HitDamage\|Hits] can [Shock] | 來自怪物[HitDamage\|擊中]的所有傷害都可造成[Shock\|感電] |
| [Runic] Monsters apply a random [Curse] on [HitDamage\|Hit] | [Runic\|符文]怪物[HitDamage\|擊中]時套用 1 個隨機[Curse\|詛咒] |
| [Runic] Monsters apply {0} random [Curse] on [HitDamage\|Hit] | [Runic\|符文]怪物[HitDamage\|擊中]時套用 {0} 個隨機[Curse\|詛咒] |
| [Runic] Monsters apply Death Geas on Hit | [Runic\|符文]怪物擊中時套用死亡禁咒 |
| [Runic] Monsters inflict [Petrify\|Petrification] for {0} seconds on [HitDamage\|Hit] | [Runic\|符文]怪物[HitDamage\|擊中]時造成[Petrify\|石化] {0} 秒 |
| Monsters' [HitDamage\|Hits] [ArmourBreak\|Break Armour] equal to {0}% of [Physical\|Physical Damage] dealt | [HitDamage\|擊中][ArmourBreak\|破壞的護甲值]相當於造成的 {0}% [Physical\|物理傷害] |
| Monsters have {0}% increased [Attack] Speed while on [LowLife\|Low Life] | 怪物[LowLife\|貧血]時增加 {0}% [Attack\|攻擊]速度 |
| Monsters have {0}% reduced [Attack] Speed while on [LowLife\|Low Life] | 怪物[LowLife\|貧血]時減少 {0}% [Attack\|攻擊]速度 |
| Monsters have {0}% chance to Impale Enemies on Hit with [Attack\|Attacks] | 怪物[Attack\|攻擊]擊中時有 {0}% 機率穿刺敵人 |
| Monsters Impale Enemies on Hit with [Attack\|Attacks] | 怪物[Attack\|攻擊]擊中時穿刺敵人 |
| Monsters have {0}% chance to Avoid All Damage from [HitDamage\|Hits] | 怪物有 {0}% 機率避免全部[HitDamage\|擊中]傷害 |
| Monsters have {0}% chance to Avoid being [Chill\|Chilled] | 怪物有 {0}% 機率避免[Chill\|受冰緩] |
| Monsters have {0}% chance to Avoid being [Freeze\|Frozen] | 怪物有 {0}% 機率避免[Freeze\|被冰凍] |
| Monsters have {0}% chance to Avoid being [Ignite\|Ignited] | 怪物有 {0}% 機率避免[Ignite\|被點燃] |
| Monsters have {0}% chance to Avoid being [Shock\|Shocked] | 怪物有 {0}% 機率避免[Shock\|被感電] |
| Monsters [Penetration\|Penetrate] {0}% [Resistances\|Cold Resistance] | 怪物[Penetration\|穿透] {0}% [Resistances\|冰冷抗性] |
| Monsters [Penetration\|Penetrate] {0}% [Resistances\|Fire Resistance] | 怪物[Penetration\|穿透] {0}% [Resistances\|火焰抗性] |
| Monsters [Penetration\|Penetrate] {0}% [Resistances\|Lightning Resistance] | 怪物[Penetration\|穿透] {0}% [Resistances\|閃電抗性] |
| Monsters cannot inflict [Bleeding\|Bleeding] | 怪物不能造成[Bleeding\|流血] |
| Monsters' [Attack\|Attack] Hits inflict [Bleeding\|Bleeding] | 怪物的[Attack\|攻擊]擊中造成[Bleeding\|流血] |
| Monsters' [Attack\|Attack] Hits inflict Bleeding | 怪物的[Attack\|攻擊]擊中造成流血 |
| Monsters' [Attack\|Attack] Hits have {0}% chance to inflict [Bleeding\|Bleeding] | 怪物的[Attack\|攻擊]擊中有 {0}% 機率造成[Bleeding\|流血] |
| Life cannot be [LifeLeech\|Leeched] from Monsters | 無法從怪物身上[LifeLeech\|偷取]生命 |
| Mana cannot be Leeched from Monsters | 無法從怪物身上偷取魔力 |
| Monsters have {0}% increased Cast Speed while on [LowLife\|Low Life] | 怪物[LowLife\|貧血]時增加 {0}% 施放速度 |
| Monsters have {0}% reduced Cast Speed while on [LowLife\|Low Life] | 怪物[LowLife\|貧血]時減少 {0}% 施放速度 |
| Monsters have {0}% increased [Critical\|Critical Hit] Chance against Enemies on Full Life | 怪物對滿血的敵人增加 {0}% [Critical\|暴擊]率 |
| Monsters have {0}% reduced [Critical\|Critical Hit] Chance against Enemies on Full Life | 怪物對滿血的敵人減少 {0}% [Critical\|暴擊]率 |
| Monsters deal {0}% increased Damage while on [LowLife\|Low Life] | 怪物[LowLife\|貧血]時增加 {0}% 傷害 |
| Monsters deal {0}% reduced Damage while on [LowLife\|Low Life] | 怪物[LowLife\|貧血]時減少 {0}% 傷害 |
| Monsters' [HitDamage\|Hits] can't be [Evasion\|Evaded] | 怪物的[HitDamage\|擊中]不能[Evasion\|被閃避] |
| Every {1} seconds, [Runic] Monsters Regenerate {0}% of Life over one second | 每 {1} 秒，魔符怪物在 1 秒內回復 {0}% 生命 |
| Monsters have {0}% increased [Freeze\|Freeze] Buildup | 怪物的[Freeze\|冰凍]累積增加 {0}% |
| Monsters have {0}% reduced [Freeze\|Freeze] Buildup | 怪物的[Freeze\|冰凍]累積減少 {0}% |
| Monsters have {0}% increased chance to [Ignite] | [Ignite\|點燃]怪物的機率增加 {0}% |
| Monsters have {0}% reduced chance to [Ignite] | [Ignite\|點燃]怪物的機率減少 {0}% |
| Monsters have {0}% increased [Ignite] Duration | 怪物增加 {0}% [Ignite\|點燃]持續時間 |
| Monsters have {0}% reduced [Ignite] Duration | 怪物減少 {0}% [Ignite\|點燃]持續時間 |
| Monsters have {0}% to maximum Chance to Block [Attack] Damage | 怪物 {0}% 最大[Attack\|攻擊]傷害格擋率 |
| Monsters do not grant [Flask] Charges when Slain | 怪物被擊殺時不會給予[Flask\|藥劑]充能 |
| Monsters have {0}% increased [Attack] Speed | 怪物增加 {0}% [Attack\|攻擊]速度 |
| Monsters have {0}% reduced [Attack] Speed | 怪物減少 {0}% [Attack\|攻擊]速度 |
| Monsters have {0}% increased Movement Speed while on [LowLife\|Low Life] | 怪物[LowLife\|貧血]時增加 {0}% 移動速度 |
| Monsters have {0}% reduced Movement Speed while on [LowLife\|Low Life] | 怪物[LowLife\|貧血]時減少 {0}% 移動速度 |
| [HitDamage\|Hits] against Monsters cannot be [Critical\|Critical Hits] | 對怪物的[HitDamage\|擊中]不能[Critical\|暴擊] |
| Monsters [Gain] {0}% of Damage as Extra [Chaos] Damage | 怪物[Gain\|獲得]相當於傷害 {0}% 的額外[Chaos\|混沌]傷害 |
| Monsters [Gain] {0}% of Damage as Extra [Cold] Damage | 怪物[Gain\|獲得]相當於傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| Monsters [Gain] {0}% of Damage as Extra [Fire] Damage | 怪物[Gain\|獲得]相當於傷害 {0}% 的額外[Fire\|火焰]傷害 |
| Monsters [Gain] {0}% of Damage as Extra [Lightning] Damage | 怪物[Gain\|獲得]相當於傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| Monsters' Hits remove {0}% of current [EnergyShield\|Energy Shield] | 怪物的擊中移除目前 {0}% 的[EnergyShield\|能量護盾] |
| Monsters have {0}% to all [Resistances] | 怪物 {0}% 全部[Resistances\|抗性] |
| Monsters have {0}% increased chance to [Shock] | 怪物造成[Shock\|感電]的機率增加 {0}% |
| Monsters have {0}% reduced chance to [Shock] | 怪物造成[Shock\|感電]的機率減少 {0}% |
| Monsters inflict [Shock] with {0}% increased [BuffMagnitude\|Magnitude] | 怪物所施加之[Shock\|感電]的[BuffMagnitude\|幅度]增加 {0}% |
| Monsters inflict [Shock] with {0}% reduced [BuffMagnitude\|Magnitude] | 怪物所施加之[Shock\|感電]的[BuffMagnitude\|幅度]減少 {0}% |
| <enchanted>{0}% chance to be Corrupted}} | <附魔>{0}% 機率受到腐化}} |
| <enchanted>{0}% chance to drop an additional [Rarity\|Rare] Jewellery Item}} | <enchanted>{0}% 機率掉落 1 個額外稀有珠寶}} |
| <enchanted>{0}% chance to drop an additional [Rarity\|Rare] Weapon}} | <enchanted>{0}% 機率掉落 1 個額外[Rarity\|稀有]武器}} |
| <enchanted>{0}% chance to drop an additional [Rarity\|Unique] Item}} | <enchanted>{0}% 機率掉落 1 個額外[Rarity\|傳奇]物品}} |
| <enchanted>{0}% increased Quantity of [ContainsExpedition\|Expedition] [Logbook\|Logbooks] dropped by [Runic] Monsters}} | <enchanted>{0}% [Runic\|符文]怪物掉落[ContainsExpedition\|探險][Logbook\|日誌]的數量}} |
| <enchanted>{0}% reduced Quantity of [ContainsExpedition\|Expedition] [Logbook\|Logbooks] dropped by [Runic] Monsters}} | <enchanted>{0}% [Runic\|符文]怪物掉落[ContainsExpedition\|探險][Logbook\|日誌]的數量}} |
| <enchanted>{0}% of Life missing}} | {0}% 生命}} |
| <enchanted>{0}% increased number of Rare Monsters}} | <enchanted>{0}% 稀有怪物的數量}} |
| <enchanted>{0}% increased number of Magic Monsters}} | <enchanted>{0}% 魔法怪物的數量}} |
| Grants Immunity to [Chill\|Chill] if used while [Chill\|Chilled] | 若於[Chill\|受冰緩]時使用，賦予[Chill\|冰緩]免疫 |
| Grants Immunity to [Freeze\|Freeze] | 賦予[Freeze\|冰凍]免疫 |
| Grants Immunity to [Ignite\|Ignite] | 賦予[Ignite\|點燃]免疫 |
| Grants Immunity to [Shock\|Shock] | 賦予[Shock\|感電]免疫 |
| Grants Immunity to [Bleeding\|Bleeding] | 賦予[Bleeding\|流血]免疫 |
| Grants Immunity to [Burning\|Burning] if used while [Burning\|Burning] | 若於[Burning\|燃燒]時使用，賦予[Burning\|燃燒]免疫 |
| Grants Immunity to [Poison\|Poison] | 賦予[Poison\|中毒]免疫 |
| {0}% increased [Defences] | [Defences\|防禦]增加 {0}% |
| % reduced [Defences] | [Defences\|防禦]減少 % |
| {0}% increased quantity of [SekhemaKeys\|Keys] dropped by Monsters | 怪物掉落的[SekhemaKeys\|鑰匙]數量增加 {0}% |
| {0}% reduced quantity of [SekhemaKeys\|Keys] dropped by Monsters | 怪物掉落的[SekhemaKeys\|鑰匙]數量減少 {0}% |
| {0}% to Maximum [HonourResistance\|Honour Resistance] | {0}% 至最大[HonourResistance\|榮譽抗性] |
| {0}% chance if you were to lose all your [Honour] to have {1} [Honour] instead | {0}% 機率讓你在失去所有[Honour\|榮譽]時，改為保有 {1} [Honour\|榮譽] |
| {0}% chance for each of your [SekhemaKeys\|Keys] to upgrade on completing a Floor | 完成一個樓層時，有 {0}% 機率使你的每一把[SekhemaKeys\|鑰匙]升級 |
| Your [SekhemaKeys\|Keys] to upgrade on completing a Floor | 完成一個樓層時，你的每一把[SekhemaKeys\|鑰匙]都會升級 |
| {0}% to [HonourResistance\|Honour Resistance] | {0}% 至[HonourResistance\|榮譽抗性] |
| Cannot deal Non-[Fire] damage | 無法造成非[Fire\|火焰]傷害 |
| Cannot deal Non-[Lightning] damage | 無法造成非[Lightning\|閃電]傷害 |
| Cannot deal Non-[Cold] damage | 無法造成非[Cold\|冰冷]傷害 |
| [Electrocute\|Electrocutes] [PrimedElectrocution\|Primed] enemies on [HitDamage\|Hit] | [HitDamage\|擊中]時會使[PrimedElectrocution\|可觸電]的敵人[Electrocute\|觸電] |
| [Pierce] chance@{0}% | [Pierce\|穿透]機率@{0}% |
| [Curse\|Curse] effect modifier@{0}% | [Curse\|詛咒]效果修正@{0}% |
| Main Hand estimated [Bleeding] damage per second@{0} to {1} | 主手每秒預期[Bleeding\|流血]傷害@{0} 至 {1} |
| Main Hand estimated [Ignite] damage per second@{0} to {1} | 主手每秒預期[Ignite\|點燃]傷害@{0} 至 {1} |
| Main Hand estimated [Poison] damage per second@{0} to {1} | 主手每秒預期[Poison\|中毒]傷害@{0} 至 {1} |
| Off Hand estimated [Bleeding] damage per second@{0} to {1} | 副手每秒預期[Bleeding\|流血]傷害@{0} 至 {1} |
| Off Hand estimated [Ignite] damage per second@{0} to {1} | 副手每秒預期[Ignite\|點燃]傷害@{0} 至 {1} |
| Off Hand estimated [Poison] damage per second@{0} to {1} | 副手每秒預期[Poison\|中毒]傷害@{0} 至 {1} |
| Estimated [Bleeding] damage per second@{0} to {1} | 每秒預期[Bleeding\|流血]傷害@{0} 至 {1} |
| Estimated [Ignite] damage per second@{0} to {1} | 每秒預期[Ignite\|點燃]傷害@{0} 至 {1} |
| Estimated [Poison] damage per second@{0} to {1} | 每秒預期[Poison\|中毒]傷害@{0} 至 {1} |
| [Bleeding] duration@{0}s | [Bleeding\|流血]持續時間@{0} 秒 |
| [Chill] duration@{0}s | [Chill\|冰緩]持續時間@{0} 秒 |
| [Mark\|Mark] effect modifier@{0}% | [Mark\|印記]效果修正@{0}% |
| [Projectile] chance to [Chain] from terrain@{0} | [Projectile\|投射物]從地形[Chain\|連鎖]的機率@{0} |
| [Projectile] additional [Chain] chance from terrain@{0}% | [Projectile\|投射物]從地形[Chain\|連鎖]的額外機率@{0}% |
| Life loss per second@{0}% ({1}% more per second) | 每秒損失生命@{0}%（每秒損失 {1}% 更多） |
| More [SkillSpeed\|Skill Speed] on [Charges\|Frenzy Charge] Consumption@{0}% | 消耗[Charges\|狂怒球]時的更多[SkillSpeed\|技能速度]@{0}% |
| More [Critical\|Critical Hit] chance on [Charges\|Power Charge] Consumption@{0}% | 消耗[Charges\|暴擊球]時的更多[Critical\|暴擊]率@{0}% |
| [Poison\|Poison] damage added as Plague up to {1}% of Enemy Life@{0}% | 最多 {1}% 敵人生命的[Poison\|中毒]傷害附加為疫源@{0}% |
| More damage per [Combo] lost@{0}% | 每損失一個[Combo\|連擊]的更多傷害@{0}% |
| Grants [CullingStrike\|Culling Strike] to [Empowered] Skills | 對[Empowered\|強化]技能賦予[CullingStrike\|撲殺] |
| [Attack] damage [Gain\|Gained] as [Lightning] for {1} seconds on kill vs [Shock\|Shocked]@{0}% | 擊殺[Shock\|感電]目標時 {1} 秒內[Gain\|獲得][Lightning\|閃電][Attack\|攻擊]傷害@{0}% |
| Trigger Wind Wave when [Stun\|Stunned] during use | 使用期間被[Stun\|暈眩]時觸發疾風之波 |
| More Life [Flask] Charges gained from kills@{0}% | 擊殺時獲得更多生命[Flask\|藥劑]充能@{0}% |
| Maximum more [Pinned\|Pin] Buildup against enemies within {1}m@{0}% | 對 {1} 公尺內敵人最大的更多[Pinned\|釘身]累積@{0}% |
| More Mana [Flask] Charges gained from kills@{0}% | 擊殺時獲得更多魔力[Flask\|藥劑]充能@{0}% |
| Less [Projectile] damage after [Pierce\|Piercing]@{0}% | [Pierce\|穿透]之後的更少[Projectile\|投射物]傷害@{0}% |
| Chance to inflict [Bleeding\|Bleeding] on [HitDamage\|Hit]@{0}% | [HitDamage\|擊中]時[Bleeding\|流血]機率@{0}% |
| Enemies you [Shatter] explode | 被你[Shatter\|粉碎]的敵人會爆炸 |
| [Total\|Total] Maximum [EnergyShield\|Energy Shield] granted@{0} | 賦予的最大[EnergyShield\|能量護盾][Total\|總量]@{0} |
| Grants [Allies\|Allies] {0} to their [Total\|Total] Maximum [EnergyShield\|Energy Shield] | 賦予[Allies\|友方] {0} 最大[EnergyShield\|能量護盾][Total\|總量] |
| [Ignite] radius@{0}m | [Ignite\|點燃]範圍@{0} 公尺 |
| [Ignite] radius is {0} metre | [Ignite\|點燃]範圍為 {0} 公尺 |
| [Ignite] radius is {0} metres | [Ignite\|點燃]範圍為 {0} 公尺 |
| [Projectile] gains extra {0}% damage as [Fire] | [Projectile\|投射物]獲得額外 {0}% [Fire\|火焰]傷害 |
| [Projectile\|Projectiles] which pass through the wall gain extra {0}% damage as [Fire] | 穿過牆壁的[Projectile\|投射物]獲得 {0}% 額外[Fire\|火焰]傷害 |
| Life Regeneration granted@{0} | 賦予的生命回復@{0} |
| Regeneration duration@{0}s | 回復持續時間@{0} 秒 |
| Maximum {0} arrow rain | 最大 {0} 次箭雨 |
| Maximum {0} arrow rains | 最大 {0} 次箭雨 |
| Deal no Non-[Cold] damage | 不會造成非[Cold\|冰冷]傷害 |
| {0}% more [Flask\|Flask] Charges gained | {0}% 更多[Flask\|藥劑]充能獲取 |
| {0}% less [Flask\|Flask] Charges gained | {0}% 更少[Flask\|藥劑]充能獲取 |
| {0}% more [Armour\|Armour] from Equipped Body Armour | 來自已裝備的身體護甲有 {0}% 更多[Armour\|護甲值] |
| {0}% less [Armour\|Armour] from Equipped Body Armour | 來自已裝備的身體護甲有 {0}% 更少[Armour\|護甲值] |
| {0}% more [Block] chance | {0}% 更多[Block\|格擋]率 |
| {0}% less [Block] chance | {0}% 更少[Block\|格擋]率 |
| Gain [Physical\|Physical] [Thorns\|Thorns] damage equal to {0}% of [Armour\|Armour] from equipped Body Armour | 獲得等同於已裝備身體護甲的[Armour\|護甲值] {0}% 的[Physical\|物理][Thorns\|荊棘]傷害 |
| Flame Wall grants extra {0}% damage as Fire to Projectiles | 烈焰之牆賦予投射物 {0}% 額外火焰傷害 |
| {0}% increased Life [Flask\|Flask] Charges gained | 增加 {0}% 生命[Flask\|藥劑]充能獲取 |
| {0}% reduced Life [Flask\|Flask] Charges gained | 減少 {0}% 生命[Flask\|藥劑]充能獲取 |
| {0}% increased Life Regeneration Rate while moving | 移動時增加 {0}% 的生命回復率 |
| {0}% reduced Life Regeneration Rate while moving | 移動時減少 {0}% 的生命回復率 |
| {0}% increased Life Regeneration Rate while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 {0}% 的生命回復率 |
| {0}% reduced Life Regeneration Rate while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時減少 {0}% 的生命回復率 |
| {0}% increased Life Regeneration Rate while stationary | 靜止不動時增加 {0}% 的生命回復率 |
| {0}% reduced Life Regeneration Rate while stationary | 靜止不動時減少 {0}% 的生命回復率 |
| {0}% increased Mana [Flask\|Flask] Charges gained | 增加 {0}% 魔力[Flask\|藥劑]充能獲取 |
| {0}% reduced Mana [Flask\|Flask] Charges gained | 減少 {0}% 魔力[Flask\|藥劑]充能獲取 |
| {0}% increased Stack size of Simulacrum Splinters found in Area | 增加 {0}%區域中所發現幻像斷片的堆疊大小 |
| {0}% reduced Stack size of Simulacrum Splinters found in Area | 減少 {0}%區域中所發現幻像斷片的堆疊大小 |
| {0}% increased [PrecursorTablet\|Precursor Tablets] found in Area | 區域中找到的[PrecursorTablet\|先行者碑牌]增加 {0}% |
| {0}% reduced [PrecursorTablet\|Precursor Tablets] found in Area | 區域中找到的[PrecursorTablet\|先行者碑牌]減少 {0}% |
| {0}% increased [Thorns\|Thorns] damage if you've [Block\|Blocked] [Recently\|Recently] | 若你[Recently\|近期]有[Block\|格擋]，[Thorns\|荊棘]傷害增加 {0}% |
| {0}% reduced [Thorns\|Thorns] damage if you've [Block\|Blocked] [Recently\|Recently] | 若你[Recently\|近期]有[Block\|格擋]，[Thorns\|荊棘]傷害減少 {0}% |
| {0} to Level of all {1} Skills | {0} 至所有 {1} 技能的等級 |
| Traps deal {0}% increased Damage | 陷阱造成的傷害增加 {0}% |
| Traps deal {0}% reduced Damage | 陷阱造成的傷害減少 {0}% |
| [Energy] gained on [Block]@{0} | [Block\|格擋]時獲得[Energy\|能量]@{0} |
| Gains {0} [Energy\|Energy] when you [Block\|Block] | 每當你[Block\|格擋]，獲得 {0} [Energy\|能量] |
| [MapBoss\|Map Bosses] grant {0}% increased Experience | [MapBoss\|地圖頭目]賦予的經驗增加 {0}% |
| [MapBoss\|Map Bosses] grant {0}% reduced Experience | [MapBoss\|地圖頭目]賦予的經驗減少 {0}% |
| Areas with [MapBoss\|Map Bosses] contain an additional [Essence] | 具有[MapBoss\|地圖頭目]的地區內含 1 個額外的[Essence\|精髓] |
| Areas with [MapBoss\|Map Bosses] contain {0} additional [Essence\|Essences] | 具有[MapBoss\|地圖頭目]的地區內含 {0} 個額外的[Essence\|精髓] |
| Areas with [MapBoss\|Map Bosses] contain an additional [Shrine] | 具有[MapBoss\|地圖頭目]的地區內含 1 座額外的[Shrine\|神殿] |
| Areas with [MapBoss\|Map Bosses] contain {0} additional [Shrine\|Shrines] | 具有[MapBoss\|地圖頭目]的地區內含 {0} 座額外的[Shrine\|神殿] |
| Areas with [MapBoss\|Map Bosses] contain an additional [Strongbox] | 具有[MapBoss\|地圖頭目]的地區內含 1 個額外的[Strongbox\|保險箱] |
| Areas with [MapBoss\|Map Bosses] contain {0} additional [Strongbox\|Strongboxes] | 具有[MapBoss\|地圖頭目]的地區內含 {0} 個額外的[Strongbox\|保險箱] |
| Remembrancing {0} songworthy deeds by the line of Vorana(Vorana-Olroth) | 緬懷 {0} 個沃拉娜（沃拉娜-奧爾羅斯）血脈值得歌頌的事蹟 |
| Remembrancing {0} songworthy deeds by the line of Medved(Vorana-Olroth) | 緬懷 {0} 個梅德偉（沃拉娜-奧爾羅斯）血脈值得歌頌的事蹟 |
| Remembrancing {0} songworthy deeds by the line of Olroth(Vorana-Olroth) | 緬懷 {0} 個奧爾羅斯（沃拉娜-奧爾羅斯）血脈值得歌頌的事蹟 |
| {0}% reduced [Defences] | [Defences\|防禦]減少 % |
| Your [Defences] are zero | 你的[Defences\|防禦]變為 0 |
| Damage taken cannot be [DamageAbsorption\|Absorbed] | 受到的傷害無法被[DamageAbsorption\|吸收] |
| {0}% more [Slow\|Slowing] Potency of [Debuff\|Debuffs] on me | [Debuff\|減益效果]對我的[Slow\|緩速]程度增加 {0}% |
| {0}% less [Slow\|Slowing] Potency of [Debuff\|Debuffs] on me | [Debuff\|減益效果]對我的[Slow\|緩速]程度減少 {0}% |
| Sacrifices {0}% of [Minion\|Minion's] life to deal that much [Chaos] damage | 犧牲[Minion\|召喚物]生命的 {0}% 來造成等量的[Chaos\|混沌]傷害 |
| [Knockback\|Knockback] chance@{0}% | 擊中時有 {0}% 機率[Knockback\|擊退] |
| {0}% increased [Aura] [BuffMagnitude\|Magnitudes] | 增加 {0}% [Aura\|光環][BuffMagnitude\|幅度] |
| {0}% reduced [Aura] [BuffMagnitude\|Magnitudes] | 減少 {0}% [Aura\|光環][BuffMagnitude\|幅度] |
| [Projectile\|Projectiles] [Pierce] {0} target | [Projectile\|投射物]會[Pierce\|穿透] {0} 個目標 |
| [Projectile\|Projectiles] [Pierce] {0} targets | [Projectile\|投射物]會[Pierce\|穿透] {0} 個目標 |
| [Projectile\|Projectiles] [Pierce] all targets | [Projectile\|投射物]會[Pierce\|穿透]所有目標 |
| Regenerate {0}% of maximum Life per second | 每秒回復 {0}% 生命 |
| [Penetration\|Penetrates] {0}% [ElementalDamage\|Elemental] [Resistances] | [Penetration\|穿透] {0}% [ElementalDamage\|元素][Resistances\|抗性] |
| Uses your life if no [Minion] in range | 範圍內無[Minion\|召喚物]時，則犧牲你的生命 |
| {0}% more damage with [HitDamage\|Hits] if using your life | 若有使用到你的生命，造成 {0}% 更多[HitDamage\|擊中]傷害 |
| [Projectile] [Return] chance@{0}% | [Projectile\|投射物]有 @{0}% 機率[Return\|返回] |
| Additional [Strike\|Strikes] per [Charges\|Power Charge]@{0} | 每顆[Charges\|暴擊球]附加的額外[Strike\|打擊]次數@{0} |
| {0}% increased [Curse] [BuffMagnitude\|Magnitudes] | 增加 {0}% [Curse\|詛咒][BuffMagnitude\|幅度] |
| {0}% reduced [Curse] [BuffMagnitude\|Magnitudes] | 減少 {0}% [Curse\|詛咒][BuffMagnitude\|幅度] |
| More [Melee] [Physical] damage vs [Bleeding] enemies@{0}% | 對[Bleeding\|流血]的敵人造成 {0}% 更多[Melee\|近戰][Physical\|物理]傷害 |
| {0} to [Melee] [Strike] Range | {0} [Melee\|近戰][Strike\|打擊]距離 |
| Always [Poison\|Poisons] on [HitDamage\|Hit] | [HitDamage\|擊中]時必定造成[Poison\|中毒] |
| {0}% more [Aura] [BuffMagnitude\|Magnitudes] per [Valour] | 每有 1 點[Valour\|勇氣]，[Aura\|光環]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% less [Aura] [BuffMagnitude\|Magnitudes] per [Valour] | 每有 1 點[Valour\|勇氣]，[Aura\|光環]的[BuffMagnitude\|幅度]減少 {0}% |
| Enemy movement speed [Slow]@{0}% | 敵人移動速度[Slow\|減緩]@{0}% |
| [Slow\|Slows] enemy movement speed by {0}% | [Slow\|減緩]敵人的移動速度 {0}% |
| [Chill\|Chills] Enemies as though dealing {0}% more damage | 冰緩敵人如同造成 {0}% 更多傷害 |
| [Chill\|Chills] Enemies as though dealing {0}% less damage | 冰緩敵人如同造成 {0}% 更少傷害 |
| More Damage after each [Chain]@{0}% | 每次[Chain\|連鎖]後更多傷害@{0}% |
| Less Damage after each [Chain]@{0}% | 每次[Chain\|連鎖]後更少傷害@{0}% |
| More Damage with [HitDamage\|Hits] against [Burning] Enemies@{0}% | 對[Burning\|燃燒]的敵人造成更多[HitDamage\|擊中]傷害@{0}% |
| Less Damage with [HitDamage\|Hits] against [Burning] Enemies@{0}% | 對[Burning\|燃燒]的敵人造成更少[HitDamage\|擊中]傷害@{0}% |
| More Damage with [HitDamage\|Hits] against [Chill\|Chilled] Enemies@{0}% | 對[Chill\|受冰緩]的敵人造成更多[HitDamage\|擊中]傷害@{0}% |
| Less Damage with [HitDamage\|Hits] against [Chill\|Chilled] Enemies@{0}% | 對[Chill\|受冰緩]的敵人造成更少[HitDamage\|擊中]傷害@{0}% |
| Inflicts {0}% more [Flammability] [BuffMagnitude\|Magnitude] | 造成 {0}% 更多[Flammability\|易燃][BuffMagnitude\|幅度] |
| Inflicts {0}% less [Flammability] [BuffMagnitude\|Magnitude] | 造成 {0}% 更少[Flammability\|易燃][BuffMagnitude\|幅度] |
| {0}% more [Ignite] [BuffMagnitude\|Magnitude] | 施加之[Ignite\|點燃]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [Ignite] [BuffMagnitude\|Magnitude] | 施加之[Ignite\|點燃]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Minions cause {0}% more [Stun] buildup | 召喚物造成 {0}% 更多[Stun\|暈眩]累積 |
| Minions cause {0}% less [Stun] buildup | 召喚物造成 {0}% 更少[Stun\|暈眩]累積 |
| Cannot inflict [Freeze], [Shock] or [Ignite] | 無法造成[Freeze\|冰凍]、[Shock\|感電]或[Ignite\|點燃] |
| Requires {0} fewer [Combo] to use | 需要 {0} 個[Combo\|連擊]才能使用 |
| Requires {0} [Combo] to use | 需要 {0} 個[Combo\|連擊]才能使用 |
| Increases and reductions to [Thorns] Damage apply to [HitDamage\|Hit Damage] with this skill | [Thorns\|荊棘]傷害的增加和減少會套用於此技能的[HitDamage\|擊中傷害] |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes], [Freeze] Buildup, and [Shock] Chance | [HitDamage\|擊中]造成的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度]、[Freeze\|冰凍]累積，以及[Shock\|感電]機率 |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to Sap Magnitude | [HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至衰竭幅度 |
| Always [Critical\|Critically Strikes] | 必定造成[Critical\|暴擊] |
| [Pierce\|Pierces] all Targets | [Pierce\|穿透]所有目標 |
| Number of [Block\|Blocked] [HitDamage\|Hits] to use@{0} | [Block\|格擋][HitDamage\|擊中]以使用的次數@{0} 次 |
| {0}% more [HitDamage\|Hit] damage when [Chain\|Chaining] | [Chain\|連鎖]時 {0}% 更多[HitDamage\|擊中]傷害 |
| {0}% less [HitDamage\|Hit] damage when [Chain\|Chaining] | [Chain\|連鎖]時 {0}% 更少[HitDamage\|擊中]傷害 |
| More Damage for each remaining [Chain]@{0}% | 每個剩餘的[Chain\|連鎖]的更多傷害@{0}% |
| {0}% more Damage for each remaining [Chain] | 每個剩餘的[Chain\|連鎖]造成 {0}% 更多傷害 |
| {0}% less Damage for each remaining [Chain] | 每個剩餘的[Chain\|連鎖]造成 {0}% 更少傷害 |
| Attack time@{0}s | 攻擊時間@{0} 秒 |
| Modifers to [Attack] speed also affect this skill's cost | [Attack\|攻擊]速度詞綴也會影響此技能的消耗 |
| Enemy [HitDamage\|Hit] damage required to gain {1} [Energy]@{0} | 獲得 {1} 點[Energy\|能量]需承受的敵方[HitDamage\|擊中]傷害@{0} |
| When [HitDamage\|Hit] by an Enemy, gain {1} [Energy] for each {0} [EnergyShield\|Energy Shield] lost to damage taken | 被敵人[HitDamage\|擊中]時，每 {0} 因承受傷害而失去的[EnergyShield\|能量護盾]可獲得 {1} [Energy\|能量] |
| Inflicts [Bleeding\|Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時[Bleeding\|流血] |
| [Consume] [Freeze] on [HitDamage\|Hit] | [HitDamage\|擊中]時會[Consume\|消耗][Freeze\|冰凍] |
| [Consume] [Shock] on [HitDamage\|Hit] | [HitDamage\|擊中]時會[Consume\|消耗][Shock\|感電] |
| {0}% chance to inflict Cold [Exposure] on Hit | 擊中時有 {0}% 機率造成冰冷[Exposure\|曝曬] |
| Inflict Cold [Exposure] on Hit | 擊中時造成冰冷[Exposure\|曝曬] |
| {0}% chance to inflict [Exposure] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率造成[Fire\|火焰][Exposure\|曝曬] |
| Inflict [Exposure] on [HitDamage\|Hit] | [HitDamage\|擊中]時造成[Fire\|火焰][Exposure\|曝曬] |
| [Remnant\|Remnants] last for {0} second | [Remnant\|痕跡]持續 {0} 秒 |
| [Remnant\|Remnants] last for {0} seconds | [Remnant\|痕跡]持續 {0} 秒 |
| [CorruptedBlood\|Corrupted Blood] deals {0}% of slain Enemy's maximum Life as [Physical] damage per second | [CorruptedBlood\|腐化之血]每秒造成相當於所擊殺敵人最大生命 {0}% 的[Physical\|物理]傷害 |
| Blood Boil applies to [Rarity\|non-Unique] enemies | 身處你[Presence\|存在範圍]中的[Rarity\|非傳奇]敵人 |
| in your [Presence] every second | 每秒被施加鮮血沸騰 |
| in your [Presence] every {0} seconds | 每 {0} 秒被施加鮮血沸騰 |
| {0}% more [CorruptedBlood\|Corrupted Blood] infliction Area of Effect | 被擊殺的敵人每有一層鮮血沸騰， |
| per Blood Boil on slain Enemy | 造成腐化之血的效果範圍減少 {0}% |
| {0}% less [CorruptedBlood\|Corrupted Blood] infliction Area of Effect | 被擊殺的敵人每有一層鮮血沸騰， |
| Lose a Blood Charge and Recover {0}% of maximum Life when an Enemy Dies while affected by this Skill's Debuff | 被此技能減益效果影響時，有敵人死亡時失去 1 顆血腥球並獲得 {0}% 生命 |
| Recover {0}% of maximum Life when an Enemy Dies while affected by this Skill's Debuff | 被此技能減益效果影響時，有敵人死亡時獲得 {0}% 生命 |
| More Damage taken by Shielded [Minion\|Minions] for {1} second after Shield is lost@{0}% | 有護盾的[Minion\|召喚物]在失去護盾後的 {1} 秒內承受更多傷害@{0}% |
| Less Damage taken by Shielded [Minion\|Minions] for {1} second after Shield is lost@{0}% | 有護盾的[Minion\|召喚物]在失去護盾後的 {1} 秒內承受更少傷害@{0}% |
| [FlamesOfChayula\|Flame of Chayula] manifestation interval@{0}s | [FlamesOfChayula\|夏烏拉之炎]產生間隔@{0} 秒 |
| Caltrop bursts@{0} | 蒺藜爆發@{0} |
| Scatters a burst of caltrops when you dodge | 躲避時投出一波蒺藜爆發 |
| Scatters {0} caltrops when you dodge | 躲避時投出 {0} 個蒺藜 |
| [Stun] buildup cannot reach {0}% | [Stun\|暈眩]累積無法達到 {0}% |
| Cannot inflict [Blind] | 無法造成[Blind\|致盲] |
| Cannot cause [Pinned\|Pin] buildup | 無法造成[Pinned\|釘身]累積 |
| [Energy] gained per enemy [Power] on [Melee] [HitDamage\|Hit]@{0} | 以[Melee\|近戰][HitDamage\|擊中]敵人時依每點[Power\|強度]獲得[Energy\|能量]@{0} |
| Gains {0} [Energy] per [Power] of enemies you [HitDamage\|Hit] with [Melee] [Attack\|Attacks], modified by the percentage of the enemy's [AilmentThreshold\|Ailment Threshold] the [HitDamage\|Hit] will deal | 你以[Melee\|近戰][Attack\|攻擊][HitDamage\|擊中]敵人時，依每點[Power\|強度]獲得 {0} [Energy\|能量]，隨[HitDamage\|擊中]對敵人所造成[AilmentThreshold\|異常狀態門檻]百分比變動 |
| [Energy] gained per [Power] of enemies [Critical\|Critically Hit]@{0} | 依[Critical\|被暴擊]敵人的每點[Power\|強度]獲得[Energy\|能量]@{0} |
| [Critical\|Critically Hit] with Skills, modified by the percentage of the enemy's [AilmentThreshold\|Ailment Threshold] the Critical Hit will deal | 隨暴擊對敵人所造成的[AilmentThreshold\|異常狀態門檻]百分比變動 |
| [Energy] gained when you are [HitDamage\|Hit]@{0} | 當你被[HitDamage\|擊中]而承受傷害時，獲得 @{0} [Energy\|能量] |
| [Energy] gained per [Power] of [Frozen] enemies@{0} | 依[Frozen\|被冰凍]敵人的每點[Power\|強度]獲得[Energy\|能量]@{0} |
| Gains {0} [Energy] per [Power] of enemies you [Freeze] with | 你以技能[HitDamage\|擊中]而[Freeze\|冰凍]敵人時， |
| [HitDamage\|Hits] from Skills | 依每點強度獲得 {0} 能量 |
| [Energy] gained per [Power] of [Ignite\|Ignited] enemies@{0} | 依[Ignite\|被點燃]敵人的每點[Power\|強度]獲得[Energy\|能量]@{0} |
| [Energy] gained on [Melee] kill@{0} | [Melee\|近戰]殺死敵人獲得[Energy\|能量]@{0} |
| [Energy] gained per enemy [Power] on [Melee] [HeavyStun\|Heavy Stun]@{0} | [Melee\|近戰][HeavyStun\|沉重擊暈]敵人時，每一敵人[Power\|強度]獲得[Energy\|能量]@{0} |
| [Energy] gained per enemy [Power] on [Melee] [Stun]@{0} | [Melee\|近戰][Stun\|擊暈]敵人時，每一敵人[Power\|強度]獲得[Energy\|能量]@{0} |
| [Energy] gained per [Power] of [Shock\|Shocked] enemies@{0} | 依[Shock\|被感電]敵人的每點[Power\|強度]獲得[Energy\|能量]@{0} |
| Gains {0} [Energy] per [Power] of enemies you [Shock] with | 你以技能[HitDamage\|擊中]而使敵人[Shock\|感電]時， |
| When a [Charm] is used [Energy] gained per Charge used@{0} | 每次使用[Charm\|護符]並消耗 1 次充能時，可獲得的[Energy\|能量]@{0} |
| When a [Charm] is used gains {0} [Energy] per Charge used | 每次使用[Charm\|護符]時，每消耗 1 點充能可獲得 {0} 點[Energy\|能量] |
| Modifers to cast speed also affect this skill's cost | 施放速度詞綴也會影響此技能的消耗 |
| [Energy] gained when you are [Stun\|Stunned]@{0} | 你[Stun\|被擊暈]時獲得 @{0} [Energy\|能量] |
| [Energy] gained per second while Channelling@{0} | 你在引導時每秒獲得 ＠{0} [Energy\|能量] |
| {0}% chance for Damage with [HitDamage\|Hits] to be [Lucky] | 擊中傷害有 {0}% 機率帶有幸運 |
| Chance for benefits from [Charges\|Charge] consumption to be doubled@{0}% | 消耗[Charges\|能量球]時獲得增益加倍機率@{0}% |
| Benefits from [Charges\|Charge] consumption are doubled | 消耗[Charges\|能量球]時獲得增益加倍 |
| Benefits from consuming [Charges] have {0}% chance to be doubled for this skill | 消耗[Charges\|能量球]有 {0}% 機率使此技能獲得的增益加倍 |
| Benefits from consuming [Charges] are doubled for this skill | 消耗[Charges\|能量球]會使此技能獲得的增益加倍 |
| [Projectile\|Projectiles] have {0}% chance for an additional Projectile when [Fork\|Forking] | [Projectile\|投射物][Fork\|分岔]時，有 {0}% 機率產生額外 1 個投射物 |
| {0}% chance to not destroy Consumed [Corpse] | 消耗的[Corpse\|屍體]有 {0}% 的機率不會被摧毀 |
| [Projectile\|Projectiles] have {0}% chance to [Pierce] [Ignite\|Ignited] Enemies | [Projectile\|投射物]有 {0}% 的機率[Pierce\|穿透][Ignite\|被點燃]的敵人 |
| [Projectile\|Projectiles] [Pierce] [Ignite\|Ignited] Enemies | [Projectile\|投射物]會[Pierce\|穿透][Ignite\|被點燃]的敵人 |
| Chance to not remove [Charges\|Charges]@{0}% | 不移除[Charges\|能量球]的機率@{0}% |
| Chance to not remove [Frozen\|Freeze]@{0}% | 不移除[Frozen\|冰凍]的機率@{0}% |
| {0}% chance to [Shatter] and leave Enemies still [Frozen] | 有 {0}% 的機率[Shatter\|粉碎]並使敵人持續[Frozen\|冰凍] |
| {0}% increased Effect of [ConsecratedGround\|Consecrated Ground] | 增加 {0}% [ConsecratedGround\|奉獻地面]效果 |
| [Daze\|Dazed] Enemies cannot [Evasion\|Evade] [HitDamage\|Hits] | [HitDamage\|擊中]時，[Daze\|被目眩]的敵人無法[Evasion\|閃避] |
| [Consume] [Daze] on [HitDamage\|Hit] | [HitDamage\|擊中]時[Consume\|消耗][Daze\|目眩] |
| [Consume\|Consumes] [Ignite] on [HitDamage\|Hit] | [HitDamage\|擊中]時[Consume\|消耗][Ignite\|點燃] |
| Additional Enemies targeted when Cast@{0} | 施放時額外鎖定的敵人數量@{0} 名 |
| Contagion targets {0} additional Enemy when Cast | 施放瘟疫時額外鎖定 {0} 名敵人 |
| More Damage per spread (max)@{0}% ({1}%) | 每次擴散造成更多傷害（最大）@{0}%（目前為 {1}%） |
| {0}% to maximum [Debuff] Damage bonus from spreading | {0}% 至擴散的最大[Debuff\|減益效果]傷害加成 |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] per [Charges\|Power Charge] | 每個[Charges\|暴擊球]使[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] per [Charges\|Power Charge] | 每個[Charges\|暴擊球]使[CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| Additional [Projectile] per [Chaos] damage over time [Debuff] on Enemy chance@{0}% | 敵人身上每有 1 個[Chaos\|混沌]持續傷害[Debuff\|減益效果]，額外發射[Projectile\|投射物]的機率@{0}% |
| Recover {0}% of maximum Life for each Mine Detonated | 每個引爆的地雷，回復 {0}% 生命 |
| Estimated main hand [Critical\|Critical] Chance from Hit Chance@{0}% | 由擊中率估算的主手[Critical\|暴擊]率@{0}% |
| Estimated main hand [Critical\|Critical] Chance from Hit Chance@{0}% - {1}% | 由擊中率估算的主手[Critical\|暴擊]率@{0}% - {1}% |
| Estimated main hand [Chill] [BuffMagnitude\|Magnitude]@{0}% - {1}% | 預期主手[Chill\|冰緩][BuffMagnitude\|幅度]@{0}% - {1}% |
| Estimated off hand [Chill] [BuffMagnitude\|Magnitude]@{0}% - {1}% | 預期副手[Chill\|冰緩][BuffMagnitude\|幅度]@{0}% - {1}% |
| Estimated [Chill] [BuffMagnitude\|Magnitude]@{0}% - {1}% | 預期[Chill\|冰緩][BuffMagnitude\|幅度]@{0}% - {1}% |
| Estimated off hand [Critical\|Critical] Chance from Hit Chance@{0}% | 由擊中率估算的副手[Critical\|暴擊]率@{0}% |
| Estimated off hand [Critical\|Critical] Chance from Hit Chance@{0}% - {1}% | 由擊中率估算的副手[Critical\|暴擊]率@{0}% - {1}% |
| Applied [Curse\|Curses] have {0}% increased [BuffMagnitude\|Magnitudes] | 施加的[Curse\|詛咒]增加 {0}% [BuffMagnitude\|幅度] |
| Applied [Curse\|Curses] have {0}% reduced [BuffMagnitude\|Magnitudes] | 施加的[Curse\|詛咒]減少 {0}% [BuffMagnitude\|幅度] |
| Applied [Curse\|Curses] have {0}% more [BuffMagnitude\|Magnitudes] | 施加的[Curse\|詛咒]有 {0}% 更多[BuffMagnitude\|幅度] |
| Applied [Curse\|Curses] have {0}% less [BuffMagnitude\|Magnitudes] | 施加的[Curse\|詛咒]有 {0}% 更少[BuffMagnitude\|幅度] |
| Estimated main hand Chance to Hit at {1}m@{0}% | 在 {1} 米距離時的主手命中機率估算值@{0}% |
| Estimated off hand Chance to Hit at {1}m@{0}% | 在 {1} 米距離時的副手命中機率估算值@{0}% |
| Cooldown@{0}s | 冷卻時間@{0} 秒 |
| More Damage per Spike@{0}% | 每個棘刺有更多傷害@{0}% |
| {0}% more Damage for each previous Ember fired in sequence | 每一發連續發射的餘燼會使其造成 {0}% 更多傷害 |
| {0}% less Damage for each previous Ember fired in sequence | 每一發連續發射的餘燼會使其造成 {0}% 更少傷害 |
| [Energy] gain modifier@{0}% | [Energy\|能量]獲得加成@{0}% |
| {0}% increased [Energy] gained | [Energy\|能量]獲得量增加 {0}% |
| {0}% reduced [Energy] gained | [Energy\|能量]獲得量減少 {0}% |
| [Hobble] from [Bleeding\|Bleed] damage@{0}% | [Bleeding\|流血]傷害引起的[Hobble\|跛行]@{0}% |
| More [BuffMagnitude\|Magnitude] of [Ignite] inflicted by [Projectile\|Projectiles]@{0}% | [Projectile\|投射物]所造成之[Ignite\|點燃]所增加的[BuffMagnitude\|幅度]@{0}% |
| Less [BuffMagnitude\|Magnitude] of [Ignite] inflicted by [Projectile\|Projectiles]@{0}% | [Projectile\|投射物]所造成之[Ignite\|點燃]所減少的[BuffMagnitude\|幅度]@{0}% |
| {0}% less [BuffMagnitude\|Magnitude] of [Ignite] inflicted by [Projectile\|Projectiles] which have passed through the Wall | 穿過牆壁的[Projectile\|投射物]所造成之[Ignite\|點燃]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Frost Shield Regenerates {0}% of its maximum Life per second | 寒霜護盾每秒回復 {0}% 自己的生命 |
| [Volatility] gained if used while [Empowered]@{0} | [Empowered\|強化]期間使用所獲得[Volatility\|易爆]@{0} |
| Gain {0} [Volatility] on use while this skill is [Empowered] | 在此技能受[Empowered\|強化]期間使用，會獲得 {0} [Volatility\|易爆] |
| Maximum [Energy\|Energy] is {0} | 最大[Energy\|能量]為 {0} |
| Gains {0}% more Radius per second, up to a maximum of {1}% | 每秒獲得 {0}% 更多範圍，上限為 {1}% |
| More Radius per second (maximum {1}%)@{0}% | 每秒獲得更多範圍（上限為 {1}%）@{0}% |
| [Hazard\|Hazards] rearm | [Hazard\|危險]重新佈署 |
| [Hazard\|Hazards] rearming chance@{0}% | [Hazard\|危險]重新佈署機率@{0}% |
| [Hazard\|Hazards] created by this Skill rearm after being triggered | 此技能產生的[Hazard\|危險]在觸發後會重新佈署 |
| [Hazard\|Hazards] created by this Skill have {0}% chance to rearm after they are triggered | 由此技能產生的[Hazard\|危險]有 {0}% 機率在觸發後重新佈署 |
| [Daze\|Daze Buildup] chance@{0}% | [Daze\|目眩累積]機率@{0}% |
| {0}% increased [Impale] [BuffMagnitude\|Magnitude] | 增加 {0}% [Impale\|穿刺][BuffMagnitude\|幅度] |
| {0}% reduced [Impale] [BuffMagnitude\|Magnitude] | 減少 {0}% [Impale\|穿刺][BuffMagnitude\|幅度] |
| {0}% chance to [Impale] Enemies on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率[Impale\|穿刺]敵人 |
| [Impale] Enemies on [HitDamage\|Hit] | [HitDamage\|擊中]時[Impale\|穿刺]敵人 |
| More [Fire] Damage per [Corpse] [Power]@{0}% | [Corpse\|屍體]每 1 [Power\|強度]，造成的更多[Fire\|火焰]傷害@{0}% |
| Deals {0}% more [Fire] Damage per {1} [Power] of exploding [Corpse] | 爆炸的[Corpse\|屍體]每 {1} [Power\|強度]，會造成 {0}% 更多[Fire\|火焰]傷害 |
| Inflicts [Exposure] on [HitDamage\|Hit] | 擊中時造成火焰、冰冷和閃電曝曬 |
| Infusion grants {0}% of maximum Life Regenerated per second | 注入每秒獲得 {0}% 生命 |
| Killing Blows Consume corpses to Recover {0}% of maximum Life | 擊殺之擊消耗屍體恢復 {0}% 生命 |
| Main Hand [EffectiveChance\|Effective Chance] for [Critical\|Critical Hit]@{0}% | 主手[Critical\|暴擊]的[EffectiveChance\|有效機率]@{0}% |
| Main Hand [EffectiveChance\|Effective Chance] for [ForksCrit\|Twice]-[Critical\|Critical Hit]@{0}% | 主手[ForksCrit\|兩次][Critical\|暴擊]的[EffectiveChance\|有效機率]@{0}% |
| Gain [Guard] equal to {0}% of your maximum life per [Jade] consumed | 每消耗一層[Jade\|翠玉]，獲得相當於你最大生命 {0}% 的 [Guard\|防衛] |
| [Energy] gained per enemy [Power] on [Melee] kill@{0} | 以[Melee\|近戰]擊殺敵人時依每點[Power\|強度]獲得[Energy\|能量]@{0} |
| Minions Regenerate {0}% of maximum Life per second | 召喚物每秒回復 {0}% 最大生命 |
| Increased [Rage] effect@{0}% | [Rage\|盛怒]效果增加@{0}% |
| Reduced [Rage] effect@{0}% | [Rage\|盛怒]效果減少@{0}% |
| [Minion\|Minions] have {0}% reduced effect of [Rage] | [Minion\|召喚物]的[Rage\|盛怒]效果減少 {0}% |
| Minions take Chaos Damage equal to {0}% of their maximum Life over one second when Raised | 召喚物被喚醒時，在 1 秒內承受等同他們生命 {0}% 的混沌傷害 |
| Use time@{0}s | 使用時間@{0} 秒 |
| [Chain\|Chaining] creates an additional [Projectile] | [Chain\|連鎖]會製造 1 個額外的[Projectile\|投射物] |
| [Chain\|Chaining] creates {0} additional [Projectile\|Projectiles] | [Chain\|連鎖]會製造 {0} 個額外的[Projectile\|投射物] |
| Off Hand [EffectiveChance\|Effective Chance] for [Critical\|Critical Hit]@{0}% | 副手[Critical\|暴擊]的[EffectiveChance\|有效機率]@{0}% |
| Off Hand [EffectiveChance\|Effective Chance] for [ForksCrit\|Twice]-[Critical\|Critical Hit]@{0}% | 副手[ForksCrit\|兩次][Critical\|暴擊]的[EffectiveChance\|有效機率]@{0}% |
| [Orb\|Orb] expires after firing {0} bolts | {0} 次雷擊後漩渦消失 |
| [Hobble] from [Physical] Damage against [Bleeding]@{0}% | 對[Bleeding\|流血]對象造成[Physical\|物理]傷害施加[Hobble\|跛行]@{0}% |
| [Hobble] equal to {0}% of [Physical] [HitDamage\|Hit Damage] dealt against [Bleeding] Enemies | 對[Bleeding\|流血]敵人施加相當於所造成[Physical\|物理][HitDamage\|擊中傷害] {0}% 的[Hobble\|跛行] |
| [Projectile] chance to [Chain] from terrain@{0}% | [Projectile\|投射物]從地形[Chain\|連鎖]的機率@{0} |
| Recover {0}% of maximum Life when you Stun an Enemy | 當你暈眩敵人時，回復 {0}% 生命 |
| Recover {0}% of maximum Mana [NonStackingEffect\|over four seconds] on [CullingStrike\|Culling] an Enemy | [CullingStrike\|撲殺]一名敵人時，[NonStackingEffect\|在 4 秒內]恢復 {0}% 魔力 |
| Recover {0}% of maximum Life when you use this Skill | 當你使用此技能時，恢復 {0}% 生命 |
| Maximum {0} stages | 疊層上限 {0} |
| More collapse damage per additional stage@{0}% | 每額外一層更多崩塌傷害@{0}% |
| Collapse deals {0}% more damage per additional stage | 每額外一層使崩塌造成 {0}% 更多傷害 |
| Collapse deals {0}% less damage per additional stage | 每額外一層使崩塌造成 {0}% 更少傷害 |
| Radius per additional stage@{0} | 每額外一層範圍@{0} |
| {0} to radius per additional stage | 每額外一層 {0} 範圍 |
| [EffectiveChance\|Effective Chance] for [Critical\|Critical Hit]@{0}% | [Critical\|暴擊]的[EffectiveChance\|有效機率]@{0}% |
| More Damage if destroyed by your Skills@{0}% | 受你的技能摧毀時更多傷害@{0}% |
| {0}% more Damage if destroyed by your Skills | 受你的技能摧毀時，{0}% 更多傷害 |
| {0}% less Damage if destroyed by your Skills | 受你的技能摧毀時，{0}% 更少傷害 |
| [DetonationTime\|Detonation Time]@{0}s | [DetonationTime\|引爆時間]@{0} 秒 |
| Cast time@{0}s | 施放時間@{0} 秒 |
| More damage over time with non-[Ailments\|Ailment] [Debuff\|Debuffs] inflicted on Full Life enemies@{0}% | 對滿血敵人造成非[Ailments\|異常狀態]持續傷害的[Debuff\|減益效果]造成更多傷害@{0}% |
| More duration when consuming a [Charges\|Power Charge]@{0}% | 消耗一個[Charges\|暴擊球]時更多持續時間@{0}% |
| Less duration when consuming a [Charges\|Power Charge]@{0}% | 消耗一個[Charges\|暴擊球]時更少持續時間@{0}% |
| [Ignite] [AilmentSpread\|Spread] radius after {1} second@{0}m | {1} 秒後[Ignite\|點燃][AilmentSpread\|散播]範圍@{0} 公尺 |
| Chance for an additional [Aftershock]@{0}% | 額外 1 次[Aftershock\|餘震]機率@{0}% |
| Chance for three additional [Aftershock\|Aftershocks]@{0}% | 額外 3 次[Aftershock\|餘震]機率@{0}% |
| Chance for two additional [Aftershock\|Aftershocks]@{0}% | 額外 2 次[Aftershock\|餘震]機率@{0}% |
| More [HeavyStunPlayer\|Heavy Stun Threshold] while using Skill@{0}% | 使用技能時有更多[HeavyStunPlayer\|沉重暈眩門檻]@{0}% |
| More [LightStun\|Light Stun Threshold] while using Skill@{0}% | 使用技能時有更多[LightStun\|輕微暈眩門檻]@{0}% |
| Shockwave deals {0}% more Damage per [HitDamage\|Hit] taken by Bell | 鐘每承受一次[HitDamage\|擊中]，震波就會造成 {0}% 更多傷害 |
| Shockwave deals {0}% less Damage per [HitDamage\|Hit] taken by Bell | 鐘每承受一次[HitDamage\|擊中]，震波就會造成 {0}% 更少傷害 |
| Snares apply {0}% more Movement Speed to Unique and Rare Enemies | 陷阱對傳奇和稀有敵人施加 {0}% 更多移動速度 |
| Snares apply {0}% less Movement Speed to Unique and Rare Enemies | 陷阱對傳奇和稀有敵人施加 {0}% 更少移動速度 |
| [Totem\|Totems] Regenerate {0}% of maximum Life per second | [Totem\|圖騰]每秒回復 {0}% 最大生命 |
| Increased [Armour] while using Skill@{0}% | 使用技能期間增加[Armour\|護甲值]@{0}% |
| Main Hand Non-[Physical] [Stun] buildup modifier@{0}% | 主手非[Physical\|物理][Stun\|暈眩]累積修正@{0}% |
| Off Hand Non-[Physical] [Stun] buildup modifier@{0}% | 副手非[Physical\|物理][Stun\|暈眩]累積修正@{0}% |
| No [Stun] buildup | 無[Stun\|暈眩]累積 |
| Non-[Physical] [Stun] buildup modifier@{0}% | 非[Physical\|物理][Stun\|暈眩]累積修正@{0}% |
| No Spell [Stun] buildup | 無法術[Stun\|暈眩]累積 |
| Spell Non-[Physical] [Stun] buildup modifier@{0}% | 法術非[Physical\|物理][Stun\|暈眩]累積修正@{0}% |
| Main Hand [Physical] [Stun] buildup modifier@{0}% | 主手[Physical\|物理][Stun\|暈眩]累積修正@{0}% |
| Off Hand [Physical] [Stun] buildup modifier@{0}% | 副手[Physical\|物理][Stun\|暈眩]累積修正@{0}% |
| [Physical] [Stun] buildup modifier@{0}% | [Physical\|物理][Stun\|暈眩]累積修正@{0}% |
| Spell [Physical] [Stun] buildup modifier@{0}% | 法術[Physical\|物理][Stun\|暈眩]累積修正@{0}% |
| Chance to not expend [Ammunition]@{0}% | 不消耗弩箭的機率@{0}% |
| Maximum damage absorbed per [Jade] consumed@{0} | 每消耗 1 層[Jade\|翠玉]可吸收的傷害上限@{0} |
| Damage Taken while using Skill [Recoup\|Recouped] as Life@{0}% | 使用技能期間承受傷害[Recoup\|補償]為生命@{0}% |
| Damage Taken while using Skill [Recoup\|Recouped] as Mana@{0}% | 使用技能期間承受傷害[Recoup\|補償]為魔力@{0}% |
| Increased [Evasion\|Evasion Rating] while using Skill@{0}% | 使用技能期間增加[Evasion\|閃避值]@{0}% |
| Main hand [Aftershock] chance@{0}% | 主手[Aftershock\|餘震]機率@{0}% |
| No movement speed penalty while using this skill | 使用此技能時無移動速度懲罰 |
| {0}% more movement speed penalty while using this skill | 使用此技能時有 {0}% 更多移動速度懲罰 |
| {0}% less movement speed penalty while using this skill | 使用此技能時有 {0}% 更少移動速度懲罰 |
| Cannot [Shock\|Shock] | 無法造成[Shock\|感電] |
| Off hand [Aftershock] chance@{0}% | 副手[Aftershock\|餘震]機率@{0}% |
| Poison Cloud [Limit]@{0} | 劇毒雲霧[Limit\|上限]@{0} |
| Limit {0} Fissures | 限制 {0} 道裂縫 |
| More [Knockback] distance per stage@{0}% | 每層更多[Knockback\|擊退]距離@{0}% |
| {0}% more [Knockback] distance per stage | 每層 {0}% 更多[Knockback\|擊退]距離 |
| [Withered] chance per {0}% Enemy [AilmentThreshold\|Ailment Threshold] dealt as [Chaos]@{1}% | 每對敵人造成相當於其[AilmentThreshold\|異常狀態門檻] {0}% 的[Chaos\|混沌]傷害，施加[Withered\|凋零]的機率@{1}% |
| Maximum more damage from [HeavyStun\|Heavy Stun] buildup | 來自[HeavyStun\|沉重暈眩]累積的更多傷害量最大值 |
| Maximum more area of effect from [HeavyStun\|Heavy Stun] buildup@{0}% | 來自[HeavyStun\|沉重暈眩]累積的更多效果範圍最大值@{0}% |
| Blast Radius@{0}m | 爆炸範圍@{0} 公尺 |
| Blast radius is {0} metre | 爆炸範圍為 {0} 公尺 |
| Blast radius is {0} metres | 爆炸範圍為 {0} 公尺 |
| [IgnitedGround\|Ignited Ground] radius@{0}m | [IgnitedGround\|點燃地面]範圍為@ {0} 公尺 |
| [IgnitedGround\|Ignited Ground] radius is {0} metre | [ElementalInfusion\|火焰灌注]爆炸範圍為 {0} 公尺 |
| [IgnitedGround\|Ignited Ground] radius is {0} metres | [ElementalInfusion\|火焰灌注]爆炸範圍為 {0} 公尺 |
| Multiple Fragments hitting a target simultaneously will combine their damage into a single [HitDamage\|Hit] | 多個碎片同時擊中一個目標時，傷害會累加並計為一次[HitDamage\|擊中] |
| [FlamesOfChayula\|Flames of Chayula] fade after {0} second if not picked up | 未拾起的[FlamesOfChayula\|夏烏拉之炎]在 {0} 秒後消失 |
| {0}% of repeated Skill's cast time is added to this skill's cooldown | 重複施放技能的 {0}% 施放時間會計入此技能的冷卻時間 |
| [Empowered] [Spell] repeats an additional time | [Empowered\|強化][Spell\|法術]額外重複施放 1 次 |
| [Empowered] [Spell] repeats {0} times | [Empowered\|強化][Spell\|法術]額外重複施放 {0} 次 |
| Charge length@{0}m | 衝鋒長度@{0} 公尺 |
| Charge length is {0} metre | 衝鋒長度為 {0} 公尺 |
| Charge length is {0} metres | 衝鋒長度為 {0} 公尺 |
| Charge width is {0} metre | 衝鋒寬度為 {0} 公尺 |
| Charge width is {0} metres | 衝鋒寬度為 {0} 公尺 |
| Charge width@{0}m | 衝鋒寬度@{0} 公尺 |
| Gains Radius over the Ground Spear's lifetime, up to {0}% more at the end of the Spear's lifetime | 在地面長矛的持續時間內增加範圍，長矛持續時間結束前最多增加 {0}% |
| Loses Radius over the Ground Spear's lifetime, up to {0}% less at the end of the Spear's lifetime | 在地面長矛的持續時間內縮小範圍，長矛持續時間結束前最多縮小 {0}% |
| More damage after one second@{0}% | 一秒後增加的傷害@{0}% |
| least 0.5 seconds deal {0}% more Damage | 長矛造成 {0}% 更多傷害 |
| least 0.5 seconds deal {0}% less Damage | 長矛造成 {0}% 更少傷害 |
| {0} second to Wisp duration | 妖精持續時間增加 {0} 秒 |
| {0} seconds to Wisp duration | 妖精持續時間增加 {0} 秒 |
| Wisp duration is {0} second | 妖精的持續時間為 {0} 秒 |
| Wisp duration is {0} seconds | 妖精的持續時間為 {0} 秒 |
| Tamed Beast retains up to four monster modifiers when summoned | 被召喚時，被馴服的野獸最多保留 4 個怪物詞綴 |
| Wisp duration@{0}s | 妖精持續時間@{0} 秒 |
| [Flask] recovery granted to [Allies]@{0}% | 賦予[Allies\|友方]的[Flask\|藥劑]恢復量@{0}% |
| [Whirlwind] radius@{0}m | [Whirlwind\|旋風]範圍@{0} 公尺 |
| [Whirlwind] radius is {0} metre | [Whirlwind\|旋風]範圍為 {0} 公尺 |
| [Whirlwind] radius is {0} metres | [Whirlwind\|旋風]範圍為 {0} 公尺 |
| [Buff] duration is {0} second or until your [Empowered] bolts are expended | [Buff\|增益效果]持續時間上限為 {0} 秒 |
| [Buff] duration is {0} seconds or until your [Empowered] bolts are expended | [Buff\|增益效果]持續時間上限為 {0} 秒 |
| [Empowered] bolt more damage@{0}% | [Empowered\|強化]弩箭增加的傷害@{0}% |
| [Buff] [Empowered\|Empowers] bolts with {0}% less damage | [Buff\|增益效果]會[Empowered\|強化]裝填的弩箭，使其傷害減少 {0}% |
| Bolt search Radius@{0}m | 發彈尋敵範圍@{0} 公尺 |
| Fires lightning bolts at targets within {0} metre radius | 對 {0} 公尺範圍內的目標發射電彈 |
| Fires {0} bolt | 發射 {0} 支弩箭 |
| Fires {0} bolts | 發射 {0} 支弩箭 |
| Spear cannot [Pierce\|Pierce], [Fork\|Fork], [Chain\|Chain] or [Return\|Return] | 長鋒無法[Pierce\|穿透]、[Fork\|分岔]、[Chain\|連鎖]或[Return\|迴旋] |
| Modifiers to the number of [Projectile\|Projectiles] fired only affect | [Projectile\|投射物]發射數量的詞綴僅影響 |
| the maximum number of lightning bolt [Projectile\|Projectiles] | 最大雷彈[Projectile\|投射物]數量 |
| Split count when Consuming [Charges\|Frenzy Charge]@{0} | 消耗[Charges\|狂怒球]時的分裂次數@{0} |
| Splits towards {0} targets when Consuming a [Charges\|Frenzy Charge] | 消耗 1 顆[Charges\|狂怒球]，便會分裂並攻擊 {0} 個目標 |
| More damage when Consuming [Charges\|Frenzy Charge]@{0}% | 消耗[Charges\|狂怒球]時的額外傷害@{0} |
| Deals {0}% more damage when Consuming a [Charges\|Frenzy Charge] | 消耗 1 顆 [Charges\|狂怒球]時，造成 {0}% 更多傷害 |
| [Aura] grants {0}% to [Cold\|Cold] Resistance | [Aura\|光環]賦予 {0}% [Cold\|冰冷]抗性 |
| [Cold\|Cold] Resistance granted@{0}% | 賦予的[Cold\|冰冷]抗性@{0}% |
| [Aura] grants {0}% to [Fire\|Fire] Resistance | [Aura\|光環]賦予 {0}% [Fire\|火焰]抗性 |
| [Fire] Resistance granted@{0}% | 賦予的[Fire\|火焰]抗性@{0}% |
| Serpent length@{0}m | 蝮蛇長度@{0} 公尺 |
| Serpent length is {0} metre | 蝮蛇長度為 {0} 公尺 |
| Serpent length is {0} metres | 蝮蛇長度為 {0} 公尺 |
| Serpent width is {0} metre | 蝮蛇寬度為 {0} 公尺 |
| Serpent width is {0} metres | 蝮蛇寬度為 {0} 公尺 |
| Serpent width@{0}m | 蝮蛇寬度@{0} 公尺 |
| Thrust length@{0}m | 突刺長度@{0} 公尺 |
| Thrust length is {0} metre | 突刺長度為 {0} 公尺 |
| Thrust length is {0} metres | 突刺長度為 {0} 公尺 |
| Thrust width is {0} metre | 突刺寬度為 {0} 公尺 |
| Thrust width is {0} metres | 突刺寬度為 {0} 公尺 |
| Requires {0} [Charges\|Frenzy Charge] to use | 需要 {0} 顆[Charges\|狂怒球]才能使用 |
| Requires {0} [Charges\|Frenzy Charges] to use | 需要 {0} 顆[Charges\|狂怒球]才能使用 |
| Thrust width@{0}m | 突刺寬度@{0} 公尺 |
| Target re-[HitDamage\|Hit] interval @{0}s | 再度[HitDamage\|擊中]目標間隔@{0} 秒 |
| Projectiles fired at the same time can [HitDamage\|Hit] the same | 同時發射的投射物每 {0} 秒 |
| target no more than once per second | 不得擊中同一目標超過一次 |
| target no more than once every {0} seconds | 不得擊中同一目標超過一次 |
| Additional explosion radius per previous explosion@{0}m | 先前每發生一次爆炸，額外爆炸範圍@{0} 公尺 |
| {0} metres to explosion radius per previous explosion | 先前每發生一次爆炸，額外爆炸範圍 {0} 公尺 |
| [Physical] damage [Conversion\|Converted] to [Infusion]'s type@{0}% | [Physical\|物理]傷害[Conversion\|轉換]為對應[Infusion\|灌注]類型@{0}% |
| {0}% of [Physical] damage [Conversion\|Converted] to the consumed [Infusion]'s type | {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為消耗的[Infusion\|灌注]類型 |
| More [Evasion] Rating per stage@{0}% | 每層更多[Evasion\|閃避]值@{0}% |
| On being [HitDamage\|Hit] by an Enemy, consume all | 被敵人[HitDamage\|擊中]時，消耗所有 |
| stages to trigger Gale Force | 疊層以觸發颶風之力 |
| {0} metre to explosion radius | 爆炸範圍 {0} 公尺 |
| {0} metres to explosion radius | 爆炸範圍增加 {0} 公尺 |
| More area of effect per stage@{0}% | 每層更多效果範圍@{0}% |
| {0}% more area of effect per stage | 每層 {0}% 更多效果範圍 |
| {0}% less area of effect per stage | 每層 {0}% 更少效果範圍 |
| {0}% more damage per stage | 每層 {0}% 更多傷害 |
| {0}% less damage per stage | 每層 {0}% 更少傷害 |
| {0}% less [Knockback] distance per stage | 每層 {0}% 更少[Knockback\|擊退]距離 |
| [LifeLoss\|Lose] {0}% of maximum Life per second per Demonflame | 每有一個惡焰，每秒[LifeLoss\|失去] {0}% 最大生命 |
| {0} Life [LifeLoss\|Loss] per second per Demonflame | 每個惡魔烈焰每秒造成 {0} 的 生命[LifeLoss\|損失] |
| An additional {0}% of [Overkill] damage contributes to base [Ignite] damage | {0}% 的額外[Overkill\|溢出]傷害貢獻至基礎[Ignite\|點燃]傷害 |
| [Ignite] damage from [Overkill] damage@{0}% | [Overkill\|溢出]傷害的[Ignite\|點燃]傷害@{0}% |
| Base [Ignite] damage is {0}% of [Overkill] damage | 基礎[Ignite\|點燃]傷害為[Overkill\|溢出]傷害的 {0}% |
| Overkill damage threshold@{0}% | 溢出傷害門檻@{0}% |
| Spreads [CorruptedBlood\|Corrupted Blood] to targets within@{0}m | [CorruptedBlood\|腐化之血]擴散至目標的範圍@{0} 公尺 |
| Inflicts a stack of [CorruptedBlood\|Corrupted Blood] on targets within {0} metre per Blood Boil on slain Enemy | 被擊殺的敵人每有一層鮮血沸騰，便對 {0} 公尺內的目標施加一層[CorruptedBlood\|腐化之血] |
| Inflicts a stack of [CorruptedBlood\|Corrupted Blood] on targets within {0} metres per Blood Boil on slain Enemy | 被擊殺的敵人每有一層鮮血沸騰，便對 {0} 公尺內的目標施加一層[CorruptedBlood\|腐化之血] |
| [Aura] grants {0}% to [Lightning\|Lightning] Resistance | [Aura\|光環]賦予 {0}% [Lightning\|閃電]抗性 |
| [Lightning] Resistance granted@{0}% | 賦予的[Lightning\|閃電]抗性@{0}% |
| Additional bolts from [Shock\|Shocked] enemy@{0} | [Shock\|感電]敵人提供的額外雷彈@{0} |
| {0} additional bolt if a [Shock\|Shocked] enemy is in the target area | 若目標區域內有[Shock\|感電]敵人，發射 {0} 顆額外雷彈 |
| {0} additional bolts if a [Shock\|Shocked] enemy is in the target area | 若目標區域內有[Shock\|感電]敵人，發射 {0} 顆額外雷彈 |
| Explosion length@{0}m | 爆炸長度@{0} 公尺 |
| Explosion length is {0} metre | 爆炸長度為 {0} 公尺 |
| Explosion length is {0} metres | 爆炸長度為 {0} 公尺 |
| Death explosion [BloodLoss\|Blood Loss] threshold@{0}% | 死亡爆炸[BloodLoss\|失血]量門檻@{0}% |
| [Mark\|Marked] target releases a blood explosion when [HeavyStun\|Heavy Stunned] | [Mark\|標記]目標受[HeavyStun\|沉重暈眩]時釋放血爆 |
| Marked target releases a blood explosion on death if they had at least {0}% [HeavyStun\|Heavy Stun] buildup from [BloodLoss\|Blood Loss] | 若標記目標因[BloodLoss\|失血]造成至少 {0}% 的[HeavyStun\|沉重暈眩]累積，則會在死亡時釋放血爆 |
| [HeavyStun\|Heavy Stun] buildup from [BloodLoss\|Blood Loss]@{0}% | [BloodLoss\|失血]造成的[HeavyStun\|沉重暈眩]累積@{0}% |
| [Mark\|Marked] target receives [HeavyStun\|Heavy Stun] buildup equal to | 標記目標獲得相當於 {0}% 失血量的 |
| {0}% of [BloodLoss\|Blood Loss] | [HeavyStun\|沉重暈眩]累積 |
| Discharge Radius@{0}m | 解放範圍@{0} 公尺 |
| Discharge radius is {0} metre | 解放範圍為 {0} 公尺 |
| Discharge radius is {0} metres | 解放範圍為 {0} 公尺 |
| Explodes a [Curse] on enemies in a {0} metre radius | 引爆 {0} 公尺範圍內敵人身上的[Curse\|詛咒] |
| [Remnant] spawn on kill chance@{0}% | 擊殺時產生[Remnant\|痕跡]機率@{0}% |
| {0}% chance to spawn a [Remnant] on killing an enemy | 擊殺敵人時有 {0}% 機率產生[Remnant\|痕跡] |
| Spawn a [Remnant] on killing an enemy | 擊殺敵人時產生[Remnant\|痕跡] |
| [Remnant] spawn on [Critical\|Critical Hit] interval@{0}s | [Critical\|暴擊]產生[Remnant\|痕跡]間隔@{0} 秒 |
| Spawn a [Remnant] on [Critical\|Critically Hitting] a target, no more than once per second | 對目標[Critical\|暴擊]時產生[Remnant\|痕跡]，每秒不超過 1 次 |
| Spawn a [Remnant] on [Critical\|Critically Hitting] a target, no more than once every {0} seconds | 對目標[Critical\|暴擊]時產生[Remnant\|痕跡]，每 {0} 秒不超過 1 次 |
| Each [Remnant] grants {0} Life | 每個[Remnant\|痕跡]賦予 {0} 生命 |
| Life recovered per Remnant@{0} | 每一痕跡恢復生命@{0} |
| [Aura] grants {0}% increased [ESRechargeRate\|Energy Shield Recharge Rate] | [Aura\|光環]會增加 {0}% 的[ESRechargeRate\|能量護盾充能速度] |
| [Aura] grants {0}% reduced [ESRechargeRate\|Energy Shield Recharge Rate] | [Aura\|光環]會減少 {0}% 的[ESRechargeRate\|能量護盾充能速度] |
| [Aura] grants {0} to [TotalPlus\|Total] Maximum [EnergyShield\|Energy Shield] | [Aura\|光環]賦予 {0} 最大[TotalPlus\|總][EnergyShield\|能量護盾] |
| [ESRechargeRate\|Energy Shield Recharge Rate] granted@{0}% | 賦予的[ESRechargeRate\|能量護盾充能率]@{0}% |
| [TotalPlus\|Total] Maximum [EnergyShield\|Energy Shield] granted@{0} | 賦予的最大[EnergyShield\|能量護盾][TotalPlus\|總量]@{0} |
| {0}% more Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，增加 {0}% 傷害 |
| {0}% less Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，減少 {0}% 傷害 |
| Deals [Physical] Damage equal to {0}% [ArmourBreak\|Broken Armour] of the target [Trigger\|Triggered] from | 對[Trigger\|觸發]目標造成相當於 {0}% [ArmourBreak\|破甲]的[Physical\|物理]傷害 |
| Does not take into account [ArmourOverbreak\|Overbroken Armour] | 不計入[ArmourOverbreak\|超額破甲] |
| Barrier recharge delay@{0}s | 屏障充能延遲@{0}秒 |
| Increased [CriticalDamageBonus\|Critical Damage Bonus] applied@{0}% | 施加的[CriticalDamageBonus\|暴擊傷害加成]增加@{0}% |
| Next [Critical\|Critical Hit] against Marked Enemy has {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] | 下一個對帶有印記敵人的[Critical\|暴擊]增加 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Maximum [ElementalAilments\|Ailments] [Consume\|Consumed]@{0} | 可[Consume\|消耗]的[ElementalAilments\|元素異常狀態]數量上限@{0} |
| [Consume\|Consumes] one [ElementalAilments\|Ailment] | [Consume\|消耗] 1 個[ElementalAilments\|異常狀態] |
| [Consume\|Consumes] up to {0} [ElementalAilments\|Ailments] | [Consume\|消耗]最多 {0} 個[ElementalAilments\|異常狀態] |
| Shield Bash causes {0}% more [HeavyStun\|Heavy Stun] buildup | 盾襲造成 {0}% 更多[HeavyStun\|沉重暈眩]累積 |
| Shield Bash causes {0}% less [HeavyStun\|Heavy Stun] buildup | 盾襲造成 {0}% 更少[HeavyStun\|沉重暈眩]累積 |
| Shield Bash always [LightStun\|Light Stuns] | 盾襲必定會造成[LightStun\|輕微暈眩] |
| Shield Bash [Daze\|Dazes] if holding a Tower Shield | 若持有塔盾，盾襲會造成[Daze\|目眩] |
| Shield Bash can't be [Evasion\|Evaded] | 盾襲無法被[Evasion\|閃避] |
| Shield Bash deals {0} to {1} [Physical\|Physical] Damage per {2} [Armour\|Armour] on [Shield\|Shield] | [Shield\|盾牌]每有 {2} 點[Armour\|護甲值]，盾襲就會造成 {0} 至 {1} [Physical\|物理]傷害 |
| Spirit duration is {0} second | 靈魂持續{0}秒 |
| Spirit duration is {0} seconds | 靈魂持續{0}秒 |
| Spirit duration@{0}s | 魂靈持續時間@{0} 秒 |
| Explosion Radius@{0}m | 爆炸範圍@{0} 公尺 |
| [Remnant] spawn on death chance@{0}% | 死亡時產生痕跡機率@{0}% |
| {0}% chance to spawn a [Remnant] when an enemy or [Reviving] [Minion] dies in your [Presence] | 敵人或[Reviving\|復甦][Minion\|召喚物]在你的[Presence\|存在範圍]內死亡時，有 {0}% 機率產生痕跡 |
| Spawn a [Remnant] when an enemy or [Reviving] [Minion] dies in your [Presence] | 敵人或[Reviving\|復甦][Minion\|召喚物]在你的[Presence\|存在範圍]內死亡時產生痕跡 |
| [EnergyShield\|Energy Shield] recovered per Remnant@{0} | 每一痕跡的[EnergyShield\|能量護盾]恢復量@{0} |
| More damage granted@{0}% | 增加的傷害@{0}% |
| Wave Radius@{0}m | 波動範圍@{0} 公尺 |
| [Buff] grants you {0}% increased [Spell] damage | [Buff\|增益效果]增加你 {0}% 的[Spell\|法術]傷害 |
| [Buff] grants you {0}% reduced [Spell] damage | [Buff\|增益效果]減少你 {0}% 的[Spell\|法術]傷害 |
| [HitDamage\|Hit] damage for every {2} seconds in [Presence] (max)@{0}% ({1}%) | [Presence\|存在範圍]內每 {2} 秒的[HitDamage\|擊中]傷害（最大）@{0}%（{1}%） |
| You deal {0}% more [HitDamage\|Hit] damage to [Rarity\|Rare] and [Rarity\|Unique] enemies for every {2} seconds they have ever been in your [Presence], up to {1}% | [Rarity\|稀有]和[Rarity\|傳奇]敵人每在你的[Presence\|存在範圍]內待 {2} 秒，你對該名敵人造成 {0}% 更多[HitDamage\|擊中]傷害 ，最多提升至 {1}% |
| {0}% increased Reservation for summoning Spectres | 增加 {0}% 召喚幽魂的保留 |
| {0}% reduced Reservation for summoning Spectres | 減少 {0}% 召喚幽魂的保留 |
| Caltrops per burst@{0} | 每次爆發的蒺藜數@{0} |
| Incoming [Poison] stored@{0}% | 儲存的[Poison\|中毒]@{0}% |
| Plant deals additional [Chaos] Damage per second equal to {0}% of [Poison] Damage per second | 植物每秒造成額外[Chaos\|混沌]傷害，傷害量相當於每秒[Poison\|中毒]傷害的 {0}% |
| Plant [Limit]@{0} | 植物[Limit\|上限]@{0} 個 |
| Fires bolts at enemies within a {0} metre radius | 對 {0} 公尺範圍內的敵人發射弩箭 |
| Bolt search radius@{0}m | 發彈尋敵範圍@{0} 公尺 |
| Number of bolts fired@{0} | 弩箭發射數量@{0} 支 |
| Lodged spear duration is {0} second | 附著長矛的持續時間為 {0} 秒 |
| Lodged spear duration is {0} seconds | 附著長矛的持續時間為 {0} 秒 |
| Bolt interval@{0}s | 弩箭間隔@{0} 秒 |
| Fires a bolt every second | 每秒發射一支弩箭 |
| Fires a bolt every {0} seconds | 每 {0} 秒發射一支弩箭 |
| Lodged spear duration@{0}s | 附著長矛持續時間@{0} 秒 |
| Limit {0} Spear thrown per [Attack] | 每次[Attack\|攻擊]投擲的長鋒數量上限為 {0} |
| Limit {0} Spears thrown per [Attack] | 每次[Attack\|攻擊]投擲的長鋒數量上限為 {0} |
| Projectile limit per use@{0} | 每次使用的投射物上限@{0} |
| Limit {0} lodged spear | 上限為 {0} 個附著長矛 |
| Limit {0} lodged spears | 上限為 {0} 個附著長矛 |
| Bolts [Chain] to {0} enemy | 弩箭會[Chain\|連鎖]至 {0} 名敵人 |
| Bolts [Chain] to {0} enemies | 弩箭會[Chain\|連鎖]至 {0} 名敵人 |
| Lodged spear limit@{0} | 附著長矛上限@{0} |
| [Curse] inflicts {0}% to [Lightning\|Lightning] Resistance | [Curse\|詛咒]使[Lightning\|閃電]抗性 {0}% |
| [Lightning] Resistance removed@{0}% | 移除的[Lightning\|閃電]抗性@{0}% |
| Instantly reloads your [Crossbow] and restores one cooldown use for your [Grenade\|Grenades] upon [Consume\|Consuming] | [Consume\|消耗][Freeze\|冰凍]、[Shock\|感電]、[Ignite\|點燃]或[ArmourBreak\|完全破甲]時， |
| [Resistances\|Resistance] removal duration is {0} second | [Resistances\|抗性]移除持續時間為 {0} 秒 |
| [Resistances\|Resistance] removal duration is {0} seconds | [Resistances\|抗性]移除持續時間為 {0} 秒 |
| [Resistances\|Resistance] removal duration@{0}s | [Resistances\|抗性]移除持續時間@{0} 秒 |
| Bolts granted on kill@{0} | 擊殺時賦予的雷彈@{0} |
| Vortex radius@{0}m | 漩渦範圍@{0} 公尺 |
| Vortex radius is {0} metre | 漩渦範圍為 {0} 公尺 |
| Vortex radius is {0} metres | 漩渦範圍為 {0} 公尺 |
| Vortexes last for {0} second | 漩渦持續 {0} 秒 |
| Vortexes last for {0} seconds | 漩渦持續 {0} 秒 |
| Vortex deals {0}% of Overkill Damage from the [HitDamage\|Hit] which [Trigger\|Triggered] it as [Cold] Damage over time | 漩渦會把將其[Trigger\|觸發]之[HitDamage\|擊中]的 {0}% 溢出傷害，作為[Cold\|冰冷]持續傷害來造成 |
| Flare Radius@{0}m | 閃光範圍@{0} 公尺 |
| Flare radius is {0} metre | 閃光範圍為 {0} 公尺 |
| Flare radius is {0} metres | 閃光範圍為 {0} 公尺 |
| [Curse] makes targets deal {0}% more Damage | [Curse\|詛咒]使目標造成 {0}% 更多傷害 |
| [Curse] makes targets deal {0}% less Damage | [Curse\|詛咒]使目標造成 {0}% 更少傷害 |
| [Curse] makes [Rarity\|Unique] targets deal {0}% more Damage | [Curse\|詛咒]使[Rarity\|傳奇]目標造成 {0}% 更多傷害 |
| [Curse] makes [Rarity\|Unique] targets deal {0}% less Damage | [Curse\|詛咒]使[Rarity\|傳奇]目標造成 {0}% 更少傷害 |
| Damage penalty inflicted on non-unique targets@{0}% | 對非傳奇目標造成的傷害懲罰@{0}% |
| Damage penalty inflicted on unique targets@{0}% | 對傳奇目標造成的傷害懲罰@{0}% |
| [Curse] inflicts {0}% to [Fire\|Fire] Resistance | [Curse\|詛咒]使[Fire\|火焰]抗性 {0}% |
| [Fire] Resistance removed@{0}% | 移除的[Fire\|火焰]抗性@{0}% |
| {0} metre to Explosion length | 爆炸長度增加{0}米 |
| {0} metres to Explosion length | 爆炸長度增加{0}米 |
| [Chill] radius@{0}m | [Chill\|冰緩]範圍@{0} 公尺 |
| {0} metre to [Chill\|Chilling] radius | [Chill\|冰緩]範圍增加 {0} 公尺 |
| {0} metres to [Chill\|Chilling] radius | [Chill\|冰緩]範圍增加 {0} 公尺 |
| [Chill\|Chilling] radius is {0} metre | [Chill\|冰緩]範圍為 {0} 公尺 |
| [Chill\|Chilling] radius is {0} metres | [Chill\|冰緩]範圍為 {0} 公尺 |
| [Charges\|Frenzy-Charged] fragment duration is {0} second | [Charges\|狂怒球充能]碎片持續時間為 {0} 秒 |
| [Charges\|Frenzy-Charged] fragment duration is {0} seconds | [Charges\|狂怒球充能]碎片持續時間為 {0} 秒 |
| Fragment duration is {0} second | 碎片持續時間為 {0} 秒 |
| Fragment duration is {0} seconds | 碎片持續時間為 {0} 秒 |
| [Charges\|Frenzy-Charged] fragment duration@{0}s | [Charges\|狂怒球充能]碎片持續時間@{0} 秒 |
| Fragment duration@{0}s | 碎片持續時間@{0} 秒 |
| Deals [Thorns] Damage to other targets in an area around the Triggering target | 對觸發目標周圍區域內的其他目標造成[Thorns\|荊棘]傷害 |
| Improveds {0} Bolt per [Ignite] [Consume\|Consumed] | 每[Consume\|消耗] 1 個 [Ignite\|燃燒]，獲得 {0} 發強化箭矢 |
| Improves {0} Bolts per [Ignite] [Consume\|Consumed] | 每[Consume\|消耗] 1 個 [Ignite\|燃燒]，獲得 {0} 發強化箭矢 |
| Fires {0} Molten [Projectile] | 射出 {0} 個熔岩[Projectile\|投射物] |
| Fires {0} Molten [Projectile\|Projectiles] | 射出 {0} 個熔岩[Projectile\|投射物] |
| Aura grants {0}% more [Armour] and [Evasion\|Evasion Rating] | 光環使[Armour\|護甲]和[Evasion\|閃避值]增加 {0}% |
| Aura grants {0}% less [Armour] and [Evasion\|Evasion Rating] | 光環使[Armour\|護甲]和[Evasion\|閃避值]減少 {0}% |
| Banner duration is {0} second | 旗幟持續時間為 {0} 秒 |
| Banner duration is {0} seconds | 旗幟持續時間為 {0} 秒 |
| Increased movement speed granted@{0}% | 增加獲得的移動速度@{0}% |
| Banner duration@{0}s | 旗幟持續時間@{0} 秒 |
| Charging time@{0}s | 充能時間@{0} 秒 |
| Fires beams at up to {0} additional Enemy near the target | 對目標附近最多 {0} 個額外敵人射出光束 |
| Fires beams at up to {0} additional Enemies near the target | 對目標附近最多 {0} 個額外敵人射出光束 |
| Explodes [JaggedGround\|Jagged Ground] within {0} metre radius of Slam and each patch of [JaggedGround\|Jagged Ground] exploded | 引爆重擊 {0} 公尺範圍內的[JaggedGround\|碎裂地面]，以及每個引爆的[JaggedGround\|碎裂地面] |
| [JaggedGround\|Jagged Ground] explosion radius@{0}m | [JaggedGround\|碎裂地面]引爆範圍@{0} 公尺 |
| More damage after {1} seconds@{0}% | {1} 秒後增加的傷害@{0}% |
| Spears that have existed for at | 存在至少 0.5 秒的 |
| Spearfield cone length@{0}m | 長矛範圍扇形長度@{0} 公尺 |
| Spears emerge within a {0} metre length cone | 長矛在 {0} 公尺長度的扇形內顯現 |
| Spear duration is {0} second | 長矛持續時間為 {0} 秒 |
| Spear duration is {0} seconds | 長矛持續時間為 {0} 秒 |
| Spear duration@{0}s | 長矛持續時間@{0} 秒 |
| Maximum active spears@{0} | 最多同時存在長矛數量@{0} |
| Maximum {0} active spears | 生效的長峰上限為 {0} |
| [Curse] inflicts {0} to [Total] [Armour] | [Curse\|詛咒]會減少 {0} [Total\|總][Armour\|護甲] |
| [Armour\|Armour] removed from [Total]@{0} | 移除的[Armour\|護甲][Total\|總量]@{0} |
| Blessing Life recovery@{0} | 祝福恢復的生命@{0} |
| [Lightning\|Lightning] damage per [Charges\|Power Charge]@{0}–{1} | 每一顆[Charges\|暴擊球]造成的[Lightning\|閃電]傷害@{0}–{1} |
| [Curse] inflicts {0}% to [Chaos\|Chaos] Resistance | [Curse\|詛咒]使[Chaos\|混沌]抗性 {0}% |
| [Chaos] Resistance removed@{0}% | 移除的[Chaos\|混沌]抗性@{0}% |
| Additional [Chain] targets granted@{0} | 額外[Chain\|連鎖]的目標@{0} |
| Causes [Lightning\|Lightning] [Spell] [Projectile\|Projectiles] to [Fork\|Fork] | 會使[Lightning\|閃電][Spell\|法術][Projectile\|投射物][Fork\|分岔] |
| Mana and Life spent added to Cost@{0}% | 已消耗的魔力和生命增加至消耗@{0}% |
| {0}% of Mana and Life spent while in the storm is | 處於風暴內所消耗魔力和生命的 {0}% |
| Caltrop radius@{0}m | 蒺藜範圍@{0} 公尺 |
| Caltrop radius is {0} metre | 蒺藜範圍為 {0} 公尺 |
| Caltrop radius is {0} metres | 蒺藜範圍為 {0} 公尺 |
| Caltrops land within a {0} metre radius of [Projectile] impact | 蒺藜落於[Projectile\|投射物]衝擊處 {0} 公尺內範圍 |
| Caltrop landing radius@{0}m | 蒺藜落地範圍@{0} 公尺 |
| Creates {0} Caltrop | 產生 {0} 個蒺藜 |
| Creates {0} Caltrops | 產生 {0} 個蒺藜 |
| Caltrop duration is {0} second | 蒺藜持續時間為 {0} 秒 |
| Caltrop duration is {0} seconds | 蒺藜持續時間為 {0} 秒 |
| Deals {0}% of your [Dexterity] as [Physical] Damage on [HitDamage\|Hit] | [HitDamage\|擊中]時造成相當於 {0}% 自身[Dexterity\|敏捷]的[Physical\|物理]傷害 |
| Caltrop duration@{0}s | 蒺藜持續時間@{0} 秒 |
| Maximum {0} active Caltrops | 最多同時存在 {0} 個蒺藜 |
| {0} to {1} base [Quarterstaff] [Cold] Damage | {0} 至 {1} 基礎[Quarterstaff\|細杖][Cold\|冰冷]傷害 |
| More Spell Damage granted per stage@{0}% | 每層賦予更多法術傷害@{0}% |
| Twister radius@{0}m | 塵暴範圍@{0} 公尺 |
| Twister radius is {0} metre | 塵暴範圍為 {0} 公尺 |
| Twister radius is {0} metres | 塵暴範圍為 {0} 公尺 |
| Twister duration is {0} second | 塵暴持續時間為 {0} 秒 |
| Twister duration is {0} seconds | 塵暴持續時間為 {0} 秒 |
| Twister [HitDamage\|Hits] at {0}% of [Attack] speed | 塵暴以 {0}% [Attack\|攻擊]速度[HitDamage\|擊中] |
| Twister duration@{0}s | 塵暴持續時間@{0} 秒 |
| Additional twisters per [Whirlwind] stage | 每一[Whirlwind\|旋風]階段的額外龍捲風 |
| More damage per [Whirlwind] stage@{0} | 每一[Whirlwind\|旋風]階段更多傷害@{0} |
| Consumes [Whirlwind\|Whirlwinds] to create an additional twister and deal {0}% more damage per [Whirlwind] stage | 消耗[Whirlwind\|旋風]，每一[Whirlwind\|旋風]層數產生一個額外龍捲風，並造成 {0}% 更多傷害 |
| Elemental twister damage [Gain]@{0}% | 元素龍捲風[Gain\|獲得]傷害@{0}% |
| Elemental twisters [Gain] {0}% of damage as damage of the corresponding [ElementalDamage\|Type] | 元素龍捲風[Gain\|獲得]相當於 {0}% 傷害的對應[ElementalDamage\|類型]傷害 |
| Twisters fired at the same time can [HitDamage\|Hit] the same | 同時發射的龍捲風每 {0} 秒 |
| Chance for additional twister@{0}% | 有 {0}% 機率產生一個額外的龍捲風 |
| {0}% chance for an additional twister | 有 {0}% 機率產生一個額外的龍捲風 |
| Twister [HitDamage\|Hit] interval@{0}s | 塵暴[HitDamage\|擊中]間隔@{0} 秒 |
| [Curse] [Slow\|Slows] targets by {0}% | [Curse\|詛咒]會[Slow\|緩速]目標 20% |
| [Curse] makes other effects on targets expire {0}% faster | [Curse\|詛咒]使目標身上其他效果加速 {0}% 失效 |
| [Curse] makes other effects on targets expire {0}% slower | [Curse\|詛咒]使目標身上其他效果減緩 {0}% 失效 |
| Effect expiry speed reduction inflicted@{0}% | 施加的效果失效速度減緩@{0}% |
| Enemies with [BloodLoss\|Blood Loss] you kill explode | 你殺死的帶有[BloodLoss\|失血]效果的敵人會爆炸 |
| Deals {0}% of exploded enemy's [BloodLoss\|Blood Loss] | 造成相當於 {0}% 爆炸敵人[BloodLoss\|失血]量 |
| as unscalable [Physical] [Attack] Damage | 的獨立[Physical\|物理][Attack\|攻擊]傷害 |
| {0}% chance to [Aggravate] [Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率[Aggravate\|加劇][Bleeding\|流血] |
| {0} metre to Impact radius | 衝擊範圍 {0} 公尺 |
| {0} metres to Impact radius | 衝擊範圍 {0} 公尺 |
| [Curse] inflicts {0}% to [Cold\|Cold] Resistance | [Curse\|詛咒]使[Cold\|冰冷]抗性 {0}% |
| [Cold\|Cold] Resistance removed@{0}% | 移除的[Cold\|冰冷]抗性@{0}% |
| [Flask] charges granted per second@{0} | 每秒給予的[Flask\|藥劑]充能@{0} |
| More [StunThreshold\|Stun] and [AilmentThreshold\|Ailment Threshold]@{0}% | [StunThreshold\|暈眩門檻]與 [AilmentThreshold\|異常狀態門檻]提升@{0}% |
| [HitDamage\|Damage] [Gain\|Gained] from [ElementalGround\|Elemental Ground Effects] or [Orb\|Orbs]@{0}% | 自[ElementalGround\|元素地面效果]或[Orb\|球體][Gain\|獲得]的[HitDamage\|傷害]@{0}% |
| [Gain\|Gains] {0}% of [HitDamage\|damage] as damage of the corresponding | 通過[ElementalGround\|元素地面效果]或[Orb\|球體]時， |
| [ElementalDamage\|Type] when passing over an [ElementalGround\|Elemental Ground Effect] or [Orb] | 獲得相當於 {0}% 傷害的對應類型傷害 |
| [Minion\|Minions] [Reviving\|Revive] {0}% more quickly | [Minion\|召喚物]的[Reviving\|復甦]速度加快 {0}% |
| Maximum active Arrows@{0} | 最大生效箭矢數量@{0} |
| Can only socket [Fire] [Spell\|Spells] | 只能插入[Fire\|火焰][Spell\|法術] |
| Triggers all Socketed [Spell\|Spells] and loses all [Energy\|Energy] on reaching maximum [Energy\|Energy] | 達到最大[Energy\|能量]時，觸發所有插槽中的[Spell\|法術]並失去所有[Energy\|能量] |
| Wall length@{0}m | 牆壁長度@{0} 公尺 |
| Wall is {0} metre long | 牆壁長度為 {0} 公尺 |
| Wall is {0} metres long | 牆壁長度為 {0} 公尺 |
| Spearhead duration is {0} second | 利鋒持續時間為 {0} 秒 |
| Spearhead duration is {0} seconds | 利鋒持續時間為 {0} 秒 |
| Additional spearhead chance@{0}% | 額外利鋒機率@{0}% |
| {0}% chance to leave an additional spearhead in the target | 有 {0}% 機率在目標身上留下一個額外的利鋒 |
| Leave an additional spearhead in the target | 會在目標身上留下一個額外的利鋒 |
| Spearhead duration@{0}s | 利鋒持續時間@{0} 秒 |
| Aura grants {0}% increased [Accuracy\|Accuracy Rating] | 光環增加 {0}% [Accuracy\|命中值] |
| Aura grants {0}% reduced [Accuracy\|Accuracy Rating] | 光環減少 {0}% [Accuracy\|命中值] |
| More [Attack] damage granted@{0}% | 賦予的[Attack\|攻擊]傷害加成@{0}% |
| Increased [Accuracy] granted@{0}% | 增加的[Accuracy\|命中值]@{0}% |
| Shockwave can be triggered once every second | 每秒可觸發一次震波 |
| Shockwave can be triggered once every {0} seconds | 每 {0} 秒可觸發一次震波 |
| [Limit] {0} active Seed | 限制 {0} 顆生效的種子 |
| [Limit] {0} active Seeds | 限制 {0} 顆生效的種子 |
| [Guard] duration is {0} second | [Guard\|守護]持續時間為 {0} 秒 |
| [Guard] duration is {0} seconds | [Guard\|守護]持續時間為 {0} 秒 |
| [Guard] duration@{0}s | [Guard\|守衛]持續時間@{0}秒 |
| [Whirlwind] duration is {0} second | [Whirlwind\|旋風]持續時間為 {0} 秒 |
| [Whirlwind] duration is {0} seconds | [Whirlwind\|旋風]持續時間為 {0} 秒 |
| [Whirlwind] duration@{0}s | [Whirlwind\|旋風]持續時間@{0} 秒 |
| Limit {0} [Whirlwind] | 上限 {0} 個[Whirlwind\|旋風] |
| Limit {0} [Whirlwind\|Whirlwinds] | 上限 {0} 個[Whirlwind\|旋風] |
| [Whirlwind] limit@{0} | [Whirlwind\|旋風]數量限制@{0} |
| Additional [Physical] [Attack] Damage from [BloodLoss\|Blood Loss]@{0}% | 因[BloodLoss\|失血]造成的額外[Physical\|物理][Attack\|攻擊]傷害@{0}% |
| Deals {0}% of [Consume\|Consumed] [BloodLoss\|Blood Loss] as additional unscalable [Physical] [Attack] Damage | 造成相當於 {0}% [Consume\|消耗][BloodLoss\|失血]量的額外獨立[Physical\|物理][Attack\|攻擊]傷害 |
| More area of effect per {1} [BloodLoss\|Blood Loss] [Consume\|Consumed]@{0}% (max {2}%) | 每[Consume\|消耗] {1} [BloodLoss\|失血]的更多效果範圍@{0}%（上限為 {2}%） |
| {0}% more area of effect per {1} [BloodLoss\|Blood Loss] [Consume\|Consumed], up to {2}% | 每[Consume\|消耗] {1} [BloodLoss\|失血]，有 {0}% 更多效果範圍，最多 {2}% |
| Haemocrystal radius@{0}m | 血晶範圍@{0} 公尺 |
| Haemocrystal radius is {0} metre | 血晶範圍為 {0} 公尺 |
| Haemocrystal radius is {0} metres | 血晶範圍為 {0} 公尺 |
| Haemocrystals explode after {0} second | 血晶在 {0} 秒後爆炸 |
| Haemocrystals explode after {0} seconds | 血晶在 {0} 秒後爆炸 |
| Haemocrystals are randomly created within {0} metre of the [Consume\|Consumed] [Bleeding] | [Consume\|消耗][Bleeding\|流血]地點 {0} 公尺內隨機產生血晶 |
| Haemocrystals are randomly created within {0} metres of the [Consume\|Consumed] [Bleeding] | [Consume\|消耗][Bleeding\|流血]地點 {0} 公尺內隨機產生血晶 |
| Haemocrystals deal Damage equal to the highest expected remaining Damage of the [Consume\|Consumed] [Bleeding] | 血晶造成其所[Consume\|消耗]之[Bleeding\|流血]預期剩餘傷害的等量傷害 |
| Haemocrystals deal Damage equal to {0}% of the highest expected remaining Damage of the [Consume\|Consumed] [Bleeding] | 血晶造成其所[Consume\|消耗]之[Bleeding\|流血]預期剩餘傷害 {0}% 的傷害 |
| [Limit] {0} Fissure | [Limit\|限制] {0} 道裂縫 |
| [Limit] {0} Fissures | [Limit\|限制] {0} 道裂縫 |
| Fissure [Limit]@{0} | 裂縫[Limit\|上限]@{0} |
| Fires {0} Pustule | 發射 {0} 個膿包 |
| Fires {0} Pustules | 發射 {0} 個膿包 |
| Volley length@{0}m | 齊射長度@{0} 公尺 |
| Volley length is {0} metre | 齊射長度為 {0} 公尺 |
| Volley length is {0} metres | 齊射長度為 {0} 公尺 |
| Volley width is {0} metre | 齊射寬度為 {0} 公尺 |
| Volley width is {0} metres | 齊射寬度為 {0} 公尺 |
| Volley width@{0}m | 齊射寬度@{0} 公尺 |
| Number of Volleys@{0} | 齊射數量@{0} 發 |
| Time between Volleys@{0}s | 齊射間隔@{0} 秒 |
| {0} seconds between each Volley | 每次齊射間隔為 {0} 秒 |
| Deals [Projectile] Damage | 造成[Projectile\|投射物]傷害 |
| [Minion] increased [Attack] and Cast Speed granted@{0}% | 賦予[Minion\|召喚物]的[Attack\|攻擊]和施放速度@{0}% |
| [Minion] increased damage granted@{0}% | 賦予的[Minion\|召喚物]傷害加成@{0}% |
| [Aura] grants [Minion\|Minions] {0}% increased damage | [Aura\|光環]賦予[Minion\|召喚物]增加 {0}% 傷害 |
| [Aura] grants [Minion\|Minions] {0}% reduced damage | [Aura\|光環]賦予[Minion\|召喚物]減少 {0}% 傷害 |
| [LifeLoss\|Lose] {0}% of maximum Life per [Rage] per second while not losing [Rage] | 未損失[Rage\|盛怒]時，每一[Rage\|盛怒]造成每秒[LifeLoss\|損失] {0}% 生命 |
| [Totem\|Totem] uses its own Two Handed [Mace], dealing | [Totem\|圖騰]使用自身的雙手[Mace\|錘]，造成 |
| Can only socket [Lightning] [Spell\|Spells] | 只能插入[Lightning\|閃電][Spell\|法術] |
| Modifiers to number of [Projectile\|Projectiles] instead | [Projectile\|投射物]數量詞綴 |
| apply to number of Embers accumulated | 改為套用至累積餘燼數 |
| Burst Radius@{0}m | 爆發範圍@{0} 公尺 |
| Limit {0} lodged Spear | 上限為 {0} 個附著長矛 |
| Limit {0} lodged Spears | 上限為 {0} 個附著長矛 |
| Explosion and [IgnitedGround\|Ignited Ground] length@{0}m | 爆炸和[IgnitedGround\|點燃地面]長度@{0} 公尺 |
| {0} metre to Explosion and [IgnitedGround\|Ignited Ground] length | 爆炸和[IgnitedGround\|點燃地面]長度 {0} 公尺 |
| {0} metres to Explosion and [IgnitedGround\|Ignited Ground] length | 爆炸和[IgnitedGround\|點燃地面]長度 {0} 公尺 |
| Explosion and [IgnitedGround\|Ignited Ground] length are {0} metre | 爆炸和[IgnitedGround\|點燃地面]長度為 {0} 公尺 |
| Explosion and [IgnitedGround\|Ignited Ground] length are {0} metres | 爆炸和[IgnitedGround\|點燃地面]長度為 {0} 公尺 |
| Explosion and [IgnitedGround\|Ignited Ground] width are {0} metre | 爆炸和[IgnitedGround\|點燃地面]寬度為 {0} 公尺 |
| Explosion and [IgnitedGround\|Ignited Ground] width are {0} metres | 爆炸和[IgnitedGround\|點燃地面]寬度為 {0} 公尺 |
| Explosion and [IgnitedGround\|Ignited Ground] width@{0}m | 爆炸和[IgnitedGround\|點燃地面]寬度@{0} 公尺 |
| [IgnitedGround\|Ignited Ground] [Ignite\|Ignites] enemies as though dealing the explosion's damage | [IgnitedGround\|點燃地面]在[Ignite\|點燃]敵人時，視同造成爆炸傷害 |
| Enemy explosion radius@{0}m | 敵人爆炸範圍@{0} 公尺 |
| Enemy explosion radius is {0} metre | 敵人爆炸範圍為 {0} 公尺 |
| Enemy explosion radius is {0} metres | 敵人爆炸範圍為 {0} 公尺 |
| {0} second to [Buff] duration | {0} 秒[Buff\|增益效果]持續時間 |
| {0} seconds to [Buff] duration | {0} 秒[Buff\|增益效果]持續時間 |
| Cooldown does not recover during Buff effect | 冷卻時間在增益效果期間不會恢復 |
| Buff duration@{0}s | 增益效果持續時間@{0} 秒 |
| {0}% chance to spawn a [Remnant] on killing a [Shock\|Shocked] enemy | 擊殺[Shock\|感電]敵人時有 {0}% 機率產生痕跡 |
| Spawn a [Remnant] on killing a [Shock\|Shocked] enemy | 擊殺[Shock\|感電]敵人時產生痕跡 |
| Spawn a [Remnant] on [Critical\|Critically Hitting] a [Shock\|Shocked] target, no more than once per second | 對[Shock\|感電]目標[Critical\|暴擊]時產生痕跡，每秒不超過 1 次 |
| Spawn a [Remnant] on [Critical\|Critically Hitting] a [Shock\|Shocked] target, no more than once every {0} seconds | 對[Shock\|感電]目標[Critical\|暴擊]時產生痕跡，每 {0} 秒不超過 1 次 |
| Each [Remnant] grants {0} Mana | 每個[Remnant\|痕跡]賦予 {0} 魔力 |
| Mana recovered per Remnant@{0} | 每一痕跡恢復魔力@{0} |
| [ParriedDebuff\|Parried Debuff] makes targets take {0}% more [Attack] Damage | [ParriedDebuff\|受招架減益效果]使目標承受 {0}% 更多[Attack\|攻擊]傷害 |
| [ParriedDebuff\|Parried Debuff] makes targets take {0}% less [Attack] Damage | [ParriedDebuff\|受招架減益效果]使目標承受 {0}% 更少[Attack\|攻擊]傷害 |
| [ParriedDebuff\|Parried] [Debuff] lasts for an additional {0} seconds | [ParriedDebuff\|受招架][Debuff\|減益效果]額外持續 {0} 秒 |
| [ParriedDebuff\|Parried] [Debuff] duration is {0} second | [ParriedDebuff\|受招架][Debuff\|減益效果]持續時間為 {0} 秒 |
| [ParriedDebuff\|Parried] [Debuff] duration is {0} seconds | [ParriedDebuff\|受招架][Debuff\|減益效果]持續時間為 {0} 秒 |
| {0} to {1} Added [Physical] Damage per {2} [Evasion\|Evasion Rating] on [Buckler] | [Buckler\|輕盾]每擁有 {2} [Evasion\|閃避值]，附加 {0} 到 {1} [Physical\|物理]傷害 |
| Can [Parry] [Projectile\|Projectiles] fired from within {0} metre | 可招架 {0} 公尺內發射的[Projectile\|投射物] |
| Can [Parry] [Projectile\|Projectiles] fired from within {0} metres | 可招架 {0} 公尺內發射的[Projectile\|投射物] |
| More [Attack] damage taken inflicted@{0}% | 施加的[Attack\|攻擊]傷害承受加成@{0}% |
| More [Spell] damage taken inflicted@{0}% | 施加的[Spell\|法術]傷害承受加成@{0}% |
| [ParriedDebuff\|Parried] duration@{0}s | [ParriedDebuff\|受招架]持續時間@{0} 秒 |
| [Projectile] [Parry] range@{0}m | [Projectile\|投射物][Parry\|招架]範圍@{0} 公尺 |
| Radius per successive aftershock@{0}m | 每次連續餘震的範圍@{0} 公尺 |
| Each successive aftershock gains {0} metre to radius, up to {1} metres | 每次連續餘震的範圍增加 {0} 公尺，最大 {1} 公尺 |
| Each successive aftershock gains {0} metres to radius, up to {1} metres | 每次連續餘震的範圍增加 {0} 公尺，最大 {1} 公尺 |
| {0} maximum Stage | {0} 最大疊層 |
| Modifiers to [Projectile] speed apply to arrow landing frequency | [Projectile\|投射物]速度詞綴套用於箭矢落地頻率 |
| Damages and draws in Enemies within@{0}m | 對敵人造成傷害並將其拉近範圍@{0} 公尺 |
| Damages and draws in Enemies within {0} metre | 對 {0} 公尺內敵人造成傷害並將其拉近 |
| Damages and draws in Enemies within {0} metres | 對 {0} 公尺內敵人造成傷害並將其拉近 |
| Ghost Shrouds recover [EnergyShield\|Energy Shield] equal to {0}% of your [Evasion] | 幽魂屍布會恢復相當於你 {0}% [Evasion\|閃避]值的[EnergyShield\|能量護盾] |
| Maximum Ghost Shrouds@{0} | 最多 {0} 個幽魂屍布 |
| Explosion and [ChilledGround\|Chilled Ground] radius@{0}m | 爆炸與[ChilledGround\|冰緩地面]範圍@{0} 公尺 |
| Explosion and [ChilledGround\|Chilled Ground] radius are {0} metre | 爆炸和[ChilledGround\|冰緩地面]範圍為 {0} 公尺 |
| Explosion and [ChilledGround\|Chilled Ground] radius are {0} metres | 爆炸和[ChilledGround\|冰緩地面]範圍為 {0} 公尺 |
| Stolen Modifier duration is {0} second | 竊取詞綴持續時間為 {0} 秒 |
| Stolen Modifier duration is {0} seconds | 竊取詞綴持續時間為 {0} 秒 |
| Stolen Modifier duration@{0}s | 竊取詞綴持續時間@{0} 秒 |
| Regenerate {0}% of maximum Mana per second | {0}% 每秒魔力回復 |
| Regenerate {0}% of maximum Mana per second per Power Charge | 每有一個暴擊球，每秒回復 {0}% 最大魔力 |
| Doubles Mana Costs | 魔力消耗變為兩倍 |
| Totems reserve 75 [Spirit] each | 每個圖騰占用 100 [Spirit\|精魂] |
| You have no Mana | 你的魔力變為 0 |
| [ElementalInfusion\|Infusion] [Remnant\|Remnants] you create are always a Random [ElementalDamage\|Element] | 你創造的[ElementalInfusion\|灌注][Remnant\|痕跡]必定屬於一個隨機[ElementalDamage\|元素] |
| Maximum Life is {0} | 最大生命為 {0} |
| Immune to [Chaos] Damage and [Bleeding] | 免疫[Chaos\|混沌]傷害和[Bleeding\|流血] |
| Cannot be [LightStun\|Light Stunned] | 不會[LightStun\|被輕微暈眩] |
| Cannot Dodge Roll or Sprint | 無法閃避翻滾或衝刺 |
| Enemies within {0} metres of you are Taunted | 與你距離 {0} 公尺內的敵人會被嘲諷 |
| You can have two [Companion\|Companions] of different types | 你可以擁有兩個不同類型的[Companion\|盟友] |
| You have {0}% less [Defences] | 你有 {0}% 更少[Defences\|防禦] |
| [Companion\|Companions] have {0} to each [Defences\|Defence] for every {1} of that [Defences\|Defence] you have | 你每擁有 {1} 點某項[Defences\|防禦]，都會使你的[Companion\|盟友]的該項[Defences\|防禦]得到 {0} |
| Base [Bleeding] Duration is {0} second | 基礎[Bleeding\|流血]持續時間為 {0} 秒 |
| 25% more Skill Speed while Off Hand is empty and you have | 副手無裝備且你的主手裝備 |
| a [One-Handed] [MartialWeapon\|Martial Weapon] equipped in your Main Hand | [One-Handed\|單手][MartialWeapon\|軍用武器]時，得到 25% 更多技能速度 |
| Triple [Attributes\|Attribute] requirements of [MartialWeapon\|Martial Weapons] | [MartialWeapon\|軍用武器]所需的[Attributes\|能力值]變為三倍 |
| Inherent Life granted by [Strength] is halved | [Strength\|力量]賦予的固有生命減半 |
| Gain no inherent bonus from [Dexterity] | 無法獲得[Dexterity\|敏捷]的固有加成 |
| {0}% increased [Armour\|Armour] per {1} Dexterity | 每 {1} 點敏捷增加 {0}% [Armour\|護甲值] |
| Gain no inherent bonus from [Intelligence] | 無法獲得[Intelligence\|智慧]的固有加成 |
| {0}% increased [Evasion\|Evasion Rating] per {1} Intelligence | 每 {1} 點智慧增加 {0}% [Evasion\|閃避值] |
| Gain no inherent bonus from [Strength] | 無法獲得[Strength\|力量]的固有加成 |
| {0}% increased [EnergyShield\|Energy Shield] per {1} Strength | 每 {1} 點力量增加 {0}% [EnergyShield\|能量護盾] |
| Every second, Consume a nearby Corpse to Recover {0}% of maximum Life and Mana | 每秒消耗附近 1 個屍體回復 {0}% 生命和魔力 |
| 50% less Life Recovery from [Flask\|Flasks] | [Flask\|藥劑]的生命恢復效果改為套用至[EnergyShield\|能量護盾] |
| Chance to [Evasion\|Evade] is [Unlucky] | [Evasion\|閃避]機率視為[UnLucky\|帶來厄運] |
| Chance to [Deflect] is [Lucky] | [Deflect\|偏斜]的機率視為[Lucky\|帶來幸運] |
| Take {0}% more Damage over Time if you haven't started taking Damage over Time in the past second | 若過去 1 秒內沒有開始受到持續傷害，則受到的持續傷害增加 {0}% |
| {0}% of [Armour] applies to [ElementalDamage\|Elemental Damage] | 套用至[ElementalDamage\|元素傷害]的[Armour\|護甲值] {0}% |
| [Armour] does not apply to [Physical\|Physical Damage] | [Armour\|護甲值]不會套用至[Physical\|物理傷害] |
| Can [Attack] as though using a [Quarterstaff] while both of your hand slots are empty | 兩個手部欄位皆無武器時，可視為使用[Quarterstaff\|細杖]進行[Attack\|攻擊] |
| Unarmed [Attack\|Attacks] that would use your [Quarterstaff]'s damage gain: | 本該使用你的[Quarterstaff\|細杖]傷害的空手[Attack\|攻擊]會獲得： |
| • [Physical] damage based on their Skill Level | • 依據技能等級的[Physical\|物理]傷害 |
| • {0}% more [Attack] Speed per {1} [ItemDefences\|Item Evasion Rating] on [EquipArmour\|Equipped Armour Items] | • [EquipArmour\|裝備的護甲物品]每具有 {1} [ItemDefences\|物品閃避值]便有 {0}% 更多[Attack\|攻擊]速度 |
| • {0}% to [Critical\|Critical Hit Chance] per {1} [ItemDefences\|Item Energy Shield] on [EquipArmour\|Equipped Armour Items] | • [EquipArmour\|裝備的護甲物品]每具有 {1} [ItemDefences\|物品能量護盾]便 {0}% [Critical\|暴擊率] |
| [Chaos] [Resistances\|Resistance]@{0}% ([MaximumResistances\|Max] {2}%) | [Chaos\|混沌][Resistances\|抗性]@{0}%（[MaximumResistances\|最高] {2}%） |
| [Cold] [Resistances\|Resistance]@{0}% ([MaximumResistances\|Max] {2}%) | [Cold\|冰冷][Resistances\|抗性]@{0}%（[MaximumResistances\|最高] {2}%） |
| [Fire] [Resistances\|Resistance]@{0}% ([MaximumResistances\|Max] {2}%) | [Fire\|火焰][Resistances\|抗性]@{0}%（[MaximumResistances\|最高] {2}%） |
| [Lightning] [Resistances\|Resistance]@{0}% ([MaximumResistances\|Max] {2}%) | [Lightning\|閃電][Resistances\|抗性]@{0}%（[MaximumResistances\|最高] {2}%） |
| [Thorns] [EffectiveChance\|Effective Chance] for [Critical\|Critical Hit]@{0}% | [Thorns\|荊棘][Critical\|暴擊]的[EffectiveChance\|有效機率]@{0}% |
| [Chaos] [Resistances\|Resistance]@{0}% ([UncappedResist\|Uncapped] {1}% [MaximumResistances\|Max] {2}%) | [Chaos\|混沌][Resistances\|抗性]@{0}%（[UncappedResist\|Uncapped] {1}% [MaximumResistances\|最高] {2}%） |
| [Cold] [Resistances\|Resistance]@{0}% ([UncappedResist\|Uncapped] {1}% [MaximumResistances\|Max] {2}%) | [Cold\|冰冷][Resistances\|抗性]@{0}%（[UncappedResist\|Uncapped] {1}% [MaximumResistances\|最高] {2}%） |
| [Fire] [Resistances\|Resistance]@{0}% ([UncappedResist\|Uncapped] {1}% [MaximumResistances\|Max] {2}%) | [Fire\|火焰][Resistances\|抗性]@{0}%（[UncappedResist\|Uncapped] {1}% [MaximumResistances\|最高] {2}%） |
| [Lightning] [Resistances\|Resistance]@{0}% ([UncappedResist\|Uncapped] {1}% [MaximumResistances\|Max] {2}%) | [Lightning\|閃電][Resistances\|抗性]@{0}%（[UncappedResist\|Uncapped] {1}% [MaximumResistances\|最高] {2}%） |
| [CoalescedCorruption\|Coalesced Corruption] in your Maps have {0}% increased Merging Radius | 在你的地圖中，[CoalescedCorruption\|腐化融合體]的融合範圍增加 {0}% |
| Imprisoned Monsters in your Maps have {0}% chance to have {1} additional [Essence\|Essences] | 你地圖中被禁錮的怪物有 {0}% 機率有 {1} 個額外[Essence\|精髓] |
| Monsters in your Maps deal {0}% more Damage | 你地圖中的怪物造成 {0}% 更多傷害 |
| Monsters in your Maps deal {0}% less Damage | 你地圖中的怪物造成 {0}% 更少傷害 |
| Monsters in your Maps have {0}% more Life | 你地圖中的怪物有 {0}% 更多生命 |
| Monsters in your Maps have {0}% less Life | 你地圖中的怪物有 {0}% 更少生命 |
| You and nearby Allies Regenerate {0}% of maximum Life per second | 你和附近友方每秒回復 {0}% 生命 |
| [Minion\|Minions] deal {0}% more Damage | [Minion\|召喚物]造成 {0}% 更多傷害 |
| [Conversion\|Converts] {0}% of [Fire] damage to [Chaos] damage | 將 {0}% 的[Fire\|火焰]傷害[Conversion\|轉換]為[Chaos\|混沌]傷害 |
| [Conversion\|Converts] {0}% of [Lightning] damage to [Chaos] damage | 將 {0}% 的[Lightning\|閃電]傷害[Conversion\|轉換]為[Chaos\|混沌]傷害 |
| [Gain\|Gains] {0}% of [Physical] damage as [Cold] damage | [Gain\|獲得]相當於 {0}% [Physical\|物理]傷害的[Cold\|冰冷]傷害 |
| [Totem] base [Critical\|Critical Hit] chance is {0}% | [Totem\|圖騰]的基礎[Critical\|暴擊]率為 {0}% |
| [HitDamage\|Hits] enemies in range every {0} seconds | 每 {0} 秒[HitDamage\|擊中]範圍內的敵人 |
| [Empowered] [Attack\|Attacks] [Repeat] {0} time | [Empowered\|強化][Attack\|攻擊][Repeat\|重複]攻擊 {0} 次 |
| [Empowered] [Attack\|Attacks] [Repeat] {0} times | [Empowered\|強化][Attack\|攻擊][Repeat\|重複]攻擊 {0} 次 |
| [Empowered] [Attack\|Attacks] [Repeat] {0} time per Frenzy Charge consumed | 每消耗一顆狂怒球，[Empowered\|強化][Attack\|攻擊][Repeat\|重複]攻擊 {0} 次 |
| [Empowered] [Attack\|Attacks] [Repeat] {0} times, and a further {1} time per Frenzy Charge consumed | [Empowered\|強化][Attack\|攻擊][Repeat\|重複]攻擊 {0} 次，且每消耗一顆狂怒球額外追加 {1} 次 |
| [Empowered] [Attack\|Attacks] [Repeat] {0} time, and a further {1} times per Frenzy Charge consumed | [Empowered\|強化][Attack\|攻擊][Repeat\|重複]攻擊 {0} 次，且每消耗一顆狂怒球額外追加 {1} 次 |
| [Empowered] [Attack\|Attacks] [Repeat] {0} times, and a further {1} times per Frenzy Charge consumed | [Empowered\|強化][Attack\|攻擊][Repeat\|重複]攻擊 {0} 次，且每消耗一顆狂怒球額外追加 {1} 次 |
| Repeats deal {0}% less Damage | 重複造成 {0}% 更少傷害 |
| Repeats deal {0}% more Damage | 重複造成 {0}% 更多傷害 |
| [Ignite\|Ignites] you inflict with this skill deal Damage {0}% faster | 你造成的[Ignite\|點燃]比平常快 {0}% 造成傷害 |
| [Ignite\|Ignites] you inflict with this skill deal Damage {0}% slower | 你造成的[Ignite\|點燃]比平常慢 {0}% 造成傷害 |
| Projectile count cannot be modified | 無法調整投射物數量 |
| Chains {0} additional times | 額外連鎖 {0} 次 |
| [Chain\|Chains] {0} time | [Chain\|連鎖] {0} 次 |
| [Chain\|Chains] {0} times | [Chain\|連鎖] {0} 次 |
| Fires a bolt every second, and when you | 每秒發射一支弩箭，且當你 |
| cast a [Spell] near the [Orb\|Orb] | 在[Orb\|球體]附近施放[Spell\|法術]時也發射一支弩箭 |
| Fires a bolt every {0} seconds, and when you | 每 {0} 秒發射一支弩箭，且當你 |
| [Pierce\|Pierces] the first target [HitDamage\|Hit] | [Pierce\|穿透][HitDamage\|擊中]的第一個目標 |
| [Pierce\|Pierces] the first {0} targets [HitDamage\|Hit] | [Pierce\|穿透][HitDamage\|擊中]的前 {0} 個目標 |
| Lose {0}% of maximum Life per second | 每秒失去 {0}% 生命 |
| Gains {0}% of [Physical] Damage as [Gain\|Extra] Damage of each Type matching an [ElementalAilments\|Elemental Ailment] on the Bell | 鐘每帶有一種[ElementalAilments\|元素異常狀態]，獲得相當於 {0}% [Physical\|物理]傷害、對應其元素種類的[Gain\|額外]傷害。 |
| {0} second to [TotalPlus\|Total] [Attack] Time | [TotalPlus\|總][Attack\|攻擊]時間 {0} 秒 |
| {0} seconds to [TotalPlus\|Total] [Attack] Time | [TotalPlus\|總][Attack\|攻擊]時間 {0} 秒 |
| {0} second to [TotalPlus\|Total] [Attack] Time, plus up to | [TotalPlus\|總][Attack\|攻擊]時間 {0} 秒，此外 |
| {0} seconds to [TotalPlus\|Total] [Attack] Time, plus up to | [TotalPlus\|總][Attack\|攻擊]時間 {0} 秒，此外 |
| {0} second to [TotalPlus\|Total] Cast Time | [TotalPlus\|總]施放時間 {0} 秒 |
| {0} seconds to [TotalPlus\|Total] Cast Time | [TotalPlus\|總]施放時間 {0} 秒 |
| Supported Skills deal {0}% more [ElementalDamage\|Elemental] [Attack] damage | 被輔助的技能造成 {0}% 更多[ElementalDamage\|元素][Attack\|攻擊]傷害 |
| Supported Skills deal {0}% less [ElementalDamage\|Elemental] [Attack] damage | 被輔助的技能造成 {0}% 更少[ElementalDamage\|元素][Attack\|攻擊]傷害 |
| Supported Skills gain {0} Voltaic Charge per Metre travelled | 被輔助技能每移動一公尺，獲得 {0} 層電流充能 |
| Supported Skills have {0}% increased [Aura] [BuffMagnitude\|Magnitudes] | 被輔助的技能增加 {0}% [Aura\|光環][BuffMagnitude\|幅度] |
| Supported Skills have {0}% reduced [Aura] [BuffMagnitude\|Magnitudes] | 被輔助的技能減少 {0}% [Aura\|光環][BuffMagnitude\|幅度] |
| enemies that stay within {0} metre for {1} second | 在 {0} 公尺內停留 {1} 秒的其他敵人 |
| enemies that stay within {0} metres for {1} second | 在 {0} 公尺內停留 {1} 秒的其他敵人 |
| Supported Skills have {0} maximum Voltaic Charge | 被輔助技能有 {0} 層大電流充能 |
| Supported Skills consume all Voltaic Charge on use | 使用被輔助技能時，消耗所有電流充能 |
| {0} second to [Totem] duration | [Totem\|圖騰]持續 {0} 秒 |
| {0} seconds to [Totem] duration | {0} 秒[Totem\|圖騰]持續時間 |
| [Totem] duration is {0} second | [Totem\|圖騰]持續時間為 {0} 秒 |
| Supported Skills have {0}% chance to [Blind] Enemies on [HitDamage\|Hit] | 被輔助技能有 {0}% 機率在[HitDamage\|擊中]敵人時[Blind\|致盲] |
| Supported Skills [Blind] Enemies on [HitDamage\|Hit] | 被輔助技能在[HitDamage\|擊中]敵人時[Blind\|致盲] |
| Supported Skills [Penetration\|Penetrate] {0}% [ElementalDamage\|Elemental] [Resistances] | 被輔助的技能[Penetration\|穿透] {0}% [ElementalDamage\|元素][Resistances\|抗性] |
| Supported Skills deal {0}% more Damage with [HitDamage\|Hits] for each [Poison] on the Enemy, up to {1}% | 被輔助的技能依據敵人身上每層中毒造成 {0}% 更多傷害，最多 {1} |
| Supported Skills deal {0}% less Damage with [HitDamage\|Hits] for each [Poison] on the Enemy, up to {1}% | 被輔助的技能依據敵人身上每層中毒造成 {0}% 更少傷害，最多 {1} |
| Supported [Spell\|Spells] deal {0}% more [HitDamage\|Hit] Damage | 被輔助的[Spell\|法術]造成 {0}% 更多[HitDamage\|擊中]傷害 |
| Supported [Spell\|Spells] deal {0}% less [HitDamage\|Hit] Damage | 被輔助的[Spell\|法術]造成 {0}% 更少[HitDamage\|擊中]傷害 |
| Supported [Curse\|Curses] have {0}% increased [BuffMagnitude\|Magnitudes] | 被輔助的[Curse\|詛咒]增加 {0}% [BuffMagnitude\|幅度] |
| Supported [Curse\|Curses] have {0}% reduced [BuffMagnitude\|Magnitudes] | 被輔助的[Curse\|詛咒]減少 {0}% [BuffMagnitude\|幅度] |
| Supported [Curse\|Curses] have {0}% more [BuffMagnitude\|Magnitudes] | 被輔助的[Curse\|詛咒]有 {0}% 更多[BuffMagnitude\|幅度] |
| Supported [Curse\|Curses] have {0}% less [BuffMagnitude\|Magnitudes] | 被輔助的[Curse\|詛咒]有 {0}% 更少[BuffMagnitude\|幅度] |
| First [Attack] in sequence with Supported Skill inflicts [Hobble] on you equal to your Life | 被輔助技能的第一次[Attack\|攻擊]造成相當於你生命的[Hobble\|跛行] |
| First [Attack] in sequence with Supported Skill inflicts [Hobble] on you equal to {0}% of your Life | 被輔助技能的第一次[Attack\|攻擊]造成相當於你生命 {0}% 的[Hobble\|跛行] |
| Second [Attack] in sequence with Supported Skill has {0}% more chance to [Critical\|Critically Hit] | 被輔助技能的第二次[Attack\|攻擊]有 {0}% 更多機率[Critical\|暴擊] |
| Second [Attack] in sequence with Supported Skill has {0}% less chance to [Critical\|Critically Hit] | 被輔助技能的第二次[Attack\|攻擊]有 {0}% 更少機率[Critical\|暴擊] |
| Third [Attack] in sequence with | 被輔助技能的第三次[Attack\|攻擊] |
| Supported Skill deals {0}% less Damage | 造成 {0}% 更少傷害 |
| Supported Skills have {0}% chance to [Aggravate] [Bleeding] on Enemies when [Pinned\|Pinning] them | [Pinned\|釘身]敵人時，被輔助技能有 {0}% 機率[Aggravate\|加劇]其身上的[Bleeding\|流血] |
| Supported Skills [Aggravate] [Bleeding] on Enemies when [Pinned\|Pinning] them | [Pinned\|釘身]敵人時，被輔助技能會[Aggravate\|加劇]其身上的[Bleeding\|流血] |
| [Ailments] inflicted by Supported Skills have {0}% increased [BuffMagnitude\|Magnitude] if you are afflicted with that [Ailments\|Ailment] when inflicting it | 被輔助技能造成[Ailments\|異常狀態]時，如果你當時受到該[Ailments\|異常狀態]影響，增加 {0}% [BuffMagnitude\|幅度] |
| [Ailments] inflicted by Supported Skills have {0}% reduced [BuffMagnitude\|Magnitude] if you are afflicted with that [Ailments\|Ailment] when inflicting it | 被輔助技能造成[Ailments\|異常狀態]時，如果你當時受到該[Ailments\|異常狀態]影響，減少 {0}% [BuffMagnitude\|幅度] |
| You have {0}% increased [AilmentThreshold\|Ailment Threshold] while [Channelling] Supported Skills | 正在[Channelling\|引導]被輔助技能時，你增加 {0}% [AilmentThreshold\|異常狀態門檻] |
| You have {0}% reduced [AilmentThreshold\|Ailment Threshold] while [Channelling] Supported Skills | 正在[Channelling\|引導]被輔助技能時，你減少 {0}% [AilmentThreshold\|異常狀態門檻] |
| If Supported Skills would [Gain\|gain extra] [HitDamage\|Damage] of any [DamageTypes\|Type] other than [Cold], they [Gain\|gain extra] [Cold\|Cold Damage] instead | 如果被輔助技能將[Gain\|獲得額外]任何除[Cold\|冰冷]之外[DamageTypes\|類型]的[HitDamage\|傷害]，則改為[Gain\|獲得額外][Cold\|冰冷傷害] |
| Supported [Strike\|Strikes] are [AncestralBoost\|Ancestrally Boosted] | 被輔助的[Strike\|打擊]會受到[AncestralBoost\|先祖強化] |
| Supported Skills cannot be used until you have [Block\|Blocked] {0} [HitDamage\|Hits] | 在你[Block\|格擋] {0} 次[HitDamage\|擊中]前，無法使用被輔助的技能 |
| Supported [Strike] Skills are [AncestralBoost\|Ancestrally Boosted] | 被輔助的[Strike\|打擊]技能受[AncestralBoost\|先祖強化]， |
| once every {0} second | 每 {0} 秒只能觸發 1 次 |
| [HitDamage\|Hits] from Supported Skills inflict [Incision] | 被輔助技能[HitDamage\|擊中]時會造成[Incision\|切割] |
| [HitDamage\|Hits] from Supported Skills inflict {0} [Incision] | 被輔助技能[HitDamage\|擊中]時會造成 {0} 層[Incision\|切割] |
| [EasyTargetDebuff\|Easy Target] magnitude applied per metre of [ExpectedKnockback\|Expected Knockback Distance]@{0}% | 每一公尺的[ExpectedKnockback\|預期擊退距離]具有的[EasyTargetDebuff\|易攻目標]幅度 {0}% |
| Supported Skills apply [EasyTargetDebuff\|Easy Target] on [Knockback] | 被輔助的技能在[Knockback\|擊退]時施加[EasyTargetDebuff\|易攻目標] |
| [EasyTargetDebuff\|Easy Target] applied this way has a magnitude of {0}% per metre of [ExpectedKnockback\|Expected Knockback Distance] | 以此方式施加[EasyTargetDebuff\|易攻目標]時，每一公尺的[ExpectedKnockback\|預期擊退距離]使其具有 {0}% 幅度 |
| [ArmourBreak\|Breaks] [Armour\|Armour] equal to {0}% of [Poison\|Poison] damage | [ArmourBreak\|破壞]相當於造成的[Poison\|中毒]傷害 {0}% 的[Armour\|護甲值] |
| Percentage of [Physical\|Physical Damage] as [ArmourBreak\|Armour Break] vs [ParriedDebuff\|Parried]@{0}% | [Physical\|物理傷害]作為對[ParriedDebuff\|受招架]敵人的[ArmourBreak\|破甲]百分比@{0}% |
| Supported Skills [ArmourBreak\|Break Armour] on [HitDamage\|Hit] against [ParriedDebuff\|Parried Enemies] equal to {0}% [Physical\|Physical Damage] dealt | 被輔助的技能[HitDamage\|擊中][ParriedDebuff\|受招架敵人]時，造成相當於 {0}% 所造成[Physical\|物理傷害]的[ArmourBreak\|破甲]。 |
| {0}% increased [Armour] while using Supported Skills per quarter second of [Attack] time of Supported Skill | 使用被輔助技能時，其每四分之一秒的[Attack\|攻擊]時間增加 {0}% [Armour\|護甲值] |
| [Attack] Damage with [HitDamage\|Hits] with Supported Skills is [Lucky] while you are [Surrounded] | 你被[Surrounded\|包圍]時，以被輔助技能[HitDamage\|擊中]的[Attack\|攻擊]傷害[Lucky\|帶有幸運] |
| Supported Skills have {0}% chance to [Impale] Enemies on [HitDamage\|Hit] | 被輔助技能有 {0}% 機率在[HitDamage\|擊中]時[Impale\|穿刺]敵人 |
| Supported Skills always [Impale] Enemies on [HitDamage\|Hit] | 被輔助技能在[HitDamage\|擊中]時必定[Impale\|穿刺]敵人 |
| Base [Bleeding] chance instead | 被輔助技能的基礎[Bleeding\|流血]機率改為 |
| applies to [Poison] for Supported Skills | 套用於[Poison\|中毒] |
| Supported Skills [Consume] [Freeze] on [HitDamage\|Hit] | 被輔助技能[HitDamage\|擊中]時會[Consume\|消耗][Freeze\|冰凍] |
| Supported Skills [Consume] [Shock] on [HitDamage\|Hit] | 被輔助技能[HitDamage\|擊中]時會[Consume\|消耗][Shock\|感電] |
| Supported Skills have {0}% chance to inflict Cold [Exposure] on Hit | 被輔助的技能擊中時有 {0}% 機率造成冰冷[Exposure\|曝曬] |
| Supported Skills inflict Cold [Exposure] on Hit | 被輔助的技能擊中時造成冰冷[Exposure\|曝曬] |
| Supported Skills have {0}% chance to inflict [Exposure] on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]時有 {0}% 機率造成[Lightning\|閃電][Exposure\|曝曬] |
| Supported Skills Inflict [Exposure] on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]時造成[Lightning\|閃電][Exposure\|曝曬] |
| Base [Poison] chance instead | 被輔助技能的基礎[Poison\|中毒]機率改為 |
| applies to [Bleeding] for Supported Skills | 套用於[Bleeding\|流血] |
| [Remnant\|Remnants] created by Supported Skills last for {0} second | 被輔助技能產生的[Remnant\|痕跡]存在 {0} 秒 |
| [Remnant\|Remnants] created by Supported Skills last for {0} seconds | 被輔助技能產生的[Remnant\|痕跡]存在 {0} 秒 |
| Supported Skills have {0}% chance to inflict [Bleeding] against Enemies on full Life | 被輔助技能有 {0}% 機率對滿血敵人造成[Bleeding\|流血] |
| Supported Skills have {0}% increased chance to inflict [Bleeding] against Enemies on full Life | 被輔助技能增加 {0}% 對滿血敵人造成[Bleeding\|流血]的機率 |
| Supported Skills have {0}% reduced chance to inflict [Bleeding] against Enemies on full Life | 被輔助技能減少 {0}% 對滿血敵人造成[Bleeding\|流血]的機率 |
| Enemies you inflict [Bleeding] on with Supported Skills have {0}% increased [Attack] Speed | 以被輔助的技能造成[Bleeding\|流血]的敵人增加 {0}% [Attack\|攻擊]速度 |
| Enemies you inflict [Bleeding] on with Supported Skills have {0}% reduced [Attack] Speed | 以被輔助的技能造成[Bleeding\|流血]的敵人減少 {0}% [Attack\|攻擊]速度 |
| Enemies you inflict [Bleeding] on with Supported Skills have {0}% increased Movement Speed | 以被輔助的技能造成[Bleeding\|流血]的敵人增加 {0}% 移動速度 |
| Enemies you inflict [Bleeding] on with Supported Skills have {0}% reduced Movement Speed | 以被輔助的技能造成[Bleeding\|流血]的敵人減少 {0}% 移動速度 |
| [ArmourBreak\|Breaks Armour] equal to [Dexterity] vs [ParriedDebuff\|Parried] | 對[ParriedDebuff\|招架]目標造成等同於[Dexterity\|敏捷]數值的[ArmourBreak\|護甲破壞] |
| Percentage of [Dexterity] as [ArmourBreak\|Armour Break] vs [ParriedDebuff\|Parried]@{0}% | 對[ParriedDebuff\|招架]的敵人使用時，將[Dexterity\|敏捷]轉化為[ArmourBreak\|破甲]效果@{0}% |
| Supported Skills [ArmourBreak\|Break Armour] equal to your [Dexterity] against [ParriedDebuff\|Parried] Enemies | 對[ParriedDebuff\|招架]敵人使用被輔助的技能，會造成等同於[Dexterity\|敏捷]數值的 [ArmourBreak\|破甲]效果 |
| Supported Skills [ArmourBreak\|Break Armour] equal to {0}% of your [Dexterity] against [ParriedDebuff\|Parried] Enemies | 對[ParriedDebuff\|招架]敵人使用被輔助的技能，會造成等同於 {0}% [Dexterity\|敏捷]數值的 [ArmourBreak\|破甲]效果 |
| [Stun] buildup caused by Supported Skills cannot reach {0}% | 被輔助技能的[Stun\|暈眩]累積無法達到 {0}% |
| Supported Skills cannot Extract [Impale] | 被輔助的技能無法引出[Impale\|穿刺] |
| Supported Skills cannot inflict [Blind] | 被輔助技能無法造成[Blind\|致盲] |
| Supported Skills cannot inflict [Maim] | 被輔助的技能無法造成[Maim\|癱瘓] |
| Supported Skills cannot cause [Pinned\|Pin] buildup | 被輔助技能無法造成[Pinned\|釘身]累積 |
| Supported Skills have {0}% chance to not count [Attack\|Attacks] they [Empowered\|Empower] | 被輔助的技能有 {0}% 機率不會計算其[Empowered\|強化]的[Attack\|攻擊] |
| Benefits from consuming [Charges] for Supported Skill have {0}% chance to be doubled | 消耗[Charges\|能量球]使被輔助技能獲得的增益有 {0}% 機率加倍 |
| Benefits from consuming [Charges] for Supported Skill Skill are doubled | 消耗[Charges\|能量球]使被輔助技能獲得的增益加倍 |
| Supported Skills have {0}% increased chance to cause [Aftershock\|Aftershocks] for every quarter second of [Attack] time | 被輔助技能每四分之一秒的[Attack\|攻擊]時間，增加 {0}% 造成[Aftershock\|餘震]的機率 |
| Supported Skills have {0}% reduced chance to cause [Aftershock\|Aftershocks] for every quarter second of [Attack] time | 被輔助技能每四分之一秒的[Attack\|攻擊]時間，減少 {0}% 造成[Aftershock\|餘震]的機率 |
| Supported Skills have {0}% chance to [Chain] from [Shock\|Shocked] Enemies | 被輔助技能有 {0}% 機率從[Shock\|感電]的敵人[Chain\|連鎖] |
| Supported Skills [Chain] from [Shock\|Shocked] Enemies | 被輔助技能會從[Shock\|感電]的敵人[Chain\|連鎖] |
| Supported Skills have {0}% chance to [Fork] when hitting [Frozen] Enemies | 被輔助技能擊中[Frozen\|冰凍]的敵人時，有 {0}% 機率會[Fork\|分岔] |
| Supported Skills [Fork] when hitting [Frozen] Enemies | 被輔助技能擊中[Frozen\|冰凍]的敵人時會[Fork\|分岔] |
| {0}% chance to gain an [Charges\|Endurance Charge] when Supported Skills [ArmourBreak\|Fully Break] [Armour] | 被輔助的技能[ArmourBreak\|完全破壞][Armour\|護甲]時，有 {0}% 的機率獲得 1 顆[Charges\|耐力球] |
| Gain an [Charges\|Endurance Charge] when Supported Skills [ArmourBreak\|Fully Break] [Armour] | 被輔助的技能[ArmourBreak\|完全破壞][Armour\|護甲]時，會獲得 1 顆[Charges\|耐力球] |
| [Projectile\|Projectiles] from Supported Skills have {0}% chance to [Pierce] [Ignite\|Ignited] Enemies | 被輔助技能的[Projectile\|投射物]有 {0}% 的機率[Pierce\|穿透][Ignite\|被點燃]的敵人 |
| [Projectile\|Projectiles] from Supported Skills [Pierce] [Ignite\|Ignited] Enemies | 被輔助技能的[Projectile\|投射物]會[Pierce\|穿透][Ignite\|被點燃]的敵人 |
| [HitDamage\|Hits] against Enemies in [ChilledGround\|Chilled Ground] created by Supported Skills build up [Freeze] as though dealing {0}% less Damage | [HitDamage\|擊中]處於被輔助技能所產生之[ChilledGround\|冰緩地面]的敵人時，造成的[Freeze\|冰凍]累積相當於造成 {0}% 更少傷害 |
| [HitDamage\|Hits] against Enemies in [ChilledGround\|Chilled Ground] created by Supported Skills build up [Freeze] as though dealing {0}% more Damage | [HitDamage\|擊中]處於被輔助技能所產生之[ChilledGround\|冰緩地面]的敵人時，造成的[Freeze\|冰凍]累積相當於造成 {0}% 更多傷害 |
| [Combo] count loss for Supported Skills occurs {0}% faster | 被輔助技能失去[Combo\|連擊]數加快 {0}% |
| [Combo] count loss for Supported Skills occurs {0}% slower | 被輔助技能失去[Combo\|連擊]數減慢 {0}% |
| {0}% of Damage from [HitDamage\|Hits] is taken from Supported [Companion]'s Life before you | [HitDamage\|擊中]傷害的 {0}% 會先由被輔助的[Companion\|盟友]承受 |
| Supported [Conditional] Skills can be used an additional time within {0} second of using them after meeting their requirements | 在滿足條件時使用被輔助的[Conditional\|條件]技能後，在 {0} 秒內可使用額外 1 次 |
| Supported [Conditional] Skills can be used an additional time within {0} seconds of using them after meeting their requirements | 在滿足條件時使用被輔助的[Conditional\|條件]技能後，在 {0} 秒內可使用額外 1 次 |
| Supported [Conditional] Skills can be used {0} additional times within {1} second of using them after meeting their requirements | 在滿足條件時使用被輔助的[Conditional\|條件]技能後，在 {1} 秒內可使用額外 {0} 次 |
| Supported [Conditional] Skills can be used {0} additional times within {1} seconds of using them after meeting their requirements | 在滿足條件時使用被輔助的[Conditional\|條件]技能後，在 {1} 秒內可使用額外 {0} 次 |
| Supported Skills [Consume] [ArmourBreak\|Fully Broken Armour] on Enemies within range to [Trigger] Battershout | 被輔助技能會[Consume\|消耗]範圍內敵人的[ArmourBreak\|完全破甲]來[Trigger\|觸發]猛擊吶喊 |
| Supported Skills [Consume] [Bleeding] on Enemies they [HitDamage\|Hit], creating {0} Haemocrystal | 被輔助的技能在[HitDamage\|擊中]敵人時[Consume\|消耗][Bleeding\|流血]，產生 {0} 個血晶 |
| Supported Skills [Consume] [Bleeding] on Enemies they [HitDamage\|Hit], creating {0} Haemocrystals | 被輔助的技能在[HitDamage\|擊中]敵人時[Consume\|消耗][Bleeding\|流血]，產生 {0} 個血晶 |
| Supported Skills [Consume] all [Charges\|Endurance Charges] on use | 被輔助技能會在使用時[Consume\|消耗]所有[Charges\|耐力球] |
| Supported Skills restore {0}% of your maximum Life on use per [Charges\|Endurance Charge] [Consume\|Consumed] this way | 以此方式每[Consume\|消耗]一個[Charges\|耐力球]，使用被輔助技能時會回復你最大生命的 {0}% |
| [Daze\|Dazed] Enemies cannot [Evasion\|Evade] [HitDamage\|Hits] from Supported Skills | 以被輔助技能[HitDamage\|擊中]時，[Daze\|被目眩]的敵人無法[Evasion\|閃避] |
| Supported Skills [Consume] [Daze] on [HitDamage\|Hit] | 被輔助技能在[HitDamage\|擊中]時[Consume\|消耗][Daze\|目眩] |
| Supported Skills [Consume] [Ignite] on [HitDamage\|Hit] | 以被輔助技能[HitDamage\|擊中]時，會[Consume\|消耗][Ignite\|點燃] |
| Supported Skills [Consume] [Maim] on [HitDamage\|Hit] to [ArmourBreak\|Break] {0}% of the [Maim\|Maimed] target's [Armour] | 被輔助的技能在[HitDamage\|擊中]時會[Consume\|消耗][Maim\|癱瘓]，對[Maim\|癱瘓]的目標造成相當於其[Armour\|護甲] {0}% 的[ArmourBreak\|破甲] |
| Supported Skills [Consume] [Maim] on [HitDamage\|Hit] to [ArmourBreak\|Fully Break] the [Maim\|Maimed] target's [Armour] | 被輔助的技能在[HitDamage\|擊中]時會[Consume\|消耗][Maim\|癱瘓]，[ArmourBreak\|完全破壞]該名[Maim\|癱瘓]目標的[Armour\|護甲] |
| Supported Skills [Consume] [Parry\|Parried] Debuff on [HitDamage\|Hit] to generate a [Charges\|Frenzy Charge] | 被輔助技能[HitDamage\|擊中]時，[Consume\|消耗][Parry\|受招架]減益狀態並產生 1 個[Charges\|狂怒球] |
| Supported Skills [Consume] [Parry\|Parried] Debuff on [HitDamage\|Hit] to generate {0} [Charges\|Frenzy Charges] | 被輔助技能[HitDamage\|擊中]時，[Consume\|消耗][Parry\|受招架]減益狀態並產生 {0} 個[Charges\|狂怒球] |
| Supported Skills have {0}% increased Cooldown Recovery Rate for each different type of [Ailments\|Ailment] you've inflicted [Recently] | 你[Recently\|近期]每造成一種不同類型的[Ailments\|異常狀態]，被輔助的技能增加 {0}% 冷卻時間恢復率。 |
| Supported Skills have {0}% reduced Cooldown Recovery Rate for each different type of [Ailments\|Ailment] you've inflicted [Recently] | 你[Recently\|近期]每造成一種不同類型的[Ailments\|異常狀態]，被輔助的技能減少 {0}% 冷卻時間恢復率。 |
| Supported Skills have {0}% increased Cooldown Recovery Rate per [Power] of the highest [Power] Enemy you have [HeavyStun\|Heavy Stunned] [Recently] | 你[Recently\|近期]造成[HeavyStun\|沉重暈眩]的最高[Power\|強度]敵人每具有一[Power\|強度]，被輔助的技能增加 {0}% 冷卻時間恢復率。 |
| Supported Skills have {0}% increased Cooldown Recovery Rate for each time you've [Block\|Blocked] [Recently], up to {1}% | 你[Recently\|近期]每次[Block\|格擋]，被輔助的技能增加 {0}% 冷卻時間恢復率，最高 {1}% |
| Supported Skills have {0}% chance to create a Blood [Remnant] when dealing a killing blow to a [Bleeding] Enemy | 被輔助的技能對[Bleeding\|流血]敵人造成最後一擊時，有 {0}% 機率產生一個鮮血[Remnant\|痕跡] |
| [Remnant\|Remnants] created this way increase Life regeneration rate by {0}% for {1} seconds when collected, up to a maximum of {2}% | 收集以此方式產生的[Remnant\|痕跡]使生命回復率增加 {0}%，持續 {1} 秒，最高 {2}% |
| Supported Skills create a Blood [Remnant] when dealing a killing blow to a [Bleeding] Enemy | 被輔助的技能對[Bleeding\|流血]敵人造成最後一擊時，會產生一個鮮血[Remnant\|痕跡] |
| Bolts fired by Supported [Crossbow\|Crossbow] [Attack\|Attacks] have {0}% chance to not expend [Ammunition] | 被輔助的[Crossbow\|十字弓][Attack\|攻擊]有 {0}% 機率不消耗弩箭 |
| [HitDamage\|Hits] from Supported Skills are considered [CrushingBlow\|Crushing Blows] against [Ignite\|Ignited] and [ArmourBreak\|Fully Armour Broken] Enemies | 被輔助技能[HitDamage\|擊中][Ignite\|被點燃]以及[ArmourBreak\|完全破甲]的敵人時，視為[CrushingBlow\|粉碎重擊]。 |
| {0}% of Damage taken while using Supported Skills is [Recoup\|Recouped] as Life per quarter second of [Attack] time of Supported Skill | 使用被輔助技能時，其每四分之一秒的[Attack\|攻擊]時間，使得 {0}% 受到的傷害[Recoup\|補償]為生命 |
| {0}% of Damage taken while using Supported Skills is [Recoup\|Recouped] as Mana per quarter second of Cast time of Supported Skill | 使用被輔助技能時，其每四分之一秒的施法時間，使得 {0}% 受到的傷害[Recoup\|補償]為魔力 |
| [Buff\|Buffs] from Supported Skills also grant {0}% increased Damage taken per quarter second they have been active | 被輔助技能的[Buff\|增益效果]每啟動四分之一秒，其也會使承受的傷害增加 {0}% |
| [Buff\|Buffs] from Supported Skills also grant {0}% reduced Damage taken per quarter second they have been active | 被輔助技能的[Buff\|增益效果]每啟動四分之一秒，其也會使承受的傷害減少 {0}% |
| You are [Daze\|Dazed] for {0} second on [Critical\|Critically Striking] with Supported Skill | 被輔助技能[Critical\|暴擊]時，使你[Daze\|目眩]，持續 {0} 秒 |
| You are [Daze\|Dazed] for {0} seconds on [Critical\|Critically Striking] with Supported Skill | 被輔助技能[Critical\|暴擊]時，使你[Daze\|目眩]，持續 {0} 秒 |
| Supported Skills deal your [Thorns] Damage on their next [HitDamage\|Hit] after you [ThornsRetaliation\|Retaliate with Thorns] | 你以[ThornsRetaliation\|荊棘反擊]後，被輔助技能在下次[HitDamage\|擊中]時造成你的[Thorns\|荊棘]傷害 |
| Supported Skills deal your [Thorns] Damage on their next {0} [HitDamage\|Hits] after you [ThornsRetaliation\|Retaliate with Thorns] | 你以[ThornsRetaliation\|荊棘反擊]後，被輔助技能在往後 {0} 次[HitDamage\|擊中]時造成你的[Thorns\|荊棘]傷害 |
| [Conditional] requirements of Supported Skills are {0}% harder to meet | 滿足被輔助技能的[Conditional\|條件]要求的難度增加 {0}% |
| [Conditional] requirements of Supported Skills are {0}% easier to meet | 滿足被輔助技能的[Conditional\|條件]要求的難度減少 {0}% |
| [Bleeding] applied by Supported Skills also [Hobble\|Hobbles] equal to {0}% of [Bleeding] Damage dealt | 被輔助技能造成[Bleeding\|流血]時，也會導致相當於 {0}% [Bleeding\|流血]傷害的[Hobble\|跛行] |
| {0}% increased [Evasion\|Evasion Rating] while using Supported Skills per quarter second of [Attack] time of Supported Skill | 使用被輔助技能時，其每四分之一秒的[Attack\|攻擊]時間，增加 {0}% [Evasion\|閃避值] |
| Successfully executing [PerfectTiming\|Perfect Timing] with Supported Skills grants [PerfectionBuff\|Perfection] | 以被輔助的技能成功執行[PerfectTiming\|完美時機]會賦予[PerfectionBuff\|完美] |
| All [PerfectionBuff\|Perfection] is lost on failing to execute any [PerfectTiming\|Perfect Timing] | [PerfectTiming\|完美時機]執行失敗時，會失去所有[PerfectionBuff\|完美] |
| Gain {0} [Volatility] on using Supported Skills while they are [Empowered] | 在被輔助技能受[Empowered\|強化]期間，使用該技能時會獲得 {0} [Volatility\|易爆] |
| Supported Skills gain an [EnergyShield\|Energy Shield] cost | 被輔助技能獲得等同於你[Intelligence\|智慧]的 |
| equal to your [Intelligence] | [EnergyShield\|能量護盾]消耗 |
| Supported Skills consume {0}% of your maximum Mana [Flask] charges on use | 使用被輔助技能時，消耗你魔力[Flask\|藥劑]最大充能的 {0}%  |
| Supported Skills [Gain] {0}% of Damage as extra [Lightning] Damage per Mana [Flask] charge consumed | 每消耗一個魔力[Flask\|藥劑]充能，被輔助技能[Gain\|獲得]相當於 {0}% 傷害的額外[Lightning\|閃電]傷害 |
| [Trigger\|Triggers] socketed [Bow] [Attack\|Attacks] on reaching full Mana | 魔力達到全滿時[Trigger\|觸發]插槽中的[Bow\|弓][Attack\|攻擊] |
| After [Trigger\|Triggering] socketed Skills this way, cannot do so again until reaching {0}% of maximum Mana | 以此方式[Trigger\|觸發]插槽中的技能後，在最大魔力達到 {0}% 前無法再次觸發此效果 |
| Supported [Grenade] Skills stop where they initially land | 被輔助的[Grenade\|擲彈]技能會停留於最初的著地點 |
| Ground Surfaces created by Supported Skills cannot be destroyed except by expiring | 被輔助技能所產生的地面無法摧毀，只會失效 |
| [Hazard\|Hazards] created by Supported Skills rearm after they are triggered | 被輔助技能產生的[Hazard\|危險]會在觸發後重新佈署 |
| [Hazard\|Hazards] created by Supported Skills have {0}% chance to rearm after they are triggered | 被輔助技能產生的[Hazard\|危險]有 {0}% 機率在觸發後重新佈署 |
| [Hazard\|Hazards] created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation | 被輔助技能產生的[Hazard\|危險]除非在產生當下，否則不能被敵人觸發 |
| [Hazard\|Hazards] created by Supported Skills trigger at | 被輔助技能產生的[Hazard\|危險]會在 |
| the end of their duration | 持續時間結束時觸發 |
| Supported [Attack\|Attacks] have {0}% increased [Impale] [BuffMagnitude\|Magnitude] | 被輔助的[Attack\|攻擊]的[Impale\|穿刺][BuffMagnitude\|幅度]增加 {0}% |
| Supported [Attack\|Attacks] have {0}% reduced [Impale] [BuffMagnitude\|Magnitude] | 被輔助的[Attack\|攻擊]的[Impale\|穿刺][BuffMagnitude\|幅度]減少 {0}% |
| Supported Skills [Impale] Enemies on [HitDamage\|Hit] | 被輔助技能在[HitDamage\|擊中]時會[Impale\|穿刺]敵人 |
| Supported Skills inflict [Exposure\|Fire Exposure] for {0} second on [Ignite\|Igniting] a target | 被輔助的技能[Ignite\|點燃]敵人時，會施加 {0} 秒的[Exposure\|火焰曝曬] |
| Supported Skills inflict [Exposure\|Fire Exposure] for {0} seconds on [Ignite\|Igniting] a target | 被輔助的技能[Ignite\|點燃]敵人時，會施加 {0} 秒的[Exposure\|火焰曝曬] |
| Supported Skills inflict [Exposure\|Lightning Exposure] for {0} second on [Shock\|Shocking] a target | 被輔助的技能[Shock\|感電]敵人時，會施加 {0} 秒的[Exposure\|閃電曝曬] |
| Supported Skills inflict [Exposure\|Lightning Exposure] for {0} seconds on [Shock\|Shocking] a target | 被輔助的技能[Shock\|感電]敵人時，會施加 {0} 秒的[Exposure\|閃電曝曬] |
| Damage [Gain\|Gained as Extra] from [Infusion\|Infusing] your Weapon@{0}% | 透過[Infusion\|灌注]武器[Gain\|獲得的額外]傷害@{0}% |
| Supported Skills grant [Volatility] on [Critical\|Critical Hit] | 被輔助技能[Critical\|暴擊]時賦予[Volatility\|易爆] |
| Supported Skills have {0}% chance to grant [Volatility] on [Critical\|Critical Hit] | 被輔助技能[Critical\|暴擊]時，有 {0}% 機率賦予[Volatility\|易爆] |
| [HeavyStun\|Heavily Stunning] Enemies which are [Ignite\|Ignited] and [ArmourBreak\|Fully Armour Broken] with Supported Skills will permanently [Intimidate] them | 以被輔助技能對[Ignite\|點燃]和[ArmourBreak\|完全破甲]的敵人造成[HeavyStun\|沉重暈眩]時，會對其永久[Intimidate\|威嚇] |
| Enemies [Mark\|Marked] by Supported Skills have [ArmourBreak\|Armour Broken] equal to {0}% of [Physical\|Physical Damage] taken | 被輔助技能[Mark\|標記]的敵人會獲得等同於其承受的[Physical\|物理傷害] {0}% 的[ArmourBreak\|破甲]效果 |
| Insufficient Mana doesn't prevent the use of Supported Skills while [Surrounded] | 被[Surrounded\|包圍]時，魔力不足依然可以使用被輔助技能 |
| Supported Skills have {0} to [Melee] [Strike] Range | 被輔助的技能 {0} [Melee\|近戰][Strike\|打擊]範圍 |
| [Minion\|Minions] from Supported Skills have {0}% increased size | 透過被輔助技能製造的[Minion\|召喚物]增加 {0}% 角色體型 |
| [Minion\|Minions] from Supported Skills have {0}% reduced size | 透過被輔助技能製造的[Minion\|召喚物]減少 {0}% 角色體型 |
| Supported [Minion\|Minions] have {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] for Command Skills | 被輔助的[Minion\|召喚物]增加 {0}% 命令技能[CooldownRecovery\|冷卻時間恢復率] |
| Supported [Minion\|Minions] have {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] for Command Skills | 被輔助的[Minion\|召喚物]減少 {0}% 命令技能[CooldownRecovery\|冷卻時間恢復率] |
| [Minion\|Minions] from Supported Skills heal [Allies\|Allied] [Minion\|Minions] within {1} metres for {0}% of Supported [Minion\|Minions'] life on death, as well as removing all [Ailments] from those [Minion\|Minions] | 透過被輔助技能製造的[Minion\|召喚物]在死亡時，為 {1} 公尺內[Allies\|友方][Minion\|召喚物]治療 {0}% 被輔助[Minion\|召喚物]的生命，同時為這些[Minion\|召喚物]去除所有的[Ailments\|異常狀態] |
| Minions from Supported Skills recover {0}% of maximum Life on Hit | 來自被輔助技能的召喚物擊中時回復 {0}% 生命 |
| [Minion\|Minions] created by Supported Skills which cannot normally [Reviving\|Revive] have {0}% chance to [Reviving\|Revive] on death | 由被輔助的技能所創造且通常無法[Reviving\|復甦]的[Minion\|召喚物]，在死亡時有 {0}% 的機率[Reviving\|復甦] |
| Supported Skills [Gain] {0}% of [Physical] Damage as Extra [Chaos] Damage | 被輔助的技能獲得 {0}% [Physical\|物理]傷害的額外[Chaos\|混沌]傷害 |
| Supported Skills can only have one active [Totem] | 被輔助的技能只能有一個[Totem\|圖騰]生效 |
| On-Kill Effects caused by killing blows on [Bleeding] Enemies with Supported Skills occur twice | 以被輔助技能擊殺[Bleeding\|流血]敵人時，造成的擊殺效果會發生兩次。 |
| {0}% Chance for On-Kill Effects caused by killing blows on [Bleeding] Enemies with Supported Skills to occur twice | 以被輔助技能擊殺[Bleeding\|流血]敵人時，造成的擊殺效果有 {0}% 機率會發生兩次。 |
| Supported Skills are instead used by a spectral clone | 被輔助的技能改為被 1 個幽魂複製體使用 |
| Supported Skills are instead used by {0} spectral clones | 被輔助的技能改為被 {0} 個幽魂複製體使用 |
| [Hobble] equal to {0}% of [Physical] [HitDamage\|Hit Damage] dealt by Supported Skill against [Bleeding] Enemies | 對[Bleeding\|流血]敵人使用被輔助技能時，造成相當於其[Physical\|物理][HitDamage\|擊中傷害] {0}% 的[Hobble\|跛行] |
| Supported Skills deal {0}% increased [Physical] Damage | 被輔助的技能增加 {0}% [Physical\|物理]傷害 |
| Supported Skills deal {0}% reduced [Physical] Damage | 被輔助的技能減少 {0}% [Physical\|物理]傷害 |
| Supported Skills [Pinned\|Pin] Enemies which are [PrimedPin\|Primed for Pinning] | 被輔助的技能將[PrimedPin\|可釘身]的敵人[Pinned\|釘身] |
| [Projectile\|Projectiles] fired by Supported Skills [Fork], [Chain] an additional time, or [Pierce] an additional time at random | 被輔助技能射出的[Projectile\|投射物]會隨機發生[Fork\|分岔]、額外[Chain\|連鎖]一次，或是額外[Pierce\|穿透]一次 |
| Recover {0}% of your maximum Mana when a [Persistent] [Reviving] [Minion] created by Supported Skill dies | 被輔助技能製造的[Persistent\|持續]性[Reviving\|復甦][Minion\|召喚物]死亡時，回復 {0}% 你的最大魔力 |
| Recover {0}% of maximum Life when you Stun an Enemy with Supported Skills | 當你使用被輔助的技能暈眩敵人時，恢復 {0}% 生命 |
| Recover {0}% of maximum Life [NonStackingEffect\|over four seconds] when Supported Skills [CullingStrike\|Cull] an Enemy | 當被輔助的技能[CullingStrike\|撲殺]一名敵人時，[NonStackingEffect\|在 4 秒內]恢復 {0}% 生命 |
| Recover {0}% of maximum Mana [NonStackingEffect\|over four seconds] when Supported Skills [CullingStrike\|Cull] an Enemy | 當被輔助的技能[CullingStrike\|撲殺]一名敵人時，[NonStackingEffect\|在 4 秒內]恢復 {0}% 魔力 |
| Recover {0}% of maximum Life when you use Supported Skills | 當你使用被輔助的技能時，恢復 {0}% 生命 |
| Regenerate {0}% of maximum Life over {1} second when you use Supported Skills | 當你使用被輔助的技能時，在 {1} 秒內回復 {0}% 生命 |
| Effects of [Remnant\|Remnants] generated by Supported Skills occur {0} second after being collected | 被輔助技能產生的[Remnant\|痕跡]在撿拾後 {0} 秒發揮效果 |
| Effects of [Remnant\|Remnants] generated by Supported Skills occur {0} seconds after being collected | 被輔助技能產生的[Remnant\|痕跡]在撿拾後 {0} 秒發揮效果 |
| [Remnant\|Remnants] spawned by Supported Skills have | 被輔助技能產生的[Remnant\|痕跡] |
| [Remnant\|Remnants] created by Supported Skills can be collected from {0}% further away | 被輔助技能產生的[Remnant\|痕跡]可從 {0}% 更遠距離撿拾 |
| [Remnant\|Remnants] created by Supported Skills must be collected from {0}% closer | 被輔助技能產生的[Remnant\|痕跡]必須從 {0}% 更短距離撿拾 |
| [Remnant\|Remnants] from Supported Skills affect [Allies] in your [Presence] instead of you when collected | 撿拾被輔助技能產生的[Remnant\|痕跡]時，會影響你[Presence\|存在範圍]內的[Allies\|友方]，而不是你 |
| [Remnant\|Remnants] created by Supported Skills vanish after {0} second | 被輔助技能產生的[Remnant\|痕跡]在 {0} 秒後消失 |
| [Remnant\|Remnants] created by Supported Skills vanish after {0} seconds | 被輔助技能產生的[Remnant\|痕跡]在 {0} 秒後消失 |
| When inflicting an [Ailments\|Ailment] with Supported Skill, remove that [Ailments\|Ailment] from yourself | 以被輔助技能造成[Ailments\|異常狀態]時，會為自己去除該[Ailments\|異常狀態] |
| Gain {0}% of your maximum Mana as [Lightning] [Thorns] Damage while [Channelling] Supported Skills | [Channelling\|引導]被輔助技能時，獲得相當於你最大魔力 {0}% 的[Lightning\|閃電][Thorns\|荊棘]傷害 |
| [Remnant\|Remnants] are created within a {0} metre radius of the slain Enemy | 在 {0} 公尺範圍內擊殺敵人會產生[Remnant\|痕跡] |
| {0}% increased [BuffMagnitude\|Magnitude] of [Shock\|Shocks] inflicted by [HitDamage\|Damaging Hits] with Supported Skills | 以被輔助的技能[HitDamage\|擊中並造成傷害]時，所造成之[Shock\|感電][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Shock\|Shocks] inflicted by [HitDamage\|Damaging Hits] with Supported Skills | 以被輔助的技能[HitDamage\|擊中並造成傷害]時，所造成之[Shock\|感電][BuffMagnitude\|幅度]減少 {0}% |
| [Shock\|Shocks] caused by Supported Skills are reflected back to you | 被輔助的技能引起的[Shock\|感電]會反射給你 |
| Supported Skills have {0} fewer Maximum Stages and Seals | 被輔助技能的最大層數和封印減少 {0} |
| Minimum Stage or Seal count for Supported Skills is {0} | 被輔助技能的最小層數或封印為 {0} |
| Supported Skills cannot be used unless you have been stationary for {0} second | 在你維持靜止 {0} 秒前，無法使用被輔助技能 |
| This timer resets when you move | 當你移動時，該計時器會重置 |
| Supported Skills cannot be used unless you have been stationary for {0} seconds | 在你維持靜止 {0} 秒前，無法使用被輔助技能 |
| Supported Skills cannot generate [Charges\|Endurance Charges] | 被輔助技能無法生成[Charges\|耐力球] |
| Supported Skill requires {0} [Volatility] on you to use | 你必須擁有 {0} [Volatility\|易爆]，才可使用被輔助技能 |
| Supported Skills [Consume] a [Charges\|Frenzy Charge] on use to [ArmourBreak\|Break Armour] equal to {0}% of [Physical\|Physical Damage] dealt | 被輔助的技能在使用時會[Consume\|消耗]一顆[Charges\|狂怒球]，並造成等同於所造成[Physical\|物理傷害] {0}% 的[ArmourBreak\|破甲]效果。 |
| Supported Skills consume a [Corpse] within {0} metres | 使用被輔助技能時，在可能的情況下會消耗一個存在於 |
| on use, if possible | {0} 公尺內的屍體 |
| Using Supported Skills will explode a random amount of [Volatility] on you | 使用被輔助技能時，會引爆你所擁有的隨機數量[Volatility\|易爆] |
| Supported Skills have {0}% increased [DetonationTime\|Detonation Time] | 被輔助的技能增加 {0}% [DetonationTime\|引爆時間] |
| Supported Skills have {0}% reduced [DetonationTime\|Detonation Time] | 被輔助的技能減少 {0}% [DetonationTime\|引爆時間] |
| Enemies affected by non-[DamagingAilments\|Ailment] Damage over time from Supported Skills have {0}% increased Life regeneration rate | 敵人受到來自被輔助技能的非[DamagingAilments\|異常狀態]持續傷害時，增加 {0}% 生命回復率 |
| Enemies affected by non-[DamagingAilments\|Ailment] Damage over time from Supported Skills have {0}% reduced Life regeneration rate | 敵人受到來自被輔助技能的非[DamagingAilments\|異常狀態]持續傷害時，減少 {0}% 生命回復率 |
| [Grenade\|Grenades] from Supported Skills cannot explode before the end of their [DetonationTime\|Detonation Time] | 被輔助的[Grenade\|擲彈]技能在[DetonationTime\|引爆時間]結束前都不會爆炸 |
| [Attack\|Attacks] with Supported Skills create a Spectral Projectile | 以被輔助的技能[Attack\|攻擊]時，會產生一個靈體投射物 |
| Effects from Supported Skills which apply to [Allies] or Enemies within your [Presence] will | 被輔助的技能對你[Presence\|存在範圍]內的[Allies\|友方]或敵人施加的效果， |
| linger for {0} second after they leave your [Presence] | 會在他們離開你的[Presence\|存在範圍]後維持 {0} 秒 |
| linger for {0} seconds after they leave your [Presence] | 會在他們離開你的[Presence\|存在範圍]後維持 {0} 秒 |
| Supported Skills become usable after you have moved {0} metres | 在你移動 {0} 公尺後，可使用被輔助技能 |
| Supported Skills become unusable again after use | 被輔助技能在使用後再度成為無法使用的狀態 |
| Supported Skills deal {0}% more [Melee] Damage if you have Damaged an Enemy with a [Projectile] [Attack] [HitDamage\|Hit] in the last eight seconds | 如果你在過去 8 秒內以[Projectile\|投射物][Attack\|攻擊][HitDamage\|擊中]敵人而造成傷害，被輔助技能造成 {0}% 更多[Melee\|近戰]傷害 |
| Supported Skills deal {0}% less [Melee] Damage if you have Damaged an Enemy with a [Projectile] [Attack] [HitDamage\|Hit] in the last eight seconds | 如果你在過去 8 秒內以[Projectile\|投射物][Attack\|攻擊][HitDamage\|擊中]敵人而造成傷害，被輔助技能造成 {0}% 更少[Melee\|近戰]傷害 |
| Supported Skills deal no [Projectile] damage | 被輔助的技能不能造成[Projectile\|投射物]傷害 |
| Supported Skills deal {0}% more [Projectile] Damage | 被輔助技能造成 {0}% 更多[Projectile\|投射物]傷害 |
| Supported Skills deal {0}% less [Projectile] Damage | 被輔助技能造成 {0}% 更少[Projectile\|投射物]傷害 |
| Supported Skills have {0}% more [Knockback\|Knockback Distance] | 被輔助技能具有 {0}% 更多[Knockback\|擊退距離] |
| Supported Skills have {0}% less [Knockback\|Knockback Distance] | 被輔助技能具有 {0}% 更少[Knockback\|擊退距離] |
| Deal {0}% increased [Attack] Damage while on [LowLife\|Low Life] while a Supported Skill is active | 被輔助的技能啟動時，處於[LowLife\|貧血狀態]會增加 {0}% [Attack\|攻擊]傷害 |
| Deal {0}% reduced [Attack] Damage while on [LowLife\|Low Life] while a Supported Skill is active | 被輔助的技能啟動時，處於[LowLife\|貧血狀態]會減少 {0}% [Attack\|攻擊]傷害 |
| Deals {0}% of [Pinned] target's Maximum Life as [Physical] Damage | 目標[Pinned\|被釘身]時，造成相當於其 {0}% 生命的[Physical\|物理]傷害 |
| Supported Skills deal {0}% more Damage to [HeavyStun\|Heavy Stunned] Enemies | 被輔助技能對[HeavyStun\|沉重暈眩]的敵人造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage to [HeavyStun\|Heavy Stunned] Enemies | 被輔助技能對[HeavyStun\|沉重暈眩]的敵人造成 {0}% 更少傷害 |
| Create [IgnitedGround\|Ignited Ground], Igniting enemies as though dealing [Fire\|Fire Damage] equal to {0}% of your Maximum Mana | 生成[IgnitedGround\|點燃地面]來點燃敵人，造成等同於你最大魔力 {0}% 的[Fire\|火焰傷害] |
| Supported Skills indicate one of four directions | 被輔助技能指示四個方向的其中一個 |
| Indicated direction changes when an [Attack] with Supported Skill matches indicated direction | 被輔助技能的[Attack\|攻擊]與指示方向相同時，指示方向會改變 |
| Supported Skills deal {0}% more [Projectile] Damage when [Attack\|Attacking] in indicated direction | 被輔助技能朝指示方向[Attack\|攻擊]時，造成 {0}% 更多[Projectile\|投射物]傷害 |
| Supported Skills deal {0}% less [Projectile] Damage when [Attack\|Attacking] in indicated direction | 被輔助技能朝指示方向[Attack\|攻擊]時，造成 {0}% 更少[Projectile\|投射物]傷害 |
| {0}% of maximum Life recovered on Kill while a Supported Skill is active | 被輔助的技能生效時，擊殺敵人可恢復 {0}% 生命 |
| Supported Skills deal {0}% more Damage per second spent [Channelling], up to {1}% | 每[Channelling\|引導]一秒，被輔助技能造成 {0}% 更多傷害，最多 {1}% |
| Supported Skills deal {0}% less Damage per second spent [Channelling], up to {1}% | 每[Channelling\|引導]一秒，被輔助技能造成 {0}% 更少傷害，最多 {1}% |
| Supported Skills deal {0}% more | 每擁有 100 智慧，被輔助的技能造成 |
| [Chaos] Damage if consuming a [Corpse] | {0}% 更少混沌傷害 |
| Supported Skills deal {0}% less | 每擁有 100 智慧，被輔助的技能造成 |
| Damage over time with non-[Ailments\|Ailment] [Debuff\|Debuffs] inflicted on full-life enemies by Supported Skills deal {0}% more damage | 被輔助的技能對滿血敵人施加的非[Ailments\|異常狀態]類持續傷害[Debuff\|減益效果]造成 {0}% 更多傷害 |
| Every shot with Supported Skills is a Charged Shot | 被輔助技能的每一次射擊都是充能射擊 |
| One in every {0} shots with Supported Skills is a Charged Shot | 被輔助技能每 {0} 次射擊就有一次是充能射擊 |
| Charged Shots with Supported Skills [Gain] {0}% of Damage as extra [Lightning] Damage | 被輔助技能的充能射擊[Gain\|獲得]相當於 {0}% 傷害的額外[Lightning\|閃電]傷害 |
| Charged Shots with Supported Skills recover {0}% of their Mana cost when used | 使用被輔助技能時，其充能射擊恢復 {0}% 魔力消耗 |
| Enemies killed by [HitDamage\|Hits] from Supported Skills grant {0}% more [Charm] charges | 遭被輔助技能的[HitDamage\|擊中]殺死的敵人賦予 {0}% 更多[Charm\|護符]充能 |
| Enemies killed by [HitDamage\|Hits] from Supported Skills grant {0}% less [Charm] charges | 遭被輔助技能的[HitDamage\|擊中]殺死的敵人賦予 {0}% 更少[Charm\|護符]充能 |
| [ChilledGround\|Chilled Ground] created by Supported Skills has {0}% more duration | 由被輔助的技能製造的[ChilledGround\|冰緩地面]具有 {0}% 更多持續時間 |
| [ChilledGround\|Chilled Ground] created by Supported Skills has {0}% less duration | 由被輔助的技能製造的[ChilledGround\|冰緩地面]具有 {0}% 更少持續時間 |
| Supported [Minion\|Minions'] Command Skills deal {0}% more Damage | 被輔助的[Minion\|召喚物]命令技能造成 {0}% 更多傷害 |
| Supported [Minion\|Minions'] Command Skills deal {0}% less Damage | 被輔助的[Minion\|召喚物]命令技能造成 {0}% 更少傷害 |
| Supported Skills consume {0}% of your maximum Life [Flask] charges on use | 使用被輔助的技能時，消耗 {0}% 你的最大生命[Flask\|藥劑]充能 |
| Supported Skills have {0}% more [BuffMagnitude\|Magnitude] of [Bleeding] they inflict per Life [Flask] charge consumed | 每消耗一個生命[Flask\|藥劑]充能，被輔助的技能造成的[Bleeding\|流血]具有 {0}% 更多[BuffMagnitude\|幅度] |
| Supported Skills have {0}% less [BuffMagnitude\|Magnitude] of [Bleeding] they inflict per Life [Flask] charge consumed | 每消耗一個生命[Flask\|藥劑]充能，被輔助的技能造成的[Bleeding\|流血]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Supported Skills consume a [Charges\|Power Charge] on use | 使用被輔助技能時會消耗一顆[Charges\|暴擊球] |
| Supported Skills have {0}% more duration when consuming a [Charges\|Power Charge] | 消耗[Charges\|暴擊球]時，被輔助技能具有 {0}% 更多持續時間 |
| Supported Skills have {0}% less duration when consuming a [Charges\|Power Charge] | 消耗[Charges\|暴擊球]時，被輔助技能具有 {0}% 更少持續時間 |
| Supported [Minion\|Minions] deal {0}% more Damage if they have [Reviving\|Revived] [Recently] | 如果被輔助的[Minion\|召喚物][Recently\|近期][Reviving\|復甦]，則造成 {0}% 更多傷害 |
| Supported [Minion\|Minions] deal {0}% less Damage if they have [Reviving\|Revived] [Recently] | 如果被輔助的[Minion\|召喚物][Recently\|近期][Reviving\|復甦]，則造成 {0}% 更少傷害 |
| Destroying an [IceCrystals\|Ice Crystal] grants Supported Skills {0}% of Damage [Gain\|Gained] as extra [Cold] for {1} seconds, per two thousand maximum Life of the destroyed [IceCrystals\|Ice Crystal] | 破壞[IceCrystals\|冰晶]時，被破壞的[IceCrystals\|冰晶]每擁有 2000 點的最大生命，被輔助的技能[Gain\|獲得]相當於 {0}% 傷害的額外[Cold\|冰冷]傷害，持續 {1} 秒 |
| Supported Skills have {0}% more [Accuracy\|Accuracy Rating] if used while [Empowered] | 在被輔助的技能受[Empowered\|強化]時使用會有 {0}% 更多[Accuracy\|命中值] |
| Supported Skills have {0}% less [Accuracy\|Accuracy Rating] if used while [Empowered] | 在被輔助的技能受[Empowered\|強化]時使用會有 {0}% 更少[Accuracy\|命中值] |
| Supported Skills cost {0}% more if used while [Empowered] | 在被輔助的技能受[Empowered\|強化]時使用會造成 {0}% 更多消耗 |
| Supported Skills cost {0}% less if used while [Empowered] | 在被輔助的技能受[Empowered\|強化]時使用會造成 {0}% 更少消耗 |
| Supported Skills [Consume] all [Ailments] of a random type on the target when inflicting damage over time [Debuff\|Debuffs], causing the [Debuff] to deal {0}% more damage if any [Ailments] were consumed | 當被輔助的技能造成持續傷害[Debuff\|減益效果]時，[Consume\|消耗]目標身上隨機一種類型的所有[Ailments\|異常狀態]，消耗任何[Ailments\|異常狀態]時，使[Debuff\|減益效果]造成 {0}% 更多傷害 |
| Supported Skills deal {0}% more [Melee] Damage for each [ElementalAilments\|Elemental Ailment] on Enemies they [HitDamage\|Hit] | 被輔助技能[HitDamage\|擊中]的敵人每帶有一個[ElementalAilments\|元素異常狀態]，造成 {0}% 更多[Melee\|近戰]傷害 |
| Supported Skills deal {0}% less [Melee] Damage for each [ElementalAilments\|Elemental Ailment] on Enemies they [HitDamage\|Hit] | 被輔助技能[HitDamage\|擊中]的敵人每帶有一個[ElementalAilments\|元素異常狀態]，造成 {0}% 更少[Melee\|近戰]傷害 |
| Skills [Empowered] by Supported Skills deal {0}% more Damage | 受被輔助的技能[Empowered\|強化]的技能造成 {0}% 更多傷害 |
| Supported Skills have {0}% more [Flammability] [BuffMagnitude\|Magnitude] | 被輔助技能具有 {0}% 更多[Flammability\|易燃][BuffMagnitude\|幅度] |
| Supported Skills have {0}% less [Flammability] [BuffMagnitude\|Magnitude] | 被輔助技能具有 {0}% 更少[Flammability\|易燃][BuffMagnitude\|幅度] |
| {0}% more [Freeze] duration on you while a Supported Skill is active | 被輔助的技能生效時，你受到的[Freeze\|冰凍]有 {0}% 更多持續時間 |
| {0}% less [Freeze] duration on you while a Supported Skill is active | 被輔助的技能生效時，你受到的[Freeze\|冰凍]有 {0}% 更少持續時間 |
| Supported Skills have {0}% more [SkillSpeed\|Skill Speed] | 被輔助的技能有 {0}% 更多[SkillSpeed\|技能速度] |
| Supported Skills have {0}% less [SkillSpeed\|Skill Speed] | 被輔助的技能有 {0}% 更少[SkillSpeed\|技能速度] |
| [Projectile\|Projectiles] from Supported Skills deal {0}% more Damage | 被輔助技能的[Projectile\|投射物]造成 {0}% 更多傷害 |
| [Projectile\|Projectiles] from Supported Skills deal {0}% less Damage | 被輔助技能的[Projectile\|投射物]造成 {0}% 更少傷害 |
| [Totem] [Limit] instead grants {0}% more Area of Effect for [Totem\|Totems] per [Limit] to Supported Skills, up to {1}% | 被輔助的技能[Totem\|圖騰][Limit\|上限]改為每一[Limit\|上限]賦予 {0}% 更多[Totem\|圖騰]效果範圍，最高 {1}% |
| [Totem] [Limit] instead grants {0}% less Area of Effect for [Totem\|Totems] per [Limit] to Supported Skills, up to {1}% | 被輔助的技能[Totem\|圖騰][Limit\|上限]改為每一[Limit\|上限]賦予 {0}% 更少[Totem\|圖騰]效果範圍，最高 {1}% |
| [Totem] [Limit] instead grants {0}% more [Totem] Damage per [Limit] to Supported Skills, up to {1}% | 被輔助的技能[Totem\|圖騰][Limit\|上限]改為每一[Limit\|上限]賦予 {0}% 更多[Totem\|圖騰]傷害，最高 {1}% |
| [Totem] [Limit] instead grants {0}% less [Totem] Damage per [Limit] to Supported Skills, up to {1}% | 被輔助的技能[Totem\|圖騰][Limit\|上限]改為每一[Limit\|上限]賦予 {0}% 更少[Totem\|圖騰]傷害，最高 {1}% |
| [Totem] [Limit] instead grants {0}% more [Totem] Life per [Limit] to Supported Skills, up to {1}% | 被輔助的技能[Totem\|圖騰][Limit\|上限]改為每一[Limit\|上限]賦予 {0}% 更多[Totem\|圖騰]生命，最高 {1}% |
| [Totem] [Limit] instead grants {0}% less [Totem] Life per [Limit] to Supported Skills, up to {1}% | 被輔助的技能[Totem\|圖騰][Limit\|上限]改為每一[Limit\|上限]賦予 {0}% 更少[Totem\|圖騰]生命，最高 {1}% |
| Ground Surfaces created by Supported Skills gain {0}% increased Area of Effect per second, up to a maximum of {1}% | 被輔助技能產生的地表每秒獲得 {0}% 的效果範圍增加，最多 {1}% |
| Ground Surfaces created by Supported Skills lose {0}% increased Area of Effect per second, up to a maximum of {1}% | 被輔助技能產生的地表每秒損失 {0}% 的效果範圍增加，最多 {1}% |
| Maximum {0} active Haemocrystals | 最多同時存在 {0} 個血晶 |
| Supported Skills deal {0}% more Maximum [Physical] [HitDamage\|Hit] Damage | 被輔助的技能造成 {0}% 更多最大[Physical\|物理][HitDamage\|擊中]傷害 |
| Supported Skills deal {0}% less Maximum [Physical] [HitDamage\|Hit] Damage | 被輔助的技能造成 {0}% 更少最大[Physical\|物理][HitDamage\|擊中]傷害 |
| [HitDamage\|Hits] from Supported Skills [Stun] Enemies as though dealing more Damage equivalent to the | 被輔助技能[HitDamage\|擊中]敵人時會[Stun\|暈眩]，其相當於造成 |
| current percentage of your [HeavyStunPlayer\|Stun Bar] | 你目前暈眩累積條百分比 {0}% 的更多傷害 |
| [HitDamage\|Hits] from Supported Skills [Stun] Enemies as though dealing more Damage equivalent to {0}% of the | 被輔助技能[HitDamage\|擊中]敵人時會[Stun\|暈眩]，其相當於造成 |
| Supported Skills create [ConsecratedGround\|Consecrated Ground] in an area of {0} metre | 被輔助的技能會在 {0} 公尺的範圍內製造[ConsecratedGround\|奉獻地面] |
| Supported Skills create [ConsecratedGround\|Consecrated Ground] in an area of {0} metres | 被輔助的技能會在 {0} 公尺的範圍內製造[ConsecratedGround\|奉獻地面] |
| Supported Skills have a Cooldown of {0} second | 被輔助的技能有 {0} 秒的冷卻時間 |
| Supported Skills have a Cooldown of {0} seconds | 被輔助的技能有 {0} 秒的冷卻時間 |
| {0}% more [Ignite] duration on you while a Supported Skill is active | 被輔助的技能啟動時，你受到的[Ignite\|點燃]有 {0}% 更多持續時間 |
| {0}% less [Ignite] duration on you while a Supported Skill is active | 被輔助的技能啟動時，你受到的[Ignite\|點燃]有 {0}% 更少持續時間 |
| [IgnitedGround\|Ignited Ground] created by Supported Skills has {0}% more duration | 由被輔助的技能製造的[IgnitedGround\|點燃地面]具有 {0}% 更多持續時間 |
| [IgnitedGround\|Ignited Ground] created by Supported Skills has {0}% less duration | 由被輔助的技能製造的[IgnitedGround\|點燃地面]具有 {0}% 更少持續時間 |
| Supported Skills cause an [Aftershock] when they [HeavyStun\|Heavy Stun] an Enemy, dealing the same damage to enemies within {0} metre | 被輔助的技能[HeavyStun\|沉重暈眩]敵人時會生成一波[Aftershock\|餘震]，對 {0} 公尺內的敵人造成同樣的傷害 |
| Supported Skills cause an [Aftershock] when they [HeavyStun\|Heavy Stun] an Enemy, dealing the same damage to enemies within {0} metres | 被輔助的技能[HeavyStun\|沉重暈眩]敵人時會生成一波[Aftershock\|餘震]，對 {0} 公尺內的敵人造成同樣的傷害 |
| {0}% more [BuffMagnitude\|Magnitude] of [Bleeding] inflicted with Supported Skills per [Incision] consumed [Recently], up to {1}% | [Recently\|近期]每消耗一個[Incision\|切割]，被輔助技能所造成之[Bleeding\|流血]具有 {0}% 更多[BuffMagnitude\|幅度]，最多 {1}% |
| Supported Skills deal up to {0}% more [Attack] Damage, scaling up as your [HeavyStunPlayer\|Stun Bar] increases | 被輔助技能造成最多 {0}% 更多[Attack\|攻擊]傷害，隨你的[HeavyStunPlayer\|暈眩累積條]增加而提升 |
| Supported Skills deal up to {0}% less [Attack] Damage, scaling down as your [HeavyStunPlayer\|Stun Bar] increases | 被輔助技能造成最多 {0}% 更少[Attack\|攻擊]傷害，隨你的[HeavyStunPlayer\|暈眩累積條]增加而降低 |
| Supported Skills have {0}% more [Attack] speed for each time they've been used [Recently] | 被輔助的技能[Recently\|近期]每次被使用，都會使其[Attack\|攻擊]速度增加 {0}% |
| Supported Skills have {0}% less [Attack] speed for each time they've been used [Recently] | 被輔助的技能[Recently\|近期]每次被使用，都會使其[Attack\|攻擊]速度減少 {0}% |
| Supported Skills are unusable for {1} second after being used {0} or more times within four seconds | 若被輔助的技能 4 秒內使用 {0} 次以上，便有 {1} 秒無法使用 |
| Supported Skills are unusable for {1} seconds after being used {0} or more times within four seconds | 若被輔助的技能 4 秒內使用 {0} 次以上，便有 {1} 秒無法使用 |
| Supported Skills deal {0}% more [Melee] Damage against Enemies with a higher percentage of their Life remaining than you, and deal {1}% more [Melee] Damage against Enemies with a lower percentage of their Life remaining than you | 被輔助技能對剩餘生命百分比高於你的敵人造成 {0}% 更多[Melee\|近戰]傷害，並對剩餘生命百分比低於你的敵人造成 {1}% 更多[Melee\|近戰]傷害 |
| Supported Skills deal {0}% more [Melee] Damage against Enemies with a higher percentage of their Life remaining than you, but deal {1}% less [Melee] Damage against Enemies with a lower percentage of their Life remaining than you | 被輔助技能對剩餘生命百分比高於你的敵人造成 {0}% 更多[Melee\|近戰]傷害，但對剩餘生命百分比低於你的敵人造成 {1}% 更少[Melee\|近戰]傷害 |
| Supported Skills deal {0}% less [Melee] Damage against Enemies with a higher percentage of their Life remaining than you, but deal {1}% more [Melee] Damage against Enemies with a lower percentage of their Life remaining than you | 被輔助技能對剩餘生命百分比高於你的敵人造成 {0}% 更少[Melee\|近戰]傷害，但對剩餘生命百分比低於你的敵人造成 {1}% 更多[Melee\|近戰]傷害 |
| Supported Skills deal {0}% less [Melee] Damage against Enemies with a higher percentage of their Life remaining than you, and deal {1}% less [Melee] Damage against Enemies with a lower percentage of their Life remaining than you | 被輔助技能對剩餘生命百分比高於你的敵人造成 {0}% 更少[Melee\|近戰]傷害，並對剩餘生命百分比低於你的敵人造成 {1}% 更少[Melee\|近戰]傷害 |
| Your [Minion\|Minions] deal {0}% increased Damage while you are not on full Mana while a Supported Skill is active | 你在被輔助技能啟動期間若沒有滿魔力，你的[Minion\|召喚物]造成的傷害增加 {0}%。 |
| Your [Minion\|Minions] deal {0}% reduced Damage while you are not on full Mana while a Supported Skill is active | 你在被輔助技能啟動期間若沒有滿魔力，你的[Minion\|召喚物]造成的傷害減少 {0}%。 |
| Supported [Minion\|Minions] deal {0}% more Damage with non-command Skills | 被輔助的[Minion\|召喚物]的非命令技能造成 {0}% 更多傷害 |
| Supported [Minion\|Minions] deal {0}% less Damage with non-command Skills | 被輔助的[Minion\|召喚物]的非命令技能造成 {0}% 更少傷害 |
| Skills [Trigger\|Triggered] by Supported Skills deal between {0}% less and {1}% more Damage | 由被輔助技能[Trigger\|觸發]的技能造成介於 {0}% 更少至 {1}% 更多的傷害 |
| Skills [Trigger\|Triggered] by Supported Skills recover between {0}% and {1}% of cost on use | 由被輔助技能[Trigger\|觸發]的技能會在使用時恢復介於 {0}% 至 {1}% 的消耗 |
| Supported Skills have {0}% more [Accuracy\|Accuracy Rating] against Enemies within two metres | 被輔助技能對於 2 公尺內敵人有 {0}% 更多[Accuracy\|命中值] |
| Supported Skills have {0}% less [Accuracy\|Accuracy Rating] against Enemies within two metres | 被輔助技能對於 2 公尺內敵人有 {0}% 更少[Accuracy\|命中值] |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] when a Supported Skill deals a Killing Blow to a [Shock\|Shocked] Enemy | 當被輔助的技能對[Shock\|受感電]的敵人造成最後一擊時，恢復 {0}% [EnergyShield\|能量護盾] |
| Supported Skills deal {0}% more [Melee] damage | 被輔助技能造成 {0}% 更多[Melee\|近戰]傷害 |
| Supported Skills deal {0}% less [Melee] damage | 被輔助技能造成 {0}% 更少[Melee\|近戰]傷害 |
| Supported Skills deal {0}% more [Projectile] Damage if you have Damaged an Enemy with a [Melee] [HitDamage\|Hit] in the last eight seconds | 如果你在過去 8 秒內以[Melee\|近戰][HitDamage\|擊中]敵人而造成傷害，被輔助技能造成 {0}% 更多[Projectile\|投射物]傷害 |
| Supported Skills deal {0}% less [Projectile] Damage if you have Damaged an Enemy with a [Melee] [HitDamage\|Hit] in the last eight seconds | 如果你在過去 8 秒內以[Melee\|近戰][HitDamage\|擊中]敵人而造成傷害，被輔助技能造成 {0}% 更少[Projectile\|投射物]傷害 |
| Supported Skills have {0} maximum seals | 被輔助技能最多有 {0} 道封印 |
| Supported Skills Accumulate a seal every second | 被輔助技能每秒累積 1 道封印 |
| Supported Skills Accumulate a seal every {0} seconds | 被輔助技能每 {0} 秒累積 1 道封印 |
| non-[DamagingAilments\|Ailment] Damage over time per 100 [Intelligence] | {0}% 更少非異常狀態的持續傷害 |
| {0}% more [Shock] duration on you while a Supported Skill is active | 被輔助的技能啟動時，你受到的[Shock\|感電]有 {0}% 更多持續時間 |
| {0}% less [Shock] duration on you while a Supported Skill is active | 被輔助的技能啟動時，你受到的[Shock\|感電]有 {0}% 更少持續時間 |
| [ShockedGround\|Shocked Ground] created by Supported Skills has {0}% more duration | 由被輔助的技能製造的[ShockedGround\|感電地面]具有 {0}% 更多持續時間 |
| [ShockedGround\|Shocked Ground] created by Supported Skills has {0}% less duration | 由被輔助的技能製造的[ShockedGround\|感電地面]具有 {0}% 更少持續時間 |
| Supported Skills create [ShockedGround\|Shocked Ground] for {0} second when they [Critical\|Critically Hit], no more than once per Skill use | 被輔助的技能[Critical\|暴擊]時會產生[ShockedGround\|感電地面]，持續 {0} 秒，每次使用技能只能觸發一次 |
| [ShockedGround\|Shocked Ground] created this way has a radius of {0} metre | 以此方式產生的[ShockedGround\|感電地面]範圍為 {0} 公尺 |
| [ShockedGround\|Shocked Ground] created this way has a radius of {0} metres | 以此方式產生的[ShockedGround\|感電地面]範圍為 {0} 公尺 |
| Supported Skills create [ShockedGround\|Shocked Ground] for {0} seconds when they [Critical\|Critically Hit], no more than once per Skill use | 被輔助的技能[Critical\|暴擊]時會產生[ShockedGround\|感電地面]，持續 {0} 秒，每次使用技能只能觸發一次 |
| Supported [Spell\|Spells] deal {0}% more Damage | 被輔助的[Spell\|法術]造成 {0}% 更多傷害 |
| Supported [Spell\|Spells] deal {0}% less Damage | 被輔助的[Spell\|法術]造成 {0}% 更少傷害 |
| Spectral Projectiles will fire if no Spectral Projectiles have been created in the last {0} second | 如果過去 {0} 秒內並未產生靈體投射物，則會發射靈體投射物 |
| Spectral Projectiles will fire if no Spectral Projectiles have been created in the last {0} seconds | 如果過去 {0} 秒內並未產生靈體投射物，則會發射靈體投射物 |
| Supported Skills deal {0}% more Damage when not fired from Spectral Projectiles | 被輔助技能並非發射自靈體投射物時，造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage when not fired from Spectral Projectiles | 被輔助技能並非發射自靈體投射物時，造成 {0}% 更少傷害 |
| Supported Skills deal {0}% more Damage when fired from Spectral Projectiles | 被輔助技能發射自靈體投射物時，造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage when fired from Spectral Projectiles | 被輔助技能發射自靈體投射物時，造成 {0}% 更少傷害 |
| Maximum {0} Spectral Projectiles | 最多 {0} 個靈體投射物 |
| Supported [Spell\|Spells] deal {0}% more Damage while you are above {1}% of your Maximum Mana | 你的魔力高於最大魔力的 {1}% 時，被輔助的[Spell\|法術]造成 {0}% 更多傷害 |
| Supported [Spell\|Spells] deal {0}% less Damage while you are above {1}% of your Maximum Mana | 你的魔力高於最大魔力的 {1}% 時，被輔助的[Spell\|法術]造成 {0}% 更少傷害 |
| Deal {0}% increased [Spell] Damage while on full [EnergyShield\|Energy Shield] while a Supported Skill is active | 被輔助的技能啟動時，當你的[EnergyShield\|能量護盾]全滿，會造成 {0}% 更多的[Spell\|法術]傷害。 |
| Deal {0}% reduced [Spell] Damage while on full [EnergyShield\|Energy Shield] while a Supported Skill is active | 被輔助的技能啟動時，當你的[EnergyShield\|能量護盾]全滿，會造成 {0}% 更少的[Spell\|法術]傷害。 |
| Supported [Spell\|Spells] have {0}% more Cast speed | 被輔助的[Spell\|法術]有 {0}% 更多施放速度 |
| Supported [Spell\|Spells] have {0}% less Cast speed | 被輔助的[Spell\|法術]有 {0}% 更少施放速度 |
| Supported [Spell\|Spells] are Stored when cast instead of causing their usual effects | 被輔助的[Spell\|法術]在施放時會被儲存，而不是造成其平常的效果 |
| [Spell\|Spellcasts] Stored with Supported Skills are [Trigger\|Triggered] on [Melee] [HitDamage\|Hit] | 使用被輔助的技能所儲存的[Spell\|法術施放]會在[Melee\|近戰][HitDamage\|擊中]時[Trigger\|觸發] |
| Stored [Spell\|Spellcasts] are expended when [Trigger\|Triggered] | 儲存的[Spell\|法術施放]會在被[Trigger\|觸發]時消耗 |
| {0}% more [StunThreshold\|Stun Threshold] for [HeavyStunPlayer\|Heavy Stuns] while using Supported Skills | 使用被輔助的技能時，有 {0}% 更多[HeavyStunPlayer\|沉重暈眩]的[StunThreshold\|暈眩門檻] |
| {0}% less [StunThreshold\|Stun Threshold] for [HeavyStunPlayer\|Heavy Stuns] while using Supported Skills | 使用被輔助的技能時，[HeavyStunPlayer\|沉重暈眩]的[StunThreshold\|暈眩門檻]減少 {0}% |
| Supported Skills [Chain] {0} time per ten Voltaic Charge consumed | 每消耗 10 層電流充能，被輔助技能[Chain\|連鎖] {0} 次 |
| Supported Skills [Chain] {0} times per ten Voltaic Charge consumed | 每消耗 10 層電流充能，被輔助技能[Chain\|連鎖] {0} 次 |
| Supported Skills gain {0}% of Damage as extra [Lightning] Damage per ten Voltaic Charge consumed | 每消耗 10 層電流充能，被輔助技能獲得相當於 {0}% 傷害的額外[Lightning\|閃電]傷害 |
| [Hazard\|Hazards] created by Supported Skills deal {0}% more Damage | 被輔助技能產生的[Hazard\|危險]造成 {0}% 更多傷害 |
| [Hazard\|Hazards] created by Supported Skills deal {0}% less Damage | 被輔助技能產生的[Hazard\|危險]造成 {0}% 更少傷害 |
| [Hazard\|Hazards] created by Supported Skills have {0}% more duration | 被輔助技能產生的[Hazard\|危險]具有 {0}% 更多持續時間 |
| [Hazard\|Hazards] created by Supported Skills have {0}% less duration | 被輔助技能產生的[Hazard\|危險]具有 {0}% 更少持續時間 |
| Those affected by [Aura\|Auras] from Supported Skills gain Refractive Plating | 受被輔助技能產生之[Aura\|光環]影響的人獲得冶鍊 |
| Refractive Plating causes {0}% of [Armour] to apply to [ElementalDamage\|Elemental Hit Damage] taken | 冶鍊使 {0}% 的[Armour\|護甲值]套用於受到的[ElementalDamage\|元素擊中傷害] |
| Deal {0}% increased [Thorns] Damage while a Supported Skill is active | 被輔助的技能啟動時，造成的[Thorns\|荊棘]傷害增加 {0}% |
| Deal {0}% reduced [Thorns] Damage while a Supported Skill is active | 被輔助的技能啟動時，造成的[Thorns\|荊棘]傷害減少 {0}% |
| [Buff\|Buffs] from Supported Skills cause those affected to gain Timerot every half second | 被輔助的技能的[Buff\|增益效果]會使受影響者每 0.5 秒獲得時間腐敗 |
| Timerot reduces [Armour] and [Evasion] by {0}% per stack | 每層時間腐敗會使[Armour\|護甲值]和[Evasion\|閃避]減少 {0}% |
| Timerot is removed when [Buff] from Supported Skill is removed, and every stack of Timerot grants Reparation | 被輔助的技能的[Buff\|增益效果]被移除時，時間腐敗會隨之被移除，且每層時間腐敗都會賦予修復 |
| Reparation grants {0}% more [Armour] and [Evasion] per stack | 每層修復會賦予 {0}% 更多[Armour\|護甲值]和[Evasion\|閃避] |
| [Buff\|Buffs] from Supported Skills cause those affected to gain {0} Timerot every half second | 被輔助的技能的[Buff\|增益效果]會使受影響者每 0.5 秒獲得 {0} 層時間腐敗 |
| Supported Skills have {0}% more [Attack] speed | 被輔助的技能有 {0}% 更多[Attack\|攻擊]速度 |
| Supported Skills have {0}% less [Attack] speed | 被輔助的技能有 {0}% 更少[Attack\|攻擊]速度 |
| Supported Skills have {0}% more [Projectile] speed | 被輔助的技能有 {0}% 更多[Projectile\|投射物]速度 |
| Supported Skills have {0}% less [Projectile] speed | 被輔助的技能有 {0}% 更少[Projectile\|投射物]速度 |
| Supported Skills have triple Cooldown Uses | 被輔助的技能有三倍的冷卻使用次數 |
| {0}% more [StunThreshold\|Stun Threshold] for [LightStun\|Light Stuns] while using Supported Skills | 使用被輔助的技能時，有 {0}% 更多[LightStun\|輕微暈眩]的[StunThreshold\|暈眩門檻] |
| {0}% less [StunThreshold\|Stun Threshold] for [LightStun\|Light Stuns] while using Supported Skills | 使用被輔助的技能時，[LightStun\|輕微暈眩]的[StunThreshold\|暈眩門檻]減少 {0}% |
| Supported Skills deal {0}% more Damage with [HitDamage\|Hits] for each quarter second you have been stationary, up to {1}% | 你處於靜止狀態每經過四分之一秒，被輔助技能[HitDamage\|擊中]時會造成 {0}% 更多傷害，最多 {1}% |
| This Damage bonus resets when you move | 當你移動時，該傷害加成重置 |
| Supported Skills deal {0}% less Damage with [HitDamage\|Hits] for each quarter second you have been stationary, up to {1}% | 你處於靜止狀態每經過四分之一秒，被輔助技能[HitDamage\|擊中]時會造成 {0}% 更少傷害，最多 {1}% |
| Supported Skills have {0}% more [CriticalDamageBonus\|Critical Damage Bonus] with [HitDamage\|Hits] against [Blind\|Blinded] Enemies | 被輔助技能[HitDamage\|擊中][Blind\|致盲]的敵人時，有 {0}% 更多[CriticalDamageBonus\|暴擊傷害加成] |
| Supported Skills have {0}% less [CriticalDamageBonus\|Critical Damage Bonus] with [HitDamage\|Hits] against [Blind\|Blinded] Enemies | 被輔助技能[HitDamage\|擊中][Blind\|致盲]的敵人時，有 {0}% 更少[CriticalDamageBonus\|暴擊傷害加成] |
| Supported Skills have {0}% more chance to [Critical\|Critically Hit] [Blind\|Blinded] Enemies | 被輔助的技能對[Blind\|致盲]的敵人有 {0}% 更多[Critical\|暴擊]率 |
| Supported Skills have {0}% less chance to [Critical\|Critically Hit] [Blind\|Blinded] Enemies | 被輔助的技能對[Blind\|致盲]的敵人有 {0}% 更少[Critical\|暴擊]率 |
| Supported [Minion\|Minions] deal {0}% more damage for each different type of [Reviving] [Minion] you have summoned | 你每召喚一種不同的[Reviving\|復甦][Minion\|召喚物]，被輔助的[Minion\|召喚物]造成 {0}% 更多傷害 |
| Supported [Minion\|Minions] deal {0}% less damage for each different type of [Reviving] [Minion] you have summoned | 你每召喚一種不同的[Reviving\|復甦][Minion\|召喚物]，被輔助的[Minion\|召喚物]造成 {0}% 更少傷害 |
| Regenerate {0}% of maximum Life per second while a Supported Skill is active | 被輔助的技能生效時，每秒回復 {0}% 生命 |
| Supported [Strike\|Strikes] trigger Volcanic Eruption on [HitDamage\|Hitting] [Ignite\|Ignited] Enemies | 被輔助的[Strike\|打擊]在[HitDamage\|擊中][Ignite\|點燃]的敵人時會觸發火山迸發 |
| Supported [Strike\|Strikes] have {0}% chance to trigger Volcanic Eruption on [HitDamage\|Hitting] [Ignite\|Ignited] Enemies | 被輔助的[Strike\|打擊]在[HitDamage\|擊中][Ignite\|點燃]的敵人時，有 {0}% 機率觸發火山迸發 |
| {0}% more effect of [Chill] inflicted by Supported Skills | 被輔助技能造成的[Chill\|冰緩]具有 {0}% 更多效果 |
| {0}% less effect of [Chill] inflicted by Supported Skills | 被輔助技能造成的[Chill\|冰緩]具有 {0}% 更少效果 |
| Supported Skills trigger Bone Shrapnel Explosions on killing [Pinned\|Pinned] Enemies | 擊殺[Pinned\|釘身]的敵人時，被輔助技能會觸發骨片爆炸 |
| [Projectile\|Projectiles] from Supported Skills trigger Caltrops when they reach the end of their flight | 來自被輔助技能的[Projectile\|投射物]抵達飛行終點時，便會生成蒺藜。 |
| Supported Skills [Trigger] Frozen Vortex on [Shatter\|Shattering] an Enemy | 被輔助的技能會在[Shatter\|粉碎]敵人時[Trigger\|觸發]凍結漩渦 |
| Supported Skills trigger Quill Burst on their next [HitDamage\|Hit] after you [ThornsRetaliation\|Retaliate with Thorns] | 你以[ThornsRetaliation\|荊棘反擊]後，被輔助技能在下次[HitDamage\|擊中]時觸發驟羽爆發 |
| Supported Skills trigger Quill Burst on their next {0} [HitDamage\|Hits] after you [ThornsRetaliation\|Retaliate with Thorns] | 你以[ThornsRetaliation\|荊棘反擊]後，被輔助技能在往後 {0} 次[HitDamage\|擊中]時觸發驟羽爆發 |
| Supported Skills trigger Titanic Arrows on impact | 被輔助的技能會在衝擊時觸發泰坦之箭 |
| Chance to inflict [Withered] on [HitDamage\|Hit] with Supported | 使用被輔助技能[HitDamage\|擊中]時施加[Withered\|凋零]的機率 |
| Skills can [OvercapChance\|exceed {0}%] | 可以[OvercapChance\|超過 {0}%] |
| Supported Skills have 1% chance to inflict | 被輔助的技能每對敵人造成相當於其 |
| [Withered] on [HitDamage\|Hit] for every {0}% of enemy | [AilmentThreshold\|異常狀態門檻] {0}% 的[Chaos\|混沌]傷害 |
| [AilmentThreshold\|Ailment Threshold] dealt as [Chaos] damage | 時，就有 1% 機率在[HitDamage\|擊中]時施加[Withered\|凋零] |
| cause an additional [Aftershock] | 造成 1 次額外[Aftershock\|餘震] |
| cause two additional [Aftershock\|Aftershocks] | 造成 2 次額外[Aftershock\|餘震] |
| Supported Skills have {0}% chance to cause | 被輔助技能有 {0}% 機率 |
| three additional [Aftershock\|Aftershocks] | 造成 3 次額外[Aftershock\|餘震] |
| Placed [Banner\|Banners] must have a minimum of {0} [Valour] to grant Refractive Plating | 設置的[Banner\|旗幟]最少必須具有 {0} [Valour\|勇氣]才會賦予冶鍊 |
| Reparation gained lasts {0} second per Timerot lost | 每層失去的時間腐敗使獲得的修復持續 {0} 秒 |
| Reparation gained lasts {0} seconds per Timerot lost | 每層失去的時間腐敗使獲得的修復持續 {0} 秒 |
| {0}% of your Life Regeneration applies to your [Totem\|Totems] aswell | 你 {0}% 的生命回復也會施加在你的[Totem\|圖騰] |
| {1} to [Spirit] for every {0} [ItemDefences\|Item Energy Shield] on Equipped Body Armour | 已裝備的身體護甲每擁有 {0} [ItemDefences\|物品能量護盾]，獲得 {1} [Spirit\|精魂] |
| {1} to [Spirit] for every {0} [Evasion\|Evasion Rating] on Equipped Body Armour | 裝備的胸甲每擁有 {0} [Evasion\|閃避值]，獲得 {1} [Spirit\|精魂] |
| Requires {0} [Glory] to use | 需要 {0} [Glory\|榮耀]才能使用 |
| {0}% increased [Abyssalify\|Desecrated Modifier] magnitudes | 增加 {0}% [Abyssalify\|褻瀆詞綴]幅度 |
| Can Socket a [ItemRarity\|non-Unique] [BasicJewel\|Basic Jewel] into the Phylactery | 可鑲嵌一個[ItemRarity\|非傳奇]的[BasicJewel\|基礎珠寶] |
| {0}% increased Effect of the Socketed [Jewel] | 鑲嵌[Jewel\|珠寶]的效果增加 {0}% |
| {0}% reduced Effect of the Socketed [Jewel] | 鑲嵌[Jewel\|珠寶]的效果減少 {0}% |
| {0}% more Mana Cost of Skills if you have no [EnergyShield\|Energy Shield] | 如果你沒有[EnergyShield\|能量護盾]，具有 {0}% 更多魔力消耗 |
| {0}% less Mana Cost of Skills if you have no [EnergyShield\|Energy Shield] | 如果你沒有[EnergyShield\|能量護盾]，具有 {0}% 更少魔力消耗 |
| Socketed Golem Skills have Minions Regenerate {0}% of maximum Life per second | 插槽中的魔像技能使召喚物每秒回復 {0}% 生命 |
| Recharges {0} Charge when you deal a [Critical\|Critical Hit] | 當你造成[Critical\|暴擊]時恢復 {0} 個充能 |
| Recharges {0} Charge when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時恢復 {0} 次充能 |
| Recovery occurs instantly at the end of Effect | 恢復會在效果結束時立即觸發 |
| Recover {0}% of maximum Life at the end of the Effect | 效果結束時恢復 {0}% 生命 |
| Recover {0}% of maximum Life on use | 使用時恢復 {0}% 生命 |
| Recover {0}% of maximum Life per Endurance Charge on use | 使用時每顆耐力球恢復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second during Effect | 效果期間內每秒回復 {0}% 生命 |
| Recover {0}% of maximum Life when you Kill an Enemy during Effect | 效果持續時間，當你擊殺 1 個敵人時恢復 {0}% 生命 |
| Recover {0}% of maximum Mana when you Kill an Enemy during Effect | 效果持續時間，當你擊殺 1 個敵人時恢復 {0}% 魔力 |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] when you Kill an Enemy during Effect | 當你在效果期間內擊殺一名敵人時，恢復最大[EnergyShield\|能量護盾]的 {0}% |
| [Allies\|Allies] in your [Presence\|Presence] deal {0} to {1} added [Attack\|Attack] [Physical\|Physical] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成 {0} 至 {1} 額外[Attack\|攻擊][Physical\|物理]傷害 |
| [Allies\|Allies] in your [Presence\|Presence] deal {0} to {1} added [Attack\|Attack] [Fire\|Fire] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成 {0} 至 {1} 額外[Attack\|攻擊][Fire\|火焰]傷害 |
| [Allies\|Allies] in your [Presence\|Presence] deal {0} to {1} added [Attack\|Attack] [Cold\|Cold] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成 {0} 至 {1} 額外[Attack\|攻擊][Cold\|冰冷]傷害 |
| [Allies\|Allies] in your [Presence\|Presence] deal {0} to {1} added [Attack\|Attack] [Lightning\|Lightning] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成 {0} 至 {1} 額外[Attack\|攻擊][Lightning\|閃電]傷害 |
| Also grants {0} [Guard] | 同時賦予 {0} 層[Guard\|守護] |
| Has {0} [Charm] Slot | 有 {0} 個[Charm\|護符]欄位 |
| Has {0} [Charm] Slots | 有 {0} 個[Charm\|護符]欄位 |
| {0}% increased [Flammability] [BuffMagnitude\|Magnitude] | [Flammability\|易燃][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [Flammability] [BuffMagnitude\|Magnitude] | [Flammability\|易燃][BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased Duration of [Bleeding] on You | 你身上的[Bleeding\|流血]持續時間增加 {0}% |
| {0}% reduced Duration of [Bleeding] on You | 你身上的[Bleeding\|流血]持續時間減少 {0}% |
| Take Physical Damage equal to {0}% of maximum Life plus {0}% of maximum [EnergyShield\|Energy Shield] per Second per | 當你能進入夢魘時，血腥匣盒每有 1% 血液， |
| 1% Blood in the Blood Crucible while you are able to Shift into Nightmare | 每秒便承受等同於最大生命 {0}% 外加最大能量護盾 {0}% 的物理傷害 |
| Monsters in Nightmare Regenerate {0}% of maximum Life per second | 夢魘中的怪物每秒回復 {0}% 生命 |
| [Strike\|Strikes] deal Splash damage to targets within {0} metres | [Strike\|打擊]會對 {0} 公尺內的目標造成擴散傷害 |
| [Offering] Skills have {0}% increased [Buff] effect | 增加 {0}% 奉獻效果 |
| [Offering] Skills have {0}% reduced [Buff] effect | 減少 {0}% 奉獻效果 |
| {0}% increased [Attack] [Physical] Damage | [Attack\|攻擊][Physical\|物理]傷害增加 {0}% |
| {0}% reduced [Attack] [Physical] Damage | [Attack\|攻擊][Physical\|物理]傷害減少 {0}% |
| {0}% increased Global [Physical] Damage | 全域[Physical\|物理]傷害增加 {0}% |
| {0}% reduced Global [Physical] Damage | 全域[Physical\|物理]傷害減少 {0}% |
| Adds {0} to {1} [Chaos] damage | 附加 {0} 至 {1} [Chaos\|混沌]傷害 |
| [ForksCrit\|Bifurcates Critical Hits] | [ForksCrit\|暴擊擊中會二分] |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Spear\|Spears] | 使用[Spear\|長鋒]時[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0} to [Evasion] Rating per {1} [ItemDefences\|Item Energy Shield] on Equipped Helmet | 已裝備的頭盔每擁有 {1} [ItemDefences\|物品能量護盾]，[Evasion\|閃避]值 {0} |
| {0}% of maximum [EnergyShield\|Energy Shield] Recharged per second | 每秒恢復 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% of maximum [EnergyShield\|Energy Shield] Lost per minute | 每分鐘失去 {0}% 最大[EnergyShield\|能量護盾] |
| {0} to maximum [EnergyShield\|Energy Shield] per {1} [ItemDefences\|Item Evasion Rating] on Equipped Body Armour | 已裝備的身體護甲每擁有 {1} [ItemDefences\|物品閃避值]，{0} 最大[EnergyShield\|能量護盾] |
| Regenerate {0}% of maximum Life per second per Endurance Charge | 每顆耐力球每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Mana per second per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，每秒回復 {0}% 最大魔力 |
| Recover {0}% of maximum Life on Kill for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，擊殺時恢復 {0}% 生命 |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] on Kill for each different type of Mastery you have Allocated | 你每分配一種不同類型的專精，擊殺時恢復 {0}% 最大[EnergyShield\|能量護盾] |
| Recover {0}% of maximum Mana on Kill for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，擊殺時恢復 {0}% 魔力 |
| Recover {0}% of maximum Life on Kill | 擊殺時恢復 {0}% 生命 |
| [LifeLoss\|Lose] {0}% of maximum Life on Kill | 擊殺時[LifeLoss\|失去] {0}% 最大生命 |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] on Kill | 擊殺時恢復 {0}% 最大[EnergyShield\|能量護盾] |
| Lose {0}% of maximum [EnergyShield\|Energy Shield] on Kill | 擊殺時失去 {0}% 最大[EnergyShield\|能量護盾] |
| Recover {0}% of maximum Mana on Kill | 擊殺時恢復 {0}% 魔力 |
| Lose {0}% of maximum Mana on Kill | 擊殺時失去 {0}% 魔力 |
| Recover {0}% of maximum Mana when you Kill a [Curse\|Cursed] Enemy | 當你擊殺一名[Curse\|受詛咒]的敵人時，恢復 {0}% 最大魔力 |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% increased [Hazard] Duration | [Hazard\|危險]持續時間增加 {0}% |
| {0}% reduced [Hazard] Duration | [Hazard\|危險]持續時間減少 {0}% |
| [Gain] {0}% of [Lightning] Damage as Extra [Chaos] Damage | [Gain\|獲得]相當於 {0}% 閃電傷害的額外混沌傷害 |
| [Gain] {0}% of [Cold] Damage as Extra [Chaos] Damage | [Gain\|獲得]相當於 {0}% 冰冷傷害的額外混沌傷害 |
| [Gain] {0}% of [Fire] Damage as Extra [Chaos] Damage | [Gain\|獲得]相當於 {0}% 火焰傷害的額外混沌傷害 |
| [LifeLoss\|Lose] {0}% of maximum Life per second | 每秒[LifeLoss\|失去] {0}% 生命 |
| Regenerate {0}% of maximum Life per second while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，每秒回復 {0}% 最大生命 |
| {0}% of [Lightning] Damage [Conversion\|Converted] to [Chaos] Damage | {0}% 的[Lightning\|閃電]傷害[Conversion\|轉換]為[Chaos\|混沌]傷害 |
| Minions deal {0}% increased Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，召喚物造成的傷害增加 {0}% |
| Minions deal {0}% reduced Damage per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，召喚物造成的傷害減少 {0}% |
| Inherent bonus of [Strength] grants {0} to [Accuracy\|Accuracy Rating] per [Strength] instead | [Strength\|力量]的固有加成改為每 1 點[Strength\|力量] {0} [Accuracy\|命中值] |
| Inherent bonus of [Dexterity] grants {0} to Mana per [Dexterity] instead | [Dexterity\|敏捷]的固有加成改為每 1 點[Dexterity\|敏捷] {0} 魔力 |
| Inherent bonus of [Intelligence] grants {0} to Life per [Intelligence] instead | [Intelligence\|智慧]的固有加成改為每 1 點[Intelligence\|智慧] {0} 生命 |
| [Accuracy\|Always Hits] | [Accuracy\|必定擊中] |
| Regenerate {0}% of maximum Life per second on [ChilledGround\|Chilled Ground] | 在[ChilledGround\|冰緩地面]上，每秒回復 {0}% 最大生命 |
| [Curse\|Curses] you inflict have infinite Duration | 你的[Curse\|詛咒]有無限的持續時間 |
| [Armour] is zero | [Armour\|護甲]為 0 |
| Maximum [EnergyShield\|Energy Shield] is zero | 最大[EnergyShield\|能量護盾]為 0 |
| [Evasion\|Evasion Rating] is zero | [Evasion\|閃避值]為 0 |
| [StatGain\|Gain] {0}% of maximum Mana as Extra maximum [EnergyShield\|Energy Shield] | [StatGain\|獲得]相當於最大魔力 {0}% 的最大[EnergyShield\|能量護盾] |
| Ignore all [ArmourPenalties\|Movement Penalties] from [EquipArmour\|Armour] | 無視穿著護甲所帶來的減少移動速度效果 |
| All bonuses from [Equipped] Amulet apply to your [Minion\|Minions] instead of you | [Equipped\|已裝備]項鍊的所有加成會套用至你的[Minion\|召喚物]，而非你自己 |
| [Ignite\|Ignites] you inflict [AilmentSpread\|spread] to other Enemies that stay within {0} metres for {1} second | 你造成的[Ignite\|點燃]會[AilmentSpread\|散播]至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| [Ignite\|Ignites] you inflict [AilmentSpread\|spread] to other Enemies that stay within {0} metre for {1} second | 你造成的[Ignite\|點燃]會[AilmentSpread\|散播]至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| {0} to maximum number of Summoned [Totem\|Totems] | {0} 召喚[Totem\|圖騰]最大數量 |
| {0} to Level of [Conductivity] Skills | 導電技能增加 {0} 級 |
| {0} to Level of [Despair] Skills | {0} [Despair\|絕望]技能等級 |
| {0} to Level of [Enfeeble] Skills | {0} [Enfeeble\|衰弱]技能等級 |
| {0} to Level of [Flammability] Skills | 易燃技能增加 {0} 級 |
| {0} to Level of [Hypothermia] Skills | 急凍技能增加 {0} 級 |
| Contains buried treasure | 地圖含有埋藏的寶藏 |
| All items dropped are converted to Gold | 所有物品轉換為金幣 |
| Rare Monsters Are Mirrored | 稀有怪物有複生體 |
| {0} to Level of [TemporalChains\|Temporal Chains] Skills | {0} [TemporalChains\|時空鎖鏈]技能等級 |
| {0} to Level of [Vulnerability] Skills | {0} [Vulnerability\|脆弱]技能等級 |
| Area has patches of [IgnitedGround\|Ignited Ground] | 區域內有多個[IgnitedGround\|點燃地面] |
| Area has patches of [ChilledGround\|Chilled Ground] | 區域會有多塊[ChilledGround\|冰緩地面] |
| Area has patches of [ShockedGround\|Shocked Ground] | 區域會有多塊[ShockedGround\|感電地面] |
| Area has patches of [ShockedGround\|Shocked Ground] which increase Damage taken by {0}% | 區域會有多塊[ShockedGround\|感電地面]，使受到的傷害增加 {0}% |
| Area contains an additional [Shrine] | 區域含有 1 個額外[Shrine\|神殿] |
| Area contains {0} additional [Shrine\|Shrines] | 區域含有 {0} 個額外[Shrine\|神殿] |
| Area contains {0} additional [AzmeriSpirit\|Azmeri Spirit] | 區域含有 {0} 個額外[AzmeriSpirit\|阿茲莫里魂靈] |
| Area contains {0} additional [AzmeriSpirit\|Azmeri Spirits] | 區域含有 {0} 個額外[AzmeriSpirit\|阿茲莫里魂靈] |
| Area contains an additional [Strongbox] | 區域含有 1 個額外[Strongbox\|保險箱] |
| Area contains {0} additional [Strongbox\|Strongboxes] | 區域含有 {0} 個額外[Strongbox\|保險箱] |
| {0}% of [ElementalDamage\|Elemental] damage from [HitDamage\|Hits] taken as [Chaos] damage | 承受的 {0}% [HitDamage\|擊中][ElementalDamage\|元素]傷害視為[Chaos\|混沌]傷害 |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] when you Block | 你格擋時恢復 {0}% 最大[EnergyShield\|能量護盾] |
| Bow [Attack\|Attacks] have {0}% chance to cause Bleeding | 弓[Attack\|攻擊]有 {0}% 機率造成流血 |
| Inflicts a random [Curse] on you when your [Totem\|Totems] die, ignoring [Curse] limit | 當你的[Totem\|圖騰]死亡時，會對你施加一個隨機的[Curse\|詛咒]，並無視[Curse\|詛咒]數量上限 |
| Can't use Body Armour | 不能使用胸甲 |
| {0}% increased [Intelligence] for each Unique Item [Equipped] | 每一個[Equipped\|已裝備]的傳奇物品，[Intelligence\|智慧]增加 {0}% |
| [Curse\|Curses] you inflict can affect [Hexproof] Enemies | 你的[Curse\|詛咒]可影響[Hexproof\|無咒的]敵人 |
| Regenerate {0}% of maximum Life per second per [Charges\|Frenzy Charge] | 每有一個[Charges\|狂怒球]，每秒回復 {0}% 最大生命 |
| {0}% increased [ItemRarity\|Rarity of Items] Dropped by Enemies killed with a [Critical\|Critical Hit] | [Critical\|暴擊]殺死敵人時，其掉落的[ItemRarity\|物品稀有度]增加 {0}% |
| {0}% reduced [ItemRarity\|Rarity of Items] Dropped by Enemies killed with a [Critical\|Critical Hit] | [Critical\|暴擊]殺死敵人時，其掉落的[ItemRarity\|物品稀有度]減少 {0}% |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second | 每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| Lose {0}% of maximum [EnergyShield\|Energy Shield] per second | 每秒失去 {0}% 最大[EnergyShield\|能量護盾] |
| Right ring slot: Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second | 右手戒指欄位：每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| Increases and Reductions to [Spell] damage also apply to [Attack\|Attacks] | [Spell\|法術]傷害的增減也會套用至[Attack\|攻擊] |
| You have [UnholyMight\|Unholy Might] while you have no [EnergyShield\|Energy Shield] | 當你沒有[EnergyShield\|能量護盾]時，你擁有[UnholyMight\|不潔之力] |
| Lose {0}% of your maximum [EnergyShield\|Energy Shield] when you Block | 你格擋時，你失去 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% increased Damage against Demons | 擊中惡魔時增加 {0}% 傷害 |
| {0}% reduced Damage against Demons | 擊中惡魔時減少 {0}% 傷害 |
| {0}% increased Damage with [HitDamage\|Hits] against [Blind\|Blinded] Enemies | 對被[Blind\|致盲]敵人的[HitDamage\|擊中]傷害增加 {0}% |
| {0}% reduced Damage with [HitDamage\|Hits] against [Blind\|Blinded] Enemies | 對被[Blind\|致盲]敵人的[HitDamage\|擊中]傷害減少 {0}% |
| When you kill a [Shock\|Shocked] enemy, [Shock] each enemy within {0} metres for {1} seconds | 當你擊殺一名[Shock\|感電]的敵人時，對 {0} 公尺內的每個敵人造成[Shock\|感電]，持續 {1} 秒 |
| [Aura] Skills have {0}% increased [BuffMagnitude\|Magnitudes] | [Aura\|光環]技能增加 {0}% [BuffMagnitude\|幅度] |
| [Aura] Skills have {0}% reduced [BuffMagnitude\|Magnitudes] | [Aura\|光環]技能減少 {0}% [BuffMagnitude\|幅度] |
| Regenerate {0}% of your [Armour] as Life over {1} second when you Block | 當你格擋時，在 {1} 秒內回復等同於 {0}% [Armour\|護甲值]的生命 |
| Reflects opposite Ring | 映像你的其他戒指 |
| [Fire] Damage from [HitDamage\|Hits] [Contributes\|Contributes] to [Shock] Chance instead of [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | [HitDamage\|擊中]造成的[Fire\|火焰]傷害[Contributes\|貢獻]至[Shock\|感電]機率，而非[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| [Cold] Damage from [HitDamage\|Hits] [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] instead of [Chill] Magnitude or [Freeze] Buildup | [HitDamage\|擊中]造成的[Cold\|冰冷]傷害[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度]，而非[Chill\|冰緩]幅度或[Freeze\|冰凍]累積 |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | [HitDamage\|擊中]造成的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| [DamageTypes\|All Damage] taken from [HitDamage\|Hits] [Contributes\|Contributes] to Magnitude of [Chill] inflicted on you | 承受來自[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至對你造成的[Chill\|冰緩]幅度 |
| [Cold] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | [HitDamage\|擊中]造成的[Cold\|冰冷]傷害也會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| [Lightning] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | [HitDamage\|擊中]造成的[Lightning\|閃電]傷害也會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| [Fire] Damage from [HitDamage\|Hits] does not [Contributes\|contribute] to [Flammability] or [Ignite] [BuffMagnitude\|Magnitudes] | [HitDamage\|擊中]造成的[Fire\|火焰]傷害不會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes], [Chill] Magnitude, and [Shock] Chance | [HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度]、[Chill\|冰緩]幅度，以及[Shock\|感電]機率 |
| [Minion\|Minions] Regenerate {0}% of maximum Life per second | [Minion\|召喚物]每秒回復 {0}% 最大生命 |
| Recover {0}% of maximum Life on Kill if you've Spent Life [Recently] | 若你[Recently\|近期]有消耗生命，擊殺時恢復 {0}% 最大生命 |
| Recover {0}% of maximum Life on Rampage | 暴怒時恢復 {0}% 生命 |
| {0}% Global chance to [Blind] Enemies on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 全域機率[Blind\|致盲]敵人 |
| Cannot be [Blind\|Blinded] | 不會被致盲 |
| Damage [Penetration\|Penetrates] {0}% [ElementalDamage\|Elemental] [Resistances] | 傷害[Penetration\|穿透] {0}% [ElementalDamage\|元素][Resistances\|抗性] |
| Nearby allies Recover {0}% of your maximum Life when you Die | 附近友方在你死亡時會恢復等同你最大生命 {0}% 的生命 |
| Nearby Allies gain {0}% of maximum Life Regenerated per second | 附近友方獲得每秒回復 {0}% 生命 |
| [Knockback] direction is reversed | [Knockback\|擊退]方向顛倒 |
| Your [Aura] [Buff\|Buffs] do not affect [Allies] | 光環效果對友方沒有作用 |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second while Shocked | 感電時，每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% increased [Charges\|Endurance, Frenzy and Power Charge] Duration | 增加 {0}% 耐力球、狂怒球、以及暴擊球的持續時間 |
| {0}% reduced [Charges\|Endurance, Frenzy and Power Charge] Duration | 減少 {0}% 耐力球、狂怒球、以及暴擊球的持續時間 |
| [Ignite\|Ignites] you cause are reflected back to you | 你造成的點燃會被反射回自身 |
| You have [UnholyMight\|Unholy Might] while not on [LowMana\|Low Mana] | 不在[LowMana\|貧魔狀態]時，你擁有[UnholyMight\|不潔之力] |
| [Allies] in your [Presence] have [UnholyMight\|Unholy Might] while you are not on [LowMana\|Low Mana] | 你不在[LowMana\|貧魔狀態]時，你[Presence\|存在範圍]內的[Allies\|友方]擁有[UnholyMight\|不潔之力] |
| While you are not on [LowMana\|Low Mana], you and [Allies] in your [Presence] have [UnholyMight\|Unholy Might] | 當你不在[LowMana\|貧魔狀態]時，你與你[Presence\|存在範圍]內的[Allies\|盟友]獲得[UnholyMight\|不潔之力] |
| Gain [UnholyMight\|Unholy Might] for {0} second when you Block | 當你格擋時，獲得[UnholyMight\|不潔之力]，持續 {0} 秒 |
| Gain [UnholyMight\|Unholy Might] for {0} seconds when you Block | 當你格擋時，獲得[UnholyMight\|不潔之力]，持續 {0} 秒 |
| Recover {0}% of maximum Life when you Consume a corpse | 當你消耗屍體時，恢復 {0}% 生命 |
| Recover {0}% of maximum Life when you [Block] | 當你[Block\|格擋]時，恢復 {0}% 最大生命 |
| Lose {0}% of maximum Life when you [Block] | 當你[Block\|格擋]時，損失 {0}% 最大生命 |
| Minions Recover {0}% of their maximum Life when they Block | 當召喚物格擋時，他們恢復 {0}% 生命 |
| {0}% increased Damage for each Magic Item [Equipped] | 每一個[Equipped\|已裝備]的魔法物品，傷害增加 {0}% |
| {0}% reduced Damage for each Magic Item [Equipped] | 每一個[Equipped\|已裝備]的魔法物品，傷害減少 {0}% |
| {0}% increased Maximum Life for each Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，最大生命增加 {0}% |
| {0}% reduced Maximum Life for each Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，最大生命減少 {0}% |
| {0}% increased Maximum [EnergyShield\|Energy Shield] for each Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，最大[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced Maximum [EnergyShield\|Energy Shield] for each Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，最大[EnergyShield\|能量護盾]減少 {0}% |
| {0}% increased Chaos Damage for each Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，混沌傷害增加 {0}% |
| {0}% reduced Chaos Damage for each Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，混沌傷害減少 {0}% |
| [LifeLeech\|Leech] Life {0}% faster per Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，生命[LifeLeech\|偷取]速度加快 {0}% |
| [LifeLeech\|Leech] Life {0}% slower per Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，生命[LifeLeech\|偷取]速度減慢 {0}% |
| Regenerate {0} Life per second for each Uncorrupted Item [Equipped] | 每一個[Equipped\|已裝備]的未汙染物品，每秒回復 {0} 點生命 |
| [ManaLeech\|Leech] Mana {0}% faster per Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，魔力[ManaLeech\|偷取]速度加快 {0}% |
| [ManaLeech\|Leech] Mana {0}% slower per Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，魔力[ManaLeech\|偷取]速度減慢 {0}% |
| {0}% to all Resistances for each Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，所有抗性增加 {0}% |
| With {1} Corrupted Items [Equipped]: Gain Soul Eater for {0} seconds on Vaal Skill use | [Equipped\|已裝備] {1} 個已汙染物品：使用瓦爾技能會獲得持續 {0} 秒的噬魂者 |
| Removes all but one Life on use | 使用時移除所有生命，只留下 1 生命 |
| Removed life is Regenerated as [EnergyShield\|Energy Shield] over {0} seconds | 移除的生命在 {0} 秒內回復為[EnergyShield\|能量護盾] |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per Second for | 範圍內每有來自已分配天賦的 10 點[Intelligence\|智慧]， |
| every 10 [Intelligence] on Allocated Passives in Radius | 每秒回復 {0}% 最大能量護盾 |
| {1}% increased Projectile Damage per {0} [Dexterity] from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {0} 點[Dexterity\|敏捷]，投射物傷害增加 {1}% |
| Regenerate {0}% of maximum Life per second if you were Hit [Recently\|Recently] | 若你[Recently\|近期]被擊中，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second while Fortified | 護體時每秒回復 {0}% 生命 |
| Recover {0}% of maximum Life and Mana when you use a [Warcry] | 當你使用[Warcry\|戰吼]，恢復 {0}% 最大生命和魔力 |
| Recover {0}% of maximum Life when you use a Warcry | 當你使用戰吼時恢復 {0}% 生命 |
| With at least {1} [Strength] in Radius, {0}% increased | 範圍內至少有 {1} 點[Strength\|力量]時， |
| Rarity of Items dropped by Enemies Shattered by Glacial Hammer | 冰霜之錘所粉碎敵人的物品稀有度 |
| With at least {0} [Strength] in Radius, Heavy Strike has a  | 範圍內至少有 {0} 點[Strength\|力量]時， |
| Adds {0} to {1} Fire Damage if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，附加 {0} 至 {1} 火焰傷害 |
| With at least {0} [Strength] in Radius, Ground Slam grants an Endurance Charge on Stun | 範圍內至少有 {0} 點[Strength\|力量]時，裂地之擊在造成暈眩時賦予一個耐力球 |
| With at least {0} [Strength] in Radius, Ground Slam | 範圍內至少有 {0} 點[Strength\|力量]時， |
| has a {0}% increased angle | 裂地之擊的角度 |
| has a {0}% reduced angle | 裂地之擊的角度 |
| [Curse\|Cursed] Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as [Chaos] Damage | 你擊殺的[Curse\|受詛咒]敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的[Chaos\|混沌]傷害 |
| [Curse\|Cursed] Enemies Killed by [Allies] in your [Presence] have a {0}% chance to Explode, dealing a quarter of their maximum Life as [Chaos] Damage | 你[Presence\|存在範圍]內的[Allies\|友方]擊殺[Curse\|受詛咒]的敵人時，其有 {0}% 機率爆炸，造成相當於其最大生命四分之一的[Chaos\|混沌]傷害 |
| [Curse\|Cursed] Enemies Killed by you, or by [Allies] in your [Presence], have a {0}% chance to Explode, dealing a quarter of their maximum Life as [Chaos] Damage | 被你或你[Presence\|存在範圍]內的[Allies\|友方]擊殺的[Curse\|受詛咒]的敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的[Chaos\|混沌]傷害 |
| With at least {0} [Dexterity\|Dexterity] in Radius, Ethereal Knives fires an additional [Projectile\|Projectile] | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，虛空匕首射出額外 1 個[Projectile\|投射物] |
| With at least {1} [Dexterity\|Dexterity] in Radius, Ethereal Knives fires {0} additional [Projectile\|Projectiles] | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，虛空匕首射出額外 {0} 個[Projectile\|投射物] |
| With at least {1} [Intelligence] in Radius, {0}% increased Freezing Pulse Damage if | 範圍內至少有 {1} 點[Intelligence\|智慧]時， |
| you've Shattered an Enemy [Recently] | 若你近期粉碎過敵人，冰霜脈衝的傷害減少 {0}% |
| With at least {1} [Intelligence] in Radius, {0}% reduced Freezing Pulse Damage if | 範圍內至少有 {1} 點[Intelligence\|智慧]時， |
| Banner Skills have {0}% increased Aura [BuffMagnitude\|Magnitudes] | 旗幟技能增加 {0}% 光環[BuffMagnitude\|幅度] |
| Banner Skills have {0}% reduced Aura [BuffMagnitude\|Magnitudes] | 旗幟技能減少 {0}% 光環[BuffMagnitude\|幅度] |
| {0}% chance to be [Poison\|Poisoned] | {0}% 機率[Poison\|中毒] |
| Regenerate {0}% of maximum Mana and [EnergyShield\|Energy Shield] per second for {1} seconds when you Freeze, Shock or Ignite an Enemy | 當你對敵人造成冰凍、感電或點燃，每秒回復 {0}% 最大魔力和[EnergyShield\|能量護盾]，持續 {1} 秒 |
| {0}% increased [Blind] duration | 增加 {0}% [Blind\|致盲]持續時間 |
| {0}% reduced [Blind] duration | 減少 {0}% [Blind\|致盲]持續時間 |
| {0}% chance to lose {1}% of maximum Mana when you use a Skill | 當你使用技能時，有 {0}% 機率失去 {1}% 魔力 |
| {0}% chance to Recover {1}% of maximum Mana when you use a Skill | 當你使用技能時，有 {0}% 機率恢復 {1}% 魔力 |
| {0}% increased [Attack] and Cast Speed if Energy | 若[Recently\|近期]開始能量護盾充能， |
| Shield Recharge has started [Recently] | 攻擊和施放速度減少 {0}% |
| {0}% reduced [Attack] and Cast Speed if Energy | 若[Recently\|近期]開始能量護盾充能， |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] against Enemies that are affected | 敵人受元素異常狀態影響時， |
| {0}% increased [BuffMagnitude\|Magnitudes] of Non-Curse Auras from your Skills | 增加 {0}% 你技能的非詛咒光環[BuffMagnitude\|幅度] |
| {0}% reduced [BuffMagnitude\|Magnitudes] of Non-Curse Auras from your Skills | 減少 {0}% 你技能的非詛咒光環[BuffMagnitude\|幅度] |
| Arrows [Fork] | 箭矢會[Fork\|分岔] |
| Immune to [Poison] | 免疫中毒 |
| Regenerate {0}% of maximum Life per second while [Frozen\|Frozen] | 遭[Frozen\|冰凍]期間，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second for each | 你或你的召喚物在近期每擊殺一個敵人， |
| When you Kill an Enemy, for each [Curse] on that Enemy, gain {0}% | 當你擊殺敵人時，該敵人每有一個[Curse\|詛咒]， |
| of Non-Chaos Damage as extra Chaos Damage for {0} seconds | 獲得相當於非混沌傷害 {0}% 的額外混沌傷害，持續 {0} 秒 |
| {0}% increased [Critical\|Critical Hit Chance] against Enemies that are on Full Life | 對滿血敵人的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] against Enemies that are on Full Life | 對滿血敵人的[Critical\|暴擊機率]減少 {0}% |
| Grants maximum [EnergyShield\|Energy Shield] equal to {0}% of your Reserved Mana to | 賦予你和附近友方相當於你所保留魔力 |
| you and nearby Allies | {0}% 的最大能量護盾 |
| Every {1} seconds, Regenerate {0}% of maximum Life over one second | 每 {1} 秒在 1 秒內回復 {0}% 生命 |
| {0}% increased Temporal Chains [Curse] [BuffMagnitude\|Magnitudes] | 增加 {0}% 時空鎖鏈[Curse\|詛咒][BuffMagnitude\|幅度] |
| {0}% reduced Temporal Chains [Curse] [BuffMagnitude\|Magnitudes] | 減少 {0}% 時空鎖鏈[Curse\|詛咒][BuffMagnitude\|幅度] |
| Regenerate {0}% of maximum Life per second while you have a [Totem\|Totem] | 當你有[Totem\|圖騰]時，每秒回復 {0}% 最大生命 |
| Degenerate {0}% of maximum Life per second while you have a [Totem\|Totem] | 當你有[Totem\|圖騰]時，每秒失去 {0}% 最大生命 |
| {0}% increased [Attack] and Cast Speed if you've taken a Savage | 若你[Recently\|近期]承受過殘暴打擊， |
| Hit [Recently] | 攻擊和施放速度減少 {0}% |
| {0}% reduced [Attack] and Cast Speed if you've taken a Savage | 若你[Recently\|近期]承受過殘暴打擊， |
| maximum Life per second for each Stage | 每秒回復 {0}% 生命 |
| Recover {0}% of maximum Mana when you Shock an Enemy | 當你感電敵人時，恢復 {0}% 魔力 |
| Lose {0}% of maximum Mana when you Shock an Enemy | 當你感電敵人時，失去 {0}% 魔力 |
| Regenerate {0}% of maximum Life per second if you've taken a Savage Hit in the past {1} second | 若過去 {1} 秒內有遭受殘暴打撃，獲得 {0}% 生命回復 |
| [Spell\|Spells] Cast by [Totem\|Totems] have {0}% increased Cast Speed per Summoned [Totem\|Totem] | 每有一個召喚的[Totem\|圖騰]，[Totem\|圖騰]施放的[Spell\|法術]增加 {0}% 施放速度 |
| [Spell\|Spells] Cast by [Totem\|Totems] have {0}% reduced Cast Speed per Summoned [Totem\|Totem] | 每有一個召喚的[Totem\|圖騰]，[Totem\|圖騰]施放的[Spell\|法術]減少 {0}% 施放速度 |
| [Attack\|Attacks] used by [Totem\|Totems] have {0}% increased [Attack] Speed per Summoned [Totem\|Totem] | 每有一個召喚的[Totem\|圖騰]，[Totem\|圖騰]使用的[Attack\|攻擊]增加 {0}% [Attack\|攻擊]速度 |
| [Attack\|Attacks] used by [Totem\|Totems] have {0}% reduced [Attack] Speed per Summoned [Totem\|Totem] | 每有一個召喚的[Totem\|圖騰]，[Totem\|圖騰]使用的[Attack\|攻擊]減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Maximum Life if no [Equipped] Items are Corrupted | 若[Equipped\|已裝備]的物品沒有受到汙染，最大生命增加 {0}% |
| Regenerate {0} Life per second if no [Equipped] Items are Corrupted | 若[Equipped\|已裝備]的物品沒有受到汙染，每秒回復 {0} 點生命 |
| Regenerate {0} [EnergyShield\|Energy Shield] per second if all [Equipped] items are Corrupted | 若[Equipped\|已裝備]的物品皆受到汙染，每秒回復 {0} 點[EnergyShield\|能量護盾] |
| {0}% increased Rarity of Items found with a Normal Item [Equipped] | [Equipped\|已裝備]一個普通物品時，掉落物品的稀有度增加 {0}% |
| {0}% reduced Rarity of Items found with a Normal Item [Equipped] | [Equipped\|已裝備]一個普通物品時，掉落物品的稀有度減少 {0}% |
| {0}% increased Quantity of Items found with a Magic Item [Equipped] | [Equipped\|已裝備]一個魔法物品時，掉落物品的數量增加 {0}% |
| {0}% reduced Quantity of Items found with a Magic Item [Equipped] | [Equipped\|已裝備]一個魔法物品時，掉落物品的數量減少 {0}% |
| Regenerate {0}% of maximum Life per second if you've Taunted an Enemy [Recently] | 若你[Recently\|近期]嘲諷過敵人，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Mana and [EnergyShield\|Energy Shield] per second while on Consecrated Ground | 位於奉獻地面上時，每秒回復 {0}% 最大魔力和[EnergyShield\|能量護盾] |
| [Attack] Skills have {0} to maximum number of Summoned [Ballista] [Totem\|Totems] | [Attack\|攻擊]技能 {0} 召喚砲塔圖騰最大數量 |
| [Attack\|Attacks] with this Weapon gain {0}% of [Physical] damage as [Gain\|Extra] damage of each [ElementalDamage\|Element] | 以該武器[Attack\|攻擊]獲得相當於[Physical\|物理]傷害 {0}% 的各種[ElementalDamage\|元素][Gain\|額外]傷害 |
| Normal Monsters in this Area Regenerate {0}% of maximum Life per second | 此區域的普通怪物秒回復 {0}% 生命 |
| Magic Monsters in this Area Regenerate {0}% of maximum Life per second | 此區域的魔法怪物每秒回復 {0}% 生命 |
| Rare Monsters in this Area Regenerate {0}% of maximum Life per second | 此區域的稀有怪物每秒回復 {0}% 生命 |
| Recover {0}% of maximum Life when you Ignite an Enemy | 當你點燃敵人時，恢復 {0}% 生命 |
| Projectiles from [Attack\|Attacks] have {0}% chance to inflict Bleeding on Hit while | 當你有野獸召喚物， |
| you have a Bestial Minion | 來自攻擊的投射物有 {0}% 機率在擊中時造成中毒 |
| [Projectile\|Projectiles] from [Attack\|Attacks] have {0}% chance to [Maim\|Maim] on [HitDamage\|Hit] while | 當你有野獸[Minion\|召喚物]， |
| you have a Bestial [Minion\|Minion] | 來自攻擊的投射物有 {0}% 機率在擊中時造成癱瘓 |
| Projectiles from [Attack\|Attacks] have {0}% chance to Poison on Hit while | 當你有野獸召喚物， |
| {0} to Total Mana Cost of Skills for each Corrupted Item [Equipped] | 每一個[Equipped\|已裝備]的已汙染物品，技能的總魔力消耗增加 {0} |
| Recover {0}% of maximum Life when you use a [Flask] | 當你使用[Flask\|藥劑]，恢復 {0}% 最大生命 |
| Recover {0}% of maximum Life when you use a Mana [Flask] | 當你使用魔力[Flask\|藥劑]，恢復 {0}% 最大生命 |
| Non-instant Recovery from Mana [Flask\|Flasks] also applies to Life | 魔力[Flask\|藥劑]的非立即性恢復也會套用於生命 |
| {0}% increased [Spell] damage for each {1} total Mana you have Spent [Recently] | 你[Recently\|近期]每花費 {1} 總魔力，[Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell] damage for each {1} total Mana you have Spent [Recently] | 你[Recently\|近期]每花費 {1} 總魔力，[Spell\|法術]傷害減少 {0}% |
| {0} to Maximum [EnergyShield\|Energy Shield] per {1} [ItemDefences\|Item Armour] on Equipped Shield | 已裝備的盾牌每擁有 {1} [ItemDefences\|物品護甲值]，{0} 最大[EnergyShield\|能量護盾] |
| {0} to [Evasion] Rating per {1} [ItemDefences\|Item Energy Shield] on Equipped Shield | 已裝備的盾牌每擁有 {1} [ItemDefences\|物品能量護盾]，[Evasion\|閃避]值 {0} |
| Recover {0}% of maximum Life when you lose a Spirit Charge | 當你失去 1 顆靈體能量球時，恢復 {0}% 生命 |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] when you lose a Spirit Charge | 當你失去 1 顆靈體能量球，恢復 {0}% 最大[EnergyShield\|能量護盾] |
| Enemies take {0}% increased [ElementalDamage\|Elemental Damage] from your [HitDamage\|Hits] for | 你每對敵人造成一次[Withered\|凋零]， |
| each [Withered] you have inflicted on them | 敵人承受你的擊中元素傷害減少 {0}% |
| Enemies take {0}% reduced [ElementalDamage\|Elemental Damage] from your [HitDamage\|Hits] for | 你每對敵人造成一次[Withered\|凋零]， |
| {0}% of maximum Life Regenerated per second per Fragile Regrowth | 每層脆弱再生使每秒回復 {0}% 生命 |
| Summoned Skeleton Warriors and Soldiers deal Triple Damage with this | 若你近期以該武器擊中， |
| Weapon if you've Hit with this Weapon [Recently] | 則異靈骷髏戰士和士兵以該武器造成三倍傷害 |
| [UnboundFury\|Unbound Fury] gain interval per [ElementalAilments\|Ailment]@{0}s | 每一種[ElementalAilments\|元素異常狀態]獲得[UnboundFury\|無縛之怒]的間隔@{0} 秒 |
| {0}% more [Impale] [BuffMagnitude\|Magnitude] | {0}% 更多[Impale\|穿刺][BuffMagnitude\|幅度] |
| {0}% less [Impale] [BuffMagnitude\|Magnitude] | {0}% 更少[Impale\|穿刺][BuffMagnitude\|幅度] |
| Gain additional [StunThreshold\|Stun Threshold] equal to {0}% of [ItemDefences\|Item Armour] on [EquipArmour\|Equipped Armour Items] | 獲得相當於[EquipArmour\|已裝備護甲物品]的[ItemDefences\|物品護甲值] {0}% 的額外[StunThreshold\|暈眩門檻] |
| {0}% to [Block\|Block] Chance while holding a [Focus\|Focus] | 手持[Focus\|法器]時，{0}% 至[Block\|格擋]機率 |
| Increases and Reductions to Mana Regeneration Rate also | 魔力回復率增減也會 |
| apply to [ESRechargeRate\|Energy Shield Recharge Rate] | 套用於[ESRechargeRate\|能量護盾充能率] |
| [Bleeding\|Bleeding] you inflict on [Curse\|Cursed] targets is [Aggravate\|Aggravated] | 你對[Curse\|被詛咒]的目標造成的[Bleeding\|流血]會[Aggravate\|加劇] |
| [LocalOnAggravateBleeding\|Aggravating any Bleeding] with this Weapon also [AggravateIgnite\|Aggravates all Ignites] on the target | 以此武器[LocalOnAggravateBleeding\|加劇任何流血]也會使目標[AggravateIgnite\|加劇所有點燃] |
| More [ElementalDamage\|Elemental Damage] while Unbound@{0}% | 無縛狀態下更多[ElementalDamage\|元素傷害]@{0}% |
| {0} to [AilmentThreshold\|Ailment Threshold] | {0} 至[AilmentThreshold\|元素異常狀態門檻] |
| All Attacks count as [Empowered\|Empowered Attacks] | 所有攻擊視為[Empowered\|強化攻擊] |
| All damage [Contributes\|Contributes] to [Electrocute\|Electrocution] Buildup | 所有傷害[Contributes\|貢獻]至[Electrocute\|觸電]累積 |
| your [Minion\|Minions] [Contributes\|contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | 和你[Minion\|召喚物]造成的傷害會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| [DamageTypes\|All Damage] taken from [HitDamage\|Hits] while [Bleeding] [Contributes\|Contributes] to [BuffMagnitude\|Magnitude] of [Chill] on you | [Bleeding\|流血]時，承受來自[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至對你造成的[Chill\|冰緩][BuffMagnitude\|幅度] |
| [DamageTypes\|All Damage] taken from [HitDamage\|Hits] while [Poison\|Poisoned] [Contributes\|Contributes] to [BuffMagnitude\|Magnitude] of [Chill] on you | [Poison\|中毒]時，承受來自[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至對你造成的[Chill\|冰緩][BuffMagnitude\|幅度] |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] against [Bleeding] targets [Contributes\|Contributes] to [Chill] [BuffMagnitude\|Magnitude] | [HitDamage\|擊中][Bleeding\|流血]目標的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Chill\|冰緩][BuffMagnitude\|幅度] |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] against [Poison\|Poisoned] targets [Contributes\|Contributes] to [Chill] [BuffMagnitude\|Magnitude] | [HitDamage\|擊中][Poison\|中毒]目標的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Chill\|冰緩][BuffMagnitude\|幅度] |
| [Projectile] Damage builds [Pinned\|Pin] | [Projectile\|投射物]傷害累積[Pinned\|釘身] |
| [Allies\|Allies] in your [Presence\|Presence] [Gain] {0}% of Damage as Extra [Chaos] Damage | 在你[Presence\|存在範圍]內的[Allies\|友方][Gain\|獲得]相當於 {0}% 傷害的額外[Chaos\|混沌]傷害 |
| Your [Thorns] [HitDamage\|Hits] apply [Incision] | 你的[Thorns\|荊棘][HitDamage\|擊中]會施加[Incision\|切割] |
| Your [Thorns] [HitDamage\|Hits] apply {0} [Incision] | 你的[Thorns\|荊棘][HitDamage\|擊中]會施加 {0} 層[Incision\|切割] |
| [Critical\|Critical Hits] with [Spell\|Spells] apply {0} Stack of [CriticalWeakness\|Critical Weakness] | 以[Spell\|法術][Critical\|暴擊]時，施加 {0} 層的[CriticalWeakness\|暴擊弱點] |
| [Critical\|Critical Hits] with [Spell\|Spells] apply {0} Stacks of [CriticalWeakness\|Critical Weakness] | 以[Spell\|法術][Critical\|暴擊]時，施加 {0} 層的[CriticalWeakness\|暴擊弱點] |
| [Parry\|Parrying] applies {0} Stack of [CriticalWeakness\|Critical Weakness] | [Parry\|招架]時施加 {0} 層[CriticalWeakness\|暴擊弱點] |
| [Parry\|Parrying] applies {0} Stacks of [CriticalWeakness\|Critical Weakness] | [Parry\|招架]時施加 {0} 層[CriticalWeakness\|暴擊弱點] |
| {0}% chance to Cover [Rarity\|Rare or Unique] Enemies in Ash for {1} Seconds on Hit | 擊中時有 {0}% 機率使[Rarity\|稀有或傳奇]敵人餘燼纏身，持續 {1} 秒 |
| {0}% of [Armour\|Armour] also applies to [ElementalDamage\|Elemental Damage] | {0}% 的[Armour\|護甲值]也會套用至[ElementalDamage\|元素傷害] |
| [Gain] {0}% of [Armour] as extra [StunThreshold\|Stun Threshold] | [Gain\|獲得]相當於 {0}% [Armour\|護甲值]的額外[StunThreshold\|暈眩門檻] |
| [HitDamage\|Hits] [ArmourBreak\|Break] {0}% increased [Armour\|Armour] on targets with [Ailments] | [HitDamage\|擊中]受[Ailments\|異常狀態]影響的敵人時，對其[Armour\|護甲值][ArmourBreak\|破壞]增加 {0}% |
| [HitDamage\|Hits] [ArmourBreak\|Break] {0}% reduced [Armour\|Armour] on targets with [Ailments] | [HitDamage\|擊中]受[Ailments\|異常狀態]影響的敵人時，對其[Armour\|護甲值][ArmourBreak\|破壞]減少 {0}% |
| {0} to [Armour] per {1} [ItemDefences\|Item Energy Shield] on Equipped Helmet | 已裝備的頭盔每擁有 {1} [ItemDefences\|物品能量護盾]，[Armour\|護甲值] {0} |
| Defend against [HitDamage\|Hits] as though you had {0}% more [Armour] per {1}% current [EnergyShield\|Energy Shield] | 目前每保有 {1}% [EnergyShield\|能量護盾]，以相當於具有 {0}% 更多[Armour\|護甲值]來防禦[HitDamage\|擊中] |
| Arrows gain [Critical\|Critical Hit] Chance as they travel farther, up to | 箭矢行進越遠時獲得[Critical\|暴擊]率， |
| {0}% increased [Critical\|Critical Hit] Chance after {1} metres | 在 {1} 公尺之後[Critical\|暴擊]率最高增加 {0}% |
| Arrows [Pierce] all targets after [Fork\|Forking] | 箭矢[Fork\|分岔]後會[Pierce\|穿透]所有目標 |
| Skills used by [Totem\|Totems] have {0}% more [SkillSpeed\|Skill Speed] | [Totem\|圖騰]所使用的技能有 {0}% 更多[SkillSpeed\|技能速度] |
| Skills used by [Totem\|Totems] have {0}% less [SkillSpeed\|Skill Speed] | [Totem\|圖騰]所使用的技能有 {0}% 更少[SkillSpeed\|技能速度] |
| [Attack\|Attacks] have added [Chaos] damage equal to {0}% of maximum Life | [Attack\|攻擊]附加相當於最大生命 {0}% 的[Chaos\|混沌]傷害 |
| [Attack\|Attacks] have added [Physical] damage equal to {0}% of maximum Life | [Attack\|攻擊]具有相當於 {0}% 最大生命的附加[Physical\|物理]傷害 |
| {0}% increased [Attack] Area of Effect while wielding a [Quarterstaff] | 裝備[Quarterstaff\|細杖]時，增加 {0}%[Attack\|攻擊]效果範圍 |
| {0}% reduced [Attack] Area of Effect while wielding a [Quarterstaff] | 裝備[Quarterstaff\|細杖]時，減少 {0}%[Attack\|攻擊]效果範圍 |
| [Attack\|Attacks] have {0}% chance to [Blind] with [HitDamage\|Hits] against [Bleeding] enemies | [Attack\|攻擊][HitDamage\|擊中][Bleeding\|流血]的敵人時，有 {0}% 的機率造成[Blind\|致盲] |
| [Attack\|Attacks] have {0}% chance to [Maim\|Maim] on [HitDamage\|Hit] against [Blind\|Blinded] Enemies | [Attack\|攻擊][HitDamage\|擊中][Blind\|致盲]的敵人時，有 {0}% 的機率造成[Maim\|癱瘓] |
| [Attack\|Attacks] consume an [Charges\|Endurance Charge] to [Critical\|Critically Hit] | [Attack\|攻擊]會消耗 1 個[Charges\|耐力球]並造成[Critical\|暴擊] |
| {0}% increased [Attack] Damage per {1} [ItemDefences\|Item Armour and Evasion Rating] on Equipped Shield | 已裝備的頭盔每擁有 {1} [ItemDefences\|物品護甲值和閃避值]， [Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage per {1} [ItemDefences\|Item Armour and Evasion Rating] on Equipped Shield | 已裝備的頭盔每擁有 {1} [ItemDefences\|物品護甲值和閃避值]， [Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Damage while on Full Life | 滿血時增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while on Full Life | 滿血時減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack\|Attack] Damage while on [LowLife\|Low Life] | 處於[LowLife\|貧血狀態]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack\|Attack] Damage while on [LowLife\|Low Life] | 處於[LowLife\|貧血狀態]時，[Attack\|攻擊]傷害減少 {0}% |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] if you've | 若你[Recently\|近期]造成[Critical\|暴擊]， |
| dealt a [Critical\|Critical Hit] [Recently] | 攻擊附加 {0} 至 {1} 物理傷害 |
| {0}% increased [Attack] Speed while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack] Speed per [OvercappedBlock\|Overcapped Block] chance | 每一[OvercappedBlock\|超限格擋]機率使[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed per [OvercappedBlock\|Overcapped Block] chance | 每一[OvercappedBlock\|超限格擋]機率使[Attack\|攻擊]速度減少 {0}% |
| [Allies] in your [Presence] gain added [Attack] Damage equal | 你[Presence\|存在範圍]內的[Allies\|友方]獲得相當於 |
| to {0}% of your main hand Weapon's Damage | 你主手武器傷害 {0}% 的附加攻擊傷害 |
| [Banner] Skills have {0}% increased Area of Effect | [Banner\|旗幟]技能增加 {0}% 效果範圍 |
| [Banner] Skills have {0}% reduced Area of Effect | [Banner\|旗幟]技能減少 {0}% 效果範圍 |
| [Banner] [Buff\|Buffs] linger on you for {0} seconds after you leave the Area | 你離開區域後，[Banner\|旗幟][Buff\|增益效果]在你身上停留 {0} 秒 |
| [Banner] Skills have {0}% increased Duration | [Banner\|旗幟]技能增加 {0}% 持續時間 |
| [Banner] Skills have {0}% reduced Duration | [Banner\|旗幟]技能減少 {0}% 持續時間 |
| {0}% increased [Valour] gained | [Valour\|勇氣]獲得量增加 {0}% |
| {0}% reduced [Valour] gained | [Valour\|勇氣]獲得量減少 {0}% |
| {0} to maximum [Valour] | {0} 最大[Valour\|勇氣] |
| [Banner\|Banners] always have maximum [Valour] | [Banner\|旗幟]必定具有最大[Valour\|勇氣] |
| {0}% of [Armour] also applies to [Chaos\|Chaos Damage] | {0}% 的[Armour\|護甲值]也會套用至[Chaos\|混沌傷害] |
| {0}% of [Armour] also applies to [Fire\|Fire Damage] | {0}% 的[Armour\|護甲值]也會套用至[Fire\|火焰傷害] |
| {0}% of [Armour] also applies to [Lightning\|Lightning Damage] | {0}% 的[Armour\|護甲值]也會套用至承受的[Lightning\|閃電傷害] |
| [Banner\|Banners] also grant {0}% to all [ElementalDamage\|Elemental] [Resistances] to you and [Allies] | [Banner\|旗幟]也會賦予你和[Allies\|友方] {0}% 所有[ElementalDamage\|元素][Resistances\|抗性] |
| Gain [Physical\|Physical] [Thorns\|Thorns] damage equal to {0}% of [ItemDefences\|Item Armour] on [Equipped] Body Armour | 獲得等同於[Equipped\|已裝備]身體護甲的[ItemDefences\|物品護甲值] {0}% 的[Physical\|物理][Thorns\|荊棘]傷害 |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | [HitDamage\|擊中]造成的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| {0}% of [ElementalDamage\|Elemental Damage] taken from [HitDamage\|Hits] bypasses [EnergyShield\|Energy Shield] | 承受的[HitDamage\|擊中][ElementalDamage\|元素傷害]的 {0}% 會無視[EnergyShield\|能量護盾] |
| [ElementalDamage\|Elemental Damage] taken from [HitDamage\|Hits] bypasses [EnergyShield\|Energy Shield] | 承受的[HitDamage\|擊中][ElementalDamage\|元素傷害]會無視[EnergyShield\|能量護盾] |
| Immune to [Freeze] | 免疫[Freeze\|冰凍] |
| Immune to [Ignite] | 免疫[Ignite\|點燃] |
| Immune to [Shock] | 免疫[Shock\|感電] |
| Non-[Channelling] [Spell\|Spells] cost an additional {0}% of your maximum Life | 非[Channelling\|引導][Spell\|法術]額外消耗你的 {0}% 最大生命 |
| {0}% of [Thorns\|Thorns] Damage [LifeLeech\|Leeched as Life] | [Thorns\|荊棘]傷害的 {0}% 轉化為[LifeLeech\|生命偷取] |
| Non-[Channelling] [Attack\|Attacks] cost an additional {0}% of your maximum Mana | 非[Channelling\|引導][Attack\|攻擊]額外消耗你的 {0}% 最大魔力 |
| Regenerate {0} [Rage] per second | 每秒恢復 {0} [Rage\|盛怒] |
| [DetonationTime\|Detonation Time] is {0} second | [DetonationTime\|引爆時間]為 {0} 秒 |
| [DetonationTime\|Detonation Time] is {0} seconds | [DetonationTime\|引爆時間]為 {0} 秒 |
| {0}% increased [BuffMagnitude\|Magnitude] of [UnholyMight\|Unholy Might] buffs you grant | 你所賦予的[UnholyMight\|不潔之力]增益效果[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [UnholyMight\|Unholy Might] buffs you grant | 你所賦予的[UnholyMight\|不潔之力]增益效果[BuffMagnitude\|幅度]減少 {0}% |
| If you've Warcried Recently, you and nearby allies | 若你近期使用過戰吼，你和附近友方 |
| have {0}% increased [Attack] Speed | 增加 {0}% [Attack\|攻擊]速度 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict against Enemies affected by [Incision] | 你對受[Incision\|切割]影響的敵人所造成[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict against Enemies affected by [Incision] | 你對受[Incision\|切割]影響的敵人所造成[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased chance to [Blind] | [Blind\|致盲]機率增加 {0}% |
| {0}% reduced chance to [Blind] | [Blind\|致盲]機率減少 {0}% |
| [Blind] Targets when you [Poison] them | 對目標施加[Poison\|中毒]時，對其[Blind\|致盲] |
| {0}% increased [Block] chance against [Projectile\|Projectiles] | [Projectile\|投射物]的[Block\|格擋]率增加 {0}% |
| Gain {0}% Base Chance to [Block] from [Equipped] [Shield] instead of the Shield's value | [Equipped\|已裝備]的[Shield\|盾牌]會賦予 {0}% 基礎[Block\|格擋]機率，而不是盾牌的數值 |
| You take {0}% of [ElementalDamage\|Elemental] damage from [Block\|Blocked] [HitDamage\|Hits] | 你從[Block\|格擋]的[HitDamage\|擊中]承受 {0}% 的[ElementalDamage\|元素]傷害 |
| [RevealWeakness\|Reveal Weaknesses] against [Rarity\|Rare and Unique] enemies | 使[Rarity\|稀有和傳奇]敵人[RevealWeakness\|暴露弱點] |
| Body Armour grants {0}% of [Armour] also applies to [Chaos\|Chaos Damage] | 身體護甲所賦予[Armour\|護甲值]的 {0}% 也會套用至[Chaos\|混沌傷害] |
| Body Armour grants [Unaffected] by [Ignite] | 身體護甲賦予[Ignite\|點燃][Unaffected\|無影響] |
| Body Armour grants {0}% to [Resistances\|Cold Resistance] | 身體護甲賦予 {0}% [Resistances\|冰冷抗性] |
| Body Armour grants {0}% to [Resistances\|Fire Resistance] | 身體護甲賦予 {0}% [Resistances\|火焰抗性] |
| Body Armour grants {0}% to [Resistances\|Lightning Resistance] | 身體護甲賦予 {0}% [Resistances\|閃電抗性] |
| Body Armour grants {0}% to [MaximumResistances\|Maximum Fire Resistance] | 身體護甲賦予 {0}% [MaximumResistances\|最大火焰抗性] |
| Body Armour grants [HitDamage\|Hits] against you have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 身體護甲賦予對你[HitDamage\|擊中]時的[CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| Body Armour grants [HitDamage\|Hits] against you have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] | 身體護甲賦予對你[HitDamage\|擊中]時的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| Body Armour grants regenerate {0}% of maximum Life per second | 身體護甲賦予每秒回復 {0}% 生命 |
| Body Armour grants {0}% increased maximum Life | 增加 {0}%身體護甲所賦予最大生命 |
| Body Armour grants {0}% reduced maximum Life | 減少 {0}%身體護甲所賦予最大生命 |
| Body Armour grants {0}% of [Physical] Damage from [HitDamage\|Hits] taken as [Fire] Damage | 身體護甲賦予將所承受[HitDamage\|擊中][Physical\|物理]傷害的 {0}% 視為[Fire\|火焰]傷害 |
| Body Armour grants {0}% increased [Strength] | 身體護甲所賦予[Strength\|力量]增加 {0}% |
| Body Armour grants {0}% reduced [Strength] | 身體護甲所賦予[Strength\|力量]減少 {0}% |
| Body Armour grants {0}% increased [StunThreshold\|Stun Threshold] | 身體護甲所賦予[StunThreshold\|暈眩門檻]增加 {0}% |
| Body Armour grants {0}% reduced [StunThreshold\|Stun Threshold] | 身體護甲所賦予[StunThreshold\|暈眩門檻]減少 {0}% |
| {0}% increased effect of [ArmourBreak\|Fully Broken Armour] | [ArmourBreak\|完全破甲]的效果增加 {0}% |
| Can Block from all Directions while Shield is Raised | 舉起盾牌時，可進行所有方向的格擋 |
| Can [Evasion\|Evade] all [HitDamage\|Hits] if you have not been [HitDamage\|Hit] [Recently] | 如果你近期未遭擊中，可[Evasion\|閃避]所有擊中 |
| Can place multiple [Banner\|Banners] | 可設置多面[Banner\|旗幟] |
| You can use One Hand [Mace\|Mace] skills while [Unarmed\|Unarmed] | 你可以在[Unarmed\|空手]時使用單手[Mace\|錘]技能 |
| You can use [Quarterstaff\|Quarterstaff] skills while [Unarmed\|Unarmed] | 你可以在[Unarmed\|空手]時使用[Quarterstaff\|細杖]技能 |
| Cannot Consume [Charges] | 無法消耗[Charges\|能量球] |
| [CorruptedBlood\|Corrupted Blood] cannot be inflicted on you if you have at least {0} [CorruptedBlood\|Corrupted Blood] [Debuff\|Debuffs] on you | 若你身上至少有 {0} 層腐化之血減益效果，則不能對你造成腐化之血 |
| Cannot [Immobilised\|Immobilise] enemies | 無法[Immobilised\|禁錮]敵人 |
| Cannot [Pierce] | 無法[Pierce\|穿透] |
| Life Recovery other than [Flask\|Flasks] cannot Recover Life to above [LowLife\|Low Life] | [Flask\|藥劑]以外的生命恢復無法使生命恢復到高於[LowLife\|貧血狀態] |
| Mana Recovery other than Regeneration cannot Recover Mana | 魔力恢復以外的回復無法恢復魔力 |
| Can only use a [ItemRarity\|Normal] Body Armour | 只能使用一件[ItemRarity\|普通]身體護甲 |
| Cannot use [Warcry\|Warcries] | 無法使用[Warcry\|戰吼] |
| {0}% chance for [Lightning] Damage with [HitDamage\|Hits] to be [Lucky] | [HitDamage\|擊中]造成的[Lightning\|閃電]傷害有 {0}% 機率為[Lucky\|幸運] |
| {0}% chance to drop an additional Divination Card which rewards Unique [Jewellery] | 有 {0}% 機率掉落一張獎勵傳奇[Jewellery\|飾品]的命運卡 |
| [Flammability] [BuffMagnitude\|Magnitude] is doubled | [Flammability\|易燃][BuffMagnitude\|幅度]加倍 |
| [Attack] [HitDamage\|Hits] apply ten [Incision] | [Attack\|攻擊][HitDamage\|擊中]時會施加 10 層[Incision\|切割] |
| {0}% chance for [Attack] [HitDamage\|Hits] to apply ten [Incision] | [Attack\|攻擊][HitDamage\|擊中]時，有 {0}% 機率施加 10 層[Incision\|切割] |
| {0}% Chance to inflict Cold [Exposure] on Hit with Cold Damage | 以冰冷傷害擊中時有 {0}% 機率造成冰冷[Exposure\|曝曬] |
| [Attack] [HitDamage\|Hits] apply [Incision] | [Attack\|攻擊][HitDamage\|擊中]時會施加[Incision\|切割] |
| {0}% chance for [Attack] [HitDamage\|Hits] to apply [Incision] | [Attack\|攻擊][HitDamage\|擊中]時，有 {0}% 機率施加[Incision\|切割] |
| {0}% Chance to Inflict [Exposure] on [HitDamage\|Hit] with [Lightning] Damage | [HitDamage\|擊中]造成[Lightning\|閃電]傷害時，有 {0}% 機率造成[Lightning\|閃電][Exposure\|曝曬] |
| Skills have {0}% chance to not remove [ElementalInfusion\|Elemental Infusions] but still count as consuming them | 技能有 {0}% 機率不會移除[ElementalInfusion\|元素灌注]，但仍視為將其消耗 |
| Creates [ConsecratedGround\|Consecrated Ground] on use | 使用時會製造[ConsecratedGround\|奉獻地面] |
| Defend with {0}% of [Armour\|Armour] during effect | 在效果期間，以 {0}% [Armour\|護甲值]防禦 |
| [Lightning] Damage of Enemies [HitDamage\|Hitting] you is [Lucky] during effect | 在效果期間，敵人[HitDamage\|擊中]你的[Lightning\|閃電]傷害相當[Lucky\|幸運] |
| [Lightning] Damage of Enemies [HitDamage\|Hitting] you is [Unlucky] during effect | 在效果期間，敵人[HitDamage\|擊中]你的[Lightning\|閃電]傷害相當[Unlucky\|不幸] |
| [ESRecharge\|Energy Shield Recharge] starts on use | 使用時開始[ESRecharge\|能量護盾充能] |
| Grants [Onslaught] during effect | 在效果期間賦予[Onslaught\|猛攻] |
| Grants a [Charges\|Frenzy Charge] on use | 使用時賦予一個[Charges\|狂怒球] |
| Grants a [Charges\|Power Charge] on use | 使用時賦予一個[Charges\|暴擊球] |
| Grants up to your maximum [Rage] on use | 使用時賦予你最大[Rage\|盛怒] |
| [Ignite] Enemies in [Presence] as though dealing [Fire] damage equal to {0}% of your maximum Life when used | 使用時[Ignite\|點燃][Presence\|存在範圍]內的敵人，造成相當於你最大生命 {0}% 的[Fire\|火焰]傷害 |
| [PlayerPossessed\|Possessed] by [SpiritOfTheBearPossessedPlayer\|Spirit Of The Bear] for {0} seconds on use | 使用時會被[SpiritOfTheBearPossessedPlayer\|熊之魂][PlayerPossessed\|附身]，持續 {0} 秒 |
| [PlayerPossessed\|Possessed] by [SpiritOfTheBoarPossessedPlayer\|Spirit Of The Boar] for {0} seconds on use | 使用時會被[SpiritOfTheBoarPossessedPlayer\|野豬之魂][PlayerPossessed\|附身]，持續 {0} 秒 |
| [PlayerPossessed\|Possessed] by [SpiritOfTheCatPossessedPlayer\|Spirit Of The Cat] for {0} seconds on use | 使用時會被[SpiritOfTheCatPossessedPlayer\|貓之魂][PlayerPossessed\|附身]，持續 {0} 秒 |
| [PlayerPossessed\|Possessed] by [SpiritOfTheOwlPossessedPlayer\|Spirit Of The Owl] for {0} seconds on use | 使用時會被[SpiritOfTheOwlPossessedPlayer\|貓頭鷹之魂][PlayerPossessed\|附身]，持續 {0} 秒 |
| [PlayerPossessed\|Possessed] by [SpiritOfTheOxPossessedPlayer\|Spirit Of The Ox] for {0} seconds on use | 使用時會被[SpiritOfTheOxPossessedPlayer\|公牛之魂][PlayerPossessed\|附身]，持續 {0} 秒 |
| [PlayerPossessed\|Possessed] by [SpiritOfThePrimatePossessedPlayer\|Spirit Of The Primate] for {0} seconds on use | 使用時會被[SpiritOfThePrimatePossessedPlayer\|猿猴之魂][PlayerPossessed\|附身]，持續 {0} 秒 |
| Possessed by a random Spirit for {0} seconds on use | 使用時，受一個隨機魂靈附身，持續 {0} 秒 |
| [PlayerPossessed\|Possessed] by [SpiritOfTheSerpentPossessedPlayer\|Spirit Of The Serpent] for {0} seconds on use | 使用時會被[SpiritOfTheSerpentPossessedPlayer\|蝮蛇之魂][PlayerPossessed\|附身]，持續 {0} 秒 |
| [PlayerPossessed\|Possessed] by [SpiritOfTheStagPossessedPlayer\|Spirit Of The Stag] for {0} seconds on use | 使用時會被[SpiritOfTheStagPossessedPlayer\|公鹿之魂][PlayerPossessed\|附身]，持續 {0} 秒 |
| [PlayerPossessed\|Possessed] by [SpiritOfTheWolfPossessedPlayer\|Spirit Of The Wolf] for {0} seconds on use | 使用時會被[SpiritOfTheWolfPossessedPlayer\|狼之魂][PlayerPossessed\|附身]，持續 {0} 秒 |
| Recover Life equal to {0}% of Mana [Flask\|Flask's] Recovery Amount when used | 使用時，恢復相當於魔力[Flask\|藥劑]恢復量 {0}% 的生命 |
| Recover Mana equal to {0}% of Life [Flask\|Flask's] Recovery Amount when used | 使用時，恢復相當於生命[Flask\|藥劑]恢復量 {0}% 的魔力 |
| {0}% of [Chaos] damage you prevent when [HitDamage\|Hit] [Recoup\|Recouped] as Life and Mana during effect | 抵禦遭[HitDamage\|擊中]所承受的[Chaos\|混沌]傷害時，其 {0}% 會[Recoup\|補償]為生命和魔力 |
| Inflict Cold [Exposure] on Hit, lowering [Total] Cold [Resistances\|Resistance] by {0}% | 擊中時造成冰冷[Exposure\|曝曬]，使冰冷[Resistances\|抗性][Total\|總值]降低 {0}% |
| [Companion\|Companions] have {0}% increased [Accuracy\|Accuracy Rating] | [Companion\|盟友][Accuracy\|命中值]增加 {0}% |
| [Companion\|Companions] have {0}% reduced [Accuracy\|Accuracy Rating] | [Companion\|盟友][Accuracy\|命中值]減少 {0}% |
| [Companion\|Companions] have {0}% increased Area of Effect | [Companion\|盟友]的範圍效果增加 {0}% |
| [Companion\|Companions] have {0}% reduced Area of Effect | [Companion\|盟友]的範圍效果減少 {0}% |
| [Companion\|Companions] have {0}% increased [Attack] Speed | [Companion\|盟友]的[Attack\|攻擊]速度增加 {0}% |
| [Companion\|Companions] have {0}% reduced [Attack] Speed | [Companion\|盟友]的[Attack\|攻擊]速度減少 {0}% |
| [Companion\|Companions] have {0}% to [Chaos] [Resistances\|Resistance] | [Companion\|盟友]具有 {0}% [Chaos\|混沌][Resistances\|抗性] |
| Increases and Reductions to [Companion] Damage also apply to you | [Companion\|盟友]傷害增減也會套用於你 |
| [Companion\|Companions] deal {0}% increased Damage | [Companion\|盟友]造成的傷害增加 {0}% |
| [Companion\|Companions] deal {0}% reduced Damage | [Companion\|盟友]造成的傷害減少 {0}% |
| [Companion\|Companions] have {0}% to all Elemental [Resistances] | [Companion\|盟友]具有 {0}% 所有元素[Resistances\|抗性] |
| [Companion\|Companions] have {0}% increased maximum Life | [Companion\|盟友]的最大生命增加 {0}% |
| [Companion\|Companions] have {0}% reduced maximum Life | [Companion\|盟友]的最大生命減少 {0}% |
| [Companion\|Companions] have {0}% increased [Reservation] | [Companion\|盟友]的[Reservation\|保留]增加 {0}% |
| [Companion\|Companions] have {0}% reduced [Reservation] | [Companion\|盟友]的[Reservation\|保留]減少 {0}% |
| {0}% of Damage from [HitDamage\|Hits] is taken from your Damageable [Companion]'s Life before you | [HitDamage\|擊中]傷害的 {0}% 會先由你的可傷害[Companion\|盟友]承受 |
| {0}% of Damage from [HitDamage\|Hits] is taken from your [Companion]'s Life before you | [HitDamage\|擊中]傷害的 {0}% 會先由你的[Companion\|盟友]承受 |
| [Companion\|Companions] gain your [Dexterity] | [Companion\|盟友]獲得你的[Dexterity\|敏捷] |
| [Companion\|Companions] gain your [Strength] | [Companion\|盟友]獲得你的[Strength\|力量] |
| Consecrated Ground you create causes Life Regeneration to | 你創造的奉獻地面會使生命回復 |
| also Recover [EnergyShield\|Energy Shield] for you and Allies | 同時為你和友方恢復[EnergyShield\|能量護盾] |
| {0}% increased Effect of [ConsecratedGround\|Consecrated Ground] you create | 增加 {0}% 你製造[ConsecratedGround\|奉獻地面]的效果 |
| {0}% reduced Effect of [ConsecratedGround\|Consecrated Ground] you create | 減少 {0}% 你製造[ConsecratedGround\|奉獻地面]的效果 |
| You have Consecrated Ground around you while | 若力量是你的最高能力值， |
| stationary if [Strength] is your highest [Attributes\|Attribute] | 則你靜止時身旁會出現奉獻地面 |
| Every {1} seconds, Consume a nearby Corpse to Recover {0}% of maximum Life | 每 {1} 秒，消耗附近屍體恢復 {0}% 生命 |
| Every {1} seconds, Consume a nearby Corpse to Lose {0}% of maximum Life | 每 {1} 秒，消耗附近屍體失去 {0}% 生命 |
| [Bow] [Attack\|Attacks] consume {0}% of your maximum Life [Flask] Charges if possible to deal added [Physical] damage equal to {1}% of [Flask]'s Life Recovery amount | 情況許可時，[Bow\|弓]的[Attack\|攻擊]會消耗你所擁有最大生命[Flask\|藥劑]充能的 {0}%，造成相當於[Flask\|藥劑]生命恢復量 {1}% 的附加[Physical\|物理]傷害 |
| [LifeLeech\|Life Leech] is [StatConversion\|Converted] to [EnergyShieldLeech\|Energy Shield Leech] | [LifeLeech\|生命偷取][StatConversion\|轉換]為[EnergyShieldLeech\|能量護盾偷取] |
| [Warcry\|Warcries] Explode [Corpse\|Corpses] dealing {0}% of their Life as [Physical] Damage | [Warcry\|戰吼]引爆附近[Corpse\|屍體]，造成相當於其 {0}% 生命的[Physical\|物理]傷害 |
| {0}% increased [Critical\|Critical Hit] Chance against Enemies that have entered your [Presence] [Recently] | 敵人若[Recently\|近期]進入你的[Presence\|存在範圍]，對其[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance against Enemies that have entered your [Presence] [Recently] | 敵人若[Recently\|近期]進入你的[Presence\|存在範圍]，對其[Critical\|暴擊]率減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies that have exited your [Presence] [Recently] | 敵人若[Recently\|近期]進入你的[Presence\|存在範圍]，對其[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] against Enemies that have exited your [Presence] [Recently] | 敵人若[Recently\|近期]進入你的[Presence\|存在範圍]，對其[CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| [Critical\|Critical Hits] inflict [Impale] | [Critical\|暴擊]會造成[Impale\|穿刺] |
| [Critical\|Critical Hits] cannot Extract [Impale] | [Critical\|暴擊]無法引出[Impale\|穿刺] |
| [Critical\|Critical Hits] ignore Monster [Armour] | [Critical\|暴擊]無視怪物的[Armour\|護甲] |
| Skills gain {0}% increased [Critical\|Critical Hit Chance] per socketed blue [SupportGem\|Support Gem] | 每插入 1 顆藍色的[SupportGem\|輔助寶石]，技能的[Critical\|暴擊率]增加 {0}% |
| Skills gain {0}% reduced [Critical\|Critical Hit Chance] per socketed blue [SupportGem\|Support Gem] | 每插入 1 顆藍色的[SupportGem\|輔助寶石]，技能的[Critical\|暴擊率]減少 {0}% |
| [Critical\|Critical Hits] with [Spell\|Spells] deal no extra damage | [Spell\|法術]的[Critical\|暴擊]不會造成額外傷害 |
| Bolts fired by [Crossbow\|Crossbow] [Attack\|Attacks] have {0}% chance to not expend [Ammunition] | [Crossbow\|十字弓][Attack\|攻擊]有 {0}% 機率不消耗弩箭 |
| {0}% of Current [EnergyShield\|Energy Shield] also grants [ElementalDamage\|Elemental Damage] reduction | 現有[EnergyShield\|能量護盾]的 {0}% 也會賦予[ElementalDamage\|元素傷害]減免 |
| Current [EnergyShield\|Energy Shield] also grants [ElementalDamage\|Elemental Damage] reduction | 現有[EnergyShield\|能量護盾]也會賦予[ElementalDamage\|元素傷害]減免 |
| {0}% increased [Curse] [BuffMagnitude\|Magnitudes] if you've spent {1} total Mana [Recently] | 若你[Recently\|近期]消耗過總共 {1} 魔力，增加 {0}% 你的[Curse\|詛咒][BuffMagnitude\|幅度] |
| {0}% reduced [Curse] [BuffMagnitude\|Magnitudes] if you've spent {1} total Mana [Recently] | 若你[Recently\|近期]消耗過總共 {1} 魔力，減少 {0}% 你的[Curse\|詛咒][BuffMagnitude\|幅度] |
| {0}% chance to [Curse] Enemies with [Enfeeble] on [Block] | [Block\|格擋]時，有 {0}% 機率對敵人施加[Enfeeble\|衰弱][Curse\|詛咒] |
| [Curse] Enemies with [Enfeeble] on [Block] | [Block\|格擋]時，會對敵人施加衰弱[Enfeeble\|衰弱][Curse\|詛咒] |
| {0} to Level of all [Curse] Skills | 所有[Curse\|詛咒]技能的等級 {0} |
| {0}% more damage against enemies with an [RevealWeakness\|Open Weakness] | 對帶有[RevealWeakness\|開放弱點]的敵人，傷害增加 {0}% |
| {0}% less damage against enemies with an [RevealWeakness\|Open Weakness] | 對帶有[RevealWeakness\|開放弱點]的敵人，傷害減少 {0}% |
| Skills gain {0}% increased Damage per socketed red [SupportGem\|Support Gem] | 每插入 1 顆紅色的[SupportGem\|輔助寶石]，技能的傷害增加 {0}% |
| Skills gain {0}% reduced Damage per socketed red [SupportGem\|Support Gem] | 每插入 1 顆紅色的[SupportGem\|輔助寶石]，技能的傷害減少 {0}% |
| {0}% increased Damage while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，傷害增加 {0}% |
| {0}% reduced Damage while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，傷害減少 {0}% |
| {0}% increased Damage for each [Hazard] triggered [Recently], up to {1}% | [Recently\|近期]每觸發一個[Hazard\|危險]，傷害增加 {0}%，最多增加至 {1}% |
| {0}% reduced Damage for each [Hazard] triggered [Recently], up to {1}% | [Recently\|近期]每觸發一個[Hazard\|危險]，傷害減少 {0}%，最多減少至 {1}% |
| Minions recover {0}% of maximum Life on Hit | 召喚物擊中時恢復 {0}% 生命 |
| {0}% chance to deal your [Thorns] Damage to Enemies [HitDamage\|Hit] | 有 {0}% 機率對[HitDamage\|被擊中]的敵人造成[Thorns\|荊棘]傷害 |
| Deal your [Thorns] Damage to Enemies you [HitDamage\|Hit] | 對[HitDamage\|被擊中]的敵人造成[Thorns\|荊棘]傷害 |
| Deal your [Thorns] Damage to Enemies you [Stun] with [Melee] [Attack\|Attacks] | 對你以[Melee\|近戰][Attack\|攻擊][Stun\|暈眩]的敵人造成你的[Thorns\|荊棘]傷害 |
| Enemies in your [Presence] killed by anyone count as being killed by you instead | 在你[Presence\|存在範圍]中由任何人擊殺的敵人會視為由你擊殺 |
| {0}% increased [Defences] while wielding a [Quarterstaff] | 握持[Quarterstaff\|細杖]時，[Defences\|防禦]增加 {0}% |
| {0}% reduced [Defences] while wielding a [Quarterstaff] | 裝備[Quarterstaff\|細杖]時，[Defences\|防禦]減少 {0}% |
| Defences are zero | 防禦為 0 |
| Defiance Banner has {0}% increased Aura [BuffMagnitude\|Magnitudes] | 反抗之旗增加 {0}% 光環[BuffMagnitude\|幅度] |
| Defiance Banner has {0}% reduced Aura [BuffMagnitude\|Magnitudes] | 反抗之旗減少 {0}% 光環[BuffMagnitude\|幅度] |
| Demonflame has no maximum | 惡魔烈焰解除上限 |
| {0} to Level of all Skills with a [Dexterity] requirement | 所有具有[Dexterity\|敏捷]要求的技能等級 {0} |
| Defend with {0}% of [Armour\|Armour] | 以 {0}% [Armour\|護甲值]防禦 |
| Skills Consuming [Charges\|Frenzy Charges] behave as if Consuming twice as many [Charges\|Frenzy Charges] | 消耗[Charges\|狂怒球]的技能，其效果等同於消耗兩倍的[Charges\|狂怒球] |
| [Evasion] Rating from Equipped Helmet, Gloves and Boots is doubled | 裝備頭盔、手套和長靴的[Evasion\|閃避]值加倍 |
| Can instead consume {0}% of maximum Mana to trigger [Charm\|Charms] with insufficient charges | [Charm\|護符]的充能不足時，可改為消耗 {0}% 最大魔力觸發之 |
| Dread Banner has {0}% increased Aura [BuffMagnitude\|Magnitudes] | 恐懼之旗增加 {0}% 光環[BuffMagnitude\|幅度] |
| Dread Banner has {0}% reduced Aura [BuffMagnitude\|Magnitudes] | 恐懼之旗減少 {0}% 光環[BuffMagnitude\|幅度] |
| Enemies take {0}% increased Damage for each [ElementalAilments\|Elemental Ailment] type among | 你對敵人施加的異常狀態中每有一種[ElementalAilments\|元素異常狀態]， |
| your Ailments on them | 敵人承受的傷害 |
| Enemies take {0}% reduced Damage for each [ElementalAilments\|Elemental Ailment] type among | 你對敵人施加的異常狀態中每有一種[ElementalAilments\|元素異常狀態]， |
| [ElementalAilments\|Elemental Ailments] other than [Freeze] you inflict are Reflected to you | 除了[Freeze\|冰凍]以外，你所造成的其他[ElementalAilments\|元素異常狀態]會反射回你身上 |
| {0}% of [Evasion\|Evasion Rating] also grants [ElementalDamage\|Elemental Damage] reduction | [Evasion\|閃避值]的 {0}% 也會賦予[ElementalDamage\|元素傷害]減免 |
| [Evasion\|Evasion Rating] also grants [ElementalDamage\|Elemental Damage] reduction | [Evasion\|閃避值]也會賦予[ElementalDamage\|元素傷害]減免 |
| {0}% increased Elemental Damage taken if you haven't | 若你近期沒有被擊中，增加 {0}%承受的 |
| {0}% reduced Elemental Damage taken if you haven't | 若你近期沒有被擊中，減少 {0}%承受的 |
| {0}% of [ElementalDamage\|Elemental] damage from [HitDamage\|Hits] taken as [Physical] damage | 承受的[HitDamage\|擊中][ElementalDamage\|元素]傷害中，{0}% 視為[Physical\|物理]傷害 |
| Your [HitDamage\|Hits] can [Penetration\|Penetrate] [ElementalDamage\|Elemental] [Resistances] down to a minimum of {0}% | 你的[HitDamage\|擊中]可以[Penetration\|穿透][ElementalDamage\|元素][Resistances\|抗性]，最低降低至 {0}% |
| {0} Ring Slot | {0} 戒指槽位 |
| Enemies affected by your [Hazard\|Hazards] [Recently] have {0}% increased [Armour] | 敵人[Recently\|近期]受你的[Hazard\|危險]影響後，其[Armour\|護甲值]增加 {0}% |
| Enemies affected by your [Hazard\|Hazards] [Recently] have {0}% reduced [Armour] | 敵人[Recently\|近期]受你的[Hazard\|危險]影響後，其[Armour\|護甲值]減少 {0}% |
| Enemies affected by your [Hazard\|Hazards] [Recently] have {0}% increased [Evasion\|Evasion Rating] | 敵人[Recently\|近期]受你的[Hazard\|危險]影響後，其[Evasion\|閃避值]增加 {0}% |
| Enemies affected by your [Hazard\|Hazards] [Recently] have {0}% reduced [Evasion\|Evasion Rating] | 敵人[Recently\|近期]受你的[Hazard\|危險]影響後，其[Evasion\|閃避值]減少 {0}% |
| Enemies in your [Presence\|Presence] count as being on [LowLife\|Low Life] | 處於你[Presence\|存在範圍]中的敵人視為處於[LowLife\|貧血狀態] |
| Every second, inflicts [CriticalWeakness\|Critical Weakness] on enemies in your [Presence] for {0} second | 每秒對你[Presence\|存在範圍]內的敵人造成[CriticalWeakness\|暴擊弱點]，持續 {0} 秒 |
| Every second, inflicts [CriticalWeakness\|Critical Weakness] on enemies in your [Presence] for {0} seconds | 每秒對你[Presence\|存在範圍]內的敵人造成[CriticalWeakness\|暴擊弱點]，持續 {0} 秒 |
| Enemies in your [Presence\|Presence] have at least {0}% of Life [Reservation\|Reserved] | 在你[Presence\|存在範圍]內的敵人至少擁有 {0}% 生命[Reservation\|保留] |
| Enemies in your [Presence\|Presence] have no [ElementalDamage\|Elemental] [Resistances] | 處於你[Presence\|存在範圍]中的敵人不具有[ElementalDamage\|元素][Resistances\|抗性] |
| Enemies in your [Presence\|Presence] [Gain] {0}% of Damage as Extra [Chaos] Damage | 在你[Presence\|存在範圍]內的敵人[Gain\|獲得]相當於 {0}% 傷害的額外[Chaos\|混沌]傷害 |
| Enemies you [Curse] are [Intimidate\|Intimidated] | 你[Curse\|詛咒]的敵人受到[Intimidate\|威嚇] |
| Enemies have an [Accuracy\|Accuracy] Penalty against you based on Distance | 敵人對你具有視距離而定的[Accuracy\|命中]懲罰 |
| {0} to [EnergyShield\|Energy Shield] per {1} [ItemDefences\|Item Evasion Rating] on Equipped Boots | 已裝備的長靴每擁有 {1} [ItemDefences\|物品閃避值]，{0} [EnergyShield\|能量護盾] |
| You lose {0}% of maximum [EnergyShield\|Energy Shield] per second | 你每秒失去 {0}% 最大[EnergyShield\|能量護盾] |
| Your base [EnergyShield\|Energy Shield] [ESRecharge\|Recharge Delay] is {0} second | 你的基礎[EnergyShield\|能量護盾][ESRecharge\|充能延遲]為 {0} 秒 |
| Your base [EnergyShield\|Energy Shield] [ESRecharge\|Recharge Delay] is {0} seconds | 你的基礎[EnergyShield\|能量護盾][ESRecharge\|充能延遲]為 {0} 秒 |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second if you've [Curse\|Cursed] an Enemy [Recently] | 若你[Recently\|近期][Curse\|詛咒]了一名敵人，每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second if you've Killed an Enemy [Recently] | 若你[Recently\|近期]擊殺了一名敵人，每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per Second while affected by Discipline | 受到紀律影響時，每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% increased bonuses gained from Equipped Rings and Amulets | 增加 {0}%自已裝備戒指和項鍊獲得的加成 |
| {0}% reduced bonuses gained from Equipped Rings and Amulets | 減少 {0}%自已裝備戒指和項鍊獲得的加成 |
| {0}% increased bonuses gained from left Equipped Ring | 增加 {0}%自已裝備左手戒指獲得的加成 |
| {0}% reduced bonuses gained from left Equipped Ring | 減少 {0}%自已裝備左手戒指獲得的加成 |
| {0}% increased bonuses gained from right Equipped Ring | 增加 {0}%自已裝備右手戒指獲得的加成 |
| {0}% reduced bonuses gained from right Equipped Ring | 減少 {0}%自已裝備右手戒指獲得的加成 |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second while stationary | 靜止不動時，每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| [Gain] {0}% of [Evasion\|Evasion Rating] as extra [AilmentThreshold\|Ailment Threshold] | [Gain\|獲得]相當於 {0}% [Evasion\|閃避值]的額外[AilmentThreshold\|異常狀態門檻] |
| {0}% increased [Evasion\|Evasion Rating] if you have Hit an Enemy [Recently] | 若你[Recently\|近期]擊中過一名敵人，增加 {0}% [Evasion\|閃避] |
| {0}% reduced [Evasion\|Evasion Rating] if you have Hit an Enemy [Recently] | 若你[Recently\|近期]擊中過一名敵人，減少 {0}% [Evasion\|閃避] |
| {0}% increased [Exposure\|Exposure] Effect if you have Fire, Cold and Lightning [Infusion] | 如果你擁有火焰、冰冷和閃電[Infusion\|灌注]，[Exposure\|曝曬]效果增加 {0}% |
| {0}% reduced [Exposure\|Exposure] Effect if you have Fire, Cold and Lightning [Infusion] | 如果你擁有火焰、冰冷和閃電[Infusion\|灌注]，[Exposure\|曝曬]效果減少 {0}% |
| {0}% increased [Exposure] Effect | 增加 {0}% [Exposure\|曝曬]效果 |
| {0}% reduced [Exposure] Effect | 減少 {0}% [Exposure\|曝曬]效果 |
| [Exposure] you inflict lowers [Resistances] by an additional {0}% | 你造成的[Exposure\|曝曬]使受影響的[Resistances\|抗性]額外降低 {0}% |
| First minion summoned have no base spirit reservation | 第 1 個召喚的召喚物沒有基礎的精魂保留 |
| First {0} minions summoned have no base spirit reservation | 前 {0} 個召喚的召喚物沒有基礎的精魂保留 |
| Freezing Pulse fires {0} additional [Projectile\|Projectiles] | 冰霜脈衝發射 {0} 個額外[Projectile\|投射物] |
| Gain additional maximum Life equal to {0}% of the [ItemDefences\|Item Energy Shield] on [Equipped] Body Armour | 獲得相當於[Equipped\|已裝備]身體護甲的[ItemDefences\|物品能量護盾] {0}% 的額外最大生命 |
| Gain {0}% of maximum [EnergyShield\|Energy Shield] as additional [FreezeThreshold\|Freeze Threshold] | 獲得相當於最大[EnergyShield\|能量護盾] {0}% 的額外[FreezeThreshold\|冰凍門檻] |
| When you Consume a [Charges\|Charge] [Trigger] Chaotic Infusion to gain {0} [Infusion\|Chaos Infusion] | 每當你消耗 1 顆 [Charges\|能量球]時會[Trigger\|觸發]混沌灌注，並獲得 {0} [Infusion\|混沌灌注] |
| When you Consume a [Charges\|Power Charge] [Trigger] Infuse Weapon to gain {0} [Infusion\|Cold Infusion] | 每當你消耗 1 顆 [Charges\|暴擊球]時會[Trigger\|觸發]武器灌注，並獲得 {0} [Infusion\|冰冷灌注] |
| When you Consume an [Charges\|Endurance Charge] [Trigger] Infuse Weapon to gain {0} [Infusion\|Fire Infusion] | 每當你消耗 1 顆 [Charges\|耐力球]時會[Trigger\|觸發]武器灌注，並獲得 {0} [Infusion\|火焰灌注] |
| When you Consume a [Charges\|Frenzy Charge] [Trigger] Infuse Weapon to gain {0} [Infusion\|Lightning Infusion] | 每當你消耗 1 顆 [Charges\|狂怒球]時會[Trigger\|觸發]武器灌注，並獲得 {0} [Infusion\|閃電灌注] |
| Gain [Volatility] when an [Allies\|Allied] [Persistent] [Reviving] [Minion] is [MinionDeath\|Killed] | 當一個[Allies\|友方][Persistent\|持續][Reviving\|復甦][Minion\|召喚物]遭[MinionDeath\|擊殺]，獲得[Volatility\|易爆] |
| Gain {0} [Volatility] when an [Allies\|Allied] [Persistent] [Reviving] [Minion] is [MinionDeath\|Killed] | 當一個[Allies\|友方][Persistent\|持續][Reviving\|復甦][Minion\|召喚物]遭[MinionDeath\|擊殺]，獲得 {0} [Volatility\|易爆] |
| Chance to [HitDamage\|Hit] with [Attack\|Attacks] can exceed {0}% | [Attack\|攻擊]的[HitDamage\|命中]率可以超過 {0}% |
| Gain additional [Critical\|Critical Hit] Chance equal to excess chance to [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊]的[HitDamage\|命中]率超過 100% 的部分會轉換為額外的[Critical\|暴擊]率 |
| Gain additional [Critical\|Critical Hit] Chance equal to {0}% of excess chance to [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊]的[HitDamage\|命中]率超過 100% 的部分其中的 {0}% 會轉換為額外的[Critical\|暴擊]率 |
| {0}% chance that if you would gain [Charges\|Power Charges], you instead gain up to | 若你會獲得[Charges\|暴擊球]，有 {0}% 的機率改為獲得 |
| your maximum number of [Charges\|Power Charges] | 最大數量的[Charges\|暴擊球] |
| {0}% of [Physical] Damage prevented from [HitDamage\|Hits] in the past | 在過去 10 秒內防止的 {0}% [HitDamage\|擊中][Physical\|物理]傷害 |
| 10 seconds is Regenerated as Life per second | 每秒回復為生命 |
| Every {0} seconds, gain a random non-damaging [Shrine] buff for {1} seconds | 每 {0} 秒，獲得 1 種隨機非傷害型[Shrine\|神殿]增益效果，持續 {1} 秒 |
| Gain [Tailwind] on [Critical\|Critical Hit], no more than once per second | [Critical\|暴擊]時獲得[Tailwind\|流順之風]，每秒只能觸發一次 |
| Gain {0} [Rage] after Spending a total of {1} Mana | 消耗共 {1} 魔力後獲得 {0} 層[Rage\|盛怒] |
| {0}% more [Attributes] | [Attributes\|能力值]增加 {0}% |
| {0}% less [Attributes] | [Attributes\|能力值]減少 {0}% |
| Inherent bonuses gained from [Attributes] are doubled | [Attributes\|能力值]賦予的固有加成變為兩倍 |
| You have [ConsecratedGround\|Consecrated Ground] around you while stationary | 靜止時，你的周圍產生[ConsecratedGround\|奉獻地面]。 |
| {0}% chance to [Blind] on [HitDamage\|Hit] against [Bleeding] Enemies | [HitDamage\|擊中][Bleeding\|流血]敵人時，有 {0}% 機率[Blind\|致盲] |
| [Blind] on [HitDamage\|Hit] against [Bleeding] Enemies | [HitDamage\|擊中][Bleeding\|流血]敵人時會[Blind\|致盲] |
| {0}% increased [Defences] while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，[Defences\|防禦]增加 {0}% |
| {0}% reduced [Defences] while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，[Defences\|防禦]減少 {0}% |
| Summoned Golems Regenerate {0}% of their maximum Life per second | 召喚魔像每秒回復 {0}% 他們的生命 |
| {0}% increased [Grenade] [DetonationTime\|Detonation Time] | [Grenade\|擲彈][DetonationTime\|引爆時間]增加 {0}% |
| {0}% reduced [Grenade] [DetonationTime\|Detonation Time] | [Grenade\|擲彈][DetonationTime\|引爆時間]減少 {0}% |
| [Evasion] Rating from Equipped Body Armour is halved | 來自身體護甲的[Evasion\|閃避]值減半 |
| {0}% increased [Hazard] Damage | [Hazard\|危險]的傷害增加 {0}% |
| {0}% reduced [Hazard] Damage | [Hazard\|危險]的傷害減少 {0}% |
| [Hazard\|Hazards] rearm after they are triggered | [Hazard\|危險]在觸發後會重新佈署 |
| [Hazard\|Hazards] have {0}% chance to rearm after they are triggered | [Hazard\|危險]有 {0}% 機率在觸發後重新佈署 |
| Ritual Sacrifice can be used on yourself to remove {0}% of maximum Life and grant a random [MonsterModifiers\|Monster Modifier] | 儀式獻祭可對你自己使用，移除 {0}% 最大生命，並賦予一個隨機的[MonsterModifiers\|怪物詞綴] |
| A maximum of one Modifer can be granted this way | 以此方式賦予的詞綴最多為一個 |
| Your [HeavyStunPlayer\|Heavy Stun] buildup empties {0}% faster | 你的[HeavyStunPlayer\|沉重暈眩]累積消退速度加快 {0}% |
| Your [HeavyStunPlayer\|Heavy Stun] buildup empties {0}% slower | 你的[HeavyStunPlayer\|沉重暈眩]累積消退速度減慢 {0}% |
| {0} to [HeavyStun\|Heavy Stun Threshold] | [HeavyStun\|沉重暈眩門檻]增加 {0} |
| {0}% chance to receive additional [Jewellery] when opening a Reward Chest in a Heist | 在劫盜中開啟一個獎勵箱時，有 {0}% 機率獲得額外的[Jewellery\|飾品] |
| {0}% increased [Freeze\|Freeze] Buildup against [Ignite\|Ignited] enemies | 對[Ignite\|點燃]敵人造成的[Freeze\|冰凍]累積增加 {0}% |
| {0}% reduced [Freeze\|Freeze] Buildup against [Ignite\|Ignited] enemies | 對[Ignite\|點燃]敵人造成的[Freeze\|冰凍]累積減少 {0}% |
| {0}% more [Stun\|Stun] Buildup with [Critical\|Critical Hits] | [Critical\|暴擊]有 {0}% 更多[Stun\|暈眩]累積 |
| {0}% less [Stun\|Stun] Buildup with [Critical\|Critical Hits] | [Critical\|暴擊]有 {0}% 更少[Stun\|暈眩]累積 |
| [HitDamage\|Hits] are [ResistedBy\|Resisted by] {0}% [Resistances\|Cold Resistance] instead of target's value | [HitDamage\|擊中]會被 {0}% 的[Resistances\|冰冷抗性]所[ResistedBy\|抵抗]，而不是目標的數值 |
| [HitDamage\|Hits] are [ResistedBy\|Resisted by] {0}% [Resistances\|Fire Resistance] instead of target's value | [HitDamage\|擊中]會被 {0}% 的[Resistances\|火焰抗性]所[ResistedBy\|抵抗]，而不是目標的數值 |
| [HitDamage\|Hits] are [ResistedBy\|Resisted by] {0}% [Resistances\|Lightning Resistance] instead of target's value | [HitDamage\|擊中]會被 {0}% 的[Resistances\|閃電抗性]所[ResistedBy\|抵抗]，而不是目標的數值 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] on you | 你身上的[Ignite\|點燃][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] on you | 你身上的[Ignite\|點燃][BuffEffect\|效果]減少 {0}% |
| {0}% increased [Ignite\|Ignite] [BuffMagnitude\|Magnitude] | 增加 {0}% [Ignite\|點燃][BuffMagnitude\|幅度] |
| {0}% reduced [Ignite\|Ignite] [BuffMagnitude\|Magnitude] | 減少 {0}% [Ignite\|點燃][BuffMagnitude\|幅度] |
| {0}% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] against [Frozen\|Frozen] enemies | 對[Frozen\|冰凍]敵人的[Ignite\|點燃][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] against [Frozen\|Frozen] enemies | 對[Frozen\|冰凍]敵人的[Ignite\|點燃][BuffMagnitude\|幅度]減少 {0}% |
| Ignore [Strength\|Strength] Requirement of [Melee\|Melee] Weapons and Melee Skills | 無視[Melee\|近戰]武器和近戰技能的[Strength\|力量]要求 |
| Maximum of {0} [Empowered] [Attack] | 最多 {0} 次[Empowered\|強化][Attack\|攻擊] |
| Maximum of {0} [Empowered] [Attack\|Attacks] | 最多 {0} 次[Empowered\|強化][Attack\|攻擊] |
| Immune to [Bleeding] if Equipped Helmet has higher [Armour] than [Evasion] Rating | 若已裝備頭盔的[Armour\|護甲值]高於[Evasion\|閃避]值，則免疫流血 |
| When you Kill an Enemy [Curse\|Cursed] with a Non-Aura Hex, become Immune to | 當你擊殺一名被非光環咒術[Curse\|詛咒]的敵人時，在剩餘的 |
| Curses for remaining Hex Duration | 咒術持續時間內免疫詛咒 |
| Immune to [Hinder] | 免疫阻礙 |
| Immune to [Maim] | 免疫癱瘓 |
| Immune to [Poison] if Equipped Helmet has higher [Evasion] Rating than [Armour] | 若已裝備頭盔的[Evasion\|閃避]值高於[Armour\|護甲值]，則免疫中毒 |
| {0}% increased [BuffMagnitude\|Magnitude] of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies | 你使用雙手武器時，對未受穿刺敵人造成的穿刺[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies | 你使用雙手武器時，對未受穿刺敵人造成的穿刺[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of Impales you inflict on Non-Impaled Enemies | 你對未受穿刺敵人造成的穿刺[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of Impales you inflict on Non-Impaled Enemies | 你對未受穿刺敵人造成的穿刺[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased effect of [Incision] | [Incision\|切割]效果增加 {0}% |
| {0}% reduced effect of [Incision] | [Incision\|切割]效果減少 {0}% |
| Enemies you apply [Incision] to take {0}% increased [Physical] Damage per [Incision] | 你對敵人施加[Incision\|切割]時，每層[Incision\|切割]使其受到的[Physical\|物理]傷害增加 {0}% |
| Become [Ignite\|Ignited] when you deal a [Critical\|Critical Hit], taking {0}% of your maximum Life and [EnergyShield\|Energy Shield] as [Fire] Damage per second | 當你造成[Critical\|暴擊]時會被[Ignite\|點燃]，每秒承受等同於你生命和[EnergyShield\|能量護盾] {0}% 的[Fire\|火焰] |
| {0}% More [Critical\|Critical Hit] Chance | {0}% 更多[Critical\|暴擊]率 |
| {0}% Less [Critical\|Critical Hit] Chance | {0}% 更少[Critical\|暴擊]率 |
| Infinite [Projectile] [Parry] Range | 投射物招架範圍無限 |
| When your weapon gains [Infusion] {0}% chance to gain an additional [Infusion] of the same type | 當你的武器獲得[Infusion\|灌注]時，有 {0}% 機率獲得額外一個同類型的[Infusion\|灌注] |
| When your weapon gains [Infusion] gain an additional [Infusion] of the same type | 當你的武器獲得[Infusion\|灌注]時，會獲得額外一個同類型的[Infusion\|灌注] |
| {0}% increased [Infusion\|Infused Blast] Area of Effect | 增加 {0}%[Infusion\|灌注衝擊]效果範圍 |
| {0}% reduced [Infusion\|Infused Blast] Area of Effect | 減少 {0}%[Infusion\|灌注衝擊]效果範圍 |
| {0}% increased [Infusion\|Infused Blast] Damage | 增加 {0}%[Infusion\|灌注衝擊]傷害 |
| {0}% reduced [Infusion\|Infused Blast] Damage | 減少 {0}%[Infusion\|灌注衝擊]傷害 |
| {0}% increased [ElementalInfusion\|Elemental Infusion] duration | [ElementalInfusion\|元素灌注]持續時間增加 {0}% |
| {0}% reduced [ElementalInfusion\|Elemental Infusion] duration | [ElementalInfusion\|元素灌注]持續時間減少 {0}% |
| Your [Intelligence] is zero | 你的[Intelligence\|智慧]為 0 |
| {0} to Level of all Skills with an [Intelligence] requirement | 所有具有[Intelligence\|智慧]要求的技能等級 {0} |
| [Intimidate] Enemies on [Block] for {0} second | [Block\|格擋]時[Intimidate\|威嚇]敵人，持續 {0} 秒 |
| [Intimidate] Enemies on [Block] for {0} seconds | [Block\|格擋]時[Intimidate\|威嚇]敵人，持續 {0} 秒 |
| {0}% chance to [Knockback\|Knock Back] [Bleeding] Enemies with [HitDamage\|Hits] | 以[HitDamage\|擊中]使敵人[Bleeding\|流血]時，有 {0}% 機率[Knockback\|擊退]敵人 |
| {0}% more [Knockback] Distance against [Rarity\|Unique] Enemies | 對[Rarity\|傳奇]敵人有 {0}% 更多[Knockback\|擊退]距離 |
| {0}% less [Knockback] Distance against [Rarity\|Unique] Enemies | 對[Rarity\|傳奇]敵人有 {0}% 更少[Knockback\|擊退]距離 |
| Life and Mana [Flask\|Flasks] can be equipped in either slot | 生命和魔力[Flask\|藥劑]可裝備於任一欄位 |
| Life Recovery from [Flask\|Flasks] can [Overflow\|Overflow] Maximum Life | 來自[Flask\|藥劑]的生命回復可以使最大生命[Overflow\|溢出] |
| Life [Flask\|Flasks] do not Recover Life | 生命[Flask\|藥劑]不會恢復生命 |
| Recover {0}% of maximum Life per Withered Debuff on each Enemy you Kill | 你擊殺每個敵人身上的每層凋零，恢復 {0}% 生命 |
| [LifeLeech\|Life Leech] recovers based on your [ElementalDamage\|Elemental] damage as well as [Physical] damage | [LifeLeech\|生命偷取]會依據你的[ElementalDamage\|元素]傷害以及[Physical\|物理]傷害進行恢復 |
| [LifeLeech\|Life Leech] recovers based on your [Chaos] damage instead of [Physical] damage | [LifeLeech\|生命偷取]恢復依據你的[Chaos\|混沌]傷害，而非[Physical\|物理]傷害 |
| [LifeLeech\|Leeching Life] from your [HitDamage\|Hits] causes Allies in your [Presence] to also Leech the [LeechSameAmount\|same amount] of Life | 當你透過[HitDamage\|擊中][LifeLeech\|偷取]生命時，處於你[Presence\|存在範圍]中的友方也會偷取到[LeechSameAmount\|等量]生命 |
| [LifeLeech\|Leeching Life] from your [HitDamage\|Hits] causes your [Companion] to also Leech the [LeechSameAmount\|same amount] of Life | 你的[HitDamage\|擊中]所造成的[LifeLeech\|生命偷取]也會套用至你的[Companion\|盟友] |
| [LifeLoss\|Lose] {0}% of maximum Life per second if you have been Hit [Recently] | 若你[Recently\|近期]被擊中，每秒[LifeLoss\|失去] {0}% 最大生命 |
| Life [Flask\|Flasks] also recover Mana | 生命[Flask\|藥劑]也會恢復魔力 |
| Mana [Flask\|Flasks] also recover Life | 魔力[Flask\|藥劑]也會恢復生命 |
| Damage taken [Recoup\|Recouped] as Life is also [Recoup\|Recouped] as [EnergyShield\|Energy Shield] | [Recoup\|補償]為生命的承受傷害也會[Recoup\|補償]為[EnergyShield\|能量護盾] |
| Life [Recoup] Recovers [EnergyShield\|Energy Shield] instead | 生命[Recoup\|補償]改為恢復[EnergyShield\|能量護盾] |
| Life Recovery from your [Flask\|Flasks] also applies to your [Companion\|Companions] | 你的[Flask\|藥劑]給予的生命恢復也會套用於你的[Companion\|盟友] |
| Life Recovery from [Flask\|Flasks] is also applied to [Minion\|Minions] in your [Presence\|Presence] | [Flask\|藥劑]的生命恢復也會套用於你[Presence\|存在範圍]內的[Minion\|召喚物] |
| {0}% increased Life Recovery rate per {1}% missing Unreserved Life | 每損失 {1}% 未保留生命，增加 {0}% 生命恢復率 |
| {0}% reduced Life Recovery rate per {1}% missing Unreserved Life | 每損失 {1}% 未保留生命，減少 {0}% 生命恢復率 |
| {0}% increased Life Recovery Rate while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]在你的[Presence\|存在範圍]內時，生命恢復率增加 {0}% |
| {0}% reduced Life Recovery Rate while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]在你的[Presence\|存在範圍]內時，生命恢復率減少 {0}% |
| Regenerate {0}% of maximum Life per second if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若你[Recently\|近期][Stun\|暈眩]了一名敵人，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second for each different Ailment affecting you | 每個不同影響你的異常狀態，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second per Fortification | 每層護體，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second while affected by a Guard Skill Buff | 被守護增益效果影響時，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second while Burning | 燃燒時每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second while Channelling | 引導施放時，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per Second if you've Detonated a Mine [Recently] | 若你[Recently\|近期]引爆了一個地雷，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second if a Minion has Died [Recently] | 若[Recently\|近期]有召喚物死亡，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second if you've Hit a [Curse\|Cursed] Enemy [Recently] | 若你[Recently\|近期]擊中了一名[Curse\|受詛咒]的敵人，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second while affected by any [DamagingAilments\|Damaging Ailment] | 受到任何[DamagingAilments\|傷害型異常狀態]影響時，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second while affected by Vitality | 被活力影響時，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per Second if you have Blocked recently | 若你近期有格擋，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second if you've Consumed a corpse [Recently] | 若你[Recently\|近期]消耗了一具屍體，每秒回復 {0}% 最大生命 |
| {0}% of maximum Life Regenerated per Second if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若你在過去 {1} 秒內造成[Critical\|暴擊]，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second if you have been Hit [Recently] | 若你[Recently\|近期]被擊中，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second if you've taken Fire Damage from an Enemy Hit [Recently] | 若你[Recently\|近期]從敵人的擊中承受火焰傷害，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per Second if you've used a Life [Flask] in the past {1} seconds | 若你在過去 {1} 秒內使用生命[Flask\|藥劑]，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second per {1} Maximum [EnergyShield\|Energy Shield] | 每 {1} 最大[EnergyShield\|能量護盾]，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second for each Mine Detonated Recently, up to {1}% per second | 近期每個你爆炸的地雷每秒回復 {0}% 生命，最多每秒 {1}% |
| For each nearby corpse, Regenerate {0}% maximum Life per second, up to {1}% | 附近每個屍體，每秒回復 {0}% 生命，最多 {1}% |
| Regenerate {0}% of maximum Life per second per Power Charge | 每顆暴擊球每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second for each Raised Zombie | 每隻殭屍復甦每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per Second for each Trap Triggered Recently, up to {1}% per second | 近期每個你被觸發的陷阱每秒回復 {0}% 生命，最多每秒 {1}% |
| Regenerate {0}% of maximum Life per second while moving | 移動時每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second while stationary | 站立時，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second during any [Flask] Effect | 任何[Flask\|藥劑]效果期間每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second with at least {1} [Strength] | 至少擁有 {1} 點[Strength\|力量]時，每秒回復 {0}% 最大生命 |
| Inflict [Exposure] on [HitDamage\|Hit], lowering Total [ElementalDamage\|Elemental] [Resistances] by {0}% | [HitDamage\|擊中]時造成[Lightning\|閃電][Exposure\|曝曬]，使閃電抗性總值降低 {0}% |
| [DamageTypes\|All Damage] from Lightning Strike and Frost Blades [HitDamage\|Hits] [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | 閃電打擊和冰霜之刃[HitDamage\|擊中]造成的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| {0}% Chance to gain a Charge when you are [HitDamage\|Hit] by an enemy | 當你被敵人[HitDamage\|擊中]時有 {0}% 的機率獲得一個充能 |
| {0}% increased [Melee] [Strike] Range with this weapon | 此武器增加 {0}% [Melee\|近戰][Strike\|打擊]範圍 |
| {0}% reduced [Melee] [Strike] Range with this weapon | 此武器減少 {0}% [Melee\|近戰][Strike\|打擊]範圍 |
| {0} to all [Attributes] per Socket filled | 每個鑲嵌的插槽使所有[Attributes\|能力值] {0} |
| {0}% increased [Attributes\|Attributes] per Socket filled | 每個鑲嵌的插槽使[Attributes\|能力值]增加 {0}% |
| {0}% reduced [Attributes\|Attributes] per Socket filled | 每個鑲嵌的插槽使[Attributes\|能力值]減少 {0}% |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] with this Weapon [Contributes\|Contributes] to [Chill] [BuffMagnitude\|Magnitude] | 以此武器[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Chill\|冰緩][BuffMagnitude\|幅度] |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] with this Weapon [Contributes\|Contributes] to [Pinned\|Pin] Buildup | 以此武器[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Pinned\|釘身]累積 |
| Breaks {0} [Armour] when Stunning an Enemy | 暈眩敵人時，破壞 {0} 點[Armour\|護甲值] |
| Inflicts [Fire] [Exposure] when this Weapon [ArmourBreak\|Fully Breaks] [Armour] | 以此武器[ArmourBreak\|完全破壞][Armour\|護甲]時，造成[Fire\|火焰][Exposure\|曝曬] |
| [ArmourBreak\|Breaks Armour] equal to {0}% of damage from [HitDamage\|Hits] with this weapon | 以此武器 [HitDamage\|擊中]時，造成相當於 {0}% 傷害的[ArmourBreak\|破壞護甲] |
| {0}% to [Resistances\|Chaos Resistance] per Socket filled | 每個鑲嵌的插槽使[Resistances\|混沌抗性] {0}% |
| {0} Life Regeneration per second per Socket filled | 每個鑲嵌的插槽每秒具有 {0} 生命回復 |
| {0} to maximum Life per Socket filled | 每個鑲嵌的插槽使最大生命 {0} |
| {0} to maximum Mana per Socket filled | 每個鑲嵌的插槽使最大魔力 {0} |
| Hits against you have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] per Socket filled | 每個鑲嵌的插槽使對你的擊中減少 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Hits against you have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] per Socket filled | 每個鑲嵌的插槽使對你的擊中增加 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Cannot use [Projectile] [Attack\|Attacks] | 無法使用[Projectile\|投射物][Attack\|攻擊] |
| [BooleanDamageRoll\|Rolls only the minimum or maximum Damage value] for each [DamageTypes\|Damage Type] | 每種[DamageTypes\|傷害類型][BooleanDamageRoll\|只會骰出最低或最高傷害數值] |
| Trigger Detonation on [HitDamage\|Hit] | [HitDamage\|擊中]時觸發引爆 |
| Triggers Gas Cloud on [HitDamage\|Hit] | [HitDamage\|擊中]時觸發毒氣雲霧 |
| [Trigger] Lightning Bolt Skill on [Critical\|Critical Hit] | [Critical\|暴擊]時[Trigger\|觸發]雷彈技能 |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second if you've dealt a [Critical\|Critical Hit] with this weapon [Recently] | 若你[Recently\|近期]以此武器造成[Critical\|暴擊]，每秒回復 {0}% 最大[EnergyShield\|能量護盾] |
| Instant recovery when on [LowMana\|Low Mana] | 進入[LowMana\|貧魔狀態]時立即恢復 |
| On Corruption, Item gains two Enchantments | 物品受腐化時，獲得兩個附魔 |
| {0}% increased Global [Defences\|Defences] per Socket filled | 每個鑲嵌的插槽使全域[Defences\|防禦]增加 {0}% |
| {0}% reduced Global [Defences\|Defences] per Socket filled | 每個鑲嵌的插槽使全域[Defences\|防禦]減少 {0}% |
| Any number of [Poison\|Poisons] from this Weapon can affect a target at the same time | 此武器造成的任何數量的[Poison\|中毒]可以同時影響同一目標 |
| [Attack\|Attacks] with this Weapon have {0}% chance to inflict Lightning Exposure | 以此武器[Attack\|攻擊]有 {0}% 機率造成閃電曝曬 |
| [Attack\|Attacks] with this Weapon inflict Lightning Exposure | 以此武器[Attack\|攻擊]會造成閃電曝曬 |
| {0}% increased [ItemRarity\|Rarity of Items] found per Socket filled | 每個鑲嵌的插槽使找到的[ItemRarity\|物品稀有度]增加 {0}% |
| {0}% reduced [ItemRarity\|Rarity of Items] found per Socket filled | 每個鑲嵌的插槽使找到的[ItemRarity\|物品稀有度]減少 {0}% |
| Notable Passive Skills in Radius also grant {0}% increased [Curse] [BuffMagnitude\|Magnitudes] | 範圍內核心天賦也會賦予[Curse\|詛咒][BuffMagnitude\|幅度]增加 {0}% |
| Notable Passive Skills in Radius also grant {0}% reduced [Curse] [BuffMagnitude\|Magnitudes] | 範圍內核心天賦也會賦予[Curse\|詛咒][BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased Maximum Life per Socket filled | 增加 {0}%每個鑲嵌的插槽使最大生命 |
| {0}% reduced Maximum Life per Socket filled | 減少 {0}%每個鑲嵌的插槽使最大生命 |
| {0}% increased Maximum Mana per Socket filled | 增加 {0}%每個鑲嵌的插槽使最大魔力 |
| {0}% reduced Maximum Mana per Socket filled | 減少 {0}%每個鑲嵌的插槽使最大魔力 |
| {0}% chance to [Poison] on [HitDamage\|Hit] with this weapon | 用此武器[HitDamage\|擊中]時有 {0}% 機率造成[Poison\|中毒] |
| Always [Poison] on [HitDamage\|Hit] with this weapon | 用此武器[HitDamage\|擊中]時會造成[Poison\|中毒] |
| {0}% increased [Projectile\|Projectile] Speed with this Weapon | 此武器的[Projectile\|投射物]速度增加 {0}% |
| {0}% reduced [Projectile\|Projectile] Speed with this Weapon | 此武器的[Projectile\|投射物]速度減少 {0}% |
| {0}% to all [Resistances\|Elemental Resistances] per Socket filled | 每個鑲嵌的插槽使所有[Resistances\|元素抗性] {0}% |
| {0}% increased effect of Socketed Items | 鑲嵌的物品增加 {0}% 效果 |
| {0}% reduced effect of Socketed Items | 鑲嵌的物品減少 {0}% 效果 |
| {0}% increased effect of Socketed [Rune\|Runes] | 鑲嵌的[Rune\|符文]增加 {0}% 效果 |
| {0}% reduced effect of Socketed [Rune\|Runes] | 鑲嵌的[Rune\|符文]減少 {0}% 效果 |
| {0} to [Spirit\|Spirit] per Socket filled | 每個鑲嵌的插槽使[Spirit\|精魂] {0} |
| {0} to [StunThreshold\|Stun Threshold] per Socket filled | 每個鑲嵌的插槽使[StunThreshold\|暈眩門檻] {0} |
| All Maps in Range can be accessed | 範圍內所有地圖皆可進入 |
| With at least {0} [Intelligence] in Radius, Enemies Hindered by | 範圍內至少有 {0} 點[Intelligence\|智慧]時，受萎滅阻礙的敵人 |
| Blight take {0}% increased Chaos Damage | 增加 {0}% 承受的混沌傷害 |
| With at least {1} [Dexterity] in Radius, Dual Strike has {0}% to [CriticalDamageBonus\|Critical Damage Bonus] while wielding a Dagger | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，使用匕首時雙持打擊 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| With at least {0} [Dexterity] in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，雙持打擊以主手武器造成雙倍傷害 |
| With at least {1} [Intelligence] in Radius, Frostbolt [Projectile\|Projectiles] gain {0}% increased [Projectile\|Projectile] Speed per second | 範圍內至少有 {1} 點[Intelligence\|智慧]時，寒冰彈[Projectile\|投射物]每秒增加 {0}% [Projectile\|投射物]速度 |
| With at least {1} [Intelligence] in Radius, Frostbolt [Projectile\|Projectiles] gain {0}% reduced [Projectile\|Projectile] Speed per second | 範圍內至少有 {1} 點[Intelligence\|智慧]時，寒冰彈[Projectile\|投射物]每秒減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Effect of [Jewel] Socket Passive Skills | 含有[Corrupted\|已汙染][ItemRarity\|魔法][Jewel\|珠寶]的 |
| containing [Corrupted] [ItemRarity\|Magic] [Jewel\|Jewels] | 珠寶插槽天賦效果減少 {0}% |
| {0}% reduced Effect of [Jewel] Socket Passive Skills | 含有[Corrupted\|已汙染][ItemRarity\|魔法][Jewel\|珠寶]的 |
| Lose {0}% of maximum [EnergyShield\|Energy Shield] when you deal a [Critical\|Critical Hit] | 當你造成[Critical\|暴擊]時，失去 {0}% 的最大[EnergyShield\|能量護盾] |
| [LifeLoss\|Lose] {0}% of maximum Life and [EnergyShield\|Energy Shield] when you use a Chaos Skill | 當你使用混沌技能時，[LifeLoss\|失去] {0}% 的最大生命和[EnergyShield\|能量護盾] |
| [LifeLoss\|Lose] {0}% of maximum Life when you deal a [Critical\|Critical Hit] | 當你造成[Critical\|暴擊]時，[LifeLoss\|失去] {0}% 的最大生命 |
| Lose {0}% of maximum Mana when you use an [Attack] Skill | 當你使用[Attack\|攻擊]技能時，失去 {0}% 的最大魔力 |
| You are considered on [LowLife\|Low Life] while at {0}% of maximum Life or below instead | 你處於最大生命的 {0}% 或更低時，會視為[LowLife\|貧血狀態] |
| {0}% chance to cause an [Aftershock] with [Mace] [Slam\|Slams] | 以[Mace\|錘][Slam\|重擊]時，有 {0}% 機率造成[Aftershock\|餘震] |
| {0}% chance to cause an [Aftershock] with [Mace] [Strike\|Strikes], dealing | 以[Mace\|錘][Strike\|打擊]時，有 {0}% 機率造成[Aftershock\|餘震]， |
| the same damage to enemies within {0} metres | 對 {0} 公尺內的敵人造成相同傷害 |
| {0}% increased chance to [Maim] | [Maim\|癱瘓]機率增加 {0}% |
| {0}% reduced chance to [Maim] | [Maim\|癱瘓]機率減少 {0}% |
| {0}% increased Main Hand [Critical\|Critical Hit] Chance per | 每個影響你的殺戮之眼珠寶增加 |
| {0}% reduced Main Hand [Critical\|Critical Hit] Chance per | 每個影響你的殺戮之眼珠寶減少 |
| [StatGain\|Gain] {0}% of Maximum Mana as [Armour\|Armour] | [StatGain\|獲得]相當於最大魔力 {0}% 的[Armour\|護甲值] |
| Lose {0}% of maximum Mana per Second | 每秒失去 {0}% 魔力 |
| [ManaLeech\|Mana Leech] recovers based on other [DamageTypes\|Damage Types] damage as well as [Physical] damage | [ManaLeech\|魔力偷取]的回復量會同時根據[Physical\|物理]傷害與其他[DamageTypes\|傷害類型]進行計算 |
| Lose {0}% of your maximum Mana when you [Block] | 當你[Block\|格擋]時，你損失 {0}% 最大魔力 |
| Gain {0}% of maximum Mana as Extra maximum [EnergyShield\|Energy Shield] while you have at least {1} Devotion | 當你至少有 {1} 奉獻時，獲得相當於最大魔力 {0}% 的額外最大[EnergyShield\|能量護盾] |
| Regenerate {0} Mana per second if all [Equipped] Items are Corrupted | 若[Equipped\|已裝備]的物品皆受到汙染，每秒回復 {0} 點魔力 |
| Regenerate {0}% of maximum Mana per second if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，每秒回復 {0}% 最大魔力 |
| Regenerate {0}% of maximum Mana per second if you've inflicted Exposure [Recently] | 若你[Recently\|近期]造成過曝曬，每秒回復 {0}% 最大魔力 |
| Regenerate {0}% of maximum Mana per second for each Summoned Totem | 每個召喚的圖騰每秒回復 {0}% 魔力 |
| {0}% increased Mana Regeneration Rate if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 {0}% 魔力回復率 |
| {0}% reduced Mana Regeneration Rate if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，減少 {0}% 魔力回復率 |
| [ContainsDelirium\|Delirium] Encounters in Area are {0}% more likely to spawn [Rarity\|Unique] Bosses | 區域內[ContainsDelirium\|譫妄]遭遇有 {0}% 更高可能性生成[Rarity\|傳奇]頭目 |
| [ContainsDelirium\|Delirium] Encounters in Area are {0}% less likely to spawn [Rarity\|Unique] Bosses | 區域內[ContainsDelirium\|譫妄]遭遇有 {0}% 更低可能性生成[Rarity\|傳奇]頭目 |
| [Delirious\|Delirium] in Area increases {0}% faster with distance from the mirror | 區域內的[Delirious\|譫妄]會隨著與鏡子的距離增加 {0}% 的外展速度 |
| [Delirious\|Delirium] in Area increases {0}% slower with distance from the mirror | 區域內的[Delirious\|譫妄]會隨著與鏡子的距離減少 {0}% 的外展速度 |
| [ContainsDelirium\|Delirious] Monsters Killed in Area provide {0}% increased Reward Progress | 區域內擊殺的[ContainsDelirium\|譫妄]怪物提供的獎勵進度增加 {0}% |
| [ContainsDelirium\|Delirium] Fog in Area dissipates {0}% faster | 區域內[ContainsDelirium\|譫妄]之霧消散加快 {0}% |
| [ContainsDelirium\|Delirium] Fog in Area dissipates {0}% slower | 區域內[ContainsDelirium\|譫妄]之霧消散減慢 {0}% |
| Delirium Fog in Area lasts {0} additional seconds before dissipating | 區域內譫妄之霧消散前額外持續 {0} 秒 |
| Amalgamations of Corruption always spawn with stronger varieties | 腐化融合體總會以較強的版本生成 |
| Amalgamations of Corruption become more difficult and rewarding each time [CoalescedCorruption\|Corruption Coalesces] | 每當[CoalescedCorruption\|腐化結合]時，腐化融合體就會變得更困難，獎勵也會越好 |
| [MapBoss\|Map Bosses] are Hunted by [AzmeriSpirit\|Azmeri Spirits] | [MapBoss\|地圖頭目]會遭到[AzmeriSpirit\|阿茲莫里魂靈]狩獵 |
| Areas which contain [ContainsBreach\|Breaches] have {0}% chance to contain an additional [ContainsBreach\|Breach] | 含有[ContainsBreach\|裂痕]的區域有 {0}% 機率含有 1 個額外的[ContainsBreach\|裂痕] |
| Areas which contain [ContainsBreach\|Breaches] contain an additional [ContainsBreach\|Breach] | 含有[ContainsBreach\|裂痕]的區域含有 1 個額外的[ContainsBreach\|裂痕] |
| Areas which contain [ContainsBreach\|Breaches] have {0}% chance to contain three additional [ContainsBreach\|Breaches] | 含有[ContainsBreach\|裂痕]的區域有 {0}% 機率含有 3 個額外的[ContainsBreach\|裂痕] |
| Areas which contain [ContainsBreach\|Breaches] contain three additional [ContainsBreach\|Breaches] | 含有[ContainsBreach\|裂痕]的區域含有 3 個額外的[ContainsBreach\|裂痕] |
| Breaches in Area spawn an additional Rare Monster | 區域內裂痕生成 1 個額外的稀有怪物 |
| Breaches in Area spawn {0} additional Rare Monsters | 區域內裂痕生成 {0} 個額外的稀有怪物 |
| [ContainsBreach\|Breaches] expand to at least {0} metre in radius | [ContainsBreach\|裂痕]擴展半徑至少為 {0} 公尺 |
| [ContainsBreach\|Breaches] remain open while there are alive Breach Monsters | 只要仍有存活的裂痕怪物，[ContainsBreach\|裂痕]就會保持開啟的狀態 |
| [ContainsBreach\|Breaches] expand to at least {0} metres in radius | [ContainsBreach\|裂痕]擴展半徑至少為 {0} 公尺 |
| [ContainsBreach\|Breaches] have {0}% reduced Monster density | [ContainsBreach\|裂痕]減少 {0}% 怪物密度 |
| {0}% increased Quantity of [ContainsBreach\|Breach] Splinters dropped by [ContainsBreach\|Breach] Monsters in Area | 區域內[ContainsBreach\|裂痕]怪物掉落的[ContainsBreach\|裂痕]斷片數量增加 {0}% |
| {0}% reduced Quantity of [ContainsBreach\|Breach] Splinters dropped by [ContainsBreach\|Breach] Monsters in Area | 區域內[ContainsBreach\|裂痕]怪物掉落的[ContainsBreach\|裂痕]斷片數量減少 {0}% |
| Breaches in Area spawn {0}% increased Magic Monsters | 增加 {0}%區域內裂痕生成的魔法怪物 |
| Breaches in Area spawn {0}% reduced Magic Monsters | 減少 {0}%區域內裂痕生成的魔法怪物 |
| Area contains [ImmuredFury\|The Immured Fury] | 區域內含有[ImmuredFury\|禁錮之怒] |
| [ContainsDelirium\|Delirium] Encounters in Area have {0}% chance to generate an additional Reward | 區域內[ContainsDelirium\|譫妄]事件有 {0}% 機率產生 1 個額外獎勵 |
| [ContainsDelirium\|Delirium Fog] in Area spawns {0}% increased [FracturingMirror\|Fracturing Mirrors] | 區域內[ContainsDelirium\|譫妄之霧]產生的[FracturingMirror\|破裂之鏡]增加 {0}% |
| [ContainsDelirium\|Delirium Fog] in Area spawns {0}% reduced [FracturingMirror\|Fracturing Mirrors] | 區域內[ContainsDelirium\|譫妄之霧]產生的[FracturingMirror\|破裂之鏡]減少 {0}% |
| [ContainsDelirium\|Delirium] Fog in your Maps never dissipates | 你地圖中的[ContainsDelirium\|譫妄]迷霧永不消散 |
| Players in Area are {0}% [Delirious] | 區域中玩家的[Delirious\|譫妄]為 {0}% |
| Area contains {0} additional Common Chest Marker | 區域內含有 {0} 個額外的普通箱子標記 |
| Area contains {0} additional Common Chest Markers | 區域內含有 {0} 個額外的普通箱子標記 |
| Area contains {0} additional Rare Chest Marker | 區域內含有 {0} 個額外的稀有箱子標記 |
| Area contains {0} additional Rare Chest Markers | 區域內含有 {0} 個額外的稀有箱子標記 |
| [ContainsExpedition\|Expedition] Monsters in your Maps spawn with half of their Life missing | 在你的地圖中，[ContainsExpedition\|探險]怪物生成時缺少一半的生命 |
| {0}% increased number of [Rarity\|Rare] [ContainsExpedition\|Expedition] Monsters in Area | 區域內[Rarity\|稀有][ContainsExpedition\|探險]怪物增加 {0}% |
| {0}% reduced number of [Rarity\|Rare] [ContainsExpedition\|Expedition] Monsters in Area | 區域內[Rarity\|稀有][ContainsExpedition\|探險]怪物減少 {0}% |
| {0}% increased Effect of Remnants in Area | 增加 {0}%區域內的遺物效果 |
| {0}% reduced Effect of Remnants in Area | 減少 {0}%區域內的遺物效果 |
| [Runic] Monsters in your Maps are Duplicated | 在你的地圖中，[Runic\|符文]怪物具有複生體 |
| Area contains {0} additional Uncommon Chest Marker | 區域內含有 {0} 個額外的罕見箱子標記 |
| Area contains {0} additional Uncommon Chest Markers | 區域內含有 {0} 個額外的罕見箱子標記 |
| Area contains an additional [Essence] | 區域含有 1 個額外[Essence\|精髓] |
| Area contains {0} additional [Essence\|Essences] | 區域含有 {0} 個額外[Essence\|精髓] |
| [MapBoss\|Map Boss] has {0}% chance to drop a Waystone of the current tier or higher | [MapBoss\|地圖頭目]有 {0}% 機率掉落一個同等或更高階級的換界石 |
| Slaying [Rarity\|Rare] Monsters in Area pauses the [ContainsDelirium\|Delirium] Mirror Timer for {0} second | 擊殺區域內[Rarity\|稀有]怪物會使[ContainsDelirium\|譫妄]之鏡的計時器暫停 {0} 秒 |
| Slaying [Rarity\|Rare] Monsters in Area pauses the [ContainsDelirium\|Delirium] Mirror Timer for {0} seconds | 擊殺區域內[Rarity\|稀有]怪物會使[ContainsDelirium\|譫妄]之鏡的計時器暫停 {0} 秒 |
| Area has {0}% increased chance to contain [Essence\|Essences] | 區域內含有[Essence\|精髓]的機率增加 {0}% |
| Area has {0}% reduced chance to contain [Essence\|Essences] | 區域內含有[Essence\|精髓]的機率減少 {0}% |
| Area has {0}% chance to contain an [Essence] | 區域有 {0}% 機率含有 1 個[Essence\|精髓] |
| Area contains {0} additional pack of Cleansed Monsters | 區域含有額外 {0} 群淨化怪物 |
| Area contains {0} additional packs of Cleansed Monsters | 區域含有額外 {0} 群淨化怪物 |
| Monsters are [MonsterExtraEvasion1\|Evasive] | 怪物為閃避 |
| Monsters are [MonsterExtraArmour1\|Armoured] | 怪物為裝甲 |
| [DamageTypes\|All Damage] from Monsters' [HitDamage\|Hits] [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | 怪物[HitDamage\|擊中]造成的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| Monsters have {0}% chance to inflict [Bleeding] on [HitDamage\|Hit] | 怪物有 {0}% 機率在[HitDamage\|擊中]時引起[Bleeding\|流血] |
| Monsters have {0}% chance to [Poison] on [HitDamage\|Hit] | 怪物有 {0}% 機率在擊中時引起中毒 |
| Monsters drop other items instead of [Equipment] | 怪物不再掉落[Equipment\|裝備]，改為掉落其他物品 |
| Monsters inflict {0}% increased [Flammability] [BuffMagnitude\|Magnitude] | 怪物造成的[Flammability\|易燃][BuffMagnitude\|幅度]增加 {0}% |
| Monsters gain {0}% of maximum Life as Extra maximum [EnergyShield\|Energy Shield] | 怪物獲得相當於最大生命 {0}% 的額外最大[EnergyShield\|能量護盾] |
| Non-Unique Monsters in this Area Regenerate {0}% of maximum Life per second | 此區域的非傳奇怪物每秒回復 {0}% 生命 |
| Players Regenerate {0}% of maximum Life per second per {1} Rampage Kills | 每 {1} 暴怒擊殺，玩家每秒回復 {0}% 生命 |
| Players cannot gain or lose experience | 玩家不會獲得或失去經驗值。 |
| Players cannot lose experience | 玩家不會失去經驗值 |
| Players cannot gain experience | 玩家不會獲得經驗值 |
| Players have {0}% more Movement Speed if they've been [HitDamage\|Hit] by an Enemy [Recently] | 若玩家[Recently\|近期]被一名敵人[HitDamage\|擊中]，則具有 {0}% 更多移動速度 |
| Players have {0}% less Movement Speed if they've been [HitDamage\|Hit] by an Enemy [Recently] | 若玩家[Recently\|近期]被一名敵人[HitDamage\|擊中]，則具有 {0}% 更少移動速度 |
| Players in area have [MountingGreed\|Mounting Greed] | 區域內的玩家具有[MountingGreed\|貪婪加劇] |
| [Waystone\|Waystones] have {0}% more effect of Prefix Modifiers | [Waystone\|換界石]的前綴效果增加 {0}% |
| [Waystone\|Waystones] have {0}% less effect of Prefix Modifiers | [Waystone\|換界石]的前綴效果減少 {0}% |
| Chest drops Against the Darkness | 箱子掉落力抗黑暗 |
| Chest drops Sandstorm Visage | 箱子掉落沙瀑面紗 |
| Chest drops Blessed Bonds | 箱子掉落祝福之絆 |
| Chest drops Sekhema's Resolve | 箱子掉落絲克瑪的決意 |
| Chest drops Temporalis | 箱子掉落時空之物 |
| Completing [IrradiatedNonAtlas\|Irradiated Maps] in Range removes [IrradiatedNonAtlas\|Irradiation] instead | 完成範圍內的[IrradiatedNonAtlas\|照耀地圖]時，改為移除其 [IrradiatedNonAtlas\|照耀]狀態 |
| Deferring Favours at [ContainsRitual\|Ritual Altars] in Area costs {0}% increased Tribute | 區域內[ContainsRitual\|祭祀神壇]推遲恩惠的貢禮消耗增加 {0}% |
| Deferring Favours at [ContainsRitual\|Ritual Altars] in Area costs {0}% reduced Tribute | 區域內[ContainsRitual\|祭祀神壇]推遲恩惠的貢禮消耗減少 {0}% |
| Favours Deferred at [ContainsRitual\|Ritual Altars] in Area reappear {0}% sooner | 區域內[ContainsRitual\|祭祀神壇]推遲的恩惠再次出現的速度加快 {0}% |
| Revived Monsters from [ContainsRitual\|Ritual Altars] in Area have {0}% increased chance to be [Rarity\|Magic] | 區域內[ContainsRitual\|祭祀神壇]將怪物復甦為[Rarity\|魔法]怪物的機率增加 {0}% |
| Revived Monsters from [ContainsRitual\|Ritual Altars] in Area have {0}% reduced chance to be [Rarity\|Magic] | 區域內[ContainsRitual\|祭祀神壇]將怪物復甦為[Rarity\|魔法]怪物的機率減少 {0}% |
| Favours at [ContainsRitual\|Ritual Altars] in Area costs {0}% increased Tribute | 區域內[ContainsRitual\|祭祀神壇]恩惠的貢禮消耗增加 {0}% |
| Favours at [ContainsRitual\|Ritual Altars] in Area costs {0}% reduced Tribute | 區域內[ContainsRitual\|祭祀神壇]恩惠的貢禮消耗減少 {0}% |
| Favours Rerolled at [ContainsRitual\|Ritual Altars] in Area have {0}% chance to cost no Tribute | 在區域內[ContainsRitual\|祭祀神壇]重骰恩惠時，不消耗貢禮的機率增加 {0}% |
| [ContainsRitual\|Ritual] Favours in Area have {0}% increased chance to be [Omen\|Omens] | 區域內[ContainsRitual\|祭祀]恩惠含有[Omen\|徵兆]的機率增加 {0}% |
| [ContainsRitual\|Ritual] Favours in Area have {0}% reduced chance to be [Omen\|Omens] | 區域內[ContainsRitual\|祭祀]恩惠含有[Omen\|徵兆]的機率減少 {0}% |
| Revived Monsters from [ContainsRitual\|Ritual Altars] in Area have {0}% increased chance to be [Rarity\|Rare] | 區域內[ContainsRitual\|祭祀神壇]將怪物復甦為[Rarity\|稀有]怪物的機率增加 {0}% |
| Revived Monsters from [ContainsRitual\|Ritual Altars] in Area have {0}% reduced chance to be [Rarity\|Rare] | 區域內[ContainsRitual\|祭祀神壇]將怪物復甦為[Rarity\|稀有]怪物的機率減少 {0}% |
| Rerolling Favours at [ContainsRitual\|Ritual Altars] in Area costs {0}% increased Tribute | 在區域內[ContainsRitual\|祭祀神壇]重骰恩惠的貢禮消耗增加 {0}% |
| Rerolling Favours at [ContainsRitual\|Ritual Altars] in Area costs {0}% reduced Tribute | 在區域內[ContainsRitual\|祭祀神壇]重骰恩惠的貢禮消耗減少 {0}% |
| Can Reroll Favours at [ContainsRitual\|Ritual Altars] in your Maps twice as many times | 在你地圖中[ContainsRitual\|祭祀神壇]的重骰恩賜之物次數變為雙倍 |
| Area has {0}% increased chance to contain [RogueExile\|Rogue Exiles] | 區域內含有[RogueExile\|盜賊流亡者]的機率增加 {0}% |
| Area has {0}% reduced chance to contain [RogueExile\|Rogue Exiles] | 區域內含有[RogueExile\|盜賊流亡者]的機率減少 {0}% |
| Area has {0}% chance to contain a Rogue Exile | 區域有 {0}% 機率含有 1 個盜賊流亡者 |
| Area has {0}% increased chance to contain [Shrine\|Shrines] | 區域內含有[Shrine\|神殿]的機率增加 {0}% |
| Area has {0}% reduced chance to contain [Shrine\|Shrines] | 區域內含有[Shrine\|神殿]的機率減少 {0}% |
| Area has {0}% chance to contain a [Shrine] | 區域有 {0}% 機率含有 1 個[Shrine\|神殿] |
| {0}% increased Duration of [Buff\|Buffs] granted by [Shrine\|Shrines] in your Maps | 在你的地圖裡，[Shrine\|神殿]所賦予之[Buff\|增益效果]的持續時間增加 {0}% |
| {0}% reduced Duration of [Buff\|Buffs] granted by [Shrine\|Shrines] in your Maps | 在你的地圖裡，[Shrine\|神殿]所賦予之[Buff\|增益效果]的持續時間減少 {0}% |
| {0}% increased [BuffEffect\|Effect] of [Buff\|Buffs] granted by [Shrine\|Shrines] in your Maps | 在你的地圖裡，[Shrine\|神殿]所賦予之[Buff\|增益效果]的[BuffEffect\|效果強度]增加 {0}% |
| {0}% reduced [BuffEffect\|Effect] of [Buff\|Buffs] granted by [Shrine\|Shrines] in your Maps | 在你的地圖裡，[Shrine\|神殿]所賦予之[Buff\|增益效果]的[BuffEffect\|效果強度]減少 {0}% |
| [Shrine\|Shrines] grant a random additional [Shrine] Effect | [Shrine\|神殿]給予 1 個額外隨機[Shrine\|神殿]效果 |
| Area has {0}% chance to contain a [Strongbox] | 區域有 {0}% 機率含有 1 個[Strongbox\|保險箱] |
| Area has {0}% increased chance to contain [Strongbox\|Strongboxes] | 區域內含有[Strongbox\|保險箱]的機率增加 {0}% |
| Area has {0}% reduced chance to contain [Strongbox\|Strongboxes] | 區域內含有[Strongbox\|保險箱]的機率減少 {0}% |
| [Strongbox\|Strongboxes] in Area are [Corrupted] | 區域中的[Strongbox\|保險箱]為[Corrupted\|已汙染] |
| [Strongbox\|Strongboxes] in Area are at least [Rarity\|Rare] | 區域中的[Strongbox\|保險箱]至少為[Rarity\|稀有] |
| [Waystone\|Waystones] have {0}% more effect of Suffix Modifiers | [Waystone\|換界石]的後綴效果增加 {0}% |
| [Waystone\|Waystones] have {0}% less effect of Suffix Modifiers | [Waystone\|換界石]的後綴效果減少 {0}% |
| Area contains [ObeliskCorruption\|Obelisks of Corruption] | 區域中含有[ObeliskCorruption\|腐化石碑] |
| Area has a {0}% chance to contain [ObeliskCorruption\|Obelisks of Corruption] | 區域中有 {0}% 機率含有[ObeliskCorruption\|腐化石碑] |
| Area contains [ObeliskCleansing\|Obelisks of Cleansing] | 區域中含有[ObeliskCleansing\|淨化石碑] |
| Area has a {0}% chance to contain [ObeliskCleansing\|Obelisks of Cleansing] | 區域中有 {0}% 機率含有[ObeliskCleansing\|淨化石碑] |
| Area has {0}% chance to contain an [AzmeriSpirit\|Azmeri Spirit] | 區域有 {0}% 機率含有 1 個[AzmeriSpirit\|阿茲莫里魂靈] |
| Area has {0}% increased chance to contain [AzmeriSpirit\|Azmeri Spirits] | 區域內含有[AzmeriSpirit\|阿茲莫里魂靈]的機率增加 {0}% |
| Area has {0}% reduced chance to contain [AzmeriSpirit\|Azmeri Spirits] | 區域內含有[AzmeriSpirit\|阿茲莫里魂靈]的機率減少 {0}% |
| [MapBoss\|Map Bosses] have {0} additional [MonsterModifiers\|Modifier] | [MapBoss\|地圖頭目]會擁有 {0} 個額外的[MonsterModifiers\|詞綴] |
| [MapBoss\|Map Bosses] have {0} additional [MonsterModifiers\|Modifiers] | [MapBoss\|地圖頭目]會擁有 {0} 個額外的[MonsterModifiers\|詞綴] |
| Areas with [MapBoss\|Map Bosses] contain an additional [AzmeriSpirit\|Azmeri Spirit] | 具有[MapBoss\|地圖頭目]的地區內含 1 個額外的[AzmeriSpirit\|阿茲莫里魂靈] |
| Areas with [MapBoss\|Map Bosses] contain {0} additional [AzmeriSpirit\|Azmeri Spirits] | 具有[MapBoss\|地圖頭目]的地區內含 {0} 個額外的[AzmeriSpirit\|阿茲莫里魂靈] |
| Gain {0}% of maximum Life as Extra maximum Mana | 獲得相當於最大生命 {0}% 的額外最大魔力 |
| Gain {0}% of maximum Life as Extra maximum [Spirit\|Spirit] | 獲得相當於最大生命 {0}% 的額外最大[Spirit\|精魂] |
| {0} to maximum number of Caltrops allowed | {0} 可投出的最大蒺藜數量 |
| Maximum Chance to [Evasion\|Evade] is {0}% | 最大[Evasion\|閃避]機率為 {0}% |
| {0} to maximum [ChaosInfusion\|Chaos Infusions] | {0} 最大[ChaosInfusion\|混沌灌注] |
| {0} to maximum [ElementalInfusion\|Cold Infusions] | {0} 最大[Infusion\|冰冷灌注] |
| {1} to Maximum [EnergyShield\|Energy Shield] per {0} [ItemDefences\|Item Evasion Rating] on Equipped Body Armour | 已裝備的身體護甲每擁有 {0} [ItemDefences\|物品閃避值]，{1} 最大[EnergyShield\|能量護盾] |
| {0} to maximum [ElementalInfusion\|Fire Infusions] | {0} 最大[Infusion\|火焰灌注] |
| {0} to maximum number of [ElementalInfusion\|Elemental Infusions] | {0} 最大[ElementalInfusion\|元素灌注]數量 |
| Gain {0}% of maximum Life as [Armour\|Armour] | 獲得相當於最大生命 {0}% 的[Armour\|護甲值] |
| [StatGain\|Gain] {0}% of maximum Life as Extra maximum [EnergyShield\|Energy Shield] | [StatGain\|獲得]相當於最大生命 {0}% 的額外最大[EnergyShield\|能量護盾] |
| {0} to maximum [ElementalInfusion\|Lightning Infusions] | {0} 最大[Infusion\|閃電灌注] |
| Gain {0}% of maximum Mana as Extra maximum [EnergyShield\|Energy Shield] while affected by Clarity | 受清晰影響時，獲得相當於最大魔力 {0}% 的額外最大[EnergyShield\|能量護盾] |
| {0}% more maximum [Physical] [Attack] damage with [Critical\|Critical Hits] | [Critical\|暴擊]具有 {0}% 更多最大[Physical\|物理][Attack\|攻擊]傷害 |
| {0}% less maximum [Physical] [Attack] damage with [Critical\|Critical Hits] | [Critical\|暴擊]具有 {0}% 更少最大[Physical\|物理][Attack\|攻擊]傷害 |
| Maximum [Physical\|Physical Damage] Reduction is {0}% | 最大[Physical\|物理傷害]減免為 {0}% |
| Maximum [Volatility] is {0} | 最大[Volatility\|易爆]為 {0} |
| {0}% increased [Melee] Damage if you've dealt a [Projectile] [Attack] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Projectile\|投射物][Attack\|攻擊][HitDamage\|擊中]，[Melee\|近戰]傷害增加 {0}% |
| {0}% reduced [Melee] Damage if you've dealt a [Projectile] [Attack] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Projectile\|投射物][Attack\|攻擊][HitDamage\|擊中]，[Melee\|近戰]傷害減少 {0}% |
| {0}% increased [Melee] Damage with [Spear\|Spears] while [Surrounded] | [Surrounded\|被包圍]時，[Spear\|長鋒][Melee\|近戰]傷害增加 {0}% |
| {0}% reduced [Melee] Damage with [Spear\|Spears] while [Surrounded] | [Surrounded\|被包圍]時，[Spear\|長鋒][Melee\|近戰]傷害減少 {0}% |
| {0}% increased [Melee] Damage for each second you've been affected by a Warcry Buff, up to a maximum of {1}% | 你受到戰吼增益效果影響時每過一秒，增加 {0}% [Melee\|近戰]傷害，最高 {1}% |
| {0} to [Melee] Strike Range if you've dealt a [Projectile] [Attack] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Projectile\|投射物][Attack\|攻擊][HitDamage\|擊中]，[Melee\|近戰]打擊距離增加 {0} |
| [Attack\|Attacks] with this Weapon deal {0} to {1} added Chaos Damage against | 此武器的[Attack\|攻擊]對至少受 5 種中毒影響的敵人 |
| Enemies affected by at least 5 Poisons | 造成 {0} 至 {1} 附加混沌傷害 |
| {0}% more minimum [Physical] [Attack] damage with [Critical\|Critical Hits] | [Critical\|暴擊]具有 {0}% 更多最小[Physical\|物理][Attack\|攻擊]傷害 |
| {0}% less minimum [Physical] [Attack] damage with [Critical\|Critical Hits] | [Critical\|暴擊]具有 {0}% 更少最小[Physical\|物理][Attack\|攻擊]傷害 |
| Minions from this skill have 1% increased [Accuracy\|Accuracy Rating] | 此技能召喚的召喚物每擁有 {0} 點你的敏捷 |
| per {0} of your [Dexterity] | 增加 1% [Attack\|攻擊]速度 |
| [Minion\|Minions] from this skill have 1% increased Damage | 此技能召喚的召喚物每擁有 {0} 點你的力量 |
| per {0} of your [Strength] | 就增加 1% 傷害 |
| [Minion\|Minions] have {0}% increased size | [Minion\|召喚物]的角色體型增加 {0}% |
| [Minion\|Minions] have {0}% reduced size | [Minion\|召喚物]的角色體型減少 {0}% |
| [Minion\|Minions] deal {0}% increased Damage if you've [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]造成過擊中，召喚物造成的傷害增加 {0}% |
| [Minion\|Minions] deal {0}% reduced Damage if you've [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]造成過擊中，召喚物造成的傷害減少 {0}% |
| Demonic Minions lose {0}% of maximum Life per Second per Fury Charge | 每擁有一個憤恨充能，惡魔召喚物每秒失去 {0}% 生命 |
| Minions Regenerate {0}% of maximum Life per Second if they have Blocked recently | 若召喚物近期有格擋，每秒回復 {0}% 生命 |
| [Minion\|Minions] gain {0}% of their maximum Life as Extra maximum [EnergyShield\|Energy Shield] | [Minion\|召喚物]獲得相當於其最大生命 {0}% 的額外最大[EnergyShield\|能量護盾] |
| [Minion\|Minions] gain {0}% of their [Physical] Damage as Extra [Lightning] Damage | [Minion\|召喚物]獲得相當於其[Physical\|物理]傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| Minions take {0}% of [Physical\|Physical] Damage as [Lightning\|Lightning] Damage | 召喚物受到的 {0}% [Physical\|物理]傷害會承受為[Lightning\|閃電]傷害 |
| Minions Recover {0}% of maximum Life on Minion Death | 召喚物死亡時，召喚物恢復 {0}% 生命 |
| [Minion\|Minions] [Reviving\|Revive] {0}% faster if all your [Minion\|Minions] are [Companion\|Companions] | 若你所有的[Minion\|召喚物]皆為[Companion\|盟友]，則[Minion\|召喚物][Reviving\|復活]速度加快 {0}% |
| [Minion\|Minions] [Reviving\|Revive] {0}% slower if all your [Minion\|Minions] are [Companion\|Companions] | 若你所有的[Minion\|召喚物]皆為[Companion\|盟友]，則[Minion\|召喚物][Reviving\|復活]速度減慢 {0}% |
| [Minion\|Minions] have [UnholyMight\|Unholy Might] | [Minion\|召喚物]具有[UnholyMight\|不潔之力] |
| Minions Recover {0}% of maximum Life on Killing a Poisoned Enemy | 擊殺中毒敵人時，召喚物恢復 {0}% 生命 |
| Minions Recover {0}% of maximum Life when you Focus | 當你專注時，召喚物恢復 {0}% 它的的生命 |
| Minions take Chaos Damage equal to {0}% of their maximum Life over one second when Created | 當召喚物被製造時，在 1 秒內承受等同他們生命 {0}% 的混沌傷害 |
| Modifiers to [Resistances\|Fire Resistance] also grant [Resistances\|Cold and Lightning Resistance] at {0}% of their value | [Resistances\|火焰抗性]詞綴也會依其數值 {0}% 的效果賦予[Resistances\|冰冷和閃電抗性] |
| Modifiers to [MaximumResistances\|Maximum Fire Resistance] also grant [MaximumResistances\|Maximum Cold and Lightning Resistance] | [MaximumResistances\|最大火焰抗性]詞綴也會賦予[MaximumResistances\|最大冰冷和閃電抗性] |
| {0}% increased Movement Speed while an enemy with an [RevealWeakness\|Open Weakness] is in your [Presence] | 若你的[Presence\|存在範圍]內有一個帶有[RevealWeakness\|開放弱點]的敵人，移動速度增加 {0}% |
| {0}% reduced Movement Speed while an enemy with an [RevealWeakness\|Open Weakness] is in your [Presence] | 若你的[Presence\|存在範圍]內有一個帶有[RevealWeakness\|開放弱點]的敵人，移動速度減少 {0}% |
| {0}% increased Movement Speed Penalty from using Skills while moving | 在移動時使用技能會增加 {0}% 移動速度懲罰 |
| {0}% reduced Movement Speed Penalty from using Skills while moving | 在移動時使用技能會減少 {0}% 移動速度懲罰 |
| Nearby [Ally\|Allies] have [Onslaught] | 附近的[Ally\|友方]具有[Onslaught\|猛攻] |
| Nearby enemies are [Chill\|Chilled] and [Shock\|Shocked] while you are near a [Corpse] | 當你靠近[Corpse\|屍體]時，附近的敵人會受到[Chill\|冰緩]和[Shock\|感電] |
| For each nearby corpse, you and nearby Allies Regenerate {0}% of maximum [EnergyShield\|Energy Shield] per second, up to {1}% per second | 附近每有一具屍體，你和你附近的友方每秒回復 {0}% 最大[EnergyShield\|能量護盾]，最高每秒 {1}% |
| No inherent Mana Regeneration | 無固有魔力回復 |
| No Inherent loss of [Rage] | [Rage\|盛怒]不會固定流失 |
| Cannot Regenerate Mana if you haven't dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]未造成[Critical\|暴擊]，無法回復魔力 |
| Non-[Channelling] [Attack\|Attacks] have Added [Lightning] Damage equal to {0}% of maximum Mana | 非[Channelling\|引導][Attack\|攻擊]具有相當於 {0}% 最大魔力的附加[Lightning\|閃電]傷害 |
| [Channelling\|Non-Channelling] [Spell\|Spells] consume a [Charges\|Power Charge] if able to deal {0}% more Damage | 如果可以，[Channelling\|非引導][Spell\|法術]會消耗一顆[Charges\|暴擊球]以造成 {0}% 更多傷害 |
| [Channelling\|Non-Channelling] [Spell\|Spells] consume a [Charges\|Power Charge] if able to deal {0}% less Damage | 如果可以，[Channelling\|非引導][Spell\|法術]會消耗一顆[Charges\|暴擊球]以造成 {0}% 更少傷害 |
| [Channelling\|Non-Channelling] [Spell\|Spells] cost an additional {0}% of maximum [EnergyShield\|Energy Shield] | [Channelling\|非引導][Spell\|法術]消耗額外 {0}% 最大[EnergyShield\|能量護盾] |
| [Channelling\|Non-Channelling] [Spell\|Spells] deal {0}% more Damage | [Channelling\|非引導][Spell\|法術]造成 {0}% 更多傷害 |
| [Channelling\|Non-Channelling] [Spell\|Spells] deal {0}% less Damage | [Channelling\|非引導][Spell\|法術]造成 {0}% 更少傷害 |
| Non-[Channelling] Spells have {0}% chance to cost Double Mana and [Critical\|Critically Hit] | 非[Channelling\|引導]法術有 {0}% 機率消耗兩倍魔力並[Critical\|暴擊] |
| Non-[Channelling] Spells cost Double Mana and [Critical\|Critically Hit] | 非[Channelling\|引導]法術會消耗兩倍魔力並[Critical\|暴擊] |
| Non-Damaging Ailments other than [Freeze] you inflict are reflected back to you | 除了[Freeze\|冰凍]以外，你所造成的其他非傷害性異常狀態會反射回你身上 |
| [Gain] {0}% of damage as [Fire] damage per {1}% [ChanceToBlock\|Chance to Block] | 每擁有 {1}% [ChanceToBlock\|格擋率]，[Gain\|獲得]相當於 {0}% 傷害的[Fire\|火焰]傷害 |
| [Gain] {0}% of [ElementalDamage\|Elemental Damage] as Extra [Cold] Damage | [Gain\|獲得]相當於 {0}% [ElementalDamage\|元素傷害]的額外[Cold\|冰冷]傷害 |
| [Gain] {0}% of [ElementalDamage\|Elemental Damage] as Extra [Fire] Damage | [Gain\|獲得]相當於 {0}% [ElementalDamage\|元素傷害]的額外[Fire\|火焰]傷害 |
| [Gain] {0}% of [ElementalDamage\|Elemental Damage] as Extra [Lightning] Damage | [Gain\|獲得]相當於 {0}% [ElementalDamage\|元素傷害]的額外[Lightning\|閃電]傷害 |
| {0}% of [Fire] damage [Conversion\|Converted] to [Lightning] damage | 將 {0}% 的[Fire\|火焰]傷害[Conversion\|轉換]為[Lightning\|閃電]傷害 |
| [Gain] {0}% of [Cold] damage as Extra [Fire] damage per {1}% [Chill] [BuffMagnitude\|Magnitude] on enemy | 敵人身上每有 {1}% [Chill\|冰緩][BuffMagnitude\|幅度]，便[Gain\|獲得]相當於 {0}% [Cold\|冰冷]傷害的額外[Fire\|火焰]傷害 |
| {0} to maximum number of Summoned Golems if you have {1} Primordial Items Socketed or [Equipped] | 若你鑲嵌或[Equipped\|已裝備] {1} 個原始物品，召喚魔像的最大數量增加 {0} 個 |
| [Limit] {0} Poison Cloud | 劇毒雲霧[Limit\|上限]為 {0} 個 |
| [Limit] {0} Poison Clouds | 劇毒雲霧[Limit\|上限]為 {0} 個 |
| [Limit] {0} Plant | [Limit\|限制] {0} 個植物 |
| [Limit] {0} Plants | [Limit\|限制] {0} 個植物 |
| {1} to maximum number of Raised Zombies per {0} [Strength] | 每 {0} 點[Strength\|力量] {1} 最大再生腐屍數量 |
| {0}% to Off Hand [CriticalDamageBonus\|Critical Damage Bonus] per | 每個影響你的殺戮之眼珠寶 {0}% 副手 |
| When you place a Banner, you and nearby Allies Recover {0}% of maximum Life for | 當你放置鬥旗時，鬥旗的每層疊層 |
| [Attack\|Attacks] with [One-Handed] [MartialWeapon\|Weapons] have {0}% increased Chance to inflict [Ailments\|Ailments] | 以[One-Handed\|單手][MartialWeapon\|武器]施展的[Attack\|攻擊]增加 {0}% 造成[Ailments\|異常狀態]的機率 |
| [Attack\|Attacks] with [One-Handed] [MartialWeapon\|Weapons] have {0}% reduced Chance to inflict [Ailments\|Ailments] | 以[One-Handed\|單手][MartialWeapon\|武器]施展的[Attack\|攻擊]減少 {0}% 造成[Ailments\|異常狀態]的機率 |
| {0}% increased [ParriedDebuff\|Parried Debuff] [BuffMagnitude\|Magnitude] | [ParriedDebuff\|受招架減益效果]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [ParriedDebuff\|Parried Debuff] [BuffMagnitude\|Magnitude] | [ParriedDebuff\|受招架減益效果][BuffMagnitude\|幅度]減少 {0}% |
| [ParriedDebuff\|Parried] enemies take more [Spell] Damage instead of more [Attack] Damage | [ParriedDebuff\|受招架]敵人承受更多[Spell\|法術]傷害，而非更多[Attack\|攻擊]傷害 |
| {0}% increased [Attack] Speed if you've successfully [Parry\|Parried] [Recently] | 如果你[Recently\|近期]成功[Parry\|招架]，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed if you've successfully [Parry\|Parried] [Recently] | 如果你[Recently\|近期]成功[Parry\|招架]，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Projectile] [Parry] Range | [Projectile\|投射物][Parry\|招架]範圍增加 {0}% |
| {0}% reduced [Projectile] [Parry] Range | [Projectile\|投射物][Parry\|招架]範圍減少 {0}% |
| Cannot be [Critical\|Critically Hit] while [Parry\|Parrying] | [Parry\|格擋]時無法被[Critical\|暴擊] |
| {0}% increased [Parry] Damage | 增加 {0}% [Parry\|招架]傷害 |
| {0}% reduced [Parry] Damage | 減少 {0}% [Parry\|招架]傷害 |
| {0}% chance for [Parry] to also deal your [Thorns] Damage to Enemies it [HitDamage\|Hits] | [Parry\|招架]有 {0}% 機率對其[HitDamage\|擊中]的敵人造成[Thorns\|荊棘]傷害 |
| {0}% increased [Evasion\|Evasion Rating] while [Parry\|Parrying] | [Parry\|招架]期間增加 {0}% [Evasion\|閃避值] |
| {0}% reduced [Evasion\|Evasion Rating] while [Parry\|Parrying] | [Parry\|招架]期間減少 {0}% [Evasion\|閃避值] |
| Your [HeavyStunPlayer\|Heavy Stun] buildup empties {0}% faster if you've successfully [Parry\|Parried] [Recently] | 如果你[Recently\|近期]成功[Parry\|招架]，你的[HeavyStunPlayer\|沉重暈眩]累積消退速度加快 {0}% |
| Your [HeavyStunPlayer\|Heavy Stun] buildup empties {0}% slower if you've successfully [Parry\|Parried] [Recently] | 如果你[Recently\|近期]成功[Parry\|招架]，你的[HeavyStunPlayer\|沉重暈眩]累積消退速度減慢 {0}% |
| [Parry] has {0}% increased [Stun] Buildup | [Parry\|招架]的[Stun\|暈眩]累積增加 {0}% |
| [Parry] has {0}% reduced [Stun] Buildup | [Parry\|招架]的[Stun\|暈眩]累積減少 {0}% |
| {0}% increased Movement Speed if you've successfully [Parry\|Parried] [Recently] | 如果你[Recently\|近期]成功[Parry\|招架]，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you've successfully [Parry\|Parried] [Recently] | 如果你[Recently\|近期]成功[Parry\|招架]，移動速度減少 {0}% |
| {0}% increased [ParriedDebuff\|Parried Debuff] Duration | [ParriedDebuff\|受招架減益效果]持續時間增加 {0}% |
| {0}% reduced [ParriedDebuff\|Parried Debuff] Duration | [ParriedDebuff\|受招架減益效果]持續時間減少 {0}% |
| {0}% increased [StunThreshold\|Stun Threshold] while [Parry\|Parrying] | [Parry\|招架]期間增加 {0}% [StunThreshold\|暈眩門檻] |
| {0}% reduced [StunThreshold\|Stun Threshold] while [Parry\|Parrying] | [Parry\|招架]期間減少 {0}% [StunThreshold\|暈眩門檻] |
| Successfully [Parry\|Parrying] a [Melee] [HitDamage\|Hit] grants {0}% increased Damage to your next Ranged [Attack] | 成功[Parry\|招架]一次[Melee\|近戰][HitDamage\|擊中]後，你的下一次遠程[Attack\|攻擊]傷害增加 {0}% |
| Successfully [Parry\|Parrying] a [Melee] [HitDamage\|Hit] grants {0}% reduced Damage to your next Ranged [Attack] | 成功[Parry\|招架]一次[Melee\|近戰][HitDamage\|擊中]後，你的下一次遠程[Attack\|攻擊]傷害減少 {0}% |
| Successfully [Parry\|Parrying] a [Projectile] [HitDamage\|Hit] grants {0}% increased Damage to your next [Melee] [Attack] | 成功[Parry\|招架]一次[Projectile\|投射物][HitDamage\|擊中]後，你的下一次[Melee\|近戰][Attack\|攻擊]傷害增加 {0}% |
| Successfully [Parry\|Parrying] a [Projectile] [HitDamage\|Hit] grants {0}% reduced Damage to your next [Melee] [Attack] | 成功[Parry\|招架]一次[Projectile\|投射物][HitDamage\|擊中]後，你的下一次[Melee\|近戰][Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Physical] damage taken from [HitDamage\|Hits] | 承受的[HitDamage\|擊中][Physical\|物理]傷害增加 {0}% |
| {0}% reduced [Physical] damage taken from [HitDamage\|Hits] | 承受的[HitDamage\|擊中][Physical\|物理]傷害減少 {0}% |
| {0}% of [Physical\|Physical] Damage taken as [Lightning\|Lightning] Damage | {0}% 的[Physical\|物理]傷害承受為[Lightning\|閃電]傷害 |
| [Pinned\|Pin] Enemies which are [PrimedPin\|Primed for Pinning] | 將[PrimedPin\|可釘身]的敵人[Pinned\|釘身] |
| [Pinned] enemies cannot perform actions | 被[Pinned\|釘身]的敵人無法行動 |
| {0}% more [Charm] Charges gained | 獲得 {0}% 更多[Charm\|護符]充能 |
| {0}% less [Charm] Charges gained | 獲得 {0}% 更少[Charm\|護符]充能 |
| {0}% chance to create Profane Ground on Critical | 若你的智慧為最高的能力值， |
| Strike if [Intelligence] is your highest [Attributes\|Attribute] | 暴擊時有 {0}% 機率創造褻瀆地面 |
| [Infusion] grants {0}% of [Projectile] Damage [Gain\|Gained as Extra] of the matching [ElementalDamage\|Elemental Damage Type] when [Consume\|Consumed] | [Infusion\|灌注]被[Consume\|消耗]時，[Gain\|獲得相當於] {0}% [Projectile\|投射物]傷害的相應[ElementalDamage\|元素傷害類型]的額外傷害 |
| [Projectile\|Projectiles] deal {0}% increased Damage against [HeavyStun\|Heavy Stunned] Enemies | [Projectile\|投射物]對[HeavyStun\|沉重暈眩]敵人造成的傷害增加 {0}% |
| [Projectile\|Projectiles] deal {0}% reduced Damage against [HeavyStun\|Heavy Stunned] Enemies | [Projectile\|投射物]對[HeavyStun\|沉重暈眩]敵人造成的傷害減少 {0}% |
| {0}% increased [Projectile] Damage if you've dealt a [Melee] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Melee\|近戰][HitDamage\|擊中]，則[Projectile\|投射物]傷害增加 {0}% |
| {0}% reduced [Projectile] Damage if you've dealt a [Melee] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Melee\|近戰][HitDamage\|擊中]，則[Projectile\|投射物]傷害減少 {0}% |
| {0}% increased Projectile Damage with [Spear\|Spears] while there are no Enemies within {1}m | {1} 公尺範圍內無敵人時，[Spear\|長鋒]的投射物傷害增加 {0}% |
| {0}% reduced Projectile Damage with [Spear\|Spears] while there are no Enemies within {1}m | {1} 公尺範圍內無敵人時，[Spear\|長鋒]的投射物傷害減少 {0}% |
| [Projectile\|Projectiles] have {0}% chance to [Fork] if you've dealt a [Melee] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Melee\|近戰][HitDamage\|擊中]，則[Projectile\|投射物]有 {0}% 機率[Fork\|分岔] |
| [Projectile\|Projectiles] [Fork] if you've dealt a [Melee] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Melee\|近戰][HitDamage\|擊中]，則[Projectile\|投射物]會[Fork\|分岔] |
| [Rage] grants [Spell] damage instead of [Attack] damage | [Rage\|盛怒]改為賦予[Spell\|法術]傷害，而非[Attack\|攻擊]傷害 |
| Limit {0} Spearhead stuck in each Target | 每個目標最多只會卡著 {0} 個利鋒 |
| Limit {0} Spearheads stuck in each Target | 每個目標最多只會卡著 {0} 個利鋒 |
| [Attack\|Attacks] using your Weapons have Added [Physical] Damage equal | 使用你的武器[Attack\|攻擊]會附加相當於 |
| to {0}% of the [Accuracy] Rating on the Weapon | 武器 {0}% [Accuracy\|命中]值的[Physical\|物理]傷害 |
| [Recoup] {0}% of damage taken by your [Totem\|Totems] as Life | 將你的[Totem\|圖騰]承受的 {0}% 傷害[Recoup\|補償]為生命 |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] over {1} second when you take Physical Damage from an Enemy Hit | 當你從敵人的擊中承受物理傷害時，在 {1} 秒內恢復 {0}% 最大[EnergyShield\|能量護盾] |
| Recover {0}% of maximum Life when you [HeavyStun\|Heavy Stun] a [Rarity\|Rare or Unique] Enemy | 當你[HeavyStun\|沉重暈眩]一個[Rarity\|稀有或傳奇]敵人時，恢復 {0}% 生命 |
| Recover {0}% of maximum Life for each [Charges\|Endurance Charge] consumed | 每消耗一顆[Charges\|耐力球]，恢復 {0}% 生命 |
| Recover {0}% of maximum Life when you create an [Offering] | 當你創造[Offering\|奉獻]時，恢復 {0}% 最大生命 |
| Recover {0}% of maximum Mana when you [Invoke] a [Spell] | [Invoke\|祈願]一個[Spell\|法術]時，回復 {0}% 魔力 |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] when you Kill a [Curse\|Cursed] Enemy | 當你擊殺一名[Curse\|受詛咒]的敵人時，恢復 {0}% 最大[EnergyShield\|能量護盾] |
| Recover {0}% of maximum Life when you Kill a [Curse\|Cursed] Enemy | 當你擊殺一名[Curse\|受詛咒]的敵人時，恢復 {0}% 最大生命 |
| Recover {0}% of maximum Life when you Suppress Spell Damage | 當你壓抑法術傷害時，恢復 {0}% 生命 |
| [LifeLoss\|Lose] {0}% of maximum Life when you Suppress Spell Damage | 當你壓抑法術傷害時，失去 {0}% 生命 |
| Recover {0}% of maximum Life when you [Curse] a Non-Cursed Enemy | 當你[Curse\|詛咒]一名未受詛咒的敵人時，恢復 {0}% 最大生命 |
| Recover {0}% of maximum Mana when you [Curse] a Non-Cursed Enemy | 當你[Curse\|詛咒]一名未受詛咒的敵人時，恢復 {0}% 最大魔力 |
| {0}% chance to Recover {1}% of maximum Mana when you use a Skill while affected by Clarity | 被清晰影響下使用技能時，有 {0}% 機率恢復 {1}% 最大魔力 |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] per Steel Shard Consumed | 每消耗一個鋼鐵碎片，恢復 {0}% 最大[EnergyShield\|能量護盾] |
| Recover {0}% of maximum [EnergyShield\|Energy Shield] when you Block Spell Damage while wielding a Staff | 當你持長杖格擋法術傷害時，恢復 {0}% 能量護盾 |
| Recover {0}% of maximum Life when you gain Adrenaline | 當你獲得腎上腺素時，恢復 {0}% 生命 |
| Recover {0}% of maximum Life when you Block [Attack] Damage while wielding a Staff | 使用長杖時，格擋[Attack\|攻擊]傷害時恢復 {0}% 最大生命 |
| Recover {0}% of maximum Life when you Ignite a non-Ignited Enemy | 當你點燃未被點燃的敵人時，恢復 {0}% 生命 |
| Recover {0}% of maximum Life when you use a Life [Flask\|Flask] while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，當你使用生命[Flask\|藥劑]時恢復 {0}% 最大生命 |
| Recover {0}% of maximum Mana when a Brand expires while Attached | 當烙印附著時失效，恢復 {0}% 魔力 |
| Recover {0}% of maximum Life on Killing a Chilled Enemy | 擊殺被冰緩的敵人時恢復 {0}% 生命 |
| Recover {0}% of maximum Life when you Kill an Enemy while you have Rage | 你有盛怒時擊殺敵人，恢復 {0}% 生命 |
| Recover {0}% of maximum Life on Killing a [Poison\|Poisoned] Enemy | 擊殺一個[Poison\|中毒]的敵人時，恢復 {0}% 最大生命 |
| Recover {0}% of maximum Mana when a [Charm\|Charm] is used | 使用[Charm\|護符]時恢復 {0}% 魔力 |
| Recover {0}% of maximum Mana when you Freeze an Enemy | 當你冰凍敵人時，恢復 {0}% 魔力 |
| Recover {0}% of maximum Mana over {1} second when you use a Guard Skill | 當你使用守衛技能，在 {1} 秒內恢復 {0}% 魔力 |
| Recover {0}% of maximum Life when you use a Skill | 當你使用技能時，恢復 {0}% 生命 |
| Recover {0}% of maximum Life per Poison affecting Enemies you Kill | 每個你擊殺的中毒敵人，恢復 {0}% 生命 |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] over {1} second when Stunned | 被暈眩時在 {1} 秒內回復 {0}% 最大[EnergyShield\|能量護盾] |
| Regenerate {0}% maximum Life over one second when hit while affected by Vitality | 被活力影響時，被擊中時 1 秒內回復 {0}% 生命 |
| Regenerate {0}% of maximum Life over {1} second when [Stun\|Stunned] | 被[Stun\|暈眩]時在 {1} 秒內回復 {0}% 最大生命 |
| Regenerate Mana equal to {0}% of maximum Life per second | 每秒回復相當於 {0}% 最大生命的魔力 |
| Regenerate {0}% maximum Life over one second when Hit while Sane | 理智時被擊中在 1 秒內回復 {0}% 生命 |
| Regenerate {0}% of maximum [EnergyShield\|Energy Shield] over {1} seconds when you Consume a corpse | 當你消耗一具屍體時，在 {1} 秒內回復 {0}% 最大[EnergyShield\|能量護盾] |
| Regenerate {0}% of maximum Mana over {1} seconds when you Consume a corpse | 當你消耗屍體時，{1} 秒內回復 {0}% 魔力 |
| Life that would be lost by taking Damage is instead [Reservation\|Reserved] | 將承受傷害損失的生命改為[Reservation\|保留]， |
| Recover {0}% of maximum Mana and [EnergyShield\|Energy Shield] when you Focus | 當你專注時恢復 {0}% 最大魔力和[EnergyShield\|能量護盾] |
| Enemy for {0} seconds, dealing {1}% of the Killed Enemy's maximum Life as Fire Damage per second | 持續 {0} 秒，每秒造成被擊殺敵人生命 {1}% 的火焰傷害 |
| Take {0} [Chaos] damage per second per [Charges\|Endurance Charge] | 每擁有一個[Charges\|耐力球]，每秒受到 {0} [Chaos\|混沌]傷害 |
| [ArmourBreak\|Fully Armour Broken] enemies you kill with [HitDamage\|Hits] [Shatter] | 你以[HitDamage\|擊中]所擊殺的[ArmourBreak\|完全破甲]敵人會[Shatter\|粉碎] |
| While this Gem is Socketed you can view [MonsterCategory\|Monster Categories] on Enemies | 鑲嵌此寶石期間，你可檢視敵人的[MonsterCategory\|怪物類別] |
| {0}% increased [DetonationTime\|Detonation Time] | [DetonationTime\|引爆時間]增加 {0}% |
| {0}% reduced [DetonationTime\|Detonation Time] | [DetonationTime\|引爆時間]減少 {0}% |
| {0}% increased [SkillSpeed\|Skill Speed] while an enemy with an [RevealWeakness\|Open Weakness] is in your [Presence] | 若你的[Presence\|存在範圍]內有一個帶有[RevealWeakness\|開放弱點]的敵人，[SkillSpeed\|技能速度]增加 {0}% |
| {0}% reduced [SkillSpeed\|Skill Speed] while an enemy with an [RevealWeakness\|Open Weakness] is in your [Presence] | 若你的[Presence\|存在範圍]內有一個帶有[RevealWeakness\|開放弱點]的敵人，[SkillSpeed\|技能速度]減少 {0}% |
| Skills gain {0}% increased Skill Speed per socketed green [SupportGem\|Support Gem] | 每插入 1 顆綠色的[SupportGem\|輔助寶石]，技能速度增加 {0}% |
| Skills gain {0}% reduced Skill Speed per socketed green [SupportGem\|Support Gem] | 每插入 1 顆綠色的[SupportGem\|輔助寶石]，技能速度減少 {0}% |
| Take {0}% of Mana Costs you pay for Skills as [Physical] [TakeManaCostAsDamage\|Damage] | 你承受相當於 {0}% 技能魔力消耗的[Physical\|物理][TakeManaCostAsDamage\|傷害] |
| Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of maximum Life | 雷鳴重擊和充能打擊的擊殺之擊消耗屍體恢復 {0}% 生命 |
| Ground spear pulses every {0} second, up to {1} times | 地面長矛每 {0} 秒釋放一道脈衝，最多 {1} 次 |
| Ground spear pulses every {0} seconds, up to {1} times | 地面長矛每 {0} 秒釋放一道脈衝，最多 {1} 次 |
| [Spear] [Projectile] [Attack\|Attacks] Consume a [Charges\|Frenzy Charge] to fire an additional [Projectile\|Projectile] | [Spear\|長鋒][Projectile\|投射物][Attack\|攻擊]會消耗 1 顆[Charges\|狂怒球]來額外發射 1 個[Projectile\|投射物] |
| [Spear] [Projectile] [Attack\|Attacks] Consume a [Charges\|Frenzy Charge] to fire {0} additional [Projectile\|Projectiles] | [Spear\|長鋒][Projectile\|投射物][Attack\|攻擊]會消耗 1 顆[Charges\|狂怒球]來額外發射 {0} 個[Projectile\|投射物] |
| Non-[Channelling] [Spell\|Spells] have {0}% increased [Critical\|Critical Hit Chance] per {1} maximum Life | 每 {1} 最大生命，增加 {0}% 非[Channelling\|引導][Spell\|法術]的[Critical\|暴擊率] |
| Non-[Channelling] [Spell\|Spells] have {0}% reduced [Critical\|Critical Hit Chance] per {1} maximum Life | 每 {1} 最大生命，減少 {0}% 非[Channelling\|引導][Spell\|法術]的[Critical\|暴擊率] |
| Non-[Channelling] [Spell\|Spells] deal {0}% increased Damage per {1} maximum Life | 每 {1} 最大生命，增加 {0}% 非[Channelling\|引導][Spell\|法術]的傷害 |
| Non-[Channelling] [Spell\|Spells] deal {0}% reduced Damage per {1} maximum Life | 每 {1} 最大生命，減少 {0}% 非[Channelling\|引導][Spell\|法術]的傷害 |
| {0}% increased [Spell] Damage per {1} Maximum Life | 每 {1} 最大生命增加 {0}% [Spell\|法術]傷害 |
| {0}% reduced [Spell] Damage per {1} Maximum Life | 每 {1} 最大生命減少 {0}% [Spell\|法術]傷害 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Impale]s inflicted with Spells | 法術所造成之[Impale\|穿刺]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Impale]s inflicted with Spells | 法術所造成之[Impale\|穿刺]的[BuffMagnitude\|幅度]減少 {0}% |
| [Spell\|Spells] fire {0} additional [Projectile\|Projectiles] | [Spell\|法術]發射 {0} 個額外[Projectile\|投射物] |
| [Spell\|Spells] fire [Projectile\|Projectiles] in a circle | [Spell\|法術]的[Projectile\|投射物]以環狀射出 |
| [Spell\|Spells] have a {0}% chance to inflict [Withered] for {1} seconds on [HitDamage\|Hit] | [Spell\|法術]有 {0}% 機率在[HitDamage\|擊中]時造成持續 {1} 秒的[Withered\|凋零] |
| [Spell\|Spells] inflict [Withered] for {0} seconds on [HitDamage\|Hit] | [Spell\|法術]在[HitDamage\|擊中]時造成持續 {0} 秒的[Withered\|凋零] |
| {0}% chance to [Impale] on [Spell] [HitDamage\|Hit] | [Spell\|法術][HitDamage\|擊中]時有 {0}% 機率造成[Impale\|穿刺] |
| [Impale] on [Spell] [HitDamage\|Hit] | [Spell\|法術][HitDamage\|擊中]會造成[Impale\|穿刺] |
| Spending [EnergyShield\|Energy Shield] does not interrupt [ESRecharge\|Recharge] | 消耗[EnergyShield\|能量護盾]不會中斷[ESRecharge\|充能] |
| {0}% more [BuffMagnitude\|Magnitude] of [Shock] you inflict | 你所造成之[Shock\|感電]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Shock] you inflict | 你所造成之[Shock\|感電]具有 {0}% 更少[BuffMagnitude\|幅度] |
| {0} to Level of all Skills with a [Strength] requirement | 所有具有[Strength\|力量]要求的技能等級 {0} |
| Gain additional [StunThreshold\|Stun Threshold] equal to {0}% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] {0}% 的額外[StunThreshold\|暈眩門檻] |
| Supported Skills have {0}% more [DetonationTime\|Detonation Time] | 被輔助的技能具有 {0}% 更多[DetonationTime\|引爆時間] |
| Supported Skills have {0}% less [DetonationTime\|Detonation Time] | 被輔助的技能具有 {0}% 更少[DetonationTime\|引爆時間] |
| You can use each type of [SupportGem\|Support Gem] an additional time in different Skills | 對於不同技能，每一種[SupportGem\|輔助寶石]你都可額外使用一次 |
| [Persistent] [Buff\|Buffs] have {0}% more [Reservation] | [Persistent\|持續][Buff\|增益效果]具有 {0}% 更多[Reservation\|占用] |
| [Persistent] [Buff\|Buffs] have {0}% less [Reservation] | [Persistent\|持續][Buff\|增益效果]具有 {0}% 更少[Reservation\|占用] |
| Take [Physical\|Physical Damage] per total unmet [Strength\|Strength] Requirement when you [Attack\|Attack] | 當你[Attack\|攻擊]時，會受到相當於未滿足的[Strength\|力量]要求總量的[Physical\|物理傷害] |
| Take [Physical\|Physical Damage] equal to {0}% of your total unmet [Strength\|Strength] Requirements when you [Attack\|Attack] | 當你[Attack\|攻擊]時，會受到相當於未滿足的[Strength\|力量]要求總量 {0}% 的[Physical\|物理傷害] |
| [Thorns\|Thorns Damage] has {0}% chance to ignore Enemy [Armour\|Armour] | [Thorns\|荊棘傷害]有 {0}% 機率無視敵人[Armour\|護甲] |
| [Thorns] can [RetaliateAgainstAll\|Retaliate against all] [HitDamage\|Hits] | [Thorns\|荊棘]可以對所有[HitDamage\|擊中][RetaliateAgainstAll\|給予反擊] |
| {0}% of your Base Life Regeneration is granted to [Allies] in your [Presence] | 賦予[Presence\|存在範圍]內的[Allies\|友方]你自身 {0}% 的基礎生命回復 |
| [Totem\|Totems] [Hinder] Enemies in their [Presence] when Summoned | 圖騰被召喚時，阻礙它們附近敵人 |
| [Totem\|Totems] only use Skills when you fire an [Attack] [Projectile] | 當你射出[Attack\|攻擊][Projectile\|投射物]時，[Totem\|圖騰]才會使用技能 |
| Each [Totem] applies {0}% increased Damage taken to Enemies in their [Presence] | 每個圖騰對靠近它的敵人增加 {0}% 承受傷害 |
| Each [Totem] applies {0}% reduced Damage taken to Enemies in their [Presence] | 每個圖騰對靠近它的敵人減少 {0}% 承受傷害 |
| Up to {0} Maps in Range contain Bosses | 範圍內最多 {0} 張地圖含有頭目 |
| On dealing [ElementalDamage\|Elemental Damage] with a [HitDamage\|Hit], gain {0} [Resonance] of the highest [ElementalDamage\|Elemental Damage] type and lose {1} [Resonance] of the other types | [HitDamage\|擊中]造成[ElementalDamage\|元素傷害]時，獲得 {0} 點最高[ElementalDamage\|元素傷害]類型的[Resonance\|共鳴]，並失去 {1} 點其他類型的[Resonance\|共鳴] |
| Monsters Regenerate {0}% of maximum Life per second for each time they have been Revived | 怪物每次被復活時，每秒回復 {0}% 生命 |
| Unaffected by [IgnitedGround\|Ignited Ground] | 不被燃燒地面影響 |
| Unaffected by [ChilledGround\|Chilled Ground] | 不被冰緩地面影響 |
| Unaffected by [Ignite] | 不被點燃影響 |
| Unaffected by [ShockedGround\|Shocked Ground] | 不被感電地面影響 |
| {0}% increased [BuffMagnitude\|Magnitude] of [UnholyMight\|Unholy Might] [Buff\|Buffs] you grant per {1} maximum Mana | 每 {1} 最大魔力，增加 {0}% 你所賦予的[UnholyMight\|不潔之力][Buff\|增益效果][BuffMagnitude\|幅度] |
| {0}% reduced [BuffMagnitude\|Magnitude] of [UnholyMight\|Unholy Might] [Buff\|Buffs] you grant per {1} maximum Mana | 每 {1} 最大魔力，減少 {0}% 你所賦予的[UnholyMight\|不潔之力][Buff\|增益效果][BuffMagnitude\|幅度] |
| Inflict [CorruptedBlood\|Corrupted Blood] for {0} second on [Block\|Block], dealing {1}% of | [Block\|格擋]時對目標造成持續 {0} 秒的[CorruptedBlood\|腐化之血] |
| your maximum Life as [Physical] damage per second | 每秒造成相當於你最大生命 {0}% 的物理傷害 |
| Inflict [CorruptedBlood\|Corrupted Blood] for {0} seconds on [Block\|Block], dealing {1}% of | [Block\|格擋]時對目標造成持續 {0} 秒的[CorruptedBlood\|腐化之血] |
| Inflict {0} [CorruptedBlood\|Corrupted Blood] Debuffs for {1} second on [Block\|Block], dealing {2}% of | [Block\|格擋]時對目標造成 {0} 的[CorruptedBlood\|腐化之血]減益效果 |
| Inflict {0} [CorruptedBlood\|Corrupted Blood] Debuffs for {1} seconds on [Block\|Block], dealing {2}% of | [Block\|格擋]時對目標造成 {0} 的[CorruptedBlood\|腐化之血]減益效果 |
| While not on Full Life, [Sacrifice\|Sacrifice] {0}% of maximum Mana per Second to Recover that much Life | 每秒[Sacrifice\|獻祭] {0}% 魔力並恢復等量生命 |
| Gain {0}% of maximum Life per Enemy Hit with [Attack\|Attacks] for {1} seconds | [Attack\|攻擊]每擊中一個敵人獲得 {0}% 最大生命，持續 {1} 秒 |
| Gain {0}% of maximum Life per Enemy Killed for {1} seconds | 每擊殺一個敵人獲得 {0}% 最大生命，持續 {1} 秒 |
| Enemies in your [Presence\|Presence] count as having double [Power\|Power] | 處於你[Presence\|存在範圍]中的敵人視為擁有兩倍[Power\|強度] |
| Enemies in your [Presence\|Presence] count as having {0}% more [Power\|Power] | 處於你[Presence\|存在範圍]中的敵人視為擁有 {0}% 更多[Power\|強度] |
| Enemies in your [Presence\|Presence] count as having {0}% less [Power\|Power] | 處於你[Presence\|存在範圍]中的敵人視為擁有 {0}% 更少[Power\|強度] |
| Using a Mana [Flask] revives one of your [Persistent] [Minion\|Minions] | 使用魔力[Flask\|藥劑]會復甦你的其中一個[Persistent\|持續][Minion\|召喚物] |
| Inflict [ElementalDamage\|Elemental] [Exposure\|Exposure] to Enemies {0} metres in front of you | 對你前方 {0} 公尺內敵人施加[ElementalDamage\|元素][Exposure\|曝曬]， |
| for {0} seconds, every {1} seconds while raised | 持續 {0} 秒，舉起時每 {1} 秒觸發 |
| [Buff] granted by [Volatility] grants an additional {0}% of Damage [Gain\|Gained] as extra [Chaos] | [Volatility\|易爆]所賦予之[Buff\|增益效果]會額外賦予[Gain\|獲得]相當於 {0}% 傷害的額外[Chaos\|混沌]傷害 |
| {0}% chance to gain [Volatility] on Kill | 擊殺時有 {0}% 機率獲得[Volatility\|易爆] |
| gain [Volatility] on Kill | 擊殺時獲得[Volatility\|易爆] |
| When [Volatility] on you explodes, you regain an equivalent amount of [Volatility] | 你身上的[Volatility\|易爆]引爆時，你會重新獲得等量的[Volatility\|易爆] |
| {0}% chance that when [Volatility] on you explodes, you regain an equivalent amount of [Volatility] | 你身上的[Volatility\|易爆]引爆時，你有 {0}% 機率重新獲得等量的[Volatility\|易爆] |
| Gain [Volatility] when you are [Stun\|Stunned] | 當你受[Stun\|暈眩]時，會獲得[Volatility\|易爆] |
| {0}% chance to gain [Volatility] when you are [Stun\|Stunned] | 當你受[Stun\|暈眩]時，有 {0}% 機率獲得[Volatility\|易爆] |
| War Banner has {0}% increased Aura [BuffMagnitude\|Magnitudes] | 戰爭之旗增加 {0}% 光環[BuffMagnitude\|幅度] |
| War Banner has {0}% reduced Aura [BuffMagnitude\|Magnitudes] | 戰爭之旗減少 {0}% 光環[BuffMagnitude\|幅度] |
| [Warcry\|Warcries] [Debilitate] Enemies | 戰吼使敵人虛弱 1 秒 |
| Your [Curse\|Curses] have {0}% increased [BuffMagnitude\|Magnitudes] if {1}% of [Curse] Duration expired | 若[Curse\|詛咒]的持續時間過了 {1}%，你的[Curse\|詛咒]增加 {0}% 效果 |
| Your [Curse\|Curses] have {0}% reduced [BuffMagnitude\|Magnitudes] if {1}% of [Curse] Duration expired | 若[Curse\|詛咒]的持續時間過了 {1}%，你的[Curse\|詛咒]減少 {0}% 效果 |
| Regenerate {0}% of maximum Life per second for each second you've been stationary, up to a maximum of {1}% | 你站立的每秒，每秒回復 {0}% 生命，最多 {1}% |
| [Withered] you Inflict expires {0}% faster | 你造成的凋零加速 {0}% 失效 |
| [Withered] you Inflict expires {0}% slower | 你造成的凋零減緩 {0}% 失效 |
| {0}% chance to inflict [Withered] for {1} seconds on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率造成持續 {1} 秒的[Withered\|凋零] |
| Inflict [Withered] for {0} seconds on [HitDamage\|Hit] | [HitDamage\|擊中]時造成持續 {0} 秒的[Withered\|凋零] |
| All Damage from you and [Allies\|Allies] in your [Presence\|Presence] | 所有你和你[Presence\|存在範圍]內[Allies\|友方]造成的傷害 |
| [Contributes\|contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | 會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| If you've Impaled an Enemy Recently, you | 若你近期穿刺過敵人，你 |
| and nearby Allies have {0} to [Armour] | 和附近友方 {0} [Armour\|護甲值] |
| If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of maximum Life per second | 若你近期有消耗屍體，你和附近友方每秒回復 {0}% 生命 |
| If you have Blocked Recently, you and nearby Allies Regenerate {0}% of maximum Life per second | 若你近期有格擋，你和附近友方每秒回復 {0}% 生命 |
| If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of maximum Life per second | 若你近期有擊中敵人，你和附近友方每秒回復 {0}% 生命 |
| You and your Totems Regenerate {0}% of maximum Life per second for each Summoned Totem | 每個召喚的圖騰使你和你的圖騰每秒回復 {0}% 生命 |
| Recover {0}% of maximum Life when one of your [Minion\|Minions] is [Reviving\|Revived] | 你的其中一個[Minion\|召喚物][Reviving\|復甦]時，恢復 {0}% 最大生命 |
| {0}% increased Area of Effect of [Aftershock\|Aftershocks] you create yourself | 你製造的[Aftershock\|餘震]範圍效果增加 {0}% |
| {0}% reduced Area of Effect of [Aftershock\|Aftershocks] you create yourself | 你製造的[Aftershock\|餘震]範圍效果減少 {0}% |
| Your Life cannot change while you have [EnergyShield\|Energy Shield] | 你擁有[EnergyShield\|能量護盾]時，生命不會發生變化 |
| {0}% chance for [Mace] [Slam] Skills you use yourself to cause [Aftershock\|Aftershocks] | 你自己使用的[Mace\|錘][Slam\|重擊]技能有 {0}% 機率造成[Aftershock\|餘震] |
| [Mace] [Slam] Skills you use yourself cause [Aftershock\|Aftershocks] | 你自己使用的[Mace\|錘][Slam\|重擊]技能會造成[Aftershock\|餘震] |
| {0}% chance for [Mace] [Strike] Skills you use yourself to cause [Aftershock\|Aftershocks], dealing | 你施放的[Mace\|錘類][Strike\|打擊]技能有 {0}% 機率觸發[Aftershock\|餘震] |
| [Mace] [Strike] Skills you use yourself cause [Aftershock\|Aftershocks], dealing | 你施放的[Mace\|錘類][Strike\|打擊]技能會觸發[Aftershock\|餘震] |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Poison] [BuffMagnitude\|Magnitude] while affected by Glorious Madness | 受到榮耀瘋癲影響時，[HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Poison\|中毒][BuffMagnitude\|幅度] |
| [Resistances\|Chaos Resistance] is zero | [Resistances\|混沌抗性]為 0 |
| Virtuous | 美德的 |
| [TrustedKinship\|Trusted Kinship] | [TrustedKinship\|可信之情] |
| [KeystoneAlternateDexterityBonus\|Circular Teachings] | [KeystoneAlternateDexterityBonus\|循環教義] |
| [KeystoneAlternateIntelligenceBonus\|Knightly Tenets] | [KeystoneAlternateIntelligenceBonus\|騎士信條] |
| [KeystoneAlternateStrengthBonus\|Black Scythe Training] | [KeystoneAlternateStrengthBonus\|黑暗血鐮訓練] |
| [CrimsonAssault\|Crimson Assault] | [CrimsonAssault\|緋紅攻擊] |
| [EverlastingSacrifice\|Everlasting Sacrifice] | [EverlastingSacrifice\|永恆奉獻] |
| Has {1} maximum Energy per {0} seconds of base cast time of Socketed [Spell\|Spells] | 插槽中的[Spell\|法術]每 {0} 秒基礎施放時間有 {1} 最大能量 |
| Socketed [Spell\|Spells] consume {1} Energy per {0} seconds of base cast time when Triggered | 插槽中的[Spell\|法術]觸發時，每 {0} 秒基礎施放時間消耗 {1} 能量 |
| Every {1} seconds, [Runic] Monsters Regenerate {0}% of maximum Life over one second | 每 {1} 秒，[Runic\|符文]怪物在 1 秒內回復 {0}% 生命 |
| Monsters have {0}% increased [Flammability] [BuffMagnitude\|Magnitude] | 怪物擁有的[Flammability\|易燃][BuffMagnitude\|幅度]增加 {0}% |
| Monsters have {0}% reduced [Flammability] [BuffMagnitude\|Magnitude] | 怪物擁有的[Flammability\|易燃][BuffMagnitude\|幅度]減少 {0}% |
| Monsters have {0}% increased [Impale] [BuffMagnitude\|Magnitude] | 怪物擁有的[Impale\|穿刺][BuffMagnitude\|幅度]增加 {0}% |
| Monsters have {0}% reduced [Impale] [BuffMagnitude\|Magnitude] | 怪物擁有的[Impale\|穿刺][BuffMagnitude\|幅度]減少 {0}% |
| <enchanted>{0}% chance to contain an additional Rare [Jewellery] Item}} | <enchanted>{0}% 機率含有額外一個稀有[Jewellery\|飾品]物品}} |
| <enchanted>{0}% chance to drop an additional [Rarity\|Rare] [Jewellery] Item}} | <enchanted>{0}% 機率額外掉落一個[Rarity\|稀有][Jewellery\|飾品]物品}} |
| Final Boss drops an additional Divination Card which rewards Unique [Jewellery] | 最終頭目會額外掉落 1 張命運卡，並會獎勵傳奇[Jewellery\|飾品] |
| Final Boss drops {0} additional Divination Cards which reward Unique [Jewellery] | 最終頭目會額外掉落 {0} 張命運卡，並會獎勵傳奇[Jewellery\|飾品] |
| While [Channelling] each strike of the anvil [Empowered\|Empowers] your next [Melee] [Attack] | [Channelling\|引導]時，每次敲擊鐵砧會[Empowered\|強化]你的下一次[Melee\|近戰][Attack\|攻擊] |
| [Empowered] [Attack\|Attacks] [Trigger] Combust on [HitDamage\|Hit] | [Empowered\|強化][Attack\|攻擊][HitDamage\|擊中]時會[Trigger\|觸發]戰燃 |
| While [Channelling] each strike of the anvil [Empowered\|Empowers] your next {0} [Melee] [Attack\|Attacks] | [Channelling\|引導]時，每次敲擊鐵砧會[Empowered\|強化]你的下 {0} 次[Melee\|近戰][Attack\|攻擊] |
| If any target [HitDamage\|Hit] by Bolt is [Shock\|Shocked], also [Shock\|Shocks] all Enemies within a {0} metre radius | 若任何被閃電[HitDamage\|擊中]的目標受到[Shock\|感電]，也會[Shock\|感電] {0} 公尺範圍內的所有敵人 |
| [Exposure\|Fire Exposure] duration is {0} second | [Exposure\|火焰曝曬]持續時間為 {0} 秒 |
| [Exposure\|Fire Exposure] duration is {0} seconds | [Exposure\|火焰曝曬]持續時間為 {0} 秒 |
| [Exposure\|Fire Exposure] duration@{0}s | [Exposure\|火焰曝曬]持續時間@{0} 秒 |
| [Empowered] Spell [Split] count@{0} | [Empowered\|強化]法術[Split\|分裂]次數@{0} |
| [Empowered] Spells [Split] to {0} additional target | [Empowered\|強化]法術[Split\|分裂]至額外 {0} 個目標 |
| [Empowered] Spells [Split] to {0} additional targets | [Empowered\|強化]法術[Split\|分裂]至額外 {0} 個目標 |
| {0}% chance to spawn a [Remnant] on killing an enemy affected by an [ElementalAilments\|Elemental Ailment] | 擊殺受[ElementalAilments\|元素異常狀態]影響的敵人時，有 {0}% 機率產生一道[Remnant\|痕跡] |
| Spawn a [Remnant] on killing an enemy affected by an [ElementalAilments\|Elemental Ailment] | 擊殺受[ElementalAilments\|元素異常狀態]影響的敵人時，產生一道[Remnant\|痕跡] |
| Spawn a [Remnant] on [Critical\|Critically Hitting] target affected by an [ElementalAilments\|Elemental Ailment], no more than once per second | 對受[ElementalAilments\|元素異常狀態]影響的目標造成[Critical\|暴擊]時，產生一道[Remnant\|痕跡]，每秒只能觸發一次 |
| Spawn a [Remnant] on [Critical\|Critically Hitting] a target affected by an [ElementalAilments\|Elemental Ailment], no more than once every {0} seconds | 對受[ElementalAilments\|元素異常狀態]影響的目標造成[Critical\|暴擊]時，產生一道[Remnant\|痕跡]，每 {0} 秒只能觸發一次 |
| Supported Skills cannot consume [Charges] | 被輔助的技能無法消耗[Charges\|能量球] |
| Supported Skills deal {0}% more Damage per different type of [Charges\|Charge] on you | 你身上每有一種不同類型的[Charges\|能量球]，被輔助的技能造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage per different type of [Charges\|Charge] on you | 你身上每有一種不同類型的[Charges\|能量球]，被輔助的技能造成 {0}% 更少傷害 |
| Gain additional [AilmentThreshold\|Ailment Threshold] equal to {0}% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] {0}% 的額外[AilmentThreshold\|異常狀態門檻] |
| [Totem] gains {0}% to all [ElementalDamage\|Elemental] [Resistances] | [Totem\|圖騰]獲得 {0}% 所有[ElementalDamage\|元素][Resistances\|抗性] |
| [Totem] gains {0}% to [Chaos] [Resistances\|Resistance] | [Totem\|圖騰]獲得 {0}% [Chaos\|混沌][Resistances\|抗性] |
| [Totem] loses {0}% to [Chaos] [Resistances\|Resistance] | [Totem\|圖騰]失去 {0}% [Chaos\|混沌][Resistances\|抗性] |
| Collapse deals [Melee] damage | 崩塌造成[Melee\|近戰]傷害 |
| [Totem\|Totems] summoned by Supported Skills have {0}% to all [MaximumResistances\|Maximum Elemental Resistances] | 由被輔助的技能所召喚的[Totem\|圖騰]增加 {0}% 所有[MaximumResistances\|最大元素抗性] |
| Enemy [AilmentThreshold\|Elemental Ailment Threshold] reduction@{0}% | 敵人減少的[AilmentThreshold\|元素異常狀態門檻]@{0}% |
| Enemy [StunThreshold\|Stun Threshold] reduction@{0}% | 敵人減少的[StunThreshold\|暈眩門檻]@{0}% |
| {0}% increased [Attack] speed while total Resonance is over {1} | 共鳴總值達 {1} 點以上時，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] speed while total Resonance is over {1} | 共鳴總值達 {1} 點以上時，[Attack\|攻擊]速度減少 {0}% |
| Area contains an additional [Rarity\|Magic] Chest | 區域含有 1 個額外[Rarity\|魔法]箱子 |
| Area contains {0} additional [Rarity\|Magic] Chests | 區域含有 {0} 個額外[Rarity\|魔法]箱子 |
| Area contains an additional [Rarity\|Rare] Chest | 區域含有 1 個額外[Rarity\|稀有]箱子 |
| Area contains {0} additional [Rarity\|Rare] Chests | 區域含有 {0} 個額外[Rarity\|稀有]箱子 |
| Monsters have {0}% increased [AilmentThreshold\|Elemental Ailment Threshold] | 怪物的[AilmentThreshold\|元素異常狀態門檻]增加 {0}% |
| Monsters have {0}% reduced [AilmentThreshold\|Elemental Ailment Threshold] | 怪物的[AilmentThreshold\|元素異常狀態門檻]減少 {0}% |
| Anguish impacts within a {0} metre radius of the target | 悲痛會衝擊目標 {0} 公尺內的範圍 |
| Anguish impact radius@{0}m | 悲痛衝擊範圍@{0} 公尺 |
| [Chill\|Chills] enemies in your [Presence] as though dealing {0} to {1} [Cold] damage | [Chill\|冰緩]你[Presence\|存在範圍]內的敵人視同造成 {0} 至 {1} [Cold\|冰冷]傷害 |
| Requiem active time@{0}s | 安魂曲生效時間@{0} 秒 |
| Requiem lasts for {0} second | 安魂曲持續 {0} 秒 |
| Requiem lasts for {0} seconds | 安魂曲持續 {0} 秒 |
| Anguish required@{0} | 悲痛需求數@{0} |
| Requires {0} anguish to use | 需要 {0} 層悲痛才能使用 |
| Anguish accumulated per second@{0} | 每秒累積的悲痛@{0} |
| Accumulates {0} anguish per second | 每秒累積 {0} 層悲痛 |
| [Aura] grants {0}% to [Chaos\|Chaos] Resistance | [Aura\|光環]賦予 {0}% [Chaos\|混沌]抗性 |
| [Chaos] Resistance granted@{0}% | 賦予的[Chaos\|混沌]抗性@{0}% |
| Improves {0} Bolt per [Chill] [Consume\|Consumed] | 每[Consume\|消耗]一道[Chill\|冰緩]，強化 {0} 發弩箭 |
| Improves {0} Bolts per [Chill] [Consume\|Consumed] | 每[Consume\|消耗]一道[Chill\|冰緩]，強化 {0} 發弩箭 |
| Improves {0} Bolt per [Power] of enemies from | 你所[Consume\|消耗][Freeze\|冰凍]的敵人 |
| which [Freeze] is [Consume\|Consumed] | 每有一強度，強化 {0} 發弩箭 |
| Improves {0} Bolts per [Power] of enemies from | 你所[Consume\|消耗][Freeze\|冰凍]的敵人 |
| Limit {0} Icestorm | 限制 {0} 個冰風暴 |
| Limit {0} Icestorms | 限制 {0} 個冰風暴 |
| Icestorm Limit@{0} | 冰風暴上限@{0} |
| {0}% chance to [Trigger] this Skill on Kill | 擊殺時有 {0}% 機率[Trigger\|觸發]此技能 |
| Toad Explosion radius is {0} metre | 蟾蜍爆炸範圍為 {0} 公尺 |
| Toad Explosion radius is {0} metres | 蟾蜍爆炸範圍為 {0} 公尺 |
| {0} to {1} Base [Physical] Damage | {0} 至 {1} 基礎[Physical\|物理]傷害 |
| [Buff] duration per [Charges\|Power Charge]@{0}s | 每顆[Charges\|暴擊球]的[Buff\|增益效果]持續時間@{0}秒 |
| [Buff] duration is {0} seconds per [Charges\|Power Charge] Consumed | 每消耗一顆[Charges\|暴擊球]的[Buff\|增益效果]持續時間為 {0} 秒 |
| More [ElementalDamage\|Elemental Damage] granted per [Charges\|Power Charge]@{0}% | 每一顆[Charges\|暴擊球]賦予更多[ElementalDamage\|元素傷害]@{0}% |
| {0}% more [ElementalDamage\|Elemental Damage] per [Charges\|Power Charge] Consumed | 每消耗一顆[Charges\|暴擊球]有 {0}% 更多[ElementalDamage\|元素傷害] |
| [Buff] causes all [ElementalDamage\|Elemental Damage] to [Contributes\|Contribute] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes], [Shock] chance, and [Freeze] buildup | [Buff\|增益效果]使所有[ElementalDamage\|元素傷害][Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度]、[Shock\|感電]機率，以及[Freeze\|冰凍]累積 |
| [Allies\|Allies] in your [Presence\|Presence] deal {0} to {1} added [Attack\|Attack] [Chaos] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成 {0} 至 {1} 附加[Attack\|攻擊][Chaos\|混沌]傷害 |
| {0}% to all [ElementalDamage\|Elemental] [Resistances] per [Charges\|Power Charge] | 每有一顆[Charges\|暴擊球] {0}% 所有[ElementalDamage\|元素][Resistances\|抗性] |
| Players are periodically [Curse\|Cursed] with [Enfeeble] | 玩家正在持續被[Enfeeble\|衰弱][Curse\|詛咒] |
| Players are periodically [Curse\|Cursed] with [TemporalChains\|Temporal Chains] | 玩家正在持續被[TemporalChains\|時空鎖鏈][Curse\|詛咒] |
| Players are periodically [Curse\|Cursed] with [ElementalWeakness\|Elemental Weakness] | 玩家正在持續被[ElementalWeakness\|元素要害][Curse\|詛咒] |
| {0} metre to Dodge Roll distance if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]沒有使用過閃避翻滾，閃避翻滾距離 {0} 公尺 |
| {0} metres to Dodge Roll distance if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]沒有使用過閃避翻滾，閃避翻滾距離 {0} 公尺 |
| {0} metre to Dodge Roll distance if you've Dodge Rolled [Recently] | 若你[Recently\|近期]使用過閃避翻滾，閃避翻滾距離 {0} 公尺 |
| {0} metres to Dodge Roll distance if you've Dodge Rolled [Recently] | 若你[Recently\|近期]使用過閃避翻滾，閃避翻滾距離 {0} 公尺 |
| Barrageable [Attack\|Attacks] with this Bow [Repeat] {0} time if no enemies are in your [Presence\|Presence] | 若你的[Presence\|存在範圍]內沒有敵人，以這把弓使出的可彈幕化[Attack\|攻擊]會[Repeat\|重複] {0} 次 |
| Barrageable [Attack\|Attacks] with this Bow [Repeat] {0} times if no enemies are in your [Presence\|Presence] | 若你的[Presence\|存在範圍]內沒有敵人，以這把弓使出的可彈幕化[Attack\|攻擊]會[Repeat\|重複] {0} 次 |
| [Attack\|Attacks] cost an additional {0}% of your maximum Mana | [Attack\|攻擊]額外消耗你的 {0}% 最大魔力 |
| {0}% of [Armour] also applies to [Cold\|Cold Damage] | {0}% 的[Armour\|護甲值]也會套用至[Cold\|冰冷傷害] |
| {0}% chance when you gain an [Charges\|Endurance Charge] to gain an additional [Charges\|Endurance Charge] | 當你獲得一顆[Charges\|耐力球]時，有 {0}% 機率獲得一顆額外的[Charges\|耐力球] |
| Gain an additional [Charges\|Endurance Charge] when you gain an [Charges\|Endurance Charge] | 當你獲得一顆[Charges\|耐力球]時，獲得一顆額外的[Charges\|耐力球] |
| {0}% chance when you gain a [Charges\|Frenzy Charge] to gain an additional [Charges\|Frenzy Charge] | 當你獲得一顆[Charges\|狂怒球]時，有 {0}% 機率獲得一顆額外的[Charges\|狂怒球] |
| Gain an additional [Charges\|Frenzy Charge] when you gain a [Charges\|Frenzy Charge] | 當你獲得一顆[Charges\|狂怒球]時，獲得一顆額外的[Charges\|狂怒球] |
| {0}% chance when you gain a [Charges\|Power Charge] to gain an additional [Charges\|Power Charge] | 當你獲得一顆[Charges\|暴擊球]時，有 {0}% 機率獲得一顆額外的[Charges\|暴擊球] |
| Gain an additional [Charges\|Power Charge] when you gain a [Charges\|Power Charge] | 當你獲得一顆[Charges\|暴擊球]時，獲得一顆額外的[Charges\|暴擊球] |
| {0}% chance to load a bolt into all [Crossbow\|Crossbow] skills on Kill | 擊殺時有 {0}% 機率裝填一發弩箭到所有的[Crossbow\|十字弓]技能 |
| [Sacrifice] {0} Life to not consume the last bolt when firing | [Sacrifice\|犧牲] {0} 點生命以在射擊時不會消耗最後一發弩箭 |
| Each Arrow fired is a [UniqueArrowModifierChain\|Crescendo], [UniqueArrowModifierSplit\|Splinter], [UniqueArrowModifierPierceReturn\|Reversing], [UniqueArrowModifierCrit\|Diamond], [UniqueArrowModifierRarity\|Covetous], or [UniqueArrowModifierStun\|Blunt] Arrow | 每支射出的箭矢為[UniqueArrowModifierChain\|逐漸增強]、[UniqueArrowModifierSplit\|碎片]、[UniqueArrowModifierPierceReturn\|倒轉]、[UniqueArrowModifierCrit\|鑽石]、[UniqueArrowModifierRarity\|貪婪]，或[UniqueArrowModifierStun\|重擊]箭矢 |
| All [ElementalDamage\|Elemental Damage] from [HitDamage\|Hits] [Contributes] to [Freeze] Buildup | 所有[HitDamage\|擊中]造成的[ElementalDamage\|元素傷害]會[Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| All [ElementalDamage\|Elemental Damage] from [HitDamage\|Hits] [Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | 所有[HitDamage\|擊中]造成的[ElementalDamage\|元素傷害]會[Contributes\|貢獻]至[Flammability\|易燃]以及 [Ignite\|點燃] [BuffMagnitude\|幅度] |
| Grants effect of [UniqueShrineChaos\|Dreaming Gloom Shrine] | 賦予[UniqueShrineChaos\|夢境漆黑神殿]的效果 |
| Grants effect of [UniqueShrineCold\|Guided Freezing Shrine] | 賦予[UniqueShrineCold\|引導霜寒神殿]的效果 |
| Grants effect of [UniqueShrineFire\|Guided Meteoric Shrine] | 賦予[UniqueShrineFire\|引導隕石神殿]的效果 |
| Grants effect of [UniqueShrineLightning\|Guided Tempest Shrine] | 賦予[UniqueShrineLightning\|引導暴風神殿]的效果 |
| [Minion\|Minions] deal {0}% increased Damage with [Command] Skills | [Minion\|召喚物]的[Command\|指令]技能增加 {0}% 造成的傷害 |
| [Minion\|Minions] deal {0}% reduced Damage with [Command] Skills | [Minion\|召喚物]的[Command\|指令]技能增加 {0}% 造成的傷害 |
| [Gain] {0}% of Damage as Extra Damage of all [ElementalDamage\|Elements] | [Gain\|獲得]相當於 {0}% 傷害的所有[ElementalDamage\|元素]額外傷害 |
| Chance to gain an additional [Charges\|Endurance Charge]@{0}% | 獲得額外一顆[Charges\|耐力球]的機率@{0}% |
| Chance to gain an additional [Charges\|Frenzy Charge]@{0}% | 獲得額外一顆[Charges\|狂怒球]的機率@{0}% |
| Chance to gain an additional [Charges\|Power Charge]@{0}% | 獲得額外一顆[Charges\|暴擊球]的機率@{0}% |
| [Attack\|Attacks] have Added minimum [Lightning] Damage equal to {0}% of maximum Mana | [Attack\|攻擊]會附加相當於 {0}% 最大魔力的最小[Lightning\|閃電]傷害 |
| [Attack\|Attacks] have Added maximum [Lightning] Damage equal to {0}% of maximum Mana | [Attack\|攻擊]會附加相當於 {0}% 最大魔力的最大[Lightning\|閃電]傷害 |
| <enchanted>{0}% chance to Coalesce Corruption}} | <enchanted>{0}% 的機率腐化結合}} |
| [Withered] [Debuff\|Debuffs] inflicted on [HitDamage\|Hit]@{0} | [HitDamage\|擊中]時造成的[Withered\|凋零][Debuff\|減益效果]@{0} |
| Inflicts [Withered] on [HitDamage\|Hit] | [HitDamage\|擊中]時造成[Withered\|凋零] |
| Inflicts {0} [Withered] [Debuff\|Debuffs] on [HitDamage\|Hit] | [HitDamage\|擊中]時造成 {0} 層[Withered\|凋零][Debuff\|減益效果] |
| [ManaLeech\|Leeches] Mana {0}% faster | 魔力[ManaLeech\|偷取]速度加快 {0}% |
| [ManaLeech\|Leeches] Mana {0}% slower | 魔力[ManaLeech\|偷取]速度減慢 {0}% |
| [Consume\|Consumes] [Freeze] on [Rarity\|Non-Unique] enemies to deal {0}% more Damage | [Consume\|消耗][Rarity\|非傳奇]敵人身上的[Freeze\|冰凍]以造成 {0}% 更多傷害 |
| [Consume\|Consumes] [Freeze] on [Rarity\|Non-Unique] enemies to deal {0}% less Damage | [Consume\|消耗][Rarity\|非傳奇]敵人身上的[Freeze\|冰凍]以造成 {0}% 更少傷害 |
| [Consume\|Consumes] [Freeze] on [Rarity\|Unique] enemies to deal {0}% more Damage | [Consume\|消耗][Rarity\|傳奇]敵人身上的[Freeze\|冰凍]以造成 {0}% 更多傷害 |
| [Consume\|Consumes] [Freeze] on [Rarity\|Unique] enemies to deal {0}% less Damage | [Consume\|消耗][Rarity\|傳奇]敵人身上的[Freeze\|冰凍]以造成 {0}% 更少傷害 |
| More damage against [Rarity\|Unique] enemies@{0}% | 更多對[Rarity\|傳奇]敵人的傷害@{0}% |
| {0}% more damage against [Rarity\|Unique] enemies | {0}% 更多對[Rarity\|傳奇]敵人的傷害 |
| {0}% less damage against [Rarity\|Unique] enemies | {0}% 更少對[Rarity\|傳奇]敵人的傷害 |
| Attack Damage of this skill is {0}% of [DefaultAttackDamage\|Default Attack Damage] | 此技能的攻擊傷害為{0}%的[DefaultAttackDamage\|普通攻擊傷害] |
| [Ignite\|Ignites] inflicted by this Skill [AilmentSpread\|Spread] to other | 此技能造成的[Ignite\|點燃][AilmentSpread\|散播] 至 |
| More [Knockback] Distance@{0}% | 更多[Knockback\|擊退]距離@{0}% |
| {0}% more [Knockback] Distance | {0}% 更多[Knockback\|擊退]距離 |
| {0}% more [BuffMagnitude\|Magnitude] of [Shock\|Shock] inflicted | 造成的[Shock\|感電]有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Shock\|Shock] inflicted | 造成的[Shock\|感電]有 {0}% 更少[BuffMagnitude\|幅度] |
| Additional [Chain\|Chains] from [Lightning] [ElementalInfusion\|Infusion]@{0} | 受[Lightning\|閃電][ElementalInfusion\|灌注]時的額外[Chain\|連鎖]@{0} |
| [Chain\|Chains] {0} additional times when [Lightning] [ElementalInfusion\|Infused] | 受[Lightning\|閃電][ElementalInfusion\|灌注]時，額外[Chain\|連鎖] {0} 次 |
| More damage from [Lightning] [ElementalInfusion\|Infusion]@{0}% | 受[Lightning\|閃電][ElementalInfusion\|灌注]時更多傷害@{0}% |
| {0}% more damage when [Lightning] [ElementalInfusion\|Infused] | 受[Lightning\|閃電][ElementalInfusion\|灌注]時 {0}% 更多傷害 |
| {0}% less damage when [Lightning] [ElementalInfusion\|Infused] | 受[Lightning\|閃電][ElementalInfusion\|灌注]時 {0}% 更少傷害 |
| [Daze\|Dazes] on [HitDamage\|Hit] | [HitDamage\|擊中]時造成[Daze\|目眩] |
| {0}% chance to [Daze] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率造成[Daze\|目眩] |
| [Curse] zone erupts after {0}% increased delay | [Curse\|詛咒]區域爆發前延遲增加 {0}% |
| [Curse] zone erupts after {0}% reduced delay | [Curse\|詛咒]區域爆發前延遲減少 {0}% |
| Fires {0} [Projectile] | 射出 {0} 個[Projectile\|投射物] |
| Fires {0} [Projectile\|Projectiles] in a spiral | 以螺旋形射出 {0} 個[Projectile\|投射物] |
| {0}% chance to spawn an additional [ElementalInfusion\|Infusion] [Remnant] | 有 {0}% 機率生成一個額外[ElementalInfusion\|灌注][Remnant\|痕跡] |
| Spawns an additional [ElementalInfusion\|Infusion] [Remnant] | 生成一個額外[ElementalInfusion\|灌注][Remnant\|痕跡] |
| {0}% reduced chance to [Daze] | [Daze\|目眩]機率減少 {0}% |
| {0}% increased chance to [Daze] | [Daze\|目眩]機率增加 {0}% |
| {0}% less chance to [Daze] | {0}% 更少[Daze\|目眩]機率 |
| {0}% more chance to [Daze] | {0}% 更多[Daze\|目眩]機率 |
| {0}% chance to not remove an [ElementalInfusion\|Infusion] but still count as consuming them | 有 {0}% 機率不會移除[ElementalInfusion\|灌注]，但仍視為將其消耗 |
| Chance to not consume [ParriedDebuff\|Parried]@{0}% | 不消耗[ParriedDebuff\|受招架]的機率@{0}% |
| {0}% chance to not consume [ParriedDebuff\|Parried Debuff] | 有 {0}% 的機率不消耗[ParriedDebuff\|受招架]減益效果 |
| Chance to retain {1}% of [Glory]@{0}% | 保留 {1}% [Glory\|榮耀]的機率@{0}% |
| {0}% chance to retain {1}% of [Glory] on use | 使用時有 {0}% 的機率保留 {1}% [Glory\|榮耀] |
| Main Hand [Chaos] [Freeze] buildup modifier@{0}% | 主手[Chaos\|混沌][Freeze\|冰凍]累積加成@{0}% |
| Off Hand [Chaos] [Freeze] buildup modifier@{0}% | 副手[Chaos\|混沌][Freeze\|冰凍]累積加成@{0}% |
| [Chaos] [Freeze] buildup modifier@{0}% | [Chaos\|混沌][Freeze\|冰凍]累積加成@{0}% |
| Spell [Chaos] [Freeze] buildup modifier@{0}% | 法術[Chaos\|混沌][Freeze\|冰凍]累積加成@{0}% |
| Main Hand [Cold] [Freeze] buildup modifier@{0}% | 主手[Cold\|冰冷][Freeze\|冰凍]累積加成@{0}% |
| Off Hand [Cold] [Freeze] buildup modifier@{0}% | 副手[Cold\|冰冷][Freeze\|冰凍]累積加成@{0}% |
| [Cold] [Freeze] buildup modifier@{0}% | [Cold\|冰冷][Freeze\|冰凍]累積加成@{0}% |
| Main Hand [Fire] [Freeze] buildup modifier@{0}% | 主手[Fire\|火焰][Freeze\|冰凍]累積加成@{0}% |
| Off Hand [Fire] [Freeze] buildup modifier@{0}% | 副手[Fire\|火焰][Freeze\|冰凍]累積加成@{0}% |
| [Fire] [Freeze] buildup modifier@{0}% | [Fire\|火焰][Freeze\|冰凍]累積加成@{0}% |
| Main Hand [Lightning] [Freeze] buildup modifier@{0}% | 主手[Lightning\|閃電][Freeze\|冰凍]累積加成@{0}% |
| Off Hand [Lightning] [Freeze] buildup modifier@{0}% | 副手[Lightning\|閃電][Freeze\|冰凍]累積加成@{0}% |
| [Lightning] [Freeze] buildup modifier@{0}% | [Lightning\|閃電][Freeze\|冰凍]累積加成@{0}% |
| Main Hand [Physical] [Freeze] buildup modifier@{0}% | 主手[Physical\|物理][Freeze\|冰凍]累積加成@{0}% |
| Off Hand [Physical] [Freeze] buildup modifier@{0}% | 副手[Physical\|物理][Freeze\|冰凍]累積加成@{0}% |
| [Physical] [Freeze] buildup modifier@{0}% | [Physical\|物理][Freeze\|冰凍]累積加成@{0}% |
| Damage [Gain\|Gained] as [Fire] on {0} [Heat] Consumption@{1}% | 消耗 {0} [Heat\|熱能]時[Gain\|獲得]的[Fire\|火焰]傷害@{1}% |
| More [Ignite] [BuffMagnitude\|Magnitude] on {0} [Heat] Consumption@{2}% | 消耗 {0} [Heat\|熱能]時獲得的更多[Ignite\|點燃][BuffMagnitude\|幅度]@{2}% |
| Consumes {0} [Heat] if possible to | 如果可能，消耗 {0} [Heat\|熱能]來 |
| [Gain] {0}% of damage as [Fire] damage | [Gain\|獲得]相當於傷害 {0}% 的[Fire\|火焰]傷害 |
| gain {0}% more [Ignite] [BuffMagnitude\|Magnitude] | 獲得 {0}% 更多[Ignite\|點燃][BuffMagnitude\|幅度] |
| Always reload when switching to this [Ammunition] | 切換為此[Ammunition\|彈藥]時必定裝填 |
| [Spell\|Spells] cast by Apparition deal {0}% more Damage | 幻象所施放的[Spell\|法術] 造成{0}%更多傷害 |
| [Spell\|Spells] cast by Apparition deal {0}% less Damage | 幻象所施放的[Spell\|法術] 造成{0}%更少傷害 |
| Additional Shockwave chance@{0}% | 額外震波機率@{0}% |
| {0}% chance for an additional Shockwave | 有 {0}% 機率產生一道額外的震波 |
| Estimated main hand [Flammability] [BuffMagnitude\|Magnitude]@{0}% - {1}% | 預期主手[Flammability\|易燃][BuffMagnitude\|幅度]@{0}% - {1}% |
| Estimated main hand [Shock] chance@{0}% - {1}% | 預期主手[Shock\|感電]機率@{0}% - {1}% |
| Estimated off hand [Flammability] [BuffMagnitude\|Magnitude]@{0}% - {1}% | 預期副手[Flammability\|易燃][BuffMagnitude\|幅度]@{0}% - {1}% |
| Estimated off hand [Shock] chance@{0}% - {1}% | 預期副手[Shock\|感電]機率@{0}% - {1}% |
| Estimated [Flammability] [BuffMagnitude\|Magnitude]@{0}% - {1}% | 預期[Flammability\|易燃][BuffMagnitude\|幅度]@{0}% - {1}% |
| Estimated [Shock] chance@{0}% - {1}% | 預期[Shock\|感電]機率@{0}% - {1}% |
| [Shock] duration@{0}s | [Shock\|感電]持續時間@{0} 秒 |
| [Shock] [BuffMagnitude\|Magnitude]@{0}% | [Shock\|感電][BuffMagnitude\|幅度]@{0}% |
| Recover {0} Life and {1} Mana over {2} second per [Corpse] [Consume\|Consumed] | 每[Consume\|消耗] 1 具[Corpse\|屍體]，在 {2} 秒內回復 {0} 生命和 {1} 魔力 |
| Recover {0} Life and {1} Mana over {2} seconds per [Corpse] [Consume\|Consumed] | 每[Consume\|消耗] 1 具[Corpse\|屍體]，在 {2} 秒內回復 {0} 生命和 {1} 魔力 |
| Gain {0} [Rage] on [HitDamage\|Hit] | [HitDamage\|擊中]時獲得 {0} 層[Rage\|盛怒] |
| [Freeze] enemies that are [PrimedFreeze\|Primed for Freeze] | 將[PrimedFreeze\|可冰凍]的敵人[Freeze\|冰凍] |
| More area of effect if [IceCrystalShatter\|Shattered]@{0}% | [IceCrystalShatter\|粉碎]時的更多效果範圍@{0}% |
| {0}% more area of effect if [IceCrystalShatter\|Shattered] | [IceCrystalShatter\|粉碎]時有 {0}% 更多效果範圍 |
| More damage if [IceCrystalShatter\|Shattered]@{0}% | [IceCrystalShatter\|粉碎]時的更多傷害@{0}% |
| {0}% more damage if [IceCrystalShatter\|Shattered] | [IceCrystalShatter\|粉碎]時有 {0}% 更多傷害 |
| Less damage in first {1} seconds@{0}% | 在最初的{1}秒造成@{0}%更少傷害 |
| {0}% less damage if destroyed within {1} seconds by something other than you | 如果在{1}秒內被不是你的其他來源破壞，造成{0}%更少傷害 |
| {0}% more damage if not destroyed withint {1} seconds by something other than you | 如果在{1}秒內沒有被不是你的其他來源破壞，造成{0}%更多傷害 |
| [Exposure] on [Cold] [Critical\|Critical Hit]@{0}s | [Cold\|冰冷][Critical\|暴擊]時[Exposure\|曝曬]@{0} 秒 |
| [Exposure] on [Ignite]@{0}s | [Ignite\|點燃]時[Exposure\|曝曬]@{0} 秒 |
| [Exposure] on [Shock]@{0}s | [Shock\|感電]時[Exposure\|曝曬]@{0} 秒 |
| Chance for [Cold] [Remnant] on [Freeze] per [Power]@{0}% | 每有 1 [Power\|強度]，[Freeze\|冰凍]時產生[Cold\|冰冷][Remnant\|痕跡]的機率@{0}% |
| Chance for [Fire] [Remnant] on [Ignite]@{0}% | [Ignite\|點燃]時產生[Fire\|火焰][Remnant\|痕跡]的機率@{0}% |
| Chance for [Lightning] [Remnant] on [Shock]@{0}% | [Shock\|感電]時產生[Lightning\|閃電][Remnant\|痕跡]的機率@{0}% |
| Cannot [Shock] | 無法[Shock\|感電] |
| [Empowered] [Spell] damage [Gain\|Gained] as [Cold\|Cold]@{0}% | [Empowered\|強化][Spell\|法術][Gain\|獲得]的傷害視為[Cold\|冰冷]傷害@{0}% |
| [Empowered] [Spell\|Spells] [Gain] {0}% of damage as [Cold\|Cold] Damage | [Empowered\|強化][Spell\|法術][Gain\|獲得]相當於傷害 {0}% 的[Cold\|冰冷]傷害 |
| Inflicts an additional [Impale] | 施加額外一層[Impale\|穿刺] |
| Inflicts {0} additional [Impale\|Impales] | 施加額外{0}層[Impale\|穿刺] |
| Fissures branch once | 裂縫會分岔一次 |
| Fissures branch {0} times | 裂縫會分岔 {0} 次 |
| Expected [Poison] damage stored (cap)@{0}% ({1}) | 可儲存的預期[Poison\|中毒]傷害（上限）@{0}% ({1}) |
| Stores {0}% of Expected [Poison] damage, up to {1} | 儲存 {0}% 預期[Poison\|中毒]傷害，最多為 {1} |
| Deals [Physical] damage equal to the stored [Poison] | 造成等同於儲存的[Poison\|中毒]傷害的[Physical\|物理]傷害 |
| Increased Movement Speed while mounted@{0}% | 騎乘時增加的移動速度@{0}% |
| {0}% increased Movement Speed while mounted | 騎乘時增加 {0}% 移動速度 |
| {0}% reduced Movement Speed while mounted | 騎乘時減少 {0}% 移動速度 |
| Reduced Movement Speed Penalty granted@{0}% | 賦予移動速度懲罰減少@{0}% |
| {0}% increased Movement Speed Penalty from | 在騎乘時使用技能 |
| using Skills while mounted | 會減少 {0}% 移動速度懲罰 |
| {0}% reduced Movement Speed Penalty from | 在騎乘時使用技能 |
| Covered in [Oil] [Exposure] Total [Resistances\|Resistance] modifier@{0}% | 被[Oil\|油]纏身時[Fire\|火焰][Exposure\|曝曬]的[Resistances\|抗性]總值修正@{0}% |
| Covering Enemies in [Oil] applies [Exposure], lowering Total [ElementalDamage\|Elemental] [Resistances] by {0}% | 使敵人被[Oil\|油]纏身會造成[Fire\|火焰][Exposure\|曝曬]，使[Fire\|火焰]抗性總值減少 {0}% |
| [OilGround\|Oil Ground] applies [Exposure] Total [Resistance] modifier@{0}% | [OilGround\|油滑地面][Fire\|火焰][Exposure\|曝曬]的[Resistance\|抗性]總值修正@{0}% |
| [OilGround\|Oil Ground] applies [Exposure] to Enemies, lowering Total [ElementalDamage\|Elemental] [Resistances] by {0}% | [OilGround\|油滑地面]會對敵人造成[Fire\|火焰][Exposure\|曝曬]，使[Fire\|火焰]抗性總值減少 {0}% |
| [Curse] does not apply to enemies above level@{0} | [Curse\|詛咒]無法套用的敵人等級上限@{0} |
| [Curse] does not apply to enemies above level {0} | [Curse\|詛咒]無法套用至等級高於 {0} 的敵人 |
| Culling a monster grants {0} [Charges\|Frenzy Charges] | 撲殺怪物會賦予 {0} 顆[Charges\|狂怒球] |
| [Rarity\|Normal and Magic] monsters grant {0} [Charges\|Frenzy Charge] | [Rarity\|普通和魔法]怪物賦予 {0} 顆[Charges\|狂怒球] |
| [Rarity\|Rare] monsters grant {0} [Charges\|Frenzy Charge] | [Rarity\|稀有]怪物賦予 {0} 顆[Charges\|狂怒球] |
| [Rarity\|Unique] monsters grant {0} [Charges\|Frenzy Charges] | [Rarity\|傳奇]怪物賦予 {0} 顆[Charges\|狂怒球] |
| [Rarity\|Rare] monsters grant {0} [Charges\|Frenzy Charges] | [Rarity\|稀有]怪物賦予 {0} 顆[Charges\|狂怒球] |
| [Rarity\|Unique] monsters grant {0} [Charges\|Frenzy Charge] | [Rarity\|傳奇]怪物賦予 {0} 顆[Charges\|狂怒球] |
| [Rarity\|Normal and Magic] monsters grant {0} [Charges\|Frenzy Charges] | [Rarity\|普通和魔法]怪物賦予 {0} 顆[Charges\|狂怒球] |
| [Energy] gained per {1} seconds of [Spell] base cast time@{0} | 每 {1} 秒[Spell\|法術]基礎施放時間獲得[Energy\|能量]@{0} |
| Gains {0} [Energy] per {1} seconds of base | 你所施放的[Spell\|法術]每有 {1} 秒基礎施放時間 |
| cast time of [Spell\|Spells] you cast | 獲得 {0} 能量 |
| Echo Area of Effect@{0}% | 迴響效果範圍@{0}% |
| [ShockedGround\|Shocked Ground] chance on [Detonator\|Detonation]@{0}% | [Detonator\|引爆]時的[ShockedGround\|感電地面]機率@{0}% |
| {0}% chance to leave [ShockedGround\|Shocked Ground] when [Detonator\|Detonating] Spears | [Detonator\|引爆]長鋒時有 {0}% 的機率留下[ShockedGround\|感電地面] |
| Maximum more explosion damage from [Poison]@{0}% | 儲存的[Poison\|毒素]給予至多@{0}%更多爆炸傷害 |
| Chance to [Daze]@{0}% | [Daze\|目眩]機率@{0}% |
| Maximum Stages@{0} | 疊層上限 {0} |
| Maximum [Banner\|Banners] allowed@{0} | 最大[Banner\|旗幟]數量@{0} |
| Enemy [Power] required per [Empowered] [Attack] (max)@{0} ({1}) | 每次[Empowered\|強化][Attack\|攻擊]所需敵人[Power\|強度]（最高）@{0}({1}) |
| [Empowered\|Empowers] one [Attack] per enemy [Power] in | 每個範圍內的敵人[Power\|強度]會[Empowered\|強化]一次 |
| range, counting up to {0} [Power] | [Slam\|重擊]，計算上限為 {0} [Power\|強度] |
| [Empowered\|Empowers] one [Attack] per {0} enemy [Power] in | 每 {0} 個範圍內的敵人[Power\|強度]會[Empowered\|強化]一次 |
| Mitigated [Physical] damage stored (cap)@{0}% ({1}) | 可儲存的減輕[Physical\|物理]傷害（上限）@{0}% ({1}) |
| Stores {0}% of mitigated [Physical] damage | 儲存 {0}% 減輕的[Physical\|物理]傷害 |
| Stores {0}% of mitigated [Physical] damage, up to {1} | 儲存 {0}% 減輕的[Physical\|物理]傷害，最多為 {1} |
| Maximum more Damage bonus from distance@{0}% | 遠距離下的最大更多傷害加成@{0}% |
| Maximum less Damage penalty from distance@{0}% | 遠距離下的最大更少傷害懲罰@{0}% |
| {0}% more Damage to enemies within {1} metres of you, scaling down to no bonus at {2} metres or further | 對距離你 {1} 公尺內的敵人造成 {0}% 更多傷害並隨距離減少，達 {2} 公尺以上時無加成 |
| {0}% less Damage to enemies within {1} metres of you, scaling down to no bonus at {2} metres or further | 對距離你 {1} 公尺內的敵人造成 {0}% 更少傷害並隨距離減少，達 {2} 公尺以上時無加成 |
| Buff grants added [Attack\|Attack] [Cold] damage {0} to {1} per {4} [Power\|Power] of enemies and allies in range, capped at {2} to {3} | 範圍內的敵人和友方每有 {4} [Power\|強度]，增益效果賦予 {0} - {1} 附加[Attack\|攻擊][Cold\|冰冷]傷害，上限為 {2} - {3} |
| [Empowered] [Attack\|Attacks] have added [Cold] damage {0} to {1} per {4} [Power\|Power] of enemies and allies in range, up to {2} to {3} | 範圍內的敵人和友方每有 {4} [Power\|強度]，[Empowered\|強化][Attack\|攻擊]具有 {0} - {1} 附加[Cold\|冰冷]傷害，最高 {2} - {3} |
| When you hit [Enemy\|enemies] with this [Warcry\|Warcry], your wolves will focus the enemy [Mark\|marked] by your Cross Slash for {0} seconds | 當你以此[Warcry\|戰吼]擊中[Enemy\|敵人]時，你的狼會集火被你的十字斬擊施加[Mark\|印記]的敵人， 持續 {0} 秒 |
| Summons an Ice Wolf for each [Mark\|Marked] enemy in range. Wolves are permanent and not-reviving. Maximum number of wolves {0}. If you already have maximum wolves it will heal a wolf with the lowest health instead of summoning a new one. | 範圍內每有一個帶有[Mark\|印記]的敵人便會召喚一頭寒冰狼。狼會永久存在且不會復甦。狼的數量上限為 {0} 頭。如果你的狼已達到數量上限，改為治療生命最低的狼，而非召喚一頭新的。 |
| Applies [Mark] within{0}m | 對 {0} 公尺內附加[Mark\|印記] |
| Applies a socketed [Mark] to {0} Enemy every five seconds | 每 5 秒對 {0} 個敵人附加一個插槽中的[Mark\|印記] |
| Applies a socketed [Mark] to {0} Enemies every five seconds | 每 5 秒對 {0} 個敵人附加一個插槽中的[Mark\|印記] |
| Applies socketed [Mark\|Marks] to Enemies within {0} metre | 對 {0} 公尺內的敵人附加插槽中的[Mark\|印記] |
| Applies socketed [Mark\|Marks] to Enemies within {0} metres | 對 {0} 公尺內的敵人附加插槽中的[Mark\|印記] |
| [Explosion radius@{0}m | 爆炸範圍@{0} 公尺 |
| Ring outer radius@{0}m | 圓環外徑@{0} 公尺 |
| Ring outer radius is {0} metre | 圓環外徑為 {0} 公尺 |
| Ring outer radius is {0} metres | 圓環外徑為 {0} 公尺 |
| Ring inner radius is {0} metre | 圓環內徑為 {0} 公尺 |
| Ring inner radius is {0} metres | 圓環內徑為 {0} 公尺 |
| Ring inner radius@{0}m | 圓環內徑@{0} 公尺 |
| Enemies [HitDamage\|Hit] receive [Electrocute\|Electrocution] buildup from | 遭[HitDamage\|擊中]的敵人自[Lightning\|閃電]傷害 |
| [Lightning] damage for {0} second duration | 受到[Electrocute\|觸電]累積，持續 {0} 秒 |
| Maximum more damage from distance@{0}% | 遠距離下的最大更多傷害@{0}% |
| Deals more damage to enemies based on distance from | 依據你和敵人的距離造成更多傷害 |
| you, up to {0}% to enemies on the far edge of the ring | 最多為圓環外緣的 {0}% |
| Electrify duration@{0}s | 電擊持續時間@{0} 秒 |
| Ice Armour radius@{0}m | 寒冰護甲範圍@{0} 公尺 |
| Ice Armour radius is {0} metre | 寒冰護甲範圍為 {0} 公尺 |
| Ice Armour radius is {0} metres | 寒冰護甲範圍為 {0} 公尺 |
| Ice Armour duration is {0} second | 寒冰護甲持續時間為 {0} 秒 |
| Ice Armour duration is {0} seconds | 寒冰護甲持續時間為 {0} 秒 |
| Ice Armour grants {0}% reduced damage taken from [HitDamage\|Hits] | 寒冰護甲賦予減少 {0}% 承受[HitDamage\|擊中]傷害 |
| Ice Armour grants {0}% increased damage taken from [HitDamage\|Hits] | 寒冰護甲賦予增加 {0}% 承受[HitDamage\|擊中]傷害 |
| Ice Armour duration@{0}s | 寒冰護甲持續時間@{0} 秒 |
| Ice Armour deals {0} to {1} [Cold] damage to enemies | 寒冰護甲對敵人造成 {0} 至 {1} [Cold\|冰冷]傷害 |
| Time until armed@{0}s | 武裝時間@{0} 秒 |
| Shards arm after {0} second | 碎片在 {0} 秒後武裝 |
| Shards arm after {0} seconds | 碎片在 {0} 秒後武裝 |
| Maximum more damage after {2} seconds of being armed@{0}% | 在武裝 {2} 秒後造成更多傷害@{0}% |
| Shards deal up to {0}% more damage {2} seconds after arming | 碎片在武裝 {2} 秒後造成 {0}% 更多傷害 |
| Shards deal up to {0}% less damage {2} seconds after arming | 碎片在武裝 {2} 秒後造成 {0}% 更少傷害 |
| Shards deal up to {0}% more Damage after arming | 碎片在武裝後造成 {0}% 更多傷害 |
| Enemy [Power] required per [Trigger] (max [Power])@{0} ({1}) | 每次[Trigger\|觸發]所需敵人[Power\|強度]（最大[Power\|強度]）@{0}({1}) |
| Can [Trigger] Shield Wave once per enemy [Power] in | 範圍內每 1 敵人[Power\|強度]可[Trigger\|觸發]一次盾之波動， |
| Can [Trigger] Shield Wave once per {0} enemy [Power] in | 範圍內每 {0} 敵人[Power\|強度]可[Trigger\|觸發]一次盾之波動， |
| [Guard] granted per {2} enemy [Power] (max [Power])@{0} ({1}) | 每 {2} 敵人[Power\|強度]賦予的[Guard\|守護]（最高[Power\|強度]）@{0} ({1}) |
| Grants {0} [Guard] for every {1} enemy [Power] in | 每 {1} 敵人[Power\|強度]賦予 {0} [Guard\|守護]， |
| Radius per additional stage@{0}m | 每個額外疊層的範圍@{0} 公尺 |
| {0}m to Radius per additional stage | 每個額外疊層 {0} 公尺的範圍 |
| Number of each clip's [Empowered\|Empowered] bolts is equal to the maximum [Ammunition] of the clip | 每個彈夾中的[Empowered\|強化]弩箭數量等同於該彈夾的最大[Ammunition\|彈藥]數量 |
| Creates {0} Skittering Stone | 創造{0}個飛掠之石 |
| Creates {0} Skittering Stones | 創造{0}個飛掠之石 |
| Level of Minions is based on Level of [Trigger\|Triggering] Skill | 召喚物的等級會基於 [Trigger\|觸發]技能的等級 |
| [Minion] duration is {0} second | [Minion\|召喚物]持續時間為 {0} 秒 |
| [Minion] duration is {0} seconds | [Minion\|召喚物]持續時間為 {0} 秒 |
| [Limit] {0} Skittering Stone | 飛掠之石[Limit\|上限]為 {0} 個 |
| [Limit] {0} Skittering Stones | 飛掠之石[Limit\|上限]為 {0} 個 |
| [Corpse] [Consume\|Consumption] radius @{0}m | [Corpse\|屍體][Consume\|消耗]範圍@{0} 公尺 |
| [Corpse] [Consume\|Consumption] radius is {0} metre | [Corpse\|屍體][Consume\|消耗]範圍為 {0} 公尺 |
| [Corpse] [Consume\|Consumption] radius is {0} metres | [Corpse\|屍體][Consume\|消耗]範圍為 {0} 公尺 |
| Life recovered per [Corpse] | 每具[Corpse\|屍體]生命回復 |
| Mana recovered per [Corpse] | 每具[Corpse\|屍體]魔力回復 |
| Recovery duration@{0} | 回復持續時間@{0} |
| [Consume\|Consumes] {0} [Corpse] | [Consume\|消耗] {0} 具[Corpse\|屍體] |
| [Consume\|Consumes] {0} [Corpse\|Corpses] | [Consume\|消耗] {0} 具[Corpse\|屍體] |
| [Consume\|Consumes] up to {0} [Corpse] | [Consume\|消耗]最多 {0} 具[Corpse\|屍體] |
| [Consume\|Consumes] up to {0} [Corpse\|Corpses] | [Consume\|消耗]最多 {0} 具[Corpse\|屍體] |
| More [Spell] damage granted per Demonflame@{0}% | 每有一個惡魔烈焰賦予更多[Spell\|法術]傷害@{0}% |
| Deal {0}% more [Spell] damage per Demonflame | 每有一個惡魔烈焰，造成 {0}% 更多[Spell\|法術]傷害 |
| Deal {0}% less [Spell] damage per Demonflame | 每有一個惡魔烈焰，造成 {0}% 更少[Spell\|法術]傷害 |
| Emergence radius@{0}m | 浮現範圍@{0}公尺 |
| Emergence radius is {0} metre | 浮現範圍為{0}公尺 |
| Emergence radius is {0} metres | 浮現範圍為{0}公尺 |
| [Slam] radius@{0}m | [Slam\|重擊]範圍@{0} 公尺 |
| [Slam] radius is {0} metre | [Slam\|重擊]範圍為 {0} 公尺 |
| [Slam] radius is {0} metres | [Slam\|重擊]範圍為 {0} 公尺 |
| [Physical] to [Fire] [Conversion]@{0}% | [Physical\|物理]至[Fire\|火焰][Conversion\|轉換]@{0}% |
| [Conversion\|Converts] {0}% of [Physical] damage to [Fire] damage | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Fire\|火焰]傷害 |
| Grants each of Hindsight, Foresight, and | 依序獲得後事之師、洞燭機先 |
| Sight Beyond Sight, in sequence | 及超越境界 |
| Hindsight lasts for a {0} second duration | 後事之師有 {0} 秒持續時間 |
| Foresight prevents Dodge Roll from Avoiding [HitDamage\|Hits] and lasts until immediately before you are [HitDamage\|Hit] while Dodge Rolling | 洞燭機先會使閃避翻滾無法閃避[HitDamage\|擊中]，並持續生效到你在閃避翻滾時被[HitDamage\|擊中]之前 |
| Sight Beyond Sight makes you unable to die and lasts for a {0} second duration | 超越境界會使你不會死亡，持續 {0} 秒 |
| Fully recover Life when you gain Sight Beyond Sight | 你獲得超越境界時會完全恢復生命 |
| Sight Beyond Sight Duration@{0}s | 超越境界持續時間@{0} 秒 |
| Hindsight duration@{0}s | 後事之師持續時間@{0} 秒 |
| [Remnant] spawn on [HitDamage\|Hit] interval@{0}s | [HitDamage\|擊中]產生[Remnant\|痕跡]間隔@{0} 秒 |
| Field radius@{0}m | 領域範圍@{0} 公尺 |
| Field radius is {0} metre | 領域範圍為 {0} 公尺 |
| Field radius is {0} metres | 領域範圍為 {0} 公尺 |
| Fires a bolt every {0} second | 每 {0} 秒發射一支弩箭 |
| [Limit] {0} Galvanic Field | [Limit\|上限] {0} 個電光領域 |
| [Limit] {0} Galvanic Fields | [Limit\|上限] {0} 個電光領域 |
| More [Shock] chance granted@{0}% | 賦予的更多[Shock\|感電]機率@{0}% |
| [Buff] grants {0}% less Chance to [Shock] | [Buff\|增益效果]賦予 {0}% 更少[Shock\|感電]機率 |
| Orb Duration@{0}s | 球體持續時間@{0} 秒 |
| Field limit@{0} | 領域上限@{0} |
| [HitDamage\|Hit] damage reduction while shielded@{0}% | 受到護盾保護時獲得的[HitDamage\|擊中]傷害減免@{0}% |
| [Minion\|Minions] take {0}% increased damage from [HitDamage\|Hits] while shielded | 受到護盾保護時，[Minion\|召喚物]承受的[HitDamage\|擊中]傷害增加 {0}% |
| [Minion\|Minions] take {0}% reduced damage from [HitDamage\|Hits] while shielded | 受到護盾保護時，[Minion\|召喚物]承受的[HitDamage\|擊中]傷害減少 {0}% |
| Threshold of maximum [Minion] life@{0}% | [Minion\|召喚物]最大生命門檻@{0}% |
| Absorbs first [HitDamage\|Hit] dealing over {0}% of [Minion\|Minion's] maximum life | 吸收首次對[Minion\|召喚物]造成超過 {0}% 最大生命的[HitDamage\|擊中]傷害 |
| Explosion deals base [Physical] Damage equal to {0}% of [Totem\|Totem's] maximum Life | 爆炸造成的基礎[Physical\|物理]傷害等同於 {0}% [Totem\|圖騰]的最大生命 |
| [Minion] Life stored in [Remnant\|Remnants]@{0}% | 保存在[Remnant\|痕跡]中的[Minion\|召喚物]生命@{0}% |
| [Remnant\|Remnants] store {0}% of [Minion] maximum Life | [Remnant\|痕跡]會保存 {0}% 的[Minion\|召喚物]最大生命 |
| Maximum [Minion] Life stored@{0} | 保存的最大[Minion\|召喚物]生命@{0} |
| You can store up to {0} collected [Minion] Life | 你最多可以保存 {0} 點收集到的[Minion\|召喚物]生命 |
| [Empowered] [Attack] extra damage [Gain\|Gained] as [Fire]@{0}% | [Empowered\|強化][Attack\|攻擊][Gain\|獲得][Fire\|火焰]傷害@{0}% |
| [Empowered] [Attack\|Attacks] [Gain] {0}% of damage as extra [Fire] damage | [Empowered\|強化][Attack\|攻擊][Gain\|獲得]相當於傷害 {0}% 的[Fire\|火焰]傷害 |
| Magma Spray Radius@{0}m | 岩漿潑濺範圍@{0} 公尺 |
| Magma Spray radius is {0} metre | 岩漿潑濺範圍為 {0} 公尺 |
| Cannot [Poison] | 無法[Poison\|中毒] |
| Enemies lose Life equal to the expected remaining Damage of the [Consume\|Consumed] [Poison\|Poison] | 敵人損失等同於所[Consume\|消耗][Poison\|中毒]預期剩餘傷害的生命 |
| Enemies lose Life equal to {0}% of the expected remaining Damage of the [Consume\|Consumed] [Poison\|Poison] | 敵人損失等同於所[Consume\|消耗][Poison\|中毒]預期剩餘傷害 {0}% 的生命 |
| {0}% more Area of Effect per [Poison] affecting the Enemy | 每有一層[Poison\|中毒]影響敵人，有 {0}% 更多效果範圍 |
| {0}% less Area of Effect per [Poison] affecting the Enemy | 每有一層[Poison\|中毒]影響敵人，有 {0}% 更少效果範圍 |
| Pillar radius@{0}m | 火柱範圍@{0} 公尺 |
| Pillar radius is {0} metre | 火柱範圍為 {0} 公尺 |
| Pillar radius is {0} metres | 火柱範圍為 {0} 公尺 |
| Flame Pillars deal Damage equal to the highest expected remaining Damage of the [Consume\|Consumed] [Ignite\|Ignites] | 火炎之柱造成其所[Consume\|消耗]之[Ignite\|點燃]最高預期剩餘傷害的等量傷害 |
| Flame Pillars deal Damage equal to {0}% of the highest expected remaining Damage of the [Consume\|Consumed] [Ignite\|Ignites] | 火炎之柱造成其所[Consume\|消耗]之[Ignite\|點燃]最高預期剩餘傷害 {0}% 的等量傷害 |
| This Skill is [Trigger\|Triggered] on dealing [Lightning] Damage with Supported Skill | 被輔助的技能造成[Lightning\|閃電]傷害時 [Trigger\|觸發]此技能 |
| {0} chance to [Trigger] this Skill on dealing [Lightning] Damage with Supported Skill | 被輔助的技能造成[Lightning\|閃電]傷害時有{0}%機率 [Trigger\|觸發]此技能 |
| Creates {0} Minion | 召喚{0}個召喚物 |
| [Limit] {0} [Minion] | [Minion\|召喚物][Limit\|上限]為 {0} 個 |
| [Limit] {0} [Minion\|Minions] | [Minion\|召喚物][Limit\|上限]為 {0} 個 |
| [Minion\|Minions] convert {0}% of [Physical] damage to [Lightning] damage | [Minion\|召喚物]將 {0}% 的[Physical\|物理]傷害轉換為[Lightning\|閃電]傷害 |
| [Minion\|Minions] [Attack] every second | [Minion\|召喚物]每秒[Attack\|攻擊]一次 |
| [Minion\|Minions] [Attack] every {0} seconds | [Minion\|召喚物]每 {0} 秒[Attack\|攻擊]一次 |
| [Minion\|Minions] disperse after {0} [Attack] | [Minion\|召喚物]在 {0} 次[Attack\|攻擊]後消散 |
| [Minion\|Minions] disperse after {0} [Attack\|Attacks] | [Minion\|召喚物]在 {0} 次[Attack\|攻擊]後消散 |
| [Freeze], [Shock], [Ignite], or [ArmourBreak\|Fully Broken Armour] | 立即裝填你的[Crossbow\|十字弓]並為你的[Grenade\|擲彈]恢復一次冷卻使用次數， |
| Minimum duration between consumptions is {0} second | 每次消耗最短間隔持續時間為 {0} 秒 |
| Minimum duration between consumptions is {0} seconds | 每次消耗最短間隔持續時間為 {0} 秒 |
| Minimum duration between consumptions@{0}s | 消耗最短間隔持續時間@{0} 秒 |
| Modifiers to number of [Projectile\|Projectiles] fired instead apply | 影響[Projectile\|投射物]發射數量的詞綴改為套用 |
| to number of [HitDamage\|Hits] per salvo | 至每輪齊射的[HitDamage\|擊中]次數 |
| [HitDamage\|Hits] {0} times per salvo | 每輪齊射[HitDamage\|擊中] {0} 次 |
| Hits per salvo@{0} | 每輪齊射擊中次數@{0} |
| Zombie [Empowered\|Empowerment] effect@{0}% | 腐屍[Empowered\|強化]效果@{0}% |
| {0}% increased effect of [Empowered\|Empowerment] on Raised Zombies | 再生腐屍增加 {0}% [Empowered\|強化]效果 |
| {0}% reduced effect of [Empowered\|Empowerment] on Raised Zombies | 再生腐屍減少 {0}% [Empowered\|強化]效果 |
| Damage as extra [Lightning\|Lightning Damage] vs stuck targets@{0}% | 對被插入的目標獲得的額外[Lightning\|閃電傷害]@{0}% |
| [Projectile] added [Lightning] [ElementalInfusion\|Infusion] damage@{0}–{1} | [Projectile\|投射物]附加的[Lightning\|閃電][ElementalInfusion\|灌注]傷害@{0}–{1} |
| [Projectile\|Projectiles] which pass through the [ElementalInfusion\|Infused] wall deal {0} to {1} Added [Lightning] Damage | 穿過[ElementalInfusion\|灌注]之牆的[Projectile\|投射物]造成 {0} 到 {1} 附加[Lightning\|閃電]傷害 |
| [Attack\|Attacks] [Empowered]@{0} | [Empowered\|強化]的[Attack\|攻擊]@{0} |
| [Empowered\|Empowers] {0} [Attack\|Attacks] | [Empowered\|強化] {0} 次[Attack\|攻擊] |
| [Curse] inflicts {0}% to [ElementalDamage\|Elemental] [Resistances] | [Curse\|詛咒]使[ElementalDamage\|元素][Resistances\|抗性] {0}% |
| [ElementalDamage\|Elemental] [Resistances] removed@{0}% | 移除的[ElementalDamage\|元素][Resistances\|抗性]@{0}% |
| [Rage] Consumed for enraged slam@{0} | 狂怒重擊所消耗的[Rage\|盛怒]@{0} |
| Consumes {0} [Rage] to perform enraged slam if possible | 在可能的情況下消耗 {0} [Rage\|盛怒]以使出狂怒重擊 |
| Lockout on reaching maximum [Heat]@{0}s | 達到最大[Heat\|熱能]後觸發過熱持續時間@{0} 秒 |
| Cannot fire or reload for {0} seconds on | 達到最大熱能後 |
| reaching maximum [Heat] | {0} 秒內不能發射或裝填 |
| Throw additional [Projectile\|Projectiles] at up to {0} [Ignite\|Ignited] Enemies | 對最多 {0} 個受[Ignite\|點燃]敵人投擲額外的[Projectile\|投射物] |
| {0}% increased [Ignite] duration for each Fragment in a single hit | 單次擊中內每有一個碎片，[Ignite\|點燃]持續時間增加 {0}% |
| Maximum more Area of Effect from stored damage@{0}% | 儲存的傷害可賦予的最大更多效果範圍@{0}% |
| Stored damage grants up to {0}% more Area of Effect | 儲存的傷害最多賦予 {0}% 更多效果範圍 |
| Culling a monster grants {0} [Charges\|Power Charge] | 撲殺怪物會賦予 {0} 顆[Charges\|暴擊球] |
| [Rarity\|Normal and Magic] monsters grant {0} [Charges\|Power Charge] | [Rarity\|普通和魔法]怪物賦予 {0} 顆[Charges\|暴擊球] |
| [Rarity\|Rare] monsters grant {0} [Charges\|Power Charge] | [Rarity\|稀有]怪物賦予 {0} 顆[Charges\|暴擊球] |
| [Rarity\|Unique] monsters grant {0} [Charges\|Power Charges] | [Rarity\|傳奇]怪物賦予 {0} 顆[Charges\|暴擊球] |
| [Rarity\|Rare] monsters grant {0} [Charges\|Power Charges] | [Rarity\|稀有]怪物賦予 {0} 顆[Charges\|暴擊球] |
| [Rarity\|Unique] monsters grant {0} [Charges\|Power Charge] | [Rarity\|傳奇]怪物賦予 {0} 顆[Charges\|暴擊球] |
| [Rarity\|Normal and Magic] monsters grant {0} [Charges\|Power Charges] | [Rarity\|普通和魔法]怪物賦予 {0} 顆[Charges\|暴擊球] |
| More [Shock] chance applied@{0}% | 增加的更多[Shock\|感電]機率@{0}% |
| [RivenArmour\|Riven Armour] Duration@{0}s | 碎甲持續時間@{0} 秒 |
| Aura grants {0}% to all [MaximumResistances\|Maximum Elemental Resistances] | 光環賦予所有[MaximumResistances\|最大元素抗性] {0}% |
| Aura grants {0}% more [AilmentThreshold\|Elemental Ailment Threshold] | 光環賦予 {0}% 更多[AilmentThreshold\|元素異常狀態門檻] |
| Aura grants {0}% less [AilmentThreshold\|Elemental Ailment Threshold] | 光環賦予 {0}% 更少[AilmentThreshold\|元素異常狀態門檻] |
| Additional all [MaximumResistances\|Maximum Elemental Resistances]@{0}% | 額外所有[MaximumResistances\|最大元素抗性]@{0}% |
| More [AilmentThreshold\|Ailment Threshold]@{0}% | 更多[AilmentThreshold\|異常狀態門檻]@{0}% |
| Less damage done with first [HitDamage\|Hit]@{0}% | 最初的[HitDamage\|擊中]有@{0}%更少傷害 |
| More damage done with first [HitDamage\|Hit]@{0}% | 最初的[HitDamage\|擊中]有@{0}%更多傷害 |
| Each use of this Skill deals {0}% less damage with its | 此技能對每個敵人的每次施放中的 |
| first [HitDamage\|Hit] against each enemy | 初次擊中有{0}%更多傷害 |
| Each use of this Skill deals {0}% more damage with its | 此技能對每個敵人的每次施放中的 |
| Chance for an additional Burst on impact@{0}% | 衝擊時額外爆發 1 次的機率@{0}% |
| Has an additional Burst on impact | 衝擊時額外爆發 1 次 |
| {0}% chance to cause an additional Burst on impact | 衝擊時有 {0}% 機率造成 1 次額外爆發 |
| Causes an additional Burst on impact | 衝擊時造成 1 次額外爆發 |
| Swarm aggro radius@{0}m | 蟲群仇恨範圍@{0} 公尺 |
| {0} metres to swarm [Attack] radius | {0} 公尺蟲群[Attack\|攻擊]範圍 |
| Swarms [Attack] enemies within {0} metre radius of you | 蟲群[Attack\|攻擊]你周圍 {0} 公尺內的敵人 |
| Swarm duration is {0} second | 蟲群持續時間為 {0} 秒 |
| Swarm duration is {0} seconds | 蟲群持續時間為 {0} 秒 |
| Swarm spawn frequency@{0}s | 蟲群生成頻率@{0} 秒 |
| Spawn a new Swarm once every second | 每秒生成一個新的蟲群 |
| Spawn a new Swarm once every {0} seconds | 每 {0} 秒生成一個新的蟲群 |
| Active Swarm [Limit]@{0} | 生效的蟲群[Limit\|上限]@{0} |
| [Limit] {0} active Swarm | [Limit\|限制] {0} 個生效的蟲群 |
| [Limit] {0} active Swarms | [Limit\|限制] {0} 個生效的蟲群 |
| Swarm duration@{0}s | 蟲群持續時間@{0} 秒 |
| Aura grants {0}% increased [Attack] Speed | 光環賦予增加 {0}% [Attack\|攻擊]速度 |
| Aura grants {0}% reduced [Attack] Speed | 光環賦予減少 {0}% [Attack\|攻擊]速度 |
| Increased [Attack] Speed granted@{0}% | 賦予增加[Attack\|攻擊]速度@{0}% |
| Damage equal to [AilmentThreshold\|Ailment Threshold] required@{0} | 相當於[AilmentThreshold\|異常狀態門檻]所需的傷害@{0} |
| Explodes after enemy is dealt damage equal to {0}% of its [AilmentThreshold\|Ailment Threshold] | 敵人在承受相當於其[AilmentThreshold\|異常狀態門檻] {0}% 的傷害時爆炸 |
| [Reviving] [Minion\|Minions] can only create | 每當[Reviving\|復甦][Minion\|召喚物]死亡， |
|  one Bone Construct per death | 只能創造出 1 個骸骨創造物 |
| Cannot create a new Mirage if a Mirage has expired or | 若前 {0} 秒內幻影之體時效結束或你閃避翻滾， |
|  you have dodge rolled in the past second | 便無法創造新的幻影之體 |
|  you have dodge rolled in the past {0} seconds | 便無法創造新的幻影之體 |
| {0} seconds to Mirage duration | 幻影之體持續時間 {0} 秒 |
| Mirage duration is {0} second | 幻影之體持續時間為 {0} 秒 |
| Mirage duration is {0} seconds | 幻影之體持續時間為 {0} 秒 |
| Mirage Duration@{0}s | 幻影之體持續時間@{0} 秒 |
| Life loss from [BloodLoss\|Blood Loss]@{0}% | [BloodLoss\|失血]的生命損失@{0}% |
| Enemies lose Life equal to {0}% of [Consume\|Consumed] [BloodLoss\|Blood Loss] | 敵人損失相當於 {0}% 所[Consume\|消耗][BloodLoss\|失血]的生命 |
| Less damage dealt with additional [HitDamage\|Hits]@{0}% | 額外[HitDamage\|擊中]造成更少傷害@{0}% |
| Additional [HitDamage\|Hits] deal {0}% less damage | 額外[HitDamage\|擊中]造成 {0}% 更少傷害 |
| Additional [HitDamage\|Hits] convert {0}% of [Physical] and | 額外[HitDamage\|擊中]將 {0}% [Physical\|物理]和 |
| [ElementalDamage\|Elemental] damage to [Lightning] | [ElementalDamage\|元素]傷害轉換為[Lightning\|閃電] |
| Explosion applies Supported [Curse] for {0} second on [HitDamage\|Hit] | [HitDamage\|擊中]時，爆炸施加被輔助的[Curse\|詛咒]，持續 {0} 秒 |
| Explosion applies Supported [Curse] for {0} seconds on [HitDamage\|Hit] | [HitDamage\|擊中]時，爆炸施加被輔助的[Curse\|詛咒]，持續 {0} 秒 |
| Explosion radius is equal to that of the [Curse\|Cursed] Ground | 爆炸範圍與[Curse\|詛咒]地面等大 |
| Explosion deals base [Chaos] Damage equal to {0}% of your [Intelligence] | 爆炸造成相當於你[Intelligence\|智慧] {0}% 的基礎[Chaos\|混沌]傷害 |
| More [Empowered] [Attack] [Aftershock] damage@{0}% | 更多[Empowered\|強化][Attack\|攻擊][Aftershock\|餘震]傷害@{0}% |
| [Empowered] [Attack] [Aftershock\|Aftershocks] deal {0}% more damage | [Empowered\|強化][Attack\|攻擊][Aftershock\|餘震]造成 {0}% 更多傷害 |
| [Empowered] [Attack] [Aftershock\|Aftershocks] deal {0}% less damage | [Empowered\|強化][Attack\|攻擊][Aftershock\|餘震]造成 {0}% 更少傷害 |
| Enemy [Power] required per [Empowered] [Slam] (max)@{0} ({1}) | 每次[Empowered\|強化][Slam\|重擊]所需敵人[Power\|強度]（最高）@{0} ({1}) |
| [Empowered\|Empowers] one [Slam] per enemy [Power] in | 每個範圍內的敵人[Power\|強度]會[Empowered\|強化] 1 次 |
| [Empowered\|Empowers] one [Slam] per {0} enemy [Power] in | 每 {0} 個範圍內的敵人[Power\|強度]會[Empowered\|強化] 1 次 |
| {0}% maximum [ElementalDamage\|Elemental] [Exposure] applied | 施加的最大[ElementalDamage\|元素][Exposure\|曝曬] {0}% |
| Initially applies {0}% [ElementalDamage\|Elemental] [Exposure] and {1}% [Exposure] per pulse, up to a maximum of {2}% | 第一次脈衝施加 {0}% [ElementalDamage\|元素][Exposure\|曝曬]，且每次脈衝施加 {1}% [Exposure\|曝曬]，最大 {2}% |
| Limit {0} Frost Bomb | 寒霜爆上限為{0}個 |
| [Exposure] level limit@{0} | 施加[Exposure\|曝曬]等級上限為@{0} |
| Cannot apply [Exposure] to enemies of level higher than {0} | 無法對等級{0}以上的敵人施加[Exposure\|曝曬] |
| Frost Bomb Limit@{0} | 寒霜爆上限@{0} |
| [Lightning] damage from [HitDamage\|Hits] with this skill [Contributes] to [Electrocute\|Electrocution] Buildup | [HitDamage\|擊中]造成的[Lightning\|閃電]傷害會[Contributes\|貢獻]至[Electrocute\|觸電]累積 |
| {0}% more [Electrocute\|Electrocution] buildup from [HitDamage\|Hits] with this skill | {0}% 更多[Electrocute\|觸電]累積 |
| {0}% less [Electrocute\|Electrocution] buildup from [HitDamage\|Hits] with this skill | {0}% 更少[Electrocute\|觸電]累積 |
| [Electrocute\|Electrocution] buildup [Debuff] duration is {0} second | [Electrocute\|觸電]累積的[Debuff\|減益效果]持續時間為 {0} 秒 |
| [Electrocute\|Electrocution] buildup [Debuff] duration is {0} seconds | [Electrocute\|觸電]累積的[Debuff\|減益效果]持續時間為 {0} 秒 |
| Impact Radius@{0}m | 衝擊範圍@{0} 公尺 |
| Impact Radius is {0} metre | 衝擊範圍為 {0} 公尺 |
| Impact Radius is {0} metres | 衝擊範圍為 {0} 公尺 |
| [Orb] explosion radius@{0}m | [Orb\|球體]爆炸範圍@{0} 公尺 |
| More damage from [Orb\|Orbs]@{0}% | [Orb\|球體]造成的更多傷害@{0}% |
| Less damage from [Orb\|Orbs]@{0}% | [Orb\|球體]造成的更少傷害@{0}% |
| {0}% more damage with [Orb] explosions | [Orb\|球體]爆炸造成 {0}% 更多傷害 |
| {0}% less damage with [Orb] explosions | [Orb\|球體]爆炸造成 {0}% 更少傷害 |
| Fully imbues [Shield] in {0} second | 在 {0} 秒內為[Shield\|盾牌]完全注能 |
| Fully imbues [Shield] in {0} seconds | 在 {0} 秒內為[Shield\|盾牌]完全注能 |
| {0}% reduced Imbuement time | 減少 {0}% 注能時間 |
| Increased [Block] chance granted@{0}% | 增加賦予的[Block\|格擋]機率@{0}% |
| Grants {0}% increased [Block] chance | 賦予的[Block\|格擋]機率增加 {0}% |
| Grants {0}% reduced [Block] chance | 賦予的[Block\|格擋]機率減少 {0}% |
| Imbuement time@{0}s | 注能時間@{0} 秒 |
| Bramble radius@{0}m | 野玫瑰之刺範圍@{0} 公尺 |
| Bramble radius is {0} metre | 野玫瑰之刺範圍為 {0} 公尺 |
| Bramble radius is {0} metres | 野玫瑰之刺範圍為 {0} 公尺 |
| Bramble duration is {0} second | 野玫瑰之刺持續時間為 {0} 秒 |
| Bramble duration is {0} seconds | 野玫瑰之刺持續時間為 {0} 秒 |
| [Limit] {0} Bramble | 野玫瑰之刺[Limit\|上限]為 {0} 株 |
| [Limit] {0} Brambles | 野玫瑰之刺[Limit\|上限]為 {0} 株 |
| Bramble duration@{0}s | 野玫瑰之刺持續時間@{0} 秒 |
| Bramble [Limit]@{0} | 野玫瑰之刺[Limit\|上限]@{0} |
| This Attack is [Trigger\|Triggered] by Fortifying Cry and counts as [Empowered] by it | 此攻擊可由堅韌之吼[Trigger\|觸發]，並視為受其[Empowered\|強化] |
| Modifiers to Damage with [Warcry\|Warcries] affect this Skill | [Warcry\|戰吼]傷害詞綴會影響此技能 |
| Can [Block] [HitDamage\|Damage] from enemies within {0} metre | 可以[Block\|格擋] {0} 公尺內敵人的[HitDamage\|傷害] |
| Can [Block] [HitDamage\|Damage] from enemies within {0} metres | 可以[Block\|格擋] {0} 公尺內敵人的[HitDamage\|傷害] |
| Maximum [Block] range@{0}m | 最大[Block\|格擋]範圍@{0} 公尺 |
| Illusion duration is {0} second | 幻影持續時間為 {0} 秒 |
| Illusion duration is {0} seconds | 幻影持續時間為 {0} 秒 |
| Illusion duration@{0}s | 幻影持續時間@{0} 秒 |
| [Curse\|Cursed] targets take {0}% of [HitDamage\|Hit Damage] dealt to them while [Curse\|Cursed] again when [Curse] expires | [Curse\|受詛咒]目標再度被[Curse\|詛咒]時，在[Curse\|詛咒]效果結束時承受 {0}% 對其造成的[HitDamage\|擊中傷害] |
| Taking [HitDamage\|Damage] again this way cannot inflict Ailments on the [Curse\|Cursed] target | 以此方式再度承受[HitDamage\|傷害]時，無法對[Curse\|受詛咒]目標造成異常狀態 |
| Damage tracked by [Curse]@{0}% | [Curse\|詛咒]追蹤的傷害@{0}% |
| {0}% increased duration of socketed [Curse\|Curses] | [Curse\|詛咒]持續時間增加 {0}% |
| {0}% reduced duration of socketed [Curse\|Curses] | [Curse\|詛咒]持續時間減少 {0}% |
| Arrow fall speed@{0}% | 箭矢掉落速度@{0}% |
| [Fissure] length@{0}m | [Fissure\|裂縫]長度@{0} 公尺 |
| [Fissure] length is {0} metre | [Fissure\|裂縫]長度為 {0} 公尺 |
| [Fissure] length is {0} metres | [Fissure\|裂縫]長度為 {0} 公尺 |
| [Fissure] duration is {0} second | [Fissure\|裂縫]持續時間為 {0} 秒 |
| [Fissure] duration is {0} seconds | [Fissure\|裂縫]持續時間為 {0} 秒 |
| [Fissure] duration@{0}s | [Fissure\|裂縫]持續時間@{0} 秒 |
| [Fissure] [Limit]@{0} | [Fissure\|裂縫][Limit\|上限]@{0} |
| [Limit] {0} [Fissure] allowed | [Limit\|限制] {0} 道[Fissure\|裂縫] |
| [Limit] {0} [Fissure\|Fissures] allowed | [Limit\|限制] {0} 道[Fissure\|裂縫] |
| {0} to Tribute | {0} 貢禮 |
| {0}% increased Tribute | 增加 {0}%貢禮 |
| {0}% reduced Tribute | 減少 {0}%貢禮 |
| Gain {0} Life [Flask] Charge per {1}% Life spent | 每消耗 {1}% 生命獲得 {0} 生命[Flask\|藥劑]充能 |
| Gain {0} Life [Flask] Charges per {1}% Life spent | 每消耗 {1}% 生命獲得 {0} 生命[Flask\|藥劑]充能 |
| {0}% Chance to build an additional [Combo] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率額外累積一個[Combo\|連擊] |
| [Bleeding] you inflict on [Pinned] Enemies is [Aggravate\|Aggravated] | 你對[Pinned\|釘身]的敵人造成的[Bleeding\|流血]會[Aggravate\|加劇] |
| Apply {0} [CriticalWeakness\|Critical Weakness] to Enemies when [Consume\|Consuming] a [Mark] on them | 對敵人[Consume\|消耗][Mark\|印記]時，施加 {0} 層[CriticalWeakness\|暴擊弱點] |
| {0}% increased [BuffEffect\|Effect] of [ArcaneSurge\|Arcane Surge] on you per ten percent missing Mana | 每損失 10% 魔力，你身上的[ArcaneSurge\|秘能波動][BuffEffect\|效果]增加 {0}% |
| Grants [ThaumaturgicalDynamism\|Thaumaturgical Dynamism] | 賦予[ThaumaturgicalDynamism\|奇術活力] |
| Damaging [Spell\|Spells] consume a [Charges\|Power Charge] if able to trigger Abyssal Apparition | 如果可以，傷害型[Spell\|法術]會消耗一顆[Charges\|暴擊球]來觸發深淵幻象 |
| Skeletal [Minion\|Minions] you would create instead grant you [LichSkeletalBuff\|Umbral Souls] for each [Minion] you would have created | 每有一個你本來會創造的[Minion\|召喚物]，你可創造的骷髏[Minion\|召喚物]改為賦予你[LichSkeletalBuff\|幽暗之魂] |
| [Spell\|Spells] deal {0}% more Damage when [Sacrifice\|Sacrificing] [EnergyShield\|Energy Shield] | 在[Sacrifice\|獻祭][EnergyShield\|能量護盾]時，[Spell\|法術]造成 {0}% 更多傷害 |
| [Spell\|Spells] deal {0}% less Damage when [Sacrifice\|Sacrificing] [EnergyShield\|Energy Shield] | 在[Sacrifice\|獻祭][EnergyShield\|能量護盾]時，[Spell\|法術]造成 {0}% 更少傷害 |
| [Spell\|Spells] consume a [Charges\|Power Charge] if able to deal {0}% more Damage | 如果可以，[Spell\|法術]會消耗一顆[Charges\|暴擊球]以造成 {0}% 更多傷害 |
| [Spell\|Spells] consume a [Charges\|Power Charge] if able to deal {0}% less Damage | 如果可以，[Spell\|法術]會消耗一顆[Charges\|暴擊球]以造成 {0}% 更少傷害 |
| Cannot cause [Immobilised\|Immobilisation] buildup | 不能造成[Immobilised\|禁錮]累積 |
| {0}% more [Immobilised\|Immobilisation] buildup | {0}% 更多[Immobilised\|禁錮]累積 |
| {0}% less [Immobilised\|Immobilisation] buildup | {0}% 更少[Immobilised\|禁錮]累積 |
| [Curse] zones erupt after {0}% increased delay | [Curse\|詛咒]區域爆發前延遲增加 {0}% |
| [Curse] zones erupt after {0}% reduced delay | [Curse\|詛咒]區域爆發前延遲減少 {0}% |
| On [HitDamage\|Hitting] an Enemy while a Life [Flask] is at full Charges, {0}% of its Charges are consumed | 在生命[Flask\|藥劑]充能全滿時[HitDamage\|擊中]敵人，消耗其 {0}% 充能 |
| [Gain] {0}% of damage as [Physical] damage for {1} second per Charge consumed this way | 每以此方式消耗 1 充能，[Gain\|獲得]相當於 {0}% 傷害的[Physical\|物理]傷害 {1} 秒 |
| [Gain] {0}% of damage as [Physical] damage for {1} seconds per Charge consumed this way | 每以此方式消耗 1 充能，[Gain\|獲得]相當於 {0}% 傷害的[Physical\|物理]傷害 {1} 秒 |
| All [FlamesOfChayula\|Flames of Chayula] that you manifest are [BlueFlamesOfChayula\|Blue] | 所有你產生的[FlamesOfChayula\|夏烏拉之炎]為[BlueFlamesOfChayula\|藍炎] |
| All [FlamesOfChayula\|Flames of Chayula] that you manifest are [PurpleFlamesOfChayula\|Purple] | 所有你產生的[FlamesOfChayula\|夏烏拉之炎]為[PurpleFlamesOfChayula\|紫炎] |
| All [FlamesOfChayula\|Flames of Chayula] that you manifest are [RedFlamesOfChayula\|Red] | 所有你產生的[FlamesOfChayula\|夏烏拉之炎]為[RedFlamesOfChayula\|紅炎] |
| {0}% chance when collecting an [ElementalInfusion\|Elemental Infusion] to gain another different [ElementalInfusion\|Elemental Infusion] | 拾取[ElementalInfusion\|元素灌注]時，有 {0}% 機率獲得另一個不同的[ElementalInfusion\|元素灌注] |
| When collecting an [ElementalInfusion\|Elemental Infusion], gain another different [ElementalInfusion\|Elemental Infusion] | 拾取[ElementalInfusion\|元素灌注]時，會獲得另一個不同的[ElementalInfusion\|元素灌注] |
| Skills have {0}% chance to not remove [Charges\|Charges] but still count as consuming them | 技能有 {0}% 的機率不會移除[Charges\|能量球]，但依然會視為將其消耗 |
| Grants [Chronobuff\|Sands of Time] | 賦予[Chronobuff\|時間之沙] |
| {0}% chance for [Remnant\|Remnants] you create to grant their effects twice | 你所創造的[Remnant\|痕跡]有 {0}% 機率賦予其效果兩次 |
| Enemy [Critical\|Critical Hit Chance] against you is [Unlucky] | 敵人對你的[Critical\|暴擊率][Unlucky\|不幸] |
| {0}% of Current [EnergyShield\|Energy Shield] also grants [Physical\|Physical Damage] reduction | 現有[EnergyShield\|能量護盾]的 {0}% 也會賦予[Physical\|物理傷害]減免 |
| Current [EnergyShield\|Energy Shield] also grants [Physical\|Physical Damage] reduction | 現有[EnergyShield\|能量護盾]也會賦予[Physical\|物理傷害]減免 |
| Enemies you [Curse] have at least {0}% of Life [Reservation\|Reserved] | 受你[Curse\|詛咒]的敵人有至少 {0}% 生命被[Reservation\|保留] |
| Damage of Enemies [HitDamage\|Hitting] you is [Unlucky] | 敵人對你的[HitDamage\|擊中傷害][Unlucky\|不幸] |
| {0}% chance to [Daze] Enemies whose [HitDamage\|Hits] you [Block] while Actively [Block\|Blocking] | 當你主動[Block\|格擋]時，[HitDamage\|擊中]被你[Block\|格擋]的敵人有 {0}% 機率受到[Daze\|目眩] |
| {0}% of [ElementalDamage\|Elemental Damage] is taken from Mana before Life | 承受的{0}%[ElementalDamage\|元素傷害] 在減少生命之前會先減少魔力 |
| {0} to [Limit] for [ElementalDamage\|Elemental] Skills | [ElementalDamage\|元素]技能的[Limit\|上限] {0} |
| [ESRecharge\|Energy Shield Recharge] begins {0} second sooner | [ESRecharge\|能量護盾充能]提早 {0} 秒開始 |
| [ESRecharge\|Energy Shield Recharge] begins {0} seconds sooner | [ESRecharge\|能量護盾充能]提早 {0} 秒開始 |
| Gain {0} [Volatility] on inflicting an [ElementalAilments\|Elemental Ailment] | 造成[ElementalAilments\|元素異常狀態]時獲得 {0} 層[Volatility\|易爆] |
| Take no Damage from [Volatility] | 不會受到[Volatility\|易爆]傷害 |
| [ManaLeech\|Mana Leech] recovers based on [ElementalDamage\|Elemental Damage Types] instead of [Physical] Damage | [ManaLeech\|魔力偷取]會依據你的[ElementalDamage\|元素傷害類型]而非[Physical\|物理]傷害進行恢復 |
| [Leech] recovers based on [Chaos] Damage as well as [Physical] Damage | [Leech\|偷取]的恢復以[Chaos\|混沌]傷害及[Physical\|物理]傷害為依據 |
| Life [LifeLeech\|Leeched] from [Empowered] Attacks is Instant | [Empowered\|強化]攻擊的生命[LifeLeech\|偷取]變為立即生效 |
| Increases and Reductions to Mana Regeneration Rate also apply to [Rage] Regeneration Rate | 魔力回復率的增減也會套用於[Rage\|盛怒]回復率 |
| Maximum [Block] chance is {0}% | 最大[Block\|格擋]機率為 {0}% |
| {0}% increased maximum Darkness per {1}% [Chaos\|Chaos Resistance] | 每有 {1}% [Chaos\|混沌抗性]增加 {0}% 最大黑暗 |
| {0}% increased Movement Speed Penalty while Actively [Block\|Blocking] | 主動[Block\|格擋]時，移動速度懲罰增加 {0}% |
| {0}% reduced Movement Speed Penalty while Actively [Block\|Blocking] | 主動[Block\|格擋]時，移動速度懲罰減少 {0}% |
| For each colour of Socketed Support Gem that is most numerous, gain: | 依據插槽中輔助寶石最多顆的顏色，會獲得 |
| •Red: [HitDamage\|Hits] against you have no [CriticalDamageBonus\|Critical Damage Bonus] | • 紅色：對你的[HitDamage\|擊中]無[CriticalDamageBonus\|暴擊傷害加成] |
| •Blue: Skills have {0}% more cost | • 藍色：技能有 {0}% 更多消耗 |
| •Green: {0}% more Movement Speed Penalty from using Skills while Moving | • 綠色：移動時使用技能會有 {0}% 更多移動速度懲罰 |
| •Blue: Skills have {0}% less cost | • 藍色：技能有 {0}% 更少消耗 |
| •Green: {0}% less Movement Speed Penalty from using Skills while Moving | • 綠色：移動時使用技能會有 {0}% 更少移動速度懲罰 |
| Your [Offering\|Offerings] can target Enemies in [CullingStrike\|Culling] range | 你的[Offering\|奉獻]可以對[CullingStrike\|撲殺]範圍內的敵人使用 |
| Your [Offering\|Offerings] affect you instead of your [Minion\|Minions] | 你的[Offering\|奉獻]會施加於你而不是你的[Minion\|召喚物] |
| [Physical] [Spell] [Critical] [HitDamage\|Hits] build [Pinned\|Pin] | [Physical\|物理][Spell\|法術][HitDamage\|擊中]且[Critical\|暴擊]時，會累積[Pinned\|釘身] |
| [Pinned] Enemies cannot deal [Critical\|Critical Hits] | [Pinned\|釘身]的敵人不能造成[Critical\|暴擊] |
| Your Hits cannot be [Evasion\|Evaded] by [Pinned] Enemies | [Pinned\|釘身]的敵人無法[Evasion\|閃避]你的擊中 |
| Gain {0} [Rage] when you use a Life [Flask] | 你使用生命[Flask\|藥劑]時獲得 {0} [Rage\|盛怒] |
| [Remnant\|Remnants] you create reappear once, {0} second after being collected | 你創造的[Remnant\|痕跡]在撿拾後 {0} 秒會再出現一次 |
| [Remnant\|Remnants] you create reappear once, {0} seconds after being collected | 你創造的[Remnant\|痕跡]在撿拾後 {0} 秒會再出現一次 |
| [Sacrifice\|Sacrificing] [EnergyShield\|Energy Shield] does not interrupt [ESRecharge\|Recharge] | [Sacrifice\|獻祭][EnergyShield\|能量護盾]不會中斷[ESRecharge\|充能] |
| [Sacrifice] {0}% of maximum [EnergyShield\|Energy Shield] when you Cast a [Spell] | 你施放[Spell\|法術]時[Sacrifice\|獻祭] {0}% 最大[EnergyShield\|能量護盾] |
| [Totem\|Totems] you place grant [TacticianTotemBuff\|Embankment Auras] | 你設置的[Totem\|圖騰]賦予[TacticianTotemBuff\|陣地光環] |
| There is no [Limit] on the number of [Banner\|Banners] you can place | 你可以放置的[Banner\|旗幟]數量沒有[Limit\|上限] |
| Grants [UnravellingBuff\|Unravelling] | 賦予[UnravellingBuff\|紛亂] |
| [Offering\|Offerings] created by [CullingStrike\|Culling] Enemies have {0}% increased [BuffEffect\|Effect] per [Power] of [CullingStrike\|Culled] Enemy | 透過[CullingStrike\|撲殺] 對敵人施放的[Offering\|奉獻] 會根據有被[CullingStrike\|撲殺]的敵人每一點[Power\|強度]增加{0}%[BuffEffect\|效果] |
| When taking damage from [HitDamage\|Hits], {0}% of Life Loss is prevented, then {1}% of Life Loss prevented this way is Lost over {2} seconds | 當承受[HitDamage\|擊中傷害]時，損失生命值的{0}%將會被減免，並在{2}秒內損失減免數值的{1}% |
| [Invoke\|Invocation] Skills instead [Trigger] [Spell\|Spells] every {0} seconds | [Invoke\|祈願]技能改為每 {0} 秒[Trigger\|觸發][Spell\|法術 |
| [Invoke\|Invocation] Skills cannot gain [Energy] while [Trigger\|Triggering] [Spell\|Spells] | [Invoke\|祈願]技能在[Trigger\|觸發][Spell\|法術]期間無法獲得[Energy\|能量] |
| [Invoke\|Invoked] Spells consume {0}% less [Energy] | [Invoke\|祈求]法術消耗 {0}% 更少[Energy\|能量] |
| [Fire] [Spell\|Spells] [Conversion\|Convert] {0}% of Fire Damage to [Chaos\|Chaos Damage] | [Fire\|火焰][Spell\|法術]將 {0}% 的火焰傷害[Conversion\|轉換]為[Chaos\|混沌傷害] |
| [Chaos\|Chaos Damage] from [Fire] [Spell\|Spells] [Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | 來自[Fire\|火焰][Spell\|法術]的[Chaos\|混沌傷害]會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| [Ignite] inflicted with [Fire] [Spell\|Spells] deals [Chaos\|Chaos Damage] instead of Fire Damage | 以[Fire\|火焰][Spell\|法術]造成的[Ignite\|點燃]會造成[Chaos\|混沌傷害]，而非火焰傷害 |
| You deal {0}% more Damage per {1} total [Power\|Power] of your Undead Minions | 你的不死召喚物每有 {1} [Power\|強度]總值，你造成 {0}% 更多傷害 |
| Undead Minions have {0}% less maximum Life | 不死召喚物具有 {0}% 更少最大生命 |
| Mana Recovery from Regeneration [Overflow\|Overflows] maximum Mana | 來自回復的魔力恢復會[Overflow\|溢出]最大魔力 |
| {0}% less Mana Regeneration Rate | {0}% 更少魔力回復率 |
| Regenerate {0} Life per second per {1} Life spent in the past {2} seconds | 在過去 {1} 秒內每消耗 {2} 生命，每秒回復 {0} 生命 |
| {0}% more Life Cost of Skills | {0}%更多技能生命消耗 |
| [Projectile\|Projectiles] do one of the following at random: | [Projectile\|投射物]將會隨機進行下列其中一個行為： |
| • [Fork] an additional time | • 額外[Fork\|分裂] 一次 |
| • [Chain] an additional time | • 額外[Chain\|連鎖]一次 |
| • [Chain] from Terrain an additional time | • 從地形額外[Chain\|連鎖]一次 |
| • Cannot collide with targets | • 無法與地形碰撞 |
| Estimated [Thorns] [Flammability] [BuffMagnitude\|Magnitude]@{0}% - {1}% | 預期[Thorns\|荊棘][Flammability\|易燃][BuffMagnitude\|幅度]@{0}% - {1}% |
| Estimated [Thorns] [Shock] chance@{0}% - {1}% | 預期[Thorns\|荊棘][Shock\|感電]機率@{0}% - {1}% |
| {0} to {1} Added [Fire\|Fire] Damage per {2} [Evasion] on [Shield\|Shield] | [Shield\|盾牌]上每 {2} 點[Evasion\|閃避]增加 {0} 至 {1} 附加[Fire\|火焰]傷害 |
| Enemies affected by [Curse\|Curses] from Supported Skills are [Pacify\|Pacified] for the final {0}% of Supported [Curse\|Curse's] duration | 於被輔助的[Curse\|詛咒]最後 {0}% 持續時間內，受被輔助技能施加的[Curse\|詛咒]影響的敵人變得[Pacify\|平靜] |
| Supported Skills [Consume] [Ignite] on Enemies they [HitDamage\|Hit], creating a Flame Pillar | 被輔助技能[Consume\|消耗]所[HitDamage\|擊中]敵人身上的[Ignite\|點燃]，並產生 1 道火炎之柱 |
| Supported Skills [Consume] [Ignite] on Enemies they [HitDamage\|Hit], creating {0} Flame Pillars | 被輔助技能[Consume\|消耗]所[HitDamage\|擊中]敵人身上的[Ignite\|點燃]，並產生 {0} 道火炎之柱 |
| Supported Skills have {0}% more [Attack] Speed if | 被輔助的技能在切換至[WeaponSets\|武器套裝] II 使用時， |
| used in [WeaponSets\|Weapon Set] I | 造成 {0}% 更少傷害 |
| Supported Skills have {0}% less [Attack] Speed if | 被輔助的技能在切換至[WeaponSets\|武器套裝] II 使用時， |
| used in [WeaponSets\|Seapon Set] I | 有 {0}% 更少攻擊速度 |
| Supported Skills deal {0}% more Damage if | 被輔助的技能在切換至武器套裝 II 使用時， |
| Supported Skills deal {0}% less Damage if | 被輔助的技能在切換至武器套裝 II 使用時， |
| used in [WeaponSets\|Weapon Set] II | 造成 {0}% 更少傷害 |
| Supported Skills' Fissures branch branch {0} time | 被輔助技能製造的裂縫分支 {0} 次 |
| Supported Skills' Fissures branch {0} times | 被輔助技能製造的裂縫分支 {0} 次 |
| Supported Skills' Branched [Fissure\|Fissures] deal {0}% more damage | 被輔助技能的分支[Fissure\|裂縫]造成 {0}% 更多傷害 |
| Supported Skills' Branched [Fissure\|Fissures] deal {0}% less damage | 被輔助技能的分支[Fissure\|裂縫]造成 {0}% 更少傷害 |
| Supported Skills' Branched [Fissure\|Fissures] have {0}% more area of effect | 被輔助技能的分支[Fissure\|裂縫]具有 {0}% 更多效果範圍 |
| Supported Skills' Branched [Fissure\|Fissures] have {0}% less area of effect | 被輔助技能的分支[Fissure\|裂縫]具有 {0}% 更少效果範圍 |
| [Projectile\|Projectiles] from Supported Skills [Pierce] all Targets | 被輔助的技能的[Projectile\|投射物]會[Pierce\|穿透]全部目標 |
| [Spell\|Spells] Cast by [Totem\|Totems] created by Supported Skills have {0}% increased Cast Speed | 被輔助的技能創造出的[Totem\|圖騰]施展[Spell\|法術]時，增加 {0}% 施放速度 |
| [Attack\|Attacks] used by [Totem\|Totems] created by Supported Skills have {0}% increased [Attack] Speed | 被輔助的技能創造出的[Totem\|圖騰]使用[Attack\|攻擊]時，增加 {0}% [Attack\|攻擊]速度 |
| [Chaos] Damage from [HitDamage\|Hits] with Supported Skills also [Contributes\|Contributes] to [Shock] Chance | 被輔助技能的[Chaos\|混沌]傷害同時[Contributes\|有助於][Shock\|感電]機率的計算 |
| Supported [Crossbow] [Ammunition] Skills cannot reload | 被輔助的[Crossbow\|十字弓][Ammunition\|彈藥]技能無法重新裝填 |
| Modifiers granting additional [Projectile\|Projectiles] instead cause [Projectile\|Projectiles] from Supported Skills to [Chain] an additional time from terrain per [Projectile] they would have gained | 提供額外[Projectile\|投射物]的詞綴改為每個提供的額外[Projectile\|投射物]使被輔助技能的[Projectile\|投射物]從地形額外[Chain\|連鎖]一次 |
| [Aftershock\|Aftershocks] caused by Supported Skills create [JaggedGround\|Jagged Ground] | 被輔助技能造成的[Aftershock\|餘震]會產生[JaggedGround\|碎裂地面] |
| [Ailments] inflicted by Supported Skills have {0}% more [BuffMagnitude\|Magnitude] if you are afflicted with that [Ailments\|Ailment] when inflicting it | 被輔助的技能造成[Ailments\|異常狀態]時，如果你當時受到該[Ailments\|異常狀態]影響，增加 {0}% [BuffMagnitude\|幅度] |
| [Ailments] inflicted by Supported Skills have {0}% less [BuffMagnitude\|Magnitude] if you are afflicted with that [Ailments\|Ailment] when inflicting it | 被輔助的技能造成[Ailments\|異常狀態]時，如果你當時受到該[Ailments\|異常狀態]影響，減少 {0}% [BuffMagnitude\|幅度] |
| [Totem\|Totems] created by Supported Skills create a Blood Font with a radius of {0} metres | 被輔助技能創造出的[Totem\|圖騰]會產生一個範圍為 {0} 公尺的鮮血之泉 |
| [Allies] in Blood Fonts [LifeLeech\|Leech Life] equal to {0}% of [Physical] Damage dealt by Supported [Totem] | 身處於鮮血之泉內的[Allies\|友方]得到相當於被輔助[Totem\|圖騰]所造成[Physical\|物理]傷害 {0}% 的[LifeLeech\|生命偷取] |
| [Totem\|Totems] created by Supported Skills create a Mana Font with a radius of {0} metres | 被輔助技能創造出的[Totem\|圖騰]會產生一個範圍為 {0} 公尺的魔力之泉 |
| [Allies] in Mana Fonts [ManaLeech\|Leech Mana] equal to {0}% of [Physical] Damage dealt by Supported [Totem] | 身處於魔力之泉內的[Allies\|友方]得到相當於被輔助[Totem\|圖騰]所造成[Physical\|物理]傷害 {0}% 的[ManaLeech\|魔力偷取] |
| [Totem\|Totems] created by Supported Skills create a Rage Font with a radius of {0} metres | 被輔助技能創造出的[Totem\|圖騰]會產生一個範圍為 {0} 公尺的盛怒之泉 |
| [Allies] in Rage Fonts [RageLeech\|Leech Rage] equal to {0}% of [Physical] Damage dealt by Supported [Totem] | 身處於盛怒之泉內的[Allies\|友方]得到相當於被輔助[Totem\|圖騰]所造成[Physical\|物理]傷害 {0}% 的[RageLeech\|盛怒偷取] |
| Enemies [Pacify\|Pacified] this way cannot be [Pacify\|Pacified] again for {0} second | 以此方式變得[Pacify\|平靜]的敵人在 {0} 秒內無法再次變得平靜 |
| Enemies [Pacify\|Pacified] this way cannot be [Pacify\|Pacified] again for {0} seconds | 以此方式變得[Pacify\|平靜]的敵人在 {0} 秒內無法再次變得平靜 |
| [Critical\|Attack Critical Hit Chance] with Supported Skills [ForksCrit\|Bifurcates] | 被輔助技能的[Critical\|攻擊暴擊機率]會[ForksCrit\|二分] |
| [Chaos] Damage from [HitDamage\|Hits] with Supported Skills also [Contributes\|Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | 被輔助的技能[HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Flammability\|易燃]以及[Ignite\|點燃][BuffMagnitude\|幅度] |
| [Blind] inflicted with Supported Skills has {0}% increased Effect | 被輔助技能施加的[Blind\|致盲]效果增加 {0}% |
| [Blind] inflicted with Supported Skills has {0}% reduced Effect | 被輔助技能施加的[Blind\|致盲]效果減少 {0}% |
| Supported Skills can only Damage [LowLife\|Low Life] Enemies | 被輔助的技能只能傷害[LowLife\|貧血狀態]的敵人 |
| Supported Skills cannot consume [ElementalInfusion\|Infusions] | 被輔助技能無法消耗[ElementalInfusion\|灌注] |
| [HitDamage\|Hits] cannot kill | [HitDamage\|擊中]時不會致死 |
| Supported Skills cannot kill Enemies with [HitDamage\|Hits] | 被輔助的技能無法以[HitDamage\|擊中]擊殺敵人 |
| Supported Skills [Accuracy\|Always Hit] Enemies on full Life | 被輔助的技能[Accuracy\|總是會擊中]滿血敵人 |
| [Spell\|Spells] which affecting an area also affect [Offering] | 影響一定範圍的[Spell\|法術]也會影響[Offering\|奉獻] |
| [Spell\|Spells] you cast which affect an area around you or a targeted location also affect an area around Supported [Offering\|Offerings] | 由你施放、影響你周圍區域或目標地點的[Spell\|法術]也會發生於被輔助[Offering\|奉獻]的周圍區域 |
| [Spell\|Spells] deal {0}% more Damage when affecting areas around Offerings this way | 以此方式影響奉獻周圍區域時，[Spell\|法術]造成 {0}% 更多傷害 |
| [Spell\|Spells] you cast which affect an area around you or a targeted location also also affect an area around Supported [Offering\|Offerings] | 由你施放、影響你周圍區域或目標地點的[Spell\|法術]也會發生於被輔助[Offering\|奉獻]的周圍區域 |
| [Spell\|Spells] deal {0}% less Damage when affecting areas around Offerings this way | 以此方式影響奉獻周圍區域時，[Spell\|法術]造成 {0}% 更少傷害 |
| Supported Skills have {0}% increased Cast Speed for each different [Spell] you've Cast in the last eight seconds | 你過去 8 秒內每施放 1 種不同的[Spell\|法術]，被輔助的技能增加 {0}% 施放速度 |
| Supported Skills have {0}% reduced Cast Speed for each different [Spell] you've Cast in the last eight seconds | 你過去 8 秒內每施放 1 種不同的[Spell\|法術]，被輔助的技能減少 {0}% 施放速度 |
| Supported Skills have {0}% increased Cast Speed for each different Non-Instant [Spell] you've Cast [Recently] | 你[Recently\|近期]每施放一個不同的非瞬發[Spell\|法術]，被輔助技能增加 {0}% 施放速度 |
| Supported Skills have {0}% reduced Cast Speed for each different Non-Instant [Spell] you've Cast [Recently] | 你[Recently\|近期]每施放一個不同的非瞬發[Spell\|法術]，被輔助技能減少 {0}% 施放速度 |
| {0}% of increases and reductions to Cast speed also apply to [Projectile] Speed for Supported Skills | 施放速度增減的 {0}% 也會套用於被輔助技能的[Projectile\|投射物]速度 |
| {0}% chance to gain a [Charges\|Power Charge] when expending [Combo] with Supported Skills per [Combo] expended | 以被輔助技能消耗[Combo\|連擊]時，每消耗一個[Combo\|連擊]，有 {0}% 機率獲得 1 個[Charges\|暴擊球] |
| This chance can [OvercapChance\|Exceed {0}%] | 該機率可[OvercapChance\|超過 {0}%] |
| {0}% chance for Supported Skills to create an additional [Remnant] | 被輔助技能有 {0}% 機率產生額外一個[Remnant\|痕跡] |
| [FlameArchon\|Flame Archon] on [Ignite] chance@{0}% | [Ignite\|點燃]時獲得[FlameArchon\|火焰統治者]機率@{0}% |
| {0}% chance to gain [FlameArchon\|Flame Archon] on [Ignite\|Igniting] an Enemy with Supported Skills | 以被輔助技能[Ignite\|點燃]敵人時，有 {0}% 機率獲得[FlameArchon\|火焰統治者] |
| Gain [FlameArchon\|Flame Archon] on [Ignite\|Igniting] an Enemy with Supported Skills | 以被輔助技能[Ignite\|點燃]敵人時，會獲得[FlameArchon\|火焰統治者] |
| grant an additional random [Charges\|Charge] | 賦予 1 顆額外的隨機[Charges\|能量球] |
| Supported Skills grant an additional random [Charges\|Charge] | 被輔助的技能賦予 1 顆額外的隨機[Charges\|能量球] |
| {0}% chance to gain an [Charges\|Endurance Charge] when [HeavyStun\|Heavily Stunning] a non-Unique Enemy with Supported Skills | 以被輔助技能對非傳奇敵人造成[HeavyStun\|沉重暈眩]時，有 {0}% 機率獲得一個[Charges\|耐力球] |
| Gain an [Charges\|Endurance Charge] when [HeavyStun\|Heavily Stunning] a non-Unique Enemy with Supported Skills | 以被輔助技能對非傳奇敵人造成[HeavyStun\|沉重暈眩]時，會獲得一個[Charges\|耐力球] |
| {0}% chance to gain an [Charges\|Endurance Charge] when hitting an Enemy with Supported Skill when [PerfectTiming\|Perfectly Timed] | 在[PerfectTiming\|完美時機]以被輔助技能擊中敵人時，有 {0}% 機率獲得一個[Charges\|耐力球] |
| Gain an [Charges\|Endurance Charge] when hitting an Enemy with Supported Skill when [PerfectTiming\|Perfectly Timed] | 在[PerfectTiming\|完美時機]以被輔助技能擊中敵人時，會獲得一個[Charges\|耐力球] |
| {0}% chance to load a bolt into all [Crossbow] skills on dealing a [KillingBlow\|Killing Blow] with Supported Skill | 以被輔助技能造成[KillingBlow\|最後一擊]時，有 {0}% 機率為所有[Crossbow\|十字弓]技能裝填一發弩箭 |
| [Trigger] Living Lightning on dealing [Lightning] Damage | 造成閃電傷害時[Trigger\|觸發]活躍閃電 |
| [Trigger] Living Lightning on dealing [Lightning] Damage with Supported Skill | 被輔助的技能造成閃電傷害時[Trigger\|觸發]活躍閃電 |
| [ArmourBreak\|Break Armour] equal to {0}% of [Chaos] Damage dealt by Supported Skills | [ArmourBreak\|破壞的護甲值]相當於被輔助的技能造成的 {0}% [Chaos\|混沌]傷害 |
| [Chaos] Damage from [HitDamage\|Hits] with Supported Skills also [Contributes\|Contributes] to [Freeze] Buildup | 被輔助的技能[HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Freeze\|冰凍]幅度 |
| Supported Skills determine [Impale] [BuffMagnitude\|Magnitude] from [Cold] damage as well as [Physical] damage | 被輔助的技能的[Impale\|穿刺][BuffMagnitude\|幅度]同時受到[Cold\|冰冷]和[Physical\|物理]傷害影響 |
| Supported Slams create {0} Brambles | 被輔助的重擊創造 {0} 株野玫瑰之刺 |
| Supported Skills Load {0} bolt when you Dodge | 當你躲避時，被輔助技能裝填 {0} 發弩箭 |
| Supported Skills Load {0} bolts when you Dodge | 當你躲避時，被輔助技能裝填 {0} 發弩箭 |
| [Curse] ignores [Curse] limit | [Curse\|詛咒]無視[Curse\|詛咒]上限 |
| [Curse\|Curses] inflicted by Supported Skills ignore [Curse] limit | 被輔助技能施加的[Curse\|詛咒]無視[Curse\|詛咒]上限 |
| [Curse\|Cursed] Ground created by Supported Skills counts as a [Hazard] | 被輔助技能所產生的[Curse\|詛咒]地面視為[Hazard\|危險] |
| [Curse] reflects back to self | [Curse\|詛咒]反射回自己 |
| [Curse\|Curses] inflicted by Supported Skills are reflected back to you | 被輔助的技能施加的[Curse\|詛咒]會反射給你 |
| Supported Skills deal your [Thorns] Damage twice on their next [HitDamage\|Hit] after you [ThornsRetaliation\|Retaliate with Thorns] | 你以[ThornsRetaliation\|荊棘反擊]後，被輔助技能在下次[HitDamage\|擊中]時造成你的[Thorns\|荊棘]傷害兩次 |
| Supported Skills deal your [Thorns] Damage twice on their next {0} [HitDamage\|Hits] after you [ThornsRetaliation\|Retaliate with Thorns] | 你以[ThornsRetaliation\|荊棘反擊]後，被輔助技能在往後 {0} 次[HitDamage\|擊中]時造成你的[Thorns\|荊棘]傷害兩次 |
| [AncestralBoost\|Ancestral Boost] has double effect on Supported Skills | [AncestralBoost\|先祖強化]對被輔助的技能效果加倍 |
| [Poison\|Poisons] from Supported Skills deal Damage {0}% faster per [Rage] | 每 1 [Rage\|盛怒]，被輔助技能造成的[Poison\|中毒]，比平常快 {0}% 造成傷害 |
| [FinalStrike\|Final Strike] of Supported Skill is [AncestralBoost\|Ancestrally Boosted] | 被輔助技能的[FinalStrike\|最終打擊]受到[AncestralBoost\|先祖強化] |
| Maximum {0} Flame Pillars | 最多 {0} 道火炎之柱 |
| Gain {0} [Guard] per ten [Strength] when you [Stun] an Enemy | 當你[Stun\|暈眩]敵人，每 10 [Strength\|力量]獲得 {0} [Guard\|守護] |
| Gain an additional {0} [Guard] per ten [Strength] if [HeavyStun\|Heavily Stunning] | 若造成[HeavyStun\|沉重暈眩]，每 10 [Strength\|力量]額外獲得 {0} [Guard\|守護] |
| Gain {0} Wildshard on casting Supported [Spell\|Spells] | 施放被輔助的[Spell\|法術]時獲得 {0} 個野性裂片 |
| Gain {0} Wildshards on casting Supported [Spell\|Spells] | 施放被輔助的[Spell\|法術]時獲得 {0} 個野性裂片 |
| Supported Skills [Gain] {0}% of Damage as extra [Physical] Damage per {1} Life cost | 被輔助技能每消耗 {1} 生命，[Gain\|獲得]相當於 {0}% 傷害的額外[Physical\|物理]傷害 |
| Releasing Supported Skills with [PerfectTiming\|Perfect Timing] grants [Deflect\|Deflection Rating] equal to {0}% of [Evasion\|Evasion Rating] for {1} seconds | 被輔助的技能在[PerfectTiming\|完美時機]釋放時，賦予等同 {0}% [Evasion\|閃避值]的[Deflect\|偏斜值]，持續 {1} 秒 |
| Gain [UnholyMight\|Unholy Might] for {0} second on [Command\|Commanding] [Minion\|Minions] from Supported Skills | 對被輔助的技能產生的[Minion\|召喚物]下[Command\|命令]時，獲得[UnholyMight\|不潔之力] {0} 秒 |
| Gain [UnholyMight\|Unholy Might] for {0} seconds on [Command\|Commanding] [Minion\|Minions] from Supported Skills | 對被輔助的技能產生的[Minion\|召喚物]下[Command\|命令]時，獲得[UnholyMight\|不潔之力] {0} 秒 |
| Gain {0} [Charges\|Endurance Charge] on [HeavyStun\|Heavily Stunning] a Unique Enemy with Supported Skill | 以被輔助技能對傳奇敵人造成[HeavyStun\|沉重暈眩]時，會獲得 {0} 個[Charges\|耐力球] |
| Gain {0} [Charges\|Endurance Charges] on [HeavyStun\|Heavily Stunning] a Unique Enemy with Supported Skill | 以被輔助技能對傳奇敵人造成[HeavyStun\|沉重暈眩]時，會獲得 {0} 個[Charges\|耐力球] |
| [Grenade\|Grenades] from Supported Skills cannot explode unless [Detonator\|Detonated] by a [Detonator] | 被輔助的技能[Grenade\|擲彈] 無法爆炸，除非被[Detonator\|引爆器]引爆 |
| Supported [Grenade] Skills have {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] | 被輔助的[Grenade\|擲彈]技能增加 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| Supported [Grenade] Skills have {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] | 被輔助的[Grenade\|擲彈]技能減少 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| Ground Surfaces from Supported Skills apply Suppressive Ground | 被輔助的技能生成的地面獲得抑制地面效果 |
| Suppressive Ground grants {0}% more [CooldownRecovery\|Cooldown Recovery Rate] | 抑制地面賦予 {0}% 更多[CooldownRecovery\|冷卻時間恢復率] |
| Suppressive Ground inflicts {0}% less [CooldownRecovery\|Cooldown Recovery Rate] | 抑制地面造成 {0}% 更少[CooldownRecovery\|冷卻時間恢復率] |
| Supported Skills create {0} additional Haemocrystal when [Consume\|Consuming] [Aggravate\|Aggravated Bleeding] | [Consume\|消耗][Aggravate\|加劇流血]時，被輔助的技能會製造額外 {0} 個血晶 |
| Supported Skills create {0} additional Haemocrystals when [Consume\|Consuming] [Aggravate\|Aggravated Bleeding] | [Consume\|消耗][Aggravate\|加劇流血]時，被輔助的技能會製造額外 {0} 個血晶 |
| [HitDamage\|Hits] from Supported Skills ignore enemy [Fire\|Fire Resistance] | 被輔助技能的[HitDamage\|擊中]無視敵人的[Fire\|火焰抗性] |
| [HitDamage\|Hits] with Supported Skills have {0}% chance to ignore Enemy [Physical] Damage reduction | 被輔助技能的[HitDamage\|擊中]有 {0}% 機率無視敵方[Physical\|物理]傷害減免 |
| [IceCrystals\|Ice Crystals] created by Supported Skills can [Impale] with [Cold] [HitDamage\|Damage] as though it was [Physical] | 被輔助技能生成的[IceCrystals\|冰晶]可以有如[Physical\|物理]傷害般以[Cold\|冰冷][HitDamage\|傷害]造成[Impale\|穿刺] |
| [IceCrystals\|Ice Crystals] created by Supported Skills have {0}% chance to [Impale] | 被輔助技能生成的[IceCrystals\|冰晶]有 {0}% 機率造成[Impale\|穿刺] |
| Supported Skills inflict [Exposure] for {0} second on [Critical\|Critical Hit] with [Cold\|Cold Damage] | 被輔助技能以[Cold\|冰冷傷害]造成[Critical\|暴擊]時，會施加 {0} 秒的[Exposure\|曝曬] |
| Supported Skills inflict [Exposure] for {0} seconds on [Critical\|Critical Hit] with [Cold\|Cold Damage] | 被輔助技能以[Cold\|冰冷傷害]造成[Critical\|暴擊]時，會施加 {0} 秒的[Exposure\|曝曬] |
| Supported Skills inflict [Exposure] for {0} second on [Ignite\|Igniting] a target | 被輔助的技能[Ignite\|點燃]目標時，會施加 {0} 秒的[Exposure\|曝曬] |
| Supported Skills inflict [Exposure] for {0} seconds on [Ignite\|Igniting] a target | 被輔助的技能[Ignite\|點燃]目標時，會施加 {0} 秒的[Exposure\|曝曬] |
| Supported Skills inflict [Exposure] for {0} second on [Shock\|Shocking] a target | 被輔助的技能對目標造成[Shock\|感電]時，會施加 {0} 秒的[Exposure\|曝曬] |
| Supported Skills inflict [Exposure] for {0} seconds on [Shock\|Shocking] a target | 被輔助的技能對目標造成[Shock\|感電]時，會施加 {0} 秒的[Exposure\|曝曬] |
| [Infusion] granted by Supported Skills grants {0}% of Damage [Gain\|Gained as Extra] of the matching [ElementalDamage\|Elemental Damage Type] when [Consume\|Consumed] | 被輔助的技能賦予的[Infusion\|灌注]被[Consume\|消耗]時，會[Gain\|獲得相當於]對應[ElementalDamage\|元素傷害類型] {0}% 的額外傷害 |
| [LifeLeech\|Life Leeched] by Supported Skills is not removed at full Life | 被輔助技能的[LifeLeech\|生命偷取]不會在生命全滿時被移除 |
| You [Recoup] {0}% of Damage taken by Supported [Minion\|Minions] this way as Life | 被輔助的[Minion\|召喚物]以此方式受到傷害時，你會[Recoup\|補償]相當於該傷害 {0}% 的生命 |
| Maximum {0} areas of [Curse\|Cursed] Ground | [Curse\|詛咒]地面區域上限為 {0} |
| [Minion\|Minions] from Supported Skills gain [UnholyMight\|Unholy Might] for {0} second when [Command\|Commanded] | 被[Command\|命令]時，被輔助的技能產生的[Minion\|召喚物]獲得[UnholyMight\|不潔之力] {0} 秒 |
| [Minion\|Minions] from Supported Skills gain [UnholyMight\|Unholy Might] for {0} seconds when [Command\|Commanded] | 被[Command\|命令]時，被輔助的技能產生的[Minion\|召喚物]獲得[UnholyMight\|不潔之力] {0} 秒 |
| [Minion\|Minions] from Supported Skills are [Gigantic] | 透過被輔助技能製造的[Minion\|召喚物]成為[Gigantic\|極大]狀態 |
| {0}% more [BuffMagnitude\|Magnitude] of [Bleeding] inflicted by Supported Skills against [Poison\|Poisoned] Enemies | 被輔助的技能對[Poison\|中毒]敵人所造成之[Bleeding\|流血]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Bleeding] inflicted by Supported Skills against [Poison\|Poisoned] Enemies | 被輔助的技能對[Poison\|中毒]敵人所造成之[Bleeding\|流血]具有 {0}% 更少[BuffMagnitude\|幅度] |
| {0}% more [BuffMagnitude\|Magnitude] of [Poison] inflicted by Supported Skills against [Bleeding] Enemies | 被輔助的技能對[Bleeding\|流血]敵人所造成之[Poison\|中毒]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Poison] inflicted by Supported Skills against [Bleeding] Enemies | 被輔助的技能對[Bleeding\|流血]敵人所造成之[Poison\|中毒]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Supported Skills [Gain] {0}% of [Cold] Damage as Extra [Chaos] Damage | 被輔助的技能[Gain\|獲得]相當於 {0}% [Cold\|冰冷]傷害的額外[Chaos\|混沌]傷害 |
| Supported Skills [Gain] {0}% of [Fire] Damage as Extra [Chaos] Damage | 被輔助的技能[Gain\|獲得]相當於 {0}% [Fire\|火焰]傷害的額外[Chaos\|混沌]傷害 |
| Supported Skills [Gain] {0}% of [Lightning] Damage as Extra [Chaos] Damage | 被輔助的技能[Gain\|獲得]相當於 {0}% [Lightning\|閃電]傷害的額外[Chaos\|混沌]傷害 |
| Supported Skills [Reservation\|Reserve] {0}% of your maximum Life on use | 被輔助技能使用時[Reservation\|保留] {0}% 你的最大生命 |
| Life [Reservation\|Reserved] this way is [Reservation\|Reserved] for {0} second | 以此種方式[Reservation\|保留]的生命會[Reservation\|保留] {0} 秒 |
| Life [Reservation\|Reserved] this way is [Reservation\|Reserved] for {0} seconds | 以此種方式[Reservation\|保留]的生命會[Reservation\|保留] {0} 秒 |
| Supported Skills create {0} additional Flame Pillar when [Consume\|Consuming] [Aggravate\|Aggravated Ignite] | [Consume\|消耗][Aggravate\|加劇點燃]時，被輔助技能會製造額外 {0} 道火炎之柱 |
| Supported Skills create {0} additional Flame Pillars when [Consume\|Consuming] [Aggravate\|Aggravated Ignite] | [Consume\|消耗][Aggravate\|加劇點燃]時，被輔助技能會製造額外 {0} 道火炎之柱 |
| Increases and reductions to [Projectile] speed also apply to [Projectile] Damage with Supported Skills | [Projectile\|投射物]速度增減也會套用於被輔助技能的[Projectile\|投射物]傷害 |
| Supported Skills fire [Projectile\|Projectiles] in a circle | 被輔助的技能以環形發射[Projectile\|投射物] |
| Supported Skills have {0}% chance to not remove [Rage] but still gain benefits as though they had | 被輔助的技能有 {0}% 的機率不會移除[Rage\|盛怒]，但依然會視為將其移除而獲得增益 |
| Supported Skills do not remove [Rage] but still gain benefits as though they had | 被輔助的技能不會移除[Rage\|盛怒]，但依然會視為將其移除而獲得增益 |
| Inflicts a random [Curse] on you when you use Supported Skills, ignoring [Curse] limit | 使用被輔助的技能時對自己降下一個隨機[Curse\|詛咒]，透過此方法施加的[Curse\|詛咒]無視[Curse\|詛咒]數量上限 |
| [Recoup] {0}% of your maximum Mana when a [Persistent] [Reviving] [Minion] created by Supported Skill dies | 被輔助的技能製造的[Persistent\|持續]性[Reviving\|復甦][Minion\|召喚物]死亡時，[Recoup\|補償] {0}% 你的最大魔力 |
| {0}% of Supported Skills costs are [Recoup\|Recouped] as Mana | 被輔助技能 {0}% 的消耗[Recoup\|補償]為魔力 |
| Supported Skills have {0}% chance to refresh [Ignite] duration on [Critical\|Critical Hit] | 被輔助的技能[Critical\|暴擊]時有 {0}% 的機率刷新[Ignite\|點燃]持續時間 |
| Supported Skills refresh [Ignite] duration on [Critical\|Critical Hit] | 被輔助的技能[Critical\|暴擊]時會刷新[Ignite\|點燃]持續時間 |
| Restore {0}% of maximum Life on use per one second cooldown of Supported Skills | 使用被輔助的技能時，其每秒冷卻時間可恢復 {0}% 最大生命 |
| [Minion\|Minions] created by Supported Skills are always considered to be Detonatable | 被輔助技能生成的[Minion\|召喚物]總是視為可引爆 |
| Supported Skills consume up to {1} [Corpse\|Corpses] within {0} metres | 使用被輔助技能時，在可能的情況下會消耗最多 {0} 個存在於 |
| [Limit\|Limits] of Supported Skills are doubled | 被輔助技能的[Limit\|上限]加倍 |
| {0}% increased [SkillSpeed\|Skill Speed] while total Resonance is over {1} | 共鳴總值達 {1} 點以上時，[SkillSpeed\|技能速度]增加 {0}% |
| {0}% reduced [SkillSpeed\|Skill Speed] while total Resonance is over {1} | 共鳴總值達 {1} 點以上時，[SkillSpeed\|技能速度]減少 {0}% |
| Wolf Pack size {0} | 狼群大小 {0} |
| Supported Skills have a {0}% chance to fire {1} additional [Projectile\|Projectiles] in a circle per Wildshard | 每有一個野性裂片，被輔助的技能就有 {0}% 機率以環形發射 {1} 個額外[Projectile\|投射物] |
| All Wildshards are lost when Supported Skills fire [Projectile\|Projectiles] in a circle | 被輔助的技能以環形發射[Projectile\|投射物]時失去所有野性裂片 |
| Supported Skills deal {0}% more [Melee] Damage if you have Damaged an Enemy with a [Projectile] [Attack] [HitDamage\|Hit] in the last two seconds | 如果你在過去 2 秒內以[Projectile\|投射物][Attack\|攻擊][HitDamage\|擊中]敵人而造成傷害，被輔助技能造成 {0}% 更多[Melee\|近戰]傷害 |
| Supported Skills deal {0}% less [Melee] Damage if you have Damaged an Enemy with a [Projectile] [Attack] [HitDamage\|Hit] in the last two seconds | 如果你在過去 2 秒內以[Projectile\|投射物][Attack\|攻擊][HitDamage\|擊中]敵人而造成傷害，被輔助技能造成 {0}% 更少[Melee\|近戰]傷害 |
| Supported Skills have {0}% more Reload speed | 被輔助的技能有 {0}% 更多裝填速度 |
| Supported Skills have {0}% less Reload speed | 被輔助的技能有 {0}% 更少裝填速度 |
| {0}% more [Totem] [Attack] Speed | {0}% 更多[Totem\|圖騰][Attack\|攻擊]速度 |
| {0}% less [Totem] [Attack] Speed | {0}% 更少[Totem\|圖騰][Attack\|攻擊]速度 |
| Supported Skills have {0}% more [Curse\|Curse Effect] | 被輔助的技能有 {0}% 更多[Curse\|詛咒效果] |
| Supported Skills have {0}% less [Curse\|Curse Effect] | 被輔助的技能有 {0}% 更少[Curse\|詛咒效果] |
| Supported Skills fire {0}% more [Projectile\|Projectiles] | 被輔助的技能發射 {0}% 更多[Projectile\|投射物] |
| Supported Skills fire {0}% less [Projectile\|Projectiles] | 被輔助的技能發射 {0}% 更少[Projectile\|投射物] |
| Supported Skills have {0}% more reload speed | 被輔助的技能有 {0}% 更多裝填速度 |
| Supported Skills have {0}% less reload speed | 被輔助的技能有 {0}% 更少裝填速度 |
| Supported Skills deal {0}% more damage to [Frozen\|Frozen] [Rarity\|Unique] enemies | 被輔助技能對受[Frozen\|冰凍]的[Rarity\|傳奇]敵人造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less damage to [Frozen\|Frozen] [Rarity\|Unique] enemies | 被輔助技能對受[Frozen\|冰凍]的[Rarity\|傳奇]敵人造成 {0}% 更少傷害 |
| [HitDamage\|Hits] with Supported Skills cause {0}% more [Stun] buildup | 被輔助技能的[HitDamage\|擊中]造成 {0}% 更多[Stun\|暈眩]累積 |
| [HitDamage\|Hits] with Supported Skills cause {0}% less [Stun] buildup | 被輔助技能的[HitDamage\|擊中]造成 {0}% 更少[Stun\|暈眩]累積 |
| Supported Skills fire {0} additional [Projectile\|Projectiles] when [Attack\|Attacking] in indicated direction | 被輔助技能朝指示方向[Attack\|攻擊]時，發射 {0} 個額外[Projectile\|投射物] |
| [Chaos] Damage for each [Corpse] consumed this way | {0}% 更少混沌傷害 |
| After expending [Combo], next use of Supported Skill requires {0} additional [Combo] | 在花費[Combo\|連擊]後，下次使用被輔助的技能時需要額外 {0} 個[Combo\|連擊] |
| Supported Skills require {0} [Combo] to use | 被輔助的技能需要 {0} 個[Combo\|連擊]才能使用 |
| Supported Skills require {0} [Combo] for first use | 被輔助的技能首次使用時需要 {0} 個[Combo\|連擊] |
| [Combo] requirement resets to {0} after expending {1} [Combo] | 在花費 {1} 個[Combo\|連擊]後，[Combo\|連擊]需求會重置為 {0} |
| Supported Skills consume an [Charges\|Endurance Charge] on Use | 被輔助技能在使用時消耗 1 個[Charges\|耐力球] |
| Supported Skills consume {0} [Charges\|Endurance Charges] on Use | 被輔助技能在使用時消耗 {0} 個[Charges\|耐力球] |
| Lose {0}% of maximum Life per [CorruptedBlood\|Corrupted Blood] inflicted by Supported Skills | 被輔助技能每造成一次[CorruptedBlood\|腐化之血]，會失去 {0}% 最大生命 |
| Supported Skills create [JaggedGround\|Jagged Ground] when consuming an [Charges\|Endurance Charge] | 被輔助技能消耗一個[Charges\|耐力球]時，會產生[JaggedGround\|碎裂地面] |
| [Attack\|Attacks] with Supported Skills that are not [FinalStrike\|Final Strikes] have {0}% more [Attack] Speed | 被輔助技能非[FinalStrike\|最終打擊]的[Attack\|攻擊]有 {0}% 更多[Attack\|攻擊]速度 |
| [Attack\|Attacks] with Supported Skills that are not [FinalStrike\|Final Strikes] have {0}% less [Attack] Speed | 被輔助技能非[FinalStrike\|最終打擊]的[Attack\|攻擊]有 {0}% 更少[Attack\|攻擊]速度 |
| Skills erupt after {0}% more delay | 會在 {0}% 更多延遲後爆發 |
| Skills erupt after {0}% less delay | 會在 {0}% 更少延遲後爆發 |
| {0}% chance to trigger Doedre's Dark Design when Enemies enter [Curse\|Cursed] Ground created by Supported Skills | 敵人進入被輔助技能所創造的[Curse\|詛咒]地面時，有 {0}% 機率觸發德瑞的黑暗謀略 |
| [Curse\|Cursed] Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter | 敵人進入被輔助技能所創造的[Curse\|詛咒]地面時，會觸發德瑞的黑暗謀略 |
| each bolt Reloaded by that skill in the past 8 seconds | 該技能會造成 {0}% 更少傷害 |
| [ArmourBreak\|Fully Breaking Armour] with Supported Skills causes affected targets to permanently take {0}% increased [Physical] Damage, up to {1}% | 以被輔助技能造成的[ArmourBreak\|完全破甲]會導致受影響的目標永久增加 {0}% 承受的[Physical\|物理]傷害，最多為 {1}% |
| Supported Skills deal {0}% more Damage for each different [Command] Skill used in the last {1} seconds | 過去 {1} 秒內每使用一個不同的[Command\|指令]技能，被輔助技能造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage for each different [Command] Skill used in the last {1} seconds | 過去 {1} 秒內每使用一個不同的[Command\|指令]技能，被輔助技能造成 {0}% 更少傷害 |
| Supported Skills deal {0}% more [Attack] Damage for each [ElementalAilments\|Elemental Ailment] on Enemies they [HitDamage\|Hit] | 被輔助技能[HitDamage\|擊中]的敵人每帶有一個[ElementalAilments\|元素異常狀態]，造成 {0}% 更多[Attack\|攻擊]傷害 |
| Supported Skills deal {0}% less [Attack] Damage for each [ElementalAilments\|Elemental Ailment] on Enemies they [HitDamage\|Hit] | 被輔助技能[HitDamage\|擊中]的敵人每帶有一個[ElementalAilments\|元素異常狀態]，造成 {0}% 更少[Attack\|攻擊]傷害 |
| Supported Skills deal {0}% more Damage with [HitDamage\|Hits] while you are on [LowLife\|Low Life] | 當你處於[LowLife\|貧血狀態]，被輔助的技能對敵人造成 {0}% 更多[HitDamage\|擊中]傷害 |
| Supported Skills deal {0}% less Damage with [HitDamage\|Hits] while you are on [LowLife\|Low Life] | 當你處於[LowLife\|貧血狀態]，被輔助的技能對敵人造成 {0}% 更少[HitDamage\|擊中]傷害 |
| Killing Blows from Supported [Strike\|Strike] Skills against [Rarity\|Rare] monsters grant two of their [MonsterModifiers\|Modifiers] for {0} seconds | 對[Rarity\|稀有]怪物使用被輔助的[Strike\|打擊]技能的最後一擊時，賦予它們的其中 2 個[MonsterModifiers\|詞綴]，持續 {0} 秒 |
| [Fissure\|Fissures] created on landing@{0} | 落地時創造的[Fissure\|裂縫]@{0} |
| Supported Skills create {0} [Fissure] on landing | 被輔助的技能落地時創造 {0} 條[Fissure\|裂縫] |
| Supported Skills create {0} [Fissure\|Fissures] on landing | 被輔助的技能落地時創造 {0} 條[Fissure\|裂縫] |
| {0}% more [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] inflicted on [Frozen\|Frozen] [Rarity\|Unique] enemies with Supported Skills | 被輔助的技能所造成之[Ignite\|點燃]對於[Frozen\|冰凍]的[Rarity\|傳奇]敵人具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] inflicted on [Frozen\|Frozen] [Rarity\|Unique] enemies with Supported Skills | 被輔助的技能所造成之[Ignite\|點燃]對於[Frozen\|冰凍]的[Rarity\|傳奇]敵人具有 {0}% 更少[BuffMagnitude\|幅度] |
| Deals {0}% of [Frozen] target's Maximum Life as [Cold] Damage | 造成等同於[Frozen\|冰凍]目標 {0}% 最大生命的[Cold\|冰冷]傷害 |
| Supported Skills require {0}% more [Glory] to use | 被輔助的技能需要 {0} 更多[Glory\|榮耀]才能使用 |
| Supported Skills require {0}% less [Glory] to use | 被輔助的技能需要 {0} 更少[Glory\|榮耀]才能使用 |
| [Totem] [Limit] instead grants {0}% increased Area of Effect for [Totem\|Totems] per [Limit] to Supported Skills, up to {1}% | 被輔助的技能[Totem\|圖騰][Limit\|上限]改為每一[Limit\|上限]賦予增加 {0}% [Totem\|圖騰]效果範圍，最高 {1}% |
| [Totem] [Limit] instead grants {0}% reduced Area of Effect for [Totem\|Totems] per [Limit] to Supported Skills, up to {1}% | 被輔助的技能[Totem\|圖騰][Limit\|上限]改為每一[Limit\|上限]賦予減少 {0}% [Totem\|圖騰]效果範圍，最高 {1}% |
| [Totem\|Totems] created by Supported Skills have {0}% chance to trigger Tawhoa's Vengeance on death | 被輔助技能生成的[Totem\|圖騰]有 {0}% 機率在死亡時觸發塔赫亞的復仇 |
| [Totem\|Totems] created by Supported Skills trigger Tawhoa's Vengeance on death | 被輔助技能生成的[Totem\|圖騰]在死亡時觸發塔赫亞的復仇 |
| After {0} Enemy is killed within {1} metre of objects created by Supported Skills, they will shatter and [Trigger] Skittering Stones | 當被輔助技能的製造物周遭{1}公尺有{0}隻怪物死亡後，怪物將會粉碎並[Trigger\|觸發]飛掠之石 |
| After {0} Enemies are killed within {1} metre of objects created by Supported Skills, they will shatter and [Trigger] Skittering Stones | 當被輔助技能的製造物周遭{1}公尺有{0}隻怪物死亡後，怪物將會粉碎並[Trigger\|觸發]飛掠之石 |
| After {0} Enemy is killed within {1} metres of objects created by Supported Skills, they will shatter and [Trigger] Skittering Stones | 當被輔助技能的製造物周遭{1}公尺有{0}隻怪物死亡後，怪物將會粉碎並[Trigger\|觸發]飛掠之石 |
| After {0} Enemies are killed within {1} metres of objects created by Supported Skills, they will shatter and [Trigger] Skittering Stones | 當被輔助技能的製造物周遭{1}公尺有{0}隻怪物死亡後，怪物將會粉碎並[Trigger\|觸發]飛掠之石 |
| Supported Skills deal {0}% more Damage per different type of [ElementalInfusion\|Infusion] on you | 你身上每有 1 種不同類型的[ElementalInfusion\|灌注]，被輔助的技能造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage per different type of [ElementalInfusion\|Infusion] on you | 你身上每有 1 種不同類型的[ElementalInfusion\|灌注]，被輔助的技能造成 {0}% 更少傷害 |
| [Minion\|Minions] from Supported Skills gain [SoulEater\|Soul Eater] when their Life is reduced to {0} | 透過被輔助技能製造的[Minion\|召喚物]在生命降至 {0} 時，獲得[SoulEater\|噬魂者] |
| Mirage deal {0}% more Damage | 幻影之體造成 {0}% 更多傷害 |
| Mirage deal {0}% less Damage | 幻影之體造成 {0}% 更少傷害 |
| Detonations from supported Skills deal {0}% more Damage | 被輔助技能造成的引爆造成 {0}% 更多傷害 |
| Detonations from supported Skills deal {0}% less Damage | 被輔助技能造成的引爆造成 {0}% 更少傷害 |
| Supported Skills gain {0}% more Damage | 被輔助的技能每秒獲得 {0}% 更多 |
| every second, up to {0}% | 傷害，最多 {0}% |
| This Damage Bonus resets if you | 這個傷害加成會在你閃避翻滾或 |
| Dodge Roll or use a [Travel] Skill | 使用[Travel\|快行]技能時重置 |
| Objects created by Supported Skills can be [HitDamage\|Hit] {0} time | 被輔助技能所產生的物件可受[HitDamage\|擊中] {0} 次 |
| Objects created by Supported Skills can be [HitDamage\|Hit] {0} times | 被輔助技能所產生的物件可受[HitDamage\|擊中] {0} 次 |
| [Projectile\|Projectiles] from Supported Skills deal {0}% more Damage for each Enemy they [Pierce] | 被輔助技能製造的[Projectile\|投射物]每[Pierce\|穿透] 1 名敵人，就會造成 {0}% 更多傷害 |
| [Projectile\|Projectiles] from Supported Skills deal {0}% less Damage for each Enemy they [Pierce] | 被輔助技能製造的[Projectile\|投射物]每[Pierce\|穿透] 1 名敵人，就會造成 {0}% 更少傷害 |
| Modifiers to [HeavyStun\|Stun Buildup] for Supported Skills instead apply to [Pinned\|Pin Buildup] | 被輔助技能的[HeavyStun\|暈眩累積]詞綴改為套用於[Pinned\|釘身累積] |
| Supported Skills cannot cause [HeavyStun\|Stun Buildup] | 被輔助技能不會造成[HeavyStun\|暈眩累積] |
| [HitDamage\|Hits] with Supported Skills cause {0}% more [Pinned\|Pin] buildup | 被輔助技能的[HitDamage\|擊中]造成 {0}% 更多[Pinned\|釘身]累積 |
| [HitDamage\|Hits] with Supported Skills cause {0}% less [Pinned\|Pin] buildup | 被輔助技能的[HitDamage\|擊中]造成 {0}% 更少[Pinned\|釘身]累積 |
| [Pinned\|Pin] caused by Supported Skills has {0}% more duration | 被輔助技能造成的[Pinned\|釘身]有 {0}% 更多持續時間 |
| [Pinned\|Pin] caused by Supported Skills has {0}% less duration | 被輔助技能造成的[Pinned\|釘身]有 {0}% 更少持續時間 |
| Supported Skills have {0}% more [Attack] speed while you are not at maximum [Rage] | 當你未處於最大[Rage\|盛怒]，被輔助技能有 {0}% 更多[Attack\|攻擊]速度 |
| Supported Skills have {0}% less [Attack] speed while you are not at maximum [Rage] | 當你未處於最大[Rage\|盛怒]，被輔助技能有 {0}% 更少[Attack\|攻擊]速度 |
| Skills [Trigger\|Triggered] by Supported Skills have between {0}% less and {1}% more Area of Effect | 由被輔助技能[Trigger\|觸發]的技能具有介於 {0}% 更少至 {1}% 更多的效果範圍 |
| Skills [Trigger\|Triggered] by Supported Skills have between {0}% less and {1}% more [Projectile] Speed | 由被輔助技能[Trigger\|觸發]的技能具有介於 {0}% 更少至 {1}% 更多的[Projectile\|投射物]速度 |
| Supported Skills deal {0}% more [Projectile] Damage if you have Damaged an Enemy with a [Melee] [HitDamage\|Hit] in the last two seconds | 如果你在過去 2 秒內以[Melee\|近戰][HitDamage\|擊中]敵人而造成傷害，被輔助技能造成 {0}% 更多[Projectile\|投射物]傷害 |
| Supported Skills deal {0}% less [Projectile] Damage if you have Damaged an Enemy with a [Melee] [HitDamage\|Hit] in the last two seconds | 如果你在過去 2 秒內以[Melee\|近戰][HitDamage\|擊中]敵人而造成傷害，被輔助技能造成 {0}% 更少[Projectile\|投射物]傷害 |
| Echoes from Supported [Spell\|Spells] have {0}% increased Area of Effect | 被輔助的[Spell\|法術]的迴響增加 {0}% 效果範圍 |
| Echoes from Supported [Spell\|Spells] have {0}% reduced Area of Effect | 被輔助的[Spell\|法術]的迴響減少 {0}% 效果範圍 |
| You have {0}% more [AilmentThreshold\|Ailment Threshold] while [Channelling] Supported Skills | 正在[Channelling\|引導]被輔助技能時，你有 {0}% 更多[AilmentThreshold\|異常狀態門檻] |
| You have {0}% less [AilmentThreshold\|Ailment Threshold] while [Channelling] Supported Skills | 正在[Channelling\|引導]被輔助技能時，你有 {0}% 更少[AilmentThreshold\|異常狀態門檻] |
| You have {0}% more [StunThreshold\|Stun Threshold] while [Channelling] Supported Skills | 正在[Channelling\|引導]被輔助技能時，你有 {0}% 更多[StunThreshold\|暈眩門檻] |
| You have {0}% less [StunThreshold\|Stun Threshold] while [Channelling] Supported Skills | 正在[Channelling\|引導]被輔助技能時，你有 {0}% 更少[StunThreshold\|暈眩門檻] |
| Supported Skills deal {0}% more non-[DamagingAilments\|Ailment] damage over time if their duration is less than one second | 若其持續時間小於 1 秒，被輔助的技能造成 {0}% 更多非[DamagingAilments\|異常狀態]持續傷害 |
| Supported Skills deal {0}% less non-[DamagingAilments\|Ailment] damage over time if their duration is less than one second | 若其持續時間小於 1 秒，被輔助的技能造成 {0}% 更少非[DamagingAilments\|異常狀態]持續傷害 |
| Supported [Banner\|Banners] apply Refractive Dissolution to Enemies in their radius | 被輔助的[Banner\|旗幟]對其範圍內的敵人施加折射分解 |
| Refractive Dissolution applies {0}% [Exposure\|Elemental Exposure] per {1} player [Armour], up to {2}% | 每 {1} 玩家[Armour\|護甲值]，折射分解施加 {0}% [Exposure\|元素曝曬]，最高 {2}% |
| {0} to level of Supported Skills if exactly one other Support is modifying them | 如果被輔助的技能恰好被一顆輔助寶石修改，其等級 {0} |
| {0} to level of Supported Skills if exactly two other Supports are modifying them | 如果被輔助的技能恰好被兩顆輔助寶石修改，其等級 {0} |
| {0} to level of Supported Skills if no other Supports are modifying them | 如果被輔助的技能沒有被其他輔助寶石修改，其等級 {0} |
| [Totem\|Totems] created by Supported Skills gain [Onslaught] for {0} second after being summoned | 被輔助技能所產生的[Totem\|圖騰]會在受召喚後獲得[Onslaught\|猛攻]，持續 {0} 秒 |
| [Totem\|Totems] created by Supported Skills gain [Onslaught] for {0} seconds after being summoned | 被輔助技能所產生的[Totem\|圖騰]會在受召喚後獲得[Onslaught\|猛攻]，持續 {0} 秒 |
| [HitDamage\|Hits] with Supported Skills have {0}% chance to treat Enemy Monster [ElementalDamage\|Elemental] [Resistances\|Resistance] values as inverted | 被輔助的技能[HitDamage\|擊中]有 {0}% 的機率將敵對怪物的[ElementalDamage\|元素][Resistances\|抗性]數值視為顛倒 |
| [HitDamage\|Hits] with Supported Skills treat Enemy Monster [ElementalDamage\|Elemental] [Resistances\|Resistance] values as inverted | 被輔助的技能[HitDamage\|擊中]會將敵對怪物的[ElementalDamage\|元素][Resistances\|抗性]數值視為顛倒 |
| Supported Skills trigger Ice Fragments on killing [Frozen] Enemies | 被輔助的技能擊殺[Frozen\|冰凍]敵人時會觸發寒冰碎片 |
| Maximum seals@{0} | 最大封印@{0} |
| Walls from Supported Skills are created along a [Fissure] instead | 被輔助的技能的牆壁改為沿[Fissure\|裂縫]分布 |
| Supported [Warcry\|Warcries] expend {0} [Rage] to bypass their Cooldown, instead of an [Charges\|Endurance Charge] | 被輔助的[Warcry\|戰吼]消耗 {0} [Rage\|盛怒]來無視其冷卻時間，而非消耗[Charges\|耐力球] |
| Supported Skills have {0}% chance to [Mark] another Enemy within {1} Metres of [Mark\|Marked] Enemy when [Consume\|Consumed] | 被輔助的技能[Consume\|消耗]時，有 {0}% 機率對帶有[Mark\|印記]敵人 {1} 公尺內另一個敵人附加[Mark\|印記] |
| Supported Skills will [Mark] another Enemy within {0} Metres of [Mark\|Marked] Enemy when [Consume\|Consumed] | 被輔助的技能[Consume\|消耗]時，會對帶有[Mark\|印記]敵人 {0} 公尺內另一個敵人附加[Mark\|印記] |
| Gain {0}% increased [CullingStrike\|Culling Strike] Threshold for {1} seconds on [CullingStrike\|Culling] with Supported Skills | 以被輔助技能[CullingStrike\|撲殺]時，獲得增加 {0}% [CullingStrike\|撲殺]門檻，持續 {1} 秒 |
| Gain {0}% reduced [CullingStrike\|Culling Strike] Threshold for {1} seconds on [CullingStrike\|Culling] with Supported Skills | 以被輔助技能[CullingStrike\|撲殺]時，獲得減少 {0}% [CullingStrike\|撲殺]門檻，持續 {1} 秒 |
| [Minion\|Minions] from Supported Skills gain {0}% increased [Attack] and Cast Speed when their Life is reduced to {1} | 透過被輔助技能製造的[Minion\|召喚物]在生命降至 {1} 時，獲得增加 {0}% [Attack\|攻擊]和施放速度 |
| [Minion\|Minions] from Supported Skills gain {0}% reduced [Attack] and Cast Speed when their Life is reduced to {1} | 透過被輔助技能製造的[Minion\|召喚物]在生命降至 {1} 時，獲得減少 {0}% [Attack\|攻擊]和施放速度 |
| Consuming [Glory] grants you {0}% increased [Attack] damage per [Glory] consumed for {1} seconds, up to 60% | 每消耗一層[Glory\|榮耀]，會使你增加 {0}% [Attack\|攻擊]傷害，最大為 100%，持續 {1} 秒 |
| {0}% chance when you Reload a [Crossbow] to be immediate | 你的[Crossbow\|十字弓]有 {0}% 機率立即裝填 |
| This Flask cannot be Used but applies its Effect constantly | 此藥劑無法使用，但會持續套用其效果 |
| {0}% more Life Recovered | 恢復 {0}% 更多生命 |
| {0}% less Life Recovered | 恢復 {0}% 更少生命 |
| Effect is not removed when Unreserved Life is Filled | 未保留生命已滿時不移除效果 |
| Used when you become [Curse\|Cursed] | 當你被[Curse\|詛咒]時使用 |
| {0}% of Damage taken during effect [Recoup\|Recouped] as Life | 在效果期間所受傷害的 {0}% [Recoup\|補償]為生命 |
| Gain {0} [Rage\|Rage] when [HitDamage\|Hit] by an Enemy during effect | 在效果期間遭敵人[HitDamage\|擊中]時，獲得 {0} [Rage\|盛怒] |
| No Inherent loss of [Rage] during effect | 在效果期間無固有[Rage\|盛怒]損失 |
| [Allies] in your [Presence] deal {0}% increased [Physical] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成的[Physical\|物理]傷害增加{0}% |
| [Allies] in your [Presence] deal {0}% reduced [Physical] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成的[Physical\|物理]傷害減少{0}% |
| [Allies] in your [Presence] deal {0}% increased [ElementalDamage\|Elemental Damage] | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成的[ElementalDamage\|元素傷害]增加{0}% |
| [Allies] in your [Presence] deal {0}% reduced [ElementalDamage\|Elemental Damage] | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成的[ElementalDamage\|元素傷害]減少{0}% |
| [Allies] in your [Presence] deal {0}% increased [Chaos] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成的[Chaos\|混沌]傷害增加{0}% |
| [Allies] in your [Presence] deal {0}% reduced [Chaos] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成的[Chaos\|混沌]傷害減少{0}% |
| {0} to Level of all [Attack] Skills | 所有[Attack\|攻擊]技能等級 {0} |
| Gain [Deflect\|Deflection Rating] equal to {0}% of [Evasion\|Evasion Rating] | 獲得等同 {0}% [Evasion\|閃避值]的[Deflect\|偏斜值] |
| Gain [Deflect\|Deflection Rating] equal to {0}% of [Armour] | 獲得等同 {0}% [Armour\|護甲值]的[Deflect\|偏斜值] |
| [HeavyStun\|Heavy Stuns] Enemies that are on Full Life | 使滿血敵人受到[HeavyStun\|沉重暈眩] |
| {0} to all [Attributes] | {0} 點全部[Attributes\|能力值] |
| Your Life [Flask] also applies to your [Minion\|Minions] | 你的生命[Flask\|藥劑]同時作用於你的[Minion\|召喚物] |
| [Minion\|Minions] cannot Die while affected by a Life [Flask] | 在生命[Flask\|藥劑]作用期間[Minion\|召喚物]將不會死亡 |
| [Mark] Skills have {0}% increased Use Speed | [Mark\|印記]技能的施放速度增加 {0}% |
| [Mark] Skills have {0}% reduced Use Speed | [Mark\|印記]技能的施放速度減少 {0}% |
| {0} to Level of [ElementalWeakness\|Elemental Weakness] Skills | [ElementalWeakness\|元素要害]技能等級 {0} |
| Area has patches of Mana Siphoning Ground | 區域內有多個魔力吸收地面 |
| Melee [Attack\|Attacks] fire an additional Projectile | 近戰[Attack\|攻擊]會額外發射額外1 個投射物 |
| Melee [Attack\|Attacks] fire {0} additional Projectiles | 近戰[Attack\|攻擊]會額外發射額外{0} 個投射物 |
| [Withered] you inflict has infinite Duration | 你造成的[Withered\|凋零]有無限的持續時間 |
| [AbyssalWasting\|Abyssal Wasting] also applies {0}% to [Resistances\|Cold Resistance] | [AbyssalWasting\|深淵耗損]也附加 {0}% [Resistances\|冰冷抗性] |
| {0}% increased [BuffMagnitude\|Magnitude] of [AbyssalWasting\|Abyssal Wasting] you inflict | 你造成[AbyssalWasting\|深淵耗損]時，其[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [AbyssalWasting\|Abyssal Wasting] you inflict | 你造成[AbyssalWasting\|深淵耗損]時，其[BuffMagnitude\|幅度]減少 {0}% |
| [AbyssalWasting\|Abyssal Wasting] also applies {0}% to [Resistances\|Fire Resistance] | [AbyssalWasting\|深淵耗損]也附加 {0}% [Resistances\|火焰抗性] |
| [AbyssalWasting\|Abyssal Wasting] you inflict has Infinite Duration | 你所造成的[AbyssalWasting\|深淵耗損]有無限的持續時間 |
| {0}% of Life [LifeLeech\|Leeched] from targets affected by [AbyssalWasting\|Abyssal Wasting] is Instant | [AbyssalWasting\|深淵耗損]對目標所造成生命[LifeLeech\|偷取]的 {0}% 立即生效 |
| {0}% of Mana [ManaLeech\|Leeched] from targets affected by [AbyssalWasting\|Abyssal Wasting] is Instant | [AbyssalWasting\|深淵耗損]對目標所造成魔力[ManaLeech\|偷取]的 {0}% 立即生效 |
| [AbyssalWasting\|Abyssal Wasting] also applies {0}% to [Resistances\|Lightning Resistance] | [AbyssalWasting\|深淵耗損]也附加 {0}% [Resistances\|閃電抗性] |
| Inflict [AbyssalWasting\|Abyssal Wasting] on [HitDamage\|Hit] | [HitDamage\|擊中]時造成[AbyssalWasting\|深淵耗損] |
| {0}% increased [Accuracy] Rating per {1} Tribute | 每有 {1} 貢禮增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating per {1} Tribute | 每有 {1} 貢禮減少 {0}% [Accuracy\|命中]值 |
| {0}% increased [Accuracy] Rating against Enemies affected by [AbyssalWasting\|Abyssal Wasting] | 對於受[AbyssalWasting\|深淵耗損]影響的敵人，[Accuracy\|命中]值增加 {0}% |
| {0}% reduced [Accuracy] Rating against Enemies affected by [AbyssalWasting\|Abyssal Wasting] | 對於受[AbyssalWasting\|深淵耗損]影響的敵人，[Accuracy\|命中]值減少 {0}% |
| {0}% increased [Accuracy] Rating while moving | 移動時增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating while moving | 移動時減少 {0}% [Accuracy\|命中]值 |
| {0}% increased [Accuracy] Rating while [Surrounded] | [Surrounded\|被包圍]時增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating while [Surrounded] | [Surrounded\|被包圍]時減少 {0}% [Accuracy\|命中]值 |
| {0} to [Accuracy] Rating per {1} [ItemDefences\|Item Evasion Rating] on Equipped Helmet | 已裝備的頭盔每擁有 {1} [ItemDefences\|物品閃避值]，{0} [Accuracy\|命中]值 |
| {0}% increased [Parry] Range | 增加 {0}% [Parry\|招架]距離 |
| {0}% reduced [Parry] Range | 減少 {0}% [Parry\|招架]距離 |
| Generates {0}% of [Power\|Monster Power] as [Glory] for this Skill on [ArmourBreak\|Fully Breaking Armour] | 此技能造成[ArmourBreak\|完全破甲]時，產生等同於{0}%[Power\|怪物強度]的[Glory\|榮耀] |
| Generates {0}% of [Power\|Monster Power] as [Glory] for this Skill on [HitDamage\|Hitting] with an [Attack] | 此技能[Attack\|攻擊][HitDamage\|擊中]時，產生等同於{0}%[Power\|怪物強度]的[Glory\|榮耀] |
| Generates {0}% of [Power\|Monster Power] as [Glory] for | 此技能對敵人造成 [Ignite\|點燃]時， |
| this Skill on [HeavyStun\|Heavy Stunning] an enemy | 產生等同於{0}%怪物強度的榮耀 |
| this Skill on [Ignite\|Igniting] an enemy | 產生等同於{0}%怪物強度的榮耀 |
| Non-Instant skills with Cooldowns have {0} Cooldown Use if you have at least {1} Tribute | 若你擁有至少{1}點貢禮，具有冷卻的非順發技能將獲得{0}冷卻使用次數 |
| Non-Instant skills with Cooldowns have {0} Cooldown Uses if you have at least {1} Tribute | 若你擁有至少{1}點貢禮，具有冷卻的非順發技能將獲得{0}冷卻使用次數 |
| Gain [Cold] [Thorns\|Thorns Damage] equal to {0}% of your maximum Mana | 獲得等同於你{0}%最大魔力的 [Cold\|冰冷] [Thorns\|荊棘傷害] |
| {0}% chance to build an additional [Combo] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率額外累積一個[Combo\|連擊] |
| {0} to [Deflect\|Deflection Rating] | {0} [Deflect\|偏斜值] |
| When collecting an [ElementalInfusion\|Elemental Infusion], gain an additional [ElementalInfusion\|Elemental Infusion] of the same type | 拾取[ElementalInfusion\|元素灌注]時，會獲得額外一個同類型的[ElementalInfusion\|元素灌注] |
| {0}% to all maximum Resistances if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0}% 全部最大元素抗性 |
| {0}% to [Thorns] [Critical\|Critical Hit] Chance per {1} Tribute | 每有 {1} 貢禮，{0}% [Thorns\|荊棘]的[Critical\|暴擊]率 |
| Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate | 生命回復率的增減也套用至魔力回復率 |
| {0}% increased chance to inflict [Ailments] against Enemies affected by [AbyssalWasting\|Abyssal Wasting] | 對於受[AbyssalWasting\|深淵耗損]影響的敵人施加[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced chance to inflict [Ailments] against Enemies affected by [AbyssalWasting\|Abyssal Wasting] | 對於受[AbyssalWasting\|深淵耗損]影響的敵人施加[Ailments\|異常狀態]的機率減少 {0}% |
| {0}% increased chance to inflict [Ailments\|Ailments] against Enemies with [Exposure] | 對帶有[Exposure\|曝曬]的敵人造成[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced chance to inflict [Ailments\|Ailments] against Enemies with [Exposure] | 對帶有[Exposure\|曝曬]的敵人造成[Ailments\|異常狀態]的機率減少 {0}% |
| {0}% increased Duration of [Ailments\|Ailments] on Beasts | 野獸身上的[Ailments\|異常狀態]持續時間增加 {0}% |
| {0}% reduced Duration of [Ailments\|Ailments] on Beasts | 野獸身上的[Ailments\|異常狀態]持續時間減少 {0}% |
| {0}% increased duration of [Ailments] you inflict against [Curse\|Cursed] Enemies | 你對[Curse\|受詛咒]敵人施加的[Ailments\|異常狀態]增加 {0}% 持續時間 |
| {0}% reduced duration of [Ailments] you inflict against [Curse\|Cursed] Enemies | 你對[Curse\|受詛咒]敵人施加的[Ailments\|異常狀態]減少 {0}% 持續時間 |
| {0}% increased Duration of [Ailments\|Ailments] against Enemies with [Exposure] | 對帶有[Exposure\|曝曬]的敵人施加的[Ailments\|異常狀態]增加 {0}% 持續時間 |
| {0}% reduced Duration of [Ailments\|Ailments] against Enemies with [Exposure] | 對帶有[Exposure\|曝曬]的敵人施加的[Ailments\|異常狀態]減少 {0}% 持續時間 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Ailments] you inflict against [Mark\|Marked] Enemies | 你對[Mark\|帶有印記]敵人施加的[Ailments\|異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Ailments] you inflict against [Mark\|Marked] Enemies | 你對[Mark\|帶有印記]敵人施加的[Ailments\|異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| Inflict [ElementalDamage\|Elemental] [Exposure] on Hit | 擊中時造成[ElementalDamage\|元素][Exposure\|曝曬] |
| Inflict [ElementalDamage\|Elemental] [Exposure] on Hit, lowering [Total] [ElementalDamage\|Elemental] [Resistances] by {0}% | 擊中時造成[ElementalDamage\|元素][Exposure\|曝曬]，使[ElementalDamage\|元素][Resistances\|抗性][Total\|總值]降低 {0}% |
| [Allies] in your [Presence] have {0}% increased [Glory] generation | 處於你[Presence\|存在範圍]中的[Allies\|友方]增加 {0}% 生成的[Glory\|榮耀] |
| {0}% increased Area of Effect of [AncestralBoost\|Ancestrally Boosted] [Attack\|Attacks] | 被[AncestralBoost\|先祖強化]的[Attack\|攻擊]增加 {0}% 效果範圍 |
| [AncestralBoost\|Ancestrally Boosted] [Attack\|Attacks] deal {0}% increased Damage | 被[AncestralBoost\|先祖強化]的[Attack\|攻擊]增加 {0}% 傷害 |
| [AncestralBoost\|Ancestrally Boosted] [Attack\|Attacks] have {0}% increased [Stun] Buildup | 被[AncestralBoost\|先祖強化]的[Attack\|攻擊]增加 {0}% [Stun\|暈眩]累積 |
| Applies {0} [CriticalWeakness\|Critical Weakness] on [HitDamage\|Hit] | [HitDamage\|擊中]實施加{0}層 [CriticalWeakness\|暴擊弱點] |
| [ArcaneSurge\|Arcane Surge] grants more Life Regeneration Rate instead of Mana Regeneration Rate | [ArcaneSurge\|秘能波動]賦予更多生命回復率，而非魔力回復率 |
| [Archon] recovery period expires {0}% faster | [Archon\|統治者]增益效果恢復期加快{0}% |
| [Archon] recovery period expires {0}% slower | [Archon\|統治者]增益效果恢復期減慢{0}% |
| {0}% increased [Archon] Buff duration | 增加 {0}% [Archon\|統治者]持續時間 |
| {0}% reduced [Archon] Buff duration | 減少 {0}% [Archon\|統治者]持續時間 |
| {0}% increased effect of [Archon] [Buff\|Buffs] on you | 你的[Archon\|統治者][Buff\|增益效果]增加 {0}% |
| {0}% reduced effect of [Archon] [Buff\|Buffs] on you | 你的[Archon\|統治者][Buff\|增益效果]減少 {0}% |
| [Archon] Buffs also grant {0}% to all [ElementalDamage\|Elemental] [Resistances] | [Archon\|統治者]增益效果同時獲得{0}%全部[ElementalDamage\|元素] [Resistances\|抗性] |
| [Archon] Buffs also grant {0}% increased Movement Speed | [Archon\|統治者]增益效果同時增加{0}%移動速度 |
| {0}% of [Armour\|Armour] also applies to [ElementalDamage\|Elemental Damage] if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0}% [Armour\|護甲值]也會套用至[ElementalDamage\|元素傷害] |
| {0}% increased [Armour] if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]未閃避翻滾，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]未閃避翻滾，[Armour\|護甲值]減少 {0}% |
| {0}% increased [Armour] while [Ignite\|Ignited] | 被[Ignite\|點燃]時，增加 {0}% [Armour\|護甲值] |
| {0} to [Armour] per {1} [Spirit] | 每有 {1} [Spirit\|精魂] {0} [Armour\|護甲值] |
| {0}% increased [Armour] and [Evasion] Rating per Summoned [Totem] in your [Presence] | 你的[Presence\|存在範圍]中每有一個召喚的[Totem\|圖騰]，增加 {0}% [Armour\|護甲]及[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating per Summoned [Totem] in your [Presence] | 你的[Presence\|存在範圍]中每有一個召喚的[Totem\|圖騰]，減少 {0}% [Armour\|護甲]及[Evasion\|閃避]值 |
| [ArmourBreak\|Break Armour] equal to {0}% of [Fire\|Fire Damage] dealt | [ArmourBreak\|破壞的護甲值]相當於所造成[Fire\|火焰傷害]的 {0}% |
| [Attack\|Attacks] have {0}% to [Critical\|Critical Hit Chance] against [ParriedDebuff\|Parried] enemies if you have at least {1} Tribute | 若你有至少 {1} 貢禮，對[ParriedDebuff\|受招架]敵人的[Attack\|攻擊]有 {0}% [Critical\|暴擊率] |
| {0}% increased [Attack] and Cast Speed during Effect of any [Flask] | 在任何[Flask\|藥劑]效果期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed during Effect of any [Flask] | 在任何[Flask\|藥劑]效果期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] [Critical\|Critical Hit Chance] per {1} Tribute | 每有 {1} 貢禮，增加 {0}% [Attack\|攻擊]的[Critical\|暴擊率] |
| {0}% reduced [Attack] [Critical\|Critical Hit Chance] per {1} Tribute | 每有 {1} 貢禮，減少 {0}% [Attack\|攻擊]的[Critical\|暴擊率] |
| {0}% increased [Attack] Damage if you have been [HeavyStunPlayer\|Heavy Stunned] [Recently] | 若你[Recently\|近期]被[HeavyStunPlayer\|沉重暈眩]，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage if you have been [HeavyStunPlayer\|Heavy Stunned] [Recently] | 若你[Recently\|近期]被[HeavyStunPlayer\|沉重暈眩]，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per {1} Tribute | 每有 {1} 貢禮增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per {1} Tribute | 每有 {1} 貢禮減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per Summoned [Totem] in your [Presence] | 你的[Presence\|存在範圍]中每有一個召喚的[Totem\|圖騰]，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per Summoned [Totem] in your [Presence] | 你的[Presence\|存在範圍]中每有一個召喚的[Totem\|圖騰]，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage while you have no Life [Flask] uses left | 若你沒有剩餘的生命[Flask\|藥劑]使用次數，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while you have no Life [Flask] uses left | 若你沒有剩餘的生命[Flask\|藥劑]使用次數，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] damage while moving | 移動時增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] damage while moving | 移動時減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased Mana Cost [Efficiency] of [Attack\|Attacks] during any Mana [Flask] Effect | 在任何魔力[Flask\|藥劑]的效果期間，[Attack\|攻擊]的魔力消耗[Efficiency\|效率]增加 {0}% |
| {0}% increased [Attack] Speed per {1} [Spirit] | 每 {1} [Spirit\|精魂]增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed per {1} [Spirit] | 每 {1} [Spirit\|精魂]減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you've used a Mark [Recently] | 若你[Recently\|近期]施放過印記法術，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you've used a Mark [Recently] | 若你[Recently\|近期]施放過印記法術，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you've used a [Flask\|Life Flask] [Recently] | 若你[Recently\|近期]使用過[Flask\|生命藥劑]，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you've used a [Flask\|Life Flask] [Recently] | 若你[Recently\|近期]使用過[Flask\|生命藥劑]，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Aura] [BuffMagnitude\|Magnitudes] if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% [Aura\|光環][BuffMagnitude\|幅度] |
| {0}% reduced [Aura] [BuffMagnitude\|Magnitudes] if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% [Aura\|光環][BuffMagnitude\|幅度] |
| [Attack\|Attacks] used by [Ballista\|Ballistas] have {0}% increased [Attack] Speed | [Ballista\|砲塔]使用的[Attack\|攻擊]增加 {0}% [Attack\|攻擊]速度 |
| [Attack\|Attacks] used by [Ballista\|Ballista] have {0}% reduced [Attack] Speed | [Ballista\|砲塔]使用的[Attack\|攻擊]減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Ballista] [CriticalDamageBonus\|Critical Damage Bonus] | [Ballista\|砲塔][CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [Ballista] [CriticalDamageBonus\|Critical Damage Bonus] | [Ballista\|砲塔][CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| {0}% increased [Ballista] [Critical\|Critical Hit Chance] | [Ballista\|砲塔][Critical\|暴擊率]增加 {0}% |
| {0}% reduced [Ballista] [Critical\|Critical Hit Chance] | [Ballista\|砲塔][Critical\|暴擊率]減少 {0}% |
| {0}% increased [Ballista] damage | [Ballista\|砲塔]傷害增加 {0}% |
| {0}% reduced [Ballista] damage | [Ballista\|砲塔]傷害減少 {0}% |
| {0}% increased [Ballista] [Immobilised\|Immobilisation] buildup | [Ballista\|砲塔]的[Immobilised\|禁錮]累積增加 {0}% |
| {0}% reduced [Ballista] [Immobilised\|Immobilisation] buildup | [Ballista\|砲塔]的[Immobilised\|禁錮]累積減少 {0}% |
| [Banner\|Banners] gain {0} [Glory] per second | [Banner\|旗幟]每秒獲得 {0} [Glory\|榮耀] |
| {0}% to [Attack] [Critical\|Critical Hit Chance] per {1}% missing Enemy Life | 敵人每損失{1}%生命，增加{0}% [Attack\|攻擊][Critical\|爆擊機率] |
| {0}% increased Cost [Efficiency] of [Attack\|Attacks] | [Attack\|攻擊]消耗[Efficiency\|效率]增加 {0}% |
| {0}% reduced Cost [Efficiency] of [Attack\|Attacks] | [Attack\|攻擊]消耗[Efficiency\|效率]減少 {0}% |
| Chance to [Block] [HitDamage\|Damage] is [Lucky] | [HitDamage\|傷害][Block\|格擋]率會[Lucky\|帶來幸運] |
| Chance to [Block] [Attack] [HitDamage\|Damage] is [Unlucky] | [Attack\|攻擊][HitDamage\|傷害][Block\|格擋]率會[UnLucky\|帶來厄運] |
| {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] per {1} Tribute | 每有 {1} 貢禮增加 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] per {1} Tribute | 每有 {1} 貢禮減少 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| Prevent {0}% of Damage from [Deflect\|Deflected] [HitDamage\|Hits] | 抵禦[Deflect\|偏斜][HitDamage\|擊中]的 {0}% 傷害 |
| {0}% to amount of [HitDamage\|Damage] Prevented by [Deflect\|Deflection] | [Deflect\|偏斜]抵禦[HitDamage\|傷害]量 {0}% |
| Prevent {0}% of Damage from [Deflect\|Deflected] [Critical] [HitDamage\|Hits] | 遭[Critical\|暴擊][HitDamage\|擊中]發動[Deflect\|偏斜]時，抵禦 {0}% 的傷害 |
| {0}% to amount of Damage Prevented from [Deflect\|Deflecting] [Critical] Hits | [Deflect\|偏斜]抵禦[Critical\|暴擊]擊中傷害量 {0}% |
| {0}% increased damage taken per {1} Tribute | 每有 {1} 貢禮，增加 {0}% 承受傷害 |
| {0}% reduced damage taken per {1} Tribute | 每有 {1} 貢禮，減少 {0}% 承受傷害 |
| {0}% increased [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] you inflict per {1} Tribute | 每有 {1} 貢禮，你所造成之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] you inflict per {1} Tribute | 每有 {1} 貢禮，你所造成之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| Chance to [Deflect] Damage is [Lucky] | 傷害[Deflect\|偏斜]機率視為[Lucky\|帶來幸運] |
| Gain [Deflect\|Deflection Rating] equal to {0}% of [Evasion\|Evasion Rating] per {1} Tribute | 每有 {1} 貢禮，獲得等同 {0}% [Evasion\|閃避值]的[Deflect\|偏斜值] |
| {0} to [Dexterity] per {1} Tribute | 每有 {1} 貢禮 {0} [Dexterity\|敏捷] |
| Skills have {0}% chance to not remove Endurance [Charges\|Charges] but still count as consuming them | 技能有 {0}% 的機率不會移除耐力[Charges\|能量球]，但依然會視為將其消耗 |
| Skills have {0}% chance to not remove Frenzy [Charges\|Charges] but still count as consuming them | 技能有 {0}% 的機率不會移除狂怒[Charges\|能量球]，但依然會視為將其消耗 |
| {0} to [Intelligence] per {1} Tribute | 每有 {1} 貢禮 {0} [Intelligence\|智慧] |
| {0}% increased Life Cost [Efficiency] | 生命消耗[Efficiency\|效率]增加 {0}% |
| {0}% reduced Life Cost [Efficiency] | 生命消耗[Efficiency\|效率]減少 {0}% |
| Off Hand [Attack\|attacks] have Added [Attack\|Attack] Damage equal to {0}% of the Damage of your Main Hand Weapon | 副手[Attack\|攻擊]附加等同於 {0}%的主手[Attack\|攻擊]傷害 |
| {0}% increased Mana Cost [Efficiency] | 魔力消耗[Efficiency\|效率]增加 {0}% |
| {0}% reduced Mana Cost [Efficiency] | 魔力消耗[Efficiency\|效率]減少 {0}% |
| {0}% increased Mana Cost [Efficiency] of [Curse\|Curses] | [Curse\|詛咒]的魔力消耗[Efficiency\|效率]增加 {0}% |
| {0}% reduced Mana Cost [Efficiency] of [Curse\|Curses] | [Curse\|詛咒]的魔力消耗[Efficiency\|效率]減少 {0}% |
| {0}% increased Mana Cost [Efficiency] of [Mark\|Marks] | [Mark\|印記]的魔力消耗[Efficiency\|效率]增加 {0}% |
| {0}% reduced Mana Cost [Efficiency] of [Mark\|Marks] | [Mark\|印記]的魔力消耗[Efficiency\|效率]減少 {0}% |
| {0}% increased Mana Cost [Efficiency] per {1} Tribute | 每有 {1} 貢禮，魔力消耗[Efficiency\|效率]增加 {0}% |
| {0}% reduced Mana Cost [Efficiency] per {1} Tribute | 每有 {1} 貢禮，魔力消耗[Efficiency\|效率]減少 {0}% |
| {0}% increased Mana Cost [Efficiency] while on [LowMana\|Low Mana] | [LowMana\|貧魔狀態]時，魔力消耗[Efficiency\|效率]增加 {0}% |
| {0}% reduced Mana Cost [Efficiency] while on [LowMana\|Low Mana] | [LowMana\|貧魔狀態]時，魔力消耗[Efficiency\|效率]減少 {0}% |
| {0}% to [MaximumResistances\|Maximum Fire Resistance] while [Ignite\|Ignited] | 被[Ignite\|點燃]時[MaximumResistances\|最大火焰抗性] {0}% |
| Skills have {0}% chance to not remove Power [Charges\|Charges] but still count as consuming them | 技能有 {0}% 的機率不會移除暴擊[Charges\|能量球]，但依然會視為將其消耗 |
| {0}% increased Cost [Efficiency] | 消耗[Efficiency\|效率]增加 {0}% |
| {0}% reduced Cost [Efficiency] | 消耗[Efficiency\|效率]減少 {0}% |
| Spells have {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] | 法術增加 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| Spells have {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] | 法術減少 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| {0}% increased [Spirit] Reservation Efficiency of Skills | 技能增加 {0}% [Spirit\|精魂]保留效率。 |
| {0}% reduced [Spirit] Reservation Efficiency of Skills | 技能減少 {0}% [Spirit\|精魂]保留效率。 |
| {0}% increased [Spirit] Reservation [Efficiency] of Skills per {1} Tribute | 每{1}貢禮，技能增加 {0}% [Spirit\|精魂]保留效率。 |
| {0}% reduced [Spirit] Reservation [Efficiency] of Skills per {1} Tribute | 每{1}貢禮，技能減少 {0}% [Spirit\|精魂]保留效率。 |
| {0} to [Strength] per {1} Tribute | 每有 {1} 貢禮 {0} [Strength\|力量] |
| Enemies you inflict [Bleeding] on cannot Regenerate Life | 你施加[Bleeding\|流血]的敵人無法回復生命 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding] you inflict against [Pinned] Enemies | 你對[Pinned\|釘身]敵人造成的[Bleeding\|流血][BuffMagnitude\|幅度]增加 {0}% |
| {0}% increased [Block\|Block] chance if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% [Block\|格擋]機率 |
| {0}% reduced [Block\|Block] chance if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% [Block\|格擋]機率 |
| {0}% increased [Block\|Block] chance while [Surrounded] | [Surrounded\|被包圍]時增加 {0}% [Block\|格擋]機率 |
| {0}% reduced [Block\|Block] chance while [Surrounded] | [Surrounded\|被包圍]時減少 {0}% [Block\|格擋]機率 |
| You take {0}% of damage from [Block\|Blocked] [HitDamage\|Hits] while Active Blocking | 主動格擋時，你受到來自[Block\|格擋][HitDamage\|擊中]的 {0}% 傷害 |
| Body Armour grants {0}% of [Armour] also applies to [ElementalDamage\|Elemental Damage] | 身體護甲所賦予[Armour\|護甲值]的 {0}% 也會套用至[ElementalDamage\|元素傷害] |
| {0}% more damage with [HitDamage\|Hits] for Shockwaves originating from a [Rarity\|Unique] enemy | 震波[HitDamage\|擊中][Rarity\|傳奇]敵人時，有{0}%更多傷害 |
| {0}% less damage with [HitDamage\|Hits] for Shockwaves originating from a [Rarity\|Unique] enemy | 震波[HitDamage\|擊中][Rarity\|傳奇]敵人時，有{0}%更少傷害 |
| [ArmourBreak\|Break] {0}% of [Armour] on [Pinned\|Pinning] an Enemy | 對一個敵人造成[Pinned\|釘身]時，[ArmourBreak\|破壞]其 {0}% [Armour\|護甲值] |
| Enemies you [ArmourBreak\|Fully Armour Break] cannot Regenerate Life | 你造成[ArmourBreak\|完全破甲]的敵人無法回復生命 |
| You cannot be [Stun\|Stunned] if you've been [Stun\|Stunned] in the past 2 seconds | 若你過去兩秒內有被[Stun\|暈眩]，則不會被[Stun\|暈眩] |
| Cannot be [LightStun\|Light Stunned] if you haven't been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]沒被擊中，則不會被暈眩 |
| You cannot be [LightStun\|Light Stunned] if you've been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]被暈眩過，則你不會被暈眩 |
| Cannot kill Enemies with [HitDamage\|Hits] | 無法以[HitDamage\|擊中]擊殺敵人 |
| You cannot Sprint | 你無法衝刺 |
| {0}% increased Cast Speed per {1} [Spirit] | 每 {1} [Spirit\|精魂]增加 {0}% 施放速度 |
| {0}% reduced Cast Speed per {1} [Spirit] | 每 {1} [Spirit\|精魂]減少 {0}% 施放速度 |
| {0}% increased Cast Speed if you've used a [Flask\|Mana Flask] [Recently] | 若你[Recently\|近期]使用過[Flask\|魔力藥劑]，施放速度增加 {0}% |
| {0}% reduced Cast Speed if you've used a [Flask\|Mana Flask] [Recently] | 若你[Recently\|近期]使用過[Flask\|魔力藥劑]，施放速度減少 {0}% |
| {0}% increased Cast Speed while on Full Mana | 滿魔力時，增加 {0}%施放速度 |
| {0}% reduced Cast Speed while on Full Mana | 滿魔力時，減少 {0}%施放速度 |
| [Spell\|Spells] have a {0}% chance to not pay costs when cast | 施放[Spell\|法術]時，有 {0}% 機率不產生消耗 |
| Projectiles have {0}% chance for an additional Projectile when [Fork\|Forking] per {1} Tribute | 每有 {1} 貢禮，投射物[Fork\|分岔]時有 {0}% 機率發射一個額外投射物 |
| {0}% chance when you gain a [Charges\|Charge] to gain an additional [Charges\|Charge] per {1} Tribute | 每有 {1} 貢禮，你獲得一顆[Charges\|能量球]時有 {0}% 機率獲得一顆額外的[Charges\|能量球] |
| Gain an additional [Charges\|Charge] when you gain a [Charges\|Charge] per {0} Tribute | 每有 {0} 貢禮，你獲得一顆[Charges\|能量球]時獲得一顆額外的[Charges\|能量球] |
| Skills have a {0}% chance to not consume [Glory] | 技能有 {0}% 機率不消耗[Glory\|榮耀] |
| {0}% chance for [Surge\|Surges] to suffuse your [Projectile\|Projectiles] without being Consumed | [Surge\|波動]有 {0}% 機率在未被消耗的情況下注入你的[Projectile\|投射物] |
| [Surge\|Surges] suffuse your [Projectile\|Projectiles] without being Consumed | [Surge\|波動]會在未被消耗的情況下注入你的[Projectile\|投射物] |
| {0}% chance for [ESRecharge\|Energy Shield Recharge] to start when you gain an [ElementalInfusion\|Infusion] | 當你獲得[ElementalInfusion\|灌注]時，有 {0}% 機率開始[ESRecharge\|能量護盾充能] |
| {0}% increased [Chaos] Damage while affected by [Herald] of Plague | 受瘟疫之[Herald\|捷]影響時，增加 {0}% [Chaos\|混沌]傷害 |
| {0}% reduced [Chaos] Damage while affected by [Herald] of Plague | 受瘟疫之[Herald\|捷]影響時，減少 {0}% [Chaos\|混沌]傷害 |
| {0}% increased [Charm] Effect Duration per {1} Tribute | 每有 {1} 貢禮，[Charm\|護符]效果持續時間增加 {0}% |
| {0}% reduced [Charm] Effect Duration per {1} Tribute | 每有 {1} 貢禮，[Charm\|護符]效果持續時間減少 {0}% |
| [Charm\|Charms] applied to you have {0}% increased Effect per {1} Tribute | 每有 {1} 貢禮，對你生效的[Charm\|護符]效果增加 {0}% |
| [Charm\|Charms] applied to you have {0}% reduced Effect per {1} Tribute | 每有 {1} 貢禮，對你生效的[Charm\|護符]效果減少 {0}% |
| Creates [IgnitedGround\|Ignited Ground] for {1} seconds when used, [Ignite\|Igniting] enemies as though dealing [Fire] damage equal to {0}% of your maximum Life | 使用時生成持續 {1} 秒的[IgnitedGround\|點燃地面]來點燃敵人，造成等同於你最大生命 {0}% 的[Fire\|火焰]傷害 |
| Skills deal {0}% increased Damage per [Combo] consumed, up to {1}% | 每消耗 1 個 [Combo\|連擊]，增加 {0}% 技能造成的傷害，最高 {1}% |
| Skills deal {0}% reduced Damage per [Combo] consumed, up to {1}% | 每消耗 1 個 [Combo\|連擊]，減少 {0}% 技能造成的傷害，最高 {1}% |
| [Companion\|Companions] deal {0}% increased damage against [Immobilised] enemies | [Companion\|盟友]對[Immobilised\|受禁錮]的敵人造成的傷害增加 {0}% |
| [Companion\|Companions] deal {0}% reduced damage against [Immobilised] enemies | [Companion\|盟友]對[Immobilised\|受禁錮]的敵人造成的傷害減少 {0}% |
| {0}% chance for [Remnant\|Remnants] you pick up to count as picking up an additional [Remnant] | 你拾起[Remnant\|痕跡]時，有 {0}% 機率視為拾起額外一個[Remnant\|痕跡] |
| [Critical\|Critical Hit] chance is [Lucky] against [ParriedDebuff\|Parried] enemies | 對[ParriedDebuff\|受招架]敵人的[Critical\|暴擊]率視為[Lucky\|帶來幸運] |
| [Critical\|Critical Hit] chance is [Unlucky] against [ParriedDebuff\|Parried] enemies | 對[ParriedDebuff\|受招架]敵人的[Critical\|暴擊]率視為[UnLucky\|帶來厄運] |
| {0}% increased [Critical\|Critical Hit Chance] against Humanoids | 對人形敵人增加 {0}% [Critical\|暴擊率] |
| {0}% reduced [Critical\|Critical Hit Chance] against Humanoids | 對人形敵人減少 {0}% [Critical\|暴擊率] |
| [Projectile\|Projectiles] have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies further than {1}m | [Projectile\|投射物]對 {1} 公尺外敵人的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| [Projectile\|Projectiles] have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] against Enemies further than {1}m | [Projectile\|投射物]對 {1} 公尺外敵人的[CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance if you've [Trigger\|Triggered] a Skill [Recently] | 若你[Recently\|近期][Trigger\|觸發]過技能，[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance if you've [Trigger\|Triggered] a Skill [Recently] | 若你[Recently\|近期][Trigger\|觸發]過技能，[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] against enemies with [Exposure] | 對帶有[Exposure\|曝曬]敵人的[Critical\|暴擊率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] against enemies with [Exposure] | 對帶有[Exposure\|曝曬]敵人的[Critical\|暴擊率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] against [Immobilised] enemies | 對[Immobilised\|受禁錮]的敵人增加 {0}% [Critical\|暴擊率] |
| {0}% reduced [Critical\|Critical Hit Chance] against [Immobilised] enemies | 對[Immobilised\|受禁錮]的敵人減少 {0}% [Critical\|暴擊率] |
| {0}% increased [Critical] Hit Chance against [Mark\|Marked] Enemies | 對[Mark\|帶有印記]的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical] Hit Chance against [Mark\|Marked] Enemies | 對[Mark\|帶有印記]的敵人減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [CullingStrike\|Culling Strike] Threshold against [Immobilised] Enemies | 對[Immobilised\|受禁錮]敵人的[CullingStrike\|撲殺]門檻增加 {0}% |
| {0}% reduced [CullingStrike\|Culling Strike] Threshold against [Immobilised] Enemies | 對[Immobilised\|受禁錮]敵人的[CullingStrike\|撲殺]門檻減少 {0}% |
| {0}% increased [CullingStrike\|Culling Strike] Threshold against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人的[CullingStrike\|撲殺]門檻增加 {0}% |
| {0}% reduced [CullingStrike\|Culling Strike] Threshold against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人的[CullingStrike\|撲殺]門檻減少 {0}% |
| [CullingStrike\|Culling Strike] against Beasts while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內，你對野獸造成[CullingStrike\|撲殺] |
| {0}% slower [Curse] Activation per {1} Tribute | 每有 {1} 貢禮，[Curse\|詛咒]啟動速度減慢 {0}% |
| {0}% faster [Curse] Activation per {1} Tribute | 每有 {1} 貢禮，[Curse\|詛咒]啟動速度加快 {0}% |
| {0}% increased [Curse] Duration if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% [Curse\|詛咒]持續時間 |
| {0}% reduced [Curse] Duration if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% [Curse\|詛咒]持續時間 |
| {0}% increased [Curse] Duration per {1} Tribute | 每有 {1} 貢禮，增加 {0}% [Curse\|詛咒]持續時間 |
| {0}% reduced [Curse] Duration per {1} Tribute | 每有 {1} 貢禮，減少 {0}% [Curse\|詛咒]持續時間 |
| {0}% increased Damage if you've consumed a [Charges\|Frenzy Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|狂怒球]，傷害增加 {0}% |
| {0}% reduced Damage if you've consumed a [Charges\|Frenzy Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|狂怒球]，傷害減少 {0}% |
| {0}% increased Damage with [HitDamage\|Hits] against [Rarity\|Rare and Unique] Enemies if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% 對[Rarity\|稀有和傳奇]敵人的[HitDamage\|擊中]傷害 |
| {0}% reduced Damage with [HitDamage\|Hits] against [Rarity\|Rare and Unique] Enemies if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% 對[Rarity\|稀有和傳奇]敵人的[HitDamage\|擊中]傷害 |
| {0}% increased damage against [Immobilised] Enemies | 對[Immobilised\|受禁錮]敵人的傷害增加 {0}% |
| {0}% reduced damage against [Immobilised] Enemies | 對[Immobilised\|受禁錮]敵人的傷害減少 {0}% |
| {0}% increased damage against Undead Enemies | 增加 {0}%對不死敵人的傷害 |
| {0}% reduced damage against Undead Enemies | 減少 {0}%對不死敵人的傷害 |
| {0}% increased Damage taken from [Volatility\|Volatility] if you have at least {1} Tribute | 若你有至少{1}貢禮，增加{0}% 來自[Volatility\|易爆]的傷害 |
| {0}% reduced Damage taken from [Volatility\|Volatility] if you have at least {1} Tribute | 若你有至少{1}貢禮，減少{0}% 來自[Volatility\|易爆]的傷害 |
| {0}% of damage taken [Recoup\|Recouped] as Life per {1} Tribute | 每有 {1} 貢禮，承受的 {0}% 傷害[Recoup\|補償]為生命 |
| {0}% of damage taken Recouped as Mana per {1} Tribute | 每有 {1} 貢禮，承受的 {0}% 傷害補償為魔力 |
| {0}% increased Duration of [DamagingAilments\|Damaging Ailments] per {1} Tribute | 每有 {1} 貢禮，敵人身上的[DamagingAilments\|傷害型異常狀態]持續時間增加 {0}% |
| {0}% reduced Duration of [DamagingAilments\|Damaging Ailments] per {1} Tribute | 每有 {1} 貢禮，敵人身上的[DamagingAilments\|傷害型異常狀態]持續時間減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Daze] | [Daze\|目眩][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Daze] | [Daze\|目眩][BuffMagnitude\|幅度]減少 {0}% |
| Apply [Debilitate] to Enemies {0} Metres in front of you while actively [Block\|Blocking] | 在你主動[Block\|格擋]時，對你前方 {0} 公尺內的敵人施加[Debilitate\|虛弱] |
| {0}% increased [Defences] while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 {0}% [Defences\|防禦] |
| {0}% reduced [Defences] while on [LowLife\|Low Life | [LowLife\|貧血狀態]時減少 {0}% [Defences\|防禦] |
| Defend with {0}% of [Armour] against [HitDamage\|Hits] from Enemies that are further than {1}m away | 以 {0}% 的 [Armour\|護甲值]抵抗來自{1}碼外的[HitDamage\|擊中]傷害 |
| {0}% of Damage taken from [Deflect\|Deflected] [HitDamage\|Hits] [Recoup\|Recouped] as Life | 承受來自[Deflect\|偏斜][HitDamage\|擊中]的傷害時，受到傷害的 {0}% [Recoup\|補償]為生命 |
| [Deflect\|Deflected] [HitDamage\|Hits] cannot inflict [Maim] on you | [Deflect\|偏斜]的[HitDamage\|擊中]無法對你施加[Maim\|癱瘓] |
| [Deflect\|Deflected] [HitDamage\|Hits] cannot inflict [Bleeding] on you | [Deflect\|偏斜]的[HitDamage\|擊中]無法對你施加[Bleeding\|流血] |
| {0}% increased [Deflect\|Deflection Rating] | 增加 {0}% [Deflect\|偏斜值] |
| {0}% reduced [Deflect\|Deflection Rating] | 減少 {0}% [Deflect\|偏斜值] |
| {0}% increased [Deflect\|Deflection Rating] while [Surrounded] | [Surrounded\|被包圍]時增加 {0}% [Deflect\|偏斜值] |
| {0}% reduced [Deflect\|Deflection Rating] while [Surrounded] | [Surrounded\|被包圍]時減少 {0}% [Deflect\|偏斜值] |
| [Detonator] skills have {0}% increased Area of Effect | [Detonator\|引爆器]技能增加 {0}% 效果範圍 |
| [Detonator] skills have {0}% reduced Area of Effect | [Detonator\|引爆器]技能減少 {0}% 效果範圍 |
| [Detonator] skills have {0}% increased damage | [Detonator\|引爆器]技能增加 {0}% 傷害 |
| [Detonator] skills have {0}% reduced damage | [Detonator\|引爆器]技能減少 {0}% 傷害 |
| {0} metre to Dodge Roll distance while [Surrounded] | [Surrounded\|被包圍]時閃避翻滾距離 {0} 公尺 |
| {0} metres to Dodge Roll distance while [Surrounded] | [Surrounded\|被包圍]時閃避翻滾距離 {0} 公尺 |
| [Evasion\|Evasion Rating] is doubled if you have not been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]未被[HitDamage\|擊中]則[Evasion\|閃避]值加倍 |
| {0}% more damage with [HitDamage\|Hits] for pulses originating from a [Rarity\|Unique] enemy | 脈衝[HitDamage\|擊中][Rarity\|傳奇]敵人時，有{0}%更多傷害 |
| {0}% less damage with [HitDamage\|Hits] for pulses originating from a [Rarity\|Unique] enemy | 脈衝[HitDamage\|擊中][Rarity\|傳奇]敵人時，有{0}%更少傷害 |
| [Empowered\|Empowered Attacks] deal {0}% increased damage per {1} Tribute | 每有 {1} 貢禮，[Empowered\|強化攻擊]造成的傷害增加 {0}% |
| [Empowered\|Empowered Attacks] deal {0}% reduced damage per {1} Tribute | 每有 {1} 貢禮，[Empowered\|強化攻擊]造成的傷害減少 {0}% |
| [Empowered] [Attack\|Attacks] [Gain] {0}% of [Physical] Damage as Extra [Fire] damage | [Empowered\|強化][Attack\|攻擊][Gain\|獲得]相當於[Physical\|物理]傷害 {0}% 的額外[Fire\|火焰]傷害 |
| Enemies in your [Presence] have {0}% to Fire Resistance | 你[Presence\|存在範圍]內的敵人具有 {0}% 火焰抗性 |
| Enemies in your [Presence] have {0}% increased Life Regeneration rate | 處於你[Presence\|存在範圍]中的敵人增加 {0}% 生命回復率 |
| Enemies in your [Presence] have {0}% reduced Life Regeneration rate | 處於你[Presence\|存在範圍]中的敵人減少 {0}% 生命回復率 |
| Enemies in your [Presence] cannot be Revived | 你[Presence\|存在範圍]內的敵人無法被復甦 |
| Enemies are [Intimidate\|Intimidated] for {0} seconds when you [Immobilised\|Immobilise] them | 當你[Immobilised\|禁錮]敵人時，對其造成[Intimidate\|威嚇]，持續 {0} 秒 |
| {0}% chance for Damage of Enemies [HitDamage\|Hitting] you to be [Unlucky] | 敵人[HitDamage\|擊中]你的傷害有 {0}% 機率視為[UnLucky\|帶來厄運] |
| {0}% chance for Damage of Enemies [HitDamage\|Hitting] you to be [Lucky] | 敵人[HitDamage\|擊中]你的傷害有 {0}% 機率視為[Lucky\|帶來幸運] |
| [Meta] Skills gain {0}% increased [Energy] if you've dealt a [Critical] [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊][HitDamage\|擊中]，[Meta\|主要]技能獲得[Energy\|能量]增加 {0}% |
| [Meta] Skills gain {0}% reduced [Energy] if you've dealt a [Critical] [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊][HitDamage\|擊中]，[Meta\|主要]技能獲得[Energy\|能量]減少 {0}% |
| {0}% faster start of [FasterESRechargeStart\|Energy Shield Recharge] while affected by an [Archon] Buff | 受到[Archon\|統治者]影響時，[FasterESRechargeStart\|能量護盾充能]開始速度加快 {0}% |
| {0}% slower start of [FasterESRechargeStart\|Energy Shield Recharge] while affected by an [Archon] Buff | 受到[Archon\|統治者]影響時，[FasterESRechargeStart\|能量護盾充能]開始速度減慢 {0}% |
| {0}% increased [ESRechargeRate\|Energy Shield Recharge Rate] if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]未閃避翻滾，增加 {0}%[ESRechargeRate\|能量護盾充能率] |
| {0}% reduced [ESRechargeRate\|Energy Shield Recharge Rate] if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]未閃避翻滾，減少 {0}%[ESRechargeRate\|能量護盾充能率] |
| {0}% increased [ESRechargeRate\|Energy Shield Recharge Rate] per {1} Tribute | 每有 {1} 貢禮，[ESRechargeRate\|能量護盾充能率]增加 {0}% |
| {0}% reduced [ESRechargeRate\|Energy Shield Recharge Rate] per {1} Tribute | 每有 {1} 貢禮，[ESRechargeRate\|能量護盾充能率]減少 {0}% |
| {0}% increased [ESRechargeRate\|Energy Shield Recharge Rate] per {1} [Dexterity] | 每 {1} [Dexterity\|敏捷]，[ESRechargeRate\|能量護盾充能率]增加 {0}% |
| {0}% reduced [ESRechargeRate\|Energy Shield Recharge Rate] per {1} [Dexterity] | 每 {1} [Dexterity\|敏捷]，[ESRechargeRate\|能量護盾充能率]減少 {0}% |
| {0}% increased [ESRechargeRate\|Energy Shield Recharge Rate] while affected by an [Archon] Buff | 受到[Archon\|統治者]影響時，[ESRechargeRate\|能量護盾充能率]增加 {0}% |
| {0}% reduced [ESRechargeRate\|Energy Shield Recharge Rate] while affected by an [Archon] Buff | 受到[Archon\|統治者]影響時，[ESRechargeRate\|能量護盾充能率]減少 {0}% |
| {0}% increased [ESRecharge\|Energy Shield Recharge Rate] if you've [Block\|Blocked] [Recently] | 若你[Recently\|近期][Block\|格擋]過，[ESRechargeRate\|能量護盾充能率]增加 {0}% |
| {0}% reduced [ESRecharge\|Energy Shield Recharge Rate] if you've [Block\|Blocked] [Recently] | 若你[Recently\|近期][Block\|格擋]過，[ESRechargeRate\|能量護盾充能率]減少 {0}% |
| Your [ESRecharge\|Energy Shield Recharge] starts when your [Minion\|Minions] are [Reform\|Reformed] | 你的[Minion\|召喚物][Reform\|重塑]時，你便會開始[ESRecharge\|能量護盾充能] |
| Bears the [MarkofAbyssalLord\|Mark of the Abyssal Lord] | 帶有深淵領主印記 |
| {0} to [Strength], [Dexterity] or [Intelligence] | {0} [Strength\|力量]、[Dexterity\|敏捷]或[Intelligence\|智慧] |
| {0}% increased [Strength], [Dexterity] or [Intelligence] | [Strength\|力量]、[Dexterity\|敏捷]或[Intelligence\|智慧]增加 {0}% |
| {0}% increased Armour, Evasion or Energy Shield | 增加 {0}% 護甲、閃避或能量護盾 |
| {0}% reduced Armour, Evasion or Energy Shield | 減少 {0}% 護甲、閃避或能量護盾 |
| {0}% increased [Evasion\|Evasion Rating] if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]未閃避翻滾，[Evasion\|閃避值]增加 {0}% |
| {0}% reduced [Evasion\|Evasion Rating] if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]未閃避翻滾，[Evasion\|閃避值]減少 {0}% |
| {0}% increased [Evasion\|Evasion Rating] while Sprinting | 衝刺期間增加 {0}% [Evasion\|閃避值] |
| {0}% reduced [Evasion\|Evasion Rating] while Sprinting | 衝刺期間減少 {0}% [Evasion\|閃避值] |
| {0}% increased [Evasion\|Evasion Rating] per {1} Tribute | 每有 {1} 貢禮，[Evasion\|閃避值]增加 {0}% |
| {0}% reduced [Evasion\|Evasion Rating] per {1} Tribute | 每有 {1} 貢禮，[Evasion\|閃避值]減少 {0}% |
| [Curse\|Cursed] Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as [Physical] Damage | 你擊殺的[Curse\|受詛咒]敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的[Physical\|物理]傷害 |
| [Curse\|Cursed] Enemies Killed by [Allies] in your [Presence] have a {0}% chance to Explode, dealing a quarter of their maximum Life as [Physical] Damage | 你[Presence\|存在範圍]內的[Allies\|友方]擊殺[Curse\|受詛咒]的敵人時，其有 {0}% 機率爆炸，造成相當於其最大生命四分之一的[Physical\|物理]傷害 |
| [Curse\|Cursed] Enemies Killed by you, or by [Allies] in your [Presence], have a {0}% chance to Explode, dealing a quarter of their maximum Life as [Physical] Damage | 被你或你[Presence\|存在範圍]內的[Allies\|友方]擊殺的[Curse\|受詛咒]的敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的[Physical\|物理]傷害 |
| Enemies you kill with [Empowered] [Attack\|Attacks] have a {0}% chance to Explode, dealing a tenth of their maximum Life as [Fire] Damage | 你使用[Empowered\|強化][Attack\|攻擊]擊殺的敵人有 {0}% 機率爆炸，造成相當於其最大生命十分之一的[Fire\|火焰]傷害 |
| {0}% increased [Fire\|Fire Damage] per {1}% of target's Armour that is [ArmourBreak\|Broken] | 基於目標每{1}%被[ArmourBreak\|破壞]的護甲值，增加{0}% [Fire\|火焰傷害] |
| {0}% reduced [Fire\|Fire Damage] per {1}% of target's Armour that is [ArmourBreak\|Broken] | 基於目標每{1}%被[ArmourBreak\|破壞]的護甲值，減少{0}% [Fire\|火焰傷害] |
| {0}% increased [Fire] Damage while [Ignite\|Ignited] | 被[Ignite\|點燃]時，增加 {0}% [Fire\|火焰]傷害 |
| {0}% increased [Flask] Effect Duration per {1} Tribute | 每有 {1} 貢禮，[Flask\|藥劑]效果持續時間增加 {0}% |
| {0}% reduced [Flask] Effect Duration per {1} Tribute | 每有 {1} 貢禮，[Flask\|藥劑]效果持續時間減少 {0}% |
| {0}% increased Life and Mana Recovery from [Flask\|Flasks] per {1} Tribute | 每有 {1} 貢禮，[Flask\|藥劑]的生命和魔力恢復增加 {0}% |
| {0}% reduced Life and Mana Recovery from [Flask\|Flasks] per {1} Tribute | 每有 {1} 貢禮，[Flask\|藥劑]的生命和魔力恢復減少 {0}% |
| {0}% more damage with [HitDamage\|Hits] for explosions originating from a [Rarity\|Unique] enemy | 爆炸[HitDamage\|擊中][Rarity\|傳奇]敵人時，有{0}%更多傷害 |
| {0}% less damage with [HitDamage\|Hits] for explosions originating from a [Rarity\|Unique] enemy | 爆炸[HitDamage\|擊中][Rarity\|傳奇]敵人時，有{0}%更少傷害 |
| [HitDamage\|Hits] with [Shield] Skills which [HeavyStun\|Heavy Stun] enemies break fully [ArmourBreak\|Break Armour] | 以[Shield\|盾牌]技能[HitDamage\|擊中]敵人並造成[HeavyStun\|沉重暈眩]時，會完全[ArmourBreak\|破甲] |
| [ArmourBreak\|Fully Broken Armour] effects also apply to [Fire] Damage Taken from [HitDamage\|Hits] | [ArmourBreak\|完全破甲]效果同時套用至[HitDamage\|擊中]的[Fire\|火焰]傷害 |
| Life [Flask\|Flasks] applied to you grant [Guard] for {1} seconds equal to {0}% of the Life Recovery per Second they apply | 使用時獲得等同 {0}% 你生命[Flask\|藥劑]在 1 秒內的預期生命恢復的[Guard\|守護]，持續 {1} 秒 |
| Skills gain {1} [Glory] every {0} seconds for each [Rarity\|Rare or Unique] monster in your [Presence] | 你的[Presence\|存在範圍]內每個[Rarity\|稀有或傳奇]怪物使你的技能每 {0} 秒獲得 {1} [Glory\|榮耀] |
| When you Consume a [Charges\|Charge] [Trigger] Chaotic Surge to gain {0} [Surge\|Chaos Surge] | 每當你消耗 1 顆 [Charges\|能量球]時，會[Trigger\|觸發]混沌波動，並獲得 {0} [Surge\|混沌波動] |
| When you Consume a [Charges\|Charge] [Trigger] Chaotic Surge to gain {0} [Surge\|Chaos Surges] | 每當你消耗 1 顆 [Charges\|能量球]時，會[Trigger\|觸發]混沌波動，並獲得 {0} [Surge\|混沌波動] |
| When you reload, triggers Gemini Surge to alternately | 當你裝填時，觸發雙靈波動， |
| gain {0} [Surge\|Cold Surge] or {1} [Surge\|Fire Surge] | 交替獲得 {0} [Surge\|冰冷波動]或 {1} [Surge\|火焰波動] |
| gain {0} [Surge\|Cold Surge] or {1} [Surge\|Fire Surges] | 交替獲得 {0} [Surge\|冰冷波動]或 {1} [Surge\|火焰波動] |
| gain {0} [Surge\|Cold Surges] or {1} [Surge\|Fire Surge] | 交替獲得 {0} [Surge\|冰冷波動]或 {1} [Surge\|火焰波動] |
| gain {0} [Surge\|Cold Surges] or {1} [Surge\|Fire Surges] | 交替獲得 {0} [Surge\|冰冷波動]或 {1} [Surge\|火焰波動] |
| When you Consume a [Charges\|Power Charge] [Trigger] Elemental Surge to gain {0} [Surge\|Cold Surge] | 每當你消耗 1 顆[Charges\|暴擊球]時，會[Trigger\|觸發]元素波動，並獲得 {0} [Surge\|冰冷波動] |
| When you Consume a [Charges\|Power Charge] [Trigger] Elemental Surge to gain {0} [Surge\|Cold Surges] | 每當你消耗 1 顆[Charges\|暴擊球]時，會[Trigger\|觸發]元素波動，並獲得 {0} [Surge\|冰冷波動] |
| When you Consume an [Charges\|Endurance Charge] [Trigger] Elemental Surge to gain {0} [Surge\|Fire Surge] | 每當你消耗 1 顆[Charges\|耐力球]時，會[Trigger\|觸發]元素波動，並獲得 {0} [Surge\|火焰波動] |
| When you Consume an [Charges\|Endurance Charge] [Trigger] Elemental Surge to gain {0} [Surge\|Fire Surges] | 每當你消耗 1 顆[Charges\|耐力球]時，會[Trigger\|觸發]元素波動，並獲得 {0} [Surge\|火焰波動] |
| When you Consume a [Charges\|Frenzy Charge] [Trigger] Elemental Surge to gain {0} [Surge\|Lightning Surge] | 每當你消耗 1 顆[Charges\|狂怒球]時，會[Trigger\|觸發]元素波動，並獲得 {0} [Surge\|閃電波動] |
| When you Consume a [Charges\|Frenzy Charge] [Trigger] Elemental Surge to gain {0} [Surge\|Lightning Surges] | 每當你消耗 1 顆[Charges\|狂怒球]時，會[Trigger\|觸發]元素波動，並獲得 {0} [Surge\|閃電波動] |
| Gain [ArcaneSurgeDuration\|Arcane Surge] when a [Minion] Dies | [Minion\|召喚物]死亡時獲得[ArcaneSurgeDuration\|秘能波動] |
| Gain [IceArchon\|Ice Archon] when your [ESRecharge\|Energy Shield Recharge] begins | 你的[ESRecharge\|能量護盾充能]開始時，會獲得[IceArchon\|冰冷統治者] |
| {0}% chance to gain [FlameArchon\|Flame Archon] when you [Ignite] an Enemy | 當你[Ignite\|點燃]敵人時，有 {0}% 機率獲得[FlameArchon\|火焰統治者] |
| Gain [FlameArchon\|Flame Archon] when you [Ignite] an Enemy | 當你[Ignite\|點燃]敵人時，會獲得[FlameArchon\|火焰統治者] |
| Gain [LightningArchon\|Lightning Archon] after spending {0}% of your Maximum Mana | 消耗你的 {0}% 最大魔力時，會獲得[LightningArchon\|閃電統治者] |
| Gain [Onslaught\|Onslaught] for {0} seconds when a [Minion] Dies | [Minion\|召喚物]死亡時獲得[Onslaught\|猛攻]，持續 {0} 秒 |
| {0} to [StunThreshold\|Stun Threshold] per [Dexterity\|Dexterity] | 每 1 [Dexterity\|敏捷]使[StunThreshold\|暈眩門檻] {0} |
| [Charm\|Charms] gain {0} charges per Second if you have at least {1} Tribute | 若你有至少 {1} 貢禮，[Charm\|護符]每秒獲得 {0} 充能 |
| Attack [HitDamage\|Hits] inflict [SpectralFire\|Spectral Fire] for {0} seconds | 攻擊[HitDamage\|擊中]時施加{0}秒的[SpectralFire\|靈體火焰] |
| {0}% increased [Glory] generation if you have at least {1} Tribute | 若你有至少{1}貢禮，增加 {0}% 生成的[Glory\|榮耀] |
| {0}% increased [Glory] generation | 增加 {0}% 生成的[Glory\|榮耀] |
| {0}% reduced [Glory] generation | 減少 {0}% 生成的[Glory\|榮耀] |
| {0}% increased [Glory] generation for [Banner] Skills | [Banner\|旗幟]技能增加 {0}% 生成的[Glory\|榮耀] |
| {0}% increased [Grenade] [Projectile\|Projectile] Speed | [Grenade\|擲彈]增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced [Grenade] [Projectile\|Projectile] Speed | [Grenade\|擲彈]減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased [Guard] gained | 增加 {0}% 獲得的[Guard\|守護] |
| {0}% reduced [Guard] gained | 減少 {0}% 獲得的[Guard\|守護] |
| Maximum Mana is replaced by twice as much Maximum Infernal Flame | 以雙倍的最大煉獄之炎替換最大魔力值 |
| You have [UnholyMight\|Unholy Might] | 你具有[UnholyMight\|不潔之力] |
| {0}% increased [Hazard] Area of Effect | [Hazard\|危險]增加 {0}% 效果範圍 |
| {0}% reduced [Hazard] Area of Effect | [Hazard\|危險]減少 {0}% 效果範圍 |
| [Debuff\|Debuffs] inflicted by [Hazard\|Hazards] have {0}% increased [SlowMagnitudeModifier\|Slow Magnitude] | [Hazard\|危險]造成的[Debuff\|減益效果]增加 {0}% [SlowMagnitudeModifier\|緩速幅度] |
| [Debuff\|Debuffs] inflicted by [Hazard\|Hazards] have {0}% reduced [SlowMagnitudeModifier\|Slow Magnitude] | [Hazard\|危險]造成的[Debuff\|減益效果]減少 {0}% [SlowMagnitudeModifier\|緩速幅度] |
| {0}% increased [Hazard] [Immobilised\|Immobilisation] buildup | [Hazard\|危險]的[Immobilised\|禁錮]累積增加 {0}% |
| {0}% reduced [Hazard] [Immobilised\|Immobilisation] buildup | [Hazard\|危險]的[Immobilised\|禁錮]累積減少 {0}% |
| [Hazard\|Hazards] cannot be triggered for {0} seconds after being created | [Hazard\|危險]在被創造後 {0} 秒內無法被觸發 |
| Inherent loss of [Heat] is {0}% faster | [Heat\|熱能]的固有損失加快 {0}% |
| Inherent loss of [Heat] is {0}% slower | [Heat\|熱能]的固有損失減慢 {0}% |
| Your [HeavyStunPlayer\|Heavy Stun] buildup empties {0}% faster per {1} Tribute | 每有 {1} 貢禮，你的[HeavyStunPlayer\|沉重暈眩]累積消退速度加快 {0}% |
| Your [HeavyStunPlayer\|Heavy Stun] buildup empties {0}% slower per {1} Treibute | 每有 {1} 貢禮，你的[HeavyStunPlayer\|沉重暈眩]累積消退速度減慢 {0}% |
| Enemies Hindered by you take {0}% increased [ElementalDamage\|Elemental] Damage | 你施加阻礙的敵人承受的[ElementalDamage\|元素]傷害增加 {0}% |
| Enemies Hindered by you take {0}% reduced [ElementalDamage\|Elemental] | 你施加阻礙的敵人承受的[ElementalDamage\|元素]傷害減少 {0}% |
| Enemies Hindered by you take {0}% increased [Physical] Damage | 你施加阻礙的敵人承受的[Physical\|物理]傷害增加 {0}% |
| Enemies Hindered by you take {0}% reduced [Physical] Damage | 你施加阻礙的敵人承受的[Physical\|物理]傷害減少 {0}% |
| {0}% increased [Freeze] Buildup if you've consumed an [Charges\|Power Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，[Freeze\|冰凍]累積增加 {0}% |
| {0}% reduced [Freeze] Buildup if you've consumed an [Charges\|Power Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，[Freeze\|冰凍]累積減少 {0}% |
| {0}% increased [Immobilised\|Immobilisation] buildup | [Immobilised\|禁錮]累積增加 {0}% |
| {0}% reduced [Immobilised\|Immobilisation] buildup | [Immobilised\|禁錮]累積減少 {0}% |
| {0}% increased [Immobilised\|Immobilisation] buildup against Constructs | 對創造物的[Immobilised\|禁錮]累積增加 {0}% |
| {0}% reduced [Immobilised\|Immobilisation] buildup against Constructs | 對創造物的[Immobilised\|禁錮]累積減少 {0}% |
| {0}% increased [Stun] Buildup per {1} Tribute | 每有 {1} 貢禮，[Stun\|暈眩]累積增加 {0}% |
| {0}% reduced [Stun] Buildup per {1} Tribute | 每有 {1} 貢禮，[Stun\|暈眩]累積減少 {0}% |
| Your [HitDamage\|Hits] cannot be [Evasion\|Evaded] by [HeavyStun\|Heavy Stunned] Enemies | 被[HeavyStun\|沉重暈眩]的敵人無法[Evasion\|閃避]你的[HitDamage\|擊中] |
| [HitDamage\|Hits] that inflict [Bleeding] consume [Pinned] to gain {0}% increased Magnitude of [Bleeding] inflicted | 造成[Bleeding\|流血]的[HitDamage\|擊中]會消耗[Pinned\|釘身]，獲得增加 {0}% 所造成[Bleeding\|流血]的幅度 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Ignite] if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|耐力球]，[Ignite\|點燃][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Ignite] if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|耐力球]，[Ignite\|點燃][BuffMagnitude\|幅度]減少 {0}% |
| Ignore all [ArmourPenalties\|Movement Penalties] from [EquipArmour\|Armour] if you have at least {0} Tribute | 若你有至少 {0} 貢禮，無視所有[EquipArmour\|護甲]上的[ArmourPenalties\|移動速度懲罰] |
| Immune to [Chill] if a majority of your Socketed [SupportGem\|Support Gems] are Blue | 若你插槽中的藍色[SupportGem\|輔助寶石]數量最多，免疫[Chill\|冰緩] |
| Immune to [CorruptedBlood\|Corrupted Blood] | 免疫[CorruptedBlood\|腐化之血] |
| Immune to [Freeze] and [Chill] while affected by [IceArchon\|Ice Archon] | 受[IceArchon\|冰冷統治者]影響時，對[Freeze\|冰凍]和[Chill\|冰緩]免疫 |
| Immune to [Ignite] if a majority of your Socketed [SupportGem\|Support Gems] are Red | 若你插槽中的紅色[SupportGem\|輔助寶石]數量最多，免疫[Ignite\|點燃] |
| Immune to [Ignite] while affected by [FlameArchon\|Flame Archon] | 受[FlameArchon\|火焰統治者]影響時，免疫[Ignite\|點燃] |
| Immune to [Shock] if a majority of your Socketed [SupportGem\|Support Gems] are Green | 若你插槽中的綠色[SupportGem\|輔助寶石]數量最多，免疫[Shock\|感電] |
| Immune to [Shock] while affected by [LightningArchon\|Lightning Archon] | 受[LightningArchon\|閃電統治者]影響時，免疫[Shock\|感電] |
| Infinite [Parry] Range | [Parry\|招架]沒有範圍限制 |
| Inflict [Exposure\|Lightning Exposure] for {0} seconds when you [Electrocute] an Enemy | 當你對敵人造成[Electrocute\|觸電]時，對其造成[Exposure\|閃電曝曬]，持續 {0} 秒 |
| [Invoke\|Invocated] skills have {0}% increased Maximum [Energy] | [Invoke\|祈願]技能的最大[Energy\|能量]增加 {0}% |
| [Invoke\|Invocated] skills have {0}% reduced Maximum [Energy] | [Invoke\|祈願]技能的最大[Energy\|能量]減少 {0}% |
| [Invoke\|Invocated] [Spell\|Spells] have {0}% chance to consume half as much [Energy] | [Invoke\|祈願][Spell\|法術]有 {0}% 機率消耗一半的[Energy\|能量] |
| [Invoke\|Invocated] [Spell\|Spells] have {0}% increased [Critical\|Critical Hit Chance] | [Invoke\|祈願][Spell\|法術]增加 {0}% [Critical\|暴擊率] |
| [Invoke\|Invocated] [Spell\|Spells] have {0}% reduced [Critical\|Critical Hit Chance] | [Invoke\|祈願][Spell\|法術]減少 {0}% [Critical\|暴擊率] |
| [Invoke\|Invocation] [Spell\|Spells] have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] | [Invoke\|祈願][Spell\|法術]增加 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| [Invoke\|Invocation] [Spell\|Spells] have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] | [Invoke\|祈願][Spell\|法術]減少 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| [Invoke\|Invocated] [Spell\|Spells] deal {0}% increased Damage | [Invoke\|祈願][Spell\|法術]增加 {0}% 造成的傷害 |
| [Invoke\|Invocated] [Spell\|Spells] deal {0}% reduced Damage | [Invoke\|祈願][Spell\|法術]減少 {0}% 造成的傷害 |
| {0}% of Life Leech is Instant if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0}% 生命偷取立即生效 |
| {0}% increased amount of Life [LifeLeech\|Leeched] if you've consumed a [Charges\|Frenzy Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|狂怒球]，生命[LifeLeech\|偷取]量增加 {0}% |
| {0}% reduced amount of Life [LifeLeech\|Leeched] if you've consumed a [Charges\|Frenzy Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|狂怒球]，生命[LifeLeech\|偷取]量減少 {0}% |
| {0}% of [Thorns\|Thorns] Damage [LifeLeech\|Leeched as Life] if you have at least {1} Tribute | 若你有至少 {1} 貢禮，[Thorns\|荊棘]傷害的 {0}% 轉化為[LifeLeech\|生命偷取] |
| [LifeLeech\|Leech] Life {0}% faster if you have at least {1} Tribute | 若你有至少 {1} 貢禮，生命[LifeLeech\|偷取]速度加快 {0}% |
| [LifeLeech\|Leech] Life {0}% slower if you have at least {1} Tribute | 若你有至少 {1} 貢禮，生命[LifeLeech\|偷取]速度減慢 {0}% |
| {0}% increased Life Recovery rate per {1} Tribute | 每有 {1} 貢禮，增加 {0}% 生命恢復率 |
| {0}% reduced Life Recovery rate per {1} Tribute | 每有 {1} 貢禮，減少 {0}% 生命恢復率 |
| {0}% increased Life Regeneration rate while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時增加 {0}% 的生命回復率 |
| {0}% reduced Life Regeneration rate while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時減少 {0}% 的生命回復率 |
| {0}% increased [LightRadius\|Light Radius] per {1} Tribute | 每有 {1} 貢禮，[LightRadius\|光線範圍]增加 {0}% |
| {0}% reduced [LightRadius\|Light Radius] per {1} Tribute | 每有 {1} 貢禮，[LightRadius\|光線範圍]減少 {0}% |
| You can Socket an additional copy of each Lineage [SupportGem\|Support Gem], in different Skills | 你可以在不同的技能上鑲嵌額外一顆相同的血脈[SupportGem\|輔助寶石] |
| {0}% chance to gain [Onslaught\|Onslaught] on Killing [HitDamage\|Hits] with this Weapon | 以此武器[HitDamage\|擊中]且為最後一擊時，有 {0}% 機率獲得[Onslaught\|猛攻] |
| Conquered Attribute Passive Skills also grant {0} to all [Attributes\|Attributes] | 被征服的能力值天賦也會賦予 {0} 全部[Attributes\|能力值] |
| Conquered Attribute Passive Skills also grant {0} to [Dexterity] | 被征服的能力值天賦也會賦予 {0} [Dexterity\|敏捷] |
| Conquered Attribute Passive Skills also grant {0} to [Intelligence] | 被征服的能力值天賦也會賦予 {0} [Intelligence\|智慧] |
| Conquered Attribute Passive Skills also grant {0} to [Strength] | 被征服的能力值天賦也會賦予 {0} [Strength\|力量] |
| Conquered Attribute Passive Skills also grant {0} to Tribute | 被征服的能力值天賦技能也會賦予 {0} 貢禮 |
| Conquered Small Passive Skills also grant {0}% increased [AilmentThreshold\|Elemental Ailment Threshold] | 被征服的小型天賦也會賦予增加 {0}% [AilmentThreshold\|元素異常狀態門檻] |
| Conquered Small Passive Skills also grant {0}% reduced [AilmentThreshold\|Elemental Ailment Threshold] | 被征服的小型天賦也會賦予減少 {0}% [AilmentThreshold\|元素異常狀態門檻] |
| Conquered Small Passive Skills also grant {0}% increased [Armour] | 被征服的小型天賦也會賦予增加 {0}% [Armour\|護甲值] |
| Conquered Small Passive Skills also grant {0}% reduced [Armour] | 被征服的小型天賦也會賦予減少 {0}% [Armour\|護甲值] |
| Conquered Small Passive Skills also grant {0}% increased [Attack] damage | 被征服的小型天賦也會賦予增加 {0}% [Attack\|攻擊]傷害 |
| Conquered Small Passive Skills also grant {0}% reduced [Attack] damage | 被征服的小型天賦也會賦予減少 {0}% [Attack\|攻擊]傷害 |
| Conquered Small Passive Skills also grant {0}% increased [Chaos\|Chaos] damage | 被征服的小型天賦也會賦予增加 {0}% [Chaos\|混沌]傷害 |
| Conquered Small Passive Skills also grant {0}% reduced [Chaos\|Chaos] damage | 被征服的小型天賦也會賦予減少 {0}% [Chaos\|混沌]傷害 |
| Conquered Small Passive Skills also grant {0}% increased [ElementalDamage\|Elemental Damage] | 被征服的小型天賦也會賦予增加 {0}% [ElementalDamage\|元素傷害] |
| Conquered Small Passive Skills also grant {0}% reduced [ElementalDamage\|Elemental Damage] | 被征服的小型天賦也會賦予減少 {0}% [ElementalDamage\|元素傷害] |
| Conquered Small Passive Skills also grant {0}% increased [EnergyShield\|Energy Shield] | 被征服的小型天賦也會賦予增加 {0}% [EnergyShield\|能量護盾] |
| Conquered Small Passive Skills also grant {0}% reduced [EnergyShield\|Energy Shield] | 被征服的小型天賦也會賦予減少 {0}% [EnergyShield\|能量護盾] |
| Conquered Small Passive Skills also grant {0}% increased [Evasion\|Evasion Rating] | 被征服的小型天賦也會賦予增加 {0}% [Evasion\|閃避值] |
| Conquered Small Passive Skills also grant {0}% reduced [Evasion\|Evasion Rating] | 被征服的小型天賦也會賦予減少 {0}% [Evasion\|閃避值] |
| Conquered Small Passive Skills also grant {0}% increased Life Regeneration rate | 被征服的小型天賦也會賦予增加 {0}% 生命回復率 |
| Conquered Small Passive Skills also grant {0}% reduced Life Regeneration rate | 被征服的小型天賦也會賦予減少 {0}% 生命回復率 |
| Conquered Small Passive Skills also grant {0}% increased Mana Regeneration rate | 被征服的小型天賦也會賦予增加 {0}% 魔力回復率 |
| Conquered Small Passive Skills also grant {0}% reduced Mana Regeneration rate | 被征服的小型天賦也會賦予減少 {0}% 魔力回復率 |
| Conquered Small Passive Skills also grant [Minion\|Minions] deal {0}% increased damage | 被征服的小型天賦也會賦予[Minion\|召喚物]增加 {0}% 造成的傷害 |
| Conquered Small Passive Skills also grant [Minion\|Minions] deal {0}% reduced damage | 被征服的小型天賦也會賦予[Minion\|召喚物]減少 {0}% 造成的傷害 |
| Conquered Small Passive Skills also grant {0}% increased [Physical] damage | 被征服的小型天賦也會賦予增加 {0}% [Physical\|物理]傷害 |
| Conquered Small Passive Skills also grant {0}% reduced [Physical] damage | 被征服的小型天賦也會賦予減少 {0}% [Physical\|物理]傷害 |
| Conquered Small Passive Skills also grant {0}% increased [Spell] damage | 被征服的小型天賦也會賦予增加 {0}% [Spell\|法術]傷害 |
| Conquered Small Passive Skills also grant {0}% reduced [Spell] damage | 被征服的小型天賦也會賦予減少 {0}% [Spell\|法術]傷害 |
| Conquered Small Passive Skills also grant {0}% increased [StunThreshold\|Stun Threshold] | 被征服的小型天賦也會賦予增加 {0}% [StunThreshold\|暈眩門檻] |
| Conquered Small Passive Skills also grant {0}% reduced [StunThreshold\|Stun Threshold] | 被征服的小型天賦也會賦予減少 {0}% [StunThreshold\|暈眩門檻] |
| One Conquered Notable Passive Skill becomes {0} | 一個被征服的核心天賦成為 {0} |
| This item gains bonuses from Socketed Items as though it was a Body Armour | 此物品會被視為身體護甲，自插槽中的物品獲得加成 |
| This item gains bonuses from Socketed Items as though it was Boots | 此物品會被視為長靴，自插槽中的物品獲得加成 |
| This item gains bonuses from Socketed Items as though it was Gloves | 此物品會被視為手套，自插槽中的物品獲得加成 |
| This item gains bonuses from Socketed Items as though it was a Helmet | 此物品會被視為頭盔，自插槽中的物品獲得加成 |
| This item gains bonuses from Socketed Items as though it was a Shield | 此物品會被視為盾牌，自插槽中的物品獲得加成 |
| Enemies you [ArmourBreak\|Fully Armour Break] are [Maim\|Maimed] | [ArmourBreak\|完全破甲]的敵人會被[Maim\|癱瘓] |
| {0}% increased Mana Cost [Efficiency] if you have Dodge Rolled [Recently] | 若你[Recently\|近期]有閃避翻滾，增加 {0}% 魔力消耗[Efficiency\|效率] |
| {0}% reduced Mana Cost [Efficiency] if you have Dodge Rolled [Recently] | 若你[Recently\|近期]有閃避翻滾，減少 {0}% 魔力消耗[Efficiency\|效率] |
| {0}% increased Mana Cost [Efficiency] if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]沒有閃避翻滾，增加 {0}% 魔力消耗[Efficiency\|效率] |
| {0}% reduced Mana Cost [Efficiency] if you haven't Dodge Rolled [Recently] | 若你[Recently\|近期]沒有閃避翻滾，減少 {0}% 魔力消耗[Efficiency\|效率] |
| {0}% increased Mana Recovery rate per {1} Tribute | 每有 {1} 貢禮，增加 {0}% 魔力恢復率 |
| {0}% reduced Mana Recovery rate per {1} Tribute | 每有 {1} 貢禮，減少 {0}% 魔力恢復率 |
| {0}% increased Mana Regeneration Rate while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時增加 {0}% 的魔力回復率 |
| {0}% reduced Mana Regeneration Rate while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時減少 {0}% 的魔力回復率 |
| Abyss Pits have {0}% chance to spawn all Monsters as at least Magic | 深淵坑洞有 {0}% 機率生成的所有怪物稀有度至少為魔法 |
| Abyss Pits spawn all Monsters as at least Magic | 深淵坑洞生成的所有怪物稀有度至少為魔法 |
| Abyss Cracks have {0}% chance to spawn all Monsters as at least Magic | 深淵裂縫有 {0}% 機率生成的所有怪物稀有度至少為魔法 |
| Abyss Cracks spawn all Monsters as at least Magic | 深淵裂縫生成的所有怪物稀有度至少為魔法 |
| Abyssal Monsters grant {0}% increased Experience | 增加 {0}%深淵怪物賦予的經驗 |
| Abyssal Monsters grant {0}% reduced Experience | 減少 {0}%深淵怪物賦予的經驗 |
| Monsters from Abysses have increased Difficulty and Reward for each closed Pit in that Abyss | 深淵中每個已關閉的坑洞會使該裂縫的怪物增加難度及獎勵 |
| Abyss Pits in Area always have Rewards | 區域內的深淵坑洞總是含有獎勵 |
| Abysses have an additional Pit | 深淵有 1 個額外坑洞 |
| Abysses have {0} additional Pits | 深淵有 {0} 個額外坑洞 |
| Area is overrun by the Abyssal | 此區域被深淵佔據 |
| Abysses lead to an Abyssal Boss | 深淵能通往一名深淵頭目 |
| Abysses lead to an Abyssal Depths | 深淵能通往絕望深淵 |
| Area contains an additional Incubator Queen | 區域含有額外1位培育之后 |
| Area contains {0} additional Incubator Queens | 區域含有額外{0} 位培育之后 |
| Monsters inflict {0} [GraspingVines\|Grasping Vine] on [HitDamage\|Hit] | 怪物擊中時造成 {0} 層緩速藤蔓 |
| Monsters inflict {0} [GraspingVines\|Grasping Vines] on [HitDamage\|Hit] | 怪物擊中時造成 {0} 層緩速藤蔓 |
| [NaturalSpawn\|Natural] Monster [Pack\|Packs] in Area are in a [UnionofSoulsPack\|Union of Souls] | 區域中[NaturalSpawn\|自然生成]的[Pack\|怪物群]彼此擁有[UnionofSoulsPack\|聚魂] |
| [NaturalSpawn\|Natural] [Rarity\|Rare] Monsters in Area [SoulEaterMonster\|Eat the Souls] of slain Monsters in their [Presence] | 區域中[NaturalSpawn\|自然生成]的[Rarity\|稀有]怪物會對他們[Presence\|存在範圍]中遭擊殺的怪物進行[SoulEaterMonster\|噬魂] |
| [NaturalSpawn\|Natural] [Rarity\|Rare] Monsters in Area have {0} extra Abyssal [MonsterModifiers\|Modifier] | 區域中[NaturalSpawn\|自然生成]的[Rarity\|稀有]怪物擁有 {0} 個額外深淵[MonsterModifiers\|詞綴] |
| [NaturalSpawn\|Natural] [Rarity\|Rare] Monsters in Area have {0} extra Abyssal [MonsterModifiers\|Modifiers] | 區域中[NaturalSpawn\|自然生成]的[Rarity\|稀有]怪物擁有 {0} 個額外深淵[MonsterModifiers\|詞綴] |
| [NaturalSpawn\|Natural] [Rarity\|Rare] Monsters in Area are in a [UnionofSoulsBoss\|Union of Souls] with the [MapBoss\|Map Boss] | 區域中[NaturalSpawn\|自然生成]的[Rarity\|稀有]怪物與[MapBoss\|地圖頭目]彼此擁有[UnionofSoulsPack\|聚魂] |
| Players are [MarkedforDeath\|Marked for Death] for {0} seconds | 擊殺 1 隻稀有或傳奇怪物後 |
| after killing a [Rarity\|Rare or Unique] monster | 玩家受到死亡印記，持續 {0} 秒 |
| Players are [MarkedforDeath\|Marked for Death] for {0} second | 擊殺 1 隻稀有或傳奇怪物後 |
| Players steal the [SoulEater\|Eaten Souls] of Slain [Rarity\|Rare] Monsters in Area | 玩家會竊取區域內被擊殺的[Rarity\|稀有]怪物[SoulEater\|吞噬的靈魂] |
| Players have {0}% more Movement and [SkillSpeed\|Skill Speed] for each time they've used a Skill [Recently] | 玩家[Recently\|近期]每使用一個技能便有{0}% 更多移動與[SkillSpeed\|技能速度] |
| Players have {0}% less Movement and [SkillSpeed\|Skill Speed] for each time they've used a Skill [Recently] | 玩家[Recently\|近期]每使用一個技能便有{0}% 更少移動與[SkillSpeed\|技能速度] |
| Players and their [Minion\|Minions] deal no damage for {0} out of every {1} seconds | 每 {1} 秒玩家和其召喚物有 {0} 秒不會造成傷害 |
| {0}% to [MaximumResistances\|Maximum Cold Resistance] if you have at least {1} Blue [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 {1} 顆藍色[SupportGem\|輔助寶石]，[MaximumResistances\|最大冰冷抗性] {0}% |
| {0} to Maximum Endurance Charges if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0} 最大耐力球數量 |
| {0}% increased maximum [EnergyShield\|Energy Shield] per {1} Tribute | 每有 {1} 貢禮，增加 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% reduced maximum [EnergyShield\|Energy Shield] per {1} Tribute | 每有 {1} 貢禮，減少 {0}% 最大[EnergyShield\|能量護盾] |
| {0}% to [MaximumResistances\|Maximum Fire Resistance] if you have at least {1} Red [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 {1} 顆紅色[SupportGem\|輔助寶石]，[MaximumResistances\|最大火焰抗性] {0}% |
| {0} to Maximum Frenzy Charges if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0} 最大狂怒球數量 |
| {0}% of Maximum Life [StatConversion\|Converted] to [EnergyShield\|Energy Shield] per {1} Tribute | 每有 {1} 貢禮，{0}% 最大生命[StatConversion\|轉換]為[EnergyShield\|能量護盾] |
| {0}% increased Maximum Life if you have at least {1} Red [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 {1} 顆紅色[SupportGem\|輔助寶石]，增加 {0}% 最大生命 |
| {0}% increased maximum Life if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% 最大生命 |
| {0}% reduced maximum Life if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% 最大生命 |
| {0}% to [MaximumResistances\|Maximum Lightning Resistance] if you have at least {1} Green [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 {1} 顆綠色[SupportGem\|輔助寶石]，[MaximumResistances\|最大閃電抗性] {0}% |
| {0}% increased Maximum Mana if you have at least {1} Blue [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 {1} 顆藍色[SupportGem\|輔助寶石]，增加 {0}% 最大魔力 |
| {0}% increased Maximum Mana if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% 最大魔力 |
| {0}% reduced Maximum Mana if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% 最大魔力 |
| {0} to Maximum Power Charges if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0} 最大暴擊球數量 |
| {0} to Maximum [Rage] per {1} Tribute | 每有 {1} 貢禮 {0} 最大[Rage\|盛怒] |
| [Melee] [Attack] Skills have {0} to maximum number of Summoned [Totem\|Totems] | [Melee\|近戰][Attack\|攻擊]技能{0}召喚[Totem\|圖騰]的最大數量 |
| Minions from this skill have 1% increased Area of Effect | 你每有 {0} 點敏捷，此技能召喚的召喚物 |
| Minions from this skill have 1% increased [Attack] Speed | 你每有 {0} 點敏捷，此技能召喚的召喚物 |
| [Minion\|Minions] [ArmourBreak\|Break Armour] equal to {0}% of [Physical] damage dealt | [Minion\|召喚物][ArmourBreak\|破壞的護甲值]相當於所造成[Physical\|物理]傷害的 {0}% |
| [Minion\|Minions] have {0}% increased [Attack] and Cast Speed per {1} Tribute | 每有 {1} 貢禮，[Minion\|召喚物]增加 {0}% [Attack\|攻擊]和施放速度 |
| [Minion\|Minions] have {0}% reduced [Attack] and Cast Speed per {1} Tribute | 每有 {1} 貢禮，[Minion\|召喚物]減少 {0}% [Attack\|攻擊]和施放速度 |
| [Minion\|Minions] have {0}% to [MaximumResistances\|Maximum Cold Resistances] | [Minion\|召喚物]增加{0}%[MaximumResistances\|最大冰冷抗性] |
| [Minion\|Minions] have {0}% to [MaximumResistances\|Maximum Fire Resistances] | [Minion\|召喚物]增加{0}%[MaximumResistances\|最大火焰抗性] |
| [Minion\|Minions] have {0}% to [MaximumResistances\|Maximum Lightning Resistances] | [Minion\|召喚物]增加{0}%[MaximumResistances\|最大閃電抗性] |
| [Minion\|Minions] have {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] for [Command] Skills | [Minion\|召喚物]增加{0}%[Command\|命令]技能 [CooldownRecovery\|冷卻時間恢復率] |
| [Minion\|Minions] have {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] for [Command] Skills | [Minion\|召喚物]減少{0}%[Command\|命令]技能 [CooldownRecovery\|冷卻時間恢復率] |
| [Minion\|Minions] deal {0}% increased Damage with [Command] Skills for each different type of [Persistent] [Minion] in your [Presence] | 在你[Presence\|存在範圍]內每種不同的[Persistent\|持續][Minion\|召喚物]都會使[Minion\|召喚物]的 [Command\|命令]技能傷害提高{0}% |
| [Minion\|Minions] deal {0}% reduced Damage with [Command] Skills for each different type of [Persistent] [Minion] in your [Presence] | 在你[Presence\|存在範圍]內每種不同的[Persistent\|持續][Minion\|召喚物]都會使[Minion\|召喚物]的 [Command\|命令]技能傷害減少{0}% |
| [Minion\|Minions] have {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] per {1} Tribute | 每有 {1} 貢禮，[Minion\|召喚物]增加 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| [Minion\|Minions] have {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] per {1} Tribute | 每有 {1} 貢禮，[Minion\|召喚物]減少 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| [Minion\|Minions] deal {0}% increased damage per {1} Tribute | 每有 {1} 貢禮，[Minion\|召喚物]造成的傷害增加 {0}% |
| [Minion\|Minions] deal {0}% reduced damage per {1} Tribute | 每有 {1} 貢禮，[Minion\|召喚物]造成的傷害減少 {0}% |
| [Minion\|Minions] cause {0}% increased [Stun] Buildup | [Minion\|召喚物]造成的[Stun\|暈眩]累積增加 {0}% |
| {0}% increased [Reservation] Efficiency of [Minion] Skills | [Minion\|召喚物]技能增加 {0}% [Reservation\|保留]效率 |
| {0}% reduced [Reservation] Efficiency of [Minion] Skills | [Minion\|召喚物]技能減少 {0}% [Reservation\|保留]效率 |
| [Minion\|Minions] [Reviving\|Revive] {0}% faster if you have at least {1} Tribute | 若你有至少 {1} 貢禮，[Minion\|召喚物][Reviving\|復甦]速度加快 {0}% |
| [Minion\|Minions] [Reviving\|Revive] {0}% slower if you have at least {1} Tribute | 若你有至少 {1} 貢禮，[Minion\|召喚物][Reviving\|復甦]速度減慢 {0}% |
| Your Minions are [Gigantic] | 你的召喚物為[Gigantic\|極大]狀態 |
| [Minion\|Minions] lose {0}% Life per {1} Tribute you have when following [Command\|Commands] | 每有 {1} 貢禮，[Minion\|召喚物]被[Command\|命令]時失去{0}%生命值 |
| [Minion\|Minions] lose {0}% Life per {1} Tribute you have when following [Command\|Commands] per 10 Tribute | 每有 {1} 貢禮，[Minion\|召喚物]被[Command\|命令]時獲得{0}%生命值 |
| {0}% increased Movement Speed if you have at least {1} Green [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 {1} 顆綠色[SupportGem\|輔助寶石]，增加 {0}% 移動速度 |
| {0}% increased Movement Speed while [Surrounded] | [Surrounded\|被包圍]時增加 {0}% 移動速度 |
| {0}% reduced Movement Speed while [Surrounded] | [Surrounded\|被包圍]時減少 {0}% 移動速度 |
| {0}% increased Movement Speed per {1} [Spirit], up to a maximum of {2}% | 每有 {1} [Spirit\|精魂]，增加 {0}% 移動速度，最多 {2}% |
| {0}% reduced Movement Speed per {1} [Spirit], up to a maximum of {2}% | 每有 {1} [Spirit\|精魂]，減少 {0}% 移動速度，最多 {2}% |
| {0}% increased Movement Speed if you've used a [Mark] [Recently] | 若你[Recently\|近期]施放過[Mark\|印記]法術，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you've used a [Mark] [Recently] | 若你[Recently\|近期]施放過[Mark\|印記]法術，移動速度減少 {0}% |
| On [HeavyStun\|Heavy Stunning] a [Rarity\|Rare or Unique] Enemy, your next [Attack] within {0} seconds will be [AncestralBoost\|Ancestrally Boosted] | 在[HeavyStun\|沉重暈眩]一名[Rarity\|稀有或傳奇]敵人後，你 {0} 秒內的下次[Attack\|攻擊]會被[AncestralBoost\|先祖強化] |
| [Curse\|Non-Cursed] enemies you [Curse] have {0} [Withered] stacks inflicted on them | 你對[Curse\|未受詛咒]的敵人施加[Curse\|詛咒]時，會對其附加 {0} 層[Withered\|凋零] |
| Attacks [Gain] {0}% of Damage as Extra [Chaos] Damage while Unarmed | 空手時，攻擊[Gain\|獲得]相當於傷害 {0}% 的額外[Chaos\|混沌]傷害 |
| Attacks [Gain] {0}% of Damage as Extra [Cold] Damage while Unarmed | 空手時，攻擊[Gain\|獲得]相當於傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| Attacks [Gain] {0}% of Damage as Extra [Fire] Damage while Unarmed | 空手時，攻擊[Gain\|獲得]相當於傷害 {0}% 的額外[Fire\|火焰]傷害 |
| Attacks [Gain] {0}% of Damage as Extra [Lightning] Damage while Unarmed | 空手時，攻擊[Gain\|獲得]相當於傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| [Gain] {0}% of Damage as Extra [Cold] Damage while on [ChilledGround\|Chilled Ground] | 處於[ChilledGround\|冰緩地面]時，[Gain\|獲得]相當於傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| [Gain] {0}% of Damage as Extra [Fire] Damage for | 過去 8 秒內每發射 1 種不同的[Grenade\|擲彈]， |
| every different [Grenade] fired in the past 8 seconds | 獲得相當於傷害 {0}% 的額外火焰傷害 |
| [Gain] {0}% of Damage as Extra [Fire] Damage while on [IgnitedGround\|Ignited Ground] | 處於[IgnitedGround\|點燃地面]時，[Gain\|獲得]相當於傷害 {0}% 的額外[Fire\|火焰]傷害 |
| [Gain] {0}% of Damage as Extra [Lightning] Damage while on [ShockedGround\|Shocked Ground] | 處於[ShockedGround\|感電地面]時，[Gain\|獲得]相當於傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| [Gain] {0}% of [Physical] Damage as Extra [Cold] Damage against [Daze\|Dazed] Enemies | 對於受[Daze\|目眩]敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| [Gain] {0}% of [Physical] Damage as Extra [Cold] Damage against [Shock\|Shocked] Enemies | 對於受[Shock\|感電]敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| [Gain] {0}% of [Physical] Damage as Extra [Lightning] Damage against [Chill\|Chilled] Enemies | 對於受[Chill\|冰緩]敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| [Gain] {0}% of [Physical] Damage as Extra [Lightning] Damage against [Daze\|Dazed] Enemies | 對於受[Daze\|目眩]敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| {0} [Charm] Slot if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0} [Charm\|護符]欄位 |
| {0} [Charm] Slots if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0} [Charm\|護符]欄位 |
| {0} to maximum number of placed [Banner\|Banners] | {0}最大[Banner\|戰旗]放置數量 |
| Targets can be affected by {0} of your [Poison\|Poisons] at the same time if you have at least {1} Tribute | 若你有至少 {1} 貢禮，目標可同時受到你的 {0} 個[Poison\|中毒]影響 |
| [Offering\|Offerings] cannot be damaged if they have been created [Recently] | [Recently\|近期]創造的[Offering\|奉獻]不會受到傷害 |
| When a [Banner] expires, recover {0}% of the [Glory] required for that Banner | 當[Banner\|旗幟]消失時，恢復 {0}% 該旗幟所需的[Glory\|榮耀] |
| [Orb] Skills have {0} to [Limit] | [Orb\|球體]技能[Limit\|上限] {0} |
| Modifiers to [Stun] Buildup apply to [Freeze] Buildup instead for Parry | 招架的[Stun\|暈眩]累積加成改為套用至[Freeze\|冰凍]累積 |
| {0}% of Parry [Physical] Damage Converted to [Cold] Damage | {0}% 的招架[Physical\|物理]傷害轉換為[Cold\|冰冷]傷害 |
| {0}% increased [ParriedDebuff\|Parried Debuff] Duration per {1} Tribute | 每有 {1} 貢禮，[ParriedDebuff\|受招架減益效果]持續時間增加 {0}% |
| {0}% reduced [ParriedDebuff\|Parried Debuff] Duration per {1} Tribute | 每有 {1} 貢禮，[ParriedDebuff\|受招架減益效果]持續時間減少 {0}% |
| Increases and Reductions to [Armour] also apply to [EnergyShield\|Energy Shield] | 護甲值增減也以相當於其數值的 {0}% |
| [ESRechargeRate\|Recharge Rate] at {0}% of their value | 套用在[EnergyShield\|能量護盾][ESRechargeRate\|充能率] |
| Increases and Reductions to [EnergyShield\|Energy Shield] [ESRechargeRate\|Recharge Rate] also apply to [Deflect\|Deflection Rating] | [EnergyShield\|能量護盾][ESRechargeRate\|充能率]的增減也套用至[Deflect\|偏斜值] |
| Increases and Reductions to [EnergyShield\|Energy Shield] [ESRechargeRate\|Recharge Rate] also apply to [Deflect\|Deflection Rating] at {0}% of their value | [EnergyShield\|能量護盾][ESRechargeRate\|充能率]的增減也以相當於其數值的 {0}% 套用至[Deflect\|偏斜值] |
| Enemies [Ignite\|Ignited] by you permanently take {0}% increased [Fire] Damage for each second they have ever been [Ignite\|Ignited] by you, up to a maximum of {1}% | 被你[Ignite\|點燃]的敵人在被[Ignite\|點燃]的每秒永久增加 {0}% 承受[Fire\|火焰]傷害，最多為 {1}% |
| [Gain] {0}% of [Physical] Damage as Extra [Fire] Damage against [HeavyStun\|Heavy Stunned] Enemies | 對於受[HeavyStun\|沉重暈眩]的敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 {0}% 的額外[Fire\|火焰]傷害 |
| [Gain] {0}% of [Physical] Damage as Extra [Lightning] Damage against [Electrocute\|Electrocuted] Enemies | 對於受[Electrocute\|觸電]的敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| {0}% increased [Physical] Damage while affected by [Herald] of Blood | 受鮮血之[Herald\|捷]影響時，增加 {0}% [Physical\|物理]傷害 |
| {0}% reduced [Physical] Damage while affected by [Herald] of Blood | 受鮮血之[Herald\|捷]影響時，減少 {0}% [Physical\|物理]傷害 |
| {0}% of Physical Damage prevented [Recoup\|Recouped] as Life if you have at least {1} Tribute | 若你有至少 {1} 貢禮，抵禦的 {0}% 物理傷害[Recoup\|補償]為生命 |
| {0}% increased [Armour] per {1} Tribute | 每有 {1} 貢禮，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] per {1} Tribute | 每有 {1} 貢禮，減少 {0}% [Armour\|護甲值] |
| {0}% of [Physical] Damage taken as [Lightning] while Active Blocking | 主動格擋時，所受[Physical\|物理]傷害的 {0}% 改為[Lightning\|閃電]傷害 |
| {0}% increased [Pinned\|Pin] duration | [Pinned\|釘身]持續時間增加 {0}% |
| {0}% reduced [Pinned\|Pin] duration | [Pinned\|釘身]持續時間減少 {0}% |
| {0}% increased [Presence\|Presence] Area of Effect per {1} Tribute | 每有 {1} 貢禮，[Presence\|存在範圍]的效果範圍增加 {0}% |
| {0}% reduced [Presence\|Presence] Area of Effect per {1} Tribute | 每有 {1} 貢禮，[Presence\|存在範圍]的效果範圍減少 {0}% |
| [Projectile] [Attack\|Attacks] have a {0}% chance to fire two additional [Projectile\|Projectiles] while moving | 移動時，[Projectile\|投射物][Attack\|攻擊]有 {0}% 機率發射 2 個額外[Projectile\|投射物] |
| [Projectile] [Attack\|Attacks] fire two additional [Projectile\|Projectiles] while moving | 移動時，[Projectile\|投射物][Attack\|攻擊]會發射 2 個額外[Projectile\|投射物] |
| {0}% chance to inflict [Daze] with [HitDamage\|Hits] against Enemies further than {1}m | [HitDamage\|擊中] {1} 公尺外的敵人時，有 {0}% 機率造成[Daze\|目眩] |
| [Projectile\|Projectiles] have a {0}% chance to [Pierce] enemies with [ArmourBreak\|Fully Broken Armour] | [Projectile\|投射物]有 {0}% 機率[Pierce\|穿透][ArmourBreak\|完全破甲]的敵人 |
| [Projectile\|Projectiles] [Pierce] enemies with [ArmourBreak\|Fully Broken Armour] | [Projectile\|投射物]會[Pierce\|穿透][ArmourBreak\|完全破甲]的敵人 |
| Inherent loss of [Rage\|Rage] is {0}% faster per {1} Tribute | 每有 {1} 貢禮，[Rage\|盛怒]的固有損失加快 {0}% |
| Inherent loss of [Rage\|Rage] is {0}% slower per {1} Tribute | 每有 {1} 貢禮，[Rage\|盛怒]的固有損失減慢 {0}% |
| [Rage] you gain is also granted to [Allies] in your [Presence] | 你獲得的[Rage\|盛怒]也會賦予你[Presence\|存在範圍]中的[Allies\|友方] |
| Recover {0}% of maximum Life on Kill per {1} Tribute | 每有 {1} 貢禮，擊殺時恢復 {0}% 最大生命 |
| [LifeLoss\|Lose] {0}% of maximum Life on Kill per {1} Tribute | 每有 {1} 貢禮，擊殺時[LifeLoss\|失去] {0}% 最大生命 |
| Recover {0}% of maximum Life per [Glory] consumed | 每消耗 1 [Glory\|榮耀]就恢復 {0}% 最大生命 |
| Recover {0}% of maximum Mana on Kill per {1} Tribute | 每有 {1} 貢禮，擊殺時恢復 {0}% 最大魔力 |
| Lose {0}% of maximum Mana on Kill per {1} Tribute | 每有 {1} 貢禮，擊殺時失去 {0}% 最大魔力 |
| Recover {0}% of your maximum Life when an Enemy dies in your [Presence\|Presence] | 敵人在你的[Presence\|存在範圍]內死亡時，恢復你最大生命的 {0}% |
| Recover {0}% of your maximum Mana when an Enemy dies in your [Presence\|Presence] | 敵人在你的[Presence\|存在範圍]內死亡時，恢復你最大魔力的 {0}% |
| Recover {0}% of Maximum Life when you expend at least {1} [Combo] | 當你消耗至少 {1} [Combo\|連擊]時，恢復 {0}% 最大生命 |
| Recover {0}% of Maximum Mana when you expend at least {1} [Combo] | 當你消耗至少 {1} [Combo\|連擊]時，恢復 {0}% 最大魔力 |
| [Remnant\|Remnants] have {0}% increased effect | [Remnant\|痕跡]增加 {0}% 效果 |
| [Remnant\|Remnants] have {0}% reduced effect | [Remnant\|痕跡]減少 {0}% 效果 |
| [Remnant\|Remnants] can be collected from {0}% further away if you have at least {1} Tribute | 若你有至少{1}貢禮，[Remnant\|痕跡]獲取距離增加{0}% |
| [Remnant\|Remnants] must be collected from {0}% closer if you have at least {1} Tribute | 若你有至少{1}貢禮，[Remnant\|痕跡]獲取距離減少{0}% |
| [Remnant\|Remnants] can be collected from {0}% further away | [Remnant\|痕跡]可從 {0}% 更遠距離撿拾 |
| Recover {0}% of Maximum Life when you collect a [Remnant] | 當你拾取[Remnant\|痕跡]時，恢復 {0}% 最大生命 |
| Recover {0}% of Maximum Mana when you collect a [Remnant] | 當你拾取[Remnant\|痕跡]時，恢復 {0}% 最大魔力 |
| Remove a [DamagingAilments\|Damaging Ailment] when you use a [Command] Skill | 當你使用[Command\|指令]技能時，移除一個[DamagingAilments\|傷害型異常狀態] |
| Remove [Ignite] when you [Warcry] | 你[Warcry\|戰吼]時會移除[Ignite\|點燃] |
| Require {0} additional enemies to be [Surrounded\|Surrounded] | 視為[Surrounded\|被包圍]的敵人需求數量增加 {0} 個 |
| Require {0} fewer enemies to be [Surrounded\|Surrounded] | 視為[Surrounded\|被包圍]的敵人需求數量減少 {0} 個 |
| {0}% increased [Reservation] Efficiency of [Companion] Skills | [Companion\|盟友]技能增加 {0}% [Reservation\|保留]效率 |
| {0}% reduced [Reservation] Efficiency of [Companion] Skills | [Companion\|盟友]技能減少 {0}% [Reservation\|保留]效率 |
| {0}% increased [Reservation] Efficiency of [Herald] Skills | [Herald\|捷光環]技能增加 {0}% [Reservation\|保留]效率 |
| {0}% reduced [Reservation] Efficiency of [Herald] Skills | [Herald\|捷光環]技能減少 {0}% [Reservation\|保留]效率 |
| [Meta] Skills have {0}% increased [Reservation] [Efficiency] | [Meta\|主要]技能增加 {0}% [Reservation\|保留][Efficiency\|效率] |
| [Meta] Skills have {0}% reduced [Reservation] [Efficiency] | [Meta\|主要]技能減少 {0}% [Reservation\|保留][Efficiency\|效率] |
| {0}% increased [Defences] from Equipped Shield per {1} Tribute | 每有 {1} 貢禮，已裝備的盾牌[Defences\|防禦]增加 {0}% |
| {0}% reduced [Defences] from Equipped Shield per {1} Tribute | 每有 {1} 貢禮，已裝備的盾牌[Defences\|防禦]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Shock] if you've consumed a [Charges\|Frenzy Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|狂怒球]，[Shock\|感電][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Shock] if you've consumed a [Charges\|Frenzy Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|狂怒球]，[Shock\|感電][BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [Reservation] Efficiency of Skills which summon Skeletons | 召喚骷髏的技能增加 {0}% [Reservation\|保留]效率 |
| {0}% reduced [Reservation] Efficiency of Skills which summon Skeletons | 召喚骷髏的技能減少 {0}% [Reservation\|保留]效率 |
| [Fissure] Skills have a {0}% chance to create an additional [Fissure] | [Fissure\|裂縫]技能有 {0}% 機率創造一個額外[Fissure\|裂縫] |
| {0}% increased Cost Efficiency of Skills if you've consumed a [Charges\|Power Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，技能消耗效率增加 {0}% |
| {0}% reduced Cost Efficiency of Skills if you've consumed a [Charges\|Power Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，技能消耗效率減少 {0}% |
| {0}% of Skill Mana costs [StatConversion\|Converted] to Life Costs during any Life [Flask] Effect | 在任何生命[Flask\|藥劑]效果持續時間內，{0}% 技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| {0}% increased [SkillSpeed\|Skill Speed] if you've consumed a [Charges\|Frenzy Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|狂怒球]，[SkillSpeed\|技能速度]增加 {0}% |
| {0}% reduced [SkillSpeed\|Skill Speed] if you've consumed a [Charges\|Frenzy Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|狂怒球]，[SkillSpeed\|技能速度]減少 {0}% |
| {0}% increased [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You if you've used a [Charm] [Recently] | 若你[Recently\|近期]使用過[Charm\|護符]，你身上的[Debuff\|減益效果][Slow\|緩速]程度增加 {0}% |
| {0}% reduced [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You if you've used a [Charm] [Recently] | 若你[Recently\|近期]使用過[Charm\|護符]，你身上的[Debuff\|減益效果][Slow\|緩速]程度減少 {0}% |
| {0}% more damage with [HitDamage\|Hits] for blasts originating from a [Rarity\|Unique] enemy | 爆發[HitDamage\|擊中][Rarity\|傳奇]敵人時，有{0}%更多傷害 |
| {0}% less damage with [HitDamage\|Hits] for blasts originating from a [Rarity\|Unique] enemy | 爆發[HitDamage\|擊中][Rarity\|傳奇]敵人時，有{0}%更少傷害 |
| {0}% increased [Spell] Damage if you have consumed an [ElementalInfusion\|Elemental Infusion] [Recently] | 若你[Recently\|近期]消耗[ElementalInfusion\|元素灌注]，[Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell] Damage if you have consumed an [ElementalInfusion\|Elemental Infusion] [Recently] | 若你[Recently\|近期]消耗[ElementalInfusion\|元素灌注]，[Spell\|法術]傷害減少 {0}% |
| {0}% increased [Spell] Damage if one of your [Minion\|Minions] has died [Recently] | 若你的一個[Minion\|召喚物]在[Recently\|近期]死亡，增加 {0}% [Spell\|法術]傷害 |
| {0}% reduced [Spell] Damage if one of your [Minion\|Minions] has died [Recently] | 若你的一個[Minion\|召喚物]在[Recently\|近期]死亡，減少 {0}% [Spell\|法術]傷害 |
| {0}% increased [Spell] Damage with [Spell\|Spells] that cost Life | 消耗生命的[Spell\|法術]增加 {0}% [Spell\|法術]傷害 |
| {0}% reduced [Spell] Damage with [Spell\|Spells] that cost Life | 消耗生命的[Spell\|法術]減少 {0}% [Spell\|法術]傷害 |
| [Spell] Skills have {0} to maximum number of Summoned [Totem\|Totems] | [Spell\|法術]技能{0}召喚[Totem\|圖騰]的最大數量 |
| {0}% increased [Spirit] if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}%  [Spirit\|精魂] |
| {0}% reduced [Spirit] if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}%  [Spirit\|精魂] |
| {0} to [Spirit] while you have at least {1} [Dexterity] | 當你擁有至少 {1} [Dexterity\|敏捷]時，{0} [Spirit\|精魂] |
| {0} to [Spirit] while you have at least {1} [Intelligence] | 當你擁有至少 {1} [Intelligence\|智慧]時，{0} [Spirit\|精魂] |
| {0} to [Spirit] while you have at least {1} [Strength] | 當你擁有至少 {1} [Strength\|力量]時，{0} [Spirit\|精魂] |
| {0}% increased Movement Speed while Sprinting | 衝刺時增加 {0}% 移動速度 |
| {0}% reduced Movement Speed while Sprinting | 衝刺時減少 {0}% 移動速度 |
| {0}% increased [AilmentThreshold\|Ailment] and [StunThreshold\|Stun] Threshold while [Surrounded] | [Surrounded\|被包圍]時增加 {0}% [AilmentThreshold\|異常狀態]及[StunThreshold\|暈眩]門檻 |
| {0}% reduced [AilmentThreshold\|Ailment] and [StunThreshold\|Stun] Threshold  while [Surrounded] | [Surrounded\|被包圍]時減少 {0}% [AilmentThreshold\|異常狀態]及[StunThreshold\|暈眩]門檻 |
| {0}% increased [StunThreshold\|Stun Threshold] for each time you've been [HitDamage\|Hit] by an Enemy [Recently], up to {1}% | 你[Recently\|近期]每被敵人[HitDamage\|擊中]一次，你的[StunThreshold\|暈眩門檻]增加 {0}%，最多為 {1}% |
| {0}% increased [StunThreshold\|Stun Threshold] per {1} Tribute | 每有 {1} 貢禮，[StunThreshold\|暈眩門檻]增加 {0}% |
| {0}% reduced [StunThreshold\|Stun Threshold] per {1} Tribute | 每有 {1} 貢禮，[StunThreshold\|暈眩門檻]減少 {0}% |
| {0}% increased [Surrounded] Area of Effect | 增加 {0}% [Surrounded\|被包圍]的效果範圍 |
| {0}% reduced [Surrounded] Area of Effect | 減少 {0}% [Surrounded\|被包圍]的效果範圍 |
| [TemporaryMinion\|Temporary Minion] Skills have {0} to [Limit] of [Minion\|Minions] summoned | [TemporaryMinion\|暫時召喚物]技能具有 {0} 召出[Minion\|召喚物][Limit\|上限] |
| {0}% increased [Thorns\|Thorns] damage if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|耐力球]，[Thorns\|荊棘]傷害增加 {0}% |
| {0}% reduced [Thorns\|Thorns] damage if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|耐力球]，[Thorns\|荊棘]傷害減少 {0}% |
| {0}% increased [Thorns\|Thorns] damage per {1} Tribute | 每有 {1} 貢禮，[Thorns\|荊棘]傷害增加 {0}% |
| {0}% reduced [Thorns\|Thorns] damage per {1} Tribute | 每有 {1} 貢禮，[Thorns\|荊棘]傷害減少 {0}% |
| {0} to {1} [Fire\|Fire] [Thorns\|Thorns] damage per {2} maximum Life | 每{2}點最大生命，附加{0} 至 {1} 點[Fire\|火焰][Thorns\|荊棘]傷害 |
| {0}% chance for [Thorns] to [RetaliateAgainstAll\|Retaliate] against Non-Melee [HitDamage\|Hits] if you have at least {1} Tribute | 若你至少有{1}貢禮，有{0}% 機率對所有來自非近戰[HitDamage\|擊中]傷害造成[Thorns\|荊棘][RetaliateAgainstAll\|反擊] |
| {0}% increased [Reservation] Efficiency of Skills which create Undead [Minion\|Minions] | 產生不死[Minion\|召喚物]的技能增加 {0}% [Reservation\|保留]效率 |
| {0}% reduced [Reservation] Efficiency of Skills which create Undead [Minion\|Minions] | 產生不死[Minion\|召喚物]的技能減少 {0}% [Reservation\|保留]效率 |
| {0}% more [Stun\|Stun] Buildup with [Lightning] Damage | [Lightning\|閃電]傷害造成{0}%更多 [Stun\|暈眩]累積 |
| {0}% less [Stun\|Stun] Buildup with [Lightning] Damage | [Lightning\|閃電]傷害造成{0}%更少 [Stun\|暈眩]累積 |
| Increased [Glory] generation@{0}% | 增加@ {0}% 生成的[Glory\|榮耀] |
| Percentage of [Power\|Monster Power] generated as [Glory] for this Skill on [ArmourBreak\|Fully Breaking Armour]@{0}% | 此技能造成[ArmourBreak\|完全破甲]時，產生等同於@{0}%[Power\|怪物強度]的[Glory\|榮耀] |
| Percentage of [Power\|Monster Power] generated as [Glory] for this Skill on [Attack] [HitDamage\|Hit]@{0}% | 此技能[Attack\|攻擊][HitDamage\|擊中]時，產生等同於@{0}%[Power\|怪物強度]的[Glory\|榮耀] |
| Percentage of [Power\|Monster Power] generated as [Glory] for this Skill on [HeavyStun\|Heavy Stun]@{0}% | 此技能對敵人造成 [HeavyStun\|沉重暈眩]時，產生等同於@{0}%[Power\|怪物強度]的[Glory\|榮耀] |
| Percentage of [Power\|Monster Power] generated as [Glory] for this Skill on [Ignite\|Ignition]@{0}% | 此技能對敵人造成 [Ignite\|點燃]時，產生等同於@{0}%[Power\|怪物強度]的[Glory\|榮耀] |
| Maximum [Curse\|Cursed] Ground areas allowed@{0} | [Curse\|詛咒]地面區域上限@{0} |
| [Volatility\|Volatile Power] also grants {0}% increased [Critical\|Critical Hit chance] per [Volatility] exploded | 每有 1 [Volatility\|易爆]爆炸，[Volatility\|不穩定的力量]也會賦予增加 {0}% [Critical\|暴擊率] |
| {0}% increased [Volatility] Explosion delay | [Volatility\|易爆]的爆炸延遲增加 {0}% |
| [Warcry\|Warcries] inflict [Exposure\|Fire Exposure] | [Warcry\|戰吼]造成[Exposure\|火焰曝曬] |
| [Warcry\|Warcries] [Empowered\|Empower] an additional [Attack] if you have at least {0} Tribute | 若你有至少 {0} 貢禮，[Warcry\|戰吼][Empowered\|強化]額外 1 次[Attack\|攻擊] |
| [Warcry\|Warcries] [Empowered\|Empower] {0} additional [Attack\|Attacks] if you have at least {1} Tribute | 若你有至少 {1} 貢禮，[Warcry\|戰吼][Empowered\|強化]額外 {0} 次[Attack\|攻擊] |
| {0}% increased [Warcry\|Warcry] Speed per {1} Tribute | 每有 {1} 貢禮，增加 {0}% [Warcry\|戰吼]速度 |
| {0}% reduced [Warcry\|Warcry] Speed per {1} Tribute | 每有 {1} 貢禮，減少 {0}% [Warcry\|戰吼]速度 |
| {0}% increased [Withered\|Withered] [BuffMagnitude\|Magnitude] | [Withered\|凋零][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [Withered\|Withered] [BuffMagnitude\|Magnitude] | [Withered\|凋零][BuffMagnitude\|幅度]減少 {0}% |
| You and [Allies\|Allies] in your [Presence\|Presence] have {0}% increased [Accuracy] Rating | 你與處於你[Presence\|存在範圍]中的[Allies\|友方]增加 {0}% [Accuracy\|命中]值 |
| You and [Allies\|Allies] in your [Presence\|Presence] have {0}% reduced [Accuracy] Rating | 你與處於你[Presence\|存在範圍]中的[Allies\|友方]減少 {0}% [Accuracy\|命中]值 |
| You and [Allies\|Allies] in your [Presence\|Presence] have {0}% increased [Attack] Speed | 你與處於你[Presence\|存在範圍]中的[Allies\|友方]增加 {0}% [Attack\|攻擊]速度 |
| You and [Allies\|Allies] in your [Presence\|Presence] have {0}% reduced [Attack] Speed | 你與處於你[Presence\|存在範圍]中的[Allies\|友方]減少 {0}% [Attack\|攻擊]速度 |
| You and [Allies\|Allies] in your [Presence\|Presence] have {0}% increased Cast Speed | 你與處於你[Presence\|存在範圍]中的[Allies\|友方]增加 {0}% 施放速度 |
| You and [Allies\|Allies] in your [Presence\|Presence] have {0}% reduced Cast Speed | 你與處於你[Presence\|存在範圍]中的[Allies\|友方]減少 {0}% 施放速度 |
| You and [Allies\|Allies] in your [Presence\|Presence] have {0}% to [Chaos\|Chaos] Resistance | 你與處於你[Presence\|存在範圍]中的[Allies\|友方] {0}% [Chaos\|混沌]抗性 |
| You and [Allies\|Allies] in your [Presence\|Presence] have {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] | 你與處於你的[Presence\|存在範圍]中的[Allies\|友方]增加 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| You and [Allies\|Allies] in your [Presence\|Presence] have {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] | 你與處於你的[Presence\|存在範圍]中的[Allies\|友方]減少 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| When your [Mark\|Marks] are [Consume\|Consumed], they Mark another Enemy | 你的[Mark\|印記]在[Consume\|消耗]後，會對另一個敵人附加印記 |
| When your [Mark\|Marks] are [Consume\|Consumed], they have {0}% chance to Mark another Enemy | 你的[Mark\|印記]在[Consume\|消耗]後，有 {0}% 機率對另一個敵人附加印記 |
| [KeystoneAutoInvocation\|Ritual Cadence] | [KeystoneAutoInvocation\|祭祀終章] |
| [KeystoneFireSpellsBecomeChaosSpells\|Blackflame Covenant] | [KeystoneFireSpellsBecomeChaosSpells\|黯炎盟約] |
| Grants Immunity to [Curse\|Curses] | 賦予[Curse\|詛咒]免疫 |
| Maximum Bolts per {1} seconds@{0} | 每 {1} 秒最大雷彈數量@{0} |
| Creates a bolt of lightning when you [HitDamage\|Hit] with [Unarmed] [Melee] damage, no more than {0} time every {1} seconds | 當你以[Unarmed\|空手][Melee\|近戰]傷害[HitDamage\|擊中]時，創造 1 顆雷彈，每 {1} 秒不超過 {0} 次 |
| Creates a bolt of lightning when you [HitDamage\|Hit] with [Unarmed] [Melee] damage, no more than {0} times every {1} seconds | 當你以[Unarmed\|空手][Melee\|近戰]傷害[HitDamage\|擊中]時，創造 1 顆雷彈，每 {1} 秒不超過 {0} 次 |
| Pustule [DetonationTime\|Detonation] radius@{0}m | 膿包[DetonationTime\|引爆]範圍為 {0} 公尺 |
| {0} metre to Pustule [DetonationTime\|Detonation] radius | 膿包[DetonationTime\|引爆]範圍@{0} 公尺 |
| {0} metres to Pustule [DetonationTime\|Detonation] radius | 膿包[DetonationTime\|引爆]範圍@{0} 公尺 |
| Pustule [DetonationTime\|Detonation] radius is {0} metre | 膿包[DetonationTime\|引爆]範圍為 {0} 公尺 |
| Pustule [DetonationTime\|Detonation] radius is {0} metres | 膿包[DetonationTime\|引爆]範圍為 {0} 公尺 |
| Pustule [DetonationTime\|Detonation Time]@{0}s | 膿包[DetonationTime\|引爆時間]@{0} 秒 |
| Pustule [DetonationTime\|Detonates] after {0} second | 膿包在 {0} 秒後[DetonationTime\|引爆] |
| Pustule [DetonationTime\|Detonates] after {0} seconds | 膿包在 {0} 秒後[DetonationTime\|引爆] |
| [HitDamage\|Hits] always [Poison] | [HitDamage\|擊中]必定導致[Poison\|中毒] |
| Maximum [Poison] stored in Pustule@{0} | 膿包內儲存[Poison\|毒素]最大量@{0} |
| Pustules store expected damage of [Poison\|Poisons] inflicted on them and will [DetonationTime\|Detonate] early after storing {0} [Poison] damage | 膿包可儲存最多 {0} [Poison\|毒素] |
| Toxic Bloom Radius@{0}m | 劇毒之花範圍@{0} 公尺 |
| {0} metre to Toxic Bloom radius | 劇毒之花範圍增加{0} 公尺 |
| {0} metres to Toxic Bloom radius | 劇毒之花範圍增加{0} 公尺 |
| Toxic Bloom Radius is {0} metre | 劇毒之花範圍為 {0} 公尺 |
| Toxic Bloom Radius is {0} metres | 劇毒之花範圍為 {0} 公尺 |
| Toxic Bloom duration is {0} second | 劇毒之花持續時間為 {0} 秒 |
| Toxic Bloom duration is {0} seconds | 劇毒之花持續時間為 {0} 秒 |
| Toxic Bloom duration@{0}s | 劇毒之花持續時間@{0} 秒 |
| Each enemy can have up to {0} Pustule attached | 每一名敵人可以被最多{0}個膿包附著 |
| Life regeneration per second @{0} | 每秒生命回復@{0} |
| Regenerate {0} life per second | 每秒回復 {0} 生命 |
| Skill cost decrease@{0}% | 技能消耗減少量@{0}% |
| Skill cost increase@{0}% | 技能消耗增加量@{0}% |
| Skill costs are decreased by {0}% | 技能消耗減少 {0}% |
| Skill costs are increased by {0}% | 技能消耗增加 {0}% |
| [Projectile] [HitDamage\|Hits] attach a Pustule | [Projectile\|投射物][HitDamage\|擊中]會附著一個膿包 |
| Chance for [Projectile] [HitDamage\|Hits] to attach a Pustule@{0}% | [Projectile\|投射物][HitDamage\|擊中]附著一個膿包的機率@{0}% |
| {0}% chance for [Projectile] [HitDamage\|Hits] to attach a Pustule | [Projectile\|投射物][HitDamage\|擊中]有 {0}% 機率附著一個膿包 |
| [ElementalInfusion\|Fire-Infused] explosion radius is {0} metre | [ElementalInfusion\|火焰灌注]爆炸範圍為 {0} 公尺 |
| [ElementalInfusion\|Fire-Infused] explosion radius is {0} metres | [ElementalInfusion\|火焰灌注]爆炸範圍為 {0} 公尺 |
| Creates [IgnitedGround\|Ignited Ground] every {0} second | 每 {0} 秒創造出[IgnitedGround\|點燃地面] |
| Creates [IgnitedGround\|Ignited Ground] every {0} seconds | 每 {0} 秒創造出[IgnitedGround\|點燃地面] |
| [ElementalInfusion\|Fire-Infused] explosion deals {0} to {1} [Fire] damage | [ElementalInfusion\|火焰灌注]爆炸造成 {0} 至 {1} [Fire\|火焰]傷害 |
| Bolt range@{0}m | 弩箭範圍@{0} 公尺 |
| Bolts target enemies within {0} metre | 弩箭以 {0} 公尺內的敵人為目標 |
| Bolts target enemies within {0} metres | 弩箭以 {0} 公尺內的敵人為目標 |
| Maximum accumulated Wellsprites@{0} | 最大累積電湧之靈數量@{0} |
| Can accumulate up to {0} Wellsprites | 最多可以累積至 {0} 個電湧之靈 |
| apply to number of Wellsprites accumulated | 改為套用至電湧之靈的累積數量 |
| More damage per previous Wellsprite fired@{0}% | 先前每發射一個電湧之靈的更多傷害@{0}% |
| {0}% more Damage for each previous Wellsprite fired in sequence | 先前每一發連續發射的電湧之靈會使其造成 {0}% 更多傷害 |
| {0}% less Damage for each previous Wellsprite fired in sequence | 先前每一發連續發射的電湧之靈會使其造成 {0}% 更少傷害 |
| Wellsprites conjured per use@{0} | 每次使用召喚的電湧之靈數量@{0} |
| Maximum Vine length@{0}m | 最大藤蔓長度@{0} 公尺 |
| Vines can stretch to a {0} metre length before breaking | 藤蔓在斷裂之前可以延伸至 {0} 公尺的長度 |
| [Slow] per Vine@{0}% | 每條藤蔓的[Slow\|緩速]@{0}% |
| Each attached Vine [Slow\|Slows] enemy by {0}% | 每條附加的藤蔓[Slow\|緩速]敵人 {0}% |
| Maximum Vines attached@{0} | 可附加的最大藤蔓數量@{0} |
| Can attach {0} Vine to each enemy | 可以對每個敵人附加 {0} 條藤蔓 |
| Can attach up to {0} Vines to each enemy | 最多可以對每個敵人附加 {0} 條藤蔓 |
| Root length@{0}m | 根鬚長度@{0} 公尺 |
| Root length is {0} metre | 根鬚長度為 {0} 公尺 |
| Root length is {0} metres | 根鬚長度為 {0} 公尺 |
| Attaches Vines to enemies within {0} metre | 對 {0} 公尺內的敵人附加藤蔓 |
| Attaches Vines to enemies within {0} metres | 對 {0} 公尺內的敵人附加藤蔓 |
| Limit {0} Root | 限制 {0} 條根鬚 |
| Limit {0} Roots | 限制 {0} 條根鬚 |
| Root duration is {0} second | 根鬚持續時間為 {0} 秒 |
| Root duration is {0} seconds | 根鬚持續時間為 {0} 秒 |
| Vine attachment interval@{0}s | 藤蔓附加間隔@{0} 秒 |
| Attaches a Vine every second | 每秒附加一條藤蔓 |
| Attaches a Vine every {0} seconds | 每 {0} 秒附加一條藤蔓 |
| Root limit@{0} | 根鬚上限@ {0} |
| Root duration@{0}s | 根鬚持續時間@{0} 秒 |
| Footstep radius is {0} metre | 足跡範圍為@{0} 公尺 |
| Footstep radius is {0} metres | 足跡範圍為@{0} 公尺 |
| [Warcry] radius is {0} metre | 戰吼範圍為 {0} 公尺 |
| [Warcry] radius is {0} metres | 戰吼範圍為 {0} 公尺 |
| [Knockback\|Knocks back] and interrupts enemies in a smaller area | [Knockback\|擊退]並干擾較小範圍內的敵人 |
| [Warcry] duration is {0} second | [Warcry\|戰吼]持續時間為 {0} 秒 |
| [Warcry] duration is {0} seconds | [Warcry\|戰吼]持續時間為 {0} 秒 |
| {0}% increased [Warcry] duration per [Charges\|Endurance Charge] consumed | 每個消耗的[Charges\|耐力球]增加 {0}% [Warcry\|戰吼]持續時間 |
| Consumes all [Charges\|Endurance Charges] to increase [Warcry] duration by {0}% per charge | 消耗所有[Charges\|耐力球]，每個耐力球增加 {0}% [Warcry\|戰吼]持續時間 |
| Percentage of [Physical] damage [Conversion\|Converted] to [Fire] damage@{0}% | [Physical\|物理]傷害[Conversion\|轉換]為[Fire\|火焰]傷害的百分比@{0}% |
| [Conversion\|Converts] {0}% of [Physical\|Physical Damage] to [Fire] damage with [AncestralBoost\|Boosted] [Attack\|Attacks] | 將[AncestralBoost\|增強][Attack\|攻擊]所造成之[Physical\|物理傷害]的 {0}% [Conversion\|轉換]為[Fire\|火焰]傷害 |
| [Warcry] duration@{0}s | [Warcry\|戰吼]持續時間@{0} 秒 |
| [SunderedArmour\|Sundered Armour] duration@{0}s | [SunderedArmour\|破碎護甲]持續時間@{0} 秒 |
| [SunderedArmour\|Sundered Armour] additional [Physical] damage increase@{0}% | [SunderedArmour\|破碎護甲]的[Physical\|物理]傷害額外增加量@{0}% |
| [SunderedArmour\|Sundered Armour] has {0} second duration, or until [ArmourBreak\|Fully Broken Armour] is removed | [ArmourBreak\|破碎護甲]具有 {0} 秒持續時間，或直到[ArmourBreak\|完全破甲]移除 |
| Milliseconds of fuel per Mana spent@{0}ms | 每消耗 1 魔力的燃料毫秒數@{0} 毫秒 |
| Gains {0} second of fuel per Mana spent | 每消耗 1 魔力，獲得 {0} 秒的燃料 |
| Gains {0} milliseconds of fuel per Mana spent | 每消耗 1 魔力，獲得 {0} 毫秒的燃料 |
| Maximum fuel stored@{0}s | 最大燃料儲存量@{0} 秒 |
| Can store up to {0} second of fuel | 最多可以儲存 {0} 秒的燃料 |
| Can store up to {0} seconds of fuel | 最多可以儲存 {0} 秒的燃料 |
| Stage gain interval@{0}s | 層數獲得間隔@{0}秒 |
| Gains a stage every second | 每秒獲得 1 層疊層 |
| Gains a stage every {0} seconds | 每 {0} 秒獲得 1 層疊層 |
| Applies [BrokenStance\|Broken Stance] on [HitDamage\|Hit] against [Daze\|Dazed] enemies | [HitDamage\|擊中][Daze\|目眩]敵人時附加[BrokenStance\|卸防姿態] |
| [BrokenStance\|Broken Stance] has {0} second duration, or until [Daze] is removed | [BrokenStance\|卸防姿態]具有 {0} 秒持續時間，或直到[Daze\|目眩]移除 |
| [BrokenStance\|Broken Stance] duration@{0} | [BrokenStance\|卸防姿態]持續時間@{0} 秒 |
| More damage on [Consume\|Consuming] [Daze]@{0}% | [Consume\|消耗][Daze\|目眩]時的更多傷害@{0}% |
| [Consume\|Consumes] [Daze] on enemies to deal {0}% more damage | [Consume\|消耗]敵人身上的[Daze\|目眩]以造成 {0}% 更多傷害 |
| [Consume\|Consumes] [Daze] on enemies to deal {0}% less damage | [Consume\|消耗]敵人身上的[Daze\|目眩]以造成 {0}% 更少傷害 |
| [Aggravate] [Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時[Aggravate\|加劇][Bleeding\|流血] |
| Fires {0} [Projectile\|Projectiles] in a circle | 以環形射出 {0} 個[Projectile\|投射物] |
| {0} seconds to Cast Time | 施放時間 {0} 秒 |
| Hammer duration is {0} second | 錘持續時間為 {0} 秒 |
| Hammer duration is {0} seconds | 錘持續時間為 {0} 秒 |
| Cooldown does not recover while the hammer is lodged | 錘子停留時不會恢復冷卻時間 |
| Hammer duration@{0}s | 錘持續時間@{0} 秒 |
| [Ignite\|Ignites] enemies within {0} metre radius | [Ignite\|點燃] {0} 公尺範圍內的敵人 |
| Core duration is {0} second | 核心持續時間為 {0} 秒 |
| Core duration is {0} seconds | 核心持續時間為 {0} 秒 |
| Core duration@{0}s | 核心持續時間@{0} 秒 |
| [Consume\|Consumes] [Freeze] on enemies [HitDamage\|Hit] to | [HitDamage\|擊中]會[Consume\|消耗]敵人身上的[Freeze\|冰凍]， |
| trigger a secondary explosion at their location | 並在他們所在的位置觸發二次爆炸 |
| Secondary explosions cannot [Consume] [Freeze] | 二次爆炸不會消耗[Freeze\|冰凍] |
| Bell maximum [HitDamage\|Hits]@{0} | 鐘的最大[HitDamage\|擊中]次數@{0} |
| Ice chunks created@{0} | 創造的冰岩@{0} |
| Each explosion creates an Ice Chunk | 每次爆炸創造 1 個冰岩 |
| Each explosion creates {0} Ice Chunks | 每次爆炸創造 {0} 個冰岩 |
| Each dart creates {0} ice chunks | 每一飛鏢創造出 {0} 塊冰岩 |
| Increased bolt frequency from [ElementalInfusion\|Fire Infusion]@{0}% | [ElementalInfusion\|火焰灌注]增加火球頻率@{0}% |
| [ElementalInfusion\|Fire Infusion] grants {0}% increased bolt frequency | [ElementalInfusion\|火焰灌注]賦予增加 {0}% 火球頻率 |
| [ElementalInfusion\|Fire Infusion] grants {0}% reduced bolt frequency | [ElementalInfusion\|火焰灌注]賦予減少 {0}% 火球頻率 |
| Additional storm radius from [ElementalInfusion\|Fire Infusion]@{0}m | [ElementalInfusion\|火焰灌注]提供額外風暴範圍@{0} 公尺 |
| [ElementalInfusion\|Fire Infusion] grants {0} metre to storm radius | [ElementalInfusion\|火焰灌注]賦予 {0} 公尺風暴範圍 |
| [ElementalInfusion\|Fire Infusion] grants {0} metres to storm radius | [ElementalInfusion\|火焰灌注]賦予 {0} 公尺風暴範圍 |
| Pustules store expected damage of [Poison\|Poisons] inflicted on them | 膿包保存對其施加的[Poison\|中毒]的預期傷害 |
| Limit {0} pustule | 限制 {0} 個膿包 |
| Limit {0} pustules | 限制 {0} 個膿包 |
| Pustule Limit@{0} | 膿包上限@{0} 個 |
| [Warcry] radius@{0}m | 戰吼範圍@{0} 公尺 |
| [Freeze\|Frozen] explosion radius@{0}m | [Freeze\|冰凍]爆炸範圍@{0} 公尺 |
| [Freeze\|Frozen] explosion radius is {0} metre | [Freeze\|冰凍]爆炸範圍為 {0} 公尺 |
| [Freeze\|Frozen] explosion radius is {0} metres | [Freeze\|冰凍]爆炸範圍為 {0} 公尺 |
| [Intimidate\|Indimidation] duration is {0} second | [Intimidate\|威嚇]持續時間為 {0} 秒 |
| [Intimidate\|Indimidation] duration is {0} seconds | [Intimidate\|威嚇]持續時間為 {0} 秒 |
| Explosion radius@{0} metre | 爆炸範圍@{0} 公尺 |
| Explosion radius@{0} metres | 爆炸範圍@{0} 公尺 |
| Chance to [Trigger] Explosion, Bolt, or Wave on [Melee] [Critical\|Critical Hit]@{0}% | [Melee\|近戰][Critical\|暴擊]時[Trigger\|觸發]爆炸、弩箭或波動機率@{0}% |
| [Trigger\|Triggers] Explosion, Bolt, or Wave on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]時[Trigger\|觸發]爆炸、弩箭或波動 |
| {0}% chance to [Trigger] Fiery Explosion, Arcing Bolt, or Icy Wave on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]時有 {0}% 機率[Trigger\|觸發]烈炎爆炸、電能弩箭或冰之波動 |
| [Trigger\|Triggers] Fiery Explosion, Arcing Bolt, or Icy Wave on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]時[Trigger\|觸發]烈炎爆炸、電能弩箭或冰之波動 |
| Area contains a lump of Solified Corruption | 區域含有一團凝固腐化 |
| Grisly Pyres deal Damage equal to the highest expected remaining Damage of the [Consume\|Consumed] [Ignite\|Ignites] | 深淵烈炎會造成剩餘[Consume\|效果消耗]中的最高期望[Ignite\|點燃]傷害 |
| Grisly Pyres deal Damage equal to {0}% of the highest expected remaining Damage of the [Consume\|Consumed] [Ignite\|Ignites] | 深淵烈炎會造成剩餘[Consume\|效果消耗]中的最高期望[Ignite\|點燃]傷害的{0}% |
| Minions from Supported Skills cannot be Damaged | 被輔助的技能製造的召喚物無法受到傷害 |
| Minions from Supported Skills deal no Damage | 被輔助的技能製造的召喚物無法造成傷害 |
| {0}% less [Flask\|Flask] Charges used | 消耗{0}%更少[Flask\|藥劑]充能 |
| {0}% more [Flask\|Flask] Charges used | 消耗{0}%更多[Flask\|藥劑]充能 |
| {0}% increased Magnitude of Non-Damaging Ailments you inflict per {1} Devotion | 增加 {0}%每 {1} 奉獻使你所施加之非傷害型異常狀態的幅度 |
| {0}% reduced Magnitude of Non-Damaging Ailments you inflict per {1} Devotion | 減少 {0}%每 {1} 奉獻使你所施加之非傷害型異常狀態的幅度 |
| Gain {0} Sacred Water when you complete a Room | 完成一個房間時，獲得 {0} 個聖水 |
| {0}% to all Maximum Resistances | {0}% 全部最大抗性 |
| Hits against you have {0}% reduced Critical Damage Bonus | 對你的擊中減少 {0}% 暴擊傷害加成 |
| Hits against you have {0}% increased Critical Damage Bonus | 對你的擊中增加 {0}% 暴擊傷害加成 |
| {0}% increased Slowing Potency of Debuffs on You | 增加 {0}%你身上的減益效果緩速程度 |
| {0}% reduced Slowing Potency of Debuffs on You | 減少 {0}%你身上的減益效果緩速程度 |
| {0}% increased Defences | 增加{0}%全域防禦 |
| {0}% reduced Defences | 減少{0}%全域防禦 |
| {0}% increased chance to avoid Honour loss from Enemy Melee Hits | 敵人近戰擊中後，避免榮譽損失的機率增加 {0}% |
| {0}% decreased chance to avoid Honour loss from Enemy Melee Hits | 敵人近戰擊中後，避免榮譽損失的機率減少 {0}% |
| Rare Monsters take {0}% increased Damage | 稀有怪物承受傷害增加 {0}% |
| Rare Monsters take {0}% reduced Damage | 稀有怪物承受傷害減少 {0}% |
| Rare Monsters deal {0}% increased Damage | 稀有怪物增加 {0}% 傷害 |
| Rare Monsters deal {0}% reduced Damage | 稀有怪物減少 {0}% 傷害 |
| {0}% increased quantity of Keys dropped by Monsters | 怪物掉落的鑰匙數量增加 {0}% |
| {0}% reduced quantity of Keys dropped by Monsters | 怪物掉落的鑰匙數量減少 {0}% |
| {0}% increased quantity of Relics dropped by Monsters | 增加 {0}% 怪物掉落聖物的數量 |
| {0}% reduced quantity of Relics dropped by Monsters | 減少 {0}% 怪物掉落聖物的數量 |
| When you gain a Key {0}% chance to gain another | 當你獲得一把鑰匙時，有 {0}% 機率獲得另一把 |
| {0}% to Maximum Honour Resistance | {0}% 至最大榮譽抗性 |
| {0}% chance if you were to lose all your Honour to have {1} Honour instead | {0}% 機率讓你在失去所有榮譽時，改為保有 {1} 榮譽 |
| {0}% chance for each of your Keys to upgrade on completing a Floor | 完成一個樓層時，有 {0}% 機率使你的每一把鑰匙升級 |
| Fountains have {0}% chance to grant double Sacred Water | 噴泉有 {0}% 機率賦予兩倍聖水 |
| {0}% to Honour Resistance | {0}% 至榮譽抗性 |
| {0}% increased Honour restored | 恢復的榮譽增加 {0}% |
| {0}% reduced Honour restored | 恢復的榮譽減少 {0}% |
| {0}% increased maximum Honour | 最大榮譽增加 {0}% |
| {0}% reduced maximum Honour | 最大榮譽減少 {0}% |
| Monsters have {0}% chance to drop double Sacred Water | 怪物有 {0}% 機率掉落兩倍聖水 |
| Restore {0} Honour on killing a Boss | 擊殺頭目時，恢復 {0} 榮譽 |
| Restore {0} Honour on venerating a Maraketh Shrine | 膜拜一座馬拉克斯神殿時，恢復 {0} 榮譽 |
| Restore {0} Honour on picking up a Key | 拾起一把鑰匙時，恢復 {0} 榮譽 |
| Restore {0} Honour on room completion | 完成房間時，恢復 {0} 榮譽 |
| Gain {0} Sacred Water at the start of the Trial | 在試煉開始時獲得 {0} 個聖水 |
| {0}% more Slowing Potency of Debuffs on me | 減益效果對我的緩速程度增加 {0}% |
| {0}% less Slowing Potency of Debuffs on me | 減益效果對我的緩速程度減少 {0}% |
| Sacrifices {0}% of Minion's life to deal that much Chaos damage | 犧牲召喚物生命的 {0}% 來造成等量的混沌傷害 |
| Chaos damage@{0} – {1} | 混沌傷害@{0} – {1} |
| Explosion deals base Fire Damage equal to {0}% of the Corpse's Maximum Life | 爆炸造成等同 {0}% 屍體的最大生命的基礎火焰傷害 |
| Deals Physical damage equal to {0}% of | 造成相當於屍體最大生命 |
| Leech {0}% of Physical Attack Damage as Life | 以 {0}% 物理攻擊傷害偷取生命 |
| Knockback chance@{0}% | 擊中時有 {0}% 機率擊退 |
| {0}% chance to Knock Enemies Back on Hit | 擊中時擊退敵人 |
| {0}% increased Aura Magnitudes | 增加 {0}% 光環幅度 |
| {0}% reduced Aura Magnitudes | 減少 {0}% 光環幅度 |
| Targets Pierced@{0} | 穿透的目標數@{0} |
| Projectiles Pierce {0} targets | 投射物會穿透 {0} 個目標 |
| Projectile speed modifier@{0}% | 投射物速度修正@{0}% |
| {0}% more Magnitude of Chill inflicted | 施加之冰緩具有 {0}% 更多幅度 |
| {0}% less Magnitude of Chill inflicted | 施加之冰緩具有 {0}% 更少幅度 |
| {0}% increased Magnitude of Chill inflicted | 施加冰緩的幅度增加 {0}% |
| {0}% reduced Magnitude of Chill inflicted | 施加冰緩的幅度減少 {0}% |
| {0}% increased Shock Duration | 增加 {0}%感電持續時間 |
| {0}% reduced Shock Duration | 減少 {0}%感電持續時間 |
| {0}% increased Critical Hit Chance | 增加 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance | 減少 {0}%暴擊率 |
| Grants {0}% increased Critical Hit Chance | 增加 {0}% 暴擊率 |
| Grants {0}% reduced Critical Hit Chance | 減少 {0}% 暴擊率 |
| {0}% more Critical Hit Chance | {0}% 更多暴擊率 |
| {0}% less Critical Hit Chance | {0}% 更少暴擊率 |
| {0}% increased Critical Damage Bonus | 增加 {0}%暴擊傷害加成 |
| {0}% reduced Critical Damage Bonus | 減少 {0}%暴擊傷害加成 |
| {0}% to Critical Damage Bonus while Elusive | 當靈巧時 {0}% 暴擊傷害加成 |
| Withered duration@{0}s | 凋零持續時間@{0} 秒 |
| Chaos damage per second@{0} | 每秒混沌傷害@{0} |
| Physical damage per second@{0} | 每秒物理傷害@{0} |
| Cold damage per second@{0} | 每秒冰冷傷害@{0} |
| Fire damage per second@{0} | 每秒火焰傷害@{0} |
| {0}% increased Stun Recovery | 增加 {0}%暈眩恢復 |
| {0}% reduced Stun Recovery | 減少 {0}%暈眩恢復 |
| Ignites caused by this Skill spread to other Enemies that stay within {0} metre for {1} second | 此技能造成的點燃會散播至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| Ignites caused by this Skill spread to other Enemies that stay within {0} metres for {1} second | 此技能造成的點燃會散播至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| Ignites caused by this Skill spread to other Enemies that stay within {0} metre for {1} seconds | 此技能造成的點燃會散播至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| Ignites caused by this Skill spread to other Enemies that stay within {0} metres for {1} seconds | 此技能造成的點燃會散播至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| Totem Limit@{0} | 圖騰上限@{0} |
| Totem duration@{0}s | 圖騰持續時間@{0} 秒 |
| Second form has {0}% increased Critical Hit Chance | 第二型態增加 {0}% 暴擊率 |
| Second form has {0}% reduced Critical Hit Chance | 第二型態減少 {0}% 暴擊率 |
| Second form has {0}% to Critical Damage Bonus | 第二型態 {0}% 暴擊傷害加成 |
| {0}% chance to Blind enemies on Hit | 擊中時有 {0}% 機率致盲敵人 |
| {0}% more damage with Hits if using your life | 若有使用到你的生命，造成 {0}% 更多擊中傷害 |
| Projectile Split targets@{0} | 投射物分裂目標數@{0} |
| Projectile Return chance@{0}% | 投射物有 @{0}% 機率返回 |
| {0}% more Damage with Hits for each stage | 每層造成 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits for each stage | 每層造成 {0}% 更少擊中傷害 |
| {0}% chance to gain a Power Charge on Critical Hit | 暴擊時有 {0}% 機率獲得一個暴擊球 |
| Additional Strikes per Power Charge@{0} | 每顆暴擊球附加的額外打擊次數@{0} |
| Teleports and Strikes {0} additional times per Power Charge, with {1}% more Attack Speed | 每顆暴擊球額外傳送和打擊 {0} 次，並增加 {1}% 攻擊速度 |
| {0}% increased Curse Magnitudes | 增加 {0}% 詛咒幅度 |
| {0}% reduced Curse Magnitudes | 減少 {0}% 詛咒幅度 |
| Golems Grant {0}% increased Critical Hit Chance | 魔像使你增加 {0}% 暴擊率 |
| Golems Grant {0}% reduced Critical Hit Chance | 魔像使你減少 {0}% 暴擊率 |
| More Melee Physical damage vs Bleeding enemies@{0}% | 對流血的敵人造成 {0}% 更多近戰物理傷害 |
| {0}% more Melee Physical damage vs Bleeding enemies | 對流血的敵人造成 {0}% 更少近戰物理傷害 |
| {0}% less Melee Physical damage vs Bleeding enemies | {0}% 更少對流血敵人的近戰物理傷害 |
| {0}% to Critical Hit Chance | {0}% 暴擊率 |
| {0}% more Aura Magnitudes per Valour | 每有 1 點勇氣，光環的幅度增加 {0}% |
| {0}% less Aura Magnitudes per Valour | 每有 1 點勇氣，光環的幅度減少 {0}% |
| Stores {0}% of Expected Poison damage | 儲存 {0}% 預期的中毒傷害 |
| Stores up to {0} Poison Damage | 儲存最多 {0} 中毒傷害 |
| More Stun Buildup every second use@{0}% | 每使用 2 次的更多暈眩累積@{0}% |
| More Stun Buildup every third use@{0}% | 每使用 3 次的更多暈眩累積@{0}% |
| More Stun Buildup every fourth use@{0}% | 每使用 4 次的更多暈眩累積@{0}% |
| More Stun Buildup every fifth use@{0}% | 每使用 5 次的更多暈眩累積@{0}% |
| More Stun Buildup every sixth use@{0}% | 每使用 6 次的更多暈眩累積@{0}% |
| More Stun Buildup every seventh use@{0}% | 每使用 7 次的更多暈眩累積@{0}% |
| Ancestral Boost interval@{0}s | 先祖強化間隔@{0} 秒 |
| {0}% increased Accuracy penalty based on distance | 根據距離增加 {0}% 命中懲罰 |
| {0}% reduced Accuracy penalty based on distance | 根據距離減少 {0}% 命中懲罰 |
| {0}% to Critical Hit Chance when Cast on Frostbolt | 當施放寒冰彈時 {0}% 暴擊率 |
| Enemy movement speed Slow@{0}% | 敵人移動速度減緩@{0}% |
| Slows enemy movement speed by {0}% | 減緩敵人的移動速度 {0}% |
| {0}% more Magnitude of Bleeding inflicted | 施加之流血具有 {0}% 更多幅度 |
| {0}% less Magnitude of Bleeding inflicted | 施加之流血具有 {0}% 更少幅度 |
| Chills Enemies as though dealing {0}% more damage | 冰緩敵人如同造成 {0}% 更多傷害 |
| Chills Enemies as though dealing {0}% less damage | 冰緩敵人如同造成 {0}% 更少傷害 |
| Consumes Freeze on enemies to deal {0}% more Damage | 消耗敵人身上的冰凍以造成 {0}% 更多傷害 |
| Consumes Freeze on enemies to deal {0}% less Damage | 消耗敵人身上的冰凍以造成 {0}% 更少傷害 |
| {0}% more Damage against Heavy Stunned Enemies | 增加 {0}%對遭沉重暈眩的敵人的傷害 |
| {0}% less Damage against Heavy Stunned Enemies | 減少 {0}%對遭沉重暈眩的敵人的傷害 |
| {0}% more damage against Immobilised enemies | {0}% 更多對禁錮敵人的傷害 |
| {0}% less damage against Immobilised enemies | {0}% 更少對禁錮敵人的傷害 |
| More Damage after each Chain@{0}% | 每次連鎖後更多傷害@{0}% |
| Less Damage after each Chain@{0}% | 每次連鎖後更少傷害@{0}% |
| {0}% more Damage with Hits for each time this Skill has Chained | 每當此技能連鎖時，造成 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits for each time this Skill has Chained | 每當此技能連鎖時，造成 {0}% 更少擊中傷害 |
| More Damage with Hits against Burning Enemies@{0}% | 對燃燒的敵人造成更多擊中傷害@{0}% |
| Less Damage with Hits against Burning Enemies@{0}% | 對燃燒的敵人造成更少擊中傷害@{0}% |
| More Damage with Hits against Chilled Enemies@{0}% | 對受冰緩的敵人造成更多擊中傷害@{0}% |
| Less Damage with Hits against Chilled Enemies@{0}% | 對受冰緩的敵人造成更少擊中傷害@{0}% |
| {0}% more Damage with Hits against Enemies that are Chilled | 對受冰緩的敵人造成 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits against Enemies that are Chilled | 對受冰緩的敵人造成 {0}% 更少擊中傷害 |
| {0}% more Damage with Hits against Enemies with Fully Broken Armour | 對完全破甲敵人造成 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits against Enemies with Fully Broken Armour | 對完全破甲敵人造成 {0}% 更少擊中傷害 |
| {0}% more Electrocution buildup | {0}% 更多觸電累積 |
| {0}% less Electrocution buildup | {0}% 更少觸電累積 |
| {0}% more Freeze Buildup | {0}% 更多冰凍累積 |
| {0}% less Freeze Buildup | {0}% 更少冰凍累積 |
| {0}% less Stun buildup | {0}% 更少暈眩累積 |
| Inflicts {0}% more Flammability Magnitude | 造成 {0}% 更多易燃幅度 |
| Inflicts {0}% less Flammability Magnitude | 造成 {0}% 更少易燃幅度 |
| {0}% more Ignite Magnitude | {0}%更多點燃幅度 |
| {0}% less Ignite Magnitude | {0}%更少點燃幅度 |
| {0}% more Ignite duration | {0}% 更多點燃持續時間 |
| {0}% less Ignite duration | {0}% 更少點燃持續時間 |
| {0}% more Lightning Damage | 閃電傷害增加 {0}% |
| {0}% less Lightning Damage | 閃電傷害減少 {0}% |
| Minions cause {0}% more Stun buildup | 召喚物造成 {0}% 更多暈眩累積 |
| Minions cause {0}% less Stun buildup | 召喚物造成 {0}% 更少暈眩累積 |
| Pins Enemies as though dealing {0}% more Damage | 釘身敵人時，視同造成 {0}% 更多傷害 |
| Pins Enemies as though dealing {0}% less Damage | 釘身敵人時，視同造成 {0}% 更少傷害 |
| {0}% more Projectile Damage after Piercing an Enemy | 穿透一名敵人之後，有 {0}% 更多投射物傷害 |
| {0}% less Projectile Damage after Piercing an Enemy | 穿透一名敵人之後，有 {0}% 更少投射物傷害 |
| Requires {0} fewer Combo to use | 需要 {0} 個連擊才能使用 |
| {0}% more chance to Shock | {0}% 更多感電機率 |
| {0}% less chance to Shock | 減少 {0}% 感電機率 |
| {0}% more Shock duration | {0}% 更多感電持續時間 |
| {0}% less Shock duration | {0}% 更少感電持續時間 |
| {0}% increased Stun Threshold while using Skill | 使用技能時增加 {0}% 暈眩門檻 |
| {0}% reduced Stun Threshold while using Skill | 使用技能時減少 {0}% 暈眩門檻 |
| Chance to build an additional Combo on Hit@{0}% | 擊中時額外累積一個連擊的機率@{0}% |
| {0}% to Critical Hit Chance while Dead | 死亡時 {0}% 暴擊率 |
| {0}% to Critical Hit Chance while Elusive | 靈巧時，{0}% 暴擊率 |
| Number of Blocked Hits to use@{0} | 格擋擊中以使用的次數@{0} 次 |
| Animated Lingering Blades have {0}% to Critical Hit Chance | 幻化餘刃 {0}% 暴擊率 |
| {0}% more Hit damage when Chaining | 連鎖時 {0}% 更多擊中傷害 |
| {0}% less Hit damage when Chaining | 連鎖時 {0}% 更少擊中傷害 |
| More Damage for each remaining Chain@{0}% | 每個剩餘的連鎖的更多傷害@{0}% |
| {0}% more Melee Fire Damage taken per Stage | 每層承受 {0}% 更多近戰火焰傷害 |
| {0}% less Melee Fire Damage taken per Stage | 每層承受 {0}% 更少近戰火焰傷害 |
| {0}% more Melee Physical Damage taken per Stage | 每層承受 {0}% 更多近戰物理傷害 |
| {0}% less Melee Physical Damage taken per Stage | 每層承受 {0}% 更少近戰物理傷害 |
| Armour Break from Poison damage@{0}% | 中毒傷害破甲@{0}% |
| Break Armour from Physical damage@{0}% | 物理傷害破壞的護甲值@{0}% |
| Enemy Hit damage required to gain {1} Energy@{0} | 獲得 {1} 點能量需承受的敵方擊中傷害@{0} |
| When Hit by an Enemy, gain {1} Energy for each {0} Energy Shield lost to damage taken | 被敵人擊中時，每 {0} 因承受傷害而失去的能量護盾可獲得 {1} 能量 |
| {0}% chance to inflict Bleeding on Hit | 擊中時有 {0}% 機率造成流血 |
| Pierce chance@{0}% | 穿透機率@{0}% |
| Lose Combo if you generate no Combo for {0} second | 如果你在 {0} 秒內沒有產生連擊，就會失去連擊 |
| Lose Combo if you generate no Combo for {0} seconds | 如果你在 {0} 秒內沒有產生連擊，就會失去連擊 |
| Debuffs have {0}% increased Slow Magnitude | 減益效果的緩速幅度增加 {0}% |
| Debuffs have {0}% reduced Slow Magnitude | 減益效果的緩速幅度減少 {0}% |
| {0}% chance to inflict Exposure on Hit | 擊中時有 {0}% 機率造成閃電曝曬 |
| Maximum {0} Ice Crystal | 最大冰晶數為 {0} |
| Maximum {0} Ice Crystals | 最大冰晶數為 {0} |
| {0}% chance for Poisons to have {1}% more Effect | 中毒有 {0}% 的機率增加 {1}% 的效果 |
| Remnants last for {0} second | 痕跡持續 {0} 秒 |
| Remnants last for {0} seconds | 痕跡持續 {0} 秒 |
| {0}% increased Critical Hit Chance for each blade | 每把飛刃增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance for each blade | 每把飛刃減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance per Volley | 每次齊射增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance per Volley | 每次齊射減少 {0}% 暴擊率 |
| Corrupted Blood deals {0}% of slain Enemy's maximum Life as Physical damage per second | 腐化之血每秒造成相當於所擊殺敵人最大生命 {0}% 的物理傷害 |
| in your Presence every {0} seconds | 每 {0} 秒被施加鮮血沸騰 |
| {0}% more Corrupted Blood infliction Area of Effect | 被擊殺的敵人每有一層鮮血沸騰， |
| {0}% less Corrupted Blood infliction Area of Effect | 被擊殺的敵人每有一層鮮血沸騰， |
| More Damage taken by Shielded Minions for {1} second after Shield is lost@{0}% | 有護盾的召喚物在失去護盾後的 {1} 秒內承受更多傷害@{0}% |
| Less Damage taken by Shielded Minions for {1} second after Shield is lost@{0}% | 有護盾的召喚物在失去護盾後的 {1} 秒內承受更少傷害@{0}% |
| Shielded Minions take {0}% more Damage for {1} second after Shield is lost | 有護盾的召喚物在失去護盾後的 {1} 秒內承受 {0}% 更多傷害 |
| Shielded Minions take {0}% less Damage for {1} second after Shield is lost | 有護盾的召喚物在失去護盾後的 {1} 秒內承受 {0}% 更少傷害 |
| Flame of Chayula manifestation interval@{0}s | 夏烏拉之炎產生間隔@{0} 秒 |
| A Flame of Chayula manifests nearby every {0} seconds | 每 {0} 秒在附近產生一個夏烏拉之炎 |
| Energy gained per enemy Power on Melee Hit@{0} | 以近戰擊中敵人時依每點強度獲得能量@{0} |
| Gains {0} Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal | 你以近戰攻擊擊中敵人時，依每點強度獲得 {0} 能量，隨擊中對敵人所造成異常狀態門檻百分比變動 |
| Energy gained on Block@{0} | 格擋時獲得能量@{0} |
| Gains {0} Energy when you Block | 每當你格擋，獲得 {0} 能量 |
| Energy gained per Power of enemies Critically Hit@{0} | 依被暴擊敵人的每點強度獲得能量@{0} |
| Gains {0} Energy per Power of enemies you | 你以近戰攻擊擊殺敵人時， |
| Energy gained when you are Hit@{0} | 當你被擊中而承受傷害時，獲得 @{0} 能量 |
| Gains {0} Energy when you take Damage from a Hit | 當你被擊中而承受傷害時，獲得 {0} 能量 |
| Gain {0} Energy per metre travelled while dodge rolling | 閃避翻滾時每移動一公尺，獲得 {0} 能量 |
| Energy gained per Power of Frozen enemies@{0} | 依被冰凍敵人的每點強度獲得能量@{0} |
| Gains {0} Energy per Power of enemies you Freeze with | 你以技能擊中而冰凍敵人時， |
| Energy gained per Power of Ignited enemies@{0} | 依被點燃敵人的每點強度獲得能量@{0} |
| Energy gained on Melee kill@{0} | 近戰殺死敵人獲得能量@{0} |
| Gains {0} Energy when you kill an enemy with a Melee Hit | 以近戰擊中殺死敵人時，獲得 {0} 能量 |
| Energy gained per enemy Power on Melee Heavy Stun@{0} | 近戰沉重擊暈敵人時，每一敵人強度獲得能量@{0} |
| Gains {0} Energy per enemy Power when you Heavy Stun an enemy with a Melee Hit | 以近戰擊中使敵人沉重暈眩時，自每一敵人強度獲得 {0} 能量 |
| Energy gained per enemy Power on Melee Stun@{0} | 近戰擊暈敵人時，每一敵人強度獲得能量@{0} |
| Gains {0} Energy per enemy Power when you Stun an enemy with a Melee Hit | 以近戰擊中使敵人暈眩時，自每一敵人強度獲得 {0} 能量 |
| Energy gained per Power of Shocked enemies@{0} | 依被感電敵人的每點強度獲得能量@{0} |
| Gains {0} Energy per Power of enemies you Shock with | 你以技能擊中而使敵人感電時， |
| When a Charm is used Energy gained per Charge used@{0} | 每次使用護符並消耗 1 次充能時，可獲得的能量@{0} |
| When a Charm is used gains {0} Energy per Charge used | 每次使用護符時，每消耗 1 點充能可獲得 {0} 點能量 |
| Energy gained when you are Stunned@{0} | 你被擊暈時獲得 @{0} 能量 |
| Gains {0} Energy when you are Stunned | 當你受暈眩時，獲得 {0} 能量 |
| Energy gained per second while Channelling@{0} | 你在引導時每秒獲得 ＠{0} 能量 |
| Chance for benefits from Charge consumption to be doubled@{0}% | 消耗能量球時獲得增益加倍機率@{0}% |
| Benefits from consuming Charges have {0}% chance to be doubled for this skill | 消耗能量球有 {0}% 機率使此技能獲得的增益加倍 |
| Chance to gain an additional Charge@{0}% | 獲得額外一顆能量球的機率@{0}% |
| {0}% chance when you gain a Charge to gain an additional Charge | 當你獲得一顆能量球時，有 {0}% 機率獲得一顆額外的能量球 |
| Endurance Charge chance on Full Armour Break@{0}% | 完全破甲時產生耐力球機率@{0}% |
| Chance to not destroy Consumed Corpses@{0}% | 消耗的屍體不會被摧毀的機率@{0}% |
| {0}% chance to not destroy Consumed Corpse | 消耗的屍體有 {0}% 的機率不會被摧毀 |
| Projectiles have {0}% chance to Pierce Ignited Enemies | 投射物有 {0}% 的機率穿透被點燃的敵人 |
| Explosion chance on Ignited death@{0}% | 點燃擊殺時爆炸機率@{0}% |
| Chance to not remove Charges@{0}% | 不移除能量球的機率@{0}% |
| {0}% Chance to not remove Charges on use | 使用時有 {0}% 機率不移除能量球 |
| Chilled Ground duration on Freeze@{0}s | 冰凍時冰緩地面持續時間@{0} 秒 |
| {0}% more Damage with Hits against Enemies that are on Low Life | 對貧血狀態的敵人造成 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits against Enemies that are on Low Life | 對貧血狀態的敵人造成 {0}% 更少擊中傷害 |
| Chance to not remove Freeze@{0}% | 不移除冰凍的機率@{0}% |
| {0}% chance to Shatter and leave Enemies still Frozen | 有 {0}% 的機率粉碎並使敵人持續冰凍 |
| Can target Minions with {0} Life or less | 可以指定生命為 {0} 或更低的召喚物 |
| Summoned Companion has {0}% increased Attributes | 召喚的夥伴增加 {0}% 能力值 |
| Summoned Companion has {0}% reduced Attributes | 召喚的夥伴減少 {0}% 能力值 |
| Consume Daze on Enemies to cause {0}% more Stun Buildup | 消耗敵人身上的目眩以造成 {0}% 更多暈眩累積 |
| Consume Daze on Enemies to cause {0}% less Stun Buildup | 消耗敵人身上的目眩以造成 {0}% 更少暈眩累積 |
| {0}% more damage with Hits per {1}% Shock Effect on Enemy | 敵人身上每 {1}% 感電效果，增加 {0}% 擊中傷害 |
| {0}% less damage with Hits per {1}% Shock Effect on Enemy | 敵人身上每 {1}% 感電效果，減少 {0}% 擊中傷害 |
| {0}% to maximum Debuff Damage bonus from spreading | {0}% 至擴散的最大減益效果傷害加成 |
| Poisons enemies as though dealing Chaos damage equal to {0}% of Corpse's maximum Life | 使敵人中毒，視同造成等同於屍體最大生命 {0}% 的 混沌傷害 |
| {0}% increased Critical Hit Chance against Shocked Enemies | 增加 {0}%對感電敵人的暴擊機率 |
| {0}% reduced Critical Hit Chance against Shocked Enemies | 減少 {0}%對感電敵人的暴擊機率 |
| {0}% increased Magnitude of Damaging Ailments inflicted with Critical Hits | 以暴擊施加之傷害型異常狀態的幅度增加 {0}% |
| {0}% reduced Magnitude of Damaging Ailments inflicted with Critical Hits | 以暴擊施加之傷害型異常狀態的幅度減少 {0}% |
| {0}% increased Magnitude of Poison inflicted with Critical Hits | 以暴擊施加之中毒幅度增加 {0}% |
| {0}% reduced Magnitude of Poison inflicted with Critical Hits | 以暴擊施加之中毒幅度減少 {0}% |
| {0}% increased Critical Hit Chance per Power Charge | 每個暴擊球增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance per Power Charge | 每個暴擊球減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance per Inspiration Charge | 每有一顆啟發球，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance per Inspiration Charge | 每有一顆啟發球，減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance against Blinded Enemies | 對致盲的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Blinded Enemies | 對致盲的敵人減少 {0}% 暴擊率 |
| Increased Critical Hit Chance against Immobilised Enemies@{0}% | 增加對禁錮敵人的暴擊率@{0}% |
| Reduced Critical Hit Chance against Immobilised Enemies@{0}% | 減少對禁錮敵人的暴擊率@{0}% |
| {0}% to Critical Damage Bonus for each blade | 每把飛刃 {0}% 暴擊傷害加成 |
| {0}% increased Critical Damage Bonus per Power Charge | 增加 {0}%每個暴擊球使暴擊傷害加成 |
| {0}% reduced Critical Damage Bonus per Power Charge | 減少 {0}%每個暴擊球使暴擊傷害加成 |
| Curse applies after {0} second delay | {0} 秒延遲後施加詛咒 |
| Curse applies after {0} seconds delay | {0} 秒延遲後施加詛咒 |
| {0}% increased Damage with Hits against Enemies that are on Full Life | 增加 {0}%對滿血敵人的擊中傷害 |
| {0}% reduced Damage with Hits against Enemies that are on Full Life | 減少 {0}%對滿血敵人的擊中傷害 |
| {0}% increased Damage with Hits per Curse on Enemy | 敵人每帶有一個詛咒，增加 {0}%擊中傷害 |
| {0}% reduced Damage with Hits per Curse on Enemy | 敵人每帶有一個詛咒，減少 {0}%擊中傷害 |
| Additional Projectile per Chaos damage over time Debuff on Enemy chance@{0}% | 敵人身上每有 1 個混沌持續傷害減益效果，額外發射投射物的機率@{0}% |
| {0}% Chance to fire an additional Projectile per Chaos damage over time Debuff on the Enemy | 敵人身上每有 1 個混沌持續傷害減益效果，額外發射 1 個投射物的機率增加 {0}% |
| Gain {0}% of Damage as extra Fire Damage per Stage | 每層獲得相當於傷害 {0}% 的火焰傷害 |
| Estimated main hand Critical Chance from Hit Chance@{0}% | 由擊中率估算的主手暴擊率@{0}% |
| Estimated main hand Critical Chance from Hit Chance@{0}% - {1}% | 由擊中率估算的主手暴擊率@{0}% - {1}% |
| Estimated main hand Chill Magnitude@{0}% - {1}% | 預期主手冰緩幅度@{0}% - {1}% |
| Estimated off hand Chill Magnitude@{0}% - {1}% | 預期副手冰緩幅度@{0}% - {1}% |
| Estimated Chill Magnitude@{0}% - {1}% | 預期冰緩幅度@{0}% - {1}% |
| Estimated off hand Critical Chance from Hit Chance@{0}% | 由擊中率估算的副手暴擊率@{0}% |
| Estimated off hand Critical Chance from Hit Chance@{0}% - {1}% | 由擊中率估算的副手暴擊率@{0}% - {1}% |
| Applied Curses have {0}% increased Magnitudes | 施加的詛咒增加 {0}% 幅度 |
| Applied Curses have {0}% reduced Magnitudes | 施加的詛咒減少 {0}% 幅度 |
| Applied Curses have {0}% more Magnitudes | 施加的詛咒有 {0}% 更多幅度 |
| Applied Curses have {0}% less Magnitudes | 施加的詛咒有 {0}% 更少幅度 |
| Main Hand estimated Bleeding damage per second@{0} to {1} | 主手每秒預期流血傷害@{0} 至 {1} |
| Main Hand estimated Ignite damage per second@{0} to {1} | 主手每秒預期點燃傷害@{0} 至 {1} |
| Main Hand estimated Poison damage per second@{0} to {1} | 主手每秒預期中毒傷害@{0} 至 {1} |
| Off Hand estimated Bleeding damage per second@{0} to {1} | 副手每秒預期流血傷害@{0} 至 {1} |
| Off Hand estimated Ignite damage per second@{0} to {1} | 副手每秒預期點燃傷害@{0} 至 {1} |
| Off Hand estimated Poison damage per second@{0} to {1} | 副手每秒預期中毒傷害@{0} 至 {1} |
| Estimated Bleeding damage per second@{0} to {1} | 每秒預期流血傷害@{0} 至 {1} |
| Estimated Ignite damage per second@{0} to {1} | 每秒預期點燃傷害@{0} 至 {1} |
| Estimated Poison damage per second@{0} to {1} | 每秒預期中毒傷害@{0} 至 {1} |
| Slain monster item drop Rarity modifier@{0}% | 擊殺怪物物品掉落稀有度加成@{0}% |
| Bleeding duration@{0}s | 流血持續時間@{0} 秒 |
| Chill duration@{0}s | 冰緩持續時間@{0} 秒 |
| Ignite duration@{0}s | 點燃持續時間@{0} 秒 |
| Poison duration@{0}s | 中毒持續時間@{0} 秒 |
| {0}% increased penalty to Accuracy Rating at range | 增加 {0}%遠距離的命中值懲罰 |
| {0}% reduced penalty to Accuracy Rating at range | 減少 {0}%遠距離的命中值懲罰 |
| {0}% more Critical Hit Chance against Enemies that are on Full Life | 對滿血敵人有 {0}% 更多暴擊率 |
| {0}% more Attack Speed while Dual Wielding | 雙持時增加 {0}% 攻擊速度 |
| {0}% less Damage with Hits for each Spike | 每個棘刺有 {0}% 更少擊中傷害 |
| Hits against targets with attached Rods gain {0}% of Damage as extra Lightning Damage | 擊中附帶電極棒的目標時獲得相當於傷害 {0}% 的額外閃電傷害 |
| Empowered Attacks deal {0}% increased Damage | 增加 {0}%強化攻擊造成的傷害 |
| Empowered Attacks deal {0}% reduced Damage | 減少 {0}%強化攻擊造成的傷害 |
| Energy gain modifier@{0}% | 能量獲得加成@{0}% |
| {0}% increased Energy gained | 能量獲得量增加 {0}% |
| {0}% reduced Energy gained | 能量獲得量減少 {0}% |
| Hobble from Bleed damage@{0}% | 流血傷害引起的跛行@{0}% |
| Inflicts {0} stacks of Critical Weakness on Hit | 擊中時造成 {0} 層暴擊弱點 |
| More Magnitude of Ignite inflicted by Projectiles@{0}% | 投射物所造成之點燃所增加的幅度@{0}% |
| Less Magnitude of Ignite inflicted by Projectiles@{0}% | 投射物所造成之點燃所減少的幅度@{0}% |
| {0}% more Magnitude of Ignite inflicted by Projectiles which have passed through the Wall | 穿過牆壁的投射物所造成之點燃具有 {0}% 更多幅度 |
| {0}% less Magnitude of Ignite inflicted by Projectiles which have passed through the Wall | 穿過牆壁的投射物所造成之點燃具有 {0}% 更少幅度 |
| Consumes {0} Charge from your Mana Flask | 消耗 {0} 次魔力藥劑充能 |
| Consumes {0} Charges from your Mana Flask | 消耗 {0} 次魔力藥劑充能 |
| Inflict Cold Exposure for {0} second on Hit | 擊中時，施加 {0} 秒的冰冷曝曬 |
| Inflict Cold Exposure for {0} seconds on Hit | 擊中時，施加 {0} 秒的冰冷曝曬 |
| Inflict Fire Exposure for {0} second on Hit | 擊中時，施加 {0} 秒的火焰曝曬 |
| Inflict Fire Exposure for {0} seconds on Hit | 擊中時，施加 {0} 秒的火焰曝曬 |
| Inflicts Lightning Exposure for {0} second on Hit | 擊中時，施加 {0} 秒的閃電曝曬 |
| Inflicts Lightning Exposure for {0} seconds on Hit | 擊中時，施加 {0} 秒的閃電曝曬 |
| {0}% more Magnitude of Poison inflicted | 造成之中毒具有 {0}% 更多幅度 |
| {0}% less Magnitude of Poison inflicted | 造成之中毒具有 {0}% 更少幅度 |
| {0}% increased Magnitude of Ignite inflicted if Charges were consumed from a Ruby Flask | 由紅寶石藥劑消耗能量球時，施加點燃的幅度增加 {0}% |
| {0}% reduced Magnitude of Ignite inflicted if Charges were consumed from a Ruby Flask | 由紅寶石藥劑消耗能量球時，施加點燃的幅度減少 {0}% |
| Freezes inflicted last an additional {0} seconds | 造成的冰凍額外持續 {0} 秒 |
| Freezing an Enemy Chills Enemies in {0} meter radius | 冰凍一名敵人時，對 {0} 公尺範圍內的敵人造成冰緩 |
| You gain {0}% to Spell Critical Hit Chance per Stage while in Area | 在區域內時，每層使你 {0}% 法術暴擊率 |
| Fully Broken Armour lasts {0} seconds | 完全破壞護甲持續 {0} 秒 |
| Hits remove {0} seconds from Duration of Fully Broken Armour on Enemy | 擊中會移除敵人身上 {0} 秒的完全破壞護甲持續時間 |
| Gain {0} Rage on Hit, once per Skill use | 擊中時獲得 {0} 層盛怒，每次使用技能皆可獲得 1 層 |
| Volatility gained if used while Empowered@{0} | 強化期間使用所獲得易爆@{0} |
| Gain {0} Volatility on use while this skill is Empowered | 在此技能受強化期間使用，會獲得 {0} 易爆 |
| {0}% chance to gain Elusive on Critical Hit with this Skill | 此技能暴擊時有 {0}% 機率獲得靈巧 |
| Rage gained on Hit@{0} | 擊中時獲得盛怒層數@{0} |
| Rage gained on Melee Hit@{0} | 近戰擊中時獲得盛怒層數@{0} |
| Maximum Energy is {0} | 最大能量為 {0} |
| Hazards rearming chance@{0}% | 危險重新佈署機率@{0}% |
| Hazards created by this Skill have {0}% chance to rearm after they are triggered | 由此技能產生的危險有 {0}% 機率在觸發後重新佈署 |
| Buff grants {0}% more Magnitude of Poison inflicted | 增益效果賦予施加之中毒 {0}% 更多幅度 |
| Buff grants {0}% less Magnitude of Poison inflicted | 增益效果賦予施加之中毒 {0}% 更少幅度 |
| {0}% more Damage per {1} second of remaining duration on removed Curse | 被移除的詛咒每剩餘 {1} 秒持續時間，增加 {0}% 傷害 |
| {0}% less Damage per {1} second of remaining duration on removed Curse | 被移除的詛咒每剩餘 {1} 秒持續時間，減少 {0}% 傷害 |
| {0}% increased Stun buildup | 暈眩累積增加 {0}% |
| {0}% reduced Stun buildup | 暈眩累積減少 {0}% |
| Hits Stun Enemies with Fully Broken Armour as if dealing {0}% more Damage | 擊中會擊暈帶有完全破壞護甲的敵人，視同造成 {0}% 更多傷害 |
| Daze Buildup chance@{0}% | 目眩累積機率@{0}% |
| {0}% chance for Hits to cause Daze Buildup | 擊中有 {0}% 的機率造成目眩累積 |
| Attacks per second@{0} | 每秒攻擊次數@{0} |
| More Ignite Magnitude when Consuming Freeze@{0}% | 消耗冰凍時更多點燃幅度@{0}% |
| {0}% increased Impale Magnitude | 增加 {0}% 穿刺幅度 |
| {0}% reduced Impale Magnitude | 減少 {0}% 穿刺幅度 |
| More Fire Damage per Corpse Power@{0}% | 屍體每 1 強度，造成的更多火焰傷害@{0}% |
| Deals {0}% more Fire Damage per {1} Power of exploding Corpse | 爆炸的屍體每 {1} 強度，會造成 {0}% 更多火焰傷害 |
| Cold Exposure on Cold Critical Hit@{0}s | 冰冷暴擊時冰冷曝曬@{0} 秒 |
| Fire Exposure on Ignite@{0}s | 點燃時火焰曝曬@{0} 秒 |
| Lightning Exposure on Shock@{0}s | 感電時閃電曝曬@{0} 秒 |
| Lightning damage per second@{0} | 每秒閃電傷害@{0} |
| Jagged Ground duration@{0}s | 碎裂地面持續時間@{0} 秒 |
| Shocked Ground lasts {0} second | 感電地面持續 {0} 秒 |
| Shocked Ground lasts {0} seconds | 感電地面持續 {0} 秒 |
| Main Hand Accuracy Rating@{0} | 主手命中值@{0} |
| Main Hand Chaos Resistance Penetration@{0}% | 主手混沌抗性穿透@{0}% |
| Main Hand Cold Resistance Penetration@{0}% | 主手冰冷抗性穿透@{0}% |
| Main Hand Fire Resistance Penetration@{0}% | 主手火焰抗性穿透@{0}% |
| Main Hand Lightning Resistance Penetration@{0}% | 主手閃電抗性穿透@{0}% |
| Main Hand Critical Damage Bonus@{0}% | 主手暴擊傷害加成@{0}% |
| Main Hand Critical Hit Chance@{0}% | 主手暴擊率@{0}% |
| Main Hand Effective Chance for Critical Hit@{0}% | 主手暴擊的有效機率@{0}% |
| Main Hand Effective Chance for Twice-Critical Hit@{0}% | 主手兩次暴擊的有效機率@{0}% |
| Main Hand Chaos damage@{0} – {1} | 主手混沌傷害@{0} – {1} |
| Main Hand Cold damage@{0} – {1} | 主手冰冷傷害@{0} – {1} |
| Main Hand Fire damage@{0} – {1} | 主手火焰傷害@{0} – {1} |
| Main Hand Lightning damage@{0} – {1} | 主手閃電傷害@{0} – {1} |
| Main Hand Physical damage@{0} – {1} | 主手物理傷害@{0} – {1} |
| Empowered Attack gains {0}% of Damage as Chaos | 強化攻擊獲得相當於 {0}% 傷害的混沌傷害 |
| Mark effect modifier@{0}% | 印記效果修正@{0}% |
| Gain Guard equal to {0}% of your maximum life per Jade consumed | 每消耗一層翠玉，獲得相當於你最大生命 {0}% 的 防衛 |
| Energy gained per enemy Power on Melee kill@{0} | 以近戰擊殺敵人時依每點強度獲得能量@{0} |
| This Skill has {0}% increased Critical Hit Chance per Power Charge if used by a Mine | 若此技能被地雷使用，每顆暴擊球增加 {0}% 暴擊率 |
| This Skill has {0}% reduced Critical Hit Chance per Power Charge if used by a Mine | 若此技能被地雷使用，每顆暴擊球減少 {0}% 暴擊率 |
| Minions have {0}% Chance to Block | 召喚物有 {0}% 機率格擋 |
| Minions have {0}% to all Maximum Elemental Resistances | 召喚物 {0}% 全部最大元素抗性 |
| Increased Rage effect@{0}% | 盛怒效果增加@{0}% |
| Reduced Rage effect@{0}% | 盛怒效果減少@{0}% |
| Minions have {0}% increased effect of Rage | 召喚物的盛怒效果增加 {0}% |
| Minions have {0}% reduced effect of Rage | 召喚物的盛怒效果減少 {0}% |
| Minions gain {0}% of Physical Damage as Chaos Damage | 召喚物獲得相當於 {0}% 物理傷害的混沌傷害 |
| Elusive from this Skill also grants {0}% to Critical Damage Bonus for | 此技能的靈巧同時給予被夜刃輔助的技能 |
| {0}% increased Magnitude of Non-Damaging Ailments inflicted | 所施加之非傷害型異常狀態的幅度增加 {0}% |
| {0}% reduced Magnitude of Non-Damaging Ailments inflicted | 所施加之非傷害型異常狀態的幅度減少 {0}% |
| Damage Gained as Fire vs Ignited enemies@{0}% | 對受點燃敵人獲得火焰傷害@{0}% |
| Empowered Spells Gain {0}% of damage as Lightning Damage | 強化法術獲得相當於傷害 {0}% 的閃電傷害 |
| Chaining creates {0} additional Projectiles | 連鎖會製造 {0} 個額外的投射物 |
| Limit {0} Marked target | 限制 {0} 個標記的目標 |
| Limit {0} Marked targets | 限制 {0} 個標記的目標 |
| Totems placed per use@{0} | 每次使用所放置的圖騰數@{0} |
| Off Hand Accuracy Rating@{0} | 副手命中值@{0} |
| Off Hand Chaos Resistance Penetration@{0}% | 副手混沌抗性穿透@{0}% |
| Off Hand Cold Resistance Penetration@{0}% | 副手冰冷抗性穿透@{0}% |
| Off Hand Fire Resistance Penetration@{0}% | 副手火焰抗性穿透@{0}% |
| Off Hand Lightning Resistance Penetration@{0}% | 副手閃電抗性穿透@{0}% |
| Off Hand Critical Damage Bonus@{0}% | 副手暴擊傷害加成@{0}% |
| Off Hand Critical Hit Chance@{0}% | 副手暴擊率@{0}% |
| Off Hand Effective Chance for Critical Hit@{0}% | 副手暴擊的有效機率@{0}% |
| Off Hand Effective Chance for Twice-Critical Hit@{0}% | 副手兩次暴擊的有效機率@{0}% |
| Off Hand Chaos damage@{0} – {1} | 副手混沌傷害@{0} – {1} |
| Off Hand Cold damage@{0} – {1} | 副手冰冷傷害@{0} – {1} |
| Off Hand Fire damage@{0} – {1} | 副手火焰傷害@{0} – {1} |
| Off Hand Lightning damage@{0} – {1} | 副手閃電傷害@{0} – {1} |
| Off Hand Physical damage@{0} – {1} | 副手物理傷害@{0} – {1} |
| Orb expires after firing {0} bolts | 球體會在發射{0}道雷擊後消失 |
| Limit {0} Orbs | 限制 {0} 顆球體 |
| Hobble from Physical Damage against Bleeding@{0}% | 對流血對象造成物理傷害施加跛行@{0}% |
| Hobble equal to {0}% of Physical Hit Damage dealt against Bleeding Enemies | 對流血敵人施加相當於所造成物理擊中傷害 {0}% 的跛行 |
| Stored Poison grants up to {0}% more Area of Effect | 儲存的中毒賦予最多 {0}% 額外效果範圍 |
| Deals Physical Damage equal to {0}% of Plague on Triggering Enemy | 造成相當於觸發的敵人身上瘟疫值 {0}% 的物理傷害 |
| {0}% increased Magnitude of Poison inflicted | 施加中毒的幅度增加 {0}% |
| {0}% reduced Magnitude of Poison inflicted | 施加中毒的幅度減少 {0}% |
| Stored Poison adds up to {0} metre to base explosion radius | 儲存的中毒使基礎爆炸範圍最多增加 {0} 公尺 |
| Stored Poison adds up to {0} metres to base explosion radius | 儲存的中毒使基礎爆炸範圍最多增加 {0} 公尺 |
| Stored Poison grants up to {0}% more explosion Damage | 儲存的毒素給予至多{0}%更多爆炸傷害 |
| Totem maximum Energy Shield@{0} | 圖騰最大能量護盾@{0} |
| Totem maximum Life@{0} | 圖騰最大生命@{0} |
| Projectile chance to Chain from terrain@{0}% | 投射物從地形連鎖的機率@{0} |
| Projectile additional Chain chance from terrain@{0}% | 投射物從地形連鎖的額外機率@{0}% |
| Projectiles deal {0}% increased Damage with Hits for each remaining Chain | 增加 {0}%每次剩餘的連鎖使投射物造成的擊中傷害 |
| Projectiles deal {0}% reduced Damage with Hits for each remaining Chain | 減少 {0}%每次剩餘的連鎖使投射物造成的擊中傷害 |
| Life Recovered on Cull@{0}% | 撲殺時恢復生命@{0}% |
| Mana Recovered over four seconds on Cull@{0}% | 撲殺時在 4 秒內恢復魔力@{0}% |
| Recover {0}% of maximum Mana over four seconds on Culling an Enemy | 撲殺一名敵人時，在 4 秒內恢復 {0}% 魔力 |
| Cold Resistance Penetration@{0}% | 冰冷抗性穿透@{0}% |
| Fire Resistance Penetration@{0}% | 火焰抗性穿透@{0}% |
| Lightning Resistance Penetration@{0}% | 閃電抗性穿透@{0}% |
| Life Sacrificed on use@{0}% | 使用時獻祭生命@{0}% |
| Critical Damage Bonus@{0}% | 暴擊傷害加成@{0}% |
| Critical Hit Chance@{0}% | 暴擊率@{0}% |
| Effective Chance for Critical Hit@{0}% | 暴擊的有效機率@{0}% |
| Cold damage@{0} – {1} | 冰冷傷害@{0} – {1} |
| Fire damage@{0} – {1} | 火焰傷害@{0} – {1} |
| Lightning damage@{0} – {1} | 閃電傷害@{0} – {1} |
| Physical damage@{0} – {1} | 物理傷害@{0} – {1} |
| {0}% increased Magnitude of Shock inflicted | 施加感電的幅度增加 {0}% |
| {0}% reduced Magnitude of Shock inflicted | 施加感電的幅度減少 {0}% |
| {0}% increased Magnitude of Shocks inflicted with Critical Hits | 以暴擊施加感電的幅度增加 {0}% |
| {0}% reduced Magnitude of Shocks inflicted with Critical Hits | 以暴擊施加感電的幅度減少 {0}% |
| Covering Enemies in Oil Slows their movement speed by {0}% | 使敵人被油纏身會使其移動速度減緩 {0}% |
| Covered in Oil Fire Exposure Total Resistance modifier@{0}% | 被油纏身時火焰曝曬的抗性總值修正@{0}% |
| Covering Enemies in Oil applies Fire Exposure, lowering Total Fire Resistance by {0}% | 使敵人被油纏身會造成火焰曝曬，使火焰抗性總值減少 {0}% |
| Oil Ground Slows Enemy movement speed by {0}% | 油滑地面會使敵人的移動速度減緩 {0}% |
| Oil Ground applies Fire Exposure Total [Resistance] modifier@{0}% | 油滑地面火焰曝曬的[Resistance\|抗性]總值修正@{0}% |
| Oil Ground applies Fire Exposure to Enemies, lowering Total Fire Resistance by {0}% | 油滑地面會對敵人造成火焰曝曬，使火焰抗性總值減少 {0}% |
| More Skill Speed on Frenzy Charge Consumption@{0}% | 消耗狂怒球時的更多技能速度@{0}% |
| More Critical Hit chance on Power Charge Consumption@{0}% | 消耗暴擊球時的更多暴擊率@{0}% |
| Covered in Oil movement speed Slow@{0}% | 被油纏身移動速度減緩@{0}% |
| Detonation Time@{0}s | 引爆時間@{0} 秒 |
| Oil Ground movement speed Slow@{0}% | 油滑地面移動速度減緩@{0}% |
| Jagged Ground duration is {0} second | 碎裂地面持續時間為 {0} 秒 |
| Jagged Ground duration is {0} seconds | 碎裂地面持續時間為 {0} 秒 |
| Maims from this Skill Slow an additional {0}% | 此技能的癱瘓會額外緩速 {0}% |
| Chance to fire {1} additional Projectiles in a circle@{0}% | 以環型發射額外 {1} 個投射物的機率@{0}% |
| {0}% chance to fire {1} additional Projectiles | 以 {0}% 機率發射額外 {1} 個投射物 |
| Grants Minions {0}% increased Critical Hit Chance | 召喚物增加 {0}% 暴擊率 |
| Grants Minions {0}% reduced Critical Hit Chance | 召喚物減少 {0}% 暴擊率 |
| Grants Minions {0}% to Critical Damage Bonus | 召喚物 {0}% 暴擊傷害加成 |
| Energy Blades have {0}% increased Critical Hit Chance | 能量之刃增加 {0}% 暴擊率 |
| Energy Blades have {0}% reduced Critical Hit Chance | 能量之刃減少 {0}% 暴擊率 |
| Chance to Shock enemies within {1}m on Shock@{0}% | 感電時 {1} 公尺的敵人受感電機率@{0}% |
| More damage when Consuming Freeze@{0}% | 消耗冰凍時更多傷害@{0}% |
| More Critical Hit Chance against Full Life enemies@{0}% | 對滿血敵人更多暴擊率@{0}% |
| Maximum Mana expenditure required to gain {1}s of Arcane Surge@{0}% | 獲得 {1} 秒秘能波動所需最大魔力消耗量@{0}% |
| {0}% more Magnitude of Damaging Ailments inflicted | 施加之傷害型異常狀態具有 {0}% 更多幅度 |
| {0}% less Magnitude of Damaging Ailments inflicted | 施加之傷害型異常狀態具有 {0}% 更少幅度 |
| Poison damage added as Plague up to {1}% of Enemy Life@{0}% | 最多 {1}% 敵人生命的中毒傷害附加為疫源@{0}% |
| More damage over time with non-Ailment Debuffs inflicted on Full Life enemies@{0}% | 對滿血敵人造成非異常狀態持續傷害的減益效果造成更多傷害@{0}% |
| More Attack damage to enemies within {1}m@{0}% | 對 {1} 公尺內敵人的更多攻擊傷害@{0}% |
| More duration when consuming a Power Charge@{0}% | 消耗一個暴擊球時更多持續時間@{0}% |
| Less duration when consuming a Power Charge@{0}% | 消耗一個暴擊球時更少持續時間@{0}% |
| Corrupted Blood Physical damage per second@{0} | 腐化之血每秒物理傷害@{0} |
| Corrupted Blood duration@{0}s | 腐化之血持續時間@{0} 秒 |
| Enemies Stunned by this Skill are also Crushed for {0} seconds | 被此技能擊暈的敵人也會被壓碎 {0} 秒 |
| More damage per Combo lost@{0}% | 每損失一個連擊的更多傷害@{0}% |
| Daze on Full Armour Break duration@{0}s | 完全破甲時的目眩持續時間@{0} 秒 |
| Enemy Daze on use@{0}s | 使用時敵人目眩@{0} 秒 |
| More damage over time when Consuming a random Ailment@{0}% | 消耗一個隨機異常狀態時的更多持續傷害@{0}% |
| More damage granted to Empowered Skills@{0}% | 賦予受強化技能的更多傷害@{0}% |
| More Hit damage vs Low Life enemies@{0}% | 對貧血狀態敵人的更多擊中傷害@{0}% |
| Modifier steal time on killing Rare monster@{0}s | 擊殺稀有怪物時的詞綴偷取時間@{0} 秒 |
| Exposure effect modifier@{0}% | 曝曬效果修正@{0}% |
| Maximum more Attack Damage to enemies {1}m+ away@{0}% | {1} 公尺或更遠距離外最大的更多攻擊傷害@{0}% |
| Less Projectile damage after Forking@{0}% | 分岔後的更少投射物傷害@{0}% |
| More damage when Consuming Fully Broken Armour@{0}% | 消耗完全破甲的更多傷害@{0}% |
| Grenade Skills deal {0}% more Damage | 擲彈技能造成 {0}% 更多傷害 |
| Grenade Skills deal {0}% less Damage | 擲彈技能造成 {0}% 更少傷害 |
| Increased Flask Life Recovery granted to you@{0}% | 賦予你的藥劑生命恢復增加@{0}% |
| Consecrated Ground duration on landing@{0}s | 著地時的奉獻地面持續時間@{0} 秒 |
| Attack damage Gained as Cold for {1} seconds on Freeze@{0}% | 冰凍時 {1} 秒內獲得冰冷攻擊傷害@{0}% |
| {0}% more Magnitude of Ignite inflicted | 施加之點燃具有 {0}% 更多幅度 |
| {0}% less Magnitude of Ignite inflicted | 施加之點燃具有 {0}% 更少幅度 |
| Ignite Spread radius after {1} second@{0}m | {1} 秒後點燃散播範圍@{0} 公尺 |
| Aftershock radius on Heavy Stun@{0}m | 沉重暈眩的餘震範圍@{0} 公尺 |
| Increased Critical Hit Chance gained per second without Critically Hitting@{0}% (max {1}%) | 未暴擊時每過一秒的暴擊率增加@{0}%（最大 {1}%） |
| Attack damage Gained as Lightning for {1} seconds on kill vs Shocked@{0}% | 擊殺感電目標時 {1} 秒內獲得閃電攻擊傷害@{0}% |
| More Life Flask Charges gained from kills@{0}% | 擊殺時獲得更多生命藥劑充能@{0}% |
| Maximum more Pin Buildup against enemies within {1}m@{0}% | 對 {1} 公尺內敵人最大的更多釘身累積@{0}% |
| More Mana Flask Charges gained from kills@{0}% | 擊殺時獲得更多魔力藥劑充能@{0}% |
| More damage when removing {0}% of your Life from a Minion@{1}% | 自一個召喚物移除你生命 {0}% 時的更多傷害@{1}% |
| Uninterrupted Energy Shield Recharge when Stunned@{0}s | 遭暈眩時不會被中斷的能量護盾充能@{0} 秒 |
| Daze buildup from Physical damage@{0}% | 來自物理傷害的目眩累積@{0}% |
| Causes Daze buildup equal to {0}% of Physical damage dealt | 造成相當於所造成物理傷害 {0}% 的目眩累積 |
| Less Projectile damage after Piercing@{0}% | 穿透之後的更少投射物傷害@{0}% |
| Increased Accuracy Rating granted to you@{0}% | 增加賦予你的命中值@{0}% |
| Rage Regeneration granted within {1}m of Font@{0} | 器皿周圍 {1} 公尺內賦予的盛怒回復@{0} |
| More damage on Consuming {0} Rage@{1}% | 消耗 {0} 層盛怒時的更多傷害@{1}% |
| Energy Shield Recovered on killing a Shocked Enemy@{0}% | 擊殺一個感電敵人時恢復的能量護盾@{0}% |
| Chance for an additional Aftershock@{0}% | 額外 1 次餘震機率@{0}% |
| Chance for three additional Aftershocks@{0}% | 額外 3 次餘震機率@{0}% |
| Chance for two additional Aftershocks@{0}% | 額外 2 次餘震機率@{0}% |
| More Heavy Stun Threshold while using Skill@{0}% | 使用技能時有更多沉重暈眩門檻@{0}% |
| More Light Stun Threshold while using Skill@{0}% | 使用技能時有更多輕微暈眩門檻@{0}% |
| More Empowered Attack damage on Consuming {0} Rage@{1}% | 消耗 {0} 層盛怒時的更多強化攻擊傷害@{1}% |
| {0}% more Weapon Elemental Damage | {0}% 更多武器元素傷害 |
| {0}% less Weapon Elemental Damage | {0}% 更少武器元素傷害 |
| Shockwave deals {0}% more Damage per Hit taken by Bell | 鐘每承受一次擊中，震波就會造成 {0}% 更多傷害 |
| Shockwave deals {0}% less Damage per Hit taken by Bell | 鐘每承受一次擊中，震波就會造成 {0}% 更少傷害 |
| Tethered enemies have their movement speed Slowed by {0}% | 被束縛的敵人移動速度被減緩 {0}% |
| Projectiles fired per use@{0} | 每次使用發射投射物數量@{0} |
| Totems Regenerate {0}% of maximum Life per second | 圖騰每秒回復 {0}% 最大生命 |
| {0}% to Critical Damage Bonus per Power Charge when used by Traps | 被陷阱使用時，每顆暴擊球 {0}% 暴擊傷害加成 |
| Chance for Triggered Skills to refund half of their Energy cost@{0}% | 觸發技能返還一半能量消耗的機率@{0}% |
| Buff grants {0}% more Cleave Damage with Hits to Enemies that are on Low Life | 增益使劈砍對貧血狀態的敵人造成 {0}% 更多擊中傷害 |
| Grants {0}% more Magnitude of Bleeding you inflict | 賦予你所施加之流血 {0}% 更多幅度 |
| Grants {0}% less Magnitude of Bleeding you inflict | 賦予你所施加之流血 {0}% 更少幅度 |
| Increased Armour while using Skill@{0}% | 使用技能期間增加護甲值@{0}% |
| Chill Magnitude modifier@{0}% | 冰緩幅度修正@{0}% |
| Main Hand Non-Physical Stun buildup modifier@{0}% | 主手非物理暈眩累積修正@{0}% |
| Off Hand Non-Physical Stun buildup modifier@{0}% | 副手非物理暈眩累積修正@{0}% |
| Non-Physical Stun buildup modifier@{0}% | 非物理暈眩累積修正@{0}% |
| Spell Non-Physical Stun buildup modifier@{0}% | 法術非物理暈眩累積修正@{0}% |
| Main Hand Physical Stun buildup modifier@{0}% | 主手物理暈眩累積修正@{0}% |
| Off Hand Physical Stun buildup modifier@{0}% | 副手物理暈眩累積修正@{0}% |
| Physical Stun buildup modifier@{0}% | 物理暈眩累積修正@{0}% |
| Spell Physical Stun buildup modifier@{0}% | 法術物理暈眩累積修正@{0}% |
| Chance to not expend Ammunition@{0}% | 不會消耗彈藥機率@{0}% |
| Maximum damage absorbed per Jade consumed@{0} | 每消耗 1 層翠玉可吸收的傷害上限@{0} |
| Damage Taken while using Skill Recouped as Life@{0}% | 使用技能期間承受傷害補償為生命@{0}% |
| Damage Taken while using Skill Recouped as Mana@{0}% | 使用技能期間承受傷害補償為魔力@{0}% |
| Chaos damage per second to Cursed targets@{0} | 對受詛咒目標的每秒混沌傷害@{0} |
| Main Hand chance to inflict Bleeding on Hit@{0}% | 主手擊中時流血機率@{0}% |
| Main Hand chance to Poison@{0}% | 主手中毒機率@{0}% |
| Off Hand chance to inflict Bleeding on Hit@{0}% | 副手擊中時流血機率@{0}% |
| Off Hand chance to Poison@{0}% | 副手中毒機率@{0}% |
| Chance to inflict Bleeding on Hit@{0}% | 擊中時流血機率@{0}% |
| Chance to Poison@{0}% | 中毒機率@{0}% |
| Increased Evasion Rating while using Skill@{0}% | 使用技能期間增加閃避值@{0}% |
| Maximum Energy@{0} | 最大能量@{0} |
| {0}% more Stun buildup | {0}% 更多暈眩累積 |
| Knockback distance modifier@{0}% | 擊退距離修正@{0}% |
| Main Hand Armour Break on Hit@{0} | 主手擊中時護甲破壞@{0} |
| Main Hand Stun buildup modifier@{0}% | 主手暈眩累積修正@{0}% |
| Main hand Aftershock chance@{0}% | 主手餘震機率@{0}% |
| Chain count@{0} | 連鎖數量@{0} |
| Marked target Limit@{0} | 標記的目標上限@{0} |
| Off Hand Armour Break on Hit@{0} | 副手擊中時護甲破壞@{0} |
| Off Hand Stun buildup modifier@{0}% | 副手暈眩累積修正@{0}% |
| Off hand Aftershock chance@{0}% | 副手餘震機率@{0}% |
| Poison Cloud Limit@{0} | 劇毒雲霧上限@{0} |
| Melee Attacks Empowered@{0} | 近戰攻擊強化@{0} |
| Hits Break {0} Armour | 擊中時破壞 {0} 點護甲值 |
| Totem Cold Resistance@{0}% | 圖騰冰冷抗性@{0}% |
| Totem Fire Resistance@{0}% | 圖騰火焰抗性@{0}% |
| Totem Lightning Resistance@{0}% | 圖騰閃電抗性@{0}% |
| {0}% Chance for triggered Aftershocks to repeat | 觸發的餘震有 {0}% 機率重複觸發 |
| Fires Projectiles every {0} second | 每 {0} 秒發射投射物 |
| Buff grants {0}% increased Critical Hit Chance per {1} power, up to a maximum of {2}% | 每 {1} 強度使增益效果增加 {0}% 暴擊率，最多 {2}% |
| Buff grants {0}% reduced Critical Hit Chance per {1} power | 每 {1} 強度使增益效果減少 {0}% 暴擊率 |
| Empowers the next Melee Attack you perform, plus an additional {0} Attacks per Endurance Charge consumed | 強化你下次施展的近戰攻擊，每消耗一顆耐力球額外追加 {0} 次攻擊 |
| Empowers the next {0} Melee Attacks you perform | 強化你下 {0} 次施展的近戰攻擊 |
| Empowers the next {0} Melee Attacks you perform, plus an additional Attack per Endurance Charge consumed | 強化你下 {0} 次施展的近戰攻擊，每消耗一顆耐力球額外追加 1 次攻擊 |
| Empowers the next {0} Melee Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed | 強化你下 {0} 次施展的近戰攻擊，每消耗一顆耐力球額外追加 {1} 次攻擊 |
| Empowers the next Melee Strike Attack you perform, plus an additional {0} Attacks per Endurance Charge consumed | 強化你下次施展的近戰打擊攻擊，每消耗一顆耐力球額外追加 {0} 次攻擊 |
| Empowers the next {0} Melee Strike Attacks you perform | 強化你下 {0} 次施展的近戰打擊攻擊 |
| Empowers the next {0} Melee Strike Attacks you perform, plus an additional Attack per Endurance Charge consumed | 強化你下 {0} 次施展的近戰打擊攻擊，每消耗一顆耐力球額外追加 1 次攻擊 |
| Empowers the next {0} Melee Strike Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed | 強化你下 {0} 次施展的近戰打擊攻擊，每消耗一顆耐力球額外追加 {1} 次攻擊 |
| Empowers the next Melee Slam Attack you perform, plus an additional {0} Attacks per Endurance Charge consumed | 強化你下次施展的近戰重擊攻擊，每消耗一顆耐力球額外追加 {0} 次攻擊 |
| Empowers the next {0} Melee Slam Attacks you perform | 強化你下 {0} 次施展的近戰重擊攻擊 |
| Empowers the next {0} Melee Slam Attacks you perform, plus an additional Attack per Endurance Charge consumed | 強化你下 {0} 次施展的近戰重擊攻擊，每消耗一顆耐力球額外追加 1 次攻擊 |
| Empowers the next {0} Melee Slam Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed | 強化你下 {0} 次施展的近戰重擊攻擊，每消耗一顆耐力球額外追加 {1} 次攻擊 |
| Buff is removed after Empower the next {0} Melee Attacks you perform | 增益效果在強化你下 {0} 次施展的近戰攻擊後移除 |
| Empowered Attacks have {0}% to Critical Hit Chance | 強化攻擊 {0}% 暴擊率 |
| Exerted Attacks have {0}% to Critical Damage Bonus | 竭盡攻擊 {0}% 暴擊傷害加成 |
| Empowered Attacks have a {0}% chance to Knock Enemies Back on Hit | 強化攻擊有 {0}% 機率在擊中時擊退敵人 |
| Rage granted per {1} counted enemy Power@{0} | 每 {1} 敵人 強度賦予盛怒層數@{0} |
| More Knockback distance per stage@{0}% | 每層更多擊退距離@{0}% |
| {0}% more Knockback distance per stage | 每層 {0}% 更多擊退距離 |
| Chance to inflict Withered on Chaos Hit@{0}% | 以混沌擊中時施加凋零機率@{0}% |
| Withered chance per {0}% Enemy Ailment Threshold dealt as Chaos@{1}% | 每對敵人造成相當於其異常狀態門檻 {0}% 的混沌傷害，施加凋零的機率@{1}% |
| Each Mine applies {0}% increased Critical Hit Chance to Hits against Enemies near it, up to a maximum of {1}% | 每個地雷使針對其附近敵人的擊中增加 {0}% 暴擊率，最多 {1}% |
| Each Mine applies {0}% reduced Critical Hit Chance to Hits against Enemies near it, up to a maximum of {1}% | 每個地雷使針對其附近敵人的擊中減少 {0}% 暴擊率，最多 {1}% |
| Empowered Attacks Gain {0}% of Damage as Fire Damage per {2} Power of enemies in range, up to {1}% | 範圍內每 {2} 敵人強度，強化攻擊會獲得相當於傷害 {0}% 的火焰傷害，最高可達 {1}% |
| Maximum more area of effect from Heavy Stun buildup@{0}% | 來自沉重暈眩累積的更多效果範圍最大值@{0}% |
| Ignited Ground radius@{0}m | 點燃地面範圍@{0} 公尺 |
| Ignited Ground radius is {0} metre | 點燃地面範圍為 {0} 公尺 |
| Ignited Ground radius is {0} metres | 點燃地面範圍為 {0} 公尺 |
| Ignited Ground duration is {0} second | 點燃地面持續時間為 {0} 秒 |
| Ignited Ground duration is {0} seconds | 點燃地面持續時間為 {0} 秒 |
| Ignited Ground duration@{0}s | 點燃地面持續時間@{0} 秒 |
| Bolts Pierce {0} Target | 弩箭會穿透 {0} 個目標 |
| Bolts Pierce {0} Targets | 弩箭會穿透 {0} 個目標 |
| Flames of Chayula fade after {0} second if not picked up | 未拾起的夏烏拉之炎在 {0} 秒後消失 |
| Flames of Chayula fade after {0} seconds if not picked up | 未拾起的夏烏拉之炎在 {0} 秒後消失 |
| Flame of Chayula fade time@{0}s | 夏烏拉之炎消失前時間@{0} 秒 |
| Maximum Buff duration is {0} second | 增益效果持續時間上限為 {0} 秒 |
| Maximum Buff duration is {0} seconds | 增益效果持續時間上限為 {0} 秒 |
| Maximum Buff duration@{0}s | 最大增益效果持續時間@{0} 秒 |
| Empowered Spell repeats {0} times | 強化法術額外重複施放 {0} 次 |
| Ice Crystals have {0} maximum Life | 冰晶 具有 {0} 最大生命 |
| Ice Crystal has {0} maximum Life | 冰晶 具有 {0} 最大生命 |
| Non-Channelling Spells Gain {0}% of Damage as extra Lightning damage for each {1} maximum Mana you have | 你每擁有 {1} 最大魔力，非引導法術獲得相當於 {0}% 傷害的額外閃電傷害 |
| Non-Channelling Spells cost an additional {0}% of your maximum Mana | 非引導法術額外消耗你最大魔力的 {0}% |
| Non-Channelling Spell additional Mana cost@{0} | 非引導法術的額外魔力消耗@{0} |
| Non-Channelling Spell damage Gained as Lightning@{0}% | 非引導法術傷害獲得的閃電傷害比例@{0}% |
| Poison duration is {0} second | 中毒持續時間為 {0} 秒 |
| Poison duration is {0} seconds | 中毒持續時間為 {0} 秒 |
| Flask recovery granted to Allies@{0}% | 賦予友方的藥劑恢復量@{0}% |
| {0}% of recovery from your Flasks is also | 你藥劑的 {0}% 恢復量也會 |
| Grants you {0} Flask charges per second | 每秒給予你 {0} 藥劑充能 |
| Whirlwind radius@{0}m | 旋風範圍@{0} 公尺 |
| Whirlwind radius is {0} metre | 旋風範圍為 {0} 公尺 |
| Whirlwind radius is {0} metres | 旋風範圍為 {0} 公尺 |
| Buff duration is {0} second or until your Empowered bolts are expended | 增益效果持續時間上限為 {0} 秒 |
| Buff duration is {0} seconds or until your Empowered bolts are expended | 增益效果持續時間上限為 {0} 秒 |
| Empowered bolt more damage@{0}% | 強化弩箭增加的傷害@{0}% |
| Buff Empowers bolts with {0}% less damage | 增益效果會強化裝填的弩箭，使其傷害減少 {0}% |
| Additional Power Charge chance@{0}% | 額外暴擊球機率@{0}% |
| {0}% chance to grant an additional Power Charge when killed | 遭擊殺時有 {0}% 機率賦予額外一顆暴擊球 |
| Mark duration is {0} second | 印記持續時間為 {0} 秒 |
| Mark duration is {0} seconds | 印記持續時間為 {0} 秒 |
| Hits against Marked enemy cause {0}% more Freeze buildup | 擊中帶有印記的敵人時，造成 {0}% 更多的冰凍累積 |
| Hits against Marked enemy cause {0}% less Freeze buildup | 擊中帶有印記的敵人時，造成 {0}% 更少的冰凍累積 |
| Mark duration@{0}s | 印記持續時間@{0} 秒 |
| Split count when Consuming Frenzy Charge@{0} | 消耗狂怒球時的分裂次數@{0} |
| Splits towards {0} targets when Consuming a Frenzy Charge | 消耗 1 顆狂怒球，便會分裂並攻擊 {0} 個目標 |
| More damage when Consuming Frenzy Charge@{0}% | 消耗狂怒球時的額外傷害@{0} |
| Deals {0}% more damage when Consuming a Frenzy Charge | 消耗 1 顆 狂怒球時，造成 {0}% 更多傷害 |
| Aura grants {0}% to Cold Resistance | 光環賦予 {0}% 冰冷抗性 |
| Cold Resistance granted@{0}% | 賦予的冰冷抗性@{0}% |
| Aura grants {0}% to Fire Resistance | 光環賦予 {0}% 火焰抗性 |
| Fire Resistance granted@{0}% | 賦予的火焰抗性@{0}% |
| Requires {0} Frenzy Charge to use | 需要 {0} 顆狂怒球才能使用 |
| Requires {0} Frenzy Charges to use | 需要 {0} 顆狂怒球才能使用 |
| Projectile duration is {0} second | 投射物持續時間為 {0} 秒 |
| Projectile duration is {0} seconds | 投射物持續時間為 {0} 秒 |
| Projectile duration@{0}s | 投射物持續時間@{0} 秒 |
| Target re-Hit interval @{0}s | 再度擊中目標間隔@{0} 秒 |
| Physical damage Converted to [Infusion]'s type@{0}% | 物理傷害轉換為對應[Infusion\|灌注]類型@{0}% |
| {0}% of Physical damage Converted to the consumed [Infusion]'s type | {0}% 的物理傷害轉換為消耗的[Infusion\|灌注]類型 |
| Poison Spread radius on Kill@{0}m | 擊殺時中毒散播範圍@{0} 公尺 |
| Spreads the most Damaging Poison on enemies you kill in a {0} metre radius | 擊殺敵人時，造成傷害最高的中毒會散播至 {0} 公尺內的範圍 |
| Chance to Hinder on spreading Poison@{0}% | 阻礙中毒散播機率@{0}% |
| {0}% chance to Hinder enemies on spreading Poison to them | {0}% 機率阻礙中毒散播至敵人 |
| More Evasion Rating per stage@{0}% | 每層更多閃避值@{0}% |
| {0}% more Evasion Rating per stage | 每層有 {0}% 更多閃避值 |
| {0}% less Evasion Rating per stage | 每層有 {0}% 更少閃避值 |
| {0}% less Knockback distance per stage | 每層 {0}% 更少擊退距離 |
| {0} to Level of all Spell Skills while in Demon Form | 在惡魔變身下，所有法術技能的等級 {0} |
| Lose {0}% of maximum Life per second per Demonflame | 每有一個惡焰，每秒失去 {0}% 最大生命 |
| Life Loss per second per Demonflame@{0} | 每一惡魔烈焰的每秒生命損失@{0} |
| {0} Life Loss per second per Demonflame | 每個惡魔烈焰每秒造成 {0} 的 生命損失 |
| Deal {0}% increased Spell damage per Demonflame | 每有一個惡焰增加 {0}% 法術傷害 |
| Deal {0}% reduced Spell damage per Demonflame | 每有一個惡焰減少 {0}% 法術傷害 |
| Ignite duration is {0} second | 點燃持續時間為 {0} 秒 |
| Ignite duration is {0} seconds | 點燃持續時間為 {0} 秒 |
| An additional {0}% of Overkill damage contributes to base Ignite damage | {0}% 的額外溢出傷害貢獻至基礎點燃傷害 |
| Ignite damage from Overkill damage@{0}% | 溢出傷害的點燃傷害@{0}% |
| Base Ignite damage is {0}% of Overkill damage | 基礎點燃傷害為溢出傷害的 {0}% |
| Ignite surrounding enemies if Overkill damage is at least {0}% of enemy's maximum Life | 若溢出傷害至少達到敵人最大生命的 {0}%，則點燃周圍的敵人 |
| Spreads Corrupted Blood to targets within@{0}m | 腐化之血擴散至目標的範圍@{0} 公尺 |
| Inflicts a stack of Corrupted Blood on targets within {0} metre per Blood Boil on slain Enemy | 被擊殺的敵人每有一層鮮血沸騰，便對 {0} 公尺內的目標施加一層腐化之血 |
| Inflicts a stack of Corrupted Blood on targets within {0} metres per Blood Boil on slain Enemy | 被擊殺的敵人每有一層鮮血沸騰，便對 {0} 公尺內的目標施加一層腐化之血 |
| Corrupted Blood duration is {0} second | 腐化之血持續時間為 {0} 秒 |
| Corrupted Blood duration is {0} seconds | 腐化之血持續時間為 {0} 秒 |
| Aura grants {0}% to Lightning Resistance | 光環賦予 {0}% 閃電抗性 |
| Lightning Resistance granted@{0}% | 賦予的閃電抗性@{0}% |
| Additional bolts from Shocked enemy@{0} | 感電敵人提供的額外雷彈@{0} |
| {0} additional bolt if a Shocked enemy is in the target area | 若目標區域內有感電敵人，發射 {0} 顆額外雷彈 |
| {0} additional bolts if a Shocked enemy is in the target area | 若目標區域內有感電敵人，發射 {0} 顆額外雷彈 |
| More Area per Power Charge Consumed@{0}% | 每消耗一顆暴擊球，更多範圍幅度@{0}% |
| {0}% more Area of Effect per Power Charge Consumed | 每消耗一顆暴擊球，有 {0}% 更多範圍效果 |
| {0}% less Area of Effect per Power Charge Consumed | 每消耗一顆暴擊球，有 {0}% 更少效果範圍 |
| Bonus radius if Power Charge Consumed@{0}m | 消耗暴擊球的範圍加成@{0} 公尺 |
| Maximum Projectiles@{0} | 最大投射物數量@{0} |
| Can fire up to {0} Projectiles | 最多可發射 {0} 個投射物 |
| Debuff duration is {0} second | 減益效果持續時間為 {0} 秒 |
| Debuff duration is {0} seconds | 減益效果持續時間為 {0} 秒 |
| Debuff duration@{0}s | 減益效果持續時間@{0} 秒 |
| Projectiles fired per stage@{0} | 每一疊層發射投射物數量@{0} |
| Consumes one of each Charge every {0} seconds | 每 {0} 秒消耗一顆各類型的能量球 |
| More Critical Hit Chance with Power Charge@{0}% | 有暴擊球時增加的暴擊率@{0}% |
| {0}% more Critical Hit Chance while | 當你有暴擊球時， |
| {0}% less Critical Hit Chance while | 當你有暴擊球時， |
| More Defences with Endurance Charge@{0}% | 有耐力球時增加的防禦@{0}% |
| {0}% more Defences while you have an Endurance Charge | 當你有耐力球時，防禦增加 {0}% |
| {0}% less Defences while you have an Endurance Charge | 當你有耐力球時，防禦減少 {0}% |
| More Skill Speed with Frenzy Charge@{0}% | 有狂怒球時的更多技能速度@{0}% |
| {0}% more Skill Speed while you have a Frenzy Charge | 當你有狂怒球時，具有 {0}% 更多技能速度 |
| {0}% less Skill Speed while you have a Frenzy Charge | 當你有狂怒球時，具有 {0}% 更少技能速度 |
| Death explosion Blood Loss threshold@{0}% | 死亡爆炸失血量門檻@{0}% |
| Marked target releases a blood explosion on death if they had at least {0}% Heavy Stun buildup from Blood Loss | 若標記目標因失血造成至少 {0}% 的沉重暈眩累積，則會在死亡時釋放血爆 |
| Heavy Stun buildup from Blood Loss@{0}% | 失血造成的沉重暈眩累積@{0}% |
| {0}% of Blood Loss | 沉重暈眩累積 |
| Explodes a Curse on enemies in a {0} metre radius | 引爆 {0} 公尺範圍內敵人身上的詛咒 |
| Chains up to {0} time | 連鎖最多 {0} 次 |
| Chains up to {0} times | 連鎖最多 {0} 次 |
| Remnant spawn on Critical Hit interval@{0}s | 暴擊產生痕跡間隔@{0} 秒 |
| Spawn a Remnant on Critically Hitting a target, no more than once every {0} seconds | 對目標暴擊時產生痕跡，每 {0} 秒不超過 1 次 |
| Aura grants {0}% increased Energy Shield Recharge Rate | 光環會增加 {0}% 的能量護盾充能速度 |
| Aura grants {0}% reduced Energy Shield Recharge Rate | 光環會減少 {0}% 的能量護盾充能速度 |
| Aura grants {0} to Total Maximum Energy Shield | 光環賦予 {0} 最大總能量護盾 |
| Energy Shield Recharge Rate granted@{0}% | 賦予的能量護盾充能率@{0}% |
| Total Maximum Energy Shield granted@{0} | 賦予的最大能量護盾總量@{0} |
| {0}% more Damage per {1} Strength | 每 {1} 點力量，增加 {0}% 傷害 |
| {0}% less Damage per {1} Strength | 每 {1} 點力量，減少 {0}% 傷害 |
| Deals Physical Damage equal to {0}% Broken Armour of the target Triggered from | 對觸發目標造成相當於 {0}% 破甲的物理傷害 |
| Barrier can take Elemental Damage up to {0}% of your Armour and Evasion Rating | 屏障可以承受高達 {0}% 護甲和閃避值的元素傷害 |
| Leeches {0} Mana | 偷取 {0} 魔力 |
| Mana Leeched per cast@{0} | 每次施放的魔力偷取@{0} |
| Maximum Mark duration is {0} second | 印記持續時間上限為 {0} 秒 |
| Maximum Mark duration is {0} seconds | 印記持續時間上限為 {0} 秒 |
| Increased Critical Damage Bonus applied@{0}% | 施加的暴擊傷害加成增加@{0}% |
| Next Critical Hit against Marked Enemy has {0}% increased Critical Damage Bonus | 下一個對帶有印記敵人的暴擊增加 {0}% 暴擊傷害加成 |
| Maximum Mark duration@{0}s | 最大印記持續時間@{0} 秒 |
| Maximum Ailments Consumed@{0} | 可消耗的元素異常狀態數量上限@{0} |
| Consumes up to {0} Ailments | 消耗最多 {0} 個異常狀態 |
| Critical Weakness duration is {0} second | 暴擊弱點持續時間為 {0} 秒 |
| Critical Weakness duration is {0} seconds | 暴擊弱點持續時間為 {0} 秒 |
| Applies Critical Weakness to enemies every {0} second | 每 {0} 秒對敵人施加暴擊弱點 |
| Applies Critical Weakness to enemies every {0} seconds | 每 {0} 秒對敵人施加暴擊弱點 |
| Critical Weakness duration@{0}s | 暴擊弱點持續時間@{0} 秒 |
| Shield Bash causes {0}% more Heavy Stun buildup | 盾襲造成 {0}% 更多沉重暈眩累積 |
| Shield Bash causes {0}% less Heavy Stun buildup | 盾襲造成 {0}% 更少沉重暈眩累積 |
| Shield Bash deals {0} to {1} Physical Damage per {2} Armour on Shield | 盾牌每有 {2} 點護甲值，盾襲就會造成 {0} 至 {1} 物理傷害 |
| Grim Remnants recover {0} Energy Shield | 殘酷痕跡會恢復 {0} 點能量護盾 |
| Grim Remnants from Minions grant {0}% more Energy Shield | 來自召喚物的殘酷痕跡賦予 {0}% 更多能量護盾 |
| {0}% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence | 敵人或復甦召喚物在你的存在範圍內死亡時，有 {0}% 機率產生痕跡 |
| Energy Shield recovered per Remnant@{0} | 每一痕跡的能量護盾恢復量@{0} |
| {0} second duration between Element randomisations | 元素隨機化的間隔時間為 {0} 秒 |
| Buff grants {0}% less damage with the affected Element | 增益效果使受影響的元素傷害減少 {0}% |
| Buff grants you {0}% increased Spell damage | 增益效果增加你 {0}% 的法術傷害 |
| Buff grants you {0}% reduced Spell damage | 增益效果減少你 {0}% 的法術傷害 |
| Culling Strike time in Presence requirement@{0}s | 存在範圍內的撲殺時間要求@{0} 秒 |
| You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least {0} seconds | 你對於在自己存在範圍內至少待了共計 {0} 秒的稀有和傳奇敵人有撲殺效果 |
| Hit damage for every {2} seconds in Presence (max)@{0}% ({1}%) | 存在範圍內每 {2} 秒的擊中傷害（最大）@{0}%（{1}%） |
| You deal {0}% more Hit damage to Rare and Unique enemies for every {2} seconds they have ever been in your Presence, up to {1}% | 稀有和傳奇敵人每在你的存在範圍內待 {2} 秒，你對該名敵人造成 {0}% 更多擊中傷害 ，最多提升至 {1}% |
| Vines Slow enemy movement speed by {0}% | 藤蔓使敵人的移動速度減緩 {0}% |
| Movement speed Slow inflicted by Vines@{0}% | 藤蔓造成的移動速度減緩@{0}% |
| Incoming Poison stored@{0}% | 儲存的中毒@{0}% |
| Plant deals additional Chaos Damage per second equal to {0}% of Poison Damage per second | 植物每秒造成額外混沌傷害，傷害量相當於每秒中毒傷害的 {0}% |
| Poisoning the plant causes it to deal additional Chaos Damage per second equal to {0}% of Poison Damage per second | 對植物施毒會使其每秒造成額外混沌傷害，傷害量相當於每秒中毒傷害的 {0}% |
| Plant Limit@{0} | 植物上限@{0} 個 |
| Shocked Ground radius is {0} metre | 感電地面範圍為 {0} 公尺 |
| Shocked Ground radius is {0} metres | 感電地面範圍為 {0} 公尺 |
| Shocked Ground radius@{0}m | 感電地面範圍@{0} 公尺 |
| Shocked Ground duration is {0} second | 感電地面持續時間為 {0} 秒 |
| Shocked Ground duration is {0} seconds | 感電地面持續時間為 {0} 秒 |
| Shocked Ground duration@{0}s | 感電地面持續時間@{0} 秒 |
| Limit {0} Spear thrown per Attack | 每次攻擊投擲的長矛數量上限為 {0} |
| Limit {0} Spears thrown per Attack | 每次攻擊投擲的長矛數量上限為 {0} |
| Bolts Chain to {0} enemy | 弩箭會連鎖至 {0} 名敵人 |
| Bolts Chain to {0} enemies | 弩箭會連鎖至 {0} 名敵人 |
| Beam Chains to {0} enemy | 光束會連鎖至 {0} 個敵人 |
| Beam Chains to {0} enemies | 光束會連鎖至 {0} 個敵人 |
| Curse radius@{0}m | 詛咒範圍@{0} 公尺 |
| Curse radius is {0} metre | 詛咒範圍為 {0} 公尺 |
| Curse radius is {0} metres | 詛咒範圍為 {0} 公尺 |
| Curse inflicts {0}% to Lightning Resistance | 詛咒使閃電抗性 {0}% |
| Curse duration is {0} second | 詛咒持續時間為 {0} 秒 |
| Curse duration is {0} seconds | 詛咒持續時間為 {0} 秒 |
| Lightning Resistance removed@{0}% | 移除的閃電抗性@{0}% |
| Curse duration@{0}s | 詛咒持續時間@{0} 秒 |
| Oil spray radius@{0}m | 焦油潑濺範圍@{0} 公尺 |
| Oil spray radius is {0} metre | 焦油噴濺範圍為 {0} 公尺 |
| Oil spray radius is {0} metres | 焦油噴濺範圍為 {0} 公尺 |
| Oil and Oil Ground Duration is {0} second | 油和油滑地面持續時間為 {0} 秒 |
| Oil and Oil Ground Duration is {0} seconds | 油和油滑地面持續時間為 {0} 秒 |
| Oil duration@{0}s | 焦油持續時間@{0} 秒 |
| Resistance removal duration is {0} second | 抗性移除持續時間為 {0} 秒 |
| Resistance removal duration is {0} seconds | 抗性移除持續時間為 {0} 秒 |
| Resistance removal duration@{0}s | 抗性移除持續時間@{0} 秒 |
| Lightning Bolts strike the targets of your next {0} Attack Hits | 以攻擊傷害擊殺一名受感電的敵人時， |
| Tornado spits out {0} copies of Projectiles fired into it | 龍捲風會分裂出 {0} 個射入其中的投射物複製體 |
| Tornado disappears after being Hit {0} times | 龍捲風被擊中 {0} 次後消失 |
| Copied Projectiles deal {0}% more damage | 複製投射物造成 {0}% 更多傷害 |
| Copied Projectiles deal {0}% less damage | 複製投射物造成 {0}% 更少傷害 |
| Copied Projectiles have a maximum travel distance of {0} metres | 複製投射物的飛行距離最遠為 {0} 公尺 |
| Copied Projectiles fired@{0} | 複製投射物發射數量@{0} |
| Empowered Zombies take {0}% less damage | 強化殭屍承受 {0}% 更少傷害 |
| Empowered Zombies take {0}% more damage | 強化殭屍承受 {0}% 更多傷害 |
| Empowered Zombies deal {0}% more damage with Hits | 強化腐屍造成 {0}% 更多命中傷害 |
| Empowered Zombies deal {0}% less damage with Hits | 強化腐屍造成 {0}% 更少命中傷害 |
| Empowered Zombies have {0}% more movement speed | 強化腐屍有 {0}% 更多移動速度 |
| Empowered Zombies have {0}% less movement speed | 強化腐屍有 {0}% 更少移動速度 |
| Jagged Ground radius is {0} metre | 碎裂地面範圍為 {0} 公尺 |
| Jagged Ground radius is {0} metres | 碎裂地面範圍為 {0} 公尺 |
| Jagged Ground radius@{0}m | 碎裂地面範圍@{0} 公尺 |
| Maximum {0} Jagged Ground patch | 最大 {0} 塊碎裂地面 |
| Maximum {0} Jagged Ground patches | 最大 {0} 塊碎裂地面 |
| Maximum Jagged Ground patches@{0} | 最大碎裂地面數量@{0} |
| Buff duration is {0} second | 增益效果持續時間為 {0} 秒 |
| Buff duration is {0} seconds | 增益效果持續時間為 {0} 秒 |
| Ignite radius@{0}m | 點燃範圍@{0} 公尺 |
| Ignite radius is {0} metre | 點燃範圍為 {0} 公尺 |
| Ignite radius is {0} metres | 點燃範圍為 {0} 公尺 |
| Ignites as though dealing {0} to {1} Fire damage | 點燃造成相當於 {0} 至 {1} 火焰傷害 |
| Vortex deals {0}% of Overkill Damage from the Hit which Triggered it as Cold Damage over time | 漩渦會把將其觸發之擊中的 {0}% 溢出傷害，作為冰冷持續傷害來造成 |
| Wall deals {0} Fire Damage per second | 牆壁每秒造成 {0} 點火焰傷害 |
| Lingering Ignite duration is {0} second | 殘留的燃燒持續時間為 {0} 秒 |
| Lingering Ignite duration is {0} seconds | 殘留的燃燒持續時間為 {0} 秒 |
| Projectile gains extra {0}% damage as Fire | 投射物獲得額外 {0}% 火焰傷害 |
| Projectiles which pass through the wall gain extra {0}% damage as Fire | 穿過牆壁的投射物獲得 {0}% 額外火焰傷害 |
| Lingering Ignite deals {0} Fire Damage per second | 殘留的燃燒每秒造成 {0} 火焰傷害 |
| Lingering Ignite damage per second@{0} | 每秒殘留點燃傷害@{0} |
| Lingering Ignite duration@{0}s | 殘留點燃持續時間@{0} 秒 |
| Curse makes targets deal {0}% more Damage | 詛咒使目標造成 {0}% 更多傷害 |
| Curse makes targets deal {0}% less Damage | 詛咒使目標造成 {0}% 更少傷害 |
| Curse makes Unique targets deal {0}% more Damage | 詛咒使傳奇目標造成 {0}% 更多傷害 |
| Curse makes Unique targets deal {0}% less Damage | 詛咒使傳奇目標造成 {0}% 更少傷害 |
| Curse inflicts {0}% to Fire Resistance | 詛咒使火焰抗性 {0}% |
| Fire Resistance removed@{0}% | 移除的火焰抗性@{0}% |
| Fire Exposure inflicted at maximum stages (maximum)@{0}% ({1}%) | 最大疊層造成火焰曝曬(最大)@{0}% ({1}%) |
| Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by {0}% per stack, up to a maximum of {1}% | 在最大疊層造成疊加的火焰曝曬，每層減少 {0}% 火焰抗性，最大 {1}% |
| Chill radius@{0}m | 冰緩範圍@{0} 公尺 |
| {0} metre to Chilling radius | 冰緩範圍增加 {0} 公尺 |
| {0} metres to Chilling radius | 冰緩範圍增加 {0} 公尺 |
| Chilling radius is {0} metre | 冰緩範圍為 {0} 公尺 |
| Chilling radius is {0} metres | 冰緩範圍為 {0} 公尺 |
| Frenzy-Charged fragment duration is {0} second | 狂怒球充能碎片持續時間為 {0} 秒 |
| Frenzy-Charged fragment duration is {0} seconds | 狂怒球充能碎片持續時間為 {0} 秒 |
| Frenzy-Charged fragment duration@{0}s | 狂怒球充能碎片持續時間@{0} 秒 |
| Improveds {0} Bolt per Ignite Consumed | 每消耗 1 個 燃燒，獲得 {0} 發強化箭矢 |
| Improves {0} Bolts per Ignite Consumed | 每消耗 1 個 燃燒，獲得 {0} 發強化箭矢 |
| Fires {0} Molten Projectile | 射出 {0} 個熔岩投射物 |
| Fires {0} Molten Projectiles | 射出 {0} 個熔岩投射物 |
| Projectiles fired@{0} | 發射投射物數量@{0} |
| Banner Aura radius@{0}m | 旗幟光環範圍@{0} 公尺 |
| Banner Aura radius is {0} metre | 旗幟光環範圍為 {0} 公尺 |
| Banner Aura radius is {0} metres | 旗幟光環範圍為 {0} 公尺 |
| Aura grants {0}% more Armour and Evasion Rating | 光環使護甲和閃避值增加 {0}% |
| Aura grants {0}% less Armour and Evasion Rating | 光環使護甲和閃避值減少 {0}% |
| Aura grants {0}% more Armour and Evasion | 光環使護甲和閃避值增加 {0}% |
| Aura grants {0}% less Armour and Evasion | 光環賦予 {0}% 更少護甲和閃避 |
| Rapid Shots Gain {0}% of Damage as extra Fire Damage per Heat | 每有一點熱能，疾射會獲得 {0}% 的傷害轉化為 火焰傷害 |
| Grenades Gain {0}% of Damage as extra Fire Damage per Heat | 每有一點熱能，擲彈會獲得 {0}% 的傷害轉化為 火焰傷害 |
| Explosion and Shocked Ground radius@{0}m | 爆炸與感電地面範圍@{0} 公尺 |
| Explosion and Shocked Ground radius are {0} metre | 爆炸和感電地面範圍為 {0} 公尺 |
| Explosion and Shocked Ground radius are {0} metres | 爆炸和感電地面範圍為 {0} 公尺 |
| Impact and Jagged Ground radius@{0}m | 衝擊和碎裂地面範圍@{0} 公尺 |
| Impact and Jagged Ground radius are {0} metre | 衝擊和碎裂地面範圍為 {0} 公尺 |
| Impact and Jagged Ground radius are {0} metres | 衝擊和碎裂地面範圍為 {0} 公尺 |
| Explodes Jagged Ground within {0} metre radius of Slam and each patch of Jagged Ground exploded | 引爆重擊 {0} 公尺範圍內的碎裂地面，以及每個引爆的碎裂地面 |
| Jagged Ground explosion radius@{0}m | 碎裂地面引爆範圍@{0} 公尺 |
| Curse inflicts {0} to Total Armour | 詛咒會減少 {0} 總護甲 |
| Armour removed from Total@{0} | 移除的護甲總量@{0} |
| Blessing recovers {0} Life and removes Curses and Elemental Ailments | 祝福會恢復 {0} 生命並移除詛咒和元素異常狀態 |
| Minimum Frenzy Charge gain interval@{0}s | 最小狂怒球獲得間隔@{0} 秒 |
| Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every {0} seconds | 當你冰凍、觸電或釘身一個敵人，獲得一顆狂怒球，每 {0} 秒不超過一次 |
| Consecrated Ground radius@{0}m | 奉獻地面範圍@{0} 公尺 |
| Consecrated Ground radius is {0} metre | 奉獻地面範圍為 {0} 公尺 |
| Consecrated Ground radius is {0} metres | 奉獻地面範圍為 {0} 公尺 |
| Consecrated Ground duration is {0} second | 奉獻地面持續時間為 {0} 秒 |
| Consecrated Ground duration is {0} seconds | 奉獻地面持續時間為 {0} 秒 |
| Consecrated Ground duration@{0}s | 奉獻地面持續時間@{0} 秒 |
| Lightning damage per Power Charge@{0}–{1} | 每一顆暴擊球造成的閃電傷害@{0}–{1} |
| Buff grants {0} to {1} Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges | 每消耗一顆暴擊球，增益效果會賦予 {0} 至 {1} 附加的細杖攻擊閃電傷害，最多可消耗你的最大暴擊球數量 |
| Buff duration is {0} seconds per Power Charge Consumed | 每消耗一顆暴擊球的增益效果持續時間為 {0} 秒 |
| Curse inflicts {0}% to Chaos Resistance | 詛咒使混沌抗性 {0}% |
| Chaos Resistance removed@{0}% | 移除的混沌抗性@{0}% |
| Projectiles fired per explosion@{0} | 每次爆炸發射投射物數量@{0} |
| While Dual Wielding, fires twice as many Projectiles with {0}% more attack speed | 雙持時，投射物發射數量加倍且具有 {0}% 更多攻擊速度 |
| While Dual Wielding, fires twice as many Projectiles with {0}% less attack speed | 雙持時，投射物發射數量加倍且具有 {0}% 更少攻擊速度 |
| Lightning Spell Chains granted@{0} | 賦予的閃電法術連鎖@{0} |
| Buff causes Lightning Spells that cost Mana to Chain {0} additional times | 增益效果會使消耗魔力的閃電法術額外連鎖 {0} 次 |
| Additional Chain targets granted@{0} | 額外連鎖的目標@{0} |
| Buff causes Lightning Spells that cost Mana to also Chain to {0} targets when Chaining, but not Chain further from them | 增益效果使消耗魔力的閃電法術在連鎖時，也會連鎖 {0} 個目標，但不會再從這些目標連鎖 |
| Caltrops land within a {0} metre radius of Projectile impact | 蒺藜落於投射物衝擊處 {0} 公尺內範圍 |
| Deals {0}% of your Dexterity as Physical Damage on Hit | 擊中時造成相當於 {0}% 自身敏捷的物理傷害 |
| Minions Ignite Enemies within a radius of {1} metre as though dealt Base Fire Damage equal to {0}% of Minion's Maximum Life | 召喚物會點燃 {1} 米內的敵人，造成等同於召喚物 {0}% 最大生命的基礎火焰傷害 |
| Minions Ignite Enemies within a radius of {1} metres as though dealt Base Fire Damage equal to {0}% of Minion's Maximum Life | 召喚物會點燃 {1} 米內的敵人，造成等同於召喚物 {0}% 最大生命的基礎火焰傷害 |
| {0} to {1} base Quarterstaff Cold Damage | {0} 至 {1} 基礎細杖冰冷傷害 |
| Shocked Ground width@{0}m | 感電地面寬度@{0} 公尺 |
| Shocked Ground width is {0} metre | 感電地面寬度為 {0} 公尺 |
| Shocked Ground width is {0} metres | 感電地面寬度為 {0} 公尺 |
| Buff grants {0}% more Spell damage per Stage | 每層增益效果賦予 {0}% 更多法術傷害 |
| Buff grants {0}% less Spell damage per Stage | 每層增益效果賦予 {0}% 更少法術傷害 |
| Twister Hits at {0}% of Attack speed | 塵暴以 {0}% 攻擊速度擊中 |
| Consumes Whirlwinds to create an additional twister and deal {0}% more damage per Whirlwind stage | 消耗旋風，每一旋風層數產生一個額外龍捲風，並造成 {0}% 更多傷害 |
| Elemental twister damage Gain@{0}% | 元素龍捲風獲得傷害@{0}% |
| Elemental twisters Gain {0}% of damage as damage of the corresponding Type | 元素龍捲風獲得相當於 {0}% 傷害的對應類型傷害 |
| Twister Hit interval@{0}s | 塵暴擊中間隔@{0} 秒 |
| Curse Slows targets by {0}% | 詛咒會緩速目標 20% |
| Curse makes other effects on targets expire {0}% faster | 詛咒使目標身上其他效果加速 {0}% 失效 |
| Curse makes other effects on targets expire {0}% slower | 詛咒使目標身上其他效果減緩 {0}% 失效 |
| Slow inflicted@{0}% | 造成的緩速@{0}% |
| Deals {0}% of exploded enemy's Blood Loss | 造成相當於 {0}% 爆炸敵人失血量 |
| {0}% chance to Aggravate Bleeding on Hit | 擊中時有 {0}% 機率加劇流血 |
| Increased Shock effect applied@{0}% | 施加之感電效果增加@{0}% |
| Shock has {0}% increased effect on Marked enemy | 感電對於標記敵人的效果增加 {0}% |
| Shock has {0}% reduced effect on Marked enemy | 感電對於標記敵人的效果減少 {0}% |
| Curse inflicts {0}% to Cold Resistance | 詛咒使冰冷抗性 {0}% |
| Cold Resistance removed@{0}% | 移除的冰冷抗性@{0}% |
| Aura grants {0} Flask charges per second | 光環每秒提供 {0} 個藥劑充能 |
| Flask charges granted per second@{0} | 每秒給予的藥劑充能@{0} |
| More Stun and Ailment Threshold@{0}% | 暈眩門檻與 異常狀態門檻提升@{0}% |
| Damage Gained from Elemental Ground Effects or Orbs@{0}% | 自元素地面效果或球體獲得的傷害@{0}% |
| Gains {0}% of damage as damage of the corresponding | 通過元素地面效果或球體時， |
| Minion Revive speed penalty@{0}% | 召喚物復甦速度懲罰@{0}% |
| Minions Revive {0}% more quickly | 召喚物的復甦速度加快 {0}% |
| Arrow disappears after being Chained to {0} times | 箭矢連鎖 {0} 次後消失 |
| Ice Crystal duration is {0} second | 冰晶持續時間為 {0} 秒 |
| Ice Crystal duration is {0} seconds | 冰晶持續時間為 {0} 秒 |
| Ice Crystal duration@{0}s | 冰晶持續時間@{0} 秒 |
| Chains per Frenzy Charge Consumed@{0} | 每消耗一顆狂怒球的連鎖@{0} |
| Chains {0} times per Frenzy Charge Consumed | 每消耗一顆狂怒球便連鎖 {0} 次 |
| More Damage per Frenzy Charge Consumed@{0}% | 每消耗一顆狂怒球的更多傷害@{0}% |
| {0}% more Damage per Frenzy Charge Consumed | 每消耗一顆狂怒球，造成 {0}% 更多傷害 |
| {0}% less Damage per Frenzy Charge Consumed | 每消耗一顆狂怒球，造成 {0}% 更少傷害 |
| More Damage if Frenzy Charge Consumed@{0}% | 若消耗一顆狂怒球的更多傷害@{0}% |
| {0}% more Damage if a Frenzy Charge was Consumed | 若消耗一顆狂怒球，造成 {0}% 更多傷害 |
| {0}% less Damage if a Frenzy Charge was Consumed | 若消耗一顆狂怒球，造成 {0}% 更少傷害 |
| Aura grants {0}% more Attack damage | 光環給予 {0}% 更多攻擊傷害 |
| Aura grants {0}% less Attack damage | 光環使攻擊傷害減少 {0}% |
| Aura grants {0}% increased Accuracy Rating | 光環增加 {0}% 命中值 |
| Aura grants {0}% reduced Accuracy Rating | 光環減少 {0}% 命中值 |
| More Attack damage granted@{0}% | 賦予的攻擊傷害加成@{0}% |
| Increased Accuracy granted@{0}% | 增加的命中值@{0}% |
| Bell is destroyed after {0} Hits | 鐘在擊中 {0} 次後摧毀 |
| {0}% more Armour per Scavenged Plating | 每片拾荒者護板有 {0}% 更多護甲值 |
| {0}% less Armour per Scavenged Plating | 每片拾荒者護板有 {0}% 更少護甲值 |
| {0} to {1} Thorns per Scavenged Plating | 每片拾荒者護板有 {0} 至 {1} 條荊棘 |
| Guard duration is {0} second | 守衛持續時間為 {0} 秒 |
| Guard duration is {0} seconds | 守衛持續時間為 {0} 秒 |
| Guard duration@{0}s | 守衛持續時間@{0}秒 |
| Enemies in your Presence have {0}% increased | 你存在範圍內的敵人減少 {0}% |
| Enemies in your Presence have {0}% reduced | 你存在範圍內的敵人減少 {0}% |
| Enemies in your Presence have {0}% increased Stun Threshold | 你存在範圍內的敵人減少 {0}% 暈眩門檻 |
| Enemies in your Presence have {0}% reduced Stun Threshold | 你存在範圍內的敵人減少 {0}% 暈眩門檻 |
| Whirlwind duration is {0} second | 旋風持續時間為 {0} 秒 |
| Whirlwind duration is {0} seconds | 旋風持續時間為 {0} 秒 |
| Whirlwind duration@{0}s | 旋風持續時間@{0} 秒 |
| Limit {0} Whirlwind | 上限 {0} 個旋風 |
| Limit {0} Whirlwinds | 上限 {0} 個旋風 |
| Whirlwind limit@{0} | 旋風數量限制@{0} |
| Additional Physical Attack Damage from Blood Loss@{0}% | 因失血造成的額外物理攻擊傷害@{0}% |
| Deals {0}% of Consumed Blood Loss as additional unscalable Physical Attack Damage | 造成相當於 {0}% 消耗失血量的額外獨立物理攻擊傷害 |
| More area of effect per {1} Blood Loss Consumed@{0}% (max {2}%) | 每消耗 {1} 失血的更多效果範圍@{0}%（上限為 {2}%） |
| {0}% more area of effect per {1} Blood Loss Consumed, up to {2}% | 每消耗 {1} 失血，有 {0}% 更多效果範圍，最多 {2}% |
| Haemocrystals are randomly created within {0} metre of the Consumed Bleeding | 消耗流血地點 {0} 公尺內隨機產生血晶 |
| Haemocrystals are randomly created within {0} metres of the Consumed Bleeding | 消耗流血地點 {0} 公尺內隨機產生血晶 |
| Haemocrystals deal Damage equal to {0}% of the highest expected remaining Damage of the Consumed Bleeding | 血晶造成其所消耗之流血預期剩餘傷害 {0}% 的傷害 |
| Chilled Ground radius is {0} metre | 冰緩地面範圍為 {0} 公尺 |
| Chilled Ground radius is {0} metres | 冰緩地面範圍為 {0} 公尺 |
| Chilled Ground radius@{0}m | 冰緩地面範圍@{0} 公尺 |
| Chilled Ground duration is {0} second | 冰緩地面持續時間為 {0} 秒 |
| Chilled Ground duration is {0} seconds | 冰緩地面持續時間為 {0} 秒 |
| Chilled Ground duration@{0}s | 冰緩地面持續時間@{0} 秒 |
| Buff duration is up to {0} second, or until your next Attack | 增益效果持續時間最多為 {0} 秒，或持續直到你的下一次攻擊 |
| Buff duration is up to {0} seconds, or until your next Attack | 增益效果持續時間最多為 {0} 秒，或持續直到你的下一次攻擊 |
| Purple Flames of Chayula duration@{0}s | 夏烏拉之紫炎持續時間@{0} 秒 |
| Purple Flames of Chayula Duration is {0} second | 夏烏拉之紫炎持續時間為 {0} 秒 |
| Purple Flames of Chayula Duration is {0} seconds | 夏烏拉之紫炎持續時間為 {0} 秒 |
| Limit {0} Fissure | 限制 {0} 道裂縫 |
| Fissure Limit@{0} | 裂縫上限@{0} |
| Exposure duration is {0} second | 曝曬持續時間為 {0} 秒 |
| Exposure duration is {0} seconds | 曝曬持續時間為 {0} 秒 |
| Exposure duration@{0}s | 曝曬持續時間@{0} 秒 |
| {0}% more Damage per Power Charge Consumed | 每消耗一顆暴擊球，造成 {0}% 更多傷害 |
| {0}% less Damage per Power Charge Consumed | 每消耗一顆暴擊球，造成 {0}% 更少傷害 |
| {0}% more Damage if a Power Charge was Consumed | 若消耗一顆暴擊球，造成 {0}% 更多傷害 |
| {0}% less Damage if a Power Charge was Consumed | 若消耗一顆暴擊球，造成 {0}% 更少傷害 |
| Fires {0} Projectile per Power Charge Consumed | 每消耗一個暴擊球，發射 {0} 個 投射物 |
| Fires {0} Projectiles per Power Charge Consumed | 每消耗一個暴擊球，發射 {0} 個 投射物 |
| Consumes Fully Broken Armour on enemies to cause {0}% more Stun buildup | 消耗敵人身上的完全破甲，造成 {0}% 更多暈眩累積 |
| Consumes Fully Broken Armour on enemies to cause {0}% less Stun buildup | 消耗敵人身上的完全破甲，造成 {0}% 更少暈眩累積 |
| Withered duration is {0} second | 凋零持續時間為 {0} 秒 |
| Withered duration is {0} seconds | 凋零持續時間為 {0} 秒 |
| Withered interval@{0}s | 凋零間隔@{0} 秒 |
| Withers enemies in your Presence every {0} seconds | 身處你存在範圍中的敵人每 {0} 秒承受凋零 |
| Minion Aura radius@{0}m | 召喚物光環範圍@{0} 公尺 |
| Minion Aura radius is {0} metre | 召喚物光環範圍為 {0} 公尺 |
| Minion Aura radius is {0} metres | 召喚物光環範圍為 {0} 公尺 |
| Minion increased Attack and Cast Speed granted@{0}% | 賦予召喚物的攻擊和施放速度@{0}% |
| Aura grants Minions {0}% reduced Attack and Cast Speed | 光環賦予召喚物減少 {0}% 攻擊和施放速度 |
| Minion increased damage granted@{0}% | 賦予的召喚物傷害加成@{0}% |
| Aura grants Minions {0}% increased damage | 光環賦予召喚物增加 {0}% 傷害 |
| Aura grants Minions {0}% reduced damage | 光環賦予召喚物減少 {0}% 傷害 |
| Physical Attack Life Leech granted per Rage@{0}% | 每一盛怒賦予物理攻擊生命偷取@{0}% |
| Grants {0}% of Physical Attack Leeched as Life per Rage | 每一盛怒賦予相當於物理攻擊 {0}% 的生命偷取 |
| Life Lost per Rage while not losing Rage@{0}% | 未損失盛怒時，每一盛怒造成的生命損失@{0}% |
| Lose {0}% of maximum Life per Rage per second while not losing Rage | 未損失盛怒時，每一盛怒造成每秒損失 {0}% 生命 |
| Rage effect modifier@{0}% | 盛怒效果修正@{0}% |
| Grants {0}% increased Rage effect | 賦予盛怒效果增加 {0}% |
| Grants {0}% reduced Rage effect | 賦予盛怒效果減少 {0}% |
| {0} to {1} base Physical damage | {0} 至 {1} 基礎物理傷害 |
| {0}% more attack speed while Dual Wielding | 雙持時，{0}% 更多攻擊速度 |
| {0}% less attack speed while Dual Wielding | 雙持時，{0}% 更少攻擊速度 |
| Explosion and Ignited Ground length@{0}m | 爆炸和點燃地面長度@{0} 公尺 |
| {0} metre to Explosion and Ignited Ground length | 爆炸和點燃地面長度 {0} 公尺 |
| {0} metres to Explosion and Ignited Ground length | 爆炸和點燃地面長度 {0} 公尺 |
| Explosion and Ignited Ground length are {0} metre | 爆炸和點燃地面長度為 {0} 公尺 |
| Explosion and Ignited Ground length are {0} metres | 爆炸和點燃地面長度為 {0} 公尺 |
| Explosion and Ignited Ground width are {0} metre | 爆炸和點燃地面寬度為 {0} 公尺 |
| Explosion and Ignited Ground width are {0} metres | 爆炸和點燃地面寬度為 {0} 公尺 |
| Explosion and Ignited Ground width@{0}m | 爆炸和點燃地面寬度@{0} 公尺 |
| {0} second to Buff duration | {0} 秒增益效果持續時間 |
| {0} seconds to Buff duration | {0} 秒增益效果持續時間 |
| {0}% chance to spawn a Remnant on killing a Shocked enemy | 擊殺感電敵人時有 {0}% 機率產生痕跡 |
| Spawn a Remnant on Critically Hitting a Shocked target, no more than once every {0} seconds | 對感電目標暴擊時產生痕跡，每 {0} 秒不超過 1 次 |
| Parried Debuff makes targets take {0}% more Attack Damage | 受招架減益效果使目標承受 {0}% 更多攻擊傷害 |
| Parried Debuff makes targets take {0}% less Attack Damage | 受招架減益效果使目標承受 {0}% 更少攻擊傷害 |
| Parried Debuff lasts for an additional {0} seconds | 受招架減益效果額外持續 {0} 秒 |
| Parried Debuff duration is {0} second | 受招架減益效果持續時間為 {0} 秒 |
| Parried Debuff duration is {0} seconds | 受招架減益效果持續時間為 {0} 秒 |
| {0} to {1} Added Physical Damage per {2} Evasion Rating on Buckler | 輕盾每擁有 {2} 閃避值，附加 {0} 到 {1} 物理傷害 |
| Can Parry Projectiles fired from within {0} metre | 可招架 {0} 公尺內發射的投射物 |
| Can Parry Projectiles fired from within {0} metres | 可招架 {0} 公尺內發射的投射物 |
| More Attack damage taken inflicted@{0}% | 施加的攻擊傷害承受加成@{0}% |
| More Spell damage taken inflicted@{0}% | 施加的法術傷害承受加成@{0}% |
| Parried duration@{0}s | 受招架持續時間@{0} 秒 |
| Projectile Parry range@{0}m | 投射物招架範圍@{0} 公尺 |
| {0}% more damage with Hits for each stage | 每層造成 {0}% 更多擊中傷害 |
| {0}% less damage with Hits for each stage | 每層造成 {0}% 更少擊中傷害 |
| Fires {0}% more Arrows if a Frenzy Charge was consumed | 若消耗一顆狂怒球，發射的箭矢增加 {0}% |
| Fires {0}% more Arrows per Frenzy Charge consumed | 每消耗一顆狂怒球增加 {0}% 發射的箭矢 |
| Energy Shield recovered@{0} | 能量護盾恢復@{0} |
| Ghost Shrouds recover Energy Shield equal to {0}% of your Evasion | 幽魂屍布會恢復相當於你 {0}% 閃避值的能量護盾 |
| recover Energy Shield equal to {0}% of your Evasion | 恢復相當於你 {0}% 閃避值的能量護盾 |
| Explosion and Chilled Ground radius@{0}m | 爆炸與冰緩地面範圍@{0} 公尺 |
| Explosion and Chilled Ground radius are {0} metre | 爆炸和冰緩地面範圍為 {0} 公尺 |
| Explosion and Chilled Ground radius are {0} metres | 爆炸和冰緩地面範圍為 {0} 公尺 |
| Enemies in your Presence are Slowed by {0}% | 處於你的存在範圍中的敵人行動速度降低 {0}% |
| {0}% increased Magnitude of Chill you inflict | 增加 {0}%你所施加之冰緩的幅度 |
| {0}% reduced Magnitude of Chill you inflict | 減少 {0}%你所施加之冰緩的幅度 |
| {0}% increased Magnitude of Shock you inflict | 增加 {0}%你所施加之感電的幅度 |
| {0}% reduced Magnitude of Shock you inflict | 減少 {0}%你所施加之感電的幅度 |
| Block chance@{0}% (max {1}%) | 格擋機率@{0}%（最大 {1}%） |
| Chaos Resistance@{0}% (Max {2}%) | 混沌抗性@{0}%（最高 {2}%） |
| Cold Resistance@{0}% (Max {2}%) | 冰冷抗性@{0}%（最高 {2}%） |
| Fire Resistance@{0}% (Max {2}%) | 火焰抗性@{0}%（最高 {2}%） |
| Lightning Resistance@{0}% (Max {2}%) | 閃電抗性@{0}%（最高 {2}%） |
| Thorns Critical Damage Bonus@{0}% | 荊棘暴擊傷害加成@{0}% |
| Thorns Critical Hit Chance@{0}% | 荊棘暴擊率@{0}% |
| Thorns Effective Chance for Critical Hit@{0}% | 荊棘暴擊的有效機率@{0}% |
| Chaos Thorns damage@{0} – {1} | 混沌荊棘傷害@{0} – {1} |
| Cold Thorns damage@{0} – {1} | 冰冷荊棘傷害@{0} – {1} |
| Fire Thorns damage@{0} – {1} | 火焰荊棘傷害@{0} – {1} |
| Lightning Thorns damage@{0} – {1} | 閃電荊棘傷害@{0} – {1} |
| Physical Thorns damage@{0} – {1} | 物理荊棘傷害@{0} – {1} |
| Total Thorns damage@{0} – {1} | 總荊棘傷害@{0} – {1} |
| Chaos Resistance@{0}% (Uncapped {1}% Max {2}%) | 混沌抗性@{0}%（Uncapped {1}% 最高 {2}%） |
| Cold Resistance@{0}% (Uncapped {1}% Max {2}%) | 冰冷抗性@{0}%（Uncapped {1}% 最高 {2}%） |
| Fire Resistance@{0}% (Uncapped {1}% Max {2}%) | 火焰抗性@{0}%（Uncapped {1}% 最高 {2}%） |
| Lightning Resistance@{0}% (Uncapped {1}% Max {2}%) | 閃電抗性@{0}%（Uncapped {1}% 最高 {2}%） |
| Coalesced Corruption in your Maps have {0}% increased Merging Radius | 在你的地圖中，腐化融合體的融合範圍增加 {0}% |
| Imprisoned Monsters in your Maps have {0}% chance to have {1} additional Essences | 你地圖中被禁錮的怪物有 {0}% 機率有 {1} 個額外精髓 |
| Nearby Enemies have {0}% increased Critical Damage Bonus | 附近的敵人增加 {0}% 暴擊傷害加成 |
| Nearby Enemies have {0}% reduced Critical Damage Bonus | 附近的敵人減少 {0}% 暴擊傷害加成 |
| Limit {0} Totem | 限制 {0} 個圖騰 |
| Limit {0} Totems | 限制 {0} 個圖騰 |
| Converts {0}% of Cold Damage to Fire Damage | 將 {0}% 的冰冷傷害轉換為火焰傷害 |
| Converts {0}% of Fire damage to Chaos damage | 將 {0}% 的火焰傷害轉換為混沌傷害 |
| Converts {0}% of Lightning damage to Chaos damage | 將 {0}% 的閃電傷害轉換為混沌傷害 |
| Gains {0}% of Physical damage as Cold damage | 獲得相當於 {0}% 物理傷害的冰冷傷害 |
| Converts {0}% of Physical Damage to Chaos Damage | 將 {0}% 的物理傷害轉換為混沌傷害 |
| Converts {0}% of Physical Damage to Cold Damage | 將 {0}% 的物理傷害轉換為冰冷傷害 |
| Converts {0}% of Physical Damage to Fire Damage | 將 {0}% 的物理傷害轉換為火焰傷害 |
| Converts {0}% of Physical Damage to Lightning Damage | 將 {0}% 的物理傷害轉換為閃電傷害 |
| Requires {0} stored Corpse per Zombie raised | 每再生一隻腐屍需要 {0} 具保存的屍體 |
| Requires {0} stored Corpses per Zombie raised | 每再生一隻腐屍需要 {0} 具保存的屍體 |
| Totem base attack time is {0} second | 圖騰基礎攻擊時間為 {0} 秒 |
| Totem base attack time is {0} seconds | 圖騰基礎攻擊時間為 {0} 秒 |
| Totem base Critical Hit chance is {0}% | 圖騰的基礎暴擊率為 {0}% |
| {0} to {1} base Cold Damage | {0} 至 {1} 基礎冰冷傷害 |
| {0} to {1} base Lightning Damage | {0} 至 {1} 基礎閃電傷害 |
| Deals additional Fire Damage equal to {0}% of Minion's maximum Life | 造成相當於召喚物最大生命 {0}% 的火焰傷害 |
| {0}% chance to Blind Enemies | {0}% 機率致盲敵人 |
| Reserves {0} Spirit per socketed Curse | 每個插槽中的詛咒占用 {0} 精魂 |
| Debuffed enemies take {0} to {1} additional | 受到減益效果的敵人受下一次攻擊時 |
| {0}% increased Magnitude of Chills you inflict | 你所施加之冰緩的幅度增加 {0}% |
| {0}% reduced Magnitude of Chills you inflict | 你所施加之冰緩的幅度減少 {0}% |
| {0}% increased Magnitude of Cold Ailments you inflict | 你所施加之冰冷異常狀態的幅度增加 {0}% |
| {0}% reduced Magnitude of Cold Ailments you inflict | 你所施加之冰冷異常狀態的幅度減少 {0}% |
| {0}% increased Magnitude of Damaging Ailments you inflict with Critical Hits | 增加 {0}%你以暴擊施加之傷害型異常狀態的幅度 |
| {0}% reduced Magnitude of Damaging Ailments you inflict with Critical Hits | 減少 {0}%你以暴擊施加之傷害型異常狀態的幅度 |
| {0}% to Critical Damage Bonus per {1} Maximum Energy Shield on Shield | 盾牌上每 {1} 最大能量護盾，{0}% 暴擊傷害加成 |
| Empowered Attacks Repeat {0} time | 強化攻擊重複攻擊 {0} 次 |
| Empowered Attacks Repeat {0} times | 強化攻擊重複攻擊 {0} 次 |
| Empowered Attacks Repeat {0} time per Frenzy Charge consumed | 每消耗一顆狂怒球，強化攻擊重複攻擊 {0} 次 |
| Empowered Attacks Repeat {0} times, and a further {1} time per Frenzy Charge consumed | 強化攻擊重複攻擊 {0} 次，且每消耗一顆狂怒球額外追加 {1} 次 |
| Empowered Attacks Repeat {0} time, and a further {1} times per Frenzy Charge consumed | 強化攻擊重複攻擊 {0} 次，且每消耗一顆狂怒球額外追加 {1} 次 |
| Empowered Attacks Repeat {0} times, and a further {1} times per Frenzy Charge consumed | 強化攻擊重複攻擊 {0} 次，且每消耗一顆狂怒球額外追加 {1} 次 |
| Ignites you inflict with this skill deal Damage {0}% faster | 你造成的點燃比平常快 {0}% 造成傷害 |
| Ignites you inflict with this skill deal Damage {0}% slower | 你造成的點燃比平常慢 {0}% 造成傷害 |
| Chill can Slow by up to {0}% | 冰緩最多可以緩速 {0}% |
| Limit {0} Orb | 限制 {0} 顆球體 |
| Crystal has {0} initial stages | 水晶有 {0} 層初始疊層 |
| Crystal loses a stage every {0} seconds | 水晶每 {0} 秒失去 1 層疊層 |
| {0}% increased Magnitude of Lightning Ailments you inflict | 你所施加之閃電異常狀態的幅度增加 {0}% |
| {0}% reduced Magnitude of Lightning Ailments you inflict | 你所施加之閃電異常狀態的幅度減少 {0}% |
| {0} to {1} base Chaos Damage | {0} 至 {1} 基礎混沌傷害 |
| {0} to {1} base Fire Damage | {0} 至 {1} 基礎火焰傷害 |
| {0} to {1} base Physical Damage | {0} 至 {1} 基礎物理傷害 |
| Minions from this Skill have {0}% to all Elemental Resistances | 透過此技能召喚的召喚物具有 {0}% 所有元素抗性 |
| Chains {0} time | 連鎖 {0} 次 |
| Chains {0} times | 連鎖 {0} 次 |
| {0} to {1} Added Physical Damage per {2} Armour on Shield | 盾牌上每 {2} 護甲值增加 {0}至{1} 物理傷害 |
| Fires every {0} seconds while Channelling a Lightning Skill near the Orb | 在球體附近引導施放閃電技能時，每 {0} 秒雷擊 |
| Pierces the first {0} targets Hit | 穿透擊中的前 {0} 個目標 |
| {0} second to Total Attack Time if not already a Bear | 若還不是熊形態，總攻擊時間 {0} 秒 |
| {0} seconds to Total Attack Time if not already a Bear | 若還不是熊形態，總攻擊時間 {0} 秒 |
| Fire Area Spells summon a Spirit per {0} metres of radius | 每 {0} 公尺的範圍，火焰範圍法術召喚 1 個靈魂 |
| Maximum {0} Spirit summoned per Spell cast | 每次施放法術最多召喚 {0} 個靈魂 |
| Maximum {0} Spirits summoned per Spell cast | 每次施放法術最多召喚 {0} 個靈魂 |
| Gains {0}% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell | 鐘每帶有一種元素異常狀態，獲得相當於 {0}% 物理傷害、對應其元素種類的額外傷害。 |
| {0} second to Total Attack Time | 總攻擊時間 {0} 秒 |
| {0} seconds to Total Attack Time | 總攻擊時間 {0} 秒 |
| {0} second to Total Attack Time, plus up to | 總 [攻擊]時間增加{0}秒，並根據 |
| {0} seconds to Total Attack Time, plus up to | 總 [攻擊]時間增加{0}秒，並根據 |
| {0} second to Total Cast Time | 總施放時間 {0} 秒 |
| {0} seconds to Total Cast Time | 總施放時間 {0} 秒 |
| Supported Skills deal {0}% more Elemental Attack damage | 被輔助的技能造成 {0}% 更多元素攻擊傷害 |
| Supported Skills deal {0}% less Elemental Attack damage | 被輔助的技能造成 {0}% 更少元素攻擊傷害 |
| Supported Skills have {0}% increased Aura Magnitudes | 被輔助的技能增加 {0}% 光環幅度 |
| Supported Skills have {0}% reduced Aura Magnitudes | 被輔助的技能減少 {0}% 光環幅度 |
| Supported Skills have {0}% more Critical Hit Chance | 被輔助的技能有 {0}% 更多暴擊率 |
| Supported Skills have {0}% less Critical Hit Chance | 被輔助的技能有 {0}% 更少暴擊率 |
| {0} second to Totem duration | 圖騰持續 {0} 秒 |
| {0} seconds to Totem duration | {0} 秒圖騰持續時間 |
| Totem duration is {0} second | 圖騰持續時間為 {0} 秒 |
| Totem duration is {0} seconds | 圖騰持續時間為 {0} 秒 |
| Supported Skills have {0} to Totem Limit | 被輔助的技能有 {0} 個圖騰上限 |
| Supported Skills have {0}% chance to Blind Enemies on Hit | 被輔助技能有 {0}% 機率在擊中敵人時致盲 |
| Supported Skills have {0}% increased Critical Hit Chance | 被輔助的技能增加 {0}% 暴擊率 |
| Supported Skills have {0}% reduced Critical Hit Chance | 被輔助的技能減少 {0}% 暴擊率 |
| Supported Skills have {0}% increased Critical Damage Bonus | 被輔助的技能增加 {0}% 暴擊傷害加成 |
| Supported Skills have {0}% reduced Critical Damage Bonus | 被輔助的技能減少 {0}% 暴擊傷害加成 |
| Supported Skills Chain {0}% more times | 被輔助的技能有{0}%更多連鎖次數 |
| Supported Skills deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}% | 被輔助的技能依據敵人身上每層中毒造成 {0}% 更多傷害，最多 {1}% |
| Supported Skills deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}% | 被輔助的技能依據敵人身上每層中毒造成 {0}% 更少傷害，最多 {1}% |
| {0}% more Damage after Forking | 在分岔後造成 {0}% 更多傷害 |
| {0}% less Damage after Forking | 在分岔後造成 {0}% 更少傷害 |
| {0}% more Magnitude of Poison inflicted with Supported Skills | 被輔助的技能所施加之中毒具有 {0}% 更多幅度 |
| {0}% less Magnitude of Poison inflicted with Supported Skills | 被輔助的技能所施加之中毒具有 {0}% 更少幅度 |
| Supported Spells deal {0}% more Hit Damage | 被輔助的法術造成 {0}% 更多擊中傷害 |
| Supported Spells deal {0}% less Hit Damage | 被輔助的法術造成 {0}% 更少擊中傷害 |
| Supported Skills deal {0}% more non-Ailment Damage over Time | 被輔助的技能造成 {0}% 更多非異常狀態的持續傷害 |
| Supported Skills deal {0}% less non-Ailment Damage over Time | 被輔助的技能造成 {0}% 更少非異常狀態的持續傷害 |
| {0}% more Magnitude of Damaging Ailments inflicted with Supported Skills | 被輔助的技能所施加之傷害型異常狀態具有 {0}% 更多幅度 |
| {0}% less Magnitude of Damaging Ailments inflicted with Supported Skills | 被輔助的技能所施加之傷害型異常狀態具有 {0}% 更少幅度 |
| {0}% more Magnitude of Ignite inflicted with Supported Skills | 被輔助的技能所施加之點燃具有 {0}% 更多幅度 |
| {0}% less Magnitude of Ignite inflicted with Supported Skills | 被輔助的技能所施加之點燃具有 {0}% 更少幅度 |
| Supported Spells Echo {0} times | 被輔助的法術會迴響 {0} 次 |
| Supported Curses have {0}% increased Magnitudes | 被輔助的詛咒技能增加 {0}%效果 幅度 |
| Supported Curses have {0}% reduced Magnitudes | 被輔助的詛咒技能減少 {0}%效果 幅度 |
| Supported Curses have {0}% more Magnitudes | 被輔助的詛咒有 {0}% 更多效果幅度 |
| Supported Curses have {0}% less Magnitudes | 被輔助的詛咒有 {0}% 更少效果幅度 |
| Supported Skills have a {0}% chance to grant Elusive on Critical Hit | 被輔助的技能有 {0}% 機率在暴擊時獲得靈巧 |
| Supported Skills have {0}% to Critical Damage Bonus while Elusive | 當靈巧時，被輔助的技能獲得 {0}% 暴擊傷害加成 |
| Gain Arcane Surge for {1} second after Spending a total of {0}% of your Maximum Mana on Supported Skills | 使用被輔助的技能而花費自身最大魔力總計達 {0}% 後，獲得秘能波動，持續 {1} 秒 |
| Gain Arcane Surge for {1} seconds after Spending a total of {0}% of your Maximum Mana on Supported Skills | 使用被輔助的技能而花費自身最大魔力總計達 {0}% 後，獲得秘能波動，持續 {1} 秒 |
| Every second use of Supported Attacks causes {0}% more Stun Buildup | 每第二次使用此攻擊會造成 {0}% 更多暈眩累積 |
| Every third use of Supported Attacks causes {0}% more Stun Buildup | 每第三次使用此攻擊會造成 {0}% 更多暈眩累積 |
| Every fourth use of Supported Attacks causes {0}% more Stun Buildup | 每第四次使用此攻擊會造成 {0}% 更多暈眩累積 |
| Every fifth use of Supported Attacks causes {0}% more Stun Buildup | 每第五次使用此攻擊會造成 {0}% 更多暈眩累積 |
| Every sixth use of Supported Attacks causes {0}% more Stun Buildup | 每第六次使用此攻擊會造成 {0}% 更多暈眩累積 |
| Every seventh use of Supported Attacks causes {0}% more Stun Buildup | 每第七次使用此攻擊會造成 {0}% 更多暈眩累積 |
| {0}% more Magnitude of Chill inflicted with Supported Skills | 被輔助的技能所施加之冰緩具有 {0}% 更多幅度 |
| {0}% less Magnitude of Chill inflicted with Supported Skills | 被輔助的技能所施加之冰緩具有 {0}% 更少幅度 |
| Supported Skills have {0}% increased Critical Hit Chance per | 被輔助的技能被地雷使用時， |
| Supported Skills have {0}% reduced Critical Hit Chance per | 被輔助的技能被地雷使用時， |
| Minions from Supported Skills have {0}% to all Maximum Elemental Resistances | 透過輔助技能製造的召喚物 {0}% 全部全部最大元素抗性 |
| Minions from Supported Skills take {0}% of their maximum Life as Fire Damage per second | 透過輔助技能製造的召喚物每秒承受 {0}% 他們最大生命的火焰傷害 |
| Minions from Supported Skills deal {0}% of their maximum Life as Fire Damage per second to nearby Enemies | 透過被輔助的技能製造的召喚物每秒對附近敵人造成相當於自身最大生命 {0}% 的火焰傷害 |
| First Attack in sequence with Supported Skill inflicts Hobble on you equal to {0}% of your Life | 被輔助技能的第一次攻擊造成相當於你生命 {0}% 的跛行 |
| Second Attack in sequence with Supported Skill has {0}% more chance to Critically Hit | 被輔助技能的第二次攻擊有 {0}% 更多機率暴擊 |
| Second Attack in sequence with Supported Skill has {0}% less chance to Critically Hit | 被輔助技能的第二次攻擊有 {0}% 更少機率暴擊 |
| Supported Skills have {0}% chance to gain a Power Charge on Critical Hit | 被輔助的技能有 {0}% 機率暴擊時獲得暴擊球 |
| Supported Skills have {0}% to Critical Hit Chance | 被輔助的技能增加 {0}% 暴擊率 |
| Supported Skills  have {0}% more Freeze buildup against Chilled Enemies | 被輔助的技能對受冰緩的敵人會造成 {0}% 更多冰凍累積 |
| Supported Strike Skills have a {0}% chance to build an additional Combo on Hit | 被輔助的打擊技能有 {0}% 機率在擊中時額外累積一個連擊 |
| Supported Skills have {0}% to Critical Hit Chance while Dead | 死亡時被輔助的技能 {0}% 暴擊率 |
| Supported Skills have {0}% to Critical Hit Chance while Elusive | 當靈巧時，被輔助的技能 {0}% 暴擊率 |
| Supported Skills have {0}% chance to Aggravate Bleeding on Enemies when Pinning them | 釘身敵人時，被輔助技能有 {0}% 機率加劇其身上的流血 |
| Ailments inflicted by Supported Skills have {0}% increased Magnitude if you are afflicted with that Ailment when inflicting it | 被輔助技能造成異常狀態時，如果你當時受到該異常狀態影響，增加 {0}% 幅度 |
| Ailments inflicted by Supported Skills have {0}% reduced Magnitude if you are afflicted with that Ailment when inflicting it | 被輔助技能造成異常狀態時，如果你當時受到該異常狀態影響，減少 {0}% 幅度 |
| You have {0}% increased Ailment Threshold while Channelling Supported Skills | 正在引導被輔助技能時，你增加 {0}% 異常狀態門檻 |
| You have {0}% reduced Ailment Threshold while Channelling Supported Skills | 正在引導被輔助技能時，你減少 {0}% 異常狀態門檻 |
| Supported Skills cannot be used until you have Blocked {0} Hits | 在你格擋 {0} 次擊中前，無法使用被輔助的技能 |
| Supported Skills inflict Cold Exposure when they Chill, lowering Total Cold Resistance by {0}% | 被輔助的技能冰緩時造成冰冷曝曬，使冰冷抗性總值降低 {0}% |
| Supported Skills inflict Cold Exposure when they Freeze, lowering Total Cold Resistance by {0}% | 被輔助的技能冰凍時造成冰冷曝曬，使冰冷抗性總值降低 {0}% |
| Hits from Supported Skills inflict {0} Incision | 被輔助技能擊中時會造成 {0} 層切割 |
| Easy Target magnitude applied per metre of Expected Knockback Distance@{0}% | 每一公尺的預期擊退距離具有的易攻目標幅度 {0}% |
| Easy Target applied this way has a magnitude of {0}% per metre of Expected Knockback Distance | 以此方式施加易攻目標時，每一公尺的預期擊退距離使其具有 {0}% 幅度 |
| Breaks Armour equal to {0}% of Poison damage | 破壞相當於造成的中毒傷害 {0}% 的護甲值 |
| Break Armour equal to {0}% of Physical Damage dealt by Supported Skill | 破壞的護甲值相當於被輔助的技能造成的 {0}% 物理傷害 |
| Percentage of Physical Damage as Armour Break vs Parried@{0}% | 物理傷害作為對受招架敵人的破甲百分比@{0}% |
| Supported Skills Break Armour on Hit against Parried Enemies equal to {0}% Physical Damage dealt | 被輔助的技能擊中受招架敵人時，造成相當於 {0}% 所造成物理傷害的破甲。 |
| {0}% increased Armour while using Supported Skills per quarter second of Attack time of Supported Skill | 使用被輔助技能時，其每四分之一秒的攻擊時間增加 {0}% 護甲值 |
| Deals {0}% to {1}% of your Strength as Physical Damage | 造成你力量 {0}% 至 {1}% 的物理傷害 |
| Supported Skills have {0}% increased Attack Critical Hit Chance | 被輔助的技能增加 {0}% 攻擊暴擊率 |
| Supported Skills have {0}% reduced Attack Critical Hit Chance | 被輔助的技能減少 {0}% 攻擊暴擊率 |
| Supported Skills have {0}% chance to Impale Enemies on Hit | 被輔助技能有 {0}% 機率在擊中時穿刺敵人 |
| Supported Skills have {0}% chance to inflict Bleeding | 被輔助的技能有 {0}% 的機率造成流血 |
| Projectiles from Supported Skills have {0}% chance to Pierce an Enemy | 被輔助的技能的投射物有 {0}% 的機率穿透一名敵人 |
| generate no Combo for {0} second | 被輔助的技能會失去連擊 |
| generate no Combo for {0} seconds | 被輔助的技能會失去連擊 |
| Debuffs inflicted with Supported Skills have {0}% increased Slow Magnitude | 被輔助的技能施加的減益效果增加 {0}% 緩速幅度 |
| Debuffs inflicted with Supported Skills have {0}% reduced Slow Magnitude | 被輔助的技能施加的減益效果減少 {0}% 緩速幅度 |
| Supported Skills have {0}% chance to inflict Exposure on Hit | 被輔助的技能擊中時有 {0}% 機率造成閃電曝曬 |
| Leech {0}% of Physical Attack Damage from Supported Skills as Life | 以被輔助的技能的 {0}% 物理攻擊傷害偷取生命 |
| Supported Skills have {0} to Limit | 被輔助的技能上限 {0} |
| Leech {0}% of Physical Attack Damage from Supported Skills as Mana | 以被輔助的技能的 {0}% 物理攻擊傷害偷取魔力 |
| Remnants created by Supported Skills last for {0} second | 被輔助技能產生的痕跡存在 {0} 秒 |
| Remnants created by Supported Skills last for {0} seconds | 被輔助技能產生的痕跡存在 {0} 秒 |
| Supported Skills have {0}% chance to inflict Bleeding against Enemies on full Life | 被輔助技能有 {0}% 機率對滿血敵人造成流血 |
| Supported Skills have {0}% increased chance to inflict Bleeding against Enemies on full Life | 被輔助技能增加 {0}% 對滿血敵人造成流血的機率 |
| Supported Skills have {0}% reduced chance to inflict Bleeding against Enemies on full Life | 被輔助技能減少 {0}% 對滿血敵人造成流血的機率 |
| Enemies you inflict Bleeding on with Supported Skills have {0}% increased Attack Speed | 以被輔助的技能造成流血的敵人增加 {0}% 攻擊速度 |
| Enemies you inflict Bleeding on with Supported Skills have {0}% reduced Attack Speed | 以被輔助的技能造成流血的敵人減少 {0}% 攻擊速度 |
| Enemies you inflict Bleeding on with Supported Skills have {0}% increased Movement Speed | 以被輔助的技能造成流血的敵人增加 {0}% 移動速度 |
| Enemies you inflict Bleeding on with Supported Skills have {0}% reduced Movement Speed | 以被輔助的技能造成流血的敵人減少 {0}% 移動速度 |
| Percentage of Dexterity as Armour Break vs Parried@{0}% | 對招架的敵人使用時，將敏捷轉化為破甲效果@{0}% |
| Supported Skills Break Armour equal to {0}% of your Dexterity against Parried Enemies | 對招架敵人使用被輔助的技能，會造成等同於 {0}% 敏捷數值的 破甲效果 |
| Supported Skills have {0}% chance to not count Attacks they Empower | 被輔助的技能有 {0}% 機率不會計算其強化的攻擊 |
| Benefits from consuming Charges for Supported Skill have {0}% chance to be doubled | 消耗能量球使被輔助技能獲得的增益有 {0}% 機率加倍 |
| Supported Skills have {0}% increased chance to cause Aftershocks for every quarter second of Attack time | 被輔助技能每四分之一秒的攻擊時間，增加 {0}% 造成餘震的機率 |
| Supported Skills have {0}% reduced chance to cause Aftershocks for every quarter second of Attack time | 被輔助技能每四分之一秒的攻擊時間，減少 {0}% 造成餘震的機率 |
| Supported Skills have {0}% chance to Chain from Shocked Enemies | 被輔助技能有 {0}% 機率從感電的敵人連鎖 |
| Supported Skills have {0}% chance to Fork when hitting Frozen Enemies | 被輔助技能擊中冰凍的敵人時，有 {0}% 機率會分岔 |
| {0}% chance to gain an Endurance Charge when Supported Skills Fully Break Armour | 被輔助的技能完全破壞護甲時，有 {0}% 的機率獲得 1 顆耐力球 |
| Corpses consumed by Supported Skills have {0}% chance to not be destroyed | 由被輔助的技能消耗的屍體有 {0}% 的機率不會被摧毀 |
| Projectiles from Supported Skills have {0}% chance to Pierce Ignited Enemies | 被輔助技能的投射物有 {0}% 的機率穿透被點燃的敵人 |
| Enemies Ignited by Supported Skills have {0}% chance to | 被輔助技能所[Ignite點燃]的敵人有 {0}% 機率 |
| Supported Skills have {0}% chance to not remove Charges but still count as consuming them | 被輔助的技能有 {0}% 的機率不會移除能量球，但依然會視為將其消耗 |
| Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing {0}% less Damage | 擊中處於被輔助技能所產生之冰緩地面的敵人時，造成的冰凍累積相當於造成 {0}% 更少傷害 |
| Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing {0}% more Damage | 擊中處於被輔助技能所產生之冰緩地面的敵人時，造成的冰凍累積相當於造成 {0}% 更多傷害 |
| Supported Skills create Chilled Ground for {0} seconds when they Freeze an Enemy | 當被輔助的技能冰凍一名敵人時，會製造持續 {0} 秒的冰緩地面 |
| {0}% more Magnitude of Cold Ailments inflicted with Supported Skills | 被輔助的技能所施加之冰冷異常狀態具有 {0}% 更多幅度 |
| {0}% less Magnitude of Cold Ailments inflicted with Supported Skills | 被輔助的技能所施加之冰冷異常狀態具有 {0}% 更少幅度 |
| Combo count loss for Supported Skills occurs {0}% faster | 被輔助技能失去連擊數加快 {0}% |
| Combo count loss for Supported Skills occurs {0}% slower | 被輔助技能失去連擊數減慢 {0}% |
| {0}% of Damage from Hits is taken from Supported Companion's Life before you | 擊中傷害的 {0}% 會先由被輔助的盟友承受 |
| Supported Conditional Skills can be used an additional time within {0} second of using them after meeting their requirements | 在滿足條件時使用被輔助的條件技能後，在 {0} 秒內可使用額外 1 次 |
| Supported Conditional Skills can be used an additional time within {0} seconds of using them after meeting their requirements | 在滿足條件時使用被輔助的條件技能後，在 {0} 秒內可使用額外 1 次 |
| Supported Conditional Skills can be used {0} additional times within {1} second of using them after meeting their requirements | 在滿足條件時使用被輔助的條件技能後，在 {1} 秒內可使用額外 {0} 次 |
| Supported Conditional Skills can be used {0} additional times within {1} seconds of using them after meeting their requirements | 在滿足條件時使用被輔助的條件技能後，在 {1} 秒內可使用額外 {0} 次 |
| Supported Skills Consume Bleeding on Enemies they Hit, creating {0} Haemocrystal | 被輔助的技能在擊中敵人時消耗流血，產生 {0} 個血晶 |
| Supported Skills Consume Bleeding on Enemies they Hit, creating {0} Haemocrystals | 被輔助的技能在擊中敵人時消耗流血，產生 {0} 個血晶 |
| Supported Skills restore {0}% of your maximum Life on use per Endurance Charge Consumed this way | 以此方式每消耗一個耐力球，使用被輔助技能時會回復你最大生命的 {0}% |
| Supported Skills Consume Maim on Hit to Break {0}% of the Maimed target's Armour | 被輔助的技能在擊中時會消耗癱瘓，對癱瘓的目標造成相當於其護甲 {0}% 的破甲 |
| Supported Skills Consume Parried Debuff on Hit to generate {0} Frenzy Charges | 被輔助技能擊中時，消耗受招架減益狀態並產生 {0} 個狂怒球 |
| Supported Skills have {0}% increased Cooldown Recovery Rate for each different type of Ailment you've inflicted Recently | 你近期每造成一種不同類型的異常狀態，被輔助的技能增加 {0}% 冷卻時間恢復率。 |
| Supported Skills have {0}% reduced Cooldown Recovery Rate for each different type of Ailment you've inflicted Recently | 你近期每造成一種不同類型的異常狀態，被輔助的技能減少 {0}% 冷卻時間恢復率。 |
| Supported Skills have {0}% increased Cooldown Recovery Rate per Power of the highest Power Enemy you have Heavy Stunned Recently | 你近期造成沉重暈眩的最高強度敵人每具有一強度，被輔助的技能增加 {0}% 冷卻時間恢復率。 |
| Supported Skills have {0}% increased Cooldown Recovery Rate for each time you've Blocked Recently, up to {1}% | 你近期每次格擋，被輔助的技能增加 {0}% 冷卻時間恢復率，最高 {1}% |
| Supported Skills have {0}% chance to create a Blood Remnant when dealing a killing blow to a Bleeding Enemy | 被輔助的技能對流血敵人造成最後一擊時，有 {0}% 機率產生一個鮮血痕跡 |
| Remnants created this way increase Life regeneration rate by {0}% for {1} seconds when collected, up to a maximum of {2}% | 收集以此方式產生的痕跡使生命回復率增加 {0}%，持續 {1} 秒，最高 {2}% |
| {0}% increased Magnitude of Damaging Ailments from Critical Hits with Supported Skills | 被輔助的技能暴擊時所施加之傷害型異常狀態的幅度增加 {0}% |
| {0}% reduced Magnitude of Damaging Ailments from Critical Hits with Supported Skills | 被輔助的技能暴擊時所施加之傷害型異常狀態的幅度減少 {0}% |
| Supported Skills have {0}% increased Critical Hit Chance against Blinded Enemies | 被輔助的技能對致盲的敵人增加 {0}% 暴擊率 |
| Supported Skills have {0}% reduced Critical Hit Chance against Blinded Enemies | 被輔助的技能對致盲的敵人減少 {0}% 暴擊率 |
| Supported Skills have {0}% increased Critical Hit Chance against Immobilised Enemies | 被輔助的技能對禁錮敵人的暴擊率增加 {0}% |
| Supported Skills have {0}% reduced Critical Hit Chance against Immobilised Enemies | 被輔助的技能對禁錮敵人的暴擊率減少 {0}% |
| Bolts fired by Supported Crossbow Attacks have {0}% chance to not expend Ammunition | 被輔助的十字弓攻擊發射的弩箭有 {0}% 機率不會消耗彈藥 |
| Supported Skills deal {0}% increased Damage with Hits against Enemies that are on Full Life | 被輔助的技能對滿血敵人的擊中傷害增加 {0}% |
| Supported Skills deal {0}% reduced Damage with Hits against Enemies that are on Full Life | 被輔助的技能對滿血敵人的擊中傷害減少 {0}% |
| {0}% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill | 使用被輔助技能時，其每四分之一秒的攻擊時間，使得 {0}% 受到的傷害補償為生命 |
| {0}% of Damage taken while using Supported Skills is Recouped as Mana per quarter second of Cast time of Supported Skill | 使用被輔助技能時，其每四分之一秒的施法時間，使得 {0}% 受到的傷害補償為魔力 |
| Buffs from Supported Skills also grant {0}% increased Damage taken per quarter second they have been active | 被輔助技能的增益效果每啟動四分之一秒，其也會使承受的傷害增加 {0}% |
| Buffs from Supported Skills also grant {0}% reduced Damage taken per quarter second they have been active | 被輔助技能的增益效果每啟動四分之一秒，其也會使承受的傷害減少 {0}% |
| Supported Skills deal {0}% increased Damage with Hits per Curse on Enemy | 敵人身上每帶有一個詛咒，被輔助的技能的擊中傷害增加 {0}% |
| Supported Skills deal {0}% reduced Damage with Hits per Curse on Enemy | 敵人身上每帶有一個詛咒，被輔助的技能的擊中傷害減少 {0}% |
| You are Dazed for {0} second on Critically Striking with Supported Skill | 被輔助技能暴擊時，使你目眩，持續 {0} 秒 |
| You are Dazed for {0} seconds on Critically Striking with Supported Skill | 被輔助技能暴擊時，使你目眩，持續 {0} 秒 |
| Supported Skills deal your Thorns Damage on their next {0} Hits after you Retaliate with Thorns | 你以荊棘反擊後，被輔助技能在往後 {0} 次擊中時造成你的荊棘傷害 |
| Conditional requirements of Supported Skills are {0}% harder to meet | 滿足被輔助技能的條件要求的難度增加 {0}% |
| Conditional requirements of Supported Skills are {0}% easier to meet | 滿足被輔助技能的條件要求的難度減少 {0}% |
| Supported Skills have {0}% increased penalty to Accuracy Rating at range | 被輔助的技能增加 {0}% 遠距離命中值懲罰 |
| Supported Skills have {0}% reduced penalty to Accuracy Rating at range | 被輔助的技能減少 {0}% 遠距離命中值懲罰 |
| Supported Skills gain {0}% increased Energy | 被輔助的技能獲得的能量增加 {0}% |
| Supported Skills gain {0}% reduced Energy | 被輔助的技能獲得的能量減少 {0}% |
| Bleeding applied by Supported Skills also Hobbles equal to {0}% of Bleeding Damage dealt | 被輔助技能造成流血時，也會導致相當於 {0}% 流血傷害的跛行 |
| {0}% increased Evasion Rating while using Supported Skills per quarter second of Attack time of Supported Skill | 使用被輔助技能時，其每四分之一秒的攻擊時間，增加 {0}% 閃避值 |
| Minions from Supported Skills explode when reduced to Low Life, dealing {0}% of their maximum Life as Fire Damage to surrounding Enemies | 透過被輔助的技能召喚的召喚物進入貧血狀態時會爆炸，對周圍的敵人造成 {0}% 最大生命的火焰傷害 |
| Freezes inflicted by Supported Skills last an additional {0} seconds | 被輔助的技能造成的冰凍額外持續 {0} 秒 |
| Supported Skills Chill Enemies in {0} metre radius when Freezing an Enemy | 被輔助的技能冰凍一名敵人時，對 {0} 公尺範圍內的敵人造成冰緩 |
| Hits from Supported Skills remove {0} seconds from Duration of Fully Broken Armour on Enemy | 被輔助的技能擊中會移除敵人身上 {0} 秒的完全破壞護甲持續時間 |
| Gain {0} Volatility on using Supported Skills while they are Empowered | 在被輔助技能受強化期間，使用該技能時會獲得 {0} 易爆 |
| Supported Skills consume {0}% of your maximum Mana Flask charges on use | 使用被輔助技能時，消耗你魔力藥劑最大充能的 {0}%  |
| Supported Skills Gain {0}% of Damage as extra Lightning Damage per Mana Flask charge consumed | 每消耗一個魔力藥劑充能，被輔助技能獲得相當於 {0}% 傷害的額外閃電傷害 |
| Supported Skills grant {0} Rage on Melee Hit | 被輔助的技能以近戰擊中時，賦予 {0} 層盛怒 |
| After Triggering socketed Skills this way, cannot do so again until reaching {0}% of maximum Mana | 以此方式觸發插槽中的技能後，在最大魔力達到 {0}% 前無法再次觸發此效果 |
| Grenades fired by Supported Skills have {0}% chance to activate a second time | 被輔助的技能發射的擲彈有 {0}% 機率啟動第二次 |
| Hazards created by Supported Skills have {0}% chance to rearm after they are triggered | 被輔助技能產生的危險有 {0}% 機率在觸發後重新佈署 |
| {0}% increased effect of Buffs from supported Herald Skills on you | 你身上被輔助的捷光環技能增加 {0}% 增益效果 |
| {0}% reduced effect of Buffs from supported Herald Skills on you | 你身上被輔助的捷光環技能減少 {0}% 增益效果 |
| {0}% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills | 被輔助的技能所施加之點燃對於冰凍目標具有 {0}% 更多幅度 |
| {0}% less Magnitude of Ignite inflicted on Frozen targets with Supported Skills | 被輔助的技能所施加之點燃對於冰凍目標具有 {0}% 更少幅度 |
| Supported Attacks have {0}% increased Impale Magnitude | 被輔助的攻擊的穿刺幅度增加 {0}% |
| Supported Attacks have {0}% reduced Impale Magnitude | 被輔助的攻擊的穿刺幅度減少 {0}% |
| Supported Skills inflict Cold Exposure for {0} second on Critical Hit with Cold Damage | 被輔助的技能以冰冷傷害造成暴擊時，會施加 {0} 秒的冰冷曝曬 |
| Supported Skills inflict Cold Exposure for {0} seconds on Critical Hit with Cold Damage | 被輔助的技能以冰冷傷害造成暴擊時，會施加 {0} 秒的冰冷曝曬 |
| Supported Skills inflict Fire Exposure for {0} second on Igniting a target | 被輔助的技能點燃敵人時，會施加 {0} 秒的火焰曝曬 |
| Supported Skills inflict Fire Exposure for {0} seconds on Igniting a target | 被輔助的技能點燃敵人時，會施加 {0} 秒的火焰曝曬 |
| Supported Skills inflict Lightning Exposure for {0} second on Shocking a target | 被輔助的技能感電敵人時，會施加 {0} 秒的閃電曝曬 |
| Supported Skills inflict Lightning Exposure for {0} seconds on Shocking a target | 被輔助的技能感電敵人時，會施加 {0} 秒的閃電曝曬 |
| Damage Gained as Extra from [Infusion\|Infusing] your Weapon@{0}% | 透過[Infusion\|灌注]武器獲得的額外傷害@{0}% |
| Supported Skills have {0}% chance to grant Volatility on Critical Hit | 被輔助技能暴擊時，有 {0}% 機率賦予易爆 |
| {0}% increased Magnitude of Lightning Ailments inflicted with Supported Skills | 被輔助的技能所施加之閃電異常狀態的幅度增加 {0}% |
| {0}% reduced Magnitude of Lightning Ailments inflicted with Supported Skills | 被輔助的技能所施加之閃電異常狀態的幅度減少 {0}% |
| Enemies Marked by Supported Skills have Armour Broken equal to {0}% of Physical Damage taken | 被輔助技能標記的敵人會獲得等同於其承受的物理傷害 {0}% 的破甲效果 |
| Minions from Supported Skills have {0}% increased size | 透過被輔助技能製造的召喚物增加 {0}% 角色體型 |
| Minions from Supported Skills have {0}% reduced size | 透過被輔助技能製造的召喚物減少 {0}% 角色體型 |
| Supported Minions have {0}% increased Cooldown Recovery Rate for Command Skills | 被輔助的召喚物增加 {0}% 命令技能冷卻時間恢復率 |
| Supported Minions have {0}% reduced Cooldown Recovery Rate for Command Skills | 被輔助的召喚物減少 {0}% 命令技能冷卻時間恢復率 |
| Minions from Supported Skills heal Allied Minions within {1} metres for {0}% of Supported Minions' life on death, as well as removing all Ailments from those Minions | 透過被輔助技能製造的召喚物在死亡時，為 {1} 公尺內友方召喚物治療 {0}% 被輔助召喚物的生命，同時為這些召喚物去除所有的異常狀態 |
| Elusive from Supported Skills also grants {0}% to Critical Damage Bonus for | 透過輔助技能的靈巧同時給予 |
| Supported Skills have {0}% increased Magnitude of Non-Damaging Ailments inflicted with Supported Skills | 被輔助的技能所施加之非傷害型異常狀態的幅度增加 {0}% |
| Supported Skills have {0}% reduced Magnitude of Non-Damaging Ailments inflicted with Supported Skills | 被輔助的技能所施加之非傷害型異常狀態的幅度減少 {0}% |
| Minions created by Supported Skills which cannot normally Revive have {0}% chance to Revive on death | 由被輔助的技能所創造且通常無法復甦的召喚物，在死亡時有 {0}% 的機率復甦 |
| Supported Skills Gain {0}% of Damage as extra Chaos Damage | 被輔助的技能獲得相當於傷害 {0}% 的額外混沌傷害 |
| Supported Attacks Gain {0}% of Damage as extra Chaos Damage | 被輔助的攻擊獲得相當於傷害 {0}% 的混沌傷害 |
| Supported Attacks Gain {0}% of Damage as extra Cold Damage | 被輔助的攻擊獲得相當於傷害 {0}% 的冰冷傷害 |
| Supported Attacks Gain {0}% of Damage as extra Fire Damage | 被輔助的攻擊獲得相當於傷害 {0}% 的火焰傷害 |
| Supported Attacks Gain {0}% of Damage as extra Fire Damage against Ignited enemies | 對被點燃的敵人使用被輔助的攻擊時，獲得相當於傷害 {0}% 的火焰傷害 |
| Supported Attacks Gain {0}% of Damage as extra Lightning Damage | 被輔助的攻擊獲得相當於傷害 {0}% 的閃電傷害 |
| Supported Skills Convert {0}% of Cold Damage to Fire Damage | 被輔助的技能將 {0}% 的冰冷傷害轉化為火焰傷害 |
| Supported Skills Convert {0}% of Physical Damage to Chaos Damage | 被輔助的技能將 {0}% 的物理傷害轉換為混沌傷害 |
| Supported Skills Convert {0}% of Physical Damage to Cold Damage | 被輔助的技能將 {0}% 的物理傷害轉換為冰冷傷害 |
| Supported Skills Convert {0}% of Physical Damage to Fire Damage | 被輔助的技能將 {0}% 的物理傷害轉換為火焰傷害 |
| Supported Skills Convert {0}% of Physical Damage to Lightning Damage | 被輔助的技能將 {0}% 的物理傷害轉換為閃電傷害 |
| Supported Skills Convert {0}% of Physical Damage to a random Element | 被輔助的技能轉化 {0}% 物理傷害至 1個隨機元素 |
| Supported Skills Gain {0}% of Physical Damage as Extra Chaos Damage | 被輔助的技能獲得 {0}% 物理傷害的額外混沌傷害 |
| Targets can be affected by {0} Poisons from Supported Skills at the same time | 目標可同時受到來自被輔助技能的 {0} 個中毒效果影響 |
| Supported Offering Skills have {0}% increased Buff effect | 被輔助的獻祭技能的增益效果增加 {0}% |
| Supported Offering Skills have {0}% reduced Buff effect | 被輔助的獻祭技能的增益效果減少 {0}% |
| {0}% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice | 以被輔助技能擊殺流血敵人時，造成的擊殺效果有 {0}% 機率會發生兩次。 |
| Supported Skills have a {0}% longer Perfect Timing window | 被輔助的技能有 {0}% 更長的完美時機空檔 |
| Supported Skills have a {0}% shorter Perfect Timing window | 被輔助的技能有 {0}% 更短的完美時機空檔 |
| Hobble equal to {0}% of Physical Hit Damage dealt by Supported Skill against Bleeding Enemies | 對流血敵人使用被輔助技能時，造成相當於其物理擊中傷害 {0}% 的跛行 |
| Projectiles from Supported Skills have {0}% chance to Chain an additional time from terrain | 被輔助的技能的投射物有 {0}% 機率從地形額外連鎖一次 |
| Recover {0}% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill dies | 被輔助技能製造的持續性復甦召喚物死亡時，回復 {0}% 你的最大魔力 |
| Recover {0}% of maximum Life over four seconds when Supported Skills Cull an Enemy | 當被輔助的技能撲殺一名敵人時，在 4 秒內恢復 {0}% 生命 |
| Recover {0}% of maximum Mana over four seconds when Supported Skills Cull an Enemy | 當被輔助的技能撲殺一名敵人時，在 4 秒內恢復 {0}% 魔力 |
| Supported Skills have {0}% increased Crossbow Reload Speed | 被輔助的技能會使十字弓裝填速度增加 {0}% |
| Supported Skills have {0}% reduced Crossbow Reload Speed | 被輔助的技能會使十字弓裝填速度減少 {0}% |
| Effects of Remnants generated by Supported Skills occur {0} second after being collected | 被輔助技能產生的痕跡在撿拾後 {0} 秒發揮效果 |
| Effects of Remnants generated by Supported Skills occur {0} seconds after being collected | 被輔助技能產生的痕跡在撿拾後 {0} 秒發揮效果 |
| Remnants created by Supported Skills can be collected from {0}% further away | 被輔助技能產生的痕跡可從 {0}% 更遠距離撿拾 |
| Remnants created by Supported Skills must be collected from {0}% closer | 被輔助技能產生的痕跡必須從 {0}% 更短距離撿拾 |
| Remnants created by Supported Skills vanish after {0} second | 被輔助技能產生的痕跡在 {0} 秒後消失 |
| Remnants created by Supported Skills vanish after {0} seconds | 被輔助技能產生的痕跡在 {0} 秒後消失 |
| Gain {0}% of your maximum Mana as Lightning Thorns Damage while Channelling Supported Skills | 引導被輔助技能時，獲得相當於你最大魔力 {0}% 的閃電荊棘傷害 |
| Remnants are created within a {0} metre radius of the slain Enemy | 在 {0} 公尺範圍內擊殺敵人會產生痕跡 |
| Supported Skills Sacrifice {0}% of Life on use | 被輔助的技能使用時會犧牲 {0}% 生命 |
| Supported Skills have {0}% increased chance to Shock | 被輔助的技能增加 {0}% 感電機率 |
| Supported Skills have {0}% reduced chance to Shock | 被輔助的技能減少 {0}% 感電機率 |
| Supported Skills have {0}% increased Shock Duration | 被輔助技能所造成感電的持續時間增加 {0}% |
| Supported Skills have {0}% reduced Shock Duration | 被輔助技能所造成感電的持續時間減少 {0}% |
| {0}% increased Magnitude of Shocks inflicted with Supported Skills | 被輔助的技能所施加之感電的幅度增加 {0}% |
| {0}% reduced Magnitude of Shocks inflicted with Supported Skills | 被輔助的技能所施加之感電的幅度減少 {0}% |
| {0}% increased Magnitude of Shocks inflicted by Damaging Hits with Supported Skills | 以被輔助的技能擊中並造成傷害時，所造成之感電幅度增加 {0}% |
| {0}% reduced Magnitude of Shocks inflicted by Damaging Hits with Supported Skills | 以被輔助的技能擊中並造成傷害時，所造成之感電幅度減少 {0}% |
| Supported Skill requires {0} Volatility on you to use | 你必須擁有 {0} 易爆，才可使用被輔助技能 |
| Supported Skills Consume a Frenzy Charge on use to Break Armour equal to {0}% of Physical Damage dealt | 被輔助的技能在使用時會消耗一顆狂怒球，並造成等同於所造成物理傷害 {0}% 的破甲效果。 |
| Supported Skills have {0}% more Skill Speed when consuming Frenzy Charges | 消耗狂怒球時，被輔助的技能具有 {0}% 更多技能速度 |
| Supported Skills have {0}% less Skill Speed when consuming Frenzy Charges | 消耗狂怒球時，被輔助的技能具有 {0}% 更少技能速度 |
| Supported Skills consume a Corpse within {0} metres | 使用被輔助技能時，在可能的情況下會消耗一個存在於 |
| Supported Skills have {0}% more chance to Critically Hit when consuming Power Charges | 消耗暴擊球時，被輔助的技能的暴擊率增加 {0}% |
| Supported Skills have {0}% less chance to Critically Hit when consuming Power Charges | 消耗暴擊球時，被輔助的技能的暴擊率減少 {0}% |
| Supported Skills have {0}% increased Detonation Time | 被輔助的技能增加 {0}% 引爆時間 |
| Supported Skills have {0}% reduced Detonation Time | 被輔助的技能減少 {0}% 引爆時間 |
| Enemies affected by non-Ailment Damage over time from Supported Skills have {0}% increased Life regeneration rate | 敵人受到來自被輔助技能的非異常狀態持續傷害時，增加 {0}% 生命回復率 |
| Enemies affected by non-Ailment Damage over time from Supported Skills have {0}% reduced Life regeneration rate | 敵人受到來自被輔助技能的非異常狀態持續傷害時，減少 {0}% 生命回復率 |
| Supported Meta Gems have {0}% increased Maximum Energy | 被輔助的主要寶石的最大能量增加 {0}% |
| Supported Meta Gems have {0}% reduced Maximum Energy | 被輔助的主要寶石的最大能量減少 {0}% |
| linger for {0} second after they leave your Presence | 會在他們離開你的存在範圍後維持 {0} 秒 |
| linger for {0} seconds after they leave your Presence | 會在他們離開你的存在範圍後維持 {0} 秒 |
| Supported skills have {0}% chance to cause an Aftershock | 被輔助技能有 {0}% 機率造成餘震 |
| Supported Skills have {0}% increased Spell Critical Hit Chance | 被輔助的技能增加 {0}% 法術暴擊率 |
| Supported Skills have {0}% reduced Spell Critical Hit Chance | 被輔助的技能減少 {0}% 法術暴擊率 |
| Supported Skills have a {0}% chance to fire {1} additional Projectiles in a circle | 被輔助的技能有 {0}% 機率以環型發射額外 {1} 個投射物 |
| Shocking Hits from supported Skills have a {0}% chance to also Shock enemies in a {2} metre radius | 被輔助的技能的感電擊中時也有 {0}% 的機率感電 {2} 公尺範圍內的敵人 |
| Supported Offering Skills deal {0}% more Damage | 被輔助的獻祭技能造成的傷害增加 {0}% |
| Supported Offering Skills deal {0}% less Damage | 被輔助的獻祭技能造成的傷害減少 {0}% |
| Supported Skills Consume Freeze on enemies to deal {0}% more Damage | 被輔助的技能會消耗敵人身上的冰凍，使造成的傷害增加 {0}% |
| Supported Skills Consume Freeze on enemies to deal {0}% less Damage | 被輔助的技能會消耗敵人身上的冰凍，使造成的傷害減少 {0}% |
| Supported Skills have {0}% more Accuracy Rating | 被輔助的技能有 {0}% 更多命中值 |
| Supported Skills have {0}% less Accuracy Rating | 被輔助的技能有 {0}% 更少命中值 |
| Supported Skills deal {0}% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds | 如果你在過去 8 秒內以投射物攻擊擊中敵人而造成傷害，被輔助技能造成 {0}% 更多近戰傷害 |
| Supported Skills deal {0}% less Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds | 如果你在過去 8 秒內以投射物攻擊擊中敵人而造成傷害，被輔助技能造成 {0}% 更少近戰傷害 |
| Supported Skills have {0}% more chance to inflict Ailments | 被輔助的技能造成異常狀態的機率增加 {0}% |
| Supported Skills have {0}% less chance to inflict Ailments | 被輔助的技能造成異常狀態的機率減少 {0}% |
| Supported Skill has {0}% more Critical Hit Chance against Enemies that are on Full Life | 被輔助的技能對滿血敵人有 {0}% 更多暴擊機率 |
| Supported Skill has {0}% less Critical Hit Chance against Enemies that are on Full Life | 被輔助的技能對滿血敵人有 {0}% 更少暴擊機率 |
| Supported Skills have {0}% more Knockback Distance | 被輔助技能具有 {0}% 更多擊退距離 |
| Supported Skills have {0}% less Knockback Distance | 被輔助技能具有 {0}% 更少擊退距離 |
| Deal {0}% increased Attack Damage while on Low Life while a Supported Skill is active | 被輔助的技能啟動時，處於貧血狀態會增加 {0}% 攻擊傷害 |
| Deal {0}% reduced Attack Damage while on Low Life while a Supported Skill is active | 被輔助的技能啟動時，處於貧血狀態會減少 {0}% 攻擊傷害 |
| Fonts of Blood from Supported Skills grant {0}% Life Regeneration per second to You and Your Allies | 被輔助的技能的鮮血之泉每秒為你和友方提供 {0}% 生命回復 |
| Deals {0}% of Pinned target's Maximum Life as Physical Damage | 目標被釘身時，造成相當於其 {0}% 生命的物理傷害 |
| Supported Skills deal {0}% more Damage to Heavy Stunned Enemies | 被輔助技能對沉重暈眩的敵人造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage to Heavy Stunned Enemies | 被輔助技能對沉重暈眩的敵人造成 {0}% 更少傷害 |
| Create Ignited Ground, Igniting enemies as though dealing Fire Damage equal to {0}% of your Maximum Mana | 生成點燃地面來點燃敵人，造成等同於你最大魔力 {0}% 的火焰傷害 |
| Poison from Supported Skills also adds {0}% of Damage per Second to Enemy as Plague, up to a maximum of {1}% of Enemy's maximum Life | 被輔助的技能的中毒每秒也會對敵人附加 {0}% 的疫源傷害，最高可達敵人最大生命的 {1}% |
| Supported Skills deal {0}% more Projectile Damage when Attacking in indicated direction | 被輔助技能朝指示方向攻擊時，造成 {0}% 更多投射物傷害 |
| Supported Skills deal {0}% less Projectile Damage when Attacking in indicated direction | 被輔助技能朝指示方向攻擊時，造成 {0}% 更少投射物傷害 |
| {0}% more Magnitude of Bleeding inflicted with Supported Attacks | 被輔助的攻擊所施加之流血具有 {0}% 更多幅度 |
| {0}% less Magnitude of Bleeding inflicted with Supported Attacks | 被輔助的攻擊所施加之流血具有 {0}% 更少幅度 |
| Supported Skills deal {0}% more Damage per second spent Channelling, up to {1}% | 每引導一秒，被輔助技能造成 {0}% 更多傷害，最多 {1}% |
| Supported Skills deal {0}% less Damage per second spent Channelling, up to {1}% | 每引導一秒，被輔助技能造成 {0}% 更少傷害，最多 {1}% |
| Supported Attacks deal {0}% more non-Chaos Damage | 被輔助的攻擊造成 {0}% 更多非混沌傷害 |
| Supported Attacks deal {0}% less non-Chaos Damage | 被輔助的攻擊造成 {0}% 更少非混沌傷害 |
| Damage over time with non-Ailment Debuffs inflicted on full-life enemies by Supported Skills deal {0}% more damage | 被輔助的技能對滿血敵人施加的非異常狀態類持續傷害減益效果造成 {0}% 更多傷害 |
| Charged Shots with Supported Skills Gain {0}% of Damage as extra Lightning Damage | 被輔助技能的充能射擊獲得相當於 {0}% 傷害的額外閃電傷害 |
| Enemies killed by Hits from Supported Skills grant {0}% more Charm charges | 遭被輔助技能的擊中殺死的敵人賦予 {0}% 更多護符充能 |
| Enemies killed by Hits from Supported Skills grant {0}% less Charm charges | 遭被輔助技能的擊中殺死的敵人賦予 {0}% 更少護符充能 |
| Chilled Ground created by Supported Skills has {0}% more duration | 由被輔助的技能製造的冰緩地面具有 {0}% 更多持續時間 |
| Chilled Ground created by Supported Skills has {0}% less duration | 由被輔助的技能製造的冰緩地面具有 {0}% 更少持續時間 |
| Supported Skills deal {0}% more Attack Damage to  | 被輔助的技能對你 7 公尺外的敵人 |
| Supported Attacks deal {0}% more Cold and Fire Damage | 被輔助的攻擊造成 {0}% 更多冰冷和火焰傷害 |
| Supported Attacks deal {0}% less Cold and Fire Damage | 被輔助的攻擊造成 {0}% 更少冰冷和火焰傷害 |
| Supported Attacks deal {0}% more Cold and Lightning Damage | 被輔助的攻擊造成 {0}% 更多冰冷和閃電傷害 |
| Supported Attacks deal {0}% less Cold and Lightning Damage | 被輔助的攻擊造成 {0}% 更少冰冷和閃電傷害 |
| Supported Skills require {0} Combo to use | 被輔助的技能需要 {0} 個連擊才能使用 |
| Supported Minions' Command Skills deal {0}% more Damage | 被輔助的召喚物命令技能造成 {0}% 更多傷害 |
| Supported Minions' Command Skills deal {0}% less Damage | 被輔助的召喚物命令技能造成 {0}% 更少傷害 |
| Supported Skills consume {0}% of your maximum Life Flask charges on use | 使用被輔助的技能時，消耗 {0}% 你的最大生命藥劑充能 |
| Supported Skills have {0}% more Magnitude of Bleeding they inflict per Life Flask charge consumed | 每消耗一個生命藥劑充能，被輔助的技能造成的流血具有 {0}% 更多幅度 |
| Supported Skills have {0}% less Magnitude of Bleeding they inflict per Life Flask charge consumed | 每消耗一個生命藥劑充能，被輔助的技能造成的流血具有 {0}% 更少幅度 |
| Supported Skills have {0}% more chance to Shock | 被輔助的技能有 {0}% 更多感電機率 |
| Supported Skills have {0}% less chance to Shock | 被輔助的技能有 {0}% 更少感電機率 |
| Supported Skills have {0}% more duration when consuming a Power Charge | 消耗暴擊球時，被輔助技能具有 {0}% 更多持續時間 |
| Supported Skills have {0}% less duration when consuming a Power Charge | 消耗暴擊球時，被輔助技能具有 {0}% 更少持續時間 |
| Supported Warcries have {0}% more Area of Effect | 被輔助的戰吼有{0}%更多範圍效果 |
| Supported Warcries have {0}% less Area of Effect | 被輔助的戰吼有{0}%更少範圍效果 |
| Corrupted Blood deals {0}% of your Strength as | 腐化之血每秒造成你力量 |
| Supported Minions deal {0}% more Damage if they have Revived Recently | 如果被輔助的召喚物近期復甦，則造成 {0}% 更多傷害 |
| Supported Minions deal {0}% less Damage if they have Revived Recently | 如果被輔助的召喚物近期復甦，則造成 {0}% 更少傷害 |
| Supported Skills have {0}% more chance to Critically Hit | 被輔助的技能的暴擊率增加 {0}% |
| Supported Skills have {0}% less chance to Critically Hit | 被輔助的技能的暴擊率減少 {0}% |
| Supported Skills have {0}% more Critical Hit chance | 被輔助的技能有 {0}% 更多暴擊機率 |
| Supported Skills have {0}% less Critical Hit chance | 被輔助的技能有 {0}% 更少暴擊機率 |
| Enemies Stunned by Supported Skills are also Crushed for {0} seconds | 受被輔助的技能擊暈的敵人也會被壓碎 {0} 秒 |
| Destroying an Ice Crystal grants Supported Skills {0}% of Damage Gained as extra Cold for {1} seconds, per two thousand maximum Life of the destroyed Ice Crystal | 破壞冰晶時，被破壞的冰晶每擁有 2000 點的最大生命，被輔助的技能獲得相當於 {0}% 傷害的額外冰冷傷害，持續 {1} 秒 |
| Supported Skills deal {0}% more Damage per Combo | 每有一個連擊，被輔助的技能造成的傷害增加 {0}% |
| Supported Skills deal {0}% less Damage per Combo | 每有一個連擊，被輔助的技能造成的傷害減少 {0}% |
| Supported Crossbow Skills deal {0}% more Damage for | 被輔助的十字弓技能在 8 秒內每裝填一發弩箭， |
| Supported Crossbow Skills deal {0}% less Damage for | 被輔助的十字弓技能在 8 秒內每裝填一發弩箭， |
| Daze lasts for {0} seconds | 目眩持續 {0} 秒 |
| Daze lasts for {0} second | 目眩持續 {0} 秒 |
| Supported Skills inflict Decay, dealing {0}% of Intelligence as Chaos damage per second for {1} seconds | 被輔助的技能會造成腐蝕，每秒造成智慧 {0}% 的混沌傷害，持續 {1} 秒 |
| {0}% more Magnitude of Bleeding inflicted with Supported Skills | 被輔助的技能所施加之流血具有 {0}% 更多幅度 |
| {0}% less Magnitude of Bleeding inflicted with Supported Skills | 被輔助的技能所施加之流血具有 {0}% 更少幅度 |
| Supported Skills have {0}% more Accuracy Rating if used while Empowered | 在被輔助的技能受強化時使用會有 {0}% 更多命中值 |
| Supported Skills have {0}% less Accuracy Rating if used while Empowered | 在被輔助的技能受強化時使用會有 {0}% 更少命中值 |
| Supported Skills cost {0}% more if used while Empowered | 在被輔助的技能受強化時使用會造成 {0}% 更多消耗 |
| Supported Skills cost {0}% less if used while Empowered | 在被輔助的技能受強化時使用會造成 {0}% 更少消耗 |
| Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal {0}% more damage if any Ailments were consumed | 當被輔助的技能造成持續傷害減益效果時，消耗目標身上隨機一種類型的所有異常狀態，消耗任何異常狀態時，使減益效果造成 {0}% 更多傷害 |
| Supported Skills deal {0}% more Melee Damage for each Elemental Ailment on Enemies they Hit | 被輔助技能擊中的敵人每帶有一個元素異常狀態，造成 {0}% 更多近戰傷害 |
| Supported Skills deal {0}% less Melee Damage for each Elemental Ailment on Enemies they Hit | 被輔助技能擊中的敵人每帶有一個元素異常狀態，造成 {0}% 更少近戰傷害 |
| Supported Skills deal {0}% more Elemental Damage for each | 近期每使用一個不同元素類型的技能， |
| Supported Skills deal {0}% less Elemental Damage for each | 近期每使用一個不同元素類型的技能， |
| Skills Empowered by Supported Skills deal {0}% more Damage | 受被輔助的技能強化的技能造成 {0}% 更多傷害 |
| Skills Empowered by Supported Skills deal {0}% less Damage | 受被輔助的技能強化的技能造成 {0}% 更少傷害 |
| Supported Skills have {0}% more Flammability Magnitude | 被輔助技能具有 {0}% 更多易燃幅度 |
| Supported Skills have {0}% less Flammability Magnitude | 被輔助技能具有 {0}% 更少易燃幅度 |
| Supported Skills deal {0}% more Damage with Hits against Enemies that are on Low Life | 被輔助的技能對貧血狀態的敵人造成 {0}% 更多擊中傷害 |
| Supported Skills deal {0}% less Damage with Hits against Enemies that are on Low Life | 被輔助的技能對貧血狀態的敵人造成 {0}% 更少擊中傷害 |
| Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for {0} seconds | 對稀有怪物使用被輔助的打擊技能的最後一擊時，賦予它們的其中一個詞綴，持續 {0} 秒 |
| Exposure applied by Supported Skills has {0}% increased effect | 被輔助技能施加的曝曬效果增加 {0}% |
| Exposure applied by Supported Skills has {0}% reduced effect | 被輔助技能施加的曝曬效果減少 {0}% |
| Supported Attacks deal {0}% more Fire and Lightning Damage | 被輔助的攻擊造成 {0}% 更多火焰和閃電傷害 |
| Supported Attacks deal {0}% less Fire and Lightning Damage | 被輔助的攻擊造成 {0}% 更少火焰和閃電傷害 |
| {0}% more Freeze duration on you while a Supported Skill is active | 被輔助的技能生效時，你受到的冰凍有 {0}% 更多持續時間 |
| {0}% less Freeze duration on you while a Supported Skill is active | 被輔助的技能生效時，你受到的冰凍有 {0}% 更少持續時間 |
| Supported Skills have {0}% more Skill Speed | 被輔助的技能有 {0}% 更多技能速度 |
| Supported Skills have {0}% less Skill Speed | 被輔助的技能有 {0}% 更少技能速度 |
| Projectiles from Supported Skills deal {0}% more Damage | 被輔助技能的投射物造成 {0}% 更多傷害 |
| Projectiles from Supported Skills deal {0}% less Damage | 被輔助技能的投射物造成 {0}% 更少傷害 |
| Supported Skills Consume Enemy Fully Broken Armour to deal {0}% more Damage | 被輔助的技能會消耗敵人的完全破甲，造成 {0}% 更多傷害 |
| Supported Skills Consume Enemy Fully Broken Armour to deal {0}% less Damage | 被輔助的技能會消耗敵人的完全破甲，造成 {0}% 更少傷害 |
| Ice Crystals created by Supported Skills have {0}% more Life | 被輔助技能生成的冰晶，生命增加 {0}% |
| Ice Crystals created by Supported Skills have {0}% less Life | 被輔助技能生成的冰晶，生命減少 {0}% |
| Totem Limit instead grants {0}% more Area of Effect for Totems per Limit to Supported Skills, up to {1}% | 被輔助的技能圖騰上限改為每一上限賦予 {0}% 更多圖騰效果範圍，最高 {1}% |
| Totem Limit instead grants {0}% less Area of Effect for Totems per Limit to Supported Skills, up to {1}% | 被輔助的技能圖騰上限改為每一上限賦予 {0}% 更少圖騰效果範圍，最高 {1}% |
| Totem Limit instead grants {0}% more Totem Damage per Limit to Supported Skills, up to {1}% | 被輔助的技能圖騰上限改為每一上限賦予 {0}% 更多圖騰傷害，最高 {1}% |
| Totem Limit instead grants {0}% less Totem Damage per Limit to Supported Skills, up to {1}% | 被輔助的技能圖騰上限改為每一上限賦予 {0}% 更少圖騰傷害，最高 {1}% |
| Totem Limit instead grants {0}% more Totem Life per Limit to Supported Skills, up to {1}% | 被輔助的技能圖騰上限改為每一上限賦予 {0}% 更多圖騰生命，最高 {1}% |
| Totem Limit instead grants {0}% less Totem Life per Limit to Supported Skills, up to {1}% | 被輔助的技能圖騰上限改為每一上限賦予 {0}% 更少圖騰生命，最高 {1}% |
| Supported Grenade Skills deal {0}% more Damage | 被輔助的擲彈技能造成 {0}% 更多傷害 |
| Supported Grenade Skills deal {0}% less Damage | 被輔助的擲彈技能造成 {0}% 更少傷害 |
| Supported Skills deal {0}% more Maximum Physical Hit Damage | 被輔助的技能造成 {0}% 更多最大物理擊中傷害 |
| Supported Skills deal {0}% less Maximum Physical Hit Damage | 被輔助的技能造成 {0}% 更少最大物理擊中傷害 |
| {0}% Increased Recovery from Life Flasks while a Supported Skill is active | 被輔助的技能生效時，生命藥劑的恢復增加 {0}% |
| {0}% Reduced Recovery from Life Flasks while a Supported Skill is active | 被輔助的技能生效時，生命藥劑的恢復減少 {0}% |
| Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to {0}% of the | 被輔助技能擊中敵人時會暈眩，其相當於造成 |
| Supported Skills create Consecrated Ground for {0} seconds on landing | 著地時，被輔助的技能生成奉獻地面，持續 {0} 秒 |
| Supported Skills create Consecrated Ground in an area of {0} metre | 被輔助的技能會在 {0} 公尺的範圍內製造奉獻地面 |
| Supported Skills create Consecrated Ground in an area of {0} metres | 被輔助的技能會在 {0} 公尺的範圍內製造奉獻地面 |
| Supported Skills cause {0}% more Freeze Buildup | 被輔助的技能造成 {0}% 更多冰凍累積 |
| Supported Skills cause {0}% less Freeze Buildup | 被輔助的技能造成 {0}% 更少冰凍累積 |
| Attacks Gain {0}% of Damage as Cold Damage for {1} seconds on Freezing an enemy with Supported Skills | 以被輔助的技能冰凍一名敵人時，攻擊獲得相當於傷害 {0}% 的冰冷傷害，持續 {1} 秒 |
| {0}% more Ignite duration on you while a Supported Skill is active | 被輔助的技能啟動時，你受到的點燃有 {0}% 更多持續時間 |
| {0}% less Ignite duration on you while a Supported Skill is active | 被輔助的技能啟動時，你受到的點燃有 {0}% 更少持續時間 |
| Ignited Ground created by Supported Skills has {0}% more duration | 由被輔助的技能製造的點燃地面具有 {0}% 更多持續時間 |
| Ignited Ground created by Supported Skills has {0}% less duration | 由被輔助的技能製造的點燃地面具有 {0}% 更少持續時間 |
| Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within {0} metre | 被輔助的技能沉重暈眩敵人時會生成一波餘震，對 {0} 公尺內的敵人造成同樣的傷害 |
| Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within {0} metres | 被輔助的技能沉重暈眩敵人時會生成一波餘震，對 {0} 公尺內的敵人造成同樣的傷害 |
| {0}% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to {1}% | 近期每消耗一個切割，被輔助技能所造成之流血具有 {0}% 更多幅度，最多 {1}% |
| Supported Skills Break {0}% more Armour | 被輔助的技能破壞 {0}% 更多護甲值 |
| Supported Skills Break {0}% less Armour | 被輔助的技能破壞 {0}% 更少護甲值 |
| Supported Skills gain {0}% increased Critical Hit Chance each second, up to {1}%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically Hits | 被輔助的技能每秒增加 {0}% 暴擊機率，最多可達 {1}%。每當有技能受到必定暴擊的輔助時，就會失去此暴擊機率。 |
| Attacks gain {0}% of Damage as Lightning Damage for {1} seconds on killing a Shocked enemy with Supported Skills | 以被輔助的技能感電一名敵人時，攻擊獲得相當於傷害 {0}% 的閃電傷害，持續 {1} 秒 |
| Jagged Ground lasts {0} seconds | 碎裂地面持續 {0} 秒 |
| Minions from Supported Skills die {0} second after their Life is reduced to 0 | 透過被輔助的技能製造的召喚物會在生命歸零後的 {0} 秒死亡 |
| Minions from Supported Skills die {0} seconds after their Life is reduced to 0 | 透過被輔助的技能製造的召喚物會在生命歸零後的 {0} 秒死亡 |
| Enemies killed by Hits from Supported Skills grant {0}% more Life Flask Charges | 遭被輔助的技能的擊中殺死的敵人賦予 {0}% 更多生命藥劑使用次數 |
| Enemies killed by Hits from Supported Skills grant {0}% less Life Flask Charges | 遭被輔助的技能的擊中殺死的敵人賦予 {0}% 更少生命藥劑使用次數 |
| Supported Skills have {0}% more Pin Buildup against enemies within {1} metres of you, scaling to no change at {2} metres | 被輔助的技能對於你 {1} 公尺內的敵人有 {0}% 更多釘身累積，距離達 {2} 公尺時無變化 |
| Supported Skills have {0}% less Pin Buildup against enemies within {1} metres of you, scaling to no change at {2} metres | 被輔助的技能對於你 {1} 公尺內的敵人有 {0}% 更少釘身累積，距離達 {2} 公尺時無變化 |
| Consumes {0}% of current Mana to deal that much Fire damage | 消耗目前魔力的 {0}% 以造成等量的火焰傷害 |
| Enemies killed by Hits from Supported Skills grant {0}% more Mana Flask Charges | 遭被輔助的技能的擊中殺死的敵人賦予 {0}% 更多魔力藥劑使用次數 |
| Enemies killed by Hits from Supported Skills grant {0}% less Mana Flask Charges | 遭被輔助的技能的擊中殺死的敵人賦予 {0}% 更少魔力藥劑使用次數 |
| Fonts of Mana from Supported Skills grant {0}% increased Mana Regeneration Rate to You and Your Allies | 被輔助的技能的魔力之泉使你和友方增加 {0}% 魔力回復率 |
| Fonts of Mana from Supported Skills grant {0}% reduced Mana Regeneration Rate to You and Your Allies | 被輔助的技能的魔力之泉使你和友方減少 {0}% 魔力回復率 |
| Supported Skills deal up to {0}% more Attack Damage, scaling up as your Stun Bar increases | 被輔助技能造成最多 {0}% 更多攻擊傷害，隨你的暈眩累積條增加而提升 |
| Supported Skills deal up to {0}% less Attack Damage, scaling down as your Stun Bar increases | 被輔助技能造成最多 {0}% 更少攻擊傷害，隨你的暈眩累積條增加而降低 |
| Supported Skills have {0}% more Attack speed for each time they've been used Recently | 被輔助的技能近期每次被使用，都會使其攻擊速度增加 {0}% |
| Supported Skills have {0}% less Attack speed for each time they've been used Recently | 被輔助的技能近期每次被使用，都會使其攻擊速度減少 {0}% |
| Supported Skills deal {0}% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, and deal {1}% more Melee Damage against Enemies with a lower percentage of their Life remaining than you | 被輔助技能對剩餘生命百分比高於你的敵人造成 {0}% 更多近戰傷害，並對剩餘生命百分比低於你的敵人造成 {1}% 更多近戰傷害 |
| Supported Skills deal {0}% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal {1}% less Melee Damage against Enemies with a lower percentage of their Life remaining than you | 被輔助技能對剩餘生命百分比高於你的敵人造成 {0}% 更多近戰傷害，但對剩餘生命百分比低於你的敵人造成 {1}% 更少近戰傷害 |
| Supported Skills deal {0}% less Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal {1}% more Melee Damage against Enemies with a lower percentage of their Life remaining than you | 被輔助技能對剩餘生命百分比高於你的敵人造成 {0}% 更少近戰傷害，但對剩餘生命百分比低於你的敵人造成 {1}% 更多近戰傷害 |
| Supported Skills deal {0}% less Melee Damage against Enemies with a higher percentage of their Life remaining than you, and deal {1}% less Melee Damage against Enemies with a lower percentage of their Life remaining than you | 被輔助技能對剩餘生命百分比高於你的敵人造成 {0}% 更少近戰傷害，並對剩餘生命百分比低於你的敵人造成 {1}% 更少近戰傷害 |
| Your Minions deal {0}% increased Damage while you are not on full Mana while a Supported Skill is active | 你在被輔助技能啟動期間若沒有滿魔力，你的召喚物造成的傷害增加 {0}%。 |
| Your Minions deal {0}% reduced Damage while you are not on full Mana while a Supported Skill is active | 你在被輔助技能啟動期間若沒有滿魔力，你的召喚物造成的傷害減少 {0}%。 |
| Supported Minions deal {0}% more Damage with non-command Skills | 被輔助的召喚物的非命令技能造成 {0}% 更多傷害 |
| Supported Minions deal {0}% less Damage with non-command Skills | 被輔助的召喚物的非命令技能造成 {0}% 更少傷害 |
| Minions from Supported Skills have {0}% increased Critical Hit Chance against the Prey | 來自被輔助技能的召喚物，對獵物增加 {0}% 暴擊率 |
| Minions from Supported Skills have {0}% reduced Critical Hit Chance against the Prey | 來自被輔助技能的召喚物，對獵物減少 {0}% 暴擊率 |
| Minions from Supported Skills have {0}% to Critical Damage Bonus against the Prey | 來自被輔助技能的召喚物，對獵物 {0}% 暴擊傷害加成 |
| Minions from Supported Skills have {0}% more maximum Life | 透過被輔助技能製造的召喚物有 {0}% 更多最大生命 |
| Minions from Supported Skills have {0}% less maximum Life | 透過被輔助技能製造的召喚物有 {0}% 更少最大生命 |
| Supported Skills remove {0}% of your maximum Life from a nearby Minion on use to deal {1}% more damage | 使用被輔助的技能時會移除附近召喚物相當於你最大生命 {0}% 的生命，以造成 {1}% 更多傷害 |
| Minions from Supported Skills Ignite Enemies within a radius of {1} metres as though dealing Base Fire Damage equal to {0}% of Minion's Maximum Life | 透過被輔助的技能製造的召喚物會點燃 {1} 公尺內的敵人，造成等同於召喚物 {0}% 最大生命的基礎火焰傷害 |
| Supported Skills have {0}% more Poison Duration | 被輔助的技能有 {0}% 更多中毒持續時間 |
| Supported Skills have {0}% less Poison Duration | 被輔助的技能有 {0}% 更少中毒持續時間 |
| Supported Skills have {0}% more Attack and Cast Speed | 被輔助的技能有 {0}% 更多攻擊和施放速度 |
| Supported Skills have {0}% less Attack and Cast Speed | 被輔助的技能有 {0}% 更少攻擊和施放速度 |
| Energy Shield Recharge begins immediately and is not interrupted by Damage for {0} seconds when Stunned while using Supported Skills | 在使用被輔助的技能時被擊暈，能量護盾充能會立即開始且不會被傷害中斷，持續 {0} 秒 |
| Supported Skills have {0}% more Critical Damage Bonus | 被輔助的技能有 {0}% 更多暴擊傷害加成 |
| Supported Skills have {0}% less Critical Damage Bonus | 被輔助的技能有 {0}% 更少暴擊傷害加成 |
| Hits with Supported Skills cause {0}% more Stun buildup | 被輔助的技能的擊中造成 {0}% 更多暈眩累積 |
| Hits with Supported Skills cause {0}% less Stun buildup | 被輔助的技能的擊中造成 {0}% 更少暈眩累積 |
| Supported Attacks cause Daze buildup equal to {0}% of Physical Damage dealt | 被輔助的攻擊會造成相當於造成的物理傷害 {0}% 的目眩累積 |
| Projectiles from Supported Skills deal {0}% more Damage if they've Pierced an enemy | 透過被輔助的技能製造的投射物穿透敵人時造成 {0}% 更多傷害 |
| Projectiles from Supported Skills deal {0}% less Damage if they've Pierced an enemy | 透過被輔助的技能製造的投射物穿透敵人時造成 {0}% 更少傷害 |
| Supported Skills have {0}% more Stun buildup | 被輔助的技能有 {0}% 更多暈眩累積 |
| Supported Skills have {0}% less Stun buildup | 被輔助的技能有 {0}% 更少暈眩累積 |
| {0}% Increased Accuracy Rating while a Supported Skill is active | 被輔助的技能生效時，命中值增加 {0}% |
| {0}% Reduced Accuracy Rating while a Supported Skill is active | 被輔助的技能生效時，命中值減少 {0}% |
| Supported Skills have {0}% more Shock Duration | 被輔助技能造成的感電具有 {0}% 更多持續時間 |
| Supported Skills have {0}% less Shock Duration | 被輔助技能造成的感電具有 {0}% 更少持續時間 |
| Fonts of Rage from Supported Skills grant {0} Rage Regeneration per second to You and Your Allies | 被輔助的技能的盛怒之泉每秒為你和友方提供 {0} 盛怒回復 |
| Supported Skills consume {0} Rage if possible to | 被輔助的技能在可能的情況下會消耗 {0} 層盛怒， |
| Skills Triggered by Supported Skills deal between {0}% less and {1}% more Damage | 由被輔助技能觸發的技能造成介於 {0}% 更少至 {1}% 更多的傷害 |
| Skills Triggered by Supported Skills recover between {0}% and {1}% of cost on use | 由被輔助技能觸發的技能會在使用時恢復介於 {0}% 至 {1}% 的消耗 |
| Supported Skills have {0}% more Accuracy Rating against Enemies within two metres | 被輔助技能對於 2 公尺內敵人有 {0}% 更多命中值 |
| Supported Skills have {0}% less Accuracy Rating against Enemies within two metres | 被輔助技能對於 2 公尺內敵人有 {0}% 更少命中值 |
| Recover {0}% of maximum Energy Shield when a Supported Skill deals a Killing Blow to a Shocked Enemy | 當被輔助的技能對受感電的敵人造成最後一擊時，恢復 {0}% 能量護盾 |
| Supported Skills have {0}% increased Critical Hit Chance per Inspiration Charge | 被輔助的技能，每顆啟發球增加 {0}% 暴擊率 |
| Supported Skills have {0}% reduced Critical Hit Chance per Inspiration Charge | 被輔助的技能，每顆啟發球減少 {0}% 暴擊率 |
| Supported Skills deal {0}% more Melee damage | 被輔助技能造成 {0}% 更多近戰傷害 |
| Supported Skills deal {0}% less Melee damage | 被輔助技能造成 {0}% 更少近戰傷害 |
| Supported Skills deal {0}% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds | 如果你在過去 8 秒內以近戰擊中敵人而造成傷害，被輔助技能造成 {0}% 更多投射物傷害 |
| Supported Skills deal {0}% less Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds | 如果你在過去 8 秒內以近戰擊中敵人而造成傷害，被輔助技能造成 {0}% 更少投射物傷害 |
| {0}% more Shock duration on you while a Supported Skill is active | 被輔助的技能啟動時，你受到的感電有 {0}% 更多持續時間 |
| {0}% less Shock duration on you while a Supported Skill is active | 被輔助的技能啟動時，你受到的感電有 {0}% 更少持續時間 |
| Shocked Ground created by Supported Skills has {0}% more duration | 由被輔助的技能製造的感電地面具有 {0}% 更多持續時間 |
| Shocked Ground created by Supported Skills has {0}% less duration | 由被輔助的技能製造的感電地面具有 {0}% 更少持續時間 |
| Supported Skills create Shocked Ground for {0} second when they Critically Hit, no more than once per Skill use | 被輔助的技能暴擊時會產生感電地面，持續 {0} 秒，每次使用技能只能觸發一次 |
| Shocked Ground created this way has a radius of {0} metre | 以此方式產生的感電地面範圍為 {0} 公尺 |
| Shocked Ground created this way has a radius of {0} metres | 以此方式產生的感電地面範圍為 {0} 公尺 |
| Supported Skills create Shocked Ground for {0} seconds when they Critically Hit, no more than once per Skill use | 被輔助的技能暴擊時會產生感電地面，持續 {0} 秒，每次使用技能只能觸發一次 |
| Cause a Nova dealing Chaos Damage equal to {0}% of the Enemy's Maximum Energy Shield | 使出 1 次新星，造成相當於敵人最大能量護盾 {0}% 的混沌傷害 |
| Supported Spells deal {0}% more Damage while you are above {1}% of your Maximum Mana | 你的魔力高於最大魔力的 {1}% 時，被輔助的法術造成 {0}% 更多傷害 |
| Supported Spells deal {0}% less Damage while you are above {1}% of your Maximum Mana | 你的魔力高於最大魔力的 {1}% 時，被輔助的法術造成 {0}% 更少傷害 |
| Deal {0}% increased Spell Damage while on full Energy Shield while a Supported Skill is active | 被輔助的技能啟動時，當你的能量護盾全滿，會造成 {0}% 更多的法術傷害。 |
| Deal {0}% reduced Spell Damage while on full Energy Shield while a Supported Skill is active | 被輔助的技能啟動時，當你的能量護盾全滿，會造成 {0}% 更少的法術傷害。 |
| Echoes from Supported Spells have {0}% more Area of Effect | 被輔助的法術的迴響有 {0}% 更多效果範圍 |
| Echoes from Supported Spells have {0}% less Area of Effect | 被輔助的法術的迴響有 {0}% 更少效果範圍 |
| Supported Spells have {0}% more Cast speed | 被輔助的法術有 {0}% 更多施放速度 |
| Supported Spells have {0}% less Cast speed | 被輔助的法術有 {0}% 更少施放速度 |
| {0}% more Stun Threshold for Heavy Stuns while using Supported Skills | 使用被輔助的技能時，有 {0}% 更多沉重暈眩的暈眩門檻 |
| {0}% less Stun Threshold for Heavy Stuns while using Supported Skills | 使用被輔助的技能時，沉重暈眩的暈眩門檻減少 {0}% |
| Supported Skills Chain {0} time per ten Voltaic Charge consumed | 每消耗 10 層電流充能，被輔助技能連鎖 {0} 次 |
| Supported Skills Chain {0} times per ten Voltaic Charge consumed | 每消耗 10 層電流充能，被輔助技能連鎖 {0} 次 |
| Supported Skills gain {0}% of Damage as extra Lightning Damage per ten Voltaic Charge consumed | 每消耗 10 層電流充能，被輔助技能獲得相當於 {0}% 傷害的額外閃電傷害 |
| Hazards created by Supported Skills deal {0}% more Damage | 被輔助技能產生的危險造成 {0}% 更多傷害 |
| Hazards created by Supported Skills deal {0}% less Damage | 被輔助技能產生的危險造成 {0}% 更少傷害 |
| Hazards created by Supported Skills have {0}% more duration | 被輔助技能產生的危險具有 {0}% 更多持續時間 |
| Hazards created by Supported Skills have {0}% less duration | 被輔助技能產生的危險具有 {0}% 更少持續時間 |
| Refractive Plating causes {0}% of Armour to apply to Elemental Hit Damage taken | 冶鍊使 {0}% 的護甲值套用於受到的元素擊中傷害 |
| Deal {0}% increased Thorns Damage while a Supported Skill is active | 被輔助的技能啟動時，造成的荊棘傷害增加 {0}% |
| Deal {0}% reduced Thorns Damage while a Supported Skill is active | 被輔助的技能啟動時，造成的荊棘傷害減少 {0}% |
| Buffs from Supported Skills cause those affected to gain {0} Timerot every half second | 被輔助的技能的增益效果會使受影響者每 0.5 秒獲得 {0} 層時間腐敗 |
| Supported Skills have {0}% more Attack speed | 被輔助的技能有 {0}% 更多攻擊速度 |
| Supported Skills have {0}% less Attack speed | 被輔助的技能有 {0}% 更少攻擊速度 |
| Supported Skills have {0}% more Projectile speed | 被輔助的技能有 {0}% 更多投射物速度 |
| Supported Skills have {0}% less Projectile speed | 被輔助的技能有 {0}% 更少投射物速度 |
| {0}% more Stun Threshold for Light Stuns while using Supported Skills | 使用被輔助的技能時，有 {0}% 更多輕微暈眩的暈眩門檻 |
| {0}% less Stun Threshold for Light Stuns while using Supported Skills | 使用被輔助的技能時，輕微暈眩的暈眩門檻減少 {0}% |
| Supported Skills have {0}% more Duration of Ailments on Enemies | 被輔助的技能對敵人有 {0}% 更多異常狀態持續時間 |
| Supported Skills have {0}% less Duration of Ailments on Enemies | 被輔助的技能對敵人有 {0}% 更少異常狀態持續時間 |
| Supported Skills deal {0}% more Damage with Hits for each quarter second you have been stationary, up to {1}% | 你處於靜止狀態每經過四分之一秒，被輔助技能擊中時會造成 {0}% 更多傷害，最多 {1}% |
| Supported Skills deal {0}% less Damage with Hits for each quarter second you have been stationary, up to {1}% | 你處於靜止狀態每經過四分之一秒，被輔助技能擊中時會造成 {0}% 更少傷害，最多 {1}% |
| Supported Skills have {0}% more Critical Damage Bonus with Hits against Blinded Enemies | 被輔助技能擊中致盲的敵人時，有 {0}% 更多暴擊傷害加成 |
| Supported Skills have {0}% less Critical Damage Bonus with Hits against Blinded Enemies | 被輔助技能擊中致盲的敵人時，有 {0}% 更少暴擊傷害加成 |
| Supported Skills have {0}% more chance to Critically Hit Blinded Enemies | 被輔助的技能對致盲的敵人有 {0}% 更多暴擊率 |
| Supported Skills have {0}% less chance to Critically Hit Blinded Enemies | 被輔助的技能對致盲的敵人有 {0}% 更少暴擊率 |
| Supported Minions deal {0}% more damage for each different type of Reviving Minion you have summoned | 你每召喚一種不同的復甦召喚物，被輔助的召喚物造成 {0}% 更多傷害 |
| Supported Minions deal {0}% less damage for each different type of Reviving Minion you have summoned | 你每召喚一種不同的復甦召喚物，被輔助的召喚物造成 {0}% 更少傷害 |
| Supported Strikes have {0}% chance to trigger Volcanic Eruption on Hitting Ignited Enemies | 被輔助的打擊在擊中點燃的敵人時，有 {0}% 機率觸發火山迸發 |
| Supported Skills deal {0}% more damage with Hits | 被輔助的技能造成的擊中傷害增加 {0}% |
| Supported Skills deal {0}% less damage with Hits | 被輔助的技能造成的擊中傷害減少 {0}% |
| Supported Warcries consume up to {0} Rage, causing Attacks Empowered by them to deal {1}% more damage | 被輔助的戰吼消耗最多 {0} 層盛怒，使受其強化的攻擊造成 {1}% 更多傷害 |
| Supported Skills deal {0}% more Damage when released with Perfect Timing | 在完美時機釋放時，被輔助的技能造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage when released with Perfect Timing | 在完美時機釋放時，被輔助的技能造成 {0}% 更少傷害 |
| {0}% more effect of Chill inflicted by Supported Skills | 被輔助技能造成的冰緩具有 {0}% 更多效果 |
| {0}% less effect of Chill inflicted by Supported Skills | 被輔助技能造成的冰緩具有 {0}% 更少效果 |
| {0} to Level of Supported Chaos Skills | {0} 被輔助混沌技能寶石的等級 |
| {0} to Level of Supported Minion Skills | {0} 被輔助召喚物技能寶石的等級 |
| {0} to Level of Supported Physical Skills | {0} 被輔助物理技能寶石的等級 |
| Totems summoned by Supported Skills have {0}% to all Elemental Resistances | 被輔助技能召喚的圖騰對所有元素傷害有 {0}% 抗性 |
| Supported Skills have {0}% to Critical Damage Bonus per Power Charge when used by Traps | 使用陷阱時每顆暴擊球使被輔助的技能 {0}% 暴擊傷害加成 |
| have {0}% chance to refund half of their Energy cost | 有 {0}% 機率返還消耗的一半能量 |
| Supported Skills trigger Quill Burst on their next {0} Hits after you Retaliate with Thorns | 你以荊棘反擊後，被輔助技能在往後 {0} 次擊中時觸發驟羽爆發 |
| Supported Skills grant {0} Rage per {1} Power of counted Enemies in range | 範圍內每計入 {1} 敵人強度，被輔助的技能賦予 {0} 層盛怒 |
| Supported Skills have {0}% chance to inflict Withered on Hit with Chaos damage | 被輔助的技能以混沌傷害擊中時有 {0}% 的機率造成凋零 |
| Withered on Hit for every {0}% of enemy | 異常狀態門檻 {0}% 的混沌傷害 |
| Placed Banners must have a minimum of {0} Valour to grant Refractive Plating | 設置的旗幟最少必須具有 {0} 勇氣才會賦予冶鍊 |
| Enemies have Maximum Concentration equal to {0}% of their Maximum Life | 敵人有等同於其最大生命 {0}% 的專注上限 |
| {0}% of your Life Regeneration applies to your Totems aswell | 你 {0}% 的生命回復也會施加在你的圖騰 |
| {1} to Spirit for every {0} Item Energy Shield on Equipped Body Armour | 已裝備的身體護甲每擁有 {0} 物品能量護盾，獲得 {1} 精魂 |
| {1} to Spirit for every {0} Evasion Rating on Equipped Body Armour | 裝備的胸甲每擁有 {0} 閃避值，獲得 {1} 精魂 |
| Requires {0} Glory to use | 需要 {0} 榮耀才能使用 |
| Can have {0} additional Instilled Modifiers | 可擁有額外 {0} 個滴注詞綴 |
| {0}% increased Desecrated Modifier magnitudes | 增加 {0}% 褻瀆詞綴幅度 |
| {0}% increased Effect of the Socketed Jewel | 增加 {0}%鑲嵌珠寶的效果 |
| {0}% reduced Effect of the Socketed Jewel | 減少 {0}%鑲嵌珠寶的效果 |
| {0}% more Mana Cost of Skills if you have no Energy Shield | 如果你沒有能量護盾，具有 {0}% 更多魔力消耗 |
| {0}% less Mana Cost of Skills if you have no Energy Shield | 如果你沒有能量護盾，具有 {0}% 更少魔力消耗 |
| Socketed Gems have {0}% Critical Hit Chance | 插槽中的寶石 {0}% 暴擊率 |
| Socketed Attacks have {0}% to Critical Hit Chance | 插槽中的攻擊 {0}% 暴擊率 |
| Socketed Attacks have {0}% to Critical Damage Bonus | 插槽中的攻擊 {0}% 暴擊傷害加成 |
| Socketed Spells have {0}% to Critical Hit Chance | 插槽中的法術 {0}% 暴擊率 |
| Socketed Spells have {0}% to Critical Damage Bonus | 插槽中的法術 {0}% 暴擊傷害加成 |
| Trigger Level {0} Consecrate when you deal a Critical Hit | 當你造成暴擊時，觸發等級 {0} 的奉獻 |
| Trigger Level {0} Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy | 在一個敵人附近以非瓦爾重擊或打擊的技能攻擊時，觸發等級 {0} 的塔赫亞的抉擇 |
| {0}% chance to Trigger Level {1} Summon Spectral Wolf on Critical Hit with this Weapon | 使用此武器造成暴擊時有 {0}% 機率觸發等級 {1} 的召喚幽狼 |
| Trigger Level {0} Lightning Bolt when you deal a Critical Hit | 當你造成暴擊時，觸發等級 {0} 的雷彈 |
| {0}% chance to Trigger Commandment of Inferno on Critical Hit | 暴擊時有 {0}% 機率觸發煉獄之誡 |
| Recharges {0} Charge when you deal a Critical Hit | 當你造成暴擊時恢復 {0} 個充能 |
| Recharges {0} Charges when you deal a Critical Hit | 當你造成暴擊時恢復 {0} 次充能 |
| {0}% chance to gain a Flask Charge when you deal a Critical Hit | 當你造成暴擊時，有 {0}% 機率獲得 1 個藥劑充能 |
| Recharges {0} Charge when you take a Critical Hit | 當你承受暴擊時恢復 {0} 次充能 |
| Recharges {0} Charges when you take a Critical Hit | 當你承受暴擊時恢復 {0} 次充能 |
| {0}% increased Stun Recovery during effect | 效果期間內增加 {0}%暈眩恢復 |
| Leech {0}% of Physical Attack Damage as Life during Effect | 效果期間內偷取相當於 {0}% 物理攻擊傷害的生命 |
| Damage Penetrates {0}% Lightning Resistance if on Low Mana | 貧魔狀態時，傷害會穿透 {0}% 的閃電抗性 |
| Leech {0}% of Physical Attack Damage as Mana during Effect | 效果期間內偷取相當於 {0}% 物理攻擊傷害的魔力 |
| {0}% to Critical Hit Chance against Enemies on Consecrated Ground during Effect | 效果期間內對奉獻地面上的敵人 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance during Effect | 效果期間內增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance during Effect | 效果期間內減少 {0}% 暴擊率 |
| {0}% increased Effect of Poison from Critical Hits during Effect | 效果期間內增加 {0}%暴擊的中毒效果 |
| {0}% reduced Effect of Poison from Critical Hits during Effect | 效果期間內減少 {0}%暴擊的中毒效果 |
| {0}% increased Critical Hit Chance against Enemies on Consecrated Ground during Effect | 效果期間內對奉獻地面上的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Enemies on Consecrated Ground during Effect | 效果期間內對奉獻地面上的敵人減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance with Vaal Skills during effect | 效果期間內瓦爾技能增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance with Vaal Skills during effect | 效果期間內瓦爾技能減少 {0}% 暴擊率 |
| Recover {0}% of maximum Energy Shield when you Kill an Enemy during Effect | 當你在效果期間內擊殺一名敵人時，恢復最大能量護盾的 {0}% |
| {0}% increased Magnitude of Bleeding inflicted with this Weapon | 增加 {0}%此武器所施加之流血的幅度 |
| {0}% reduced Magnitude of Bleeding inflicted with this Weapon | 減少 {0}%此武器所施加之流血的幅度 |
| {0}% increased Magnitude of Poison inflicted with this Weapon | 增加 {0}%此武器所施加之中毒的幅度 |
| {0}% reduced Magnitude of Poison inflicted with this Weapon | 減少 {0}%此武器所施加之中毒的幅度 |
| {0}% increased Skill Speed | 增加 {0}%技能速度 |
| {0}% reduced Skill Speed | 減少 {0}%技能速度 |
| {0}% increased Block chance | 增加 {0}%格擋機率 |
| {0}% reduced Block chance | 減少 {0}%格擋機率 |
| {0} to Spirit | {0} 精魂 |
| {0}% increased Spirit | 增加 {0}%精魂 |
| {0}% reduced Spirit | 減少 {0}%精魂 |
| Adds {0} to {1} Fire damage to Attacks | 攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Cold damage to Attacks | 攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Lightning damage to Attacks | 攻擊附加 {0} 至 {1} 閃電傷害 |
| Gain {0}% of Damage as Extra Fire Damage | 獲得相當於傷害 {0}% 的額外火焰傷害 |
| Gain {0}% of Damage as Extra Fire Damage with Spells | 法術獲得相當於傷害 {0}% 的額外火焰傷害 |
| Gain {0}% of Damage as Extra Cold Damage | 獲得相當於傷害 {0}% 的額外冰冷傷害 |
| Gain {0}% of Damage as Extra Cold Damage with Spells | 法術獲得相當於傷害 {0}% 的額外冰冷傷害 |
| Gain {0}% of Damage as Extra Lightning Damage | 獲得相當於傷害 {0}% 的額外閃電傷害 |
| Gain {0}% of Damage as Extra Lightning Damage with Spells | 法術獲得相當於傷害 {0}% 的額外閃電傷害 |
| {0}% increased Elemental Damage with Attacks | 增加 {0}%攻擊元素傷害 |
| {0}% reduced Elemental Damage with Attacks | 減少 {0}%攻擊元素傷害 |
| {0}% increased Spell Physical Damage | 增加 {0}%法術物理傷害 |
| {0}% reduced Spell Physical Damage | 減少 {0}%法術物理傷害 |
| {0}% increased Charm Effect Duration | 增加 {0}% 護符效果持續時間 |
| {0}% reduced Charm Effect Duration | 減少 {0}% 護符效果持續時間 |
| Allies in your Presence deal {0}% increased Damage | 增加 {0}%處於你存在範圍中的友方所造成的傷害 |
| Allies in your Presence deal {0}% reduced Damage | 減少 {0}%處於你存在範圍中的友方所造成的傷害 |
| Allies in your Presence deal {0} to {1} added Attack Physical Damage | 處於你存在範圍中的友方造成 {0} 至 {1} 額外攻擊物理傷害 |
| Allies in your Presence deal {0} to {1} added Attack Fire Damage | 處於你存在範圍中的友方造成 {0} 至 {1} 額外攻擊火焰傷害 |
| Allies in your Presence deal {0} to {1} added Attack Cold Damage | 處於你存在範圍中的友方造成 {0} 至 {1} 額外攻擊冰冷傷害 |
| Allies in your Presence deal {0} to {1} added Attack Lightning Damage | 處於你存在範圍中的友方造成 {0} 至 {1} 額外攻擊閃電傷害 |
| Allies in your Presence have {0} to Accuracy Rating | 處於你存在範圍中的友方命中值 {0} |
| Allies in your Presence have {0}% increased Critical Hit Chance | 處於你存在範圍中的友方增加 {0}% 暴擊率 |
| Allies in your Presence have {0}% reduced Critical Hit Chance | 處於你存在範圍中的友方減少 {0}% 暴擊率 |
| Allies in your Presence have {0}% increased Critical Damage Bonus | 處於你存在範圍中的友方增加 {0}% 暴擊傷害加成 |
| Allies in your Presence have {0}% reduced Critical Damage Bonus | 處於你存在範圍中的友方減少 {0}% 暴擊傷害加成 |
| Allies in your Presence have {0}% increased Attack Speed | 處於你存在範圍中的友方增加 {0}% 攻擊速度 |
| Allies in your Presence have {0}% reduced Attack Speed | 處於你存在範圍中的友方減少 {0}% 攻擊速度 |
| Allies in your Presence have {0}% increased Cast Speed | 處於你存在範圍中的友方增加 {0}% 施放速度 |
| Allies in your Presence have {0}% reduced Cast Speed | 處於你存在範圍中的友方減少 {0}% 施放速度 |
| Allies in your Presence have {0}% to all Elemental Resistances | {0}% 處於你存在範圍中的友方全元素抗性 |
| Allies in your Presence Regenerate {0} Life per second | 處於你存在範圍中的友方每秒回復 {0} 生命 |
| Also grants {0} Guard | 同時賦予 {0} 層守護 |
| {0}% to Critical Damage Bonus | {0}% 的暴擊傷害加成 |
| {0} to Level of all Spell Skills | 全部法術技能等級 {0} |
| {0} to Level of all Fire Spell Skills | 全部火焰法術技能等級 {0} |
| {0} to Level of all Cold Spell Skills | 全部冰冷法術技能等級 {0} |
| {0} to Level of all Lightning Spell Skills | 全部閃電法術技能等級 {0} |
| {0} to Level of all Chaos Spell Skills | 全部混沌法術技能等級 {0} |
| {0} to Level of all Melee Skills | 全部近戰技能的等級 {0} |
| {0} to Level of all Projectile Skills | 全部投射物技能等級 {0} |
| {0} to Level of all Minion Skills | 全部召喚物技能等級 {0} |
| {0}% increased Critical Hit Chance for Attacks | 增加 {0}%攻擊暴擊率 |
| {0}% reduced Critical Hit Chance for Attacks | 減少 {0}%攻擊暴擊率 |
| {0}% increased Critical Hit Chance for Spells | 增加 {0}% 法術暴擊率 |
| {0}% reduced Critical Hit Chance for Spells | 減少 {0}% 法術暴擊率 |
| {0}% increased Critical Hit Chance with Traps | 增加 {0}%陷阱的暴擊率 |
| {0}% reduced Critical Hit Chance with Traps | 減少 {0}%陷阱的暴擊率 |
| {0}% increased Critical Damage Bonus for Attack Damage | 增加 {0}%攻擊傷害的暴擊傷害加成 |
| {0}% increased Critical Spell Damage Bonus | 增加 {0}%法術暴擊傷害加成 |
| {0}% reduced Critical Spell Damage Bonus | 減少 {0}%法術暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Traps | {0}% 陷阱暴擊傷害加成 |
| Has {0} Charm Slot | 有 {0} 個護符欄位 |
| Has {0} Charm Slots | 有 {0} 個護符欄位 |
| {0}% to all Maximum Elemental Resistances | {0}% 最大全元素抗性 |
| {0}% to Maximum Fire Resistance | {0}% 最大火焰抗性 |
| {0}% to Maximum Cold Resistance | {0}% 最大冰冷抗性 |
| {0}% to Maximum Lightning Resistance | {0}% 最大閃電抗性 |
| {0}% to Maximum Chaos Resistance | {0}% 最大混沌抗性 |
| Leeches {0}% of Physical Damage as Life | 以 {0}% 物理傷害偷取生命 |
| Leeches {0}% of Physical Damage as Mana | 以 {0}% 物理傷害偷取魔力 |
| Leech {0}% of Physical Attack Damage as Mana | 以 {0}% 物理攻擊傷害偷取魔力 |
| {0}% increased Flask and Charm Charges gained | 增加 {0}% 藥劑與護符充能獲取 |
| {0}% reduced Flask and Charm Charges gained | 減少 {0}% 藥劑與護符充能獲取 |
| {0}% increased Stun Buildup | 增加 {0}%暈眩累積 |
| {0}% reduced Stun Buildup | 減少 {0}%暈眩累積 |
| Causes {0}% increased Stun Buildup | 增加 {0}%暈眩累積 |
| Causes {0}% reduced Stun Buildup | 減少 {0}%暈眩累積 |
| {0}% increased Stun Duration | 增加 {0}% 暈眩持續時間 |
| {0}% reduced Stun Duration | 減少 {0}% 暈眩持續時間 |
| {0}% increased Flammability Magnitude | 增加 {0}%易燃幅度 |
| {0}% reduced Flammability Magnitude | 減少 {0}%易燃幅度 |
| {0}% increased Freeze Buildup | 增加 {0}% 冰凍累積 |
| {0}% reduced Freeze Buildup | 減少 {0}% 冰凍累積 |
| {0}% increased chance to Shock | 增加 {0}% 感電機率 |
| {0}% reduced chance to Shock | 減少 {0}% 感電機率 |
| {0} to Stun Threshold | 暈眩門檻 {0} |
| {0}% increased Duration of Bleeding on You | 增加{0}% 你身上的流血持續時間 |
| {0}% reduced Duration of Bleeding on You | 減少{0}% 你身上的流血持續時間 |
| {0}% reduced Shock duration on you | 減少 {0}%你身上的感電持續時間 |
| {0}% increased Shock duration on you | 增加 {0}%你身上的感電持續時間 |
| {0}% chance to Pierce an Enemy | 有 {0}% 機率穿透一個敵人 |
| {0}% increased Presence Area of Effect | 增加 {0}%存在範圍的效果範圍 |
| {0}% reduced Presence Area of Effect | 減少 {0}%存在範圍的效果範圍 |
| Take Physical Damage equal to {0}% of maximum Life plus {0}% of maximum Energy Shield per Second per | 當你能進入夢魘時，血腥匣盒每有 1% 血液， |
| Your Offerings have {0}% increased effect on you | 增加 {0}%你的祭品對你的效果 |
| Your Offerings have {0}% reduced effect on you | 減少 {0}%你的祭品對你的效果 |
| Offering Skills have {0}% increased Buff effect | 增加 {0}% 奉獻效果 |
| Offering Skills have {0}% reduced Buff effect | 減少 {0}% 奉獻效果 |
| {0}% more maximum Physical Attack Damage | {0}% 更多最大物理攻擊傷害 |
| {0}% less maximum Physical Attack Damage | {0}% 更少最大物理攻擊傷害 |
| {0}% more minimum Physical Attack Damage | {0}% 更多最小物理攻擊傷害 |
| {0}% less minimum Physical Attack Damage | {0}% 更少最小物理攻擊傷害 |
| {0}% increased Damage with One Handed Melee Weapons | 增加 {0}%單手近戰武器傷害 |
| {0}% reduced Damage with One Handed Melee Weapons | 減少 {0}%單手近戰武器傷害 |
| {0}% increased Damage with Melee Weapons | 增加 {0}%近戰武器傷害 |
| {0}% reduced Damage with Melee Weapons | 減少 {0}%近戰武器傷害 |
| {0}% increased Damage with Two Handed Melee Weapons | 增加 {0}%雙手近戰武器傷害 |
| {0}% reduced Damage with Two Handed Melee Weapons | 減少 {0}%雙手近戰武器傷害 |
| {0}% increased Damage with Quarterstaves | 增加 {0}%細杖傷害 |
| {0}% reduced Damage with Quarterstaves | 減少 {0}%細杖傷害 |
| {0}% increased Damage with Maces | 增加 {0}%錘傷害 |
| {0}% reduced Damage with Maces | 減少 {0}%錘傷害 |
| {0}% increased Damage with Spears | 增加 {0}%長矛傷害 |
| {0}% reduced Damage with Spears | 減少 {0}%長矛傷害 |
| Adds {0} to {1} Chaos damage | 附加 {0} 至 {1} 混沌傷害 |
| {0}% increased Attack Speed with Quarterstaves | 增加 {0}%細杖攻擊速度 |
| {0}% reduced Attack Speed with Quarterstaves | 減少 {0}%細杖攻擊速度 |
| {0}% increased Attack Speed with Spears | 增加 {0}%長矛攻擊速度 |
| {0}% reduced Attack Speed with Spears | 減少 {0}%長矛攻擊速度 |
| {0}% increased Accuracy Rating with Quarterstaves | 增加 {0}%細杖命中值 |
| {0}% reduced Accuracy Rating with Quarterstaves | 減少 {0}%細杖命中值 |
| {0}% increased Accuracy Rating with Spears | 長矛增加 {0}% 命中值 |
| {0}% reduced Accuracy Rating with Spears | 長矛減少 {0}% 命中值 |
| Critical Hits with Bows have a {0}% chance to Poison the Enemy | 以弓暴擊時，有 {0}% 機率使敵人中毒 |
| Critical Hits with Daggers have a {0}% chance to Poison the Enemy | 以匕首暴擊時，有 {0}% 機率使敵人中毒 |
| {0}% Critical Hit Chance | 有 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance with Bows | 增加 {0}%弓的暴擊率 |
| {0}% reduced Critical Hit Chance with Bows | 減少 {0}%弓的暴擊率 |
| {0}% increased Critical Hit Chance with Claws | 增加 {0}%爪的暴擊率 |
| {0}% reduced Critical Hit Chance with Claws | 減少 {0}%爪的暴擊率 |
| {0}% increased Critical Hit Chance with Daggers | 增加 {0}%匕首的暴擊率 |
| {0}% reduced Critical Hit Chance with Daggers | 減少 {0}%匕首的暴擊率 |
| {0}% increased Critical Hit Chance with Swords | 增加 {0}%劍的暴擊率 |
| {0}% reduced Critical Hit Chance with Swords | 減少 {0}%劍的暴擊率 |
| {0}% increased Critical Hit Chance with Maces or Sceptres | 增加 {0}%錘或權杖的暴擊率 |
| {0}% reduced Critical Hit Chance with Maces or Sceptres | 減少 {0}%錘或權杖的暴擊率 |
| {0}% increased Critical Hit Chance with Quarterstaves | 增加 {0}%細杖的暴擊率 |
| {0}% reduced Critical Hit Chance with Quarterstaves | 減少 {0}%細杖的暴擊率 |
| {0}% increased Critical Hit Chance with Wands | 增加 {0}%法杖的暴擊率 |
| {0}% reduced Critical Hit Chance with Wands | 減少 {0}%法杖的暴擊率 |
| {0}% increased Critical Hit Chance with Axes | 增加 {0}%斧的暴擊率 |
| {0}% reduced Critical Hit Chance with Axes | 減少 {0}%斧的暴擊率 |
| {0}% increased Critical Hit Chance with Spears | 增加 {0}%長矛的暴擊率 |
| {0}% reduced Critical Hit Chance with Spears | 減少 {0}%長矛的暴擊率 |
| {0}% increased Critical Hit Chance while holding a Shield | 增加 {0}%持盾時的暴擊率 |
| {0}% reduced Critical Hit Chance while holding a Shield | 減少 {0}%持盾時的暴擊率 |
| {0}% increased Critical Hit Chance with Mines | 增加 {0}%地雷的暴擊率 |
| {0}% reduced Critical Hit Chance with Mines | 減少 {0}%地雷的暴擊率 |
| {0}% increased Critical Hit Chance with Two Handed Melee Weapons | 增加 {0}%雙手近戰武器的暴擊率 |
| {0}% reduced Critical Hit Chance with Two Handed Melee Weapons | 減少 {0}%雙手近戰武器的暴擊率 |
| {0}% to Critical Damage Bonus with Two Handed Melee Weapons | {0}% 雙手近戰武器的暴擊傷害加成 |
| {0}% increased Critical Hit Chance with One Handed Melee Weapons | 增加 {0}%單手近戰武器的暴擊率 |
| {0}% reduced Critical Hit Chance with One Handed Melee Weapons | 減少 {0}%單手近戰武器的暴擊率 |
| {0}% increased Melee Critical Hit Chance | 增加 {0}%近戰的暴擊率 |
| {0}% reduced Melee Critical Hit Chance | 減少 {0}%近戰的暴擊率 |
| {0}% increased Attack Critical Hit Chance while Dual Wielding | 雙持時，增加 {0}%攻擊的暴擊率 |
| {0}% reduced Attack Critical Hit Chance while Dual Wielding | 雙持時，減少 {0}%攻擊的暴擊率 |
| {0}% increased Critical Hit Chance with Fire Skills | 增加 {0}%火焰技能的暴擊率 |
| {0}% reduced Critical Hit Chance with Fire Skills | 減少 {0}%火焰技能的暴擊率 |
| {0}% increased Critical Hit Chance with Lightning Skills | 增加 {0}%閃電技能的暴擊率 |
| {0}% reduced Critical Hit Chance with Lightning Skills | 減少 {0}%閃電技能的暴擊率 |
| {0}% increased Critical Hit Chance with Cold Skills | 增加 {0}%冰冷技能的暴擊率 |
| {0}% reduced Critical Hit Chance with Cold Skills | 減少 {0}%冰冷技能的暴擊率 |
| {0}% increased Critical Hit Chance with Elemental Skills | 增加 {0}%元素技能的暴擊率 |
| {0}% reduced Critical Hit Chance with Elemental Skills | 減少 {0}%元素技能的暴擊率 |
| {0}% increased Critical Hit Chance with Chaos Skills | 增加 {0}%混沌技能的暴擊率 |
| {0}% reduced Critical Hit Chance with Chaos Skills | 減少 {0}%混沌技能的暴擊率 |
| {0}% increased Critical Hit Chance with Totem Skills | 增加 {0}%圖騰技能的暴擊率 |
| {0}% reduced Critical Hit Chance with Totem Skills | 減少 {0}%圖騰技能的暴擊率 |
| {1}% increased Global Critical Hit Chance if you've Summoned a Totem in the past {0} seconds | 若你在過去 {0} 秒內召喚一個圖騰，增加 {1}% 全域暴擊率 |
| {0}% increased Critical Damage Bonus with Daggers | 增加 {0}%匕首的暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Maces or Sceptres | {0}% 錘或權杖暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Axes | {0}% 斧暴擊傷害加成 |
| {0}% increased Critical Damage Bonus with Bows | 增加 {0}%使用弓時暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Swords | {0}% 劍暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Wands | {0}% 法杖暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Claws | {0}% 爪暴擊傷害加成 |
| {0}% increased Critical Damage Bonus with Quarterstaves | 增加 {0}%細杖的暴擊傷害加成 |
| {0}% reduced Critical Damage Bonus with Quarterstaves | 減少 {0}%細杖的暴擊傷害加成 |
| {0}% increased Critical Damage Bonus with Spears | 增加 {0}%使用長矛時暴擊傷害加成 |
| {0}% increased Critical Damage Bonus with One Handed Melee Weapons | 增加 {0}%單手近戰武器的暴擊傷害加成 |
| {0}% to Melee Critical Damage Bonus | {0}% 近戰暴擊傷害加成 |
| {0}% to Attack Critical Damage Bonus while Dual Wielding | 雙持時，{0}% 攻擊暴擊傷害加成 |
| {0}% to Melee Critical Damage Bonus while holding a Shield | 雙持時，{0}% 近戰暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Mines | {0}% 地雷暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Fire Skills | {0}% 火焰技能暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Lightning Skills | {0}% 閃電技能暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Cold Skills | {0}% 冰冷技能暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Elemental Skills | {0}%元素技能暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Chaos Skills | {0}% 混沌技能暴擊傷害加成 |
| You take {0}% reduced Extra Damage from Critical Hits per Endurance Charge | 每有一個耐力球，減少 {0}%承受暴擊的額外傷害 |
| You take {0}% increased Extra Damage from Critical Hits per Endurance Charge | 增加 {0}%每有一個耐力球，承受暴擊的額外傷害 |
| {0}% to Critical Damage Bonus with Totem Skills | {0}%圖騰技能暴擊傷害加成 |
| {0}% increased Armour and Evasion Rating | 增加 {0}% 護甲值和閃避值 |
| {0}% reduced Armour and Evasion Rating | 減少 {0}% 護甲值和閃避值 |
| {0} to Evasion Rating per {1} Item Energy Shield on Equipped Helmet | 已裝備的頭盔每擁有 {1} 物品能量護盾，閃避值 {0} |
| {0}% of maximum Energy Shield Recharged per second | 每秒恢復 {0}% 最大能量護盾 |
| {0}% of maximum Energy Shield Lost per minute | 每分鐘失去 {0}% 最大能量護盾 |
| {0} to maximum Energy Shield per {1} Item Evasion Rating on Equipped Body Armour | 已裝備的身體護甲每擁有 {1} 物品閃避值，{0} 最大能量護盾 |
| {0}% increased maximum Life, Mana and Energy Shield | 增加 {0}% 最大生命、魔力和能量護盾 |
| {0}% reduced maximum Life, Mana and Energy Shield | 減少 {0}% 最大生命、魔力和能量護盾 |
| {0} to Level of all Physical Spell Skills | 全部物理法術技能等級 {0} |
| {0}% increased effect of Temporal Chains on you | 增加 {0}%你身上的時空鎖鏈效果 |
| Recover {0}% of maximum Energy Shield on Kill for each different type of Mastery you have Allocated | 你每分配一種不同類型的專精，擊殺時恢復 {0}% 最大能量護盾 |
| Leech {0}% of Physical Attack Damage against Bleeding Enemies as Life | 偷取相當於對流血敵人所造成的物理攻擊傷害 {0}% 的生命 |
| Lose {0}% of maximum Life on Kill | 擊殺時失去 {0}% 最大生命 |
| Recover {0}% of maximum Energy Shield on Kill | 擊殺時恢復 {0}% 最大能量護盾 |
| Lose {0}% of maximum Energy Shield on Kill | 擊殺時失去 {0}% 最大能量護盾 |
| Recover {0}% of maximum Mana when you Kill a Cursed Enemy | 當你擊殺一名受詛咒的敵人時，恢復 {0}% 最大魔力 |
| Regenerate {0}% of maximum Energy Shield per second while on Low Life | 貧血狀態時，每秒回復 {0}% 最大能量護盾 |
| {0}% chance to gain an Endurance Charge on Critical Hit | 暴擊時有 {0}% 機率獲得一個耐力球 |
| {0}% chance to gain an Endurance Charge on Melee Critical Hit | 近戰暴擊時有 {0}% 機率獲得一個耐力球 |
| {0}% chance to gain an Endurance Charge on Bow Critical Hit | 弓暴擊時有 {0}% 機率獲得一個耐力球 |
| {0}% increased Stun Recovery per Frenzy Charge | 每有一顆狂怒球，增加 {0}%暈眩恢復 |
| {0}% reduced Stun Recovery per Frenzy Charge | 每有一顆狂怒球，減少 {0}%暈眩恢復便 |
| {0}% increased Hazard Duration | 增加 {0}%危險持續時間 |
| {0}% reduced Hazard Duration | 減少 {0}%危險持續時間 |
| Gain {0}% of Damage as Extra Physical Damage | 獲得相當於傷害 {0}% 的額外物理傷害 |
| Gain {0}% of Damage as Extra Chaos Damage | 獲得相當於傷害 {0}% 的額外混沌傷害 |
| Gain {0}% of Physical Damage as extra Chaos Damage | 獲得相當於 {0}% 物理傷害的額外混沌傷害 |
| Gain {0}% of Non-Chaos Damage as Extra Chaos Damage | 獲得相當於非混沌傷害 {0}% 的額外混沌傷害 |
| Regenerate {0}% of maximum Life per second while on Low Life | 貧血狀態時，每秒回復 {0}% 最大生命 |
| {0}% of Physical Damage Converted to a random Element | 將 {0}% 的物理傷害轉換為隨機元素 |
| {0}% of Cold Damage Converted to Lightning Damage | 將 {0}% 的冰冷傷害轉換為閃電傷害 |
| {0}% to maximum Block chance | {0}% 至最大格擋機率 |
| {0} to Accuracy Rating with Spears | {0} 長矛命中值 |
| {0}% Global Critical Damage Bonus while you have a Frenzy Charge | 當你有一個狂怒球時，{0}% 全域暴擊傷害加成 |
| {0}% Global Critical Damage Bonus while you have no Frenzy Charges | 當你沒有狂怒球時，{0}% 全域暴擊傷害加成 |
| Flasks gain {0} Charges when you take a Critical Hit | 當你承受暴擊時，藥劑獲得 {0} 個充能 |
| {0}% chance for Flasks to gain a Charge when you take a Critical Hit | 當你承受暴擊時，藥劑有 {0}% 機率獲得 1 個充能 |
| {0}% chance for Flasks to gain {1} Charges when you take a Critical Hit | 當你承受暴擊時，藥劑有 {0}% 機率恢復 {1} 個充能 |
| {0} to {1} Added Cold Damage with Mace Attacks | 錘攻擊附加 {0} 至 {1} 冰冷傷害 |
| {0} to {1} Added Cold Damage with Quarterstaff Attacks | 細杖攻擊附加 {0} 至 {1} 冰冷傷害 |
| {0}% increased effect of Buffs on you | 增加 {0}%你身上的增益效果 |
| Regenerate {0}% of maximum Life per second on Chilled Ground | 在冰緩地面上，每秒回復 {0}% 最大生命 |
| {0}% increased amount of Life Leeched | 增加 {0}%生命偷取量 |
| {0}% reduced amount of Life Leeched | 減少 {0}%生命偷取量 |
| Leech Life {0}% faster | 生命偷取速度加快 {0}% |
| Leech Life {0}% slower | 生命偷取速度減慢 {0}% |
| {0}% increased amount of Mana Leeched | 增加 {0}%魔力偷取量 |
| {0}% reduced amount of Mana Leeched | 減少 {0}%魔力偷取量 |
| Leech Mana {0}% faster | 魔力偷取速度加快 {0}% |
| Leech Mana {0}% slower | 魔力偷取速度減慢 {0}% |
| Leech Energy Shield {0}% faster | 能量護盾偷取速度加快 {0}% |
| Leech Energy Shield {0}% slower | 能量護盾偷取速度減慢 {0}% |
| You can apply {0} additional Marks | 你可以造成 {0} 個額外印記 |
| {0}% increased effect of Curses on you | 增加 {0}%你身上的詛咒效果 |
| {0}% reduced effect of Curses on you | 減少 {0}%你身上的詛咒效果 |
| Gain {0}% of maximum Mana as Extra maximum Energy Shield | 獲得相當於最大魔力 {0}% 的最大能量護盾 |
| {0}% more Critical Damage Bonus | {0}% 更多暴擊傷害加成 |
| {0}% less Critical Damage Bonus | {0}% 更少暴擊傷害加成 |
| Ignites you inflict spread to other Enemies that stay within {0} metre for {1} second | 你造成的點燃會散播至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| Ignites you inflict spread to other Enemies that stay within {0} metres for {1} second | 你造成的點燃會散播至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| {0} Physical damage taken from Projectile Attacks | {0} 受到的投射物攻擊物理傷害 |
| {0} to Totem Limit | 圖騰上限 {0} |
| {0} to Level of Despair Skills | {0} 絕望技能等級 |
| {0} to Level of Enfeeble Skills | {0} 衰弱技能等級 |
| {0} to Level of Flammability Skills | 易燃技能增加 {0} 級 |
| {0}% increased amount of Magic Chests | 增加 {0}%魔法箱子的數量 |
| {0}% increased amount of Rare Chests | 增加 {0}%稀有箱子數量 |
| {0} to Level of Temporal Chains Skills | {0} 時空鎖鏈技能等級 |
| {0} to Level of Vulnerability Skills | {0} 脆弱技能等級 |
| Area contains {0} additional Azmeri Spirit | 區域含有 {0} 個額外阿茲莫里魂靈 |
| Area contains {0} additional Azmeri Spirits | 區域含有 {0} 個額外阿茲莫里魂靈 |
| Monsters have {0}% increased Critical Hit Chance | 增加 {0}%怪物的暴擊率 |
| Monsters have {0}% reduced Critical Hit Chance | 減少 {0}%怪物的暴擊率 |
| {0}% to Monster Critical Damage Bonus | {0}% 怪物暴擊傷害加成 |
| {0}% increased effect of Curses on Monsters | 怪物身上的詛咒增加 {0}% 效果 |
| {0}% reduced effect of Curses on Monsters | 怪物身上的詛咒減少 {0}% 效果 |
| {0}% of Physical damage from Hits taken as Lightning damage | 承受的 {0}% 擊中物理傷害視為閃電傷害 |
| {0}% of Elemental damage from Hits taken as Chaos damage | 承受的 {0}% 擊中元素傷害視為混沌傷害 |
| {0}% more Attack Damage | {0}% 更多攻擊傷害 |
| {0}% less Attack Damage | {0}% 更少攻擊傷害 |
| {0}% to Block chance | {0}% 至格擋率 |
| Enemies Frozen by you take {0}% reduced Damage | 減少 {0}%被你冰凍的敵人所受到的傷害 |
| Recover {0}% of maximum Energy Shield when you Block | 你格擋時恢復 {0}% 最大能量護盾 |
| {0}% increased Global Critical Hit Chance while wielding a Staff | 持長杖時，增加 {0}%全域暴擊率 |
| {0}% reduced Global Critical Hit Chance while wielding a Staff | 持長杖時，減少 {0}%全域暴擊率 |
| {0}% to Global Critical Damage Bonus while wielding a Staff | 持長杖時，{0}% 全域暴擊傷害加成 |
| {0}% increased Global Critical Hit Chance while wielding a Bow | 持弓時，增加 {0}%全域暴擊率 |
| {0}% reduced Global Critical Hit Chance while wielding a Bow | 持弓時，減少 {0}%全域暴擊率 |
| {0}% to Global Critical Damage Bonus while wielding a Bow | 持弓時，{0}% 全域暴擊傷害加成 |
| {0}% chance to inflict Bleeding on Critical Hit with Attacks | 攻擊暴擊時有 {0}% 機率造成流血 |
| Melee Critical Hits have {0}% chance to cause Bleeding | 近戰暴擊時有 {0}% 機率造成流血 |
| Equipment and Skill Gems have {0}% increased Attribute Requirements | 增加 {0}%裝備與技能寶石的能力值需求 |
| Equipment and Skill Gems have {0}% reduced Attribute Requirements | 減少 {0}%裝備與技能寶石的能力值需求 |
| {0}% increased [Accuracy Rating] when on Low Life | 貧血狀態時，命中值增加 {0}% |
| {0}% reduced [Accuracy Rating] when on Low Life | 貧血狀態時，命中值減少 {0}% |
| {0}% increased Effect of your Mark Skills | 增加 {0}%你的印記技能效果 |
| {0}% reduced Effect of your Mark Skills | 減少 {0}%你的印記技能效果 |
| Regenerate {0}% of maximum Life per second per Frenzy Charge | 每有一個狂怒球，每秒回復 {0}% 最大生命 |
| {0}% chance on Critical Hit to create Consecrated Ground | 暴擊時有 {0}% 機率產生奉獻地面 |
| {0}% increased Rarity of Items Dropped by Enemies killed with a Critical Hit | 暴擊殺死敵人時，增加 {0}%其掉落的物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Hit | 暴擊殺死敵人時，減少 {0}%其掉落的物品稀有度 |
| Regenerate {0}% of maximum Energy Shield per second | 每秒回復 {0}% 最大能量護盾 |
| Lose {0}% of maximum Energy Shield per second | 每秒失去 {0}% 最大能量護盾 |
| Right ring slot: Regenerate {0}% of maximum Energy Shield per second | 右手戒指欄位：每秒回復 {0}% 最大能量護盾 |
| Left ring slot: {0}% increased effect of Curses on you | 增加 {0}%左側戒指欄：你身上的詛咒效果 |
| Left ring slot: {0}% reduced effect of Curses on you | 減少 {0}%左側戒指欄：你身上的詛咒效果 |
| Right ring slot: {0}% increased effect of Curses on you | 增加 {0}%右側戒指欄：你身上的詛咒效果 |
| Right ring slot: {0}% reduced effect of Curses on you | 減少 {0}%右側戒指欄：你身上的詛咒效果 |
| You gain Onslaught for {0} seconds on Critical Hit | 暴擊時，你獲得持續 {0} 秒的猛攻 |
| Nearby Enemies have {0}% increased effect of Curses on them | 詛咒作用於鄰近敵人時，增加 {0}%其效果 |
| Non-Critical Hits deal {0}% more Damage | 非暴擊造成 {0}% 更多傷害 |
| Non-Critical Hits deal {0}% less Damage | 非暴擊造成 {0}% 更少傷害 |
| {0}% to Global Critical Damage Bonus per Green Socket | 每有一個綠色插槽，{0}% 全域暴擊傷害加成 |
| Lose {0}% of your maximum Energy Shield when you Block | 你格擋時，你失去 {0}% 最大能量護盾 |
| Magic Charms applied to you have {0}% increased Effect | 增加 {0}%對你生效的魔法護符效果 |
| Magic Charms applied to you have {0}% reduced Effect | 減少 {0}%對你生效的魔法護符效果 |
| {0}% maximum Critical Hit Chance | 有 {0}% 最大暴擊率 |
| Melee Critical Hits have {0}% chance to Poison the Enemy | 近戰暴擊有 {0}% 機率使敵人中毒 |
| {0}% increased effect of Shrine Buffs on you | 增加 {0}%你身上的神殿增益效果 |
| {0}% reduced effect of Shrine Buffs on you | 減少 {0}%你身上的神殿增益效果 |
| When you kill a Shocked enemy, Shock each enemy within {0} metres for {1} seconds | 當你擊殺一名感電的敵人時，對 {0} 公尺內的每個敵人造成感電，持續 {1} 秒 |
| Aura Skills have {0}% increased Magnitudes | 光環技能增加 {0}% 幅度 |
| Aura Skills have {0}% reduced Magnitudes | 光環技能減少 {0}% 幅度 |
| {0}% to Quality of Supported Skills | {0}% 被輔助的技能的品質 |
| Monsters have {0}% increased Defences | 增加 {0}%怪物的防禦 |
| Monsters have {0}% reduced Defences | 減少 {0}%怪物的防禦 |
| Recover {0}% of maximum Life on Kill if you've Spent Life Recently | 若你近期有消耗生命，擊殺時恢復 {0}% 最大生命 |
| {0}% increased Critical Hit Chance per {1} Strength | 每 {1} 點力量增加 {0}% 暴擊率 |
| {0}% Global chance to Blind Enemies on Hit | 擊中時有 {0}% 全域機率致盲敵人 |
| {0}% increased Global Critical Hit Chance per Level | 每級增加 {0}% 全域暴擊率 |
| {0}% reduced Global Critical Hit Chance per Level | 每級減少 {0}% 全域暴擊率 |
| Gain {0} Flask Charges when you deal a Critical Hit | 當你造成暴擊時，獲得 {0} 個藥劑充能 |
| {0}% increased Damage per Power Charge with Hits against Enemies that are on Full Life | 擊中滿血敵人時每有一個暴擊球，增加 {0}%傷害 |
| {0}% reduced Damage per Power Charge with Hits against Enemies that are on Full Life | 擊中滿血敵人時每有一個暴擊球，減少 {0}%傷害 |
| Nearby Allies have {0}% to Critical Damage Bonus per {1} Dexterity you have | 你每有 {1} 點敏捷，附近友方 {0}% 暴擊傷害加成 |
| Regenerate {0}% of maximum Energy Shield per second while Shocked | 感電時，每秒回復 {0}% 最大能量護盾 |
| Gain Unholy Might for {0} second when you Block | 當你格擋時，獲得不潔之力，持續 {0} 秒 |
| Gain Unholy Might for {0} seconds when you Block | 當你格擋時，獲得不潔之力，持續 {0} 秒 |
| Recover {0}% of maximum Life when you Block | 當你格擋時，恢復 {0}% 最大生命 |
| Lose {0}% of maximum Life when you Block | 當你格擋時，損失 {0}% 最大生命 |
| Leech Life {0}% faster per Corrupted Item Equipped | 每一個已裝備的已汙染物品，生命偷取速度加快 {0}% |
| Leech Life {0}% slower per Corrupted Item Equipped | 每一個已裝備的已汙染物品，生命偷取速度減慢 {0}% |
| Leech Mana {0}% faster per Corrupted Item Equipped | 每一個已裝備的已汙染物品，魔力偷取速度加快 {0}% |
| Leech Mana {0}% slower per Corrupted Item Equipped | 每一個已裝備的已汙染物品，魔力偷取速度減慢 {0}% |
| {0}% increased Vaal Skill Critical Hit Chance | 瓦爾技能增加 {0}% 暴擊率 |
| {0}% reduced Vaal Skill Critical Hit Chance | 瓦爾技能減少 {0}% 暴擊率 |
| {0}% to Vaal Skill Critical Damage Bonus | {0}% 瓦爾技能暴擊傷害加成 |
| Hits have {0}% increased Critical Hit Chance against you | 對你的擊中增加 {0}% 暴擊率 |
| Hits have {0}% reduced Critical Hit Chance against you | 對你的擊中減少 {0}% 暴擊率 |
| Hits have {0}% additional Critical Hit Chance against you | 對你的擊中 {0}% 額外暴擊率 |
| Regenerate {0}% of maximum Energy Shield per Second for | 範圍內每有來自已分配天賦的 10 點智慧， |
| {1}% increased Projectile Damage per {0} Dexterity from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {0} 點敏捷，增加 {1}% 投射物傷害 |
| {0}% to Critical Damage Bonus per {1} Strength on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點力量，{0}% 暴擊傷害加成 |
| Regenerate {0}% of maximum Life per second if you were Hit Recently | 若你近期被擊中，每秒回復 {0}% 最大生命 |
| {0}% increased Critical Damage Bonus against Bleeding Enemies | 增加 {0}%對流血敵人的暴擊傷害加成 |
| {0}% increased Critical Damage Bonus against Burning Enemies | 增加 {0}%對燃燒敵人的暴擊傷害加成 |
| {0}% to Critical Damage Bonus per {1}% Chance to Block Attack Damage | 每有 {1}% 攻擊傷害格擋率，{0}% 暴擊傷害加成 |
| {0}% increased Critical Hit Chance against Bleeding Enemies | 增加 {0}%對流血敵人的暴擊率 |
| {0}% reduced Critical Hit Chance against Bleeding Enemies | 減少 {0}%對流血敵人的暴擊率 |
| Recover {0}% of maximum Life and Mana when you use a Warcry | 當你使用戰吼，恢復 {0}% 最大生命和魔力 |
| With at least {1} Strength in Radius, {0}% increased | 範圍內至少有 {1} 點力量時，增加 {0}% |
| You take {0}% reduced Extra Damage from Critical Hits if you've taken a Critical Hit Recently | 若你近期遭受暴擊，減少 {0}%你從暴擊受到的額外傷害 |
| With at least {1} Dexterity in Radius, Barrage fires an additional {0} Projectiles simultaneously on the first and final attacks | 範圍內至少有 {1} 點敏捷時，彈幕會在第一次和最後一次攻擊同時射出 {0} 個額外投射物 |
| Barrage fires an additional {0} Projectiles simultaneously on the first and final attacks | 彈幕會在第一次和最後一次攻擊同時射出 {0} 個額外投射物 |
| {0}% increased Freeze Threshold | 增加 {0}%冰凍門檻 |
| {0}% reduced Freeze Threshold | 減少 {0}%冰凍門檻 |
| {0}% increased effect of Arcane Surge on you per | 近期每消耗 200 魔力，你身上的秘能波動 |
| {0}% reduced effect of Arcane Surge on you per | 近期每消耗 200 魔力，減少 {0}%你身上的秘能波動 |
| {0}% increased effect of Arcane Surge on you | 增加 {0}%你身上的秘能波動效果 |
| {0}% reduced effect of Arcane Surge on you | 減少 {0}%你身上的秘能波動效果 |
| {0}% increased Critical Hit Chance against Poisoned Enemies | 對中毒的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Poisoned Enemies | 對中毒的敵人減少 {0}% 暴擊率 |
| Cursed Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | 你擊殺的受詛咒敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的混沌傷害 |
| Cursed Enemies Killed by Allies in your Presence have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | 你存在範圍內的友方擊殺受詛咒的敵人時，其有 {0}% 機率爆炸，造成相當於其最大生命四分之一的混沌傷害 |
| Cursed Enemies Killed by you, or by Allies in your Presence, have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | 被你或你存在範圍內的友方擊殺的受詛咒的敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的混沌傷害 |
| Adds {0} to {1} Chaos Damage if you've taken a Critical Hit Recently | 若你近期承受暴擊，附加 {0} 至 {1} 混沌傷害 |
| With at least {1} Intelligence in Radius, {0}% increased Freezing Pulse Damage if | 範圍內至少有 {1} 點智慧時，增加 {0}% |
| With at least {1} Intelligence in Radius, {0}% reduced Freezing Pulse Damage if | 範圍內至少有 {1} 點智慧時，減少 {0}% |
| Banner Skills have {0}% increased Aura Magnitudes | 旗幟技能增加 {0}% 光環幅度 |
| Banner Skills have {0}% reduced Aura Magnitudes | 旗幟技能減少 {0}% 光環幅度 |
| Regenerate {0}% of maximum Mana and Energy Shield per second for {1} seconds when you Freeze, Shock or Ignite an Enemy | 當你對敵人造成冰凍、感電或點燃，每秒回復 {0}% 最大魔力和能量護盾，持續 {1} 秒 |
| Hits against Nearby Enemies have {0}% increased Critical Hit Chance | 對附近敵人的擊中增加 {0}% 暴擊率 |
| Hits against Nearby Enemies have {0}% reduced Critical Hit Chance | 對附近敵人的擊中減少 {0}% 暴擊率 |
| Nearby Enemies have {0}% increased Stun Recovery | 增加 {0}%附近敵人的暈眩恢復 |
| Nearby Enemies have {0}% reduced Stun Recovery | 減少 {0}%附近敵人的暈眩恢復 |
| {0}% chance to gain a Power Charge on Non-Critical Hit | 非暴擊時有 {0}% 機率獲得 1 個暴擊球 |
| {0}% increased Critical Damage Bonus against Enemies that are on Full Life | 增加 {0}%對滿血敵人的暴擊傷害加成 |
| {0}% less Critical Hit Chance against Enemies that are on Full Life | 對滿血敵人有 {0}% 更少暴擊率 |
| {0}% more Critical Hit Chance against Enemies that are on Low Life | 對貧血狀態敵人有 {0}% 更多暴擊率 |
| {0}% less Critical Hit Chance against Enemies on that are Low Life | 對貧血狀態敵人有 {0}% 更少暴擊率 |
| {0}% reduced Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，減少 {0}%傷害 |
| {0}% increased Critical Hit Chance if you've Killed Recently | 若你近期有擊殺，增加 {0}%暴擊率 |
| {0}% Critical Hit Chance per Power Charge | 每顆暴擊球 {0}% 暴擊率 |
| {0}% Critical Hit Chance while at maximum Power Charges | 最大暴擊球狀態下，{0}% 暴擊率 |
| {0}% chance to Trigger Word of Light when you take a Critical Hit | 當你承受暴擊，有 {0}% 機率觸發光之誓 |
| {0}% chance to Trigger Edict of Light when you take a Critical Hit | 當你承受暴擊，有 {0}% 機率觸發光之律 |
| {0}% chance to Trigger Decree of Light when you take a Critical Hit | 當你承受暴擊，有 {0}% 機率觸發光之令 |
| {0}% chance to Trigger Commandment of Light when you take a Critical Hit | 當你承受暴擊，有 {0}% 機率觸發光之誡 |
| {0}% increased Attack and Cast Speed if Energy | 若近期開始能量護盾充能，增加 {0}% |
| {0}% reduced Attack and Cast Speed if Energy | 若近期開始能量護盾充能，減少 {0}% |
| {0}% increased Critical Hit Chance against Enemies that are affected | 增加 {0}%對未受元素異常狀態影響敵人的 |
| {0}% reduced Critical Hit Chance against Enemies that are affected | 減少 {0}%對未受元素異常狀態影響敵人的 |
| {0}% increased Critical Hit Chance if you haven't Crit Recently | 若你近期未曾暴擊，增加 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance if you haven't Crit Recently | 若你近期未曾暴擊，減少 {0}%暴擊率 |
| {0}% to Critical Damage Bonus against Enemies that are affected | 敵人受元素異常狀態影響時， |
| Non-Critical Hits Penetrate {0}% of Enemy Elemental Resistances | 非暴擊會穿透 {0}% 的敵人元素抗性 |
| {0}% increased Magnitudes of Non-Curse Auras from your Skills | 增加 {0}% 你技能的非詛咒光環幅度 |
| {0}% reduced Magnitudes of Non-Curse Auras from your Skills | 減少 {0}% 你技能的非詛咒光環幅度 |
| Auras from your Skills have {0}% increased effect on you | 增加 {0}%來自你的技能的光環對你的效果 |
| Auras from your Skills have {0}% reduced effect on you | 減少 {0}%來自你的技能的光環對你的效果 |
| {0}% to Unarmed Melee Attack Critical Hit Chance | {0}% 空手近戰攻擊的暴擊率 |
| Monsters take {0}% reduced Extra Damage from Critical Hits | 怪物遭暴擊時，減少 {0}%承受的額外傷害 |
| Monsters take {0}% increased Extra Damage from Critical Hits | 怪物遭暴擊時，增加 {0}%承受的額外傷害 |
| Regenerate {0}% of maximum Life per second while Frozen | 遭冰凍期間，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Energy Shield per second for each | 你或你的召喚物在近期每擊殺一個敵人， |
| When you Kill an Enemy, for each Curse on that Enemy, gain {0}% | 當你擊殺敵人時，該敵人每有一個詛咒， |
| {0}% increased Critical Hit Chance against Enemies that are on Full Life | 對滿血的敵人增加{0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Enemies that are on Full Life | 對滿血的敵人減少{0}% 暴擊率 |
| Gain {0}% of Physical Damage as Extra Fire Damage with Attacks | 攻擊獲得相當於物理傷害 {0}% 的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Cold Damage with Attacks | 攻擊獲得相當於物理傷害 {0}% 的額外冰冷傷害 |
| Gain {0}% of Physical Damage as Extra Lightning Damage with Attacks | 攻擊獲得相當於物理傷害 {0}% 的額外閃電傷害 |
| Grants maximum Energy Shield equal to {0}% of your Reserved Mana to | 賦予你和附近友方相當於你所保留魔力 |
| Traps deal {0}% more Damage with Hits if they Armed Recently | 近期設置的陷阱造成 {0}% 更多擊中傷害 |
| Traps deal {0}% less Damage with Hits if they Armed Recently | 近期設置的陷阱造成 {0}% 更少擊中傷害 |
| Traps deal {0}% more Damage with Hits if they were not Armed Recently | 非近期設置的陷阱造成 {0}% 更多擊中傷害 |
| Traps deal {0}% less Damage with Hits if they were not Armed Recently | 非近期設置的陷阱造成 {0}% 更少擊中傷害 |
| This Weapon's Critical Hit Chance is {0}% | 此武器的暴擊率為 {0}% |
| {0}% reduced Ball Lightning Projectile | 天雷之珠減少 {0}% 投射物速度 |
| {0}% increased Double Strike Critical Hit Chance | 雙重打擊增加 {0}% 暴擊率 |
| {0}% reduced Double Strike Critical Hit Chance | 雙重打擊減少 {0}% 暴擊率 |
| {0}% increased Dual Strike Critical Hit Chance | 雙持打擊增加 {0}% 暴擊率 |
| {0}% reduced Dual Strike Critical Hit Chance | 雙持打擊減少 {0}% 暴擊率 |
| {0}% increased Split Arrow Critical Hit Chance | 分裂箭矢增加 {0}% 暴擊率 |
| {0}% reduced Split Arrow Critical Hit Chance | 分裂箭矢減少 {0}% 暴擊率 |
| {0}% increased Viper Strike Critical Hit Chance | 毒蛇打擊增加 {0}% 暴擊率 |
| {0}% reduced Viper Strike Critical Hit Chance | 毒蛇打擊減少 {0}% 暴擊率 |
| {0}% increased Flameblast Critical Hit Chance | 烈焰爆破增加 {0}% 暴擊率 |
| {0}% reduced Flameblast Critical Hit Chance | 烈焰爆破減少 {0}% 暴擊率 |
| {0}% increased Flame Surge Critical Hit Chance | 怒焰奔騰增加 {0}% 暴擊率 |
| {0}% reduced Flame Surge Critical Hit Chance | 怒焰奔騰減少 {0}% 暴擊率 |
| {0}% increased Tornado Shot Critical Hit Chance | 龍捲射擊增加 {0}% 暴擊率 |
| {0}% reduced Tornado Shot Critical Hit Chance | 龍捲射擊減少 {0}% 暴擊率 |
| {0}% increased Orb of Storms Critical Hit Chance | 風暴漩渦增加 {0}% 暴擊率 |
| {0}% reduced Orb of Storms Critical Hit Chance | 風暴漩渦減少 {0}% 暴擊率 |
| {0}% increased Bladefall Critical Hit Chance | 虛空刀雨增加 {0}% 暴擊率 |
| {0}% reduced Bladefall Critical Hit Chance | 虛空刀雨減少 {0}% 暴擊率 |
| {0}% Chance to gain a Power Charge on Critical Hit with Ice Spear | 以冰矛暴擊時，有 {0}% 機率獲得 1 個暴擊球 |
| {0}% increased Temporal Chains Curse Magnitudes | 增加 {0}% 時空鎖鏈詛咒幅度 |
| {0}% reduced Temporal Chains Curse Magnitudes | 減少 {0}% 時空鎖鏈詛咒幅度 |
| Regenerate {0}% of maximum Life per second while you have a Totem | 當你有圖騰時，每秒回復 {0}% 最大生命 |
| Degenerate {0}% of maximum Life per second while you have a Totem | 當你有圖騰時，每秒失去 {0}% 最大生命 |
| {0}% increased Attack and Cast Speed if you've taken a Savage | 若你近期承受過殘暴打擊，增加 {0}% |
| {0}% reduced Attack and Cast Speed if you've taken a Savage | 若你近期承受過殘暴打擊，減少 {0}% |
| {0}% increased Critical Hit Chance against Enemies affected | 增加 {0}%對受元素異常狀態影響敵人的 |
| {0}% reduced Critical Hit Chance against Enemies affected | 減少 {0}%對受元素異常狀態影響敵人的 |
| {0}% increased Damage with Hits against Hindered Enemies | 擊中受阻礙敵人時，增加 {0}%造成的傷害 |
| {0}% reduced Damage with Hits against Hindered Enemies | 擊中受阻礙敵人時，減少 {0}%造成的傷害 |
| {0}% increased Lightning Tendrils Critical Hit Chance | 電能釋放增加 {0}% 暴擊率 |
| {0}% reduced Lightning Tendrils Critical Hit Chance | 電能釋放減少 {0}% 暴擊率 |
| {0}% increased Ice Spear Critical Hit Chance in second form | 冰矛第二型態增加 {0}% 暴擊率 |
| {0}% reduced Ice Spear Critical Hit Chance in second form | 冰矛第二型態減少 {0}% 暴擊率 |
| {0}% increased Lacerate Critical Hit Chance | 破空斬增加 {0}% 暴擊率 |
| {0}% reduced Lacerate Critical Hit Chance | 破空斬減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance per Grand Spectrum | 每有一巨光譜，增加 {0}% 暴擊率 |
| {0}% to all Elemental Resistances per socketed Grand Spectrum | 每顆鑲嵌的巨光譜{0}%全元素抗性 |
| Minions have {0}% to Critical Damage Bonus per Grand Spectrum | 每有一巨光譜，{0}%召喚物的暴擊傷害加成 |
| Spells Cast by Totems have {0}% increased Cast Speed per Summoned Totem | 每有一個召喚的圖騰，圖騰施放的法術增加 {0}% 施放速度 |
| Spells Cast by Totems have {0}% reduced Cast Speed per Summoned Totem | 每有一個召喚的圖騰，圖騰施放的法術減少 {0}% 施放速度 |
| {0}% increased Global Critical Hit Chance when in Main Hand | 主手使用時，增加 {0}%全域暴擊率 |
| Minions have {0}% to Lightning Resistance | 召喚物具有 {0}% 閃電抗性 |
| Minions gain {0}% of their Physical Damage as Extra Cold Damage | 召喚物獲得相當於其物理傷害 {0}% 的額外冰冷傷害 |
| Attacks used by Totems have {0}% increased Attack Speed per Summoned Totem | 每有一個召喚的圖騰，圖騰使用的攻擊增加 {0}% 攻擊速度 |
| Attacks used by Totems have {0}% reduced Attack Speed per Summoned Totem | 每有一個召喚的圖騰，圖騰使用的攻擊減少 {0}% 攻擊速度 |
| Regenerate {0}% of maximum Life per second if you've Taunted an Enemy Recently | 若你近期嘲諷過敵人，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Mana and Energy Shield per second while on Consecrated Ground | 位於奉獻地面上時，每秒回復 {0}% 最大魔力和能量護盾 |
| {0}% more Effect of Poison you inflict with Critical Hits | 你以暴擊造成的中毒有 {0}% 更多效果 |
| {0}% less Effect of Poison you inflict with Critical Hits | 你以暴擊造成的中毒有 {0}% 更少效果 |
| {0}% increased Damage if you have Consumed a Corpse Recently | 若你近期消耗過屍體，增加 {0}% 傷害 |
| {0}% reduced Damage if you have Consumed a Corpse Recently | 若你近期消耗過屍體，減少 {0}% 傷害 |
| Attacks with this Weapon gain {0}% of Physical damage as Extra damage of each Element | 以該武器攻擊獲得相當於物理傷害 {0}% 的各種元素額外傷害 |
| {0}% to Critical Damage Bonus while Dual Wielding | 雙持期間，{0}%暴擊傷害加成 |
| {0}% increased Critical Hit Chance while Dual Wielding | 雙持時，增加 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance while Dual Wielding | 雙持時，減少 {0}%暴擊率 |
| {0}% chance to Blind Enemies on Critical Hit | 暴擊時有 {0}% 機率對敵人造成致盲 |
| {0}% chance to gain Elusive on Critical Hit | 暴擊時有 {0}% 機率獲得靈巧 |
| {0}% increased Damage with Flails | 增加 {0}% 鏈錘傷害 |
| {0}% reduced Damage with Flails | 減少 {0}% 鏈錘傷害 |
| {0}% increased Elemental Damage with Flails | 增加 {0}% 鏈錘的元素傷害 |
| {0}% reduced Elemental Damage with Flails | 減少 {0}% 鏈錘的元素傷害 |
| {0} to Accuracy Rating with Flails | 鏈錘命中值 {0} |
| {0}% increased Accuracy Rating with Flails | 增加 {0}% 鏈錘命中值 |
| {0}% reduced Accuracy Rating with Flails | 減少 {0}% 鏈錘命中值 |
| {0}% increased Attack Speed with Flails | 增加 {0}% 鏈錘攻擊速度 |
| {0}% reduced Attack Speed with Flails | 減少 {0}% 鏈錘攻擊速度 |
| {0}% increased Critical Hit Chance with Flails | 增加 {0}%鏈錘暴擊率 |
| {0}% reduced Critical Hit Chance with Flails | 減少 {0}%鏈錘暴擊率 |
| {0}% increased Critical Damage Bonus with Flails | 增加 {0}% 鏈錘暴擊傷害加成 |
| {0} to {1} Added Cold Damage with Flail Attacks | 鏈錘攻擊附加 {0} 至 {1} 冰冷傷害 |
| {0} to {1} Added Fire Damage with Flail Attacks | 鏈錘攻擊附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Lightning Damage with Flail Attacks | 鏈錘攻擊附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Physical Damage with Flail Attacks | 鏈錘攻擊附加 {0} 至 {1} 物理傷害 |
| {0}% increased Damage with Crossbows | 增加 {0}% 十字弓傷害 |
| {0}% reduced Damage with Crossbows | 減少 {0}% 十字弓傷害 |
| {0}% increased Elemental Damage with Crossbows | 增加 {0}% 十字弓的元素傷害 |
| {0}% reduced Elemental Damage with Crossbows | 減少 {0}% 十字弓的元素傷害 |
| {0} to Accuracy Rating with Crossbows | 十字弓命中值 {0} |
| {0}% increased Accuracy Rating with Crossbows | 增加 {0}% 十字弓命中值 |
| {0}% reduced Accuracy Rating with Crossbows | 減少 {0}% 十字弓命中值 |
| {0}% increased Attack Speed with Crossbows | 增加 {0}% 十字弓攻擊速度 |
| {0}% reduced Attack Speed with Crossbows | 減少 {0}% 十字弓攻擊速度 |
| {0}% increased Critical Hit Chance with Crossbows | 增加 {0}%十字弓暴擊率 |
| {0}% reduced Critical Hit Chance with Crossbows | 減少 {0}%十字弓暴擊率 |
| {0}% increased Critical Damage Bonus with Crossbows | 增加 {0}% 十字弓暴擊傷害加成 |
| {0}% increased Physical Damage with Crossbows | 增加 {0}% 十字弓物理傷害 |
| {0}% reduced Physical Damage with Crossbows | 減少 {0}% 十字弓物理傷害 |
| {0} to {1} Added Cold Damage with Crossbow Attacks | 十字弓攻擊附加 {0} 至 {1} 冰冷傷害 |
| {0} to {1} Added Fire Damage with Crossbow Attacks | 十字弓攻擊附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Lightning Damage with Crossbow Attacks | 十字弓攻擊附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Physical Damage with Crossbow Attacks | 十字弓攻擊附加 {0} 至 {1} 物理傷害 |
| {0}% increased Critical Hit Chance with arrows that Fork | 會分岔的箭矢增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance with arrows that Fork | 會分岔的箭矢減少 {0}% 暴擊率 |
| Drop Ignited Ground while moving, which lasts {1} seconds and Ignites as though dealing Fire Damage equal to {0}% of your maximum Life | 移動時會掉落持續 {1} 秒的點燃地面，並會引發點燃，造成等同於你 {0}% 最大生命的火焰傷害 |
| Projectile Attack Skills have {0}% increased Critical Hit Chance | 投射物攻擊技能增加 {0}% 暴擊率 |
| Projectile Attack Skills have {0}% reduced Critical Hit Chance | 投射物攻擊技能減少 {0}% 暴擊率 |
| Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while | 當你有野獸召喚物， |
| Projectiles from Attacks have {0}% chance to Maim on Hit while | 當你有野獸召喚物， |
| Projectiles from Attacks have {0}% chance to Poison on Hit while | 當你有野獸召喚物， |
| Non-Damaging Ailments have {0}% increased effect on you while you have Arcane Surge | 當你具有秘能波動時，增加 {0}%你身上的非傷害型異常狀態效果 |
| Non-Damaging Ailments have {0}% reduced effect on you while you have Arcane Surge | 當你具有秘能波動時，減少 {0}%你身上的非傷害型異常狀態效果 |
| Recover {0}% of maximum Life when you use a Flask | 當你使用藥劑，恢復 {0}% 最大生命 |
| Recover {0}% of maximum Life when you use a Mana Flask | 當你使用魔力藥劑，恢復 {0}% 最大生命 |
| {0}% increased Spell damage for each {1} total Mana you have Spent Recently | 你近期每花費 {1} 總魔力，增加 {0}%法術傷害 |
| {0}% reduced Spell damage for each {1} total Mana you have Spent Recently | 你近期每花費 {1} 總魔力，減少 {0}%法術傷害 |
| {0}% chance to Gain {1}% of Damage with Hits as Extra Chaos Damage | {0}% 機率獲得相當於擊中傷害 {1}% 的額外混沌傷害 |
| {0}% chance to Gain {1}% of Non-Chaos Damage with Hits as Extra Chaos Damage | {0}% 機率獲得相當於非混沌擊中傷害 {1}% 的額外混沌傷害 |
| {0}% to Critical Hit Chance while affected by Aspect of the Cat | 受傲貓祝福影響時，{0}% 暴擊率 |
| Critical Hits have {0}% chance to Blind Enemies while you have Cat's Stealth | 當你有傲貓隱身時，暴擊有 {0}% 機率使敵人致盲 |
| {0}% increased Critical Hit Chance while you have at least {1} Intelligence | 當你至少有 {1} 點智慧，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance while you have at least {1} Intelligence | 當你至少有 {1} 點智慧，減少 {0}% 暴擊率 |
| {0} to Maximum Energy Shield per {1} Item Armour on Equipped Shield | 已裝備的盾牌每擁有 {1} 物品護甲值，{0} 最大能量護盾 |
| {0} to Evasion Rating per {1} Item Energy Shield on Equipped Shield | 已裝備的盾牌每擁有 {1} 物品能量護盾，閃避值 {0} |
| Recover {0}% of maximum Energy Shield when you lose a Spirit Charge | 當你失去 1 顆靈體能量球，恢復 {0}% 最大能量護盾 |
| {0}% increased Critical Hit Chance per Adaptation to Lightning | 每有一個閃電適應，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance per Adaptation to Lightning | 每有一個閃電適應，減少 {0}% 暴擊率 |
| You gain {0} Grasping Vines when you take a Critical Hit | 當你承受暴擊時，你獲得 {0} 個緩速藤蔓 |
| You take {0}% increased Extra Damage from Critical Hits by Cursed Enemies | 你遭受詛咒敵人暴擊時，增加 {0}%承受的額外傷害 |
| You take {0}% reduced Extra Damage from Critical Hits by Cursed Enemies | 你遭受詛咒敵人暴擊時，減少 {0}%承受的額外傷害 |
| You take {0}% increased Extra Damage from Critical Hits by Poisoned Enemies | 你遭中毒敵人暴擊時，增加 {0}%承受的額外傷害 |
| You take {0}% reduced Extra Damage from Critical Hits by Poisoned Enemies | 你遭中毒敵人暴擊時，減少 {0}%承受的額外傷害 |
| If Diamond Flask Charges are consumed, {0}% increased Critical Hit Chance | 若消耗鑽石藥劑充能，增加 {0}% 暴擊率 |
| If Diamond Flask Charges are consumed, {0}% reduced Critical Hit Chance | 若消耗鑽石藥劑充能，減少 {0}% 暴擊率 |
| Attacks gain increased Accuracy Rating equal to {0}% of their Critical Hit Chance | 攻擊獲得相當於其暴擊率 {0}% 的命中值提升 |
| {0}% increased Accuracy Rating against Rare or Unique Enemies | 增加 {0}%對稀有或傳奇敵人的命中值 |
| {0}% reduced Accuracy Rating against Rare or Unique Enemies | 減少 {0}%對稀有或傳奇敵人的命中值 |
| {0}% increased Accuracy Rating if you've dealt a Critical Hit in the past {1} seconds | 若在過去 {1} 秒內造成一次暴擊，增加 {0}%命中值 |
| {0}% reduced Accuracy Rating if you've dealt a Critical Hit in the past {1} seconds | 若在過去 {1} 秒內造成一次暴擊，減少 {0}%命中值 |
| {0}% more Impale Magnitude | {0}% 更多穿刺幅度 |
| {0}% less Impale Magnitude | {0}% 更少穿刺幅度 |
| Gain additional Stun Threshold equal to {0}% of Item Armour on Equipped Armour Items | 獲得相當於已裝備護甲物品的物品護甲值 {0}% 的額外暈眩門檻 |
| {0}% to Block Chance while holding a Focus | 手持法器時，{0}% 至格擋機率 |
| {0}% Chance to Block Attack Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，{0}% 攻擊傷害格擋率 |
| {0}% to Critical Hit Chance per {1} Maximum Energy Shield on Shield | 盾牌每有 {1} 最大能量護盾，{0}% 暴擊率 |
| {0}% to Critical Hit Chance per Poison affecting Enemy, up to {1}% | 每有一個影響敵人的中毒，{0}% 暴擊率，最高 {1}% |
| {0}% to Critical Hit Chance while affected by Hatred | 受憎恨影響時，{0}% 暴擊率 |
| {0}% to Critical Hit Chance of Herald Skills | 受捷光環技能影響時，{0}% 暴擊率 |
| {0}% chance to Deflect Attack Damage | {0}% 攻擊傷害偏斜機率 |
| {0}% to Off Hand Critical Hit Chance | {0}% 副手暴擊率 |
| {0}% to Off Hand Critical Hit Chance while Dual Wielding | 雙持期間，{0}% 副手暴擊率 |
| {0}% increased Aftershock Area of Effect | 增加 {0}%餘震效果範圍 |
| {0}% reduced Aftershock Area of Effect | 減少 {0}%餘震效果範圍 |
| {0}% chance to Aggravate Bleeding on targets you Critically Hit with Attacks | 你的攻擊暴擊時，有 {0}% 機率加劇目標身上的流血 |
| {0}% chance to Aggravate Bleeding on targets you Knockback with Attack Hits | 你的攻擊擊中擊退目標時，有 {0}% 機率加劇流血 |
| {0}% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks | 你的強化攻擊擊中目標時，有 {0}% 機率加劇流血 |
| {0}% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground | 對碎裂地面上的敵人造成流血時，有 {0}% 機率使其加劇 |
| More Elemental Damage while Unbound@{0}% | 無縛狀態下更多元素傷害@{0}% |
| {0}% increased chance to inflict Ailments against Rare or Unique Enemies | 增加 {0}%對稀有或傳奇敵人造成異常狀態的機率 |
| {0}% reduced chance to inflict Ailments against Rare or Unique Enemies | 減少 {0}%對稀有或傳奇敵人造成異常狀態的機率 |
| {0}% increased chance to inflict Ailments | 增加 {0}%造成異常狀態的機率 |
| {0}% reduced chance to inflict Ailments | 減少 {0}%造成異常狀態的機率 |
| {0}% increased Magnitude of Ailments you inflict | 增加 {0}%你所施加之異常狀態的幅度 |
| {0}% reduced Magnitude of Ailments you inflict | 減少 {0}%你所施加之異常狀態的幅度 |
| {0} to Ailment Threshold per Dexterity | 每一敏捷使異常狀態門檻 {0} |
| {0} to Ailment Threshold | {0} 至元素異常狀態門檻 |
| {0}% increased Elemental Ailment Threshold | 增加 {0}%元素異常狀態門檻 |
| {0}% reduced Elemental Ailment Threshold | 減少 {0}%元素異常狀態門檻 |
| {0}% of Non Chaos Damage is taken as Chaos damage | 承受的 {0}% 非混沌傷害轉化為混沌傷害 |
| {0}% to Quality of all Skills | {0}% 至全部技能的品質 |
| Allies in your Presence Gain {0}% of Damage as Extra Fire Damage | 在你存在範圍內的友方獲得相當於 {0}% 傷害的額外火焰傷害 |
| Allies in your Presence Regenerate {0}% of their Maximum Life per second | 處於你的存在範圍中的友方每秒回復 {0}%最大生命 |
| Allies in your Presence Regenerate {0}% of your Maximum Life per second | 處於你的存在範圍中的友方每秒回復 {0}%最大生命 |
| Allies in your Presence Gain {0}% of Damage as Extra Chaos Damage | 在你存在範圍內的友方獲得相當於 {0}% 傷害的額外混沌傷害 |
| Attacks Exerted by Ambush have {0}% to Critical Damage Bonus | 強襲竭盡的攻擊 {0}% 暴擊傷害加成 |
| Your Thorns Hits apply {0} Incision | 你的荊棘擊中會施加 {0} 層切割 |
| Critical Hits with Spells apply {0} Stack of Critical Weakness | 以法術暴擊時，施加 {0} 層的暴擊弱點 |
| Critical Hits with Spells apply {0} Stacks of Critical Weakness | 以法術暴擊時，施加 {0} 層的暴擊弱點 |
| Parrying applies {0} Stack of Critical Weakness | 招架時施加 {0} 層暴擊弱點 |
| Parrying applies {0} Stacks of Critical Weakness | 招架時施加 {0} 層暴擊弱點 |
| {1}% increased Effect of Arcane Surge on you per {0} maximum Mana | 每 {0} 最大魔力，增加 {1}% 你身上的秘能波動效果 |
| {0}% increased effect of Arcane Surge on you while affected by Clarity | 受清晰影響時，你身上的秘能波動效果增加 {0}% |
| {0}% reduced effect of Arcane Surge on you while affected by Clarity | 受清晰影響時，你身上的秘能波動效果減少 {0}% |
| Deals {0} to {1} Cold Damage per Stage | 每層造成 {0} 至 {1} 冰冷傷害 |
| {0}% increased Area of Effect if you've dealt a Critical Hit Recently | 若你近期造成暴擊，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've dealt a Critical Hit Recently | 若你近期造成暴擊，減少 {0}% 效果範圍 |
| {0}% of Armour also applies to Elemental Damage | {0}% 的護甲值也會套用至元素傷害 |
| Gain {0}% of Armour as extra Stun Threshold | 獲得相當於 {0}% 護甲值的額外暈眩門檻 |
| {0}% increased Armour if you've consumed an Endurance Charge Recently | 若你近期有消耗一顆耐力球，增加 {0}%護甲值 |
| {0}% reduced Armour if you've consumed an Endurance Charge Recently | 若你近期有消耗一顆耐力球，減少 {0}%護甲值 |
| {0}% increased Armour if you've Hit an Enemy with a Melee Attack Recently | 若你近期以近戰攻擊擊中一個敵人，增加 {0}%護甲值 |
| {0}% reduced Armour if you've Hit an Enemy with a Melee Attack Recently | 若你近期以近戰攻擊擊中一個敵人，減少 {0}%護甲值 |
| {0}% increased Armour while Surrounded | 被包圍時，增加 {0}%護甲值 |
| {0}% reduced Armour while Surrounded | 被包圍時，減少 {0}%護甲值 |
| {0}% of Strength Requirements from Boots, Gloves and Helmets also added to Armour | 長靴、手套和頭盔的力量需求的 {0}% 也會增加至護甲值 |
| Break {0}% of Armour on Critical Hit with Spells | 以法術暴擊時，破壞 {0}% 的護甲值 |
| Break {0}% of Armour on Heavy Stunning an Enemy | 對一個敵人造成沉重暈眩時，破壞其 {0}% 護甲值 |
| Break {0}% increased Armour | 增加 {0}%護甲值破壞 |
| Break {0}% reduced Armour | 減少 {0}%護甲值破壞 |
| Hits Break {0}% increased Armour on targets with Ailments | 擊中受異常狀態影響的敵人時，增加 {0}%對其護甲值破壞 |
| Hits Break {0}% reduced Armour on targets with Ailments | 擊中受異常狀態影響的敵人時，減少 {0}%對其護甲值破壞 |
| Break Armour equal to {0}% of Hit Damage dealt | 破壞的護甲值相當於造成的 {0}% 擊中傷害 |
| {0}% increased Armour Break Duration | 增加 {0}%護甲破壞持續時間 |
| {0}% reduced Armour Break Duration | 減少 {0}%護甲破壞持續時間 |
| Break Armour on Critical Hit with Spells equal to {0}% of Physical Damage dealt | 法術暴擊時，破壞等同於 {0}% 造成的物理傷害的護甲 |
| Break Armour equal to {0}% of Physical Damage dealt | 破壞的護甲值相當於造成的 {0}% 物理傷害 |
| {0} to Armour per {1} Item Energy Shield on Equipped Helmet | 已裝備的頭盔每擁有 {1} 物品能量護盾，護甲值 {0} |
| Defend against Hits as though you had {0}% more Armour per {1}% current Energy Shield | 目前每保有 {1}% 能量護盾，以相當於具有 {0}% 更多護甲值來防禦擊中 |
| {0}% increased Critical Hit Chance after {1} metres | 在 {1} 公尺之後暴擊率最高 |
| {1} to Maximum Energy Shield per {0} Maximum Life | 每 {0} 最大生命，{1} 最大能量護盾 |
| {1} to Maximum Spirit per {0} Maximum Life | 每 {0} 最大生命，{1} 最大 精魂 |
| {0}% more Flask Charges gained | {0}% 更多藥劑充能獲取 |
| {0}% less Flask Charges gained | {0}% 更少藥劑充能獲取 |
| {0}% more Armour from Equipped Body Armour | 來自已裝備的身體護甲有 {0}% 更多護甲值 |
| {0}% less Armour from Equipped Body Armour | 來自已裝備的身體護甲有 {0}% 更少護甲值 |
| {0}% more Block chance | {0}% 更多格擋率 |
| {0}% less Block chance | {0}% 更少格擋率 |
| Skills used by Totems have {0}% more Skill Speed | 圖騰所使用的技能有 {0}% 更多技能速度 |
| Skills used by Totems have {0}% less Skill Speed | 圖騰所使用的技能有 {0}% 更少技能速度 |
| Attacks have added Chaos damage equal to {0}% of maximum Life | 攻擊附加相當於最大生命 {0}% 的混沌傷害 |
| Attacks have added Physical damage equal to {0}% of maximum Life | 攻擊具有相當於 {0}% 最大生命的附加物理傷害 |
| Attacks have {0}% to Critical Hit Chance | {0}% 攻擊的暴擊機率 |
| {0}% increased Attack Area Damage | 增加 {0}%攻擊範圍傷害 |
| {0}% reduced Attack Area Damage | 減少 {0}%攻擊範圍傷害 |
| {0}% increased Attack Area of Effect while wielding a Quarterstaff | 裝備細杖時，增加 {0}%攻擊效果範圍 |
| {0}% reduced Attack Area of Effect while wielding a Quarterstaff | 裝備細杖時，減少 {0}%攻擊效果範圍 |
| {0}% increased Area of Effect for Attacks per {1} Intelligence | 每 {1} 點智慧，增加 {0}%攻擊的效果範圍便 |
| {0}% reduced Area of Effect for Attacks per {1} Intelligence | 每 {1} 點智慧，減少 {0}%攻擊的效果範圍便 |
| Attacks have {0}% chance to Blind with Hits against Bleeding enemies | 攻擊擊中流血的敵人時，有 {0}% 的機率造成致盲 |
| Attacks have {0}% chance to Maim on Hit against Blinded Enemies | 攻擊擊中致盲的敵人時，有 {0}% 的機率造成癱瘓 |
| {0}% increased Attack Damage against Rare or Unique Enemies | 增加 {0}%對稀有或傳奇敵人的攻擊傷害 |
| {0}% reduced Attack Damage against Rare or Unique | 減少 {0}%對稀有或傳奇敵人的攻擊傷害 |
| {0}% increased Attack Damage while you have an Ally in your Presence | 當你的存在範圍中有一名友方時，增加 {0}%攻擊傷害 |
| {0}% reduced Attack Damage while you have an Ally in your Presence | 當你的存在範圍中有一名友方時，減少 {0}%攻擊傷害 |
| {0}% increased Attack Damage while Surrounded | 被包圍時，增加 {0}%攻擊傷害 |
| {0}% reduced Attack Damage while Surrounded | 被包圍時，減少 {0}%攻擊傷害 |
| {0}% increased Attack Damage per {1} Item Armour and Evasion Rating on Equipped Shield | 已裝備的頭盔每擁有 {1} 物品護甲值和閃避值，增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage per {1} Item Armour and Evasion Rating on Equipped Shield | 已裝備的頭盔每擁有 {1} 物品護甲值和閃避值，減少 {0}% 攻擊傷害 |
| {0}% increased Attack Damage while on Full Life | 滿血時增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage while on Full Life | 滿血時減少 {0}% 攻擊傷害 |
| {0}% increased Attack Damage while on Low Life | 貧血時增加 {0}%攻擊傷害 |
| {0}% reduced Attack Damage while on Low Life | 貧血時減少 {0}%攻擊傷害 |
| {0}% increased Attack Damage while not on Low Mana | 處於貧魔狀態時，增加 {0}%攻擊傷害 |
| {0}% reduced Attack Damage while not on Low Mana | 處於貧魔狀態時，減少 {0}%攻擊傷害 |
| {0}% increased Attack Speed if you haven't Attacked Recently | 若你近期未攻擊，增加 {0}%攻擊速度 |
| {0}% reduced Attack Speed if you haven't Attacked Recently | 若你近期未攻擊，減少 {0}%攻擊速度 |
| {0}% increased Attack Speed while your Companion is in your Presence | 當你的盟友位於你的存在範圍內時，增加 {0}%攻擊速度 |
| {0}% reduced Attack Speed while your Companion is in your Presence | 當你的盟友位於你的存在範圍內時，減少 {0}%攻擊速度 |
| {0}% increased Attack Speed while on Full Mana | 滿魔力時，增加 {0}%攻擊速度 |
| {0}% reduced Attack Speed while on Full Mana | 滿魔力時，減少 {0}%攻擊速度 |
| {0}% increased Attack Speed while Surrounded | 被包圍時，增加 {0}%攻擊速度 |
| {0}% reduced Attack Speed while Surrounded | 被包圍時，減少 {0}%攻擊速度 |
| {0}% increased Attack Speed if you've dealt a Critical Hit Recently | 若你近期造成暴擊，增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed if you've dealt a Critical Hit Recently | 若你近期造成暴擊，減少 {0}% 攻擊速度 |
| {0}% increased Attack Speed while a Rare or Unique Enemy is in your Presence | 你的存在範圍內有稀有或傳奇敵人時，增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed while a Rare or Unique is in your Presence | 你的存在範圍內有稀有或傳奇敵人時，減少 {0}% 攻擊速度 |
| {0}% increased Attack Speed per Overcapped Block chance | 增加 {0}%每一超限格擋機率使攻擊速度 |
| {0}% reduced Attack Speed per Overcapped Block chance | 減少 {0}%每一超限格擋機率使攻擊速度 |
| Auras from your Skills have {0}% increased effect on you for | 你每受一個捷光環影響， |
| Auras from your Skills have {0}% reduced effect on you for | 你每受一個捷光環影響，減少 {0}% |
| {0}% chance to avoid Ailments from Critical Hits | 有 {0}% 機率避免來自暴擊的異常狀態 |
| Banner Buffs linger on you for {0} seconds after you leave the Area | 你離開區域後，旗幟增益效果在你身上停留 {0} 秒 |
| Barrage and Frenzy have {0}% increased Critical Hit Chance per Endurance Charge | 每顆耐力球增加 {0}% 彈幕和狂怒的暴擊率 |
| Barrage and Frenzy have {0}% reduced Critical Hit Chance per Endurance Charge | 每顆耐力球減少 {0}% 彈幕和狂怒的暴擊率 |
| {0}% of Damage taken bypasses Energy Shield | 所受傷害的 {0}% 會穿透能量護盾 |
| {0}% of Armour also applies to Chaos Damage | {0}% 的護甲值也會套用至混沌傷害 |
| {0}% of Armour also applies to Fire Damage | {0}% 的護甲值也會套用至火焰傷害 |
| Prevent {0}% of Deflected Attack Damage | 抵禦 {0}% 的偏斜攻擊傷害 |
| {0}% to amount of Deflected Attack Damage Prevented | {0}% 至抵禦的偏斜的攻擊傷害量 |
| You take {0}% of damage from Blocked Hits | 你受到來自格擋擊中的 {0}% 傷害 |
| Gain Physical Thorns damage equal to {0}% of Item Armour on Equipped Body Armour | 獲得等同於已裝備身體護甲的物品護甲值 {0}% 的物理荊棘傷害 |
| {0}% chance to Poison on Hit against Enemies that are not Poisoned | 擊中未中毒的敵人時有 {0}% 機率造成中毒 |
| {0}% of Chaos Damage taken bypasses Energy Shield | 所受混沌傷害的 {0}% 會穿透能量護盾 |
| Darkness Reservation lasts for {0} seconds | 黑暗的占用會持續 {0} 秒 |
| Debuffs you inflict have {0}% increased Slow Magnitude | 你施加的減益效果增加 {0}% 緩速幅度 |
| Debuffs you inflict have {0}% reduced Slow Magnitude | 你施加的減益效果減少 {0}% 緩速幅度 |
| {0}% of Elemental Damage taken from Hits bypasses Energy Shield | 承受的擊中元素傷害的 {0}% 會無視能量護盾 |
| Non-Channelling Spells cost an additional {0}% of your maximum Life | 非引導法術額外消耗你的 {0}% 最大生命 |
| {0}% of Thorns Damage Leeched as Life | 荊棘傷害的 {0}% 轉化為生命偷取 |
| Skills have {0} to Limit | 技能上限 {0} |
| Non-Channelling Attacks cost an additional {0}% of your maximum Mana | 非引導攻擊額外消耗你的 {0}% 最大魔力 |
| {0}% of Skill Mana Costs Converted to Life Costs | {0}% 技能魔力消耗轉換為生命消耗 |
| Detonation Time is {0} second | 引爆時間為 {0} 秒 |
| Detonation Time is {0} seconds | 引爆時間為 {0} 秒 |
| Base Critical Hit Chance for Spells is {0}% | 法術的基礎暴擊率為 {0}% |
| {0}% to Thorns Critical Hit Chance | {0}% 荊棘的暴擊率 |
| {0}% increased Thorns Critical Damage Bonus | 增加 {0}%荊棘暴擊傷害加成 |
| {0}% reduced Thorns Critical Damage Bonus | 減少 {0}%荊棘暴擊傷害加成 |
| {0}% increased Magnitude of Unholy Might buffs you grant | 增加 {0}%你所賦予的不潔之力增益效果幅度 |
| {0}% reduced Magnitude of Unholy Might buffs you grant | 減少 {0}%你所賦予的不潔之力增益效果幅度 |
| Blade Vortex has {0}% to Critical Damage Bonus for each blade | 飛刃風暴的每把飛刃 {0}% 暴擊傷害加成 |
| {0}% chance to inflict Bleeding on Critical Hit | 暴擊時有 {0}% 機率造成流血 |
| {0}% increased Magnitude of Bleeding you inflict | 增加 {0}%你所施加之流血的幅度 |
| {0}% reduced Magnitude of Bleeding you inflict | 減少 {0}%你所施加之流血的幅度 |
| {0}% increased Magnitude of Bleeding you inflict per Endurance Charge | 增加 {0}%每顆耐力球使你所施加之流血的幅度 |
| {0}% reduced Magnitude of Bleeding you inflict per Endurance Charge | 減少 {0}%每顆耐力球使你所施加之流血的幅度 |
| {0}% increased Magnitude of Bleeding you inflict per Frenzy Charge | 增加 {0}%每顆狂怒球使你所施加之流血的幅度 |
| {0}% reduced Magnitude of Bleeding you inflict per Frenzy Charge | 減少 {0}%每顆狂怒球使你所施加之流血的幅度 |
| {0}% increased Magnitude of Bleeding you inflict per Impale on Enemy | 敵人每帶有一個穿刺，增加 {0}%你所施加之流血的幅度 |
| {0}% reduced Magnitude of Bleeding you inflict per Impale on Enemy | 敵人每帶有一個穿刺，減少 {0}%你所施加之流血的幅度 |
| {0}% increased Magnitude of Bleeding per Rage while wielding an Axe | 使用斧時，增加 {0}%每層盛怒使流血幅度 |
| {0}% reduced Magnitude of Bleeding per Rage while wielding an Axe | 使用斧時，減少 {0}%每層盛怒使流血幅度 |
| {0}% increased Magnitude of Bleeding you inflict on Poisoned targets | 增加 {0}%你對中毒目標所施加之流血的幅度 |
| {0}% reduced Magnitude of Bleeding you inflict on Poisoned targets | 減少 {0}%你對中毒目標所施加之流血的幅度 |
| {0}% increased Magnitude of Bleeding you inflict against Enemies affected by Incision | 增加 {0}%你對受切割影響的敵人所造成流血的幅度 |
| {0}% reduced Magnitude of Bleeding you inflict against Enemies affected by Incision | 減少 {0}%你對受切割影響的敵人所造成流血的幅度 |
| Your Imbuing Towers also grant {0}% increased Critical Hit Chance | 你的湧泉塔也賦予增加 {0}% 暴擊率 |
| Your Imbuing Towers also grant {0}% reduced Critical Hit Chance | 你的湧泉塔也賦予減少 {0}% 暴擊率 |
| {0}% increased chance to Blind | 增加 {0}%致盲機率 |
| {0}% reduced chance to Blind | 減少 {0}%致盲機率 |
| {0}% chance to Blind Chilled enemies on Hit | 擊中受冰緩敵人時有 {0}% 機率致盲 |
| {0}% increased Block chance against Projectiles | 增加 {0}%投射物的格擋率 |
| {0}% increased Chance to Block if you've Blocked with Active Block Recently | 若你近期主動格擋成功，格擋機率增加 {0}% |
| {0}% reduced Chance to Block if you've Blocked with Active Block Recently | 若你近期主動格擋成功，格擋機率減少 {0}% |
| You take {0}% of Elemental damage from Blocked Hits | 你從格擋的擊中承受 {0}% 的元素傷害 |
| {0}% increased Armour from Equipped Body Armour | 來自已裝備身體護甲的護甲值增加 {0}% |
| {0}% reduced Armour from Equipped Body Armour | 來自已裝備身體護甲的護甲值減少 {0}% |
| Body Armour grants {0}% to Cold Resistance | 身體護甲賦予 {0}% 冰冷抗性 |
| Body Armour grants {0}% to Fire Resistance | 身體護甲賦予 {0}% 火焰抗性 |
| Body Armour grants {0}% to Lightning Resistance | 身體護甲賦予 {0}% 閃電抗性 |
| Body Armour grants {0}% to Maximum Fire Resistance | 身體護甲賦予 {0}% 最大火焰抗性 |
| Body Armour grants Hits against you have {0}% reduced Critical Damage Bonus | 減少 {0}%身體護甲賦予對你擊中時的暴擊傷害加成 |
| Body Armour grants Hits against you have {0}% increased Critical Damage Bonus | 增加 {0}%身體護甲賦予對你擊中時的暴擊傷害加成 |
| Body Armour grants {0}% of Physical Damage from Hits taken as Fire Damage | 身體護甲賦予將所承受擊中物理傷害的 {0}% 視為火焰傷害 |
| Body Armour grants {0}% increased Strength | 增加 {0}%身體護甲所賦予力量 |
| Body Armour grants {0}% reduced Strength | 減少 {0}%身體護甲所賦予力量 |
| Body Armour grants {0}% increased Stun Threshold | 增加 {0}%身體護甲所賦予暈眩門檻 |
| Body Armour grants {0}% reduced Stun Threshold | 減少 {0}%身體護甲所賦予暈眩門檻 |
| {0}% increased effect of Fully Broken Armour | 增加 {0}%完全破甲的效果 |
| Gain a stack of Jade every {0} seconds | 每 {0} 秒獲得 1 層翠玉 |
| {0}% increased Cast Speed if you've dealt a Critical Hit Recently | 若你近期造成暴擊，增加 {0}%施放速度 |
| {0}% reduced Cast Speed if you've dealt a Critical Hit Recently | 若你近期造成暴擊，施放速度減少 {0}% |
| Whenever a Flask would gain a Charge, {0}% chance for all Flasks to gain a Charge instead | 藥劑將獲得充能時，有 {0}% 機率使所有藥劑都獲得一次充能 |
| {0}% chance on Shocking Enemies to created Shocked Ground | 感電中的敵人有 {0}% 機率產生感電地面 |
| Benefits from consuming Frenzy Charges for your Skills have {0}% chance to be doubled | 消耗狂怒球使你的技能獲得的增益有 {0}% 機率加倍 |
| Skills which Empower an Attack have {0}% chance to not count that Attack | 強化攻擊的技能有 {0}% 機率不計該次攻擊 |
| {0}% chance for Lightning Damage with Hits to be Lucky | 擊中造成的閃電傷害有 {0}% 機率為幸運 |
| {0}% chance to Avoid Death from Hits | 有 {0}% 機率避免因遭擊中而死亡 |
| {0}% increased Chance to be afflicted by Ailments when Hit | 增加 {0}%被擊中時遭施加異常狀態的機率 |
| {0}% reduced Chance to be afflicted by Ailments when Hit | 減少 {0}%被擊中時遭施加異常狀態的機率 |
| {0}% chance to deal Double Damage if you've dealt a Critical Hit with a Two Handed Melee Weapon Recently | 若你近期以雙手近戰武器造成暴擊，有 {0}% 機率造成兩倍傷害 |
| Warcries have {0}% chance to Empower {1} additional Attacks | 戰吼有 {0}% 機率強化額外 {1} 次攻擊 |
| {0}% chance to gain Onslaught on Killing Blow with Axes | 以斧造成最後一擊時，有 {0}% 機率獲得猛攻 |
| {0}% chance for Attack Hits to apply ten Incision | 攻擊擊中時，有 {0}% 機率施加 10 層切割 |
| {0}% Chance to inflict Cold Exposure on Hit with Cold Damage | 以冰冷傷害擊中時有 {0}% 機率造成冰冷曝曬 |
| {0}% chance for Attack Hits to apply Incision | 攻擊擊中時，有 {0}% 機率施加切割 |
| {0}% Chance to Inflict Exposure on Hit with Lightning Damage | 擊中造成閃電傷害時，有 {0}% 機率造成閃電曝曬 |
| {0}% chance to not destroy Corpses when Consuming Corpses | 消耗屍體時，有 {0}% 機率不摧毀屍體 |
| Skills have {0}% chance to not remove Elemental Infusions but still count as consuming them | 技能有 {0}% 機率不會移除元素灌注，但仍視為將其消耗 |
| {0}% increased chance to Poison on Hit against Enemies that are not Poisoned | 增加 {0}%擊中未中毒的敵人時造成中毒的機率 |
| {0}% reduced chance to Poison on Hit against Enemies that are not Poisoned | 減少 {0}%擊中未中毒的敵人時造成中毒的機率 |
| {0} to Level of all Chaos Skills | 全部混沌技能等級 {0} |
| {0}% increased Charm Charges gained | 增加 {0}% 護符充能獲取 |
| {0}% reduced Charm Charges gained | 減少 {0}% 護符充能獲取 |
| {0}% of charges used by Charms granted to your Life Flasks | 護符使用的 {0}% 充能會賦予給你的生命藥劑 |
| {0}% increased Charm Charges used | 增加 {0}% 護符充能使用 |
| {0}% reduced Charm Charges used | 減少 {0}% 護符充能使用 |
| Charms applied to you have {0}% increased Effect | 增加 {0}%對你生效的護符效果 |
| Charms applied to you have {0}% reduced Effect | 作用於你的護符減少 {0}% 效果 |
| Ignite Enemies in Presence as though dealing Fire damage equal to {0}% of your maximum Life when used | 使用時點燃存在範圍內的敵人，造成相當於你最大生命 {0}% 的火焰傷害 |
| Possessed by Spirit Of The Bear for {0} seconds on use | 使用時會被熊之魂附身，持續 {0} 秒 |
| Possessed by Spirit Of The Boar for {0} seconds on use | 使用時會被野豬之魂附身，持續 {0} 秒 |
| Possessed by Spirit Of The Cat for {0} seconds on use | 使用時會被貓之魂附身，持續 {0} 秒 |
| Possessed by Spirit Of The Owl for {0} seconds on use | 使用時會被貓頭鷹之魂附身，持續 {0} 秒 |
| Possessed by Spirit Of The Ox for {0} seconds on use | 使用時會被公牛之魂附身，持續 {0} 秒 |
| Possessed by Spirit Of The Primate for {0} seconds on use | 使用時會被猿猴之魂附身，持續 {0} 秒 |
| Possessed by Spirit Of The Serpent for {0} seconds on use | 使用時會被蝮蛇之魂附身，持續 {0} 秒 |
| Possessed by Spirit Of The Stag for {0} seconds on use | 使用時會被公鹿之魂附身，持續 {0} 秒 |
| Possessed by Spirit Of The Wolf for {0} seconds on use | 使用時會被狼之魂附身，持續 {0} 秒 |
| Recover Life equal to {0}% of Mana Flask's Recovery Amount when used | 使用時，恢復相當於魔力藥劑恢復量 {0}% 的生命 |
| Recover Mana equal to {0}% of Life Flask's Recovery Amount when used | 使用時，恢復相當於生命藥劑恢復量 {0}% 的魔力 |
| {0}% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect | 抵禦遭擊中所承受的混沌傷害時，其 {0}% 會補償為生命和魔力 |
| {0}% chance when a Charm is used to use another Charm without consuming Charges | 使用一個護符時，有 {0}% 機率使用另一個護符且不消耗充能 |
| {0}% chance for Charms you use to not consume Charges | 當你使用護符時，有 {0}% 機率不消耗充能 |
| {0}% increased Magnitude of Chills you inflict while Leeching Mana | 偷取魔力時，增加 {0}%你所施加之冰緩的幅度 |
| {0}% reduced Magnitude of Chills you inflict while Leeching Mana | 偷取魔力時，減少 {0}%你所施加之冰緩的幅度 |
| {0}% increased Magnitude of Chill you inflict with Critical Hits | 增加 {0}%你以暴擊施加之冰緩的幅度 |
| {0}% reduced Magnitude of Chill you inflict with Critical Hits | 減少 {0}%你以暴擊施加之冰緩的幅度 |
| {0}% increased Cold Exposure Effect | 增加 {0}%冰冷曝曬效果 |
| {0}% reduced Cold Exposure Effect | 減少 {0}%冰冷曝曬效果 |
| Cold Exposure you inflict lowers Total Cold Resistance by an extra {0}% | 你造成的冰冷曝曬會使冰冷抗性總值額外降低 {0}% |
| Icicle Mine has {0}% to Critical Damage Bonus | 冰雹地雷 {0}% 暴擊傷害加成 |
| {0} to Level of all Cold Skills | 全部冰冷技能等級 {0} |
| Companions have {0}% increased Accuracy Rating | 增加 {0}%盟友命中值 |
| Companions have {0}% reduced Accuracy Rating | 減少 {0}%盟友命中值 |
| Companions have {0}% increased Area of Effect | 增加 {0}%盟友的範圍效果 |
| Companions have {0}% reduced Area of Effect | 減少 {0}%盟友的範圍效果 |
| Companions have {0}% increased Attack Speed | 增加 {0}%盟友的攻擊速度 |
| Companions have {0}% reduced Attack Speed | 減少 {0}%盟友的攻擊速度 |
| Companions have {0}% to Chaos Resistance | 盟友具有 {0}% 混沌抗性 |
| Companions deal {0}% increased Damage | 增加 {0}%盟友造成的傷害 |
| Companions deal {0}% reduced Damage | 減少 {0}%盟友造成的傷害 |
| Companions have {0}% to all Elemental Resistances | 盟友具有 {0}% 全元素抗性 |
| Companions have {0}% increased maximum Life | 增加 {0}%盟友的最大生命 |
| Companions have {0}% reduced maximum Life | 減少 {0}%盟友的最大生命 |
| Companions have {0}% increased Reservation | 增加 {0}%盟友的保留 |
| Companions have {0}% reduced Reservation | 減少 {0}%盟友的保留 |
| {0}% of Damage from Hits is taken from your Damageable Companion's Life before you | 擊中傷害的 {0}% 會先由你的可傷害盟友承受 |
| {0}% of Damage from Hits is taken from your Companion's Life before you | 擊中傷害的 {0}% 會先由你的盟友承受 |
| Bow Attacks consume {0}% of your maximum Life Flask Charges if possible to deal added Physical damage equal to {1}% of Flask's Life Recovery amount | 情況許可時，弓的攻擊會消耗你所擁有最大生命藥劑充能的 {0}%，造成相當於藥劑生命恢復量 {1}% 的附加物理傷害 |
| Warcries Explode Corpses dealing {0}% of their Life as Physical Damage | 戰吼引爆附近屍體，造成相當於其 {0}% 生命的物理傷害 |
| {1}% increased Critical Damage Bonus per {0} Life | 每 {0} 生命使暴擊傷害加成增加 {1}% |
| {0}% increased Magnitude of Bleeding you inflict with Critical Hits | 增加 {0}%你以暴擊施加之流血的幅度 |
| {0}% reduced Magnitude of Bleeding you inflict with Critical Hits | 減少 {0}%你以暴擊施加之流血的幅度 |
| {0}% increased Critical Hit Chance against Enemies that have entered your Presence Recently | 敵人若近期進入你的存在範圍，增加 {0}%對其暴擊率 |
| {0}% reduced Critical Hit Chance against Enemies that have entered your Presence Recently | 敵人若近期進入你的存在範圍，減少 {0}%對其暴擊率 |
| {0}% increased Critical Damage Bonus against Enemies that have exited your Presence Recently | 敵人若近期進入你的存在範圍，增加 {0}%對其暴擊傷害加成 |
| {0}% reduced Critical Damage Bonus against Enemies that have exited your Presence Recently | 敵人若近期進入你的存在範圍，減少 {0}%對其暴擊傷害加成 |
| {0}% increased Critical Damage Bonus if you've consumed a Power Charge Recently | 若你近期有消耗一顆暴擊球，增加 {0}%暴擊傷害加成 |
| {0}% reduced Critical Damage Bonus if you've consumed a Power Charge Recently | 若你近期有消耗一顆暴擊球，減少 {0}%暴擊傷害加成 |
| Projectiles have {0}% increased Critical Damage Bonus against Enemies within {1}m | 增加 {0}%投射物對 {1} 公尺內敵人的暴擊傷害加成 |
| Projectiles have {0}% reduced Critical Damage Bonus against Enemies within {1}m | 減少 {0}%投射物對 {1} 公尺內敵人的暴擊傷害加成 |
| {0}% increased Magnitude of Ignite you inflict with Critical Hits | 增加 {0}%你以暴擊施加之點燃的幅度 |
| {0}% reduced Magnitude of Ignite you inflict with Critical Hits | 減少 {0}%你以暴擊施加之點燃的幅度 |
| {0}% increased Magnitude of Poison you inflict with Critical Hits | 增加 {0}%你以暴擊施加之中毒的幅度 |
| {0}% reduced Magnitude of Poison you inflict with Critical Hits | 減少 {0}%你以暴擊施加之中毒的幅度 |
| {0}% more Critical Hit chance while affected by Precision | 受精準影響時，具有 {0}% 更多暴擊率 |
| {0}% less Critical Hit chance while affected by Precision | 受精準影響時，具有 {0}% 更少暴擊率 |
| Skills gain {0}% increased Critical Hit Chance per socketed blue Support Gem | 每插入 1 顆藍色的輔助寶石，技能的暴擊率增加 {0}% |
| Skills gain {0}% reduced Critical Hit Chance per socketed blue Support Gem | 每插入 1 顆藍色的輔助寶石，技能的暴擊率減少 {0}% |
| {0}% increased Critical Hit Chance against Dazed Enemies | 增加 {0}%對目眩敵人的暴擊機率 |
| {0}% reduced Critical Hit Chance against Dazed Enemies | 減少 {0}%對目眩敵人的暴擊機率 |
| Projectiles have {0}% increased Critical Hit Chance against Enemies further than {1}m | 增加 {0}%投射物對距離超過 {1} 公尺的敵人暴擊機率 |
| Projectiles have {0}% reduced Critical Hit Chance against Enemies further than {1}m | 減少 {0}%投射物對距離超過 {1} 公尺的敵人暴擊機率 |
| {0}% increased Critical Hit Chance against enemies with Lightning Exposure | 對帶有閃電曝曬敵人的暴擊機率增加 {0}% |
| {0}% reduced Critical Hit Chance against enemies with Lightning Exposure | 對帶有閃電曝曬敵人的暴擊機率減少 {0}% |
| {0}% increased Critical Hit Chance with Unarmed Attacks | 增加 {0}%空手攻擊的暴擊機率 |
| {0}% reduced Critical Hit Chance with Unarmed Attacks | 減少 {0}%空手攻擊的暴擊機率 |
| {0}% increased Critical Hit Chance against Cursed Enemies | 對受詛咒的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Cursed Enemies | 對受詛咒的敵人減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance against Enemies on Consecrated Ground while affected by Zealotry | 受狂熱影響時，對奉獻地面上的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance during any Flask Effect | 在任何藥劑效果期間，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance during any Flask Effect | 在任何藥劑效果期間，減少 {0}% 暴擊率 |
| {0}% more Critical Hit Chance while Insane | 瘋狂時有 {0}% 更多暴擊率 |
| {0}% less Critical Hit Chance while Insane | 瘋狂時有 {0}% 更少暴擊率 |
| {0}% increased Critical Hit Chance for Spells if you've Killed Recently | 若你近期造成擊殺，增加 {0}% 法術暴擊率 |
| {0}% reduced Critical Hit Chance for Spells if you've Killed Recently | 若你近期造成擊殺，減少 {0}% 法術暴擊率 |
| {0}% increased Critical Hit Chance if you have Killed Recently | 若你近期有造成擊殺，增加 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance if you have Killed Recently | 若你近期有造成擊殺，減少 {0}%暴擊率 |
| {0}% increased Critical Hit Chance if you've been Shocked Recently | 若你近期受感電，增加 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance if you've been Shocked Recently | 若你近期受感電，減少 {0}%暴擊率 |
| {0}% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently | 若你近期未造成暴擊，增加 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance if you haven't dealt a Critical Hit Recently | 若你近期未造成暴擊，減少 {0}%暴擊率 |
| {0}% increased Critical Hit Chance if you haven't Blocked Recently | 若你近期未曾格擋，增加 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance if you haven't Blocked Recently | 若你近期未曾格擋，減少 {0}%暴擊率 |
| {0}% increased Critical Hit Chance if you haven't gained a Power Charge Recently | 若你近期未獲得暴擊球，增加 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance if you haven't gained a Power Charge Recently | 若你近期未獲得暴擊球，減少 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance per {1} Strength | 每 {1} 點力量減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance per {1} Intelligence | 每 {1} 點智慧增加 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance per Blitz Charge | 每有一顆閃電球，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance per Blitz Charge | 每有一顆閃電球，減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance per Brand | 每有一個烙印，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance per Brand | 每有一個烙印，減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance per Endurance Charge | 每有一個耐力球，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance per Endurance Charge | 每有一個耐力球，減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance per Frenzy Charge | 每有一個狂怒球，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance per Frenzy Charge | 每有一個狂怒球，減少 {0}% 暴擊率 |
| Spells have {0}% increased Critical Hit Chance per Intensity | 每有一個強化，法術增加 {0}% 暴擊率 |
| Spells have {0}% reduced Critical Hit Chance per Intensity | 每有一個強化，法術減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance for each Mine Detonated | 近期每引爆一個地雷，增加 {0}% 暴擊率， |
| {0}% reduced Critical Hit Chance for each Mine Detonated | 近期每引爆一個地雷，減少 {0}% 暴擊率， |
| {0}% increased Critical Hit Chance against Marked Enemy | 對帶有印記的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Marked Enemy | 對帶有印記的敵人減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance against Taunted Enemies | 對受嘲諷的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Taunted Enemies | 對受嘲諷的敵人減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance while affected by Wrath | 受雷霆影響時，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance while affected by Wrath | 受雷霆影響時，減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance while Channelling | 引導時，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance while Channelling | 引導時，減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance for Spells while Dual Wielding | 雙持時，法術增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance for Spells while Dual Wielding | 雙持時，法術減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance for Spells while holding a Shield | 持盾時，法術增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance for Spells while holding a Shield | 持盾時，法術減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance for Spells while wielding a Staff | 使用長杖時，法術增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance for Spells while wielding a Staff | 使用長杖時，法術減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance while Physical Aegis is depleted | 物理聖盾耗盡時，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance while Physical Aegis is depleted | 物理聖盾耗盡時，減少 {0}% 暴擊率 |
| {0}% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently | 若你近期的攻擊 未暴擊，增加 {0}%暴擊傷害加成 |
| {0}% to Critical Damage Bonus against Stunned Enemies | {0}% 對暈眩敵人的暴擊傷害加成 |
| Arrows that Pierce have {0}% to Critical Damage Bonus | 穿透的箭矢 {0}% 暴擊傷害加成 |
| {0}% increased Critical Damage Bonus during any Flask Effect | 在任何藥劑效果期間，增加 {0}%暴擊傷害加成 |
| {0}% to Critical Damage Bonus for Spells if you haven't Killed Recently | 若你近期沒有擊殺，法術 {0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus if you dealt a Critical Hit with a Herald Skill Recently | 若你近期以捷光環技能造成暴擊，{0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus if Dexterity is higher than Intelligence | 若敏捷高於智慧，{0}% 暴擊傷害加成 |
| {0}% increased Critical Damage Bonus if you've Killed Recently | 若你近期完成擊殺，增加 {0}%暴擊傷害加成 |
| {0}% to Critical Damage Bonus if you've Shattered an Enemy Recently | 若你近期粉碎過敵人，{0}% 暴擊傷害加成 |
| {0}% increased Critical Damage Bonus if you've gained a Power Charge Recently | 若你近期有獲得一顆暴擊球，增加 {0}%暴擊傷害加成 |
| {0}% reduced Critical Damage Bonus if you've gained a Power Charge Recently | 若你近期有獲得一顆暴擊球，減少 {0}%暴擊傷害加成 |
| {0}% increased Critical Damage Bonus if you haven't dealt a Critical Hit Recently | 若你近期未造成暴擊，增加 {0}%暴擊傷害加成 |
| {0}% reduced Critical Damage Bonus if you haven't dealt a Critical Hit Recently | 若你近期未造成暴擊，減少 {0}%暴擊傷害加成 |
| {0}% Critical Damage Bonus while a Rare or Unique Enemy is Nearby | 附近有稀有或傳奇敵人時，{0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus if you've taken a Savage Hit Recently | 若你近期承受過殘暴打擊，{0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus if you have Blocked Recently | 若你近期格擋過，{0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus if you've been Channelling for at least {1} second | 若你引導至少 {1} 秒，{0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus for each Mine Detonated | 近期每引爆一個地雷，{0}% 暴擊傷害加成， |
| {0}% to Critical Damage Bonus against Taunted Enemies | {0}% 對受嘲諷敵人的暴擊傷害加成 |
| {0}% to Critical Damage Bonus against Unique Enemies | {0}% 對傳奇敵人的暴擊傷害加成 |
| {0}% to Critical Damage Bonus while affected by Anger | 受憤怒影響時，{0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus while affected by Precision | 受精準影響時，{0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus for Spells while Dual Wielding | 雙持時，{0}% 法術的暴擊傷害加成 |
| {0}% to Critical Damage Bonus for Spells while holding a Shield | 持盾時，{0}% 法術的暴擊傷害加成 |
| {0}% to Critical Damage Bonus for Spells while wielding a Staff | 使用長杖期間，法術 {0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus of Herald Skills | 捷光環技能 {0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus if you've cast Enfeeble in the past {1} seconds | 若你在過去 {1} 秒施放過衰弱，{0}% 暴擊傷害加成 |
| {0}% to Critical Damage Bonus with Claws or Daggers | {0}% 爪或匕首的暴擊傷害加成 |
| Your Critical Hits have a {0}% chance to deal Double Damage | 你的暴擊有 {0}% 機率造成兩倍傷害 |
| Critical Hits Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry | 受狂熱影響時，暴擊會穿透 {0}% 的敵人元素抗性 |
| Bolts fired by Crossbow Attacks have {0}% chance to not expend Ammunition | 十字弓攻擊發射的弩箭有 {0}% 機率不會消耗彈藥 |
| {0}% increased Damage with Crossbows for each type of Ammunition fired in the past {1} seconds | 十字弓在過去 {1} 秒內每發射過一種彈藥，增加 {0}%其傷害 |
| {0}% reduced Damage with Crossbows for each type of Ammunition fired in the past {1} seconds | 十字弓在過去 {1} 秒內每發射過一種彈藥，減少 {0}%其傷害 |
| {0} to Level of all Crossbow Skill Gems | 全部十字弓技能寶石等級 {0} |
| Immobilise enemies at {0}% buildup instead of {1}% | 受禁錮敵人的累積效率為 {0}%，而非 {1}% |
| {0}% increased Culling Strike Threshold | 增加 {0}%撲殺門檻 |
| {0}% reduced Culling Strike Threshold | 減少 {0}%撲殺門檻 |
| {0}% of Current Energy Shield also grants Elemental Damage reduction | 現有能量護盾的 {0}% 也會賦予元素傷害減免 |
| {0}% slower Curse Activation | 詛咒啟動速度減慢 {0}% |
| {0}% faster Curse Activation | 詛咒啟動速度加快 {0}% |
| {0}% increased effect of Curses on you while on Consecrated Ground | 位於奉獻地面上時，增加 {0}%作用於你的詛咒效果 |
| {0}% reduced effect of Curses on you while on Consecrated Ground | 位於奉獻地面上時，減少 {0}%作用於你的詛咒效果 |
| {0}% increased effect of Curses on you during Effect of any Mana Flask | 處於任何魔力藥劑效果時，增加 {0}%作用於你的詛咒效果 |
| {0}% reduced effect of Curses on you during Effect of any Mana Flask | 處於任何魔力藥劑效果時，減少 {0}%作用於你的詛咒效果 |
| {0}% increased Curse Magnitudes if you've spent {1} total Mana Recently | 若你近期消耗過總共 {1} 魔力，增加 {0}% 你的詛咒幅度 |
| {0}% reduced Curse Magnitudes if you've spent {1} total Mana Recently | 若你近期消耗過總共 {1} 魔力，減少 {0}% 你的詛咒幅度 |
| {0}% chance to Curse Enemies with Enfeeble on Block | 格擋時，有 {0}% 機率對敵人施加衰弱詛咒 |
| {0} to Level of all Curse Skills | 全部詛咒技能等級 {0} |
| {0}% increased Damage against Enemies with Fully Broken Armour | 增加 {0}%對完全破甲敵人造成的傷害 |
| {0}% reduced Damage against Enemies with Fully Broken Armour | 減少 {0}%對完全破甲敵人造成的傷害 |
| {0}% more damage against enemies with an Open Weakness | 對帶有開放弱點的敵人，增加 {0}%傷害 |
| {0}% less damage against enemies with an Open Weakness | 對帶有開放弱點的敵人，減少 {0}%傷害 |
| {0}% increased Damage if you've Triggered a Skill Recently | 若你近期曾經觸發一個技能，增加 {0}%傷害 |
| {0}% reduced Damage if you've Triggered a Skill Recently | 若你近期曾經觸發一個技能，減少 {0}%傷害 |
| {0}% increased Damage for each type of Elemental Ailment on Enemy | 每對敵人施加一種元素異常狀態，增加 {0}%傷害 |
| {0}% reduced Damage for each type of Elemental Ailment on Enemy | 每對敵人施加一種元素異常狀態，減少 {0}%傷害 |
| Skills gain {0}% increased Damage per socketed red Support Gem | 每插入 1 顆紅色的輔助寶石，技能的傷害增加 {0}% |
| Skills gain {0}% reduced Damage per socketed red Support Gem | 每插入 1 顆紅色的輔助寶石，技能的傷害減少 {0}% |
| {0}% increased Damage against Dazed Enemies | 增加 {0}%對目眩敵人的傷害 |
| {0}% reduced Damage against Dazed Enemies | 減少 {0}%對目眩敵人的傷害 |
| {0}% increased Damage while your Companion is in your Presence | 當你的盟友位於你的存在範圍內時，增加 {0}%傷害 |
| {0}% reduced Damage while your Companion is in your Presence | 當你的盟友位於你的存在範圍內時，減少 {0}%傷害 |
| {0}% of damage Blocked is Recouped as Mana | 格擋傷害的 {0}% 補償為魔力 |
| {0}% increased Damage if you've dealt a Critical Hit in the past {1} seconds | 若於過去 {1} 秒內造成一次暴擊，增加 {0}%傷害 |
| {0}% reduced Damage if you've dealt a Critical Hit in the past {1} seconds | 若於過去 {1} 秒內造成一次暴擊，減少 {0}%傷害 |
| {0}% increased Damage per {1}% Chance to Block | 每有 {1}% 格擋率，增加 {0}% 傷害 |
| {0}% reduced Damage per {1}% Chance to Block | 每有 {1}% 格擋率，減少 {0}% 傷害 |
| {0}% increased Damage for each different Warcry you've used Recently | 增加 {0}%你近期用過的每個不同戰吼使傷害 |
| {0}% reduced Damage for each different Warcry you've used Recently | 減少 {0}%你近期用過的每個不同戰吼使傷害 |
| {0}% increased Damage for each Hazard triggered Recently, up to {1}% | 近期每觸發一個危險，傷害增加 {0}%，最多增加至 {1}% |
| {0}% reduced Damage for each Hazard triggered Recently, up to {1}% | 近期每觸發一個危險，傷害減少 {0}%，最多減少至 {1}% |
| {0}% increased Damage while you have an active Charm | 當你有一個作用中的護符，增加 {0}%傷害 |
| {0}% reduced Damage while you have an active Charm | 當你有一個作用中的護符，減少 {0}%傷害 |
| {0}% more Damage taken per Tailwind | 每一道流順之風導致受到 {0}% 更多傷害 |
| {0}% less Damage taken per Tailwind | 每一道流順之風導致受到 {0}% 更少傷害 |
| {0}% increased Duration of Damaging Ailments on Enemies | 增加 {0}%敵人身上的傷害型異常狀態持續時間 |
| {0}% reduced Duration of Damaging Ailments on Enemies | 減少 {0}%敵人身上的傷害型異常狀態持續時間 |
| {0}% increased Magnitude of Damaging Ailments you inflict | 增加 {0}%你所施加之傷害型異常狀態的幅度 |
| {0}% reduced Magnitude of Damaging Ailments you inflict | 減少 {0}%你所施加之傷害型異常狀態的幅度 |
| {0}% increased Darkness Reservation Duration | 增加 {0}%黑暗占用持續時間 |
| {0}% reduced Darkness Reservation Duration | 減少 {0}%黑暗占用持續時間 |
| {0}% increased Daze Buildup | 增加 {0}%目眩累積 |
| {0}% reduced Daze Buildup | 減少 {0}%目眩累積 |
| {0}% increased Daze Duration | 增加 {0}%目眩持續時間 |
| {0}% reduced Daze Duration | 減少 {0}%目眩持續時間 |
| Projectiles deal {0}% more Hit damage to targets in the first {1} metres of their movement, scaling down with distance travelled to reach {2}% after {3} metres | 投射物對最初 {1} 公尺內目標造成 {0}% 更多擊中傷害，隨飛行距離減少，在 {3} 公尺後為 {2}% |
| Projectiles deal {1}% more Hit damage to targets in the first {2} metres of their movement, scaling up with distance travelled to reach {0}% after {3} metres | 投射物對最初 {2} 公尺內目標造成 {1}% 更多擊中傷害，隨飛行距離增加，在 {3} 公尺後為 {0}% |
| {0}% chance to deal your Thorns Damage to Enemies Hit | 有 {0}% 機率對被擊中的敵人造成荊棘傷害 |
| {0}% increased Defences while wielding a Quarterstaff | 握持細杖時，增加 {0}%防禦 |
| {0}% reduced Defences while wielding a Quarterstaff | 裝備細杖時，減少 {0}%防禦 |
| Defend with {0}% of Armour against Attacks from further than {1}m | 以 {0}% 的 護甲值抵抗來自超過 {1} 公尺之外的攻擊 |
| Defend with {0}% of Armour against Critical Hits | 以 {0}% 的 護甲值抵抗暴擊 |
| Defiance Banner has {0}% increased Aura Magnitudes | 反抗之旗增加 {0}% 光環幅度 |
| Defiance Banner has {0}% reduced Aura Magnitudes | 反抗之旗減少 {0}% 光環幅度 |
| {0}% increased chance to Deflect | 偏斜機率增加 {0}% |
| {0}% reduced chance to Deflect | 偏斜機率減少 {0}% |
| Spectres have {0}% increased Reservation | 增加 {0}%幽魂的保留 |
| Spectres have {0}% reduced Reservation | 減少 {0}%幽魂的保留 |
| {0} to Level of all Skills with a Dexterity requirement | 全部具有敏捷要求的技能等級 {0} |
| {0}% to Damage over Time Multiplier if you've dealt a Critical Hit in the past {1} seconds | 若你在過去 {1} 秒內造成暴擊，{0}% 持續傷害加成 |
| Can instead consume {0}% of maximum Mana to trigger Charms with insufficient charges | 護符的充能不足時，可改為消耗 {0}% 最大魔力觸發之 |
| Break enemy Concentration on Hit equal to {0}% of Damage Dealt | 擊中敵人時，破壞相當於造成傷害 {0}% 的專注 |
| Dread Banner has {0}% increased Aura Magnitudes | 恐懼之旗增加 {0}% 光環幅度 |
| Dread Banner has {0}% reduced Aura Magnitudes | 恐懼之旗減少 {0}% 光環幅度 |
| Dual Strike has {0}% to Critical Damage Bonus while wielding a Dagger | 使用匕首時，雙持打擊 {0}% 暴擊傷害加成 |
| Enemies you Electrocute have {0}% increased Damage taken | 增加 {0}%你施加觸電的敵人受到的傷害 |
| Enemies you Electrocute have {0}% reduced Damage taken | 減少 {0}%你施加觸電的敵人受到的傷害 |
| Enemies take {0}% increased Damage for each Elemental Ailment type among | 你對敵人施加的異常狀態中每有一種元素異常狀態，增加 {0}% |
| Enemies take {0}% reduced Damage for each Elemental Ailment type among | 你對敵人施加的異常狀態中每有一種元素異常狀態，減少 {0}% |
| {0}% increased Elemental Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，增加 {0}%元素傷害 |
| {0}% reduced Elemental Damage if you've dealt a Critical Hit Recently | 如你近期造成暴擊，減少 {0}%元素傷害 |
| {0}% of Evasion Rating also grants Elemental Damage reduction | 閃避值的 {0}% 也會賦予元素傷害減免 |
| {0}% of Elemental Damage taken Recouped as Life | 承受的元素傷害的 {0}% 補償為生命 |
| {0}% of Elemental damage from Hits taken as Physical damage | 承受的擊中元素傷害中，{0}% 視為物理傷害 |
| {0} to Level of all Elemental Skills | {0} 至全部元素技能的等級 |
| Your Chills can Slow targets by up to a maximum of {0}% | 你的冰緩最多可以緩速目標 {0}% |
| {0}% more Magnitude of Ignite you inflict | 你所施加之點燃具有 {0}% 更多幅度 |
| {0}% less Magnitude of Ignite you inflict | 你所施加之點燃具有 {0}% 更少幅度 |
| Empowered Attacks have {0}% increased Stun Buildup | 增加 {0}%強化攻擊的暈眩累積 |
| Empowered Attacks have {0}% reduced Stun Buildup | 減少 {0}%強化攻擊的暈眩累積 |
| Enemies affected by your Hazards Recently have {0}% increased Armour | 敵人近期受你的危險影響後，增加 {0}%其護甲值 |
| Enemies affected by your Hazards Recently have {0}% reduced Armour | 敵人近期受你的危險影響後，減少 {0}%其護甲值 |
| Enemies affected by your Hazards Recently have {0}% increased Evasion Rating | 敵人近期受你的危險影響後，增加 {0}%其閃避值 |
| Enemies affected by your Hazards Recently have {0}% reduced Evasion Rating | 敵人近期受你的危險影響後，減少 {0}%其閃避值 |
| Enemies are Maimed for {0} second after becoming Unpinned | 敵人釘身結束時會癱瘓 {0} 秒 |
| Enemies are Maimed for {0} seconds after becoming Unpinned | 敵人釘身結束時會癱瘓 {0} 秒 |
| Enemies in your Presence have {0}% increased Cooldown Recovery Rate | 增加 {0}%處於你的存在範圍中的敵人冷卻時間回復率 |
| Enemies in your Presence have {0}% reduced Cooldown Recovery Rate | 減少 {0}%處於你的存在範圍中的敵人冷卻時間回復率 |
| Every second, inflicts Critical Weakness on enemies in your Presence for {0} second | 每秒對你存在範圍內的敵人造成暴擊弱點，持續 {0} 秒 |
| Every second, inflicts Critical Weakness on enemies in your Presence for {0} seconds | 每秒對你存在範圍內的敵人造成暴擊弱點，持續 {0} 秒 |
| Enemies in your Presence have at least {0}% of Life Reserved | 在你存在範圍內的敵人至少擁有 {0}% 生命保留 |
| Enemies in your Presence Gain {0}% of Damage as Extra Chaos Damage | 在你存在範圍內的敵人獲得相當於 {0}% 傷害的額外混沌傷害 |
| Enemies Blinded by you have {0}% increased Critical Hit Chance | 被你致盲的敵人增加 {0}% 暴擊率 |
| Enemies Blinded by you have {0}% reduced Critical Hit Chance | 被你致盲的敵人減少 {0}% 暴擊率 |
| Hits against Enemies Unnerved by you have {0}% increased Spell Critical Hit Chance | 擊中對因你而陷入膽怯的敵人增加 {0}% 法術暴擊率 |
| Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Hit Chance | 擊中對因你而陷入膽怯的敵人減少 {0}% 法術暴擊率 |
| Spell Hits against you have {0}% increased Critical Hit Chance | 以你為目標的法術擊中增加 {0}% 暴擊率 |
| Spell Hits against you have {0}% reduced Critical Hit Chance | 以你為目標的法術擊中減少 {0}% 暴擊率 |
| Meta Skills gain {0}% increased Energy | 增加 {0}%主要技能獲得能量 |
| Meta Skills gain {0}% reduced Energy | 減少 {0}%主要技能獲得能量 |
| Meta Skills gain {0}% more Energy | 主要技能獲得 {0}% 更多能量 |
| Meta Skills gain {0}% less Energy | 主要技能獲得 {0}% 更少能量 |
| {0}% increased Energy Shield if you've consumed a Power Charge Recently | 若你近期有消耗一顆暴擊球，能量護盾增加 {0}% |
| {0}% reduced Energy Shield if you've consumed a Power Charge Recently | 若你近期有消耗一顆暴擊球，能量護盾減少 {0}% |
| {0} to Energy Shield per {1} Item Evasion Rating on Equipped Boots | 已裝備的長靴每擁有 {1} 物品閃避值，{0} 能量護盾 |
| {0}% faster start of Energy Shield Recharge if you've been Stunned Recently | 若你近期被暈眩，能量護盾開始充能速度加快 {0}% |
| {0}% slower start of Energy Shield Recharge if you've been Stunned Recently | 若你近期被暈眩，能量護盾開始充能速度減慢 {0}% |
| {0}% faster start of Energy Shield Recharge when not on Full Life | 生命未滿時，能量護盾開始充能速度加快 {0}% |
| {0}% slower start of Energy Shield Recharge when not on Full Life | 生命未滿時，能量護盾開始充能速度減慢 {0}% |
| {0}% increased Energy Shield from Equipped Focus | 增加 {0}%來自已裝備法器的能量護盾 |
| {0}% reduced Energy Shield from Equipped Focus | 減少 {0}%來自已裝備法器的能量護盾 |
| You lose {0}% of maximum Energy Shield per second | 你每秒失去 {0}% 最大能量護盾 |
| Your base Energy Shield Recharge Delay is {0} second | 你的基礎能量護盾充能延遲為 {0} 秒 |
| Your base Energy Shield Recharge Delay is {0} seconds | 你的基礎能量護盾充能延遲為 {0} 秒 |
| Regenerate {0}% of maximum Energy Shield per second if you've Cursed an Enemy Recently | 若你近期詛咒了一名敵人，每秒回復 {0}% 最大能量護盾 |
| Regenerate {0}% of maximum Energy Shield per second if you've Killed an Enemy Recently | 若你近期擊殺了一名敵人，每秒回復 {0}% 最大能量護盾 |
| Regenerate {0}% of maximum Energy Shield per second if you've Hit an Enemy Recently | 若你近期擊中了一名敵人，每秒回復 {0}% 最大能量護盾 |
| Regenerate {0}% of maximum Energy Shield per Second while affected by Discipline | 受到紀律影響時，每秒回復 {0}% 最大能量護盾 |
| Regenerate {0}% of maximum Energy Shield per second while stationary | 靜止不動時，每秒回復 {0}% 最大能量護盾 |
| Gain {0}% of Evasion Rating as extra Ailment Threshold | 獲得相當於 {0}% 閃避值的額外異常狀態門檻 |
| {0}% increased Evasion Rating if you've consumed a Frenzy Charge Recently | 若你近期有消耗一顆狂怒球，增加 {0}%閃避值 |
| {0}% reduced Evasion Rating if you've consumed a Frenzy Charge Recently | 若你近期有消耗一顆狂怒球，減少 {0}%閃避值 |
| {0}% increased Evasion Rating while Surrounded | 被包圍時，增加 {0}%閃避值 |
| {0}% reduced Evasion Rating while Surrounded | 被包圍時，減少 {0}%閃避值 |
| Gain {0}% of Evasion Rating as extra Armour | 獲得相當於 {0}% 閃避值的額外護甲值 |
| {0}% increased Evasion Rating if you've Dodge Rolled Recently | 若你近期用過閃避翻滾，增加 {0}%閃避值 |
| {0}% reduced Evasion Rating if you've Dodge Rolled Recently | 若你近期用過閃避翻滾，減少 {0}%閃避值 |
| {0}% increased Evasion Rating if you have Hit an Enemy Recently | 若你近期擊中過一名敵人，增加 {0}% 閃避 |
| {0}% reduced Evasion Rating if you have Hit an Enemy Recently | 若你近期擊中過一名敵人，減少 {0}% 閃避 |
| {0}% increased Evasion Rating when on Full Life | 滿血時增加 {0}% 閃避值 |
| {0}% reduced Evasion Rating when on Full Life | 滿血時減少 {0}% 閃避值 |
| Empowered Attacks Overwhelm {0}% of Physical Damage Reduction | 強化攻擊會鎮壓 {0}% 的物理傷害減免 |
| {0}% increased Exposure Effect if you have Fire, Cold and Lightning [Infusion] | 如果你擁有火焰、冰冷和閃電[Infusion\|灌注]，增加 {0}%曝曬效果 |
| {0}% reduced Exposure Effect if you have Fire, Cold and Lightning [Infusion] | 如果你擁有火焰、冰冷和閃電[Infusion\|灌注]，減少 {0}%曝曬效果 |
| {0}% increased Exposure Effect | 增加 {0}% 曝曬效果 |
| {0}% reduced Exposure Effect | 減少 {0}% 曝曬效果 |
| Exposure you inflict lowers Resistances by an additional {0}% | 你造成的曝曬使受影響的抗性額外降低 {0}% |
| You take {0}% increased Extra Damage from Critical Hits while affected by Determination | 受堅定影響時，增加 {0}%你承受的額外暴擊傷害 |
| You take {0}% reduced Extra Damage from Critical Hits while affected by Determination | 受堅定影響時，減少 {0}%你承受的額外暴擊傷害 |
| You take {0}% increased Extra Damage from Critical Hits while you have no Power Charges | 沒有暴擊球時，增加 {0}%你承受的額外暴擊傷害 |
| You take {0}% reduced Extra Damage from Critical Hits while you have no Power Charges | 沒有暴擊球時，減少 {0}%你承受的額外暴擊傷害 |
| Eye of Winter fires Shard Projectiles with {0}% increased Frequency during flight | 凜冬之眼在飛行途中發射碎片投射物的頻率增加 {0}%。 |
| Eye of Winter fires Shard Projectiles with {0}% reduced Frequency during flight | 凜冬之眼在飛行途中發射碎片投射物的頻率減少 {0}%。 |
| {0}% increased Fire Exposure Effect | 增加 {0}%火焰曝曬效果 |
| {0}% reduced Fire Exposure Effect | 減少 {0}%火焰曝曬效果 |
| Fire Exposure you inflict lowers Total Fire Resistance by an extra {0}% | 你造成的火焰曝曬會使火焰抗性總值額外降低 {0}% |
| {0} to Level of all Fire Skills | 所有火焰技能的等級 {0} |
| {0}% increased Flask Charges gained if you've dealt a Critical Hit Recently | 若你近期造成暴擊，增加 {0}%獲得的藥劑充能 |
| {0}% reduced Flask Charges gained if you've dealt a Critical Hit Recently | 若你近期造成暴擊，減少 {0}%獲得的藥劑充能 |
| {0}% increased Life and Mana Recovery from Flasks while you have an active Charm | 你擁有作用中的護符時，增加 {0}%藥劑的生命和魔力恢復 |
| {0}% reduced Life and Mana Recovery from Flasks while you have an active Charm | 你擁有作用中的護符時，減少 {0}%藥劑的生命和魔力恢復 |
| {0}% of Flask Recovery applied Instantly | {0}% 的藥劑回復立即生效 |
| Enemies regain {0}% of Concentration every second if they haven't lost Concentration in the past {1} seconds | 若敵人在過去 {1} 秒內沒有失去集中，便恢復 {0}% 集中 |
| Freeze as though dealing Cold damage equal to {0}% of your maximum Mana when Hit | 擊中時造成冰凍，如同造成相當於你最大魔力 {0}% 的冰冷傷害 |
| Freezing an Enemy Chills Enemies in {0} metre radius | 冰凍一名敵人時，對 {0} 公尺範圍內的敵人造成冰緩 |
| Gain {0}% of Damage as Extra Chaos Damage per {1} Unreserved Darkness | 每具有 {1} 未保留黑暗，獲得相當於傷害 {0}% 的額外混沌傷害 |
| Gain additional maximum Life equal to {0}% of the Item Energy Shield on Equipped Body Armour | 獲得相當於已裝備身體護甲的物品能量護盾 {0}% 的額外最大生命 |
| Gain {0}% of maximum Energy Shield as additional Freeze Threshold | 獲得相當於最大能量護盾 {0}% 的額外冰凍門檻 |
| When you Consume a Charge Trigger Chaotic Infusion to gain {0} [Infusion\|Chaos Infusion] | 每當你消耗 1 顆 能量球時會觸發混沌灌注，並獲得 {0} [Infusion\|混沌灌注] |
| When you Consume a Power Charge Trigger Infuse Weapon to gain {0} [Infusion\|Cold Infusion] | 每當你消耗 1 顆 暴擊球時會觸發武器灌注，並獲得 {0} [Infusion\|冰冷灌注] |
| When you Consume an Endurance Charge Trigger Infuse Weapon to gain {0} [Infusion\|Fire Infusion] | 每當你消耗 1 顆 耐力球時會觸發武器灌注，並獲得 {0} [Infusion\|火焰灌注] |
| When you Consume a Frenzy Charge Trigger Infuse Weapon to gain {0} [Infusion\|Lightning Infusion] | 每當你消耗 1 顆 狂怒球時會觸發武器灌注，並獲得 {0} [Infusion\|閃電灌注] |
| Gain {0} Rage on Hit per Enemy Power | 每 1 敵人強度，擊中時獲得 {0} 層盛怒 |
| Gain {0} random Charge on reaching Maximum Rage | 達到最大盛怒時獲得 {0} 顆隨機能量球 |
| Gain {0} random Charges on reaching Maximum Rage | 達到最大盛怒時獲得 {0} 顆隨機能量球 |
| Gain {0} Volatility when an Allied Persistent Reviving Minion is Killed | 當一個友方持續復甦召喚物遭擊殺，獲得 {0} 易爆 |
| Gain additional Critical Hit Chance equal to {0}% of excess chance to Hit with Attacks | 獲得等同於{0}%溢出攻擊擊中機率的額外暴擊 率 |
| {0}% chance to Gain Arcane Surge when you deal a Critical Hit | 當你暴擊時，有 {0}% 機率獲得秘能波動 |
| {0}% chance to gain a Blitz Charge on Critical Hit | 暴擊時有 {0}% 機率獲得一個閃電球 |
| Gain {0}% to Critical Hit Chance for {1} seconds after Spending a total of {2} Mana | 消耗共 {2} 魔力後，獲得 {0}% 暴擊率，持續 {1} 秒 |
| {0}% chance to gain a Flask Charge when you deal a Critical Hit while at maximum Frenzy Charges | 在最大狂怒球狀態下，暴擊時有 {0}% 機率獲得 1 個藥劑充能 |
| {0}% chance to gain a Frenzy Charge on Critical Hit at Close Range | 近距離暴擊時有 {0}% 機率獲得 1 個狂怒球 |
| {0}% chance to gain a Frenzy Charge on Critical Hit | 暴擊時有 {0}% 機率獲得 1 個狂怒球 |
| {0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Hit | 你的暴擊每擊中一名敵人，有 {0}% 機率獲得 1 個狂怒球 |
| {0}% chance for Guard Flasks to gain a charge when Hit by an Enemy | 遭敵人擊中時，防衛藥劑有 {0}% 機率獲得一次充能 |
| {0}% Chance to gain up to maximum Endurance Charges when you take a Critical Hit | 當你受到暴擊時，有 {0}% 機率獲得最大耐力球 |
| {0}% chance that if you would gain Power Charges, you instead gain up to | 若你會獲得暴擊球，有 {0}% 的機率改為獲得 |
| {0}% of Physical Damage prevented from Hits in the past | 在過去 10 秒內防止的 {0}% 擊中物理傷害 |
| {0}% chance to gain a Power Charge on Critical Hit with Wands | 以法杖暴擊時，有 {0}% 機率獲得 1 個暴擊球 |
| Gain {0} Rage on Melee Axe Hit | 以斧近戰擊中時，獲得 {0} 層盛怒 |
| Gain {0} Rage when Critically Hit by an Enemy | 遭敵人暴擊時，獲得 {0} 層盛怒 |
| {0}% more Attributes | 增加 {0}%能力值 |
| {0}% less Attributes | 減少 {0}%能力值 |
| Flasks gain {0} charges per Second | 藥劑每秒獲得 {0} 充能 |
| Charms gain {0} charges per Second | 護符每秒獲得 {0} 充能 |
| Guard Flasks gain {0} charges per Second | 防衛藥劑每秒獲得 {0} 次充能 |
| Life Flasks gain {0} charges per Second | 生命藥劑每秒獲得 {0} 充能 |
| Mana Flasks gain {0} charges per Second | 魔力藥劑每秒獲得 {0} 充能 |
| {0}% chance to Blind on Hit against Bleeding Enemies | 擊中流血敵人時，有 {0}% 機率致盲 |
| {0}% increased Critical Hit Chance against Chilled Enemies | 對冰緩的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Chilled Enemies | 對冰緩的敵人減少 {0}% 暴擊率 |
| {0}% increased Defences while your Companion is in your Presence | 當你的盟友位於你的存在範圍內時，增加 {0}%防禦 |
| {0}% reduced Defences while your Companion is in your Presence | 當你的盟友位於你的存在範圍內時，減少 {0}%防禦 |
| Skill Gems have {0}% more Attribute Requirements | 技能寶石有 {0}% 更多能力值需求 |
| Skill Gems have {0}% less Attribute Requirements | 技能寶石有 {0}% 更少能力值需求 |
| {0}% increased Grenade Detonation Time | 增加 {0}%擲彈引爆時間 |
| {0}% reduced Grenade Detonation Time | 減少 {0}%擲彈引爆時間 |
| Grenades have {0}% chance to activate a second time | 擲彈有 {0}% 機率啟動第二次 |
| {0}% increased Grenade Area of Effect | 增加 {0}% 擲彈效果範圍 |
| {0}% reduced Grenade Area of Effect | 減少 {0}% 擲彈效果範圍 |
| Grenade Skills have {0} Cooldown Use | 擲彈技能有 {0} 次冷卻使用次數 |
| Grenade Skills have {0} Cooldown Uses | 擲彈技能有 {0} 次冷卻使用次數 |
| {0}% increased Cooldown Recovery Rate for Grenade Skills | 增加 {0}%擲彈技能冷卻時間恢復率 |
| {0}% reduced Cooldown Recovery Rate for Grenade Skills | 減少 {0}%擲彈技能冷卻時間恢復率 |
| {0}% increased Grenade Damage | 增加 {0}%擲彈傷害 |
| {0}% reduced Grenade Damage | 減少 {0}%擲彈傷害 |
| {0}% increased Grenade Duration | 增加 {0}%擲彈持續時間 |
| {0}% reduced Grenade Duration | 減少 {0}%擲彈持續時間 |
| Grenade Skills Fire {0} additional Projectiles | 擲彈技能發射額外 {0} 個投射物 |
| Guard Flasks applied to you have {0}% increased Effect | 增加 {0}%對你生效的防衛藥劑效果 |
| Guard Flasks applied to you have {0}% reduced Effect | 減少 {0}%對你生效的防衛藥劑效果 |
| Take {0}% more Damage from Hits | 承受{0}%更多擊中傷害 |
| Take {0}% less Damage from Hits | 承受{0}%更少擊中傷害 |
| {0}% increased Hazard Damage | 增加 {0}%危險的傷害 |
| {0}% reduced Hazard Damage | 減少 {0}%危險的傷害 |
| Hazards have {0}% chance to rearm after they are triggered | 危險有 {0}% 機率在觸發後重新佈署 |
| Your Heavy Stun buildup empties {0}% faster | 你的沉重暈眩累積消退速度加快 {0}% |
| Your Heavy Stun buildup empties {0}% slower | 你的沉重暈眩累積消退速度減慢 {0}% |
| {0} to Heavy Stun Threshold | 沉重暈眩門檻增加 {0} |
| {0}% of Damage from Hits is taken from your Hellhound's Life before you | 擊中傷害的 {0}% 會先由你的地獄獵犬承受 |
| {0}% increased effect of Herald Buffs on you | 增加 {0}%你身上的捷光環增益效果 |
| {0}% reduced effect of Herald Buffs on you | 減少 {0}%你身上的捷光環增益效果 |
| {0}% chance to Hinder Enemies you spread Poison to | {0}% 機率阻礙你散播中毒的敵人 |
| {0}% increased Hinder Duration | 增加 {0}%阻礙持續時間 |
| {0}% reduced Hinder Duration | 減少 {0}%阻礙持續時間 |
| {0}% increased Electrocute Buildup | 增加 {0}%觸電累積 |
| {0}% reduced Electrocute Buildup | 減少 {0}%觸電累積 |
| {0}% increased Electrocute Buildup against Shocked Enemies | 增加 {0}%對受感電的敵人的觸電累積 |
| {0}% reduced Electrocute Buildup against Shocked Enemies | 減少 {0}%對受感電的敵人的觸電累積 |
| {0}% increased Freeze Buildup against Ignited enemies | 增加 {0}%對點燃敵人造成的冰凍累積 |
| {0}% reduced Freeze Buildup against Ignited enemies | 減少 {0}%對點燃敵人造成的冰凍累積 |
| {0}% increased Pin Buildup | 增加 {0}%釘身累積 |
| {0}% reduced Pin Buildup | 減少 {0}%釘身累積 |
| {0}% increased Damage with Hits against Cursed Enemies | 增加 {0}%對受詛咒敵人的擊中傷害 |
| {0}% reduced Damage with Hits against Cursed Enemies | 減少 {0}%對受詛咒敵人的擊中傷害 |
| {0}% increased Damage with Hits against Enemies affected by Ailments | 增加 {0}%對受異常狀態影響的敵人的擊中傷害 |
| {0}% reduced Damage with Hits against Enemies affected by Ailments | 減少 {0}%對受異常狀態影響的敵人的擊中傷害 |
| {0}% more Stun Buildup with Critical Hits | 暴擊有 {0}% 更多暈眩累積 |
| {0}% less Stun Buildup with Critical Hits | 暴擊有 {0}% 更少暈眩累積 |
| {0}% increased Stun Buildup against enemies within {1} metres | 增加 {0}%對 {1} 公尺內敵人的暈眩累積 |
| {0}% reduced Stun Buildup against enemies within {1} metres | 減少 {0}%對 {1} 公尺內敵人的暈眩累積 |
| {0}% increased Stun Buildup against Enemies that are on Low Life | 增加 {0}%對貧血狀態敵人造成的暈眩累積 |
| {0}% reduced Stun Buildup against Enemies that are on Low Life | 減少 {0}%對貧血狀態敵人造成的暈眩累積 |
| Take {0}% of maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum | 赤獄烈炎達到最大時，受到相當於最大生命和能量護盾 {0}% 的火焰傷害 |
| Take {0}% of Infernal Flame as Fire Damage when Infernal Flame reaches maximum | 當煉獄之炎達到上限時，受到相當於煉獄之炎 {0}% 的火焰傷害 |
| Hits are Resisted by {0}% Cold Resistance instead of target's value | 擊中會被 {0}% 的冰冷抗性所抵抗，而不是目標的數值 |
| Hits are Resisted by {0}% Fire Resistance instead of target's value | 擊中會被 {0}% 的火焰抗性所抵抗，而不是目標的數值 |
| Hits are Resisted by {0}% Lightning Resistance instead of target's value | 擊中會被 {0}% 的閃電抗性所抵抗，而不是目標的數值 |
| {0}% increased Ice Crystal Life | 增加 {0}%冰晶的生命 |
| {0}% reduced Ice Crystal Life | 減少 {0}%冰晶的生命 |
| Enemies in your Presence are Ignited as though dealt {0} Base Fire Damage | 處於你的存在範圍之中的敵人會被點燃，等同於造成 {0} 基礎火焰傷害 |
| {0}% increased Magnitude of Ignite on you | 增加 {0}%你身上的點燃效果 |
| {0}% reduced Magnitude of Ignite on you | 減少 {0}%你身上的點燃效果 |
| {0}% increased Ignite Magnitude | 增加{0}%點燃幅度 |
| {0}% reduced Ignite Magnitude | 減少{0}%點燃幅度 |
| {0}% increased Magnitude of Ignite against Frozen enemies | 增加 {0}%對冰凍敵人的點燃幅度 |
| {0}% reduced Magnitude of Ignite against Frozen enemies | 減少 {0}%對冰凍敵人的點燃幅度 |
| {0}% increased Duration of Ignite, Shock and Chill on Enemies | 增加 {0}%敵人身上的點燃、感電和冰緩持續時間 |
| {0}% reduced Duration of Ignite, Shock and Chill on Enemies | 減少 {0}%敵人身上的點燃、感電和冰緩持續時間 |
| Maximum of {0} Empowered Attack | 最多 {0} 次強化攻擊 |
| Maximum of {0} Empowered Attacks | 最多 {0} 次強化攻擊 |
| {0}% increased Magnitude of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies | 你使用雙手武器時，增加 {0}%對未受穿刺敵人造成的穿刺幅度 |
| {0}% reduced Magnitude of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies | 你使用雙手武器時，減少 {0}%對未受穿刺敵人造成的穿刺幅度 |
| {0}% increased Magnitude of Impales you inflict on Non-Impaled Enemies | 增加 {0}%你對未受穿刺敵人造成的穿刺幅度 |
| {0}% reduced Magnitude of Impales you inflict on Non-Impaled Enemies | 減少 {0}%你對未受穿刺敵人造成的穿刺幅度 |
| Deals base Chaos Damage equal to {0}% of your Current Mana | 造成相當於現有魔力 {0}% 的基礎混沌傷害 |
| {0}% increased effect of Incision | 增加 {0}%切割效果 |
| {0}% reduced effect of Incision | 減少 {0}%切割效果 |
| Enemies you apply Incision to take {0}% increased Physical Damage per Incision | 你對敵人施加切割時，增加 {0}%每層切割使其受到的物理傷害 |
| Ignites enemies within {1}m radius as though dealing {0} Fire damage | 點燃 {1} 公尺內的敵人，視同造成 {0} 火焰傷害 |
| Become Ignited when you deal a Critical Hit, taking {0}% of your maximum Life and Energy Shield as Fire Damage per second | 當你造成暴擊時會被點燃，每秒承受等同於你生命和能量護盾 {0}% 的火焰 |
| {0}% More Critical Hit Chance | {0}% 更多暴擊率 |
| {0}% Less Critical Hit Chance | {0}% 更少暴擊率 |
| Unwithered enemies are Withered for {0} second when they enter your Presence | 未受凋零影響的敵人進入你的存在範圍時，會受到凋零影響，持續 {0} 秒 |
| Unwithered enemies are Withered for {0} seconds when they enter your Presence | 未受凋零影響的敵人進入你的存在範圍時，會受到凋零影響，持續 {0} 秒 |
| {0}% increased Elemental Infusion duration | 增加 {0}%元素灌注持續時間 |
| {0}% reduced Elemental Infusion duration | 減少 {0}%元素灌注持續時間 |
| {0} to Level of all Skills with an Intelligence requirement | 全部具有智慧要求的技能等級 {0} |
| Intimidate Enemies on Block for {0} second | 格擋時威嚇敵人，持續 {0} 秒 |
| Intimidate Enemies on Block for {0} seconds | 格擋時威嚇敵人，持續 {0} 秒 |
| {0}% increased Jagged Ground Duration | 增加 {0}%碎裂地面持續時間 |
| {0}% reduced Jagged Ground Duration | 減少 {0}%碎裂地面持續時間 |
| {0}% increased Magnitude of Jagged Ground you create | 增加 {0}%你創造之碎裂地面的幅度 |
| {0}% reduced Magnitude of Jagged Ground you create | 減少 {0}%你創造之碎裂地面的幅度 |
| Enemies in Jagged Ground you create take {0}% increased Damage | 增加 {0}%在你創造之碎裂地面裡的敵人受到的傷害 |
| Enemies in Jagged Ground you create take {0}% reduced Damage | 減少 {0}%在你創造之碎裂地面裡的敵人受到的傷害 |
| {0}% chance to Knock Back Bleeding Enemies with Hits | 以擊中使敵人流血時，有 {0}% 機率擊退敵人 |
| {0}% more Knockback Distance against Unique Enemies | 對傳奇敵人有 {0}% 更多擊退距離 |
| {0}% less Knockback Distance against Unique Enemies | 對傳奇敵人有 {0}% 更少擊退距離 |
| {0}% increased Life Flask Charges gained | 增加 {0}% 生命藥劑充能獲取 |
| {0}% reduced Life Flask Charges gained | 減少 {0}% 生命藥劑充能獲取 |
| Leeches {0}% of maximum Life when you Cast a Spell | 當你施放一個法術時，偷取 {0}% 最大生命 |
| Lose {0}% of maximum Life per second if you have been Hit Recently | 若你近期被擊中，每秒失去 {0}% 最大生命 |
| {0}% increased Life Recovery Rate while your Companion is in your Presence | 當你的盟友在你的存在範圍內時，增加 {0}%生命恢復率 |
| {0}% reduced Life Recovery Rate while your Companion is in your Presence | 當你的盟友在你的存在範圍內時，減少 {0}%生命恢復率 |
| Regenerate {0}% of maximum Life per second if you have Stunned an Enemy Recently | 若你近期暈眩了一名敵人，每秒回復 {0}% 最大生命 |
| Regenerate {0} Life per second per Maximum Energy Shield | 每 1 點最大能量護盾使你每秒回復 {0} 生命 |
| Regenerate {0}% of maximum Life per Second if you've Detonated a Mine Recently | 若你近期引爆了一個地雷，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second if a Minion has Died Recently | 若近期有召喚物死亡，每秒回復 {0}% 最大生命 |
| {0}% increased Life Regeneration rate during Effect of any Life Flask | 在任何生命藥劑效果期間，增加 {0}%生命回復率 |
| {0}% reduced Life Regeneration rate during Effect of any Life Flask | 在任何生命藥劑效果期間，減少 {0}%生命回復率 |
| Regenerate {0}% of maximum Life per second if you've Hit a Cursed Enemy Recently | 若你近期擊中了一名受詛咒的敵人，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second while affected by any Damaging Ailment | 受到任何傷害型異常狀態影響時，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second while Surrounded | 被包圍時，每秒回復 {0}% 生命 |
| Regenerate {0}% of maximum Life per second if you've Consumed a corpse Recently | 若你近期消耗了一具屍體，每秒回復 {0}% 最大生命 |
| {0}% of maximum Life Regenerated per Second if you've dealt a Critical Hit in the past {1} seconds | 若你在過去 {1} 秒內造成暴擊，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second if you have been Hit Recently | 若你近期被擊中，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second if you've taken Fire Damage from an Enemy Hit Recently | 若你近期從敵人的擊中承受火焰傷害，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per Second if you've used a Life Flask in the past {1} seconds | 若你在過去 {1} 秒內使用生命藥劑，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second per {1} Maximum Energy Shield | 每 {1} 最大能量護盾，每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second during any Flask Effect | 任何藥劑效果期間每秒回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Life per second with at least {1} Strength | 至少擁有 {1} 點力量時，每秒回復 {0}% 最大生命 |
| {0}% increased Life Regeneration Rate while on Low Life | 貧血狀態時增加 {0}% 的生命回復率 |
| {0}% reduced Life Regeneration Rate while on Low Life | 貧血狀態時減少 {0}% 的生命回復率 |
| {0}% increased Lightning Exposure Effect | 增加 {0}%閃電曝曬效果 |
| {0}% reduced Lightning Exposure Effect | 減少 {0}%閃電曝曬效果 |
| Inflict Exposure on Hit, lowering Total Elemental Resistances by {0}% | 擊中時造成閃電曝曬，使閃電抗性總值降低 {0}% |
| {0}% chance for Lightning Skills to Chain an additional time | 閃電技能有 {0}% 機率額外連鎖一次 |
| {0} to Level of all Lightning Skills | 全部閃電技能等級 {0} |
| {0}% Chance to gain a Charge when you are Hit by an enemy | 當你被敵人擊中時有 {0}% 的機率獲得一個充能 |
| {0}% increased Melee Strike Range with this weapon | 此武器增加 {0}% 近戰打擊範圍 |
| {0}% reduced Melee Strike Range with this weapon | 此武器減少 {0}% 近戰打擊範圍 |
| {0} to all Attributes per Socket filled | 每個鑲嵌的插槽使所有能力值 {0} |
| {0} to all Attributes per Level | 每級使所有能力值 {0} |
| {0}% increased Attributes per Socket filled | 增加 {0}%每個鑲嵌的插槽使能力值 |
| {0}% reduced Attributes per Socket filled | 減少 {0}%每個鑲嵌的插槽使能力值 |
| Breaks {0} Armour on Critical Hit | 暴擊時破壞 {0} 點護甲值 |
| Breaks {0} Armour when Stunning an Enemy | 暈眩敵人時，破壞 {0} 點護甲值 |
| Breaks Armour equal to {0}% of damage from Hits with this weapon | 以此武器 擊中時，造成相當於 {0}% 傷害的破壞護甲 |
| {0}% to Chaos Resistance per Socket filled | {0}% 每個鑲嵌的插槽使混沌抗性 |
| Hits against you have {0}% reduced Critical Damage Bonus per Socket filled | 每個鑲嵌的插槽使對你的擊中減少 {0}% 暴擊傷害加成 |
| Hits against you have {0}% increased Critical Damage Bonus per Socket filled | 每個鑲嵌的插槽使對你的擊中增加 {0}% 暴擊傷害加成 |
| {0}% chance to Cause Bleeding on Critical Hit | 暴擊時有 {0}% 機率造成流血 |
| {0}% increased Global Critical Hit Chance if Corrupted | 若為已汙染，增加 {0}%全域暴擊率 |
| {0}% reduced Global Critical Hit Chance if Corrupted | 若為已汙染，減少 {0}%全域暴擊率 |
| {0}% increased Critical Hit Chance per {1}% Quality | 每 {1}% 品質，增加 {0}% 暴擊率 |
| Nearby Allies have {0}% to Critical Damage Bonus | 附近的友方 {0}% 暴擊傷害加成 |
| Regenerate {0}% of maximum Energy Shield per second if you've dealt a Critical Hit with this weapon Recently | 若你近期以此武器造成暴擊，每秒回復 {0}% 最大能量護盾 |
| Causes Enemies to Explode on Critical kill, for {0}% of their Life as Physical Damage | 透過暴擊擊殺敵人時使其爆炸，造成相當於其 {0}% 生命的物理傷害 |
| {0}% increased Global Defences per Socket filled | 增加 {0}%每個鑲嵌的插槽使全域防禦 |
| {0}% reduced Global Defences per Socket filled | 減少 {0}%每個鑲嵌的插槽使全域防禦 |
| {0}% more Magnitude of Ignites inflicted with this Weapon | 以此武器施加之點燃具有 {0}% 更多幅度 |
| {0}% less Magnitude of Ignites inflicted with this Weapon | 以此武器施加之點燃具有 {0}% 更少幅度 |
| Attacks with this Weapon have {0}% chance to inflict Lightning Exposure | 以此武器攻擊有 {0}% 機率造成閃電曝曬 |
| Critical Hits have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant | 若吞噬天地支配，暴擊有 {0}% 機率造成惡之狂亂 |
| {0}% increased Rarity of Items found per Socket filled | 增加 {0}%每個鑲嵌的插槽使找到的物品稀有度 |
| {0}% reduced Rarity of Items found per Socket filled | 減少 {0}%每個鑲嵌的插槽使找到的物品稀有度 |
| Notable Passive Skills in Radius also grant {0}% increased Projectile Speed | 增加 {0}%範圍內核心天賦也會賦予投射物速度 |
| Notable Passive Skills in Radius also grant {0}% reduced Projectile Speed | 減少 {0}%範圍內核心天賦也會賦予投射物速度 |
| Notable Passive Skills in Radius also grant {0}% increased Curse Magnitudes | 增加 {0}%範圍內核心天賦也會賦予詛咒幅度 |
| Notable Passive Skills in Radius also grant {0}% reduced Curse Magnitudes | 減少 {0}%範圍內核心天賦也會賦予詛咒幅度 |
| {0}% increased Effect of Small Passive Skills in Radius | 增加 {0}%範圍內小型天賦的效果 |
| {0}% reduced Effect of Small Passive Skills in Radius | 減少 {0}%範圍內小型天賦的效果 |
| Small Passive Skills in Radius also grant {0}% increased Evasion Rating | 增加 {0}%範圍內小型天賦也會賦予閃避值 |
| Small Passive Skills in Radius also grant {0}% reduced Evasion Rating | 減少 {0}%範圍內小型天賦也會賦予閃避值 |
| Small Passive Skills in Radius also grant {0}% increased maximum Energy Shield | 增加 {0}%範圍內小型天賦也會賦予最大能量護盾 |
| Small Passive Skills in Radius also grant {0}% reduced maximum Energy Shield | 減少 {0}%範圍內小型天賦也會賦予最大能量護盾 |
| Small Passive Skills in Radius also grant {0}% increased Armour | 增加 {0}%範圍內小型天賦也會賦予護甲 |
| Small Passive Skills in Radius also grant {0}% reduced Armour | 減少 {0}%範圍內小型天賦也會賦予護甲 |
| {0}% chance to Cause Poison on Critical Hit | 暴擊時有 {0}% 機率造成中毒 |
| {0}% chance to Poison on Hit with this weapon | 用此武器擊中時有 {0}% 機率造成中毒 |
| {0}% increased Projectile Speed with this Weapon | 增加 {0}%此武器的投射物速度 |
| {0}% reduced Projectile Speed with this Weapon | 減少 {0}%此武器的投射物速度 |
| Convert {0}% of Requirements to Dexterity | {0}% 需求轉換為敏捷 |
| Convert {0}% of Requirements to Intelligence | {0}% 需求轉換為智慧 |
| Convert {0}% of Requirements to Strength | {0}% 需求轉換為力量 |
| {0}% to all Elemental Resistances per Socket filled | 每個鑲嵌的插槽使全元素抗性 {0}% |
| {0}% increased effect of Socketed Runes | 鑲嵌的符文增加 {0}% 效果 |
| {0}% reduced effect of Socketed Runes | 鑲嵌的符文減少 {0}% 效果 |
| {0}% increased effect of Socketed Soul Cores | 增加 {0}%插槽中的靈魂核心效果 |
| {0}% reduced effect of Socketed Soul Cores | 減少 {0}%插槽中的靈魂核心效果 |
| {0} to Spirit per Socket filled | 每個鑲嵌的插槽使精魂 {0} |
| {0} to Stun Threshold per Socket filled | 每個鑲嵌的插槽使暈眩門檻 {0} |
| Excess Life Recovery added as Guard for {0} seconds | 多餘生命恢復會附加為守護，持續 {0} 秒 |
| Every {1} seconds during Effect, deal {0}% of Mana spent in those seconds as Chaos Damage to Enemies within {2} metres | 在效果期間內每 {1} 秒，對 {2} 公尺內的敵人造成相當於在該秒數內所消耗魔力 {0}% 的混沌傷害 |
| Deals {0}% of current Mana as Chaos Damage to you when Effect ends | 效果結束時，對你造成相當於當前魔力 {0}% 的混沌傷害 |
| With at least {1} Dexterity in Radius, Dual Strike has {0}% to Critical Damage Bonus while wielding a Dagger | 範圍內至少有 {1} 點敏捷時，使用匕首時雙持打擊 {0}% 暴擊傷害加成 |
| With at least {1} Intelligence in Radius, Frostbolt fires {0} additional PProjectiles | 範圍內至少有 {1} 點智慧時，寒冰彈會發射 {0} 個額外的投射物 |
| With at least {1} Intelligence in Radius, Frostbolt Projectiles gain {0}% increased Projectile Speed per second | 範圍內至少有 {1} 點智慧時，寒冰彈投射物每秒增加 {0}% 投射物速度 |
| With at least {1} Intelligence in Radius, Frostbolt Projectiles gain {0}% reduced Projectile Speed per second | 範圍內至少有 {1} 點智慧時，寒冰彈投射物每秒減少 {0}% 投射物速度 |
| {0}% increased Effect of Jewel Socket Passive Skills | 增加 {0}%含有已汙染稀有珠寶的 |
| {0}% reduced Effect of Jewel Socket Passive Skills | 減少 {0}%含有已汙染稀有珠寶的 |
| Critical Hit Chance is {0}% for Hits with this Weapon | 此武器的擊中暴擊率為 {0}% |
| Causes Daze buildup equal to {0}% of Damage dealt | 造成相當於 {0}% 傷害量的目眩累積 |
| {0}% of Life Loss from Hits is prevented, then that much Life is lost over {1} seconds instead | 避免承受擊中傷害的 {0}% 生命損失，改為在 {1} 秒內逐漸被扣除 |
| Lose {0}% of maximum Energy Shield when you deal a Critical Hit | 當你造成暴擊時，失去 {0}% 的最大能量護盾 |
| Lose {0}% of maximum Life and Energy Shield when you use a Chaos Skill | 當你使用混沌技能時，失去 {0}% 的最大生命和能量護盾 |
| Lose {0}% of maximum Life when you deal a Critical Hit | 當你造成暴擊時，失去 {0}% 的最大生命 |
| Lose {0}% of maximum Mana when you use an Attack Skill | 當你使用攻擊技能時，失去 {0}% 的最大魔力 |
| You are considered on Low Life while at {0}% of maximum Life or below instead | 你處於最大生命的 {0}% 或更低時，會視為貧血狀態 |
| {0}% increased Stun Buildup with Maces | 使用錘時，增加 {0}%暈眩累積 |
| {0}% reduced Stun Buildup with Maces | 使用錘時，減少 {0}%暈眩累積 |
| {0}% chance to cause an Aftershock with Mace Slams | 以錘重擊時，有 {0}% 機率造成餘震 |
| {0}% chance to cause an Aftershock with Mace Strikes, dealing | 以錘打擊時，有 {0}% 機率造成餘震， |
| {0}% increased chance to Maim | 增加 {0}%癱瘓機率 |
| {0}% reduced chance to Maim | 減少 {0}%癱瘓機率 |
| {0}% chance to Maim Enemies on Critical Hit with Attacks | 攻擊暴擊時有 {0}% 機率癱瘓敵人 |
| {0}% increased Main Hand Critical Hit Chance per | 每個影響你的殺戮之眼珠寶增加 |
| {0}% reduced Main Hand Critical Hit Chance per | 每個影響你的殺戮之眼珠寶減少 |
| Gain {0}% of Maximum Mana as Armour | 獲得相當於最大魔力 {0}% 的護甲值 |
| {0}% increased Mana Flask Charges gained | 增加 {0}% 魔力藥劑充能獲取 |
| {0}% reduced Mana Flask Charges gained | 減少 {0}% 魔力藥劑充能獲取 |
| Lose {0}% of your maximum Mana when you Block | 當你格擋時，你損失 {0}% 最大魔力 |
| Gain {0}% of maximum Mana as Extra maximum Energy Shield while you have at least {1} Devotion | 當你至少有 {1} 奉獻時，獲得相當於最大魔力 {0}% 的額外最大能量護盾 |
| {0}% increased Mana Regeneration Rate while not on Low Mana | 非處於貧魔狀態時，增加 {0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate while not on Low Mana | 非處於貧魔狀態時，減少 {0}%魔力回復率 |
| Regenerate {0}% of maximum Mana per second if you've Hit an Enemy Recently | 若你近期擊中了一名敵人，每秒回復 {0}% 最大魔力 |
| Regenerate {0}% of maximum Mana per second if you've inflicted Exposure Recently | 若你近期造成過曝曬，每秒回復 {0}% 最大魔力 |
| {0}% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently | 若你近期造成暴擊，增加 {0}% 魔力回復率 |
| {0}% reduced Mana Regeneration Rate if you've dealt a Critical Hit Recently | 若你近期造成暴擊，減少 {0}% 魔力回復率 |
| Delirium Encounters in Area are {0}% more likely to spawn Unique Bosses | 區域內譫妄遭遇有 {0}% 更高可能性生成傳奇頭目 |
| Delirium Encounters in Area are {0}% less likely to spawn Unique Bosses | 區域內譫妄遭遇有 {0}% 更低可能性生成傳奇頭目 |
| Delirium in Area increases {0}% faster with distance from the mirror | 區域內的譫妄會隨著與鏡子的距離增加 {0}% 的外展速度 |
| Delirium in Area increases {0}% slower with distance from the mirror | 區域內的譫妄會隨著與鏡子的距離減少 {0}% 的外展速度 |
| Delirious Monsters Killed in Area provide {0}% increased Reward Progress | 增加 {0}%區域內擊殺的譫妄怪物提供的獎勵進度 |
| Delirium Fog in Area dissipates {0}% faster | 區域內譫妄之霧消散加快 {0}% |
| Delirium Fog in Area dissipates {0}% slower | 區域內譫妄之霧消散減慢 {0}% |
| Slaying Enemies has a {0}% increased chance to spawn Coalesced Corruption | 擊殺敵人時，增加 {0}%生成腐化融合體的機率 |
| Slaying Enemies has a {0}% reduced chance to spawn Coalesced Corruption | 擊殺敵人時，減少 {0}%生成腐化融合體的機率 |
| {0}% increased Quantity of Items dropped by Map Bosses | 地圖頭目掉落道具數量增加 {0}% |
| {0}% reduced Quantity of Items dropped by Map Bosses | 地圖頭目掉落道具數量減少 {0}% |
| Map Bosses grant {0}% increased Experience | 地圖頭目賦予的經驗增加 {0}% |
| Map Bosses grant {0}% reduced Experience | 地圖頭目賦予的經驗減少 {0}% |
| {0}% increased Rarity of Items dropped by Map Bosses | 地圖頭目掉落道具的稀有度增加 {0}% |
| {0}% reduced Rarity of Items dropped by Map Bosses | 地圖頭目掉落道具的稀有度減少 {0}% |
| Areas which contain Breaches have {0}% chance to contain an additional Breach | 含有裂痕的區域有 {0}% 機率含有 1 個額外的裂痕 |
| Areas which contain Breaches have {0}% chance to contain three additional Breaches | 含有裂痕的區域有 {0}% 機率含有 3 個額外的裂痕 |
| Breaches expand to at least {0} metre in radius | 裂痕擴展半徑至少為 {0} 公尺 |
| Breaches expand to at least {0} metres in radius | 裂痕擴展半徑至少為 {0} 公尺 |
| Breaches have {0}% reduced Monster density | 裂痕減少 {0}% 怪物密度 |
| {0}% increased Quantity of Breach Splinters dropped by Breach Monsters in Area | 增加 {0}%區域內裂痕怪物掉落的裂痕斷片數量 |
| {0}% reduced Quantity of Breach Splinters dropped by Breach Monsters in Area | 減少 {0}%區域內裂痕怪物掉落的裂痕斷片數量 |
| Delirium Encounters in Area have {0}% chance to generate an additional Reward | 區域內譫妄事件有 {0}% 機率產生 1 個額外獎勵 |
| Delirium Fog in Area spawns {0}% increased Fracturing Mirrors | 增加 {0}%區域內譫妄之霧產生的破裂之鏡 |
| Delirium Fog in Area spawns {0}% reduced Fracturing Mirrors | 減少 {0}%區域內譫妄之霧產生的破裂之鏡 |
| {0}% increased number of Rare Expedition Monsters in Area | 增加 {0}%區域內稀有探險怪物 |
| {0}% reduced number of Rare Expedition Monsters in Area | 減少 {0}%區域內稀有探險怪物 |
| Map Boss has {0}% chance to drop a Waystone of the current tier or higher | 地圖頭目有 {0}% 機率掉落一個同等或更高階級的換界石 |
| Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for {0} seconds | 擊殺區域內稀有怪物會使譫妄之鏡的計時器暫停 {0} 秒 |
| Area has {0}% increased chance to contain Essences | 增加 {0}%區域內含有精髓的機率 |
| Area has {0}% reduced chance to contain Essences | 減少 {0}%區域內含有精髓的機率 |
| Area has {0}% chance to contain an Essence | 區域有 {0}% 機率含有 1 個精髓 |
| Monsters Break Armour equal to {0}% of Physical Damage dealt | 怪物破壞的護甲值相當於造成的 {0}% 物理傷害 |
| Monsters have {0}% chance to inflict Bleeding on Hit | 怪物有 {0}% 機率在擊中時引起流血 |
| Monsters inflict {0}% increased Flammability Magnitude | 增加 {0}%怪物造成的易燃幅度 |
| Monsters gain {0}% of maximum Life as Extra maximum Energy Shield | 怪物獲得相當於最大生命 {0}% 的額外最大能量護盾 |
| {0}% increased Magnitude of Shock inflicted by Monsters | 增加 {0}%怪物所施加之感電的幅度 |
| {0}% reduced Magnitude of Shock inflicted by Monsters | 減少 {0}%怪物所施加之感電的幅度 |
| {0}% increased effect of Curses on Players | 增加 {0}%玩家身上的詛咒效果 |
| {0}% reduced effect of Curses on Players | 減少 {0}%玩家身上的詛咒效果 |
| Players have {0}% more maximum Life and Energy Shield | 增加 {0}%玩家的最大生命和能量護盾 |
| Players have {0}% less maximum Life and Energy Shield | 減少 {0}%玩家的最大生命和能量護盾 |
| Players have {0}% more Movement Speed if they've been Hit by an Enemy Recently | 若玩家近期被一名敵人擊中，則具有 {0}% 更多移動速度 |
| Players have {0}% less Movement Speed if they've been Hit by an Enemy Recently | 若玩家近期被一名敵人擊中，則具有 {0}% 更少移動速度 |
| Players and Monsters have {0}% increased Critical Hit Chance | 增加 {0}%玩家和怪物的暴擊率 |
| Players and Monsters have {0}% reduced Critical Hit Chance | 減少 {0}%玩家和怪物的暴擊率 |
| Waystones have {0}% more effect of Prefix Modifiers | 增加 {0}%換界石的前綴效果 |
| Waystones have {0}% less effect of Prefix Modifiers | 減少 {0}%換界石的前綴效果 |
| Rare Monsters have a {0}% chance to have an additional Modifier | 稀有怪物有 {0}% 機率有 1 個額外詞綴 |
| Rare Monsters have an additional Modifier and a {0}% chance to have another additional Modifier | 稀有怪物有 1 個額外詞綴，且有 {0}% 機率有另一個額外詞綴 |
| Rare Monsters have two additional Modifiers and a {0}% chance to have another additional Modifier | 稀有怪物有 2 個額外詞綴，且有 {0}% 機率有另一個額外詞綴 |
| Rare Monsters have three additional Modifiers and a {0}% chance to have another additional Modifier | 稀有怪物有 3 個額外詞綴，且有 {0}% 機率有另一個額外詞綴 |
| Deferring Favours at Ritual Altars in Area costs {0}% increased Tribute | 增加 {0}%區域內祭祀神壇推遲恩惠的貢禮消耗 |
| Deferring Favours at Ritual Altars in Area costs {0}% reduced Tribute | 減少 {0}%區域內祭祀神壇推遲恩惠的貢禮消耗 |
| Favours Deferred at Ritual Altars in Area reappear {0}% sooner | 區域內祭祀神壇推遲的恩惠再次出現的速度加快 {0}% |
| Revived Monsters from Ritual Altars in Area have {0}% increased chance to be Magic | 增加 {0}%區域內祭祀神壇將怪物復甦為魔法怪物的機率 |
| Revived Monsters from Ritual Altars in Area have {0}% reduced chance to be Magic | 減少 {0}%區域內祭祀神壇將怪物復甦為魔法怪物的機率 |
| Favours at Ritual Altars in Area costs {0}% increased Tribute | 增加 {0}%區域內祭祀神壇恩惠的貢禮消耗 |
| Favours at Ritual Altars in Area costs {0}% reduced Tribute | 減少 {0}%區域內祭祀神壇恩惠的貢禮消耗 |
| Favours Rerolled at Ritual Altars in Area have {0}% chance to cost no Tribute | 在區域內祭祀神壇重骰恩惠時，增加 {0}%不消耗貢禮的機率 |
| Ritual Favours in Area have {0}% increased chance to be Omens | 增加 {0}%區域內祭祀恩惠含有徵兆的機率 |
| Ritual Favours in Area have {0}% reduced chance to be Omens | 減少 {0}%區域內祭祀恩惠含有徵兆的機率 |
| Revived Monsters from Ritual Altars in Area have {0}% increased chance to be Rare | 增加 {0}%區域內祭祀神壇將怪物復甦為稀有怪物的機率 |
| Revived Monsters from Ritual Altars in Area have {0}% reduced chance to be Rare | 減少 {0}%區域內祭祀神壇將怪物復甦為稀有怪物的機率 |
| Rerolling Favours at Ritual Altars in Area costs {0}% increased Tribute | 增加 {0}%在區域內祭祀神壇重骰恩惠的貢禮消耗 |
| Rerolling Favours at Ritual Altars in Area costs {0}% reduced Tribute | 減少 {0}%在區域內祭祀神壇重骰恩惠的貢禮消耗 |
| Area has {0}% increased chance to contain Rogue Exiles | 增加 {0}%區域內含有盜賊流亡者的機率 |
| Area has {0}% reduced chance to contain Rogue Exiles | 減少 {0}%區域內含有盜賊流亡者的機率 |
| Area has {0}% increased chance to contain Shrines | 增加 {0}%區域內含有神殿的機率 |
| Area has {0}% reduced chance to contain Shrines | 減少 {0}%區域內含有神殿的機率 |
| Area has {0}% chance to contain a Shrine | 區域有 {0}% 機率含有 1 個神殿 |
| {0}% increased Duration of Buffs granted by Shrines in your Maps | 在你的地圖裡，增加 {0}%神殿所賦予之增益效果的持續時間 |
| {0}% reduced Duration of Buffs granted by Shrines in your Maps | 在你的地圖裡，減少 {0}%神殿所賦予之增益效果的持續時間 |
| {0}% increased Effect of Buffs granted by Shrines in your Maps | 在你的地圖裡，增加 {0}%神殿所賦予之增益效果的效果強度 |
| {0}% reduced Effect of Buffs granted by Shrines in your Maps | 在你的地圖裡，減少 {0}%神殿所賦予之增益效果的效果強度 |
| Area has {0}% chance to contain a Strongbox | 區域有 {0}% 機率含有 1 個保險箱 |
| Area has {0}% increased chance to contain Strongboxes | 增加 {0}%區域內含有保險箱的機率 |
| Area has {0}% reduced chance to contain Strongboxes | 減少 {0}%區域內含有保險箱的機率 |
| Waystones have {0}% more effect of Suffix Modifiers | 增加 {0}%換界石的後綴效果 |
| Waystones have {0}% less effect of Suffix Modifiers | 減少 {0}%換界石的後綴效果 |
| Area has a {0}% chance to contain Obelisks of Corruption | 區域中有 {0}% 機率含有腐化石碑 |
| Area has a {0}% chance to contain Obelisks of Cleansing | 區域中有 {0}% 機率含有淨化石碑 |
| Area has {0}% chance to contain an Azmeri Spirit | 區域有 {0}% 機率含有 1 個阿茲莫里魂靈 |
| Area has {0}% increased chance to contain Azmeri Spirits | 增加 {0}%區域內含有阿茲莫里魂靈的機率 |
| Area has {0}% reduced chance to contain Azmeri Spirits | 減少 {0}%區域內含有阿茲莫里魂靈的機率 |
| {0}% increased Precursor Tablets found in Area | 增加 {0}%區域中找到的先行者碑牌 |
| {0}% reduced Precursor Tablets found in Area | 減少 {0}%區域中找到的先行者碑牌 |
| Map Bosses have {0} additional Modifier | 地圖頭目會擁有 {0} 個額外的詞綴 |
| Map Bosses have {0} additional Modifiers | 地圖頭目會擁有 {0} 個額外的詞綴 |
| Unique Monsters have {0} additional Modifier | 傳奇怪物會擁有 {0} 個額外的詞綴 |
| Unique Monsters have {0} additional Modifiers | 傳奇怪物會擁有 {0} 個額外的詞綴 |
| Areas with Map Bosses contain {0} additional Essences | 具有地圖頭目的地區內含 {0} 個額外的精髓 |
| Areas with Map Bosses contain {0} additional Shrines | 具有地圖頭目的地區內含 {0} 座額外的神殿 |
| Areas with Map Bosses contain {0} additional Azmeri Spirits | 具有地圖頭目的地區內含 {0} 個額外的阿茲莫里魂靈 |
| Areas with Map Bosses contain {0} additional Strongboxes | 具有地圖頭目的地區內含 {0} 個額外的保險箱 |
| Enemies you Mark have {0}% increased Accuracy Rating | 增加 {0}%被你施加印記的敵人命中值 |
| Enemies you Mark have {0}% reduced Accuracy Rating | 減少 {0}%被你施加印記的敵人命中值 |
| Enemies you Mark take {0}% increased Damage | 增加 {0}%被你施加印記的敵人受到的傷害 |
| Enemies you Mark take {0}% reduced Damage | 減少 {0}%被你施加印記的敵人受到的傷害 |
| Gain {0}% of maximum Life as Extra maximum Spirit | 獲得相當於最大生命 {0}% 的額外最大精魂 |
| {0} to maximum Cold Infusions | {0} 最大[Infusion\|冰冷灌注] |
| {1}% to Maximum Cold Resistance per {0} Blue Support Gems Socketed | 每插入 {0} 顆藍色輔助寶石，最大冰冷抗性 {1}% |
| {1} to Maximum Energy Shield per {0} Item Evasion Rating on Equipped Body Armour | 已裝備的身體護甲每擁有 {0} 物品閃避值，{1} 最大能量護盾 |
| {0}% to Maximum Fire Resistance for each {1}% Uncapped Fire Resistance | 每擁有 {1}% 超過上限的火焰抗性，最大火焰抗性 {0}% |
| {0} to maximum Fire Infusions | {0} 最大[Infusion\|火焰灌注] |
| {1}% to Maximum Fire Resistance per {0} Red Support Gems Socketed | 每插入 {0} 顆紅色輔助寶石，最大火焰抗性 {1}% |
| {0} to maximum number of Elemental Infusions | {0} 最大元素灌注數量 |
| Gain {0}% of maximum Life as Armour | 獲得相當於最大生命 {0}% 的護甲值 |
| Gain {0}% of maximum Life as Extra maximum Energy Shield | 獲得相當於最大生命 {0}% 的額外最大能量護盾 |
| {0} to maximum Lightning Infusions | {0} 最大[Infusion\|閃電灌注] |
| {1}% to Maximum Lightning Resistance per {0} Green Support Gems Socketed | 每插入 {0} 顆綠色輔助寶石，最大閃電抗性 {1}% |
| Gain {0}% of maximum Mana as Extra maximum Energy Shield while affected by Clarity | 受清晰影響時，獲得相當於最大魔力 {0}% 的額外最大能量護盾 |
| {0}% more maximum Physical Attack damage with Critical Hits | 暴擊具有 {0}% 更多最大物理攻擊傷害 |
| {0}% less maximum Physical Attack damage with Critical Hits | 暴擊具有 {0}% 更少最大物理攻擊傷害 |
| {0} to Maximum Rage while wielding an Axe | 使用斧時，最大盛怒層數 {0} |
| Gain 0% to {0}% increased Movement Speed at random when Hit, until Hit again | 擊中時隨機獲得 {0}% 的移動速度加成，直到再次擊中 |
| Maximum Volatility is {0} | 最大易爆為 {0} |
| {0}% increased Melee Critical Hit Chance if you've Warcried Recently | 若你近期使用過戰吼，增加 {0}%近戰暴擊率 |
| {0}% to Melee Critical Damage Bonus if you've Warcried Recently | 若你近期使用過戰吼，{0}% 近戰暴擊傷害加成 |
| {0}% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds | 如果你在過去 8 秒內以投射物攻擊擊中，增加 {0}%近戰傷害 |
| {0}% reduced Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds | 如果你在過去 8 秒內以投射物攻擊擊中，減少 {0}%近戰傷害 |
| {0}% increased Melee Damage against Immobilised Enemies | 增加 {0}%對禁錮敵人的近戰傷害 |
| {0}% reduced Melee Damage against Immobilised Enemies | 減少 {0}%對禁錮敵人的近戰傷害 |
| {0}% increased Melee Damage with Spears while Surrounded | 被包圍時，增加 {0}%長矛近戰傷害 |
| {0}% reduced Melee Damage with Spears while Surrounded | 被包圍時，減少 {0}%長矛近戰傷害 |
| {0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of {1}% | 你受到戰吼增益效果影響時每過一秒，增加 {0}% 近戰傷害，最高 {1}% |
| {0}% increased Melee Damage against Heavy Stunned enemies | 增加 {0}%對遭沉重暈眩的敵人的近戰傷害 |
| {0}% reduced Melee Damage against Heavy Stunned enemies | 減少 {0}%對遭沉重暈眩的敵人的近戰傷害 |
| {0}% increased Stun Buildup with Melee Damage | 增加 {0}%近戰傷害的暈眩累積 |
| {0}% reduced Stun Buildup with Melee Damage | 減少 {0}%近戰傷害的暈眩累積 |
| {0}% more Stun Buildup with Melee Damage | 近戰傷害造成{0}% 更多暈眩累積 |
| {0}% less Stun Buildup with Melee Damage | 近戰傷害造成{0}% 更少暈眩累積 |
| {0} to Melee Strike Range with Flails | 鏈錘的近戰打擊範圍 {0} |
| {0} to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds | 如果你在過去 8 秒內以投射物攻擊擊中，近戰打擊距離增加 {0} |
| Adds {0} to {1} Chaos Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，附加 {0} 至 {1} 混沌傷害 |
| Attacks with this Weapon deal {0} to {1} added Chaos Damage against | 此武器的攻擊對至少受 5 種中毒影響的敵人 |
| Adds {0} to {1} Cold Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Fire Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Lightning Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Physical Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，附加 {0} 至 {1} 物理傷害 |
| {0}% more minimum Physical Attack damage with Critical Hits | 暴擊具有 {0}% 更多最小物理攻擊傷害 |
| {0}% less minimum Physical Attack damage with Critical Hits | 暴擊具有 {0}% 更少最小物理攻擊傷害 |
| per {0} of your Dexterity | 增加 1% 攻擊速度 |
| per {0} of your Strength | 就增加 1% 傷害 |
| Minions have {0}% increased size | 增加 {0}%召喚物的角色體型 |
| Minions have {0}% reduced size | 減少 {0}%召喚物的角色體型 |
| Minions have {0}% to Critical Hit Chance | {0}% 召喚物的暴擊率 |
| Minions deal {0}% of your Life as additional Cold Damage with Attacks | 召喚物的攻擊會造成相當於你 {0}% 生命的額外冰冷傷害 |
| Minions have {0}% increased Critical Hit Chance | 增加 {0}%召喚物的暴擊率 |
| Minions have {0}% reduced Critical Hit Chance | 減少 {0}%召喚物的暴擊率 |
| Minions have {0}% increased Critical Hit Chance per Maximum Power Charge you have | 增加 {0}%你的每顆暴擊球上限使召喚物的暴擊率 |
| Minions have {0}% reduced Critical Hit Chance per Maximum Power Charge you have | 減少 {0}%你的每顆暴擊球上限使召喚物的暴擊率 |
| Minions have {0}% increased Critical Damage Bonus | 召喚物增加 {0}% 暴擊傷害加成 |
| {0}% increased Minion Damage while you have at least two different active Offerings | 當你有至少兩個不同的獻祭生效時，增加 {0}%召喚物傷害 |
| {0}% reduced Minion Damage while you have at least two different active Offerings | 當你有至少兩個不同的獻祭生效時，減少 {0}%召喚物傷害 |
| Minions Recoup {0}% of Damage taken as Life | 召喚物將承受傷害的 {0}% 補償為生命 |
| Demonic Minions have {0}% increased Attack Speed per Fury Charge | 每擁有一個憤恨充能，增加 {0}%惡魔召喚物的攻擊速度 |
| Maximum Life taken as Fire damage per second@{0}% | 每秒承受最大生命火焰傷害的比例@{0}% |
| Minions gain {0}% of their maximum Life as Extra maximum Energy Shield | 召喚物獲得相當於其最大生命 {0}% 的額外最大能量護盾 |
| Minions gain {0}% of their Physical Damage as Extra Fire Damage | 召喚物獲得相當於其物理傷害 {0}% 的額外火焰傷害 |
| Minions gain {0}% of their Physical Damage as Extra Lightning Damage | 召喚物獲得相當於其物理傷害 {0}% 的額外閃電傷害 |
| Minions take {0}% of Physical Damage as Lightning Damage | 召喚物受到的 {0}% 物理傷害會承受為閃電傷害 |
| Minions have {0}% increased Reservation | 召喚物增加 {0}% 保留 |
| Minions have {0}% reduced Reservation | 召喚物減少 {0}% 保留 |
| Minions Revive {0}% faster if all your Minions are Companions | 若你所有的召喚物皆為盟友，則召喚物復活速度加快 {0}% |
| Minions Revive {0}% slower if all your Minions are Companions | 若你所有的召喚物皆為盟友，則召喚物復活速度減慢 {0}% |
| Minions Revive {0}% faster | 召喚物的復甦速度加快 {0}% |
| Minions Revive {0}% slower | 召喚物的復甦速度減慢 {0}% |
| Minions from this skill convert {0}% of Physical Damage to Fire Damage | 來自此技能的召喚物將 {0}% 的物理傷害轉換為火焰傷害 |
| Minions can hear the whispers for {0} seconds after they deal a Critical Hit | 召喚物造成暴擊後可以聽見低語，持續 {0} 秒 |
| Minions have {0}% to Critical Damage Bonus per Withered Debuff on Enemy | 敵人每有一個凋零減益效果，召喚物的暴擊傷害加成 {0}% |
| Recover {0}% of Missing Life before being Hit by an Enemy | 遭敵人擊中前恢復失去生命的 {0}% |
| Modifiers to Fire Resistance also grant Cold and Lightning Resistance at {0}% of their value | 火焰抗性詞綴也會依其數值 {0}% 的效果賦予冰冷和閃電抗性 |
| {0}% increased Movement Speed while an enemy with an Open Weakness is in your Presence | 若你的存在範圍內有一個帶有開放弱點的敵人，增加 {0}%移動速度 |
| {0}% reduced Movement Speed while an enemy with an Open Weakness is in your Presence | 若你的存在範圍內有一個帶有開放弱點的敵人，減少 {0}%移動速度 |
| {0}% increased Movement Speed if you've Pinned an Enemy Recently | 若你近期對一個敵人造成釘身，增加 {0}%移動速度 |
| {0}% reduced Movement Speed if you've Pinned an Enemy Recently | 若你近期對一個敵人造成釘身，減少 {0}%移動速度 |
| {0}% increased Movement Speed while affected by an Ailment | 受到異常狀態影響時，增加 {0}%移動速度 |
| {0}% reduced Movement Speed while affected by an Ailment | 受到異常狀態影響時，減少 {0}%移動速度 |
| {1}% increased Movement Speed per {0} Evasion Rating | 每擁有 {0} 閃避值，移動速度增加 {1}% |
| {0}% increased Movement Speed if you've dealt a Critical Hit Recently | 若你近期造成暴擊，增加 {0}%移動速度 |
| {0}% reduced Movement Speed if you've dealt a Critical Hit Recently | 若你近期造成暴擊，減少 {0}%移動速度 |
| {0}% increased Movement Speed while you have an active Charm | 當你有一個作用中的護符，增加 {0}%移動速度 |
| {0}% reduced Movement Speed while you have an active Charm | 當你有一個作用中的護符，減少 {0}%移動速度 |
| For each nearby corpse, you and nearby Allies Regenerate {0}% of maximum Energy Shield per second, up to {1}% per second | 附近每有一具屍體，你和你附近的友方每秒回復 {0}% 最大能量護盾，最高每秒 {1}% |
| Elusive also grants {0}% to Critical Damage Bonus for Skills Supported by Nightblade | 靈巧同時給予被夜刃輔助的技能 {0}% 暴擊傷害加成 |
| Non-Channelling Attacks have Added Lightning Damage equal to {0}% of maximum Mana | 非引導攻擊具有相當於 {0}% 最大魔力的附加閃電傷害 |
| Non-Channelling Spells consume a Power Charge if able to deal {0}% more Damage | 如果可以，非引導法術會消耗一顆暴擊球以造成 {0}% 更多傷害 |
| Non-Channelling Spells consume a Power Charge if able to deal {0}% less Damage | 如果可以，非引導法術會消耗一顆暴擊球以造成 {0}% 更少傷害 |
| Non-Channelling Spells cost an additional {0}% of maximum Energy Shield | 非引導法術消耗額外 {0}% 最大能量護盾 |
| Non-Channelling Spells deal {0}% more Damage | 非引導法術造成 {0}% 更多傷害 |
| Non-Channelling Spells deal {0}% less Damage | 非引導法術造成 {0}% 更少傷害 |
| Non-Channelling Spells have {0}% chance to cost Double Mana and Critically Hit | 非引導法術有 {0}% 機率消耗兩倍魔力並暴擊 |
| {0}% increased Magnitude of Non-Damaging Ailments you inflict | 增加 {0}%你所施加之非傷害型異常狀態的幅度 |
| {0}% reduced Magnitude of Non-Damaging Ailments you inflict | 減少 {0}%你所施加之非傷害型異常狀態的幅度 |
| {0}% increased effect of Non-Damaging Ailments on you during Effect of any Life Flask | 處於任何生命藥劑效果時，增加 {0}%你身上的非傷害型異常狀態效果 |
| {0}% reduced effect of Non-Damaging Ailments on you during Effect of any Life Flask | 處於任何生命藥劑效果時，減少 {0}%你身上的非傷害型異常狀態效果 |
| {0}% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits | 增加 {0}%你以暴擊施加之非傷害型異常狀態的幅度 |
| {0}% reduced Magnitude of Non-Damaging Ailments you inflict with Critical Hits | 減少 {0}%你以暴擊施加之非傷害型異常狀態的幅度 |
| Projectiles have {0}% increased Critical Hit Chance against Targets they do not Pierce | 投射物對其沒有穿透的目標增加 {0}% 暴擊率 |
| Projectiles have {0}% reduced Critical Hit Chance against Targets they do not Pierce | 投射物對其沒有穿透的目標減少 {0}% 暴擊率 |
| Skills gain {0}% of Damage as Chaos Damage per {1} Life Cost | 技能每消耗 {1} 生命，獲得相當於傷害 {0}% 的混沌傷害 |
| Gain {0}% of damage as Fire damage per {1}% Chance to Block | 每擁有 {1}% 格擋率，獲得相當於 {0}% 傷害的火焰傷害 |
| Gain {0}% of Damage as Chaos Damage per Undead Minion | 每擁有一個不死召喚物，獲得相當於傷害 {0}% 的混沌傷害 |
| Attacks Gain {0}% of Damage as Extra Cold Damage | 攻擊獲得相當於傷害 {0}% 的額外冰冷傷害 |
| Attacks Gain {0}% of Damage as Extra Fire Damage | 攻擊獲得相當於傷害 {0}% 的額外火焰傷害 |
| Attacks Gain {0}% of Damage as Extra Lightning Damage | 攻擊獲得相當於傷害 {0}% 的額外閃電傷害 |
| Gain {0}% of Elemental Damage as Extra Cold Damage | 獲得相當於 {0}% 元素傷害的額外冰冷傷害 |
| Gain {0}% of Elemental Damage as Extra Fire Damage | 獲得相當於 {0}% 元素傷害的額外火焰傷害 |
| Gain {0}% of Elemental Damage as Extra Lightning Damage | 獲得相當於 {0}% 元素傷害的額外閃電傷害 |
| {0}% of Elemental Damage Converted to Chaos Damage | 將 {0}% 的元素傷害轉換為混沌傷害 |
| {0}% of Elemental Damage Converted to Cold Damage | 將 {0}% 的元素傷害轉換為冰冷傷害 |
| {0}% of Elemental Damage Converted to Fire Damage | 將 {0}% 的元素傷害轉換為火焰傷害 |
| {0}% of Elemental Damage Converted to Lightning Damage | 將 {0}% 的元素傷害轉換為閃電傷害 |
| {0}% of Fire Damage Converted to Cold Damage | 將 {0}% 的火焰傷害轉換為冰冷傷害 |
| {0}% of Fire damage Converted to Lightning damage | 將 {0}% 的火焰傷害轉換為閃電傷害 |
| Attacks Gain {0}% of Physical Damage as extra Chaos Damage | 攻擊獲得相當於物理傷害 {0}% 的額外混沌傷害 |
| Gain {0}% of Cold damage as Extra Fire damage per {1}% Chill Magnitude on enemy | 敵人身上每有 {1}% 冰緩幅度，便獲得相當於 {0}% 冰冷傷害的額外火焰傷害 |
| Gain {0}% of Lightning Damage as Chaos Damage per Power Charge | 每有一個暴擊球，獲得相當於 {0}% 閃電傷害的混沌傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，獲得相當於 {0}% 物理傷害的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage per Rage | 每擁有 1 層盛怒，獲得相當於 {0}% 物理傷害的額外火焰傷害 |
| {0}% more Knockback Distance for Blocked Hits | 被格擋的擊中具有 {0}% 更多擊退距離 |
| {0}% less Knockback Distance for Blocked Hits | 被格擋的擊中具有 {0}% 更少擊退距離 |
| {0} Charm Slot | {0} 護符欄位 |
| {0} Charm Slots | {0} 護符欄位 |
| Targets can be affected by {0} of your Poisons at the same time | 目標可同時受到你的 {0} 個中毒影響 |
| Limit {0} Poison Cloud | 劇毒雲霧上限為 {0} 個 |
| Limit {0} Poison Clouds | 劇毒雲霧上限為 {0} 個 |
| Limit {0} Plant | 限制 {0} 個植物 |
| Limit {0} Plants | 限制 {0} 個植物 |
| {0}% to Off Hand Critical Hit Chance per {1} Maximum Energy Shield on Shield | 盾牌每有 {1} 最大能量護盾，{0}% 副手暴擊率 |
| {0}% to Off Hand Critical Damage Bonus per {1} Maximum Energy Shield on Shield | 盾牌每有 {1} 最大能量護盾 {0}% 副手暴擊傷害加成 |
| {0}% to Off Hand Critical Damage Bonus per | 每個影響你的殺戮之眼珠寶 {0}% 副手 |
| Offering Skills have {0}% increased Area of Effect | 奉獻技能增加 {0}% 效果範圍 |
| Offering Skills have {0}% reduced Area of Effect | 奉獻技能減少 {0}% 效果範圍 |
| Offerings have {0}% increased Maximum Life | 奉獻增加 {0}% 最大生命 |
| Offerings have {0}% reduced Maximum Life | 奉獻減少 {0}% 最大生命 |
| Attacks with One-Handed Weapons have {0}% increased Chance to inflict Ailments | 以單手武器施展的攻擊增加 {0}% 造成異常狀態的機率 |
| Attacks with One-Handed Weapons have {0}% reduced Chance to inflict Ailments | 以單手武器施展的攻擊減少 {0}% 造成異常狀態的機率 |
| Deal {0}% of Overkill damage to enemies within {1} metres of the enemy killed | 對被擊殺敵人 {1} 公尺內的敵人造成相當於溢出傷害 {0}% 的傷害 |
| Base Critical Hit Chance for Attacks with Weapons is {0}% | 武器攻擊的基礎暴擊率為 {0}% |
| {0}% increased Parried Debuff Magnitude | 增加 {0}%受招架減益效果的幅度 |
| {0}% reduced Parried Debuff Magnitude | 減少 {0}%受招架減益效果幅度 |
| {0}% increased Attack Speed if you've successfully Parried Recently | 如果你近期成功招架，增加 {0}%攻擊速度 |
| {0}% reduced Attack Speed if you've successfully Parried Recently | 如果你近期成功招架，減少 {0}%攻擊速度 |
| {0}% increased Projectile Parry Range | 投射物招架範圍增加 {0}% |
| {0}% reduced Projectile Parry Range | 投射物招架範圍減少 {0}% |
| {0}% increased Parry Damage | 增加 {0}% 招架傷害 |
| {0}% reduced Parry Damage | 減少 {0}% 招架傷害 |
| {0}% chance for Parry to also deal your Thorns Damage to Enemies it Hits | 招架有 {0}% 機率對其擊中的敵人造成荊棘傷害 |
| {0}% increased Evasion Rating while Parrying | 招架期間增加 {0}% 閃避值 |
| {0}% reduced Evasion Rating while Parrying | 招架期間減少 {0}% 閃避值 |
| Your Heavy Stun buildup empties {0}% faster if you've successfully Parried Recently | 如果你近期成功招架，你的沉重暈眩累積消退速度加快 {0}% |
| Your Heavy Stun buildup empties {0}% slower if you've successfully Parried Recently | 如果你近期成功招架，你的沉重暈眩累積消退速度減慢 {0}% |
| Parry has {0}% increased Stun Buildup | 增加 {0}%招架的暈眩累積 |
| Parry has {0}% reduced Stun Buildup | 減少 {0}%招架的暈眩累積 |
| {0}% increased Movement Speed if you've successfully Parried Recently | 如果你近期成功招架，增加 {0}%移動速度 |
| {0}% reduced Movement Speed if you've successfully Parried Recently | 如果你近期成功招架，減少 {0}%移動速度 |
| {0}% increased Parried Debuff Duration | 增加 {0}%受招架減益效果持續時間 |
| {0}% reduced Parried Debuff Duration | 減少 {0}%受招架減益效果持續時間 |
| {0}% increased Stun Threshold while Parrying | 招架期間增加 {0}% 暈眩門檻 |
| {0}% reduced Stun Threshold while Parrying | 招架期間減少 {0}% 暈眩門檻 |
| Successfully Parrying a Melee Hit grants {0}% increased Damage to your next Ranged Attack | 成功招架一次近戰擊中後，增加 {0}%你的下一次遠程攻擊傷害 |
| Successfully Parrying a Melee Hit grants {0}% reduced Damage to your next Ranged Attack | 成功招架一次近戰擊中後，減少 {0}%你的下一次遠程攻擊傷害 |
| Successfully Parrying a Projectile Hit grants {0}% increased Damage to your next Melee Attack | 成功招架一次投射物擊中後，增加 {0}%你的下一次近戰攻擊傷害 |
| Successfully Parrying a Projectile Hit grants {0}% reduced Damage to your next Melee Attack | 成功招架一次投射物擊中後，減少 {0}%你的下一次近戰攻擊傷害 |
| Exposure you inflict lowers the affected Total Resistance by at least {0}% | 你造成的曝曬會使受影響的抗性總值至少降低 {0}% |
| {0}% more Damage taken from Hindered Enemies | 承受 {0}% 更多來自受阻礙的敵人的傷害 |
| {0}% less Damage taken from Hindered Enemies | 承受 {0}% 更少來自受阻礙的敵人的傷害 |
| {0}% more Damage against Heavy Stunned Enemies with Maces | 使用錘類時，對遭沉重暈眩的敵人造成 {0}% 更多傷害 |
| {0}% less Damage against Heavy Stunned Enemies with Maces | 使用錘類時，對遭沉重暈眩的敵人造成 {0}% 更少傷害 |
| The most Damaging Poison on Enemies you Kill is Spread to other Enemies within {0} metres | 你所擊殺敵人身上造成傷害最高的中毒散播至 {0} 公尺內的其他敵人 |
| {0}% more Recovery from Flasks | 藥劑具有 {0}% 更多恢復效果 |
| {0}% less Recovery from Flasks | 藥劑具有 {0}% 更少恢復效果 |
| Skills have a {0}% longer Perfect Timing window | 技能有 {0}% 更長的完美時機空檔 |
| Skills have a {0}% shorter Perfect Timing window | 技能有 {0}% 更短的完美時機空檔 |
| {0}% of Physical Damage prevented Recouped as Life | 抵禦物理傷害時，其 {0}% 補償為生命 |
| {0}% increased Physical damage taken from Hits | 增加 {0}%承受的擊中物理傷害 |
| {0}% reduced Physical damage taken from Hits | 減少 {0}%承受的擊中物理傷害 |
| {0}% to Physical Damage over Time Multiplier if you've dealt a Critical Hit Recently | 若你近期造成暴擊，{0}% 物理持續傷害加成 |
| {0}% of Physical Damage taken as Lightning Damage | {0}% 的物理傷害承受為閃電傷害 |
| {0}% of Physical Damage taken as Chaos Damage | {0}% 物理傷害承受為混沌傷害 |
| {0} to Level of all Physical Skills | 全部物理技能等級 {0} |
| Projectiles have {0}% increased Critical Hit Chance against Targets they Pierce | 投射物對其穿透的目標增加 {0}% 暴擊率 |
| Projectiles have {0}% reduced Critical Hit Chance against Targets they Pierce | 投射物對其穿透的目標減少 {0}% 暴擊率 |
| Blocking Damage Poisons the Enemy as though dealing {0} Base Chaos Damage | 格擋傷害會使敵人中毒，視同造成 {0} 基礎混沌傷害 |
| {0}% increased Effect of Poison you inflict on targets that are not Poisoned | 增加 {0}%你對未中毒敵人施加的中毒效果 |
| {0}% reduced Effect of Poison you inflict on targets that are not Poisoned | 減少 {0}%你對未中毒敵人施加的中毒效果 |
| Poisons you inflict during any Flask Effect have {0}% chance to have {1}% more Effect | 在任何藥劑效果期間造成的中毒有 {0}% 機率具有 {1}% 更多效果 |
| {0}% increased Magnitude of Poison you inflict | 增加 {0}%你所施加之中毒的幅度 |
| {0}% reduced Magnitude of Poison you inflict | 減少 {0}%你所施加之中毒的幅度 |
| {0}% increased Magnitude of Poison you inflict per Frenzy Charge | 增加 {0}%每顆狂怒球使你所施加之中毒的幅度 |
| {0}% reduced Magnitude of Poison you inflict per Frenzy Charge | 減少 {0}%每顆狂怒球使你所施加之中毒的幅度 |
| {0}% increased Magnitude of Poison you inflict on Bleeding Enemies | 增加 {0}%你對流血敵人所施加之中毒的幅度 |
| {0}% reduced Magnitude of Poison you inflict on Bleeding Enemies | 減少 {0}%你對流血敵人所施加之中毒的幅度 |
| {0}% increased Magnitude of Poison you inflict while wielding a Claw or Dagger | 使用爪或匕首時，你所施加之中毒的幅度增加 {0}% |
| {0}% reduced Magnitude of Poison you inflict while wielding a Claw or Dagger | 使用爪或匕首時，你所施加之中毒的幅度減少 {0}% |
| {0}% increased Magnitude of Poison you inflict with Spell Skills | 增加 {0}%你以法術技能所施加之中毒的幅度 |
| {0}% reduced Magnitude of Poison you inflict with Spell Skills | 減少 {0}%你以法術技能所施加之中毒的幅度 |
| {0}% chance to gain a Power Charge on Non-Critical Hit with a Claw or Dagger | 以爪或匕首造成非暴擊時，有 {0}% 機率獲得 1 個暴擊球 |
| {0}% more Charm Charges gained | 獲得 {0}% 更多護符充能 |
| {0}% less Charm Charges gained | 獲得 {0}% 更少護符充能 |
| {0}% increased chance to inflict Ailments with Projectiles | 增加 {0}%投射物造成異常狀態的機率 |
| {0}% reduced chance to inflict Ailments with Projectiles | 減少 {0}%投射物造成異常狀態的機率 |
| [Infusion] grants {0}% of Projectile Damage Gained as Extra of the matching Elemental Damage Type when Consumed | [Infusion\|灌注]被消耗時，獲得相當於 {0}% 投射物傷害的相應元素傷害類型的額外傷害 |
| Projectile Attack Skills have {0}% to Critical Damage Bonus | 投射物攻擊技能 {0}% 暴擊傷害加成 |
| Projectiles have {0}% chance to Chain an additional time from terrain | 投射物有 {0}% 機率從地形額外連鎖一次 |
| {0}% chance for Projectiles to Pierce Enemies within {1}m distance of you | 投射物有 {0}% 機率穿透你 {1} 公尺範圍內的敵人 |
| Projectiles deal {0}% increased Damage against Heavy Stunned Enemies | 增加 {0}%投射物對沉重暈眩敵人造成的傷害 |
| Projectiles deal {0}% reduced Damage against Heavy Stunned Enemies | 減少 {0}%投射物對沉重暈眩敵人造成的傷害 |
| {0}% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds | 如果你在過去 8 秒內以近戰擊中，增加 {0}%則投射物傷害 |
| {0}% reduced Projectile Damage if you've dealt a Melee Hit in the past eight seconds | 如果你在過去 8 秒內以近戰擊中，減少 {0}%則投射物傷害 |
| Projectiles deal {0}% increased Damage with Hits against Enemies further than {1}m | 增加 {0}%投射物對距離超過 {1} 公尺的敵人造成的擊中傷害 |
| Projectiles deal {0}% reduced Damage with Hits against Enemies further than {1}m | 減少 {0}%投射物對距離超過 {1} 公尺的敵人造成的擊中傷害 |
| Projectiles deal {0}% increased Damage with Hits against Enemies within {1}m | 增加 {0}%投射物對距離 {1} 公尺內的敵人造成的擊中傷害 |
| Projectiles deal {0}% reduced Damage with Hits against Enemies within {1}m | 減少 {0}%投射物對距離 {1} 公尺內的敵人造成的擊中傷害 |
| {0}% increased Projectile Damage with Spears while there are no Enemies within {1}m | {1} 公尺範圍內無敵人時，增加 {0}%長矛的投射物傷害 |
| {0}% reduced Projectile Damage with Spears while there are no Enemies within {1}m | {1} 公尺範圍內無敵人時，減少 {0}%長矛的投射物傷害 |
| {0}% increased Projectile Stun Buildup | 增加 {0}%投射物暈眩累積 |
| {0}% reduced Projectile Stun Buildup | 減少 {0}%投射物暈眩累積 |
| Projectiles have {0}% chance to Fork if you've dealt a Melee Hit in the past eight seconds | 如果你在過去 8 秒內以近戰擊中，則投射物有 {0}% 機率分岔 |
| {0}% increased Daze Buildup with Quarterstaves | 增加 {0}%細杖的目眩累積 |
| {0}% reduced Daze Buildup with Quarterstaves | 減少 {0}%細杖的目眩累積 |
| {0}% increased Freeze Buildup with Quarterstaves | 增加 {0}%細杖的冰凍累積 |
| {0}% reduced Freeze Buildup with Quarterstaves | 減少 {0}%細杖的冰凍累積 |
| {0}% increased Stun Buildup with Quarterstaves | 增加 {0}%細杖的暈眩累積 |
| {0}% reduced Stun Buildup with Quarterstaves | 減少 {0}%細杖的暈眩累積 |
| {0}% increased chance to Shock with Quarterstaves | 增加 {0}%細杖的感電機率 |
| {0}% reduced chance to Shock with Quarterstaves | 減少 {0}%細杖的感電機率 |
| Quarterstaff Skills that consume Power Charges count as consuming {0} additional Power Charges | 消耗暴擊球的細杖技能視為額外消耗 {0} 顆暴擊球 |
| {0}% more Magnitude of Non-Damaging Ailments you inflict | 你所施加之非傷害型異常狀態具有 {0}% 更多幅度 |
| {0}% less Magnitude of Non-Damaging Ailments you inflict | 你所施加之非傷害型異常狀態具有 {0}% 更少幅度 |
| to {0}% of the Accuracy Rating on the Weapon | 武器 {0}% 命中值的物理傷害 |
| {0}% chance on Consuming a Shock on an Enemy to reapply it | 有 {0}% 機率消耗敵人身上的一層感電來重新施加該效果 |
| {0}% chance to be inflicted with Bleeding when Hit | 擊中時有 {0}% 機率造成流血 |
| {0}% of Elemental Damage taken Recouped as Energy Shield | 承受元素傷害的 {0}% 補償為能量護盾 |
| Recoup {0}% of damage taken by your Totems as Life | 將你的圖騰承受的 {0}% 傷害補償為生命 |
| {0}% increased speed of Recoup Effects | 增加 {0}%補償效果速度 |
| {0}% reduced speed of Recoup Effects | 減少 {0}%補償效果速度 |
| Recover {0}% of maximum Energy Shield over {1} second when you take Physical Damage from an Enemy Hit | 當你從敵人的擊中承受物理傷害時，在 {1} 秒內恢復 {0}% 最大能量護盾 |
| Recover {0}% of maximum Life when you Heavy Stun a Rare or Unique Enemy | 當你沉重暈眩一個稀有或傳奇敵人時，恢復 {0}% 生命 |
| Recover {0}% of maximum Life for each Endurance Charge consumed | 每消耗一顆耐力球，恢復 {0}% 生命 |
| Recover {0}% of maximum Life when you create an Offering | 當你創造奉獻時，恢復 {0}% 最大生命 |
| Recover {0}% of maximum Mana when you Invoke a Spell | 祈願一個法術時，回復 {0}% 魔力 |
| Recover {0}% of maximum Energy Shield when you Kill a Cursed Enemy | 當你擊殺一名受詛咒的敵人時，恢復 {0}% 最大能量護盾 |
| Recover {0}% of maximum Life when you Kill a Cursed Enemy | 當你擊殺一名受詛咒的敵人時，恢復 {0}% 最大生命 |
| Lose {0}% of maximum Life when you Suppress Spell Damage | 當你壓抑法術傷害時，失去 {0}% 生命 |
| Recover {0}% of maximum Life when you Curse a Non-Cursed Enemy | 當你詛咒一名未受詛咒的敵人時，恢復 {0}% 最大生命 |
| Recover {0}% of maximum Mana when you Curse a Non-Cursed Enemy | 當你詛咒一名未受詛咒的敵人時，恢復 {0}% 最大魔力 |
| Recover {0}% of maximum Energy Shield per Steel Shard Consumed | 每消耗一個鋼鐵碎片，恢復 {0}% 最大能量護盾 |
| Recover {0}% of maximum Energy Shield when you Block Spell Damage while wielding a Staff | 當你持長杖格擋法術傷害時，恢復 {0}% 能量護盾 |
| Recover {0}% of maximum Life when you Block Attack Damage while wielding a Staff | 使用長杖時，格擋攻擊傷害時恢復 {0}% 最大生命 |
| Recover {0}% of maximum Life when you use a Life Flask while on Low Life | 貧血狀態時，當你使用生命藥劑時恢復 {0}% 最大生命 |
| Recover {0}% of maximum Life on Killing a Poisoned Enemy | 擊殺一個中毒的敵人時，恢復 {0}% 最大生命 |
| Recover {0}% of maximum Mana when a Charm is used | 使用護符時恢復 {0}% 魔力 |
| {0}% chance to refresh Endurance Charge Duration when you are Hit | 當你遭擊中時，有 {0}% 機率刷新耐力球持續時間 |
| {0}% chance to refresh Ignite Duration on Critical Hit | 暴擊時有 {0}% 的機率刷新點燃持續時間 |
| Regenerate {0}% of maximum Energy Shield over {1} second when Stunned | 被暈眩時在 {1} 秒內回復 {0}% 最大能量護盾 |
| Regenerate {0}% of maximum Life over {1} second when Stunned | 被暈眩時在 {1} 秒內回復 {0}% 最大生命 |
| Regenerate {0}% of maximum Energy Shield over {1} seconds when you Consume a corpse | 當你消耗一具屍體時，在 {1} 秒內回復 {0}% 最大能量護盾 |
| {0}% increased Crossbow Reload Speed | 增加 {0}% 十字弓裝填速度 |
| {0}% reduced Crossbow Reload Speed | 減少 {0}% 十字弓裝填速度 |
| Recover {0}% of maximum Mana and Energy Shield when you Focus | 當你專注時恢復 {0}% 最大魔力和能量護盾 |
| Take {0} Chaos damage per second per Endurance Charge | 每擁有一個耐力球，每秒受到 {0} 混沌傷害 |
| {0}% increased Extra Damage taken from Critical Hits while Ignited | 被點燃時，增加 {0}%從暴擊受到的額外傷害 |
| {0}% reduced Extra Damage taken from Critical Hits while Ignited | 被點燃時，減少 {0}%從暴擊受到的額外傷害 |
| {0}% increased Shock Chance against Electrocuted Enemies | 增加 {0}%對觸電敵人的感電機率 |
| {0}% reduced Shock Chance against Electrocuted Enemies | 減少 {0}%對觸電敵人的感電機率 |
| {0}% increased Magnitude of Shock you inflict with Critical Hits | 增加 {0}%你以暴擊施加之感電的幅度 |
| {0}% reduced Magnitude of Shock you inflict with Critical Hits | 減少 {0}%你以暴擊施加之感電的幅度 |
| Shocking Hits have a {0}% chance to also Shock enemies in a {1} metre radius | 感電擊中也有 {0}% 的機率感電 {1} 公尺範圍內的敵人 |
| {0}% increased effect of Chill and Shock on you | 增加 {0}%你身上的冰緩和感電效果 |
| {0}% reduced effect of Chill and Shock on you | 減少 {0}%你身上的冰緩和感電效果 |
| {0}% increased effect of Shock on you | 增加 {0}%你身上的感電效果 |
| {0}% reduced effect of Shock on you | 減少 {0}%你身上的感電效果 |
| {0}% increased Brand Critical Hit Chance | 增加 {0}%烙印暴擊率 |
| {0}% reduced Brand Critical Hit Chance | 減少 {0}%烙印暴擊率 |
| {0}% to Brand Critical Damage Bonus | {0}% 烙印暴擊傷害加成 |
| Skeletons have {0}% increased Reservation | 增加 {0}%骷髏的保留 |
| Skeletons have {0}% reduced Reservation | 減少 {0}%骷髏的保留 |
| {0}% increased Detonation Time | 增加 {0}%引爆時間 |
| {0}% reduced Detonation Time | 減少 {0}%引爆時間 |
| {0}% increased Skill Speed while an enemy with an Open Weakness is in your Presence | 若你的存在範圍內有一個帶有開放弱點的敵人，增加 {0}%技能速度 |
| {0}% reduced Skill Speed while an enemy with an Open Weakness is in your Presence | 若你的存在範圍內有一個帶有開放弱點的敵人，減少 {0}%技能速度 |
| Skills gain {0}% increased Skill Speed per socketed green Support Gem | 每插入 1 顆綠色的輔助寶石，技能速度增加 {0}% |
| Skills gain {0}% reduced Skill Speed per socketed green Support Gem | 每插入 1 顆綠色的輔助寶石，技能速度減少 {0}% |
| Take {0}% of Mana Costs you pay for Skills as Physical Damage | 你承受相當於 {0}% 技能魔力消耗的物理傷害 |
| Slam Skills have {0}% increased Area of Effect | 重擊技能增加 {0}% 效果範圍 |
| Slam Skills have {0}% reduced Area of Effect | 重擊技能減少 {0}% 效果範圍 |
| {0}% to Critical Damage Bonus per Nearby Enemy, up to {1}% | 附近每有一個敵人 {0}% 暴擊傷害加成，最高 {1}% |
| {0}% increased effect of Small Passive Skills | 增加 {0}%小型天賦效果 |
| {0}% reduced effect of Small Passive Skills | 減少 {0}%小型天賦效果 |
| Spear Projectile Attacks Consume a Frenzy Charge to fire {0} additional Projectiles | 長矛投射物攻擊會消耗 1 顆狂怒球來額外發射 {0} 個投射物 |
| Raised Spectres, Raised Zombies, and Summoned Skeletons have {0}% to Critical Damage Bonus | 喚醒幽魂、再生腐屍和異靈骷髏 {0}% 暴擊傷害加成 |
| Spectres have {0}% increased Critical Hit Chance | 增加 {0}%幽魂的暴擊率 |
| {0}% to Spell Critical Hit Chance | {0}% 法術暴擊率 |
| {0}% increased Spell Area Damage | 增加 {0}%法術範圍傷害 |
| {0}% reduced Spell Area Damage | 減少 {0}%法術範圍傷害 |
| {0}% increased Critical Hit Chance with Spells which remove the maximum number of Seals | 移除最大封印數量的法術增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance with Spells which remove the maximum number of Seals | 移除最大封印數量的法術減少 {0}% 暴擊率 |
| Non-Channelling Spells have {0}% increased Critical Hit Chance per {1} maximum Life | 每 {1} 最大生命，增加 {0}% 非引導法術的暴擊率 |
| Non-Channelling Spells have {0}% reduced Critical Hit Chance per {1} maximum Life | 每 {1} 最大生命，減少 {0}% 非引導法術的暴擊率 |
| {0}% increased Spell Critical Hit Chance per {1} Player Maximum Life | 每 {1} 玩家最大生命，增加 {0}% 法術暴擊率 |
| {0}% reduced Spell Critical Hit Chance per {1} Player Maximum Life | 每 {1} 玩家最大生命，減少 {0}% 法術暴擊率 |
| {0}% increased Spell Critical Hit Chance per Raised Spectre | 每個喚醒幽魂增加 {0}% 法術暴擊率 |
| {0}% reduced Spell Critical Hit Chance per Raised Spectre | 每個喚醒幽魂減少 {0}% 法術暴擊率 |
| {0}% increased Spell Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，增加 {0}%法術傷害 |
| {0}% reduced Spell Damage if you've dealt a Critical Hit Recently | 若你近期造成暴擊，減少 {0}%法術傷害 |
| {0}% increased Spell Damage while wielding a Melee Weapon | 使用近戰武器時，增加 {0}%法術傷害 |
| {0}% reduced Spell Damage while wielding a Melee Weapon | 使用近戰武器時，減少 {0}%法術傷害 |
| {0}% increased Spell Damage if you've dealt a Critical Hit in the past {1} seconds | 若於過去 {1} 秒內造成一次暴擊，增加 {0}%法術傷害 |
| {0}% reduced Spell Damage if you've dealt a Critical Hit in the past {1} seconds | 若於過去 {1} 秒內造成一次暴擊，減少 {0}%法術傷害 |
| Non-Channelling Spells deal {0}% increased Damage per {1} maximum Life | 每 {1} 最大生命，增加 {0}% 非引導法術的傷害 |
| Non-Channelling Spells deal {0}% reduced Damage per {1} maximum Life | 每 {1} 最大生命，減少 {0}% 非引導法術的傷害 |
| {0}% increased Spell Damage per {1} Maximum Life | 每 {1} 最大生命增加 {0}% 法術傷害 |
| {0}% reduced Spell Damage per {1} Maximum Life | 每 {1} 最大生命減少 {0}% 法術傷害 |
| {0}% increased Spell Damage per {1} maximum Mana | 每 {1} 最大魔力增加 {0}% 法術傷害 |
| {0}% reduced Spell Damage per {1} maximum Mana | 每 {1} 最大魔力減少 {0}% 法術傷害 |
| {0}% increased Spell Damage per {1} Spirit | 每 {1} 精魂增加 {0}% 法術傷害 |
| {0}% increased Magnitude of Impales inflicted with Spells | 增加 {0}%法術所造成之穿刺的幅度 |
| {0}% reduced Magnitude of Impales inflicted with Spells | 減少 {0}%法術所造成之穿刺的幅度 |
| Critical Hits with Spells have {0}% chance to inflict Impale | 法術暴擊有 {0}% 機率造成穿刺 |
| Consuming Freeze deals {0}% to {1}% of | 消耗冰凍造成相當於你的智慧 |
| Consuming Ignite deals {0}% to {1}% of | 消耗點燃造成相當於你的智慧 |
| Consuming Shock deals {0}% to {1}% of | 消耗感電造成相當於你的智慧 |
| {0}% increased Projectile Speed for Spell Skills | 增加 {0}%法術技能的投射物速度 |
| {0}% reduced Projectile Speed for Spell Skills | 減少 {0}%法術技能的投射物速度 |
| Spell Skills have {0}% increased Critical Damage Bonus on final Repeat | 法術技能的最後一次重複觸發有 {0}% 暴擊傷害加成 |
| Spell Skills have {0}% reduced Critical Damage Bonus on final Repeat | 法術技能的最後一次重複觸發有 {0}% 暴擊傷害加成 |
| {0}% chance for Spell Skills to fire {1} additional Projectiles | 法術技能有 {0}% 機率發射額外 {1} 個投射物 |
| {0}% of Spell Mana Cost Converted to Life Cost | {0}% 法術魔力消耗轉換為生命消耗 |
| Spells have a {0}% chance to inflict Withered for {1} seconds on Hit | 法術有 {0}% 機率在擊中時造成持續 {1} 秒的凋零 |
| Spirit Offering grants Minions {0}% increased Critical Hit Chance | 靈魂奉獻使召喚物增加 {0}% 暴擊率 |
| Spirit Offering grants Minions {0}% reduced Critical Hit Chance | 靈魂奉獻使召喚物減少 {0}% 暴擊率 |
| Spirit Offering grants {0}% to Critical Damage Bonus | 靈魂奉獻賦予 {0}% 暴擊傷害加成 |
| {0}% increased Spirit per socketed Grand Spectrum | 每顆巨光譜增加 {0}% 精魂 |
| {0}% more Magnitude of Chill you inflict | 你所施加之冰緩具有 {0}% 更多幅度 |
| {0}% less Magnitude of Chill you inflict | 你所施加之冰緩具有 {0}% 更少幅度 |
| {0}% more Magnitude of Shock you inflict | 你所造成之感電具有 {0}% 更多幅度 |
| {0}% less Magnitude of Shock you inflict | 你所造成之感電具有 {0}% 更少幅度 |
| {0} to Level of all Skills with a Strength requirement | 所有具有力量要求的技能等級 {0} |
| Stuns from Critical Hits have {0}% increased Duration | 暴擊造成的暈眩增加 {0}% 持續時間 |
| {0}% increased Stun Threshold during Empowered Attacks | 強化攻擊期間，增加 {0}%暈眩門檻 |
| {0}% reduced Stun Threshold during Empowered Attacks | 強化攻擊期間，減少 {0}%暈眩門檻 |
| {0}% increased Stun Threshold for each time you've been Stunned Recently | 每當你近期遭暈眩，增加 {0}%暈眩門檻 |
| {0}% reduced Stun Threshold for each time you've been Stunned Recently | 每當你近期遭暈眩，減少 {0}%暈眩門檻 |
| {0} to Stun Threshold per Strength | 每 1 點力量使暈眩門檻 {0} |
| Gain additional Stun Threshold equal to {0}% of maximum Energy Shield | 獲得相當於最大 能量護盾 {0}% 的額外暈眩門檻 |
| {0}% increased Stun Threshold if you haven't been Stunned Recently | 若你近期未遭暈眩，增加 {0}%暈眩門檻 |
| {0}% reduced Stun Threshold if you haven't been Stunned Recently | 若你近期未遭暈眩，減少 {0}%暈眩門檻 |
| {0}% increased Stun Threshold while on Full Life | 滿血狀態時增加 {0}% 暈眩門檻 |
| {0}% reduced Stun Threshold while on Full Life | 滿血狀態時減少 {0}% 暈眩門檻 |
| Supported Skills have {0}% more Buff effect | 被輔助的技能有 {0}% 更多增益效果 |
| Supported Skills have {0}% less Buff effect | 被輔助的技能有 {0}% 更少增益效果 |
| Supported Skills have {0}% more Detonation Time | 被輔助的技能具有 {0}% 更多引爆時間 |
| Supported Skills have {0}% less Detonation Time | 被輔助的技能具有 {0}% 更少引爆時間 |
| Supported Skills have a {0}% chance to create Jagged Ground | 被輔助的技能有 {0}% 機率產生碎裂地面 |
| {0} to Level of Supported Cold Skills | 被輔助冰冷技能的等級 {0} |
| {0} to Level of Supported Fire Skills | 被輔助火焰技能的等級 {0} |
| {0} to Level of Supported Lightning Skills | 被輔助閃電技能的等級 {0} |
| Persistent Buffs have {0}% more Reservation | 持續增益效果具有 {0}% 更多占用 |
| Persistent Buffs have {0}% less Reservation | 持續增益效果具有 {0}% 更少占用 |
| Take Physical Damage equal to {0}% of your total unmet Strength Requirements when you Attack | 當你攻擊時，會受到相當於未滿足的力量要求總量 {0}% 的物理傷害 |
| {0}% increased Thorns Critical Hit Chance | 增加 {0}%荊棘暴擊率 |
| {0}% reduced Thorns Critical Hit Chance | 減少 {0}%荊棘暴擊率 |
| Thorns Damage has {0}% chance to ignore Enemy Armour | 荊棘傷害有 {0}% 機率無視敵人護甲 |
| {0}% increased Thorns damage | 增加 {0}%荊棘傷害 |
| {0}% reduced Thorns damage | 減少 {0}%荊棘傷害 |
| {0}% increased Thorns damage if you've Blocked Recently | 若你近期有格擋，增加 {0}%荊棘傷害 |
| {0}% reduced Thorns damage if you've Blocked Recently | 若你近期有格擋，減少 {0}%荊棘傷害 |
| {0} to {1} Chaos Thorns damage | {0} 至 {1} 點混沌荊棘傷害 |
| {0} to {1} Cold Thorns damage | {0} 至 {1} 點冰冷荊棘傷害 |
| {0} to {1} Fire Thorns damage | {0} 至 {1} 點火焰荊棘傷害 |
| {0} to {1} Lightning Thorns damage | {0} 至 {1} 點閃電荊棘傷害 |
| {0} to {1} Physical Thorns damage | {0} 至 {1} 點物理荊棘傷害 |
| {0}% more Stun Buildup against Enemies on Full Life | 對滿血狀態的敵人有 {0}% 更多暈眩累積 |
| {0}% less Stun Buildup against Enemies on Full Life | 對滿血狀態的敵人有 {0}% 更少暈眩累積 |
| {0}% of your Base Life Regeneration is granted to Allies in your Presence | 賦予存在範圍內的友方你自身 {0}% 的基礎生命回復 |
| Each Totem applies {0}% increased Damage taken to Enemies in their Presence | 每個圖騰對靠近它的敵人增加 {0}% 承受傷害 |
| Each Totem applies {0}% reduced Damage taken to Enemies in their Presence | 每個圖騰對靠近它的敵人減少 {0}% 承受傷害 |
| {0} Maps in Range contain Breaches | 範圍內 {0} 張地圖含有裂痕 |
| {0} Maps in Range contain Mirrors of Delirium | 範圍內 {0} 張地圖含有譫妄之鏡 |
| {0} Maps in Range contain Expedition Encounters | 範圍內 {0} 張地圖含有探險事件 |
| {0} Maps in Range are Irradiated | 範圍內 {0} 張地圖為照耀 |
| {0} Maps in Range contain Ritual Altars | 範圍內 {0} 張地圖含有祭祀神壇 |
| Traps deal {0}% increased Damage with Hits if they were not Armed Recently | 非近期設置的陷阱增加 {0}% 擊中傷害 |
| Traps deal {0}% reduced Damage with Hits if they were not Armed Recently | 非近期設置的陷阱減少 {0}% 擊中傷害 |
| On dealing Elemental Damage with a Hit, gain {0} Resonance of the highest Elemental Damage type and lose {1} Resonance of the other types | 擊中造成元素傷害時，獲得 {0} 點最高元素傷害類型的共鳴，並失去 {1} 點其他類型的共鳴 |
| Monsters gain {0}% increased Critical Hit Chance each time they are Revived | 怪物每次被復甦時增加 {0}% 暴擊率 |
| Monsters gain {0}% reduced Critical Hit Chance each time they are Revived | 怪物每次被復甦時減少 {0}% 暴擊率 |
| Monsters gain {0}% additional Critical Damage Bonus each time they are Revived | 怪物每次復活時，獲得 {0}% 暴擊傷害加成 |
| {0}% increased maximum Dash Distance with Unarmed Attack Skills | 使用空手攻擊技能時，增加 {0}%最大衝鋒距離 |
| {0}% reduced maximum Dash Distance with Unarmed Attack Skills | 使用空手攻擊技能時，減少 {0}%最大衝鋒距離 |
| {0}% increased Unarmed Attack Speed | 增加 {0}%空手攻擊速度 |
| {0}% reduced Unarmed Attack Speed | 減少 {0}%空手攻擊速度 |
| {0}% more Elemental Ailment Buildup while Unbound | 無縛狀態下，減少 {0}%造成的元素異常狀態累積 |
| {0}% less Elemental Ailment Buildup while Unbound | 無縛狀態下，減少 {0}%造成的元素異常狀態累積 |
| {0}% more chance to inflict Elemental Ailments while Unbound | 無縛狀態下，減少 {0}%造成元素異常狀態的機率 |
| {0}% less chance to inflict Elemental Ailments while Unbound | 無縛狀態下，減少 {0}%造成元素異常狀態的機率 |
| Undead Minions have {0}% increased Reservation | 不死召喚物增加 {0}% 保留 |
| Undead Minions have {0}% reduced Reservation | 不死召喚物減少 {0}% 保留 |
| {0}% increased Magnitude of Unholy Might Buffs you grant per {1} maximum Mana | 每 {1} 最大魔力，增加 {0}% 你所賦予的不潔之力增益效果幅度 |
| {0}% reduced Magnitude of Unholy Might Buffs you grant per {1} maximum Mana | 每 {1} 最大魔力，減少 {0}% 你所賦予的不潔之力增益效果幅度 |
| Sacrifice {0}% of Mana and they Leech that Mana | 你獻祭 {0}% 的魔力，而隊員會偷取該魔力 |
| Inflict Corrupted Blood for {0} second on Block, dealing {1}% of | 格擋時對目標造成持續 {0} 秒的腐化之血 |
| Inflict Corrupted Blood for {0} seconds on Block, dealing {1}% of | 格擋時對目標造成持續 {0} 秒的腐化之血 |
| Inflict {0} Corrupted Blood Debuffs for {1} second on Block, dealing {2}% of | 格擋時對目標造成 {0} 的腐化之血減益效果 |
| Inflict {0} Corrupted Blood Debuffs for {1} seconds on Block, dealing {2}% of | 格擋時對目標造成 {0} 的腐化之血減益效果 |
| While not on Full Life, Sacrifice {0}% of maximum Mana per Second to Recover that much Life | 每秒獻祭 {0}% 魔力並恢復等量生命 |
| Enemies Immobilised by you take {0}% less Damage | 你禁錮的敵人承受 {0}% 更少傷害 |
| Enemies Immobilised by you take {0}% more Damage | 你禁錮的敵人承受 {0}% 更多傷害 |
| Deal {0}% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of {1}% | 當稀有和傳奇敵人處於你的存在範圍，每秒增加 {0}% 對其造成的擊中傷害，上限為 {1}% |
| Skills deal {0}% more Damage for each Warcry Empowering them | 技能每受一個戰吼強化，造成 {0}% 更多傷害 |
| Skills deal {0}% less Damage for each Warcry Empowering them | 技能每受一個戰吼強化，造成 {0}% 更少傷害 |
| {0}% less Movement and Skill Speed per Dodge Roll in the past {1} seconds | 過去 {1} 秒內每使用一次閃避翻滾，減少 {0}% 移動和技能速度 |
| {0}% more Movement and Skill Speed per Dodge Roll in the past {1} seconds | 過去 {1} 秒內每使用一次閃避翻滾，增加 {0}% 移動和技能速度 |
| Enemies in your Presence count as having {0}% more Power | 處於你存在範圍中的敵人視為擁有 {0}% 更多強度 |
| Enemies in your Presence count as having {0}% less Power | 處於你存在範圍中的敵人視為擁有 {0}% 更少強度 |
| You count as on Low Life while at {0}% of maximum Mana or below | 當你處於最大魔力的 {0}% 或更低時，視為貧血狀態 |
| You count as on Low Mana while at {0}% of maximum Life or below | 當你處於最大生命的 {0}% 或更低時，視為貧魔狀態 |
| Buff granted by Volatility grants an additional {0}% of Damage Gained as extra Chaos | 易爆所賦予之增益效果會額外賦予獲得相當於 {0}% 傷害的額外混沌傷害 |
| {0}% chance to gain Volatility on Kill | 擊殺時有 {0}% 機率獲得易爆 |
| {0}% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility | 你身上的易爆引爆時，你有 {0}% 機率重新獲得等量的易爆 |
| {0}% chance to gain Volatility when you are Stunned | 當你受暈眩時，有 {0}% 機率獲得易爆 |
| {0}% to Vortex Critical Hit Chance when Cast on Frostbolt | 當施放寒冰彈時 {0}% 漩渦暴擊率 |
| {0}% increased Damage with Wands if you've dealt a Critical Hit Recently | 若你近期以法杖造成暴擊，增加 {0}%傷害 |
| {0}% reduced Damage with Wands if you've dealt a Critical Hit Recently | 若你近期以法杖造成暴擊，減少 {0}%傷害 |
| War Banner has {0}% increased Aura Magnitudes | 戰爭之旗增加 {0}% 光環幅度 |
| War Banner has {0}% reduced Aura Magnitudes | 戰爭之旗減少 {0}% 光環幅度 |
| {0}% increased Damage with Warcries | 增加 {0}%戰吼傷害 |
| {0}% reduced Damage with Warcries | 減少 {0}%戰吼傷害 |
| Warcries Empower {0} additional Attacks | 戰吼強化額外 {0} 次攻擊 |
| {0}% increased Weapon Damage per {1} Strength | 每 {1} 點力量，增加 {0}%武器傷害便 |
| {0}% reduced Weapon Damage per {1} Strength | 每 {1} 點力量，減少 {0}%武器傷害便 |
| Your Curses have {0}% increased Magnitudes if {1}% of Curse Duration expired | 若詛咒的持續時間過了 {1}%，你的詛咒 增加{0}% 詛咒幅度 |
| Your Curses have {0}% reduced Magnitudes if {1}% of Curse Duration expired | 若詛咒的持續時間過了 {1}%，你的詛咒 減少{0}% 詛咒幅度 |
| {0}% more Maximum Lightning Damage | {0}% 更多最大閃電傷害 |
| {0}% less Maximum Lightning Damage | {0}% 更少最大閃電傷害 |
| {0}% more Armour and Evasion Rating | {0}% 更多護甲值和閃避值 |
| {0}% less Armour and Evasion Rating | {0}% 更少護甲值和閃避值 |
| Deal up to {0}% more Damage to Enemies based on their missing Concentration | 根據敵人失去的專注，最多造成 {0}% 更多傷害 |
| {0}% increased effect of Withered on you | 增加 {0}%你身上的凋零效果 |
| {0}% reduced effect of Withered on you | 減少 {0}%你身上的凋零效果 |
| Presence Gain {0}% of Damage as Fire Damage | 獲得相當於 {0}% 傷害的火焰傷害 |
| and nearby Allies have {0} to Armour | 和附近友方 {0} 護甲值 |
| You and nearby Allies have {0}% increased Critical Hit Chance | 增加 {0}%你和附近友方的暴擊率 |
| You and nearby Allies have {0}% reduced Critical Hit Chance | 減少 {0}%你和附近友方的暴擊率 |
| You and nearby Allies have {0}% to Critical Damage Bonus | 你和附近的友方 {0}% 暴擊傷害加成 |
| Recover {0}% of maximum Life when one of your Minions is Revived | 你的其中一個召喚物復甦時，恢復 {0}% 最大生命 |
| {0}% increased Area of Effect of Aftershocks you create yourself | 你製造的餘震範圍效果增加 {0}% |
| {0}% reduced Area of Effect of Aftershocks you create yourself | 你製造的餘震範圍效果減少 {0}% |
| {0}% of Damage from Hits against Allies in your Presence is taken from your Energy Shield before them | 對存在範圍內的友方所施加之擊中傷害的 {0}% 會先由你的能量護盾承擔 |
| {0}% chance for Mace Slam Skills you use yourself to cause Aftershocks | 你自己使用的錘重擊技能有 {0}% 機率造成餘震 |
| {0}% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing | 你施放的錘類打擊技能有 {0}% 機率觸發餘震 |
| Your Marks have a {0}% chance to Transfer to another Enemy when Marked Enemy dies | 帶有印記的敵人死亡時，你的印記有 {0}% 機率轉移到另一個敵人身上 |
| {0}% increased Critical Hit Chance while you have Avatar of Fire | 當你有火之化身時，增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance while you have Avatar of Fire | 當你有火之化身時，減少 {0}% 暴擊率 |
| Socketed Attack Skills have {0}% more Attack Speed | 插槽中的攻擊技能有 {0}% 更多攻擊速度 |
| Socketed Attack Skills have {0}% less Attack Speed | 插槽中的攻擊技能有 {0}% 更少攻擊速度 |
| {0}% increased Effect of Socketed Marks | 插槽中的印記增加 {0}% 效果 |
| {0}% reduced Effect of Socketed Marks | 插槽中的印記減少 {0}% 效果 |
| Socketed Skills have {0}% increased Warcry Buff Effect | 插槽中的技能增加 {0}% 戰吼增益效果 |
| Socketed Skills have {0}% reduced Warcry Buff Effect | 插槽中的技能減少 {0}% 戰吼增益效果 |
| Socketed Warcries Exert {0} additional Attack | 插槽中的戰吼竭盡 {0} 次額外攻擊 |
| Socketed Warcries Exert {0} additional Attacks | 插槽中的戰吼竭盡 {0} 次額外攻擊 |
| Attacks Exerted by Socketed Skills deal {0}% increased Damage | 由插槽中的技能竭盡的攻擊增加 {0}% 造成的傷害 |
| Runic Monsters apply {0} random Curse on Hit | 符文怪物擊中時套用 {0} 個隨機詛咒 |
| Monsters' Hits Break Armour equal to {0}% of Physical Damage dealt | 擊中破壞的護甲值相當於造成的 {0}% 物理傷害 |
| Monsters have {0}% increased Critical Hit Chance against Enemies on Full Life | 怪物對滿血的敵人增加 {0}% 暴擊率 |
| Monsters have {0}% reduced Critical Hit Chance against Enemies on Full Life | 怪物對滿血的敵人減少 {0}% 暴擊率 |
| Every {1} seconds, Runic Monsters Regenerate {0}% of maximum Life over one second | 每 {1} 秒，符文怪物在 1 秒內回復 {0}% 生命 |
| Monsters have {0}% reduced Freeze Buildup | 怪物的冰凍累積減少 {0}% |
| Monsters have {0}% increased Flammability Magnitude | 怪物擁有的易燃幅度增加 {0}% |
| Monsters have {0}% reduced Flammability Magnitude | 怪物擁有的易燃幅度減少 {0}% |
| Monsters have {0}% increased Impale Magnitude | 怪物擁有的穿刺幅度增加 {0}% |
| Monsters have {0}% reduced Impale Magnitude | 怪物擁有的穿刺幅度減少 {0}% |
| Monsters Gain {0}% of Damage as Extra Chaos Damage | 怪物獲得相當於傷害 {0}% 的額外混沌傷害 |
| Monsters Gain {0}% of Damage as Extra Cold Damage | 怪物獲得相當於傷害 {0}% 的額外冰冷傷害 |
| Monsters Gain {0}% of Damage as Extra Fire Damage | 怪物獲得相當於傷害 {0}% 的額外火焰傷害 |
| Monsters Gain {0}% of Damage as Extra Lightning Damage | 怪物獲得相當於傷害 {0}% 的額外閃電傷害 |
| Monsters have {0}% increased chance to Shock | 怪物造成感電的機率增加 {0}% |
| Monsters have {0}% reduced chance to Shock | 怪物造成感電的機率減少 {0}% |
| Monsters inflict Shock with {0}% increased Magnitude | 怪物所施加之感電的幅度增加 {0}% |
| Monsters inflict Shock with {0}% reduced Magnitude | 怪物所施加之感電的幅度減少 {0}% |
| While Channelling each strike of the anvil Empowers your next {0} Melee Attacks | 引導時，每次敲擊鐵砧會強化你的下 {0} 次近戰攻擊 |
| If any target Hit by Bolt is Shocked, also Shocks all Enemies within a {0} metre radius | 若任何被閃電擊中的目標受到感電，也會感電 {0} 公尺範圍內的所有敵人 |
| Fire Exposure duration is {0} second | 火焰曝曬持續時間為 {0} 秒 |
| Fire Exposure duration is {0} seconds | 火焰曝曬持續時間為 {0} 秒 |
| Fire Exposure duration@{0}s | 火焰曝曬持續時間@{0} 秒 |
| Empowered Spell Split count@{0} | 強化法術分裂次數@{0} |
| Empowered Spells Split to {0} additional target | 強化法術分裂至額外 {0} 個目標 |
| Empowered Spells Split to {0} additional targets | 強化法術分裂至額外 {0} 個目標 |
| {0}% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment | 擊殺受元素異常狀態影響的敵人時，有 {0}% 機率產生一道痕跡 |
| Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every {0} seconds | 對受元素異常狀態影響的目標造成暴擊時，產生一道痕跡，每 {0} 秒只能觸發一次 |
| Supported Skills deal {0}% more Damage per different type of Charge on you | 你身上每有一種不同類型的能量球，被輔助的技能造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage per different type of Charge on you | 你身上每有一種不同類型的能量球，被輔助的技能造成 {0}% 更少傷害 |
| Gain additional Ailment Threshold equal to {0}% of maximum Energy Shield | 獲得相當於最大 能量護盾 {0}% 的額外異常狀態門檻 |
| Totem gains {0}% to all Elemental Resistances | 圖騰獲得 {0}% 所有元素抗性 |
| Totem gains {0}% to Chaos Resistance | 圖騰獲得 {0}% 混沌抗性 |
| Totem loses {0}% to Chaos Resistance | 圖騰失去 {0}% 混沌抗性 |
| Totems summoned by Supported Skills have {0}% to all Maximum Elemental Resistances | 由被輔助的技能所召喚的圖騰增加 {0}% 所有最大元素抗性 |
| Enemy Elemental Ailment Threshold reduction@{0}% | 敵人減少的元素異常狀態門檻@{0}% |
| Enemy Stun Threshold reduction@{0}% | 敵人減少的暈眩門檻@{0}% |
| {0}% increased Attack speed while total Resonance is over {1} | 共鳴總值達 {1} 點以上時，攻擊速度增加 {0}% |
| {0}% reduced Attack speed while total Resonance is over {1} | 共鳴總值達 {1} 點以上時，攻擊速度減少 {0}% |
| Area contains {0} additional Magic Chests | 區域含有 {0} 個額外魔法箱子 |
| Area contains {0} additional Rare Chests | 區域含有 {0} 個額外稀有箱子 |
| Monsters have {0}% increased Elemental Ailment Threshold | 怪物的元素異常狀態門檻增加 {0}% |
| Monsters have {0}% reduced Elemental Ailment Threshold | 怪物的元素異常狀態門檻減少 {0}% |
| Chills enemies in your Presence as though dealing {0} to {1} Cold damage | 冰緩你存在範圍內的敵人視同造成 {0} 至 {1} 冰冷傷害 |
| Aura grants {0}% to Chaos Resistance | 光環賦予 {0}% 混沌抗性 |
| Chaos Resistance granted@{0}% | 賦予的混沌抗性@{0}% |
| Improves {0} Bolt per Chill Consumed | 每消耗一道冰緩，強化 {0} 發弩箭 |
| Improves {0} Bolts per Chill Consumed | 每消耗一道冰緩，強化 {0} 發弩箭 |
| Improves {0} Bolt per Power of enemies from | 你所消耗冰凍的敵人 |
| Improves {0} Bolts per Power of enemies from | 你所消耗冰凍的敵人 |
| {0}% chance to Trigger this Skill on Kill | 擊殺時有 {0}% 機率觸發此技能 |
| {0} to {1} Base Physical Damage | {0} 至 {1} 基礎物理傷害 |
| Buff duration per Power Charge@{0}s | 每顆暴擊球的增益效果持續時間@{0}秒 |
| More Elemental Damage granted per Power Charge@{0}% | 每一顆暴擊球賦予更多元素傷害@{0}% |
| {0}% more Elemental Damage per Power Charge Consumed | 每消耗一顆暴擊球有 {0}% 更多元素傷害 |
| Allies in your Presence deal {0} to {1} added Attack Chaos Damage | 處於你存在範圍中的友方造成 {0} 至 {1} 附加攻擊混沌傷害 |
| {0}% to all Elemental Resistances per Power Charge | 每有一顆暴擊球 {0}% 全元素抗性 |
| {0} metre to Dodge Roll distance if you haven't Dodge Rolled Recently | 若你近期沒有使用過閃避翻滾，閃避翻滾距離 {0} 公尺 |
| {0} metres to Dodge Roll distance if you haven't Dodge Rolled Recently | 若你近期沒有使用過閃避翻滾，閃避翻滾距離 {0} 公尺 |
| {0} metre to Dodge Roll distance if you've Dodge Rolled Recently | 若你近期使用過閃避翻滾，閃避翻滾距離 {0} 公尺 |
| {0} metres to Dodge Roll distance if you've Dodge Rolled Recently | 若你近期使用過閃避翻滾，閃避翻滾距離 {0} 公尺 |
| Barrageable Attacks with this Bow Repeat {0} time if no enemies are in your Presence | 若你的存在範圍內沒有敵人，以這把弓使出的可彈幕化攻擊會重複 {0} 次 |
| Barrageable Attacks with this Bow Repeat {0} times if no enemies are in your Presence | 若你的存在範圍內沒有敵人，以這把弓使出的可彈幕化攻擊會重複 {0} 次 |
| Attacks cost an additional {0}% of your maximum Mana | 攻擊額外消耗你的 {0}% 最大魔力 |
| {0}% of Armour also applies to Cold Damage | {0}% 的護甲值也會套用至冰冷傷害 |
| {0}% of Armour also applies to Lightning Damage | {0}% 的護甲值也會套用至承受的閃電傷害 |
| {0}% chance when you gain an Endurance Charge to gain an additional Endurance Charge | 當你獲得一顆耐力球時，有 {0}% 機率獲得一顆額外的耐力球 |
| {0}% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | 當你獲得一顆狂怒球時，有 {0}% 機率獲得一顆額外的狂怒球 |
| {0}% chance when you gain a Power Charge to gain an additional Power Charge | 當你獲得一顆暴擊球時，有 {0}% 機率獲得一顆額外的暴擊球 |
| {0}% chance to load a bolt into all Crossbow skills on Kill | 擊殺時有 {0}% 機率裝填一發弩箭到所有的十字弓技能 |
| Sacrifice {0} Life to not consume the last bolt when firing | 犧牲 {0} 點生命以在射擊時不會消耗最後一發弩箭 |
| Minions deal {0}% increased Damage with Command Skills | 召喚物的號令技能增加 {0}% 造成的傷害 |
| Minions deal {0}% reduced Damage with Command Skills | 召喚物的號令技能增加 {0}% 造成的傷害 |
| Gain {0}% of Damage as Extra Damage of all Elements | 獲得相當於 {0}% 傷害的全元素額外傷害 |
| Chance to gain an additional Endurance Charge@{0}% | 獲得額外一顆耐力球的機率@{0}% |
| Chance to gain an additional Frenzy Charge@{0}% | 獲得額外一顆狂怒球的機率@{0}% |
| Chance to gain an additional Power Charge@{0}% | 獲得額外一顆暴擊球的機率@{0}% |
| Attacks have Added minimum Lightning Damage equal to {0}% of maximum Mana | 攻擊會附加相當於 {0}% 最大魔力的最小閃電傷害 |
| Attacks have Added maximum Lightning Damage equal to {0}% of maximum Mana | 攻擊會附加相當於 {0}% 最大魔力的最大閃電傷害 |
| Withered Debuffs inflicted on Hit@{0} | 擊中時造成的凋零減益效果@{0} |
| Inflicts {0} Withered Debuffs on Hit | 擊中時造成 {0} 層凋零減益效果 |
| Leeches Mana {0}% faster | 魔力偷取速度加快 {0}% |
| Leeches Mana {0}% slower | 魔力偷取速度減慢 {0}% |
| Consumes Freeze on Non-Unique enemies to deal {0}% more Damage | 消耗非傳奇敵人身上的冰凍以造成 {0}% 更多傷害 |
| Consumes Freeze on Non-Unique enemies to deal {0}% less Damage | 消耗非傳奇敵人身上的冰凍以造成 {0}% 更少傷害 |
| Consumes Freeze on Unique enemies to deal {0}% more Damage | 消耗傳奇敵人身上的冰凍以造成 {0}% 更多傷害 |
| Consumes Freeze on Unique enemies to deal {0}% less Damage | 消耗傳奇敵人身上的冰凍以造成 {0}% 更少傷害 |
| More damage against Unique enemies@{0}% | 更多對傳奇敵人的傷害@{0}% |
| {0}% more damage against Unique enemies | {0}% 更多對傳奇敵人的傷害 |
| {0}% less damage against Unique enemies | {0}% 更少對傳奇敵人的傷害 |
| Attack Damage of this skill is {0}% of Default Attack Damage | 此技能造成攻擊傷害為{0}%的普通攻擊傷害 |
| More Knockback Distance@{0}% | 更多擊退距離@{0}% |
| {0}% more Knockback Distance | {0}% 更多擊退距離 |
| {0}% more Magnitude of Shock inflicted | 造成的感電有 {0}% 更多幅度 |
| {0}% less Magnitude of Shock inflicted | 造成的感電有 {0}% 更少幅度 |
| Additional Chains from Lightning Infusion@{0} | 受閃電灌注時的額外連鎖@{0} |
| Chains {0} additional times when Lightning Infused | 受閃電灌注時，額外連鎖 {0} 次 |
| More damage from Lightning Infusion@{0}% | 受閃電灌注時更多傷害@{0}% |
| {0}% more damage when Lightning Infused | 受閃電灌注時 {0}% 更多傷害 |
| {0}% less damage when Lightning Infused | 受閃電灌注時 {0}% 更少傷害 |
| {0}% chance to Daze on Hit | 擊中時有 {0}% 機率造成目眩 |
| Curse zone erupts after {0}% increased delay | 詛咒區域爆發前延遲增加 {0}% |
| Curse zone erupts after {0}% reduced delay | 詛咒區域爆發前延遲減少 {0}% |
| {0}% chance to spawn an additional Infusion Remnant | 有 {0}% 機率生成一個額外灌注痕跡 |
| {0}% reduced chance to Daze | 目眩機率減少 {0}% |
| {0}% increased chance to Daze | 目眩機率增加 {0}% |
| {0}% less chance to Daze | {0}% 更少目眩機率 |
| {0}% more chance to Daze | {0}% 更多目眩機率 |
| {0}% chance to not remove an Infusion but still count as consuming them | 有 {0}% 機率不會移除灌注，但仍視為將其消耗 |
| Chance to not consume Parried@{0}% | 不消耗受招架的機率@{0}% |
| {0}% chance to not consume Parried Debuff | 有 {0}% 的機率不消耗受招架減益效果 |
| Chance to retain {1}% of Glory@{0}% | 保留 {1}% 榮耀的機率@{0}% |
| {0}% chance to retain {1}% of Glory on use | 使用時有 {0}% 的機率保留 {1}% 榮耀 |
| Main Hand Chaos Freeze buildup modifier@{0}% | 主手混沌冰凍累積加成@{0}% |
| Off Hand Chaos Freeze buildup modifier@{0}% | 副手混沌冰凍累積加成@{0}% |
| Chaos Freeze buildup modifier@{0}% | 混沌冰凍累積加成@{0}% |
| Spell Chaos Freeze buildup modifier@{0}% | 法術混沌冰凍累積加成@{0}% |
| Main Hand Cold Freeze buildup modifier@{0}% | 主手冰冷冰凍累積加成@{0}% |
| Off Hand Cold Freeze buildup modifier@{0}% | 副手冰冷冰凍累積加成@{0}% |
| Cold Freeze buildup modifier@{0}% | 冰冷冰凍累積加成@{0}% |
| Main Hand Fire Freeze buildup modifier@{0}% | 主手火焰冰凍累積加成@{0}% |
| Off Hand Fire Freeze buildup modifier@{0}% | 副手火焰冰凍累積加成@{0}% |
| Fire Freeze buildup modifier@{0}% | 火焰冰凍累積加成@{0}% |
| Main Hand Lightning Freeze buildup modifier@{0}% | 主手閃電冰凍累積加成@{0}% |
| Off Hand Lightning Freeze buildup modifier@{0}% | 副手閃電冰凍累積加成@{0}% |
| Lightning Freeze buildup modifier@{0}% | 閃電冰凍累積加成@{0}% |
| Main Hand Physical Freeze buildup modifier@{0}% | 主手物理冰凍累積加成@{0}% |
| Off Hand Physical Freeze buildup modifier@{0}% | 副手物理冰凍累積加成@{0}% |
| Physical Freeze buildup modifier@{0}% | 物理冰凍累積加成@{0}% |
| Damage Gained as Fire on {0} Heat Consumption@{1}% | 消耗 {0} 熱能時獲得的火焰傷害@{1}% |
| More Ignite Magnitude on {0} Heat Consumption@{2}% | 消耗 {0} 熱能時獲得的更多點燃幅度@{2}% |
| Consumes {0} Heat if possible to | 如果可能，消耗 {0} 熱能來 |
| Gain {0}% of damage as Fire damage | 獲得相當於傷害 {0}% 的火焰傷害 |
| gain {0}% more Ignite Magnitude | 獲得 {0}% 更多點燃幅度 |
| Spells cast by Apparition deal {0}% more Damage | 幻象所施放的法術 造成{0}%更多傷害 |
| Spells cast by Apparition deal {0}% less Damage | 幻象所施放的法術 造成{0}%更少傷害 |
| Estimated main hand Flammability Magnitude@{0}% - {1}% | 預期主手易燃幅度@{0}% - {1}% |
| Estimated main hand Shock chance@{0}% - {1}% | 預期主手感電機率@{0}% - {1}% |
| Estimated off hand Flammability Magnitude@{0}% - {1}% | 預期副手易燃幅度@{0}% - {1}% |
| Estimated off hand Shock chance@{0}% - {1}% | 預期副手感電機率@{0}% - {1}% |
| Estimated Flammability Magnitude@{0}% - {1}% | 預期易燃幅度@{0}% - {1}% |
| Estimated Shock chance@{0}% - {1}% | 預期感電機率@{0}% - {1}% |
| Shock duration@{0}s | 感電持續時間@{0} 秒 |
| Shock Magnitude@{0}% | 感電幅度@{0}% |
| Recover {0} Life and {1} Mana over {2} second per Corpse Consumed | 每消耗 1 具屍體，在 {2} 秒內回復 {0} 生命和 {1} 魔力 |
| Recover {0} Life and {1} Mana over {2} seconds per Corpse Consumed | 每消耗 1 具屍體，在 {2} 秒內回復 {0} 生命和 {1} 魔力 |
| More area of effect if Shattered@{0}% | 粉碎時有@{0}%更多效果範圍 |
| {0}% more area of effect if Shattered | 粉碎時有 {0}% 更多效果範圍 |
| More damage if Shattered@{0}% | 粉碎時有@{0}%更多傷害 |
| {0}% more damage if Shattered | 粉碎時有 {0}% 更多傷害 |
| Exposure on Cold Critical Hit@{0}s | 冰冷暴擊時曝曬@{0} 秒 |
| Exposure on Ignite@{0}s | 點燃時曝曬@{0} 秒 |
| Exposure on Shock@{0}s | 感電時曝曬@{0} 秒 |
| Chance for Cold Remnant on Freeze per Power@{0}% | 每點強度有@{0}% 機率在冰凍時生成冰冷痕跡 |
| Chance for Fire Remnant on Ignite@{0}% | 有 @{0}% 機率在點燃時生成火焰痕跡 |
| Chance for Lightning Remnant on Shock@{0}% | 有 @{0}% 機率在感電時生成閃電痕跡 |
| Empowered Spell damage Gained as Cold@{0}% | 強化法術獲得的傷害視為冰冷傷害@{0}% |
| Empowered Spells Gain {0}% of damage as Cold Damage | 強化法術獲得相當於傷害 {0}% 的冰冷傷害 |
| Inflicts {0} additional Impales | 施加額外{0}層穿刺 |
| Expected Poison damage stored (cap)@{0}% ({1}) | 可儲存的預期中毒傷害（上限）@{0}% ({1}) |
| Stores {0}% of Expected Poison damage, up to {1} | 儲存 {0}% 預期中毒傷害，最多為 {1} |
| Covered in Oil Exposure Total Resistance modifier@{0}% | 被油纏身時火焰曝曬的抗性總值修正@{0}% |
| Covering Enemies in Oil applies Exposure, lowering Total Elemental Resistances by {0}% | 使敵人被油纏身會造成火焰曝曬，使火焰抗性總值減少 {0}% |
| Oil Ground applies Exposure Total [Resistance] modifier@{0}% | 油滑地面火焰曝曬的[Resistance\|抗性]總值修正@{0}% |
| Oil Ground applies Exposure to Enemies, lowering Total Elemental Resistances by {0}% | 油滑地面會對敵人造成火焰曝曬，使火焰抗性總值減少 {0}% |
| Curse does not apply to enemies above level@{0} | 詛咒無法套用的敵人等級上限@{0} |
| Curse does not apply to enemies above level {0} | 詛咒無法套用至等級高於 {0} 的敵人 |
| Culling a monster grants {0} Frenzy Charges | 撲殺怪物會賦予 {0} 顆狂怒球 |
| Normal and Magic monsters grant {0} Frenzy Charge | 普通和魔法怪物賦予 {0} 顆狂怒球 |
| Rare monsters grant {0} Frenzy Charge | 稀有怪物賦予 {0} 顆狂怒球 |
| Unique monsters grant {0} Frenzy Charges | 傳奇怪物賦予 {0} 顆狂怒球 |
| Rare monsters grant {0} Frenzy Charges | 稀有怪物賦予 {0} 顆狂怒球 |
| Unique monsters grant {0} Frenzy Charge | 傳奇怪物賦予 {0} 顆狂怒球 |
| Normal and Magic monsters grant {0} Frenzy Charges | 普通和魔法怪物賦予 {0} 顆狂怒球 |
| Energy gained per {1} seconds of Spell base cast time@{0} | 每 {1} 秒法術基礎施放時間獲得能量@{0} |
| Gains {0} Energy per {1} seconds of base | 你所施放的法術每有 {1} 秒基礎施放時間 |
| Shocked Ground chance on Detonation@{0}% | 引爆時的感電地面機率@{0}% |
| {0}% chance to leave Shocked Ground when Detonating Spears | 引爆長矛時有 {0}% 的機率留下感電地面 |
| Maximum more explosion damage from Poison@{0}% | 儲存的毒素給予至多@{0}%更多爆炸傷害 |
| Chance to Daze@{0}% | 目眩機率@{0}% |
| Maximum Banners allowed@{0} | 最大旗幟數量@{0} |
| Enemy Power required per Empowered Attack (max)@{0} ({1}) | 每次強化攻擊所需敵人強度（最高）@{0}({1}) |
| range, counting up to {0} Power | 計算上限為 {0} 強度 |
| Empowers one Attack per {0} enemy Power in | 每 {0} 個範圍內的敵人強度會強化一次 |
| Mitigated Physical damage stored (cap)@{0}% ({1}) | 可儲存的減輕物理傷害（上限）@{0}% ({1}) |
| Stores {0}% of mitigated Physical damage | 儲存 {0}% 減輕的物理傷害 |
| Stores {0}% of mitigated Physical damage, up to {1} | 儲存 {0}% 減輕的物理傷害，最多為 {1} |
| Buff grants added Attack Cold damage {0} to {1} per {4} Power of enemies and allies in range, capped at {2} to {3} | 範圍內的敵人和友方每有 {4} 強度，增益效果賦予 {0} - {1} 附加攻擊冰冷傷害，上限為 {2} - {3} |
| Empowered Attacks have added Cold damage {0} to {1} per {4} Power of enemies and allies in range, up to {2} to {3} | 範圍內的敵人和友方每有 {4} 強度，強化攻擊具有 {0} - {1} 附加冰冷傷害，最高 {2} - {3} |
| When you hit [Enemy\|enemies] with this Warcry, your wolves will focus the enemy marked by your Cross Slash for {0} seconds | 當你以此戰吼擊中[Enemy\|敵人]時，你的狼會集火被你的十字斬擊施加印記的敵人， 持續 {0} 秒 |
| Summons an Ice Wolf for each Marked enemy in range. Wolves are permanent and not-reviving. Maximum number of wolves {0}. If you already have maximum wolves it will heal a wolf with the lowest health instead of summoning a new one. | 範圍內每有一個帶有印記的敵人便會召喚一頭寒冰狼。狼會永久存在且不會復甦。狼的數量上限為 {0} 頭。如果你的狼已達到數量上限，改為治療生命最低的狼，而非召喚一頭新的。 |
| Applies Mark within{0}m | 對 {0} 公尺內附加印記 |
| Applies a socketed Mark to {0} Enemy every five seconds | 每 5 秒對 {0} 個敵人附加一個插槽中的印記 |
| Applies a socketed Mark to {0} Enemies every five seconds | 每 5 秒對 {0} 個敵人附加一個插槽中的印記 |
| Applies socketed Marks to Enemies within {0} metre | 對 {0} 公尺內的敵人附加插槽中的印記 |
| Applies socketed Marks to Enemies within {0} metres | 對 {0} 公尺內的敵人附加插槽中的印記 |
| Lightning damage for {0} second duration | 受到觸電累積，持續 {0} 秒 |
| Ice Armour grants {0}% reduced damage taken from Hits | 寒冰護甲賦予減少 {0}% 承受擊中傷害 |
| Ice Armour grants {0}% increased damage taken from Hits | 寒冰護甲賦予增加 {0}% 承受擊中傷害 |
| Ice Armour deals {0} to {1} Cold damage to enemies | 寒冰護甲對敵人造成 {0} 至 {1} 冰冷傷害 |
| Enemy Power required per Trigger (max Power)@{0} ({1}) | 每次觸發所需敵人強度（最大強度）@{0}({1}) |
| Can Trigger Shield Wave once per {0} enemy Power in | 範圍內每 {0} 敵人強度可觸發一次盾之波動， |
| Guard granted per {2} enemy Power (max Power)@{0} ({1}) | 每 {2} 敵人強度賦予的守護（最高強度）@{0} ({1}) |
| Grants {0} Guard for every {1} enemy Power in | 每 {1} 敵人強度賦予 {0} 守護， |
| Minion duration is {0} second | 召喚物持續時間為 {0} 秒 |
| Minion duration is {0} seconds | 召喚物持續時間為 {0} 秒 |
| Limit {0} Skittering Stone | 飛掠之石上限為 {0} 個 |
| Limit {0} Skittering Stones | 飛掠之石上限為 {0} 個 |
| Corpse Consumption radius @{0}m | 屍體消耗範圍@{0} 公尺 |
| Corpse Consumption radius is {0} metre | 屍體消耗範圍為 {0} 公尺 |
| Corpse Consumption radius is {0} metres | 屍體消耗範圍為 {0} 公尺 |
| Consumes {0} Corpse | 消耗 {0} 具屍體 |
| Consumes {0} Corpses | 消耗 {0} 具屍體 |
| Consumes up to {0} Corpses | 消耗最多 {0} 具屍體 |
| More Spell damage granted per Demonflame@{0}% | 每有一個惡魔烈焰賦予更多法術傷害@{0}% |
| Deal {0}% more Spell damage per Demonflame | 每有一個惡魔烈焰，造成 {0}% 更多法術傷害 |
| Deal {0}% less Spell damage per Demonflame | 每有一個惡魔烈焰，造成 {0}% 更少法術傷害 |
| Slam radius@{0}m | 重擊範圍@{0} 公尺 |
| Slam radius is {0} metre | 重擊範圍為 {0} 公尺 |
| Slam radius is {0} metres | 重擊範圍為 {0} 公尺 |
| Physical to Fire Conversion@{0}% | 物理至火焰轉換@{0}% |
| Converts {0}% of Physical damage to Fire damage | 將 {0}% 的物理傷害轉換為火焰傷害 |
| Remnant spawn on Hit interval@{0}s | 擊中產生痕跡間隔@{0} 秒 |
| Limit {0} Galvanic Field | 上限 {0} 個電光領域 |
| Limit {0} Galvanic Fields | 上限 {0} 個電光領域 |
| More Shock chance granted@{0}% | 賦予的更多感電機率@{0}% |
| Buff grants {0}% less Chance to Shock | 增益效果賦予 {0}% 更少感電機率 |
| Hit damage reduction while shielded@{0}% | 受到護盾保護時獲得的擊中傷害減免@{0}% |
| Minions take {0}% increased damage from Hits while shielded | 受到護盾保護時，召喚物承受的擊中傷害增加 {0}% |
| Minions take {0}% reduced damage from Hits while shielded | 受到護盾保護時，召喚物承受的擊中傷害減少 {0}% |
| Threshold of maximum Minion life@{0}% | 召喚物最大生命門檻@{0}% |
| Absorbs first Hit dealing over {0}% of Minion's maximum life | 吸收首次對召喚物造成超過 {0}% 最大生命的擊中傷害 |
| Explosion deals base Physical Damage equal to {0}% of Totem's maximum Life | 爆炸造成的基礎物理傷害等同於 {0}% 圖騰的最大生命 |
| Minion Life stored in Remnants@{0}% | 保存在痕跡中的召喚物生命@{0}% |
| Remnants store {0}% of Minion maximum Life | 痕跡會保存 {0}% 的召喚物最大生命 |
| Maximum Minion Life stored@{0} | 保存的最大召喚物生命@{0} |
| You can store up to {0} collected Minion Life | 你最多可以保存 {0} 點收集到的召喚物生命 |
| Empowered Attack extra damage Gained as Fire@{0}% | 強化攻擊獲得火焰傷害@{0}% |
| Empowered Attacks Gain {0}% of damage as extra Fire damage | 強化攻擊獲得相當於傷害 {0}% 的火焰傷害 |
| Enemies lose Life equal to {0}% of the expected remaining Damage of the Consumed Poison | 敵人損失等同於所消耗中毒預期剩餘傷害 {0}% 的生命 |
| {0}% more Area of Effect per Poison affecting the Enemy | 每有一層中毒影響敵人，有 {0}% 更多效果範圍 |
| {0}% less Area of Effect per Poison affecting the Enemy | 每有一層中毒影響敵人，有 {0}% 更少效果範圍 |
| Flame Pillars deal Damage equal to {0}% of the highest expected remaining Damage of the Consumed Ignites | 火炎之柱造成其所消耗之點燃最高預期剩餘傷害 {0}% 的等量傷害 |
| {0} chance to Trigger this Skill on dealing Lightning Damage with Supported Skill | 被輔助的技能造成閃電傷害時有{0}%機率 觸發此技能 |
| Limit {0} Minion | 召喚物上限為 {0} 個 |
| Limit {0} Minions | 召喚物上限為 {0} 個 |
| Minions convert {0}% of Physical damage to Lightning damage | 召喚物將 {0}% 的物理傷害轉換為閃電傷害 |
| Minions Attack every {0} seconds | 召喚物每 {0} 秒攻擊一次 |
| Minions disperse after {0} Attack | 召喚物在 {0} 次攻擊後消散 |
| Minions disperse after {0} Attacks | 召喚物在 {0} 次攻擊後消散 |
| Hits {0} times per salvo | 每輪齊射擊中 {0} 次 |
| Zombie Empowerment effect@{0}% | 腐屍強化效果@{0}% |
| Damage as extra Lightning Damage vs stuck targets@{0}% | 對被插入的目標獲得的額外閃電傷害@{0}% |
| Projectile added Lightning Infusion damage@{0}–{1} | 投射物附加的閃電灌注傷害@{0}–{1} |
| Projectiles which pass through the Infused wall deal {0} to {1} Added Lightning Damage | 穿過灌注之牆的投射物造成 {0} 到 {1} 附加閃電傷害 |
| Attacks Empowered@{0} | 強化的攻擊@{0} |
| Empowers {0} Attacks | 強化 {0} 次攻擊 |
| Curse inflicts {0}% to Elemental Resistances | 詛咒使元素抗性 {0}% |
| Elemental Resistances removed@{0}% | 移除的元素抗性@{0}% |
| Rage Consumed for enraged slam@{0} | 狂怒重擊所消耗的盛怒@{0} |
| Consumes {0} Rage to perform enraged slam if possible | 在可能的情況下消耗 {0} 盛怒以使出狂怒重擊 |
| Lockout on reaching maximum Heat@{0}s | 達到最大熱能後觸發過熱持續時間@{0} 秒 |
| Throw additional Projectiles at up to {0} Ignited Enemies | 對最多 {0} 個受點燃敵人投擲額外的投射物 |
| {0}% increased Ignite duration for each Fragment in a single hit | 單次擊中內每有一個碎片，點燃持續時間增加 {0}% |
| Culling a monster grants {0} Power Charge | 撲殺怪物會賦予 {0} 顆暴擊球 |
| Normal and Magic monsters grant {0} Power Charge | 普通和魔法怪物賦予 {0} 顆暴擊球 |
| Rare monsters grant {0} Power Charge | 稀有怪物賦予 {0} 顆暴擊球 |
| Unique monsters grant {0} Power Charges | 傳奇怪物賦予 {0} 顆暴擊球 |
| Rare monsters grant {0} Power Charges | 稀有怪物賦予 {0} 顆暴擊球 |
| Unique monsters grant {0} Power Charge | 傳奇怪物賦予 {0} 顆暴擊球 |
| Normal and Magic monsters grant {0} Power Charges | 普通和魔法怪物賦予 {0} 顆暴擊球 |
| More Shock chance applied@{0}% | 增加的更多感電機率@{0}% |
| Riven Armour Duration@{0}s | 碎甲持續時間@{0} 秒 |
| Aura grants {0}% to all Maximum Elemental Resistances | 光環賦予所有最大元素抗性 {0}% |
| Aura grants {0}% more Elemental Ailment Threshold | 光環賦予 {0}% 更多元素異常狀態門檻 |
| Aura grants {0}% less Elemental Ailment Threshold | 光環賦予 {0}% 更少元素異常狀態門檻 |
| Additional all Maximum Elemental Resistances@{0}% | 額外所有最大元素抗性@{0}% |
| More Ailment Threshold@{0}% | 更多異常狀態門檻@{0}% |
| Less damage done with first Hit@{0}% | 最初的擊中有@{0}%更少傷害 |
| More damage done with first Hit@{0}% | 最初的擊中有@{0}%更多傷害 |
| Number of Chains before Arrow disappears@{0} | 箭矢消失前連鎖次數@{0} |
| {0} metres to swarm Attack radius | {0} 公尺蟲群攻擊範圍 |
| Swarms Attack enemies within {0} metre radius of you | 蟲群攻擊你周圍 {0} 公尺內的敵人 |
| Active Swarm Limit@{0} | 生效的蟲群上限@{0} |
| Limit {0} active Swarm | 限制 {0} 個生效的蟲群 |
| Limit {0} active Swarms | 限制 {0} 個生效的蟲群 |
| Aura grants {0}% increased Attack Speed | 光環賦予增加 {0}% 攻擊速度 |
| Aura grants {0}% reduced Attack Speed | 光環賦予減少 {0}% 攻擊速度 |
| Increased Attack Speed granted@{0}% | 賦予增加攻擊速度@{0}% |
| Damage equal to Ailment Threshold required@{0} | 相當於異常狀態門檻所需的傷害@{0} |
| Explodes after enemy is dealt damage equal to {0}% of its Ailment Threshold | 敵人在承受相當於其異常狀態門檻 {0}% 的傷害時爆炸 |
| Life loss from Blood Loss@{0}% | 失血的生命損失@{0}% |
| Enemies lose Life equal to {0}% of Consumed Blood Loss | 敵人損失相當於 {0}% 所消耗失血的生命 |
| Less damage dealt with additional Hits@{0}% | 額外擊中造成更少傷害@{0}% |
| Additional Hits deal {0}% less damage | 額外擊中造成 {0}% 更少傷害 |
| Explosion applies Supported Curse for {0} second on Hit | 擊中時，爆炸施加被輔助的詛咒，持續 {0} 秒 |
| Explosion applies Supported Curse for {0} seconds on Hit | 擊中時，爆炸施加被輔助的詛咒，持續 {0} 秒 |
| Explosion deals base Chaos Damage equal to {0}% of your Intelligence | 爆炸造成相當於你智慧 {0}% 的基礎混沌傷害 |
| More Empowered Attack Aftershock damage@{0}% | 更多強化攻擊餘震傷害@{0}% |
| Empowered Attack Aftershocks deal {0}% more damage | 強化攻擊餘震造成 {0}% 更多傷害 |
| Empowered Attack Aftershocks deal {0}% less damage | 強化攻擊餘震造成 {0}% 更少傷害 |
| Enemy Power required per Empowered Slam (max)@{0} ({1}) | 每次強化重擊所需敵人強度（最高）@{0} ({1}) |
| Empowers one Slam per {0} enemy Power in | 每 {0} 個範圍內的敵人強度會強化 1 次 |
| {0}% maximum Elemental Exposure applied | 施加的最大元素曝曬 {0}% |
| Initially applies {0}% Elemental Exposure and {1}% Exposure per pulse, up to a maximum of {2}% | 第一次脈衝施加 {0}% 元素曝曬，且每次脈衝施加 {1}% 曝曬，最大 {2}% |
| Exposure level limit@{0} | 施加曝曬等級上限為@{0} |
| Cannot apply Exposure to enemies of level higher than {0} | 無法對等級{0}以上的敵人施加曝曬 |
| {0}% more Electrocution buildup from Hits with this skill | {0}% 更多觸電累積 |
| {0}% less Electrocution buildup from Hits with this skill | {0}% 更少觸電累積 |
| Electrocution buildup Debuff duration is {0} second | 觸電累積的減益效果持續時間為 {0} 秒 |
| Electrocution buildup Debuff duration is {0} seconds | 觸電累積的減益效果持續時間為 {0} 秒 |
| Orb explosion radius@{0}m | 球體爆炸範圍@{0} 公尺 |
| More damage from Orbs@{0}% | 球體造成的更多傷害@{0}% |
| Less damage from Orbs@{0}% | 球體造成的更少傷害@{0}% |
| {0}% more damage with Orb explosions | 球體爆炸造成 {0}% 更多傷害 |
| {0}% less damage with Orb explosions | 球體爆炸造成 {0}% 更少傷害 |
| Fully imbues Shield in {0} second | 在 {0} 秒內為盾牌完全注能 |
| Fully imbues Shield in {0} seconds | 在 {0} 秒內為盾牌完全注能 |
| Increased Block chance granted@{0}% | 增加賦予的格擋機率@{0}% |
| Grants {0}% increased Block chance | 賦予的格擋機率增加 {0}% |
| Grants {0}% reduced Block chance | 賦予的格擋機率減少 {0}% |
| Limit {0} Bramble | 野玫瑰之刺上限為 {0} 株 |
| Limit {0} Brambles | 野玫瑰之刺上限為 {0} 株 |
| Bramble Limit@{0} | 野玫瑰之刺上限@{0} |
| Can Block Damage from enemies within {0} metre | 可以格擋 {0} 公尺內敵人的傷害 |
| Can Block Damage from enemies within {0} metres | 可以格擋 {0} 公尺內敵人的傷害 |
| Maximum Block range@{0}m | 最大格擋範圍@{0} 公尺 |
| Cursed targets take {0}% of Hit Damage dealt to them while Cursed again when Curse expires | 受詛咒目標再度被詛咒時，在詛咒效果結束時承受 {0}% 對其造成的擊中傷害 |
| Damage tracked by Curse@{0}% | 詛咒追蹤的傷害@{0}% |
| {0}% increased duration of socketed Curses | 插槽中的詛咒持續時間增加 {0}% |
| {0}% reduced duration of socketed Curses | 插槽中的詛咒持續時間減少 {0}% |
| Fissure length@{0}m | 裂縫長度為{0}米 |
| Fissure length is {0} metre | 裂縫長度為{0}米 |
| Fissure length is {0} metres | 裂縫長度為{0}米 |
| Limit {0} Fissure allowed | 限制 {0} 道裂縫 |
| Limit {0} Fissures allowed | 限制 {0} 道裂縫 |
| Gain {0} Life Flask Charge per {1}% Life spent | 每消耗 {1}% 生命獲得 {0} 生命藥劑充能 |
| Gain {0} Life Flask Charges per {1}% Life spent | 每消耗 {1}% 生命獲得 {0} 生命藥劑充能 |
| {0}% Chance to build an additional Combo on Hit | 擊中時有 {0}% 機率額外累積一個連擊 |
| Apply {0} Critical Weakness to Enemies when Consuming a Mark on them | 對敵人消耗印記時，施加 {0} 層暴擊弱點 |
| {0}% increased Effect of Arcane Surge on you per ten percent missing Mana | 每損失 10% 魔力，增加 {0}%你身上的秘能波動效果 |
| Spells deal {0}% more Damage when Sacrificing Energy Shield | 在獻祭能量護盾時，法術造成 {0}% 更多傷害 |
| Spells deal {0}% less Damage when Sacrificing Energy Shield | 在獻祭能量護盾時，法術造成 {0}% 更少傷害 |
| Spells consume a Power Charge if able to deal {0}% more Damage | 如果可以，法術會消耗一顆暴擊球以造成 {0}% 更多傷害 |
| Spells consume a Power Charge if able to deal {0}% less Damage | 如果可以，法術會消耗一顆暴擊球以造成 {0}% 更少傷害 |
| {0}% more Immobilisation buildup | {0}% 更多禁錮累積 |
| {0}% less Immobilisation buildup | {0}% 更少禁錮累積 |
| Curse zones erupt after {0}% increased delay | 增加 {0}%詛咒區域爆發前延遲 |
| Curse zones erupt after {0}% reduced delay | 減少 {0}%詛咒區域爆發前延遲 |
| On Hitting an Enemy while a Life Flask is at full Charges, {0}% of its Charges are consumed | 在生命藥劑充能全滿時擊中敵人，消耗其 {0}% 充能 |
| Gain {0}% of damage as Physical damage for {1} second per Charge consumed this way | 每以此方式消耗 1 充能，獲得相當於 {0}% 傷害的物理傷害 {1} 秒 |
| Gain {0}% of damage as Physical damage for {1} seconds per Charge consumed this way | 每以此方式消耗 1 充能，獲得相當於 {0}% 傷害的物理傷害 {1} 秒 |
| {0}% chance when collecting an Elemental Infusion to gain another different Elemental Infusion | 拾取元素灌注時，有 {0}% 機率獲得另一個不同的元素灌注 |
| Skills have {0}% chance to not remove Charges but still count as consuming them | 技能有 {0}% 的機率不會移除能量球，但依然會視為將其消耗 |
| {0}% chance for Remnants you create to grant their effects twice | 你所創造的痕跡有 {0}% 機率賦予其效果兩次 |
| {0}% of Current Energy Shield also grants Physical Damage reduction | 現有能量護盾的 {0}% 也會賦予物理傷害減免 |
| Enemies you Curse have at least {0}% of Life Reserved | 受你詛咒的敵人有至少 {0}% 生命被保留 |
| {0}% chance to Daze Enemies whose Hits you Block while Actively Blocking | 當你主動格擋時，擊中被你格擋的敵人有 {0}% 機率受到目眩 |
| {0}% of Elemental Damage is taken from Mana before Life | 承受的{0}%元素傷害 在減少生命之前會先減少魔力 |
| {0} to Limit for Elemental Skills | 元素技能的上限 {0} |
| Energy Shield Recharge begins {0} second sooner | 能量護盾充能提早 {0} 秒開始 |
| Energy Shield Recharge begins {0} seconds sooner | 能量護盾充能提早 {0} 秒開始 |
| Gain {0} Volatility on inflicting an Elemental Ailment | 造成元素異常狀態時獲得 {0} 層易爆 |
| Maximum Block chance is {0}% | 最大格擋機率為 {0}% |
| {0}% increased maximum Darkness per {1}% Chaos Resistance | 每有 {1}% 混沌抗性增加 {0}% 最大黑暗 |
| {0}% increased Movement Speed Penalty while Actively Blocking | 主動格擋時，增加 {0}%移動速度懲罰 |
| {0}% reduced Movement Speed Penalty while Actively Blocking | 主動格擋時，減少 {0}%移動速度懲罰 |
| Gain {0} Rage when you use a Life Flask | 當你使用生命藥劑時獲得{0}盛怒 |
| Remnants you create reappear once, {0} second after being collected | 你創造的痕跡在撿拾後 {0} 秒會再出現一次 |
| Remnants you create reappear once, {0} seconds after being collected | 你創造的痕跡在撿拾後 {0} 秒會再出現一次 |
| Sacrifice {0}% of maximum Energy Shield when you Cast a Spell | 當你施放法術時，犧牲 {0}% 最大能量護盾 |
| Offerings created by Culling Enemies have {0}% increased Effect per Power of Culled Enemy | 透過撲殺 對敵人施放的奉獻 會根據有被撲殺的敵人每一點強度增加{0}%效果 |
| Estimated Thorns Flammability Magnitude@{0}% - {1}% | 預期荊棘易燃幅度@{0}% - {1}% |
| Estimated Thorns Shock chance@{0}% - {1}% | 預期荊棘感電機率@{0}% - {1}% |
| {0} to {1} Added Fire Damage per {2} Evasion on Shield | 盾牌上每 {2} 點閃避增加 {0} 至 {1} 附加火焰傷害 |
| Enemies affected by Curses from Supported Skills are Pacified for the final {0}% of Supported Curse's duration | 於被輔助的詛咒最後 {0}% 持續時間內，受被輔助技能施加的詛咒影響的敵人變得平靜 |
| Supported Skills Consume Ignite on Enemies they Hit, creating {0} Flame Pillars | 被輔助技能消耗所擊中敵人身上的點燃，並產生 {0} 道火炎之柱 |
| Supported Skills have {0}% more Attack Speed if | 被輔助的技能在切換至武器套裝 II 使用時， |
| Supported Skills have {0}% less Attack Speed if | 被輔助的技能在切換至武器套裝 II 使用時， |
| Supported Skills' Branched Fissures deal {0}% more damage | 被輔助技能的分支裂縫造成 {0}% 更多傷害 |
| Supported Skills' Branched Fissures deal {0}% less damage | 被輔助技能的分支裂縫造成 {0}% 更少傷害 |
| Supported Skills' Branched Fissures have {0}% more area of effect | 被輔助技能的分支裂縫具有 {0}% 更多效果範圍 |
| Supported Skills' Branched Fissures have {0}% less area of effect | 被輔助技能的分支裂縫具有 {0}% 更少效果範圍 |
| Spells Cast by Totems created by Supported Skills have {0}% increased Cast Speed | 被輔助的技能創造出的圖騰施展法術時，增加 {0}% 施放速度 |
| Attacks used by Totems created by Supported Skills have {0}% increased Attack Speed | 被輔助的技能創造出的圖騰使用攻擊時，增加 {0}% 攻擊速度 |
| Ailments inflicted by Supported Skills have {0}% more Magnitude if you are afflicted with that Ailment when inflicting it | 被輔助的技能造成異常狀態時，如果你當時受到該異常狀態影響，增加 {0}% 幅度 |
| Ailments inflicted by Supported Skills have {0}% less Magnitude if you are afflicted with that Ailment when inflicting it | 被輔助的技能造成異常狀態時，如果你當時受到該異常狀態影響，減少 {0}% 幅度 |
| Totems created by Supported Skills create a Blood Font with a radius of {0} metres | 被輔助技能創造出的圖騰會產生一個範圍為 {0} 公尺的鮮血之泉 |
| Allies in Blood Fonts Leech Life equal to {0}% of Physical Damage dealt by Supported Totem | 身處於鮮血之泉內的友方得到相當於被輔助圖騰所造成物理傷害 {0}% 的生命偷取 |
| Totems created by Supported Skills create a Mana Font with a radius of {0} metres | 被輔助技能創造出的圖騰會產生一個範圍為 {0} 公尺的魔力之泉 |
| Allies in Mana Fonts Leech Mana equal to {0}% of Physical Damage dealt by Supported Totem | 身處於魔力之泉內的友方得到相當於被輔助圖騰所造成物理傷害 {0}% 的魔力偷取 |
| Totems created by Supported Skills create a Rage Font with a radius of {0} metres | 被輔助技能創造出的圖騰會產生一個範圍為 {0} 公尺的盛怒之泉 |
| Allies in Rage Fonts Leech Rage equal to {0}% of Physical Damage dealt by Supported Totem | 身處於盛怒之泉內的友方得到相當於被輔助圖騰所造成物理傷害 {0}% 的盛怒偷取 |
| Enemies Pacified this way cannot be Pacified again for {0} second | 以此方式變得平靜的敵人在 {0} 秒內無法再次變得平靜 |
| Enemies Pacified this way cannot be Pacified again for {0} seconds | 以此方式變得平靜的敵人在 {0} 秒內無法再次變得平靜 |
| Blind inflicted with Supported Skills has {0}% increased Effect | 被輔助技能施加的致盲效果增加 {0}% |
| Blind inflicted with Supported Skills has {0}% reduced Effect | 被輔助技能施加的致盲效果減少 {0}% |
| Spells deal {0}% more Damage when affecting areas around Offerings this way | 以此方式影響奉獻周圍區域時，法術造成 {0}% 更多傷害 |
| Spells deal {0}% less Damage when affecting areas around Offerings this way | 以此方式影響奉獻周圍區域時，法術造成 {0}% 更少傷害 |
| Supported Skills have {0}% increased Cast Speed for each different Spell you've Cast in the last eight seconds | 你過去 8 秒內每施放 1 種不同的法術，被輔助的技能增加 {0}% 施放速度 |
| Supported Skills have {0}% reduced Cast Speed for each different Spell you've Cast in the last eight seconds | 你過去 8 秒內每施放 1 種不同的法術，被輔助的技能減少 {0}% 施放速度 |
| Supported Skills have {0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently | 你近期每施放一個不同的非瞬發法術，被輔助技能增加 {0}% 施放速度 |
| Supported Skills have {0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently | 你近期每施放一個不同的非瞬發法術，被輔助技能減少 {0}% 施放速度 |
| {0}% of increases and reductions to Cast speed also apply to Projectile Speed for Supported Skills | 施放速度增減的 {0}% 也會套用於被輔助技能的投射物速度 |
| {0}% chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended | 以被輔助技能消耗連擊時，每消耗一個連擊，有 {0}% 機率獲得 1 個暴擊球 |
| {0}% chance for Supported Skills to create an additional Remnant | 被輔助技能有 {0}% 機率產生額外一個痕跡 |
| Flame Archon on Ignite chance@{0}% | 點燃時獲得火焰統治者機率@{0}% |
| {0}% chance to gain Flame Archon on Igniting an Enemy with Supported Skills | 以被輔助技能點燃敵人時，有 {0}% 機率獲得火焰統治者 |
| {0}% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills | 以被輔助技能對非傳奇敵人造成沉重暈眩時，有 {0}% 機率獲得一個耐力球 |
| {0}% chance to gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed | 在完美時機以被輔助技能擊中敵人時，有 {0}% 機率獲得一個耐力球 |
| {0}% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skill | 以被輔助的技能造成最後一擊時為所有十字弓技能裝填一發彈藥 |
| Break Armour equal to {0}% of Chaos Damage dealt by Supported Skills | 破壞的護甲值相當於被輔助的技能造成的 {0}% 混沌傷害 |
| Supported Skills deal your Thorns Damage twice on their next {0} Hits after you Retaliate with Thorns | 你以荊棘反擊後，被輔助技能在往後 {0} 次擊中時造成你的荊棘傷害兩次 |
| Poisons from Supported Skills deal Damage {0}% faster per Rage | 每 1 盛怒，被輔助技能造成的中毒，比平常快 {0}% 造成傷害 |
| Gain {0} Guard per ten Strength when you Stun an Enemy | 當你暈眩敵人，每 10 力量獲得 {0} 守護 |
| Gain an additional {0} Guard per ten Strength if Heavily Stunning | 若造成沉重暈眩，每 10 力量額外獲得 {0} 守護 |
| Gain {0} Wildshard on casting Supported Spells | 施放被輔助的法術時獲得 {0} 個野性裂片 |
| Gain {0} Wildshards on casting Supported Spells | 施放被輔助的法術時獲得 {0} 個野性裂片 |
| Supported Skills Gain {0}% of Damage as extra Physical Damage per {1} Life cost | 被輔助技能每消耗 {1} 生命，獲得相當於 {0}% 傷害的額外物理傷害 |
| Releasing Supported Skills with Perfect Timing grants Deflection Rating equal to {0}% of Evasion Rating for {1} seconds | 被輔助的技能在完美時機釋放時，賦予等同 {0}% 閃避值的偏斜值，持續 {1} 秒 |
| Gain Unholy Might for {0} second on Commanding Minions from Supported Skills | 對被輔助的技能產生的召喚物下號令時，獲得不潔之力 {0} 秒 |
| Gain Unholy Might for {0} seconds on Commanding Minions from Supported Skills | 對被輔助的技能產生的召喚物下號令時，獲得不潔之力 {0} 秒 |
| Gain {0} Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill | 以被輔助技能對傳奇敵人造成沉重暈眩時，會獲得 {0} 個耐力球 |
| Gain {0} Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill | 以被輔助技能對傳奇敵人造成沉重暈眩時，會獲得 {0} 個耐力球 |
| Supported Grenade Skills have {0}% increased Cooldown Recovery Rate | 被輔助的擲彈技能增加 {0}% 冷卻時間恢復率 |
| Supported Grenade Skills have {0}% reduced Cooldown Recovery Rate | 被輔助的擲彈技能減少 {0}% 冷卻時間恢復率 |
| Suppressive Ground grants {0}% more Cooldown Recovery Rate | 抑制地面賦予 {0}% 更多冷卻時間恢復率 |
| Suppressive Ground inflicts {0}% less Cooldown Recovery Rate | 抑制地面造成 {0}% 更少冷卻時間恢復率 |
| Supported Skills create {0} additional Haemocrystal when Consuming Aggravated Bleeding | 消耗加劇流血時，被輔助的技能會製造額外 {0} 個血晶 |
| Supported Skills create {0} additional Haemocrystals when Consuming Aggravated Bleeding | 消耗加劇流血時，被輔助的技能會製造額外 {0} 個血晶 |
| Hits with Supported Skills have {0}% chance to ignore Enemy Physical Damage reduction | 被輔助技能的擊中有 {0}% 機率無視敵方物理傷害減免 |
| Ice Crystals created by Supported Skills have {0}% chance to Impale | 被輔助技能生成的冰晶有 {0}% 機率造成穿刺 |
| Supported Skills inflict Exposure for {0} second on Critical Hit with Cold Damage | 被輔助技能以冰冷傷害造成暴擊時，會施加 {0} 秒的曝曬 |
| Supported Skills inflict Exposure for {0} seconds on Critical Hit with Cold Damage | 被輔助技能以冰冷傷害造成暴擊時，會施加 {0} 秒的曝曬 |
| Supported Skills inflict Exposure for {0} second on Igniting a target | 被輔助的技能點燃目標時，會施加 {0} 秒的曝曬 |
| Supported Skills inflict Exposure for {0} seconds on Igniting a target | 被輔助的技能點燃目標時，會施加 {0} 秒的曝曬 |
| Supported Skills inflict Exposure for {0} second on Shocking a target | 被輔助的技能對目標造成感電時，會施加 {0} 秒的曝曬 |
| Supported Skills inflict Exposure for {0} seconds on Shocking a target | 被輔助的技能對目標造成感電時，會施加 {0} 秒的曝曬 |
| [Infusion] granted by Supported Skills grants {0}% of Damage Gained as Extra of the matching Elemental Damage Type when Consumed | 被輔助的技能賦予的[Infusion\|灌注]被消耗時，會獲得相當於對應元素傷害類型 {0}% 的額外傷害 |
| You Recoup {0}% of Damage taken by Supported Minions this way as Life | 被輔助的召喚物以此方式受到傷害時，你會補償相當於該傷害 {0}% 的生命 |
| Maximum {0} areas of Cursed Ground | 詛咒地面區域上限為 {0} |
| Minions from Supported Skills gain Unholy Might for {0} second when Commanded | 被號令時，被輔助的技能產生的召喚物獲得不潔之力 {0} 秒 |
| Minions from Supported Skills gain Unholy Might for {0} seconds when Commanded | 被號令時，被輔助的技能產生的召喚物獲得不潔之力 {0} 秒 |
| {0}% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies | 被輔助的技能對中毒敵人所造成之流血具有 {0}% 更多幅度 |
| {0}% less Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies | 被輔助的技能對中毒敵人所造成之流血具有 {0}% 更少幅度 |
| {0}% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies | 被輔助的技能對流血敵人所造成之中毒具有 {0}% 更多幅度 |
| {0}% less Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies | 被輔助的技能對流血敵人所造成之中毒具有 {0}% 更少幅度 |
| Supported Skills Gain {0}% of Cold Damage as Extra Chaos Damage | 被輔助的技能獲得相當於 {0}% 冰冷傷害的額外混沌傷害 |
| Supported Skills Gain {0}% of Fire Damage as Extra Chaos Damage | 被輔助的技能獲得相當於 {0}% 火焰傷害的額外混沌傷害 |
| Supported Skills Gain {0}% of Lightning Damage as Extra Chaos Damage | 被輔助的技能獲得相當於 {0}% 閃電傷害的額外混沌傷害 |
| Supported Skills Reserve {0}% of your maximum Life on use | 被輔助技能使用時保留 {0}% 你的最大生命 |
| Life Reserved this way is Reserved for {0} second | 以此種方式保留的生命會保留 {0} 秒 |
| Life Reserved this way is Reserved for {0} seconds | 以此種方式保留的生命會保留 {0} 秒 |
| Supported Skills create {0} additional Flame Pillar when Consuming Aggravated Ignite | 消耗加劇點燃時，被輔助技能會製造額外 {0} 道火炎之柱 |
| Supported Skills create {0} additional Flame Pillars when Consuming Aggravated Ignite | 消耗加劇點燃時，被輔助技能會製造額外 {0} 道火炎之柱 |
| Supported Skills have {0}% chance to not remove Rage but still gain benefits as though they had | 被輔助的技能有 {0}% 的機率不會移除盛怒，但依然會視為將其移除而獲得增益 |
| Recoup {0}% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill dies | 被輔助的技能製造的持續性復甦召喚物死亡時，補償 {0}% 你的最大魔力 |
| {0}% of Supported Skills costs are Recouped as Mana | 被輔助技能 {0}% 的消耗補償為魔力 |
| Supported Skills have {0}% chance to refresh Ignite duration on Critical Hit | 被輔助的技能暴擊時有 {0}% 的機率刷新點燃持續時間 |
| Supported Skills consume up to {1} Corpses within {0} metres | 使用被輔助技能時，在可能的情況下會消耗最多 {0} 個存在於 |
| {0}% increased Skill Speed while total Resonance is over {1} | 共鳴總值達 {1} 點以上時，技能速度增加 {0}% |
| {0}% reduced Skill Speed while total Resonance is over {1} | 共鳴總值達 {1} 點以上時，技能速度減少 {0}% |
| Supported Skills have a {0}% chance to fire {1} additional Projectiles in a circle per Wildshard | 每有一個野性裂片，被輔助的技能就有 {0}% 機率以環形發射 {1} 個額外投射物 |
| Supported Skills deal {0}% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds | 如果你在過去 2 秒內以投射物攻擊擊中敵人而造成傷害，被輔助技能造成 {0}% 更多近戰傷害 |
| Supported Skills deal {0}% less Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds | 如果你在過去 2 秒內以投射物攻擊擊中敵人而造成傷害，被輔助技能造成 {0}% 更少近戰傷害 |
| {0}% more Totem Attack Speed | {0}% 更多圖騰攻擊速度 |
| {0}% less Totem Attack Speed | {0}% 更少圖騰攻擊速度 |
| Supported Skills have {0}% more Curse Effect | 被輔助的技能有 {0}% 更多詛咒效果 |
| Supported Skills have {0}% less Curse Effect | 被輔助的技能有 {0}% 更少詛咒效果 |
| Supported Skills deal {0}% more damage to Frozen Unique enemies | 被輔助技能對受冰凍的傳奇敵人造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less damage to Frozen Unique enemies | 被輔助技能對受冰凍的傳奇敵人造成 {0}% 更少傷害 |
| Supported Skills fire {0} additional Projectiles when Attacking in indicated direction | 被輔助技能朝指示方向攻擊時，發射 {0} 個額外投射物 |
| After expending Combo, next use of Supported Skill requires {0} additional Combo | 在花費連擊後，下次使用被輔助的技能時需要額外 {0} 個連擊 |
| Supported Skills require {0} Combo for first use | 被輔助的技能首次使用時需要 {0} 個連擊 |
| Combo requirement resets to {0} after expending {1} Combo | 在花費 {1} 個連擊後，連擊需求會重置為 {0} |
| Supported Skills consume {0} Endurance Charges on Use | 被輔助技能在使用時消耗 {0} 個耐力球 |
| Lose {0}% of maximum Life per Corrupted Blood inflicted by Supported Skills | 被輔助技能每造成一次腐化之血，會失去 {0}% 最大生命 |
| Attacks with Supported Skills that are not Final Strikes have {0}% more Attack Speed | 被輔助技能非最終打擊的攻擊有 {0}% 更多攻擊速度 |
| Attacks with Supported Skills that are not Final Strikes have {0}% less Attack Speed | 被輔助技能非最終打擊的攻擊有 {0}% 更少攻擊速度 |
| {0}% chance to trigger Doedre's Dark Design when Enemies enter Cursed Ground created by Supported Skills | 敵人進入被輔助技能所創造的詛咒地面時，有 {0}% 機率觸發德瑞的黑暗謀略 |
| Fully Breaking Armour with Supported Skills causes affected targets to permanently take {0}% increased Physical Damage, up to {1}% | 以被輔助技能造成的完全破甲會導致受影響的目標永久增加 {0}% 承受的物理傷害，最多為 {1}% |
| Supported Skills deal {0}% more Damage for each different Command Skill used in the last {1} seconds | 過去 {1} 秒內每使用一個不同的號令技能，被輔助技能造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage for each different Command Skill used in the last {1} seconds | 過去 {1} 秒內每使用一個不同的號令技能，被輔助技能造成 {0}% 更少傷害 |
| Supported Skills deal {0}% more Attack Damage for each Elemental Ailment on Enemies they Hit | 被輔助技能擊中的敵人每帶有一個元素異常狀態，造成 {0}% 更多攻擊傷害 |
| Supported Skills deal {0}% less Attack Damage for each Elemental Ailment on Enemies they Hit | 被輔助技能擊中的敵人每帶有一個元素異常狀態，造成 {0}% 更少攻擊傷害 |
| Supported Skills deal {0}% more Damage with Hits while you are on Low Life | 當你處於貧血狀態，被輔助的技能對敵人造成 {0}% 更多擊中傷害 |
| Supported Skills deal {0}% less Damage with Hits while you are on Low Life | 當你處於貧血狀態，被輔助的技能對敵人造成 {0}% 更少擊中傷害 |
| Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for {0} seconds | 對稀有怪物使用被輔助的打擊技能的最後一擊時，賦予它們的其中 2 個詞綴，持續 {0} 秒 |
| Fissures created on landing@{0} | 落地時創造的裂縫@{0} |
| Supported Skills create {0} Fissure on landing | 被輔助的技能落地時創造 {0} 條裂縫 |
| Supported Skills create {0} Fissures on landing | 被輔助的技能落地時創造 {0} 條裂縫 |
| {0}% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills | 被輔助的技能所造成之點燃對於冰凍的傳奇敵人具有 {0}% 更多幅度 |
| {0}% less Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills | 被輔助的技能所造成之點燃對於冰凍的傳奇敵人具有 {0}% 更少幅度 |
| Deals {0}% of Frozen target's Maximum Life as Cold Damage | 造成等同於冰凍目標 {0}% 最大生命的冰冷傷害 |
| Supported Skills require {0}% more Glory to use | 被輔助的技能需要 {0} 更多榮耀才能使用 |
| Supported Skills require {0}% less Glory to use | 被輔助的技能需要 {0} 更少榮耀才能使用 |
| Totem Limit instead grants {0}% increased Area of Effect for Totems per Limit to Supported Skills, up to {1}% | 被輔助的技能圖騰上限改為每一上限賦予增加 {0}% 圖騰效果範圍，最高 {1}% |
| Totem Limit instead grants {0}% reduced Area of Effect for Totems per Limit to Supported Skills, up to {1}% | 被輔助的技能圖騰上限改為每一上限賦予減少 {0}% 圖騰效果範圍，最高 {1}% |
| Totems created by Supported Skills have {0}% chance to trigger Tawhoa's Vengeance on death | 被輔助技能生成的圖騰有 {0}% 機率在死亡時觸發塔赫亞的復仇 |
| After {0} Enemy is killed within {1} metre of objects created by Supported Skills, they will shatter and Trigger Skittering Stones | 當被輔助技能的製造物周遭{1}公尺有{0}隻怪物死亡後，怪物將會粉碎並觸發飛掠之石 |
| After {0} Enemies are killed within {1} metre of objects created by Supported Skills, they will shatter and Trigger Skittering Stones | 當被輔助技能的製造物周遭{1}公尺有{0}隻怪物死亡後，怪物將會粉碎並觸發飛掠之石 |
| After {0} Enemy is killed within {1} metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones | 當被輔助技能的製造物周遭{1}公尺有{0}隻怪物死亡後，怪物將會粉碎並觸發飛掠之石 |
| After {0} Enemies are killed within {1} metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones | 當被輔助技能的製造物周遭{1}公尺有{0}隻怪物死亡後，怪物將會粉碎並觸發飛掠之石 |
| Supported Skills deal {0}% more Damage per different type of Infusion on you | 你身上每有 1 種不同類型的灌注，被輔助的技能造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage per different type of Infusion on you | 你身上每有 1 種不同類型的灌注，被輔助的技能造成 {0}% 更少傷害 |
| Objects created by Supported Skills can be Hit {0} time | 被輔助技能所產生的物件可受擊中 {0} 次 |
| Objects created by Supported Skills can be Hit {0} times | 被輔助技能所產生的物件可受擊中 {0} 次 |
| Projectiles from Supported Skills deal {0}% more Damage for each Enemy they Pierce | 被輔助技能製造的投射物每穿透 1 名敵人，就會造成 {0}% 更多傷害 |
| Projectiles from Supported Skills deal {0}% less Damage for each Enemy they Pierce | 被輔助技能製造的投射物每穿透 1 名敵人，就會造成 {0}% 更少傷害 |
| Hits with Supported Skills cause {0}% more Pin buildup | 被輔助技能的擊中造成 {0}% 更多釘身累積 |
| Hits with Supported Skills cause {0}% less Pin buildup | 被輔助技能的擊中造成 {0}% 更少釘身累積 |
| Pin caused by Supported Skills has {0}% more duration | 被輔助技能造成的釘身有 {0}% 更多持續時間 |
| Pin caused by Supported Skills has {0}% less duration | 被輔助技能造成的釘身有 {0}% 更少持續時間 |
| Supported Skills have {0}% more Attack speed while you are not at maximum Rage | 當你未處於最大盛怒，被輔助技能有 {0}% 更多攻擊速度 |
| Supported Skills have {0}% less Attack speed while you are not at maximum Rage | 當你未處於最大盛怒，被輔助技能有 {0}% 更少攻擊速度 |
| Skills Triggered by Supported Skills have between {0}% less and {1}% more Area of Effect | 由被輔助技能觸發的技能具有介於 {0}% 更少至 {1}% 更多的效果範圍 |
| Skills Triggered by Supported Skills have between {0}% less and {1}% more Projectile Speed | 由被輔助技能觸發的技能具有介於 {0}% 更少至 {1}% 更多的投射物速度 |
| Supported Skills deal {0}% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds | 如果你在過去 2 秒內以近戰擊中敵人而造成傷害，被輔助技能造成 {0}% 更多投射物傷害 |
| Supported Skills deal {0}% less Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds | 如果你在過去 2 秒內以近戰擊中敵人而造成傷害，被輔助技能造成 {0}% 更少投射物傷害 |
| Echoes from Supported Spells have {0}% increased Area of Effect | 被輔助的法術的迴響增加 {0}% 效果範圍 |
| Echoes from Supported Spells have {0}% reduced Area of Effect | 被輔助的法術的迴響減少 {0}% 效果範圍 |
| You have {0}% more Ailment Threshold while Channelling Supported Skills | 正在引導被輔助技能時，你有 {0}% 更多異常狀態門檻 |
| You have {0}% less Ailment Threshold while Channelling Supported Skills | 正在引導被輔助技能時，你有 {0}% 更少異常狀態門檻 |
| You have {0}% more Stun Threshold while Channelling Supported Skills | 正在引導被輔助技能時，你有 {0}% 更多暈眩門檻 |
| You have {0}% less Stun Threshold while Channelling Supported Skills | 正在引導被輔助技能時，你有 {0}% 更少暈眩門檻 |
| Supported Skills deal {0}% more non-Ailment damage over time if their duration is less than one second | 若其持續時間小於 1 秒，被輔助的技能造成 {0}% 更多非異常狀態持續傷害 |
| Supported Skills deal {0}% less non-Ailment damage over time if their duration is less than one second | 若其持續時間小於 1 秒，被輔助的技能造成 {0}% 更少非異常狀態持續傷害 |
| Refractive Dissolution applies {0}% Elemental Exposure per {1} player Armour, up to {2}% | 每 {1} 玩家護甲值，折射分解施加 {0}% 元素曝曬，最高 {2}% |
| Totems created by Supported Skills gain Onslaught for {0} second after being summoned | 被輔助技能所產生的圖騰會在受召喚後獲得猛攻，持續 {0} 秒 |
| Totems created by Supported Skills gain Onslaught for {0} seconds after being summoned | 被輔助技能所產生的圖騰會在受召喚後獲得猛攻，持續 {0} 秒 |
| Hits with Supported Skills have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted | 被輔助的技能擊中有 {0}% 的機率將敵對怪物的元素抗性數值視為顛倒 |
| Supported Warcries expend {0} Rage to bypass their Cooldown, instead of an Endurance Charge | 被輔助的戰吼消耗 {0} 盛怒來無視其冷卻時間，而非消耗耐力球 |
| Supported Skills have {0}% chance to Mark another Enemy within {1} Metres of Marked Enemy when Consumed | 被輔助的技能在印記被消耗時有{0}%機率標記該敵人周遭{1}公尺內的另一名敵人 |
| Gain {0}% increased Culling Strike Threshold for {1} seconds on Culling with Supported Skills | 以被輔助技能撲殺時，獲得增加 {0}% 撲殺門檻，持續 {1} 秒 |
| Gain {0}% reduced Culling Strike Threshold for {1} seconds on Culling with Supported Skills | 以被輔助技能撲殺時，獲得減少 {0}% 撲殺門檻，持續 {1} 秒 |
| Minions from Supported Skills gain {0}% increased Attack and Cast Speed when their Life is reduced to {1} | 透過被輔助技能製造的召喚物在生命降至 {1} 時，獲得增加 {0}% 攻擊和施放速度 |
| Minions from Supported Skills gain {0}% reduced Attack and Cast Speed when their Life is reduced to {1} | 透過被輔助技能製造的召喚物在生命降至 {1} 時，獲得減少 {0}% 攻擊和施放速度 |
| Consuming Glory grants you {0}% increased Attack damage per Glory consumed for {1} seconds, up to 60% | 每消耗一層榮耀，會使你增加 {0}% 攻擊傷害，最大為 100%，持續 {1} 秒 |
| {0}% chance when you Reload a Crossbow to be immediate | 你的十字弓有 {0}% 機率立即裝填 |
| {0}% of Damage taken during effect Recouped as Life | 在效果期間所受傷害的 {0}% 補償為生命 |
| Gain {0} Rage when Hit by an Enemy during effect | 在效果期間內遭敵人擊中時，獲得 {0} 盛怒 |
| Allies in your Presence deal {0}% increased Physical Damage | 處於你存在範圍中的友方增加{0}%造成的物理傷害 |
| Allies in your Presence deal {0}% reduced Physical Damage | 處於你存在範圍中的友方減少{0}%造成的物理傷害 |
| Allies in your Presence deal {0}% increased Elemental Damage | 處於你存在範圍中的友方增加{0}%造成的元素傷害 |
| Allies in your Presence deal {0}% reduced Elemental Damage | 處於你存在範圍中的友方減少{0}%造成的元素傷害 |
| Allies in your Presence deal {0}% increased Chaos Damage | 處於你存在範圍中的友方增加{0}%造成的混沌傷害 |
| Allies in your Presence deal {0}% reduced Chaos Damage | 處於你存在範圍中的友方減少{0}%造成的混沌傷害 |
| {0} to Level of all Attack Skills | 全部攻擊技能等級 {0} |
| Gain Deflection Rating equal to {0}% of Evasion Rating | 獲得等同 {0}% 閃避值的偏斜值 |
| Gain Deflection Rating equal to {0}% of Armour | 獲得等同 {0}% 護甲值的偏斜值 |
| Mark Skills have {0}% increased Use Speed | 增加 {0}%印記技能的施放速度 |
| Mark Skills have {0}% reduced Use Speed | 減少 {0}%印記技能的施放速度 |
| {0} to Level of Elemental Weakness Skills | 元素要害技能等級 {0} |
| Melee Attacks fire {0} additional Projectiles | 近戰攻擊會額外發射額外{0} 個投射物 |
| Abyssal Wasting also applies {0}% to Cold Resistance | 深淵耗損也附加 {0}% 冰冷抗性 |
| {0}% increased Magnitude of Abyssal Wasting you inflict | 你造成深淵耗損時，增加 {0}%其幅度 |
| {0}% reduced Magnitude of Abyssal Wasting you inflict | 你造成深淵耗損時，減少 {0}%其幅度 |
| Abyssal Wasting also applies {0}% to Fire Resistance | 深淵耗損也附加 {0}% 火焰抗性 |
| {0}% of Life Leeched from targets affected by Abyssal Wasting is Instant | 深淵耗損對目標所造成生命偷取的 {0}% 立即生效 |
| {0}% of Mana Leeched from targets affected by Abyssal Wasting is Instant | 深淵耗損對目標所造成魔力偷取的 {0}% 立即生效 |
| Abyssal Wasting also applies {0}% to Lightning Resistance | 深淵耗損也附加 {0}% 閃電抗性 |
| {0}% increased Accuracy Rating per {1} Tribute | 每有 {1} 貢禮增加 {0}% 命中值 |
| {0}% reduced Accuracy Rating per {1} Tribute | 每有 {1} 貢禮減少 {0}% 命中值 |
| {0}% increased Accuracy Rating against Enemies affected by Abyssal Wasting | 對於受深淵耗損影響的敵人，增加 {0}%命中值 |
| {0}% reduced Accuracy Rating against Enemies affected by Abyssal Wasting | 對於受深淵耗損影響的敵人，減少 {0}%命中值 |
| {0}% increased Accuracy Rating while moving | 移動時增加 {0}% 命中值 |
| {0}% reduced Accuracy Rating while moving | 移動時減少 {0}% 命中值 |
| {0}% increased Accuracy Rating while Surrounded | 被包圍時增加 {0}% 命中值 |
| {0}% reduced Accuracy Rating while Surrounded | 被包圍時減少 {0}% 命中值 |
| {0} to Accuracy Rating per {1} Item Evasion Rating on Equipped Helmet | 已裝備的頭盔每擁有 {1} 物品閃避值，{0} 命中值 |
| {0}% increased Parry Range | 增加 {0}% 招架距離 |
| {0}% reduced Parry Range | 減少 {0}% 招架距離 |
| Generates {0}% of Monster Power as Glory for this Skill on Fully Breaking Armour | 此技能造成完全破甲時，產生等同於{0}%怪物強度的榮耀 |
| Generates {0}% of Monster Power as Glory for this Skill on Hitting with an Attack | 此技能攻擊擊中時，產生等同於{0}%怪物強度的榮耀 |
| Generates {0}% of Monster Power as Glory for | 此技能對敵人造成 點燃時， |
| Gain Cold Thorns Damage equal to {0}% of your maximum Mana | 獲得等同於你{0}%最大魔力的 冰冷 荊棘傷害 |
| {0}% chance to build an additional Combo on Hit | 擊中時有 {0}% 機率額外累積一個連擊 |
| {0} to Deflection Rating | {0} 偏斜值 |
| {0}% to Thorns Critical Hit Chance per {1} Tribute | 每有 {1} 貢禮，{0}% 荊棘的暴擊率 |
| {0}% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting | 增加 {0}%對於受深淵耗損影響的敵人施加異常狀態的機率 |
| {0}% reduced chance to inflict Ailments against Enemies affected by Abyssal Wasting | 減少 {0}%對於受深淵耗損影響的敵人施加異常狀態的機率 |
| {0}% increased chance to inflict Ailments against Enemies with Exposure | 增加 {0}%對帶有曝曬的敵人造成異常狀態的機率 |
| {0}% reduced chance to inflict Ailments against Enemies with Exposure | 減少 {0}%對帶有曝曬的敵人造成異常狀態的機率 |
| {0}% increased Duration of Ailments on Beasts | 增加 {0}%野獸身上的異常狀態持續時間 |
| {0}% reduced Duration of Ailments on Beasts | 減少 {0}%野獸身上的異常狀態持續時間 |
| {0}% increased duration of Ailments you inflict against Cursed Enemies | 你對受詛咒敵人施加的異常狀態增加 {0}% 持續時間 |
| {0}% reduced duration of Ailments you inflict against Cursed Enemies | 你對受詛咒敵人施加的異常狀態減少 {0}% 持續時間 |
| {0}% increased Duration of Ailments against Enemies with Exposure | 對帶有曝曬的敵人施加的異常狀態增加 {0}% 持續時間 |
| {0}% reduced Duration of Ailments against Enemies with Exposure | 對帶有曝曬的敵人施加的異常狀態減少 {0}% 持續時間 |
| {0}% increased Magnitude of Ailments you inflict against Marked Enemies | 增加 {0}%你對帶有印記敵人施加的異常狀態的幅度 |
| {0}% reduced Magnitude of Ailments you inflict against Marked Enemies | 減少 {0}%你對帶有印記敵人施加的異常狀態的幅度 |
| Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by {0}% | 擊中時造成元素曝曬，使元素抗性總值降低 {0}% |
| Allies in your Presence have {0}% increased Glory generation | 處於你存在範圍中的友方增加 {0}% 生成的榮耀 |
| {0}% increased Area of Effect of Ancestrally Boosted Attacks | 被先祖強化的攻擊增加 {0}% 效果範圍 |
| Ancestrally Boosted Attacks deal {0}% increased Damage | 被先祖強化的攻擊增加 {0}% 傷害 |
| Ancestrally Boosted Attacks have {0}% increased Stun Buildup | 被先祖強化的攻擊增加 {0}% 暈眩累積 |
| Applies {0} Critical Weakness on Hit | 擊中實施加{0}層 暴擊弱點 |
| Archon recovery period expires {0}% faster | 統治者增益效果恢復期加快{0}% |
| Archon recovery period expires {0}% slower | 統治者增益效果恢復期減慢{0}% |
| {0}% increased Archon Buff duration | 增加 {0}% 統治者持續時間 |
| {0}% reduced Archon Buff duration | 減少 {0}% 統治者持續時間 |
| {0}% increased effect of Archon Buffs on you | 增加 {0}%你的統治者增益效果 |
| {0}% reduced effect of Archon Buffs on you | 減少 {0}%你的統治者增益效果 |
| Archon Buffs also grant {0}% to all Elemental Resistances | 統治者增益效果同時獲得{0}%全部元素 抗性 |
| Archon Buffs also grant {0}% increased Movement Speed | 統治者增益效果同時增加{0}%移動速度 |
| {0}% of Armour also applies to Elemental Damage if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0}% 護甲值也會套用至元素傷害 |
| {0}% increased Armour if you haven't Dodge Rolled Recently | 若你近期未閃避翻滾，增加 {0}%護甲值 |
| {0}% reduced Armour if you haven't Dodge Rolled Recently | 若你近期未閃避翻滾，減少 {0}%護甲值 |
| {0}% increased Armour while Ignited | 被點燃時，增加 {0}% 護甲值 |
| {0} to Armour per {1} Spirit | 每有 {1} 精魂 {0} 護甲值 |
| {0}% increased Armour and Evasion Rating per Summoned Totem in your Presence | 你的存在範圍中每有一個召喚的圖騰，增加 {0}% 護甲及閃避值 |
| {0}% reduced Armour and Evasion Rating per Summoned Totem in your Presence | 你的存在範圍中每有一個召喚的圖騰，減少 {0}% 護甲及閃避值 |
| Break Armour equal to {0}% of Fire Damage dealt | 破壞的護甲值相當於所造成火焰傷害的 {0}% |
| Attacks have {0}% to Critical Hit Chance against Parried enemies if you have at least {1} Tribute | 若你有至少 {1} 貢禮，對受招架敵人的攻擊有 {0}% 暴擊率 |
| {0}% increased Attack and Cast Speed during Effect of any Flask | 在任何藥劑效果期間，增加 {0}% 攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed during Effect of any Flask | 在任何藥劑效果期間，減少 {0}% 攻擊和施放速度 |
| {0}% increased Attack Critical Hit Chance per {1} Tribute | 每有 {1} 貢禮，增加 {0}% 攻擊的暴擊率 |
| {0}% reduced Attack Critical Hit Chance per {1} Tribute | 每有 {1} 貢禮，減少 {0}% 攻擊的暴擊率 |
| {0}% increased Attack Damage if you have been Heavy Stunned Recently | 若你近期被沉重暈眩，增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage if you have been Heavy Stunned Recently | 若你近期被沉重暈眩，減少 {0}% 攻擊傷害 |
| {0}% increased Attack Damage per {1} Tribute | 每有 {1} 貢禮增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage per {1} Tribute | 每有 {1} 貢禮減少 {0}% 攻擊傷害 |
| {0}% increased Attack Damage per Summoned Totem in your Presence | 你的存在範圍中每有一個召喚的圖騰，增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage per Summoned Totem in your Presence | 你的存在範圍中每有一個召喚的圖騰，減少 {0}% 攻擊傷害 |
| {0}% increased Attack Damage while you have no Life Flask uses left | 若你沒有剩餘的生命藥劑使用次數，增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage while you have no Life Flask uses left | 若你沒有剩餘的生命藥劑使用次數，減少 {0}% 攻擊傷害 |
| {0}% increased Attack damage while moving | 移動時增加 {0}% 攻擊傷害 |
| {0}% reduced Attack damage while moving | 移動時減少 {0}% 攻擊傷害 |
| {0}% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect | 在任何魔力藥劑的效果期間，增加 {0}%攻擊的魔力消耗效率 |
| {0}% increased Attack Speed per {1} Spirit | 每 {1} 精魂增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed per {1} Spirit | 每 {1} 精魂減少 {0}% 攻擊速度 |
| {0}% increased Attack Speed if you've used a Mark Recently | 若你近期施放過印記法術，增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed if you've used a Mark Recently | 若你近期施放過印記法術，減少 {0}% 攻擊速度 |
| {0}% increased Attack Speed if you've used a Life Flask Recently | 若你近期使用過生命藥劑，增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed if you've used a Life Flask Recently | 若你近期使用過生命藥劑，減少 {0}% 攻擊速度 |
| {0}% increased Aura Magnitudes if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% 光環幅度 |
| {0}% reduced Aura Magnitudes if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% 光環幅度 |
| Attacks used by Ballistas have {0}% increased Attack Speed | 砲塔使用的攻擊增加 {0}% 攻擊速度 |
| Attacks used by Ballista have {0}% reduced Attack Speed | 砲塔使用的攻擊減少 {0}% 攻擊速度 |
| {0}% increased Ballista Critical Damage Bonus | 增加 {0}%砲塔暴擊傷害加成 |
| {0}% reduced Ballista Critical Damage Bonus | 減少 {0}%砲塔暴擊傷害加成 |
| {0}% increased Ballista Critical Hit Chance | 增加 {0}%砲塔暴擊率 |
| {0}% reduced Ballista Critical Hit Chance | 減少 {0}%砲塔暴擊率 |
| {0}% increased Ballista damage | 增加 {0}%砲塔傷害 |
| {0}% reduced Ballista damage | 減少 {0}%砲塔傷害 |
| {0}% increased Ballista Immobilisation buildup | 增加 {0}%砲塔的禁錮累積 |
| {0}% reduced Ballista Immobilisation buildup | 減少 {0}%砲塔的禁錮累積 |
| Banners gain {0} Glory per second | 旗幟每秒獲得 {0} 榮耀 |
| {0}% to Attack Critical Hit Chance per {1}% missing Enemy Life | 敵人每損失{1}%生命，增加{0}% 攻擊爆擊機率 |
| {0}% increased Cost Efficiency of Attacks | 增加 {0}%攻擊消耗效率 |
| {0}% reduced Cost Efficiency of Attacks | 減少 {0}%攻擊消耗效率 |
| {0}% increased Cooldown Recovery Rate per {1} Tribute | 每有 {1} 貢禮增加 {0}% 冷卻時間恢復率 |
| {0}% reduced Cooldown Recovery Rate per {1} Tribute | 每有 {1} 貢禮減少 {0}% 冷卻時間恢復率 |
| Prevent {0}% of Damage from Deflected Hits | 抵禦偏斜擊中的 {0}% 傷害 |
| {0}% to amount of Damage Prevented by Deflection | {0}% 偏斜抵禦傷害量 |
| Prevent {0}% of Damage from Deflected Critical Hits | 遭暴擊擊中發動偏斜時，抵禦 {0}% 的傷害 |
| {0}% to amount of Damage Prevented from Deflecting Critical Hits | {0}% 偏斜抵禦暴擊擊中傷害量 |
| {0}% increased Magnitude of Damaging Ailments you inflict per {1} Tribute | 每有 {1} 貢禮，增加 {0}%你所造成之傷害型異常狀態的幅度 |
| {0}% reduced Magnitude of Damaging Ailments you inflict per {1} Tribute | 每有 {1} 貢禮，減少 {0}%你所造成之傷害型異常狀態的幅度 |
| Gain Deflection Rating equal to {0}% of Evasion Rating per {1} Tribute | 每有 {1} 貢禮，獲得等同 {0}% 閃避值的偏斜值 |
| {0} to Dexterity per {1} Tribute | 每有 {1} 貢禮 {0} 敏捷 |
| Skills have {0}% chance to not remove Endurance Charges but still count as consuming them | 技能有 {0}% 的機率不會移除耐力能量球，但依然會視為將其消耗 |
| Skills have {0}% chance to not remove Frenzy Charges but still count as consuming them | 技能有 {0}% 的機率不會移除狂怒能量球，但依然會視為將其消耗 |
| {0} to Intelligence per {1} Tribute | 每有 {1} 貢禮 {0} 智慧 |
| {0}% increased Life Cost Efficiency | 增加 {0}%生命消耗效率 |
| {0}% reduced Life Cost Efficiency | 減少 {0}%生命消耗效率 |
| Off Hand attacks have Added Attack Damage equal to {0}% of the Damage of your Main Hand Weapon | 副手攻擊附加等同於 {0}%的主手攻擊傷害 |
| {0}% increased Mana Cost Efficiency | 增加 {0}%魔力消耗效率 |
| {0}% reduced Mana Cost Efficiency | 減少 {0}%魔力消耗效率 |
| {0}% increased Mana Cost Efficiency of Curses | 增加 {0}%詛咒的魔力消耗效率 |
| {0}% reduced Mana Cost Efficiency of Curses | 減少 {0}%詛咒的魔力消耗效率 |
| {0}% increased Mana Cost Efficiency of Marks | 增加 {0}%印記的魔力消耗效率 |
| {0}% reduced Mana Cost Efficiency of Marks | 減少 {0}%印記的魔力消耗效率 |
| {0}% increased Mana Cost Efficiency per {1} Tribute | 每有 {1} 貢禮，增加 {0}%魔力消耗效率 |
| {0}% reduced Mana Cost Efficiency per {1} Tribute | 每有 {1} 貢禮，減少 {0}%魔力消耗效率 |
| {0}% increased Mana Cost Efficiency while on Low Mana | 貧魔狀態時，增加 {0}%魔力消耗效率 |
| {0}% reduced Mana Cost Efficiency while on Low Mana | 貧魔狀態時，減少 {0}%魔力消耗效率 |
| {0}% to Maximum Fire Resistance while Ignited | 被點燃時{0}% 最大火焰抗性 |
| Skills have {0}% chance to not remove Power Charges but still count as consuming them | 技能有 {0}% 的機率不會移除暴擊能量球，但依然會視為將其消耗 |
| {0}% increased Cost Efficiency | 增加 {0}%消耗效率 |
| {0}% reduced Cost Efficiency | 減少 {0}%消耗效率 |
| Spells have {0}% increased Cooldown Recovery Rate | 法術增加 {0}% 冷卻時間恢復率 |
| Spells have {0}% reduced Cooldown Recovery Rate | 法術減少 {0}% 冷卻時間恢復率 |
| {0}% increased Spirit Reservation Efficiency of Skills | 技能增加 {0}% 精魂保留效率。 |
| {0}% reduced Spirit Reservation Efficiency of Skills | 技能減少 {0}% 精魂保留效率。 |
| {0}% increased Spirit Reservation Efficiency of Skills per {1} Tribute | 每{1}貢禮，技能增加 {0}% 精魂保留效率。 |
| {0}% reduced Spirit Reservation Efficiency of Skills per {1} Tribute | 每{1}貢禮，技能減少 {0}% 精魂保留效率。 |
| {0} to Strength per {1} Tribute | 每有 {1} 貢禮 {0} 力量 |
| {0}% increased Magnitude of Bleeding you inflict against Pinned Enemies | 增加 {0}%你對釘身敵人造成的流血幅度 |
| {0}% increased Block chance if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% 格擋機率 |
| {0}% reduced Block chance if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% 格擋機率 |
| {0}% increased Block chance while Surrounded | 被包圍時增加 {0}% 格擋機率 |
| {0}% reduced Block chance while Surrounded | 被包圍時減少 {0}% 格擋機率 |
| You take {0}% of damage from Blocked Hits while Active Blocking | 主動格擋時，你受到來自格擋擊中的 {0}% 傷害 |
| Body Armour grants {0}% of Armour also applies to Elemental Damage | 身體護甲所賦予護甲值的 {0}% 也會套用至元素傷害 |
| {0}% more damage with Hits for Shockwaves originating from a Unique enemy | 震波擊中傳奇敵人時，有{0}%更多傷害 |
| {0}% less damage with Hits for Shockwaves originating from a Unique enemy | 震波擊中傳奇敵人時，有{0}%更少傷害 |
| Break {0}% of Armour on Pinning an Enemy | 對一個敵人造成釘身時，破壞其 {0}% 護甲值 |
| {0}% increased Cast Speed per {1} Spirit | 每 {1} 精魂增加 {0}% 施放速度 |
| {0}% reduced Cast Speed per {1} Spirit | 每 {1} 精魂減少 {0}% 施放速度 |
| {0}% increased Cast Speed if you've used a Mana Flask Recently | 若你近期使用過魔力藥劑，增加 {0}%施放速度 |
| {0}% reduced Cast Speed if you've used a Mana Flask Recently | 若你近期使用過魔力藥劑，減少 {0}%施放速度 |
| Spells have a {0}% chance to not pay costs when cast | 施放法術時，有 {0}% 機率不產生消耗 |
| Projectiles have {0}% chance for an additional Projectile when Forking per {1} Tribute | 每有 {1} 貢禮，投射物分岔時有 {0}% 機率發射一個額外投射物 |
| {0}% chance when you gain a Charge to gain an additional Charge per {1} Tribute | 每有 {1} 貢禮，你獲得一顆能量球時有 {0}% 機率獲得一顆額外的能量球 |
| Skills have a {0}% chance to not consume Glory | 技能有 {0}% 機率不消耗榮耀 |
| {0}% chance for Surges to suffuse your Projectiles without being Consumed | 波動有 {0}% 機率在未被消耗的情況下注入你的投射物 |
| {0}% chance for Energy Shield Recharge to start when you gain an Infusion | 當你獲得灌注時，有 {0}% 機率開始能量護盾充能 |
| {0}% increased Chaos Damage while affected by Herald of Plague | 受瘟疫之捷影響時，增加 {0}% 混沌傷害 |
| {0}% reduced Chaos Damage while affected by Herald of Plague | 受瘟疫之捷影響時，減少 {0}% 混沌傷害 |
| {0}% increased Charm Effect Duration per {1} Tribute | 每有 {1} 貢禮，增加 {0}%護符效果持續時間 |
| {0}% reduced Charm Effect Duration per {1} Tribute | 每有 {1} 貢禮，減少 {0}%護符效果持續時間 |
| Charms applied to you have {0}% increased Effect per {1} Tribute | 每有 {1} 貢禮，增加 {0}%對你生效的護符效果 |
| Charms applied to you have {0}% reduced Effect per {1} Tribute | 每有 {1} 貢禮，減少 {0}%對你生效的護符效果 |
| Creates Ignited Ground for {1} seconds when used, Igniting enemies as though dealing Fire damage equal to {0}% of your maximum Life | 使用時生成持續 {1} 秒的點燃地面來點燃敵人，造成等同於你最大生命 {0}% 的火焰傷害 |
| Skills deal {0}% increased Damage per Combo consumed, up to {1}% | 每消耗 1 個 連擊，增加 {0}% 技能造成的傷害，最高 {1}% |
| Skills deal {0}% reduced Damage per Combo consumed, up to {1}% | 每消耗 1 個 連擊，減少 {0}% 技能造成的傷害，最高 {1}% |
| Companions deal {0}% increased damage against Immobilised enemies | 增加 {0}%盟友對受禁錮的敵人造成的傷害 |
| Companions deal {0}% reduced damage against Immobilised enemies | 減少 {0}%盟友對受禁錮的敵人造成的傷害 |
| {0}% chance for Remnants you pick up to count as picking up an additional Remnant | 你拾起痕跡時，有 {0}% 機率視為拾起額外一個痕跡 |
| {0}% increased Critical Hit Chance against Humanoids | 對人形敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Humanoids | 對人形敵人減少 {0}% 暴擊率 |
| Projectiles have {0}% increased Critical Damage Bonus against Enemies further than {1}m | 增加 {0}%投射物對 {1} 公尺外敵人的暴擊傷害加成 |
| Projectiles have {0}% reduced Critical Damage Bonus against Enemies further than {1}m | 減少 {0}%投射物對 {1} 公尺外敵人的暴擊傷害加成 |
| {0}% increased Critical Hit Chance if you've Triggered a Skill Recently | 若你近期觸發過技能，增加 {0}%暴擊率 |
| {0}% reduced Critical Hit Chance if you've Triggered a Skill Recently | 若你近期觸發過技能，減少 {0}%暴擊率 |
| {0}% increased Critical Hit Chance against enemies with Exposure | 增加 {0}%對帶有曝曬敵人的暴擊率 |
| {0}% reduced Critical Hit Chance against enemies with Exposure | 減少 {0}%對帶有曝曬敵人的暴擊率 |
| {0}% increased Critical Hit Chance against Immobilised enemies | 對受禁錮的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Immobilised enemies | 對受禁錮的敵人減少 {0}% 暴擊率 |
| {0}% increased Critical Hit Chance against Marked Enemies | 對帶有印記的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Hit Chance against Marked Enemies | 對帶有印記的敵人減少 {0}% 暴擊率 |
| {0}% increased Culling Strike Threshold against Immobilised Enemies | 增加 {0}%對受禁錮敵人的撲殺門檻 |
| {0}% reduced Culling Strike Threshold against Immobilised Enemies | 減少 {0}%對受禁錮敵人的撲殺門檻 |
| {0}% increased Culling Strike Threshold against Rare or Unique Enemies | 增加 {0}%對稀有或傳奇敵人的撲殺門檻 |
| {0}% reduced Culling Strike Threshold against Rare or Unique Enemies | 減少 {0}%對稀有或傳奇敵人的撲殺門檻 |
| {0}% slower Curse Activation per {1} Tribute | 每有 {1} 貢禮，詛咒啟動速度減慢 {0}% |
| {0}% faster Curse Activation per {1} Tribute | 每有 {1} 貢禮，詛咒啟動速度加快 {0}% |
| {0}% increased Curse Duration if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% 詛咒持續時間 |
| {0}% reduced Curse Duration if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% 詛咒持續時間 |
| {0}% increased Curse Duration per {1} Tribute | 每有 {1} 貢禮，增加 {0}% 詛咒持續時間 |
| {0}% reduced Curse Duration per {1} Tribute | 每有 {1} 貢禮，減少 {0}% 詛咒持續時間 |
| {0}% increased Damage if you've consumed a Frenzy Charge Recently | 若你近期消耗過一顆狂怒球，增加 {0}%傷害 |
| {0}% reduced Damage if you've consumed a Frenzy Charge Recently | 若你近期消耗過一顆狂怒球，減少 {0}%傷害 |
| {0}% increased Damage with Hits against Rare and Unique Enemies if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% 對稀有和傳奇敵人的擊中傷害 |
| {0}% reduced Damage with Hits against Rare and Unique Enemies if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% 對稀有和傳奇敵人的擊中傷害 |
| {0}% increased damage against Immobilised Enemies | 對受禁錮敵人的傷害增加 {0}% |
| {0}% reduced damage against Immobilised Enemies | 對受禁錮敵人的傷害減少 {0}% |
| {0}% increased Damage taken from Volatility if you have at least {1} Tribute | 若你有至少{1}貢禮，增加{0}% 來自易爆的傷害 |
| {0}% reduced Damage taken from Volatility if you have at least {1} Tribute | 若你有至少{1}貢禮，減少{0}% 來自易爆的傷害 |
| {0}% of damage taken Recouped as Life per {1} Tribute | 每有 {1} 貢禮，承受的 {0}% 傷害補償為生命 |
| {0}% increased Duration of Damaging Ailments per {1} Tribute | 每有 {1} 貢禮，增加 {0}%敵人身上的傷害型異常狀態持續時間 |
| {0}% reduced Duration of Damaging Ailments per {1} Tribute | 每有 {1} 貢禮，減少 {0}%敵人身上的傷害型異常狀態持續時間 |
| {0}% increased Magnitude of Daze | 增加 {0}%目眩幅度 |
| {0}% reduced Magnitude of Daze | 減少 {0}%目眩幅度 |
| {0}% increased Defences while on Low Life | 貧血狀態時增加 {0}% 防禦 |
| {0}% reduced Defences while on [LowLife\|Low Life | 貧血狀態時減少 {0}% 防禦 |
| Defend with {0}% of Armour against Hits from Enemies that are further than {1}m away | 以 {0}% 的 護甲值抵抗來自{1}碼外的擊中傷害 |
| {0}% of Damage taken from Deflected Hits Recouped as Life | 承受來自偏斜擊中的傷害時，受到傷害的 {0}% 補償為生命 |
| {0}% increased Deflection Rating | 增加 {0}% 偏斜值 |
| {0}% reduced Deflection Rating | 減少 {0}% 偏斜值 |
| {0}% increased Deflection Rating while Surrounded | 被包圍時增加 {0}% 偏斜值 |
| {0}% reduced Deflection Rating while Surrounded | 被包圍時減少 {0}% 偏斜值 |
| Detonator skills have {0}% increased Area of Effect | 引爆器技能增加 {0}% 效果範圍 |
| Detonator skills have {0}% reduced Area of Effect | 引爆器技能減少 {0}% 效果範圍 |
| Detonator skills have {0}% increased damage | 引爆器技能增加 {0}% 傷害 |
| Detonator skills have {0}% reduced damage | 引爆器技能減少 {0}% 傷害 |
| {0} metre to Dodge Roll distance while Surrounded | 被包圍時閃避翻滾距離 {0} 公尺 |
| {0} metres to Dodge Roll distance while Surrounded | 被包圍時閃避翻滾距離 {0} 公尺 |
| {0}% more damage with Hits for pulses originating from a Unique enemy | 脈衝擊中傳奇敵人時，有{0}%更多傷害 |
| {0}% less damage with Hits for pulses originating from a Unique enemy | 脈衝擊中傳奇敵人時，有{0}%更少傷害 |
| Empowered Attacks deal {0}% increased damage per {1} Tribute | 每有 {1} 貢禮，增加 {0}%強化攻擊造成的傷害 |
| Empowered Attacks deal {0}% reduced damage per {1} Tribute | 每有 {1} 貢禮，減少 {0}%強化攻擊造成的傷害 |
| Empowered Attacks Gain {0}% of Physical Damage as Extra Fire damage | 強化攻擊獲得相當於物理傷害 {0}% 的額外火焰傷害 |
| Enemies in your Presence have {0}% to Fire Resistance | 你存在範圍內的敵人具有 {0}% 火焰抗性 |
| Enemies in your Presence have {0}% increased Life Regeneration rate | 處於你存在範圍中的敵人增加 {0}% 生命回復率 |
| Enemies in your Presence have {0}% reduced Life Regeneration rate | 處於你存在範圍中的敵人減少 {0}% 生命回復率 |
| Enemies are Intimidated for {0} seconds when you Immobilise them | 當你禁錮敵人時，對其造成威嚇，持續 {0} 秒 |
| {0}% chance for Damage of Enemies Hitting you to be Unlucky | 敵人擊中你的傷害有 {0}% 機率視為[UnLucky\|帶來厄運] |
| {0}% chance for Damage of Enemies Hitting you to be Lucky | 敵人擊中你的傷害有 {0}% 機率視為帶來幸運 |
| Meta Skills gain {0}% increased Energy if you've dealt a Critical Hit Recently | 若你近期造成暴擊擊中，增加 {0}%主要技能獲得能量 |
| Meta Skills gain {0}% reduced Energy if you've dealt a Critical Hit Recently | 若你近期造成暴擊擊中，減少 {0}%主要技能獲得能量 |
| {0}% faster start of Energy Shield Recharge while affected by an Archon Buff | 受到統治者影響時，能量護盾充能開始速度加快 {0}% |
| {0}% slower start of Energy Shield Recharge while affected by an Archon Buff | 受到統治者影響時，能量護盾充能開始速度減慢 {0}% |
| {0}% increased Energy Shield Recharge Rate if you haven't Dodge Rolled Recently | 若你近期未閃避翻滾，增加 {0}%能量護盾充能率 |
| {0}% reduced Energy Shield Recharge Rate if you haven't Dodge Rolled Recently | 若你近期未閃避翻滾，減少 {0}%能量護盾充能率 |
| {0}% increased Energy Shield Recharge Rate per {1} Tribute | 每有 {1} 貢禮，增加 {0}%能量護盾充能率 |
| {0}% reduced Energy Shield Recharge Rate per {1} Tribute | 每有 {1} 貢禮，減少 {0}%能量護盾充能率 |
| {0}% increased Energy Shield Recharge Rate per {1} Dexterity | 每 {1} 敏捷，增加 {0}%能量護盾充能率 |
| {0}% reduced Energy Shield Recharge Rate per {1} Dexterity | 每 {1} 敏捷，減少 {0}%能量護盾充能率 |
| {0}% increased Energy Shield Recharge Rate while affected by an Archon Buff | 受到統治者影響時，增加 {0}%能量護盾充能率 |
| {0}% reduced Energy Shield Recharge Rate while affected by an Archon Buff | 受到統治者影響時，減少 {0}%能量護盾充能率 |
| {0}% increased Energy Shield Recharge Rate if you've Blocked Recently | 若你近期格擋過，增加 {0}%能量護盾充能率 |
| {0}% reduced Energy Shield Recharge Rate if you've Blocked Recently | 若你近期格擋過，減少 {0}%能量護盾充能率 |
| {0} to Strength, Dexterity or Intelligence | {0} 力量、敏捷或智慧 |
| {0}% increased Strength, Dexterity or Intelligence | 增加 {0}%力量、敏捷或智慧 |
| {0}% increased Evasion Rating if you haven't Dodge Rolled Recently | 若你近期未閃避翻滾，增加 {0}%閃避值 |
| {0}% reduced Evasion Rating if you haven't Dodge Rolled Recently | 若你近期未閃避翻滾，減少 {0}%閃避值 |
| {0}% increased Evasion Rating while Sprinting | 衝刺期間增加 {0}% 閃避值 |
| {0}% reduced Evasion Rating while Sprinting | 衝刺期間減少 {0}% 閃避值 |
| {0}% increased Evasion Rating per {1} Tribute | 每有 {1} 貢禮，增加 {0}%閃避值 |
| {0}% reduced Evasion Rating per {1} Tribute | 每有 {1} 貢禮，減少 {0}%閃避值 |
| Cursed Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Physical Damage | 你擊殺的受詛咒敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的物理傷害 |
| Cursed Enemies Killed by Allies in your Presence have a {0}% chance to Explode, dealing a quarter of their maximum Life as Physical Damage | 你存在範圍內的友方擊殺受詛咒的敵人時，其有 {0}% 機率爆炸，造成相當於其最大生命四分之一的物理傷害 |
| Cursed Enemies Killed by you, or by Allies in your Presence, have a {0}% chance to Explode, dealing a quarter of their maximum Life as Physical Damage | 被你或你存在範圍內的友方擊殺的受詛咒的敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的物理傷害 |
| Enemies you kill with Empowered Attacks have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | 你使用強化攻擊擊殺的敵人有 {0}% 機率爆炸，造成相當於其最大生命十分之一的火焰傷害 |
| {0}% increased Fire Damage per {1}% of target's Armour that is Broken | 基於目標每{1}%被破壞的護甲值，增加{0}% 火焰傷害 |
| {0}% reduced Fire Damage per {1}% of target's Armour that is Broken | 基於目標每{1}%被破壞的護甲值，減少{0}% 火焰傷害 |
| {0}% increased Fire Damage while Ignited | 被點燃時，增加 {0}% 火焰傷害 |
| {0}% increased Flask Effect Duration per {1} Tribute | 每有 {1} 貢禮，增加 {0}%藥劑效果持續時間 |
| {0}% reduced Flask Effect Duration per {1} Tribute | 每有 {1} 貢禮，減少 {0}%藥劑效果持續時間 |
| {0}% increased Life and Mana Recovery from Flasks per {1} Tribute | 每有 {1} 貢禮，增加 {0}%藥劑的生命和魔力恢復 |
| {0}% reduced Life and Mana Recovery from Flasks per {1} Tribute | 每有 {1} 貢禮，減少 {0}%藥劑的生命和魔力恢復 |
| {0}% more damage with Hits for explosions originating from a Unique enemy | 爆炸擊中傳奇敵人時，有{0}%更多傷害 |
| {0}% less damage with Hits for explosions originating from a Unique enemy | 爆炸擊中傳奇敵人時，有{0}%更少傷害 |
| Life Flasks applied to you grant Guard for {1} seconds equal to {0}% of the Life Recovery per Second they apply | 使用時獲得等同 {0}% 你生命藥劑在 1 秒內的預期生命恢復的守護，持續 {1} 秒 |
| Skills gain {1} Glory every {0} seconds for each Rare or Unique monster in your Presence | 你的存在範圍內每個稀有或傳奇怪物使你的技能每 {0} 秒獲得 {1} 榮耀 |
| When you Consume a Charge Trigger Chaotic Surge to gain {0} Chaos Surge | 每當你消耗 1 顆 能量球時，會觸發混沌波動，並獲得 {0} 混沌波動 |
| When you Consume a Charge Trigger Chaotic Surge to gain {0} Chaos Surges | 每當你消耗 1 顆 能量球時，會觸發混沌波動，並獲得 {0} 混沌波動 |
| gain {0} Cold Surge or {1} Fire Surge | 交替獲得 {0} 冰冷波動或 {1} 火焰波動 |
| gain {0} Cold Surge or {1} Fire Surges | 交替獲得 {0} 冰冷波動或 {1} 火焰波動 |
| gain {0} Cold Surges or {1} Fire Surge | 交替獲得 {0} 冰冷波動或 {1} 火焰波動 |
| gain {0} Cold Surges or {1} Fire Surges | 交替獲得 {0} 冰冷波動或 {1} 火焰波動 |
| When you Consume a Power Charge Trigger Elemental Surge to gain {0} Cold Surge | 每當你消耗 1 顆暴擊球時，會觸發元素波動，並獲得 {0} 冰冷波動 |
| When you Consume a Power Charge Trigger Elemental Surge to gain {0} Cold Surges | 每當你消耗 1 顆暴擊球時，會觸發元素波動，並獲得 {0} 冰冷波動 |
| When you Consume an Endurance Charge Trigger Elemental Surge to gain {0} Fire Surge | 每當你消耗 1 顆耐力球時，會觸發元素波動，並獲得 {0} 火焰波動 |
| When you Consume an Endurance Charge Trigger Elemental Surge to gain {0} Fire Surges | 每當你消耗 1 顆耐力球時，會觸發元素波動，並獲得 {0} 火焰波動 |
| When you Consume a Frenzy Charge Trigger Elemental Surge to gain {0} Lightning Surge | 每當你消耗 1 顆狂怒球時，會觸發元素波動，並獲得 {0} 閃電波動 |
| When you Consume a Frenzy Charge Trigger Elemental Surge to gain {0} Lightning Surges | 每當你消耗 1 顆狂怒球時，會觸發元素波動，並獲得 {0} 閃電波動 |
| {0}% chance to gain Flame Archon when you Ignite an Enemy | 當你點燃敵人時，有 {0}% 機率獲得火焰統治者 |
| {0} to Stun Threshold per Dexterity | 每 1 敏捷使暈眩門檻 {0} |
| Charms gain {0} charges per Second if you have at least {1} Tribute | 若你有至少 {1} 貢禮，護符每秒獲得 {0} 充能 |
| Attack Hits inflict Spectral Fire for {0} seconds | 攻擊擊中時施加{0}秒的靈體火焰 |
| {0}% increased Glory generation if you have at least {1} Tribute | 若你有至少{1}貢禮，增加 {0}% 生成的榮耀 |
| {0}% increased Glory generation | 增加 {0}% 生成的榮耀 |
| {0}% reduced Glory generation | 減少 {0}% 生成的榮耀 |
| {0}% increased Glory generation for Banner Skills | 旗幟技能增加 {0}% 生成的榮耀 |
| {0}% increased Grenade Projectile Speed | 擲彈增加 {0}% 投射物速度 |
| {0}% reduced Grenade Projectile Speed | 擲彈減少 {0}% 投射物速度 |
| {0}% increased Guard gained | 增加 {0}% 獲得的守護 |
| {0}% reduced Guard gained | 減少 {0}% 獲得的守護 |
| {0}% increased Hazard Area of Effect | 危險增加 {0}% 效果範圍 |
| {0}% reduced Hazard Area of Effect | 危險減少 {0}% 效果範圍 |
| Debuffs inflicted by Hazards have {0}% increased Slow Magnitude | 危險造成的減益效果增加 {0}% 緩速幅度 |
| Debuffs inflicted by Hazards have {0}% reduced Slow Magnitude | 危險造成的減益效果減少 {0}% 緩速幅度 |
| {0}% increased Hazard Immobilisation buildup | 增加 {0}%危險的禁錮累積 |
| {0}% reduced Hazard Immobilisation buildup | 減少 {0}%危險的禁錮累積 |
| Hazards cannot be triggered for {0} seconds after being created | 危險在被創造後 {0} 秒內無法被觸發 |
| Inherent loss of Heat is {0}% faster | 熱能的固有損失加快 {0}% |
| Inherent loss of Heat is {0}% slower | 熱能的固有損失減慢 {0}% |
| Your Heavy Stun buildup empties {0}% faster per {1} Tribute | 每有 {1} 貢禮，你的沉重暈眩累積消退速度加快 {0}% |
| Your Heavy Stun buildup empties {0}% slower per {1} Treibute | 每有 {1} 貢禮，你的沉重暈眩累積消退速度減慢 {0}% |
| Enemies Hindered by you take {0}% increased Elemental Damage | 增加 {0}%你施加阻礙的敵人承受的元素傷害 |
| Enemies Hindered by you take {0}% reduced Elemental | 減少 {0}%你施加阻礙的敵人承受的元素傷害 |
| Enemies Hindered by you take {0}% increased Physical Damage | 增加 {0}%你施加阻礙的敵人承受的物理傷害 |
| Enemies Hindered by you take {0}% reduced Physical Damage | 減少 {0}%你施加阻礙的敵人承受的物理傷害 |
| {0}% increased Freeze Buildup if you've consumed an Power Charge Recently | 若你近期有消耗一顆暴擊球，增加 {0}%冰凍累積 |
| {0}% reduced Freeze Buildup if you've consumed an Power Charge Recently | 若你近期有消耗一顆暴擊球，減少 {0}%冰凍累積 |
| {0}% increased Immobilisation buildup | 增加 {0}%禁錮累積 |
| {0}% reduced Immobilisation buildup | 減少 {0}%禁錮累積 |
| {0}% increased Immobilisation buildup against Constructs | 增加 {0}%對創造物的禁錮累積 |
| {0}% reduced Immobilisation buildup against Constructs | 減少 {0}%對創造物的禁錮累積 |
| {0}% increased Stun Buildup per {1} Tribute | 每有 {1} 貢禮，增加 {0}%暈眩累積 |
| {0}% reduced Stun Buildup per {1} Tribute | 每有 {1} 貢禮，減少 {0}%暈眩累積 |
| Hits that inflict Bleeding consume Pinned to gain {0}% increased Magnitude of Bleeding inflicted | 造成流血的擊中會消耗釘身，獲得增加 {0}% 所造成流血的幅度 |
| {0}% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently | 若你近期消耗過一顆耐力球，增加 {0}%點燃幅度 |
| {0}% reduced Magnitude of Ignite if you've consumed an Endurance Charge Recently | 若你近期消耗過一顆耐力球，減少 {0}%點燃幅度 |
| Inflict Lightning Exposure for {0} seconds when you Electrocute an Enemy | 當你對敵人造成觸電時，對其造成閃電曝曬，持續 {0} 秒 |
| Invocated skills have {0}% increased Maximum Energy | 增加 {0}%祈願技能的最大能量 |
| Invocated skills have {0}% reduced Maximum Energy | 減少 {0}%祈願技能的最大能量 |
| Invocated Spells have {0}% chance to consume half as much Energy | 祈願法術有 {0}% 機率消耗一半的能量 |
| Invocated Spells have {0}% increased Critical Hit Chance | 祈願法術增加 {0}% 暴擊率 |
| Invocated Spells have {0}% reduced Critical Hit Chance | 祈願法術減少 {0}% 暴擊率 |
| Invocation Spells have {0}% increased Critical Damage Bonus | 祈願法術增加 {0}% 暴擊傷害加成 |
| Invocation Spells have {0}% reduced Critical Damage Bonus | 祈願法術減少 {0}% 暴擊傷害加成 |
| Invocated Spells deal {0}% increased Damage | 祈願法術增加 {0}% 造成的傷害 |
| Invocated Spells deal {0}% reduced Damage | 祈願法術減少 {0}% 造成的傷害 |
| {0}% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently | 若你近期有消耗一顆狂怒球，增加 {0}%生命偷取量 |
| {0}% reduced amount of Life Leeched if you've consumed a Frenzy Charge Recently | 若你近期有消耗一顆狂怒球，減少 {0}%生命偷取量 |
| {0}% of Thorns Damage Leeched as Life if you have at least {1} Tribute | 若你有至少 {1} 貢禮，荊棘傷害的 {0}% 轉化為生命偷取 |
| Leech Life {0}% faster if you have at least {1} Tribute | 若你有至少 {1} 貢禮，生命偷取速度加快 {0}% |
| Leech Life {0}% slower if you have at least {1} Tribute | 若你有至少 {1} 貢禮，生命偷取速度減慢 {0}% |
| {0}% increased Life Regeneration rate while Surrounded | 被包圍時增加 {0}% 的生命回復率 |
| {0}% reduced Life Regeneration rate while Surrounded | 被包圍時減少 {0}% 的生命回復率 |
| {0}% increased Light Radius per {1} Tribute | 每有 {1} 貢禮，增加 {0}%光線範圍 |
| {0}% reduced Light Radius per {1} Tribute | 每有 {1} 貢禮，減少 {0}%光線範圍 |
| {0}% chance to gain Onslaught on Killing Hits with this Weapon | 以此武器擊中且為最後一擊時，有 {0}% 機率獲得猛攻 |
| Conquered Attribute Passive Skills also grant {0} to all Attributes | 被征服的能力值天賦也會賦予 {0} 全部能力值 |
| Conquered Attribute Passive Skills also grant {0} to Dexterity | 被征服的能力值天賦也會賦予 {0} 敏捷 |
| Conquered Attribute Passive Skills also grant {0} to Intelligence | 被征服的能力值天賦也會賦予 {0} 智慧 |
| Conquered Attribute Passive Skills also grant {0} to Strength | 被征服的能力值天賦也會賦予 {0} 力量 |
| Conquered Small Passive Skills also grant {0}% increased Elemental Ailment Threshold | 被征服的小型天賦也會賦予增加 {0}% 元素異常狀態門檻 |
| Conquered Small Passive Skills also grant {0}% reduced Elemental Ailment Threshold | 被征服的小型天賦也會賦予減少 {0}% 元素異常狀態門檻 |
| Conquered Small Passive Skills also grant {0}% increased Armour | 被征服的小型天賦也會賦予增加 {0}% 護甲值 |
| Conquered Small Passive Skills also grant {0}% reduced Armour | 被征服的小型天賦也會賦予減少 {0}% 護甲值 |
| Conquered Small Passive Skills also grant {0}% increased Attack damage | 被征服的小型天賦也會賦予增加 {0}% 攻擊傷害 |
| Conquered Small Passive Skills also grant {0}% reduced Attack damage | 被征服的小型天賦也會賦予減少 {0}% 攻擊傷害 |
| Conquered Small Passive Skills also grant {0}% increased Chaos damage | 被征服的小型天賦也會賦予增加 {0}% 混沌傷害 |
| Conquered Small Passive Skills also grant {0}% reduced Chaos damage | 被征服的小型天賦也會賦予減少 {0}% 混沌傷害 |
| Conquered Small Passive Skills also grant {0}% increased Elemental Damage | 被征服的小型天賦也會賦予增加 {0}% 元素傷害 |
| Conquered Small Passive Skills also grant {0}% reduced Elemental Damage | 被征服的小型天賦也會賦予減少 {0}% 元素傷害 |
| Conquered Small Passive Skills also grant {0}% increased Energy Shield | 被征服的小型天賦也會賦予增加 {0}% 能量護盾 |
| Conquered Small Passive Skills also grant {0}% reduced Energy Shield | 被征服的小型天賦也會賦予減少 {0}% 能量護盾 |
| Conquered Small Passive Skills also grant {0}% increased Evasion Rating | 被征服的小型天賦也會賦予增加 {0}% 閃避值 |
| Conquered Small Passive Skills also grant {0}% reduced Evasion Rating | 被征服的小型天賦也會賦予減少 {0}% 閃避值 |
| Conquered Small Passive Skills also grant Minions deal {0}% increased damage | 被征服的小型天賦也會賦予召喚物增加 {0}% 造成的傷害 |
| Conquered Small Passive Skills also grant Minions deal {0}% reduced damage | 被征服的小型天賦也會賦予召喚物減少 {0}% 造成的傷害 |
| Conquered Small Passive Skills also grant {0}% increased Physical damage | 被征服的小型天賦也會賦予增加 {0}% 物理傷害 |
| Conquered Small Passive Skills also grant {0}% reduced Physical damage | 被征服的小型天賦也會賦予減少 {0}% 物理傷害 |
| Conquered Small Passive Skills also grant {0}% increased Spell damage | 被征服的小型天賦也會賦予增加 {0}% 法術傷害 |
| Conquered Small Passive Skills also grant {0}% reduced Spell damage | 被征服的小型天賦也會賦予減少 {0}% 法術傷害 |
| Conquered Small Passive Skills also grant {0}% increased Stun Threshold | 被征服的小型天賦也會賦予增加 {0}% 暈眩門檻 |
| Conquered Small Passive Skills also grant {0}% reduced Stun Threshold | 被征服的小型天賦也會賦予減少 {0}% 暈眩門檻 |
| {0}% increased Mana Cost Efficiency if you have Dodge Rolled Recently | 若你近期有閃避翻滾，增加 {0}% 魔力消耗效率 |
| {0}% reduced Mana Cost Efficiency if you have Dodge Rolled Recently | 若你近期有閃避翻滾，減少 {0}% 魔力消耗效率 |
| {0}% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently | 若你近期沒有閃避翻滾，增加 {0}% 魔力消耗效率 |
| {0}% reduced Mana Cost Efficiency if you haven't Dodge Rolled Recently | 若你近期沒有閃避翻滾，減少 {0}% 魔力消耗效率 |
| {0}% increased Mana Regeneration Rate while Surrounded | 被包圍時增加 {0}% 的魔力回復率 |
| {0}% reduced Mana Regeneration Rate while Surrounded | 被包圍時減少 {0}% 的魔力回復率 |
| Natural Rare Monsters in Area have {0} extra Abyssal Modifier | 區域中自然生成的稀有怪物擁有 {0} 個額外深淵詞綴 |
| Natural Rare Monsters in Area have {0} extra Abyssal Modifiers | 區域中自然生成的稀有怪物擁有 {0} 個額外深淵詞綴 |
| Players have {0}% more Movement and Skill Speed for each time they've used a Skill Recently | 玩家近期每使用一個技能便有{0}% 更多移動與技能速度 |
| Players have {0}% less Movement and Skill Speed for each time they've used a Skill Recently | 玩家近期每使用一個技能便有{0}% 更少移動與技能速度 |
| {0}% to Maximum Cold Resistance if you have at least {1} Blue Support Gems Socketed | 若你插槽中有至少 {1} 顆藍色輔助寶石，{0}% 最大冰冷抗性 |
| {0}% increased maximum Energy Shield per {1} Tribute | 每有 {1} 貢禮，增加 {0}% 最大能量護盾 |
| {0}% reduced maximum Energy Shield per {1} Tribute | 每有 {1} 貢禮，減少 {0}% 最大能量護盾 |
| {0}% to Maximum Fire Resistance if you have at least {1} Red Support Gems Socketed | 若你插槽中有至少 {1} 顆紅色輔助寶石，{0}% 最大火焰抗性 |
| {0}% of Maximum Life Converted to Energy Shield per {1} Tribute | 每有 {1} 貢禮，{0}% 最大生命轉換為能量護盾 |
| {0}% increased Maximum Life if you have at least {1} Red Support Gems Socketed | 若你插槽中有至少 {1} 顆紅色輔助寶石，增加 {0}% 最大生命 |
| {0}% to Maximum Lightning Resistance if you have at least {1} Green Support Gems Socketed | 若你插槽中有至少 {1} 顆綠色輔助寶石，{0}% 最大閃電抗性 |
| {0}% increased Maximum Mana if you have at least {1} Blue Support Gems Socketed | 若你插槽中有至少 {1} 顆藍色輔助寶石，增加 {0}% 最大魔力 |
| {0} to Maximum Rage per {1} Tribute | 每有 {1} 貢禮 {0} 最大盛怒 |
| Melee Attack Skills have {0} to maximum number of Summoned Totems | 近戰攻擊技能{0}召喚圖騰的最大數量 |
| Minions Break Armour equal to {0}% of Physical damage dealt | 召喚物破壞的護甲值相當於所造成物理傷害的 {0}% |
| Minions have {0}% increased Attack and Cast Speed per {1} Tribute | 每有 {1} 貢禮，召喚物增加 {0}% 攻擊和施放速度 |
| Minions have {0}% reduced Attack and Cast Speed per {1} Tribute | 每有 {1} 貢禮，召喚物減少 {0}% 攻擊和施放速度 |
| Minions have {0}% to Maximum Cold Resistances | 召喚物增加{0}%最大冰冷抗性 |
| Minions have {0}% to Maximum Fire Resistances | 召喚物增加{0}%最大火焰抗性 |
| Minions have {0}% to Maximum Lightning Resistances | 召喚物增加{0}%最大閃電抗性 |
| Minions have {0}% increased Cooldown Recovery Rate for Command Skills | 召喚物增加{0}%號令技能 冷卻時間恢復率 |
| Minions have {0}% reduced Cooldown Recovery Rate for Command Skills | 召喚物減少{0}%號令技能 冷卻時間恢復率 |
| Minions deal {0}% increased Damage with Command Skills for each different type of Persistent Minion in your Presence | 在你存在範圍內每種不同的持續召喚物都會增加{0}%召喚物的 號令技能傷害 |
| Minions deal {0}% reduced Damage with Command Skills for each different type of Persistent Minion in your Presence | 在你存在範圍內每種不同的持續召喚物都會減少{0}%召喚物的 號令技能傷害 |
| Minions have {0}% increased Cooldown Recovery Rate per {1} Tribute | 每有 {1} 貢禮，召喚物增加 {0}% 冷卻時間恢復率 |
| Minions have {0}% reduced Cooldown Recovery Rate per {1} Tribute | 每有 {1} 貢禮，召喚物減少 {0}% 冷卻時間恢復率 |
| Minions deal {0}% increased damage per {1} Tribute | 每有 {1} 貢禮，增加 {0}%召喚物造成的傷害 |
| Minions deal {0}% reduced damage per {1} Tribute | 每有 {1} 貢禮，減少 {0}%召喚物造成的傷害 |
| Minions cause {0}% increased Stun Buildup | 增加 {0}%召喚物造成的暈眩累積 |
| {0}% increased Reservation Efficiency of Minion Skills | 召喚物技能增加 {0}% 保留效率 |
| {0}% reduced Reservation Efficiency of Minion Skills | 召喚物技能減少 {0}% 保留效率 |
| Minions Revive {0}% faster if you have at least {1} Tribute | 若你有至少 {1} 貢禮，召喚物復甦速度加快 {0}% |
| Minions Revive {0}% slower if you have at least {1} Tribute | 若你有至少 {1} 貢禮，召喚物復甦速度減慢 {0}% |
| Minions lose {0}% Life per {1} Tribute you have when following Commands | 每有 {1} 貢禮，召喚物被號令時失去{0}%生命值 |
| Minions lose {0}% Life per {1} Tribute you have when following Commands per 10 Tribute | 每有 {1} 貢禮，召喚物被號令時獲得{0}%生命值 |
| {0}% increased Movement Speed if you have at least {1} Green Support Gems Socketed | 若你插槽中有至少 {1} 顆綠色輔助寶石，增加 {0}% 移動速度 |
| {0}% increased Movement Speed while Surrounded | 被包圍時增加 {0}% 移動速度 |
| {0}% reduced Movement Speed while Surrounded | 被包圍時減少 {0}% 移動速度 |
| {0}% increased Movement Speed per {1} Spirit, up to a maximum of {2}% | 每 {1} 精魂增加 1% 移動速度 ，上限為 {2}%。 |
| {0}% reduced Movement Speed per {1} Spirit, up to a maximum of {2}% | 每有 {1} 精魂，減少 {0}% 移動速度，最多 {2}% |
| {0}% increased Movement Speed if you've used a Mark Recently | 若你近期施放過印記法術，增加 {0}%移動速度 |
| {0}% reduced Movement Speed if you've used a Mark Recently | 若你近期施放過印記法術，減少 {0}%移動速度 |
| On Heavy Stunning a Rare or Unique Enemy, your next Attack within {0} seconds will be Ancestrally Boosted | 在沉重暈眩一名稀有或傳奇敵人後，你 {0} 秒內的下次攻擊會被先祖強化 |
| Non-Cursed enemies you Curse have {0} Withered stacks inflicted on them | 你對未受詛咒的敵人施加詛咒時，會對其附加 {0} 層凋零 |
| Attacks Gain {0}% of Damage as Extra Chaos Damage while Unarmed | 空手時，攻擊獲得相當於傷害 {0}% 的額外混沌傷害 |
| Attacks Gain {0}% of Damage as Extra Cold Damage while Unarmed | 空手時，攻擊獲得相當於傷害 {0}% 的額外冰冷傷害 |
| Attacks Gain {0}% of Damage as Extra Fire Damage while Unarmed | 空手時，攻擊獲得相當於傷害 {0}% 的額外火焰傷害 |
| Attacks Gain {0}% of Damage as Extra Lightning Damage while Unarmed | 空手時，攻擊獲得相當於傷害 {0}% 的額外閃電傷害 |
| Gain {0}% of Damage as Extra Cold Damage while on Chilled Ground | 處於冰緩地面時，獲得相當於傷害 {0}% 的額外冰冷傷害 |
| Gain {0}% of Damage as Extra Fire Damage for | 過去 8 秒內每發射 1 種不同的擲彈， |
| Gain {0}% of Damage as Extra Fire Damage while on Ignited Ground | 處於點燃地面時，獲得相當於傷害 {0}% 的額外火焰傷害 |
| Gain {0}% of Damage as Extra Lightning Damage while on Shocked Ground | 處於感電地面時，獲得相當於傷害 {0}% 的額外閃電傷害 |
| Gain {0}% of Physical Damage as Extra Cold Damage against Dazed Enemies | 對於受目眩敵人，獲得相當於物理傷害 {0}% 的額外冰冷傷害 |
| Gain {0}% of Physical Damage as Extra Cold Damage against Shocked Enemies | 對於受感電敵人，獲得相當於物理傷害 {0}% 的額外冰冷傷害 |
| Gain {0}% of Physical Damage as Extra Lightning Damage against Chilled Enemies | 對於受冰緩敵人，獲得相當於物理傷害 {0}% 的額外閃電傷害 |
| Gain {0}% of Physical Damage as Extra Lightning Damage against Dazed Enemies | 對於受目眩敵人，獲得相當於物理傷害 {0}% 的額外閃電傷害 |
| {0} Charm Slot if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0} 護符欄位 |
| {0} Charm Slots if you have at least {1} Tribute | 若你有至少 {1} 貢禮，{0} 護符欄位 |
| {0} to maximum number of placed Banners | {0}最大戰旗放置數量 |
| Targets can be affected by {0} of your Poisons at the same time if you have at least {1} Tribute | 若你有至少 {1} 貢禮，目標可同時受到你的 {0} 個中毒影響 |
| When a Banner expires, recover {0}% of the Glory required for that Banner | 當旗幟消失時，恢復 {0}% 該旗幟所需的榮耀 |
| Orb Skills have {0} to Limit | 球體技能上限 {0} |
| {0}% of Parry Physical Damage Converted to Cold Damage | {0}% 的招架物理傷害轉換為冰冷傷害 |
| {0}% increased Parried Debuff Duration per {1} Tribute | 每有 {1} 貢禮，增加 {0}%受招架減益效果持續時間 |
| {0}% reduced Parried Debuff Duration per {1} Tribute | 每有 {1} 貢禮，減少 {0}%受招架減益效果持續時間 |
| Recharge Rate at {0}% of their value | 套用在能量護盾充能率 |
| Increases and Reductions to Energy Shield Recharge Rate also apply to Deflection Rating at {0}% of their value | 能量護盾充能率的增減也以相當於其數值的 {0}% 套用至偏斜值 |
| Enemies Ignited by you permanently take {0}% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of {1}% | 被你點燃的敵人在被點燃的每秒永久增加 {0}% 承受火焰傷害，最多為 {1}% |
| Gain {0}% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies | 對於受沉重暈眩的敵人，獲得相當於物理傷害 {0}% 的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies | 對於受觸電的敵人，獲得相當於物理傷害 {0}% 的額外閃電傷害 |
| {0}% increased Physical Damage while affected by Herald of Blood | 受鮮血之捷影響時，增加 {0}% 物理傷害 |
| {0}% reduced Physical Damage while affected by Herald of Blood | 受鮮血之捷影響時，減少 {0}% 物理傷害 |
| {0}% of Physical Damage prevented Recouped as Life if you have at least {1} Tribute | 若你有至少 {1} 貢禮，抵禦的 {0}% 物理傷害補償為生命 |
| {0}% increased Armour per {1} Tribute | 每有 {1} 貢禮，增加 {0}% 護甲值 |
| {0}% reduced Armour per {1} Tribute | 每有 {1} 貢禮，減少 {0}% 護甲值 |
| {0}% of Physical Damage taken as Lightning while Active Blocking | 主動格擋時，所受物理傷害的 {0}% 改為閃電傷害 |
| {0}% increased Pin duration | 增加 {0}%釘身持續時間 |
| {0}% reduced Pin duration | 減少 {0}%釘身持續時間 |
| {0}% increased Presence Area of Effect per {1} Tribute | 每有 {1} 貢禮，增加 {0}%存在範圍的效果範圍 |
| {0}% reduced Presence Area of Effect per {1} Tribute | 每有 {1} 貢禮，減少 {0}%存在範圍的效果範圍 |
| Projectile Attacks have a {0}% chance to fire two additional Projectiles while moving | 移動時，投射物攻擊有 {0}% 機率發射 2 個額外投射物 |
| {0}% chance to inflict Daze with Hits against Enemies further than {1}m | 擊中 {1} 公尺外的敵人時，有 {0}% 機率造成目眩 |
| Projectiles have a {0}% chance to Pierce enemies with Fully Broken Armour | 投射物有 {0}% 機率穿透完全破甲的敵人 |
| Inherent loss of Rage is {0}% faster per {1} Tribute | 每有 {1} 貢禮，盛怒的固有損失加快 {0}% |
| Inherent loss of Rage is {0}% slower per {1} Tribute | 每有 {1} 貢禮，盛怒的固有損失減慢 {0}% |
| Lose {0}% of maximum Life on Kill per {1} Tribute | 每有 {1} 貢禮，擊殺時失去 {0}% 最大生命 |
| Recover {0}% of maximum Life per Glory consumed | 每消耗 1 榮耀就恢復 {0}% 最大生命 |
| Recover {0}% of your maximum Life when an Enemy dies in your Presence | 敵人在你的存在範圍內死亡時，恢復你最大生命的 {0}% |
| Recover {0}% of your maximum Mana when an Enemy dies in your Presence | 敵人在你的存在範圍內死亡時，恢復你最大魔力的 {0}% |
| Recover {0}% of Maximum Life when you expend at least {1} Combo | 當你消耗至少 {1} 連擊時，恢復 {0}% 最大生命 |
| Recover {0}% of Maximum Mana when you expend at least {1} Combo | 當你消耗至少 {1} 連擊時，恢復 {0}% 最大魔力 |
| Remnants have {0}% increased effect | 痕跡增加 {0}% 效果 |
| Remnants have {0}% reduced effect | 痕跡減少 {0}% 效果 |
| Remnants can be collected from {0}% further away if you have at least {1} Tribute | 若你有至少{1}貢禮，增加{0}%痕跡獲取距離 |
| Remnants must be collected from {0}% closer if you have at least {1} Tribute | 若你有至少{1}貢禮，減少{0}%痕跡獲取距離 |
| Remnants can be collected from {0}% further away | 痕跡可從 {0}% 更遠距離撿拾 |
| Recover {0}% of Maximum Life when you collect a Remnant | 當你拾取痕跡時，恢復 {0}% 最大生命 |
| Recover {0}% of Maximum Mana when you collect a Remnant | 當你拾取痕跡時，恢復 {0}% 最大魔力 |
| Require {0} additional enemies to be Surrounded | 視為被包圍的敵人需求數量增加 {0} 個 |
| Require {0} fewer enemies to be Surrounded | 視為被包圍的敵人需求數量減少 {0} 個 |
| {0}% increased Reservation Efficiency of Companion Skills | 盟友技能增加 {0}% 保留效率 |
| {0}% reduced Reservation Efficiency of Companion Skills | 盟友技能減少 {0}% 保留效率 |
| {0}% increased Reservation Efficiency of Herald Skills | 捷光環技能增加 {0}% 保留效率 |
| {0}% reduced Reservation Efficiency of Herald Skills | 捷光環技能減少 {0}% 保留效率 |
| Meta Skills have {0}% increased Reservation Efficiency | 主要技能增加 {0}% 保留效率 |
| Meta Skills have {0}% reduced Reservation Efficiency | 主要技能減少 {0}% 保留效率 |
| {0}% increased Defences from Equipped Shield per {1} Tribute | 每有 {1} 貢禮，增加 {0}%已裝備的盾牌防禦 |
| {0}% reduced Defences from Equipped Shield per {1} Tribute | 每有 {1} 貢禮，減少 {0}%已裝備的盾牌防禦 |
| {0}% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently | 若你近期消耗過一顆狂怒球，增加 {0}%感電幅度 |
| {0}% reduced Magnitude of Shock if you've consumed a Frenzy Charge Recently | 若你近期消耗過一顆狂怒球，減少 {0}%感電幅度 |
| {0}% increased Reservation Efficiency of Skills which summon Skeletons | 召喚骷髏的技能增加 {0}% 保留效率 |
| {0}% reduced Reservation Efficiency of Skills which summon Skeletons | 召喚骷髏的技能減少 {0}% 保留效率 |
| Fissure Skills have a {0}% chance to create an additional Fissure | 裂縫技能有 {0}% 機率創造一個額外裂縫 |
| {0}% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently | 若你近期有消耗一顆暴擊球，技能消耗效率增加 {0}% |
| {0}% reduced Cost Efficiency of Skills if you've consumed a Power Charge Recently | 若你近期有消耗一顆暴擊球，技能消耗效率減少 {0}% |
| {0}% of Skill Mana costs Converted to Life Costs during any Life Flask Effect | 在任何生命藥劑效果持續時間內，{0}% 技能魔力消耗轉換為生命消耗 |
| {0}% increased Skill Speed if you've consumed a Frenzy Charge Recently | 若你近期消耗過一顆狂怒球，增加 {0}%技能速度 |
| {0}% reduced Skill Speed if you've consumed a Frenzy Charge Recently | 若你近期消耗過一顆狂怒球，減少 {0}%技能速度 |
| {0}% increased Slowing Potency of Debuffs on You if you've used a Charm Recently | 若你近期使用過護符，增加 {0}%你身上的減益效果緩速程度 |
| {0}% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently | 若你近期使用過護符，減少 {0}%你身上的減益效果緩速程度 |
| {0}% more damage with Hits for blasts originating from a Unique enemy | 爆發擊中傳奇敵人時，有{0}%更多傷害 |
| {0}% less damage with Hits for blasts originating from a Unique enemy | 爆發擊中傳奇敵人時，有{0}%更少傷害 |
| {0}% increased Spell Damage if you have consumed an Elemental Infusion Recently | 若你近期消耗元素灌注，增加 {0}%法術傷害 |
| {0}% reduced Spell Damage if you have consumed an Elemental Infusion Recently | 若你近期消耗元素灌注，減少 {0}%法術傷害 |
| {0}% increased Spell Damage if one of your Minions has died Recently | 若你的一個召喚物在近期死亡，增加 {0}% 法術傷害 |
| {0}% reduced Spell Damage if one of your Minions has died Recently | 若你的一個召喚物在近期死亡，減少 {0}% 法術傷害 |
| {0}% increased Spell Damage with Spells that cost Life | 消耗生命的法術增加 {0}% 法術傷害 |
| {0}% reduced Spell Damage with Spells that cost Life | 消耗生命的法術減少 {0}% 法術傷害 |
| Spell Skills have {0} to maximum number of Summoned Totems | 法術技能{0}召喚圖騰的最大數量 |
| {0}% increased Spirit if you have at least {1} Tribute | 若你有至少 {1} 貢禮，增加 {0}% 精魂 |
| {0}% reduced Spirit if you have at least {1} Tribute | 若你有至少 {1} 貢禮，減少 {0}% 精魂 |
| {0} to Spirit while you have at least {1} Dexterity | 當你擁有至少 {1} 敏捷時，{0} 精魂 |
| {0} to Spirit while you have at least {1} Intelligence | 當你擁有至少 {1} 智慧時，{0} 精魂 |
| {0} to Spirit while you have at least {1} Strength | 當你擁有至少 {1} 力量時，{0} 精魂 |
| {0}% increased Ailment and Stun Threshold while Surrounded | 被包圍時增加 {0}% 異常狀態及暈眩門檻 |
| {0}% reduced Ailment and Stun Threshold  while Surrounded | 被包圍時減少 {0}% 異常狀態及暈眩門檻 |
| {0}% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to {1}% | 你近期每被敵人擊中一次，你的暈眩門檻增加 {0}%，最多為 {1}% |
| {0}% increased Stun Threshold per {1} Tribute | 每有 {1} 貢禮，增加 {0}%暈眩門檻 |
| {0}% reduced Stun Threshold per {1} Tribute | 每有 {1} 貢禮，減少 {0}%暈眩門檻 |
| {0}% increased Surrounded Area of Effect | 增加 {0}% 被包圍的效果範圍 |
| {0}% reduced Surrounded Area of Effect | 減少 {0}% 被包圍的效果範圍 |
| Temporary Minion Skills have {0} to Limit of Minions summoned | 暫時召喚物技能具有 {0} 召出召喚物上限 |
| {0}% increased Thorns damage if you've consumed an Endurance Charge Recently | 若你近期消耗過一顆耐力球，增加 {0}%荊棘傷害 |
| {0}% reduced Thorns damage if you've consumed an Endurance Charge Recently | 若你近期消耗過一顆耐力球，減少 {0}%荊棘傷害 |
| {0}% increased Thorns damage per {1} Tribute | 每有 {1} 貢禮，增加 {0}%荊棘傷害 |
| {0}% reduced Thorns damage per {1} Tribute | 每有 {1} 貢禮，減少 {0}%荊棘傷害 |
| {0} to {1} Fire Thorns damage per {2} maximum Life | 每{2}點最大生命，附加{0} 至 {1} 點火焰荊棘傷害 |
| {0}% chance for Thorns to Retaliate against Non-Melee Hits if you have at least {1} Tribute | 若你至少有{1}貢禮，有{0}% 機率對所有來自非近戰擊中傷害造成荊棘反擊 |
| {0}% increased Reservation Efficiency of Skills which create Undead Minions | 產生不死召喚物的技能增加 {0}% 保留效率 |
| {0}% reduced Reservation Efficiency of Skills which create Undead Minions | 產生不死召喚物的技能減少 {0}% 保留效率 |
| {0}% more Stun Buildup with Lightning Damage | 閃電傷害造成{0}%更多 暈眩累積 |
| {0}% less Stun Buildup with Lightning Damage | 閃電傷害造成{0}%更少 暈眩累積 |
| Increased Glory generation@{0}% | 增加@ {0}% 生成的榮耀 |
| Percentage of Monster Power generated as Glory for this Skill on Fully Breaking Armour@{0}% | 此技能造成完全破甲時，產生等同於@{0}%怪物強度的榮耀 |
| Percentage of Monster Power generated as Glory for this Skill on Attack Hit@{0}% | 此技能攻擊擊中時，產生等同於@{0}%怪物強度的榮耀 |
| Percentage of Monster Power generated as Glory for this Skill on Heavy Stun@{0}% | 此技能對敵人造成 沉重暈眩時，產生等同於@{0}%怪物強度的榮耀 |
| Percentage of Monster Power generated as Glory for this Skill on Ignition@{0}% | 此技能對敵人造成 點燃時，產生等同於@{0}%怪物強度的榮耀 |
| Maximum Cursed Ground areas allowed@{0} | 詛咒地面區域上限@{0} |
| Volatile Power also grants {0}% increased Critical Hit chance per Volatility exploded | 每有 1 易爆爆炸，不穩定的力量也會賦予增加 {0}% 暴擊率 |
| {0}% increased Volatility Explosion delay | 增加 {0}%易爆的爆炸延遲 |
| Warcries Empower {0} additional Attacks if you have at least {1} Tribute | 若你有至少 {1} 貢禮，戰吼強化額外 {0} 次攻擊 |
| {0}% increased Warcry Speed per {1} Tribute | 每有 {1} 貢禮，增加 {0}% 戰吼速度 |
| {0}% reduced Warcry Speed per {1} Tribute | 每有 {1} 貢禮，減少 {0}% 戰吼速度 |
| {0}% increased Withered Magnitude | 增加 {0}%凋零幅度 |
| {0}% reduced Withered Magnitude | 減少 {0}%凋零幅度 |
| You and Allies in your Presence have {0}% increased Accuracy Rating | 你與處於你存在範圍中的友方增加 {0}% 命中值 |
| You and Allies in your Presence have {0}% reduced Accuracy Rating | 你與處於你存在範圍中的友方減少 {0}% 命中值 |
| You and Allies in your Presence have {0}% increased Attack Speed | 你與處於你存在範圍中的友方增加 {0}% 攻擊速度 |
| You and Allies in your Presence have {0}% reduced Attack Speed | 你與處於你存在範圍中的友方減少 {0}% 攻擊速度 |
| You and Allies in your Presence have {0}% increased Cast Speed | 你與處於你存在範圍中的友方增加 {0}% 施放速度 |
| You and Allies in your Presence have {0}% reduced Cast Speed | 你與處於你存在範圍中的友方減少 {0}% 施放速度 |
| You and Allies in your Presence have {0}% to Chaos Resistance | 你與處於你存在範圍中的友方 {0}% 混沌抗性 |
| You and Allies in your Presence have {0}% increased Cooldown Recovery Rate | 你與處於你的存在範圍中的友方增加 {0}% 冷卻時間恢復率 |
| You and Allies in your Presence have {0}% reduced Cooldown Recovery Rate | 你與處於你的存在範圍中的友方減少 {0}% 冷卻時間恢復率 |
| When your Marks are Consumed, they have {0}% chance to Mark another Enemy | 你的印記在消耗後，有 {0}% 機率對另一個敵人附加印記 |
| Creates a bolt of lightning when you Hit with Unarmed Melee damage, no more than {0} time every {1} seconds | 當你以空手近戰傷害擊中時，創造 1 顆雷彈，每 {1} 秒不超過 {0} 次 |
| Creates a bolt of lightning when you Hit with Unarmed Melee damage, no more than {0} times every {1} seconds | 當你以空手近戰傷害擊中時，創造 1 顆雷彈，每 {1} 秒不超過 {0} 次 |
| Pustule Detonation radius@{0}m | 膿包引爆範圍@{0} 公尺 |
| {0} metre to Pustule Detonation radius | 膿包引爆範圍增加{0} 公尺 |
| {0} metres to Pustule Detonation radius | 膿包引爆範圍增加{0} 公尺 |
| Pustule Detonation radius is {0} metre | 膿包引爆範圍為 {0} 公尺 |
| Pustule Detonation radius is {0} metres | 膿包引爆範圍為 {0} 公尺 |
| Pustule Detonation Time@{0}s | 膿包引爆時間@{0} 秒 |
| Pustule Detonates after {0} second | 膿包在 {0} 秒後引爆 |
| Pustule Detonates after {0} seconds | 膿包在 {0} 秒後引爆 |
| Maximum Poison stored in Pustule@{0} | 膿包內儲存毒素最大量@{0} |
| Pustules store expected damage of Poisons inflicted on them and will Detonate early after storing {0} Poison damage | 膿包可儲存最多 {0} 毒素 |
| Chance for Projectile Hits to attach a Pustule@{0}% | 投射物擊中附著一個膿包的機率@{0}% |
| {0}% chance for Projectile Hits to attach a Pustule | 投射物擊中有 {0}% 機率附著一個膿包 |
| Fire-Infused explosion radius is {0} metre | 火焰灌注爆炸範圍為 {0} 公尺 |
| Fire-Infused explosion radius is {0} metres | 火焰灌注爆炸範圍為 {0} 公尺 |
| Creates Ignited Ground every {0} second | 每 {0} 秒創造出點燃地面 |
| Creates Ignited Ground every {0} seconds | 每 {0} 秒創造出點燃地面 |
| Fire-Infused explosion deals {0} to {1} Fire damage | 火焰灌注爆炸造成 {0} 至 {1} 火焰傷害 |
| Slow per Vine@{0}% | 每條藤蔓的緩速@{0}% |
| Each attached Vine Slows enemy by {0}% | 每條附加的藤蔓緩速敵人 {0}% |
| Warcry duration is {0} second | 戰吼持續時間為 {0} 秒 |
| Warcry duration is {0} seconds | 戰吼持續時間為 {0} 秒 |
| {0}% increased Warcry duration per Endurance Charge consumed | 每個消耗的耐力球增加 {0}% 戰吼持續時間 |
| Consumes all Endurance Charges to increase Warcry duration by {0}% per charge | 消耗所有耐力球，每個耐力球增加 {0}% 戰吼持續時間 |
| Percentage of Physical damage Converted to Fire damage@{0}% | 物理傷害轉換為火焰傷害的百分比@{0}% |
| Converts {0}% of Physical Damage to Fire damage with Boosted Attacks | 將增強攻擊所造成之物理傷害的 {0}% 轉換為火焰傷害 |
| Warcry duration@{0}s | 戰吼持續時間@{0} 秒 |
| Sundered Armour duration@{0}s | 破碎護甲持續時間@{0} 秒 |
| Sundered Armour additional Physical damage increase@{0}% | 破碎護甲的物理傷害額外增加量@{0}% |
| Sundered Armour has {0} second duration, or until Fully Broken Armour is removed | 破碎護甲具有 {0} 秒持續時間，或直到完全破甲移除 |
| Number of Hits before Tornado disappears@{0} | 龍捲風消失前擊中次數@{0} |
| Broken Stance has {0} second duration, or until Daze is removed | 卸防姿態具有 {0} 秒持續時間，或直到目眩移除 |
| Broken Stance duration@{0} | 卸防姿態持續時間@{0} 秒 |
| More damage on Consuming Daze@{0}% | 消耗目眩時的更多傷害@{0}% |
| Consumes Daze on enemies to deal {0}% more damage | 消耗敵人身上的目眩以造成 {0}% 更多傷害 |
| Consumes Daze on enemies to deal {0}% less damage | 消耗敵人身上的目眩以造成 {0}% 更少傷害 |
| Ignites enemies within {0} metre radius | 點燃 {0} 公尺範圍內的敵人 |
| Bell maximum Hits@{0} | 鐘的最大擊中次數@{0} |
| Increased bolt frequency from Fire Infusion@{0}% | 火焰灌注增加火球頻率@{0}% |
| Fire Infusion grants {0}% increased bolt frequency | 火焰灌注賦予增加 {0}% 火球頻率 |
| Fire Infusion grants {0}% reduced bolt frequency | 火焰灌注賦予減少 {0}% 火球頻率 |
| Additional storm radius from Fire Infusion@{0}m | 火焰灌注提供額外風暴範圍@{0} 公尺 |
| Fire Infusion grants {0} metre to storm radius | 火焰灌注賦予 {0} 公尺風暴範圍 |
| Fire Infusion grants {0} metres to storm radius | 火焰灌注賦予 {0} 公尺風暴範圍 |
| Frozen explosion radius@{0}m | 冰凍爆炸範圍@{0} 公尺 |
| Frozen explosion radius is {0} metre | 冰凍爆炸範圍為 {0} 公尺 |
| Frozen explosion radius is {0} metres | 冰凍爆炸範圍為 {0} 公尺 |
| Indimidation duration is {0} second | 威嚇持續時間為 {0} 秒 |
| Indimidation duration is {0} seconds | 威嚇持續時間為 {0} 秒 |
| Chance to Trigger Explosion, Bolt, or Wave on Melee Critical Hit@{0}% | 近戰暴擊時觸發爆炸、弩箭或波動機率@{0}% |
| {0}% chance to Trigger Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit | 近戰暴擊時有 {0}% 機率觸發烈炎爆炸、電能弩箭或冰之波動 |
| Grisly Pyres deal Damage equal to {0}% of the highest expected remaining Damage of the Consumed Ignites | 深淵烈炎會造成剩餘效果消耗中的最高期望點燃傷害的{0}% |
| {0}% less Flask Charges used | 消耗{0}%更少藥劑充能 |
| {0}% more Flask Charges used | 消耗{0}%更多藥劑充能 |
| Your Defences are zero | 你的防禦變為 0 |
| When you gain a Key gain another | 當你獲得一把鑰匙時，再獲得一把 |
| Cannot restore Honour | 不會恢復榮譽 |
| Your Keys to upgrade on completing a Floor | 完成一個樓層時，你的每一把鑰匙都會升級 |
| Damage taken cannot be Absorbed | 受到的傷害無法被吸收 |
| Maximum Honour is {0} | 最大榮譽為 {0} |
| Corpse's maximum Life | {0}% 的 物理傷害 |
| Modifiers to Spell Damage apply to Debuff's Damage over Time | 法術傷害同時影響此技能的持續傷害減益效果 |
| Projectiles Pierce {0} target | 投射物會穿透 {0} 個目標 |
| Projectiles Pierce all targets | 投射物會穿透所有目標 |
| Hits are Pinning | 擊中會釘身 |
| Stronger Pulses always Critical Hit | 強脈衝必定暴擊 |
| Blind enemies on Hit | 擊中時致盲敵人 |
| Uses your life if no Minion in range | 範圍內無召喚物時，則犧牲你的生命 |
| Gain a Power Charge on Critical Hit | 暴擊時獲得一個暴擊球 |
| Always Poisons on Hit | 擊中時必定造成中毒 |
| Cannot deal Critical Hits | 無法造成暴擊 |
| Cannot deal Non-Fire damage | 無法造成非火焰傷害 |
| Cannot deal Non-Lightning damage | 無法造成非閃電傷害 |
| Cannot deal Non-Cold damage | 無法造成非冰冷傷害 |
| While Dual Wielding, both weapons hit with | 雙持時，兩把武器有 |
| Electrocutes Primed enemies on Hit | 擊中時會使可觸電的敵人觸電 |
| Consumes Fully Broken Armour on | 消耗敵人身上的完全破甲 |
| Cannot cause Stun buildup | 不會造成暈眩累積 |
| Cannot inflict Freeze, Shock or Ignite | 無法造成冰凍、感電或點燃 |
| Build an additional Combo on Hit | 擊中時額外累積一個連擊 |
| Increases and reductions to Thorns Damage apply to Hit Damage with this skill | 荊棘傷害的增加和減少會套用於此技能的擊中傷害 |
| All Damage from Hits Contributes to Flammability and Ignite Magnitudes, Freeze Buildup, and Shock Chance | 擊中造成的所有傷害貢獻至易燃和點燃幅度、冰凍累積，以及感電機率 |
| All Damage from Hits Contributes to Sap Magnitude | 擊中的所有傷害貢獻至衰竭幅度 |
| Always Chains from Shocked enemies | 必定從受感電的敵人身上連鎖 |
| Always Critically Strikes | 必定造成暴擊 |
| Always Ignites | 永遠造成點燃 |
| Pierces all Targets | 穿透所有目標 |
| This Skill's Attack Speed cannot be modified | 此技能的攻擊速度無法被修改 |
| Modifers to Attack speed also affect this skill's cost | 攻擊速度詞綴也會影響此技能的消耗 |
| Inflicts Bleeding on Hit | 擊中時流血 |
| Consume Freeze on Hit | 擊中時會消耗冰凍 |
| Consume Shock on Hit | 擊中時會消耗感電 |
| Inflict Exposure on Hit | 擊中時造成閃電曝曬 |
| Lightning damage from this skill Contributes to | 此技能造成的閃電傷害會貢獻至 |
| Electrocution Buildup | 觸電累積 |
| Cannot Chain | 無法連鎖 |
| Blood Boil applies to non-Unique enemies | 身處你存在範圍中的非傳奇敵人 |
| in your Presence every second | 每秒被施加鮮血沸騰 |
| A Flame of Chayula manifests nearby every second | 每秒在附近產生一個夏烏拉之炎 |
| Cannot be Empowered by Warcries | 無法被戰吼強化 |
| Cannot Break Armour | 無法破甲 |
| Stun buildup cannot reach {0}% | 暈眩累積無法達到 {0}% |
| You cannot gain Power Charges while using this Skill | 使用此技能時，你無法獲得暴擊球 |
| Cannot inflict Blind | 無法造成致盲 |
| Cannot cause Pin buildup | 無法造成釘身累積 |
| Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal | 隨暴擊對敵人所造成的異常狀態門檻百分比變動 |
| Hits from Skills | 依每點強度獲得 {0} 能量 |
| Gains {0} base Energy when a Minion is Killed, modified by the Minion's Power | 召喚物被擊殺時獲得 {0} 基礎能量，並隨著召喚物的強度而調整 |
| Benefits from Charge consumption are doubled | 消耗能量球時獲得增益加倍 |
| Benefits from consuming Charges are doubled for this skill | 消耗能量球會使此技能獲得的增益加倍 |
| Gain an additional Charge when you gain a Charge | 當你獲得一顆能量球時，獲得一顆額外的能量球 |
| Projectiles Pierce Ignited Enemies | 投射物會穿透被點燃的敵人 |
| This Skill is Triggered on Critical Hit with Cleave or Reave | 使用劈砍或衝擊波暴擊時，觸發此技能 |
| Dazed Enemies cannot Evade Hits | 擊中時，被目眩的敵人無法閃避 |
| Consume Daze on Hit | 擊中時消耗目眩 |
| Consume Enemy Freeze to Guarantee a Critical Hit | 消耗敵人的冰凍以保證 1 次暴擊 |
| Consumes Fully Broken Armour on enemies to guarantee a Critical Hit | 消耗敵人身上的完全破甲以保證 1 次暴擊 |
| Consumes Freeze, Shock and Ignite to trigger Elemental Discharge | 消耗冰凍、感電和點燃以觸發元素解放 |
| Consumes Ignite on Hit | 擊中時消耗點燃 |
| Reloads automatically on Heavy Stunning an enemy | 沉重暈眩敵人時自動重新裝填 |
| Culling Strike against Frozen enemies | 撲殺被冰凍的敵人 |
| Creates Cursed Ground | 創造詛咒地面 |
| Does not Hit, but inflicts Bleeding as though Hitting enemies | 不造成擊中，但視同擊中敵人而對其造成流血 |
| Does not Hit, but Chills enemies as though Hitting them | 不造成擊中，但視同擊中敵人而對其造成冰緩 |
| Does not Hit, but Ignites enemies as though Hitting them | 不造成擊中，但視同擊中敵人而對其造成點燃 |
| Does not Hit, but Poisons enemies as though Hitting them | 不造成擊中，但視同擊中敵人而對其造成中毒 |
| No penalty to Accuracy Rating at range | 遠距離的命中值無懲罰 |
| Inflicts Critical Weakness on Hit | 擊中時造成暴擊弱點 |
| Freezes inflicted last an additional {0} second | 造成的冰凍額外持續 {0} 秒 |
| Fully Breaks Armour when inflicting a Heavy Stun | 造成沉重暈眩時完全破壞護甲 |
| Gain Elusive on Critical Hit with this Skill | 此技能暴擊時獲得靈巧 |
| Knocks Back Enemies | 擊退敵人 |
| Hazards rearm | 危險重新佈署 |
| Hazards created by this Skill rearm after being triggered | 此技能產生的危險在觸發後會重新佈署 |
| Inflicts Exposure on Hit | 擊中時造成火焰、冰冷和閃電曝曬 |
| kill with Melee Attacks | 依每點強度獲得 {0} 能量 |
| Chaining creates an additional Projectile | 連鎖會製造 1 個額外的投射物 |
| Multiple Projectiles can hit the same target | 多個投射物可擊中同一目標 |
| Consumes Freeze from Enemies when Igniting them | 點燃敵人時消耗它們的冰凍 |
| Targets an additional skeletal Minion | 額外瞄準一個骷髏召喚物 |
| Shock does not expire on Ignited enemies | 感電不會在被點燃的敵人身上失效 |
| When you deal a Critical Hit with The Saviour, Summon a Mirage Warrior which uses that Attack Skill | 當你使用救世主造成暴擊，召喚 1 個使用該攻擊技能的幻影戰士 |
| Supported Skills Daze Enemies | 被輔助的技能會使敵人目眩 |
| Trigger Armour Explosion on Full Armour Break | 完全破甲時觸發護甲爆破 |
| Chaos damage against Debuffed targets Contributes to Freeze buildup | 對帶有減益效果的目標造成的混沌傷害會貢獻至冰凍累積 |
| Hits have Culling Strike against Rare or Unique Enemies | 擊中對稀有或傳奇敵人有撲殺效果 |
| Grants Culling Strike to Empowered Skills | 對強化技能賦予撲殺 |
| Chaos damage over time also Hinders enemies | 混沌持續傷害也會阻礙敵人 |
| Trigger Wind Wave when Stunned during use | 使用期間被暈眩時觸發疾風之波 |
| Aggravate Bleeding on Hitting Heavy Stunned Enemies | 擊中沉重暈眩的敵人時，加劇流血 |
| Triggers Mana Flare on Critical Hit | 暴擊時觸發魔力閃焰 |
| Curse spreads to enemies within {0}m on enemy death | 敵人死亡時，詛咒擴散至 {0} 公尺內的敵人 |
| Trigger Doom Blast on Curse expiry | 詛咒失效時觸發厄運枯萎 |
| Warcries can Empower this Attack as though it was not a Vaal Skill | 戰吼可以強化此攻擊，並視同非瓦爾技能 |
| No Main Hand Stun buildup | 無主手暈眩累積 |
| No Off Hand Stun buildup | 無副手暈眩累積 |
| No Stun buildup | 無暈眩累積 |
| No Spell Stun buildup | 無法術暈眩累積 |
| Does not cause Stun buildup | 不會造成暈眩累積 |
| Cannot cause Freeze buildup | 無法造成冰凍累積 |
| Cannot Shock | 無法造成感電 |
| Physical Damage is Pinning | 物理傷害造成釘身 |
| Empowers the next Melee Attack you perform | 強化你下次施展的近戰攻擊 |
| Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed | 強化你下次施展的近戰攻擊，每消耗一顆耐力球額外追加 1 次攻擊 |
| Empowers the next Melee Strike Attack you perform | 強化你下次施展的近戰打擊攻擊 |
| Empowers the next Melee Strike Attack you perform, plus an additional Attack per Endurance Charge consumed | 強化你下次施展的近戰打擊攻擊，每消耗一顆耐力球額外追加 1 次攻擊 |
| Empowers the next Melee Slam Attack you perform | 強化你下次施展的近戰重擊攻擊 |
| Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed | 強化你下次施展的近戰重擊攻擊，每消耗一顆耐力球額外追加 1 次攻擊 |
| Buff is removed to Empower the next Melee Attack you perform | 移除增益效果以強化你下次施展的近戰攻擊 |
| Attacks [Exert\|Exerted] by this Skill cannot be [Exert\|Exerted] by other Skills | 由此技能[Exert\|竭盡]的攻擊無法被其他技能[Exert\|竭盡] |
| Attacks Empowered by this Skill cannot be Empowered by other Skills | 由此技能強化的攻擊無法被其他技能強化 |
| Empowered Attacks Knock Enemies Back on Hit | 強化攻擊會在擊中時擊退敵人 |
| Maximum more damage from Heavy Stun buildup | 來自沉重暈眩累積的更多傷害量最大值 |
| Multiple fragments can Hit the same target, combining Damage | 多個碎片可擊中同一目標，其傷害會累加 |
| Multiple fragments can Hit the same target | 多個碎片可擊中同一目標 |
| Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit | 多個碎片同時擊中一個目標時，傷害會累加並計為一次擊中 |
| Empowered Spell repeats an additional time | 強化法術額外重複施放 1 次 |
| Enemies you Shatter explode | 被你粉碎的敵人會爆炸 |
| granted to Allies in your Presence | 作用於你存在範圍內的友方 |
| Grants an additional Power Charge when killed | 遭擊殺時賦予額外一顆暴擊球 |
| Spear cannot Pierce, Fork, Chain or Return | 長矛無法穿透、分岔、連鎖或迴旋 |
| Modifiers to the number of Projectiles fired only affect | 投射物發射數量的詞綴僅影響 |
| the maximum number of lightning bolt Projectiles | 最大雷彈投射物數量 |
| Projectiles fired at the same time can Hit the same | 同時發射的投射物每 {0} 秒 |
| On being Hit by an Enemy, consume all | 被敵人擊中時，消耗所有 |
| Power Charge was Consumed | 爆炸範圍 {0} 公尺 |
| Consumes one of each Charge every second | 每秒消耗一顆各類型的能量球 |
| you have a Power Charge | 暴擊率減少 {0}% |
| Marked target releases a blood explosion when Heavy Stunned | 標記目標受沉重暈眩時釋放血爆 |
| Marked target receives Heavy Stun buildup equal to | 標記目標獲得相當於 {0}% 失血量的 |
| Spawn a Remnant on Critically Hitting a target, no more than once per second | 對目標暴擊時產生痕跡，每秒不超過 1 次 |
| Does not take into account Overbroken Armour | 不計入超額破甲 |
| Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield | 擊中的元素傷害會在扣除你的生命、魔力或能量護盾前先被屏障吸收 |
| Consumes one Ailment | 消耗 1 個異常狀態 |
| Shield Bash always Light Stuns | 盾襲必定會造成輕微暈眩 |
| Shield Bash Dazes if holding a Tower Shield | 若持有塔盾，盾襲會造成目眩 |
| Shield Bash can't be Evaded | 盾襲無法被閃避 |
| Spawn a Remnant when an enemy or Reviving Minion dies in your Presence | 敵人或復甦召喚物在你的存在範圍內死亡時產生痕跡 |
| Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming | 消耗冰凍、感電、點燃或完全破甲時， |
| Freeze, Shock, Ignite, or Fully Broken Armour, no more than | 立即裝填你的十字弓， |
| after Killing a Shocked Enemy with Attack Damage | 雷彈會打擊你下 {0} 次攻擊擊中的目標 |
| Tornado disappears after being Hit once | 龍捲風被擊中 1 次後消失 |
| Deals Thorns Damage to other targets in an area around the Triggering target | 對觸發目標周圍區域內的其他目標造成荊棘傷害 |
| Grants an additional Power Charge on Cull | 撲殺時，獲得額外一個暴擊球 |
| Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once per second | 當你冰凍、觸電或釘身一個敵人，獲得一顆狂怒球，每秒不超過一次 |
| Buff causes Lightning Spells that cost Mana to Chain an additional time | 增益效果會使消耗魔力的閃電法術額外連鎖 1 次 |
| Causes Lightning Spell Projectiles to Fork | 會使閃電法術投射物分岔 |
| Projectiles from Empowered Lightning Spells Fork | 強化閃電法術的投射物會分岔 |
| Additional twisters per Whirlwind stage | 每一旋風階段的額外龍捲風 |
| More damage per Whirlwind stage@{0} | 每一旋風階段更多傷害@{0} |
| Twisters fired at the same time can Hit the same | 同時發射的龍捲風每 {0} 秒 |
| Enemies with Blood Loss you kill explode | 你殺死的帶有失血效果的敵人會爆炸 |
| as unscalable Physical Attack Damage | 的獨立物理攻擊傷害 |
| Hits against Marked enemy have | 擊中帶有印記的敵人時， |
| Type when passing over an Elemental Ground Effect or Orb | 獲得相當於 {0}% 傷害的對應類型傷害 |
| Enemies inside the storm are Hindered | 風暴內的敵人會受到阻礙 |
| Arrow disappears after being Chained to once | 箭矢連鎖 1 次後消失 |
| Can only socket Fire Spells | 只能插入火焰法術 |
| Triggers all Socketed Spells and loses all Energy on reaching maximum Energy | 達到最大能量時，觸發所有插槽中的法術並失去所有能量 |
| Chains once per Frenzy Charge Consumed | 每消耗一顆狂怒球便連鎖 1 次 |
| Elemental Ailment Threshold | 元素異常狀態門檻 |
| Haemocrystals deal Damage equal to the highest expected remaining Damage of the Consumed Bleeding | 血晶造成其所消耗之流血預期剩餘傷害的等量傷害 |
| Deals Projectile Damage | 造成投射物傷害 |
| Withers enemies in your Presence every second | 身處你存在範圍中的敵人每秒承受凋零 |
| Totem uses its own Two Handed Mace, dealing | 圖騰使用自身的雙手錘，造成 |
| Can only socket Lightning Spells | 只能插入閃電法術 |
| Modifiers to number of Projectiles instead | 投射物數量詞綴 |
| Ignited Ground Ignites enemies as though dealing the explosion's damage | 點燃地面在點燃敵人時，視同造成爆炸傷害 |
| Spawn a Remnant on killing a Shocked enemy | 擊殺感電敵人時產生痕跡 |
| Spawn a Remnant on Critically Hitting a Shocked target, no more than once per second | 對感電目標暴擊時產生痕跡，每秒不超過 1 次 |
| Releases {0} Aftershock per Stage | 每層釋放 {0} 次餘震 |
| Modifiers to Projectile speed apply to arrow landing frequency | 投射物速度詞綴套用於箭矢落地頻率 |
| When Hit, Consume a Ghost Shroud to | 擊中時，消耗一個幽魂屍布以 |
| Converts all Evasion Rating to Armour | 將所有閃避值轉化為護甲值 |
| Converts all Energy Shield to Mana | 將所有能量護盾轉換為魔力 |
| Unlimited number of Summoned Totems | 移除最大召喚 圖騰上限 |
| Totems reserve 75 Spirit each | 每個圖騰占用 100 精魂 |
| Can Evade all Hits | 可以閃避所有擊中 |
| {0}% less Critical Damage Bonus when on Full Life | 滿血時有 {0}% 更少暴擊傷害加成 |
| {0}% more Critical Damage Bonus when on Low Life |  貧血狀態時有 {0}% 更多暴擊傷害加成 |
| If you would gain a Charge, Allies in your Presence gain that Charge instead | 如果你會獲得一顆能量球，改為由你存在中的友方獲得該能量球 |
| Skill Mana Costs Converted to Life Costs | 技能魔力消耗轉換為生命消耗 |
| Infusion Remnants you create are always a Random Element | 你創造的灌注痕跡必定屬於一個隨機元素 |
| Immune to Chaos Damage and Bleeding | 免疫混沌傷害和流血 |
| Life Leech is Instant | 生命偷取變為立即生效 |
| Cannot use Life Flasks | 無法使用生命藥劑 |
| All Damage is taken from Mana before Life | 所有傷害在減少生命之前會先減少魔力 |
| Accuracy Rating is Doubled | 命中值加倍 |
| Never deal Critical Hits | 永遠無法造成暴擊 |
| Cannot be Light Stunned | 不會被輕微暈眩 |
| Your Hits are Crushing Blows | 你的擊中為粉碎重擊 |
| You can have two Companions of different types | 你可以擁有兩個不同類型的盟友 |
| You have {0}% less Defences | 你有 {0}% 更少防禦 |
| Companions have {0} to each Defence for every {1} of that Defence you have | 你每擁有 {1} 點某項防禦，都會使你的盟友的該項防禦得到 {0} |
| Take {0}% less Damage from Hits while Dodge Rolling | 閃避翻滾時承受 {0}% 更少擊中傷害 |
| Base Bleeding Duration is {0} second | 基礎流血持續時間為{0}秒 |
| a One-Handed Martial Weapon equipped in your Main Hand | 單手軍用武器時，得到 25% 更多技能速度 |
| You can wield Two-Handed Axes, Maces and Swords in one hand | 你可單手握持雙手斧、錘以及劍 |
| Triple Attribute requirements of Martial Weapons | 軍用武器所需的能力值變為三倍 |
| Inherent Life granted by Strength is halved | 力量賦予的固有生命減半 |
| Excess Life Recovery from Regeneration is applied to Energy Shield | 從回復溢出的生命恢復會套用在能量護盾 |
| Energy Shield does not Recharge | 能量護盾不會充能 |
| Gain no inherent bonus from Dexterity | 無法獲得敏捷的固有加成 |
| {0}% increased Armour per {1} Dexterity | 每 {1} 點敏捷增加 {0}% 護甲值 |
| Gain no inherent bonus from Intelligence | 無法獲得智慧的固有加成 |
| Gain no inherent bonus from Strength | 無法獲得力量的固有加成 |
| {0}% more Melee Critical Hit Chance while Blinded | 被致盲時有 {0}% 更多近戰暴擊率 |
| Gain Frenzy Charges instead of Endurance Charges | 獲得的耐力球改為狂怒球 |
| Gain Endurance Charges instead of Power Charges | 獲得的暴擊球改為耐力球 |
| Skills that have dealt a Critical Hit in the past {0} seconds deal {1}% more Elemental Damage with Hits | 在過去 {0} 秒內造成暴擊的技能擊中會造成 {1}% 更多元素擊中傷害 |
| Your Critical Hits do not deal extra Damage | 你的暴擊不會造成額外傷害 |
| Life Recharges instead of Energy Shield | 能量護盾充能改為生命充能 |
| 50% less Life Recovery from Flasks | 藥劑的生命恢復效果改為套用至能量護盾 |
| Chance to Evade is Unlucky | 閃避機率視為[UnLucky\|帶來厄運] |
| Chance to Deflect is Lucky | 偏斜的機率視為帶來幸運 |
| Double Activation Delay of Curses | 詛咒啟動延遲變為雙倍 |
| {0}% increased Projectile Attack damage per {1} Strength | 每 {1} 點力量增加 {0}% 投射物攻擊傷害 |
| {0}% increased Spell damage per {1} Strength | 每 {1} 點力量增加 {0}% 法術傷害 |
| Cannot use Charms | 無法使用護符 |
| {0}% of Armour applies to Elemental Damage | 套用至元素傷害的護甲值 {0}% |
| Armour does not apply to Physical Damage | 護甲值不會套用至物理傷害 |
| Critical Hits inflict Scorch, Brittle and Sapped | 暴擊造成焦灼、易碎和殘喘 |
| Your Critical Hit Chance is Lucky | 你的暴擊率很幸運 |
| Your Damage with Critical Hits is Lucky | 你暴擊的傷害帶有幸運 |
| Enemies' Damage with Critical Hits against you is Lucky | 敵人的暴擊傷害對你帶有幸運 |
| Can Attack as though using a Quarterstaff while both of your hand slots are empty | 兩個手部欄位皆無武器時，可視為使用細杖進行攻擊 |
| Unarmed Attacks that would use your Quarterstaff's damage gain: | 本該使用你的細杖傷害的空手攻擊會獲得： |
| • Physical damage based on their Skill Level | • 依據技能等級的物理傷害 |
| • {0}% more Attack Speed per {1} Item Evasion Rating on Equipped Armour Items | • 裝備的護甲物品每具有 {1} 物品閃避值便有 {0}% 更多攻擊速度 |
| • {0}% to Critical Hit Chance per {1} Item Energy Shield on Equipped Armour Items | • 裝備的護甲物品每具有 {1} 物品能量護盾便 {0}% 暴擊率 |
| Immune to Bleeding | 免疫流血 |
| Nearby Enemies cannot deal Critical Hits | 附近敵人不能造成暴擊 |
| Totem uses its own weapon, dealing | 圖騰使用自身的武器，造成 |
| Blinds Enemies | 致盲敵人 |
| Physical damage from next Attack | 額外承受 {0} 至 {1} 物理傷害 |
| Can store up to {0} Corpses | 最多可以保存 {0} 具屍體 |
| cast a Spell near the Orb | 在球體附近施放法術時也發射一支弩箭 |
| Fires every second while Channelling a Lightning Skill near the Orb | 在球體附近引導施放閃電技能時，每秒雷擊 |
| Pierces the first target Hit | 穿透擊中的第一個目標 |
| Projectiles from Fire Spells summon a Spirit on hit | 火焰法術的投射物擊中時召喚 1 個靈魂 |
| Knockback the triggering Hit would have caused | 減少 {0}% 效果範圍 |
| Socketed Curse Skills apply in an Aura around you | 插槽中的詛咒技能會以光環的形式影響周圍 |
| Mana Cost of Supported Skills Converted to Life Cost | 被輔助的技能的魔力消耗轉換為生命消耗 |
| Ignites inflicted by Supported Skills Spread to other | 被輔助的技能所造成之點燃會散播至 |
| Supported Skills Blind Enemies on Hit | 被輔助技能在擊中敵人時致盲 |
| Projectiles from Supported Skills deal | 被輔助的技能的投射物 |
| Supported Spells Echo once | 被輔助的法術會迴響 1 次 |
| Trigger Doom Blast when Curses from Supported Skills expire | 被輔助的技能的詛咒失效時會觸發厄運枯萎 |
| Supported Skills grant Elusive on Critical Hit | 被輔助的技能在暴擊時獲得靈巧 |
| Supported Skills cannot deal Critical Hits | 被輔助的技能無法造成暴擊 |
| Supported Skills can gain Combo | 被輔助的技能可獲得連擊 |
| Supported Skills lose all Combo on use | 被輔助的技能在使用時失去所有連擊 |
| First Attack in sequence with Supported Skill inflicts Hobble on you equal to your Life | 被輔助技能的第一次攻擊造成相當於你生命的跛行 |
| Supported Skills cannot Ignite | 被輔助的技能無法點燃 |
| Supported Skills Cannot inflict Shock | 被輔助的技能無法造成感電 |
| Third Attack in sequence with | 被輔助技能的第三次攻擊 |
| Supported Skills Electrocute Primed enemies on Hit | 被輔助的技能擊中時會使可觸電的敵人觸電 |
| Supported Skills Cannot inflict Freeze, Shock or Ignite | 被輔助的技能無法造成冰凍、感電或點燃 |
| Supported Skills gain a Power Charge on Critical Hit | 被輔助的技能暴擊時獲得暴擊球 |
| Supported Strike Skills build an additional Combo on Hit | 被輔助的打擊技能會在擊中時額外累積一個連擊 |
| Supported Skills Aggravate Bleeding on Enemies when Pinning them | 釘身敵人時，被輔助技能會加劇其身上的流血 |
| If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead | 如果被輔助技能將獲得額外任何除冰冷之外類型的傷害，則改為獲得額外冰冷傷害 |
| Supported Strikes are Ancestrally Boosted | 被輔助的打擊會受到先祖強化 |
| Supported Strike Skills are Ancestrally Boosted | 被輔助的打擊技能受先祖強化， |
| Hits from Supported Skills inflict Incision | 被輔助技能擊中時會造成切割 |
| Supported Skills apply Easy Target on Knockback | 被輔助的技能在擊退時施加易攻目標 |
| Poison applied by supported Skills also | 被輔助的技能施加的中毒也會 |
| Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded | 你被包圍時，以被輔助技能擊中的攻擊傷害帶有幸運 |
| Supported Skills always Impale Enemies on Hit | 被輔助技能在擊中時必定穿刺敵人 |
| Base Bleeding chance instead | 被輔助技能的基礎流血機率改為 |
| applies to Poison for Supported Skills | 套用於中毒 |
| Projectiles from Supported Skills Pierce an Enemy | 被輔助的技能的投射物會穿透一名敵人 |
| Supported Skills lose Combo if you | 如果你在 {0} 秒內沒有產生連擊， |
| Supported Skills Consume Freeze on Hit | 被輔助技能擊中時會消耗冰凍 |
| Supported Skills Consume Shock on Hit | 被輔助技能擊中時會消耗感電 |
| Curse zones from Supported | 被輔助的技能的詛咒區域 |
| Supported Skills inflict Cold Exposure on Hit | 被輔助的技能擊中時造成冰冷曝曬 |
| Supported Skills Inflict Exposure on Hit | 被輔助的技能擊中時造成閃電曝曬 |
| Lightning Damage from Supported Skills Contributes to Electrocution Buildup | 被輔助的技能造成的閃電傷害會貢獻至觸電累積 |
| Base Poison chance instead | 被輔助技能的基礎中毒機率改為 |
| applies to Bleeding for Supported Skills | 套用於流血 |
| Breaks Armour equal to Dexterity vs Parried | 對招架目標造成等同於敏捷數值的護甲破壞 |
| Supported Skills Break Armour equal to your Dexterity against Parried Enemies | 對招架敵人使用被輔助的技能，會造成等同於敏捷數值的 破甲效果 |
| Supported Skills cannot Break Armour | 被輔助的技能無法破甲 |
| Stun buildup caused by Supported Skills cannot reach {0}% | 被輔助技能的暈眩累積無法達到 {0}% |
| Supported Skills cannot Extract Impale | 被輔助的技能無法引出穿刺 |
| Supported Skills cannot inflict Blind | 被輔助技能無法造成致盲 |
| Supported Skills cannot inflict Maim | 被輔助的技能無法造成癱瘓 |
| Supported Skills cannot cause Pin buildup | 被輔助技能無法造成釘身累積 |
| Benefits from consuming Charges for Supported Skill Skill are doubled | 消耗能量球使被輔助技能獲得的增益加倍 |
| Supported Skills Chain from Shocked Enemies | 被輔助技能會從感電的敵人連鎖 |
| Supported Skills Fork when hitting Frozen Enemies | 被輔助技能擊中冰凍的敵人時會分岔 |
| grant an additional Charge | 賦予 1 顆額外的能量球 |
| Supported Skills grant an additional Charge | 被輔助的技能賦予 1 顆額外的能量球 |
| Gain an Endurance Charge when Supported Skills Fully Break Armour | 被輔助的技能完全破壞護甲時，會獲得 1 顆耐力球 |
| Corpses consumed by Supported Skills are not destroyed | 由被輔助的技能消耗的屍體不會被摧毀 |
| Projectiles from Supported Skills Pierce Ignited Enemies | 被輔助技能的投射物會穿透被點燃的敵人 |
| Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout | 被輔助技能會消耗範圍內敵人的完全破甲來觸發猛擊吶喊 |
| Supported Skills Consume all Endurance Charges on use | 被輔助技能會在使用時消耗所有耐力球 |
| Dazed Enemies cannot Evade Hits from Supported Skills | 以被輔助技能擊中時，被目眩的敵人無法閃避 |
| Supported Skills Consume Daze on Hit | 被輔助技能在擊中時消耗目眩 |
| Supported Skills Consume Enemy Freeze to Guarantee a Critical Hit | 被輔助的技能會消耗敵人的冰凍以保證造成 1 次暴擊 |
| Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge | 被輔助的技能在擊中時消耗冰凍、感電和點燃，以觸發元素解放 |
| Supported Skills Consume Ignite on Hit | 以被輔助技能擊中時，會消耗點燃 |
| Supported Skills Consume Maim on Hit to Fully Break the Maimed target's Armour | 被輔助的技能在擊中時會消耗癱瘓，完全破壞該名癱瘓目標的護甲 |
| Supported Skills Consume Parried Debuff on Hit to generate a Frenzy Charge | 被輔助技能擊中時，消耗受招架減益狀態並產生 1 個狂怒球 |
| Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy | 被輔助的技能對流血敵人造成最後一擊時，會產生一個鮮血痕跡 |
| Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies | 被輔助技能擊中被點燃以及完全破甲的敵人時，視為粉碎重擊。 |
| Supported Skills gain Culling Strike against Frozen Enemies | 對被冰凍的敵人使用被輔助的技能時獲得撲殺效果 |
| Supported Skills create Cursed Ground | 被輔助的技能會生成詛咒地面 |
| Enemies on the Cursed Ground from a Supported Skill are Cursed while within it | 在被輔助的技能生成之詛咒地面上的敵人會受詛咒 |
| Supported Skills deal your Thorns Damage on their next Hit after you Retaliate with Thorns | 你以荊棘反擊後，被輔助技能在下次擊中時造成你的荊棘傷害 |
| Supported Skills have no penalty to Accuracy Rating at range | 被輔助的技能沒有遠距離命中值懲罰 |
| Freezes inflicted by Supported Skills last an additional {0} second | 被輔助的技能造成的冰凍額外持續 {0} 秒 |
| Supported Skills Fully Break Armour when inflicting a Heavy Stun | 被輔助的技能造成沉重暈眩時會完全破壞護甲 |
| Successfully executing Perfect Timing with Supported Skills grants Perfection | 以被輔助的技能成功執行完美時機會賦予完美 |
| All Perfection is lost on failing to execute any Perfect Timing | 完美時機執行失敗時，會失去所有完美 |
| Supported Skills gain an Energy Shield cost | 被輔助技能獲得等同於你智慧的 |
| equal to your Intelligence | 能量護盾消耗 |
| Triggers socketed Bow Attacks on reaching full Mana | 魔力達到全滿時觸發插槽中的弓攻擊 |
| Supported Skills Knock Enemies Back on Hit | 被輔助的技能擊中時會擊退敵人 |
| Grenades fired by Supported Skills activate a second time | 被輔助的技能發射的擲彈會啟動第二次 |
| Supported Grenade Skills stop where they initially land | 被輔助的擲彈技能會停留於最初的著地點 |
| Hazards created by Supported Skills rearm after they are triggered | 被輔助技能產生的危險會在觸發後重新佈署 |
| Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation | 被輔助技能產生的危險除非在產生當下，否則不能被敵人觸發 |
| Hazards created by Supported Skills trigger at | 被輔助技能產生的危險會在 |
| Supported Skills Impale Enemies on Hit | 被輔助技能在擊中時會穿刺敵人 |
| Supported Skills grant Volatility on Critical Hit | 被輔助技能暴擊時賦予易爆 |
| Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them | 以被輔助技能對點燃和完全破甲的敵人造成沉重暈眩時，會對其永久威嚇 |
| Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded | 被包圍時，魔力不足依然可以使用被輔助技能 |
| Supported Skills cannot cause Freeze buildup | 被輔助技能無法造成冰凍累積 |
| Supported Skills can only have one active Totem | 被輔助的技能只能有一個圖騰生效 |
| On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills occur twice | 以被輔助技能擊殺流血敵人時，造成的擊殺效果會發生兩次。 |
| Supported Skills Pin Enemies which are Primed for Pinning | 被輔助的技能將可釘身的敵人釘身 |
| Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random | 被輔助技能射出的投射物會隨機發生分岔、額外連鎖一次，或是額外穿透一次 |
| Remnants spawned by Supported Skills have | 被輔助技能產生的痕跡 |
| Remnants from Supported Skills affect Allies in your Presence instead of you when collected | 撿拾被輔助技能產生的痕跡時，會影響你存在範圍內的友方，而不是你 |
| When inflicting an Ailment with Supported Skill, remove that Ailment from yourself | 以被輔助技能造成異常狀態時，會為自己去除該異常狀態 |
| Supported Skills Consume Freeze from Enemies they Ignite | 被輔助的技能點燃敵人時會消耗它們的冰凍 |
| Final Strike of Supported Skills can | 被輔助的技能的最終打擊可以 |
| Shocks caused by Supported Skills are reflected back to you | 被輔助的技能引起的感電會反射給你 |
| Supported Skills cannot generate Endurance Charges | 被輔助技能無法生成耐力球 |
| Supported Skills cannot generate Frenzy Charges | 被輔助的技能無法生成狂怒球 |
| Supported Skills cannot generate Power Charges | 被輔助的技能無法生成暴擊球 |
| Supported Skills will consume a Frenzy Charge on use if possible | 如果可行，使用被輔助的技能時會消耗一顆狂怒球 |
| Supported Skills will consume a Power Charge on use if possible | 如果可行，使用被輔助的技能時會消耗一顆暴擊球 |
| Using Supported Skills will explode a random amount of Volatility on you | 使用被輔助技能時，會引爆你所擁有的隨機數量易爆 |
| Grenades from Supported Skills cannot explode before the end of their Detonation Time | 被輔助的擲彈 技能在達到引爆時間上限前無法爆炸 |
| Attacks with Supported Skills create a Spectral Projectile | 以被輔助的技能攻擊時，會產生一個靈體投射物 |
| Supported Offering Skills target an additional skeletal Minion | 被輔助的獻祭技能會額外鎖定一個骷髏召喚物 |
| Support Effects are only applied if an additional skeletal Minion is targeted | 輔助效果只會在額外鎖定一個骷髏召喚物時生效 |
| Effects from Supported Skills which apply to Allies or Enemies within your Presence will | 被輔助的技能對你存在範圍內的友方或敵人施加的效果， |
| Shocks from Supported Skills do not expire on Ignited enemies | 被輔助的技能的感電在被點燃的敵人身上不會失效 |
| Supported Skills deal no Projectile damage | 被輔助的技能不能造成投射物傷害 |
| Supported Skills apply Daze when fully Breaking Armour | 被輔助的技能完全破甲時施加目眩 |
| Supported Skills trigger an Explosion when they Fully Break an enemy's Armour | 被輔助的技能完全破壞敵人的護甲時，觸發 1 次爆炸 |
| Indicated direction changes when an Attack with Supported Skill matches indicated direction | 被輔助技能的攻擊與指示方向相同時，指示方向會改變 |
| Chaos Damage if consuming a Corpse | {0}% 更少混沌傷害 |
| Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills | 擊中因被輔助的技能而承受持續傷害的目標時，混沌傷害會貢獻至冰凍累積 |
| Supported Skills consume a Power Charge on use | 使用被輔助技能時會消耗一顆暴擊球 |
| Physical Damage per second | {0}% 的物理傷害 |
| Supported Skills have Culling Strike against Rare or Unique Enemies | 被輔助的技能對稀有或傳奇敵人有撲殺 |
| Skill used Recently of a different Elemental type | 被輔助的技能造成的元素傷害便減少 {0}% |
| Skills Empowered by Supported Skills have Culling Strike | 受被輔助的技能強化的技能有撲殺 |
| Chaos damage over time inflicted by Supported Skills also Hinders enemies | 由被輔助的技能造成的混沌持續傷害也會[HinderNoDuration\|阻礙]敵人 |
| Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the | 被輔助技能擊中敵人時會暈眩，其相當於造成 |
| current percentage of your Stun Bar | 你目前暈眩累積條百分比 {0}% 的更多傷害 |
| Trigger Wind Wave when Stunned while using Supported Skills | 使用被輔助的技能造成暈眩時觸發疾風之波 |
| Supported Skills do not cause Stun buildup | 被輔助的技能不會造成暈眩累積 |
| Physical Damage from Supported Skill is Pinning | 被輔助的技能的物理傷害會釘身 |
| Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies | 被輔助的技能擊中沉重暈眩的敵人時，加劇其身上的流血 |
| non-Ailment Damage over time per 100 Intelligence | {0}% 更少非異常狀態的持續傷害 |
| Supported Spells are Stored when cast instead of causing their usual effects | 被輔助的法術在施放時會被儲存，而不是造成其平常的效果 |
| Spellcasts Stored with Supported Skills are Triggered on Melee Hit | 使用被輔助的技能所儲存的法術施放會在近戰擊中時觸發 |
| Stored Spellcasts are expended when Triggered | 儲存的法術施放會在被觸發時消耗 |
| Those affected by Auras from Supported Skills gain Refractive Plating | 受被輔助技能產生之光環影響的人獲得冶鍊 |
| Buffs from Supported Skills cause those affected to gain Timerot every half second | 被輔助的技能的增益效果會使受影響者每 0.5 秒獲得時間腐敗 |
| Timerot reduces Armour and Evasion by {0}% per stack | 每層時間腐敗會使護甲值和閃避減少 {0}% |
| Timerot is removed when Buff from Supported Skill is removed, and every stack of Timerot grants Reparation | 被輔助的技能的增益效果被移除時，時間腐敗會隨之被移除，且每層時間腐敗都會賦予修復 |
| Reparation grants {0}% more Armour and Evasion per stack | 每層修復會賦予 {0}% 更多護甲值和閃避 |
| Supported Skills trigger Mana Flare on Critical Hit | 被輔助的技能暴擊時觸發魔力閃焰 |
| Supported Strikes trigger Volcanic Eruption on Hitting Ignited Enemies | 被輔助的打擊在擊中點燃的敵人時會觸發火山迸發 |
| Curses from Supported Skills spread to enemies within {0} metres when a Cursed enemy dies | 當受詛咒的敵人死亡時，被輔助的技能的詛咒會擴散到 {0} 公尺內敵人的身上 |
| Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies | 擊殺釘身的敵人時，被輔助技能會觸發骨片爆炸 |
| Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight | 來自被輔助技能的投射物抵達飛行終點時，便會生成蒺藜。 |
| Supported Skills Trigger Frozen Vortex on Shattering an Enemy | 被輔助的技能會在粉碎敵人時觸發凍結漩渦 |
| Skills Triggered by Supported Meta Skills | 被輔助主要技能觸發的技能 |
| Supported Skills trigger Quill Burst on their next Hit after you Retaliate with Thorns | 你以荊棘反擊後，被輔助技能在下次擊中時觸發驟羽爆發 |
| Chance to inflict Withered on Hit with Supported | 被輔助的技能擊中時有機率造成凋零 |
| Skills can exceed {0}% | 可以超過 {0}% |
| Supported Skills inflict Withered on Hit with Chaos damage | 被輔助的技能以混沌傷害擊中時造成凋零 |
| Ailment Threshold dealt as Chaos damage | 時，就有 1% 機率在擊中時施加凋零 |
| cause an additional Aftershock | 造成 1 次額外餘震 |
| cause two additional Aftershocks | 造成 2 次額外餘震 |
| three additional Aftershocks | 造成 3 次額外餘震 |
| Can have a second Instilled Modifier | 可擁有第二個滴注詞綴 |
| Can Socket a non-Unique Basic Jewel into the Phylactery | 可鑲嵌一個非傳奇的基礎珠寶 |
| Trigger Level {0} Summon Spectral Wolf on Critical Hit with this Weapon | 使用此武器造成暴擊時會觸發等級 {0} 的召喚幽狼 |
| Trigger Commandment of Inferno on Critical Hit | 暴擊時觸發煉獄之誡 |
| Trigger a Socketed Cold Spell on Melee Critical Hit, with a {0} second Cooldown | 近戰暴擊時觸發插槽中的冰冷法術，有 {0} 秒的冷卻時間 |
| Gain a Flask Charge when you deal a Critical Hit | 當你造成暴擊時，獲得 1 個藥劑充能 |
| Used when you are affected by a Slow | 當你受到緩速效果影響時使用 |
| Used when you take Chaos damage from a Hit | 當你被混沌傷害擊中時使用 |
| Used when you take Cold damage from a Hit | 當你被冰冷傷害擊中時使用 |
| Used when you take Fire damage from a Hit | 當你被火焰傷害擊中時使用 |
| Used when you Kill a Rare or Unique Enemy | 當你擊殺稀有或傳奇敵人時使用 |
| Used when you take Lightning damage from a Hit | 當你被閃電傷害擊中時使用 |
| Used when you become Stunned | 當你被暈眩時使用 |
| Chaos Damage taken does not cause double loss of Energy Shield during effect | 在效果期間內受到的混沌傷害不會失去兩倍的能量護盾 |
| Your Critical Hits do not deal extra Damage during Effect | 效果期間內你的暴擊不會造成額外傷害 |
| Strikes deal Splash damage to targets within {0} metres | 打擊會對 {0} 公尺內的目標造成擴散傷害 |
| Critical Hits with Daggers Poison the Enemy | 以匕首暴擊時，使敵人中毒 |
| Critical Hits with Bows Poison the Enemy | 以弓暴擊時，使敵人中毒 |
| Bifurcates Critical Hits | 暴擊擊中會二分 |
| {0}% increased Global Critical Hit Chance | 增加 {0}% 全域暴擊率 |
| {0}% increased Global Critical Hit Chance if you've Summoned a Totem Recently | 若你近期召喚一個圖騰，增加 {0}% 全域暴擊率 |
| Knocks Back Enemies on Hit | 擊中時會擊退敵人 |
| Energy Shield Recharge has no delay | 能量護盾充能無延遲 |
| Gain an Endurance Charge on Critical Hit | 暴擊時獲得一個耐力球 |
| Gain an Endurance Charge on Melee Critical Hit | 近戰暴擊時獲得一個耐力球 |
| Gain an Endurance Charge on Bow Critical Hit | 弓暴擊時獲得一個耐力球 |
| Gain a Frenzy Charge on Critical Hit | 暴擊時獲得 1 個狂怒球 |
| Gain a Power Charge on Melee Critical Hit | 近戰暴擊時獲得一個暴擊球 |
| Gain an Endurance Charge when you take a Critical Hit | 你承受暴擊時獲得一個耐力球 |
| You cannot be Chilled or Frozen | 你無法被冰緩或冰凍 |
| Knocks Back Enemies if you get a Critical Hit | 若你造成暴擊則擊退敵人 |
| Knocks Back Enemies if you get a Critical Hit with a Bow | 若你用弓造成暴擊則擊退敵人 |
| Knocks Back Enemies if you get a Critical Hit with a Quarterstaff | 以細杖造成暴擊時，擊退敵人 |
| Knocks Back Enemies if you get a Critical Hit with a Wand | 若你用法杖造成暴擊則擊退敵人 |
| Inherent bonus of Strength grants {0} to Accuracy Rating per Strength instead | 力量的固有加成改為每 1 點力量 {0} 命中值 |
| Inherent bonus of Dexterity grants {0} to Mana per Dexterity instead | 敏捷的固有加成改為每 1 點敏捷 {0} 魔力 |
| Inherent bonus of Intelligence grants {0} to Life per Intelligence instead | 智慧的固有加成改為每 1 點智慧 {0} 生命 |
| Your Hits can't be Evaded | 你的擊中不能被閃避 |
| Flasks gain a Charge when you take a Critical Hit | 當你承受暴擊時，藥劑獲得 1 個充能 |
| Adds %{0}% to %{1}% Cold Damage to Spear Attacks | 長矛攻擊附加 %{0}% 至 %{1}% 冰冷傷害 |
| Adds %{0}% to %{1}% Fire Damage to Spear Attacks | 長矛攻擊附加 %{0}% 至 %{1}% 火焰傷害 |
| Adds %{0}% to %{1}% Lightning Damage to Spear Attacks | 長矛攻擊附加 %{0}% 至 %{1}% 閃電傷害 |
| Adds %{0}% to %{1}% Physical Damage to Spear Attacks | 長矛攻擊附加 %{0}% 至 %{1}% 物理傷害 |
| When you generate an Endurance Charge, Allies in your Presence generate that Charge instead | 當你產生耐力能量球時，改由位於你存在範圍內的友軍產生該能量球 |
| When you generate a Frenzy Charge, Allies in your Presence generate that Charge instead | 當你產生狂怒能量球時，改由位於你存在範圍內的友軍產生該能量球 |
| When you generate a Power Charge, Allies in your Presence generate that Charge instead | 當你產生暴擊能量球時，改由位於你存在範圍內的友軍產生該能量球 |
| Curses you inflict have infinite Duration | 你所施加的詛咒有無限的持續時間 |
| Armour is zero | 護甲為 0 |
| Maximum Energy Shield is zero | 最大能量護盾為 0 |
| Evasion Rating is zero | 閃避值為 0 |
| You can apply one fewer Mark | 你可以少造成 1 個印記 |
| You can apply an additional Mark | 你可以額外施加一次印記 |
| All bonuses from Equipped Amulet apply to your Minions instead of you | 已裝備項鍊的所有加成會套用至你的召喚物，而非你自己 |
| You cannot Block | 不能格擋傷害 |
| Unique Boss's Hits are always Critical Hits | 傳奇頭目的擊中必定暴擊 |
| Area has patches of Ignited Ground | 區域內有多個點燃地面 |
| Enemies Cannot Leeched Life From you | 敵人無法對你偷取生命 |
| You take Fire Damage instead of Physical Damage from Bleeding | 你流血時承受火焰傷害而非物理傷害 |
| Curse Reflection | 詛咒反射 |
| Hits that Stun inflict Bleeding | 擊中造成暈眩時，同時造成流血 |
| Melee Critical Hits cause Bleeding | 近戰暴擊會造成流血 |
| Chaos Damage taken does not cause double loss of Energy Shield | 受到的混沌傷害不會造成能量護盾的兩倍損失 |
| Spreads Tar when you take a Critical Hit | 當你承受暴擊時會噴灑焦油 |
| Mana Leech is instant | 魔力偷取會立即生效 |
| Leech from Critical Hits is instant | 暴擊的偷取立即生效 |
| Gain a Power Charge for each Enemy you hit with a Critical Hit | 你的暴擊每擊中一名敵人，獲得 1 個暴擊球 |
| Inflicts a random Curse on you when your Totems die, ignoring Curse limit | 當你的圖騰死亡時，會對你施加一個隨機的詛咒，並無視詛咒數量上限 |
| Cannot cause Freeze buildup or inflict Chill | 無法造成冰凍累積或造成冰緩 |
| Curses you inflict can affect Hexproof Enemies | 你所施加的詛咒能夠影響無咒的敵人 |
| Creates Consecrated Ground on Critical Hit | 暴擊時產生奉獻地面 |
| Your Critical Hit Chance is Unlucky | 你的暴擊率很不幸 |
| Your Critical Hits cannot Freeze, Shock, or Ignite Enemies | 你的暴擊無法使敵人冰凍、感電或點燃 |
| Increases and Reductions to Spell damage also apply to Attacks | 法術傷害的增減也會套用至攻擊 |
| Melee Critical Hits Poison the Enemy | 近戰暴擊會使敵人中毒 |
| Deal no Non-Cold damage | 不會造成非冰冷傷害 |
| You have no Elemental Resistances | 你不具有元素抗性 |
| Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes | 擊中造成的火焰傷害貢獻至感電機率，而非易燃和點燃幅度 |
| Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup | 擊中造成的冰冷傷害貢獻至易燃和點燃幅度，而非冰緩幅度或冰凍累積 |
| Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance | 擊中的閃電傷害貢獻至冰凍累積，而非感電機率 |
| All Damage from Hits Contributes to Flammability and Ignite Magnitudes | 擊中造成的所有傷害貢獻至易燃和點燃幅度 |
| All Damage from Hits Contributes to Chill Magnitude | 擊中的所有傷害貢獻至冰緩幅度 |
| All Damage from Hits Contributes to Freeze Buildup | 擊中的所有傷害貢獻至冰凍累積 |
| All Damage from Hits Contributes to Shock Chance | 擊中的所有傷害貢獻至感電機率 |
| All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you | 承受來自擊中的所有傷害貢獻至對你造成的冰緩幅度 |
| Cold Damage from Hits also Contributes to Poison Magnitude | 擊中的冰冷傷害也會貢獻至中毒幅度 |
| Fire Damage from Hits also Contributes to Poison Magnitude | 擊中的火焰傷害也會貢獻至中毒幅度 |
| Lightning Damage from Hits also Contributes to Poison Magntiude | 擊中的閃電傷害也會貢獻至中毒幅度 |
| Chaos Damage from Hits also Contributes to Chill Magnitude | 擊中的混沌傷害也會貢獻至冰緩幅度 |
| Chaos Damage from Hits also Contributes to Freeze Buildup | 擊中的混沌傷害也會貢獻至冰凍累積 |
| Chaos Damage from Hits also Contributes to Shock Chance | 擊中的混沌傷害也會貢獻至感電機率 |
| Cold Damage from Hits also Contributes to Flammability and Ignite Magnitudes | 擊中造成的冰冷傷害也會貢獻至易燃和點燃幅度 |
| Cold Damage from Hits also Contributes to Shock Chance | 擊中的冰冷傷害也會貢獻至感電機率 |
| All Elemental Damage from Hits Contributes to Shock Chance | 擊中的所有元素傷害貢獻至感電機率 |
| Fire Damage from Hits also Contributes to Chill Magnitude | 擊中的火焰傷害也會貢獻至冰緩幅度 |
| Fire Damage from Hits also Contributes to Freeze Buildup | 擊中的火焰傷害也會貢獻至冰凍累積 |
| Fire Damage from Hits also Contributes to Shock Chance | 擊中的火焰傷害也會貢獻至感電機率 |
| Lightning Damage from Hits also Contributes to Chill Magnitude | 擊中的閃電傷害也會貢獻至冰緩幅度 |
| Lightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes | 擊中造成的閃電傷害也會貢獻至易燃和點燃幅度 |
| Physical Damage from Hits also Contributes to Chill Magnitude | 擊中的物理傷害也會貢獻至冰緩幅度 |
| Physical Damage from Hits also Contributes to Freeze Buildup | 擊中的物理傷害也會貢獻至冰凍累積 |
| Physical Damage from Hits also Contributes to Shock Chance | 擊中的物理傷害也會貢獻至感電機率 |
| Lightning Damage from Hits also Contributes to Freeze Buildup | 擊中的閃電傷害也會貢獻至冰凍累積 |
| Fire Damage from Hits does not contribute to Flammability or Ignite Magnitudes | 擊中造成的火焰傷害不會貢獻至易燃和點燃幅度 |
| Cold Damage from Hits does not contribute to Freeze Buildup | 擊中的冰冷傷害不會貢獻至冰凍累積 |
| Cold Damage from Hits does not contribute to Chill Magnitude | 擊中的冰冷傷害不會貢獻至冰緩幅度 |
| Chaos Damage from Hits also Contributes to Flammability and Ignite Magnitudes, Chill Magnitude, and Shock Chance | 擊中的混沌傷害也會貢獻至易燃和點燃幅度、冰緩幅度，以及感電機率 |
| Chaos Damage from Hits does not contribute to Poison Magnitude | 擊中的混沌傷害不會貢獻至中毒幅度 |
| Lightning Damage from Hits does not contribute to Shock Chance | 擊中的閃電傷害不會貢獻至感電幅度 |
| Physical Damage from Hits does not contribute to Poison Magnitude | 擊中的物理傷害不會貢獻至中毒幅度 |
| Gain a Power Charge on Non-Critical Hit | 非暴擊時會獲得 1 個暴擊球 |
| Lose all Power Charges on Critical Hit | 暴擊時失去所有暴擊球 |
| Your Aura Buffs do not affect Allies | 光環效果對友方沒有作用 |
| You have Unholy Might while not on Low Mana | 不在貧魔狀態時，你擁有不潔之力 |
| Allies in your Presence have Unholy Might while you are not on Low Mana | 你不在貧魔狀態時，你存在範圍內的友方擁有不潔之力 |
| While you are not on Low Mana, you and Allies in your Presence have Unholy Might | 當你不在貧魔狀態時，你與你存在範圍內的盟友獲得不潔之力 |
| Cannot have Energy Shield | 無法擁有能量護盾 |
| every 10 Intelligence on Allocated Passives in Radius | 每秒回復 {0}% 最大能量護盾 |
| Moving while Bleeding doesn't cause Minions to take extra damage | 召喚物在流血期間移動時，不會受到額外傷害 |
| Moving while Bleeding doesn't cause you to take extra damage | 你在流血期間移動時，不會受到額外傷害 |
| With at least {0} Strength in Radius, Heavy Strike has a  | 範圍內至少有 {0} 點力量時， |
| With at least {0} Strength in Radius, Ground Slam | 範圍內至少有 {0} 點力量時，減少 {0}% |
| With at least {0} Dexterity in Radius, Barrage fires an additional Projectile simultaneously on the first and final attacks | 範圍內至少有 {0} 點敏捷時，彈幕會在第一次和最後一次攻擊同時射出 1 個額外投射物 |
| Barrage fires an additional Projectile simultaneously on the first and final attacks | 彈幕會在第一次和最後一次攻擊同時射出 1 個額外投射物 |
| With at least {0} Dexterity in Radius, Ethereal Knives fires an additional Projectile | 範圍內至少有 {0} 點敏捷時，虛空匕首射出額外 1 個投射物 |
| you've Shattered an Enemy Recently | 若你近期粉碎過敵人，冰霜脈衝的傷害 |
| Critical Hits ignore Enemy Monster Elemental Resistances | 暴擊無視敵對怪物的元素抗性 |
| Trigger Word of Light when you take a Critical Hit | 當你承受暴擊，會觸發光之誓 |
| Trigger Edict of Light when you take a Critical Hit | 當你承受暴擊，會觸發光之律 |
| Trigger Decree of Light when you take a Critical Hit | 當你承受暴擊，會觸發光之令 |
| Trigger Commandment of Light when you take a Critical Hit | 當你承受暴擊，會觸發光之誡 |
| Shield Recharge has started Recently | 攻擊和施放速度 |
| by no Elemental Ailments | 暴擊率 |
| Modifiers to Claw Critical Hit Chance also apply to Unarmed Critical Hit Chance with Melee Skills | 爪的暴擊率詞綴也套用於近戰技能的空手暴擊率 |
| Lose all Power Charges on reaching maximum Power Charges | 暴擊球達最大數量時，會失去所有暴擊球 |
| Shocks you when you reach maximum Power Charges | 你的暴擊球達最大數量時，對你造成感電 |
| All Attacks are Critical Hits | 所有攻擊為暴擊 |
| Hit Recently | 攻擊和施放速度 |
| Your Critical Hits with Attacks Maim Enemies | 你的攻擊暴擊時，會使敵人癱瘓 |
| Always Critical Hit Shocked Enemies | 必定對感電敵人造成暴擊 |
| You cannot deal Critical Hits against non-Shocked Enemies | 你無法對未感電的敵人造成暴擊 |
| Cannot Leech Life from Critical Hits | 無法從暴擊偷取生命 |
| Causes Bleeding on Melee Critical Hit | 近戰暴擊時會造成流血 |
| Gain Elusive on Critical Hit | 暴擊時會獲得靈巧 |
| Take no Extra Damage from Critical Hits | 遭暴擊時不會承受額外傷害 |
| Drop Shocked Ground while moving, lasting {0} seconds | 移動時會掉落持續 {0} 秒的感電地面 |
| Non-instant Recovery from Mana Flasks also applies to Life | 魔力藥劑的非立即性恢復也會套用於生命 |
| Chaos Damage taken does not cause double loss of Minions' Energy Shield | 受到的混沌傷害不會造成召喚物能量護盾的兩倍損失 |
| Weapon if you've Hit with this Weapon Recently | 則異靈骷髏戰士和士兵以該武器造成三倍傷害 |
| You gain a Grasping Vine when you take a Critical Hit | 當你承受暴擊時，你獲得一個緩速藤蔓 |
| Unbound Fury gain interval per Ailment@{0}s | 每一種元素異常狀態獲得無縛之怒的間隔@{0} 秒 |
| Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every {0} seconds for each type of Ailment | 當你擊中一個敵人造成元素異常狀態時，獲得無縛之怒，每一種異常狀態每 {0} 秒不超過一次 |
| Attacks gain increased Accuracy Rating equal to their Critical Hit Chance | 攻擊獲得相當於其暴擊率的命中值提升 |
| apply to Energy Shield Recharge Rate | 套用於能量護盾充能率 |
| Aggravate Bleeding on targets you Critically Hit with Attacks | 你的攻擊暴擊時，加劇目標身上的流血 |
| Aggravate Bleeding on Enemies when they Enter your Presence | 敵人進入你的存在範圍時，加劇其身上的流血 |
| Bleeding you inflict on Cursed targets is Aggravated | 你對被詛咒的目標造成的流血會加劇 |
| Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target | 以此武器加劇任何流血也會使目標加劇所有點燃 |
| Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots | 獲得相當於已裝備長靴的閃避值和護甲值中較低者的異常狀態門檻 |
| Elemental Ailment Threshold is increased by Overcapped Chaos Resistance | 元素異常狀態門檻依超限混沌抗性增加 |
| All Attacks count as Empowered Attacks | 所有攻擊視為強化攻擊 |
| All damage Contributes to Electrocution Buildup | 所有傷害貢獻至觸電累積 |
| All Damage from Hits Contributes to Poison Magnitude | 擊中的所有傷害貢獻至中毒幅度 |
| While not on Low Infernal Flame, all Damage from you and | 未處於低煉獄之炎狀態時，所有你 |
| your Minions contributes to Flammability and Ignite Magnitudes | 和你召喚物造成的傷害會貢獻至易燃和點燃幅度 |
| All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you | 流血時，承受來自擊中的所有傷害貢獻至對你造成的冰緩幅度 |
| All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you | 中毒時，承受來自擊中的所有傷害貢獻至對你造成的冰緩幅度 |
| All Damage from Hits against Bleeding targets Contributes to Chill Magnitude | 擊中流血目標的所有傷害貢獻至冰緩幅度 |
| All Damage from Hits against Poisoned targets Contributes to Chill Magnitude | 擊中中毒目標的所有傷害貢獻至冰緩幅度 |
| Projectile Damage builds Pin | 投射物傷害累積釘身 |
| Projectiles Pierce all Ignited enemies | 投射物會穿透所有被點燃的敵人 |
| Every second Slam Skill you use yourself is Ancestrally Boosted | 你自己使用的重擊技能每秒都會受先祖強化 |
| Your Thorns Hits apply Incision | 你的荊棘擊中會施加切割 |
| Arrows gain Critical Hit Chance as they travel farther, up to | 箭矢行進越遠時獲得暴擊率，增加 {0}% |
| Arrows Pierce all targets after Forking | 箭矢分岔後會穿透所有目標 |
| Attacks consume an Endurance Charge to Critically Hit | 攻擊會消耗 1 個耐力球並造成暴擊 |
| Attack Critical Hits ignore Enemy Monster Elemental Resistances | 攻擊暴擊時會無視敵對怪物的元素抗性 |
| dealt a Critical Hit Recently | 攻擊附加 {0} 至 {1} 物理傷害 |
| Attacks cause Bleeding if the last Movement Skill you Used was Engage | 若你最後一次使用的位移技能為交戰技能，則攻擊會造成流血 |
| Allies in your Presence gain added Attack Damage equal | 你存在範圍內的友方獲得相當於 |
| Banners always have maximum Valour | 旗幟必定具有最大勇氣 |
| Always inflict Bleeding on Hit | 擊中時必定造成流血 |
| Chaos Damage from Hits also Contributes to Electrocute Buildup | 擊中的混沌傷害也會貢獻至觸電累積 |
| Chaos Damage from Hits also Contributes to Flammability and Ignite Magnitudes | 擊中造成的混沌傷害也會貢獻至易燃和點燃幅度 |
| You have no Spirit | 你沒有精魂 |
| Damage taken is Reserved from Darkness before being taken from Life or Energy Shield | 受到的傷害由黑暗保留，再由生命或能量護盾承受 |
| Cannot deal Thorns damage | 無法造成荊棘傷害 |
| Elemental Damage taken from Hits bypasses Energy Shield | 承受的擊中元素傷害會無視能量護盾 |
| Life Flasks do not recover Life | 生命藥劑不會恢復生命 |
| Life Recharges | 生命會自行充能 |
| Lightning damage from Hits Contributes to Electrocution Buildup | 擊中造成的閃電傷害會貢獻至觸電累積 |
| You have Arcane Surge | 你擁有秘能波動 |
| Base Spell Critical Hit Chance of Spells is equal to that of Main Hand Weapon | 法術的基礎法術暴擊率與主手武器相同 |
| Blind Chilled enemies on Hit | 擊中受冰緩敵人時致盲 |
| Blind Enemies when they Stun you | 敵人擊暈你時，對其致盲 |
| Blind Targets when you Poison them | 對目標施加中毒時，對其致盲 |
| Block chance is Lucky | 格擋率相當幸運 |
| Reveal Weaknesses against Rare and Unique enemies | 使稀有和傳奇敵人暴露弱點 |
| Body Armour grants {0}% of Armour also applies to Chaos Damage | 身體護甲所賦予護甲值的 {0}% 也會套用至混沌傷害 |
| Body Armour grants Unaffected by Ignite | 身體護甲賦予點燃無影響 |
| Effect and Duration of Flames of Chayula on You is Doubled | 夏烏拉之焰對你造成的效果與持續時間翻倍 |
| Gain a stack of Jade every second | 每秒獲得一層翠玉 |
| Targets can be affected by two of your Chills at the same time | 目標可同時受到你的兩種冰緩影響 |
| Targets can be affected by two of your Shocks at the same time | 目標可同時受到你的兩種感電影響 |
| Can Block damage from all Hits | 可格擋所有擊中傷害 |
| Can Block Damage from all Hits while Shield is not Raised | 未舉起盾牌時，可以格擋所有擊中的傷害 |
| Can Evade all Hits if you have not been Hit Recently | 如果你近期未遭擊中，可閃避所有擊中 |
| Can place multiple Banners | 可設置多面旗幟 |
| You can use One Hand Mace skills while Unarmed | 你可以在空手時使用單手錘技能 |
| You can use Quarterstaff skills while Unarmed | 你可以在空手時使用細杖技能 |
| Cannot be Blinded while on Full Life | 生命已滿時無法被致盲 |
| Hits against you Cannot be Critical Hits if you've been Stunned Recently | 若你近期被暈眩過，對你的擊中無法造成暴擊 |
| Cannot Consume Charges | 無法消耗能量球 |
| Cannot deal Critical Hits with Attacks | 攻擊不會造成暴擊 |
| Cannot gain Spirit from Equipment | 無法從裝備獲得精魂 |
| Cannot Immobilise enemies | 無法禁錮敵人 |
| Cannot Pierce | 無法穿透 |
| Can only use a Normal Body Armour | 只能使用一件普通身體護甲 |
| Cannot use Warcries | 無法使用戰吼 |
| Trigger Level {0} Summon Spectral Wolf on Critical Hit with Cleave or Reave | 以劈砍或衝擊波造成暴擊時，觸發等級 {0} 的召喚魂狼 |
| Shocking Enemies creates Shocked Ground | 感電中的敵人產生感電地面 |
| Benefits from consuming Frenzy Charges for your Skills are doubled | 消耗狂怒球使你的技能獲得的增益會加倍 |
| Flammability Magnitude is doubled | 易燃幅度加倍 |
| Attack Hits apply ten Incision | 攻擊擊中時會施加 10 層切割 |
| Attack Hits apply Incision | 攻擊擊中時會施加切割 |
| Don't destroy Corpses when Consuming Corpses | 消耗屍體時，不會摧毀屍體 |
| Chaos Damage taken does not cause double loss of Energy Shield while not on Low Life | 未處於貧血狀態時，受到的混沌傷害不會造成能量護盾的兩倍損失 |
| Chaos Resistance is unaffected by Area Penalties | 混沌抗性不會受到地區懲罰影響 |
| Creates Consecrated Ground on use | 使用時會製造奉獻地面 |
| Defend with {0}% of Armour during effect | 在效果期間，以 {0}% 護甲值防禦 |
| Lightning Damage of Enemies Hitting you is Lucky during effect | 在效果期間，敵人擊中你的閃電傷害相當幸運 |
| Lightning Damage of Enemies Hitting you is Unlucky during effect | 在效果期間，敵人擊中你的閃電傷害相當不幸 |
| Energy Shield Recharge starts on use | 使用時開始能量護盾充能 |
| Grants Onslaught during effect | 在效果期間賦予猛攻 |
| Grants a Frenzy Charge on use | 使用時賦予一個狂怒球 |
| Grants a Power Charge on use | 使用時賦予一個暴擊球 |
| Grants up to your maximum Rage on use | 使用時賦予你最大盛怒 |
| Charms use no Charges | 護符不使用充能 |
| Base Chill Effect is {0}% | 基礎冰緩效果為 {0}% |
| Chance to Chill is now based on the Damage of the Hit inflicting it | 造成冰緩的機率現在會根據造成該效果的擊中傷害而改變 |
| Cold Resistance is unaffected by Area Penalties | 冰冷抗性不受地區懲罰影響 |
| Increases and Reductions to Companion Damage also apply to you | 盟友傷害增減也會套用於你 |
| Companions gain your Dexterity | 盟友獲得你的敏捷 |
| Companions gain your Strength | 盟友獲得你的力量 |
| also Recover Energy Shield for you and Allies | 同時為你和友方恢復能量護盾 |
| stationary if Strength is your highest Attribute | 則你靜止時身旁會出現奉獻地面 |
| Life Leech is Converted to Energy Shield Leech | 生命偷取轉換為能量護盾偷取 |
| On Freezing Enemies create Chilled Ground | 冰凍敵人時產生[Chilled Ground\|冰緩地面] |
| Critical Hits inflict Impale | 暴擊會造成穿刺 |
| Critical Hits cannot Extract Impale | 暴擊無法引出穿刺 |
| Critical Hits ignore Monster Armour | 暴擊無視怪物的護甲 |
| Critical Hit Chance is increased by Lightning Resistance | 暴擊率隨閃電抗性增加 |
| Critical Hit Chance is increased by Overcapped Lightning Resistance | 暴擊率隨超限閃電抗性增加 |
| Critical Hit Chance is increased by chance to Suppress Spell Damage | 壓抑法術傷害率增加為暴擊率 |
| Damage from your Critical Hits cannot be Reflected | 你暴擊所造成的傷害無法反射 |
| Your Critical Damage Bonus is {0}% | 你的暴擊傷害加成為 {0}% |
| Your Critical Hits Knock Back Shocked Enemies | 你的暴擊會擊退受感電的敵人 |
| Critical Hits deal no Damage | 暴擊不會造成傷害 |
| Critical Hits do not inherently Ignite | 暴擊不會固有造成點燃 |
| Critical Hits with Spells deal no extra damage | 法術的暴擊不會造成額外傷害 |
| Critical Hits Ignore Enemy Monster Lightning Resistance | 暴擊無視敵對怪物的閃電抗性 |
| Critical Hits ignore non-negative Enemy Monster Elemental Resistances | 暴擊無視敵方怪物的非負值元素抗性 |
| Enemies are Culled on Block | 格擋時撲殺敵人 |
| Culling Strike against Enemies you Mark | 撲殺你標上印記的敵人 |
| Current Energy Shield also grants Elemental Damage reduction | 現有能量護盾也會賦予元素傷害減免 |
| Curse Enemies with Enfeeble on Block | 格擋時，會對敵人施加衰弱衰弱詛咒 |
| Damage Blocked is Recouped as Mana | 格擋的傷害補償為魔力 |
| Damage with Hits is Lucky against Enemies that are on Low Life | 對貧血狀態敵人的擊中傷害會觸發幸運 |
| Damage with Hits is Lucky against Heavy Stunned Enemies | 對遭沉重暈眩敵人的擊中傷害會觸發幸運 |
| You have no Accuracy Penalty at Distance | 你在遠距離不會有命中懲罰 |
| Deal your Thorns Damage to Enemies you Hit | 對被擊中的敵人造成荊棘傷害 |
| Deal your Thorns Damage to Enemies you Stun with Melee Attacks | 對你以近戰攻擊暈眩的敵人造成你的荊棘傷害 |
| Enemies in your Presence killed by anyone count as being killed by you instead | 在你存在範圍中由任何人擊殺的敵人會視為由你擊殺 |
| Decimating Strike | 屠戮打擊 |
| Chance to Deflect Attack Damage is Lucky | 攻擊傷害偏斜機率會觸發幸運 |
| Modifiers to Totem Life also affects Minions from this Skill | 影響圖騰生命的詞綴也會影響此技能所召喚的召喚物 |
| {0} to any Attribute | 任何能力值 {0} |
| Dodge Roll avoids all Hits | 閃避翻滾會躲避所有擊中 |
| Defend with {0}% of Armour | 以 {0}% 護甲值防禦 |
| Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges | 消耗狂怒球的技能，其效果等同於消耗兩倍的狂怒球 |
| Evasion Rating from Equipped Helmet, Gloves and Boots is doubled | 裝備頭盔、手套和長靴的閃避值加倍 |
| Double the number of your Poisons that targets can be affected by at the same time | 目標可同時受你的中毒所影響的數量變成雙倍 |
| Elemental Ailments other than Freeze you inflict are Reflected to you | 除了冰凍以外，你所造成的其他元素異常狀態會反射回你身上 |
| Elemental Damage also Contributes to Bleeding Magnitude | 元素傷害也會貢獻至流血幅度 |
| Evasion Rating also grants Elemental Damage reduction | 閃避值也會賦予元素傷害減免 |
| Your Hits can Penetrate Elemental Resistances down to a minimum of {0}% | 你的擊中可以穿透元素抗性，最低降低至 {0}% |
| Enemies Chilled by your Hits increase damage taken by Chill Magnitude | 被你的擊中所冰緩的敵人根據冰緩幅度增加承受傷害 |
| Lightning Damage of Enemies Hitting you is Unlucky | 敵人擊中你的閃電傷害相當不幸 |
| Enemies in your Presence are Blinded | 你存在範圍內的敵人會受到致盲 |
| Enemies in your Presence are Intimidated | 你存在範圍內的敵人會受到威嚇 |
| Enemies in your Presence count as being on Low Life | 處於你存在範圍中的敵人視為處於貧血狀態 |
| Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance | 敵人身處你的存在範圍時，其元素傷害抵抗以最低抗性為依據 |
| Enemies in your Presence have Fire Exposure | 你存在範圍內的敵人具有火焰曝曬 |
| Enemies in your Presence have no Elemental Resistances | 處於你存在範圍中的敵人不具有元素抗性 |
| Enemies in your Presence have Lightning Resistance equal to yours | 敵人處於你的存在範圍之中時，其閃電抗性與你相同 |
| Enemies near Enemies you Mark are Blinded | 你對敵人施加印記時，其周圍的敵人會被致盲 |
| Enemies have an Accuracy Penalty against you based on Distance | 敵人對你具有視距離而定的命中懲罰 |
| Energy Generation is doubled | 能量產生量翻倍 |
| Energy Shield is increased by Overcapped Cold Resistance | 能量護盾依超限冰冷抗性增加 |
| Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating | 來自護甲值的物理傷害減免依據你的護甲值以及閃避值總和 |
| Evasion Rating is increased by Overcapped Lightning Resistance | 閃避值依超限閃電抗性增加 |
| Your Critical Hit Chance is Lucky while Focused | 專注時，你的暴擊率很幸運 |
| Your Critical Hit Chance is Unlucky while Focused | 專注時，你的暴擊率很不幸 |
| Your Critical Hit Chance is Lucky while on Low Life | 貧血狀態時，你的暴擊率很幸運 |
| Your Critical Hit Chance is Unlucky while on Low Life | 貧血狀態時，你的暴擊率很不幸 |
| Lightning Damage with Non-Critical Hits is Lucky | 未暴擊的閃電傷害會帶有幸運 |
| Fire Resistance is unaffected by Area Penalties | 火焰抗性不受地區懲罰影響 |
| Flask Charges gained are doubled | 藥劑充能獲得量變為雙倍 |
| All Damage from Freezing Pulse and Eye of Winter Hits Contributes to Poison Magnitude | 冰霜脈衝與凜冬之眼擊中的所有傷害貢獻至中毒幅度 |
| Gain Volatility when an Allied Persistent Reviving Minion is Killed | 當一個友方持續復甦召喚物遭擊殺，獲得易爆 |
| Chance to Hit with Attacks can exceed {0}% | 攻擊擊中機率可以高於{0}% |
| Gain additional Critical Hit Chance equal to excess chance to Hit with Attacks | 獲得等同於溢出攻擊擊中機率的額外暴擊 率 |
| Gain Arcane Surge when you deal a Critical Hit | 當你暴擊時，獲得秘能波動 |
| Gain a Blitz Charge on Critical Hit | 暴擊時獲得一個閃電球 |
| Gains {0} Stormsurge on Hit | 擊中時獲得 {0} 個風暴湧流 |
| Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy | 當你沉重暈眩一個稀有或傳奇敵人時，獲得一顆耐力球 |
| Gain a Flask Charge when you deal a Critical Hit while at maximum Frenzy Charges | 在最大狂怒球狀態下，暴擊時獲得 1 個藥劑充能 |
| Gain a Frenzy Charge for each Enemy you hit with a Critical Hit | 你的暴擊每擊中一名敵人，獲得 1 個狂怒球 |
| Gain up to maximum Endurance Charges when you take a Critical Hit | 當你受到暴擊時，獲得最大耐力球 |
| your maximum number of Power Charges | 最大數量的暴擊球 |
| Every {0} seconds, gain a random non-damaging Shrine buff for {1} seconds | 每 {0} 秒，獲得 1 種隨機非傷害型神殿增益效果，持續 {1} 秒 |
| Gain Tailwind on Critical Hit, no more than once per second | 暴擊時獲得流順之風，每秒只能觸發一次 |
| Gain Tailwind on Skill use | 使用技能時獲得流順之風 |
| Attribute Requirements of Gems can be satisified by your highest Attribute | 寶石的能力值需求可以被你最高的能力值滿足 |
| Inherent bonuses gained from Attributes are doubled | 能力值賦予的固有加成變為兩倍 |
| Inflict Bleeding on Hit | 擊中時流血 |
| Blind on Hit against Bleeding Enemies | 擊中流血敵人時會致盲 |
| Grenades activate a second time | 擲彈會啟動第二次 |
| Grenade Skills Fire an additional Projectile | 擲彈技能發射額外一個投射物 |
| Evasion Rating from Equipped Body Armour is halved | 來自身體護甲的閃避值減半 |
| Hazards rearm after they are triggered | 危險在觸發後會重新佈署 |
| Ritual Sacrifice can be used on yourself to remove {0}% of maximum Life and grant a random Monster Modifier | 儀式獻祭可對你自己使用，移除 {0}% 最大生命，並賦予一個隨機的怪物詞綴 |
| Hits that Heavy Stun Enemies have Culling Strike | 會沉重暈眩敵人的擊中具有撲殺效果 |
| Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum | 赤獄烈炎達到最大時，受到相當於最大生命和能量護盾的火焰傷害 |
| Hits ignore non-negative Elemental Resistances of Frozen Enemies | 擊中無視被冰凍敵人的非負值元素抗性 |
| Ignore Strength Requirement of Melee Weapons and Melee Skills | 無視近戰武器和近戰技能的力量要求 |
| When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to | 當你擊殺一名被非光環咒術詛咒的敵人時，在剩餘的 |
| Immune to Thorns damage | 對荊棘傷害免疫 |
| {0}% increased Critical Hit Chance per point of Strength or Intelligence, whichever is lower | 每 {0} 點力量或智慧增加 1% 暴擊率，以較低者為依據 |
| Infinite Projectile Parry Range | 投射物招架範圍無限 |
| Inflict Cold Exposure on Igniting an Enemy | 點燃敵人時對其造成冰冷曝曬 |
| Hits that Heavy Stun inflict Fire Exposure | 會造成沉重暈眩的擊中也會造成火焰曝曬 |
| Inflict Fire Exposure on Shocking an Enemy | 感電敵人時對其造成火焰曝曬 |
| Inflict Lightning Exposure on Critical Hit | 暴擊時造成閃電曝曬 |
| Your Intelligence is zero | 你的智慧為 0 |
| Knock Back Enemies if you get a Critical Hit with Projectile Damage | 若你用投射物傷害造成暴擊則擊退敵人 |
| Life and Mana Flasks can be equipped in either slot | 生命和魔力藥劑可裝備於任一欄位 |
| Life Recovery from Flasks can Overflow Maximum Life | 來自藥劑的生命回復可以使最大生命溢出 |
| Life Recovery from Flasks is instant | 藥劑的生命恢復會立即生效 |
| Life Flasks do not Recover Life | 生命藥劑不會恢復生命 |
| Life Leech recovers based on your Elemental damage as well as Physical damage | 生命偷取會依據你的元素傷害以及物理傷害進行恢復 |
| Life Leech can Overflow Maximum Life | 生命偷取可以使最大生命溢出 |
| Excess Life Recovery from Leech is applied to Energy Shield | 偷取的多餘生命恢復會套用至能量護盾 |
| Life Leech recovers based on your Chaos damage instead of Physical damage | 生命偷取恢復依據你的混沌傷害，而非物理傷害 |
| Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life | 你的擊中所造成的生命偷取也會使處於你存在範圍內的友方也能偷取等量生命 |
| Leeching Life from your Hits causes your Companion to also Leech the same amount of Life | 你的擊中所造成的生命偷取也會你的盟友也能偷取等量生命 |
| Life Flasks also recover Mana | 生命藥劑也會恢復魔力 |
| Mana Flasks also recover Life | 魔力藥劑也會恢復生命 |
| Life Recoup Recovers Energy Shield instead | 生命補償改為恢復能量護盾 |
| Life Recovery from your Flasks also applies to your Companions | 你的藥劑給予的生命恢復也會套用於你的盟友 |
| Life Recovery from Flasks is also applied to Minions in your Presence | 藥劑的生命恢復也會套用於你存在範圍內的召喚物 |
| Lightning Resistance is unaffected by Area Penalties | 閃電抗性不受地區懲罰影響 |
| Lightning Resistance does not affect Lightning damage taken | 閃電抗性不影響承受的閃電傷害 |
| All Damage from Lightning Strike and Frost Blades Hits Contributes to Flammability and Ignite Magnitudes | 閃電打擊和冰霜之刃擊中造成的所有傷害貢獻至易燃和點燃幅度 |
| All Damage from Hits with this Weapon Contributes to Chill Magnitude | 以此武器擊中的所有傷害貢獻至冰緩幅度 |
| All damage with this Weapon causes Electrocution buildup | 此武器造成的所有傷害都會累積觸電 |
| All Damage from Hits with this Weapon Contributes to Freeze Buildup | 以此武器擊中的所有傷害貢獻至冰凍累積 |
| All Damage from Hits with this Weapon Contributes to Pin Buildup | 以此武器擊中的所有傷害貢獻至釘身累積 |
| Always deals Critical Hits against Heavy Stunned Enemies | 必定對遭沉重暈眩的敵人造成暴擊 |
| Freezes Enemies that are on Full Life | 冰凍處於滿血狀態的敵人 |
| Maim on Critical Hit | 暴擊時癱瘓 |
| Inflicts Fire Exposure when this Weapon Fully Breaks Armour | 以此武器完全破壞護甲時，造成火焰曝曬 |
| Cause Bleeding on Critical Hit | 暴擊時造成流血 |
| Cannot use Projectile Attacks | 無法使用投射物攻擊 |
| {0}% chance to cause Bleeding on Critical Hit | 暴擊時有 {0}% 機率造成流血 |
| Crushes Enemies on Hit | 擊中時壓碎敵人 |
| Hits with this Weapon have Culling Strike if you have dealt a Critical Hit Recently | 若你近期造成過暴擊，此武器的擊中具有撲殺 |
| Rolls only the minimum or maximum Damage value for each Damage Type | 每種傷害類型只會骰出最低或最高傷害數值 |
| Destroys Enemies Killed by Critical Hits | 摧毀暴擊所擊殺的敵人 |
| Trigger Decompose Skill on Step | 走路時會觸發分解技能 |
| Trigger Detonation on Hit | 擊中時觸發引爆 |
| Trigger Ember Fusillade Skill on casting a Spell | 施放一個法術時觸發餘燼齊射技能 |
| Triggers Gas Cloud on Hit | 擊中時觸發毒氣雲霧 |
| Trigger Lightning Bolt Skill on Critical Hit | 暴擊時觸發雷彈技能 |
| Trigger Spark Skill on killing a Shocked Enemy | 擊殺感電敵人時觸發電球技能 |
| Causes Double Stun Buildup | 造成雙倍暈眩累積 |
| Instant recovery when on Low Mana | 進入貧魔狀態時立即恢復 |
| Any number of Poisons from this Weapon can affect a target at the same time | 此武器造成的任何數量的中毒可以同時影響同一目標 |
| Attacks with this Weapon inflict Lightning Exposure | 以此武器攻擊會造成閃電曝曬 |
| Critical Hits inflict Malignant Madness if The Eater of Worlds is dominant | 若吞噬天地支配，暴擊造成惡之狂亂 |
| Critical Hits do not deal extra Damage | 暴擊不會造成額外傷害 |
| Cause Poison on Critical Hit | 暴擊時造成中毒 |
| Always Poison on Hit with this weapon | 用此武器擊中時會造成中毒 |
| Double Stun Threshold while Shield is Raised | 舉起盾牌時，暈眩門檻加倍 |
| With at least {0} Intelligence in Radius, Enemies Hindered by | 範圍內至少有 {0} 點智慧時，受萎滅阻礙的敵人 |
| With at least {0} Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon | 範圍內至少有 {0} 點敏捷時，雙持打擊以主手武器造成雙倍傷害 |
| containing Corrupted Magic Jewels | 珠寶插槽天賦效果 |
| Has no Accuracy Penalty from Range | 遠程無命中懲罰 |
| Lose all Rage on reaching Maximum Rage | 達到最大盛怒時失去所有盛怒 |
| Lose all Tailwind when Hit | 遭擊中時，失去所有流順之風 |
| Mana Flask Effects are not removed when Unreserved Mana is Filled\Mana Flask Effects do not Queue | 未占用的魔力已滿時，魔力藥劑效果不會移除\魔力藥劑效果不用依序等待生效 |
| Mana Leech recovers based on other Damage Types damage as well as Physical damage | 魔力偷取的回復量會同時根據物理傷害與其他傷害類型進行計算 |
| Mana Leech effects also Recover Energy Shield | 魔力偷取的效果也會恢復能量護盾 |
| Amalgamations of Corruption become more difficult and rewarding each time Corruption Coalesces | 每當腐化結合時，腐化融合體就會變得更困難，獎勵也會越好 |
| Map Bosses are Hunted by Azmeri Spirits | 地圖頭目會遭到阿茲莫里魂靈狩獵 |
| Areas which contain Breaches contain an additional Breach | 含有裂痕的區域含有 1 個額外的裂痕 |
| Areas which contain Breaches contain three additional Breaches | 含有裂痕的區域含有 3 個額外的裂痕 |
| Breaches remain open while there are alive Breach Monsters | 只要仍有存活的裂痕怪物，裂痕就會保持開啟的狀態 |
| Area contains The Immured Fury | 區域內含有禁錮之怒 |
| Expedition Monsters in your Maps spawn with half of their Life missing | 在你的地圖中，探險怪物生成時缺少一半的生命 |
| Runic Monsters in your Maps are Duplicated | 在你的地圖中，符文怪物具有複生體 |
| Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for {0} second | 擊殺區域內稀有怪物會使譫妄之鏡的計時器暫停 {0} 秒 |
| All Damage from Monsters' Hits Contributes to Chill Magnitude | 怪物擊中的所有傷害貢獻至冰緩幅度 |
| All Damage from Monsters' Hits Contributes to Freeze Buildup | 怪物擊中的所有傷害貢獻至冰凍累積 |
| All Damage from Monsters' Hits Contributes to Flammability and Ignite Magnitudes | 怪物擊中造成的所有傷害貢獻至易燃和點燃幅度 |
| All Damage from Monsters' Hits Contributes to Poison Magnitude | 怪物擊中的所有傷害貢獻至中毒幅度 |
| All Damage from Monsters' Hits Contributes to Shock Chance | 怪物擊中的所有傷害貢獻至感電機率 |
| Monsters' Hits are always Critical Hits | 怪物的擊中必定暴擊 |
| Monsters' [Hitdamage\|Hits] can't be Evaded | 怪物的擊中不能被閃避 |
| Monsters drop other items instead of Equipment | 怪物不再掉落裝備，改為掉落其他物品 |
| Players in area have Mounting Greed | 區域內的玩家具有貪婪加劇 |
| Rare Monsters have an additional Modifier | 稀有怪物有 1 個額外詞綴 |
| Rare Monsters have two additional Modifiers | 稀有怪物有 2 個額外詞綴 |
| Rare Monsters have three additional Modifiers | 稀有怪物有 3 個額外詞綴 |
| Completing Irradiated Maps in Range removes Irradiation instead | 完成範圍內的照耀地圖時，改為移除其 照耀狀態 |
| Can Reroll Favours at Ritual Altars in your Maps twice as many times | 在你地圖中祭祀神壇的重骰恩賜之物次數變為雙倍 |
| Area contains Obelisks of Corruption | 區域中含有腐化石碑 |
| Area contains Obelisks of Cleansing | 區域中含有淨化石碑 |
| Areas with Map Bosses contain an additional Essence | 具有地圖頭目的地區內含 1 個額外的精髓 |
| Areas with Map Bosses contain an additional Shrine | 具有地圖頭目的地區內含 1 座額外的神殿 |
| Areas with Map Bosses contain an additional Azmeri Spirit | 具有地圖頭目的地區內含 1 個額外的阿茲莫里魂靈 |
| Areas with Map Bosses contain an additional Strongbox | 具有地圖頭目的地區內含 1 個額外的保險箱 |
| Enemies you Mark cannot deal Critical Hits | 被你施加印記的敵人無法造成暴擊 |
| Increases and Reductions to Maximum Mana also apply to Effect of Arcane Surge on you | 最大魔力的增加或減少會同時套用於你身上的秘能波動效果 |
| Modifiers to Maximum Block Chance instead apply to Maximum Resistances | 最大格擋率的詞綴改為套用於最大抗性 |
| Maximum Chance to Evade is {0}% | 最大閃避機率為 {0}% |
| {0}% to Maximum Cold Resistance per Blue Support Gem Socketed | 每插入一顆藍色輔助寶石，最大冰冷抗性 {0}% |
| Maximum Critical Hit Chance is {0}% | 最大暴擊率為 {0}% |
| {0}% to Maximum Fire Resistance per Red Support Gem Socketed | 每插入一顆紅色輔助寶石，最大火焰抗性 {0}% |
| {0}% to Maximum Lightning Resistance per Green Support Gem Socketed | 每插入一顆綠色輔助寶石，最大閃電抗性 {0}% |
| Maximum Physical Damage Reduction is {0}% | 最大物理傷害減免為 {0}% |
| %{0}$+d to Melee range with Spears | 長矛的近戰範圍 %{0}$+d |
| Minions from this skill have 1% increased Accuracy Rating | 此技能召喚的召喚物每擁有 {0} 點你的敏捷 |
| Minions from this skill have 1% increased Damage | 此技能召喚的召喚物每擁有 {0} 點你的力量 |
| Minions never deal Critical Hits | 召喚物永遠無法造成暴擊 |
| Minion Hits can't be Evaded | 召喚物的擊中不能被閃避 |
| Minion Critical Hits do not deal extra Damage | 召喚物的暴擊不會造成額外傷害 |
| Minions' Resistances are equal to yours | 召喚物的抗性與你相同 |
| Your Dexterity is added to your Minions | 你的敏捷會加成至你的召喚物身上 |
| Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance | 最大火焰抗性詞綴也會賦予最大冰冷和閃電抗性 |
| Nearby [Ally\|Allies] have Onslaught | 附近的[Ally\|友方]具有猛攻 |
| Nearby enemies are Chilled and Shocked while you are near a Corpse | 當你靠近屍體時，附近的敵人會受到冰緩和感電 |
| No Inherent loss of Rage | 盛怒不會固定流失 |
| Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently | 若你近期未造成暴擊，無法回復魔力 |
| Non-Channelling Spells cost Double Mana and Critically Hit | 非引導法術會消耗兩倍魔力並暴擊 |
| Non-Critical Hits deal no Damage | 非暴擊不會造成傷害 |
| Non-Damaging Ailments other than Freeze you inflict are reflected back to you | 除了冰凍以外，你所造成的其他非傷害性異常狀態會反射回你身上 |
| Allies in your Presence have Block Chance equal to yours | 你存在範圍內的友方具有與你相同的格擋機率 |
| Parried enemies take more Spell Damage instead of more Attack Damage | 受招架敵人承受更多法術傷害，而非更多攻擊傷害 |
| Cannot be Critically Hit while Parrying | 格擋時無法被暴擊 |
| Permanently Intimidate enemies on Block | 格擋時永久威嚇敵人 |
| Pin Enemies which are Primed for Pinning | 將可釘身的敵人釘身 |
| Pinned enemies cannot perform actions | 被釘身的敵人無法行動 |
| Critical Hits Poison the enemy | 暴擊時使敵人中毒 |
| Targets can be affected by any number of your Poisons at the same time | 目標可同時受到你任何數量的中毒影響 |
| Strike if Intelligence is your highest Attribute | 暴擊時有 {0}% 機率創造褻瀆地面 |
| Projectiles Fork if you've dealt a Melee Hit in the past eight seconds | 如果你在過去 8 秒內以近戰擊中，則投射物會分岔 |
| Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge | 消耗暴擊球的細杖技能視為額外消耗 1 顆暴擊球 |
| Rage grants Spell damage instead of Attack damage | 盛怒改為賦予法術傷害，而非攻擊傷害 |
| Attacks using your Weapons have Added Physical Damage equal | 使用你的武器攻擊會附加相當於 |
| Gain a Flask Charge when you deal a Critical Hit while affected by Precision | 受精準影響時，當你造成暴擊時獲得 1 個藥劑充能 |
| Critical Hits with Lightning Skills Sap the Enemy | 閃電技能的暴擊會使敵人殘喘 |
| Take no Extra Damage from Critical Hits if you have taken a Critical Hit Recently | 若你近期遭受暴擊，遭暴擊時不會承受額外傷害 |
| Take no Extra Damage from Critical Hits if you have a Magic Ring in left slot | 若你的左手欄位有魔法戒指，遭暴擊時不會承受額外傷害 |
| You take no Extra Damage from Critical Hits while there is only one nearby Enemy | 附近只有一個敵人時，你遭暴擊時不會承受額外傷害 |
| While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Hits | 附近最多有一個稀有或傳奇敵人時，你遭暴擊時不會承受額外傷害 |
| You take no Extra Damage from Critical Hits while Elusive | 靈巧狀態下，你遭暴擊時不會承受額外傷害 |
| Fully Armour Broken enemies you kill with Hits Shatter | 你以擊中所擊殺的完全破甲敵人會粉碎 |
| Shocks always apply | 感電必定會生效 |
| Shock Effect is based on the Damage of the Hit inflicting it | 感電效果現在會根據造成該效果的擊中傷害而改變 |
| While this Gem is Socketed you can view Monster Categories on Enemies | 鑲嵌此寶石期間，你可檢視敵人的怪物類別 |
| Slam Skills you use yourself cause Aftershocks | 你自己使用的重擊技能會造成餘震 |
| Slam Skills you use yourself are Ancestrally Boosted | 你自己使用的重擊技能會受到先祖強化 |
| Your speed is unaffected by Slows | 你的速度不受緩速影響 |
| You have a Smoke Cloud around you while stationary | 當你靜止不動時，周圍會生成一團雲煙 |
| Trigger Ancestral Spirits when you Summon a Totem | 當你召喚一個圖騰時，觸發先祖之靈 |
| Spear Projectile Attacks Consume a Frenzy Charge to fire an additional Projectile | 長矛投射物攻擊會消耗 1 顆狂怒球來額外發射 1 個投射物 |
| Critical Hits with Spells inflict Impale | 法術暴擊會造成穿刺 |
| your Intelligence as Cold Damage | {0}% 至 {1}% 的冰冷傷害 |
| your Intelligence as Fire Damage | {0}% 至 {1}% 的火焰傷害 |
| your Intelligence as Lightning Damage | {0}% 至 {1}% 的閃電傷害 |
| Spells fire Projectiles in a circle | 法術的投射物以環狀射出 |
| Spell Skills always deal Critical Hits on final Repeat | 法術技能最後一次重複時必定造成暴擊 |
| Spell Skills cannot deal Critical Hits except on final Repeat | 法術技能除了最後一次重複以外無法造成暴擊 |
| Spells inflict Withered for {0} seconds on Hit | 法術在擊中時造成持續 {0} 秒的凋零 |
| Impale on Spell Hit | 法術擊中會造成穿刺 |
| Spending Energy Shield does not interrupt Recharge | 消耗能量護盾不會中斷充能 |
| Energy Shield Recharge starts when you use a Mana Flask | 當你使用魔力藥劑，能量護盾充能會開始生效 |
| Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills | 力量可滿足近戰武器和近戰技能的其他能力值需求 |
| Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet | 獲得相當於已裝備頭盔的閃避值和護甲值中較低者的暈眩門檻 |
| Summoned Skeletons' Hits can't be Evaded | 異靈骷髏的擊中不能被閃避 |
| Supported Skills no longer grant a Buff | 被輔助的技能不再賦予一個增益效果 |
| You can use each type of Support Gem an additional time in different Skills | 對於不同技能，每一種輔助寶石你都可額外使用一次 |
| You have Tailwind if you have dealt a Critical Hit Recently | 若你近期造成暴擊，你獲得流順之風 |
| Take no Extra Damage from Critical Hits if you've cast Enfeeble in the past {0} seconds | 若你在過去 {0} 秒施放過衰弱，遭暴擊時不會承受額外傷害 |
| Take Physical Damage per total unmet Strength Requirement when you Attack | 當你攻擊時，會受到相當於未滿足的力量要求總量的物理傷害 |
| Thorns can Retaliate against all Hits | 荊棘可以對所有擊中給予反擊 |
| Totems Hinder Enemies in their Presence when Summoned | 圖騰被召喚時，阻礙它們附近敵人 |
| Totems only use Skills when you fire an Attack Projectile | 當你射出攻擊投射物時，圖騰才會使用技能 |
| Warcries cannot Empower Travel Skills | 戰吼無法強化快行技能 |
| Trigger Elemental Storm on Critical Hit with Spells | 法術暴擊時觸發元素風暴 |
| Trigger skills refund half of Energy spent | 觸發技能返還消耗的一半能量 |
| Trigger Elemental Expression on Melee Critical Hit | 近戰暴擊觸發元素顯現 |
| Supported Skills trigger Burning Inscription after their Runic Inscriptions expire | 被輔助技能在魔符銘文失效後會觸發爆燃銘文 |
| Supported Skills trigger Soulbreaker on breaking Enemy Energy Shield | 被輔助的技能會在破壞敵人能量護盾時觸發破魂者 |
| Unaffected by Ignited Ground | 不被燃燒地面影響 |
| Unaffected by Chill during Dodge Roll | 閃避翻滾時不會受冰緩影響 |
| When a Party Member in your Presence Casts a Spell, you | 你存在範圍內的隊員施放法術時， |
| your maximum Life as Physical damage per second | 每秒造成相當於你最大生命 {0}% 的物理傷害 |
| Damage over Time bypasses your Energy Shield | 未處於生命全滿狀態時，持續傷害會穿透你的能量護盾， |
| Damage cannot bypass Energy Shield | 傷害無法穿透能量護盾 |
| Presence Radius is doubled | 存在範圍的範圍加倍 |
| Soul Eater | 噬魂者 |
| Minions in Presence lose Life when you lose Life | 當你損失生命時，存在範圍內的召喚物也會損失生命 |
| Curses have no Activation Delay | 詛咒無啟動延遲 |
| Gain {0}% of maximum Life per Enemy Hit with Attacks for {1} seconds | 攻擊每擊中一個敵人獲得 {0}% 最大生命，持續 {1} 秒 |
| Enemies in your Presence count as having double Power | 處於你存在範圍中的敵人視為擁有兩倍強度 |
| Using a Mana Flask revives one of your Persistent Minions | 使用魔力藥劑會復甦你的其中一個持續召喚物 |
| Inflict Elemental Exposure to Enemies {0} metres in front of you | 對你前方 {0} 公尺內敵人施加元素曝曬， |
| Skills reserve {0}% less Spirit | 減少 {0}% 技能保留的精魂 |
| gain Volatility on Kill | 擊殺時獲得易爆 |
| When Volatility on you explodes, you regain an equivalent amount of Volatility | 你身上的易爆引爆時，你會重新獲得等量的易爆 |
| Gain Volatility when you are Stunned | 當你受暈眩時，會獲得易爆 |
| You can Break Enemy Armour to below {0} | 你可以將敵人的護甲破壞至 {0} 以下 |
| Ignore Warcry Cooldowns | 無視戰吼冷卻時間 |
| Warcries Debilitate Enemies | 戰吼使敵人虛弱 1 秒 |
| Warcries Empower an additional Attack | 戰吼強化額外 1 次攻擊 |
| of their maximum Life as Physical Damage | 其最大生命 100% 的物理傷害 |
| All Damage from you and Allies in your Presence | 所有你和你存在範圍內友方造成的傷害 |
| contributes to Flammability and Ignite Magnitudes | 會貢獻至易燃和點燃幅度 |
| While on High Infernal Flame, you and Allies in your | 處於高煉獄之炎狀態時，你和你存在範圍內友方 |
| Your Life cannot change while you have Energy Shield | 你擁有能量護盾時，生命不會發生變化 |
| Mace Slam Skills you use yourself cause Aftershocks | 你自己使用的錘重擊技能會造成餘震 |
| Mace Strike Skills you use yourself cause Aftershocks, dealing | 你施放的錘類打擊技能會觸發餘震 |
| Your Marks Transfer to another Enemy when Marked Enemy dies | 帶有印記的敵人死亡時，你的印記會轉移到另一個敵人身上 |
| Cannot use Shield Skills | 無法使用盾牌技能 |
| All Damage from Hits Contributes to Poison Magnitude while affected by Glorious Madness | 受到榮耀瘋癲影響時，擊中的所有傷害貢獻至中毒幅度 |
| Chaos Resistance is zero | 混沌抗性為 0 |
| Trusted Kinship | 可信之情 |
| Circular Teachings | 循環教義 |
| Knightly Tenets | 騎士信條 |
| Bulwark | 守護 |
| Resonance | 共鳴 |
| Crimson Assault | 緋紅攻擊 |
| Dance with Death | 與死共舞 |
| Giant's Blood | 巨人之血 |
| Heartstopper | 心靈永止 |
| Mind over Matter | 心靈昇華 |
| Oasis | 幻景綠洲 |
| You have Crimson Dance if you have dealt a Critical Hit Recently | 若你近期造成暴擊，你獲得緋紅舞蹈 |
| Socketed Attack Skills cannot be used with Melee Weapons | 插槽中的攻擊技能無法以近戰武器使用 |
| Runic Monsters apply a random Curse on Hit | 符文怪物擊中時套用 1 個隨機詛咒 |
| Life cannot be Leeched from Monsters | 無法從怪物身上偷取生命 |
| Hits against Monsters cannot be Critical Hits | 對怪物的擊中不能暴擊 |
| Grants Immunity to Chill if used while Chilled | 若於受冰緩時使用，賦予冰緩免疫 |
| Grants Immunity to Freeze | 賦予冰凍免疫 |
| Grants Immunity to Ignite | 賦予點燃免疫 |
| Grants Immunity to Shock | 賦予感電免疫 |
| Grants Immunity to Bleeding | 賦予流血免疫 |
| Grants Immunity to Burning if used while Burning | 若於燃燒時使用，賦予燃燒免疫 |
| Grants Immunity to Poison | 賦予中毒免疫 |
| While Channelling each strike of the anvil Empowers your next Melee Attack | 引導時，每次敲擊鐵砧會強化你的下一次近戰攻擊 |
| Empowered Attacks Trigger Combust on Hit | 強化攻擊擊中時會觸發戰燃 |
| Spawn a Remnant on killing an enemy affected by an Elemental Ailment | 擊殺受元素異常狀態影響的敵人時，產生一道痕跡 |
| Spawn a Remnant on Critically Hitting target affected by an Elemental Ailment, no more than once per second | 對受元素異常狀態影響的目標造成暴擊時，產生一道痕跡，每秒只能觸發一次 |
| Supported Skills cannot consume Charges | 被輔助的技能無法消耗能量球 |
| Collapse deals Melee damage | 崩塌造成近戰傷害 |
| Area contains an additional Magic Chest | 區域含有 1 個額外魔法箱子 |
| Area contains an additional Rare Chest | 區域含有 1 個額外稀有箱子 |
| which Freeze is Consumed | 每有一強度，強化 {0} 發弩箭 |
| Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup | 增益效果使所有元素傷害貢獻至易燃和點燃幅度、感電機率，以及冰凍累積 |
| Players are periodically Cursed with Enfeeble | 玩家正在持續被衰弱詛咒 |
| Players are periodically Cursed with Temporal Chains | 玩家正在持續被時空鎖鏈詛咒 |
| Players are periodically Cursed with Elemental Weakness | 玩家正在持續被元素要害詛咒 |
| Gain an additional Endurance Charge when you gain an Endurance Charge | 當你獲得一顆耐力球時，獲得一顆額外的耐力球 |
| Gain an additional Frenzy Charge when you gain a Frenzy Charge | 當你獲得一顆狂怒球時，獲得一顆額外的狂怒球 |
| Gain an additional Power Charge when you gain a Power Charge | 當你獲得一顆暴擊球時，獲得一顆額外的暴擊球 |
| Each Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow | 每支射出的箭矢為逐漸增強、碎片、倒轉、鑽石、貪婪，或重擊箭矢 |
| All Elemental Damage from Hits Contributes to Freeze Buildup | 所有擊中造成的元素傷害都會貢獻至冰凍累積 |
| All Elemental Damage from Hits Contributes to Flammability and Ignite Magnitudes | 所有擊中造成的元素傷害都會貢獻至易燃以及 點燃 幅度 |
| Grants effect of Dreaming Gloom Shrine | 賦予夢境漆黑神殿的效果 |
| Grants effect of Guided Freezing Shrine | 賦予引導霜寒神殿的效果 |
| Grants effect of Guided Meteoric Shrine | 賦予引導隕石神殿的效果 |
| Grants effect of Guided Tempest Shrine | 賦予引導暴風神殿的效果 |
| Ignites inflicted by this Skill Spread to other | 此技能造成的點燃散播 至 |
| Dazes on Hit | 擊中時造成目眩 |
| Spawns an additional Infusion Remnant | 生成一個額外灌注痕跡 |
| Always reload when switching to this Ammunition | 切換為此彈藥時必定裝填 |
| Freeze enemies that are Primed for Freeze | 將可冰凍的敵人冰凍 |
| Inflicts an additional Impale | 施加額外一層穿刺 |
| Deals Physical damage equal to the stored Poison | 造成等同於儲存的中毒傷害的物理傷害 |
| cast time of Spells you cast | 獲得 {0} 能量 |
| Empowers one Attack per enemy Power in | 每個範圍內的敵人強度會強化一次 |
| Enemies Hit receive Electrocution buildup from | 遭擊中的敵人自閃電傷害 |
| Can Trigger Shield Wave once per enemy Power in | 範圍內每 1 敵人強度可觸發一次盾之波動， |
| Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip | 每個彈夾中的強化弩箭數量等同於該彈夾的最大彈藥數量 |
| Level of Minions is based on Level of Triggering Skill | 召喚物的等級會基於 觸發技能的等級 |
| Life recovered per Corpse | 每具屍體生命回復 |
| Mana recovered per Corpse | 每具屍體魔力回復 |
| Consumes up to {0} Corpse | 消耗最多 {0} 具屍體 |
| Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling | 洞燭機先會使閃避翻滾無法閃避擊中，並持續生效到你在閃避翻滾時被擊中之前 |
| Cannot Poison | 無法中毒 |
| Enemies lose Life equal to the expected remaining Damage of the Consumed Poison | 敵人損失等同於所消耗中毒預期剩餘傷害的生命 |
| Flame Pillars deal Damage equal to the highest expected remaining Damage of the Consumed Ignites | 火炎之柱造成其所消耗之點燃最高預期剩餘傷害的等量傷害 |
| This Skill is Triggered on dealing Lightning Damage with Supported Skill | 被輔助的技能造成閃電傷害時 觸發此技能 |
| Minions Attack every second | 召喚物每秒攻擊一次 |
| Freeze, Shock, Ignite, or Fully Broken Armour | 立即裝填你的十字弓並為你的擲彈恢復一次冷卻使用次數， |
| Modifiers to number of Projectiles fired instead apply | 影響投射物發射數量的詞綴改為套用 |
| to number of Hits per salvo | 至每輪齊射的擊中次數 |
| reaching maximum Heat | {0} 秒內不能發射或裝填 |
| first Hit against each enemy | 初次擊中有{0}%更多傷害 |
| Reviving Minions can only create | 每當復甦召喚物死亡， |
| Additional Hits convert {0}% of Physical and | 額外擊中將 {0}% 物理和 |
| Elemental damage to Lightning | 元素傷害轉換為閃電 |
| Explosion radius is equal to that of the Cursed Ground | 爆炸範圍與詛咒地面等大 |
| Empowers one Slam per enemy Power in | 每個範圍內的敵人強度會強化 1 次 |
| Lightning damage from Hits with this skill Contributes to Electrocution Buildup | 擊中造成的閃電傷害會貢獻至觸電累積 |
| This Attack is Triggered by Fortifying Cry and counts as Empowered by it | 此攻擊可由堅韌之吼觸發，並視為受其強化 |
| Modifiers to Damage with Warcries affect this Skill | 戰吼傷害詞綴會影響此技能 |
| Taking Damage again this way cannot inflict Ailments on the Cursed target | 以此方式再度承受傷害時，無法對受詛咒目標造成異常狀態 |
| Bleeding you inflict on Pinned Enemies is Aggravated | 你對釘身的敵人造成的流血會加劇 |
| Grants Thaumaturgical Dynamism | 賦予奇術活力 |
| Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition | 如果可以，傷害型法術會消耗一顆暴擊球來觸發深淵幻象 |
| Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created | 每有一個你本來會創造的召喚物，你可創造的骷髏召喚物改為賦予你幽暗之魂 |
| Cannot cause Immobilisation buildup | 不能造成禁錮累積 |
| All Flames of Chayula that you manifest are Blue | 所有你產生的夏烏拉之炎為藍炎 |
| All Flames of Chayula that you manifest are Purple | 所有你產生的夏烏拉之炎為紫炎 |
| All Flames of Chayula that you manifest are Red | 所有你產生的夏烏拉之炎為紅炎 |
| When collecting an Elemental Infusion, gain another different Elemental Infusion | 拾取元素灌注時，會獲得另一個不同的元素灌注 |
| Grants Sands of Time | 賦予時間之沙 |
| Enemy Critical Hit Chance against you is Unlucky | 敵人對你的暴擊率不幸 |
| Current Energy Shield also grants Physical Damage reduction | 現有能量護盾也會賦予物理傷害減免 |
| Damage of Enemies Hitting you is Unlucky | 敵人擊中你的傷害很不幸 |
| Take no Damage from Volatility | 不會受到易爆傷害 |
| Mana Leech recovers based on Elemental Damage Types instead of Physical Damage | 魔力偷取會依據你的元素傷害類型而非物理傷害進行恢復 |
| Leech recovers based on Chaos Damage as well as Physical Damage | 偷取的恢復以混沌傷害及物理傷害為依據 |
| Life Leeched from Empowered Attacks is Instant | 強化攻擊的生命偷取變為立即生效 |
| Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate | 魔力回復率的增減也會套用於盛怒回復率 |
| •Red: Hits against you have no Critical Damage Bonus | • 紅色：對你的擊中傷害無暴擊傷害加成 |
| Your Offerings can target Enemies in Culling range | 你的奉獻可以對撲殺範圍內的敵人使用 |
| Your Offerings affect you instead of your Minions | 你的奉獻會施加於你而不是你的召喚物 |
| Physical Spell Critical Hits build Pin | 物理法術擊中且暴擊時，會累積釘身 |
| Pinned Enemies cannot deal Critical Hits | 釘身的敵人不能造成暴擊 |
| Your Hits cannot be Evaded by Pinned Enemies | 釘身的敵人無法閃避你的擊中 |
| Sacrificing Energy Shield does not interrupt Recharge | 獻祭能量護盾不會中斷充能 |
| Totems you place grant Embankment Auras | 你設置的圖騰賦予陣地光環 |
| There is no Limit on the number of Banners you can place | 你可以放置的旗幟數量沒有上限 |
| Grants Unravelling | 賦予紛亂 |
| When taking damage from Hits, {0}% of Life Loss is prevented, then {1}% of Life Loss prevented this way is Lost over {2} seconds | 當承受擊中傷害時，損失生命值的{0}%將會被減免，並在{2}秒內損失減免數值的{1}% |
| Invocation Skills instead Trigger Spells every {0} seconds | 祈願技能改為每 {0} 秒觸發[Spell\|法術 |
| Invocation Skills cannot gain Energy while Triggering Spells | 祈願技能在觸發法術期間無法獲得能量 |
| Invoked Spells consume {0}% less Energy | 祈求法術消耗 {0}% 更少能量 |
| Fire Spells Convert {0}% of Fire Damage to Chaos Damage | 火焰法術將 {0}% 的火焰傷害轉換為混沌傷害 |
| Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes | 來自火焰法術的混沌傷害會貢獻至易燃和點燃幅度 |
| Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage | 以火焰法術造成的點燃會造成混沌傷害，而非火焰傷害 |
| You deal {0}% more Damage per {1} total Power of your Undead Minions | 你的不死召喚物每有 {1} 強度總值，你造成 {0}% 更多傷害 |
| Mana Recovery from Regeneration Overflows maximum Mana | 來自回復的魔力恢復會溢出最大魔力 |
| Projectiles do one of the following at random: | 投射物將會隨機進行下列其中一個行為： |
| • Fork an additional time | • 額外分裂 一次 |
| • Chain an additional time | • 額外連鎖一次 |
| • Chain from Terrain an additional time | • 從地形額外連鎖一次 |
| Supported Skills Consume Ignite on Enemies they Hit, creating a Flame Pillar | 被輔助技能消耗所擊中敵人身上的點燃，並產生 1 道火炎之柱 |
| used in Weapon Set I | 增加 {0}% 攻擊速度 |
| used in Seapon Set I | 減少 {0}% 攻擊速度 |
| used in Weapon Set II | 減少 {0}% 攻擊速度 |
| Projectiles from Supported Skills Pierce all Targets | 被輔助的技能的投射物會穿透全部目標 |
| Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance | 被輔助技能的混沌傷害同時有助於感電機率的計算 |
| Supported Crossbow Ammunition Skills cannot reload | 被輔助的十字弓彈藥技能無法重新裝填 |
| Modifiers granting additional Projectiles instead cause Projectiles from Supported Skills to Chain an additional time from terrain per Projectile they would have gained | 提供額外投射物的詞綴改為每個提供的額外投射物使被輔助技能的投射物從地形額外連鎖一次 |
| Aftershocks caused by Supported Skills create Jagged Ground | 被輔助技能造成的餘震會產生碎裂地面 |
| Attack Critical Hit Chance with Supported Skills Bifurcates | 被輔助技能的攻擊暴擊率會二分 |
| Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes | 被輔助的技能擊中的混沌傷害也會貢獻至易燃以及點燃幅度 |
| Supported Skills can only Damage Low Life Enemies | 被輔助的技能只能傷害貧血狀態的敵人 |
| Supported Skills cannot consume Infusions | 被輔助技能無法消耗灌注 |
| Hits cannot kill | 擊中時不會致死 |
| Supported Skills cannot kill Enemies with Hits | 被輔助的技能無法以擊中擊殺敵人 |
| Supported Skills Always Hit Enemies on full Life | 被輔助的技能總是會擊中滿血敵人 |
| Spells which affecting an area also affect Offering | 影響一定範圍的法術也會影響奉獻 |
| Spells you cast which affect an area around you or a targeted location also affect an area around Supported Offerings | 由你施放、影響你周圍區域或目標地點的法術也會發生於被輔助奉獻的周圍區域 |
| Spells you cast which affect an area around you or a targeted location also also affect an area around Supported Offerings | 由你施放、影響你周圍區域或目標地點的法術也會發生於被輔助奉獻的周圍區域 |
| This chance can Exceed {0}% | 該機率可超過 {0}% |
| Gain Flame Archon on Igniting an Enemy with Supported Skills | 以被輔助技能點燃敵人時，會獲得火焰統治者 |
| grant an additional random Charge | 賦予 1 顆額外的隨機能量球 |
| Supported Skills grant an additional random Charge | 被輔助的技能賦予 1 顆額外的隨機能量球 |
| Gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills | 以被輔助技能對非傳奇敵人造成沉重暈眩時，會獲得一個耐力球 |
| Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed | 在完美時機以被輔助技能擊中敵人時，會獲得一個耐力球 |
| Trigger Living Lightning on dealing Lightning Damage | 造成閃電傷害時觸發活躍閃電 |
| Trigger Living Lightning on dealing Lightning Damage with Supported Skill | 被輔助的技能造成閃電傷害時觸發活躍閃電 |
| Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup | 被輔助的技能擊中的混沌傷害也會貢獻至冰凍幅度 |
| Supported Skills determine Impale Magnitude from Cold damage as well as Physical damage | 被輔助的技能的穿刺幅度同時受到冰冷和物理傷害影響 |
| Curse ignores Curse limit | 詛咒無視詛咒上限 |
| Curses inflicted by Supported Skills ignore Curse limit | 被輔助技能施加的詛咒無視詛咒上限 |
| Cursed Ground created by Supported Skills counts as a Hazard | 被輔助技能所產生的詛咒地面視為危險 |
| Curse reflects back to self | 詛咒反射回自己 |
| Curses inflicted by Supported Skills are reflected back to you | 被輔助的技能施加的詛咒會反射給你 |
| Supported Skills deal your Thorns Damage twice on their next Hit after you Retaliate with Thorns | 你以荊棘反擊後，被輔助技能在下次擊中時造成你的荊棘傷害兩次 |
| Ancestral Boost has double effect on Supported Skills | 先祖強化對被輔助的技能效果加倍 |
| Final Strike of Supported Skill is Ancestrally Boosted | 被輔助技能的最終打擊受到先祖強化 |
| Grenades from Supported Skills cannot explode unless Detonated by a Detonator | 被輔助的技能擲彈 無法爆炸，除非被引爆器引爆 |
| Hits from Supported Skills ignore enemy Fire Resistance | 被輔助技能的擊中無視敵人的火焰抗性 |
| Ice Crystals created by Supported Skills can Impale with Cold Damage as though it was Physical | 被輔助技能生成的冰晶可以有如物理傷害般以冰冷傷害造成穿刺 |
| Life Leeched by Supported Skills is not removed at full Life | 被輔助技能的生命偷取不會在生命全滿時被移除 |
| Minions from Supported Skills are Gigantic | 透過被輔助技能製造的召喚物成為極大狀態 |
| Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills | 投射物速度增減也會套用於被輔助技能的投射物傷害 |
| Supported Skills fire Projectiles in a circle | 被輔助的技能以環形發射投射物 |
| Supported Skills do not remove Rage but still gain benefits as though they had | 被輔助的技能不會移除盛怒，但依然會視為將其移除而獲得增益 |
| Inflicts a random Curse on you when you use Supported Skills, ignoring Curse limit | 使用被輔助的技能時對自己降下一個隨機詛咒，透過此方法施加的詛咒無視詛咒數量上限 |
| Supported Skills refresh Ignite duration on Critical Hit | 被輔助的技能暴擊時會刷新點燃持續時間 |
| Minions created by Supported Skills are always considered to be Detonatable | 被輔助技能生成的召喚物總是視為可引爆 |
| Limits of Supported Skills are doubled | 被輔助技能的上限加倍 |
| All Wildshards are lost when Supported Skills fire Projectiles in a circle | 被輔助的技能以環形發射投射物時失去所有野性裂片 |
| Chaos Damage for each Corpse consumed this way | {0}% 更少混沌傷害 |
| Supported Skills consume an Endurance Charge on Use | 被輔助技能在使用時消耗 1 個耐力球 |
| Supported Skills create Jagged Ground when consuming an Endurance Charge | 被輔助技能消耗一個耐力球時，會產生碎裂地面 |
| Cursed Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter | 敵人進入被輔助技能所創造的詛咒地面時，會觸發德瑞的黑暗謀略 |
| Totems created by Supported Skills trigger Tawhoa's Vengeance on death | 被輔助技能生成的圖騰在死亡時觸發塔赫亞的復仇 |
| Minions from Supported Skills gain Soul Eater when their Life is reduced to {0} | 透過被輔助技能製造的召喚物在生命降至 {0} 時，獲得噬魂者 |
| Dodge Roll or use a Travel Skill | 使用快行技能時重置 |
| Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup | 被輔助技能的暈眩累積詞綴改為套用於釘身累積 |
| Supported Skills cannot cause Stun Buildup | 被輔助技能不會造成暈眩累積 |
| Supported Banners apply Refractive Dissolution to Enemies in their radius | 被輔助的旗幟對其範圍內的敵人施加折射分解 |
| Hits with Supported Skills treat Enemy Monster Elemental Resistance values as inverted | 被輔助的技能擊中會將敵對怪物的元素抗性數值視為顛倒 |
| Supported Skills trigger Ice Fragments on killing Frozen Enemies | 被輔助的技能擊殺冰凍敵人時會觸發寒冰碎片 |
| Walls from Supported Skills are created along a Fissure instead | 被輔助的技能的牆壁改為沿裂縫分布 |
| Supported Skills will Mark another Enemy within {0} Metres of Marked Enemy when Consumed | 被輔助的技能在印記被消耗時標記該敵人周遭{0}公尺內的另一名敵人 |
| Used when you become Cursed | 當你被詛咒時使用 |
| No Inherent loss of Rage during effect | 效果期間內無固有盛怒損失 |
| Heavy Stuns Enemies that are on Full Life | 使滿血敵人受到沉重暈眩 |
| Your Life Flask also applies to your Minions | 你的生命藥劑同時作用於你的召喚物 |
| Minions cannot Die while affected by a Life Flask | 在生命藥劑作用期間召喚物將不會死亡 |
| Melee Attacks fire an additional Projectile | 近戰攻擊會額外發射額外1 個投射物 |
| Withered you inflict has infinite Duration | 你造成的凋零有無限的持續時間 |
| Abyssal Wasting you inflict has Infinite Duration | 你所造成的深淵耗損有無限的持續時間 |
| Inflict Abyssal Wasting on Hit | 擊中時造成深淵耗損 |
| this Skill on Heavy Stunning an enemy | 產生等同於{0}%怪物強度的榮耀 |
| this Skill on Igniting an enemy | 產生等同於{0}%怪物強度的榮耀 |
| When collecting an Elemental Infusion, gain an additional Elemental Infusion of the same type | 拾取元素灌注時，會獲得額外一個同類型的元素灌注 |
| Inflict Elemental Exposure on Hit | 擊中時造成元素曝曬 |
| Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate | 秘能波動賦予更多生命回復率，而非魔力回復率 |
| Chance to Block Damage is Lucky | 傷害格擋率會帶來幸運 |
| Chance to Deflect Damage is Lucky | 傷害偏斜機率視為帶來幸運 |
| Enemies you inflict Bleeding on cannot Regenerate Life | 你施加流血的敵人無法回復生命 |
| Enemies you Fully Armour Break cannot Regenerate Life | 你造成完全破甲的敵人無法回復生命 |
| You cannot be Stunned if you've been Stunned in the past 2 seconds | 若你過去兩秒內有被暈眩，則不會被暈眩 |
| Cannot be Light Stunned if you haven't been Hit Recently | 若你近期沒被擊中，則不會被暈眩 |
| You cannot be Light Stunned if you've been Stunned Recently | 若你近期被暈眩過，則你不會被暈眩 |
| Cannot kill Enemies with Hits | 無法以擊中擊殺敵人 |
| Gain an additional Charge when you gain a Charge per {0} Tribute | 每有 {0} 貢禮，你獲得一顆能量球時獲得一顆額外的能量球 |
| Surges suffuse your Projectiles without being Consumed | 波動會在未被消耗的情況下注入你的投射物 |
| Critical Hit chance is Lucky against Parried enemies | 對受招架敵人的暴擊率視為帶來幸運 |
| Critical Hit chance is Unlucky against Parried enemies | 對受招架敵人的暴擊率視為[UnLucky\|帶來厄運] |
| Culling Strike against Beasts while your Companion is in your Presence | 當你的盟友位於你的存在範圍內，你對野獸造成撲殺 |
| Apply Debilitate to Enemies {0} Metres in front of you while actively Blocking | 在你主動格擋時，對你前方 {0} 公尺內的敵人施加虛弱 |
| Deflected Hits cannot inflict Maim on you | 偏斜的擊中無法對你施加癱瘓 |
| Deflected Hits cannot inflict Bleeding on you | 偏斜的擊中無法對你施加流血 |
| Evasion Rating is doubled if you have not been Hit Recently | 若你近期未被擊中則閃避值加倍 |
| Enemies in your Presence cannot be Revived | 你存在範圍內的敵人無法被復甦 |
| Your Energy Shield Recharge starts when your Minions are Reformed | 你的召喚物重塑時，你便會開始能量護盾充能 |
| Bears the Mark of the Abyssal Lord | 帶有深淵領主印記 |
| Hits with Shield Skills which Heavy Stun enemies break fully Break Armour | 以盾牌技能擊中敵人並造成沉重暈眩時，會完全破甲 |
| Fully Broken Armour effects also apply to Fire Damage Taken from Hits | 完全破甲效果同時套用至擊中的火焰傷害 |
| Gain Arcane Surge when a Minion Dies | 召喚物死亡時獲得秘能波動 |
| Gain Ice Archon when your Energy Shield Recharge begins | 你的能量護盾充能開始時，會獲得冰冷統治者 |
| Gain Flame Archon when you Ignite an Enemy | 當你點燃敵人時，會獲得火焰統治者 |
| Gain Lightning Archon after spending {0}% of your Maximum Mana | 消耗你的 {0}% 最大魔力時，會獲得閃電統治者 |
| Gain Onslaught for {0} seconds when a Minion Dies | 召喚物死亡時獲得猛攻，持續 {0} 秒 |
| You have Unholy Might | 你具有不潔之力 |
| Your Hits cannot be Evaded by Heavy Stunned Enemies | 被沉重暈眩的敵人無法閃避你的擊中 |
| Ignore all Movement Penalties from Armour if you have at least {0} Tribute | 若你有至少 {0} 貢禮，無視所有護甲上的移動速度懲罰 |
| Immune to Chill if a majority of your Socketed Support Gems are Blue | 若你插槽中的藍色輔助寶石數量最多，免疫冰緩 |
| Immune to Corrupted Blood | 免疫腐化之血 |
| Immune to Freeze and Chill while affected by Ice Archon | 受冰冷統治者影響時，對冰凍和冰緩免疫 |
| Immune to Ignite if a majority of your Socketed Support Gems are Red | 若你插槽中的紅色輔助寶石數量最多，免疫點燃 |
| Immune to Ignite while affected by Flame Archon | 受火焰統治者影響時，免疫點燃 |
| Immune to Shock if a majority of your Socketed Support Gems are Green | 若你插槽中的綠色輔助寶石數量最多，免疫感電 |
| Immune to Shock while affected by Lightning Archon | 受閃電統治者影響時，免疫感電 |
| Infinite Parry Range | 招架沒有範圍限制 |
| You can Socket an additional copy of each Lineage Support Gem, in different Skills | 你可以在不同技能中，額外鑲嵌一個相同的族裔輔助寶石 |
| Enemies you Fully Armour Break are Maimed | 完全破甲的敵人會被癱瘓 |
| Natural Monster Packs in Area are in a Union of Souls | 區域中自然生成的怪物群彼此擁有聚魂 |
| Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence | 區域中自然生成的稀有怪物會對他們存在範圍中遭擊殺的怪物進行噬魂 |
| Natural Rare Monsters in Area are in a Union of Souls with the Map Boss | 區域中自然生成的稀有怪物與地圖頭目彼此擁有聚魂 |
| Players steal the Eaten Souls of Slain Rare Monsters in Area | 玩家會竊取區域內被擊殺的稀有怪物吞噬的靈魂 |
| Minions from this skill have 1% increased Attack Speed | 你每有 {0} 點敏捷，此技能召喚的召喚物 |
| Your Minions are Gigantic | 你的召喚物為極大狀態 |
| every different Grenade fired in the past 8 seconds | 獲得相當於傷害 {0}% 的額外火焰傷害 |
| Offerings cannot be damaged if they have been created Recently | 近期創造的奉獻不會受到傷害 |
| Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry | 招架的暈眩累積加成改為套用至冰凍累積 |
| Increases and Reductions to Armour also apply to Energy Shield | 護甲值增減也以相當於其數值的 {0}% |
| Increases and Reductions to Energy Shield Recharge Rate also apply to Deflection Rating | 能量護盾充能率的增減也套用至偏斜值 |
| Projectile Attacks fire two additional Projectiles while moving | 移動時，投射物攻擊會發射 2 個額外投射物 |
| Projectiles Pierce enemies with Fully Broken Armour | 投射物會穿透完全破甲的敵人 |
| Rage you gain is also granted to Allies in your Presence | 你獲得的盛怒也會賦予你存在範圍中的友方 |
| Remove a Damaging Ailment when you use a Command Skill | 當你使用號令技能時，移除一個傷害型異常狀態 |
| Remove Ignite when you Warcry | 你戰吼時會移除點燃 |
| Warcries inflict Fire Exposure | 戰吼造成火焰曝曬 |
| Warcries Empower an additional Attack if you have at least {0} Tribute | 若你有至少 {0} 貢禮，戰吼強化額外 1 次攻擊 |
| When your Marks are Consumed, they Mark another Enemy | 你的印記在消耗後，會對另一個敵人附加印記 |
| Ritual Cadence | 祭祀終章 |
| Blackflame Covenant | 黯炎盟約 |
| Grants Immunity to Curses | 賦予詛咒免疫 |
| Hits always Poison | 擊中必定導致中毒 |
| Projectile Hits attach a Pustule | 投射物擊中會附著一個膿包 |
| Knocks back and interrupts enemies in a smaller area | 擊退並干擾較小範圍內的敵人 |
| Applies Broken Stance on Hit against Dazed enemies | 擊中目眩敵人時附加卸防姿態 |
| Aggravate Bleeding on Hit | 擊中時加劇流血 |
| Consumes Freeze on enemies Hit to | 擊中會消耗敵人身上的冰凍， |
| Secondary explosions cannot Consume Freeze | 二次爆炸不會消耗冰凍 |
| Pustules store expected damage of Poisons inflicted on them | 膿包保存對其施加的中毒的預期傷害 |
| Triggers Explosion, Bolt, or Wave on Melee Critical Hit | 近戰暴擊時觸發爆炸、弩箭或波動 |
| Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit | 近戰暴擊時觸發烈炎爆炸、電能弩箭或冰之波動 |
| Grisly Pyres deal Damage equal to the highest expected remaining Damage of the Consumed Ignites | 深淵烈炎會造成剩餘效果消耗中的最高期望點燃傷害 |
| If two Daggers are Equipped, each contributes {0}% as much Added Damage | 裝備兩把匕首時，每一把貢獻 {0}% 的附加傷害 |
| Supported Skills gain Base Mana Cost equal to {0}% of Unreserved Maximum Mana | 被輔助的技能獲得等同於未保留最大魔力 {0}% 的基礎魔力消耗 |
| Minions' Skills Chain {0} Times | 召喚物的技能連鎖 {0} 次 |
| Final Boss drops {0} additional Titanic Scarab | 最終頭目掉落 {0} 個額外泰坦聖甲蟲 |
| Final Boss drops {0} additional Titanic Scarabs | 最終頭目掉落 {0} 個額外泰坦聖甲蟲 |
| You cannot use this Skill yourself, Shaper Memory will use it for you | 你自己無法使用這個技能，塑界者的記憶會為你使用這個技能 |
| Raised Spectres Last {0} seconds | 幽魂持續 {0} 秒 |
| Golems grant {0}% increased Damage | 魔像使你增加 {0}% 傷害 |
| Golems grant {0}% reduced Damage | 魔像使你減少 {0}% 傷害 |
| Golems grant {0}% increased Critical Strike Chance | 魔像使你增加 {0}% 暴擊率 |
| Golems grant {0}% reduced Critical Strike Chance | 魔像使你減少 {0}% 暴擊率 |
| Base Volley radius is {0} metre | 基本齊射範圍為 {0} 公尺 |
| Base Volley radius is {0} metres | 基本齊射範圍為 {0} 公尺 |
| Volley radius is {0} metre | 齊射範圍為 {0} 公尺 |
| Volley radius is {0} metres | 齊射範圍為 {0} 公尺 |
| Arrows after the first fall within a Base radius of {0} metre | 首波箭矢後的箭矢落在基礎範圍 {0} 米內 |
| Arrows after the first fall within a Base radius of {0} metres | 首波箭矢後的箭矢落在基礎範圍 {0} 米內 |
| Arrows after the first fall within a radius of {0} metre | 首波箭矢後的箭矢落在範圍 {0} 米內 |
| Arrows after the first fall within a radius of {0} metres | 首波箭矢後的箭矢落在範圍 {0} 米內 |
| Base targeting area length is {0} metre | 基礎目標範圍長度為 {0} 米 |
| Base targeting area length is {0} metres | 基礎目標範圍長度為 {0} 米 |
| Targeting area length is {0} metre | 目標範圍長度為 {0} 米 |
| Targeting area length is {0} metres | 目標範圍長度為 {0} 米 |
| Base Blade radius is {0} metre | 基礎刀鋒半徑範圍為{0}公尺 |
| Base Blade radius is {0} metres | 基礎刀鋒半徑範圍為{0}公尺 |
| Blade radius is {0} metre | 刀鋒半徑範圍為{0}公尺 |
| Blade radius is {0} metres | 刀鋒半徑範圍為{0}公尺 |
| Impact Base radius is {0} metre | 基礎碰撞半徑範圍為{0}公尺 |
| Impact Base radius is {0} metres | 基礎碰撞半徑範圍為{0}公尺 |
| Base targeting area width is {0} metre | 基礎目標區域寬度為{0}公尺 |
| Base targeting area width is {0} metres | 基礎目標區域寬度為{0}公尺 |
| Targeting area width is {0} metre | 目標區域寬度為{0}公尺 |
| Targeting area width is {0} metres | 目標區域寬度為{0}公尺 |
| Final Burst has {0}% more Radius | 最終爆裂有 {0}% 更多範圍 |
| Grants Summon Visiting Harbinger of the Arcane Skill | 獲得召喚來訪的秘能神諭技能 |
| Grants Summon Visiting Harbinger of Time Skill | 獲得召喚來訪的時間神諭技能 |
| Grants Summon Visiting Harbinger of Focus Skill | 獲得召喚來訪的專注神諭技能 |
| Trigger level {0} Summon Spirit of Ahuana Skill when you Suppress | 壓抑傳奇敵人的法術傷害時， |
| Trigger level {0} Summon Spirit of Akoya Skill when you reach Maximum Rage while | 有傳奇敵人在你的存在範圍內且你達到最大盛怒時， |
| Trigger level {0} Summon Spirit of Ikiaho Skill when you use a Travel | 有傳奇敵人在你的存在範圍內且你使用快行技能時， |
| Trigger level {0} Summon Spirit of Kahuturoa Skill when you take | 受到傳奇敵人暴擊時， |
| Trigger level {0} Summon Spirit of Kaom Skill when a Totem dies while | 有傳奇敵人在你的存在範圍內且有圖騰死亡時， |
| Trigger level {0} Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy | 格擋傳奇敵人的傷害時，觸發等級 {0} 的召喚基洛阿瓦之靈技能 |
| Trigger level {0} Summon Spirit of Maata Skill when you reach Low Life while | 有傳奇敵人在你的存在範圍內且你進入貧血狀態時， |
| Trigger level {0} Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy | 對帶有印記的傳奇敵人造成暴擊時，觸發等級 {0} 的召喚萊基亞塔之靈技能 |
| Trigger level {0} Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy | 受到傳奇敵人的殘暴之擊時，觸發等級 {0} 的召喚烏圖拉之靈技能 |
| Trigger Level {0} Raise Spiders on Kill | 擊殺時觸發等級 {0} 的異蛛復甦 |
| Trigger Level {0} Bone Offering, Flesh Offering, Spirit Offering every {1} seconds in sequence | 每 {1} 秒按順序觸發等級 {0} 的骸骨奉獻、血肉奉獻和靈魂奉獻 |
| Raised Spectres have {0}% increased maximum Life | 幽魂增加 {0}% 最大生命 |
| Raised Spectres have {0}% reduced maximum Life | 幽魂減少 {0}% 最大生命 |
| {0}% increased Skill Effect Duration per {1} Strength | 每 {1} 力量增加 {0}% 技能效果持續時間 |
| Wombgift Bait | 胎贈魚餌 |
| Otherworldly Lure | 超凡魚餌 |
| Lose {0}% of Life when you Block | 你格擋時失去 {0}% 生命 |
| {0} metre to Melee Strike Range with Unarmed Attacks | 空手攻擊的近戰打擊距離 {0} 公尺 |
| {0} metres to Melee Strike Range with Unarmed Attacks | 空手攻擊的近戰打擊距離 {0} 公尺 |
| Vaal Skills have {0}% increased Skill Effect Duration | 瓦爾技能增加{0}%技能持續時間 |
| Vaal Skills have {0}% reduced Skill Effect Duration | 瓦爾技能減少{0}%技能持續時間 |
| Taunt on Hit | 擊中時嘲諷 |
| Raised Spectres have {0}% increased Damage | 增加幽魂 {0}% 傷害 |
| Raised Spectres have {0}% reduced Damage | 減少幽魂 {0}% 傷害 |
| Raised Spectres have {0}% increased Attack and Cast Speed | 增加 {0}% 幽魂的攻擊和施放速度 |
| Raised Spectres have {0}% reduced Attack and Cast Speed | 減少 {0}% 幽魂的攻擊和施放速度 |
| Projectiles from Attacks inflict Bleeding on Hit while you have a Bestial Minion | 當你有野獸召喚物，來自攻擊的投射物在擊中時會造成流血 |
| Projectiles from Attacks Maim on Hit while you have a Bestial Minion | 當你有野獸召喚物，來自攻擊的投射物在擊中時會造成癱瘓 |
| Projectiles from Attacks Poison on Hit while you have a Bestial Minion | 當你有野獸召喚物，來自攻擊的投射物在擊中時會造成中毒 |
| {0}% increased Attack Damage if your opposite Ring is a Shaper Item | 若另一個戒指為塑者之物，增加{0}%攻擊傷害 |
| {0}% reduced Attack Damage if your opposite Ring is a Shaper Item | 若另一個戒指為塑者之物，減少{0}%攻擊傷害 |
| {0}% increased Spell Damage if your opposite Ring is an Elder Item | 若另一個戒指為尊師之物，增加{0}%法術傷害 |
| {0}% reduced Spell Damage if your opposite Ring is an Elder Item | 若另一個戒指為尊師之物，減少{0}%法術傷害 |
| Cannot be Stunned by Spells if your opposite Ring is a Shaper Item | 若另一個戒指為塑者之物則不能被法術暈眩 |
| Cannot be Stunned by Attacks if your opposite Ring is an Elder Item | 若另一個戒指為尊師之物則不能被攻擊暈眩 |
| {0} to maximum number of Raised Spectres per Socketed Ghastly Eye Jewel | 插槽中每有 1 顆極懼之眼珠寶，最大幽魂數量便 {0} |
| Animated and Manifested Minions' Melee Strikes deal Splash | 幻靈與幻化召喚物的近戰攻擊會對 |
| Damage to surrounding targets | 周遭目標造成濺射傷害 |
| {0}% reduced Attack Speed per Fortification | 每有一層護體減少 {0}% 攻擊速度 |
| Dropped Weapons have {0}% chance to be converted to a Glassblower's Bauble | 掉落的武器有 {0}% 機率變成玻璃彈珠 |
| Dropped Weapons are converted to Glassblower's Baubles | 掉落的武器變成玻璃彈珠 |
| {0}% chance to drop an additional Titanic Scarab | {0}% 機率掉落 1 個額外泰坦聖甲蟲 |
| Skills that Summon a Totem have {0}% chance to Summon two Totems instead of one | 會召喚一個圖騰的技能有 {0}% 機率召喚兩個圖騰，而非一個 |
| {0}% of Damage from Hits is taken from your Raised Spectres' Life before you | 被擊中時，生命值所受的 {0}% 傷害由你的幽魂扣除 |
| {0}% more Damage taken while there are at least two Rare or Unique Enemies nearby | 周圍至少有兩個以上的稀有或傳奇敵人時，承受 {0}% 更多傷害 |
| {0}% less Damage taken while there are at least two Rare or Unique Enemies nearby | 周圍至少有兩個以上的稀有或傳奇敵人時，承受 {0}% 更少傷害 |
| Dual Strike deals Off Hand Splash Damage to surrounding targets | 雙持打擊對附近目標造成副手擴散傷害 |
| {0}% increased Maximum Energy Shield if both Equipped Left and Right Rings have an Explicit Evasion Modifier | 若裝備中的 2 個戒指都有固定閃避詞綴，增加{0}% 最大能量護盾 |
| {0}% reduced Maximum Energy Shield if both Equipped Left and Right Rings have an Explicit Evasion Modifier | 若裝備中的 2 個戒指都有固定閃避詞綴，減少{0}% 最大能量護盾 |
| Animated and Manifested Minions' Melee Strikes deal {0}% more Splash Damage | 幻靈與幻化召喚物的近戰攻擊會造成{0}%更多濺射傷害 |
| Animated and Manifested Minions' Melee Strikes deal {0}% less Splash Damage | 幻靈與幻化召喚物的近戰攻擊會造成{0}%更少濺射傷害 |
| With at least {0} Dexterity in Radius, Dual Strike deals Off Hand Splash Damage | 若範圍內含 {0} 敏捷， |
| Strike Skills also target the previous location they were used | 打擊技能同時瞄準它們先前被使用的位置 |
| Raised Spectres have {0}% increased Critical Strike Chance | 幽魂增加 {0}% 暴擊率 |
| {0}% chance for Raised Spectres to gain Soul Eater on Kill for {1} seconds | 幽魂擊殺時有 {0}% 機率獲得噬魂者，持續 {1} 秒 |
| Raised Spectres have a Base Duration of {0} seconds | 幽魂有基礎持續時間 {0} 秒 |
| Skills that Summon a Totem Summon two Totems instead of one | 會召喚一個圖騰的技能改為召喚兩個圖騰，而非一個 |
| Duelist: {0} metres to Melee Strike Range | 決鬥者：{0} 近戰打擊範圍 |
| You cannot have Non-Animated, Non-Manifested Minions | 你無法擁有非幻化或幻靈的召喚物 |
| Supported Skills' Base Mana Cost is {0} | 被輔助的技能基礎魔力消耗為 {0} |
| Character Gains Crusader's Shrine for {0} second on deployment | 佈署時，角色獲得聖戰士神殿 {0} 秒 |
| Character Gains Crusader's Shrine for {0} seconds on deployment | 佈署時，角色獲得聖戰士神殿 {0} 秒 |
| Character Gains Evolving Shrine for {0} second on deployment | 佈署時，角色獲得進化神殿 {0} 秒 |
| Character Gains Evolving Shrine for {0} seconds on deployment | 佈署時，角色獲得進化神殿 {0} 秒 |
| Character Gains Hunter's Shrine for {0} second on deployment | 佈署時，角色獲得獵人神殿 {0} 秒 |
| Character Gains Hunter's Shrine for {0} seconds on deployment | 佈署時，角色獲得獵人神殿 {0} 秒 |
| Character Gains Redeemer's Shrine for {0} second on deployment | 佈署時，角色獲得救贖者神殿 {0} 秒 |
| Character Gains Redeemer's Shrine for {0} seconds on deployment | 佈署時，角色獲得救贖者神殿 {0} 秒 |
| Character Gains Vaal Shrine for {0} second on deployment | 佈署時，角色獲得瓦爾神殿 {0} 秒 |
| Character Gains Vaal Shrine for {0} seconds on deployment | 佈署時，角色獲得瓦爾神殿 {0} 秒 |
| Character Gains Warlord's Shrine for {0} second on deployment | 佈署時，角色獲得督軍神殿 {0} 秒 |
| Character Gains Warlord's Shrine for {0} seconds on deployment | 佈署時，角色獲得督軍神殿 {0} 秒 |
| Your Banner Buffs Linger on you for {0} seconds after you leave the Area | 在離開區域後，你的旗幟增益效果會殘留 {0} 秒 |
| {0}% chance to Defend with 200% of Armour for each | 近期內你每被擊中一次， |
| Melee Weapon Damage Penetrates {0}% Elemental Resistances per Mana Burn, up to a maximum of {1}% | 每層魔力灼燒使近戰武器傷害穿透 {0}% 元素抗性，最多 {1}% |
| Can Recombinate Weapons, Armour, Jewellery and Idols | 可以重新組合武器、護甲、飾品和魔偶 |
| Recruits can specialise in Mining, Shipping, Smelting or Farming | 新人可專精開採、運送、冶煉或耕種 |
| Recruits can have job specialty up to rank {0} | 新人的工作專精最高階級為 {0} |
| Faustus offers Black Market deals | 弗斯特提供黑市交易 |
| Recruits can specialise in Mining, Shipping, Smelting, Farming or Disenchanting | 新人可專精開採、運送、冶煉、耕種或破幻 |
| Recruits can specialise in Mining, Shipping, Smelting, Farming, Disenchanting or Map Running | 新人可專精開採、運送、冶煉、耕種、破幻或地圖探索 |
| Monster Hits have {0}% chance to ignore Physical Damage Reduction | 怪物擊中有 {0}% 機率無視物理傷害減免 |
| Monster Hits ignore Physical Damage Reduction | 怪物擊中無視物理傷害減免 |
| Can be Runesmithed as though it were all One Handed Melee Weapon Types | 可以像所有類型的單手近戰武器一樣進行魔符鍛造 |
| Players have {0}% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech | 玩家增加 {0}% 最大總生命、魔力和偷取每秒能量護盾恢復 |
| Players have {0}% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech | 玩家減少 {0}% 最大總生命、魔力和偷取每秒能量護盾恢復 |
| Socketed Vaal Skills do not apply Soul Gain Prevention | 鑲嵌的瓦爾技能不會施加停止獲得靈魂 |
| {0} to Maximum Mana per Dexterity | 每 1 敏捷的最大魔力 {0} |
| Skills gain Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 如果魔力消耗低於你能花費的最大值，技能獲得相當於 {0}% 魔力消耗的附加混沌傷害 |
| All hits are Critical Strikes while holding a Fishing Rod | 手持釣竿時所有擊中皆為暴擊 |
| Aspect of the Avian has no Reservation | 飛羽祝福無保留 |
| {0}% more Cast Speed while holding a Fishing Rod | 手持釣竿時有 {0}% 更多施放速度 |
| {0}% less Cast Speed while holding a Fishing Rod | 手持釣竿時有 {0}% 更少施放速度 |
| {0}% chance on Killing a Rare Monster to gain 1 of its Modifiers for 20 seconds | 擊殺稀有怪物時有 {0}% 機率獲得它的其中一個詞綴，持續 20 秒 |
| On Killing a Rare Monster gain 1 of its Modifiers for 20 seconds | 擊殺稀有怪物時獲得它的其中一個詞綴，持續 20 秒 |
| Gain a random Shrine buff every {0} second | 每秒獲得 {0} 種隨機神殿增益效果 |
| Gain a random Shrine buff every {0} seconds | 每 {0} 秒獲得 1 種隨機神殿增益效果 |
| {0} to Level of all Herald Skill Gems | 所有捷光環技能寶石的等級 {0} |
| Immune to Reflected Damage | 免疫反射傷害 |
| You are Touched by a Tormented Illegal Fisherman granting: | 你被受折磨的非法漁夫接觸，獲得： |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Abyssal Items | 你地圖中的最後通牒獎勵為深淵物品的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Abyssal Items | 你地圖中的最後通牒獎勵為深淵物品的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Blight Oils | 你地圖中的最後通牒獎勵為凋落油瓶的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Blight Oils | 你地圖中的最後通牒獎勵為凋落油瓶的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Breach Items | 你地圖中的最後通牒獎勵為裂痕物品的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Breach Items | 你地圖中的最後通牒獎勵為裂痕物品的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Catalysts | 你地圖中的最後通牒獎勵為催化劑的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Catalysts | 你地圖中的最後通牒獎勵為催化劑的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Corrupted Rare Items | 你地圖中的最後通牒獎勵為已汙染稀有物品的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Corrupted Rare Items | 你地圖中的最後通牒獎勵為已汙染稀有物品的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Delirium Items | 你地圖中的最後通牒獎勵為譫妄物品的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Delirium Items | 你地圖中的最後通牒獎勵為譫妄物品的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Essences | 你地圖中的最後通牒獎勵為精髓的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Essences | 你地圖中的最後通牒獎勵為精髓的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Fossils | 你地圖中的最後通牒獎勵為化石的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Fossils | 你地圖中的最後通牒獎勵為化石的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Map Fragments | 你地圖中的最後通牒獎勵為地圖碎片的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Map Fragments | 你地圖中的最後通牒獎勵為地圖碎片的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Heist Items | 你地圖中的最後通牒獎勵為劫盜物品的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Heist Items | 你地圖中的最後通牒獎勵為劫盜物品的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Legion Items | 你地圖中的最後通牒獎勵為戰亂物品的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Legion Items | 你地圖中的最後通牒獎勵為戰亂物品的機率減少 {0}% |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Maps | 你地圖中的最後通牒獎勵為地圖的機率增加 {0}% |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Maps | 你地圖中的最後通牒獎勵為地圖的機率減少 {0}% |
| {0}% more Maximum Attack Damage | {0}% 更多最大攻擊傷害 |
| {0}% less Maximum Attack Damage | {0}% 更少最大攻擊傷害 |
| {0} to Level of all non-Exceptional Support Gems | 所有非卓越輔助寶石的等級 {0} |
| Aspect of the Spider has no Reservation | 毒蛛祝福無保留 |
| Trigger Level {0} Summon Spectral Wolf on Critical Strike | 暴擊時觸發等級 {0} 的召喚幽靈狼 |
| Vaal Skills require {0}% increased Souls per Use | 每次使用瓦爾技能所需的靈魂增加 {0}% |
| Vaal Skills require {0}% reduced Souls per Use | 每次使用瓦爾技能所需的靈魂減少 {0}% |
| Maximum {0} Visiting Harbinger of the Arcane | 來訪的秘能神諭上限為 {0} |
| Maximum {0} Visiting Harbingers of the Arcane | 來訪的秘能神諭上限為 {0} |
| Maximum {0} Visiting Harbinger of Focus | 來訪的專注神諭上限為 {0} |
| Maximum {0} Visiting Harbingers of Focus | 來訪的專注神諭上限為 {0} |
| Maximum {0} Visiting Harbinger of Time | 來訪的時間神諭上限為 {0} |
| Maximum {0} Visiting Harbingers of Time | 來訪的時間神諭上限為 {0} |
| Triggers Level {0} Abberath's Fury | 觸發等級 {0} 的艾貝拉斯之怒 |
| Power of Purpose | 力量之意 |
| Faustus offers Idols at the Black Market | 弗斯特在黑市提供魔偶 |
| You gain {0}% to all maximum Elemental Resistances per stack of Sulphite Intoxication | 每層醉硫酸會使你獲得 {0}% 所有最大元素抗性 |
| You gain {0}% increased Damage per stack of Sulphite Intoxication | 每層醉硫酸會使你的傷害增加 {0}% |
| You gain {0}% increased Movement Speed per stack of Sulphite Intoxication | 每層醉硫酸會使你的移動速度增加 {0}% |
| Socketed Gems are Supported by Level {0} Focused Channelling | 插槽中的寶石會被等級 {0} 的專注引導輔助 |
| The stars are aligned if you have {0} Influence types among other Equipped Items | 如果你的其他裝備物品有 {0} 種勢力類型，會發生行列眾星 |
| An Enemy Writhing Worm spawns every {0} seconds | 每 {0} 秒生成一個敵方蠕蟲 |
| Trigger Level {0} Summon Void Spawn every {1} seconds | 每 {1} 秒觸發等級 {0} 的召喚虛空幼蟲 |
| Grants Level {0} Summon Shaper Memory | 賦予等級 {0} 召喚塑界者的記憶 |
| Grants Level {0} Shaper's Devastation, which will be used by Shaper Memory | 賦予等級 {0} 塑界者的毀滅，供塑界者的記憶使用 |
| Grants Level {0} Shaper's Ire, which will be used by Shaper Memory | 賦予等級 {0} 塑界者的憤怒，供塑界者的記憶使用 |
| Grants Level {0} Shaper's Despair, which will be used by Shaper Memory | 賦予等級 {0} 塑界者的絕望，供塑界者的記憶使用 |
| Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a {0} second Cooldown | 空手近戰暴擊時，觸發插槽中的法術，其具有 {0} 秒的冷卻時間 |
| {0}% chance to Trigger Socketed Spell on Kill, with a {1} second Cooldown | 擊殺時有 {0}% 的機率觸發插槽中的法術，冷卻時間為 {1} 秒 |
| Trigger Socketed Spell on Kill, with a {0} second Cooldown | 擊殺時觸發插槽中的法術，冷卻時間為 {0} 秒 |
| {0}% chance to Trigger Level {1} Starfall on Melee Critical Strike | 近戰暴擊時有 {0}% 機率觸發等級 {1} 的星空殞落 |
| Trigger Level {0} Starfall on Melee Critical Strike | 近戰暴擊時觸發等級 {0} 的星空殞落 |
| Trigger Level {0} Ignition Blast when an enemy dies while Ignited by you | 你所點燃的敵人死亡時，觸發等級 {0} 的燃炎爆 |
| Grants a random Divination Buff for {0} seconds when Used | 使用時，賦予一個隨機命運卡增益效果，持續 {0} 秒 |
| Ignites you inflict during Effect spread to other Enemies within {0} metre | 效果期間由你造成的點燃會擴散到 {0} 公尺內的其他敵人身上 |
| Ignites you inflict during Effect spread to other Enemies within {0} metres | 效果期間由你造成的點燃會擴散到 {0} 公尺內的其他敵人身上 |
| Enemies Ignited by you during Effect have Malediction | 效果期間由你點燃的敵人帶有惡語術 |
| Leech {0}% of Expected Ignite Damage as Life when you Ignite an Enemy during Effect | 當你在效果期間點燃敵人，偷取 {0}% 的預期點燃傷害為生命 |
| You can apply one fewer Curse during Effect | 效果期間你可以施加的詛咒少 1 個 |
| You can apply an additional Curse during Effect | 效果期間你可以施加 1 個額外的詛咒 |
| You can apply {0} additional Curses during Effect | 效果期間你可以施加 {0} 個額外的詛咒 |
| Your Physical Damage can Ignite during Effect | 效果期間你的物理傷害可以造成點燃 |
| {0}% increased Damage Over Time with Spell Skills | 法術技能的持續傷害增加 {0}% |
| {0}% reduced Damage Over Time with Spell Skills | 法術技能的持續傷害減少 {0}% |
| {0}% to Damage Over Time Multiplier with Spell Skills | {0}% 法術技能的持續傷害加成 |
| {0} to {1} Added Attack Chaos Damage per {2} Maximum Mana | 每 {2} 最大魔力，攻擊附加 {0} 至 {1} 混沌傷害 |
| {0}% more Attack Speed with Unarmed Melee Attacks | 空手近戰攻擊時，有 {0}% 更多攻擊速度 |
| {0}% less Attack Speed with Unarmed Melee Attacks | 空手近戰攻擊時，有 {0}% 更少攻擊速度 |
| {1} to maximum Energy Shield per {0} Evasion Rating on Equipped Body Armour | 已裝備的身體護甲每擁有 {0} 閃避值，最大能量護盾 {1} |
| Armour from Equipped Shield is doubled | 來自已裝備盾牌的護甲值加倍 |
| Take {0} Fire Damage when you Use a Skill | 當你使用一個技能，承受 {0} 火焰傷害 |
| You cannot have more than {0} Summoned Totems of the same type | 你無法擁有{0}個以上相同類型的召喚圖騰 |
| Targets are Unaffected by your Hexes | 目標不受你的咒術影響 |
| Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of {0}% | 傷害會穿透火焰抗性，穿透量等於你的超限火焰抗性，最高至 {0}% |
| Gain no Armour from Equipped Body Armour | 無法從已裝備的身體護甲獲得護甲值 |
| {0}% increased Attack Damage if you've been Hit Recently | 若你近期被擊中，增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage if you've been Hit Recently | 若你近期被擊中，減少 {0}% 攻擊傷害 |
| Increases and Reductions to Minion Cast Speed also affect you | 召喚物施放速度增減也會影響你 |
| Increases and Reductions to Minion Maximum Life also apply to you at {0}% of their value | 增加和減少召喚生命同時以他們數值的 {0}% 影響你 |
| You have Elemental Conflux if the stars are aligned | 發生行列眾星時，你擁有元素匯流 |
| Gain Arcane Surge when you use a Movement Skill | 使用位移技能時獲得秘能波動 |
| Increases to Cast Speed from Arcane Surge also applies to Movement Speed | 秘能波動的施放速度增加也套用於移動速度 |
| {0}% increased Cooldown Recovery Rate if {1} Shaper Items are Equipped | 若裝備 {1} 種塑界者之物，增加 {0}% 冷卻時間恢復率 |
| {0}% reduced Cooldown Recovery Rate if {1} Shaper Items are Equipped | 若裝備 {1} 種塑界者之物，減少 {0}% 冷卻時間恢復率 |
| {0}% of Elemental Damage Leeched as Energy Shield if {1} Shaper Items are Equipped | 若裝備 {1} 種塑界者之物，元素傷害的 {0}% 偷取為能量護盾 |
| {0}% of Physical Damage Leeched as Energy Shield if {1} Elder Items are Equipped | 若裝備 {1} 種尊師之物，物理傷害的 {0}% 偷取為能量護盾 |
| Unaffected by Poison if {0} Hunter Items are Equipped | 若裝備 {0} 種狩獵者之物，則不受中毒影響 |
| Consecrated Ground around you while stationary if {0} Crusader Items are Equipped | 若裝備 {0} 種聖戰軍王之物，你靜止時周圍有奉獻地面 |
| {0}% increased Dexterity if {1} Redeemer Items are Equipped | 若裝備 {1} 種救贖者之物，敏捷增加 {0}% |
| {0}% reduced Dexterity if {1} Redeemer Items are Equipped | 若裝備 {1} 種救贖者之物，敏捷減少 {0}% |
| Every {1} seconds, Regenerate {0}% of Life over one second if {2} Hunter Items are Equipped | 若裝備 {2} 種狩獵者之物，每 {1} 秒，在 1 秒內回復 {0}% 生命 |
| {0}% increased Intelligence if {1} Crusader Items are Equipped | 若裝備 {1} 種聖戰軍王之物，智慧增加 {0}% |
| {0}% reduced Intelligence if {1} Crusader Items are Equipped | 若裝備 {1} 種聖戰軍王之物，智慧減少 {0}% |
| {0}% increased maximum Life if {1} Elder Items are Equipped | 若裝備 {1} 種尊師之物，最大生命增加 {0}% |
| {0}% reduced maximum Life if {1} Elder Items are Equipped | 若裝備 {1} 種尊師之物，最大生命減少 {0}% |
| {0}% increased maximum Mana if {1} Shaper Items are Equipped | 若裝備 {1} 種塑界者之物，最大魔力增加 {0}% |
| {0}% reduced maximum Mana if {1} Shaper Items are Equipped | 若裝備 {1} 種塑界者之物，最大魔力減少 {0}% |
| Nearby Enemies are Blinded if {0} Redeemer Items are Equipped | 若裝備 {0} 種救贖者之物，附近的敵人會被致盲 |
| Nearby Enemies are Intimidated if {0} Warlord Items are Equipped | 若裝備 {0} 種總督軍之物，附近的敵人會被威嚇 |
| Nearby Enemies are Unnerved if {0} Elder Items are Equipped | 若裝備 {0} 種尊師之物，附近的敵人會陷入膽怯 |
| Projectiles Pierce {0} additional Target if {1} Hunter Items are Equipped | 若裝備 {1} 種狩獵者之物，投射物穿透額外 {0} 個目標 |
| Projectiles Pierce {0} additional Targets if {1} Hunter Items are Equipped | 若裝備 {1} 種狩獵者之物，投射物穿透額外 {0} 個目標 |
| {0}% increased Strength if {1} Warlord Items are Equipped | 若裝備 {1} 種總督軍之物，力量增加 {0}% |
| {0}% reduced Strength if {1} Warlord Items are Equipped | 若裝備 {1} 種總督軍之物，力量減少 {0}% |
| Unaffected by Chill if {0} Redeemer Items are Equipped | 若裝備 {0} 種救贖者之物，則不受冰緩影響 |
| Unaffected by Ignite if {0} Warlord Items are Equipped | 若裝備 {0} 種總督軍之物，則不受點燃影響 |
| Unaffected by Shock if {0} Crusader Items are Equipped | 若裝備 {0} 種聖戰軍王之物，則不受感電影響 |
| {0}% chance to gain a Frenzy Charge on Hit if {1} Redeemer Items are Equipped | 若裝備 {1} 種救贖者之物，擊中時有 {0}% 機率獲得 1 個狂怒球 |
| {0}% chance to gain a Power Charge on Hit if {1} Crusader Items are Equipped | 若裝備 {1} 種聖戰軍王之物，擊中時有 {0}% 機率獲得 1 個暴擊球 |
| Attacks have {0}% to Critical Strike Chance if {1} Elder Items are Equipped | 若裝備 {1} 種尊師之物，攻擊 {0}% 暴擊率 |
| {0}% to maximum Chaos Resistance if {1} Hunter Items are Equipped | 若裝備 {1} 種狩獵者之物，最大混沌抗性 {0}% |
| {0}% to maximum Cold Resistance if {1} Redeemer Items are Equipped | 若裝備 {1} 種救贖者之物，最大冰冷抗性 {0}% |
| {0}% to maximum Fire Resistance if {1} Warlord Items are Equipped | 若裝備 {1} 種總督軍之物，最大火焰抗性 {0}% |
| {0}% to maximum Lightning Resistance if {1} Crusader Items are Equipped | 若裝備 {1} 種聖戰軍王之物，最大閃電抗性 {0}% |
| {0}% to maximum Chance to Block Spell Damage if {1} Shaper Items are Equipped | 若裝備 {1} 種塑界者之物，最大法術傷害格擋率 {0}% |
| {0}% increased Movement Speed if {1} Hunter Items are Equipped | 若裝備 {1} 種狩獵者之物，增加 {0}% 移動速度 |
| {0}% reduced Movement Speed if {1} Hunter Items are Equipped | 若裝備 {1} 種狩獵者之物，減少 {0}% 移動速度 |
| Cannot take Reflected Elemental Damage if {0} Shaper Items are Equipped | 若裝備 {0} 種塑界者之物，則不會承受反射的元素傷害 |
| Cannot take Reflected Physical Damage if {0} Elder Items are Equipped | 若裝備 {0} 種尊師之物，則不會承受反射的物理傷害 |
| {0}% of Elemental Damage taken as Chaos Damage if {1} Hunter Items are Equipped | 若裝備 {1} 件狩獵者物品，受到元素傷害的{0}% 轉化為混沌傷害 |
| {0}% to maximum Chance to Block Attack Damage if {1} Elder Items are Equipped | 若裝備 {1} 種尊師之物，最大攻擊傷害格擋率 {0}% |
| {0}% of Physical Damage taken as Cold Damage if {1} Redeemer Items are Equipped | 若裝備 {1} 種救贖者之物，承受的 {0}% 物理傷害視為冰冷傷害 |
| {0}% of Physical Damage taken as Fire Damage if {1} Warlord Items are Equipped | 若裝備 {1} 種總督軍之物，承受的 {0}% 物理傷害視為火焰傷害 |
| {0}% of Physical Damage taken as Lightning Damage if {1} Crusader Items are Equipped | 若裝備 {1} 種聖戰軍王之物，承受的 {0}% 物理傷害視為閃電傷害 |
| {0}% to Spell Critical Strike Chance if {1} Shaper Items are Equipped | 若裝備 {1} 種塑界者之物，{0}% 法術暴擊率 |
| {0}% to all maximum Elemental Resistances if {1} Shaper Items are Equipped | 若裝備 {1} 種塑界者之物，所有最大元素抗性 {0}% |
| Skills fire an additional Projectile if {0} Hunter Items are Equipped | 若裝備 {0} 種狩獵者之物，技能發射 1 個額外投射物 |
| {0}% increased Attributes if {1} Elder Items are Equipped | 若裝備 {1} 種尊師之物，能力值增加 {0}% |
| {0}% reduced Attributes if {1} Elder Items are Equipped | 若裝備 {1} 種尊師之物，能力值減少 {0}% |
| Cannot be Frozen if {0} Redeemer Items are Equipped | 若裝備 {0} 種救贖者之物，則不能被冰凍 |
| Cannot be Stunned if {0} Elder Items are Equipped | 若裝備 {0} 種尊師之物，則不能被暈眩 |
| Melee Hits Fortify if {0} Warlord Items are Equipped | 若裝備 {0} 種總督軍之物，近戰擊中會護體 |
| Melee Hits have {0}% chance to Fortify if {1} Warlord Items are Equipped | 若裝備 {1} 種總督軍之物，近戰擊中有 {0}% 機率護體 |
| {0} to Level of all Chaos Skill Gems if {1} Hunter Items are Equipped | 若裝備 {1} 種狩獵者之物，所有混沌技能寶石的等級 {0} |
| {0} to Level of all Cold Skill Gems if {1} Redeemer Items are Equipped | 若裝備 {1} 種救贖者之物，所有冰冷技能寶石的等級 {0} |
| {0} to Level of all Fire Skill Gems if {1} Warlord Items are Equipped | 若裝備 {1} 種總督軍之物，所有火焰技能寶石的等級 {0} |
| {0}% of Physical Damage Prevented Recently is Regenerated as Energy Shield Per Second if {1} Crusader Items are Equipped | 若裝備 {1} 種聖戰軍王之物，近期防止的 {0}% 物理傷害每秒回復為能量護盾 |
| {0} to Level of all Lightning Skill Gems if {1} Crusader Items are Equipped | 若裝備 {1} 種聖戰軍王之物，所有閃電技能寶石的等級 {0} |
| {0} to Maximum Endurance Charges if {1} Warlord Items are Equipped | 若裝備 {1} 種總督軍之物，最大耐力球 {0} |
| {0} to Maximum Frenzy Charges if {1} Redeemer Items are Equipped | 若裝備 {1} 種救贖者之物，最大狂怒球 {0} |
| {0} to Maximum Power Charges if {1} Crusader Items are Equipped | 若裝備 {1} 種聖戰軍王之物，最大暴擊球 {0} |
| You can apply one fewer Curse if {0} Hunter Items are Equipped | 若裝備 {0} 種狩獵者之物，你可以施加的詛咒少 1 個 |
| You can apply an additional Curse if {0} Hunter Items are Equipped | 若裝備 {0} 種狩獵者之物，你可以施加 1 個額外的詛咒 |
| You can apply {0} additional Curses if {1} Hunter Items are Equipped | 若裝備 {1} 種狩獵者之物，你可以施加 {0} 個額外的詛咒 |
| {0} to Level of all Physical Skill Gems if {1} Elder Items are Equipped | 若裝備 {1} 種尊師之物，所有物理技能寶石的等級 {0} |
| {0} to Level of all non-Exceptional Support Gems if {1} Shaper Items are Equipped | 若裝備 {1} 種塑界者之物，所有非卓越的輔助寶石等級 {0} |
| Skills have {0}% to Critical Strike Chance for each Warcry Exerting them | 每有一個戰吼竭盡技能，其 {0}% 暴擊率 |
| {0}% chance to inflict an additional Poison on the same Target when you inflict Poison | 你造成中毒時，有 {0}% 機率對同一目標造成額外一次中毒 |
| You can have two Offerings of different types | 你可擁有兩種不同種類的奉獻 |
| All Hits with your next Non-Channelling Attack within {0} second of taking a Critical Strike will be Critical Strikes | 在受到暴擊後的 {0} 秒內，你的下一個非引導攻擊擊中時都會造成暴擊 |
| All Hits with your next Non-Channelling Attack within {0} seconds of taking a Critical Strike will be Critical Strikes | 在受到暴擊後的 {0} 秒內，你的下一個非引導攻擊擊中時都會造成暴擊 |
| Chaos Skills inflict up to {1} Withered Debuffs on Hit for {0} seconds | {0}秒內，混沌技能擊中可造成最多 {1} 凋零減益效果 |
| {0}% more Area of Effect with Bow Attacks that fire a single Projectile | 發射單一投射物的弓攻擊有 {0}% 更多效果範圍 |
| {0}% less Area of Effect with Bow Attacks that fire a single Projectile | 發射單一投射物的弓攻擊有 {0}% 更少效果範圍 |
| {0}% increased Attack and Cast Speed if you've Consumed a Corpse Recently | 若你近期消耗過一具屍體，攻擊和施放速度增加 {0}% |
| {0}% reduced Attack and Cast Speed if you've Consumed a Corpse Recently | 若你近期消耗過一具屍體，攻擊和施放速度減少 {0}% |
| {0}% increased Attack Damage against Enemies with a higher percentage of their Life remaining than you | 對剩餘生命百分比高於你的敵人增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage against Enemies with a higher percentage of their Life remaining than you | 對剩餘生命百分比高於你的敵人減少 {0}% 攻擊傷害 |
| Auras from your Skills which affect Allies also affect Enemies | 來自你的技能、可影響盟友的光環也會影響敵人 |
| {0}% chance for Skills to not consume a Cooldown on use | 使用技能時有 {0}% 機率不會消耗冷卻 |
| Skills do not consume their Cooldowns on use | 使用技能時不會消耗冷卻 |
| {0} to Level of all Elemental Skill Gems if the stars are aligned | 發生行列眾星時，所有元素技能寶石等級 {0} |
| {0} to Level of all Elemental Support Gems if the stars are aligned | 發生行列眾星時，所有元素輔助寶石等級 {0} |
| Skills Cost Energy Shield instead of Mana or Life | 技能消耗能量護盾，而非魔力或生命 |
| Your Blink and Mirror arrow clones use your Gloves | 你的閃現和魅影射擊複製體會使用你的手套 |
| {0}% increased bonuses gained from Equipped Boots | 從已裝備長靴獲得的加成增加 {0}% |
| {0}% reduced bonuses gained from Equipped Boots | 從已裝備長靴獲得的加成減少 {0}% |
| Cannot Inflict Wither on targets that are not on Full Life | 目標非滿血時無法對其造成凋零 |
| {0}% increased Cast Speed with Minion Skills | 召喚物技能增加 {0}% 施放速度 |
| {0}% reduced Cast Speed with Minion Skills | 召喚物技能減少 {0}% 施放速度 |
| Elemental Ailments inflicted on you are inflicted on a nearby Minion instead | 你被施加元素異常狀態時，改為施加在附近的召喚物 |
| {0}% chance to drop an additional Kalguuran Scarab | 有 {0}% 機率掉落額外 1 個卡爾葛聖甲蟲 |
| {0}% chance on reaching Low Life to recover to Full Life | 有 {0}% 機率在達到貧血狀態時恢復至滿血 |
| On reaching Low Life, recover to Full Life | 達到貧血狀態時恢復至滿血 |
| {0}% chance to deal Double Damage per {1} Intelligence | 每 {1} 點智慧，有 {0}% 機率造成兩倍傷害 |
| {0}% to Cold Damage over Time Multiplier for each {1}% Overcapped Cold Resistance | 每有 {1}% 超限冰冷抗性，{0}% 冰冷持續傷害加成 |
| Count as Blocking Attack Damage from the first target Hit with each Shield Attack | 每次盾牌攻擊擊中的第一個目標時，將視為格擋其攻擊傷害 |
| {0}% of Damage from Hits is taken from Marked Target's Life before you | 擊中傷害的 {0}% 會先由你的標記目標承受 |
| {0}% of Damage from Hits is taken from Void Spawns' Life before you per Void Spawn | 每有一個虛空幼蟲，遭擊中時由虛空幼蟲優先承受其中 {0}% 的傷害 |
| {0}% of Damage taken from Critical Strikes Recouped as Life | 從暴擊所承受傷害的 {0}% 補償為生命 |
| {0}% of Damage taken while Frozen Recouped as Life | 被冰凍時，承受傷害的 {0}% 補償為生命 |
| When {0}% of your Hex's Duration Expires on an Enemy, Eat {1} Soul per Enemy Power | 當你對敵人施加的咒術經過 {0}% 的持續時間，敵人每有 {1} 強度便會消耗 1 靈魂 |
| Regenerate {0}% of Energy Shield per second if you've Consumed a Corpse Recently | 若你近期消耗了一具屍體，每秒回復 {0}% 能量護盾 |
| {0}% increased Evasion Rating per {1} Maximum Mana | 每 {1} 最大魔力，增加 {0}% 閃避值 |
| Excommunicate Enemies on Melee Hit for {0} second | 近戰擊中時放逐敵人{0}秒 |
| Excommunicate Enemies on Melee Hit for {0} seconds | 近戰擊中時放逐敵人{0}秒 |
| Your Lucky or Unlucky effects use the best or | 你的帶來幸運和帶來厄運效果採計三次抽選中最高或 |
| worst from three rolls instead of two | 最低者，而非兩次抽選 |
| Gain 1 Remembrance when you spend a total of {0} Energy | 在沒有召喚塑界者記憶的情況下，當你共計消耗 {0} 能量 |
| Shield with no Shaper Memory Summoned | 護盾後，便獲得 1 層回想 |
| Gain a Power Charge each second while Channelling a Spell | 在引導法術期間，每秒獲得 1 個暴擊球 |
| Gain {0} Rage on Bow Hit | 弓擊中時獲得 {0} 層盛怒 |
| {0}% increased bonuses gained from Equipped Gloves | 從已裝備手套獲得的加成增加 {0}% |
| {0}% reduced bonuses gained from Equipped Gloves | 從已裝備手套獲得的加成減少 {0}% |
| Map Bosses are Empowered by {0} Primal Wildwood Wisps on death | 地圖頭目死亡時會受到 {0} 個原始荒林妖精強化 |
| Map Bosses are Empowered by {0} Wild Wildwood Wisps on death | 地圖頭目死亡時會受到 {0} 個狂野荒林妖精強化 |
| Map Bosses are Empowered by {0} Vivid Wildwood Wisps on death | 地圖頭目死亡時會受到 {0} 個靈現荒林妖精強化 |
| Ignites you inflict deal no Damage | 你造成的點燃不會造成傷害 |
| Projectiles gain Impale effect as they travel farther, causing Impales they inflict to have up to {0}% increased effect | 投射物行進越遠時獲得穿刺效果，使其造成的穿刺最多增加 {0}% 效果 |
| Lose {0}% Life per Second per Minion | 每隻召喚物使你每秒失去 {0}% 生命 |
| {0}% of Life Leech is Instant | {0}% 的生命偷取立即生效 |
| {0}% more Mana cost of Lightning Skills while Shocked | 感電時，閃電技能有 {0}% 更多魔力消耗 |
| {0}% less Mana cost of Lightning Skills while Shocked | 感電時，閃電技能有 {0}% 更少魔力消耗 |
| Starts Energy Shield Recharge when Used | 使用時開始充能能量護盾 |
| Lose all Defiance when you reach {0} Defiance | 當你達到 {0} 層反抗，會失去所有反抗 |
| Your Lucky or Unlucky effects are instead Unexciting | 影響你的帶來幸運或帶來厄運抽選改為平庸 |
| Regenerate {0}% of Mana per second if you've Consumed a corpse Recently | 若你近期消耗了一具屍體，每秒回復 {0}% 魔力 |
| Final Boss drops an additional Currency Item | 最終頭目會掉落額外 1 個通貨物品 |
| Final Boss drops {0} additional Currency Items | 最終頭目掉落額外 {0} 個通貨物品 |
| Final Boss drops an additional Scarab | 最終頭目會掉落額外 1 個聖甲蟲 |
| Final Boss drops {0} additional Scarab Items | 最終頭目會掉落額外 {0} 個聖甲蟲物品 |
| Final Boss drops an additional Unique Item | 最終頭目會掉落額外 1 個傳奇物品 |
| Map Bosses have {0}% chance to be surrounded by Tormented Spirits | 地圖頭目有 {0}% 機率受罪魂包圍 |
| Map Bosses are surrounded by Tormented Spirits | 地圖頭目會受罪魂包圍 |
| {0}% increased quantity of Petals found on Map Bosses in Area | 在區域中地圖頭目身上找到的花瓣數量增加 {0}% |
| {0}% reduced quantity of Petals found on Map Bosses in Area | 在區域中地圖頭目身上找到的花瓣數量減少 {0}% |
| Area contains an additional Ore Deposit | 區域含有 1 個額外礦床 |
| Area contains {0} additional Ore Deposits | 區域含有 {0} 個額外礦床 |
| Harbingers have a {0}% chance to be replaced by a powerful Harbinger boss | 神諭有 {0}% 機率被 1 個強大的神諭頭目取代 |
| Harbingers are replaced by a powerful Harbinger boss | 神諭被 1 個強大的神諭頭目取代 |
| Harvest Crops in Area have {0}% increased chance to contain Tier {1} Plants | 區域中的豐收作物增加 {0}% 含有階級 {1} 植物的機率 |
| Influenced Monster Packs in Area have {0}% increased Pack Size | 區域內勢力怪物群大小增加 {0}% |
| Area is Cursed | 區域受到詛咒 |
| {0}% more Quantity of Items found | {0}% 更多發現的物品數量 |
| {0}% less Quantity of Items found | {0}% 更少發現的物品數量 |
| Found Items with Memory Strands have {0} Memory Strands | 找到帶有記憶絲縷的物品時，其具有 {0} 記憶絲縷 |
| Legion Encounters contain {0} additional Sergeant | 戰亂事件含有 {0} 個額外中士 |
| Legion Encounters contain {0} additional Sergeants | 戰亂事件含有 {0} 個額外中士 |
| {0}% increased chance for Monsters in Area to have Petals | 區域中的怪物有花瓣的機率增加 {0}% |
| {0}% reduced chance for Monsters in Area to have Petals | 區域中的怪物有花瓣的機率減少 {0}% |
| {0}% increased quantity of Petals found on Rare and Unique Monsters in Area | 在區域中稀有和傳奇怪物身上找到的花瓣數量增加 {0}% |
| {0}% reduced quantity of Petals found on Rare and Unique Monsters in Area | 在區域中稀有和傳奇怪物身上找到的花瓣數量減少 {0}% |
| {0}% increased quantity of Petals found on Monsters in Area | 在區域中怪物身上找到的花瓣數量增加 {0}% |
| {0}% reduced quantity of Petals found on Monsters in Area | 在區域中怪物身上找到的花瓣數量減少 {0}% |
| Players do not lose Experience on Death | 玩家在死亡時不會失去經驗值 |
| {0}% chance for Wild Rogue Exiles to appear in Pairs | 野生盜賊流亡者有 {0}% 機率成對出現 |
| Wild Rogue Exiles appear in Pairs | 野生盜賊流亡者成對出現 |
| Area contains Ore Deposits | 區域含有礦床 |
| Your Maps with Ore Deposits have {0}% increased chance | 你的地圖含有礦床時， |
| to contain at least two Ore Deposits | 含有至少兩個礦床的機率增加 {0}% |
| Area is Influenced by the Originator's Memories | 區域受到開創者的記憶影響 |
| {0}% chance for Area to contain an additional Memory Petal Skill | 區域中含有一個額外記憶之瓣技能的機率 {0}% |
| {0}% increased chance for Equipment Items dropped in Area to have Memory Strands | 區域內掉落裝備物品具有記憶絲縷的機率增加 {0}% |
| {0}% reduced chance for Equipment Items dropped in Area to have Memory Strands | 區域內掉落裝備物品具有記憶絲縷的機率減少 {0}% |
| {0}% increased chance for Originator Packs in Area to be Magic | 區域中的開創者怪物群為魔法的機率增加 {0}% |
| {0}% increased chance for Originator Packs in Area to be Rare | 區域中的開創者怪物群為稀有的機率增加 {0}% |
| {0} additional Originator Packs in Area | 區域中額外 {0} 個開創者怪物群 |
| Maximum {0} Remembrance | 最大 {0} 層回想 |
| Maximum Energy Shield is increased by Chance to Block Spell Damage | 最大能量護盾會因為格擋法術傷害機率而增加 |
| {0}% increased maximum Life per Red Socket on equipped Staff | 裝備的長杖上每有一個紅色插槽，增加 {0}% 最大生命 |
| {0}% reduced maximum Life per Red Socket on equipped Staff | 裝備的長杖上每有一個紅色插槽，減少 {0}% 最大生命 |
| {0}% increased maximum Mana per Blue Socket on equipped Staff | 裝備的長杖上每有一個藍色插槽，增加 {0}% 最大魔力 |
| {0}% reduced maximum Mana per Blue Socket on equipped Staff | 裝備的長杖上每有一個藍色插槽，減少 {0}% 最大魔力 |
| Maximum number of Animated Weapons is Doubled | 幻化武器的最大數量加倍 |
| Cannot have Minions other than Animated Weapons | 無法擁有幻化武器以外的召喚物 |
| Maximum number of Summoned Golems is Doubled | 召喚魔像的最大數量加倍 |
| Cannot have Minions other than Summoned Golems | 無法擁有召喚魔像以外的召喚物 |
| Maximum number of Summoned Raging Spirits is Doubled | 召喚憤怒狂靈的最大數量加倍 |
| Cannot have Minions other than Summoned Raging Spirits | 無法擁有召喚憤怒狂靈以外的召喚物 |
| Maximum number of Raised Spectres is Doubled | 喚醒幽魂的最大數量加倍 |
| Cannot have Minions other than Raised Spectres | 無法擁有喚醒幽魂以外的召喚物 |
| Maximum number of Raised Spiders is Doubled | 召喚蜘蛛的最大數量加倍 |
| Cannot have Minions other than Raised Spiders | 無法擁有召喚蜘蛛以外的召喚物 |
| Maximum number of Raised Zombies is Doubled | 殭屍復甦的最大數量加倍 |
| Cannot have Minions other than Raised Zombies | 無法擁有殭屍復甦以外的召喚物 |
| Maximum number of Summoned Reapers is Doubled | 召喚奪魂鐮的最大數量加倍 |
| Cannot have Minions other than Summoned Reapers | 無法擁有召喚奪魂鐮以外的召喚物 |
| Maximum number of Sentinels of Absolution is Doubled | 赦免護衛的最大數量加倍 |
| Cannot have Minions other than Sentinels of Absolution | 無法擁有赦免護衛以外的召喚物 |
| Maximum number of Sentinels of Dominance is Doubled | 統御護衛的最大數量加倍 |
| Cannot have Minions other than Sentinels of Dominance | 無法擁有統御護衛以外的召喚物 |
| Maximum number of Sentinels of Purity is Doubled | 純淨護衛的最大數量加倍 |
| Cannot have Minions other than Sentinels of Purity | 無法擁有純淨護衛以外的召喚物 |
| Maximum number of Summoned Holy Relics is Doubled | 召喚聖物的最大數量加倍 |
| Cannot have Minions other than Summoned Holy Relics | 無法擁有召喚聖物以外的召喚物 |
| Maximum number of Summoned Phantasms is Doubled | 召喚幻影的最大數量加倍 |
| Cannot have Minions other than Summoned Phantasms | 無法擁有召喚幻影以外的召喚物 |
| Maximum number of Summoned Skeletons is Doubled | 召喚骷髏的最大數量加倍 |
| Cannot have Minions other than Summoned Skeletons | 無法擁有召喚骷髏以外的召喚物 |
| Maximum number of Summoned Spectral Wolves is Doubled | 召喚幽狼的最大數量加倍 |
| Cannot have Minions other than Summoned Spectral Wolves | 無法擁有召喚幽狼以外的召喚物 |
| Maximum number of Living Lightning is Doubled | 活體閃電的最大數量加倍 |
| Cannot have Minions other than Living Lightning | 無法擁有活體閃電以外的召喚物 |
| Minions convert {0}% of Fire Damage to Chaos Damage | 召喚物將 {0}% 的火焰傷害轉換為混沌傷害 |
| {0}% increased Minion Damage per Fortification | 每層護體增加 {0}% 召喚物傷害 |
| {0}% reduced Minion Damage per Fortification | 每層護體減少 {0}% 召喚物傷害 |
| Minions created Recently have {0}% increased Critical Hit Chance | 近期創造的召喚物增加 {0}% 暴擊率 |
| Minions created Recently have {0}% reduced Critical Hit Chance | 近期創造的召喚物減少 {0}% 暴擊率 |
| Gain {0}% of Missing Unreserved Life before being Hit by an Enemy Per Defiance | 每有一層反抗，則在遭敵人擊中前，獲得 {0}% 失去的未保留生命 |
| Nearby Enemies take {0}% increased Physical Damage per two Fortification on you | 你每帶有 2 個護體，附近敵人受到的物理傷害增加 {0}% |
| Gain {0}% of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn | 每有一個召喚的虛空幼蟲，獲得相當於 {0}% 非混沌傷害的額外混沌傷害 |
| Non-Instant Warcries ignore their Cooldown when Used | 非瞬發的戰吼在使用時會忽略其冷卻時間 |
| Nova Spells Cast at a Marked target instead of around you if possible | 在可能的情況下，新星法術會對帶有印記的目標施放，而非在你周圍 |
| {0} seconds to Off Hand Attack Time | 副手攻擊時間 {0} 秒 |
| Hit Damage with your Off Hand treats Enemy Monster | 你的副手擊中傷害將敵方怪物的 |
| Elemental Resistance values as inverted | 元素抗性數值視為顛倒 |
| Projectiles cannot continue after colliding with targets | 投射物撞擊目標後無法繼續行進 |
| Each Projectile created by Attacks you make with a Melee Weapon has | 你以近戰武器攻擊製造的每個投射物隨機 |
| Recover {0}% of Skill Mana Cost per unspent Chain when Projectiles end, up to {1}% | 當投射物結束時，每有一個未消耗的連鎖恢復 {0}% 技能魔力消耗，最多 {1}% |
| {0}% more Attack speed with Offhand | 以副手攻擊有 {0}% 更多攻擊速度 |
| {0}% less Attack speed with Offhand | 以副手攻擊有 {0}% 更少攻擊速度 |
| Bow Attacks Sacrifice a random Damageable Minion to fire {0} additional Arrow | 弓的攻擊會犧牲一個隨機可傷害召喚物，並射出 {0} 支額外箭矢 |
| Bow Attacks Sacrifice a random Damageable Minion to fire {0} additional Arrows | 弓的攻擊會犧牲一個隨機可傷害召喚物，並射出 {0} 支額外箭矢 |
| You are Debilitated | 你處於虛弱狀態 |
| Take no Extra Damage from Critical Strikes if Energy Shield Recharge started Recently | 若能量護盾近期開始充能，則不會因暴擊而受到額外傷害 |
| {0}% more Life cost of Skills while on Low Life | 貧血狀態時，技能有 {0}% 更多生命消耗 |
| {0}% less Life cost of Skills while on Low Life | 貧血狀態時，技能有 {0}% 更少生命消耗 |
| you consume a total of 8 Steel Shards | 技能發射 {0} 個額外投射物持續 4 秒 |
| Your Skills that throw Mines reserve Life instead of Mana | 你投擲地雷的技能保留生命而非魔力 |
| {0}% chance on Skill use to not Sacrifice Life but | 使用技能時有 {0}% 機率不會獻祭生命，但 |
| still gain benefits as though you had | 依然會視為有獻祭而獲得增益。 |
| Raised Spectres have {0}% to Critical Strike Chance | 喚醒幽魂具有 {0}% 暴擊率 |
| Raised Spectres have {0}% to all maximum Resistances | 喚醒幽魂具有 {0}% 所有最大抗性 |
| Raised Spectres have {0}% increased Area of Effect | 喚醒幽魂增加 {0}% 效果範圍 |
| Raised Spectres have {0}% reduced Area of Effect | 喚醒幽魂減少 {0}% 效果範圍 |
| Raised Spectres fire {0} additional Projectiles | 喚醒幽魂發射 {0} 個額外投射物 |
| {0} to {1} Spell Lightning Damage per {2} Intelligence | 每 {2} 點智慧 {0} 至 {1} 法術閃電傷害 |
| Spells Cost {0}% of Life | 技能花費{0}%生命施放 |
| Summon Skitterbots also summons a Scorching Skitterbot | 召喚探測機獸也會召喚一個酷熱探測機獸 |
| Summoned Skitterbots' Auras affect you as well as Enemies | 召喚探測機獸的光環會影響你和敵人 |
| {0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots | 召喚的探測機獸所造成的非傷害性異常狀態效果增加 {0}% |
| {0}% reduced Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots | 召喚的探測機獸所造成的非傷害性異常狀態效果減少 {0}% |
| Throw up to {0} additional Trap if dual wielding | 雙持時投擲最多 {0} 個額外陷阱 |
| Throw up to {0} additional Traps if dual wielding | 雙持時投擲最多 {0} 個額外陷阱 |
| Skills used by your Traps and Mines Chain an additional time | 被你的陷阱和地雷使用的技能額外連鎖 1 次 |
| Skills used by your Traps and Mines Chain {0} additional times | 被你的陷阱和地雷使用的技能額外連鎖 {0} 次 |
| Your Travel Skills Critically Strike | 你的快行技能會造成暴擊 |
| Your Travel Skills Critically Strike once every {0} uses | 你的快行技能每使用 {0} 次便會造成暴擊 |
| {0}% increased Damage for each unlinked Socket in Equipped Two Handed Weapon | 已裝備的雙手武器每有一個未連結的插槽，增加 {0}% 傷害 |
| {0}% reduced Damage for each unlinked Socket in Equipped Two Handed Weapon | 已裝備的雙手武器每有一個未連結的插槽，減少 {0}% 傷害 |
| {0}% to Critical Strike Multiplier with Unarmed Melee Attack | 空手近戰攻擊 {0}% 暴擊加成 |
| Gain {0} Vaal Soul per second | 每秒獲得 {0} 個瓦爾靈魂 |
| Gain {0} Vaal Souls per second | 每秒獲得 {0} 個瓦爾靈魂 |
| Your Warcries cover Enemies in Ash for {0} second | 你的戰吼會使敵人餘燼纏身，持續 {0} 秒 |
| Your Warcries cover Enemies in Ash for {0} seconds | 你的戰吼會使敵人餘燼纏身，持續 {0} 秒 |
| Warcries Cost {0}% of Life | 戰吼消耗 {0}% 的生命 |
| {0}% increased Warcry Speed if you have not Warcried Recently | 若你近期沒使用過戰吼，增加 {0}% 戰吼速度 |
| {0}% reduced Warcry Speed if you have not Warcried Recently | 若你近期沒使用過戰吼，減少 {0}% 戰吼速度 |
| You have your maximum Fortification | 你擁有最大層數護體 |
| Consecrated Ground you create grants {0}% maximum Chaos Resistance to you and Allies | 你所創造的奉獻地面賦予你和友方 {0}% 最大混沌抗性 |
| Scarabs dropped in Area have {0}% increased chance to be Abyss Scarabs | 區域內掉落的聖甲蟲為深淵聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Anarchy Scarabs | 區域內掉落的聖甲蟲為混亂聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Bestiary Scarabs | 區域內掉落的聖甲蟲為獸獵聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Betrayal Scarabs | 區域內掉落的聖甲蟲為反叛聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Beyond Scarabs | 區域內掉落的聖甲蟲為超越聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Blight Scarabs | 區域內掉落的聖甲蟲為凋落聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Breach Scarabs | 區域內掉落的聖甲蟲為裂痕聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Delirium Scarabs | 區域內掉落的聖甲蟲為譫妄聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Sulphite Scarabs | 區域內掉落的聖甲蟲為硫酸聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Divination Scarabs | 區域內掉落的聖甲蟲為命運聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Domination Scarabs | 區域內掉落的聖甲蟲為支配聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Essence Scarabs | 區域內掉落的聖甲蟲為精髓聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Expedition Scarabs | 區域內掉落的聖甲蟲為探險聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Harbinger Scarabs | 區域內掉落的聖甲蟲為神諭聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Harvest Scarabs | 區域內掉落的聖甲蟲為豐收聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Incursion Scarabs | 區域內掉落的聖甲蟲為穿越聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Legion Scarabs | 區域內掉落的聖甲蟲為戰亂聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Cartography Scarabs | 區域內掉落的聖甲蟲為製圖聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Ritual Scarabs | 區域內掉落的聖甲蟲為祭祀聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Kalguuran Scarabs | 區域內掉落的聖甲蟲為卡爾葛聖甲蟲的機率增加 {0}% |
| Scarabs found in Area have {0}% increased chance to be Ambush Scarabs | 區域內掉落的聖甲蟲為伏擊聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Torment Scarabs | 區域內掉落的聖甲蟲為苦痛聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Ultimatum Scarabs | 區域內掉落的聖甲蟲為通牒聖甲蟲的機率增加 {0}% |
| Scarabs dropped in Area have {0}% increased chance to be Titanic Scarabs | 區域內掉落的聖甲蟲為泰坦聖甲蟲的機率增加 {0}% |
| Misty Footprints | 行走特效：迷蹤 |
| Summons {0} Totems in a ring which use this Skill | 召喚 {0} 個使用此技能、呈環狀分布的圖騰 |
| Summons {0} Ballista Totems in a ring which use this Skill | 召喚 {0} 個使用此技能、呈環狀分布的砲塔圖騰 |
| Fires {0} time | 發射 {0} 次 |
| Fires {0} times | 發射 {0} 次 |
| Deals {0} Lightning Damage per second | 每秒造成 {0} 閃電傷害 |
| Grants {0}% more Cast Speed | 賦予 {0}% 更多施放速度 |
| Grants {0}% less Cast Speed | 賦予 {0}% 更少施放速度 |
| Totems expire after Attacking once | 圖騰在攻擊一次後消失 |
| Totems last {0} seconds or one Attack | 圖騰持續 {0} 秒或在攻擊一次後消失 |
| {0}% more Damage per Blade Vortex blade | 每支飛刃風暴刀刃有 {0}% 更多傷害 |
| {0}% less Damage per Blade Vortex blade | 每支飛刃風暴刀刃有 {0}% 更少傷害 |
| {0}% chance to Trigger this Skill on Melee Critical Strike | 近戰暴擊時有 {0}% 機率觸發此技能 |
| Trigger this Skill on Melee Critical Strike | 近戰暴擊時觸發此技能 |
| Golems grant {0}% increased Area of Effect | 魔像賦予增加 {0}% 效果範圍 |
| Golems grant {0}% reduced Area of Effect | 魔像賦予減少 {0}% 效果範圍 |
| Golems grant {0} to Accuracy Rating | 魔像賦予 {0} 命中值 |
| Golems grant {0}% to Damage over Time Multiplier | 魔像賦予 {0}% 持續傷害加成 |
| Golems grant {0}% increased Defences | 魔像賦予增加 {0}% 防禦 |
| Golems grant {0}% reduced Defences | 魔像賦予減少 {0}% 防禦 |
| Golems grant {0} Mana Regenerated per second | 魔像賦予每秒 {0} 魔力回復 |
| Golems grant {0}% to Chaos Resistance | 魔像賦予 {0}% 混沌抗性 |
| {0}% to Critical Strike Multiplier while at maximum Stages | 達最大階段時，{0}% 暴擊加成 |
| {0}% more Damage while at maximum Stages | 達最大階段時，有 {0}% 更多傷害 |
| {0}% less Damage while at maximum Stages | 達最大階段時，有 {0}% 更少傷害 |
| {0} Blade falls per Volley, which will then Linger in the ground | 每次齊射會落下 {0} 把刀刃，接著會留在地面上 |
| {0} Blades fall per Volley, which will then Linger in the ground | 每次齊射會落下 {0} 把刀刃，接著會留在地面上 |
| A Volley of blades falls every {0} second | 每 {0} 秒落下一連串刀刃 |
| A Volley of blades falls every {0} seconds | 每 {0} 秒落下一連串刀刃 |
| Throws Chains at up to {0} target in range | 對範圍內最多 {0} 個目標投擲鎖鏈 |
| Throws Chains at up to {0} targets in range | 對範圍內最多 {0} 個目標投擲鎖鏈 |
| Chained targets grant {0} Rage when Hit | 被鍊住的目標被擊中時賦予 {0} 層盛怒 |
| Maximum chain length is {0} metre | 最大鎖鏈長度為 {0} 公尺 |
| Maximum chain length is {0} metres | 最大鎖鏈長度為 {0} 公尺 |
| Maximum {0} chain | 鎖鏈上限 {0} |
| Maximum {0} chains | 鎖鏈上限 {0} |
| {0}% more Damage against Stunned Enemies | 對被暈眩的敵人造成 {0}% 更多傷害 |
| {0}% less Damage against Stunned Enemies | 對被暈眩的敵人造成 {0}% 更少傷害 |
| {0}% chance to gain an additional Ruin on use | 使用時有 {0}% 機率獲得 1 層額外毀滅 |
| Gain an additional Ruin on use | 使用時會獲得 1 層額外毀滅 |
| Gain one Ruin on use | 使用時會獲得 1 層毀滅 |
| Reaching seven Ruin will Sacrifice {0}% of your Life to deal | 達到 7 層毀滅時會獻祭你 {0}% 的生命， |
| {0}% of Sacrificed Life as Chaos Damage | 造成相當於獻祭生命 {0}% 的混沌傷害 |
| Consumes {0} Remembrance | 消耗 {0} 個回想 |
| Shaper Memory uses your Shaper Skill {0} time | 塑界者的記憶使用你的塑界者技能 {0} 次 |
| Shaper Memory uses your Shaper Skill {0} times | 塑界者的記憶使用你的塑界者技能 {0} 次 |
| Explosion deals Base Fire Damage equal to {0}% of Corpse's maximum Life | 爆炸造成的基礎火焰傷害等同 {0}% 屍體的最大生命 |
| Minions have {0}% chance to Aggravate Bleeding on targets they Hit with Attacks | 召喚物攻擊擊中目標時，有 {0}% 機率加劇流血 |
| Minions have {0}% increased Effect of Withered | 召喚物的凋零效果增加 {0}% |
| Minions have {0}% reduced Effect of Withered | 召喚物的凋零效果減少 {0}% |
| Maximum {0} Summoned Void Spawn | 最大 {0} 個召喚虛空幼蟲 |
| Maximum {0} Summoned Void Spawns | 最大 {0} 個召喚虛空幼蟲 |
| Fires {0} Shard at a time until all fired | 一次射出 {0} 個碎片，直到全部射出為止 |
| Fires {0} Shards at a time until all fired | 一次射出 {0} 個碎片，直到全部射出為止 |
| Wave Areas gain {0} metre to radius for each previous Area in Wave | 波動中之前每有一個區域，波動區域獲得 {0} 公尺的範圍 |
| Wave Areas gain {0} metres to radius for each previous Area in Wave | 波動中之前每有一個區域，波動區域獲得 {0} 公尺的範圍 |
| Wave can restart up to {0} time | 波動最多可以重新啟動 {0} 次 |
| Wave Areas gain {0} metre to radius for each previous Area | 之前每有一個區域，波動區域獲得 {0} 公尺的範圍 |
| Wave Areas gain {0} metres to radius for each previous Area | 之前每有一個區域，波動區域獲得 {0} 公尺的範圍 |
| Wave can restart up to {0} times | 波動最多可以重新啟動 {0} 次 |
| {0}% more Damage per second Channelled, up to a maximum of {1}% | 每引導一秒，有 {0}% 更多傷害，最大 {1}% |
| {0}% more Cost per second Channelled, up to a maximum of {1}% | 每引導一秒，具有 {0}% 更多消耗，最大 {1}% |
| {0}% increased Trap Throwing Speed while wielding a Two Handed Weapon | 持雙手武器時，陷阱投擲速度增加 {0}% |
| {0}% reduced Trap Throwing Speed while wielding a Two Handed Weapon | 持雙手武器時，陷阱投擲速度減少 {0}% |
| This Spell is Triggered when an Enemy Ignited by you Dies | 此法術會在被你點燃的敵人死亡時觸發 |
| Leaves a Lingering Blade in the ground for each Volley | 每次齊射後，在地面上留下 1 把餘刃 |
| Leaves {0} Lingering Blades in the ground for each Volley | 每次齊射後，在地面上留下 {0} 把餘刃 |
| {0}% increased Volley frequency per {1} maximum Mana | 每 {1} 最大魔力增加 {0}% 齊射頻率 |
| Scorching Skitterbot's Aura Scorches Enemies near it | 酷熱探測機獸的光環會使附近的敵人焦灼 |
| Doubles created by Supported Skill have {0}% increased Movement Speed | 被輔助技能所產生複生體增加 {0}% 移動速度 |
| Doubles created by Supported Skill have {0}% reduced Movement Speed | 被輔助技能所產生複生體減少 {0}% 移動速度 |
| {0}% more Movement Speed while using Supported Skill | 使用被輔助的技能時有 {0}% 更多移動速度 |
| {0}% less Movement Speed while using Supported Skill | 使用被輔助的技能時有 {0}% 更少移動速度 |
| Supported Spell Deals {0}% of maximum Life, as base Fire Damage | 被輔助法術造成相當於 {0}% 最大生命的基礎火焰傷害 |
| Supported Skills have {0}% chance to gain a Frenzy Charge on Hit | 被輔助技能有 {0}% 機率在擊中時獲得 1 顆狂怒球 |
| Supported Skills gain a Frenzy Charge on Hit | 被輔助技能在擊中時會獲得 1 顆狂怒球 |
| Supported Skills have {0}% chance to Curse Enemies with Elemental Weakness on Hit | 被輔助技能有 {0}% 機率在擊中時對敵人附加元素要害詛咒 |
| Supported Skills have Curse Enemies with Elemental Weakness on Hit | 被輔助技能在擊中時會對敵人附加元素要害詛咒 |
| Supported Tornado Shot fires an additional secondary Projectile | 被輔助的龍捲射擊會發射 1 個額外二段投射物 |
| Supported Tornado Shot fires {0} additional secondary Projectiles | 被輔助的龍捲射擊會發射 {0} 個額外二段投射物 |
| Supported Lightning Arrow hits {0} additional Enemy | 被輔助的閃電箭矢可擊中 {0} 個額外敵人 |
| Supported Lightning Arrow hits {0} additional Enemies | 被輔助的閃電箭矢可擊中 {0} 個額外敵人 |
| Consecrated Ground created by Supported Skills grants {0}% increased Damage to you and Allies | 被輔助技能產生的奉獻地面賦予你和友方增加 {0}% 傷害 |
| Enemies Shocked by Supported Skills have {0}% increased Cast Speed | 受被輔助技能感電的敵人增加 {0}% 施放速度 |
| Enemies Shocked by Supported Skills have {0}% reduced Cast Speed | 受被輔助技能感電的敵人減少 {0}% 施放速度 |
| Supported Skills have {0}% more Area of Effect per Projectile | 每有一個投射物，被輔助的技能有 {0}% 更多效果範圍 |
| Supported Skills have {0}% less Area of Effect per Projectile | 每有一個投射物，被輔助的技能有 {0}% 更少效果範圍 |
| Supported Skills inflict {0} Grasping Vine on Hit | 被輔助技能在擊中時附加 {0} 個緩速藤蔓 |
| Supported Skills inflict {0} Grasping Vines on Hit | 被輔助技能在擊中時附加 {0} 個緩速藤蔓 |
| {0}% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill | 受被輔助守護技能的增益效果影響時，有 {0}% 額外物理傷害減免 |
| Supported Arc has {0}% more Damage with Hits and Ailments for each remaining Chain | 被輔助的電弧每有一個剩餘連鎖，具有 {0}% 更多擊中和異常狀態傷害 |
| Supported Arc has {0}% less Damage with Hits and Ailments for each remaining Chain | 被輔助的電弧每有一個剩餘連鎖，具有 {0}% 更少擊中和異常狀態傷害 |
| {0}% increased Attack Damage per {1} Armour or Evasion Rating on Shield with Supported Skills | 帶有被輔助技能的盾牌每有 {1} 護甲值或閃避值，增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage per {1} Armour or Evasion Rating on Shield with Supported Skills | 帶有被輔助技能的盾牌每有 {1} 護甲值或閃避值，減少 {0}% 攻擊傷害 |
| Supported Void Sphere has {0}% increased Pulse Frequency | 被輔助的虛無玉增加 {0}% 脈衝頻率 |
| Supported Void Sphere has {0}% reduced Pulse Frequency | 被輔助的虛無玉減少 {0}% 脈衝頻率 |
| Supported Bladefall has an additional Volley | 被輔助的虛空刀雨具有 1 次額外齊射 |
| Supported Bladefall has {0} additional Volleys | 被輔助的虛空刀雨具有 {0} 次額外齊射 |
| Supported Skills have {0} to Maximum number of Bladestorms at a time | 被輔助技能 {0} 同一時間旋天劍舞最大數量 |
| Supported Perforate creates {0} Spike | 被輔助的裂地刺穿產生 {0} 個尖矢 |
| Supported Perforate creates {0} Spikes | 被輔助的裂地刺穿產生 {0} 個尖矢 |
| {0}% chance to Summon a Skeleton Archer with Supported Skills instead of a Skeleton Warrior | 被輔助技能有 {0}% 機率召喚骷髏弓箭手，而非骷髏戰士 |
| {0}% increased Effect of Consecrated Ground created with Supported Skills | 被輔助技能所產生之奉獻地面的效果增加 {0}% |
| {0}% reduced Effect of Consecrated Ground created with Supported Skills | 被輔助技能所產生之奉獻地面的效果減少 {0}% |
| {0}% chance on Hit with Supported Skills to remove all Impales from Enemy | 被輔助技能有 {0}% 機率在擊中時移除所有來自敵人的穿刺 |
| Critical Strike Chance with Supported Skills is increased by Overcapped Lightning Resistance | 被輔助技能的暴擊率會隨超限閃電抗性增加 |
| Supported Divine Ire's beam has {0}% increased width | 被輔助的聖怒射線寬度增加 {0}% |
| Supported Divine Ire's beam has {0}% reduced width | 被輔助的聖怒射線寬度減少 {0}% |
| Enemies Hit by Supported Skills have {0}% increased Life regeneration rate for four seconds | 遭被輔助技能擊中的敵人在 4 秒內的生命回復率增加 {0}% |
| Enemies Hit by Supported Skills have {0}% reduced Life regeneration rate for four seconds | 遭被輔助技能擊中的敵人在 4 秒內的生命回復率減少 {0}% |
| Supported Skills have {0} Maximum Explosive Arrow stuck in an Enemy | 被輔助技能 {0} 最大卡入敵人的爆炸箭矢 |
| Supported Skills have {0} Maximum Explosive Arrows stuck in an Enemy | 被輔助技能 {0} 最大卡入敵人的爆炸箭矢 |
| Supported Skills grant Linked Target an additional {0} to {1} Added Fire Damage | 被輔助技能額外賦予連結目標 {0} 至 {1} 附加火焰傷害 |
| Supported Skill has {0} to maximum Stages | 被輔助技能 {0} 最大階段 |
| Fortification from Supported Skills applies to nearby Allies for {0} second | 來自被輔助技能的護體會套用至附近的友方，持續 {0} 秒 |
| Fortification from Supported Skills applies to nearby Allies for {0} seconds | 來自被輔助技能的護體會套用至附近的友方，持續 {0} 秒 |
| Gain {0} Rage on Melee Hit with Supported Skills | 以被輔助的技能近戰擊中時獲得 {0} 層盛怒 |
| Supported Skills have {0}% increased angle | 被輔助技能增加 {0}% 角度 |
| Supported Skills have {0}% reduced angle | 被輔助技能減少 {0}% 角度 |
| Totems from Supported Skills have Onslaught if summoned Recently | 若在近期被召喚，被輔助技能的圖騰帶有猛攻 |
| Hits from Supported Skills have {0}% chance to ignore Enemy Physical Damage Reduction | 被輔助技能的擊中有 {0}% 機率無視敵方物理傷害減免 |
| Hits from Supported Skills ignore Enemy Physical Damage Reduction | 被輔助技能的擊中無視敵方物理傷害減免 |
| Supported Holy Relic's Nova Skill grants {0} Life regenerated per second to Allies | 被輔助聖物的新星技能賦予友方 {0} 每秒生命回復 |
| Supported Skills have {0}% chance to Impale on Hit | 被輔助技能有 {0}% 機率在擊中時造成穿刺 |
| Supported Skills Impale on Hit | 被輔助技能在擊中時造成穿刺 |
| Supported Skills inflict Malediction on Hit | 被輔助技能在擊中時附加惡語術 |
| Every fifth attack with Supported Skill fires {0} additional Projectile | 被輔助的技能每五次攻擊發射額外 {0} 個投射物 |
| Every fifth attack with Supported Skill fires {0} additional Projectiles | 被輔助的技能每五次攻擊發射額外 {0} 個投射物 |
| Supported Nova Spells Cast at the targeted location instead of around you | 被輔助的新星法術會對目標位置施放，而非在你周圍 |
| Projectiles from Supported Skills Return | 被輔助技能的投射物會返回 |
| Projectiles from Supported Skills fire in random directions | 被輔助技能的投射物會射向隨機方向 |
| Each Arrow from Supported Scourge Arrow leaves {0} Spore Pod | 被輔助的天譴之箭每支箭矢留下 {0} 個黴孢 |
| {0}% of Lightning Damage with Converted to Chaos Damage with Supported Skills | 將被輔助技能的 {0}% 閃電傷害轉換為混沌傷害 |
| Supported Smite has a {0}% chance for lightning to strike another target | 被輔助的雷鳴重擊有 {0}% 機率以閃電打擊另一目標 |
| Each Arrow from Supported Storm Rain can fire {0} Beam | 被輔助的暴風雷雨每支箭矢可發射 {0} 道射線 |
| Each Arrow from Supported Storm Rain can fire {0} Beams | 被輔助的暴風雷雨每支箭矢可發射 {0} 道射線 |
| Enemies Ensnared by Supported Skills take {0}% increased Projectile Damage from Attack Hits | 被輔助的技能所誘捕的敵人增加 {0}% 承受攻擊擊中的投射物傷害 |
| Totems created by Supported Skills have {0}% to Physical Damage Reduction | 由被輔助技能創造的圖騰 {0}% 物理傷害減免 |
| Totems created by Supported Skills have {0}% to Elemental Resistances | 由被輔助技能創造的圖騰 {0}% 元素抗性 |
| Supported Skills cause {0} Burst | 被輔助的技能造成 {0} 次爆發 |
| Supported Skills cause {0} Bursts | 被輔助的技能造成 {0} 次爆發 |
| Fissures from Supported Skills erupt {0} additional time | 來自被輔助技能的裂縫會額外噴發 {0} 次 |
| Fissures from Supported Skills erupt {0} additional times | 來自被輔助技能的裂縫會額外噴發 {0} 次 |
| Using Supported Warcry grants you and nearby Allies Onslaught for {0} seconds | 使用被輔助的戰吼會賦予你和附近友方猛攻，持續 {0} 秒 |
| Final Boss drops {0} additional Kalguuran Scarab | 最終頭目掉落 {0} 個額外卡爾葛聖甲蟲 |
| Final Boss drops {0} additional Kalguuran Scarabs | 最終頭目掉落 {0} 個額外卡爾葛聖甲蟲 |
| Supported Skills deal {0}% more Damage per second Channelled, up to a maximum of {1}% | 每引導一秒，被輔助技能造成 {0}% 更多傷害，最大 {1}% |
| Supported Skills have {0}% more Cost per second Channelled, up to a maximum of {1}% | 每引導一秒，被輔助技能具有 {0}% 更多消耗，最大 {1}% |
| {0}% more Armour and Evasion Rating per Fortification above {1} | 護體高於 {1} 層時，每層有 {0}% 更多護甲值和閃避值 |
| {0}% less Armour and Evasion Rating per Fortification above {1} | 護體高於 {1} 層時，每層有 {0}% 更少護甲值和閃避值 |
| {0}% increased Attack Speed per Fortification above {1} | 護體高於 {1} 層時，每層增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed per Fortification above {1} | 護體高於 {1} 層時，每層減少 {0}% 攻擊速度 |
| Grants Level {0} (Shaper's Despair-Shaper's Ire), which will be used by Shaper Memory | 賦予等級 {0}（塑界者的絕望-塑界者的憤怒），供塑界者的記憶使用 |
| Maximum number of Animated Weapons (Animated Weapons-Summoned Spectral Wolves) is Doubled | 幻化武器（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Animated Weapons (Animated Weapons-Summoned Spectral Wolves) | 無法擁有幻化武器（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Summoned Golems (Animated Weapons-Summoned Spectral Wolves) is Doubled | 召喚魔像（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Summoned Golems (Animated Weapons-Summoned Spectral Wolves) | 無法擁有召喚魔像（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Summoned Raging Spirits (Animated Weapons-Summoned Spectral Wolves) is Doubled | 召喚憤怒狂靈（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Summoned Raging Spirits (Animated Weapons-Summoned Spectral Wolves) | 無法擁有召喚憤怒狂靈（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Raised Spectres (Animated Weapons-Living Lightning) is Doubled | 喚醒幽魂（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Raised Spectres (Animated Weapons-Living Lightning) | 無法擁有喚醒幽魂（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Raised Spiders (Animated Weapons-Living Lightning) is Doubled | 召喚蜘蛛（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Raised Spiders (Animated Weapons-Living Lightning) | 無法擁有召喚蜘蛛（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Raised Zombies (Animated Weapons-Living Lightning) is Doubled | 再生腐屍（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Raised Zombies (Animated Weapons-Living Lightning) | 無法擁有再生腐屍（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Summoned Reapers (Animated Weapons-Living Lightning) is Doubled | 召喚奪魂鐮（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Summoned Reapers (Animated Weapons-Living Lightning) | 無法擁有召喚奪魂鐮（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Sentinels of Absolution (Animated Weapons-Living Lightning) is Doubled | 赦免哨兵（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Sentinels of Absolution (Animated Weapons-Living Lightning) | 無法擁有赦免哨兵（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Sentinels of Dominance (Animated Weapons-Living Lightning) is Doubled | 統御護衛（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Sentinels of Dominance (Animated Weapons-Living Lightning) | 無法擁有統御護衛（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Sentinels of Purity (Animated Weapons-Living Lightning) is Doubled | 純淨哨兵（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Sentinels of Purity (Animated Weapons-Living Lightning) | 無法擁有純淨哨兵（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Summoned Holy Relics (Animated Weapons-Living Lightning) is Doubled | 召喚聖物（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Summoned Holy Relics (Animated Weapons-Living Lightning) | 無法擁有召喚聖物（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Summoned Phantasms (Animated Weapons-Living Lightning) is Doubled | 異靈怨靈（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Summoned Phantasms (Animated Weapons-Living Lightning) | 無法擁有異靈怨靈（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Summoned Skeletons (Animated Weapons-Living Lightning) is Doubled | 異靈骷髏（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Summoned Skeletons (Animated Weapons-Living Lightning) | 無法擁有異靈骷髏（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Summoned Spectral Wolves (Animated Weapons-Living Lightning) is Doubled | 召喚幽狼（幻化武器召喚的幽狼）的最大數量加倍 |
| Cannot have Minions other than Summoned Spectral Wolves (Animated Weapons-Living Lightning) | 無法擁有召喚幽狼（幻化武器召喚的幽狼）以外的召喚物 |
| Maximum number of Living Lightning (Animated Weapons-Living Lightning) is Doubled | 活體閃電的最大數量加倍（幻化武器-活體閃電） |
| Cannot have Minions other than Living Lightning (Animated Weapons-Living Lightning) | 無法擁有幻化武器以外的召喚物（幻化武器-活體閃電） |
| Fire at most {0} Projectile | 發射最多 {0} 個投射物 |
| Socketed Gems are Supported by Level {0} Kinetic Instability | 插槽內寶石被等級{0}的力量紊亂輔助 |
| Socketed Gems are Supported by Level {0} Living Lightning | 插槽中寶石被等級 {0} 的活躍閃電輔助 |
| Socketed Gems are Supported by Level {0} Windburst | 插槽內寶石被等級{0}的風破輔助 |
| You cannot Cast Socketed Hex Curse Skills | 當敵人觸發你的陷阱時對其施加插槽內的咒術技能， |
| Inflict Socketed Hexes on Enemies that trigger your Traps | 你無法使用插槽內的咒術技能 |
| Grants Level {0} Misty Reflection Skill | 獲得等級{0}的迷霧反射技能 |
| Grants Level {0} Will of the Lords Skill | 獲得等級 {0} 的君主意志技能 |
| Grants Level {0} Herald of the Hive Skill | 獲得等級 {0} 的巢裔之捷技能 |
| Trigger Level {0} Lightning Bolt on Melee Hit with this Weapon, with a {1} second cooldown | 當以此武器近戰擊中時，觸發等級{0}的雷彈，有 {1} 秒冷卻時間 |
| Trigger Level {0} Ward Shatter when your Ward Breaks | 當你的保護被打破時觸發等級 {0} 的保護粉碎 |
| Trigger a Socketed Spell when you Block, with a {0} second Cooldown | 格擋時觸發 1 個插槽中的法術，冷卻時間為 {0} 秒 |
| Trigger a Socketed Spell when a Hit from this | 當該武器擊中並冰凍目標時 |
| Weapon Freezes a Target, with a {0} second Cooldown | 觸發 1 個插槽中的法術，有 {0} 秒冷卻時間 |
| Removes {0}% of Life when Used | 使用時扣除 {0}% 的生命 |
| Energy Shield Recharge is not delayed by Damage during Effect | 效果持續時間，能量護盾充能不會因傷害而延遲 |
| {0}% of Suppressed Spell Damage taken bypasses Energy Shield | 承受的 {0}% 壓抑法術傷害會穿透能量護盾 |
| Suppressed Spell Damage taken bypasses Energy Shield | 承受的壓抑法術傷害會穿透能量護盾 |
| {0}% of Suppressed Spell Damage taken Recouped as Energy Shield | 承受的 {0}% 壓抑法術傷害會補償為能量護盾 |
| {0}% Chance to Block Spell Damage while in Off Hand | 裝備於副手時有{0}%機率格擋法術傷害 |
| Critical Strikes with this Weapon do not deal extra Damage | 此武器暴擊不造成額外傷害 |
| {0}% increased Armour per Frenzy Charge | 每個狂怒球增加 {0}% 護甲值 |
| {0}% reduced Armour per Frenzy Charge | 每個狂怒球減少 {0}% 護甲值 |
| {0}% to all Resistances per Minion from your Non-Vaal Skills | 每1來自非瓦爾技能的召喚物增加{0}%全抗性 |
| Minions have {0}% chance to deal Double Damage per Fortification on you | 你每有1層護體，你的召喚物即有{0}%機率造成兩倍傷害 |
| {0}% more Damage with Arrow Hits not at Close Range | 非近距離使用弓擊中時造成 {0}% 更多傷害 |
| Right ring slot: {0} to Armour | 右戒指欄位：{0} 護甲值 |
| Left ring slot: {0} to Evasion Rating | 左戒指欄位：{0} 閃避值 |
| {0}% increased Defences per Minion from your Non-Vaal Skills | 每1非瓦爾技能帶來的召喚物，增加{0}%全域防禦 |
| {0}% reduced Defences per Minion from your Non-Vaal Skills | 每1非瓦爾技能帶來的召喚物，減少{0}%全域防禦 |
| Attacks with this Weapon have Added Fire Damage equal to {0}% of Player's Maximum Life | 此武器攻擊附加等同於 {0}% 玩家最大生命值的火焰傷害 |
| If no Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for {1} seconds | 如果範圍內沒有配置核心天賦，當你擊殺稀有怪物時，你會獲得它其中 {0} 個詞綴 {1} 秒 |
| With {0} Small Passives Allocated in Radius, When you Kill a Rare monster, you gain {1} of its Modifiers for {2} seconds | 範圍內配置 {0} 個小天賦，當你擊殺稀有怪物時，你會獲得它其中 {1} 個詞綴 {2} 秒 |
| Increases and Reductions to Armour in Radius are Transformed to apply to Evasion Rating | 範圍內護甲值的增減轉換成閃避值 |
| Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour | 範圍內閃避值的增減轉換成護甲值 |
| Determination has {0}% increased Aura Effect while you have no Endurance Charges | 如果你沒有耐力球，增加{0}%堅定光環效果 |
| Determination has {0}% reduced Aura Effect while you have no Endurance Charges | 如果你沒有耐力球，減少{0}%堅定光環效果 |
| {0}% more Critical Strike Chance against Enemies that are not on Low Life | 對非貧血的敵人有 {0}% 更多暴擊率 |
| {0}% less Critical Strike Chance against Enemies on that are not on Low Life | 對非貧血的敵人有 {0}% 更少暴擊率 |
| {0}% to Critical Strike Multiplier against Enemies that are not on Low Life | 對非貧血的敵人增加 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier against Enemies that are on Low Life | 對貧血的敵人減少 {0}% 暴擊加成 |
| Physical Skills have {0}% increased Duration per {1} Intelligence | 每 {1} 智慧增加  {0}% 物理技能的持續時間 |
| Physical Skills have {0}% reduced Duration per {1} Intelligence | 每 {1} 智慧減少  {0}% 物理技能的持續時間 |
| {0}% increased Accuracy Rating per {1} Intelligence | 每 {1} 點智慧使命中率提高 {0}% |
| {0}% reduced Accuracy Rating per {1} Intelligence | 每 {1} 點智慧使命中率降低 {0}% |
| Action Speed cannot be modified to below Base Value while Ignited | 當你被點燃時，你的行動速度不能被調整至基礎值以下 |
| Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems | 若你裝備中的鞋子沒有鑲嵌寶石，你的行動速度不能被調整至基礎值以下 |
| Skills gain Added Chaos Damage equal to {0}% of Life Cost, if Life Cost is not higher than the maximum you could spend | 若生命消耗沒有高於你最大可消耗的值，技能附加等同{0}% 生命消耗的混沌傷害 |
| Your Damage with Hits is Lucky while on Low Life | 當你貧血時，你造成的擊中傷害很幸運 |
| Your Damage with Hits is Unlucky while on Low Life | 當你貧血時，你造成的擊中傷害很不幸 |
| Increases and Reductions to Chaos Damage also apply to Effect of | 增加和減少混沌傷害同時以 {0}% 它們的值 |
| Auras from Chaos Skills at {0}% of their value, up to a maximum of 150% | 套用至混沌技能的光環效果 |
| Increases and Reductions to Cold Damage also apply to Effect of | 增加和減少冰冷傷害同時以 {0}% 它們的值 |
| Auras from Cold Skills at {0}% of their value, up to a maximum of 150% | 套用至冰冷技能的光環效果 |
| Increases and Reductions to Fire Damage also apply to Effect of | 增加和減少火焰傷害同時以 {0}% 它們的值 |
| Auras from Fire Skills at {0}% of their value, up to a maximum of 150% | 套用至火焰技能的光環效果 |
| Increases and Reductions to Lightning Damage also apply to Effect of | 增加和減少閃電傷害同時以 {0}% 它們的值 |
| Auras from Lightning Skills at {0}% of their value, up to a maximum of 150% | 套用至閃電技能的光環效果 |
| Increases and Reductions to Physical Damage also apply to Effect of | 增加和減少物理傷害同時以 {0}% 它們的值 |
| Auras from Physical Skills at {0}% of their value, up to a maximum of 150% | 套用至物理技能的光環效果 |
| {0}% increased Elemental and Chaos Resistances | 元素和混沌抗性提高 {0}% |
| {0}% reduced Elemental and Chaos Resistances | 元素和混沌抗性降低 {0}% |
| Take {0}% more Lightning Damage with at least one Eshgraft grafted to you | 當你至少接有一個艾許接肢時，承受 {0}% 更多閃電傷害 |
| Take {0}% less Lightning Damage with at least one Eshgraft grafted to you | 當你至少接有一個艾許接肢時，承受 {0}% 更少閃電傷害 |
| Take {0}% more Cold Damage with at least one Tulgraft grafted to you | 當你至少接有一個托沃接肢時，承受 {0}% 更多冰冷傷害 |
| Take {0}% less Cold Damage with at least one Tulgraft grafted to you | 當你至少接有一個托沃接肢時，承受 {0}% 更少冰冷傷害 |
| Take {0}% more Physical Damage with at least one Uulgraft grafted to you | 當你至少接有一個烏爾尼多接肢時，承受 {0}% 更多物理傷害 |
| Take {0}% less Physical Damage with at least one Uulgraft grafted to you | 當你至少接有一個烏爾尼多接肢時，承受 {0}% 更少物理傷害 |
| Take {0}% more Fire Damage with at least one Xophgraft grafted to you | 當你至少接有一個索伏接肢時，承受 {0}% 更多火焰傷害 |
| Take {0}% less Fire Damage with at least one Xophgraft grafted to you | 當你至少接有一個索伏接肢時，承受 {0}% 更少火焰傷害 |
| {0}% more Damage Taken from Damage over Time while you have Unbroken Ward | 當你有尚未被破壞的保護時，承受{0}%更多持續傷害 |
| {0}% less Damage Taken from Damage over Time while you have Unbroken Ward | 當你有尚未被破壞的保護時，承受{0}%更少持續傷害 |
| Herald Skills have {0}% more Buff Effect for every {1}% of Maximum Mana they Reserve | 捷光環技能每保留 {1}% 最大魔力，其增益效果提高 {0}% |
| Herald Skills and Minions from Herald Skills deal {0}% more Damage for every {1}% of Maximum Life those Skills Reserve | 捷光環技能與由捷光環技能召喚的召喚物每保留 {1}% 最大生命，造成的傷害提高 {0}% |
| Unsealed Spells gain {0}% more Damage each time their effects Reoccur | 釋放封印的法術每重複觸發效果1次就獲得{0}%更多傷害 |
| Unsealed Spells gain {0}% less Damage each time their effects Reoccur | 釋放封印的法術每重複觸發效果1次就獲得{0}%更少傷害 |
| Vaal Skills require {0}% more Souls per Use | 瓦爾技能每次使用需求{0}%更多靈魂 |
| Vaal Skills require {0}% less Souls per Use | 瓦爾技能每次使用需求{0}%更少靈魂 |
| Vaal Skills deal {0}% more Damage per Soul Required | 瓦爾技能每需求1靈魂就造成{0}%更多傷害 |
| Vaal Skills deal {0}% less Damage per Soul Required | 瓦爾技能每需求1靈魂就造成{0}%更少傷害 |
| Hits always Shock Enemies that are on Low Life | 擊中總是會使貧血的敵人感電 |
| Anger has {0}% increased Aura Effect while at maximum Endurance Charges | 當你擁有最大耐力球時，增加{0}%憤怒光環效果 |
| Anger has {0}% reduced Aura Effect while at maximum Endurance Charges | 當你達到最大耐力球時，減少{0}%憤怒光環效果 |
| {0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently | 若你近期有格擋，{0}% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害 |
| {0}% increased Armour during Onslaught | 猛攻期間增加 {0}% 護甲 |
| {0}% reduced Armour during Onslaught | 猛攻期間減少 {0}% 護甲 |
| {0}% increased Attack Damage per Raised Zombie | 每1殭屍復甦增加{0}%攻擊傷害 |
| {0}% reduced Attack Damage per Raised Zombie | 每1殭屍復甦減少{0}%攻擊傷害 |
| {0}% increased Attack Speed per Minion, up to a maximum of {1}% | 每個召喚物使攻擊速度增加 {0}%，最多 {1}% |
| Damage of Enemies Hitting you is Lucky | 敵人擊中你的傷害很幸運 |
| Totems which would be killed by Enemies become Spectral Totems for {0} seconds instead | 被敵人擊殺的圖騰會轉為持續{0}秒的幽魂圖騰 |
| Unaffected by Bleeding | 不受流血影響 |
| {0}% chance for Mysterious Wombgifts to Birth an additional Item | 神秘之胎贈有{0}%機率產出1個額外物品 |
| {0}% increased chance for Birthed Uniques to be Breach Specific | 產出的傳奇物品成為裂痕限定傳奇物品的機率提高 {0}% |
| Insufficient Mana doesn't prevent your Bow Attacks | 魔力不足仍然可以使用箭矢攻擊 |
| Cannot roll Modifiers of Non-Chaos Damage Types | 無法骰出非混沌類型的詞綴 |
| Cannot roll Modifiers of Non-Lightning Damage Types | 無法骰出非閃電類型的詞綴 |
| Cannot roll Modifiers of Non-Cold Damage Types | 無法骰出非冰冷類型的詞綴 |
| Cannot roll Modifiers of Non-Physical Damage Types | 無法骰出非物理類型的詞綴 |
| Cannot roll Modifiers of Non-Fire Damage Types | 無法骰出非火焰類型的詞綴 |
| Birthed Currency Items are rolled an additional time keeping the rarest outcome | 產出的通貨物品會重骰一次，並保留最稀有的結果 |
| Birthed Currency Items are rolled {0} additional times keeping the rarest outcome | 產出的通貨物品會重骰{0}次，並保留最稀有的結果 |
| {0}% chance for Wombgifts to Birth {1} additional Currency Items | 胎贈有{0}%機率產出{1}個額外通貨物品 |
| Wombgifts Birth {0} additional Currency Items | 胎贈產出{0}個額外通貨物品 |
| {0}% chance for Wombgifts to Birth an additional Currency Item | 胎贈有 {0}% 機率產出額外 1 個通貨 |
| Wombgifts Birth an additional Currency Item | 胎贈產出額外 1 個通貨 |
| Birthed Currency is instead dropped as many random Currency Shards | 產出的通貨改為掉落多個隨機通貨碎片 |
| Wombgifts have a chance to Birth Graft Implants | 胎贈有機率產出接肢植入物 |
| Wombgifts have a chance to Birth Foulborn Currency at Level {0} and above | 胎贈在等級 {0} 以上有機率產出穢生通貨 |
| {0}% chance for Birthed Currency to drop as a full stack | 產出的通貨有 {0}% 機率以整疊掉落 |
| Birthed Currency drops as a full stack | 產出的通貨以整疊掉落 |
| {0}% chance for Birthed Currency to drop as Gold instead | 產出的通貨有 {0}% 機率改為掉落金幣 |
| Birthed Currency drops as Gold instead | 產出的通貨改為掉落金幣 |
| {0}% increased chance for Birthed Currency to be Graft Implants | 產出的通貨成為接肢植入物的機率提高 {0}% |
| {0}% reduced chance for Birthed Currency to be Graft Implants | 產出的通貨成為接肢植入物的機率降低 {0}% |
| {0}% increased chance for Birthed Currency to be Foulborn Currency | 產出的通貨成為穢生通貨的機率提高 {0}% |
| {0}% reduced chance for Birthed Currency to be Foulborn Currency | 產出的通貨成為穢生通貨的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be One-Handed Melee Weapons | 產出的裝備成為單手近戰武器的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be One-Handed Melee Weapons | 產出的裝備成為單手近戰武器的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Two-Handed Melee Weapons | 產出的裝備成為雙手近戰武器的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Two-Handed Melee Weapons | 產出的裝備成為雙手近戰武器的機率降低 {0}% |
| Values of the random modifiers on Birthed Equipment are rolled an additional time keeping the best outcome | 被產出的裝備上的詞綴數值會額外重骰1次，並保留最佳結果 |
| Values of the random modifiers on Birthed Equipment are rolled {0} additional times keeping the best outcome | 被產出的裝備上的詞綴數值會額外重骰{0}次，並保留最佳結果 |
| {0}% chance for Wombgifts to Birth an additional Equipment Item | 胎贈有 {0}% 機率產出額外 1 件裝備 |
| Wombgifts Birth an additional Equipment Item | 胎贈產出額外 1 件裝備 |
| {0}% increased chance for Birthed Equipment to be Amulets | 產出的裝備成為護身符的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Amulets | 產出的裝備成為護身符的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Armour | 產出的裝備成為防具的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Armour | 產出的裝備成為防具的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Attack Modifiers | 產出的裝備出現攻擊詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Attack Modifiers | 產出的裝備出現攻擊詞綴的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Attribute Modifiers | 產出的裝備出現屬性詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Attribute Modifiers | 產出的裝備出現屬性詞綴的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Belts | 產出的裝備成為腰帶的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Belts | 產出的裝備成為腰帶的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Body Armour | 產出的裝備成為胸甲的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Body Armour | 產出的裝備成為胸甲的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Boots | 產出的裝備成為鞋子的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Boots | 產出的裝備成為鞋子的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Caster Modifiers | 產出的裝備出現法術詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Caster Modifiers | 產出的裝備出現法術詞綴的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Chaos Modifiers | 產出的裝備出現混沌詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Chaos Modifiers | 產出的裝備出現混沌詞綴的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Cold Modifiers | 產出的裝備出現冰冷詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Cold Modifiers | 產出的裝備出現冰冷詞綴的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Critical Modifiers | 產出的裝備出現暴擊詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Critical Modifiers | 產出的裝備出現暴擊詞綴的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Defence Modifiers | 產出的裝備出現防禦詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Defence Modifiers | 產出的裝備出現防禦詞綴的機率降低 {0}% |
| {0}% more chance for Birthed Equipment to have Dexterity Requirements | 產出的裝備有{0}%更多機率需求敏捷 |
| {0}% less chance for Birthed Equipment to have Dexterity Requirements | 產出的裝備有{0}%更少機率需求敏捷 |
| Birthed Equipment has {0}% increased chance for Fire Modifiers | 產出的裝備出現火焰詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Fire Modifiers | 產出的裝備出現火焰詞綴的機率降低 {0}% |
| Birthed Equipment has {0}% chance to be Fractured | 產出的裝備有 {0}% 機率為已破裂 |
| {0}% increased chance for Birthed Equipment to be Gloves | 產出的裝備成為手套的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Gloves | 產出的裝備成為手套的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Helmets | 產出的裝備成為頭盔的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Helmets | 產出的裝備成為頭盔的機率降低 {0}% |
| {0}% more chance for Birthed Equipment to have Intelligence Requirements | 產出的裝備有{0}%更多機率需求智慧 |
| {0}% less chance for Birthed Equipment to have Intelligence Requirements | 產出的裝備有{0}%更少機率需求智慧 |
| Birthed Equipment has {0}% increased Rarity | 產出的裝備稀有度增加 {0}% |
| Birthed Equipment has {0}% reduced Rarity | 產出的裝備稀有度減少 {0}% |
| {0}% increased chance for Birthed Equipment to be Jewels | 產出的裝備成為珠寶的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Jewels | 產出的裝備成為珠寶的機率降低 {0}% |
| Provisioning Wombgifts may instead Birth Jewels | 供應之胎贈可能會改為產出珠寶 |
| {0}% increased chance for Birthed Equipment to be Jewellery | 產出的裝備成為飾品的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Jewellery | 產出的裝備成為飾品的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Life Modifiers | 產出的裝備出現生命詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Life Modifiers | 產出的裝備出現生命詞綴的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Lightning Modifiers | 產出的裝備出現閃電詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Lightning Modifiers | 產出的裝備出現閃電詞綴的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Mana Modifiers | 產出的裝備出現魔力詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Mana Modifiers | 產出的裝備出現魔力詞綴的機率降低 {0}% |
| Birthed Equipment has {0} to Modifier Tier Rating | 產出的裝備 {0} 詞綴階級 |
| Birthed Equipment has {0}% increased chance for Physical Modifiers | 產出的裝備出現物理詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Physical Modifiers | 產出的裝備出現物理詞綴的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Quivers | 產出的裝備成為箭袋的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Quivers | 產出的裝備成為箭袋的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Ranged Weapons | 產出的裝備成為遠程武器的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Ranged Weapons | 產出的裝備成為遠程武器的機率降低 {0}% |
| Birthed Equipment has the lowest Level Modifier removed | 產出的裝備會移除等級最低的詞綴 |
| Birthed Equipment has {0}% increased chance for Resistance Modifiers | 產出的裝備出現抗性詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Resistance Modifiers | 產出的裝備出現抗性詞綴的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Rings | 產出的裝備成為戒指的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Rings | 產出的裝備成為戒指的機率降低 {0}% |
| {0}% increased chance for Birthed Equipment to be Shields | 產出的裝備成為盾牌的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Shields | 產出的裝備成為盾牌的機率降低 {0}% |
| Birthed Equipment has {0}% increased chance for Speed Modifiers | 產出的裝備出現速度詞綴的機率提高 {0}% |
| Birthed Equipment has {0}% reduced chance for Speed Modifiers | 產出的裝備出現速度詞綴的機率降低 {0}% |
| {0}% more chance for Birthed Equipment to have Strength Requirements | 產出的裝備有{0}%更多機率需求力量 |
| {0}% less chance for Birthed Equipment to have Strength Requirements | 產出的裝備有{0}%更少機率需求力量 |
| Birthed Equipment rolls Sockets and Links {0} times, keeping the best outcome | 產出的裝備會額外擲出插槽與連結 {0} 次並取其最佳結果 |
| Birthed Weapons and Armour have a random amount of Quality | 產出的武器與防具具有隨機品質值 |
| {0}% increased chance for Birthed Equipment to be Weapons | 產出的裝備成為武器的機率提高 {0}% |
| {0}% reduced chance for Birthed Equipment to be Weapons | 產出的裝備成為武器的機率降低 {0}% |
| {0}% chance for Wombgifts to Birth an additional Graft | 胎贈有 {0}% 機率產出額外 1 個接肢 |
| Wombgifts Birth an additional Graft | 胎贈產出額外 1 個接肢 |
| {0}% increased chance for Birthed Grafts to be Eshgrafts | 產出的接肢成為艾許接肢的機率提高 {0}% |
| {0}% reduced chance for Birthed Grafts to be Eshgrafts | 產出的接肢成為艾許接肢的機率降低 {0}% |
| Birthed Grafts have {0} to Item Level | 產出的接肢 {0} 物品等級 |
| Birthed Grafts have {0}% increased Rarity | 產出的接肢稀有度提高 {0}% |
| Birthed Grafts have {0}% reduced Rarity | 產出的接肢稀有度降低 {0}% |
| Birthed Grafts have {0} to Modifier Tier Rating | 產出的接肢 {0} 詞綴階級 |
| Birthed Grafts have a random amount of Quality | 產出的接肢具有隨機品質值 |
| {0}% increased chance for Birthed Grafts to be Tulgrafts | 產出的接肢成為托沃接肢的機率提高 {0}% |
| {0}% reduced chance for Birthed Grafts to be Tulgrafts | 產出的接肢成為托沃接肢的機率降低 {0}% |
| {0}% increased chance for Birthed Grafts to be Uulgrafts | 產出的接肢成為烏爾接肢的機率提高 {0}% |
| {0}% reduced chance for Birthed Grafts to be Uulgrafts | 產出的接肢成為烏爾接肢的機率降低 {0}% |
| {0}% increased chance for Birthed Grafts to be Xophgrafts | 產出的接肢成為索伏接肢的機率提高 {0}% |
| {0}% reduced chance for Birthed Grafts to be Xophgrafts | 產出的接肢成為索伏接肢的機率降低 {0}% |
| {0}% increased chance for Mysterious Wombgifts to Birth commonly found Items | 增加{0}%神秘之胎贈產出常見物品的機率 |
| {0}% increased chance for Mysterious Wombgifts to Birth Lavish Wombgifts | 增加{0}%神秘之胎贈產出幼蟲之胎贈的機率 |
| {0}% increased chance for Mysterious Wombgifts to Birth Provisioning Wombgifts | 增加{0}%神秘之胎贈產出供應之胎贈的機率 |
| {0}% increased chance for Mysterious Wombgifts to Birth Growing Wombgifts | 增加{0}%神秘之胎贈產出成長之胎贈的機率 |
| Mysterious Wombgifts may Birth other Wombgifts | 神秘之胎贈有機率產出其他種類的胎贈 |
| {0}% increased chance for Mysterious Wombgifts to Birth infrequently found Items | 增加{0}%神秘之胎贈產出不常見物品的機率 |
| {0}% increased chance for Mysterious Wombgifts to Birth Ancient Wombgifts | 增加{0}%神秘之胎贈產出古老之胎贈的機率 |
| {0}% increased chance for Birthed Unique Items to be One-Handed Melee Weapons | 產出的傳奇物品成為單手近戰武器的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be One-Handed Melee Weapons | 產出的傳奇物品成為單手近戰武器的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Two-Handed Melee Weapons | 產出的傳奇物品成為雙手近戰武器的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Two-Handed Melee Weapons | 產出的傳奇物品成為雙手近戰武器的機率降低 {0}% |
| Values of the random modifiers on Birthed Uniques are rolled an additional time keeping the best outcome | 被產出的傳奇物品上的詞綴數值會額外重骰1次，並保留最佳結果 |
| Values of the random modifiers on Birthed Uniques are rolled {0} additional times keeping the best outcome | 被產出的傳奇物品上的詞綴數值會額外重骰{0}次，並保留最佳結果 |
| Birthed Uniques are rolled an additional time keeping the rarest outcome | 產出的傳奇物品會重骰一次，並保留最稀有的結果 |
| Birthed Uniques are rolled {0} additional times keeping the rarest outcome | 產出的傳奇物品會重骰{0}次，並保留最稀有的結果 |
| {0}% chance for Ancient Wombgifts to Birth an additional Item | 古老之胎贈有{0}%機率產出1個額外物品 |
| {0}% increased chance for Birthed Unique Items to be Amulets | 產出的傳奇物品成為護身符的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Amulets | 產出的傳奇物品成為護身符的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Armour | 產出的傳奇物品成為防具的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Armour | 產出的傳奇物品成為防具的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Belts | 產出的傳奇物品成為腰帶的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Belts | 產出的傳奇物品成為腰帶的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Body Armour | 產出的傳奇物品成為胸甲的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Body Armour | 產出的傳奇物品成為胸甲的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Boots | 產出的傳奇物品成為鞋子的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Boots | 產出的傳奇物品成為鞋子的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to have Dexterity Requirements | 產出的傳奇物品有敏捷需求的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to have Dexterity Requirements | 產出的傳奇物品有敏捷需求的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Flasks | 產出的傳奇物品成為藥劑的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Flasks | 產出的傳奇物品成為藥劑的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Gloves | 產出的傳奇物品成為手套的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Gloves | 產出的傳奇物品成為手套的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Helmets | 產出的傳奇物品成為頭盔的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Helmets | 產出的傳奇物品成為頭盔的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to have Intelligence Requirements | 產出的傳奇物品有智慧需求的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to have Intelligence Requirements | 產出的傳奇物品有智慧需求的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Jewels | 產出的傳奇物品成為珠寶的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Jewels | 產出的傳奇物品成為珠寶的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Jewellery | 產出的傳奇物品成為飾品的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Jewellery | 產出的傳奇物品成為飾品的機率降低 {0}% |
| Birthed Foulborn Uniques have a {0}% chance of multiple Foulborn Modifiers | 產出的穢生傳奇物品有{0}%機率包含複數穢生詞綴 |
| Birthed Uniques have {0}% increased chance to be Foulborn | 產出的傳奇物品成為穢生的機率提高 {0}% |
| Birthed Uniques have {0}% reduced chance to be Foulborn | 產出的傳奇物品成為穢生的機率降低 {0}% |
| Birthed Non-Foulborn Unique Items are Corrupted | 產出的非穢生傳奇物品為已汙染狀態 |
| {0}% increased chance for Birthed Unique Items to be Quivers | 產出的傳奇物品成為箭袋的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Quivers | 產出的傳奇物品成為箭袋的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Ranged Weapons | 產出的傳奇物品成為遠程武器的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Ranged Weapons | 產出的傳奇物品成為遠程武器的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Rings | 產出的傳奇物品成為戒指的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Rings | 產出的傳奇物品成為戒指的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to be Shields | 產出的傳奇物品成為盾牌的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Shields | 產出的傳奇物品成為盾牌的機率降低 {0}% |
| {0}% increased chance for Birthed Unique Items to have Strength Requirements | 產出的傳奇物品有力量需求的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to have Strength Requirements | 產出的傳奇物品有力量需求的機率降低 {0}% |
| Birthed Unique Weapons and Armour roll Sockets and Links {0} times keeping the best outcome | 產出的傳奇武器與防具會額外擲出插槽與連結 {0} 次並取其最佳結果 |
| Birthed Unique Weapons and Armour have a random amount of Quality | 產出的傳奇武器與防具具有隨機品質值 |
| {0}% increased chance for Birthed Unique Items to be Weapons | 產出的傳奇物品成為武器的機率提高 {0}% |
| {0}% reduced chance for Birthed Unique Items to be Weapons | 產出的傳奇物品成為武器的機率降低 {0}% |
| You can catch Foulborn Fish | 你可以捕獲穢生魚類 |
| Cannot be Stunned if you have an Equipped Helmet with no Socketed Gems | 若你裝備中的頭部沒有鑲嵌寶石，你無法被暈眩 |
| Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems | 若你裝備中的胸甲沒有鑲嵌寶石，元素異常狀態對你沒有影響 |
| {0}% increased Cast Speed per {1} Dexterity | 每{1}敏捷增加{0}%施法速度 |
| Chaos Damage taken does not bypass Energy Shield while not on Low Mana | 非貧魔時，承受的混沌傷害不會無視能量護盾 |
| {0}% of Chaos Damage taken Recouped as Life | {0}% 承受的混沌傷害補償為生命 |
| {0}% to Cold Damage over Time Multiplier per Power Charge | 每個暴擊球使冰冷持續傷害加成 {0}% |
| {0} to Level of all Cold Skill Gems if at least {1} Foulborn Unique Items are Equipped | 如果至少裝備了{1}件穢生傳奇物品，全部冰冷技能寶石等級 {0} |
| {0}% increased Cooldown Recovery Rate for each Green Skill Gem you have socketed | 你每鑲嵌一枚綠色技能寶石，增加{0}%冷卻回復速度 |
| {0}% reduced Cooldown Recovery Rate for each Green Skill Gem you have socketed | 你每鑲嵌一枚綠色技能寶石，減少{0}%冷卻回復速度 |
| {0}% to Critical Strike Multiplier per {1} Dexterity | 每 {1} 點敏捷獲得 {0}% 暴擊傷害加成 |
| Deal {0}% increased Damage Over Time per {1} Player Maximum Life | 玩家每 {1} 最大生命值，增加 {0}% 持續傷害 |
| Deal {0}% reduced Damage Over Time per {1} Player Maximum Life | 玩家每 {1} 最大生命值，減少 {0}% 持續傷害 |
| {0}% less Damage taken per {1} Rage, up to a maximum of {2}% | 每 {1} 層盛怒，承受 {0}% 更少傷害，至多 {2}% |
| Damage taken bypasses Unbroken Ward if the Hit deals less Damage than {0}% of Ward | 如果承受的擊中傷害低於你保護的{0}%，該傷害會穿透尚未被破壞的保護 |
| {0}% of Damage taken Recouped as Life per Socketed Red Gem | 每個插槽中的紅色技能寶石使你承受 {0}% 傷害補償為生命 |
| Can't use Amulets | 無法使用項鍊 |
| Can't use Belts | 無法使用腰帶 |
| Utility Flasks are Disabled | 無法使用功能藥劑 |
| Discipline has {0}% increased Aura Effect while you have no Power Charges | 如果你沒有暴擊球，增加{0}%紀律光環效果 |
| Discipline has {0}% reduced Aura Effect while you have no Power Charges | 如果你沒有暴擊球，減少{0}%紀律光環效果 |
| {0}% increased Elemental Damage per {1}% Fire, Cold, or Lightning Resistance above {2}% | 每{1}%超過{2}%的火焰、冰冷、或閃電抗性，增加{0}%元素傷害 |
| {0}% increased Elemental Damage per {1}% Missing | 每{1}%低於75%的火焰、冰冷、或閃電抗性，增加{0}%元素傷害 |
| Fire, Cold, or Lightning Resistance, up to a maximum of {0}% | 最多增加{0}% |
| {0}% reduced Elemental Damage per {1}% Missing | 每{1}%低於75%的火焰、冰冷、或閃電抗性，減少{0}%元素傷害 |
| Elusive has {1}% chance to be removed from you at {0}% effect | 靈巧有{1}%的機率在{0}%效果時從你身上移除 |
| Physical Damage of Enemies Hitting you is Lucky | 敵人擊中你的物理傷害是幸運的 |
| Physical Damage of Enemies Hitting you is Unlucky | 敵人擊中你的物理傷害是不幸的 |
| Enemies Shocked by you are Debilitated | 被你感電的敵人被虛弱 |
| Energy Shield is increased by Overcapped Fire Resistance | 能量護盾被超過上限的火焰抗性增加 |
| {0}% increased Evasion Rating per Endurance Charge | 每顆耐力球增加 {0}% 閃避值 |
| {0}% increased Evasion Rating while stationary | 站立時增加 {0}% 閃避值 |
| {0}% reduced Evasion Rating while stationary | 站立時減少 {0}% 閃避值 |
| {0} to Evasion Rating per {1} Player Maximum Life | 每 {1} 點玩家最大生命獲得 {0} 點閃避值 |
| Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently | 若你近期內曾壓抑法術傷害，擊中造成的冰冷傷害視為幸運 |
| Cold Damage with Hits is Unlucky if you've Suppressed Spell Damage Recently | 若你近期內曾壓抑法術傷害，擊中造成的冰冷傷害視為不幸 |
| Fire Damage with Hits is Lucky if you've Blocked an Attack Recently | 若你近期內曾格擋攻擊，擊中造成的火焰傷害視為幸運 |
| Fire Damage with Hits is Unlucky if you've Blocked an Attack Recently | 若你近期內曾格擋攻擊，擊中造成的火焰傷害視為不幸 |
| Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently | 若你近期內曾格擋法術傷害，擊中造成的閃電傷害視為幸運 |
| Lightning Damage with Hits is Unlucky if you've Blocked Spell Damage Recently | 若你近期內曾格擋法術傷害，擊中造成的閃電傷害視為不幸 |
| Each Rage also grants {0}% to Fire Damage Over Time Multiplier | 每層盛怒同時給予 {0}% 火焰持續傷害加成 |
| Four seconds after each Hit you take, lose Life equal to {0}% of the Damage taken from that Hit | 當你承受擊中傷害4秒後，損失等同於該傷害{0}%的生命 |
| Gain an Endurance Charge each second while Stationary | 靜止時每秒獲得 1 個耐力球 |
| Gain a Power Charge on Hit while Bleeding | 當你流血時，擊中獲得 1 個暴擊球 |
| Gain a random Shrine Buff for {0} seconds when you Kill a Rare or Unique Enemy | 當你擊殺稀有或傳奇敵人時，獲得 1 種隨機神殿增益效果 {0} 秒 |
| Skills used by Spectral Totems deal {0}% more Damage | 幽魂圖騰使用的技能造成{0}%更多傷害 |
| Skills used by Spectral Totems deal {0}% less Damage | 幽魂圖騰使用的技能造成{0}%更少傷害 |
| {0}% increased Defences per Raised Spectre | 每1喚醒幽魂增加{0}%防禦 |
| {0}% reduced Defences per Raised Spectre | 每1喚醒幽魂減少{0}%防禦 |
| Graft Skills have {0}% increased Cooldown Recovery Rate | 接肢技能增加{0}%冷卻恢復速度 |
| Graft Skills have {0}% increased Skill Effect Duration | 接肢技能增加{0}%持續時間 |
| {0} to level of Graft Skills | 接肢技能寶石等級 {0} |
| Golems have {0}% increased Maximum Energy Shield | 魔像的最大能量護盾提高 {0}% |
| Golems have {0}% reduced Maximum Energy Shield | 魔像的最大能量護盾降低 {0}% |
| Grace has {0}% increased Aura Effect while you have no Frenzy Charges | 如果你沒有狂怒球，增加{0}%優雅光環效果 |
| Grace has {0}% reduced Aura Effect while you have no Frenzy Charges | 如果你沒有狂怒球，減少{0}%優雅光環效果 |
| You can equip two Grafts | 你可以裝備兩枚接肢 |
| Hatred has {0}% increased Aura Effect while at maximum Frenzy Charges | 當你擁有最大狂怒球時，增加{0}%憎恨光環效果 |
| Hatred has {0}% reduced Aura Effect while at maximum Frenzy Charges | 當你擁有最大狂怒球時，減少{0}%憎恨光環效果 |
| {0}% chance to receive additional Gold when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有 {0}% 機率獲得額外金幣 |
| Your Hits cannot inflict more than {0} Impale | 你的擊中無法造成超過 {0} 層穿刺 |
| Your Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic Rings | 如果你裝備的所有戒指都是低溫之戒，你的擊中無視怪物冰冷抗性 |
| Your Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings | 如果你裝備的所有戒指都是突觸之戒，你的擊中無視怪物閃電抗性 |
| Ignited Enemies you Kill Explode, dealing {0}% of their Life as Fire Damage which cannot Ignite | 你擊殺點燃的敵人爆炸造成等同 {0}% 敵人最大生命的火焰傷害，爆炸不能造成點燃 |
| Immune to Elemental Ailments while Bleeding | 當你流血時免疫元素異常狀態 |
| {0}% chance on Melee Hit for all Impales on the Enemy to last for an additional Hit | 近戰擊中敵人有 {0}% 機率使他身上的穿刺持續額外 1 次擊中 |
| {0}% chance on Melee Hit for the Strongest Impale on target to last for {1} additional Hit | 近戰擊中有{0}%機率使最強力的穿刺持續額外{1}次擊中 |
| While affected by Glorious Madness, inflict Mania on nearby Enemies every second | 當被榮耀瘋癲影響時，對周遭敵人施加幻想 |
| You have Shepherd of Souls if at least {0} Corrupted Items are Equipped | 當你裝備至少{0}件腐化裝備時，獲得靈魂牧者 |
| You have Everlasting Sacrifice if at least {0} Corrupted Items are Equipped | 當你裝備至少{0}件腐化裝備時，獲得永恆奉獻 |
| You have Sacrifice of Blood if at least 8 Corrupted Items are Equipped | 當你裝備至少6件腐化裝備時，獲得鮮血獻祭 |
| Lose {0}% Life and Energy Shield per Second per Minion | 每隻召喚物使你每秒失去 {0}% 生命和能量護盾 |
| {0}% of Damage Taken from Hits is Leeched as Life per Socketed Red Gem | 每個插槽中的紅色技能寶石{0}% 承受的擊中傷害偷取生命 |
| {0} to Level of all Lightning Skill Gems if at least {1} Foulborn Unique Items are Equipped | 如果至少裝備了{1}件穢生傳奇物品，全部閃電技能寶石等級 {0} |
| Your Linked Minions take {0}% more Damage | 你連結的召喚物承受{0}%更多傷害 |
| Your Linked Minions take {0}% less Damage | 你連結的召喚物承受{0}%更少傷害 |
| On Killing a Rare monster, a random Linked Minion gains its Modifiers for {0} seconds | 在擊殺稀有怪物時，一名被連結的隨機召喚物會獲得其詞綴{0}秒 |
| Nearby Enemies are Debilitated | 附近的敵人陷入虛弱 |
| Trigger Level {0} Assassin's Mark on Attack Critical Strike against | 在你沒有已施加印記的敵人時， |
| a Rare or Unique Enemy and you have no Mark | 攻擊稀有或傳奇敵人且造成暴擊會觸發等級 {0} 的刺客印記 |
| Trigger Level {0} Summon Spectral Tiger on Critical Strike | 暴擊時觸發等級 {0} 的召喚幽虎 |
| You have Immortal Ambition while all Socketed Gems are Red | 當插槽中所有寶石都是紅色時，你有不朽野望 |
| Ignore Attribute Requirements of Socketed Gems | 無視插槽中技能寶石的能力值需求 |
| Ignore Attribute Requirements of Gems Socketed in Blue Sockets | 無視藍色插槽中技能寶石的能力值需求 |
| Allocated Notable Passive Skills in Radius grant nothing | 配置範圍內的核心天賦不會獲得效果 |
| Grants all bonuses of Unallocated Notable Passive Skills in Radius | 獲得範圍內所有未配置的核心天賦效果 |
| With a Ghastly Eye Jewel Socketed, Minions have {0}% chance to | 插槽中有 1 顆極懼之眼珠寶，召喚物的 |
| gain Unholy Might on Hit with Spells | 法術擊中時有{0}%機率獲得不潔之力 |
| With a Ghastly Eye Jewel Socketed, Minions gain Unholy Might on Hit with Spells | 插槽中有 1 顆極懼之眼珠寶，召喚物的法術擊中時獲得不潔之力 |
| also grant Cold Damage Converted to Chaos Damage at {0}% of its value | 同時提供等同其數值 {0}% 的冰冷傷害轉換為混沌傷害 |
| also grant increased Maximum Mana at {0}% of its value | 同時提供等同其數值 {0}% 的最大魔力提高 |
| also grant Fire Damage Converted to Chaos Damage at {0}% of its value | 同時提供等同其數值 {0}% 的火焰傷害轉換為混沌傷害 |
| also grant increased Maximum Life at {0}% of its value | 同時提供等同其數值 {0}% 的最大生命提高 |
| also grant Lightning Damage Converted to Chaos Damage at {0}% of its value | 同時提供等同其數值 {0}% 的閃電傷害轉換為混沌傷害 |
| also grant increased Maximum Energy Shield at {0}% of its value | 同時提供等同其數值 {0}% 的最大能量護盾提高 |
| {0}% increased Mana Cost of Skills for {1} seconds after Spending a total of {2} Mana | 消耗總計 {2} 魔力後，增加 {0}% 技能魔力消耗 {1} 秒 |
| {0}% reduced Mana Cost of Skills for {1} seconds after Spending a total of {2} Mana | 消耗總計 {2} 魔力後，減少 {0}% 技能魔力消耗 {1} 秒 |
| Mana is increased by Overcapped Lightning Resistance | 魔力值會隨超出上限的閃電抗性提高 |
| Mana is increased by {0}% of Overcapped Lightning Resistance | 魔力值隨超出上限的閃電抗性提高 {0}% |
| Mana is increased by {1}% per {0}% Overcapped Lightning Resistance | 每 {0}% 超出上限的閃電抗性使魔力值提高 {1}% |
| Area contains The Remembered | 區域包含返憶 |
| Mark Skills Cost no Mana | 印記技能不消耗魔力 |
| Marked Enemy cannot Evade Attacks | 被印記的敵人無法閃避攻擊 |
| Your Maximum Energy Shield is Equal to {0}% of Your Maximum Life | 你的最大能量護盾等同於 {0}% 你的最大生命值 |
| Gain {0}% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted | 所有裝備的物品無已汙染時，獲得等同 {0}% 最大生命值的額外能量護盾 |
| Maximum number of Raised Spectres is {0} | 喚醒幽魂上限為 {0} |
| Maximum Rage is Halved | 最大盛怒層數減半 |
| {0}% increased Melee Damage per {1} Intelligence | 每{1}智慧增加{0}%近戰傷害 |
| Adds {0} to {1} Fire Damage to Attacks for every {2}% your Light Radius is above base value | 每增加{2}%照耀範圍，攻擊附加{0}至{1}火焰傷害 |
| Minions deal {0}% increased Damage if you have Warcried Recently | 若你近期內曾使用戰吼，召喚物造成的傷害提高 {0}% |
| {0}% to Quality of all Minion Skill Gems | 所有召喚物技能寶石的品質 {0}% |
| Minions cannot be Killed, but die {0} second after being reduced to {1} Life | 召喚物無法被擊殺，而是在降至{1}生命的{0}秒後死亡 |
| Minions cannot be Killed, but die {0} seconds after being reduced to {1} Life | 召喚物無法被擊殺，而是在降至{1}生命的{0}秒後死亡 |
| Minions gain added Resistances equal to {0}% of your Resistances | 召喚物獲得你{0}%的額外抗性 |
| {0}% increased Movement Speed per Summoned Phantasm | 每1召喚幻影，增加{0}%移動速度 |
| {0}% reduced Movement Speed per Summoned Phantasm | 每1召喚幻影，減少{0}%移動速度 |
| Nearby Enemies are Unnerved | 附近敵人膽怯 |
| Nearby Enemies have Fire Exposure while at maximum Rage | 盛怒達到最大層數時，附近敵人有火焰曝曬 |
| {0}% increased Effect of Non-Damaging Ailments for each Blue Skill Gem you have socketed | 每一鑲嵌的藍色技能寶石使你增加{0}%非傷害性異常狀態效果 |
| {0}% reduced Effect of Non-Damaging Ailments for each Blue Skill Gem you have socketed | 每一鑲嵌的藍色技能寶石使你減少{0}%非傷害性異常狀態效果 |
| Maximum {0} Spectral Totems | 幽魂圖騰的上限為{0} |
| Offerings Kill affected Damagable targets when Offering Duration expires | 奉獻會在持續時間結束時擊殺受影響的可傷害目標 |
| Hits with Prismatic Skills always inflict Brittle | 三相技能擊中時必定施加易碎 |
| Hits with Prismatic Skills always Sap | 三相技能擊中時必定施加殘喘 |
| Hits with Prismatic Skills always Scorch | 三相技能擊中時必定施加焦灼 |
| Profane Ground you create inflicts Malediction on Enemies | 你製造的褻瀆地面會對敵人施加惡語術 |
| {0}% increased Projectile Speed per {1} Strength | 每{1}力量增加{0}%投射物速度 |
| {1}% increased Projectile Speed per {0} Evasion Rating, up to {2}% | 每 {0} 點閃避值 增加 {1}% 投射物速度，至多為 {2}% |
| Raised Beast Spectres have Farrul's Farric Presence | 喚醒野獸幽魂有費爾羅光環 |
| Raised Beast Spectres have Farrul's Fertile Presence | 喚醒野獸幽魂有豐富光環 |
| Raised Beast Spectres have Farrul's Wild Presence | 喚醒野獸幽魂有狂野光環 |
| Raised Beast Spectres have {0} additional modifiers randomly chosen in each Area | 喚醒野獸幽魂在每個區域中有額外{0}條隨機選擇的詞綴 |
| Rare Beasts keep their Modifiers when Raised as Spectres | 稀有野獸在被喚醒為幽魂時保留相關詞綴 |
| Recover {0}% of Life when you Chill a non-Chilled Enemy | 當你對一個非冰緩敵人造成冰緩時，恢復 {0}% 生命 |
| Lose all Rage on reaching Maximum Rage and gain Wild Savagery | 在達到最大盛怒時損失所有盛怒並獲得荒野蠻怒 |
| for {1} second per {0} Rage lost this way | 每{0}損失的盛怒使增益持續{1}秒 |
| Damaging Retaliation Skills become Usable every {0} seconds | 造成傷害的復仇技能每 {0} 秒可使用一次 |
| Take no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems | 若你裝備中的手部沒有鑲嵌寶石，你不會承受暴擊的額外傷害 |
| {0}% increased Skill Effect Duration for each Red Skill Gem you have socketed | 每一鑲嵌的紅色技能寶石使你增加{0}%技能持續時間 |
| {0}% reduced Skill Effect Duration for each Red Skill Gem you have socketed | 每一鑲嵌的紅色技能寶石使你減少{0}%技能持續時間 |
| Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect | 天賦樹珠寶插槽中的非星團或通途珠寶沒有效果 |
| Prevent {0}% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently | 若你近期沒有壓抑法術傷害，防止 {0}% 法術壓抑傷害 |
| {0}% increased Spell Damage per Summoned Skeleton | 每1召喚骷髏，增加{0}%法術傷害 |
| {0}% reduced Spell Damage per Summoned Skeleton | 每1召喚骷髏，減少{0}%法術傷害 |
| Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with {1}% of Armour at {0}% of their Value | 壓抑法術傷害率詞綴同時以 {0}% 它們的值套用至使用 {1}% 護甲防禦的機率 |
| {0}% increased Stealth while Elusive | 靈巧狀態時增加{0}%隱身 |
| {0}% reduced Stealth while Elusive | 靈巧狀態時減少{0}%隱身 |
| Stun Threshold is increased by Overcapped Fire Resistance | 暈眩門檻被超過上限的火焰抗性增加 |
| {0}% chance to take {1}% less Area Damage from Hits per {2}% Overcapped Cold Resistance | 每{2}%超過上限的冰冷抗性，增加{0}%機率承受{1}%更少範圍擊中傷害 |
| Totem Life is increased by their Overcapped Fire Resistance | 圖騰生命根據超過上限的火焰抗性增加 |
| Triggered Spells Poison on Hit | 擊中中毒時觸發法術 |
| All Damage with Triggered Spells can Poison | 觸發法術造成的所有傷害都可以造成中毒 |
| Attacks fire {0} additional Projectile when in Off Hand | 副手攻擊時發射 {0} 個額外投射物 |
| Attacks have {0}% increased Area of Effect when in Main Hand | 主手攻擊時增加 {0}% 範圍效果 |
| Attacks have {0}% reduced Area of Effect when in Main Hand | 主手攻擊時減少 {0}% 範圍效果 |
| Vaal Skills can store {0} Use | 瓦爾技能可以保存{0}次使用次數 |
| Vaal Skills can store {0} Uses | 瓦爾技能可以保存{0}次使用次數 |
| Vaal Skills have {0}% increased Area of Effect | 瓦爾技能增加{0}%範圍效果 |
| Vaal Skills have {0}% reduced Area of Effect | 瓦爾技能減少{0}%範圍效果 |
| {0}% increased Effect of Auras from your Vaal Skills | 你的瓦爾技能增加{0}%光環效果 |
| {0}% reduced Effect of Auras from your Vaal Skills | 你的瓦爾技能減少{0}%光環效果 |
| {0}% faster Restoration of Ward per Enemy Hit taken Recently | 近期每被1名敵人擊中，增加{0}%保護回復速度 |
| {0}% slower Restoration of Ward per Enemy Hit taken Recently | 近期每被1名敵人擊中，減少{0}%保護回復速度 |
| {0}% increased Ward from Equipped Armour Items | {0}%增加裝備道具所賦予的保護 |
| Wrath has {0}% increased Aura Effect while at maximum Power Charges | 當你擁有最大暴擊球時，增加{0}%雷霆光環效果 |
| Wrath has {0}% reduced Aura Effect while at maximum Power Charges | 當你擁有最大暴擊球時，減少{0}%雷霆光環效果 |
| {0}% of Life Regeneration also applies to Energy Shield | {0}% 的生命恢復同時套用至能量護盾 |
| {0}% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted | 如果沒有裝備已汙染物品，{0}%生命回復會同時套用到能量護盾 |
| Birthed Equipment has {0} to Item Level | 產出的裝備物品等級為 {0} |
| Profane Ground you create also affects you and your Allies, granting Chaotic Might | 你製造的褻瀆地面同時影響你與你的友軍，獲得混沌之力 |
| Your Warcries are disabled | 你的戰吼被禁用 |
| Keystone Passive Skills in Radius can be Allocated without being connected to your tree | 天賦樹中在範圍內未連結的關鍵天賦仍然可以配置 |
| Passage | 通途 |
| Passive Skills in Radius can be Allocated without being connected to your tree | 天賦樹中在範圍內未連結的天賦仍然可以配置 |
| Lone Messenger | 孤獨信使 |
| Transcendence | 超凡卓越 |
| Sacrifice of Blood | 鮮血獻祭 |
| Damage from this Skill cannot be taken from Shells | 來自此技能的傷害無法被壁壘承受 |
| Cannot inflict Ailments | 無法造成異常狀態 |
| Gains {0}% of Physical Damage as Extra Fire Damage per | 裝備中的手套每有一個紅色插槽 |
| Red Socket on Equipped Gloves | 獲得等同 {0}% 物理傷害的額外火焰傷害 |
| Gains {0}% of Physical Damage as Extra Cold Damage per | 裝備中的手套每有一個綠色插槽 |
| Green Socket on Equipped Gloves | 獲得等同 {0}% 物理傷害的額外冰冷傷害 |
| Gains {0}% of Physical Damage as Extra Lightning Damage per | 裝備中的手套每有一個藍色插槽 |
| Blue Socket on Equipped Gloves | 獲得等同 {0}% 物理傷害的額外閃電傷害 |
| Gains {0}% of Physical Damage as Extra Chaos Damage per | 裝備中的手套每有一個白色插槽 |
| White Socket on Equipped Gloves | 獲得等同 {0}% 物理傷害的額外混沌傷害 |
| {0}% more Damage if Ward has not broken in the past {1} seconds | 若保護在過去 {1} 秒內未被打破，造成的傷害更多 {0}% |
| {0}% less Damage if Ward has not broken in the past {1} seconds | 若保護在過去 {1} 秒內未被打破，造成的傷害更少 {0}% |
| {0}% more Damage with Hits and Ailments per Curse on target | 目標身上每1詛咒造成{0}%更多擊中與異常狀態傷害 |
| Maximum {0} Living Lightning Minions | 存活的閃電召喚物上限為{0}隻 |
| Projectiles cannot Split, Pierce, or Fork when colliding with the wall | 與牆體碰撞的投射物無法裂化、穿透、或分裂 |
| Projectiles can Chain an additional time when colliding with the wall | 與牆體碰撞的投射物可以額外連鎖一次 |
| Projectiles can only chain to targets on the same side of the wall | 投射物僅能連鎖至牆體同一側的目標 |
| {0} Maximum Otherworldly Pressure | 最大 {0} 層超凡威壓 |
| Gain {0} Otherwordly Pressure when you inflict an Ailment | 每當你造成異常狀態，獲得 {0} 層超凡威壓 |
| {0}% increased Pulse frequency per Otherworldly Pressure | 每層超凡威壓增加 {0}% 脈衝頻率 |
| Projectiles deal {0}% more Damage per previous Projectile fired in sequence | 佇列中每1先前的投射物，便使投射物造成{0}%更多傷害 |
| Projectiles deal {0}% less Damage per previous Projectile fired in sequence | 佇列中每1先前的投射物，便使投射物造成{0}%更少傷害 |
| Maximum {0} hovering Projectile | 最大{0}個懸停的投射物 |
| Maximum {0} hovering Projectiles | 最大{0}個懸停的投射物 |
| Maximum {0} Anomaly | 最大{0}異常數量 |
| Maximum {0} Anomalies | 最大{0}異常數量 |
| {0}% of Damage from Hits is taken from the Shell before the target's Life or Energy Shield | {0}%擊中傷害由壁壘先於目標的生命或能量護盾承受 |
| Shell can take {0} Damage before exploding | 壁壘可以在爆炸前承受{0}傷害 |
| Damage from Hits is taken from Shell before target's Life or Energy Shield | {0}%擊中傷害由壁壘先於目標的生命或能量護盾承受 |
| Shell cannot be reapplied to same target for {0} seconds after explosion | 壁壘無法在爆炸後{0}秒內被施加在同一目標上 |
| Maximum {0} Somatic Shell | 最大{0}心靈壁壘數量 |
| Maximum {0} Somatic Shells | 最大{0}心靈壁壘數量 |
| Projectiles fired from explosion can apply no more than {0} new Shell | 爆炸造成的投射物無法施加超過{0}個新壁壘 |
| Projectiles fired from explosion can apply no more than {0} new Shells | 爆炸造成的投射物無法施加超過{0}個新壁壘 |
| Projectiles which have collided with the wall deal {0}% more Damage | 與牆體碰撞的投射物造成{0}%更多傷害 |
| Projectiles which have collided with the wall deal {0}% less Damage | 與牆體碰撞的投射物造成{0}%更少傷害 |
| Wall is destroyed after {0} Projectile collision | 牆體會在與投射物碰撞{0}次後被摧毀 |
| Wall is destroyed after {0} Projectile collisions | 牆體會在與投射物碰撞{0}次後被摧毀 |
| Summons {0} Living Lightning Minion | 召喚 {0} 個活躍閃電召喚物 |
| Summons {0} Living Lightning Minions | 召喚 {0} 個活躍閃電召喚物 |
| Living Lightning Minions Attack {0} time before dissipating | 活體閃電召喚物會在攻擊{0}次後消失 |
| Living Lightning Minions Attack {0} times before dissipating | 活體閃電召喚物會在攻擊{0}次後消失 |
| This Skill is Triggered when a Supported Skill deals Lightning Damage with a Hit | 被輔助的技能以擊中造成閃電傷害時觸發此技能 |
| Reflections have {0}% of your Maximum Life | 迷霧映射擁有 {0}% 你的最大生命值 |
| Buff can take up to {0} Damage | 該增益效果最多可承受 {0} 點傷害 |
| Explosion deals {0}% more Damage with Ignite | 爆炸造成{0}%更多點燃傷害 |
| Explosion deals {0}% less Damage with Ignite | 爆炸造成{0}%更少點燃傷害 |
| Maximum {0} stuck arrow | 最大{0}汽油箭 |
| Maximum {0} stuck arrows | 最大{0}汽油箭 |
| Fire Exposure Aura applies {0}% to Fire Resistance | 火焰曝曬光環施加 {0}% 火焰抗性 |
| Buff grants {0}% more Damage per Herald Skill affecting you | 每個影響你的捷光環使增益效果獲得 {0}% 更多傷害 |
| Deals {0}% to {1}% of Ward as Base Spell Physical Damage | 造成相當於保護值 {0}% 至 {1}% 的基礎法術物理傷害 |
| Trigger Summon Living Lightning on Hit | 擊中時觸發召喚活體閃電 |
| Triggers Windburst on Hit, no more than once every {0} metres moved | 被輔助的攻擊在擊中時觸發風破，每移動{0} 米僅能觸發一次 |
| Trigger this Skill on Attack Critical Strike against a Rare or Unique Enemy and you have no Mark | 對稀有或傳奇敵人攻擊造成暴擊且其身上沒有印記時，觸發此技能 |
| {0}% chance to Trigger this Skill when your Ward Breaks | 當你的保護被打破時有 {0}% 機率觸發此技能 |
| Trigger this Skill when your Ward Breaks | 當你的保護被打破時觸發此技能 |
| This Skill is Triggered by Skills Supported by Kinetic Instability | 此技能會被力量紊亂輔助的技能觸發 |
| This Skill is Triggered when Projectiles from Kinetic Rain explode | 此技能會在來自力量驟雨的投射物爆炸時觸發 |
| This Skill is Triggered by Supported Attack Skills | 此技能會被輔助的攻擊技能觸發 |
| Maximum {0} Thunderstorm | 最多 {0} 場天雷暴雨 |
| Maximum {0} Thunderstorms | 最多 {0} 場天雷暴雨 |
| Thunderstorm gains one stage per {0} second you are in it, up to a maximum of {2} | 你處於天雷暴雨內時，天雷暴雨每 {0} 秒會獲得一層階段，最多疊加到 {2} 層。 |
| Thunderstorm gains one stage per {0} seconds you are in it, up to a maximum of {2} | 你處於天雷暴雨內時，天雷暴雨每 {0} 秒會獲得一層階段，最多疊加到 {2} 層。 |
| Thunderstorm gains one stage per {0} second you are in it, up to a maximum of {1} | 你處於天雷暴雨內時，天雷暴雨每 {0} 秒會獲得一層階段，最多疊加到 {2} 層 |
| Thunderstorm gains one stage per {0} seconds you are in it, up to a maximum of {1} | 你處於天雷暴雨內時，天雷暴雨每 {0} 秒會獲得一層階段，最多疊加到 {2} 層 |
| Thunderstorm has {0}% more Area of Effect per stage | 天雷暴雨每階段增加 {0}% 範圍效果 |
| Thunderstorm has {0}% less Area of Effect per stage | 天雷暴雨每階段減少 {0}% 範圍效果 |
| Thunderstorm dissipates if you leave it before reaching maximum Stages, or {0} second after reaching maximum Stages | 若你在雷暴達到最大層數前、或是在達到最大層數的{0}秒後離開它，雷暴將會消散 |
| Thunderstorm dissipates if you leave it before reaching maximum Stages, or {0} seconds after reaching maximum Stages | 若你在雷暴達到最大層數前、或是在達到最大層數的{0}秒後離開它，雷暴將會消散 |
| Explosion deals {0}% more Damage | 爆炸造成 {0}% 更多傷害 |
| Explosion deals {0}% less Damage | 爆炸造成 {0}% 更少傷害 |
| Radiant Ground grants you and Allies {0} to {1} added Lightning Damage and causes Hit Damage to be Lucky | 信念之地使你與友軍獲得 {0} 至 {1} 額外閃電傷害，且擊中傷害視為幸運 |
| Jolt grants {0}% increased Damage taken | 震顫會增加{0}%承受傷害 |
| Jolt grants {0}% reduced Damage taken | 震顫會減少{0}%承受傷害 |
| Jolt grants {0}% more Maximum Attack Damage | 震顫會給予{0}%更多最大攻擊傷害 |
| Jolt grants {0}% less Maximum Attack Damage | 震顫會給予{0}%更少最大攻擊傷害 |
| {0} lightning bolt strikes | 閃電束會落下{0}道 |
| {0} lightning bolts strike | 閃電束會落下{0}道 |
| Creates {0} Lightning-Imbued Clone | 創造 {0} 個閃電充能的複製體 |
| Creates {0} Lightning-Imbued Clones | 創造 {0} 個閃電充能的複製體 |
| Maximum {0} Hand | 手掌上限為{0} |
| Maximum {0} Hands | 手掌上限為{0} |
| Creates {0} Hand | 創造{0}隻手掌 |
| Creates {0} Hands | 創造{0}隻手掌 |
| Fires mortars at up to {0} additional Chilled or Frozen target in range | 向範圍內最多 {0} 個額外被冰緩或冰凍的目標發射迫擊砲 |
| Fires mortars at up to {0} additional Chilled or Frozen targets in range | 向範圍內最多 {0} 個額外被冰緩或冰凍的目標發射迫擊砲 |
| Maximum {0} Hiveborn | 最多 {0} 隻巢裔 |
| Summons {0} Hiveborn | 召喚 {0} 隻巢裔 |
| Maximum {0} Bone Spire | 骸骨尖刺上限為{0}座 |
| Maximum {0} Bone Spires | 骸骨尖刺上限為{0}座 |
| Creates {0} Bone Spire | 創造{0}座骸骨尖刺 |
| Creates {0} Bone Spires | 創造{0}座骸骨尖刺 |
| Buff grants {0}% chance to inflict an additional Impale on Enemies you Impale | 增益會提供{0}%機率在穿刺敵人的時候額外穿刺一次 |
| Buff grants {0} additional Impale | 增益提供{0}額外穿刺 |
| Buff grants {0} additional Impales | 增益提供{0}額外穿刺 |
| Buff grants {0}% increased effect of Impale | 增益提供{0}%額外穿刺 |
| Buff grants {0}% of Physical Damage gained as Extra Elemental Damage matching the types of the Elemental Ailments removed | 增益效果移除元素異常狀態，並根據移除的元素異常狀態類型給予等同 {0}% 物理傷害的額外元素傷害 |
| Creates {0} Ashen Pillar | 創造{0}灰燼之柱 |
| Creates {0} Ashen Pillars | 創造{0}灰燼之柱 |
| Maximum {0} geyser | 噴泉上限為{0}個 |
| Maximum {0} geysers | 噴泉上限為{0}個 |
| Creates {0} geyser | 噴泉上限為{0}個 |
| Creates {0} geysers | 噴泉上限為{0}個 |
| Geysers fire {0} additional projectiles when you use a Warcry | 噴泉在你使用戰吼時會發射{0}個額外投射物 |
| Buff grants {0}% more Life Recovery Rate | 增益提供{0}%更多生命回復率 |
| Buff grants {0}% less Life Recovery Rate | 增益提供{0}%更低生命回復率 |
| Buff grants {0} Endurance Charge when gained | 增益使你獲得耐力球時額外獲得{0}個 |
| Buff grants {0} Endurance Charges when gained | 增益使你獲得耐力球時額外獲得{0}個 |
| Maximum {0} Summoned Spectral Tiger | 召喚幽魂虎的上限為{0}隻 |
| Maximum {0} Summoned Spectral Tigers | 召喚幽魂虎的上限為{0}隻 |
| Nearby Enemies take {0}% increased Damage from Graft Skills | 附近敵人增加 {0}% 來自接肢技能的承受傷害 |
| Nearby Enemies take {0}% reduced Damage from Graft Skills | 附近敵人減少 {0}% 來自接肢技能的承受傷害 |
| Supported Skills have {0}% more Curse Duration | 被輔助的技能具有 {0}% 更多詛咒持續時間 |
| Supported Skills have {0}% less Curse Duration | 被輔助的技能具有 {0}% 更少詛咒持續時間 |
| Trigger Summon Living Lightning when a Supported | 被輔助的技能以擊中造成閃電傷害時 |
| Skill deals Lightning Damage with a Hit | 觸發召喚活躍閃電 |
| Supported Skills have {0}% chance to trigger Kinetic Flux on Killing Blow | 被輔助的技能在造成有擊殺時有{0}%機率觸發力量流束 |
| Supported Skills trigger Kinetic Flux on Killing Blow | 被輔助的技能在造成有擊殺時觸發力量流束 |
| Supported Attacks Trigger Windburst on Hit, no more than once every {0} metres moved | 被輔助的攻擊在擊中時觸發風破，每移動{0} 米僅能觸發一次 |
| {0}% increased Graftblood gained | 獲得的接肢之血增加 {0}% |
| {0}% reduced Graftblood gained | 獲得的接肢之血減少 {0}% |
| {0}% increased Graftblood stored | 儲存的接肢之血增加 {0}% |
| {0}% reduced Graftblood stored | 儲存的接肢之血減少 {0}% |
| {0}% increased chance to find Lavish Wombgifts | 找到奢華之胎贈的機率增加 {0}% |
| {0}% reduced chance to find Lavish Wombgifts | 找到奢華之胎贈的機率減少 {0}% |
| {0}% increased chance to find Provisioning Wombgifts | 找到供應之胎贈的機率增加 {0}% |
| {0}% reduced chance to find Provisioning Wombgifts | 找到供應之胎贈的機率減少 {0}% |
| {0}% increased chance to find Growing Wombgifts | 找到成長之胎贈的機率增加 {0}% |
| {0}% reduced chance to find Growing Wombgifts | 找到成長之胎贈的機率減少 {0}% |
| {0}% increased chance to find Mysterious Wombgifts | 找到神秘之胎贈的機率增加 {0}% |
| {0}% reduced chance to find Mysterious Wombgifts | 找到神秘之胎贈的機率減少 {0}% |
| {0}% increased chance to find Ancient Wombgifts | 找到古老之胎贈的機率增加 {0}% |
| {0}% reduced chance to find Ancient Wombgifts | 找到古老之胎贈的機率減少 {0}% |
| Radiant Ground created by Skills from this Graft grants Allies on it an additional {0} to {1} added Lightning Damage | 由此接肢的技能創造的信念之地使其上的友方額外獲得 {0} 至 {1} 點附加閃電傷害 |
| Ailments inflicted by Skills used by this Graft have {0}% increased duration | 由此接肢施放的技能所造成的異常狀態持續時間增加 {0}% |
| Ailments inflicted by Skills used by this Graft have {0}% reduced duration | 由此接肢施放的技能所造成的異常狀態持續時間減少 {0}% |
| Skills used by this Graft have {0}% increased Area of Effect | 由此接肢施放的技能範圍效果增加 {0}% |
| Skills used by this Graft have {0}% reduced Area of Effect | 由此接肢施放的技能範圍效果減少 {0}% |
| Skills used by this Graft have {0}% increased Attack Speed | 由此接肢施放的技能攻擊速度增加 {0}% |
| Skills used by this Graft have {0}% reduced Attack Speed | 由此接肢施放的技能攻擊速度減少 {0}% |
| Skills used by this Graft have {0}% increased Chaining range | 由此接肢施放的技能連鎖範圍增加 {0}% |
| Skills used by this Graft have {0}% reduced Chaining range | 由此接肢施放的技能連鎖範圍減少 {0}% |
| Skills used by this Graft have {0}% chance to Freeze | 由此接肢施放的技能有 {0}% 機率造成冰凍 |
| Skills used by this Graft Freeze | 由此接肢施放的技能造成冰凍 |
| Skills used by this Graft have {0}% chance to Ignite | 由此接肢施放的技能有 {0}% 機率造成點燃 |
| Skills used by this Graft Ignite | 由此接肢施放的技能造成點燃 |
| Skills used by this Graft have {0}% chance to Unnerve on Hit | 由此接肢施放的技能在擊中時有 {0}% 機率使敵人陷入膽怯狀態 |
| Skills used by this Graft Unnerve on Hit | 由此接肢施放的技能在擊中時使敵人陷入膽怯狀態 |
| Skills used by this Graft Gain {0}% of Cold Damage as Extra Chaos Damage | 由此接肢施放的技能獲得 {0}% 冰冷傷害作為額外混沌傷害 |
| Skills used by this Graft have {0}% chance to inflict Conductivity on Hit | 由此接肢施放的技能在擊中時有 {0}% 機率施加導電詛咒 |
| Skills used by this Graft inflict Conductivity on Hit | 由此接肢施放的技能在擊中時施加導電詛咒 |
| Skills used by this Graft have {0}% increased Cooldown Recovery Rate | 由此接肢施放的技能的冷卻回復速度增加 {0}% |
| Skills used by this Graft have {0}% reduced Cooldown Recovery Rate | 由此接肢施放的技能的冷卻回復速度減少 {0}% |
| Skills used by this Graft have {0}% chance to Cover Enemies in Ash on Hit | 由此接肢施放的技能在擊中時有 {0}% 機率使敵人餘燼纏身 |
| Skills used by this Graft Cover Enemies in Ash on Hit | 由此接肢施放的技能在擊中時使敵人餘燼纏身 |
| Skills used by this Graft have {0}% chance to Cover Enemies in Frost on Hit | 由此接肢施放的技能在擊中時有 {0}% 機率使敵人霜寒纏身 |
| Skills used by this Graft Cover Enemies in Frost on Hit | 由此接肢施放的技能在擊中時使敵人陷入霜寒纏身 |
| Skills used by this Graft have {0}% increased Critical Strike Chance | 由此接肢施放的技能暴擊率增加 {0}% |
| Skills used by this Graft have {0}% reduced Critical Strike Chance | 由此接肢施放的技能暴擊率減少 {0}% |
| Skills used by this Graft have {0}% to Critical Strike Multiplier | 由此接肢施放的技能獲得 {0}% 暴擊傷害加成 |
| Skills used by this Graft have {0}% chance to Crush on Hit | 由此接肢施放的技能在擊中時有 {0}% 機率造成壓碎 |
| Skills used by this Graft Crush on Hit | 由此接肢施放的技能在擊中時造成壓碎 |
| Skills used by this Graft have {0}% chance to inflict Punishment on Hit | 由此接肢施放的技能在擊中時有 {0}% 機率施加懲戒詛咒 |
| Skills used by this Graft inflict Punishment on Hit | 由此接肢施放的技能在擊中時施加懲戒詛咒 |
| Skills used by this Graft deal {0}% increased Damage | 由此接肢施放的技能造成的傷害增加 {0}% |
| Skills used by this Graft deal {0}% reduced Damage | 由此接肢施放的技能造成的傷害減少 {0}% |
| Skills used by this Graft deal {0}% increased Damage against Ignited Enemies | 由此接肢施放的技能對被點燃的敵人造成的傷害增加 {0}% |
| Skills used by this Graft deal {0}% reduced Damage against Ignited Enemies | 由此接肢施放的技能對被點燃的敵人造成的傷害減少 {0}% |
| Damaging Ailments inflicted by Skills used by this Graft deal damage {0}% faster | 由此接肢施放的技能所造成的持續性傷害異常狀態造成傷害速度加快 {0}% |
| Skills used by this Graft have {0}% increased Skill Effect Duration | 由此接肢施放的技能的技能效果持續時間增加 {0}% |
| Skills used by this Graft have {0}% reduced Skill Effect Duration | 由此接肢施放的技能的技能效果持續時間減少 {0}% |
| Jolt granted by this Graft grants {0}% increased Damage taken | 此接肢賦予的震顫使受到的傷害增加 {0}% |
| Jolt granted by this Graft grants {0}% reduced Damage taken | 此接肢賦予的震顫使受到的傷害減少 {0}% |
| Jolt granted by this Graft grants {0}% more Maximum Attack Damage | 此接肢賦予的震顫使最大攻擊傷害更多 {0}% |
| Jolt granted by this Graft grants {0}% less Maximum Attack Damage | 此接肢賦予的震顫使最大攻擊傷害更少 {0}% |
| Skills used by this Graft cause an additional lightning bolt strike | 由此接肢施放的技能會額外引發一道雷擊 |
| Skills used by this Graft cause {0} additional lightning bolt strikes | 由此接肢施放的技能會額外引發 {0} 道雷擊 |
| Enervating Grasp used by this Graft creates {0} additional Hand | 由此接肢使用的虛弱之握額外創造 {0} 隻手 |
| Enervating Grasp used by this Graft creates {0} additional Hands | 由此接肢使用的虛弱之握額外創造 {0} 隻手 |
| Skills used by this Graft Gain {0}% of Fire Damage as Extra Chaos Damage | 由此接肢施放的技能獲得 {0}% 火焰傷害作為額外混沌傷害 |
| Skills used by this Graft have {0}% chance to inflict Frostbite on Hit | 由此接肢施放的技能在擊中時有 {0}% 機率施加凍傷詛咒 |
| Skills used by this Graft inflict Frostbite on Hit | 由此接肢施放的技能在擊中時施加凍傷詛咒 |
| Skills used by this Graft have {0}% chance to ignore Enemy Physical Damage Reduction | 由此接肢施放的技能有 {0}% 機率無視敵人的物理傷害減免 |
| Skills used by this Graft ignore Enemy Physical Damage Reduction | 由此接肢施放的技能無視敵人的物理傷害減免 |
| Skills used by this Graft have {0}% increased Impale Effect | 由此接肢施放的技能的穿刺效果增加 {0}% |
| Skills used by this Graft have {0}% reduced Impale Effect | 由此接肢施放的技能的穿刺效果減少 {0}% |
| Skills used by this Graft have {0}% chance to inflict Fire Exposure on Hit | 由此接肢施放的技能有 {0}% 機率在擊中時施加火炎曝曬 |
| Skills used by this Graft inflict Fire Exposure on Hit | 由此接肢施放的技能在擊中時施加火炎曝曬 |
| Skills used by this Graft have {0}% chance to inflict Lightning Exposure on Hit | 由此接肢施放的技能有 {0}% 機率在擊中時施加閃電曝曬 |
| Skills used by this Graft inflict Lightning Exposure on Hit | 由此接肢施放的技能在擊中時施加閃電曝曬 |
| Skills used by this Graft have {0}% chance to Intimidate on Hit | 由此接肢施放的技能在擊中時有 {0}% 機率造成威嚇 |
| Skills used by this Graft Intimidate on Hit | 由此接肢施放的技能在擊中時造成威嚇 |
| Jolt granted by this Graft grants {0}% increased Critical Strike Chance | 此接肢賦予的震顫使暴擊率增加 {0}% |
| Jolt granted by this Graft grants {0}% reduced Critical Strike Chance | 此接肢賦予的震顫使暴擊率減少 {0}% |
| Jolt granted by this Graft grants {0}% to Critical Strike Multiplier | 此接肢賦予的震顫使暴擊傷害加成 {0}% |
| Overcharged Sinews used by this Graft can apply {0} maximum Jolt Buffs | 此接肢使用的過載筋腱可施加最多 {0} 層震顫增益 |
| Jolt granted by this Graft grants {0}% increased Movement Speed | 此接肢賦予的震顫使移動速度增加 {0}% |
| Jolt granted by this Graft grants {0}% reduced Movement Speed | 此接肢賦予的震顫使移動速度減少 {0}% |
| {0} to level of Skills used by this Graft | 由此接肢施放的技能等級 {0} |
| Skills used by this Graft Gain {0}% of Lightning Damage as Extra Chaos Damage | 由此接肢施放的技能獲得 {0}% 閃電傷害作為額外混沌傷害 |
| Minions summoned by this Graft have {0}% increased Attack Speed | 由此接肢召喚的召喚物增加 {0}% 攻擊速度 |
| Minions summoned by this Graft have {0}% reduced Attack Speed | 由此接肢召喚的召喚物減少 {0}% 攻擊速度 |
| Minions summoned by this Graft have {0}% chance to Taunt on Hit | 由此接肢召喚的召喚物有 {0}% 機率在擊中時嘲諷敵人 |
| Minions summoned by this Graft Taunt on Hit | 由此接肢召喚的召喚物在擊中時嘲諷敵人 |
| Minions summoned by this Graft deal {0}% increased Damage | 由此接肢召喚的召喚物造成的傷害增加 {0}% |
| Minions summoned by this Graft deal {0}% reduced Damage | 由此接肢召喚的召喚物造成的傷害減少 {0}% |
| Minions summoned by this Graft have {0}% increased Life | 由此接肢召喚的召喚物生命增加 {0}% |
| Minions summoned by this Graft have {0}% reduced Life | 由此接肢召喚的召喚物生命減少 {0}% |
| Minions summoned by this Graft gain {0}% of Physical Damage as Extra Cold Damage | 由此接肢召喚的召喚物獲得其物理傷害的 {0}% 作為額外冰冷傷害 |
| Minions summoned by this Graft have {0}% chance to Blind on Hit | 由此接肢召喚的召喚物有 {0}% 機率在擊中時使敵人致盲 |
| Minions summoned by this Graft Blind on Hit | 由此接肢召喚的召喚物在擊中時使敵人致盲 |
| Skills used by this Graft have {0}% increased effect of Non-Damaging Ailments | 由此接肢施放的技能的非傷害型異常狀態效果增加 {0}% |
| Skills used by this Graft have {0}% reduced effect of Non-Damaging Ailments | 由此接肢施放的技能的非傷害型異常狀態效果減少 {0}% |
| Skills used by this Graft fire an additional Projectile | 由此接肢施放的技能會額外發射一個投射物 |
| Skills used by this Graft fire {0} additional Projectiles | 由此接肢施放的技能會額外發射 {0} 個投射物 |
| Projectiles created by this Graft that have Pierced deal {0}% more Damage | 由此接肢創造的穿透投射物造成 {0}% 更多傷害 |
| Projectiles created by this Graft that have Pierced deal {0}% less Damage | 由此接肢創造的穿透投射物造成 {0}% 更少傷害 |
| Skills used by this Graft have {0}% increased Projectile Speed | 由此接肢施放的技能的投射物速度增加 {0}% |
| Skills used by this Graft have {0}% reduced Projectile Speed | 由此接肢施放的技能的投射物速度減少 {0}% |
| Skills used by this Graft penetrate {0}% Enemy Cold Resistance | 由此接肢施放的技能穿透 {0}% 敵人的冰冷抗性 |
| Skills used by this Graft penetrate {0}% Enemy Fire Resistance | 由此接肢施放的技能穿透 {0}% 敵人的火焰抗性 |
| Skills used by this Graft penetrate {0}% Enemy Lightning Resistance | 由此接肢施放的技能穿透 {0}% 敵人的閃電抗性 |
| Skills used by this Graft Shock Enemies as though dealing {0}% more Damage | 由此接肢施放的技能感電敵人時造成 {0}% 更多傷害 |
| Skills used by this Graft Shock Enemies as though dealing {0}% less Damage | 由此接肢施放的技能感電敵人時造成 {0}% 更少傷害 |
| Skills used by this Graft have {0}% chance to Shock | 由此接肢施放的技能有 {0}% 機率造成感電 |
| Skills used by this Graft Shock | 由此接肢施放的技能造成感電 |
| Skills used by this Graft have {0}% chance to not consume a Cooldown on use | 由此接肢施放的技能有 {0}% 機率在使用時不消耗冷卻時間 |
| Skills used by this Graft do not consume a Cooldown on use | 由此接肢施放的技能在使用時不消耗冷卻時間 |
| Spells used by this Graft have {0}% chance to Hinder Enemies on Hit | 由此接肢施放的法術在擊中時有 {0}% 機率阻礙敵人 |
| Spells used by this Graft Hinder Enemies on Hit | 由此接肢施放的法術在擊中時阻礙敵人 |
| Skills used by this Graft have {0}% increased Stun Duration | 由此接肢施放的技能的暈眩持續時間增加 {0}% |
| Skills used by this Graft have {0}% reduced Stun Duration | 由此接肢施放的技能的暈眩持續時間減少 {0}% |
| Preserving Stillness used by this Graft also grants {0}% to all Elemental Resistances | 由此接肢施放的靜守不移同時給予 {0}% 全元素抗性 |
| Preserving Stillness used by this Graft also grants {0}% to all maximum Elemental Resistances | 由此接肢施放的靜守不移同時給予 {0}% 最大全元素抗性 |
| Preserving Stillness used by this Graft can take {0} additional Damage | 由此接肢施放的靜守不移同時吸收 {0} 點額外傷害 |
| Skills used by this Graft deal {0}% more Damage to Frozen Enemies | 由此接肢施放的技能對被冰凍的敵人造成 {0}% 更多傷害 |
| Skills used by this Graft deal {0}% less Damage to Frozen Enemies | 由此接肢施放的技能對被冰凍的敵人造成 {0}% 更少傷害 |
| Falling Crystals used by this Graft fires up to {0} additional mortar | 由此接肢施放的碎晶墜落可額外發射最多 {0} 枚迫擊砲 |
| Falling Crystals used by this Graft fires up to {0} additional mortars | 由此接肢施放的碎晶墜落可額外發射最多 {0} 枚迫擊砲 |
| Skills used by this Graft deal {0}% more Damage | 由此接肢施放的技能造成 {0}% 更多傷害 |
| Skills used by this Graft deal {0}% less Damage | 由此接肢施放的技能造成 {0}% 更少傷害 |
| Dance in the White used by this Graft creates an additional Tornado | 由此接肢施放的白中之舞會額外創造一個龍捲風 |
| Dance in the White used by this Graft creates {0} additional Tornados | 由此接肢施放的白中之舞會額外創造 {0} 個龍捲風 |
| Dance in the White used by this Graft has {0} to maximum Tornados | 由此接肢施放的白中之舞最大龍捲風數量 {0} |
| Seize the Flesh used by this Graft creates {0} Spire | 由此接肢施放的肉身奪取會創造 {0} 根尖刺 |
| Seize the Flesh used by this Graft creates {0} Spires | 由此接肢施放的肉身奪取會創造 {0} 根尖刺 |
| Violent Desire used by this Graft grants {0} additional Impale | 由此接肢使用的暴力渴望賦予 {0} 層額外的穿刺 |
| Violent Desire used by this Graft grants {0} additional Impales | 由此接肢使用的暴力渴望賦予 {0} 層額外的穿刺 |
| Violent Desire used by this Graft also grants {0}% increased Area of Effect with Attacks | 由此接肢使用的暴力渴望同時使攻擊的範圍效果增加 {0}% |
| Violent Desire used by this Graft also grants {0}% reduced Area of Effect with Attacks | 由此接肢使用的暴力渴望同時使攻擊的範圍效果減少 {0}% |
| Violent Desire used by this Graft also grants {0}% increased Attack Speed | 由此接肢使用的暴力渴望同時使攻擊速度增加 {0}% |
| Violent Desire used by this Graft also grants {0}% reduced Attack Speed | 由此接肢使用的暴力渴望同時使攻擊速度減少 {0}% |
| Violent Desire used by this Graft also grants Hits have {0}% chance to ignore Enemy Physical Damage Reduction | 由此接肢使用的暴力渴望同時使擊中有 {0}% 機率無視敵人的物理傷害減免 |
| Violent Desire used by this Graft grants {0}% increased effect of Impale | 由此接肢使用的暴力渴望賦予 {0}% 穿刺效果加成 |
| Skills used by this Graft have {0}% chance to inflict Vulnerability on Hit | 由此接肢施放的技能在擊中時有 {0}% 機率施加脆弱詛咒 |
| Skills used by this Graft inflict Vulnerability on Hit | 由此接肢施放的技能在擊中時施加脆弱詛咒 |
| The Grey Wind Howls used by this Graft grants {0}% additional Physical Damage gained as Extra Elemental Damage | 此接肢使用的灰風咆嘯額外獲得{0}% 物理傷害的元素傷害 |
| The Grey Wind Howls used by this Graft also grants {0}% to all Elemental Resistances | 此接肢使用的灰風咆嘯同時給予{0}% 全元素抗性 |
| The Grey Wind Howls used by this Graft also grants {0}% of Elemental Damage gained as Extra Chaos Damage | 此接肢使用的灰風咆嘯額外獲得{0}% 物理傷害的混沌傷害 |
| The Grey Wind Howls used by this Graft also grants {0}% chance to Avoid Elemental Ailments | 此接肢使用的灰風咆嘯同時給予{0}% 機率免疫元素異常狀態 |
| Call the Pyre used by this Graft creates {0} Ashen Pillar | 由此接肢施放的炎葬之喚會創造 {0} 根灰燼之柱 |
| Call the Pyre used by this Graft creates {0} Ashen Pillars | 由此接肢施放的炎葬之喚會創造 {0} 根灰燼之柱 |
| His Burning Message used by this Graft creates an additional geyser | 由此接肢施放的他的焚炎句語會額外創造一個炎泉 |
| His Burning Message used by this Graft creates {0} additional geysers | 由此接肢施放的他的焚炎句語會額外創造 {0} 個炎泉 |
| Geysers created by this Graft fire {0} additional Projectile when you Warcry | 由此接肢創造的炎泉在你施放戰吼時會額外發射 {0} 個投射物 |
| Geysers created by this Graft fire {0} additional Projectiles when you Warcry | 由此接肢創造的炎泉在你施放戰吼時會額外發射 {0} 個投射物 |
| Heart of Flame Buff used by this Graft can take an additional {0} Damage | 由此接肢使用的烈炎之心增益可額外承受 {0} 點傷害 |
| Heart of Flame Buff used by this Graft grants {0}% increased Armour | 由此接肢使用的烈炎之心增益使護甲增加 {0}% |
| Heart of Flame Buff used by this Graft grants {0}% reduced Armour | 由此接肢使用的烈炎之心增益使護甲減少 {0}% |
| An additional {0}% of Damage from Hits is taken from Heart of Flame Buff used by this Graft before Life or Energy Shield | 由此接肢使用的烈炎之心增益會在生命或能量護盾之前承受額外 {0}% 的擊中傷害 |
| Heart of Flame Buff used by this Graft can take {0}% more Damage | 由此接肢使用的烈炎之心增益可承受 {0}% 更多傷害 |
| Heart of Flame Buff used by this Graft can take {0}% less Damage | 由此接肢使用的烈炎之心增益可承受 {0}% 更少傷害 |
| Buff granted by Tender Embrace used by this Graft grants {0}% chance to Block Attack Damage | 由此接肢使用的慈愛之擁所賦予的增益使格擋攻擊傷害的機率 {0}% |
| Buff granted by Tender Embrace used by this Graft grants {0}% of Damage Leeched as Life | 由此接肢使用的慈愛之擁所賦予的增益使造成的傷害有 {0}% 轉化為生命偷取 |
| Buff granted by Tender Embrace used by this Graft grants {0}% more Life Recovery Rate | 由此接肢使用的慈愛之擁所賦予的增益使生命回復速度更多 {0}% |
| Buff granted by Tender Embrace used by this Graft grants {0}% less Life Recovery Rate | 由此接肢使用的慈愛之擁所賦予的增益使生命回復速度更少 {0}% |
| Buff granted by Tender Embrace used by this Graft grants {0} Endurance Charge when gained | 由此接肢使用的慈愛之擁所賦予的增益在獲得時提供 {0} 顆耐力球 |
| Buff granted by Tender Embrace used by this Graft grants {0} Endurance Charges when gained | 由此接肢使用的慈愛之擁所賦予的增益在獲得時提供 {0} 顆耐力球 |
| {0}% increased Rarity of Items found from Hiveborn Monsters | 巢裔怪物掉落物品稀有度增加 {0}% |
| {0}% reduced Rarity of Items found from Hiveborn Monsters | 巢裔怪物掉落物品稀有度減少 {0}% |
| Skills used by this Graft have {0}% more Area of Effect | 由此接肢施放的技能的範圍效果更多 {0}% |
| Skills used by this Graft have {0}% less Area of Effect | 由此接肢施放的技能的範圍效果更少 {0}% |
| Skills used by this Graft have {0}% more Attack Speed | 由此接肢施放的技能的攻擊速度更多 {0}% |
| Skills used by this Graft have {0}% less Attack Speed | 由此接肢施放的技能的攻擊速度更少 {0}% |
| Curse duration@Infinite | 詛咒持續時間為無限 |
| Gain a Frenzy Charge on kill | 擊殺時獲得 1 顆狂怒球 |
| {0}% chance to gain a Frenzy Charge on kill | 擊殺時有 {0}% 機率獲得 1 顆狂怒球 |
| {0}% chance to cast a linked Spell on Melee kill | 近戰擊殺時有 {0}% 機率施放一項受輔助的法術 |
| Cast a linked Spell on Melee kill | 近戰擊殺時施放一項受輔助的法術 |
| {0}% chance to Trigger this Attack on kill | 擊殺時有 {0}% 機率觸發此攻擊 |
| Trigger this Attack on kill | 擊殺時觸發此攻擊 |
| {0}% chance to Trigger this Spell on kill | 擊殺時，有 {0}% 機率觸發此法術 |
| Trigger this Spell on kill | 擊殺時，觸發此法術 |
| Cannot cause Freeze Buildup | {0}% 更多冰凍累積 |
| More Ignite Magnitude@{0}% | 更多點燃幅度@{0}% |
| Less Ignite Magnitude@{0}% | 更少點燃幅度@{0}% |
| {0}% chance to destroy Ignited Corpses on Killing Blow | 造成最後一擊時有{0}%機率摧毀被點燃的屍體 |
| Gains {0} base Energy when a Minion is killed, modified by the Minion's Power | 召喚物被擊殺時獲得 {0} 基礎能量，並隨著召喚物的強度而調整 |
| Modifiers to cast speed also affect this skill's cost | 施放速度詞綴也會影響此技能的消耗 |
| {0}% chance to Trigger this Skill when your Animated Guardian kills an enemy | 你的幻化守衛擊殺敵人時有 {0}% 機率觸發此法術 |
| Trigger this Skill when your Animated Guardian kills an enemy | 你的幻化守衛擊殺敵人時觸發此法術 |
| Main Hand Chaos Stun buildup modifier@{0}% | 副手混沌冰凍累積加成@{0}% |
| {0}% chance to destroy Corpses on kill | 擊殺時有{0}%機率摧毀屍體 |
| Chance to inflict Exposure on Hit@{0}% | 擊中時有 {0}% 機率造成曝曬 |
| Killing Blows Consume Corpses to Recover {0}% of maximum Life | 擊殺之擊消耗屍體恢復 {0}% 生命 |
| Maximum bolts fired@{0} | 最多發射@{0}道雷擊 |
| Killing Blows Shatter enemies as though Frozen | 擊殺之擊像冰凍那樣粉碎敵人 |
| {0}% chance to cause an additional Aftershock | {0}%機率造成一道額外餘震 |
| {0}% chance to Hinder enemies on Hit | 擊中時有 {0}% 機率阻礙敵人 |
| Hinder enemies on Hit | 擊中時阻礙敵人 |
| Life Recovery on kill granted to you@{0}% | 擊殺賦予你的生命恢復@{0}% |
| Killing Blows against Rare Monsters grant one | 對稀有怪物造成最後一擊時會獲得 |
| of their Modifiers for {0} seconds | 它其中一個詞綴{0}秒 |
| More damage on Spending {0} Rage@{1}% | 消耗{0}盛怒更多傷害@{1}% |
| Main hand additional Aftershock chance@{0}% | 主手額外餘震機率@{0}% |
| Off hand additional Aftershock chance@{0}% | 副手額外餘震機率@{0}% |
| Empowers the next Attack you perform | 強化你下次施展的攻擊 |
| Empowers the next Attack you perform, plus an additional Attack per Endurance Charge consumed | 強化你下次施展的攻擊，每消耗一顆耐力球額外追加 1 次攻擊 |
| Empowers the next Attack you perform, plus an additional {0} Attacks per Endurance Charge consumed | 強化你下次施展的攻擊，每消耗一顆耐力球額外追加 {0} 次攻擊 |
| Empowers the next {0} Attacks you perform | 強化你下次施展的攻擊 |
| Empowers the next {0} Attacks you perform, plus an additional Attack per Endurance Charge consumed | 強化你下次施展的攻擊，每消耗一顆耐力球額外追加 1 次攻擊 |
| Empowers the next {0} Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed | 強化你下次施展的攻擊，每消耗一顆耐力球額外追加 {0} 次攻擊 |
| Shocking Rift radius is {0} metre | 電極裂隙的半徑為{0}公尺 |
| Shocking Rift radius is {0} metres | 電極裂隙的半徑為{0}公尺 |
| Shocking Rift pull radius is {0} metre | 電極裂隙的牽引半徑為{0}公尺 |
| Shocking Rift pull radius is {0} metres | 電極裂隙的牽引半徑為{0}公尺 |
| Limit {0} Shocking Rift | 電極裂隙的上限 為 {0} 道 |
| Limit {0} Shocking Rifts | 電極裂隙的上限 為 {0} 道 |
| {0}% more Damage per pulse performed | 每道已釋放的脈衝造成{0}%更多傷害 |
| {0}% less Damage per pulse performed | 每道已釋放的脈衝造成{0}%更少傷害 |
| Pulses apply Hinder for {0} second | 脈衝會施加阻礙，持續{0}秒 |
| Pulses apply Hinder for {0} seconds | 脈衝會施加阻礙，持續{0}秒 |
| Shocking Rift pulses every second, up to {0} times | 裂隙每秒會釋放一道脈衝，最多{0}次 |
| Shocking Rift pulses every {0} seconds, up to {1} times | 裂隙每{0}秒會釋放一道脈衝，最多{1}次 |
| {0}% increased pulse speed for each Shock Consumed by the rift | 裂隙每1消耗的感電增加{0}%脈衝速度 |
| {0}% reduced pulse speed for each Shock Consumed by the rift | 裂隙每1消耗的感電減少{0}%脈衝速度 |
| Shocking Rift Limit@{0} | 電極裂隙的上限 @ {0} 道 |
| Ember Explosion Radius@{0}m | 餘燼爆炸半徑@{0}公尺 |
| Ember Explosion Radius is {0} metre | 餘燼爆炸半徑半徑為{0}公尺 |
| Ember Explosion Radius is {0} metres | 餘燼爆炸半徑半徑為{0}公尺 |
| {0} metre to Ignited Ground radius | 點燃地面的半徑增加{0}米 |
| {0} metres to Ignited Ground radius | 點燃地面的半徑增加{0}米 |
| Minion duration@{0}s | 召喚物持續時間@{0} 秒 |
| Spawn a Remnant on Hitting a target, no more than once per second | 擊中敵人時產生1個痕跡，每1秒只能產生一個 |
| Spawn a Remnant on Hitting a target, no more than once every {0} seconds | 擊中敵人時產生1個痕跡，每{0}秒只能產生一個 |
| Duration between launching Wellsprites is {0} second | 電湧之靈召喚間隔為 {0} 秒 |
| Duration between launching Wellsprites is {0} seconds | 電湧之靈召喚間隔為 {0} 秒 |
| Wellsprite launch duration@{0}s | 電湧之靈召喚間隔@{0} 秒 |
| Static Shocks targeting radius@{0}m | 靜電震盪索敵範圍半徑@{0}m |
| Static Shocks target enemies within {0} metre of affected target | 靜電震盪會以被影響目標範圍{0}公尺內的敵人為目標 |
| Static Shocks target enemies within {0} metres of affected target | 靜電震盪會以被影響目標範圍{0}公尺內的敵人為目標 |
| Static Shocks duration is {0} second | 靜電震盪持續{0}秒 |
| Static Shocks duration is {0} seconds | 靜電震盪持續{0}秒 |
| Maximum {0} attached Static Shocks | 最大附著的靜電震盪數為{0} |
| Static Shocks duration@{0}s | 靜電震盪持續時間@{0}秒 |
| {0} to Fissure Limit | 限制 {0} 道根鬚 |
| after killing a Shocked enemy with Attack damage | 雷彈會打擊你下 {0} 次攻擊擊中的目標 |
| {0} to Jagged Ground patch Limit | 碎裂地面上限{0}片 |
| Limit {0} Jagged Ground patch | 碎裂地面上限為{0}片 |
| Limit {0} Jagged Ground patches | 碎裂地面上限為{0}片 |
| Jagged Ground patch Limit@{0} | 碎裂地面上限為@{0}片 |
| Ignites as though dealing {0} to {1} Fire damage, every {2} seconds | 點燃每 {2} 秒造成 {0} to {1} 火焰傷害 |
| {0} second duration between Corpse consumptions | 消耗屍體的間隔為{0}秒 |
| {0} maximum Corpse Beetle | {0}最大覆葬甲蟲數量 |
| {0} maximum Corpse Beetles | {0}最大覆葬甲蟲數量 |
| Maximum {0} Corpse Beetle | 最多{0}隻覆葬甲蟲 |
| Maximum {0} Corpse Beetles | 最多{0}隻覆葬甲蟲 |
| {0} second to Scavenged Plating duration | 拾荒者護板持續時間為 {0} 秒 |
| {0} seconds to Scavenged Plating duration | 拾荒者護板持續時間為 {0} 秒 |
| More damage per consecutive use@{0}% | 每一接連使用更多傷害@{0}% |
| {0}% more damage for each previous time this Skill has been used consecutively | 此技能先前的每被連續使用一次就會造成{0}%更多傷害 |
| {0}% less damage for each previous time this Skill has been used consecutively | 此技能先前的每被連續使用一次就會造成{0}%更少傷害 |
| Chilled Ground fracture radius@{0}m | 冰緩地面冰封範圍@{0}公尺 |
| Fractures Chilled Ground within {0} metre | 冰封{0}公尺內的冰緩地面 |
| Fractures Chilled Ground within {0} metres | 冰封{0}公尺內的冰緩地面 |
| {0}% increased Magnitudes of socketed Curses | 插槽中的詛咒技能增加 {0}%  效果 |
| Totems reserve {0} Spirit each | 每根圖騰保留{0} 精魂 |
| Create Lightning Infusion Remnants instead of Fire | 創造冰冷灌注痕跡而不是火焰灌注痕跡 |
| Create Cold Infusion Remnants instead of Lightning | 創造火焰灌注痕跡而不是閃電灌注痕跡 |
| Create Fire Infusion Remnants instead of Cold | 創造閃電灌注痕跡而不是冰冷灌注痕跡 |
| Can Allocate Passives from the Warrior's starting point | 可以從遊俠的起點配置天賦 |
| Can Allocate Passives from the Sorceress's starting point | 可以從聖騎士的起點配置天賦 |
| {0}% chance to create Consecrated Ground on kill, lasting {1} seconds | 擊殺時有 {0}% 機率產生奉獻地面持續 {1} 秒 |
| Create Consecrated Ground on kill, lasting {0} seconds | 擊殺時產生奉獻地面持續 {0} 秒 |
| Adaptations have a duration of {0} second | 適應 有 {0} 秒的持續時間 |
| Adaptations have a duration of {0} seconds | 適應 有 {0} 秒的持續時間 |
| Regenerate {0}% of your maximum Rage per second | 每秒回復你 {0}% 的最大盛怒 |
| You can equip a Focus while wielding a Staff | 你可以在手持長杖時裝備法器 |
| Targets Cursed by you have at least {0}% of Life Reserved | 被你詛咒的目標有至少{0}%生命保留 |
| {0}% chance to Daze Enemies whose Hits you Block with a raised Shield | 舉起盾牌格檔敵人的擊中時，有 {0}% 機率使敵人目眩 |
| {0}% more Energy Shield Recharge Rate while on Low Energy Shield | 你貧能量護盾狀態時擁有{0}%更多能量護盾充能率 |
| {0}% less Energy Shield Recharge Rate while on Low Energy Shield | 你貧能量護盾狀態時擁有{0}%更少能量護盾充能率 |
| {0} second to base Energy Shield Recharge delay | 基礎能量護盾回復延遲{0}秒 |
| {0} seconds to base Energy Shield Recharge delay | 基礎能量護盾回復延遲{0}秒 |
| {0}% increased bonuses gained from Equipped Focus | 增加{0}%來自裝備中法器的增益效果 |
| {0}% reduced bonuses gained from Equipped Focus | 減少{0}%來自裝備中法器的增益效果 |
| Adapt to the highest Elemental Damage Type of each Hit you take | 根據承受的每一擊中適應最高的元素傷害種類 |
| Adapt {0} times to the highest Elemental Damage Type of each Hit you take | 根據承受的每一擊中適應最高的元素傷害種類{0}次 |
| {0}% more Magnitude of Bleeding you inflict | 你施加的流血有{0}%更多幅度 |
| Regenerate {0} Life per second per 16 Life spent in the past 4 seconds | 過去4秒內每消耗{0}6生命即每秒回復1生命 |
| Attack damage of this skill is {0}% of Default Attack Damage | 此技能的攻擊傷害為{0}%的普通攻擊傷害 |
| {0} to {1} Added Fire damage per {2} Armour on Shield | 盾牌上每 {2} 點護甲附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Fire damage per {2} Evasion on Shield | 盾牌上每 {2} 點閃避增加 {0} 至 {1} 附加火焰傷害 |
| {0} to {1} Added Physical damage per {2} Armour or Evasion Rating on Shield | 盾牌上每 {2} 點護甲或閃避值附加 {0} 至 {1} 物理傷害 |
| Deals {0}% more Attack damage | 造成 {0}% 更多攻擊傷害 |
| Deals {0}% less Attack damage | 造成 {0}% 更少攻擊傷害 |
| Deals {0}% more damage | 造成 {0}% 更多傷害 |
| Deals {0}% less damage | 造成 {0}% 更少傷害 |
| Minions deal {0}% more damage | 召喚物造成 {0}% 更多傷害 |
| Minions deal {0}% of Physical damage | 召喚物造成 {0}% 的物理傷害 |
| Deals {0}% more Physical damage | 造成 {0}% 更多物理傷害 |
| Deals {0}% less Physical damage | 造成 {0}% 更少物理傷害 |
| {0}% increased Physical damage per Frenzy Charge | 每個狂怒球增加 {0}% 物理傷害 |
| {0}% reduced Physical damage per Frenzy Charge | 每個狂怒球減少 {0}% 物理傷害 |
| {0}% more Attack damage with Two Handed Weapons | {0}%更多雙手武器攻擊傷害 |
| {0}% less Attack damage with Two Handed Weapons | {0}%更少雙手武器攻擊傷害 |
| Converts {0}% of Cold damage to Fire damage | 將 {0}% 的冰冷傷害轉換為火焰傷害 |
| Converts {0}% of Physical damage to Chaos damage | 將 {0}% 的物理傷害轉換為混沌傷害 |
| Converts {0}% of Physical damage to Cold damage | 將 {0}% 的物理傷害轉換為冰冷傷害 |
| Converts {0}% of Physical damage to Lightning damage | 將 {0}% 的物理傷害轉換為閃電傷害 |
| {0}% more damage | {0}% 更多傷害 |
| {0}% less damage | {0}% 更少傷害 |
| {0}% chance to gain a Power Charge on kill | 擊殺敵人時有 {0}% 機率獲得 1 個暴擊球 |
| {0} to {1} base Cold damage | {0} 至 {1} 基礎冰冷傷害 |
| {0} to {1} base Lightning damage | {0} 至 {1} 基礎閃電傷害 |
| Deals additional Fire damage equal to {0}% of Minion's maximum Life | 造成相當於召喚物最大生命 {0}% 的火焰傷害 |
| {0} to {1} Added Chaos damage | 附加 {0} 至 {1} 混沌傷害 |
| {0} to {1} Added Cold damage | 附加 {0} 至 {1} 冰冷傷害 |
| {0} to {1} Added Fire damage | 附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Lightning damage | 附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Attack Physical damage | 附加 {0} 至 {1} 攻擊物理傷害 |
| {0}% chance to gain a Frenzy Charge on killing a Frozen enemy | 擊殺冰凍敵人時有 {0}% 機率獲得 1 個狂怒球 |
| Gain a Frenzy Charge on killing a Frozen enemy | 擊殺冰凍敵人時獲得 1 個狂怒球 |
| {0}% increased damage | 增加 {0}% 傷害 |
| {0}% reduced damage | 減少 {0}% 傷害 |
| Kill enemies that have {0}% Life or lower when Hit by Supported Skills | 被輔助的技能擊中會擊殺低於{0}%生命的敵人 |
| Supported Melee Attacks have a {0}% chance to Trigger a Supported Spell on kill | 被輔助的近戰 攻擊擊殺時有{0}%機率觸發一個被輔助的法術 |
| Supported Melee Attacks will Trigger a Supported Spell on kill | 被輔助的近戰 攻擊擊殺時有觸發一個被輔助的法術 |
| Deals {0} Chaos damage per second | 每秒造成{0} 混沌傷害 |
| Deals {0} Fire damage per second | 每秒造成{0} 火焰傷害 |
| Deals {0} Physical damage per second | 每秒造成{0} 物理傷害 |
| Deals {0} Cold damage per second | 每秒造成{0} 冰冷傷害 |
| Supported Skills have {0}% chance to gain a Power Charge on kill | 被輔助的技能擊殺時有{0}%機率獲得一顆暴擊球 |
| Spells which affect an area also affect an area around your Offering | 影響一定範圍的法術也會影響奉獻 |
| Spells deal {0}% more damage when affecting areas around Offerings this way | 以此方式影響奉獻周圍區域時，法術造成 {0}% 更多傷害 |
| Spells deal {0}% less damage when affecting areas around Offerings this way | 以此方式影響奉獻周圍區域時，法術造成 {0}% 更少傷害 |
| {0}% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended | 以被輔助的技能消耗連擊時，每一消耗的連擊有{0}%滿溢機率獲得一顆暴擊球 |
| {0}% chance to gain an Abyssal Monster Modifier when a Minion from Supported Skills dies | 當你被輔助的召喚物死亡時，有{0}%獲得一條深淵怪物詞綴 |
| Maximum {0} Abyssal Monster Modifiers gained this way | 最多可以透過此方式獲得{0}條深淵怪物詞綴 |
| Gain an Abyssal Monster Modifier when a Minion from Supported Skills dies | 當你被輔助的召喚物死亡時，獲得一條深淵怪物詞綴 |
| Supported Skills have {0}% chance to gain a Frenzy Charge on killing a Frozen enemy | 被輔助的技能擊殺冰凍的敵人時，有 {0}% 機率獲得 1 顆狂怒球 |
| Supported Skills gain a Frenzy Charge on killing a Frozen enemy | 被輔助的技能擊殺冰凍的敵人時獲得 1 顆狂怒球 |
| Load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skill | 以被輔助的技能造成最後一擊時為所有十字弓技能裝填一發彈藥 |
| Supported Skills Consume Parried Debuff on Hit to grant a Frenzy Charge | 被輔助技能擊中時，消耗受招架減益狀態並產生 1 個狂怒球 |
| Supported Skills Consume Parried Debuff on Hit to grant {0} Frenzy Charges | 被輔助技能擊中時，消耗受招架減益狀態並產生 {0} 個狂怒球 |
| Supported Skills load {0} bolt when you Dodge | 當你躲避時，被輔助技能裝填 {0} 發弩箭 |
| Supported Skills load {0} bolts when you Dodge | 當你躲避時，被輔助技能裝填 {0} 發弩箭 |
| Supported Skills have {0}% chance to Trigger Static Shocks on Shocking an enemy | 被輔助的技能在感電一名敵人時觸發靜電震盪 |
| Supported Skills gain Onslaught for {0} seconds on killing a Shocked enemy | 被輔助的技能擊殺感電的敵人時，獲得 {0} 秒猛攻效果 |
| Supported Skills have {0}% chance to gain the benefits of this Support without spending additional Rage | 被輔助的技能有 {0}% 的機率不會移除盛怒，但依然會視為將其移除而獲得增益 |
| Supported Skills gain benefits of this Support without spending additional Rage | 被輔助的技能不會移除盛怒，但依然會視為將其移除而獲得增益 |
| {0}% of Supported Skills' Mana cost is Recouped as Mana | 技能所需的{0}%魔力消耗補償為魔力 |
| When a Supported Skill is used and goes on cooldown, recover {0}% of maximum Life per second of cooldown | 當被輔助的技能被使用且進入冷卻，每一秒冷卻時間恢復 {0}% 最大生命值 |
| Supported skills have {0}% chance to cause an additional Aftershock | 被輔助的技能有{0}%機率造成一道額外餘震 |
| {0}% of maximum Life recovered on kill while a Supported Skill is active | 被輔助的技能生效時，擊殺敵人可恢復 {0}% 生命 |
| Supported Skills gain {0}% increased Critical Hit Chance each second, up to {1}%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits | 被輔助的技能每秒增加{0}%暴擊機率，最多{1}%。此暴擊機率會在任何被無情暴擊輔助的技能暴擊時失去 |
| Mirages deal {0}% more Damage | 幻影之體造成 {0}% 更多傷害 |
| Mirages deal {0}% less Damage | 幻影之體造成 {0}% 更少傷害 |
| Supported Skills spend {0} Rage if possible to | 被輔助的技能在可能的情況下會消耗 {0} 層盛怒， |
| Recover {0}% of maximum Energy Shield when a Supported Skill deals a Killing Blow to a Shocked enemy | 被輔助的技能對被感電的敵人造成最後一擊時回復{0}%最大能量護盾 |
| Supported Warcries spend {0} Rage to bypass their Cooldown, instead of an Endurance Charge | 被輔助的戰吼消耗 {0} 盛怒來無視其冷卻時間，而非消耗耐力球 |
| Skills can Surpass {0}% | 技能可以滿溢{0}% |
| Glorifying the defilement of {0} souls in tribute to Amanamu | 以{0}個玷污的靈魂榮耀阿姆納姆之名 |
| Passives in radius are Conquered by the Abyssals | 半徑範圍內的天賦受深淵族征服 |
| Desecration makes this item unstable | 褻瀆此物品會使其變得不穩定 |
| Glorifying the defilement of {0} souls in tribute to Kulemak | 以{0}個玷污的靈魂榮耀骷髏馬克之名 |
| Glorifying the defilement of {0} souls in tribute to Kurgal | 以{0}個玷污的靈魂榮耀柯戈之名 |
| Glorifying the defilement of {0} souls in tribute to Tecrod | 以{0}個玷污的靈魂榮耀特克羅德之名 |
| Glorifying the defilement of {0} souls in tribute to Ulaman | 以{0}個玷污的靈魂榮耀烏拉曼之名 |
| 20% less Effect of Curses from Socketed Hex Skills | 插槽中的咒術技能的詛咒效果 |
| {0}% chance to Trigger Socketed Spells on killing a Shocked enemy | 擊殺感電的敵人時，有 {0}% 機率觸發已插入的法術 |
| Used when you kill a Rare or Unique enemy | 當你擊殺稀有或傳奇敵人時使用 |
| Recover {0}% of maximum Life when you kill an enemy during Effect | 效果期間內當你擊殺 1 個敵人時恢復 {0}% 生命 |
| Recover {0}% of maximum Mana when you kill an enemy during Effect | 效果期間內當你擊殺 1 個敵人時恢復 {0}% 魔力 |
| Recover {0}% of maximum Energy Shield when you kill an enemy during Effect | 當你在效果期間內擊殺一名敵人時，恢復{0}%最大能量護盾 |
| Gain {0} Life per enemy killed | 每個被擊殺的敵人，獲得 {0} 生命 |
| Lose {0} Life per enemy killed | 每個被擊殺的敵人，失去 {0} 生命 |
| Gain {0} Mana per enemy killed | 每個被擊殺的敵人，獲得 {0} 魔力 |
| Lose {0} Mana per enemy killed | 每個被擊殺的敵人，失去 {0} 魔力 |
| {0}% Chance to gain a Charge when you kill an enemy | 殺死敵人時有 {0}% 機率獲得一顆能量球 |
| Strikes deal Splash Damage | 打擊造成擴散傷害 |
| {0}% chance to gain a Power Charge on killing a Frozen enemy | 擊殺冰凍敵人時有 {0}% 獲得 1 個暴擊球 |
| Gain a Power Charge on killing a Frozen enemy | 擊殺冰凍敵人時獲得 1 個暴擊球 |
| Gain a Power Charge when you kill a Shocked enemy | 擊殺感電的敵人時獲得 1 個暴擊球 |
| If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead | 如果你會獲得一顆耐力球，改為由你存在中的友方獲得該能量球 |
| If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead | 如果你會獲得一顆狂怒球，改為由你存在中的友方獲得該能量球 |
| If you would gain a Power Charge, Allies in your Presence gain that Charge instead | 如果你會獲得一顆暴擊球，改為由你存在中的友方獲得該能量球 |
| Gain {0} Energy Shield per enemy killed | 每殺死一個敵人，獲得 {0} 能量護盾 |
| Lose {0} Energy Shield per enemy killed | 每殺死一個敵人，失去 {0} 能量護盾 |
| {0} Energy Shield gained on killing a Shocked enemy | 擊殺感電的敵人時獲得 {0} 能量護盾 |
| Ignited enemies killed by your Hits are destroyed | 擊中擊殺的燃燒敵人會被摧毀 |
| {0}% chance to gain an Endurance Charge on kill | 擊殺敵人時有 {0}% 機率獲得 1 個耐力球 |
| Gain an Endurance Charge on kill | 擊殺敵人時獲得 1 個耐力球 |
| {0}% chance to lose an Endurance Charge on kill | 擊殺時有 {0}% 機率失去 1 顆耐力球 |
| Lose an Endurance Charge on kill | 擊殺時失去 1 顆耐力球 |
| {0}% chance to lose a Frenzy Charge on kill | 擊殺時有 {0}% 機率失去 1 顆狂怒球 |
| Gain a Power Charge on kill | 擊殺敵人時獲得 1 個暴擊球 |
| {0}% chance to lose a Power Charge on kill | 擊殺敵人時有 {0}% 機率失去 1 個暴擊球 |
| {0}% chance to gain a Frenzy Charge and a Power Charge on kill | 擊殺敵人時有 {0}% 機率同時獲得 1 個狂怒球與 1 個暴擊球 |
| When you kill a Rare monster, you gain its Modifiers for {0} seconds | 當你殺死一個稀有怪物時，獲得其詞綴，持續 {0} 秒 |
| You gain an Endurance Charge on kill | 擊殺敵人時獲得 1 個耐力球 |
| Enemies killed with Attack or Spell Hits explode, dealing {0}% of their Life as Chaos damage | 你的攻擊或法術擊中擊殺的敵人會爆炸，造成其生命的 {0}% 混沌傷害 |
| Enemies you kill have a {0}% chance to explode, dealing a tenth of their maximum Life as Physical damage | 你擊殺的敵人有 {0}% 機率爆炸，造成他們最大生命十分之一的物理傷害 |
| Enemies you kill have a {0}% chance to explode, dealing a quarter of their maximum Life as Chaos damage | 你擊殺的敵人有 {0}% 機率爆炸，造成等同四分之一其最大生命的混沌傷害 |
| Cursed Enemies you kill have a {0}% chance to explode, dealing a quarter of their maximum Life as Chaos damage | 你擊殺的受詛咒敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的混沌傷害 |
| Cursed Enemies killed by Allies in your Presence have a {0}% chance to explode, dealing a quarter of their maximum Life as Chaos damage | 你存在範圍內的友方擊殺受詛咒的敵人時，其有 {0}% 機率爆炸，造成相當於其最大生命四分之一的混沌傷害 |
| Cursed Enemies killed by you, or by Allies in your Presence, have a {0}% chance to explode, dealing a quarter of their maximum Life as Chaos damage | 被你或你存在範圍內的友方擊殺的受詛咒的敵人有 {0}% 機率爆炸，造成相當於其最大生命四分之一的混沌傷害 |
| {0}% increased damage taken if you've killed Recently | 若你近期有擊殺，增加 {0}%受到的傷害 |
| {0}% reduced damage taken if you've killed Recently | 若你近期有擊殺，減少 {0}%受到的傷害 |
| {0}% chance to avoid Stun if you've killed Recently | 若你近期有擊殺，有 {0}% 機率避免暈眩 |
| Critical Damage Bonus vs full life enemies@{0}% | 增加 {0}%對滿血敵人的暴擊傷害加成 |
| {0}% chance to gain a Power, Frenzy, or Endurance Charge on kill | 擊殺時有 {0}% 機率獲得 1 顆暴擊、狂怒或耐力球 |
| Gain a Power, Frenzy, or Endurance Charge on kill | 擊殺時獲得 1 顆暴擊、狂怒或耐力球 |
| Immune to Lightning Damage | 免疫閃電傷害 |
| {0}% increased Attack Speed per {1} Accuracy Rating, up to {2}% | 每{1}命中值增加{0}%攻擊速度，最多{2}% |
| Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy | 當你擊中敵人並施加元素異常狀態時，獲得無縛之怒 |
| {0}% chance to gain a Frenzy Charge on kill while Dual Wielding | 當你雙持時，擊殺敵人有 {0}% 機率獲得 1 個狂怒球 |
| {0}% to all maximum Elemental Resistances if you have killed a Cursed enemy Recently | 若你近期有擊殺詛咒的敵人，增加 {0}% 所有最大元素抗性 |
| Inflicts {0} Critical Weakness on Hit | 擊中實施加{0}層 暴擊弱點 |
| {0}% increased Area of Effect if you've killed at least {1} enemies Recently | 若你近期至少擊殺 {1} 個敵人，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've killed at least {1} enemies Recently | 若你近期至少擊殺 {1} 個敵人，減少 {0}% 效果範圍 |
| {0}% increased Armour if you haven't killed Recently | 若你近期沒有擊殺，增加 {0}% 護甲值 |
| {0}% reduced Armour if you haven't killed Recently | 若你近期沒有擊殺，減少 {0}% 護甲值 |
| {0}% increased Attack Damage while moving | 移動時增加 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage while moving | 移動時減少 {0}% 攻擊傷害 |
| {0}% increased Attack Speed if you've killed Recently | 若你近期有擊殺，增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed if you've killed Recently | 若你近期有擊殺，減少 {0}% 攻擊速度 |
| {0}% increased Chance to Block if you've Blocked with a raised Shield Recently | 如果你 近期以舉起的盾牌格檔過，增加{0}%格檔機率 |
| {0}% reduced Chance to Block if you've Blocked with a raised Shield Recently | 如果你 近期以舉起的盾牌格檔過，減少{0}%格檔機率 |
| You take {0}% of damage from Blocked Hits with a raised Shield | 你僅承受舉起盾牌格檔的{0}%擊中傷害。 |
| Killing Blows with Burning Arrow or Explosive Arrow Shatter enemies as though Frozen | 使用[BurningArrow\|燃燒箭]或[ExplosiveArrow\|爆裂箭]造成的擊殺之擊會如同冰凍般粉碎敵人 |
| {0}% increased Cast Speed if you've killed Recently | 若你近期有擊殺，則增加 {0}% 施放速度 |
| {0}% reduced Cast Speed if you've killed Recently | 若你近期有擊殺，減少 {0}%則施放速度 |
| {0}% increased Cast Speed if a Minion has been killed Recently | 若近期有召喚物遭擊殺，增加 {0}% 施放速度 |
| {0}% reduced Cast Speed if a Minion has been killed Recently | 若近期有召喚物遭擊殺，減少 {0}% 施放速度 |
| {0}% chance to create Consecrated Ground on Melee kill, lasting {1} seconds | 近戰擊殺敵人時，有 {0}% 機率創造持續 {1} 秒的奉獻地面 |
| {0}% chance to gain Onslaught for {1} seconds on kill | 擊殺時有 {0}% 機率獲得猛攻 {1} 秒 |
| Gain Onslaught for {0} seconds on kill | 擊殺時獲得猛攻 {0} 秒 |
| {1}% increased Critical Damage Bonus per {0} current Life | 每{0}當前生命增加{1}%暴擊傷害加成 |
| Cursed enemies you kill are destroyed | 當你擊殺受詛咒的敵人，會將其摧毀 |
| {0}% increased Damage against Immobilised Enemies | 增加 {0}%對受禁錮敵人的傷害 |
| {0}% reduced Damage against Immobilised Enemies | 減少 {0}%對受禁錮敵人的傷害 |
| Apply Debilitate to Enemies {0} Metres in front of you while your Shield is raised | 當你舉起盾牌時，對你前方{0}公尺內的敵人施加虛弱 |
| Killing Blows with Earthquake and Earthshatter Shatter enemies as though Frozen | 使用[Earthquake\|震地]或[Earthshatter\|碎地重擊]造成的擊殺之擊會如同冰凍般粉碎敵人 |
| Targets Cursed by you have {0}% increased Life Regeneration Rate | 被你詛咒的目標增加{0}%生命回復率 |
| Targets Cursed by you have {0}% reduced Life Regeneration Rate | 被你詛咒的目標減少{0}%生命回復率 |
| Enemies killed by your Hits are destroyed | 被你的擊中擊殺的敵人會被摧毀 |
| {0}% increased maximum Energy Shield if you've consumed a Power Charge Recently | 如果你近期消耗了一顆暴擊球，增加{0}%最大能量護盾 |
| {0}% reduced maximum Energy Shield if you've consumed a Power Charge Recently | 如果你近期消耗了一顆暴擊球，減少{0}%最大能量護盾 |
| {0} to Evasion Rating per {1} Item Armour on Equipped Gloves | 裝備的手套每{1}物品護甲{0}最大閃避值 |
| Your Heavy Stun buildup empties {0}% slower per {1} Tribute | 每有 {1} 貢禮，你的沉重暈眩累積消退速度減慢 {0}% |
| Skills deal {0}% increased Damage per Connected Red Support Gem | 增加 {0}%每個連接的紅色輔助寶石使技能傷害 |
| Skills deal {0}% reduced Damage per Connected Red Support Gem | 減少 {0}%每個連接的紅色輔助寶石使技能傷害 |
| Skills have {0}% increased Skill Speed per Connected Green Support Gem | 增加 {0}%每個連接的綠色輔助寶石使技能技能速度 |
| Skills have {0}% reduced Skill Speed per Connected Green Support Gem | 減少 {0}%每個連接的綠色輔助寶石使技能技能速度 |
| Skills have {0}% increased Critical Hit Chance per Connected Blue Support Gem | 增加 {0}%每個連接的藍色輔助寶石使技能暴擊率 |
| Skills have {0}% reduced Critical Hit Chance per Connected Blue Support Gem | 減少 {0}%每個連接的藍色輔助寶石使技能暴擊率 |
| You can Socket {0} additional copies of each Lineage Support Gem, in different Skills | 你可以在不同技能中，額外鑲嵌 {0} 個相同的族裔輔助寶石 |
| Grants {0} Rage on Hit | 擊中時獲得 {0} 層盛怒 |
| Can only be applied to Precursor Tower Maps | 只能使用在先行者高塔地圖 |
| Completing the Tower makes all nearby Maps accessible | 完成高塔會使周遭地圖改為可進入狀態 |
| {0}% chance to cause an additional Aftershock with Mace Slams | 錘重擊技能有{0}%機率造成額外一次餘震 |
| Abysses spawn {0}% increased Monsters | 增加{0}%深淵生成的怪物數量 |
| Abysses spawn {0}% reduced Monsters | 減少{0}%深淵生成的怪物數量 |
| Abyssal Monsters have increased Difficulty and Reward for each closed Pit | 深淵怪物根據每1關閉的坑洞增加難度和獎勵 |
| Abyss Pits in Area are twice as likely to have Rewards | 區域內的深淵坑洞有兩倍機率含有獎勵 |
| Abyss Pits in Area are {0}% less likely to have no Rewards | 區域內的深淵坑洞有{0}%更少機率不含有獎勵 |
| {0}% increased Expedition Explosive Radius | {0}%增加包含的探險爆炸範圍 |
| {0}% increased Expedition Explosive Placement Range | {0}%增加包含的探險放置距離 |
| {0}% reduced Expedition Explosive Placement Range | {0}%增加包含的探險放置距離 |
| Unique Monsters have {0} additional Rare Modifier | 傳奇怪物會擁有 {0} 個額外的詞綴 |
| Unique Monsters have {0} additional Rare Modifiers | 傳奇怪物會擁有 {0} 個額外的詞綴 |
| Increases Movement Speed by {1}%, plus {2}% per {0} Evasion Rating, up to a maximum of {3}% | 增加 {1}% 移動速度，每 {0} 點 閃避值 額外增加 {2}% ， 上限為 {3}%。 |
| Other Modifiers to Movement Speed except for Sprinting do not apply | 除套用至衝刺的外其他移動速度詞墜將失效 |
| Nearby Allies have Onslaught | 附近的友方具有猛攻 |
| Every {1} Rage also grants {0}% increased Physical Damage | 每{1}盛怒 同時給予增加{0}%物理傷害 |
| Every {1} Rage also grants {0}% reduced Physical Damage | 每{1}盛怒 同時給予減少{0}%物理傷害 |
| {0}% of Physical Damage taken as Lightning while your Shield is raised | 當你舉起盾牌時，你承受的{0}%物理傷害視為閃電 傷害 |
| Projectiles deal {0}% increased Damage with Hits for each time they have Pierced | 投射物每穿透1次，增加{0}%造成的擊中傷害 |
| Gain {0} Rage when you kill an enemy | 擊殺敵人時獲得 {0} 怒氣 |
| Inherent Rage loss starts {0} second later | 盛怒的固有損失延後 {0} 秒開始 |
| Inherent Rage loss starts {0} seconds later | 盛怒的固有損失延後 {0} 秒開始 |
| Skills which create Fissures have a {0}% chance to create an additional Fissure | 創造裂縫的技能有{0}%機率創造額外一道裂縫 |
| {0}% chance for Slam Skills to cause an additional Aftershock | 重擊技能有{0}%機率造成額外一次餘震 |
| Slam Skills cause an additional Aftershock | 重擊技能造成額外一次餘震 |
| Hinder [Enemies] on Hit with Spells | 法術擊中時阻礙敵人 |
| Adds an Otherworldy Breach to a Map  | 在地圖中加入一個 裂痕 |
| {0} use remaining | 剩餘{0}次使用次數 |
| {0} uses remaining | 剩餘{0}次使用次數 |
| Adds a Mirror of Delirium to a Map  | 在地圖中加入一個 譫妄之鏡  |
| Adds a Kalguuran Expedition to a Map  | 在地圖中加入一個卡爾葛墓地 |
| Adds Irradiated to a Map  | 在地圖中加入照耀區域  |
| Empowers the Map Boss of a Map  | 強化地圖的頭目  |
| Adds Ritual Altars to a Map  | 在地圖中加入祭祀神壇  |
| More Elemental Ailment chance while Unbound@{0}% | 無縛狀態下，增加 {0}%造成元素異常狀態的機率 |
| More Elemental Ailment buildup while Unbound@{0}% | 無縛狀態下，增加 {0}%造成的元素異常狀態累積 |
| {0}% reduced Volatility Explosion delay | 減少 {0}%易爆的爆炸延遲 |
| Slam Skills you use yourself have {0}% increased Aftershock Area of Effect | 你所使用的重擊技能增加 {0}% 餘震範圍效果 |
| Slam Skills you use yourself have {0}% reduced Aftershock Area of Effect | 你所使用的重擊技能減少 {0}% 餘震範圍效果 |
| {0}% chance for Mace Slam Skills you use yourself to cause an additional Aftershock | 你自身使用的錘重擊技能有{0}%機率造成額外一次餘震 |
| Mace Slam Skills you use yourself cause an additional Aftershock | 你自身使用的錘重擊技能造成額外一次餘震 |
| When your Marks are Consumed, they have {0}% chance to Mark another Enemy within {1} metres | 當你的印記被消耗時，它們有 {0}% 機率使 {1} 公尺內另一名敵人附加印記 |
| {0}% chance for Slam Skills you use yourself to cause an additional Aftershock | 你自身使用的重擊技能有{0}%機率造成額外一次餘震 |
| Slam Skills you use yourself cause an additional Aftershock | 你自身使用的重擊技能造成額外一次餘震 |
| Sockted Skills have {0}% more Cast Speed | 插槽中的法術有 {0}% 更多施放速度 |
| Socketed Skills have {0}% less Cast Speed | 插槽中的法術有 {0}% 更少施放速度 |
| Socketed Skills deal {0}% increased damage | 插槽中的技能造成的傷害增加 {0}% |
| Socketed Skills deal {0}% reduced damage | 插槽中的技能造成的傷害減少 {0}% |
| Monsters kill things with {0}% or lower Life on Hit | 怪物擊中擊殺低於 {0}% 生命的東西 |
| Cannot have more than {0} Ancestral Warrior Totems active | 無法有超過{0}個已召喚的先祖戰士圖騰 |
| Must be active in both Weapon Sets | 必須在兩個武器套裝中同時啟用 |
| {0}% increased Quantity of Items found in Map | 增加 {0}% 地圖內找到的物品數量 |
| {0}% reduced Quantity of Items found in Map | 減少 {0}% 地圖內找到的物品數量 |
| {0}% increased Rarity of Items found in Map | 增加 {0}% 地圖內找到的物品稀有度 |
| {0}% reduced Rarity of Items found in Map | 減少 {0}% 地圖內找到的物品稀有度 |
| {0}% increased Pack Size in Map | 增加 {0}% 地圖內的怪物群大小 |
| {0}% reduced Pack Size in Map | 減少 {0}% 地圖內的怪物群大小 |
| {0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Map | 增加{0}%地圖內的探險事件所生成的 符文怪物掉落的探險日誌數量 |
| {0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters in Map | 減少{0}%地圖內的探險事件所生成的 符文怪物掉落的探險日誌數量 |
| Map contains an additional Rare Chest | 地圖內含有額外的一個稀有箱子 |
| Map contains {0} additional Rare Chests | 地圖內含有額外的{0}個稀有箱子 |
| Delirium Encounters in Map are {0}% more likely to spawn Unique Bosses | 地圖內的譫妄有{0}%更多機率生成傳奇頭目 |
| Delirium Encounters in Map are {0}% less likely to spawn Unique Bosses | 地圖內的譫妄有{0}%更少機率生成傳奇頭目 |
| Delirium in Map increases {0}% faster with distance from the mirror | 地圖內的譫妄離鏡子越遠提升{0}%增加速度 |
| Delirium in Map increases {0}% slower with distance from the mirror | 地圖內的譫妄離鏡子越遠減少{0}%增加速度 |
| Delirium Monsters in Map have {0}% increased Pack Size | 地圖內的譫妄怪物增加{0}%怪物群大小 |
| Delirium Monsters in Map have {0}% reduced Pack Size | 地圖內的譫妄怪物減少{0}%怪物群大小 |
| Delirious Monsters Killed in Map provide {0}% increased Reward Progress | 地圖內的譫妄怪物增加{0}%擊殺時的獎勵進度量 |
| Delirium Fog in Map dissipates {0}% faster | 增加{0}%地圖內的譫妄迷霧消散速度 |
| Delirium Fog in Map dissipates {0}% slower | 減少{0}%地圖內的譫妄迷霧消散速度 |
| Delirium Fog in Map lasts {0} additional seconds before dissipating | 地圖內含有的譫妄迷霧會在消散前額外持續{0}秒 |
| Map has {0}% chance to contain an additional Breach | 地圖有{0}%的機率含有額外的裂痕 |
| Map contains an additional Breach | 地圖有含有額外的裂痕 |
| Map has {0}% chance to contain three additional Breaches | 地圖有{0}%的機率含有額外三個裂痕 |
| Map contains three additional Breaches | 地圖有含有額外三個裂痕 |
| Breaches in Map spawn an additional Rare Monster | 地圖內的裂痕會生成額外一個稀有怪物 |
| Breaches in Map spawn {0} additional Rare Monsters | 地圖內的裂痕會生成額外{0}個稀有怪物 |
| Breaches in Map have {0}% increased Monster density | 增加{0}%地圖內包含的裂痕怪物密度 |
| Breaches in Map have {0}% reduced Monster density | 減少{0}%地圖內包含的裂痕怪物密度 |
| {0}% increased Quantity of Breach Splinters dropped by Breach Monsters in Map | 增加{0}%地圖內包含的裂痕怪物所掉落的裂痕裂片數量 |
| {0}% reduced Quantity of Breach Splinters dropped by Breach Monsters in Map | 減少{0}%地圖內包含的裂痕怪物所掉落的裂痕裂片數量 |
| Breaches in Map spawn {0}% increased Magic Monsters | 地圖內的裂痕會生成{0}%更多魔法怪物 |
| Breaches in Map spawn {0}% reduced Magic Monsters | 地圖內的裂痕會生成{0}%更少魔法怪物 |
| Breaches in Map open and close {0}% faster | 增加{0}%地圖內包含的裂痕擴張和關閉的速度 |
| Breaches in Map open and close {0}% slower | 減少{0}%地圖內包含的裂痕擴張和關閉的速度 |
| Breaches in Map contain {0} additional Clasped Hand | 地圖內的裂痕含有{0}個額外的抑制之手 |
| Breaches in Map contain {0} additional Clasped Hands | 地圖內的裂痕含有{0}個額外的抑制之手 |
| Delirium Encounters in affected Map have {0}% chance to generate an additional Reward | 受影響的地圖內包含的譫妄有{0}%機率生成額外獎勵 |
| Delirium Fog in Map spawns {0}% increased Fracturing Mirrors | 增加{0}%地圖內的譫妄生成破碎之鏡 |
| Delirium Fog in Map spawns {0}% reduced Fracturing Mirrors | 減少{0}%地圖內的譫妄生成破碎之鏡 |
| {0}% increased Stack size of Simulacrum Splinters found in Map | 增加{0}%地圖中掉落的幻像斷片數量 |
| {0}% reduced Stack size of Simulacrum Splinters found in Map | 減少{0}%地圖中掉落的幻像斷片數量 |
| {0}% increased quantity of Expedition Artifacts dropped by Monsters in Map | 增加{0}%地圖內的探險事件怪物所掉落的文物數量 |
| {0}% reduced quantity of Expedition Artifacts dropped by Monsters in Map | 減少{0}%地圖內的探險事件怪物所掉落的文物數量 |
| Map contains {0}% increased number of Runic Monster Markers | 增加 {0}% 地圖中含有的符文怪物印記的數量 |
| Map contains {0}% reduced number of Runic Monster Markers | 減少 {0}% 地圖中含有的符文怪物印記的數量 |
| {0}% increased Expedition Explosive Radius in Map | 增加{0}%地圖內的探險事件爆炸的範圍 |
| {0}% increased Expedition Explosive Placement Range in Map | 增加{0}%地圖內的探險事件放置炸藥的距離 |
| {0}% reduced Expedition Explosive Placement Range in Map | 減少{0}%地圖內的探險事件放置炸藥的距離 |
| {0}% increased number of Rare Expedition Monsters in Map | 增加{0}%地圖內的探險事件含有稀有怪物的數量 |
| {0}% reduced number of Rare Expedition Monsters in Map | 減少{0}%地圖內的探險事件含有稀有怪物的數量 |
| {0}% increased Effect of Expedition Remnants in Map | 增加{0}%地圖內的探險事件魔符的效果 |
| {0}% reduced Effect of Expedition Remnants in Map | 減少{0}%地圖內的探險事件魔符的效果 |
| Expeditions in Map have {0} Remnant | 地圖內的探險事件含有{0}魔符 |
| Expeditions in Map have {0} Remnants | 地圖內的探險事件含有{0}魔符 |
| {0}% increased Experience gain in Map | 增加{0}%地圖中所獲取的經驗量 |
| {0}% reduced Experience gain in Map | 減少{0}%地圖中所獲取的經驗量 |
| {0}% increased Gold found in Map | 增加{0}%地圖中所獲取的金幣數量 |
| {0}% reduced Gold found in Map | 減少{0}%地圖中所獲取的金幣數量 |
| Map contains an additional Essence | 地圖內含有額外的一個精髓 |
| Map contains {0} additional Essences | 地圖內含有額外的{0}個精髓 |
| Slaying Rare Monsters in Map pauses the Delirium Mirror Timer for {0} second | 地圖內的譫妄迷霧在擊殺稀有怪物時會暫停{0}秒 |
| Slaying Rare Monsters in Map pauses the Delirium Mirror Timer for {0} seconds | 地圖內的譫妄迷霧在擊殺稀有怪物時會暫停{0}秒 |
| {0}% increased Quantity of Waystones dropped by Map Bosses | 增加 {0}% 地圖頭目掉落的換界石數量 |
| {0}% reduced Quantity of Waystones dropped by Map Bosses | 減少 {0}% 地圖頭目掉落的換界石數量 |
| {0}% increased Quantity of Waystones found in Map | 增加 {0}% 地圖中找到的換界石數量 |
| Map has {0}% increased chance to contain Essences | 增加 {0}% 地圖內含有精髓的機率 |
| Map has {0}% reduced chance to contain Essences | 減少 {0}% 地圖內含有精髓的機率 |
| Map contains an additional Shrine | 地圖內含有額外的一個神殿 |
| Map contains {0} additional Shrines | 地圖內含有額外的{0}個神殿 |
| Map contains an additional Summoning Circle | 地圖內含有額外的一個召喚法陣 |
| Map contains {0} additional Summoning Circles | 地圖內含有額外的{0}個召喚法陣 |
| Map contains an additional Strongbox | 地圖內含有額外的一個保險箱 |
| Map contains {0} additional Strongboxes | 地圖內含有額外的{0}個保險箱 |
| Map has {0}% increased Magic Monsters | 增加{0}%地圖含有的魔法怪物 |
| Map has {0}% increased number of Rare Monsters | 增加{0}%地圖含有的稀有怪物數量 |
| Rare Monsters in Map have a {0}% chance to have an additional Modifier | 地圖中的稀有怪物有{0}%機率含有額外詞綴 |
| Rare Monsters in Map have an additional Modifier | 地圖中的稀有怪物含有額外詞綴 |
| Rare Monsters in Map have an additional Modifier and a {0}% chance to have another additional Modifier | 地圖中的稀有怪物含有額外詞綴，且有{0}%機率含有額外一個詞綴 |
| Rare Monsters in Map have two additional Modifiers | 地圖中的稀有怪物含有兩個額外詞綴 |
| Rare Monsters in Map have two additional Modifiers and a {0}% chance to have another additional Modifier | 地圖中的稀有怪物含有兩個額外詞綴，且有{0}%機率含有額外一個詞綴 |
| Rare Monsters in Map have three additional Modifiers | 地圖中的稀有怪物含有三個額外詞綴 |
| Rare Monsters in Map have three additional Modifiers and a {0}% chance to have another additional Modifier | 地圖中的稀有怪物含有三個額外詞綴，且有{0}%機率含有額外一個詞綴 |
| Ritual Altars in Map allow rerolling Favours an additional time | 地圖中的祭祀神壇可以額外重骰一次 |
| Ritual Altars in Map allow rerolling Favours {0} additional times | 地圖中的祭祀神壇可以額外重骰{0}次 |
| Deferring Favours at Ritual Altars in Map costs {0}% increased Tribute | 增加{0}%地圖中的祭祀神壇所需的貢禮數量 |
| Deferring Favours at Ritual Altars in Map costs {0}% reduced Tribute | 減少{0}%地圖中的祭祀神壇所需的貢禮數量 |
| Favours Deferred at Ritual Altars in Map reappear {0}% sooner | 地圖中的祭祀神壇所延遲的恩惠之物出現速度更快{0}% |
| Revived Monsters from Ritual Altars in Map have {0}% increased chance to be Magic | 地圖中的祭祀神壇所復活的怪物增加{0}%為魔法怪物的機率 |
| Revived Monsters from Ritual Altars in Map have {0}% reduced chance to be Magic | 地圖中的祭祀神壇所復活的怪物減少{0}%為魔法怪物的機率 |
| Favours Rerolled at Ritual Altars in Map have {0}% chance to cost no Tribute | 地圖中的祭祀神壇有{0}%機率不消耗貢禮 |
| Ritual Favours in Map have {0}% increased chance to be Omens | 地圖中的祭祀神壇獎勵為預兆的機率增加{0}% |
| Ritual Favours in Map have {0}% reduced chance to be Omens | 地圖中的祭祀神壇獎勵為預兆的機率減少{0}% |
| Revived Monsters from Ritual Altars in Map have {0}% increased chance to be Rare | 地圖中的祭祀神壇所復活的怪物增加{0}%為稀有怪物的機率 |
| Revived Monsters from Ritual Altars in Map have {0}% reduced chance to be Rare | 地圖中的祭祀神壇所復活的怪物減少{0}%為稀有怪物的機率 |
| Rerolling Favours at Ritual Altars in Map costs {0}% increased Tribute | 地圖中的祭祀神壇重骰所需的貢禮數量增加{0}% |
| Rerolling Favours at Ritual Altars in Map costs {0}% reduced Tribute | 地圖中的祭祀神壇重骰所需的貢禮數量減少{0}% |
| Monsters Sacrificed at Ritual Altars in Map grant {0}% increased Tribute | 增加{0}%在地圖中的祭祀神壇所獻祭的怪物提供的貢禮數量 |
| Monsters Sacrificed at Ritual Altars in Map grant {0}% reduced Tribute | 減少{0}%在地圖中的祭祀神壇所獻祭的怪物提供的貢禮數量 |
| Map has {0}% increased chance to contain Rogue Exiles | 增加{0}%地圖中含有盜賊流亡者的機率 |
| Map has {0}% reduced chance to contain Rogue Exiles | 減少{0}%地圖中含有盜賊流亡者的機率 |
| Map has {0}% increased chance to contain Shrines | 增加{0}%地圖中含有神殿的機率 |
| Map has {0}% reduced chance to contain Shrines | 減少{0}%地圖中含有神殿的機率 |
| Map is inhabited by {0} additional Rogue Exile | 地圖中含有{0}名額外盜賊流亡者 |
| Map is inhabited by {0} additional Rogue Exiles | 地圖中含有{0}名額外盜賊流亡者 |
| Map contains {0} additional Azmeri Spirit | 地圖中含有{0}個額外阿茲莫里魂靈 |
| Map contains {0} additional Azmeri Spirits | 地圖內含有額外的{0}個阿茲莫里魂靈 |
| Map has {0}% increased chance to contain a Summoning Circle | 增加 {0}% 地圖中有含有召喚法陣的機率 |
| Map has {0}% reduced chance to contain a Summoning Circle | 減少 {0}% 地圖中有含有召喚法陣的機率 |
| Map has {0}% increased chance to contain Strongboxes | 增加 {0}% 地圖中有含有保險箱的機率 |
| Map has {0}% reduced chance to contain Strongboxes | 減少 {0}% 地圖中有含有保險箱的機率 |
| Map has {0}% increased chance to contain Azmeri Spirits | 增加 {0}% 地圖中有含有阿茲莫里魂靈的機率 |
| Map has {0}% reduced chance to contain Azmeri Spirits | 減少 {0}% 地圖中有含有阿茲莫里魂靈的機率 |
| Map contains an additional Azmeri Spirit | 地圖內含有額外的一個阿茲莫里魂靈 |
| If Map was not previously Irradiated, completing Map adds Irradiation instead | 如果地圖先前不為照耀狀態，完成地圖會改為使地圖被照耀 |
| Area contains an additional Summoning Circle | 區域內含有額外的召喚法陣 |
| Area contains {0} additional Summoning Circles | 區域內含有額外的{0}個召喚法陣 |
| Area has {0}% increased chance to contain a Summoning Circle | 區域內有{0}%增加含有額外的召喚法陣的機率 |
| Area has {0}% reduced chance to contain a Summoning Circle | 區域內有{0}%減少含有額外的召喚法陣的機率 |
| Areas with Powerful Map Bosses contain an additional Essence | 具有地圖頭目的地區內含 1 個額外的精髓 |
| Areas with Powerful Map Bosses contain {0} additional Essences | 具有地圖頭目的地區內含 {0} 個額外的精髓 |
| Areas with Map Powerful Map Bosses contain an additional Shrine | 具有地圖頭目的地區內含 1 座額外的神殿 |
| Areas with Map Powerful Map Bosses contain {0} additional Shrines | 具有地圖頭目的地區內含 {0} 座額外的神殿 |
| Areas with Powerful Map Bosses contain an additional Azmeri Spirit | 具有地圖頭目的地區內含 1 個額外的阿茲莫里魂靈 |
| Areas with Powerful Map Bosses contain {0} additional Azmeri Spirits | 具有地圖頭目的地區內含 {0} 個額外的阿茲莫里魂靈 |
| Areas with Powerful Map Bosses contain an additional Strongbox | 具有地圖頭目的地區內含 1 個額外的保險箱 |
| Areas with Powerful Map Bosses contain {0} additional Strongboxes | 具有地圖頭目的地區內含 {0} 個額外的保險箱 |
| Once Ignited, Oil Ground adds {0}% of this Attack's Fire Damage as unscalable Damage to the Ignite | 被點燃時，油滑地面會為點燃附加等同於此攻擊{0}%火焰傷害的無法變動傷害 |
| Only deals Damage of Elements matching Consumed Ailments | 僅造成與消耗異常狀態相同的元素傷害種類 |
| Ignites from a single use of this Skill Compound | 單次使用此技能所造成的點燃會惡化 |
| {0} second to base attack time if not standing | 非站立時的基礎攻擊時間{0}秒 |
| {0} seconds to base attack time if not standing | 非站立時的基礎攻擊時間{0}秒 |
| {0} second to base attack time if standing | 站立時的基礎攻擊時間{0}秒 |
| {0} seconds to base attack time if standing | 站立時的基礎攻擊時間{0}秒 |
| Cannot inflict Bloodstone Lances | 無法施加血石之槍 |
| Rage cost is ignored for an additional {0} second | 無視盛怒 消耗的引導時間增加 {0} 秒 |
| Rage cost is ignored for an additional {0} seconds | 無視盛怒 消耗的引導時間增加 {0} 秒 |
| Rage cost is ignored for first second of Channelling | 開始引導的第1秒內無視盛怒 消耗 |
| Rage cost is ignored for first {0} seconds of Channelling | 開始引導的{0}秒內無視盛怒 消耗 |
| Run speed is affected by movement speed modifiers instead of Attack speed modifiers | 奔跑速度會被移動速度詞綴而不是攻擊速度詞綴影響 |
| Mana spend required per energy gain@{0} | 每1能量獲取需求魔力消耗@{0} |
| Gains {1} Energy per {0} Mana spent | 每{0}魔力消耗獲得{1}能量 |
| Life Leech recovers based on this Skill's Elemental damage as well as Physical damage | 此技能的生命偷取的回復會同時基於元素和物理傷害 |
| Ignited Oil Ground added unscalable Fire Damage@{0} to {1} | 已點燃油滑地面附加無法變動的火焰傷害@{0}至{1} |
| More Overgrown damage@{0}% | 過度生長 @{0}% 更多傷害 |
| {0}% more damage when Overgrown | 過度生長時造成 {0}% 更多傷害 |
| Projectiles can only collide with Drenched targets | 投射物僅能與濕透的敵人碰撞 |
| Overgrown Pustules grow as though dealt {0} Poison damage per second | 膿包所承受的中毒傷害達每秒 {0} 點時將會過度生長 |
| Oil Slows enemy movement speed by {0}% | 焦油 減緩 敵人{0}%移動速度 |
| Exposure lowers Total Elemental | 焦油會施加曝曬，降低{0}%總 |
| Resistances by an additional {0}% | ElementalDamage\|元素] 抗性 |
| Dashes and Strikes additional valid targets | 位移並打擊額外的可打擊目標 |
| Cannot gain Rage while using this Skill | 使用此技能時無法獲得盛怒 |
| Summons {0} Hyena | 召喚{0}隻鬣狗 |
| Summons {0} Hyenas | 召喚{0}隻鬣狗 |
| Maximum combo@{0} | 最大連擊@{0} |
| Oil movement speed Slow@{0}% | 焦油 移動速度減緩@{0}% |
| Summons {0} Wolf | 召喚{0}匹狼 |
| Summons {0} Wolves | 召喚{0}匹狼 |
| {0}% increased Visage frequency | 增加{0}%幻象頻率 |
| {0}% reduced Visage frequency | 減少{0}%幻象頻率 |
| {0}% to {1}% of your Intelligence as Fire Damage | 你智慧的{0}%至{1}%為火焰傷害 |
| {0}% to {1}% of your Intelligence as Cold Damage | 你智慧的{0}%至{1}%為冰冷傷害 |
| {0}% to {1}% of your Intelligence as Lightning Damage | 你智慧的{0}%至{1}%為閃電傷害 |
| {0} second delay between Visages | 幻象之間的延遲為{0}秒 |
| {0} second delay between Visage | 幻象之間的延遲為{0}秒 |
| {0}% increased Visage frequency per Spell Visages could cast | 幻象每能施放一種法術即增加{0}%幻象頻率 |
| {0}% reduced Visage frequency per Spell Visages could cast | 幻象每能施放一種法術即減少{0}%幻象頻率 |
| Empowered Spell Damage@{0}% more | 強化法術傷害@{0}%更多 |
| Empowered Spell Damage@{0}% less | 強化法術傷害@{0}%更少 |
| Casting the matching Spell before the next Visage Empowers it | 在下一幻象前施放相同的法術會強化它 |
| Empowered Spells deal {0}% more damage | 強化法術造成{0}%更多傷害 |
| Empowered Spells deal {0}% less damage | 強化法術造成{0}%更少傷害 |
| More Critical Damage Bonus gained per second without Critically Hitting@{0}% (max {1}%) | 未造成暴擊時每秒獲得@{0}%更多暴擊傷害加成，最多{1}% |
| Less Critical Damage Bonus gained per second without Critically Hitting@{0}% (max {1}%) | 未造成暴擊時每秒獲得@{0}%更少暴擊傷害加成，最多{1}% |
| Modifiers to Thorns damage apply to this Skill's Spell damage | 影響荊棘傷害的詞綴同時套用至此技能的法術傷害 |
| Additional base use time when Shapeshifting@{0}s | 變形時額外基礎使用時間@{0}s |
| {0} seconds to base use time when Shapeshifting | 變形時增加{0}秒基礎使用時間 |
| Main hand Splash chance@{0}% | 主手擴散機率@{0}% |
| Off hand Splash chance@{0}% | 副手擴散機率@{0}% |
| {0} second to Spirit duration | {0} 秒靈魂持續時間 |
| {0} seconds to Spirit duration | {0} 秒靈魂持續時間 |
| Bound Undead retains up to four monster modifiers when summoned | 被束縛的不死族在召喚時保留最多4條怪物詞綴 |
| Shockwave length@{0}m | 衝擊波長度@{0}公尺 |
| Shockwave length is {0} metre | 衝擊波長度為{0}公尺 |
| Shockwave length is {0} metres | 衝擊波長度為{0}公尺 |
| Inflicts {0} additional Critical Weakness on Hit | 擊中時施加{0}額外暴擊弱點 |
| Triggers Navira's Calming when Commanded to use a | 號令納維拉使用技能時會觸發納維拉的平撫 |
| Skill, granting nearby Allies increased Mana Regeneration | ，賦予周遭友方增加魔力回復 |
| Triggers Navira's Calming when Commanded to | 當號令使用技能時觸發納維拉的平撫 |
| use a Skill, granting nearby Allies {0}% increased | 賦予周遭友方 |
| Mana Regeneration for {0} seconds | 增加{0}%魔力回復，持續{0}秒 |
| Debuff duration {0} second | 減益效果持續時間為 {0} 秒 |
| Magma Spray radius is {0} metres | 岩漿潑濺範圍為 {0} 公尺 |
| {0} second to Bone Construct duration | 骸骨創造物持續時間為 {0} 秒 |
| {0} seconds to Bone Construct duration | 骸骨創造物持續時間為 {0} 秒 |
| Increased damage taken per enemy within {1}m (max)@{0}% ({2}%) | {1}公尺(最大)範圍內的每名敵人增加@{0}% ({2}%)傷害 |
| Marked target takes {0}% increased damage for each of its enemies within {2} metres of it, up to {1}% | 擁有印記的目標根據其{2}公尺內的每名敵人增加{0}%承受傷害，最高可增加至{1}% |
| Triggers after you take a total of {0} Lightning Hit Damage | 在承受總計{0}的閃電擊中傷害後 觸發 |
| Targeting radius@{0}m | 目標範圍@{0}公尺 |
| Can target Enemies within {0} metre | 可以{0}公尺內的敵人為目標 |
| Can target Enemies within {0} metres | 可以{0}公尺內的敵人為目標 |
| {0}% chance to create an additional Remnant | 有{0}%機率額外創造一道痕跡 |
| Marked enemy becomes Frozen when | 有印記且可冰凍的敵人會在 |
| Hit while Primed for Freeze | 擊中時被冰凍 |
| Buff grants {0}% of damage Gained as Cold damage | 增益效果給予獲得{0}%傷害的冰冷傷害 |
| Explosions deal {0}% more Damage per Bloodstone Lance | 每一根血石之槍會使爆炸造成{0}%更多傷害 |
| Explosions with at least 5 Bloodstone Lances have {0}% increased Area of Effect per Bloodstone Lance | 若爆炸由至少五根血石之槍引起，每根血石之槍會使爆炸增加{0}%範圍效果 |
| Leech {0}% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances | 若爆炸由至少十根血石之槍引起，偷取{0}%爆炸造成的物理攻擊傷害 |
| Life Leech from Explosions with at least 15 Bloodstone Lances is instant | 若爆炸由至少十五根血石之槍引起，爆炸的偷取會立即作用 |
| Bloodstone Lances are shattered based on {0}% of your Presence area | 血石之槍的破碎範圍為你存在範圍的 {0}% |
| Chilled Ground conversion radius@{0}m | 冰緩地面轉換半徑@{0}公尺 |
| Converts Chilled Ground within {0} metre | 轉換{0}公尺內的冰緩地面 |
| Converts Chilled Ground within {0} metres | 轉換{0}公尺內的冰緩地面 |
| Oasis duration is {0} second | 綠洲持續{0}秒 |
| Oasis duration is {0} seconds | 綠洲持續{0}秒 |
| Life Recoup granted@{0}% | 賦予的生命補償@{0}% |
| Oasis grants {0}% of damage taken Recouped as Life | 綠洲賦予{0}%承受的傷害補償為生命 |
| Mana Recoup granted@{0}% | 賦予的魔力補償@{0}% |
| Oasis grants {0}% of damage taken Recouped as Mana | 綠洲賦予{0}%承受的傷害補償為魔力 |
| Flask charges granted@{0}/s | 賦予每秒獲得@{0}的藥劑充能 |
| Oasis grants {0} Flask charges per second | 綠洲賦予每秒{0}的藥劑充能 |
| Oasis duration@{0}s | 綠洲持續時間@{0}秒 |
| {0} seconds to Beyond Sight duration | 超越境界持續時間增加{0}秒 |
| Oil Ground radius@{0}m | 油滑地面半徑@{0}公尺 |
| Oil Ground radius is {0} metre | 油滑地面的半徑為{0}公尺 |
| Oil Ground radius is {0} metres | 油滑地面的半徑為{0}公尺 |
| Oil Ground Duration is {0} second | 油滑地面持續{0}秒 |
| Oil Ground Duration is {0} seconds | 油滑地面持續{0}秒 |
| Oil Ground duration@{0}s | 油滑地面持續時間@{0} 秒 |
| Oil Duration is {0} second | 油持續{0}秒 |
| Oil Duration is {0} seconds | 油持續{0}秒 |
| Channelling ends after one group of Projectiles | 會在 1 組投射物後結束引導 |
| Oil duration is {0} second | 焦油持續{0}秒 |
| Oil duration is {0} seconds | 焦油持續{0}秒 |
| Consumes a Power Charge every second to | 每秒消耗一顆暴擊球 以 |
| continue Channelling | 持續引導 |
| Consumes a Power Charge every {0} seconds to | 每{0}秒消耗一顆暴擊球 以 |
| Vine length@{0}m | 藤蔓長度@{0}公尺 |
| Vine length is {0} metre | 藤蔓長度為{0}公尺 |
| Vine length is {0} metres | 藤蔓長度為{0}公尺 |
| Vine growth area radius is {0} metre | 藤蔓生長半徑為{0}公尺 |
| Vine growth area radius is {0} metres | 藤蔓生長半徑為{0}公尺 |
| Vine growth area radius@{0}m | 藤蔓生長半徑為{0}公尺 |
| More Overgrown vine size@{0}% | 更多過度生長藤蔓大小@{0}% |
| Overgrown vines are {0}% larger | 過度生長的藤蔓{0}%更大 |
| Vines grown per cast time@{0} | 每施放時間@{0}藤蔓生長 |
| {0} vine grows per cast time | 每1施法時間增加{0}生長的藤蔓數 |
| {0} vines grow per cast time | 每1施法時間增加{0}生長的藤蔓數 |
| Limit {0} vine growth area | 限制{0}個藤蔓生長區域 |
| Limit {0} vine growth areas | 限制{0}個藤蔓生長區域 |
| Vines grow for {0} second duration | 藤蔓生長持續{0}秒 |
| Vine growth area limit@{0} | 藤蔓生長區域限制@{0}個 |
| More Overgrown vine damage@{0}% | 更多過度生長藤蔓傷害@{0}% |
| Overgrown vines deal {0}% more damage | 過度生長藤蔓造成{0}%更多傷害 |
| Vine growth duration@{0}s | 藤蔓生長持續時間@{0}秒 |
| {0} second delay before enemy can be affected again | 敵人在{0}秒延遲後才能被再次影響 |
| Enemy immunity duration@{0}s | 敵人免疫持續時間@{0}秒 |
| {0}% of damage dealt to temporal visages is also dealt to the original targets | 對時痕幻影造成傷害的{0}%也會施加至原目標上 |
| Damage dealt to temporal visages is also dealt to the original targets | 對時痕幻影造成的傷害也會施加至原目標上 |
| Flask and Charm charge gain chance@{0}% | 藥劑和護符充能獲得機率@{0}% |
| {0}% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption | 吞噬屍體時有{0}%機率獲得視為打倒敵人的藥劑和護符充能 |
| Life regenerated@{0} | 已回復生命{0} |
| Regenerates {0} life per enemy or | 1 秒內每吞噬一個敵人或 |
| Corpse consumed over 1 second | 一具屍體，回復 {0} 點生命。 |
| Consumes up to {0} additional Corpse near the target | 吞噬目標周圍至多額外{0}具屍體 |
| Consumes up to {0} additional Corpses near the target | 吞噬目標周圍至多額外{0}具屍體 |
| Detonates Corpses in a radius of {0} metre | 引爆{0}公尺範圍內的屍體 |
| Detonates Corpses in a radius of {0} metres | 引爆{0}公尺範圍內的屍體 |
| Oil Ground is {0} metre | 油滑地面的為{0}公尺 |
| Oil Ground is {0} metres | 油滑地面的為{0}公尺 |
| Damage and Oil spray radius@{0}m | 傷害與油噴灑半徑@{0}公尺 |
| Damage and Oil spray radius is {0} metre | 傷害與油噴灑半徑為{0}公尺 |
| Damage and Oil spray radius is {0} metres | 傷害與油噴灑半徑為{0}公尺 |
| Increased Damage from Fire Infusion@{0}% | 增加@{0}%來自火焰灌注的傷害 |
| Fire Infusion grants {0}% increased Damage | 火焰灌注增加{0}%傷害 |
| Fire Infusion grants {0}% reduced Damage | 火焰灌注減少{0}%傷害 |
| {0} second to Withering Ground duration | 凋零地面持續時間增加{0}秒 |
| {0} seconds to Withering Ground duration | 凋零地面持續時間增加{0}秒 |
| Withering Ground duration is {0} second | 凋零地面持續{0}秒 |
| Withering Ground duration is {0} seconds | 凋零地面持續{0}秒 |
| Withering Ground duration@{0}s | 凋零地面持續{0}秒 |
| {0} to active Shield Wall Limit | {0} 啟動中的盾牆數量 上限 |
| Limit {0} active Shield Wall | 啟動中的盾牆數量上限為{0} |
| Limit {0} active Shield Walls | 啟動中的盾牆數量上限為{0} |
| Active Shield Wall Limit@{0} | 啟動中的盾牆數量上限@{0} |
| Poison Spread radius on kill@{0}m | 擊殺時中毒散播範圍@{0} 公尺 |
| Slash radius@{0}m | 斬擊範圍@{0}公尺 |
| Slash radius is {0} metre | 斬擊範圍為{0}公尺 |
| Slash radius is {0} metres | 斬擊範圍為{0}公尺 |
| Static Shocks pulses towards up to {0} enemy | 靜電震盪最多向{0}名敵人發射脈衝 |
| Static Shocks pulses towards up to {0} enemies | 靜電震盪最多向{0}名敵人發射脈衝 |
| Static Shocks pulse every second | 靜電震盪每秒發射一次脈衝 |
| Static Shocks pulse every {0} seconds | 靜電震盪每{0}秒發射一次脈衝 |
| Projectile Chains an additional time on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit | 投射物在初次擊中感電或觸電的敵人時會額外連鎖一次，在每一次擊中時釋放衝擊波 |
| Projectile Chains {0} additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit | 投射物在初次擊中感電或觸電的敵人時會額外連鎖{0}次，在每一次擊中時釋放衝擊波 |
| Effect radius@{0}m | 影響半徑@{0}公尺 |
| Hailstorm radius is {0} metre | 冰雹風暴的半徑為{0}公尺 |
| Hailstorm radius is {0} metres | 冰雹風暴的半徑為{0}公尺 |
| Hail impact radius is {0} metre | 冰雹影響的半徑為{0}公尺 |
| Hail impact radius is {0} metres | 冰雹影響的半徑為{0}公尺 |
| Modifiers to Area of Effect also apply to Spell Damage | 影響範圍效果的詞綴會改為影響法術傷害 |
| Modifiers to Area of Effect apply to Spell Damage instead | 影響範圍效果的詞綴會改為影響法術傷害 |
| Hailstorm creates {0} chunk of ice | 冰雹創造{0}枚冰塊 |
| Hailstorm creates {0} chunks of ice | 冰雹創造{0}枚冰塊 |
| Trigger a Meteor every second | 每秒觸發一顆隕石 |
| Trigger a Meteor every {0} seconds | 每{0}秒觸發一顆隕石 |
| A large Meteor falls every {0} Meteors | 每{0}顆隕石會落下一枚巨大的隕石 |
| Meteor fall radius@{0}m | 隕石墜落半徑@{0}公尺 |
| Meteors fall in {0} metre radius | 隕石會在半徑{0}公尺內墜落 |
| Buff grants {0} Rage regenerated per second | 增益效果給予每秒回復{0} 盛怒 |
| Large meteor retarget interval @{0}s | 大型隕石重新指定目標間隔@{0}秒 |
| Large meteors can target a single enemy only | 大型隕石每{0}秒僅能 |
| once every second | 以一名敵人為目標 |
| Buff grants {0}% of damage Gained as Fire damage | 增益給予{0}% 物理傷害的火焰傷害 |
| Gouge length@{0}m | 揮鑿長度為{0}米 |
| Gouge length is {0} metre | 揮鑿長度為{0}米 |
| Gouge length is {0} metres | 揮鑿長度為{0}米 |
| {0} metre to gouge width | 揮鑿寬度為{0}米 |
| {0} metres to gouge width | 揮鑿寬度為{0}米 |
| Gouge width is {0} metre | 揮鑿寬度為{0}米 |
| Gouge width is {0} metres | 揮鑿寬度為{0}米 |
| Gouge width@{0}m | 揮鑿寬度為{0}米 |
| Flings Ice Fragments within {0} metres | 對{0}米的範圍內投射寒冰碎片 |
| Maximum vine attachment time@{0}s | 最大藤蔓附著時間@{0}秒 |
| Vines remain attached for up to {0} second | 藤蔓會保持附著最多{0}秒 |
| Vines remain attached for up to {0} seconds | 藤蔓會保持附著最多{0}秒 |
| Additional maximum Vines when Overgrown@{0} | 當過度生長時額外藤蔓數量@{0}% |
| Overgrown fissures can attach up to {0} additional Vine | 過度生長的根鬚可以額外附加{0}道藤蔓 |
| Overgrown fissures can attach up to {0} additional Vines | 過度生長的根鬚可以額外附加{0}道藤蔓 |
| Expiry rate when Overgrown@{0}% | 當過度生長時失效速度減緩@{0}% |
| Overgrown fissures expire {0}% slower | 當過度生長時根鬚失效速度減緩{0}% |
| Hits up to {0} enemies | 最多擊中 {0}個敵人 |
| Limit {0} Mirror of Refraction | 鏡面折射上限為{0} |
| Limit {0} Mirrors of Refraction | 鏡面折射上限為{0} |
| Projectiles which shatter Mirrors are copied {0} time | 會破壞鏡子的投射物會被複製 {0} 次 |
| Projectiles which shatter Mirrors are copied {0} times | 會破壞鏡子的投射物會被複製 {0} 次 |
| Mirrors persist for {0} second duration | 鏡子會持續{0}秒 |
| Mirror Limit@{0} | 鏡子上限@{0} |
| Mirror appearance interval@{0}s | 鏡子出現間隔@{0}秒 |
| A Mirror appears in your Presence every second | 你的存在中會每秒出現1面鏡子 |
| A Mirror appears in your Presence every {0} seconds | 你的存在中會每{0}秒出現1面鏡子 |
| Mirror duration@{0}s | 鏡子持續時間@{0}秒 |
| Projectiles copied by shattered Mirrors@{0} | 被破碎鏡子複製的投射物@{0} |
| Trigger Volcanic Steps every {0} metre travelled | 每移動{0}米會觸發熔火步伐 |
| Trigger Volcanic Steps every {0} metres travelled | 每移動{0}米會觸發熔火步伐 |
| Increased Energy Shield Recharge Rate granted@{0}% | 增加賦予的能量護盾充能率@{0}% |
| Buff grants {0}% Increased Energy Shield Recharge Rate | 增益效果增加{0}%能量護盾充能率 |
| Frostbolt explosion radius is {0} metre | 寒霜爆的爆炸範圍為 {0} 公尺 |
| Frostbolt explosion radius is {0} metres | 寒霜爆的爆炸範圍為 {0} 公尺 |
| More damage to Unique enemies@{0}% | 對傳奇敵人造成{0}%更多傷害 |
| Deals {0}% less damage to Unique enemies | 對傳奇敵人造成{0}%更少傷害 |
| Deals {0}% more damage to Unique enemies | 對傳奇敵人造成{0}%更多傷害 |
| Blast length@{0}m | 猛襲範圍為@{0}公尺 |
| Blast length is {0} metre | 猛襲範圍為{0}公尺 |
| Blast length is {0} metres | 猛襲範圍為{0}公尺 |
| {0}% Surpassing chance to grant a Power Charge on | 沉重暈眩有{0}%滿溢機率 |
| Heavy Stun, modified by Monster Power | 獲得暴擊球，受到怪物效用影響 |
| Ignites from a single use of this Skill Compound if not | 單次使用此技能造成的非點燃地面點燃 |
| from Ignited Ground | 會惡化 |
| Explosion occurs after {0} second | 爆炸會在{0}秒後發生 |
| Explosion occurs after {0} seconds | 爆炸會在{0}秒後發生 |
| Gain {0} Fury on Attack Hit, no | 攻擊擊中時獲得{0}怒氣 |
| more than once per Skill use | 每次使用技能最多獲得1次 |
| Maximum Fury@{0} | 最大怒氣@{0} |
| {0} maximum Fury | 最大怒氣為 {0} |
| Buff duration is {0} second per Fury | 每1怒氣擁有{0}秒增益效果持續時間 |
| Buff duration is {0} seconds per Fury | 每1怒氣擁有{0}秒增益效果持續時間 |
| Buff grants {0}% more damage | 增益效果給予@{0}%更多傷害 |
| Buff increased Attack speed granted@{0}% | 增益效果增加{0}%攻擊速度 |
| Buff grants {0}% increased Attack speed | 增益效果增加{0}%攻擊速度 |
| Buff increased movement speed granted@{0}% | 增益效果增加{0}%移動速度 |
| Buff grants {0}% increased movement speed | 增益效果增加{0}%移動速度 |
| Buff Life loss per second@{0}% | 增益效果每秒損失@{0}%生命 |
| Buff causes you to lose {0}% of maximum Life per second | 增益效果使你每秒損失@{0}%最大生命 |
| Buff duration per Fury@{0}s | 每1怒氣增益效果持續時間為@{0}秒 |
| Limit {0} Ice Crystal | 冰晶上限為{0} |
| Limit {0} Ice Crystals | 冰晶上限為{0} |
| Ice Crystal Limit@{0} | 冰晶上限@{0} |
| Rage spent for {1} additional fissures@{0} | 消耗盛怒釋放{1}道額外裂縫 |
| Spends {0} Rage to create {1} additional fissures if possible | 如果可以，會消耗{0}盛怒來創造{1}道額外裂縫 |
| Lost Energy Shield gained as Armour@{0}% | 獲得等同於失去能量護盾的護甲@{0}% |
| When Hit by an enemy, gain Armour equal to {0}% of | 當被敵人 擊中時，獲得等同於 |
| Energy Shield lost | {0}%失去能量護盾的護甲 |
| Broken Stance is removed after the affected enemy takes {0} Hits | 陷入卸防姿態的敵人會在承受{0} 擊中後解除 |
| Grants a Frenzy Charge on Parried Consumption | 消耗招架效果時獲得一顆狂怒球 |
| Grants {0} Frenzy Charges on Parried Consumption | 消耗招架效果時獲得{0}顆狂怒球 |
| Meteor lands after {0} second | 隕石會在{0}秒後落地 |
| Meteor lands after {0} seconds | 隕石會在{0}秒後落地 |
| Bubble Radius@{0}m | 泡泡範圍為@{0}公尺 |
| Bubble radius is {0} metre | 泡泡範圍為{0}公尺 |
| Bubble radius is {0} metres | 泡泡範圍為{0}公尺 |
| Bubble duration is {0} second | 泡泡持續{0}秒 |
| Bubble duration is {0} seconds | 泡泡持續{0}秒 |
| Bubble duration@{0}s | 泡泡持續時間@{0}秒 |
| Absorbs {0}% of damage dealt by enemies outside the bubble | 吸收{0}%泡泡外敵人所造成的傷害 |
| Bubble maximum Life per {1} of your maximum Mana@{0} | 泡泡最大生命每{1}你的最大魔力@{0} |
| Bubble has {0} maximum Life per {1} of your maximum Mana | 你每擁有{1}最大魔力，泡泡擁有{0}最大生命 |
| More damage per damaging Skill you've used Recently@{0}% | 近期每使用一種傷害技能造成@{0}%更多傷害 |
| Ruzhan deals {0}% more damage for each damaging Skill you've used Recently | 你近期每使用一種傷害技能會使魯兹安造成{0}%更多傷害 |
| Attacks with Ruzhan's Zealotry when you use a | 當你使用傷害技能時以魯茲安的狂熱攻擊， |
| damaging Skill with a {0} second cooldown, inflicting | 擁有{0}秒的冷卻時間，並對打擊 |
| enemies Struck with Exposure | 的敵人施加曝曬 |
| Immolation radius is {0} metre | 焚燒範圍為{0}公尺 |
| Immolation radius is {0} metres | 焚燒範圍為{0}公尺 |
| Immolation radius@{0}m | 焚燒範圍@{0}公尺 |
| Empowered damage Gained as Lightning@{0}% | 強化 傷害 獲得 為 閃電@{0}% |
| Empowered Flame Breath Gains {0}% of | 強化 的火焰吐息獲得 |
| damage as Lightning damage | 等同於{0}%傷害的閃電傷害 |
| Empowered Rage per second cost@{0}% less | 強化盛怒每秒消耗更少@{0}% |
| Empowered Flame Breath costs {0}% less Rage per second | 強化火焰吐息每秒消耗{0}%更少盛怒 |
| Physical Attack damage dealt stored (max)@{0}% ({1}) | 物理攻擊造成傷害儲存(上限)@{0}% ({1}) |
| Stores {0}% of Physical Attack damage dealt, up to {1} | 儲存{0}%造成的物理攻擊 傷害，最高{1} |
| Thorny Ground radius@{0}m | 荊棘地面半徑@{0}公尺 |
| Thorny Ground radius is {0} metre | 荊棘地面半徑為{0}公尺 |
| Thorny Ground radius is {0} metres | 荊棘地面半徑為{0}公尺 |
| Limit {0} patch of Thorny Ground | 荊棘地面的上限為 {0} 片 |
| Thorny Ground duration is {0} second | 荊棘地面的持續時間為 {0} 秒 |
| Thorny Ground duration is {0} seconds | 荊棘地面的持續時間為 {0} 秒 |
| Thorny Ground creation interval@{0}s | 荊棘地面創造間隔@{0}秒 |
| Cannot create more than one patch of | 每{0}無法創造 |
| Thorny Ground every second | 超過1片的荊棘地面 |
| Thorny Ground every {0} seconds | 超過1片的荊棘地面 |
| Thorny Ground duration@{0}s | 荊棘地面持續時間@{0}秒 |
| Overgrown Thorny Ground deals damage {0}% more | 過度生長時荊棘地面有 {0}% 更多 |
| frequently and expires {0}% slower | 擊中頻率且持續 {0}% 更久 |
| Thorny Ground patch Limit@{0} | 荊棘地面數量上限@{0} |
| Rage spent for enraged slam@{0} | 狂怒重擊所消耗的盛怒@{0} |
| Spends {0} Rage to perform enraged slam if possible | 在可能的情況下消耗 {0} 盛怒以使出狂怒重擊 |
| Created Chilled Ground Chills as though dealing damage equal to {0}% of the Ice Crystal's maximum Life | 創造冰緩地面，效果等同於{0}% 冰晶最大生命造成傷害的冰緩 |
| Crash Lightning radius is {0} metre | 崩裂閃電的半徑為{0}公尺 |
| Crash Lightning radius is {0} metres | 崩裂閃電的半徑為{0}公尺 |
| Pulses {0} time before final strike | 最終轟擊前會脈動{0}次 |
| Pulses {0} times before final strike | 最終轟擊前會脈動{0}次 |
| Final strike occurs after {0} second | 最終轟擊會在{0}秒後出現 |
| Final strike occurs after {0} seconds | 最終轟擊會在{0}秒後出現 |
| Marked enemy becomes Electrocuted when | 擁有印記且可觸電的敵人會在被 |
| Hit while Primed for Electrocution | 擊中時觸電 |
| Buff grants {0}% of damage Gained as Lightning damage | 增益效果 給予獲得等同於{0}%傷害的 閃電傷害 |
| Hits against Marked enemy cause {0}% increased Electrocute buildup | 擊中擁有印記的敵人時增加{0}%觸電累積 |
| Hits against Marked enemy cause {0}% reduced Electrocute buildup | 擊中擁有印記的敵人時減少{0}%觸電累積 |
| Damage per Power Charge Consumed@{0} | 每1消耗的 暴擊球傷害@{0} |
| Socketed Skills deal {0}% more | 每消耗1暴擊球 |
| damage per Power Charge Consumed | 插槽中的技能造成{0}%更多傷害 |
| Life per Endurance Charge Consumed@{0} | 每1消耗的 耐力球生命@{0} |
| {0}% more Totem life per Endurance Charge Consumed | 每消耗1耐力球，召喚的圖騰有{0}%更多生命 |
| Duration per Endurance Charge Consumed@{0} | 每1消耗的 耐力球持續時間@{0} |
| {0}% more Totem duration per Endurance Charge Consumed | 每消耗1耐力球，召喚的圖騰有{0}%更多持續時間 |
| Hits a total of {0} times over {1} seconds | 總計在{1}秒內擊中 {0}次 |
| {0}% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's Tags | 轉換{0}%的物理傷害為被輔助的詛咒技能標籤類型的傷害種類 |
| Consumes {1} Rage on Landing to create {0} additional Fissure | 著陸時消耗{1}盛怒以創造{0}道額外裂縫 |
| Duration between Corpse consumptions@{0}s | 消耗屍體的間隔@{0}秒 |
| Beetles per Corpse@{0} | 每具屍體甲蟲數量@{0} |
| Summons {0} Beetle per Corpse consumed | 每具消耗的屍體召喚{0}隻甲蟲 |
| Summons {0} Beetles per Corpse consumed | 每具消耗的屍體召喚{0}隻甲蟲 |
| Rune trigger radius@{0}m | 符文觸發半徑@{0}公尺 |
| Rune trigger radius is {0} metre | 符文觸發半徑為{0}公尺 |
| Rune trigger radius is {0} metres | 符文觸發半徑為{0}公尺 |
| {0} seconds to rune duration | {0} 秒符文持續時間 |
| Rune duration is {0} second | 符文持續{0}秒 |
| Rune duration is {0} seconds | 符文持續{0}秒 |
| Rune duration@{0}s | 符文持續時間@{0}秒 |
| Rune creation radius@{0}m | 符文創造範圍@{0}公尺 |
| Creates runes within a {0} metre radius | 在半徑{0}公尺內創造符文 |
| Limit {0} Rune | 最多{0}枚符文 |
| Limit {0} Runes | 最多{0}枚符文 |
| Runes created@{0} | 已創造符文@{0} |
| Creates {0} Rune | 創造{0}枚符文 |
| Creates {0} Runes | 創造{0}枚符文 |
| Rune Limit@{0} | 符文上限@{0} |
| Tornado@{0}m | 龍捲風@{0}公尺 |
| Tornado radius is {0} metre | 龍捲風的半徑為{0}公尺 |
| Tornado radius is {0} metres | 龍捲風的半徑為{0}公尺 |
| {0} seconds to tornado duration | 龍捲風的持續{0}秒 |
| Tornado duration is {0} second | 龍捲風的持續{0}秒 |
| Tornado duration is {0} seconds | 龍捲風的持續{0}秒 |
| Tornado Hit interval@{0}s | 龍捲風 擊中間隔@{0}秒 |
| Tornadoes Hit enemies once per second | 龍捲風每秒擊中敵人一次 |
| Tornadoes Hit enemies every {0} seconds | 龍捲風每{0}秒擊中敵人一次 |
| Tornado duration@{0}s | 龍捲風的持續時間@{0}秒 |
| Increased Skill Speed with Frenzy Charge@{0}% | 擁有狂怒球時增加 @{0}% 技能速度 |
| {0}% increased Skill Speed while you have a Frenzy Charge | 當你擁有狂怒球時，增加 {0}% 技能速度 |
| {0}% reduced Skill Speed while you have a Frenzy Charge | 當你擁有狂怒球時，減少 {0}% 技能速度 |
| Projectile interval@{0}s | 投射物間隔@{0}秒 |
| Fires Projectiles every second, or when Slammed | 每秒或重擊時發射投射物 |
| Fires Projectiles every {0} seconds, or when Slammed | 每{0}秒或重擊時發射投射物 |
| Additional initial Projectiles per additional Stage@{0} | 每一額外階段發射額外投射物 |
| Initial eruption fires {0} additional | 最初的噴發每有一額外階段 |
| Projectiles per additional Stage | 即發射額外{0}個投射物 |
| Volcano maximum Slams@{0} | 火山最大重擊@{0} |
| Volcano is destroyed after {0} Slam | 火山會在{0}次重擊後被破壞 |
| Volcano is destroyed after {0} Slams | 火山會在{0}次重擊後被破壞 |
| Eruption radius@{0}m | 噴發範圍為@{0}公尺 |
| Eruption radius is {0} metre | 噴發範圍為@{0}公尺 |
| Eruption radius is {0} metres | 噴發範圍為@{0}公尺 |
| Volcano duration is {0} second | 火山的持續{0}秒 |
| Volcano duration is {0} seconds | 火山的持續{0}秒 |
| Volcano duration@{0}s | 火山的持續{0}秒 |
| Limit {0} Volcano | 火山的上限為{0}個 |
| Limit {0} Volcanoes | 火山的上限為{0}個 |
| More Eruption damage per additional Stage@{0}% | 每一噴發階段造成@{0}%更多噴發傷害 |
| {0}% more Eruption damage per additional Stage | 每一噴發階段造成{0}%更多噴發傷害 |
| {0}% less Eruption damage per additional Stage | 每一噴發階段造成{0}%更少噴發傷害 |
| Volcano Limit@{0} | 火山的上限為@{0}個 |
| Damage radius@{0}m | 傷害半徑@{0}公尺 |
| {0} metres to damage radius | 傷害半徑{0}公尺 |
| Damage radius is {0} metre | 傷害半徑為{0}公尺 |
| Damage radius is {0} metres | 傷害半徑為{0}公尺 |
| Rage granted per enemy Power@{0} | 每名敵人賦予的盛怒強度@{0} |
| Gain {0} Rage per enemy Power in range | 範圍內每 1 敵人強度，獲得{0} 盛怒 |
| Empowered Attack Armour Break@{0} | 強化 攻擊 護甲破壞@{0} |
| Empowered Attacks Break {0} Armour on Hit | 強化 攻擊擊中時破壞 {0} 護甲 |
| Duration of the Apocalypse is {0} second | 壞滅災變的持續{0}秒 |
| Duration of the Apocalypse is {0} seconds | 壞滅災變的持續{0}秒 |
| Apocalypse duration@{0}s | 壞滅災變持續時間@{0}秒 |
| {0} second between Triggers | 觸發間隔{0}秒 |
| {0} seconds between Triggers | 觸發間隔{0}秒 |
| Triggers one of three disasters every {0} second | 每{0}秒觸發三種災難中的一種 |
| Triggers one of three disasters every {0} seconds | 每{0}秒觸發三種災難中的一種 |
| {0}% reduced frequency of Triggers | 減少{0}%觸發頻率 |
| {0}% increased frequency of Triggers | 增加{0}%觸發頻率 |
| Damage Gained as Lightning@{0}% | 獲得@{0}%閃電傷害 |
| Buff grants {0}% of damage Gained as Lightning | 增益效果給予獲得{0}%傷害的閃電傷害 |
| Physical damage Gained as Lightning@{0}% | 獲得等同於@{0}% 物理傷害的閃電傷害 |
| Buff grants {0}% of Physical damage Gained as Lightning | 增益給予{0}% 物理傷害的閃電傷害 |
| {0} Limit to Spikes | {0}尖刺上限 |
| Limit {0} Spike | 尖刺上限為{0} |
| Limit {0} Spikes | 尖刺上限為{0} |
| Spike Limit@{0} | 尖刺上限@{0} |
| Buff Cold damage@{0} – {1} | 增益效果冰冷傷害@{0} – {1} |
| Buff grants Allies {0} to {1} added Cold damage to Attacks | 增益效果使友方附加 {0} 至 {1} 攻擊冰冷傷害 |
| Buff increased Freeze buildup@{0}% | 增益效果增加凍結累積@{0}% |
| Buff grants Allies {0}% increased Freeze buildup | 增益效果增加友軍{0}%凍結累積 |
| Empowered Attack Cold damage@{0} – {1} | 強化的攻擊冰冷傷害@{0} – {1} |
| Empowered Attacks deal {0} to {1} additional Cold damage | 強化的攻擊造成 {0} 至 {1} 額外冰冷傷害 |
| Empowered Slams create Chilled Ground for {0} second | 強化的重擊會製造冰緩地面，持續{0}秒 |
| Empowered Slams create Chilled Ground for {0} seconds | 強化的重擊會製造冰緩地面，持續{0}秒 |
| {0} metre to Explosion radius | 爆炸範圍為 {0} 公尺 |
| {0} metres to Explosion radius | 爆炸範圍為 {0} 公尺 |
| Explosion width is {0} metre | 爆炸寬度為{0}米 |
| Explosion width is {0} metres | 爆炸寬度為{0}米 |
| Explosion width@{0}m | 爆炸寬度為{0}米 |
| Rage regeneration granted@{0}/s | 每秒回復{0}盛怒 |
| Erupting blade creation radius@{0}m | 爆發刀刃創造半徑@{0}公尺 |
| Creates erupting blades within {0} metre radius | 在半徑{0}的範圍內創造爆發刀刃 |
| Creates {0} erupting blades | 創造{0}把爆發刀刃 |
| Creates {0} erupting blade | 創造{0}把爆發刀刃 |
| Limit {0} active Brands | 最大{0}枚啟動中的烙印 |
| Active Brand Limit@{0} | 啟動中的烙印上限@{0} |
| Buff duration@{0}s + {1}s per Rage | 增益效果持續時間@{0}秒 + {1}秒每1 怒氣 |
| Buff duration is {0} second, plus {2} seconds per Rage spent | 增益效果持續{0}秒，每點消耗的怒氣會給予額外{2}秒 |
| Buff duration is {0} seconds, plus {2} seconds per Rage spent | 增益效果持續{0}秒，每點消耗的怒氣會給予額外{2}秒 |
| Increased Attack speed granted@{0}% | 增加獲得的攻擊速度@{0}% |
| Clone explosions inflict {0} additional Critical Weakness on Hit | 分身的爆炸擊中時會施加{0}額外暴擊弱點 |
| Tornado radius@{0}m | 龍捲風的半徑@{0}公尺 |
| Deals {0} damage per second of each absorbed | 每吸收一種元素傷害種類 |
| Elemental Damage type | 每秒造成{0}傷害 |
| {0} second to Tornado duration | 龍捲風的持續{0}秒 |
| {0} seconds to Tornado duration | 龍捲風的持續{0}秒 |
| Cold damage per second if Chilled Ground absorbed@{0} | 若吸收冰緩地面，每秒造成@{0}冰冷傷害 |
| Fire damage per second if [Ignited Ground\|Ignited Ground] absorbed@{0} | 若吸收點燃地面，每秒造成@{0}火焰傷害 |
| Lightning damage per second if Shocked Ground absorbed@{0} | 若吸收感電地面，每秒造成@{0}閃電傷害 |
| {0}% increased Imbuement time | 增加 {0}% 注能時間 |
| Increased Mana regeneration granted@{0}% | 獲得@{0}%增加魔力回復率 |
| Cannot Drench enemies above level@{0} | 無法使等級@{0}以上的敵人濕透 |
| Cannot Drench enemies above level {0} | 無法使等級{0}以上的敵人濕透 |
| More Freeze buildup inflicted@{0}% | 施加@{0}%更多冰凍累積 |
| Drenched enemies receive {0}% more Freeze buildup | 濕透的敵人承受 {0}%更多冰凍累積 |
| More Shock chance inflicted@{0}% | 施加@{0}%更多感電機率 |
| Drenched enemies have {0}% more chance to be Shocked | 濕透的敵人承受 {0}%更多感電機率 |
| Thunderstorm Limit@{0} | 閃電風暴限制@{0} |
| Drenched lingers for {0} second duration | 濕透狀態持續{0}秒 |
| Drenched lingering duration@{0}s | 濕透狀態持續@{0}秒 |
| Limit {0} Thunderstorm | 最大閃電風暴數量為{0}陣 |
| Limit {0} Thunderstorms | 最大閃電風暴數量為{0}陣 |
| Creates Shocked Ground with a {0} second duration | 創造持續{0}秒的感電地面 |
| Has a {0}% chance to create Shocked Ground with a {1} second duration | 有{0}%機率創造持續{1}秒的感電地面 |
| Can Block Projectile Damage from enemies within {0} metre | 可以格檔距離{0}公尺內的敵人投射物傷害 |
| Can Block Projectile Damage from enemies within {0} metres | 可以格檔距離{0}公尺內的敵人投射物傷害 |
| Maximum Projectile Block range@{0}m | 最大投射物 格檔距離@{0}公尺 |
| No more than once per Skill use | 每次技能施放只能觸發一次 |
| Triggers Ice Fragments on Hit against | 擊中冰凍的敵人時觸發寒冰碎片 |
| Frozen enemies, no more than once per use | 每次使用最多觸發一次 |
| Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree | 天賦樹中在已配置的關鍵天賦中型範圍內未連結的非關鍵天賦仍然可以配置 |
| Walk the Paths Not Taken | 踏上未屢之道 |
| {0}% more Damage against Enemies affected by Blood Boils | 對被鮮血沸騰影響的敵人造成{0}%更多傷害 |
| {0}% less Damage against Enemies affected by Blood Boils | 對被鮮血沸騰影響的敵人造成{0}%更少傷害 |
| Gain an additional {0} Spirit for each empty available Charm slot you have | 根據每一個空的護符槽位獲得{0}精魂 |
| Every {1} Rage also grants {0}% more Spell damage | 每{1}盛怒同時給予{0}%更多法術傷害 |
| Attribute Passive Skills can instead grant {0}% increased Damage | 能力值天賦點改為賦予增加{0}%傷害 |
| Attribute Passive Skills can instead grant {0}% increased Defences | 能力值天賦點改為賦予增加{0}%全域防禦 |
| Attribute Passive Skills can instead grant {0}% increased Cost Efficiency | 能力值天賦點改為賦予增加{0}%消耗效率 |
| Double Adaptation Effect | 適應的效果加倍 |
| {0}% less Damage taken of each Elemental Damage Type per matching Adaptation | 每一適應賦予{0}%更少該適應種類所承受的傷害 |
| {0}% more Damage taken of each Elemental Damage Type per matching Adaptation | 每一適應賦予{0}%更多該適應種類所承受的傷害 |
| Hit damage is taken from Mana before Life if your current Mana is higher than your current Life | 如果你當前魔力高於當前生命，承受的擊中傷害會先從魔力扣除 |
| Gain Elemental Archon when you cast a Spell while on High Infernal Flame | 當你處於高煉獄之炎狀態下施放技能時，獲得元素統治者 |
| Elemental Archon does not expire while on High Infernal Flame | 元素統治者在你處於高煉獄之炎狀態時不會結束 |
| Lose Elemental Archon on reaching maximum Infernal Flame | 達到最大煉獄之炎時失去元素統治者 |
| Minions Gain {0}% of Elemental Damage as Extra Chaos Damage | 召喚物 獲得 {0}%元素傷害的額外混沌傷害 |
| Non-Unique Time-Lost Jewels have {0}% increased radius | 增加{0}%非傳奇時迭珠寶的半徑範圍 |
| Inevitable Critical Hits | 絕對暴擊 |
| {0}% of Physical Damage prevented Recouped as Energy Shield per enemy Power | 每1敵人強度使{0}%減免的物理傷害補償為能量護盾 |
| You cannot Recover Energy Shield from Regeneration | 你無法透過自然回復獲得能量護盾 |
| You cannot Recover Energy Shield to above Armour | 你的能量護盾不能回復超過護甲 |
| {0}% more Maximum Rage | {0}%更多最大 盛怒 |
| Regenerate {0} Rage per second per {1} Rage spent Recently |  近期每消耗{1}盛怒即每秒回復{0} 盛怒 |
| No Rage effect | 盛怒沒有效果 |
| You can equip a non-Unique Sceptre while wielding a Talisman | 你可以於裝備魔符時同時裝一把非傳奇的權杖 |
| {0}% less Spirit | {0}%更少精魂 |
| Non-Minion Skills have {0}% less Reservation Efficiency | 非召喚物技能擁有{0}%更少保留效率 |
| Storm and Plant Spells: | 風暴和 植物法術: |
| • deal {0}% more damage | •造成{0}%更多傷害 |
| • cost {0}% less | • {0}%更少消耗 |
| • have {0}% less duration | • 擁有{0}%更少持續時間 |
| Abysses in Map have {0}% increased chance to lead to an Abyssal Depths | 地圖內的深淵增加{0}%機率前往無盡深淵 |
| Abysses in Map have {0}% reduced chance to lead to an Abyssal Depths | 地圖內的深淵減少{0}%機率前往無盡深淵 |
| {0}% increased chance for Abyssal monsters in Map to have Abyssal Modifiers | 地圖內的深淵怪物增加{0}%擁有深淵詞綴的機率 |
| {0}% reduced chance for Abyssal monsters in Map to have Abyssal Modifiers | 地圖內的深淵怪物減少{0}%擁有深淵詞綴的機率 |
| Abysses in Map spawn {0}% increased Monsters | 增加{0}%地圖內的深淵生成的怪物數量 |
| Abysses in Map spawn {0}% reduced Monsters | 減少{0}%地圖內的深淵生成的怪物數量 |
| Abyssal Monsters in Map have increased Difficulty and Reward for each closed Pit | 地圖內的深淵怪物根據每1關閉的坑洞增加難度和獎勵 |
| Abyss Pits in Map are twice as likely to have Rewards | 地圖內的深淵坑洞有兩倍機率含有獎勵 |
| Abyss Pits in Map always have Rewards | 地圖內的深淵坑洞總是含有獎勵 |
| Abyss Pits in Map are {0}% less likely to have no Rewards | 地圖內的深淵坑洞有{0}%更少機率不含有獎勵 |
| {0} additional Rare Monsters are spawned from Abysses in Map | 地圖內的深淵生成{0}隻額外稀有怪物 |
| Map contains an additional Abyss | 地圖內含有額外一道深淵 |
| Map contains {0} additional Abysses | 地圖內含有額外{0}道深淵 |
| Map is overrun by the Abyssal | 區域被深淵佔據 |
| {0}% increased chance for Desecrated Currency from Abysses in Map | 增加{0}%來自地圖內深淵的褻瀆通貨掉落機率 |
| {0}% reduced chance for Desecrated Currency from Abysses in Map | 減少{0}%來自地圖內深淵的褻瀆通貨掉落機率 |
| Map has {0}% chance to contain four additional Abysses | 地圖有{0}%機率包含4道額外深淵 |
| Map contains four additional Abysses | 地圖包含4道額外深淵 |
| Limit {0} Summoned Wolf | 召喚惡狼上限 {0} |
| Limit {0} Summoned Wolves | 召喚惡狼上限 {0} |
| Summoned Wolf Limit@{0} | 召喚惡狼上限@{0} |
| Gains {0}% of Physical damage as Lightning damage | 獲得 相當於{0}%物理傷害的閃電 傷害 |
| Ignores Curse limit | 無視詛咒上限 |
| Additional Wolves Summoned if target is Rare@{0} | 若目標為稀有則召喚額外@{0}隻惡狼 |
| Summons {0} Wolf if Marked target is Rare | 如果標記稀有目標 ，召喚{0}隻惡狼 |
| Summons {0} Wolves if Marked target is Rare | 如果標記稀有目標 ，召喚{0}隻惡狼 |
| Additional Wolves Summoned if target is Unique@{0} | 若目標為傳奇則召喚額外@{0}隻惡狼 |
| Summons {0} Wolf if Marked target is Unique | 如果標記傳奇目標，召喚{0}隻惡狼 |
| Summons {0} Wolves if Marked target is Unique | 如果標記傳奇目標，召喚{0}隻惡狼 |
| Up to {0} second to Total | 根據移動的距離， |
| Attack Time based on distance travelled | 最多 {0} 秒總攻擊時間 |
| Up to {0} seconds to Total | 根據移動的距離， |
| Supported Skills requires {0} Glory to use | 需求{0}榮耀以使用被輔助的技能 |
| Supported Storm Skills have {0} to Limit | 被輔助的風暴技能{0}上限 |
| Supported Skills have {0}% increased Attack Speed if | 被輔助的技能在切換至武器套裝 II 使用時， |
| Supported Skills have {0}% reduced Attack Speed if | 被輔助的技能在切換至武器套裝 II 使用時， |
| Supported Skills can gain up to {0} Combo | 被輔助的技能可以獲得至多{0}連擊 |
| Supported Skills gain Glory equal to {0}% of | 被輔助的技能獲得等同{0}% |
|  Life spent on other Skills | 其他技能生命消耗的榮耀 |
| Supported Skills have {0}% more Aftershock area of effect | 被輔助的技能有 {0}% 更多餘震效果範圍 |
| Supported Skills have {0}% less Aftershock area of effect | 被輔助的技能有 {0}% 更少餘震效果範圍 |
| Supported Skills deal {0}% more damage with Aftershocks | 被輔助的技能造成{0}%更多餘震傷害 |
| Supported Skills deal {0}% less damage with Aftershocks | 被輔助的技能造成{0}%更少餘震傷害 |
| Supported Skills apply Exposure on Hit for {0} second | 被輔助的技能在擊中時施加曝曬，持續{0}秒 |
| Supported Skills apply Exposure on Hit for {0} seconds | 被輔助的技能在擊中時施加曝曬，持續{0}秒 |
| Hits from Supported Skills always Shock Drenched targets | 來自被輔助技能的擊中總是感電濕透的敵人 |
| Totems created by Supported Skills have {0}% increased area of effect per allied Totem in effect radius | 被輔助的技能所創造的圖騰會根據範圍內的每根友方圖騰數量增加{0}%範圍效果 |
| Totems created by Supported Skills have {0}% reduced area of effect per allied Totem in effect radius | 被輔助的技能所創造的圖騰會根據範圍內的每根友方圖騰數量減少{0}%範圍效果 |
| Deals {1}% increased damage per {0} Armour you have | 你每{0} 護甲增加{1}%造成傷害 |
| Supported Skills cost an additional {0}% | 被輔助的技能額外消耗{0}% |
|  of maximum Energy Shield | 最大能量護盾 |
| Supported Skills cost an additional {0}% of maximum Life | 被輔助的技能額外消耗{0}%最大生命 |
| Supported Skills cost an additional {0}% of maximum Mana | 被輔助的技能額外消耗{0}%最大魔力 |
| Supported Skills have {0}% increased Mana Cost Efficiency | 被輔助的技能增加{0}% 魔力消耗效率 |
| Supported Skills have {0}% reduced Mana Cost Efficiency | 被輔助的技能減少{0}% 魔力消耗效率 |
| Supported Skills have {0}% of Mana Costs Converted to Life Costs | 被輔助的技能的{0}%魔力消耗轉換為生命消耗 |
| Supported Skills have Mana Costs Converted to Life Costs | 被輔助的技能的{0}%魔力消耗轉換為生命消耗 |
| Totems created by Supported Skills deal {0}% more damage per allied Totem in effect radius | 被輔助的技能所創造的圖騰會根據範圍內的每根友方圖騰數量造成{0}%更多傷害 |
| Totems created by Supported Skills deal {0}% less damage per allied Totem in effect radius | 被輔助的技能所創造的圖騰會根據範圍內的每根友方圖騰數量造成{0}%更少傷害 |
| {1}% more damage per {0} of your Armour, up to {2}% | 你每{0} 護甲增加{1}%造成傷害，最多{2}% |
| Can Trigger Deadly Resolve once every second | 每秒可觸發致死決意一次 |
| Can Trigger Deadly Resolve once every {0} seconds | 每{0}秒可觸發致死決意一次 |
| Deadly Resolve stage duration@{0}s | 致死決意層數持續時間@{0}秒 |
| Stage duration is {0} second | 層數持續{0}秒 |
| Stage duration is {0} seconds | 層數持續{0}秒 |
| Supported Skills Daze when Hitting enemies that are on full life | 被輔助技能擊中滿血敵人時造成目眩 |
| Supported Spells gain a Seal every {0}% of cast time, to a maximum of {3} Seals | 被輔助的技能每{0}%施法時間獲得一層封印，最多{3}層 |
| Supported Spells are Unsealed when cast, and their area of effect is increased for each Seal lost | 被輔助的技能施放時會解除封印，並根據每層解除的封印層數增加範圍效果 |
| Final Strikes of Supported Skills Break Armour equal to {0}% of Attack Damage dealt | 被輔助技能的最終打擊會造成護甲破壞，效果等同於{0}%造成的攻擊傷害 |
| Enemies Frozen by Supported Skills have their Armour Broken equal to {0}% of Physical Damage taken while Frozen | 被輔助的技能凍結的敵人會被護甲破壞，造成等同於凍結期間承受的{0}%物理傷害 |
| Successfully executing Perfect Timing with Supported Skills grants a stack of Tasalio's Rhythm | 以被輔助的技能成功達成完美時機時獲得一層塔薩里奧的律動 |
| All Tasalio's Rhythm is lost on failing to execute any Perfect Timing | 在達成任何完美時機失敗時失去所有塔薩里奧的律動 |
|  Supported Skills deal {0}% more Damage for each stack of Tasalio's Rhythm | 被輔助的技能每一層塔薩里奧的律動造成{0}%更多傷害 |
|  Supported Skills have a {0}% shorter Perfect Timing window for each stack of Tasalio's Rhythm | 被輔助的技能每一層塔薩里奧的律動有{0}%更短完美時機空檔 |
|  Tasalio's Rhythm stacks up to 5 times | 塔薩里奧的律動可以堆疊五次 |
| Gain a stage every {0} second | 每{0}秒獲得1層疊層 |
| Supported Skills Gain {0}% of Damage as extra Physical Damage per {1} Life cost, up to {2}% | 被輔助的技能每消耗{1}生命施放，即獲得{0}%傷害的額外物理傷害，最多{2}%。 |
| Lose {0}% of maximum Life, Mana, and Energy Shield when you use Supported Skills | 當你使用被輔助的技能時，失去{0}%最大生命、魔力、和能量護盾 |
| Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage | 來自被輔助技能的魔力偷取會以造成的元素傷害計算回復量而不是物理傷害 |
| Enemies Marked by Supported Skills cause you to Leech Mana equal to {0}% of Attack Damage they take from your Hits | 被輔助的技能所標記的敵人使你獲得魔力偷取，效用等同於他們承受{0}%來自你的擊中攻擊傷害 |
| Enemies Marked by Supported Skills cause you to Leech Life equal to {0}% of Attack Damage they take from your Hits | 被輔助的技能所標記的敵人使你獲得生命偷取，效用等同於他們承受{0}%來自你的擊中攻擊傷害 |
| Marks from Supported Skills are not Consumed the | 被輔助的技能造成的印記在第一次啟動時 |
| first time they Activate | 不會被 消耗。 |
| Supported Skills cause {0} additional Aftershock ahead and to each side of the initial area | 被輔助的技能在初始範圍的前方和兩側造成額外{0}道餘震 |
| Supported Skills cause {0} additional Aftershocks ahead and to each side of the initial area | 被輔助的技能在初始範圍的前方和兩側造成額外{0}道餘震 |
| When an Offering from Supported Skills dies, Regenerate {0}% of your Life and Mana per second, for as long as that Offering was alive | 當被輔助技能的奉獻召喚物死亡時，回復{0}%你的生命和魔力，持續時間等同於該奉獻的生存時間 |
| {0}% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock | 你自身使用的變形重擊技能有{0}%機率造成額外一次餘震 |
| Supported Skills have {0}% increased area of effect for each Seal lost | 被輔助的技能每解除一層封印即增加{0}%範圍效果 |
| Supported Skills have {0} reduced area of effect for each Seal lost | 被輔助的技能每解除一層封印即減少{0}%範圍效果 |
| Hyena Cackle size {0} | 鬣狗群的範圍為{0} |
| Supported Skills Daze on Critically Hitting enemies with Physical damage | 被輔助的技能以物理傷害暴擊時會目眩敵人 |
| Supported Skills originate from the player and move towards the target location | 被輔助的技能會以玩家為中心並朝目標位置移動 |
| {0}% chance to Trigger Coursing Current when a Hit from Supported Skills Shocks | 當被輔助的技能擊中並感電時有{0}%機率觸發雷鳴湍流 |
| Trigger Coursing Current when a Hit from Supported Skills Shocks | 當被輔助的技能擊中並感電時觸發雷鳴湍流 |
| Attacks Gain {0}% of Damage as Fire Damage for {1} second on Critically Hitting with Supported Skills | 當被輔助的技能暴擊時，攻擊獲得{0}%傷害的火焰傷害，持續{1}秒 |
| Attacks Gain {0}% of Damage as Fire Damage for {1} seconds on Critically Hitting with Supported Skills | 當被輔助的技能暴擊時，攻擊獲得{0}%傷害的火焰傷害，持續{1}秒 |
| Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground Surface | 被輔助的技能被一種元素地面強化時觸發催化解放 |
| Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported Skills | 消耗1顆暴擊球在被輔助技能創造的冰晶上觸發寒冰蔓延 |
| Consume {0} Power Charges to Trigger Creeping Chill on an Ice Crystal created by Supported Skills | 消耗{0}顆暴擊球在被輔助技能創造的冰晶上觸發寒冰蔓延 |
| Supported Skills count enemies as having {0}% less Power | 被輔助的技能視敵人擁有{0}%更少強度 |
| Supported Skills count enemies as having {0}% more Power | 被輔助的技能視敵人擁有{0}%更多強度 |
| Generating a Power Charge with supported Skills Empowers {0} Attacks | 被輔助技能的強化{0}攻擊會生成1顆暴擊球 |
| Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills | 對被輔助的技能創造的過度生長植物觸發飛速生長 |
| Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills | 被輔助的技能擊中被點燃的敵人時觸發灼炎扇舞 |
| Supported Skills grant {0} Life Flask Charges for each Corpse Consumed | 被輔助的技能每吞噬一具屍體，即獲得{0}生命藥劑充能 |
| Supported Skills grant {0} Mana Flask Charges for each Corpse Consumed | 被輔助的技能每吞噬一具屍體，即獲得{0}魔力藥劑充能 |
| Totems created by supported Skills regenerate {0}% of maximum Life per second per allied Totem in effect radius | 被輔助的技能所創造的圖騰會根據範圍內的每根友方圖騰數量每秒回復{0}%最大生命 |
| Totems created by Supported Skills have {0}% more Life | 被輔助的技能所創造的圖騰有{0}%更多生命 |
| Totems created by Supported Skills have {0}% less Life | 被輔助的技能所創造的圖騰有{0}%更少生命 |
| Supported Totems can gain benefits for having up | 被輔助的圖騰可獲得範圍內最多{0}根圖騰 |
| to {0} Totems in effect radius | 的增益效果 |
| Counts allied Totems in radius of {0} metre | 友方圖騰的計算範圍半徑為{0}公尺 |
| Counts allied Totems in radius of {0} metres | 友方圖騰的計算範圍半徑為{0}公尺 |
| Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within {0} metre | 被輔助的技能在沉重暈眩敵人時會造成一道餘震，對{0}公尺內的敵人造成傷害 |
| Aftershocks caused this way cannot Stun | 以此方式造成的餘震無法暈眩 |
| Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within {0} metres | 被輔助的技能在沉重暈眩敵人時會造成一道餘震，對{0}公尺內的敵人造成傷害 |
| Supported Skills gain {0}% more Critical Damage Bonus each second, up to {1}%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits | 被輔助的技能每秒獲得{0}%更多暴擊傷害加成，最多{1}%。此暴擊傷害加成會在任何被無情暴擊輔助的技能暴擊時失去 |
| Supported Skills gain {0}% less Critical Damage Bonus each second, up to {1}%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits | 被輔助的技能每秒獲得{0}%更少暴擊傷害加成，最多{1}%。此暴擊傷害加成會在任何被無情暴擊輔助的技能暴擊時失去 |
| Supported Skills deal {0}% more Damage per different type of Charge or Infusion on you | 被輔助的技能會根據每種不同的能量球和灌注造成{0}%更多傷害 |
| Supported Skills deal {0}% less Damage per different type of Charge or Infusion on you | 被輔助的技能會根據每種不同的能量球和灌注造成{0}%更少傷害 |
| Remnants created by Supported Skills grant Khatal's Rejuvenation when collected | 被輔助技能所創造的痕跡會在拾取時賦予卡塔爾的回春 |
| Supported Skills have {0}% increased Attack speed while you are not at maximum Rage | 當你未達到最大盛怒時，被輔助的技能增加 {0}% 攻擊速度 |
| Supported Skills have {0}% reduced Attack speed while you are not at maximum Rage | 當你未達到最大盛怒時，被輔助的技能減少 {0}% 攻擊速度 |
| Spending {0} Rage grants you a Relentless Rage Buff, causing the next use of Supported Skills to consume that Buff to grant {1} Rage | 消耗{0}盛怒時賦予你無盡怒火增益效果，使下次使用被輔助的技能時消耗該增益並獲得{1}盛怒 |
| Totems created by Supported Skills can splinter {0} time | 被輔助技能所創造的圖騰可以分裂{0}次 |
| Totems created by Supported Skills can splinter up to {0} times | 被輔助技能所創造的圖騰可以分裂{0}次 |
| Totems created by Supported Skills have {0}% less | 被輔助技能所創造的圖騰每分裂一次 |
| area of effect for each time they have splintered | 即擁有{0}%更多範圍效果 |
| Totems created by Supported Skills have {0}% more | 被輔助技能所創造的圖騰每分裂一次 |
| Totems created by Supported Skills deal {0}% less damage for each time they have splintered | 被輔助技能所創造的圖騰每分裂一次即造成{0}%更少傷害 |
| Totems created by Supported Skills deal {0}% more damage for each time they have splintered | 被輔助技能所創造的圖騰每分裂一次即造成{0}%更多傷害 |
| Totems created by Supported Skills have {0}% less maximum | 被輔助技能所創造的圖騰每分裂一次 |
| Life for each time they have splintered | 即擁有{0}%更多最大生命 |
| Totems created by Supported Skills have {0}% more maximum | 被輔助技能所創造的圖騰每分裂一次 |
| Totems created by Supported Skills have {0}% less Skill Speed for each time they have splintered | 被輔助技能所創造的圖騰每分裂一次即擁有{0}%更少技能速度 |
| Totems created by Supported Skills have {0}% more Skill Speed for each time they have splintered | 被輔助技能所創造的圖騰每分裂一次即擁有{0}%更多技能速度 |
| Totems created by Supported Skills splinter after | 被輔助技能所創造的圖騰在行動{0}次後 |
| performing {0} action | 分裂 |
| performing {0} actions | 分裂 |
| Enemies Shocked by Supported Skills take {0}% of damage from Ignite as Lightning damage as well as Fire damage | 被輔助的技能所感電的敵人承受{0}%來自點燃的傷害為閃電傷害和火焰傷害 |
| Gain {0}% increased Spell damage for {1} second on Heavy Stunning an enemy with Supported Skills | 被輔助的技能沉重暈眩一名敵人時會增加{0}%法術傷害，持續{1}秒 |
| Gain {0}% increased Spell damage for {1} seconds on Heavy Stunning an enemy with Supported Skills | 被輔助的技能沉重暈眩一名敵人時會增加{0}%法術傷害，持續{1}秒 |
| {0}% increased Light Radius while a Supported Skill is active | 被輔助的技能啟動時，增加{0}% 光線範圍 |
| {0}% increased Slowing Potency of Debuffs on You while a Supported Skill is active | 被輔助的技能啟動時，增加 {0}%減益效果所施加在你身上的緩速幅度 |
| {0}% reduced Slowing Potency of Debuffs on You while a Supported Skill is active | 被輔助的技能啟動時，減少 {0}%減益效果所施加在你身上的緩速幅度 |
| {0}% increased Movement Speed while Sprinting while a Supported Skill is active | 當被輔助的技能生效時，衝刺增加 {0}% 移動速度 |
| Attacks Gain {0}% of Damage as Lightning Damage for {1} seconds on Culling an enemy with Supported Skills | 被輔助的技能撲殺敵人時攻擊獲得{0}%傷害的閃電傷害，持續{1}秒 |
| Thrill of the Kill Buff also grants {0}% increased Shock chance | 殺戮渴望增益效果同時增加{0}%感電機率 |
| Thrill of the Kill Buff also grants {0}% reduced Shock chance | 殺戮渴望增益效果同時減少{0}%感電機率 |
| Supported Mark Skills Trigger Charged Mark when they are Activated | 被輔助的印記技能啟動時會觸發蓄能印記 |
| Supported Skills trigger Fiery Reclamation on landing | 被輔助的技能著地時觸發燃炎回收 |
| Offerings from Supported Skills grant you a Power Charge every {0} seconds | 被輔助技能的奉獻召喚物每{0}秒給予你一顆暴擊球 |
| When you Freeze a target with Supported Skills, for each {1} Rage you have, you and Allies in your Presence gain {2}% of Damage as Cold Damage for {0} second | 當你以被輔助的技能凍結一名目標時，根據你擁有的每{1}盛怒，你和存在範圍內的友方獲得{2}%傷害的冰冷傷害，持續{0}秒 |
| When you Freeze a target with Supported Skills, for each {1} Rage you have, you and Allies in your Presence gain {2}% of Damage as Cold Damage for {0} seconds | 當你以被輔助的技能凍結一名目標時，根據你擁有的每{1}盛怒，你和存在範圍內的友方獲得{2}%傷害的冰冷傷害，持續{0}秒 |
| Trigger Annihilation when Cursed Ground from Supported Skills have persisted for {0} second | 被輔助技能造成的詛咒地面持續{0}秒後觸發湮滅 |
| Trigger Annihilation when Cursed Ground from Supported Skills have persisted for {0} seconds | 被輔助技能造成的詛咒地面持續{0}秒後觸發湮滅 |
| Supported Skills Trigger Toxic Pustule on Hitting an enemy | 被輔助的技能擊中一名敵人時會觸發劇毒膿包 |
| Hitting an enemy with Fan the Flames Spreads that enemy's Ignite to all enemies Hit | 以灼炎扇舞擊中一名敵人時會擴散該敵人的點燃至所有被擊中的敵人 |
| Supported Skills Echo {0} time, with a {1} second delay | 被輔助的技能迴響{0}次，擁有{1}秒的間隔 |
| Supported Skills Echo {0} times, with a {1} second delay | 被輔助的技能迴響{0}次，擁有{1}秒的間隔 |
| Supported Skills have {0}% less area of effect per time they have Echoed | 被輔助的技能每迴響一次擁有{0}%更少範圍效果 |
| Supported Skills have {0}% more area of effect per time they have Echoed | 被輔助的技能每迴響一次擁有{0}%更多範圍效果 |
| Freezes Consumed by Supported Skills Chill the target | 被輔助的技能所消耗的冰凍會冰緩目標 |
| Only Soul Cores can be Socketed in this item | 此物品僅可鑲嵌靈魂核心 |
| This item gains bonuses from Socketed Soul Cores as though it was also Boots | 此物品同時獲得鑲嵌的靈魂核心鑲嵌於鞋子的效果 |
| This item gains bonuses from Socketed Soul Cores as though it was also Gloves | 此物品同時獲得鑲嵌的靈魂核心鑲嵌於手套的效果 |
| This item gains bonuses from Socketed Soul Cores as though it was also a Helmet | 此物品同時獲得鑲嵌的靈魂核心鑲嵌於頭盔的效果 |
| This item gains bonuses from Socketed Soul Cores as though it was also a Shield | 此物品同時獲得鑲嵌的靈魂核心鑲嵌於盾牌的效果 |
| Totems gain {0}% to all Maximum Elemental Resistances | 圖騰獲得{0}%最大全元素抗性 |
| {0} to Level of all Corrupted Spell Skill Gems | {0}全部腐化法術技能寶石 |
| Bear Skills Convert {0}% of Physical Damage to Fire Damage | 巨熊技能會將{0}%物理傷害 轉換為火焰傷害 |
| Equipment has no Attribute Requirements | 裝備沒有能力值需求 |
| Skill Gems have no Attribute Requirements | 技能寶石沒有能力值需求 |
| Equipment has {0}% increased Attribute Requirements | 裝備增加{0}%能力值需求 |
| Equipment has {0}% reduced Attribute Requirements | 裝備減少{0}%能力值需求 |
| Skill Gems have {0}% increased Attribute Requirements | 技能寶石增加{0}%能力值需求 |
| Skill Gems have {0}% reduced Attribute Requirements | 技能寶石減少{0}%能力值需求 |
| Attack Projectiles Return if they Pierced at least {0} times | 攻擊 投射物 會在穿透{0}次後返回 |
| Skills which require Glory generate {0} Glory every {1} seconds | 消耗榮耀的技能每{1}秒回復{0}榮耀 |
| {0}% increased Accuracy Rating while Shapeshifted | 變形時增加{0}%命中值 |
| {0}% reduced Accuracy Rating while Shapeshifted | 變形時減少{0}%命中值 |
| Increases and Reductions to Spell Damage also apply to Attack Damage while Shapeshifted | 對法術傷害的增減效果會在變形時同時套用到攻擊傷害 |
| Elemental Ailment Threshold is increased by Uncapped Chaos Resistance | 元素異常狀態門檻會根據未限混沌抗性增加 |
| Allies in your Presence Regenerate {0} Rage per second if you have gained Rage Recently | 如果你近期獲得盛怒，你存在中的友方每秒獲得{0}盛怒 |
| Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted | 變形時你使用的每第二個重擊技能會受到先祖強化 |
| Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted | 變形時你使用的每第二個打擊技能會受到先祖強化 |
| Archon Buffs also grant {0}% Critical Damage Bonus | 統治者增益效果同時賦予{0}% 暴擊傷害加成 |
| Archon Buffs also grant {0}% Critical Hit Chance | 統治者增益效果同時賦予{0}%暴擊率 |
| {0}% of Armour also applies to Chaos Damage while on full Energy Shield | 能量護盾全滿時，{0}%的護甲同時套用到混沌傷害 |
| {0}% increased Armour while Shapeshifted | 變形時增加{0}% 護甲 |
| {0}% reduced Armour while Shapeshifted | 變形時減少{0}% 護甲 |
| {0} to Armour per {1} Item Energy Shield on Equipped Boots | 裝備的鞋子每{1}物品能量護盾獲得{0}護甲 |
| Armour is increased by Uncapped Fire Resistance | 護甲會根據未限火焰抗性增加 |
| Gain the benefits of Bonded modifiers on Runes and Idols | 獲得符文和魔偶上的羈絆詞綴 |
| {0}% increased Area of Effect for Attacks per Enemy you've Ignited in the last {1} seconds, up to {2}% | 你過去{1}秒內每點燃一名敵人，增加{0}%攻擊範圍效果，最多{2}% |
| {0}% reduced Area of Effect for Attacks per Enemy you've Ignited in the last {1} seconds | 你過去{1}秒內每點燃一名敵人，減少{0}%攻擊範圍效果 |
| {0}% increased Attack Damage for each different Non-Instant Spell you've used in the past {1} seconds | 過去{1}秒內施放的每種非立即 法術使你增加{0}%攻擊 傷害 |
| {0}% increased Attack Damage if you have Shapeshifted to an Animal form Recently | 如果你近期變形成動物型態，增加{0}%攻擊傷害 |
| {0}% reduced Attack Damage if you have Shapeshifted to an Animal form Recently | 如果你近期變形成動物型態，減少{0}%攻擊傷害 |
| {0}% increased Attack Damage while Shapeshifted | 變形期間增加{0}%攻擊 傷害 |
| {0}% reduced Attack Damage while Shapeshifted | 變形期間減少{0}%攻擊 傷害 |
| {0}% increased Magnitude of Bleeding on You | 增加{0}%你身上的流血幅度 |
| {0}% reduced Magnitude of Bleeding on You | 減少{0}%你身上的流血幅度 |
| {0}% of Damage is taken from Mana before Life while not on Low Mana | 未處於低魔力狀態時，承受的{0}%傷害會先由魔力而不是生命扣除 |
| Enemies in your Presence are Hindered | 你存在中的敵人被阻礙 |
| {0}% increased Magnitude of Poison you inflict while Poisoned | 當你中毒時，增加{0}%你施加的中毒幅度 |
| {0}% reduced Magnitude of Poison you inflict while Poisoned | 當你中毒時，減少{0}%你施加的中毒幅度 |
| Body Armour grants {0}% increased Glory generation | 增加 {0}%身體護甲賦予榮耀獲得速度 |
| Body Armour grants {0}% reduced Glory generation | 減少 {0}%身體護甲賦予榮耀獲得速度 |
| Body Armour grants {0}% increased Spirit | 增加 {0}%身體護甲賦予精魂 |
| Body Armour grants {0}% reduced Spirit | 減少 {0}%身體護甲賦予精魂 |
| Body Armour grants {0}% increased Thorns damage | 增加 {0}%身體護甲賦予荊棘傷害 |
| Body Armour grants {0}% reduced Thorns damage | 減少 {0}%身體護甲賦予荊棘傷害 |
| Body Armour grants Unaffected by Damaging Ailments | 身體護甲獲得不受傷害異常狀態影響 |
| {0}% increased Spirit Reservation Efficiency of Buff Skills per {1} Maximum Life | 每{1}最大生命增加{0}%增益技能的精魂保留效率 |
| {0}% reduced Spirit Reservation Efficiency of Buff Skills per {1} Maximum Life | 每{1}最大生命減少{0}%增益技能的精魂保留效率 |
| Cannot be Heavy Stunned while Sprinting | 衝刺時無法被沉重暈眩 |
| Cannot be Light Stunned by Deflected Hits | 無法被偏斜的擊中輕微暈眩 |
| Plants have a {0}% chance to immediately Overgrow | 植物有{0}%機率立即過度生長 |
| {0}% Surpassing chance to fire an additional Projectile | {0}% 滿溢機率發射一發額外投射物 |
| {0}% Surpassing chance to fire an additional Arrow | {0}% 滿溢機率發射額外一枚箭矢 |
| {0}% chance to gain an additional random Charge when you gain a Charge | 當你獲得充能時，有{0}%機率獲得額外一顆隨機 能量球 |
| Gain an additional random Charge when you gain a Charge | 當你獲得充能時，獲得額外一顆隨機 能量球 |
| {0}% chance for Skills to retain {1}% of Glory on use | 技能有{0}%機率在使用後保持{1}%的榮耀 |
| Skills to retain {0}% of Glory on use | 技能在使用後保持{0}%的榮耀 |
| {0}% increased Magnitude of Chill on you while Shapeshifted | 變形期間增加{0}%作用在你身上的冰緩 幅度 |
| {0}% reduced Magnitude of Chill on you while Shapeshifted | 變形期間減少{0}%作用在你身上的冰緩 幅度 |
| Combo count loss occurs {0}% faster | 失去連擊數的效果作用{0}%更快。 |
| Combo count loss occurs {0}% slower | 失去連擊數的效果作用{0}%更慢。 |
| Companions have {0}% chance to Maim on [Hit\|HitDamage] | 盟友[Hit\|擊中]有{0}%機率癱瘓。 |
| Companions in your Presence deal {0}% increased Damage while you are Shapeshifted | 你變形期間，增加{0}%你存在中的盟友造成的傷害。 |
| Companions in your Presence deal {0}% reduced Damage while you are Shapeshifted | 你變形期間，減少{0}%你存在中的盟友造成的傷害。 |
| Companions in your Presence have Onslaught while you are Shapeshifted | 你變形期間，你存在中的盟友擁有猛攻。 |
| {0} to Armour for each Connected Notable Passive Skill Allocated | 每一配置的相連天賦點{0}護甲 |
| Consume all Rage when Shapeshifting to Human form to recover {0}% of maximum life per Rage Consumed | 變形回人類型態時會消耗所有盛怒並根據每1消耗的盛怒回復{0}%最大生命 |
| {0} to Level of all Corrupted Skill Gems | {0}全部腐化技能寶石 |
| {0}% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently | 如果你近期變形成動物型態，增加{0}%暴擊率 |
| {0}% reduced Critical Hit Chance if you have Shapeshifted to an Animal form Recently | 如果你近期變形成動物型態，減少{0}%暴擊率 |
| {0}% increased Critical Hit Chance while Shapeshifted | 變形期間增加{0}%暴擊機率 |
| {0}% reduced Critical Hit Chance while Shapeshifted | 變形期間減少{0}%暴擊機率 |
| Your Critical Hit Chance cannot be Rerolled | 你的暴擊率無法被重骰 |
| Your current Energy Shield is added to your Armour for | 當你判定來自護甲的物理傷害減免時 |
| determining your Physical Damage Reduction from Armour | 將你當前能量護盾的{0}%加入護甲值進行計算 |
| {0}% of your current Energy Shield is added to your Armour for | 當你判定來自護甲的物理傷害減免時 |
| {0}% increased Damage per Minion | 每一召喚物增加{0}%傷害 |
| {0}% reduced Damage per Minion | 每一召喚物減少{0}%傷害 |
| {0}% increased Damage against Immobilised Enemies while Shapeshifted | 變形時增加{0}%對[Immobilised禁錮]的敵人造成的傷害 |
| {0}% reduced Damage against Immobilised Enemies while Shapeshifted | 變形時降低{0}%對[Immobilised禁錮]的敵人造成的傷害 |
| {0}% increased Damage while Shapeshifted | 變形期間增加{0}%傷害 |
| {0}% reduced Damage while Shapeshifted | 變形期間減少{0}%傷害 |
| Damage Penetrates {0}% Elemental Resistances for each time you've used a Skill that Requires Glory in the past {1} seconds | 你過去{1}秒內每使用一次需要榮耀的技能，傷害即穿透{0}%元素 抗性 |
| {0}% increased Global Defences while Channelling | 引導時增加{0}%全域防禦 |
| {0}% reduced Global Defences while Channelling | 引導時減少{0}%全域防禦 |
| {0}% increased Deflection Rating while moving | 移動時增加{0}%偏斜率 |
| {0}% reduced Deflection Rating while moving | 移動時降低{0}%偏斜率 |
| {0}% increased chance to inflict Elemental Ailments if you have Shapeshifted to an Animal form Recently | 如果你近期變形成動物型態，增加{0}%造成元素異常狀態的機率 |
| {0}% reduced chance to inflict Elemental Ailments if you have Shapeshifted to an Animal form Recently | 如果你近期變形成動物型態，降低{0}%造成元素異常狀態的機率 |
| {0}% increased Elemental Damage while Shapeshifted | 你變形期間，增加{0}%元素傷害。 |
| {0}% reduced Elemental Damage while Shapeshifted | 你變形期間，減少{0}%元素傷害。 |
| Enemies in your Presence have Exposure | 你存在中的敵人有曝曬 |
| Enemies you Heavy Stun while Shapeshifted are Intimidated for {0} seconds | 你變形期間沉重暈眩的敵人會被威嚇{0}秒。 |
| Meta Skills gain {0}% increased Energy while on Full Mana | 魔力全滿時，主要技能增加{0}%能量 |
| Meta Skills gain {0}% reduced Energy while on Full Mana | 魔力全滿時，主要技能減少{0}%能量 |
| {0} to Maximum Energy Shield per {1} Item Armour on Equipped Helmet | 裝備的頭盔每{1}物品護甲{0}最大能量護盾 |
| {0}% faster start of Energy Shield Recharge while Shapeshifted | 你變形期間，能量護盾開始充能速度加快{0}%。 |
| {0}% slower start of Energy Shield Recharge while Shapeshifted | 你變形期間，能量護盾開始充能速度減慢{0}%。 |
| Energy Shield is increased by Uncapped Cold Resistance | 能量護盾會根據未限冰冷抗性增加 |
| {0}% increased Energy Shield Recharge Rate per {1} Strength | 每{1}力量增加{0}%能量護盾充能率 |
| {0}% reduced Energy Shield Recharge Rate per {1} Strength | 每{1}力量減少{0}%能量護盾充能率 |
| {0}% increased Energy Shield Recharge Rate while Shapeshifted | 你變形期間，增加{0}%能量護盾充能率。 |
| {0}% reduced Energy Shield Recharge Rate while Shapeshifted | 你變形期間，減少{0}%能量護盾充能率。 |
| Energy Shield Recharge starts after spending a total of | 消耗2000魔力後開始充能能量護盾， |
|  2000 Mana, no more than once every 2 seconds | 效果每2秒只能觸發一次 |
| Evasion Rating is increased by Uncapped Lightning Resistance | 閃避值會根據未限閃電抗性增加 |
| Every Rage also grants {0}% increased Fire Damage | 每點盛怒同時會增加{0}%火焰傷害 |
| Every Rage also grants {0}% reduced Fire Damage | 每點盛怒同時會減少{0}%火焰傷害 |
| Fissure Skills have {0} to Limit | 裂縫技能 {0} 上限 |
| Enemies Frozen by you take {0}% increased Cold Damage | 增加{0}%被你冰凍的敵人承受的冰冷傷害 |
| Enemies Frozen by you take {0}% reduced Cold Damage | 減少{0}%被你冰凍的敵人承受的冰冷傷害 |
| Enemies Frozen by you have {0}% to Cold Resistance | 被你冰凍的敵人 {0}% 冰冷抗性 |
| Fully Broken Armour you inflict also increases Fire Damage Taken from Hits | 你造成的完全護甲破壞同時會增加承受的擊中火焰傷害 |
| Fully Broken Armour you inflict increases all Damage Taken from Hits instead | 你造成的完全護甲破壞會改為增加所有承受的擊中傷害 |
| Gain a random Charge on reaching Maximum Rage, no more than once every {0} seconds | 達到最大盛怒時獲得一顆能量球，效果每{0}秒只能觸發一次 |
| When you Consume a Charge, Trigger Elemental Surge to gain {0} Fire Surge | 當你消耗能量球時，觸發元素波動以獲得{0}火焰波動 |
| When you Consume a Charge, Trigger Elemental Surge to gain {0} Fire Surges | 當你消耗能量球時，觸發元素波動以獲得{0}火焰波動 |
| When you Consume a Charge, Trigger Elemental Surge to gain {0} Cold Surge | 當你消耗能量球時，觸發元素波動以獲得{0}冰冷波動 |
| When you Consume a Charge, Trigger Elemental Surge to gain {0} Cold Surges | 當你消耗能量球時，觸發元素波動以獲得{0}冰冷波動 |
| When you Consume a Charge, Trigger Elemental Surge to gain {0} Lightning Surge | 當你消耗能量球時，觸發元素波動以獲得{0}閃電波動 |
| Gain {0} fewer Lightning Surge from Triggering Elemental Surge | 觸發元素波動時獲得{0}更少閃電波動 |
| When you Consume a Charge, Trigger Elemental Surge to gain {0} Lightning Surges | 當你消耗能量球時，觸發元素波動以獲得{0}閃電波動 |
| {0} to maximum Mana per {1} Item Energy Shield on Equipped Helmet | 已裝備的頭盔每擁有 {1} 物品能量護盾，{0} 最大魔力 |
| Gain {0} Rage when your Hit Ignites a target | 你的擊中每點燃一個目標獲得 {0} 點盛怒 |
| Gain a Power Charge when you consume an Elemental Infusion | 當你拾起元素灌注時，獲得一顆暴擊球 |
| Gain Elemental Archon after spending {0}% of your Maximum Mana | 在消耗{0}%你的最大魔力後獲得 元素統治者 |
| Gain Elemental Archon when your Energy Shield Recharge begins | 當你開始充能能量護盾時獲得 元素統治者 |
| {0}% chance to gain Elemental Archon when you Ignite an Enemy | 當你點燃一名敵人時有{0}%機率獲得元素統治者 |
| Gain Elemental Archon when you Ignite an Enemy | 當你點燃一名敵人時獲得元素統治者 |
| Gain Armour equal to {0}% of Life Lost from Hits in the past {1} seconds | 獲得等同於在過去{1}秒內由於擊中所損失生命{0}%的護甲 |
| {0}% increased Attack Damage for each Minion in your Presence, up to a maximum of {1}% | 你存在中的每隻召喚物都會增加{0}%你的攻擊傷害，至多{1}%。 |
| Gain {0} Druidic Prowess for every {1} total Rage spent | 每消耗{1}點盛怒，獲得{0} 德魯伊之賦 |
| {0}% increased Fire Damage per Endurance Charge consumed Recently | 近期每消耗一顆耐力球，增加{0}%火焰傷害 |
| {0}% reduced Fire Damage per Endurance Charge consumed Recently | 近期每消耗一顆耐力球，減少{0}%火焰傷害 |
| Gain Physical Thorns damage equal to {0}% of maximum Life while Shapeshifted | 當你變形時，獲得等同於{0}%最大生命的物理 荊棘傷害 |
| When you Shapeshift to Human form, gain {0}% increased Spell Damage per second you were Shapeshifted, up to a maximum of {1}%, for {2} seconds | 當你變形成人類型態時，根據先前變形時間每秒增加{0}%法術傷害，最高{1}%，持續{2}秒 |
| {0}% increased Freeze Buildup with Empowered Attacks | 強化攻擊增加 {0}% 冰凍冰凍累積 |
| {0}% reduced Freeze Buildup with Empowered Attacks | 強化攻擊減少 {0}% 冰凍冰凍累積 |
| {0}% increased Stun buildup if you have Shapeshifted to an Animal form Recently | 如果你 近期變形成動物形態，增加 {0}% 暈眩 累積 |
| {0}% reduced Stun buildup if you have Shapeshifted to an Animal form Recently | 如果你 近期變形成動物形態，減少 {0}% 暈眩 累積 |
| {0}% increased Stun buildup while Shapeshifted | 你變形期間，增加{0}%施加暈眩累積 |
| {0}% reduced Stun buildup while Shapeshifted | 你變形期間，減少{0}%施加暈眩累積 |
| {0}% increased Magnitude of Ignite on you while Shapeshifted | 變形期間增加{0}%作用在你身上的點燃 幅度 |
| {0}% reduced Magnitude of Ignite on you while Shapeshifted | 變形期間減少{0}%作用在你身上的點燃 幅度 |
| {0}% increased Magnitude of Ignite against Poisoned enemies | 對中毒敵人增加 {0}% 點燃幅度 |
| {0}% reduced Magnitude of Ignite against Poisoned enemies | 對中毒敵人減少 {0}% 點燃幅度 |
| Immune to Freeze and Chill while affected by an Archon Buff | 被統治者增益效果影響時免疫凍結和冰緩 |
| Immune to Ignite while affected by an Archon Buff | 被統治者增益效果影響時免疫點燃 |
| Immune to Shock while affected by an Archon Buff | 被統治者增益效果影響時免疫感電 |
| Increases and Reductions to Movement Speed also | 移動速度的增減同時套用到 |
|  apply to Energy Shield Recharge Rate | 能量護盾充能率 |
| Gain Volatility on Critical Hit | 暴擊時獲得易爆 |
| {0}% chance to grant Volatility on Critical Hit | 暴擊時有{0}%機率獲得易爆 |
| Totems die {0} second after their Life is reduced to {1} | 圖騰在生命值降為{1}後{0}秒死亡 |
| Totems die {0} seconds after their Life is reduced to {1} | 圖騰在生命值降為{1}後{0}秒死亡 |
| {0}% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40% | 你存在中的每隻召喚物都會增加你{0}%的生命和魔力回復率。 |
| {0}% increased amount of Life Leeched while Shapeshifted | 當你變形時，增加 {0}% 生命偷取量 |
| {0}% reduced amount of Life Leeched while Shapeshifted | 當你變形時，減少 {0}% 生命偷取量 |
| Lose {0}% of maximum Life per second while Sprinting | 衝刺時每秒損失{0}%最大生命 |
| Regenerate {0}% of maximum Life per second while Ignited | 點燃時每秒回復{0}%最大生命 |
| {0}% increased Life Regeneration rate while Ignited | 點燃時增加{0}%生命回復 |
| {0}% reduced Life Regeneration rate while Ignited | 點燃時減少{0}%生命回復 |
| {0}% increased Life Regeneration rate while Shapeshifted | 你變形期間，增加{0}%施加生命回復率 |
| {0}% reduced Life Regeneration rate while Shapeshifted | 你變形期間，減少{0}%施加生命回復率 |
| Trigger Decompose every {0} metres travelled | 每移動 {0} 公尺時觸發分解技能 |
| Attacks with this Weapon have {0}% chance to inflict Exposure | 此武器的攻擊有 {0}% 機率造成曝曬 |
| Attacks with this Weapon inflict Exposure | 此武器的攻擊造成曝曬 |
| containing Corrupted Rare Jewels | 珠寶插槽天賦效果 |
| Strike Skills using Maces have {0}% chance to deal Splash Damage | 使用錘的打擊技能有{0}%機率造成擴散傷害 |
| {0}% increased Mana Regeneration Rate while on Full Life | 滿血時，增加 {0}% 魔力回復率 |
| {0}% reduced Mana Regeneration Rate while on Full Life | 滿血時，減少 {0}% 魔力回復率 |
| {0}% increased Mana Regeneration Rate while Shapeshifted | 當你變形時，增加{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate while Shapeshifted | 當你變形時，減少{0}%魔力回復率 |
| Abyssal monsters have {0}% increased chance to be loyal to Amanamu | 深淵 怪物增加{0}%服從於阿姆那姆的機率 |
| Abyssal monsters have {0}% increased chance to be loyal to Kurgal | 深淵 怪物增加{0}%服從於柯戈的機率 |
| Abyssal monsters have {0}% increased chance to be loyal to Ulaman | 深淵 怪物增加{0}%服從於烏拉曼的機率 |
| {0}% increased chance of Lichborn Exiles | 增加{0}%巫妖流亡者的機率 |
| {0}% reduced chance of Lichborn Exiles | 減少{0}%巫妖流亡者的機率 |
| {0}% increased chance for Abyssal monsters to have Lichborn Modifiers | 增加{0}%深淵怪物擁有巫妖詞綴的機率 |
| {0}% reduced chance for Abyssal monsters to have Lichborn Modifiers | 減少{0}%深淵怪物擁有巫妖詞綴的機率 |
| Abyssal Monsters have {0}% increased Effectiveness | 增加{0}%深淵怪物的效用 |
| {0} additional Rare Monsters are spawned from Abysses | 深淵生成{0}隻額外稀有怪物 |
| Abysses are scattered throughout the Area | 深淵會散布至整個區域 |
| Area has {0}% chance to contain four additional Abysses | 區域有{0}%機率包含4道額外深淵 |
| Area contains four additional Abysses | 區域包含4道額外深淵 |
| Chests have {0}% more Item Rarity | 箱子有{0}%更多物品稀有度 |
| Chests have {0}% less Item Rarity | 箱子有{0}%更少物品稀有度 |
| Construct Monsters have {0}% increased Effectiveness | 增加{0}%創造物類型怪物的效用 |
| {0}% increased chance of Essences influenced by Abysses to contain Abyssal Essences | 增加{0}%被深淵影響的精髓包含深淵精隨的機率 |
| {0}% reduced chance of Essences influenced by Abysses to contain Abyssal Essences | 減少{0}%被深淵影響的精髓包含深淵精隨的機率 |
| Humanoid Monsters have {0}% increased Effectiveness | 增加{0}%人形類型怪物的效用 |
| Magic Monsters have {0}% increased Effectiveness | 增加{0}%魔法怪物的效用 |
| {0}% increased Rarity of Items Dropped by Monsters | 增加{0}%怪物掉落的物品稀有度 |
| Monsters have {0}% increased Effectiveness | 增加{0}%怪物的效用 |
| Normal Monsters have {0}% increased Effectiveness | 減少 {0}% 普通怪物的效用 |
| Rare Monsters have {0}% increased Effectiveness | 增加{0}%稀有怪物的效用 |
| Unique Monsters have {0}% increased Effectiveness | 增加{0}%傳奇怪物的效用 |
| A random Skill that requires Glory generates {0}% of its maximum Glory when your Mark Activates | 當你的印記 啟動 時，一個隨機需要榮耀的技能會獲得 {0}% 最大榮耀 |
| Your Marks are not Consumed the | 你的印記第一次 啟動時 |
| {0} maximum Rage for each time you've used a Skill that Requires Glory in the past {1} seconds | 你過去{1}秒內每使用一次需要榮耀的技能，即{0}最大盛怒 |
| {0}% to Maximum Cold Resistance while Shapeshifted | 你變形期間，增加{0}%最大冰冷抗性 |
| Maximum Critical Hit chance with Supported Skills is {0}% | 被輔助技能的暴擊率上限為 {0}% |
| {0}% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently | 根據你近期被擊中的元素傷害種類增加{0}%最大抗性 |
| {0}% to Maximum Fire Resistance while Shapeshifted | 你變形期間，增加{0}%最大火焰抗性 |
| {0}% to Maximum Lightning Resistance while Shapeshifted | 你變形期間，增加{0}%最大閃電抗性 |
| {0} to maximum Rage while Shapeshifted | 你變形期間，{0}最大 盛怒 |
| Every Rage also grants you {0}% increased Minion Attack Speed | 每點盛怒同時增加 {0}% 召喚物攻擊速度 |
| Every Rage also grants you {0}% reduced Minion Attack Speed | 每點盛怒同時減少 {0}% 召喚物攻擊速度 |
| Every Rage also grants you {0}% increased Minion Damage | 每點盛怒同時增加 {0}% 召喚物傷害 |
| Every Rage also grants you {0}% reduced Minion Damage | 每點盛怒同時減少 {0}% 召喚物傷害 |
| Attacks Gain {0}% of Damage as extra Chaos Damage | 攻擊獲得相當於傷害 {0}% 的額外混沌傷害 |
| Spells Gain {0}% of Damage as extra Chaos Damage | 法術獲得相當於傷害 {0}% 的額外混沌傷害 |
| Gain {0}% of Damage as Extra Cold Damage if you have Shapeshifted to Human form Recently | 如果你 近期變形回人類，獲得{0}%傷害的額外冰冷傷害 |
| Gain {0}% of Damage as Extra Cold Damage while Shapeshifted | 你變形期間，獲得{0}%額外冰冷傷害 |
| Empowered Attacks Gain {0}% of Damage as Extra Cold Damage | 強化攻擊獲得{0}%傷害的額外冰冷傷害 |
| Gain {0}% of Damage as Extra Fire Damage if you have Shapeshifted to Human form Recently | 如果你 近期變形回人類，獲得{0}%傷害的額外火焰傷害 |
| Gain {0}% of Damage as Extra Fire Damage per Endurance Charge consumed Recently | 近期每消耗一顆耐力球，獲得{0}%傷害的額外火焰傷害 |
| Gain {0}% of Damage as Extra Fire Damage while Shapeshifted | 你變形期間，獲得{0}%額外火焰傷害 |
| Gain {0}% of Damage as Extra Lightning Damage if you have Shapeshifted to Human form Recently | 如果你 近期變形回人類，獲得{0}%傷害的額外閃電傷害 |
| Gain {0}% of Damage as Extra Lightning Damage while Shapeshifted | 你變形期間，獲得{0}%額外閃電傷害 |
| Gain {0}% of Damage as Extra Damage of a random Element | 獲得{0}%傷害的額外隨機元素傷害 |
| Gain {0}% of Damage as Extra Damage of a random Element while Shapeshifted | 變形時獲得{0}%傷害的額外隨機元素傷害 |
| Every Third Slam skill that doesn't create Fissures which you use yourself causes {0} additional Aftershock ahead and to each side of the initial area | 你自身使用的不會產生裂隙的猛擊技能每第三次使用時，會在初始區域前方和兩側各造成 {0} 個額外的 餘震 |
| Every Third Slam skill that doesn't create Fissures which you use yourself causes {0} additional Aftershocks ahead and to each side of the initial area | 你自身使用的不會產生裂隙的猛擊技能每第三次使用時，會在初始區域前方和兩側各造成 {0} 個額外的 餘震 |
| {0}% increased Parry Hit Area of Effect | 增加{0}%招架 擊中 的範圍效果 |
| {0}% reduced Parry Hit Area of Effect | 減少{0}%招架 擊中 的範圍效果 |
| Damage Penetrates {0}% of Enemy Elemental Resistances while Shapeshifted | 你變形期間，傷害穿透{0}%敵人的 元素抗性 |
| {0}% increased Physical Damage while Shapeshifted | 你變形期間，增加{0}%物理傷害 |
| {0}% reduced Physical Damage while Shapeshifted | 你變形期間，減少{0}%物理傷害 |
| {0}% of Physical Damage taken as Cold Damage | 承受的{0}%物理傷害視為冰冷 傷害 |
| Overgrown Plant Skills Break {0}% increased Armour | 過度生長的植物技能增加{0}%的破壞護甲量 |
| Overgrown Plant Skills Break {0}% reduced Armour | 過度生長的植物技能減少{0}%的破壞護甲量 |
| {0}% increased Damage with Plant Skills | 植物技能增加 {0}% 傷害 |
| {0}% reduced Damage with Plant Skills | 植物技能減少 {0}% 傷害 |
| {0}% increased Duration of Poisons you inflict against Slowed Enemies | 你造成的 中毒 對 被緩速的敵人增加 {0}% 持續時間 |
| {0}% reduced Duration of Poisons you inflict against Slowed Enemies | 你造成的 中毒 對 被緩速的敵人減少 {0}% 持續時間 |
| {0}% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently | 當你近期有消耗狂怒球 ，你造成的 中毒增加 {0}% 持續時間 |
| {0}% reduced Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently | 當你近期有消耗狂怒球 ，你造成的 中毒減少 {0}% 持續時間 |
| Projectiles have {0}% increased Critical Hit chance for each time they have Pierced | 投射物每穿透1次，增加 {0}%暴擊機率 |
| {0}% faster start of inherent Rage loss | 盛怒的固有損失{0}%更快開始 |
| {0}% slower start of inherent Rage loss | 盛怒的固有損失{0}%更慢開始 |
| You Recoup {0}% of Damage taken by your Offerings as Life | 你補償{0}%你的奉獻召喚物所承受的傷害為生命 |
| Recover {0}% of maximum Mana when you consume a Power Charge | 你消耗暴擊球時，回復{0}%的最大魔力 |
| Each Runic Inscription from your Curse Skills causes you to Regenerate Mana per second equal to {0}% of that Skill's Mana Cost | 每個來自你的詛咒的魔符銘文使你每秒回復等同於 {0}% 該技能魔力消耗的魔力 |
| One of your Persistent Minions revives when an Offering expires | 當一個奉獻效果持續時間結束時，復活你的一名永久召喚物 |
| Sacrifice {0}% of maximum Life to gain that much Guard when you Dodge Roll | 當你閃避翻滾時，犧牲{0}% 最大生命來獲得等量的守護 |
| Shapeshift Slam Skills you use yourself to cause an additional Aftershock | 你自身使用的變形重擊造成額外一次餘震 |
| {0}% increased Magnitude of Shock on you while Shapeshifted | 變形期間增加{0}%作用在你身上的感電幅度 |
| {0}% reduced Magnitude of Shock on you while Shapeshifted | 變形期間減少{0}%作用在你身上的感電幅度 |
| {0}% increased Skill Effect Duration per Enemy you've Frozen in the last {1} seconds, up to {2}% | {1} 秒內你每冰凍一名敵人，增加 {0}% 技能效果持續時間，至多 {2}% |
| {0}% reduced Skill Effect Duration per Enemy you've Frozen in the last {1} seconds | {1} 秒內你每冰凍一名敵人，減少 {0}% 技能效果持續時間，至多 40% |
| Shapeshift Skills have {0}% increased Skill Effect Duration | 變形技能增加{0}%技能持續時間 |
| Shapeshift Skills have {0}% reduced Skill Effect Duration | 變形技能減少{0}%技能持續時間 |
| {0}% increased Skill Speed while Shapeshifted | 你變形期間，增加{0}%技能速度 |
| {0}% reduced Skill Speed while Shapeshifted | 你變形期間，減少{0}%技能速度 |
| {0}% increased Skill Speed with Channelling Skills | 增加{0}%引導技能的技能速度 |
| {0}% reduced Skill Speed with Channelling Skills | 減少{0}%引導技能的技能速度 |
| Skills from Corrupted Gems have {0}% of Mana Costs Converted to Life Costs | 來自腐化寶石的技能的{0}%魔力消耗轉換為生命消耗 |
| Skills from Corrupted Gems have Mana Costs Converted to Life Costs | 來自腐化寶石的技能的魔力消耗轉換為生命消耗 |
| Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits | 祕法護盾可以同時承受來自擊中的物理及混沌傷害 |
| Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of {0} on each target | 長矛技能擊中時產生一支血石之槍，每個目標至多產生 {0} 支 |
| Non-Channelling Spells have {0}% increased Magnitude of Ailments per {1} maximum Life | 每 {1} 最大生命，增加非引導法術的異常狀態幅度 |
| Non-Channelling Spells have {0}% reduced Magnitude of Ailments per {1} maximum Life | 每 {1} 最大生命，減少非引導法術的異常狀態幅度 |
| Non-Channelling Spells have {0}% increased Critical Hit Chance per {1} maximum Mana | 每 {1} 最大魔力，增加 {0}% 非引導法術的[Critical\|暴擊率 |
| Non-Channelling Spells have {0}% reduced Critical Hit Chance per {1} maximum Mana | 每 {1} 最大魔力，減少 {0}% 非引導法術的[Critical\|暴擊率 |
| {0}% increased Spell Damage for each different Non-Instant Attack you've used in the past {1} seconds | 過去{1}秒內使用的每種非立即 [Attackl\|攻擊]使你增加{0}%法術 傷害 |
| {0}% increased Spell Damage if you have Shapeshifted to Human form Recently | 如果你 近期變形回人類，增加{0}%法術傷害 |
| {0}% reduced Spell Damage if you have Shapeshifted to Human form Recently | 如果你 近期變形回人類，減少{0}%法術傷害 |
| Non-Channelling Spells deal {0}% increased Damage per {1} maximum Mana | 每 {1} 最大魔力，增加 {0}% 非引導法術的傷害 |
| Non-Channelling Spells deal {0}% reduced Damage per {1} maximum Mana | 每 {1} 最大魔力，減少 {0}% 非引導法術的傷害 |
| Every Rage also grants {0}% increased Spell Damage | 每1盛怒同時增加{0}%法術傷害 |
| Every Rage also grants {0}% reduced Spell Damage | 每1盛怒同時減少{0}%法術傷害 |
| {0}% chance for Spell Skills to fire {1} additional Projectiles in a circle | 法術技能有 {0}% 機率以環型發射額外 {1} 個投射物 |
| Spells which cost Life Gain {0}% of Damage as Extra Physical Damage | 消耗生命施放的法術獲得{0}%傷害的額外物理傷害 |
| {0} to Spirit for each of your empty Charm slots | 每個空的護符欄位{0}精魂 |
| Storm Skills have {0} to Limit | 技能上限 {0} |
| {0}% increased Stun Threshold if you have Shapeshifted to an Animal form Recently | 如果你 近期變形成動物形態，增加 {0}% 暈眩門檻 |
| {0}% reduced Stun Threshold if you have Shapeshifted to an Animal form Recently | 如果你 近期變形成動物形態，減少 {0}% 暈眩門檻 |
| {0}% increased Stun Threshold while Channelling | 引導時增加{0}%暈眩門檻 |
| {0}% reduced Stun Threshold while Channelling | 引導時減少{0}%暈眩門檻 |
| {0}% increased Stun Threshold while Shapeshifted | 你變形期間，增加{0}%暈眩門檻 |
| {0}% reduced Stun Threshold while Shapeshifted | 你變形期間，減少{0}%暈眩門檻 |
| Supported Skills have {0}% less area of effect | 被輔助的技能擁有{0}%更少範圍效果 |
| Supported Skills have {0}% more area of effect | 被輔助的技能擁有{0}%更多範圍效果 |
| Supported Skills have {0}% less damage | 被輔助的技能擁有{0}%更少傷害 |
| Supported Skills have {0}% more damage | 被輔助的技能擁有{0}%更高傷害 |
| Supported Skills have {0}% less Storm travel speed | 被輔助的技能擁有{0}%更少風暴移動速度 |
| Supported Skills have {0}% more Storm travel speed | 被輔助的技能擁有{0}%更多風暴移動速度 |
| {0}% increased Totem Damage per Curse on you | 你身上每有一個詛咒，增加 {0}% 圖騰傷害 |
| {0}% reduced Totem Damage per Curse on you | 你身上每有一個詛咒，減少 {0}% 圖騰傷害 |
| Adds Abysses to a Map  | 在地圖中加入一個 深淵 |
| {0}% less Defences | {0}%更少全域防禦 |
| {0}% more Defences | {0}%更多全域防禦 |
| {0}% more Spirit | {0}%更多精魂 |
| {0}% of Volatility Physical Damage Taken as Cold Damage | 承受的 {0}% 易爆物理傷害視為冰冷 傷害 |
| Warcries inflict {0} Critical Weakness on Enemies | 戰吼 對敵人施加{0}暴擊弱點 |
| {0}% of Armour also applies to Elemental Damage while Shapeshifted | 當你變形時，{0}%的護甲同時套用至元素傷害 |
| {0}% of Damage taken Recouped as Life while Channelling | 引導時所受傷害的 {0}% 補償為生命 |
| Strike Skills you use yourself with Maces have {0}% chance to deal Splash Damage | 你自身使用的錘打擊技能有{0}%機率造成額外擴散傷害 |
| [keystone_alternate_es_recovery\|Scarred Faith] | [keystone_alternate_es_recovery\|創傷信仰] |
| Druidic Rage | 德魯伊之怒 |
| [passive_keystone_lord_of_the_wilds\|Lord of the Wilds] | [passive_keystone_lord_of_the_wilds\|荒野領主] |
| [passive_keystone_wildsurge_incantation\|Wildsurge Incantation] | [passive_keystone_wildsurge_incantation\|野性湧動之咒] |
| Triggers Socketed Warcry instead of Ferocious Roar's effects | 觸發插槽中的戰吼而不是兇猛怒吼的效果 |
| {0}% of Hit Damage from you and your Minions cannot be Reflected | 你和你的召喚物所造成的{0}%擊中傷害無法被反射 |
| {0}% of Elemental Hit Damage from you and your Minions cannot be Reflected | 你和你的召喚物所造成的{0}%元素擊中傷害無法被反射 |
| {0}% of Physical Hit Damage from you and your Minions cannot be Reflected | 你和你的召喚物所造成的{0}%物理擊中傷害無法被反射 |
| {0}% of Damage from your Hits cannot be Reflected | 你擊中所造成的{0}%傷害無法被反射 |
| {0}% of Elemental Damage from your Hits cannot be Reflected | 你擊中所造成的{0}%元素傷害無法被反射 |
| {0}% of Physical Damage from your Hits cannot be Reflected | 你擊中所造成的{0}%物理傷害無法被反射 |
| {0}% of Cold Damage from your Hits cannot be Reflected while affected by Purity of Ice | 在被冰霜淨化影響時，你擊中所造成的{0}%冰冷傷害無法被反射 |
| {0}% of Elemental Damage from your Hits cannot be Reflected while | 在被元素淨化影響時，你擊中所 |
| affected by Purity of Elements | 造成的{0}%元素傷害無法被反射 |
| {0}% of Fire Damage from your Hits cannot be Reflected while affected by Purity of Fire | 在被火焰淨化影響時，你擊中所造成的{0}%火焰傷害無法被反射 |
| {0}% of Lightning Damage from your Hits cannot be Reflected while | 在被閃電淨化影響時，你擊中所 |
| affected by Purity of Lightning | 造成的{0}%閃電傷害無法被反射 |
| {0}% of Physical Damage from your Hits cannot be Reflected while affected by Determination | 在被堅定影響時，你擊中所造成的{0}%物理傷害無法被反射 |
| Remembrancing {0} songworthy deeds by the line of Uhtred | 緬懷由 {0} 位烏特雷(沃拉娜-梅德偉)血脈所傳誦的壯舉 |
| Trigger level {0} Ceaseless Flesh once every second | 每秒觸發等級{0}的無休血肉 |
| You can equip Grafts | 你可以裝備接肢 |
| Attacks with this weapon inflict Hallowing Flame on Hit | 使用此武器攻擊擊中時施加聖徒烈火 |
| Can't use Life Flasks | 無法使用生命藥劑 |
| Unstable Breaches are {0}% faster for each Unstable Breach already opened | 區域內的不穩定裂痕會根據每一先前已開啟的不穩定裂痕加快{0}% |
| Monsters from Unstable Breaches have increased Difficulty and Reward for each Breach already opened | 來自不穩定裂痕中的怪物會根據每一先前已開啟的不穩定裂痕增加難度和獎勵 |
| Unstable Breaches are {0}% slower for each Unstable Breach already opened | 區域內的不穩定裂痕會根據每一先前已開啟的不穩定裂痕減緩{0}% |
| Breach Encounters are {0}% faster | 裂痕遭遇加快{0}% |
| Breach Encounters are {0}% slower | 裂痕遭遇減緩{0}% |
| Trigger level {0} Suspend in Time on Casting a Spell | 施放法術時觸發等級{0}的時禁凝滯 |
| Socketed Gems are Supported by Level {0} Bloodsoaked Banner | 插槽中的寶石被等級{0}的浸血鬥旗輔助 |
| Socketed Gems are Supported by Level {0} Bonespire | 插槽中的寶石被等級{0}的骨刺輔助 |
| Socketed Gems are Supported by Level {0} Cast on Ward Break | 插槽中的寶石被等級{0}的保護破碎時施放輔助 |
| Socketed Gems are Supported by Level {0} Companionship | 插槽中的寶石被等級{0}的羈絆輔助 |
| Socketed Gems are Supported by Level {0} Cooldown Recovery | 插槽中的寶石被等級{0}的冷卻恢復輔助 |
| Socketed Gems are Supported by Level {0} Cull the Weak | 插槽中的寶石被等級{0}的弱者撲殺輔助 |
| Socketed Gems are Supported by Level {0} Divine Sentinel | 插槽中的寶石被等級{0}的聖潔守望輔助 |
| Socketed Gems are Supported by Level {0} Eclipse | 插槽中的寶石被等級{0}的朔望輔助 |
| Socketed Gems are Supported by Level {0} Edify | 插槽中的寶石被等級{0}的教化輔助 |
| Socketed Gems are Supported by Level {0} Eldritch Blasphemy | 插槽中的寶石被等級{0}的異界詛咒光環輔助 |
| Socketed Gems are Supported by Level {0} Excommunicate | 插槽中的寶石被等級{0}的放逐輔助 |
| Socketed Gems are Supported by Level {0} Fissure | 插槽中的寶石被等級{0}的裂隙輔助 |
| Socketed Gems are Supported by Level {0} Foulgrasp | 插槽中的寶石被等級{0}的邪穢之握輔助 |
| Socketed Gems are Supported by Level {0} Frostmage | 插槽中的寶石被等級{0}的霜法輔助 |
| Socketed Gems are Supported by Level {0} Gluttony | 插槽中的寶石被等級{0}的暴食輔助 |
| Socketed Gems are Supported by Level {0} Greater Ancestral Call | 插槽中的寶石被等級{0}的高階先祖怒嚎輔助 |
| Socketed Gems are Supported by Level {0} Greater Chain | 插槽中的寶石被等級{0}的高階連鎖輔助 |
| Socketed Gems are Supported by Level {0} Greater Devour | 插槽中的寶石被等級{0}的高階吞噬輔助 |
| Socketed Gems are Supported by Level {0} Greater Fork | 插槽中的寶石被等級{0}的高階分裂輔助 |
| Socketed Gems are Supported by Level {0} Greater Kinetic Instability | 插槽中的寶石被等級{0}的高階力量紊亂輔助 |
| Socketed Gems are Supported by Level {0} Greater Multistrike | 插槽中的寶石被等級{0}的高階多重打擊輔助 |
| Socketed Gems are Supported by Level {0} Greater Spell Cascade | 插槽中的寶石被等級{0}的高階秘能爆發輔助 |
| Socketed Gems are Supported by Level {0} Greater Unleash | 插槽中的寶石被等級{0}的高階釋放輔助 |
| Socketed Gems are Supported by Level {0} Hallow | 插槽中的寶石被等級{0}的聖化輔助 |
| Socketed Gems are Supported by Level {0} Harrowing Throng | 插槽中的寶石被等級{0}的哀慟群集輔助 |
| Socketed Gems are Supported by Level {0} Hexpass | 插槽中的寶石被等級{0}的咒閃輔助 |
| Socketed Gems are Supported by Level {0} Hextoad | 插槽中的寶石被等級{0}的咒蟾輔助 |
| Socketed Gems are Supported by Level {0} Hiveborn | 插槽中的寶石被等級{0}的巢裔輔助 |
| Socketed Gems are Supported by Level {0} Invention | 插槽中的寶石被等級{0}的發明輔助 |
| Socketed Gems are Supported by Level {0} Invert the Rules | 插槽中的寶石被等級{0}的規則逆反輔助 |
| Socketed Gems are Supported by Level {0} Lethal Dose | 插槽中的寶石被等級{0}的致命劑量輔助 |
| Socketed Gems are Supported by Level {0} Machinations | 插槽中的寶石被等級{0}的詭計輔助 |
| Socketed Gems are Supported by Level {0} Magnetism | 插槽中的寶石被等級{0}的磁能輔助 |
| Socketed Gems are Supported by Level {0} Minion Pact | 插槽中的寶石被等級{0}的召喚契約輔助 |
| Socketed Gems are Supported by Level {0} Annihilation | 插槽中的寶石被等級{0}的湮滅輔助 |
| Socketed Gems are Supported by Level {0} Overheat | 插槽中的寶石被等級{0}的過熱輔助 |
| Socketed Gems are Supported by Level {0} Overloaded Intensity | 插槽中的寶石被等級{0}的超載強化輔助 |
| Socketed Gems are Supported by Level {0} Pacifism | 插槽中的寶石被等級{0}的和平輔助 |
| Socketed Gems are Supported by Level {0} Pyre | 插槽中的寶石被等級{0}的火葬輔助 |
| Socketed Gems are Supported by Level {0} Scornful Herald | 插槽中的寶石被等級{0}的輕蔑先鋒輔助 |
| Socketed Gems are Supported by Level {0} Transfusion | 插槽中的寶石被等級{0}的輸血輔助 |
| Socketed Gems are Supported by Level {0} Congregation | 插槽中的寶石被等級{0}的聚眾輔助 |
| Socketed Gems are Supported by Level {0} Unholy Trinity | 插槽中的寶石被等級{0}的不潔三體輔助 |
| Socketed Gems are Supported by Level {0} Vaal Sacrifice | 插槽中的寶石被等級{0}的瓦爾犧牲輔助 |
| Socketed Gems are Supported by Level {0} Vaal Temptation | 插槽中的寶石被等級{0}的瓦爾誘惑輔助 |
| Socketed Gems are Supported by Level {0} Void Shockwave | 插槽中的寶石被等級{0}的虛空震波輔助 |
| Socketed Gems are Supported by Level {0} Voidstorm | 插槽中的寶石被等級{0}的虛空風暴輔助 |
| Socketed Gems are Supported by Level {0} Ward | 插槽中的寶石被等級{0}的保護輔助 |
| Socketed Gems are Supported by Level {0} Multiple Projectiles | 插槽中的寶石被等級{0}的多重投射物輔助 |
| {0} Damage taken of each Damage Type from Spell Hits per Bark | 擊中每層木質外膚的每種傷害類型會{0}承受法術傷害 |
| You have Acceleration Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有迅速神殿增益 |
| You have Brutal Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有猛擊神殿增益 |
| You have Greater Freezing Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有高階霜寒神殿增益 |
| You have Diamond Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有鑽石神殿增益 |
| You have Echoing Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有迴響神殿增益 |
| You have Gloom Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有漆黑神殿增益 |
| You have Impenetrable Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有無畏神殿增益 |
| You have Massive Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有威猛神殿增益 |
| You have Replenishing Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有回復神殿增益 |
| You have Resistance Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有抗性神殿增益 |
| You have Resonating Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有回響神殿增益 |
| You have Greater Shocking Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有高階雷霆神殿增益 |
| You have Greater Skeletal Shrine Buff while affected by no Flasks | 你在不受藥劑影響時擁有高階骷髏神殿增益 |
| Trigger Socketed Spells when you Spend at least {0} Life on an | 在消耗至少{0}前期生命以使用或觸發技能時，觸發 |
| {1}% chance to Trigger Socketed Spells when you Spend at least {0} Life on an | 在消耗至少{0}前期生命以使用或觸發技能時，有{1}%機率觸發 |
| {0}% of Damage from your Hits cannot be Reflected during Effect | 效果期間內你擊中所造成的{0}%傷害無法被反射 |
| When you kill a Poisoned Enemy, Enemies within {0} metres are Poisoned | 當你擊殺中毒的敵人時，使{0}公尺內的敵人中毒 |
| When you kill a Poisoned Enemy during any Flask Effect, Enemies within {0} metres are Poisoned | 當你在任何藥劑狀態下擊殺中毒的敵人時，使{0}公尺內的敵人中毒 |
| {0}% Chance to Block Spell Damage per {1} Strength | 每{1}力量增加{0}%格擋法術傷害機率 |
| Adds {0} to {1} Physical Damage to Spells per {2} Player Levels | 每{2}玩家等級法術附加{0}至{1}物理傷害 |
| Attacks you use yourself Repeat an additional time | 你自身使用的攻擊會額外重複一次 |
| Attacks you use yourself Repeat {0} additional times | 你自身使用的攻擊會額外重複{0}次 |
| Attacks you use yourself have {0}% more Attack Speed | 你自身使用的攻擊擁有{0}%更多攻擊速度 |
| Attacks you use yourself have {0}% less Attack Speed | 你自身使用的攻擊擁有{0}%更少攻擊速度 |
| Area is inhabited by an additional Rogue Exile | 地圖含有額外 {0} 個盜賊流亡者 |
| All Unstable Breaches must be Stabilised and Closed to claim Reward | 必須穩定並關閉全部不穩定的裂痕才能領取獎勵 |
| Unstable Breaches in Area contain a Boss | 區域內的不穩定裂痕含有一名頭目 |
| Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills | 法術傷害的增減同時套用至復仇技能的攻擊傷害上 |
| Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at {0}% of their value | 法術傷害的增減同時以{0}%的效用套用至復仇技能的攻擊傷害上 |
| Treats Enemy Monster Chaos Resistance values as inverted | 視敵人的怪物混沌抗性為顛倒 |
| On Killing a Poisoned Enemy, Enemies within {0} metres are Poisoned, and you and | 擊殺中毒的敵人時，使{0}公尺內的敵人中毒，且若你和友方 |
| Allies Regenerate {0} Life per second for the Poison's duration if within {1} metres | 在{1}公尺內，將在中毒持續時間內每秒回復{0}生命 |
| You gain Adrenaline for {0} second on using a Vaal Skill | 使用瓦爾技能時獲得{0}秒的腎上腺素 |
| You gain Adrenaline for {0} seconds on using a Vaal Skill | 使用瓦爾技能時獲得{0}秒的腎上腺素 |
| Determination has {0}% increased Aura Effect while at Minimum Endurance Charges | 擁有最大耐力球時，增加{0}%堅定光環效果 |
| Determination has {0}% reduced Aura Effect while at Minimum Endurance Charges | 擁有最大耐力球時，減少{0}%堅定光環效果 |
| {0}% increased Holy Sweep Damage | 增加{0}%神聖橫掃傷害 |
| {0}% reduced Holy Sweep Damage | 減少{0}%神聖橫掃傷害 |
| Every {0} seconds, remove Curses and Ailments from you | 每{0}秒，移除自身的詛咒和異常狀態 |
| Holy Sweep has a {0}% chance to grant an Endurance Charge on Hit | 神聖橫掃擊中時有{0}%機率給予一顆耐力球 |
| Holy Sweep grants an Endurance Charge on Hit | 神聖橫掃擊中時給予一顆耐力球 |
| {0}% increased Holy Sweep Area of Effect | 增加{0}%神聖橫掃範圍效果 |
| {0}% reduced Holy Sweep Area of Effect | 減少{0}%神聖橫掃範圍效果 |
| {0}% Holy Sweep Knockback Chance | {0}%神聖橫掃擊退機率 |
| Projectiles Chain an additional time | 投射物額外連鎖一次 |
| Projectiles Chain {0} additional times | 投射物額外連鎖{0}次 |
| Rightmost {0} Magic Utility Flask constantly applies its Flask Effect to you | 最右邊{0}的魔法功能藥劑持續套用它的藥劑效果至你身上 |
| Rightmost {0} Magic Utility Flasks constantly apply their Flask Effects to you | 最右邊{0}的魔法功能藥劑持續套用它的藥劑效果至你身上 |
| {0}% increased Global Accuracy Rating while you have at least {1} nearby Ally | 當你周遭至少有{1}名友方時，增加{0}%全域命中率 |
| {0}% reduced Global Accuracy Rating while you have at least {1} nearby Ally | 當你周遭至少有{1}名友方時，降低{0}%全域命中率 |
| Increases and Reductions to Effect of Flasks applied to you | 施加於你的藥劑效果增減同時 |
| also applies to Effect of Arcane Surge on you | 套用至施加於你的秘能波動效果 |
| also applies to Effect of Arcane Surge on you at {0}% of their value | 以{0}%的數值套用至施加於你的秘能波動效果 |
| {0}% chance to deal Double Damage against Enemies for each type of Ailment you have inflicted on them | 每一你已施加於敵人的異常狀態，會賦予你{0}%對該敵人造成兩倍傷害的機率 |
| You gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes | 若你的敏捷為你最高的能力值，你的其他附加傷害種類會改為附加冰冷傷害 |
| You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes | 若你的智慧為你最高的能力值，你的其他附加傷害種類會改為附加閃電傷害 |
| You have Arcane Surge during Effect of any Mana Flask | 你在任何魔力藥劑持續期間內擁有秘能波動 |
| Arcane Surge also grants {0}% increased Life Regeneration Rate to you | 秘能波動同時會增加{0}%你的生命回復率 |
| Arcane Surge also grants {0}% more Spell Damage to you | 秘能波動同時會賦予你{0}%更多法術傷害 |
| Arcane Surge also grants {0}% less Spell Damage to you | 秘能波動同時會賦予你{0}%更少法術傷害 |
| {0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you have Blocked Recently | 若你近期有格擋，{0}% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害 |
| {0}% increased Armour while you have Unbroken Ward | 當你擁有破損的保護時增加{0}%護甲 |
| {0}% reduced Armour while you have Unbroken Ward | 當你擁有破損的保護時減少{0}%護甲 |
| {0}% increased Attack and Cast Speed for each nearby Enemy, up to a maximum of {1}% | 根據每一周遭敵人數增加{0}%攻擊和施法速度，最大{1}% |
| {0}% increased Area of Effect for Attacks while you have at least {1} nearby Ally | 當你周遭至少有{1}名友方時，增加{0}%攻擊範圍效果 |
| {0}% reduced Area of Effect for Attacks while you have at least {1} nearby Ally | 當你周遭至少有{1}名友方時，降低{0}%攻擊範圍效果 |
| each Herald affecting you, up to a maximum of {0}% | 減少 {0}% 你身上來自你技能的光環效果，最多 {0}% |
| {0} to Level of all Aura Skill Gems | {0}所有光環技能寶石等級 |
| Gain {1} Fortification per {0} Valour consumed to place a Banner | 每消耗{0}勇氣放置鬥旗時，獲得{1}護體 |
| {0}% increased Duration of Ailments of types you haven't inflicted Recently | 增加{0}%你近期尚未施加的異常狀態的持續時間 |
| {0}% reduced Duration of Ailments of types you haven't inflicted Recently | 減少{0}%你近期尚未施加的異常狀態的持續時間 |
| Birthed Equipment has {0}% chance for {1} to Item Level | 生育的裝備有{0}%機率{1}物品等級 |
| Birthed Armour rolls Sockets and Links {0} times, keeping the best outcome | 生育的裝備會重骰插槽和鏈結{0}次，並保留最佳結果 |
| Birthed Armour has a random amount of Quality | 生育的護甲有隨機數量的品質 |
| {0}% more chance for Birthed Unique Items to have Dexterity Requirements | 有{0}%更多機率使生育的傳奇物品有敏捷需求 |
| {0}% less chance for Birthed Unique Items to have Dexterity Requirements | 有{0}%更少機率使生育的傳奇物品有敏捷需求 |
| {0}% more chance for Birthed Unique Items to have Intelligence Requirements | 有{0}%更多機率使生育的傳奇物品有智慧需求 |
| {0}% less chance for Birthed Unique Items to have Intelligence Requirements | 有{0}%更少機率使生育的傳奇物品有智慧需求 |
| {0}% more chance for Birthed Unique Items to have Strength Requirements | 有{0}%更多機率使生育的傳奇物品有力量需求 |
| {0}% less chance for Birthed Unique Items to have Strength Requirements | 有{0}%更少機率使生育的傳奇物品有力量需求 |
| Cannot Poison Enemies with at least {0} Poison on them | 無法使已有{0}層中毒的敵人中毒 |
| Cannot Poison Enemies with at least {0} Poisons on them | 無法使已有{0}層中毒的敵人中毒 |
| Can't use Mana Flasks | 無法使用魔力藥劑 |
| {0}% chance to drop an additional Ancient Orb | {0}%機率掉落 1 個額外古變石 |
| Gain Chaotic Might for {0} seconds on Critical Strike | 暴擊時獲得{0}秒的混沌力量 |
| {0}% chance to gain Chaotic Might for {1} seconds on Critical Strike | 暴擊時有{0}%機率獲得{1}秒的混沌力量 |
| On non-channelling Attack, set a Life Flask with greater than {0}% of maximum Charges remaining to {1}% | 使用非引導攻擊時，將一罐充能高於{0}%的生命藥劑的剩餘充能改為{1}% |
| For each Charge removed this way, that Attack gains {0}% to Damage over time Multiplier | 以此方法移除的每一充能，該攻擊獲得{0}%持續傷害加成 |
| Knockback direction is reversed with Cyclone and Holy Sweep | 旋風斬和神聖橫掃的擊退方向相反 |
| Knock Enemies Back on hit with Cyclone and Holy Sweep | 以旋風斬和神聖橫掃擊中時會使敵人擊退 |
| {0}% increased Damage while you have Unbroken Ward | 當你擁有破損的保護時增加{0}%傷害 |
| {0}% reduced Damage while you have Unbroken Ward | 當你擁有破損的保護時降低{0}%傷害 |
| Damage Penetrates {0}% Elemental Resistances while your Ward is Broken | 當你擁有破損的保護時傷害穿透{0}%元素抗性 |
| {0}% increased Damage with Damaging Ailments you inflict while you are affected by the same Ailment | 當你被異常狀態影響時，增加{0}%你施加的同種傷害型異常狀態的傷害 |
| {0}% reduced Damage with Damaging Ailments you inflict while you are affected by the same Ailment | 當你被異常狀態影響時，減少{0}%你施加的同種傷害型異常狀態的傷害 |
| Discipline has {0}% increased Aura Effect while at Minimum Power Charges | 擁有最大暴擊球時，增加{0}%紀律光環效果 |
| Discipline has {0}% reduced Aura Effect while at Minimum Power Charges | 擁有最大暴擊球時，降低{0}%紀律光環效果 |
| Elemental Resistances cannot be Penetrated | 元素抗性無法被穿透 |
| Elusive's Effect on you is increased instead for the first second | 你的靈巧在第一秒內會改為增加效果 |
| Elusive's Effect on you is increased instead for the first {0} seconds | 你的靈巧在前{0}秒內會改為增加效果 |
| {0}% more Duration of Ignites you inflict | 你施加的點燃有{0}%更多持續時間 |
| {0}% less Duration of Ignites you inflict | 你施加的點燃有{0}%更少持續時間 |
| Enemies Blinded by you cannot inflict Damaging Ailments | 被你致盲的敵人無法施加傷害型異常狀態 |
| Enemies Poisoned by you have {0}% of Physical Damage they deal converted to Chaos | 被你施加中毒的敵人會將其造成的{0}%物理傷害轉換為混沌傷害 |
| Recover Energy Shield equal to {0}% of Evasion Rating when you Block | 格擋時回復{0}%閃避值的能量護盾 |
| {0}% increased Energy Shield while you have Unbroken Ward | 當你擁有破損的保護時增加{0}%能量護盾 |
| {0}% reduced Energy Shield while you have Unbroken Ward | 當你擁有破損的保護時降低{0}%能量護盾 |
| {1}% increased maximum Energy Shield per {0} Strength when in Off Hand | 在副手，每{0}力量增加{1}%最大能量護盾 |
| Maximum Energy Shield is increased by Chaos Resistance | 最大能量護盾根據混沌抗性增加 |
| {0}% increased Evasion Rating while you have Unbroken Ward | 當你擁有破損的保護時增加{0}%閃避值 |
| {0}% reduced Evasion Rating while you have Unbroken Ward | 當你擁有破損的保護時降低{0}%閃避值 |
| Inflict Fire Exposure on Hit against Enemies with | 擊中擁有5層餘灰燼火的敵人時施加 |
| 5 Cinderflame, applying {0}% to Fire Resistance | 火焰曝曬，造成{0}%火焰抗性 |
| Gain {0} Baryatic Tension per {1} Life Spent on Upfront Costs of Spells | 每消耗{1}生命於前期消耗，獲得{0}巨靈壓迫 |
| Gain {0} Endurance Charge when Ward Breaks | 當保護破損時獲得{0}顆耐力球 |
| Gain {0} Endurance Charges when Ward Breaks | 當保護破損時獲得{0}顆耐力球 |
| Gain {0} Frenzy Charge when Ward Breaks | 當保護破損時獲得{0}顆狂怒球 |
| Gain {0} Frenzy Charges when Ward Breaks | 當保護破損時獲得{0}顆狂怒球 |
| Gain {0} Power Charge when Ward Breaks | 當保護破損時獲得{0}顆暴力球 |
| Gain {0} Power Charges when Ward Breaks | 當保護破損時獲得{0}顆暴力球 |
| {0} to Ward per {1} Armour on Equipped Helmet | 裝備的頭盔每{1}護甲{0}保護 |
| {0} to Ward per {1} Energy Shield on Equipped Boots | 裝備的鞋子每{1}能量護盾{0}保護 |
| {0} to Ward per {1} Evasion Rating on Equipped Gloves | 裝備的手套每{1}閃避值{0}保護 |
| {0}% increased Global Defences if there are no Defence Modifiers on other Equipped Items | 若其他的裝備物品沒有防禦詞綴，增加{0}%全域防禦 |
| Grace has {0}% increased Aura Effect while at Minimum Frenzy Charges | 擁有最大狂怒球時，增加{0}%優雅光環效果 |
| Grace has {0}% reduced Aura Effect while at Minimum Frenzy Charges | 擁有最大狂怒球時，減少{0}%優雅光環效果 |
| {0}% increased magnitude of Hallowing Flame you inflict | 增加{0}%你施加的聖徒烈火幅度 |
| {0}% reduced magnitude of Hallowing Flame you inflict | 減少{0}%你施加的聖徒烈火幅度 |
| Hallowing Flame you inflict has {0}% increased magnitude per {1}% Attack Block chance | 每{1}%攻擊格擋機率，增加{0}%你施加的聖徒烈火幅度 |
| Hallowing Flame you inflict has {0}% reduced magnitude per {1}% Attack Block chance | 每{1}%攻擊格擋機率，增加{0}%你施加的聖徒烈火幅度 |
| Heist Targets are always Currency or Scarabs | 劫盜目標總是通貨或聖甲蟲 |
| Heist Targets are always Enchanted Armaments | 劫盜目標總是附魔裝備 |
| Heist Targets are always Experimented Items | 劫盜目標總是實驗性物品 |
| Heist Targets are always Thieves' Trinkets | 劫盜目標總是盜賊飾品 |
| Heist Targets are always Replica Unique Items | 劫盜目標總是贗品傳奇物品 |
| {0}% chance in Heists for Chaos Orbs to drop as Ancient Orbs instead | 劫盜中有 {0}% 機率使掉落的混沌石改為掉落古變石 |
| In Heists Chaos Orbs drop as Ancient Orbs instead | 劫盜中的混沌石改為掉落古變石 |
| {0}% chance in Heists for Regal Orbs to drop as Ancient Orbs instead | 劫盜中有 {0}% 機率使掉落的富豪石改為掉落古變石 |
| In Heists Regal Orbs drop as Ancient Orbs instead | 劫盜中的富豪石改為掉落古變石 |
| {0}% more Damage when expending a Power Charge | 消耗能量球時擁有{0}%更多傷害 |
| {0}% less Damage when expending a Power Charge | 消耗能量球時擁有{0}%更少傷害 |
| You are Immune to Curses | 你對詛咒免疫 |
| Inflict Hallowing Flame on Hit while on Consecrated Ground | 位於奉獻地面上時擊中施加聖徒烈火 |
| {0}% chance to inflict Hallowing Flame on Melee Hit | 近戰擊中時有{0}%機率施加聖徒烈火 |
| Inflict Hallowing Flame on Melee Hit | 近戰擊中時施加聖徒烈火 |
| Iron Flasks gain {0} charge when your Ward Breaks | 當你的保護破損時鋼鐵藥劑獲得{0}充能 |
| Iron Flasks gain {0} charges when your Ward Breaks | 當你的保護破損時鋼鐵藥劑獲得{0}充能 |
| While on Low Life, Life Flasks gain {0} Charge every {1} seconds | 貧血時，生命藥劑每{1}秒獲得{0}充能 |
| While on Low Life, Life Flasks gain {0} Charges every {1} seconds | 貧血時，生命藥劑每{1}秒獲得{0}充能 |
| {0}% of Life Leech is Instant per Equipped Claw | 每個裝備的爪，{0}% 偷取為立即 |
| Link Skills have {0}% increased range | 連結技能增加{0}%範圍 |
| Link Skills have {0}% reduced range | 連結技能減少{0}%範圍 |
| {0} Added Passive Skill is Fiery Aegis | {0} 個附加的天賦為烈炎聖盾 |
| {0} Added Passive Skill is Holy Word | {0} 個附加的天賦為神聖之言 |
| Can be Anointed | 可以被塗抹 |
| Grants Level {0} Caustic Retribution | 獲得等級{0}的酸蝕報復 |
| Grants level {0} Suspend in Time | 賦予等級{0}的時禁凝滯 |
| Trigger Level {0} Tears of Rot when Equipped | 裝備時獲得等級{0}的腐朽淚滴 |
| Trigger Level {0} Cinders when Equipped | 裝備時觸發等級{0}的餘灰燼矢 |
| Grants Level {0} Blazing Glare | 獲得等級{0}的熾炎灼視 |
| Ignites you inflict with this weapon spread to other Enemies within {0} metre | 你以此武器造成的點燃擴散至{0}公尺內的其他敵人 |
| Ignites you inflict with this weapon spread to other Enemies within {0} metres | 你以此武器造成的點燃擴散至{0}公尺內的其他敵人 |
| Eat a Soul when you Kill a Rare or Unique Enemy with this Weapon | 在你以此武器擊殺稀有或傳奇敵人時吞噬一個靈魂 |
| Eat {0} Souls when you Kill a Rare or Unique Enemy with this Weapon | 在你以此武器擊殺稀有或傳奇敵人時吞噬{0}個靈魂 |
| Left ring slot: {0}% of Elemental Hit Damage from you and | 左戒指欄位：你和你召喚物造成的{0}%元素 |
| your Minions cannot be Reflected | 擊中傷害無法被反射 |
| Left ring slot: Skills supported by Unleash have {0} to maximum number of Seals | 左戒指欄位：被釋放輔助的技能擁有{0}最大封印數量 |
| Inflict an additional Poison on the same Target when | 你以此武器施加中毒時，對同一 |
| you inflict Poison with this weapon | 目標額外施加一層中毒 |
| Inflict {0} additional Poisons on the same Target | 你以此武器施加中毒時，對同一 |
| when you inflict Poison with this weapon | 目標額外施加{0}層中毒 |
| Right ring slot: {0}% of Physical Hit Damage from you and | 右戒指欄位：你和你召喚物造成的{0}%物理 |
| Right ring slot: Shockwave has {0} to Cooldown Uses | 右戒指欄位：衝擊波有{0}冷卻使用次數 |
| {0}% more Impale Duration | {0}%更多穿刺持續時間 |
| {0}% less Impale Duration | {0}%更少穿刺持續時間 |
| {0} to Level of Socketed Gems while there is a single Gem Socketed in this Item | 若此物品的插槽中僅有一枚寶石，{0}插槽寶石等級 |
| {0}% increased Effect of Socketed Magic Ghastly Eye Jewels | 增加{0}%插槽內魔法極懼之眼珠寶的效果 |
| {0}% reduced Effect of Socketed Magic Ghastly Eye Jewels | 減少{0}%插槽內魔法極懼之眼珠寶的效果 |
| {0}% increased Effect of Socketed Magic Hypnotic Eye Jewels | 增加{0}%插槽內魔法催眠之眼珠寶的效果 |
| {0}% reduced Effect of Socketed Magic Hypnotic Eye Jewels | 減少{0}%插槽內魔法催眠之眼珠寶的效果 |
| {0}% increased Effect of Socketed Magic Murderous Eye Jewels | 增加{0}%插槽內魔法殺戮之眼珠寶的效果 |
| {0}% reduced Effect of Socketed Magic Murderous Eye Jewels | 減少{0}%插槽內魔法殺戮之眼珠寶的效果 |
| {0}% increased Effect of Socketed Magic Searching Eye Jewels | 增加{0}%插槽內魔法勘查之眼珠寶的效果 |
| {0}% reduced Effect of Socketed Magic Searching Eye Jewels | 減少{0}%插槽內魔法勘查之眼珠寶的效果 |
| {0}% increased Effect of Socketed Rare Ghastly Eye Jewels | 增加{0}%插槽內稀有極懼之眼珠寶的效果 |
| {0}% reduced Effect of Socketed Rare Ghastly Eye Jewels | 減少{0}%插槽內稀有極懼之眼珠寶的效果 |
| {0}% increased Effect of Socketed Rare Hypnotic Eye Jewels | 增加{0}%插槽內稀有催眠之眼珠寶的效果 |
| {0}% reduced Effect of Socketed Rare Hypnotic Eye Jewels | 減少{0}%插槽內稀有催眠之眼珠寶的效果 |
| {0}% increased Effect of Socketed Rare Murderous Eye Jewels | 增加{0}%插槽內稀有殺戮之眼珠寶的效果 |
| {0}% reduced Effect of Socketed Rare Murderous Eye Jewels | 減少{0}%插槽內稀有殺戮之眼珠寶的效果 |
| {0}% increased Effect of Socketed Rare Searching Eye Jewels | 增加{0}%插槽內稀有勘查之眼珠寶的效果 |
| {0}% reduced Effect of Socketed Rare Searching Eye Jewels | 減少{0}%插槽內稀有勘查之眼珠寶的效果 |
| Wither on Hit with this weapon against Enemies with at least {0} Poison on them | 以此武器擊中至少有{0}層中毒的敵人時施加凋零 |
| Wither on Hit with this weapon against Enemies with at least {0} Poisons on them | 以此武器擊中至少有{0}層中毒的敵人時施加凋零 |
| Equipped Magic Flasks have {0}% increased effect on you if no Flasks are Adjacent to them | 已裝備的魔法藥劑若沒有相鄰的藥劑，則增加{0}%作用於你的效果 |
| Equipped Magic Flasks have {0}% reduced effect on you if no Flasks are Adjacent to them | 已裝備的魔法藥劑若沒有相鄰的藥劑，則降低{0}%作用於你的效果 |
| Mana Flask Effects are not removed when Unreserved Mana is Filled | 當未保留魔力被填滿時，魔力藥劑的效果不會被移除 |
| Mana Flask Effects do not Queue | 魔力藥劑的效果不會列隊 |
| Temple Architects drop an additional Scarab | 神廟建築師掉落 1 個額外聖甲蟲 |
| Temple Architects drop {0} additional Scarabs | 神廟建築師掉落{0}個額外聖甲蟲 |
| Breach Monsters in Area have {0}% increased Pack Size | 區域內的裂痕怪物增加{0}%怪物群大小 |
| Breach Monsters in Area have {0}% reduced Pack Size | 區域內的裂痕怪物減少{0}%怪物群大小 |
| Killing a Rare Monster consumes a Petal if possible to convert dropped Items to be the same type | 擊殺稀有怪物時若允許，會消耗一枚花瓣並將掉落的裝備轉化成同樣種類 |
| Killing a Rare Monster consumes {0} Petals if possible to convert dropped Items to be the same type | 擊殺稀有怪物時若允許，會消耗{0}枚花瓣並將掉落的裝備轉化成同樣種類 |
| Killing a Rare Monster consumes a Petal if possible to convert dropped non-Unique Equipment Items to Gold | 擊殺稀有怪物時若允許，會消耗一枚花瓣並將掉落的非傳奇裝備轉化成金幣 |
| Killing a Rare Monster consumes {0} Petals if possible to convert dropped non-Unique Equipment Items to Gold | 擊殺稀有怪物時若允許，會消耗{0}枚花瓣並將掉落的非傳奇裝備轉化成金幣 |
| Killing a Rare Monster consumes a Petal if possible to prevent it dropping items that can have Rarity | 擊殺稀有怪物時若允許，會消耗一枚花瓣並避免掉落可以有稀有度的物品 |
| Killing a Rare Monster consumes {0} Petals if possible to prevent it dropping items that can have Rarity | 擊殺稀有怪物時若允許，會消耗{0}枚花瓣並避免掉落可以有稀有度的物品 |
| Killing a Rare Monster consumes a Petal if possible to revive the Monster once | 擊殺稀有怪物時若允許，會消耗一枚花瓣並復活該怪物一次 |
| Killing a Rare Monster consumes {0} Petals if possible to revive the Monster once | 擊殺稀有怪物時若允許，會消耗{0}枚花瓣並復活該怪物一次 |
| Killing a Rare Monster consumes a Petal if possible to gain its Modifiers for {0} seconds | 擊殺稀有怪物時若允許，會消耗一枚花瓣並獲得該怪物的詞綴，持續{0}秒 |
| Killing a Rare Monster consumes {0} Petals if possible to gain its Modifiers for {1} seconds | 擊殺稀有怪物時若允許，會消耗{0}枚花瓣並獲得該怪物的詞綴，持續{1}秒 |
| Area contains Labyrinth Hazards | 區域內含有昇華迷宮陷阱 |
| Area contains {0} additional Afarud Commander Monster Marker | 區域內包含{0}個額外阿法魯德指揮官怪物標記 |
| Area contains {0} additional Afarud Commander Monster Markers | 區域內包含{0}個額外阿法魯德指揮官怪物標記 |
| Area contains {0} additional Afarud Monster Markers | 區域內包含{0}個額外阿法魯德怪物標記 |
| Area contains an Empowered Mirage which covers the entire Map | 區域會包含一座含有整張地圖的強化蜃景 |
| Auras from Player Skills which affect Allies also affect Enemies | 來自玩家技能、且可以影響友方的光環會同時影響敵人 |
| Players have {0}% more effect of Flasks applied to them | {0}%更多施加於玩家的藥劑效果 |
| Players have {0}% less effect of Flasks applied to them | {0}%更少施加於玩家的藥劑效果 |
| Area contains patches of moving Marked Ground, inflicting random Marks | 區域內含有數片會施加隨機印記的移動印記地面 |
| Rare monsters in area Temporarily Revive on death | 區域內的稀有怪物會暫時的從死亡中復甦 |
| Area contains a Bismuth Ore Deposit | 區域內含有鉍礦礦床 |
| {0}% increased Effect of your Marks while Elusive | 靈巧時增加{0}%你印記的效果 |
| {0}% reduced Effect of your Marks while Elusive | 靈巧時減少{0}%你印記的效果 |
| Maximum {0} Suspended Mirage | 最大時禁幻影數量為{0} |
| Maximum {0} Suspended Mirages | 最大時禁幻影數量為{0} |
| Maximum Baryatic Tension is equal to {0}% of maximum Life | 最大巨靈壓迫數量等同於{0}%最大生命 |
| {0} to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items | 如果其它已裝備物品沒有防禦詞綴，增加{0}最大能量護盾 |
| Maximum Recovery per Energy Shield Leech is Doubled | 加倍每個能量護盾偷取的最大回復率 |
| {0}% increased Maximum Recovery per Life Leech for each {1}% of Life Reserved | 每{1}%生命保留，增加{0}%每個生命偷取的最大回復率 |
| {0}% reduced Maximum Recovery per Life Leech for each {1}% of Life Reserved | 每{1}%生命保留，減少{0}%每個生命偷取的最大回復率 |
| {1}% increased maximum Mana per {0} Strength when in Main Hand | 在主手，每{0}力量增加{1}%最大魔力 |
| Maximum number of Holy Armaments is Doubled | 神聖軍備的最大數量加倍 |
| Cannot have Minions other than Holy Armaments | 無法擁有神聖軍備以外的召喚物 |
| Melee Attacks have {0}% to Critical Strike Chance against Excommunicated Enemies | 近戰攻擊對被放逐的敵人擁有{0}%暴擊機率 |
| Minions Leech {0}% of Elemental Damage as Energy Shield | 召喚物偷取{0}%元素傷害為能量護盾 |
| When a nearby Minion dies, gain Rotten Bulwark equal to {0}% of its maximum Life | 當一名召喚物於周遭死亡時，獲得等同於其生命{0}%的腐爛壁壘 |
| {0}% of Hit Damage from your Minions cannot be Reflected | 你召喚物造成的{0}%擊中傷害無法被反射 |
| Damageable Minions deal {0}% increased Damage for each second they have been alive, | 可被傷害的召喚物會根據存活時間每秒增加{0}%傷害 |
| up to a maximum of {0}% | ，最大{0}% |
| Damageable Minions deal {0}% reduced Damage for each second they have been alive, | 可被傷害的召喚物會根據存活時間每秒減少{0}%傷害 |
| Damageable Minions take {0}% increased Damage for each second they have been alive, | 可被傷害的召喚物會根據存活時間每秒增加{0}%承受傷害 |
| Damageable Minions take {0}% reduced Damage for each second they have been alive, | 可被傷害的召喚物會根據存活時間每秒減少{0}%承受傷害 |
| Gain {0}% of Missing Unreserved Mana before being Hit by an Enemy | 在遭敵人擊中前，獲得{0}%失去的未保留魔力 |
| {0}% increased Movement Speed for each nearby Enemy, up to a maximum of {1}% | 根據每一周遭敵人數增加{0}%移動速度，最大{1}% |
| {0}% increased effect of Non-Curse Auras from your skills while your Ward is Broken | 當你擁有破損的保護時增加{0}%來自技能的非詛咒光環效果 |
| {0}% reduced effect of Non-Curse Auras from your skills while your Ward is Broken | 當你擁有破損的保護時減少{0}%來自技能的非詛咒光環效果 |
| {0}% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per {1} Player Maximum Life | 每{1}玩家最大生命增加{0}%暴擊所施加的非傷害型異常狀態效果 |
| {0}% reduced Effect of Non-Damaging Ailments you inflict with Critical Strikes per {1} Player Maximum Life | 每{1}玩家最大生命減少{0}%暴擊所施加的非傷害型異常狀態效果 |
| You can inflict {0} Hallowing Flame on Enemies | 你可以對敵人施加{0}聖徒烈火 |
| You can inflict {0} Hallowing Flames on Enemies | 你可以對敵人施加{0}聖徒烈火 |
| {0} to maximum number of Summoned Searing Bond Totems | {0}最大召喚灼熱連結圖騰數量 |
| {0} to maximum number of Summoned Totems per maximum Power Charge | 每個最大暴擊球 {0} 最大召喚圖騰數量 |
| +1 to maximum number of Raised Zombies per {0} Intelligence | 每{0}點智慧額外增加 1 個殭屍上限 |
| Gain {0}% of Physical Damage as Extra Chaos Damage if you've | 如果近期使用了紫晶藥劑， |
| used an Amethyst Flask Recently | 獲得{0}%物理傷害的額外混沌傷害 |
| Gain {0}% of Physical Damage as Extra Cold Damage if you've | 如果近期使用了藍玉藥劑， |
| used a Sapphire Flask Recently | 獲得{0}%物理傷害的額外冰冷傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage if you've | 如果近期使用了紅玉藥劑， |
| used a Ruby Flask Recently | 獲得{0}%物理傷害的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to {1}% | 近期來自友方的擊中每移除一層你的聖徒烈火，你即獲得{0}%物理傷害的額外閃電傷害，最高{1}% |
| Gain {0}% of Physical Damage as Extra Lightning Damage if you've | 如果近期使用了黃玉藥劑， |
| used a Topaz Flask Recently | 獲得{0}%物理傷害的額外閃電傷害 |
| Projectiles deal {0}% increased Damage with Hits and Ailments for | 投射物根據剩餘的連鎖次數增加{0}%造成的 |
| each remaining Chain, up to a maximum of {0}% | 擊中和異常狀態傷害，最多{0}% |
| Projectiles deal {0}% reduced Damage with Hits and Ailments for | 投射物根據剩餘的連鎖次數減少{0}%造成的 |
| each remaining Chain | 擊中和異常狀態傷害，最多100% |
| Projectiles can Chain from any number of additional targets in Close Range | 投射物在近距離時可以向任意數量的目標連鎖 |
| When you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maximum | 當你承受殘暴打擊時，損失所有巨靈壓迫以回復同等生命，直到上限 |
| Refresh Duration of Chill and Shock on Enemies you Curse | 刷新你所詛咒的敵人身上的冰緩和感電 |
| Remove a random Damaging Ailment when Ward is Restored | 當你的保護回復時移除一個隨機傷害性異常狀態 |
| {0}% chance to Restore Ward when you Block | 保護有{0}%機率於格擋時回復 |
| Skills from Equipped Main Hand Weapon are supported by level {0} Cruelty | 來自已裝備主手武器的技能被等級{0}的殘酷輔助 |
| Static Strike has {0} maximum Beam Target | 充能打擊有{0}最大光束目標數 |
| Tinctures applied to you have {0}% increased Effect while affected by no Flasks | 當你沒有被藥劑作用時，增加{0}%作用於你的萃取物的效果 |
| Tinctures applied to you have {0}% reduced Effect while affected by no Flasks | 當你沒有被藥劑作用時，降低{0}%作用於你的萃取物的效果 |
| {0}% to Critical Strike Multiplier with Unarmed Melee Attacks | 空手近戰攻擊 {0}% 暴擊加成 |
| {0}% more Hit Damage while Dual Wielding | 雙持時擁有{0}%更多擊中傷害 |
| {0}% less Hit Damage while Dual Wielding | 雙持時擁有{0}%更少擊中傷害 |
| Your Warcries inflict Hallowing Flame | 你的戰吼會施加聖徒烈火 |
| {0}% chance for Ward to be Restored when you Use a Flask | 保護有{0}%機率於使用藥劑時回復 |
| {0}% increased Ward during any Flask Effect | 任何藥劑作用期間增加{0}%保護 |
| {0}% reduced Ward during any Flask Effect | 任何藥劑作用期間降低{0}%保護 |
| {0}% chance to inflict Withered for {1} seconds on Hit against Cursed Enemies | 對受詛咒的敵人擊中時有{0}%機率附加凋零，持續{1}秒 |
| Inflicts Withered for {0} seconds on Hit against Cursed Enemies | 對受詛咒的敵人擊中時附加凋零，持續{0}秒 |
| Monsters cannot steal your Power, Frenzy or Endurance charges on Hit | 怪物擊中時無法偷取你的暴擊、狂怒、或耐力球 |
| Consecrated Ground you create grants {0}% increased Accuracy Rating to you and Allies | 你創造的奉獻地面會增加{0}%你和友方的命中值 |
| Consecrated Ground you create grants {0}% increased Mana Regeneration | 你所創造的奉獻地面會賦予增加{0}%你和友方的魔力 |
| Rate to you and Allies | 回復速度 |
| Monsters cannot Suppress your Spells | 怪物無法壓抑你的法術 |
| Elemental Hit's Added Damage cannot be replaced this way | 元素打擊的附加傷害無法以此方式被取代 |
| With at least {1} Intelligence, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield | 當智慧超過 {1} 時，召喚殭屍所造成傷害的{0}%為你偷取能量護盾 |
| The Unbreaking Circle | 黑鐮之訓 |
| Celestial Mathematics | 星界計算 |
| Black Scythe Training | 不滅之環 |
| Poisoning non-Poisoned Enemies inflicts an additional Poison | 對未中毒的敵人施加中毒時額外施加一層中毒 |
| Poisoning non-Poisoned Enemies inflicts {0} additional Poisons | 對未中毒的敵人施加中毒時額外施加{0}層中毒 |
| Gain {0} Gathering Lightning on Melee hit | 近戰擊中時獲得{0}電光凝聚 |
| {0} to Maximum Gathering Lightning | {0}最大電光凝聚 |
| Maximum {0} Gathering Lightning | 最大電光凝聚為{0} |
| {0}% more Damage with Hits and Ailments per Gathering Lightning | 每層電光凝聚造成{0}%更多擊中與異常狀態傷害 |
| {0}% less Damage with Hits and Ailments per Gathering Lightning | 每層電光凝聚造成{0}%更少擊中與異常狀態傷害 |
| First Ring base explosion radius is {0} metre | 第一道環的基礎爆炸半徑為{0}公尺 |
| First Ring base explosion radius is {0} metres | 第一道環的基礎爆炸半徑為{0}公尺 |
| First Ring explosion radius is {0} metre | 第一道環的爆炸半徑為{0}公尺 |
| First Ring explosion radius is {0} metres | 第一道環的爆炸半徑為{0}公尺 |
| Base Hammer impact radius is {0} metre | 基礎錘子碰撞半徑範圍為{0}公尺 |
| Base Hammer impact radius is {0} metres | 基礎錘子碰撞半徑範圍為{0}公尺 |
| Hammer impact radius is {0} metre | 錘子碰撞半徑範圍為{0}公尺 |
| Hammer impact radius is {0} metres | 錘子碰撞半徑範圍為{0}公尺 |
| Additional waves will be created from Allies within a Base | 額外震波會從第一個被擊中的敵人基礎 |
| radius of {0} metre of the first Enemy struck | 半徑範圍{0}公尺內的友軍位置創造 |
| radius of {0} metres of the first Enemy struck | 半徑範圍{0}公尺內的友軍位置創造 |
| Additional waves will be created from Allies within {0} metre of the first Enemy struck | 額外震波會從第一個被擊中的敵人半徑範圍{0}公尺內的友軍位置創造 |
| Additional waves will be created from Allies within {0} metres of the first Enemy struck | 額外震波會從第一個被擊中的敵人半徑範圍{0}公尺內的友軍位置創造 |
| Base implosion radius is {0} metre | 基礎內爆半徑範圍為{0}公尺 |
| Base implosion radius is {0} metres | 基礎內爆半徑範圍為{0}公尺 |
| Implosion radius is {0} metre | 內爆半徑範圍為{0}公尺 |
| Implosion radius is {0} metres | 內爆半徑範圍為{0}公尺 |
| Beams Split towards targets within a base radius of {0} metre | 光束會朝向基礎半徑範圍{0}公尺內的目標分裂 |
| Beams Split towards targets within a base radius of {0} metres | 光束會朝向基礎半徑範圍{0}公尺內的目標分裂 |
| Beams Split towards targets within a radius of {0} metre | 光束會朝向半徑範圍{0}公尺內的目標分裂 |
| Beams Split towards targets within a radius of {0} metres | 光束會朝向半徑範圍{0}公尺內的目標分裂 |
| Second Ring base explosion radius is {0} metre | 第二道環的基礎爆炸半徑為{0}公尺 |
| Second Ring base explosion radius is {0} metres | 第二道環的基礎爆炸半徑為{0}公尺 |
| Second Ring explosion radius is {0} metre | 第二道環的爆炸半徑為{0}公尺 |
| Second Ring explosion radius is {0} metres | 第二道環的爆炸半徑為{0}公尺 |
| Third Ring base explosion radius is {0} metre | 第三道環的基礎爆炸半徑為{0}公尺 |
| Third Ring base explosion radius is {0} metres | 第三道環的基礎爆炸半徑為{0}公尺 |
| Third Ring explosion radius is {0} metre | 第三道環的爆炸半徑為{0}公尺 |
| Thrid Ring explosion radius is {0} metres | 第三道環的爆炸半徑為{0}公尺 |
| {0}% to Critical Strike Chance per Overloaded Intensity | 每層超載強化{0}%暴擊率 |
| {0}% increased Duration of Ailments inflicted | 增加{0}%施加的異常狀態的持續時間 |
| {0}% reduced Duration of Ailments inflicted | 減少{0}%施加的異常狀態的持續時間 |
| Maximum {0} Holy Armament | 最大神聖軍備數量{0} |
| Maximum {0} Holy Armaments | 最大神聖軍備數量{0} |
| Cannot inflict multiple Poisons in the same Hit | 同一次擊中無法施加複數中毒 |
| Hex affects Hexproof Enemies | 咒術可以影響無咒的敵人 |
| Deals {0}% more Damage with Hits while Channelling if Illusion has finished moving | 若幻象已結束移動則引導時造成{0}%更多擊中傷害 |
| Create Consecrated Ground lasting {0} second | 創造持續{0}秒的奉獻地面 |
| Create Consecrated Ground lasting {0} seconds | 創造持續{0}秒的奉獻地面 |
| {0}% to Critical Strike Multiplier per Overloaded Intensity | 每層超載強化{0}%暴擊傷害加成 |
| Minions take {0}% of Hit Damage from their Life before | 若召喚物為你的唯一召喚物 |
| you if they are your only Minion | 你承受的{0}%擊中傷害會改由其生命扣除 |
| Killing Blows cause Enemies to have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 致命一擊有{0}%機率使敵人爆炸，造成其十分之一生命的隨機一種元素傷害 |
| Killing Blows cause Enemies to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 致命一擊會使敵人爆炸，造成其十分之一生命的隨機一種元素傷害 |
| Has {0} Flame | 擁有{0}道火焰 |
| Gain {0} Gluttony on casting | 施法時獲得{0}暴食 |
| Gain a stack of Overloaded Intensity for {0} seconds after | 以被輔助的技能損失6層強化後 |
| losing 6 Intensity with this Skill | 會獲得一層超載強化，持續{0}秒 |
| Hits for which the highest Damage Type is Lightning, Physical or Chaos cause you to gain {0} Unholy Resonance of the other types per second for {1} seconds | 擊中時，若最高傷害類型為閃電、物理、或混沌，則使你在{1}秒內每秒獲得{0}層其餘類型的不潔共鳴 |
| Creates {0} Hand per Brand | 每一枚烙印創造{0}隻手 |
| Creates {0} Hands per Brand | 每一枚烙印創造{0}隻手 |
| Creates {0} additional Hand | 額外創造 {0} 隻手 |
| Creates {0} additional Hands | 額外創造 {0} 隻手 |
| {0}% increased magnitude of Hallowing Flame inflicted | 增加{0}%施加的聖徒烈火幅度 |
| {0}% reduced magnitude of Hallowing Flame inflicted | 減少{0}%施加的聖徒烈火幅度 |
| No Buff Effect | 沒有增益效果 |
| Cursed Ground Triggers Bursting Toad every {0} second | 詛咒地面每{0}秒觸發爆裂蟾蜍 |
| Cursed Ground Triggers Bursting Toad every {0} seconds | 詛咒地面每{0}秒觸發爆裂蟾蜍 |
| Hexed Enemies cannot deal Critical Strikes | 受咒術影響的敵人無法造成暴擊 |
| Hits cannot kill Enemies | 擊中無法擊殺敵人 |
| First Hammer in each Cascade deals {0}% more Damage | 每個波次的第一把錘子造成{0}%更多傷害 |
| First Hammer in each Cascade deals {0}% less Damage | 每個波次的第一把錘子造成{0}%更少傷害 |
| Holy Hammers cascade up to {0} time | 共有{0}波神聖之錘 |
| Holy Hammers cascade up to {0} times | 共有{0}波神聖之錘 |
| Call down {0} additional Holy Hammer when expending a Power Charge | 消耗暴擊球時呼喚{0}把額外神聖之錘 |
| Call down {0} additional Holy Hammers when expending a Power Charge | 消耗暴擊球時呼喚{0}把額外神聖之錘 |
| Call down {0} additional Holy Hammer | 呼喚{0}把額外神聖之錘 |
| Call down {0} additional Holy Hammers | 呼喚{0}把額外神聖之錘 |
| Hammers deal {0}% more Damage | 錘子造成{0}%更多傷害 |
| Hammers deal {0}% less Damage | 錘子造成{0}%更多傷害 |
| Call down Holy Hammers on up to {0} enemy struck | 最多朝{0}名被擊中的敵人呼喚神聖之錘 |
| Call down Holy Hammers on up to {0} enemies struck | 最多朝{0}名被擊中的敵人呼喚神聖之錘 |
| Consuming a Corpse has {0}% chance to grant a Soul per Power | 消耗屍體時每有1強度即有{0}%機率獲得1靈魂 |
| {0} additional maximum wave | {0}額外最大波次 |
| {0} additional maximum waves | {0}額外最大波次 |
| Maximum {0} additional wave | 最大{0}額外波次 |
| Maximum {0} additional waves | 最大{0}額外波次 |
| Adds {0} to {1} Chaos Damage per Level | 每一等級造成{0}至{1}混沌傷害 |
| Adds {0} to {1} Fire Damage per Level | 每一等級造成{0}至{1}火焰傷害 |
| Minions have {0}% increased Attack Speed while they are on Low Life | 召喚物貧血時增加{0}%攻擊速度 |
| Minions have {0}% reduced Attack Speed while they are on Low Life | 召喚物貧血時降低{0}%攻擊速度 |
| Minions have {0}% increased Critical Strike Chance for each time you've Critically Struck recently with an Attack, up to {1}% | 你近期每以攻擊暴擊一次，增加{0}%來自被輔助技能召喚物的暴擊率，最多+{1}% |
| Minions have {0}% to Critical Strike Multiplier for each time you've Critically Struck recently with an Attack, up to {1}% | 你近期每以攻擊暴擊一次，增加{0}%來自被輔助技能召喚物的暴擊傷害加成，最多{1}% |
| {0} metre to Minion Melee Strike Range | 召喚物近戰打擊範圍{0}公尺 |
| {0} metres to Minion Melee Strike Range | 召喚物近戰打擊範圍{0}公尺 |
| Base Attack time of Minions from this Skill is equal to the Attack time of your Main Hand Weapon | 來自此技能的召喚物基礎攻擊時間等同於你主手武器的攻擊時間 |
| Base Attack Critical Strike Chance of Minions from this Skill is equal to the Critical | 來自此技能的召喚物基礎攻擊暴擊率 |
| On reaching {0} Gluttony, lose all Gluttony and gain Disgorge for {2} second | 在達到{0}層暴食時，失去所有暴食並獲得持續{2}秒的噴吐 |
| On reaching {0} Gluttony, lose all Gluttony and gain Disgorge for {2} seconds | 在達到{0}層暴食時，失去所有暴食並獲得持續{2}秒的噴吐 |
| Maximum of {0} Ring of Light per target | 每一目標最大聖芒之環數量為{0} |
| Maximum of {0} Rings of Light per target | 每一目標最大聖芒之環數量為{0} |
| Maximum {0} Ring of Light | 最大聖芒之環數為{0} |
| Maximum {0} Rings of Light | 最大聖芒之環數為{0} |
| Skills Triggered by Suspended Mirages deal {0}% more Damage | 被時禁幻影觸發的技能造成{0}%更多傷害 |
| Skills Triggered by Suspended Mirages deal {0}% less Damage | 被時禁幻影觸發的技能造成{0}%更少傷害 |
| Burning Damage applied by Detonation deals {0}% more Damage per Totem Detonated | 爆炸所施加的燃燒傷害會根據每一引爆的圖騰造成{0}%更多傷害 |
| Burning Damage applied by Detonation deals {0}% less Damage Totem Detonated | 爆炸所施加的燃燒傷害會根據每一引爆的圖騰造成{0}%更少傷害 |
| Sacrifices all but {0} of your Life and Energy Shield on Use | 使用時犧牲你所有的生命和能量護盾，僅留下{0}生命 |
| {0} maximum Beam Target | 光束最多能以{0}個單位為目標 |
| Summoned Sentinels have a Templar Aura | 召喚的護衛擁有聖堂光環 |
| Enemies have Malignant Madness if they have been in Aura for more than {0} second | 當敵人位於光環中超過{0}秒時，敵人擁有惡之狂亂 |
| Enemies have Malignant Madness if they have been in Aura for more than {0} seconds | 當敵人位於光環中超過{0}秒時，敵人擁有惡之狂亂 |
| Corrupted Blood has a Base Duration of {0} second | 腐化之血有基礎持續時間 {0} 秒 |
| Inflicts Corrupted Blood every second to enemies within area | 會對區域內的敵人每秒施加一層腐化之血 |
| Inflicts Corrupted Blood every {0} seconds to enemies within area | 會對區域內的敵人每{0}秒施加一層腐化之血 |
| {0}% chance to Trigger Call the Pyre on Melee Hit against Ignited Enemies | 近戰擊中被點燃的敵人時有{0}%機率觸發炎葬之喚 |
| Trigger Call the Pyre on Melee Hit against Ignited Enemies | 近戰擊中被點燃的敵人時觸發炎葬之喚 |
| Minions have {0}% more maximum Life if they are your only Minion | 若召喚物為你的唯一召喚物，其有{0}%更多最大生命 |
| Minions have {0}% less maximum Life if they are your only Minion | 若召喚物為你的唯一召喚物，其有{0}%更少最大生命 |
| {0}% chance to Trigger Fissure on Slam impact | 重擊碰撞時有{0}%機率觸發裂隙 |
| Trigger Fissure on Slam impact | 重擊碰撞時觸發裂隙 |
| While you have Disgorge fire Projectiles in a circle | 當你擁有噴吐時，法術會以環型方式發射投射物 |
| While you have Disgorge fire an additional Projectile | 當你擁有噴吐時，法術會發射額外一個投射物 |
| While you have Disgorge fire {0} additional Projectiles | 當你擁有噴吐時，法術會發射額外{0}個投射物 |
| {0}% more Damage for each second of being placed before triggering, up to {1}% | 在已放置且保持未觸發的狀態時每經過一秒，即造成{0}%更多傷害，最多{1}% |
| {0}% chance to Trigger Kinetic Flux on Critical Strike | 暴擊時有{0}%機率觸發力量流束 |
| Trigger Kinetic Flux on Critical Strike | 暴擊時觸發力量流束 |
| {0}% chance to trigger Kinetic Flux on Killing Blow | 擊殺時有{0}%機率觸發力量流束 |
| Trigger Kinetic Flux on Killing Blow | 擊殺時有觸發力量流束 |
| Sacrifice a random nearby Damageable Minion on Cast to gain added Physical Damage equal to {0}% of Sacrificed Minion's Life | 犧牲周遭一名可傷害的召喚物以獲得等同於{0}%被犧牲召喚物生命的附加物理傷害 |
| Consume all Fortification on use, dealing {0}% more Damage with | 使用時會消耗所有護體，根據每3消耗的護體 |
| Ailments per 3 Fortification consumed | 造成{0}%更少異常狀態傷害 |
| Consume all Fortification on use, dealing {0}% less Damage with | 使用時會消耗所有護體，根據每3消耗的護體 |
| {0}% chance to Trigger Foulgrasp when Recalled | 召回時有{0}%機率觸發邪穢之握 |
| Trigger Foulgrasp when Recalled | 召回時觸發邪穢之握 |
| {0}% chance to Trigger Summon Hiveborn when used | 使用時有{0}%機率觸發召喚巢裔 |
| Trigger Summon Hiveborn when used | 使用時觸發召喚巢裔 |
| {0}% chance to trigger Rings of Light on Melee Hit | 近戰擊中時有{0}%機率觸發聖芒之環 |
| Trigger Rings of Light on Melee Hit | 近戰擊中時觸發聖芒之環 |
| {0}% chance to Trigger Seize the Flesh on use | 使用時有{0}%機率觸發肉身奪取 |
| Trigger Seize the Flesh on use | 使用時觸發肉身奪取 |
| Using this Skill inflicts Vaal Temptation on you dealing {0} Physical Damage per Second, instead of applying Soul Gain Prevention | 使用此技能時會為自身施加瓦爾誘惑而不是停止獲得靈魂，每秒會造成{0}物理傷害 |
| Triggers Voidstorm when impacting the ground | 著地時觸發虛空風暴 |
| Voidstorms cannot be Triggered within {0} metres of you | 虛空風暴無法在距離你{0}公尺的範圍內觸發 |
| {0}% increased Area of Effect for each second of being placed before triggering, up to {1}% | 在已放置且保持未觸發的狀態時每經過一秒，即增加{0}%範圍效果，最多{1}% |
| Explosions caused by Rings around Rare or Unique enemies deal {0}% more Damage | 稀有或傳奇敵人周圍的環造成{0}%更多爆炸傷害 |
| Explosions caused by Rings around Rare or Unique enemies deal {0}% less Damage | 稀有或傳奇敵人周圍的環造成{0}%更少爆炸傷害 |
| Shockwave Repeats from up to {0} Enemy in area | 衝擊波會根據區域內的敵人數量重複最多{0}次 |
| Shockwave Repeats from up to {0} Enemies in area | 衝擊波會根據區域內的敵人數量重複最多{0}次 |
| Creates {0} Fissure | 創造{0}道裂隙 |
| Creates {0} Fissures | 創造{0}道裂縫 |
| Maximum {0} Storm | 最大風暴為{0} |
| Maximum {0} Storms | 最大風暴為{0} |
| Storms gain one stage per {0} second you are in it, up to a maximum of {2} | 你每在風暴中{0}秒，風暴即獲得一個階段，最多{2}階 |
| Storms gain one stage per {0} seconds you are in it, up to a maximum of {2} | 你每在風暴中{0}秒，風暴即獲得一個階段，最多{2}階 |
| Storms gain one stage per {0} second you are in it, up to a maximum of {1} | 你每在風暴中{0}秒，風暴即獲得一個階段，最多{1}階 |
| Storms gain one stage per {0} seconds you are in it, up to a maximum of {1} | 你每在風暴中{0}秒，風暴即獲得一個階段，最多{1}階 |
| Storms gain one stage per {0} second, up to a maximum of {2} | 你每在風暴中{0}秒，風暴即獲得一個階段，最多{2}階 |
| Storms gain one stage per {0} seconds, up to a maximum of {2} | 你每在風暴中{0}秒，風暴即獲得一個階段，最多{2}階 |
| Storms gain one stage per {0} second, up to a maximum of {1} | 你每在風暴中{0}秒，風暴即獲得一個階段，最多{1}階 |
| Storms gain one stage per {0} seconds, up to a maximum of {1} | 你每在風暴中{0}秒，風暴即獲得一個階段，最多{1}階 |
| Storms have {0}% more Area of Effect per stage | 風暴每個階段獲得{0}%更多範圍效果 |
| Storms have {0}% less Area of Effect per stage | 風暴每個階段獲得{0}%更少範圍效果 |
| Storms dissipate if you leave it before reaching maximum Stages, or {0} second after reaching maximum Stages | 風暴會達到最大階段{0}秒後、或你離開其中時消散 |
| Storms dissipate if you leave it before reaching maximum Stages, or {0} seconds after reaching maximum Stages | 風暴會達到最大階段{0}秒後、或你離開其中時消散 |
| Explosion deals {0}% more Damage with Hits and Ailments per Stage | 爆炸每個階段造成{0}%更多擊中和異常狀態傷害 |
| Explosion deals {0}% less Damage with Hits and Ailments per Stage | 爆炸每個階段造成{0}%更少擊中和異常狀態傷害 |
| Shockwave Repeats deal {0}% more Damage with Hits and Ailments | 重複的衝擊波造成{0}%更多擊中和異常狀態傷害 |
| Shockwave Repeats deal {0}% less Damage with Hits and Ailments | 重複的衝擊波造成{0}%更少擊中和異常狀態傷害 |
| Minions that Poison non-Poisoned Enemies inflict an additional Poison | 召喚物造成中毒時會對未中毒的敵人施加中毒時會額外施加一層中毒 |
| Minions that Poison non-Poisoned Enemies inflict {0} additional Poisons | 召喚物造成中毒時會對未中毒的敵人施加中毒時會額外施加{0}層中毒 |
| Minions have {0}% chance to Cover Enemies in Frost on Hit | 召喚物擊中時有{0}%機率使敵人霜寒纏身 |
| Minions Cover Enemies in Frost on Hit | 召喚物擊中時使敵人霜寒纏身 |
| Minion Killing Blows cause Enemies to have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 召喚物的致命一擊有{0}%機率使敵人爆炸，造成其十分之一生命的隨機一種元素傷害 |
| Minion Killing Blows cause Enemies to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 召喚物的致命一擊會使敵人爆炸，造成其十分之一生命的隨機一種元素傷害 |
| Minion Hits cannot kill Enemies | 召喚物擊中無法擊殺敵人 |
| Minions kill Normal and Magic Rarity Enemies that have {0}% Life or lower when Hit | 召喚物擊中時會擊殺生命低於{0}%的普通或魔法敵人 |
| Minions consume all Fortification on Melee Attack, dealing {0}% more Damage with | 召喚物近戰攻擊時會消耗所有護體，根據每3消耗的護體 |
| Minions consume all Fortification on Melee Attack, dealing {0}% less Damage with | 召喚物近戰攻擊時會消耗所有護體，根據每3消耗的護體 |
| Hits from Minions have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted | 來自召喚物的擊中有{0}%機率對待敵人怪物元素抗性的值為顛倒 |
| Hits from Minions treat Enemy Monster Elemental Resistance values as inverted | 來自召喚物的擊中對待敵人怪物元素抗性的值為顛倒 |
| Buff grants {0}% increased Attack Speed | 增益效果增加{0}%攻擊速度 |
| Buff grants {0}% reduced Attack Speed | 增益效果減少{0}%攻擊速度 |
| Final Boss drops {0} additional Ancient Orb | 最終頭目掉落 {0} 個額外古變石 |
| Final Boss drops {0} additional Ancient Orbs | 最終頭目掉落 {0} 個額外古變石 |
| Breaking the Astral Chain will reward a cache of Binding Orbs | 破壞星界鎖鏈時會獎勵一個含有束縛石的寶匣 |
| Breaking the Astral Chain will reward a cache of Currency | 破壞星界鎖鏈時會獎勵一個含有通貨的寶匣 |
| Breaking the Astral Chain will reward a cache of Maps | 破壞星界鎖鏈時會獎勵一個含有地圖的寶匣 |
| Breaking the Astral Chain will reward a cache of Scarabs | 破壞星界鎖鏈時會獎勵一個含有聖甲蟲的寶匣 |
| Breaking the Astral Chain will reward a cache of Stacked Decks | 破壞星界鎖鏈時會獎勵一個含有豐裕牌組的寶匣 |
| Breaking the Astral Chain will reward a cache of Chromatic Orbs | 破壞星界鎖鏈時會獎勵一個含有幻色石的寶匣 |
| Breaking the Astral Chain will reward a Body Armour with Five linked sockets | 破壞星界鎖鏈時會獎勵一件五連胸甲 |
| Breaking the Astral Chain will reward a cache of Fusing or Jeweller's Orbs | 破壞星界鎖鏈時會獎勵一個含有工匠石或鏈結石的寶匣 |
| Breaking the Astral Chain will reward a cache of rare Body Armour | 破壞星界鎖鏈時會獎勵一個含有稀有胸甲的寶匣 |
| Breaking the Astral Chain will reward a cache of rare Boots | 破壞星界鎖鏈時會獎勵一個含有稀有鞋子的寶匣 |
| Breaking the Astral Chain will reward a cache of rare Gloves | 破壞星界鎖鏈時會獎勵一個含有稀有手套的寶匣 |
| Breaking the Astral Chain will reward a cache of rare Helmets | 破壞星界鎖鏈時會獎勵一個含有稀有頭盔的寶匣 |
| Breaking the Astral Chain will reward a cache of rare Jewellery | 破壞星界鎖鏈時會獎勵一個含有稀有飾品的寶匣 |
| Breaking the Astral Chain will reward a cache of rare Melee Weapons | 破壞星界鎖鏈時會獎勵一個含有稀有近戰武器的寶匣 |
| Breaking the Astral Chain will reward a cache of rare Ranged Weapons | 破壞星界鎖鏈時會獎勵一個含有稀有遠程武器的寶匣 |
| Breaking the Astral Chain will reward a cache of rare Shields | 破壞星界鎖鏈時會獎勵一個含有稀有盾牌的寶匣 |
| Breaking the Astral Chain will reward a cache of Regal Orbs | 破壞星界鎖鏈時會獎勵一個含有富豪石的寶匣 |
| Breaking the Astral Chain will reward a Unique Armour | 破壞星界鎖鏈時會獎勵一個含有傳奇護甲的寶匣 |
| Breaking the Astral Chain will reward a Unique Jewel | 破壞星界鎖鏈時會獎勵一顆傳奇珠寶 |
| Breaking the Astral Chain will reward a Unique Jewellery item | 破壞星界鎖鏈時會獎勵一個含有傳奇飾品的寶匣 |
| Breaking the Astral Chain will reward a Unique Map | 破壞星界鎖鏈時會獎勵一張傳奇地圖 |
| Breaking the Astral Chain will reward a Unique Weapon | 破壞星界鎖鏈時會獎勵一個含有傳奇武器的寶匣 |
| Breaking the Astral Chain will reward a cache of Skill Gems | 破壞星界鎖鏈時會獎勵一個含有技能寶石的寶匣 |
| Breaking the Astral Chain will reward a cache of Support Gems | 破壞星界鎖鏈時會獎勵一個含有輔助寶石的寶匣 |
| The Nameless Seer will appear on breaking the Astral Chain | 無名先知會在破壞星界鎖鏈時出現 |
| A Reflecting Mist will appear on breaking the Astral Chain | 映像迷霧會在破壞星界鎖鏈時出現 |
| Skill and Support Gems found in Area have a random amount of Quality | 區域中找到的技能和輔助寶石擁有隨機品質 |
| Map Boss will drop an additional Unique Jewel | 地圖頭目會掉落額外傳奇珠寶 |
| Map Boss is accompanied by a Pinnacle Atlas Boss from The Feared | 地圖頭目會伴隨著一名來自恐懼的輿圖巔峰頭目 |
| Area contains {0} additional pack of Difficult and Rewarding Monsters | 區域中額外包含{0}群危險但獎勵豐厚的怪物 |
| Area contains {0} additional packs of Difficult and Rewarding Monsters | 區域中額外包含{0}群危險但獎勵豐厚的怪物 |
| Area contains {0} additional pack of Zarokh monsters | 區域中額外包含{0}群澤洛克怪物 |
| Area contains {0} additional packs of Zarokh monsters | 區域中額外包含{0}群澤洛克怪物 |
| Area contains an additional Bronze Djinn's Cache | 區域中含有一個額外的青銅巨靈匣 |
| Area contains {0} additional Bronze Djinn's Caches | 區域中含有{0}個額外的青銅巨靈匣 |
| Area contains an additional Golden Djinn's Cache | 區域中含有一個額外的黃金巨靈匣 |
| Area contains {0} additional Golden Djinn's Caches | 區域中含有{0}個額外的黃金巨靈匣 |
| Area contains an additional Silver Djinn's Cache | 區域中含有一個額外的白銀巨靈匣 |
| Area contains {0} additional Silver Djinn's Caches | 區域中含有{0}個額外的白銀巨靈匣 |
| Map Boss is accompanied by Ridan, of the Afarud | 地圖頭目會伴隨著阿法魯德指揮官．里丹 |
| Area contains a Fountain of Wealth | 區域中含有一座富裕之泉 |
| Area contains {0} additional pack of Frogs | 區域中額外包含{0}群青蛙 |
| {0}% more Currency found in Area | {0}%更多區域中找到的通貨 |
| {0}% less Currency found in Area | {0}%更少區域中找到的通貨 |
| {0}% less Divination Cards found in Area | 區域中會找到{0}%更少命運卡 |
| Players in Area gain {0}% increased Experience | 區域中的玩家增加{0}%獲得的經驗值 |
| {0}% more Rarity of Items found in this Area | {0}%更多區域中找到的物品稀有度 |
| {0}% less Rarity of Items found in this Area | {0}%更少區域中找到的物品稀有度 |
| Area has patches of Oasis Ground | 區域中擁有數道綠洲地面 |
| Jewellery found in Area will instead drop as Jewels | 區域中掉落的飾品會改為珠寶 |
| {0}% less Maps found in Area | 減少{0}%區域中找到的地圖 |
| Slain Enemies have {0}% chance to Revive on Death | 被擊殺的敵人有{0}%機率會在死亡後復活 |
| Slain Enemies Revive on Death | 被擊殺的敵人會在死亡後復活 |
| Enemies in Area have a {0}% chane to spawn a Golden Volatile on death | 區域中的敵人死亡時有{0}%機率釋放一枚黃金易爆物 |
| Enemies in Area spawn a Golden Volatile on death | 區域中的敵人死亡時釋放一枚黃金易爆物 |
| Enemies in Area are Chilled and Hindered | 區域中的敵人會被冰緩和阻礙 |
| Some packs in Area are replaced with Syndicate members | 區域中的某些怪物群被永生密教成員替換 |
| Some packs in Area are replaced with Monsters that cannot drop Equipment | 區域中的某些怪物群被無法掉落裝備的怪物替換 |
| Some packs in Area are replaced with Monsters that convert dropped Equipment to Gold | 區域中的某些怪物群被會轉化掉落裝備為金幣的怪物替換 |
| Players in Area have Soul Eater | 區域中的玩家擁有嗜魂者 |
| Enemies slain by Players in Area have a {0}% chance to Explode | 區域中被玩家擊殺的敵人有{0}%機率會爆炸 |
| Enemies slain by Players in Area Explode | 區域中被玩家擊殺的敵人會爆炸 |
| Players in Area have Adrenaline and Onslaught | 區域中的玩家擁有腎上腺素和猛攻 |
| Players in Area have Echoing Shrine and Divine Shrine | 區域中的玩家擁有回響和聖潔神殿 |
| {0}% more Scarabs found in Area | 增加{0}%區域中找到的聖甲蟲 |
| {0}% less Scarabs found in Area | 減少{0}%區域中找到的聖甲蟲 |
| Portal Scrolls and Wisdom Scrolls will instead drop as other Currencies | 傳送與知識卷軸會改為掉落其他通貨 |
| Supported Skills have {0}% increased Mine Duration | 被輔助的技能增加{0}%地雷持續時間 |
| Supported Skills have {0}% reduced Mine Duration | 被輔助的技能降低{0}%地雷持續時間 |
| Poisoning non-Poisoned Enemies with Supported Skills inflicts an additional Poison | 被輔助的技能對未中毒的敵人造成中毒時，能造成額外 1 次中毒 |
| Poisoning non-Poisoned Enemies with Supported Skills inflicts {0} additional Poisons | 被輔助的技能對未中毒的敵人造成中毒時，能造成額外 {0} 次中毒 |
| Hits with Supported Skills for which the highest Damage Type is Lightning, Physical or Chaos cause you to gain {0} Unholy Resonance of the other types per second for {1} seconds | 以被輔助的技能擊中時，若最高傷害類型為閃電、物理、或混沌，則使你在{1}秒內每秒獲得{0}層其餘類型的不潔共鳴 |
| Lose {0} Unholy Resonance per second of each type you are not gaining | 每秒損失{0}層你沒有獲得的不潔共鳴 |
| Supported Skills deal {0}% more Damage per {1} of lowest Unholy Resonance | 被輔助的技能每{1}最低的不潔共鳴造成{0}%更多傷害 |
| Supported Skills deal {0}% less Damage per {1} of lowest Unholy Resonance | 被輔助的技能每{1}最低的不潔共鳴造成{0}%更少傷害 |
| Supported Skills have {0}% chance to ignore Enemy Lightning and Chaos Resistance while each Unholy Resonance is at least {1} | 每種不潔共鳴至少有{1}層時，被輔助的技能有{0}%機率無視敵人的閃電和混沌抗性 |
| Supported Skills ignore Enemy Lightning and Chaos Resistance while each Unholy Resonance is at least {0} | 每種不潔共鳴至少有{0}層時，被輔助的技能無視敵人的閃電和混沌抗性 |
| Supported Skills have {0}% chance to ignore Enemy Physical Damage Reduction while each Unholy Resonance is at least {1} | 每種不潔共鳴至少有{1}層時，被輔助的技能有{0}%機率無視敵人的物理傷害減免 |
| Supported Skills ignore Enemy Physical Damage Reduction while each Unholy Resonance is at least {0} | 每種不潔共鳴至少有{0}層時，被輔助的技能無視敵人的物理傷害減免 |
| losing 6 Intensity with Supported Skills | 會獲得一層超載強化，持續{0}秒 |
| Supported Skills have {0}% to Critical Strike Chance per Overloaded Intensity | 被輔助的技能每有一層超載強化，增加{0}%暴擊機率 |
| Supported Skills can Cast an additional Brand | 被輔助的技能可以施放額外一枚烙印 |
| Supported Skills can Cast {0} additional Brands | 被輔助的技能可以施放額外{0}枚烙印 |
| Hexes applied by Supported Curse Skills affect Hexproof Enemies | 被輔助的詛咒技能施加咒術時可以影響無咒的敵人 |
| Supported Warcries create Consecrated Ground lasting {0} second | 被輔助的戰吼會創造持續{0}秒的奉獻地面 |
| Supported Warcries create Consecrated Ground lasting {0} seconds | 被輔助的戰吼會創造持續{0}秒的奉獻地面 |
| {0}% increased Cooldown Recovery Rate if used while no Enemies are in your Presence | 若使用時存在範圍內沒有敵人，增加{0}%冷卻回復率 |
| {0}% decreased Cooldown Recovery Rate if used while no Enemies are in your Presence | 若使用時存在範圍內沒有敵人，減少{0}%冷卻回復率 |
| Supported Spells have {0}% increased Cooldown Recovery Rate per {1} Ward | 每{1}保護會使被輔助的法術增加{0}%冷卻回復率 |
| Supported Spells have {0}% decreased Cooldown Recovery Rate per {1} Ward | 每{1}保護會使被輔助的法術減少{0}%冷卻回復率 |
| Supported Skills have {0}% to Critical Strike Multiplier per Overloaded Intensity | 被輔助的技能每有一層超載強化，增加{0}%暴擊傷害加成 |
| Minions from Supported Skills take {0}% of Hit Damage from their Life before | 若被輔助的召喚物為你的唯一召喚物 |
| Supported Skills Excommunicate Enemies on Melee Hit for {0} second | 被輔助的技能近戰擊中時驅逐敵人{0}秒 |
| Supported Skills Excommunicate Enemies on Melee Hit for {0} seconds | 被輔助的技能近戰擊中時驅逐敵人{0}秒 |
| Killing Blows with Supported Skills cause Enemies to have {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 被輔助的技能所造成的致命一擊有{0}%使敵人機率爆炸，造成其十分之一生命的隨機一種元素傷害 |
| Killing Blows with Supported Skills cause Enemies to have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 被輔助的技能所造成的致命一擊有{0}%機率使敵人爆炸，造成其十分之一生命的隨機一種元素傷害 |
| Killing Blows with Supported Skills cause Enemies to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 被輔助的技能所造成的致命一擊會使敵人爆炸，造成其十分之一生命的隨機元素傷害 |
| Supported Skills gain Added Cold Damage equal to {0}% of Reserved Maximum Mana | 被輔助的技能獲得等同於{0}%最大保留魔力的附加冰冷傷害 |
| Supported Skills lose Added Cold Damage equal to {0}% of Reserved Maximum Mana | 被輔助的技能失去等同於{0}%最大保留魔力的附加冰冷傷害 |
| Supported Skills gain Base Mana Cost equal to {0}% of Reserved Maximum Mana | 被輔助的技能獲得等同於{0}%最大保留魔力的基礎魔力消耗 |
| Gain {0} Gluttony on casting Supported Spells | 施放被輔助的技能時獲得{0}層暴食 |
| Supported Skills have {0}% chance to cause Monsters to Flee on Hit | 被輔助的技能擊中時有{0}%機率使怪物逃跑 |
| {0}% increased magnitude of Hallowing Flame inflicted by Supported Skills | 增加{0}%被輔助的技能所施加的聖徒烈火幅度 |
| {0}% reduced magnitude of Hallowing Flame inflicted by Supported Skills | 減少{0}%被輔助的技能所施加的聖徒烈火幅度 |
| Supported Herald Skills have no Buff Effect | 被輔助的捷光環技能沒有增益效果 |
| Cursed Ground from Supported Skills Triggers Bursting Toad every {0} second | 來自被輔助技能的詛咒地面每{0}秒觸發爆裂蟾蜍 |
| Cursed Ground from Supported Skills Triggers Bursting Toad every {0} seconds | 來自被輔助技能的詛咒地面每{0}秒觸發爆裂蟾蜍 |
| Enemies affected by Hexes from Supported Curse Skills cannot deal Critical Strikes | 受到被輔助咒術技能影響的敵人無法造成暴擊 |
| Hits froms Supported Skills cannot kill Enemies | 來自被輔助技能的擊中無法擊殺敵人 |
| Supported Skills have {0}% chance to inflict Hallowing Flame on Melee Hit | 被輔助的技能在近戰擊中時有{0}%機率施加聖徒烈火 |
| Supported Skills inflict Hallowing Flame on Melee Hit | 被輔助的技能近戰擊中時施加聖徒烈火 |
| Kill Normal and Magic Rarity Enemies that have {0}% Life or | 被輔助技能擊中時會擊殺生命低於{0}%的 |
| lower when Hit by Supported Skills | 普通或魔法敵人 |
| Minions from Supported Skills have {0}% increased Area of Effect | 來自被輔助技能的召喚物增加{0}%範圍效果 |
| Minions from Supported Skills have {0}% reduced Area of Effect | 來自被輔助技能的召喚物減少{0}%範圍效果 |
| Minions from Supported Skills have {0}% increased Critical Strike Chance for each time you've Critically Struck recently with an Attack, up to {1}% | 你近期每以攻擊暴擊一次，增加{0}%來自被輔助技能召喚物的暴擊率，最多+{1}% |
| Minions from Supported Skills have {0}% to Critical Strike Multiplier for each time you've Critically Struck recently with an Attack, up to {1}% | 你近期每以攻擊暴擊一次，增加{0}%來自被輔助技能召喚物的暴擊傷害加成，最多{1}% |
| On reaching {0} Gluttony, lose all Gluttony and gain Disgorge for {1} second | 在達到{0}層暴食後，失去所有的暴食並獲得持續{1}秒的噴吐 |
| On reaching {0} Gluttony, lose all Gluttony and gain Disgorge for {1} seconds | 在達到{0}層暴食後，失去所有的暴食並獲得持續{1}秒的噴吐 |
| Supported Skills gain {0}% of Physical Damage as Extra Chaos Damage per Keystone | 每一關鍵天賦會使被輔助的技能獲得{0}%物理傷害的額外混沌傷害 |
| A nearby Minion gains a Soul for every {0} Life you spend on Upfront | 在被輔助法術的前期消耗每消耗{0}生命時 |
| Costs with Supported Spells | 賦予周遭的一名召喚物一層靈魂 |
| Supported Skills have {0}% increased Cost per Keystone | 被輔助的技能每一關鍵天賦即增加{0}%消耗 |
| Supported Skills have {0}% reduced Cost per Keystone | 被輔助的技能每一關鍵天賦即減少{0}%消耗 |
| Supported Skills Sacrifice all but {0} of your Life and Energy Shield on Use | 被輔助的技能會在使用時犧牲你所有的生命和能量護盾，僅留下{0}生命 |
| Sentinels Summoned from Supported Skills have a Templar Aura | 來自被輔助技能的護衛召喚物擁有一個聖堂光環 |
| Enemies have Malignant Madness if they have been in Auras from Supported Skills for more than {0} second | 當敵人位於來自被輔助技能的光環中超過{0}秒時，敵人擁有惡之狂亂 |
| Enemies have Malignant Madness if they have been in Auras from Supported Skills for more than {0} seconds | 當敵人位於來自被輔助技能的光環中超過{0}秒時，敵人擁有惡之狂亂 |
| Supported Banners inflict Corrupted Blood every second to enemies within their area | 被輔助的鬥旗會對區域內的敵人每秒施加一層腐化之血 |
| Supported Banners inflict Corrupted Blood every {0} seconds to enemies within their area | 被輔助的鬥旗會對區域內的敵人每{0}秒施加一層腐化之血 |
| Corrupted Blood inflicted by Supported Banners deals {0} base Physical Damage per second per Valour consumed | 以被輔助鬥旗施加的腐化之血每消耗一點英勇值，即每秒造成{0}基礎物理傷害 |
| Corrupted Blood inflicted by Supported Banners has a Base Duration of {0} seconds | 以被輔助鬥旗施加的腐化之血基礎持續時間為{0}秒 |
| Supported Skills have {0}% chance to Trigger Call the Pyre on Melee Hit against Ignited Enemies | 被輔助的技能近戰擊中被點燃的敵人時有{0}%機率觸發炎葬之喚 |
| Supported Skills Trigger Call the Pyre on Melee Hit against Ignited Enemies | 被輔助的技能近戰擊中被點燃的敵人時觸發炎葬之喚 |
| Supported Skills Chain {0}% less times | 被輔助的技能有{0}%更少連鎖次數 |
| Minions from Supported Skills have {0}% more maximum Life if they are your only Minion | 若被輔助技能的召喚物為你的唯一召喚物，其有{0}%更多最大生命 |
| Minions from Supported Skills have {0}% less maximum Life if they are your only Minion | 若被輔助技能的召喚物為你的唯一召喚物，其有{0}%更少最大生命 |
| Supported Skills have {0}% chance to Trigger Fissure on Slam impact | 被輔助的技能重擊碰撞時有{0}%機率觸發裂隙 |
| Supported Skills Trigger Fissure on Slam impact | 被輔助的技能重擊碰撞時觸發裂隙 |
| While you have Disgorge Supported Spells fire Projectiles in a circle | 當你擁有噴吐時，被輔助的法術會以環型方式發射投射物 |
| While you have Disgorge Supported Spells fire an additional Projectile | 當你擁有噴吐時，被輔助的法術發射額外一個投射物 |
| While you have Disgorge Supported Spells fire {0} additional Projectiles | 當你擁有噴吐時，被輔助的法術發射額外{0}個投射物 |
| Supported Skills deal {0}% more Spell Damage per Repeat | 被輔助的技能每重複一次即造成{0}%更多法術傷害 |
| Supported Skills deal {0}% less Spell Damage per Repeat | 被輔助的技能每重複一次即造成{0}%更少法術傷害 |
| Supported Skills deal {0}% more Damage for each second they have been placed before triggering, up to {1}% | 被輔助的技能在已放置且保持未觸發的狀態時每經過一秒，即造成{0}%更多傷害，最多{1}% |
| Supported Skills have {0}% chance to Trigger Kinetic Flux on Critical Strike | 被輔助的技能暴擊時有{0}%機率觸發力量流束 |
| Supported Skills Trigger Kinetic Flux on Critical Strike | 被輔助的技能暴擊時觸發力量流束 |
| Supported Spells Sacrifice a random nearby Damageable Minion on Cast to gain added Physical Damage equal to {0}% of Sacrificed Minion's Life | 被輔助的技能會犧牲周遭一名可傷害的召喚物以獲得等同於{0}%被犧牲召喚物生命的附加物理傷害 |
| Supported Skills consume all Fortification on use, dealing {0}% more Damage with | 被輔助的技能使用時會消耗所有護體，根據每3消耗的護體 |
| Supported Skills consume all Fortification on use, dealing {0}% less Damage with | 被輔助的技能使用時會消耗所有護體，根據每3消耗的護體 |
| Supported Brands have {0}% chance to Trigger Foulgrasp when they are Recalled | 被輔助的烙印在召回時有{0}%機率觸發邪穢之握 |
| Supported Brands Trigger Foulgrasp when they are Recalled | 被輔助的烙印在召回時觸發邪穢之握 |
| Supported Offerings have {0}% chance to Trigger Summon Hiveborn when used | 被輔助的奉獻在使用時有{0}%機率觸發召喚巢裔 |
| Supported Offerings Trigger Summon Hiveborn when used | 被輔助的奉獻在使用時觸發召喚巢裔 |
| Supported Warcries have {0}% chance to Trigger Seize the Flesh on use | 被輔助的戰吼在使用時有{0}%機率觸發肉身奪取 |
| Supported Warcries Trigger Seize the Flesh on use | 被輔助的戰吼在使用時觸發肉身奪取 |
| {0}% more maximum number of Minions from Supported Skills | 被輔助的技能有{0}%更多最大召喚物數量 |
| {0}% less maximum number of Minions from Supported Skills | 被輔助的技能有{0}%更少最大召喚物數量 |
| Using Supported Vaal Skills inflicts Vaal Temptation on you dealing {0} Physical Damage per Second, instead of applying Soul Gain Prevention | 使用被輔助的瓦爾技能時會為自身施加瓦爾誘惑而不是停止獲得靈魂，每秒會造成{0}物理傷害 |
| Supported Skills Trigger Voidstorm when impacting the ground | 被輔助的技能著地時觸發虛空風暴 |
| Supported Skills have {0}% increased Area of Effect for each second they have been placed before triggering, up to {1}% | 被輔助的技能在已放置且保持未觸發的狀態時每經過一秒，即增加{0}%範圍效果，最多{1}% |
| Hits from Supported Skills have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted | 來自被輔助技能的擊中有{0}%機率對待敵人怪物元素抗性的值為顛倒 |
| Hits from Supported Skills treat Enemy Monster Elemental Resistance values as inverted | 來自被輔助技能的擊中對待敵人怪物元素抗性的值為顛倒 |
| {0}% chance to Trigger this Supported Spell when your Ward Breaks | 當你的保護被破壞時觸發被輔助的技能 |
| Trigger Supported Spells when your Ward Breaks | 當你保護破損時觸發被輔助的技能 |
| Supported Skills Trigger Rings of Light on Melee Hit | 被輔助的技能在近戰擊中時觸發聖芒之環 |
| Supported Warcries have {0}% increased Cooldown Recovery Rate | 被輔助的戰吼增加{0}%冷卻回復速度 |
| Supported Warcries have {0}% reduced Cooldown Recovery Rate | 被輔助的戰吼減少{0}%冷卻回復速度 |
| Consuming a Corpse with Supported Skills has {0}% chance to grant a Soul per Power | 以被輔助技能消耗屍體時每有1強度即有{0}%機率獲得1靈魂 |
| This Spell and Minions that Poison non-Poisoned Enemies inflict an additional Poison | 此法術和會施加中毒的召喚物對未中毒的敵人施加中毒時會額外施加一層中毒 |
| This Spell and Minions that Poison non-Poisoned Enemies inflict {0} additional Poisons | 此法術和會施加中毒的召喚物對未中毒的敵人施加中毒時會額外施加{0}層中毒 |
| This Spell and Minions deal {0}% more Damage with Poison | 此法術和召喚物造成{0}%更多中毒傷害 |
| This Spell and Minions deal {0}% less Damage with Poison | 此法術和召喚物造成{0}%更少中毒傷害 |
| This Spell and Minions have {0}% to Critical Strike Chance | 此法術和召喚物擁有{0}%更多暴擊率 |
| This Spell and Minion's Killing Blows cause Enemies to have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 此法術和召喚物的致命一擊有{0}%機率使敵人爆炸，造成其十分之一生命的隨機一種元素傷害 |
| This Spell and Minion's Killing Blows cause Enemies to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 此法術和召喚物的致命一擊會使敵人爆炸，造成其十分之一生命的隨機一種元素傷害 |
| This Spell and Minion Hits cannot kill Enemies | 此法術和召喚物的擊中無法擊殺敵人 |
| Your Spells and Minions kill Normal and Magic Rarity Enemies that have {0}% Life or lower when Hit | 你的法術和召喚物擊中時會擊殺生命低於{0}%的普通或魔法敵人 |
| Hits from this Spell and Minions have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted | 來自此法術和召喚物的擊中有{0}%機率對待敵人怪物元素抗性的值為顛倒 |
| Hits from this Spell and Minions treat Enemy Monster Elemental Resistance values as inverted | 來自此法術和召喚物的擊中對待敵人怪物元素抗性的值為顛倒 |
| {0}% less Ward | {0}%更少保護 |
| Ward has a {0}% chance to not Break | 保護有{0}%機率不破損 |
| While you have Unbroken Ward, your next non-channelling Attack you Use yourself breaks your Ward to gain Added Cold Damage equal to {0}% of Ward | 當你有未破損的保護時，你下一次由自身使用的非引導攻擊會打破你的保護以獲得等同於{0}%保護的附加冰冷傷害 |
| Chance to Evade Hits is based off of {0}% of your Ward instead of your Evasion Rating | 來自擊中的閃避機率會基於你保護的{0}%而不是你的閃避值 |
| Physical Damage Reduction from Hits is based off of {0}% of your Ward instead of your Armour | 來自擊中的物理傷害減免會基於你保護的{0}%而不是你的護甲 |
| This Attack and Minions that Poison non-Poisoned Enemies inflict an additional Poison | 此攻擊和會施加中毒的召喚物對未中毒的敵人施加中毒時會額外施加一層中毒 |
| This Attack and Minions that Poison non-Poisoned Enemies inflict {0} additional Poisons | 此攻擊和會施加中毒的召喚物對未中毒的敵人施加中毒時會額外施加{0}層中毒 |
| This Attack and Minions Convert {0}% of Physical Damage to Lightning Damage | 此攻擊和召喚物會將{0}%的物理傷害轉換為閃電 |
| This Attack and Minions have {0}% to Critical Strike Chance | 此攻擊和召喚物擁有{0}%更多暴擊率 |
| Summon a Normal Sentinel of Dominance on Hitting a Rare or Unique Monster | 擊中稀有或傳奇敵人時召喚一名普通統御護衛 |
| This Attack and Minion's Killing Blows cause Enemies to have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 此攻擊和召喚物的致命一擊有{0}%機率使敵人爆炸，造成其十分之一生命的隨機一種元素傷害 |
| This Attack and Minion's Killing Blows cause Enemies to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 此攻擊和召喚物的致命一擊會使敵人爆炸，造成其十分之一生命的隨機一種元素傷害 |
| This Attack and Minion Hits cannot kill Enemies | 此攻擊和召喚物的擊中無法擊殺敵人 |
| Your Attacks and Minions kill Normal and Magic Rarity Enemies that have {0}% Life or lower when Hit | 你的攻擊和召喚物擊中時會擊殺生命低於{0}%的普通或魔法敵人 |
| This Attack and Minions consume all Fortification on Melee Attack, dealing {0}% more Damage with | 此攻擊和召喚物近戰攻擊時會消耗所有護體，根據每3消耗的護體 |
| This Attack and Minions consume all Fortification on Melee Attack, dealing {0}% less Damage with | 此攻擊和召喚物近戰攻擊時會消耗所有護體，根據每3消耗的護體 |
| Hits from this Attack and Minions have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted | 來自此攻擊和召喚物的擊中有{0}%機率對待敵人怪物元素抗性的值為顛倒 |
| Hits from this Attack and Minions treat Enemy Monster Elemental Resistance values as inverted | 來自此攻擊和召喚物的擊中對待敵人怪物元素抗性的值為顛倒 |
| Base duration is {0} second | 基礎持續時間為 {0} 秒 |
| {0} to {1} Added Physical Damage | 附加{0}至{1}物理傷害 |
| {0} to Maximum Hiveborn | 最多 {0} 隻巢裔 |
| Remembrancing {0} songworthy deeds by the line of Vorana(Vorana-Medved) | 緬懷由 {0} 位沃拉娜(沃拉娜-梅德偉)血脈所傳誦的壯舉 |
| Remembrancing {0} songworthy deeds by the line of Uhtred(Vorana-Medved) | 緬懷由 {0} 位烏特雷(沃拉娜-梅德偉)血脈所傳誦的壯舉 |
| Remembrancing {0} songworthy deeds by the line of Medved(Vorana-Medved) | 緬懷由 {0} 位梅德偉(沃拉娜-梅德偉)血脈所傳誦的壯舉 |
| Maximum number of Animated Weapons (Animated Weapons-Holy Armaments) is Doubled | 幻化武器（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Animated Weapons (Animated Weapons-Holy Armaments) | 無法擁有幻化武器（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Summoned Golems (Animated Weapons-Holy Armaments) is Doubled | 召喚魔像（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Summoned Golems (Animated Weapons-Holy Armaments) | 無法擁有召喚魔像（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Summoned Raging Spirits (Animated Weapons-Holy Armaments) is Doubled | 召喚憤怒狂靈（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Summoned Raging Spirits (Animated Weapons-Holy Armaments) | 無法擁有召喚憤怒狂靈（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Raised Spectres (Animated Weapons-Holy Armaments) is Doubled | 喚醒幽魂（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Raised Spectres (Animated Weapons-Holy Armaments) | 無法擁有喚醒幽魂（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Raised Spiders (Animated Weapons-Holy Armaments) is Doubled | 召喚蜘蛛（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Raised Spiders (Animated Weapons-Holy Armaments) | 無法擁有召喚蜘蛛（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Raised Zombies (Animated Weapons-Holy Armaments) is Doubled | 再生腐屍（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Raised Zombies (Animated Weapons-Holy Armaments) | 無法擁有再生腐屍（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Summoned Reapers (Animated Weapons-Holy Armaments) is Doubled | 召喚奪魂鐮（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Summoned Reapers (Animated Weapons-Holy Armaments) | 無法擁有召喚奪魂鐮（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Sentinels of Absolution (Animated Weapons-Holy Armaments) is Doubled | 赦免護衛（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Sentinels of Absolution (Animated Weapons-Holy Armaments) | 無法擁有赦免護衛（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Sentinels of Dominance (Animated Weapons-Holy Armaments) is Doubled | 統御護衛（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Sentinels of Dominance (Animated Weapons-Holy Armaments) | 無法擁有統御護衛（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Sentinels of Purity (Animated Weapons-Holy Armaments) is Doubled | 純淨護衛（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Sentinels of Purity (Animated Weapons-Holy Armaments) | 無法擁有純淨護衛（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Summoned Holy Relics (Animated Weapons-Holy Armaments) is Doubled | 召喚聖物（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Summoned Holy Relics (Animated Weapons-Holy Armaments) | 無法擁有召喚聖物（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Summoned Phantasms (Animated Weapons-Holy Armaments) is Doubled | 召喚幻影（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Summoned Phantasms (Animated Weapons-Holy Armaments) | 無法擁有召喚幻影（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Summoned Skeletons (Animated Weapons-Holy Armaments) is Doubled | 召喚骷髏（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Summoned Skeletons (Animated Weapons-Holy Armaments) | 無法擁有召喚骷髏（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Summoned Spectral Wolves (Animated Weapons-Holy Armaments) is Doubled | 召喚幽狼（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Summoned Spectral Wolves (Animated Weapons-Holy Armaments) | 無法擁有召喚幽狼（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Living Lightning (Animated Weapons-Holy Armaments) is Doubled | 活體閃電（幻化武器-神聖軍備）的最大數量加倍 |
| Cannot have Minions other than Living Lightning (Animated Weapons-Holy Armaments) | 無法擁有活體閃電（幻化武器-神聖軍備）以外的召喚物 |
| Maximum number of Holy Armaments (Animated Weapons-Holy Armaments) is Doubled | 神聖軍備（幻化武器-神聖軍備）的最大數量加倍 |
## stats_words_prefix.csv：物品詞綴之前綴 (Prefix) 單字與規則翻譯

|  Abyss |  深淵 |
|---|---|
|  Apex |  絕境 |
|  Bind |  羈絆 |
|  Cage | 籠鎖 |
|  Chambers |  密室 |
|  Coffers |  冥棺 |
|  Core |  星核 |
|  Court |  靜院 |
|  Cradle |  搖籃 |
|  Crag |  絕壁 |
|  Cramp |  劇痛之境 |
|  Crate |  堅籠 |
|  Crest |  桂冠 |
|  Depths |  黑淵 |
|  Dregs |  沉積物 |
|  Edge |  刀鋒 |
|  Frontier |  壁壘 |
|  Haven |  庇蔭 |
|  Keep |  堅城 |
|  Nexus |  聖域 |
|  Oubliette |  窖間 |
|  Panorama |  望景 |
|  Pit |  巨坑 |
|  Point |  巔峰 |
|  Reaches |  驛站 |
|  Refuge |  庇護所 |
|  Refuse |  凶兆 |
|  Remains |  殘跡 |
|  Remnant |  遺地 |
|  Rupture |  破裂之境 |
|  Sanctum |  聖地 |
|  Scum |  泥潭 |
|  Secrets |  密境 |
|  Sepulchre |  墓場 |
|  Shadows |  影域 |
|  Shard |  破碎之地 |
|  Slag |  殘石 |
|  Solitude |  孤獨之境 |
|  Spires |  尖塔 |
|  Trap | 陷阱 |
|  Vault |  寶庫 |
|  View |  美景 |
|  Vine |  藤壁 |
|  Waste |  荒原 |
|  Ziggurat |  靈間 |
|  Abode |  居所 |
|  Quarters |  戒哨 |
|  Roost |  棲地 |
|  Sector |  轄域 |
|  Zone |  管區 |
|  Precinct | 苦行之域 |
|  Dwelling |  住處 |
|  Aegis |  神盾 |
|  Anthem |  聖曲 |
|  Arbiter | 仲裁者 |
|  Arch |  之弦 |
|  Arrow |  箭矢 |
|  Badge |  之徽 |
|  Band |  靈環 |
|  Bane |  禁域 |
|  Barb |  利勾 |
|  Barrage |  彈幕 |
|  Barrier |  屏障 |
|  Bastion |  堅堡 |
|  Batter |  重傷 |
|  Beads |  寶符 |
|  Beak |  尖喙 |
|  Beam |  光輝 |
|  Bite |  慧齒 |
|  Blast |  炎暴 |
|  Blow |  強擊 |
|  Blunt |  聖拳 |
|  Bolt |  重矢 |
|  Bond |  護環 |
|  Braid |  護鏈 |
|  Branch |  森靈 |
|  Brand |  神章 |
|  Breaker |  壞甲者 |
|  Breeze |  風語 |
|  Brow |  堅額 |
|  Buckle |  腹甲 |
|  Bulwark |  守護 |
|  Burst |  地裂 |
|  Butcher |  屠斧 |
|  Call |  靈喚 |
|  Carapace |  魔甲 |
|  Caress | 撫觸 |
|  Chant |  聖曲 |
|  Charm |  禮器 |
|  Choker |  聖符 |
|  Circle |  魔環 |
|  Clasp |  扣環 |
|  Claw | 利爪 |
|  Cloak |  隱袍 |
|  Clutches |  靈掌 |
|  Coat |  神袍 |
|  Coil |  指套 |
|  Collar |  頸符 |
|  Cord |  護腰環 |
|  Corona |  陽光之冠 |
|  Cowl |  護冠 |
|  Crack |  裂骨錘 |
|  Crown |  皇家之冠 |
|  Crusher |  衝鋒錘 |
|  Cry |  戰具 |
|  Curtain |  夜幕 |
|  Dart |  利芒 |
|  Dash |  疾影 |
|  Dome |  圓頂盔 |
|  Duty |  哨衛 |
|  Emblem |  榮耀之紋 |
|  Etcher |  骨雕 |
|  Eye |  之眼 |
|  Fang |  利牙 |
|  Fend |  鐵衛 |
|  Finger |  閃耀之指 |
|  Fingers |  護指套 |
|  Fist |  力量之拳 |
|  Fletch |  利眼 |
|  Flight |  飛矢 |
|  Girdle |  護帶 |
|  Glance |  護盔 |
|  Glare | 眩光 |
|  Globe | 圓體 |
|  Gnarl |  靈曲 |
|  Gnash |  石崩 |
|  Goad |  風喚 |
|  Gorget |  安魂符 |
|  Grasp | 握持 |
|  Grinder |  靈杵 |
|  Grip | 緊握 |
|  Guard |  軍衛 |
|  Guardian |  守衛者 |
|  Guide |  真眼 |
|  Gutter |  剖刃 |
|  Gyre |  風環 |
|  Hail |  尋風矢 |
|  Halo |  虹影 |
|  Hand |  健臂 |
|  Harness |  腹套 |
|  Heart |  護心符 |
|  Hide |  防身甲 |
|  Hold |  神力 |
|  Hoof |  足跡 |
|  Horn |  戰角 |
|  Hunger |  嗜魂具 |
|  Idol |  魔偶 |
|  Impaler |  穿體 |
|  Iridescence | 彩虹 |
|  Jack |  保身 |
|  Knell |  喪儀 |
|  Knot |  魔語 |
|  Knuckle | 指節 |
|  Lash |  飾帶 |
|  League |  盟誓 |
|  Leash |  護繩 |
|  Leer | 睨視 |
|  Lock |  堅鎖 |
|  Locket |  保護符 |
|  Loop |  圓環 |
|  Mangler |  撕裂者 |
|  Mantle |  護障 |
|  March |  行靴 |
|  Mark |  寶記 |
|  Mast |  晴空 |
|  Medallion |  獎章 |
|  Mitts |  護手 |
|  Nail |  寶戒 |
|  Nails |  掌爪 |
|  Needle |  魔針 |
|  Nock |  影弦 |
|  Noose |  護頸索 |
|  Pace |  步伐 |
|  Palm |  護掌 |
|  Paw |  護指 |
|  Peak |  獨峰 |
|  Pelt |  韌衣 |
|  Pendant |  頸飾 |
|  Pile |  聖棒 |
|  Pillar |  靈柱 |
|  Pith |  靈光 |
|  Pole |  自然之力 |
|  Post |  之權 |
|  Quill |  凌羽 |
|  Rain |  之雨 |
|  Ram |  衝撞者 |
|  Razor |  剃刃 |
|  Reach | 探伸 |
|  Rend |  斬刃 |
|  Road |  之途 |
|  Roar |  巨吼 |
|  Rock |  岩石 |
|  Rod |  之棒 |
|  Rook |  城塔 |
|  Rosary |  花符 |
|  Ruin |  裂毀者 |
|  Salvation |  救贖者 |
|  Sanctuary |  殿堂 |
|  Saw |  之鋸 |
|  Scalpel |  剖刀 |
|  Scarab |  聖物 |
|  Scratch |  刃痕 |
|  Sever |  斷魂者 |
|  Shackle |  縛靈 |
|  Shatter |  裂空 |
|  Shell |  堅殼 |
|  Shelter |  避難所 |
|  Shot |  嘯空矢 |
|  Shroud |  幽影 |
|  Siege |  破城弩 |
|  Skewer |  銳刃 |
|  Skin | 皮囊 |
|  Slayer |  裂劈 |
|  Slicer |  斬殺 |
|  Slippers |  涼靴 |
|  Smasher |  巨錘 |
|  Snare |  浮雲 |
|  Sole |  之足 |
|  Song |  之曲 |
|  Span |  漫幕 |
|  Spark | 火花 |
|  Spawn |  再生 |
|  Spear |  長鋒 |
|  Spell |  之術 |
|  Sphere | 天體 |
|  Spike |  尖矢 |
|  Spiker |  鋒刃 |
|  Spiral |  之旋 |
|  Spire |  術渦 |
|  Splitter |  切割者 |
|  Spur |  套靴 |
|  Star |  之星 |
|  Stinger |  刺針 |
|  Strap |  縛帶 |
|  Stride |  行靴 |
|  Strike |  戰弦 |
|  Suit |  戰服 |
|  Sunder |  殘燼 |
|  Talisman |  巫符 |
|  Talons |  爪鋒 |
|  Tether |  束靈 |
|  Thirst |  渴望 |
|  Thread |  綢帶 |
|  Thresher |  之鏈 |
|  Thunder |  雷鳴 |
|  Torc |  頸環 |
|  Touch |  溫存 |
|  Tower |  之塔 |
|  Track |  蹤跡 |
|  Trail | 痕跡 |
|  Tread |  漫步 |
|  Turn |  彎環 |
|  Twine |  無盡之弦 |
|  Twirl |  之輪 |
|  Urge |  迅步 |
|  Veil |  之幕 |
|  Visage |  慧眼 |
|  Vise |  猛鉗 |
|  Visor |  真視 |
|  Volley |  和諧之弦 |
|  Ward |  真實之衛 |
|  Watch |  眺望 |
|  Weaver |  織術者 |
|  Whorl |  螺旋 |
|  Wish |  希望 |
|  Wind |  破風 |
|  Wing |  光翼 |
|  Wrap |  覆身 |
|  Wreck |  遺骸 |
|  Watcher |  觀察者 |
|  Construct |   構造 |
|  Sentry |   哨兵 |
|  Machine |   機械 |
|  Keeper |   守護者 |
|  Warden |   典獄長 |
|  Artifice |   詭計 |
|  Cast |  之模 |
|  Line |  之線 |
|  Tackle |  捕繩 |
|  Lure |  誘餌 |
|  Bait |  之餌 |
|  Fish |  魚影 |
|  Breach |  魚籠 |
|  Angler |  長竿 |
|  Sinker |  沉籠 |
|  Chum |  誘捕者 |
|  Gill |  鰓網 |
|  Jig |  跳籠 |
|  Prism | 稜鏡 |
|  Hope | 希望 |
|  Dream | 夢境 |
|  Bliss | 明亮 |
|  Delirium | 迷幻 |
|  Solace | 撫慰 |
|  Wisdom | 智慧 |
|  Desire | 欲念 |
|  Creed | 教則 |
|  Wound | 傷口 |
|  Blood | 鮮血 |
|  Scar | 瘡疤 |
|  Drop | 水滴 |
|  Essence | 精華 |
|  Dew | 露水 |
|  Ichor | 蝕骨 |
|  Stone | 石頭 |
|  Sliver | 流銀 |
|  Splinter | 碎片 |
|  Vessel |  之器 |
|  Joy | 歡愉 |
|  Cut | 切口 |
|  Glimmer | 光澤 |
|  Glisten | 色澤 |
|  Shine | 光芒 |
|  Ember | 餘燼 |
|  Lens | 透鏡 |
|  Bloom | 繁花 |
|  Breath | 之息 |
|  Pause | 歇息 |
|  Ornament | 之飾 |
|  Curio | 逸品 |
|  Flame | 火焰 |
|  Gaze | 凝視 |
|  Stare | 注視 |
|  Vision | 遠見 |
|  Portent | 預兆 |
|  Sight | 遠目 |
|  Oculus | 睛體 |
|  Orb | 天體 |
|  Writ |   令狀 |
|  Oath |   誓言 |
|  Deed |   契據 |
|  Scripture |   聖經 |
|  Orders |   命令 |
|  Pledge |   保證 |
|  Manifesto |   宣言 |
|  Pact |   協議 |
|  Covenant |   盟約 |
|  Testament |   遺囑 |
|  Vow | 誓約 |
|  Tool |   工具 |
|  Kit |   套件 |
|  Gear |   齒輪 |
|  Implement |   實行 |
|  Device |   設備 |
|  Apparatus |   儀器 |
|  Instrument |   儀器 |
|  Material |   材料 |
|  Equipment |   設備 |
|  Contraption |   陷害 |
|  Disguise |   偽裝 |
|  Cover |   掩飾 |
|  Bauble |   玩具 |
|  Trinket |   飾品 |
|  Fetish |   戀物癖 |
|  Bead |   珠子 |
|  Relic |   遺跡 |
|  Invitation | 邀請 |
|  Passage | 通道 |
|  Key | 關鍵 |
|  Offer | 提供 |
|  Summons | 召喚 |
|  Bid | 出價 |
|  Excursion |  旅程 |
|  Undertaking |   承諾 |
|  Enterprise |   企業 |
|  Exploration |   勘探 |
|  Journey |   旅行 |
|  Expedition |   遠征 |
|  Voyage |   航程 |
|  Trek |   跋涉 |
|  Campaign |   活動 |
|  Quest |   尋求 |
|  Mission |   使命 |
|  Colony |   殖民 |
|  Outpost |   前哨 |
|  Mandate |   授權 |
|  Territory | 地盤 |
|  Lands |   土地 |
|  Excavation |   挖掘 |
|  Tale |   故事 |
|  Saga |   佐賀 |
|  Myth |   神話 |
|  Ballad |   民謠 |
|  Folktale |   民間故事 |
|  Rite | 儀式 |
|  Challenge | 挑戰 |
|  Provocation | 挑釁 |
|  Instigation | 唆使 |
|  Incitement | 煽動 |
|  Invocation | 祈願 |
|  Liturgy | 禮拜 |
|  Inscription | 銘文 |
|  Inferno |  煉獄 |
|  Caldera |  炎口 |
|  Volcano |  火山 |
|  Lahar |  火山泥流 |
|  Magma |  熔岩 |
|  Firestorm |  列炎峰報 |
|  Zenith | 巔峰 |
|  Nadir | 谷底 |
|  District | 區域 |
|  Cavern | 洞穴 |
|  Filth | 污垢 |
|  Clearing | 空地 |
|  Sands | 巢穴 |
|  Lair | 空心 |
|  Hollow | 畫廊 |
|  Gallery | 巢穴 |
|  Den | 藏身處 |
|  Hideaway | 泥潭 |
|  Mire | 水池 |
|  Pool | 海灣 |
|  Gulf | 泉水 |
|  Spring | 攀爬 |
|  Climb | 範圍 |
|  Range | 領域 |
|  Realm | 草皮 |
|  Turf | 河岸 |
|  Bank | 林地 |
|  Glade | 風景 |
|  Landscape | 懸崖 |
|  Bluff | 一片 |
|  Swathe | 大塊 |
|  Mass | 碎石 |
|  Rubble | 場地 |
|  Grounds | 巨石 |
|  Monolith | 庭院 |
|  Corridors | 走廊 |
|  Alcove | 凹室 |
|  Estate | 莊園 |
|  Crossroads | 十字路口 |
|  Morass | 泥沼 |
|  Sludge | 淤泥 |
|  Course | 航向 |
|  Path | 路徑 |
|  Compass | 羅盤 |
|  Crosscut | 橫切 |
|  Direction | 方向 |
|  Navigation | 導航 |
|  Route | 路線 |
|  Trajectory | 軌跡 |
|  Bearings | 方位角 |
|  Intent | 意圖 |
|  Vector | 向量 |
|  Control | 控制 |
|  Charge | 能量球 |
|  Progression | 進展 |
|  Order | 秩序 |
|  Choice | 選擇 |
|  Resolve | 決心 |
|  Determination | 決意 |
|  Gambit | 策略 |
|  Carving | 雕刻 |
|  Full DPS | 完整秒傷 |
|  Combined DPS | 綜合秒傷 |
|  Hit DPS | 擊中秒傷 |
|  Impale + Hit DPS | 穿體 + 擊中秒傷 |
|  Average Hit | 平均擊中傷害 |
|  DoT DPS | 持續秒傷 |
|  Bleed DPS | 流血秒傷 |
|  Ignite DPS | 點燃秒傷 |
|  Poison DPS | 中毒秒傷 |
|  Life | 生命 |
|  Life regen | 生命回復 |
|  life leech | 生命偷取 |
|  Armour | 護甲 |
|  Evasion | 閃避 |
|  Energy Shield | 能量護盾 |
|  Recoverable ES | 可恢復的能盾 |
|  Energy Shield regen | 能量護盾回復 |
|  Energy Shield leech | 能量護盾偷取 |
|  Mana | 魔力 |
|  Mana regen | 魔力回復 |
|  Mana leech | 魔力偷取 |
|  Strength | 力量 |
|  Dexterity | 敏捷 |
|  Intelligence | 智慧 |
|  Total Attributes | 總能力值 |
|  Melee avoid chance | 避免近戰傷害機率 |
|  Spell Avoid chance | 避免法術傷害機率 |
|  Projectile Avoid chance | 避免投射傷害機率 |
|  Effective Hit Pool | 有效擊中血池 |
|  Eff. Maximum Hit Taken | 承受有效大傷 |
|  Taken Phys dmg | 承受物理傷害 |
|  Taken Lightning dmg | 承受閃電傷害 |
|  Taken Cold dmg | 承受冰凍傷害 |
|  Taken Fire dmg | 承受火焰傷害 |
|  Taken Chaos dmg | 承受混沌傷害 |
|  Crit Chance | 暴擊率 |
|  Crit Multiplier | 暴擊傷害 |
|  Bleed Chance | 流血機率 |
|  Freeze Chance | 冰凍機率 |
|  Ignite Chance | 點燃機率 |
|  Shock Chance | 感電機率 |
|  Move Speed | 移動速度 |
|  Block Chance | 格擋率 |
|  Spell Block Chance | 法術格擋機率 |
|  Spell Suppression Chance | 法術壓抑機率 |
|  Lake | 迷湖 |
|  Strip | 剝奪 |
|  Fen | 沼地 |
|  Harbor | 港口 |
|  Oasis | 綠洲 |
|  Delta | 三角洲 |
|  Lagoon | 潟湖 |
|  Bay | 海灣 |
|  Coast | 海岸 |
|  Slough | 泥沼 |
|  Retreat | 隱居所 |
|  Inlet | 水道 |
|  Sandbar | 沙洲 |
|  Bayou | 河口 |
|  Muck | 爛泥地 |
|  Backwater | 滯水 |
|  Tundra | 苔原 |
|  Savanna | 稀樹草原 |
|  Steppe | 乾草原 |
|  Wilderness | 荒野 |
|  Highlands | 高地 |
|  Valley | 谷地 |
|  Wasteland | 荒地 |
|  Ruins | 遺跡 |
|  Tendon | 筋腱 |
|  Phalange | 指骨 |
|  Gesture | 手勢 |
|  Husk | 殼身 |
|  Blaze | 烈焰 |
|  Pyre | 葬火 |
|  Cinder | 焦炭 |
|  Furnace | 熔爐 |
|  Kiln | 火窯 |
|  Torus | 火環 |
|  Eclipse | 蝕影 |
|  Obsidian | 黑曜 |
|  Coal | 煤核 |
|  Agony | 苦痛 |
|  Surge | 奔湧 |
|  Discharge | 釋放 |
|  Thought | 思緒 |
|  Impulse | 衝動 |
|  Epiphany | 靈光 |
|  Slave | 奴役 |
|  Curiousity | 好奇 |
|  Envy | 妒念 |
|  Repose | 安眠 |
|  Undeath | 不死 |
|  Dormancy | 蟄伏 |
|  Inertia | 惰性 |
|  Trance | 恍惚 |
|  Coma | 昏厥 |
|  Submersion | 沉溺 |
|  Isolation | 孤寂 |
|  Prison | 囚牢 |
|  Eternity | 永劫 |
|  Confinement | 禁錮 |
|  Mother | 母祀 |
|  Womb | 子宮 |
|  Dust | 塵末 |
|  Pursuit | 追獵 |
|  Anticipation | 渴望 |
|  Surrender | 臣服 |
|  Kiss | 親吻 |
|  Embrace | 擁抱 |
|  Shift | 轉化 |
|  Mimic | 模仿 |
|  Howl | 嚎叫 |
|  Spirit | 精魂 |
|  Command | 號令的 |
|  Edict | 戒律的 |
|  Commandment | 發號施令的 |
|  Decree | 旨意的 |
|  Directive | 標地的 |
|  Injunction | 禁令的 |
|  Precept | 訓誡的 |
|  Dictate | 主宰的 |
|  Law | 律法的 |
|  Judgment | 審判的 |
|  Project | 計畫的 |
|  Design | 設計的 |
|  Terraform | 改造的 |
|  Grind | 研磨 |
|  Hustle | 奔波 |
|  Toil | 辛勞 |
## stats_words_suffix.csv：物品詞綴之後綴 (Suffix) 單字與規則翻譯

| Dire | 不祥 |
|---|---|
| Cinder | 燃盡 |
| Iron | 鍛鐵 |
| Steel | 堅鋼 |
| Agony | 苦痛 |
| Dark | 幽暗 |
| Cruel | 殘忍 |
| Death | 死寂 |
| Chaos | 混沌 |
| Blood | 鮮血 |
| Terror | 恐懼 |
| Pain | 劇痛 |
| Savage | 暴行 |
| Grim | 冷酷 |
| Whispering | 低語 |
| Foul | 惡臭之源 |
| Enthralling | 著迷 |
| Hollow | 魔域 |
| Void | 虛空 |
| Voidtouched | 虛空之觸 |
| Interdimensional | 跨維度 |
| Celestial | 星際 |
| Cosmic | 宇宙 |
| Planar | 平面 |
| Otherworldly | 超凡 |
| Transcendental | 卓越 |
| Mythic | 神話 |
| Malevolent | 惡意 |
| Pernicious | 邪惡 |
| Ominous | 不祥 |
| Cryptic | 隱祕 |
| Nebulous | 朦朧 |
| Eerie | 怪異 |
| Abandoned | 遺棄 |
| Ancestral | 先祖 |
| Ancient | 遠古 |
| Anguish | 悲痛 |
| Arcane | 秘術 |
| Arid | 旱地 |
| Barren | 荒蕪 |
| Black | 漆黑 |
| Blasted | 烈火 |
| Bleak | 刺骨 |
| Breeding | 多產 |
| Buried | 葬禮 |
| Cabal | 謀害 |
| Cursed | 詛咒 |
| Cyclopean | 巨岩 |
| Damned | 巫咒 |
| Desecrated | 瀆靈 |
| Desolate | 蒼涼 |
| Destiny | 命運 |
| Dread | 恐慌 |
| Dream | 夢境 |
| Evil | 惡靈 |
| Fetid | 腥臭 |
| Forbidden | 禁禮 |
| Forgotten | 忘卻 |
| Forsaken | 遺落 |
| Fungus | 霉氣 |
| Ghastly | 幽暗 |
| Ghost | 鬼魂 |
| Godless | 神逐 |
| Graven | 靈象 |
| Hate | 仇恨 |
| Haunted | 鬼語 |
| Hidden | 淡隱 |
| Horror | 幽懼 |
| Insane | 狂語 |
| Lost | 迷失 |
| Morbid | 災病 |
| Mystic | 秘言 |
| Nightmare | 夢魘 |
| Profane | 粗陋 |
| Putrid | 敗壞 |
| Remote | 遙望 |
| Rotting | 腐朽 |
| Rugged | 峭寒 |
| Secluded | 靜嵐 |
| Spectre | 幽魂 |
| Stained | 汙濁 |
| Torture | 暴虐 |
| Tranquil | 寧靜 |
| Twisted | 災變 |
| Unholy | 邪靈 |
| Vortex | 漩渦 |
| Warped | 曲空 |
| Wraith | 惡靈 |
| wraith | 凶靈 |
| Ambush | 強襲 |
| Anarchy | 無法者 |
| Apocalypse | 天啟 |
| Armageddon | 末日 |
| Beast | 獸語 |
| Behemoth | 巨獸 |
| Blight | 邪風 |
| Borealis | 極光 |
| Bramble | 刺荊 |
| Brimstone | 硫石 |
| Brood | 種裔 |
| Carrion | 腐屍 |
| Cataclysm | 災變 |
| Chimeric | 嵌合 |
| Corpse | 亡體 |
| Corruption | 墮道 |
| Damnation | 咒縛 |
| Domination | 霸主 |
| Demon | 惡魔 |
| Doom | 毀滅 |
| Dragon | 巨龍 |
| Dusk | 暮色 |
| Eagle | 鷹翼 |
| Eclipse | 日蝕 |
| Eldritch | 異像 |
| Empyrian | 寰宇 |
| Empyrean | 蒼空 |
| Entropy | 亂世 |
| Eternity | 永恆 |
| Fate | 命運 |
| Foe | 宿敵 |
| Gale | 勁風 |
| Ghoul | 活屍 |
| Gloom | 昏暗 |
| Glyph | 符紋 |
| Golem | 魔像 |
| Havoc | 禍害 |
| Honour | 榮譽 |
| Hypnotic | 迷途 |
| Invasion | 侵略 |
| Infinity | 無限 |
| Kraken | 海怪 |
| Loath | 惡行 |
| Maelström | 魔暴 |
| Mind | 心靈 |
| Miracle | 奇蹟 |
| Nemesis | 怨懟 |
| Nova | 新星 |
| Oblivion | 遺忘 |
| Onslaught | 猛攻 |
| Pandemonium | 魔域 |
| Paradox | 矛盾 |
| Phoenix | 鳳鳴 |
| Plague | 疫源 |
| Rage | 怒火 |
| Rapture | 狂喜 |
| Rift | 術痕 |
| Rune | 奇術 |
| Skull | 顱祭 |
| Sol | 太陽神 |
| Sorrow | 憂傷 |
| Soul | 靈魂 |
| Spirit | 精魂 |
| Storm | 風暴 |
| Tempest | 暴風 |
| Torment | 責難 |
| Vengeance | 復仇 |
| Victory | 勝利 |
| Viper | 蛇牙 |
| Woe | 災禍 |
| Wrath | 暴怒 |
| Wet | 潮溼 |
| Zenith | 極盛 |
| Doomed | 災難 |
| Luminous | 鮮明 |
| Vivid | 清晰 |
| Fulgent | 耀眼 |
| Ill-fated | 不幸 |
| Arduous | 艱鉅 |
| Legendary | 傳奇 |
| Mythical | 神話 |
| Lonely | 孤獨 |
| Basalt | 玄武岩 |
| Pyroclastic | 火山屑 |
| Fiery | 火熱 |
| Blazing | 熾烈 |
| Searing | 灼烙 |
| Scorching | 焦灼 |
| Tectonic | 地殼 |
| Titanian | 泰坦族 |
| Far | 遠方 |
| Noxious | 有害 |
| Open | 開放 |
| Intense | 強烈 |
| Icy | 冰冷 |
| Stormy | 暴風雨 |
| Withering | 枯萎 |
| Brutal | 殘酷 |
| Enclosed | 封閉 |
| Tempestuous | 狂暴 |
| Subterranean | 地下 |
| Squalid | 骯髒 |
| Plagued | 受困 |
| Revealed | 揭示 |
| Squandered | 揮霍 |
| Raging | 狂怒 |
| Deserted | 荒涼 |
| Derelict | 廢棄 |
| Shabby | 破舊 |
| Wretched | 破爛 |
| Festering | 悲慘 |
| Timeworn | 悶痛 |
| Uneasy | 不安 |
| Skittering | 輕快 |
| Mobilised | 動員 |
| Sacred | 神聖 |
| Forlorn | 孤寂 |
| Ransacked | 洗劫 |
| Plundered | 掠奪 |
| Tempting | 誘人 |
| Exposed | 暴露 |
| Gnarled | 扭曲 |
| Befuddling | 令人困惑 |
| Echoing | 迴盪 |
| Plunging | 下沉 |
| Glimmering | 微光 |
| Menacing | 威脅 |
| Concealed | 隱藏 |
| Ravaged | 蹂躪 |
| Ageless | 不老 |
| Evergreen | 常綠 |
| Filthy | 骯髒 |
| Destitute | 貧困 |
| Unstable | 不穩定 |
| Impregnable | 堅不可摧 |
| Eroding | 侵蝕的 |
| Winding | 曲折的 |
| Barricaded | 封鎖的 |
| Entrenched | 根深蒂固 |
| Torrid | 灼熱的 |
| Sweltering | 酷熱的 |
| Verdant | 翠綠的 |
| Untouched | 未接觸的 |
| Primordial | 原始的 |
| Lush | 茂盛的 |
| Tidal | 潮汐的 |
| Marshy | 沼澤的 |
| Brackish | 微鹹的 |
| Stagnant | 停滯的 |
| Murky | 渾濁的 |
| Polluted | 污染的 |
| Silted | 淤積的 |
| Vast | 廣闊的 |
| Wild | 狂野的 |
| Untamed | 未馴服的 |
| Sprawling | 蔓延的 |
| Harsh | 嚴苛的 |
| Dreary | 沈悶的 |
| Forbidding | 嚴峻的 |
| Desiccated | 乾枯 |
| Withered | 凋萎 |
| Shriveled | 皺縮 |
| Brittle | 脆裂 |
| Gaunt | 枯槁 |
| Taut | 繃緊 |
| Leathery | 革質 |
| Necrotic | 壞死 |
| Rancid | 腐臭 |
| Mottled | 斑駁 |
| Sagging | 下垂 |
| Flayed | 剝皮 |
| Molten | 熔鑄 |
| Flameborn | 焰生 |
| Sole | 孤焰 |
| Desperate | 絕望 |
| Charred | 焦黑 |
| Ashen | 灰燼 |
| Blistered | 燒泡 |
| Dying | 將熄 |
| Static | 靜電 |
| Neural | 神經 |
| Brain | 腦質 |
| Memory | 記憶 |
| Terminal | 末端 |
| Spinal | 脊髓 |
| Excited | 激發 |
| Tendril | 纏枝 |
| Forked | 分岔 |
| Peaceful | 安寧 |
| Calm | 平靜 |
| Numb | 麻木 |
| Silent | 寂然 |
| Empty | 空虛 |
| Stark | 冷峻 |
| Breathless | 窒息 |
| Still | 靜止 |
| Quiet | 靜默 |
| Unburdened | 解脫 |
| Pulsating | 脈動 |
| Quivering | 顫抖 |
| Trembling | 戰慄 |
| Aching | 隱痛 |
| Tender | 柔軟 |
| Amorous | 情慾 |
| Infinite | 無盡 |
| Flesh | 血肉 |
| Druidic | 德魯伊的 |
| Maji | 聖賢 |
| Wildwood | 野木林地 |
| Misty | 迷霧的 |
| Draíocht | 魔幻 |
| Wispborne | 微光裔 |
| Primal | 原初的 |
## tree_dn.csv：天賦樹節點顯示名稱 (Tree Display Names) 翻譯

| Lava Lash | 熔岩之力 |
|---|---|
| Two Handed Melee Damage and Leech | 雙手武器近戰傷害和偷取 |
| Two Handed Melee Damage | 雙手武器近戰傷害 |
| Two Handed Melee Damage and Attack Speed | 雙手武器傷害和攻擊速度 |
| Totem Life and Physical Damage Reduction | 圖騰生命和物理傷害減免 |
| Staff Block | 長杖格擋 |
| Whirling Barrier | 杖影屏障 |
| Shield Spell Block and Elemental Resistances with a Shield | 持盾盾牌法術格擋和元素抗性 |
| Life Regeneration | 生命回復 |
| Elemental Resistances with a Shield | 持盾元素抗性 |
| Shield Block and Block Recovery | 盾牌格擋與格擋恢復 |
| Sanctuary | 聖所 |
| Sword Damage | 劍的傷害 |
| Smashing Strikes | 沉重之擊 |
| Staff Damage and Stun Duration | 長杖傷害和暈眩持續時間 |
| Mace Damage and Reduced Enemy Stun Threshold | 錘的傷害和減低敵人暈眩門檻 |
| Mace Damage and Area of Effect | 錘的傷害和範圍效果 |
| Skull Cracking | 碎顱 |
| Mace Damage | 錘的傷害 |
| Mace Damage and Stun Duration | 錘的傷害和暈眩持續時間 |
| Bone Breaker | 破骨 |
| Life and Armour | 生命與護甲 |
| Spiked Bulwark | 荊棘壁壘 |
| Armour | 護甲 |
| Armour and Elemental Resistances | 護甲和元素抗性 |
| Armour and Energy Shield | 護甲和能量護盾 |
| Axe Damage and Attack Speed | 斧的傷害和攻擊速度 |
| Hatchet Master | 斧刃宗師 |
| Slaughter | 屠殺  |
| Axe Damage | 斧的傷害 |
| Bleed Chance | 流血機率 |
| Born to Fight | 為戰而生 |
| Physical Attack Damage | 物理攻擊傷害 |
| Life | 生命 |
| Stamina | 充沛精力 |
| Endurance | 耐力 |
| Vigour | 活力之源 |
| Mana | 魔力 |
| Mana and Guard Skill Cooldown Recovery | 魔力和守護技能冷卻時間恢復 |
| Mana and Reduced Mana Cost | 魔力和減少魔力消耗 |
| Life Regeneration per Endurance Charge | 耐力球生命回復 |
| Life Leech and Attack Speed | 生命偷取和攻擊速度 |
| Lust for Carnage | 汲血者 |
| Life Leech Speed and Attack Speed | 生命偷取速度和攻擊速度 |
| Blunt Trauma | 麻痺創傷 |
| Knockback Chance | 擊退機率 |
| Knockback Distance | 擊退距離 |
| Fending | 自衛術 |
| Endurance Charge Duration | 耐力球持續時間 |
| Bloodless | 無血之體 |
| Stun Threshold Reduction | 暈眩門檻減免 |
| Armour and Life | 護甲和生命 |
| Elemental Resistances | 元素抗性 |
| Life and Energy Shield | 生命與能量護盾 |
| Accuracy and Critical Strike Chance | 命中和暴擊率 |
| Eagle Eye | 鷹眼 |
| Warrior's Blood | 戰士之血 |
| Arcing Blows | 電能之擊 |
| Weapon Cold Damage | 武器冰冷傷害 |
| Wand Elemental Damage | 法杖元素傷害 |
| Wand Elemental Damage and Penetration | 法杖元素傷害和穿透 |
| Fusillade | 聚靈之杖 |
| Spell Damage per Power Charge | 暴擊球法術傷害 |
| Shock Chance | 感電機率 |
| Static Blows | 充能之擊 |
| Lightning Damage and Shock Chance | 閃電傷害和感電機率 |
| Wandslinger | 鬥杖者之力 |
| Wand Physical Damage and Attack Speed | 法杖物理傷害和攻擊速度 |
| Wand Physical Damage | 法杖物理傷害 |
| Wand Damage | 法仗傷害 |
| Wand Damage and Attack Speed | 法杖傷害和攻擊速度 |
| Elder Power | 智慧之力 |
| Dagger Critical Strike Multiplier | 匕首暴擊加成 |
| Dagger Critical Strike Chance and Leech | 匕首暴擊率和偷取 |
| Nightstalker | 夜襲 |
| Dagger Critical Strike Chance and Multiplier | 匕首暴擊率和暴擊加成 |
| Dagger Damage | 匕首傷害 |
| Flaying | 剝皮刃 |
| Claws of the Magpie | 鵲爪 |
| Claw Damage | 爪的傷害 |
| Claws of the Falcon | 獵鷹之爪 |
| Grave Intentions | 亡靈之誓 |
| Death Attunement | 亡靈諧曲 |
| Minion Life | 召喚物生命 |
| Minion Life and Chaos Resistance | 召喚物生命和混沌抗性 |
| Minion Life Regeneration | 召喚物生命回復 |
| Minion Damage and Accuracy | 召喚物傷害和命中 |
| Minion Damage | 召喚物傷害 |
| Wand Lightning Damage | 法杖閃電傷害 |
| Energy Shield | 能量護盾 |
| Overcharge | 強化聚能 |
| Mind Drinker | 汲靈術 |
| Heart of Thunder | 雷霆之心 |
| Lightning Critical Strike Multiplier | 閃電傷害 |
| Lightning Walker | 雷靈之道 |
| Lightning Damage | 閃電傷害 |
| Freeze Chance | 冰凍機率 |
| Flask Charges Gained | 獲得藥劑充能 |
| Fire Damage | 火焰傷害 |
| Fire Walker | 火靈之道 |
| Burning Damage Multiplier | 燃燒傷害加成 |
| Fire Damage and Life Regeneration | 火焰傷害和生命回復 |
| Arsonist | 縱火 |
| Energy Shield and Energy Shield Recharge Rate | 能量護盾和能量護盾回復率 |
| Fingers of Frost | 凜冽之指 |
| Frost Walker | 冰靈之道 |
| Cold Damage | 冰冷傷害 |
| Cold Damage and Freeze Chance | 冰冷傷害和冰凍機率 |
| Heart of Ice | 冰雪之心 |
| Cold Ailment Duration | 冰冷異常狀態持續時間 |
| Cold Damage Over Time Multiplier | 冰冷持續傷害加成 |
| Holy Fire | 神聖之火 |
| Spell Critical Strike Chance | 法術暴擊率 |
| Spell Critical Strike Multiplier | 法術暴擊加成 |
| Arcane Potency | 秘能爆發 |
| Amplify | 增幅 |
| Area of Effect | 影響範圍 |
| Area of Effect Damage | 範圍傷害 |
| Deep Thoughts | 沉靜思維 |
| Mana Regeneration and Life | 魔力回復與生命 |
| Mana Regeneration and Reduced Mana Cost | 魔力回復和減少魔力消耗 |
| Critical Strike Multiplier | 暴擊加成 |
| Nimbleness | 巧語 |
| Cast Speed | 施放速度 |
| Cast Speed and Spell Critical Strike Chance | 施放速度 |
| Vampirism | 吸血主義 |
| Fangs of Frost | 刺骨寒冰 |
| Wrecking Ball | 崩雷 |
| Skill Duration | 技能持續時間 |
| One With Nature | 自然合一 |
| Adder's Touch | 毒蛇之觸 |
| Sword Damage and Block | 劍的傷害和格擋 |
| Sword Damage and Attack Speed | 劍的傷害和攻擊速度 |
| Blade Master | 刀劍宗師 |
| Poisonous Fangs | 迴轉死神 |
| Dagger Damage and Attack Speed | 匕首傷害和攻擊速度 |
| From the Shadows | 影刃 |
| Life Raker | 生靈收割者 |
| Intuition | 直覺 |
| Claw Damage and Attack Speed | 爪的傷害和攻擊速度 |
| Heavy Draw | 強弩 |
| Physical Bow Damage and Stun Threshold | 物理弓傷害和暈眩門檻 |
| Bow Damage Over Time | 弓持續傷害 |
| Bow Critical Strike Chance and Multiplier | 弓暴擊率和加成 |
| Bow Damage | 弓傷害 |
| Bow Damage and Attack Speed | 弓的傷害和攻擊速度 |
| Bow Damage and Accuracy | 弓的傷害和命中 |
| Bow Damage and Critical Strike Chance | 弓的傷害和暴擊率 |
| Poison Chance and Damage | 中毒機率和傷害 |
| Hunter's Gambit | 獵人之局 |
| Fervour | 激情 |
| Frenetic | 狂熱 |
| Savagery | 野性之心 |
| King of the Hill | 強弩之弦 |
| Frenzy Charge Duration | 狂怒球持續時間 |
| Herbalism | 藥草學 |
| Evasion Per Frenzy Charge | 每顆狂怒球閃避 |
| Evasion and Spell Suppression | 閃避和法術壓抑 |
| Life and Stun Avoidance | 生命和避免暈眩 |
| Mana and Mana Regeneration | 魔力和魔力回復 |
| Mana Flows | 魔力之流 |
| Mana and Flask Charges Gained | 魔力和藥劑充能獲得 |
| Heart of Oak | 橡木之心 |
| Shock Avoidance | 避免感電 |
| Ignite Avoidance | 避免點燃 |
| Freeze and Chill Avoidance | 避免冰凍與冰緩 |
| Dual Wield Attack Speed | 雙持攻擊速度 |
| Projectile Damage and Accuracy | 投射物傷害和命中 |
| Projectile Damage and Attack Speed | 投射物傷害與攻擊速度 |
| Accuracy and Attack Speed | 命中和攻擊速度 |
| Accuracy and Elemental Resistances | 命中和元素抗性 |
| Weathered Hunter | 夜之狩獵 |
| Depth Perception | 潛意識 |
| Acuity | 心眼 |
| Ballistics | 彈道學 |
| Projectile Damage | 投射物傷害 |
| MARAUDER | 野蠻人 |
| WITCH | 女巫 |
| Sorceress | 女術者 |
| Mercenary | 傭兵 |
| Gemling Legionnaire | 古靈軍團 |
| Monk | 僧侶 |
| Invoker | 施法者 |
| Warrior | 戰士 |
| WarBringer | 戰爭使者 |
| RANGER | 遊俠 |
| DUELIST | 決鬥者 |
| TEMPLAR | 聖堂武僧 |
| Two Handed Melee Damage and Life Leech Speed | 雙手武器近戰傷害和收命偷取 |
| Executioner | 處決者 |
| Cleaving | 劈砍 |
| Shield Defences | 盾牌防禦 |
| Shield Damage and Block | 盾牌傷害和格擋 |
| Blood Siphon | 血液抽取 |
| Accuracy and Attack Damage | 命中和攻擊傷害 |
| Weapon Artistry | 舞刃宗師 |
| Dual Wield Damage | 雙持傷害 |
| Ambidexterity | 卓越 |
| Critical Strike Chance | 暴擊率 |
| Heartseeker | 刺心者 |
| Razor's Edge | 剃刃 |
| Weapon Elemental Damage | 武器元素傷害 |
| Aspect of the Eagle | 鷹靈祝福 |
| Butchery | 屠戮 |
| Two Handed Melee Damage and Area of Effect | 雙手武器近戰傷害和範圍效果 |
| Destroyer | 破壞者 |
| Two Handed Attack Speed | 雙手武器攻擊速度 |
| Attack Speed | 攻擊速度 |
| Brutal Blade | 殘暴之刃 |
| Bow Accuracy | 弓的命中 |
| Bow Attack Speed and Accuracy | 弓的攻擊速度和命中 |
| Projectile Attack Critical Strike Chance | 投射物攻擊暴擊率 |
| Lethality | 致命鋒芒 |
| Projectile Attack Critical Strike Chance and Multiplier | 投射物攻擊暴擊率和加成 |
| Master Fletcher | 飛矢宗師 |
| Testudo | 龜甲盾 |
| Evasion and Life | 閃避和生命 |
| Melee Damage and Life | 近戰傷害和生命 |
| Blade Barrier | 劍刃屏障 |
| Sword Critical Strike Chance and Multiplier | 劍的暴擊率和加成 |
| Crystal Skin | 魔晶之膚 |
| Mana and Life | 魔力和生命 |
| SIX | 六 |
| Melee Damage | 近戰傷害 |
| One Handed Melee Damage | 單手武器近戰傷害 |
| Melee Critical Strike Multiplier | 近戰暴擊加成 |
| Spell Damage and Mana | 法術傷害和魔力 |
| Damage and Mana | 傷害和魔力 |
| Spell Damage | 法術傷害 |
| Movement Speed and Spell Suppression | 移動速度和法術壓抑 |
| Diamond Skin | 珍鑽肌膚 |
| Evasion | 閃避 |
| Arcane Focus | 秘能之心 |
| Instability | 聚能之界 |
| Infused | 灌注 |
| Mana Regeneration | 魔力回復 |
| Disemboweling | 開腸剖肚 |
| Melee Critical Strike Chance | 近戰暴擊率 |
| Divine Fervour | 聖情 |
| Throatseeker | 割喉者 |
| Minion Attack and Cast Speed | 召喚物攻擊和施放速度 |
| Prowess | 無畏 |
| Strength | 力量 |
| Beef | 壯漢 |
| Physique | 壯碩之體 |
| Master of the Arena | 決戰宗師 |
| Heart of the Warrior | 戰士之心 |
| Art of the Gladiator | 鬥士藝術 |
| Agility | 靈敏 |
| Dexterity | 敏捷 |
| Alacrity | 迅捷 |
| Precision | 精準 |
| Proficiency | 熟能生巧 |
| Expertise | 超群身法 |
| Ancestral Knowledge | 先祖智慧 |
| Intelligence | 智慧 |
| Deep Wisdom | 沉靜智慧 |
| Arcanist's Dominion | 奧術師之統御 |
| Thief's Craft | 盜賊工藝 |
| Wisdom of the Glade | 原野智慧 |
| Holy Dominion | 聖御 |
| Galvanic Hammer | 聚能之錘 |
| Mace Critical Strike Chance and Multiplier | 錘的暴擊率和加成 |
| Hard Knocks | 靜修 |
| Coordination | 和諧之體 |
| Finesse | 嫻熟 |
| Presage | 預示 |
| Might | 堅強力量 |
| Movement Speed | 移動速度 |
| Attack Damage | 攻擊傷害 |
| Dervish | 修行之刃 |
| Berserking | 狂戰之魂 |
| Twin Terrors | 雙重懼刃 |
| Dual Wield Critical Strike Multiplier and Accuracy | 雙持武器暴擊加成和命中 |
| Doom Cast | 滅世之靈 |
| Trickery | 詭計 |
| Sleight of Hand | 戲法 |
| One Handed Damage | 單手武器傷害 |
| Shield Block and Elemental Resistances with a Shield | 盾牌格擋和持盾元素抗性 |
| Sword Critical Strike Chance | 劍的暴擊率 |
| Savage Wounds | 殘疤 |
| Golem's Blood | 魔像血統  |
| Evasion and Elemental Resistances | 閃避與元素抗性 |
| Reflexes | 反射 |
| Swagger | 雙刃之舞 |
| Block | 格檔 |
| Dual Wield Block and Attack Speed | 雙持格擋和攻擊速度 |
| Ignite Chance and Duration | 點燃機率和持續時間 |
| Heart of Flame | 火焰之心 |
| Revenge of the Hunted | 死亡通緝 |
| Life and Elemental Ailment Avoidance | 生命和避免元素異常狀態 |
| Blast Radius | 法術範圍增幅 |
| Lord of the Dead | 亡靈之主 |
| Gravepact | 亡靈之約 |
| Minion Life and Damage | 召喚物生命和傷害 |
| Accuracy | 命中 |
| Fury Bolts | 破空彈 |
| Minion Instability | 復仇之靈 |
| Conduit | 能量連結 |
| Acrobatics | 移形換影 |
| Iron Reflexes | 霸體 |
| Resolute Technique | 堅毅之心 |
| Unwavering Stance | 烈士意志 |
| Chaos Inoculation | 異靈之體 |
| Eldritch Battery | 異能魔力 |
| Blood Magic | 祭血術 |
| Versatility | 俊敏 |
| Attack and Cast Speed, Accuracy | 命中、攻擊速度與施放速度 |
| Sacrifice | 獻祭 |
| Thick Skin | 強化之膚 |
| Written in Blood | 血書 |
| Cruel Preparation | 殘忍準備 |
| Faith and Steel | 鋼之信仰 |
| Necromantic Aegis | 靈能神盾 |
| Pain Attunement | 苦痛靈曲 |
| Elemental Equilibrium | 元素之相 |
| Iron Grip | 堅鐵之力 |
| Point Blank | 零點射擊 |
| Arrow Dancing | 箭矢閃躍 |
| Whispers of Doom | 滅世之語 |
| Devotion | 奉獻 |
| Discipline and Training | 嚴峻訓練 |
| Reservation Efficiency | 保留效用 |
| Leadership | 領導精神 |
| Aura Area of Effect | 光環範圍效果 |
| Unnatural Calm | 沉寂之心 |
| Purity of Flesh | 肉體之純潔 |
| Coldhearted Calculation | 冷酷計算 |
| Evasion and Energy Shield | 閃避和能量護盾 |
| Fangs of the Viper | 毒蛇之牙 |
| Assassination | 刺殺 |
| Fire Damage and Area of Effect | 火焰傷害和範圍效果 |
| Attack Ignite Chance and Attack Speed | 攻擊點燃機率和攻擊速度 |
| Weapon Lightning Damage | 武器閃電傷害 |
| Trap and Mine Throwing Speed | 陷阱與地雷投擲速度 |
| Trap Critical Strike Chance and Multiplier | 陷阱暴擊率和加成 |
| Mine Critical Strike Chance and Multiplier | 地雷爆擊率和加成 |
| Ancestral Bond | 先祖魂約 |
| Attack Speed and Accuracy | 攻擊速度與命中 |
| Soul of Steel | 堅鋼之靈 |
| Mana Regeneration and Intelligence | 魔力回復與智慧 |
| Spell Damage and Intelligence | 法術傷害與智慧 |
| Projectile Damage and Dexterity | 投射物傷害與敏捷 |
| Attack Speed and Dexterity | 攻擊速度與敏捷 |
| Life and Strength | 生命與力量 |
| Physical Damage and Strength | 物理傷害與力量 |
| Physical Damage | 物理傷害 |
| Fire Resistance | 火焰抗性 |
| Cold Resistance | 冰冷抗性 |
| Lightning Resistance | 閃電抗性 |
| Ghost Reaver | 靈能護體 |
| Vaal Pact | 瓦爾冥約 |
| Void Barrier | 虛影屏障 |
| Armour and Evasion | 護甲和閃避 |
| Cloth and Chain | 迅影秘術 |
| Serpent Stance | 蛇影戰陣 |
| Energy Shield Recharge Rate | 能量護盾充能率 |
| Zealot's Oath | 狂熱誓言 |
| Mana and Aura Area of Effect | 魔力和光環範圍效果 |
| Primal Spirit | 原始精神 |
| Mana and Flask Effect | 魔力和藥劑效果 |
| Seven | 七 |
| Totem Damage and Placement Speed | 圖騰傷害和放置速度 |
| Totem Attack and Cast Speed | 圖騰攻擊和施放速度 |
| Shamanistic Fury | 薩滿之怒 |
| Totem Life and Elemental Resistances | 圖騰生命和元素抗性 |
| Ironwood | 鐵木 |
| Primal Manifestation | 圖騰專精 |
| Totem Placement Speed and Duration | 圖騰放置速度和持續時間 |
| Totem Life and Placement Speed | 圖騰生命和放置速度 |
| Totemic Zeal | 熱情圖騰 |
| Trap Damage | 陷阱傷害 |
| Trap and Mine Damage | 陷阱和地雷傷害 |
| Mine Detonation Speed | 地雷引爆速度 |
| Volatile Mines | 零秒出手 |
| Trap Throwing Speed | 陷阱投擲速度 |
| Master Sapper | 工兵大師 |
| High Explosives | 煉獄炸彈 |
| Mine Damage | 地雷傷害 |
| Clever Construction | 聰明的建設 |
| Saboteur | 破壞者 |
| Path of the Warrior | 戰士之路 |
| Path of the Savant | 賢者之路 |
| Path of the Hunter | 獵人之路 |
| Shaper | 聖杯 |
| Sentinel | 哨兵 |
| Harrier | 海獵鷹 |
| Avatar of Fire | 火之化身 |
| Mind Over Matter | 心靈昇華 |
| Essence Infusion | 精髓灌注 |
| Aura Effect | 光環效果 |
| Influence | 影響 |
| Charisma | 魅力 |
| Sovereignty | 主權 |
| Attack Speed and Rage  | 攻擊速度和盛怒 |
| Mace Damage and Attack Speed | 錘的傷害和攻擊速度 |
| Damage Over Time | 持續傷害 |
| Chaos Damage and Withered Expiry Rate | 混沌傷害和凋零失效率 |
| Entropy | 亂世 |
| Chaos Damage | 混沌傷害 |
| Chaos Damage Over Time Multiplier | 混沌持續傷害加成 |
| Chaos Resistance | 混沌抗性 |
| One with Evil | 邪靈合一 |
| Corruption | 腐化 |
| Minion Block | 召喚物格擋 |
| Decay Ward | 腐蝕之衛 |
| Minion Spell Block | 召喚物法術格擋 |
| Strong Arm | 強壯手臂 |
| Stun Duration | 暈眩持續 |
| Goliath | 巨靈 |
| Axe Damage and Impale Chance | 斧傷害和穿刺機率 |
| Physical and Chaos Damage and Life | 物理和混沌傷害與生命 |
| Physical and Chaos Damage | 物理與混沌傷害 |
| Soul Siphon | 靈魂吸收 |
| Clever Thief | 聰穎盜賊 |
| Blood Drinker | 嗜血者 |
| Energy Shield and Mana | 能量護盾和魔力 |
| Energy Shield and Mana Regeneration | 能量護盾和魔力回復 |
| Energy Shield and Recovery | 能量護盾和回復 |
| Heart and Soul | 心與靈 |
| Annihilation | 橫掃千軍 |
| Elemental Damage | 元素傷害 |
| Cold Ailment Effect | 冰冷異常狀態效果 |
| Chance to Ignite | 點燃機率 |
| Lightning Ailment Effect | 閃電異常狀態效果 |
| Prism Weave | 綾彩交織 |
| Wand Attack Speed and Accuracy | 法杖攻擊速度和精準 |
| Curse Effect | 詛咒效果 |
| Skittering Runes | 飛掠符文 |
| Curse Cast Speed | 詛咒施放速度 |
| Defiled Forces | 玷汙之利 |
| Practical Application | 化虛為實 |
| Avoid Interruption while Casting and Elemental Resistances | 施放時避免干擾和元素抗性 |
| Chance for Extra Fork Projectile | 額外分裂投射物機率 |
| Pierce | 穿透 |
| Piercing Shots | 穿射箭矢 |
| Essence Surge | 精純之潮 |
| Survivalist | 死裡逃生 |
| Avoid Status Ailments | 避免異常狀態 |
| Constitution | 構成 |
| Foresight | 先見之明 |
| Druidic Rite | 德魯伊的儀式 |
| Forces of Nature | 自然之力 |
| Fatal Blade | 致命之刃 |
| Revelry | 狂歡 |
| Bow Damage and Evasion | 弓的傷害和閃避 |
| Avatar of the Hunt | 狩獵之徵 |
| Weapon Fire Damage | 武器火焰傷害 |
| Elemental Damage and Resistances | 元素傷害和抗性 |
| Ash, Frost and Storm | 三相之力 |
| Mental Rapidity | 精神迅捷 |
| Quick Recovery | 快速回復 |
| Combat Stamina | 戰鬥精力 |
| Martial Experience | 武術經驗 |
| Dynamo | 蓄電 |
| Battle Rouse | 戰鬥鼓舞 |
| Exceptional Performance | 卓越的表現 |
| Command of Steel | 鋼鐵命令 |
| Mana and Flasks | 魔力與藥劑 |
| Arcane Chemistry | 祕法學 |
| Life and Flasks | 生命與藥劑 |
| Profane Chemistry | 生物學 |
| Master of Blades | 劍刃大師 |
| Life and Life on Kill | 生命與擊殺回復生命 |
| Hired Killer | 受雇殺手 |
| Mana and Mana on Kill | 魔力與擊殺回復魔力 |
| Thrill Killer | 驚險殺手 |
| Dreamer | 幻夢者 |
| Melding | 融合 |
| True Strike | 真實之擊 |
| Armour and Life Regeneration | 護甲與生命回復 |
| Claw Critical Strike Chance and Accuracy | 爪暴擊率和命中 |
| Claw Critical Strike Chance | 爪暴擊率 |
| Staff Critical Strike Chance | 長杖暴擊率和傷害 |
| Staff Critical Strike Chance and Multiplier | 長杖暴擊率和加成 |
| Claw Attack Speed | 爪攻擊速度 |
| Potency of Will | 意志之力 |
| Champion of the Cause | 起源 |
| Quickstep | 疾步 |
| Ribcage Crusher | 碎胸者 |
| Breath of Flames | 火焰之息 |
| Breath of Lightning | 閃電之息 |
| Breath of Rime | 霜雪之息 |
| Tempest Blast | 風暴衝擊 |
| Claw Ailment Damage and Poison Duration | 爪的異常狀態傷害和中毒持續時間 |
| Claw Critical Strike Chance and Multiplier | 爪暴擊率和加成 |
| Claw Ailment Damage and Poison Chance | 爪的異常狀態傷害和中毒機率 |
| Dual Wield Damage and Attack Speed | 雙持傷害和攻擊速度 |
| Dual Wield Damage and Block | 雙持傷害和格擋 |
| Wand Critical Strike Chance and Multiplier | 法杖暴擊率和加成 |
| Mace Elemental Damage and Accuracy | 錘的元素傷害與命中 |
| Physical Attack Damage and Life | 物理傷害與生命 |
| Armour, Evasion and Life | 護甲、閃避與生命 |
| Bravery | 英勇 |
| Attack Damage with Shield | 持盾攻擊傷害 |
| Defences with Shield | 持盾防禦 |
| Defiance | 反抗 |
| Dual Wield Accuracy | 雙持武器命中 |
| Two Handed Melee Accuracy | 雙手武器近戰命中 |
| Life Recoup | 生命補償 |
| Retribution | 報應 |
| Sanctity | 聖潔之力 |
| Light of Divinity | 神聖之光 |
| Righteous Decree | 正義審判 |
| Robust | 堅固 |
| Melee Attack Speed | 近戰攻擊速度 |
| Life and Elemental Resistances | 生命與元素抗性 |
| Barbarism | 野蠻 |
| Juggernaut | 勇士 |
| Block Chance and Attack Damage with Shield | 持盾格擋率和攻擊傷害 |
| Attack Damage and Attack Speed with Shield | 持盾攻擊傷害和攻擊速度 |
| Retaliation | 復仇 |
| Shield Block and Elemental Resistances | 盾牌格擋和元素抗性 |
| Cold and Lightning Damage | 冰冷與閃電傷害 |
| Storm Weaver | 風暴織者 |
| Faster Bleeding | 加速流血 |
| Maximum Lightning Resistance | 最大閃電抗性 |
| Sword Critical Strike Multiplier | 劍暴擊加成 |
| Blade of Cunning | 巧刃 |
| Sword Accuracy and Critical Strike Chance | 劍的命中和暴擊率 |
| Life and Reduced Cost | 生命與減少消耗 |
| Tireless | 冷酷 |
| Sanctum of Thought | 靈思聖殿 |
| Mana and Life Regeneration | 生命回復和魔力回復 |
| Bleed Damage and Chance | 流血傷害和機率 |
| Bleed Damage Multiplier | 流血傷害加成 |
| Bloodletting | 出血 |
| Basic Jewel Socket | 基礎珠寶插槽 |
| Large Jewel Socket | 巨型珠寶插槽 |
| Power Charge Duration | 暴擊球持續時間 |
| Cold Damage and Cold Ailment Effect | 冰冷傷害和冰冷異常狀態效果 |
| Flash Freeze | 閃現冰凍 |
| Armour, Evasion and Onslaught Effect | 胸甲、閃避和猛攻效果 |
| Graceful Assault | 權貴攻擊 |
| Life Leech | 生命偷取 |
| Hematophagy | 吸血 |
| Life and Mana Leech | 生命與魔力偷取 |
| Mana Leech | 魔力偷取 |
| Spirit Void | 精華抽取 |
| Mana on Hit | 擊中獲得魔力 |
| Essence Sap | 靈魂虛空 |
| Vitality Void | 活力虛空 |
| Dagger Damage and Movement Speed | 匕首的傷害和移動速度 |
| Attack Damage while Fortified | 護體時攻擊傷害 |
| Fortification Gain | 獲得護體 |
| Fortification Duration | 護體持續時間 |
| Rampart | 壁壘 |
| Explosive Elements | 爆炸元素 |
| Totem Critical Strike Chance | 圖騰暴擊率 |
| Totem Critical Strike Multiplier | 圖騰暴擊加成 |
| Shaman's Dominion | 薩滿領地 |
| Ignite Chance | 點燃機率 |
| Fire Damage and Cast Speed | 火焰傷害和施放速度 |
| Explosive Impact | 暴烈衝擊 |
| Lightning Damage and Cast Speed | 閃電傷害和施放速度 |
| Crackling Speed | 神速暴裂 |
| Fire and Cold Damage | 火焰和冰冷傷害 |
| Snowforged | 雪鍛 |
| High Voltage | 高壓伏特 |
| Armour, Endurance Charge Duration | 護甲、耐力球持續時間 |
| Armour, Attack Speed | 護甲、攻擊速度 |
| Armour, Movement Speed | 護甲、移動速度 |
| Armour, Stun Duration | 護甲、暈眩持續時間 |
| Armour, Stun Threshold | 護甲、暈眩門檻 |
| Unstoppable | 勢不可擋 |
| Unbreakable | 堅不可破 |
| Unyielding | 屹立不搖 |
| Undeniable | 不可置疑 |
| Unflinching | 永不動搖 |
| Unrelenting | 殺無赦 |
| Untiring | 不懈 |
| Armour, Life Regeneration | 護甲、生命回復 |
| Physical Damage, Life Leeched per Second | 物理傷害，每秒生命偷取 |
| Physical Damage, Critical Strike Chance | 物理傷害、暴擊率 |
| Physical Damage, Attack Speed | 物理傷害，攻擊速度 |
| Physical Damage, Warcry Speed | 物理傷害、戰吼速度 |
| War Bringer | 戰爭使者 |
| Rite of Ruin | 毀滅儀式 |
| Defy Pain | 抵禦苦痛 |
| Flawless Savagery | 純淨殘暴 |
| Crave the Slaughter | 屠戮之慾 |
| Aspect of Carnage | 血肉之章 |
| Blitz | 閃電戰 |
| Life Regeneration, Endurance Charge on Kill | 生命回復、擊殺時獲得耐力球 |
| Life Regeneration, Fire Damage | 生命回復、火焰傷害 |
| Life Regeneration, Area of Effect | 生命回復、範圍效果 |
| Life Regeneration, Totem Placement Speed | 生命回復、圖騰放置速度 |
| Arohongui, Moon's Presence | 月使．亞歐紅古 |
| Ngamahu, Flame's Advance | 火徒．拿瑪乎 |
| Hinekora, Death's Fury | 死之狂怒．悉妮蔻拉 |
| Tasalio, Cleansing Water | 淨化之水．塔薩里奧 |
| Tukohama, War's Herald | 戰爭使者．圖克哈瑪 |
| Tawhoa, Forest's Strength | 森林之力．塔赫亞 |
| Ramako, Sun's Light | 烈陽之光．雷默科 |
| Life Regeneration, Fire Resistance | 生命回復、火焰抗性 |
| Valako, Storm's Embrace | 風暴之擁．瓦拉庫 |
| Evasion, Frenzy Charge Duration | 閃避、狂怒球持續時間 |
| Way of the Poacher | 盜獵者之途 |
| Avatar of the Slaughter | 殺戮使徒 |
| Evasion, Onslaught Effect | 閃避、猛攻效果 |
| Rapid Assault | 極速進攻 |
| Avatar of the Chase | 追獵使徒 |
| Evasion, Elemental Damage | 閃避、元素傷害 |
| Quartz Infusion | 石英化身 |
| Avatar of the Veil | 面紗女神 |
| Projectile Damage, Mark Cast Speed | 投射物傷害、印記施放速度 |
| Focal Point | 焦點 |
| Projectile Damage, Attack Speed | 投射物傷害、攻擊速度 |
| Ricochet | 彈射 |
| Projectile Damage, Accuracy | 投射物傷害、命中率 |
| Endless Munitions | 無限彈藥 |
| Projectile Damage, Projectile Speed | 投射物傷害、投射物速度 |
| Far Shot | 狙擊 |
| Rupturing | 斷裂 |
| Projectile Damage, Critical Strike Chance | 投射物傷害、暴擊率 |
| Projectile Damage, Mirage Archer Duration | 投射物傷害、幻影射手持續時間 |
| Gathering Winds | 集風 |
| Occupying Force | 侵佔部隊 |
| Wind Ward | 風之守衛 |
| Flask Effect and Duration | 藥劑效果和持續時間 |
| Nature's Adrenaline | 大自然的腎上腺素 |
| Master Surgeon | 手術大師 |
| Flask Effect and Charges Gained | 藥劑效果和充能 |
| Nature's Boon | 自然的恩賜 |
| Master Alchemist | 煉金術大師 |
| Flask Effect, Attack Damage | 藥劑效果、攻擊傷害 |
| Veteran Bowyer | 製箭大師 |
| Flask Effect, Chaos Damage | 藥劑效果、混沌傷害 |
| Nature's Reprisal | 大自然的報仇 |
| Flask Effect, Poison Duration | 藥劑效果、中毒持續時間 |
| Master Toxicist | 毒物大師 |
| Energy Shield, Curse Effect | 能量護盾、詛咒效果 |
| Energy Shield, Cold and Chaos Damage | 能量護盾、冰冷和混沌傷害 |
| Energy Shield, Power Charge Duration | 能量護盾、暴擊球持續時間 |
| Energy Shield, Energy Shield Recharge Rate | 能量護盾、能量護盾回復速率 |
| Profane Bloom | 穢言亡語 |
| Unholy Authority | 不潔權威 |
| Vile Bastion | 殘劣壁壘 |
| Void Beacon | 虛無之塔 |
| Forbidden Power | 禁忌力量 |
| Energy Shield, Chaos Damage | 能量護盾、混沌傷害 |
| Energy Shield, Cold Damage | 能量護盾、冰冷傷害 |
| Withering Presence | 凋零光環 |
| Frigid Wake | 寒凜喚醒 |
| Elemental Damage, Attack and Cast Speed | 元素傷害、攻擊和施放速度 |
| Liege of the Primordial | 先祖諸王 |
| Mastermind of Discord | 混沌天才 |
| Heart of Destruction | 毀滅之心 |
| Bastion of Elements | 元素壁壘 |
| Elemancer | 元能者 |
| Elemental Damage, Fire Damage over Time Multiplier | 元素傷害、火焰持續傷害加成 |
| Elemental Damage, Lightning Ailment Effect | 元素傷害、閃電異常狀態效果 |
| Elemental Damage, Cold Ailment Effect | 元素傷害、冰冷異常狀態效果 |
| Shaper of Flames | 火焰雕塑者 |
| Shaper of Storms | 風暴雕塑者 |
| Shaper of Winter | 寒冬雕塑者 |
| Minion Damage and Life | 召喚物傷害和生命 |
| Minion Damage, Skill Duration | 召喚物傷害、技能持續時間 |
| Minion Damage, Mana | 召喚物傷害、魔力 |
| Minion Damage, Aura Effect | 召喚物傷害、光環效果 |
| Mindless Aggression | 無意識侵略 |
| Unnatural Strength | 超自然之力 |
| Bone Barrier | 骸骨屏障 |
| Mistress of Sacrifice | 奉獻女魔 |
| Essence Glutton | 吞噬精華 |
| Commander of Darkness | 黑暗統御者 |
| Minion Damage, Cast Speed | 召喚物傷害、施放速度 |
| Plaguebringer | 瘟疫帶原者 |
| Corpse Pact | 屍骨盟約 |
| Attack Damage, Critical Strike Chance | 攻擊傷害、暴擊率 |
| Attack Damage, Attack Speed | 攻擊傷害、攻擊速度 |
| Attack Damage, Life Leech | 攻擊傷害、生命偷取 |
| Attack Damage, Area of Effect | 攻擊傷害、範圍效果 |
| Headsman | 獵頭者 |
| Overwhelm | 鎮壓 |
| Bane of Legends | 神話災難 |
| Endless Hunger | 無盡飢餓 |
| Brutal Fervour | 殘暴熱情 |
| Impact | 衝擊 |
| Attack Damage, Frenzy and Endurance Charge Duration | 攻擊傷害、狂怒和耐力球持續時間 |
| Masterful Form | 神采之形 |
| Attack Speed, Physical Damage | 攻擊速度、物理傷害 |
| Attack Speed, Block Chance | 攻擊速度、格擋率 |
| Attack Speed and One Handed Damage | 攻擊速度和單手武器傷害 |
| Gratuitous Violence | 免費暴力 |
| Blood in the Eyes | 血之眼 |
| Outmatch and Outlast | 完美勝出 |
| Painforged | 痛苦鑄造 |
| Violent Retaliation | 暴力復仇 |
| Reigning Veteran | 在位老鳥 |
| Attack Speed, Movement Speed | 攻擊速度、移動速度 |
| Arena Challenger | 競技場挑戰者 |
| Armour and Evasion, Taunt Duration | 護甲和閃避、嘲諷持續時間 |
| Armour and Evasion, Attack Damage while Fortified | 護甲和閃避、護體時攻擊傷害 |
| Armour and Evasion, Aura Effect | 護甲和閃避、光環效果 |
| Armour and Evasion, Attack Damage | 護甲和閃避、攻擊傷害 |
| Fortitude | 堅忍 |
| Unstoppable Hero | 不敗英雄 |
| Conqueror | 征服者 |
| Worthy Foe | 可敬的對手 |
| Inspirational | 啟發 |
| First to Strike, Last to Fall | 嗜戰如命 |
| Armour and Evasion, Impale Chance | 護甲和閃避、穿刺機率 |
| Master of Metal | 鐵金剛 |
| Elemental Damage, Life Regeneration | 元素傷害、生命回復速度 |
| Elemental Damage, Critical Strike Multiplier | 元素傷害、暴擊加成 |
| Righteous Providence | 正義之庭 |
| Inevitable Judgement | 命運審判 |
| Augury of Penitence | 懺悔之卜 |
| Pious Path | 廉簡之途 |
| Instruments of Zeal | 狂熱儀 |
| Instruments of Virtue | 美德儀 |
| Mana Regeneration, Arcane Surge Effect | 魔力回復速度、秘能波動效果 |
| Mana Regeneration, Totem Placement Speed | 魔力回復速度、圖騰放置速度 |
| Mana Regeneration, Mana | 魔力回復速度、魔力 |
| Divine Guidance | 神聖指引 |
| Sanctuary of Thought | 意識聖殿 |
| Pursuit of Faith | 信念之訴 |
| Ritual of Awakening | 昇華儀式 |
| Conviction of Power | 力量定罪 |
| Illuminated Devotion | 無上奉獻 |
| Arcane Blessing | 秘能庇護 |
| Mana Regeneration, Brand Damage | 魔力回復速度、烙印傷害 |
| Sign of Purpose | 標記之印 |
| Armour and Energy Shield, Block Chance | 護甲和能量護盾、格擋率 |
| Time of Need | 緊急時刻 |
| Radiant Faith | 信念之輝 |
| Bastion of Hope | 希望壁壘 |
| Armour and Energy Shield, Life Regeneration | 護甲和能量護盾、生命回復 |
| Armour and Energy Shield, Aura Effect | 護甲和能量護盾、光環效果 |
| Armour and Energy Shield, Charge Duration | 護甲和能量護盾、充能球持續時間 |
| Harmony of Purpose | 和諧之源 |
| Unwavering Faith | 不動信念 |
| Armour and Energy Shield, Minion Damage | 護甲和能量護盾、召喚物傷害 |
| Radiant Crusade | 光輝遠征 |
| Unwavering Crusade | 堅定聖戰 |
| Critical Strike Chance, Power Charge Duration | 暴擊率、暴擊球持續時間 |
| Unstable Infusion | 不穩定化身 |
| Deadly Infusion | 致命專注 |
| Critical Strike Chance and Multiplier | 暴擊率和加成 |
| Ambush and Assassinate | 伏擊與刺殺 |
| Opportunistic | 投機 |
| Critical Strike Chance, Damage Over Time | 暴擊率、持續傷害 |
| Toxic Delivery | 毒物走私 |
| Noxious Strike | 淬毒打擊 |
| Critical Strike Chance, Elusive Effect | 暴擊率、靈巧效果 |
| Mistwalker | 霧行者 |
| Evasion and Energy Shield, Frenzy Charge Duration | 閃避和能量護盾、狂怒球持續時間 |
| Swift Killer | 敏捷殺手 |
| Polymath | 博學 |
| Evasion and Energy Shield, Movement Speed | 閃避和能量護盾、移動速度 |
| Heartstopper | 心靈永止 |
| Escape Artist | 逃脫大師 |
| Evasion and Energy Shield, Attack and Cast Speed | 閃避和能量護盾、攻擊和施放速度 |
| Spellbreaker | 破法 |
| Evasion and Energy Shield, Energy Shield Leech | 閃避和能量護盾、能量護盾偷取 |
| One Step Ahead | 先行 |
| Evasion and Energy Shield, Damage | 閃避和能量護盾、傷害 |
| Evasion and Energy Shield, Energy Shield Recharge | 閃避和能量護盾、能量護盾充能 |
| Trap and Mine Damage, Movement Speed | 陷阱和地雷傷害、移動速度 |
| Pyromaniac | 縱火狂 |
| Born in the Shadows | 生在影中 |
| Trap and Mine Damage, Elemental Resistances | 陷阱和地雷傷害、元素傷害和抗性 |
| Explosives Expert | 爆破專家 |
| Trap and Mine Damage, Mine Throwing Speed | 陷阱和地雷傷害、地雷投擲速度 |
| Bomb Specialist | 炸彈專家 |
| Trap and Mine Damage, Trap Throwing Speed | 陷阱和地雷傷害、陷阱投擲速度 |
| Perfect Crime | 完美犯罪 |
| Demolitions Specialist | 爆破天才 |
| Chain Reaction | 連鎖反應 |
| Will of Blades | 刀刃意志 |
| Path of the Ranger | 遊俠之道 |
| Path of the Witch | 女巫之道 |
| Path of the Marauder | 野蠻人之道 |
| Path of the Duelist | 決鬥者之道 |
| Path of the Shadow | 暗影刺客之道 |
| Path of the Templar | 聖堂武僧之道 |
| Passive Point | 天賦點數 |
| Strength and Dexterity | 力量和敏捷 |
| Strength and Intelligence | 力量和智慧 |
| Dexterity and Intelligence | 敏捷和智慧 |
| Marauder Ascendancy | 野蠻人昇華職業 |
| Ranger Ascendancy | 遊俠昇華職業 |
| Witch Ascendancy | 女巫昇華職業 |
| Duelist Ascendancy | 決鬥者昇華職業 |
| Templar Ascendancy | 聖堂武僧昇華職業 |
| Shadow Ascendancy | 暗影刺客昇華職業 |
| Berserker | 暴徒 |
| Chieftain | 酋長 |
| Raider | 俠客 |
| Deadeye | 銳眼 |
| Pathfinder | 追獵者 |
| Occultist | 秘術家 |
| Elementalist | 元素使 |
| Necromancer | 死靈師 |
| Slayer | 處刑者 |
| Gladiator | 衛士 |
| Champion | 冠軍 |
| Inquisitor | 判官 |
| Hierophant | 聖宗 |
| Guardian | 守護者 |
| Assassin | 刺客 |
| Trickster | 詐欺師 |
| Soul Drinker | 飲魂者 |
| Damage Over Time Multiplier and Life Regeneration | 持續傷害加成與生命回復 |
| Damage Over Time Multiplier | 持續傷害加成 |
| Growth and Decay | 成長與衰變 |
| Atrophy | 萎縮 |
| Physical Damage and Attack and Cast Speed | 物理傷害和攻擊和施放速度 |
| Force Shaper | 力量成形 |
| Aspect of the Lynx | 山貓之靈 |
| Poison Chance | 中毒機率 |
| Poison Damage Multiplier | 中毒傷害加成 |
| Fatal Toxins | 致命之毒 |
| Poison Chance and Duration | 中毒機率和持續時間 |
| Elemental Focus | 元素專注 |
| Ascendant | 昇華使徒 |
| Trap Trigger Area | 陷阱觸發範圍 |
| Unstable Munitions | 不穩定彈藥 |
| Trap Cooldown Recovery | 陷阱冷卻時間恢復 |
| Overprepared | 過度準備 |
| Trap Throwing Speed and Trigger Area | 陷阱拋射速度與觸發範圍 |
| Expeditious Munitions | 快速彈藥 |
| Mine Duration | 地雷持續時間 |
| Destructive Apparatus | 毀滅裝置 |
| Elemental Overload | 元素超載 |
| Overcharged | 超載 |
| Charge on Kill | 擊殺時充能 |
| Physical Damage as Extra Cold Damage | 物理傷害的額外冰冷傷害 |
| Winter Spirit | 寒冬之靈 |
| Weapon Elemental Damage, Status Ailment Chance | 武器元素傷害，異常狀態機率 |
| Weapon Elemental Damage and Ailment Effect | 武器元素傷害和異常狀態效果 |
| Primeval Force | 太古之力 |
| Insightfulness | 洞見觀瞻 |
| Counterweight | 平衡反擊 |
| Ailment Damage | 異常狀態傷害 |
| Damaging Ailment Duration | 傷害行異常狀態持續時間 |
| Dirty Techniques | 三流手段 |
| Perfect Agony | 絕對受難 |
| Toxic Strikes | 毒化之擊 |
| Chain Distance | 連鎖距離 |
| Crimson Dance | 緋紅舞蹈 |
| Damage with Life Cost Skills and Reduced Life Cost | 消耗生命的技能傷害和降低生命消耗 |
| Cannibalistic Rite | 食人儀式 |
| Damage and Energy Shield | 傷害和能量護盾 |
| Attack and Cast Speed | 攻擊和施放速度 |
| Devastating Devices | 破壞設置 |
| Minion Accuracy | 召喚物命中 |
| Physical and Minion Damage | 物理和召喚物傷害 |
| Minion Damage and Attack and Cast Speed | 召喚物傷害和攻擊和施放速度 |
| Righteous Army | 正義軍團 |
| Spiritual Command | 精神號令 |
| Redemption | 救贖 |
| Spiritual Aid | 精神救助 |
| Life Regeneration and Stun Threshold | 生命回復和暈眩門檻 |
| Admonisher | 告誡者 |
| Natural Authority | 自然權威 |
| Arcane Will | 秘能意志 |
| Runebinder | 束縛印 |
| Brand Damage | 烙印傷害 |
| Brand Damage and Duration | 烙印傷害和持續時間 |
| Brand Range and Brand Recall Cooldown Recovery | 烙印距離和烙印呼喚冷卻時間恢復 |
| Runesmith | 魔符匠 |
| Brand Critical Strike Chance | 烙印暴擊率 |
| Explosive Runes | 爆裂魔符 |
| Energy Shield Leech | 能量護盾偷取 |
| Increased Energy Shield Leeched | 增加能量護盾偷取 |
| Ethereal Feast | 虛空盛宴 |
| Light Eater | 嗜光者 |
| Avoidance | 避免 |
| Stun Avoidance | 暈眩避免 |
| Bleed Avoidance | 避免流血 |
| Poison Avoidance | 避免中毒 |
| Taste for Blood | 血味 |
| Tolerance | 寬容 |
| Physical and Lightning Damage | 物理和閃電傷害 |
| Physical and Fire Damage | 物理和火焰傷害 |
| Physical and Elemental Damage | 物理和元素傷害 |
| Chance to Ignite, Freeze and Shock | 點燃、冰凍和感電機率 |
| Ailment Effect | 異常狀態效果 |
| Divine Judgement | 聖之審判 |
| Divine Fury | 聖之狂怒 |
| Divine Wrath | 聖之雷霆 |
| Life and Energy Shield on Kill | 擊殺時獲得生命和能量護盾 |
| Resourcefulness | 足智多謀 |
| Soul Thief | 竊魂者 |
| Life and Mana on Hit | 擊中時獲得生命和魔力 |
| Dual Wield Cast Speed | 雙持施放速度 |
| Dual Wield Cast Speed and Movement Skill Cooldown Recovery | 雙持施放速度和位移技能冷卻時間恢復 |
| Dual Wield Spell Damage and Movement Speed | 雙持法術傷害和移動速度 |
| Mysticism | 玄幻之意 |
| Dual Wield Attack and Cast Speed and Block | 雙持攻擊和施放速度和格擋 |
| Dual Wield Attack and Cast Speed | 雙持攻擊和施放速度 |
| Dual Wield Spell Damage and Spell Block | 雙持法術傷害和法術格擋 |
| Dark Arts | 黯黑藝術 |
| Staff Spell Damage | 長杖法術傷害 |
| Staff Area of Effect | 長杖範圍效果 |
| Staff Spell Damage and Spell Block | 長杖法術傷害和法術格擋 |
| Staff Spell Damage and Block | 長杖法術傷害和格擋 |
| Enigmatic Defence | 謎樣防禦 |
| Enigmatic Reach | 謎樣之域 |
| Shield Spell Block | 盾牌法術格擋 |
| Block Recovery and Energy Shield | 格擋恢復和能量護盾 |
| Arcane Guarding | 秘能守護 |
| Shield Spell Damage | 盾牌法術傷害 |
| Shield Spell Damage and Spell Block | 盾牌法術傷害和法術格擋 |
| Shield Cast Speed | 盾牌施放速度 |
| Arcane Sanctuary | 秘能聖所 |
| Spell Area of Effect and Damage | 法術範圍效果和傷害 |
| Arcane Expanse | 秘能擴張 |
| Wicked Ward | 惡毒牢房 |
| Poison Damage and Chance | 中毒傷害和機率 |
| Attack Speed and Poison Duration | 攻擊速度和中毒持續時間 |
| Swift Venoms | 迅速猛毒 |
| Attack Damage and Leech | 攻擊傷害和偷取 |
| Attack Damage and Speed | 攻擊傷害和速度 |
| Gladiator's Perseverance | 衛士之毅 |
| Melee Area of Effect and Damage | 近戰範圍效果和傷害 |
| Brinkmanship | 邊緣政策 |
| Evasion and Movement Speed | 閃避和移動速度 |
| Evasion and Movement Skill Cooldown Recovery | 閃避和位移技能冷卻時間恢復 |
| Fleetfoot | 飛毛腿 |
| Evasion and Blind Effect | 閃避和致盲效果 |
| Blind Duration | 致盲持續時間 |
| Silent Steps | 悄無聲息 |
| Evasion and Phasing | 閃避和迷蹤 |
| Freedom of Movement | 解放行動 |
| Inexorable | 無可避免 |
| Armour and Guard Skill Cooldown Recovery | 護甲和守護技能冷卻時間恢復 |
| Adamant | 堅定不移 |
| Dismembering | 肢解 |
| Maximum Fortification | 最大護體 |
| Steadfast | 堅貞不渝 |
| Season of Ice | 冰霜季節 |
| Spell Suppression | 法術壓抑 |
| Inveterate | 根深蒂固 |
| Impale Effect | 穿刺效果 |
| Impale Chance and Physical Attack Damage | 穿刺機率和物理攻擊傷害 |
| Merciless Skewering | 無情串燒 |
| Impale Chance | 穿刺激率 |
| Forceful Skewering | 強勢刺穿 |
| Physical Damage as Extra Fire Damage | 物理傷害的額外火焰傷害 |
| Magmatic Strikes | 岩漿之擊 |
| Blind Chance | 致盲機率 |
| Critical Strikes against Blinded Enemies | 對致盲敵人的暴擊 |
| Dazzling Strikes | 閃耀之擊 |
| Movement Speed per Frenzy Charge | 移動速度 |
| Attack Speed per Frenzy Charge | 每顆狂怒球攻擊速度 |
| Disciple of the Slaughter | 屠宰者之使徒 |
| Stun Duration per Endurance Charge | 每顆耐力球暈眩持續時間 |
| Armour per Endurance Charge | 每顆耐力球護甲 |
| Area of Effect per Endurance Charge | 每顆耐力球範圍效果 |
| Disciple of the Unyielding | 不屈之徒 |
| Projectile Damage and Speed | 投射物和速度 |
| Longshot | 長射 |
| Utmost Swiftness | 極度迅速 |
| Utmost Might | 極度權勢 |
| Utmost Intellect | 極度聰穎 |
| Maximum Cold Resistance | 最大冰冷抗性 |
| Maximum Fire Resistance | 最大火焰抗性 |
| Prismatic Skin | 稜彩之膚 |
| Axe Damage and Accuracy | 斧的傷害和命中 |
| Axe Damage and Critical Strike Chance | 斧的傷害和暴擊率 |
| Feller of Foes | 開墾之敵 |
| Pain Forger | 偽痛 |
| Courage | 勇氣 |
| Mace Critical Strike Multiplier | 錘的暴擊加成 |
| Mace Critical Strike Chance | 錘的暴擊率 |
| Mace Damage and Critical Strike Chance | 錘的傷害和暴擊率 |
| Blacksmith's Clout | 鐵匠之擊 |
| Spinecruncher | 碎脊者 |
| Spell Suppression and Life Flask Recovery | 法術壓抑和生命藥劑恢復 |
| Entrench | 壕溝戰 |
| Sword Damage and Melee Range | 劍的傷害和近戰範圍 |
| Bladedancer | 舞劍者 |
| Bow Area of Effect | 弓的範圍效果 |
| Farsight | 遠視 |
| Physical Bow Damage | 物理弓傷害 |
| Claws of the Hawk | 鷹爪功 |
| Claw Attack Speed and Poison Chance | 爪的攻擊速度和中毒機率 |
| Claw Critical Strike Multiplier | 爪的暴擊率加成 |
| Backstabbing | 背刺 |
| Dagger Ailment Damage | 匕首的異常狀態傷害 |
| Dagger Critical Strike Multiplier and Poison Duration | 匕首的暴擊加成和中毒持續時間 |
| Dagger Ailment Damage and Poison Chance | 匕首的異常狀態傷害和中毒機率 |
| Dagger Critical Strike Chance | 匕首的暴擊率 |
| Wasting | 浪費 |
| Disintegration | 異變 |
| Two Handed Melee Critical Strike Chance and Accuracy | 雙手武器近戰暴擊率和命中 |
| Titanic Impacts | 巨大影響 |
| Two Handed Melee Damage and Stun Duration | 雙手武器近戰傷害和暈眩持續時間 |
| Two Handed Melee Damage and Reduced Enemy Stun Threshold | 雙手武器近戰傷害和減低敵人暈眩門檻 |
| Kinetic Impacts | 動能影響 |
| Dual Wield Critical Strike Chance | 雙持武器暴擊率 |
| Shield Damage and Defences | 盾牌傷害和防禦 |
| Shield Damage | 盾牌傷害 |
| Aggressive Bastion | 進擊的壁壘 |
| Spell Block | 法術格擋 |
| Spell Block and Elemental Resistances | 法術格擋和元素抗性 |
| Safeguard | 庇護 |
| Life on Hit | 擊中獲得生命 |
| Life on Kill and Recoup | 擊殺時護的生命和補償 |
| Warrior Training | 戰士訓練 |
| Staff Damage and Block | 長杖傷害和格擋 |
| Staff Damage and Armour | 長杖傷害和護甲 |
| Steelwood Stance | 鋼木之姿 |
| Staff Elemental Damage and Penetration | 長杖元素傷害和穿透 |
| One with the River | 河流之子 |
| Staff Accuracy | 長杖命中 |
| Deadly Draw | 致命箭矢 |
| Mana and Arcane Surge Effect | 魔力和秘能波動效果 |
| Arcane Capacitor | 秘能容器 |
| Life and Mana on Kill against Cursed Enemies | 擊殺被詛咒的敵人獲得生命和魔力 |
| Life on Kill against Cursed Enemies | 擊殺被詛咒的敵人獲得生命 |
| Last Rites | 最後儀式 |
| Mana Regeneration per Power Charge | 每顆暴擊球魔力回復 |
| Critical Strike Chance per Power Charge | 每顆暴擊球暴擊率 |
| Critical Strike Multiplier per Power Charge | 每顆暴擊球暴擊加成 |
| Disciple of the Forbidden | 禁忌紀律 |
| Mana and Spell Damage | 魔力和法術傷害 |
| Prodigal Perfection | 完美浪子 |
| Mana and Spell Block | 魔力和法術格擋 |
| Mystic Bulwark | 神幻壁壘 |
| Mana Flasks | 魔力藥劑 |
| Essence Extraction | 萃取精華 |
| Ravenous Horde | 貪婪之徒 |
| Minion Damage and Duration | 召喚物傷害和持續時間 |
| Enduring Bond | 持久合作 |
| Minion Critical Strike Chance | 召喚物暴擊率 |
| Fearsome Force | 恐怖之力 |
| Minion Life and Elemental Resistances | 召喚物生命和元素抗性 |
| Minion Life and Physical Damage Reduction | 召喚物生命和物理傷害減免 |
| Indomitable Army | 頑固軍隊 |
| Link Mana Cost | 連結魔力消耗 |
| Link Mana Cost and Cast Speed | 連結魔力消耗和施放速度 |
| Inspiring Bond | 啟發之絆 |
| Golem Life and Buff Effect | 魔像生命和增益效果 |
| Golem Commander | 魔像指揮官 |
| Life Flasks and Flask Duration | 生命藥劑和藥劑持續時間 |
| Field Medicine | 戰地藥物 |
| Mine Area of Effect | 地雷範圍效果 |
| Blast Waves | 爆炸浪潮 |
| Mine Throwing Speed | 地雷投擲速度 |
| Mine Critical Strike Chance | 地雷爆擊率 |
| Mine Critical Strike Multiplier | 地雷爆擊加成 |
| Successive Detonations | 連續爆破 |
| Mine Damage and Reservation Efficiency | 地雷傷害和保留效用 |
| Efficient Explosives | 高能炸彈 |
| Searing Heat | 灼熱 |
| Faster Ignite | 快速點燃 |
| Dire Torment | 悲慘折磨 |
| Critical Ailment Damage Over Time Multiplier | 暴擊異常狀態持續傷害加成 |
| Totem Attack and Placement Speed | 圖騰攻擊和放置速度 |
| Totem Critical Strike Chance and Multiplier | 圖騰暴擊率和加成 |
| Watchtowers | 看守塔 |
| Totem Damage and Attack Speed | 圖騰傷害和攻擊速度 |
| Surveillance | 監視 |
| Panopticon | 圓牢 |
| Powerful Bond | 強大之繫 |
| Link Duration and Cast Speed | 連結持續時間和施放速度 |
| Link Duration | 連結持續時間 |
| Burning Brutality | 燃燒殘暴 |
| Attack Ignite Chance | 攻擊點燃機率 |
| Burning Damage Multiplier with Attacks | 攻擊燃燒傷害加成 |
| Call to Arms | 武裝召喚 |
| Eternal Youth | 青春永駐 |
| Glancing Blows | 側身之擊 |
| Wind Dancer | 風魔舞者 |
| The Agnostic | 不可知論 |
| Supreme Ego | 至高．自我 |
| Warcry Buff Effect | 戰吼增益效果 |
| Warcry Speed and Duration | 戰吼速度和持續時間 |
| Warcry Cooldown Recovery and Duration | 戰吼冷卻時間恢復和持續時間 |
| Warcry Speed and Area of Effect | 戰吼速度和範圍效果 |
| Warcry Cooldown Recovery and Area of Effect | 戰吼冷卻時間恢復和範圍效果 |
| Warcry Speed | 戰吼速度 |
| Warcry Speed and Cooldown Recovery | 戰吼速度冷卻時間恢復 |
| Warcry Cooldown Recovery | 戰吼冷卻時間恢復 |
| Warcry Area of Effect | 戰吼範圍效果 |
| Deep Breaths | 深呼吸 |
| Exerted Attack Damage | 竭盡攻擊傷害 |
| Warcry Cooldown Recovery and Exerted Attack Damage | 戰吼冷卻時間恢復和竭盡攻擊傷害 |
| Warcry Speed and Exerted Attack Damage | 戰吼速度和竭盡攻擊傷害 |
| Measured Fury | 縝密狂怒 |
| Unfaltering | 堅定不移 |
| Reservation Efficiency of Heralds | 捷光環保留效用 |
| Herald Buff Effect | 捷光環增益效果 |
| Discord Artisan | 不諧匠師 |
| Melee Damage and Strike Range | 近戰傷害和打擊範圍 |
| Adjacent Animosity | 相鄰憎恨 |
| Reduced Skill Duration | 減少技能持續時間 |
| Window of Opportunity | 機會之窗 |
| Damage if Consumed a Corpse | 若消耗屍體的傷害 |
| Corpse Life | 屍體生命 |
| Undertaker | 送葬者 |
| Bannerman | 掌旗手 |
| Spell Suppression and Energy Shield Recharge Rate | 法術壓抑和能量護盾充能率 |
| Instinct | 本能 |
| Assured Strike | 珍重打擊 |
| Ignite Resistance | 點燃抗性 |
| Chill and Freeze Resistance | 冰緩和冰凍抗性 |
| Shock Resistance | 感電抗性 |
| Anointed Flesh | 聖油鮮肉 |
| Impale Effect with Two Handed Weapons | 雙手武器穿刺效果 |
| Impale Chance with Two Handed Weapons | 雙手武器穿刺機率 |
| Harpooner | 魚叉手 |
| Chance to Poison with Spells | 法術中毒機率 |
| Poison Damage and Cast Speed | 中毒傷害和施放速度 |
| Serpentine Spellslinger | 毒蛇法術回音 |
| Mana Regeneration and Increased Mana Cost | 魔力回復和增加魔力消耗 |
| Forethought | 前瞻性 |
| Infused Flesh | 注入肉體 |
| Imbalanced Guard | 不平衡守衛 |
| The Impaler | 穿刺者 |
| Brand Duration | 烙印持續時間 |
| Brand Recall Cooldown Recovery | 烙印呼喚冷卻時間恢復 |
| Brand Equity | 烙印正義 |
| Trick Shot | 花式射擊 |
| Split Shot | 分裂射擊 |
| Forking Angle | 分裂角度 |
| Deflection | 偏斜 |
| Life Flask Charge Gain | 生命藥劑獲得充能 |
| Mana Flask Charge Gain | 魔力藥劑獲得充能 |
| Replenishing Remedies | 補藥 |
| Acrimony | 尖酸刻薄 |
| Harvester of Foes | 勁敵收割 |
| Hex Master | 咒術大師 |
| Curse Mana Reservation Efficiency | 詛咒魔力保留效用 |
| Malicious Intent | 惡之意 |
| Mark Effect | 印記效果 |
| Damage against Marked Enemy | 對標記敵人的傷害 |
| Marked for Death | 死亡印記 |
| Critical Strike Chance against Marked Enemy | 對印記的敵人暴擊率 |
| Marked Enemy Reduced Accuracy | 被印記的敵人減少命中 |
| Mark the Prey | 標記獵物 |
| Hearty | 爽朗 |
| Physical Damage Over Time Multiplier | 物理持續傷害加成 |
| Physical Damage and Overwhelm | 物理傷害和鎮壓 |
| Vanquisher | 勝者 |
| Relentless | 狠勁 |
| Veteran Soldier | 老兵 |
| Curse Effect on You and Chaos Resistance | 你身上的詛咒和混沌抗性 |
| Asylum | 避難所 |
| Careful Conservationist | 謹慎資源保護者 |
| Flask Effect Duration | 藥劑效果持續時間 |
| Flask Charges Used | 藥劑充能使用 |
| Natural Remedies | 自然療法 |
| Magebane | 咒術災厄 |
| Iron Will | 鋼鐵意志 |
| Solipsism | 唯我論 |
| Ghost Dance | 鬼舞 |
| Divine Shield | 聖盾 |
| Versatile Combatant | 多重戰 |
| Lethe Shade | 忘卻陰影 |
| Bastion Breaker | 堡壘破壞者 |
| Precise Technique | 精準科技 |
| Bow Attack Speed and Phasing | 弓的攻擊速度和迷蹤 |
| Curse Mana Cost | 詛咒魔力消耗 |
| Hex Area of Effect | 咒術範圍效果 |
| Curse Duration | 詛咒持續時間 |
| Mana on Kill against Cursed Enemies | 擊殺被詛咒的敵人獲得魔力 |
| Steeped in the Profane | 褻瀆之身 |
| Minion Critical Strike Multiplier | 召喚物暴擊加成 |
| Accuracy Mastery | 命中專精 |
| Armour Mastery | 護甲專精 |
| Fortify Mastery | 護體專精 |
| Armour and Energy Shield Mastery | 護甲和能量護盾專精 |
| Attack Mastery | 攻擊專精 |
| Spell Suppression Mastery | 法術壓抑專精 |
| Impale Mastery | 穿刺專精 |
| Blind Mastery | 致盲專精 |
| Flask Mastery | 藥劑專精 |
| Leech Mastery | 偷取專精 |
| Axe Mastery | 斧專精 |
| Bleeding Mastery | 流血專精 |
| Bow Mastery | 弓專精 |
| Projectile Mastery | 投射物專精 |
| Brand Mastery | 烙印專精 |
| Lightning Mastery | 閃電專精 |
| Caster Mastery | 法術專精 |
| Chaos Mastery | 混沌專精 |
| Charge Mastery | 充能專精 |
| Claw Mastery | 爪專精 |
| Cold Mastery | 冰冷專精 |
| Critical Mastery | 暴擊專精 |
| Curse Mastery | 詛咒專精 |
| Mark Mastery | 印記專精 |
| Link Mastery | 連結專精 |
| Dagger Mastery | 匕首專精 |
| Life Mastery | 生命專精 |
| Damage Over Time Mastery | 持續傷害專精 |
| Dual Wielding Mastery | 雙持專精 |
| Block Mastery | 格擋專精 |
| Duration Mastery | 持續時間專精 |
| Elemental Mastery | 元素專精 |
| Energy Shield Mastery | 能量護盾專精 |
| Evasion and Energy Shield Mastery | 閃避和能量護盾專精 |
| Evasion Mastery | 閃避專精 |
| Armour and Evasion Mastery | 護甲和閃避專精 |
| Fire Mastery | 火焰專精 |
| Mace Mastery | 錘專精 |
| Mana Mastery | 魔力專精 |
| Physical Mastery | 物理專精 |
| Mine Mastery | 地雷專精 |
| Minion Offence Mastery | 召喚物侵略專精 |
| Minion Defence Mastery | 召喚物防禦專精 |
| Poison Mastery | 中毒專精 |
| Reservation Mastery | 保留專精 |
| Shield Mastery | 盾牌專精 |
| Staff Mastery | 長杖專精 |
| Sword Mastery | 劍專精 |
| Totem Mastery | 圖騰專精 |
| Trap Mastery | 陷阱專精 |
| Two Hand Mastery | 雙手武器專精 |
| Wand Mastery | 法杖專精 |
| Warcry Mastery | 戰吼專精 |
| Attributes Mastery | 能力專精 |
| Resistance and Ailment Protection Mastery | 抗性和異常狀態保護專精 |
| Way of the Warrior | 戰士之道 |
| Deadly Inclinations | 致命愛好 |
| Mystic Talents | 神幻天賦 |
| Heart of Darkness | 黑暗之心 |
| Vengeant Cascade | 復仇浪湧 |
| Tribal Fury | 部落之怒 |
| Tenacity | 不屈不撓 |
| Tranquility | 寧靜 |
| Crusader | 十字軍 |
| Persistence | 堅持不懈 |
| Hardened Scars | 硬疤 |
| Cleansed Thoughts | 淨化思想 |
| Aspect of Stone | 巨石祝福 |
| Prodigious Defence | 出奇防禦 |
| Advance Guard | 進階守衛 |
| Gladiatorial Combat | 衛士戰鬥 |
| Strike Leader | 罷工領袖 |
| Powerful Ward | 強力守衛 |
| Enduring Ward | 耐久守衛 |
| Gladiator's Fortitude | 衛士的毅力 |
| Precise Retaliation | 精確復仇 |
| Veteran Defender | 防禦老手 |
| Iron Breaker | 碎鐵者 |
| Deep Cuts | 深度切割 |
| Master the Fundamentals | 精通基礎 |
| Force Multiplier | 原力加成 |
| Furious Assault | 狂暴突襲 |
| Vicious Skewering | 惡毒穿刺 |
| Grim Oath | 殘酷誓言 |
| Battle-Hardened | 固守戰場 |
| Replenishing Presence | 補充光環 |
| Master of Command | 引導大師 |
| Spiteful Presence | 惡意光環 |
| Purposeful Harbinger | 果斷的神諭 |
| Destructive Aspect | 破壞面 |
| Electric Presence | 電力光環 |
| Volatile Presence | 變動光環 |
| Righteous Path | 正道 |
| Mortifying Aspect | 屈辱面 |
| Frantic Aspect | 瘋狂面 |
| Introspection | 自我反省 |
| Skullbreaker | 碎骨者 |
| Pressure Points | 壓力點 |
| Overwhelming Malice | 壓倒性的惡意 |
| Magnifier | 放大 |
| Savage Response | 殘暴應對 |
| Eye of the Storm | 風暴之眼 |
| Basics of Pain | 苦痛之基 |
| Quick Getaway | 迅速逃離 |
| Assert Dominance | 維護地位 |
| Vast Power | 投入力量 |
| Powerful Assault | 猛烈襲擊 |
| Intensity | 劇烈 |
| Titanic Swings | 泰坦揮擊 |
| Towering Threat | 聳天威脅 |
| Ancestral Echo | 先祖回音 |
| Ancestral Reach | 先祖所向 |
| Ancestral Might | 先祖之力 |
| Ancestral Preservation | 先祖庇護 |
| Snaring Spirits | 咆嘯靈魂 |
| Sleepless Sentries | 無眠哨兵 |
| Ancestral Guidance | 先祖指引 |
| Ancestral Inspiration | 先祖啟發 |
| Vital Focus | 活力專注 |
| Rapid Infusion | 極速注入 |
| Unwavering Focus | 堅定專注 |
| Enduring Focus | 耐久專注 |
| Precise Focus | 精確專注 |
| Stoic Focus | 專注禁慾 |
| Hex Breaker | 破魔者 |
| Arcane Adept | 祕能專精 |
| Distilled Perfection | 完美淬鍊 |
| Spiked Concoction | 尖刺混物 |
| Fasting | 快速 |
| Mender's Wellspring | 治癒湧泉 |
| Special Reserve | 特別保留 |
| Numbing Elixir | 無感不死藥 |
| Mob Mentality | 暴民心理 |
| Cry Wolf | 狼嚎 |
| Haunting Shout | 鬼魅呼嘯 |
| Lead By Example | 模範領導 |
| Provocateur | 挑唆者 |
| Warning Call | 預警呼喚 |
| Rattling Bellow | 慌亂吼叫 |
| Bloodscent | 血腥味 |
| Run Through | 迅速略過 |
| Wound Aggravation | 創傷加劇 |
| Overlord | 封建霸主 |
| Expansive Might | 擴展之力 |
| Weight Advantage | 優勢權重 |
| Wind-up | 風起 |
| Fan of Blades | 刀鋒狂熱 |
| Disease Vector | 病原體 |
| Arcing Shot | 弧射 |
| Tempered Arrowheads | 鍛煉的箭頭 |
| Broadside | 舷側砲 |
| Explosive Force | 爆破力 |
| Opportunistic Fusilade | 機會主義福斯雷 |
| Storm's Hand | 風暴之手 |
| Battlefield Dominator | 戰場統治者 |
| Martial Mastery | 武術精通 |
| Surefooted Striker | 踏實打手 |
| Graceful Execution | 優雅處刑 |
| Brutal Infamy | 殘暴惡名 |
| Fearsome Warrior | 膽怯戰士 |
| Combat Rhythm | 戰鬥韻律 |
| Hit and Run | 打帶跑 |
| Insatiable Killer | 貪得無厭的殺手 |
| Mage Bane | 魔術災厄 |
| Martial Momentum | 武術氣勢 |
| Deadly Repartee | 致命才能 |
| Quick and Deadly | 迅速與致命 |
| Smite the Weak | 弱點打擊 |
| Heavy Hitter | 沉重打手 |
| Martial Prowess | 武術英勇 |
| Calamitous | 災難 |
| Devastator | 毀滅者 |
| Fuel the Fight | 刺激戰鬥 |
| Drive the Destruction | 破壞之意 |
| Feed the Fury | 豢養狂怒 |
| Aggressive Defence | 積極防禦 |
| Seal Mender | 封口修補 |
| Conjured Wall | 召喚之璧 |
| Arcane Heroism | 祕能英雄 |
| Practiced Caster | 見習術士 |
| Burden Projection | 重擔投射 |
| Thaumophage | 噬菌體 |
| Essence Rush | 精華湧現 |
| Sap Psyche | 心靈乾枯 |
| Sadist | 施虐者 |
| Corrosive Elements | 腐蝕元素 |
| Doryani's Lesson | 多里亞尼的教程 |
| Disorienting Display | 迷茫之列 |
| Prismatic Heart | 多稜之心 |
| Widespread Destruction | 毀滅擴散 |
| Master of Fire | 火焰大師 |
| Smoking Remains | 殘煙 |
| Cremator | 焚屍爐 |
| Snowstorm | 暴風雪 |
| Storm Drinker | 風暴狂飲 |
| Paralysis | 麻痺 |
| Supercharge | 超負荷 |
| Blanketed Snow | 拂雪 |
| Cold to the Core | 冰心 |
| Cold-Blooded Killer | 冷血殺手 |
| Touch of Cruelty | 殘酷之觸 |
| Unwaveringly Evil | 堅定邪靈 |
| Unspeakable Gifts | 不可描述之贈 |
| Dark Ideation | 黑暗觀念 |
| Unholy Grace | 不潔優雅 |
| Wicked Pall | 邪惡棺木 |
| Renewal | 換新 |
| Raze and Pillage | 抹除和掠奪 |
| Rotten Claws | 腐鏽之爪 |
| Call to the Slaughter | 屠殺惡夢 |
| Skeletal Atrophy | 骷髏萎縮 |
| Hulking Corpses | 龐大屍堆 |
| Vicious Bite | 惡毒之咬 |
| Primordial Bond | 原始連繫 |
| Blowback | 後座力 |
| Fan the Flames | 搧風點火 |
| Cooked Alive | 現宰 |
| Burning Bright | 燃燒閃耀 |
| Wrapped in Flame | 火焰包覆 |
| Vivid Hues | 生動色調 |
| Rend | 撕裂 |
| Disorienting Wounds | 迷茫之殤 |
| Compound Injury | 複合傷害 |
| Blood Artist | 血腥藝術家 |
| Phlebotomist | 放血屍 |
| Septic Spells | 腐爛法術 |
| Low Tolerance | 低容忍 |
| Steady Torment | 持續折磨 |
| Eternal Suffering | 永恆磨難 |
| Eldritch Inspiration | 怪異靈感 |
| Wasting Affliction | 耗盡苦難 |
| Haemorrhage | 滲血 |
| Flow of Life | 生機流動 |
| Exposure Therapy | 曝曬療法 |
| Brush with Death | 死神之拂 |
| Vile Reinvigoration | 復興邪惡 |
| Circling Oblivion | 閉鎖遺忘 |
| Brewed for Potency | 釀造之力 |
| Astonishing Affliction | 驚奇痛楚 |
| Cold Conduction | 冷傳導 |
| Inspired Oppression | 啟發壓迫 |
| Chilling Presence | 冰緩光環 |
| Deep Chill | 深層冰緩 |
| Blast-Freeze | 爆凍 |
| Thunderstruck | 雷擊 |
| Stormrider | 風暴馭者 |
| Overshock | 過度震驚 |
| Evil Eye | 邪眼 |
| Forbidden Words | 禁咒 |
| Doedre's Spite | 德瑞的怨恨 |
| Victim Maker | 加害人 |
| Master of Fear | 恐懼大師 |
| Wish for Death | 求死 |
| Lord of Drought | 枯旱之君 |
| Blizzard Caller | 暴雪舵手 |
| Tempt the Storm | 誘惑風暴 |
| Misery Everlasting | 永恆苦難 |
| Exploit Weakness | 攻其之弱 |
| Hound's Mark | 獵犬印記 |
| Doedre's Gluttony | 德瑞的暴食 |
| Doedre's Apathy | 德瑞的冷漠 |
| Master of the Maelstrom | 混亂大師 |
| Heraldry | 符紋學 |
| Endbringer | 終焉使者 |
| Cult-Leader | 邪教教主 |
| Empowered Envoy | 授權使徒 |
| Dark Messenger | 黑暗信使 |
| Agent of Destruction | 破壞特工 |
| Lasting Impression | 持續印象 |
| Self-Fulfilling Prophecy | 自我實現預言 |
| Invigorating Portents | 振奮預兆 |
| Pure Agony | 純粹苦痛 |
| Disciples | 紀律 |
| Dread March | 驚懼遊行 |
| Blessed Rebirth | 祝禱重生 |
| Life from Death | 死而復生 |
| Feasting Fiends | 宴請邪魔 |
| Bodyguards | 保鑣 |
| Follow-Through | 貫徹始終 |
| Streamlined | 流線型 |
| Shrieking Bolts | 尖嘯音波 |
| Eye to Eye | 對視 |
| Repeater | 背誦者 |
| Aerodynamics | 氣動學 |
| Chip Away | 抹除 |
| Seeker Runes | 符文探尋者 |
| Remarkable | 非凡 |
| Brand Loyalty | 品牌忠誠 |
| Holy Conquest | 神聖征服 |
| Grand Design | 宏偉設計 |
| Set and Forget | 設定和遺忘 |
| Expert Sabotage | 破壞專精 |
| Guerilla Tactics | 游擊戰術 |
| Expendability | 擴展性 |
| Arcane Pyrotechnics | 祕能煙花 |
| Surprise Sabotage | 驚喜破壞 |
| Careful Handling | 細心掌控 |
| Peak Vigour | 活力之巔 |
| Fettle | 修補 |
| Feast of Flesh | 血肉盛宴 |
| Sublime Sensation | 崇高之覺 |
| Surging Vitality | 活力湧現 |
| Peace Amidst Chaos | 混沌中的平靜 |
| Adrenaline | 腎上腺素 |
| Wall of Muscle | 肉璧 |
| Mindfulness | 謹慎 |
| Liquid Inspiration | 液態啟發 |
| Openness | 開放 |
| Daring Ideas | 大膽的想法 |
| Clarity of Purpose | 明淨之志 |
| Scintillating Idea | 靈光乍現 |
| Holistic Health | 整體健康 |
| Genius | 天才 |
| Improvisor | 即興詩人 |
| Stubborn Student | 頑固學生 |
| Savour the Moment | 享受時光 |
| Energy From Naught | 虛無淬能 |
| Will Shaper | 意志雕塑 |
| Spring Back | 彈回 |
| Conservation of Energy | 節能 |
| Self-Control | 自制力 |
| Heart of Iron | 鋼鐵之心 |
| Prismatic Carapace | 多稜甲殼 |
| Militarism | 軍國主義 |
| Second Skin | 換皮 |
| Dragon Hunter | 獵龍幻士 |
| Enduring Composure | 耐久鎮靜 |
| Uncompromising | 永不妥協 |
| Prismatic Dance | 多稜舞蹈 |
| Natural Vigour | 自然活力 |
| Untouchable | 無法觸碰 |
| Shifting Shadow | 替換陰影 |
| Readiness | 準備就緒 |
| Sublime Form | 昇華之型 |
| Confident Combatant | 自信戰士 |
| Flexible Sentry | 機動哨兵 |
| Vicious Guard | 惡毒護衛 |
| Mystical Ward | 魔幻守衛 |
| Rote Reinforcement | 加強記憶 |
| Mage Hunter | 魔術獵手 |
| Riot Queller | 暴動殺手 |
| One with the Shield | 持盾者 |
| Aerialist | 高空特技 |
| Elegant Form | 高雅之姿 |
| Darting Movements | 猛突位移 |
| No Witnesses | 無目擊者 |
| Molten One's Mark | 熔火之印 |
| Fire Attunement | 火焰曲調 |
| Pure Might | 純粹之力 |
| Blacksmith | 鐵匠 |
| Non-Flammable | 非易燃 |
| Winter Prowler | 冬季竊賊 |
| Hibernator | 冬眠 |
| Pure Guile | 純粹詭計 |
| Alchemist | 鍊金術師 |
| Antifreeze | 抗凍 |
| Wizardry | 巫術 |
| Capacitor | 容器 |
| Pure Aptitude | 純粹才能 |
| Sage | 哲人 |
| Insulated | 絕緣 |
| Born of Chaos | 混沌之誕 |
| Antivenom | 抗毒 |
| Rot-Resistant | 抗鏽 |
| Blessed | 祝福 |
| Student of Decay | 腐朽之徒 |
| Medium Jewel Socket | 中型珠寶插槽 |
| Small Jewel Socket | 小型珠寶插槽 |
| Position Proxy | 位置取代 |
| Trial of the Faith | 信仰試煉 |
| Stance Skill Cooldown Recovery | 姿態技能冷卻恢復 |
| Bow Attack Speed | 弓的攻擊速度 |
| Circle of Life | 生命循環 |
| Dance of Blades | 劍舞 |
| Link Effect | 連結效果 |
| Stun Recovery | 暈眩恢復 |
| Life Gain on Hit | 擊中生命回復 |
| Excess Sustenance | 營養過剩 |
| Stance Reservation Efficiency | 姿態保留效用 |
| Glacial Cage | 冰牢 |
| Perfectionist | 完美主義者 |
| Attack Damage in Blood Stance | 血腥姿態攻擊傷害 |
| Attack Speed in Sand Stance | 沙戮姿態攻擊速度 |
| Chill Effect | 冰緩效果 |
| Seasoned Swordplay | 劍術精通 |
| Fortify on Melee Stun | 近戰暈眩時護體 |
| Link Cast Speed | 連結施放速度 |
| Master Distiller | 精釀大師 |
| Area of Effect, Blind Effect | 範圍效果、致盲效果 |
| Area of Effect, Movement Speed | 範圍效果、移動速度 |
| Area of Effect, Elemental Resistances | 範圍效果、元素抗性 |
| Area of Effect, Mine Throwing Speed | 範圍效果、地雷投擲速度 |
| Like Clockwork | 規律化 |
| Area of Effect, Trap Throwing Speed | 範圍效果、陷阱投擲速度 |
| Area of Effect, Area Damage | 範圍效果、範圍傷害 |
| Righteous Fury | 正義怒火 |
| Multishot | 多重射擊 |
| Stun Threshold | 暈眩門檻 |
| Escalation | 進階 |
| Chaos Resistance and Avoidance | 混沌抗性和避免 |
| Empowered Bond | 賦予之絆 |
| Expert Hunter | 獵人專家 |
| Avoid Interruption while Casting | 施放時避免阻礙 |
| Conjured Barrier | 召喚屏障 |
| Surge of Vigour | 活力之湧 |
| Brink of Death | 死亡邊緣 |
| Winter's Embrace | 寒冬之擁 |
| Potent Connections | 強大聯繫 |
| Warcry Duration and Buff Effect | 戰吼持續時間和增益效果 |
| Warcry Duration | 戰吼持續時間 |
| Flask Charges against Marked Enemy | 對印記的敵人藥劑充能 |
| Mark Cast Speed and Mana Cost | 印記施放速度和魔力消耗 |
| Mark Cast Speed | 印記施放速度 |
| Mark Mana Cost | 印記魔力消耗 |
| Relentless Pursuit | 努力不懈 |
| Curse and Chaos Resistance | 詛咒和混沌抗性 |
| Stun Mastery | 暈眩專精 |
| Recovery Mastery | 恢復專精 |
| Protection Mastery | 保護專精 |
| Life Regeneration, Melee Damage | 生命回復、近戰傷害 |
| Armour and Energy Shield, Block Recovery | 護甲和能量護盾、格擋恢復 |
| Armour and Energy Shield, Link Effect | 護甲和能量護盾、連結效果 |
| Faster Ailments | 加速異常狀態 |
| Ignite and Bleed Duration | 點燃和流血持續時間 |
| Settling Ash | 沉澱灰燼 |
| Concussive Force | 震爆之力 |
| Invigorating Blaze | 振奮之焰 |
| Cauterisation | 燒灼 |
| Warden of the Maji | 聖賢守護者 |
| Coated Blade | 塗層刀刃 |
| Nature's Concoction | 自然調劑 |
| Intensifying Suffusion | 強化瀰漫 |
| Wildwood Blessing | 荒林祝福 |
| Lesson of the Seasons | 學習季節 |
| Oath of the Maji | 聖賢之誓 |
| Detect Evil | 邪靈探測 |
| Vivid Wisps found | 掉落靈現妖精 |
| Warlock of the Mists | 嵐之術士 |
| Sanguimancy | 占血術 |
| Crimson Power | 緋紅之力 |
| Cannibalised Faith | 食人族信仰 |
| Soul Splitting | 靈魂撕裂 |
| Creeping Lobotomy | 前額葉切除術 |
| Choir of the Damned | 惡魔樂團 |
| Black Mass | 黑暗彌撒 |
| Warlock Power | 術士之力 |
| Foul Pact | 邪惡契約 |
| Blood Hunt | 鮮血獵捕 |
| Wild Wisps found | 掉落野性妖精 |
| Wildwood Primalist | 荒野始者 |
| Might of the Bear | 熊之志 |
| Charm Socket | 咒語插槽 |
| Howl of the Wolf | 狼之嚎 |
| Primal Wisps found | 掉落原始妖精 |
| Warlord's Call | 督軍的呼喚 |
| Mana and Increased Mana Cost | 魔力和增加魔力消耗 |
| Totem Life and Damage | 圖騰生命和傷害 |
| Physical Damage and Ignore Physical Damage Reduction | 物理傷害和無視物理傷害減免 |
| Life Leech Speed | 生命偷取速度 |
| Mana Leech Speed | 魔力偷取速度 |
| Rage on Hit | 擊中時獲得盛怒 |
| Slower Rage Decay | 減緩盛怒衰退 |
| Battle Trance | 戰鬥冥想 |
| Maximum Rage and Armour | 最大盛怒和護甲 |
| Slower Rage Decay and Armour | 較慢的盛怒衰退和護甲 |
| Vengeance | 復仇 |
| Savage Intensity | 野性強化 |
| Maximum Rage | 最大盛怒 |
| Veteran's Wrath | 老兵的暴怒 |
| Armour, Chaos Resistance | 護甲、混沌抗性 |
| Physical Damage, Rage on Hit | 物理傷害、擊中獲得盛怒機率 |
| Life Regeneration, Warcry Duration | 生命回復、戰吼持續時間 |
| Sione, Sun's Roar | 烈日怒吼．西奧妮 |
| Evasion, Chance to Freeze | 閃避值、冰凍機率 |
| Oath of Spring | 新春誓言 |
| Evasion, Chance to Shock | 閃避值、感電機率 |
| Oath of Winter | 凜冬誓言 |
| Evasion, Spell Suppression | 閃避值、法術壓抑 |
| Mother's Teachings | 母親的教誨 |
| Evasion, Chance to Ignite | 閃避值、點燃機率 |
| Oath of Summer | 炎夏誓言 |
| Evasion, Elemental Ailment Duration | 閃避、元素異常狀態持續時間 |
| Avatar of the Wilds | 獸性化身 |
| Evasion, Tincture Effect | 閃避、萃取物效果 |
| Experienced Herbalist | 經驗豐富的藥草師 |
| Enduring Suffusion | 耐久瀰漫 |
| Avidity | 貪慾 |
| Attack Speed, Bleed Chance | 攻擊速度、流血機率 |
| Jagged Technique | 鋸齒技法 |
| Weapon Master | 武器大師 |
| Determined Survivor | 堅定的倖存者 |
| Measured Retaliation | 精準復仇 |
| More Than Skill | 技能不止 |
| Attack Speed, Attack Damage | 攻擊速度、攻擊傷害 |
| War of Attrition | 消耗戰 |
| Warden | 守護者 |
| Attack Mana Cost | 攻擊魔力消耗 |
| Staff Spell Block | 長杖法術格擋 |
| Spell Area of Effect | 法術範圍效果 |
| Melee Area of Effect | 近戰範圍效果 |
| Totem Attack Speed | 圖騰攻擊速度 |
| Wild Hunger | 野性渴望 |
| Awe and Terror | 敬畏與恐懼 |
| Rallying Icon | 團結象徵 |
| Defiant Stand | 反抗立場 |
| Renowned Deeds | 著名事蹟 |
| Banner Area of Effect | 鬥旗範圍效果 |
| Banner Duration | 鬥旗持續時間 |
| Banner Valour Gained | 獲得的鬥旗勇氣 |
| Banner Maximum Valour and Duration | 鬥旗最大勇氣和持續時間 |
| Banner Maximum Valour | 鬥旗最大勇氣 |
| Banner Aura Effect | 光環效果．鬥旗 |
| Wicked Blade | 殘靈刀刃 |
| Bleed Duration | 流血持續時間 |
| Master of Wounds | 創傷大師 |
| Impale Chance and Attack Speed | 穿刺機率和攻擊速度 |
| Brutal Skewering | 殘酷串燒 |
| Leader of the Pack | 群體領袖 |
| Thrill of Battle | 戰鬥亢奮 |
| Spirit of War | 戰爭之靈 |
| Slower Mana Burn | 魔力灼燒減速 |
| Tincture Effect | 萃取物效果 |
| Practised Reapplication | 熟以致用 |
| Colloidal Mixture | 膠體混合物 |
| Perfected Formula | 完美配方 |
| Dual Wield Attack Speed and Block | 雙持攻擊速度和格擋 |
| Feline Swiftness | 貓族迅捷 |
| As The Mountain | 宛如神山 |
| Block and Armour | 格擋與護甲 |
| Block and Block Recovery | 格擋與格擋恢復 |
| Wall of Steel | 鋼鐵之壁 |
| As The Thunder | 宛如雷鳴 |
| Savage Skewering | 野蠻穿刺 |
| Nomadic Teachings | 浪人教誨 |
| Bleed and Critical Strike Chance | 流血與暴擊率 |
| Aggravate Bleeding On Critical Strike Chance | 暴擊率加劇流血 |
| Cornered Prey | 甕中之鱉 |
| Tincture Mana on Kill | 擊殺回復萃取物魔力 |
| Burst of Energy | 能量爆發 |
| Flask and Tincture Effect | 藥劑與萃取物效果 |
| Flask Duration | 藥劑持續時間 |
| Roaring Challenge | 咆哮挑戰 |
| Two Handed Melee Damage and Ignore Physical Damage Reduction | 雙手武器近戰傷害和無視物理傷害減免 |
| Banner Mastery | 鬥旗專精 |
| Rage Mastery | 盛怒專精 |
| Tincture Mastery | 萃取物專精 |
| Vinespike Cordial | 荊刺之誠 |
| Selective Precision | 細選精準 |
| Legacy of the Wilds | 荒野的傳承 |
| Hollow Effigy | 空洞雕像 |
| Force of Darkness | 黑暗之力 |
| Lasting Tempest | 恆久風暴 |
| Adaptive Steel | 適性之鋼 |
| Always Angry | 保持憤怒 |
| Sione's Ambition | 西奧妮的野心 |
| Bastion of Faith | 信心堡壘 |
| Beacon of Hope | 希望信標 |
| Wood, Stone, and Spell | 木頭、石頭和法術 |
| Jagged Wounds | 鋸齒重創 |
| No Forgiveness | 絕不饒恕 |
| Deliberate Brutality | 蓄意殘虐 |
| Knowledge Barrier | 知識屏障 |
| Incorporeal | 無形之靈 |
| Mixed Munitions | 混合彈藥 |
| Worship the Blightheart | 崇拜凋落之心 |
| Unrestrained Focus | 率性專注 |
| Careful Counterattack | 謹慎反擊 |
| Prepared Response | 預備反應 |
| Flow of Battle | 戰鬥節奏 |
| Cruel Retort | 殘酷反駁 |
| Indiscriminate Revenge | 無差別報復 |
| Crushing Reply | 粉碎回應 |
| Retaliation Skill Damage and Shield Block | 復仇技能傷害與盾牌格擋 |
| Retaliation Skill Damage | 復仇技能傷害 |
| Retaliation Skill Speed and Shield Spell Block | 復仇技能速度與盾牌法術格擋 |
| Retaliation Mastery | 復仇專精 |
| Retaliation Skill Usable Duration | 復仇技能可使用持續時間 |
| Retaliation Skill Cooldown Recovery | 復仇技能冷卻恢復 |
| Retaliation Skill Speed | 復仇技能速度 |
| Retaliation Skill Area Of Effect | 復仇技能範圍 |
| Retaliation Skill Stun Duration | 復仇技能暈眩持續時間 |
| Retaliation Skill Damage and Stun Threshold | 復仇技能傷害與暈眩門檻 |
| Arsenal of Vengeance | 復仇兵工廠 |
| Seasoned Hunter | 老練獵人 |
| Bloodsoaked Blade | 浸血之刃 |
| Attribute | 能力 |
| Strength and Reduced Mana | 力量與減少魔力 |
| Brute Strength | 殘忍力量 |
| Ingenuity | 獨創 |
| All Attributes | 全部能力值 |
| Polymathy | 博學的 |
| Reduced Attribute Requirements | 減少能力值需求 |
| Jack of all Trades | 萬事通 |
| Quarterstaff Stun and Knockback | 細杖：暈眩和擊退 |
| Quarterstaff Freeze and Daze Buildup | 細杖冰凍和目眩累積 |
| Quarterstaff Speed | 細杖：速度 |
| Whirling Assault | 迴旋擊 |
| Quarterstaff Critical Chance | 細杖：暴擊率 |
| One with the Storm | 與風同行 |
| Quarterstaff Critical Damage | 細杖：暴擊傷害 |
| Martial Artistry | 武藝之相 |
| Dagger Speed | 匕首：速度 |
| Dagger Critical Chance | 匕首：暴擊率 |
| Silent Shiv | 寂靜小刀 |
| Dagger Critical Damage | 匕首：暴擊傷害 |
| Coated Knife | 塗層匕首 |
| Trap Throw Speed | 陷阱：投擲速度 |
| Trap Critical Chance | 陷阱：暴擊率 |
| Devestating Devices | 破壞裝置 |
| Bow Critical Damage | 弓類：暴擊傷害 |
| Bow Accuracy Rating | 弓類：命中值 |
| Feathered Fletching | 羽毛箭羽 |
| Sniper | 狙擊手 |
| Bow Speed | 弓類：速度 |
| Pierce the Heart | 一箭穿心 |
| Spear Damage | 長矛：傷害 |
| Javelin | 長矛：傷害核心 |
| Spear Attack Speed | 長矛：攻擊速度 |
| Swift Skewering | 迅猛穿刺 |
| Spear Critical Chance | 長矛：暴擊率 |
| Precise Point | 精準攻擊 |
| Roll and Strike | 翻滾突擊 |
| Block and Damage Taken from Blocked Hits | 格擋及承受自被格擋攻擊的傷害 |
| Shield Evasion | 護盾閃避值 |
| Reprisal | 反擊 |
| Heavy Blade | 沉重之刃 |
| Sword Speed | 劍類：速度 |
| Ripping Blade | 撕裂之刃 |
| Stance Breaker | 姿態破壞者 |
| Lay Siege | 圍城 |
| Shield Block | 盾牌：格擋 |
| Greatest Defence | 極致防禦 |
| Wide Barrier | 盾牌：格擋核心 |
| Core of the Guardian | 守護者核心 |
| Shield Damage from Shield Defences | 盾牌：盾牌防禦傷害 |
| Offensive Stance | 攻擊架勢 |
| Vigilance | 警覺 |
| Shield Attack Speed | 盾牌：攻擊速度 |
| Defensive Reflexes | 防禦反應 |
| Crossbow Damage | 十字弓傷害 |
| Crossbow Critical Chance | 十字弓：暴擊率 |
| Power Shots | 強擊矢 |
| Grenade Damage | 擲彈傷害 |
| Repeating Explosives | 連續爆炸 |
| Crossbow Reload Speed | 十字弓裝填速度 |
| Instant Reload | 立即裝填 |
| Reusable Ammunition | 可重複使用的彈藥 |
| Full Salvo | 全面齊射 |
| Axe Rage on Hit | 斧擊中盛怒 |
| Axe Attack Speed | 斧攻擊速度 |
| Whirling Onslaught | 迴旋猛攻 |
| Enraged Reaver | 狂怒掠奪者 |
| Mace Stun Buildup | 錘暈眩累積 |
| Skullcrusher | 碎顱者 |
| Mace Damage and Stun Buildup | 錘的傷害和暈眩累積 |
| Mace Aftershock Chance | 錘餘震機率 |
| Split the Earth | 劈裂大地 |
| Flail Damage | 鏈錘：傷害 |
| Ball and Chain | 球與鎖鏈 |
| Flail Critical Chance | 鏈錘：暴擊率 |
| Morning Star | 晨星 |
| Rattling Ball | 響動巨球 |
| Spiked Whip | 尖刺鞭笞 |
| Focus Energy Shield | 法器能量護盾 |
| Curse Effect on Self | 自身詛咒效果 |
| Warding Fetish | 守護神器 |
| Spell Damage on full Energy Shield | 能量護盾全滿時的法術傷害 |
| Dreamcatcher | 捕夢者 |
| One Handed Attack Speed | 單手武器攻擊速度 |
| Versatile Arms | 萬能雙手 |
| One Handed Accuracy | 單手武器命中 |
| One Handed Critical Chance | 單手武器：暴擊率 |
| Push the Advantage | 乘勝追擊 |
| Impair | 損害 |
| One Handed Ailment Chance | 單手異常狀態機率 |
| Coated Arms | 塗層武器 |
| Two Handed Damage | 雙手武器：傷害 |
| Singular Purpose | 目標明確 |
| Two Handed Damage and Stun | 雙手武器傷害和暈眩 |
| Heavy Contact | 激烈碰撞 |
| Colossal Weapon | 巨無霸武器 |
| Curved Weapon | 彎曲武器 |
| Shockwaves | 震波 |
| Dual Wielding Damage | 雙持武器：傷害 |
| Dual Wielding Accuracy | 雙持武器：命中 |
| Cross Strike | 十字打擊 |
| Dual Wielding Speed | 雙持武器：速度 |
| Blade Flurry | 刀鋒亂舞 |
| Polished Iron | 拋光之鋼 |
| Heatproofing | 火焰隔絕 |
| Projectile Bulwark | 投射物屏障 |
| Blade Catcher | 捕刃者 |
| Heavy Armour | 沉重鎧甲 |
| Made to Last | 經久耐用 |
| Sturdy Metal | 堅固金屬 |
| Impenetrable Shell | 無敵甲殼 |
| General's Bindings | 將軍的束縛 |
| High Alert | 高度警戒 |
| Escape Strategy | 逃逸策略 |
| Careful Consideration | 小心翼翼 |
| Escape Velocity | 逃逸速度 |
| Enhanced Reflexes | 強化反應 |
| Beastial Skin | 野獸皮膚 |
| Afterimage | 殘像 |
| Leather Bound Gauntlets | 皮革綁縛護手 |
| Catlike Agility | 靈貓狡捷 |
| Stun Threshold from Energy Shield | 能量護盾的暈眩門檻 |
| Energy Shield Recharge | 能量護盾充能 |
| Calibration | 校準 |
| Patient Barrier | 堅忍屏障 |
| Enhanced Barrier | 強化屏障 |
| Dampening Shield | 抑制護盾 |
| Heavy Buffer | 重裝緩衝 |
| Illuminated Crown | 明光之冠 |
| Strong Chin | 強力下顎 |
| Backup Plan | 備案 |
| Insulated Treads | 絕緣步伐 |
| Feel no Pain | 不痛不癢 |
| Evasion and Energy Shield Recharge | 閃避和能量護盾充能 |
| Spectral Ward | 光譜守護 |
| Inner Faith | 內在信仰 |
| Shadow Dancing | 影之舞 |
| Immaterial | 無形 |
| Shimmering | 閃閃發光 |
| Subterfuge Mask | 詭計面具 |
| Mindful Awareness | 謹慎意識 |
| Ancient Aegis | 遠古神盾 |
| Adamant Recovery | 堅韌恢復 |
| Reinforced Barrier | 加強屏障 |
| Spiral into Depression | 絕望漩渦 |
| Unnatural Resilience | 超然韌性 |
| Prism Guard | 稜鏡守護 |
| Slow Effect on You | 你身上的緩速效果 |
| Ailment Threshold | 異常狀態門檻 |
| Unhindered | 暢通無阻 |
| Natural Immunity | 自然免疫 |
| Warm the Heart | 暖心 |
| Feel the Earth | 感受大地 |
| Shedding Skin | 換皮 |
| Energy Shield Delay | 能量護盾延遲 |
| Mystic Stance | 秘言姿態 |
| Quick Response | 迅速反應 |
| Rapid Recharge | 快速充能 |
| Covering Ward | 防掩護盾 |
| Refocus | 重新專注 |
| Dependable Ward | 穩固護盾 |
| Convalescence | 恢復期 |
| Energy Shield Recharge and Mana Flask Recovery | 能量護盾充能與魔力藥劑回復 |
| Arcane Mixtures | 秘能混合物 |
| Block and Shield Defences | 格擋和盾牌防禦 |
| Unstoppable Barrier | 無阻屏障 |
| Hunker Down | 蹲守 |
| Towering Shield | 高聳之盾 |
| Defender's Resolve | 防衛者決意 |
| Parrying Motion | 招架動作 |
| Spiked Shield | 尖刺盾牌 |
| Shield Expertise | 盾牌專精 |
| Block Recovery | 格擋恢復 |
| Smooth Buckler | 光滑圓盾 |
| Flashy Deflection | 瞬間偏斜 |
| Resolution | 決意 |
| Titan's Determination | 泰坦決意 |
| Unbreaking | 堅不可摧 |
| Stun Threshold and Strength | 暈眩門檻和力量 |
| Hefty Unit | 重型單位 |
| Unbending | 永不屈服 |
| Austerity Measures | 緊縮 |
| Asceticism | 禁慾主義 |
| Self Mortification | 自我苦行 |
| Hallowed | 聖潔 |
| Eldritch Will | 異能之志 |
| Stun Threshold if not Stunned recently | 近期沒有暈眩的暈眩門檻 |
| Stun Threshold if no recent stun | 近期沒有暈眩的暈眩門檻 |
| Briny Carapace | 鹹水甲殼 |
| Deft Recovery | 恢復靈巧 |
| Back in Action | 重返戰鬥 |
| Ignite Effect on You | 你身上的點燃效果 |
| Fireproof | 防火 |
| Freeze and Chill Resistance | 冰凍和冰緩抗性 |
| Slippery Ice | 滑冰 |
| Icebreaker | 破冰者 |
| Electrocute Buildup | 觸電累積 |
| Electrocution | 觸電 |
| Coursing Energy | 奔流能量 |
| Mass Rejuvenation | 巨量恢復 |
| Life Regeneration on Low Life | 貧血時的生命回復 |
| Desperate Times | 絕望時刻 |
| Life Regeneration while Stationary | 靜止不動時的生命回復 |
| Resilient Soul | 堅韌之魂 |
| Thickened Arteries | 動脈增厚 |
| Hard to Kill | 不易死亡 |
| Hale Heart | 心心向榮 |
| Stand Ground | 穩住陣腳 |
| Life Leech. Armour and Evasion while Leeching | 生命偷取。偷取時的護甲和閃避 |
| Life Leech and Slower Leech | 生命偷取和偷取速度減慢 |
| Fortifying Blood | 堅韌之血 |
| Voracious | 貪婪 |
| Bloodthirsty | 嗜血的 |
| Goring | 刺穿 |
| Savoured Blood | 鮮味之血 |
| Fast Metabolism | 快速代謝 |
| Life Leech and Physical Damage | 生命偷取和物理傷害 |
| Loose Flesh | 鬆散肌肉 |
| Taut Flesh | 繃緊肌肉 |
| Heart Tissue | 心臟疾病 |
| Pliable Flesh | 可塑肉體 |
| Glazed Flesh | 琉璃血肉 |
| Life on Kill | 擊殺時回復生命 |
| Immortal Infamy | 不朽惡名 |
| Life Flasks | 生命藥劑 |
| Refills | 補滿 |
| Hale Traveller | 健壯旅人 |
| Reinvigoration | 重新振作 |
| Life Flask Charges | 生命藥劑充能 |
| Life Flask Charge Generation | 生命藥劑使用次數充能 |
| Staunching | 止血 |
| Life Flask Recovery | 生命藥劑恢復 |
| Succour | 救援 |
| Heavy Drinker | 重度飲用者 |
| Potent Concoctions | 強效藥劑 |
| Efficient Alchemy | 高效鍊金術 |
| Flask and Charm Charges Gained | 藥劑與護符充能獲取 |
| Lasting Concoctions | 持久藥劑 |
| Flask Recovery | 藥劑回復 |
| Savouring | 品味 |
| Life and Mana Flask Recovery | 生命與魔力藥劑回復 |
| Combat Alchemy | 戰鬥煉金術 |
| Cautious Concoctions | 謹慎調製物 |
| Critical Chance | 暴擊率 |
| Crashing Wave | 震波 |
| Critical Damage | 暴擊傷害 |
| Damage on Critical | 暴擊時傷害 |
| Cruel Fate | 殘酷命運 |
| Leaping Ambush | 跳躍伏擊 |
| Direct Approach | 直球進攻 |
| For the Jugular | 頸中之刺 |
| Critical Exploit | 弱點善用 |
| Spell Critical Damage | 法術暴擊傷害 |
| Moment of Truth | 真相揭曉 |
| Preemptive Strike | 先發制人 |
| Desensitisation | 暴擊傷害核心 |
| Cooked | 熟透 |
| Deadly Force | 致命武力 |
| Sundering | 崩裂 |
| Heartstopping | 心寒 |
| Heartbreaking | 裂心 |
| Struck Through | 擊穿防禦 |
| Attack Critical Damage | 攻擊暴擊傷害 |
| Attack Critical Chance | 攻擊暴擊率 |
| Critical Stun Buildup | 暈眩累積 |
| Overwhelming Strike | 鎮壓打擊 |
| Critical Chance and Reduced Mana | 暴擊率與減少魔力 |
| Critical Damage and Increased Mana Cost | 暴擊傷害與增加魔力消耗 |
| Vulgar Methods | 卑鄙手段 |
| Barbaric Strength | 野蠻力量 |
| Tainted Strike | 汙染打擊 |
| Dispatch Foes | 抹殺敵人 |
| Careful Assassin | 謹慎的刺客 |
| Attack Speed and Flask Duration | 攻擊速度和藥劑持續時間 |
| Blurred Motion | 無影行蹤 |
| Skill Speed | 技能速度 |
| Tenfold Attacks | 十重打擊 |
| Stimulants | 興奮劑 |
| Reaving | 掠奪 |
| Mass Hysteria | 群體癲狂 |
| Falcon Technique | 獵鷹技法 |
| Sand in the Eyes | 飛沙入眼 |
| Deep Trance | 深度恍惚 |
| Flow State | 戰鬥節奏 |
| Blinding Flash | 致盲閃光 |
| Blood Rush | 鮮血狂襲 |
| Final Barrage | 終極彈幕 |
| Casting Cascade | 連續施法 |
| Effervescent | 奔放 |
| Overzealous | 過度狂熱 |
| Spiral into Mania | 狂熱漩渦 |
| Spell Haste | 法術迅捷 |
| Practiced Signs | 熟練符印 |
| Erraticism | 反覆無常 |
| Mental Alacrity | 心靈迅捷 |
| Stun Buildup | 暈眩累積 |
| Hulking Smash | 巨力猛擊 |
| Titanic | 泰坦 |
| Cranial Impact | 顱骨衝擊 |
| Perfect Opportunity | 絕佳機會 |
| Shattering Blow | 粉碎強擊 |
| Flip the Script | 扭轉局勢 |
| Rage when Hit | 遭敵人擊中時，獲得盛怒 |
| Ignore Pain | 無視疼痛 |
| Prolonged Fury | 經久之怒 |
| Unforgiving | 嚴苛 |
| Vengeful Fury | 復仇之怒 |
| Sudden Infuriation | 突發暴怒 |
| Bleeding Duration | 流血持續時間 |
| Critical Bleeding Effect | 暴擊流血效果 |
| Bleeding Chance | 流血機率 |
| Deep Wounds | 深層創傷 |
| Bleeding Chance on Critical | 暴擊的流血機率 |
| Attack Damage vs Bleeding Enemies | 對流血敵人的攻擊傷害 |
| Perfectly Placed Knife | 精準匕首 |
| Aggravation | 加劇 |
| Bleeding Damage | 流血傷害 |
| Bleeding Out | 出血致死 |
| Immolation | 焚化 |
| Slow Burn | 緩慢燃燒 |
| Ignite Effect | 點燃效果 |
| Firestarter | 縱火者 |
| Burnout | 燃盡 |
| Freeze Buildup | 冰凍累積 |
| Inescapable Cold | 不可逃脫之凍寒 |
| Shattering | 粉碎 |
| Chill Effect and Duration | 冰緩效果和持續時間 |
| Chill and Freeze Duration | 冰緩和冰凍持續時間 |
| Chilled to the Bone | 徹骨 |
| Perpetual Freeze | 永恆冰凍 |
| Lightning Skill Chain Chance | 閃電技能連鎖機率 |
| Shock Effect | 感電效果 |
| Branching Bolts | 分叉弩箭 |
| Frazzled | 力盡 |
| General Electric | 通用電 |
| Drenched | 濕透 |
| Shock Duration | 感電持續時間 |
| Rattled | 驚慌失措 |
| Harmonic Generator | 和諧發電 |
| Poison Damage | 中毒傷害 |
| Poison Duration | 中毒持續時間 |
| Escalating Toxins | 遞增毒素 |
| Building Toxins | 蓄積毒素 |
| Crippling Toxins | 致殘毒素 |
| Leeching Toxins | 偷取毒素 |
| Lasting Toxins | 持久毒素 |
| Stacking Toxins | 疊加毒素 |
| Evasion if Consumed Frenzy Charge | 消耗狂怒球的閃避值 |
| Recover Life on consuming Endurance Charge | 消耗耐力球時恢復生命 |
| Guts | 膽量 |
| Grit | 毅力 |
| Armour if Consumed Endurance Charge | 消耗耐力球時獲得護甲 |
| Critical Damage when consuming a Power Charge | 消耗暴擊球時的暴擊傷害 |
| Lust for Power | 渴求力量 |
| Overflowing Power | 力量滿溢 |
| The Power Within | 內在力量 |
| Energy Shield if Consumed Power Charge | 消耗暴擊球的能量護盾 |
| Empowered Attack Damage and Bleeding Chance | 強化攻擊傷害與流血機率 |
| Warcry Cooldown | 戰吼冷卻時間 |
| Empowered Attack Damage | 強化攻擊傷害 |
| Warcry Damage | 戰吼傷害 |
| Cacophony | 不諧之音 |
| Vocal Empowerment | 聲音賦予 |
| Warcry Cooldown Speed | 戰吼冷卻速度 |
| Internal Bleeding | 內出血 |
| Bravado | 雙刃之力 |
| Deafening Cries | 震耳吶喊 |
| Guttural Roar | 喉鳴咆哮 |
| Bolstering Yell | 壯膽咆哮 |
| Warcry Cooldown and Speed | 戰吼冷卻和速度 |
| Urgent Call | 緊急呼喚 |
| Curse Activation Speed and Effect | 詛咒啟動速度與效果 |
| Impending Doom | 末日厄運 |
| Zone of Control | 區域控制 |
| Curse Area | 詛咒範圍 |
| Master of Hexes | 詛咒大師 |
| Fated End | 命運終結 |
| Lingering Whispers | 殘留低語 |
| Totem Damage | 圖騰傷害 |
| Supportive Ancestors | 祖靈之援 |
| Carved Earth | 鑿刻大地 |
| Totem Placement Speed | 圖騰放置速度 |
| Totem Life | 圖騰生命 |
| Ancestral Artifice | 先祖詭計 |
| Ancestral Unity | 先祖同心 |
| Hardened Wood | 硬化樹木 |
| Spirit Bond | 靈魂連結 |
| Ancestral Alacrity | 先祖迅捷 |
| Totem Cast Speed | 圖騰施放速度 |
| Ancestral Conduits | 祖靈導體 |
| Ancestral Mending | 先祖治癒 |
| Totem Elemental Resistance | 圖騰元素抗性 |
| Totem Physical Damage Reduction | 圖騰物理傷害減免 |
| Minion Area | 召喚物範圍 |
| Deadly Swarm | 致命群襲 |
| Lord of Horrors | 恐懼領主 |
| Fear of Death | 死亡恐懼 |
| Dead can Dance | 亡者之舞 |
| Relentless Fallen | 無情殞落者 |
| Right Hand of Darkness | 暗黑右手 |
| Minion Critical Chance | 召喚物暴擊率 |
| Grip of Evil | 惡靈之握 |
| Necrotic Touch | 亡者之觸 |
| Minion Critical Damage | 召喚物暴擊傷害 |
| Restless Dead | 殞落狂熱 |
| Growing Swarm | 人海戰術 |
| Gravedigger | 掘墓者 |
| Minion Resistances | 召喚物抗性 |
| Minion Revive Speed | 召喚物復甦速度 |
| Minion Fire Resistance | 召喚物火焰抗性 |
| Necrotised Flesh | 亡者之軀 |
| Left Hand of Darkness | 黑暗左手 |
| Minion Defences | 召喚物防禦 |
| Crystalline Flesh | 結晶血肉 |
| Fleshcrafting | 血肉塑造 |
| Minion Lightning Resistance | 召喚物閃電抗性 |
| Minion Physical Damage Reduction | 召喚物物理傷害減免 |
| Minion Cold Resistance | 召喚物冰冷抗性 |
| Vile Mending | 惡毒療癒 |
| Regenerative Flesh | 再生血肉 |
| Living Death | 行屍走肉 |
| Entropic Incarnation | 熵熱化身 |
| Unleash Seal Generation | 釋放封印產生 |
| Additional Spell Projectiles | 額外法術投射物 |
| Anticipation | 法術 |
| Lasting Incantations | 持久咒語 |
| Potent Incantation | 強力咒語 |
| Spellblade | 魔刃 |
| Melee Critical Chance | 近戰暴擊率 |
| Rapid Strike | 迅捷打擊 |
| Serrated Edges | 鋸齒刀鋒 |
| Personal Touch | 個人風格 |
| In Your Face | 面部攻擊 |
| Viciousness | 狠毒 |
| Unerring Impact | 精準衝擊 |
| Heavy Weaponry | 重裝武器 |
| Reaching Strike | 延伸打擊 |
| Deadly Flourish | 致命華舞 |
| Initiative | 先機 |
| Breaking Blows | 粉碎之擊 |
| Honourless | 毫無榮譽 |
| Melee Damage against Immobilised | 對禁錮敵人的近戰傷害 |
| Smash | 砸碎 |
| Attack Damage and Movement Speed | 攻擊傷害和移動速度 |
| Attack Damage and Slow Effect | 攻擊傷害和緩速效果 |
| Maiming Strike | 癱瘓打擊 |
| Attack Damage and Skill Duration | 攻擊傷害和技能持續時間 |
| Prolonged Assault | 持久攻擊 |
| Blinding Strike | 致盲打擊 |
| Attack Damage with nearby Ally | 與附近友方的攻擊傷害 |
| Killer Instinct | 殺手本能 |
| Attack Damage and Accuracy | 攻擊傷害和命中 |
| Presence Present | 氣場四散 |
| Unexpected Finesse | 出奇靈巧 |
| Forking Projectiles | 分岔投射物 |
| Chaining Projectiles | 連鎖投射物 |
| Pierce Chance | 穿透機率 |
| Projectile Speed | 投射物速度 |
| Attack Area | 攻擊範圍 |
| Projectile Pierce | 投射物穿透 |
| Kite Runner | 風箏高手 |
| Careful Aim | 細心瞄準 |
| Heavy Ammunition | 重磅彈藥 |
| Piercing Shot | 穿射箭矢 |
| Catapult | 投石車 |
| Short Shot | 短距離射擊 |
| Close Confines | 狹小界限 |
| Shrapnel | 彈片 |
| Advanced Munitions | 先進彈藥 |
| Fire Damage and Area | 火焰傷害和範圍 |
| Damage against Burning Enemies | 對燃燒敵人的傷害 |
| Ignite and Critical Chance | 點燃機率 |
| Critical Ignite Effect | 點燃機率 |
| Total Incineration | 散播火焰 |
| Burning Nature | 燃燒之性 |
| Sigil of Fire | 火焰符印 |
| Path of Flame | 烈焰之途 |
| Burn Away | 焚燒殆盡 |
| Echoing Flames | 迴盪餘焰 |
| Intense Flames | 熊熊烈火 |
| Volcanic Skin | 火山皮膚 |
| Burning Strikes | 灼熱打擊 |
| Incendiary | 爆燃 |
| Fulmination | 劇烈爆發 |
| Cast Speed with Cold Skills | 冰冷技能施放速度 |
| Cold and Fire Damage | 冰冷和火焰傷害 |
| Cold Nature | 冰寒之性 |
| Sigil of Ice | 冰霜符印 |
| Thin Ice | 如履薄冰 |
| Heavy Frost | 厚重冰霜 |
| Path of Winter | 凜冬之途 |
| Harsh Winter | 嚴冬 |
| Climate Change | 氣候變遷 |
| Echoing Frost | 迴盪寒霜 |
| Endless Blizzard | 無盡暴雪 |
| Essence of the Mountain | 山地精華 |
| Lightning Skill Speed | 閃電技能速度 |
| Lightning Penetration | 閃電穿透 |
| Shock Effect and Mana Regeneration | 感電效果和魔力回復 |
| Pure Power | 純粹電能 |
| Electrifying Nature | 電能之性 |
| Sigil of Lightning | 雷電符印 |
| Power Conduction | 能量傳導 |
| Wild Storm | 狂野風暴 |
| Path of Storms | 風暴之途 |
| Flash Storm | 電光風暴 |
| Spreading Shocks | 擴散感電 |
| Endless Circuit | 無限循環 |
| Lightning Quick | 迅雷 |
| Echoing Thunder | 迴盪雷電 |
| Essence of the Storm | 暴風精髓 |
| Alternating Current | 交流電 |
| Lightning Damage and Electrocute Buildup | 閃電傷害及觸電累積 |
| Chaos Damage and Duration | 混沌傷害和持續時間 |
| Withered Effect | 凋零效果 |
| Pure Chaos | 全然混沌 |
| Dark Entries | 黑暗侵襲 |
| Spaghettification | 麵條化 |
| Event Horizon | 事件視界 |
| Spiral into Insanity | 瘋狂漩渦 |
| Stylebender | 風格轉換 |
| Void | 虛空 |
| Lingering Horror | 殘留恐懼 |
| Wither Away | 枯萎 |
| Physical Damage and Critical Chance | 物理傷害和暴擊率 |
| Daze Buildup | 目眩累積 |
| Physical | 物理 |
| Physical as Extra Chaos Damage | 物理轉化為額外混沌傷害 |
| Spell Critical Chance | 法術暴擊率 |
| Spell Critical Chance and Critical Ailment Effect | 法術暴擊率和異常狀態效果暴擊 |
| Armour Break | 護甲破壞 |
| Shatter Palm | 粉碎之掌 |
| Cut to the Bone | 刀刀見骨 |
| Staggering Palm | 撼敵之掌 |
| Madness in the Bones | 滲骨瘋狂 |
| Shredding Force | 粉碎之力 |
| Blood Tearing | 撕裂血肉 |
| Tempered Mind | 冶鍊之意 |
| Battle Fever | 戰鬥狂熱 |
| Elemental Penetration | 元素穿透 |
| Speed with Elemental Skills | 元素技能的速度 |
| Elemental | 元素 |
| Elemental Damage and Freeze Buildup | 元素傷害與冰凍累積 |
| Elemental Damage and Shock Chance | 元素傷害與感電機率 |
| Elemental Damage and Ignite Chance | 元素傷害與點燃機率 |
| Unbound Forces | 無縛之力 |
| Harness the Elements | 駕馭元素 |
| Stormcharged | 雷霆充能 |
| Exposure Effect | 暴曬效果 |
| Overexposure | 過度曝曬 |
| Breaking Point | 臨界點 |
| All Natural | 純然天性 |
| Stormbreaker | 風暴破壞者 |
| Elemental Ailment Duration | 元素異常狀態持續時間 |
| Elemental Ailment Chance | 元素異常狀態機率 |
| DAMAGE FROM MANA | 魔力傷害 |
| Mind Eraser | 心靈抹除 |
| Sturdy Mind | 堅韌思維 |
| Mana Blessing | 魔力祝福 |
| Lucidity | 夢醒 |
| Mental Toughness | 強韌心理 |
| Mana Regeneration while not on Low Mana | 非貧魔狀態下的魔力回復 |
| Arcane Intensity | 秘能強化 |
| Raw Mana | 原始魔力 |
| Adverse Growth | 逆向增長 |
| Soul Bloom | 靈魂綻放 |
| Reduced Mana Cost | 減少魔力消耗 |
| Investing Energies | 能量投入 |
| Conservative Casting | 謹慎施法 |
| Full Recovery | 完全恢復 |
| Arcane Blossom | 秘能之花 |
| Aspiring Genius | 野心天才 |
| Open Mind | 敞開心胸 |
| Arcane Surge Effect | 秘能波動效果 |
| Touch the Arcane | 秘能之觸 |
| Arcane Surge on Critical Hit | 暴擊時秘能波動 |
| Ether Flow | 以太湧流 |
| Price of Freedom | 自由代價 |
| Mana Leech and Cold Resistance | 魔力偷取和冰冷抗性 |
| Suffusion | 瀰漫的 |
| Siphon | 虹吸 |
| Manifold Method | 千方百計 |
| Immortal Thirst | 不朽渴望 |
| Mana Flask Recovery | 魔力藥劑回復 |
| Mana Flask Charges | 魔力藥劑充能 |
| Mana Flask Charges Used | 使用的魔力藥劑充能 |
| Altered Brain Chemistry | 換腦化學 |
| Wellspring | 泉源 |
| Arcane Alchemy | 秘能鍊金術 |
| Warding Potions | 守護藥劑 |
| Waters of Life | 生命之水 |
| Accuracy and Critical Chance | 命中和暴擊率 |
| Determined Precision | 精準果斷 |
| Locked On | 已鎖定 |
| Falcon Dive | 獵鷹下墜 |
| Near Sighted | 近距離射手 |
| Far Sighted | 遠距離射手 |
| Sharp Sight | 銳利目光 |
| Accuracy and Attack Critical Chance | 命中與攻擊暴擊率 |
| Pinpoint Shot | 精確射擊 |
| Herald Reservation | 保留捷光環 |
| Herald Damage | 捷光環傷害 |
| Coming Calamity | 災難臨頭 |
| Fate Finding | 命運探尋 |
| Apocalypse | 天啟 |
| Doomsayer | 末日預言者 |
| Bolstering Presence | 振奮光環 |
| Triggered Spell Damage | 觸發法術傷害 |
| Energy | 能量 |
| Energise | 賦能 |
| Invocated Efficiency | 祈願之語 |
| Dynamism | 活力 |
| Increased Duration | 增加持續時間 |
| Protraction | 延伸效用 |
| Preservation | 保存實力 |
| Reduced Duration | 減少持續時間 |
| Tides of Change | 變革浪潮 |
| Forthcoming | 命運將至 |
| Link Buff Effect | 連結增益效果 |
| Twinned Tethers | 雙生束縛 |
| Strong Links | 強力連結 |
| Spirit Bonds | <br>靈魂連結 |
| Shapeshifting | 變形 |
| Swift Claw | 迅捷之爪 |
| Tough Claw | 堅韌之爪 |
| Sharpened Claw | 鋒利之爪 |
| Bestial Rage | 野獸狂怒 |
| Feral Force | 野性之力 |
| Life Costs | 生命消耗 |
| Critical Damage vs Full Life | 對滿血敵人的暴擊傷害 |
| Damage vs Full Life | 對滿血敵人的傷害 |
| First Approach | 初次嘗試 |
| Damage against Enemies on Low Life | 對貧血敵人造成的傷害 |
| Finishing Blows | 終結之擊 |
| Stars Aligned | 行列眾星 |
| Finality | 終結 |
| Mental Perseverance | 堅毅心靈 |
| Two-Pronged Attack | 雙叉攻擊 |
| Resourceful Ally | 機智的盟友 |
| Sturdy Ally | 強健的盟友 |
| Unimpeded | 暢通無阻 |
| Near at Hand | 近在咫尺 |
| Debuff Expiry | 減益效果失效 |
| Slow Effect | 緩速效果 |
| Duration | 持續時間 |
| Time Manipulation | 時間操縱 |
| Chronomancy | 時空法術 |
| Slow Effect and Hinder Duration | 緩速效果和阻礙持續時間 |
| Hindered Capabilities | 受阻之力 |
| Weapon Swap Speed | 武器切換速度 |
| Quick-change Act | 快速切換 |
| Elemental Attack Damage | 元素攻擊傷害 |
| Catalysis | 催化 |
| Crystal Elixir | 水晶靈藥 |
| Emboldened Avatar | 勇氣化生 |
| Pocket Sand | 口袋藏沙 |
| Acceleration | 加速 |
| Adrenaline Rush | 腎上腺素 |
| Area Damage | 範圍傷害 |
| Area Damage and Armour Break | 範圍傷害和護甲破壞 |
| Primal Growth | 原始成長 |
| Impact Area | 衝擊範圍 |
| Devastation | 毀滅 |
| Impact Force | 衝擊之力 |
| Authority | 權威 |
| Crushing Judgement | 粉碎審判 |
| Reverberating Impact | 迴響衝擊 |
| Roil | 翻騰 |
| Repulsion | 排斥 |
| Echoing Pulse | 迴盪脈衝 |
| Reverberation | 回響 |
| Ruin | 毀壞 |
| Spell Damage and Projectile Speed | 法術傷害與投射物速度 |
| Turn the Clock Back | 時光倒流 |
| Turn the Clock Forward | 時光前推 |
| Psychic Fragmentation | 幽能碎片 |
| Radial Force | 徑向力 |
| Cull the Hordes | 剿敵 |
| Giantslayer | 泰坦殺手 |
| Attack Damage and Reduced Attack Speed | 攻擊傷害與減緩的攻擊速度 |
| Ailment Effect and Reduced Attack Speed | 異常狀態效果和減緩的攻擊速度 |
| Crushing Verdict | 毀滅裁決 |
| Lasting Trauma | 持久創傷 |
| Seeing Stars | 見證群星 |
| Stupefy | 麻木 |
| Damage vs Dazed Enemies | 擊中時目眩 |
| Attack Speed if Hit | 擊中時獲得攻擊速度 |
| Armour if Hit | 擊中時獲得護甲 |
| Thorns and Block | 荊棘與格擋 |
| Thorns | 荊棘 |
| Revenge | 復仇 |
| Spiked Armour | 尖刺護甲 |
| Thornhide | 荊棘之皮 |
| Thorn Critical Damage | 荊棘暴擊傷害 |
| Armour while Surrounded | 遭包圍時的護甲 |
| Evasion while Surrounded | 遭包圍時的閃避值 |
| Attack Damage while Surrounded | 遭包圍時的攻擊傷害 |
| In the Thick of It | 深入其中 |
| Sentinels | 守望 |
| Silent Guardian | 無聲守護者 |
| Bringer of Order | 秩序使者 |
| Holy Protector | 神聖保護者 |
| Attack Area Damage and Area | 攻擊範圍傷害和範圍 |
| Aftershocks | 餘震 |
| Hold Focus | 維持專注 |
| No Escape | 無處可逃 |
| Break Focus | 打破專注 |
| Marked for Sickness | 病痛印記 |
| Mark Duration | 印記持續時間 |
| Marked Agility | 印記靈敏 |
| Unsight | 隱蔽 |
| Mark Effect and Blind Effect | 印記效果和致盲機率 |
| Mark Effect and Blind Chance | 印記效果和致盲機率 |
| Offering Life | 奉獻生命 |
| Offering Duration | 奉獻持續時間 |
| Corpses | 屍體 |
| Stigmata | 聖痕 |
| Meat Recycling | 肉塊回收 |
| Offering Area | 奉獻區域 |
| Lust for Sacrifice | 渴求獻祭 |
| Damage against Ailments | 對異常狀態者造成傷害 |
| Ailment Chance | 異常狀態機率 |
| Vile Wounds | 惡性創傷 |
| Exploit | 弱點針對 |
| Exploit the Elements | 元素弱點 |
| Clean Shot | 俐落射擊 |
| Stand and Deliver | 攔路搶劫 |
| Death from Afar | 遠迎死劫 |
| Brutal | 殘忍 |
| Blur | 模糊 |
| Honed Instincts | 敏銳本能 |
| Raw Power | 原始力量 |
| Pure Energy | 純淨能量 |
| Remorseless | 殘酷無情 |
| Relentless Vindicator | 無情護衛者 |
| Devoted Protector | 至誠保衛者 |
| Flow Like Water | 行雲流水 |
| Step Like Mist | 騰雲踏霧 |
| Sudden Escalation | 突發升級 |
| Critical Overload | 暴擊超載 |
| Controlling Magic | 操控魔法 |
| Attack and Spell Damage | 攻擊和法術傷害 |
| Equilibrium | 均衡 |
| Knockback and Stun Buildup | 擊退與暈眩累積 |
| Knockback | 擊退 |
| Forcewave | 力量震波 |
| Clear Space | 清空區域 |
| Fire Penetration | 火焰穿透 |
| Fire Penetration and Stun Buildup | 火焰穿透與暈眩累積 |
| Exposed to the Inferno | 暴露於煉獄之火 |
| Breath of Fire | 火焰之息 |
| Cremation | 熔炎送葬 |
| Smoke Inhalation | 吞雲吐霧 |
| Overheating Blow | 過熱一擊 |
| Cold Penetration | 冰冷穿透 |
| Shattered Crystal | 碎裂水晶 |
| Ice Walls | 冰牆 |
| Storm Swell | 風暴浪潮 |
| Exposed to the Cosmos | 暴露於宇宙 |
| Snowpiercer | 冰雪穿透 |
| Breath of Ice | 寒冰之息 |
| Glaciation | 急凍化 |
| Overload | 過載 |
| Exposed to the Storm | 暴露於風暴 |
| Storm Surge | 風暴洶湧 |
| Surging Currents | 湧動電流 |
| Electric Amplification | 閃電增幅 |
| Lightning Rod | 雷霆之杖 |
| Unarmed Damage | 空手傷害 |
| Unarmed Area | 空手地帶 |
| Unarmed Attack Speed | 空手攻擊速度 |
| Way of the Wind | 風之道 |
| Flurry | 突襲 |
| Stun and Freeze Buildup | 暈眩與冰凍累積 |
| Armour Break Duration | 護甲破壞持續時間 |
| Armour Break and Armour | 護甲破壞與護甲 |
| Damage vs Armour Broken Enemies | 對破甲敵人的傷害 |
| Armour Break and Physical Damage | 護甲破壞與物理傷害 |
| Breakage | 破裂 |
| Pile On | 堆砌 |
| Irreparable | 無可修復 |
| Cruel Methods | 殘忍手段 |
| Jagged Ground Effect | 碎裂地面效果 |
| Bleed Damage | 流血傷害 |
| Perforation | 穿孔 |
| Spike Pit | 尖刺陷阱 |
| Cooldown Recovery Rate | 冷卻回復速度 |
| Distracting Presence | 擾亂光環 |
| Multitasking | 一心多用 |
| Volatile Catalyst | 易爆催化劑 |
| Ailment Chance and Effect | 異常狀態機率和效果 |
| Deterioration | 惡化 |
| Exposed Wounds | 暴露傷口 |
| Ailment Effect and Duration | 異常狀態效果與持續時間 |
| Fast Acting Toxins | 速效毒素 |
| Quiver Effect | 箭袋效果 |
| Master Fletching | 箭矢大師 |
| Grenade Cooldown Recovery Rate | 擲彈冷卻時間恢復率 |
| Grenade Area | 擲彈範圍 |
| Grenadier | 擲彈手 |
| Cluster Bombs | 團簇炸彈 |
| Volatile Grenades | 易爆擲彈 |
| Pin Buildup | 釘身累積 |
| Pinned Down | 動彈不得 |
| Pin and Run | 釘帶跑 |
| Primal Protection | 原始守護 |
| Vale Shelter | 谷地庇護 |
| Thicket Warding | 樹叢守護 |
| Lucky Rabbit Foot | 幸運兔腳 |
| Woodland Aspect | 木林祝福 |
| Hunter's Talisman | 狩獵者巫符 |
| Charm Duration | 護符持續時間 |
| Charm Charges Used | 護符充能消耗 |
| Charm Effect | 護符效果 |
| Charm Activation Chance | 護符啟動機率 |
| Charm Charges | 護符充能 |
| Damage | 傷害 |
| Giant's Blood | 巨人之血 |
| Necromantic Talisman | 靈能魔符 |
| Resonance | 共鳴 |
| Dance with Death | 與死共舞 |
| Oasis | 幻景綠洲 |
| Bulwark | 守護 |
| Titan | 泰坦 |
| Brute | 野蠻 |
| Infernalist | 獄火師 |
| Blood Mage | 血法師 |
| Stormweaver | 風暴編織者 |
| Chronomancer | 時空幻術師 |
| Witchhunter | 女巫獵人 |
| Gambler | 賭徒 |
| Master of the Elements | 元素大師 |
| Acolyte of Chayula | 夏烏拉侍僧 |
| Slam Area of Effect | 重擊效果範圍 |
| Earthbreaker | 天崩地裂 |
| Ancestral Empowerment | 先祖威能 |
| Surprising Strength | 勢不可擋 |
| Crushing Impacts | 輾壓痛擊 |
| Hulking Form | 壓倒性的身姿 |
| Colossal Capacity | 巨量承載 |
| Mysterious Lineage | 神秘血脈 |
| Stone Skin | 頑石鋼膚 |
| Block Chance | 格擋率 |
| Anvil's Weight | 沉砧之勢 |
| Imploding Impacts | 碎猛之擊 |
| Jade Heritage | 玉石之護 |
| Warcaller's Bellow | 戰爭之哮 |
| Greatwolf's Howl | 戰爭呼喚者的戰角 |
| Answered Call | 先祖之引 |
| Wooden Wall | 堅木之壘 |
| Renly's Training | 倫利之訓 |
| Turtle Charm | 靈龜之符 |
| Beidat's Gaze | 貝達特之視 |
| Beidat's Hand | 貝達特之手 |
| Beidat's Will | 貝達意志 |
| Altered Flesh | 變形肉體 |
| Demonic Possession | 惡魔附身 |
| Mastered Darkness | 黑暗精通 |
| Pyromantic Pact | 火祭協議 |
| Bringer of Flame | 火焰呼喚者 |
| Grinning Immolation | 邪惡焚化 |
| Loyal Hellhound | 忠誠獄犬 |
| Seething Body | 沸騰軀體 |
| Bleed on Critical Chance | 暴擊引起流血機率 |
| Gore Spike | 血棘 |
| Sunder the Flesh | 碎裂血肉 |
| Blood Barbs | 鮮血荊棘 |
| Open Sores | 開瘡 |
| Vitality Siphon | 活力虹吸 |
| Grasping Wounds | 緊扼傷口 |
| Chill Duration | 冰緩持續時間 |
| Constant Gale | 不變勁風 |
| Force of Will | 意志之力 |
| Tempest Caller | 暴風召喚者 |
| Rain Dancer | 雨之舞者 |
| Strike Twice | 二重打擊 |
| Heavy Snows | 狂風暴雪 |
| Scouring Winds | 橫掃之風 |
| Heart of the Storm | 暴風之心 |
| Buff Expiry Rate | 增益效果失效速度 |
| Debuff Expiry Rate | 減益效果消逝速度 |
| Footprints in the Sand | 沙中足跡 |
| Ultimate Command | 終極指令 |
| Circular Heartbeat | 心跳循環 |
| The Rapid River | 急流 |
| Now and Again | 再度上演 |
| Unbound Encore | 無縛安可 |
| Apex of the Moment | 巔峰時刻 |
| Quicksand Hourglass | 流沙沙漏 |
| Damage vs Low Life Enemies | 對貧血狀態的敵人造成的傷害 |
| Specialisation Points | 專精點數 |
| Pitiless Killer | 法官、陪審團與劊子手 |
| Judge, Jury, and Executioner | 委任殺手 |
| Witchbane | 女巫殺手 |
| No Mercy | 播種不諧 |
| Obsessive Rituals | 清教徒知識 |
| Ceremonial Ablution | 儀式淨身 |
| Zealous Inquisition | 神聖授權 |
| Skill Gem Quality | 技能寶石品質 |
| Attributes | 能力 |
| Crystalline Potential | 結晶潛能 |
| Implanted Gems | 植入寶石 |
| Gem Studded | 鑲嵌的寶石 |
| Advanced Thaumaturgy | 進階奇術 |
| Enhanced Effectiveness | 強化效果 |
| Adaptive Capability | 應變能力 |
| Integrated Efficiency | 整合效率 |
| Thaumaturgical Infusion | 奇術注入 |
| Lead me through Grace... | 引我行恩典之途… |
| ...and Protect me from Harm | …並免我於傷痛 |
| I am the Thunder... | 我即為雷鳴… |
| I am the Blizzard... | 我即為暴雪… |
| ...and I Shall Rage | …而我將怒號 |
| Sunder my Enemies... | 粉碎我的敵人… |
| ...and Scatter Them to the Winds | ……並驅散於長風之中 |
| Faith is a Choice | 信仰即為抉擇 |
| The Soul Springs Eternal | 魂魄永恆不息 |
| Darkness | 黑暗 |
| Ravenous Doubts | 貪婪之慮 |
| Consuming Questions | 煩心問題 |
| Reality Rending | 碎裂現實 |
| Chayula's Gift | 夏烏拉之禮 |
| Waking Dream | 夢醒 |
| Lucid Dreaming | 清晰夢境 |
| Embrace the Darkness | 靈魂昇華 |
| Grasp of the Void | 虛空之握 |
| Inner Silence | 內在寂靜 |
| Projectile Proximity Specialisation | 投射物近接專精 |
| Thrilling Chase | 爆發 |
| Called Shots | 預告射擊 |
| Eagle Eyes | 潛意識 |
| Poison Effect | 中毒效果 |
| Passive Points | 天賦點數 |
| Running Assault | 衝刺突擊 |
| Contagious Contamination | 汙穢傳染 |
| Overwhelming Toxicity | 懾人劇毒 |
| Connected Chemistry | 連鎖化學 |
| Enduring Elixirs | 耐久靈藥 |
| Brew Concoction | 釀造靈藥 |
| Explosive Concoction | 爆裂物 |
| Shattering Concoction | 粉碎混合物 |
| Fulminating Concoction | 烈性混合物 |
| Poisonous Concoction | 毒藥 |
| Bleeding Concoction | 流血混合物 |
| Traveller's Wisdom | 旅者的智慧 |
| [Jewel] Socket | [Jewel\|珠寶]插槽 |
| Aura Mastery | 光環專精 |
| Charms Mastery | 護符專精 |
| Crossbow Mastery | 十字弓專精 |
| Fire Resistance Mastery | 火焰抗性專精 |
| Flail Mastery | 鏈錘專精 |
| Herald Mastery | 捷光環專精 |
| Power Charge Mastery | 暴擊球專精 |
| Quarterstaff Mastery | 細杖專精 |
| Shapeshifting Mastery | 變形專精 |
| Spear Mastery | 長矛專精 |
| Grants Skill | 賦予技能 |
| Critical | 暴擊傷害 |
| Crystalline Resistance | 結晶抗性 |
| Gem Enthusiast | 寶石愛好者 |
| Crystallised Immunities | 水晶化免疫 |
| Spear Accuracy | 長矛命中 |
| Focused Thrust | 專注突刺 |
| Glancing Hits | 側身擊中 |
| Parried Duration | 格擋 |
| Stun Threshold during Parry | 招架期間的暈眩門檻 |
| Resolute Reprisal | 堅決反擊 |
| Projectile Parry Range | 投射物招架範圍 |
| Evasion during Parry | 招架期間閃避 |
| Defensive Stance | 防禦姿態 |
| Block and Movement Penalty with Raised Shield | 舉盾時格擋以及移動懲罰 |
| Movement Penalty with Raised Shield | 舉盾時移動懲罰 |
| Block and Stun Threshold | 格擋和暈眩門檻 |
| Dazing Blocks | 目眩格擋 |
| Steadfast Resolve | 穩當決心 |
| Maximum Block | 最大格擋 |
| Frightening Shield | 可怖重盾 |
| Rapid Reload | 疾速裝填 |
| Efficient Loading | 高效裝填 |
| Armour and Applies to Fire Damage | 護甲值也會套用至火焰傷害 |
| Heatproof | 隔熱 |
| Armour and Applies to Cold Damage | 護甲值也會套用至冰冷傷害 |
| Chillproof | 禦寒 |
| Armour and  Applies to Lightning Damage | 護甲值也會套用至閃電傷害 |
| Shockproof | 防震 |
| Tempered Defences | 緩和防禦 |
| Deflection and Evasion | 偏斜和閃避 |
| Stun and Ailment Threshold from Energy Shield | 能量護盾的暈眩和異常狀態門檻 |
| Tolerant Equipment | 容錯裝置 |
| Armour Applies to Fire Damage Hits | 護甲值套用於火焰傷害擊中 |
| Armour Applies to Cold Damage Hits | 護甲值套用於冰冷傷害擊中 |
| Armour Applies to Lightning Damage Hits | 護甲值套用於閃電傷害擊中 |
| Reduced Movement Penalty | 移動懲罰減少 |
| Energy Shield Recoup | 能量護盾補償 |
| Storm Driven | 風暴驅動 |
| Swift Blocking | 快速阻斷 |
| Parry Damage | 招架傷害 |
| Parry Stun Buildup | 招架暈眩累積 |
| Swift Interruption | 迅速打斷 |
| Flashy Parrying | 華麗招架 |
| Consistent Intake | 持續承受 |
| Counterstancing | 反擊姿態 |
| Glancing Deflection | 斜擦偏斜 |
| Brush Off | 漠視 |
| Deflection Rating | 偏斜值 |
| Enduring Deflection | 恆久偏斜 |
| Avoiding Deflection | 避免偏斜 |
| Energising Deflection | 活力偏斜 |
| Evasion Rating | 閃避值 |
| Staunch Deflection | 冒險偏斜 |
| Trained Deflection | 熟練偏斜 |
| Mending Deflection | 癒合偏斜 |
| Wary Dodging | 警覺躲避 |
| Stun Threshold and Evasion Rating | 暈眩門檻和閃避值 |
| Abasement | 貶抑 |
| Ailment Threshold from Energy Shield | 能量護盾的異常狀態門檻 |
| Shimmering Mirage | 閃亮幻象 |
| Fire Damage and Armour  | 火焰傷害及護甲 |
| Molten Carapace | 熔岩魔甲 |
| Ignite Magnitude on You | 你身上的點燃幅度 |
| One With Flame | 與火合一 |
| Molten Being | 熔火生命體 |
| Ignite Duration | 點燃持續時間 |
| Melting Flames | 融化烈焰 |
| Self Immolation | 自焚 |
| Embracing Frost | 擁抱冰霜 |
| Electrocuting Exposure | 觸電曝曬 |
| Life Regeneration Rate | 生命回復率 |
| Arcane Surge Effect and Life Regeneration | 秘能波動效果和生命回復 |
| Life Regeneration Rate and Presence | 生命回復率和存在範圍 |
| Sanguimantic Rituals | 血咒儀式 |
| Heartstopping Presence | 停頓心跳 |
| Blood of Rage | 狂怒之血 |
| Lavianga's Brew | 拉維安加之酒 |
| Tukohama's Brew | 圖克哈瑪之酒 |
| Critical Chance and Damage | 暴擊率與傷害 |
| Decisive Retreat | 明哲保身 |
| Presence Area | 存在範圍 |
| Evasion Rating on Hit Recently | 近期擊中增加閃避值 |
| Agile Succession | 敏捷演替 |
| Hastening Barrier | 加速屏障 |
| Easy Target | 易攻目標 |
| Later Rage Loss Start | 最大盛怒 |
| Incision | 切割 |
| Inevitable Rupture | 無免殘破 |
| Rusted Pins | 生鏽鐵釘 |
| Thousand Cuts | 千刀萬剮 |
| Staggering Wounds | 撼敵創傷 |
| Incision Chance | 切割機率 |
| Flammability Magnitude | 易燃幅度 |
| Flammability and Ignite Magnitude | 易燃幅度 |
| Ignite Magnitude | 點燃幅度 |
| Lightning Damage and Resistance | 閃電傷害和抗性 |
| Conductive Embrace | 擁抱導電 |
| Toxic Tolerance | 劇毒耐性 |
| Warcry Power Counted | 戰吼計算強度 |
| Thirst of Kitava | 奇塔弗的饑渴 |
| Empowered Attack Damage and Power Counted | 強化攻擊傷害與計算強度 |
| Roaring Cries | 震天哭喊 |
| Explosive Empowerment | 爆裂物強化 |
| Cremating Cries | 火化嚎叫 |
| Extinguishing Exhalation | 熄滅吐息 |
| Inherited Strength  | 承傳力量 |
| Decrepifying Curse | 衰老詛咒 |
| Totem Cast and Attack Speed | 圖騰施放與攻擊速度 |
| Splintering Force | 分裂力量 |
| Minion Stun Buildup | 召喚物暈眩累積 |
| Command Skill Damage | 指令技能傷害 |
| Command Skill Cooldown | 指令技能冷卻時間 |
| At your Command | 任你指揮 |
| Minion Revive Speed and Energy Shield Recharge | 召喚物復甦速度和能量護盾充能 |
| Reformed Barrier | 重塑屏障 |
| Expendable Army | 消耗軍團 |
| Minion Duration | 召喚物持續時間 |
| Gigantic Following | 巨大追隨者 |
| Spell and Minion Damage | 法術和召喚物傷害 |
| Emboldening Lead | 鼓舞領導 |
| Empowering Remains | 賦能遺軍 |
| Melee and Stun | 近戰和暈眩 |
| Ancestral Boosted Attack Damage and Stun | 先祖強化攻擊傷害及暈眩 |
| Ancestral Boosted Area and Damage | 先祖強化範圍及傷害 |
| Channelled Heritage | 引導傳承 |
| Guided Hand | 引領之手 |
| Last Stand | 最後一博 |
| Attack Damage on Low Life | 貧血狀態時的攻擊傷害 |
| Attack Damage if Stunned Recently | 近期被暈眩的攻擊傷害 |
| Attack Damage while no remaining Life Flasks | 沒有剩餘生命藥劑的攻擊傷害 |
| Daze Chance | 目眩機率 |
| Concussive Attack | 連續攻擊 |
| Imbibed Power | 吸收之力 |
| Projectile Damage if Melee Hit | 近戰擊中時為投射物傷害 |
| Melee Damage if Projectile Hit | 投射物擊中時為近戰傷害 |
| Adaptable Assault | 可適應攻擊 |
| Melee Stun Buildup | 近戰暈眩累積 |
| Projectile Stun Buildup | 投射物暈眩累積 |
| Unleash Fire | 釋放火焰 |
| Flammability Magnitude and Critical Chance | 點燃機率 |
| Critical Ignite Magnitude | 點燃機率 |
| Affliction Enforcer | 痛苦執行 |
| Fire Damage and Flammability Magnitude | 火焰傷害 |
| Archon of the Flame | 火焰統治者 |
| Embodiment of Flame | 火焰的化身 |
| Archon Effect | 統治者效果 |
| Cold Damage and Energy Shield Recharge Rate | 冰冷傷害及能量護盾充能率 |
| Archon of the Blizzard | 暴風雪統治者 |
| Embodiment of Frost | 冰霜化身 |
| Energy Shield as Freeze Threshold | 能量護盾為冰凍門檻 |
| Unbothering Cold | 不寒而慄 |
| Elemental Force | 元素之力 |
| Infused Spell Damage | 灌注法術傷害 |
| Principal Infusion | 主要灌注 |
| Lightning Damage and Mana Regeneration | 閃電傷害和魔力回復 |
| Archon of the Storm | 風暴統治者 |
| Embodiment of Lightning | 閃電的化身 |
| Electric Blood | 電氣之血 |
| Daze on Hit | 擊中時目眩 |
| Splinters | 斷片 |
| Material Solidification | 物質固化 |
| Physical Life Recoup | 物理傷害和生命補償 |
| Physical Damage and Life Recoup | 物理傷害和生命補償 |
| Endured Suffering | 忍受痛苦 |
| Haemorrhaging Cuts | 流血切口 |
| Rupturing Pins | 破裂之針 |
| Bone Chains | 骸骨連鎖 |
| Sanguine Tolerance | 腥紅堅毅 |
| Elemental Damage and Flammability Magnitude | 元素傷害與點燃幅度 |
| Primal Sundering | 原始震擊 |
| Stripped Defences | 剝離防禦 |
| Mana Cost Efficiency | 魔力消耗效率 |
| Mana on Kill | 擊殺時回復魔力 |
| Efficient Killing | 高效獵殺 |
| Efficient Casting | 高效施法 |
| Precision Salvo | 精準齊射 |
| Nimble Strength | 敏捷之力 |
| Strike True | 真實打擊 |
| Agonising Calamity | 慘痛災禍 |
| Enveloping Presence | 無微不至 |
| Profane Commander | 草根指揮官 |
| Attack Damage with Ally | 與友方的攻擊傷害 |
| Ally Attack Damage | 友方攻擊傷害 |
| Warlord Leader | 總督軍領袖 |
| Warlord Berserker | 總督軍暴徒 |
| Lone Warrior | 獨行戰士 |
| Area and Presence | 範圍和存在範圍 |
| All For One | 萬眾歸一 |
| One For All | 無私奉獻 |
| Invocation Spell Damage | 祈願法術傷害 |
| Invocated Limit | 祈願上限 |
| Invocated Echoes | 祈願迴響 |
| Efficient Inscriptions | 高效銘文 |
| Invocation Critical Damage | 祈願暴擊傷害 |
| Precise Invocations | 精確祈願 |
| Invocation Critical Hits | 祈願暴擊 |
| Deadly Invocations | 致命祈願 |
| Life Spell Damage and Costs | 生命法術傷害與消耗 |
| Life Spell Costs | 生命法術消耗 |
| Life Spell Damage | 生命法術傷害 |
| Blood Transfusion | 鮮血傳輸 |
| Sacrificial Blood | 獻祭鮮血 |
| Damage and Companion Damage | 傷害和盟友傷害 |
| Life Leech and Companion Damage | 生命偷取和盟友傷害 |
| Defences and Companion Life | 防禦和盟友生命 |
| Nourishing Ally | 滋養的盟友 |
| Thirsting Ally | 飢渴的盟友 |
| Slow Effect on You and Attack Speed | 你身上的緩速效果和攻擊速度 |
| Lasting Boons | 持續恩惠 |
| Waning Hindrances | 衰退阻礙 |
| Temporal Mastery | 時間專精 |
| Slow Effect on You and Debuff Expiry Rate | 你身上的緩速效果及減益效果衰減率 |
| Steady Footing | 穩固立足 |
| Damage vs Blinded | 對受致盲者傷害 |
| Blind Effect | 致盲效果 |
| Disorientation | 混亂攻擊 |
| Frantic Swings | 狂亂揮擊 |
| Distracted Target | 干擾目標 |
| Blinded Enemies Critical | 致盲敵人暴擊 |
| Critical vs Blinded | 對受致盲者的暴擊 |
| Splitting Ground | 分裂地面 |
| Primed to Explode | 準備引爆 |
| Detonator Area | 引爆器範圍 |
| Spell Area Damage | 法術範圍傷害 |
| Culling Strike Threshold | 撲殺門檻 |
| Life and Mana on Kill | 擊殺時回復生命和魔力 |
| Immobilisation Buildup | 禁錮累積 |
| Bounty Hunter | 賞金獵人 |
| Finish Them | 了結他們 |
| Damage and Criticals vs Dazed Enemies | 對目眩敵人造成的傷害及暴擊 |
| Criticals vs Dazed Enemies | 擊中時目眩 |
| Daze Magnitude | 目眩幅度 |
| Lightning and Cold Damage | 擊中時目眩 |
| Shock Chance and Lightning Damage | 感電機率和閃電傷害 |
| Freeze Buildup and Cold Damage | 冰凍累積和冰冷傷害 |
| Shattering Daze | 粉碎目眩 |
| Electrifying Daze | 電光目眩 |
| Dizzying Hits | 暈眩之擊 |
| Thorns and Leech | 荊棘與偷取 |
| Thorns Ignore Armour | 荊棘無視護甲值 |
| Armour and Evasion while Surrounded | 遭包圍時的護甲和閃避 |
| Tactical Retreat | 戰術性撤退 |
| Paranoia | 偏執 |
| Favourable Odds | 有利形勢 |
| Frantic Fighter | 瘋狂鬥士 |
| Banner Glory Gained | 旗幟獲得榮耀 |
| Inspiring Leader | 激昂之首 |
| Symbol of Defiance | 衛道之符 |
| Reinforced Rallying | 強化士氣 |
| Banner Area | 旗幟範圍 |
| Behemoth | 巨獸 |
| Mark Use Speed | 印記施放速度 |
| Offering Effect | 奉獻效果 |
| Utmost Offering | 至高奉獻 |
| Projectile Critical Chance | 投射物暴擊率 |
| Headshot | 爆頭 |
| Electrotherapy | 電療 |
| Attack Damage and Combo | 攻擊傷害與連擊 |
| Combo Gain | 連擊獲得 |
| Chakra of Impact | 衝擊脈輪 |
| Energy Shield Recharge and Delay | 能量護盾充能與延遲 |
| Chakra of Rhythm | 韻律脈輪 |
| Chakra of Breathing | 呼吸脈輪 |
| Chaos Damage and Resistance | 混沌傷害和抗性 |
| Distant Dreamer | 遙遠幻夢者 |
| Energy and Critical Chance | 能量和暴擊率 |
| Evocational Practitioner | 喚起施行者 |
| Mana Regeneration and Attack Speed | 魔力回復及攻擊速度 |
| Chakra of Thought | 思維脈輪 |
| Chakra of Sight | 視野脈輪 |
| Chakra of Life | 生命脈輪 |
| Non-Damaging Ailment Magnitude | 非傷害型異常狀態幅度 |
| Chakra of Elements | 元素脈輪 |
| Chakra of Stability | 穩定脈輪 |
| Armour Break Effect | 護甲破壞效果 |
| The Molten One's Gift | 熔岩者的禮物 |
| Passthrough Rounds | 子彈貫穿 |
| Eroding Chains | 侵蝕鎖鏈 |
| Punctured Lung | 肺部破壞 |
| Projectile Ailment Chance | 投射物異常狀態機率 |
| Wrapped Quiver | 纏繞箭袋 |
| Reduced Projectile Speed | 減少投射物速度 |
| Grenade Fuse Duration | 擲彈引信時間 |
| Utility Ordnance | 實用軍械 |
| Demolitionist | 破壞者 |
| Pin Duration | 釘身持續時間 |
| Pin their Motivation | 鎖定動機 |
| Sitting Duck | 待宰羔羊 |
| Lockdown | 封鎖 |
| Easy Going | 好相處 |
| Inspiring Ally | 鼓舞人心的盟友 |
| Nurturing Guardian | 滋養的守衛者 |
| Man's Beast Friend | 動物夥伴 |
| Long Distance Relationship | 遠距關係 |
| Unspoken Bond | 不可言喻的連結 |
| Lifelong Friend | 一生之友 |
| Tandem Assault | 雙人出擊 |
| Presence Area and Companion Area | 存在範圍區域和盟友區域 |
| Companion Reservation | 盟友保留 |
| Sic 'Em | 禁錮他們 |
| Companion Revive Speed | 盟友復活速度 |
| Ailment Threshold and Companion Resistance | 異常狀態門檻和盟友抗性 |
| Attack Speed and Companion Attack Speed | 攻擊速度和盟友攻擊速度 |
| Shredding Contraptions | 粉碎裝置 |
| Escalating Mayhem | 升溫混亂 |
| Efficient Contraptions | 效率裝置 |
| Hazard Rearm Chance | 危險重新佈署機率 |
| Hazard Damage | 危險傷害 |
| Hazard Duration | 危險持續時間 |
| Delayed Gratification | 危險傷害 |
| Hazard Area | 危險區域 |
| Widespread Coverage | 廣域覆蓋 |
| Hindering Obstacles | 滯礙險阻 |
| Hazard Immobilisation Buildup | 危險禁錮累積 |
| Infused Limits | 灌注上限 |
| Infusing Power | 灌注力量 |
| Everlasting Infusions | 永恆灌注 |
| Empowering Infusions | 強化灌注 |
| Infusion Chance | 灌注機率 |
| Infusion Duration | 灌注持續時間 |
| Infusion Consumption Chance | 灌注消耗機率 |
| Frozen Limit | 冰凍上限 |
| Infernal Limit | 煉獄上限 |
| Shocking Limit | 感電上限 |
| Unstable Bond | 不穩定連結 |
| Controlled Chaos | 受控混沌 |
| Volatility on Kill | 擊殺易爆效果 |
| Volatility when Stunned | 暈眩易爆效果 |
| Volatility Detonation Time | 易爆引爆時間 |
| Precise Volatility | 精確易爆 |
| Glory Generation and Attack Damage | 榮耀生成及攻擊傷害 |
| Glory Generation | 產生榮耀 |
| Invigorating Grandeur | 振奮宏偉 |
| Everlasting Glory | 永恆榮耀 |
| Chance to not Consume Glory | 不消耗榮耀機率 |
| Attack Damage and Presence Area | 攻擊傷害和存在範圍 |
| Glorious Anticipation | 榮耀期盼 |
| Thrill of the Fight | 刺激戰鬥 |
| Ailment Duration | 異常狀態持續時間 |
| Hunter | 獵手 |
| Curse Effect on you | 你身上的詛咒效果 |
| Necromantic Ward | 靈能保護 |
| Curse Effect on you and Life Regeneration Rate | 自身詛咒效果與生命回復 |
| Movement Speed and Slow Effect on You | 移動速度和你身上的緩速效果 |
| Momentum | 氣勢 |
| Light on your Feet | 輕快腳步 |
| Reduced Movement Penalty and Attack Damage | 減少移動懲罰和攻擊傷害 |
| Spray and Pray | 隨興掃射 |
| Run and Gun | 打帶跑 |
| Damage vs Immobilised and Buildup | 對禁錮者的傷害和累積 |
| Damage vs Immobilised | 對禁錮者的傷害 |
| Fearful Paralysis | 恐懼癱瘓 |
| Ballista Immobilisation Buildup | 砲塔禁錮累積 |
| Ballista Damage | 砲塔傷害 |
| Ballista Attack Speed | 砲塔攻擊速度 |
| Ballista Critical Strike and Damage | 砲塔暴擊和傷害 |
| Ballista Critical Strike | 砲塔暴擊 |
| Ballista Critical Damage | 砲塔暴擊傷害 |
| Trained Turrets | 受訓哨戒塔 |
| Artillery Strike | 砲火打擊 |
| Fortified Location | 強化陣地 |
| Kept at Bay | 遏制 |
| Archon Duration | 統治者持續時間 |
| Enduring Archon | 恆久統治者 |
| Archon Delay | 統治者延遲 |
| Resurging Archon | 復行統治者 |
| Archon Effect and Duration | 統治者效果及持續時間 |
| Invigorating Archon | 振奮統治者 |
| Energising Archon | 活力統治者 |
| Remnant Pickup Range | 痕跡拾取範圍 |
| Remnant Effect | 痕跡效果 |
| Empowering Remnants | 強化痕跡 |
| Vigorous Remnants | 蓬勃痕跡 |
| Arcane Remnants | 秘術痕跡 |
| Spell Damage and Cast Speed | 法術傷害和施放速度 |
| Secrets of the Orb | 球體秘術 |
| Flamewalker | 火焰行者 |
| Chill Effect on You | 你身上的冰緩效果 |
| Frostwalker | 寒霜行者 |
| Shock Effect on You | 你身上的感電效果 |
| Stormwalker | 風暴行者 |
| The Great Boar | 大野豬 |
| The Spring Hare | 春兔 |
| Charge Duration | 能量球持續時間 |
| Charge Duration and Dexterity | 能量球持續時間和敏捷 |
| The Fabled Stag | 傳說公鹿 |
| Reduced Attribute Requirements and All Attributes | 減少能力值需求及全部能力值 |
| The Cunning Fox | 狡狐 |
| The Frenzied Bear | 狂暴熊 |
| Strength and Critical Damage Bonus on You | 力量和對你的暴擊傷害加成 |
| The Raging Ox | 怒牛 |
| The Wild Cat | 野貓 |
| Ailment Magnitude | 異常狀態幅度 |
| The Noble Wolf | 高貴之狼 |
| Accuracy Rating | 命中值 |
| The Winter Owl | 冬鴞 |
| Aura Magnitude | 光環幅度 |
| The Howling Primate | 嗥猿 |
| Poison Duration on You | 你身上的中毒持續時間 |
| The Ancient Serpent | 遠古蝮蛇 |
| Sprint Movement Speed | 衝刺移動速度 |
| Evasion while Sprinting | 衝刺時的閃避 |
| Evasion and Movement Speed while Sprinting | 衝刺時的閃避與移動速度 |
| Marathon Runner | 馬拉松跑者 |
| Agile Sprinter | 敏捷衝刺者 |
| Spell and Attack Damage | 法術和攻擊傷害 |
| Walker of the Wilds | 移形換影 |
| Crimson Assault | 緋紅攻擊 |
| Trusted Kinship | 可信之情 |
| Hollow Palm Technique | 空掌之術 |
| Blackflame Covenant | 黯炎盟約 |
| Ritual Cadence | 祭祀終章 |
| Warlord | 總督軍 |
| Smith of Kitava | 奇塔弗工匠 |
| Arcane Archer | 秘能弓箭手 |
| Amazon | 亞馬遜 |
| Beastmaster | 馴獸大師 |
| Ritualist | 儀式行者 |
| Disciple of the Djinn | 巨靈門徒 |
| Deathmarked | 死亡印記 |
| Tactician | 智勇軍師 |
| Heretic | 異教 |
| Phantom | 幻像 |
| Martial Artist | 武術家 |
| Heat of the Forge | 熔爐熱力 |
| Living Weapon | 活體武器 |
| Against the Anvil | 千錘百鍊 |
| Coal Stoker | 添煤工 |
| Forged in Flame | 烈焰鑄造 |
| Smith's Masterwork | 鐵匠傑作 |
| Tantalum Alloy | 鉭合金 |
| Padded Plates | 墊鎧 |
| Lead Lining | 鉛襯 |
| Support Straps | 支撐綁帶 |
| Kitavan Engraving | 奇塔弗雕紋 |
| Heavy Bracing | 重型綁帶 |
| Leather Bindings | 皮帶 |
| Flowing Metal | 流體金屬 |
| Molten Symbol | 熔化標誌 |
| Internal Layer | 內裡 |
| Dedication to Kitava | 奇塔弗奉獻 |
| Whispers of the Flesh | 血肉低語 |
| Sanguine Tides | 血紅之潮 |
| Crystalline Phylactery | 晶化護符 |
| Rupture the Soul | 割裂靈魂 |
| Necromantic Conduit | 靈能導體 |
| Blackened Heart | 黑化之心 |
| Soulless Form | 無魂型態 |
| Eternal Life | 永生 |
| Price of Power | 力量的代價 |
| Eldritch Empowerment | 異能賦予 |
| Incessant Cacophony | 不斷爭吵 |
| Remnant Range | 痕跡距離 |
| Multiplying Squalls | 頻繁暴雨 |
| Storm's Recollection | 風暴回憶 |
| Refracted Infusion | 拆射灌注 |
| Curse Delay | 詛咒延遲 |
| Cast Speed and Area of Effect | 施放速度和範圍 |
| Inevitability | 不可避免 |
| Spirit | 精魂 |
| A Solid Plan | 可靠的計畫 |
| Watch How I Do It | 看看我怎麼辦事的 |
| Whoever Pays Best | 待價而沽 |
| Suppressing Fire | 火力抑制 |
| Right Where We Want Them | 位置正好 |
| Polish That Gear | 為齒輪拋光 |
| Stay Light, Use Cover | 保持警覺，善用掩護 |
| Cannons, Ready! | 砲彈準備好了！ |
| Unleash Hell! | 火力全開！ |
| Strategic Embankments | 戰術陣地 |
| Bolstering Implants | 強化鑲嵌物 |
| Motoric Implants | 機動鑲嵌物 |
| Neurological Implants | 神經鑲嵌物 |
| Volatility | 易爆 |
| Leech | 偷取 |
| Damage as Chaos | 額外混沌傷害 |
| Inner Turmoil | 內心動盪 |
| Unravelling | 收心 |
| Sap of Nightmares | 惡夢樹液 |
| Choice of Power | 力量之選 |
| Deepening Shadows | 加深陰影 |
| Choice of Mana | 魔力之選 |
| Choice of Life | 生命之選 |
| Bullseye | 靶心 |
| Elemental Ailment Threshold | 元素異常狀態門檻 |
| Sustainable Practices | 永續實踐 |
| Acidic Concoction | 酸性混合物 |
| Practical Remedies | 有效補救 |
| Dousing Vial | 澆注瓶 |
| Thawing Campfire | 解凍篝火 |
| Grounding Stick | 接地棒 |
| Critical Strike | 暴擊 |
| Penetrate | 穿透 |
| Predatory Instinct | 獵食直覺 |
| In for the Kill | 專注擊殺 |
| Surging Avatar | 澎湃灌注 |
| Elemental Surge | 元素湧動 |
| Azmeri Brew | 阿茲莫里之酒 |
| Stalking Panther | 潛伏獵豹 |
| Mystic Harvest | 神秘豐收 |
| Reduced Mana | 減少魔力 |
| Reduced Spirit | 減少精魂 |
| Reduced Resistances | 減少抗性 |
| Life Recovery Rate | 生命回復率 |
| Mystic Attunement | 神秘同調 |
| Unfurled Finger | 展露之指 |
| Intricate Sigils | 精妙符印 |
| Mind Phylacteries | 心靈護符 |
| Wildwood Persistence | 荒林堅毅 |
| Corrupted Lifeforce | 腐化生命力 |
| As the Whispers Demand | 正如低語所求 |
| Buckler Mastery | 輕盾專精 |
| Companion Mastery | 盟友專精 |
| Infusion Mastery | 灌注專精 |
| Thorns Mastery | 荊棘專精 |
| Chaos Resistance and Minion Damage | 混沌抗性與召喚物傷害 |
| Physical Damage, Armour | 物理傷害，護甲 |
| Physical Damage, Melee Strike Range | 物理傷害，近戰打擊範圍 |
| Ancestral Fury | 先祖之怒 |
| Gore Dancer | 血腥舞者 |
| Bringer of Ruin | 毀滅使者 |
| Worthy Causes | 崇高志向 |
| Armour and Energy Shield, Shrine Buff Effect | 護甲和能量護盾，神殿增益效果 |
| Critical Strike Chance, Mark Effect | 暴擊率、印記效果 |
| Knife in the Back | 背中之刃 |
| Critical Strike Chance, Poison Chance | 暴擊率、中毒機率 |
| Critical Strike Chance, Spell Damage | 暴擊率、法術傷害 |
| Mystical Infusion | 神秘化身 |
| Critical Strike Chance, Life | 暴擊率、生命 |
| Shadowed Blood | 影血 |
| Assassination Style | 刺殺姿態 |
| Infused Toxins | 極致淬毒 |
| Calculated Risk | 精算風險 |
| Shrapnel Specialist | 彈片專家 |
| Projectile Speed, Projectile Damage | 投射物速度，投射物傷害 |
| Area of Effect, Trap and Mine Throwing Speed | 效果範圍，陷阱與地雷投擲速度 |
| Spell Damage and Stun Recovery | 法術傷害與暈眩恢復 |
| Arcane Retaliation | 秘術報復 |
| Spell Damage Over Time | 法術持續傷害 |
| Spell Damage Over Time Multiplier | 法術持續傷害加成 |
| Spell Damage Over Time Multiplier and Duration | 法術持續傷害加成與持續時間 |
| Hasty Demise | 倉促消亡 |
| Harsh Lessons | 慘痛教訓 |
| Chaos Bloodline | 混沌血裔 |
| Corruption's Embrace | 腐化之擁 |
| Deceitful Servant | 狡詐僕從 |
| Priest of Yaomac | 堯馬克的祭司 |
| Priest of Kopec | 科佩克的祭司 |
| Priest of Kamasa | 卡瑪薩的祭司 |
| Vaal Souls | 瓦爾之魂 |
| Oshabi Bloodline | 奧莎比血裔 |
| The Primal Owl | 原始貓頭鷹 |
| Seal gain frequency | 封印獲取頻率 |
| The Wild Bear | 荒野之熊 |
| Rage | 狂怒 |
| The Vivid Cat | 鮮活之貓 |
| Elusive effect | 朦朧效應 |
| Nameless Bloodline | 無名血裔 |
| The Unseen Hand | 未見之手 |
| Toad's Price | 蟾蜍的代價 |
| Serpent's Price | 腹蛇的代價 |
| Beetle's Price | 甲蟲的代價 |
| Unlight Silhouette | 無光輪廓 |
| Catarina Bloodline | 卡塔莉娜血裔 |
|  Death Offering | 死亡奉獻 |
| Umbral Army | 幽影軍團 |
| Prolonged Servitude | 無期奴役 |
| Aul Bloodline | 奧爾血裔 |
|  Precursor's Release | 先行者的釋放 |
| Defences | 防禦 |
| Legacy of the King | 王之遺產 |
| The King's Contempt | 王之蔑視 |
| The King's Heritage | 王之傳承 |
| The King's Might | 王之威能 |
| Lycia Bloodline | 利希亞血裔 |
| Bitter Heresy | 苦澀異端 |
| Sinner Saint | 罪人聖徒 |
| Farewell to Flesh | 告別血肉 |
| Herald and Minion Damage | 捷光環與召喚物傷害 |
| Olroth Bloodline | 奧爾羅斯血裔 |
| Enhanced Starlight | 增幅星光 |
| Ward | 保護 |
| Volatile Runes | 易爆符文 |
| Runic Boon | 符文恩賜 |
| Boon of the River | 河之祝福 |
| Boon of the Mountain | 山之祝福 |
| Boon of the Sun | 日之祝福 |
| Farrul Bloodline | 費爾羅血裔 |
| Huntleader | 狩獵領袖 |
| Primal Roar | 原始咆哮 |
| Farrul's Will | 費爾羅之志 |
| Farric Will | 費爾羅之志 |
| Fertile Will | 豐富之志 |
| Wild Will | 狂野之志 |
| Maximum Spectres and Minion Life | 最大幽魂數和召喚物生命 |
| Delirious | 譫妄 |
| You're the crazy one! | 你才是瘋子！ |
| It wasn't me! | 不是我！ |
| That didn't happen! | 那沒有發生！ |
| Life Recovery rate | 生命恢復率 |
| Breachlord | 裂痕領主 |
| Esh of the Storm | 艾許之風暴 |
|  Lightning Damage | 閃電傷害 |
| Tul of the Blizzard | 托沃之暴雪 |
| Otherworldly Appendages | 超凡附肢 |
| Maximum Life | 最大生命 |
| Surpassing Arrow Chance | 滿溢箭矢機率 |
| Quick Fingers | 迅捷手指 |
| Parry Area | 招架範圍 |
| Off-Balancing Retort | 側身擊中 |
| Parried Debuff Magnitude | 受招架持續時間 |
| Parried Debuff Magnitude and Duration | 護盾閃避值 |
| Bolt Speed | 弩箭速度 |
| Specialised Shots | 專精射擊 |
| Evasion and Reduced Movement Penalty | 閃避 |
| Iron Slippers | 鋼鐵拖鞋 |
| Energy Shield and Armour applies to Elemental Resistance | 能量護盾與護甲作用於元素抗性 |
| Armour and Energy Shield Delay | 護甲與能量護盾延遲 |
| Ruinic Helm | 符文堅盔 |
| Parry Area and Debuff Magnitude | 招架範圍與減益幅度 |
| Parry Debuff Magnitude | 招架減益幅度 |
| Reverberating Parry | 回響招架 |
| Life Regeneration and Damage | 生命回復及傷害 |
| Bonded Precision | 契合精準 |
| Mauling Stuns | 暈眩累積 |
| Maximum Rage while Shapeshifted | 盛怒損失較晚開始 |
| Primal Rage | 原始怒火 |
| Invigorating Hate | 激發仇恨 |
| Rage Decay | 盛怒的固有損失減慢 |
| Mystical Rage | 神秘盛怒 |
| Rage on Ignite | 點燃時獲得盛怒 |
| Chill Magnitude and Duration | 冰緩幅度和持續時間 |
| Chill Magnitude | 冰緩幅度 |
| Freeze Threshold | 冰凍門檻 |
| Cold Coat | 寒霜外衣 |
| Freeze Buildup and Skill Effect Duration | 冰凍累積和技能效果持續時間 |
| Skill Effect Duration | 技能效果持續時間 |
| Blessing of the Moon | 月之祝福 |
| Toxic Sludge | 劇毒泥漿 |
| Fire Damage when consuming an Endurance Charge | 消耗耐力球時的火焰傷害 |
| Flare | 閃焰 |
| Recover Mana on consuming Power Charge | 消耗暴擊球的魔力回復 |
| Well of Power | 力量之井 |
| Infusion and Power Charge Duration | 灌注與暴擊球持續時間 |
| Infusion of Power | 力量灌注 |
| Power Charge Duration and Energy Shield | 暴擊球持續時間與能量護盾 |
| Thirst for Power | 暴擊渴求 |
| Endurance Charge Duration and Armour | 耐力球持續時間與護甲 |
| Thirst for Endurance | 耐力渴求 |
| Attack Speed and Minion Attack Speed | 攻擊速度與召喚物攻擊速度 |
| Among the Hordes | 部族之上 |
| Spell Hinder | 釋放封印產生 |
| Seal Generation Frequency | 法術 |
| Wasting Casts | 懸念 |
| Flammability Magnitude and Fire Damage | 易燃幅度與火焰傷害 |
| Ignite Magnitude and Poison Magnitude | 更快點燃與更快中毒 |
| Dread Engineer's Concoction | 驚懼工匠之藥劑 |
| Fire Damage and Attack Damage | 火焰傷害與攻擊傷害 |
| Blazing Arms | 炽焰武臂 |
| Ichlotl's Inferno | 伊克羅特之獄炎 |
| Faster Ignites and Flammability Magnitude | 更快點燃與易燃幅度 |
| Engineered Blaze | 工匠之焰 |
| Attack Cold Damage and Freeze Buildup | 攻擊冰冷傷害與冰凍累積 |
| Biting Frost | 寒霜噬咬 |
| Attack Cold Damage | 攻擊冰冷傷害 |
| Deep Freeze | 深度冷凍 |
| Empowered Attack Freeze Buildup | 強化攻擊冰凍累積 |
| Hail | 冰雹 |
| Constricting | 緊縮 |
| Physical Damage and Increased Duration | 物理傷害和增加持續時間 |
| Physical Damage and Reduced Duration | 物理傷害和減少持續時間 |
| Plant Skill Damage | 植物技能傷害 |
| Boundless Growth | 無限生長 |
| Return to Nature | 回歸自然 |
| Dangerous Blossom | 危險綻放 |
| Proliferating Weeds | 雜草叢生 |
| Mana Regeneration and Skill Speed | 魔力回復 |
| Mana Regeneration and Critical Chance | 魔力回復 |
| Mana Recoup | 魔力補償 |
| Arcane Surge Spell Damage | 秘能波動法術傷害 |
| Arcane Nature | 奧術本質 |
| Attack Elemental Damage | 攻擊元素傷害 |
| Saqawal's Guidance | 薩卡沃的指引 |
| Increased Duration and Stun Threshold | 增加持續時間和暈眩門檻 |
| Grounded in the Earth | 腳踏實地 |
| Shapeshifted Damage | 飛龍 |
| Shapeshifted Skill Speed | 變形狀態技能速度 |
| Shapeshifted Physical Damage | 型態幻型物理傷害 |
| Shapeshifted Elemental Penetration | 型態幻型元素穿透 |
| Shapeshifting Critical Hit Chance | 型態幻型暴擊率 |
| Piercing Claw | 穿刺之爪 |
| Shapeshifting Spell Damage | 型態幻型法術傷害 |
| Boon of the Beast | 野獸之賜 |
| Shapeshifting Attack Damage | 型態幻型攻擊傷害 |
| Shifted Strikes | 變形打擊 |
| Bear's Roar | 熊之咆吼 |
| Wyvern's Breath | 飛龍之息 |
| Wolf's Howl | 狼嚎 |
| Shapeshifting Elemental Ailment Chance | 變形 |
| Shapeshifting Stun Buildup | 變形 |
| Shapeshifting Armour applies to Elemental Resistance | 變形護甲同時套用至元素抗性 |
| Energy Shield Delay while Shapeshifted | 變形狀態能量護盾充能延遲 |
| Insulating Hide | 絕緣獸皮 |
| Shapeshifted Armour | 變形狀態護甲 |
| Shapeshifted Damage against Immobilised | 變形狀態對被定身者傷害 |
| Molten Claw | 熔岩之爪 |
| Spirit of the Bear | 巨熊之靈 |
| Hide of the Bear | 巨熊獸皮 |
| Bashing Beast | 猛擊野獸 |
| Shapeshifted Life Regeneration | 變形狀態生命回復 |
| Shapeshifted Life Leech | 變形狀態生命偷取 |
| Shapeshifted Critical Chance | 變形狀態暴擊率 |
| Blood of the Wolf | 惡狼之血 |
| Spirit of the Wolf | 靈魂之狼 |
| Howling Beast | 野獸嚎叫 |
| Frozen Claw | 冰凍之爪 |
| Scales of the Wyvern | 飛龍鱗片 |
| Spirit of the Wyvern | 靈魂之龍 |
| Shapeshifted Elemental Damage | 變形元素傷害 |
| Shapeshifted Accuracy Rating | 變形狀態命中值 |
| Shapeshifted Energy Shield Recharge | 變形狀態能量護盾充能 |
| Shapeshifted Energy Shield Delay | 變形狀態能量護盾充能延遲 |
| Electrified Claw | 電擊之爪 |
| Surging Beast | 洶湧野獸 |
| Shaman | 薩滿 |
| Adaptive Skin | 適應皮膚 |
| Dimensional Weakspot | 維度弱點 |
| Companion Damage and Companion Life | 盟友傷害和盟友生命 |
| Exposure Effect and Slow Effect | 曝曬效果與緩速效果 |
| Alchemical Oil | 煉金之油 |
| Attack Area and Combo | 攻擊範圍與連擊 |
| Attack Area Damage | 攻擊範圍傷害 |
| Frantic Reach | 狂亂延伸 |
| Resolute Reach | 堅定延伸 |
| Dizzying Sweep | 眩旋橫掃 |
| Disciplined Training | 紀律訓練 |
| Attack Area and Flammability Magnitude | 攻擊範圍與易燃幅度 |
| Area of Effect and Damage | 範圍效果與傷害 |
| Encompassing Domain | 包覆領域 |
| Sling Shots | 彈弩射擊 |
| Surpassing Projectile Chance | 滿溢投射物機率 |
| Multi Shot | 多重箭矢 |
| Projectile Speed and Physical Damage | 投射物速度與物理傷害 |
| Swift Flight | 馭天 |
| Physical Damage and Ailment Chance | 物理傷害與異常狀態機率 |
| Hidden Barb | 隱蔽尖刺 |
| Emboldening Casts | 鼓舞詠唱 |
| Enhancing Attacks | 增強攻擊 |
| Attack and Minion Damage | 攻擊和召喚物傷害 |
| Commanding Rage | 號令怒火 |
| Intense Dose | 劇烈劑量 |
| Ailment Chance and Duration | 異常狀態機率和持續時間 |
| Ailment Chance and Elemental Damage | 異常狀態機率和元素傷害 |
| Nature's Bite | 自然之噬 |
| Captivating Companionship | 迷人陪伴 |
| Hunting Companion | 狩獵盟友 |
| Companion Damage | 盟友傷害 |
| Rallying Form | 集會結成 |
| Damage with Companion in Presence | 盟友存在範圍傷害 |
| Attack Speed with Companion in Presence | 盟友存在範圍攻擊速度 |
| Pack Encouragement | 鼓勵裝套 |
| Companion Resistance and Life | 盟友抗性和生命 |
| Life and Mana Regeneration Rate | 生命及魔力回復率 |
| Licking Wounds | 舔舐傷口 |
| Delayed Danger | 延遲危險 |
| Rage on Melee Hit | 近戰擊中獲得盛怒 |
| Craving Slaughter | 渴望屠殺 |
| Attack Damage while Moving | 移動時攻擊傷害 |
| Reduced Movement Penalty and Attack Damage while Moving | 減少移動懲罰和移動時攻擊傷害 |
| Ailment Threshold and Slow Effect on You | 異常狀態門檻和你身上的緩速效果 |
| Against the Elements | 元素對抗 |
| Additional Remnant Chance | 痕跡拾取範圍 |
| Remnant Attraction | 痕跡拾取範圍 |
| Channelling Damage and Speed | 引導傷害和速度 |
| Channelling Damage | 引導傷害 |
| Channelling Speed | 引導速度 |
| Focused Channel | 重點引導 |
| Channelling Damage and Defences | 引導傷害和防禦 |
| Channelling Defences | 引導防禦 |
| Draiocht Cleansing | 魔幻清晰 |
| Totem Area of Effect | 圖騰效果範圍 |
| Rustle of the Leaves | 葉片沙沙 |
| Mighty Trunk | 強壯樹幹 |
| Totem Cast and Attack Speed and Elemental Resistance | 圖騰施放和攻擊速度和元素抗性 |
| Attack Added Lighting Damage | 攻擊附加閃電傷害 |
| Innate Rune | 天生符文 |
| Cower Before the First Ones | 第一族面前畏懼 |
| Damage Mastery | 傷害專精 |
| Her Final Bite | 她的最後一口 |
| Calculated Hunter | 精算獵者 |
| Rough Carapace | 粗糙甲殼 |
| Limitless Pursuit | 無盡追獵 |
| Movement Mastery | 移動專精 |
| Deadly Thorns | 致命荊棘 |
| Everlasting Bloom | 永綻之華 |
| Power of the Storm | 風暴之力 |
| Invocation Mastery | 祈禱精通 |
| Call Upon the Deep | 呼喚深淵 |
| First Sting | 首道毒刺 |
| Scent of Blood | 血腥氣息 |
| Bleed Mastery | 流血精通 |
| Forbidden Path | 禁忌之徑 |
| Minion Mastery | 召喚物專精 |
| Life Costs and Regeneration | 生命消耗和回復率 |
| Give Up Your Essence | 放棄你的精髓 |
| Nurturing Nature | 滋養自然 |
| Armour and Block Chance | 護甲和格擋機率 |
| Unmoving Craiceann | 不動克雷肯 |
| Shelter from the Rain | 避雨之所 |
| Armour while Bleeding | 流血時護甲 |
| Vale Dweller | 谷地棲息者 |
| Unquenchable Iron | 不滅之鐵 |
| Stun and Elemental Threshold | 暈眩與元素異常門檻 |
| Elemental Threshold | 元素異常門檻 |
| Flesh Withstands | 肉體承受 |
| Life Costs and Chaos Damage | 生命消耗和混沌傷害 |
| Relinquish Your Life | 放棄你的生命 |
| Corruption Endures | 腐化永存 |
| Mentorship | 導師 |
| Ally Damage | 友方傷害 |
| Ally Attack and Cast Speed | 友方攻擊和施法速度 |
| Self Sacrificing | 自我犧牲 |
| Trusted Partner | 值得信賴的盟友 |
| Friend to Many | 眾生之友 |
| Known by All | 眾所周知 |
| Gain Maximum Power Charges on Gaining Power Charge | 獲得暴擊球時增加暴擊球上限 |
| Gift of the Plains | 平原的恩賜 |
| Gain Maximum Frenzy Charges on Gaining Frenzy Charge | 獲得狂怒球時增加狂怒球上限 |
| Prize of the Hunt | 狩獵的戰利品 |
| Gain Maximum Endurance Charges on Gaining Endurance Charge | 獲得耐力球時增加耐力球上限 |
| Strength of the Deep | 深淵之力 |
| Strength and Spell Damage | 力量和法術傷害 |
| Powerful Casting | 強力施法 |
| Chance to Poison and Spell Damage | 中毒機率和法術傷害 |
| Night's Bite | 夜之噬 |
| Archon Duration and Critical Damage | 執政官持續時間和暴擊傷害 |
| Exhaust All Power | 耗盡全能 |
| Channelling Stun Threshold | 引導時暈眩門檻 |
| Channelling Life Recoup | 引導時生命補償 |
| Meditative Focus | 冥想專注 |
| Shapeshifted Aftershock Chance | 變形狀態餘震機率 |
| Echoes of Ferocity | 兇殘迴響 |
| Shapeshifted Skill Effect Duration | 變形狀態技能效果持續時間 |
| Endlessly Soaring | 無盡翱翔 |
| Shapeshifted Mana Regeneration | 變形狀態魔力再生 |
| Lunar Boon | 月之恩賜 |
| Hidden Forms | 潛藏型態 |
| Damage and Minion Damage | 傷害和召喚物傷害 |
| Comradery | 同袍情誼 |
| Anger Management | 憤怒管理 |
| Primal Hunger | 原初飢餓 |
| Scarred Faith | 創傷信仰 |
| Lord of the Wilds | 荒野領主 |
| Wildsurge Incantation | 荒野湧浪咒 |
| Disciple of Varashta | 瓦拉什塔門徒 |
| Oracle | 先知 |
| Mountain Splitter | 勢不可擋 |
| Kitavan Imprint | 奇塔弗銘刻 |
| Spiked Plates | 尖刺鎧甲 |
| Tribute to Utula | 烏圖拉的貢禮 |
| Sacred Rituals | 神聖儀式 |
| The Fourth Teaching | 第四教誨 |
| Varashta's Intuition | 瓦拉什塔的直覺 |
| Instruments of Power | 力量之器 |
| Baryanic Leylines | 巴雅地脈 |
| Barya of Navira | 納維拉的巴雅 |
| Barya of Kelari | 克拉里的巴雅 |
| Barya of Ruzhan | 魯兹安的巴雅 |
| Navira's Fracturing | 納維拉的分裂 |
| Navira's Well | 納維拉之井 |
| Navira's Oasis | 納維拉綠洲 |
| Kelari's Deception | 克拉里的欺瞞 |
| Kelari's Judgment | 克拉里的審判 |
| Kelari's Malediction | 克拉里的惡咒 |
| Ruzhan's Trap | 魯兹安的陷阱 |
| Ruzhan's Reckoning | 魯兹安的清算 |
| Ruzhan's Fury | 魯兹安的狂怒 |
| Critical Damage Bonus on You | 對你的暴擊傷害加成 |
| Critical Hit Chance | 暴擊機率 |
| Entwined Realities | 旅者之智 |
| The Unseen Path | 未見之道 |
| Harmony Within | 心宇和諧 |
| Converging Paths | 交錯道途 |
| Fateful Vision | 命見視野 |
| Unnamed Heartwood | 無名心木 |
| The Lesser Harm | 微小損害 |
| Forced Outcome | 強制結果 |
| Turning of the Seasons | 季節循環 |
| Bringer of the Apocalypse | 災厄信使 |
| Druidic Champion | 德魯伊之冠 |
| Reactive Growth | 反應性生長 |
| Avatar of Evolution | 演化化身 |
| Furious Wellspring | 狂怒源泉 |
| Sacred Flow | 神聖流向 |
| Wisdom of the Maji | 聖賢智慧 |
| Mirage Deadeye | 幻影銳眼 |
| Path Seeker | 有效補救 |
| Path of the Sorceress | 澆注瓶 |
| Channelling Mastery | 引導專精 |
| Endurance Charge Mastery | 耐力球專精 |
| Attack Area of Effect and Accuracy | 攻擊範圍效果和命中 |
| Glory of Command | 號令榮耀 |
| Shining Justice | 閃耀正義 |
| Consecrated Ground Effect | 奉獻地面效果 |
| Consecrated Ground Effect and Accuracy | 奉獻地面效果與命中 |
| Hallowing Flame Effect | 聖徒烈火效果 |
| Marshal of Divinity | 神志元帥 |
| Caster Weapon Display | 施法武器展示架 |
| Martial Weapon Display | 軍用武器展示架 |
| Armour Display | 護甲展示架 |
| Jewellery Display | 飾品展示架 |
| Tear of Purity | 純淨之淚 |
| Astramentis | 均衡之符 |
| Warped Timepiece | 扭曲之鐘 |
| Terminus Est | 行刑之刃 |
| Replica Heartbreaker | 贗品．裂心刃 |
| Maw of Conquest | 雛鳥之征 |
| The Burden of Shadows | 沉重陰影 |
| Cadigan's Authority | 卡迪根的權威 |
| Maata's Teaching | 瑪塔的教導 |
| Widowhail | 鰥寡之托 |
| Beltimber Blade | 刀鋒禁材 |
| Jack, the Axe | 劊子手．傑克 |
| Victario's Influence | 維多里奧之絕響 |
| Kiloava's Bluster | 基洛阿瓦的咆嘯 |
| Veruso's Ambition | 維盧梭的野心 |
| The Burden of Truth | 真理負擔 |
| Prospero's Protection | 普洛斯彼羅的守護 |
| Astral Projector | 星空之影 |
| Mystic Refractor | 神秘的折射器 |
| Cybil's Paw | 希比爾的冰爪 |
| Kitava's Feast | 奇塔弗之盛宴 |
| Grace of the Goddess | 女神恩典 |
| The Brass Dome | 堅銅戰罩 |
| Scavenger | 撿拾者 |
| Holy Word | 神聖之言 |
| Fiery Aegis | 烈炎聖盾 |
| Cryogenesis | 霜晶滅世 |
| Necromantic | 死靈掌控 |
| Bound Flesh | 血肉結合 |
| Afarud Ritual | 阿法魯德祭儀 |
| Bitter Lash | 苦澀鞭笞 |
## tree_sd.csv：天賦樹節點屬性描述 (Tree Stat Descriptions) 翻譯

| 30% increased Fire Damage with Attack Skills | 攻擊技能增加 30% 火焰傷害 |
|---|---|
| Damage with Weapons Penetrates 8% Fire Resistance | 武器造成的傷害穿透 8% 火焰抗性 |
| 12% increased Physical Damage with Two Handed Melee Weapons | 持近戰雙手武器時增加 12% 物理傷害 |
| Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments | 使用雙手近戰武器攻擊增加 12% 異常狀態傷害 |
| 0.8% of Physical Attack Damage Leeched as Life | 0.8% 的物理攻擊傷害偷取生命 |
| 16% increased Physical Damage with Two Handed Melee Weapons | 持近戰雙手武器時增加 16% 物理傷害 |
| Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments | 使用雙手近戰武器攻擊增加 16% 異常狀態傷害 |
| 0.4% of Physical Attack Damage Leeched as Life | 0.4% 的物理攻擊傷害偷取生命 |
| 3% increased Attack Speed with Two Handed Melee Weapons | 使用雙手近戰武器時增加 3% 攻擊速度 |
| 15% increased Totem Life | 增加 15% 圖騰生命 |
| Totems have 15% additional Physical Damage Reduction | 圖騰有 15% 額外物理傷害減免 |
| +3% Chance to Block Attack Damage while wielding a Staff | 持長杖時 +3% 攻擊傷害格擋率 |
| +3% Chance to Block Spell Damage while wielding a Staff | 持長杖時 +3% 法術傷害格擋率 |
| +6% Chance to Block Attack Damage while wielding a Staff | 持長杖時 +6% 攻擊傷害格擋率 |
| +6% Chance to Block Spell Damage while wielding a Staff | 持長杖時 +6% 法術傷害格擋率 |
| 20% chance to gain a Power Charge when you Block | 格擋時有 20% 機率獲得暴擊球 |
| +2% Chance to Block Spell Damage while holding a Shield | 持盾時 +2% 法術傷害格擋率 |
| +6% Elemental Resistances while holding a Shield | 持盾時 +6% 元素抗性 |
| Regenerate 0.6% of Life per second | 每秒回復 0.6% 生命 |
| +3% Chance to Block Attack Damage while holding a Shield | 持盾時 +3% 攻擊傷害格擋率 |
| 30% increased Block Recovery | 增加 30% 格擋恢復 |
| +4% Chance to Block Attack Damage while holding a Shield | 持盾時 +4% 攻擊傷害格擋率 |
| +4% Chance to Block Spell Damage while holding a Shield | 持盾時 +4% 法術傷害格擋率 |
| +12% Elemental Resistances while holding a Shield | 持盾時 +12% 元素抗性 |
| Sword Attacks deal 16% increased Damage with Ailments | 劍攻擊增加 16% 異常狀態傷害 |
| 16% increased Physical Damage with Swords | 持劍類武器時增加 16% 物理傷害 |
| 30% increased Critical Strike Chance with Staves | 持長杖時增加 30% 暴擊率 |
| Staff Attacks deal 30% increased Damage with Hits and Ailments | 長杖攻擊增加 30% 擊中和異常狀態傷害 |
| 10% chance to gain an Endurance Charge on Melee Critical Strike | 近戰攻擊暴擊時有 10% 機率獲得 1 個耐力球 |
| 10% increased Stun Duration with Staves on Enemies | 使用長杖類武器時增加 10% 敵人暈眩時間 |
| Staff Attacks deal 15% increased Damage with Hits and Ailments | 長杖攻擊增加 15% 擊中和異常狀態傷害 |
| Mace or Sceptre Attacks deal 16% increased Damage with Ailments | 錘或權杖增加 16% 異常狀態傷害 |
| 16% increased Physical Damage with Maces or Sceptres | 錘和權杖增加 16% 物理傷害 |
| 5% reduced Enemy Stun Threshold with Maces or Sceptres | 錘和權杖減少 5% 敵人暈眩門檻 |
| Mace or Sceptre Attacks deal 14% increased Damage with Ailments | 錘或權杖增加 14% 異常狀態傷害 |
| 14% increased Physical Damage with Maces or Sceptres | 錘和權杖增加 14% 物理傷害 |
| 8% increased Area of Effect | 增加 8% 範圍效果 |
| Mace or Sceptre Attacks deal 36% increased Damage with Ailments | 錘或權杖增加 36% 異常狀態傷害 |
| 36% increased Physical Damage with Maces or Sceptres | 錘和權杖增加 36% 物理傷害 |
| 12% reduced Enemy Stun Threshold with Maces or Sceptres | 錘和權杖減少 12% 敵人暈眩門檻 |
| Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments | 錘或權杖攻擊增加 12% 擊中和異常狀態傷害 |
| 5% increased Area of Effect | 增加 5% 範圍效果 |
| Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments | 錘或權杖攻擊增加 10% 擊中和異常狀態傷害 |
| 20% increased Stun Duration on Enemies | 增加 20% 敵人暈眩時間 |
| Mace or Sceptre Attacks deal 30% increased Damage with Ailments | 錘或權杖增加 30% 異常狀態傷害 |
| 30% increased Physical Damage with Maces or Sceptres | 錘和權杖增加 30% 物理傷害 |
| 12% increased Area of Effect | 增加 12% 範圍效果 |
| 4% increased maximum Life | 增加 4% 最大生命 |
| 10% increased Armour | 增加 10% 護甲 |
| 28% increased Armour | 增加 28% 護甲 |
| Reflects 50 Physical Damage to Melee Attackers | 反射 50 物理傷害給近戰攻擊者 |
| 14% increased Armour | 增加 14% 護甲 |
| +5% to all Elemental Resistances | +5% 全部元素抗性 |
| 4% increased maximum Energy Shield | 增加 4% 最大能量護盾 |
| 5% increased maximum Energy Shield | 增加 5% 最大能量護盾 |
| 3% increased Attack Speed with Axes | 使用斧類武器時增加 3% 攻擊速度 |
| Axe Attacks deal 12% increased Damage with Ailments | 斧攻擊增加 12% 異常狀態傷害 |
| 12% increased Physical Damage with Axes | 斧類武器增加 12% 物理傷害 |
| 10% increased Attack Speed with Axes | 使用斧類武器時增加 10% 攻擊速度 |
| Axe Attacks deal 24% increased Damage with Hits and Ailments | 斧攻擊增加 24% 擊中和異常狀態傷害 |
| 20% chance to gain Onslaught for 4 seconds on Kill | 擊殺時有 20% 機率獲得 4 秒猛攻效果 |
| +5 to Maximum Rage | 增加+5最大怒氣 |
| 8% increased Attack Speed with Axes | 使用斧類武器時增加 8% 攻擊速度 |
| Axe Attacks deal 25% increased Damage with Ailments | 斧攻擊增加 25% 異常狀態傷害 |
| 25% increased Physical Damage with Axes | 斧類武器增加 25% 物理傷害 |
| Axe Attacks deal 14% increased Damage with Ailments | 斧攻擊增加 14% 異常狀態傷害 |
| 14% increased Physical Damage with Axes | 斧類武器增加 14% 物理傷害 |
| Axe Attacks deal 18% increased Damage with Ailments | 斧攻擊增加 18% 異常狀態傷害 |
| 18% increased Physical Damage with Axes | 斧類武器增加 18% 物理傷害 |
| Attacks have 15% chance to cause Bleeding | 攻擊有 15% 機率造成流血 |
| +20 to Strength | +20 力量 |
| 4% increased Attack Speed | 增加 4% 攻擊速度 |
| 26% increased Physical Damage | 增加 26% 物理傷害 |
| 16% increased Attack Physical Damage | 增加 16% 物理攻擊傷害 |
| 12% increased Attack Physical Damage | 增加 12% 物理攻擊傷害 |
| 5% increased maximum Life | 增加 5% 最大生命 |
| +1 to Maximum Endurance Charges | +1 最大耐力球數量 |
| 8% increased maximum Mana | 增加 8% 最大魔力 |
| 10% increased maximum Mana | 增加 10% 最大魔力 |
| Guard Skills have 20% increased Cooldown Recovery Rate | 守護技能增加 20% 冷卻時間恢復速度 |
| 5% increased maximum Mana | 增加 5% 最大魔力 |
| 3% reduced Mana Cost of Skills | 減少 3% 技能魔力消耗 |
| Regenerate 0.2% of Life per second per Endurance Charge | 每顆耐力球每秒回復 0.2% 生命 |
| 3% increased Attack Speed | 增加 3% 攻擊速度 |
| 12% increased Attack Speed | 增加 12% 攻擊速度 |
| 60% increased total Recovery per second from Life Leech | 增加 60% 生命偷取的每秒總恢復 |
| 1.2% of Physical Attack Damage Leeched as Life | 1.2% 的物理攻擊傷害偷取生命 |
| 40% increased total Recovery per second from Life Leech | 增加 40% 生命偷取的每秒總恢復 |
| Knocks Back Enemies if you get a Critical Strike with a Staff | 持長杖暴擊時擊退敵人 |
| 40% increased Critical Strike Chance with Staves | 持長杖時增加 40% 暴擊率 |
| +20% to Critical Strike Multiplier with Staves | 持長杖時 +20% 暴擊加成 |
| 10% chance to Knock Enemies Back on hit | 擊中時有 10% 機率擊退敵人 |
| 25% increased Knockback Distance | 增加 25% 擊退距離 |
| 15% chance to Knock Enemies Back on hit | 擊中時有 15% 機率擊退敵人 |
| 20% increased Endurance Charge Duration | 增加 20% 耐力球持續時間 |
| 10% increased maximum Life | 增加 10% 最大生命 |
| Enemies Cannot Leech Life From you | 敵人不能偷取你的生命 |
| 10% reduced Enemy Stun Threshold | 減少 10% 敵人暈眩門檻 |
| 3% increased maximum Life | 增加 3% 最大生命 |
| 12% increased Armour | 增加 12% 護甲 |
| +30 to Armour | +30 點護甲 |
| +16 to maximum Life | +16 最大生命 |
| +20 to Armour | +20 點護甲 |
| 12% increased Global Accuracy Rating | 增加 12% 全域命中值 |
| 12% increased Critical Strike Chance | 增加 12% 暴擊率 |
| +150 to Accuracy Rating | +150 命中值 |
| 20% increased Global Accuracy Rating | 增加 20% 全域命中值 |
| 20% increased Critical Strike Chance | 增加 20% 暴擊率 |
| 20% increased Stun Threshold | 增加 20% 暈眩門檻 |
| Regenerate 1.8% of Life per second | 每秒回復 1.8% 生命 |
| 30% increased Lightning Damage with Attack Skills | 攻擊技能增加 30% 閃電傷害 |
| Damage with Weapons Penetrates 8% Lightning Resistance | 武器造成的傷害穿透 8% 閃電抗性 |
| 12% increased Cold Damage with Attack Skills | 攻擊技能增加 12% 冰冷傷害 |
| 12% increased Elemental Damage with Wands | 使用法杖類武器時增加 12% 元素傷害 |
| 10% increased Elemental Damage with Wands | 使用法杖類武器時增加 10% 元素傷害 |
| Damage with Weapons Penetrates 2% Elemental Resistances | 武器造成的傷害穿透 2% 元素抗性 |
| 15% increased Attack Speed with Wands | 使用法杖類武器時增加 15% 攻擊速度 |
| 30% increased Accuracy Rating with Wands | 使用法杖類武器時增加 30% 命中值 |
| 4% increased Spell Damage per Power Charge | 每個暴擊球增加 4% 法術傷害 |
| 15% chance to Shock | 15% 機率使用閃電傷害擊中敵人造成感電效果 |
| 30% increased Effect of Lightning Ailments | 增加 30% 閃電異常狀態效果 |
| 50% increased Duration of Lightning Ailments | 增加 50% 閃電異常狀態持續時間 |
| 30% increased Damage if you have Shocked an Enemy Recently | 若近期有感電敵人，增加 30% 傷害 |
| 10% increased Lightning Damage | 增加 10% 閃電傷害 |
| 10% chance to Shock | 10% 機率使用閃電傷害擊中敵人造成感電效果 |
| 10% increased Attack Speed with Wands | 使用法杖類武器時增加 10% 攻擊速度 |
| 30% increased Damage while wielding a Wand | 持法杖時增加 30% 傷害 |
| 4% increased Attack Speed with Wands | 使用法杖類武器時增加 4% 攻擊速度 |
| Wand Attacks deal 12% increased Damage with Ailments | 法杖攻擊增加 12% 異常狀態傷害 |
| 12% increased Physical Damage with Wands | 持法杖類武器時增加 12% 物理傷害 |
| 14% increased Damage while wielding a Wand | 持法杖時增加 14% 傷害 |
| 10% increased Damage while wielding a Wand | 持法杖時增加 10% 傷害 |
| 10% increased Wand Damage per Power Charge | 每個暴擊球增加 10% 法杖傷害 |
| 10% chance to gain a Power Charge on Kill | 擊殺時有 10% 機率獲得 1 顆暴擊球 |
| +15% to Critical Strike Multiplier with Daggers | 持匕首時 +15% 暴擊加成 |
| 20% increased Critical Strike Chance with Daggers | 使用匕首類武器時增加 20% 暴擊率 |
| 0.8% of Attack Damage Leeched as Life | 0.8% 攻擊傷害偷取生命 |
| +30% to Critical Strike Multiplier with Daggers | 持匕首時 +30% 暴擊加成 |
| 0.6% of Attack Damage Leeched as Life | 0.6% 攻擊傷害偷取生命 |
| 0.6% of Attack Damage Leeched as Mana | 0.6% 攻擊傷害偷取魔力 |
| 18% increased Critical Strike Chance with Daggers | 使用匕首類武器時增加 18% 暴擊率 |
| +14% to Critical Strike Multiplier with Daggers | 持匕首時 +14% 暴擊加成 |
| Dagger Attacks deal 12% increased Damage with Hits and Ailments | 匕首攻擊增加 12% 擊中和異常狀態傷害 |
| 12% increased Attack Speed with Daggers | 使用匕首類武器時增加 12% 攻擊速度 |
| 18% increased Accuracy Rating with Daggers | 使用匕首類武器時增加 18% 命中值 |
| Dagger Attacks deal 24% increased Damage with Hits and Ailments | 匕首攻擊增加 24% 擊中和異常狀態傷害 |
| 10% increased Attack Speed with Claws | 使用爪類武器時增加 10% 攻擊速度 |
| Claw Attacks deal 25% increased Damage with Hits and Ailments | 爪攻擊增加 25% 擊中和異常狀態傷害 |
| 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws | 持爪擊中時，有 25% 機率偷取暴擊、狂怒和耐力球 |
| Claw Attacks deal 12% increased Damage with Hits and Ailments | 爪攻擊增加 12% 擊中和異常狀態傷害 |
| 15% increased Accuracy Rating with Claws | 使用爪類武器時增加 15% 命中值 |
| +40% to Critical Strike Multiplier with Claws | 持爪時 +40% 暴擊加成 |
| Minions have +27% to Chaos Resistance | 召喚物有 +27% 混沌抗性 |
| Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | 召喚物獲得 20% 最大生命的額外最大能量護盾 |
| +1 to Maximum number of Raised Zombies | +1 最大殭屍數量 |
| +1 to Maximum number of Spectres | +1 最大幽魂數量 |
| +1 to Maximum number of Skeletons | +1 最大骷髏數量 |
| Minions have 10% increased maximum Life | 召喚物增加 10% 最大生命 |
| Minions have 12% increased maximum Life | 召喚物增加 12% 最大生命 |
| Minions have 8% increased maximum Life | 召喚物增加 8% 最大生命 |
| Minions have +13% to Chaos Resistance | 召喚物有 +13% 混沌抗性 |
| Minions Regenerate 1.5% of Life per second | 召喚物每秒回復 1.5% 生命 |
| Minions deal 12% increased Damage | 增加 12% 召喚物所造成的傷害 |
| 12% increased Minion Accuracy Rating | 增加 12% 召喚物命中值 |
| Minions deal 15% increased Damage | 增加 15% 召喚物所造成的傷害 |
| Gain 5% of Wand Physical Damage as Extra Lightning Damage | 獲得等同 5% 法杖物理傷害的額外閃電傷害 |
| 6% increased maximum Energy Shield | 增加 6% 最大能量護盾 |
| +1 to Maximum Power Charges | +1 最大暴擊球數量 |
| 20% increased maximum Mana | 增加 20% 最大魔力 |
| Recover 2% of Mana on Kill | 擊殺時恢復 2% 魔力 |
| 30% increased Lightning Damage | 增加 30% 閃電傷害 |
| Damage Penetrates 6% Lightning Resistance | 傷害穿透 6% 閃電抗性 |
| +12% to Critical Strike Multiplier with Lightning Skills | +12% 閃電技能暴擊加成 |
| 25% increased Lightning Damage | 增加 25% 閃電傷害 |
| +15% to Lightning Resistance | +15% 閃電抗性 |
| 5% increased Cast Speed with Lightning Skills | 增加 5% 閃電技能施放速度 |
| 12% increased Lightning Damage | 增加 12% 閃電傷害 |
| 16% increased Lightning Damage | 增加 16% 閃電傷害 |
| 15% chance to Freeze | 15% 機率使用冰冷傷害擊中敵人造成冰凍效果 |
| 10% increased Flask Charges gained | 增加 10% 藥劑充能獲取 |
| 16% increased Fire Damage | 增加 16% 火焰傷害 |
| 25% increased Fire Damage | 增加 25% 火焰傷害 |
| +15% to Fire Resistance | +15% 火焰抗性 |
| 5% increased Cast Speed with Fire Skills | 增加 5% 火焰技能施放速度 |
| +4% to Fire Damage over Time Multiplier | +4% 火焰持續傷害加成 |
| +5% to Fire Damage over Time Multiplier | +5% 火焰持續傷害加成 |
| 12% increased Fire Damage | 增加 12% 火焰傷害 |
| Regenerate 0.4% of Life per second | 每秒回復 0.4% 生命 |
| +10% to Fire Damage over Time Multiplier | +10% 火焰持續傷害加成 |
| Regenerate 1.2% of Life per second | 每秒回復 1.2% 生命 |
| +15 to maximum Energy Shield | +15 最大能量護盾 |
| 10% increased Energy Shield Recharge Rate | 增加 10% 能量護盾充能率 |
| 30% increased Effect of Cold Ailments | 增加 30% 冰冷異常狀態效果 |
| 30% increased Duration of Cold Ailments | 增加 30% 冰冷異常狀態持續時間 |
| 30% chance to Freeze Enemies which are Chilled | 冰緩的敵人有 30% 機率被冰凍 |
| 25% increased Cold Damage | 增加 25% 冰冷傷害 |
| +15% to Cold Resistance | +15% 冰冷抗性 |
| 5% increased Cast Speed with Cold Skills | 增加 5% 冰冷技能施放速度 |
| 16% increased Cold Damage | 增加 16% 冰冷傷害 |
| 10% increased Cold Damage | 增加 10% 冰冷傷害 |
| 12% increased Cold Damage | 增加 12% 冰冷傷害 |
| 30% increased Cold Damage | 增加 30% 冰冷傷害 |
| Damage Penetrates 6% Cold Resistance | 傷害穿透 6% 冰冷抗性 |
| 20% increased Duration of Cold Ailments | 增加 20% 冰冷異常狀態持續時間 |
| +6% to Cold Damage over Time Multiplier | +6% 冰冷持續傷害加成 |
| +12% to Fire Damage over Time Multiplier | +12% 火焰持續傷害加成 |
| +24% to Fire Resistance | +24% 火焰抗性 |
| +6% to Fire Damage over Time Multiplier | +6% 火焰持續傷害加成 |
| 20% increased Critical Strike Chance for Spells | 增加 20% 法術暴擊率 |
| +10% to Critical Strike Multiplier for Spell Damage | +10% 法術傷害的暴擊加成 |
| 30% increased Critical Strike Chance for Spells | 增加 30% 法術暴擊率 |
| +30% to Critical Strike Multiplier for Spell Damage | +30% 法術傷害的暴擊加成 |
| 20% increased Area Damage | 增加 20% 範圍傷害 |
| 10% increased Area of Effect | 增加 10% 範圍效果 |
| 10% increased Area Damage | 增加 10% 範圍傷害 |
| +20 to Intelligence | +20 智慧 |
| 20% increased Mana Regeneration Rate | 增加 20% 魔力回復率 |
| 10% increased Mana Regeneration Rate | 增加 10% 魔力回復率 |
| 5% reduced Mana Cost of Skills | 減少 5% 技能魔力消耗 |
| +12% to Critical Strike Multiplier | +12% 基礎暴擊加成 |
| 8% increased Cast Speed | 增加 8% 施放速度 |
| +15% to Critical Strike Multiplier for Spell Damage | +15% 法術傷害的暴擊加成 |
| 4% increased Cast Speed | 增加 4% 施放速度 |
| 3% increased Cast Speed | 增加 3% 施放速度 |
| 10% increased Critical Strike Chance for Spells | 增加 10% 法術暴擊率 |
| Recover 3% of Life on Kill | 擊殺時恢復 3% 生命 |
| 12% of Damage taken Recouped as Life | 承受 12% 傷害補償為生命 |
| 30% increased Cold Damage with Attack Skills | 攻擊技能增加 30% 冰冷傷害 |
| Damage with Weapons Penetrates 8% Cold Resistance | 武器造成的傷害穿透 8% 冰冷抗性 |
| 10% increased Attack Speed with Two Handed Melee Weapons | 使用雙手近戰武器時增加 10% 攻擊速度 |
| 40% increased Stun Duration with Two Handed Melee Weapons on Enemies | 使用雙手近戰武器時增加 40% 敵人暈眩時間 |
| Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments | 使用雙手近戰武器攻擊增加 25% 擊中和異常狀態傷害 |
| 10% increased Skill Effect Duration | 增加 10% 技能效果持續時間 |
| +8% to all Elemental Resistances | +8% 全部元素抗性 |
| 24% increased Critical Strike Chance for Attacks | 攻擊增加 24% 暴擊率 |
| 24% increased Elemental Damage with Attack Skills | 攻擊技能增加 24% 元素傷害 |
| +25% to Damage over Time Multiplier for Poison from Critical Strikes | 來自暴擊的中毒 +25% 持續傷害加成 |
| Critical Strikes with Daggers Poison the Enemy | 使用匕首暴擊時使敵人中毒 |
| +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield | 雙持或持盾 +2% 攻擊傷害格擋率 |
| Sword Attacks deal 12% increased Damage with Hits and Ailments | 劍攻擊增加 12% 擊中和異常狀態傷害 |
| 4% increased Attack Speed with Swords | 使用劍類武器時增加 4% 攻擊速度 |
| Sword Attacks deal 10% increased Damage with Ailments | 劍攻擊增加 10% 異常狀態傷害 |
| 10% increased Physical Damage with Swords | 持劍類武器時增加 10% 物理傷害 |
| +200 to Accuracy Rating with Swords | 使用劍類武器時 +200 點命中 |
| 8% increased Attack Speed with Swords | 使用劍類武器時增加 8% 攻擊速度 |
| Sword Attacks deal 20% increased Damage with Ailments | 劍攻擊增加 20% 異常狀態傷害 |
| 20% increased Physical Damage with Swords | 持劍類武器時增加 20% 物理傷害 |
| 6% increased Attack Speed with Claws | 使用爪類武器時增加 6% 攻擊速度 |
| Claw Attacks deal 25% increased Damage with Ailments | 爪攻擊增加 25% 異常狀態傷害 |
| +10% to Damage over Time Multiplier for Poison | +10% 中毒持續傷害加成 |
| 4% increased Attack Speed with Daggers | 使用匕首類武器時增加 4% 攻擊速度 |
| Dagger Attacks deal 8% increased Damage with Hits and Ailments | 匕首攻擊增加 8% 擊中和異常狀態傷害 |
| 40% increased Elusive Effect | 增加 40% 靈巧效果 |
| 12% increased Attack Speed with Claws | 使用爪類武器時增加 12% 攻擊速度 |
| 12% increased Accuracy Rating with Claws | 使用爪類武器時增加 12% 命中值 |
| Gain 6 Life per Enemy Hit with Attacks | 每用攻擊擊中一個敵人，獲得 6 生命 |
| 15% increased Evasion Rating | 增加 15% 閃避值 |
| +8% chance to Suppress Spell Damage | +8% 壓抑法術傷害率 |
| 4% increased Attack Speed with Claws | 使用爪類武器時增加 4% 攻擊速度 |
| Claw Attacks deal 8% increased Damage with Hits and Ailments | 爪攻擊增加 8% 擊中和異常狀態傷害 |
| 50% increased Stun Duration with Bows on Enemies | 使用弓類武器時增加 50% 敵人暈眩時間 |
| 30% increased Physical Damage with Bows | 持弓類武器時增加 30% 物理傷害 |
| 30% increased Damage Over Time with Bow Skills | 增加 30% 弓技能持續傷害 |
| 10% increased Physical Damage with Bows | 持弓類武器時增加 10% 物理傷害 |
| 10% reduced Enemy Stun Threshold with Bows | 持弓時減少 10% 敵人暈眩門檻 |
| 10% increased Damage Over Time with Bow Skills | 增加 10% 弓技能持續傷害 |
| 20% increased Damage Over Time with Bow Skills | 增加 20% 弓技能持續傷害 |
| 18% increased Critical Strike Chance with Bows | 使用弓類武器時增加 18% 暴擊率 |
| +12% to Critical Strike Multiplier with Bows | 持弓時 +12% 暴擊加成 |
| 12% increased Damage with Bows | 持弓類武器時增加 12% 傷害 |
| 12% increased Damage Over Time with Bow Skills | 增加 12% 弓技能持續傷害 |
| 10% increased Damage with Bows | 持弓類武器時增加 10% 傷害 |
| 4% increased Attack Speed with Bows | 使用弓類武器時增加 4% 攻擊速度 |
| 6% increased Accuracy Rating with Bows | 使用弓類武器時增加 6% 命中值 |
| 15% increased Damage with Bows | 持弓類武器時增加 15% 傷害 |
| 20% increased Critical Strike Chance with Bows | 使用弓類武器時增加 20% 暴擊率 |
| 15% increased Damage Over Time with Bow Skills | 增加 15% 弓技能持續傷害 |
| +4% to Damage over Time Multiplier for Poison | +4% 中毒持續傷害加成 |
| 10% chance to Poison on Hit with Attacks | 攻擊擊中時有 10% 機率使目標中毒 |
| +10% to Chaos Damage over Time Multiplier | +10% 混沌持續傷害加成 |
| 25% increased Damage Over Time with Bow Skills | 增加 25% 弓技能持續傷害 |
| 4% increased Attack Speed with Axes | 使用斧類武器時增加 4% 攻擊速度 |
| Axe Attacks deal 8% increased Damage with Hits and Ailments | 斧攻擊增加 8% 擊中和異常狀態傷害 |
| +1 to Maximum Frenzy Charges | +1 最大狂怒球數量 |
| 100% increased Critical Strike Chance with Bows | 使用弓類武器時增加 100% 暴擊率 |
| 20% increased Frenzy Charge Duration | 增加 20% 狂怒球持續時間 |
| 30% increased Flask Recovery rate | 增加 30% 藥劑恢復率 |
| 4% increased Evasion Rating per Frenzy Charge | 每個狂怒球增加 4% 閃避值 |
| 12% increased Evasion Rating | 增加 12% 閃避值 |
| +4% chance to Suppress Spell Damage | +4% 壓抑法術傷害率 |
| 8% chance to Avoid being Stunned | 8% 機率避免被暈眩 |
| 16% increased maximum Mana | 增加 16% 最大魔力 |
| 30% increased Mana Regeneration Rate | 增加 30% 魔力回復率 |
| 8% increased maximum Life | 增加 8% 最大生命 |
| 20% chance to Avoid being Stunned | 20% 機率避免被暈眩 |
| Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds | 若過去 10 秒你有使用生命藥劑，每秒回復 2% 生命 |
| 20% chance to Avoid being Shocked | 20% 機率避免被感電 |
| 20% chance to Avoid being Ignited | 20% 機率避免被點燃 |
| 20% chance to Avoid being Chilled | 20% 機率避免被冰緩 |
| 20% chance to Avoid being Frozen | 20% 機率避免被冰凍 |
| 4% increased Attack Speed while Dual Wielding | 雙持武器時增加 4% 攻擊速度 |
| +30 to Accuracy Rating | +30 命中值 |
| 16% increased Projectile Damage | 增加 16% 投射物傷害 |
| 10% increased Projectile Damage | 增加 10% 投射物傷害 |
| 10% increased Global Accuracy Rating | 增加 10% 全域命中值 |
| +4% to all Elemental Resistances | +4% 全部元素抗性 |
| +100 to Accuracy Rating | +100 命中值 |
| +10% to all Elemental Resistances | +10% 全部元素抗性 |
| 15% increased Critical Strike Chance | 增加 15% 暴擊率 |
| 25% increased Critical Strike Chance | 增加 25% 暴擊率 |
| 6% increased Attack Speed | 增加 6% 攻擊速度 |
| +20 to Dexterity | +20 敏捷 |
| 20% increased Projectile Damage | 增加 20% 投射物傷害 |
| 20% increased Projectile Speed | 增加 20% 投射物速度 |
| 60% increased Damage with Hits against Enemies that are on Low Life | 對貧血的敵人增加 60% 擊中傷害 |
| 15% increased Area of Effect if you've Killed Recently | 若你近期有擊殺，增加 15% 範圍效果 |
| Axe Attacks deal 30% increased Damage with Ailments | 斧攻擊增加 30% 異常狀態傷害 |
| 30% increased Physical Damage with Axes | 斧類武器增加 30% 物理傷害 |
| 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks | 攻擊擊中時，有 15% 機率威嚇敵人 4 秒 |
| 40% increased Defences from Equipped Shield | 增加 40% 從盾牌獲取的防禦 |
| 10% increased Attack Damage while holding a Shield | 持盾時增加 10% 攻擊傷害 |
| Gain 10 Life per Enemy Killed | 每個被擊殺的敵人，獲得 10 生命 |
| 8% increased Attack Damage | 增加 8% 攻擊傷害 |
| 8% increased Global Accuracy Rating | 增加 8% 全域命中值 |
| +2 to Melee Strike Range | +2 近戰打擊距離 |
| 8% increased Attack Speed | 增加 8% 攻擊速度 |
| +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield | 雙持或持盾 +4% 攻擊傷害格擋率 |
| Attack Skills deal 12% increased Damage while Dual Wielding | 雙持時攻擊技能增加 12% 傷害 |
| 60% increased Attack Damage with Main Hand while Dual Wielding | 雙持時，增加 60% 主手攻擊傷害 |
| 30% increased Attack Speed with Off Hand while Dual Wielding | 雙持時，增加 30% 副手攻擊速度 |
| +30% to Critical Strike Multiplier | +30% 基礎暴擊加成 |
| Sword Attacks deal 35% increased Damage with Ailments | 劍攻擊增加 35% 異常狀態傷害 |
| 35% increased Physical Damage with Swords | 持劍類武器時增加 35% 物理傷害 |
| Overwhelm 20% Physical Damage Reduction | 鎮壓 20% 物理傷害減免 |
| 12% increased Elemental Damage with Attack Skills | 攻擊技能增加 12% 元素傷害 |
| 20% increased Damage with Bows | 持弓類武器時增加 20% 傷害 |
| 6% increased Attack Speed with Bows | 使用弓類武器時增加 6% 攻擊速度 |
| 10% increased Accuracy Rating with Bows | 使用弓類武器時增加 10% 命中值 |
| 5% increased Attack Speed with Two Handed Melee Weapons | 使用雙手近戰武器時增加 5% 攻擊速度 |
| 25% increased Physical Damage with Two Handed Melee Weapons | 持近戰雙手武器時增加 25% 物理傷害 |
| Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments | 使用雙手近戰武器攻擊增加 25% 異常狀態傷害 |
| 14% increased Physical Damage with Two Handed Melee Weapons | 持近戰雙手武器時增加 14% 物理傷害 |
| Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments | 使用雙手近戰武器攻擊增加 14% 異常狀態傷害 |
| 25% increased Stun Duration with Two Handed Melee Weapons on Enemies | 使用雙手近戰武器時增加 25% 敵人暈眩時間 |
| 4% increased Attack Speed with Two Handed Melee Weapons | 使用雙手近戰武器時增加 4% 攻擊速度 |
| 5% increased Attack Speed | 增加 5% 攻擊速度 |
| +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield | 雙持或持盾 +6% 攻擊傷害格擋率 |
| Sword Attacks deal 24% increased Damage with Hits and Ailments | 劍攻擊增加 24% 擊中和異常狀態傷害 |
| 20% chance to gain a Frenzy Charge when you Block Attack Damage | 當你格擋攻擊傷害時，有 20% 機率獲得 1 顆狂怒球 |
| 15% increased Accuracy Rating with Bows | 使用弓類武器時增加 15% 命中值 |
| 8% increased Accuracy Rating with Bows | 使用弓類武器時增加 8% 命中值 |
| Projectile Attack Skills have 25% increased Critical Strike Chance | 投射物攻擊技能增加 25% 暴擊率 |
| Projectile Attack Skills have 20% increased Critical Strike Chance | 投射物攻擊技能增加 20% 暴擊率 |
| Projectile Attack Skills have 50% increased Critical Strike Chance | 投射物攻擊技能增加 50% 暴擊率 |
| Projectile Attack Skills have +30% to Critical Strike Multiplier | 投射物攻擊技能 +30% 暴擊加成 |
| Projectile Attack Skills have 10% increased Critical Strike Chance | 投射物攻擊技能增加 10% 暴擊率 |
| Projectile Attack Skills have +10% to Critical Strike Multiplier | 投射物攻擊技能 +10% 暴擊加成 |
| 15% increased Attack Speed with Bows | 使用弓類武器時增加 15% 攻擊速度 |
| 20% increased Accuracy Rating with Bows | 使用弓類武器時增加 20% 命中值 |
| +6% Chance to Block Attack Damage while holding a Shield | 持盾時 +6% 攻擊傷害格擋率 |
| 60% increased Block Recovery | 增加 60% 格擋恢復 |
| Recover 30 Life when you Block | 格擋時恢復 30 生命 |
| +30 to Evasion Rating | +30 點閃避值 |
| 16% increased Melee Physical Damage | 增加 16% 近戰物理傷害 |
| 50% increased Block Recovery | 增加 50% 格擋恢復 |
| +5% Chance to Block Attack Damage while Dual Wielding | 雙持時 +5% 攻擊傷害格擋率 |
| Attack Skills deal 25% increased Damage while Dual Wielding | 雙持時攻擊技能增加 25% 傷害 |
| 20% increased Critical Strike Chance with Swords | 持劍時增加 20% 暴擊率 |
| +10% to Critical Strike Multiplier with Swords | 持劍時 +10% 暴擊加成 |
| 20% chance to Avoid Elemental Ailments | 20% 機率避免元素異常狀態 |
| +1% to all maximum Elemental Resistances | +1% 全部最大元素抗性 |
| 12% increased Melee Physical Damage | 增加 12% 近戰物理傷害 |
| 16% increased Physical Damage with One Handed Melee Weapons | 持近戰單手武器時增加 16% 物理傷害 |
| Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments | 使用單手近戰武器攻擊增加 16% 異常狀態傷害 |
| +12% to Melee Critical Strike Multiplier | +12% 近戰暴擊加成 |
| 16% increased Spell Damage | 增加 16% 法術傷害 |
| +16 to maximum Mana | +16 最大魔力 |
| 12% increased Damage | 增加 12% 傷害 |
| +10 to maximum Mana | +10 最大魔力 |
| 10% increased Spell Damage | 增加 10% 法術傷害 |
| 3% increased Movement Speed | 增加 3% 移動速度 |
| +3% chance to Suppress Spell Damage | +3% 壓抑法術傷害率 |
| +15% to all Elemental Resistances | +15% 全部元素抗性 |
| +14 to maximum Life | +14 最大生命 |
| +20 to Evasion Rating | +20 點閃避值 |
| 14% increased Evasion Rating | 增加 14% 閃避值 |
| +10 to Intelligence | +10 智慧 |
| 10% faster start of Energy Shield Recharge | 提前 10% 開始充能能量護盾 |
| 20% increased maximum Energy Shield | 增加 20% 最大能量護盾 |
| 12% increased Spell Damage | 增加 12% 法術傷害 |
| 50% increased Melee Critical Strike Chance | 增加 50% 近戰暴擊率 |
| +25% to Melee Critical Strike Multiplier | +25% 近戰暴擊加成 |
| 20% increased Melee Critical Strike Chance | 增加 20% 近戰暴擊率 |
| +10% to Melee Critical Strike Multiplier | +10% 近戰暴擊加成 |
| 25% increased Melee Critical Strike Chance | 增加 25% 近戰暴擊率 |
| 20% increased Attack Damage | 增加 20% 攻擊傷害 |
| +10 to Strength and Intelligence | 增加 +10 力量與智慧 |
| 30% increased Melee Critical Strike Chance | 增加 30% 近戰暴擊率 |
| +25 to maximum Mana | +25 最大魔力 |
| Minions have 4% increased Cast Speed | 召喚物增加 4% 施放速度 |
| Minions have 4% increased Attack Speed | 召喚物增加 4% 攻擊速度 |
| +30 to Strength | +30 力量 |
| +10 to Strength | +10 力量 |
| +3 to Melee Strike Range | +3 近戰打擊距離 |
| 10% increased Melee Physical Damage | 增加 10% 近戰物理傷害 |
| Regenerate 1% of Life per second | 每秒回復 1% 生命 |
| +20 to maximum Life | +20 最大生命 |
| 10% increased Attack Speed | 增加 10% 攻擊速度 |
| Ignore all Movement Penalties from Armour | 無視穿著護甲所帶來的減少移動速度效果 |
| +30 to Dexterity | +30 敏捷 |
| +10 to Dexterity | +10 敏捷 |
| 6% increased Attack and Cast Speed | 增加 6% 攻擊與施放速度 |
| +30 to Intelligence | +30 智慧 |
| +20 to maximum Mana | +20 最大魔力 |
| +20 to maximum Energy Shield | +20 最大能量護盾 |
| 20% increased Spell Damage | 增加 20% 法術傷害 |
| 5% increased Cast Speed | 增加 5% 施放速度 |
| 24% increased Elemental Damage | 增加 24% 元素傷害 |
| +12% to all Elemental Resistances | +12% 全部元素抗性 |
| 10% chance to Freeze, Shock and Ignite | 10% 機率使敵人冰凍、感電與點燃 |
| 25% increased Critical Strike Chance for Spells | 增加 25% 法術暴擊率 |
| 10% increased Accuracy Rating with Maces or Sceptres | 錘和權杖增加 10% 命中值 |
| 30% increased Elemental Damage with Maces or Sceptres | 錘和權杖增加  30% 元素傷害 |
| Damage with Weapons Penetrates 5% Elemental Resistances | 武器造成的傷害穿透 5% 元素抗性 |
| 16% increased Critical Strike Chance with Maces or Sceptres | 錘和權杖增加 16% 暴擊率 |
| +16% to Critical Strike Multiplier with Maces or Sceptres | 錘和權杖 +16% 暴擊加成 |
| +10 to Dexterity and Intelligence | 增加 +10 敏捷與智慧 |
| 15% increased Global Accuracy Rating | 增加 15% 全域命中值 |
| Herald Skills have 25% increased Area of Effect | 捷技能增加 25% 範圍效果 |
| 20% increased Mana Reservation Efficiency of Herald Skills | 增加 20% 捷技能的魔力保留效用 |
| 12% increased Attack Damage | 增加 12% 攻擊傷害 |
| +3% Chance to Block Attack Damage while Dual Wielding | 雙持時 +3% 攻擊傷害格擋率 |
| 6% increased Attack Speed while Dual Wielding | 雙持武器時增加 6% 攻擊速度 |
| Attack Skills deal 24% increased Damage while Dual Wielding | 雙持時攻擊技能增加 24% 傷害 |
| +10 to Maximum Rage | 增加+10最大怒氣 |
| 100% increased Attack Critical Strike Chance while Dual Wielding | 雙持時增加 100% 攻擊暴擊率 |
| 8% increased Accuracy Rating while Dual Wielding | 雙持武器時增加 8% 命中值 |
| +10% to Attack Critical Strike Multiplier while Dual Wielding | 雙持時 +10% 攻擊暴擊加成 |
| 60% increased Critical Strike Chance for Spells | 增加 60% 法術暴擊率 |
| 20% increased Damage | 增加 20% 傷害 |
| 8% increased Attack Speed with One Handed Weapons | 持單手武器時增加 8% 攻擊速度 |
| 20% increased Damage with One Handed Weapons | 持單手武器時增加 20% 傷害 |
| Attacks with One Handed Weapons deal 30% increased Damage with Ailments | 使用單手武器攻擊增加 30% 異常狀態傷害 |
| 14% increased Damage with One Handed Weapons | 持單手武器時增加 14% 傷害 |
| Attacks with One Handed Weapons deal 20% increased Damage with Ailments | 使用單手武器攻擊增加 20% 異常狀態傷害 |
| +2% Chance to Block Attack Damage while holding a Shield | 持盾時 +2% 攻擊傷害格擋率 |
| 25% increased Critical Strike Chance with Swords | 持劍時增加 25% 暴擊率 |
| Sword Attacks deal 14% increased Damage with Ailments | 劍攻擊增加 14% 異常狀態傷害 |
| 14% increased Physical Damage with Swords | 持劍類武器時增加 14% 物理傷害 |
| Bleeding you inflict deals Damage 15% faster | 你造成的流血傷害加速 15% |
| Regenerate 0.3% of Life per second | 每秒回復 0.3% 生命 |
| Regenerate 0.8% of Life per second | 每秒回復 0.8% 生命 |
| Regenerate 1.6% of Life per second | 每秒回復 1.6% 生命 |
| 30% increased Evasion Rating | 增加 30% 閃避值 |
| +100 to Evasion Rating | +100 點閃避值 |
| +10% chance to Suppress Spell Damage | +10% 壓抑法術傷害率 |
| 25% chance to gain a Frenzy Charge when you Block | 當你格擋時有 25% 機率獲得 1 顆狂怒球 |
| +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield | 雙持或持盾 +3% 攻擊傷害格擋率 |
| 15% increased Ignite Duration on Enemies | 增加 15% 敵人點燃持續時間 |
| 15% chance to Ignite | 15% 機率使用火焰傷害擊中敵人造成點燃效果 |
| 30% increased Fire Damage | 增加 30% 火焰傷害 |
| Damage Penetrates 6% Fire Resistance | 傷害穿透 6% 火焰抗性 |
| 10% increased Evasion Rating | 增加 10% 閃避值 |
| 18% increased Evasion Rating | 增加 18% 閃避值 |
| +10% chance to Suppress Spell Damage while on Full Life | 滿血時，+10% 壓抑法術傷害率 |
| 4% chance to Avoid Elemental Ailments | 4% 機率避免元素異常狀態 |
| Minions deal 20% increased Damage | 增加 20% 召喚物所造成的傷害 |
| Minions have 15% increased maximum Life | 召喚物增加 15% 最大生命 |
| 30% increased Minion Accuracy Rating | 增加 30% 召喚物命中值 |
| Minions have 6% chance to deal Double Damage | 召喚物有 6% 機率造成 2 倍傷害 |
| Minions deal 10% increased Damage | 增加 10% 召喚物所造成的傷害 |
| Minions deal 16% increased Damage | 增加 16% 召喚物所造成的傷害 |
| 12% increased Projectile Damage | 增加 12% 投射物傷害 |
| Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies | 召喚物瀕死時爆炸，對附近敵人造成 33% 最大生命的火焰傷害 |
| Share Endurance, Frenzy and Power Charges with nearby party members | 與附近友方分享耐力、狂怒與暴擊球 |
| Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value\nMaximum Chance to Dodge Spell Hits is 75% | 壓抑法術傷害率詞綴以 50% 它們的值套用至躲避法術擊中率\n最大躲避法術擊中率為 75% |
| Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating | 將所有閃避值轉換為護甲，敏捷不提供額外閃避值 |
| Your hits can't be Evaded\nNever deal Critical Strikes | 你的擊中不能被閃避\n不能造成暴擊 |
| Cannot Evade enemy Attacks\nCannot be Stunned | 不能閃避敵人攻擊\n不會被暈眩 |
| Maximum Life becomes 1, Immune to Chaos Damage | 最大生命變成 1，免疫混沌傷害 |
| Spend Energy Shield before Mana for Skill Mana Costs\nEnergy Shield protects Mana instead of Life\n50% less Energy Shield Recharge Rate | 優先使用能量護盾代替魔力消耗\n能量護盾從生命護盾變成魔力護盾\n50% 更少能量護盾充能速度 |
| Removes all mana\n10% more maximum Life\nSkills Cost Life instead of Mana\nSkills Reserve Life instead of Mana | 移除全部魔力\n10% 更多最大生命\n技能消耗生命而不是魔力\n技能保留生命而不是魔力 |
| +20 to Accuracy Rating | +20 命中值 |
| 6% increased Global Accuracy Rating | 增加 6% 全域命中值 |
| 5% increased Movement Speed | 增加 5% 移動速度 |
| +20 to Dexterity and Intelligence | 增加 +20 敏捷與智慧 |
| 4% increased Attack and Cast Speed | 增加 4% 攻擊與施放速度 |
| Minions have 20% increased maximum Life | 召喚物增加 20% 最大生命 |
| Minions Regenerate 1% of Life per second | 召喚物每秒回復 1% 生命 |
| 8% chance to Avoid Elemental Ailments | 8% 機率避免元素異常狀態 |
| 10% increased maximum Energy Shield | 增加 10% 最大能量護盾 |
| 6% increased maximum Life | 增加 6% 最大生命 |
| 15% increased Armour | 增加 15% 護甲 |
| All bonuses from an Equipped Shield apply to your Minions instead of you | 所有盾牌上的屬性套用到你的召喚物身上而非角色本身 |
| 30% more Spell Damage when on Low Life | 貧血時有 30% 更多法術傷害 |
| Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements\nExposure inflicted this way applies -25% to Resistances | 擊中造成的元素傷害移除該元素曝曬並造成其他元素曝曬\n以此方式造成的曝曬 -25% 抗性 |
| 8% increased Armour | 增加 8% 護甲 |
| Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage | 力量的傷害加成套用至投射物攻擊傷害和近戰傷害 |
| Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther | 投射物攻擊擊中目標時，在起始位置造成最多 30% 更多傷害，隨著投射物飛行越遠對目標造成傷害減少 |
| Evasion Rating is Doubled against Projectile Attacks\n25% less Evasion Rating against Melee Attacks | 閃避值對投射物攻擊為 2 倍\n對近戰攻擊有 25% 更少閃避值 |
| You can apply an additional Curse | 你可以造成 1 個額外詛咒 |
| 5% increased effect of Non-Curse Auras from your Skills | 增加 5% 你技能的非詛咒光環效果 |
| +30 to maximum Life | +30 最大生命 |
| 8% increased Mana Reservation Efficiency of Skills | 增加 8% 技能的魔力保留效用 |
| 6% increased effect of Non-Curse Auras from your Skills | 增加 6% 你技能的非詛咒光環效果 |
| 30% increased Area of Effect of Aura Skills | 增加光環技能 30% 範圍效果 |
| 12% increased Area of Effect of Aura Skills | 增加光環技能 12% 範圍效果 |
| 18% increased maximum Energy Shield | 增加 18% 最大能量護盾 |
| 15% increased Energy Shield Recharge Rate | 增加 15% 能量護盾充能率 |
| +1% to maximum Lightning Resistance | +1% 最大閃電抗性 |
| 8% increased maximum Energy Shield | 增加 8% 最大能量護盾 |
| +8% to Chaos Resistance | +8% 混沌抗性 |
| 20% increased Chaos Damage | 增加 20% 混沌傷害 |
| 20% increased Physical Damage | 增加 20% 物理傷害 |
| +25% to Critical Strike Multiplier | +25% 基礎暴擊加成 |
| 8% increased Fire Damage | 增加 8% 火焰傷害 |
| Attacks have 10% chance to Ignite | 火焰傷害的攻擊有 10% 機率點燃敵人 |
| 12% increased Lightning Damage with Attack Skills | 攻擊技能增加 12% 閃電傷害 |
| 8% increased Evasion Rating | 增加 8% 閃避值 |
| 4% increased Mine Throwing Speed | 增加 4% 地雷投擲速度 |
| 4% increased Trap Throwing Speed | 增加 4% 陷阱投擲速度 |
| 24% increased Critical Strike Chance with Traps | 增加 24% 陷阱暴擊率 |
| +8% to Critical Strike Multiplier with Traps | +8% 陷阱暴擊加成 |
| 20% increased Critical Strike Chance with Mines | 增加 20% 地雷暴擊率 |
| +10% to Critical Strike Multiplier with Mines | +10% 地雷暴擊加成 |
| You can't deal Damage with Skills yourself\n+1 to maximum number of Summoned Totems | 你的技能不能造成傷害\n+1 召喚圖騰的最大上限 |
| +25 to Accuracy Rating | +25 命中值 |
| 30% increased Armour | 增加 30% 護甲 |
| +150 to Armour | +150 點護甲 |
| +5 to Intelligence | +5 智慧 |
| +5 to Dexterity | +5 敏捷 |
| +5 to Strength | +5 力量 |
| +12 to maximum Life | +12 最大生命 |
| 10% increased Physical Damage | 增加 10% 物理傷害 |
| 8% increased Physical Damage | 增加 8% 物理傷害 |
| +18% to Fire Resistance | +18% 火焰抗性 |
| +18% to Cold Resistance | +18% 冰冷抗性 |
| +18% to Lightning Resistance | +18% 閃電抗性 |
| 8% increased Spell Damage | 增加 8% 法術傷害 |
| 8% increased Projectile Damage | 增加 8% 投射物傷害 |
| Leech Energy Shield instead of Life\nMaximum total Energy Shield Recovery per second from Leech is doubled\nCannot Recharge Energy Shield | 偷取能量護盾而不是生命\n來自偷取每秒能量護盾的最大總恢復加倍\n能量護盾不能充能 |
| Total Recovery per second from Life Leech is doubled\nMaximum total Life Recovery per second from Leech is doubled\nLife Regeneration has no effect | 來自生命偷取的每秒總恢復加倍\n生命偷取每秒最大總恢復加倍\n生命回復沒有效果 |
| 12% increased maximum Energy Shield | 增加 12% 最大能量護盾 |
| +10% chance to Suppress Spell Damage while on Full Energy Shield | 滿能量護盾時，+10% 壓抑法術傷害率 |
| 12% increased Evasion Rating and Armour | 增加 12% 閃避值與護甲 |
| 24% increased Evasion Rating and Armour | 增加 24% 閃避值與護甲 |
| +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，+5% 攻擊傷害格擋率 |
| 40% increased Global Critical Strike Chance while wielding a Staff | 持長杖時增加 40% 全域暴擊率 |
| +30% to Global Critical Strike Multiplier while wielding a Staff | 持長杖時 +30% 全域暴擊加成 |
| Life Regeneration is applied to Energy Shield instead | 生命回復套用到能量護盾上 |
| 10% increased Area of Effect of Aura Skills | 增加光環技能 10% 範圍效果 |
| +20 to Strength and Intelligence | 增加 +20 力量與智慧 |
| Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds | 若過去 10 秒你有使用魔力藥劑，每次敵人攻擊擊中獲得 4 魔力 |
| Flasks applied to you have 5% increased Effect | 作用於你的藥劑增加 5% 效果 |
| 10% increased Totem Damage | 增加 10% 圖騰傷害 |
| 5% increased Totem Placement speed | 增加 5% 圖騰放置速度 |
| Spells Cast by Totems have 5% increased Cast Speed | 圖騰所使用的法術增加 5% 施放速度 |
| Attacks used by Totems have 6% increased Attack Speed | 圖騰所使用的攻擊增加 6% 攻擊速度 |
| 10% increased Totem Placement speed | 增加 10% 圖騰放置速度 |
| 25% increased Totem Damage | 增加 25% 圖騰傷害 |
| 25% increased Totem Placement speed | 增加 25% 圖騰放置速度 |
| Totems have 10% additional Physical Damage Reduction | 圖騰有 10% 額外物理傷害減免 |
| Totems gain +16% to all Elemental Resistances | 圖騰 +16% 全部元素抗性 |
| 30% increased Totem Life | 增加 30% 圖騰生命 |
| +150 Armour per Summoned Totem | 每個召喚的圖騰 +150 護甲 |
| Totems gain +30% to all Elemental Resistances | 圖騰 +30% 全部元素抗性 |
| 30% increased Totem Damage | 增加 30% 圖騰傷害 |
| 50% increased Totem Duration | 增加 50% 圖騰持續時間 |
| Spells Cast by Totems have 4% increased Cast Speed | 圖騰所使用的法術增加 4% 施放速度 |
| Attacks used by Totems have 5% increased Attack Speed | 圖騰所使用的攻擊增加 5% 攻擊速度 |
| 30% increased Totem Duration | 增加 30% 圖騰持續時間 |
| 15% increased Totem Placement speed | 增加 15% 圖騰放置速度 |
| 10% increased Totem Life | 增加 10% 圖騰生命 |
| Spells Cast by Totems have 8% increased Cast Speed | 圖騰所使用的法術增加 8% 施放速度 |
| 30% increased Totem Placement speed | 增加 30% 圖騰放置速度 |
| Attacks used by Totems have 10% increased Attack Speed | 圖騰所使用的攻擊增加 10% 攻擊速度 |
| 12% increased Trap Damage | 增加 12% 陷阱傷害 |
| 14% increased Mine Damage | 增加 14% 地雷傷害 |
| 14% increased Trap Damage | 增加 14% 陷阱傷害 |
| 16% increased Trap Damage | 增加 16% 陷阱傷害 |
| Mines have 20% increased Detonation Speed | 地雷增加 20% 引爆速度 |
| 30% increased Mine Duration | 增加 30% 地雷持續時間 |
| Mines have 30% increased Detonation Speed | 地雷增加 30% 引爆速度 |
| Can have up to 3 additional Remote Mines placed at a time | 同時最多可以有 3 個額外已放置的遙控地雷 |
| 5% increased Trap Throwing Speed | 增加 5% 陷阱投擲速度 |
| 30% increased Trap Damage | 增加 30% 陷阱傷害 |
| Can have up to 2 additional Traps placed at a time | 同時最多可以放置 2 個額外陷阱 |
| 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時有 15% 機率獲得 1 顆狂怒球 |
| 60% increased Critical Strike Chance with Traps | 增加 60% 陷阱暴擊率 |
| +20% to Critical Strike Multiplier with Traps | +20% 陷阱暴擊加成 |
| 15% chance to gain a Power Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時有 15% 的機會獲得 1 顆暴擊球 |
| 16% increased Mine Damage | 增加 16% 地雷傷害 |
| 10% Chance for Traps to Trigger an additional time | 陷阱有 10% 機率額外觸發一次 |
| 30% increased Mine Damage | 增加 30% 地雷傷害 |
| Can have up to 2 additional Remote Mines placed at a time | 同時最多可以有 2 個額外已放置的遙控地雷 |
| 16% increased Physical Damage | 增加 16% 物理傷害 |
| +50 to Armour | +50 點護甲 |
| 40% increased Mana Regeneration Rate | 增加 40% 魔力回復率 |
| 6% increased Cast Speed | 增加 6% 施放速度 |
| 50% of Physical, Cold and Lightning Damage Converted to Fire Damage\nDeal no Non-Fire Damage | 50% 物理、冰冷、閃電傷害轉換成火焰傷害。\n除火焰傷害外不造成其他傷害 |
| 40% of Damage is taken from Mana before Life | 生命值承受的 40% 傷害由魔力扣除 |
| 15% faster start of Energy Shield Recharge | 提前 15% 開始充能能量護盾 |
| 30% increased Energy Shield Recharge Rate | 增加 30% 能量護盾充能率 |
| 14% increased effect of Non-Curse Auras from your Skills | 增加 14% 你技能的非詛咒光環效果 |
| 16% increased Mana Reservation Efficiency of Skills | 增加 16% 技能的魔力保留效用 |
| 10% increased effect of Non-Curse Auras from your Skills | 增加 10% 你技能的非詛咒光環效果 |
| 12% increased Mana Reservation Efficiency of Skills | 增加 12% 技能的魔力保留效用 |
| Inherent loss of Rage is 20% slower | 失去固有的盛怒比平常慢 20% |
| 3% increased Attack Speed with Maces or Sceptres | 錘和權杖增加 3% 攻擊速度 |
| Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments | 錘或權杖攻擊增加 8% 擊中和異常狀態傷害 |
| 10% increased Damage over Time | 增加 10% 持續傷害 |
| 10% increased Chaos Damage | 增加 10% 混沌傷害 |
| Withered you Inflict expires 10% slower | 你造成的凋零減緩 10% 失效 |
| Regenerate 0.5% of Life per second | 每秒回復 0.5% 生命 |
| 23% increased Damage over Time | 增加 23% 持續傷害 |
| 12% increased Chaos Damage | 增加 12% 混沌傷害 |
| +5% to Chaos Damage over Time Multiplier | +5% 混沌持續傷害加成 |
| +11% to Chaos Resistance | +11% 混沌抗性 |
| +23% to Chaos Resistance | +23% 混沌抗性 |
| +1% to maximum Chaos Resistance | +1% 最大混沌抗性 |
| 35% increased Effect of Withered | 增加 35% 凋零效果 |
| Minions have +12% Chance to Block Attack Damage | 召喚物有 +12% 攻擊傷害格擋率 |
| Minions have +18% Chance to Block Attack Damage | 召喚物有 +18% 攻擊傷害格擋率 |
| Minions have +18% Chance to Block Spell Damage | 召喚物有 +18% 格擋法術傷害機率 |
| Minions Recover 2% of their Life when they Block | 當召喚物格擋時，他們恢復 2% 生命 |
| Minions have +12% Chance to Block Spell Damage | 召喚物有 +12% 格擋法術傷害機率 |
| 5% increased Attack Speed with One Handed Melee Weapons | 使用單手近戰武器時增加 5% 攻擊速度 |
| 25% increased Physical Damage with One Handed Melee Weapons | 持近戰單手武器時增加 25% 物理傷害 |
| Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments | 使用單手近戰武器攻擊增加 25% 異常狀態傷害 |
| 25% increased Stun Duration on Enemies | 增加 25% 敵人暈眩時間 |
| 30% increased Stun and Block Recovery | 增加 30% 暈眩恢復和格擋恢復 |
| 20% chance to double Stun Duration | 有 20% 機率增加暈眩時間 1 倍 |
| 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | 當你使用近戰擊中暈眩敵人時，有 20% 機率獲得 1 顆耐力球 |
| 10% chance to Impale Enemies on Hit with Attacks | 攻擊擊中時有 10% 機率穿刺敵人 |
| 14% increased Chaos Damage | 增加 14% 混沌傷害 |
| 14% increased Physical Damage | 增加 14% 物理傷害 |
| 12% increased Physical Damage | 增加 12% 物理傷害 |
| 18% increased maximum Mana | 增加 18% 最大魔力 |
| Gain 10 Mana per Enemy Killed | 每個被擊殺的敵人，獲得 10 魔力 |
| 1% of Attack Damage Leeched as Life | 1% 攻擊傷害偷取生命 |
| 1% of Attack Damage Leeched as Mana | 1% 攻擊傷害偷取魔力 |
| Recover 2% of Life on Kill | 擊殺時恢復 2% 生命 |
| +14 to maximum Energy Shield | +14 最大能量護盾 |
| 25% increased Mana Regeneration Rate | 增加 25% 魔力回復率 |
| +16 to maximum Energy Shield | +16 最大能量護盾 |
| +10 to maximum Energy Shield | +10 最大能量護盾 |
| 12% increased maximum Mana | 增加 12% 最大魔力 |
| 50% increased Critical Strike Chance for Spells | 增加 50% 法術暴擊率 |
| 10% increased Elemental Damage | 增加 10% 元素傷害 |
| 20% increased Effect of Cold Ailments | 增加 20% 冰冷異常狀態效果 |
| 20% chance to Ignite | 20% 機率使用火焰傷害擊中敵人造成點燃效果 |
| 20% increased Effect of Lightning Ailments | 增加 20% 閃電異常狀態效果 |
| 10% chance to Freeze | 10% 機率使用冰冷傷害擊中敵人造成冰凍效果 |
| 6% increased Attack Speed with Wands | 使用法杖類武器時增加 6% 攻擊速度 |
| 24% increased Elemental Damage with Wands | 使用法杖類武器時增加 24% 元素傷害 |
| 5% increased Attack Speed with Wands | 使用法杖類武器時增加 5% 攻擊速度 |
| 8% increased Accuracy Rating with Wands | 使用法杖類武器時增加 8% 命中值 |
| 5% increased Effect of your Curses | 增加 5% 你所施放詛咒的效果 |
| 20% reduced Mana Cost of Curse Skills | 減少 20% 詛咒技能的魔力消耗 |
| 50% increased Area of Effect of Hex Skills | 增加 50% 咒術技能的範圍效果 |
| 20% increased Mana Reservation Efficiency of Curse Aura Skills | 增加 20% 詛咒光環技能的魔力保留效用 |
| Curse Skills have 10% increased Cast Speed | 詛咒技能增加 10% 施放速度 |
| Remove Elemental Ailments when you Cast a Curse Spell | 當你施放詛咒法術時，移除元素異常狀態 |
| Refresh Duration of Ignite, Chill and Shock on Enemies you Curse | 刷新你詛咒敵人身上的點燃、冰緩和感電持續時間 |
| +20 to Strength and Dexterity | 增加 +20 力量與敏捷 |
| 25% chance to Avoid interruption from Stuns while Casting | 施放時有 25% 機率避免來自暈眩的干擾 |
| +3% to all Elemental Resistances | +3% 全部元素抗性 |
| 15% chance to Avoid interruption from Stuns while Casting | 施放時有 15% 機率避免來自暈眩的干擾 |
| Projectiles have 25% chance for an additional Projectile when Forking | 投射物分裂時有 25% 機率有 1 個額外投射物 |
| Projectiles Pierce an additional Target | 投射物穿透一個額外目標 |
| Projectiles Pierce 2 additional Targets | 投射物穿透 2 個額外目標 |
| 20% faster start of Energy Shield Recharge | 提前 20% 開始充能能量護盾 |
| +30 to maximum Energy Shield | +30 最大能量護盾 |
| 24% increased Evasion Rating | 增加 24% 閃避值 |
| +1% to maximum Cold Resistance | +1% 最大冰冷抗性 |
| 10% chance to Avoid Elemental Ailments | 10% 機率避免元素異常狀態 |
| 14% increased maximum Energy Shield | 增加 14% 最大能量護盾 |
| 20% increased Flask Effect Duration | 增加 20% 藥劑效果持續時間 |
| Attack Damage Penetrates 10% of Enemy Elemental Resistances | 攻擊傷害穿透 10% 敵人的元素抗性 |
| 50% increased Critical Strike Chance with Swords | 持劍時增加 50% 暴擊率 |
| +25% to Critical Strike Multiplier with Swords | 持劍時 +25% 暴擊加成 |
| 15% increased maximum Mana | 增加 15% 最大魔力 |
| 10% increased Effect of Non-Curse Auras from your Skills on Enemies | 增加 10% 你技能在敵人身上非詛咒光環的效果 |
| 30% increased Damage with Bows | 持弓類武器時增加 30% 傷害 |
| +200 to Evasion Rating | +200 點閃避值 |
| 6% increased Movement Speed | 增加 6% 移動速度 |
| 12% increased Fire Damage with Attack Skills | 攻擊技能增加 12% 火焰傷害 |
| 30% increased Elemental Damage | 增加 30% 元素傷害 |
| 30% increased Effect of Non-Damaging Ailments | 增加 30% 非傷害型異常狀態的效果 |
| 10% increased Cast Speed | 增加 10% 施放速度 |
| 7% increased maximum Life | 增加 7% 最大生命 |
| 20% increased Armour | 增加 20% 護甲 |
| 100% increased total Recovery per second from Life Leech | 增加 100% 生命偷取的每秒總恢復 |
| 30% increased Physical Damage with Two Handed Melee Weapons | 持近戰雙手武器時增加 30% 物理傷害 |
| Overwhelm 12% Physical Damage Reduction | 鎮壓 12% 物理傷害減免 |
| Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments | 使用雙手近戰武器攻擊增加 30% 異常狀態傷害 |
| Guard Skills have 40% increased Duration | 守衛技能增加 40% 持續時間 |
| 10% of Damage taken Recouped as Mana | 10% 的承受傷害補償為魔力 |
| 25% increased Skill Effect Duration | 增加 25% 技能效果持續時間 |
| +5% Chance to Block Attack Damage while holding a Shield | 持盾時 +5% 攻擊傷害格擋率 |
| 30% increased Attack Damage while holding a Shield | 持盾時增加 30% 攻擊傷害 |
| 15% increased Mana Recovery from Flasks | 增加 15% 來自藥劑的魔力恢復 |
| 30% increased Mana Recovery from Flasks | 增加 30% 來自藥劑的魔力恢復 |
| Mana Flasks gain 1 Charge every 3 seconds | 魔力藥劑每 3 秒獲得 1 充能 |
| 10% increased Life Recovery from Flasks | 增加 10% 來自藥劑的生命恢復 |
| 30% increased Life Recovery from Flasks | 增加 30% 來自藥劑的生命恢復 |
| Life Flasks gain 1 Charge every 3 seconds | 生命藥劑每 3 秒獲得 1 充能 |
| 30% increased Physical Damage | 增加 30% 物理傷害 |
| Overwhelm 10% Physical Damage Reduction | 鎮壓 10% 物理傷害減免 |
| Gain 15 Mana per Enemy Killed | 每個被擊殺的敵人，獲得 15 魔力 |
| 10% reduced Mana Cost of Skills | 減少 10% 技能魔力消耗 |
| 15% increased Mana Regeneration Rate | 增加 15% 魔力回復率 |
| Gain 3% of Maximum Life as Extra Maximum Energy Shield | 獲得等同 3% 最大生命值的額外能量護盾 |
| 45% increased Critical Strike Chance | 增加 45% 暴擊率 |
| +15% to Critical Strike Multiplier | +15% 基礎暴擊加成 |
| 8% increased Accuracy Rating with Claws | 使用爪類武器時增加 8% 命中值 |
| 20% increased Critical Strike Chance with Claws | 使用爪類武器時增加 20% 暴擊率 |
| 20% increased Global Critical Strike Chance while wielding a Staff | 持長杖時增加 20% 全域暴擊率 |
| +10% to Global Critical Strike Multiplier while wielding a Staff | 持長杖時 +10% 全域暴擊加成 |
| 5% increased Attack Speed with Claws | 使用爪類武器時增加 5% 攻擊速度 |
| 8% increased Reservation Efficiency of Skills | 增加 8% 技能的保留效用 |
| 6% increased Attack Speed with Maces or Sceptres | 錘和權杖增加 6% 攻擊速度 |
| Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments | 錘或權杖攻擊增加 24% 擊中和異常狀態傷害 |
| 15% increased Area of Effect if you have Stunned an Enemy Recently | 若近期有暈眩敵人，增加 15% 範圍效果 |
| 50% increased Effect of Lightning Ailments | 增加 50% 閃電異常狀態效果 |
| 50% increased Effect of Cold Ailments | 增加 50% 冰冷異常狀態效果 |
| Wand Attacks deal 12% increased Damage with Hits and Ailments | 法杖攻擊增加 12% 擊中和異常狀態傷害 |
| Wand Attacks deal 16% increased Damage with Hits and Ailments | 法杖攻擊增加 16% 擊中和異常狀態傷害 |
| Gain 20% of Wand Physical Damage as Extra Lightning Damage | 獲得等同 20% 法杖物理傷害的額外閃電傷害 |
| Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments | 錘或權杖攻擊增加 14% 擊中和異常狀態傷害 |
| Claw Attacks deal 15% increased Damage with Ailments | 爪攻擊增加 15% 異常狀態傷害 |
| 5% increased Poison Duration | 增加 5% 中毒持續時間 |
| +10% to Critical Strike Multiplier with Claws | 持爪時 +10% 暴擊加成 |
| 3% increased Attack Speed while Dual Wielding | 雙持武器時增加 3% 攻擊速度 |
| Attack Skills deal 10% increased Damage while Dual Wielding | 雙持時攻擊技能增加 10% 傷害 |
| Attack Skills deal 10% increased Damage with Ailments while Dual Wielding | 雙持武器時攻擊技能增加 10% 異常狀態傷害 |
| 30% increased Critical Strike Chance with Wands | 持法杖時增加 30% 暴擊率 |
| +12% to Critical Strike Multiplier with Wands | 持法杖時 +12% 暴擊加成 |
| 30% increased Global Critical Strike Chance while wielding a Staff | 持長杖時增加 30% 全域暴擊率 |
| 8% increased Accuracy Rating with Maces or Sceptres | 錘和權杖增加 8% 命中值 |
| 12% increased Elemental Damage with Maces or Sceptres | 錘和權杖增加  12% 元素傷害 |
| 14% increased Attack Physical Damage | 增加 14% 物理攻擊傷害 |
| 6% increased Evasion Rating and Armour | 增加 6% 閃避值與護甲 |
| Attack Skills deal 12% increased Damage while holding a Shield | 持盾時攻擊技能增加 12% 傷害 |
| 60% increased Defences from Equipped Shield | 增加 60% 從盾牌獲取的防禦 |
| Attack Skills deal 24% increased Damage while holding a Shield | 持盾時攻擊技能增加 24% 傷害 |
| 12% increased Accuracy Rating while Dual Wielding | 雙持武器時增加 12% 命中值 |
| 12% increased Accuracy Rating with Two Handed Melee Weapons | 使用雙手近戰武器時增加 12% 命中值 |
| 6% of Damage taken Recouped as Life | 承受 6% 傷害補償為生命 |
| 15% increased Damage | 增加 15% 傷害 |
| 5% increased Attack and Cast Speed | 增加 5% 攻擊與施放速度 |
| 10% increased Light Radius | 增加 10% 照亮範圍 |
| 22% increased maximum Mana | 增加 22% 最大魔力 |
| 6% reduced Mana Cost of Skills | 減少 6% 技能魔力消耗 |
| Regenerate 10 Life per second | 10 每秒生命回復 |
| Attacks with Melee Weapons deal 12% increased Damage with Ailments | 使用近戰武器攻擊增加 12% 異常狀態傷害 |
| 5% increased Melee Attack Speed | 增加 5% 近戰攻擊速度 |
| 4% increased Melee Attack Speed | 增加 4% 近戰攻擊速度 |
| 14% increased Damage | 增加 14% 傷害 |
| +14 to maximum Mana | +14 最大魔力 |
| +8% to Fire Resistance | +8% 火焰抗性 |
| +1% to maximum Fire Resistance | +1% 最大火焰抗性 |
| 24% increased Armour | 增加 24% 護甲 |
| 12% increased Elemental Damage | 增加 12% 元素傷害 |
| Attack Skills deal 8% increased Damage while holding a Shield | 持盾時攻擊技能增加 8% 傷害 |
| 3% increased Attack Speed while holding a Shield | 持盾時增加 3% 攻擊速度 |
| Attack Skills deal 10% increased Damage while holding a Shield | 持盾時攻擊技能增加 10% 傷害 |
| 8% increased Attack Speed while holding a Shield | 持盾時增加 8% 攻擊速度 |
| Attack Skills deal 20% increased Damage while holding a Shield | 持盾時攻擊技能增加 20% 傷害 |
| +4% Elemental Resistances while holding a Shield | 持盾時 +4% 元素抗性 |
| 8% increased Cold Damage | 增加 8% 冰冷傷害 |
| 8% increased Lightning Damage | 增加 8% 閃電傷害 |
| Enemies Shocked or Frozen by you take 5% increased Elemental Damage | 被你感電或冰凍的敵人，增加承受 5% 元素傷害 |
| Bleeding you inflict deals Damage 5% faster | 你造成的流血傷害加速 5% |
| +12% to Critical Strike Multiplier with Swords | 持劍時 +12% 暴擊加成 |
| 15% increased Accuracy Rating with Swords | 使用劍類武器時增加 15% 命中值 |
| 45% increased Critical Strike Chance with Swords | 持劍時增加 45% 暴擊率 |
| +15% to Critical Strike Multiplier with Swords | 持劍時 +15% 暴擊加成 |
| 6% increased Accuracy Rating with Swords | 使用劍類武器時增加 6% 命中值 |
| 3% reduced Cost of Skills | 減少 3% 技能消耗 |
| 6% reduced Cost of Skills | 減少 6% 技能消耗 |
| 18% increased Armour | 增加 18% 護甲 |
| You take 30% reduced Extra Damage from Critical Strikes | 減少 30% 承受的暴擊傷害 |
| 15% increased Damage with Bleeding | 增加 15% 流血傷害 |
| Attacks have 10% chance to cause Bleeding | 攻擊有 10% 機率造成流血 |
| +6% to Damage over Time Multiplier for Bleeding | 流血 +6% 持續傷害加成 |
| +15% to Damage over Time Multiplier for Bleeding | 流血 +15% 持續傷害加成 |
| 40% increased Attack Damage against Bleeding Enemies | 增加對流血中敵人 40% 攻擊傷害 |
| 20% increased Power Charge Duration | 增加 20% 暴擊球持續時間 |
| 6% increased Elemental Damage | 增加 6% 元素傷害 |
| 4% increased maximum Mana | 增加 4% 最大魔力 |
| 4% increased Projectile Damage | 增加 4% 投射物傷害 |
| 4% increased Melee Physical Damage | 增加 4% 近戰物理傷害 |
| Attacks with Melee Weapons deal 4% increased Damage with Ailments | 使用近戰武器攻擊增加 4% 異常狀態傷害 |
| 10% increased Effect of Cold Ailments | 增加 10% 冰冷異常狀態效果 |
| 14% increased Evasion Rating and Armour | 增加 14% 閃避值與護甲 |
| 15% increased Effect of Onslaught on you | 增加 15% 你身上的猛攻效果 |
| 10% increased Evasion Rating and Armour | 增加 10% 閃避值與護甲 |
| 30% increased Effect of Onslaught on you | 增加 30% 你身上的猛攻效果 |
| 30% increased Armour and Evasion Rating during Onslaught | 猛攻期間增加 30% 護甲和閃避值 |
| 10% chance to gain Onslaught for 4 seconds on Kill | 擊殺時有 10% 機率獲得 4 秒猛攻效果 |
| 0.6% of Physical Attack Damage Leeched as Life | 0.6% 的物理攻擊傷害偷取生命 |
| 10% increased Maximum total Life Recovery per second from Leech | 增加 10% 來自偷取每秒最大總生命恢復 |
| 50% increased total Recovery per second from Life Leech | 增加 50% 生命偷取的每秒總恢復 |
| 40% increased Damage while Leeching | 偷取時增加 40% 傷害 |
| 0.4% of Attack Damage Leeched as Life | 0.4% 攻擊傷害偷取生命 |
| 0.4% of Attack Damage Leeched as Mana | 0.4% 攻擊傷害偷取魔力 |
| 40% increased total Recovery per second from Mana Leech | 增加 40% 魔力偷取的每秒總恢復 |
| 60% increased total Recovery per second from Mana Leech | 增加 60% 魔力偷取的每秒總恢復 |
| 25% increased Maximum total Mana Recovery per second from Leech | 增加 25% 來自偷取每秒最大總魔力恢復 |
| 0.8% of Attack Damage Leeched as Mana | 0.8% 攻擊傷害偷取魔力 |
| Gain 3 Mana per Enemy Hit with Attacks | 每用攻擊擊中一個敵人，獲得 3 魔力 |
| 100% increased total Recovery per second from Mana Leech | 增加 100% 魔力偷取的每秒總恢復 |
| 50% increased Maximum total Mana Recovery per second from Leech | 增加 50% 來自偷取每秒最大總魔力恢復 |
| 0.5% of Attack Damage Leeched as Mana | 0.5% 攻擊傷害偷取魔力 |
| 15% increased Maximum total Life Recovery per second from Leech | 增加 15% 來自偷取每秒最大總生命恢復 |
| Dagger Attacks deal 10% increased Damage with Hits and Ailments | 匕首攻擊增加 10% 擊中和異常狀態傷害 |
| 14% increased Damage with Attack Skills while Fortified | 護體時增加 14% 攻擊技能傷害 |
| 16% increased Damage with Attack Skills while Fortified | 護體時增加 16% 攻擊技能傷害 |
| Fortifying Hits grant 40% increased Fortification | 護體擊中增加 40% 護體 |
| 40% increased Fortification Duration | 增加 40% 護體持續時間 |
| Fortifying Hits against Unique Enemies grant 100% increased Fortification | 對傳奇敵人的護體擊中增加 100% 護體 |
| 40% increased Damage with Attack Skills while you have at least 20 Fortification | 你至少有 20 層護體時，增加 40% 攻擊技能傷害 |
| 12% increased Mine Damage | 增加 12% 地雷傷害 |
| Mine Damage Penetrates 10% Elemental Resistances | 地雷傷害穿透 10% 元素抗性 |
| 20% increased Critical Strike Chance with Totem Skills | 圖騰技能增加 20% 暴擊率 |
| 25% increased Critical Strike Chance with Totem Skills | 圖騰技能增加 25% 暴擊率 |
| +20% to Critical Strike Multiplier with Totem Skills | +20% 圖騰技能暴擊加成 |
| 60% increased Critical Strike Chance with Totem Skills | 圖騰技能增加 60% 暴擊率 |
| 24% increased Lightning Damage | 增加 24% 閃電傷害 |
| Enemies Ignited or Chilled by you have -5% to Elemental Resistances | 你點燃或冰緩的敵人 -5% 元素抗性 |
| 100% increased Critical Strike Chance against Shocked Enemies | 對感電的敵人增加 100% 暴擊率 |
| 15% increased Endurance Charge Duration | 增加 15% 耐力球持續時間 |
| 4% increased Movement Speed | 增加 4% 移動速度 |
| Cannot be Stunned | 不會被暈眩 |
| 10% increased Movement Speed | 增加 10% 移動速度 |
| Action Speed cannot be modified to below base value | 行動速度不能被調整至低於基礎值 |
| Movement Speed cannot be modified to below base value | 你的移動速度加成不會讓你降至基礎速度以下 |
| 8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | 8% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害 |
| Armour received from Body Armour is doubled | 從身體護甲獲得的護甲增加 1 倍 |
| 8% increased Damage per Endurance Charge | 每個耐力球增加 8% 傷害 |
| 10% increased Stun Duration on Enemies per Endurance Charge | 每顆耐力球增加敵人 10% 暈眩持續時間 |
| 6% increased Area of Effect per Endurance Charge | 每顆耐力球增加 6% 範圍效果 |
| 25% chance to gain an Endurance Charge when you Stun an Enemy | 當你暈眩敵人時，有 25% 機率獲得 1 顆耐力球 |
| +500 to Accuracy Rating | +500 命中值 |
| 1% increased Attack Speed per 150 Accuracy Rating | 每 150 命中值增加 1% 攻擊速度 |
| Gain Accuracy Rating equal to twice your Strength | 獲得等同你力量 2 倍的命中值 |
| 30% chance to gain an Endurance Charge when you are Hit | 被擊中時 30% 機率獲得耐力球 |
| Gain 1 Endurance Charge every second if you've been Hit Recently | 若你近期被擊中，每秒獲得 1 顆耐力球 |
| 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges | 獲得耐力球時有 25% 機率直接獲得你的最大上限耐力球數量 |
| +4% to Chaos Resistance per Endurance Charge | 每顆耐力球 +4% 混沌抗性 |
| 1% additional Physical Damage Reduction per Endurance Charge | 每顆耐力球有 1% 額外物理傷害減免 |
| 8% reduced Elemental Damage taken while at Maximum Endurance Charges | 耐力球達到上限時，減少 8% 受到的元素傷害 |
| 40% increased Life Regeneration rate | 增加 40% 生命回復率 |
| 1.5% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second | 過去 10 秒阻止擊中的 1.5% 總物理傷害會每秒回復生命 |
| 30% increased total Recovery per second from Life Leech | 增加 30% 生命偷取的每秒總恢復 |
| 20% increased Warcry Speed | 增加 20% 戰吼施放速度 |
| Warcries grant 10 Rage per 5 Power if you have less than 25 Rage | 若你盛怒低於 25 層，每 5 強度戰吼獲得 10 層盛怒 |
| Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently | 若你有至少 25 層盛怒，戰吼獻祭 10 層盛怒\n若近期戰吼有獻祭盛怒，竭盡攻擊造成 50% 更多攻擊傷害 |
| Inherent effects from having Rage are Tripled | 固有的盛怒效果 3 倍 |
| Cannot be Stunned while you have at least 25 Rage | 當你至少有 25 層盛怒時不能被暈眩 |
| Lose 0.1% of Life per second per Rage while you are not losing Rage | 當你沒有失去盛怒時，每層盛怒每秒失去 0.1% 生命 |
| 25% increased Armour per Defiance | 每層抗爭增加 25% 護甲 |
| Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds | 敵人擊中而失去生命時獲得抗爭 10 秒，每 0.3 秒不會超過一次 |
| At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance | 抗爭 10 層時，承受等同最大生命的反射物理傷害，接著失去所有抗爭 |
| 50% increased Maximum total Life Recovery per second from Leech while you have Defiance | 你有抗爭時，增加 50% 來自偷取的每秒最大總生命恢復 |
| 50% increased Critical Strike Chance | 增加 50% 暴擊率 |
| Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，附加 20 至 30 物理傷害 |
| Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds | 攻擊擊中時獲得 1 層盛怒，每 0.3 秒不會超過 1 層 |
| 10% increased Damage taken | 增加 10% 承受傷害 |
| 40% more Damage | 40% 更多傷害 |
| +20 to Maximum Blitz Charges | +20 最大閃電球 |
| Gain a Blitz Charge on Critical Strike | 暴擊時獲得 1 顆閃電球 |
| 2% more Attack Speed per Blitz Charge | 每顆閃電球有 2% 更多攻擊速度 |
| 8% reduced Critical Strike Chance per Blitz Charge | 每顆閃電球減少 8% 暴擊率 |
| 5% chance to gain an Endurance Charge on Kill | 5% 機率擊殺時獲得 1 顆耐力球 |
| 10% increased Fire Damage | 增加 10% 火焰傷害 |
| Totems are Immune to Fire Damage | 圖騰免疫火焰傷害 |
| Enemies near your Totems deal 8% less Damage | 在你圖騰附近敵人造成 8% 更少傷害 |
| 25% increased Area of Effect while you have a Totem | 當你有圖騰時增加 25% 範圍效果 |
| Enemies near your Totems take 16% increased Physical and Fire Damage | 在你圖騰附近敵人增加 16% 承受的物理和火焰傷害 |
| 50% of Physical Damage Converted to Fire Damage | 50% 物理傷害轉換為火焰傷害 |
| 10% increased Strength | 增加 10% 力量 |
| 1% of Fire Damage Leeched as Life | 1% 火焰傷害偷取生命 |
| Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | 擊中稀有或傳奇敵人時，有 100% 機率使他們餘燼纏身 10 秒 |
| Unaffected by Ignite | 不被點燃影響 |
| +100% to Fire Resistance | +100% 火焰抗性 |
| 20% of Physical Damage from Hits taken as Fire Damage | 承受 20% 的擊中物理傷害視為火焰傷害 |
| 20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently | 若你近期承受來自敵人擊中的 火焰傷害，增加 20% 生命恢復率 |
| 100% increased Effect of Buffs your Ancestor Totems grant while Active | 增加 100% 從你先祖圖騰獲得的增益效果 |
| Ancestor Totems have 100% increased Activation range | 先祖圖騰增加 100% 啟動距離 |
| 2% of Damage dealt by your Totems is Leeched to you as Life | 你偷取等同 2% 你圖騰造成的傷害之生命 |
| Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy | 當你在敵人附近使用非瓦爾重擊技能攻擊，觸發等級 20 的塔赫亞的抉擇 |
| +25% to Fire Damage over Time Multiplier | +25% 火焰持續傷害加成 |
| 25% chance to Ignite | 25% 機率使用火焰傷害擊中敵人造成點燃效果 |
| Damage Penetrates 15% Fire Resistance | 傷害穿透 15% 火焰抗性 |
| +10% to Fire Resistance | +10% 火焰抗性 |
| Regenerate 0.5% of Life per second per Endurance Charge | 每顆耐力球每秒回復 0.5% 生命 |
| 15% more Damage if you've lost an Endurance Charge in the past 8 seconds | 若過去 8 秒你失去 1 顆耐力球，有 15% 更多傷害 |
| Gain 1 Endurance Charge every second if you've used a Warcry Recently | 若近期你有使用戰吼，每秒獲得 1 顆耐力球 |
| 15% increased Frenzy Charge Duration | 增加 15% 狂怒球持續時間 |
| 20% chance to gain a Frenzy Charge on Kill | 擊殺時有 20% 機率獲得 1 顆狂怒球 |
| 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | 擊中稀有或傳奇敵人時有 20% 機率獲得一顆狂怒球 |
| 10% increased Attack Damage per Frenzy Charge | 每個狂怒球增加 10% 攻擊傷害 |
| 10% increased Evasion Rating per Frenzy Charge | 每個狂怒球增加 10% 閃避值 |
| 4% increased Attack Speed per Frenzy Charge | 每個狂怒球增加 4% 攻擊速度 |
| 4% increased Movement Speed per Frenzy Charge | 每個狂怒球增加 4% 移動速度 |
| Onslaught | 猛攻 |
| 100% increased Effect of Onslaught on you | 增加 100% 你身上的猛攻效果 |
| 10% more chance to Evade Attacks during Onslaught | 猛攻期間有 10% 更多閃避攻擊率 |
| Phasing | 迷蹤效果 |
| +40% chance to Suppress Spell Damage | +40% 壓抑法術傷害率 |
| 50% chance to Avoid Elemental Ailments while Phasing | 迷蹤時有 50% 機率避免元素異常狀態 |
| Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances | 你有迷蹤時，附近敵人有火焰、冰冷和閃電曝曬，-20% 這些抗性 |
| Mark Skills have 25% increased Cast Speed | 印記技能增加 25% 施放速度 |
| 75% increased Effect of your Marks | 增加 75% 你印記的效果 |
| 25% less Damage taken from other Enemies near your Marked Enemy | 承受 25% 更少來自靠近被你印記敵人的其他敵人的傷害 |
| Your Mark Transfers to another Enemy when Marked Enemy dies | 當被印記的敵人死亡時，你的印記轉移至其他敵人 |
| Skills Chain +1 times | 技能連鎖 +1 |
| Projectiles have 30% chance to be able to Chain when colliding with terrain | 當投射物撞擊地面時，有 30% 機率會連鎖 |
| Skills fire 2 additional Projectiles | 技能有額外 2 個投射物 |
| 10% increased Projectile Speed | 增加 10% 投射物速度 |
| Far Shot | 狙擊 |
| Projectile Barrages have no spread | 投射彈幕不會擴散 |
| Critical Strikes which inflict Bleeding also inflict Rupture | 暴擊造成流血時同時造成撕裂 |
| 10% increased Critical Strike Chance | 增加 10% 暴擊率 |
| 15% increased Mirage Archer Duration | 增加 15% 幻影射手持續時間 |
| Gain 1 Gale Force when you use a Skill\n15% increased Effect of Tailwind on you per Gale Force | 當你使用技能時獲得 1 颶風之力\n每個颶風之力增加 15% 你身上流順之風的效果 |
| Mirage Archers are not attached to you | 幻影射手不會附著於你 |
| +2 to maximum number of Summoned Mirage Archers | +2 召喚幻影射手的最大數量 |
| Cannot Summon Mirage Archers while near your Mirage Archers | 靠近你的幻影射手時不能召喚幻影射手 |
| Lose all Gale Force when Hit | 被擊中時失去所有颶風之力 |
| 3% less Damage taken per Gale Force | 每個颶風之力承受 3% 更少傷害 |
| 8% increased Flask Effect Duration | 增加 8% 藥劑效果持續時間 |
| 20% increased Attack Speed during any Flask Effect | 任何藥劑效果持續時間內，增加 20% 攻擊速度 |
| 15% increased Movement Speed during any Flask Effect | 任何藥劑效果持續時間內，增加 15% 移動速度 |
| Removes Bleeding when you use a Flask | 使用藥劑時移除流血狀態 |
| Gain a Flask Charge when you deal a Critical Strike | 暴擊時獲得 1 點藥劑充能 |
| Recover 6% of Life when you use a Flask | 當你使用藥劑時恢復 6% 生命 |
| Removes Corrupted Blood when you use a Flask | 當你使用藥劑時移除腐化之血 |
| Flasks gain 3 Charges every 3 seconds | 藥劑每 3 秒獲得 3 個充能 |
| 20% chance for Flasks you use to not consume Charges | 20% 機率使你使用藥劑時不消耗充能 |
| Magic Utility Flasks applied to you have 20% increased Effect | 套用至你的魔法功能藥劑增加 20% 效果 |
| Removes Elemental Ailments when you use a Flask | 當使用藥劑時移除元素異常狀態 |
| 10% increased Attack Damage | 增加 10% 攻擊傷害 |
| Damage Penetrates 10% Elemental Resistances | 傷害穿透 10% 元素抗性 |
| Gain 15% of Physical Damage as Extra Damage of a random Element | 獲得等同 15% 物理傷害的一個隨機元素傷害 |
| Enemies you Kill that are affected by Elemental Ailments\ngrant 100% increased Flask Charges | 擊殺受元素異常狀態影響的敵人\n增加 100% 藥劑充能 |
| 15% increased Chaos Damage | 增加 15% 混沌傷害 |
| Chaos Skills have 30% increased Area of Effect | 混沌技能增加 30% 範圍效果 |
| 40% of Physical Damage Converted to Chaos Damage | 40% 物理傷害轉換為混沌傷害 |
| 15% more Chaos Damage with Attack Skills | 攻擊技能造成 15% 更多混沌傷害 |
| 10% increased Poison Duration | 增加 10% 中毒持續時間 |
| When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned | 在任何藥劑效果持續時間內擊殺中毒的敵人，附近敵人都會中毒 |
| Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage | 藥劑效果持續時間你造成中毒有 20% 機率造成 100% 更多傷害 |
| 15% increased Power Charge Duration | 增加 15% 暴擊球持續時間 |
| Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | 你或你的召喚物擊殺受詛咒的敵人有 50% 機率爆炸，並造成他們 1/4 最大生命的混沌傷害 |
| Your Hexes can affect Hexproof Enemies | 你的咒術可以影響無咒的敵人 |
| Regenerate 40 Energy Shield per second | 每秒回復 40 能量護盾 |
| Cannot Be Stunned while you have Energy Shield | 當你有能量護盾時不能被暈眩 |
| Regenerate 2% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second | 近期每個你或你的召喚物擊殺的敵人，\n每秒回復 2% 能量護盾，最多每秒 10% |
| 6% increased Damage per Power Charge | 每顆暴擊球增加 6% 傷害 |
| 6% increased Area of Effect per Power Charge | 每顆暴擊球增加 6% 範圍效果 |
| Gain a Power Charge after Spending a total of 200 Mana | 總消耗 200 點魔力時獲得 1 顆暴擊球 |
| +60% to Chaos Resistance | +60% 混沌抗性 |
| 15% more Chaos Damage | 15% 更多混沌傷害 |
| Cannot be Frozen | 不能被冰凍 |
| Cannot be Chilled | 不能被冰緩 |
| 15% more Cold Damage | 15% 更多冰冷傷害 |
| +6% to all Elemental Resistances | +6% 全部元素抗性 |
| 100% increased Effect of Buffs granted by your Golems | 魔像的增益效果增加 100% |
| +1 to maximum number of Summoned Golems | +1 魔像最大上限 |
| Summoned Golems are Resummoned 4 seconds after being Killed | 召喚魔像被擊殺後 4 秒重新被召喚 |
| Exposure you inflict applies an extra -25% to the affected Resistance | 你造成的曝曬額外 -25% 至影響的抗性 |
| Regenerate 1% of Mana per second if you've inflicted Exposure Recently | 若你近期有造成曝曬，每秒回復 1% 魔力 |
| Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds | 當你擊中傳奇敵人時獲得聚輻，每 8 秒不超過 1 次 |
| 60% increased Area of Effect while you don't have Convergence | 你沒有聚輻時增加 60% 範圍效果 |
| Cannot take Reflected Elemental Damage | 不會承受反射的元素傷害 |
| Other Aegis Skills are Disabled | 其他聖盾技能失效 |
| Triggers Level 20 Primal Aegis when Allocated\nPrimal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill | 配置時觸發等級 20 的始祖聖盾\n每個配置的核心天賦使始祖聖盾可以承受 75 元素傷害 |
| Summoned Golems are Immune to Elemental Damage | 召喚魔像免疫元素傷害 |
| 25% increased Effect of Buffs granted by your Golems per Summoned Golem | 每隻召喚的魔像，增加 25% 你魔像提供的增益效果 |
| 10% increased Effect of Lightning Ailments | 增加 10% 閃電異常狀態效果 |
| Hits always Ignite | 你的擊中必定點燃 |
| All Damage can Ignite | 所有傷害可以造成點燃 |
| 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire | 你擊中的最高傷害類型為火焰時，所造成的點燃有 25% 更多傷害 |
| Hits always Shock | 你的擊中必定感電 |
| All Damage can Shock | 所有傷害可以造成感電 |
| Shocks from your Hits always increase Damage taken by at least 15% | 你造成的感電一定會增加至少 15% 的承受傷害 |
| 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning | 你擊中的最高傷害類型為閃電時，所造成的閃電異常狀態有 25% 更多效果 |
| All Damage with Hits can Chill | 擊中的所有傷害都可以冰緩 |
| Chills from your Hits always reduce Action Speed by at least 15% | 你擊中造成的冰緩總是至少減少 15% 行動速度 |
| Your Chills can reduce Action Speed by up to a maximum of 40% | 你的冰緩可以減少行動速度，最多 40% |
| 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold | 你擊中的最高傷害類型為冰冷時，所造成的冰冷異常狀態有 50% 更多效果 |
| Minions deal 30% increased Damage | 增加 30% 召喚物所造成的傷害 |
| Minions have 10% increased Cast Speed | 召喚物增加 10% 施放速度 |
| Minions have 10% increased Attack Speed | 召喚物增加 10% 攻擊速度 |
| Minions have 10% increased Movement Speed | 召喚物增加 10% 移動速度 |
| Minions have Unholy Might | 召喚物有不潔之力 |
| Grants Level 20 Bone Armour Skill | 獲得等級 20 的骸骨鎧甲技能 |
| Minions have 20% more Maximum Life | 召喚物有 20% 更多最大生命 |
| 1% additional Physical Damage Reduction per Minion, up to 10% | 每隻召喚物有 1% 額外物理傷害減免，最多 10% |
| 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% | 每隻召喚物增加 2% 生命和能量護盾恢復率，最多 20% |
| Your Offering Skills also affect you | 你的奉獻技能同時影響你 |
| Your Offerings have 50% reduced Effect on you | 你的奉獻技能對你減少 50% 效果 |
| 40% increased Skill Effect Duration | 增加 40% 技能效果持續時間 |
| Regenerate 4% of Mana over 2 seconds when you Consume a corpse | 當你消耗屍體時，2 秒內回復 4% 魔力 |
| Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse | 當你消耗屍體時，2 秒內回復 8% 能量護盾 |
| For each nearby corpse, you and nearby Allies Regenerate 5 Mana\nper second, up to 50 per second | 每個附近的屍體，使你和附近友方每秒回復 5 魔力，最多每秒 50 |
| For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second | 附近每個屍體，你和附近友方每秒回復 0.2% 能量護盾，最多每秒 2.0% |
| You and nearby Allies deal 30% increased Damage | 你和附近友方增加 30% 傷害 |
| Auras from your Skills grant 3% increased Attack and Cast\nSpeed to you and Allies | 你的技能光環給予你和友方增加 3% 攻擊和施放速度 |
| You and nearby Allies have +30% to Elemental Resistances | 你和附近友方 +30% 元素抗性 |
| With at least one nearby corpse, nearby Enemies deal 10% reduced Damage | 附近至少有 1 個屍體，附近敵人減少 10% 傷害 |
| If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect | 若你近期有消耗屍體，你和你的召喚物增加 30% 範圍效果 |
| With at least one nearby corpse, you and nearby Allies deal 10% more Damage | 附近至少有 1 個屍體，你和附近友方造成 10% 更多傷害 |
| 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% | 近期每個消耗屍體，增加 2% 攻擊和施放速度，最多 200% |
| Enemies near corpses you Spawned Recently are Chilled and Shocked | 敵人靠近你近期產生的屍體被冰緩和感電 |
| Kill Enemies that have 20% or lower Life when Hit by your Skills | 血量等於低於 20% 的敵人被你的技能擊中時將被擊殺 |
| Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy | 當你擊殺敵人時，增加 10% 移動速度，持續 20 秒 |
| Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy | 當你擊殺稀有或傳奇敵人時，增加 10% 攻擊速度，持續 20 秒 |
| Base Critical Strike Chance for Attacks with Weapons is 8% | 此武器攻擊的基礎暴擊率為 8% |
| +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% | 附近每個敵人 +10% 暴擊加成，最多 +100% |
| Cannot take Reflected Physical Damage | 不會承受反射的物理傷害 |
| 10% more Damage if you've Killed Recently | 若近期內你有造成擊殺，10% 更多傷害 |
| 20% more Damage with Hits and Ailments against Unique Enemies | 對傳奇敵人有 20% 更多擊中和異常狀態傷害 |
| 20% increased Attack Speed while Leeching | 偷取時增加 20% 攻擊速度 |
| 20% of Overkill Damage is Leeched as Life | 20% 滿溢的傷害轉為生命偷取 |
| Cannot be Stunned while Leeching | 生命偷取時不能被暈眩 |
| You are Unaffected by Bleeding while Leeching | 偷取時你不被流血影響 |
| 10% reduced Damage taken while Leeching | 偷取時減少 10% 承受傷害 |
| Life Leech effects are not removed when Unreserved Life is Filled | 當未保留生命滿時，生命偷取效果不會被移除 |
| 100% increased Maximum Recovery per Life Leech | 每個生命偷取增加 100% 最大恢復 |
| +4 to Melee Strike Range | +4 近戰打擊距離 |
| 50% increased Global Accuracy Rating | 增加 50% 全域命中值 |
| Deal up to 15% more Melee Damage to Enemies, based on proximity | 根據敵人離多近，造成至少 15% 更多近戰傷害 |
| 5% increased Area of Effect per Enemy killed recently, up to 50% | 近期每個擊殺敵人增加 5% 範圍效果，最多 50% |
| Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges | 你的耐力球最大數量等於你的狂怒球最大數量 |
| +2% Chance to Block Attack Damage | +2% 攻擊傷害格擋率 |
| 15% increased Damage with One Handed Weapons | 持單手武器時增加 15% 傷害 |
| Bleeding Enemies you Kill Explode, dealing 10% of\ntheir Maximum Life as Physical Damage | 擊殺流血的敵人時產生爆炸，造成等同其 10% 最大生命的物理傷害 |
| 20% more Physical Damage over Time | 20% 更多物理持續傷害 |
| Attacks have 50% chance to cause Bleeding | 攻擊有 50% 機率造成流血 |
| Attacks Maim on Hit against Bleeding Enemies | 攻擊擊中流血中的敵人時造成癱瘓 |
| Enemies Maimed by you take 10% increased Physical Damage | 被你癱瘓的敵人增加承受 10% 物理傷害 |
| 25% chance to Blind with Hits against Bleeding Enemies | 對流血敵人攻擊時有 25% 致盲 |
| 25% chance to gain an Endurance Charge on Kill with Off Hand | 副手武器擊殺時有 25% 機率獲得 1 顆耐力球 |
| 25% chance to gain a Frenzy Charge on Kill with Main Hand | 主手武器擊殺時有 25% 機率獲得狂怒球 |
| 10% more Physical Damage while at maximum Frenzy Charges | 最大狂怒球時造成 10% 更多物理傷害 |
| 10% reduced Physical Damage taken while at maximum Endurance Charges | 最大耐力球時減少 10% 受到的物理傷害 |
| +10% Chance to Block Attack Damage | +10% 攻擊傷害格擋率 |
| Cannot be Stunned by Hits you Block | 你格擋的攻擊不能暈眩 |
| Your Counterattacks deal Double Damage | 你的反擊造成 2 倍傷害 |
| Attack Damage is Lucky if you've Blocked in the past 20 seconds | 若過去 20 秒你有格擋，攻擊傷害很幸運 |
| Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds | 若你過去 20 秒有格擋，擊中無視敵人怪物物理傷害減免 |
| +10% to maximum Chance to Block Attack Damage | +10% 最大攻擊傷害格擋率 |
| +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage | 每 1% 攻擊傷害格擋率 +10 護甲和閃避值 |
| +10 to Maximum Challenger Charges | +10 最大挑戰球 |
| Gain a Challenger Charge when you Kill an Enemy while in Sand Stance | 在沙戮姿態時，你擊殺敵人獲得 1 顆挑戰球 |
| 2% more Attack and Movement Speed per Challenger Charge | 每顆挑戰球有 2% 更多攻擊和移動速度 |
| 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance | 在血腥姿態時，你擊中稀有或傳奇敵人有 25% 機率獲得 1 顆挑戰球 |
| 20% increased Taunt Duration | 增加 20% 嘲諷持續時間 |
| 15% increased Evasion Rating and Armour | 增加 15% 閃避值與護甲 |
| 10% increased Damage with Attack Skills while Fortified | 護體時增加 10% 攻擊技能傷害 |
| You have 20 Fortification | 你有 20 層護體 |
| 20% increased Attack Speed while Fortified | 護體時增加 20% 攻擊速度 |
| Cannot be Stunned while Fortified | 護體時不會被暈眩 |
| +500 to Armour and Evasion Rating while Fortified | 護體時 +500 護甲和閃避值 |
| 100% chance to Taunt on Hit | 擊中時有 100% 機率嘲諷敵人 |
| 10% reduced Damage taken if you've Taunted an Enemy Recently | 若近期內你有成功嘲諷敵人，減少 10% 承受的傷害 |
| Enemies Taunted by you deal 20% less Damage with Hits and\nAilments against other targets | 被你嘲諷的敵人對其他目標造成 20% 更少擊中和異常狀態傷害 |
| Enemies Taunted by you take 20% increased Damage | 受到你嘲諷的敵人增加 20% 承受的傷害 |
| Enemies Taunted by you cannot Evade Attacks | 被你嘲諷的敵人不能閃避攻擊 |
| 30% increased effect of Non-Curse Auras from your Skills | 增加 30% 你技能的非詛咒光環效果 |
| Banner Skills have no Reservation | 鬥旗技能沒有保留 |
| When you create a Banner, it gains 40% of the Stages of your placed Banner | 當你製造鬥旗時，它獲得你已放置過鬥旗 40% 的疊層 |
| You and Allies affected by your placed Banners Regenerate 0.1% of\nLife per second for each Stage | 你和友方被你放置的鬥旗影響時，根據每層\n每秒回復 0.1% 生命 |
| Recover 25% of Life when you gain Adrenaline | 當你獲得腎上腺素時，恢復 25% 生命 |
| Remove all Ailments and Burning when you gain Adrenaline | 當你獲得腎上腺素時，移除所有異常狀態和燃燒 |
| Your Hits permanently Intimidate Enemies that are on Full Life | 擊中滿血敵人將使它們永久受到威嚇 |
| Gain Adrenaline for 20 seconds when you reach Low Life | 當你到達貧血時，獲得腎上腺素 20 秒 |
| Impales you inflict last 1 additional Hit | 你造成的穿刺持續額外 1 次擊中 |
| If you've Impaled an Enemy Recently, you\nand nearby Allies have +1000 to Armour | 若你近期有穿刺敵人，你和友方 +1000 護甲 |
| +10% to Critical Strike Multiplier | +10% 基礎暴擊加成 |
| +50 to Strength and Intelligence | 增加 +50 力量與智慧 |
| 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower | 力量點或智慧點取低者，每點增加 1% 暴擊率 |
| Critical Strikes ignore Enemy Monster Elemental Resistances | 造成暴擊時無視敵人的元素抗性 |
| Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances | 非暴擊穿透敵人 10% 的元素抗性 |
| Consecrated Ground you create applies 15% increased Damage taken to Enemies | 你製造的奉獻地面使敵人增加 15% 承受傷害 |
| You have Consecrated Ground around you while stationary | 你站立時，你附近會有奉獻地面 |
| Effects of Consecrated Ground you create Linger for 4 seconds | 你製造的奉獻地面效果多留存 4 秒 |
| Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies | 你製造的奉獻地面對你和友方恢復生命和能量護盾 |
| +4 to Maximum Fanatic Charges | +4 最大狂熱球 |
| Lose all Fanatic Charges on reaching Maximum Fanatic Charges | 到達最大狂熱球時失去全部狂熱球 |
| Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges | 到達最大狂熱球時獲得 4 秒狂熱 |
| Gain 1 Fanatic Charge every second if you've Attacked in the past second | 若你在過去 1 秒前有攻擊，每秒獲得 1 顆狂熱球 |
| Battlemage | 戰法 |
| 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% | 過去 8 秒你使用的每個非立即施放的法術，有 10% 更多攻擊傷害，最多 30% |
| 10% increased Effect of Arcane Surge on you | 增加你身上秘能波動 10% 效果 |
| 20% increased Totem Placement speed | 增加 20% 圖騰放置速度 |
| 30% increased maximum Mana | 增加 30% 最大魔力 |
| 10% of Damage is taken from Mana before Life | 生命值所受的 10% 傷害由魔力扣除 |
| Transfiguration of Mind | 意志扭曲 |
| 50% less Mana Cost of Skills | 50% 更少技能消耗魔力 |
| Gain 20% of Maximum Mana as Extra Maximum Energy Shield | 獲得等同 20% 魔力的額外能量護盾 |
| 25% increased Mana Reservation Efficiency of Skills | 增加 25% 技能的魔力保留效用 |
| 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% | 每 50 未保留魔力增加 1% 範圍效果，最多 100% |
| 100% increased Totem Duration | 增加 100% 圖騰持續時間 |
| 100% increased Totem Placement speed | 增加 100% 圖騰放置速度 |
| +1 to maximum number of Summoned Totems | +1 召喚圖騰的最大數量 |
| 5% more Damage per Summoned Totem | 每個召喚圖騰有 5% 更多圖騰傷害 |
| Regenerate 0.5% of Mana per second for each Summoned Totem | 每個召喚的圖騰每秒回復 0.5% 魔力 |
| You and your Totems Regenerate 1% of Life per second for each Summoned Totem | 每個召喚的圖騰使你和你的圖騰每秒回復 1% 生命 |
| +4 to Minimum Power Charges | +4 最小暴擊球 |
| +4 to Minimum Endurance Charges | +4 最小耐力球 |
| +1 to Maximum Power Charges and Maximum Endurance Charges | +1 最大暴擊球和耐力球數量 |
| 30% increased Area of Effect while you have Arcane Surge | 當你有秘能波動時增加 30% 範圍效果 |
| 0.5% of Spell Damage Leeched as Life while you have Arcane Surge | 當你有秘能波動時，0.5% 法術傷害偷取生命 |
| Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge | 當你有秘能波動時，減少 50% 你身上非傷害型異常狀態的效果 |
| 50% increased Effect of Arcane Surge on you | 增加你身上秘能波動 50% 效果 |
| Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell | 當你或你的圖騰使用法術擊中敵人時獲得秘能波動 |
| 14% increased Brand Damage | 增加 14% 烙印傷害 |
| Brand Recall has 100% increased Cooldown Recovery Rate | 烙印呼喚增加 100% 冷卻時間恢復速度 |
| Brands have 100% more Activation Frequency if 75% of Attached Duration expired | 若烙印附著持續時間過去 75%，烙印有 100% 更多啟動頻率 |
| 80% reduced Effect of Curses on you | 減少在你身上的詛咒效果 80% |
| Every 4 seconds, Regenerate 30% of Life over one second | 每 4 秒在 1 秒內回復 30% 生命 |
| Grants Armour equal to 160% of your Reserved Life to you and nearby Allies | 賦予你和附近友方等同你 160% 生命保留的額外護甲 |
| Grants maximum Energy Shield equal to 10% of your Reserved Mana to\nyou and nearby Allies | 賦予你和附近友方等同你 10% 魔力保留的額外能量護盾 |
| +50% Chance to Block Attack Damage for 2 seconds every 5 seconds | 每 5 秒 +50% 攻擊傷害格擋率，持續 2 秒 |
| If you've Blocked in the past 10 seconds, you\nand nearby Allies cannot be Stunned | 若你過去 10 秒有格擋，你\n和附近友方不能被暈眩 |
| If you've Attacked Recently, you\nand nearby Allies have +10% Chance to Block Attack Damage | 若你近期有攻擊，你和\n附近友方 +10% 攻擊傷害格擋率 |
| If you've Cast a Spell Recently, you\nand nearby Allies have +10% Chance to Block Spell Damage | 若你近期有施放法術，你和\n附近友方 +10% 法術傷害格擋率 |
| 15% increased Endurance, Frenzy and Power Charge Duration | 增加 15% 耐力球、狂怒球、以及暴擊球的持續時間 |
| You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other | 你和附近友方互相分享耐力、狂怒、暴撃球 |
| Nearby Enemies cannot gain Power, Frenzy or Endurance Charges | 附近敵人不能獲得暴擊、狂怒，或耐力球 |
| 20% chance to gain a Power, Frenzy or Endurance Charge on Hit | 擊中時有 20% 機率獲得 1 顆暴擊球、狂怒球或耐力球 |
| Auras from your Skills grant 0.2% of Life Regenerated per second to\nyou and Allies | 你技能施放的光環給予你和友方\n每秒回復 0.2% 生命 |
| Auras from your Skills grant +1% Physical Damage Reduction to you and Allies | 你的技能光環給予你和友方 +1% 物理傷害減免 |
| +20% to all Elemental Resistances | +20% 全部元素抗性 |
| While there are at least five nearby Allies, you and nearby Allies have Onslaught | 當附近至少有 5 個友方，你和附近友方獲得猛攻 |
| While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage | 當附近至少有 1 個友方，你和附近友方造成 10% 更多傷害 |
| 10% chance to gain a Power Charge on Critical Strike | 暴擊時 10% 機率獲得暴擊球 |
| 20% chance to gain a Power Charge on Non-Critical Strike | 非暴擊有 20% 機率獲得 1 顆暴擊球 |
| +5% to Critical Strike Multiplier per Power Charge | 每個暴擊球 +5% 暴擊加成 |
| +1.5% Critical Strike Chance while at maximum Power Charges | 當獲得最大暴擊球時 +1.5% 暴擊率 |
| Critical Strikes have Culling Strike | 你的暴擊擁有撲殺能力 |
| 15% more Damage with Hits and Ailments against Enemies that are on Low Life | 對貧血的敵人有 15% 更多擊中和異常狀態傷害 |
| +40% to Critical Strike Multiplier against Enemies that are on Full Life | 對滿血的敵人增加 +40% 暴擊加成 |
| 100% more Critical Strike Chance against Enemies that are on Full Life | 對滿血的敵人有 100% 更多暴擊率 |
| 100% more Critical Strike Chance against Enemies that are on Low Life | 對貧血的敵人有 100% 更多暴擊率 |
| Damage from your Critical Strikes cannot be Reflected | 你的暴擊傷害不能被反射 |
| 25% more Damage while there is at most one Rare or Unique Enemy nearby | 當附近最多至有 1 個稀有或傳奇敵人，你造成 25% 更多傷害 |
| 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby | 當附近至少有 2 隻稀有或傳奇敵人，減少 20% 你承受傷害 |
| Poison you inflict with Critical Strikes deals 25% more Damage | 你暴擊造成的中毒造成 25% 更多傷害 |
| +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% | 每層對敵人造成的中毒，+0.5% 暴擊率，最多 +2.0%， |
| 40% chance to Poison on Hit | 擊中時 40% 機率使目標中毒 |
| 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | 近期每個你造成的中毒增加 5% 中毒持續時間，最多 100% |
| Recover 0.5% of Life per Poison affecting Enemies you Kill | 每個你擊殺的中毒敵人，恢復 0.5% 生命 |
| 10% increased Elusive Effect | 增加 10% 靈巧效果 |
| 50% increased Elusive Effect | 增加 50% 靈巧效果 |
| Gain Elusive on Critical Strike | 暴擊時獲得靈巧 |
| You take no Extra Damage from Critical Strikes while Elusive | 靈巧時，你不會承受暴擊的額外傷害 |
| +2 to Maximum Frenzy Charges | +2 最大狂怒球數量 |
| 200% increased Charge Duration | 增加 200% 能量球持續時間 |
| Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，擊殺時恢復 1% 能量護盾 |
| Recover 1% of Life on Kill for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，擊殺時恢復 1% 生命 |
| Recover 1% of Mana on Kill for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，擊殺時恢復 1% 魔力 |
| 3% more Damage for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，有 3% 更多傷害 |
| Every 10 seconds:\nTake 40% less Damage from Hits for 5 seconds\nTake 40% less Damage over Time for 5 seconds | 每 10 秒:\n5 秒承受 40% 更少來自擊中傷害\n5 秒承受 40% 更少持續傷害 |
| +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet | 頭盔的每 1 點最大能量護盾 +5 閃避值 |
| +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour | 胸甲的每 6 點閃避率 +1 最大能量護盾 |
| +20% chance to Suppress Spell Damage | +20% 壓抑法術傷害率 |
| 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage | 當你壓抑法術傷害時，有 50% 機率開始充能能量護盾 |
| Prevent +10% of Suppressed Spell Damage while on Full Energy Shield | 滿能量護盾時，防止 +10% 壓抑法術傷害 |
| 40% increased total Recovery per second from Energy Shield Leech | 增加 40% 能量護盾偷取的每秒總恢復 |
| Your Action Speed is at least 108% of base value | 你的行動速度至少為基礎值的 108% |
| 10% increased Damage | 增加 10% 傷害 |
| 10% increased Mine Damage | 增加 10% 地雷傷害 |
| 10% increased Trap Damage | 增加 10% 陷阱傷害 |
| Immune to Ignite and Shock | 免疫點燃和感電 |
| Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second | 近期每個你爆炸的地雷每秒回復 2% 生命，最多每秒 10% |
| Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second | 近期每個你被觸發的陷阱每秒回復 2% 生命，最多每秒 10% |
| Cannot be Blinded | 不會被致盲 |
| Blind Enemies on Hit | 擊中敵人時致盲 |
| 15% reduced Damage taken from Blinded Enemies | 減少承受來自致盲敵人的 15% 傷害 |
| Nearby Enemies are Blinded | 附近敵人被致盲 |
| 80% increased Critical Strike Chance against Shocked Enemies | 對感電的敵人增加 80% 暴擊率 |
| +40% to Critical Strike Multiplier against Burning Enemies | 對燃燒的敵人 +40% 暴擊加成 |
| Damage Penetrates 10% Elemental Resistances against Chilled Enemies | 傷害對被冰緩的敵人穿透 10% 元素抗性 |
| 5% increased Mine Throwing Speed | 增加 5% 地雷投擲速度 |
| Mines have 25% increased Detonation Speed | 地雷增加 25% 引爆速度 |
| You gain 5% increased Area of Effect for each Mine | 每個地雷增加你 5% 範圍效果 |
| 25% increased Mine Throwing Speed if you Detonated Mines Recently | 若你近期有引爆地雷，增加 25% 地雷投擲速度 |
| You gain 10% increased Damage for each Trap | 每個陷阱增加你 10% 傷害 |
| 25% reduced Cost of Skills that throw Traps | 減少 25% 投擲陷阱技能的消耗 |
| 25% Chance for Traps to Trigger an additional time | 陷阱有 25% 機率額外觸發一次 |
| 150% increased Effect of Auras from Mines | 增加 150% 來自地雷的光環效果 |
| Mines Hinder Enemies near them for 2 seconds when they Land,\nreducing Movement Speed by 40% | 當地雷佈署時，它們附近敵人被阻礙 2 秒，減少移動速度 40% |
| Skills used by Traps have 50% increased Area of Effect | 被陷阱使用的技能增加 50% 範圍效果 |
| 50% increased Cooldown Recovery Rate for throwing Traps | 增加 50% 陷阱冷卻恢復率 |
| When your Traps Trigger, your nearby Traps also Trigger | 當你的陷阱觸發時，你附近的陷阱也跟著觸發 |
| 40% increased Critical Strike Chance | 增加 40% 暴擊率 |
| Can Allocate Passives from the Ranger's starting point | 可以從遊俠的起點配置天賦 |
| Can Allocate Passives from the Witch's starting point | 可以從女巫的起點配置天賦 |
| Can Allocate Passives from the Marauder's starting point | 可以從野蠻人的起點配置天賦 |
| Can Allocate Passives from the Duelist's starting point | 可以從決鬥者的起點配置天賦 |
| Can Allocate Passives from the Shadow's starting point | 可以從暗影刺客的起點配置天賦 |
| Can Allocate Passives from the Templar's starting point | 可以從聖堂武僧的起點配置天賦 |
| +40 to Strength | +40 力量 |
| +40 to Dexterity | +40 敏捷 |
| +40 to Intelligence | +40 智慧 |
| +1000 to Accuracy Rating | +1000 命中值 |
| 5% increased Damage per Endurance Charge | 每個耐力球增加 5% 傷害 |
| 5% increased Damage taken | 增加 5% 承受傷害 |
| 15% more Damage | 15% 更多傷害 |
| 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently | 若你近期有擊殺，2% 攻擊傷害偷取生命和魔力 |
| 40% increased Fire Damage | 增加 40% 火焰傷害 |
| Regenerate 2% of Life per second | 每秒回復 2% 生命 |
| 1% of Damage dealt by your Totems is Leeched to you as Life | 你偷取等同 1% 你圖騰造成的傷害之生命 |
| 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | 擊中稀有或傳奇敵人時，有 20% 機率使他們餘燼纏身 10 秒 |
| You have Onslaught while on full Frenzy Charges | 狂怒球達到最大數量時，你獲得猛攻 |
| 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | 擊中稀有或傳奇敵人時有 10% 機率獲得一顆狂怒球 |
| 25% increased Effect of your Marks | 增加 25% 你印記的效果 |
| Skills fire an additional Projectile | 技能有額外一個投射物 |
| Projectiles gain Damage as they travel farther, dealing up\nto 50% increased Damage with Hits to targets | 投射物傷害隨著飛行距離而提升，\n擊中目標時最多增加 50% 傷害 |
| 10% increased Attack Speed during any Flask Effect | 任何藥劑效果持續時間內，增加 10% 攻擊速度 |
| Recover 4% of Life when you use a Flask | 當你使用藥劑時恢復 4% 生命 |
| 10% increased Movement Speed during any Flask Effect | 任何藥劑效果持續時間內，增加 10% 移動速度 |
| 15% chance for Flasks you use to not consume Charges | 15% 機率使你使用藥劑時不消耗充能 |
| 10% increased Effect of your Curses | 增加 10% 你所施放詛咒的效果 |
| Regenerate 1.5% of Energy Shield per second | 每秒回復 1.5% 能量護盾 |
| Shocks from your Hits always increase Damage taken by at least 10% | 你造成的感電一定會增加至少 10% 的承受傷害 |
| Exposure you inflict applies an extra -20% to the affected Resistance | 你造成的曝曬額外 -20% 至影響的抗性 |
| Auras from your Skills grant 2% increased Attack and Cast\nSpeed to you and Allies | 你的技能光環給予你和友方增加 2% 攻擊和施放速度 |
| Culling Strike | 撲殺 |
| 30% increased Area of Effect if you've Killed Recently | 若你近期有擊殺，增加 30% 範圍效果 |
| +5% to maximum Chance to Block Attack Damage | +5% 最大攻擊傷害格擋率 |
| 25% chance to Blind Enemies on Hit with Attacks | 攻擊擊中時有 25% 機率造成致盲 |
| 15% increased effect of Non-Curse Auras from your Skills | 增加 15% 你技能的非詛咒光環效果 |
| Enemies Taunted by you take 10% increased Damage | 受到你嘲諷的敵人增加 10% 承受的傷害 |
| Melee Hits have 50% chance to Fortify | 近戰擊中有 50% 機率護體 |
| Damage Penetrates 8% of Enemy Elemental Resistances | 傷害穿透敵人 8% 的元素抗性 |
| 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | 你擊中稀有或傳奇敵人時有 10% 機率製造奉獻地面，持續 8 秒 |
| 25% increased maximum Mana | 增加 25% 最大魔力 |
| 25% increased Effect of Arcane Surge on you | 增加你身上秘能波動 25% 效果 |
| 8% of Damage is taken from Mana before Life | 生命值所受的 8% 傷害由魔力扣除 |
| 25% reduced Effect of Curses on you | 減少在你身上的詛咒效果 25% |
| Every 4 seconds, Regenerate 20% of Life over one second | 每 4 秒在 1 秒內回復 20% 生命 |
| 10% chance to gain Elusive on Critical Strike | 暴擊時有 10% 機率獲得靈巧 |
| +0.75% to Critical Strike Chance | +0.75% 暴擊率 |
| 2% of Damage Leeched as Energy Shield | 2% 傷害偷取能量護盾 |
| 2% more Damage for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，有 2% 更多傷害 |
| Prevent +6% of Suppressed Spell Damage while on Full Energy Shield | 滿能量護盾時，防止 +6% 壓抑法術傷害 |
| 30% increased Area of Effect | 增加 30% 範圍效果 |
| 25% chance to Blind Enemies on Hit | 擊中敵人時有 25% 機率致盲 |
| 20% increased Attack and Cast Speed while Leeching Energy Shield | 偷取能量護盾時，增加 20% 攻擊和施放速度 |
| Energy Shield Leech effects are not removed when Energy Shield is Filled | 當能量護盾滿時，能量護盾偷取效果不會被移除 |
| +3% to Damage over Time Multiplier | +3% 持續傷害加成 |
| +5% to Damage over Time Multiplier | +5% 持續傷害加成 |
| +12% to Damage over Time Multiplier | +12% 持續傷害加成 |
| +6% to Chaos Damage over Time Multiplier | +6% 混沌持續傷害加成 |
| 27% increased Chaos Damage | 增加 27% 混沌傷害 |
| 12% increased Skill Effect Duration | 增加 12% 技能效果持續時間 |
| 3% increased Attack and Cast Speed | 增加 3% 攻擊與施放速度 |
| Gain 10% of Physical Damage as Extra Chaos Damage | 獲得 10% 物理傷害的混沌傷害 |
| 20% increased Critical Strike Chance for Attacks | 攻擊增加 20% 暴擊率 |
| 15% chance to Poison on Hit | 擊中時有 15% 機率使敵人中毒 |
| +6% to Damage over Time Multiplier for Poison | +6% 中毒持續傷害加成 |
| 30% increased Damage with Poison | 增加 30% 中毒傷害 |
| +10% to Chaos Resistance | +10% 混沌抗性 |
| 10% chance to Poison on Hit | 擊中時有 10% 機率使敵人中毒 |
| 20% increased Elemental Damage | 增加 20% 元素傷害 |
| 20% increased Effect of Non-Damaging Ailments | 增加 20% 非傷害型異常狀態的效果 |
| 20% increased Duration of Elemental Ailments on Enemies | 增加 20% 敵人身上元素異常狀態時間 |
| 30% increased Trap Trigger Area of Effect | 增加 30% 陷阱觸發範圍 |
| 50% increased Trap Trigger Area of Effect | 增加 50% 陷阱觸發範圍 |
| 10% increased Cooldown Recovery Rate for throwing Traps | 增加 10% 陷阱冷卻恢復速度 |
| Skills which Throw Traps have +1 Cooldown Use | 投擲陷阱的技能 +1 冷卻使用次數 |
| 20% increased Trap Trigger Area of Effect | 增加 20% 陷阱觸發範圍 |
| 12% increased Trap Throwing Speed | 增加 12% 陷阱投擲速度 |
| 60% increased Mine Duration | 增加 60% 地雷持續時間 |
| 12% increased Mine Throwing Speed | 增加 12% 地雷投擲速度 |
| Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments\nYour Critical Strikes do not deal extra Damage\nAilments never count as being from Critical Strikes | 過去 8 秒內技能造成暴擊，造成 40% 更多元素擊中和異常狀態傷害\n你的暴擊不會造成額外傷害\n異常狀態永不透過暴擊計算 |
| 8% chance to gain a Power, Frenzy or Endurance Charge on Kill | 擊殺時有 8% 機率獲得 1 顆暴擊、狂怒或耐力球 |
| 2% chance to gain a Power, Frenzy or Endurance Charge on Kill | 擊殺時有 2% 機率獲得 1 顆暴擊、狂怒或耐力球 |
| Gain 4% of Physical Damage as Extra Cold Damage | 獲得 4% 物理傷害的冰冷傷害 |
| Gain 10% of Physical Damage as Extra Cold Damage | 獲得 10% 物理傷害的冰冷傷害 |
| 10% increased Elemental Damage with Attack Skills | 攻擊技能增加 10% 元素傷害 |
| 10% increased Effect of Non-Damaging Ailments | 增加 10% 非傷害型異常狀態的效果 |
| 25% increased Elemental Damage with Attack Skills | 攻擊技能增加 25% 元素傷害 |
| 25% increased Elemental Damage during any Flask Effect | 在任何藥劑效果持續時間內，增加 25% 元素傷害 |
| 6% increased maximum Mana | 增加 6% 最大魔力 |
| 10% reduced Mana Cost of Skills while on Full Energy Shield | 能量護盾全滿時減少 10% 技能魔力消耗 |
| 60% increased Global Critical Strike Chance while wielding a Staff | 持長杖時增加 60% 全域暴擊率 |
| 15% increased Damage with Ailments | 增加 15% 異常狀態傷害 |
| 15% increased Duration of Ailments on Enemies | 增加 15% 敵人身上異常狀態時間 |
| +10% to Damage over Time Multiplier for Ailments | 異常狀態 +10% 持續傷害加成 |
| Damaging Ailments deal damage 10% faster | 傷害型異常狀態造成傷害加速 10% |
| Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value\n30% less Damage with Hits | 暴擊加成詞綴同時以它們數值的 50% 套用至來自暴擊異常狀態的持續傷害\n30% 更少擊中傷害 |
| +15% to Damage over Time Multiplier for Poison | +15% 中毒持續傷害加成 |
| 15% increased Chaining range | 增加 15% 連鎖範圍 |
| You can inflict Bleeding on an Enemy up to 8 times\nYour Bleeding does not deal extra Damage while the Enemy is moving\n50% less Damage with Bleeding | 你可以對敵人造成流血，最多 8 層\n當敵人移動時你的流血不能造成額外傷害\n50% 更少流血傷害 |
| 4% reduced Life Cost of Skills | 減少 4% 技能生命消耗 |
| 12% increased Damage with Skills that Cost Life | 消耗生命的技能增加 12% 傷害 |
| 10% reduced Life Cost of Skills | 減少 10% 技能生命消耗 |
| 30% increased Damage with Skills that Cost Life | 消耗生命的技能增加 30% 傷害 |
| Recover 2% of Life on Kill if you've Spent Life Recently | 若你近期有消耗生命，擊殺時恢復 2% 生命 |
| +12 to maximum Energy Shield | +12 最大能量護盾 |
| 50% increased Critical Strike Chance with Mines | 增加 50% 地雷暴擊率 |
| +25% to Critical Strike Multiplier with Mines | +25% 地雷暴擊加成 |
| 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy | 當你的地雷對敵人爆炸時有 10% 的機會獲得 1 顆暴擊球 |
| 20% increased Minion Accuracy Rating | 增加 20% 召喚物命中值 |
| 4% reduced Mana Cost of Skills | 減少 4% 技能魔力消耗 |
| Minions have 3% increased Cast Speed | 召喚物增加 3% 施放速度 |
| Minions have 3% increased Attack Speed | 召喚物增加 3% 攻擊速度 |
| Minions have 8% increased Cast Speed | 召喚物增加 8% 施放速度 |
| Minions have 8% increased Attack Speed | 召喚物增加 8% 攻擊速度 |
| Increases and Reductions to Minion Attack Speed also affect you | 增加和減少召喚物攻擊速度同時影響你 |
| Increases and Reductions to Minion Damage also affect you | 召喚物傷害的增減同時套用在你身上 |
| 15% increased Stun Threshold | 增加 15% 暈眩門檻 |
| 50% increased Warcry Speed | 增加 50% 戰吼施放速度 |
| 20% increased Warcry Cooldown Recovery Rate | 增加 20% 戰吼冷卻恢復率 |
| 30% increased Warcry Buff Effect | 增加 30% 戰吼的增益效果 |
| Enemies Taunted by your Warcries take 6% increased Damage | 被你戰吼嘲諷的敵人增加 6% 承受傷害 |
| Minions have 5% increased maximum Life | 召喚物增加 5% 最大生命 |
| Regenerate 5 Mana per second | 每秒 5 基本魔力回復 |
| -1 to maximum number of Summoned Totems\nYou can have an additional Brand Attached to an Enemy | -1 召喚圖騰的最大數量\n你可以對敵人附著 1 個額外烙印 |
| +5% to Cold Damage over Time Multiplier | +5% 冰冷持續傷害加成 |
| 12% increased Brand Damage | 增加 12% 烙印傷害 |
| 10% increased Brand Damage | 增加 10% 烙印傷害 |
| Brand Skills have 10% increased Duration | 烙印技能增加 10% 持續時間 |
| 10% increased Brand Attachment range | 增加 10% 烙印附著距離 |
| Brand Recall has 10% increased Cooldown Recovery Rate | 烙印呼喚增加 10% 冷卻時間恢復速度 |
| 12% increased Cast Speed with Brand Skills | 增加 12% 烙印技能施放速度 |
| Enemies take 5% increased Damage for each of your Brands Attached to them | 每個你附著敵人身上的烙印，增加 5% 他們承受傷害 |
| 25% increased Brand Critical Strike Chance | 增加 25% 烙印暴擊率 |
| 30% increased Brand Attachment range | 增加 30% 烙印附著距離 |
| +30% to Brand Critical Strike Multiplier | +30% 烙印暴擊加成 |
| 0.3% of Spell Damage Leeched as Energy Shield | 0.3% 法術傷害偷取能量護盾 |
| 80% increased total Recovery per second from Energy Shield Leech | 增加 80% 能量護盾偷取的每秒總恢復 |
| 15% increased Maximum total Energy Shield Recovery per second from Leech | 增加 15% 來自偷取每秒最大總能量護盾恢復 |
| 30% increased total Recovery per second from Energy Shield Leech | 增加 30% 能量護盾偷取的每秒總恢復 |
| 40% increased Maximum total Energy Shield Recovery per second from Leech | 增加 40% 來自偷取每秒最大總能量護盾恢復 |
| 1% of Spell Damage Leeched as Energy Shield | 1% 法術傷害偷取能量護盾 |
| 24% increased Damage while on Full Energy Shield | 滿能量護盾時，增加 24% 傷害 |
| 30% increased Maximum total Energy Shield Recovery per second from Leech | 增加 30% 來自偷取每秒最大總能量護盾恢復 |
| 0.8% of Spell Damage Leeched as Energy Shield | 0.8% 法術傷害偷取能量護盾 |
| 10% chance to Avoid being Stunned | 10% 機率避免被暈眩 |
| 10% chance to Avoid Bleeding | 10% 機率避免流血 |
| 10% chance to Avoid being Poisoned | 10% 機率避免被中毒 |
| 20% chance to Avoid Bleeding | 20% 機率避免流血 |
| 20% chance to Avoid being Poisoned | 20% 機率避免被中毒 |
| Gain 10 Life per Enemy Hit with Attacks | 每用攻擊擊中一個敵人，獲得 10 生命 |
| 0.5% of Attack Damage Leeched as Life | 0.5% 攻擊傷害偷取生命 |
| 30% chance to Avoid being Stunned | 30% 機率避免被暈眩 |
| 30% chance to Avoid Bleeding | 30% 機率避免流血 |
| 30% chance to Avoid being Poisoned | 30% 機率避免被中毒 |
| 8% increased Elemental Damage | 增加 8% 元素傷害 |
| 15% chance to Freeze, Shock and Ignite | 15% 機率使敵人冰凍、感電與點燃 |
| 50% increased Elemental Damage | 增加 50% 元素傷害 |
| Gain 5% of Physical Damage as Extra Fire Damage | 獲得 5% 物理傷害的火焰傷害 |
| Damage Penetrates 5% Fire Resistance | 傷害穿透 5% 火焰抗性 |
| Gain 5% of Physical Damage as Extra Lightning Damage | 獲得 5% 物理傷害的閃電傷害 |
| Damage Penetrates 5% Lightning Resistance | 傷害穿透 5% 閃電抗性 |
| Gain 15 Life per Enemy Killed | 每個被擊殺的敵人，獲得 15 生命 |
| Gain 15 Energy Shield per Enemy Killed | 每個被擊殺的敵人，獲得 15 能量護盾 |
| Recover 2% of Energy Shield on Kill | 擊殺時恢復 2% 能量護盾 |
| Gain 2 Mana per Enemy Hit with Attacks | 每用攻擊擊中一個敵人，獲得 2 魔力 |
| Gain 4 Life per Enemy Hit with Attacks | 每用攻擊擊中一個敵人，獲得 4 生命 |
| 4% increased Cast Speed while Dual Wielding | 雙持武器時增加 4% 施放速度 |
| 3% increased Cast Speed while Dual Wielding | 雙持武器時增加 3% 施放速度 |
| 15% increased Cooldown Recovery Rate of Movement Skills | 增加 15% 位移技能的冷卻時間恢復速度 |
| 10% increased Spell Damage while Dual Wielding | 雙持時增加 10% 法術傷害 |
| 3% increased Movement Speed while Dual Wielding | 雙持時增加 3% 移動速度 |
| 6% increased Cast Speed while Dual Wielding | 雙持武器時增加 6% 施放速度 |
| 20% increased Spell Damage while Dual Wielding | 雙持時增加 20% 法術傷害 |
| 40% increased Mana Regeneration if you've used a Movement Skill Recently | 近期內你若有使用移動技能，增加 40% 魔力回復 |
| +3% Chance to Block Spell Damage while Dual Wielding | 雙持時 +3% 法術傷害格擋率 |
| 10% increased Cast Speed while Dual Wielding | 雙持武器時增加 10% 施放速度 |
| +5% Chance to Block Spell Damage while Dual Wielding | 雙持時 +5% 法術傷害格擋率 |
| 10% increased Attack Speed while Dual Wielding | 雙持武器時增加 10% 攻擊速度 |
| 12% increased Spell Damage while wielding a Staff | 持長杖時增加 12% 法術傷害 |
| 12% increased Area of Effect while wielding a Staff | 持長杖時增加 12% 範圍效果 |
| 10% increased Spell Damage while wielding a Staff | 持長杖時增加 10% 法術傷害 |
| 20% increased Spell Damage while wielding a Staff | 持長杖時增加 20% 法術傷害 |
| 10% increased Attack Speed with Staves | 使用長杖類武器時增加 10% 攻擊速度 |
| 10% increased Cast Speed while wielding a Staff | 持長杖時增加 10% 施放速度 |
| 3% increased Area of Effect per Power Charge | 每顆暴擊球增加 3% 範圍效果 |
| 30% increased Energy Shield from Equipped Shield | 增加 30% 從盾牌獲取的能量護盾 |
| 50% increased Energy Shield from Equipped Shield | 增加 50% 從盾牌獲取的能量護盾 |
| +8% Chance to Block Spell Damage while holding a Shield | 持盾時 +8% 法術傷害格擋率 |
| 60% increased Energy Shield from Equipped Shield | 增加 60% 從盾牌獲取的能量護盾 |
| 12% increased Spell Damage while holding a Shield | 持盾時增加 12% 法術傷害 |
| +3% Chance to Block Spell Damage while holding a Shield | 持盾時 +3% 法術傷害格擋率 |
| 8% increased Spell Damage while holding a Shield | 持盾時增加 8% 法術傷害 |
| 4% increased Cast Speed while holding a Shield | 持盾時增加 4% 施放速度 |
| 25% chance to Avoid being Stunned while holding a Shield | 持盾時，25% 機率避免被暈眩 |
| 30% increased Spell Damage while holding a Shield | 持盾時增加 30% 法術傷害 |
| 25% chance to Avoid Elemental Ailments while holding a Shield | 持盾時，25% 機率避免元素異常狀態 |
| Spell Skills have 5% increased Area of Effect | 法術技能增加 5% 範圍效果 |
| Spell Skills have 20% increased Area of Effect | 法術技能增加 20% 範圍效果 |
| Energy Shield Recharge is not interrupted by Damage if Recharge began Recently\n40% less Energy Shield Recharge Rate | 若能量護盾在近期開始充能，則不會被傷害阻斷\n40% 更少能量護盾充能率 |
| 15% chance to Poison on Hit with Attacks | 攻擊擊中時有 15% 機率使目標中毒 |
| +14% to Damage over Time Multiplier for Poison | +14% 中毒持續傷害加成 |
| 12% increased Damage with Ailments from Attack Skills | 攻擊技能增加 12% 異常狀態傷害 |
| 40% increased Attack Damage while Leeching | 偷取時增加 40% 攻擊傷害 |
| 10% increased Attack Speed when on Full Life | 滿血時增加 10% 攻擊速度 |
| 1% of Physical Attack Damage Leeched as Life | 1% 的物理攻擊傷害偷取生命 |
| 10% increased Melee Damage | 增加 10% 近戰傷害 |
| Melee Skills have 5% increased Area of Effect | 近戰技能增加 5% 範圍效果 |
| Melee Skills have 20% increased Area of Effect | 近戰技能增加 20% 範圍效果 |
| 30% increased Cooldown Recovery Rate of Movement Skills | 增加 30% 位移技能的冷卻時間恢復速度 |
| 15% increased Blind Effect | 增加 15% 致盲效果 |
| 40% increased Blind duration | 增加 40% 致盲持續時間 |
| 40% increased Blind Effect | 增加 40% 致盲效果 |
| 20% increased Evasion Rating | 增加 20% 閃避值 |
| 10% chance to gain Phasing for 4 seconds on Kill | 擊殺時有 10% 機率獲得 4 秒迷蹤效果 |
| 40% increased Evasion Rating while Phasing | 迷蹤時增加 40% 閃避值 |
| 10% increased Movement Speed while Phasing | 迷蹤效果下增加 10% 移動速度 |
| 50% increased Armour while stationary | 站立時，增加 50% 護甲 |
| 25% chance to gain an Endurance Charge when you are Hit | 被擊中時 25% 機率獲得耐力球 |
| Guard Skills have 25% increased Duration | 守衛技能增加 25% 持續時間 |
| Remove Bleeding when you use a Guard Skill | 當你使用守護技能時移除流血 |
| 25% increased Armour | 增加 25% 護甲 |
| Remove Corrupted Blood when you use a Guard Skill | 當你使用守護技能時移除腐化之血 |
| 20% chance to Maim Enemies on Critical Strike with Attacks | 攻擊暴擊時有 20% 機率使敵人癱瘓 |
| 40% increased Melee Critical Strike Chance | 增加 40% 近戰暴擊率 |
| +20% to Melee Critical Strike Multiplier | +20% 近戰暴擊加成 |
| +1 to maximum Fortification | +1 最大護體 |
| Fortifying Hits grant 30% increased Fortification | 護體擊中增加 30% 護體 |
| +4 to maximum Fortification | +4 最大護體 |
| 20% increased Effect of Chill | 增加 20% 冰緩效果 |
| +12% to Cold Damage over Time Multiplier | +12% 冰冷持續傷害加成 |
| Prevent +3% of Suppressed Spell Damage | 阻止 +3% 的壓抑法術傷害 |
| +15% chance to Suppress Spell Damage | +15% 壓抑法術傷害率 |
| 6% increased Impale Effect | 增加 6% 穿刺效果 |
| 10% increased Attack Physical Damage | 增加 10% 物理攻擊傷害 |
| 5% chance to Impale Enemies on Hit with Attacks | 攻擊擊中時有 5% 機率穿刺敵人 |
| 5% increased Impale Effect | 增加 5% 穿刺效果 |
| 15% chance to Impale Enemies on Hit with Attacks | 攻擊擊中時有 15% 機率穿刺敵人 |
| Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction | 對被你穿刺敵人所造成的穿刺傷害鎮壓 15% 物理傷害減免 |
| 10% increased Impale Effect | 增加 10% 穿刺效果 |
| Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction | 對被你穿刺敵人所造成的穿刺傷害鎮壓 25% 物理傷害減免 |
| Gain 4% of Physical Damage as Extra Fire Damage | 獲得 4% 物理傷害的火焰傷害 |
| Gain 10% of Physical Damage as Extra Fire Damage | 獲得 10% 物理傷害的火焰傷害 |
| 10% chance to Blind Enemies on Hit with Attacks | 攻擊擊中時有 10% 機率造成致盲 |
| 25% increased Critical Strike Chance against Blinded Enemies | 對致盲的敵人增加 25% 暴擊率 |
| 20% increased Blind Effect | 增加 20% 致盲效果 |
| 20% chance to Blind Enemies on Hit with Attacks | 攻擊擊中時有 20% 機率造成致盲 |
| 50% increased Critical Strike Chance against Blinded Enemies | 對致盲的敵人增加 50% 暴擊率 |
| 2% increased Movement Speed per Frenzy Charge | 每個狂怒球增加 2% 移動速度 |
| 5% increased Evasion Rating per Frenzy Charge | 每個狂怒球增加 5% 閃避值 |
| 2% increased Attack Speed per Frenzy Charge | 每個狂怒球增加 2% 攻擊速度 |
| +1 to Minimum Frenzy Charges | +1 最小狂怒球 |
| 8% increased Damage per Frenzy Charge | 每顆狂怒球增加 8% 傷害 |
| 8% chance to gain a Frenzy Charge on Kill | 擊殺時有 8% 機率獲得 1 顆狂怒球 |
| 5% increased Stun Duration on Enemies per Endurance Charge | 每顆耐力球增加敵人 5% 暈眩持續時間 |
| 5% increased Armour per Endurance Charge | 每顆耐力球增加 5% 護甲 |
| 3% increased Area of Effect per Endurance Charge | 每顆耐力球增加 3% 範圍效果 |
| 8% chance to gain an Endurance Charge on Kill | 8% 機率擊殺時獲得 1 顆耐力球 |
| +1 to Minimum Endurance Charges | +1 最小耐力球 |
| 30% increased Projectile Speed | 增加 30% 投射物速度 |
| Projectiles gain Damage as they travel farther, dealing up\nto 60% increased Damage with Hits to targets | 投射物傷害隨著飛行距離而提升，\n擊中目標時最多增加 60% 傷害 |
| +15 to Dexterity | +15 敏捷 |
| 8% increased Dexterity | 增加 8% 敏捷 |
| +15 to Strength | +15 力量 |
| 8% increased Strength | 增加 8% 力量 |
| +15 to Intelligence | +15 智慧 |
| 8% increased Intelligence | 增加 8% 智慧 |
| +2% to all maximum Elemental Resistances | +2% 全部最大元素抗性 |
| 10% increased Accuracy Rating with Axes | 使用斧類武器時增加 10% 命中值 |
| Axe Attacks deal 10% increased Damage with Hits and Ailments | 斧攻擊增加 10% 擊中和異常狀態傷害 |
| Axe Attacks deal 12% increased Damage with Hits and Ailments | 斧攻擊增加 12% 擊中和異常狀態傷害 |
| 25% increased Critical Strike Chance with Axes | 增加 25% 斧暴擊率 |
| +200 to Accuracy Rating with Axes | 使用斧類武器時 +200 點命中 |
| Axe Attacks deal 30% increased Damage with Hits and Ailments | 斧攻擊增加 30% 擊中和異常狀態傷害 |
| +40% to Critical Strike Multiplier with Axes | 持斧時 +40% 暴擊加成 |
| 60% increased Critical Strike Chance with Maces or Sceptres | 錘和權杖增加 60% 暴擊率 |
| 10% chance to gain a Power Charge when you Stun with Melee Damage | 當你使用近戰傷害暈眩時，有 10% 的機率獲得 1 顆暴擊球 |
| 10% reduced Enemy Stun Threshold with Maces or Sceptres | 錘和權杖減少 10% 敵人暈眩門檻 |
| 30% increased Armour if you have been Hit Recently | 若你近期有擊中，增加 30% 護甲 |
| 30% increased Evasion Rating if you haven't been Hit Recently | 若你近期沒有被擊中，增加 30% 閃避值 |
| +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently | 若你近期有擊中敵人，+15% 壓抑法術傷害率 |
| +15% to Critical Strike Multiplier with Maces or Sceptres | 錘和權杖 +15% 暴擊加成 |
| 20% increased Critical Strike Chance with Maces or Sceptres | 錘和權杖增加 20% 暴擊率 |
| Mace or Sceptre Attacks deal 10% increased Damage with Ailments | 錘或權杖增加 10% 異常狀態傷害 |
| 10% increased Physical Damage with Maces or Sceptres | 錘和權杖增加 10% 物理傷害 |
| Mace or Sceptre Attacks deal 35% increased Damage with Ailments | 錘或權杖增加 35% 異常狀態傷害 |
| 35% increased Physical Damage with Maces or Sceptres | 錘和權杖增加 35% 物理傷害 |
| +35% to Critical Strike Multiplier with Maces or Sceptres | 錘和權杖 +35% 暴擊加成 |
| 10% increased Stun Duration on Enemies | 增加 10% 敵人暈眩時間 |
| 10% chance to double Stun Duration | 有 10% 機率增加暈眩時間 1 倍 |
| 60% increased Stun Duration against Enemies that are on Full Life | 對滿血的敵人增加 60% 暈眩時間 |
| 12% increased Life Recovery from Flasks | 增加 12% 來自藥劑的生命恢復 |
| +5% chance to Suppress Spell Damage | +5% 壓抑法術傷害率 |
| +12% chance to Suppress Spell Damage | +12% 壓抑法術傷害率 |
| Life Flasks gain 3 Charges when you Suppress Spell Damage | 當你壓抑法術傷害時，生命藥劑獲得 3 充能 |
| Sword Attacks deal 14% increased Damage with Hits and Ailments | 劍攻擊增加 14% 擊中和異常狀態傷害 |
| +1 to Melee Strike Range with Swords | 使用劍時，+1 近戰打擊距離 |
| Sword Attacks deal 10% increased Damage with Hits and Ailments | 劍攻擊增加 10% 擊中和異常狀態傷害 |
| +3 to Melee Strike Range with Swords | 使用劍時，+3 近戰打擊距離 |
| Sword Attacks deal 30% increased Damage with Hits and Ailments | 劍攻擊增加 30% 擊中和異常狀態傷害 |
| 16% increased Damage Over Time with Bow Skills | 增加 16% 弓技能持續傷害 |
| 3% increased Attack Speed with Bows | 使用弓類武器時增加 3% 攻擊速度 |
| 12% increased Area of Effect while wielding a Bow | 持弓時增加 12% 範圍效果 |
| 24% increased Damage with Bows | 持弓類武器時增加 24% 傷害 |
| 16% increased Accuracy Rating with Bows | 使用弓類武器時增加 16% 命中值 |
| 24% increased Damage Over Time with Bow Skills | 增加 24% 弓技能持續傷害 |
| 14% increased Physical Damage with Bows | 持弓類武器時增加 14% 物理傷害 |
| 14% increased Damage Over Time with Bow Skills | 增加 14% 弓技能持續傷害 |
| 60% increased Critical Strike Chance with Claws | 使用爪類武器時增加 60% 暴擊率 |
| +20% to Critical Strike Multiplier with Claws | 持爪時 +20% 暴擊加成 |
| +15% to Critical Strike Multiplier with Claws | 持爪時 +15% 暴擊加成 |
| 30% increased Critical Strike Chance with Daggers | 使用匕首類武器時增加 30% 暴擊率 |
| 100% increased Critical Strike Chance against Enemies on Full Life | 對滿血的敵人增加 100% 暴擊率 |
| Dagger Attacks deal 16% increased Damage with Ailments | 匕首攻擊增加 16% 異常狀態傷害 |
| Dagger Attacks deal 20% increased Damage with Ailments | 匕首攻擊增加 20% 異常狀態傷害 |
| +17% to Chaos Resistance | +17% 混沌抗性 |
| 60% increased Critical Strike Chance with Wands | 持法杖時增加 60% 暴擊率 |
| +30% to Critical Strike Multiplier with Wands | 持法杖時 +30% 暴擊加成 |
| 8% increased Accuracy Rating with Two Handed Melee Weapons | 使用雙手近戰武器時增加 8% 命中值 |
| 20% increased Critical Strike Chance with Two Handed Melee Weapons | 使用雙手近戰武器時增加 20% 暴擊率 |
| +45% to Critical Strike Multiplier with Two Handed Melee Weapons | 使用雙手近戰武器時 +45% 暴擊加成 |
| 10% increased Stun Duration with Two Handed Melee Weapons on Enemies | 使用雙手近戰武器時增加 10% 敵人暈眩時間 |
| 10% increased Physical Damage with Two Handed Melee Weapons | 持近戰雙手武器時增加 10% 物理傷害 |
| Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments | 使用雙手近戰武器攻擊增加 10% 異常狀態傷害 |
| 5% reduced Enemy Stun Threshold | 減少 5% 敵人暈眩門檻 |
| 20% increased Stun Duration with Two Handed Melee Weapons on Enemies | 使用雙手近戰武器時增加 20% 敵人暈眩時間 |
| 5% chance to deal Double Damage | 5% 機率造成兩倍傷害 |
| 20% increased Attack Critical Strike Chance while Dual Wielding | 雙持時增加 20% 攻擊暴擊率 |
| 30% increased Defences from Equipped Shield | 增加 30% 從盾牌獲取的防禦 |
| Attack Skills deal 14% increased Damage with Ailments while holding a Shield | 持盾時攻擊技能增加 14% 異常狀態傷害 |
| 14% increased Physical Attack Damage while holding a Shield | 增加 14% 持盾時物理攻擊傷害 |
| Attack Skills deal 10% increased Damage with Ailments while holding a Shield | 持盾時攻擊技能增加 10% 異常狀態傷害 |
| 10% increased Physical Attack Damage while holding a Shield | 增加 10% 持盾時物理攻擊傷害 |
| Attack Skills deal 12% increased Damage with Ailments while holding a Shield | 持盾時攻擊技能增加 12% 異常狀態傷害 |
| 12% increased Physical Attack Damage while holding a Shield | 增加 12% 持盾時物理攻擊傷害 |
| Attack Skills deal 30% increased Damage with Ailments while holding a Shield | 持盾時攻擊技能增加 30% 異常狀態傷害 |
| 30% increased Physical Attack Damage while holding a Shield | 增加 30% 持盾時物理攻擊傷害 |
| 10% chance to gain an Endurance Charge on Kill while holding a Shield | 持盾時有 10% 機率在擊殺時獲得 1 顆耐力球 |
| +3% chance to Block Spell Damage while holding a Staff or Shield | 持長杖或盾時，+3% 法術傷害格擋率 |
| Recover 50 Energy Shield when you Block Spell Damage | 當你格擋法術傷害時，恢復 50 能量護盾 |
| +6% chance to Block Spell Damage while holding a Staff or Shield | 持長杖或盾時，+6% 法術傷害格擋率 |
| Gain 5 Life per Enemy Hit with Attacks | 每用攻擊擊中一個敵人，獲得 5 生命 |
| 0.3% of Attack Damage Leeched as Life | 0.3% 攻擊傷害偷取生命 |
| 4% of Damage taken Recouped as Life | 承受 4% 傷害補償為生命 |
| Melee Skills have 12% increased Area of Effect | 近戰技能增加 12% 範圍效果 |
| +2% Chance to Block Attack Damage while wielding a Staff | 持長杖時 +2% 攻擊傷害格擋率 |
| Staff Attacks deal 10% increased Damage with Hits and Ailments | 長杖攻擊增加 10% 擊中和異常狀態傷害 |
| Staff Attacks deal 12% increased Damage with Hits and Ailments | 長杖攻擊增加 12% 擊中和異常狀態傷害 |
| +8% Chance to Block Attack Damage while wielding a Staff | 持長杖時 +8% 攻擊傷害格擋率 |
| +800 Armour if you've Blocked Recently | 近期若你有格擋則 +800 護甲 |
| 10% increased Elemental Damage with Staves | 增加 10% 長杖元素傷害 |
| 30% increased Elemental Damage with Staves | 增加 30% 長杖元素傷害 |
| 20% increased Critical Strike Chance with Staves | 持長杖時增加 20% 暴擊率 |
| +12% to Critical Strike Multiplier with Staves | 持長杖時 +12% 暴擊加成 |
| 14% increased Accuracy Rating with Staves | 使用長杖類武器時增加 14% 命中值 |
| 10% chance to gain Arcane Surge when you Kill an Enemy | 當你擊殺敵人時，有 10% 機率獲得秘能波動 |
| 10% increased Effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50% | 近期每消耗 200 魔力，\n增加你身上秘能波動 10% 效果，最多 50% |
| Recover 1% of Life when you Kill a Cursed Enemy | 當你擊殺被詛咒的敵人時，恢復 1% 生命 |
| Recover 1% of Mana when you Kill a Cursed Enemy | 當你擊殺被詛咒的敵人時，恢復 1% 魔力 |
| Recover 2% of Life when you Kill a Cursed Enemy | 當你擊殺被詛咒的敵人時，恢復 2% 生命 |
| Cursed Enemies you Kill are destroyed | 你擊殺被詛咒的敵人被摧毀 |
| Enemies you Curse cannot Recharge Energy Shield | 你詛咒的敵人不能充能能量護盾 |
| Enemies Cursed by you have 50% reduced Life Regeneration Rate | 你詛咒的敵人減少 50% 生命回復率 |
| 8% increased Mana Regeneration Rate per Power Charge | 每個暴擊球增加 8% 魔力回復率 |
| 8% increased Critical Strike Chance per Power Charge | 每個暴擊球增加 8% 暴擊率 |
| +1 to Minimum Power Charges | +1 最小暴擊球 |
| 8% increased Damage per Power Charge | 每顆暴擊球增加 8% 傷害 |
| 8% chance to gain a Power Charge on Kill | 擊殺時有 8% 機率獲得 1 顆暴擊球 |
| 2% increased Spell Damage per 100 Maximum Mana, up to 40% | 每 100 最大魔力增加 2% 法術傷害，最多 40% |
| 2% Chance to Block Spell Damage | 2% 法術傷害格擋率 |
| 6% Chance to Block Spell Damage | 6% 法術傷害格擋率 |
| 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage | 每 1% 法術傷害格擋率，增加 1% 魔力回復率 |
| 5% increased Flask Charges gained | 增加 5% 藥劑充能獲取 |
| 10% increased Mana Recovery from Flasks | 增加 10% 來自藥劑的魔力恢復 |
| 25% increased Flask Charges gained | 增加 25% 藥劑充能獲取 |
| 15% increased Mana Recovery Rate during Effect of any Mana Flask | 任何魔力藥劑效果期間，增加 15% 魔力恢復率 |
| Minions have 30% increased Movement Speed | 召喚物增加 30% 移動速度 |
| Minions have 30% chance to gain Onslaught for 4 seconds on Kill | 召喚物擊殺時有 30% 機率獲得猛攻 4 秒 |
| 12% increased Minion Duration | 增加 12% 召喚物持續時間 |
| 20% increased Minion Duration | 增加 20% 召喚物持續時間 |
| 20% increased Skill Effect Duration | 增加 20% 技能效果持續時間 |
| Minions deal 30% increased Damage if you've used a Minion Skill Recently | 若你近期有使用召喚物技能，召喚物增加 30% 傷害 |
| Minions have 20% increased Critical Strike Chance | 召喚物增加 20% 暴擊率 |
| Minions have 25% increased Critical Strike Chance | 召喚物增加 25% 暴擊率 |
| Minions have 60% increased Critical Strike Chance | 召喚物增加 60% 暴擊率 |
| Minions have +20% to Critical Strike Multiplier | 召喚物 +20% 暴擊加成 |
| Minions have +8% to all Elemental Resistances | 召喚物有 +8% 全部元素抗性 |
| Minions have 8% additional Physical Damage Reduction | 召喚物有 8% 額外物理傷害減免 |
| Minions have +15% to all Elemental Resistances | 召喚物有 +15% 全部元素抗性 |
| Moving while Bleeding doesn't cause Minions to take extra Damage | 流血時移動不使召喚物承受額外傷害 |
| Minions have 15% additional Physical Damage Reduction | 召喚物有 15% 額外物理傷害減免 |
| 10% reduced Mana Cost of Link Skills | 減少 10% 連結技能的魔力消耗 |
| Link Skills have 10% increased Cast Speed | 連結技能增加 10% 施放速度 |
| Your Linked targets deal 30% increased Damage | 你的連結目標增加 30% 傷害 |
| 20% increased Effect of Buffs granted by your Golems | 魔像的增益效果增加 20% |
| Golems have 15% increased Maximum Life | 增加魔像 15% 最大生命 |
| 40% increased Effect of Buffs granted by your Golems | 魔像的增益效果增加 40% |
| 10% increased Flask Effect Duration | 增加 10% 藥劑效果持續時間 |
| Life Flasks gain a Charge when you hit an Enemy, no more than once each second | 當你擊中敵人時獲得 1 生命藥劑充能，每秒不超過 1 次 |
| Skills used by Mines have 10% increased Area of Effect | 被地雷使用的技能增加 10% 範圍效果 |
| Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently | 若你近期有引爆地雷，被地雷使用的技能增加 30% 範圍傷害 |
| Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently | 若你近期有引爆地雷，被地雷使用的技能增加 15% 範圍效果 |
| 30% increased Critical Strike Chance with Mines | 增加 30% 地雷暴擊率 |
| +15% to Critical Strike Multiplier with Mines | +15% 地雷暴擊加成 |
| 15% increased Critical Strike Chance with Mines | 增加 15% 地雷暴擊率 |
| +8% to Critical Strike Multiplier with Mines | +8% 地雷暴擊加成 |
| 10% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100% | 近期每個爆炸的地雷增加 10% 暴擊率，\n最多 100% |
| +4% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40% | 近期每個爆炸的地雷 +4% 暴擊加成，\n最多 40% |
| 8% increased Mine Damage | 增加 8% 地雷傷害 |
| 10% increased Mana Reservation Efficiency of Skills that throw Mines | 增加 10% 投擲地雷技能的魔力保留效用 |
| Mines have a 15% chance to be Detonated an Additional Time | 地雷有 15% 機率被引爆額外 1 次 |
| 30% increased Mana Reservation Efficiency of Skills that throw Mines | 增加 30% 投擲地雷技能的魔力保留效用 |
| Ignites you inflict deal Damage 15% faster | 你造成的點燃傷害加速 15% |
| Ignites you inflict deal Damage 5% faster | 你造成的點燃傷害加速 5% |
| +25% to Damage over Time Multiplier for Ailments from Critical Strikes | 來自暴擊的異常狀態 +25% 持續傷害加成 |
| +14% to Damage over Time Multiplier for Ailments from Critical Strikes | 來自暴擊的異常狀態 +14% 持續傷害加成 |
| +10% to Critical Strike Multiplier with Totem Skills | +10% 圖騰技能暴擊加成 |
| 24% increased Totem Damage | 增加 24% 圖騰傷害 |
| 1% increased Movement Speed per Summoned Totem | 每個召喚的圖騰增加 1% 移動速度 |
| Attack Skills have +1 to maximum number of Summoned Ballista Totems | 攻擊技能使召喚砲塔圖騰最大數量 +1 |
| Attacks used by Totems have 4% increased Attack Speed | 圖騰所使用的攻擊增加 4% 攻擊速度 |
| Attacks used by Totems have 8% increased Attack Speed | 圖騰所使用的攻擊增加 8% 攻擊速度 |
| Each Totem applies 1% increased Damage taken to Enemies near it | 每個圖騰對靠近它的敵人增加 1% 承受傷害 |
| 50% increased Effect of Buffs your Ancestor Totems grant while Active | 增加 50% 從你先祖圖騰獲得的增益效果 |
| Link Skills have 10% increased Skill Effect Duration | 連結技能增加 10% 技能效果持續時間 |
| Link Skills have 20% increased Buff Effect | 連結技能增加 20% 增益效果 |
| +12% to Fire Damage over Time Multiplier with Attack Skills | 攻擊技能 +12% 火焰持續傷害加成 |
| Attacks have 15% chance to Ignite | 火焰傷害的攻擊有 15% 機率點燃敵人 |
| +6% to Fire Damage over Time Multiplier with Attack Skills | 攻擊技能 +6% 火焰持續傷害加成 |
| Using Warcries is Instant\nWarcries share their Cooldown | 戰吼為立即施放\n戰吼共享冷卻時間 |
| 50% less Life Regeneration Rate\n50% less maximum Total Life Recovery per Second from Leech\nEnergy Shield Recharge instead applies to Life | 50% 更少生命回復率\n50% 更少來自偷取的每秒最大總恢復\n能量護盾充能套用至生命 |
| Chance to Block Attack Damage is doubled\nChance to Block Spell Damage is doubled\nYou take 65% of Damage from Blocked Hits | 格擋攻擊傷害率加倍\n格擋法術傷害率加倍\n你承受 65% 已格擋擊中的傷害 |
| 20% less Attack Damage taken if you haven't been Hit by an Attack Recently\n10% more chance to Evade Attacks if you have been Hit by an Attack Recently\n20% more Attack Damage taken if you have been Hit by an Attack Recently | 若你近期沒有被擊中，承受 20% 更少攻擊傷害\n若你近期被攻擊擊中，10% 更多閃避攻擊率\n若你近期被攻擊擊中，承受 20% 更多攻擊傷害 |
| Maximum Energy Shield is 0\nWhile not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life | 最大能量護盾為 0\n當不是滿血時，每秒獻祭 20% 魔力回復等值的生命 |
| Auras from your Skills can only affect you\nAura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve\n40% more Mana Reservation of Aura Skills | 來自你技能的光環只會影響你\n每 2% 光環保留的最大魔力，使光環技能有 1% 更多光環效果\n40% 更多光環技能的魔力保留 |
| 10% increased Warcry Buff Effect | 增加 10% 戰吼的增益效果 |
| 15% increased Warcry Speed | 增加 15% 戰吼施放速度 |
| 15% increased Warcry Duration | 增加 15% 戰吼持續時間 |
| 12% increased Warcry Cooldown Recovery Rate | 增加 12% 戰吼冷卻恢復速度 |
| Warcry Skills have 15% increased Area of Effect | 戰吼技能增加 15% 範圍效果 |
| 10% increased Warcry Cooldown Recovery Rate | 增加 10% 戰吼冷卻恢復率 |
| Warcry Skills have 20% increased Area of Effect | 戰吼技能增加 20% 範圍效果 |
| 20% increased total Power counted by Warcries | 增加 20% 戰吼計算的總強度 |
| 30% increased Warcry Cooldown Recovery Rate | 增加 30% 戰吼冷卻恢復速度 |
| Warcry Skills have 30% increased Area of Effect | 戰吼技能增加 30% 範圍效果 |
| Exerted Attacks deal 20% increased Damage | 竭盡攻擊增加 20% 傷害 |
| Exerted Attacks deal 15% increased Damage | 竭盡攻擊增加 15% 傷害 |
| Warcries Exert 1 additional Attack | 戰吼竭盡 1 次額外攻擊 |
| 30% increased Stun Threshold | 增加 30% 暈眩門檻 |
| 50% reduced Stun Duration on you | 減少你 50% 被暈眩的時間 |
| Regenerate 2% of Life per second while stationary | 靜止時，每秒回復 2% 生命 |
| 10% increased Mana Reservation Efficiency of Herald Skills | 增加 10% 捷技能的魔力保留效用 |
| 10% increased Effect of Herald Buffs on you | 增加 10% 你身上捷光環的效果 |
| 20% increased Effect of Herald Buffs on you | 增加 20% 你身上捷光環的效果 |
| 15% increased Damage for each Herald affecting you | 每個影響你的捷光環增加 15% 傷害 |
| 12% increased Melee Damage | 增加 12% 近戰傷害 |
| +1 to Melee Strike Range | +1 近戰打擊距離 |
| 10% reduced Projectile Speed | 減少 10% 投射物速度 |
| Projectiles deal 40% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther | 投射物在起始位置擊中目標增加 40% 傷害，\n隨著飛行越遠減少至 0% |
| 5% reduced Skill Effect Duration | 減少 5% 技能效果持續時間 |
| Debuffs on you expire 15% faster | 加速減益效果失效 15% |
| 15% reduced Skill Effect Duration | 減少 15% 技能效果持續時間 |
| 14% increased Damage if you have Consumed a corpse Recently | 若你近期有消耗屍體，增加 14% 傷害 |
| Corpses you Spawn have 5% increased Maximum Life | 你產生的屍體增加 5% 最大生命 |
| 16% increased Damage if you have Consumed a corpse Recently | 若你近期有消耗屍體，增加 16% 傷害 |
| Desecrate and Unearth have +2 to Maximum number of corpses allowed | 褻瀆和屍術矢 +2 屍體最大上限 |
| 30% increased Damage if you have Consumed a corpse Recently | 若你近期有消耗屍體，增加 30% 傷害 |
| Regenerate 2% of Life per second if you've Consumed a corpse Recently | 若你近期有消耗屍體，每秒回復 2% 生命 |
| Placed Banners also grant 30% increased Attack Damage to you and Allies | 放置鬥旗增加 30% 你和友方的攻擊傷害 |
| 15% increased Effect of Non-Curse Auras from your Skills on Enemies | 增加 15% 你技能在敵人身上非詛咒光環的效果 |
| Recover 50 Energy Shield when you Suppress Spell Damage | 當你壓抑法術傷害時，恢復 50 能量護盾 |
| 24% increased Melee Damage | 增加 24% 近戰傷害 |
| +4 to Melee Strike Range while at least 5 Enemies are Nearby | 附近至少有 5 名敵人時，+4 近戰打擊範圍 |
| 10% reduced Elemental Ailment Duration on you | 減少 10% 身上元素異常狀態時間 |
| 10% reduced Effect of Chill and Shock on you | 減少 10% 你身上冰緩和感電的效果 |
| 20% reduced Ignite Duration on you | 減少 20% 你被點燃的持續時間 |
| 20% reduced Freeze Duration on you | 減少 20% 你被冰凍的持續時間 |
| 20% reduced Effect of Chill on you | 減少 20% 你所承受的冰緩效果 |
| 20% reduced Effect of Shock on you | 減少 20% 你身上的感電效果 |
| 20% reduced Elemental Ailment Duration on you | 減少 20% 身上元素異常狀態時間 |
| 20% reduced Effect of Chill and Shock on you | 減少 20% 你身上冰緩和感電的效果 |
| 10% increased Effect of Impales you inflict with Two Handed Weapons | 使用雙手武器時增加 10% 你造成的穿刺效果 |
| 10% chance to Impale Enemies on Hit with Two Handed Weapons | 使用雙手武器擊中時，有 10% 機率穿刺敵人 |
| 50% increased Impale Duration | 增加 50% 穿刺持續時間 |
| 20% chance to Impale Enemies on Hit with Two Handed Weapons | 使用雙手武器擊中時，有 20% 機率穿刺敵人 |
| 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies | 增加 30% 你使用雙手武器對未被穿刺的敵人所造成的穿刺效果 |
| 10% chance to Poison on Hit with Spell Damage | 法術傷害擊中時有 10% 機率造成中毒 |
| 15% chance to Poison on Hit with Spell Damage | 法術傷害擊中時有 15% 機率造成中毒 |
| 15% increased Damage with Poison | 增加 15% 中毒傷害 |
| Spell Skills have +12% to Damage over Time Multiplier for Poison | 法術技能 +12% 中毒持續傷害加成 |
| Enemies Poisoned by you have -5% to Chaos Resistance | 被你中毒影響的敵人 -5% 混沌抗性 |
| 5% increased Mana Cost of Skills | 增加 5% 技能魔力消耗 |
| 10% increased Mana Cost of Skills | 增加 10% 技能魔力消耗 |
| 18% of Damage taken Recouped as Life | 承受 18% 傷害補償為生命 |
| 100% chance to Defend with 200% of Armour\nMaximum Damage Reduction for any Damage Type is 50% | 100% 機率用 200% 護甲防禦\n對任何傷害類型的最大傷害減免為 50% |
| When your Hits Impale Enemies, also Impale other Enemies near them\nInflict 4 additional Impales on Enemies you Impale\nFor 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them | 當你的擊中穿刺敵人時，同時穿刺他們附近敵人\n對你穿刺的敵人造成 4 次額外穿刺\n你穿刺敵人後 4 秒，他們不能再次被穿刺，鋼之呼喚不能從他們身上移除穿刺 |
| Brand Skills have 12% increased Duration | 烙印技能增加 12% 持續時間 |
| Brand Skills have 15% increased Duration | 烙印技能增加 15% 持續時間 |
| Brand Recall has 15% increased Cooldown Recovery Rate | 烙印呼喚增加 15% 冷卻時間恢復速度 |
| Brand Skills have 20% increased Duration | 烙印技能增加 20% 持續時間 |
| Brand Recall has 20% increased Cooldown Recovery Rate | 烙印呼喚增加 20% 冷卻時間恢復速度 |
| You can Cast 2 additional Brands | 你可以施放 2 個額外烙印 |
| 30% increased Chaining range | 增加 30% 連鎖範圍 |
| Projectiles have 50% chance for an additional Projectile when Forking | 投射物分裂時有 50% 機率有 1 個額外投射物 |
| 50% increased Projectile Fork angle | 增加 50% 投射物分裂角度 |
| 25% chance to gain an Endurance Charge when you Block | 格擋時 25% 機率獲得耐力球 |
| 50% reduced Projectile Fork angle | 減少 50% 投射物分裂角度 |
| 15% increased Flask Charges gained | 增加 15% 藥劑充能獲取 |
| Life Flasks gain 2 Charges every 3 seconds | 生命藥劑每 3 秒獲得 2 充能 |
| Mana Flasks gain 2 Charges every 3 seconds | 魔力藥劑每 3 秒獲得 2 充能 |
| +6% to Damage over Time Multiplier | +6% 持續傷害加成 |
| +15% to Damage over Time Multiplier | +15% 持續傷害加成 |
| 12% increased Impale Effect | 增加 12% 穿刺效果 |
| Your Hexes have infinite Duration\n20% less Effect of your Curses | 你的咒術有無限的持續時間\n20% 更少你的詛咒效果 |
| 16% increased Chaos Damage | 增加 16% 混沌傷害 |
| 10% increased Mana Reservation Efficiency of Curse Aura Skills | 增加 10% 詛咒光環技能的魔力保留效用 |
| +2 to Level of all Curse Skill Gems | 全部詛咒技能寶石等級+2 |
| 10% increased Effect of your Marks | 增加 10% 你印記的效果 |
| 20% increased Damage with Hits and Ailments against Marked Enemy | 對被印記的敵人增加 20% 擊中和異常狀態傷害 |
| Culling Strike against Marked Enemy | 對被印記的敵人有撲殺 |
| 30% increased Critical Strike Chance against Marked Enemy | 對被印記的敵人增加 30% 暴擊率 |
| Marked Enemy has 10% reduced Accuracy Rating | 被印記的敵人減少 10% 命中值 |
| Marked Enemy takes 10% increased Damage | 被印記的敵人增加 10% 承受傷害 |
| Marked Enemy grants 30% increased Flask Charges to you | 被印記的敵人使你增加 30% 藥劑充能 |
| 15% increased Life Regeneration rate | 增加 15% 生命回復率 |
| +6% to Physical Damage over Time Multiplier | +6% 物理持續傷害加成 |
| Overwhelm 5% Physical Damage Reduction | 鎮壓 5% 物理傷害減免 |
| 40% increased Physical Damage | 增加 40% 物理傷害 |
| Crush Enemies for 4 seconds when you Hit them while they are on Full Life | 當敵人滿血時，你擊中時壓碎他們 4 秒 |
| 25% increased Physical Damage | 增加 25% 物理傷害 |
| Regenerate 1% of Life per second if you have Stunned an Enemy Recently | 若你近期有暈眩敵人，每秒回復 1% 生命 |
| +5% to Physical Damage over Time Multiplier | +5% 物理持續傷害加成 |
| +25 to maximum Life | +25 最大生命 |
| +15% to Physical Damage over Time Multiplier | +15% 物理持續傷害加成 |
| 6% reduced Effect of Curses on you | 減少在你身上的詛咒效果 6% |
| +6% to Chaos Resistance | +6% 混沌抗性 |
| 18% reduced Effect of Curses on you | 減少在你身上的詛咒效果 18% |
| +18% to Chaos Resistance | +18% 混沌抗性 |
| 10% reduced Flask Charges used | 減少 10% 藥劑充能使用 |
| 20% increased Flask Charges gained if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，增加 20% 藥劑充能獲得 |
| 5% reduced Flask Charges used | 減少 5% 藥劑充能使用 |
| 15% increased Flask Effect Duration | 增加 15% 藥劑效果持續時間 |
| Flasks applied to you have 10% increased Effect | 作用於你的藥劑增加 10% 效果 |
| Remove Maim and Hinder when you use a Flask | 當你使用藥劑時移除癱瘓和阻礙 |
| Dexterity provides no inherent bonus to Evasion Rating\n+1% Chance to Suppress Spell Damage per 15 Dexterity | 敏捷不提供固有的閃避值加成\n每 15 點敏捷 +1 法術傷害壓抑率 |
| Strength's Damage bonus applies to all Spell Damage as well | 力量加成的傷害同時套用至全部法術 |
| Intelligence provides no inherent bonus to Energy Shield\n2% reduced Duration of Elemental Ailments on you per 15 Intelligence | 智慧不提供固有的能量護盾加成\n每 15 點智慧減少 2% 你身上元素異常狀態的持續時間 |
| Cannot Recover Energy Shield to above Evasion Rating\nEvery 2 seconds, gain a Ghost Shroud, up to a maximum of 3\nWhen Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating | 能量護盾不能回復超過閃避值\n每 2 秒獲得 1 層幽魂屍布，最多 3 層。\n被擊中時，失去 1 層幽魂屍布以回復 3% 等同你閃避值的能量護盾 |
| Cannot Recover Energy Shield to above Armour\n3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second | 能量護盾不能回復超過護甲\n近期被防止擊中的 3% 總物理傷害，以每秒回復為能量護盾 |
| -25% to maximum Chance to Block Attack Damage\n-25% to maximum Chance to Block Spell Damage\n+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage | -25% 最大攻擊傷害格擋率\n-25% 最大法術傷害格擋率\n每 1% 超過上限的攻擊傷害格擋率 +2% 法術傷害格擋率 |
| Take 50% less Damage over Time if you've started taking Damage over Time in the past second\n100% more Duration of Ailments on you | 若你在過去 1 秒開始受到持續傷害，承受 50% 更少持續傷害。\n100% 更多你身上異常狀態的持續時間 |
| 30% increased Attack Physical Damage | 增加 30% 物理攻擊傷害 |
| 40% more Attack Damage if Accuracy Rating is higher than Maximum Life\nNever deal Critical Strikes | 若命中值高於最大生命，有 40% 更多攻擊傷害\n不會造成暴擊 |
| 8% chance to gain Phasing for 4 seconds on Kill | 擊殺時有 8% 機率獲得 4 秒迷蹤效果 |
| 10% reduced Mana Cost of Curse Skills | 減少 10% 詛咒技能的魔力消耗 |
| 15% increased Area of Effect of Hex Skills | 增加 15% 咒術技能的範圍效果 |
| 15% increased Curse Duration | 增加 15% 詛咒的持續時間 |
| Recover 2% of Mana when you Kill a Cursed Enemy | 當你擊殺被詛咒的敵人時，恢復 2% 魔力 |
| 15% reduced Effect of Curses on you | 減少在你身上的詛咒效果 15% |
| 16% increased Melee Damage | 增加 16% 近戰傷害 |
| 16% increased Armour | 增加 16% 護甲 |
| Damage Penetrates 7% Chaos Resistance | 傷害穿透 7% 混沌抗性 |
| 15% increased Projectile Speed | 增加 15% 投射物速度 |
| Attack Projectiles Return to you from final Target | 攻擊投射物從最終目標返還 |
| Returning Projectiles Pierce all Targets | 返回的投射物穿透所有目標 |
| Melee Strike Skills deal Splash Damage to surrounding targets | 近戰打擊技能對目標附近造成擴散傷害 |
| Transfiguration of Body | 肉體扭曲 |
| Transfiguration of Soul | 靈體扭曲 |
| -10 Physical Damage taken from Hits | 擊中 -10 承受物理傷害 |
| -1 Physical Damage taken from Hits per Level | 每等級擊中 -1 承受物理傷害 |
| 15% increased Life Recovery from Flasks | 增加 15% 來自藥劑的生命恢復 |
| 25% less Damage over Time taken during Effect of any Life Flask | 任何生命藥劑效果期間，承受 25% 更少持續傷害 |
| Chaos Resistance is doubled | 混沌抗性加倍 |
| 20% chance to Avoid Physical Damage from Hits | 20% 機率避免來自擊中的物理傷害 |
| Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed | 敵人從解凍時變冰緩，減少 30% 行動速度 |
| 50% increased Stun and Block Recovery | 增加 50% 暈眩恢復和格擋恢復 |
| Regenerate 5% of Life over 1 second when Stunned | 當暈眩時，1 秒內回復 5% 生命 |
| Regenerate 5% of Energy Shield over 1 second when Stunned | 當暈眩時，1 秒內回復 5% 能量護盾 |
| 10% increased Cooldown Recovery Rate for Stance Skills | 增加 10% 姿態技能冷卻時間恢復速度 |
| 5% increased Attack Speed with Bows | 使用弓類武器時增加 5% 攻擊速度 |
| You have Onslaught if you've changed Stance Recently | 若你近期切換姿態，你獲得猛攻 |
| Bow Attacks fire an additional Arrow | 弓攻擊發射 1 個額外箭矢 |
| 25% increased Effect of Consecrated Ground you create | 增加 25% 你製造奉獻地面的效果 |
| Link Skills have 5% increased Buff Effect | 連結技能增加 5% 增益效果 |
| 15% increased Stun and Block Recovery | 增加 15% 暈眩恢復和格擋恢復 |
| 15% chance to gain 200 Life on Hit with Attacks | 攻擊擊中時有 15% 機率獲得 200 生命 |
| Total Recovery per second from Life Leech is doubled\nMaximum total Life Recovery per second from Leech is doubled\nYou have no Life Regeneration | 來自生命偷取的每秒總恢復加倍\n來自偷取的每秒最大生命恢復加倍\n你沒有生命回復 |
| 10% increased Mana Reservation Efficiency of Stance Skills | 增加 10% 姿態技能的魔力保留效用 |
| 15% chance to Avoid being Stunned | 15% 機率避免被暈眩 |
| Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% | 敵人根據被你冰緩的秒數，永久增加承受 1% 傷害，最多 10% |
| 20% increased Effect of Withered | 增加 20% 凋零效果 |
| 50% chance to double Stun Duration | 有 50% 機率增加暈眩時間 1 倍 |
| 20% increased Attack Damage while in Blood Stance | 血腥姿態時，增加 20% 攻擊傷害 |
| 6% increased Attack Speed while in Sand Stance | 沙戮姿態時，增加 6% 攻擊速度 |
| 25% chance to Ignore Stuns while Casting | 施放時，有 25% 機率無視暈眩 |
| 15% chance to Ignore Stuns while Casting | 施放時，有 15% 機率無視暈眩 |
| 50% increased Duration of Cold Ailments | 增加 50% 冰冷異常狀態持續時間 |
| 50% increased Mana Reservation Efficiency of Stance Skills | 增加 50% 姿態技能的魔力保留效用 |
| Melee Hits which Stun have 10% chance to Fortify | 近戰擊中造成暈眩有 10% 機率護體 |
| 30% increased Armour and Evasion Rating while Fortified | 護體時增加 30% 護甲和閃避值 |
| Armour from Equipped Body Armour is doubled | 來自裝備胸甲的護甲為 2 倍 |
| 50% less Life Recovery from Flasks | 藥劑有 50% 更少生命恢復 |
| Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue | 當未保留生命填滿時，生命藥劑效果不會被移除\n生命藥劑效果不會列隊 |
| Magic Utility Flasks applied to you have 30% increased Effect | 套用至你的魔法功能藥劑增加 30% 效果 |
| 50% chance for Flasks you use to not consume Charges | 50% 機率使你使用藥劑時不消耗充能 |
| Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of\neach of the following types, if possible: | 如果可能的話，消耗下列類型藥劑 3 充能，\n給予你使用的非引導技能加成 |
| If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance | 若消耗寶鑽藥劑充能，增加 150% 暴擊率 |
| If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances | 若消耗灰岩藥劑充能，穿透 20% 元素抗性 |
| If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage | 若消耗紫晶藥劑充能，有 25% 物理傷害的額外混沌傷害 |
| 50% increased Effect of Withered | 增加 50% 凋零效果 |
| 25% chance to inflict Withered for 2 seconds on Hit | 擊中時有 25% 機率造成凋零，持續 2 秒 |
| 20% increased Effect of Arcane Surge on you | 增加你身上秘能波動 20% 效果 |
| Arcane Surge grants 20% more Spell Damage to you | 你獲得的秘能波動有 20%更多法術傷害 |
| +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | 裝備的頭盔每 1 最大能量護盾 +5 閃避值 |
| +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour | 裝備的胸甲每 6 閃避值 +1 最大能量護盾 |
| 30% increased Cooldown Recovery Rate | 增加 30% 冷卻恢復速度 |
| Triggers Level 20 Summon Triggerbots when Allocated | 當配置時觸發等級 20 的召喚誘餌機械 |
| 35% less Damage with Triggered Spells | 被觸發的法術有 35% 更少傷害 |
| Mines Hinder Enemies near them for 2 seconds when they Land | 當地雷落地時，阻礙附近敵人 2 秒 |
| 20% chance to take 50% less Area Damage from Hits | 20% 機率承受 50% 更少範圍傷害 |
| Hits have 20% chance to deal 50% more Area Damage | 擊中有 20% 機率造成 50% 更多範圍傷害 |
| 25% chance for Flasks you use to not consume Charges | 25% 機率使你使用藥劑時不消耗充能 |
| Arcane Surge grants 10% more Spell Damage to you | 你獲得的秘能波動有 10%更多法術傷害 |
| 15% increased Cooldown Recovery Rate | 增加 15% 冷卻恢復速度 |
| Hits have 15% chance to deal 50% more Area Damage | 擊中有 15% 機率造成 50% 更多範圍傷害 |
| 40% increased Melee Damage with Hits at Close Range | 增加 40% 近距離的擊中近戰傷害 |
| 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds | 近戰擊殺時有 10% 機率製造奉獻地面，持續 4 秒 |
| 15% increased Warcry Cooldown Recovery Rate | 增加 15% 戰吼冷卻恢復速度 |
| Attacks fire an additional Projectile | 攻擊發射 1 個額外投射物 |
| 15% increased Damage for each time you've Warcried Recently | 近期每次你獲得戰吼增加 15% 傷害 |
| 20% increased Warcry Buff Effect | 增加 20% 戰吼的增益效果 |
| Enemies Taunted by your Warcries take 8% increased Damage | 被你戰吼嘲諷的敵人增加 8% 承受傷害 |
| 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% | 根據你被戰吼增益影響的秒數，增加 10% 近戰傷害 |
| +4% to Cold Damage over Time Multiplier | +4% 冰冷持續傷害加成 |
| +7% to Chaos Resistance | +7% 混沌抗性 |
| +13% to Chaos Resistance | +13% 混沌抗性 |
| Link Skills have 20% increased Buff Effect if you have Linked to a target Recently | 若你近期有連結目標，連結技能增加 20% 增益效果 |
| 10% chance for Energy Shield Recharge to start when you Link to a target | 當你連結目標時，有 10% 機率開始充能能量護盾 |
| +2 to Level of all Link Skill Gems | 全部連結技能寶石等級 +2 |
| 20% increased Maximum total Life Recovery per second from Leech | 增加 20% 來自偷取每秒最大總生命恢復 |
| +19% to Chaos Resistance | +19% 混沌抗性 |
| 30% reduced Elemental Ailment Duration on you while holding a Shield | 持盾時，減少 30% 你身上元素異常狀態持續時間 |
| +3 to maximum Fortification | +3 最大護體 |
| Regenerate 0.1% of Life per second per Fortification | 每層護體，每秒回復 0.1% 生命 |
| 8% increased Effect of your Marks | 增加 8% 你印記的效果 |
| 20% increased Effect of your Marks | 增加 20% 你印記的效果 |
| 30% chance to Ignore Stuns while Casting | 施放時，有 30% 機率無視暈眩 |
| 30% increased Mana Regeneration Rate while stationary | 站立時，增加 30% 魔力回復率 |
| Every 4 seconds, Regenerate 15% of Life over one second | 每 4 秒在 1 秒內回復 15% 生命 |
| Regenerate 4% of Life per second while on Low Life | 貧血時每秒回復 4% 生命 |
| 60% increased Freeze Duration on Enemies | 增加 60% 敵人冰凍持續時間 |
| 30% increased Damage if you've Shattered an Enemy Recently | 若你近期有粉碎敵人，增加 30% 傷害 |
| 25% increased Defences while you have at least four Linked targets | 你至少有 4 個連結目標時，增加 25% 防禦 |
| 10% increased Movement Speed while you have at least two Linked targets | 你至少有 2 個連結目標時，增加 10% 移動速度 |
| 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired | 連結有效時間超過 50% 時，增加 20% 你連結的增益效果 |
| Curses are inflicted on you instead of Linked targets | 對你造成詛咒，而不是連結的目標 |
| Link Skills have 15% increased Skill Effect Duration | 連結技能增加 15% 技能效果持續時間 |
| 10% increased Warcry Duration | 增加 10% 戰吼持續時間 |
| 5% increased Warcry Buff Effect | 增加 5% 戰吼的增益效果 |
| 8% increased Warcry Buff Effect | 增加 8% 戰吼的增益效果 |
| 50% increased Stun Threshold | 增加 50% 暈眩門檻 |
| 10% of Damage taken from Stunning Hits is Recovered as Life | 暈眩之擊造成的 10% 傷害，恢復為生命 |
| Marked Enemy grants 20% increased Flask Charges to you | 被印記的敵人使你增加 20% 藥劑充能 |
| 5% reduced Mana Cost of Mark Skills | 減少 5% 印記技能的魔力消耗 |
| Mark Skills have 5% increased Cast Speed | 印記技能增加 5% 施放速度 |
| Mark Skills have 10% increased Cast Speed | 印記技能增加 10% 施放速度 |
| 10% reduced Mana Cost of Mark Skills | 減少 10% 印記技能的魔力消耗 |
| 10% increased Attack Speed if you've cast a Mark Spell Recently | 若你近期有施放印記法術，增加 10% 攻擊速度 |
| 10% increased Movement Speed if you've cast a Mark Spell Recently | 若你近期有施放印記法術，增加 10% 移動速度 |
| Attack Projectiles Return to you | 攻擊投射物返回你 |
| 16% increased Fire Damage with Attack Skills | 攻擊技能增加 16% 火焰傷害 |
| Recoup 25% of Damage Taken by your Totems as Life | 補償 25% 你圖騰承受的傷害為生命 |
| Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration | 來自回復每秒每恢復你生命 4，每秒回復圖騰 1 生命 |
| Totems Taunt Enemies around them for 4 seconds when Summoned | 當圖騰被召喚時，嘲諷它們附近的敵人 4 秒 |
| Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to\nalso grant +3 to Strength | 非傳奇珠寶使大範圍內小型和核心天賦，同時 +3 力量 |
| Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage | 使大範圍增加和減少其它傷害類型的非傳奇珠寶，被轉化至套用火焰傷害 |
| Enemies you Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage | 你擊殺的敵人有 5% 機率爆炸，造成 500% 它們最大生命的火焰傷害 |
| Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value | 火焰抗性詞綴同時以 50% 它們的值套用至冰冷和閃電抗性 |
| Skills from Equipped Body Armour are Supported by Level 20 Fist of War | 你胸甲上的技能被等級 20 的拳霸輔助 |
| Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call | 你胸甲上的技能被等級 30 的先祖怒嚎輔助 |
| Trigger Level 20 Tawhoa's Chosen when you Attack with\na Non-Vaal Slam or Strike Skill near an Enemy | 當你使用非瓦爾重擊或打擊技能的攻擊時，觸發等級 20 的塔赫亞的抉擇 |
| Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances | 最大火焰抗性詞綴同時套用至最大冰冷和閃電抗性 |
| Every 4 seconds, remove Curses and Elemental Ailments from you | 每 4 秒，移除你身上的詛咒和元素異常狀態 |
| Every 4 seconds, Regenerate 100% of Life over one second | 每 4 秒在 1 秒內回復 100% 生命 |
| Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies | 你和附近友方獲得等同你保留魔力 25% 的護甲 |
| If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage | 若你近期有攻擊，你和\n附近友方 +25% 攻擊傷害格擋率 |
| If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage | 若你近期有施放法術，你和\n附近友方 +25% 法術傷害格擋率 |
| Enemies in your Link Beams have -20% to all Elemental Resistances | 在你連結射線內的敵人 -20% 全部元素抗性 |
| Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances | 在你連結射線內的連結目標和友方，+5% 全部最大元素抗性 |
| Enemies in your Link Beams cannot apply Elemental Ailments | 在你連結射線內的敵人不能套用元素異常狀態 |
| Auras from your Skills grant 5% increased Recovery Rate of Life,\nMana and Energy Shield to you and Allies | 來自你技能的光環，\n使你和友方增加 5% 生命、魔力和能量護盾恢復率 |
| Grants Level 20 Summon Sentinel of Radiance Skill | 獲得等級 20 的召喚光輝護衛技能 |
| 20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you | 來自擊中的 20% 傷害先從你的光輝護衛承受 |
| Totems Taunt Enemies around them for 2 seconds when Summoned | 當圖騰被召喚時，嘲諷它們附近的敵人 2 秒 |
| If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage | 若你近期有攻擊，你和\n附近友方 +10% 攻擊傷害格擋率 |
| If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage | 若你近期有施放法術，你和\n附近友方 +10% 法術傷害格擋率 |
| Auras from your Skills grant 3% increased Recovery Rate of Life,\nMana and Energy Shield to you and Allies | 來自你技能的光環，\n使你和友方增加 3% 生命、魔力和能量護盾恢復率 |
| Every 4 seconds, Regenerate 50% of Life over one second | 每 4 秒在 1 秒內回復 50% 生命 |
| Damaging Ailments deal damage 5% faster | 傷害型異常狀態造成傷害加速 5% |
| Damaging Ailments deal damage 15% faster | 傷害型異常狀態造成傷害加速 15% |
| Every 10 seconds, gain 30% of Physical Damage\nas Extra Fire Damage for 4 seconds | 每 10 秒，獲得 30% 物理傷害的額外火焰傷害 5 秒 |
| 25% increased Ignite Duration on Enemies | 增加 25% 敵人點燃持續時間 |
| 25% increased Bleeding Duration | 增加 25% 流血持續時間 |
| Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds | 若過去 2 秒你沒有移動，附近敵人被餘燼纏身 |
| Hits Stun as though dealing 50% more Melee Fire Damage | 擊中暈眩如同造成 50% 更多近戰火焰傷害 |
| Ignites from Stunning Melee Hits deal 20% more Damage | 來自暈眩近戰擊中的點燃，造成 20% 更多傷害 |
| +10% to Fire Damage over Time Multiplier with Attack Skills | 攻擊技能 +10% 火焰持續傷害加成 |
| Recover 2% of Life when you Ignite a non-Ignited Enemy | 當你點燃未被點燃的敵人時，恢復 2% 生命 |
| Bleeding enemies cannot inflict Bleeding on you | 流血的敵人不能對你造成流血 |
| Ignited enemies cannot Ignite you | 點燃的敵人不能點燃你 |
| Returning Projectiles have 150% increased Speed | 返回的投射物增加 150% 速度 |
| +0.2 metres to Melee Strike Range | +0.2 米近戰打擊距離 |
| +0.3 metres to Melee Strike Range | +0.3 米近戰打擊距離 |
| Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage | 你或你圖騰擊殺的敵人有 5% 機率爆炸，造成 500% 它們最大生命的火焰傷害 |
| +0.4 metres to Melee Strike Range | +0.4 米近戰打擊距離 |
| +0.1 metres to Melee Strike Range with Swords | 使用劍時，+0.1 米近戰打擊距離 |
| +0.3 metres to Melee Strike Range with Swords | 使用劍時，+0.3 米近戰打擊距離 |
| +0.1 metres to Melee Strike Range | +0.1 米近戰打擊距離 |
| +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby | 附近至少有 5 名敵人時，+0.4 米近戰打擊距離 |
| Can apply Tinctures to your Equipped Weapons | 可以套用萃取物至你裝備中的武器 |
| Flasks adjacent to applied Tincture gain 3 charges when you Hit an Enemy with a Weapon, no more than once every second | 當你使用武器擊中敵人時，相鄰套用萃取物的藥劑獲得 3 充能，每秒不超過 1 次 |
| Flasks adjacent to applied Tincture have 30% increased Effect when used if you've Hit an enemy with a Weapon Recently | 若你近期有使用武器擊中敵人，當使用時相鄰套用萃取物的藥劑增加 30% 效果 |
| Tinctures applied to you have 75% increased Effect per empty Flask Slot | 每個空藥劑欄位，使套用你的萃取物增加 75% 效果 |
| Grants Level 20 Barkskin Skill | 獲得等級 20 的木質外膚技能 |
| 10% reduced Duration of Damaging Ailments on you per Bark | 你身上每層木質，減少 10% 傷害型異常狀態的持續時間 |
| 10% chance to Avoid non-Damaging Ailments on you per Bark below maximum | 每個低於上限的木質，有 10% 機率能避免非傷害型異常狀態 |
| 25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems | 若你裝備中的手套沒有鑲嵌寶石，增加 25% 最大生命 |
| 30% increased Movement Speed if you have Equipped Boots with no Socketed Gems | 若你裝備中的鞋子沒有鑲嵌寶石，增加 30% 移動速度 |
| +50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems | 若你裝備中的頭盔沒有鑲嵌寶石，+50% 全部元素抗性 |
| Defences from Equipped Body Armour are doubled if it has no Socketed Gems | 若裝備中的胸甲沒有鑲嵌寶石，胸甲的護甲為 2 倍 |
| Rare and Unique Enemies within 120 metres have Minimap Icons | 120 米內的稀有和傳奇敵人，有小地圖圖示 |
| Your Hits against Marked Enemy cannot be Blocked or Suppressed | 你對印記敵人的擊中不能被格擋或壓抑 |
| 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood | 增加 10% 翠綠荒林掉落靈現妖精的數量 |
| Removes all Mana | 移除所有魔力 |
| 50% increased Life Reservation Efficiency of Skills | 增加 50% 技能的生命保留效用 |
| Skills Cost Life instead of Mana | 技能消耗生命，而不是魔力 |
| Skills Reserve Life instead of Mana | 技能保留生命，而不是魔力 |
| -6 Maximum Life per Level | 每級 -6 最大生命 |
| Removes all Energy Shield | 移除所有能量護盾 |
| Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items | 來自裝備中的護甲物品獲得最大生命，而不是最大能量護盾 |
| Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend | 若生命消耗沒有高於你最大可消耗，你自己施放的法術附加等同 75% 生命消耗的物理傷害 |
| Grants Level 20 Summon Dark Effigy Skill | 獲得等級 20 的召喚黑暗雕像技能 |
| Grants Level 20 Pacify Skill | 獲得等級 20 的平靜技能 |
| Grants Level 20 Penance Mark Skill | 獲得等級 20 的苦行印記技能 |
| Grants Level 20 Affliction Skill | 獲得等級 20 的禁咒技能 |
| Enemies Pacified by you take 20% increased Damage | 被你平靜的敵人增加承受 20% 傷害 |
| Minions affected by Affliction have Onslaught | 被禁咒影響的召喚物有猛攻 |
| Phantasms from Penance Mark grant 50% increased Flask Charges | 來自苦行印記的幻影，增加 50% 藥劑充能 |
| Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul when Killed | 當來自苦行印記的幻影被擊殺時，有 50% 機率獲得瓦爾靈魂 |
| Enemies display their Monster Category | 敵人顯示他們的怪物種類 |
| Grants Level 20 Ravenous Skill | 獲得等級 20 的貪婪技能 |
| 10% increased Quantity of Wild Wisps found in the Viridian Wildwood | 增加 10% 在翠綠荒林野性妖精掉落的數量 |
| 5% increased Character Size | 增加 5% 角色體型 |
| Equip a Wildwood Rucksack which has 20 Inventory Slots | 裝備荒林背包，有 20 個欄位 |
| Your Warcries open Chests | 你的戰吼開啟保險箱 |
| Your Warcries attempt to shake extra items from Corpses | 你的戰吼從屍體震出額外物品 |
| 10% increased Quantity of Primal Wisps found in the Viridian Wildwood | 增加 10% 翠綠荒林掉落原始妖精的數量 |
| Action Speed cannot be modified to below Base Value | 行動速度不能被調整至低於基礎值 |
| Movement Speed cannot be modified to below Base Value | 你的移動速度加成不會讓你降至基礎速度以下 |
| Minions deal 10% more Damage | 召喚物造成的傷害增加 10% |
| 1% of Damage Dealt by your Minions is Leeched to you as Life | 你召喚物造成傷害的 1% 會被偷取為你的生命 |
| Minions gain 40% of Maximum Life as Extra Maximum Energy Shield | 召喚物獲得 40% 最大生命的額外最大能量護盾 |
| 100% increased Critical Strike Chance against Enemies that are on Full Life | 對滿血的敵人增加 100% 暴擊率 |
| Warcries no longer Exert Attacks\nWarcries also grant their buffs to nearby allies | 戰吼不再竭盡攻擊\n戰吼也會賦予附近友方增益效果 |
| +8% Chance to Block Spell Damage while wielding a Staff | 持長杖時 +8% 法術傷害格擋率 |
| +3% Elemental Resistances while holding a Shield | 持盾時 +3% 元素抗性 |
| +5% Elemental Resistances while holding a Shield | 持盾時 +5% 元素抗性 |
| Staff Attacks deal 16% increased Damage with Hits and Ailments | 長杖攻擊增加 16% 擊中和異常狀態傷害 |
| 15% increased Area of Effect | 增加 15% 範圍效果 |
| Gain 1 Rage on Hit with Axes | 以斧擊中時獲得 1 層盛怒 |
| 1.5% of Physical Attack Damage Leeched as Life | 1.5% 的物理攻擊傷害偷取生命 |
| +8% to Lightning Resistance | +8% 閃電抗性 |
| +8% to Cold Resistance | +8% 冰冷抗性 |
| 20% increased Spell Critical Strike Chance | 增加 20% 法術暴擊率 |
| 30% increased Spell Critical Strike Chance | 增加 30% 法術暴擊率 |
| 10% increased Spell Critical Strike Chance | 增加 10% 法術暴擊率 |
| 50% increased Defences from Equipped Shield | 增加 50% 從盾牌獲取的防禦 |
| Hits have 35% chance to ignore Enemy Physical Damage Reduction | 擊中有 35% 機率無視敵人的物理傷害減免 |
| +10% Chance to Block Attack Damage while holding a Shield | 持盾時 +10% 攻擊傷害格擋率 |
| +2% Chance to Block Attack Damage while Dual Wielding | 雙持時 +2% 攻擊傷害格擋率 |
| Attack Skills deal 8% increased Damage while Dual Wielding | 雙持時攻擊技能增加 8% 傷害 |
| +10% Chance to Block Attack Damage while Dual Wielding | 雙持時 +10% 攻擊傷害格擋率 |
| 25% increased Spell Critical Strike Chance | 增加 25% 法術暴擊率 |
| 60% increased Spell Critical Strike Chance | 增加 60% 法術暴擊率 |
| +8% Chance to Block Attack Damage while Dual Wielding | 雙持時 +8% 攻擊傷害格擋率 |
| Life Leech from Melee Damage is Instant\nCannot Recover Life other than from Leech | 近戰傷害的生命偷取變為立即生效\n無法從偷取以外方式回復生命 |
| 40% increased Totem Life | 增加 40% 圖騰生命 |
| Totems have 40% additional Physical Damage Reduction | 圖騰有 40% 額外物理傷害減免 |
| 50% increased Spell Critical Strike Chance | 增加 50% 法術暴擊率 |
| Hits have 30% chance to ignore Enemy Physical Damage Reduction | 擊中有 30% 機率無視敵人的物理傷害減免 |
| +8% Chance to Block Attack Damage while holding a Shield | 持盾時 +8% 攻擊傷害格擋率 |
| Hits have 10% chance to ignore Enemy Physical Damage Reduction | 擊中有 10% 機率無視敵人的物理傷害減免 |
| 10% chance to Aggravate Bleeding on targets you Hit with Attacks | 攻擊擊中時有 10% 機率加劇目標身上的流血 |
| 40% increased Maximum total Life Recovery per second from Leech | 增加 40% 來自偷取每秒最大總生命恢復 |
| 40% increased Maximum total Mana Recovery per second from Leech | 增加 40% 來自偷取每秒最大總魔力恢復 |
| Gain 1 Rage on Melee Hit | 近戰擊中時獲得 1 層盛怒 |
| Inherent loss of Rage is 10% slower | 失去固有的盛怒比平常慢 10% |
| +2 to Maximum Rage | 增加+2最大怒氣 |
| Inherent loss of Rage is 8% slower | 失去固有的盛怒比平常慢 8% |
| Every Rage also grants 1% increased Armour | 每層盛怒增加 1% 護甲 |
| Gain 3 Rage when Hit by an Enemy | 被敵人擊中時獲得 3 層盛怒 |
| 20% reduced Cost of Attacks while you have at least 20 Rage | 你至少有 20 層盛怒時，減少 20% 攻擊消耗 |
| +3 to Maximum Rage | 增加+3最大怒氣 |
| Inherent Rage Loss starts 1 second later | 失去固有盛怒的時間延緩 1 秒 |
| Gain 2 Rage on Melee Hit | 近戰擊中時獲得 2 層盛怒 |
| 15% of Armour also applies to Chaos Damage taken from Hits | 15% 護甲同時套用至承受擊中的混沌傷害 |
| 1% additional Elemental Damage Reduction per Endurance Charge | 每顆耐力球有 1% 額外元素傷害減免 |
| Gain 1 Rage on Attack Hit | 攻擊擊中時獲得 1 層盛怒 |
| Warcries Exert twice as many Attacks | 戰吼竭盡造成 2 倍攻擊次數 |
| 50% increased Rage Effect | 增加 50% 盛怒效果 |
| Inherent Rage Loss starts 2 seconds later | 開始失去固有盛怒的時間延後 2 秒 |
| Every Rage also grants 1% increased Attack Speed | 每層盛怒增加 1% 攻擊速度 |
| Warcries have infinite Power | 戰吼有無限強度 |
| Maximum Effect of Shock is 2% increased Damage taken | 最大感電效果為增加 2% 承受傷害 |
| You can apply up to 50 Shocks to each Enemy | 你可以對每個敵人施加最多 50 層感電 |
| Enemies you Freeze remain Frozen for at least 2 seconds | 你冰凍的敵人至少維持 2 秒冰凍 |
| Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost | 由於冰凍持續時間不足而無法造成冰凍的擊中會造成白霜 |
| Lose 1 Bark when Hit by Enemy Spell Damage | 被敵人的法術傷害擊中時失去 1 層木質 |
| Prevent +2% of Suppressed Spell Damage per Bark below maximum | 每層低於上限的木質，防止 +2% 壓抑法術傷害 |
| -15 Fire, Cold and Lightning Damage taken from Spell Hits per Bark | 每層木質減少 -15 點被法術擊中時承受的火焰、冰冷與閃電傷害 |
| 10% chance to Ignite | 10% 機率使用火焰傷害擊中敵人造成點燃效果 |
| You can inflict an additional Scorch on each Enemy | 你可以對每個敵人造成 1 次額外的焦灼 |
| Hits that would Ignite instead Scorch | 造成點燃的擊中改為造成焦灼 |
| 10% increased Duration of Elemental Ailments on Enemies | 增加 10% 敵人身上元素異常狀態時間 |
| Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment\nCannot gain Unbound Fury while Unbound | 當你擊中敵人並造成元素異常狀態時獲得 1 層無縛之怒，每種異常狀態每 0.2 秒不超過 1 次\n進入無縛狀態時無法獲得無縛之怒 |
| 80% more Elemental Damage while Unbound | 無縛狀態下，增加 80% 元素傷害 |
| Your Hits always inflict Freeze, Shock and Ignite while Unbound | 無縛狀態下你的擊中必定會造成冰凍、感電和點燃 |
| Grants Level 20 Unbound Avatar Skill | 獲得等級 20 的無縛化身技能 |
| Tinctures applied to you have 10% increased Effect | 作用於你的萃取物增加 10% 效果 |
| You can have an additional Tincture active | 你可以額外啟用 1 個萃取物 |
| Tinctures applied to you have 30% less Mana Burn rate | 套用在你身上的萃取物有 30% 更少魔力灼燒速度 |
| Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds | 當萃取物停用時，你身上的每層魔力灼燒使萃取物效果多留存 0.5 秒，最多 6 秒 |
| Projectiles gain Damage as they travel farther, dealing up\nto 30% more Damage with Hits and Ailments | 投射物傷害隨著飛行距離而提升，\n最多造成 30% 更多擊中和異常狀態傷害 |
| Gain a Frenzy Charge each second while Moving | 移動時，每秒獲得 1 顆狂怒球 |
| 5% more Accuracy Rating per Frenzy Charge | 每顆狂怒球有 5% 更多命中值 |
| Gain 1 Gale Force when you use a Skill\n10% increased Effect of Tailwind on you per Gale Force | 當你使用技能時獲得 1 颶風之力\n每個颶風之力增加 10% 你身上流順之風的效果 |
| 4% less Damage taken per Gale Force | 每個颶風之力承受 4% 更少傷害 |
| +3% Chance to Block Attack Damage | +3% 攻擊傷害格擋率 |
| 10% increased Damage with One Handed Weapons | 持單手武器時增加 10% 傷害 |
| Bleeding Enemies you Kill Explode, dealing 20% of\ntheir Maximum Life as Physical Damage | 擊殺流血的敵人時產生爆炸，造成等同其 20% 最大生命的物理傷害 |
| Bleeding you inflict is Aggravated | 你造成的流血為加劇 |
| 20% of Leech is Instant while wielding a Claw | 持爪時， 20% 生命偷取變為立即生效 |
| 20% more Area of Effect while wielding a Mace or Sceptre | 持錘或權杖時，範圍效果增加 20% |
| 25% more Accuracy Rating while wielding a Sword | 持劍時，命中值增加 25% |
| 20% more Critical Strike Chance while wielding a Dagger | 持匕首時，增加 20% 暴擊率 |
| 30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe | 持斧時對貧血敵人造成 30% 更多擊中和異常狀態傷害 |
| Gain 50% Chance to Block from Equipped Shield instead of the Shield's value | 從裝備的盾牌獲得 50% 格擋率，而不是盾牌的數值 |
| Inherent Bonuses from Dual Wielding are doubled | 雙持武器的固有加成變為 2 倍 |
| Retaliation Skills become Usable for an additional 2 seconds | 復仇技能變為可使用的時間額外延長 2 秒 |
| 50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use | 使用過的復仇技能有 50% 機率維持可使用，且不消耗冷卻使用次數 |
| Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently | 若你近期有格擋，攻擊或法術傷害格擋率變為幸運 |
| Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100% | 稀有或傳奇敵人每出現在你視線內 1 秒，對它們造成 1% 更多擊中和異常狀態傷害，最多 100% |
| You have 15 Fortification | 你有 15 層護體 |
| Nearby Allies count as having Fortification equal to yours | 附近友方視為獲得等同你有的護體 |
| When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner | 當你離開你的鬥旗光環時，恢復該鬥旗消耗的 30% 勇氣 |
| You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner | 你和自身鬥旗附近的友方根據該鬥旗消耗的勇氣，每秒回復 0.1% 生命 |
| Attack Damage Penetrates 8% of Enemy Elemental Resistances | 攻擊傷害穿透 8% 敵人的元素抗性 |
| Gain a Frenzy Charge every 3 seconds while Moving | 移動時，每 3 秒獲得 1 顆狂怒球 |
| 25% chance to Aggravate Bleeding on targets you Hit with Attacks | 攻擊擊中時有 25% 機率加劇目標身上的流血 |
| Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50% | 稀有或傳奇敵人每出現在你視線內 2 秒，對它們造成 1% 更多擊中和異常狀態傷害，最多 50% |
| Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier\nCritical Strikes do not deal extra Damage\nNon-Critical Strikes cannot inflict Ailments | 異常狀態的持續傷害加成等同於暴擊加成\n暴擊不會造成額外傷害\n非暴擊無法造成異常狀態 |
| You can inflict Bleeding on an Enemy up to 8 times\nYour Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated\n50% less Damage with Bleeding | 你可以對敵人造成流血，最多 8 層\n當敵人移動時你的流血不能造成額外傷害\n50% 更少流血傷害 |
| 8% reduced Mana Cost of Attacks | 減少 8% 攻擊的魔力消 |
| 15% reduced Mana Cost of Attacks | 減少 15% 攻擊的魔力消 |
| Attack Skills Cost Life instead of 10% of Mana Cost | 攻擊技能 10% 的魔力消耗，改為消耗生命 |
| 30% increased Maximum total Life Recovery per second from Leech | 增加 30% 來自偷取每秒最大總生命恢復 |
| +8% Chance to Block Spell Damage while Dual Wielding | 雙持時 +8% 法術傷害格擋率 |
| +4% Chance to Block Spell Damage while wielding a Staff | 持長杖時 +4% 法術傷害格擋率 |
| 15% increased Area of Effect while wielding a Staff | 持長杖時增加 15% 範圍效果 |
| 25% chance to gain a Power Charge when you Block Spell Damage | 當你格擋法術傷害，有 25% 機率獲得 1 顆暴擊球 |
| +10% Chance to Block Spell Damage while holding a Shield | 持盾時 +10% 法術傷害格擋率 |
| 25% increased Spell Damage while holding a Shield | 持盾時增加 25% 法術傷害 |
| 25% reduced Elemental Ailment Duration on you while holding a Shield | 持盾時，減少 25% 你身上元素異常狀態持續時間 |
| Spell Skills have 10% increased Area of Effect | 法術技能增加 10% 範圍效果 |
| Melee Skills have 10% increased Area of Effect | 近戰技能增加 10% 範圍效果 |
| Mace or Sceptre Attacks deal 12% increased Damage with Ailments | 錘或權杖增加 12% 異常狀態傷害 |
| 12% increased Physical Damage with Maces or Sceptres | 錘和權杖增加 12% 物理傷害 |
| 100% increased Stun Duration against Enemies that are on Full Life | 對滿血的敵人增加 100% 暈眩時間 |
| +3% to maximum Chance to Block Spell Damage | +3% 最大法術傷害格擋率 |
| +10% chance to Block Spell Damage while holding a Staff or Shield | 持長杖或盾時，+10% 法術傷害格擋率 |
| +4% chance to Block Spell Damage while holding a Staff or Shield | 持長杖或盾時，+4% 法術傷害格擋率 |
| +4% Chance to Block Attack Damage while wielding a Staff | 持長杖時 +4% 攻擊傷害格擋率 |
| +10% Chance to Block Attack Damage while wielding a Staff | 持長杖時 +10% 攻擊傷害格擋率 |
| 15% increased Totem Damage | 增加 15% 圖騰傷害 |
| Your Warcries do not grant Buffs or Charges to You\n100% more Warcry Duration | 你的戰吼不會給予你增益效果或充能球\n戰吼持續時間增加 100% |
| 35% increased Warcry Cooldown Recovery Rate | 增加 35% 戰吼冷卻恢復速度 |
| Warcry Skills have 40% increased Area of Effect | 戰吼技能增加 40% 範圍效果 |
| Banner Skills have 20% increased Duration | 鬥旗技能增加 20% 持續時間 |
| Banner Buffs Linger on you for 3 seconds after you leave the Area | 離開區域後，鬥旗增益效果會多留存 3 秒 |
| When your Hits Impale Enemies, also Impale other Enemies near them\nInflict 5 additional Impales on Enemies you Impale\nFor 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them | 當你的擊中穿刺敵人時，同時穿刺他們附近敵人\n對你穿刺的敵人造成 5 次額外穿刺\n你穿刺敵人後 5 秒，他們不能再次被穿刺，鋼之呼喚不能從他們身上移除穿刺 |
| -10% to maximum Chance to Block Attack Damage\n-10% to maximum Chance to Block Spell Damage\n+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage | -10% 最大攻擊傷害格擋率\n-10% 最大法術傷害格擋率\n每 1% 超過上限的攻擊傷害格擋率 +2% 法術傷害格擋率 |
| Hits have 50% chance to ignore Enemy Physical Damage Reduction | 擊中有 50% 機率無視敵人的物理傷害減免 |
| Banner Skills have 20% increased Area of Effect | 鬥旗技能增加 20% 範圍效果 |
| Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage | 在你鬥旗附近的敵人被擊殺時有 20% 機率爆炸，造成它們最大生命十分之一的物理傷害 |
| Banner Skills have 15% increased Aura Effect | 鬥旗技能增加 15% 光環效果 |
| Banners also grant +5% to all Elemental Resistances to you and Allies | 鬥旗也會使你和友方獲得 +5% 全部元素抗性 |
| Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner | 消耗最大勇氣放置鬥旗時獲得 3 顆狂怒球 |
| Gain 3 Endurance Charges when you consume maximum Valour to place a Banner | 消耗最大勇氣放置鬥旗時獲得 3 顆耐力球 |
| +30 to maximum Valour | +30 最大勇氣 |
| Banner Skills have 12% increased Area of Effect | 鬥旗技能增加 12% 範圍效果 |
| 20% increased Valour gained | 增加 20% 獲得勇氣 |
| Banner Skills have 15% increased Duration | 鬥旗技能增加 15% 持續時間 |
| Banner Skills have 8% increased Duration | 鬥旗技能增加 8% 持續時間 |
| +5 to maximum Valour | +5 最大勇氣 |
| +10 to maximum Valour | +10 最大勇氣 |
| Banner Skills have 10% increased Aura Effect | 鬥旗技能增加 10% 光環效果 |
| 30% increased Damage with Bleeding | 增加 30% 流血傷害 |
| 20% increased Bleeding Duration | 增加 20% 流血持續時間 |
| 30% reduced Bleed Duration on you | 減少 30% 你身上流血的持續時間 |
| +12% to Damage over Time Multiplier for Bleeding | 流血 +12% 持續傷害加成 |
| 2% increased Attack Speed | 增加 2% 攻擊速度 |
| 20% increased Area of Effect of Aura Skills | 增加光環技能 20% 範圍效果 |
| 12% increased Reservation Efficiency of Skills | 增加 12% 技能的保留效用 |
| 12% reduced Mana Cost of Attacks | 減少 12% 攻擊的魔力消 |
| 0.5% of Physical Attack Damage Leeched as Mana | 0.5% 物理攻擊傷害偷取魔力 |
| Tinctures applied to you have 5% reduced Mana Burn rate | 套用在你身上的萃取物減少 5% 魔力灼燒速度 |
| Tinctures applied to you have 8% increased Effect | 作用於你的萃取物增加 8% 效果 |
| 25% increased Tincture Cooldown Recovery Rate | 增加 25% 萃取物冷卻時間恢復速度 |
| Tinctures applied to you have 15% increased Effect | 作用於你的萃取物增加 15% 效果 |
| Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently | 若你近期有使用生命藥劑，套用在你身上的萃取物增加 15% 效果 |
| Tinctures applied to you have 10% reduced Mana Burn rate | 套用在你身上的萃取物減少 10% 魔力灼燒速度 |
| 15% chance for Tinctures to not inflict Mana Burn | 萃取物有 15% 機率不會造成魔力灼燒 |
| 8% increased Movement Speed while Dual Wielding | 雙持時增加 8% 移動速度 |
| +3% to maximum Chance to Block Attack Damage | +3% 最大攻擊傷害格擋率 |
| +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield | 雙持或持盾 +12% 攻擊傷害格擋率 |
| +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield | 雙持或持盾 +10% 攻擊傷害格擋率 |
| +300 Armour if you've Blocked Recently | 近期若你有格擋則 +300 護甲 |
| 25% increased Warcry Duration | 增加 25% 戰吼持續時間 |
| 15% increased Impale Effect | 增加 15% 穿刺效果 |
| 15% increased Critical Strike Chance for Attacks | 攻擊增加 15% 暴擊率 |
| 25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks | 攻擊造成暴擊時有 25% 機率加劇目標身上的流血 |
| 80% increased Critical Strike Chance against Bleeding Enemies | 對流血的敵人增加 80% 暴擊率 |
| +30% to Critical Strike Multiplier against Bleeding Enemies | 對流血中的敵人增加 +30% 暴擊加成 |
| Recover 1% of Mana on Kill while you have a Tincture active | 有啟用中的萃取物時，擊殺會恢復 1% 魔力 |
| Recover 15% of Mana when you activate a Tincture | 啟動萃取物時恢復 15% 魔力 |
| Tinctures applied to you have 5% increased Effect | 作用於你的萃取物增加 5% 效果 |
| Flasks adjacent to active Tinctures gain 2 charges when you Hit an\nEnemy with a Melee Weapon, no more than once every second | 當你使用近戰武器擊中敵人時，與啟用萃取物相鄰的藥劑\n獲得 2 充能，每秒不超過 1 次 |
| 12% increased Warcry Duration | 增加 12% 戰吼持續時間 |
| 25% increased total Power counted by Warcries | 增加 25% 戰吼計算的總強度 |
| Hits have 15% chance to ignore Enemy Physical Damage Reduction | 擊中有 15% 機率無視敵人的物理傷害減免 |
| Inflict a Grasping Vine on Hit against Enemies with fewer than\n8 Grasping Vines during Effect of any Life Flask | 在任一生命藥劑效果期間，擊中緩速藤蔓少於\n8 層的敵人時造成緩速藤蔓 |
| First and Final shots of Barrage sequences fire Projectiles that Return to you | 彈幕的第一次和最後一次射擊會發射返回你的投射物 |
| Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn | 擁有 10 層以上魔力灼燒時，萃取物增加 40% 效果 |
| Your Offering Skills do not require a Corpse | 你的奉獻技能不需要屍體 |
| Damage Penetrates 15% Chaos Resistance | 傷害穿透 15% 混沌抗性 |
| 50% increased Duration of Elemental Ailments on Enemies | 增加 50% 敵人身上元素異常狀態時間 |
| 5% chance to Defend with double your Armour for each\ntime you've been Hit by an Enemy Recently, up to 30% | 近期每次被敵人擊中，\n有 5% 機率以雙倍護甲防禦，最高 30% |
| +8 to Minimum Rage | 最小盛怒 +8 |
| Strike Skills which target additional Enemies can do so from 40% further away | 瞄準額外敵人的打擊技能可以從 40% 更遠的地方進行 |
| Consecrated Ground you create also grants\n50% reduced duration of Damaging Ailments on you | 你製造的奉獻地面也會使你身上的\n傷害性異常狀態持續時間縮短 50% |
| 80% increased Area of Effect of Aura Skills | 增加光環技能 80% 範圍效果 |
| 10% increased effect of Arcane Surge on you per Summoned Totem | 每個召喚的圖騰，增加 10% 你身上秘能波動的效果 |
| 20% increased Maximum total Life Recovery per second from\nLeech if you've dealt a Critical Strike recently | 若你近期有造成暴擊\n偷取的每秒最大生命恢復總量增加 20% |
| 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use | 使用過的復仇技能有 20% 機率維持可使用，且不消耗冷卻使用次數 |
| Impales you inflict gain 50% increased Effect once 1 second of Duration has expired | 效果持續時間內每經過 1 秒，你造成的穿刺效果增加 50% |
| 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，能量護盾充能率增加 6% |
| Elusive on you reduces in effect 50% slower | 靈巧效果隨時間減少的速度減緩 50% |
| Elusive is removed from you at 20% effect | 20% 效果時移除靈巧效果 |
| 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently | 每個近期引爆的地雷，增加 5% 投擲陷阱的冷卻恢復速度 |
| Create Fungal Ground instead of Consecrated Ground | 製造毒菌地面而不是奉獻地面 |
| Flasks adjacent to active Tinctures gain 3 charges when you Hit an\nEnemy with a Melee Weapon, no more than once every second | 當你使用近戰武器擊中敵人時，與啟用萃取物相鄰的藥劑\n獲得 3 充能，每秒不超過 1 次 |
| Flasks adjacent to applied Tincture have 30% increased Effect when\nused if you've Hit an enemy with a Weapon Recently | 若你近期有使用武器擊中敵人，當使用時相鄰套用萃取物的藥劑增加 30% 效果 |
| 10% chance to Block Spell Damage if you've used a Retaliation Skill Recently | 若你近期有使用復仇技能，有 10% 法術傷害格擋率 |
| 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently | 若你近期有使用復仇技能，有 10% 攻擊傷害格擋率 |
| Retaliation Skills become Usable for 30% longer | 復仇技能變為可使用的持續時間增加 30% |
| 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable | 使用復仇技能時，有 25% 機率使不同的復仇技能變為可使用 |
| Retaliation Skills deal 30% increased Damage | 復仇技能增加 30% 傷害 |
| Gain 5 Rage on Hit with Retaliation Skills | 以復仇技能擊中時獲得 5 層盛怒 |
| Retaliation Skills have 20% increased Speed | 復仇技能增加 20% 速度 |
| Every fourth Retaliation Skill you use always Critically Strikes | 你使用的第四個復仇技能必定會暴擊 |
| Retaliation Skills have 30% increased Area of Effect | 復仇技能增加 30% 效果範圍 |
| Retaliation Skills have 50% increased Stun Duration on Enemies | 復仇技能增加 50% 敵人暈眩時間 |
| Retaliation Skills Fortify on Melee Hit | 復仇技能擊中時護體 |
| Retaliation Skills deal 12% increased Damage | 復仇技能增加 12% 傷害 |
| Retaliation Skills deal 16% increased Damage | 復仇技能增加 16% 傷害 |
| Retaliation Skills have 6% increased Speed | 復仇技能增加 6% 速度 |
| +3% chance to Block Spell Damage while holding a Shield | 持盾時 +3% 法術傷害格擋率 |
| Retaliation Skills become Usable for 20% longer | 復仇技能變為可使用的持續時間增加 20% |
| Retaliation Skills have 15% increased Cooldown Recovery Rate | 復仇技能增加 15% 冷卻恢復速度 |
| Retaliation Skills have 12% increased Cooldown Recovery Rate | 復仇技能增加 12% 冷卻恢復速度 |
| Retaliation Skills have 8% increased Speed | 復仇技能增加 8% 速度 |
| Retaliation Skills deal 20% increased Damage | 復仇技能增加 20% 傷害 |
| Retaliation Skills have 15% increased Area of Effect | 復仇技能增加 15% 效果範圍 |
| Retaliation Skills have 25% increased Stun Duration on Enemies | 復仇技能增加 25% 敵人暈眩時間 |
| Retaliation Skills deal 15% increased Damage | 復仇技能增加 15% 傷害 |
| Retaliation Skills have 10% reduced Enemy Stun Threshold | 復仇技能減少 10% 敵人暈眩門檻 |
| Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead | 改為每被敵人擊中六次，傷害性復仇技能變為可使用 |
| Tincture Effects also apply to Ranged Weapons | 萃取物效果也會套用至遠程武器 |
| Tinctures inflict Weeping Wounds instead of Mana Burn\nEffects that interact with Mana Burn interact with Weeping Wounds instead | 萃取物造成啼泣創傷而不是魔力灼燒\n與魔力灼燒互動的效果改為與啼泣創傷互動 |
| +5 to any [Attributes\|Attribute] | 任何[Attributes\|能力值] +5 |
| +12 to [Strength] | +12 [Strength\|力量] |
| 5% reduced maximum Mana | 減少 5% 最大魔力 |
| +25 to [Strength] | +25 [Strength\|力量] |
| +8 to [Strength] | +8 [Strength\|力量] |
| 10% reduced maximum Mana | 減少 10% 最大魔力 |
| 1% increased Damage per 15 [Strength] | 每 15 點[Strength\|力量]增加 1% 傷害 |
| +25 to [Dexterity] | +25 [Dexterity\|敏捷] |
| +8 to [Dexterity] | +8 [Dexterity\|敏捷] |
| +25 to [Intelligence] | +25 [Intelligence\|智慧] |
| +8 to [Intelligence] | +8 [Intelligence\|智慧] |
| +3 to all [Attributes\|Attributes] | +3 點全部[Attributes\|能力值] |
| 10% increased [Attributes] | 增加 10% 所有屬性 |
| Equipment and Skill Gems have 4% reduced [Attributes\|Attribute] Requirements | 減少 4%裝備與技能寶石的[Attributes\|能力值]需求 |
| 2% increased Damage per 5 of your lowest [Attributes\|Attribute] | 你的最低[Attributes\|能力值]每有 5 點，增加 2% 傷害 |
| 20% increased [Knockback] Distance | 增加 20%[Knockback\|擊退]距離 |
| 20% increased [Stun] Buildup with [Quarterstaff\|Quarterstaves] | 增加 20%[Quarterstaff\|細杖]的[Stun\|暈眩]累積 |
| 30% increased [Daze\|Daze Buildup] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Daze\|目眩累積]增加 30% |
| 30% increased Defences while wielding a Staff | 持長杖時，增加 30% 防禦 |
| 30% increased [Stun] Buildup with [Quarterstaff\|Quarterstaves] | 增加 30%[Quarterstaff\|細杖]的[Stun\|暈眩]累積 |
| 30% increased [Freeze] Buildup with [Quarterstaff\|Quarterstaves] | 增加 30%[Quarterstaff\|細杖]的[Freeze\|冰凍]累積 |
| 20% increased [Daze\|Daze Buildup] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Daze\|目眩累積]增加 20% |
| 20% increased [Freeze] Buildup with [Quarterstaff\|Quarterstaves] | 增加 20%[Quarterstaff\|細杖]的[Freeze\|冰凍]累積 |
| 3% increased [Attack] Speed with [Quarterstaff\|Quarterstaves] | 增加 3%[Quarterstaff\|細杖][Attack\|攻擊]速度 |
| 8% increased [Attack] Speed with [Quarterstaff\|Quarterstaves] | 增加 8%[Quarterstaff\|細杖][Attack\|攻擊]速度 |
| [Knockback\|Knocks Back] Enemies if you get a [Critical\|Critical Hit] with a [Quarterstaff\|Quarterstaff] | 以[Quarterstaff\|細杖]造成[Critical\|暴擊]時，[Knockback\|擊退]敵人 |
| 12% increased [Critical\|Critical Hit Chance] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Critical\|暴擊機率]增加 12% |
| [Quarterstaff\|Quarterstaff] Skills that consume [Charges\|Power Charges] count as consuming an additional Power Charge | 消耗[Charges\|暴擊球]的[Quarterstaff\|細杖]技能視為額外消耗 1 顆暴擊球 |
| 18% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Quarterstaff\|Quarterstaves] | 增加 18%[Quarterstaff\|細杖]的[CriticalDamageBonus\|暴擊傷害加成] |
| 25% increased [Accuracy] Rating with [Quarterstaff\|Quarterstaves] | 增加 25%[Quarterstaff\|細杖][Attack\|命中]值 |
| 25% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Quarterstaff\|Quarterstaves] | 增加 25%[Quarterstaff\|細杖]的[CriticalDamageBonus\|暴擊傷害加成] |
| 10% increased Damage with [Dagger\|Daggers] | 增加 10%[Dagger\|匕首]傷害 |
| 3% increased [Attack] Speed with [Dagger\|Daggers] | [Dagger\|匕首]增加 3% [Attack\|攻擊]速度 |
| 10% increased [Critical\|Critical Hit Chance] with [Dagger\|Daggers] | 增加 10%[Dagger\|匕首]的[Critical\|暴擊率] |
| 5% increased [Attack] Speed with [Dagger\|Daggers] | [Dagger\|匕首]增加 5% [Attack\|攻擊]速度 |
| 15% increased [Critical\|Critical Hit Chance] with [Dagger\|Daggers] | 增加 15%[Dagger\|匕首]的[Critical\|暴擊率] |
| 10% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Dagger\|Daggers] | 增加 10%[Dagger\|匕首]的[CriticalDamageBonus\|暴擊傷害加成] |
| [Critical\|Critical Hits] with [Dagger\|Daggers] have a 25% chance to [Poison] the Enemy | 以[Dagger\|匕首][Critical\|暴擊]時，有 25% 機率使敵人[Poison\|中毒] |
| 25% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Dagger\|Daggers] | 增加 25%[Dagger\|匕首]的[CriticalDamageBonus\|暴擊傷害加成] |
| 10% increased [Trap] Damage | 增加 10%[Trap\|陷阱]傷害 |
| 6% increased Trap Throwing Speed | 增加 6% 陷阱投擲速度 |
| 10% increased [Critical\|Critical Hit Chance] with Traps | 增加 10%陷阱的[Critical\|暴擊率] |
| 25% increased [Critical\|Critical Hit Chance] with Traps | 增加 25%陷阱的[Critical\|暴擊率] |
| 25% increased [Trap] Damage | 增加 25%[Trap\|陷阱]傷害 |
| 16% increased [CriticalDamageBonus\|Critical Damage Bonus] with Bows | 增加 16%使用弓時[CriticalDamageBonus\|暴擊傷害加成] |
| Increases and Reductions to [Projectile\|Projectile] Speed also apply to Damage with [Bow\|Bows] | [Projectile\|投射物]速度增減也會套用於[Bow\|弓]的傷害 |
| Arrows gain [Critical\|Critical Hit] Chance as they travel farther, up to 60% increased Critical Hit Chance | 箭矢行進越遠時獲得[Critical\|暴擊]率，暴擊率最高增加 60% |
| 3% increased [Attack] Speed with Bows | 弓增加 3% [Attack\|攻擊]速度 |
| Arrows [Pierce] an additional Target | 箭矢會[Pierce\|穿透]額外 1 名目標 |
| 10% increased Damage with [Spear\|Spears] | 增加 10%[Spear\|長矛]傷害 |
| 25% increased Damage with [Spear\|Spears] | 增加 25%[Spear\|長矛]傷害 |
| 3% increased [Attack] Speed with [Spear\|Spears] | 增加 3%[Spear\|長矛][Attack\|攻擊]速度 |
| 8% increased [Attack] Speed with [Spear\|Spears] | 長鋒[Attack\|攻擊]速度增加 8% |
| 10% increased [Critical\|Critical Hit Chance] with [Spear\|Spears] | 增加 10%[Spear\|長矛]的[Critical\|暴擊率] |
| 15% increased [Block] chance | 增加 15%[Block\|格擋]機率 |
| You take 5% of damage from [Block\|Blocked] [HitDamage\|Hits] | 你受到來自[Block\|格擋][HitDamage\|擊中]的 5% 傷害 |
| 5% increased [Block] chance | 增加 5%[Block\|格擋]機率 |
| 30% increased [Block] chance | 增加 30%[Block\|格擋]機率 |
| You take 10% of damage from [Block\|Blocked] [HitDamage\|Hits] | 你承受 10% 來自格擋擊中的傷害 |
| 30% increased [Evasion] from Equipped Shield | 已裝備盾牌的[Evasion\|閃避]增加 30% |
| 75% increased [Evasion] from Equipped Shield | 增加 75% 從盾牌獲取的閃避 |
| [Attack\|Attack] Skills deal 25% increased Damage while holding a [Shield\|Shield] | 持盾時攻擊技能增加 25% 傷害 |
| 10% increased Damage with Swords | 增加 10% 劍的傷害 |
| 25% increased Damage with Swords | 增加 25% 劍的傷害 |
| 3% increased [Attack] Speed with Swords | 劍增加 3% [Attack\|攻擊]速度 |
| 50% reduced Enemy Chance to Block Sword [Attack\|Attacks] | 減少 50% 敵人劍類攻擊格擋率 |
| [Attack\|Attack] Skills deal 10% increased Damage while holding a [Shield\|Shield] | 持[Shield\|盾]時，增加 10%[Attack\|攻擊]技能造成的傷害 |
| 1% increased Damage per 1% Chance to [Block\|Block] | 每有 1% [Block\|格擋]率，增加 1% 傷害 |
| 2% increased [Attack] Damage per 75 [Armour] or [Evasion] Rating on Shield | 盾牌上每 75 護甲或閃避值增加 2% 攻擊傷害 |
| 25% reduced Global [Defences] | 全域[Defences\|防禦]減少 25% |
| 25% increased [Defences] from Equipped [Shield] | 增加 25%已裝備[Shield\|盾牌]的[Defences\|防禦] |
| 100% increased [Defences] from Equipped [Shield] | 增加 100%已裝備[Shield\|盾牌]的[Defences\|防禦] |
| 12% increased [Block] chance | 增加 12%[Block\|格擋]機率 |
| 6 Life gained when you [Block\|Block] | 當你格擋時獲得 6 生命 |
| 3% increased [Attack] Speed while holding a Shield | 持盾時，增加 3%[Attack\|攻擊]速度 |
| 2 Mana gained when you [Block\|Block] | 當你格擋時獲得 2 魔力 |
| 12% increased Damage with [Crossbow\|Crossbows] | 增加 12% [Crossbow\|十字弓]傷害 |
| 10% increased [Critical\|Critical Hit Chance] with [Crossbow\|Crossbows] | 增加 10%[Crossbow\|十字弓][Critical\|暴擊率] |
| 15% reduced [Attack] Speed with [Crossbow\|Crossbows] | 減少 15% [Crossbow\|十字弓][Attack\|攻擊]速度 |
| 80% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Crossbow\|Crossbows] | 增加 80% [Crossbow\|十字弓][CriticalDamageBonus\|暴擊傷害加成] |
| 12% increased [Grenade] Damage | 增加 12%[Grenade\|擲彈]傷害 |
| [Grenade\|Grenades] have 15% chance to activate a second time | [Grenade\|擲彈]有 15% 機率啟動第二次 |
| 15% increased [Crossbow\|Crossbow] Reload Speed | 增加 15% [Crossbow\|十字弓]裝填速度 |
| 40% increased [Crossbow\|Crossbow] Reload Speed | 增加 40% [Crossbow\|十字弓]裝填速度 |
| 15% chance for [Crossbow\|Crossbow] [Attack\|Attacks] to not consume a bolt | [Crossbow\|十字弓][Attack\|攻擊]有 15% 機率不消耗弩箭 |
| 25% increased Damage with [Crossbow\|Crossbows] for each type of [Ammunition\|Ammunition] fired in the past 10 seconds | [Crossbow\|十字弓]在過去 10 秒內每發射過一種[Ammunition\|彈藥]，增加 25%其傷害 |
| 12% increased Damage with [Axe\|Axes] | 增加 12%[Axe\|斧]傷害 |
| Gain 1 [Rage\|Rage] on [Melee\|Melee] [Axe\|Axe] [HitDamage\|Hit] | 以[Axe\|斧][Melee\|近戰][HitDamage\|擊中]時，獲得 1 層[Rage\|盛怒] |
| 3% increased [Attack] Speed with [Axe\|Axes] | [Axe\|斧]增加 3% [Attack\|攻擊]速度 |
| 4% increased [Attack] Speed with [Axe\|Axes] | [Axe\|斧]增加 4% [Attack\|攻擊]速度 |
| Gain 2 [Rage\|Rage] on [Melee\|Melee] [Axe\|Axe] [HitDamage\|Hit] | 以[Axe\|斧][Melee\|近戰][HitDamage\|擊中]時，獲得 2 層[Rage\|盛怒] |
| 50% chance to gain [Onslaught\|Onslaught] on Killing Blow with [Axe\|Axes] | 以[Axe\|斧]造成最後一擊時，有 50% 機率獲得[Onslaught\|猛攻] |
| +10 to Maximum [Rage\|Rage] while wielding an [Axe\|Axe] | 使用[Axe\|斧]時，最大[Rage\|盛怒]層數 +10 |
| 18% increased [Stun\|Stun Buildup] with [Mace\|Maces] | 使用[Mace\|錘]時，增加 18%[Stun\|暈眩累積] |
| 20% more Damage against [HeavyStun\|Heavy Stunned] Enemies with [Mace\|Maces] | 使用[Mace\|錘類]時，對[HeavyStun\|遭沉重暈眩]的敵人造成 20% 更多傷害 |
| 10% increased Damage with [Mace\|Maces] | 增加 10%[Mace\|錘]傷害 |
| 12% increased [Stun] Buildup | 增加 12%[Stun\|暈眩]累積 |
| 15% increased Damage with [Mace\|Maces] | 增加 15%[Mace\|錘]傷害 |
| 8% chance to [Aftershock\|Aftershock] for [Slam\|Slam] Skills you use with [Mace\|Maces] | 使用 [Mace\|錘]施展[Slam\|重擊]技能時，有 8% 機率觸發[Aftershock\|餘震] |
| 14% increased Damage with [Mace\|Maces] | 增加 14%[Mace\|錘]傷害 |
| 10% chance to [Aftershock\|Aftershock] for [Slam\|Slam] Skills you use with [Mace\|Maces] | 使用 [Mace\|錘]施展[Slam\|重擊]技能時，有 10% 機率觸發[Aftershock\|餘震] |
| 10% chance to [Aftershock\|Aftershock] for [Strike\|Strike] Skills you use with [Mace\|Maces] | 使用 [Mace\|錘]施展[Strike\|打擊]技能時，有 10% 機率觸發[Aftershock\|餘震] |
| 10% increased Damage with [Flail\|Flails] | 增加 10% [Flail\|鏈錘]傷害 |
| 15% increased Damage with [Flail\|Flails] | 增加 15% [Flail\|鏈錘]傷害 |
| 6% increased [Attack] Speed with [Flail\|Flails] | 增加 6% [Flail\|鏈錘][Attack\|攻擊]速度 |
| 15% increased [Critical\|Critical Hit Chance] with [Flail\|Flails] | 增加 15%[Flail\|鏈錘][Critical\|暴擊率] |
| 30% increased [Critical\|Critical Hit Chance] with [Flail\|Flails] | 增加 30%[Flail\|鏈錘][Critical\|暴擊率] |
| 20% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Flail\|Flails] | 增加 20% [Flail\|鏈錘][CriticalDamageBonus\|暴擊傷害加成] |
| 25% increased Damage with [Flail\|Flails] | 增加 25% [Flail\|鏈錘]傷害 |
| 40% increased [EnergyShield\|Energy Shield] from Equipped [Focus] | 增加 40%來自已裝備[Focus\|法器]的[EnergyShield\|能量護盾] |
| 15% reduced [BuffEffect\|effect] of [Curse\|Curses] on you | 減少 15%你身上的[Curse\|詛咒][BuffEffect\|效果] |
| 30% reduced [BuffEffect\|effect] of [Curse\|Curses] on you | 減少 30%你身上的[Curse\|詛咒][BuffEffect\|效果] |
| 60% increased [EnergyShield\|Energy Shield] from Equipped [Focus] | 增加 60%來自已裝備[Focus\|法器]的[EnergyShield\|能量護盾] |
| 30% increased Damage per [Curse] on you | 你身上每有一個[Curse\|詛咒]，增加 30%傷害 |
| 12% increased [Spell] Damage while on Full [EnergyShield\|Energy Shield] | 滿[EnergyShield\|能量護盾]時，增加 12%[Spell\|法術]傷害 |
| 75% increased [EnergyShield\|Energy Shield] from Equipped [Focus] | 增加 75%來自已裝備[Focus\|法器]的[EnergyShield\|能量護盾] |
| 25% increased [Spell] Damage while on Full [EnergyShield\|Energy Shield] | 滿[EnergyShield\|能量護盾]時，增加 25%[Spell\|法術]傷害 |
| 3% increased [Attack] Speed with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 3% [Attack\|攻擊]速度 |
| +10 to [Strength\|Strength] and [Dexterity\|Dexterity] | +10 點[Strength\|力量]與[Dexterity\|敏捷] |
| 6% increased [Attack] Speed with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 6% [Attack\|攻擊]速度 |
| 15% increased [Accuracy] Rating with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 15% [Accuracy\|命中]值 |
| 12% increased [Accuracy] Rating with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 12% [Accuracy\|命中]值 |
| 10% increased [Critical\|Critical Hit Chance] with One Handed [Melee] Weapons | 增加 10%單手[Melee\|近戰]武器的[Critical\|暴擊率] |
| 40% increased [CriticalDamageBonus\|Critical Damage Bonus] with One Handed [Melee] Weapons | 增加 40%單手[Melee\|近戰]武器的[CriticalDamageBonus\|暴擊傷害加成] |
| [Attack\|Attacks] have 10% chance to [Maim\|Maim] on [HitDamage\|Hit] | [Attack\|攻擊][HitDamage\|擊中]時有 10% 機率造成[Maim\|癱瘓] |
| 25% increased Damage with One Handed Weapons | 持單手武器時增加 25% 傷害 |
| 12% increased Chance to inflict [Ailments\|Ailments] with [One-Handed\|One-Handed] [Attack\|Attacks] | [One-Handed\|單手][Attack\|攻擊]施加[Ailments\|異常狀態]的機率增加 12% |
| 20% increased Chance to inflict [Ailments\|Ailments] with [One-Handed\|One-Handed] [Attack\|Attacks] | [One-Handed\|單手][Attack\|攻擊]施加[Ailments\|異常狀態]的機率增加 20% |
| 12% increased Damage with Two Handed Weapons | 持雙手武器時增加 12% 傷害 |
| 5% reduced [Attack] Speed | 減少 5% [Attack\|攻擊]速度 |
| 20% increased [Stun] Buildup | 增加 20%[Stun\|暈眩]累積 |
| 40% increased Damage with Two Handed Weapons | 持雙手武器時增加 40% 傷害 |
| 10% increased [Stun] Buildup | 增加 10%[Stun\|暈眩]累積 |
| 10% increased Damage with Two Handed Weapons | 持雙手武器時增加 10% 傷害 |
| Hits that [HeavyStun\|Heavy Stun] Enemies have [CullingStrike\|Culling Strike] | 會[HeavyStun\|沉重暈眩]敵人的擊中具有[CullingStrike\|撲殺]效果 |
| +10 to [Strength] | +10 [Strength\|力量] |
| 15% increased Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]增加 15% 效果範圍 |
| +10 to [Dexterity] | +10 [Dexterity\|敏捷] |
| 15% increased [Accuracy] Rating | 增加 15%[Accuracy\|命中]值 |
| 30% increased Area of Effect if you've [Stun\|Stunned] an Enemy with a Two Handed [Melee] Weapon [Recently\|Recently] | 若你近期有使用雙手近戰武器暈眩敵人，增加 30% 範圍效果 |
| 12% increased [Attack] Damage while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，增加 12%[Attack\|攻擊]傷害 |
| 10% increased Accuracy Rating while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，增加 10%命中值 |
| 3% increased Movement Speed while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，增加 3%移動速度 |
| 20% increased Accuracy Rating while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，增加 20%命中值 |
| 3% increased [Attack] Speed while [DualWield\|Dual Wielding] | 增加 3%[DualWield\|雙持]時，[Attack\|攻擊]速度 |
| 6% increased [Attack] Speed while [DualWield\|Dual Wielding] | 增加 6%[DualWield\|雙持]時，[Attack\|攻擊]速度 |
| 15% increased [Attack] [Critical\|Critical Hit Chance] while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，增加 15%[Attack\|攻擊]的[Critical\|暴擊率] |
| 15% increased [Armour] | 增加 15%[Armour\|護甲值] |
| 20% increased [Armour\|Armour] if you haven't been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]未被[HitDamage\|擊中]，增加 20% [Armour\|護甲值] |
| 20% increased [Armour] if you have been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，增加 20% [Armour\|護甲值] |
| +20 to [Armour] | +20 [Armour\|護甲值] |
| 25% increased [Armour] | 增加 25%[Armour\|護甲值] |
| 50% of Base [Armour] from Equipment also added to [StunThreshold\|Stun Threshold] | 50% 的裝備基礎護甲值會同時增加至[StunThreshold\|暈眩門檻] |
| 25% of [Armour] also applies to [Fire\|Fire Damage] taken from Hits | 25% 的[Armour\|護甲值]同樣適用於遭擊中而受到的[Fire\|火焰傷害] |
| 18% increased [Armour] | 增加 18%[Armour\|護甲值] |
| 30% increased [Armour] | 增加 30%[Armour\|護甲值] |
| Defend with 120% of [Armour] against [Projectile] [Attack\|Attacks] | 以 120% 的 [Armour\|護甲值]防禦[Projectile\|投射物][Attack\|攻擊] |
| +15 to [Strength] | +15 [Strength\|力量] |
| Defend with 200% of [Armour] against [Critical\|Critical Hits] | 以 200% 的 [Armour\|護甲值]抵抗[Critical\|暴擊] |
| 100% of [Strength] Requirements from Boots, Gloves and Helmets also added to [Armour] | 長靴、手套和頭盔的[Strength\|力量]需求的 100% 也會增加至[Armour\|護甲值] |
| 15% of Physical Damage prevented [Recoup\|Recouped] as Life | 抵禦物理傷害時，其 15% [Recoup\|補償]為生命 |
| 80% increased [Armour] from Equipped Body Armour | 來自已裝備身體護甲的[Armour\|護甲值]增加 80% |
| Defend with 150% of [Armour] against [Attack\|Attacks] from further than 6m | 以 150% 的 [Armour\|護甲值]抵抗來自超過 6 公尺之外的[Attack\|攻擊] |
| [Gain] 8% of [Evasion] Rating as extra [Armour] | [Gain\|獲得]相當於 8% [Evasion\|閃避]值的額外[Armour\|護甲值] |
| 15% increased [Evasion\|Evasion Rating] | 增加 15%[Evasion\|閃避值] |
| 50% increased [Evasion\|Evasion Rating] when on Full Life | 滿血時增加 50% [Evasion\|閃避值] |
| 25% increased [StunThreshold\|Stun Threshold] while on Full Life | 滿血狀態時增加 25% [StunThreshold\|暈眩門檻] |
| 100% increased [Evasion\|Evasion Rating] if you have been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，增加 100% [Evasion\|閃避值] |
| 30% reduced [Evasion] Rating if you haven't been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，減少 30% [Evasion\|閃避]值 |
| 30% reduced [Evasion\|Evasion Rating] if you have been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，減少 30% [Evasion\|閃避值] |
| 100% increased [Evasion] Rating if you haven't been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，增加 100% [Evasion\|閃避]值 |
| +16 to [Evasion] Rating | +16 [Evasion\|閃避]值 |
| 30% increased [Evasion\|Evasion Rating] | 增加 30%[Evasion\|閃避值] |
| 30% increased [Evasion\|Evasion Rating] if you've Dodge Rolled [Recently] | 若你[Recently\|近期]用過閃避翻滾，[Evasion\|閃避值]增加 30% |
| 8% increased [Dexterity] | 增加 8% [Dexterity\|敏捷] |
| 100% increased [Evasion] Rating from Equipped Body Armour | 來自已裝備身體護甲的[Evasion\|閃避]值增加 100% |
| 8% more chance to Evade [Melee] [Attack\|Attacks] | 有 8% 更多機率避免近戰攻擊 |
| +1 to [Evasion] Rating per 1 [Armour] on Equipped Gloves | 已裝備的手套每有 1 點[Armour\|護甲值]，+1 [Evasion\|閃避]值 |
| 25% increased [Evasion\|Evasion Rating] | 增加 25%[Evasion\|閃避值] |
| 25% increased [Evasion\|Evasion Rating] if you've Dodge Rolled [Recently] | 若你[Recently\|近期]用過閃避翻滾，[Evasion\|閃避值]增加 25% |
| 10% increased maximum [EnergyShield\|Energy Shield] | 增加 10%最大[EnergyShield\|能量護盾] |
| 6% increased Mana Regeneration Rate | 增加 6% 魔力回復率 |
| 15% increased maximum [EnergyShield\|Energy Shield] | 增加 15%最大[EnergyShield\|能量護盾] |
| Gain 8% of maximum [EnergyShield\|Energy Shield] as additional [StunThreshold\|Stun Threshold] | 獲得相當於 8% 最大[EnergyShield\|能量護盾]的額外[FreezeThreshold\|暈眩門檻] |
| 15% increased [ESRechargeRate\|Energy Shield Recharge Rate] | 增加 15% [ESRechargeRate\|能量護盾充能率] |
| +10 to maximum [EnergyShield\|Energy Shield] | +10 最大[EnergyShield\|能量護盾] |
| 30% increased maximum [EnergyShield\|Energy Shield] | 增加 30%最大[EnergyShield\|能量護盾] |
| 20% [FasterESRechargeStart\|slower start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度減慢] 20% |
| 60% increased maximum [EnergyShield\|Energy Shield] | 增加 60%最大[EnergyShield\|能量護盾] |
| 6% increased [Intelligence] | 增加 6% [Intelligence\|智慧] |
| 18% increased maximum [EnergyShield\|Energy Shield] | 增加 18%最大[EnergyShield\|能量護盾] |
| 12% increased Mana Regeneration Rate | 增加 12% 魔力回復率 |
| 40% increased maximum [EnergyShield\|Energy Shield] | 增加 40%最大[EnergyShield\|能量護盾] |
| 25% increased maximum [EnergyShield\|Energy Shield] | 增加 25%最大[EnergyShield\|能量護盾] |
| +1% to all [MaximumResistances\|Maximum Elemental Resistances] | +1% 全部最大元素抗性 |
| 28% increased maximum [EnergyShield\|Energy Shield] | 增加 28%最大[EnergyShield\|能量護盾] |
| Gain 12% of maximum [EnergyShield\|Energy Shield] as additional [StunThreshold\|Stun Threshold] | 獲得相當於 12% 最大[EnergyShield\|能量護盾]的額外[FreezeThreshold\|暈眩門檻] |
| 10% reduced maximum Life | 減少 10% 最大生命 |
| 20% increased [LightRadius\|Light Radius] | 增加 20%[LightRadius\|光線範圍] |
| 70% increased [EnergyShield\|Energy Shield] from Equipped Helmet | 增加 70%來自已裝備頭盔的[EnergyShield\|能量護盾] |
| +8 to [Evasion] Rating | +8 [Evasion\|閃避]值 |
| +10 to [Armour] | +10 [Armour\|護甲值] |
| 12% increased [Armour] and [Evasion] Rating | 增加 12% [Armour\|護甲值]和[Evasion\|閃避]值 |
| Gain [StunThreshold\|Stun Threshold] equal to the lowest of [Evasion\|Evasion] and [Armour\|Armour] on your Helmet | 獲得相當於已裝備頭盔的[Evasion\|閃避值]和[Armour\|護甲值]中較低者的[StunThreshold\|暈眩門檻] |
| 80% increased [Armour] and [Evasion] Rating when on [LowLife\|Low Life] | 貧血時增加 80% 護甲和閃避值 |
| 40% increased [Evasion\|Evasion Rating] if you have been [HitDamage\|Hit] [Recently\|Recently] | 若近期內有被擊中，增加 40% 閃避值 |
| 40% increased [Armour\|Armour] if you haven't been [HitDamage\|Hit] [Recently\|Recently] | 若你近期沒有被擊中，增加 40% 護甲 |
| Gain [AilmentThreshold\|Ailment Threshold] equal to the lowest of [Evasion\|Evasion] and [Armour\|Armour] on your Boots | 獲得相當於已裝備長靴的[Evasion\|閃避值]和[Armour\|護甲值]中較低者的[AilmentThreshold\|異常狀態門檻] |
| 16% increased [Armour] and [Evasion] Rating | 增加 16% [Armour\|護甲值]和[Evasion\|閃避]值 |
| 20% increased [StunThreshold\|Stun Threshold] | 增加 20%[StunThreshold\|暈眩門檻] |
| 20% increased [Armour] and [Evasion] Rating | 增加 20% [Armour\|護甲值]和[Evasion\|閃避]值 |
| +5 to maximum [EnergyShield\|Energy Shield] | +5 最大[EnergyShield\|能量護盾] |
| 12% increased [Evasion\|Evasion Rating] | 增加 12%[Evasion\|閃避值] |
| 12% increased maximum [EnergyShield\|Energy Shield] | 增加 12%最大[EnergyShield\|能量護盾] |
| 10% increased [Evasion\|Evasion Rating] | 增加 10%[Evasion\|閃避值] |
| 10% increased [ESRechargeRate\|Energy Shield Recharge Rate] | 增加 10% [ESRechargeRate\|能量護盾充能率] |
| +30 to [Evasion] Rating | +30 [Evasion\|閃避]值 |
| +15 to maximum [EnergyShield\|Energy Shield] | +15 最大[EnergyShield\|能量護盾] |
| +1 to Maximum [EnergyShield\|Energy Shield] per 12 [Evasion] Rating on Equipped Body Armour | 已裝備的身體護甲每擁有 12 [Evasion\|閃避值]，最大[EnergyShield\|能量護盾] +1 |
| 20% increased [Evasion\|Evasion Rating] | 增加 20%[Evasion\|閃避值] |
| 25% reduced [BuffEffect\|effect] of [Curse\|Curses] on you | 減少 25%你身上的[Curse\|詛咒][BuffEffect\|效果] |
| 20% increased maximum [EnergyShield\|Energy Shield] | 增加 20%最大[EnergyShield\|能量護盾] |
| 30% increased [Evasion\|Evasion Rating] if you have been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，增加 30% [Evasion\|閃避值] |
| 60% [FasterESRechargeStart\|faster start of Energy Shield Recharge] if you've been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]被[Stun\|暈眩]，[FasterESRechargeStart\|能量護盾開始充能速度加快] 60% |
| 30% increased [Evasion\|Evasion Rating] while you have [EnergyShield\|Energy Shield] | 擁有[EnergyShield\|能量護盾]時，增加 30% [Evasion\|閃避值] |
| 50% increased [Evasion\|Evasion Rating] if [ESRecharge\|Energy Shield Recharge] has started in the past 2 seconds | 若[ESRecharge\|能量護盾充能]在過去 2 秒內開始，增加 50% [Evasion\|閃避值] |
| 3% increased Movement Speed while you have [EnergyShield\|Energy Shield] | 有[EnergyShield\|能量護盾]時，增加 3%移動速度 |
| 20% increased [EnergyShield\|Energy Shield] Recovery Rate if you haven't been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，增加 20% [EnergyShield\|能量護盾]恢復率 |
| +2 to [Evasion] Rating per 1 Maximum [EnergyShield\|Energy Shield] on Equipped Helmet | 裝備的頭盔每 1 最大能量護盾 +2 閃避值 |
| 24% increased [Evasion\|Evasion Rating] | 增加 24%[Evasion\|閃避值] |
| 24% increased maximum [EnergyShield\|Energy Shield] | 增加 24%最大[EnergyShield\|能量護盾] |
| 12% increased [Armour] | 增加 12%[Armour\|護甲值] |
| 60% increased [Armour] from Equipped Body Armour | 來自已裝備身體護甲的[Armour\|護甲值]增加 60% |
| 60% increased [EnergyShield\|Energy Shield] from Equipped Body Armour | 增加 60%已裝備身體護甲的[EnergyShield\|能量護盾] |
| Increases and Reductions to [Armour] also apply to [EnergyShield\|Energy Shield]\n[ESRechargeRate\|Recharge Rate] at 40% of their value | [Armour\|護甲值]增減也以相當於其數值的 40%\n套用在[EnergyShield\|能量護盾][ESRechargeRate\|充能率] |
| Defend with 120% of [Armour] while not on [LowEnergyShield\|Low Energy Shield] | 未處於[LowEnergyShield\|貧能量護盾狀態]時，以 120% 的 [Armour\|護甲值]防禦 |
| +1% to [MaximumResistances\|Maximum Fire Resistance] | +1% 最大火焰抗性 |
| +1% to [MaximumResistances\|Maximum Cold Resistance] | +1% [MaximumResistances\|最大冰冷抗性] |
| +1% to [MaximumResistances\|Maximum Lightning Resistance] | +1% [MaximumResistances\|最大閃電抗性] |
| 2% to [MaximumResistances\|Maximum Fire Resistance] for each 40% [UncappedResist\|Uncapped Fire Resistance] | 每擁有 40% [UncappedResist\|超過上限的火焰抗性]，[MaximumResistances\|最大火焰抗性] 2% |
| +5% to all [ElementalDamage\|Elemental] [Resistances] | +5% 全[ElementalDamage\|元素][Resistances\|抗性] |
| 8% reduced [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You | 減少 8%你身上的[Debuff\|減益效果][Slow\|緩速]程度 |
| 15% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 15%[AilmentThreshold\|元素異常狀態門檻] |
| 20% reduced [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You | 減少 20%你身上的[Debuff\|減益效果][Slow\|緩速]程度 |
| +4 to [AilmentThreshold\|Ailment Threshold] per [Dexterity\|Dexterity] | 每一[Dexterity\|敏捷]使[AilmentThreshold\|異常狀態門檻] +4 |
| 40% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 40%[AilmentThreshold\|元素異常狀態門檻] |
| 25% reduced [Ignite\|Ignite] Duration on you | 減少 25%你身上的[Ignite\|點燃]持續時間 |
| 60% increased [FreezeThreshold\|Freeze Threshold] | 增加 60%[FreezeThreshold\|冰凍門檻] |
| 25% reduced [Freeze\|Freeze] Duration on you | 減少 25%你身上的[Freeze\|冰凍]持續時間 |
| 25% reduced [Shock\|Shock] duration on you | 減少 25%你身上的[Shock\|感電]持續時間 |
| 25% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 25%[AilmentThreshold\|元素異常狀態門檻] |
| 10% reduced Duration of [Ailments\|Ailments] on You | 減少 10%你身上的[Ailments\|異常狀態]持續時間 |
| 15% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度加快] 15% |
| 30% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度加快] 30% |
| 30% increased [StunThreshold\|Stun Threshold] while on Full Life | 滿血狀態時增加 30% [StunThreshold\|暈眩門檻] |
| 20% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度加快] 20% |
| 30% [FasterESRechargeStart\|faster start of Energy Shield Recharge] when not on Full Life | 生命未滿時，[FasterESRechargeStart\|能量護盾開始充能速度加快] 30% |
| 25% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度加快] 25% |
| 25% increased [ESRechargeRate\|Energy Shield Recharge Rate] | 增加 25% [ESRechargeRate\|能量護盾充能率] |
| Gain 20 [EnergyShield\|Energy Shield] when you Block | 你格擋時獲得 20 [EnergyShield\|能量護盾] |
| +10 to [Intelligence] | +10 [Intelligence\|智慧] |
| 40% increased [ESRechargeRate\|Energy Shield Recharge Rate] | 增加 40% [ESRechargeRate\|能量護盾充能率] |
| 30% increased [ESRechargeRate\|Energy Shield Recharge Rate] | 增加 30% [ESRechargeRate\|能量護盾充能率] |
| 40% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度加快] 40% |
| 15% reduced [ESRechargeRate\|Energy Shield Recharge Rate] | 減少 15% [ESRechargeRate\|能量護盾充能率] |
| 10% increased Mana Recovery from [Flask\|Flasks] | 增加 10%[Flask\|藥劑]的魔力恢復 |
| Mana [Flask\|Flasks] gain 0.1 charges per Second | 魔力[Flask\|藥劑]每秒獲得 0.1 充能 |
| 4% increased [Block] chance | 增加 4%[Block\|格擋]機率 |
| 15% increased [Defences] from Equipped [Shield] | 增加 15%已裝備[Shield\|盾牌]的[Defences\|防禦] |
| Recover 5 Life when you [Block] | 你[Block\|格擋]時恢復 5 生命 |
| 10% increased [Block] chance | 增加 10%[Block\|格擋]機率 |
| 15% reduced [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You | 減少 15%你身上的[Debuff\|減益效果][Slow\|緩速]程度 |
| Recover 20 Life when you [Block] | 你[Block\|格擋]時恢復 20 生命 |
| 80% less [Knockback] Distance for [Block\|Blocked] [HitDamage\|Hits] | [Block\|被格擋]的[HitDamage\|擊中]具有 80% 更少[Knockback\|擊退]距離 |
| 50% increased [Defences] from Equipped [Shield] | 增加 50%已裝備[Shield\|盾牌]的[Defences\|防禦] |
| 25% increased Chance to [Block] if you've Blocked with Active Block [Recently] | 若你[Recently\|近期]主動格擋成功，[Block\|格擋]機率增加 25% |
| [Stagger] empties 50% faster while your [Shield] is lowered | 你的[Shield\|盾牌]未舉起時，[Stagger\|無力]的消退速度加快50% |
| 1% increased Movement Speed for each time you've Blocked in the past 10 seconds | 過去 10 秒內你每次格擋增加 1% 移動速度 |
| 1% increased [Attack] Damage per 75 [Armour] or [Evasion] Rating on Shield | 盾牌上每 75 護甲或閃避值增加 1% 攻擊傷害 |
| 40% increased [Block] Recovery | 增加 40% [Block\|格擋]恢復 |
| 25% increased [Block] Recovery | 增加 25% [Block\|格擋]恢復 |
| 30% increased [Defences] from Equipped [Shield] | 增加 30% 從盾牌獲取的防禦 |
| 10 Mana gained when you [Block\|Block] | 當你格擋時獲得 10 魔力 |
| 40% increased [Defences] from Equipped [Shield] | 增加 40% 從盾牌獲取的防禦 |
| 12% increased [StunThreshold\|Stun Threshold] | 增加 12%[StunThreshold\|暈眩門檻] |
| 20% increased [StunRecovery\|Stun Recovery] | 增加 20%[StunRecovery\|暈眩恢復] |
| 25% increased [StunThreshold\|Stun Threshold] | 增加 25%[StunThreshold\|暈眩門檻] |
| 10% increased Global [Defences] | 全域[Defences\|防禦]增加 10% |
| 40% increased [StunRecovery\|Stun Recovery] | 增加 40%[StunRecovery\|暈眩恢復] |
| Regenerate 5% of Life over 1 second when [Stun\|Stunned] | 當暈眩時，1 秒內回復 5% 生命 |
| 20% increased Life Regeneration Rate while moving | 移動時增加 20% 的生命回復率 |
| 30% increased [StunThreshold\|Stun Threshold] | 增加 30%[StunThreshold\|暈眩門檻] |
| 30% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 30%[AilmentThreshold\|元素異常狀態門檻] |
| +5 to [Strength] | +5 [Strength\|力量] |
| 10% increased [StunThreshold\|Stun Threshold] | 增加 10%[StunThreshold\|暈眩門檻] |
| +3 to [StunThreshold\|Stun Threshold] per [Strength\|Strength] | 每 1 點[Strength\|力量]使[StunThreshold\|暈眩門檻] +3 |
| +5 to all [Attributes\|Attributes] | +5 點全部[Attributes\|能力值] |
| Gain 20% of maximum [EnergyShield\|Energy Shield] as additional [StunThreshold\|Stun Threshold] | 獲得相當於 20% 最大[EnergyShield\|能量護盾]的額外[FreezeThreshold\|暈眩門檻] |
| [StunThreshold\|Stun Threshold] is based on 30% of your [EnergyShield\|Energy Shield] instead of Life | [StunThreshold\|暈眩門檻]以你[EnergyShield\|能量護盾]的 30% 為依據，而非生命 |
| 20% increased [StunThreshold\|Stun Threshold] while on Full Life | 滿血狀態時增加 20% [StunThreshold\|暈眩門檻] |
| 3% increased maximum Life, Mana and [EnergyShield\|Energy Shield] | 增加 3% 最大生命、魔力和[EnergyShield\|能量護盾] |
| 20% increased [StunThreshold\|Stun Threshold] if you haven't been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]未[Stun\|遭暈眩]，增加 20%[StunThreshold\|暈眩門檻] |
| 60% increased [StunThreshold\|Stun Threshold] for each time you've been [Stun\|Stunned] [Recently] | 每當你[Recently\|近期][Stun\|遭暈眩]，[StunThreshold\|暈眩門檻]增加 60% |
| 30% increased [StunRecovery\|Stun Recovery] | 增加 30%[StunRecovery\|暈眩恢復] |
| 30% increased [StunThreshold\|Stun Threshold] if you haven't been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]未[Stun\|遭暈眩]，增加 30%[StunThreshold\|暈眩門檻] |
| 80% increased [StunRecovery\|Stun Recovery] | 增加 80%[StunRecovery\|暈眩恢復] |
| 10% reduced [BuffEffect\|effect] of [Ignite\|Ignite] on you | 你身上的[Ignite\|點燃][BuffEffect\|效果]減少 10% |
| 25% reduced [BuffEffect\|effect] of [Ignite\|Ignite] on you | 你身上的[Ignite\|點燃][BuffEffect\|效果]減少 25% |
| +15% to [Resistances\|Fire Resistance] | +15% 火焰抗性 |
| 10% increased [FreezeThreshold\|Freeze Threshold] | 增加 10%[FreezeThreshold\|冰凍門檻] |
| 5% reduced Effect of [Chill\|Chill] on you | 減少 5% 你所承受的[Chill\|冰緩]效果 |
| 25% reduced Effect of [Chill\|Chill] on you | 減少 25% 你所承受的[Chill\|冰緩]效果 |
| [Unaffected] by [Chill] during Dodge Roll | 閃避翻滾時不會受[Chill\|冰緩][Unaffected\|影響] |
| Gain 100% of Maximum [EnergyShield\|Energy Shield] as additional [FreezeThreshold\|Freeze Threshold] | 獲得相當於最大[EnergyShield\|能量護盾] 100% 的額外[FreezeThreshold\|冰凍門檻] |
| 15% increased [Electrocute\|Electrocute Buildup] | 增加 15%[Electrocute\|觸電累積] |
| Enemies you [Electrocute\|Electrocute] have 20% increased Damage taken | 增加 20%你施加[Electrocute\|觸電]的敵人受到的傷害 |
| 40% increased [Electrocute\|Electrocute Buildup] | 增加 40%[Electrocute\|觸電累積] |
| 30% increased [Shock\|Shock] Chance against [Electrocute\|Electrocuted] Enemies | 增加 30%對[Electrocute\|觸電]敵人的[Shock\|感電]機率 |
| 10% increased Life Regeneration rate | 增加 10% 生命回復率 |
| [Allies] in your [Presence] Regenerate 1% of your Maximum Life per second | 處於你的[Presence\|存在範圍]中的[Allies\|友方]每秒回復 1%最大生命 |
| 15% increased Life Regeneration Rate while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 15% 的生命回復率 |
| 40% increased Life Recovery from [Flask\|Flasks] used when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，使用[Flask\|藥劑]增加 40% 生命恢復 |
| Regenerate 1.5% of Life per second while on [LowLife\|Low Life] | 貧血時每秒回復 1.5% 生命 |
| 15% increased Life Regeneration Rate while stationary | 靜止不動時增加 15% 的生命回復率 |
| Regenerate 0.2% of Life per second | 每秒回復 0.2% 生命 |
| 20% increased Life Regeneration rate | 增加 20% 生命回復率 |
| 5% of Damage taken [Recoup\|Recouped] as Life | 承受的 5% 傷害[Recoup\|補償]為生命 |
| 5% reduced Movement Speed | 減少 5% 移動速度 |
| Regenerate 1% of Life per second while stationary | 站立時，每秒回復 1% 生命 |
| 40% increased [Flask] Life Recovery rate | 增加 40%[Flask\|藥劑]生命恢復率 |
| Regenerate 0.75% of Life per second | 每秒回復 0.75% 生命 |
| 15% increased Life Recovery rate | 增加 15% 生命恢復率 |
| Regenerate 1% of Life per second while affected by any [DamagingAilments\|Damaging Ailment] | 受到任何[DamagingAilments\|傷害型異常狀態]影響時，每秒回復 1% 生命 |
| 8% increased amount of Life [LifeLeech\|Leeched] | 增加 8%生命[LifeLeech\|偷取]量 |
| 8% increased [Armour] and [Evasion] Rating while Leeching | 在偷取期間，增加 8% [Armour\|護甲值]和[Evasion\|閃避]值 |
| 12% increased amount of Life [LifeLeech\|Leeched] | 增加 12%生命[LifeLeech\|偷取]量 |
| 10% increased amount of Life [LifeLeech\|Leeched] | 增加 10%生命[LifeLeech\|偷取]量 |
| 10% increased [Attack] Physical Damage | 增加 10% 物理攻擊傷害 |
| [LifeLeech\|Leech] Life 5% slower | 生命[LifeLeech\|偷取]速度減慢 5% |
| 15% increased amount of Life [LifeLeech\|Leeched] | 增加 15%生命[LifeLeech\|偷取]量 |
| 20% increased amount of Life [LifeLeech\|Leeched] | 增加 20%生命[LifeLeech\|偷取]量 |
| 40% increased [Armour] and [Evasion] Rating while Leeching | 在偷取期間，增加 40% [Armour\|護甲值]和[Evasion\|閃避]值 |
| 20% of Leech is Instant | 20% 偷取為立即 |
| [LifeLeech\|Leech] Life 25% faster | 生命[LifeLeech\|偷取]速度加快 25% |
| 5% reduced maximum Life | 減少 5% 最大生命 |
| 40% increased [Physical] Damage | 增加 40% [Physical\|物理]傷害 |
| 30% increased amount of Life [LifeLeech\|Leeched] | 增加 30%生命[LifeLeech\|偷取]量 |
| [LifeLeech\|Leech] Life 20% slower | 生命[LifeLeech\|偷取]速度減慢 20% |
| 35% increased amount of Life [LifeLeech\|Leeched] | 增加 35%生命[LifeLeech\|偷取]量 |
| [LifeLeech\|Life Leech] effects are not removed when [Reservation\|Unreserved] Life is Filled | 未[Reservation\|保留]的生命已滿時，[LifeLeech\|生命偷取]效果不會被移除 |
| [LifeLeech\|Leech] Life 15% faster | 生命[LifeLeech\|偷取]速度加快 15% |
| 10% increased [Physical] Damage | 增加 10% [Physical\|物理]傷害 |
| 3% of Damage taken [Recoup\|Recouped] as Life | 承受的 3% 傷害[Recoup\|補償]為生命 |
| 15% of [ElementalDamage\|Elemental Damage] taken [Recoup\|Recouped] as Life | 承受的[ElementalDamage\|元素傷害]的 15% [Recoup\|補償]為生命 |
| 15% of [Physical] Damage taken [Recoup\|Recouped] as Life | 15% 承受的物理傷害補償為生命 |
| 6% of Damage taken [Recoup\|Recouped] as Life | 承受的 6% 傷害[Recoup\|補償]為生命 |
| Regenerate 0.4% of Life per second if you have been Hit [Recently] | 若你近期被擊中每秒回復 0.4% 生命 |
| 8% of Damage taken [Recoup\|Recouped] as Life | 承受的 8% 傷害[Recoup\|補償]為生命 |
| 25% increased speed of [Recoup] Effects | 增加 25%[Recoup\|補償]效果速度 |
| 3% of Damage Taken [Recoup\|Recouped] as Life, Mana and [EnergyShield\|Energy Shield] | 所承受傷害的 3% [Recoup\|補償]為生命、魔力和[EnergyShield\|能量護盾] |
| Gain 3 Life per Enemy Killed | 每個被擊殺的敵人，獲得 3 生命 |
| Recover 1% of Life on Kill | 擊殺時恢復 1% 生命 |
| Gain 5 Life per Enemy Killed | 每個被擊殺的敵人，獲得 5 生命 |
| Gain 20 Life per Enemy Killed | 每個被擊殺的敵人，獲得 20 生命 |
| 2% chance to Recover all Life when you Kill an Enemy | 當你擊殺敵人時，有 2% 機率恢復全部生命 |
| 10% increased Life Recovery from [Flask\|Flasks] | 增加 10%[Flask\|藥劑]的生命恢復 |
| Life [Flask\|Flasks] gain 0.15 charges per Second | 生命[Flask\|藥劑]每秒獲得 0.15 充能 |
| 20% increased Life Recovery from [Flask\|Flasks] | 增加 20%[Flask\|藥劑]的生命恢復 |
| Life [Flask\|Flasks] gain 0.1 charges per Second | 生命[Flask\|藥劑]每秒獲得 0.1 充能 |
| Regenerate 1% of Life per Second if you've used a Life [Flask] in the past 10 seconds | 若過去 10 秒你有使用生命藥劑，每秒回復 1% 生命 |
| 15% increased Life [Flask\|Flask] Charges gained | 增加 15% 生命[Flask\|藥劑]充能獲取 |
| 25% increased Life Recovery from [Flask\|Flasks] used when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，使用[Flask\|藥劑]增加 25% 生命恢復 |
| 10% increased [Flask\|Flask] Effect Duration | 增加 10%[Flask\|藥劑]效果持續時間 |
| 30% increased Life Regeneration rate during Effect of any Life [Flask] | 在任何生命[Flask\|藥劑]效果期間，增加 30%生命回復率 |
| 30% increased [Flask\|Flask] Effect Duration | 增加 30% 藥劑效果持續時間 |
| Recover 5% of Life when you use a Life [Flask\|Flask] while on [LowLife\|Low Life] | 當你貧血時使用生命藥劑，恢復 5% 生命 |
| 10% increased [Flask\|Flask] Charges gained | 增加 10% [Flask\|藥劑]充能獲取 |
| [Flask\|Flasks] applied to you have 25% increased Effect | 作用於你的藥劑增加 25% 效果 |
| 5% reduced [Flask\|Flask] Charges used | 減少 5% [Flask\|藥劑]充能使用 |
| 20% increased [Flask\|Flask] and [Charm] Charges gained | 增加 20% [Flask\|藥劑]與[Charm\|護符]充能獲取 |
| 40% increased Life and Mana Recovery from [Flask\|Flasks] while you have an active [Charm\|Charm] | 你擁有作用中的[Charm\|護符]時，增加 40%[Flask\|藥劑]的生命和魔力恢復 |
| 8% increased [Flask\|Flask] and [Charm] Charges gained | 增加 8% [Flask\|藥劑]與[Charm\|護符]充能獲取 |
| 25% increased [Flask\|Flask] Effect Duration | 增加 25% 藥劑效果持續時間 |
| 25% increased [Flask\|Flask] Charges gained | 增加 25% [Flask\|藥劑]充能獲取 |
| 15% increased Life and Mana Recovery from [Flask\|Flasks] | 增加 15%[Flask\|藥劑]的生命和魔力恢復 |
| 20% chance for [Flask\|Flasks] you use to not consume Charges | 當你使用[Flask\|藥劑]時，有 20% 機率不消耗充能 |
| 10% increased Life and Mana Recovery from [Flask\|Flasks] | 增加 10%[Flask\|藥劑]的生命和魔力恢復 |
| 20% increased Life and Mana Recovery from [Flask\|Flasks] | 增加 20%[Flask\|藥劑]的生命和魔力恢復 |
| 10% chance for [Flask\|Flasks] you use to not consume Charges | 當你使用[Flask\|藥劑]時，有 10% 機率不消耗充能 |
| 15% increased [Flask\|Flask] Charges gained | 增加 15% [Flask\|藥劑]充能獲取 |
| 15% increased [Flask\|Flask] Effect Duration | 增加 15%[Flask\|藥劑]效果持續時間 |
| 10% increased [Critical\|Critical Hit Chance] | 增加 10% [Critical\|暴擊率] |
| 36% increased Damage if you've dealt a [Critical\|Critical Hit] in the past 8 seconds | 若於過去 8 秒內造成一次[Critical\|暴擊]，增加 36%傷害 |
| 20% increased [Critical\|Critical Hit Chance] if you have Killed [Recently] | 若你[Recently\|近期]有造成擊殺，[Critical\|暴擊機率]增加 20% |
| 20% increased [Critical\|Critical Hit Chance] if you haven't dealt a Critical Hit [Recently] | 若你[Recently\|近期]未造成暴擊，[Critical\|暴擊機率]增加 20% |
| 15% increased [CriticalDamageBonus\|Critical Damage Bonus] | 增加 15%[CriticalDamageBonus\|暴擊傷害加成] |
| 20% increased Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 20%傷害 |
| 20% increased [CriticalDamageBonus\|Critical Damage Bonus] | 增加 20%[CriticalDamageBonus\|暴擊傷害加成] |
| 20% increased [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict with [Critical\|Critical Hits] | 增加 20%你以[Critical\|暴擊]施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度] |
| 100% increased [Critical\|Critical Hit Chance] against Enemies on Full Life | 對滿血敵人的[Critical\|暴擊機率]增加 100% |
| 40% increased [Critical\|Critical Hit Chance] against Enemies that are affected\nby no Elemental [Ailments] | 對未受元素[Ailments\|異常狀態]影響敵人的\n[Critical\|暴擊機率]增加 40% |
| 20% increased [Critical\|Critical Hit Chance] | 增加 20% [Critical\|暴擊率] |
| 30% increased [CriticalDamageBonus\|Critical Damage Bonus] | [CriticalDamageBonus\|暴擊傷害加成]增加 30% |
| 25% increased [Critical\|Critical Hit Chance] | 增加 25% [Critical\|暴擊率] |
| 20% increased [CriticalDamageBonus\|Critical Damage Bonus] if you haven't dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]未造成[Critical\|暴擊]，增加 20%[CriticalDamageBonus\|暴擊傷害加成] |
| 15% increased [CriticalDamageBonus\|Critical Spell Damage Bonus] | 增加 15%[CriticalDamageBonus\|法術暴擊傷害加成] |
| 25% increased [CriticalDamageBonus\|Critical Damage Bonus] if you've dealt a [Critical\|Non-Critical Hit] [Recently] | 若你[Recently\|近期]的攻擊 [Critical\|未暴擊]，增加 25%[CriticalDamageBonus\|暴擊傷害加成] |
| 100% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies that are on Full Life | 增加 100%對滿血敵人的[CriticalDamageBonus\|暴擊傷害加成] |
| 25% increased [CriticalDamageBonus\|Critical Damage Bonus] | 增加 25%[CriticalDamageBonus\|暴擊傷害加成] |
| Hits against you have 25% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 對你的擊中減少 25% [CriticalDamageBonus\|暴擊傷害加成] |
| 50% increased [CriticalDamageBonus\|Critical Damage Bonus] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[CriticalDamageBonus\|暴擊傷害加成]增加 50% |
| 12% increased [Critical\|Critical Hit Chance] | 增加 12% [Critical\|暴擊率] |
| 30% increased Damage if you've dealt a [Critical\|Critical Hit] in the past 8 seconds | 若於過去 8 秒內造成一次[Critical\|暴擊]，傷害增加 30% |
| 25% increased [CriticalDamageBonus\|Critical Damage Bonus] for [Attack] Damage | 增加 25%[Attack\|攻擊]傷害的[CriticalDamageBonus\|暴擊傷害加成] |
| +25% to [CriticalDamageBonus\|Critical Damage Bonus] against Stunned Enemies | +25% 對暈眩敵人的[CriticalDamageBonus\|暴擊傷害加成] |
| 35% increased [CriticalDamageBonus\|Critical Damage Bonus] | [CriticalDamageBonus\|暴擊傷害加成]增加 35% |
| [Attack\|Attacks] have +1% to [Critical\|Critical Hit Chance] | +1% [Attack\|攻擊]的[Critical\|暴擊]機率 |
| 20% increased [CriticalDamageBonus\|Critical Damage Bonus] for [Attack] Damage | 增加 20%[Attack\|攻擊]傷害的[CriticalDamageBonus\|暴擊傷害加成] |
| 15% increased [Critical\|Critical Hit Chance] for [Attack\|Attacks] | 增加 15%[Attack\|攻擊][Critical\|暴擊率] |
| 10% increased [Critical\|Critical Hit Chance] for [Attack\|Attacks] | 增加 10%[Attack\|攻擊][Critical\|暴擊率] |
| 15% increased [CriticalDamageBonus\|Critical Damage Bonus] for [Attack] Damage | 增加 15%[Attack\|攻擊]傷害的[CriticalDamageBonus\|暴擊傷害加成] |
| 15% increased [Stun\|Stun] Buildup with [Critical\|Critical Hits] | [Critical\|暴擊]的[Stun\|暈眩]累積增加 15% |
| 20% increased [Critical\|Critical Hit Chance] for [Attack\|Attacks] | 增加 20%[Attack\|攻擊][Critical\|暴擊率] |
| 20% increased [Stun\|Stun] Buildup with [Critical\|Critical Hits] | [Critical\|暴擊]的[Stun\|暈眩]累積增加 20% |
| 15% increased [Critical\|Critical Hit Chance] | 增加 15% [Critical\|暴擊率] |
| 35% increased [Critical\|Critical Hit Chance] | 增加 35% [Critical\|暴擊率] |
| 45% increased [CriticalDamageBonus\|Critical Damage Bonus] | 增加 45%[CriticalDamageBonus\|暴擊傷害加成] |
| 25% increased [Critical\|Critical Hit Chance] for [Attack\|Attacks] | [Attack\|攻擊]的[Critical\|暴擊機率]增加 25% |
| 30% increased [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict with [Critical\|Critical Hits] | 增加 30%你以[Critical\|暴擊]施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度] |
| 80% increased [Critical\|Critical Hit Chance] if you haven't dealt a Critical Hit [Recently] | 若你[Recently\|近期]未造成暴擊，[Critical\|暴擊機率]增加 80% |
| 50% increased [Critical\|Critical Hit Chance] | 增加 50% [Critical\|暴擊率] |
| 20% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 減少 20%[CriticalDamageBonus\|暴擊傷害加成] |
| 20% reduced [Critical\|Critical Hit Chance] | 減少 20% [Critical\|暴擊率] |
| 60% increased [CriticalDamageBonus\|Critical Damage Bonus] | 增加 60%[CriticalDamageBonus\|暴擊傷害加成] |
| 3% increased [Attack] Speed | 增加 3% [Attack\|攻擊]速度 |
| 3% increased [Attack] Speed with One Handed Weapons | 單手武器增加 3% [Attack\|攻擊]速度 |
| 2% increased [Attack] Speed | 增加 2% [Attack\|攻擊]速度 |
| 5% increased [Flask\|Flask] Effect Duration | 增加 5%[Flask\|藥劑]效果持續時間 |
| +5 to [Dexterity] | +5 [Dexterity\|敏捷] |
| 5% increased [Dexterity] | 增加 5% [Dexterity\|敏捷] |
| 5% increased [Attack] Speed | 增加 5% [Attack\|攻擊]速度 |
| 10% increased [Accuracy] Rating | 增加 10%[Accuracy\|命中]值 |
| 5% increased [Accuracy] Rating | 增加 5%[Accuracy\|命中]值 |
| 3% increased [SkillSpeed\|Skill Speed] | 增加 3%[SkillSpeed\|技能速度] |
| 4% increased [Attack] Speed | 增加 4% [Attack\|攻擊]速度 |
| 6% increased [Attack] Speed if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，增加 6%[Attack\|攻擊]速度 |
| 12% increased [Attack] Speed during any [Flask] Effect | 任何藥劑效果持續時間內，增加 12% 攻擊速度 |
| +15 to [Dexterity] | +15 [Dexterity\|敏捷] |
| 8% increased [Attack] Speed with One Handed Weapons | 單手武器增加 8% [Attack\|攻擊]速度 |
| 6% increased [Attack] Speed | 增加 6% [Attack\|攻擊]速度 |
| [Allies\|Allies] in your [Presence\|Presence] have 6% increased [Attack\|Attack] Speed | 處於你[Presence\|存在範圍]中的[Allies\|友方]增加 6% [Attack\|攻擊]速度 |
| 1% increased [Attack] Speed per 15 [Dexterity] | 每 15 [Dexterity\|敏捷]增加 1% [Attack\|攻擊]速度 |
| 10% increased [Attack] Speed | 增加 10% [Attack\|攻擊]速度 |
| 15% chance to [Blind] Enemies on [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊][HitDamage\|擊中]有 15% 機率[Blind\|致盲]敵人 |
| 10% reduced Cost of Skills | 減少 10% 技能消耗 |
| 8% increased [Attack] Speed | 增加 8% [Attack\|攻擊]速度 |
| 5% increased [SkillSpeed\|Skill Speed] | 增加 5%[SkillSpeed\|技能速度] |
| 20% increased [Blind] Effect | 增加 20% [Blind\|致盲]效果 |
| [Blind\|Blind] Enemies when they [Stun\|Stun] you | 敵人[Stun\|擊暈]你時，對其[Blind\|致盲] |
| 8% chance to [Blind] Enemies on [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊][HitDamage\|擊中]有 8% 機率[Blind\|致盲]敵人 |
| 6% increased [SkillSpeed\|Skill Speed] | 增加 6%[SkillSpeed\|技能速度] |
| 6% of Skill Mana Costs [StatConversion\|Converted] to Life Costs | 6% 技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| 20% increased Cast Speed when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 20% 施放速度 |
| 10% reduced Cast Speed when on Full Life | 滿血時減少 10% 施放速度 |
| 15% reduced [Spell] Damage | 減少 15%[Spell\|法術]傷害 |
| 6% increased Cast Speed for each different Non-Instant [Spell] you've Cast [Recently] | 你[Recently\|近期]每施放一個不同的非瞬發[Spell\|法術]，增加 6% 施放速度 |
| 4% increased Cast Speed for each different Non-Instant [Spell] you've Cast [Recently] | 你[Recently\|近期]每施放一個不同的非瞬發[Spell\|法術]，增加 4% 施放速度 |
| 15% increased Mana Cost of Skills | 增加 15% 技能魔力消耗 |
| 16% increased Cast Speed | 增加 16% 施放速度 |
| +7% to [Resistances\|Chaos Resistance] | +7% [Resistances\|混沌抗性] |
| 10% reduced [Critical\|Critical Hit Chance] | 減少 10% [Critical\|暴擊率] |
| 16% increased Cast Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 16%施放速度 |
| 15% increased [Stun] Buildup | 增加 15%[Stun\|暈眩]累積 |
| 30% increased [Stun] Buildup | 增加 30%[Stun\|暈眩]累積 |
| 5% increased [Strength] | 增加 5% [Strength\|力量] |
| Gain an [Charges\|Endurance Charge] when you [HeavyStun\|Heavy Stun] a [Rarity\|Rare or Unique] Enemy | 當你[HeavyStun\|沉重暈眩]一個[Rarity\|稀有或傳奇]敵人時，獲得一顆[Charges\|耐力球] |
| [HitDamage\|Damage with Hits] is [Lucky\|Lucky] against [HeavyStun\|Heavy Stunned] Enemies | 對[HeavyStun\|遭沉重暈眩]敵人的[HitDamage\|擊中傷害]會觸發[Lucky\|幸運] |
| [ArmourBreak\|Break] 50% of [Armour] on [HeavyStun\|Heavy Stunning] an Enemy | 對一個敵人造成[HeavyStun\|沉重暈眩]時，[ArmourBreak\|破壞]其 50% [Armour\|護甲值] |
| Recover 20% of Life when you [HeavyStun\|Heavy Stun] a [Rarity\|Rare or Unique] Enemy | 當你[HeavyStun\|沉重暈眩]一個稀有或傳奇敵人時，恢復 20% 生命 |
| +2 to Maximum [Rage] | +2 層最大[Rage\|盛怒] |
| Gain 2 [Rage] when [HitDamage\|Hit] by an Enemy | 遭敵人[HitDamage\|擊中]時，獲得 2 層[Rage\|盛怒] |
| Gain 3 [Rage] when [HitDamage\|Hit] by an Enemy | 遭敵人[HitDamage\|擊中]時，獲得 3 層[Rage\|盛怒] |
| Every [Rage] also grants 2% increased [StunThreshold\|Stun Threshold] | 每一層[Rage\|盛怒]也會增加 2% [StunThreshold\|暈眩門檻] |
| +8 to Maximum [Rage] | +8 層最大[Rage\|盛怒] |
| Gain 1 [Rage\|Rage] on [Melee] [HitDamage\|Hit] | [Melee\|近戰][HitDamage\|擊中]時，獲得 1 層[Rage\|盛怒] |
| Inherent loss of [Rage\|Rage] is 25% slower | [Rage\|盛怒]的固有損失減慢 25% |
| Inherent loss of [Rage\|Rage] is 10% slower | 失去固有的盛怒比平常慢 10% |
| +4 to Maximum [Rage] | +4 層最大[Rage\|盛怒] |
| Inherent [Rage\|Rage] Loss starts 1 second later | [Rage\|盛怒]的固有損失延後 1 秒開始 |
| Every [Rage] also grants 1% increased [Armour] | 每層[Rage\|盛怒]增加 1% [Armour\|護甲] |
| Gain 5 [Rage] when [HitDamage\|Hit] by an Enemy | 遭敵人[HitDamage\|擊中]時，獲得 5 層[Rage\|盛怒] |
| 3% chance that if you would gain [Rage] on [HitDamage\|Hit], you instead gain up to your maximum Rage | [HitDamage\|擊中]時有 3% 機率不會獲得[Rage\|盛怒]，而是獲得最大盛怒 |
| 10% increased Bleeding Duration | 增加 10% 流血持續時間 |
| 15% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict with [Critical\|Critical Hits] | 增加 15%你以[Critical\|暴擊]施加之[Bleeding\|流血]的[BuffMagnitude\|幅度] |
| 5% chance to inflict [Bleeding\|Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 5% 機率造成[Bleeding\|流血] |
| [Attack] [HitDamage\|Hits] [Aggravate] any [Bleeding] on targets which is older than 4 seconds | [Attack\|攻擊][HitDamage\|擊中]會[Aggravate\|加劇]目標身上任何超過 4 秒的[Bleeding\|流血] |
| 15% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict | 增加 15%你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度] |
| 10% chance to inflict [Bleeding\|Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 10% 機率造成[Bleeding\|流血] |
| 10% chance to inflict Bleeding on [Critical\|Critical Hit] with [Attack\|Attacks] | [Attack\|攻擊][Critical\|暴擊]時有 10% 機率造成流血 |
| 16% increased [Attack] Damage against Bleeding Enemies | 對流血的敵人增加 16% [Attack\|攻擊]傷害 |
| 20% chance to [Aggravate] [Bleeding] on targets you [Critical\|Critically Hit] with [Attack\|Attacks] | 你的[Attack\|攻擊][Critical\|暴擊]時，有 20% 機率[Aggravate\|加劇]目標身上的[Bleeding\|流血] |
| 30% increased [Critical\|Critical Hit Chance] against [Bleeding] Enemies | 對[Bleeding\|流血]敵人的[Critical\|暴擊機率]增加 30% |
| 10% chance to [Aggravate] [Bleeding] on targets you [HitDamage\|Hit] with [Attack\|Attacks] | 你的[Attack\|攻擊][HitDamage\|擊中]時，有 10% 機率[Aggravate\|加劇]目標身上的[Bleeding\|流血] |
| 10% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict | 增加 10%你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度] |
| Bleeding you inflict deals Damage 10% faster | 你造成的流血傷害加速 10% |
| +250 to Accuracy against Bleeding Enemies | 對流血的敵人 +250 命中 |
| 15% increased chance to [Ignite] | 增加 15% [Ignite\|點燃]機率 |
| 25% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict | 你所施加之[Ignite\|點燃]的[BuffMagnitude\|幅度]增加 25% |
| 20% increased Ignite Duration on Enemies | 增加 20% 敵人點燃持續時間 |
| 20% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict | 你所施加之[Ignite\|點燃]的[BuffMagnitude\|幅度]增加 20% |
| 12% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict | 你所施加之[Ignite\|點燃]的[BuffMagnitude\|幅度]增加 12% |
| 40% increased chance to [Ignite] | 增加 40% [Ignite\|點燃]機率 |
| Enemies [Ignite\|Ignited] by you have -5% to Fire [Resistances\|Resistance] | 被你[Ignite\|點燃]的敵人 -5% 火焰[Resistances\|抗性] |
| 10% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict | 你所施加之[Ignite\|點燃]的[BuffMagnitude\|幅度]增加 10% |
| [Ignite\|Ignites] you inflict deal Damage 15% faster | 你造成的[Ignite\|點燃]加快 15% 造成傷害的速度 |
| 15% increased [Freeze\|Freeze] Buildup | 增加 15% [Freeze\|冰凍]累積 |
| 20% increased [Freeze] Duration on Enemies | 增加 20%敵人身上的[Freeze\|冰凍]持續時間 |
| 40% increased [Freeze\|Freeze] Buildup | 增加 40% [Freeze\|冰凍]累積 |
| 15% increased [BuffMagnitude\|Magnitude] of [Chill] you inflict | 增加 15%你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度] |
| 15% increased [Chill\|Chill] Duration on Enemies | 增加 15%敵人身上的[Chill\|冰緩]持續時間 |
| 25% increased [Freeze\|Freeze] Buildup | 增加 25% [Freeze\|冰凍]累積 |
| 10% increased [BuffMagnitude\|Magnitude] of [Chill] you inflict | 增加 10%你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度] |
| 10% increased [Chill\|Chill] Duration on Enemies | 增加 10%敵人身上的[Chill\|冰緩]持續時間 |
| 10% increased [Chill] and [Freeze] Duration on Enemies | 敵人身上的[Chill\|冰緩]和[Freeze\|冰凍]持續時間增加 10% |
| 30% increased [BuffMagnitude\|Magnitude] of [Chill] you inflict | 增加 30%你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度] |
| 20% increased [Chill\|Chill] Duration on Enemies | 增加 20%敵人身上的[Chill\|冰緩]持續時間 |
| 15% increased [Chill] and [Freeze] Duration on Enemies | 增加 15%敵人身上的[Chill\|冰緩]和[Freeze\|冰凍]持續時間 |
| 20% chance for [Lightning] Skills to [Chain] an additional time | [Lightning\|閃電]技能有 20% 機率額外[Chain\|連鎖]一次 |
| 15% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict | 增加 15%你所施加之[Shock\|感電]的[BuffMagnitude\|幅度] |
| 60% chance for [Lightning] Skills to [Chain] an additional time | [Lightning\|閃電]技能有 60% 機率額外[Chain\|連鎖]一次 |
| 30% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict | 增加 30%你所施加之[Shock\|感電]的[BuffMagnitude\|幅度] |
| 15% increased chance to [Shock] | 增加 15% [Shock\|感電]機率 |
| 40% increased chance to [Shock] | 增加 40% [Shock\|感電]機率 |
| 5% increased [Attack] and Cast Speed with [Lightning\|Lightning] Skills | [Lightning\|閃電]技能增加 5% [Attack\|攻擊]和施放速度 |
| [Gain] 5% of [Lightning] Damage as Extra [Cold] Damage | [Gain\|獲得]相當於 5% [Lightning\|閃電]傷害的額外[Cold\|冰冷]傷害 |
| 20% increased [Shock] Duration | 增加 20%[Shock\|感電]持續時間 |
| 50% increased [Shock] Duration | 增加 50%[Shock\|感電]持續時間 |
| 40% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict with [Critical\|Critical Hits] | 增加 40%你以[Critical\|暴擊]施加之[Shock\|感電]的[BuffMagnitude\|幅度] |
| 25% increased [Critical\|Critical Hit] Chance against [Shock\|Shocked] Enemies | 對[Shock\|感電]敵人的[Critical\|暴擊]機率增加 25% |
| 10% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict | 增加 10%你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度] |
| 10% increased [Poison] Duration | 增加 10% [Poison\|中毒]持續時間 |
| 10% increased [Poison] Duration for each [Poison] you have inflicted Recently, up to a maximum of 100% | 你近期每造成一個[Poison\|中毒]，增加 10% [Poison\|中毒]持續時間，最高 100% |
| 8% chance to [Poison\|Poison] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 8% 機率造成[Poison\|中毒] |
| 25% reduced [Poison] Duration | 減少 25% [Poison\|中毒]持續時間 |
| Targets can be affected by +1 of your [Poison\|Poisons] at the same time | 目標可同時受到你的 +1 個[Poison\|中毒]影響 |
| 25% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict | 增加 25%你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度] |
| 25% chance for [Attack\|Attacks] to [Maim\|Maim] on [HitDamage\|Hit] against [Poison\|Poisoned] Enemies | [Attack\|攻擊][HitDamage\|擊中][Poison\|中毒]的敵人時，有 25% 的機率造成[Maim\|癱瘓] |
| 30% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict | 增加 30%你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度] |
| Recover 2% of Life on Killing a [Poison\|Poisoned] Enemy | 擊殺中毒敵人恢復 2% 生命 |
| 50% increased [Poison] Duration | 增加 50% 中毒持續時間 |
| 60% increased Effect of [Poison] you inflict on targets that are not Poisoned | 增加 60%你對未中毒敵人施加的[Poison\|中毒]效果 |
| 20% reduced [BuffMagnitude\|Magnitude] of [Poison] you inflict | 減少 20%你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度] |
| 20% increased [Evasion\|Evasion Rating] if you've consumed a [Charges\|Frenzy Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|狂怒球]，增加 20%[Evasion\|閃避值] |
| 20% increased [Charges\|Frenzy Charge] Duration | 增加 20%[Charges\|狂怒球]持續時間 |
| +1 to Maximum [Charges\|Frenzy Charges] | +1 最大[Charges\|狂怒球]數量 |
| 5% chance that if you would gain [Charges\|Frenzy Charges], you instead gain up to your maximum number of [Charges\|Frenzy Charges] | 若你獲得狂怒球，有 5% 機率獲得最大上限狂怒球 |
| 50% increased [Evasion\|Evasion Rating] if you've consumed a [Charges\|Frenzy Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|狂怒球]，增加 50%[Evasion\|閃避值] |
| +2 to Maximum [Charges\|Frenzy Charges] | +2 最大[Charges\|狂怒球]數量 |
| 20% increased [Charges\|Endurance Charge] Duration | 增加 20%[Charges\|耐力球]持續時間 |
| Recover 2% of Life for each [Charges\|Endurance Charge] consumed | 每消耗一顆[Charges\|耐力球]，恢復 2% 生命 |
| +2 to Maximum [Charges\|Endurance Charges] | +2 最大[Charges\|耐力球]數量 |
| +1 to Maximum [Charges\|Endurance Charges] | +1 最大[Charges\|耐力球]數量 |
| Recover 3% of Life for each [Charges\|Endurance Charge] consumed | 每消耗一顆[Charges\|耐力球]，恢復 3% 生命 |
| 5% chance that if you would gain [Charges\|Endurance Charges], you instead gain up to maximum [Charges\|Endurance Charges] | 獲得耐力球時有 5% 機率直接獲得你的最大上限耐力球數量 |
| 20% increased [Armour] if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|耐力球]，增加 20%[Armour\|護甲值] |
| 20% increased [Charges\|Power Charge] Duration | 增加 20%[Charges\|暴擊球]持續時間 |
| 20% increased [CriticalDamageBonus\|Critical Damage Bonus] if you've consumed a [Charges\|Power Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，增加 20%[CriticalDamageBonus\|暴擊傷害加成] |
| +1 to Maximum [Charges\|Power Charges] | +1 最大[Charges\|暴擊球]數量 |
| 5% chance that if you would gain [Charges\|Power Charges], you instead gain up to\nyour maximum number of [Charges\|Power Charges] | 若你獲得暴擊球，有 5% 機率獲得最大上限暴擊球 |
| +2 to Maximum [Charges\|Power Charges] | +2 最大[Charges\|暴擊球]數量 |
| 20% increased [CriticalDamageBonus\|Critical Damage Bonus] if you've gained a [Charges\|Power Charge] [Recently] | 若你[Recently\|近期]有獲得一顆[Charges\|暴擊球]，增加 20%[CriticalDamageBonus\|暴擊傷害加成] |
| 20% increased [EnergyShield\|Energy Shield] if you've consumed a [Charges\|Power Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，[EnergyShield\|能量護盾]增加 20% |
| 16% increased [Warcry\|Warcry] Speed | 增加 16% [Warcry\|戰吼]速度 |
| [Empowered\|Empowered Attacks] deal 10% increased Damage | 增加 10%[Empowered\|強化攻擊]造成的傷害 |
| 10% increased [Warcry\|Warcry] Cooldown Recovery Rate | 增加 10% [Warcry\|戰吼]冷卻時間恢復率 |
| [Empowered\|Empowered Attacks] deal 16% increased Damage | 增加 16%[Empowered\|強化攻擊]造成的傷害 |
| 16% increased Damage with [Warcry\|Warcries] | 增加 16%[Warcry\|戰吼]傷害 |
| 40% increased Damage with [Warcry\|Warcries] | 增加 40%[Warcry\|戰吼]傷害 |
| [Warcry\|Warcry] Skills have 25% increased Area of Effect | [Warcry\|戰吼]技能增加 25% 效果範圍 |
| [Warcry\|Warcries] [Empowered\|Empower] an additional [Attack] | [Warcry\|戰吼][Empowered\|強化]額外 1 次[Attack\|攻擊] |
| [Empowered\|Empowered Attacks] deal 30% increased Damage | 增加 30%[Empowered\|強化攻擊]造成的傷害 |
| 20% chance to [Aggravate] [Bleeding] on targets you [HitDamage\|Hit] with [Empowered] [Attack\|Attacks] | 你的[Empowered\|強化][Attack\|攻擊][HitDamage\|擊中]目標時，有 20% 機率[Aggravate\|加劇][Bleeding\|流血] |
| 100% increased [StunThreshold\|Stun Threshold] during [Empowered] [Attack\|Attacks] | [Empowered\|強化][Attack\|攻擊]期間，增加 100%[StunThreshold\|暈眩門檻] |
| [Empowered] [Attack\|Attacks] have 50% increased [Stun] Buildup | 增加 50%[Empowered\|強化][Attack\|攻擊]的[Stun\|暈眩]累積 |
| 25% increased [Warcry\|Warcry] Cooldown Recovery Rate | 增加 25% [Warcry\|戰吼]冷卻時間恢復率 |
| 8% increased Damage for each time you've [Warcry\|Warcried] [Recently\|Recently] | 你[Recently\|近期]每次使用[Warcry\|戰吼]，增加 8% 傷害 |
| 30% increased [Warcry\|Warcry] Speed | 增加 30% 戰吼施放速度 |
| [Warcry\|Warcry] Skills have 30% increased Area of Effect | [Warcry\|戰吼]技能增加 30% 效果範圍 |
| 25% increased [Warcry\|Warcry] Speed | 增加 25% [Warcry\|戰吼]速度 |
| 8% increased [Warcry\|Warcry] Speed | 增加 8% [Warcry\|戰吼]速度 |
| 6% increased [Warcry\|Warcry] Cooldown Recovery Rate | 增加 6% [Warcry\|戰吼]冷卻時間恢復率 |
| 24% increased [Warcry\|Warcry] Speed | 增加 24% [Warcry\|戰吼]速度 |
| 18% increased [Warcry\|Warcry] Cooldown Recovery Rate | 增加 18% [Warcry\|戰吼]冷卻時間恢復率 |
| Recover 2% of Life and Mana when you use a [Warcry] | 當你使用戰吼時恢復 2% 生命和魔力 |
| 20% increased Damage for each different [Warcry\|Warcry] you've used [Recently\|Recently] | 增加 20%你[Recently\|近期]用過的每個不同[Warcry\|戰吼]使傷害 |
| 10% faster [Curse] Activation | [Curse\|詛咒]啟動速度加快 10% |
| 3% increased Effect of your [Curse\|Curses] | 增加 3% 你所施放詛咒的效果 |
| 40% faster [Curse] Activation | [Curse\|詛咒]啟動速度加快 40% |
| Your [Curse\|Curses] have 20% increased Effect if 50% of [Curse] Duration expired | 若詛咒持續時間過去 50%，你的詛咒增加 20% 效果 |
| 8% increased Effect of your [Curse\|Curses] | 增加 8% 你所施放詛咒的效果 |
| 40% increased Area of Effect of [Curse\|Curses] | [Curse\|詛咒]效果範圍增加 40% |
| Enemies you [Curse] are [Hinder\|Hindered], with 15% reduced Movement Speed | 你[Curse\|詛咒]的敵人受到[Hinder\|阻礙]，減少 15% 移動速度 |
| 20% increased Area of Effect of [Curse\|Curses] | 增加 20%[Curse\|詛咒]效果範圍 |
| 18% increased Effect of your [Curse\|Curses] | 增加 18% 你所施放詛咒的效果 |
| 25% reduced [Curse] Duration | 減少 25%[Curse\|詛咒]持續時間 |
| 20% increased [Curse] Duration | 增加 20%[Curse\|詛咒]持續時間 |
| 30% increased [Curse] Duration | 增加 30%[Curse\|詛咒]持續時間 |
| Enemies you [Curse] cannot Recharge [EnergyShield\|Energy Shield] | 你[Curse\|詛咒]的敵人無法回復[EnergyShield\|能量護盾] |
| Enemies [Curse\|Cursed] by you have 50% reduced Life Regeneration Rate | 被你[Curse\|詛咒]的敵人減少 50% 生命回復率 |
| 10% increased Effect of your [Curse\|Curses] | 增加 10% 你所施放詛咒的效果 |
| 40% increased [Curse] Duration | 增加 40%[Curse\|詛咒]持續時間 |
| 6% increased Effect of your [Curse\|Curses] | 增加 6% 你所施放詛咒的效果 |
| 16% increased [Totem\|Totem] Damage | 增加 16% 圖騰傷害 |
| 25% increased Damage while you have a [Totem\|Totem] | 當你有一個[Totem\|圖騰]，增加 25%傷害 |
| [Totem\|Totems] have 2% increased [Attack] Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰增加 2% 攻擊速度 |
| [Totem\|Totems] have 2% increased Cast Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰增加 2% 施放速度 |
| 20% increased [Totem\|Totem] Damage | 增加 20%[Totem\|圖騰]傷害 |
| 6% increased [Attack] and Cast Speed if you've summoned a [Totem\|Totem] [Recently\|Recently] | 若你[Recently\|近期]召喚過[Totem\|圖騰]，增加 6%[Attack\|攻擊]和施放速度 |
| Skills that would Summon a [Totem] have 20% chance to Summon two Totems instead | 召喚圖騰的技能有 20% 機率召喚 2 個圖騰 |
| [Attack] Skills have +1 to maximum number of Summoned [Totem\|Totems] | 攻擊技能 +1 召喚圖騰的最大數量 |
| 20% increased [Totem\|Totem] Placement speed | 增加 20% [Totem\|圖騰]設置速度 |
| 16% increased [Totem] Life | 增加 16%[Totem\|圖騰]生命 |
| 20% increased [Totem\|Totem] Placement range | 增加 20% [Totem\|圖騰]設置範圍 |
| [Totem\|Totems] have 4% increased [Attack] Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰增加 4% 攻擊速度 |
| [Totem\|Totems] gain +20% to all Elemental [Resistances] | [Totem\|圖騰]獲得 +20% 全部元素[Resistances\|抗性] |
| [Totem\|Totems] have 20% additional [Physical] Damage Reduction | [Totem\|圖騰]有 20% 額外[Physical\|物理]傷害減免 |
| 30% increased [Totem] Life | 增加 30%[Totem\|圖騰]生命 |
| 30% increased [Totem] Duration | 增加 30%[Totem\|圖騰]持續時間 |
| 50% increased [Totem\|Totem] Placement range | 增加 50% [Totem\|圖騰]設置範圍 |
| 25% increased [Totem\|Totem] Placement speed | 增加 25% [Totem\|圖騰]設置速度 |
| 30% increased [Totem\|Totem] Placement speed | 增加 30% [Totem\|圖騰]設置速度 |
| 8% increased [Attack] and Cast Speed if you've summoned a [Totem\|Totem] [Recently\|Recently] | 若你[Recently\|近期]召喚過[Totem\|圖騰]，增加 8%[Attack\|攻擊]和施放速度 |
| [Spell\|Spells] Cast by [Totem\|Totems] have 4% increased Cast Speed | [Totem\|圖騰]施放的[Spell\|法術]增加 4% 施放速度 |
| 12% increased [Attack] and Cast Speed if you've summoned a [Totem\|Totem] [Recently\|Recently] | 若你[Recently\|近期]召喚過[Totem\|圖騰]，增加 12%[Attack\|攻擊]和施放速度 |
| [Totem\|Totems] Regenerate 3% of Life per second | 圖騰每秒回復 3% 生命 |
| Regenerate 1% of Life per second while you have a [Totem\|Totem] | 當你有圖騰時，每秒回復 1% 生命 |
| 12% increased [Totem\|Totem] Placement speed | 增加 12% 圖騰放置速度 |
| 15% increased [Totem\|Totem] Damage | 增加 15%[Totem\|圖騰]傷害 |
| [Attack\|Attacks] used by Totems have 4% increased [Attack] Speed | 圖騰使用的[Attack\|攻擊]增加 4% [Attack\|攻擊]速度 |
| [Totem\|Totems] gain +12% to all Elemental [Resistances] | [Totem\|圖騰]獲得 +12% 全部元素[Resistances\|抗性] |
| [Totem\|Totems] have 12% additional [Physical] Damage Reduction | [Totem\|圖騰]有 12% 額外[Physical\|物理]傷害減免 |
| [Minion\|Minions] deal 10% increased Damage | 增加 10%[Minion\|召喚物]造成的傷害 |
| [Minion\|Minions] deal 12% increased Damage | 增加 12%[Minion\|召喚物]造成的傷害 |
| [Minion\|Minions] have 10% increased Area of Effect | 召喚物增加 10% 範圍效果 |
| [Minion\|Minions] deal 15% increased Damage | 增加 15%[Minion\|召喚物]造成的傷害 |
| [Minion\|Minions] have 20% increased [Critical\|Critical Hit Chance] | 增加 20%[Minion\|召喚物]的[Critical\|暴擊率] |
| [Minion\|Minions] have 12% reduced [Reservation] | 召喚物的占用減少 12% |
| [Minion\|Minions] have +150 to [Accuracy] Rating | 召喚物 +150 命中值 |
| 25% increased [Minion] [Accuracy] Rating | 增加 25% 召喚物命中值 |
| [Minion\|Minions] have 25% increased [Evasion] Rating | 增加 25%[Minion\|召喚物]的[Evasion\|閃避]值 |
| Your [Dexterity] is added to your [Minion\|Minions] | 你的[Dexterity\|敏捷]會加成至你的[Minion\|召喚物]身上 |
| [Minion\|Minions] have 3% increased [Attack] and Cast Speed | [Minion\|召喚物]增加 3% [Attack\|攻擊]和施放速度 |
| [Minion\|Minions] have 20% increased Movement Speed | 增加 20%[Minion\|召喚物]移動速度 |
| [Minion\|Minions] have 8% increased [Attack] and Cast Speed | [Minion\|召喚物]增加 8% [Attack\|攻擊]和施放速度 |
| 15% increased [Minion] [Accuracy] Rating | 增加 15% 召喚物命中值 |
| [Minion\|Minions] have 20% increased Area of Effect | 增加 20%[Minion\|召喚物]的效果範圍 |
| [Minion\|Minions] have 10% chance to inflict [Withered] on [HitDamage\|Hit] | [Minion\|召喚物][HitDamage\|擊中]時有 10% 機率造成[Withered\|凋零] |
| [Minion\|Minions] have 40% increased [CriticalDamageBonus\|Critical Damage Bonus] | [Minion\|召喚物]增加 40% [CriticalDamageBonus\|暴擊傷害加成] |
| [Minion\|Minions] have 40% increased [Critical\|Critical Hit Chance] | 增加 40%[Minion\|召喚物]的[Critical\|暴擊率] |
| [Minion\|Minions] have 15% increased [CriticalDamageBonus\|Critical Damage Bonus] | [Minion\|召喚物]增加 15% [CriticalDamageBonus\|暴擊傷害加成] |
| [Minion\|Minions] [Reviving\|Revive] 25% faster | [Minion\|召喚物]的[Reviving\|復甦]速度加快 25% |
| Minions have 20% increased Cooldown Recovery Rate | 召喚物增加 20% 冷卻時間恢復速度 |
| [Minion\|Minions] have 8% increased maximum Life | [Minion\|召喚物]增加 8% 最大生命 |
| [Minion\|Minions] have +7% to [Chaos] [Resistances\|Resistance] | [Minion\|召喚物] +7% [Chaos\|混沌][Resistances\|抗性] |
| [Minion\|Minions] have 10% increased maximum Life | [Minion\|召喚物]增加 10% 最大生命 |
| [Minion\|Minions] have 8% additional [Physical] Damage Reduction | [Minion\|召喚物]有 8% 額外[Physical\|物理]傷害減免 |
| [Minion\|Minions] have 12% increased maximum Life | [Minion\|召喚物]增加 12% 最大生命 |
| [Minion\|Minions] [Reviving\|Revive] 15% faster | [Minion\|召喚物]的[Reviving\|復甦]速度加快 15% |
| You gain 2% Life when one of your [Minion\|Minions] is [Reviving\|Revived] | 你的其中一個[Minion\|召喚物][Reviving\|復甦]時，你獲得 2% 生命 |
| [Minion\|Minions] have +8% to all Elemental [Resistances] | [Minion\|召喚物] +8% 全部元素[Resistances\|抗性] |
| [Minion\|Minions] [Reviving\|Revive] 5% faster | [Minion\|召喚物]的[Reviving\|復甦]速度加快 5% |
| [Minion\|Minions] have +20% to Fire [Resistances\|Resistance] | [Minion\|召喚物] +20% 火焰[Resistances\|抗性] |
| [Minion\|Minions] have 40% increased maximum Life | [Minion\|召喚物]增加 40% 最大生命 |
| Minions have 10% reduced Life Recovery rate | 召喚物減少 10% 生命恢復率 |
| [Minion\|Minions] have +23% to [Chaos] [Resistances\|Resistance] | [Minion\|召喚物] +23% [Chaos\|混沌][Resistances\|抗性] |
| [Minion\|Minions] have 20% additional [Physical] Damage Reduction | [Minion\|召喚物]有 20% 額外[Physical\|物理]傷害減免 |
| [Minion\|Minions] have +20% to all Elemental [Resistances] | [Minion\|召喚物] +20% 全部元素[Resistances\|抗性] |
| [Minion\|Minions] have +5% to all [MaximumResistances\|Maximum Elemental Resistances] | [Minion\|召喚物] +5% 全部[MaximumResistances\|最大元素抗性] |
| [Minion\|Minions] gain 15% of their Maximum Life as Extra Maximum [EnergyShield\|Energy Shield] | [Minion\|召喚物]獲得相當於其最大生命 15% 的額外最大[EnergyShield\|能量護盾] |
| [Minion\|Minions] have +20% to Lightning [Resistances\|Resistance] | [Minion\|召喚物]具有 +20% 閃電[Resistances\|抗性] |
| [Minion\|Minions] have 12% additional [Physical] Damage Reduction | [Minion\|召喚物]有 12% 額外[Physical\|物理]傷害減免 |
| [Minion\|Minions] have +20% to Cold [Resistances\|Resistance] | [Minion\|召喚物]具有 +20% 冰冷[Resistances\|抗性] |
| [Minion\|Minions] have 20% increased maximum Life | [Minion\|召喚物]增加 20% 最大生命 |
| [Minion\|Minions] have +13% to [Chaos] [Resistances\|Resistance] | [Minion\|召喚物] +13% [Chaos\|混沌][Resistances\|抗性] |
| [Minion\|Minions] Regenerate 3% of Life per second | 召喚物每秒回復 3% 生命 |
| [Minion\|Minions] [Recoup] 10% of Damage taken as Life | [Minion\|召喚物]將承受傷害的 10% [Recoup\|補償]為生命 |
| [Minion\|Minions] have +22% to all Elemental [Resistances] | [Minion\|召喚物] +22% 全部元素[Resistances\|抗性] |
| [Minion\|Minions] have +3% to all [MaximumResistances\|Maximum Elemental Resistances] | [Minion\|召喚物] +3% 全部[MaximumResistances\|最大元素抗性] |
| [Minion\|Minions] gain 8% of [Physical\|Physical] Damage as [Chaos\|Chaos] Damage | 召喚物獲得 8% 物理傷害的額外混沌傷害 |
| 10% increased [Spell] Damage | 增加 10%[Spell\|法術]傷害 |
| Skills Supported by [Unleash] have 10% increased Seal gain frequency | 被[Unleash\|釋放]輔助的技能增加 10% 獲得封印的頻率 |
| 6% chance for [Spell] Skills to fire 2 additional [Projectile\|Projectiles] | [Spell\|法術]技能有 6% 機率發射額外 2 個[Projectile\|投射物] |
| 12% increased [Spell] Damage while wielding a [Melee] Weapon | 使用[Melee\|近戰]武器時，增加 12%[Spell\|法術]傷害 |
| Skills Supported by [Unleash] have 25% increased Seal gain frequency | 被[Unleash\|釋放]輔助的技能增加 25% 獲得封印的頻率 |
| 20% increased [Spell] Damage | 增加 20%[Spell\|法術]傷害 |
| 30% increased [Spell] Damage | 增加 30%[Spell\|法術]傷害 |
| 5% reduced Cast Speed | 減少 5% 施放速度 |
| 32% increased [Spell] Damage while wielding a [Melee] Weapon | 使用[Melee\|近戰]武器時，增加 32%[Spell\|法術]傷害 |
| 10% increased [Melee] Damage | 增加 10% [Melee\|近戰]傷害 |
| 3% increased [Melee] [Attack] Speed | 增加 3%[Melee\|近戰][Attack\|攻擊]速度 |
| 15% increased [Melee] Damage with [HitDamage\|Hits] at [CloseRange\|Close Range] | [CloseRange\|近距離]下增加 15% [Melee\|近戰][HitDamage\|擊中]傷害 |
| 12% increased [Melee] Damage | 增加 12% [Melee\|近戰]傷害 |
| 8% increased [Melee] Damage | 增加 8% [Melee\|近戰]傷害 |
| 8% increased [Accuracy] Rating with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 8% [Accuracy\|命中]值 |
| 8% increased [Accuracy] Rating with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器增加 8% [Accuracy\|命中]值 |
| 10% increased [Melee] [Critical\|Critical Hit Chance] | 增加 10%[Melee\|近戰]的[Critical\|暴擊率] |
| +30 to [Accuracy\|Accuracy] Rating | +30 [Accuracy\|命中]值 |
| 8% increased [Melee] [Attack] Speed | 增加 8%[Melee\|近戰][Attack\|攻擊]速度 |
| 30% increased [Attack] Damage against [Rarity\|Rare or Unique] Enemies | 增加 30%對[Rarity\|稀有或傳奇]敵人的[Attack\|攻擊]傷害 |
| 20% increased [Melee] Damage | 增加 20% [Melee\|近戰]傷害 |
| 25% increased [Melee\|Melee Damage] against [Immobilised] Enemies | 對[Immobilised\|禁錮]敵人的[Melee\|近戰傷害]增加 25% |
| 40% increased [Melee] Damage with [HitDamage\|Hits] at [CloseRange\|Close Range] | [CloseRange\|近距離]下增加 40% [Melee\|近戰][HitDamage\|擊中]傷害 |
| +2 to [Melee] Strike Range | [Melee\|近戰]打擊範圍 +2 |
| 10% increased [Accuracy] Rating with One Handed [Melee] Weapons | 使用單手近戰武器時增加 10% 命中值 |
| 10% increased [Accuracy] Rating with Two Handed [Melee] Weapons | 使用雙手近戰武器時增加 10% 命中值 |
| 15% increased [Melee] Damage | 增加 15% [Melee\|近戰]傷害 |
| 15% increased [Stun] Buildup with [Melee\|Melee Damage] | 增加 15%[Melee\|近戰傷害]的[Stun\|暈眩]累積 |
| 25% increased [Melee] Damage | 增加 25% [Melee\|近戰]傷害 |
| 20% increased [Melee] [Critical\|Critical Hit Chance] | [Melee\|近戰]的[Critical\|暴擊機率]增加 20% |
| 30% increased [Melee] Damage when on Full Life | 滿血時增加 30% [Melee\|近戰]傷害 |
| 16% increased [Attack] Speed if you haven't Attacked [Recently\|Recently] | 若你[Recently\|近期]未攻擊，增加 16%[Attack\|攻擊]速度 |
| 15% increased Area of Effect if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若近期有暈眩敵人，增加 15% 範圍效果 |
| 50% increased [Melee\|Melee Damage] against [Immobilised] Enemies | 增加 50%對[Immobilised\|禁錮]敵人的[Melee\|近戰傷害] |
| 25% increased [Armour] if you've [HitDamage\|Hit] an Enemy with a [Melee\|Melee Attack] [Recently] | 若你[Recently\|近期]以[Melee\|近戰攻擊][HitDamage\|擊中]一個敵人，增加 25%[Armour\|護甲值] |
| 20% increased [Melee\|Melee Damage] against [Immobilised] Enemies | 增加 20%對[Immobilised\|禁錮]敵人的[Melee\|近戰傷害] |
| 40% increased [Melee] Damage against [HeavyStun\|Heavy Stunned] enemies | 增加 40%對[HeavyStun\|遭沉重暈眩]的敵人的[Melee\|近戰]傷害 |
| 8% increased [Attack] Damage | 增加 8%[Attack\|攻擊]傷害 |
| 2% increased Movement Speed | 增加 2% 移動速度 |
| [Debuff\|Debuffs] you inflict have 4% increased [SlowMagnitudeModifier\|Slow Magnitude] | 你施加的[Debuff\|減益效果]增加 4% [Slow\|緩速幅度] |
| [Attack\|Attacks] have 25% chance to [Maim\|Maim] on [HitDamage\|Hit] | [Attack\|攻擊][HitDamage\|擊中]時有 25% 機率造成[Maim\|癱瘓] |
| 25% increased [Attack] Damage | 增加 25%[Attack\|攻擊]傷害 |
| 10% increased [Attack] Damage | 增加 10%[Attack\|攻擊]傷害 |
| 8% increased Skill Effect Duration | 增加 8% 技能效果持續時間 |
| 16% increased [Attack] Damage | 增加 16%[Attack\|攻擊]傷害 |
| 16% increased Skill Effect Duration | 增加 16% 技能效果持續時間 |
| [Buff\|Buffs] on you expire 10% slower | 你身上的[Buff\|增益效果]減緩 10% 失效 |
| 24% increased [Attack] Damage | 增加 24%[Attack\|攻擊]傷害 |
| 10% chance to [Blind] Enemies on [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊][HitDamage\|擊中]有 10% 機率[Blind\|致盲]敵人 |
| 16% increased [Attack\|Attack] Damage while you have an [Allies\|Ally] in your [Presence\|Presence] | 當你的[Presence\|存在範圍]中有一名[Allies\|友方]時，增加 16%[Attack\|攻擊]傷害 |
| 50% increased [Attack\|Attack] Damage when on [LowLife\|Low Life] | 處於[LowLife\|貧血狀態]時，[Attack\|攻擊]傷害增加 50% |
| 30% increased [Attack] Damage when on Full Life | 滿血時增加 30% 攻擊傷害 |
| 6% increased [Attack] Damage | 增加 6%[Attack\|攻擊]傷害 |
| [Allies\|Allies] in your [Presence\|Presence] have +100 to [Accuracy\|Accuracy] Rating | 處於你[Presence\|存在範圍]中的[Allies\|友方][Accuracy\|命中]值 +100 |
| 35% increased [Attack\|Attack] Damage while you have an [Allies\|Ally] in your [Presence\|Presence] | 當你的[Presence\|存在範圍]中有一名[Allies\|友方]時，增加 35%[Attack\|攻擊]傷害 |
| 10% increased [Attack\|Attack] Damage while you have an [Allies\|Ally] in your [Presence\|Presence] | 當你的[Presence\|存在範圍]中有一名友方時，[Attack\|攻擊]傷害增加 10% |
| Gain [Accuracy] Rating equal to your [Strength] | 獲得相當於你的[Strength\|力量]的[Accuracy\|命中]值 |
| 10% increased [Projectile] Damage | 增加 10%[Projectile\|投射物]傷害 |
| Projectiles have 25% chance for an additional Projectile when [Fork\|Forking] | 投射物[Fork\|分岔]時有 25% 機率發射 1 個額外投射物 |
| [Projectile\|Projectiles] have 5% chance to [Chain] an additional time from terrain | [Projectile\|投射物]有 5% 機率從地形額外[Chain\|連鎖]一次 |
| 15% chance to [Pierce\|Pierce] an Enemy | 有 15% 機率[Pierce\|穿透]一個敵人 |
| 8% increased [Projectile] Speed | 增加 8%[Projectile\|投射物]速度 |
| 8% increased Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]增加 8% 效果範圍 |
| 10% chance for [Projectile\|Projectiles] to [Pierce\|Pierce] Enemies within 3m distance of you | [Projectile\|投射物]有 10% 機率[Pierce\|穿透]你 3 公尺範圍內的敵人 |
| 15% increased [Projectile] Damage | 增加 15%[Projectile\|投射物]傷害 |
| 15% increased [Projectile] Speed | 增加 15%[Projectile\|投射物]速度 |
| 16% increased [Projectile] Damage | 增加 16% 投射物傷害 |
| 40% increased [Accuracy] Rating at [CloseRange\|Close Range] | 近距離增加 40% 命中值 |
| 8% reduced [Attack] Speed | 減少 8% 攻擊速度 |
| 40% increased [Projectile] Damage | 增加 40%[Projectile\|投射物]傷害 |
| 40% increased [Projectile\|Projectile] [Stun\|Stun Buildup] | 增加 40%[Projectile\|投射物][Stun\|暈眩累積] |
| [Projectile\|Projectiles] have 15% chance to [Chain] an additional time from terrain | [Projectile\|投射物]有 15% 機率從地形額外[Chain\|連鎖]一次 |
| 50% chance to [Pierce\|Pierce] an Enemy | 有 50% 機率[Pierce\|穿透]一個敵人 |
| Projectiles have 75% chance for an additional Projectile when [Fork\|Forking] | 投射物[Fork\|分岔]時有 75% 機率發射 1 個額外投射物 |
| 20% increased [Projectile] Damage | 增加 20%[Projectile\|投射物]傷害 |
| 15% reduced [Projectile] Speed | 減少 15% 投射物速度 |
| 25% chance for [Projectile\|Projectiles] to [Pierce\|Pierce] Enemies within 3m distance of you | [Projectile\|投射物]有 25% 機率[Pierce\|穿透]你 3 公尺範圍內的敵人 |
| 30% chance to [Pierce\|Pierce] an Enemy | 有 30% 機率[Pierce\|穿透]一個敵人 |
| [Projectile\|Projectiles] have 10% chance to [Chain] an additional time from terrain | [Projectile\|投射物]有 10% 機率從地形額外[Chain\|連鎖]一次 |
| 25% increased chance to inflict [Ailments\|Ailments] with [Projectile\|Projectiles] | 增加 25%[Projectile\|投射物]造成[Ailments\|異常狀態]的機率 |
| 12% increased [Fire] Damage | 增加 12%[Fire\|火焰]傷害 |
| 10% increased [Fire] Damage | 增加 10%[Fire\|火焰]傷害 |
| 6% increased [Fire] Damage | 增加 6%[Fire\|火焰]傷害 |
| 6% increased Area of Effect | 增加 6% 範圍效果 |
| 14% increased Damage with [HitDamage\|Hits] against [Burning\|Burning] Enemies | 對[Burning\|燃燒]的敵人增加14%造成的[HitDamage\|擊中]傷害 |
| 12% increased chance to [Ignite] | 增加 12% [Ignite\|點燃]機率 |
| 6% increased [Critical\|Critical Hit Chance] | 增加 6% [Critical\|暴擊率] |
| 15% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之[Ignite\|點燃]的[BuffMagnitude\|幅度]增加 15% |
| 25% increased [CriticalDamageBonus\|Critical Damage Bonus] against [Burning] Enemies | 對[Burning\|燃燒]敵人的[CriticalDamageBonus\|暴擊傷害加成]增加 25% |
| 10% chance to refresh [Ignite] Duration on [Critical\|Critical Hit] | [Critical\|暴擊]時有 10% 的機率刷新[Ignite\|點燃]持續時間 |
| 25% increased [Fire] Damage | 增加 25%[Fire\|火焰]傷害 |
| 30% increased Damage with [HitDamage\|Hits] against [Ignite\|Ignited] Enemies | [HitDamage\|擊中]對[Ignite\|點燃]敵人增加 30% 傷害 |
| 18% increased [Fire] Damage | 增加 18% 火焰傷害 |
| 30% increased chance to [Ignite] | 增加 30% [Ignite\|點燃]機率 |
| 15% increased [Fire] Damage | 增加 15%[Fire\|火焰]傷害 |
| Damage [Penetration\|Penetrates] 10% [Resistances\|Fire Resistance] | 傷害[Penetration\|穿透] 10% [Resistances\|火焰抗性] |
| 30% increased [ElementalDamage\|Elemental] Damage if you've [Ignite\|Ignited] an Enemy [Recently] | 若你[Recently\|近期][Ignite\|點燃]了一名敵人，增加 30%[ElementalDamage\|元素]傷害 |
| 35% increased Damage with [HitDamage\|Hits] against [Burning\|Burning] Enemies | 對[Burning\|燃燒]的敵人增加35%造成的[HitDamage\|擊中]傷害 |
| [Burning] Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as [Fire] Damage | 你擊殺燃燒的敵人有 5% 機率爆炸，造成十分之一它們最大生命的火焰傷害 |
| +20% to [Resistances\|Fire Resistance] | +20% [Resistances\|火焰抗性] |
| [Gain] 8% of Damage as Extra [Fire] Damage | [Gain\|獲得]相當於傷害 8% 的額外[Fire\|火焰]傷害 |
| [Gain] 12% of [Physical] Damage as Extra [Fire] Damage | [Gain\|獲得]相當於 12% [Physical\|物理]傷害的額外[Fire\|火焰]傷害 |
| 30% increased Damage with [HitDamage\|Hits] against [Burning\|Burning] Enemies | 對[Burning\|燃燒]的敵人增加30%造成的[HitDamage\|擊中]傷害 |
| 40% increased Damage with [HitDamage\|Hits] against [Ignite\|Ignited] Enemies | [HitDamage\|擊中]對[Ignite\|點燃]敵人增加 40% 傷害 |
| 3% increased Cast Speed with [Cold] Skills | [Cold\|冰冷]技能增加 3% 施放速度 |
| 10% increased [Cold] Damage | 增加 10%[Cold\|冰冷]傷害 |
| 12% increased [Cold] Damage | 增加 12%[Cold\|冰冷]傷害 |
| 8% increased [Cold] Damage | 增加 8%[Cold\|冰冷]傷害 |
| 8% increased [Fire] Damage | 增加 8%[Fire\|火焰]傷害 |
| 25% increased [Cold] Damage | 增加 25%[Cold\|冰冷]傷害 |
| 30% increased Damage with Hits against Chilled Enemies | 擊中冰緩敵人增加 30% 傷害 |
| 50% increased Damage with Hits against [Frozen] Enemies | 對[Frozen\|冰凍]的敵人增加 50% 擊中傷害 |
| 20% increased [Freeze\|Freeze] Buildup | 增加 20% [Freeze\|冰凍]累積 |
| [HitDamage\|Hits] ignore non-negative [ElementalDamage\|Elemental] [Resistances] of [Frozen] Enemies | [HitDamage\|擊中]無視[Frozen\|被冰凍]敵人的非負值[ElementalDamage\|元素][Resistances\|抗性] |
| 18% increased [Cold] Damage | 增加 18% 冰冷傷害 |
| 30% increased [Freeze\|Freeze] Buildup | 增加 30% [Freeze\|冰凍]累積 |
| 8% increased Cast Speed with [Cold] Skills | [Cold\|冰冷]技能增加 8% 施放速度 |
| [Gain] 25% of [Cold] Damage as Extra [Fire] Damage against [Freeze\|Frozen] Enemies | 針對[Freeze\|冰凍]的敵人時，[Gain\|獲得]相當於 25% [Cold\|冰冷]傷害的額外[Fire\|火焰]傷害 |
| 30% increased [ElementalDamage\|Elemental] Damage if you've [Chill\|Chilled] an Enemy [Recently] | 若你[Recently\|近期][Chill\|冰緩]了一名敵人，增加 30%[ElementalDamage\|元素]傷害 |
| +1 to Level of all [Cold] Skills | 全部[Cold\|冰冷]技能等級 +1 |
| [Gain] 5% of Damage as Extra [Cold] Damage | [Gain\|獲得]相當於傷害 5% 的額外[Cold\|冰冷]傷害 |
| 12% increased [Lightning] Damage | 增加 12%[Lightning\|閃電]傷害 |
| 10% increased [Lightning] Damage | 增加 10%[Lightning\|閃電]傷害 |
| 3% increased [Attack] and Cast Speed with [Lightning\|Lightning] Skills | [Lightning\|閃電]技能增加 3% [Attack\|攻擊]和施放速度 |
| Damage [Penetration\|Penetrates] 6% [Resistances\|Lightning Resistance] | 傷害[Penetration\|穿透] 6% [Resistances\|閃電抗性] |
| 10% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict | 增加 10%你所施加之[Shock\|感電]的[BuffMagnitude\|幅度] |
| 2% increased [Lightning] Damage per 10 [Intelligence] | 每 10 點[Intelligence\|智慧]增加 2% [Lightning\|閃電]傷害 |
| 15% increased [Shock] Duration | 增加 15%[Shock\|感電]持續時間 |
| 25% increased [Lightning] Damage | 增加 25%[Lightning\|閃電]傷害 |
| 30% increased Damage with Hits against Shocked Enemies | 對感電的敵人增加 30% 擊中傷害 |
| 25% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict | 增加 25%你所施加之[Shock\|感電]的[BuffMagnitude\|幅度] |
| 25% increased [Shock] Duration | 增加 25%[Shock\|感電]持續時間 |
| 15% more Maximum [Lightning\|Lightning Damage] | 15% 更多最大[Lightning\|閃電傷害] |
| 30% increased chance to [Shock] | 增加 30% [Shock\|感電]機率 |
| 18% increased [Lightning] Damage | 增加 18% 閃電傷害 |
| Damage [Penetration\|Penetrates] 15% [Resistances\|Lightning Resistance] | 傷害[Penetration\|穿透] 15% [Resistances\|閃電抗性] |
| 50% increased [Shock\|Shock] Chance against [Electrocute\|Electrocuted] Enemies | 增加 50%對[Electrocute\|觸電]敵人的[Shock\|感電]機率 |
| 50% increased [Electrocute\|Electrocute Buildup] against [Shock\|Shocked] Enemies | 增加 50%對[Shock\|受感電]的敵人的[Electrocute\|觸電累積] |
| [Shock\|Shocking] [HitDamage\|Hits] have a 50% chance to also Shock enemies in a 1.5 metre radius | [Shock\|感電][HitDamage\|擊中]也有 50% 的機率感電 1.5 公尺範圍內的敵人 |
| 25% chance on [Consume\|Consuming] a [Shock] on an Enemy to reapply it | 有 25% 機率[Consume\|消耗]敵人身上的一層[Shock\|感電]來重新施加該效果 |
| 14% increased [Lightning] Damage | 增加 14%[Lightning\|閃電]傷害 |
| 8% increased [Attack] and Cast Speed with [Lightning\|Lightning] Skills | [Lightning\|閃電]技能增加 8% [Attack\|攻擊]和施放速度 |
| 30% increased [ElementalDamage\|Elemental] Damage if you've [Shock\|Shocked] an Enemy [Recently] | 若你[Recently\|近期][Shock\|感電]了一名敵人，增加 30%[ElementalDamage\|元素]傷害 |
| [Gain] 5% of Damage as Extra [Lightning] Damage | [Gain\|獲得]相當於傷害 5% 的額外[Lightning\|閃電]傷害 |
| 20% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict | 增加 20%你所施加之[Shock\|感電]的[BuffMagnitude\|幅度] |
| 25% increased Mana Regeneration Rate if you have [Shock\|Shocked] an Enemy [Recently] | 若你[Recently\|近期][Shock\|感電]過敵人，增加 25% 魔力回復率 |
| 8% increased [Lightning] Damage | 增加 8%[Lightning\|閃電]傷害 |
| 10% increased [Electrocute\|Electrocute Buildup] | 增加 10%[Electrocute\|觸電累積] |
| 5% increased [Chaos] Damage | 增加 5%[Chaos\|混沌]傷害 |
| 5% increased Skill Effect Duration | 增加 5% 技能效果持續時間 |
| 7% increased [Chaos] Damage | 增加 7%[Chaos\|混沌]傷害 |
| 11% increased [Chaos] Damage | 增加 11%[Chaos\|混沌]傷害 |
| 10% increased Effect of [Withered\|Withered] | 增加 10% 凋零效果 |
| [Gain] 11% of Damage as Extra [Chaos] Damage | [Gain\|獲得]相當於傷害 11% 的額外[Chaos\|混沌]傷害 |
| +1 to Level of all [Chaos] Skills | 全部[Chaos\|混沌]技能等級 +1 |
| 29% increased [Chaos] Damage | 增加 29%[Chaos\|混沌]傷害 |
| 23% reduced [LightRadius\|Light Radius] | 減少 23%[LightRadius\|光線範圍] |
| 7% increased [Attributes] | 增加 7% [Attributes\|能力值] |
| -13% to [Resistances\|Chaos Resistance] | -13% 混沌抗性 |
| 53% increased [Chaos] Damage | 增加 53%[Chaos\|混沌]傷害 |
| [LifeLoss\|Lose] 3% of Life and [EnergyShield\|Energy Shield] when you use a Chaos Skill | 當你使用混沌技能時，失去 3% 生命和能量護盾 |
| 25% increased [Physical] Damage | 增加 25% [Physical\|物理]傷害 |
| [ArmourBreak\|Break] 30% increased [Armour\|Armour] on enemies affected by [Ailments] | 對受[Ailments\|異常狀態]影響敵人的[Armour\|護甲值][ArmourBreak\|破壞]增加 30% |
| Enemies you [Curse] have -3% to Chaos [Resistances\|Resistance] | 你所[Curse\|詛咒]的敵人 -3% 混沌[Resistances\|抗性] |
| 23% increased [Chaos] Damage | 增加 23%[Chaos\|混沌]傷害 |
| 15% increased Skill Effect Duration | 增加 15% 技能效果持續時間 |
| 20% increased Effect of [Withered\|Withered] | 增加 20% 凋零效果 |
| Unwithered enemies are [Withered] for 8 seconds when they enter your [Presence] | 未受凋零影響的敵人進入你的[Presence\|存在範圍]時，會受到[Withered\|凋零]影響，持續 8 秒 |
| 8% increased [Physical] Damage | 增加 8% [Physical\|物理]傷害 |
| 5% increased [Critical\|Critical Hit Chance] | 增加 5% [Critical\|暴擊率] |
| 15% increased [Daze\|Daze Buildup] | [Daze\|目眩累積]增加 15% |
| [Gain] 2% of [Physical\|Physical] Damage as extra [Chaos\|Chaos] Damage | 獲得 2% 物理傷害的混沌傷害 |
| 10% increased [Critical\|Critical Hit Chance] for [Spell\|Spells] | 增加 10% [Spell\|法術][Critical\|暴擊率] |
| 15% increased [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] you inflict with [Critical\|Critical Hits] | 增加 15%你以[Critical\|暴擊]施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度] |
| [ArmourBreak\|Break] [Armour] on [Critical\|Critical Hit] with [Spell\|Spells] equal to 5% of [Physical\|Physical] Damage dealt | [Spell\|法術][Critical\|暴擊]時，[ArmourBreak\|破壞]等同於 5% 造成的[Physical\|物理]傷害的[Armour\|護甲] |
| 10% increased [CriticalDamageBonus\|Critical Damage Bonus] | 增加 10%[CriticalDamageBonus\|暴擊傷害加成] |
| [ArmourBreak\|Break] 20% increased [Armour\|Armour] | 增加 20%[Armour\|護甲值][ArmourBreak\|破壞] |
| 30% increased [Daze\|Daze Buildup] | [Daze\|目眩累積]增加 30% |
| 20% increased [Physical] Damage | 增加 20% [Physical\|物理]傷害 |
| [ArmourBreak\|Break] [Armour] on [Critical\|Critical Hit] with [Spell\|Spells] equal to 10% of [Physical\|Physical] Damage dealt | [Spell\|法術][Critical\|暴擊]時，[ArmourBreak\|破壞]等同於 10% 造成的[Physical\|物理]傷害的[Armour\|護甲] |
| [Gain] 6% of [Physical\|Physical] Damage as extra [Chaos\|Chaos] Damage | 獲得 6% 物理傷害的混沌傷害 |
| 15% increased [Critical\|Critical Hit Chance] for [Spell\|Spells] | 增加 15% [Spell\|法術][Critical\|暴擊率] |
| 5% increased [Attack] and Cast Speed | 增加 5% 攻擊與施放速度 |
| Damage Penetrates 4% of Enemy Elemental Resistances | 傷害穿透敵人 4% 的元素抗性 |
| 10% increased [ElementalDamage\|Elemental Damage] | 增加 10%[ElementalDamage\|元素傷害] |
| 3% increased [Attack] and Cast Speed with Elemental Skills | 元素技能增加 3% [Attack\|攻擊]和施放速度 |
| 8% increased [ElementalDamage\|Elemental Damage] | 增加 8%[ElementalDamage\|元素傷害] |
| 10% increased [Freeze\|Freeze] Buildup | 增加 10% [Freeze\|冰凍]累積 |
| 10% increased chance to [Shock] | 增加 10% [Shock\|感電]機率 |
| 10% increased chance to [Ignite] | 增加 10% [Ignite\|點燃]機率 |
| 25% increased [BuffMagnitude\|Magnitude] of [Chill] you inflict | 增加 25%你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度] |
| 40% increased [Chill\|Chill] Duration on Enemies | 增加 40%敵人身上的[Chill\|冰緩]持續時間 |
| 40% increased [Shock] Duration | 增加 40%[Shock\|感電]持續時間 |
| 15% increased Damage for each type of [ElementalAilments\|Elemental Ailment] on Enemy | 每對敵人施加一種[ElementalAilments\|元素異常狀態]，傷害增加 15% |
| 40% increased Elemental Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 40%元素傷害 |
| 10% increased [Exposure\|Cold Exposure] Effect | [Exposure\|冰冷曝曬]效果增加 10% |
| 10% increased [Exposure\|Fire Exposure] Effect | [Exposure\|火焰曝曬]效果增加 10% |
| 10% increased [Exposure\|Lightning Exposure] Effect | [Exposure\|閃電曝曬]效果增加 10% |
| 30% increased [Exposure\|Cold Exposure] Effect | [Exposure\|冰冷曝曬]效果增加 30% |
| 30% increased [Exposure\|Fire Exposure] Effect | [Exposure\|火焰曝曬]效果增加 30% |
| 30% increased [Exposure\|Lightning Exposure] Effect | [Exposure\|閃電曝曬]效果增加 30% |
| 30% increased [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict | 增加 30%你所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度] |
| 10% increased Duration of Elemental [Ailments] on Enemies | 增加 10%敵人身上的元素[Ailments\|異常狀態]持續時間 |
| 30% increased [ElementalDamage\|Elemental Damage] | 增加 30%[ElementalDamage\|元素傷害] |
| 10% increased Duration of [Ignite], [Shock] and [Chill] on Enemies | 增加 10%敵人身上的[Ignite\|點燃]、[Shock\|感電]和[Chill\|冰緩]持續時間 |
| 12% increased chance to [Shock] | 增加 12% [Shock\|感電]機率 |
| 12% increased [Freeze\|Freeze] Buildup | 增加 12% [Freeze\|冰凍]累積 |
| 4% of Damage is taken from Mana before Life | 生命值所受的 4% 傷害由魔力扣除 |
| 6% of Damage taken [Recoup\|Recouped] as Mana | 承受的 6% 傷害[Recoup\|補償]為魔力 |
| +30 to maximum Mana | +30 最大魔力 |
| 14% increased Mana Regeneration Rate | 增加 14% 魔力回復率 |
| +15 to [Intelligence] | +15 [Intelligence\|智慧] |
| 18% increased Mana Regeneration Rate | 增加 18% 魔力回復率 |
| 15% reduced Mana Cost while not on [LowMana\|Low Mana] | 非貧魔時減少 15% 魔力消耗 |
| 16% increased Mana Regeneration Rate while not on [LowMana\|Low Mana] | 非處於[LowMana\|貧魔狀態]時，增加 16%魔力回復率 |
| 3% increased [Spell] Damage per 100 maximum Mana | 每 100 最大魔力增加 3% [Spell\|法術]傷害 |
| 20% reduced Life Regeneration rate | 減少 20% 生命回復率 |
| 20% of Damage taken [Recoup\|Recouped] as Mana | 承受的 20% 傷害[Recoup\|補償]為魔力 |
| 15% increased [EnergyShield\|Energy Shield] Recovery rate | 增加 15% 能量護盾恢復率 |
| 16% increased Mana Regeneration Rate while stationary | 站立時，增加 16% 魔力回復率 |
| 20% reduced Mana Regeneration Rate while moving | 移動時減少 20% 魔力回復率 |
| 40% increased Mana Regeneration Rate while stationary | 站立時，增加 40% 魔力回復率 |
| 8% reduced Mana Cost of Skills | 減少 8% 技能魔力消耗 |
| 15% increased Mana Recovery rate | 增加 15% 魔力恢復率 |
| 10% chance to Gain [ArcaneSurgeDuration\|Arcane Surge] when you deal a [Critical\|Critical Hit] | 當你[Critical\|暴擊]時，有 10% 機率獲得[ArcaneSurge\|秘能波動] |
| 15% increased [BuffEffect\|effect] of [ArcaneSurge\|Arcane Surge] on you | 增加 15%你身上的[ArcaneSurge\|秘能波動][BuffEffect\|效果] |
| 40% increased [BuffEffect\|effect] of [ArcaneSurge\|Arcane Surge] on you | 增加 40%你身上的[ArcaneSurge\|秘能波動][BuffEffect\|效果] |
| 5% chance to Gain [ArcaneSurgeDuration\|Arcane Surge] when you deal a [Critical\|Critical Hit] | 當你[Critical\|暴擊]時，有 5% 機率獲得[ArcaneSurge\|秘能波動] |
| 50% increased Mana Regeneration Rate while moving | 移動時增加 50% 魔力回復率 |
| 25% reduced Mana Regeneration Rate while stationary | 站立時減少 -25% 魔力回復率 |
| 10% reduced Mana Cost of [Attack\|Attacks] | 減少 10% 攻擊的魔力消 |
| 18% of Skill Mana Costs [StatConversion\|Converted] to Life Costs | 18% 技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| 10% increased amount of Mana [ManaLeech\|Leeched] | 增加 10%魔力[ManaLeech\|偷取]量 |
| +5% to [Resistances\|Cold Resistance] | +5% [Resistances\|冰冷抗性] |
| 30% increased amount of Mana [ManaLeech\|Leeched] | 增加 30%魔力[ManaLeech\|偷取]量 |
| [Unaffected] by [Chill] while [ManaLeech\|Leeching] Mana | [ManaLeech\|偷取]魔力時[Chill\|冰緩][Unaffected\|無影響] |
| 25% increased amount of Mana [ManaLeech\|Leeched] | 增加 25%魔力[ManaLeech\|偷取]量 |
| 50% increased amount of Mana [ManaLeech\|Leeched] | 增加 50%魔力[ManaLeech\|偷取]量 |
| 25% increased chance to inflict [Ailments] against [Rarity\|Rare or Unique] Enemies | 增加 25%對[Rarity\|稀有或傳奇]敵人造成[Ailments\|異常狀態]的機率 |
| 15% increased Mana [Flask\|Flask] Charges gained | 增加 15% 魔力[Flask\|藥劑]充能獲取 |
| 4% reduced [Flask] Charges used from Mana [Flask\|Flasks] | 減少 4%魔力[Flask\|藥劑]的[Flask\|藥劑]充能使用 |
| 25% increased Mana Recovery from [Flask\|Flasks] | 增加 25%[Flask\|藥劑]的魔力恢復 |
| 10% increased Mana Recovery Rate during Effect of any Mana [Flask] | 任何魔力[Flask\|藥劑]生效期間，增加 10% 魔力恢復率 |
| 30% increased Mana Recovery from [Flask\|Flasks] | 增加 30%[Flask\|藥劑]的魔力恢復 |
| 8% increased [Attack] and Cast Speed during Effect of any Mana [Flask] | 在任何魔力[Flask\|藥劑]效果期間，增加 8% [Attack\|攻擊]和施放速度 |
| 10% reduced [Flask] Charges used from Mana [Flask\|Flasks] | 減少 10%魔力[Flask\|藥劑]的[Flask\|藥劑]充能使用 |
| Remove a [Curse] when you use a Mana [Flask] | 當你使用魔力[Flask\|藥劑]時移除[Curse\|詛咒] |
| Recover 2% of Life when you use a Mana [Flask] | 當你使用魔力藥劑時，恢復 2% 生命 |
| 8% increased [Accuracy] Rating | 增加 8%[Accuracy\|命中]值 |
| 12% increased [Accuracy] Rating | 增加 12%[Accuracy\|命中]值 |
| 16% increased [Accuracy] Rating at [CloseRange\|Close Range] | 在[CloseRange\|近距離]下，增加 16% [Accuracy\|命中]值 |
| 8% increased [Critical\|Critical Hit Chance] for [Attack\|Attacks] | 增加 8%[Attack\|攻擊][Critical\|暴擊率] |
| Gain Accuracy Rating equal to your [Intelligence] | 獲得相當於你的[Intelligence\|智慧]的命中值 |
| 30% increased [Accuracy] Rating at [CloseRange\|Close Range] | 在[CloseRange\|近距離]下，增加 30% [Accuracy\|命中]值 |
| 1% increased [Attack] Speed per 250 [Accuracy\|Accuracy] Rating | 每 250 [Accuracy\|命中值]增加 1% [Attack\|攻擊]速度 |
| 60% increased [Accuracy] Rating at [CloseRange\|Close Range] | 近距離增加 60% 命中值 |
| 30% reduced penalty to [Accuracy] Rating at range | 減少 30%遠距離的[Accuracy\|命中]值懲罰 |
| 30% increased [Accuracy] Rating against [Rarity\|Rare or Unique] Enemies | 增加 30%對[Rarity\|稀有或傳奇]敵人的[Accuracy\|命中]值 |
| 6% increased [Accuracy] Rating | 增加 6%[Accuracy\|命中]值 |
| Attacks gain increased [Accuracy\|Accuracy Rating] equal to their [Critical\|Critical Hit Chance] | 攻擊獲得相當於其[Critical\|暴擊率]的[Accuracy\|命中值]提升 |
| 4% reduced [Reservation] of [Herald] Skills | 減少 4% 捷技能的保留 |
| [Herald] Skills deal 20% increased Damage | 增加 20%[Herald\|捷光環]技能造成的傷害 |
| 12% increased Damage while affected by a Herald | 被捷光環影響時，增加 12% 傷害 |
| 6% reduced [Reservation] of [Herald] Skills | 減少 6% 捷技能的保留 |
| 50% increased [Cold] Damage while affected by [Herald] of Ice | 被冰霜之捷影響時，增加 50% 冰冷傷害 |
| 50% increased [Fire] Damage while affected by [Herald] of Ash | 被灰燼之捷影響時，增加 50% 火焰傷害 |
| 50% increased [Lightning] Damage while affected by [Herald] of Thunder | 被閃電之捷影響時，增加 50% 閃電傷害 |
| 15% reduced [Reservation] of [Herald] Skills | 減少 15% 捷技能的保留 |
| 40% reduced Damage | 減少 40% 傷害 |
| +6% to [Critical\|Critical Hit] Chance of [Herald] Skills | +6% 捷技能的暴擊率 |
| [Herald] Skills deal 30% increased Damage | 增加 30%[Herald\|捷光環]技能造成的傷害 |
| [Herald] Skills have 30% increased Area of Effect | 捷技能增加 30% 範圍效果 |
| 8% increased [BuffEffect\|Effect] of [Aura\|Auras] from your [Aura] Skills | 你的技能增加 8% 光環效果 |
| 20% increased [BuffEffect\|Effect] of [Aura\|Auras] from your [Aura] Skills | 你的技能增加 20% 光環效果 |
| [Trigger\|Triggered] [Spell\|Spells] deal 14% increased [Spell] Damage | [Trigger\|觸發][Spell\|法術]增加 14% 造成的[Spell\|法術]傷害 |
| [Trigger\|Triggered] [Spell\|Spells] deal 16% increased [Spell] Damage | [Trigger\|觸發][Spell\|法術]增加 16% 造成的[Spell\|法術]傷害 |
| [Meta] Skills gain 8% increased [Energy] | 增加 8%[Meta\|主要]技能獲得[Energy\|能量] |
| 25% chance for [Trigger] skills to refund half of [Energy] Spent | 有 25% 機率使[Trigger\|觸發]技能返還消耗的一半[Energy\|能量] |
| [Trigger\|Triggered] [Spell\|Spells] deal 45% increased [Spell] Damage | 被觸發的法術增加 45% 法術傷害 |
| Recover 3% of Mana when you [Invoke] a [Spell] | [Invoke\|祈願]一個[Spell\|法術]時，回復 3% 魔力 |
| [Meta] Skills gain 15% increased [Energy] | 增加 15%[Meta\|主要]技能獲得[Energy\|能量] |
| 40% increased Damage if you've [Trigger\|Triggered] a Skill [Recently] | 若你[Recently\|近期]曾經[Trigger\|觸發]一個技能，增加 40%傷害 |
| 15% increased Duration of [DamagingAilments\|Damaging Ailments] on Enemies | 增加 15%敵人身上的[DamagingAilments\|傷害型異常狀態]持續時間 |
| 8% reduced Skill Effect Duration | 減少 8% 技能效果持續時間 |
| 10% increased [CooldownRecovery\|Cooldown Recovery Rate] | 增加 10% [CooldownRecovery\|冷卻時間恢復率] |
| 16% reduced Skill Effect Duration | 減少 16% 技能效果持續時間 |
| [Link] Skills have 20% increased Skill Effect Duration | [Link\|連結]技能增加 20% 技能效果持續時間 |
| [Link] Skills have 10% increased [BuffEffect\|Buff Effect] | [Link\|連結]技能的[BuffEffect\|增益效果]增加 10% |
| [Link] Skills Link to 1 additional random target | [Link\|連結]技能額外連結 1 個隨機目標 |
| [Link] Skills have 20% increased [BuffEffect\|Buff Effect] | [Link\|連結]技能的[BuffEffect\|增益效果]增加 20% |
| [Link] Skills have 8% increased Cast Speed | [Link\|連結]技能增加 8% 施放速度 |
| [Link] Skills can target Damageable [Minion\|Minions] | [Link\|連結]技能可以鎖定可傷害的[Minion\|召喚物] |
| 40% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies that are on Full Life | 增加 40%對滿血敵人的[CriticalDamageBonus\|暴擊傷害加成] |
| 20% increased Damage with [HitDamage\|Hits] against Enemies that are on Full Life | 增加 20%對滿血敵人的[HitDamage\|擊中]傷害 |
| 80% increased Damage with [HitDamage\|Hits] against Enemies that are on Full Life | 增加 80%對滿血敵人的[HitDamage\|擊中]傷害 |
| Cannot be [Blind\|Blinded] while on Full Life | 生命已滿時無法被[Blind\|致盲] |
| 50% increased [Critical\|Critical Hit Chance] against Enemies on Full Life | 對滿血敵人的[Critical\|暴擊機率]增加 50% |
| 30% increased Damage with [HitDamage\|Hits] against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]的敵人增加 30% [HitDamage\|擊中]傷害 |
| 60% increased Damage with [HitDamage\|Hits] against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]的敵人增加 60% [HitDamage\|擊中]傷害 |
| 30% increased [Stun\|Stun] Buildup against Enemies that are on [LowLife\|Low Life] | 增加 30%對[LowLife\|貧血狀態]敵人造成的[Stun\|暈眩]累積 |
| [HitDamage\|Damage with Hits] is [Lucky\|Lucky] against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人的[HitDamage\|擊中傷害]會觸發[Lucky\|幸運] |
| 5% increased Damage taken while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 5% 承受傷害 |
| 120% increased Damage with [HitDamage\|Hits] against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]的敵人增加 120% [HitDamage\|擊中]傷害 |
| [Minion\|Minions] deal 25% increased Damage | [Minion\|召喚物]造成的傷害增加 25% |
| [Minion\|Minions] have 25% increased maximum Life | [Minion\|召喚物]增加 25% 最大生命 |
| 24% reduced [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You | 減少 24%你身上的[Debuff\|減益效果][Slow\|緩速]程度 |
| 10% reduced [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You | 減少 10%你身上的[Debuff\|減益效果][Slow\|緩速]程度 |
| [Debuff\|Debuffs] on you expire 10% faster | 你身上的[Debuff\|減益效果]加快 10% 失效 |
| [Debuff\|Debuffs] you inflict have 5% increased [SlowMagnitudeModifier\|Slow Magnitude] | 你施加的[Debuff\|減益效果]增加 5% [Slow\|緩速幅度] |
| [Debuff\|Debuffs] on you expire 20% faster | 你身上的[Debuff\|減益效果]加快 20% 失效 |
| [Debuff\|Debuffs] you inflict have 10% increased [SlowMagnitudeModifier\|Slow Magnitude] | 你施加的[Debuff\|減益效果]增加 10% [Slow\|緩速幅度] |
| 20% increased [Hinder] Duration | 增加 20%[Hinder\|阻礙]持續時間 |
| 30% increased Damage with [HitDamage\|Hits] against [Hinder\|Hindered] Enemies | [HitDamage\|擊中]受[Hinder\|阻礙]敵人時，增加 30%造成的傷害 |
| 20% increased Weapon Swap Speed | 武器切換速度增加 20% |
| 50% increased Weapon Swap Speed | 武器切換速度增加 50% |
| 12% increased [ElementalDamage\|Elemental] Damage with [Attack\|Attacks] | 增加 12%[Attack\|攻擊][ElementalDamage\|元素]傷害 |
| 20% increased [ElementalDamage\|Elemental] Damage with [Attack\|Attacks] | 增加 20%[Attack\|攻擊][ElementalDamage\|元素]傷害 |
| 5% of [Physical] Damage from [HitDamage\|Hits] taken as Damage of a Random [ElementalDamage\|Element] | 承受的 5% [HitDamage\|擊中][Physical\|物理]傷害視為 1 種隨機[ElementalDamage\|元素]傷害 |
| 40% increased Elemental Damage with [Attack] Skills during any [Flask] Effect | 在任意[Flask\|藥劑]效果期間，增加 40%[Attack\|攻擊]的元素傷害 |
| [Attack] Damage Penetrates 15% of Enemy [ElementalDamage\|Elemental] [Resistances] | [Attack\|攻擊]傷害穿透 15% 的敵人[ElementalDamage\|元素][Resistances\|抗性] |
| 25% increased chance to [Shock] | 增加 25% [Shock\|感電]機率 |
| 25% increased chance to [Ignite] | 增加 25% [Ignite\|點燃]機率 |
| 25% increased [Electrocute\|Electrocute Buildup] | 增加 25%[Electrocute\|觸電累積] |
| 5% chance to [Blind] Enemies on [HitDamage\|Hit] | [HitDamage\|擊中]敵人時有 5% 機率[Blind\|致盲] |
| 50% increased [Blind] Effect | 增加 50% [Blind\|致盲]效果 |
| 3% increased Movement Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，增加 3%移動速度 |
| 10% increased [SkillSpeed\|Skill Speed] | 增加 10%[SkillSpeed\|技能速度] |
| 8% increased [Attack] Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，增加 8% [Attack\|攻擊]速度 |
| 4% increased Movement Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，增加 4%移動速度 |
| 12% increased [Attack] Area Damage | [Attack\|攻擊]範圍傷害增加 12% |
| 8% increased [Attack] Area Damage | 增加 8%[Attack\|攻擊]範圍傷害 |
| [ArmourBreak\|Break] 10% increased [Armour\|Armour] | 增加 10%[Armour\|護甲值][ArmourBreak\|破壞] |
| 10% increased Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]增加 10% 效果範圍 |
| 20% increased Area of Effect if you've Killed [Recently] | 若你近期有擊殺，增加 20% 範圍效果 |
| 15% increased [Attack] Area Damage | 增加 15%[Attack\|攻擊]範圍傷害 |
| 25% increased [Attack] Area Damage | 增加 25%[Attack\|攻擊]範圍傷害 |
| 20% increased Area of Effect for [Attack\|Attacks] | 增加攻擊技能 20% 範圍效果 |
| 25% increased [ArmourBreak\|Armour Break] Duration | 增加 25%[ArmourBreak\|護甲破壞]持續時間 |
| [ArmourBreak\|Break] 25% increased [Armour\|Armour] | 增加 25%[Armour\|護甲值][ArmourBreak\|破壞] |
| 16% increased Area of Effect for [Attack\|Attacks] | 增加攻擊技能 16% 範圍效果 |
| [Spell\|Spell] Skills have 12% increased Area of Effect | 法術技能增加 12% 範圍效果 |
| [Spell\|Spell] Skills have 8% increased Area of Effect | 法術技能增加 8% 範圍效果 |
| 12% increased [Spell] Area Damage | [Spell\|法術]範圍傷害增加 12% |
| [Spell\|Spell] Skills have 5% reduced Area of Effect | 法術技能減少 5% 範圍效果 |
| 10% reduced [Spell] Area Damage | 減少 10%[Spell\|法術]範圍傷害 |
| [Spell\|Spell] Skills have 30% increased Area of Effect | 法術技能增加 30% 範圍效果 |
| 20% increased [Spell] Area Damage | 增加 20%[Spell\|法術]範圍傷害 |
| Area Skills have 20% chance to [Knockback\|Knock Enemies Back] on [HitDamage\|Hit] | 範圍技能[HitDamage\|擊中]敵人時有 20% 機率[Knockback\|擊退敵人] |
| Final Repeat of [Spell\|Spells] has 40% increased Area of Effect | 最終重複的法術增加 40% 範圍效果 |
| [Spell\|Spell] Skills have 20% increased Area of Effect | 法術技能增加 20% 範圍效果 |
| 35% increased [Spell] Area Damage | 增加 35%[Spell\|法術]範圍傷害 |
| [Spell\|Spell] Skills have 10% reduced Area of Effect | [Spell\|法術]技能減少 10% 效果範圍 |
| 8% increased [Spell] Damage | 增加 8%[Spell\|法術]傷害 |
| 8% reduced [Projectile] Speed for [Spell] Skills | [Spell\|法術]技能的[Projectile\|投射物]速度減少 8% |
| 8% increased [Projectile] Speed for [Spell] Skills | 增加 8%[Spell\|法術]技能的[Projectile\|投射物]速度 |
| 4% chance for [Spell] Skills to fire 2 additional [Projectile\|Projectiles] | [Spell\|法術]技能有 4% 機率發射額外 2 個[Projectile\|投射物] |
| 20% reduced [Projectile] Speed for [Spell] Skills | [Spell\|法術]技能的[Projectile\|投射物]速度減少 20% |
| 20% increased [Projectile] Speed for [Spell] Skills | [Spell\|法術]技能的[Projectile\|投射物]速度增加 20% |
| 12% chance for [Spell] Skills to fire 2 additional [Projectile\|Projectiles] | [Spell\|法術]技能有 12% 機率發射額外 2 個[Projectile\|投射物] |
| 16% increased [Attack] Damage against [Rarity\|Rare or Unique] Enemies | 增加 16%對[Rarity\|稀有或傳奇]敵人的[Attack\|攻擊]傷害 |
| 4% increased [Attack] Speed while a [Rarity\|Rare or Unique] Enemy is in your [Presence] | 你的[Presence\|存在範圍]內有[Rarity\|稀有或傳奇]敵人時，增加 4% [Attack\|攻擊]速度 |
| 25% increased [CullingStrike\|Culling Strike] Threshold | 增加 25%[CullingStrike\|撲殺]門檻 |
| 25% increased Damage with [HitDamage\|Hits] against [Rarity\|Rare and Unique] Enemies | [HitDamage\|擊中]對[Rarity\|稀有和傳奇]增加 25% 傷害 |
| 20% increased chance to inflict [Ailments] against [Rarity\|Rare or Unique] Enemies | 增加 20%對[Rarity\|稀有或傳奇]敵人造成[Ailments\|異常狀態]的機率 |
| 20% increased [Accuracy] Rating against [Rarity\|Rare or Unique] Enemies | 增加 20%對[Rarity\|稀有或傳奇]敵人的[Accuracy\|命中]值 |
| 1% reduced [Attack] Speed | 減少 1% 攻擊速度 |
| 12% increased [Attack] Damage | 增加 12%[Attack\|攻擊]傷害 |
| 15% increased [Attack] Damage | 增加 15%[Attack\|攻擊]傷害 |
| 12% increased [BuffMagnitude\|Magnitude] of [Ailments] you inflict | 增加 12%你所施加之[Ailments\|異常狀態]的[BuffMagnitude\|幅度] |
| 50% increased [Attack] Damage | 增加 50%[Attack\|攻擊]傷害 |
| 30% increased [BuffMagnitude\|Magnitude] of [Ailments] you inflict | 增加 30%你所施加之[Ailments\|異常狀態]的[BuffMagnitude\|幅度] |
| 20% increased Duration of [DamagingAilments\|Damaging Ailments] on Enemies | 增加 20%敵人身上的[DamagingAilments\|傷害型異常狀態]持續時間 |
| 25% increased [Daze\|Daze Buildup] | [Daze\|目眩累積]增加 25% |
| 25% increased [Daze] Duration | 增加 25%[Daze\|目眩]持續時間 |
| 25% increased Damage against [Daze\|Dazed] Enemies | 對[Daze\|目眩]敵人的傷害增加 25% |
| 25% increased [Critical] Hit Chance against [Daze\|Dazed] Enemies | 增加 25%對[Daze\|目眩]敵人的[Critical\|暴擊]機率 |
| 20% increased Damage against [Daze\|Dazed] Enemies | 對[Daze\|目眩]敵人的傷害增加 20% |
| 20% increased [Daze\|Daze Buildup] | [Daze\|目眩累積]增加 20% |
| 5% increased [Attack] Speed if you've been Hit [Recently] | 若你近期有被擊中，增加 5% 攻擊速度 |
| 10% increased [Thorns\|Thorns] damage | 增加 10%[Thorns\|荊棘]傷害 |
| 16% increased [Thorns\|Thorns] damage | 增加 16%[Thorns\|荊棘]傷害 |
| 12% increased [Attack] Speed if you've been Hit [Recently] | 若你近期有被擊中，增加 12% 攻擊速度 |
| 75% increased [Thorns\|Thorns] damage if you've [Block\|Blocked] [Recently\|Recently] | 若你[Recently\|近期]有[Block\|格擋]，增加 75%[Thorns\|荊棘]傷害 |
| Gain [Physical\|Physical] [Thorns\|Thorns] damage equal to 2% of [Armour\|Armour] from equipped Body Armour | 獲得等同於已裝備身體護甲的[Armour\|護甲值] 2% 的[Physical\|物理][Thorns\|荊棘]傷害 |
| 40% increased [Thorns\|Thorns] damage | [Thorns\|荊棘]傷害增加 40% |
| +5% to Thorns [Critical\|Critical Hit] Chance | 荊棘的[Critical\|暴擊]率 +5% |
| 25% increased [Thorns\|Thorns] [CriticalDamageBonus\|Critical Damage Bonus] | [Thorns\|荊棘][CriticalDamageBonus\|暴擊傷害加成]增加 25% |
| 30% increased [Armour\|Armour] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，增加 30%[Armour\|護甲值] |
| 30% increased [Evasion\|Evasion Rating] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，增加 30%[Evasion\|閃避值] |
| 25% increased [Attack\|Attack] Damage while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，增加 25%[Attack\|攻擊]傷害 |
| Regenerate 2.5% of Life per second while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，每秒回復 2.5% 生命 |
| 20% increased [Attack\|Attack] Speed while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，增加 20%[Attack\|攻擊]速度 |
| 5% increased Area of Effect for [Attack\|Attacks] | 增加攻擊技能 5% 範圍效果 |
| 40% increased [Aftershock] Area of Effect | [Aftershock\|餘震]效果範圍增加 40% |
| 15% increased Effect of your [Mark] Skills | 你的[Mark\|印記]技能效果增加 15% |
| [Mark] Skills have 10% increased Cast Speed | 印記技能增加 10% 施放速度 |
| 10% increased Effect of your [Mark] Skills | 增加 10%你的[Mark\|印記]技能效果 |
| [CullingStrike\|Culling Strike] against Enemies you [Mark] | [CullingStrike\|撲殺]你標上[Mark\|印記]的敵人 |
| [Mark] Skills have 60% increased Skill Effect Duration | 印記技能增加 60% 技能效果持續時間 |
| Enemies you [Mark] have 15% reduced [Accuracy\|Accuracy Rating] | 被你施加[Mark\|印記]的敵人[Accuracy\|命中值]減少 15% |
| Enemies you [Mark] take 10% increased Damage | 增加 10%被你施加[Mark\|印記]的敵人受到的傷害 |
| [Mark] Skills have 25% increased Skill Effect Duration | [Mark\|印記]技能增加 25% 技能效果持續時間 |
| 30% reduced Mana Cost of [Mark] Skills | 減少 30% 印記技能的魔力消耗 |
| 4% increased Movement Speed if you've cast a [Mark] Spell [Recently] | 若你近期有施放印記法術，增加 4% 移動速度 |
| Enemies near Enemies you [Mark] are [Blind\|Blinded] | 你對敵人施加[Mark\|印記]時，其周圍的敵人會[Blind\|被致盲] |
| Enemies you [Mark] cannot deal [Critical\|Critical Hits] | 被你施加[Mark\|印記]的敵人無法造成[Critical\|暴擊] |
| 8% increased Effect of your [Mark] Skills | 增加 8%你的[Mark\|印記]技能效果 |
| 10% increased [Blind] Effect | 增加 10% [Blind\|致盲]效果 |
| 5% chance to [Blind] Enemies on [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊][HitDamage\|擊中]有 5% 機率[Blind\|致盲]敵人 |
| [Offering\|Offerings] have 15% increased Maximum Life | [Offering\|奉獻]增加 15% 最大生命 |
| [Offering] Skills have 30% reduced Duration | [Offering\|奉獻]技能減少 30% 持續時間 |
| [Offering] Skills have 30% increased Duration | [Offering\|奉獻]技能增加 30% 持續時間 |
| 15% increased Damage if you have Consumed a [Corpse] [Recently] | 若你[Recently\|近期]消耗過[Corpse\|屍體]，增加 15% 傷害 |
| 5% chance to not destroy [Corpse\|Corpses] when Consuming [Corpse\|Corpses] | 消耗[Corpse\|屍體]時，有 5% 機率不摧毀[Corpse\|屍體] |
| [Offering\|Offerings] have 30% increased Maximum Life | [Offering\|奉獻]增加 30% 最大生命 |
| Recover 3% of Life when you create an [Offering] | 創造獻祭時，恢復 3% 生命 |
| 15% chance to not destroy [Corpse\|Corpses] when Consuming [Corpse\|Corpses] | 消耗[Corpse\|屍體]時，有 15% 機率不摧毀[Corpse\|屍體] |
| [Offering] Skills have 20% increased Area of Effect | [Offering\|奉獻]技能增加 20% 效果範圍 |
| [Offering\|Offerings] have 30% reduced Maximum Life | [Offering\|奉獻]減少 30% 最大生命 |
| 40% increased [Minion] Damage while you have at least two different active [Offering\|Offerings] | 當你有至少兩個不同的獻祭生效時，[Minion\|召喚物]傷害增加 40% |
| 12% increased Damage with [HitDamage\|Hits] against Enemies affected by [ElementalAilments\|Elemental Ailments] | 增加 12%對受[ElementalAilments\|元素異常狀態]影響的敵人的[HitDamage\|擊中]傷害 |
| 10% increased chance to inflict [Ailments] | 增加 10%造成[Ailments\|異常狀態]的機率 |
| 33% increased Damage with [HitDamage\|Hits] against Enemies affected by [ElementalAilments\|Elemental Ailments] | 擊中元素異常狀態的敵人增加 33% 傷害 |
| 15% increased Duration of [Ignite], [Shock] and [Chill] on Enemies | 增加 15%敵人身上的[Ignite\|點燃]、[Shock\|感電]和[Chill\|冰緩]持續時間 |
| 25% increased Damage with [HitDamage\|Hits] against Enemies affected by [ElementalAilments\|Elemental Ailments] | 增加 25%對受[ElementalAilments\|元素異常狀態]影響的敵人的[HitDamage\|擊中]傷害 |
| 30% increased chance to inflict [Ailments] against [Rarity\|Rare or Unique] Enemies | 增加 30%對[Rarity\|稀有或傳奇]敵人造成[Ailments\|異常狀態]的機率 |
| 24% increased Damage with [HitDamage\|Hits] against Enemies affected by [ElementalAilments\|Elemental Ailments] | 增加 24%對受[ElementalAilments\|元素異常狀態]影響的敵人的[HitDamage\|擊中]傷害 |
| [Projectile\|Projectiles] deal 12% increased Damage with Hits against Enemies further than 6m | [Projectile\|投射物]對距離超過 6 公尺的敵人造成的擊中傷害增加 12% |
| [Projectile\|Projectiles] deal 12% increased Damage with Hits against Enemies within 2m | [Projectile\|投射物]對距離 2 公尺內的敵人造成的擊中傷害增加 12% |
| [Projectile\|Projectiles] deal 25% increased Damage with Hits against Enemies within 2m | 增加 25%[Projectile\|投射物]對距離 2 公尺內的敵人造成的擊中傷害 |
| [Projectile\|Projectiles] have 40% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies within 2m | 增加 40%[Projectile\|投射物]對 2 公尺內敵人的[CriticalDamageBonus\|暴擊傷害加成] |
| [Projectile\|Projectiles] deal 25% increased Damage with Hits against Enemies further than 6m | 增加 25%[Projectile\|投射物]對距離超過 6 公尺的敵人造成的擊中傷害 |
| [Projectile\|Projectiles] have 25% increased [Critical] Hit Chance against Enemies further than 6m | 增加 25%[Projectile\|投射物]對距離超過 6 公尺的敵人[Critical\|暴擊]機率 |
| 16% increased [Melee] Damage | 增加 16% [Melee\|近戰]傷害 |
| +5 to [Strength\|Strength] and [Dexterity\|Dexterity] | +5 點[Strength\|力量]與[Dexterity\|敏捷] |
| Hits against you have 20% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 對你的擊中減少 20% [CriticalDamageBonus\|暴擊傷害加成] |
| 30% increased [Stun] Buildup against enemies within 2 metres | 增加 30%對 2 公尺內敵人的[Stun\|暈眩]累積 |
| +5 to [Strength\|Strength] and [Intelligence\|Intelligence] | +5 點[Strength\|力量]與[Intelligence\|智慧] |
| 8% increased [Attack] and Cast Speed | 增加 8% [Attack\|攻擊]和施放速度 |
| +5 to [Dexterity\|Dexterity] and [Intelligence\|Intelligence] | +5 點[Dexterity\|敏捷]與[Intelligence\|智慧] |
| 16% increased [Critical\|Critical Hit Chance] for [Spell\|Spells] | 增加 16% [Spell\|法術][Critical\|暴擊率] |
| 8% increased Cast Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 8%施放速度 |
| 15% increased [Spell\|Spell] Damage if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 15%[Spell\|法術]傷害 |
| 25% increased [Critical\|Critical Hit Chance] for [Spell\|Spells] | 增加 25% [Spell\|法術][Critical\|暴擊率] |
| [HitDamage\|Hits] have 25% reduced [Critical\|Critical Hit] Chance against you | 對你的[HitDamage\|擊中]減少 25% [Critical\|暴擊]率 |
| 10% increased Cast Speed if you've Attacked [Recently] | 若你[Recently\|近期]攻擊過，增加 10%施放速度 |
| 30% increased [Attack] Damage if you've Cast a [Spell] [Recently] | 若你[Recently\|近期]施放過[Spell\|法術]，增加 30%[Attack\|攻擊]傷害 |
| 10% increased [Knockback] Distance | 增加 10%[Knockback\|擊退]距離 |
| 8% increased [Knockback] Distance | 增加 8%[Knockback\|擊退]距離 |
| 20% chance to [Knockback\|Knock Enemies Back] with [HitDamage\|Hits] at [CloseRange\|Close Range] | 在[CloseRange\|近距離][HitDamage\|擊中]時有 20% 機率[Knockback\|擊退敵人] |
| Damage [Penetration\|Penetrates] 6% [Resistances\|Fire Resistance] | 傷害[Penetration\|穿透] 6% [Resistances\|火焰抗性] |
| Damage [Penetration\|Penetrates] 5% [Resistances\|Fire Resistance] | 傷害[Penetration\|穿透] 5% [Resistances\|火焰抗性] |
| Damage [Penetration\|Penetrates] 15% [Resistances\|Fire Resistance] | 傷害[Penetration\|穿透] 15% [Resistances\|火焰抗性] |
| [Fire] [Exposure] you inflict lowers Total [Fire] [Resistances\|Resistance] by an extra 5% | 你造成的火焰曝曬會使火焰抗性總值額外降低 5% |
| 25% increased [Exposure\|Fire Exposure] Effect | [Exposure\|火焰曝曬]效果增加 25% |
| Damage [Penetration\|Penetrates] 18% [Resistances\|Fire Resistance] | 傷害[Penetration\|穿透] 18% [Resistances\|火焰抗性] |
| [HitDamage\|Hits] that [HeavyStun\|Heavy Stun] inflict [Exposure\|Fire Exposure] | 會造成[HeavyStun\|沉重暈眩]的[HitDamage\|擊中]也會造成[Exposure\|火焰曝曬] |
| Damage [Penetration\|Penetrates] 6% [Resistances\|Cold Resistance] | 傷害[Penetration\|穿透] 6% [Resistances\|冰冷抗性] |
| 60% reduced [IceCrystals\|Ice Crystal] Life | 減少 60%[IceCrystals\|冰晶]的生命 |
| 200% increased [IceCrystals\|Ice Crystal] Life | 增加 200%[IceCrystals\|冰晶]的生命 |
| Damage [Penetration\|Penetrates] 15% [Resistances\|Cold Resistance] | 傷害[Penetration\|穿透] 15% [Resistances\|冰冷抗性] |
| Damage [Penetration\|Penetrates] 8% [Resistances\|Lightning Resistance] | 傷害[Penetration\|穿透] 8% [Resistances\|閃電抗性] |
| [Cold] [Exposure] you inflict lowers Total [Cold] [Resistances\|Resistance] by an extra 5% | 你造成的冰冷曝曬會使冰冷抗性總值額外降低 5% |
| 25% increased [Exposure\|Cold Exposure] Effect | [Exposure\|冰冷曝曬]效果增加 25% |
| Damage [Penetration\|Penetrates] 18% [Resistances\|Cold Resistance] | 傷害[Penetration\|穿透] 18% [Resistances\|冰冷抗性] |
| Damage [Penetration\|Penetrates] 10% [Lightning\|Lightning] [Resistances\|Resistance] if on [LowMana\|Low Mana] | [LowMana\|貧魔狀態]時，傷害會[Penetration\|穿透] 10% 的[Lightning\|閃電][Resistances\|抗性] |
| Damage [Penetration\|Penetrates] 18% [Resistances\|Lightning Resistance] | 傷害[Penetration\|穿透] 18% [Resistances\|閃電抗性] |
| 30% increased [Critical\|Critical Hit Chance] against enemies with [Lightning] [Exposure] | 對帶有閃電[Exposure\|曝曬]敵人的[Critical\|暴擊機率]增加 30% |
| Damage [Penetration\|Penetrates] 8% [Resistances\|Cold Resistance] | 傷害[Penetration\|穿透] 8% [Resistances\|冰冷抗性] |
| 25% increased [Exposure\|Lightning Exposure] Effect | [Exposure\|閃電曝曬]效果增加 25% |
| [Lightning] Damage with [Critical\|Non-Critical Hits] is [Lucky] | 未暴擊的閃電傷害會觸發[Lucky\|幸運] |
| 30% increased [Electrocute\|Electrocute Buildup] | 增加 30%[Electrocute\|觸電累積] |
| 14% increased Damage with [Unarmed\|Unarmed Attacks] | 增加 14% 空手攻擊傷害 |
| 15% increased Area of Effect while [Unarmed] | 空手時增加 15% 範圍效果 |
| 3% increased [Unarmed\|Unarmed] [Attack] Speed | [Unarmed\|空手][Attack\|攻擊]速度增加 3% |
| 50% increased maximum Dash Distance with [Unarmed\|Unarmed] [Attack\|Attack] Skills | 使用[Unarmed\|空手][Attack\|攻擊]技能時，最大衝鋒距離增加 50% |
| 25% increased [Evasion] if you have Hit an Enemy [Recently] | 若近期你有擊中敵人，增加 25% 閃避 |
| 25% reduced Damage with [Unarmed\|Unarmed Attacks] | 減少 25% 空手攻擊傷害 |
| 20% increased [Unarmed\|Unarmed] [Attack] Speed | [Unarmed\|空手][Attack\|攻擊]速度增加 20% |
| 20% increased Area of Effect while [Unarmed] | 空手時增加 20% 範圍效果 |
| 35% increased [Stun] Buildup | 增加 35%[Stun\|暈眩]累積 |
| 35% increased [Freeze\|Freeze] Buildup | 增加 35% [Freeze\|冰凍]累積 |
| 20% increased [ArmourBreak\|Armour Break] Duration | 增加 20%[ArmourBreak\|護甲破壞]持續時間 |
| [ArmourBreak\|Break] 15% increased [Armour\|Armour] | 增加 15%[Armour\|護甲值][ArmourBreak\|破壞] |
| 10% increased [Armour] | 增加 10%[Armour\|護甲值] |
| 20% increased Damage against Enemies with [ArmourBreak\|Fully Broken Armour] | 增加 20%對[ArmourBreak\|完全破甲]敵人造成的傷害 |
| 6% increased [Physical] Damage | 增加 6% [Physical\|物理]傷害 |
| 12% increased [Physical] Damage | 增加 12% [Physical\|物理]傷害 |
| [ArmourBreak\|Break] 60% increased [Armour\|Armour] | 增加 60%[Armour\|護甲值][ArmourBreak\|破壞] |
| 10% chance to Defend with 200% of [Armour] | 有 10% 機率以 200% [Armour\|護甲值]防禦 |
| 60% increased Damage against Enemies with [ArmourBreak\|Fully Broken Armour] | 對[ArmourBreak\|完全破甲]敵人造成的傷害增加 60% |
| 100% increased [ArmourBreak\|Armour Break] Duration | 增加 100%[ArmourBreak\|護甲破壞]持續時間 |
| [ArmourBreak\|Break] 40% increased [Armour\|Armour] | 增加 40%[Armour\|護甲值][ArmourBreak\|破壞] |
| 15% increased [BuffMagnitude\|Magnitude] of [JaggedGround\|Jagged Ground] you create | 增加 15%你創造之[JaggedGround\|碎裂地面]的[BuffMagnitude\|幅度] |
| 40% increased [JaggedGround\|Jagged Ground] Duration | 增加 40%[JaggedGround\|碎裂地面]持續時間 |
| 20% chance for [Bleeding] to be [Aggravate\|Aggravated] when Inflicted against Enemies on [JaggedGround\|Jagged Ground] | 對[JaggedGround\|碎裂地面]上的敵人造成[Bleeding\|流血]時，有 20% 機率使其[Aggravate\|加劇] |
| Enemies in [JaggedGround\|Jagged Ground] you create take 10% increased Damage | 增加 10%在你創造之[JaggedGround\|碎裂地面]裡的敵人受到的傷害 |
| 5% increased [CooldownRecovery\|Cooldown Recovery Rate] | 增加 5% [CooldownRecovery\|冷卻時間恢復率] |
| Enemies in your [Presence\|Presence] have 10% reduced Cooldown Recovery Rate | 減少 10%處於你的[Presence\|存在範圍]中的敵人冷卻時間回復率 |
| 12% increased [CooldownRecovery\|Cooldown Recovery Rate] | 增加 12% [CooldownRecovery\|冷卻時間恢復率] |
| 6% increased chance to inflict [Ailments] | 增加 6%造成[Ailments\|異常狀態]的機率 |
| 6% increased [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] you inflict | 增加 6%你所施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度] |
| 20% increased [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] you inflict | 增加 20%你所施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度] |
| [DamagingAilments\|Damaging Ailments] Cannot Be inflicted on you while you already have one | 當你已經帶有[DamagingAilments\|傷害型異常狀態]時，你無法再被造成一次 |
| 15% increased chance to inflict [Ailments] | 增加 15%造成[Ailments\|異常狀態]的機率 |
| [DamagingAilments\|Damaging Ailments] deal damage 5% faster | [DamagingAilments\|傷害型異常狀態]造成傷害加速 5% |
| 10% increased [BuffMagnitude\|Magnitude] of [Ailments] you inflict | 增加 10%你所施加之[Ailments\|異常狀態]的[BuffMagnitude\|幅度] |
| 5% increased [BuffMagnitude\|Magnitude] of [Ailments] you inflict | 增加 5%你所施加之[Ailments\|異常狀態]的[BuffMagnitude\|幅度] |
| 5% increased Duration of [DamagingAilments\|Damaging Ailments] on Enemies | 增加 5%敵人身上的[DamagingAilments\|傷害型異常狀態]持續時間 |
| [DamagingAilments\|Damaging Ailments] deal damage 12% faster | [DamagingAilments\|傷害型異常狀態]造成傷害加速 12% |
| 30% increased Damage with [HitDamage\|Hits] against Enemies affected by [Ailments] | 增加 30%對受[Ailments\|異常狀態]影響的敵人的[HitDamage\|擊中]傷害 |
| 15% increased bonuses gained from Equipped [Quiver] | 增加 15% 你箭袋詞綴的效果 |
| 10% increased bonuses gained from Equipped [Quiver] | 增加 10% 你箭袋詞綴的效果 |
| 30% increased bonuses gained from Equipped [Quiver] | 增加 30% 你箭袋詞綴的效果 |
| 15% increased Cooldown Recovery Rate for [Grenade] Skills | 增加 15%[Grenade\|擲彈]技能冷卻時間恢復率 |
| 12% increased [Grenade] Area of Effect | 增加 12% 擲彈範圍 |
| [Grenade] Skills have +1 Cooldown Use | [Grenade\|擲彈]技能有 +1 次冷卻使用次數 |
| 50% increased [Grenade] fuse duration | [Grenade\|擲彈]引信持續時間增加 50% |
| [Grenade] Skills Fire an additional [Projectile\|Projectile] | [Grenade\|擲彈]技能發射額外一個[Projectile\|投射物] |
| 25% reduced [Grenade] fuse duration | [Grenade\|擲彈]引信持續時間減少 25% |
| 15% increased [Pinned\|Pin] Buildup | 增加 15%[Pinned\|釘身]累積 |
| 40% increased [Pinned\|Pin] Buildup | [Pinned\|釘身]累積增加 40% |
| Enemies are [Maim\|Maimed] for 4 seconds after becoming [Pinned\|Unpinned] | 敵人[Pinned\|釘身結束]時會[Maim\|癱瘓] 4 秒 |
| 30% increased [Pinned\|Pin] Buildup | 增加 30%[Pinned\|釘身]累積 |
| 5% increased Movement Speed if you've [Pinned] an Enemy [Recently] | 若你[Recently\|近期]對一個敵人造成[Pinned\|釘身]，增加 5%移動速度 |
| 25% increased [Charm] Effect Duration | 增加 25% [Charm\|護符]效果持續時間 |
| 25% increased [Charm] Charges gained | 增加 25% [Charm\|護符]充能獲取 |
| [Charm\|Charms] gain 0.15 charges per Second | [Charm\|護符]每秒獲得 0.15 充能 |
| Recover 5% of Mana when a [Charm\|Charm] is used | 使用[Charm\|護符]時恢復 5% 魔力 |
| 20% chance for [Charm\|Charms] you use to not consume Charges | 當你使用[Charm\|護符時]，有 20% 機率不消耗充能 |
| 30% increased Damage while you have an active [Charm\|Charm] | 當你有一個作用中的[Charm\|護符]，增加 30%傷害 |
| 6% increased Movement Speed while you have an active [Charm\|Charm] | 當你有一個作用中的[Charm\|護符]，增加 6%移動速度 |
| [Charm\|Charms] applied to you have 25% increased Effect | 增加 25%對你生效的[Charm\|護符]效果 |
| +1 [Charm] Slot | +1 [Charm\|護符]欄位 |
| 10% increased [Charm] Effect Duration | 增加 10% [Charm\|護符]效果持續時間 |
| 6% reduced [Charm] Charges used | 減少 6% [Charm\|護符]充能使用 |
| [Charm\|Charms] applied to you have 10% increased Effect | 增加 10%對你生效的[Charm\|護符]效果 |
| 10% chance when a [Charm\|Charm] is used to use another Charm without consuming Charges | 使用一個[Charm\|護符]時，有 10% 機率使用另一個護符且不消耗充能 |
| 10% increased [Charm] Charges gained | 增加 10% [Charm\|護符]充能獲取 |
| Your [HitDamage\|Hits] can't be [Evasion\|Evaded]\nNever deal [Critical\|Critical Hits] | 你的[HitDamage\|擊中]無法被[Evasion\|閃避]\n永遠不會造成[Critical\|暴擊] |
| You can wield [Two-Handed] [Axe\|Axes], [Mace\|Maces] and [Sword\|Swords] in one hand\nTriple [Attributes\|Attribute] requirements of weapons | 你可以在單手欄位手持[Two-Handed\|雙手][Axe\|斧]、[Mace\|錘]和[Sword\|劍]\n武器所需的[Attributes\|能力值]變為三倍。 |
| Your [StunThreshold\|Stun Threshold] is doubled\nCannot Dodge Roll | 你的[StunThreshold\|暈眩門檻]變為雙倍\n無法閃避翻滾 |
| 75% of Damage Converted to Fire Damage\nDeal no Non-Fire Damage | 75% 的傷害轉換成火焰傷害\n除火焰傷害外不造成其他傷害 |
| Removes all Mana\nSkill Mana Costs [StatConversion\|Converted] to Life Costs | 移除所有魔力\n技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| Excess Life Recovery from Regeneration is applied to [EnergyShield\|Energy Shield]\n[EnergyShield\|Energy Shield] does not Recharge | 從回復溢出的生命恢復會套用在[EnergyShield\|能量護盾]\n[EnergyShield\|能量護盾]不會充能 |
| Unlimited number of Summoned [Totem\|Totems]\nTotems reserve 100 [Spirit] each | 召喚[Totem\|圖騰]的數量無上限\n每個圖騰占用 100 [Spirit\|精魂] |
| 30% less [CriticalDamageBonus\|Critical Damage Bonus] when on Full Life\n30% more Critical Damage Bonus when on [LowLife\|Low Life] | 滿血時有 30% 更少[CriticalDamageBonus\|暴擊傷害加成]\n [LowLife\|貧血狀態]時有 30% 更多暴擊傷害加成 |
| Maximum Life becomes 1, Immune to [Chaos] Damage | 最大生命變成 1，免疫混沌傷害 |
| [StatConversion\|Converts] all [EnergyShield\|Energy Shield] to Mana | 將所有[EnergyShield\|能量護盾][StatConversion\|轉換]為魔力 |
| All [DamageTypes\|Damage] is taken from Mana before Life\n50% less Mana Recovery Rate | 所有[DamageTypes\|傷害]在減少生命之前會先減少魔力\n降低 50% 魔力恢復速度。 |
| You can apply an additional [Curse]\nDouble Activation Delay of [Curse\|Curses] | 你可以套用一個額外[Curse\|詛咒]\n[Curse\|詛咒]啟動延遲變為雙倍 |
| All bonuses from an Equipped Amulet apply to your [Minion\|Minions] instead of you | 裝備項鍊的所有加成會套用至你的[Minion\|召喚物]，而非你自己 |
| If you would gain a [Charges\|Charge], [Allies] in your [Presence] gain that Charge instead | 如果你即將獲得[Charges\|能量球]，則改為你[Presence\|存在範圍]內的[Allies\|友方]獲得該能量球 |
| Gain [Charges\|Power Charges] instead of [Charges\|Frenzy Charges]\nGain [Charges\|Frenzy Charges] instead of [Charges\|Endurance Charges]\nGain [Charges\|Endurance Charges] instead of [Charges\|Power Charges] | 獲得的[Charges\|狂怒球]改為[Charges\|暴擊球]\n獲得的[Charges\|耐力球]改為[Charges\|狂怒球]\n獲得的[Charges\|暴擊球]改為[Charges\|耐力球] |
| Life [LifeRecharge\|Recharges] instead of [ESRecharge\|Energy Shield]\nLife Recovery from [Flask\|Flasks] applies to [EnergyShield\|Energy Shield] instead | 能量護盾充能改為生命[LifeRecharge\|充能]\n[Flask\|藥劑]的生命恢復效果改為套用至[EnergyShield\|能量護盾] |
| Can [Evasion\|Evade] all Hits\n70% less [Evasion] Rating | 可以閃避所有擊中\n70% 更少[Evasion\|閃避]值 |
| 25% more Skill Speed while Off Hand is empty and you have\na [One-Handed] [MartialWeapon\|Martial Weapon] equipped in your Main Hand | 副手無裝備且你的主手裝備\n[One-Handed\|單手][MartialWeapon\|軍用武器]時，得到 25% 更多技能速度 |
| Take 50% less Damage over Time if you've started taking Damage over Time in the past second\nTake 50% more Damage over Time if you've haven't started taking Damage over Time in the past second | 若在過去 1 秒內開始受到持續傷害，則受到的持續傷害減少 75%\n若過去 1 秒內沒有開始受到持續傷害，則受到的持續傷害增加 50% |
| Cannot use [Charm\|Charms]\n30% more Recovery from [Flask\|Flasks] | 無法使用[Charm\|護符]\n[Flask\|藥劑]的恢復量增加 30% |
| [LifeLeech\|Life Leech] is Instant\nCannot use Life [Flask\|Flasks] | [LifeLeech\|生命偷取]變為立即生效\n無法使用生命[Flask\|藥劑] |
| [StatConversion\|Converts] all [Evasion\|Evasion Rating] to [Armour] | 將所有[Evasion\|閃避值][StatConversion\|轉化]為[Armour\|護甲值] |
| [Block] Chance is doubled\nYou take 50% of Damage from Blocked [HitDamage\|Hits] | [Block\|格擋]機率變為雙倍\n你受到來自格擋[HitDamage\|擊中]的 50% 傷害 |
| [HitDamage\|Hits] that deal [Fire] Damage remove [Fire] [Exposure] and inflict [Lightning] [Exposure]\n[HitDamage\|Hits] that deal [Cold] Damage remove [Cold] [Exposure] and inflict [Fire] [Exposure]\n[HitDamage\|Hits] that deal [Lightning] Damage remove [Lightning] [Exposure] and inflict [Cold] [Exposure] | 造成[Fire\|火焰]傷害的擊中會移除火焰[Exposure\|曝曬]並造成[Lightning\|閃電]曝曬\n造成[Cold\|冰冷]傷害的擊中會移除冰冷曝曬並造成[Fire\|火焰]曝曬\n造成[Lightning\|閃電]傷害的擊中會移除閃電曝曬並造成[Cold\|冰冷]曝曬 |
| Dodge Roll cannot Avoid Damage\nTake 30% less [HitDamage\|Damage from Hits] while Dodge Rolling | 閃避翻滾無法躲避傷害\n閃避翻滾時承受 30% 更少[HitDamage\|擊中傷害] |
| [Slam] Skills have 12% increased Area of Effect | [Slam\|重擊]技能增加 12% 效果範圍 |
| 18% increased [Stun] Buildup | 增加 18%[Stun\|暈眩]累積 |
| 4% increased [Strength] | 增加 4% [Strength\|力量] |
| 20% increased [Armour] | 增加 20%[Armour\|護甲值] |
| 20% chance for [Slam] Skills you use yourself to cause [Aftershock\|Aftershocks] | 你自己使用的[Slam\|重擊]技能有 20% 機率造成[Aftershock\|餘震] |
| Every second [Slam] Skill you use yourself is [AncestralBoost\|Ancestrally Boosted] | 你自己使用的[Slam\|重擊]技能每秒都會受[AncestralBoost\|先祖強化] |
| 40% more Damage against [HeavyStun\|Heavy Stunned] Enemies | 對[HeavyStun\|遭沉重暈眩]的敵人的傷害增加 40% |
| Your [HitDamage\|Hits] are [CrushingBlow\|Crushing Blows] | 你的[HitDamage\|擊中]為[CrushingBlow\|粉碎重擊] |
| 50% increased effect of [SmallPassive\|Small Passive] Skills | 增加 50%[SmallPassive\|小型天賦]效果 |
| Carry a Chest which adds 20 Inventory Slots | 裝備一個具有 20 個背包欄位的箱子 |
| 15% more Maximum Life | 15% 更多最大生命 |
| 50% more [Armour\|Armour] from Equipped Body Armour | 來自已裝備的身體護甲有 50% 更多[Armour\|護甲值] |
| 20% increased [Warcry\|Warcry] Speed | 增加 20% [Warcry\|戰吼]速度 |
| 20% increased [Totem] Life | 增加 20%[Totem\|圖騰]生命 |
| 6% increased [Block] chance | 增加 6%[Block\|格擋]機率 |
| [ArmourBreak\|Break Armour] equal to 10% of [HitDamage\|Hit Damage] dealt | [ArmourBreak\|破壞的護甲值]相當於造成的 10% [HitDamage\|擊中傷害] |
| You can [ArmourOverbreak\|Break Enemy Armour to below 0] | 你可以[ArmourOverbreak\|將敵人的護甲破壞至 0 以下] |
| Gain a stack of [Jade] every second | 每秒獲得一層[Jade\|翠玉] |
| [Corpse\|Corpses] in your [Presence] Explode when you [Warcry],\ndealing 25% of their Life as [Physical] Damage | 當你使用[Warcry\|戰吼]時，[Presence\|存在範圍]內的[Corpse\|屍體]會爆炸，造成相當於它們 25% 生命的[Physical\|物理]傷害 |
| Ignore [Warcry] Cooldowns | 無視[Warcry\|戰吼]冷卻時間 |
| Trigger Ancestral Spirits when you Summon a [Totem] | 當你召喚一個[Totem\|圖騰]時，觸發先祖之靈 |
| 20% of Damage from [HitDamage\|Hits] is taken from your nearest [Totem\|Totem's] Life before you | [HitDamage\|擊中]傷害在扣除你的生命前，其 20% 傷害先從距離你最近的[Totem\|圖騰]扣除生命 |
| Gain 40% Base Chance to [Block] from Equipped [Shield] instead of the Shield's value | 從裝備的盾牌獲得 40% 基礎格擋率，而不是盾牌的數值 |
| Can [Block] Damage from all [HitDamage\|Hits] while [Shield] is not Raised | 未舉起[Shield\|盾牌]時，可以[Block\|格擋]所有[HitDamage\|擊中]的傷害 |
| 35% less [Block] chance | 35% 更少[Block\|格擋]率 |
| 12% increased [Spell] Damage | 增加 12%[Spell\|法術]傷害 |
| [Reservation\|Reserves] 25% of Life | [Reservation\|保留] 25% 生命 |
| +1 to Maximum Mana per 6 Maximum Life | 每 6 最大生命，+1 最大 魔力 |
| +1 to Maximum [EnergyShield\|Energy Shield] per 8 Maximum Life | 每 8 最大生命，+1 最大[EnergyShield\|能量護盾] |
| +1 to Maximum [Spirit] per 25 Maximum Life | 每 25 最大生命，+1 最大 [Spirit\|精魂] |
| 20% of [Cold\|Cold Damage] taken as [Fire\|Fire Damage] | 所承受[Cold\|冰冷傷害]的 20% 視為[Fire\|火焰傷害] |
| 20% of [Lightning\|Lightning Damage] taken as [Fire\|Fire Damage] | 20% 的[Lightning\|閃電傷害]承受為[Fire\|火焰傷害] |
| 20% of [Physical\|Physical Damage] taken as [Chaos\|Chaos Damage] | 20% [Physical\|物理傷害]承受為[Chaos\|混沌傷害] |
| Maximum 10 Demonflame | 最多 10 個惡焰 |
| Maximum Mana is replaced by Maximum Infernal Flame\nGain Infernal Flame instead of spending Mana for Skill costs | 最大赤獄烈炎會取代最大魔力\n獲得赤獄烈炎，而非以魔力作為技能消耗 |
| 10% of Infernal Flame lost per second if none was gained in the past 2 seconds | 如果你在過去 2 秒內未獲得赤獄烈炎，每秒失去 10% 赤獄烈炎 |
| Lose all Infernal Flame on reaching maximum Infernal Flame | 達到煉獄之炎上限時，失去所有煉獄之炎 |
| Take maximum Life and Energy Shield as [Fire] Damage when Infernal Flame reaches maximum | 赤獄烈炎達到最大時，受到相當於最大生命和能量護盾的[Fire\|火焰]傷害 |
| While not on [LowInfernalFlame\|Low Infernal Flame], all Damage from you and\n[Allies\|Allies] in your [Presence\|Presence] [Contributes\|contributes] to [Ignite\|Ignite] Chance and Magnitude | 未處於[LowInfernalFlame\|低煉獄之炎]狀態時，所有你\n和你[Presence\|存在範圍]內[Allies\|友方]造成的傷害會[Contributes\|貢獻]給[Ignite\|點燃]機率和幅度 |
| 30% more [CriticalDamageBonus\|Critical Damage Bonus] | 30% 更多[CriticalDamageBonus\|暴擊傷害加成] |
| Become [Ignite\|Ignited] when you deal a [Critical\|Critical Hit], taking 15% of your Life and [EnergyShield\|Energy Shield] as [Fire] Damage per second | 當你造成[Critical\|暴擊]時會被[Ignite\|點燃]，每秒承受等同於你生命和[EnergyShield\|能量護盾] 15% 的[Fire\|火焰] |
| 20% of Damage from [HitDamage\|Hits] is taken from your Hellhound's Life before you | [HitDamage\|擊中]傷害的 20% 會先由你的地獄獵犬承受 |
| While on [HighInfernalFlame\|High Infernal Flame], you and [Allies\|Allies] in your\n[Presence\|Presence] Gain 20% of Damage as [Fire\|Fire Damage] | 處於[HighInfernalFlame\|高煉獄之炎]狀態時，你和你[Presence\|存在範圍]內[Allies\|友方]\n獲得相當於 20% 傷害的[Fire\|火焰傷害] |
| 12% increased [Critical\|Critical Hit Chance] for [Spell\|Spells] | 增加 12% [Spell\|法術][Critical\|暴擊率] |
| 15% chance to inflict [Bleeding\|Bleeding] on [Critical\|Critical Hit] | [Critical\|暴擊]時有 15% 機率造成[Bleeding\|流血] |
| 1% increased [CriticalDamageBonus\|Critical Damage Bonus] per 40 Life | 每 40 生命使[CriticalDamageBonus\|暴擊傷害加成]增加 1% |
| Base [Critical\|Critical Hit Chance] for [Spell\|Spells] is 15% | [Spell\|法術]的基礎[Critical\|暴擊率]為 15% |
| Skills gain a Base Life Cost equal to Base Mana Cost | 技能獲得相當於基礎魔力消耗的基礎生命消耗 |
| [ElementalDamage\|Elemental Damage] also [Contributes] to [Bleeding\|Bleeding] [BuffMagnitude\|Magnitude] | [ElementalDamage\|元素傷害]也會[Contributes\|貢獻]至[Bleeding\|流血][BuffMagnitude\|幅度] |
| [Gain] 10% of Damage as Extra [Physical] Damage | [Gain\|獲得]相當於傷害 10% 的額外[Physical\|物理]傷害 |
| Your [Curse\|Curses] have infinite Duration | 你的[Curse\|詛咒]有無限的持續時間 |
| 10% of [Spell] Damage [LifeLeech\|Leeched as Life] | [Spell\|法術]傷害的 10% 轉化為[LifeLeech\|生命偷取] |
| 25% of Life Loss from [HitDamage\|Hits] is prevented, then that much Life is lost over 4 seconds instead | 避免承受[HitDamage\|擊中]傷害的 25% 生命損失，改為在 4 秒內逐漸被扣除 |
| Gain [EnergyShield\|Energy Shield] from equipped Body Armour as extra maximum Life | 獲得相當於已裝備身體護甲的[EnergyShield\|能量護盾]的額外最大生命 |
| 20% increased chance to [Shock] | 增加 20% [Shock\|感電]機率 |
| 25% increased [Chill\|Chill] Duration on Enemies | 增加 25%敵人身上的[Chill\|冰緩]持續時間 |
| 12% increased [ElementalDamage\|Elemental Damage] | 增加 12%[ElementalDamage\|元素傷害] |
| +4% to all [ElementalDamage\|Elemental] [Resistances] | +4% 全部元素抗性 |
| You have [ArcaneSurge\|Arcane Surge] | 你擁有[ArcaneSurge\|秘能波動] |
| 1% increased Effect of [ArcaneSurge\|Arcane Surge] on you per 15 maximum Mana | 每 15 最大[Mana\|魔力]，你身上的[ArcaneSurge\|秘能波動]效果增加 1% |
| Trigger Elemental Storm on [Critical\|Critical Hit] with [Spell\|Spells] | [Spell\|法術][Critical\|暴擊]時觸發元素風暴 |
| Elemental Storm has 150% more Cooldown Recovery Rate | 元素風暴有 150% 更多冷卻時間恢復率 |
| Targets can be affected by two of your [Shock]s at the same time | 目標可同時受到你的兩種[Shock\|感電]影響 |
| 50% less [Shock] Duration | 50% 更少[Shock\|感電]持續時間 |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Shock] Chance | [HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Shock\|感電]機率 |
| Targets can be affected by two of your [Chill]s at the same time | 目標可同時受到你的兩種[Chill\|冰緩]影響 |
| 25% less [BuffMagnitude\|Magnitude] of [Chill\|Chill] you inflict | 你所施加之[Chill\|冰緩]具有 25% 更少[BuffMagnitude\|幅度] |
| Your [Chill\|Chills] can [Slow] targets by up to a maximum of 35% | 你的[Chill\|冰緩]最多可以[Slow\|緩速]目標 35% |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Chill] Magnitude | [HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Chill\|冰緩]幅度 |
| [Exposure] you inflict lowers the affected [Resistances\|Resistance] by an additional 20% | 你造成的曝曬額外降低 20% 抗性總值 |
| 40% of [ElementalDamage\|Elemental Damage] taken [Recoup\|Recouped] as [EnergyShield\|Energy Shield] | 承受[ElementalDamage\|元素傷害]的 40% [Recoup\|補償]為[EnergyShield\|能量護盾] |
| 6% increased [CooldownRecovery\|Cooldown Recovery Rate] | 增加 6% [CooldownRecovery\|冷卻時間恢復率] |
| [Debuff\|Debuffs] you inflict have 6% increased [SlowMagnitudeModifier\|Slow Magnitude] | 你施加的[Debuff\|減益效果]增加 6% [Slow\|緩速幅度] |
| 30% of Damage taken [Recoup\|Recouped] as Life | 承受 30% 傷害補償為生命 |
| [Recoup\|Recoup Effects] instead occur over 4 seconds | [Recoup\|補償效果]改為在 4 秒內生效 |
| Skills have 33% chance to not consume a Cooldown when used | 使用技能時有 33% 機率不消耗冷卻 |
| Enemies in your [Presence\|Presence] are [Slow\|Slowed] by 20% | 處於你的[Presence\|存在範圍]中的敵人[Slow\|行動速度]降低 20% |
| Every 12 seconds, gain 50% more Cast Speed for 4 seconds | 每隔 12 秒獲得 50% 更多施放速度，持續 4 秒 |
| 35% increased Damage with [HitDamage\|Hits] against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]的敵人增加 35% [HitDamage\|擊中]傷害 |
| 15% increased [Armour] and [Evasion] Rating | 增加 15% [Armour\|護甲值]和[Evasion\|閃避]值 |
| [CullingStrike\|Culling Strike] | [CullingStrike\|撲殺] |
| [DecimatingStrike\|Decimating Strike] | [DecimatingStrike\|屠戮打擊] |
| Enemies have Maximum [Concentration] equal to 40% of their Maximum Life | 敵人有等同於其最大生命 40% 的[Concentration\|專注]上限 |
| Enemies regain 10% of [Concentration] every second if they haven't lost [Concentration] in the past 5 seconds | 若敵人在過去 5 秒內沒有失去[Concentration\|集中]，便恢復 10% [Concentration\|集中] |
| Break enemy [Concentration] on [HitDamage\|Hit] equal to 100% of Damage Dealt | [HitDamage\|擊中]敵人時，破壞相當於造成傷害 100% 的[Concentration\|專注] |
| Deal up to 30% more Damage to Enemies based on their missing [Concentration] | 根據敵人失去的[Concentration\|專注]，最多造成 30% 更多傷害 |
| 50% less [Armour] and [Evasion] Rating | 50% 更少[Armour\|護甲值]和[Evasion\|閃避]值 |
| 50% increased effect of Sorcery Ward | 祕法戶盾效果增加 50% |
| Sorcery Ward recovers 50% faster | 秘法護盾恢復加快 50% |
| 10% chance for Enemies you Kill to Explode, dealing 100%\nof their maximum Life as [Physical] Damage\nChance is doubled against Undead and Demons | 你擊殺的敵人有 10% 機率爆炸，造成相當於\n其最大生命 100% 的[Physical\|物理]傷害\n對於不死族和惡魔，該機率加倍 |
| +2% to [Quality] of all Skills | +2% 至全部技能的[Quality\|品質] |
| 3% increased [Attributes] | 增加 3% [Attributes\|能力值] |
| +10% to [Quality] of all Skills | +10% 至全部技能的[Quality\|品質] |
| +1 to Level of all Skills | 全部技能寶石等級 +1 |
| You can use two copies of the same [SupportGem\|Support Gem] in different Skills | 你可對不同技能使用兩顆同一種[SupportGem\|輔助寶石] |
| 30% less Cost of Skills | 30% 更少技能消耗 |
| Skill Gems have 30% more [Attributes\|Attribute] Requirements | 技能寶石有 30% 更多[Attributes\|能力值]需求 |
| Inherent bonuses from [Intelligence], [Strength] and [Dexterity] are doubled | [Intelligence\|智慧]、[Strength\|力量]和[Dexterity\|敏捷]的固有加成加倍 |
| [Attributes\|Attribute] Requirements of Gems can be satisified by your highest Attribute | 寶石的[Attributes\|能力值]需求可以被你最高的能力值滿足 |
| Grants 3 additional Skill Slots | 賦予 3 個額外技能槽 |
| +1% to [MaximumResistances\|Maximum Cold Resistance] per 4 Blue [SupportGem\|Support Gems] Socketed | 每插入 4 顆藍色[SupportGem\|輔助寶石]，[MaximumResistances\|最大冰冷抗性] +1% |
| +1% to [MaximumResistances\|Maximum Fire Resistance] per 4 Red [SupportGem\|Support Gems] Socketed | 每插入 4 顆紅色[SupportGem\|輔助寶石]，[MaximumResistances\|最大火焰抗性] +1% |
| +1% to [MaximumResistances\|Maximum Lightning Resistance] per 4 Green [SupportGem\|Support Gems] Socketed | 每插入 4 顆綠色[SupportGem\|輔助寶石]，[MaximumResistances\|最大閃電抗性] +1% |
| 20% increased [ESRechargeRate\|Energy Shield Recharge Rate] | 增加 20% [ESRechargeRate\|能量護盾充能率] |
| Cannot gain [Spirit] from Equipment | 無法從裝備獲得[Spirit\|精魂] |
| Gain 1 [Spirit] for every 6 [EnergyShield\|Energy Shield] on equipped Body Armour | 裝備的身體護甲每擁有 6 [EnergyShield\|能量護盾]，獲得 1 [Spirit\|精魂] |
| Gain 1 [Spirit] for every 15 [Evasion\|Evasion Rating] on equipped Body Armour | 裝備的身體護甲每擁有 15 [Evasion\|閃避值]，獲得 1 [Spirit\|精魂] |
| 40% less [Evasion\|Evasion Rating] | 40% 更少[Evasion\|閃避值] |
| Physical Damage Reduction from [Armour] is based on your combined [Armour] and [Evasion] Rating | 來自[Armour\|護甲值]的物理傷害減免依據你的[Armour\|護甲值]以及[Evasion\|閃避]值總和 |
| 25% chance on [Shock\|Shocking] Enemies to created [ShockedGround\|Shocked Ground] | [Shock\|感電中]的敵人有 25% 機率產生[ShockedGround\|感電地面] |
| [Gain] 10% of Damage as Extra [Lightning] Damage | [Gain\|獲得]相當於傷害 10% 的額外[Lightning\|閃電]傷害 |
| On [Freeze\|Freezing] Enemies create [ChilledGround\|Chilled Ground] | [Freeze\|冰凍]敵人時產生[Chilled Ground\|冰緩地面] |
| [Gain] 10% of Damage as Extra [Cold] Damage | [Gain\|獲得]相當於傷害 10% 的額外[Cold\|冰冷]傷害 |
| [Critical\|Critical Hits] ignore non-negative Enemy Monster [Resistances\|Elemental Resistances] | [Critical\|暴擊]無視敵方怪物的非負值[Resistances\|元素抗性] |
| Trigger Elemental Expression on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]觸發元素顯現 |
| [Meta] Skills gain 35% more [Energy] | [Meta\|主要]技能獲得 35% 更多[Energy\|能量] |
| 12% increased amount of Mana [ManaLeech\|Leeched] | 魔力[ManaLeech\|偷取]量增加 12% |
| 4% increased [SkillSpeed\|Skill Speed] | 增加 4%[SkillSpeed\|技能速度] |
| 10% increased maximum Darkness | 增加 10%最大黑暗 |
| [ManaLeech\|Mana Leech] is instant | [ManaLeech\|魔力偷取]會立即生效 |
| You cannot [ESRecharge\|Recharge] [EnergyShield\|Energy Shield] | 不能充能能量護盾 |
| [ManaLeech\|Mana Leech] effects also Recover [EnergyShield\|Energy Shield] | [ManaLeech\|魔力偷取]的效果也會恢復[EnergyShield\|能量護盾] |
| 23% chance to [Gain] 25% of Damage with [HitDamage\|Hits] as Extra [Chaos] Damage | 23% 機率[Gain\|獲得]相當於[HitDamage\|擊中]傷害 25% 的額外[Chaos\|混沌]傷害 |
| 13% chance to [Gain] 50% of Damage with [HitDamage\|Hits] as Extra [Chaos] Damage | 13% 機率[Gain\|獲得]相當於[HitDamage\|擊中]傷害 50% 的額外[Chaos\|混沌]傷害 |
| 7% chance to [Gain] 100% of Damage with [HitDamage\|Hits] as Extra [Chaos] Damage | 7% 機率[Gain\|獲得]相當於[HitDamage\|擊中]傷害 100% 的額外[Chaos\|混沌]傷害 |
| [Chaos] Resistance is doubled | [Chaos\|混沌]抗性加倍 |
| +10% to [MaximumResistances\|Maximum Chaos Resistance] | +10% [MaximumResistances\|最大混沌抗性] |
| Effect and Duration of [FlamesOfChayula\|Flames of Chayula] on You is Doubled | [FlamesOfChayula\|夏烏拉之焰]對你造成的效果與持續時間翻倍 |
| Removes all [Spirit]\nBase Maximum Darkness is 100\nDamage taken is Reserved from Darkness before being taken from Life or [EnergyShield\|Energy Shield] | 移除所有[Spirit\|精魂]\n基礎最大黑暗為 100\n受到的傷害由黑暗保留，再由生命或[EnergyShield\|能量護盾]承受 |
| +5 to Maximum Darkness per Level | 每一級的最大黑暗 +5 |
| Darkness [Reservation] lasts for 10 seconds | 黑暗的[Reservation\|占用]會持續 10 秒 |
| [Gain] 1% of Damage as Extra [Chaos] Damage per 20 [Reservation\|Unreserved] Darkness | 每具有 20 [Reservation\|未保留]黑暗，[Gain\|獲得]相當於傷害 1% 的額外[Chaos\|混沌]傷害 |
| 50% reduced Darkness [Reservation] Duration | 黑暗[Reservation\|占用]持續時間減少 50% |
| 10% increased [Projectile] Speed | 增加 10%[Projectile\|投射物]速度 |
| 25% increased [Charges\|Frenzy Charge] Duration | 增加 25%[Charges\|狂怒球]持續時間 |
| 12% increased Effect of your [Mark] Skills | 增加 12%你的[Mark\|印記]技能效果 |
| Skills fire an additional [Projectile\|Projectile] | 技能發射額外 1 個[Projectile\|投射物] |
| [Projectile\|Projectiles] deal 0% more [HitDamage\|Hit] damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | [Projectile\|投射物]對最初 3.5 公尺內目標造成 0% 更多[HitDamage\|擊中]傷害，隨飛行距離增加，在 7 公尺後為 20% |
| [Projectile\|Projectiles] deal 20% more [HitDamage\|Hit] damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | [Projectile\|投射物]對最初 3.5 公尺內目標造成 20% 更多[HitDamage\|擊中]傷害，隨飛行距離減少，在 7 公尺後為 0% |
| Lose all [Tailwind] when [HitDamage\|Hit] | 遭[HitDamage\|擊中]時，失去所有[Tailwind\|流順之風] |
| Gain [Tailwind] on Skill use | 使用技能時獲得[Tailwind\|流順之風] |
| 3% less Damage taken per [Tailwind] | 每一道[Tailwind\|流順之風]導致受到 3% 更少傷害 |
| 30% chance that if you would gain [Charges\|Frenzy Charges], you instead gain up to your maximum number of [Charges\|Frenzy Charges] | 若你獲得狂怒球，有 30% 機率獲得最大上限狂怒球 |
| Benefits from consuming [Charges\|Frenzy Charges] for your Skills have 50% chance to be doubled | 消耗[Charges\|狂怒球]使你的技能獲得的增益有 50% 機率加倍 |
| You can apply an additional [Mark] | 你可以額外施加一次[Mark\|印記] |
| You have no [Accuracy] Penalty at Distance | 你在遠距離不會有[Accuracy\|命中]懲罰 |
| 12% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict | 增加 12%你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度] |
| 12% increased [Flask\|Flask] Charges gained | 增加 12% [Flask\|藥劑]充能獲取 |
| 20% increased Life [Flask\|Flask] Charges gained | 增加 20% 生命[Flask\|藥劑]充能獲取 |
| 20% increased Mana [Flask\|Flask] Charges gained | 增加 20% 魔力[Flask\|藥劑]充能獲取 |
| 30% less Movement Speed Penalty from using Skills while moving | 在移動時使用技能有 30% 更少移動速度懲罰 |
| Your speed is unaffected by [Slow\|Slows] | 你的速度不受[Slow\|緩速]影響 |
| The most Damaging [Poison] on Enemies you Kill is [AilmentSpread\|Spread] to other Enemies within 1.5 metres | 你所擊殺敵人身上造成傷害最高的[Poison\|中毒][AilmentSpread\|散播]至 1.5 公尺內的其他敵人 |
| 35% less [Poison] Duration | 35% 更少[Poison\|中毒]持續時間 |
| Double the number of your [Poison\|Poisons] that targets can be affected by at the same time | 目標可同時受你的[Poison\|中毒]所影響的數量變成雙倍 |
| 50% more [Flask\|Flask] Charges gained | 50% 更多[Flask\|藥劑]充能獲取 |
| Life [Flask] Effects are not removed when [Reservation\|Unreserved] Life is Filled\nLife [Flask] Effects do not Queue | [Reservation\|未保留]的生命已滿時，生命[Flask\|藥劑]效果不會移除\生命[Flask\|藥劑]效果不用依序等待生效 |
| +1% to all [MaximumResistances\|Maximum Elemental Resistances] if you have at\nleast 5 Red, Green and Blue [SupportGem\|Support Gems] Socketed | 若你的插槽內已鑲嵌至少5顆紅色、綠色和藍色[SupportGem\|輔助寶石]，則增加 +1%[MaximumResistances\|最大元素抗性] |
| 5% increased Maximum Life if you have at least 10 Red [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 10 顆紅色[SupportGem\|輔助寶石]，增加 5% 最大生命 |
| 5% increased Maximum Mana if you have at least 10 Blue [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 10 顆藍色[SupportGem\|輔助寶石]，增加 5% 最大魔力 |
| 5% increased Movement Speed if you have at least 10 Green [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 10 顆綠色[SupportGem\|輔助寶石]，增加 5% 移動速度 |
| Immune to [Chill] if a majority of your Socketed [SupportGem\|Support Gems] are Blue | 若你插槽中的藍色[SupportGem\|輔助寶石]數量最多，免疫[Chill\|冰緩] |
| Immune to [Ignite] if a majority of your Socketed [SupportGem\|Support Gems] are Red | 若你插槽中的紅色[SupportGem\|輔助寶石]數量最多，免疫[Ignite\|點燃] |
| Immune to [Shock] if a majority of your Socketed [SupportGem\|Support Gems] are Green | 若你插槽中的綠色[SupportGem\|輔助寶石]數量最多，免疫[Shock\|感電] |
| 10% chance to [Daze] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 10% 機率造成[Daze\|目眩] |
| 30% increased [Defences] while wielding a [Quarterstaff] | 握持[Quarterstaff\|細杖]時，增加 30%[Defences\|防禦] |
| 5% chance to [Daze] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 5% 機率造成[Daze\|目眩] |
| Arrows gain [Critical\|Critical Hit] Chance as they travel farther, up to\n60% increased [Critical\|Critical Hit] Chance after 7 metres | 箭矢行進越遠時獲得[Critical\|暴擊]率，\n在 7 公尺之後[Critical\|暴擊]率最高增加 60% |
| 12% increased [Critical\|Critical Hit Chance] with [Spear\|Spears] | [Spear\|長鋒]的[Critical\|暴擊機率]增加 12% |
| 40% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Spear\|Spears] | 增加 40%使用[Spear\|長矛]時[CriticalDamageBonus\|暴擊傷害加成] |
| 10% increased [Accuracy] Rating with [Spear\|Spears] | [Spear\|長矛]增加 10% [Accuracy\|命中]值 |
| 75% increased [Melee] Damage with [Spear\|Spears] while [Surrounded] | [Surrounded\|被包圍]時，增加 75%[Spear\|長矛][Melee\|近戰]傷害 |
| 40% increased Projectile Damage with [Spear\|Spears] while there are no Enemies within 3m | 3 公尺範圍內無敵人時，增加 40%[Spear\|長矛]的投射物傷害 |
| 25% increased [Accuracy] Rating with [Spear\|Spears] | [Spear\|長矛]增加 25% [Accuracy\|命中]值 |
| 10% increased [Attack] Speed with [Spear\|Spears] | 增加 10%[Spear\|長矛][Attack\|攻擊]速度 |
| You take 3% of damage from [Block\|Blocked] [HitDamage\|Hits] | 你受到來自[Block\|格擋][HitDamage\|擊中]的 3% 傷害 |
| 15% increased [ParriedDebuff\|Parried Debuff] Duration | 增加 15%[ParriedDebuff\|受招架減益效果]持續時間 |
| 20% increased [StunThreshold\|Stun Threshold] while [Parry\|Parrying] | [Parry\|招架]期間增加 20% [StunThreshold\|暈眩門檻] |
| 30% increased [ParriedDebuff\|Parried Debuff] [BuffMagnitude\|Magnitude] | [ParriedDebuff\|受招架減益效果]的[BuffMagnitude\|幅度]增加 30% |
| 30% increased [Parry] Range | 增加 30% [Parry\|招架]距離 |
| Your [HeavyStunPlayer\|Heavy Stun] buildup empties 50% faster if you've successfully [Parry\|Parried] [Recently] | 如果你[Recently\|近期]成功[Parry\|招架]，你的[HeavyStunPlayer\|沉重暈眩]累積消退速度加快 50% |
| 20% increased [Parry] Range | 增加 20% [Parry\|招架]距離 |
| 25% increased [Evasion\|Evasion Rating] while [Parry\|Parrying] | [Parry\|招架]期間增加 25% [Evasion\|閃避值] |
| 4% increased [Attack] Damage per 75 [ItemDefences\|Item Armour and Evasion Rating] on Equipped Shield | 已裝備的頭盔每擁有 75 [ItemDefences\|物品護甲值和閃避值]，增加 4% [Attack\|攻擊]傷害 |
| +4% to maximum [Block] chance | +4% 至最大[Block\|格擋]機率 |
| 10 Life gained when you [Block\|Block] | 你[Block\|格擋]時獲得 10 生命 |
| +2% to maximum [Block] chance | +2% 至最大[Block\|格擋]機率 |
| 5 Mana gained when you [Block\|Block] | 你[Block\|格擋]時獲得 5 魔力 |
| 10% reduced Movement Speed Penalty while Actively [Block\|Blocking] | 主動[Block\|格擋]時，減少 10%移動速度懲罰 |
| 15% reduced Movement Speed Penalty while Actively [Block\|Blocking] | 主動[Block\|格擋]時，移動速度懲罰減少 15% |
| 5% increased [StunThreshold\|Stun Threshold] | 增加 5%[StunThreshold\|暈眩門檻] |
| 100% chance to [Daze] Enemies whose [HitDamage\|Hits] you [Block] while Actively [Block\|Blocking] | 當你主動[Block\|格擋]時，[HitDamage\|擊中]被你[Block\|格擋]的敵人有 100% 機率受到[Daze\|目眩] |
| You cannot be [LightStun\|Light Stunned] if you've been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]被暈眩過，則你不會被暈眩 |
| +1% to maximum [Block] chance | +1% 至最大[Block\|格擋]機率 |
| Apply [Debilitate] to Enemies 3 Metres in front of you while actively [Block\|Blocking] | 在你主動[Block\|格擋]時，對你前方 3 公尺內的敵人施加[Debilitate\|虛弱] |
| Bolts fired by [Crossbow\|Crossbow] [Attack\|Attacks] have 30% chance to not\nexpend [Ammunition] if you've Reloaded [Recently] | 若你[Recently\|近期]裝填過時，[Crossbow\|十字弓][Attack\|攻擊]發射的弩箭有 30% 機率不會消耗[Ammunition\|彈藥] |
| 30% chance when you Reload a [Crossbow] to be immediate | 你的[Crossbow\|十字弓]有 30% 機率立即裝填 |
| 8% chance for [Mace] [Slam] Skills you use yourself to cause [Aftershock\|Aftershocks] | 你自己使用的[Mace\|錘][Slam\|重擊]技能有 8% 機率造成[Aftershock\|餘震] |
| 10% chance for [Mace] [Slam] Skills you use yourself to cause [Aftershock\|Aftershocks] | 你自己使用的[Mace\|錘][Slam\|重擊]技能有 10% 機率造成[Aftershock\|餘震] |
| 10% chance for [Mace] [Strike] Skills you use yourself to cause [Aftershock\|Aftershocks], dealing\nthe same damage to enemies within 1.8 metres | 你施放的[Mace\|錘類][Strike\|打擊]技能有 10% 機率觸發[Aftershock\|餘震]\n對 1.8 公尺內的敵人造成相同傷害 |
| [Attack\|Attacks] with [One-Handed] [MartialWeapon\|Weapons] have 15% increased Chance to inflict [Ailments\|Ailments] | 以[One-Handed\|單手][MartialWeapon\|武器]施展的[Attack\|攻擊]增加 15% 造成[Ailments\|異常狀態]的機率 |
| [Attack\|Attacks] with [One-Handed] [MartialWeapon\|Weapons] have 20% increased Chance to inflict [Ailments\|Ailments] | 以[One-Handed\|單手][MartialWeapon\|武器]施展的[Attack\|攻擊]增加 20% 造成[Ailments\|異常狀態]的機率 |
| 12% increased Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]增加 12% 效果範圍 |
| 25% increased Area of Effect if you've [Stun\|Stunned] an Enemy with a Two Handed [Melee] Weapon [Recently\|Recently] | 若你[Recently\|近期]以雙手[Melee\|近戰]武器[Stun\|暈眩]敵人，增加 25% 效果範圍 |
| Gain additional [StunThreshold\|Stun Threshold] equal to 30% of [ItemDefences\|Item Armour] on [EquipArmour\|Equipped Armour Items] | 獲得相當於[EquipArmour\|已裝備護甲物品]的[ItemDefences\|物品護甲值] 30% 的額外[StunThreshold\|暈眩門檻] |
| +10% of [Armour] also applies to [Fire\|Fire Damage] | +10% 的[Armour\|護甲值]也會套用至[Fire\|火焰傷害] |
| 30% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] on you | 減少 30%你身上的[Ignite\|點燃][BuffEffect\|效果] |
| +30% of [Armour] also applies to [Fire\|Fire Damage] | +30% 的[Armour\|護甲值]也會套用至[Fire\|火焰傷害] |
| 150% of [Strength] Requirements from Boots, Gloves and Helmets also added to [Armour] | 長靴、手套和頭盔的[Strength\|力量]需求的 150% 也會增加至[Armour\|護甲值] |
| 25% of Physical Damage prevented [Recoup\|Recouped] as Life | 抵禦物理傷害時，其 25% [Recoup\|補償]為生命 |
| Defend with 150% of [Armour] against [HitDamage\|Hits] from Enemies that are further than 6m away | 以 150% 的 [Armour\|護甲值]抵抗來自6碼外的[HitDamage\|擊中]傷害 |
| +10% of [Armour] also applies to [Cold\|Cold Damage] | +10% 的[Armour\|護甲值]也會套用至[Cold\|冰冷傷害] |
| 30% increased [FreezeThreshold\|Freeze Threshold] | 增加 30%[FreezeThreshold\|冰凍門檻] |
| 30% reduced Effect of [Chill\|Chill] on you | 減少 30% 你所承受的[Chill\|冰緩]效果 |
| +30% of [Armour] also applies to [Cold\|Cold Damage] | +30% 的[Armour\|護甲值]也會套用至[Cold\|冰冷傷害] |
| +10% of [Armour] also applies to [Lightning\|Lightning Damage] | +10% 的[Armour\|護甲值]也會套用至[Lightning\|閃電傷害] |
| 30% reduced [BuffEffect\|effect] of [Shock\|Shock] on you | 減少 30%你身上的[Shock\|感電][BuffEffect\|效果] |
| +30% of [Armour] also applies to [Lightning\|Lightning Damage] | +30% 的[Armour\|護甲值]也會套用至[Lightning\|閃電傷害] |
| +5% of [Armour\|Armour] also applies to [ElementalDamage\|Elemental Damage] | +5% 的[Armour\|護甲值]也會套用至[ElementalDamage\|元素傷害] |
| +15% of [Armour\|Armour] also applies to [ElementalDamage\|Elemental Damage] | +15% 的[Armour\|護甲值]也會套用至[ElementalDamage\|元素傷害] |
| 8% increased [Evasion\|Evasion Rating] | 增加 8%[Evasion\|閃避值] |
| Gain [Deflect\|Deflection Rating] equal to 3% of [Evasion\|Evasion Rating] | 獲得等同 3% [Evasion\|閃避值]的[Deflect\|偏斜值] |
| 10% reduced Movement Speed Penalty from using Skills while moving | 在移動時使用技能會減少 10% 移動速度懲罰 |
| Gain [Deflect\|Deflection Rating] equal to 5% of [Evasion\|Evasion Rating] | 獲得等同 5% [Evasion\|閃避值]的[Deflect\|偏斜值] |
| 60% increased [Evasion\|Evasion Rating] if you have Hit an Enemy [Recently] | 若你[Recently\|近期]擊中過一名敵人，增加 60% [Evasion\|閃避] |
| 40% increased [Evasion\|Evasion Rating] if you've Dodge Rolled [Recently] | 若你[Recently\|近期]用過閃避翻滾，增加 40%[Evasion\|閃避值] |
| Gain additional [StunThreshold\|Stun Threshold] equal to 8% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 8% 的額外[StunThreshold\|暈眩門檻] |
| Gain additional [AilmentThreshold\|Ailment Threshold] equal to 8% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 8% 的額外[AilmentThreshold\|異常狀態門檻] |
| 5% of Maximum Life [StatConversion\|Converted] to [EnergyShield\|Energy Shield] | 5% 最大生命[StatConversion\|轉換]為[EnergyShield\|能量護盾] |
| Gain additional [StunThreshold\|Stun Threshold] equal to 12% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 12% 的額外[StunThreshold\|暈眩門檻] |
| Gain additional [AilmentThreshold\|Ailment Threshold] equal to 12% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 12% 的額外[AilmentThreshold\|異常狀態門檻] |
| 5% of Damage taken bypasses [EnergyShield\|Energy Shield] | 所受傷害的 5% 會穿透[EnergyShield\|能量護盾] |
| 120% increased [Armour] and [Evasion] Rating when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，增加 120%[Armour\|護甲值]和[Evasion\|閃避]值 |
| 50% increased [Evasion\|Evasion Rating] if you have been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，增加 50% [Evasion\|閃避值] |
| 50% increased [Armour\|Armour] if you haven't been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]未被[HitDamage\|擊中]，增加 50% [Armour\|護甲值] |
| Immune to [Poison] if Equipped Helmet has higher [Evasion] Rating than [Armour] | 若已裝備頭盔的[Evasion\|閃避]值高於[Armour\|護甲值]，則免疫中毒 |
| Immune to [Bleeding] if Equipped Helmet has higher [Armour] than [Evasion] Rating | 若已裝備頭盔的[Armour\|護甲值]高於[Evasion\|閃避]值，則免疫流血 |
| +1 to Maximum [EnergyShield\|Energy Shield] per 12 [ItemDefences\|Item Evasion Rating] on Equipped Body Armour | 已裝備的身體護甲每擁有 12 [ItemDefences\|物品閃避值]，+1 最大[EnergyShield\|能量護盾] |
| +2 to [Evasion] Rating per 1 [ItemDefences\|Item Energy Shield] on Equipped Helmet | 已裝備的頭盔每擁有 1 [ItemDefences\|物品能量護盾]，[Evasion\|閃避]值 +2 |
| +5% to [Resistances\|Fire Resistance] | +5% [Resistances\|火焰抗性] |
| +15% of [Armour] also applies to [Fire\|Fire Damage] | +15% 的[Armour\|護甲值]也會套用至[Fire\|火焰傷害] |
| +15% of [Armour] also applies to [Cold\|Cold Damage] | +15% 的[Armour\|護甲值]也會套用至[Cold\|冰冷傷害] |
| +5% to [Resistances\|Lightning Resistance] | +5% [Resistances\|閃電抗性] |
| +15% of [Armour] also applies to [Lightning\|Lightning Damage] | +15% 的[Armour\|護甲值]也會套用至[Lightning\|閃電傷害] |
| +3% to all [ElementalDamage\|Elemental] [Resistances] | +3% 全[ElementalDamage\|元素][Resistances\|抗性] |
| +2% to [MaximumResistances\|Maximum Fire Resistance] if you have at least 5 Red [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 5 顆紅色[SupportGem\|輔助寶石]，+2% [MaximumResistances\|最大火焰抗性] |
| +30% of [Armour\|Armour] also applies to [ElementalDamage\|Elemental Damage] | +30% 的[Armour\|護甲值]也會套用至[ElementalDamage\|元素傷害] |
| 8% reduced Movement Speed Penalty from using Skills while moving | 在移動時使用技能會減少 8% 移動速度懲罰 |
| 12% reduced Movement Speed Penalty from using Skills while moving | 在移動時使用技能會減少 12% 移動速度懲罰 |
| 3% of [ElementalDamage\|Elemental Damage] taken [Recoup\|Recouped] as [EnergyShield\|Energy Shield] | 承受[ElementalDamage\|元素傷害]的 3% [Recoup\|補償]為[EnergyShield\|能量護盾] |
| 15% of [ElementalDamage\|Elemental Damage] taken [Recoup\|Recouped] as [EnergyShield\|Energy Shield] | 承受[ElementalDamage\|元素傷害]的 15% [Recoup\|補償]為[EnergyShield\|能量護盾] |
| Your [HeavyStunPlayer\|Heavy Stun] buildup empties 50% faster | 你的[HeavyStunPlayer\|沉重暈眩]累積消退速度加快 50% |
| 2% increased [Attack] Damage per 75 [ItemDefences\|Item Armour and Evasion Rating] on Equipped Shield | 已裝備的頭盔每擁有 75 [ItemDefences\|物品護甲值和閃避值]，增加 2% [Attack\|攻擊]傷害 |
| 20% increased [Parry] Damage | 增加 20% [Parry\|招架]傷害 |
| [Parry] has 20% increased [Stun] Buildup | 增加 20%[Parry\|招架]的[Stun\|暈眩]累積 |
| [Parry] has 25% increased [Stun] Buildup | 增加 25%[Parry\|招架]的[Stun\|暈眩]累積 |
| 12% increased [Attack] Speed if you've successfully [Parry\|Parried] [Recently] | 如果你[Recently\|近期]成功[Parry\|招架]，增加 12%[Attack\|攻擊]速度 |
| 6% increased Movement Speed if you've successfully [Parry\|Parried] [Recently] | 如果你[Recently\|近期]成功[Parry\|招架]，增加 6%移動速度 |
| 20% increased [ParriedDebuff\|Parried Debuff] Duration | 增加 20%[ParriedDebuff\|受招架減益效果]持續時間 |
| Cannot be [Critical\|Critically Hit] while [Parry\|Parrying] | [Parry\|格擋]時無法被[Critical\|暴擊] |
| Successfully [Parry\|Parrying] a [Projectile] [HitDamage\|Hit] grants 40% increased Damage to your next [Melee] [Attack] | 成功[Parry\|招架]一次[Projectile\|投射物][HitDamage\|擊中]後，增加 40%你的下一次[Melee\|近戰][Attack\|攻擊]傷害 |
| Successfully [Parry\|Parrying] a [Melee] [HitDamage\|Hit] grants 40% increased Damage to your next Ranged [Attack] | 成功[Parry\|招架]一次[Melee\|近戰][HitDamage\|擊中]後，增加 40%你的下一次遠程[Attack\|攻擊]傷害 |
| Gain [Deflect\|Deflection Rating] equal to 6% of [Evasion\|Evasion Rating] | 獲得等同 6% [Evasion\|閃避值]的[Deflect\|偏斜值] |
| 10% increased [Deflect\|Deflection Rating] | 增加 10% [Deflect\|偏斜值] |
| Prevent +15% of Damage from [Deflect\|Deflected] [Critical] [HitDamage\|Hits] | 遭[Critical\|暴擊][HitDamage\|擊中]發動[Deflect\|偏斜]時，抵禦 +15% 的傷害 |
| 4% increased [Deflect\|Deflection Rating] | 增加 4% [Deflect\|偏斜值] |
| Prevent +3% of Damage from [Deflect\|Deflected] [HitDamage\|Hits] | 抵禦[Deflect\|偏斜][HitDamage\|擊中]的 +3% 傷害 |
| 20% increased [Deflect\|Deflection Rating] | 增加 20% [Deflect\|偏斜值] |
| -5% to amount of [HitDamage\|Damage] Prevented by [Deflect\|Deflection] | -5% [Deflect\|偏斜]抵禦[HitDamage\|傷害]量 |
| 5% increased [Deflect\|Deflection Rating] | 增加 5% [Deflect\|偏斜值] |
| [Deflect\|Deflected] [HitDamage\|Hits] cannot inflict [Bleeding] on you | [Deflect\|偏斜]的[HitDamage\|擊中]無法對你施加[Bleeding\|流血] |
| [Deflect\|Deflected] [HitDamage\|Hits] cannot inflict [Maim] on you | [Deflect\|偏斜]的[HitDamage\|擊中]無法對你施加[Maim\|癱瘓] |
| Prevent +6% of Damage from [Deflect\|Deflected] [HitDamage\|Hits] | 抵禦[Deflect\|偏斜][HitDamage\|擊中]的 +6% 傷害 |
| 15% of Damage taken from [Deflect\|Deflected] [HitDamage\|Hits] [Recoup\|Recouped] as Life | 承受來自[Deflect\|偏斜][HitDamage\|擊中]的傷害時，受到傷害的 15% [Recoup\|補償]為生命 |
| Regenerate 5% of maximum Life over 1 second when [Stun\|Stunned] | 被[Stun\|暈眩]時在 1 秒內回復 5% 最大生命 |
| Cannot be [LightStun\|Light Stunned] if you haven't been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]沒被擊中，則不會被暈眩 |
| 25% increased [StunThreshold\|Stun Threshold] if you haven't been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]未[Stun\|遭暈眩]，增加 25%[StunThreshold\|暈眩門檻] |
| 12% increased [StunThreshold\|Stun Threshold] if you haven't been [Stun\|Stunned] [Recently] | 若你[Recently\|近期]未[Stun\|遭暈眩]，增加 12%[StunThreshold\|暈眩門檻] |
| 10% increased [StunThreshold\|Stun Threshold] for each time you've been [HitDamage\|Hit] by an Enemy [Recently], up to 100% | 你[Recently\|近期]每被敵人[HitDamage\|擊中]一次，你的[StunThreshold\|暈眩門檻]增加 10%，最多為 100% |
| Gain additional [StunThreshold\|Stun Threshold] equal to 16% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 16% 的額外[StunThreshold\|暈眩門檻] |
| Gain additional [AilmentThreshold\|Ailment Threshold] equal to 16% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 16% 的額外[AilmentThreshold\|異常狀態門檻] |
| Gain additional [StunThreshold\|Stun Threshold] equal to 20% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 20% 的額外[StunThreshold\|暈眩門檻] |
| Gain additional [AilmentThreshold\|Ailment Threshold] equal to 20% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 20% 的額外[AilmentThreshold\|異常狀態門檻] |
| Gain additional [StunThreshold\|Stun Threshold] equal to 30% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 30% 的額外[StunThreshold\|暈眩門檻] |
| Gain additional [AilmentThreshold\|Ailment Threshold] equal to 30% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 30% 的額外[AilmentThreshold\|異常狀態門檻] |
| Gain additional [StunThreshold\|Stun Threshold] equal to 15% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 15% 的額外[StunThreshold\|暈眩門檻] |
| Gain additional [AilmentThreshold\|Ailment Threshold] equal to 15% of maximum [EnergyShield\|Energy Shield] | 獲得相當於最大 [EnergyShield\|能量護盾] 15% 的額外[AilmentThreshold\|異常狀態門檻] |
| 100% increased [StunThreshold\|Stun Threshold] for each time you've been [Stun\|Stunned] [Recently] | 每當你[Recently\|近期][Stun\|遭暈眩]，增加 100%[StunThreshold\|暈眩門檻] |
| Damage [Penetration\|Penetrates] 8% [Resistances\|Fire Resistance] | 傷害[Penetration\|穿透] 8% [Resistances\|火焰抗性] |
| 50% increased [Armour] while [Ignite\|Ignited] | 被[Ignite\|點燃]時，增加 50% [Armour\|護甲值] |
| 50% increased [Fire] Damage while [Ignite\|Ignited] | 被[Ignite\|點燃]時，增加 50% [Fire\|火焰]傷害 |
| +2% to [MaximumResistances\|Maximum Fire Resistance] while [Ignite\|Ignited] | 被[Ignite\|點燃]時+2% [MaximumResistances\|最大火焰抗性] |
| 15% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] on you | 減少 15%你身上的[Ignite\|點燃][BuffEffect\|效果] |
| 50% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] on you | 減少 50%你身上的[Ignite\|點燃][BuffEffect\|效果] |
| [Gain] 5% of Damage as Extra [Fire] Damage | [Gain\|獲得]相當於傷害 5% 的額外[Fire\|火焰]傷害 |
| 5% of [Physical\|Physical] Damage taken as [Fire\|Fire] Damage | 5% 的[Physical\|物理]傷害承受為[Fire\|火焰]傷害 |
| 8% increased Ignite Duration on Enemies | 增加 8% 敵人點燃持續時間 |
| Enemies [Ignite\|Ignited] by you permanently take 1% increased [Fire] Damage for each second they have ever been [Ignite\|Ignited] by you, up to a maximum of 10% | 被你[Ignite\|點燃]的敵人在被[Ignite\|點燃]的每秒永久增加 1% 承受[Fire\|火焰]傷害，最多為 10% |
| 40% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] on you | 減少 40%你身上的[Ignite\|點燃][BuffEffect\|效果] |
| [Ignite\|Ignites] you cause are reflected back to you | 你造成的點燃會被反射回自身 |
| +10% to [Resistances\|Cold Resistance] | +10% [Resistances\|冰冷抗性] |
| Gain 50% of maximum [EnergyShield\|Energy Shield] as additional [FreezeThreshold\|Freeze Threshold] | 獲得相當於最大[EnergyShield\|能量護盾] 50% 的額外[FreezeThreshold\|冰凍門檻] |
| [Gain] 25% of [Physical] Damage as Extra [Lightning] Damage against [Electrocute\|Electrocuted] Enemies | 對於受[Electrocute\|觸電]的敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 25% 的額外[Lightning\|閃電]傷害 |
| Regenerate 0.5% of maximum Life per second | 每秒回復 0.5% 生命 |
| Regenerate 1.5% of maximum Life per second while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，每秒回復 1.5% 最大生命 |
| Regenerate 0.2% of maximum Life per second | 每秒回復 0.2% 生命 |
| Regenerate 1.5% of maximum Life per second while stationary | 站立時，每秒回復 1.5% 生命 |
| Regenerate 0.75% of maximum Life per second | 每秒回復 0.75% 生命 |
| Regenerate 1% of maximum Life per second while stationary | 站立時，每秒回復 1% 生命 |
| Regenerate 1% of maximum Life per second while affected by any [DamagingAilments\|Damaging Ailment] | 受到任何[DamagingAilments\|傷害型異常狀態]影響時，每秒回復 1% 生命 |
| 3% reduced maximum Life | 減少 3% 最大生命 |
| 20% of [ElementalDamage\|Elemental Damage] taken [Recoup\|Recouped] as Life | 承受的[ElementalDamage\|元素傷害]的 20% [Recoup\|補償]為生命 |
| 20% of [Physical] Damage taken [Recoup\|Recouped] as Life | 承受的 20% [Physical\|物理]傷害[Recoup\|補償]為生命 |
| Regenerate 0.4% of maximum Life per second if you have been Hit [Recently] | 若你[Recently\|近期]被擊中，每秒回復 0.4% 最大生命 |
| 5% increased Life Regeneration rate | 增加 5% 生命回復率 |
| 10% increased [BuffEffect\|effect] of [ArcaneSurge\|Arcane Surge] on you | 增加 10%你身上的[ArcaneSurge\|秘能波動][BuffEffect\|效果] |
| 10% increased [Presence\|Presence] Area of Effect | 增加 10%[Presence\|存在範圍]的效果範圍 |
| Regenerate 1% of maximum Life per second | 每秒回復 1% 生命 |
| [ArcaneSurge\|Arcane Surge] grants more Life Regeneration Rate instead of Mana Regeneration Rate | [ArcaneSurge\|秘能波動]賦予更多生命回復率，而非魔力回復率 |
| Enemies in your [Presence] have 75% reduced Life Regeneration rate | 處於你[Presence\|存在範圍]中的敵人減少 75% 生命回復率 |
| Recover 1% of maximum Life on Kill | 擊殺時恢復 1% 生命 |
| Recover 2% of maximum Life on Kill | 擊殺時恢復 2% 生命 |
| Recover 3% of maximum Life on Kill | 擊殺時恢復 3% 生命 |
| Regenerate 1% of maximum Life per Second if you've used a Life [Flask] in the past 10 seconds | 若你在過去 10 秒內使用生命[Flask\|藥劑]，每秒回復 1% 最大生命 |
| Life [Flask\|Flasks] applied to you grant [Guard] for 4 seconds equal to 8% of the Life Recovery per Second they apply | 使用時獲得等同 8% 你生命[Flask\|藥劑]在 1 秒內的預期生命恢復的[Guard\|守護]，持續 4 秒 |
| 15% increased Life Recovery from [Flask\|Flasks] | 增加 15%[Flask\|藥劑]的生命恢復 |
| Gain 8 [Rage] when you use a Life [Flask] | 你使用生命[Flask\|藥劑]時獲得 8 [Rage\|盛怒] |
| 30% increased Mana Cost [Efficiency] of [Attack\|Attacks] during any Mana [Flask] Effect | 在任何魔力[Flask\|藥劑]的效果期間，增加 30%[Attack\|攻擊]的魔力消耗[Efficiency\|效率] |
| 50% of Skill Mana costs [StatConversion\|Converted] to Life Costs during any Life [Flask] Effect | 在任何生命[Flask\|藥劑]效果持續時間內，50% 技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| 20% increased [Flask\|Flask] Effect Duration | 增加 20%[Flask\|藥劑]效果持續時間 |
| 100% increased [Critical\|Critical Hit Chance] against Enemies that are on Full Life | 對滿血敵人的[Critical\|暴擊機率]增加 100% |
| 8% increased [CriticalDamageBonus\|Critical Damage Bonus] | 增加 8%[CriticalDamageBonus\|暴擊傷害加成] |
| 20% more [Stun\|Stun] Buildup with [Critical\|Critical Hits] | [Critical\|暴擊]有 20% 更多[Stun\|暈眩]累積 |
| 15% increased [Critical\|Critical Hit] Chance against Enemies that have entered your [Presence] [Recently] | 敵人若[Recently\|近期]進入你的[Presence\|存在範圍]，對其[Critical\|暴擊]率增加 15% |
| 50% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies that have exited your [Presence] [Recently] | 敵人若[Recently\|近期]進入你的[Presence\|存在範圍]，增加 50%對其[CriticalDamageBonus\|暴擊傷害加成] |
| 25% reduced [Presence\|Presence] Area of Effect | 減少 25%[Presence\|存在範圍]的效果範圍 |
| 25% increased [Presence\|Presence] Area of Effect | 增加 25%[Presence\|存在範圍]的效果範圍 |
| 16% increased [Attack] Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 16%[Attack\|攻擊]速度 |
| 1% increased [Attack] Speed per 25 [Dexterity] | 每 25 點[Dexterity\|敏捷]，增加 1% [Attack\|攻擊]速度 |
| 15% increased Cost [Efficiency] | 增加 15%消耗[Efficiency\|效率] |
| 20% increased [Evasion\|Evasion Rating] if you have Hit an Enemy [Recently] | 若你[Recently\|近期]擊中過一名敵人，增加 20% [Evasion\|閃避] |
| 30% increased [Evasion\|Evasion Rating] if you have Hit an Enemy [Recently] | 若你[Recently\|近期]擊中過一名敵人，增加 30% [Evasion\|閃避] |
| +13% to [Resistances\|Chaos Resistance] | +13% [Resistances\|混沌抗性] |
| 10% increased Cast Speed when on Full Life | 滿血時增加 10% 施放速度 |
| Recover 50% of maximum Life when you [HeavyStun\|Heavy Stun] a [Rarity\|Rare or Unique] Enemy | 當你[HeavyStun\|沉重暈眩]一個[Rarity\|稀有或傳奇]敵人時，恢復 50% 生命 |
| Your [HitDamage\|Hits] cannot be [Evasion\|Evaded] by [HeavyStun\|Heavy Stunned] Enemies | 被[HeavyStun\|沉重暈眩]的敵人無法[Evasion\|閃避]你的[HitDamage\|擊中] |
| Inherent loss of [Rage\|Rage] is 20% slower | [Rage\|盛怒]的固有損失減慢 20% |
| 4% chance that if you would gain [Rage] on [HitDamage\|Hit], you instead gain up to your maximum Rage | [HitDamage\|擊中]時有 4% 機率不會獲得[Rage\|盛怒]，而是獲得最大盛怒 |
| 50% increased effect of [Incision] | 增加 50%[Incision\|切割]效果 |
| 10% chance for [Attack] [HitDamage\|Hits] to apply ten [Incision] | [Attack\|攻擊][HitDamage\|擊中]時，有 10% 機率施加 10 層[Incision\|切割] |
| [Bleeding] you inflict on [Pinned] Enemies is [Aggravate\|Aggravated] | 你對[Pinned\|釘身]的敵人造成的[Bleeding\|流血]會[Aggravate\|加劇] |
| Enemies you apply [Incision] to take 2% increased [Physical] Damage per [Incision] | 你對敵人施加[Incision\|切割]時，增加 2%每層[Incision\|切割]使其受到的[Physical\|物理]傷害 |
| 50% chance to [Knockback\|Knock Back] [Bleeding] Enemies with [HitDamage\|Hits] | 以[HitDamage\|擊中]使敵人[Bleeding\|流血]時，有 50% 機率[Knockback\|擊退]敵人 |
| 20% chance for [Attack] [HitDamage\|Hits] to apply [Incision] | [Attack\|攻擊][HitDamage\|擊中]時，有 20% 機率施加[Incision\|切割] |
| 15% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict against Enemies affected by [Incision] | 增加 15%你對受[Incision\|切割]影響的敵人所造成[Bleeding\|流血]的[BuffMagnitude\|幅度] |
| 15% increased [Flammability] [BuffMagnitude\|Magnitude] | 增加 15%[Flammability\|易燃][BuffMagnitude\|幅度] |
| 8% increased [Flammability] [BuffMagnitude\|Magnitude] | [Flammability\|易燃][BuffMagnitude\|幅度]增加 8% |
| 8% increased [Ignite\|Ignite] [BuffMagnitude\|Magnitude] | 增加8%[Ignite\|點燃][BuffMagnitude\|幅度] |
| 25% increased [Ignite\|Ignite] [BuffMagnitude\|Magnitude] | 增加25%[Ignite\|點燃][BuffMagnitude\|幅度] |
| 20% increased [Ignite\|Ignite] [BuffMagnitude\|Magnitude] | 增加20%[Ignite\|點燃][BuffMagnitude\|幅度] |
| 12% increased [Ignite\|Ignite] [BuffMagnitude\|Magnitude] | 增加12%[Ignite\|點燃][BuffMagnitude\|幅度] |
| 40% increased [Flammability] [BuffMagnitude\|Magnitude] | 增加 40%[Flammability\|易燃][BuffMagnitude\|幅度] |
| 10% increased [Ignite\|Ignite] [BuffMagnitude\|Magnitude] | 增加10%[Ignite\|點燃][BuffMagnitude\|幅度] |
| 20% increased [BuffMagnitude\|Magnitude] of [Chill] you inflict | 增加 20%你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度] |
| 5% increased [Lightning] Damage | 增加 5%[Lightning\|閃電]傷害 |
| +3% to [Resistances\|Lightning Resistance] | +3% [Resistances\|閃電抗性] |
| +10% to [Resistances\|Lightning Resistance] | +10% [Resistances\|閃電抗性] |
| +2% to [MaximumResistances\|Maximum Lightning Resistance] if you have at least 5 Green [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 5 顆綠色[SupportGem\|輔助寶石]，+2% [MaximumResistances\|最大閃電抗性] |
| Recover 2% of maximum Life on Killing a [Poison\|Poisoned] Enemy | 擊殺一個[Poison\|中毒]的敵人時，恢復 2% 最大生命 |
| 40% increased [Poison] Duration | 增加 40% [Poison\|中毒]持續時間 |
| Immune to [Poison] | 免疫中毒 |
| 10% chance when you gain a [Charges\|Frenzy Charge] to gain an additional [Charges\|Frenzy Charge] | 當你獲得一顆[Charges\|狂怒球]時，有 10% 機率獲得一顆額外的[Charges\|狂怒球] |
| Recover 2% of maximum Life for each [Charges\|Endurance Charge] consumed | 每消耗一顆[Charges\|耐力球]，恢復 2% 生命 |
| Recover 3% of maximum Life for each [Charges\|Endurance Charge] consumed | 每消耗一顆[Charges\|耐力球]，恢復 3% 生命 |
| 10% chance when you gain an [Charges\|Endurance Charge] to gain an additional [Charges\|Endurance Charge] | 當你獲得一顆[Charges\|耐力球]時，有 10% 機率獲得一顆額外的[Charges\|耐力球] |
| 10% chance when you gain a [Charges\|Power Charge] to gain an additional [Charges\|Power Charge] | 當你獲得一顆[Charges\|暴擊球]時，有 10% 機率獲得一顆額外的[Charges\|暴擊球] |
| [Warcry\|Warcries] [Debilitate] Enemies | 戰吼使敵人虛弱 1 秒 |
| 10% increased total Power counted by Warcries | 增加 10% 戰吼計算的總強度 |
| Life [LifeLeech\|Leeched] from [Empowered] Attacks is Instant | [Empowered\|強化]攻擊的生命[LifeLeech\|偷取]變為立即生效 |
| Recover 2% of maximum Life and Mana when you use a [Warcry] | 當你使用[Warcry\|戰吼]，恢復 2% 最大生命和魔力 |
| 5% increased total Power counted by Warcries | 增加 5% 戰吼計算的總強度 |
| [Empowered\|Empowered Attacks] deal 8% increased Damage | 增加 8%[Empowered\|強化攻擊]造成的傷害 |
| Warcries have a minimum of 10 Power | 戰吼最低有 10 強度 |
| [Empowered\|Empowered Attacks] deal 20% increased Damage | 增加 20%[Empowered\|強化攻擊]造成的傷害 |
| Enemies you kill with [Empowered] [Attack\|Attacks] have a 10% chance to Explode, dealing a tenth of their maximum Life as [Fire] Damage | 你使用[Empowered\|強化][Attack\|攻擊]擊殺的敵人有 10% 機率爆炸，造成相當於其最大生命十分之一的[Fire\|火焰]傷害 |
| [Empowered] [Attack\|Attacks] [Gain] 15% of [Physical] Damage as Extra [Fire] damage | [Empowered\|強化][Attack\|攻擊][Gain\|獲得]相當於[Physical\|物理]傷害 15% 的額外[Fire\|火焰]傷害 |
| Remove [Ignite] when you [Warcry] | 你[Warcry\|戰吼]時會移除[Ignite\|點燃] |
| [Warcry\|Warcries] have 15% chance to [Empowered\|Empower] 3 additional [Attack\|Attacks] | [Warcry\|戰吼]有 15% 機率[Empowered\|強化]額外 3 次[Attack\|攻擊] |
| 3% increased [Curse] [BuffMagnitude\|Magnitudes] | 增加 3% [Curse\|詛咒][BuffMagnitude\|幅度] |
| Your [Curse\|Curses] have 20% increased [BuffMagnitude\|Magnitudes] if 50% of [Curse] Duration expired | 若[Curse\|詛咒]的持續時間過了 50%，你的[Curse\|詛咒] 增加20% 詛咒[BuffMagnitude\|幅度] |
| 8% increased [Curse] [BuffMagnitude\|Magnitudes] | 增加 8% [Curse\|詛咒][BuffMagnitude\|幅度] |
| 18% increased [Curse] [BuffMagnitude\|Magnitudes] | 增加 18% [Curse\|詛咒][BuffMagnitude\|幅度] |
| 10% increased [Curse] [BuffMagnitude\|Magnitudes] | 增加 10% [Curse\|詛咒][BuffMagnitude\|幅度] |
| 6% increased [Curse] [BuffMagnitude\|Magnitudes] | 增加 6% [Curse\|詛咒][BuffMagnitude\|幅度] |
| 20% increased duration of [Ailments] you inflict against [Curse\|Cursed] Enemies | 你對[Curse\|受詛咒]敵人施加的[Ailments\|異常狀態]增加 20% 持續時間 |
| [Attack\|Attacks] used by [Totem\|Totems] have 3% increased [Attack] Speed per Summoned [Totem\|Totem] | 每有一個召喚的[Totem\|圖騰]，[Totem\|圖騰]使用的[Attack\|攻擊]增加 3% [Attack\|攻擊]速度 |
| [Spell\|Spells] Cast by [Totem\|Totems] have 3% increased Cast Speed per Summoned [Totem\|Totem] | 每有一個召喚的[Totem\|圖騰]，[Totem\|圖騰]施放的[Spell\|法術]增加 3% 施放速度 |
| Each [Totem] applies 2% increased Damage taken to Enemies in their [Presence] | 每個圖騰對靠近它的敵人增加 2% 承受傷害 |
| [Recoup] 5% of damage taken by your [Totem\|Totems] as Life | 將你的[Totem\|圖騰]承受的 5% 傷害[Recoup\|補償]為生命 |
| [Melee] [Attack] Skills have +1 to maximum number of Summoned [Totem\|Totems] | [Melee\|近戰][Attack\|攻擊]技能+1召喚[Totem\|圖騰]的最大數量 |
| [Attack\|Attacks] used by [Totem\|Totems] have 4% increased [Attack] Speed per Summoned [Totem\|Totem] | 每有一個召喚的[Totem\|圖騰]，[Totem\|圖騰]使用的[Attack\|攻擊]增加 4% [Attack\|攻擊]速度 |
| [Totem\|Totems] Regenerate 3% of maximum Life per second | [Totem\|圖騰]每秒回復 3% 最大生命 |
| Regenerate 1% of maximum Life per second while you have a [Totem\|Totem] | 當你有[Totem\|圖騰]時，每秒回復 1% 最大生命 |
| [Minion\|Minions] have 8% increased Area of Effect | 增加 8%[Minion\|召喚物]的效果範圍 |
| 12% increased [Reservation] Efficiency of [Minion] Skills | [Minion\|召喚物]技能增加 12% [Reservation\|保留]效率 |
| [Minion\|Minions] [ArmourBreak\|Break Armour] equal to 3% of [Physical] damage dealt | [Minion\|召喚物][ArmourBreak\|破壞的護甲值]相當於所造成[Physical\|物理]傷害的 3% |
| [Minion\|Minions] cause 15% increased [Stun] Buildup | 增加 15%[Minion\|召喚物]造成的[Stun\|暈眩]累積 |
| [Minion\|Minions] deal 15% increased Damage with [Command] Skills | [Minion\|召喚物]的[Command\|號令]技能增加 15% 造成的傷害 |
| [Minion\|Minions] deal 20% increased Damage with [Command] Skills | [Minion\|召喚物]的[Command\|號令]技能增加 20% 造成的傷害 |
| [Minion\|Minions] have 20% increased [CooldownRecovery\|Cooldown Recovery Rate] for [Command] Skills | [Minion\|召喚物]增加20%[Command\|號令]技能 [CooldownRecovery\|冷卻時間恢復率] |
| [Minion\|Minions] have 5% increased [Attack] and Cast Speed | [Minion\|召喚物]增加 5% [Attack\|攻擊]和施放速度 |
| [Minion\|Minions] deal 10% increased Damage with [Command] Skills for each different type of [Persistent] [Minion] in your [Presence] | 在你[Presence\|存在範圍]內每種不同的[Persistent\|持續][Minion\|召喚物]都會增加10%[Minion\|召喚物]的 [Command\|號令]技能傷害 |
| Recover 2% of maximum Life when one of your [Minion\|Minions] is [Reviving\|Revived] | 你的其中一個[Minion\|召喚物][Reviving\|復甦]時，恢復 2% 最大生命 |
| [Minion\|Minions] have +3% to [MaximumResistances\|Maximum Fire Resistances] | [Minion\|召喚物]增加+3%[MaximumResistances\|最大火焰抗性] |
| [Minion\|Minions] gain 15% of their maximum Life as Extra maximum [EnergyShield\|Energy Shield] | [Minion\|召喚物]獲得相當於其最大生命 15% 的額外最大[EnergyShield\|能量護盾] |
| [Minion\|Minions] have +3% to [MaximumResistances\|Maximum Lightning Resistances] | [Minion\|召喚物]增加+3%[MaximumResistances\|最大閃電抗性] |
| [Minion\|Minions] have +3% to [MaximumResistances\|Maximum Cold Resistances] | [Minion\|召喚物]增加+3%[MaximumResistances\|最大冰冷抗性] |
| [Minion\|Minions] Regenerate 3% of maximum Life per second | [Minion\|召喚物]每秒回復 3% 最大生命 |
| [Minion\|Minions] [Recoup] 15% of Damage taken as Life | [Minion\|召喚物]將承受傷害的 15% [Recoup\|補償]為生命 |
| [Minion\|Minions] [Reviving\|Revive] 3% faster | [Minion\|召喚物]的[Reviving\|復甦]速度加快 3% |
| 8% increased [ESRechargeRate\|Energy Shield Recharge Rate] | 增加 8% [ESRechargeRate\|能量護盾充能率] |
| Your [ESRecharge\|Energy Shield Recharge] starts when your [Minion\|Minions] are [Reform\|Reformed] | 你的[Minion\|召喚物][Reform\|重塑]時，你便會開始[ESRecharge\|能量護盾充能] |
| [TemporaryMinion\|Temporary Minion] Skills have +2 to [Limit] of [Minion\|Minions] summoned | [TemporaryMinion\|暫時召喚物]技能具有 +2 召出[Minion\|召喚物][Limit\|上限] |
| [Minion\|Minions] deal 6% increased Damage | 增加 6%[Minion\|召喚物]造成的傷害 |
| 6% increased Minion Duration | 增加 6% 召喚物持續時間 |
| [Minion\|Minions] deal 16% increased Damage | 增加 16%[Minion\|召喚物]造成的傷害 |
| 16% increased Minion Duration | 增加 16% 召喚物持續時間 |
| [Minion\|Minions] deal 8% increased Damage | 增加 8%[Minion\|召喚物]造成的傷害 |
| 8% increased Minion Duration | 增加 8% 召喚物持續時間 |
| [Minion\|Minions] have 6% increased maximum Life | [Minion\|召喚物]增加 6% 最大生命 |
| [Minion\|Minions] gain 10% of [Physical\|Physical] Damage as [Chaos\|Chaos] Damage | [Minion\|召喚物]獲得相當於 10% [Physical\|物理]傷害的[Chaos\|混沌]傷害 |
| Your Minions are [Gigantic] | 你的召喚物為[Gigantic\|極大]狀態 |
| 25% reduced [Reservation] Efficiency of [Minion] Skills | [Minion\|召喚物]技能減少 25% [Reservation\|保留]效率 |
| [Minion\|Minions] deal 30% increased Damage if you've [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]有被[HitDamage\|擊中]，增加30%[Minion\|召喚物]造成的傷害 |
| 40% increased [Spell] Damage if one of your [Minion\|Minions] has died [Recently] | 若你的一個[Minion\|召喚物]在[Recently\|近期]死亡，增加 40% [Spell\|法術]傷害 |
| 16% increased [Accuracy] Rating with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 16% [Accuracy\|命中]值 |
| 16% increased [Accuracy] Rating with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器增加 16% [Accuracy\|命中]值 |
| 12% increased Area of Effect if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若你[Recently\|近期][Stun\|暈眩]過敵人，增加 12% 效果範圍 |
| [AncestralBoost\|Ancestrally Boosted] [Attack\|Attacks] deal 16% increased Damage | 被[AncestralBoost\|先祖強化]的[Attack\|攻擊]增加 16% 傷害 |
| [AncestralBoost\|Ancestrally Boosted] [Attack\|Attacks] deal 8% increased Damage | 被[AncestralBoost\|先祖強化]的[Attack\|攻擊]增加 8% 傷害 |
| 4% increased Area of Effect of [AncestralBoost\|Ancestrally Boosted] [Attack\|Attacks] | 被[AncestralBoost\|先祖強化]的[Attack\|攻擊]增加 4% 效果範圍 |
| 30% increased Area of Effect of [AncestralBoost\|Ancestrally Boosted] [Attack\|Attacks] | 被[AncestralBoost\|先祖強化]的[Attack\|攻擊]增加 30% 效果範圍 |
| [AncestralBoost\|Ancestrally Boosted] [Attack\|Attacks] deal 30% increased Damage | 被[AncestralBoost\|先祖強化]的[Attack\|攻擊]增加 30% 傷害 |
| On [HeavyStun\|Heavy Stunning] a [Rarity\|Rare or Unique] Enemy, your next [Attack] within 4 seconds will be [AncestralBoost\|Ancestrally Boosted] | 在[HeavyStun\|沉重暈眩]一名[Rarity\|稀有或傳奇]敵人後，你 4 秒內的下次[Attack\|攻擊]會被[AncestralBoost\|先祖強化] |
| 25% increased [Attack\|Attack] Damage while on [LowLife\|Low Life] | [LowLife\|貧血]時增加 25%[Attack\|攻擊]傷害 |
| 25% increased [Attack] Damage if you have been [HeavyStunPlayer\|Heavy Stunned] [Recently] | 若你[Recently\|近期]被[HeavyStunPlayer\|沉重暈眩]，增加 25% [Attack\|攻擊]傷害 |
| 25% increased [Attack] Damage while you have no Life [Flask] uses left | 若你沒有剩餘的生命[Flask\|藥劑]使用次數，增加 25% [Attack\|攻擊]傷害 |
| 60% increased [Attack\|Attack] Damage while on [LowLife\|Low Life] | [LowLife\|貧血]時增加 60%[Attack\|攻擊]傷害 |
| 40% increased [Attack] Damage while on Full Life | 滿血時增加 40% [Attack\|攻擊]傷害 |
| 30% increased [Accuracy] Rating while moving | 移動時增加 30% [Accuracy\|命中]值 |
| 20% increased [Attack\|Attack] Damage while on [LowLife\|Low Life] | [LowLife\|貧血]時增加 20%[Attack\|攻擊]傷害 |
| 20% increased [Attack\|Attack] Damage while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，增加 20%[Attack\|攻擊]傷害 |
| 20% increased [Attack] Damage if you have been [HeavyStunPlayer\|Heavy Stunned] [Recently] | 若你[Recently\|近期]被[HeavyStunPlayer\|沉重暈眩]，增加 20% [Attack\|攻擊]傷害 |
| 20% increased [Attack] Damage while you have no Life [Flask] uses left | 若你沒有剩餘的生命[Flask\|藥劑]使用次數，增加 20% [Attack\|攻擊]傷害 |
| 25% increased Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 25%傷害 |
| 6% increased [Attack] Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 6%[Attack\|攻擊]速度 |
| 5% increased [Attack] Damage | 增加 5%[Attack\|攻擊]傷害 |
| 6% increased Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]增加 6% 效果範圍 |
| 15% increased [Projectile] Damage if you've dealt a [Melee] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Melee\|近戰][HitDamage\|擊中]，增加 15%則[Projectile\|投射物]傷害 |
| 15% increased [Melee] Damage if you've dealt a [Projectile] [Attack] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Projectile\|投射物][Attack\|攻擊][HitDamage\|擊中]，增加 15%[Melee\|近戰]傷害 |
| [Projectile\|Projectiles] have 25% chance to [Fork] if you've dealt a [Melee] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Melee\|近戰][HitDamage\|擊中]，則[Projectile\|投射物]有 25% 機率[Fork\|分岔] |
| +4 to [Melee] Strike Range if you've dealt a [Projectile] [Attack] [HitDamage\|Hit] in the past eight seconds | 如果你在過去 8 秒內以[Projectile\|投射物][Attack\|攻擊][HitDamage\|擊中]，[Melee\|近戰]打擊距離增加 +4 |
| 18% increased [Stun] Buildup with [Melee\|Melee Damage] | 增加 18%[Melee\|近戰傷害]的[Stun\|暈眩]累積 |
| 18% increased [Projectile\|Projectile] [Stun\|Stun Buildup] | 增加 18%[Projectile\|投射物][Stun\|暈眩累積] |
| 30% increased [Stun] Buildup with [Melee\|Melee Damage] | 增加 30%[Melee\|近戰傷害]的[Stun\|暈眩]累積 |
| [Projectile\|Projectiles] deal 75% increased Damage against [HeavyStun\|Heavy Stunned] Enemies | 增加 75%[Projectile\|投射物]對[HeavyStun\|沉重暈眩]敵人造成的傷害 |
| 10% reduced [Projectile] Speed | 減少 10%[Projectile\|投射物]速度 |
| 50% chance for [Projectile\|Projectiles] to [Pierce\|Pierce] Enemies within 3m distance of you | [Projectile\|投射物]有 50% 機率[Pierce\|穿透]你 3 公尺範圍內的敵人 |
| 10% increased [Flammability] [BuffMagnitude\|Magnitude] | [Flammability\|易燃][BuffMagnitude\|幅度]增加 10% |
| 12% increased [Flammability] [BuffMagnitude\|Magnitude] | [Flammability\|易燃][BuffMagnitude\|幅度]增加 12% |
| 20% increased [Flammability] [BuffMagnitude\|Magnitude] | 增加 20%[Flammability\|易燃][BuffMagnitude\|幅度] |
| [Burning] Enemies you kill have a 5% chance to Explode, dealing a\ntenth of their maximum Life as [Fire] Damage | 你擊殺的[Burning\|燃燒]敵人有 5% 機率爆炸，造成相當於其最大生命十分之一的[Fire\|火焰]傷害 |
| 30% increased [Flammability] [BuffMagnitude\|Magnitude] | 增加 30%[Flammability\|易燃][BuffMagnitude\|幅度] |
| 5% increased [Fire] Damage | [Fire\|火焰]傷害增加 5% |
| 7% increased [Fire] Damage | [Fire\|火焰]傷害增加 7% |
| 20% chance to gain [FlameArchon\|Flame Archon] when you [Ignite] an Enemy | 當你[Ignite\|點燃]敵人時，有 20% 機率獲得[FlameArchon\|火焰統治者] |
| Immune to [Ignite] while affected by [FlameArchon\|Flame Archon] | 受[FlameArchon\|火焰統治者]影響時，免疫[Ignite\|點燃] |
| 10% increased effect of [Archon] [Buff\|Buffs] on you | 增加 10%你的[Archon\|統治者][Buff\|增益效果] |
| 5% increased [Cold] Damage | [Cold\|冰冷]傷害增加 5% |
| 7% increased [Cold] Damage | [Cold\|冰冷]傷害增加 7% |
| Gain [IceArchon\|Ice Archon] when your [ESRecharge\|Energy Shield Recharge] begins | 你的[ESRecharge\|能量護盾充能]開始時，會獲得[IceArchon\|冰冷統治者] |
| Immune to [Freeze] and [Chill] while affected by [IceArchon\|Ice Archon] | 受[IceArchon\|冰冷統治者]影響時，對[Freeze\|冰凍]和[Chill\|冰緩]免疫 |
| Gain 15% of maximum [EnergyShield\|Energy Shield] as additional [FreezeThreshold\|Freeze Threshold] | 獲得相當於最大[EnergyShield\|能量護盾] 15% 的額外[FreezeThreshold\|冰凍門檻] |
| +2% to [MaximumResistances\|Maximum Cold Resistance] if you have at least 5 Blue [SupportGem\|Support Gems] Socketed | 若你插槽中有至少 5 顆藍色[SupportGem\|輔助寶石]，+2% [MaximumResistances\|最大冰冷抗性] |
| 6% increased [Cold] Damage | [Cold\|冰冷]傷害增加 6% |
| 20% increased [ElementalDamage\|Elemental Damage] | 增加 20%[ElementalDamage\|元素傷害] |
| 12% increased [Spell] Damage if you have consumed an [ElementalInfusion\|Elemental Infusion] [Recently] | 若你[Recently\|近期]消耗[ElementalInfusion\|元素灌注]，增加 12%[Spell\|法術]傷害 |
| 20% increased [ElementalInfusion\|Elemental Infusion] duration | 增加 20%[ElementalInfusion\|元素灌注]持續時間 |
| [Remnant\|Remnants] can be collected from 15% further away | [Remnant\|痕跡]可從 15% 更遠距離撿拾 |
| 6% increased [Lightning] Damage | [Lightning\|閃電]傷害增加 6% |
| 8% increased Mana Regeneration Rate | 增加 8% 魔力回復率 |
| 7% increased [Lightning] Damage | [Lightning\|閃電]傷害增加 7% |
| Gain [LightningArchon\|Lightning Archon] after spending 100% of your Maximum Mana | 消耗你的 100% 最大魔力時，會獲得[LightningArchon\|閃電統治者] |
| Immune to [Shock] while affected by [LightningArchon\|Lightning Archon] | 受[LightningArchon\|閃電統治者]影響時，免疫[Shock\|感電] |
| 50% reduced [BuffEffect\|effect] of [Shock\|Shock] on you | 減少 50%你身上的[Shock\|感電][BuffEffect\|效果] |
| 10% increased [Withered\|Withered] [BuffMagnitude\|Magnitude] | 增加 10%[Withered\|凋零][BuffMagnitude\|幅度] |
| +13 to all [Attributes\|Attributes] | +13 點全部[Attributes\|能力值] |
| -7% to [Resistances\|Chaos Resistance] | -7% [Resistances\|混沌抗性] |
| [LifeLoss\|Lose] 3% of maximum Life and [EnergyShield\|Energy Shield] when you use a Chaos Skill | 當你使用混沌技能時，[LifeLoss\|失去] 3% 的最大生命和[EnergyShield\|能量護盾] |
| 20% increased Global [Defences] | 全域[Defences\|防禦]增加 20% |
| [HitDamage\|Hits] [ArmourBreak\|Break] 30% increased [Armour\|Armour] on targets with [Ailments] | [HitDamage\|擊中]受[Ailments\|異常狀態]影響的敵人時，增加 30%對其[Armour\|護甲值][ArmourBreak\|破壞] |
| 20% increased [Withered\|Withered] [BuffMagnitude\|Magnitude] | 增加 20%[Withered\|凋零][BuffMagnitude\|幅度] |
| 15% chance to [Impale] on [Spell] [HitDamage\|Hit] | [Spell\|法術][HitDamage\|擊中]時有 15% 機率造成[Impale\|穿刺] |
| [Gain] 3% of [Physical\|Physical] Damage as extra [Chaos\|Chaos] Damage | [Gain\|獲得]相當於 3% [Physical\|物理]傷害的額外[Chaos\|混沌]傷害 |
| 12% increased [Attack] [Physical] Damage | 增加 12%[Attack\|攻擊][Physical\|物理]傷害 |
| 20% increased [BuffMagnitude\|Magnitude] of [Impale]s inflicted with Spells | 增加 20%法術所造成之[Impale\|穿刺]的[BuffMagnitude\|幅度] |
| [Gain] 8% of [Physical\|Physical] Damage as extra [Chaos\|Chaos] Damage | [Gain\|獲得]相當於 8% [Physical\|物理]傷害的額外[Chaos\|混沌]傷害 |
| [HitDamage\|Hits] [ArmourBreak\|Break] 50% increased [Armour\|Armour] on targets with [Ailments] | [HitDamage\|擊中]受[Ailments\|異常狀態]影響的敵人時，增加 50%對其[Armour\|護甲值][ArmourBreak\|破壞] |
| [Gain] 8% of Damage as Extra [Physical] Damage | [Gain\|獲得]相當於傷害 8% 的額外[Physical\|物理]傷害 |
| 15% increased effect of [ArmourBreak\|Fully Broken Armour] | 增加 15%[ArmourBreak\|完全破甲]的效果 |
| 6% of [Physical] Damage taken [Recoup\|Recouped] as Life | 承受的 6% [Physical\|物理]傷害[Recoup\|補償]為生命 |
| 5% increased [Physical] Damage | 增加 5% [Physical\|物理]傷害 |
| 3% of [Physical] Damage taken [Recoup\|Recouped] as Life | 承受的 3% [Physical\|物理]傷害[Recoup\|補償]為生命 |
| 10% of [Physical] Damage taken [Recoup\|Recouped] as Life | 承受的 10% [Physical\|物理]傷害[Recoup\|補償]為生命 |
| Enemies you inflict [Bleeding] on cannot Regenerate Life | 你施加[Bleeding\|流血]的敵人無法回復生命 |
| 40% increased [BuffMagnitude\|Magnitude] of [Bleeding] you inflict against [Pinned] Enemies | 增加 40%你對[Pinned\|釘身]敵人造成的[Bleeding\|流血][BuffMagnitude\|幅度] |
| [Physical] [Spell] [Critical] [HitDamage\|Hits] build [Pinned\|Pin] | [Physical\|物理][Spell\|法術][HitDamage\|擊中]且[Critical\|暴擊]時，會累積[Pinned\|釘身] |
| 40% reduced Duration of [Bleeding] on You | 減少40% 你身上的[Bleeding\|流血]持續時間 |
| Immune to [CorruptedBlood\|Corrupted Blood] | 免疫[CorruptedBlood\|腐化之血] |
| 20% increased Damage for each type of [ElementalAilments\|Elemental Ailment] on Enemy | 每對敵人施加一種[ElementalAilments\|元素異常狀態]，增加 20%傷害 |
| 10% increased [Exposure] Effect | 增加 10% [Exposure\|曝曬]效果 |
| 30% increased [Exposure] Effect | 增加 30% [Exposure\|曝曬]效果 |
| Damage [Penetration\|Penetrates] 12% [ElementalDamage\|Elemental] [Resistances] | 傷害[Penetration\|穿透] 12% [ElementalDamage\|元素][Resistances\|抗性] |
| [Exposure] you inflict lowers [Resistances] by an additional 5% | 你造成的[Exposure\|曝曬]使受影響的[Resistances\|抗性]額外降低 5% |
| 25% increased Mana Cost [Efficiency] while on [LowMana\|Low Mana] | [LowMana\|貧魔狀態]時，增加 25%魔力消耗[Efficiency\|效率] |
| 20% increased [EnergyShield\|Energy Shield] Recovery rate | 增加 20%[EnergyShield\|能量護盾]恢復率 |
| 8% increased Mana Cost [Efficiency] | 增加 8%魔力消耗[Efficiency\|效率] |
| 15% increased Mana Cost [Efficiency] | 增加 15%魔力消耗[Efficiency\|效率] |
| Recover 1% of maximum Mana on Kill | 擊殺時恢復 1% 魔力 |
| Recover 2% of maximum Mana on Kill | 擊殺時恢復 2% 魔力 |
| 20% increased Mana Cost [Efficiency] | 增加 20%魔力消耗[Efficiency\|效率] |
| 15% increased Cost [Efficiency] of [Attack\|Attacks] | 增加 15%[Attack\|攻擊]消耗[Efficiency\|效率] |
| Recover 2% of maximum Life when you use a Mana [Flask] | 當你使用魔力[Flask\|藥劑]，恢復 2% 最大生命 |
| 20% increased [Accuracy] Rating | 增加 20%[Accuracy\|命中]值 |
| 6% increased [Reservation] Efficiency of [Herald] Skills | [Herald\|捷光環]技能增加 6% [Reservation\|保留]效率 |
| 8% increased [Reservation] Efficiency of [Herald] Skills | [Herald\|捷光環]技能增加 8% [Reservation\|保留]效率 |
| 40% increased [Cold] Damage while affected by [Herald] of Ice | 受冰霜之[Herald\|捷]影響時，增加 40%[Cold\|冰冷]傷害 |
| 40% increased [Fire] Damage while affected by [Herald] of Ash | 受灰燼之[Herald\|捷]影響時，增加 40%[Fire\|火焰]傷害 |
| 40% increased [Lightning] Damage while affected by [Herald] of Thunder | 受閃電之[Herald\|捷]影響時，增加 40%[Lightning\|閃電]傷害 |
| 20% increased [Reservation] Efficiency of [Herald] Skills | [Herald\|捷光環]技能增加 20% [Reservation\|保留]效率 |
| 30% reduced Damage | 減少 30% 傷害 |
| +8% to [Critical\|Critical Hit] Chance of [Herald] Skills | 受[Herald\|捷光環]技能影響時，+8% [Critical\|暴擊]率 |
| [Herald] Skills have 25% increased Area of Effect | [Herald\|捷光環]技能增加 25% 效果範圍 |
| 40% increased [Chaos] Damage while affected by [Herald] of Plague | 受瘟疫之[Herald\|捷]影響時，增加 40% [Chaos\|混沌]傷害 |
| 40% increased [Physical] Damage while affected by [Herald] of Blood | 受鮮血之[Herald\|捷]影響時，增加 40% [Physical\|物理]傷害 |
| [Aura] Skills have 5% increased [BuffMagnitude\|Magnitudes] | [Aura\|光環]技能增加 5% [BuffMagnitude\|幅度] |
| 20% increased [Presence\|Presence] Area of Effect | 增加 20%[Presence\|存在範圍]的效果範圍 |
| 15% increased [Presence\|Presence] Area of Effect | 增加 15%[Presence\|存在範圍]的效果範圍 |
| [Aura] Skills have 6% increased [BuffMagnitude\|Magnitudes] | [Aura\|光環]技能增加 6% [BuffMagnitude\|幅度] |
| 30% increased [Presence\|Presence] Area of Effect | 增加 30%[Presence\|存在範圍]的效果範圍 |
| [Aura] Skills have 12% increased [BuffMagnitude\|Magnitudes] | [Aura\|光環]技能增加 12% [BuffMagnitude\|幅度] |
| 4% increased [Spirit] | 增加 4%[Spirit\|精魂] |
| [Allies\|Allies] in your [Presence\|Presence] deal 8% increased Damage | 增加 8%處於你[Presence\|存在範圍]中的[Allies\|友方]所造成的傷害 |
| 8% increased [Attack\|Attack] Damage while you have an [Allies\|Ally] in your [Presence\|Presence] | 當你的[Presence\|存在範圍]中有一名[Allies\|友方]時，增加 8%[Attack\|攻擊]傷害 |
| [Allies\|Allies] in your [Presence\|Presence] deal 16% increased Damage | 增加 16%處於你[Presence\|存在範圍]中的[Allies\|友方]所造成的傷害 |
| 40% increased [Presence\|Presence] Area of Effect | 增加 40%[Presence\|存在範圍]的效果範圍 |
| [Allies\|Allies] in your [Presence\|Presence] deal 40% increased Damage | 增加 40%處於你[Presence\|存在範圍]中的[Allies\|友方]所造成的傷害 |
| 40% reduced [Presence\|Presence] Area of Effect | 減少 40%[Presence\|存在範圍]的效果範圍 |
| [Rage] you gain is also granted to [Allies] in your [Presence] | 你獲得的[Rage\|盛怒]也會賦予你[Presence\|存在範圍]中的[Allies\|友方] |
| [Aura] Skills have 14% increased [BuffMagnitude\|Magnitudes] | [Aura\|光環]技能增加 14% [BuffMagnitude\|幅度] |
| Your [Aura] [Buff\|Buffs] do not affect [Allies] | 光環效果對友方沒有作用 |
| 9% increased [Presence\|Presence] Area of Effect | 增加 9%[Presence\|存在範圍]的效果範圍 |
| 3% increased Area of Effect | 增加 3% 範圍效果 |
| 15% reduced [Presence\|Presence] Area of Effect | 減少 15%[Presence\|存在範圍]的效果範圍 |
| 20% reduced [Presence\|Presence] Area of Effect | 減少 20%[Presence\|存在範圍]的效果範圍 |
| 3% reduced Area of Effect | 減少 3% 範圍效果 |
| 8% reduced Area of Effect | 減少 8% 範圍效果 |
| [Invoke\|Invocated] [Spell\|Spells] deal 15% increased Damage | [Invoke\|祈願][Spell\|法術]增加 15% 造成的傷害 |
| 10% increased Mana Cost [Efficiency] | 增加 10%魔力消耗[Efficiency\|效率] |
| [Trigger\|Triggered] [Spell\|Spells] deal 40% increased [Spell] Damage | [Trigger\|觸發][Spell\|法術]增加 40% 造成的[Spell\|法術]傷害 |
| [Invoke\|Invocated] skills have 30% increased Maximum [Energy] | 增加 30%[Invoke\|祈願]技能的最大[Energy\|能量] |
| [Invoke\|Invocated] [Spell\|Spells] have 40% chance to consume half as much [Energy] | [Invoke\|祈願][Spell\|法術]有 40% 機率消耗一半的[Energy\|能量] |
| [Meta] Skills have 20% increased [Reservation] [Efficiency] | [Meta\|主要]技能增加 20% [Reservation\|保留][Efficiency\|效率] |
| [Invoke\|Invocation] [Spell\|Spells] have 20% increased [CriticalDamageBonus\|Critical Damage Bonus] | [Invoke\|祈願][Spell\|法術]增加 20% [CriticalDamageBonus\|暴擊傷害加成] |
| [Invoke\|Invocated] [Spell\|Spells] have 40% increased [Critical\|Critical Hit Chance] | [Invoke\|祈願][Spell\|法術]增加 40% [Critical\|暴擊率] |
| [Invoke\|Invocated] [Spell\|Spells] have 15% increased [Critical\|Critical Hit Chance] | [Invoke\|祈願][Spell\|法術]增加 15% [Critical\|暴擊率] |
| [Invoke\|Invocation] [Spell\|Spells] have 50% increased [CriticalDamageBonus\|Critical Damage Bonus] | [Invoke\|祈願][Spell\|法術]增加 50% [CriticalDamageBonus\|暴擊傷害加成] |
| 8% of [Spell] Mana Cost [StatConversion\|Converted] to Life Cost | 8% [Spell\|法術]魔力消耗[StatConversion\|轉換]為生命消耗 |
| 6% increased [Spell] Damage with [Spell\|Spells] that cost Life | 消耗生命的[Spell\|法術]增加 6% [Spell\|法術]傷害 |
| 15% of [Spell] Mana Cost [StatConversion\|Converted] to Life Cost | 15% [Spell\|法術]魔力消耗[StatConversion\|轉換]為生命消耗 |
| 12% increased [Spell] Damage with [Spell\|Spells] that cost Life | 消耗生命的[Spell\|法術]增加 12% [Spell\|法術]傷害 |
| 25% increased Life Regeneration rate | 增加 25% 生命回復率 |
| 25% of [Spell] Mana Cost [StatConversion\|Converted] to Life Cost | 25% [Spell\|法術]魔力消耗[StatConversion\|轉換]為生命消耗 |
| 15% increased Life Cost of Skills | 增加 15% 技能生命消耗 |
| 40% increased [Spell] Damage with [Spell\|Spells] that cost Life | 消耗生命的[Spell\|法術]增加 40% [Spell\|法術]傷害 |
| 50% increased [Critical\|Critical Hit Chance] against Enemies that are on Full Life | 對滿血的敵人增加50% [Critical\|暴擊率] |
| [Companion\|Companions] deal 12% increased Damage | 增加 12%[Companion\|盟友]造成的傷害 |
| 10% increased Damage while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，增加 10%傷害 |
| [Companion\|Companions] have 12% increased maximum Life | 增加 12%[Companion\|盟友]的最大生命 |
| 10% increased [Defences] while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，增加 10%[Defences\|防禦] |
| [Companion\|Companions] have 20% increased maximum Life | 增加 20%[Companion\|盟友]的最大生命 |
| 20% increased Life Recovery Rate while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]在你的[Presence\|存在範圍]內時，增加 20%生命恢復率 |
| [LifeLeech\|Leeching Life] from your [HitDamage\|Hits] causes your [Companion] to also Leech the [LeechSameAmount\|same amount] of Life | 你的[HitDamage\|擊中]所造成的[LifeLeech\|生命偷取]也會你的[Companion\|盟友]也能偷取[LeechSameAmount\|等量]生命 |
| [Companion\|Companions] gain your [Strength] | [Companion\|盟友]獲得你的[Strength\|力量] |
| 4% reduced [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You | 減少 4%你身上的[Debuff\|減益效果][Slow\|緩速]程度 |
| 15% increased [Attack] Speed if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，增加 15%[Attack\|攻擊]速度 |
| [Debuff\|Debuffs] on you expire 25% faster | 你身上的[Debuff\|減益效果]加快 25% 失效 |
| 16% increased [CooldownRecovery\|Cooldown Recovery Rate] | 增加 16% [CooldownRecovery\|冷卻時間恢復率] |
| [Debuff\|Debuffs] on you expire 3% faster | 你身上的[Debuff\|減益效果]加快 3% 失效 |
| 40% increased [StunThreshold\|Stun Threshold] | 增加 40%[StunThreshold\|暈眩門檻] |
| 25% increased [Flammability] [BuffMagnitude\|Magnitude] | [Flammability\|易燃][BuffMagnitude\|幅度]增加 25% |
| 15% increased Damage with [HitDamage\|Hits] against [Blind\|Blinded] Enemies | 增加 15%對被[Blind\|致盲]敵人的[HitDamage\|擊中]傷害 |
| 25% increased [Blind] duration | 增加 25% [Blind\|致盲]持續時間 |
| 25% increased Damage with [HitDamage\|Hits] against [Blind\|Blinded] Enemies | 增加 25%對被[Blind\|致盲]敵人的[HitDamage\|擊中]傷害 |
| Enemies Blinded by you have 50% reduced [Critical\|Critical Hit] Chance | 被你致盲的敵人減少 50% [Critical\|暴擊]率 |
| 50% increased [Critical\|Critical Hit] Chance against Blinded Enemies | 對致盲的敵人增加 50% [Critical\|暴擊]率 |
| Enemies Blinded by you have 15% reduced [Critical\|Critical Hit] Chance | 被你致盲的敵人減少 15% [Critical\|暴擊]率 |
| 15% increased [Critical\|Critical Hit] Chance against Blinded Enemies | 對致盲的敵人增加 15% [Critical\|暴擊]率 |
| 10% increased [Attack] Area Damage | 增加 10%[Attack\|攻擊]範圍傷害 |
| 6% increased [Attack] Area Damage | 增加 6%[Attack\|攻擊]範圍傷害 |
| 4% increased Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]增加 4% 效果範圍 |
| 15% increased Area of Effect if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，增加 15% 效果範圍 |
| [Strike\|Strikes] deal Splash damage to targets within 1.5 metres | [Strike\|打擊]會對 1.5 公尺內的目標造成擴散傷害 |
| [Fissure] Skills have a 20% chance to create an additional [Fissure] | [Fissure\|裂縫]技能有 20% 機率創造一個額外[Fissure\|裂縫] |
| [Detonator] skills have 80% reduced damage | [Detonator\|引爆器]技能減少 80% 傷害 |
| [Detonator] skills have 40% increased Area of Effect | [Detonator\|引爆器]技能增加 40% 效果範圍 |
| [Detonator] skills have 8% increased Area of Effect | [Detonator\|引爆器]技能增加 8% 效果範圍 |
| 10% increased [Spell] Area Damage | 增加 10%[Spell\|法術]範圍傷害 |
| [Spell\|Spell] Skills have 6% increased Area of Effect | [Spell\|法術]技能增加 6% 效果範圍 |
| [Spell\|Spell] Skills have 25% increased Area of Effect | [Spell\|法術]技能增加 25% 效果範圍 |
| Final Repeat of [Spell\|Spells] has 30% increased Area of Effect | [Spell\|法術]的最後一次重複增加 30% 效果範圍 |
| [Spell\|Spell] Skills have 15% increased Area of Effect | [Spell\|法術]技能增加 15% 效果範圍 |
| 5% reduced [Projectile] Speed for [Spell] Skills | 減少 5%[Spell\|法術]技能的[Projectile\|投射物]速度 |
| 15% increased [Spell] Damage | 增加 15%[Spell\|法術]傷害 |
| 10% reduced [Projectile] Speed for [Spell] Skills | 減少 10%[Spell\|法術]技能的[Projectile\|投射物]速度 |
| 15% increased [Projectile] Speed for [Spell] Skills | 增加 15%[Spell\|法術]技能的[Projectile\|投射物]速度 |
| 40% increased [CullingStrike\|Culling Strike] Threshold against [Rarity\|Rare or Unique] Enemies | 增加 40%對[Rarity\|稀有或傳奇]敵人的[CullingStrike\|撲殺]門檻 |
| 5% increased [CullingStrike\|Culling Strike] Threshold | 增加 5%[CullingStrike\|撲殺]門檻 |
| 15% increased [Immobilised\|Immobilisation] buildup | 增加 15%[Immobilised\|禁錮]累積 |
| 40% increased [CullingStrike\|Culling Strike] Threshold against [Immobilised] Enemies | 增加 40%對[Immobilised\|受禁錮]敵人的[CullingStrike\|撲殺]門檻 |
| 40% increased Damage against [Daze\|Dazed] Enemies | 對[Daze\|目眩]敵人的傷害增加 40% |
| 15% increased Damage against [Daze\|Dazed] Enemies | 增加 15%對[Daze\|目眩]敵人的傷害 |
| 15% increased [Critical] Hit Chance against [Daze\|Dazed] Enemies | 對[Daze\|目眩]敵人的[Critical\|暴擊]機率增加 15% |
| 15% increased [BuffMagnitude\|Magnitude] of [Daze] | 增加 15%[Daze\|目眩][BuffMagnitude\|幅度] |
| 8% increased chance to [Shock] | 增加 8% [Shock\|感電]機率 |
| 8% increased [Freeze\|Freeze] Buildup | 增加 8% [Freeze\|冰凍]累積 |
| [Gain] 12% of [Physical] Damage as Extra [Cold] Damage against [Daze\|Dazed] Enemies | 對於受[Daze\|目眩]敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 12% 的額外[Cold\|冰冷]傷害 |
| [Gain] 12% of [Physical] Damage as Extra [Lightning] Damage against [Daze\|Dazed] Enemies | 對於受[Daze\|目眩]敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 12% 的額外[Lightning\|閃電]傷害 |
| 40% increased [Critical] Hit Chance against [Daze\|Dazed] Enemies | 對[Daze\|目眩]敵人的[Critical\|暴擊]機率增加 40% |
| 12% increased [Thorns\|Thorns] damage | 增加 12%[Thorns\|荊棘]傷害 |
| Gain [Physical\|Physical] [Thorns\|Thorns] damage equal to 10% of [ItemDefences\|Item Armour] on [Equipped] Body Armour | 獲得等同於[Equipped\|已裝備]身體護甲的[ItemDefences\|物品護甲值] 10% 的[Physical\|物理][Thorns\|荊棘]傷害 |
| [Thorns\|Thorns Damage] has 50% chance to ignore Enemy [Armour\|Armour] | [Thorns\|荊棘傷害]有 50% 機率無視敵人[Armour\|護甲] |
| 10% of [Thorns\|Thorns] Damage [LifeLeech\|Leeched as Life] | [Thorns\|荊棘]傷害的 10% 轉化為[LifeLeech\|生命偷取] |
| +6% to Thorns [Critical\|Critical Hit] Chance | +6% 荊棘的[Critical\|暴擊]率 |
| [Thorns\|Thorns Damage] has 25% chance to ignore Enemy [Armour\|Armour] | [Thorns\|荊棘傷害]有 25% 機率無視敵人[Armour\|護甲] |
| 30% increased [Thorns\|Thorns] [CriticalDamageBonus\|Critical Damage Bonus] | 增加 30%[Thorns\|荊棘][CriticalDamageBonus\|暴擊傷害加成] |
| Regenerate 2.5% of maximum Life per second while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，每秒回復 2.5% 生命 |
| 20% increased [Armour\|Armour] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，增加 20%[Armour\|護甲值] |
| 20% increased [Evasion\|Evasion Rating] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，增加 20%[Evasion\|閃避值] |
| 10% increased Movement Speed while [Surrounded] | [Surrounded\|被包圍]時增加 10% 移動速度 |
| +0.5 metres to Dodge Roll distance while [Surrounded] | [Surrounded\|被包圍]時閃避翻滾距離 +0.5 公尺 |
| 50% increased [Surrounded] Area of Effect | 增加 50% [Surrounded\|被包圍]的效果範圍 |
| 30% increased [Block\|Block] chance while [Surrounded] | [Surrounded\|被包圍]時增加 30% [Block\|格擋]機率 |
| 10% increased [Deflect\|Deflection Rating] while [Surrounded] | [Surrounded\|被包圍]時增加 10% [Deflect\|偏斜值] |
| 40% increased [AilmentThreshold\|Ailment] and [StunThreshold\|Stun] Threshold while [Surrounded] | [Surrounded\|被包圍]時增加 40% [AilmentThreshold\|異常狀態]及[StunThreshold\|暈眩]門檻 |
| 100% increased [Attack\|Attack] Damage while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，增加 100%[Attack\|攻擊]傷害 |
| 30% reduced [Accuracy] Rating while [Surrounded] | [Surrounded\|被包圍]時減少 30% [Accuracy\|命中]值 |
| Banner Skills have 12% increased Aura [BuffMagnitude\|Magnitudes] | 旗幟技能增加 12% 光環[BuffMagnitude\|幅度] |
| 20% increased [Glory] generation for [Banner] Skills | [Banner\|旗幟]技能增加 20% 生成的[Glory\|榮耀] |
| [Banner] Skills have 20% increased Duration | [Banner\|旗幟]技能增加 20% 持續時間 |
| [Banner] [Buff\|Buffs] linger on you for 2 seconds after you leave the Area | 你離開區域後，[Banner\|旗幟][Buff\|增益效果]在你身上停留 2 秒 |
| [Banner\|Banners] also grant +25% to all [ElementalDamage\|Elemental] [Resistances] to you and [Allies] | [Banner\|旗幟]也會賦予你和[Allies\|友方] +25% 全[ElementalDamage\|元素][Resistances\|抗性] |
| [Banner] Skills have 30% increased Duration | [Banner\|旗幟]技能增加 30% 持續時間 |
| [Banner] Skills have 30% increased Area of Effect | [Banner\|旗幟]技能增加 30% 效果範圍 |
| +1 to maximum number of placed [Banner\|Banners] | +1最大[Banner\|戰旗]放置數量 |
| When a [Banner] expires, recover 15% of the [Glory] required for that Banner | 當[Banner\|旗幟]消失時，恢復 15% 該旗幟所需的[Glory\|榮耀] |
| [Banner] Skills have 15% increased Area of Effect | [Banner\|旗幟]技能增加 15% 效果範圍 |
| 30% increased Area of Effect of [Aftershock\|Aftershocks] you create yourself | 你製造的[Aftershock\|餘震]範圍效果增加 30% |
| 5% chance for [Slam] Skills you use yourself to cause [Aftershock\|Aftershocks] | 你自己使用的[Slam\|重擊]技能有 5% 機率造成[Aftershock\|餘震] |
| [Mark] Skills have 10% increased Use Speed | 增加 10%[Mark\|印記]技能的施放速度 |
| Enemies you [Mark] have 10% reduced [Accuracy\|Accuracy Rating] | 減少 10%被你施加[Mark\|印記]的敵人[Accuracy\|命中值] |
| 4% increased Movement Speed if you've used a [Mark] [Recently] | 若你[Recently\|近期]施放過[Mark\|印記]法術，增加 4%移動速度 |
| 60% increased Mana Cost [Efficiency] of [Mark\|Marks] | 增加 60%[Mark\|印記]的魔力消耗[Efficiency\|效率] |
| Recover 3% of maximum Life when you create an [Offering] | 當你創造[Offering\|奉獻]時，恢復 3% 最大生命 |
| 50% increased [Minion] Damage while you have at least two different active [Offering\|Offerings] | 當你有至少兩個不同的[Offering\|獻祭]生效時，增加 50%[Minion\|召喚物]傷害 |
| [Offering] Skills have 20% increased Duration | [Offering\|奉獻]技能增加 20% 持續時間 |
| [Offering] Skills have 15% increased [Buff] effect | 增加 15% 奉獻效果 |
| [Offering\|Offerings] cannot be damaged if they have been created [Recently] | [Recently\|近期]創造的[Offering\|奉獻]不會受到傷害 |
| 33% increased Damage with [HitDamage\|Hits] against Enemies affected by [Ailments] | 增加 33%對受[Ailments\|異常狀態]影響的敵人的[HitDamage\|擊中]傷害 |
| 8% increased [Projectile] Damage | 增加 8%[Projectile\|投射物]傷害 |
| [Projectile\|Projectiles] deal 15% increased Damage with Hits against Enemies further than 6m | 增加 15%[Projectile\|投射物]對距離超過 6 公尺的敵人造成的擊中傷害 |
| [Projectile\|Projectiles] deal 15% increased Damage with Hits against Enemies within 2m | 增加 15%[Projectile\|投射物]對距離 2 公尺內的敵人造成的擊中傷害 |
| [Projectile\|Projectiles] have 15% increased [Critical] Hit Chance against Enemies further than 6m | [Projectile\|投射物]對距離超過 6 公尺的敵人[Critical\|暴擊]機率增加 15% |
| 25% chance to inflict [Daze] with [HitDamage\|Hits] against Enemies further than 6m | [HitDamage\|擊中] 6 公尺外的敵人時，有 25% 機率造成[Daze\|目眩] |
| [Projectile\|Projectiles] have 30% increased [Critical] Hit Chance against Enemies further than 6m | [Projectile\|投射物]對距離超過 6 公尺的敵人[Critical\|暴擊]機率增加 30% |
| [Projectile\|Projectiles] have 30% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies further than 6m | 增加 30%[Projectile\|投射物]對 6 公尺外敵人的[CriticalDamageBonus\|暴擊傷害加成] |
| 15% increased Duration of [Ailments\|Ailments] against Enemies with [Exposure] | 對帶有[Exposure\|曝曬]的敵人施加的[Ailments\|異常狀態]增加 15% 持續時間 |
| [Gain] 6% of [ElementalDamage\|Elemental Damage] as Extra [Fire] Damage | [Gain\|獲得]相當於 6% [ElementalDamage\|元素傷害]的額外[Fire\|火焰]傷害 |
| [Gain] 25% of [Physical] Damage as Extra [Fire] Damage against [HeavyStun\|Heavy Stunned] Enemies | 對於受[HeavyStun\|沉重暈眩]的敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 25% 的額外[Fire\|火焰]傷害 |
| 20% increased chance to inflict [Ailments\|Ailments] against Enemies with [Exposure] | 增加 20%對帶有[Exposure\|曝曬]的敵人造成[Ailments\|異常狀態]的機率 |
| [Gain] 6% of [ElementalDamage\|Elemental Damage] as Extra [Cold] Damage | [Gain\|獲得]相當於 6% [ElementalDamage\|元素傷害]的額外[Cold\|冰冷]傷害 |
| 30% increased [Critical\|Critical Hit Chance] against enemies with [Exposure] | 對帶有[Exposure\|曝曬]敵人的[Critical\|暴擊率]增加 30% |
| [Gain] 6% of [ElementalDamage\|Elemental Damage] as Extra [Lightning] Damage | [Gain\|獲得]相當於 6% [ElementalDamage\|元素傷害]的額外[Lightning\|閃電]傷害 |
| 30% chance for [Lightning] Damage with [HitDamage\|Hits] to be [Lucky] | [HitDamage\|擊中]造成的[Lightning\|閃電]傷害有 30% 機率為[Lucky\|幸運] |
| 5% Chance to build an additional [Combo] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 5% 機率額外累積一個[Combo\|連擊] |
| 10% Chance to build an additional [Combo] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 10% 機率額外累積一個[Combo\|連擊] |
| 20% increased [Attack] Damage | 增加 20%[Attack\|攻擊]傷害 |
| Skills deal 8% increased Damage per [Combo] consumed, up to 40% | 每消耗 1 個 [Combo\|連擊]，增加 8% 技能造成的傷害，最高 40% |
| 8% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度加快] 8% |
| 20% Chance to build an additional [Combo] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 20% 機率額外累積一個[Combo\|連擊] |
| 1% increased [ESRechargeRate\|Energy Shield Recharge Rate] per 4 [Dexterity] | 每 4 [Dexterity\|敏捷]，增加 1%[ESRechargeRate\|能量護盾充能率] |
| 20% increased [Evasion\|Evasion Rating] while you have [EnergyShield\|Energy Shield] | 擁有[EnergyShield\|能量護盾]時，增加 20% [Evasion\|閃避值] |
| 10% increased [Chaos] Damage | 增加 10%[Chaos\|混沌]傷害 |
| +3% to [Resistances\|Chaos Resistance] | +3% [Resistances\|混沌抗性] |
| +5% to [Resistances\|Chaos Resistance] | +5% [Resistances\|混沌抗性] |
| 50% reduced [BuffEffect\|effect] of [Withered\|Withered] on you | 減少 50%你身上的[Withered\|凋零][BuffEffect\|效果] |
| +10% to [Resistances\|Chaos Resistance] | +10% [Resistances\|混沌抗性] |
| [Gain] 5% of Damage as Extra [Chaos] Damage | [Gain\|獲得]相當於傷害 5% 的額外[Chaos\|混沌]傷害 |
| [Meta] Skills gain 4% increased [Energy] | 增加 4%[Meta\|主要]技能獲得[Energy\|能量] |
| [Meta] Skills gain 25% increased [Energy] if you've dealt a [Critical] [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊][HitDamage\|擊中]，增加 25%[Meta\|主要]技能獲得[Energy\|能量] |
| 35% increased [Critical\|Critical Hit] Chance if you've [Trigger\|Triggered] a Skill [Recently] | 若你[Recently\|近期][Trigger\|觸發]過技能，[Critical\|暴擊]率增加 35% |
| 5% increased Mana Regeneration Rate | 增加 5% 魔力回復率 |
| 15% increased [Attack] Speed while not on Low Mana | 未處於貧魔狀態時，增加 15% [Attack\|攻擊]速度 |
| Cannot be [Blind\|Blinded] | 不會被致盲 |
| 12% chance to [Blind] Enemies on [HitDamage\|Hit] | [HitDamage\|擊中]敵人時有 12% 機率[Blind\|致盲] |
| 10% increased Life Recovery rate | 增加 10% 生命恢復率 |
| 10% increased [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] you inflict | 增加 10%你所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度] |
| [Gain] 8% of [Physical] Damage as Extra [Cold] Damage against [Shock\|Shocked] Enemies | 對於受[Shock\|感電]敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 8% 的額外[Cold\|冰冷]傷害 |
| [Gain] 8% of [Physical] Damage as Extra [Lightning] Damage against [Chill\|Chilled] Enemies | 對於受[Chill\|冰緩]敵人，[Gain\|獲得]相當於[Physical\|物理]傷害 8% 的額外[Lightning\|閃電]傷害 |
| 15% increased [StunThreshold\|Stun Threshold] | 增加 15%[StunThreshold\|暈眩門檻] |
| +1 to [StunThreshold\|Stun Threshold] per [Dexterity\|Dexterity] | 每 1 [Dexterity\|敏捷]使[StunThreshold\|暈眩門檻] +1 |
| Regenerate 3% of maximum Life over 1 second when [Stun\|Stunned] | 被[Stun\|暈眩]時在 1 秒內回復 3% 最大生命 |
| 10% increased effect of [ArmourBreak\|Fully Broken Armour] | 增加 10%[ArmourBreak\|完全破甲]的效果 |
| +10% to [Resistances\|Fire Resistance] | +10% [Resistances\|火焰抗性] |
| [ArmourBreak\|Fully Broken Armour] effects also apply to [Fire] Damage Taken from [HitDamage\|Hits] | [ArmourBreak\|完全破甲]效果同時套用至[HitDamage\|擊中]的[Fire\|火焰]傷害 |
| [Projectile\|Projectiles] [Pierce] enemies with [ArmourBreak\|Fully Broken Armour] | [Projectile\|投射物]會[Pierce\|穿透][ArmourBreak\|完全破甲]的敵人 |
| 30% increased effect of [ArmourBreak\|Fully Broken Armour] | 增加 30%[ArmourBreak\|完全破甲]的效果 |
| [ArmourBreak\|Break] 50% of [Armour] on [Pinned\|Pinning] an Enemy | 對一個敵人造成[Pinned\|釘身]時，[ArmourBreak\|破壞]其 50% [Armour\|護甲值] |
| Enemies you [ArmourBreak\|Fully Armour Break] are [Maim\|Maimed] | [ArmourBreak\|完全破甲]的敵人會被[Maim\|癱瘓] |
| Enemies you [ArmourBreak\|Fully Armour Break] cannot Regenerate Life | 你造成[ArmourBreak\|完全破甲]的敵人無法回復生命 |
| 20% increased chance to inflict [Ailments\|Ailments] with [Projectile\|Projectiles] | 增加 20%[Projectile\|投射物]造成[Ailments\|異常狀態]的機率 |
| 6% increased bonuses gained from Equipped [Quiver] | 增加 6%從已裝備[Quiver\|箭袋]獲得的加成 |
| 20% increased bonuses gained from Equipped [Quiver] | 增加 20%從已裝備[Quiver\|箭袋]獲得的加成 |
| 20% increased [Projectile\|Projectile] [Stun\|Stun Buildup] | 增加 20%[Projectile\|投射物][Stun\|暈眩累積] |
| 6% reduced [Projectile] Speed | 減少 6%[Projectile\|投射物]速度 |
| 10% increased [Grenade] Area of Effect | 增加 10% [Grenade\|擲彈]效果範圍 |
| 50% increased [Grenade] [DetonationTime\|Detonation Time] | 增加 50%[Grenade\|擲彈][DetonationTime\|引爆時間] |
| 25% reduced [Grenade] [DetonationTime\|Detonation Time] | 減少 25%[Grenade\|擲彈][DetonationTime\|引爆時間] |
| 15% reduced [Grenade] [DetonationTime\|Detonation Time] | 減少 15%[Grenade\|擲彈][DetonationTime\|引爆時間] |
| 80% reduced [Grenade] Damage | 減少 80%[Grenade\|擲彈]傷害 |
| 40% increased Cooldown Recovery Rate for [Grenade] Skills | 增加 40%[Grenade\|擲彈]技能冷卻時間恢復率 |
| [Gain] 4% of Damage as Extra [Fire] Damage for\nevery different [Grenade] fired in the past 8 seconds | 過去 8 秒內每發射 1 種不同的[Grenade\|擲彈]，\n[Gain\|獲得]相當於傷害 4% 的額外[Fire\|火焰]傷害 |
| 15% increased [Pinned\|Pin] duration | 增加 15%[Pinned\|釘身]持續時間 |
| 10% increased [Pinned\|Pin] duration | 增加 10%[Pinned\|釘身]持續時間 |
| 20% increased [Pinned\|Pin] duration | 增加 20%[Pinned\|釘身]持續時間 |
| [Pinned] Enemies cannot deal [Critical\|Critical Hits] | [Pinned\|釘身]的敵人不能造成[Critical\|暴擊] |
| Your Hits cannot be [Evasion\|Evaded] by [Pinned] Enemies | [Pinned\|釘身]的敵人無法[Evasion\|閃避]你的擊中 |
| 60% increased [Critical\|Critical Hit Chance] against [Immobilised] enemies | 對[Immobilised\|受禁錮]的敵人增加 60% [Critical\|暴擊率] |
| 40% increased [Attack] Damage against Maimed Enemies | 對癱瘓的敵人增加 40% [Attack\|攻擊]傷害 |
| 40% increased [Charm] Effect Duration | 增加 40% [Charm\|護符]效果持續時間 |
| 40% increased [Charm] Charges gained | 增加 40% [Charm\|護符]充能獲取 |
| Recover 5% of maximum Mana when a [Charm\|Charm] is used | 使用[Charm\|護符]時恢復 5% 魔力 |
| 25% increased [Reservation] Efficiency of [Companion] Skills | [Companion\|盟友]技能增加 25% [Reservation\|保留]效率 |
| Increases and Reductions to [Companion] Damage also apply to you | [Companion\|盟友]傷害增減也會套用於你 |
| Life Recovery from your [Flask\|Flasks] also applies to your [Companion\|Companions] | 你的[Flask\|藥劑]給予的生命恢復也會套用於你的[Companion\|盟友] |
| 5% of Damage from [HitDamage\|Hits] is taken from your Damageable [Companion]'s Life before you | [HitDamage\|擊中]傷害的 5% 會先由你的可傷害[Companion\|盟友]承受 |
| 20% increased [Defences] while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，增加 20%[Defences\|防禦] |
| [Minion\|Minions] have 15% increased Area of Effect | 增加 15%[Minion\|召喚物]的效果範圍 |
| [Companion\|Companions] have +30% to [Chaos] [Resistances\|Resistance] | [Companion\|盟友]具有 +30% [Chaos\|混沌][Resistances\|抗性] |
| [Companion\|Companions] have +30% to all Elemental [Resistances] | [Companion\|盟友]具有 +30% 全元素[Resistances\|抗性] |
| [Minion\|Minions] [Reviving\|Revive] 35% faster if all your [Minion\|Minions] are [Companion\|Companions] | 若你所有的[Minion\|召喚物]皆為[Companion\|盟友]，則[Minion\|召喚物][Reviving\|復活]速度加快 35% |
| 20% increased [CullingStrike\|Culling Strike] Threshold | 增加 20%[CullingStrike\|撲殺]門檻 |
| [CullingStrike\|Culling Strike] against Beasts while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內，你對野獸造成[CullingStrike\|撲殺] |
| [Companion\|Companions] have 10% increased Area of Effect | 增加 10%[Companion\|盟友]的範圍效果 |
| 8% increased [Reservation] Efficiency of [Companion] Skills | [Companion\|盟友]技能增加 8% [Reservation\|保留]效率 |
| [Companion\|Companions] deal 60% increased damage against [Immobilised] enemies | 增加 60%[Companion\|盟友]對[Immobilised\|受禁錮]的敵人造成的傷害 |
| [Minion\|Minions] [Reviving\|Revive] 15% faster if all your [Minion\|Minions] are [Companion\|Companions] | 若你所有的[Minion\|召喚物]皆為[Companion\|盟友]，則[Minion\|召喚物][Reviving\|復活]速度加快 15% |
| 8% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 8%[AilmentThreshold\|元素異常狀態門檻] |
| [Companion\|Companions] have +12% to all Elemental [Resistances] | [Companion\|盟友]具有 +12% 全元素[Resistances\|抗性] |
| [Companion\|Companions] have 4% increased [Attack] Speed | [Companion\|盟友]的[Attack\|攻擊]速度增加 4% |
| 3% increased [Attack] Speed while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，[Attack\|攻擊]速度增加 3% |
| Enemies affected by your [Hazard\|Hazards] [Recently] have 25% reduced [Armour] | 敵人[Recently\|近期]受你的[Hazard\|危險]影響後，減少 25%其[Armour\|護甲值] |
| Enemies affected by your [Hazard\|Hazards] [Recently] have 25% reduced [Evasion\|Evasion Rating] | 敵人[Recently\|近期]受你的[Hazard\|危險]影響後，減少 25%其[Evasion\|閃避值] |
| 10% increased Damage for each [Hazard] triggered [Recently], up to 50% | [Recently\|近期]每觸發一個[Hazard\|危險]，傷害增加 10%，最多增加至 50% |
| [Hazard\|Hazards] have 15% chance to rearm after they are triggered | [Hazard\|危險]有 15% 機率在觸發後重新佈署 |
| [Hazard\|Hazards] have 5% chance to rearm after they are triggered | [Hazard\|危險]有 5% 機率在觸發後重新佈署 |
| 16% increased [Hazard] Damage | 增加 16%[Hazard\|危險]的傷害 |
| 20% increased [Hazard] Duration | 增加 20%[Hazard\|危險]持續時間 |
| 40% increased [Hazard] Damage | 增加 40%[Hazard\|危險]的傷害 |
| [Hazard\|Hazards] cannot be triggered for 3 seconds after being created | [Hazard\|危險]在被創造後 3 秒內無法被觸發 |
| 10% increased [Hazard] Area of Effect | [Hazard\|危險]增加 10% 效果範圍 |
| 20% reduced [Hazard] Damage | 減少 20%[Hazard\|危險]的傷害 |
| 50% increased [Hazard] Area of Effect | [Hazard\|危險]增加 50% 效果範圍 |
| [Debuff\|Debuffs] inflicted by [Hazard\|Hazards] have 30% increased [SlowMagnitudeModifier\|Slow Magnitude] | [Hazard\|危險]造成的[Debuff\|減益效果]增加 30% [SlowMagnitudeModifier\|緩速幅度] |
| 30% increased [Hazard] [Immobilised\|Immobilisation] buildup | 增加 30%[Hazard\|危險]的[Immobilised\|禁錮]累積 |
| 20% increased [Hazard] [Immobilised\|Immobilisation] buildup | 增加 20%[Hazard\|危險]的[Immobilised\|禁錮]累積 |
| +1 to maximum number of [ElementalInfusion\|Elemental Infusions] | +1 最大[ElementalInfusion\|元素灌注]數量 |
| 10% chance when collecting an [ElementalInfusion\|Elemental Infusion] to gain an\nadditional [ElementalInfusion\|Elemental Infusion] of the same type | 拾取[ElementalInfusion\|元素灌注]時，有 10% 機率獲得額外一個同類型的[ElementalInfusion\|元素灌注] |
| Skills have 10% chance to not remove [ElementalInfusion\|Elemental Infusions] but still count as consuming them | 技能有 10% 機率不會移除[ElementalInfusion\|元素灌注]，但仍視為將其消耗 |
| 30% increased [Spell] Damage if you have consumed an [ElementalInfusion\|Elemental Infusion] [Recently] | 若你[Recently\|近期]消耗[ElementalInfusion\|元素灌注]，增加 30%[Spell\|法術]傷害 |
| 5% chance when collecting an [ElementalInfusion\|Elemental Infusion] to gain an\nadditional [ElementalInfusion\|Elemental Infusion] of the same type | 拾取[ElementalInfusion\|元素灌注]時，有 5% 機率獲得額外一個同類型的[ElementalInfusion\|元素灌注] |
| 10% increased [ElementalInfusion\|Elemental Infusion] duration | 增加 10%[ElementalInfusion\|元素灌注]持續時間 |
| Skills have 5% chance to not remove [ElementalInfusion\|Elemental Infusions] but still count as consuming them | 技能有 5% 機率不會移除[ElementalInfusion\|元素灌注]，但仍視為將其消耗 |
| +1 to maximum [ElementalInfusion\|Cold Infusions] | +1 最大[Infusion\|冰冷灌注] |
| +1 to maximum [ElementalInfusion\|Fire Infusions] | +1 最大[Infusion\|火焰灌注] |
| +1 to maximum [ElementalInfusion\|Lightning Infusions] | +1 最大[Infusion\|閃電灌注] |
| Gain 3 [Volatility] when an [Allies\|Allied] [Persistent] [Reviving] [Minion] is [MinionDeath\|Killed] | 當一個[Allies\|友方][Persistent\|持續][Reviving\|復甦][Minion\|召喚物]遭[MinionDeath\|擊殺]，獲得 3 [Volatility\|易爆] |
| Maximum [Volatility] is 30 | 最大[Volatility\|易爆]為 30 |
| 25% chance that when [Volatility] on you explodes, you regain an equivalent amount of [Volatility] | 你身上的[Volatility\|易爆]引爆時，你有 25% 機率重新獲得等量的[Volatility\|易爆] |
| 3% chance to gain [Volatility] on Kill | 擊殺時有 3% 機率獲得[Volatility\|易爆] |
| 50% chance to gain [Volatility] when you are [Stun\|Stunned] | 當你受[Stun\|暈眩]時，有 50% 機率獲得[Volatility\|易爆] |
| 5% chance to gain [Volatility] on Kill | 擊殺時有 5% 機率獲得[Volatility\|易爆] |
| 15% reduced [Volatility] Explosion delay | 減少 15%[Volatility\|易爆]的爆炸延遲 |
| 15% increased [Volatility] Explosion delay | 增加 15%[Volatility\|易爆]的爆炸延遲 |
| [Volatility\|Volatile Power] also grants 1% increased [Critical\|Critical Hit chance] per [Volatility] exploded | 每有 1 [Volatility\|易爆]爆炸，[Volatility\|不穩定的力量]也會賦予增加 1% [Critical\|暴擊率] |
| 8% increased [Glory] generation | 增加 8% 生成的[Glory\|榮耀] |
| 15% increased [Glory] generation | 增加 15% 生成的[Glory\|榮耀] |
| Recover 1% of maximum Life per [Glory] consumed | 每消耗 1 [Glory\|榮耀]就恢復 1% 最大生命 |
| Skills have a 15% chance to not consume [Glory] | 技能有 15% 機率不消耗[Glory\|榮耀] |
| Skills have a 5% chance to not consume [Glory] | 技能有 5% 機率不消耗[Glory\|榮耀] |
| Skills gain 1 [Glory] every 2 seconds for each [Rarity\|Rare or Unique] monster in your [Presence] | 你的[Presence\|存在範圍]內每個[Rarity\|稀有或傳奇]怪物使你的技能每 2 秒獲得 1 [Glory\|榮耀] |
| Consuming [Glory] grants you 3% increased [Attack] damage per [Glory] consumed for 6 seconds, up to 60% | 每消耗一層[Glory\|榮耀]，會使你增加 3% [Attack\|攻擊]傷害，最大為 100%，持續 6 秒 |
| [Allies] in your [Presence] have 30% increased [Glory] generation | 處於你[Presence\|存在範圍]中的[Allies\|友方]增加 30% 生成的[Glory\|榮耀] |
| 10% increased Damage against Demons | 擊中惡魔時增加 10% 傷害 |
| 10% increased Duration of [Ailments\|Ailments] on Beasts | 增加 10%野獸身上的[Ailments\|異常狀態]持續時間 |
| 10% increased [Immobilised\|Immobilisation] buildup against Constructs | 增加 10%對創造物的[Immobilised\|禁錮]累積 |
| 10% increased [Critical\|Critical Hit Chance] against Humanoids | 對人形敵人增加 10% [Critical\|暴擊率] |
| 50% increased Damage against Demons | 擊中惡魔時增加 50% 傷害 |
| 50% increased Duration of [Ailments\|Ailments] on Beasts | 增加 50%野獸身上的[Ailments\|異常狀態]持續時間 |
| 50% increased [Critical\|Critical Hit Chance] against Humanoids | 對人形敵人增加 50% [Critical\|暴擊率] |
| 50% increased [Immobilised\|Immobilisation] buildup against Constructs | 增加 50%對創造物的[Immobilised\|禁錮]累積 |
| 10% reduced [BuffEffect\|effect] of [Curse\|Curses] on you | 減少 10%你身上的[Curse\|詛咒][BuffEffect\|效果] |
| 30% increased damage against Undead Enemies | 增加 30%對不死敵人的傷害 |
| 5% reduced [BuffEffect\|effect] of [Curse\|Curses] on you | 減少 5%你身上的[Curse\|詛咒][BuffEffect\|效果] |
| 1% increased Movement Speed | 增加 1% 移動速度 |
| 5% reduced [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You | 減少 5%你身上的[Debuff\|減益效果][Slow\|緩速]程度 |
| Ignore all [ArmourPenalties\|Movement Penalties] from [EquipArmour\|Armour] | 無視穿著護甲所帶來的減少移動速度效果 |
| Immune to [Maim] | 免疫癱瘓 |
| Immune to [Hinder] | 免疫阻礙 |
| 3% reduced Movement Speed Penalty from using Skills while moving | 在移動時使用技能會減少 3% 移動速度懲罰 |
| 50% increased [Attack] damage while moving | 移動時增加 50% [Attack\|攻擊]傷害 |
| 20% reduced [Accuracy] Rating while moving | 移動時減少 20% [Accuracy\|命中]值 |
| [Projectile] [Attack\|Attacks] have a 12% chance to fire two additional [Projectile\|Projectiles] while moving | 移動時，[Projectile\|投射物][Attack\|攻擊]有 12% 機率發射 2 個額外[Projectile\|投射物] |
| 10% increased damage against [Immobilised] Enemies | 對[Immobilised\|受禁錮]敵人的傷害增加 10% |
| 8% increased [Immobilised\|Immobilisation] buildup | 增加 8%[Immobilised\|禁錮]累積 |
| 20% increased damage against [Immobilised] Enemies | 對[Immobilised\|受禁錮]敵人的傷害增加 20% |
| Enemies are [Intimidate\|Intimidated] for 4 seconds when you [Immobilised\|Immobilise] them | 當你[Immobilised\|禁錮]敵人時，對其造成[Intimidate\|威嚇]，持續 4 秒 |
| 20% increased [Ballista] [Immobilised\|Immobilisation] buildup | 增加 20%[Ballista\|砲塔]的[Immobilised\|禁錮]累積 |
| 15% increased [Ballista] damage | 增加 15%[Ballista\|砲塔]傷害 |
| [Attack\|Attacks] used by [Ballista\|Ballistas] have 4% increased [Attack] Speed | [Ballista\|砲塔]使用的[Attack\|攻擊]增加 4% [Attack\|攻擊]速度 |
| 10% increased [Ballista] [CriticalDamageBonus\|Critical Damage Bonus] | 增加 10%[Ballista\|砲塔][CriticalDamageBonus\|暴擊傷害加成] |
| 10% increased [Ballista] [Critical\|Critical Hit Chance] | 增加 10%[Ballista\|砲塔][Critical\|暴擊率] |
| 15% increased [Ballista] [Critical\|Critical Hit Chance] | [Ballista\|砲塔][Critical\|暴擊率]增加 15% |
| 15% increased [Ballista] [CriticalDamageBonus\|Critical Damage Bonus] | [Ballista\|砲塔][CriticalDamageBonus\|暴擊傷害加成]增加 15% |
| 25% increased [Ballista] [CriticalDamageBonus\|Critical Damage Bonus] | 增加 25%[Ballista\|砲塔][CriticalDamageBonus\|暴擊傷害加成] |
| 20% increased [Ballista] [Critical\|Critical Hit Chance] | 增加 20%[Ballista\|砲塔][Critical\|暴擊率] |
| 15% increased Area of Effect while you have a Totem | 當你有圖騰時增加 15% 範圍效果 |
| [Attack] Skills have +1 to maximum number of Summoned [Ballista] [Totem\|Totems] | [Attack\|攻擊]技能+1召喚[Ballista\|砲塔][Totem\|圖騰]的最大數量 |
| 10% increased [Attack] Damage per Summoned [Totem] in your [Presence] | 你的[Presence\|存在範圍]中每有一個召喚的[Totem\|圖騰]，增加 10% [Attack\|攻擊]傷害 |
| 10% increased [Armour] and [Evasion] Rating per Summoned [Totem] in your [Presence] | 你的[Presence\|存在範圍]中每有一個召喚的[Totem\|圖騰]，增加 10% [Armour\|護甲]及[Evasion\|閃避]值 |
| [Attack\|Attacks] used by [Ballista\|Ballistas] have 10% increased [Attack] Speed | [Ballista\|砲塔]使用的[Attack\|攻擊]增加 10% [Attack\|攻擊]速度 |
| 50% increased [Ballista] [Immobilised\|Immobilisation] buildup | 增加 50%[Ballista\|砲塔]的[Immobilised\|禁錮]累積 |
| 15% increased [Archon] Buff duration | 增加 15% [Archon\|統治者]持續時間 |
| 30% increased [Archon] Buff duration | 增加 30% [Archon\|統治者]持續時間 |
| [Archon] recovery period expires 10% faster | [Archon\|統治者]增益效果恢復期加快10% |
| [Archon] recovery period expires 25% faster | [Archon\|統治者]增益效果恢復期加快25% |
| 8% increased [Archon] Buff duration | 增加 8% [Archon\|統治者]持續時間 |
| 5% increased effect of [Archon] [Buff\|Buffs] on you | 增加 5%你的[Archon\|統治者][Buff\|增益效果] |
| [Archon] Buffs also grant 10% increased Movement Speed | [Archon\|統治者]增益效果同時增加10%移動速度 |
| [Archon] Buffs also grant +20% to all [ElementalDamage\|Elemental] [Resistances] | [Archon\|統治者]增益效果同時獲得+20%全部[ElementalDamage\|元素] [Resistances\|抗性] |
| 20% faster start of [FasterESRechargeStart\|Energy Shield Recharge] while affected by an [Archon] Buff | 受到[Archon\|統治者]影響時，[FasterESRechargeStart\|能量護盾充能]開始速度加快 20% |
| 40% increased [ESRechargeRate\|Energy Shield Recharge Rate] while affected by an [Archon] Buff | 受到[Archon\|統治者]影響時，增加 40%[ESRechargeRate\|能量護盾充能率] |
| [Remnant\|Remnants] can be collected from 10% further away | [Remnant\|痕跡]可從 10% 更遠距離撿拾 |
| [Remnant\|Remnants] have 10% increased effect | [Remnant\|痕跡]增加 10% 效果 |
| 15% chance for [Remnant\|Remnants] you create to grant their effects twice | 你所創造的[Remnant\|痕跡]有 15% 機率賦予其效果兩次 |
| Recover 3% of Maximum Life when you collect a [Remnant] | 當你拾取[Remnant\|痕跡]時，恢復 3% 最大生命 |
| Recover 3% of Maximum Mana when you collect a [Remnant] | 當你拾取[Remnant\|痕跡]時，恢復 3% 最大魔力 |
| 6% increased [Spell] Damage | 增加 6%[Spell\|法術]傷害 |
| 2% increased Cast Speed | 增加 2% 施放速度 |
| [Orb] Skills have +1 to [Limit] | [Orb\|球體]技能[Limit\|上限] +1 |
| 10% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] on you | 減少 10%你身上的[Ignite\|點燃][BuffEffect\|效果] |
| [Gain] 15% of Damage as Extra [Fire] Damage while on [IgnitedGround\|Ignited Ground] | 當你站在[IgnitedGround\|點燃地面]，[Gain\|獲得] 相當於傷害 15% 的 額外[Fire\|火焰]傷害 |
| 10% reduced Effect of [Chill\|Chill] on you | 減少 10% 你所承受的[Chill\|冰緩]效果 |
| 40% reduced Effect of [Chill\|Chill] on you | 減少 40% 你所承受的[Chill\|冰緩]效果 |
| [Gain] 15% of Damage as Extra [Cold] Damage while on [ChilledGround\|Chilled Ground] | 當你站在[ChilledGround\|冰緩地面]，[Gain\|獲得] 相當於傷害 15% 的額外 [Cold\|冰冷]傷害 |
| 10% reduced [BuffEffect\|effect] of [Shock\|Shock] on you | 減少 10%你身上的[Shock\|感電][BuffEffect\|效果] |
| 40% reduced [BuffEffect\|effect] of [Shock\|Shock] on you | 減少 40%你身上的[Shock\|感電][BuffEffect\|效果] |
| [Gain] 15% of Damage as Extra [Lightning] Damage while on [ShockedGround\|Shocked Ground] | 當你站在[ShockedGround\|感電地面]，[Gain\|獲得] 相當於傷害 15% 的 [Lightning\|閃電]傷害 |
| +4 to [Strength] | +4 [Strength\|力量] |
| +4 to [Dexterity] | +4 [Dexterity\|敏捷] |
| +1 Life per 4 [Dexterity] | 每 4 點[Dexterity\|敏捷]，+1 生命 |
| 20% chance for Damage with [HitDamage\|Hits] to be [Lucky] | 擊中傷害有 20% 機率帶有幸運 |
| 20% chance for Damage of Enemies [HitDamage\|Hitting] you to be [Unlucky] | 敵人[HitDamage\|擊中]你的傷害有 20% 機率視為[UnLucky\|帶來厄運] |
| 15% increased [Charges\|Endurance, Frenzy and Power Charge] Duration | 增加 15% 耐力球、狂怒球、以及暴擊球的持續時間 |
| 10% increased [Charges\|Endurance, Frenzy and Power Charge] Duration | 增加 10% 耐力球、狂怒球、以及暴擊球的持續時間 |
| 40% increased [Charges\|Endurance, Frenzy and Power Charge] Duration | 增加 40% 耐力球、狂怒球、以及暴擊球的持續時間 |
| Skills have 10% chance to not remove [Charges\|Charges] but still count as consuming them | 技能有 10% 的機率不會移除[Charges\|能量球]，但依然會視為將其消耗 |
| +5% to [Quality] of all Skills | +5% 至全部技能的[Quality\|品質] |
| 30% increased Damage if you've consumed a [Charges\|Frenzy Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|狂怒球]，增加 30%傷害 |
| 10% increased [SkillSpeed\|Skill Speed] if you've consumed a [Charges\|Frenzy Charge] [Recently] | 若你[Recently\|近期]消耗過一顆[Charges\|狂怒球]，增加 10%[SkillSpeed\|技能速度] |
| Hits against you have 5% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 對你的擊中減少 5% [CriticalDamageBonus\|暴擊傷害加成] |
| 15% reduced Duration of [Ailments\|Ailments] on You | 減少 15%你身上的[Ailments\|異常狀態]持續時間 |
| Hits against you have 30% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 對你的擊中減少 30% [CriticalDamageBonus\|暴擊傷害加成] |
| 40% increased [Evasion] Rating while moving | 移動時增加 40% [Evasion\|閃避]值 |
| Gain [Deflect\|Deflection Rating] equal to 10% of [Evasion\|Evasion Rating] | 獲得等同 10% [Evasion\|閃避值]的[Deflect\|偏斜值] |
| 25% increased [BuffMagnitude\|Magnitude] of [Ailments] you inflict against [Mark\|Marked] Enemies | 增加 25%你對[Mark\|帶有印記]敵人施加的[Ailments\|異常狀態]的[BuffMagnitude\|幅度] |
| 25% increased [Critical] Hit Chance against [Mark\|Marked] Enemies | 對[Mark\|帶有印記]的敵人增加 25% [Critical\|暴擊]率 |
| 3% increased [Evasion] Rating per 10 [Intelligence] | 每 10 點[Intelligence\|智慧]，增加 3% [Evasion\|閃避]值 |
| [Aura] Skills have 10% increased [BuffMagnitude\|Magnitudes] | [Aura\|光環]技能增加 10% [BuffMagnitude\|幅度] |
| 10% reduced [Poison\|Poison] Duration on you | 減少 10%你身上的[Poison\|中毒]持續時間 |
| 40% reduced [Poison\|Poison] Duration on you | 減少 40%你身上的[Poison\|中毒]持續時間 |
| 3% increased Movement Speed while Sprinting | 衝刺時增加 3% 移動速度 |
| 25% increased [Evasion\|Evasion Rating] while Sprinting | 衝刺期間增加 25% [Evasion\|閃避值] |
| 2% increased Movement Speed while Sprinting | 衝刺時增加 2% 移動速度 |
| 15% increased [Evasion\|Evasion Rating] while Sprinting | 衝刺期間增加 15% [Evasion\|閃避值] |
| 12% increased Movement Speed while Sprinting | 衝刺時增加 12% 移動速度 |
| 100% increased [Evasion\|Evasion Rating] while Sprinting | 衝刺期間增加 100% [Evasion\|閃避值] |
| [Accuracy] Rating is Doubled\nNever deal [Critical\|Critical Hits] | [Accuracy\|命中]值變成雙倍\n無法造成[Critical\|暴擊] |
| You can wield [Two-Handed] [Axe\|Axes], [Mace\|Maces] and [Sword\|Swords] in one hand\nTriple [Attributes\|Attribute] requirements of [MartialWeapon\|Martial Weapons]\nInherent Life granted by [Strength] is halved | 你可以在單手欄位手持[Two-Handed\|雙手][Axe\|斧]、[Mace\|錘]和[Sword\|劍]\n[MartialWeapon\|軍用武器]所需的[Attributes\|能力值]變為三倍\n[Strength\|力量]賦予的固有生命減半 |
| Cannot be [LightStun\|Light Stunned]\nCannot Dodge Roll or Sprint | 不會被[LightStun\|輕微暈眩]\n無法閃避翻滾或衝刺 |
| You have no Mana\nSkill Mana Costs [StatConversion\|Converted] to Life Costs | 你的魔力變為 0\n技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| Unlimited number of Summoned [Totem\|Totems]\nTotems reserve 75 [Spirit] each | 移除最大召喚 [Totem\|圖騰]上限\n每根圖騰保留75 [Spirit\|精魂] |
| Maximum Life is 1\nImmune to [Chaos] Damage and [Bleeding] | 最大生命為 1\n免疫[Chaos\|混沌]傷害和[Bleeding\|流血] |
| [StatConversion\|Converts] all [EnergyShield\|Energy Shield] to Mana\nDoubles Mana Costs | 將所有[EnergyShield\|能量護盾][StatConversion\|轉換]為魔力\n魔力消耗變為兩倍 |
| All bonuses from [Equipped] Amulet apply to your [Minion\|Minions] instead of you | [Equipped\|已裝備]項鍊的所有加成會套用至你的[Minion\|召喚物]，而非你自己 |
| Life [LifeRecharge\|Recharges] instead of [ESRecharge\|Energy Shield]\n50% less Life Recovery from [Flask\|Flasks] | 能量護盾[ESRecharge\|充能]改為生命[LifeRecharge\|充能]\n50%更少[Flask\|藥劑] 生命回復量 |
| [ManaLeech\|Mana Leech] recovers based on [ElementalDamage\|Elemental Damage Types] instead of [Physical] Damage | [ManaLeech\|魔力偷取]會依據你的[ElementalDamage\|元素傷害類型]而非[Physical\|物理]傷害進行恢復 |
| Take 50% less Damage over Time if you've started taking Damage over Time in the past second\nTake 50% more Damage over Time if you haven't started taking Damage over Time in the past second | 若在過去 1 秒內開始受到持續傷害，則受到的持續傷害減少 50%\n若過去 1 秒內沒有開始受到持續傷害，則受到的持續傷害增加 50% |
| Chance to [Evasion\|Evade] is [Unlucky]\nChance to [Deflect] is [Lucky] | [Evasion\|閃避]機率視為[UnLucky\|帶來厄運]\n[Deflect\|偏斜]的機率視為[Lucky\|帶來幸運] |
| [ElementalInfusion\|Infusion] [Remnant\|Remnants] you create are always a Random [ElementalDamage\|Element] | 你創造的[ElementalInfusion\|灌注][Remnant\|痕跡]必定屬於一個隨機[ElementalDamage\|元素] |
| [Bleeding] you inflict is [Aggravate\|Aggravated]\nBase [Bleeding] Duration is 1 second | 你所造成的[Bleeding\|流血][Aggravate\|加劇]\n基礎[Bleeding\|流血]持續時間為 1 秒 |
| You can have two [Companion\|Companions] of different types\nYou have 30% less [Defences]\n[Companion\|Companions] have +1 to each [Defences\|Defence] for every 2 of that [Defences\|Defence] you have | 你可以擁有兩種不同類型的[Companion\|盟友]\n你有 30% 更少[Defences\|防禦]\n你每擁有 2 點某項[Defences\|防禦]，都會使你的[Companion\|盟友]的該項[Defences\|防禦]得到 +1 |
| Can [Attack] as though using a [Quarterstaff] while both of your hand slots are empty\nUnarmed [Attack\|Attacks] that would use your [Quarterstaff]'s damage gain:\n• [Physical] damage based on their Skill Level\n• 1% more [Attack] Speed per 25 [ItemDefences\|Item Evasion Rating] on [EquipArmour\|Equipped Armour Items]\n• +0.1% to [Critical\|Critical Hit Chance] per 10 [ItemDefences\|Item Energy Shield] on [EquipArmour\|Equipped Armour Items] | 兩個手部欄位皆無武器時，可視為使用[Quarterstaff\|細杖]進行[Attack\|攻擊]\n本該使用你的[Quarterstaff\|細杖]傷害的空手[Attack\|攻擊]會獲得：\n• 依據技能等級的[Physical\|物理]傷害\n• [EquipArmour\|裝備的護甲物品]每具有 25 [ItemDefences\|物品閃避值]便有 1% 更多[Attack\|攻擊]速度\n• [EquipArmour\|裝備的護甲物品]每具有 10 [ItemDefences\|物品能量護盾]便 +0.1% [Critical\|暴擊率] |
| [Fire] [Spell\|Spells] [Conversion\|Convert] 100% of Fire Damage to [Chaos\|Chaos Damage]\n[Chaos\|Chaos Damage] from [Fire] [Spell\|Spells] [Contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes]\n[Ignite] inflicted with [Fire] [Spell\|Spells] deals [Chaos\|Chaos Damage] instead of Fire Damage | [Fire\|火焰][Spell\|法術]將 100% 的火焰傷害[Conversion\|轉換]為[Chaos\|混沌傷害]\n來自[Fire\|火焰][Spell\|法術]的[Chaos\|混沌傷害]會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度]\n以[Fire\|火焰][Spell\|法術]造成的[Ignite\|點燃]會造成[Chaos\|混沌傷害]，而非火焰傷害 |
| [Invoke\|Invocation] Skills instead [Trigger] [Spell\|Spells] every 2 seconds\n[Invoke\|Invocation] Skills cannot gain [Energy] while [Trigger\|Triggering] [Spell\|Spells]\n[Invoke\|Invoked] Spells consume 50% less [Energy] | [Invoke\|祈願]技能改為每 2 秒[Trigger\|觸發][Spell\|法術\n[Invoke\|祈願]技能在[Trigger\|觸發][Spell\|法術]期間無法獲得[Energy\|能量]\n[Invoke\|祈求]法術消耗 50% 更少[Energy\|能量] |
| [Slam] Skills have 8% increased Area of Effect | [Slam\|重擊]技能增加 8% 效果範圍 |
| 25% chance for [Slam] Skills you use yourself to cause [Aftershock\|Aftershocks] | 你自己使用的[Slam\|重擊]技能有 25% 機率造成[Aftershock\|餘震] |
| 50% more Damage against [HeavyStun\|Heavy Stunned] Enemies | 對[HeavyStun\|遭沉重暈眩]的敵人的傷害增加 50% |
| [Warcry\|Warcries] Explode [Corpse\|Corpses] dealing 25% of their Life as [Physical] Damage | [Warcry\|戰吼]引爆附近[Corpse\|屍體]，造成相當於其 25% 生命的[Physical\|物理]傷害 |
| +1 to maximum number of Summoned [Totem\|Totems] | +1 召喚[Totem\|圖騰]最大數量 |
| Gain 35% Base Chance to [Block] from [Equipped] [Shield] instead of the Shield's value | [Equipped\|已裝備]的[Shield\|盾牌]會賦予 35% 基礎[Block\|格擋]機率，而不是盾牌的數值 |
| You take 20% of damage from [Block\|Blocked] [HitDamage\|Hits] | 你受到來自[Block\|格擋][HitDamage\|擊中]的 20% 傷害 |
| Maximum [Block] chance is 75% | 最大[Block\|格擋]機率為 75% |
| 20% increased [Fire] Damage | 增加 20%[Fire\|火焰]傷害 |
| +8% to [Resistances\|Fire Resistance] | +8% [Resistances\|火焰抗性] |
| Modifiers to [Resistances\|Fire Resistance] also grant [Resistances\|Cold and Lightning Resistance] at 50% of their value | [Resistances\|火焰抗性]詞綴也會依其數值 50% 的效果賦予[Resistances\|冰冷和閃電抗性] |
| Modifiers to [MaximumResistances\|Maximum Fire Resistance] also grant [MaximumResistances\|Maximum Cold and Lightning Resistance] | [MaximumResistances\|最大火焰抗性]詞綴也會賦予[MaximumResistances\|最大冰冷和閃電抗性] |
| Can only use a [ItemRarity\|Normal] Body Armour | 只能使用一件[ItemRarity\|普通]身體護甲 |
| Body Armour grants +75% to [Resistances\|Fire Resistance] | 身體護甲賦予 +75% [Resistances\|火焰抗性] |
| Body Armour grants +75% to [Resistances\|Cold Resistance] | 身體護甲賦予 +75% [Resistances\|冰冷抗性] |
| Body Armour grants +75% to [Resistances\|Lightning Resistance] | 身體護甲賦予 +75% [Resistances\|閃電抗性] |
| Body Armour grants 20% increased [Strength] | 增加 20%身體護甲所賦予[Strength\|力量] |
| Body Armour grants 15% increased maximum Life | 增加 15%身體護甲所賦予最大生命 |
| Body Armour grants 100% increased [StunThreshold\|Stun Threshold] | 身體護甲所賦予[StunThreshold\|暈眩門檻]增加 100% |
| Body Armour grants regenerate 3% of maximum Life per second | 身體護甲賦予每秒回復 3% 生命 |
| Body Armour grants +50% of [Armour] also applies to [ElementalDamage\|Elemental Damage] | 身體護甲所賦予[Armour\|護甲值]的 +50% 也會套用至[ElementalDamage\|元素傷害] |
| Body Armour grants 25% of [Physical] Damage from [HitDamage\|Hits] taken as [Fire] Damage | 身體護甲賦予將所承受[HitDamage\|擊中][Physical\|物理]傷害的 25% 視為[Fire\|火焰]傷害 |
| Body Armour grants [HitDamage\|Hits] against you have 50% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 身體護甲賦予對你[HitDamage\|擊中]時的[CriticalDamageBonus\|暴擊傷害加成]減少 50% |
| Body Armour grants +100% of [Armour] also applies to [Chaos\|Chaos Damage] | 身體護甲所賦予[Armour\|護甲值]的 +100% 也會套用至[Chaos\|混沌傷害] |
| Body Armour grants [Unaffected] by [Ignite] | 身體護甲賦予[Ignite\|點燃][Unaffected\|無影響] |
| 3% increased maximum Mana | 增加 3% 最大魔力 |
| Demonflame has no maximum | 惡魔烈焰解除上限 |
| 25% of Infernal Flame lost per second if none was gained in the past 2 seconds | 如果你在過去 2 秒內未獲得赤獄烈炎，每秒失去 25% 赤獄烈炎 |
| Maximum Mana is replaced by twice as much Maximum Infernal Flame\nGain Infernal Flame instead of spending Mana for Skill costs | 以雙倍的最大煉獄之炎替換最大魔力值\n使用技能時消耗煉獄之炎而不是魔力 |
| All Damage from you and [Allies\|Allies] in your [Presence\|Presence]\n[Contributes\|contributes] to [Flammability] and [Ignite] [BuffMagnitude\|Magnitudes] | 所有你和你[Presence\|存在範圍]內[Allies\|友方]造成的傷害\n會[Contributes\|貢獻]至[Flammability\|易燃]和[Ignite\|點燃][BuffMagnitude\|幅度] |
| 50% more [CriticalDamageBonus\|Critical Damage Bonus] | 50% 更多[CriticalDamageBonus\|暴擊傷害加成] |
| Become [Ignite\|Ignited] when you deal a [Critical\|Critical Hit], taking 15% of your maximum Life and [EnergyShield\|Energy Shield] as [Fire] Damage per second | 當你造成[Critical\|暴擊]時會被[Ignite\|點燃]，每秒承受等同於你生命和[EnergyShield\|能量護盾] 15% 的[Fire\|火焰] |
| While on [HighInfernalFlame\|High Infernal Flame], you and [Allies\|Allies] in your\n[Presence\|Presence] Gain 50% of Damage as [Fire\|Fire Damage] | 處於[HighInfernalFlame\|高煉獄之炎]狀態時，你和你[Presence\|存在範圍]內[Allies\|友方]\n獲得相當於 50% 傷害的[Fire\|火焰傷害] |
| 1% increased [CriticalDamageBonus\|Critical Damage Bonus] per 50 Life | 每 50 生命使[CriticalDamageBonus\|暴擊傷害加成]增加 1% |
| [Bleeding\|Bleeding] you inflict on [Curse\|Cursed] targets is [Aggravate\|Aggravated] | 你對[Curse\|被詛咒]的目標造成的[Bleeding\|流血]會[Aggravate\|加劇] |
| Enemies you [Curse] have at least 15% of Life [Reservation\|Reserved] | 受你[Curse\|詛咒]的敵人有至少 15% 生命被[Reservation\|保留] |
| Gain additional maximum Life equal to 100% of the [ItemDefences\|Item Energy Shield] on [Equipped] Body Armour | 獲得相當於[Equipped\|已裝備]身體護甲的[ItemDefences\|物品能量護盾] 100% 的額外最大生命 |
| On [HitDamage\|Hitting] an Enemy while a Life [Flask] is at full Charges, 40% of its Charges are consumed\n[Gain] 1% of damage as [Physical] damage for 3 seconds per Charge consumed this way | 在生命[Flask\|藥劑]充能全滿時[HitDamage\|擊中]敵人，消耗其 40% 充能\n每以此方式消耗 1 充能，[Gain\|獲得]相當於 1% 傷害的[Physical\|物理]傷害 3 秒 |
| 50% less Life Recovery from [Flask\|Flasks] | [Flask\|藥劑]具有 50% 更少生命恢復 |
| Gain 1 Life [Flask] Charge per 4% Life spent | 每消耗 4% 生命獲得 1 生命[Flask\|藥劑]充能 |
| 25% increased Area of Effect of [Curse\|Curses] | [Curse\|詛咒]效果範圍增加 25% |
| 30% increased [EnergyShield\|Energy Shield] if you've consumed a [Charges\|Power Charge] [Recently\|Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|暴擊球]，[EnergyShield\|能量護盾]增加 30% |
| 100% increased Effect of the Socketed [Jewel] | 增加 100%鑲嵌[Jewel\|珠寶]的效果 |
| Can Socket a [ItemRarity\|non-Unique] [BasicJewel\|Basic Jewel] into the Phylactery | 可鑲嵌一個[ItemRarity\|非傳奇]的[BasicJewel\|基礎珠寶] |
| 50% more Mana Cost of Skills if you have no [EnergyShield\|Energy Shield] | 如果你沒有[EnergyShield\|能量護盾]，具有 50% 更多魔力消耗 |
| [Curse\|Cursed] Enemies Killed by you, or by [Allies] in your [Presence], have a 33% chance to Explode, dealing a quarter of their maximum Life as [Chaos] Damage | 被你或你[Presence\|存在範圍]內的[Allies\|友方]擊殺的[Curse\|受詛咒]的敵人有 33% 機率爆炸，造成相當於其最大生命四分之一的[Chaos\|混沌]傷害 |
| Lose 5% of maximum Mana per Second | 每秒失去 5% 魔力 |
| While you are not on [LowMana\|Low Mana], you and [Allies] in your [Presence] have [UnholyMight\|Unholy Might] | 當你不在[LowMana\|貧魔狀態]時，你與你[Presence\|存在範圍]內的[Allies\|盟友]獲得[UnholyMight\|不潔之力] |
| 4% increased [BuffMagnitude\|Magnitude] of [UnholyMight\|Unholy Might] [Buff\|Buffs] you grant per 100 maximum Mana | 每 100 最大魔力，增加 4% 你所賦予的[UnholyMight\|不潔之力][Buff\|增益效果][BuffMagnitude\|幅度] |
| No inherent Mana Regeneration | 無固有魔力回復 |
| 10% of Damage taken bypasses [EnergyShield\|Energy Shield] | 所受傷害的 10% 會穿透[EnergyShield\|能量護盾] |
| Regenerate Mana equal to 6% of maximum Life per second | 每秒回復相當於 6% 最大生命的魔力 |
| Your Life cannot change while you have [EnergyShield\|Energy Shield] | 你擁有[EnergyShield\|能量護盾]時，生命不會發生變化 |
| [Spell\|Spells] consume a [Charges\|Power Charge] if able to deal 40% more Damage | 如果可以，[Spell\|法術]會消耗一顆[Charges\|暴擊球]以造成 40% 更多傷害 |
| [Sacrifice] 5% of maximum [EnergyShield\|Energy Shield] when you Cast a [Spell] | 你施放[Spell\|法術]時[Sacrifice\|獻祭] 5% 最大[EnergyShield\|能量護盾] |
| [Sacrifice\|Sacrificing] [EnergyShield\|Energy Shield] does not interrupt [ESRecharge\|Recharge] | [Sacrifice\|獻祭][EnergyShield\|能量護盾]不會中斷[ESRecharge\|充能] |
| [Spell\|Spells] deal 30% more Damage when [Sacrifice\|Sacrificing] [EnergyShield\|Energy Shield] | 在[Sacrifice\|獻祭][EnergyShield\|能量護盾]時，[Spell\|法術]造成 30% 更多傷害 |
| [Curse\|Curses] you inflict have infinite Duration | 你所施加的[Curse\|詛咒]有無限的持續時間 |
| You can apply an additional [Curse] | 你可以施加 1 個額外的[Curse\|詛咒] |
| [Remnant\|Remnants] can be collected from 30% further away | [Remnant\|痕跡]可從 30% 更遠距離撿拾 |
| 20% of Damage is taken from Mana before Life | 生命值所受的 20% 傷害由魔力扣除 |
| 20% increased [BuffEffect\|Effect] of [ArcaneSurge\|Arcane Surge] on you per ten percent missing Mana | 每損失 10% 魔力，增加 20%你身上的[ArcaneSurge\|秘能波動][BuffEffect\|效果] |
| +1 to [Limit] for [ElementalDamage\|Elemental] Skills | [ElementalDamage\|元素]技能的[Limit\|上限] +1 |
| 25% less [BuffMagnitude\|Magnitude] of [Shock] you inflict | 你所造成之[Shock\|感電]具有 25% 更少[BuffMagnitude\|幅度] |
| [Remnant\|Remnants] you create reappear once, 3 seconds after being collected | 你創造的[Remnant\|痕跡]在撿拾後 3 秒會再出現一次 |
| 50% chance when collecting an [ElementalInfusion\|Elemental Infusion] to gain another different [ElementalInfusion\|Elemental Infusion] | 拾取[ElementalInfusion\|元素灌注]時，有 50% 機率獲得另一個不同的[ElementalInfusion\|元素灌注] |
| [Curse] zones erupt after 10% reduced delay | 減少 10%[Curse\|詛咒]區域爆發前延遲 |
| 4% of Damage taken [Recoup\|Recouped] as Life | 承受的 4% 傷害[Recoup\|補償]為生命 |
| Grants [Chronobuff\|Sands of Time] | 賦予[Chronobuff\|時間之沙] |
| 8% increased [Spirit] | 增加 8%[Spirit\|精魂] |
| [Banner] Skills have 20% increased Area of Effect | [Banner\|旗幟]技能增加 20% 效果範圍 |
| 20% increased [Pinned\|Pin] Buildup | 增加 20%[Pinned\|釘身]累積 |
| [Minion\|Minions] deal 20% increased Damage | 增加 20%[Minion\|召喚物]造成的傷害 |
| [Persistent] [Buff\|Buffs] have 50% less [Reservation] | [Persistent\|持續][Buff\|增益效果]具有 50% 更少[Reservation\|占用] |
| [Allies] in your [Presence] gain added [Attack] Damage equal\nto 25% of your main hand Weapon's Damage | 你[Presence\|存在範圍]內的[Allies\|友方]獲得相當於\n你主手武器傷害 25% 的附加[Attack\|攻擊]傷害 |
| There is no [Limit] on the number of [Banner\|Banners] you can place | 你可以放置的[Banner\|旗幟]數量沒有[Limit\|上限] |
| [Banner\|Banners] gain 5 [Glory] per second | [Banner\|旗幟]每秒獲得 5 [Glory\|榮耀] |
| 40% more [Immobilised\|Immobilisation] buildup | 40% 更多[Immobilised\|禁錮]累積 |
| [Pinned] enemies cannot perform actions | 被[Pinned\|釘身]的敵人無法行動 |
| [Projectile] Damage builds [Pinned\|Pin] | [Projectile\|投射物]傷害累積[Pinned\|釘身] |
| Gain [Deflect\|Deflection Rating] equal to 20% of [Armour] | 獲得等同 20% [Armour\|護甲值]的[Deflect\|偏斜值] |
| [Gain] 100% of [Evasion\|Evasion Rating] as extra [AilmentThreshold\|Ailment Threshold] | [Gain\|獲得]相當於 100% [Evasion\|閃避值]的額外[AilmentThreshold\|異常狀態門檻] |
| Defend with 200% of [Armour\|Armour] | 以 200% [Armour\|護甲值]防禦 |
| Maximum Chance to [Evasion\|Evade] is 50% | 最大[Evasion\|閃避]機率為 50% |
| Maximum [Physical\|Physical Damage] Reduction is 50% | 最大[Physical\|物理傷害]減免為 50% |
| Enemies have an [Accuracy\|Accuracy] Penalty against you based on Distance | 敵人對你具有視距離而定的[Accuracy\|命中]懲罰 |
| [Totem\|Totems] only use Skills when you fire an [Attack] [Projectile] | 當你射出[Attack\|攻擊][Projectile\|投射物]時，[Totem\|圖騰]才會使用技能 |
| Skills used by [Totem\|Totems] have 30% more [SkillSpeed\|Skill Speed] | [Totem\|圖騰]所使用的技能有 30% 更多[SkillSpeed\|技能速度] |
| [Totem\|Totems] you place grant [TacticianTotemBuff\|Embankment Auras] | 你設置的[Totem\|圖騰]賦予[TacticianTotemBuff\|陣地光環] |
| Deal up to 40% more Damage to Enemies based on their missing [Concentration] | 根據敵人失去的[Concentration\|專注]，最多造成 40% 更多傷害 |
| 35% less [Armour] and [Evasion] Rating | 35% 更少[Armour\|護甲值]和[Evasion\|閃避]值 |
| +2 to Level of all Skills with a [Strength] requirement | 所有具有[Strength\|力量]要求的技能等級 +2 |
| +2 to Level of all Skills with a [Dexterity] requirement | 全部具有[Dexterity\|敏捷]要求的技能等級 +2 |
| +2 to Level of all Skills with an [Intelligence] requirement | 全部具有[Intelligence\|智慧]要求的技能等級 +2 |
| For each colour of Socketed Support Gem that is most numerous, gain:\n•Red: [HitDamage\|Hits] against you have no [CriticalDamageBonus\|Critical Damage Bonus]\n•Blue: Skills have 30% less cost\n•Green: 40% less Movement Speed Penalty from using Skills while Moving | 依據插槽中輔助寶石最多顆的顏色，會獲得\n• 紅色：對你的[HitDamage\|擊中]傷害無[CriticalDamageBonus\|暴擊傷害加成]\n• 藍色：技能有 30% 更少消耗\n• 綠色：移動時使用技能會有 40% 更少移動速度懲罰 |
| Grants [ThaumaturgicalDynamism\|Thaumaturgical Dynamism] | 賦予[ThaumaturgicalDynamism\|奇術活力] |
| 20% less [Attributes] | 減少 20%[Attributes\|能力值] |
| Inherent bonuses gained from [Attributes] are doubled | [Attributes\|能力值]賦予的固有加成變為兩倍 |
| 10% increased Fishing Line [Strength] | 釣魚線[Strength\|力量]增加 10% |
| +1 to [Spirit] for every 8 [ItemDefences\|Item Energy Shield] on Equipped Body Armour | 已裝備的身體護甲每擁有 8 [ItemDefences\|物品能量護盾]，獲得 +1 [Spirit\|精魂] |
| +1 to [Spirit] for every 20 [Evasion\|Evasion Rating] on Equipped Body Armour | 裝備的胸甲每擁有 20 [Evasion\|閃避值]，獲得 +1 [Spirit\|精魂] |
| 50% less [Evasion\|Evasion Rating] | 50% 更少[Evasion\|閃避值] |
| 10% chance to gain [Volatility] on Kill | 擊殺時有 10% 機率獲得[Volatility\|易爆] |
| 11% increased amount of Life [LifeLeech\|Leeched] | 增加 11%生命[LifeLeech\|偷取]量 |
| 11% increased amount of Mana [ManaLeech\|Leeched] | 增加 11%魔力[ManaLeech\|偷取]量 |
| [Gain] 4% of Damage as Extra [Chaos] Damage | [Gain\|獲得]相當於傷害 4% 的額外[Chaos\|混沌]傷害 |
| Take no Damage from [Volatility] | 不會受到[Volatility\|易爆]傷害 |
| Gain 1 [Volatility] on inflicting an [ElementalAilments\|Elemental Ailment] | 造成[ElementalAilments\|元素異常狀態]時獲得 1 層[Volatility\|易爆] |
| Grants [UnravellingBuff\|Unravelling] | 賦予[UnravellingBuff\|紛亂] |
| [Leech] recovers based on [Chaos] Damage as well as [Physical] Damage | [Leech\|偷取]的恢復以[Chaos\|混沌]傷害及[Physical\|物理]傷害為依據 |
| All [FlamesOfChayula\|Flames of Chayula] that you manifest are [PurpleFlamesOfChayula\|Purple] | 所有你產生的[FlamesOfChayula\|夏烏拉之炎]為[PurpleFlamesOfChayula\|紫炎] |
| You have no [Spirit]\nBase Maximum Darkness is 100\nDamage taken is Reserved from Darkness before being taken from Life or [EnergyShield\|Energy Shield] | 你沒有[Spirit\|精魂]\n基礎最大黑暗為 100\n受到的傷害由黑暗保留，再由生命或[EnergyShield\|能量護盾]承受 |
| +8 to Maximum Darkness per Level | 每一級的最大黑暗 +8 |
| Darkness [Reservation] lasts for 5 seconds | 黑暗的[Reservation\|占用]會持續 5 秒 |
| 1% increased maximum Darkness per 1% [Chaos\|Chaos Resistance] | 每有 1% [Chaos\|混沌抗性]增加 1% 最大黑暗 |
| All [FlamesOfChayula\|Flames of Chayula] that you manifest are [BlueFlamesOfChayula\|Blue] | 所有你產生的[FlamesOfChayula\|夏烏拉之炎]為[BlueFlamesOfChayula\|藍炎] |
| All [FlamesOfChayula\|Flames of Chayula] that you manifest are [RedFlamesOfChayula\|Red] | 所有你產生的[FlamesOfChayula\|夏烏拉之炎]為[RedFlamesOfChayula\|紅炎] |
| 50% chance when you gain a [Charges\|Frenzy Charge] to gain an additional [Charges\|Frenzy Charge] | 當你獲得一顆[Charges\|狂怒球]時，有 50% 機率獲得一顆額外的[Charges\|狂怒球] |
| Apply 5 [CriticalWeakness\|Critical Weakness] to Enemies when [Consume\|Consuming] a [Mark] on them | 對敵人[Consume\|消耗][Mark\|印記]時，施加 5 層[CriticalWeakness\|暴擊弱點] |
| 20% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 20%[AilmentThreshold\|元素異常狀態門檻] |
| 50% less Movement Speed Penalty from using Skills while moving | 在移動時使用技能有 50% 更少移動速度懲罰 |
| 50% of [Evasion\|Evasion Rating] also grants [ElementalDamage\|Elemental Damage] reduction | [Evasion\|閃避值]的 50% 也會賦予[ElementalDamage\|元素傷害]減免 |
| Immune to [Ignite] | 免疫[Ignite\|點燃] |
| Immune to [Freeze] | 免疫[Freeze\|冰凍] |
| Immune to [Shock] | 免疫[Shock\|感電] |
| Chance to [HitDamage\|Hit] with [Attack\|Attacks] can exceed 100%\nGain additional [Critical\|Critical Hit] Chance equal to 25% of excess chance to [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊]的[HitDamage\|命中]率可以超過 100%\n[Attack\|攻擊]的[HitDamage\|命中]率超過 100% 的部分其中的 25% 會轉換為額外的[Critical\|暴擊]率 |
| [Attack\|Attacks] using your Weapons have Added [Physical] Damage equal\nto 25% of the [Accuracy] Rating on the Weapon | 使用你的武器[Attack\|攻擊]會附加相當於\n武器 25% [Accuracy\|命中]值的[Physical\|物理]傷害 |
| [RevealWeakness\|Reveal Weaknesses] against [Rarity\|Rare and Unique] enemies | 使[Rarity\|稀有和傳奇]敵人[RevealWeakness\|暴露弱點] |
| 50% more damage against enemies with an [RevealWeakness\|Open Weakness] | 對帶有[RevealWeakness\|開放弱點]的敵人，增加 50%傷害 |
| 40% increased [SkillSpeed\|Skill Speed] while an enemy with an [RevealWeakness\|Open Weakness] is in your [Presence] | 若你的[Presence\|存在範圍]內有一個帶有[RevealWeakness\|開放弱點]的敵人，增加 40%[SkillSpeed\|技能速度] |
| 20% increased Movement Speed while an enemy with an [RevealWeakness\|Open Weakness] is in your [Presence] | 若你的[Presence\|存在範圍]內有一個帶有[RevealWeakness\|開放弱點]的敵人，增加 20%移動速度 |
| 50% chance for [Surge\|Surges] to suffuse your [Projectile\|Projectiles] without being Consumed | [Surge\|波動]有 50% 機率在未被消耗的情況下注入你的[Projectile\|投射物] |
| When you Consume a [Charges\|Power Charge] [Trigger] Elemental Surge to gain 3 [Surge\|Cold Surges] | 每當你消耗 1 顆[Charges\|暴擊球]時，會[Trigger\|觸發]元素波動，並獲得 3 [Surge\|冰冷波動] |
| When you Consume an [Charges\|Endurance Charge] [Trigger] Elemental Surge to gain 3 [Surge\|Fire Surges] | 每當你消耗 1 顆[Charges\|耐力球]時，會[Trigger\|觸發]元素波動，並獲得 3 [Surge\|火焰波動] |
| When you Consume a [Charges\|Frenzy Charge] [Trigger] Elemental Surge to gain 3 [Surge\|Lightning Surges] | 每當你消耗 1 顆[Charges\|狂怒球]時，會[Trigger\|觸發]元素波動，並獲得 3 [Surge\|閃電波動] |
| Life [Flask\|Flasks] also recover Mana\nMana [Flask\|Flasks] also recover Life | 生命[Flask\|藥劑]也會恢復魔力\n魔力[Flask\|藥劑]也會恢復生命 |
| [Evasion] Rating from Equipped Body Armour is halved | 來自身體護甲的[Evasion\|閃避]值減半 |
| [Evasion] Rating from Equipped Helmet, Gloves and Boots is doubled | 裝備頭盔、手套和長靴的[Evasion\|閃避]值加倍 |
| [LifeLeech\|Life Leech] recovers based on your [ElementalDamage\|Elemental] damage as well as [Physical] damage | [LifeLeech\|生命偷取]會依據你的[ElementalDamage\|元素]傷害以及[Physical\|物理]傷害進行恢復 |
| 30% reduced maximum Mana | 減少 30% 最大魔力 |
| 25% reduced [Spirit] | 減少 25%[Spirit\|精魂] |
| -20% to all [ElementalDamage\|Elemental] [Resistances] | -20% 全[ElementalDamage\|元素][Resistances\|抗性] |
| 15% increased [Charm] Charges gained | 增加 15% [Charm\|護符]充能獲取 |
| 25% increased bonuses gained from Equipped Rings and Amulets | 增加 25%自已裝備戒指和項鍊獲得的加成 |
| +1 Ring Slot | +1 戒指槽位 |
| 20% more [Charm] Charges gained | 獲得 20% 更多[Charm\|護符]充能 |
| Can instead consume 25% of maximum Mana to trigger [Charm\|Charms] with insufficient charges | [Charm\|護符]的充能不足時，可改為消耗 25% 最大魔力觸發之 |
| 10% increased Life Recovery rate per 5% missing Unreserved Life | 每損失 5% 未保留生命，增加 10% 生命恢復率 |
| Ritual Sacrifice can be used on yourself to remove 20% of maximum Life and grant a random [MonsterModifiers\|Monster Modifier]\nA maximum of one Modifer can be granted this way | 儀式獻祭可對你自己使用，移除 20% 最大生命，並賦予一個隨機的[MonsterModifiers\|怪物詞綴]\n以此方式賦予的詞綴最多為一個 |
| +3% to Chaos Resistance | +3% 混沌抗性 |
| Minions have 8% chance to deal Double Damage | 召喚物有 8% 機率造成兩倍傷害 |
| Lose all Defiance when you reach 10 Defiance | 當你達到 10 層反抗，會失去所有反抗 |
| Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no\nmore than once every 0.3 seconds | 敵人擊中而失去生命時獲得抗爭 10 秒，每 0.3 秒不會超過一次 |
| Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance | 每有一層反抗，則在遭敵人擊中前，獲得 3% 失去的未保留生命 |
| Strike Skills also target the previous location they were used | 打擊技能同時瞄準它們先前被使用的位置 |
| 30% of Life Leech is Instant | 30% 的生命偷取立即生效 |
| Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to\nalso grant +4 to Strength | 非傳奇珠寶使大範圍內小型和核心天賦，同時 +4 力量 |
| Prevent +3% of Suppressed Spell Damage per Bark below maximum | 每層低於上限的木質，防止 +3% 壓抑法術傷害 |
| If Diamond Flask Charges are consumed, 250% increased Critical Strike Chance | 若消耗寶鑽藥劑充能，增加 250% 暴擊率 |
| If Bismuth Flask Charges are consumed, Penetrate 25% Elemental Resistances | 若消耗灰岩藥劑充能，穿透 25% 元素抗性 |
| If Amethyst Flask Charges are consumed, 37% of Physical Damage as Extra Chaos Damage | 若消耗紫晶藥劑充能，有 37% 物理傷害的額外混沌傷害 |
| Regenerate 100 Energy Shield per second | 每秒回復 100 能量護盾 |
| Maximum Energy Shield is increased by Chance to Block Spell Damage | 最大能量護盾會因為格擋法術傷害機率而增加 |
| 50% increased Effect of Buffs granted by your Golems | 魔像的增益效果增加 50% |
| +2 to maximum number of Summoned Golems | +2 魔像最大上限 |
| 66% increased Effect of Herald Buffs on you | 增加 66% 你身上捷光環的效果 |
| 66% increased Mana Reservation Efficiency of Herald Skills | 增加 66% 捷技能的魔力保留效用 |
| Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire | 被你點燃的敵人所造成 40% 物理傷害轉化至火焰 |
| Shocks from your Hits always increase Damage taken by at least 25% | 你造成的感電一定會增加至少 25% 的承受傷害 |
| Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect | 被你擊中而冰緩的敵人所造成的傷害減少，傷害減少效果為冰緩效果的一半。 |
| 4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% | 近期每個消耗屍體，增加 4% 攻擊和施放速度，最多 200% |
| You have your maximum Fortification | 你擁有最大層數護體 |
| 3% increased Attack Speed per Fortification above 20 | 護體高於 20 層時，每層增加 3% 攻擊速度 |
| 3% more Armour and Evasion Rating per Fortification above 20 | 護體高於 20 層時，每層有 3% 更多護甲值和閃避值 |
| Banner Skills have 100% increased Duration | 鬥旗技能增加 100% 持續時間 |
| Having a placed Banner does not prevent you gaining Valour | 在已放置鬥旗的情況下，不會使你無法獲得勇氣 |
| Taunt on Hit | 擊中時嘲諷 |
| Enemies Taunted by you take 15% increased Damage | 受到你嘲諷的敵人增加 15% 承受的傷害 |
| Regenerate 1% of Mana per second | 額外增加 1% 魔力回復 |
| 10% increased Effect of Shrine Buffs on you | 增加 10% 神殿效果 |
| Gain a random Shrine buff every 10 seconds | 每 10 秒獲得 1 種隨機神殿增益效果 |
| 50% increased Reservation Efficiency of Skills | 增加 50% 技能的保留效用 |
| 15% chance to gain a Power Charge on Critical Strike | 暴擊時 15% 機率獲得暴擊球 |
| 30% chance to gain a Power Charge on Non-Critical Strike | 非暴擊有 30% 機率獲得 1 顆暴擊球 |
| Mark Skills Cost no Mana | 印記技能不消耗魔力 |
| Marked Enemy cannot Evade Attacks | 被印記的敵人無法閃避攻擊 |
| Trigger Level 30 Assassin's Mark on Attack Critical Strike against\na Rare or Unique Enemy and you have no Mark | 在你沒有已施加印記的敵人時，\n攻擊稀有或傳奇敵人且造成暴擊會觸發等級 30 的刺客印記 |
| +100% to Critical Strike Multiplier against Enemies that are on Low Life | 對貧血的敵人減少 +100% 暴擊加成 |
| 100% more Critical Strike Chance against Enemies that are not on Low Life | 對非貧血的敵人有 100% 更多暴擊率 |
| 35% less Damage taken while there are at least two Rare or Unique Enemies nearby | 周圍至少有兩個以上的稀有或傳奇敵人時，承受 35% 更少傷害 |
| Poison you inflict with Critical Strikes deals 20% more Damage | 你暴擊造成的中毒造成 20% 更多傷害 |
| 5% increased Poison Duration for each Poison you have inflicted Recently, up\nto a maximum of 100% | 近期每個你造成的中毒增加 5% 中毒持續時間，最多 100% |
| Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon | 法術的基礎法術暴擊率等同主手武器 |
| 100% increased Elusive Effect | 增加 100% 靈巧效果 |
| Unaffected by Damaging Ailments | 不被傷害型異常狀態影響 |
| 40% of Physical Damage taken Recouped as Life | 40% 承受的物理傷害補償為生命 |
| +100% to Critical Strike Multiplier against Enemies that are not on Low Life | 對非貧血的敵人增加 +100% 暴擊加成 |
| All Damage from Hits can Poison | 全部來自擊中的傷害可以造成中毒 |
| Every 10 seconds:\nTake 50% less Damage from Hits for 5 seconds\nTake 50% less Damage over Time for 5 seconds | 每 10 秒:\n5 秒承受 50% 更少來自擊中傷害\n5 秒承受 50% 更少持續傷害 |
| +4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | 裝備的頭盔每 1 最大能量護盾 +4 閃避值 |
| +1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour | 已裝備的身體護甲每擁有 8 閃避值，最大能量護盾 +1 |
| Prevent +15% of Suppressed Spell Damage while on Full Energy Shield | 滿能量護盾時，防止 +15% 壓抑法術傷害 |
| Your Action Speed is at least 90% of base value | 你的行動速度至少為基礎值的 90% |
| Your Critical Strike Chance is Lucky | 幸運的暴擊率 |
| Damage with Hits is Unlucky | 擊中的傷害很不幸 |
| 40% increased Cooldown Recovery Rate | 增加 40% 冷卻恢復速度 |
| 30% chance to take 50% less Area Damage from Hits | 30% 機率承受 50% 更少範圍傷害 |
| Hits have 30% chance to deal 50% more Area Damage | 擊中有 30% 機率造成 50% 更多範圍傷害 |
| Projectiles have 50% chance to Return to you | 投射物有 50% 機率返回你 |
| Projectiles are fired in random directions | 投射物以隨機方向發射 |
| 8% increased Projectile Speed | 增加 8% 投射物速度 |
| 25% increased Reservation Efficiency of Skills | 增加 25% 技能的保留效用 |
| Removes all Energy Shield\nWhile not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life | 移除所有能量護盾\n當不是滿血時，每秒獻祭 20% 魔力回復等值的生命 |
| Your Banner Buffs Linger on you for 3 seconds after you leave the Area | 在離開區域後，你的旗幟增益效果會殘留 3 秒 |
| 10% increased Stun and Block Recovery | 增加 10% 暈眩恢復和格擋恢復 |
| 25% more Spell Damage if you've been Stunned while Casting Recently | 若你近期施放時被暈眩，有 25% 更多法術傷害 |
| 12% increased Damage Over Time with Spell Skills | 法術技能的持續傷害增加 12% |
| 16% increased Damage Over Time with Spell Skills | 法術技能的持續傷害增加 16% |
| +4% to Damage Over Time Multiplier with Spell Skills | +4% 法術技能的持續傷害加成 |
| +6% to Damage Over Time Multiplier with Spell Skills | +6% 法術技能的持續傷害加成 |
| 6% increased Skill Effect Duration | 增加 6% 技能效果持續時間 |
| 10% reduced Skill Effect Duration | 減少 10% 技能效果持續時間 |
| 30% increased Damage Over Time with Spell Skills | 法術技能的持續傷害增加 30% |
| 20% reduced Duration of Ailments on You | 減少 20% 你身上的異常狀態持續時間 |
| +12% to Damage Over Time Multiplier with Spell Skills | +12% 法術技能的持續傷害加成 |
| 5% chance to Defend with 200% of Armour for each\ntime you've been Hit by an Enemy Recently, up to 30% | 近期內你每被擊中一次，\n有 5% 機率使用 200% 護甲防禦，至多 30% |
| You have Shepherd of Souls if at least 4 Corrupted Items are Equipped | 當你裝備至少4件腐化裝備時，獲得靈魂牧者 |
| You have Sacrifice of Blood if at least 8 Corrupted Items are Equipped | 當你裝備至少6件腐化裝備時，獲得鮮血獻祭 |
| You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped | 當你裝備至少6件腐化裝備時，獲得永恆奉獻 |
| Vaal Skills have 20% chance to regain consumed Souls when used | 使用瓦爾技能時有 20% 機率回收消耗的靈魂 |
| 20% reduced Soul Gain Prevention Duration | 減少 20% 停止獲得靈魂持續時間 |
| Vaal Skills require 30% less Souls per Use | 瓦爾技能每次使用需求30%更少靈魂 |
| Vaal Skills can store +1 Use | 瓦爾技能可以保存+1次使用次數 |
| Vaal Skills require 40% increased Souls per Use | 每次使用瓦爾技能所需的靈魂增加 40% |
| Vaal Skills deal 1% more Damage per Soul Required | 瓦爾技能每需求1靈魂就造成1%更多傷害 |
| 50% increased Effect of Auras from your Vaal Skills | 你的瓦爾技能增加50%光環效果 |
| Vaal Skills have 50% increased Skill Effect Duration | 瓦爾技能增加50%技能持續時間 |
| Vaal Skills have 50% increased Area of Effect | 瓦爾技能增加50%範圍效果 |
| Gain 1 Vaal Soul per second | 每秒獲得 1 個瓦爾靈魂 |
| Skills supported by Unleash have +3 to maximum number of Seals | 被釋放輔助的技能 +3 封印最大數量 |
| Unsealed Spells gain 5% more Damage each time their effects Reoccur | 釋放封印的法術每重複觸發效果1次就獲得5%更多傷害 |
| Skills Supported by Unleash have 20% increased Seal gain frequency | 被釋放輔助的技能增加 20% 封印獲得頻率 |
| +20 to Maximum Rage | 增加+20最大怒氣 |
| Lose all Rage on reaching Maximum Rage and gain Wild Savagery\nfor 1 second per 10 Rage lost this way | 在達到最大盛怒時損失所有盛怒並獲得荒野蠻怒\n每10損失的盛怒使增益持續1秒 |
| Gain 2 Rage on Attack Hit | 攻擊擊中時獲得 2 層盛怒 |
| 50% increased Stealth while Elusive | 靈巧狀態時增加50%隱身 |
| Elusive has 50% chance to be removed from you at 100% effect | 靈巧有50%的機率在100%效果時從你身上移除 |
| 20% increased Elusive Effect | 增加 20% 靈巧效果 |
| Utility Flasks are Disabled | 無法使用功能藥劑 |
| Unaffected by Poison | 不被中毒影響 |
| Can't use Amulets | 無法使用項鍊 |
| Unaffected by Curses | 不被詛咒影響 |
| Can't use Belts | 無法使用腰帶 |
| Unaffected by Bleeding | 不受流血影響 |
| Skills gain a Base Life Cost equal to 100% of Base Mana Cost | 技能獲得等同 100% 基礎魔力消耗的基礎生命消耗 |
| Skills gain Added Chaos Damage equal to 20% of Life Cost, if Life Cost is not higher than the maximum you could spend | 若生命消耗沒有高於你最大可消耗的值，技能附加等同20% 生命消耗的混沌傷害 |
| 50% increased effect of Offerings | 增加 50% 奉獻效果 |
| Offerings Kill affected Damagable targets when Offering Duration expires | 奉獻會在持續時間結束時擊殺受影響的可傷害目標 |
| Offering Skills have 20% increased Duration | 奉獻技能增加 20% 持續時間 |
| 15% increased Attack Damage per Raised Zombie | 每1殭屍復甦增加15%攻擊傷害 |
| 10% increased Defences per Raised Spectre | 每1喚醒幽魂增加10%防禦 |
| 6% increased Spell Damage per Summoned Skeleton | 每1召喚骷髏，增加6%法術傷害 |
| 2% increased Movement Speed per Summoned Phantasm | 每1召喚幻影，增加2%移動速度 |
| 2% increased Attack and Cast Speed per Summoned Raging Spirit | 每隻召喚憤怒狂靈增加 2% 攻擊和施放速度 |
| Minions have 25% increased maximum Life | 召喚物增加 25% 最大生命 |
| Minions deal 15% more Damage while they are on Low Life | 召喚物貧血時造成15%更多傷害 |
| Minions cannot be Killed, but die 6 seconds after being reduced to 1 Life | 召喚物無法被擊殺，而是在降至1生命的6秒後死亡 |
| Minions deal 25% increased Damage | 增加 25% 召喚物所造成的傷害 |
| Cannot be Stunned if you have an Equipped Helmet with no Socketed Gems | 若你裝備中的頭部沒有鑲嵌寶石，你無法被暈眩 |
| Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems | 若你裝備中的胸甲沒有鑲嵌寶石，元素異常狀態對你沒有影響 |
| Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems | 若你裝備中的鞋子沒有鑲嵌寶石，你的行動速度不能被調整至基礎值以下 |
| Take no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems | 若你裝備中的手部沒有鑲嵌寶石，你不會承受暴擊的額外傷害 |
| 15% increased Global Defences | 增加 15% 全域防禦 |
| 30% increased Endurance, Frenzy and Power Charge Duration | 增加 30% 耐力球、狂怒球、以及暴擊球的持續時間 |
| Discipline has 50% increased Aura Effect while you have no Power Charges | 如果你沒有暴擊球，增加50%紀律光環效果 |
| Wrath has 50% increased Aura Effect while at maximum Power Charges | 當你擁有最大暴擊球時，增加50%雷霆光環效果 |
| Anger has 50% increased Aura Effect while at maximum Endurance Charges | 當你擁有最大耐力球時，增加50%憤怒光環效果 |
| Determination has 50% increased Aura Effect while you have no Endurance Charges | 如果你沒有耐力球，增加50%堅定光環效果 |
| Grace has 50% increased Aura Effect while you have no Frenzy Charges | 如果你沒有狂怒球，增加50%優雅光環效果 |
| Hatred has 50% increased Aura Effect while at maximum Frenzy Charges | 當你擁有最大狂怒球時，增加50%憎恨光環效果 |
| Create Profane Ground instead of Consecrated Ground | 製造褻瀆地面，而不是奉獻地面 |
| Profane Ground you create inflicts Malediction on Enemies | 你製造的褻瀆地面會對敵人施加惡語術 |
| Profane Ground you create also affects you and your Allies, granting Chaotic Might | 你製造的褻瀆地面同時影響你與你的友軍，獲得混沌之力 |
| 50% of Cold Damage Converted to Chaos Damage | 50% 冰冷傷害轉換為混沌傷害 |
| 50% of Fire Damage Converted to Chaos Damage | 50% 火焰傷害轉換為混沌傷害 |
| 50% of Lightning Damage Converted to Chaos Damage | 50% 閃電傷害轉換為混沌傷害 |
| 25% increased Chaos Damage | 增加 25% 混沌傷害 |
| Herald Skills have 2% more Buff Effect for every 1% of Maximum Mana they Reserve | 捷光環技能每保留 1% 最大魔力，其增益效果提高 2% |
| Herald Skills and Minions from Herald Skills deal 1% more Damage for every 1% of Maximum Life those Skills Reserve | 捷光環技能與由捷光環技能召喚的召喚物每保留 1% 最大生命，造成的傷害提高 1% |
| Herald Skills deal 20% increased Damage | 捷技能增加 20% 傷害 |
| Minions deal 20% increased Damage while you are affected by a Herald | 你被捷光環影響時，召喚物增加 20% 傷害 |
| 40% increased Ward from Equipped Armour Items | 40%增加裝備道具所賦予的保護 |
| Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15% of Ward | 如果承受的擊中傷害低於你保護的15%，該傷害會穿透尚未被破壞的保護 |
| 15% increased Ward from Equipped Armour Items | 15%增加裝備道具所賦予的保護 |
| Trigger Level 20 Ward Shatter when your Ward Breaks | 當你的保護被打破時觸發等級 20 的保護粉碎 |
| 5% chance to Restore your Ward on Hit | 擊中時有 5% 機率回復保護 |
| 30% less Damage Taken from Damage over Time while you have Unbroken Ward | 當你有尚未被破壞的保護時，承受30%更少持續傷害 |
| 20% faster Restoration of Ward per Enemy Hit taken Recently | 近期每被1名敵人擊中，增加20%保護回復速度 |
| Trigger Level 20 Summon Spectral Tiger on Critical Strike | 暴擊時觸發等級 20 的召喚幽虎 |
| 2% increased Attack Speed per Minion, up to a maximum of 80% | 每個召喚物使攻擊速度增加 2%，最多 80% |
| Minions deal 80% increased Damage if you have Warcried Recently | 若你近期內曾使用戰吼，召喚物造成的傷害提高 80% |
| 25% increased Warcry Speed | 增加 25% 戰吼施放速度 |
| Raised Beast Spectres have Farrul's Farric Presence | 喚醒野獸幽魂有費爾羅光環 |
| Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area | 喚醒野獸幽魂在每個區域中有額外3條隨機選擇的詞綴 |
| Raised Beast Spectres have Farrul's Fertile Presence | 喚醒野獸幽魂有豐富光環 |
| Raised Beast Spectres have Farrul's Wild Presence | 喚醒野獸幽魂有狂野光環 |
| Maximum number of Raised Spectres is 1 | 喚醒幽魂上限為 1 |
| Grants Level 1 Embrace Madness Skill | 獲得等級 1 的擁抱瘋魔技能 |
| While affected by Glorious Madness, inflict Mania on nearby Enemies every second | 當被榮耀瘋癲影響時，對周遭敵人施加幻想 |
| Grants Level 20 Misty Reflection Skill | 獲得等級20的迷霧反射技能 |
| Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect | 天賦樹珠寶插槽中的非星團或通途珠寶沒有效果 |
| Take 40% less Damage from Hits | 承受40%更少擊中傷害 |
| Four seconds after each Hit you take, lose Life equal to 40% of the Damage taken from that Hit | 當你承受擊中傷害4秒後，損失等同於該傷害40%的生命 |
| +2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped | 如果至少裝備了4件穢生傳奇物品，全部閃電技能寶石等級 +2 |
| Your Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings | 如果你裝備的所有戒指都是突觸之戒，你的擊中無視怪物閃電抗性 |
| 30% increased Freeze Duration on Enemies | 增加 30% 敵人冰凍持續時間 |
| +2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped | 如果至少裝備了4件穢生傳奇物品，全部冰冷技能寶石等級 +2 |
| Your Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic Rings | 如果你裝備的所有戒指都是低溫之戒，你的擊中無視怪物冰冷抗性 |
| Take 15% less Lightning Damage with at least one Eshgraft grafted to you | 當你至少接有一個艾許接肢時，承受 15% 更少閃電傷害 |
| Take 15% less Cold Damage with at least one Tulgraft grafted to you | 當你至少接有一個托沃接肢時，承受 15% 更少冰冷傷害 |
| Take 15% less Physical Damage with at least one Uulgraft grafted to you | 當你至少接有一個烏爾尼多接肢時，承受 15% 更少物理傷害 |
| Take 15% less Fire Damage with at least one Xophgraft grafted to you | 當你至少接有一個索伏接肢時，承受 15% 更少火焰傷害 |
| 10% increased [Critical\|Critical Hit Chance] with [Quarterstaff\|Quarterstaves] | 增加 10%[Quarterstaff\|細杖]的[Critical\|暴擊率] |
| Arrows gain [Critical\|Critical Hit] Chance as they travel farther, up to\n40% increased [Critical\|Critical Hit] Chance after 7 metres | 箭矢行進越遠時獲得[Critical\|暴擊]率，增加 40%\n在 7 公尺之後[Critical\|暴擊]率最高 |
| +8% [SurpassChance\|Surpassing] chance to fire an additional Arrow | +8% [SurpassChance\|滿溢]機率發射額外一枚箭矢 |
| +10% [SurpassChance\|Surpassing] chance to fire an additional Arrow | +10% [SurpassChance\|滿溢]機率發射額外一枚箭矢 |
| +24% [SurpassChance\|Surpassing] chance to fire an additional Arrow | +24% [SurpassChance\|滿溢]機率發射額外一枚箭矢 |
| 20% increased [Parry] [HitDamage\|Hit] Area of Effect | 增加20%[Parry\|招架] [HitDamage\|擊中] 的範圍效果 |
| 30% increased [ParriedDebuff\|Parried Debuff] Duration | 增加 30%[ParriedDebuff\|受招架減益效果]持續時間 |
| 10% increased [ParriedDebuff\|Parried Debuff] [BuffMagnitude\|Magnitude] | 增加 10%[ParriedDebuff\|受招架減益效果]的[BuffMagnitude\|幅度] |
| 6% increased [ParriedDebuff\|Parried Debuff] [BuffMagnitude\|Magnitude] | 增加 6%[ParriedDebuff\|受招架減益效果]的[BuffMagnitude\|幅度] |
| 8% increased [ParriedDebuff\|Parried Debuff] Duration | 增加 8%[ParriedDebuff\|受招架減益效果]持續時間 |
| 25% increased [ParriedDebuff\|Parried Debuff] [BuffMagnitude\|Magnitude] | 增加 25%[ParriedDebuff\|受招架減益效果]的[BuffMagnitude\|幅度] |
| 25% reduced [Defences] | 減少25%[Defences\|全域防禦] |
| 5% reduced Movement Speed Penalty while Actively [Block\|Blocking] | 主動[Block\|格擋]時，減少 5%移動速度懲罰 |
| 100% chance to [Daze] Enemies whose [HitDamage\|Hits] you [Block] with a raised [Shield] | 舉起[Shield\|盾牌][Block\|格檔]敵人的[HitDamage\|擊中]時，有 100% 機率使敵人[Daze\|目眩] |
| Apply [Debilitate] to Enemies 3 Metres in front of you while your [Shield] is raised | 當你舉起[Shield\|盾牌]時，對你前方3公尺內的敵人施加[Debilitate\|虛弱] |
| 8% increased Bolt Speed | 增加 8% 弩箭速度 |
| 20% increased Damage with [Crossbow\|Crossbows] | 增加 20% [Crossbow\|十字弓]傷害 |
| 15% increased Bolt Speed | 增加 15% 弩箭速度 |
| 8% chance for [Mace] [Slam] Skills you use yourself to cause an additional [Aftershock] | 你自身使用的[Mace\|錘][Slam\|重擊]技能有8%機率造成額外一次[Aftershock\|餘震] |
| 10% chance for [Mace] [Slam] Skills you use yourself to cause an additional [Aftershock] | 你自身使用的[Mace\|錘][Slam\|重擊]技能有10%機率造成額外一次[Aftershock\|餘震] |
| [Strike] Skills you use yourself with [Mace\|Maces] have 10% chance to deal [MeleeSplash\|Splash Damage] | 你自身使用的[Mace\|錘][Strike\|打擊]技能有10%機率造成額外[MeleeSplash\|擴散傷害] |
| 10% increased [Critical\|Critical Hit Chance] with [Flail\|Flails] | 增加 10%[Flail\|鏈錘][Critical\|暴擊率] |
| 5% of Physical Damage prevented [Recoup\|Recouped] as Life | 抵禦物理傷害時，其 5% [Recoup\|補償]為生命 |
| 2% reduced Movement Speed Penalty from using Skills while moving | 在移動時使用技能會減少 2% 移動速度懲罰 |
| 5% reduced Movement Speed Penalty from using Skills while moving | 在移動時使用技能會減少 5% 移動速度懲罰 |
| +1 to [Evasion] Rating per 1 [ItemDefences\|Item Armour] on Equipped Gloves | 裝備的手套每1[ItemDefences\|物品護甲]+1最大[Evasion\|閃避]值 |
| +3 to [Armour] per 1 [ItemDefences\|Item Energy Shield] on Equipped Boots | 裝備的鞋子每1[ItemDefences\|物品能量護盾]獲得+3[Armour\|護甲] |
| 12% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度加快] 12% |
| +1 to Maximum [EnergyShield\|Energy Shield] per 8 [ItemDefences\|Item Armour] on Equipped Helmet | 裝備的頭盔每8[ItemDefences\|物品護甲]+1最大[EnergyShield\|能量護盾] |
| 6% reduced Movement Speed Penalty from using Skills while moving | 在移動時使用技能會減少 6% 移動速度懲罰 |
| 25% increased Chance to [Block] if you've Blocked with a raised [Shield] [Recently] | 如果你 [Recently\|近期]以舉起的[Shield\|盾牌][Block\|格檔]過，增加25%格檔機率 |
| 15% increased [ParriedDebuff\|Parried Debuff] [BuffMagnitude\|Magnitude] | 增加 15%[ParriedDebuff\|受招架減益效果]的[BuffMagnitude\|幅度] |
| 8% increased [Parry] [HitDamage\|Hit] Area of Effect | 增加8%[Parry\|招架] [HitDamage\|擊中] 的範圍效果 |
| 15% increased [Parry] [HitDamage\|Hit] Area of Effect | 增加15%[Parry\|招架] [HitDamage\|擊中] 的範圍效果 |
| 10% increased [Defences] | 增加10%[Defences\|全域防禦] |
| 5% increased Damage | 增加 5% 傷害 |
| Regenerate 0.1% of maximum Life per second | 每秒回復 0.1% 生命 |
| 40% increased Life Regeneration Rate while stationary | 靜止不動時增加 40% 的生命回復率 |
| Regenerate 0.5% of maximum Life per second if you have been Hit [Recently] | 若你[Recently\|近期]被擊中，每秒回復 0.5% 最大生命 |
| Gain 3 Life per enemy killed | 每個被擊殺的敵人，獲得 3 生命 |
| Gain 5 Life per enemy killed | 每個被擊殺的敵人，獲得 5 生命 |
| Gain 20 Life per enemy killed | 每個被擊殺的敵人，獲得 20 生命 |
| 10% increased [Critical\|Critical Hit Chance] if you have Killed [Recently] | 若你[Recently\|近期]有造成擊殺，增加 10%[Critical\|暴擊率] |
| 16% increased [Critical\|Critical Hit Chance] if you haven't dealt a Critical Hit [Recently] | 若你[Recently\|近期]未造成暴擊，增加 16%[Critical\|暴擊率] |
| 35% increased [Critical\|Critical Hit Chance] against Enemies that are affected\nby no Elemental [Ailments] | 增加 35%對未受元素[Ailments\|異常狀態]影響敵人的\n[Critical\|暴擊率] |
| 25% increased Damage if you've dealt a [Critical\|Critical Hit] in the past 8 seconds | 若於過去 8 秒內造成一次[Critical\|暴擊]，增加 25%傷害 |
| 30% increased [Critical\|Critical Hit Chance] | 增加 30% [Critical\|暴擊率] |
| 40% increased [Critical\|Critical Hit Chance] if you haven't dealt a Critical Hit [Recently] | 若你[Recently\|近期]未造成暴擊，增加 40%[Critical\|暴擊率] |
| 12% increased [Critical\|Critical Hit] Chance against Enemies that have entered your [Presence] [Recently] | 敵人若[Recently\|近期]進入你的[Presence\|存在範圍]，增加 12%對其[Critical\|暴擊]率 |
| [Allies\|Allies] in your [Presence\|Presence] have 25% increased [Critical\|Critical Hit] Chance | 處於你[Presence\|存在範圍]中的[Allies\|友方]增加 25% [Critical\|暴擊率] |
| 20% increased [Melee] Damage against [HeavyStun\|Heavy Stunned] enemies | 增加 20%對[HeavyStun\|遭沉重暈眩]的敵人的[Melee\|近戰]傷害 |
| 40% increased [Stun] Buildup against enemies within 2 metres | 增加 40%對 2 公尺內敵人的[Stun\|暈眩]累積 |
| Inherent [Rage\|Rage] loss starts 1 second later | [Rage\|盛怒]的固有損失延後 1 秒開始 |
| +3 to maximum [Rage] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，+3最大 [Rage\|盛怒] |
| +12 to maximum [Rage] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，+12最大 [Rage\|盛怒] |
| Consume all [Rage] when [Shapeshift\|Shapeshifting] to Human form to recover 1% of maximum life per [Rage] Consumed | [Shapeshift\|變形]回人類型態時會消耗所有[Rage\|盛怒]並根據每1消耗的[Rage\|盛怒]回復1%最大生命 |
| Inherent loss of [Rage\|Rage] is 15% slower | [Rage\|盛怒]的固有損失減慢 15% |
| Every [Rage] also grants 2% increased [Spell] Damage | 每1[Rage\|盛怒]同時增加2%[Spell\|法術]傷害 |
| Gain 1 [Rage] when your [HitDamage\|Hit] [Ignite\|Ignites] a target | 你的[HitDamage\|擊中]每[Ignite\|點燃]一個目標獲得 1 點[Rage\|盛怒] |
| 25% increased [Critical\|Critical Hit Chance] against [Bleeding] Enemies | 增加 25%對[Bleeding\|流血]敵人的[Critical\|暴擊率] |
| 80% increased [Flammability] [BuffMagnitude\|Magnitude] | 增加 80%[Flammability\|易燃][BuffMagnitude\|幅度] |
| 12% increased [BuffMagnitude\|Magnitude] of [Chill] you inflict | 增加 12%你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度] |
| 15% increased [FreezeThreshold\|Freeze Threshold] | 增加 15%[FreezeThreshold\|冰凍門檻] |
| 25% increased [FreezeThreshold\|Freeze Threshold] | 增加 25%[FreezeThreshold\|冰凍門檻] |
| 8% increased Skill Effect Duration per Enemy you've [Freeze\|Frozen] in the last 8 seconds, up to 40% | 8 秒內你每[Freeze\|冰凍]一名敵人，增加 8% 技能效果持續時間，至多 40% |
| 15% increased [Critical\|Critical Hit] Chance against [Shock\|Shocked] Enemies | 增加 15%對[Shock\|感電]敵人的[Critical\|暴擊]機率 |
| 40% increased Duration of [Poison\|Poisons] you inflict against [Slow\|Slowed] Enemies | 你造成的 [Poison\|中毒] 對 [Slow\|被緩速]的敵人增加 40% 持續時間 |
| 3% increased [Fire] Damage per [Charges\|Endurance Charge] consumed [Recently] | [Recently\|近期]每消耗一顆[Charges\|耐力球]，增加3%[Fire\|火焰]傷害 |
| Gain 2% of Damage as Extra [Fire] Damage per [Charges\|Endurance Charge] consumed [Recently] | [Recently\|近期]每消耗一顆[Charges\|耐力球]，獲得2%傷害的額外[Fire\|火焰]傷害 |
| 20% increased maximum [EnergyShield\|Energy Shield] if you've consumed a [Charges\|Power Charge] [Recently\|Recently] | 如果你[Recently\|近期]消耗了一顆[Charges\|暴擊球]，增加20%最大[EnergyShield\|能量護盾] |
| Recover 2% of maximum Mana when you consume a [Charges\|Power Charge] | 你消耗[Charges\|暴擊球]時，回復2%的最大魔力 |
| Recover 5% of maximum Mana when you consume a [Charges\|Power Charge] | 你消耗[Charges\|暴擊球]時，回復5%的最大魔力 |
| 6% increased [ElementalInfusion\|Elemental Infusion] duration | 增加 6%[ElementalInfusion\|元素灌注]持續時間 |
| 6% increased [Charges\|Power Charge] Duration | 增加 6%[Charges\|暴擊球]持續時間 |
| 8% increased [ElementalInfusion\|Elemental Infusion] duration | 增加 8%[ElementalInfusion\|元素灌注]持續時間 |
| 8% increased [Charges\|Power Charge] Duration | 增加 8%[Charges\|暴擊球]持續時間 |
| Gain a [Charges\|Power Charge] when you consume an [ElementalInfusion\|Elemental Infusion] | 當你拾起[ElementalInfusion\|元素灌注]時，獲得一顆[Charges\|暴擊球] |
| 10% increased [Charges\|Power Charge] Duration | 增加 10%[Charges\|暴擊球]持續時間 |
| 10% increased maximum [EnergyShield\|Energy Shield] if you've consumed a [Charges\|Power Charge] [Recently\|Recently] | 如果你[Recently\|近期]消耗了一顆[Charges\|暴擊球]，增加10%最大[EnergyShield\|能量護盾] |
| 25% chance when you gain a [Charges\|Power Charge] to gain an additional [Charges\|Power Charge] | 當你獲得一顆[Charges\|暴擊球]時，有 25% 機率獲得一顆額外的[Charges\|暴擊球] |
| 10% increased [Charges\|Endurance Charge] Duration | 增加 10%[Charges\|耐力球]持續時間 |
| 10% increased [Armour] if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|耐力球]，增加 10%[Armour\|護甲值] |
| 25% chance when you gain an [Charges\|Endurance Charge] to gain an additional [Charges\|Endurance Charge] | 當你獲得一顆[Charges\|耐力球]時，有 25% 機率獲得一顆額外的[Charges\|耐力球] |
| 10% increased Area of Effect of [Curse\|Curses] | 增加 10%[Curse\|詛咒]效果範圍 |
| Targets [Curse\|Cursed] by you have 50% reduced Life Regeneration Rate | 被你[Curse\|詛咒]的目標減少50%生命回復率 |
| 12% increased [Reservation] [Efficiency] of [Minion] Skills | [Minion\|召喚物]技能增加 12% [Reservation\|保留]效率 |
| [Spell\|Spells] [Gain] 5% of Damage as extra [Chaos\|Chaos] Damage | [Spell\|法術][Gain\|獲得]相當於傷害 5% 的額外[Chaos\|混沌]傷害 |
| Minions have 3% increased [Attack] Speed | 召喚物增加 3% [Attack\|攻擊]速度 |
| [Minion\|Minions] have 10% increased Movement Speed | 增加 10%[Minion\|召喚物]移動速度 |
| [Attack\|Attacks] [Gain] 5% of Damage as extra [Chaos\|Chaos] Damage | [Attack\|攻擊][Gain\|獲得]相當於傷害 5% 的額外[Chaos\|混沌]傷害 |
| 4% of Maximum Life [StatConversion\|Converted] to [EnergyShield\|Energy Shield] | 4% 最大生命[StatConversion\|轉換]為[EnergyShield\|能量護盾] |
| 25% reduced [Reservation] [Efficiency] of [Minion] Skills | [Minion\|召喚物]技能減少 25% [Reservation\|保留]效率 |
| 10% chance to [Hinder] Enemies on Hit with [Spell\|Spells] | 法術擊中時有 10% 機率阻礙敵人 |
| 25% increased Damage with [HitDamage\|Hits] against [Hinder\|Hindered] Enemies | [HitDamage\|擊中]受[Hinder\|阻礙]敵人時，增加 25%造成的傷害 |
| 15% chance to [Hinder] Enemies on Hit with [Spell\|Spells] | 法術擊中時有 15% 機率阻礙敵人 |
| 12% increased [Immobilised\|Immobilisation] buildup | 增加 12%[Immobilised\|禁錮]累積 |
| 3% increased [Attack] Speed per Enemy in [CloseRange\|Close Range] | [CloseRange\|近距離]下每有一個敵人，增加 3% [Attack\|攻擊]速度 |
| 25% increased [Melee] [Critical\|Critical Hit Chance] | 增加 25%[Melee\|近戰]的[Critical\|暴擊率] |
| 10% increased Ignite Duration on Enemies | 增加 10% 敵人點燃持續時間 |
| 25% increased Damage with [HitDamage\|Hits] against [Ignite\|Ignited] Enemies | [HitDamage\|擊中]對[Ignite\|點燃]敵人增加 25% 傷害 |
| 60% increased [Flammability] [BuffMagnitude\|Magnitude] | 增加 60%[Flammability\|易燃][BuffMagnitude\|幅度] |
| 6% increased [Ignite\|Ignite] [BuffMagnitude\|Magnitude] | 增加6%[Ignite\|點燃][BuffMagnitude\|幅度] |
| 6% increased [BuffMagnitude\|Magnitude] of [Poison] you inflict | 增加 6%你所施加之[Poison\|中毒]的[BuffMagnitude\|幅度] |
| 35% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] against [Poison\|Poisoned] enemies | 對[Poison\|中毒]敵人增加 35% [Ignite\|點燃][BuffMagnitude\|幅度] |
| 16% increased [Fire] Damage | 增加 16%[Fire\|火焰]傷害 |
| Every [Rage] also grants 1% increased [Fire] Damage | 每點[Rage\|盛怒]同時會增加1%[Fire\|火焰]傷害 |
| [Ignite\|Ignites] you inflict deal Damage 4% faster | 你造成的[Ignite\|點燃]加快 4% 造成傷害的速度 |
| 4% increased Area of Effect for [Attack\|Attacks] per Enemy you've [Ignite\|Ignited] in the last 8 seconds, up to 40% | 你過去8秒內每[Ignite\|點燃]一名敵人，增加4%[Attack\|攻擊]範圍效果，最多40% |
| [Ignite\|Ignites] you inflict deal Damage 18% faster | 你造成的[Ignite\|點燃]加快 18% 造成傷害的速度 |
| [Ignite\|Ignites] you inflict deal Damage 10% faster | 你造成的[Ignite\|點燃]加快 10% 造成傷害的速度 |
| 100% increased [Flammability] [BuffMagnitude\|Magnitude] | 增加 100%[Flammability\|易燃][BuffMagnitude\|幅度] |
| Gain [ElementalArchon\|Elemental Archon] when your [ESRecharge\|Energy Shield Recharge] begins | 當你開始[ESRecharge\|充能能量護盾]時獲得 [ElementalArchon\|元素統治者] |
| 15% increased effect of [Archon] [Buff\|Buffs] on you | 增加 15%你的[Archon\|統治者][Buff\|增益效果] |
| Immune to [Freeze] and [Chill] while affected by an [Archon] [Buff] | 被[Archon\|統治者][Buff\|增益效果]影響時免疫[Freeze\|凍結]和[Chill\|冰緩] |
| 8% increased [Attack] Cold Damage | 增加 8%[Attack\|攻擊]冰冷傷害 |
| 20% reduced [Freeze] Duration on Enemies | 減少 20%敵人身上的[Freeze\|冰凍]持續時間 |
| Enemies [Frozen\|Frozen] by you take 20% increased [Cold] Damage | 增加20%被你[Frozen\|冰凍]的敵人承受的[Cold\|冰冷]傷害 |
| 12% increased [Attack] Cold Damage | 增加 12%[Attack\|攻擊]冰冷傷害 |
| Enemies [Freeze\|Frozen] by you have -8% to Cold Resistance | 被你[Freeze\|冰凍]的敵人 -8% 冰冷抗性 |
| 20% increased [Freeze] Buildup with [Empowered] [Attack\|Attacks] | [Empowered\|強化][Attack\|攻擊]增加 20% [Freeze\|冰凍]冰凍累積 |
| [Empowered] [Attack\|Attacks] [Gain] 16% of Damage as Extra [Cold] Damage | [Empowered\|強化][Attack\|攻擊][Gain\|獲得]16%傷害的額外[Cold\|冰冷]傷害 |
| 10% more Maximum [Lightning\|Lightning Damage] | 10% 更多最大[Lightning\|閃電傷害] |
| [Gain] 4% of Damage as Extra [Cold] Damage | [Gain\|獲得]相當於傷害 4% 的額外[Cold\|冰冷]傷害 |
| [Gain] 4% of Damage as Extra [Lightning] Damage | [Gain\|獲得]相當於傷害 4% 的額外[Lightning\|閃電]傷害 |
| Gain [ElementalArchon\|Elemental Archon] after spending 100% of your Maximum Mana | 在消耗100%你的最大魔力後獲得 [ElementalArchon\|元素統治者] |
| Immune to [Shock] while affected by an [Archon] [Buff] | 被[Archon\|統治者][Buff\|增益效果]影響時免疫[Shock\|感電] |
| 20% increased [Defences] | 增加20%[Defences\|全域防禦] |
| 4% increased Skill Effect Duration | 增加 4% 技能效果持續時間 |
| 4% reduced Skill Effect Duration | 減少 4% 技能效果持續時間 |
| 12% increased Damage with [Plant\|Plant] Skills | [Plant\|植物]技能增加 12% 傷害 |
| [Plant\|Plants] have a 20% chance to immediately [Plant\|Overgrow] | [Plant\|植物]有20%機率立即[Plant\|過度生長] |
| [Plant\|Overgrown Plant] Skills [ArmourBreak\|Break] 50% increased [Armour\|Armour] | [Plant\|過度生長的植物]技能增加50%的[ArmourBreak\|破壞][Armour\|護甲]量 |
| Fissure Skills have +1 to [Limit] | 裂縫技能 +1 [Limit\|上限] |
| 24% increased [Flammability] [BuffMagnitude\|Magnitude] | 增加 24%[Flammability\|易燃][BuffMagnitude\|幅度] |
| 2% increased [SkillSpeed\|Skill Speed] | 增加 2%[SkillSpeed\|技能速度] |
| 8% increased [Critical\|Critical Hit Chance] | 增加 8% [Critical\|暴擊率] |
| 35% increased Mana Regeneration Rate while stationary | 站立時，增加 35% 魔力回復率 |
| 12% increased Cast Speed while on Full Mana | 滿魔力時，增加 12%施放速度 |
| 3% of Damage taken [Recoup\|Recouped] as Mana | 承受的 3% 傷害[Recoup\|補償]為魔力 |
| 15% increased Spell Damage while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]時，增加 15% 法術傷害 |
| 30% increased Spell Damage while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]時，增加 30% 法術傷害 |
| 12% increased Area of Effect while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]，增加 12% 效果範圍 |
| 1% increased [Attack] Speed per 400 [Accuracy\|Accuracy] Rating, up to 20% | 每400[Accuracy\|命中]值增加1%[Attack\|攻擊]速度，最多20% |
| 30% increased [Critical\|Critical Hit Chance] for [Attack\|Attacks] | 增加 30%[Attack\|攻擊][Critical\|暴擊率] |
| 30% increased penalty to [Accuracy] Rating at range | 增加 30%遠距離的[Accuracy\|命中]值懲罰 |
| 6% increased [Reservation] [Efficiency] of [Herald] Skills | [Herald\|捷光環]技能增加 6% [Reservation\|保留]效率 |
| 8% increased [Reservation] [Efficiency] of [Herald] Skills | [Herald\|捷光環]技能增加 8% [Reservation\|保留]效率 |
| 20% increased [Reservation] [Efficiency] of [Herald] Skills | [Herald\|捷光環]技能增加 20% [Reservation\|保留]效率 |
| [Allies] in your [Presence] Regenerate 5 [Rage] per second if you have gained [Rage] [Recently] | 如果你[Recently\|近期]獲得[Rage\|盛怒]，你[Presence\|存在]中的[Allies\|友方]每秒獲得5[Rage\|盛怒] |
| [Invoke\|Invocated] [Spell\|Spells] have 30% increased [Critical\|Critical Hit Chance] | [Invoke\|祈願][Spell\|法術]增加 30% [Critical\|暴擊率] |
| [Invoke\|Invocated] [Spell\|Spells] have 12% increased [Critical\|Critical Hit Chance] | [Invoke\|祈願][Spell\|法術]增加 12% [Critical\|暴擊率] |
| 8% increased [StunThreshold\|Stun Threshold] | 增加 8%[StunThreshold\|暈眩門檻] |
| 16% increased [StunThreshold\|Stun Threshold] | 增加 16%[StunThreshold\|暈眩門檻] |
| 10% increased Damage while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]期間增加10%傷害 |
| 3% increased [SkillSpeed\|Skill Speed] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加3%[SkillSpeed\|技能速度] |
| 12% increased [Physical] Damage while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加12%[Physical\|物理]傷害 |
| 10% increased [SkillSpeed\|Skill Speed] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加10%[SkillSpeed\|技能速度] |
| Damage [Penetration\|Penetrates] 6% of Enemy [ElementalDamage\|Elemental] [Resistances] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，傷害[Penetration\|穿透]6%敵人的 [ElementalDamage\|元素][Resistances\|抗性] |
| 15% increased [Critical\|Critical Hit] Chance if you have [Shapeshift\|Shapeshifted] to an Animal form [Recently] | 如果你[Recently\|近期][Shapeshift\|變形]成動物型態，增加15%[Critical\|暴擊]率 |
| Damage [Penetration\|Penetrates] 15% of Enemy [ElementalDamage\|Elemental] [Resistances] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，傷害[Penetration\|穿透]15%敵人的 [ElementalDamage\|元素][Resistances\|抗性] |
| 30% increased [Physical] Damage while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加30%[Physical\|物理]傷害 |
| 12% increased [Spell] Damage if you have [Shapeshift\|Shapeshifted] to Human form [Recently] | 如果你 [Recently\|近期][Shapeshift\|變形]回人類，增加12%[Spell\|法術]傷害 |
| Every 10 [Rage\|Rage] also grants 12% increased [Physical\|Physical] Damage | 每10[Rage\|盛怒] 同時給予增加12%[Physical\|物理]傷害 |
| When you [Shapeshift] to Human form, gain 10% increased [Spell] Damage per second you were [Shapeshift\|Shapeshifted], up to a maximum of 80%, for 8 seconds | 當你[Shapeshift\|變形]成人類型態時，根據先前[Shapeshift\|變形]時間每秒增加10%[Spell\|法術]傷害，最高80%，持續8秒 |
| 15% increased [Attack] Damage if you have [Shapeshift\|Shapeshifted] to an Animal form [Recently] | 如果你[Recently\|近期][Shapeshift\|變形]成動物型態，增加15%[Attack\|攻擊]傷害 |
| 30% increased [Attack] Damage if you have [Shapeshift\|Shapeshifted] to an Animal form [Recently] | 如果你[Recently\|近期][Shapeshift\|變形]成動物型態，增加30%[Attack\|攻擊]傷害 |
| 40% increased [Stun] buildup if you have [Shapeshift\|Shapeshifted] to an Animal form [Recently] | 如果你 [Recently\|近期][Shapeshift\|變形]成動物形態，增加 40% [Stun\|暈眩] 累積 |
| 40% increased chance to inflict [ElementalAilments\|Elemental Ailments] if you have [Shapeshift\|Shapeshifted] to an Animal form [Recently] | 如果你[Recently\|近期][Shapeshift\|變形]成動物型態，增加40%造成[ElementalAilments\|元素異常狀態]的機率 |
| 30% increased [Critical\|Critical Hit] Chance if you have [Shapeshift\|Shapeshifted] to an Animal form [Recently] | 如果你[Recently\|近期][Shapeshift\|變形]成動物型態，增加30%[Critical\|暴擊]率 |
| 20% increased chance to inflict [ElementalAilments\|Elemental Ailments] if you have [Shapeshift\|Shapeshifted] to an Animal form [Recently] | 如果你[Recently\|近期][Shapeshift\|變形]成動物型態，增加20%造成[ElementalAilments\|元素異常狀態]的機率 |
| 20% increased [Stun] buildup if you have [Shapeshift\|Shapeshifted] to an Animal form [Recently] | 如果你 [Recently\|近期][Shapeshift\|變形]成動物形態，增加 20% [Stun\|暈眩] 累積 |
| +8% of [Armour\|Armour] also applies to [ElementalDamage\|Elemental Damage] while [Shapeshift\|Shapeshifted] | 當你[Shapeshift\|變形]時，+8%的[Armour\|護甲]同時套用至[ElementalDamage\|元素傷害] |
| 15% [FasterESRechargeStart\|faster start of Energy Shield Recharge] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，[FasterESRechargeStart\|能量護盾開始充能速度加快]15%。 |
| 20% [FasterESRechargeStart\|faster start of Energy Shield Recharge] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，[FasterESRechargeStart\|能量護盾開始充能速度加快]20%。 |
| +20% of [Armour\|Armour] also applies to [ElementalDamage\|Elemental Damage] while [Shapeshift\|Shapeshifted] | 當你[Shapeshift\|變形]時，+20%的[Armour\|護甲]同時套用至[ElementalDamage\|元素傷害] |
| 12% increased Damage while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]期間增加12%傷害 |
| 10% increased [Armour] while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]時增加10% [Armour\|護甲] |
| +5% of [Armour\|Armour] also applies to [ElementalDamage\|Elemental Damage] while [Shapeshift\|Shapeshifted] | 當你[Shapeshift\|變形]時，+5%的[Armour\|護甲]同時套用至[ElementalDamage\|元素傷害] |
| 20% increased Damage against [Immobilised] Enemies while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]時增加20%對[Immobilised禁錮]的敵人造成的傷害 |
| [Gain] 8% of Damage as Extra [Fire] Damage while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，[Gain\|獲得]8%額外[Fire\|火焰]傷害 |
| 25% increased [Stun] buildup while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加25%施加[Stun\|暈眩]累積 |
| 50% increased Damage against [Immobilised] Enemies while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]時增加50%對[Immobilised禁錮]的敵人造成的傷害 |
| 40% increased [Armour] while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]時增加40% [Armour\|護甲] |
| 25% increased [StunThreshold\|Stun Threshold] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加25%[StunThreshold\|暈眩門檻] |
| +1% to [MaximumResistances\|Maximum Fire Resistance] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加+1%[MaximumResistances\|最大火焰抗性] |
| Enemies you [HeavyStun\|Heavy Stun] while [Shapeshift\|Shapeshifted] are [Intimidate\|Intimidated] for 6 seconds | 你[Shapeshift\|變形]期間[HeavyStun\|沉重暈眩]的敵人會被[Intimidate\|威嚇]6秒。 |
| 15% increased Life Regeneration rate while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加15%施加生命回復率 |
| 10% increased amount of Life [LifeLeech\|Leeched] while [Shapeshift\|Shapeshifted] | 當你[Shapeshift\|變形]時，增加 10% 生命[LifeLeech\|偷取]量 |
| 10% increased [Critical\|Critical Hit] Chance while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]期間增加10%[Critical\|暴擊]機率 |
| 15% increased amount of Life [LifeLeech\|Leeched] while [Shapeshift\|Shapeshifted] | 當你[Shapeshift\|變形]時，增加 15% 生命[LifeLeech\|偷取]量 |
| +1% to [MaximumResistances\|Maximum Cold Resistance] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加+1%[MaximumResistances\|最大冰冷抗性] |
| 8% increased [SkillSpeed\|Skill Speed] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加8%[SkillSpeed\|技能速度] |
| 20% increased [Critical\|Critical Hit] Chance while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]期間增加20%[Critical\|暴擊]機率 |
| [Warcry\|Warcries] inflict 3 [CriticalWeakness\|Critical Weakness] on Enemies | [Warcry\|戰吼] 對敵人施加3[CriticalWeakness\|暴擊弱點] |
| [Gain] 8% of Damage as Extra [Cold] Damage while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，[Gain\|獲得]8%額外[Cold\|冰冷]傷害 |
| 20% increased [ESRechargeRate\|Energy Shield Recharge Rate] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加20%[ESRechargeRate\|能量護盾充能率]。 |
| +1% to [MaximumResistances\|Maximum Lightning Resistance] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加+1%[MaximumResistances\|最大閃電抗性] |
| 20% increased [Accuracy] Rating while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]時增加20%[Accuracy\|命中]值 |
| 25% increased [ElementalDamage\|Elemental] Damage while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加25%[ElementalDamage\|元素]傷害。 |
| 12% increased [ElementalDamage\|Elemental] Damage while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加12%[ElementalDamage\|元素]傷害。 |
| 10% increased [Accuracy] Rating while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]時增加10%[Accuracy\|命中]值 |
| 15% increased [ESRechargeRate\|Energy Shield Recharge Rate] while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，增加15%[ESRechargeRate\|能量護盾充能率]。 |
| [Gain] 8% of Damage as Extra [Lightning] Damage while [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，[Gain\|獲得]8%額外[Lightning\|閃電]傷害 |
| Gain [ArcaneSurgeDuration\|Arcane Surge] when you [Shapeshift] to Human form after\nbeing [Shapeshift\|Shapeshifted] for at least 8 seconds | 若你至少[Shapeshift\|變形]了8秒，在[Shapeshift\|變形]回人類型態時獲得[ArcaneSurgeDuration\|秘能波動] |
| +1% to [MaximumResistances\|Maximum Resistances] of each [ElementalDamage\|Elemental] Damage Type you have been [HitDamage\|Hit] with [Recently] | 根據你[Recently\|近期]被[HitDamage\|擊中]的[ElementalDamage\|元素]傷害種類增加+1%[MaximumResistances\|最大抗性] |
| Damage Penetrates 3% of Enemy Elemental Resistances | 傷害穿透敵人 3% 的元素抗性 |
| [HitDamage\|Hits] have 15% chance to treat Enemy Monster [ElementalDamage\|Elemental] [Resistances\|Resistance] values as inverted | [HitDamage\|擊中]有 15% 的機率將敵方怪物的[ElementalDamage\|元素][Resistances\|抗性]數值視為顛倒 |
| 40% increased [Critical\|Critical Hit Chance] against Enemies that are on Full Life | 對滿血的敵人增加40% [Critical\|暴擊率] |
| 7% increased [Exposure] Effect | 增加 7% [Exposure\|曝曬]效果 |
| [Debuff\|Debuffs] you inflict have 7% increased [SlowMagnitudeModifier\|Slow Magnitude] | 你施加的[Debuff\|減益效果]增加 7% [Slow\|緩速幅度] |
| 50% increased [Flammability] [BuffMagnitude\|Magnitude] | 增加 50%[Flammability\|易燃][BuffMagnitude\|幅度] |
| 30% increased [Critical\|Critical Hit] Chance against Blinded Enemies | 對致盲的敵人增加 30% [Critical\|暴擊]率 |
| 12% increased [Critical\|Critical Hit] Chance against Blinded Enemies | 對致盲的敵人增加 12% [Critical\|暴擊]率 |
| 8% increased [Attack] Speed if you've killed [Recently] | 若你[Recently\|近期]有擊殺，增加 8% [Attack\|攻擊]速度 |
| [Strike\|Strikes] deal [MeleeSplash\|Splash Damage] | [Strike\|打擊]造成[MeleeSplash\|擴散傷害] |
| Skills which create Fissures have a 20% chance to create an additional Fissure | 創造裂縫的技能有20%機率創造額外一道裂縫 |
| 20% reduced [Accuracy] Rating | 減少 20%[Accuracy\|命中]值 |
| 18% increased Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]增加 18% 效果範圍 |
| [Combo] count loss occurs 20% slower | 失去[Combo\|連擊]數的效果作用20%更慢。 |
| 5% increased Area Damage | 增加 5% 範圍傷害 |
| 4% increased Area of Effect | 增加 4% 範圍效果 |
| 30% increased Damage against [Daze\|Dazed] Enemies | 增加 30%對[Daze\|目眩]敵人的傷害 |
| 12% increased [Critical] Hit Chance against [Daze\|Dazed] Enemies | 增加 12%對[Daze\|目眩]敵人的[Critical\|暴擊]機率 |
| [Slam] Skills you use yourself have 30% increased [Aftershock] Area of Effect | 你所使用的[Slam\|重擊]技能增加 30% [Aftershock\|餘震]範圍效果 |
| 5% chance for [Slam] Skills you use yourself to cause an additional [Aftershock] | 你自身使用的[Slam\|重擊]技能有5%機率造成額外一次[Aftershock\|餘震] |
| [Projectile\|Projectiles] have 12% increased [Critical] Hit Chance against Enemies further than 6m | 增加 12%[Projectile\|投射物]對距離超過 6 公尺的敵人[Critical\|暴擊]機率 |
| [Projectile\|Projectiles] have 20% increased [Critical] Hit Chance against Enemies further than 6m | 增加 20%[Projectile\|投射物]對距離超過 6 公尺的敵人[Critical\|暴擊]機率 |
| +8% [SurpassChance\|Surpassing] chance to fire an additional [Projectile] | +8% [SurpassChance\|滿溢]機率發射一發額外[Projectile\|投射物] |
| +24% [SurpassChance\|Surpassing] chance to fire an additional [Projectile] | +24% [SurpassChance\|滿溢]機率發射一發額外[Projectile\|投射物] |
| 5% increased [Projectile] Speed | 增加 5%[Projectile\|投射物]速度 |
| 8% increased chance to inflict [Ailments] | 增加 8%造成[Ailments\|異常狀態]的機率 |
| 20% increased chance to inflict [Ailments] | 增加 20%造成[Ailments\|異常狀態]的機率 |
| 12% increased [Attack] Damage for each different Non-Instant [Spell] you've used in the past 8 seconds | 過去8秒內施放的每種非立即 [Spell\|法術]使你增加12%[Attack\|攻擊] 傷害 |
| 12% increased [Spell] Damage for each different Non-Instant [Attack] you've used in the past 8 seconds | 過去8秒內使用的每種非立即 [Attackl\|攻擊]使你增加12%[Spell\|法術] 傷害 |
| 15% increased [Critical\|Critical Hit Chance] against enemies with [Exposure] | 增加 15%對帶有[Exposure\|曝曬]敵人的[Critical\|暴擊率] |
| 25% increased [Critical\|Critical Hit] Chance if you've [Trigger\|Triggered] a Skill [Recently] | 若你[Recently\|近期][Trigger\|觸發]過技能，增加 25%[Critical\|暴擊]率 |
| Every [Rage] also grants you 1% increased Minion Damage | 每點[Rage\|盛怒]同時增加 1% 召喚物傷害 |
| Every [Rage] also grants you 1% increased Minion Attack Speed | 每點[Rage\|盛怒]同時增加 1% 召喚物攻擊速度 |
| [ArmourBreak\|Fully Broken Armour] you inflict also increases [Fire] Damage Taken from [HitDamage\|Hits] | 你造成的[ArmourBreak\|完全護甲破壞]同時會增加承受的[HitDamage\|擊中][Fire\|火焰]傷害 |
| 6% increased Duration of [DamagingAilments\|Damaging Ailments] on Enemies | 增加 6%敵人身上的[DamagingAilments\|傷害型異常狀態]持續時間 |
| 35% increased [Critical\|Critical Hit Chance] against [Immobilised] enemies | 對[Immobilised\|受禁錮]的敵人增加 35% [Critical\|暴擊率] |
| 25% increased [Reservation] [Efficiency] of [Companion] Skills | [Companion\|盟友]技能增加 25% [Reservation\|保留]效率 |
| 8% increased [Reservation] [Efficiency] of [Companion] Skills | [Companion\|盟友]技能增加 8% [Reservation\|保留]效率 |
| [Companion\|Companions] in your [Presence] have [Onslaught] while you are [Shapeshift\|Shapeshifted] | 你[Shapeshift\|變形]期間，你[Presence\|存在]中的[Companion\|盟友]擁有[Onslaught\|猛攻]。 |
| 12% increased Damage while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，增加 12%傷害 |
| 4% increased [Attack] Speed while your [Companion] is in your [Presence] | 當你的[Companion\|盟友]位於你的[Presence\|存在範圍]內時，增加 4%[Attack\|攻擊]速度 |
| 5% increased [Attack] Damage for each [Minion] in your [Presence], up to a maximum of 80% | 你[Presence\|存在]中的每隻[Minion\|召喚物]都會增加5%你的[Attack\|攻擊]傷害，至多80%。 |
| [Minion\|Minions] have 15% increased maximum Life | [Minion\|召喚物]增加 15% 最大生命 |
| 5% increased Life and Mana Regeneration Rate for each [Minion] in your [Presence], up to a maximum of 40% | 你[Presence\|存在]中的每隻[Minion\|召喚物]都會增加你5%的生命和魔力回復率。 |
| 30% increased [Hazard] Duration | 增加 30%[Hazard\|危險]持續時間 |
| +8 maximum [Rage] for each time you've used a Skill that Requires [Glory] in the past 6 seconds | 你過去6秒內每使用一次需要[Glory\|榮耀]的技能，即+8最大[Rage\|盛怒] |
| 12% increased [Attack] Damage while moving | 移動時增加 12% [Attack\|攻擊]傷害 |
| 8% increased [Attack] Damage while moving | 移動時增加 8% [Attack\|攻擊]傷害 |
| 50% increased [Attack] Damage while moving | 移動時增加 50% [Attack\|攻擊]傷害 |
| 10% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 10%[AilmentThreshold\|元素異常狀態門檻] |
| 10% increased Damage against [Immobilised] Enemies | 增加 10%對[Immobilised\|受禁錮]敵人的傷害 |
| 20% increased Damage against [Immobilised] Enemies | 增加 20%對[Immobilised\|受禁錮]敵人的傷害 |
| 6% increased [Ballista] [CriticalDamageBonus\|Critical Damage Bonus] | 增加 6%[Ballista\|砲塔][CriticalDamageBonus\|暴擊傷害加成] |
| [Remnant\|Remnants] can be collected from 20% further away | [Remnant\|痕跡]可從 20% 更遠距離撿拾 |
| 5% chance to create an additional [Remnant] | 有5%機率額外創造一道[Remnant\|痕跡] |
| [Remnant\|Remnants] can be collected from 50% further away | [Remnant\|痕跡]可從 50% 更遠距離撿拾 |
| 10% chance to create an additional [Remnant] | 有10%機率額外創造一道[Remnant\|痕跡] |
| 20% increased [Critical] Hit Chance against [Mark\|Marked] Enemies | 對[Mark\|帶有印記]的敵人增加 20% [Critical\|暴擊]率 |
| [Channelling] Skills deal 8% increased Damage | 引導施放技能增加 8% 傷害 |
| 2% increased [SkillSpeed\|Skill Speed] with [Channelling] Skills | 增加2%[Channelling\|引導]技能的[SkillSpeed\|技能速度] |
| [Channelling] Skills deal 12% increased Damage | 引導施放技能增加 12% 傷害 |
| 3% increased [SkillSpeed\|Skill Speed] with [Channelling] Skills | 增加3%[Channelling\|引導]技能的[SkillSpeed\|技能速度] |
| [Channelling] Skills deal 25% increased Damage | 引導施放技能增加 25% 傷害 |
| 50% increased [StunThreshold\|Stun Threshold] while [Channelling] | [Channelling\|引導]時增加50%[StunThreshold\|暈眩門檻] |
| [Channelling] Skills deal 6% increased Damage | 引導施放技能增加 6% 傷害 |
| 4% increased Global [Defences] while [Channelling] | [Channelling\|引導]時增加4%全域[Defences\|防禦] |
| 8% increased Global [Defences] while [Channelling] | [Channelling\|引導]時增加8%全域[Defences\|防禦] |
| [Channelling] Skills deal 20% increased Damage | 引導施放技能增加 20% 傷害 |
| Remove a [Curse] after Channelling for 2 seconds | 引導 2 秒後移除 1 個[Curse\|詛咒] |
| [Totem\|Totems] gain +2% to all [MaximumResistances\|Maximum Elemental Resistances] | [Totem\|圖騰]獲得+2%[MaximumResistances\|最大全元素抗性] |
| 10% increased Area of Effect for Skills used by Totems | 增加 10% 圖騰使用的技能範圍 |
| [Spell\|Spells] Cast by [Totem\|Totems] have 6% increased Cast Speed | [Totem\|圖騰]施放的[Spell\|法術]增加 6% 施放速度 |
| 40% increased [Totem\|Totem] Placement speed | 增加 40% [Totem\|圖騰]設置速度 |
| [Attack\|Attacks] used by Totems have 6% increased [Attack] Speed | 圖騰使用的[Attack\|攻擊]增加 6% [Attack\|攻擊]速度 |
| 20% increased Area of Effect for Skills used by Totems | 增加 20% 圖騰使用的技能範圍 |
| [Totem\|Totems] gain +3% to all [MaximumResistances\|Maximum Elemental Resistances] | [Totem\|圖騰]獲得+3%[MaximumResistances\|最大全元素抗性] |
| [Spell\|Spells] Cast by [Totem\|Totems] have 2% increased Cast Speed | [Totem\|圖騰]施放的[Spell\|法術]增加 2% 施放速度 |
| [Attack\|Attacks] used by Totems have 2% increased [Attack] Speed | 圖騰使用的[Attack\|攻擊]增加 2% [Attack\|攻擊]速度 |
| [Totem\|Totems] gain +1% to all [MaximumResistances\|Maximum Elemental Resistances] | [Totem\|圖騰]獲得+1%[MaximumResistances\|最大全元素抗性] |
| Adds 1 to 7 [Lightning] damage to [Attack\|Attacks] | [Attack\|攻擊]附加 1 至 7 [Lightning\|閃電]傷害 |
| Adds 1 to 37 [Lightning] damage to [Attack\|Attacks] | [Attack\|攻擊]附加 1 至 37 [Lightning\|閃電]傷害 |
| 20% increased [Cold] Damage | 增加 20%[Cold\|冰冷]傷害 |
| 20% increased [Lightning] Damage | 增加 20%[Lightning\|閃電]傷害 |
| 20% increased [Chaos] Damage | 增加 20%[Chaos\|混沌]傷害 |
| 30% increased [Cold] Damage | 增加 30%[Cold\|冰冷]傷害 |
| 30% increased [Fire] Damage | 增加 30%[Fire\|火焰]傷害 |
| 30% increased [Chaos] Damage | 增加 30%[Chaos\|混沌]傷害 |
| 30% increased [Physical] Damage | 增加 30% [Physical\|物理]傷害 |
| 30% increased [Lightning] Damage | 增加 30%[Lightning\|閃電]傷害 |
| 16% increased Damage with Bows | 持弓類武器時增加 16% 傷害 |
| 5% increased [Attack] Speed with Bows | 弓增加 5% [Attack\|攻擊]速度 |
| 20% increased Physical Damage with Bows | 持弓類武器時增加 20% 物理傷害 |
| [Bow\|Bow] [Attack\|Attacks] have [CullingStrike\|Culling Strike] | [Bow\|弓][Attack\|攻擊]具有[CullingStrike\|撲殺]效果 |
| 5% reduced [SkillSpeed\|Skill Speed] | 減少 5%[SkillSpeed\|技能速度] |
| 20% increased [Thorns\|Thorns] damage | 增加 20%[Thorns\|荊棘]傷害 |
| Gain [Physical\|Physical] [Thorns\|Thorns] damage equal to 8% of maximum Life while [Shapeshift\|Shapeshifted] | 當你[Shapeshift\|變形]時，獲得等同於8%最大生命的[Physical\|物理] [Thorns\|荊棘]傷害 |
| 14% increased [CooldownRecovery\|Cooldown Recovery Rate] | 增加 14% [CooldownRecovery\|冷卻時間恢復率] |
| 16% increased [Physical] Damage | 增加 16% [Physical\|物理]傷害 |
| 35% increased [Physical] Damage | 增加 35% [Physical\|物理]傷害 |
| 30% chance to [Impale] on [Spell] [HitDamage\|Hit] | [Spell\|法術][HitDamage\|擊中]時有 30% 機率造成[Impale\|穿刺] |
| 30% increased Skill Effect Duration | 增加 30% 技能效果持續時間 |
| [Meta] Skills gain 20% increased [Energy] | 增加 20%[Meta\|主要]技能獲得[Energy\|能量] |
| 50% increased Damage if you've [Trigger\|Triggered] a Skill [Recently] | 若你[Recently\|近期]曾經[Trigger\|觸發]一個技能，增加 50%傷害 |
| 16% increased [ElementalDamage\|Elemental Damage] | 增加 16%[ElementalDamage\|元素傷害] |
| 20% increased [Glory] generation | 增加 20% 生成的[Glory\|榮耀] |
| Damage Penetrates 20% [ElementalDamage\|Elemental] [Resistances] for each time you've used a Skill that Requires [Glory] in the past 6 seconds | 你過去6秒內每使用一次需要[Glory\|榮耀]的技能，傷害即穿透20%[ElementalDamage\|元素] [Resistances\|抗性] |
| 10% chance to [Poison\|Poison] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 10% 機率造成[Poison\|中毒] |
| 80% increased Effect of [Poison] you inflict on targets that are not Poisoned | 增加 80%你對未中毒敵人施加的[Poison\|中毒]效果 |
| 30% chance to [Poison] on [HitDamage\|Hit] against Enemies that are not Poisoned | [HitDamage\|擊中]未中毒的敵人時有 30% 機率造成[Poison\|中毒] |
| 40% chance for [Attack] [HitDamage\|Hits] to apply [Incision] | [Attack\|攻擊][HitDamage\|擊中]時，有 40% 機率施加[Incision\|切割] |
| -10% to all [ElementalDamage\|Elemental] [Resistances] | -10% 全[ElementalDamage\|元素][Resistances\|抗性] |
| [Minion\|Minions] [Recoup] 30% of Damage taken as Life | [Minion\|召喚物]將承受傷害的 30% [Recoup\|補償]為生命 |
| [Minion\|Minions] [Gain] 20% of Elemental Damage as Extra Chaos Damage | [Minion\|召喚物] [Gain\|獲得] 20%元素傷害的額外混沌傷害 |
| 8% of Skill Mana Costs [StatConversion\|Converted] to Life Costs | 8% 技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| 30% increased Life Cost of Skills | 增加 30% 技能生命消耗 |
| [Allies] in your [Presence] Regenerate 2% of your Maximum Life per second | 處於你的[Presence\|存在範圍]中的[Allies\|友方]每秒回復 2%最大生命 |
| 40% increased Mana Regeneration Rate while on Full Life | 滿血時，增加 40% 魔力回復率 |
| 15% increased [Armour] while stationary | 靜止時，增加 15% [Armour\|護甲值] |
| 30% increased [Armour] while stationary | 靜止時，增加 30% [Armour\|護甲值] |
| 30% increased Life Regeneration Rate while stationary | 靜止不動時增加 30% 的生命回復率 |
| 8% increased [Block] chance | 增加 8%[Block\|格擋]機率 |
| 30% increased [Armour] while Bleeding | 流血時，增加 30% [Armour\|護甲值] |
| 50% increased [Armour] while Bleeding | 流血時，增加 50% [Armour\|護甲值] |
| 50% reduced [BuffMagnitude\|Magnitude] of [Bleeding] on You | 減少50%你身上的[Bleeding\|流血][BuffMagnitude\|幅度] |
| 15% increased [Physical] Damage | 增加 15% [Physical\|物理]傷害 |
| 15% increased [Lightning] Damage | 增加 15%[Lightning\|閃電]傷害 |
| [Gain] 18% of [Physical] Damage as Extra [Lightning] Damage | [Gain\|獲得]相當於 18% [Physical\|物理]傷害的額外[Lightning\|閃電]傷害 |
| 11% increased [StunThreshold\|Stun Threshold] | 增加 11%[StunThreshold\|暈眩門檻] |
| 11% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 11%[AilmentThreshold\|元素異常狀態門檻] |
| 17% increased [StunThreshold\|Stun Threshold] | 增加 17%[StunThreshold\|暈眩門檻] |
| 17% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 17%[AilmentThreshold\|元素異常狀態門檻] |
| 21% increased [StunThreshold\|Stun Threshold] | 增加 21%[StunThreshold\|暈眩門檻] |
| 21% increased [AilmentThreshold\|Elemental Ailment Threshold] | 增加 21%[AilmentThreshold\|元素異常狀態門檻] |
| 30% increased Life Regeneration rate while [Ignite\|Ignited] | [Ignite\|點燃]時增加30%生命回復 |
| 30% increased Mana Regeneration Rate while [Shock\|Shocked] | 被[Shock\|感電]時，增加 30%魔力回復率 |
| +500 to [Armour] while Frozen | 被冰凍時 +500 [Armour\|護甲值] |
| 21% increased [Chaos] Damage | 增加 21%[Chaos\|混沌]傷害 |
| 11% increased Life Cost of Skills | 增加 11% 技能生命消耗 |
| 3% of Skill Mana Costs [StatConversion\|Converted] to Life Costs | 3% 技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| 53% increased Life Cost of Skills | 增加 53% 技能生命消耗 |
| [Gain] 21% of Damage as Extra [Chaos] Damage | [Gain\|獲得]相當於傷害 21% 的額外[Chaos\|混沌]傷害 |
| 7% chance to Avoid Death from [HitDamage\|Hits] | 有 7% 機率避免因遭[HitDamage\|擊中]而死亡 |
| [Minion\|Minions] have 25% increased [CooldownRecovery\|Cooldown Recovery Rate] for [Command] Skills | [Minion\|召喚物]增加25%[Command\|號令]技能 [CooldownRecovery\|冷卻時間恢復率] |
| Minions have 15% reduced Cast Speed | 召喚物減少 15% 施放速度 |
| Minions have 15% reduced [Attack] Speed | 召喚物減少 15% [Attack\|攻擊]速度 |
| [Minion\|Minions] deal 100% increased Damage with [Command] Skills | [Minion\|召喚物]的[Command\|號令]技能增加 100% 造成的傷害 |
| 10% reduced Damage | 減少 10% 傷害 |
| [Allies\|Allies] in your [Presence\|Presence] deal 20% increased Damage | 增加 20%處於你[Presence\|存在範圍]中的[Allies\|友方]所造成的傷害 |
| 3% reduced [SkillSpeed\|Skill Speed] | 減少 3%[SkillSpeed\|技能速度] |
| [Allies\|Allies] in your [Presence\|Presence] have 6% increased Cast Speed | 處於你[Presence\|存在範圍]中的[Allies\|友方]增加 6% 施放速度 |
| 20% reduced [Spirit] [Reservation] [Efficiency] of Skills | 技能減少 20% [Spirit\|精魂]保留效率。 |
| 40% increased [Reservation] [Efficiency] of [Minion] Skills | [Minion\|召喚物]技能增加 40% [Reservation\|保留]效率 |
| [Companion\|Companions] deal 15% increased Damage | 增加 15%[Companion\|盟友]造成的傷害 |
| 25% increased Minion Duration | 增加 25% 召喚物持續時間 |
| 2% chance that if you would gain [Charges\|Power Charges], you instead gain up to\nyour maximum number of [Charges\|Power Charges] | 若你會獲得[Charges\|暴擊球]，有 2% 的機率改為獲得\n最大數量的[Charges\|暴擊球] |
| 2% chance that if you would gain [Charges\|Frenzy Charges], you instead gain up to your maximum number of [Charges\|Frenzy Charges] | 若你會獲得[Charges\|狂怒球]，有 2% 的機率改為獲得最大數量的[Charges\|狂怒球] |
| 2% chance that if you would gain [Charges\|Endurance Charges], you instead gain up to maximum [Charges\|Endurance Charges] | 若你會獲得[Charges\|耐力球]，有 2% 的機率改為獲得最大數量的[Charges\|耐力球] |
| 2% increased Spell Damage per 10 [Strength] | 每 10 點[Strength\|力量]增加 2% 法術傷害 |
| [Spell\|Spells] [Gain] 12% of Damage as extra [Chaos\|Chaos] Damage | [Spell\|法術][Gain\|獲得]相當於傷害 12% 的額外[Chaos\|混沌]傷害 |
| 10% increased [Archon] Buff duration | 增加 10% [Archon\|統治者]持續時間 |
| [Archon] recovery period expires 30% slower | [Archon\|統治者]增益效果恢復期減慢30% |
| [Archon] Buffs also grant +30% [Critical\|Critical Hit Chance] | [Archon\|統治者]增益效果同時賦予+30%[Critical\|暴擊率] |
| [Archon] Buffs also grant +50% [CriticalDamageBonus\|Critical Damage Bonus] | [Archon\|統治者]增益效果同時賦予+50% [CriticalDamageBonus\|暴擊傷害加成] |
| 25% increased [StunThreshold\|Stun Threshold] while [Channelling] | [Channelling\|引導]時增加25%[StunThreshold\|暈眩門檻] |
| 10% of Damage taken Recouped as Life while [Channelling] | [Channelling\|引導時]所受傷害的 10% 補償為生命 |
| 60% increased [StunThreshold\|Stun Threshold] while [Channelling] | [Channelling\|引導]時增加60%[StunThreshold\|暈眩門檻] |
| 30% of Damage taken Recouped as Life while [Channelling] | [Channelling\|引導時]所受傷害的 30% 補償為生命 |
| 10% chance for [Shapeshift] [Slam] Skills you use yourself to cause an additional [Aftershock] | 你自身使用的[Shapeshift\|變形][Slam\|重擊]技能有10%機率造成額外一次[Aftershock\|餘震] |
| 15% chance for [Shapeshift] [Slam] Skills you use yourself to cause an additional [Aftershock] | 你自身使用的[Shapeshift\|變形][Slam\|重擊]技能有15%機率造成額外一次[Aftershock\|餘震] |
| Shapeshift Skills have 15% increased Skill Effect Duration | 變形技能增加15%技能持續時間 |
| Shapeshift Skills have 30% increased Skill Effect Duration | 變形技能增加30%技能持續時間 |
| 20% increased Mana Regeneration Rate while [Shapeshift\|Shapeshifted] | 當你[Shapeshift\|變形]時，增加20%魔力回復率 |
| 40% increased Mana Regeneration Rate while [Shapeshift\|Shapeshifted] | 當你[Shapeshift\|變形]時，增加40%魔力回復率 |
| [Gain] 8% of Damage as Extra Damage of a random [ElementalDamage\|Element] while [Shapeshift\|Shapeshifted] | [Shapeshift\|變形]時[Gain\|獲得]8%傷害的額外隨機[ElementalDamage\|元素]傷害 |
| 30% increased Damage | 增加 30% 傷害 |
| [Minion\|Minions] deal 30% increased Damage | 增加 30%[Minion\|召喚物]造成的傷害 |
| +3 to Maximum [Rage] | +3 層最大[Rage\|盛怒] |
| +15 to Maximum [Rage] | +15 層最大[Rage\|盛怒] |
| 200% faster start of inherent [Rage] loss | [Rage\|盛怒]的固有損失200%更快開始 |
| If you would gain a [Charges\|Charge], [Allies] in your [Presence] gain that [Charges\|Charge] instead | 如果你會獲得一顆[Charges\|能量球]，改為由你[Presence\|存在]中的[Allies\|友方]獲得該[Charges\|能量球] |
| 100% more Maximum [Rage]\nRegenerate 1 [Rage] per second per 4 [Rage] spent [Recently]\nNo [Rage] effect | 100%更多最大 [Rage\|盛怒]\n [Recently\|近期]每消耗4[Rage\|盛怒]即每秒回復1 [Rage\|盛怒]\n[Rage\|盛怒]沒有效果 |
| Create [Lightning] [ElementalInfusion\|Infusion] [Remnant\|Remnants] instead of [Fire]\nCreate [Cold] [ElementalInfusion\|Infusion] [Remnant\|Remnants] instead of [Lightning]\nCreate [Fire] [ElementalInfusion\|Infusion] [Remnant\|Remnants] instead of [Cold] | 創造[Cold\|冰冷][ElementalInfusion\|灌注][Remnant\|痕跡]而不是[Fire\|火焰][ElementalInfusion\|灌注][Remnant\|痕跡]\n創造[Fire\|火焰][ElementalInfusion\|灌注][Remnant\|痕跡]而不是[Lightning\|閃電][ElementalInfusion\|灌注][Remnant\|痕跡]\n創造[Lightning\|閃電][ElementalInfusion\|灌注][Remnant\|痕跡]而不是[Cold\|冰冷][ElementalInfusion\|灌注][Remnant\|痕跡] |
| [Bleeding] you inflict is [Aggravate\|Aggravated]\nBase [Bleeding] Duration is 1 second\n50% more [BuffMagnitude\|Magnitude] of [Bleeding] you inflict | 你施加的[Bleeding\|流血]會[Aggravate\|加劇]\n基礎[Bleeding\|流血]持續時間為1秒\n你施加的[Bleeding\|流血]有50%更多[BuffMagnitude\|幅度] |
| Can [Attack] as though using a [Quarterstaff] while both of your hand slots are empty\nUnarmed [Attack\|Attacks] that would use your [Quarterstaff]'s damage gain:\n• [Physical] damage based on their Skill Level\n• 1% more [Attack] Speed per 75 [ItemDefences\|Item Evasion Rating] on [EquipArmour\|Equipped Armour Items]\n• +0.1% to [Critical\|Critical Hit Chance] per 10 [ItemDefences\|Item Energy Shield] on [EquipArmour\|Equipped Armour Items] | 兩個手部欄位皆無武器時，可視為使用[Quarterstaff\|細杖]進行[Attack\|攻擊]\n本該使用你的[Quarterstaff\|細杖]傷害的空手[Attack\|攻擊]會獲得：\n• 依據技能等級的[Physical\|物理]傷害\n• [EquipArmour\|裝備的護甲物品]每具有 75 [ItemDefences\|物品閃避值]便有 1% 更多[Attack\|攻擊]速度\n• [EquipArmour\|裝備的護甲物品]每具有 10 [ItemDefences\|物品能量護盾]便 +0.1% [Critical\|暴擊率] |
| 5% of [Physical] Damage prevented [Recoup\|Recouped] as [EnergyShield\|Energy Shield] per enemy [Power]\n[EnergyShield\|Energy Shield] does not [ESRecharge\|Recharge]\nYou cannot Recover [EnergyShield\|Energy Shield] from Regeneration\nYou cannot Recover [EnergyShield\|Energy Shield] to above [Armour] | 每1敵人[Power\|強度]使5%減免的[Physical\|物理]傷害[Recoup\|補償]為[EnergyShield\|能量護盾]\n[EnergyShield\|能量護盾]不會[ESRecharge\|充能]\n你無法透過自然回復獲得[EnergyShield\|能量護盾]\n你的[EnergyShield\|能量護盾]不能回復超過護甲 |
| You can equip a non-[ItemRarity\|Unique] [Sceptre] while wielding a [Talisman]\n50% less [Spirit]\nNon-[Minion] Skills have 50% less [Reservation] [Efficiency] | 你可以於裝備[Talisman\|魔符]時同時裝一把非[Rarity\|傳奇]的[Sceptre\|權杖]\n50%更少[Spirit\|精魂]\n非[Minion\|召喚物]技能擁有50%更少[Reservation\|保留][Efficiency\|效率] |
| [Storm\|Storm] and [Plant\|Plant] [Spell\|Spells]:\n• deal 50% more damage\n• cost 50% less\n• have 75% less duration | [Storm\|風暴]和 [Plant\|植物][Spell\|法術]:\n•造成50%更多傷害\n• 50%更少消耗\n• 擁有75%更少持續時間 |
| 25% chance for [Slam] Skills you use yourself to cause an additional [Aftershock] | 你自身使用的[Slam\|重擊]技能有25%機率造成額外一次[Aftershock\|餘震] |
| Every Third [Slam] skill that doesn't create Fissures which you use yourself causes 3 additional [Aftershock\|Aftershocks] ahead and to each side of the initial area | 你自身使用的不會產生裂隙的[Slam\|猛擊]技能每第三次使用時，會在初始區域前方和兩側各造成 3 個額外的 [Aftershock\|餘震] |
| 25% more Damage against [HeavyStun\|Heavy Stunned] Enemies | 增加 25%對[HeavyStun\|遭沉重暈眩]的敵人的傷害 |
| [ArmourBreak\|Fully Broken Armour] you inflict increases all Damage Taken from [HitDamage\|Hits] instead | 你造成的[ArmourBreak\|完全護甲破壞]會改為增加所有承受的[HitDamage\|擊中]傷害 |
| +200 to [Armour] for each Connected Notable Passive Skill Allocated | 每一配置的相連天賦點+200[Armour\|護甲] |
| Body Armour grants 60% increased [Glory] generation | 增加 60%身體護甲賦予[Glory\|榮耀]獲得速度 |
| Body Armour grants 100% increased [Thorns\|Thorns] damage | 增加 100%身體護甲賦予[Thorns\|荊棘]傷害 |
| Body Armour grants 30% increased [Spirit] | 增加 30%身體護甲賦予[Spirit\|精魂] |
| Body Armour grants [HitDamage\|Hits] against you have 100% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 減少 100%身體護甲賦予對你[HitDamage\|擊中]時的[CriticalDamageBonus\|暴擊傷害加成] |
| Body Armour grants [Unaffected] by [DamagingAilments\|Damaging Ailments] | 身體護甲獲得不受[DamagingAilments\|傷害異常狀態][Unaffected\|影響] |
| Lose [ElementalArchon\|Elemental Archon] on reaching maximum Infernal Flame | 達到最大煉獄之炎時失去[ElementalArchon\|元素統治者] |
| [ElementalArchon\|Elemental Archon] does not expire while on [HighInfernalFlame\|High Infernal Flame] | [ElementalArchon\|元素統治者]在你處於[HighInfernalFlame\|高煉獄之炎]狀態時不會結束 |
| Gain [ElementalArchon\|Elemental Archon] when you cast a [Spell] while on [HighInfernalFlame\|High Infernal Flame] | 當你處於[HighInfernalFlame\|高煉獄之炎]狀態下施放技能時，獲得[ElementalArchon\|元素統治者] |
| 1% increased [CriticalDamageBonus\|Critical Damage Bonus] per 50 current Life | 每50當前生命增加1%[CriticalDamageBonus\|暴擊傷害加成] |
| Targets [Curse\|Cursed] by you have at least 15% of Life [Reservation\|Reserved] | 被你[Curse\|詛咒]的目標有至少15%生命[Reservation\|保留] |
| Targets [Curse\|Cursed] by you have 100% reduced Life Regeneration Rate | 被你[Curse\|詛咒]的目標減少100%生命回復率 |
| 15% increased Area of Effect of [Curse\|Curses] | 增加 15%[Curse\|詛咒]效果範圍 |
| 30% increased maximum [EnergyShield\|Energy Shield] if you've consumed a [Charges\|Power Charge] [Recently\|Recently] | 如果你[Recently\|近期]消耗了一顆[Charges\|暴擊球]，增加30%最大[EnergyShield\|能量護盾] |
| [Curse\|Cursed] Enemies killed by you, or by [Allies] in your [Presence], have a 33% chance to explode, dealing a quarter of their maximum Life as [Chaos] damage | 被你或你[Presence\|存在範圍]內的[Allies\|友方]擊殺的[Curse\|受詛咒]的敵人有 33% 機率爆炸，造成相當於其最大生命四分之一的[Chaos\|混沌]傷害 |
| [Remnant\|Remnants] can be collected from 25% further away | [Remnant\|痕跡]可從 25% 更遠距離撿拾 |
| +2 to [Limit] for [ElementalDamage\|Elemental] Skills | [ElementalDamage\|元素]技能的[Limit\|上限] +2 |
| When collecting an [ElementalInfusion\|Elemental Infusion], gain another different [ElementalInfusion\|Elemental Infusion] | 拾取[ElementalInfusion\|元素灌注]時，會獲得另一個不同的[ElementalInfusion\|元素灌注] |
| 60% of your current [EnergyShield\|Energy Shield] is added to your [Armour] for\ndetermining your Physical Damage Reduction from [Armour] | 當你判定來自[Armour\|護甲]的物理傷害減免時\n將你當前[EnergyShield\|能量護盾]的60%加入[Armour\|護甲]值進行計算 |
| -1 second to base [ESRecharge\|Energy Shield Recharge] delay | 基礎[ESRecharge\|能量護盾回復]延遲-1秒 |
| 40% more [ESRecharge\|Energy Shield Recharge Rate] while on [LowEnergyShield\|Low Energy Shield] | 你[LowEnergyShield\|貧能量護盾狀態]時擁有40%更多[ESRecharge\|能量護盾充能率] |
| 100% of [ElementalDamage\|Elemental Damage] is taken from Mana before Life | 承受的100%[ElementalDamage\|元素傷害] 在減少生命之前會先減少魔力 |
| 50% reduced bonuses gained from Equipped [Focus] | 減少50%來自裝備中[Focus\|法器]的增益效果 |
| You can equip a [Focus] while wielding a [Staff] | 你可以在手持[Staff\|長杖]時裝備[Focus\|法器] |
| Non-[Rarity\|Unique] Time-Lost [Jewel\|Jewels] have 40% increased radius | 增加40%非[Rarity\|傳奇]時迭[Jewel\|珠寶]的半徑範圍 |
| Enemies have Maximum [Concentration] equal to 30% of their Maximum Life | 敵人有等同於其最大生命 30% 的[Concentration\|專注]上限 |
| Sorcery Ward's Barrier can also take [Physical] and [Chaos] Damage from [HitDamage\|Hits] | 祕法護盾可以同時承受來自[HitDamage\|擊中]的[Physical\|物理]及[Chaos\|混沌]傷害 |
| Skills deal 20% increased Damage per [ConnectedGem\|Connected] Red [SupportGem\|Support Gem] | 增加 20%每個[ConnectedGem\|連接]的紅色[SupportGem\|輔助寶石]使技能傷害 |
| Skills have 6% increased [SkillSpeed\|Skill Speed] per [ConnectedGem\|Connected] Green [SupportGem\|Support Gem] | 增加 6%每個[ConnectedGem\|連接]的綠色[SupportGem\|輔助寶石]使技能[SkillSpeed\|技能速度] |
| Skills have 20% increased [Critical\|Critical Hit Chance] per [ConnectedGem\|Connected] Blue [SupportGem\|Support Gem] | 增加 20%每個[ConnectedGem\|連接]的藍色[SupportGem\|輔助寶石]使技能[Critical\|暴擊率] |
| +1% to [MaximumResistances\|Maximum Cold Resistance] per 3 Blue [SupportGem\|Support Gems] Socketed | 每插入 3 顆藍色[SupportGem\|輔助寶石]，[MaximumResistances\|最大冰冷抗性] +1% |
| +1% to [MaximumResistances\|Maximum Fire Resistance] per 3 Red [SupportGem\|Support Gems] Socketed | 每插入 3 顆紅色[SupportGem\|輔助寶石]，[MaximumResistances\|最大火焰抗性] +1% |
| +1% to [MaximumResistances\|Maximum Lightning Resistance] per 3 Green [SupportGem\|Support Gems] Socketed | 每插入 3 顆綠色[SupportGem\|輔助寶石]，[MaximumResistances\|最大閃電抗性] +1% |
| 8% increased Life Regeneration rate | 增加 8% 生命回復率 |
| 20% increased [Immobilised\|Immobilisation] buildup | 增加 20%[Immobilised\|禁錮]累積 |
| [Spell\|Spells] Cast by [Totem\|Totems] have 5% increased Cast Speed | [Totem\|圖騰]施放的[Spell\|法術]增加 5% 施放速度 |
| [Attack\|Attacks] used by Totems have 5% increased [Attack] Speed | 圖騰使用的[Attack\|攻擊]增加 5% [Attack\|攻擊]速度 |
| Hits against you have 12% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 對你的擊中減少 12% [CriticalDamageBonus\|暴擊傷害加成] |
| Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree | 天賦樹中在已配置的關鍵天賦中型範圍內未連結的非關鍵天賦仍然可以配置 |
| Walk the [OraclePaths\|Paths Not Taken] | 踏上[OraclePaths\|未屢之道] |
| 15% less maximum Life | 15%更少最大生命 |
| 15% less maximum Mana | 15%更少最大魔力 |
| [HitDamage\|Hit] damage is taken from Mana before Life if your current Mana is higher than your current Life | 如果你當前魔力高於當前生命，承受的[HitDamage\|擊中]傷害會先從魔力扣除 |
| [Totem\|Totems] die 6 seconds after their Life is reduced to 0 | [Totem\|圖騰]在生命值降為0後6秒死亡 |
| Damage of Enemies [HitDamage\|Hitting] you is [Unlucky] | 敵人對你的[HitDamage\|擊中傷害][Unlucky\|不幸] |
| Enemy [Critical\|Critical Hit Chance] against you is [Unlucky] | 敵人對你的[Critical\|暴擊率][Unlucky\|不幸] |
| [InevitableCriticalHits\|Inevitable Critical Hits] | [InevitableCriticalHits\|絕對暴擊] |
| 12% increased Life and Mana Recovery from [Flask\|Flasks] | 增加 12%[Flask\|藥劑]的生命和魔力恢復 |
| Enemies in your [Presence\|Presence] have [Exposure] | 你[Presence\|存在]中的敵人有[Exposure\|曝曬] |
| [Gain] 10% of Damage as Extra Damage of a random [ElementalDamage\|Element] | [Gain\|獲得]10%傷害的額外隨機[ElementalDamage\|元素]傷害 |
| Every 2 [Rage] also grants 1% more [Spell] damage | 每2[Rage\|盛怒]同時給予1%更多[Spell\|法術]傷害 |
| [Adaptation\|Adapt] to the highest [ElementalDamage\|Elemental Damage Type] of each [HitDamage\|Hit] you take | 根據承受的每一[HitDamage\|擊中][Adaptation\|適應]最高的[ElementalDamage\|元素傷害種類] |
| 10% less [ElementalDamage\|Elemental Damage] taken | 承受10%更少[ElementalDamage\|元素傷害] |
| 10% less Damage taken of each [ElementalDamage\|Elemental Damage Type] per matching [Adaptation] | 每一[Adaptation\|適應]賦予10%更少該[Adaptation\|適應]種類所承受的傷害 |
| [Adaptation\|Adaptations] have a duration of 5 seconds | [Adaptation\|適應] 有 5 秒的持續時間 |
| Double [Adaptation] Effect | [Adaptation\|適應]的效果加倍 |
| 5% of [Physical\|Physical] Damage taken as [Cold\|Cold] Damage | 承受的5%[Physical\|物理]傷害視為[Cold\|冰冷] 傷害 |
| 5% of [Physical\|Physical] Damage taken as [Lightning\|Lightning] Damage | 5% 的[Physical\|物理]傷害承受為[Lightning\|閃電]傷害 |
| No Inherent loss of [Rage] | [Rage\|盛怒]不會固定流失 |
| Regenerate 6% of your maximum [Rage] per second | 每秒回復你 6% 的最大[Rage\|盛怒] |
| +7 to Maximum [Rage] | +7 層最大[Rage\|盛怒] |
| Increases and Reductions to Mana Regeneration Rate also apply to [Rage] Regeneration Rate | 魔力回復率的增減也會套用於[Rage\|盛怒]回復率 |
| +40 to [Spirit] for each of your empty [Charm] slots | 每個空的[Charm\|護符]欄位+40[Spirit\|精魂] |
| Gain the benefits of [ShamanOnlyMods\|Bonded] modifiers on [Rune\|Runes] and [Idol\|Idols] | 獲得[Rune\|符文]和[Idol\|魔偶]上的[ShamanOnlyMods\|羈絆]詞綴 |
| 35% less [Evasion\|Evasion Rating] | 35% 更少[Evasion\|閃避值] |
| [Meta] Skills have 50% increased [Reservation] [Efficiency] | [Meta\|主要]技能增加 50% [Reservation\|保留][Efficiency\|效率] |
| [Remnant\|Remnants] have 50% increased effect | [Remnant\|痕跡]增加 50% 效果 |
| +10 to Maximum Darkness per Level | 每一級的最大黑暗 +10 |
| 12% increased [Projectile] Damage | 增加 12%[Projectile\|投射物]傷害 |
| Apply 10 [CriticalWeakness\|Critical Weakness] to Enemies when [Consume\|Consuming] a [Mark] on them | 對敵人[Consume\|消耗][Mark\|印記]時，施加 10 層[CriticalWeakness\|暴擊弱點] |
| Cannot be [HeavyStun\|Heavy Stunned] while Sprinting | 衝刺時無法被[HeavyStun\|沉重暈眩] |
| Can Allocate Passives from the Sorceress's starting point | 可以從聖騎士的起點配置天賦 |
| Can Allocate Passives from the Warrior's starting point | 可以從遊俠的起點配置天賦 |
| Attribute Passive Skills can instead grant 5% increased Damage\nAttribute Passive Skills can instead grant 5% increased [Defences]\nAttribute Passive Skills can instead grant 5% increased Cost [Efficiency] | 能力值天賦點改為賦予增加5%傷害\n能力值天賦點改為賦予增加5%[Defences\|全域防禦]\n能力值天賦點改為賦予增加5%消耗[Efficiency\|效率] |
| Chance to [HitDamage\|Hit] with [Attack\|Attacks] can [ExceedChance\|exceed 100%]\nGain additional [Critical\|Critical Hit] Chance equal to 25% of excess chance to [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊][HitDamage\|擊中]機率可以[ExceedChance\|高於100%]\n獲得等同於25%溢出[Attack\|攻擊][HitDamage\|擊中]機率的額外[Critical\|暴擊] 率 |
| When you Consume a [Charges\|Charge], [Trigger] Elemental Surge to gain 2 [Surge\|Cold Surges] | 當你消耗[Charges\|能量球]時，[Trigger\|觸發]元素波動以獲得2[Surge\|冰冷波動] |
| When you Consume a [Charges\|Charge], [Trigger] Elemental Surge to gain 2 [Surge\|Fire Surges] | 當你消耗[Charges\|能量球]時，[Trigger\|觸發]元素波動以獲得2[Surge\|火焰波動] |
| Gain 1 fewer [Surge\|Lightning Surge] from [Trigger\|Triggering] Elemental Surge | [Trigger\|觸發]元素波動時獲得1更少[Surge\|閃電波動] |
| When you Consume a [Charges\|Charge], [Trigger] Elemental Surge to gain 3 [Surge\|Lightning Surges] | 當你消耗[Charges\|能量球]時，[Trigger\|觸發]元素波動以獲得3[Surge\|閃電波動] |
| 15% more Damage against Enemies affected by Blood Boils | 對被鮮血沸騰影響的敵人造成15%更多傷害 |
| 8% increased Area of Effect for Attacks | 增加攻擊技能 8% 範圍效果 |
| 40% increased Global Accuracy Rating while you have at least 1 nearby Ally | 當你周遭至少有1名友方時，增加40%全域命中率 |
| 15% increased Area of Effect for Attacks while you have at least 1 nearby Ally | 當你周遭至少有1名友方時，增加15%攻擊範圍效果 |
| Curse Skills have 15% increased Cast Speed | 詛咒技能增加 15% 施放速度 |
| Refresh Duration of Chill and Shock on Enemies you Curse | 刷新你所詛咒的敵人身上的冰緩和感電 |
| 20% increased Effect of Consecrated Ground you create | 增加 20% 你製造奉獻地面的效果 |
| Consecrated Ground you create grants 30% increased Accuracy Rating to you and Allies | 你創造的奉獻地面會增加30%你和友方的命中值 |
| 10% increased Effect of Consecrated Ground you create | 增加 10% 你製造奉獻地面的效果 |
| Enemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their maximum Life as Fire Damage | 你或你圖騰擊殺的敵人有 10% 機率爆炸，造成 250% 它們最大生命的火焰傷害 |
| -25 Damage taken of each Damage Type from Spell Hits per Bark | 擊中每層木質外膚的每種傷害類型會-25承受法術傷害 |
| 100% more Elemental Damage while Unbound | 無縛狀態下，增加 100% 元素傷害 |
| When you kill a Poisoned Enemy during any Flask Effect, Enemies within 1.5 metres are Poisoned | 當你在任何藥劑狀態下擊殺中毒的敵人時，使1.5公尺內的敵人中毒 |
| Arcane Surge also grants 20% more Spell Damage to you | 秘能波動同時會賦予你20%更多法術傷害 |
| Every 4 seconds, remove Curses and Ailments from you | 每4秒，移除自身的詛咒和異常狀態 |
| 20% increased magnitude of Hallowing Flame you inflict | 增加20%你施加的聖徒烈火幅度 |
| You can inflict +1 Hallowing Flame on Enemies | 你可以對敵人施加+1聖徒烈火 |
| Inflict Hallowing Flame on Melee Hit | 近戰擊中施加聖徒烈火 |
| Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80% | 近期來自友方的擊中每移除一層你的聖徒烈火，你即獲得10%物理傷害的額外閃電傷害，最高80% |
| Damage cannot be Reflected | 傷害不能被反射 |
| Damage of Enemies Hitting you is Unlucky | 敵人擊中你的傷害很不幸 |
| 50% increased Cooldown Recovery Rate | 增加 50% 冷卻恢復速度 |
| 30% less Damage with Triggered Spells | 被觸發的法術有 30% 更少傷害 |
| Arcane Surge also grants 10% more Spell Damage to you | 秘能波動同時會賦予你10%更多法術傷害 |
| Grants Level 30 Purity of Elements Skill | 獲得等級 30 的元素淨化技能 |
| Purity of Elements has 100% increased Mana Reservation Efficiency | 元素淨化增加 100% 魔力保留效用 |
| +60 to all Attributes | +60 全能力 |
| Debuffs on you expire 100% faster | 加速減益效果失效 100% |
| Gain a Frenzy Charge on Critical Strike | 暴擊時獲得狂怒球 |
| 60% chance to Impale on Spell Hit | 法術擊中有 60% 機率造成穿刺 |
| 40% of Damage taken Recouped as Life | 承受 40% 傷害補償為生命 |
| Skills Cost Life instead of 50% of Mana Cost | 技能 50% 的魔力消耗，改為消耗生命 |
| Spells deal added Chaos Damage equal to 5% of your maximum Life | 法術附加等同 5% 你最大生命的混沌傷害 |
| You cannot have more than 2 Summoned Totems of the same type | 你無法擁有2個以上相同類型的召喚圖騰 |
| +3 to maximum number of Summoned Totems | +3 召喚圖騰的最大數量 |
| Minions' Base Attack Critical Strike Chance is equal to the Critical\nStrike Chance of your Main Hand Weapon | 召喚物的基礎攻擊暴擊率\n等同你主手武器的暴擊率 |
| 75% increased bonuses gained from Equipped Quiver | 增加 75% 你箭袋詞綴的效果 |
| 80% increased Evasion Rating while moving | 移動時增加 80% 閃避值 |
| Skills fire 2 additional Projectiles if you've used a Movement Skill Recently | 若你近期有使用位移技能，技能發射 2 個額外投射物 |
| Grants Level 30 Thirst for Blood Skill | 獲得等級 30 的嗜血技能 |
| +2 to Level of all Aura Skill Gems | +2所有光環技能寶石等級 |
| 40% increased Area of Effect of Aura Skills | 增加光環技能 40% 範圍效果 |
| 15% increased Reservation Efficiency of Skills | 增加 15% 技能的保留效用 |
| 25% chance to Avoid Elemental Ailments | 25% 機率避免元素異常狀態 |
| 40% chance for Elemental Resistances to count as being 90% against Enemy Hits | 有 40% 機率使元素抗性以 90% 的值對抗敵人的擊中 |
| 20% increased Movement Speed | 增加 20% 移動速度 |
| 33% of Chaos Damage taken does not bypass Energy Shield | 33% 承受的混沌傷害不會無視能量護盾 |
| 33% of Non-Chaos Damage taken bypasses Energy Shield | 33% 承受的非混沌傷害無視能量護盾 |
| Gain 10% of Maximum Life as Extra Maximum Energy Shield | 獲得等同 10% 最大生命值的額外能量護盾 |
| Armour from Equipped Shield is doubled | 來自已裝備盾牌的護甲值加倍 |
| Gain no Armour from Equipped Body Armour | 無法從已裝備的身體護甲獲得護甲值 |
| Spell Skills have 25% increased Area of Effect | 法術技能增加 25% 範圍效果 |
| Nova Spells Cast at the targeted location instead of around you | 新星技能會在目標位置施放而不是以你為中心 |
| Spells fire 2 additional Projectiles | 法術發射 2 個額外投射物 |
| Projectiles cannot continue after colliding with targets | 投射物撞擊目標後無法繼續行進 |
| Gain 20 Life per Enemy Hit with Spells | 每用法術擊中一個敵人，獲得 20 生命 |
| 8% increased Spell Damage per 5% Chance to Block Attack Damage | 每 5% 攻擊傷害格擋率增加 8% 法術傷害 |
| Enemies Killed by your Hits are destroyed | 被你擊中擊殺的敵人被摧毀 |
| Recover 5% of Life on Kill | 擊殺時恢復 5% 生命 |
| +2 to maximum number of Sacred Wisps\n+2 to number of Sacred Wisps Summoned | +2 聖潔妖精的最大數量\n+2 召喚聖潔妖精數量 |
| Strength provides no bonus to Maximum Life | 力量不再提供最大生命加成 |
| +3% to all maximum Elemental Resistances | +3% 全部最大元素抗性 |
| Take no Extra Damage from Critical Strikes | 不會受到暴擊產成的額外暴擊傷害 |
| 50% increased Effect of your Marks while Elusive | 靈巧時增加50%你印記的效果 |
| Skills gain Added Chaos Damage equal to 25% of Life Cost, if Life Cost is not higher than the maximum you could spend | 若生命消耗沒有高於你最大可消耗的值，技能附加等同25% 生命消耗的混沌傷害 |
| Minions deal 20% more Damage while they are on Low Life | 召喚物貧血時造成20%更多傷害 |
| Discipline has 50% increased Aura Effect while at Minimum Power Charges | 擁有最大暴擊球時，增加50%紀律光環效果 |
| Determination has 50% increased Aura Effect while at Minimum Endurance Charges | 擁有最大耐力球時，增加50%堅定光環效果 |
| Grace has 50% increased Aura Effect while at Minimum Frenzy Charges | 擁有最大狂怒球時，增加50%優雅光環效果 |
| 67% of Cold Damage Converted to Chaos Damage | 67% 冰冷傷害轉換為混沌傷害 |
| 67% of Fire Damage Converted to Chaos Damage | 67% 火焰傷害轉換為混沌傷害 |
| 67% of Lightning Damage Converted to Chaos Damage | 67% 閃電傷害轉換為混沌傷害 |
| 70% increased Ward from Equipped Armour Items | 70%增加裝備道具所賦予的保護 |
| 50% less Damage Taken from Damage over Time while you have Unbroken Ward | 當你有尚未被破壞的保護時，承受50%更少持續傷害 |
| 30% faster Restoration of Ward per Enemy Hit taken Recently | 近期每被1名敵人擊中，增加30%保護回復速度 |
| 4% increased Attack Speed per Minion, up to a maximum of 80% | 每個召喚物使攻擊速度增加 4%，最多 80% |
| Elemental Hit's Added Damage cannot be replaced this way | 元素打擊的附加傷害無法以此方式被取代 |
| You gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes | 若你的敏捷為你最高的能力值，你的其他附加傷害種類會改為附加冰冷傷害 |
| You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes | 若你的智慧為你最高的能力值，你的其他附加傷害種類會改為附加閃電傷害 |
| Maximum Baryatic Tension is equal to 30% of maximum Life | 最大巨靈壓迫數量等同於30%最大生命 |
| When you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maximum | 當你承受殘暴打擊時，損失所有巨靈壓迫以回復同等生命，直到上限 |
| Gain 20 Baryatic Tension per 20 Life Spent on Upfront Costs of Spells | 每消耗20生命於前期消耗，獲得20巨靈壓迫 |
| Damageable Minions deal 30% increased Damage for each second they have been alive,\nup to a maximum of 150% | 可被傷害的召喚物會根據存活時間每秒增加30%傷害\n，最大150% |
| Damageable Minions take 5% increased Damage for each second they have been alive,\nup to a maximum of 50% | 可被傷害的召喚物會根據存活時間每秒增加5%承受傷害\n，最大50% |
| Skills from Equipped Main Hand Weapon are supported by level 1 Cruelty | 來自已裝備主手武器的技能被等級1的殘酷輔助 |
| +8% to Damage over Time Multiplier | +8% 持續傷害加成 |
