# Path of Exile (POE) 繁體中文與英文對照表 (Part 2)

## statDescriptions.csv：屬性詞綴詳細說明 (Stat Descriptions) 翻譯 (接續)

| 原文(有{0}) | 翻譯 |
|---|---|
| {0}% additional Physical Damage Reduction with an active Totem | 啟動一個圖騰時，獲得額外 {0}% 物理傷害減免 |
| {0}% additional Physical Damage Reduction with an Summoned Totem | 1個召喚圖騰有{0}%額外物理傷害減免 |
| {0}% as Chaos | {0}% 為混沌 |
| {0}% as Cold | {0}% 為冰冷 |
| {0}% as Fire | {0}% 為火焰 |
| {0}% as Lightning | {0}% 為閃電 |
| {0}% as Physical | {0}% 物理 |
| {0}% chance for {1}% of Elemental Damage to be gained as Extra Chaos Damage | 有{0}%機率獲得等同於{1}%元素傷害的額外混沌傷害 |
| {0}% chance for Attacks to Maim on Hit against Bleeding Enemies | 攻擊擊中流血的敵人時，有{0}%的機率造成癱瘓 |
| {0}% chance for Attacks to Maim on Hit against Poisoned Enemies | 攻擊擊中中毒的敵人時，有{0}%的機率造成癱瘓 |
| {0}% chance for Bleeding inflicted with this Weapon to deal {1}% more Damage | 使用此武器攻擊所造成的流血有 {0}% 機率使流血造成 {1}% 更多傷害 |
| {0}% chance for Blight Chests to contain an additional Reward | 凋落保險箱有{0}%機率掉落1個額外獎勵 |
| {0}% chance for Blight Chests to drop an additional Reward | 枯疫寶箱有 {0}% 機率掉落一個額外的任務獎勵 |
| {0}% chance for Brands to Attach to a new Enemy each time they Activate | 烙印每次啟動時有 {0}% 機率附著至新的敵人 |
| {0}% chance for Curses to apply to Hexproof Enemies | 詛咒有 {0}% 機率套用於免疫詛咒的敵人 |
| {0}% chance for Damage with Hits to be Lucky | 擊中傷害有{0}%機率十分幸運 |
| {0}% chance for Detonated Blades to not be removed | 引爆的劍刃有{0}%機率不會被移除 |
| {0}% chance for Discharge to deal Damage without removing Charges | 解放有{0}%機率在造成傷害時不移除能量球 |
| {0}% chance for Energy Shield Recharge to start when you Block | 當你格擋時，有{0}%機率開始能量護盾充能 |
| {0}% chance for Energy Shield Recharge to start when you Kill an Enemy | 當你擊殺一名敵人時，有{0}%機率開始能量護盾充能 |
| {0}% chance for Energy Shield Recharge to start when you use a Skill | 當你使用技能時，有{0}%機率開始能量護盾充能 |
| {0}% chance for Flasks to gain {1} Charges when you take a Critical Strike | 當你受到暴擊時有 {0}% 機率獲得 {1} 點藥劑充能 |
| {0}% chance for Flasks to gain a Charge when you take a Critical Strike | 當你受到暴擊時有 {0}% 機率獲得一點藥劑充能 |
| {0}% chance for Flasks you use to not consume Charges | 當你使用藥劑時，有{0}%機率不消耗充能 |
| {0}% chance for Hexes to affect Hexproof Enemies | 咒術有{0}%機率影響無咒的敵人 |
| {0}% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom | 你施放可獲得災厄的咒術，有 {0}% 機率套用最大災厄 |
| {0}% chance for Immortal Call to increase Duration without removing Endurance Charges | {0}%機率不用消耗耐力球，增加不朽怒嚎持續時間 |
| {0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies | 你擊殺的敵人，有{0}%機率使他們身上的穿刺對附近敵人造成反射傷害 |
| {0}% chance for Kills to count twice for Rampage | 擊殺有{0}%機率計算兩次暴怒效果 |
| {0}% chance for Lightning to Strike the Marker when Cast | 施放時有{0}%機率使閃電擊中印記 |
| {0}% chance for Minions to be Created with maximum Frenzy Charges | {0}%機率製造的召喚物有最大狂怒球 |
| {0}% chance for Packs to be upgraded to Magic | 怪物群有 {0}% 機率升級為魔法怪物 |
| {0}% chance for Packs to be upgraded to Rare | 怪物群有{0}%機率升級為稀有怪物 |
| {0}% chance for Phase Run to increase Duration without removing Frenzy Charges | {0}%機率不用消耗狂怒球，增加暗影迷蹤持續時間 |
| {0}% chance for Poisons inflicted with this Weapon to deal {1}% more Damage | 使用此武器攻擊所造成的中毒有 {0}% 機率使中毒造成 {1}% 更多傷害 |
| {0}% Chance for Puncture to Maim on hit | 放血有{0}%機率在擊中時造成癱瘓 |
| {0}% chance for Rare Packs to have an additional Rare Monster | 稀有怪物群有 {0}% 機率有 1 隻額外稀有怪物 |
| {0}% chance for Slain monsters to drop an additional Scroll of Wisdom | 擊殺敵人有{0}%機率掉落1個額外知識卷軸 |
| {0}% chance for Spectres to gain Soul Eater on Kill for {1} seconds | 幽魂擊殺時有{0}%機率獲得噬魂者，持續{1}秒 |
| {0}% chance for Spell Hits against you to inflict Poison | 法術{0}%機率對你擊中造成中毒 |
| {0}% chance for Synthesised Packs to be upgraded to Magic | 追憶之怪物群有{0}%機率升級為魔法怪物 |
| {0}% chance for Synthesised Packs to be upgraded to Rare | 追憶之怪物群有{0}%機率升級為稀有怪物 |
| {0}% chance for Synthesised Rare Packs to have an additional Rare Monster | {0}% 機率追億之稀有怪物群有 1 隻額外稀有怪物 |
| {0}% chance for transforming to add a Link to the largest group of Linked Sockets | {0}%機率轉化1個連結至最大組的連結插槽 |
| {0}% chance for transforming to add a Socket | {0}%機率轉化1個插槽 |
| {0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment | {0}%機率轉化1個變動詞綴至魔法或稀有裝備上 |
| {0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one | {0}%機率轉化1個已汙染固定詞綴至1個沒有固定詞綴的物品上 |
| {0}% chance for transforming to grant an additional Beneficial Modifier | {0}%機率轉化1個額外有利詞綴 |
| {0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment | {0}%機率轉化提升1階裝備上的有利詞綴 |
| {0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment | {0}%機率轉化降低1階裝備上的有害詞綴 |
| {0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment | {0}%機率轉化裝備上1個變動詞綴提升階級 |
| {0}% Chance for Traps to Trigger an additional time | 陷阱有{0}%機率額外觸發一次 |
| {0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff | 持長杖時有{0}%機率使你和你的友軍避免被擊暈 |
| {0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy | 當你的圖騰擊殺燃燒中的敵人，你和你的圖騰有{0}%機率獲得1顆耐力球 |
| {0}% chance for your Flasks to not consume Charges | 有 {0}% 機率使用藥劑時不消耗充能 |
| {0}% chance in Heists for Basic Currency drops to be Duplicated | 劫盜中有{0}%機率掉落的基礎通貨被複製 |
| {0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead | 劫盜中有{0}%機率混沌石掉落為祝福石 |
| {0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead | 劫盜中有{0}%機率混沌石掉落為神聖石 |
| {0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead | 劫盜中有{0}%機率混沌石掉落為崇高石 |
| {0}% chance in Heists for Chromatic Orbs to drop as Jewellers Orbs instead | 劫盜中有 {0}% 機率幻色石掉落為工匠石 |
| {0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | 劫盜中有{0}%機率幻色石掉落為鏈結石 |
| {0}% chance in Heists for Items to drop Corrupted | 劫盜中有{0}%機率掉落已汙染的道具 |
| {0}% chance in Heists for Items to drop fully linked | 劫盜中有{0}%機率掉落最大連線的道具 |
| {0}% chance in Heists for Items to drop Identified | 劫盜中有{0}%機率掉落已鑑定道具 |
| {0}% chance in Heists for Items to drop with an additional Socket | 劫盜中有{0}%機率掉落的物品有1個額外插槽 |
| {0}% chance in Heists for Items to drop with Elder Influence | 劫盜中有{0}%機率掉落的道具有尊師勢力 |
| {0}% chance in Heists for Items to drop with Shaper Influence | 劫盜中有{0}%機率掉落的道具有塑界者勢力 |
| {0}% chance in Heists for Jewellers Orbs to drop as Orbs of Fusing instead | 劫盜中有 {0}% 機率工匠石掉落為鏈結石 |
| {0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead | 劫盜中有{0}%機率點金石掉落為祝福石 |
| {0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead | 劫盜中有{0}%機率點金石掉落為神聖石 |
| {0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead | 劫盜中有{0}%機率點金石掉落為崇高石 |
| {0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | 劫盜中有{0}%機率改造石掉落為混沌石 |
| {0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | 劫盜中有{0}%機率改造石掉落為點金石 |
| {0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead | 劫盜中有{0}%機率改造石掉落為富豪石 |
| {0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | 劫盜中有{0}%機率增幅石掉落為混沌石 |
| {0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | 劫盜中有{0}%機率增幅石掉落為點金石 |
| {0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead | 劫盜中有{0}%機率增幅石掉落為富豪石 |
| {0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead | 劫盜中有{0}%機率後悔石掉落為無效石 |
| {0}% chance in Heists for Orbs of Scouring  to drop as Orbs of Annulment instead | 劫盜中有 {0}% 機率重鑄石掉落為無效石 |
| {0}% chance in Heists for Orbs of Scouring  to drop as Orbs of Regret instead | 劫盜中有 {0}% 機率重鑄石掉落為後悔石 |
| {0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead | 劫盜中有{0}%機率重鑄石掉落為無效石 |
| {0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | 劫盜中有{0}%機率重鑄石掉落為後悔石 |
| {0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | 劫盜中有{0}%機率蛻變石掉落為混沌石 |
| {0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | 劫盜中有{0}%機率蛻變石掉落為點金石 |
| {0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead | 劫盜中有{0}%機率蛻變石掉落為富豪石 |
| {0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead | 劫盜中有{0}%機率富豪石掉落為祝福石 |
| {0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead | 劫盜中有{0}%機率富豪石掉落為神聖石 |
| {0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | 劫盜中有{0}%機率富豪石掉落為崇高石 |
| {0}% chance not to consume Steel Shards | {0}%機率不消耗鋼鐵碎片 |
| {0}% chance not to Pierce Enemies | {0}%機率不穿透敵人 |
| {0}% chance not to remove Buff on Skill use | 使用技能時有{0}%機率不移除增益效果 |
| {0}% chance not to replace the Buff when you use a Skill | 當你使用技能時，有{0}%機率不會取代增益效果 |
| {0}% chance of Defusing Trapped Chests | {0}%機率破解陷阱箱 |
| {0}% chance of Fire Spreading between Enemies | {0}%機率在敵人間散播點燃 |
| {0}% chance on Critical Strike to create Consecrated Ground | {0}% 機率暴擊時產生奉獻地面 |
| {0}% Chance on Frenzy to gain an additional Frenzy Charge | 狂怒狀態時有{0}%獲得一個額外的狂怒球 |
| {0}% Chance on Hit to Taunt an Enemy | 擊中時 {0}% 機率嘲諷敵人 |
| {0}% chance that if you would gain a Crab Barrier, you instead gain up to | 你獲得1層蟹將重盾時，有{0}%機率 |
| {0}% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers | 有 {0}% 機率在你獲得 1 個【深海屏障】時，直接獲得最大上限的【深海屏障】 |
| {0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges | 若你會獲得耐力球，有{0}%的機率改為獲得最大數量的耐力球 |
| {0}% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges | 獲得耐力球時有 {0}% 機率直接獲得你的最大上限耐力球數量 |
| {0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges | 若你會獲得狂怒球，有{0}%的機率改為獲得最大數量的狂怒球 |
| {0}% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges | 當你可能獲得暴擊球時，有 {0}% 機率直接獲得最大數量的暴擊球 |
| {0}% chance to add a Power Charge on Hit | 擊中時有{0}%機率獲得1顆暴擊球 |
| {0}% chance to also create Consecrated Ground around you | 有{0}%機率同時在你附近製造奉獻地面 |
| {0}% chance to also Poison a nearby Enemy when you inflict Poison | 當你造成中毒時，有{0}%機率同時使附近敵人中毒 |
| {0}% Chance to apply an additional stack of Wither​ | {0}% 機率造成 1 層額外凋零​ |
| {0}% chance to apply an additional Withered Debuff if you Cast this spell yourself | 若你自己施放此法術，有 {0}% 機率套用 1 個額外凋零減益效果 |
| {0}% chance to apply an additional Withered Debuff if you Cast this Spell yourself | 若你自己施放此法術，有{0}%機率套用1個額外凋零減益效果 |
| {0}% chance to apply an additional Withered Debuff when inflicting Withered | 當造成凋零時，有{0}%機率套用1層額外凋零減益效果 |
| {0}% chance to apply linked Curses on Hit | 擊中時有 {0}% 機率觸發連接的詛咒 |
| {0}% chance to apply linked Hex Curses on Hit | 擊中時有{0}%機率套用連結的咒術詛咒 |
| {0}% chance to avoid Ailments from Critical Strikes | {0}% 機率避免來自暴擊的異常狀態 |
| {0}% chance to Avoid All Damage from Hits | {0}%機率避免來自擊中的所有傷害 |
| {0}% chance to Avoid being Chilled | 避免被冰緩的機率有{0}% |
| {0}% chance to Avoid being Chilled during Flask effect | 藥劑效果期間有 {0}% 機率避免被冰緩 |
| {0}% chance to Avoid being Chilled during Flask Effect | 藥劑效果期間內有 {0}% 機率避免被冰緩 |
| {0}% chance to Avoid being Chilled during Onslaught | 猛攻期間有{0}%機率避免被冰緩 |
| {0}% chance to Avoid being Chilled or Frozen while Casting a Spell | 施放法術時，{0}%機率避免被冰緩或冰凍 |
| {0}% chance to Avoid being Chilled, Frozen or Ignited during Onslaught | 獲得猛攻時有 {0}% 機率避免被冰緩、冰凍及點燃 |
| {0}% chance to Avoid being Frozen | 避免被冰凍的機率有{0}% |
| {0}% chance to Avoid being Frozen during Flask effect | 藥劑效果期間有 {0}% 機率避免被冰凍 |
| {0}% chance to Avoid being Frozen during Flask Effect | 藥劑效果期間內有 {0}% 機率避免被冰凍 |
| {0}% chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently | 近期你若有使用火焰技能，獲得 {0}% 機率避免被冰凍或冰緩 |
| {0}% chance to Avoid being Frozen, Chilled or Ignited with Her Blessing | 獲得她的祝福時有 {0}% 機率避免被冰凍、冰緩，或點燃 |
| {0}% chance to Avoid being Ignited | 避免被點燃的機率有{0}% |
| {0}% chance to Avoid being Ignited during Flask Effect | 藥劑效果期間內有 {0}% 機率避免被點燃 |
| {0}% chance to Avoid being Ignited while on Low Life | 貧血狀態時，避免被點燃的機率有{0}% |
| {0}% chance to avoid being Impaled | {0}% 機率避免被穿刺 |
| {0}% chance to Avoid being Impaled | {0}%機率避免被穿刺 |
| {0}% chance to Avoid being Interrupted | {0}%機率避免被干擾 |
| {0}% chance to Avoid being Knocked Back | 有{0}%機率避免被擊退 |
| {0}% chance to Avoid being Poisoned | {0}%機率避免被中毒 |
| {0}% chance to Avoid being Shocked | 避免被感電的機率有{0}% |
| {0}% chance to Avoid being Shocked during Flask Effect | 藥劑效果期間內有 {0}% 機率避免被感電 |
| {0}% chance to Avoid being Shocked while Chilled | 被冰緩時，{0}%機率避免被感電 |
| {0}% chance to Avoid being Stunned | {0}%機率避免被暈眩 |
| {0}% Chance to avoid being Stunned during Flask Effect | 藥劑效果持續時間內，有 {0}% 機率避免被暈眩 |
| {0}% Chance to Avoid being Stunned during Flask Effect | 藥劑效果持續時間內，有 {0}% 機率避免被暈眩 |
| {0}% chance to avoid being Stunned for each Herald Buff affecting you | 每個影響你的捷光環增益效果有{0}%機率避免被暈眩 |
| {0}% chance to avoid being Stunned for each Herald Skill affecting you | 每有一個影響你的捷光環，則避免暈眩的機率增加 {0}% |
| {0}% chance to Avoid being Stunned if you've Killed Recently | 若你近期有擊殺，有{0}%機率避免遭暈眩。 |
| {0}% chance to Avoid being Stunned while Channelling | 引導施放時，{0}%機率避免被暈眩 |
| {0}% chance to Avoid being Stunned while holding a Shield | 持盾時，{0}%機率避免被暈眩 |
| {0}% chance to avoid Bleeding | {0}% 機率避免流血 |
| {0}% chance to Avoid Bleeding | {0}%機率避免流血 |
| {0}% chance to Avoid Blind | {0}%機率避免致盲 |
| {0}% chance to Avoid Chaos Damage from Hits | 有{0}%機率避免擊中造成的混沌傷害 |
| {0}% chance to Avoid Cold Damage from Hits | {0}%機率避免來自擊中的冰冷傷害 |
| {0}% chance to avoid Corrupted Blood | {0}%機率避免腐化之血 |
| {0}% chance to Avoid Elemental Ailments | {0}%機率避免元素異常狀態 |
| {0}% chance to Avoid Elemental Ailments during any Flask Effect | 在任何藥劑效果期間，有{0}%機率避免元素異常狀態 |
| {0}% chance to Avoid Elemental Ailments per Summoned Golem | 每隻魔像有{0}%機率避免元素異常狀態 |
| {0}% chance to Avoid Elemental Ailments while holding a Shield | 持盾時，{0}%機率避免元素異常狀態 |
| {0}% chance to Avoid Elemental Ailments while on Consecrated Ground | 在奉獻地面上時，{0}%機率避免元素異常狀態 |
| {0}% chance to Avoid Elemental Ailments while Phasing | 迷蹤時有{0}%機率避免元素異常狀態 |
| {0}% chance to Avoid Elemental Ailments while you have Elusive | 你有靈巧時有{0}%機率避免元素異常狀態 |
| {0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 停止獲得靈魂期間，{0}%機率避免來自擊中的元素傷害 |
| {0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge | 每顆狂怒球有{0}%機率避免來自擊中的元素傷害 |
| {0}% chance to Avoid Elemental Damage from Hits while Phasing | 當迷蹤時，{0}%機率避免元素傷害擊中 |
| {0}% chance to Avoid Fire Damage from Hits | {0}%機率避免來自擊中的火焰傷害 |
| {0}% chance to avoid Freeze, Shock, Ignite and Bleeding during any Flask Effect | 在任何藥劑效果持續時間內，有 {0}% 機率避免冰緩、感電、點燃和流血 |
| {0}% chance to Avoid interruption from Stuns while Casting | 施放時有 {0}% 機率避免來自暈眩的干擾 |
| {0}% chance to Avoid interruption from Stuns while Casting Storm Burst | 當施放風爆時有 {0}% 機率避免因暈眩而中止施放 |
| {0}% chance to avoid Interruption from Stuns while using Socketed Attack Skills | 使用插槽中攻擊技能時，有 {0}% 機率避免來自暈眩的干擾 |
| {0}% Chance to Avoid Interruption from Stuns While Using Supported Skills | 使用被輔助的技能時，有 {0}% 機率避免暈眩干擾 |
| {0}% Chance to Avoid Interruption from Stuns While Using this Skill | 使用此技能時有 {0}% 機率避免暈眩干擾 |
| {0}% chance to Avoid Lightning Damage from Hits | {0}%機率避免來自擊中的閃電傷害 |
| {0}% chance to avoid Maim | {0}%機率避免癱瘓 |
| {0}% chance to Avoid Physical Damage from Hits | 有{0}%機率避免擊中造成的物理傷害 |
| {0}% chance to Avoid Physical Damage from Hits while Phasing | 迷蹤時，{0}%機率避免來自擊中的物理傷害 |
| {0}% chance to avoid Projectiles | {0}%機率避免投射物 |
| {0}% chance to avoid Projectiles if you've taken Projectile Damage Recently | 若你近期承受過投射物傷害，有{0}%機率避免投射物。 |
| {0}% chance to avoid Projectiles that have Chained | {0}%避免連鎖投射物傷害 |
| {0}% chance to Avoid Projectiles while Phasing | 迷蹤效果下有{0}%機率避免投射物 |
| {0}% chance to Avoid Stun if you've Killed Recently | 若你近期有擊殺，{0}% 機率避免暈眩 |
| {0}% chance to be cursed with Level {1} Punishment on Kill | 擊敗敵人時，有 {0}% 機率得到 {1} 級的【懲戒詛咒】 |
| {0}% chance to be Frozen, Shocked and Ignited | {0}%機率被冰凍、感電和點燃 |
| {0}% chance to be Ignited | {0}%機率被點燃 |
| {0}% chance to be inflicted with Bleeding when Hit by an Attack | 被攻擊擊中時有{0}%機率被施加流血 |
| {0}% chance to be Poisoned | {0}%機率中毒 |
| {0}% chance to be Shocked | {0}%機率受到感電 |
| {0}% chance to Blind Chilled Enemies on Hit | 擊中冰緩的敵人時有 {0}% 機率使其致盲 |
| {0}% chance to Blind Enemies on Critical Strike | 暴擊有 {0}% 機率致盲敵人 |
| {0}% chance to Blind Enemies on hit | 擊中時{0}%機率致盲敵人 |
| {0}% chance to Blind enemies on hit | 擊中時{0}%機率致盲敵人 |
| {0}% chance to Blind Enemies on Hit | 擊中敵人時有{0}%機率致盲 |
| {0}% chance to Blind Enemies on Hit with Attacks | 攻擊擊中有{0}%機率致盲敵人 |
| {0}% chance to Blind Enemies when they Hit you | 當敵人擊中你時，他們有{0}%機率被致盲 |
| {0}% chance to Blind Enemies which Hit you while affected by Grace | 被優雅影響時，有{0}%機率致盲擊中你的敵人 |
| {0}% chance to Blind Enemies with Off Hand Hits | 使用副手擊中時有{0}%機率致盲敵人 |
| {0}% chance to Blind nearby Enemies on being Ignited | 被點燃時有{0}%機率致盲附近敵人 |
| {0}% chance to Blind nearby Enemies when gaining Her Blessing | 獲得她的祝福時有 {0}% 機率致盲附近敵人 |
| {0}% chance to Blind nearby Enemies when you use an Elemental Skill | 當你使用元素技能時，有{0}%機率致盲附近敵人 |
| {0}% chance to Blind with Hits against Bleeding Enemies | 對流血敵人攻擊時有 {0}% 致盲 |
| {0}% Chance to Block | {0}%格擋率 |
| {0}% Chance to Block Attack and Spell Damage | {0}% 攻擊和法術傷害格擋率 |
| {0}% Chance to Block Attack Damage | 有{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage during Flask effect | 藥劑效果持續時間內 {0}% 攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage for {1} seconds every {2} seconds | 每{2}秒，{0}%攻擊傷害格擋率，持續{1}秒 |
| {0}% Chance to Block Attack Damage for each time you've Blocked in the past {1} seconds | 你在過去{1}秒內每格擋過一次，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage from Taunted Enemies | 對被嘲諷的敵人 {0}% 攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage if there are at least {1} nearby Enemies | 若附近至少有{1}個敵人，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently | 若你近期格擋過攻擊傷害，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently | 若你近期有格擋法術傷害，{0}% 攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage if you have not Blocked Recently | 若你近期沒有格擋過，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage if you were Damaged by a Hit Recently | 若你近期被擊中而受到傷害，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，{0}% 攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently | 若你近期暈眩過敵人，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently | 若你近期使用或觸發過盾牌技能，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage per {1} Strength | 每{1}點力量，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage per {1}% Chance to Block on Equipped Shield | 已裝備的盾牌每有{1}%格擋率，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage per Endurance Charge | 每有一個耐力球，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage per Frenzy Charge | 每有一個狂怒球，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage per Power Charge | 每有一顆暴擊球，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage per Summoned Skeleton | 每有一個異靈骷髏，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage when in Off Hand | 副手使用時，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while affected by Determination | 受堅定影響時，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while at Maximum Endurance Charges | 最大耐力球狀態下，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while Channelling | 引導時{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while Dual Wielding | 雙持時{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while Dual Wielding Claws | 雙持爪時{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while Dual Wielding or holding a Shield | 雙持或持盾時{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while holding a Shield | 持盾時{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while not Cursed | 未受詛咒時，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while on Consecrated Ground | 在奉獻地面上時，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while wielding a Bow | 持弓時{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while wielding a Staff | 持長杖時{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Attack Damage while you have at least {1} Crab Barriers | 當你至少有{1}個蟹將重盾，{0}%攻擊傷害格擋率 |
| {0}% Chance to Block Projectile Attack Damage | {0}% 投射物攻擊傷害格擋率 |
| {0}% chance to Block Projectile Spell Damage | {0}%投射物法術格擋率 |
| {0}% Chance to Block Spell Damage | {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage during Flask effect | 藥劑效果持續時間內 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage for each {1}% Overcapped Chance to Block Attack Damage | 每{1}%超過上限的攻擊傷害格擋率{0}%法術傷害格擋率 |
| {0}% chance to Block Spell Damage if you have Blocked Attack Damage Recently | 若你近期有格擋攻擊傷害，有 {0}% 機率格擋法術傷害 |
| {0}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently | 若你近期有格擋法術傷害，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage if you have not Blocked Recently | 若你近期沒有格擋，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage if you were Damaged by a Hit Recently | 若你近期有被擊中傷害，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage if you've Cast a Spell Recently | 若你近期有施放法術，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage per Power Charge | 每顆暴擊球 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while affected by Discipline | 被紀律影響時 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while at Maximum Power Charges | 到達最大暴擊球時，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while Channelling | 引導施放時 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while Cursed | 被詛咒時 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while Dual Wielding | 雙持時 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while holding a Shield | 持盾時 {0}% 法術傷害格擋率 |
| {0}% chance to Block Spell Damage while holding a Shield | 持盾時 {0}% 法術傷害格擋率 |
| {0}% chance to Block Spell Damage while holding a Staff or Shield | 持長杖或盾時，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while on Low Life | 貧血時 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while wielding a Bow | 持弓時 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while wielding a Staff | 持長杖時 {0}% 法術傷害格擋率 |
| {0}% chance to Cast a linked Spell on Melee Kill | 近戰擊殺時有 {0}% 機率施放一項受輔助的法術 |
| {0}% chance to Cast Level {1} Fire Burst on Hit | 擊中時 {0}% 機率施放等級 {1} 的火焰爆破 |
| {0}% chance to cause Bleeding | 有{0}%機率造成流血 |
| {0}% Chance to cause Bleeding Enemies to Flee on hit | 擊中流血中敵人時有{0}%機率使敵人逃跑 |
| {0}% chance to Cause Bleeding on Critical Strike | 暴擊時有 {0}% 機率造成流血 |
| {0}% chance to cause Bleeding on Critical Strike | 暴擊時有 {0}% 機率造成流血 |
| {0}% chance to cause Bleeding on Hit | 擊中時有{0}%機率造成流血 |
| {0}% chance to cause Bleeding while in Blood Stance | 在血腥姿態時，有{0}%機率造成流血 |
| {0}% chance to cause Enemies to Flee on use | 使用時有{0}%機率導致敵人逃跑 |
| {0}% Chance to Cause Monster to Flee on Block | 格擋時有{0}%機率造成怪物逃跑 |
| {0}% chance to Cause Monsters to Flee | {0}%機率使敵人逃跑 |
| {0}% chance to cause Monsters to Flee when Hit | 被擊中時{0}%機率使敵人逃跑 |
| {0}% chance to Cause Poison on Critical Strike | 暴擊時有 {0}% 機率造成中毒 |
| {0}% chance to Chain an additional time | 有{0}%機率額外連鎖一次 |
| {0}% chance to Chill Attackers for {1} seconds on Block | 格擋時有{0}%機率冰緩攻擊者{1}秒 |
| {0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows | 當你發射箭矢時，有 {0}% 機率消耗 1 個虛空之矢 |
| {0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill | 當你發射非觸發型技能的箭矢時，有{0}%機率消耗1科虛空能量球 |
| {0}% chance to consume an Endurance Charge to create a Charged Slam | {0}% 的機率通過消耗耐力球來創造一次蓄力猛擊 |
| {0}% chance to consume an Endurance Charge to create a larger Slam | {0}% 的機率通過消耗耐力球來創造一次更強力的猛擊 |
| {0}% chance to Counterattack when Hit | 被擊中時有{0}%機率反擊 |
| {0}% chance to Cover Enemies in Ash on Hit | 擊中時有{0}%機率使敵人餘燼纏身 |
| {0}% chance to Cover Enemies in Ash on Hit while you are Burning | 你燃燒時擊中時有{0}%機率使敵人餘燼纏身 |
| {0}% chance to cover Enemies in Ash when they Hit you | 被擊中時有{0}%機率使敵人餘燼纏身 |
| {0}% chance to Cover Rare or Unique Enemies in Ash for {1} Seconds on Hit | 擊中時有{0}%機率使稀有或傳奇敵人餘燼纏身，持續{1}秒 |
| {0}% chance to create a Charged Slam | {0}%機率製造1個充能之擊 |
| {0}% chance to create a Smoke Cloud on Kill | 擊殺時有{0}%機率製造迷霧 |
| {0}% chance to create a Smoke Cloud when Hit | 被擊中時{0}%機率製造一團煙霧 |
| {0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap | 當你設置地雷或陷阱時有{0}%機率製造一團煙霧 |
| {0}% chance to create an additional Animate Weapon copy | 幻化武器有{0}%機率額外召喚一個複製品 |
| {0}% chance to create an additional Blade | {0}%機率製造1個額外飛刃 |
| {0}% chance to create an additional Fissure | {0}%機率製造1個額外裂縫 |
| {0}% chance to create Chilled Ground when Hit with an Attack | 以攻擊擊中時，有{0}%機率創造冰緩地面 |
| {0}% chance to create Chilled Ground when you Freeze an Enemy | 冰凍敵人時，有{0}%機率製造冰緩地面 |
| {0}% chance to create Consecrated Ground on Kill, lasting {1} seconds | 擊殺時有 {0}% 機率產生奉獻地面持續 {1} 秒 |
| {0}% chance to create Consecrated Ground when Hit, lasting {1} seconds | 被擊中時有{0}%機率產生奉獻地面，持續{1}秒 |
| {0}% chance to create Consecrated Ground when you Block | 格擋時{0}%機率產生奉獻地面 |
| {0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting {1} seconds | 你擊中稀有或傳奇敵人時有{0}%機率製造奉獻地面，持續{1}秒 |
| {0}% chance to create Consecrated Ground when you Kill an Enemy | 當你擊殺敵人時有{0}%機率製造奉獻地面 |
| {0}% chance to create Consecrated Ground when you Kill an Enemy, lasting {1} seconds | 當你擊殺敵人時，有{0}%機率製造奉獻地面，持續{1}秒 |
| {0}% chance to create Consecrated Ground when you Shatter an Enemy | 當你擊碎冰凍的敵人有{0}%機率製造奉獻地面 |
| {0}% chance to create Desecrated Ground when you Block | 格擋時{0}%機率產生腐化地面 |
| {0}% chance to create Shocked Ground when Hit | 被擊中時{0}%機率產生感電地面 |
| {0}% chance to create the wrong Bladestorm | {0}%機率製造錯誤的旋天劍舞 |
| {0}% chance to Crush for {1} seconds on Hit | 擊中時有{0}%機率壓碎{1}秒 |
| {0}% chance to Crush on Hit | 擊中時有{0}%機率壓碎 |
| {0}% chance to Curse Enemies with a random Curse on Hit | 擊中時有 {0}% 機率對敵人施放 1 個隨機詛咒 |
| {0}% chance to Curse Enemies with a random Hex on Hit | 擊中時，有{0}%機率以隨機咒術詛咒敵人 |
| {0}% chance to Curse Enemies with Conductivity on Hit | 擊中時，有{0}%機率以導電詛咒敵人 |
| {0}% chance to Curse Enemies with Despair on Hit | 擊中時，有{0}%機率以絕望詛咒敵人 |
| {0}% chance to Curse Enemies with Elemental Weakness on Hit | 擊中時，有{0}%機率以元素要害詛咒敵人 |
| {0}% chance to Curse Enemies with Enfeeble on Hit | 擊中時，有{0}%機率以衰弱詛咒敵人 |
| {0}% chance to Curse Enemies with Flammability on Hit | 擊中時，有{0}%機率以易燃詛咒敵人 |
| {0}% chance to Curse Enemies with Frostbite on Hit | 擊中時，有{0}%機率以凍傷詛咒敵人 |
| {0}% chance to Curse Enemies with Level {1} Vulnerability on Hit | 擊中時有 {0}% 機率用 {1} 級的【脆弱】詛咒敵人 |
| {0}% chance to Curse Enemies with Socketed Curse Gem on Hit | 擊中時有 {0}% 機率使用插槽內的詛咒寶石對目標施放詛咒 |
| {0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit | 擊中時有{0}%的機率以插槽中的咒術詛咒寶石詛咒敵人 |
| {0}% chance to Curse Enemies with Temporal Chains on Hit | 擊中時，有{0}%機率以時空鎖鏈詛咒敵人 |
| {0}% chance to Curse Enemies with Vulnerability on Hit | 擊中時，有{0}%機率以脆弱詛咒敵人 |
| {0}% chance to Curse Enemies with Vulnerability on Hit, with {1}% increased Effect | 擊中時有 {0}% 使用脆弱詛咒敵人，且增加 {1}% 效果 |
| {0}% chance to Curse non-Cursed Enemies with a random Curse on Hit | 擊中未被詛咒目標時，有 {0}% 機率對其施放任意詛咒 |
| {0}% chance to Curse non-Cursed Enemies with a random Hex on Hit | 擊中時，有{0}%機率以隨機咒術詛咒未受到詛咒的敵人 |
| {0}% chance to Curse non-Cursed Enemies with Enfeeble on Hit | 擊中時有 {0}% 機率對未受詛咒的敵人施放【衰弱】詛咒 |
| {0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with {1}% increased Effect | 擊中時有 {0}% 機率使用衰弱詛咒未被詛咒的敵人，且增加 {1}% 效果 |
| {0}% chance to Curse you with Punishment on Kill, with {1}% increased Effect | 擊殺時有 {0}% 機率使用懲戒詛咒你，且增加 {1}% 效果 |
| {0}% chance to Curse you with Silence when Hit | 擊中時，有{0}%機率對你施加沉默詛咒 |
| {0}% chance to deal Damage without removing Charges | {0}%機率在不移除能量球下造成傷害 |
| {0}% chance to deal Double Damage | {0}%機率造成2倍傷害 |
| {0}% chance to deal Double Damage if you have Stunned an Enemy Recently | 若你近期暈眩過敵人，有{0}%機率造成兩倍傷害 |
| {0}% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently | 若你近期有使用雙手近戰武器造成暴擊，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Double Damage if you've Warcried in the past {1} seconds | 若你在過去{1}秒內使用過戰吼，有{0}%機率造成兩倍傷害 |
| {0}% chance to deal Double Damage per {1} Rage | 每{1}層盛怒有{0}%機率造成2倍傷害 |
| {0}% chance to deal Double Damage per {1} Strength | 每{1}點力量，有{0}%機率造成兩倍傷害 |
| {0}% chance to deal Double Damage per Grasping Vine | 每層緩速藤蔓有{0}%機率造成2倍傷害 |
| {0}% chance to deal Double Damage to Bleeding Enemies | 對流血的敵人有{0}%機率造成2倍傷害 |
| {0}% chance to deal Double Damage while affected by Glorious Madness | 被榮耀瘋癲影響時，有{0}%機率造成2倍傷害 |
| {0}% chance to deal Double Damage while Focused | 專注時有{0}%機率造成2倍傷害 |
| {0}% chance to deal Double Damage while Focussed | 專注時有 {0}% 機率造成 2 倍傷害 |
| {0}% chance to deal Double Damage while using Pride | 使用驕傲時有{0}%機率造成2倍傷害 |
| {0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff | 持錘、權杖或長仗有{0}%機率造成2倍傷害 |
| {0}% chance to deal Double Damage with Attacks if Attack Time is longer than {1} second | 若攻擊時間大於{1}秒，有{0}%機率在攻擊時造成兩倍傷害 |
| {0}% chance to deal Triple Damage | {0}%機率造成3倍傷害 |
| {0}% chance to Debilitate Enemies for {1} second on Hit | 擊中時有{0}%機率虛弱敵人{1}秒 |
| {0}% chance to Defend with {1}% of Armour | 有{0}%機率以{1}%護甲值防禦 |
| {0}% chance to Defend with Double Armour | {0}% 機率使用 2 倍護甲防禦 |
| {0}% chance to Destroy Corpses on Kill | 擊殺時有 {0}% 機率摧毀屍體 |
| {0}% chance to Destroy Ignited Corpses on Killing Blow | 擊殺之擊有 {0}% 機率摧毀被點燃的屍體 |
| {0}% chance to Detonate for Double Damage instead of Chaining | 引爆時有{0}%機率造成2倍傷害，而不是連鎖 |
| {0}% chance to Dodge Attack and Spell Hits if you've | 若你近期有被擊中， |
| {0}% chance to Dodge Attack and Spell Hits if you've been Hit Recently | 近期內你若受到傷害，則有 {0}% 機率躲避攻擊和法術擊中 |
| {0}% chance to Dodge Attack and Spell Hits per {1} Maximum Mana, up to {2}% | 每 {1} 魔力有 {0}% 機率躲避攻擊和法術擊中，至多 {2}% |
| {0}% chance to Dodge Attack and Spell Hits while moving | 移動時有 {0}% 機率躲避攻擊和法術擊中 |
| {0}% chance to Dodge Attack and Spell Hits while you have Energy Shield | 當你有能量護盾時有 {0}% 機率躲避攻擊和法術擊中 |
| {0}% chance to Dodge Attack Hits | {0}% 機率躲避攻擊擊中 |
| {0}% Chance to Dodge Attack Hits | {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits from Cursed Enemies | 被詛咒的敵人有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits if you have Blocked Recently | 若你近期有格擋，有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently | 若你近期有完成引導施放雷霆衝鋒，有 {0}% 機率躲避攻擊擊中 |
| {0}% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently | 若你近期有受到暴擊傷害，有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits if you've taken Spell Damage Recently | 若你近期有受到法術傷害，有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits per Endurance Charge | 每顆耐力球有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits per Frenzy Charge | 每顆狂怒球有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits per Power Charge | 每顆暴擊球有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits while affected by Grace | 被優雅影響時有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits while at maximum Blade Flurry stages | 當刀鋒亂舞到最大層數時有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits while Channelling | 引導施放時有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits while Focused | 專注時 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits while Focussed | 專注時 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits while holding a Shield | 持盾時有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits while moving | 移動時有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits while Phasing | 迷蹤狀態時有 {0}% 機率躲避攻擊擊中 |
| {0}% chance to Dodge Attack Hits while your Off Hand is empty | 當沒有裝備副手時有 {0}% 機率躲避攻擊擊中 |
| {0}% Chance to Dodge Attack Hits. {1}% less Armour, {2}% less Energy Shield, {3}% less Chance to Block Spell and Attack Damage | {0}% 機率躲避攻擊擊中。{1}% 更少護甲，{2}% 更少能量護盾，{3}% 更少法術和攻擊傷害格擋率 |
| {0}% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently | 若你近期有擊中敵人，有 {0}% 機率躲避攻擊或法術擊中 |
| {0}% chance to Dodge Spell Hits | {0}% 機率躲避法術擊中 |
| {0}% Chance to Dodge Spell Hits | {0}% 機率躲避法術擊中 |
| {0}% chance to Dodge Spell Hits if you have Energy Shield | 若你有能量護盾，有 {0}% 機率躲避法術擊中 |
| {0}% chance to Dodge Spell Hits if you've | 若你近期有受到法術傷害 |
| {0}% chance to Dodge Spell Hits if you've taken Attack Damage Recently | 若你近期有受到攻擊傷害，有 {0}% 機率躲避法術擊中 |
| {0}% chance to Dodge Spell Hits if you've taken Spell Damage Recently | 近期內你若有承受法術傷害，則有 {0}% 機率躲避法術擊中 |
| {0}% chance to Dodge Spell Hits while affected by Haste | 被迅捷影響時有 {0}% 機率躲避法術擊中 |
| {0}% chance to Dodge Spell Hits while Channelling | 引導施放時有 {0}% 機率躲避法術擊中 |
| {0}% chance to Dodge Spell Hits while moving | 移動時有 {0}% 機率躲避法術擊中 |
| {0}% chance to Dodge Spell Hits while on Full Energy Shield | 能量護盾全滿時有 {0}% 機率躲避法術擊中 |
| {0}% chance to Dodge Spell Hits while Phasing | 迷蹤狀態時有 {0}% 機率躲避法術擊中 |
| {0}% chance to double Stun Duration | 有{0}%機率增加暈眩時間1倍 |
| {0}% chance to Evade Attack Hits | {0}% 閃避攻擊擊中率 |
| {0}% chance to Evade Attack Hits if you haven't been Hit Recently | 若你近期沒有被擊中，{0}% 閃避攻擊擊中率 |
| {0}% chance to Evade Attack Hits if you've | 若你近期承受殘暴打擊， |
| {0}% chance to Evade Attack Hits if you've taken a Savage Hit Recently | 你若近期內受到【殘暴打擊】則 {0}% 閃避攻擊擊中率 |
| {0}% chance to Evade Attack Hits while affected by Grace | 被優雅影響時， {0}% 閃避攻擊擊中率 |
| {0}% chance to Evade Attacks | {0}% 閃避攻擊 |
| {0}% chance to Evade Attacks if you've taken a Savage Hit Recently | 近期內你若受到【殘暴打擊】，則有 {0}% 機率閃避攻擊 |
| {0}% chance to Evade Attacks while affected by Grace | 受到【優雅】影響時，有 {0}% 機率閃避攻擊 |
| {0}% chance to Explode a nearby Corpse when Firing Projectiles | 發射投射物時有{0}%機率引爆附近的屍體 |
| {0}% chance to find additional Heist Targets from Secret Reward Rooms | 暗房獎勵箱有{0}%機率找到額外劫盜目標 |
| {0}% chance to Fire a caught Projectile when Hit | 被擊中時有{0}%機率發射接住的投射物 |
| {0}% chance to fire an additional sequence of arrows | {0}%機率發射1次額外連續箭矢 |
| {0}% chance to Fortify on Melee hit | 近戰擊中時有 {0}% 機率導致護體 |
| {0}% chance to Freeze | {0}%機率使用冰冷傷害擊中敵人造成冰凍效果 |
| {0}% chance to Freeze during any Flask Effect | 任何藥劑效果持續時間內，有 {0}% 機率造成冰凍 |
| {0}% chance to Freeze enemies | {0}% 機率冰凍敵人 |
| {0}% chance to Freeze Enemies for {1} ms when Hit | 被擊中時有 {0}% 機率冰凍敵人 {1} 毫秒 |
| {0}% chance to Freeze Enemies which are Chilled | {0}% 機率冰凍被冰緩的敵人 |
| {0}% chance to Freeze, Shock and Ignite | {0}% 機率造成冰凍、感電與燃燒 |
| {0}% chance to Freeze, Shock and Ignite during any Flask Effect | 任何藥劑效果持續時間內，有 {0}% 機率造成冰凍、感電和點燃 |
| {0}% chance to Freeze, Shock and Ignite during Flask effect | 藥劑效果期間，有 {0}% 機率造成冰凍、感電和點燃 |
| {0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently | 若近期你沒有暴擊，有 {0}% 機率造成冰凍、感電，和點燃 |
| {0}% chance to Freeze, Shock and Ignite while affected by a Herald | 被捷光環影響時，{0}% 機率造成冰凍、感電和點燃 |
| {0}% chance to gain {1} Rage on Hit | 擊中時有{0}%機率獲得{1}層盛怒 |
| {0}% chance to gain {1} Rage on use | 使用時有{0}%機率獲得{1}層盛怒 |
| {0}% chance to gain {1} Rage when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，有{0}%機率獲得{1}層盛怒 |
| {0}% chance to gain {1} Rage when you use Supported Skills | 當你使用被輔助的技能時，有{0}%機率獲得{1}層盛怒 |
| {0}% chance to gain {1}% of Non-Chaos Damage with Hits as Extra Chaos Damage | 你的擊中有 {0}% 機率獲得 {1}% 非混沌傷害的額外混沌傷害 |
| {0}% chance to gain a Blitz Charge on Critical Strike | 暴擊時有 {0}% 機率獲得 1 顆閃電球 |
| {0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance | 在血腥姿態時，你擊中稀有或傳奇敵人有{0}%機率獲得1顆挑戰球 |
| {0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance | 在沙戮姿態時，你擊殺敵人有{0}%機率獲得1顆挑戰球 |
| {0}% chance to gain a Divine Charge on Hit | 擊中時有{0}%機率獲得1層神聖充能 |
| {0}% chance to gain a Flask Charge when you deal a Critical Strike | 暴擊時有 {0}% 機率獲得 1 點藥劑充能 |
| {0}% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges | 當狂怒球達上限時你造成暴擊，有 {0}% 機率獲得藥劑充能 |
| {0}% chance to gain a Frenzy Charge and a Power Charge on Kill | 擊殺時有 {0}% 機率獲得 1 顆狂怒球和 1 顆暴擊球 |
| {0}% chance to gain a Frenzy Charge on Critical Strike | 暴擊時有 {0}% 機率獲得 1 顆狂怒球 |
| {0}% chance to gain a Frenzy Charge on Critical Strike at Close Range | 近距離時暴擊有 {0}% 機率獲得 1 顆狂怒球 |
| {0}% chance to gain a Frenzy Charge on Hit | 擊中時有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge on Kill | 擊殺敵人 {0}% 機率獲得 1 顆狂怒球 |
| {0}% chance to gain a Frenzy Charge on Kill while Dual Wielding | 雙持擊殺時有 {0}% 機率獲得 1 顆狂怒球 |
| {0}% chance to gain a Frenzy Charge on Kill while holding a Shield | 持盾時擊殺有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge on Kill with Main Hand | 主手武器擊殺時有{0}%機率獲得狂怒球 |
| {0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy | 擊殺冰凍敵人時有 {0}% 機率獲得 1 個狂怒球 |
| {0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons | 擊殺中{1}層毒以上的敵人時，有{0}%機率獲得一顆狂怒球 |
| {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons | 對至少有{1}層毒性的敵人造成擊殺之擊時，有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when a Mine from Supported | 當透過輔助技能製造的地雷對敵人引爆時， |
| {0}% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy | 被輔助技能使地雷以敵人為目標引爆時，有 {0}% 機率獲得一個狂怒球 |
| {0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy | 當地雷對敵人引爆時，有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area | 當敵人死於此技能的光環時，有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when Hit | 被擊中時{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when Hit while Channelling | 引導施放時被擊中，有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when you Block | 當你格擋時有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when you Block Attack Damage | 你格擋攻擊傷害時，有{0}%機率獲得一個狂怒球 |
| {0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | 擊中稀有或傳奇敵人時有{0}%機率獲得一顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy | 當你擊中傳奇敵人時，有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when you Shatter an Enemy | 當你粉碎敵人時有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when you Stun an Enemy | 暈眩敵人時有{0}%機率獲得一顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時有{0}%機率獲得1顆狂怒球 |
| {0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage | 若你以近戰傷害擊退一名敵人，有{0}%機率獲得一個暴擊球 |
| {0}% chance to gain a Power Charge if you or your Totems kill an Enemy | 你或你的圖騰撃殺敵人時有{0}%機率獲得1個暴撃球 |
| {0}% chance to gain a Power Charge on Critical Strike | 暴擊時 {0}% 機率獲得暴擊球 |
| {0}% Chance to gain a Power Charge on Critical Strike with Ice Spear | 冰矛暴擊時有 {0}% 機率獲得 1 顆暴擊球 |
| {0}% chance to gain a Power Charge on Critical Strike with Wands | 使用法杖暴擊時有 {0}% 機率獲得 1 顆暴擊球 |
| {0}% chance to gain a Power Charge on Hit | 擊中時有{0}%機率獲得一顆暴擊球 |
| {0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life | 擊中滿血敵人時有{0}%機率獲得1顆暴擊球 |
| {0}% chance to Gain a Power Charge on Hit while Poisoned | 中毒時擊中有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web | 擊中被蛛網纏繞的敵人有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge on Kill | {0}% 機率擊殺時獲得 1 顆暴擊球 |
| {0}% chance to gain a Power Charge on Kill while holding a Shield | 持盾時擊殺有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge on Killing a Frozen Enemy | 擊殺冰凍敵人時有 {0}% 機率獲得 1 顆暴擊球 |
| {0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than {1} Poisons | 擊殺少於{1}層中毒的敵人時，有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge on Killing Blow | 致命一擊時有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge on Non-Critical Strike | 非暴擊有 {0}% 機率獲得 1 顆暴擊球 |
| {0}% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger | 使用爪或匕首非暴擊時，有 {0}% 機率獲得 1 顆暴擊球 |
| {0}% chance to gain a Power Charge when a Mine from Supported | 當透過輔助技能製造的地雷對敵人引爆時， |
| {0}% chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy | 地雷以敵人為目標引爆時，被輔助技能有 {0}% 機率獲得一個暴擊球 |
| {0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy | 當地雷對敵人引爆時，有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area | 當敵人死於此技能的光環時，有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when you Block | 格擋時有{0}%機率獲得暴擊球 |
| {0}% chance to gain a Power Charge when you Block Spell Damage | 當你格擋法術傷害，有 {0}% 機率獲得 1 顆暴擊球 |
| {0}% chance to gain a Power Charge when you Hit a Frozen Enemy | 當你擊中冰凍的敵人時，有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when you Shock a Chilled Enemy | 當你感電冰緩的敵人時，有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when you Stun | 擊暈時有{0}%機率獲得暴擊球 |
| {0}% chance to gain a Power Charge when you Stun with Melee Damage | 當你使用近戰傷害暈眩敵人時，有{0}%機率獲得一個暴擊球 |
| {0}% chance to gain a Power Charge when you Summon a Totem | 當你放置圖騰時有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when you Throw a Trap | 投擲陷阱時有{0}%的機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when you use a Mana Flask | 當你使用魔力藥劑時，有{0}%機率獲得1個暴擊球 |
| {0}% chance to gain a Power Charge when you use a Vaal Skill | 當你使用瓦爾技能時，有{0}%機率獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy | 當你的地雷對敵人爆炸時有{0}%的機會獲得1顆暴擊球 |
| {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時有{0}%的機會獲得1顆暴擊球 |
| {0}% chance to gain a Power, Frenzy or Endurance Charge on Hit | 擊中時有{0}%機率獲得1顆暴擊球、狂怒球或耐力球 |
| {0}% chance to gain a Power, Frenzy or Endurance Charge on Kill | 擊殺時有 {0}% 機率獲得 1 顆暴擊、狂怒或耐力球 |
| {0}% chance to gain a Rampage Kill when Minion hits a Unique Enemy | 當召喚物擊中傳奇敵人時，有 {0}% 機率獲得 1 層暴怒 |
| {0}% chance to gain a Siphoning Charge when you use a Skill | 當你使用技能時有 {0}% 機率獲得 1 顆虹吸能量球 |
| {0}% chance to gain a Spirit Charge on Kill | 擊殺時有{0}%機率獲得1顆靈體能量球 |
| {0}% chance to gain Alchemist's Genius when you use a Flask | 使用藥劑時有{0}%的機率獲得鍊金之材 |
| {0}% Chance to gain an additional Power Charge on Kill with Power Siphon | 使用力量抽取擊殺敵人時有{0}%機率獲得1個額外的暴擊球 |
| {0}% chance to gain an additional Stage when Hitting a Normal or Magic Enemy | 當擊中普通或魔法敵人時，有{0}%機率獲得1層額外疊層 |
| {0}% chance to gain an additional Vaal Soul on Kill | 擊殺時有{0}%機率額外獲得1個瓦爾靈魂 |
| {0}% chance to gain an additional Vaal Soul per Enemy Shattered | 擊碎敵人時有{0}%機率額外獲得1個瓦爾靈魂 |
| {0}% chance to gain an Endurance Charge each second while Channelling | 引導施放時，每秒有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge on Bow Critical Strike | 弓類武器暴擊時有 {0}% 機率獲得 1 顆耐力球 |
| {0}% chance to gain an Endurance Charge on Critical Strike | 暴擊時有 {0}% 機率獲得 1 個耐力球 |
| {0}% chance to gain an Endurance Charge on Hit | 擊中時有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge on Kill | {0}% 機率擊殺時獲得 1 顆耐力球 |
| {0}% chance to gain an Endurance Charge on Kill while holding a Shield | 持盾時有{0}%機率在擊殺時獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge on Kill with Main Hand | 主手武器擊殺時有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge on Kill with Off Hand | 副手武器擊殺時有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge on Melee Critical Strike | 近戰攻擊暴擊時有 {0}% 機率獲得 1 個耐力球 |
| {0}% chance to gain an Endurance Charge when Hit while Channelling | 引導施放時被擊中，有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit | 當使用此技能近戰擊中暈眩敵人時，有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge when you are Hit | 被擊中時{0}%機率獲得耐力球 |
| {0}% chance to gain an Endurance Charge when you Block | 格擋時{0}%機率獲得耐力球 |
| {0}% chance to gain an Endurance Charge when you gain a Power Charge | 獲得暴擊球時有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy | 當擊中流血的敵人時，有{0}%機率獲得1顆耐力球 |
| {0}% chance to Gain an Endurance Charge when you lose Fortify | 當你失去護體時，有 {0}% 機率獲得 1 顆耐力球 |
| {0}% chance to gain an Endurance Charge when you Stun an Enemy | 當你暈眩敵人時，有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | 當你使用近戰擊中暈眩敵人時，有{0}%機率獲得一個耐力球 |
| {0}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills | 當你使用被輔助的技能近戰擊中暈眩敵人時，有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge when you Taunt an Enemy | 當你嘲諷敵人時，有 {0}% 機率獲得 1 顆耐力球 |
| {0}% chance to gain an Endurance Charge when you use a Fire skill | 當你使用火焰技能時，有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時有{0}%機率獲得1顆耐力球 |
| {0}% chance to gain an Endurance, Frenzy or Power Charge when any | 當你的陷阱被敵人觸發時， |
| {0}% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy | 當你的任何陷阱被敵人觸發時，有 {0}% 的機率獲得 1 個耐力球、狂怒球或暴擊球 |
| {0}% chance to gain an Inspiration Charge when you Spend Mana | 當你消耗魔力時，有 {0}% 機率獲得 1 顆啟發球 |
| {0}% chance to gain an Inspiration Charge when you Spend Mana for Supported Skills | 當你被輔助的技能消耗魔力時，有 {0}% 機率獲得 1 顆啟發球 |
| {0}% chance to gain an Inspiration Charge when you Spend Mana for this Skill | 當你為此技能消耗魔力時，有 {0}% 機率獲得 1 顆啟發球 |
| {0}% chance to gain an Inspiration Charge when you Spend Mana on | 你在被輔助技能的前期消耗和效果消耗魔力時， |
| {0}% chance to gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill | 你在此技能的前期消耗或效果消耗魔力時，有{0}%機率獲得1顆啟發球 |
| {0}% chance to Gain Arcane Surge on Hit with Spells | 法術擊中時有{0}%的機率獲得秘能波動 |
| {0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges | 在最大暴擊球狀態下，法術擊中時有{0}%的機率獲得秘能波動 |
| {0}% chance to Gain Arcane Surge when you deal a Critical Strike | 當你造成暴擊時，有 {0}% 機率獲得秘能波動 |
| {0}% chance to gain Arcane Surge when you Hit a Unique enemy | 當你擊中一名傳奇敵人時，有{0}%機率獲得秘能波動 |
| {0}% chance to gain Arcane Surge when you Kill an Enemy | 當你擊殺一名敵人時，有{0}%機率獲得秘能波動 |
| {0}% Chance to gain Elemental Conflux for {1} seconds when you Kill an Enemy | 當你擊殺敵人時有{0}%機率獲得元素匯流{1}秒 |
| {0}% chance to gain Elusive on Critical Strike | 暴擊時有 {0}% 機率獲得靈巧 |
| {0}% chance to gain Elusive on Critical Strike with this Skill | 此技能暴擊時有 {0}% 機率獲得靈巧 |
| {0}% chance to gain Elusive on Kill | 擊殺時有{0}%機率獲得靈巧 |
| {0}% chance to gain Elusive when you Block while Dual Wielding | 當你雙持格擋時，有{0}%機率獲得靈巧 |
| {0}% chance to gain Fortify when you Stun an Enemy with Melee Damage | 當使用近戰傷害暈眩敵人時，有 {0}% 機率獲得護體 |
| {0}% chance to gain Her Blessing for {1} seconds when you Ignite an Enemy | 點燃敵人時有 {0}% 機率獲得她的祝福 {1} 秒 |
| {0}% chance to gain Innervation when you Shock a Unique Enemy | 當你感電傳奇敵人時，有 {0}% 機率獲得亢奮 |
| {0}% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills | 當你使用被輔助的技能感電傳奇敵人時，有 {0}% 機率獲得亢奮 |
| {0}% chance to gain Onslaught for {1} seconds on Hit | 擊中時有{0}%機率獲得猛攻{1}秒 |
| {0}% chance to Gain Onslaught for {1} seconds on Hit while at maximum Frenzy Charges | 當最大狂怒球數量時，擊中有{0}%機率獲得猛攻{1}秒 |
| {0}% chance to gain Onslaught for {1} seconds on Kill | 擊殺時有{0}%機率獲得{1}秒猛攻效果 |
| {0}% chance to gain Onslaught for {1} seconds when Hit | 被擊中時有{0}%機率獲得{1}秒猛攻 |
| {0}% chance to gain Onslaught for {1} Seconds when you Hit a Rare or Unique Enemy | 擊中稀有或傳奇敵人時，有 {0}% 機率獲得【猛攻】效果，持續 {1} 秒 |
| {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy | 當你擊中傳奇敵人時，有{0}%機率獲得猛攻{1}秒 |
| {0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare | 當你擊中稀有或傳奇敵人時，有{0}%機率 |
| {0}% chance to gain Onslaught when you use a Flask | 你使用藥劑時，有{0}%機率獲得猛攻 |
| {0}% chance to gain Phasing for {1} seconds on Kill | 擊殺時有{0}%機率獲得{1}秒迷蹤效果 |
| {0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy | 陷阱被敵人觸發時有{0}%機率獲得{1}秒迷蹤效果 |
| {0}% chance to gain Unholy Might for {1} seconds on Critical Strike | 暴擊時有 {0}% 機率獲得不潔之力 {1} 秒 |
| {0}% chance to gain Unholy Might for {1} seconds on Kill | 擊殺時有 {0}% 機率獲得不潔之力 {1} 秒 |
| {0}% chance to Gain Unholy Might for {1} seconds on Melee Kill | 近戰擊殺時有 {0}% 機率獲得不潔之力 {1} 秒 |
| {0}% chance to gain Unholy Might on block for {1} seconds | 格擋時有 {0}% 機率獲得 {1} 秒不潔之力 |
| {0}% chance to grant {1} Trauma | {0}%機率{1}創傷 |
| {0}% chance to grant a Frenzy Charge to nearby Allies on Hit | 擊中時有 {0}% 機率賦予附近友方 1 顆狂怒球 |
| {0}% chance to grant a Frenzy Charge to nearby Allies on Kill | 擊殺時有{0}%機率給予附近友方1顆狂怒球 |
| {0}% chance to grant a Power Charge to nearby Allies on Kill | 擊殺時有{0}%機率給予附近友方1顆暴擊球 |
| {0}% chance to grant an Endurance Charge on Hit | 擊中時有{0}%機率獲得1顆耐力球 |
| {0}% chance to grant an Endurance Charge to nearby Allies on Hit | 擊中時有 {0}% 機率給予附近友方 1 顆耐力球 |
| {0}% chance to grant Onslaught for {1} seconds on dealing a Killing Blow | 擊敗敵人時有 {0}% 機率獲得【猛攻】，持續 {1} 秒 |
| {0}% chance to grant Onslaught for {2} seconds on | 擊殺怪物時有{0}%機率 |
| {0}% chance to grant Onslaught to nearby Enemies on Kill | 擊殺時有{0}%機率給予附近敵人猛攻 |
| {0}% chance to grant Unholy Might to nearby Enemies on Kill | 擊殺時有 {0}% 機率給予附近敵人不潔之力 |
| {0}% chance to Hinder Enemies on Hit with Spells, with {1}% reduced Movement Speed | 法術擊中敵人時有 {0}% 機率減少敵人 {1}% 移動速度 |
| {0}% chance to Hinder Enemies on Hit, with {1}% reduced Movement Speed | 擊中時有 {0}% 機率阻礙敵人，減少 {1}% 移動速度 |
| {0}% chance to Hit an additional Enemy | 有{0}%機率擊中1個額外敵人 |
| {0}% chance to Ignite | {0}% 機率造成點燃 |
| {0}% chance to Ignite during any Flask Effect | 任何藥劑效果持續時間內，有 {0}% 機率造成點燃 |
| {0}% chance to Ignite enemies | {0}% 機率點燃敵人 |
| {0}% chance to Ignite for each Stage | 每階段 {0}% 機率點燃 |
| {0}% chance to Ignite when in Main Hand | 在主手 {0}% 機率點燃 |
| {0}% chance to Ignite while Ignited | 被點燃時，攻擊有 {0}% 機率造成敵方點燃 |
| {0}% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies | {0}% 機率點燃、冰凍、感電和中毒被詛咒的敵人 |
| {0}% chance to Impale Enemies on Hit | 擊中時有{0}%機率穿刺敵人 |
| {0}% chance to Impale Enemies on Hit with Attacks | 攻擊擊中時有{0}%機率穿刺敵人 |
| {0}% chance to Impale Enemies on Hit with Attacks while using Pride | 使用驕傲時，攻擊擊中時有{0}%機率穿刺敵人 |
| {0}% chance to Impale Enemies on Hit with Axes or Swords | 使用斧或劍擊中時有{0}%機率穿刺敵人 |
| {0}% chance to Impale Enemies on Hit with Two Handed Weapons | 使用雙手武器擊中時，有{0}%機率穿刺敵人 |
| {0}% chance to Impale on Spell Hit | 法術擊中時有{0}%機率造成穿刺 |
| {0}% chance to inflict a Curse on you when Hit per {1} Levels | 每 {1} 級，被擊中時 {0}% 機率隨機詛咒 |
| {0}% chance to inflict a Hex on you when Hit per {1} Levels | 被擊中時，每{1}等有{0}%機率對你造成1個咒術 |
| {0}% chance to inflict an additional Corrupted Blood Debuff | {0}%機率造成1個額外腐化之血減益效果 |
| {0}% chance to inflict an additional Impale on Enemies you Impale | 有{0}%機率對你穿刺的敵人造成1次額外穿刺 |
| {0}% chance to inflict an additional Impale when this Skill inflicts Impale | 當此技能造成穿刺時，有{0}%機率造成額外1次穿刺 |
| {0}% chance to inflict Bleeding on Critical Strike with Attacks | 攻擊暴擊時有 {0}% 機率造成流血 |
| {0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies | 攻擊擊中受嘲諷敵人時，有{0}%機率造成流血 |
| {0}% chance to inflict Bleeding with Hits on Maimed Enemies | 對癱瘓敵人的擊中有{0}%機率造成流血 |
| {0}% chance to inflict Brittle | {0}%機率造成易碎 |
| {0}% chance to inflict Brittle on Enemies when you Block their Damage | 當你格擋敵人的傷害時，有{0}%機率對他們造成易碎 |
| {0}% chance to inflict Cold Exposure on Hit | 擊中時有{0}%機率造成冰冷曝曬 |
| {0}% chance to inflict Cold Exposure on Hit if you have at least {1} Devotion | 若你至少有{1}個奉獻，有{0}%機率造成冰冷曝曬 |
| {0}% chance to inflict Fire Exposure on Hit | 擊中時有{0}%機率造成火焰曝曬 |
| {0}% chance to inflict Fire Exposure on Hit if you have at least {1} Devotion | 若你至少有{1}個奉獻，有{0}%機率造成火焰曝曬 |
| {0}% chance to inflict Lightning Exposure on Hit | 擊中時有 {0}% 機率造成閃電曝曬 |
| {0}% chance to inflict Lightning Exposure on Hit if you have at least {1} Devotion | 若你至少有{1}個奉獻，有{0}%機率造成閃電曝曬 |
| {0}% chance to inflict Withered for {1} seconds on Hit | 擊中時有{0}%機率造成持續{1}秒的凋零 |
| {0}% chance to inflict Withered for {1} seconds on Hit with this Weapon | 使用此武器擊中時，有{0}%機率造成凋零{1}秒 |
| {0}% chance to inflict Withered for two seconds on Hit if there are {1} or fewer Withered Debuffs on Enemy | 若敵人身上的凋零少於{1}層，擊中時有{0}%機率造成2秒凋零 |
| {0}% chance to inflict Withered on Hit | 擊中時有{0}%機率造成凋零 |
| {0}% chance to Intimidate Enemies for {1} seconds on Hit | 擊中時有{0}%機率威嚇敵人{1}秒 |
| {0}% chance to Intimidate Enemies for {1} seconds on Hit with Attacks | 以攻擊擊中時，有{0}%的機率威嚇敵人，持續{1}秒 |
| {0}% chance to Intimidate Enemies for {1} seconds on Hit with Attacks while at maximum Endurance Charges | 在最大耐力球狀態下以攻擊擊中時，有{0}%的機率威嚇敵人，持續{1}秒 |
| {0}% chance to Intimidate nearby Enemies for {1} seconds on Melee Kill | 近戰擊殺時，有{0}%機率威嚇附近的敵人，持續{1}秒 |
| {0}% chance to keep caught Projectiles when firing them by using Whirling Blades | 使用迴旋之刃發射投射物時，有 {0}% 機率保留抓住的投射物 |
| {0}% chance to Knock Enemies Back on hit | 擊中時有{0}%機率擊退敵人 |
| {0}% chance to Knock enemies Back on Hit | 擊中時有 {0}% 機率擊退敵人 |
| {0}% chance to Knock Enemies Back on Hit with Spell Damage | 法術傷害擊中時有{0}%機率擊退敵人 |
| {0}% chance to Knock Enemies Back with Hits at Close Range | 在近距離擊中時有{0}%機率擊退敵人 |
| {0}% chance to knockback on Counterattack | 反擊時有{0}%機率擊退 |
| {0}% chance to lose a Frenzy Charge when you use a Travel Skill | 當你使用快行技能，有{0}%機率失去1顆狂怒球 |
| {0}% chance to lose a Power Charge when you gain Elusive | 當你獲得靈巧，有{0}%機率失去1顆暴擊球 |
| {0}% chance to Maim Enemies on Critical Strike with Attacks | 攻擊暴擊時有 {0}% 機率使敵人癱瘓 |
| {0}% chance to Maim Enemies with Main Hand Hits | 使用主手擊中時有{0}%機率癱瘓敵人 |
| {0}% chance to Maim on Hit | 擊中時有{0}%機率造成癱瘓 |
| {0}% chance to Poison on Hit | 擊中時有{0}%機率造成中毒 |
| {0}% chance to Poison on Hit against Bleeding Enemies | 擊中流血敵人時有{0}%機率使其中毒 |
| {0}% chance to Poison on Hit against Cursed Enemies | 擊中受詛咒的敵人時，有{0}%機率造成中毒 |
| {0}% chance to Poison on Hit during any Flask Effect | 在任何藥劑效果期間，有{0}%機率在擊中時造成中毒 |
| {0}% chance to Poison on Hit during Flask effect | 藥劑效果持續時間內有 {0}% 機率造成中毒 |
| {0}% chance to Poison on Hit with Attacks | 攻擊有{0}%機率在擊中時造成中毒 |
| {0}% chance to Poison on Hit with Spell Damage | 法術傷害擊中時有{0}%機率造成中毒 |
| {0}% chance to Poison per Power Charge | 每顆暴擊球有{0}%機率造成中毒 |
| {0}% chance to prevent Projectiles Chaining to or from you | {0}%機率避免投射物連鎖到你 |
| {0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外深淵之物 |
| {0}% chance to receive additional Armour items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外護甲道具 |
| {0}% chance to receive additional Blight items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外凋落之物 |
| {0}% chance to receive additional Breach items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外裂痕之物 |
| {0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外已汙染的道具 |
| {0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外譫妄之物 |
| {0}% chance to receive additional Delve items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外掘獄之物 |
| {0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外命運卡 |
| {0}% chance to receive additional Essences when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外精髓 |
| {0}% chance to receive additional Gem items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外寶石 |
| {0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外神諭之物 |
| {0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist | 在劫盜中開啟一個獎勵箱時，有{0}%機率獲得額外的飾品 |
| {0}% chance to receive additional Legion items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外戰亂之物 |
| {0}% chance to receive additional Metamorph items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外鍊魔之物 |
| {0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外普蘭德斯之物 |
| {0}% chance to receive additional Talismans when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外魔符 |
| {0}% chance to receive additional Unique items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外傳奇道具 |
| {0}% chance to receive additional Weapons when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得額外武器 |
| {0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有{0}%機率獲得1個額外劫盜目標 |
| {0}% chance to Recover {1}% of Mana when you use a Skill | 當你使用技能時，有 {0}% 機率恢復 {1}% 魔力 |
| {0}% chance to Recover {1}% of Mana when you use a Skill while affected by Clarity | 被清晰影響下使用技能時，有 {0}% 機率恢復 {1}% 最大魔力 |
| {0}% chance to Reflect Enemy Chills and Freezes | {0}% 機率反射敵人冰緩和冰凍狀態 |
| {0}% chance to Reflect Hexes | {0}%機率反射咒術 |
| {0}% chance to refresh Bleeding Duration on Hit | 擊中時有{0}%機率刷新流血持續時間 |
| {0}% chance to refresh Duration of granted Modifier by up to {1} seconds on Hitting a Rare or Unique Enemy | 擊中稀有或傳奇敵人時，有 {0}% 機率刷新獲得詞綴的持續時間，最多 {1} 秒 |
| {0}% chance to refresh Duration of granted Modifier by up to {1} seconds when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，有{0}%機率刷新獲得詞綴的持續時間，最多{1}秒 |
| {0}% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills | 當你使用被輔助的技能擊中稀有或傳奇敵人，有{0}%機率刷新獲得詞綴的持續時間 |
| {0}% chance to Sap Enemies | {0}%機率殘喘敵人 |
| {0}% chance to Sap Enemies in Chilling Areas | {0}%機率殘喘在冰緩地區的敵人 |
| {0}% chance to Sap Enemies when you Block their Damage | 當你格擋敵人的傷害時，有{0}%機率對他們造成殘喘 |
| {0}% chance to Scorch | {0}%機率造成焦灼 |
| {0}% chance to Scorch Enemies | {0}%機率焦灼敵人 |
| {0}% chance to Scorch Enemies when you Block their Damage | 當你格擋敵人的傷害時，有{0}%機率對他們造成焦灼 |
| {0}% chance to Shock | {0}%機率使用閃電傷害擊中敵人造成感電效果 |
| {0}% chance to Shock Attackers for {1} seconds on Block | 格擋時有{0}%機率感電攻擊者{1}秒 |
| {0}% chance to Shock Chilled Enemies | 有{0}%機率對受冰緩的敵人造成感電 |
| {0}% chance to Shock during any Flask Effect | 在任何藥劑效果期間，有{0}%機率造成感電 |
| {0}% chance to Shock enemies | {0}%機率感電敵人 |
| {0}% chance to spawn an additional Corpse | {0}%機率產生1個額外屍體 |
| {0}% chance to spread Tar when Hit | 被擊中時有{0}%機率散佈焦油 |
| {0}% chance to Spread when affected Enemy is Hit | 當被影響的敵人被擊中時，有{0}%機率擴散 |
| {0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit | 擊中時有{0}%機率偷取暴擊、狂怒和耐力球 |
| {0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows | 持弓擊中時，有{0}%機率偷取暴擊、狂怒和耐力球 |
| {0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws | 持爪擊中時，有{0}%機率偷取暴擊、狂怒和耐力球 |
| {0}% chance to Summon a Lesser Elemental Golem when you Kill an Enemy using Elemental Damage | 使用元素傷害擊敗敵人時，有 {0}% 機率召喚 1 個小型魔像 |
| {0}% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster | 當你擊中傳奇怪物時有 {0}% 機率召喚 1 個普通統御哨兵 |
| {0}% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster | 當你擊中傳奇怪物時有 {0}% 機率召喚 1 個普通統御護衛 |
| {0}% chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow | 當非幻影召喚物造成致命一擊時，有 {0}% 機率召喚 1 個幻影 |
| {0}% chance to Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy | 當非幻影召喚物擊中稀有或傳奇敵人時，有 {0}% 機率召喚 1 個幻影 |
| {0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions | 當被輔助的技能或來自被輔助技能的非幻影召喚物 |
| {0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow | 當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊敗敵人時，有 {0}% 機率召喚 1 個幻靈 |
| {0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy | 當被輔助技能、或被輔助技能召喚的非幻靈召喚生物擊中稀有或傳奇敵人時，有 {0}% 機率召喚 1 個幻靈 |
| {0}% chance to Summon a Phantasm when this Skill deals a Killing Blow | 當此技能造成致命一擊時有{0}%機率召喚1個幻影 |
| {0}% chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy | 當此技能擊中稀有或傳奇敵人時，有{0}%機率召喚1個幻影 |
| {0}% chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow | 當此技能或非幻影召喚物造成致命一擊時，有 {0}% 機率召喚 1 個幻影 |
| {0}% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy | 擊中稀有或傳奇敵人時有{0}%機率召喚1個赦免哨兵 |
| {0}% chance to Summon a Sentinel of Absolution on Hitting a Unique Enemy | 擊中傳奇敵人時有 {0}% 機率召喚 1 個赦免哨兵 |
| {0}% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，有{0}%機率召喚1個純淨護衛 |
| {0}% chance to Summon a Skeleton Archer instead of a Skeleton Warrior | 有{0}%機率召喚骷髏射手而不是骷髏戰士 |
| {0}% chance to Summon an additional Skeleton Warrior with Summon Skeleton | 召喚骷髏有 {0}% 機率額外召喚一個骷髏戰士 |
| {0}% chance to Suppress Spell Damage | {0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage for each Dagger you're Wielding | 每個你裝備的匕首，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage if you've | 若你近期有承受法術傷害， |
| {0}% chance to Suppress Spell Damage if you've Hit an Enemy Recently | 若你近期有擊中敵人，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently | 若你近期有壓抑法術傷害，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion | 若你的鞋子、頭盔和手套有閃避，{0}% 壓抑法術傷害率 |
| {0}% Chance to Suppress Spell Damage per {1} Dexterity | 每 {1} 點敏捷 {0} 法術傷害壓抑率 |
| {0}% chance to Suppress Spell Damage per Endurance Charge | 每顆耐力球 {0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage per Fortification | 每層護體有 {0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage per Frenzy Charge | 每顆狂怒球有 {0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage per Power Charge | 每顆報擊球 {0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while affected by Grace | 被優雅影響時，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while affected by Haste | 被迅捷影響時，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while Channelling | 引導時 {0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while holding a Shield | 持盾時，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while moving | 移動時，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while on Full Energy Shield | 滿能量護盾時，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while on Full Life | 滿血時，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while your Off Hand is empty | 你沒有副手時，{0}% 壓抑法術傷害率 |
| {0}% chance to take {1}% less Area Damage from Hits | {0}%機率承受{1}%更少範圍傷害 |
| {0}% chance to Taunt Enemies on Hit with Attacks | 攻擊擊中時有{0}%機率嘲諷敵人 |
| {0}% chance to Taunt Enemies on Projectile Hit | 投射物擊中時有{0}%機率嘲諷敵人 |
| {0}% chance to Taunt on Hit | 擊中時有{0}%機率嘲諷敵人 |
| {0}% chance to throw an additional Trap | {0}%機率投擲1個額外陷阱 |
| {0}% chance to throw up to {1} additional Trap or Mine | 有{0}%機率投擲額外{1}個陷阱或地雷 |
| {0}% chance to throw up to {1} additional Traps | {0}%機率投擲最多{1}個額外陷阱 |
| {0}% chance to throw up to {1} additional Traps or Mines | {0}%機率投擲最多{1}個額外陷阱或地雷 |
| {0}% chance to travel to Winding Pier instead while on a Ley Fishing Line | 在釣魚時有{0}%機率改為前往狂風碼頭 |
| {0}% chance to Trigger a linked Spell when you Crit an Enemy | 當你暴擊敵人時，有{0}%機率觸發連結的技能 |
| {0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow | 當你使用弓攻擊時，有 {0}% 機率觸發插槽中 1 個弓技能 |
| {0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a {1} second Cooldown | 當你以弓攻擊時有{0}%機率觸發一個插槽中的弓技能，有{1}秒的冷卻時間 |
| {0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow | 當你持弓施放法術時，有 {0}% 機率觸發插槽中的弓技能 |
| {0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a {1} second Cooldown | 當你持弓時施放法術，有{0}%機率觸發{1}個插槽中的弓技能，有1秒冷卻時間 |
| {0}% chance to Trigger a Socketed Lightning Spell on Hit | 擊中時有 {0}% 機率觸發插槽中的閃電法術 |
| {0}% chance to Trigger a Socketed Lightning Spell on Hit, with a {1} second Cooldown | 擊中時有{0}%機率觸發插槽中1個閃電法術，有{1}秒的冷卻時間 |
| {0}% chance to Trigger a Socketed Spell on Using a Skill, with a {1} second Cooldown | 使用技能時有{0}%機率觸發插槽中的1個法術，有{1}秒冷卻時間 |
| {0}% chance to Trigger a Socketed Spell on Using a Skill, with a {1} second Cooldown and {2}% more Cost | 使用技能時有 {0}% 機率觸發插槽中 1 個法術，有 {1} 秒的冷卻時間並有 {2}% 更多消耗 |
| {0}% chance to Trigger a Socketed Spell when you Attack with a Bow | 當你使用弓攻擊時，有 {0}% 機率觸發 1 個插槽中的法術 |
| {0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a {1} second Cooldown | 當你以弓攻擊時有{0}%機率觸發一個插槽中的法術，有{1}秒的冷卻時間 |
| {0}% chance to Trigger a Socketed Spell when you Attack with this Weapon | 當你使用此武器攻擊時，有 {0}% 機率觸發插槽中 1 個法術 |
| {0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a {1} second Cooldown | 當你以此武器攻擊時有{0}%機率觸發一個插槽中的法術，有{1}秒的冷卻時間 |
| {0}% chance to Trigger a Socketed Spell when you Use a Skill | 當你使用技能時，有 {0}% 機率觸發插槽中 1 個法術 |
| {0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges | 當你失去耐力球時，有 {0}% 機率觸發 1 個插槽中的戰吼技能 |
| {0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a {1} second Cooldown | 當你失去耐力球時有{0}%機率觸發插槽中1個戰吼技能，有{1}秒冷卻時間 |
| {0}% chance to Trigger Commandment of Blades on Hit | 擊中時有{0}%機率觸發刀鋒之誡 |
| {0}% chance to Trigger Commandment of Flames on Hit | 擊中時有{0}%機率觸發烈火之誡 |
| {0}% chance to Trigger Commandment of Force on Hit | 擊中時有{0}%機率觸發原力之誡 |
| {0}% chance to Trigger Commandment of Frost on Kill | 擊殺時有{0}%機率觸發寒冰之誡 |
| {0}% chance to Trigger Commandment of Fury on Hit | 擊中時有{0}%機率觸發狂怒之誡 |
| {0}% chance to Trigger Commandment of Inferno on Critical Strike | 暴擊時有 {0}% 機率觸發煉獄之誡 |
| {0}% chance to Trigger Commandment of Inferno on Kill | 擊殺時有{0}%機率觸發煉獄之誡 |
| {0}% chance to Trigger Commandment of Ire when Hit | 被擊中時有{0}%機率觸發雷霆之誡 |
| {0}% chance to Trigger Commandment of Light when you take a Critical Strike | 當你被暴擊時有 {0}% 機率觸發光之誡 |
| {0}% chance to Trigger Commandment of Reflection when Hit | 被擊中時有{0}%機率觸發倒影之誡 |
| {0}% chance to Trigger Commandment of Spite when Hit | 當被擊中時有{0}%機率觸發怨恨之誡 |
| {0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill | 當你的技能或召喚物擊殺時，有{0}%機率觸發冰墓之誡 |
| {0}% chance to Trigger Commandment of the Tempest on Hit | 擊中時有{0}%觸發風暴之誡 |
| {0}% chance to Trigger Commandment of Thunder on Kill | 擊殺時有{0}%機率觸發雷電之誡 |
| {0}% chance to Trigger Commandment of War on Kill | 擊殺時有{0}%機率觸發戰爭之誡 |
| {0}% chance to Trigger Commandment of Winter when Hit | 被擊中時有{0}%機率觸發冬之誡 |
| {0}% chance to Trigger Decree of Blades on Hit | 擊中時有{0}%機率觸發刀鋒之令 |
| {0}% chance to Trigger Decree of Flames on Hit | 擊中時有{0}%機率觸發烈火之令 |
| {0}% chance to Trigger Decree of Force on Hit | 擊中時有{0}%機率觸發原力之令 |
| {0}% chance to Trigger Decree of Frost on Kill | 擊殺時有{0}%機率觸發寒冰之令 |
| {0}% chance to Trigger Decree of Fury on Hit | 擊中時有{0}%機率觸發狂怒之令 |
| {0}% chance to Trigger Decree of Inferno on Kill | 擊殺時有{0}%機率觸發煉獄之令 |
| {0}% chance to Trigger Decree of Ire when Hit | 被擊中時有{0}%機率觸發雷霆之令 |
| {0}% chance to Trigger Decree of Light when you take a Critical Strike | 當你被暴擊時有 {0}% 機率觸發光之令 |
| {0}% chance to Trigger Decree of Reflection when Hit | 被擊中時有{0}%機率觸發倒影之令 |
| {0}% chance to Trigger Decree of Spite when Hit | 當被擊中時有{0}%機率觸發怨恨之令 |
| {0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill | 當你的技能或召喚物擊殺時，有{0}%機率觸發冰墓之令 |
| {0}% chance to Trigger Decree of the Tempest on Hit | 擊中時有{0}%機率觸發風暴之令 |
| {0}% chance to Trigger Decree of Thunder on Kill | 擊殺時有{0}%機率觸發雷電之令 |
| {0}% chance to Trigger Decree of War on Kill | 擊殺時有{0}%機率觸發戰爭之令 |
| {0}% chance to Trigger Decree of Winter when Hit | 被擊中時有{0}%機率觸發冬之令 |
| {0}% chance to Trigger Edict of Blades on Hit | 擊中時有{0}%機率觸發刀鋒之律 |
| {0}% chance to Trigger Edict of Flames on Hit | 擊中時有{0}%機率觸發烈火之律 |
| {0}% chance to Trigger Edict of Force on Hit | 擊中時有{0}%機率觸發原力之律 |
| {0}% chance to Trigger Edict of Frost on Kill | 擊殺時有{0}%機率觸發寒冰之律 |
| {0}% chance to Trigger Edict of Fury on Hit | 擊中時有{0}%機率觸發狂怒之律 |
| {0}% chance to Trigger Edict of Inferno on Kill | 擊殺時有{0}%機率觸發煉獄之律 |
| {0}% chance to Trigger Edict of Ire when Hit | 被擊中時有{0}%機率觸發雷霆之律 |
| {0}% chance to Trigger Edict of Light when you take a Critical Strike | 你被暴擊時有 {0}% 機率觸發光之律 |
| {0}% chance to Trigger Edict of Reflection when Hit | 被擊中時有{0}%機率觸發倒影之律 |
| {0}% chance to Trigger Edict of Spite when Hit | 當被擊中時有{0}%機率觸發怨恨之律 |
| {0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill | 當你的技能或召喚物擊殺時，有{0}%機率觸發冰墓之律 |
| {0}% chance to Trigger Edict of the Tempest on Hit | 擊中時有{0}%機率觸發風暴之律 |
| {0}% chance to Trigger Edict of Thunder on Kill | 擊殺時有{0}%機率觸發雷電之律 |
| {0}% chance to Trigger Edict of War on Kill | 擊殺時有{0}%機率觸發戰爭之律 |
| {0}% chance to Trigger Edict of Winter when Hit | 被擊中時有{0}%機率觸發冬之律 |
| {0}% chance to Trigger Level {1} Animate Guardian's Weapon when Animated Guardian Kills an Enemy | 當幻化守衛擊殺敵人時，有{0}%機率觸發等級{1}的幻化守衛武器 |
| {0}% chance to Trigger Level {1} Animate Guardian's Weapon when Animated Weapon Kills an Enemy | 當幻化武器擊殺敵人時，有{0}%機率觸發等級{1}的幻化守衛武器 |
| {0}% chance to Trigger Level {1} Animate Weapon on Kill | 擊殺時有{0}%機率觸發等級{1}的幻化武器 |
| {0}% chance to Trigger Level {1} Arcane Wake after Spending a total of {2} Mana | 消耗總計 {2} 魔力後有 {0}% 的機率觸發 {1} 級的【秘術蘇醒】 |
| {0}% chance to Trigger Level {1} Arcane Wake after Spending a total of 200 Mana | 消耗總計{1}0魔力時，有{0}%機率觸發等級20的秘能喚醒 |
| {0}% chance to Trigger Level {1} Blood Rage when you Kill an Enemy | 當你擊殺敵人時，有{0}%機率觸發等級{1}的鮮血狂怒 |
| {0}% chance to Trigger Level {1} Create Lesser Shrine when you Kill an Enemy | 當你擊殺敵人時，有{0}%機率觸發召喚等級{1}的低階神殿 |
| {0}% chance to Trigger Level {1} Glimpse of Eternity when Hit | 被擊中時有{0}%機率觸發等級{1}的永恆閃光 |
| {0}% chance to Trigger Level {1} Molten Burst on Melee Hit | 近戰擊中時，有{0}%機率觸發等級{1}的熔岩爆破 |
| {0}% chance to Trigger Level {1} Raise Spiders on Kill | 擊殺時有 {0}% 機率觸發等級 {1} 的異蛛復甦 |
| {0}% chance to Trigger Level {1} Shade Form when Hit | 被擊中時有{0}%機率觸發等級{1}的暗影姿態 |
| {0}% chance to Trigger Level {1} Shade Form when you Use a Socketed Skill | 當你使用物品上的技能時，有{0}%機率觸發等級{1}的暗影姿態 |
| {0}% chance to Trigger Level {1} Summon Raging Spirit on Kill | 擊殺時有 {0}% 機率觸發等級 {1} 的召喚憤怒狂靈 |
| {0}% chance to Trigger Level {1} Summon Spectral Wolf on Critical Strike with this Weapon | 使用此武器暴擊時，有 {0}% 機率觸發等級 {1} 的召喚幽狼 |
| {0}% Chance to Trigger Level {1} Summon Spectral Wolf on Kill | 擊殺時有{0}%機率觸發等級{1}的召喚幽狼 |
| {0}% chance to Trigger Level {1} Summon Volatile Anomaly on Kill | 擊殺時有{0}%機率觸發等級{1}的召喚極凍天體 |
| {0}% chance to Trigger Level {1} Tentacle Whip on Kill | 擊殺時有{0}%機率觸發等級{1}的觸手鞭擊 |
| {0}% chance to Trigger Level {1} Tornado when you gain Avian's Might or Avian's Flight | 你獲得【鳥之力量】或【鳥之鬥魄】時有 {0}% 機率觸發 {1} 級的【鳥之龍卷】 |
| {0}% chance to Trigger Level 1 Raise Spiders on Kill | 擊殺時有{0}%機率觸發異蛛復甦 |
| {0}% Chance to Trigger Level 10 Summon Spectral Wolf on Kill | 擊殺時有 {0}% 機率觸發等級 18 的召喚幽狼 |
| {0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy | 當幻化武器擊殺敵人時，有 {0}% 機率觸發等級 20 的幻化守衛武器 |
| {0}% chance to Trigger Socketed Curse Skill when you cast a Curse Skill | 當你施放詛咒技能時，有 {0}% 機率觸發插槽中的詛咒技能 |
| {0}% chance to Trigger Socketed Curse Skill when you cast a Curse Skill, with a {1} second Cooldown | 當你施放詛咒技能時有 {0}% 機率觸發插槽中的詛咒技能，有 {1} 秒冷卻時間 |
| {0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon | 使用此武器擊殺時有{0}%機率觸發插槽中召喚物法術 |
| {0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy | 擊殺感電敵人時有 {0}% 機率觸發插槽中的法術 |
| {0}% chance to Trigger Socketed Spells when | 當你使用技能消耗至少 {0} 魔力時， |
| {0}% chance to Trigger Socketed Spells when you Focus | 當你專注時，有 {0}% 機率觸發插槽中的法術 |
| {0}% chance to Trigger Socketed Spells when you Focus, with a {1} second Cooldown | 當你專注時，有{0}%機率觸發插槽中的法術，有{1}秒冷卻時間 |
| {0}% chance to Trigger Socketed Spells when you Spend at least {1} Mana to Use a Skill | 使用至少 {1} 魔力施放技能時，有 {0}% 機率觸發插槽內的法術 |
| {0}% chance to Trigger Supported Non-Minion Spells on Death | 死亡時有{0}%機率觸發被輔助的非召喚物技能 |
| {0}% chance to Trigger Supported Spells when you are Stunned, or | 當你被暈眩或格擋暈眩一擊時，有{0}%機率觸發 |
| {0}% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit | 你被暈眩或格擋暈眩時有 {0}% 機率觸發連接的法術 |
| {0}% chance to Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack | 當你從非觸發型法杖攻擊發射投射物時，有{0}%機率觸發輔助的法術 |
| {0}% chance to Trigger Supported Spells when you fire Projectiles from a Wand Attack | 你用法杖發射投射物時，有 {0}% 機率觸發被輔助的法術 |
| {0}% chance to Trigger Supported Spells when you take a total of {1} Damage | 累計受到 {1} 傷害時有 {0}% 機率觸發連接的法術 |
| {0}% chance to Trigger Supported Spells when you take a total of {2} Damage | 當你承受總傷害達{2}時，有{0}%機率觸發被輔助的技能 |
| {0}% chance to Trigger this Attack on Kill | 擊殺時有 {0}% 機率觸發此攻擊 |
| {0}% chance to Trigger this Skill after Spending a total of {1} Mana | 消耗總計{1}魔力時，有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Skill on Melee Hit | 當近戰擊中時，有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Skill when an Animated Weapon Kills an Enemy | 當你幻化武器擊殺敵人時，有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Skill when Critically Hit | 當暴擊擊中時，有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Skill when Hit | 被擊中時有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Skill when you Block | 當你格擋時，有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Skill when you Consume a corpse | 當你消耗1個屍體有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Skill when you Hit | 當你擊中時，有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Skill when you Hit a Bleeding Enemy | 當你擊中流血的敵人時，有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Skill when you Hit a Frozen Enemy | 當你擊中冰凍的敵人時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Skill when you kill a Bleeding Enemy | 擊敗流血敵人時有 {0}% 機率觸發該技能 |
| {0}% chance to Trigger this skill when you Kill a Frozen Enemy | 你擊敗一個被冰凍的敵人時，有 {0}% 機率觸發此技能 |
| {0}% chance to Trigger this Skill when your Animated Guardian Kills an Enemy | 你的幻化守衛擊殺敵人時有 {0}% 機率觸發此法術 |
| {0}% chance to Trigger this Spell on Death | 死亡時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell on Kill | 擊殺時，有 {0}% 機率觸發此法術 |
| {0}% chance to Trigger this Spell on Melee Hit while Cursed | 被詛咒時，近戰擊中有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when one of your Traps is Triggered | 當你其中一個陷阱被觸發時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you are Stunned, or | 當你被暈眩或格擋暈眩一擊時 |
| {0}% chance to Trigger this Spell when you are Stunned, or Block a Stunning Hit | 當你被暈眩或格擋暈眩時有 {0}% 機率觸發該法術 |
| {0}% chance to Trigger this Spell when you Attack | 當你攻擊時有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy | 當你在敵人附近使用非瓦爾重擊技能攻擊，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you Crit an Enemy | 當你暴擊敵人時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack | 當你從非觸發型法杖攻擊發射投射物時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you fire Projectiles from a Wand Attack | 你用法杖發射投射物時，有 {0}% 機率觸發該法術 |
| {0}% chance to Trigger this Spell when you Focus | 當你專注時，有{0}%機率觸發此技能 |
| {0}% chance to Trigger this Spell when you gain Avian's Might or Avian's Flight | 當你獲得飛羽意志或飛羽飄翔時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you Hit | 當你擊中時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you Hit an Enemy while you are Cursed | 當你被詛咒時擊中敵人，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you Rampage | 當你暴怒時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you take a total of {1} Damage | 當你承受總傷害達{1}時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you use a Flask | 當你使用藥劑時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you Use a Skill | 當你使用技能時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you Use a Skill Socketed in your Body Armour | 當你使用鑲嵌於身體護甲的技能時，有 {0}% 機率觸發此法術 |
| {0}% chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge | 當你有靈體能量球時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you're Damaged by a Hit | 當你被擊中傷害時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger this Spell when you're Hit | 你被擊中時，有{0}%機率觸發此法術 |
| {0}% chance to Trigger when you Attack with a Bow | 當你使用弓攻擊時，有{0}%機率觸發 |
| {0}% chance to Trigger Word of Blades on Hit | 擊中時有{0}%機率觸發刀鋒之誓 |
| {0}% chance to Trigger Word of Flames on Hit | 擊中時有{0}%機率觸發烈火之誓 |
| {0}% chance to Trigger Word of Force on Hit | 擊中時有{0}%機率觸發原力之誓 |
| {0}% chance to Trigger Word of Frost on Kill | 擊殺時有{0}%機率觸發寒冰之誓 |
| {0}% chance to Trigger Word of Fury on Hit | 擊中時有{0}%機率觸發狂怒之誓 |
| {0}% chance to Trigger Word of Inferno on Kill | 擊殺時有{0}%機率觸發煉獄之誓 |
| {0}% chance to Trigger Word of Ire when Hit | 被擊中時有{0}%機率觸發雷霆之誓 |
| {0}% chance to Trigger Word of Light when you take a Critical Strike | 當你被暴擊時有 {0}% 機率觸發光之誓 |
| {0}% chance to Trigger Word of Reflection when Hit | 被擊中時有{0}%機率觸發倒影之誓 |
| {0}% chance to Trigger Word of Spite when Hit | 當被擊中時有{0}%機率觸發怨恨之誓 |
| {0}% chance to Trigger Word of the Grave when your Skills or Minions Kill | 當你的技能或召喚物擊殺時，有{0}%機率觸發冰墓之誓 |
| {0}% chance to Trigger Word of the Tempest on Hit | 擊中時有{0}%機率觸發風暴之誓 |
| {0}% chance to Trigger Word of Thunder on Kill | 擊殺時有{0}%機率觸發雷電之誓 |
| {0}% chance to Trigger Word of War on Kill | 擊殺時有{0}%觸發戰爭之誓 |
| {0}% chance to Trigger Word of Winter when Hit | 被擊中時有{0}%機率觸發冬之誓 |
| {0}% chance to Unnerve Enemies for {1} seconds on Hit | 擊中時有{0}%機率使敵人膽怯{1}秒 |
| {0}% chance when Hit for double Armour effect | 被擊中時有 {0}% 機率獲得雙倍護甲 |
| {0}% chance when throwing Mines to throw up to {1} additional Mine | 投擲地雷時有{0}%機率投擲最多{1}個額外地雷 |
| {0}% chance when you Kill a Magic Monster to gain | 當你擊殺魔法怪物時， |
| {0}% chance when you Kill a Scorched Enemy to Burn Each surrounding | 當你擊殺焦灼的敵人時，有{0}%機率燃燒附近每個敵人， |
| {0}% chance when you pay a Skill's Cost to gain that much Mana | 當你付出技能消耗時，有{0}%機率獲得等量的魔力 |
| {0}% chance when you pay a Skill's Mana Cost to gain that much Mana | 有 {0}% 機率使你獲得所花費技能的魔力消耗 |
| {0}% Chaos Resistance against Damage Over Time | 對持續傷害有{0}%混沌抗性 |
| {0}% Critical Strike Chance | {0}% 暴擊率 |
| {0}% Critical Strike Chance per Power Charge | 每顆暴擊球 {0}% 暴擊率 |
| {0}% Critical Strike Chance while at maximum Power Charges | 當獲得最大暴擊球時 {0}% 暴擊率 |
| {0}% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 當附近有稀有或傳奇敵人時，{0}% 暴擊加成 |
| {0}% decreased Attack Speed while Chilled | 被冰緩時減少 {0}% 攻擊速度 |
| {0}% decreased Cast Speed while Chilled | 被冰緩時減少 {0}% 施放速度 |
| {0}% decreased Damage with Claws while on Low Life | 瀕血時減少 {0}% 爪的傷害 |
| {0}% decreased Damage with Hits against Magic monsters | 對魔法怪物的擊中減少 {0}% 傷害 |
| {0}% decreased Elemental Resistances | 減少 {0}% 元素抗性 |
| {0}% Delirious | {0}% 譫妄 |
| {0}% Elemental Resistances while holding a Shield | 持盾時{0}%元素抗性 |
| {0}% faster Restoration of Ward | 保護回復加速 {0}% |
| {0}% faster start of Energy Shield Recharge | 能量護盾開始充能速度加快{0}% |
| {0}% faster start of Energy Shield Recharge during any Flask Effect | 在任何藥劑效果期間，能量護盾開始充能速度加快{0}% |
| {0}% faster start of Energy Shield Recharge while affected by Discipline | 受到紀律影響時，能量護盾開始充能速度加快{0}% |
| {0}% fissure branching chance | {0}%機率裂縫分支 |
| {0}% fissure branching chance per Endurance Charge | 每顆耐力球{0}%機率裂縫分支 |
| {0}% Global chance to Blind Enemies on hit | 擊中時有 {0}% 機率導致敵人致盲 |
| {0}% Global Critical Strike Multiplier while you have no Frenzy Charges | 當你沒有狂怒球時，{0}% 全域暴擊加成 |
| {0}% improved Rewards | 優化{0}%獎勵 |
| {0}% increased | 增加 {0}% |
| {0}% increased Absolution Cast Speed | 增加{0}%赦免施放速度 |
| {0}% increased Absolution Duration | 增加 {0}% 赦免持續時間 |
| {0}% increased Abyssal Cry Damage | 【深淵戰吼】的傷害增加 {0}% |
| {0}% increased Abyssal Cry Duration | 增加{0}%深淵戰吼持續時間 |
| {0}% increased Accuracy Rating | 增加{0}%命中值 |
| {0}% increased Accuracy Rating against Unique Enemies | 增加{0}%對傳奇敵人的命中值 |
| {0}% increased Accuracy Rating during Flask effect | 藥劑效果持續時間內，增加 {0}% 命中值 |
| {0}% increased Accuracy Rating if you haven't Killed Recently | 若你近期沒有擊殺，增加{0}%命中值 |
| {0}% increased Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds | 若你過去 {1} 秒有造成暴擊，增加 {0}% 命中值 |
| {0}% increased Accuracy Rating per Frenzy Charge | 每有一顆狂怒球增加{0}%命中值 |
| {0}% increased Accuracy Rating when on Low Life | 貧血狀態時，增加{0}%命中值 |
| {0}% increased Accuracy Rating while Dual Wielding | 雙持時，增加{0}%命中值 |
| {0}% increased Accuracy Rating while you have Onslaught | 你有猛攻時，增加{0}%命中值 |
| {0}% increased Accuracy Rating with Axes | 斧增加{0}%命中值 |
| {0}% increased Accuracy Rating with Bows | 使用弓類武器時增加{0}%命中值 |
| {0}% increased Accuracy Rating with Claws | 使用爪類武器時增加{0}%命中值 |
| {0}% increased Accuracy Rating with Daggers | 匕首增加{0}%命中值 |
| {0}% increased Accuracy Rating with Maces and Sceptres | 鎚類和短杖類攻擊的命中值增加 {0}% |
| {0}% increased Accuracy Rating with Maces or Sceptres | 錘或權杖增加{0}%命中值 |
| {0}% increased Accuracy Rating with One Handed Melee Weapons | 單手近戰武器增加{0}%命中值 |
| {0}% increased Accuracy Rating with Staves | 使用長杖類武器時增加 {0}% 命中值 |
| {0}% increased Accuracy Rating with Swords | 使用劍類武器時增加{0}%命中值 |
| {0}% increased Accuracy Rating with Two Handed Melee Weapons | 雙手近戰武器增加{0}%命中值 |
| {0}% increased Accuracy Rating with Wands | 使用法杖類武器時增加{0}%命中值 |
| {0}% increased Accuracy with Area Skills | 範圍技能增加{0}%命中 |
| {0}% increased Action Speed while Chilled | 被冰緩時，增加 {0}% 行動速度 |
| {0}% increased Activation frequency | 增加{0}%啟動頻率 |
| {0}% increased Activation range | 增加{0}%啟動範圍 |
| {0}% increased Adaptation Duration | 增加{0}%適應持續時間 |
| {0}% increased Adaptation Rating | 增加 {0}% 適應值 |
| {0}% increased Adaptation Rating during Flask effect | 藥劑效果持續時間內，增加 {0}% 適應值 |
| {0}% increased Ambush Cooldown Recovery Rate | 增加{0}%伏擊冷卻時間恢復速度 |
| {0}% increased Amount Recovered | 增加{0}%恢復量 |
| {0}% increased Ancestral Blademaster Totem Area of Effect | 增加{0}%先祖大劍師圖騰範圍效果 |
| {0}% increased Ancestral Blademaster Totem Damage | 增加{0}%先祖大劍師傷害 |
| {0}% increased Ancestral Protector Totem Placement Speed | 增加{0}%先祖衛士圖騰放置速度 |
| {0}% increased Ancestral Warchief Totem Area of Effect | 增加{0}%先祖戰士長圖騰範圍效果 |
| {0}% increased Ancestral Warchief Totem Damage | 增加{0}%先祖戰士長圖騰傷害 |
| {0}% increased angle | 增加{0}%角度 |
| {0}% increased angle per stage, up to {1}% | 每個階段增加{0}%角度，最多{1}% |
| {0}% increased angle while in Sand Stance | 在沙戮姿態時，增加{0}%角度 |
| {0}% increased Animate Weapon Duration | 增加{0}%幻化武器時間 |
| {0}% increased Arc Damage | 增加{0}%電弧傷害 |
| {0}% increased Arctic Armour Buff Effect | 增加{0}%極地裝甲增益效果 |
| {0}% increased Arctic Breath Area of Effect | 【極地吐息】範圍擴大 {0}% |
| {0}% increased Arctic Breath Damage | 【極地吐息】的傷害增加 {0}% |
| {0}% increased Arctic Breath Duration | 【極地吐息】持續時間延長 {0}% |
| {0}% increased Area Damage | 增加{0}%範圍傷害 |
| {0}% increased Area Damage per {1} Devotion | 每{1}個奉獻增加{0}%範圍傷害 |
| {0}% increased Area Damage per {1} Strength | 每{1}點力量，增加{0}%範圍傷害 |
| {0}% increased Area Damage taken from Hits | 增加承受{0}%擊中範圍傷害 |
| {0}% increased Area Damage while wielding a Two Handed Melee Weapon | 使用雙手近戰武器時，增加{0}%範圍傷害 |
| {0}% increased Area of Effect | 增加{0}%範圍效果 |
| {0}% increased Area of Effect angle | 增加{0}%範圍效果角度 |
| {0}% increased Area of Effect during Flask Effect | 藥劑效果期間增加 {0}% 範圍效果 |
| {0}% increased Area of Effect each repeat | 每重複施放增加{0}%範圍 |
| {0}% increased Area of Effect for Attacks | 攻擊增加{0}%範圍效果 |
| {0}% increased Area of Effect for each Summoned Sentinel of Purity | 每個召喚的純淨護衛增加{0}%範圍效果 |
| {0}% increased Area of Effect for Skills used by Totems | 增加{0}%圖騰使用的技能範圍 |
| {0}% increased Area of Effect from additional Melee Range | 額外近戰範圍創造的範圍效果增加 {0}% |
| {0}% increased Area of Effect from additional Melee Strike Range | 來自額外近戰打擊距離增加{0}%範圍效果 |
| {0}% increased Area of Effect if you have at least {1} Strength | 若你至少有{1}點力量，增加{0}%範圍效果 |
| {0}% increased Area of Effect if you have Blocked Recently | 若你近期格擋過，增加{0}%範圍效果 |
| {0}% increased Area of Effect if you have Stunned an Enemy Recently | 若你近期暈眩過敵人，增加{0}%範圍效果 |
| {0}% increased Area of Effect if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，增加 {0}% 範圍效果 |
| {0}% increased Area of Effect if you've dealt a Culling Strike Recently | 若你近期造成撲殺，增加{0}%範圍效果 |
| {0}% increased Area of Effect if you've Killed at least {1} Enemies Recently | 若你近期擊殺至少 {1} 個敵人，增加 {0}% 範圍效果 |
| {0}% increased Area of Effect if you've Killed Recently | 若你近期有擊殺，增加{0}%範圍效果 |
| {0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently | 若你近期以雙手近戰武器暈眩敵人，增加{0}%範圍效果 |
| {0}% increased Area of Effect of Aura Skills | 增加光環技能{0}%範圍效果 |
| {0}% increased Area of Effect of Buffs affecting Party members | 增加影響隊友增益效果的範圍{0}% |
| {0}% increased Area of Effect of Curse Aura Skills | 增加{0}%詛咒光環技能的範圍效果 |
| {0}% increased Area of Effect of Curse Skills | 詛咒範圍擴大 {0}% |
| {0}% increased Area of Effect of Curses | 增加{0}%詛咒範圍效果 |
| {0}% increased Area of Effect of Hex Skills | 增加 {0}% 咒術技能的範圍效果 |
| {0}% increased Area of Effect of Supported Curse Skills | 增加 {0}% 被輔助詛咒技能的範圍效果 |
| {0}% increased Area of Effect of Supported Curses | 被輔助詛咒技能的範圍效果擴大 {0}% |
| {0}% increased Area of Effect per {1} additional Melee range | 每 {1} 點額外的近戰範圍使範圍效果增加 {0}% |
| {0}% increased Area of Effect per {1} additional Melee Strike Range | 每{1}額外近戰打擊距離增加{0}%範圍效果 |
| {0}% increased Area of Effect per {1} Intelligence | 每{1}點智慧，增加{0}%範圍效果 |
| {0}% increased Area of Effect per {1} Rampage Kills | 每{1}層暴怒擊殺增加{0}%範圍效果 |
| {0}% increased Area of Effect per {1} Strength | 每{1}點力量，增加{0}%範圍效果 |
| {0}% increased Area of Effect per {1} Unreserved Maximum Mana, up to {2}% | 每{1}未保留魔力增加{0}%範圍效果，最多{2}% |
| {0}% increased Area of Effect per charge consumed | 每顆消耗的能量球增加{0}%範圍效果 |
| {0}% increased Area of Effect per Endurance Charge | 每顆耐力球增加{0}%範圍效果 |
| {0}% increased Area of Effect per Enemy killed recently, up to {1}% | 近期每個擊殺敵人增加 {0}% 範圍效果，最多 {1}% |
| {0}% increased Area of Effect per Power Charge | 每顆暴擊球增加{0}%範圍效果 |
| {0}% increased Area of Effect per Power Charge, up to a maximum of {1}% | 每顆暴擊球增加{0}%範圍效果，最多{1}% |
| {0}% increased Area of Effect per Repeat | 每次重復增加 {0}% 範圍效果 |
| {0}% increased Area of Effect per Stage | 每層增加{0}%範圍效果 |
| {0}% increased Area of Effect when Cast on Frostbolt | 當施放寒冰彈時增加{0}%範圍效果 |
| {0}% increased Area of Effect while Channelling | 引導施放時增加{0}%範圍效果 |
| {0}% increased Area of Effect while Dead | 死亡時增加{0}%範圍效果 |
| {0}% increased Area of Effect while Fortified | 當有護體時增加{0}%範圍效果 |
| {0}% increased Area of Effect while in Sand Stance | 沙戮姿態時增加{0}%範圍效果 |
| {0}% increased Area of Effect while not Dual Wielding | 非雙持武器時增加{0}%範圍效果 |
| {0}% increased Area of Effect while Unarmed | 增加{0}%空手時範圍效果 |
| {0}% increased Area of Effect while wielding a Bow | 持弓時增加{0}%範圍效果 |
| {0}% increased Area of Effect while wielding a Staff | 持長杖時增加{0}%範圍效果 |
| {0}% increased Area of Effect while wielding a Two Handed Melee Weapon | 使用雙手近戰武器時，增加{0}%範圍效果 |
| {0}% increased Area of Effect while you don't have Convergence | 你沒有聚輻時增加{0}%範圍效果 |
| {0}% increased Area of Effect while you have a Totem | 當你有圖騰時增加{0}%範圍效果 |
| {0}% increased Area of Effect while you have Arcane Surge | 當你有秘能波動，增加{0}%範圍效果 |
| {0}% increased Area of Effect while you have no Frenzy Charges | 你沒有狂怒球時，增加{0}%範圍效果 |
| {0}% increased Area of Effect with Melee Skills while Totem is Active | 圖騰啟動時，減少{0}%近戰技能的範圍效果 |
| {0}% increased Armour | 增加{0}%護甲值 |
| {0}% increased Armour against Projectiles | 對投射物的攻擊增加 {0}% 護甲 |
| {0}% increased Armour and Energy Shield | 增加{0}%護甲值和能量護盾 |
| {0}% increased Armour And Evasion | 護甲與閃避增加 {0}% |
| {0}% increased Armour and Evasion | 增加{0}%護甲值和閃避 |
| {0}% increased Armour and Evasion Rating during Onslaught | 猛攻期間增加{0}%護甲值和閃避值 |
| {0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently | 若你近期擊殺了受嘲諷的敵人，增加{0}%護甲值和閃避值 |
| {0}% increased Armour and Evasion Rating when on Low Life | 貧血狀態時，增加{0}%護甲值和閃避值 |
| {0}% increased Armour and Evasion Rating while you have Fortify | 你有護體時，增加 {0}% 護甲和閃避值 |
| {0}% increased Armour and Evasion while you have Fortify | 有護體狀態時，護甲和閃避增加 {0}% |
| {0}% increased Armour during Flask effect | 藥劑效果期間增加 {0}% 護甲 |
| {0}% increased Armour from Equipped Shield | 增加{0}%已裝備盾牌的護甲值 |
| {0}% increased Armour if you have been Hit Recently | 若你近期被擊中，增加{0}%護甲值 |
| {0}% increased Armour if you haven't Killed Recently | 若近期沒有擊殺，增加 {0}% 護甲 |
| {0}% increased Armour per {1} Reserved Mana | 每{1}保留魔力，增加{0}%護甲值 |
| {0}% increased Armour per {1} Strength | 每有{1}點力量，增加{0}%護甲值 |
| {0}% increased Armour per {1} Strength when in Off Hand | 在副手時，每 {1} 力量增加 {0}% 護甲 |
| {0}% increased Armour per Defiance | 每有一個反抗，增加{0}%護甲值 |
| {0}% increased Armour per Endurance Charge | 每顆耐力球增加{0}%護甲值 |
| {0}% increased Armour per Red Socket on Main Hand Weapon | 主手武器每有一個紅色插槽，增加{0}%護甲值 |
| {0}% increased Armour while Bleeding | 流血時，增加{0}%護甲值 |
| {0}% increased Armour while Chilled or Frozen | 遭冰緩或冰凍時，增加{0}%護甲值 |
| {0}% increased Armour while not Ignited, Frozen or Shocked | 在沒有被點燃、冰凍或感電時，增加{0}%護甲值 |
| {0}% increased Armour while stationary | 靜止時，增加{0}%護甲值 |
| {0}% increased Armour while you have Fortify | 獲得護體時增加 {0}% 護甲 |
| {0}% increased Armour, Evasion and Energy Shield | 增加{0}%護甲、閃避與能量護盾 |
| {0}% increased Arrow Speed | 增加{0}%箭矢速度 |
| {0}% increased Aspect of the Avian Buff Effect | 增加{0}%飛羽祝福效果 |
| {0}% increased Aspect of the Spider Area of Effect | 增加{0}%毒蛛祝福的範圍效果 |
| {0}% increased Aspect of the Spider Debuff Duration | 增加毒蛛祝福{0}%持續時間 |
| {0}% increased Assassin's Mark Curse Effect | 增加 {0}% 刺客印記的詛咒效果 |
| {0}% increased Assassin's Mark Duration | 增加 {0}% 刺客印記持續時間 |
| {0}% increased Attachment Range | 附著範圍擴大 {0}% |
| {0}% increased Attack and Cast Speed | 增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed during any Flask Effect | 在任何藥劑效果期間，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed during Effect of any Mana Flask | 在任何魔力藥劑效果期間，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed during Onslaught | 猛攻持續時間內增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed for each corpse Consumed Recently | 每消耗 1 具屍體後的短時間內，攻擊和施放速度增加 {0}% |
| {0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}% | 近期每消耗一具屍體，增加{0}%攻擊和施放速度，最大{1}% |
| {0}% increased Attack and Cast Speed if Corrupted | 若為已汙染，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed if Energy Shield Recharge has started Recently | 近期內若有能量護盾開始回復，則攻擊和施放速度增加 {0}% |
| {0}% increased Attack and Cast Speed if you haven't been Hit Recently | 若你近期未被擊中，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed if you've been Hit Recently | 若你近期被擊中，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed if you've Hit an Enemy Recently | 若你近期擊中了一名敵人，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed if you've Killed Recently | 若你近期有擊殺，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed if you've summoned a Totem Recently | 若你近期召喚過圖騰，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed if you've taken a Savage Hit Recently | 近期內你若受到過【殘暴打擊】，則攻擊和施放速度增加 {0}% |
| {0}% increased Attack and Cast Speed if you've used a Movement Skill Recently | 若你近期使用過位移技能，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed per Adaptation to Cold | 每有一個冰冷適應，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed per Endurance Charge | 每一耐力球增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed per Frenzy Charge | 每有一個狂怒球增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed per Ghost Shroud | 每一幽魂屍布增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed per Power Charge | 每一暴擊球增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed per Summoned Raging Spirit | 每有一個召喚憤怒狂靈，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while affected by a Herald | 你受捷光環影響時，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while at maximum Fortification | 最大護體時，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while Channelling | 引導期間，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while Elusive | 靈巧作用期間，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while Focused | 專注作用期間，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while Focussed | 專注時增加 {0}% 攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while Leeching | 增加{0}%偷取時攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while Leeching Energy Shield | 偷取能量護盾時，增加 {0}% 攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while on Consecrated Ground | 位於奉獻地面上時，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while Physical Aegis is depleted | 物理聖盾耗盡時，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while you have a Totem | 當你有圖騰時，增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed while you have Fortify | 當你有護體時，增加 {0}% 攻擊和施放速度 |
| {0}% increased Attack and Cast Speed with Chaos Skills | 混沌技能增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed with Cold Skills | 冰冷技能增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed with Elemental Skills | 元素技能增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed with Fire Skills | 火焰技能增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed with Lightning Skills | 閃電技能增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed with Physical Skills | 物理技能增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Cast Speed with Shield Skills | 盾牌技能增加{0}%攻擊和施放速度 |
| {0}% increased Attack and Movement Speed while you have a Bestial Minion | 當你有野獸召喚物，增加{0}%攻擊和移動速度 |
| {0}% increased Attack and Movement Speed with Her Blessing | 獲得她的祝福時增加 {0}% 攻擊速度和移動速度 |
| {0}% increased Attack Cold Damage | 增加{0}%攻擊冰冷傷害 |
| {0}% increased Attack Cold Damage while Dual Wielding | 雙持時，增加{0}%攻擊冰冷傷害 |
| {0}% increased Attack Critical Strike Chance per {1} Accuracy Rating | 每 {1} 點命中值增加 {0}% 攻擊暴擊率 |
| {0}% increased Attack Critical Strike Chance while Dual Wielding | 雙持時增加 {0}% 攻擊暴擊率 |
| {0}% increased Attack Damage | 增加{0}%攻擊傷害 |
| {0}% increased Attack Damage against Bleeding Enemies | 對流血的敵人增加{0}%攻擊傷害 |
| {0}% increased Attack Damage against Maimed Enemies | 對癱瘓的敵人增加{0}%攻擊傷害 |
| {0}% increased Attack Damage during Onslaught | 在猛攻期間，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage for each Map Item Modifier affecting the Area | 區域每受到一個地圖物品詞綴影響，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage if Corrupted | 若為已汙染，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage if you've Cast a Spell Recently | 若你近期施放過法術，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage if your other Ring is a Shaper Item | 若你的另一顆戒指屬於塑界者之物，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage per {1} Armour | 每{1}護甲值增加{0}%攻擊傷害 |
| {0}% increased Attack Damage per {1} Armour or Evasion Rating on Shield | 盾牌上每 {1} 護甲或閃避值增加 {0}% 攻擊傷害 |
| {0}% increased Attack Damage per {1} Evasion Rating | 每{1}閃避值，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage per {1} Maximum Mana | 每{1}最大魔力增加{0}%攻擊傷害 |
| {0}% increased Attack Damage per {1} of the lowest of Armour and Evasion Rating | 護甲值和閃避值中最低者每有{1}，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage per {1} Strength | 每{1}點力量增加{0}%攻擊傷害 |
| {0}% increased Attack Damage per {1}% Chance to Block Attack Damage | 每有{1}%攻擊傷害格擋率，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage per Frenzy Charge | 每個狂怒球增加{0}%攻擊傷害 |
| {0}% increased Attack Damage per Level | 每級增加{0}%攻擊傷害 |
| {0}% increased Attack Damage when on Full Life | 滿血時增加 {0}% 攻擊傷害 |
| {0}% increased Attack Damage while affected by Precision | 受精準影響時，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage while Channelling | 引導期間增加{0}%攻擊傷害 |
| {0}% increased Attack Damage while Dual Wielding | 雙持時，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage while holding a Shield | 持盾時，增加{0}%攻擊傷害 |
| {0}% increased Attack Damage while Leeching | 偷取期間增加{0}%攻擊傷害 |
| {0}% increased Attack Damage while you have Fortify | 你有護體時增加 {0}% 攻擊傷害 |
| {0}% increased Attack Damage with Main Hand | 增加{0}%主手攻擊傷害 |
| {0}% increased Attack Damage with Main Hand while Dual Wielding | 雙持時，增加{0}%主手攻擊傷害 |
| {0}% increased Attack Damage with Off Hand | 增加{0}%副手攻擊傷害 |
| {0}% increased Attack Fire Damage | 增加{0}%攻擊火焰傷害 |
| {0}% increased Attack Physical Damage | 增加{0}%攻擊物理傷害 |
| {0}% increased Attack Physical Damage while using Pride | 使用驕傲時，增加 {0}% 攻擊物理傷害 |
| {0}% increased Attack Speed | 增加{0}%攻擊速度 |
| {0}% increased Attack Speed during any Flask Effect | 在任何藥劑效果期間，增加{0}%攻擊速度 |
| {0}% increased Attack Speed during Flask effect | 藥劑效果期間增加 {0}% 攻擊速度 |
| {0}% increased Attack Speed for each Map Item Modifier affecting the Area | 區域每受到一個地圖物品詞綴影響，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you have at least {1} Strength | 若你至少有{1}點力量，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you have Blocked Recently | 若你近期格擋過，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you haven't Cast Dash recently | 若你近期沒有施放幻步，增加 {0}% 攻擊速度 |
| {0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently | 若你近期沒有獲得狂怒球，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you haven't Killed Recently | 若你近期沒有擊殺，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you haven’t Cast Dash recently | 若你近期內沒有施放過衝刺，則攻擊速度加快 {0}% |
| {0}% increased Attack Speed if you've Attacked Recently | 若你近期攻擊過，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you've been Hit Recently | 若你近期被擊中，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you've changed Stance Recently | 若你近期改變過姿態，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you've dealt a Critical Strike Recently | 若近期有造成暴擊，增加 {0}% 攻擊速度 |
| {0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently | 若你近期以主手武器擊中過，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you've Killed Recently | 若你近期有擊殺，增加 {0}% 攻擊速度 |
| {0}% increased Attack Speed if you've taken a Savage Hit Recently | 若你近期承受過殘暴打擊，增加{0}%攻擊速度 |
| {0}% increased Attack Speed if you’ve changed Stance Recently | 若你近期內換過姿態，則攻擊速度加快 {0}% |
| {0}% increased Attack Speed per {1} Accuracy Rating | 每 {1} 命中值增加 {0}% 攻擊速度 |
| {0}% increased Attack Speed per {1} Dexterity | 每{1}點敏捷，增加{0}%攻擊速度 |
| {0}% increased Attack Speed per {1}% Quality | 每{1}%品質，增加{0}%攻擊速度 |
| {0}% increased Attack Speed per Frenzy Charge | 每有一個狂怒球增加{0}%攻擊速度 |
| {0}% increased Attack Speed per one hundred nearby Enemies | 週圍每有 100 名敵人，攻擊速度便增加 {0}% |
| {0}% increased Attack Speed per Reave stack | 每層衝擊波增加{0}%攻擊速度 |
| {0}% increased Attack Speed per Trauma | 每層創傷增加{0}%攻擊速度 |
| {0}% increased Attack Speed when on Full Life | 滿血時增加{0}%攻擊速度 |
| {0}% increased Attack Speed when on Low Life | 貧血狀態時增加{0}%攻擊速度 |
| {0}% increased Attack Speed while a Rare or Unique Enemy is Nearby | 當附近有稀有或傳奇敵人時，增加 {0}% 攻擊速度 |
| {0}% increased Attack Speed while affected by Precision | 受精準影響時，增加{0}%攻擊速度 |
| {0}% increased Attack Speed while Chilled | 冰緩時增加{0}%攻擊速度 |
| {0}% increased Attack Speed while Dual Wielding | 增加{0}%雙持時，攻擊速度 |
| {0}% increased Attack Speed while Fortified | 在護體持續期間，增加{0}%攻擊速度 |
| {0}% increased Attack Speed while holding a Shield | 持盾時，增加{0}%攻擊速度 |
| {0}% increased Attack Speed while Ignited | 點燃時增加{0}%攻擊速度 |
| {0}% increased Attack Speed while Leeching | 增加{0}%偷取時攻擊速度 |
| {0}% increased Attack Speed while not on Low Mana | 未處於貧魔狀態時，增加{0}%攻擊速度 |
| {0}% increased Attack Speed while Phasing | 迷蹤作用期間增加{0}%攻擊速度 |
| {0}% increased Attack Speed while Totem is Active | 當圖騰作用時增加{0}%攻擊速度 |
| {0}% increased Attack Speed while you have Fortify | 護體狀態下增加 {0}% 攻擊速度 |
| {0}% increased Attack Speed with Axes | 斧增加{0}%攻擊速度 |
| {0}% increased Attack Speed with Bows | 弓增加{0}%攻擊速度 |
| {0}% increased Attack Speed with Claws | 爪增加{0}%攻擊速度 |
| {0}% increased Attack Speed with Daggers | 匕首增加{0}%攻擊速度 |
| {0}% increased Attack Speed with Maces and Sceptres | 鎚類和短杖類攻擊的攻擊速度增加 {0}% |
| {0}% increased Attack Speed with Maces or Sceptres | 錘或權杖增加{0}%攻擊速度 |
| {0}% increased Attack Speed with Movement Skills | 使用位移技能時，增加{0}%攻擊速度 |
| {0}% increased Attack Speed with Off Hand | 增加{0}%副手攻擊速度 |
| {0}% increased Attack Speed with Off Hand while Dual Wielding | 雙持時，增加{0}%副手攻擊速度 |
| {0}% increased Attack Speed with One Handed Melee Weapons | 單手近戰武器增加{0}%攻擊速度 |
| {0}% increased Attack Speed with One Handed Weapons | 單手武器增加{0}%攻擊速度 |
| {0}% increased Attack Speed with Staves | 使用長杖類武器時增加 {0}% 攻擊速度 |
| {0}% increased Attack Speed with Swords | 劍增加{0}%攻擊速度 |
| {0}% increased Attack Speed with Two Handed Melee Weapons | 雙手近戰武器增加{0}%攻擊速度 |
| {0}% increased Attack Speed with Unarmed Attacks | 空手攻擊時增加 {0}% 攻擊速度 |
| {0}% increased Attack Speed with Wands | 法杖增加{0}%攻擊速度 |
| {0}% increased Attack, Cast and Movement Speed during Flask Effect | 藥劑效果持續時間內，增加 {0}% 攻擊、施放和移動速度 |
| {0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently | 若你近期承受過殘暴打擊，增加{0}%攻擊、施放和移動速度 |
| {0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes | 你沒有霸體時，增加{0}%攻擊、施放和移動速度 |
| {0}% increased Attack, Cast and Movement Speed while you have Onslaught | 你有猛攻時，增加{0}%攻擊、施放和移動速度 |
| {0}% increased Attribute Requirements | 增加{0}%能力值需求 |
| {0}% increased Attributes | 增加{0}%能力值 |
| {0}% increased Attributes per allocated Keystone | 每分配一個關鍵天賦，增加{0}%能力值 |
| {0}% increased Aura Area of Effect | 增加{0}%光環範圍效果 |
| {0}% increased Aura effect | 增加 {0}% 光環效果 |
| {0}% increased Ball Lightning Area of Effect | 增加{0}%天雷之珠範圍效果 |
| {0}% increased Ball Lightning Damage | 增加{0}%天雷之珠傷害 |
| {0}% increased Ball Lightning Projectile Speed | 天雷之珠增加{0}%投射物速度 |
| {0}% increased Barrage Attack Speed | 彈幕增加{0}%攻擊速度 |
| {0}% increased Barrage Damage | 增加{0}%彈幕傷害 |
| {0}% increased Battlemage's Cry Buff Effect | 增加{0}%戰法戰吼增益效果 |
| {0}% increased Beam frequency | 增加{0}%光束頻率 |
| {0}% increased Beam frequency per Buff stack | 每層增益效果可使光束發射頻率增加 {0}% |
| {0}% increased Beam frequency per Static Energy | 每層靜電場可使光束發射頻率增加 {0}% |
| {0}% increased beam length | 增加{0}%光束長度 |
| {0}% increased beam width | 增加{0}%射線寬度 |
| {0}% increased Bear Trap Cooldown Recovery Speed | 【捕熊陷阱】冷卻回復速度增加 {0}% |
| {0}% increased Bear Trap Damage | 增加{0}%捕熊陷阱傷害 |
| {0}% increased Blade Flurry Area of Effect | 增加{0}%刀鋒亂舞範圍效果 |
| {0}% increased Blade Flurry Damage | 增加{0}%刀鋒亂舞傷害 |
| {0}% increased Blade Trap Area of Effect | 增加{0}%刀鋒陷阱範圍效果 |
| {0}% increased Blade Trap Damage | 增加{0}%刀鋒陷阱傷害 |
| {0}% increased Blade Vortex Area of Effect | 增加{0}%飛刃風暴範圍效果 |
| {0}% increased Blade Vortex Duration | 增加{0}%飛刃風暴持續時間 |
| {0}% increased Blade Vortex Spell Damage | 增加{0}%飛刃風暴法術傷害 |
| {0}% increased Bladefall Area of Effect | 增加{0}%刀雨範圍效果 |
| {0}% increased Bladefall Critical Strike Chance | 增加 {0}% 虛空刀雨暴擊率 |
| {0}% increased Bladefall Damage | 增加{0}%虛空刀雨傷害 |
| {0}% increased Blast Rain Area of Effect | 【爆裂箭雨】範圍擴大 {0}% |
| {0}% increased Blast Rain Damage | 【爆裂箭雨】的傷害增加 {0}% |
| {0}% increased Bleeding Duration | 增加{0}%流血持續時間 |
| {0}% increased Bleeding Duration on you during Flask Effect | 藥劑效果期間內，增加 {0}% 你身上流血持續時間 |
| {0}% increased Bleeding Duration per {1} Intelligence | 每有{1}點智慧，增加{0}%流血持續時間 |
| {0}% increased Blight Area of Effect | 增加{0}%萎滅範圍效果 |
| {0}% increased Blight Damage | 增加{0}%萎滅傷害 |
| {0}% increased Blight Duration | 增加{0}%萎滅持續時間 |
| {0}% increased Blind duration | 增加{0}%致盲持續時間 |
| {0}% increased Blind Effect | 增加{0}%致盲效果 |
| {0}% increased Blinding duration | 增加{0}%致盲持續時間 |
| {0}% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed | 【閃現射擊】和【魅影射擊】冷卻回復速度增加 {0}% |
| {0}% increased Blink Arrow Cooldown Recovery Speed | 【閃現射擊】冷卻回復速度增加 {0}% |
| {0}% increased Block and Stun Recovery during Flask effect | 藥劑效果期間增加 {0}% 格擋及暈眩回復 |
| {0}% increased Block Recovery | 增加{0}%格擋恢復 |
| {0}% increased Blueprint Revealing Cost | 增加{0}%揭露藍圖消耗 |
| {0}% increased Bodyswap Cast Speed | 增加屍術傳送{0}%施放速度 |
| {0}% increased Bodyswap Damage | 增加{0}%屍術傳送傷害 |
| {0}% increased Bone Offering Duration | 增加{0}%骸骨奉獻持續時間 |
| {0}% increased Boneshatter Damage | 增加{0}%碎骨傷害 |
| {0}% increased Boneshatter Stun Duration | 增加{0}%碎骨暈眩持續時間 |
| {0}% increased Bow Physical Damage while holding a Shield | 持盾時增加{0}%弓類武器傷害 |
| {0}% increased branching angle | 增加{0}%分歧角度 |
| {0}% increased Brand Activation frequency | 增加{0}%烙印發動頻率 |
| {0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently | 若你近期沒有使用過烙印技能，增加{0}%烙印啟動頻率 |
| {0}% increased Brand Attachment range | 增加{0}%烙印附著距離 |
| {0}% increased Brand Critical Strike Chance | 增加 {0}% 烙印暴擊率 |
| {0}% increased Brand Damage | 增加{0}%烙印傷害 |
| {0}% increased Brand Damage per {1} Devotion | 每{1}奉獻增加{0}%烙印傷害 |
| {0}% increased Buff and Debuff Duration | 增加增益和減益持續時間{0}% |
| {0}% increased Buff Duration per Endurance Charge removed | 每顆移除的耐力球增加{0}%增益效果持續時間 |
| {0}% increased Buff Effect | 增加{0}%增益效果 |
| {0}% increased Buff Effect on Low Energy Shield | 在貧能量護盾狀態下，增加{0}%增益效果 |
| {0}% increased Burning Arrow Damage | 增加{0}%燃燒箭矢傷害 |
| {0}% increased Burning Damage | 增加{0}%燃燒傷害 |
| {0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently | 你近期每次感電非感電的敵人增加 {0}% 燃燒傷害 |
| {0}% increased Burning Damage if you've Ignited an Enemy Recently | 若你近期點燃敵人，增加{0}%燃燒傷害 |
| {0}% increased Burning Damage taken | 增加{0}%承受的燃燒傷害 |
| {0}% increased Cast Speed | 增加{0}%施放速度 |
| {0}% increased Cast Speed during any Flask Effect | 在任何藥劑效果期間，增加{0}%施放速度 |
| {0}% increased Cast Speed during Flask effect | 藥劑效果期間增加 {0}% 施放速度 |
| {0}% increased Cast Speed for each corpse Consumed Recently | 近期每消耗一具屍體，增加{0}%施放速度 |
| {0}% increased Cast Speed if a Minion has been Killed Recently | 若近期有召喚物被擊殺，增加 {0}% 施放速度 |
| {0}% increased Cast Speed if you've Attacked Recently | 若你近期攻擊過，增加{0}%施放速度 |
| {0}% increased Cast Speed if you've dealt a Critical Strike Recently | 若近期有造成暴擊，增加 {0}% 施放速度 |
| {0}% increased Cast Speed if you've Killed Recently | 若你近期有擊殺，增加 {0}% 施放速度 |
| {0}% increased Cast Speed per Frenzy Charge | 每個狂怒球增加{0}%施放速度 |
| {0}% increased Cast Speed per Power Charge | 每個暴擊球增加{0}%施放速度 |
| {0}% increased Cast Speed when on Full Life | 滿血時增加{0}%施放速度 |
| {0}% increased Cast Speed when on Low Life | 貧血狀態時增加{0}%施放速度 |
| {0}% increased Cast Speed while affected by Zealotry | 被狂熱影響時，減少{0}%施放速度 |
| {0}% increased Cast Speed while Chilled | 被冰緩時增加{0}%施放速度 |
| {0}% increased Cast Speed while Dual Wielding | 雙持武器時增加{0}%施放速度 |
| {0}% increased Cast Speed while holding a Shield | 持盾時增加{0}%施放速度 |
| {0}% increased Cast Speed while Ignited | 被點燃時增加{0}%施放速度 |
| {0}% increased Cast Speed while wielding a Bow | 持弓時增加{0}%施放速度 |
| {0}% increased Cast Speed while wielding a Staff | 持長杖時增加{0}%施放速度 |
| {0}% increased Cast Speed with Brand Skills | 增加{0}%烙印技能施放速度 |
| {0}% increased Cast Speed with Chaos Skills | 增加{0}%混沌技能施放速度 |
| {0}% increased Cast Speed with Cold Skills | 冰冷技能增加{0}%施放速度 |
| {0}% increased Cast Speed with Elemental Skills | 元素技能增加{0}%施放速度 |
| {0}% increased Cast Speed with Fire Skills | 增加{0}%火焰技能施放速度 |
| {0}% increased Cast Speed with Lightning Skills | 增加{0}%閃電技能施放速度 |
| {0}% increased Caustic Arrow Area of Effect | 增加{0}%腐蝕箭矢範圍效果 |
| {0}% increased Caustic Arrow Damage | 增加{0}%腐蝕箭矢傷害 |
| {0}% increased Caustic Arrow Duration | 增加{0}%腐蝕箭矢持續時間 |
| {0}% increased Chaining range | 增加{0}%連鎖範圍 |
| {0}% increased chance of Ritual Altars with Special Rewards | 增加{0}%特殊獎勵出現於祭祀神壇的機率 |
| {0}% increased Chance to Block Attack and Spell Damage | 增加 {0}% 攻擊和法術傷害格擋率 |
| {0}% increased Chaos Damage | 增加{0}%混沌傷害 |
| {0}% increased Chaos Damage for each Corrupted Item Equipped | 每一個已裝備的已汙染物品，增加{0}%混沌傷害 |
| {0}% increased Chaos Damage over Time | 增加{0}%混沌持續傷害 |
| {0}% increased Chaos Damage over Time taken while on Caustic Ground | 當站在腐蝕地面上時，增加{0}%承受混沌持續傷害 |
| {0}% increased Chaos Damage per {1} Intelligence Allocated in Radius | 範圍內每配置 {1} 點智慧，混沌傷害增加 {0}% |
| {0}% increased Chaos Damage per {1} Intelligence from Allocated Passives in Radius | 範圍內每有來自已分配天賦的{1}點智慧，增加{0}%混沌傷害 |
| {0}% increased Chaos Damage per {1} maximum Mana, up to a maximum of {2}% | 每{1}最大魔力增加{0}%混沌傷害，最多{2}% |
| {0}% increased Chaos Damage per Level | 每等級增加{0}%混沌傷害 |
| {0}% increased Chaos Damage taken | 增加{0}%承受的混沌傷害 |
| {0}% increased Chaos Damage taken over time | 增加{0}%受到的持續性混沌傷害 |
| {0}% increased Chaos Damage taken while Incubating | 醞釀時增加{0}%承受混沌傷害 |
| {0}% increased Chaos Damage while affected by Herald of Agony | 受苦痛之捷影響時，增加{0}%混沌傷害 |
| {0}% increased Chaos Damage with Attack Skills | 攻擊技能增加{0}%混沌傷害 |
| {0}% increased Chaos Damage with Spell Skills | 法術技能增加{0}%混沌傷害 |
| {0}% increased Chaos Damage with Weapons | 增加{0}%武器混沌傷害 |
| {0}% increased Character Size | 增加{0}%角色體型 |
| {0}% increased Charge Duration | 增加{0}%能量球持續時間 |
| {0}% increased Charge Recovery | 增加 {0}% 充能恢復 |
| {0}% increased Charged Dash Damage | 增加{0}%雷霆衝鋒傷害 |
| {0}% increased Charges | 增加{0}%充能 |
| {0}% increased Charges gained by Other Flasks during Flask Effect | 藥劑效果期間增加 {0}% 其它藥劑獲得的充能 |
| {0}% increased Charges per use | 每次使用增加{0}%充能 |
| {0}% increased Charges per use. {1}% to this value when used | 每次使用增加{0}%充能。使用時{1}%此數值 |
| {0}% increased Charges used | 增加 {0}% 充能消耗 |
| {0}% increased Charges used. {1}% to this value when used | 增加 {0}% 充能消耗。使用時 {1}% 此數值 |
| {0}% increased Chill and Freeze Duration on Enemies | 增加{0}%敵人身上的冰緩和冰凍持續時間 |
| {0}% increased Chill Duration on Enemies | 增加{0}%敵人身上的冰緩持續時間 |
| {0}% increased Chill Duration on enemies | 增加{0}%敵人冰緩持續時間 |
| {0}% increased Chill Duration on Enemies when in Off Hand | 在副手增加{0}%對敵人冰緩持續時間 |
| {0}% increased Chill Duration on you | 增加{0}%你被冰緩的持續時間 |
| {0}% increased Chill Effect on Enemies | 對敵人增加 {0}% 冰緩效果 |
| {0}% increased Claw Physical Damage per {1} Dexterity Allocated in Radius | 範圍內每配置 {1} 點敏捷，爪類武器物理傷害增加 {0}% |
| {0}% increased Claw Physical Damage when on Low Life | 貧血狀態時，增加{0}%爪的物理傷害 |
| {0}% increased Cleave Area of Effect | 增加{0}%劈砍範圍 |
| {0}% increased Cleave Attack Speed | 劈砍增加{0}%攻擊速度 |
| {0}% increased Cleave Damage | 增加{0}%劈砍傷害 |
| {0}% increased Cold Attack Damage while holding a Shield | 持盾時，增加{0}%冰冷攻擊傷害 |
| {0}% increased Cold Damage | 增加{0}%冰冷傷害 |
| {0}% increased Cold Damage if you have used a Fire Skill Recently | 若你近期使用過火焰技能，增加{0}%冰冷傷害 |
| {0}% increased Cold Damage over Time | 增加{0}%持續性冰冷傷害 |
| {0}% increased Cold Damage per {1} Dexterity | 每{1}點敏捷增加{0}%冰冷傷害 |
| {0}% increased Cold Damage per {1} Intelligence | 每{1}點智慧增加{0}%冰冷傷害 |
| {0}% increased Cold Damage per {1} Strength | 每{1}點力量增加{0}%冰冷傷害 |
| {0}% increased Cold Damage per {1}% Chance to Block Attack Damage | 每有{1}%攻擊傷害格擋率，增加{0}%冰冷傷害 |
| {0}% increased Cold Damage per {1}% Cold Resistance above {2}% | 每{1}%點超過{2}%的冰冷抗性，增加{0}%冰冷傷害 |
| {0}% increased Cold Damage per {1}% Missing Cold Resistance, up to a maximum of {2}% | 每{1}%失去的冰冷抗性增加{0}%冰冷傷害，最多{2}% |
| {0}% increased Cold Damage per Frenzy Charge | 每顆狂怒球增加{0}%冰冷傷害 |
| {0}% increased Cold Damage taken | 增加{0}%承受的冰冷傷害 |
| {0}% increased Cold Damage taken if you've | 若你近期被擊中， |
| {0}% increased Cold Damage taken if you've been Hit Recently | 近期內你若受到過傷害，則冰冷傷害增加 {0}% |
| {0}% increased Cold Damage while affected by Hatred | 被憎恨影響時增加{0}%冰冷傷害 |
| {0}% increased Cold Damage while affected by Herald of Ice | 受冰霜之捷影響時，增加{0}%冰冷傷害 |
| {0}% increased Cold Damage while your Off Hand is empty | 未裝備副手時，增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Attack Skills | 攻擊技能增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Axes | 持斧類武器時增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Bows | 持弓類武器時增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Claws | 持爪類武器時增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Daggers | 持匕首類武器時增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Hits against Shocked Enemies | 擊中對受感電的敵人增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Maces and Sceptres | 鎚類和短杖類攻擊的冰冷傷害增加 {0}% |
| {0}% increased Cold Damage with Maces or Sceptres | 錘和權杖增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with One Handed Melee Weapons | 單手近戰武器增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Spell Skills | 法術技能增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Staves | 持長杖類武器時增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Swords | 持劍類武器時增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Two Handed Melee Weapons | 雙手近戰武器增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Wands | 持法杖類武器時增加{0}%冰冷傷害 |
| {0}% increased Cold Damage with Weapons | 增加{0}%武器冰冷傷害 |
| {0}% increased Cold Resistance | 增加{0}%冰冷抗性 |
| {0}% increased Cold Snap Area of Effect | 增加{0}%霜爆範圍效果 |
| {0}% increased Cold Snap Cooldown Recovery Speed | 【霜暴】冷卻回復速度增加 {0}% |
| {0}% increased Cold Snap Damage | 增加{0}%霜暴傷害 |
| {0}% increased Conductivity Curse Effect | 增加{0}%導電的詛咒效果 |
| {0}% increased Conductivity Duration | 增加{0}%導電持續時間 |
| {0}% increased Consecrated Ground Area | 增加{0}%奉獻地面範圍 |
| {0}% increased Contagion Area of Effect | 增加{0}%瘟疫範圍效果 |
| {0}% increased Contagion Damage | 增加{0}%瘟疫傷害 |
| {0}% increased Contagion Duration | 增加{0}%瘟疫持續時間 |
| {0}% increased Conversion Trap Cooldown Recovery Speed | 【迷魅陷阱】冷卻回復速度增加 {0}% |
| {0}% increased Convocation Buff Effect | 增加{0}%號召增益效果 |
| {0}% increased Convocation Cooldown Recovery Speed | 【號召】冷卻回復速度增加 {0}% |
| {0}% increased Cooldown Recovery of Travel Skills per Frenzy Charge | 每個狂怒球使旅行技能的冷卻回復速度增加 {0}% |
| {0}% increased Cooldown Recovery Rate | 增加{0}%冷卻時間恢復率 |
| {0}% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area | 範圍內每個普通或魔法敵人增加{0}%冷卻時間恢復速度 |
| {0}% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area | 範圍內每個稀有或傳奇敵人增加{0}%冷卻時間恢復速度 |
| {0}% increased Cooldown Recovery Rate for Stance Skills | 增加{0}%姿態技能冷卻時間恢復速度 |
| {0}% increased Cooldown Recovery Rate for throwing Traps | 增加{0}%投擲陷阱的冷卻時間恢復率 |
| {0}% increased Cooldown Recovery Rate of Movement Skills | 增加{0}%位移技能的冷卻時間恢復速度 |
| {0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste | 被迅捷影響時，增加{0}%移動技能冷卻時間恢復速度 |
| {0}% increased Cooldown Recovery Rate of Travel Skills | 增加{0}%快行技能冷卻時間恢復速度 |
| {0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge | 每顆狂怒球增加快行技能{0}%冷卻時間恢復速度 |
| {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of {1}% | 每個烙印增加{0}%冷卻時間恢復速度，最多{1}% |
| {0}% increased Cooldown Recovery Speed | 冷卻回復速度增加 {0}% |
| {0}% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area | 範圍中每有一個普通或魔法敵人，就使冷卻時間回復速度增加 {0}% |
| {0}% increased Cooldown Recovery Speed for each Rare or Unique Enemy in Area | 範圍中每有一個稀有或傳奇敵人，就使冷卻時間回復速度增加 {0}% |
| {0}% increased Cooldown Recovery Speed for Stance Skills | 姿態技能的冷卻回復速度加快 {0}% |
| {0}% increased Cooldown Recovery Speed for throwing Traps | 陷阱冷卻回復速度增加 {0}% |
| {0}% increased Cooldown Recovery Speed of Movement Skills | 位移技能的的冷卻恢復速度增加 {0}% |
| {0}% increased cooldown recovery speed of Movement Skills used while affected by Haste | 受到【迅捷】影響時，移動技能的冷卻速度增加 {0}% |
| {0}% increased Cooldown Recovery Speed per Brand, up to a maximum of {1}% | 每個烙印使冷卻回復速度加快 {0}%，最多 {1}% |
| {0}% increased Corrupting Fever Duration | 增加{0}%腐化潮持續時間 |
| {0}% increased Cost | 增加{0}%消耗 |
| {0}% increased Cost of Aura Skills that summon Totems | 增加{0}%會召喚圖騰光環技能的消耗 |
| {0}% increased Cost of Building and Upgrading Towers | 增加{0}%建造和升級防守塔的消耗 |
| {0}% increased Cost of Channelling Skills | 增加{0}%引導施放技能的消耗 |
| {0}% increased Cost of Skills | 增加{0}%技能消耗 |
| {0}% increased Cost of Skills for each {1} total Mana Spent Recently | 近期每消耗共{1}魔力，增加{0}%技能消耗 |
| {0}% increased Cost of Skills that throw Traps | 增加{0}%投擲陷阱技能的消耗 |
| {0}% increased Cost of Skills that throw Traps or Mines | 增加{0}%投擲陷阱或地雷技能的消耗 |
| {0}% increased Creeping Frost Area of Effect | 增加{0}%寒霜滲透範圍效果 |
| {0}% increased Creeping Frost Damage | 增加{0}%寒霜滲透傷害 |
| {0}% increased Creeping Frost Duration | 增加{0}%寒霜滲透持續時間 |
| {0}% increased Cremation Cast Speed | 增加熔炎送葬{0}%施放速度 |
| {0}% increased Cremation Damage | 增加{0}%熔炎送葬傷害 |
| {0}% increased Critical Strike Chance | 增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Bleeding Enemies | 對流血的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Blinded Enemies | 對致盲的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Chilled Enemies | 對冰緩的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Enemies affected | 對元素異常狀態敵人  |
| {0}% increased Critical Strike Chance against Enemies affected by Elemental Ailments | 對元素異常狀態敵人的暴擊率增加 {0}% |
| {0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect | 藥劑效果持續時間內，對站在奉獻地面上的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry | 被狂熱影響時，對站在奉獻地面上的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Enemies on Full Life | 對滿血的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments | 對沒有受到元素異常狀態的敵人的暴擊率增加 {0}% |
| {0}% increased Critical Strike Chance against Marked Enemy | 對被印記的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Poisoned Enemies | 對中毒敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Shocked Enemies | 對感電的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance against Taunted Enemies | 對被嘲諷的敵人增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance during any Flask Effect | 在任何藥劑效果期間增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance during Flask Effect | 藥劑效果持續時間內，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance for Attacks | 攻擊增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance for each blade | 每把飛刃增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance for each Mine Detonated | 近期每個爆炸的地雷增加 {0}% 暴擊率， |
| {0}% increased Critical Strike Chance for each Mine Detonated Recently, up to {1}% | 近期每個引爆的地雷可使暴擊率增加 {0}%，最多 {1}% |
| {0}% increased Critical Strike Chance for Spells | 增加 {0}% 法術暴擊率 |
| {0}% increased Critical Strike Chance for Spells if you've Killed Recently | 若你近期有擊殺，增加 {0}% 法術暴擊率 |
| {0}% increased Critical Strike Chance for Spells per {1} Player Maximum Life | 每 {1} 玩家最大生命，增加 {0}% 法術暴擊率 |
| {0}% increased Critical Strike Chance for Spells per Raised Spectre | 每個喚醒幽魂增加 {0}% 法術暴擊率 |
| {0}% increased Critical Strike Chance for Spells while Dual Wielding | 雙持武器時，增加 {0}% 法術暴擊率 |
| {0}% increased Critical Strike Chance for Spells while holding a Shield | 持盾時，增加 {0}% 法術暴擊率 |
| {0}% increased Critical Strike Chance for Spells while wielding a Staff | 持長杖時，增加 {0}% 法術暴擊率 |
| {0}% increased Critical Strike Chance if you have Killed Recently | 若近期有擊殺，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance if you haven't Blocked Recently | 若你近期沒有格擋，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance if you haven't Crit Recently | 若近期你沒有暴擊，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | 若近期沒有造成暴擊，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance if you haven't gained a Power Charge Recently | 若你近期沒有獲得暴擊球，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance if you haven’t Blocked Recently | 若你近期內沒有格擋，則暴擊率增加 {0}% |
| {0}% increased Critical Strike Chance if you've been Shocked Recently | 若你近期被感電，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance if you've Killed Recently | 近期內若有造成擊殺，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per {1} Strength | 每 {1} 點力量增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per {1}% Quality | 每 {1}% 品質增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per Adaptation to Lightning | 每個閃電適應增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per Blitz Charge | 每顆閃電球增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per Brand | 每個烙印增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per Endurance Charge | 每顆耐力球增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per Frenzy Charge | 每顆狂怒球增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per Grand Spectrum | 每顆巨光譜增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per Inspiration Charge | 每顆啟發球增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower | 力量點或智慧點取低者，每點增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per Power Charge | 每個暴擊球增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per Volley | 每次齊射增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance while affected by Wrath | 被雷霆影響時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance while Channelling | 引導施放時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance while Dual Wielding | 雙持時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance while holding a Shield | 持盾時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance while Physical Aegis is depleted | 當物理聖盾被耗盡時，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance while you have at least {1} Intelligence | 當你至少有 {1} 點智慧時，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance while you have Avatar of Fire | 當你有火之化身時，增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with arrows that Fork | 分裂的箭矢增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Axes | 增加 {0}% 斧暴擊率 |
| {0}% increased Critical Strike Chance with Bows | 使用弓類武器時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Brand Skills | 烙印技能暴擊率增加 {0}% |
| {0}% increased Critical Strike Chance with Chaos Skills | 增加 {0}% 混沌技能暴擊率 |
| {0}% increased Critical Strike Chance with Claws | 使用爪類武器時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Cold Skills | 增加 {0}% 冰冷技能暴擊率 |
| {0}% increased Critical Strike Chance with Daggers | 使用匕首類武器時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Elemental Skills | 增加 {0}% 全元素技能暴擊率 |
| {0}% increased Critical Strike Chance with Fire Skills | 增加 {0}% 火焰技能暴擊率 |
| {0}% increased Critical Strike Chance with Lightning Skills | 增加 {0}% 閃電技能暴擊率 |
| {0}% increased Critical Strike Chance with Maces and Sceptres | 鎚類和短杖類攻擊的暴擊率增加 {0}% |
| {0}% increased Critical Strike Chance with Maces or Sceptres | 錘和權杖增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Mines | 增加 {0}% 地雷暴擊率 |
| {0}% increased Critical Strike Chance with One Handed Melee Weapons | 使用單手近戰武器時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals | 移除封印的最大數量，增加法術 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Staves | 持長杖時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Swords | 持劍時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Totem Skills | 圖騰技能增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Traps | 增加 {0}% 陷阱暴擊率 |
| {0}% increased Critical Strike Chance with Two Handed Melee Weapons | 使用雙手近戰武器時增加 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance with Wands | 持法杖時增加 {0}% 暴擊率 |
| {0}% increased Curse Duration | 增加{0}%詛咒持續時間 |
| {0}% increased Cyclone Attack Speed | 旋風斬增加{0}%攻擊速度 |
| {0}% increased Cyclone Damage | 增加{0}%旋風斬傷害 |
| {0}% increased Damage | 增加{0}%傷害 |
| {0}% increased Damage against Abyssal Monsters | 對深淵怪物增加 {0}% 傷害 |
| {0}% increased Damage against Demons during Flask effect | 藥劑效果期間增加 {0}% 針對惡魔的傷害 |
| {0}% increased Damage against Ignited Enemies | 對被點燃的敵人增加 {0}% 傷害 |
| {0}% increased Damage against Taunted Enemies | 對被嘲諷的敵人增加 {0}% 傷害 |
| {0}% increased Damage during any Flask Effect | 在任何藥劑效果期間，增加{0}%傷害 |
| {0}% increased Damage for each {1} Mana you have Spent Recently | 近期你每消耗{1}魔力，增加{0}%傷害 |
| {0}% increased Damage for each Herald affecting you | 你每受一個捷光環影響，增加{0}%傷害 |
| {0}% increased Damage for each Magic Item Equipped | 每一個已裝備的魔法物品，增加{0}%傷害 |
| {0}% increased Damage for each of your Aura or Herald Skills affecting you | 每個影響你的光環或捷技能，增加{0}%傷害 |
| {0}% increased Damage for each Poison on you | 你身上每層中毒增加{0}%傷害 |
| {0}% increased Damage for each Poison on you up to a maximum of {1}% | 你身上每層中毒增加{0}%傷害，最多{1}% |
| {0}% increased Damage for each time this Skill has Chained | 此技能每次連鎖時增加 {0}% 傷害 |
| {0}% increased Damage for each time you've Warcried Recently | 你近期每次使用戰吼，增加{0}%傷害 |
| {0}% increased Damage for each Trap and Mine you have | 每個你存在的陷阱和地雷增加你{0}%傷害 |
| {0}% increased Damage for each type of Abyss Jewel affecting you | 每種你身上的深淵珠寶增加{0}%傷害 |
| {0}% increased Damage from Damage Over Time effects | 增加{0}%持續傷害 |
| {0}% increased Damage if Corrupted | 若已汙染增加{0}%傷害 |
| {0}% increased Damage if firing at least {1} Projectiles | 若發射至少{1}個投射物，增加{0}%傷害 |
| {0}% increased Damage if not Consuming a Corpse | 若沒有消耗屍體，增加{0}%傷害 |
| {0}% increased Damage if three different Charge types removed | 若三種不同類型的能量球被移除，增加{0}%傷害 |
| {0}% increased Damage if you Detonated Mines Recently | 若你近期引爆過地雷，增加{0}%傷害 |
| {0}% increased Damage if you have Consumed a corpse Recently | 若你近期有消耗屍體，增加 {0}% 傷害 |
| {0}% increased Damage if you have Shocked an Enemy Recently | 若你近期使敵人感電過，增加{0}%傷害 |
| {0}% increased Damage if you Summoned a Golem in the past {1} seconds | 增加{0}%召喚魔像後{1}秒內傷害 |
| {0}% increased Damage if you've been Ignited Recently | 若你近期被點燃過，增加{0}%傷害 |
| {0}% increased Damage if you've dealt a Critical Strike in the past {1} seconds | 若你過去 {1} 秒有造成暴擊增加 {0}% 傷害 |
| {0}% increased Damage if you've dealt a Critical Strike Recently | 近期內你若打出過暴擊，則傷害增加 {0}% |
| {0}% increased Damage if you've Frozen an Enemy Recently | 若你近期冰凍過敵人，增加{0}%傷害 |
| {0}% increased Damage if you've killed a Bleeding Enemy Recently | 若你近期擊殺了一名流血的敵人，增加{0}%傷害 |
| {0}% increased Damage if you've Killed a Cursed Enemy Recently | 若你近期擊殺了一名受詛咒的敵人，增加{0}%傷害 |
| {0}% increased Damage if you've Killed Recently | 若你近期有擊殺，增加{0}%傷害 |
| {0}% increased Damage if you've taken a Savage Hit Recently | 若你近期承受過殘暴打擊，增加{0}%傷害 |
| {0}% increased Damage if you've taken no Damage from Hits Recently | 若你近期沒受到擊中傷害，增加{0}%傷害 |
| {0}% increased Damage if you've used a Travel Skill Recently | 若你近期使用過快行技能，增加{0}%傷害 |
| {0}% increased Damage of each Damage Type for which you have a matching Golem | 當你有魔像存在時，對應元素的傷害增加 {0}% |
| {0}% increased Damage on Burning Ground | 在燃燒地面上增加{0}%傷害 |
| {0}% increased Damage over Time | 增加{0}%持續傷害 |
| {0}% increased Damage Over Time during Flask Effect | 藥劑效果期間增加 {0}% 持續傷害 |
| {0}% increased Damage over Time per Frenzy Charge | 每顆狂怒球增加{0}%持續傷害 |
| {0}% increased Damage over Time per Power Charge | 每顆暴擊球增加{0}%持續傷害 |
| {0}% increased Damage over Time Taken while you have at least {1} Fortification | 你至少有{1}層護體時，增加承受{0}%持續傷害 |
| {0}% increased Damage over Time while affected by a Herald | 被捷光環影響時，增加{0}%持續傷害 |
| {0}% increased Damage over Time while Dual Wielding | 雙持武器時增加{0}%持續傷害 |
| {0}% increased Damage over Time while holding a Shield | 持盾時增加{0}%持續傷害 |
| {0}% increased Damage over Time while wielding a Two Handed Weapon | 持雙手武器時增加{0}%持續傷害 |
| {0}% increased Damage Over Time with Attack Skills | 攻擊技能增加{0}%持續傷害 |
| {0}% increased Damage Over Time with Bow Skills | 增加{0}%弓技能持續傷害 |
| {0}% increased Damage per {1} Dexterity | 每{1}點敏捷增加{0}%傷害 |
| {0}% increased Damage per {1} Intelligence | 每{1}點智慧增加{0}%傷害 |
| {0}% increased Damage per {1} Levels | 每{1}級增加{0}%傷害 |
| {0}% increased Damage per {1} of your lowest Attribute | 你的最低能力值每有{1}點，增加{0}%傷害 |
| {0}% increased Damage per {1} Strength | 每{1}點力量增加{0}%傷害 |
| {0}% increased Damage per {1} Strength when in Main Hand | 在主手時，每 {1} 力量增加 {0}% 傷害 |
| {0}% increased Damage per {1}% Chance to Block Attack Damage | 每 {1}% 攻擊傷害格擋率，增加 {0}% 傷害 |
| {0}% increased Damage per Adaptation to Fire | 每個火焰適應增加{0}%傷害 |
| {0}% increased Damage per Crab Barrier | 每層蟹將重盾增加{0}%傷害 |
| {0}% increased Damage per Curse on you | 你身上每有一個詛咒，增加{0}%傷害 |
| {0}% increased Damage per Endurance Charge | 每個耐力球增加{0}%傷害 |
| {0}% increased Damage per Endurance, Frenzy or Power Charge | 每顆狂怒、暴擊或耐力球增加{0}%傷害 |
| {0}% increased Damage per Enemy Killed by you or your Totems Recently | 你或你的圖騰近期每擊殺一個敵人，增加{0}%傷害 |
| {0}% increased Damage per Frenzy Charge | 每顆狂怒球增加{0}%傷害 |
| {0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life | 擊中貧血狀態的敵人時每有一個狂怒球，增加{0}%傷害 |
| {0}% increased Damage per Frenzy, Power or Endurance Charge | 每顆狂怒、暴擊或耐力球增加 {0}% 傷害 |
| {0}% increased Damage per Linked target | 每個連結目標增加{0}%傷害 |
| {0}% increased Damage per one hundred nearby Enemies | 附近每100個敵人增加{0}%傷害 |
| {0}% increased Damage per Power Charge | 每有一顆暴擊球，增加{0}%傷害 |
| {0}% increased Damage per Power Charge with Hits against Enemies on Full Life | 每顆暴擊球對滿血的敵人增加 {0}% 擊中傷害 |
| {0}% increased Damage per Power Charge with Hits against Enemies on Low Life | 擊中貧血狀態敵人時每有一顆暴擊球，增加{0}%傷害 |
| {0}% increased Damage per Raised Zombie | 每隻殭屍復甦增加{0}%傷害 |
| {0}% increased Damage per Summoned Golem | 每個召喚魔像增加{0}%傷害 |
| {0}% increased Damage taken | 增加{0}%承受傷害 |
| {0}% increased Damage Taken for {1} seconds after Spending a total of {2} Mana | 在消耗總{2}魔力後，增加{0}%承受傷害，持續{1}秒 |
| {0}% increased Damage taken from Bleeding Enemies | 增加承受來自流血的敵人{0}%傷害 |
| {0}% increased Damage taken from Blinded Enemies | 增加承受來自致盲敵人的{0}%傷害 |
| {0}% increased Damage taken from Damage Over Time | 增加{0}%所承受的持續性傷害 |
| {0}% increased Damage taken from Demons | 增加{0}%承受的惡魔的傷害 |
| {0}% increased Damage taken from Demons during Flask effect | 藥劑效果期間增加 {0}% 承受的惡魔的傷害 |
| {0}% increased Damage taken from Ghosts | 增加{0}%遭受鬼魂的傷害 |
| {0}% increased Damage taken from Hits | 被擊中時增加{0}%承受傷害 |
| {0}% increased Damage Taken from Hits from Labyrinth Traps | 增加{0}%被帝王迷宮陷阱擊中傷害 |
| {0}% increased Damage taken from Melee Attacks | 增加{0}%承受近戰攻擊傷害 |
| {0}% increased Damage taken from Projectiles | 增加 {0}% 承受的投射物技能攻擊傷害 |
| {0}% increased Damage taken from Skeletons | 增加{0}%遭受骷髏的傷害 |
| {0}% increased Damage taken from Taunted Enemies | 增加{0}%來自受嘲諷的敵人的傷害 |
| {0}% increased Damage taken from Trap or Mine Hits | 增加承受{0}%來自陷阱或地雷擊中的傷害 |
| {0}% increased Damage taken if Corrupted | 若已汙染增加{0}%承受傷害 |
| {0}% increased Damage taken if you haven't been Hit Recently | 若你近期未被擊中，增加{0}%受到的傷害 |
| {0}% increased Damage taken if you Killed a Taunted Enemy Recently | 若你近期擊殺受嘲諷的敵人，增加{0}%受到的傷害 |
| {0}% increased Damage taken if you've been Frozen Recently | 若你近期被冰凍，增加{0}%受到的傷害 |
| {0}% increased Damage taken if you've Killed Recently | 若你近期有擊殺，增加 {0}% 承受的傷害 |
| {0}% increased Damage taken if you've taken a Savage Hit Recently | 若你近期承受過殘暴打擊，增加{0}%承受的傷害 |
| {0}% increased Damage taken if you've Taunted an Enemy Recently | 若你近期嘲諷過敵人，增加{0}%受到的傷害 |
| {0}% increased Damage taken per {1} Dexterity | 每{1}點敏捷增加{0}%承受傷害 |
| {0}% increased Damage taken per {1} Intelligence | 每{1}點智慧增加{0}%承受傷害 |
| {0}% increased Damage taken per {1} Strength | 每{1}點力量增加{0}%承受傷害 |
| {0}% increased Damage taken per Frenzy Charge | 增加{0}%承受每個狂怒球的傷害 |
| {0}% increased Damage taken per Ghost Shroud | 每個幽魂屍布增加{0}%承受傷害 |
| {0}% increased Damage taken while Elusive | 靈巧時增加{0}%承受傷害 |
| {0}% increased Damage taken while Leeching | 偷取時增加{0}%承受傷害 |
| {0}% increased Damage taken while on Full Energy Shield | 處於滿能量護盾時，增加{0}%受到的傷害 |
| {0}% increased Damage taken while on Full Life | 滿血時增加承受{0}%傷害 |
| {0}% increased Damage taken while Phasing | 迷蹤時，增加{0}%承受傷害 |
| {0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby | 當附近至少有2隻稀有或傳奇敵人，增加{0}%你承受傷害 |
| {0}% increased Damage to Close Range Enemies | 對近距離敵人增加 {0}% 傷害 |
| {0}% increased Damage to distant Enemies | 對遠距離敵人增加{0}%傷害 |
| {0}% increased Damage when Cast on Frostbolt | 施放寒冰彈時，增加{0}%傷害 |
| {0}% increased Damage when not on Low Life | 未處於貧血狀態時，增加{0}%傷害 |
| {0}% increased Damage when on Full Life | 當滿血時增加{0}%傷害 |
| {0}% increased Damage when on Low Life | 貧血狀態時增加{0}%傷害 |
| {0}% increased Damage when successfully Backstabbing | 偷襲成功增加{0}%傷害 |
| {0}% increased Damage when you have no Energy Shield | 當能量護盾歸零時，傷害增加 {0}% |
| {0}% increased Damage while affected by a Herald | 被捷光環影響時，增加{0}%傷害 |
| {0}% increased Damage while Channelling | 引導施放時增加{0}%傷害 |
| {0}% increased Damage while Dead | 死亡時增加{0}%傷害 |
| {0}% increased Damage while Ignited | 點燃時增加{0}%傷害 |
| {0}% increased Damage while in Blood Stance | 血腥姿態時增加{0}%傷害 |
| {0}% increased Damage while Leeching | 偷取時增加{0}%傷害 |
| {0}% increased Damage while Leeching Energy Shield | 偷取能量護盾時增加 {0}% 傷害 |
| {0}% increased Damage while Leeching Life | 偷取生命時，增加{0}%傷害 |
| {0}% increased Damage while Leeching Mana | 偷取魔力時，增加{0}%傷害 |
| {0}% increased Damage while not on full Energy Shield | 未處於滿能量護盾時，增加{0}%傷害 |
| {0}% increased Damage while on Consecrated Ground | 在奉獻地面上時，增加{0}%傷害 |
| {0}% increased Damage while on Full Energy Shield | 處於滿能量護盾時，增加{0}%傷害 |
| {0}% increased Damage while Shocked | 感電時增加{0}%傷害 |
| {0}% increased Damage while there is only one nearby Enemy | 附近只有1個敵人增加{0}%傷害 |
| {0}% increased Damage while wielding a Wand | 持法杖時增加{0}%傷害 |
| {0}% increased Damage while wielding two different Weapon Types | 當持兩件不同武器類型時，增加{0}%傷害 |
| {0}% increased Damage while you are wielding a Bow and have a Totem | 當你持弓和有1個圖騰時，增加{0}%傷害 |
| {0}% increased Damage while you have {1} or fewer Blades | 你有{1}個以下劍刃時，增加{0}%傷害 |
| {0}% increased Damage while you have a Summoned Golem | 當你召喚1隻魔像時，增加{0}%傷害 |
| {0}% increased Damage while you have a Totem | 當你有一個圖騰，增加{0}%傷害 |
| {0}% increased Damage while you have Fortify | 護體狀態下增加 {0}% 傷害 |
| {0}% increased Damage while you have no Energy Shield | 你沒有能量護盾時，增加{0}%傷害 |
| {0}% increased Damage while you have no Frenzy Charges | 當你身上沒有狂怒球時增加{0}%傷害 |
| {0}% increased Damage with Ailments | 增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills | 攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a Bow | 持弓時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a Claw | 持爪時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a Dagger | 持匕首時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre | 持錘或權杖時，增加 {0}% 攻擊技能的異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon | 持近戰武器時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon | 持單手武器時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a Staff | 持長杖時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a Sword | 持劍時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon | 持雙手武器時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding a Wand | 持法杖時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments from Attack Skills while wielding an Axe | 持斧時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments per Elder Item Equipped | 每件裝備的尊師之物增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Ailments per Frenzy Charge | 每顆狂怒球增加 {0}% 異常狀態傷害 |
| {0}% increased Damage with Attack Skills while Fortified | 在護體持續期間，增加{0}%攻擊技能傷害 |
| {0}% increased Damage with Attack Skills while you have at least {1} Fortification | 當你至少有{1}護體，增加{0}%攻擊技能傷害 |
| {0}% increased Damage with Axes | 增加{0}%斧傷害 |
| {0}% increased Damage with Bleeding | 增加 {0}% 流血傷害 |
| {0}% increased Damage with Bleeding inflicted on Poisoned Enemies | 對中毒的敵人增加 {0}% 流血傷害 |
| {0}% increased Damage with Bleeding per Endurance Charge | 每顆耐力球增加 {0}% 流血傷害 |
| {0}% increased Damage with Bleeding you inflict on Maimed Enemies | 對癱瘓敵人增加 {0}% 你造成的流血傷害 |
| {0}% increased Damage with Bows | 持弓類武器時增加{0}%傷害 |
| {0}% increased Damage with Brand Skills | 烙印技能傷害增加 {0}% |
| {0}% increased Damage with Brand Skills per {1} Devotion | 每 {1} 點奉獻使烙印技能傷害增加 {0}% |
| {0}% increased Damage with Claws | 增加{0}%爪的傷害 |
| {0}% increased Damage with Claws while on Low Life | 貧血狀態時增加{0}%爪傷害 |
| {0}% increased Damage with Cold Skills | 增加{0}%冰冷技能傷害 |
| {0}% increased Damage with Daggers | 增加{0}%匕首傷害 |
| {0}% increased Damage with Fire Skills | 增加{0}%火焰技能傷害 |
| {0}% increased Damage with Hits | 增加{0}%擊中傷害 |
| {0}% increased Damage with Hits  for each Level higher the Enemy is than you | 敵人每高過你一等，增加{0}%擊中傷害 |
| {0}% increased Damage with Hits against Chilled Enemies | 擊中冰緩敵人增加{0}%傷害 |
| {0}% increased Damage with Hits against Demons | 擊中惡魔時增加 {0}% 傷害 |
| {0}% increased Damage with Hits against Enemies affected by Elemental Ailments | 增加{0}%對受元素異常狀態影響的敵人的擊中傷害 |
| {0}% increased Damage with Hits against Enemies on Full Life | 對滿血的敵人增加 {0}% 擊中傷害 |
| {0}% increased Damage with Hits against Enemies that are on Low Life | 對貧血狀態的敵人增加{0}%擊中傷害 |
| {0}% increased Damage with Hits against Frozen Enemies | 對冰凍的敵人增加{0}%擊中傷害 |
| {0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies | 對冰凍、感電和點燃的敵人增加{0}%擊中傷害 |
| {0}% increased Damage with Hits against Magic monsters | 對魔法怪物的擊中增加{0}%傷害 |
| {0}% increased Damage with Hits against Rare and Unique Enemies | 擊中對稀有和傳奇增加{0}%傷害 |
| {0}% increased Damage with Hits against Rare monsters | 擊中稀有怪物增加{0}%傷害 |
| {0}% increased Damage with Hits against Shocked Enemies | 對感電的敵人增加{0}%擊中傷害 |
| {0}% increased Damage with Hits and Ailments | 增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Ailments against Bleeding Enemies | 對流血敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Ailments against Blinded Enemies | 對致盲的敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Ailments against Burning Enemies | 擊中和異常效果對燃燒的人增加 {0}% 傷害 |
| {0}% increased Damage with Hits and Ailments against Chilled Enemies | 對冰緩的敵人增加 {0}% 擊中和異常狀態的傷害 |
| {0}% increased Damage with Hits and Ailments against Cursed Enemies | 對被詛咒的敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs | 對被蛛網纏繞 {1} 層的敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Ailments against Enemies affected by Ailments | 對被異常狀態影響的敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Ailments against Enemies that are on Full Life | 對滿血敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Ailments against Hindered Enemies | 擊中和異常狀態對緩速敵人增加 {0}% 傷害 |
| {0}% increased Damage with Hits and Ailments against Marked Enemy | 對被印記的敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Ailments against Unique Enemies | 對傳奇敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒增加擊中和異常狀態 {0}% 傷害 |
| {0}% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy | 對被冰凍、感電、點燃敵人的擊中傷害和異常狀態傷害增加 {0}% |
| {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電和點燃增加 {0}% 擊中和異常狀態傷害 |
| {0}% increased Damage with Hits and Poison | 增加 {0}% 擊中與中毒傷害 |
| {0}% increased Damage with Hits and Poison for each Poison on the Enemy | 根據敵人身上中毒層數，增加 {0}% 擊中和中毒傷害 |
| {0}% increased Damage with Ignite inflicted on Chilled Enemies | 對冰緩的敵人增加 {0}% 點燃傷害 |
| {0}% increased Damage with Lightning Skills | 增加{0}%閃電技能傷害 |
| {0}% increased Damage with Maces and Sceptres | 鎚類和短杖類攻擊傷害增加 {0}% |
| {0}% increased Damage with Maces or Sceptres | 錘和權杖增加 {0}% 傷害 |
| {0}% increased Damage with Maces, Sceptres or Staves | 錘、權杖或長仗增加{0}%傷害 |
| {0}% increased Damage with Movement Skills | 移動技能增加{0}%傷害 |
| {0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 停止獲得靈魂持續時間，增加{0}%非瓦爾技能傷害 |
| {0}% increased Damage with One Handed Weapons | 持單手武器時增加{0}%傷害 |
| {0}% increased Damage with Poison | 增加 {0}% 中毒傷害 |
| {0}% increased Damage with Poison if you have at least {1} Dexterity | 若你至少有 {1} 點敏捷，增加 {0}% 中毒傷害 |
| {0}% increased Damage with Poison inflicted on Bleeding Enemies | 對流血的敵人增加 {0}% 中毒傷害 |
| {0}% increased Damage with Poison per Frenzy Charge | 每顆狂怒球增加 {0}% 中毒傷害 |
| {0}% increased Damage with Poison per Power Charge | 每顆暴擊球增加 {0}% 中毒傷害 |
| {0}% increased Damage with Shield Skills | 增加{0}%盾牌技能傷害 |
| {0}% increased Damage with Shield Skills per {1}% Chance to Block Attack Damage | 每有{1}%攻擊傷害格擋率，增加{0}%盾牌技能傷害 |
| {0}% increased Damage with Skills that Cost Life | 消耗生命的技能增加{0}%傷害 |
| {0}% increased Damage with Staves | 增加 {0}% 長杖的傷害 |
| {0}% increased Damage with Swords | 增加{0}%劍的傷害 |
| {0}% increased Damage with Two Handed Weapons | 持雙手武器時增加{0}%傷害 |
| {0}% increased Damage with Unarmed Attacks | 增加{0}%空手攻擊傷害 |
| {0}% increased Damage with Unarmed Attacks against Bleeding Enemies | 增加{0}%對流血敵人的空手攻擊傷害 |
| {0}% increased Damage with Vaal Skills | 增加{0}%瓦爾技能傷害 |
| {0}% increased Damage with Vaal Skills during effect | 效果期間內增加{0}%瓦爾技能傷害 |
| {0}% increased Damage with Wands | 增加{0}%法杖傷害 |
| {0}% increased Damage with Wands if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，增加 {0}% 法仗傷害 |
| {0}% increased Dark Pact Area of Effect | 增加{0}%暗夜血契範圍效果 |
| {0}% increased Dark Pact Cast Speed | 增加{0}%暗夜血契施放速度 |
| {0}% increased Dark Pact Damage | 增加{0}%暗夜血契傷害 |
| {0}% increased Debuff Duration per Curse applied | 每個施放的詛咒增加{0}%減益效果持續時間 |
| {0}% increased Debuff Effect | 增加 {0}% 減益效果 |
| {0}% increased Decoy Totem Area of Effect | 增加{0}%誘餌圖騰範圍效果 |
| {0}% increased Decoy Totem Life | 增加{0}%誘餌圖騰生命 |
| {0}% increased Defences from Equipped Shield | 增加 {0}% 從盾牌獲取的防禦 |
| {0}% increased Defences from Equipped Shield per {1} Devotion | 每 {1} 個奉獻，從裝備的盾牌增加 {0}% 防禦 |
| {0}% increased Defences while wielding a Staff | 持長杖時，增加 {0}% 防禦 |
| {0}% increased delay between affected Areas | 增加{0}%被影響區域間的延遲 |
| {0}% increased Demolition speed | 增加{0}%拆除速度 |
| {0}% increased Desecrate Cooldown Recovery Speed | 【褻瀆】冷卻回復速度增加 {0}% |
| {0}% increased Desecrate Damage | 增加{0}%褻瀆傷害 |
| {0}% increased Desecrate Duration | 增加褻瀆{0}%持續時間 |
| {0}% increased Despair Curse Effect | 增加{0}%絕望詛咒效果 |
| {0}% increased Despair Duration | 增加{0}%絕望持續時間 |
| {0}% increased Destructive Link Duration | 增加{0}%連結：破壞持續時間 |
| {0}% increased Detonate Dead Area of Effect | 增加{0}%屍體爆破範圍效果 |
| {0}% increased Detonate Dead Damage | 增加{0}%屍體爆破傷害 |
| {0}% increased Devouring Totem Leech per second | 增加 {0}% 吞噬圖騰每秒偷取速度 |
| {0}% increased Dexterity | 增加{0}%敏捷 |
| {0}% increased Dexterity if Strength is higher than Intelligence | 若力量高於智慧，增加{0}%敏捷 |
| {0}% increased Dexterity Requirement | 增加{0}%敏捷需求 |
| {0}% increased Discharge Damage | 增加{0}%解放的傷害 |
| {0}% increased Discharge Radius | 增加{0}%解放的範圍半徑 |
| {0}% increased distance between Firing Points | 增加{0}%發射點間的距離 |
| {0}% increased distance between Volleys | 增加{0}%齊射間的距離 |
| {0}% increased Dominating Blow Damage | 增加{0}%霸氣之擊的傷害 |
| {0}% increased Double Strike Attack Speed | 雙重打擊增加{0}%攻擊速度 |
| {0}% increased Double Strike Critical Strike Chance | 增加 {0}% 雙重打擊暴擊率 |
| {0}% increased Double Strike Damage | 增加{0}%雙重打擊傷害 |
| {0}% increased Dual Strike Attack Speed | 雙持打擊增加{0}%攻擊速度 |
| {0}% increased Dual Strike Critical Strike Chance | 增加 {0}% 雙持打擊暴擊率 |
| {0}% increased Dual Strike Damage | 增加{0}%雙持打擊傷害 |
| {0}% increased Duration | 增加{0}%持續時間 |
| {0}% increased Duration of Ailments inflicted while wielding a Bow | 增加{0}%持弓時造成異常狀態的持續時間 |
| {0}% increased Duration of Ailments on Enemies | 增加{0}%敵人身上的異常狀態持續時間 |
| {0}% increased Duration of Ailments you inflict while Focused | 專注時增加{0}%你造成異常狀態的持續時間 |
| {0}% increased Duration of Ailments you inflict while Focussed | 專注時增加 {0}% 你造成異常狀態的持續時間 |
| {0}% increased Duration of Buffs and Debuffs you create from skills | 增加{0}%你從技能得到的增益與減益的持續時間 |
| {0}% increased Duration of Cold Ailments | 增加{0}%冰冷異常狀態持續時間 |
| {0}% increased Duration of Curses on you | 增加{0}%你身上的詛咒持續時間 |
| {0}% increased Duration of Curses on you per {1} Devotion | 每{1}奉獻，增加{0}%你身上詛咒的持續時間 |
| {0}% increased Duration of Damaging Ailments | 增加{0}%傷害型異常狀態持續時間 |
| {0}% increased Duration of Elemental Ailments on Cursed enemies | 增加 {0}% 被詛咒敵人身上元素異常狀態的持續時間 |
| {0}% increased Duration of Elemental Ailments on Enemies | 增加{0}%敵人身上的元素異常狀態持續時間 |
| {0}% increased Duration of Fire Ailments | 增加{0}%火焰異常狀態持續時間 |
| {0}% increased Duration of Lightning Ailments | 增加{0}%閃電異常狀態持續時間 |
| {0}% increased Duration of Poisons you inflict during Flask effect | 藥劑效果持續時間內，增加 {0}% 你造成的中毒持續時間 |
| {0}% increased Duration of Shrine Effects on Players | 增加{0}%玩家身上神殿效果的持續時間 |
| {0}% increased Duration of Shrine Effects on you | 增加{0}%神殿效果持續時間 |
| {0}% increased Duration of Supported Skills and Damaging Ailments they inflict | 增加{0}%輔助技能持續時間和異常狀態造成的傷害 |
| {0}% increased Duration of this Skill and Damaging Ailments | 增加 {0}% 此技能和傷害型異常狀態時間 |
| {0}% increased Duration per {1} Strength | 每{1}點力量，增加{0}%持續時間 |
| {0}% increased Duration per Stage | 每層增加{0}%持續時間 |
| {0}% increased Duration that Monsters do not Heal | 增加{0}%敵人不能回復生命的持續時間 |
| {0}% increased Duration. {1}% to this value when used | 增加{0}%持續時間。使用時{1}%此數值 |
| {0}% increased Earthquake Area of Effect | 增加{0}%震地範圍效果 |
| {0}% increased Earthquake Damage | 增加{0}%震地傷害 |
| {0}% increased Earthquake Duration | 增加{0}%震地持續時間 |
| {0}% increased effect | 增加{0}%效果 |
| {0}% increased Effect of Arcane Surge on you | 增加你身上秘能波動 {0}% 效果 |
| {0}% increased Effect of Arcane Surge on you per | 近期每消耗 200 魔力， |
| {0}% increased Effect of Arcane Surge on you per {1} Mana spent Recently, up to {2}% | 最近你每消耗 {1} 點魔力你身上的秘術增強效果增加 {0}%，最多 {2}% |
| {0}% increased effect of Aura | 增加 {0}% 光環效果 |
| {0}% increased Effect of Auras from Mines | 增加{0}%來自地雷的光環效果 |
| {0}% increased effect of Auras from your Skills | 你的技能增加 {0}% 光環效果 |
| {0}% increased Effect of Auras on you | 你身上的光環效果增加 {0}% |
| {0}% increased Effect of Auras on You for each Herald affecting you | 每有一個影響你的捷效果，都使作用於你的光環效果增加 {0}% |
| {0}% increased Effect of Auras on your Minions | 召喚生物身上的光環效果增加 {0}% |
| {0}% increased Effect of Buffs granted by Socketed Golem Skills | 增加{0}%插槽中魔像技能的增益效果 |
| {0}% increased Effect of Buffs granted by your Active Ancestor Totems | 增加 {0}% 從你先祖圖騰獲得的增益效果 |
| {0}% increased Effect of Buffs granted by your Elemental Golems | 增加{0}%元素魔像給你的增益效果 |
| {0}% increased Effect of Buffs granted by your Golems | 增加{0}%魔像的增益效果 |
| {0}% increased Effect of Buffs granted by your Golems per Summoned Golem | 每隻召喚的魔像，增加{0}%你魔像提供的增益效果 |
| {0}% increased Effect of Buffs on you | 增加 {0}% 你身上的增益效果 |
| {0}% increased Effect of Buffs your Ancestor Totems grant while Active | 增加{0}%從你先祖圖騰獲得的增益效果 |
| {0}% increased Effect of Burning Ground on you | 增加 {0}% 燃燒地面對你的效果 |
| {0}% increased Effect of Chill | 增加 {0}% 冰緩效果 |
| {0}% increased Effect of Chill and Shock on you | 增加 {0}% 你身上冰緩和感電的效果 |
| {0}% increased Effect of Chill on you | 增加{0}%你身上的冰緩效果 |
| {0}% increased Effect of Chill on you during Flask Effect | 藥劑效果期間內，增加 {0}% 你身上冰緩的效果 |
| {0}% increased Effect of Chill you inflict with Critical Strikes | 增加 {0}% 你暴擊所造成的冰緩效果 |
| {0}% increased Effect of Chilled Ground | 增加 {0}% 冰緩地面的效果 |
| {0}% increased Effect of Chilled Ground on you | 增加 {0}% 冰緩地面對你的效果 |
| {0}% increased Effect of Cold Ailments | 增加{0}%冰冷異常狀態效果 |
| {0}% increased Effect of Cold Ailments you inflict on Shocked Enemies | 增加{0}%感電敵人身上你造成冰冷異常狀態的效果 |
| {0}% increased Effect of Combat Rush | 增加{0}%疾戰效果 |
| {0}% increased Effect of Combat Rush granted by Supported Skills | 增加{0}%被輔助技能提供的疾戰效果 |
| {0}% increased Effect of Consecrated Ground | 增加{0}%奉獻地面效果 |
| {0}% increased Effect of Consecrated Ground you create | 增加{0}%你製造奉獻地面的效果 |
| {0}% increased Effect of Cruelty | 增加{0}%殘酷的效果 |
| {0}% increased Effect of Cruelty gained by this Spell or Minions | 增加 {0}% 此法術或召喚物獲得的殘酷效果 |
| {0}% increased Effect of Cruelty granted by Minions | 增加 {0}% 召喚物給予的殘酷效果 |
| {0}% increased Effect of Cruelty granted by Supported Skills | 增加{0}%被輔助技能給予的殘酷效果 |
| {0}% increased Effect of Cruelty granted by This Attack or Minions | 增加 {0}% 此攻擊或召喚物給予的殘酷效果 |
| {0}% increased Effect of Cruelty granted by this Skill | 增加{0}%此技能給予的殘酷效果 |
| {0}% increased Effect of Curse | 增加 {0}% 詛咒效果 |
| {0}% increased Effect of Curse against Players | 增加 {0}% 對玩家的詛咒效果 |
| {0}% increased Effect of Curses applied by Bane | 增加{0}%災厄套用的詛咒效果 |
| {0}% increased Effect of Curses on Monsters | 增加 {0}% 怪物所受詛咒效果 |
| {0}% increased Effect of Curses on Players | 玩家所受到的詛咒效果增加 {0}% |
| {0}% increased Effect of Curses on you | 增加在你身上的詛咒效果 {0}% |
| {0}% increased Effect of Curses on you during Effect of any Life or Mana Flask | 任何生命或魔力藥劑效果持續時間內，增加 {0}% 你身上的詛咒效果 |
| {0}% increased Effect of Curses on you during Effect of any Mana Flask | 在任何魔力藥劑效果持續時間內，增加 {0}% 你身上的詛咒效果 |
| {0}% increased Effect of Curses on you during Flask Effect | 藥劑效果期間內，增加 {0}% 你身上詛咒的效果 |
| {0}% increased Effect of Curses on you while on Consecrated Ground | 站在奉獻地面上時，增加 {0}% 你身上詛咒的效果 |
| {0}% increased Effect of Desecrated Ground on you | 增加{0}%腐化地面對你的效果 |
| {0}% increased effect of Elemental Equilibrium | 減少 {0}% 元素之相的效果 |
| {0}% increased Effect of Elusive from Supported Skills | 增加{0}%來自被輔助技能的靈巧效果 |
| {0}% increased Effect of Elusive from this Skill | 增加{0}%來自此技能的靈巧效果 |
| {0}% increased Effect of Elusive on you per Power Charge | 每顆暴擊球增加{0}%靈巧效果 |
| {0}% increased Effect of Exposure inflicted with Elemental Equilibrium | 增加 {0}% 元素之相造成曝曬的效果 |
| {0}% increased Effect of Fortify on you | 增加你身上 {0}% 護體的效果 |
| {0}% increased Effect of Fortify on you while affected by Glorious Madness | 被榮耀瘋癲影響時，增加 {0}% 你身上護體的效果 |
| {0}% increased Effect of Fortify on you while Focused | 專注時，增加 {0}% 你身上護體效果 |
| {0}% increased Effect of Fortify on you while Focussed | 專注時，增加 {0}% 你身上護體效果 |
| {0}% increased Effect of Fortify on you while Stationary | 靜止時增加 {0}% 你身上的護體效果 |
| {0}% increased Effect of Freeze on you | 增加{0}%你身上的冰凍效果 |
| {0}% increased Effect of Herald Buffs on you | 增加 {0}% 你身上捷光環的效果 |
| {0}% increased Effect of Heralds on you | 你身上的捷效果增加 {0}% |
| {0}% increased effect of Hinder on you | 增加{0}%你身上的阻礙效果 |
| {0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding | 擊中造成穿刺和流血時，增加 {0}% 穿刺效果 |
| {0}% increased Effect of Impales you inflict on non-Impaled Enemies | 增加 {0}% 你對未被穿刺敵人造成穿刺的效果 |
| {0}% increased Effect of Impales you inflict with Two Handed Weapons | 使用雙手武器時增加{0}%你造成的穿刺效果 |
| {0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies | 增加 {0}% 你使用雙手武器對未被穿刺的敵人所造成的穿刺效果 |
| {0}% increased Effect of Infusion | 增加{0}%注入效果 |
| {0}% increased Effect of Lightning Ailments | 增加{0}%閃電異常狀態效果 |
| {0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies | 增加{0}%冰緩敵人身上你造成閃電異常狀態的效果 |
| {0}% increased Effect of Maim | 增加{0}%癱瘓效果 |
| {0}% increased effect of Non-Curse Auras from your Skills | 增加 {0}% 你技能的非詛咒光環效果 |
| {0}% increased Effect of Non-Curse Auras from your Skills on Enemies | 增加 {0}% 你技能在敵人身上非詛咒光環的效果 |
| {0}% increased effect of Non-Curse Auras from your Skills on your Minions | 增加{0}%你召喚物身上來自你技能的非詛咒光環效果 |
| {0}% increased effect of Non-Curse Auras per {1} Devotion | 每{1}個奉獻，增加{0}%非詛咒光環的效果 |
| {0}% increased Effect of Non-Damaging Ailments | 增加 {0}% 非傷害型異常狀態的效果 |
| {0}% increased Effect of non-Damaging Ailments on Enemies | 對敵人增加 {0}% 非傷害型異常狀態的效果 |
| {0}% increased Effect of non-Damaging Ailments on Enemies per {1} Devotion | 每 {1} 個奉獻，增加 {0}% 敵人身上非傷害型異常狀態的效果 |
| {0}% increased Effect of Non-Damaging Ailments on Monsters | 增加{0}%怪物身上的非傷害型異常狀態效果 |
| {0}% increased Effect of Non-Damaging Ailments on you | 增加{0}%你身上的非傷害型異常狀態效果 |
| {0}% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask | 任何生命藥劑效果持續時間內，增加 {0}% 你身上非傷害型異常狀態的效果 |
| {0}% increased Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask | 任何生命或魔力藥劑效果持續時間內，增加 {0}% 你身上非傷害型異常狀態的效果 |
| {0}% increased Effect of non-Damaging Ailments per Elder Item Equipped | 每件裝備中尊師之物，增加 {0}% 非傷害型異常狀態效果 |
| {0}% increased Effect of Non-Damaging Ailments per Elder Item Equipped | 每件裝備的尊師之物，增加 {0}% 非傷害型異常狀態效果 |
| {0}% increased Effect of Non-Damaging Ailments you inflict during Flask Effect | 藥劑效果持續時間內，增加 {0}% 你造成非傷害型異常狀態的效果 |
| {0}% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | 增加 {0}% 你暴擊所造成非傷害型異常狀態的效果 |
| {0}% increased Effect of non-Keystone Passive Skills in Radius | 增加{0}%範圍內非關鍵天賦的效果 |
| {0}% increased effect of Offering spells | 奉獻型法術的效果增加 {0}% |
| {0}% increased effect of Offerings | 增加 {0}% 奉獻效果 |
| {0}% increased effect of Onslaught on Players and Monsters | 增加{0}%玩家與怪物所受到的猛攻效果 |
| {0}% increased Effect of Scorch | 增加{0}%焦灼效果 |
| {0}% increased Effect of Shock | 增加 {0}% 感電效果 |
| {0}% increased Effect of Shock on you | 增加 {0}% 你身上的感電效果 |
| {0}% increased Effect of Shock on you during Flask Effect | 藥劑效果期間內，增加 {0}% 你身上感電的效果 |
| {0}% increased Effect of Shock you inflict with Critical Strikes | 增加 {0}% 你暴擊造成感電的效果 |
| {0}% increased Effect of Shocked Ground on you | 增加 {0}% 感電地面對你的效果 |
| {0}% increased Effect of Shocks you inflict during Flask effect | 藥劑效果期間增加 {0}% 你造成感電的效果 |
| {0}% increased Effect of Shrine Buffs on you | 增加 {0}% 神殿效果 |
| {0}% increased Effect of Socketed Abyss Jewels | 增加{0}%插槽中深淵珠寶的效果 |
| {0}% increased Effect of Socketed Jewels | 增加 {0}% 插槽中珠寶效果 |
| {0}% increased Effect of Supported Curses | 增加 {0}% 輔助的詛咒效果 |
| {0}% increased Effect of Tailwind on you | 增加{0}%你身上流順之風的效果 |
| {0}% increased Effect of Tailwind on you for each Skill you've used Recently, up to {1}% | 近期內你若使用過技能，每使用 1 個技能，你身上的【流順之風】效果增加 {0}%，最多 {1}% |
| {0}% increased Effect of Tailwind on you per Gale Force | 每個颶風之力增加{0}%你身上流順之風的效果 |
| {0}% increased Effect of the Buff granted by your Carrion Golems | 增加{0}%你食腐魔像提供的增益效果 |
| {0}% increased Effect of the Buff granted by your Chaos Golems | 增加{0}%混沌魔像賦予你的增益效果 |
| {0}% increased Effect of the Buff granted by your Flame Golems | 增加{0}%烈焰魔像賦予你的增益效果 |
| {0}% increased Effect of the Buff granted by your Ice Golems | 增加{0}%寒冰魔像賦予你的增益效果 |
| {0}% increased Effect of the Buff granted by your Lightning Golems | 增加{0}%雷電魔像賦予你的增益效果 |
| {0}% increased Effect of the Buff granted by your Stone Golems | 增加{0}%巨石魔像賦予你的增益效果 |
| {0}% increased Effect of Withered | 增加 {0}% 凋零效果 |
| {0}% increased Effect of your Curses | 增加 {0}% 你所施放詛咒的效果 |
| {0}% increased Effect of your Curses if you've spent {1} total Mana Recently | 若你近期總消耗 {1} 魔力，增加 {0}% 你的詛咒效果 |
| {0}% increased Effect of your Marks | 增加 {0}% 你印記的效果 |
| {0}% increased effect. {1}% to this value when used | 增加{0}%效果。使用時此數值{1}% |
| {0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players | 對玩家增加{0}%帝王迷宮陷阱持續傷害效果 |
| {0}% increased Elemental Ailment Duration on you | 增加{0}%身上元素異常狀態時間 |
| {0}% increased Elemental Ailment Duration on you per {1} Devotion | 每{1}個奉獻，增加{0}%你身上元素異常狀態持續時間 |
| {0}% increased Elemental Damage | 增加{0}%元素傷害 |
| {0}% increased Elemental Damage during any Flask Effect | 在任何藥劑效果期間，增加{0}%元素傷害 |
| {0}% increased Elemental Damage if you've Chilled an Enemy Recently | 若你近期冰緩了一名敵人，增加{0}%元素傷害 |
| {0}% increased Elemental Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，增加 {0}% 元素傷害 |
| {0}% increased Elemental Damage if you've Ignited an Enemy Recently | 若你近期點燃了一名敵人，增加{0}%元素傷害 |
| {0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently | 若你近期擊殺了一名受詛咒的敵人，增加{0}%元素傷害 |
| {0}% increased Elemental Damage if you've Shocked an Enemy Recently | 若你近期感電了一名敵人，增加{0}%元素傷害 |
| {0}% increased Elemental Damage if you've used a Warcry Recently | 若你近期使用過戰吼，增加{0}%元素傷害 |
| {0}% increased Elemental Damage per {1} Devotion | 每{1}個奉獻增加{0}%元素傷害 |
| {0}% increased Elemental Damage per {1} Dexterity | 每{1}點敏捷增加{0}%元素傷害 |
| {0}% increased Elemental Damage per {1} Intelligence | 每{1}點智慧增加{0}%元素傷害 |
| {0}% increased Elemental Damage per {1} Strength | 每{1}點力量增加{0}%元素傷害 |
| {0}% increased Elemental Damage per Divine Charge | 每層神聖充能增加{0}%元素傷害 |
| {0}% increased Elemental Damage per Frenzy Charge | 每個狂怒球增加{0}%元素傷害 |
| {0}% increased Elemental Damage per Grand Spectrum | 每顆巨光譜增加{0}%元素傷害 |
| {0}% increased Elemental Damage per Level | 每等級增加{0}%元素傷害 |
| {0}% increased Elemental Damage per Power charge | 每有一顆暴擊球增加{0}%元素傷害 |
| {0}% increased Elemental Damage per Sextant affecting the area | 每個影響該地區的六分儀，增加{0}%元素傷害 |
| {0}% increased Elemental Damage taken | 增加{0}%承受的元素傷害 |
| {0}% increased Elemental Damage taken during any Flask Effect | 在任何藥劑效果期間，增加{0}%受到的元素傷害 |
| {0}% increased Elemental Damage taken from Hits per Endurance Charge | 每顆耐力球增加被擊中時承受{0}%元素傷害 |
| {0}% increased Elemental Damage taken if you have been Hit Recently | 若你近期被擊中，增加{0}%承受的元素傷害 |
| {0}% increased Elemental Damage taken if you haven't been Hit Recently | 近期內你若沒有被擊中，則受到的元素傷害增加 {0}% |
| {0}% increased Elemental Damage taken per Endurance Charge | 每顆耐力球增加{0}%承受元素傷害 |
| {0}% increased Elemental Damage taken while at Maximum Endurance Charges | 耐力球達到上限時，增加{0}%受到的元素傷害 |
| {0}% increased Elemental Damage Taken while stationary | 增加{0}%站立時受到的元素傷害 |
| {0}% increased Elemental Damage taken while stationary | 站立時，增加{0}%承受元素傷害 |
| {0}% increased Elemental Damage taken while you have an Endurance Charge | 你有耐力球時增加承受{0}%元素傷害 |
| {0}% increased Elemental Damage while affected by a Herald | 被捷光環影響時，增加{0}%元素傷害 |
| {0}% increased Elemental Damage while Channelling | 引導施放時增加{0}%元素傷害 |
| {0}% increased Elemental Damage while in an area affected by a Sextant | 當該地區被六分移影響時，增加{0}%元素傷害 |
| {0}% increased Elemental Damage with Attack Skills | 攻擊技能增加 {0}% 元素傷害 |
| {0}% increased Elemental Damage with Attack Skills during any Flask Effect | 在任意藥劑效果期間，增加{0}%攻擊的元素傷害 |
| {0}% increased Elemental Damage with Attack Skills per Power Charge | 每有一個暴擊球，增加{0}%攻擊技能的元素傷害 |
| {0}% increased Elemental Damage with Bows | 持弓類武器時增加{0}%元素傷害 |
| {0}% increased Elemental Damage with Maces and Sceptres | 鎚類和短杖類攻擊的元素傷害增加 {0}% |
| {0}% increased Elemental Damage with Maces or Sceptres | 錘和權杖增加{0}%元素傷害 |
| {0}% increased Elemental Damage with Staves | 增加{0}%長杖元素傷害 |
| {0}% increased Elemental Damage with Wands | 使用法杖類武器時增加{0}%元素傷害 |
| {0}% increased Elemental Damage with Weapons | 增加{0}%武器元素傷害 |
| {0}% increased Elemental Damage with Weapons during any Flask Effect | 在任意藥劑效果期間，增加{0}%武器的元素傷害 |
| {0}% increased Elemental Damage with Weapons per Power Charge | 每個暴擊球增加{0}%武器元素傷害 |
| {0}% increased Elemental Hit Attack Speed | 元素打擊增加{0}%攻擊速度 |
| {0}% increased Elemental Resistances | 增加{0}%元素抗性 |
| {0}% increased Elemental Weakness Curse Effect | 增加{0}%元素要害的詛咒效果 |
| {0}% increased Elemental Weakness Duration | 增加{0}%元素要害持續時間 |
| {0}% increased Elusive Effect | 增加{0}%靈巧效果 |
| {0}% increased Endurance Charge Duration | 增加{0}%耐力球持續時間 |
| {0}% increased Endurance, Frenzy and Power Charge Duration | 增加{0}%耐力球、狂怒球、以及暴擊球的持續時間 |
| {0}% increased Enduring Cry Buff Effect | 增加{0}%堅決戰吼增益效果 |
| {0}% increased Enduring Cry Cooldown Recovery Speed | 【堅決戰吼】冷卻回復速度增加 {0}% |
| {0}% increased Enemy Stun Threshold | 增加{0}%敵人暈眩門檻 |
| {0}% increased Enemy Stun Threshold with this Weapon | 增加{0}%此武器的敵人暈眩門檻 |
| {0}% increased Energy Shield | 增加{0}%能量護盾 |
| {0}% increased Energy Shield during Flask effect | 藥劑效果期間增加 {0}% 能量護盾 |
| {0}% increased Energy Shield from Body Armour | 增加胸甲 {0}% 能量護盾 |
| {0}% increased Energy Shield from Equipped Shield | 增加{0}%已裝備盾牌的能量護盾 |
| {0}% increased Energy Shield per {1} Strength | 每{1}點力量，增加{0}%能量護盾 |
| {0}% increased Energy Shield per Power Charge | 每有一個暴擊球，增加{0}%能量護盾 |
| {0}% increased Energy Shield Recharge Rate | 增加{0}%能量護盾充能率 |
| {0}% increased Energy Shield Recharge rate | 增加 {0}% 能量護盾充能率 |
| {0}% increased Energy Shield Recharge Rate during any Flask Effect | 在任何藥劑效果期間，增加{0}%能量護盾充能率 |
| {0}% increased Energy Shield Recovery rate | 增加{0}%能量護盾恢復率 |
| {0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently | 若你近期沒有被擊中，增加{0}%能量護盾恢復率 |
| {0}% increased Energy Shield Recovery Rate if you haven't Killed Recently | 若你近期沒有擊殺，增加{0}%能量護盾恢復率 |
| {0}% increased Energy Shield Recovery Rate while affected by Discipline | 受到紀律影響時，增加{0}%能量護盾恢復率 |
| {0}% increased Energy Shield Regeneration rate | 增加{0}%能量護盾回復率 |
| {0}% increased Enfeeble Curse Effect | 增加{0}%衰弱的詛咒效果 |
| {0}% increased Enfeeble Duration | 增加{0}%衰弱持續時間 |
| {0}% increased Essence Drain Damage | 增加{0}%靈魂吸取傷害 |
| {0}% increased Essence Drain Duration | 增加{0}%靈魂吸取持續時間 |
| {0}% increased Ethereal Knives Damage | 增加{0}%虛空匕首傷害 |
| {0}% increased Ethereal Knives Projectile Speed | 虛空匕首增加{0}%投射物速度 |
| {0}% increased Evasion | 閃避增加 {0}% |
| {0}% increased Evasion and Energy Shield | 增加{0}%閃避和能量護盾 |
| {0}% increased Evasion from Equipped Shield | 增加{0}%已裝備盾牌的閃避 |
| {0}% increased Evasion if you have Hit an Enemy Recently | 若近期你有擊中敵人，增加 {0}% 閃避 |
| {0}% increased Evasion Rating | 增加{0}%閃避值 |
| {0}% increased Evasion Rating and Armour | 增加 {0}% 閃避值與護甲 |
| {0}% increased Evasion Rating during Flask effect | 藥劑效果期間增加 {0}% 閃避值 |
| {0}% increased Evasion Rating during Onslaught | 猛攻期間增加{0}%閃避值 |
| {0}% increased Evasion Rating from your Body Armour | 增加 {0}% 你胸甲的閃避值 |
| {0}% increased Evasion Rating if you have been Hit Recently | 若你近期被擊中，增加{0}%閃避值 |
| {0}% increased Evasion Rating if you haven't been Hit Recently | 若你近期沒有被擊中，增加{0}%閃避值 |
| {0}% increased Evasion Rating if you've Cast Dash recently | 若你近期有施放幻步，增加 {0}% 閃避值 |
| {0}% increased Evasion Rating per {1} Dexterity Allocated in Radius | 範圍內每配置 {1} 點敏捷，閃避值增加 {0}% |
| {0}% increased Evasion Rating per {1} Intelligence | 每{1}點智慧，增加{0}%閃避值 |
| {0}% increased Evasion Rating per {1} Maximum Mana, up to {2}% | 每{1}最大魔力，增加{0}%閃避值，最大{2}% |
| {0}% increased Evasion Rating per Frenzy Charge | 每有一個狂怒球，增加{0}%閃避值 |
| {0}% increased Evasion Rating per Green Socket on Main Hand Weapon | 主手武器每有一個綠色插槽，增加{0}%閃避值 |
| {0}% increased Evasion Rating while Focused | 專注時，增加{0}%閃避值 |
| {0}% increased Evasion Rating while moving | 移動時增加{0}%閃避值 |
| {0}% increased Evasion Rating while Moving | 移動時增加{0}%閃避值 |
| {0}% increased Evasion Rating while Phasing | 迷蹤時增加{0}%閃避值 |
| {0}% increased Evasion Rating while you have Energy Shield | 擁有能量護盾時，增加{0}%閃避值 |
| {0}% increased Evasion while Leeching | 偷取時增加{0}%閃避 |
| {0}% increased Experience from Monsters Slain in Memories placed on this Location | 放置於此地區的記憶，增加{0}%擊殺怪物的經驗 |
| {0}% increased Experience gain | 增加{0}%經驗獲得 |
| {0}% increased Experience Gain for Corrupted Gems | 增加{0}%被汙染寶石經驗獲得 |
| {0}% increased Experience Gain of Gems | 增加{0}%寶石經驗獲得 |
| {0}% increased Experience loss on Death | 增加{0}%死亡損失經驗值 |
| {0}% increased Explicit Modifier magnitudes | 增加{0}%變動詞綴大小 |
| {0}% increased Explosion Area of Effect | 增加{0}%爆炸範圍效果 |
| {0}% increased explosion Area of Effect | 增加{0}%爆炸範圍效果 |
| {0}% increased Explosive Arrow Area of Effect | 【爆炸箭矢】範圍擴大 {0}% |
| {0}% increased Explosive Arrow Attack Speed | 【爆炸箭矢】的攻擊速度增加 {0}% |
| {0}% increased Explosive Arrow Damage | 【爆炸箭矢】的傷害增加 {0}% |
| {0}% increased Explosive Concoction Area of Effect | 增加{0}%爆裂物範圍效果 |
| {0}% increased Explosive Concoction Damage | 增加{0}%爆裂物傷害 |
| {0}% increased Explosive Placement Range | 增加 {0}% 爆裂物放置範圍 |
| {0}% increased Explosive Radius | 增加 {0}% 爆炸範圍 |
| {0}% increased Exsanguinate Duration | 增加{0}%抽血持續時間 |
| {0}% increased Extra Damage taken from Critical Strikes while Ignited | 被點燃時，增加承受 {0}% 來自暴擊的額外傷害 |
| {0}% increased Eye of Winter Damage | 增加{0}%凜冬之眼傷害 |
| {0}% increased Eye of Winter Projectile Speed | 凜冬之眼增加{0}%投射物速度 |
| {0}% increased Fire Attack Damage while Dual Wielding | 雙持時，增加{0}%火焰攻擊傷害 |
| {0}% increased Fire Attack Damage while holding a Shield | 持盾時，增加{0}%火焰攻擊傷害 |
| {0}% increased Fire Damage | 增加{0}%火焰傷害 |
| {0}% increased Fire Damage if you have been Hit Recently | 若你近期被擊中，增加{0}%火焰傷害 |
| {0}% increased Fire Damage if you have used a Cold Skill Recently | 若你近期使用過冰冷技能，增加{0}%火焰傷害 |
| {0}% increased Fire Damage over Time | 增加{0}%持續性火焰傷害 |
| {0}% increased Fire Damage per {1} Strength | 每{1}點力量，增加{0}%火焰傷害 |
| {0}% increased Fire Damage per {1}% Missing Fire Resistance, up to a maximum of {2}% | 每{1}%失去的火焰抗性增加{0}%火焰傷害，最多{2}% |
| {0}% increased Fire Damage per Endurance Charge | 每顆耐力球增加{0}%火焰傷害 |
| {0}% increased Fire Damage taken | 增加{0}%承受的火焰傷害 |
| {0}% increased Fire Damage taken while moving | 移動時增加{0}%承受火焰傷害 |
| {0}% increased Fire Damage while affected by Anger | 被憤怒影響時增加{0}%火焰傷害 |
| {0}% increased Fire Damage while affected by Herald of Ash | 受灰燼之捷影響時，增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Attack Skills | 增加{0}%攻擊技能的火焰傷害 |
| {0}% increased Fire Damage with Axes | 持斧類武器時增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Bows | 持弓類武器時增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Claws | 持爪類武器時增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Daggers | 持匕首類武器時增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Hits and Ailments against Bleeding Enemies | 對流血的敵人增加 {0}% 擊中和異常狀態的火焰傷害 |
| {0}% increased Fire Damage with Hits and Ailments against Blinded Enemies | 擊中和異常狀態對致盲敵人增加 {0}% 火焰傷害 |
| {0}% increased Fire Damage with Maces and Sceptres | 鎚類和短杖類攻擊的火焰傷害增加 {0}% |
| {0}% increased Fire Damage with Maces or Sceptres | 錘和權杖增加{0}%火焰傷害 |
| {0}% increased Fire Damage with One Handed Melee Weapons | 單手近戰武器增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Spell Skills | 法術技能增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Staves | 持長杖類武器時增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Swords | 持劍類武器時增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Two Handed Melee Weapons | 雙手近戰武器增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Wands | 持法杖類武器時增加{0}%火焰傷害 |
| {0}% increased Fire Damage with Weapons | 增加{0}%武器火焰傷害 |
| {0}% increased Fire Nova Cast Speed | 增加{0}%火焰新星地雷施放速度 |
| {0}% increased Fire Nova Mine Damage | 增加{0}%火焰新星地雷傷害 |
| {0}% increased Fire Resistance | 增加{0}%火焰抗性 |
| {0}% increased Fire Trap Burning Damage | 增加{0}%火焰陷阱燃燒傷害 |
| {0}% increased Fire Trap Burning Ground Duration | 增加{0}%火焰陷阱燃燒地面持續時間 |
| {0}% increased Fire Trap Cooldown Recovery Speed | 【火焰陷阱】冷卻回復速度增加 {0}% |
| {0}% increased Fire Trap Damage | 增加{0}%火焰陷阱傷害 |
| {0}% increased Fire Weapon Damage while Dual Wielding | 雙持攻擊時武器的火焰傷害增加 {0}% |
| {0}% increased Fireball Cast Speed | 增加{0}%火球施放速度 |
| {0}% increased Fireball Damage | 增加{0}%火球傷害 |
| {0}% increased Firestorm Damage | 增加{0}%烈炎風暴傷害 |
| {0}% increased Firestorm Duration | 增加{0}%烈炎風暴持續時間 |
| {0}% increased Firestorm explosion Area of Effect | 增加{0}%烈炎風暴爆炸範圍效果 |
| {0}% increased Fish Bite Sensitivity | 增加{0}%魚咬靈敏度 |
| {0}% increased Fishing Line Strength | 增加{0}%釣魚線力量 |
| {0}% increased Fishing Pool Consumption | 增加{0}%釣魚池消耗量 |
| {0}% increased Fishing Range | 增加{0}%釣魚範圍 |
| {0}% increased Fissure Length | 增加{0}%裂縫長度 |
| {0}% increased Flame Dash Cooldown Recovery Speed | 【烈燄衝刺】冷卻回復速度增加 {0}% |
| {0}% increased Flame Dash Damage | 增加{0}%烈焰衝刺傷害 |
| {0}% increased Flame Link Duration | 增加{0}%連結：烈焰持續時間 |
| {0}% increased Flame Surge Critical Strike Chance | 增加 {0}% 怒焰奔騰暴擊率 |
| {0}% increased Flame Surge Damage | 增加{0}%怒焰奔騰傷害 |
| {0}% increased Flame Surge Damage against Burning Enemies | 增加 {0}% 怒焰奔騰對燃燒中敵人的傷害 |
| {0}% increased Flameblast Area of Effect | 增加{0}%烈焰爆破範圍效果 |
| {0}% increased Flameblast Critical Strike Chance | 增加 {0}% 烈焰爆破暴擊率 |
| {0}% increased Flameblast Damage | 增加{0}%烈焰爆破傷害 |
| {0}% increased Flamethrower Trap Throwing Speed | 增加{0}%噴火陷阱投擲速度 |
| {0}% increased Flammability Curse Effect | 增加{0}%易燃的詛咒效果 |
| {0}% increased Flammability Duration | 增加{0}%易燃持續時間 |
| {0}% increased Flask Charges gained | 增加{0}%藥劑充能獲取 |
| {0}% increased Flask Charges gained during any Flask Effect | 在任何藥劑效果期間，增加{0}%藥劑充能獲得量 |
| {0}% increased Flask Charges gained if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，增加 {0}% 藥劑充能獲得 |
| {0}% increased Flask Charges used | 增加{0}%藥劑充能使用 |
| {0}% increased Flask Charges used from Mana Flasks | 增加{0}%魔力藥劑的藥劑充能使用 |
| {0}% increased Flask Effect Duration | 增加{0}%藥劑效果持續時間 |
| {0}% increased Flask Life Recovery rate | 增加{0}%藥劑生命回復率 |
| {0}% increased Flask Mana Recovery rate | 增加{0}%藥劑魔力恢復率 |
| {0}% increased Flask Recovery rate | 增加{0}%藥劑恢復率 |
| {0}% increased Flesh Offering Duration | 增加{0}%血肉奉獻持續時間 |
| {0}% increased Flicker Strike Cooldown Recovery Speed | 【閃現打擊】冷卻回復速度增加 {0}% |
| {0}% increased Flicker Strike Damage | 增加{0}%閃現打擊傷害 |
| {0}% increased Flicker Strike Damage per Frenzy Charge | 每個狂怒球增加閃現打擊{0}%傷害 |
| {0}% increased Forbidden Rite Damage | 增加{0}%禁忌儀式傷害 |
| {0}% increased Forbidden Rite Projectile Speed | 禁忌儀式增加{0}%投射物速度 |
| {0}% increased Fortification Duration | 增加{0}%護體持續時間 |
| {0}% increased Fortification Duration per {1} Strength | 每{1}點力量增加{0}%護體持續時間 |
| {0}% increased Fortify duration | 增加 {0}% 護體持續時間 |
| {0}% increased Fortify Duration | 增加 {0}% 護體效果持續時間 |
| {0}% increased Fortify Duration per {1} Strength | 每 {1} 點力量增加 {0}% 護體持續時間 |
| {0}% increased Fortify Effect | 增加 {0}% 護體效果 |
| {0}% increased Fortify effect per Stage | 每層疊層增加 {0}% 護體效果 |
| {0}% increased Freeze Duration on Enemies | 增加{0}%敵人身上的冰凍持續時間 |
| {0}% increased Freeze Duration on enemies | 增加{0}%敵人冰凍持續時間 |
| {0}% increased Freeze Duration on you | 增加{0}%你被冰凍的持續時間 |
| {0}% increased Freeze Duration on you during Flask Effect | 藥劑效果期間內，增加 {0}% 你身上冰凍持續時間 |
| {0}% increased Freeze Mine Area of Effect | 增加{0}%冰凍地雷範圍效果 |
| {0}% increased Freeze Mine Damage | 增加{0}%冰凍地雷傷害 |
| {0}% increased Freezing Pulse Cast Speed | 增加{0}%冰霜脈衝施放速度 |
| {0}% increased Freezing Pulse Damage | 增加{0}%冰霜脈衝傷害 |
| {0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently | 若你近期粉碎了一名敵人，增加{0}%冰霜脈衝的傷害 |
| {0}% increased Freezing Pulse Projectile Speed | 冰霜脈衝增加{0}%投射物速度 |
| {0}% increased Frenzy Charge Duration | 增加{0}%狂怒球持續時間 |
| {0}% increased Frenzy Charge Duration per Frenzy Charge | 每個狂怒球增加{0}%狂怒球持續時間 |
| {0}% increased Frenzy Damage | 增加{0}%狂怒傷害 |
| {0}% increased Frenzy Damage per Frenzy Charge | 每個狂怒球增加{0}%狂怒傷害 |
| {0}% increased frequency of Tempest effects | 增加{0}%區域的風暴頻率 |
| {0}% increased Frost Blades Damage | 增加{0}%冰霜之刃的傷害 |
| {0}% increased Frost Blades Projectile Speed | 增加{0}%冰霜之刃投射物速度 |
| {0}% increased Frost Bomb Area of Effect | 增加{0}%寒霜爆範圍效果 |
| {0}% increased Frost Bomb Cooldown Recovery Speed | 【寒霜爆】冷卻回復速度增加 {0}% |
| {0}% increased Frost Bomb Damage | 增加{0}%寒霜爆傷害 |
| {0}% increased Frost Wall Cooldown Recovery Speed | 【冰牆】冷卻回復速度增加 {0}% |
| {0}% increased Frost Wall Damage | 增加{0}%冰牆傷害 |
| {0}% increased Frost Wall Duration | 增加{0}%冰牆持續時間 |
| {0}% increased Frostbite Curse Effect | 增加{0}%凍傷的詛咒效果 |
| {0}% increased Frostbite Duration | 增加{0}%凍傷持續時間 |
| {0}% increased Frostbolt Cast Speed | 增加{0}%寒冰彈施放速度 |
| {0}% increased Frostbolt Damage | 增加{0}%寒冰彈傷害 |
| {0}% increased Galvanic Arrow Area of Effect | 電流箭矢增加{0}%範圍效果 |
| {0}% increased Galvanic Arrow Damage | 電流箭矢增加{0}%傷害 |
| {0}% increased Glacial Cascade Area of Effect | 增加{0}%冰川之刺範圍效果 |
| {0}% increased Glacial Cascade Damage | 增加{0}%冰川之刺傷害 |
| {0}% increased Glacial Hammer Damage | 增加{0}%冰霜之錘傷害 |
| {0}% increased Global Accuracy Rating | 增加 {0}% 全域命中值 |
| {0}% increased Global Armour while you have no Energy Shield | 你沒有能量護盾時，增加{0}%全域護甲值 |
| {0}% increased Global Attack Speed per Green Socket | 每有一個綠色插槽，增加{0}%全域攻擊速度 |
| {0}% increased Global Attack Speed per Level | 每級增加{0}%全域攻擊速度 |
| {0}% increased Global Critical Strike Chance | 增加 {0}% 全域暴擊率 |
| {0}% increased Global Critical Strike Chance if Corrupted | 若已汙染增加 {0}% 全域暴擊率 |
| {0}% increased Global Critical Strike Chance if you've Summoned a Totem in the past {1} seconds | 若過去 {1} 秒內有召喚圖騰，攻擊和法術暴擊率增加 {0}% |
| {0}% increased Global Critical Strike Chance if you've Summoned a Totem Recently | 若近期內有召喚圖騰，增加 {0}% 全域暴擊率 |
| {0}% increased Global Critical Strike Chance per Level | 每等級增加 {0}% 全域暴擊率 |
| {0}% increased Global Critical Strike Chance when in Main Hand | 裝備於主手時增加 {0}% 全域暴擊率 |
| {0}% increased Global Critical Strike Chance while wielding a Bow | 持弓時增加 {0}% 全域暴擊率 |
| {0}% increased Global Critical Strike Chance while wielding a Staff | 持長杖時增加 {0}% 全域暴擊率 |
| {0}% increased Global Damage | 增加{0}%全域傷害 |
| {0}% increased Global Defences | 增加 {0}% 全域防禦 |
| {0}% increased Global Defences per White Socket | 每個白色插槽增加 {0}% 全域防禦 |
| {0}% increased Global Evasion Rating when on Full Life | 滿血時增加 {0}% 全域閃避值 |
| {0}% increased Global Evasion Rating when on Low Life | 貧血狀態時，增加{0}%全域閃避值 |
| {0}% increased Global maximum Energy Shield and reduced Lightning Resistance | 增加{0}%全域最大能量護盾並減少閃電抗性 |
| {0}% increased Global Physical Damage | 增加{0}%全域物理傷害 |
| {0}% increased Global Physical Damage while Frozen | 被冰凍時增加{0}%全域物理攻擊 |
| {0}% increased Global Physical Damage with Weapons per Red Socket | 武器上每個紅色插槽增加{0}%全域物理傷害 |
| {0}% increased Golem Damage for each Type of Golem you have Summoned | 你所召喚的每一種魔像為你的魔像增加{0}%傷害 |
| {0}% increased Golem Damage per Summoned Golem | 每隻召喚魔像增加{0}%魔像傷害 |
| {0}% increased Golem Size | 增加{0}%魔像大小 |
| {0}% increased Ground Slam Area of Effect | 增加{0}%裂地之擊範圍 |
| {0}% increased Ground Slam Damage | 增加{0}%裂地之擊傷害 |
| {0}% increased Heavy Strike Attack Speed | 沉重之擊增加{0}%攻擊速度 |
| {0}% increased Heavy Strike Damage | 增加{0}%沉重之擊傷害 |
| {0}% increased Herald of Ash Damage | 增加{0}%灰燼之捷的傷害 |
| {0}% increased Herald of Ice Damage | 增加{0}%冰霜之捷的傷害 |
| {0}% increased Herald of Thunder Damage | 增加{0}%閃電之捷的傷害 |
| {0}% increased Hiring Fee of Rogues | 增加{0}%盜賊的僱用費 |
| {0}% increased Hit Rate for each blade | 每把飛刀增加{0}%攻擊頻率 |
| {0}% increased Ice Crash Area of Effect | 增加{0}%寒冰衝擊範圍效果 |
| {0}% increased Ice Crash Damage | 增加{0}%寒冰衝擊傷害 |
| {0}% increased Ice Nova Area of Effect | 增加{0}%冰霜新星範圍 |
| {0}% increased Ice Nova Damage | 增加{0}%冰霜新星傷害 |
| {0}% increased Ice Shot Area of Effect | 增加{0}%冰霜射擊範圍 |
| {0}% increased Ice Shot Damage | 增加{0}%冰霜射擊傷害 |
| {0}% increased Ice Shot Duration | 增加{0}%冰霜射擊持續時間 |
| {0}% increased Ice Spear Critical Strike Chance in second form | 增加 {0}% 冰矛第二型態的暴擊率 |
| {0}% increased Ice Spear Damage | 增加{0}%冰矛傷害 |
| {0}% increased Ice Trap Area of Effect | 增加{0}%冰凍陷阱範圍效果 |
| {0}% increased Ice Trap Cooldown Recovery Speed | 【冰凍陷阱】冷卻回復速度增加 {0}% |
| {0}% increased Ice Trap Damage | 增加{0}%冰凍陷阱傷害 |
| {0}% increased Icicle Mine Throwing Speed | 增加{0}%冰雹地雷投擲速度 |
| {0}% increased Ignite Duration | 增加 {0}% 點燃時間 |
| {0}% increased Ignite Duration on Enemies | 增加{0}%敵人點燃持續時間 |
| {0}% increased Ignite Duration on enemies | 增加{0}%敵人點燃持續時間 |
| {0}% increased Ignite Duration on you | 增加{0}%你被點燃的持續時間 |
| {0}% increased Ignite Duration on you during Flask Effect | 藥劑效果期間內，增加 {0}% 你身上點燃持續時間 |
| {0}% increased Immortal Call Duration | 增加{0}%不朽怒嚎持續時間 |
| {0}% increased Impale Duration | 增加 {0}% 穿刺持續時間 |
| {0}% increased Impale Effect | 增加 {0}% 穿刺效果 |
| {0}% increased Implicit Modifier magnitudes | 增加{0}%固定詞綴大小 |
| {0}% increased Incinerate Damage | 增加{0}%燒毀傷害 |
| {0}% increased Incinerate Damage for each stage | 增加燒毀{0}%每一階的傷害 |
| {0}% increased Incinerate Projectile Speed | 燒毀增加{0}%投射物速度 |
| {0}% increased Infernal Blow Area of Effect | 增加{0}%煉獄之擊範圍 |
| {0}% increased Infernal Blow Damage | 增加{0}%煉獄之擊傷害 |
| {0}% increased Infernal Cry Damage | 增加{0}%煉獄戰吼傷害 |
| {0}% increased initial Duration | 增加{0}%初始持續時間 |
| {0}% increased Inspiration Charge Duration | 增加{0}%啟發球持續時間 |
| {0}% increased Intelligence | 增加{0}%智慧 |
| {0}% increased Intelligence for each Unique Item Equipped | 每一個已裝備的傳奇物品，增加{0}%智慧 |
| {0}% increased Intelligence Requirement | 增加{0}%智慧需求 |
| {0}% increased Intuitive Link Duration | 增加{0}%連結：直覺持續時間 |
| {0}% increased Item Quantity per White Socket | 每個白色插槽增加 {0}% 物品數量 |
| {0}% increased Item Rarity per White Socket | 每個白色插槽增加 {0}% 物品稀有度 |
| {0}% increased Job speed | 增加{0}%工作速度 |
| {0}% increased Kinetic Blast Area of Effect | 增加{0}%力量爆破範圍效果 |
| {0}% increased Kinetic Blast Damage | 增加{0}%力量爆破傷害 |
| {0}% increased Knockback Distance | 增加{0}%擊退距離 |
| {0}% increased Lacerate Area of Effect | 增加{0}%破空斬範圍效果 |
| {0}% increased Lacerate Critical Strike Chance | 增加 {0}% 破空斬暴擊率 |
| {0}% increased Lacerate Damage | 增加{0}%破空斬傷害 |
| {0}% increased Leap Slam Area of Effect | 增加{0}%躍擊範圍 |
| {0}% increased Leap Slam Attack Speed | 躍擊增加{0}%攻擊速度 |
| {0}% increased Leap Slam Damage | 增加{0}%躍擊傷害 |
| {0}% increased Life and Mana Recovery from Flasks | 增加{0}%藥劑的生命和魔力恢復 |
| {0}% increased Life Cost | 增加{0}%生命消耗 |
| {0}% increased Life Cost of Skills | 增加{0}%技能生命消耗 |
| {0}% increased Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently | 若你近期承受殘暴打擊，增加 {0}% 來自偷取的每秒生命最大總恢復 |
| {0}% increased Life Recovered | 增加{0}%生命恢復 |
| {0}% increased Life Recovery from Flasks | 增加{0}%藥劑的生命恢復 |
| {0}% increased Life Recovery from Flasks used when on Low Life | 貧血狀態時，使用藥劑增加{0}%生命恢復 |
| {0}% increased Life Recovery from Flasks while affected by Vitality | 受活力影響時，增加{0}%藥劑的生命恢復 |
| {0}% increased Life Recovery rate | 增加{0}%生命回復率 |
| {0}% increased Life Recovery Rate if you haven't Killed Recently | 若你近期沒有擊殺，增加{0}%生命回復率 |
| {0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently | 若你近期從敵人的擊中承受火焰傷害，增加{0}%生命回復率 |
| {0}% increased Life Recovery Rate per {1} Strength on Allocated Passives in Radius | 範圍內已分配天賦每有{1}點力量，增加{0}%生命回復率 |
| {0}% increased Life Recovery Rate per {1} Strength on Unallocated Passives in Radius | 範圍內未分配天賦每有{1}點力量，增加{0}%生命回復率 |
| {0}% increased Life Recovery Rate while affected by Vitality | 被活力影響時，增加{0}%生命回復率 |
| {0}% increased Life Regeneration rate | 增加{0}%生命回復率 |
| {0}% increased Life Regeneration rate when on Full Energy Shield | 滿能量護盾時，增加{0}%生命回復率 |
| {0}% increased Life Reservation | 增加{0}%生命保留 |
| {0}% increased Life Reservation Efficiency of Skills | 增加{0}%技能的生命保留效率 |
| {0}% increased Life Reservation of Skills | 增加{0}%技能生命保留 |
| {0}% increased Lifeforce | 增加{0}%生靈之力 |
| {0}% increased Light Radius | 增加{0}%光線範圍 |
| {0}% increased Light Radius during Flask effect | 藥劑效果期間增加 {0}% 照亮範圍 |
| {0}% increased Light Radius while Phasing | 迷蹤效果時增加{0}%照亮範圍 |
| {0}% increased Lightning Arrow Area of Effect | 增加{0}%閃電箭矢範圍 |
| {0}% increased Lightning Arrow Damage | 增加{0}%閃電箭矢傷害 |
| {0}% increased Lightning Damage | 增加{0}%閃電傷害 |
| {0}% increased Lightning Damage per {1} Intelligence | 每{1}點智慧增加{0}%閃電傷害 |
| {0}% increased Lightning Damage per {1}% Lightning Resistance above {2}% | 每{1}%點超過{2}%的閃電抗性，增加{0}%閃電傷害 |
| {0}% increased Lightning Damage per Frenzy Charge | 每個狂怒球增加{0}%閃電傷害 |
| {0}% increased Lightning Damage taken | 增加{0}%承受的閃電傷害 |
| {0}% increased Lightning Damage while affected by Herald of Thunder | 受閃電之捷影響時，增加{0}%閃電傷害 |
| {0}% increased Lightning Damage while affected by Wrath | 被雷霆影響時，增加{0}%閃電傷害 |
| {0}% increased Lightning Damage with Attack Skills | 增加{0}%攻擊技能的閃電傷害 |
| {0}% increased Lightning Damage with Hits against Chilled Enemies | 對冰緩的敵人增加{0}%擊中閃電傷害 |
| {0}% increased Lightning Damage with Spell Skills | 法術技能增加{0}%閃電傷害 |
| {0}% increased Lightning Damage with Weapons | 增加{0}%武器閃電傷害 |
| {0}% increased Lightning Resistance | 增加{0}%閃電抗性 |
| {0}% increased Lightning Spire Trap Throwing Speed | 增加{0}%鋒雷陷阱投擲速度 |
| {0}% increased Lightning Strike Damage | 增加{0}%閃電打擊傷害 |
| {0}% increased Lightning Tendrils Area of Effect | 增加{0}%電能釋放範圍 |
| {0}% increased Lightning Tendrils Critical Strike Chance | 增加 {0}% 電能釋放暴擊率 |
| {0}% increased Lightning Tendrils Damage | 增加{0}%電能釋放傷害 |
| {0}% increased Lightning Trap Cooldown Recovery Speed | 閃電陷阱的冷卻時間回復速度增加 {0}% |
| {0}% increased Lightning Trap Damage | 增加{0}%閃電陷阱的傷害 |
| {0}% increased Lightning Trap Lightning Ailment Effect | 增加{0}%閃電陷阱的閃電異常狀態效果 |
| {0}% increased Lightning Trap Shock Effect | 閃電陷阱的感電效果增加 {0}% |
| {0}% increased Lightning Warp Cast Speed | 增加{0}%閃電傳送施放速度 |
| {0}% increased Lightning Warp Damage | 增加{0}%閃電傳送傷害 |
| {0}% increased Lightning Warp Duration | 增加{0}%閃電傳送持續時間 |
| {0}% increased Lockpicking speed | 增加{0}%開鎖速度 |
| {0}% increased Magic Pack Size | 增加{0}%魔法怪物群大小 |
| {0}% increased Magma Orb Area of Effect | 【熔岩之核】範圍擴大 {0}% |
| {0}% increased Magma Orb Damage | 【熔岩之核】的傷害增加 {0}% |
| {0}% increased Main Hand Attack Damage while wielding two different Weapon Types | 使用兩種不同武器類型時，增加{0}%主手攻擊傷害 |
| {0}% increased Main Hand Critical Strike Chance per | 每顆影響你的殺戮之眼珠寶， |
| {0}% increased Mana Cost | 增加{0}%魔力消耗 |
| {0}% increased Mana Cost of Channelling Skills | 增加 {0}% 引導施放技能的魔力消耗 |
| {0}% increased Mana Cost of Link Skills | 連結技能增加{0}%魔力消耗 |
| {0}% increased Mana Cost of Minion Skills | 召喚物技能增加{0}%魔力消耗 |
| {0}% increased Mana Cost of Raise Spectre | 增加{0}%喚醒幽魂的魔力消耗 |
| {0}% increased Mana Cost of Skills | 增加{0}%技能魔力消耗 |
| {0}% increased Mana Cost of Skills during Flask Effect | 藥劑效果持續時間內增加 {0}% 技能的魔力消耗 |
| {0}% increased Mana Cost of Skills for each {1} total Mana you have Spent Recently | 你近期每消耗總 {1} 魔力時，增加 {0}% 技能魔力消耗 |
| {0}% increased Mana Cost of Skills if you've been Hit Recently | 若你近期被擊中，增加{0}%技能魔力消耗 |
| {0}% increased Mana Cost of Skills per {1} Devotion | 每{1}奉獻增加{0}%技能的魔力消耗 |
| {0}% increased Mana Cost of Skills that throw Traps | 增加投擲陷阱技能 {0}% 魔力消耗 |
| {0}% increased Mana Cost of Skills that throw Traps or Mines | 增加放置地雷或投擲陷阱 {0}% 的技能魔力消耗 |
| {0}% increased Mana Cost of Skills when on Low Life | 貧血狀態時，增加{0}%技能的魔力消耗 |
| {0}% increased Mana Cost of Skills while on Consecrated Ground | 在奉獻地面上時，增加{0}%技能魔力消耗 |
| {0}% increased Mana Cost of Skills while on Full Energy Shield | 處於能量護盾全滿時，增加{0}%技能的魔力消耗 |
| {0}% increased Mana Cost of Totem Skills that cast an Aura | 增加 {0}% 施放光環圖騰技能時需要的魔力 |
| {0}% increased Mana Cost of your Skills while in Area | 在區域時，增加{0}%你技能的魔力消耗 |
| {0}% increased Mana Cost while not on Low Mana | 未處於貧魔狀態時，增加{0}%魔力消耗 |
| {0}% increased Mana Recovered | 增加{0}%魔力恢復 |
| {0}% increased Mana Recovery from Flasks | 增加{0}%藥劑的魔力恢復 |
| {0}% increased Mana Recovery rate | 增加{0}%魔力恢復率 |
| {0}% increased Mana Recovery Rate during Effect of any Mana Flask | 任何魔力藥劑生效期間，增加{0}%魔力恢復率 |
| {0}% increased Mana Recovery Rate if you haven't Killed Recently | 若你近期沒有擊殺，增加{0}%魔力恢復率 |
| {0}% increased Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius | 範圍內已分配天賦每有{1}點智慧，增加{0}%魔力恢復率 |
| {0}% increased Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius | 範圍內未分配天賦每有{1}點智慧，增加{0}%魔力恢復率 |
| {0}% increased Mana Recovery Rate while affected by Clarity | 被清晰影響時，增加{0}%魔力恢復率 |
| {0}% increased Mana Regeneration if you've used a Movement Skill Recently | 若你近期使用過位移技能，增加{0}%魔力回復 |
| {0}% increased Mana Regeneration Rate | 增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate during any Flask Effect | 在任何藥劑效果期間，增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently | 若你近期冰凍過敵人，增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | 若你近期感電過敵人，增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate if you've cast a Spell Recently | 若你近期施放過法術，增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently | 若你近期擊中過受詛咒的敵人，增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate per {1}% Chance to Block Spell Damage | 每 {1}% 法術傷害格擋率，增加 {0}% 魔力回復率 |
| {0}% increased Mana Regeneration Rate per Power Charge | 每有一顆暴擊球，增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate per Raised Spectre | 每隻喚醒幽魂增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate while moving | 移動時增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate while Phasing | 迷蹤效果時增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate while Shocked | 被感電時，增加{0}%魔力回復率 |
| {0}% increased Mana Regeneration Rate while stationary | 站立時，增加{0}%魔力回復率 |
| {0}% increased Mana Reservation | 增加{0}%魔力保留 |
| {0}% increased Mana Reservation Efficiency of Banner Skills | 增加{0}%鬥旗技能的魔力保留效用 |
| {0}% increased Mana Reservation Efficiency of Curse Aura Skills | 增加{0}%詛咒光環技能的魔力保留效率 |
| {0}% increased Mana Reservation Efficiency of Herald Skills | 增加{0}%捷技能的魔力保留效用 |
| {0}% increased Mana Reservation Efficiency of Skills | 增加{0}%技能的魔力保留效用 |
| {0}% increased Mana Reservation Efficiency of Skills per {1} total Attributes | 每共計{1}點能力值，技能增加{0}%魔力保留效率 |
| {0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger | 增加{0}%被法術回音輔助技能的魔力保留效用 |
| {0}% increased Mana Reservation Efficiency of Skills that throw Mines | 增加{0}%投擲地雷技能的魔力保留效用 |
| {0}% increased Mana Reservation Efficiency of Stance Skills | 增加{0}%姿態技能的魔力保留效用 |
| {0}% increased Mana Reservation of Banner Skills | 增加鬥旗 {0}% 魔力保留 |
| {0}% increased Mana Reservation of Curse Aura Skills | 增加 {0}% 詛咒光環技能的魔力保留 |
| {0}% increased Mana Reservation of Curse Auras | 詛咒光環的魔力保留增加 {0}% |
| {0}% increased Mana Reservation of Herald Skills | 增加 {0}% 捷光環魔力保留 |
| {0}% increased Mana Reservation of Skills | 增加{0}%技能魔力保留 |
| {0}% increased Mana Reservation of Skills that throw Mines | 增加投擲地雷技能 {0}% 魔力保留 |
| {0}% increased Mana Reserved | 增加 {0}% 魔力保留 |
| {0}% increased Mana Reserved per {1} total Attributes | 每 {1} 點總能力，增加 {0}% 魔力保留 |
| {0}% increased Manabond Area of Effect | 增加{0}%魔能束縛範圍效果 |
| {0}% increased Manabond Damage | 增加{0}%魔能束縛傷害 |
| {0}% increased maximum Energy Shield | 增加{0}%最大能量護盾 |
| {0}% increased Maximum Energy Shield for each Corrupted Item Equipped | 每一個已裝備的已汙染物品，增加{0}%最大能量護盾 |
| {0}% increased maximum Energy Shield if Corrupted | 若為已汙染，增加{0}%最大能量護盾 |
| {0}% increased maximum Life | 增加{0}%最大生命 |
| {0}% increased maximum Life and reduced Fire Resistance | 增加{0}%最大生命和減少火焰抗性 |
| {0}% increased Maximum Life for each Corrupted Item Equipped | 每一個已裝備的已汙染物品，增加{0}%最大生命 |
| {0}% increased maximum Life if Corrupted | 若已汙染增加{0}%最大生命 |
| {0}% increased Maximum Life if no Equipped Items are Corrupted | 若已裝備的物品沒有受到汙染，增加{0}%最大生命 |
| {0}% increased Maximum Life per Abyss Jewel affecting you | 每顆裝備的的深淵珠寶增加{0}%最大生命 |
| {0}% increased maximum Life, Mana and Global Energy Shield | 增加 {0}% 最大生命、魔力和全域能量護盾 |
| {0}% increased maximum Mana | 增加{0}%最大魔力 |
| {0}% increased maximum Mana and reduced Cold Resistance | 增加{0}%最大魔力和減少冰冷抗性 |
| {0}% increased Maximum Mana per {1}% Chance to Block Spell Damage | 每 {1}% 法術傷害格擋率增加 {0}% 最大魔力 |
| {0}% increased Maximum Mana per Abyss Jewel affecting you | 每顆裝備的的深淵珠寶增加{0}%最大魔力 |
| {0}% increased maximum number of Raised Zombies | 增加{0}%殭屍復甦最大數量 |
| {0}% increased Maximum number of Summoned Raging Spirits | 增加{0}%最大召喚憤怒狂靈數量 |
| {0}% increased Maximum Recovery per Energy Shield Leech | 每個能量護盾偷取增加 {0}% 最大恢復 |
| {0}% increased Maximum Recovery per Life Leech | 每個生命偷取增加 {0}% 最大恢復 |
| {0}% increased Maximum Recovery per Mana Leech | 每個魔力偷取增加 {0}% 最大恢復 |
| {0}% increased Maximum total Energy Shield Recovery per second from Leech | 增加 {0}% 來自偷取每秒最大總能量護盾恢復 |
| {0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry | 被狂熱影響時，增加 {0}% 來自偷取每秒最大總能量護盾恢復 |
| {0}% increased Maximum total Life Recovery per second from Leech | 增加 {0}% 來自偷取每秒最大總生命恢復 |
| {0}% increased Maximum total Life Recovery per second from Leech while you have Defiance | 你有抗爭時，增加 {0}% 來自偷取的每秒最大總生命恢復 |
| {0}% increased Maximum total Mana Recovery per second from Leech | 增加 {0}% 來自偷取每秒最大總魔力恢復 |
| {0}% increased Maximum total Recovery per second from Energy Shield Leech | 增加 {0}% 能量護盾偷取的每秒最大總恢復 |
| {0}% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry | 被狂熱影響時，增加 {0}% 能量護盾偷取的每秒最大總恢復 |
| {0}% increased Maximum total Recovery per second from Life Leech | 增加 {0}% 生命偷取的每秒最大總恢復 |
| {0}% increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently | 若你近期受到殘暴之擊，增加 {0}% 生命偷取的每秒最大總恢復 |
| {0}% increased Maximum total Recovery per second from Mana Leech | 增加 {0}% 魔力偷取的每秒最大總恢復 |
| {0}% increased maximum travel distance | 增加{0}%最大移動距離 |
| {0}% increased Melee Attack Speed | 增加{0}%近戰攻擊速度 |
| {0}% increased Melee Cold Damage | 增加{0}%近戰冰冷傷害 |
| {0}% increased Melee Cold Damage while holding a Shield | 增加{0}%持盾時，近戰冰冷傷害 |
| {0}% increased Melee Cold Damage while you have Fortify | 你有護體時增加 {0}% 近戰冰冷傷害 |
| {0}% increased Melee Critical Strike Chance | 增加 {0}% 近戰暴擊率 |
| {0}% increased Melee Critical Strike Chance if you've Warcried Recently | 若你近期有戰吼，增加 {0}% 近戰爆擊率 |
| {0}% increased Melee Damage | 增加{0}%近戰傷害 |
| {0}% increased Melee Damage against Bleeding Enemies | 對流血的敵人增加{0}%近戰傷害 |
| {0}% increased Melee Damage against Frozen Enemies | 對冰凍的敵人增加{0}%近戰傷害 |
| {0}% increased Melee Damage against Ignited Enemies | 對點燃的敵人增加{0}%近戰傷害 |
| {0}% increased Melee Damage against Shocked Enemies | 對感電的敵人增加{0}%近戰傷害 |
| {0}% increased Melee Damage during any Flask Effect | 在任何藥劑效果期間，增加{0}%近戰傷害 |
| {0}% increased Melee Damage per Endurance Charge | 每個耐力球增加{0}%近戰傷害 |
| {0}% increased Melee Damage when on Full Life | 滿血時增加{0}%近戰傷害 |
| {0}% increased Melee Damage while Totem is Active | 當圖騰作用時增加{0}%近戰傷害 |
| {0}% increased Melee Damage while you have Fortify | 護體時增加 {0}% 近戰傷害 |
| {0}% increased Melee Damage with Hits at Close Range | 近距離下增加{0}%近戰擊中傷害 |
| {0}% increased Melee Fire Damage | 增加{0}%近戰火焰傷害 |
| {0}% increased Melee Fire Damage while holding a Shield | 增加{0}%持盾時，近戰火焰傷害 |
| {0}% increased Melee Physical Damage | 增加{0}%近戰物理傷害 |
| {0}% increased Melee Physical Damage against Ignited Enemies | 對點燃的敵人增加{0}%近戰物理傷害 |
| {0}% increased Melee Physical Damage per {1} Dexterity | 每{1}點敏捷，增加{0}%近戰物理傷害 |
| {0}% increased Melee Physical Damage per {1} Strength while Fortified | 在護體持續期間，每{1}點力量增加{0}%近戰物理傷害 |
| {0}% increased Melee Physical Damage while holding a Shield | 增加{0}%持盾時，近戰物理傷害 |
| {0}% increased Melee Physical Damage while you have Fortify | 獲得護體時增加 {0}% 近戰物理傷害 |
| {0}% increased Melee Physical Damage with Unarmed Attacks | 增加{0}%空手攻擊的近戰物理傷害 |
| {0}% increased Melee Physical Damage with Unarmed Attacks per {1} Dexterity Allocated in Radius | 空手攻擊時，範圍內每分配 {1} 點敏捷，近戰物理傷害增加 {0}% |
| {0}% increased Melee Splash Area of Effect | 增加 {0}% 近戰擴散範圍效果 |
| {0}% increased Mine Arming Speed | 增加{0}%地雷組裝速度 |
| {0}% increased Mine Damage | 增加{0}%地雷傷害 |
| {0}% increased Mine Detonation Area of Effect | 增加{0}%地雷引爆範圍 |
| {0}% increased Mine Duration | 增加{0}%地雷持續時間 |
| {0}% increased Mine duration | 增加{0}%地雷持續時間 |
| {0}% increased Mine Throwing Speed | 增加{0}%地雷投擲速度 |
| {0}% increased Mine Throwing Speed if you Detonated Mines Recently | 若你近期引爆過地雷，增加{0}%地雷投擲速度 |
| {0}% increased Mine Throwing Speed per Frenzy Charge | 每顆狂怒球增加{0}%地雷投擲速度 |
| {0}% increased Minion Accuracy Rating | 增加{0}%召喚物命中值 |
| {0}% increased Minion Attack and Cast Speed per {1} Devotion | 每{1}奉獻，增加{0}%召喚物攻擊和施放速度 |
| {0}% increased Minion Attack and Cast Speed per Skeleton you own | 你每擁有一個骷髏，增加{0}%召喚物攻擊和施放速度 |
| {0}% increased Minion Attack Speed | 增加{0}%召喚物攻擊速度 |
| {0}% increased Minion Attack Speed per {1} Dexterity | 每{1}點敏捷，增加{0}%召喚物攻擊速度 |
| {0}% increased Minion Cast Speed | 增加{0}%召喚物施放速度 |
| {0}% increased Minion Damage per Raised Spectre | 每個你擁有的幽魂增加{0}%召喚物傷害 |
| {0}% increased Minion Duration | 增加{0}%召喚物持續時間 |
| {0}% increased Minion Duration per Raised Zombie | 每隻殭屍復甦增加{0}%召喚物持續時間 |
| {0}% increased Minion Maximum Life | 增加{0}%召喚物最大生命 |
| {0}% increased Minion Movement Speed | 增加{0}%召喚物移動速度 |
| {0}% increased Minion Movement Speed per {1} Dexterity | 每{1}點敏捷，增加{0}%召喚物移動速度 |
| {0}% increased Mirage Archer Duration | 增加{0}%幻影射手持續時間 |
| {0}% increased Mirror Arrow Cooldown Recovery Speed | 【魅影射擊】冷卻回復速度增加 {0}% |
| {0}% increased Molten Shell Buff Effect | 增加{0}%熔岩護盾增益效果 |
| {0}% increased Molten Shell Damage | 增加{0}%熔岩護盾傷害 |
| {0}% increased Molten Strike Area of Effect | 增加{0}%熔岩之擊範圍 |
| {0}% increased Molten Strike Damage | 增加{0}%熔岩之擊傷害 |
| {0}% increased Monster Attack Speed | 增加{0}%怪物攻擊速度 |
| {0}% increased Monster Cast Speed | 增加{0}%怪物施放速度 |
| {0}% increased Monster Damage | 增加{0}%怪物傷害 |
| {0}% increased Monster Movement Speed | 增加{0}%怪物移動速度 |
| {0}% increased Monster Responsiveness | 增加{0}%怪物反應力 |
| {0}% increased Movement Skill Mana Cost | 增加{0}%位移技能魔力消耗 |
| {0}% increased Movement Speed | 增加{0}%移動速度 |
| {0}% increased Movement Speed during any Flask Effect | 在任何藥劑效果期間，增加{0}%移動速度 |
| {0}% increased Movement Speed during Flask effect | 藥劑效果期間增加 {0}% 移動速度 |
| {0}% increased Movement Speed for {1} seconds on Throwing a Trap | 投擲陷阱時移動速度增加 {0}%，持續 {1} 秒 |
| {0}% increased Movement Speed for each nearby Enemy, up to {1}% | 身邊每有 1 個敵人，自己的移動速度增加 {0}%，最多 {1}% |
| {0}% increased Movement Speed for each Poison on you | 你身上每層中毒增加{0}%移動速度 |
| {0}% increased Movement Speed for each Poison on you up to a maximum of {1}% | 你身上每層中毒增加{0}%移動速度，最多{1}% |
| {0}% increased Movement Speed for each time you've Blocked in the past {1} seconds | 過去{1}秒內你每次格擋增加{0}%移動速度 |
| {0}% increased Movement Speed for you and nearby Allies | 你和附近友方增加{0}%移動速度 |
| {0}% increased Movement Speed if Corrupted | 若已汙染增加{0}%移動速度 |
| {0}% increased Movement Speed if you have Pierced Recently | 若你近期造成穿透，增加{0}%移動速度 |
| {0}% increased Movement Speed if you have used a Vaal Skill Recently | 若你近期使用過瓦爾技能，增加{0}%移動速度 |
| {0}% increased Movement Speed if you haven't been Hit Recently | 若你近期被擊中，增加{0}%移動速度 |
| {0}% increased Movement Speed if you haven't taken Damage Recently | 若你近期未受到傷害，增加{0}%移動速度 |
| {0}% increased Movement Speed if you've cast a Mark Spell Recently | 若你近期有施放印記法術，增加 {0}% 移動速度 |
| {0}% increased Movement Speed if you've Cast Dash recently | 若你近期有施放幻步，增加 {0}% 移動速度 |
| {0}% increased Movement Speed if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，增加 {0}% 移動速度 |
| {0}% increased Movement Speed if you've Hit an Enemy Recently | 若你近期擊中了一名敵人，增加{0}%移動速度 |
| {0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently | 若你近期以副手武器擊中過，增加{0}%移動速度 |
| {0}% increased Movement Speed if you've Killed Recently | 近期內你若有擊敗敵人，則移動速度增加 {0}% |
| {0}% increased Movement Speed if you've thrown a Trap or Mine Recently | 若你近期丟過陷阱或地雷，增加{0}%移動速度 |
| {0}% increased Movement Speed if you've used a Warcry Recently | 若你近期使用過戰吼，增加{0}%移動速度 |
| {0}% increased Movement Speed on Shocked Ground | 在感電地面上增加{0}%移動速度 |
| {0}% increased Movement Speed per {1} Dexterity on Allocated Passives in Radius | 範圍內每有來自已分配天賦的{1}點敏捷，增加{0}%移動速度 |
| {0}% increased Movement Speed per {1} Dexterity on Unallocated Passives in Radius | 範圍內未分配天賦每有{1}點敏捷，增加{0}%移動速度 |
| {0}% increased Movement Speed per {1} Evasion Rating, up to {2}% | 每 {1} 閃避值增加 {0}% 移動速度，最多 {2}% |
| {0}% increased Movement Speed per Chest opened Recently | 近期每開過一個箱子，增加{0}%移動速度 |
| {0}% increased Movement Speed per Endurance Charge | 每顆耐力球增加{0}%移動速度 |
| {0}% increased Movement Speed per Frenzy Charge | 增加{0}%每有一顆狂怒球，移動速度 |
| {0}% increased Movement Speed per Nearby Enemy | 每個附近敵人使你增加{0}%移動速度 |
| {0}% increased Movement Speed per Power Charge | 每顆暴擊球增加{0}%移動速度 |
| {0}% increased Movement Speed per Summoned Totem | 每個召喚的圖騰增加{0}%移動速度 |
| {0}% increased Movement Speed when on Full Life | 滿血時增加{0}%移動速度 |
| {0}% increased Movement Speed when on Low Life | 增加{0}%貧血狀態時，移動速度 |
| {0}% increased Movement Speed while affected by Grace | 被優雅影響時，增加{0}%移動速度 |
| {0}% increased Movement Speed while at maximum Power Charges | 當到達大暴擊球，增加{0}%移動速度 |
| {0}% increased Movement Speed while Bleeding | 流血時增加{0}%移動速度 |
| {0}% increased Movement Speed while Chilled | 被冰緩時增加{0}%移動速度 |
| {0}% increased Movement Speed while Cursed | 受到詛咒時，增加{0}%移動速度 |
| {0}% increased Movement Speed while Dual Wielding | 雙持時，增加{0}%移動速度 |
| {0}% increased Movement Speed while holding a Shield | 持盾時增加{0}%移動速度 |
| {0}% increased Movement Speed while Ignited | 被點燃時增加{0}%移動速度 |
| {0}% increased Movement Speed while not affected by Elemental Ailments | 無元素異常狀態時增加{0}%移動速度 |
| {0}% increased Movement Speed while on Burning Ground | 在燃燒地面上時增加{0}%移動速度 |
| {0}% increased Movement speed while on Burning, Chilled or Shocked ground | 在燃燒、冰緩、感電地面上時增加{0}%移動速度 |
| {0}% increased Movement Speed while on Full Energy Shield | 處於滿能量護盾時，增加{0}%移動速度 |
| {0}% increased Movement Speed while Phasing | 迷蹤效果下增加{0}%移動速度 |
| {0}% increased Movement Speed while Poisoned | 中毒時增加{0}%移動速度 |
| {0}% increased Movement Speed while Shocked | 感電時增加{0}%移動速度 |
| {0}% increased Movement Speed while under no Flask Effects | 沒有藥劑生效時，增加{0}%移動速度 |
| {0}% increased Movement Speed while you have Cat's Stealth | 當你有傲貓隱身時，增加{0}%移動速度 |
| {0}% increased Movement Speed while you have Energy Shield | 有能量護盾時，增加{0}%移動速度 |
| {0}% increased Movement Speed while you have Fortify | 護體狀態下增加 {0}% 移動速度 |
| {0}% increased Movement Speed while you have Infusion | 你有注入時，增加{0}%移動速度 |
| {0}% increased non-Minion Damage | 增加{0}%非召喚物的傷害 |
| {0}% increased number of Explosives | 增加{0}%爆炸數量 |
| {0}% increased number of Magic Monsters | 增加 {0}% 魔法怪物的數量 |
| {0}% increased number of Rare Monsters | 增加 {0}% 稀有怪物的數量 |
| {0}% increased Off Hand Attack Speed while wielding two different Weapon Types | 使用兩種不同武器類型時，增加{0}%副手攻擊速度 |
| {0}% increased Onslaught duration | 增加{0}%猛攻持續時間 |
| {0}% increased Onslaught Effect | 增加 {0}% 猛攻效果 |
| {0}% increased Orb Movement Speed | 增加球{0}%移動速度 |
| {0}% increased Orb of Storms Area of Effect | 增加{0}%風暴漩渦範圍效果 |
| {0}% increased Orb of Storms Critical Strike Chance | 增加 {0}% 風暴漩渦暴擊率 |
| {0}% increased Orb of Storms Damage | 增加 {0}% 風暴漩渦傷害 |
| {0}% increased Overpowered Effect | 增加 {0}% 壓制效果 |
| {0}% increased Pack size in Nightmare | 增加{0}%夢魘中怪物群大小 |
| {0}% increased Phase Run Duration | 增加{0}%暗影迷蹤持續時間 |
| {0}% increased Physical Attack Damage while Dual Wielding | 雙持時，增加{0}%物理攻擊傷害 |
| {0}% increased Physical Attack Damage while holding a Shield | 持盾時，增加{0}%物理攻擊傷害 |
| {0}% increased Physical Damage | 增加{0}%物理傷害 |
| {0}% increased Physical Damage against Poisoned Enemies | 對中毒的敵人造成 {0}% 更多傷害 |
| {0}% increased Physical Damage for each Map Item Modifier affecting the Area | 每個影響該地區地圖道具的詞綴，增加{0}%物理傷害 |
| {0}% increased Physical Damage for each time you've Blocked in the past {1} seconds | 過去{1}秒內你每次格擋增加{0}%物理傷害 |
| {0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds | 若過去{1}秒內你有格擋傳奇敵人的攻擊，增加{0}%物理傷害 |
| {0}% increased Physical Damage over Time | 增加{0}%物理持續傷害 |
| {0}% increased Physical Damage Over Time per {1} Dexterity | 每有{1}點敏捷，增加{0}%物理持續傷害 |
| {0}% increased Physical Damage over Time taken while moving | 增加{0}%移動時承受的物理持續傷害 |
| {0}% increased Physical Damage per {1} Rage | 每 {1} 層盛怒增加 {0}% 物理傷害 |
| {0}% increased Physical Damage per Endurance Charge | 每個耐力球增加{0}%物理傷害 |
| {0}% increased Physical Damage per Frenzy Charge | 每個狂怒球增加{0}%物理傷害 |
| {0}% increased Physical Damage taken | 增加{0}%承受的物理傷害 |
| {0}% increased Physical Damage taken over time | 增加{0}%承受物理持續傷害 |
| {0}% increased Physical Damage taken while at maximum Endurance Charges | 最大耐力球時增加{0}%受到的物理傷害 |
| {0}% increased Physical Damage taken while Frozen | 冰凍時增加{0}%受到的物理傷害 |
| {0}% increased Physical Damage taken while moving | 移動時增加{0}%受到的物理傷害 |
| {0}% increased Physical Damage while affected by Herald of Purity | 被純淨之捷影響時，增加{0}%物理傷害 |
| {0}% increased Physical Damage while Leeching Life | 生命偷取時增加{0}%物理傷害 |
| {0}% increased Physical Damage while using Pride | 使用驕傲時，增加{0}%物理傷害 |
| {0}% increased Physical Damage while you have Resolute Technique | 當你有堅毅之心時，增加{0}%物理傷害 |
| {0}% increased Physical Damage while you have Unholy Might | 當你有不潔之力時，增加 {0}% 物理傷害 |
| {0}% increased Physical Damage with Attack Skills | 攻擊技能增加{0}%物理傷害 |
| {0}% increased Physical Damage with Axes | 斧類武器增加{0}%物理傷害 |
| {0}% increased Physical Damage with Axes or Swords | 使用斧或劍時，增加{0}%物理傷害 |
| {0}% increased Physical Damage with Bows | 持弓類武器時增加{0}%物理傷害 |
| {0}% increased Physical Damage with Claws | 持爪類武器時增加{0}%物理傷害 |
| {0}% increased Physical Damage with Daggers | 持匕首類武器時增加{0}%物理傷害 |
| {0}% increased Physical Damage with Hits and Ailments against Ignited Enemies | 對被點燃的敵人增加 {0}% 擊中和異常狀態的物理傷害 |
| {0}% increased Physical Damage with Maces and Sceptres | 鎚類和短杖類攻擊的物理傷害增加 {0}% |
| {0}% increased Physical Damage with Maces or Sceptres | 錘和權杖增加{0}%物理傷害 |
| {0}% increased Physical Damage with One Handed Melee Weapons | 單手近戰武器增加{0}%物理傷害 |
| {0}% increased Physical Damage with Ranged Weapons | 增加{0}%遠程武器物理傷害 |
| {0}% increased Physical Damage with Skills that Cost Life | 增加{0}%消耗生命技能的物理傷害 |
| {0}% increased Physical Damage with Spell Skills | 法術技能增加{0}%物理傷害 |
| {0}% increased Physical Damage with Staves | 持長杖類武器時增加{0}%物理傷害 |
| {0}% increased Physical Damage with Swords | 持劍類武器時增加{0}%物理傷害 |
| {0}% increased Physical Damage with Two Handed Melee Weapons | 雙手近戰武器增加{0}%物理傷害 |
| {0}% increased Physical Damage with Wands | 持法杖類武器時增加{0}%物理傷害 |
| {0}% increased Physical Damage with Weapons | 增加{0}%武器物理傷害 |
| {0}% increased Physical Weapon Damage per {1} Strength | 每{1}點力量，增加{0}%物理武器傷害 |
| {0}% increased Physical Weapon Damage while Dual Wielding | 雙持攻擊時武器的物理傷害增加 {0}% |
| {0}% increased Player and Monster Movement Speed | 增加玩家和怪物{0}%移動速度 |
| {0}% increased Poacher's Mark Curse Effect | 增加 {0}% 盜獵者印記的詛咒效果 |
| {0}% increased Poacher's Mark Duration | 增加 {0}% 盜獵者印記持續時間 |
| {0}% increased Poison Duration | 增加{0}%中毒持續時間 |
| {0}% increased Poison Duration for each Poison you have inflicted Recently | 近期每次造成中毒增加 {0}% 中毒持續時間 |
| {0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of {1}% | 你近期每造成一個中毒，增加{0}%中毒持續時間，最高{1}% |
| {0}% increased Poison Duration if you have at least {1} Intelligence | 若你至少有{1}點智慧，增加{0}%中毒持續時間 |
| {0}% increased Poison Duration on you during Flask Effect | 藥劑效果期間內，增加 {0}% 你身上中毒持續時間 |
| {0}% increased Poison Duration per Power Charge | 每顆暴擊球增加{0}%中毒期間 |
| {0}% increased Poisonous Concoction Area of Effect | 增加{0}%毒藥範圍效果 |
| {0}% increased Poisonous Concoction Damage | 增加{0}%毒藥傷害 |
| {0}% increased Power Charge Duration | 增加{0}%暴擊球持續時間 |
| {0}% increased Power Siphon Attack Speed | 力量抽取增加{0}%攻擊速度 |
| {0}% increased Power Siphon Damage | 增加{0}%力量抽取傷害 |
| {0}% increased Projectile Attack Damage | 增加{0}%投射物攻擊傷害 |
| {0}% increased Projectile Attack Damage during any Flask Effect | 在任何藥劑效果期間，增加{0}%投射物攻擊傷害 |
| {0}% increased Projectile Attack Damage per {1} Accuracy Rating | 每{1}命中值增加{0}%投射物攻擊傷害 |
| {0}% increased Projectile Attack Damage while in Blood Stance | 血腥姿態時增加{0}%投射物攻擊傷害 |
| {0}% increased Projectile Attack Damage while you have at least {1} Dexterity | 當你至少有{1}點敏捷，增加{0}%投射物攻擊傷害 |
| {0}% increased Projectile Attack Damage with Claws or Daggers | 爪或匕首增加{0}%投射物攻擊傷害 |
| {0}% increased Projectile Damage | 增加{0}%投射物傷害 |
| {0}% increased Projectile Damage per {1} Dexterity | 每{1}點敏捷增加{0}%投射物傷害 |
| {0}% increased Projectile Damage per Power Charge | 每有一顆暴擊球，增加{0}%投射物傷害 |
| {0}% increased Projectile Damage while in Blood Stance | 血腥姿態時，增加{0}%投射物傷害 |
| {0}% increased Projectile Damage with Hits against Nearby Enemies | 投射物擊中週圍敵人時，傷害增加 {0}% |
| {0}% increased Projectile Damage with Hits against nearby Enemies | 對附近敵人增加 {0}% 投射物擊中傷害 |
| {0}% increased Projectile Fork angle | 增加{0}%投射物分裂角度 |
| {0}% increased Projectile Frequency per Stage | 每層增加{0}%投射物發射頻率 |
| {0}% increased Projectile Speed | 增加{0}%投射物速度 |
| {0}% increased Projectile Speed per Frenzy Charge | 每有一個狂怒球，增加{0}%投射物速度 |
| {0}% increased Projectile Speed per Frenzy Charge if used by a Mine | 若被地雷使用時，每顆狂怒球增加{0}%投射物速度 |
| {0}% increased Projectile Speed while in Sand Stance | 沙戮姿態時增加{0}%投射物速度 |
| {0}% increased Projectile spread | 增加{0}%投射物擴散 |
| {0}% increased Projectile Weakness Curse Effect | 【投射物要害】的詛咒效果增加 {0}% |
| {0}% increased Projectile Weakness Duration | 【投射物要害】持續時間延長 {0}% |
| {0}% increased Protective Link Duration | 增加{0}%連結：保護持續時間 |
| {0}% increased Pulse Frequency | 增加{0}%脈衝頻率 |
| {0}% increased Puncture Damage | 增加{0}%放血傷害 |
| {0}% increased Puncture Duration | 增加{0}%放血持續時間 |
| {0}% increased Punishment Curse Effect | 增加{0}%懲戒的詛咒效果 |
| {0}% increased Punishment Duration | 增加{0}%懲戒持續時間 |
| {0}% increased Quality of Items Found | 增加{0}%物品品質 |
| {0}% increased quantity of Artifacts dropped by Monsters | 增加{0}%怪物掉落文物的數量 |
| {0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters | 增加{0}%符文怪物掉落探險日誌的數量 |
| {0}% increased Quantity of Expedition Logbooks found in Excavated Chests | 增加{0}%發掘保險箱的探險日誌數量 |
| {0}% increased Quantity of Fish Caught | 增加{0}%釣魚數量 |
| {0}% increased Quantity of Items contained in Vaal Vessel | 增加{0}%瓦爾容器內的物品數量 |
| {0}% increased Quantity of Items Dropped by enemies Slain by Minions | 召喚物增加 {0}% 物品數量 |
| {0}% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack | 攻擊與召喚物增加 {0}% 物品數量 |
| {0}% increased Quantity of Items Dropped by enemies Slain by this Spell or Minions | 增加 {0}% 被此法術或召喚物擊殺的掉落物品數量 |
| {0}% increased Quantity of Items Dropped by Enemies Slain from Supported Skills | 被輔助的技能擊殺敵人時，增加{0}%物品掉落數量 |
| {0}% increased Quantity of Items Dropped by Slain Enemies | 增加{0}%殺死敵人時物品數量 |
| {0}% increased Quantity of Items Dropped by Slain enemies | 增加{0}%殺死敵人時物品數量 |
| {0}% increased Quantity of Items Dropped by Slain Frozen Enemies | 擊殺冰凍敵人後增加{0}%物品數量 |
| {0}% increased Quantity of Items Dropped by Slain Maimed Enemies | 撃殺癱瘓的敵人時增加{0}%物品數量 |
| {0}% increased Quantity of Items Dropped by Slain Normal Enemies | 增加{0}%普通怪物擊殺時物品掉落數量 |
| {0}% increased Quantity of Items Dropped by Synthesised Magic Monsters | 增加{0}%追憶之魔法怪物物品掉落數量 |
| {0}% increased Quantity of Items Dropped by Synthesised Monsters | 增加{0}%追憶之怪物掉落物品數量 |
| {0}% increased Quantity of Items Dropped by Synthesised Rare Monsters | 增加{0}%追憶之稀有怪物掉落物品數量 |
| {0}% increased Quantity of Items dropped by Unique Boss | 增加 {0}% 傳奇頭目物品掉落數量 |
| {0}% increased Quantity of Items dropped in Heists | 劫盜時增加{0}%物品掉落數量 |
| {0}% increased Quantity of Items found | 增加{0}%物品數量 |
| {0}% increased Quantity of Items found during Flask effect | 藥劑效果期間增加 {0}% 物品數量 |
| {0}% increased Quantity of Items Found from Chests | 增加{0}%箱子物品數量 |
| {0}% increased Quantity of Items found in Nightmare | 增加{0}%夢魘中物品的掉落數量 |
| {0}% increased Quantity of Items found per Chest opened Recently | 近期每開啟一個箱子，增加{0}%找到的物品數量 |
| {0}% increased Quantity of Items found when on Low Life | 增加{0}%貧血狀態時找到的物品數量 |
| {0}% increased Quantity of Items found with a Magic Item Equipped | 已裝備一個魔法物品時，增加{0}%掉落物品的數量 |
| {0}% increased Quantity of Sockets | 增加{0}%插槽數量 |
| {0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Areas | 增加 {0}% 區域中怪物掉落刷新商店通貨的數量 |
| {0}% increased Radius of Consecrated Ground created by this Flask | 增加{0}%由此藥劑生成的奉獻地面範圍 |
| {0}% increased Rage Cost of Skills | 增加{0}%技能的盛怒消耗 |
| {0}% increased Rage Vortex Area of Effect | 增加{0}%盛怒漩渦範圍效果 |
| {0}% increased Rage Vortex Damage | 增加{0}%盛怒漩渦傷害 |
| {0}% increased Rain of Arrows Area of Effect | 增加{0}%箭雨範圍 |
| {0}% increased Rain of Arrows Attack Speed | 箭雨增加{0}%攻擊速度 |
| {0}% increased Rain of Arrows Damage | 增加{0}%箭雨傷害 |
| {0}% increased Raised Zombie Size | 增加{0}%殭屍體積 |
| {0}% increased raising of Alert Level | 增加{0}%提升警戒等級 |
| {0}% increased raising of Alert Level from Killing Monsters | 擊殺怪物增加{0}%提升警戒等級 |
| {0}% increased raising of Alert Level from opening Chests | 開啟保險箱增加{0}%提升警戒等級 |
| {0}% increased Rallying Cry Buff Effect | 增加{0}%激勵戰吼增益效果 |
| {0}% increased Rallying Cry Duration | 增加{0}%激勵戰吼持續時間 |
| {0}% increased Rampage Streak Duration | 增加{0}%暴怒持續時間 |
| {0}% increased Range | 增加{0}%範圍 |
| {0}% increased Rarity of Fish Caught | 增加{0}%釣魚稀有度 |
| {0}% increased Rarity of Items contained in Vaal Vessel | 增加{0}%瓦爾容器內的物品稀有度 |
| {0}% increased Rarity of Items Dropped by Enemies killed with a Critical Strike | 暴擊並擊殺時增加 {0}% 物品稀有度 |
| {0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer | 被冰霜之錘擊碎的敵人增加{0}%物品稀有度 |
| {0}% increased Rarity of Items Dropped by enemies Slain by Minions | 召喚物增加 {0}% 物品稀有度 |
| {0}% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack | 攻擊與召喚物增加 {0}% 物品稀有度 |
| {0}% increased Rarity of Items Dropped by enemies Slain by this Spell or Minions | 增加 {0}% 被此法術或召喚物擊殺的掉落物品稀有度 |
| {0}% increased Rarity of Items Dropped by Enemies Slain from Supported Skills | 被輔助的技能擊殺敵人時，增加{0}%物品掉落稀有度 |
| {0}% increased Rarity of Items Dropped by Frozen Enemies | 冰凍的敵人增加{0}%掉落物品稀有度 |
| {0}% increased Rarity of Items Dropped by Shattered Enemies | 增加{0}%被擊碎的人物品稀有度 |
| {0}% increased Rarity of Items Dropped by Slain Enemies | 增加{0}%殺死敵人時物品稀有度 |
| {0}% increased Rarity of Items Dropped by Slain enemies | 增加{0}%殺死敵人時物品稀有度 |
| {0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies | 擊殺被冰凍或感電的敵人增加{0}%掉落物品稀有度 |
| {0}% increased Rarity of Items Dropped by Slain Magic Enemies | 增加{0}%魔法怪物擊殺時掉落物品稀有度 |
| {0}% increased Rarity of Items Dropped by Slain Maimed Enemies | 撃殺癱瘓的敵人時增加{0}%物品稀有度 |
| {0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 擊殺稀有或傳奇敵人增加{0}%物品掉落稀有度 |
| {0}% increased Rarity of Items Dropped by Slain Shocked Enemies | 擊殺感電敵人後增加{0}%物品稀有度 |
| {0}% increased Rarity of Items Dropped by Synthesised Magic Monsters | 增加{0}%追憶之魔法怪物物品掉落稀有度 |
| {0}% increased Rarity of Items Dropped by Synthesised Monsters | 增加{0}%追憶之怪物掉落物品稀有度 |
| {0}% increased Rarity of Items Dropped by Synthesised Rare Monsters | 增加{0}%追憶之稀有怪物掉落物品稀有度 |
| {0}% increased Rarity of Items dropped by Unique Boss | 增加 {0}% 傳奇頭目掉落的物品稀有度 |
| {0}% increased Rarity of Items dropped in Heists | 劫盜時增加{0}%物品掉落稀有度 |
| {0}% increased Rarity of Items found | 增加{0}%找到的物品稀有度 |
| {0}% increased Rarity of Items found during any Flask Effect | 增加{0}%任意藥劑效果持續時間內的物品掉落稀有度 |
| {0}% increased Rarity of Items found during Flask effect | 藥劑效果期間增加 {0}% 物品稀有度 |
| {0}% increased Rarity of Items found during Flask Effect | 藥劑效果持續時間內，增加 {0}% 掉落物品稀有度 |
| {0}% increased Rarity of Items Found from Chests | 增加{0}%箱子物品稀有度 |
| {0}% increased Rarity of Items found from Slain Unique Enemies | 擊殺傳奇敵人增加{0}%掉落物品稀有度 |
| {0}% increased Rarity of Items found in Nightmare | 增加{0}%夢魘中的物品稀有度 |
| {0}% increased Rarity of Items found per {1} Rampage Kills | 每 {1} 層暴走能量增加 {0}% 物品稀有度 |
| {0}% increased Rarity of Items found when on Low Life | 增加{0}%貧血狀態時找到的物品稀有度 |
| {0}% increased Rarity of Items found while Phasing | 迷蹤效果時增加{0}%物品稀有度 |
| {0}% increased Rarity of Items found with a Normal Item Equipped | 已裝備一個普通物品時，增加{0}%掉落物品的稀有度 |
| {0}% increased Reap Area of Effect | 增加{0}%收割的範圍效果 |
| {0}% increased Reave Damage | 增加{0}%衝擊波傷害 |
| {0}% increased Reave Radius | 增加{0}%衝擊波的範圍半徑 |
| {0}% increased Reckoning Cooldown Recovery Speed | 【清算】冷卻回復速度增加 {0}% |
| {0}% increased Reckoning Damage | 增加{0}%清算傷害 |
| {0}% increased Recovery rate | 增加{0}%恢復率 |
| {0}% increased Recovery rate of Life and Energy Shield | 增加{0}%生命和能量護盾恢復率 |
| {0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently | 若你近期停止承受持續傷害，增加{0}%生命和能量護盾恢復率 |
| {0}% increased Recovery Rate of Life and Energy Shield per Minion, up to {1}% | 每有一個召喚物增加{0}%生命和能量護盾恢復率，最高{1}% |
| {0}% increased Recovery rate of Life and Energy Shield per Power Charge | 每有一個暴擊球增加{0}%生命和能量護盾恢復率 |
| {0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence | 受惡意影響時增加{0}%生命和能量護盾恢復率 |
| {0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently | 近期內若你擊殺了有你持續傷害狀態的敵人，減少 {0}% 生命、魔力和能量護盾恢復率 |
| {0}% increased Recovery when on Low Life | 貧血時增加 {0}% 回復量 |
| {0}% increased Reeling Stability | 增加{0}%收線穩定度 |
| {0}% increased Reflected Cold Damage taken while affected by Purity of Ice | 被冰霜淨化影響時增加{0}%反射冰冷傷害 |
| {0}% increased Reflected Damage taken | 增加{0}%受到的反射傷害 |
| {0}% increased Reflected Damage taken during Flask Effect | 藥劑效果期間增加承受 {0}% 反射傷害 |
| {0}% increased Reflected Elemental Damage taken | 增加{0}%反射元素傷害 |
| {0}% increased Reflected Elemental Damage taken while affected by Purity of Elements | 被元素淨化影響時增加{0}%反射元素傷害 |
| {0}% increased Reflected Fire Damage taken while affected by Purity of Fire | 被火焰淨化影響時增加{0}%反射火焰傷害 |
| {0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning | 被閃電淨化影響時，增加{0}%反射承受閃電傷害 |
| {0}% increased Reflected Physical Damage taken | 增加{0}%反射物理傷害 |
| {0}% increased Reflected Physical Damage taken while affected by Determination | 被堅定影響時，增加{0}%反射承受物理傷害 |
| {0}% increased Rejuvenation Totem Aura Effect | 增加{0}%回春圖騰光環效果 |
| {0}% increased Relevancy of Items Found | 增加{0}%物品掉落的關聯性 |
| {0}% increased Reservation | 增加{0}%保留 |
| {0}% increased Reservation Efficiency | 增加{0}%保留效率 |
| {0}% increased Reservation Efficiency of Curse Aura Skills | 詛咒光環技能增加{0}%保留效率 |
| {0}% increased Reservation Efficiency of Skills | 增加{0}%技能的保留效用 |
| {0}% increased Reservation of Banner Skills | 增加{0}%鬥旗技能的保留 |
| {0}% increased Reservation of Curse Aura Skills | 詛咒光環技能增加{0}%保留 |
| {0}% increased Reservation of Herald Skills | 捷光環技能增加{0}%保留 |
| {0}% increased Reservation of Skills | 增加{0}%技能保留 |
| {0}% increased Reservation of Skills per {1} total Attributes | 每共計{1}點能力值，技能增加{0}%保留 |
| {0}% increased Reservation of Skills that throw Mines | 增加{0}%投擲地雷技能的保留 |
| {0}% increased Reservation of Stance Skills | 增加{0}%姿態技能保留 |
| {0}% increased Righteous Fire Area of Effect | 增加{0}%正義之火範圍 |
| {0}% increased Righteous Fire Damage | 增加{0}%正義之火傷害 |
| {0}% increased Riposte Cooldown Recovery Speed | 【擊刃】冷卻回復速度增加 {0}% |
| {0}% increased Riposte Damage | 增加{0}%擊刃傷害 |
| {0}% increased Rogue's Markers dropped by monsters | 增加{0}%怪物掉落的盜賊之印 |
| {0}% increased Rolling Magma Area of Effect | 增加{0}%熔岩翻騰範圍 |
| {0}% increased Rolling Magma Damage | 增加{0}%熔岩翻騰傷害 |
| {0}% increased rotation speed | 增加{0}%旋轉速度 |
| {0}% increased rotation speed if Dual Wielding | 若雙持增加{0}%旋轉速度 |
| {0}% increased Scorching Ray beam length | 增加熾灼奔流{0}%光束長度 |
| {0}% increased Scorching Ray Cast Speed | 增加熾灼奔流{0}%施法速度 |
| {0}% increased Scorching Ray Damage | 增加熾灼奔流{0}%傷害 |
| {0}% increased Seal gain frequency while you are Channelling | 你引導施放時，增加 {0}% 封印獲得頻率 |
| {0}% increased Seal gain frequency while you are not Channelling | 你沒有引導施放時，增加 {0}% 封印獲得頻率 |
| {0}% increased Searing Bond Damage | 增加{0}%灼熱連結傷害 |
| {0}% increased Searing Bond Totem Elemental Resistances | 增加{0}%灼熱連結的元素抗性 |
| {0}% increased Searing Bond Totem Placement Speed | 增加{0}%灼熱連結放置速度 |
| {0}% increased Secondary Duration | 增加{0}%第二階段持續時間 |
| {0}% increased Sentinel of Dominance Duration | 增加{0}%統御哨兵持續時間 |
| {0}% increased Shard Spiral angle during flight | 增加{0}%飛行期間碎片旋轉的角度 |
| {0}% increased Shard Spiral Frequency during flight | 增加{0}%飛行期間碎片旋轉的頻率 |
| {0}% increased Shield Charge Attack Speed | 重盾衝鋒增加{0}%攻擊速度 |
| {0}% increased Shield Charge Damage | 增加{0}%重盾衝鋒傷害 |
| {0}% increased Shield Charge Damage per Enemy Hit | 每擊中一個敵人增加{0}%重盾衝鋒傷害 |
| {0}% increased Shield Crush Attack Speed | 重盾粉碎增加{0}%攻擊速度 |
| {0}% increased Shield Crush Damage | 增加{0}%重盾粉碎傷害 |
| {0}% increased Shock Duration on Enemies | 增加 {0}% 敵人感電時間 |
| {0}% increased Shock Duration on enemies | 增加 {0}% 敵人感電持續時間 |
| {0}% increased Shock Duration on you | 增加 {0}% 你感電的持續時間 |
| {0}% increased Shock Nova Area of Effect | 增加{0}%閃電星新範圍效果 |
| {0}% increased Shock Nova Damage | 增加{0}%閃電新星傷害 |
| {0}% increased Shockwave Totem Area of Effect | 增加{0}%震波圖騰範圍效果 |
| {0}% increased Shockwave Totem Cast Speed | 增加{0}%震波圖騰施放速度 |
| {0}% increased Shockwave Totem Damage | 增加{0}%震波圖騰傷害 |
| {0}% increased Shrapnel Shot Area of Effect | 【流星射擊】範圍擴大 {0}% |
| {0}% increased Shrapnel Shot Damage | 【流星射擊】的傷害增加 {0}% |
| {0}% increased Siege Ballista Attack Speed | 【攻城砲台】攻擊速度增加 {0}% |
| {0}% increased Siege Ballista Damage | 【攻城砲台】的傷害增加 {0}% |
| {0}% increased Siege Ballista Totem Placement Speed | 攻城砲台的放置速度增加 {0}% |
| {0}% increased Size of Fish caught during Daytime | 白天期間增加{0}%捕獲魚的大小 |
| {0}% increased Size of Synthesised Monster Packs | 增加{0}%追憶之怪物群大小 |
| {0}% increased Skeleton Attack Speed | 增加{0}%骷髏攻擊速度 |
| {0}% increased Skeleton Cast Speed | 增加{0}%骷髏施放速度 |
| {0}% increased Skeleton Duration | 增加{0}%骷髏持續時間 |
| {0}% increased Skeleton Movement Speed | 增加{0}%骷髏移動速度 |
| {0}% increased Skill Cooldown | 增加{0}%技能冷卻時間 |
| {0}% increased Skill Duration per Frenzy Charge removed | 每顆被移除的狂怒球增加{0}%技能持續時間 |
| {0}% increased Skill Effect Duration | 增加{0}%技能效果持續時間 |
| {0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently | 若你近期擊殺受癱瘓的敵人，增加{0}%技能效果持續時間 |
| {0}% increased Skill Effect Duration while affected by Malevolence | 被惡意影響時，增加{0}%技能效果持續時間 |
| {0}% increased Skill Range | 增加{0}%範圍效果半徑 |
| {0}% increased Smoke Mine Duration | 增加{0}%煙霧地雷持續時間 |
| {0}% increased Socket Connectivity | 增加{0}%連線插槽 |
| {0}% increased Soul Cost of Vaal Skills | 增加 {0}% 瓦爾技能的靈魂消耗 |
| {0}% increased Soul Gain Prevention Duration | 增加{0}%停止獲得靈魂持續時間 |
| {0}% increased Soul Link Duration | 增加{0}%連結：靈魂持續時間 |
| {0}% increased Spark Damage | 增加{0}%電球傷害 |
| {0}% increased Spark Duration | 增加{0}%電球持續時間 |
| {0}% increased Spark Projectile Speed | 電球增加{0}%投射物速度 |
| {0}% increased Spectral Helix Damage | 增加{0}%靈體旋武傷害 |
| {0}% increased Spectral Helix Projectile Speed | 靈體旋武增加{0}%投射物速度 |
| {0}% increased Spectral Shield Throw Damage | 增加{0}%盾靈投擲傷害 |
| {0}% increased Spectral Shield Throw Projectile Speed | 盾靈投擲增加{0}%投射物速度 |
| {0}% increased Spectral Throw Damage | 增加{0}%靈體投擲傷害 |
| {0}% increased Spectral Throw Projectile Deceleration | 增加靈體投擲{0}%投射物減速度 |
| {0}% increased Spectral Throw Projectile Speed | 靈體投擲增加{0}%投射物速度 |
| {0}% increased Spell Cold Damage | 法術增加{0}%冰冷傷害 |
| {0}% increased Spell Damage | 增加{0}%法術傷害 |
| {0}% increased Spell Damage during any Flask Effect | 在任何藥劑效果期間，增加{0}%法術傷害 |
| {0}% increased Spell Damage for each {1} total Mana you have Spent Recently, up to {2}% | 近期你每施放總 {1} 魔力時，增加 {0}% 法術傷害，最多上限的 {2}% |
| {0}% increased Spell Damage if Corrupted | 若已汙染增加{0}%法術傷害 |
| {0}% increased Spell Damage if you or your Totems have Killed in the past {1} seconds | 過去{1}秒內若你或你的圖騰有擊殺，增加{0}%法術傷害 |
| {0}% increased Spell Damage if you've Blocked Recently | 若你近期格擋過，增加{0}%法術傷害 |
| {0}% increased Spell Damage if you've Cast a Spell Recently | 若你近期施放過法術，增加{0}%法術傷害 |
| {0}% increased Spell Damage if you've dealt a Critical Strike in the past {1} seconds | 若過去 {1} 秒你有造成暴擊，增加 {0}% 法術傷害 |
| {0}% increased Spell Damage if you've dealt a Critical Strike Recently | 若你近期造成暴擊，增加 {0}% 法術傷害 |
| {0}% increased Spell Damage if your other Ring is an Elder Item | 若另一個戒指為尊師之物，增加{0}%法術傷害 |
| {0}% increased Spell Damage per {1} Dexterity | 每{1}點敏捷增加{0}%法術傷害 |
| {0}% increased Spell Damage per {1} Intelligence | 每{1}點智慧增加{0}%法術傷害 |
| {0}% increased Spell Damage per {1} Maximum Mana | 每{1}最大魔力增加{0}%法術傷害 |
| {0}% increased Spell Damage per {1} Maximum Mana, up to {2}% | 每 {1} 最大魔力增加 {0}% 法術傷害，最多 {2}% |
| {0}% increased Spell Damage per {1} Player Maximum Life | 每 {1} 玩家最大生命，增加 {0}% 法術傷害 |
| {0}% increased Spell Damage per {1} Strength | 每{1}點力量增加{0}%法術傷害 |
| {0}% increased Spell Damage per {1}% Chance to Block Attack Damage | 每有{1}%攻擊傷害格擋率，增加{0}%法術傷害 |
| {0}% increased Spell Damage per {1}% Chance to Block Spell Damage | 每 {1}% 法術傷害格擋率增加 {0}% 法術傷害 |
| {0}% increased Spell Damage per Level | 每等級增加{0}%法術傷害 |
| {0}% increased Spell Damage per Power Charge | 每有一顆暴擊球，增加{0}%法術傷害 |
| {0}% increased Spell Damage taken from Blinded Enemies | 增加承受來自致盲敵人{0}%的法術傷害 |
| {0}% increased Spell Damage taken when on Low Mana | 貧魔時增加{0}%承受的法術傷害 |
| {0}% increased Spell Damage while Dual Wielding | 雙持時增加{0}%法術傷害 |
| {0}% increased Spell Damage while holding a Shield | 持盾時增加{0}%法術傷害 |
| {0}% increased Spell Damage while no Mana is Reserved | 無魔力保留時增加{0}%法術傷害 |
| {0}% increased Spell Damage while not on Low Mana | 貧魔狀態時，增加{0}%法術傷害 |
| {0}% increased Spell Damage while on Full Energy Shield | 滿能量護盾時，增加{0}%法術傷害 |
| {0}% increased Spell Damage while Shocked | 感電時增加{0}%法術傷害 |
| {0}% increased Spell Damage while wielding a Bow | 持弓時增加{0}%法術傷害 |
| {0}% increased Spell Damage while wielding a Staff | 持長杖時增加{0}%法術傷害 |
| {0}% increased Spell Damage while you have Arcane Surge | 當你有秘能波動時，增加{0}%法術傷害 |
| {0}% increased Spell Elemental Damage | 增加{0}%元素法術傷害 |
| {0}% increased Spell Fire Damage | 增加{0}%火焰法術傷害 |
| {0}% increased Spirit Offering Duration | 增加{0}%靈魂奉獻持續時間 |
| {0}% increased Split Arrow Critical Strike Chance | 增加 {0}% 分裂箭矢暴擊率 |
| {0}% increased Split Arrow Damage | 增加{0}%分裂箭矢傷害 |
| {0}% increased Static Strike Area of Effect | 增加{0}%充能打擊範圍 |
| {0}% increased Static Strike Damage | 增加{0}%充能打擊傷害 |
| {0}% increased Static Strike Duration | 增加{0}%充能打擊持續時間 |
| {0}% increased Stealth | 增加{0}%隱身 |
| {0}% increased Storm Burst Area of Effect | 增加{0}%風爆範圍效果 |
| {0}% increased Storm Burst Damage | 增加{0}%風爆傷害 |
| {0}% increased Storm Call Area of Effect | 增加{0}%風暴呼喚範圍效果 |
| {0}% increased Storm Call Damage | 增加{0}%風暴呼喚傷害 |
| {0}% increased Storm Call Duration | 增加{0}%風暴呼喚持續時間 |
| {0}% increased Storm Rain Damage | 增加{0}%暴風雷雨傷害 |
| {0}% increased Strength | 增加{0}%力量 |
| {0}% increased Strength Requirement | 增加{0}%力量需求 |
| {0}% increased Stun and Block Recovery | 增加 {0}% 暈眩和格擋恢復 |
| {0}% increased Stun and Block Recovery per Frenzy Charge | 每個狂怒球增加 {0}% 暈眩恢復和格擋恢復 |
| {0}% increased Stun Duration against Enemies that are on Full Life | 對滿血的敵人增加{0}%暈眩時間 |
| {0}% increased Stun Duration against Enemies that are on Low Life | 增加{0}%對貧血狀態敵人造成的暈眩持續時間 |
| {0}% increased Stun Duration on Enemies | 增加{0}%敵人暈眩時間 |
| {0}% increased Stun Duration on enemies | 增加{0}%敵人暈眩時間 |
| {0}% increased Stun Duration on enemies at Maximum charge distance | 最大衝鋒距離時增加{0}%敵人暈眩時間 |
| {0}% increased Stun Duration on Enemies per Endurance Charge | 每顆耐力球增加敵人{0}%暈眩持續時間 |
| {0}% increased Stun Duration on you | 增加你{0}%被暈眩的時間 |
| {0}% increased Stun Duration per {1} Strength | 每{1}點力量，增加{0}%暈眩持續時間 |
| {0}% increased Stun Duration with Bows on Enemies | 使用弓類武器時增加{0}%敵人暈眩時間 |
| {0}% increased Stun Duration with Staves on Enemies | 使用長杖類武器時增加{0}%敵人暈眩時間 |
| {0}% increased Stun Duration with Two Handed Melee Weapons on Enemies | 增加{0}%雙手近戰武器對敵人造成的暈眩持續時間 |
| {0}% increased Stun Threshold | 增加{0}%暈眩門檻 |
| {0}% increased Stun Threshold reduction on enemies at Maximum charge distance | 到達最大衝鋒距離時，增加{0}%暈眩門檻降低 |
| {0}% increased Summon Reaper Cooldown Recovery Rate | 增加{0}%召喚奪魂鐮冷卻時間恢復速度 |
| {0}% increased Sunder Area of Effect | 【大地震擊】範圍擴大 {0}% |
| {0}% increased Sunder Attack Speed | 【大地震擊】攻擊速度增加 {0}% |
| {0}% increased Sunder Damage | 【大地震擊】的傷害增加 {0}% |
| {0}% increased Sweep Area of Effect | 增加{0}%橫掃範圍效果 |
| {0}% increased Sweep Damage | 增加{0}%橫掃傷害 |
| {0}% increased Taunt Duration | 增加{0}%嘲諷持續時間 |
| {0}% increased Tectonic Slam Area of Effect | 【破釜一擊】範圍效果擴大 {0}% |
| {0}% increased Tectonic Slam Damage | 【破釜一擊】的傷害增加 {0}% |
| {0}% increased teleport range | 增加{0}%傳送範圍 |
| {0}% increased Tempest Shield Damage | 增加{0}%暴風之盾傷害 |
| {0}% increased Temporal Chains Curse Effect | 增加 {0}% 時空鎖鏈的詛咒效果 |
| {0}% increased Temporal Chains Duration | 增加{0}%時空鎖鍊持續時間 |
| {0}% increased time before Lockdown | 封鎖前增加{0}%時間 |
| {0}% increased Tornado Area of Effect | 增加{0}%龍捲風範圍效果 |
| {0}% increased Tornado Damage | 增加{0}%龍捲風傷害 |
| {0}% increased Tornado Shot Critical Strike Chance | 增加 {0}% 龍捲射擊暴擊率 |
| {0}% increased Tornado Shot Damage | 增加{0}%龍捲射擊傷害 |
| {0}% increased Total Heist Fee | 增加{0}%總計劫盜費用 |
| {0}% increased total Power counted by Warcries | 增加{0}%戰吼計算的總強度 |
| {0}% increased total Recovery per second from Energy Shield Leech | 增加 {0}% 能量護盾偷取的每秒總恢復 |
| {0}% increased total Recovery per second from Life Leech | 增加 {0}% 生命偷取的每秒總恢復 |
| {0}% increased total Recovery per second from Life Leech for each Corrupted Item Equipped | 每件裝備的已汙染物品，增加 {0}% 生命偷取的每秒總恢復 |
| {0}% increased total Recovery per second from Life, Mana, or Energy Shield Leech | 增加 {0}% 生命、魔力或能量護盾偷取的每秒總恢復 |
| {0}% increased total Recovery per second from Mana Leech | 增加 {0}% 魔力偷取的每秒總恢復 |
| {0}% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped | 每件裝備的已汙染物品，增加 {0}% 魔力偷取的每秒總恢復 |
| {0}% increased Totem Damage | 增加{0}%圖騰傷害 |
| {0}% increased Totem Damage if you haven't Summoned a Totem in the past {1} seconds | 若你在過去{1}秒內沒有召喚過圖騰，圖騰增加{0}%傷害 |
| {0}% increased Totem Damage per {1} Devotion | 每{1}個奉獻，增加{0}%圖騰傷害 |
| {0}% increased Totem Duration | 增加{0}%圖騰持續時間 |
| {0}% increased Totem Energy Shield | 增加{0}%圖騰能量護盾 |
| {0}% increased Totem Life | 增加{0}%圖騰生命 |
| {0}% increased totem life | 增加{0}%圖騰生命 |
| {0}% increased Totem Life per {1} Strength Allocated in Radius | 範圍內每分配{1}點力量，增加{0}%圖騰生命 |
| {0}% increased Totem Mana | 增加{0}%圖騰魔力 |
| {0}% increased Totem Placement range | 增加{0}%圖騰設置範圍 |
| {0}% increased Totem Placement speed | 增加{0}%圖騰設置速度 |
| {0}% increased Totem Range | 增加{0}%圖騰範圍 |
| {0}% increased Trap and Mine Damage | 增加{0}%陷阱和地雷傷害 |
| {0}% increased Trap and Mine Throwing Speed | 增加{0}%陷阱和地雷投擲速度 |
| {0}% increased Trap Damage | 增加{0}%陷阱傷害 |
| {0}% increased Trap Disarmament speed | 增加{0}%拆除陷阱速度 |
| {0}% increased Trap Duration | 增加{0}%陷阱持續時間 |
| {0}% increased Trap duration | 增加{0}%陷阱持續時間 |
| {0}% increased Trap Spread | 增加{0}%陷阱擴散 |
| {0}% increased Trap Throwing Speed | 增加{0}%陷阱投擲速度 |
| {0}% increased Trap Throwing Speed per Frenzy Charge | 每顆狂怒球增加{0}%陷阱投擲速度 |
| {0}% increased Trap Trigger Area of Effect | 增加{0}%陷阱觸發範圍 |
| {0}% increased Trap Trigger Radius per Power Charge | 每顆暴擊球增加{0}%陷阱觸發範圍 |
| {0}% increased travel distance | 增加{0}%快行距離 |
| {0}% increased Travel Fee | 增加{0}%旅費 |
| {0}% increased Unarmed Attack Speed with Melee Skills | 使用近戰技能時，增加{0}%空手攻擊速度 |
| {0}% increased Unearth Cast Speed | 增加{0}%屍術矢施放速度 |
| {0}% increased Unearth Damage | 增加{0}%屍術矢傷害 |
| {0}% increased Unveiled Modifier magnitudes | 增加 {0}% 已揭露詞綴的幅度 |
| {0}% increased Vaal Skill Critical Strike Chance | 增加 {0}% 瓦爾技能暴擊率 |
| {0}% increased Vaal Skill Effect Duration | 增加{0}%瓦爾技能持續時間 |
| {0}% increased Vampiric Link Duration | 增加{0}%連結：吸血持續時間 |
| {0}% increased Vengeance Cooldown Recovery Speed | 【復仇】冷卻回復速度增加 {0}% |
| {0}% increased Vengeance Damage | 增加{0}%復仇傷害 |
| {0}% increased Vigilant Strike Damage | 增加{0}%戒備打擊傷害 |
| {0}% increased Vigilant Strike Fortify Duration | 增加 {0}% 戒備打擊的護體持續時間 |
| {0}% increased Viper Strike Critical Strike Chance | 增加 {0}% 毒蛇打擊暴擊率 |
| {0}% increased Viper Strike Damage | 增加{0}%毒蛇打擊傷害 |
| {0}% increased Viper Strike Duration | 增加{0}%毒蛇打擊持續時間 |
| {0}% increased Visibility to Enemies | 增加{0}%敵人發現你的距離 |
| {0}% increased Volatile Dead Cast Speed | 增加{0}%致命之息施放速度 |
| {0}% increased Volatile Dead Damage | 增加{0}%致命之息傷害 |
| {0}% increased Voltaxic Burst Area of Effect | 增加{0}%魔痕爆發範圍效果 |
| {0}% increased Voltaxic Burst Damage | 增加{0}%魔痕爆發傷害 |
| {0}% increased Vortex Area of Effect | 增加{0}%漩渦範圍效果 |
| {0}% increased Vortex Damage | 增加{0}%漩渦傷害 |
| {0}% increased Vortex Duration | 增加{0}%漩渦持續時間 |
| {0}% increased Vulnerability Curse Effect | 增加{0}%脆弱的詛咒效果 |
| {0}% increased Vulnerability Duration | 增加{0}%脆弱持續時間 |
| {0}% increased Wand Damage per Power Charge | 每有一顆暴擊球，增加{0}%法杖傷害 |
| {0}% increased Warcry Buff Effect | 增加{0}%戰吼增益效果 |
| {0}% increased Warcry Cooldown Recovery Rate | 增加{0}%戰吼冷卻時間恢復率 |
| {0}% increased Warcry Cooldown Recovery Speed | 戰吼冷卻回復速度增加 {0}% |
| {0}% increased Warcry Duration | 增加{0}%戰吼持續時間 |
| {0}% increased Warcry Speed | 增加{0}%戰吼速度 |
| {0}% increased Ward | 增加 {0}% 保護 |
| {0}% increased Ward during Flask effect | 藥劑效果持續時間增加 {0}% 保護 |
| {0}% increased Warlord's Mark Curse Effect | 增加 {0}% 督軍印記的詛咒效果 |
| {0}% increased Warlord's Mark Duration | 增加 {0}% 督軍印記持續時間 |
| {0}% increased wave frequency | 增加{0}%震波頻率 |
| {0}% increased Weapon Cold Damage while Dual Wielding | 雙持攻擊時武器的冰冷傷害增加 {0}% |
| {0}% increased Weapon Critical Strike Chance while Dual Wielding | 雙持攻擊時武器暴擊率增加 {0}% |
| {0}% increased Weapon Damage while Dual Wielding | 雙持攻擊時武器的傷害增加 {0}% |
| {0}% increased Whirling Blades Attack Speed | 迴旋之刃增加{0}%攻擊速度 |
| {0}% increased Whirling Blades Damage | 增加{0}%迴旋之刃傷害 |
| {0}% increased Wild Strike Area of Effect | 增加{0}%野性打擊範圍效果 |
| {0}% increased Wild Strike Damage | 增加{0}%野性打擊傷害 |
| {0}% less | 更少 {0}% |
| {0}% less Accuracy Rating | 更少{0}%命中值 |
| {0}% less Animate Weapon Duration | {0}%更少幻化武器時間 |
| {0}% less Area Damage | {0}%更少範圍傷害 |
| {0}% less Area Damage per Intensity | 每有一層法術凝聚，造成的範圍總傷害更少 {0}% |
| {0}% less Area Damage with Hits per Intensity | 每層強化有{0}%更少範圍擊中傷害 |
| {0}% less Area of Effect | {0}%更少範圍效果 |
| {0}% less Area of Effect after Splitting | 裂化後有{0}%更少範圍效果 |
| {0}% less Area of Effect if Consuming a corpse | 若消耗屍體，有{0}%更少範圍效果 |
| {0}% less Area of Effect per Blade Vortex blade detonated | 每此飛刃風暴劍刃引爆，有{0}%更少範圍效果 |
| {0}% less Area of Effect per Endurance Charge | 每顆耐力球有{0}%更少範圍效果 |
| {0}% less Area of Effect per Intensity | 每層強化有{0}%更少範圍效果 |
| {0}% less Area of Effect per Stage | 每層有{0}%更少範圍效果 |
| {0}% less Area of Effect when Cast on Frostbolt | 施放寒冰彈時有{0}%更少範圍效果 |
| {0}% less Area of Effect while in Sand Stance | 沙戮姿態時有{0}%更少範圍效果 |
| {0}% less Armour | {0}%更少護甲值 |
| {0}% less Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds | 你在過去{1}秒內每施放一個非瞬發法術，減少{0}%攻擊傷害 |
| {0}% less Attack Damage per Frenzy Charge | 每有一個狂怒球，有{0}%更少攻擊傷害 |
| {0}% less Attack Damage taken if you haven't been Hit by an Attack Recently | 若你近期沒有被擊中，承受 {0}% 更少攻擊傷害 |
| {0}% less Attack Damage with Two Handed Weapons | 持雙手武器有 {0}% 更少攻擊傷害 |
| {0}% less Attack Speed | {0}%更少攻擊速度 |
| {0}% Less Attack Speed if Dual Wielding | 當雙持武器時，{0}% 更少攻擊速度 |
| {0}% less Attack Speed per Blitz Charge | 每有一顆閃電球，有{0}%更少攻擊速度 |
| {0}% less Attack Speed per Frenzy Charge | 每有一個狂怒球，有{0}%更少攻擊速度 |
| {0}% less Attack Speed while Totem is Active | 當圖騰作用時你有{0}%更少攻擊速度 |
| {0}% less Attack Speed while you're in a Blood Bladestorm | 你在血腥旋天劍舞時，有{0}%更少攻擊速度 |
| {0}% less Attack Speed with Two Handed Weapons | 持雙手武器有{0}%更少攻擊速度 |
| {0}% less branching angle per Intensity | 每層強化有{0}%更少分歧角度 |
| {0}% less Burning Damage | {0}%更少燃燒傷害 |
| {0}% less Cast Speed | {0}%更少施放速度 |
| {0}% less chance to Evade Attack Hits while not on full Energy Shield | 當能量護盾未滿時，有 {0}% 更少機率閃避攻擊擊中 |
| {0}% less chance to Evade Attacks during Onslaught | 猛攻期間有 {0}% 更少閃避攻擊率 |
| {0}% less chance to Evade Attacks while not on full Energy Shield | 能量護盾非全滿時，對攻擊的總閃避率更少 {0}% |
| {0}% less chance to Evade Melee Attacks | 有 {0}% 更少機率避免近戰攻擊 |
| {0}% less chance to Evade Melee Attacks during Onslaught | 猛攻狀態下有 {0}% 更少機率閃避近戰攻擊 |
| {0}% less chance to Evade Projectile Attacks during Onslaught | 猛攻狀態下有 {0}% 更少機率閃避投射物攻擊 |
| {0}% less chance to Hit while Blinded | 當致盲時有 {0}% 更少機率擊中 |
| {0}% less Chaos Damage | {0}%更少混沌傷害 |
| {0}% less Chaos Damage with Attack Skills | 攻擊技能造成{0}%更少混沌傷害 |
| {0}% less Cold Damage | {0}%更少冰冷傷害 |
| {0}% less Cold Damage taken | 承受{0}%更少冰冷傷害 |
| {0}% less Cold Resistance | {0}%更少冰冷抗性 |
| {0}% less Cooldown Recovery Rate | {0}% 更少冷卻時間恢復速度 |
| {0}% less Critical Strike Chance | {0}% 更少暴擊率 |
| {0}% less Critical Strike Chance against Enemies on that are Low Life | 對貧血的敵人有 {0}% 更少暴擊率 |
| {0}% less Critical Strike Chance against Enemies that are on Full Life | 對滿血的敵人有 {0}% 更少暴擊率 |
| {0}% less Critical Strike Chance while Insane | 瘋狂時有 {0}% 更少暴擊率 |
| {0}% less Damage | {0}%更少傷害 |
| {0}% less Damage against Burning Enemies | 對燃燒的敵人有 {0}% 更少傷害 |
| {0}% less Damage against Unique Enemies | 對傳奇的敵人的總傷害更少 {0}% |
| {0}% less Damage for each blade | 每把飛刃有{0}%更少傷害 |
| {0}% less Damage for each prior Mine in Detonation Sequence | 爆炸序列中每個先前地雷造成{0}%更少傷害 |
| {0}% less Damage for each remaining Chain | 每個剩餘的連鎖造成 {0}% 更少傷害 |
| {0}% less Damage for each time beam has Chained | 每次射線連鎖有{0}%更少傷害 |
| {0}% less Damage if Triggered | 被觸發時{0}%更少傷害 |
| {0}% less Damage if you've Killed Recently | 若你近期有擊殺，則造成{0}%更少傷害 |
| {0}% less Damage in Blood Stance | 血姿態下總傷害更少 {0}% |
| {0}% less Damage over Time | 造成{0}%更少持續傷害 |
| {0}% less Damage over Time taken during Effect of any Life Flask | 在任何生命藥劑效果期間，受到{0}%更少持續傷害 |
| {0}% less Damage per Chain | 每次連鎖有{0}%更少傷害 |
| {0}% less Damage per Endurance Charge | 每顆耐力球造成{0}%更少傷害 |
| {0}% less Damage per Power Charge | 每顆暴擊球有{0}%更少傷害 |
| {0}% less Damage per Summoned Totem | 每個召喚圖騰有{0}%更少圖騰傷害 |
| {0}% less Damage per Totem | 每存在 1 個圖騰，總傷害更少 {0}% |
| {0}% less Damage per Trauma | 每層創傷有{0}%更少傷害 |
| {0}% less Damage per Volley | 每一階段造成{0}%更少傷害 |
| {0}% less Damage taken | 承受{0}%更少傷害 |
| {0}% less Damage taken for every {1}% Life Recovery per second from Leech | 每秒來自偷取回復每 {1}% 生命，減少承受 {0}% 傷害 |
| {0}% less Damage taken for every {1}% Recovery per second from Life Leech | 每 {1}% 的生命偷取每秒恢復，承受 {0}% 更少傷害 |
| {0}% less Damage Taken from Damage over Time | 承受{0}%更少持續傷害 |
| {0}% less Damage taken from other Enemies near your Marked Enemy | 承受 {0}% 更少來自靠近被你印記敵人的其他敵人的傷害 |
| {0}% less Damage taken if you have not been Hit Recently | 若你近期沒有被擊中，承受{0}%更少傷害 |
| {0}% less Damage taken if you haven't been Hit Recently | 若你近期沒有被擊中，{0}% 更少傷害承受 |
| {0}% less Damage taken per Gale Force | 每個颶風之力承受 {0}% 更少傷害 |
| {0}% less Damage taken per Grasping Vine | 每層緩速藤蔓承受{0}%更少傷害 |
| {0}% less Damage Taken per Summoned Totem | 每個召喚圖騰承受{0}%更少傷害 |
| {0}% less Damage to surrounding targets | 對附近敵人造成{0}%更少傷害 |
| {0}% less Damage when Cast on Frostbolt | 施放寒冰彈時有{0}%更少傷害 |
| {0}% less Damage while Channelling | 引導施放時造成{0}%更少傷害 |
| {0}% less Damage while Dead | 死亡時有{0}%更少傷害 |
| {0}% less Damage while in Blood Stance | 血之姿態{0}%更少傷害 |
| {0}% less Damage while Leeching Energy Shield | 偷取能量護盾時有 {0}% 更少傷害 |
| {0}% less Damage while there is at most one Rare or Unique Enemy nearby | 當附近最多至有1個稀有或傳奇敵人，你造成{0}%更少傷害 |
| {0}% less Damage while you have at least one nearby Ally | 當你附近至少有1個友方時，造成{0}%更少傷害 |
| {0}% less Damage with Ailments | {0}% 更少異常狀態傷害 |
| {0}% less Damage with Ailments for each blade | 每個飛刃造成 {0}% 更少異常狀態傷害 |
| {0}% less Damage with Ailments for each stage | 造成 {0}% 更少每階段異常狀態傷害 |
| {0}% less Damage with Ailments per Snipe Stage | 每層狙擊有 {0}% 更少異常狀態傷害 |
| {0}% less Damage with Attack Skills per Freeze Charge | 攻擊技能根據每顆狂怒球造成 {0}% 更少傷害 |
| {0}% less Damage with Attack Skills per Frenzy Charge | 每有一個狂怒球，攻擊技能有{0}%更少傷害 |
| {0}% less Damage with Attacks | {0}%更少攻擊傷害 |
| {0}% less Damage with Bleeding | {0}%更少流血傷害 |
| {0}% less Damage with Bleeding while in Blood Stance | 在血腥姿態時，有 {0}% 更少流血傷害 |
| {0}% less Damage with Hits | {0}% 更少擊中傷害 |
| {0}% less Damage with Hits against Burning enemies | 對燃燒敵人造成{0}%更少傷害 |
| {0}% less Damage with Hits and Ailments against Bleeding enemies | 對流血的敵人有 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments against Chilled Enemies | 對冰緩敵人造成 {0}% 更少傷害 |
| {0}% less Damage with Hits and Ailments against Enemies affected by at least {1} Poisons | 對至少有 {1} 層中毒的敵人，有 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments against Enemies on Low Life | 對貧血的敵人有 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments against Enemies that are on Low Life | 對貧血敵人造成 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments against Unique Enemies | 對傳奇敵人有 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments for each Cast of this Spell currently waiting | 每次施放目前正在等待的此法術，有 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments for each stage | 每層有 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments per {1} Life Reserved by this Skill | 此技能每 {1} 生命保留，有 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments per Intensity | 每層強化有 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments per Repeat | 造成 {0}% 更少每次重複增加擊中與異常狀態傷害 |
| {0}% less Damage with Hits and Ailments per Stage | 每層造成 {0}% 更少擊中和異常狀態傷害 |
| {0}% less Damage with Hits at Maximum Charge Distance | 最大衝擊距離擊中時造成{0}%更少傷害 |
| {0}% less Damage with Hits for each Poison on the Enemy, up to {1} | 根據敵人身上每層中毒造成{0}%更少擊中傷害，最多{1} |
| {0}% less Damage with Hits per {1} seconds Duration | 每{1}秒持續持續時間減少{0}%擊中傷害 |
| {0}% less Damage with Hits per Snipe Stage | 每層狙擊有 {0}% 更少擊中傷害 |
| {0}% less Damage with Ignite | 造成 {0}% 更少點燃傷害 |
| {0}% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire | 你擊中的最高傷害類型為火焰時，所造成的點燃有 {0}% 更少傷害 |
| {0}% less Damage with Poison while Incubating and not at Maximum Plague Value | 醞釀時且未達瘟疫值上限，有 {0}% 更少中毒傷害 |
| {0}% less Duration | {0}%更少持續時間 |
| {0}% less Duration of Damaging Ailments | {0}% 更少傷害型異常狀態持續時間 |
| {0}% less Duration of Ignite on You | {0}%更少你身上點燃的持續時間 |
| {0}% less Duration of Poisons on You | 你身上的中毒有{0}%更少持續時間 |
| {0}% less Duration of Supported Skills and Damaging Ailments they inflict | 被輔助的技能和它們造成的傷害型異常狀態有{0}%更少持續時間 |
| {0}% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold | 你擊中的最高傷害類型為冰冷時，所造成的冰冷異常狀態有 {0}% 更少效果 |
| {0}% less Effect of Curse | {0}%更少詛咒效果 |
| {0}% less Effect of Curse against Players | 對玩家有 {0}% 更少詛咒效果 |
| {0}% less Effect of Curses from Socketed Hex Skills | {0}% 更少插槽中咒術技能的效果 |
| {0}% less effect of Curses on Monsters | 怪物身上的詛咒具有{0}%更少效果 |
| {0}% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning | 你擊中的最高傷害類型為閃電時，所造成的閃電異常狀態有 {0}% 更少效果 |
| {0}% less Effect of your Curses | 你的詛咒有{0}%更少效果 |
| {0}% less Elemental Damage | {0}%更少元素傷害 |
| {0}% less Elemental Damage per Inspiration Charge | 每顆啟發球有{0}%更少元素傷害 |
| {0}% less Elemental Damage taken | 承受{0}%更少元素傷害 |
| {0}% less Elemental Damage taken per Endurance Charge removed | 每顆被移除的耐力球承受{0}%更少元素傷害 |
| {0}% less Elemental Damage taken per Raised Zombie | 每隻殭屍復甦承受{0}%更少元素傷害 |
| {0}% less Energy Shield Recharge Rate | {0}%更少能量護盾充能率 |
| {0}% less Energy Shield Regeneration Rate | 總能量護盾回復速度更少 {0}% |
| {0}% less Evasion Rating | {0}%更少閃避值 |
| {0}% less Evasion Rating if you haven't been Hit Recently | 若你近期沒有被擊中，{0}% 更少閃避值 |
| {0}% less Evasion Rating while on full Energy Shield | 處於滿能量護盾時，有{0}%更少閃避率 |
| {0}% less Fire Damage taken | 承受{0}%更少火焰傷害 |
| {0}% less Fire Damage taken from Hits | 承受{0}%更少來擊中的火焰傷害 |
| {0}% less Flask Charges gained from Kills | {0}%更少擊殺時的藥劑充能獲取 |
| {0}% less Flask Effect Duration | {0}%更少藥劑效果持續時間 |
| {0}% less Ignite Duration | {0}%更少點燃持續時間 |
| {0}% less Life | {0}%更少生命 |
| {0}% less Life Recovery from Flasks | 藥劑具有{0}%更少生命恢復 |
| {0}% less Life Regeneration granted to Minions per corpse Consumed | 每消耗 1 個屍體召喚物獲得 {0}% 更少生命回復 |
| {0}% less Life Regeneration Rate | {0}% 更少生命回復率 |
| {0}% less Lightning Damage taken | 承受{0}%更少閃電傷害 |
| {0}% less Lightning Resistance | {0}%更少閃電抗性 |
| {0}% less Main Hand attack speed | {0}%更少主手攻擊速度 |
| {0}% less Mana Cost of Skills | {0}%更少技能消耗魔力 |
| {0}% less Mana Reservation of Skills | {0}%更少技能魔力保留 |
| {0}% less Mana Reserved | {0}% 較少魔力保留 |
| {0}% less maximum Energy Shield | {0}%更少最大能量護盾 |
| {0}% less maximum Life | {0}%更少最大生命 |
| {0}% less Maximum Physical Attack Damage | 有 {0}% 更少最大物理攻擊傷害 |
| {0}% less Maximum Physical Attack Damage with Daggers | 匕首有 {0}% 更少最大物理攻擊傷害 |
| {0}% less maximum Total Life Recovery per Second from Leech | {0}% 更少來自偷取的每秒最大總恢復 |
| {0}% less Maximum total Recovery per Second from Energy Shield Leech | 從能量護盾偷取中獲得的總最大恢復量更少 {0}% |
| {0}% less maximum Total Recovery per Second from Life Leech | {0}% 更少生命偷取每秒最大總恢復 |
| {0}% less Melee Attack Speed | {0}%更少近戰攻擊速度 |
| {0}% less Melee Damage while Totem is Active | 當圖騰作用時你有{0}%更少近戰傷害 |
| {0}% less Melee Physical Damage | {0}%更少近戰物理傷害 |
| {0}% less Melee Physical Damage against Bleeding Enemies | 對流血的敵人造成 {0}% 更少近戰物理傷害 |
| {0}% less Melee Splash Area of Effect | {0}% 較小近戰擴散範圍效果 |
| {0}% less Mine Damage | {0}%更少地雷傷害 |
| {0}% less Mine Throwing Speed | {0}%更少地雷投擲速度 |
| {0}% less Minimum Physical Attack Damage | {0}% 更少最小物理攻擊傷害 |
| {0}% less Minion maximum Life | {0}%更少召喚物最大生 |
| {0}% less Minion Movement Speed | {0}%更少召喚物移動速度 |
| {0}% less Movement Speed | {0}%更少移動速度 |
| {0}% less Movement Speed while at maximum Stages | 最大層時有{0}%更少移動速度 |
| {0}% less Physical and Chaos Damage Taken while Sane | 理智時，承受{0}%更少物理和混沌傷害 |
| {0}% less Physical Damage | {0}%更少物理傷害 |
| {0}% less Physical Damage over Time | {0}%更少物理持續傷害 |
| {0}% less Physical Damage taken | 承受{0}%更少物理傷害 |
| {0}% less Physical Damage taken from Hits | 被擊中時受到{0}%更少物理傷害 |
| {0}% less Physical Damage taken per Endurance Charge removed | 每顆移除的耐力球，承受{0}%更少物理傷害 |
| {0}% less Physical Damage while at maximum Frenzy Charges | 最大狂怒球時造成{0}%更少物理傷害 |
| {0}% less Physical Damage with Unarmed Attacks | 空手攻擊時有 {0}% 更少物理傷害 |
| {0}% less Physical Damage with Unarmed Melee Attacks | 空手近戰攻擊有 {0}% 更少物理傷害 |
| {0}% less Poison Duration | {0}%更少中毒持續時間 |
| {0}% less Power Charge Duration | {0}%更少暴擊球持續時間 |
| {0}% less Projectile Attack Speed | {0}%更少投射物攻擊速度 |
| {0}% less Projectile Damage with Hits per Intensity | 每層強化有 {0}% 更少投射物擊中傷害 |
| {0}% less Projectile Speed | {0}%更少投射物速度 |
| {0}% less raising of Alert Level | 提升{0}%更少警戒等級 |
| {0}% less raising of Alert Level from opening Reward Chests | 開啟獎勵箱提升{0}%更少警戒等級 |
| {0}% less Skill Effect Duration | {0}%更少技能效果持續時間 |
| {0}% less Spell Damage | {0}% 更少法術傷害 |
| {0}% less Spell Damage for each stage | 每層{0}%更少法術傷害 |
| {0}% less Spell Damage per Repeat | 每次重複造成 {0}% 更少法術傷害 |
| {0}% less Spell Fire Damage | {0}% 更少火焰法術傷害 |
| {0}% less Stun Duration with Two Handed Weapons | 雙手武器有 {0}% 更少暈眩持續時間 |
| {0}% less Totem Damage per Summoned Totem | 每個召喚圖騰有{0}%更少圖騰傷害 |
| {0}% less Totem Damage per Totem | 每存在 1 個圖騰，圖騰總傷害更少 {0}% |
| {0}% less Trap Damage | {0}%更少陷阱傷害 |
| {0}% less Ward during Flask Effect | 藥劑效果持續時間內有 {0}% 更少保護 |
| {0}% maximum Critical Strike Chance | {0}% 最大暴擊率 |
| {0}% maximum Player Resistances | 玩家{0}%最大抗性 |
| {0}% maximum Player Resistances per {1}% Alert Level | 每{1}%警戒等級{0}%玩家抗性 |
| {0}% Maximum total Mana Recovery per second from Leech | {0}% 來自偷取每秒最大總魔力恢復 |
| {0}% Monster Chaos Resistance | {0}%怪物混沌抗性 |
| {0}% Monster Cold Resistance | {0}%怪物冰冷抗性 |
| {0}% Monster Elemental Resistance | {0}% 怪物的元素抗性 |
| {0}% Monster Energy Shield Leech Resistance | {0}%怪物能量護盾偷取抗性 |
| {0}% Monster Fire Resistance | {0}%怪物火焰抗性 |
| {0}% Monster Life Leech Resistance | 怪物{0}%生命偷取抗性 |
| {0}% Monster Lightning Resistance | {0}%怪物閃電抗性 |
| {0}% Monster Mana Leech Resistance | 怪物{0}%魔力偷取抗性 |
| {0}% Monster Physical Damage Reduction | {0}%怪物物理傷害減免 |
| {0}% more | 更多 {0}% |
| {0}% more Accuracy Rating | 更多{0}%命中值 |
| {0}% more Activation Frequency if {1}% of Attached Duration expired | 若附著持續時間過去{1}%，有{0}%更多啟動頻率 |
| {0}% more Animate Weapon Duration | {0}%更多幻化武器時間 |
| {0}% more Area Damage | {0}%更多範圍傷害 |
| {0}% more Area Damage per Intensity | 每有一層法術凝聚，造成的範圍總傷害更多 {0}% |
| {0}% more Area Damage with Hits per Intensity | 每層強化有{0}%更少範圍擊中傷害 |
| {0}% more Area of Effect | {0}%更多範圍效果 |
| {0}% more Area of Effect after Splitting | 裂化後有{0}%更多範圍效果 |
| {0}% more Area of Effect for each stage | 每階段有{0}%更多範圍效果 |
| {0}% more Area of Effect if Consuming a corpse | 若消耗屍體，有{0}%更多範圍效果 |
| {0}% more Area of Effect per Blade Vortex blade detonated | 每此飛刃風暴劍刃引爆，有{0}%更多範圍效果 |
| {0}% more Area of Effect per Endurance Charge | 每顆耐力球有{0}%更多範圍效果 |
| {0}% more Area of Effect per Intensity | 每層強化有{0}%更多範圍效果 |
| {0}% more Area of Effect per Stage | 每層有{0}%更多範圍效果 |
| {0}% more Area of Effect when Cast on Frostbolt | 施放寒冰彈時有{0}%更多範圍效果 |
| {0}% more Area of Effect while in Sand Stance | 沙戮姿態時有{0}%更多範圍效果 |
| {0}% more Area Radius against Enemies affected by an Ailment of the chosen Element | 對被選擇的元素異常狀態影響的敵人，有{0}%更多範圍半徑 |
| {0}% more Armour | {0}%更多護甲值 |
| {0}% more Attack and Movement Speed per Challenger Charge | 每顆挑戰球{0}%更多攻擊和移動速度 |
| {0}% more Attack Damage for each Non-Instant Spell you've Cast in the past {1} seconds, up to a maximum of {2}% | 你在過去{1}秒內每施放一個非瞬發法術，增加{0}%攻擊傷害，最高{2}% |
| {0}% more Attack Damage per Frenzy Charge | 每有一個狂怒球，有{0}%更多攻擊傷害 |
| {0}% more Attack Damage taken if you have been Hit by an Attack Recently | 若你近期被攻擊擊中，承受 {0}% 更多攻擊傷害 |
| {0}% more Attack Damage with Two Handed Weapons | 持雙手武器有 {0}% 更多攻擊傷害 |
| {0}% more Attack Speed | {0}%更多攻擊速度 |
| {0}% More Attack Speed if Dual Wielding | 當雙持武器時，{0}% 更多攻擊速度 |
| {0}% more Attack Speed per Blitz Charge | 每有一顆閃電球，有{0}%更多攻擊速度 |
| {0}% more Attack Speed per Frenzy Charge | 每有一個狂怒球，有{0}%更多攻擊速度 |
| {0}% more Attack Speed while Totem is Active | 當圖騰作用時你有{0}%更多攻擊速度 |
| {0}% more Attack Speed while you are Unencumbered | 當你無所拘束時有 {0}% 更多攻擊速度 |
| {0}% more Attack Speed while you're in a Blood Bladestorm | 你在血腥旋天劍舞時，有{0}%更多攻擊速度 |
| {0}% more Attack Speed with Melee Skills while you are Unencumbered | 當你無所拘束時有 {0}% 更多攻擊速度 |
| {0}% more Attack Speed with Two Handed Weapons | 持雙手武器有{0}%更多攻擊速度 |
| {0}% more Burning Damage | {0}%更多燃燒傷害 |
| {0}% more Cast Speed | {0}%更多施放速度 |
| {0}% more chance to Evade Attack Hits while not on full Energy Shield | 當能量護盾未滿時，有 {0}% 更多機率閃避攻擊擊中 |
| {0}% more chance to Evade Attacks during Onslaught | 猛攻期間有 {0}% 更多閃避攻擊率 |
| {0}% more chance to Evade Attacks while not on full Energy Shield | 能量護盾非全滿時，對攻擊的總閃避率更多 {0}% |
| {0}% more chance to Evade Melee Attacks during Onslaught | 猛攻狀態下有額外 {0}% 機率閃避近戰攻擊 |
| {0}% more chance to Evade Projectile Attacks | 有 {0}% 更多機率閃避敵人遠程攻擊 |
| {0}% more chance to Evade Projectile Attacks during Onslaught | 猛攻狀態下有額外 {0}% 機率閃避投射物攻擊 |
| {0}% more chance to Hit while Blinded | 當致盲時有 {0}% 更多機率擊中 |
| {0}% more Chaos Damage | {0}%更多混沌傷害 |
| {0}% more Chaos Damage with Attack Skills | 攻擊技能造成{0}%更多混沌傷害 |
| {0}% more Cold Damage | {0}%更多冰冷傷害 |
| {0}% more Cold Damage taken | 承受{0}%更多冰冷傷害 |
| {0}% more Critical Strike Chance | {0}% 更多暴擊率 |
| {0}% more Critical Strike Chance against Enemies that are on Full Life | 對滿血敵人有 {0}% 更多暴擊率 |
| {0}% more Critical Strike Chance against Enemies that are on Low Life | 對貧血的敵人有 {0}% 更多暴擊率 |
| {0}% more Critical Strike Chance while Insane | 瘋狂時有 {0}% 更多暴擊率 |
| {0}% more Damage | {0}%更多傷害 |
| {0}% more Damage against Burning Enemies | 對燃燒的敵人有 {0}% 更多傷害 |
| {0}% more Damage against Unique Enemies | 對傳奇的敵人的總傷害更多 {0}% |
| {0}% more Damage for each blade | 每把飛刃有{0}%更多傷害 |
| {0}% more Damage for each Endurance Charge lost recently, up to {1}% | 近期內每失去一個耐力球就使總傷害更多 {0}%，最大 {1}% |
| {0}% more Damage for each prior Mine in Detonation Sequence | 爆炸序列中每個先前地雷造成{0}%更多傷害 |
| {0}% more Damage for each remaining Chain | 每個剩餘的連鎖造成 {0}% 更多傷害 |
| {0}% more Damage for each time beam has Chained | 每次射線連鎖有{0}%更多傷害 |
| {0}% more Damage if Triggered | 被觸發時{0}%更多傷害 |
| {0}% more Damage if you've Killed Recently | 若你近期有擊殺，則造成{0}%更多傷害 |
| {0}% more Damage if you've lost an Endurance Charge in the past {1} seconds | 若過去{1}秒你失去1顆耐力球，有{0}%更多傷害 |
| {0}% more Damage in Blood Stance | 血姿態下總傷害更多 {0}% |
| {0}% more Damage over Time | 造成{0}%更多持續傷害 |
| {0}% more Damage over Time taken during Effect of any Life Flask | 在任何生命藥劑效果期間，受到{0}%更多持續傷害 |
| {0}% more Damage Over Time with Herald Skills | {0}%更多捷光環持續傷害 |
| {0}% more Damage per {1} Doom on Hex | 咒術每 {1} 層厄運有 {0}% 更多傷害 |
| {0}% more Damage per Chain | 每次連鎖有{0}%更多傷害 |
| {0}% more Damage per Curse applied | 每個施放的詛咒造成{0}%更多傷害 |
| {0}% more Damage per Elemental Ailment on the Enemy | 敵人身上每個元素異常狀態有 {0}% 更多傷害 |
| {0}% more Damage per Endurance Charge | 每顆耐力球造成{0}%更多傷害 |
| {0}% more Damage per Power Charge | 每顆暴擊球有{0}%更多傷害 |
| {0}% more Damage per Summoned Totem | 每個召喚圖騰有{0}%更多圖騰傷害 |
| {0}% more Damage per Totem | 每存在 1 個圖騰，總傷害更多 {0}% |
| {0}% more Damage per Trauma | 每層創傷有{0}%更多傷害 |
| {0}% more Damage per Volley | 每一階段造成{0}%更多傷害 |
| {0}% more Damage taken | 承受{0}%更多傷害 |
| {0}% more Damage Taken from Damage over Time | 承受{0}%更多持續傷害 |
| {0}% more Damage taken from other Enemies near your Marked Enemy | 承受 {0}% 更多來自靠近被你印記敵人的其他敵人的傷害 |
| {0}% more Damage taken if a Non-Vaal Guard Buff was lost Recently | 若近期失去非瓦爾守護增益效果，承受{0}%更多傷害 |
| {0}% more Damage taken if you have not been Hit Recently | 若你近期沒有被擊中，承受{0}%更多傷害 |
| {0}% more Damage taken if you haven't Consumed a Corpse Recently | 若你近期沒有消耗屍體，承受{0}%更多傷害 |
| {0}% more Damage taken per Gale Force | 每個颶風之力承受 {0}% 更多傷害 |
| {0}% more Damage Taken per Summoned Totem | 每個召喚圖騰承受{0}%更多傷害 |
| {0}% more Damage to surrounding targets | 對附近敵人造成{0}%更多傷害 |
| {0}% more Damage when Cast on Frostbolt | 施放寒冰彈時有{0}%更多傷害 |
| {0}% more Damage while Channelling | 引導施放時造成{0}%更多傷害 |
| {0}% more Damage while Dead | 死亡時有{0}%更多傷害 |
| {0}% more Damage while in Blood Stance | 血之姿態{0}%更多傷害 |
| {0}% more Damage while Leeching Energy Shield | 偷取能量護盾時有 {0}% 更多傷害 |
| {0}% more Damage while there is at most one Rare or Unique Enemy nearby | 當附近最多至有1個稀有或傳奇敵人，你造成{0}%更多傷害 |
| {0}% more Damage while you have at least one nearby Ally | 當你附近至少有1個友方時，造成{0}%更多傷害 |
| {0}% more Damage with Ailments | {0}% 更多異常狀態傷害 |
| {0}% more Damage with Ailments for each blade | 每個飛刃造成 {0}% 更多異常狀態傷害 |
| {0}% more Damage with Ailments for each stage | 造成 {0}% 更多每階段異常狀態傷害 |
| {0}% more Damage with Ailments per {1} Doom on Hex | 咒術上每 {1} 厄運使異常狀態有 {0}% 更多傷害 |
| {0}% more Damage with Ailments per {1} Doom on Hex with most Doom | 厄運最多的咒術，每 {1} 層厄運有 {0}% 更多異常狀態傷害 |
| {0}% more Damage with Ailments per Snipe Stage | 每層狙擊有 {0}% 更多異常狀態傷害 |
| {0}% More Damage with Arrow Hits at Close Range | 近距離使用弓擊中時造成 {0}% 更多傷害 |
| {0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes | 當你有霸體時，近距離的箭矢擊中有{0}%更多傷害 |
| {0}% more Damage with Attack Skills per Frenzy Charge | 每有一個狂怒球，攻擊技能有{0}%更多傷害 |
| {0}% more Damage with Attacks | {0}%更多攻擊傷害 |
| {0}% more Damage with Bleeding | {0}% 更多流血傷害 |
| {0}% more Damage with Bleeding while in Blood Stance | 在血腥姿態時，有 {0}% 更多流血傷害 |
| {0}% more Damage with Hits against Burning enemies | 對燃燒敵人造成{0}%更多傷害 |
| {0}% more Damage with Hits and Ailments against Bleeding enemies | 對流血的敵人有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments against Chilled Enemies | 對冰緩敵人造成 {0}% 更多傷害 |
| {0}% more Damage with Hits and Ailments against Enemies affected by at least {1} Poisons | 對至少有 {1} 層中毒的敵人，有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments against Enemies on Low Life | 對貧血的敵人有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments against Enemies that are on Full Life | 對滿血的敵人有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments against Enemies that are on Low Life | 對貧血敵人造成 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments against Unique Enemies | 對傳奇敵人有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments for each Cast of this Spell currently waiting | 每次施放目前正在等待的此法術，有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments for each stage | 每層有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments if using your Life | 若消耗你的生命，則有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments per {1} Life Reserved by this Skill | 此技能每 {1} 生命保留，有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments per Intensity | 每層強化有 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments per Repeat | 造成 {0}% 更多每次重複增加擊中與異常狀態傷害 |
| {0}% more Damage with Hits and Ailments per Stage | 每層造成 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage with Hits at Maximum Charge Distance | 最大衝擊距離擊中時造成{0}%更多傷害 |
| {0}% more Damage with Hits for each Poison on the Enemy, up to {1} | 根據敵人身上每層中毒造成{0}%更多擊中傷害，最多{1} |
| {0}% more Damage with Hits from Herald Skills | {0}%更多捷光環擊中傷害 |
| {0}% more Damage with Hits per {1} Doom on Hex | 咒術上每 {1} 厄運使擊中有 {0}% 更多傷害 |
| {0}% more Damage with Hits per {1} Doom on Hex with most Doom | 厄運最多的咒術，每 {1} 層厄運有 {0}% 更多擊中傷害 |
| {0}% more Damage with Hits per {1} seconds Duration | 每{1}秒持續持續時間增加{0}%擊中傷害 |
| {0}% more Damage with Hits per Snipe Stage | 每層狙擊有 {0}% 更多擊中傷害 |
| {0}% more Damage with Ignite | 造成 {0}% 更多點燃傷害 |
| {0}% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire | 你擊中的最高傷害類型為火焰時，所造成的點燃有 {0}% 更多傷害 |
| {0}% more Damage with Poison while Incubating and not at Maximum Plague Value | 醞釀時且未達瘟疫值上限，有 {0}% 更多中毒傷害 |
| {0}% more Divination Cards found in Area | 區域掉落{0}%更多命運卡 |
| {0}% more Duration | {0}%更多持續時間 |
| {0}% more Duration of Ailments on you | {0}% 更多你身上異常狀態的持續時間 |
| {0}% more Duration of Damaging Ailments | {0}% 更多傷害型異常狀態持續時間 |
| {0}% more Duration of Ignite on You | {0}%更多你身上點燃的持續時間 |
| {0}% more Duration of Poisons on You | 你身上的中毒有{0}%更多持續時間 |
| {0}% more Duration of Supported Skills and Damaging Ailments they inflict | 被輔助的技能和它們造成的傷害型異常狀態有{0}%更多持續時間 |
| {0}% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold | 你擊中的最高傷害類型為冰冷時，所造成的冰冷異常狀態有 {0}% 更多效果 |
| {0}% more Effect of Curse | {0}%更多詛咒效果 |
| {0}% more Effect of Curse against Players | 對玩家有 {0}% 更多詛咒效果 |
| {0}% more effect of Curses on Monsters | 怪物身上的詛咒具有{0}%更多效果 |
| {0}% more Effect of Herald Buffs on you | {0}%更多你身上捷光環的效果 |
| {0}% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning | 你擊中的最高傷害類型為閃電時，所造成的閃電異常狀態有 {0}% 更多效果 |
| {0}% more Effect of your Curses | 你的詛咒有{0}%更多效果 |
| {0}% more Elemental Damage | {0}%更多元素傷害 |
| {0}% more Elemental Damage if you've dealt a Crit in the past {1} seconds | 若你過去 {1} 秒有造成暴擊，獲得 {0}% 更多元素傷害 |
| {0}% more Elemental Damage per Inspiration Charge | 每顆啟發球有{0}%更多元素傷害 |
| {0}% more Elemental Damage taken | 承受{0}%更多元素傷害 |
| {0}% more Elemental Damage taken per Endurance Charge removed | 每顆被移除的耐力球承受{0}%更多元素傷害 |
| {0}% more Elemental Damage taken per Raised Zombie | 每隻殭屍復甦承受{0}%更多元素傷害 |
| {0}% more Evasion Rating | {0}%更多閃避值 |
| {0}% more Evasion Rating if you have been Hit by an Attack Recently | 若你近期被擊中，{0}% 更多閃避值 |
| {0}% more Evasion Rating if you've been Hit Recently | 若你近期有被擊中，{0}% 更多閃避值 |
| {0}% more Evasion Rating while on full Energy Shield | 處於滿能量護盾時，有{0}%更多閃避率 |
| {0}% more Fire Damage taken | 承受{0}%更多火焰傷害 |
| {0}% more Fire Damage taken from Hits | 承受{0}%更多來擊中的火焰傷害 |
| {0}% more Flask Charges gained from Kills | {0}%更多擊殺時的藥劑充能獲取 |
| {0}% more Flask Effect Duration | {0}%更多藥劑效果持續時間 |
| {0}% more Global Accuracy Rating | {0}% 更多全域命中值 |
| {0}% more Ignite Duration | {0}%更多點燃持續時間 |
| {0}% more Life | {0}%更多生命 |
| {0}% more Life Regeneration granted to Minions per corpse Consumed | 每消耗 1 個屍體召喚物獲得 {0}% 更多生命回復 |
| {0}% more Lightning Damage taken | 承受{0}%更多閃電傷害 |
| {0}% more Magic Monsters | 魔法怪物多 {0}% |
| {0}% more Main Hand attack speed | {0}%更多主手攻擊速度 |
| {0}% more Mana Cost of Skills | {0}%更多技能消耗魔力 |
| {0}% more Mana Reservation of Skills | {0}%更多技能魔力保留 |
| {0}% more Mana Reserved | {0}% 更多魔力保留 |
| {0}% more Maps found in Area | 增加{0}%區域中找到的地圖 |
| {0}% more maximum Energy Shield | {0}%更多最大能量護盾 |
| {0}% more maximum Life | {0}%更多最大生命 |
| {0}% more Maximum Physical Attack Damage | 有 {0}% 更多最大物理攻擊傷害 |
| {0}% more Maximum Physical Attack Damage with Daggers | 匕首有 {0}% 更多最大物理攻擊傷害 |
| {0}% more Melee Attack Speed | {0}%更多近戰攻擊速度 |
| {0}% more Melee Critical Strike Chance while Blinded | 被致盲時有 {0}% 更多近戰暴擊率 |
| {0}% more Melee Damage while Totem is Active | 當圖騰作用時你有{0}%更多近戰傷害 |
| {0}% more Melee Physical Damage | {0}%更多近戰物理傷害 |
| {0}% more Melee Physical Damage against Bleeding Enemies | 對流血的敵人造成 {0}% 更多近戰物理傷害 |
| {0}% more Melee Physical Damage during effect | 效果期間內增加{0}%近戰物理傷害 |
| {0}% more Melee Splash Area of Effect | {0}% 更大近戰擴散範圍效果 |
| {0}% more Mine Damage | {0}%更多地雷傷害 |
| {0}% more Mine Throwing Speed | {0}%更多地雷投擲速度 |
| {0}% more Minimum Physical Attack Damage | {0}% 更多最小物理攻擊傷害 |
| {0}% more Minion maximum Life | {0}%更多召喚物最大生命 |
| {0}% more Minion Movement Speed | {0}%更多召喚物移動速度 |
| {0}% more Monster Damage | {0}%更多怪物傷害 |
| {0}% more Monster Life | {0}%更多怪物生命 |
| {0}% more Movement Speed | {0}%更多移動速度 |
| {0}% more Movement Speed while at maximum Stages | 最大層時有{0}%更多移動速度 |
| {0}% more Physical and Chaos Damage Taken while Sane | 理智時，承受{0}%更多物理和混沌傷害 |
| {0}% more Physical Damage | {0}%更多物理傷害 |
| {0}% more Physical Damage over Time | {0}%更多物理持續傷害 |
| {0}% more Physical Damage taken | 承受{0}%更多物理傷害 |
| {0}% more Physical Damage taken from Hits | 被擊中時受到{0}%更多物理傷害 |
| {0}% more Physical Damage taken per Endurance Charge removed | 每顆移除的耐力球，承受{0}%更多物理傷害 |
| {0}% more Physical Damage while at maximum Frenzy Charges | 最大狂怒球時造成{0}%更多物理傷害 |
| {0}% more Physical Damage with Unarmed Attacks | 空手攻擊時有 {0}% 更多物理傷害 |
| {0}% more Physical Damage with Unarmed Melee Attacks | 空手近戰攻擊有 {0}% 更多物理傷害 |
| {0}% more Poison Duration | {0}%更多中毒持續時間 |
| {0}% more Power Charge Duration | {0}%更多暴擊球持續時間 |
| {0}% more Projectile Attack Speed | {0}%更多投射物攻擊速度 |
| {0}% more Projectile Damage with Hits per Intensity | 每層強化有 {0}% 更多投射物擊中傷害 |
| {0}% more Projectile Frequency while Channelling | 引導施放時{0}%更多投射物頻率 |
| {0}% more Projectile Speed | {0}%更多投射物速度 |
| {0}% More Quantity of Items Dropped by Imprisoned Monsters | 受精髓禁錮的怪物有 {0}% 更多物品掉落數量 |
| {0}% more raising of Alert Level | 提升{0}%更多警戒等級 |
| {0}% more raising of Alert Level from opening Reward Chests | 開啟獎勵箱提升{0}%更多警戒等級 |
| {0}% more Rare Elder Items found in Area | 區域內掉落{0}%更多稀有尊師之物 |
| {0}% more Rare Monsters | 稀有怪物多 {0}% |
| {0}% more Rare Shaper Items found in Area | 區域掉落{0}%更多稀有塑者之物 |
| {0}% more Rarity of Items Dropped by Imprisoned Monsters | 受精髓禁錮的怪物增加{0}%掉落物品稀有度 |
| {0}% more Recovery if used while on Low Life | 增加{0}%若在貧血狀態下使用，恢復量 |
| {0}% more Reservation of Skills | {0}% 更多技能保留 |
| {0}% more Skill Effect Duration | {0}%更多技能效果持續時間 |
| {0}% more Spell Damage | {0}% 更多法術傷害 |
| {0}% more Spell Damage for each stage | 每層{0}%更多法術傷害 |
| {0}% more Spell Damage per Power Charge | 每顆暴擊球{0}%更多法術傷害 |
| {0}% more Spell Damage per Repeat | 每次重複造成 {0}% 更多法術傷害 |
| {0}% more Spell Damage when on Low Life | 貧血時有 {0}% 更多法術傷害 |
| {0}% more Spell Fire Damage | {0}% 更多火焰法術傷害 |
| {0}% more Stun Duration with Two Handed Weapons | 雙手武器有 {0}% 更多暈眩持續時間 |
| {0}% more Totem Damage per Summoned Totem | 每個召喚圖騰有{0}%更多圖騰傷害 |
| {0}% more Totem Damage per Totem | 每存在 1 個圖騰，圖騰總傷害更多 {0}% |
| {0}% more Trap Damage | {0}%更多陷阱傷害 |
| {0}% more Unique Items found in Area | 區域掉落{0}%更多傳奇道具 |
| {0}% more Ward during Flask Effect | 藥劑效果持續時間內有 {0}% 更多保護 |
| {0}% of Attack Damage dealt by your Totems is Leeched to you as Mana | 你圖騰造成 {0}% 的攻擊傷害偷取為你的魔力 |
| {0}% of Attack Damage Leeched as Life | {0}% 攻擊傷害偷取生命 |
| {0}% of Attack Damage Leeched as Life against Bleeding Enemies | {0}% 對流血的敵人所造成的攻擊傷害偷取生命 |
| {0}% of Attack Damage Leeched as Life against Chilled Enemies | {0}% 對冰緩的敵人所造成的攻擊傷害偷取生命 |
| {0}% of Attack Damage Leeched as Life against Maimed Enemies | 攻擊癱瘓的敵人時，偷取等同攻擊傷害 {0}% 的生命 |
| {0}% of Attack Damage Leeched as Life against Poisoned Enemies | 對中毒敵人有 {0}% 攻擊傷害偷取生命 |
| {0}% of Attack Damage Leeched as Life against Taunted Enemies | 攻擊受嘲諷的敵人時，偷取等同攻擊傷害 {0}% 的生命 |
| {0}% of Attack Damage Leeched as Life and Mana if you've Killed Recently | 若你近期有擊殺，{0}% 攻擊傷害偷取生命和魔力 |
| {0}% of Attack Damage Leeched as Life during Flask effect | 藥劑效果期間 {0}% 攻擊傷害偷取生命 |
| {0}% of Attack Damage Leeched as Life on Critical Strike | 暴擊時 {0}% 攻擊傷害偷取生命 |
| {0}% of Attack Damage Leeched as Life per Frenzy Charge | 每顆狂怒球，{0}% 攻擊傷害偷取生命 |
| {0}% of Attack Damage Leeched as Mana | {0}% 攻擊傷害偷取魔力 |
| {0}% of Attack Damage Leeched as Mana against Poisoned Enemies | 對中毒敵人所造成傷害 {0}% 偷取魔力 |
| {0}% of Attack Damage Leeched as Mana per Power Charge | 你的每顆暴擊球皆提供攻擊傷害 {0}% 的魔力偷取 |
| {0}% of Attack Physical Damage Leeched as Life | {0}% 攻擊物理傷害偷取生命 |
| {0}% of base Life | 基礎生命的 {0}% |
| {0}% of Burning Arrow Physical Damage gained as Extra Fire Damage | 獲得等同{0}%燃燒箭矢物理傷害的額外火焰傷害 |
| {0}% of Chaos Damage does not bypass Energy Shield | {0}% 混沌傷害不會略過能量護盾 |
| {0}% of Chaos Damage is taken from Mana before Life | 生命值所受的{0}%混沌傷害由魔力扣除 |
| {0}% of Chaos Damage Leeched as Energy Shield | {0}% 混沌傷害偷取能量護盾 |
| {0}% of Chaos Damage Leeched as Life | {0}% 混沌傷害偷取生命 |
| {0}% of Chaos Damage Leeched as Life during Flask effect | 藥劑效果期間 {0}% 混沌傷害偷取生命 |
| {0}% of Chaos Damage Leeched as Mana | {0}% 混沌傷害偷取魔力 |
| {0}% of Cold and Lightning Damage taken as Fire Damage | 承受的{0}%冰冷和閃電傷害視為火焰傷害 |
| {0}% of Cold Damage Converted to Chaos Damage | {0}%冰冷傷害轉換為混沌傷害 |
| {0}% of Cold Damage Converted to Fire Damage | 將{0}%的冰冷傷害轉換為火焰傷害 |
| {0}% of Cold Damage from Hits taken as Fire Damage | 承受{0}%的擊中冰冷傷害視為火焰傷害 |
| {0}% of Cold Damage from Hits taken as Lightning Damage | 承受{0}%的擊中冰冷傷害視為閃電傷害 |
| {0}% of Cold Damage Leeched as Energy Shield | {0}% 冰冷傷害偷取能量護盾 |
| {0}% of Cold Damage Leeched as Life | {0}% 冰冷傷害偷取生命 |
| {0}% of Cold Damage Leeched as Mana | {0}% 冰冷傷害偷取魔力 |
| {0}% of Cold Damage taken as Lightning | {0}% 承受的冰冷傷害視為閃電 |
| {0}% of Cold Damage taken Recouped as Life | 承受的{0}%冰冷傷害補償為生命 |
| {0}% of Damage against Frozen Enemies Leeched as Life | {0}% 對冰凍的敵人造成之傷害偷取生命 |
| {0}% of Damage against Shocked Enemies Leeched as Mana | {0}% 對感電的敵人造成之傷害偷取魔力 |
| {0}% of Damage bypasses Ward | {0}% 傷害無視保護 |
| {0}% of Damage dealt by your Mines is Leeched to you as Life | 你偷取等同 {0}% 你地雷造成的傷害之生命 |
| {0}% of Damage dealt by your Totems is Leeched to you as Life | 你偷取等同 {0}% 你圖騰造成的傷害之生命 |
| {0}% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield | 在區域內的敵人對在區域內的你和友方所造成的{0}%擊中傷害，在扣除你的生命或能量護盾前，先由寒霜護盾的生命扣除 |
| {0}% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield | 在區域外的敵人對在區域內的你和友方所造成的{0}%擊中傷害，在扣除你的生命或能量護盾前，先由寒霜護盾的生命扣除 |
| {0}% of Damage from Hits against target is taken from your Energy Shield before them | 對目標擊中傷害的 {0}% ，先從你的能量護盾扣除 |
| {0}% of Damage from Hits is taken from Buff before your Life or Energy Shield | 生命或能量護盾承受擊中的{0}%傷害由增益效果扣除 |
| {0}% of Damage from Hits is taken from the Buff before Life or Energy Shield | 你生命或能量護盾承受的{0}%傷害先由增益效果扣除 |
| {0}% of Damage from Hits is taken from the Buff before your Life or Energy Shield | 你生命或能量護盾承受的{0}%傷害先由增益效果扣除 |
| {0}% of Damage from Hits is taken from your nearest Totem's Life before you | 擊中傷害在扣除你的生命前，其{0}%傷害先從距離你最近的圖騰扣除生命 |
| {0}% of Damage from Hits is taken from your Spectres' Life before you | 被擊中時，生命值所受的{0}%傷害由你的幽魂扣除 |
| {0}% of Damage is taken from Mana before Life | 生命值所受的{0}%傷害由魔力扣除 |
| {0}% of Damage is taken from Mana before Life per Power Charge | 每個暴擊球讓你生命值受到的{0}%傷害由魔力先承受 |
| {0}% of Damage is taken from Mana before Life while Focused | 專注時，生命值所受的{0}%傷害由魔力扣除 |
| {0}% of Damage is taken from Mana before Life while Focussed | 專注時，生命值所受的 {0}% 傷害由魔力扣除 |
| {0}% of Damage Leeched as Energy Shield | {0}% 傷害偷取能量護盾 |
| {0}% of Damage Leeched as Energy Shield against Frozen Enemies | 對冰凍的敵人造成傷害的 {0}% 偷取能量護盾 |
| {0}% of Damage Leeched as Life | {0}% 傷害偷取生命 |
| {0}% of Damage Leeched as Life against Cursed Enemies | 對受詛咒的敵人 {0}% 造成傷害偷取生命 |
| {0}% of Damage Leeched as Life against Shocked Enemies | 對感電的敵人造成傷害的 {0}%  偷取生命 |
| {0}% of Damage Leeched as Life and Mana if you've Killed Recently | 近期內你若有擊殺，{0}% 造成的傷害偷取生命和魔力 |
| {0}% of Damage Leeched as Life for Skills used by Totems | 偷取生命等同 {0}% 圖騰使用的技能造成之傷害 |
| {0}% of Damage Leeched as Life if you've Killed Recently | 若近期內有擊殺 {0}% 造成傷害偷取生命 |
| {0}% of Damage Leeched as Life if you've taken a Savage Hit Recently | 近期內你若受到了殘暴打擊，{0}% 傷害偷取生命 |
| {0}% of Damage Leeched as Life on Critical Strike | 暴擊時偷取等同 {0}% 傷害的生命 |
| {0}% of Damage Leeched as Life per Siphoning Charge | 每顆虹吸能量球 {0}% 的傷害偷取生命 |
| {0}% of Damage leeched as Life while affected by Vitality | 被活力影響時，{0}% 的傷害偷取生命 |
| {0}% of Damage Leeched as Life while Focused | 專注時，{0}% 的傷害偷取生命 |
| {0}% of Damage Leeched as Life while Focussed | 專注時，{0}% 的傷害偷取生命 |
| {0}% of Damage Leeched as Life while you have at least {1} total Endurance, Frenzy and Power Charges | 你耐力、狂怒和暴擊求總計至少有 {1} 顆時，{0}% 傷害偷取生命 |
| {0}% of Damage Leeched as Mana | {0}% 的傷害偷取魔力 |
| {0}% of Damage Leeched as Mana against Frozen Enemies | 對冰凍敵人所造成傷害 {0}% 偷取魔力 |
| {0}% of Damage Taken from Hits is Leeched as Life | {0}% 承受的擊中傷害偷取生命 |
| {0}% of Damage Taken from Hits is Leeched as Life during Flask Effect | 藥劑效果持續時間內，{0}% 承受的擊中傷害偷取為生命 |
| {0}% of Damage taken from Mana before Life while affected by Clarity | 被清晰影響時，生命值所受的{0}%傷害由魔力扣除 |
| {0}% of Damage taken gained as Life over {1} seconds when Hit | 被擊中時，{1} 秒內恢復等於傷害 {0}% 的生命 |
| {0}% of Damage taken gained as Mana over {1} seconds when Hit | 被擊中時， {1} 秒內回復等同於 {0}% 傷害的魔力 |
| {0}% of Damage taken gained as Mana over {1} seconds when Hit during Rallying Cry for you and Allies | 在受到你或友軍的激勵戰吼期間，受到傷害的 {0}% 會在 {1} 秒內回復為魔力 |
| {0}% of Damage taken gained as Mana over {1} seconds when Hit if you've Warcried Recently | 你若近期內使用過戰吼，被擊中時受到傷害的 {0}% 在 {1} 秒內回復為魔力 |
| {0}% of Damage taken gained as Mana over {1} seconds when Hit while affected by Clarity | 受到【清晰】影響時，被擊中時， {1} 秒內回復等同於 {0}% 傷害的魔力 |
| {0}% of Damage taken Recouped as Life | 承受的{0}%傷害補償為生命 |
| {0}% of Damage taken Recouped as Mana | {0}%的承受傷害補償為魔力 |
| {0}% of Damage taken Recouped as Mana if you've Warcried Recently | 若你近期曾使用戰吼，承受傷害的{0}%補償為魔力 |
| {0}% of Damage taken reflected to Melee Attackers | 反射{0}%受到的傷害給近戰攻擊者 |
| {0}% of Damage taken while affected by Clarity Recouped as Mana | 被清晰影響時，{0}%承受的傷害補償為魔力 |
| {0}% of Damage you Reflect to Enemies when Hit is gained as Life | 被擊中時你反射敵人 {0}% 的傷害獲取為生命 |
| {0}% of Elemental Damage from Hits taken as Chaos Damage | 承受 {0}% 的擊中元素傷害視為混沌傷害 |
| {0}% of Elemental Damage Leeched as Energy Shield | {0}% 元素傷害偷取能量護盾 |
| {0}% of Elemental Damage Leeched as Life | {0}% 元素傷害偷取生命 |
| {0}% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments | 對元素異常狀態敵人造成 {0}% 元素傷害生命偷取 |
| {0}% of Elemental Damage Leeched as Mana | {0}% 元素傷害偷取魔力 |
| {0}% of Elemental Damage taken as Chaos Damage | 承受的{0}%元素傷害視為混沌傷害 |
| {0}% of Energy Shield Lost per minute | 每分鐘能量護盾損失 {0}% |
| {0}% of Energy Shield Recharged per second | 每秒能量護盾回復 {0}% |
| {0}% of Evasion Rating is Regenerated as Life per second while Focused | 專注時，{0}%的閃避值每秒回復為生命 |
| {0}% of Evasion Rating is Regenerated as Life per second while Focussed | 專注時，每秒回復 {0}% 閃避值的生命 |
| {0}% of Fire Damage Converted to Chaos Damage | {0}%火焰傷害轉換為混沌傷害 |
| {0}% of Fire Damage from Hits taken as Cold Damage | 承受{0}%的擊中火焰傷害視為冰冷傷害 |
| {0}% of Fire Damage from Hits taken as Lightning Damage | 承受{0}%的擊中火焰傷害視為閃電傷害 |
| {0}% of Fire Damage from Hits taken as Physical Damage | 承受的{0}%擊中火焰傷害視為物理傷害 |
| {0}% of Fire Damage Leeched as Energy Shield | {0}% 火焰傷害偷取能量護盾 |
| {0}% of Fire Damage Leeched as Life | {0}% 火焰傷害偷取生命 |
| {0}% of Fire Damage Leeched as Life while affected by Anger | 被憤怒影響時，{0}% 火焰的傷害偷取生命 |
| {0}% of Fire Damage Leeched as Life while Ignited | 被點燃時 {0}% 火焰傷害吸取生命 |
| {0}% of Fire Damage Leeched as Mana | {0}% 火焰傷害偷取魔力 |
| {0}% of Fire Damage taken as Lightning | {0}% 承受火焰傷害視為閃電 |
| {0}% of Fire Damage taken causes extra Physical Damage | 獲得等同 {0}% 承受之火焰傷害的額外物理傷害 |
| {0}% of Fire Damage taken Recouped as Life | 承受的{0}%火焰傷害補償為生命 |
| {0}% of Flask Life Recovery granted to Minions | 賦予召喚物{0}%藥劑生命恢復 |
| {0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage | 電流箭矢物理傷害的{0}%獲得為額外閃電傷害 |
| {0}% of Glacial Cascade Physical Damage Converted to Cold Damage | 冰川之刺的 {0}% 物理傷害轉換為冰冷傷害 |
| {0}% of Glacial Hammer Physical Damage Converted to Cold Damage | 冰霜之錘 {0}% 的物理傷害轉換為冰冷傷害 |
| {0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage | 獲得等同{0}%冰霜之錘物理傷害的額外冰冷傷害 |
| {0}% of Ice Crash Physical Damage gained as Extra Cold Damage | 獲得等同{0}%寒冰衝擊物理傷害的額外冰冷傷害 |
| {0}% of Infernal Blow Physical Damage gained as Extra Fire Damage | 獲得等同{0}%煉獄之擊物理傷害的額外火焰傷害 |
| {0}% of Life Leech applies to Enemies as Chaos Damage | 對敵人造成等同 {0}% 生命偷取的混沌傷害 |
| {0}% of Life loss prevented is lost over {1} seconds | 被預防的生命損失有 {0}% 在 {1} 秒内損失 |
| {0}% of Life loss prevented this way is lost over {1} seconds | 被預防的生命損失有 {0}% 在 {1} 秒内損失 |
| {0}% of Life Recovery from Flasks is applied to nearby Allies instead of You | 藥劑的{0}%生命恢復套用至附近的友方而不是你 |
| {0}% of Life Regenerated per second | 每秒回復 {0}% 生命 |
| {0}% of Life Regenerated per Second if you've dealt a Critical Strike in the past {1} seconds | 若過去 {1} 秒你有造成暴擊，每秒回復 {0}% 生命 |
| {0}% of Life Regenerated per second per Fragile Regrowth | 每層脆弱再生使每秒回復 {0}% 生命 |
| {0}% of Lightning Damage Converted to Chaos Damage | {0}%的閃電傷害轉換為混沌傷害 |
| {0}% of Lightning Damage Converted to Cold Damage | 將{0}%的閃電傷害轉換為冰冷傷害 |
| {0}% of Lightning Damage Converted to Fire Damage | {0}%閃電傷害轉換為火焰傷害 |
| {0}% of Lightning Damage from Hits taken as Cold Damage | 承受{0}%的擊中閃電傷害視為冰冷傷害 |
| {0}% of Lightning Damage from Hits taken as Fire Damage | 承受{0}%的擊中閃電傷害視為火焰傷害 |
| {0}% of Lightning Damage is Leeched as Energy Shield while affected by Wrath | 被雷霆影響時，{0}% 閃電傷害偷取能量護盾 |
| {0}% of Lightning Damage is Leeched as Mana while affected by Wrath | 被雷霆影響時，{0}% 閃電傷害偷取魔力 |
| {0}% of Lightning Damage is taken from Mana before Life | 生命值所受的{0}%閃電傷害由魔力扣除 |
| {0}% of Lightning Damage Leeched as Energy Shield | {0}% 閃電傷害偷取能量護盾 |
| {0}% of Lightning Damage Leeched as Life | {0}% 閃電傷害偷取生命 |
| {0}% of Lightning Damage Leeched as Life during Flask effect | 藥劑效果期間 {0}% 閃電傷害偷取生命 |
| {0}% of Lightning Damage Leeched as Mana | {0}% 閃電傷害偷取魔力 |
| {0}% of Lightning Damage Leeched as Mana during Flask effect | 藥劑效果期間 {0}% 閃電傷害偷取魔力 |
| {0}% of Lightning Damage taken Recouped as Life | 所承受閃電傷害的{0}%補償為生命 |
| {0}% of Lightning Damage with Attack Skills Converted to Chaos Damage | 將{0}%的攻擊技能閃電傷害轉換為混沌傷害 |
| {0}% of Mana Regenerated per second | 每秒回復 {0}% 最大魔力 |
| {0}% of Maximum Energy Shield taken as Physical Damage on Minion Death | 召喚物死亡時，會受到等同於{0}%最大能量護盾的物理傷害 |
| {0}% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech | {0}% 最大能量護盾至每個能量護盾偷取的最大恢復 |
| {0}% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech | {0}% 最大能量護盾至能量護盾偷取的每秒最大總恢復 |
| {0}% of Maximum Life Converted to Energy Shield | {0}%最大生命轉換為能量護盾 |
| {0}% of Maximum Life taken as Chaos Damage per second | 每秒受到等同{0}%最大生命的混沌傷害 |
| {0}% of Maximum Life taken as Physical Damage on Minion Death | 當你的召喚物死亡時承受{0}%你最大生命的物理傷害 |
| {0}% of Maximum Life taken per second as Chaos Damage | 每秒受到等同{0}%最大生命的混沌傷害 |
| {0}% of Maximum Life to maximum Recovery per Life Leech | {0}% 最大生命至每個生命偷取的最大恢復 |
| {0}% of Maximum Life to Maximum total Recovery per second from Life Leech | {0}% 最大生命至生命偷取的每秒最大總恢復 |
| {0}% of Maximum Mana is Converted to twice that much Armour | {0}%的最大魔力轉化為2倍的護甲 |
| {0}% of Maximum Mana to maximum Recovery per Mana Leech | {0}% 最大魔力至每個魔力偷取的最大恢復 |
| {0}% of Maximum Mana to maximum total Recovery per second from Mana Leech | {0}% 最大魔力至魔力偷取的每秒最大總恢復 |
| {0}% of Melee Physical Damage taken reflected to Attacker | 反射{0}%受到的近戰物理傷害給攻擊者 |
| {0}% of Minion Cold Damage Converted to Fire Damage | 召喚物 {0}% 寒冷傷害轉換為火焰傷害 |
| {0}% of Minion Physical Damage Converted to Chaos Damage | 召喚物的 {0}% 物理傷害轉化至混沌傷害 |
| {0}% of Minion Physical Damage Converted to Cold Damage | 召喚物的 {0}% 物理傷害轉化至冰冷傷害 |
| {0}% of Minion Physical Damage Converted to Fire Damage | 召喚物的 {0}% 物理傷害轉化至火焰傷害 |
| {0}% of Minion Physical Damage Converted to Lightning Damage | 召喚物 {0}% 物理傷害轉化成閃電傷害 |
| {0}% of Monster Damage is Converted to Cold | 怪物 {0}% 的傷害轉換為冰冷屬性 |
| {0}% of Monster Damage is Converted to Fire | 怪物 {0}% 的傷害轉換為火焰屬性 |
| {0}% of Monster Damage is Converted to Lightning | 怪物 {0}% 的傷害轉換為閃電屬性 |
| {0}% of Non-Chaos Damage taken bypasses Energy Shield | 承受的 {0}% 非混沌傷害穿透能量護盾 |
| {0}% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage | 對被詛咒敵人擊殺之擊溢出傷害的 {0}% ，以物理傷害反射至其他敵人 |
| {0}% of Overkill Damage is Leeched as Life | {0}% 滿溢的傷害轉為生命偷取 |
| {0}% of Physical Attack Damage Leeched as Life | {0}% 的物理攻擊傷害偷取生命 |
| {0}% of Physical Attack Damage Leeched as Life and Mana | 物理攻擊傷害的 {0}% 偷取為生命和魔力 |
| {0}% of Physical Attack Damage Leeched as Life during Flask effect | 藥劑效果期間 {0}% 物理攻擊傷害偷取生命 |
| {0}% of Physical Attack Damage Leeched as Life per Red Socket | 每有一個紅色插槽，以{0}%物理攻擊傷害偷取生命 |
| {0}% of Physical Attack Damage Leeched as Mana | {0}% 物理攻擊傷害偷取魔力 |
| {0}% of Physical Attack Damage Leeched as Mana during Flask effect | 藥劑效果期間{0}% 物理傷害偷取魔力 |
| {0}% of Physical Attack Damage Leeched as Mana per Blue Socket | 每有一個藍色插槽，以{0}%物理攻擊傷害偷取魔力 |
| {0}% of Physical Attack Damage Leeched as Mana per Power Charge | 每 1 顆暴擊球獲得 {0}% 物理攻擊傷害偷取魔力 |
| {0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently | 視你近期遭擊中所受法術傷害的元素種類，造成等同於{0}%物理傷害的每一元素額外傷害 |
| {0}% of Physical Damage converted to a random Element | {0}% 的物理傷害轉化至 1 個隨機元素 |
| {0}% of Physical Damage Converted to Chaos Damage | 將{0}%的物理傷害轉換為混沌傷害 |
| {0}% of Physical Damage Converted to Chaos Damage per Level | 每級將{0}%的物理傷害轉換為混沌傷害 |
| {0}% of Physical Damage Converted to Cold Damage | 將{0}%的物理傷害轉換為冰冷傷害 |
| {0}% of Physical Damage Converted to Cold Damage while affected by Hatred | 被憎恨影響時，{0}%的物理傷害轉化為冰冷傷害 |
| {0}% of Physical Damage Converted to Cold Damage while Sphere has no Ailments | 球體沒有異常狀態時，{0}%物理傷害轉化至冰冷傷害 |
| {0}% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle | 球體有冰凍或易碎時，{0}%物理傷害轉化至冰冷傷害 |
| {0}% of Physical Damage Converted to Cold Damage while you have at least {1} Devotion | 當你至少有{1}個奉獻，{0}%的物理傷害轉化為冰冷傷害 |
| {0}% of Physical Damage Converted to Fire Damage | 將{0}%的物理傷害轉換為火焰傷害 |
| {0}% of Physical Damage Converted to Fire Damage against Ignited Enemies | 對被點燃的敵人，將{0}%的物理傷害轉換為火焰傷害 |
| {0}% of Physical Damage Converted to Fire Damage while affected by Anger | 受到憤怒影響時，將{0}%的物理傷害轉換為火焰傷害 |
| {0}% of Physical Damage Converted to Fire Damage while you have at least {1} Devotion | 當你至少有{1}奉獻時，將{0}%的物理傷害轉換為火焰傷害 |
| {0}% of Physical Damage Converted to Fire while you have Avatar of Fire | 當你有火之化身時，{0}%的物理傷害轉化為火焰傷害 |
| {0}% of Physical Damage Converted to Fire, Cold or Lightning Damage | {0}%的物理傷害隨機轉換成火焰、冰冷或閃電傷害 |
| {0}% of Physical Damage Converted to Lightning Damage | 將{0}%的物理傷害轉換為閃電傷害 |
| {0}% of Physical Damage Converted to Lightning Damage while affected by Wrath | 被雷霆影響時，{0}%的物理傷害轉化為閃電傷害 |
| {0}% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped | 球體有感電或殘喘時，{0}%物理傷害轉化至閃電傷害 |
| {0}% of Physical Damage Converted to Lightning Damage while you have at least {1} Devotion | 當你至少有{1}個奉獻，{0}%的物理傷害轉化為閃電傷害 |
| {0}% of Physical Damage Converted to Lightning during Flask effect | 藥劑效果期間 {0}% 物理傷害轉換為閃電傷害 |
| {0}% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags | {0}%物理傷害轉化至其他與烙印寶石標籤相符的傷害類型 |
| {0}% of Physical Damage Dealt with Bows Leeched as Life | {0}% 的弓類武器造成的物理傷害偷取生命 |
| {0}% of Physical Damage Dealt with Bows Leeched as Mana | {0}% 弓類武器造成的物理傷害偷取魔力 |
| {0}% of Physical Damage Dealt with Claws Leeched as Life | {0}% 爪類武器造成的物理傷害偷取生命 |
| {0}% of Physical Damage Dealt with Claws Leeched as Mana | {0}% 爪類武器造成的物理傷害偷取魔力 |
| {0}% of Physical Damage from Hits taken as Chaos Damage | 承受{0}%的擊中物理傷害視為混沌傷害 |
| {0}% of Physical Damage from Hits taken as Cold Damage | 承受{0}%的擊中物理傷害視為冰冷傷害 |
| {0}% of Physical Damage from Hits taken as Cold Damage during Flask effect | 藥劑效果持續時間內承受 {0}% 的擊中物理傷害視為冰冷傷害 |
| {0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements | 被元素淨化影響時，{0}%承受的擊中物理傷害視為冰冷傷害 |
| {0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice | 被冰霜淨化影響時，{0}%承受的擊中物理傷害視為冰冷傷害 |
| {0}% of Physical Damage from Hits taken as Damage of a Random Element | 承受的{0}%擊中物理傷害視為1種隨機元素傷害 |
| {0}% of Physical Damage from Hits taken as Fire Damage | 承受的{0}%擊中物理傷害視為火焰傷害 |
| {0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements | 被元素淨化影響時，{0}%承受的物理傷害視為火焰傷害 |
| {0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire | 被火焰淨化影響時，{0}%承受的物理傷害視為火焰傷害 |
| {0}% of Physical Damage from Hits taken as Lightning Damage | 承受 {0}% 的擊中物理傷害視為閃電傷害 |
| {0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements | 被元素淨化影響時，{0}%承受的物理傷害視為閃電傷害 |
| {0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning | 被閃電淨化影響時，{0}%承受的物理傷害視為閃電傷害 |
| {0}% of Physical Damage from Hits with this Weapon is Converted to a random Element | 使用此武器攻擊時{0}%物理傷害轉化為隨機元素傷害 |
| {0}% of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies | 對流血的敵人獲得等同 {0}% 物理傷害的額外混沌傷害 |
| {0}% of Physical Damage gained as Extra Fire Damage while Totem is Active | 當圖騰作用時獲得等同{0}%物理傷害的額外火焰傷害 |
| {0}% of Physical Damage is taken from Mana before Life | 生命值所受的{0}%物理傷害由魔力扣除 |
| {0}% of Physical Damage Leeched as Energy Shield | {0}% 物理傷害偷取能量護盾 |
| {0}% of Physical Damage Leeched as Life | {0}% 物理傷害偷取生命 |
| {0}% of Physical Damage Leeched as Mana | {0}% 物理傷害偷取魔力 |
| {0}% of Physical, Cold and Lightning Damage Converted to Fire Damage | {0}% 物理、冰冷、閃電傷害轉換成火焰傷害。 |
| {0}% of Recovery applied Instantly | {0}%恢復量立即恢復 |
| {0}% of Shrapnel Shot Physical Damage gained as extra Lightning Damage | 【流星射擊】獲得等同其 {0}% 物理傷害的額外閃電傷害 |
| {0}% of Spell Damage Leeched as Energy Shield | {0}% 法術傷害偷取能量護盾 |
| {0}% of Spell Damage Leeched as Energy Shield during Flask effect | 藥劑效果期間 {0}% 法術傷害偷取能量護盾 |
| {0}% of Spell Damage Leeched as Energy Shield for each Curse on Enemy | 每個敵人身上的詛咒，{0}% 法術傷害偷取能量護盾 |
| {0}% of Spell Damage Leeched as Life | 法術傷害的{0}%轉化為生命偷取 |
| {0}% of Spell Damage Leeched as Life if Equipped Shield has at least {1}% Chance to Block | 若裝備的的盾牌至少有 {1}% 格擋率，{0}% 的法術傷害偷取生命 |
| {0}% of Spell Damage Leeched as Life while you have Arcane Surge | 當你有秘能波動時，{0}% 法術傷害偷取生命 |
| {0}% of Spell Damage Leeched as Mana | {0}% 法術傷害偷取魔力 |
| {0}% of their Life as Physical Damage | 其生命{0}%的物理傷害 |
| {0}% of Total Physical Damage prevented from Hits in the past {1} seconds is Regenerated as Life per second | 過去 {1} 秒阻止擊中的 {0}% 總物理傷害會每秒回復生命 |
| {0}% of Wand Physical Damage converted to Lightning Damage | {0}% 法仗的物理傷害轉化為閃電傷害 |
| {0}% per {1} Str | 每 {1} 力量 {0}% |
| {0}% Physical Damage taken while stationary | 站立時，承受{0}%物理傷害 |
| {0}% Player Cold Resistance per {1}% Alert Level | 每{1}%警戒等級，{0}%玩家冰冷抗性 |
| {0}% Player Fire Resistance per {1}% Alert Level | 每{1}%警戒等級，{0}%玩家火焰抗性 |
| {0}% Player Lightning Resistance per {1}% Alert Level | 每{1}%警戒等級，{0}%玩家閃電抗性 |
| {0}% redcued Action Speed while Chilled | 被冰緩時，減少 {0}% 行動速度 |
| {0}% redcued Spell Damage per {1} Maximum Mana | 每{1}最大魔力減少{0}%法術傷害 |
| {0}% reduced | 減少 {0}% |
| {0}% reduced Absolution Cast Speed | 減少{0}%赦免施放速度 |
| {0}% reduced Absolution Duration | 減少 {0}% 赦免持續時間 |
| {0}% reduced Abyssal Cry Damage | 【深淵戰吼】的傷害減少 {0}% |
| {0}% reduced Abyssal Cry Duration | 減少{0}%深淵戰吼持續時間 |
| {0}% reduced Accuracy Rating | 減少{0}%命中值 |
| {0}% reduced Accuracy Rating against Unique Enemies | 減少{0}%對傳奇敵人的命中值 |
| {0}% reduced Accuracy Rating if you haven't Killed Recently | 若你近期沒有擊殺，減少{0}%命中值 |
| {0}% reduced Accuracy Rating if you've dealt a Critical Strike in the past {1} seconds | 若你過去 {1} 秒有造成暴擊，減少 {0}% 命中值 |
| {0}% reduced Accuracy Rating per Frenzy Charge | 每有一顆狂怒球減少{0}%命中值 |
| {0}% reduced Accuracy Rating when on Low Life | 貧血狀態時，減少{0}%命中值 |
| {0}% reduced Accuracy Rating while Dual Wielding | 雙持時，減少{0}%命中值 |
| {0}% reduced Accuracy Rating while you have Onslaught | 你有猛攻時，減少{0}%命中值 |
| {0}% reduced Accuracy Rating with Axes | 斧減少{0}%命中值 |
| {0}% reduced Accuracy Rating with Bows | 使用弓類武器時減少{0}%命中值 |
| {0}% reduced Accuracy Rating with Claws | 使用爪類武器時減少{0}%命中值 |
| {0}% reduced Accuracy Rating with Daggers | 匕首減少{0}%命中值 |
| {0}% reduced Accuracy Rating with Maces and Sceptres | 鎚類和短杖類攻擊的命中值減少 {0}% |
| {0}% reduced Accuracy Rating with Maces or Sceptres | 錘或權杖減少{0}%命中值 |
| {0}% reduced Accuracy Rating with One Handed Melee Weapons | 單手近戰武器減少{0}%命中值 |
| {0}% reduced Accuracy Rating with Staves | 使用長杖類武器時減少 {0}% 命中值 |
| {0}% reduced Accuracy Rating with Swords | 使用劍類武器時減少{0}%命中值 |
| {0}% reduced Accuracy Rating with Two Handed Melee Weapons | 雙手近戰武器減少{0}%命中值 |
| {0}% reduced Accuracy Rating with Wands | 使用法杖類武器時減少{0}%命中值 |
| {0}% reduced Accuracy with Area Skills | 範圍技能減少{0}%命中 |
| {0}% reduced Activation frequency | 減少{0}%啟動頻率 |
| {0}% reduced Activation range | 減少{0}%啟動範圍 |
| {0}% reduced Adaptation Duration | 減少{0}%適應持續時間 |
| {0}% reduced Adaptation Rating | 減少 {0}% 適應值 |
| {0}% reduced Adaptation Rating during Flask effect | 藥劑效果持續時間內，減少 {0}% 適應值 |
| {0}% reduced Ambush Cooldown Recovery Rate | 減少{0}%伏擊冷卻時間恢復速度 |
| {0}% reduced Amount Recovered | 減少{0}%恢復量 |
| {0}% reduced Ancestral Blademaster Totem Area of Effect | 減少{0}%先祖大劍師圖騰範圍效果 |
| {0}% reduced Ancestral Blademaster Totem Damage | 減少{0}%先祖大劍師傷害 |
| {0}% reduced Ancestral Protector Totem Placement Speed | 減少{0}%先祖衛士圖騰放置速度 |
| {0}% reduced Ancestral Warchief Totem Area of Effect | 減少{0}%先祖戰士長圖騰範圍效果 |
| {0}% reduced Ancestral Warchief Totem Damage | 減少{0}%先祖戰士長圖騰傷害 |
| {0}% reduced angle | 減少{0}%角度 |
| {0}% reduced Animate Weapon Duration | 減少{0}%幻化武器時間 |
| {0}% reduced Arc Damage | 減少{0}%電弧傷害 |
| {0}% reduced Arctic Armour Buff Effect | 減少{0}%極地裝甲增益效果 |
| {0}% reduced Arctic Breath Area of Effect | 【極地吐息】範圍縮小 {0}% |
| {0}% reduced Arctic Breath Damage | 【極地吐息】的傷害減少 {0}% |
| {0}% reduced Arctic Breath Duration | 【極地吐息】持續時間縮短 {0}% |
| {0}% reduced Area Damage | 減少{0}%範圍傷害 |
| {0}% reduced Area Damage per {1} Devotion | 每{1}個奉獻減少{0}%範圍傷害 |
| {0}% reduced Area Damage per {1} Strength | 每{1}點力量，減少{0}%範圍傷害 |
| {0}% reduced Area Damage taken from Hits | 減少承受{0}%擊中範圍傷害 |
| {0}% reduced Area Damage while wielding a Two Handed Melee Weapon | 使用雙手近戰武器時，減少{0}%範圍傷害 |
| {0}% reduced Area of Effect | 減少{0}%範圍效果 |
| {0}% reduced Area of Effect angle | 減少{0}%範圍效果角度 |
| {0}% reduced Area of Effect each repeat | 每重複施放減少{0}%範圍 |
| {0}% reduced Area of Effect for Attacks | 攻擊減少{0}%範圍效果 |
| {0}% reduced Area of Effect for each Summoned Sentinel of Purity | 每個召喚的純淨護衛減少{0}%範圍效果 |
| {0}% reduced Area of Effect from additional Melee Range | 額外近戰範圍創造的範圍效果減少 {0}% |
| {0}% reduced Area of Effect from additional Melee Strike Range | 來自額外近戰打擊距離減少{0}%範圍效果 |
| {0}% reduced Area of Effect if you have at least {1} Strength | 若你至少有{1}點力量，減少{0}%範圍效果 |
| {0}% reduced Area of Effect if you have Blocked Recently | 若你近期格擋過，減少{0}%範圍效果 |
| {0}% reduced Area of Effect if you have Stunned an Enemy Recently | 若你近期暈眩過敵人，減少{0}%範圍效果 |
| {0}% reduced Area of Effect if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，減少 {0}% 範圍效果 |
| {0}% reduced Area of Effect if you've dealt a Culling Strike Recently | 若你近期造成撲殺，減少{0}%範圍效果 |
| {0}% reduced Area of Effect if you've Killed at least {1} Enemies Recently | 若你近期擊殺至少 {1} 個敵人，減少 {0}% 範圍效果 |
| {0}% reduced Area of Effect if you've Killed Recently | 若你近期有擊殺，減少{0}%範圍效果 |
| {0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently | 若你近期以雙手近戰武器暈眩敵人，減少{0}%範圍效果 |
| {0}% reduced Area of Effect of Aura Skills | 減少光環技能{0}%範圍效果 |
| {0}% reduced Area of Effect of Buffs affecting Party members | 減少影響隊友增益效果的範圍{0}% |
| {0}% reduced Area of Effect of Curse Aura Skills | 減少{0}%詛咒光環技能的範圍效果 |
| {0}% reduced Area of Effect of Curse Skills | 詛咒範圍縮小 {0}% |
| {0}% reduced Area of Effect of Curses | 減少{0}%詛咒範圍效果 |
| {0}% reduced Area of Effect of Hex Skills | 減少 {0}% 咒術技能的範圍效果 |
| {0}% reduced Area of Effect of Supported Curse Skills | 減少 {0}% 被輔助詛咒技能的範圍效果 |
| {0}% reduced Area of Effect of Supported Curses | 被輔助詛咒技能的範圍效果縮小 {0}% |
| {0}% reduced Area of Effect per {1} additional Melee range | 每 {1} 點額外的近戰範圍使範圍效果減少 {0}% |
| {0}% reduced Area of Effect per {1} additional Melee Strike Range | 每{1}額外近戰打擊距離減少{0}%範圍效果 |
| {0}% reduced Area of Effect per {1} Intelligence | 每{1}點智慧，減少{0}%範圍效果 |
| {0}% reduced Area of Effect per {1} Rampage Kills | 每{1}層暴怒擊殺減少{0}%範圍效果 |
| {0}% reduced Area of Effect per {1} Strength | 每{1}點力量，減少{0}%範圍效果 |
| {0}% reduced Area of Effect per charge consumed | 每顆消耗的能量球減少{0}%範圍效果 |
| {0}% reduced Area of Effect per Endurance Charge | 每顆耐力球減少{0}%範圍效果 |
| {0}% reduced Area of Effect per Enemy killed recently | 近期每個擊殺敵人減少 {0}% 範圍效果 |
| {0}% reduced Area of Effect per Repeat | 每次重復減少 {0}% 範圍效果 |
| {0}% reduced Area of Effect per Stage | 每層減少{0}%範圍效果 |
| {0}% reduced Area of Effect when Cast on Frostbolt | 當施放寒冰彈時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while Channelling | 引導施放時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while Dead | 死亡時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while Fortified | 當有護體時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while in Sand Stance | 沙戮姿態時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while not Dual Wielding | 非雙持武器時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while Unarmed | 減少{0}%空手時範圍效果 |
| {0}% reduced Area of Effect while wielding a Bow | 持弓時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while wielding a Staff | 持長杖時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while wielding a Two Handed Melee Weapon | 使用雙手近戰武器時，減少{0}%範圍效果 |
| {0}% reduced Area of Effect while you don't have Convergence | 你沒有聚輻時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while you have a Totem | 當你有圖騰時減少{0}%範圍效果 |
| {0}% reduced Area of Effect while you have Arcane Surge | 當你有秘能波動，減少{0}%範圍效果 |
| {0}% reduced Area of Effect while you have no Frenzy Charges | 你沒有狂怒球時，減少{0}%範圍效果 |
| {0}% reduced Armour | 減少{0}%護甲值 |
| {0}% reduced Armour against Projectiles | 對投射物的攻擊減少 {0}% 護甲 |
| {0}% reduced Armour and Energy Shield | 減少{0}%護甲值和能量護盾 |
| {0}% reduced Armour and Evasion | 減少{0}%護甲值和閃避 |
| {0}% reduced Armour and Evasion Rating during Onslaught | 猛攻期間減少{0}%護甲值和閃避值 |
| {0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently | 若你近期擊殺了受嘲諷的敵人，減少{0}%護甲值和閃避值 |
| {0}% reduced Armour and Evasion Rating when on Low Life | 貧血狀態時，減少{0}%護甲值和閃避值 |
| {0}% reduced Armour and Evasion Rating while you have Fortify | 你有護體時，減少 {0}% 護甲和閃避值 |
| {0}% reduced Armour and Evasion while you have Fortify | 有護體狀態時，護甲和閃避減少 {0}% |
| {0}% reduced Armour from Equipped Shield | 減少{0}%已裝備盾牌的護甲值 |
| {0}% reduced Armour if you have been Hit Recently | 若你近期被擊中，減少{0}%護甲值 |
| {0}% reduced Armour if you haven't Killed Recently | 若近期沒有擊殺，減少 {0}% 護甲 |
| {0}% reduced Armour per {1} Strength | 每有{1}點力量，減少{0}%護甲值 |
| {0}% reduced Armour per Defiance | 每有一個反抗，減少{0}%護甲值 |
| {0}% reduced Armour per Red Socket on Main Hand Weapon | 主手武器每有一個紅色插槽，減少{0}%護甲值 |
| {0}% reduced Armour while Chilled or Frozen | 遭冰緩或冰凍時，減少{0}%護甲值 |
| {0}% reduced Armour while not Ignited, Frozen or Shocked | 在沒有被點燃、冰凍或感電時，減少{0}%護甲值 |
| {0}% reduced Armour while stationary | 靜止時，減少{0}%護甲值 |
| {0}% reduced Armour while you have Fortify | 獲得護體時減少 {0}% 護甲 |
| {0}% reduced Armour, Evasion and Energy Shield | 減少{0}%護甲、閃避與能量護盾 |
| {0}% reduced Arrow Speed | 減少{0}%箭矢速度 |
| {0}% reduced Aspect of the Avian Buff Effect | 減少{0}%飛羽祝福效果 |
| {0}% reduced Aspect of the Spider Area of Effect | 減少{0}%毒蛛祝福的範圍效果 |
| {0}% reduced Aspect of the Spider Debuff Duration | 減少毒蛛祝福{0}%持續時間 |
| {0}% reduced Assassin's Mark Curse Effect | 減少 {0}% 刺客印記的詛咒效果 |
| {0}% reduced Assassin's Mark Duration | 減少 {0}% 刺客印記持續時間 |
| {0}% reduced Attachment Range | 附著範圍縮小 {0}% |
| {0}% reduced Attack and Cast Speed | 減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed during any Flask Effect | 在任何藥劑效果期間，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed during Effect of any Mana Flask | 在任何魔力藥劑效果期間，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed during Onslaught | 猛攻持續時間內減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed for each corpse Consumed Recently | 每消耗 1 具屍體後的短時間內，攻擊和施放速度減少 {0}% |
| {0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}% | 近期每消耗一具屍體，減少{0}%攻擊和施放速度，最大{1}% |
| {0}% reduced Attack and Cast Speed if Corrupted | 若為已汙染，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed if Energy Shield Recharge has started Recently | 近期內若有能量護盾開始回復，則攻擊和施放速度減少 {0}% |
| {0}% reduced Attack and Cast Speed if you haven't been Hit Recently | 若你近期未被擊中，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed if you've been Hit Recently | 若你近期被擊中，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently | 若你近期擊中了一名敵人，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed if you've summoned a Totem Recently | 若你近期召喚過圖騰，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed if you've taken a Savage Hit Recently | 近期內你若受到過【殘暴打擊】，則攻擊和施放速度減少 {0}% |
| {0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently | 若你近期使用過位移技能，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed per Adaptation to Cold | 每有一個冰冷適應，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed per Endurance Charge | 每一耐力球減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed per Frenzy Charge | 每有一個狂怒球減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed per Ghost Shroud | 每一幽魂屍布減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed per Power Charge | 每一暴擊球減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed per Summoned Raging Spirit | 每有一個召喚憤怒狂靈，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while affected by a Herald | 你受捷光環影響時，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while at maximum Fortification | 最大護體時，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while Channelling | 引導期間，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while Elusive | 靈巧作用期間，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while Focused | 專注作用期間，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while Focussed | 專注時減少 {0}% 攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while Leeching | 減少{0}%偷取時攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while Leeching Energy Shield | 偷取能量護盾時，減少 {0}% 攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while on Consecrated Ground | 位於奉獻地面上時，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while Physical Aegis is depleted | 物理聖盾耗盡時，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while you have a Totem | 當你有圖騰時，減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while you have Fortify | 當你有護體時，減少 {0}% 攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed with Chaos Skills | 混沌技能減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed with Cold Skills | 冰冷技能減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed with Elemental Skills | 元素技能減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed with Fire Skills | 火焰技能減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed with Lightning Skills | 閃電技能減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed with Physical Skills | 物理技能減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed with Shield Skills | 盾牌技能減少{0}%攻擊和施放速度 |
| {0}% reduced Attack and Movement Speed with Her Blessing | 獲得她的祝福時減少 {0}% 攻擊速度和移動速度 |
| {0}% reduced Attack Cold Damage | 減少{0}%攻擊冰冷傷害 |
| {0}% reduced Attack Cold Damage while Dual Wielding | 雙持時，減少{0}%攻擊冰冷傷害 |
| {0}% reduced Attack Critical Strike Chance per {1} Accuracy Rating | 每 {1} 點命中值減少 {0}% 攻擊暴擊率 |
| {0}% reduced Attack Critical Strike Chance while Dual Wielding | 雙持時減少 {0}% 攻擊暴擊率 |
| {0}% reduced Attack Damage | 減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage against Bleeding Enemies | 對流血的敵人減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage against Maimed Enemies | 對癱瘓的敵人減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage during Onslaught | 在猛攻期間，減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage if Corrupted | 若為已汙染，減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage if you've Cast a Spell Recently | 若你近期施放過法術，減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage if your other Ring is a Shaper Item | 若你的另一顆戒指屬於塑界者之物，減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage per {1} Armour or Evasion Rating on Shield | 盾牌上每 {1} 護甲或閃避值減少 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage per {1} Evasion Rating | 每{1}閃避值，減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage per {1} Maximum Mana | 每{1}最大魔力減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage per {1} Strength | 每{1}點力量減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage per {1}% Chance to Block Attack Damage | 每有{1}%攻擊傷害格擋率，減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage per Frenzy Charge | 每個狂怒球減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage per Level | 每級減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage when on Full Life | 滿血時減少 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage while affected by Precision | 受精準影響時，減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage while Channelling | 引導期間減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage while Dual Wielding | 雙持時，減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage while holding a Shield | 持盾時，減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage while Leeching | 偷取期間減少{0}%攻擊傷害 |
| {0}% reduced Attack Damage while you have Fortify | 你有護體時減少 {0}% 攻擊傷害 |
| {0}% reduced Attack Damage with Main Hand | 減少{0}%主手攻擊傷害 |
| {0}% reduced Attack Damage with Main Hand while Dual Wielding | 雙持時，減少{0}%主手攻擊傷害 |
| {0}% reduced Attack Damage with Off Hand | 減少{0}%副手攻擊傷害 |
| {0}% reduced Attack Fire Damage | 減少{0}%攻擊火焰傷害 |
| {0}% reduced Attack Physical Damage | 減少{0}%攻擊物理傷害 |
| {0}% reduced Attack Physical Damage while using Pride | 使用驕傲時，減少 {0}% 攻擊物理傷害 |
| {0}% reduced Attack Speed | 減少{0}%攻擊速度 |
| {0}% reduced Attack Speed during any Flask Effect | 在任何藥劑效果期間，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed during Flask effect | 藥劑效果期間減少 {0}% 攻擊速度 |
| {0}% reduced Attack Speed if you have at least {1} Strength | 若你至少有{1}點力量，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed if you have Blocked Recently | 若你近期格擋過，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed if you haven't Cast Dash recently | 若你近期沒有施放幻步，減少 {0}% 攻擊速度 |
| {0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently | 若你近期沒有獲得狂怒球，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed if you haven't Killed Recently | 若你近期沒有擊殺，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed if you haven’t Cast Dash recently | 若你近期內沒有施放過衝刺，則攻擊速度減慢 {0}% |
| {0}% reduced Attack Speed if you've Attacked Recently | 若你近期攻擊過，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed if you've been Hit Recently | 若你近期被擊中，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed if you've changed Stance Recently | 若你近期改變過姿態，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed if you've dealt a Critical Strike Recently | 若近期有造成暴擊，減少 {0}% 攻擊速度 |
| {0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently | 若你近期以主手武器擊中過，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed if you've Killed Recently | 若你近期有擊殺，減少 {0}% 攻擊速度 |
| {0}% reduced Attack Speed if you’ve changed Stance Recently | 若你近期內換過姿態，則攻擊速度減慢 {0}% |
| {0}% reduced Attack Speed per {1} Accuracy Rating | 每{1}命中值減少{0}%攻擊速度 |
| {0}% reduced Attack Speed per {1} Dexterity | 每{1}點敏捷，減少{0}%攻擊速度便 |
| {0}% reduced Attack Speed per Frenzy Charge | 每有一個狂怒球減少{0}%攻擊速度 |
| {0}% reduced Attack Speed per one hundred nearby Enemies | 週圍每有 100 名敵人，攻擊速度便減少 {0}% |
| {0}% reduced Attack Speed per Reave stack | 每層衝擊波減少{0}%攻擊速度 |
| {0}% reduced Attack Speed per Trauma | 每層創傷減少{0}%攻擊速度 |
| {0}% reduced Attack Speed when on Full Life | 滿血時減少{0}%攻擊速度 |
| {0}% reduced Attack Speed when on Low Life | 貧血狀態時減少{0}%攻擊速度 |
| {0}% reduced Attack Speed while a Rare or Unique Enemy is Nearby | 當附近有稀有或傳奇敵人時，減少 {0}% 攻擊速度 |
| {0}% reduced Attack Speed while affected by Precision | 受精準影響時，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed while Dual Wielding | 雙持時，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed while Fortified | 在護體持續期間，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed while holding a Shield | 持盾時，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed while Ignited | 點燃時減少{0}%攻擊速度 |
| {0}% reduced Attack Speed while Leeching | 減少{0}%偷取時攻擊速度 |
| {0}% reduced Attack Speed while not on Low Mana | 未處於貧魔狀態時，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed while Phasing | 迷蹤作用期間減少{0}%攻擊速度 |
| {0}% reduced Attack Speed while Totem is Active | 當圖騰作用時減少{0}%攻擊速度 |
| {0}% reduced Attack Speed while you have Fortify | 護體狀態下減少 {0}% 攻擊速度 |
| {0}% reduced Attack Speed with Axes | 斧減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with Bows | 弓減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with Claws | 爪減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with Daggers | 匕首減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with Maces and Sceptres | 鎚類和短杖類攻擊的攻擊速度減少 {0}% |
| {0}% reduced Attack Speed with Maces or Sceptres | 錘或權杖減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with Movement Skills | 使用位移技能時，減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with Off Hand while Dual Wielding | 雙持時，減少{0}%副手攻擊速度 |
| {0}% reduced Attack Speed with One Handed Melee Weapons | 單手近戰武器減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with One Handed Weapons | 單手武器減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with Staves | 使用長杖類武器時減少 {0}% 攻擊速度 |
| {0}% reduced Attack Speed with Swords | 劍減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with Two Handed Melee Weapons | 雙手近戰武器減少{0}%攻擊速度 |
| {0}% reduced Attack Speed with Unarmed Attacks | 空手攻擊時減少 {0}% 攻擊速度 |
| {0}% reduced Attack Speed with Wands | 法杖減少{0}%攻擊速度 |
| {0}% reduced Attack, Cast and Movement Speed during Flask Effect | 藥劑效果持續時間內，減少 {0}% 攻擊、施放和移動速度 |
| {0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently | 若你近期承受過殘暴打擊，減少{0}%攻擊、施放和移動速度 |
| {0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes | 你沒有霸體時，減少{0}%攻擊、施放和移動速度 |
| {0}% reduced Attack, Cast and Movement Speed while you have Onslaught | 你有猛攻時，減少{0}%攻擊、施放和移動速度 |
| {0}% reduced Attribute Requirements | 減少{0}%能力值需求 |
| {0}% reduced Attributes | 減少{0}%能力值 |
| {0}% reduced Attributes per allocated Keystone | 每分配一個關鍵天賦，減少{0}%能力值 |
| {0}% reduced Aura Area of Effect | 減少{0}%光環範圍效果 |
| {0}% reduced Aura effect | 減少 {0}% 光環效果 |
| {0}% reduced Ball Lightning Area of Effect | 減少{0}%天雷之珠範圍效果 |
| {0}% reduced Ball Lightning Damage | 減少{0}%天雷之珠傷害 |
| {0}% reduced Ball Lightning Projectile Speed | 減少 {0}% 天雷之珠投射物速度 |
| {0}% reduced Barrage Attack Speed | 彈幕減少{0}%攻擊速度 |
| {0}% reduced Barrage Damage | 減少{0}%彈幕傷害 |
| {0}% reduced Battlemage's Cry Buff Effect | 減少{0}%戰法戰吼增益效果 |
| {0}% reduced beam length | 減少{0}%光束長度 |
| {0}% reduced beam width | 減少{0}%射線寬度 |
| {0}% reduced Bear Trap Cooldown Recovery Speed | 【捕熊陷阱】冷卻回復速度減少 {0}% |
| {0}% reduced Bear Trap Damage | 減少{0}%捕熊陷阱傷害 |
| {0}% reduced Blade Flurry Area of Effect | 減少{0}%刀鋒亂舞範圍效果 |
| {0}% reduced Blade Flurry Damage | 減少{0}%刀鋒亂舞傷害 |
| {0}% reduced Blade Trap Area of Effect | 減少{0}%刀鋒陷阱範圍效果 |
| {0}% reduced Blade Trap Damage | 減少{0}%刀鋒陷阱傷害e |
| {0}% reduced Blade Vortex Area of Effect | 減少{0}%飛刃風暴範圍效果 |
| {0}% reduced Blade Vortex Duration | 減少{0}%飛刃風暴持續時間 |
| {0}% reduced Blade Vortex Spell Damage | 減少{0}%飛刃風暴法術傷害 |
| {0}% reduced Bladefall Area of Effect | 減少{0}%刀雨範圍效果 |
| {0}% reduced Bladefall Critical Strike Chance | 減少 {0}% 虛空刀雨暴擊率 |
| {0}% reduced Bladefall Damage | 減少{0}%虛空刀雨傷害 |
| {0}% reduced Blast Rain Area of Effect | 【爆裂箭雨】範圍縮小 {0}% |
| {0}% reduced Blast Rain Damage | 【爆裂箭雨】的傷害減少 {0}% |
| {0}% reduced Bleeding Duration | 減少{0}%流血持續時間 |
| {0}% reduced Bleeding Duration on you during Flask Effect | 藥劑效果期間內，減少 {0}% 你身上流血持續時間 |
| {0}% reduced Bleeding Duration per {1} Intelligence | 每有{1}點智慧，減少{0}%流血持續時間 |
| {0}% reduced Blight Area of Effect | 減少{0}%萎滅範圍效果 |
| {0}% reduced Blight Damage | 減少{0}%萎滅傷害 |
| {0}% reduced Blight Duration | 減少{0}%萎滅持續時間 |
| {0}% reduced Blind duration | 減少{0}%致盲持續時間 |
| {0}% reduced Blind Effect | 減少{0}%致盲效果 |
| {0}% reduced Blinding duration | 減少{0}%致盲持續時間 |
| {0}% reduced Blink Arrow and Mirror Arrow Cooldown Recovery Speed | 【閃現射擊】和【魅影射擊】冷卻回復速度減少 {0}% |
| {0}% reduced Blink Arrow Cooldown Recovery Speed | 【閃現射擊】冷卻回復速度減少 {0}% |
| {0}% reduced Block Recovery | 減少{0}%格擋恢復 |
| {0}% reduced Blueprint Revealing Cost | 減少{0}%揭露藍圖消耗 |
| {0}% reduced Bodyswap Cast Speed | 減少屍術傳送{0}%施放速度 |
| {0}% reduced Bodyswap Damage | 減少{0}%屍術傳送傷害 |
| {0}% reduced Bone Offering Duration | 減少{0}%骸骨奉獻持續時間 |
| {0}% reduced Boneshatter Damage | 減少{0}%碎骨傷害e |
| {0}% reduced Boneshatter Stun Duration | 減少{0}%碎骨暈眩持續時間n |
| {0}% reduced Bow Physical Damage while holding a Shield | 持盾時減少{0}%弓類武器傷害 |
| {0}% reduced branching angle | 減少{0}%分歧角度 |
| {0}% reduced Brand Activation frequency | 減少{0}%烙印發動頻率 |
| {0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently | 若你近期沒有使用過烙印技能，減少{0}%烙印啟動頻率 |
| {0}% reduced Brand Attachment range | 減少{0}%烙印附著距離 |
| {0}% reduced Brand Critical Strike Chance | 減少 {0}% 烙印暴擊率 |
| {0}% reduced Brand Damage | 減少{0}%烙印傷害 |
| {0}% reduced Brand Damage per {1} Devotion | 每{1}奉獻減少{0}%烙印傷害 |
| {0}% reduced Buff and Debuff Duration | 減少增益和減益持續時間{0}% |
| {0}% reduced Buff Effect | 減少{0}%增益效果 |
| {0}% reduced Buff Effect on Low Energy Shield | 在貧能量護盾狀態下，減少{0}%增益效果 |
| {0}% reduced Burning Arrow Damage | 減少{0}%燃燒箭矢傷害 |
| {0}% reduced Burning Damage | 減少{0}%燃燒傷害 |
| {0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently | 你近期每次感電非感電的敵人減少 {0}% 燃燒傷害 |
| {0}% reduced Burning Damage if you've Ignited an Enemy Recently | 若你近期點燃敵人，減少{0}%燃燒傷害 |
| {0}% reduced Burning Damage taken | 減少{0}%承受的燃燒傷害 |
| {0}% reduced Cast Speed | 減少{0}%施放速度 |
| {0}% reduced Cast Speed during any Flask Effect | 在任何藥劑效果期間，減少{0}%施放速度 |
| {0}% reduced Cast Speed during Flask effect | 藥劑效果期間減少 {0}% 施放速度 |
| {0}% reduced Cast Speed for each corpse Consumed Recently | 近期每消耗一具屍體，減少{0}%施放速度 |
| {0}% reduced Cast Speed if a Minion has been Killed Recently | 若近期有召喚物被擊殺，減少 {0}% 施放速度 |
| {0}% reduced Cast Speed if you've Attacked Recently | 若你近期攻擊過，減少{0}%施放速度 |
| {0}% reduced Cast Speed if you've dealt a Critical Strike Recently | 若近期有造成暴擊，減少 {0}% 施放速度 |
| {0}% reduced Cast Speed if you've Killed Recently | 若你近期有擊殺，減少 {0}% 施放速度 |
| {0}% reduced Cast Speed per Frenzy Charge | 每個狂怒球減少{0}%施放速度 |
| {0}% reduced Cast Speed when on Full Life | 滿血時減少{0}%施放速度 |
| {0}% reduced Cast Speed when on Low Life | 貧血狀態時減少{0}%施放速度 |
| {0}% reduced Cast Speed while Dual Wielding | 雙持武器時減少{0}%施放速度 |
| {0}% reduced Cast Speed while holding a Shield | 持盾時減少{0}%施放速度 |
| {0}% reduced Cast Speed while Ignited | 被點燃時減少{0}%施放速度 |
| {0}% reduced Cast Speed while wielding a Bow | 持弓時減少{0}%施放速度 |
| {0}% reduced Cast Speed while wielding a Staff | 持長杖時減少{0}%施放速度 |
| {0}% reduced Cast Speed with Brand Skills | 減少{0}%烙印技能施放速度 |
| {0}% reduced Cast Speed with Chaos Skills | 減少{0}%混沌技能施放速度 |
| {0}% reduced Cast Speed with Cold Skills | 冰冷技能減少{0}%施放速度 |
| {0}% reduced Cast Speed with Elemental Skills | 元素技能減少{0}%施放速度 |
| {0}% reduced Cast Speed with Fire Skills | 減少{0}%火焰技能施放速度 |
| {0}% reduced Cast Speed with Lightning Skills | 減少{0}%閃電技能施放速度 |
| {0}% reduced Caustic Arrow Area of Effect | 減少{0}%腐蝕箭矢範圍效果 |
| {0}% reduced Caustic Arrow Damage | 減少{0}%腐蝕箭矢傷害 |
| {0}% reduced Caustic Arrow Duration | 減少{0}%腐蝕箭矢持續時間 |
| {0}% reduced Chaining range | 減少{0}%連鎖範圍 |
| {0}% reduced chance of Ritual Altars with Special Rewards | 減少{0}%特殊獎勵出現於祭祀神壇的機率 |
| {0}% reduced Chance to Block Attack and Spell Damage | 減少 {0}% 攻擊和法術傷害格擋率 |
| {0}% reduced Chaos Damage | 減少{0}%混沌傷害 |
| {0}% reduced Chaos Damage for each Corrupted Item Equipped | 每一個已裝備的已汙染物品，減少{0}%混沌傷害 |
| {0}% reduced Chaos Damage over Time | 減少{0}%混沌持續傷害 |
| {0}% reduced Chaos Damage over Time taken while on Caustic Ground | 當站在腐蝕地面上時，減少{0}%承受混沌持續傷害 |
| {0}% reduced Chaos Damage per {1} Intelligence from Allocated Passives in Radius | 範圍內每有來自已分配天賦的{1}點智慧，減少{0}%混沌傷害 |
| {0}% reduced Chaos Damage per Level | 每等級減少{0}%混沌傷害 |
| {0}% reduced Chaos Damage taken | 減少{0}%承受的混沌傷害 |
| {0}% reduced Chaos Damage taken over time | 減少{0}%受到的持續性混沌傷害 |
| {0}% reduced Chaos Damage taken while Incubating | 醞釀時減少{0}%承受混沌傷害 |
| {0}% reduced Chaos Damage while affected by Herald of Agony | 受苦痛之捷影響時，減少{0}%混沌傷害 |
| {0}% reduced Chaos Damage with Attack Skills | 攻擊技能減少{0}%混沌傷害 |
| {0}% reduced Chaos Damage with Spell Skills | 法術技能減少{0}%混沌傷害 |
| {0}% reduced Chaos Damage with Weapons | 減少{0}%武器混沌傷害 |
| {0}% reduced Character Size | 減少{0}%角色體型 |
| {0}% reduced Charge Recovery | 增加 {0}% 充能恢復 |
| {0}% reduced Charged Dash Damage | 減少{0}%雷霆衝鋒傷害 |
| {0}% reduced Charges per use | 每次使用減少{0}%充能 |
| {0}% reduced Charges per use. {1}% to this value when used | 每次使用減少{0}%充能。使用時{1}%此數值 |
| {0}% reduced Charges used | 減少 {0}% 充能消耗 |
| {0}% reduced Charges used. {1}% to this value when used | 減少 {0}% 充能消耗。使用時 {1}% 此數值 |
| {0}% reduced Chill and Freeze Duration on Enemies | 減少{0}%敵人身上的冰緩和冰凍持續時間 |
| {0}% reduced Chill and Freeze Duration per {1} Dexterity Allocated in Radius | 範圍內每配置 {1} 點敏捷。冰緩和冰凍持續時間縮短 {0}% |
| {0}% reduced Chill Duration on Enemies | 減少{0}%敵人身上的冰緩持續時間 |
| {0}% reduced Chill Duration on enemies | 減少{0}%敵人冰緩持續時間 |
| {0}% reduced Chill Duration on Enemies when in Off Hand | 在副手減少{0}%對敵人冰緩持續時間 |
| {0}% reduced Chill Duration on you | 減少{0}%你被冰緩的持續時間 |
| {0}% reduced Chill Effect on Enemies | 對敵人減少 {0}% 冰緩效果 |
| {0}% reduced Claw Physical Damage when on Low Life | 貧血狀態時，減少{0}%爪的物理傷害 |
| {0}% reduced Cleave Area of Effect | 減少{0}%劈砍範圍 |
| {0}% reduced Cleave Attack Speed | 劈砍減少{0}%攻擊速度 |
| {0}% reduced Cleave Damage | 減少{0}%劈砍傷害 |
| {0}% reduced Cold Attack Damage while holding a Shield | 持盾時，減少{0}%冰冷攻擊傷害 |
| {0}% reduced Cold Damage | 減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage if you have used a Fire Skill Recently | 若你近期使用過火焰技能，減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage over Time | 減少{0}%持續性冰冷傷害 |
| {0}% reduced Cold Damage per {1}% Chance to Block Attack Damage | 每有{1}%攻擊傷害格擋率，減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage per {1}% Missing Cold Resistance, up to a maximum of {2}% | 每{1}%失去的冰冷抗性減少{0}%冰冷傷害，最多{2}% |
| {0}% reduced Cold Damage per Frenzy Charge | 每顆狂怒球減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage taken | 減少{0}%承受的冰冷傷害 |
| {0}% reduced Cold Damage taken if you've | 若你近期被擊中， |
| {0}% reduced Cold Damage taken if you've been Hit Recently | 近期內你若受到過傷害，則冰冷傷害減少 {0}% |
| {0}% reduced Cold Damage while affected by Hatred | 被憎恨影響時減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage while affected by Herald of Ice | 受冰霜之捷影響時，減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage while your Off Hand is empty | 未裝備副手時，減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Attack Skills | 攻擊技能減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Axes | 持斧類武器時減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Bows | 持弓類武器時減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Claws | 持爪類武器時減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Daggers | 持匕首類武器時減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Hits against Shocked Enemies | 擊中對受感電的敵人減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Maces and Sceptres | 鎚類和短杖類攻擊的冰冷傷害減少 {0}% |
| {0}% reduced Cold Damage with Maces or Sceptres | 錘和權杖減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with One Handed Melee Weapons | 單手近戰武器減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Spell Skills | 法術技能減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Staves | 持長杖類武器時減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Swords | 持劍類武器時減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Two Handed Melee Weapons | 雙手近戰武器減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Wands | 持法杖類武器時減少{0}%冰冷傷害 |
| {0}% reduced Cold Damage with Weapons | 減少{0}%武器冰冷傷害 |
| {0}% reduced Cold Resistance | 減少{0}%冰冷抗性 |
| {0}% reduced Cold Snap Area of Effect | 減少{0}%霜爆範圍效果 |
| {0}% reduced Cold Snap Cooldown Recovery Speed | 【霜暴】冷卻回復速度減少 {0}% |
| {0}% reduced Cold Snap Damage | 減少{0}%霜暴傷害 |
| {0}% reduced Conductivity Curse Effect | 減少{0}%導電的詛咒效果 |
| {0}% reduced Conductivity Duration | 減少{0}%導電持續時間 |
| {0}% reduced Consecrated Ground Area | 減少{0}%奉獻地面範圍 |
| {0}% reduced Contagion Area of Effect | 減少{0}%瘟疫範圍效果 |
| {0}% reduced Contagion Damage | 減少{0}%瘟疫傷害 |
| {0}% reduced Contagion Duration | 減少{0}%瘟疫持續時間 |
| {0}% reduced Conversion Trap Cooldown Recovery Speed | 【迷魅陷阱】冷卻回復速度減少 {0}% |
| {0}% reduced Convocation Buff Effect | 減少{0}%號召增益效果 |
| {0}% reduced Convocation Cooldown Recovery Speed | 【號召】冷卻回復速度減少 {0}% |
| {0}% reduced Cooldown Recovery of Travel Skills per Frenzy Charge | 每個狂怒球使旅行技能的冷卻回復速度減少 {0}% |
| {0}% reduced Cooldown Recovery Rate | 減少{0}%冷卻時間恢復率 |
| {0}% reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Area | 範圍內每個普通或魔法敵人減少{0}%冷卻時間恢復速度 |
| {0}% reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area | 範圍內每個稀有或傳奇敵人減少{0}%冷卻時間恢復速度 |
| {0}% reduced Cooldown Recovery Rate for Stance Skills | 減少{0}%姿態技能冷卻時間恢復速度 |
| {0}% reduced Cooldown Recovery Rate for throwing Traps | 減少{0}%投擲陷阱的冷卻時間恢復率 |
| {0}% reduced Cooldown Recovery Rate of Movement Skills | 減少{0}%位移技能的冷卻時間恢復速度 |
| {0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste | 被迅捷影響時，減少{0}%移動技能冷卻時間恢復速度 |
| {0}% reduced Cooldown Recovery Rate of Travel Skills | 減少{0}%快行技能冷卻時間恢復速度 |
| {0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge | 每顆狂怒球減少快行技能{0}%冷卻時間恢復速度 |
| {0}% reduced Cooldown Recovery Rate per Brand | 每個烙印減少{0}%冷卻時間恢復速度 |
| {0}% reduced Cooldown Recovery Speed | 冷卻回復速度減少 {0}% |
| {0}% reduced Cooldown Recovery Speed for each Normal or Magic Enemy in Area | 範圍中每有一個普通或魔法敵人，就使冷卻時間回復速度減少 {0}% |
| {0}% reduced Cooldown Recovery Speed for each Rare or Unique Enemy in Area | 範圍中每有一個稀有或傳奇敵人，就使冷卻時間回復速度減少 {0}% |
| {0}% reduced Cooldown Recovery Speed for Stance Skills | 姿態技能的冷卻回復速度減慢 {0}% |
| {0}% reduced Cooldown Recovery Speed for throwing Traps | 陷阱冷卻回復速度減少 {0}% |
| {0}% reduced Cooldown Recovery Speed of Movement Skills | 位移技能的的冷卻恢復速度減少 {0}% |
| {0}% reduced cooldown recovery speed of Movement Skills used while affected by Haste | 受到【迅捷】影響時，移動技能的冷卻速度減少 {0}% |
| {0}% reduced Cooldown Recovery Speed per Brand | 每個烙印使冷卻回復速度減慢 {0}% |
| {0}% reduced Corrupting Fever Duration | 減少{0}%腐化潮持續時間 |
| {0}% reduced Cost | 減少{0}%消耗 |
| {0}% reduced Cost of Aura Skills that summon Totems | 減少{0}%會召喚圖騰光環技能的消耗 |
| {0}% reduced Cost of Building and Upgrading Towers | 減少{0}%建造和升級防守塔的消耗 |
| {0}% reduced Cost of Channelling Skills | 減少{0}%引導施放技能的消耗 |
| {0}% reduced Cost of Skills | 減少{0}%技能消耗 |
| {0}% reduced Cost of Skills for each {1} total Mana Spent Recently | 近期每消耗共{1}魔力，減少{0}%技能消耗 |
| {0}% reduced Cost of Skills that throw Traps | 減少{0}%投擲陷阱技能的消耗 |
| {0}% reduced Cost of Skills that throw Traps or Mines | 減少{0}%投擲陷阱或地雷技能的消耗 |
| {0}% reduced Creeping Frost Area of Effect | 減少{0}%寒霜滲透範圍效果 |
| {0}% reduced Creeping Frost Damage | 減少{0}%寒霜滲透傷害 |
| {0}% reduced Creeping Frost Duration | 減少{0}%寒霜滲透持續時間 |
| {0}% reduced Cremation Cast Speed | 減少熔炎送葬{0}%施放速度 |
| {0}% reduced Cremation Damage | 減少{0}%熔炎送葬傷害 |
| {0}% reduced Critical Strike Chance | 減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Bleeding Enemies | 對流血的敵人減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Blinded Enemies | 對致盲的敵人減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Chilled Enemies | 對冰緩的敵人減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Enemies affected | 對元素異常狀態敵人  |
| {0}% reduced Critical Strike Chance against Enemies affected by Elemental Ailments | 對元素異常狀態敵人的暴擊率減少 {0}% |
| {0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Flask effect | 藥劑效果持續時間內，對站在奉獻地面上的敵人減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Enemies on Full Life | 對滿血的敵人減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Enemies that are affected by no Elemental Ailments | 對沒有受到元素異常狀態的敵人的暴擊率減少 {0}% |
| {0}% reduced Critical Strike Chance against Marked Enemy | 對被印記的敵人減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Poisoned Enemies | 對中毒敵人減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Shocked Enemies | 對感電的敵人減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Taunted Enemies | 對被嘲諷的敵人減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance during any Flask Effect | 在任何藥劑效果期間減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance during Flask Effect | 藥劑效果持續時間內，增加 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance for Attacks | 攻擊減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance for each blade | 每把飛刃減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance for each Mine Detonated | 近期每個爆炸的地雷減少 {0}% 暴擊率， |
| {0}% reduced Critical Strike Chance for each Mine Detonated Recently, up to {1}% | 近期每個引爆的地雷可使暴擊率減少 {0}%，最多 {1}% |
| {0}% reduced Critical Strike Chance for Spells | 減少 {0}% 法術暴擊率 |
| {0}% reduced Critical Strike Chance for Spells if you've Killed Recently | 若你近期有擊殺，減少 {0}% 法術暴擊率 |
| {0}% reduced Critical Strike Chance for Spells per {1} Player Maximum Life | 每 {1} 玩家最大生命，減少 {0}% 法術暴擊率 |
| {0}% reduced Critical Strike Chance for Spells per Raised Spectre | 每個喚醒幽魂減少 {0}% 法術暴擊率 |
| {0}% reduced Critical Strike Chance for Spells while Dual Wielding | 雙持武器時，減少 {0}% 法術暴擊率 |
| {0}% reduced Critical Strike Chance for Spells while holding a Shield | 持盾時，減少 {0}% 法術暴擊率 |
| {0}% reduced Critical Strike Chance for Spells while wielding a Staff | 持長杖時，減少 {0}% 法術暴擊率 |
| {0}% reduced Critical Strike Chance if you have Killed Recently | 若近期有擊殺，減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance if you haven't Blocked Recently | 若你近期沒有格擋，減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance if you haven't Crit Recently | 若近期你沒有暴擊，減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently | 若近期沒有造成暴擊，減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance if you haven't gained a Power Charge Recently | 若你近期沒有獲得暴擊球，減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance if you haven’t Blocked Recently | 若你近期內沒有格擋，則暴擊率減少 {0}% |
| {0}% reduced Critical Strike Chance if you've been Shocked Recently | 若你近期被感電，減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance per {1} Strength | 每 {1} 點力量減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance per Adaptation to Lightning | 每個閃電適應減少 {0}% 暴擊 |
| {0}% reduced Critical Strike Chance per Blitz Charge | 每顆閃電球減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance per Brand | 每個烙印減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance per Endurance Charge | 每顆耐力球減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance per Frenzy Charge | 每顆狂怒球減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance per Inspiration Charge | 每顆啟發球減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance per Power Charge | 每個暴擊球減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance per Volley | 每次齊射減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance while affected by Wrath | 被雷霆影響時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance while Channelling | 引導施放時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance while Dual Wielding | 雙持時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance while holding a Shield | 持盾時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance while Physical Aegis is depleted | 當物理聖盾被耗盡時，減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance while you have at least {1} Intelligence | 當你至少有 {1} 點智慧時，減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance while you have Avatar of Fire | 當你有火之化身時，減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with arrows that Fork | 分裂的箭矢减少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Axes | 減少 {0}% 斧暴擊率 |
| {0}% reduced Critical Strike Chance with Bows | 使用弓類武器時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Brand Skills | 烙印技能暴擊率減少 {0}% |
| {0}% reduced Critical Strike Chance with Chaos Skills | 減少 {0}% 混沌技能暴擊率 |
| {0}% reduced Critical Strike Chance with Claws | 使用爪類武器時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Cold Skills | 減少 {0}% 冰冷技能暴擊率 |
| {0}% reduced Critical Strike Chance with Daggers | 使用匕首類武器時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Elemental Skills | 減少 {0}% 全元素技能暴擊率 |
| {0}% reduced Critical Strike Chance with Fire Skills | 減少 {0}% 火焰技能暴擊率 |
| {0}% reduced Critical Strike Chance with Lightning Skills | 減少 {0}% 閃電技能暴擊率 |
| {0}% reduced Critical Strike Chance with Maces and Sceptres | 鎚類和短杖類攻擊的暴擊率減少 {0}% |
| {0}% reduced Critical Strike Chance with Maces or Sceptres | 錘和權杖減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Mines | 減少 {0}% 地雷暴擊率 |
| {0}% reduced Critical Strike Chance with One Handed Melee Weapons | 使用單手近戰武器時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals | 移除封印的最大數量，減少法術 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Staves | 持長杖時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Swords | 持劍時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Totem Skills | 圖騰技能減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Traps | 減少 {0}% 陷阱暴擊率 |
| {0}% reduced Critical Strike Chance with Two Handed Melee Weapons | 使用雙手近戰武器時減少 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance with Wands | 持法杖時減少 {0}% 暴擊率 |
| {0}% reduced Curse Duration | 減少{0}%詛咒持續時間 |
| {0}% reduced Cyclone Attack Speed | 旋風斬減少{0}%攻擊速度 |
| {0}% reduced Cyclone Damage | 減少{0}%旋風斬傷害 |
| {0}% reduced Damage | 減少{0}%傷害 |
| {0}% reduced Damage against Abyssal Monsters | 對深淵怪物減少 {0}% 傷害 |
| {0}% reduced Damage against Demons during Flask effect | 藥劑效果期間減少 {0}% 針對惡魔的傷害 |
| {0}% reduced Damage against Ignited Enemies | 對被點燃的敵人減少 {0}% 傷害 |
| {0}% reduced Damage against Taunted Enemies | 對被嘲諷的敵人減少 {0}% 傷害 |
| {0}% reduced Damage during any Flask Effect | 在任何藥劑效果期間，減少{0}%傷害 |
| {0}% reduced Damage for each {1} Mana you have Spent Recently | 近期你每消耗{1}魔力，減少{0}%傷害 |
| {0}% reduced Damage for each Herald affecting you | 你每受一個捷光環影響，減少{0}%傷害 |
| {0}% reduced Damage for each Magic Item Equipped | 每一個已裝備的魔法物品，減少{0}%傷害 |
| {0}% reduced Damage for each Poison on you | 你身上每層中毒減少{0}%傷害 |
| {0}% reduced Damage for each time you've Warcried Recently | 你近期每次使用戰吼，減少{0}%傷害 |
| {0}% reduced Damage for each Trap and Mine you have | 每個你存在的陷阱和地雷減少你{0}%傷害 |
| {0}% reduced Damage for each type of Abyss Jewel affecting you | 每種你身上的深淵珠寶減少{0}%傷害 |
| {0}% reduced Damage if Corrupted | 若已汙染減少{0}%傷害 |
| {0}% reduced Damage if firing at least {1} Projectiles | 若發射至少{1}個投射物，減少{0}%傷害 |
| {0}% reduced Damage if not Consuming a Corpse | 若沒有消耗屍體，減少{0}%傷害 |
| {0}% reduced Damage if three different Charge types removed | 若三種不同類型的能量球被移除，減少{0}%傷害 |
| {0}% reduced Damage if you have Consumed a corpse Recently | 若你近期有消耗屍體，減少 {0}% 傷害 |
| {0}% reduced Damage if you have Shocked an Enemy Recently | 若你近期使敵人感電過，減少{0}%傷害 |
| {0}% reduced Damage if you Summoned a Golem in the past {1} seconds | 減少{0}%召喚魔像後{1}秒內傷害 |
| {0}% reduced Damage if you've been Ignited Recently | 若你近期被點燃過，減少{0}%傷害 |
| {0}% reduced Damage if you've dealt a Critical Strike in the past {1} seconds | 若你過去 {1} 秒有造成暴擊減少 {0}% 傷害 |
| {0}% reduced Damage if you've dealt a Critical Strike Recently | 近期內若有造成暴擊，減少 {0}% 傷害 |
| {0}% reduced Damage if you've Frozen an Enemy Recently | 若你近期冰凍過敵人，減少{0}%傷害 |
| {0}% reduced Damage if you've killed a Bleeding Enemy Recently | 若你近期擊殺了一名流血的敵人，減少{0}%傷害 |
| {0}% reduced Damage if you've Killed Recently | 若你近期有擊殺，減少{0}%傷害 |
| {0}% reduced Damage if you've taken no Damage from Hits Recently | 若你近期沒受到擊中傷害，減少{0}%傷害 |
| {0}% reduced Damage if you've used a Travel Skill Recently | 若你近期使用過快行技能，減少{0}%傷害 |
| {0}% reduced Damage over Time | 減少{0}%持續傷害 |
| {0}% reduced Damage Over Time during Flask Effect | 藥劑效果期間減少 {0}% 持續傷害 |
| {0}% reduced Damage over Time Taken while you have at least {1} Fortification | 你至少有{1}層護體時，減少承受{0}%持續傷害 |
| {0}% reduced Damage over Time while affected by a Herald | 被捷光環影響時，減少{0}%持續傷害 |
| {0}% reduced Damage Over Time with Attack Skills | 攻擊技能減少{0}%持續傷害 |
| {0}% reduced Damage Over Time with Bow Skills | 減少{0}%弓技能持續傷害 |
| {0}% reduced Damage per {1} Levels | 每{1}級減少{0}%傷害 |
| {0}% reduced Damage per {1} of your lowest Attribute | 你的最低能力值每有{1}點，減少{0}%傷害 |
| {0}% reduced Damage per {1}% Chance to Block Attack Damage | 每 {1}% 攻擊傷害格擋率，減少 {0}% 傷害 |
| {0}% reduced Damage per Adaptation to Fire | 每個火焰適應減少{0}%傷害 |
| {0}% reduced Damage per Curse on you | 你身上每有一個詛咒，減少{0}%傷害 |
| {0}% reduced Damage per Endurance Charge | 每個耐力球減少{0}%傷害 |
| {0}% reduced Damage per Endurance, Frenzy or Power Charge | 每顆狂怒、暴擊或耐力球減少{0}%傷害 |
| {0}% reduced Damage per Enemy Killed by you or your Totems Recently | 你或你的圖騰近期每擊殺一個敵人，減少{0}%傷害 |
| {0}% reduced Damage per Frenzy Charge | 每顆狂怒球減少{0}%傷害 |
| {0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life | 擊中貧血狀態的敵人時每有一個狂怒球，減少{0}%傷害 |
| {0}% reduced Damage per Frenzy, Power or Endurance Charge | 每顆狂怒、暴擊或耐力球減少 {0}% 傷害 |
| {0}% reduced Damage per Linked target | 每個連結目標減少{0}%傷害 |
| {0}% reduced Damage per one hundred nearby Enemies | 附近每100個敵人減少{0}%傷害 |
| {0}% reduced Damage per Power Charge | 每有一顆暴擊球，減少{0}%傷害 |
| {0}% reduced Damage per Power Charge with Hits against Enemies on Full Life | 每顆暴擊球對滿血的敵人減少 {0}% 擊中傷害 |
| {0}% reduced Damage per Power Charge with Hits against Enemies on Low Life | 擊中貧血狀態敵人時每有一顆暴擊球，減少{0}%傷害 |
| {0}% reduced Damage per Raised Zombie | 每隻殭屍復甦減少{0}%傷害 |
| {0}% reduced Damage per Summoned Golem | 每個召喚魔像減少{0}%傷害 |
| {0}% reduced Damage taken | 減少{0}%承受傷害 |
| {0}% reduced Damage Taken for {1} seconds after Spending a total of {2} Mana | 在消耗總{2}魔力後，減少{0}%承受傷害，持續{1}秒 |
| {0}% reduced Damage taken from Bleeding Enemies | 減少承受來自流血的敵人{0}%傷害 |
| {0}% reduced Damage taken from Blinded Enemies | 減少承受來自致盲敵人的{0}%傷害 |
| {0}% reduced Damage taken from Damage Over Time | 減少{0}%所承受的持續性傷害 |
| {0}% reduced Damage taken from Demons | 減少{0}%承受的惡魔的傷害 |
| {0}% reduced Damage taken from Demons during Flask effect | 藥劑效果期間減少 {0}% 承受的惡魔的傷害 |
| {0}% reduced Damage taken from Ghosts | 減少{0}%遭受鬼魂的傷害 |
| {0}% reduced Damage taken from Hits | 被擊中時減少{0}%承受傷害 |
| {0}% reduced Damage Taken from Hits from Labyrinth Traps | 減少{0}%被帝王迷宮陷阱擊中傷害 |
| {0}% reduced Damage taken from Melee Attacks | 減少{0}%承受近戰攻擊傷害 |
| {0}% reduced Damage taken from Projectiles | 減少 {0}% 承受的投射物技能攻擊傷害 |
| {0}% reduced Damage taken from Skeletons | 減少{0}%遭受骷髏的傷害 |
| {0}% reduced Damage taken from Taunted Enemies | 減少{0}%來自受嘲諷的敵人的傷害 |
| {0}% reduced Damage taken from Trap or Mine Hits | 減少承受{0}%來自陷阱或地雷擊中的傷害 |
| {0}% reduced Damage taken if Corrupted | 若已汙染減少{0}%承受傷 |
| {0}% reduced Damage taken if you haven't been Hit Recently | 若你近期未被擊中，減少{0}%受到的傷害 |
| {0}% reduced Damage taken if you Killed a Taunted Enemy Recently | 若你近期擊殺受嘲諷的敵人，減少{0}%受到的傷害 |
| {0}% reduced Damage taken if you've been Frozen Recently | 若你近期被冰凍，減少{0}%受到的傷害 |
| {0}% reduced Damage taken if you've Killed Recently | 若你近期有擊殺，減少 {0}% 承受的傷害 |
| {0}% reduced Damage taken if you've taken a Savage Hit Recently | 若你近期承受過殘暴打擊，減少{0}%承受的傷害 |
| {0}% reduced Damage taken if you've Taunted an Enemy Recently | 若你近期嘲諷過敵人，減少{0}%受到的傷害 |
| {0}% reduced Damage taken per {1} Dexterity | 每{1}點敏捷減少{0}%承受傷害 |
| {0}% reduced Damage taken per {1} Intelligence | 每{1}點智慧減少{0}%承受傷害 |
| {0}% reduced Damage taken per {1} Strength | 每{1}點力量減少{0}%承受傷害 |
| {0}% reduced Damage taken per Frenzy Charge | 減少{0}%承受每個狂怒球的傷害 |
| {0}% reduced Damage taken per Ghost Shroud | 每個幽魂屍布減少{0}%承受傷害 |
| {0}% reduced Damage taken while Elusive | 靈巧時減少{0}%承受傷害 |
| {0}% reduced Damage taken while Leeching | 偷取時減少{0}%承受傷害 |
| {0}% reduced Damage taken while on Full Energy Shield | 處於滿能量護盾時，減少{0}%受到的傷害 |
| {0}% reduced Damage taken while on Full Life | 滿血時減少承受{0}%傷害 |
| {0}% reduced Damage taken while Phasing | 迷蹤時，減少{0}%承受傷害 |
| {0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby | 當附近至少有2隻稀有或傳奇敵人，減少{0}%你承受傷害 |
| {0}% reduced Damage to distant Enemies | 對遠距離敵人減少{0}%傷害 |
| {0}% reduced Damage when Cast on Frostbolt | 施放寒冰彈時，減少{0}%傷害 |
| {0}% reduced Damage when not on Low Life | 未處於貧血狀態時，減少{0}%傷害 |
| {0}% reduced Damage when on Full Life | 當滿血時減少{0}%傷害 |
| {0}% reduced Damage when on Low Life | 貧血狀態時減少{0}%傷害 |
| {0}% reduced Damage while affected by a Herald | 被捷光環影響時，減少{0}%傷害 |
| {0}% reduced Damage while Channelling | 引導施放時減少{0}%傷害 |
| {0}% reduced Damage while Dead | 死亡時減少{0}%傷害 |
| {0}% reduced Damage while Ignited | 點燃時減少{0}%傷害 |
| {0}% reduced Damage while in Blood Stance | 血腥姿態時減少{0}%傷害 |
| {0}% reduced Damage while Leeching | 偷取時減少{0}%傷害 |
| {0}% reduced Damage while Leeching Energy Shield | 偷取能量護盾時減少 {0}% 傷害 |
| {0}% reduced Damage while Leeching Life | 偷取生命時，減少{0}%傷害 |
| {0}% reduced Damage while Leeching Mana | 偷取魔力時，減少{0}%傷害 |
| {0}% reduced Damage while not on full Energy Shield | 未處於滿能量護盾時，減少{0}%傷害 |
| {0}% reduced Damage while on Consecrated Ground | 在奉獻地面上時，減少{0}%傷害 |
| {0}% reduced Damage while on Full Energy Shield | 處於滿能量護盾時，減少{0}%傷害 |
| {0}% reduced Damage while Shocked | 感電時減少{0}%傷害 |
| {0}% reduced Damage while there is only one nearby Enemy | 附近只有1個敵人減少{0}%傷害 |
| {0}% reduced Damage while wielding a Wand | 持法杖時減少{0}%傷害 |
| {0}% reduced Damage while wielding two different Weapon Types | 當持兩件不同武器類型時，減少{0}%傷害 |
| {0}% reduced Damage while you are wielding a Bow and have a Totem | 當你持弓和有1個圖騰時，減少{0}%傷害 |
| {0}% reduced Damage while you have {1} or fewer Blades | 你有{1}個以下劍刃時，減少{0}%傷害 |
| {0}% reduced Damage while you have a Summoned Golem | 當你召喚1隻魔像時，減少{0}%傷害 |
| {0}% reduced Damage while you have a Totem | 當你有一個圖騰，減少{0}%傷害 |
| {0}% reduced Damage while you have Fortify | 護體狀態下減少 {0}% 傷害 |
| {0}% reduced Damage while you have no Frenzy Charges | 當你身上沒有狂怒球時減少{0}%傷害 |
| {0}% reduced Damage with Ailments | 減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills | 攻擊技能減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a Bow | 持弓時攻擊技能減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a Claw | 持爪時攻擊技能增加 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a Dagger | 持匕首時攻擊技能減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre | 持錘或權杖時，減少 {0}% 攻擊技能的異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon | 持近戰武器時攻擊技能減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon | 持單手武器時攻擊技能減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a Staff | 持長杖時攻擊技能減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a Sword | 持劍時攻擊技能減少 {0}% 異常狀態傷 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon | 持雙手武器時攻擊技能減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding a Wand | 持法杖時攻擊技能減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments from Attack Skills while wielding an Axe | 持斧時攻擊技能減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments per Elder Item Equipped | 每件裝備的尊師之物減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Ailments per Frenzy Charge | 每顆狂怒球減少 {0}% 異常狀態傷害 |
| {0}% reduced Damage with Attack Skills while Fortified | 在護體持續期間，減少{0}%攻擊技能傷害 |
| {0}% reduced Damage with Attack Skills while you have at least {1} Fortification | 當你至少有{1}護體，減少{0}%攻擊技能傷害 |
| {0}% reduced Damage with Axes | 減少{0}%斧傷害 |
| {0}% reduced Damage with Bleeding | 減少 {0}% 流血傷害 |
| {0}% reduced Damage with Bleeding inflicted on Poisoned Enemies | 對中毒的敵人減少 {0}% 流血傷害 |
| {0}% reduced Damage with Bleeding per Endurance Charge | 每顆耐力球減少 {0}% 流血傷害 |
| {0}% reduced Damage with Bleeding you inflict on Maimed Enemies | 對癱瘓敵人減少 {0}% 你造成的流血傷害 |
| {0}% reduced Damage with Bows | 持弓類武器時減少{0}%傷害 |
| {0}% reduced Damage with Brand Skills | 烙印技能傷害減少 {0}% |
| {0}% reduced Damage with Brand Skills per {1} Devotion | 每 {1} 點奉獻使烙印技能傷害減少 {0}% |
| {0}% reduced Damage with Claws | 減少{0}%爪的傷害 |
| {0}% reduced Damage with Cold Skills | 減少{0}%冰冷技能傷害 |
| {0}% reduced Damage with Daggers | 減少{0}%匕首傷害 |
| {0}% reduced Damage with Fire Skills | 減少{0}%火焰技能傷害 |
| {0}% reduced Damage with Hits | 減少{0}%擊中傷害 |
| {0}% reduced Damage with Hits against Chilled Enemies | 擊中冰緩敵人減少{0}%傷害 |
| {0}% reduced Damage with Hits against Demons | 擊中惡魔時減少 {0}% 傷害 |
| {0}% reduced Damage with Hits against Enemies on Full Life | 對滿血的敵人減少 {0}% 擊中傷害 |
| {0}% reduced Damage with Hits against Frozen Enemies | 對冰凍的敵人減少{0}%擊中傷害 |
| {0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies | 對冰凍、感電和點燃的敵人減少{0}%擊中傷害 |
| {0}% reduced Damage with Hits against Rare and Unique Enemies | 擊中對稀有和傳奇減少{0}%傷害 |
| {0}% reduced Damage with Hits against Rare monsters | 擊中稀有怪物減少{0}%傷害 |
| {0}% reduced Damage with Hits against Shocked Enemies | 對感電的敵人減少{0}%擊中傷害 |
| {0}% reduced Damage with Hits and Ailments | 減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments  against Bleeding Enemies | 擊中和異常狀態對流血敵人減少 {0}% 傷害 |
| {0}% reduced Damage with Hits and Ailments  per Freeze, Shock and Ignite on Enemy | 對被冰凍、感電、點燃敵人的擊中傷害和異常狀態傷害減少 {0}% |
| {0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電和點燃減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Bleeding Enemies | 對流血敵人減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Blinded Enemies | 對致盲的敵人減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Burning Enemies | 擊中和異常效果對燃燒的人減少 {0}% 傷害 |
| {0}% reduced Damage with Hits and Ailments against Chilled Enemies | 對冰緩的敵人減少 {0}% 擊中和異常狀態的傷害 |
| {0}% reduced Damage with Hits and Ailments against Cursed Enemies | 對被詛咒的敵人減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Enemies affected by {1} Spider's Webs | 對被蛛網纏繞 {1} 層的敵人減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Enemies affected by Ailments | 對被異常狀態影響的敵人減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life | 對滿血敵人減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Hindered Enemies | 擊中和異常狀態對緩速敵人減少 {0}% 傷害 |
| {0}% reduced Damage with Hits and Ailments against Marked Enemy | 對被印記的敵人減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Unique Enemies | 對傳奇敵人減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒減少擊中和異常狀態 {0}% 傷害 |
| {0}% reduced Damage with Hits and Poison | 減少 {0}% 擊中與中毒傷害 |
| {0}% reduced Damage with Hits and Poison for each Poison on the Enemy | 根據敵人身上中毒層數，減少 {0}% 擊中和中毒傷害 |
| {0}% reduced Damage with Hits for each Level higher the Enemy is than you | 敵人每高過你一等，減少{0}%擊中傷害 |
| {0}% reduced Damage with Ignite inflicted on Chilled Enemies | 對冰緩的敵人減少 {0}% 點燃傷害 |
| {0}% reduced Damage with Lightning Skills | 減少{0}%閃電技能傷害 |
| {0}% reduced Damage with Maces and Sceptres | 鎚類和短杖類傷害減少 {0}% |
| {0}% reduced Damage with Maces or Sceptres | 錘和權杖減少 {0}% 傷害 |
| {0}% reduced Damage with Maces, Sceptres or Staves | 錘、權杖或長仗減少{0}%傷害 |
| {0}% reduced Damage with Movement Skills | 移動技能減少{0}%傷害 |
| {0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention | 停止獲得靈魂持續時間，減少{0}%非瓦爾技能傷害 |
| {0}% reduced Damage with One Handed Weapons | 持單手武器時減少{0}%傷害 |
| {0}% reduced Damage with Poison | 減少 {0}% 中毒傷害 |
| {0}% reduced Damage with Poison if you have at least {1} Dexterity | 若你至少有 {1} 點敏捷，減少 {0}% 中毒傷害 |
| {0}% reduced Damage with Poison inflicted on Bleeding Enemies | 對流血的敵人減少 {0}% 中毒傷害 |
| {0}% reduced Damage with Poison per Frenzy Charge | 每顆狂怒球減少 {0}% 中毒傷害 |
| {0}% reduced Damage with Poison per Power Charge | 每顆暴擊球減少 {0}% 中毒傷害 |
| {0}% reduced Damage with Shield Skills | 減少{0}%盾牌技能傷害 |
| {0}% reduced Damage with Shield Skills per {1}% Chance to Block Attack Damage | 每有{1}%攻擊傷害格擋率，減少{0}%盾牌技能傷害 |
| {0}% reduced Damage with Skills that Cost Life | 消耗生命的技能減少{0}%傷害 |
| {0}% reduced Damage with Staves | 減少 {0}% 長杖的傷害 |
| {0}% reduced Damage with Swords | 減少{0}%劍的傷害 |
| {0}% reduced Damage with Two Handed Weapons | 持雙手武器時減少{0}%傷害 |
| {0}% reduced Damage with Unarmed Attacks | 減少{0}%空手攻擊傷害 |
| {0}% reduced Damage with Unarmed Attacks against Bleeding Enemies | 減少{0}%對流血敵人的空手攻擊傷害 |
| {0}% reduced Damage with Vaal Skills | 減少{0}%瓦爾技能傷害 |
| {0}% reduced Damage with Vaal Skills during effect | 效果期間內減少{0}%瓦爾技能傷害 |
| {0}% reduced Damage with Wands | 減少{0}%法杖傷害 |
| {0}% reduced Damage with Wands if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，減少 {0}% 法仗傷害 |
| {0}% reduced Dark Pact Area of Effect | 減少{0}%暗夜血契範圍效果 |
| {0}% reduced Dark Pact Cast Speed | 減少{0}%暗夜血契施放速度 |
| {0}% reduced Dark Pact Damage | 減少{0}%暗夜血契傷害 |
| {0}% reduced Debuff Effect | 減少 {0}% 減益效果 |
| {0}% reduced Decoy Totem Area of Effect | 減少{0}%誘餌圖騰範圍效果 |
| {0}% reduced Decoy Totem Life | 減少{0}%誘餌圖騰生命 |
| {0}% reduced Defences from Equipped Shield | 減少 {0}% 從盾牌獲取的防禦 |
| {0}% reduced Defences from Equipped Shield per {1} Devotion | 每 {1} 個奉獻，從裝備的盾牌減少 {0}% 防禦 |
| {0}% reduced Defences while wielding a Staff | 持長杖時，增加 {0}% 防禦f |
| {0}% reduced delay between affected Areas | 減少{0}%被影響區域間的延遲 |
| {0}% reduced Demolition speed | 減少{0}%拆除速度 |
| {0}% reduced Desecrate Cooldown Recovery Speed | 【褻瀆】冷卻回復速度減少 {0}% |
| {0}% reduced Desecrate Damage | 減少{0}%褻瀆傷害 |
| {0}% reduced Desecrate Duration | 減少褻瀆{0}%持續時間 |
| {0}% reduced Despair Curse Effect | 減少{0}%絕望詛咒效果 |
| {0}% reduced Despair Duration | 減少{0}%絕望持續時間 |
| {0}% reduced Destructive Link Duration | 減少{0}%連結：破壞持續時間 |
| {0}% reduced Detonate Dead Area of Effect | 減少{0}%屍體爆破範圍效果 |
| {0}% reduced Detonate Dead Damage | 減少{0}%屍體爆破傷害 |
| {0}% reduced Devouring Totem Leech per second | 減少 {0}% 吞噬圖騰每秒偷取速度 |
| {0}% reduced Dexterity | 減少{0}%敏捷 |
| {0}% reduced Dexterity if Strength is higher than Intelligence | 若力量高於智慧，減少{0}%敏捷 |
| {0}% reduced Dexterity Requirement | 減少{0}%敏捷需求 |
| {0}% reduced Discharge Damage | 減少{0}%解放的傷害 |
| {0}% reduced Discharge Radius | 減少{0}%解放的範圍半徑 |
| {0}% reduced distance between Firing Points | 減少{0}%發射點間的距離 |
| {0}% reduced distance between Volleys | 減少{0}%齊射間的距離 |
| {0}% reduced Dominating Blow Damage | 減少{0}%霸氣之擊的傷害 |
| {0}% reduced Double Strike Attack Speed | 雙重打擊減少{0}%攻擊速度 |
| {0}% reduced Double Strike Critical Strike Chance | 減少 {0}% 雙重打擊暴擊率 |
| {0}% reduced Double Strike Damage | 減少{0}%雙重打擊傷害 |
| {0}% reduced Dual Strike Attack Speed | 雙持打擊減少{0}%攻擊速度 |
| {0}% reduced Dual Strike Critical Strike Chance | 減少 {0}% 雙持打擊暴擊率 |
| {0}% reduced Dual Strike Damage | 減少{0}%雙持打擊傷害 |
| {0}% reduced Duration | 減少{0}%持續時間 |
| {0}% reduced Duration of Ailments inflicted while wielding a Bow | 減少{0}%持弓時造成異常狀態的持續時間 |
| {0}% reduced Duration of Ailments on Enemies | 減少{0}%敵人身上的異常狀態持續時間 |
| {0}% reduced Duration of Ailments you inflict while Focused | 專注時減少{0}%你造成異常狀態的持續時間 |
| {0}% reduced Duration of Ailments you inflict while Focussed | 專注時減少 {0}% 你造成異常狀態的持續時間 |
| {0}% reduced Duration of Buffs and Debuffs you create from skills | 減少{0}%你從技能得到的增益與減益的持續時間 |
| {0}% reduced Duration of Cold Ailments | 減少{0}%冰冷異常狀態持續時間 |
| {0}% reduced Duration of Curses on you | 減少{0}%你身上的詛咒持續時間 |
| {0}% reduced Duration of Curses on you per {1} Devotion | 每{1}奉獻，減少{0}%你身上詛咒的持續時間 |
| {0}% reduced Duration of Damaging Ailments | 減少{0}%傷害型異常狀態持續時間 |
| {0}% reduced Duration of Elemental Ailments on Cursed enemies | 減少 {0}% 被詛咒敵人身上元素異常狀態的持續時間 |
| {0}% reduced Duration of Elemental Ailments on Enemies | 減少{0}%敵人身上的元素異常狀態持續時間 |
| {0}% reduced Duration of Elemental Ailments on you per {1} Intelligence | 每 {1} 點智慧減少 {0}% 你身上元素異常狀態的持續時間 |
| {0}% reduced Duration of Fire Ailments | 減少{0}%火焰異常狀態持續時間 |
| {0}% reduced Duration of Lightning Ailments | 減少{0}%閃電異常狀態持續時 |
| {0}% reduced Duration of Poisons you inflict during Flask effect | 藥劑效果持續時間內，減少 {0}% 你造成的中毒持續時間 |
| {0}% reduced Duration of Shrine Effects on you | 減少{0}%神殿效果持續時間 |
| {0}% reduced Duration of Supported Skills and Damaging Ailments they inflict | 減少{0}%輔助技能持續時間和異常狀態造成的傷害 |
| {0}% reduced Duration of this Skill and Damaging Ailments | 減少 {0}% 此技能和傷害型異常狀態時間 |
| {0}% reduced Duration that Monsters do not Heal | 減少{0}%敵人不能回復生命的持續時間 |
| {0}% reduced Duration. {1}% to this value when used | 減少{0}%持續時間。使用時{1}%此數值 |
| {0}% reduced Earthquake Area of Effect | 減少{0}%震地範圍效果 |
| {0}% reduced Earthquake Damage | 減少{0}%震地傷害 |
| {0}% reduced Earthquake Duration | 減少{0}%震地持續時間 |
| {0}% reduced effect | 減少{0}%效果 |
| {0}% reduced Effect of Arcane Surge on you | 減少你身上秘能波動 {0}% 效果 |
| {0}% reduced Effect of Arcane Surge on you per | 近期每消耗 200 魔力， |
| {0}% reduced Effect of Arcane Surge on you per {1} Mana spent Recently | 最近你每消耗 {1} 點魔力你身上的秘術增強效果減少 {0}% |
| {0}% reduced effect of Aura | 減少加 {0}% 光環效果 |
| {0}% reduced Effect of Auras from Mines | 減少{0}%來自地雷的光環效果 |
| {0}% reduced effect of Auras from your Skills | 你的技能減少 {0}% 光環效果 |
| {0}% reduced Effect of Auras on You for each Herald affecting you | 每有一個影響你的捷效果，都使作用於你的光環效果減少 {0}% |
| {0}% reduced Effect of Buffs granted by your Active Ancestor Totems | 減少 {0}% 從你先祖圖騰獲得的增益效果 |
| {0}% reduced Effect of Buffs granted by your Elemental Golems | 減少{0}%元素魔像給你的增益效果 |
| {0}% reduced Effect of Buffs granted by your Golems | 減少{0}%魔像的增益效果 |
| {0}% reduced Effect of Buffs granted by your Golems per Summoned Golem | 每隻召喚的魔像，減少{0}%你魔像提供的增益效果 |
| {0}% reduced Effect of Buffs your Ancestor Totems grant while Active | 減少{0}%從你先祖圖騰獲得的增益效果 |
| {0}% reduced Effect of Burning Ground on you | 減少 {0}% 燃燒地面對你的效果 |
| {0}% reduced Effect of Chill | 減少 {0}% 冰緩效果 |
| {0}% reduced Effect of Chill and Shock on you | 減少 {0}% 你身上冰緩和感電的效果 |
| {0}% reduced Effect of Chill on you | 減少{0}%你所承受的冰緩效果 |
| {0}% reduced Effect of Chill on you during Flask Effect | 藥劑效果期間內，減少 {0}% 你身上冰緩的效果 |
| {0}% reduced Effect of Chill you inflict with Critical Strikes | 減少 {0}% 你暴擊所造成的冰緩效果 |
| {0}% reduced Effect of Chilled Ground | 減少 {0}% 冰緩地面的效果 |
| {0}% reduced Effect of Chilled Ground on you | 減少 {0}% 冰緩地面對你的效果 |
| {0}% reduced Effect of Cold Ailments | 減少{0}%冰冷異常狀態效果 |
| {0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies | 減少{0}%感電敵人身上你造成冰冷異常狀態的效果 |
| {0}% reduced Effect of Combat Rush | 減少{0}%疾戰效果 |
| {0}% reduced Effect of Combat Rush granted by Supported Skills | 減少{0}%被輔助技能提供的疾戰效果 |
| {0}% reduced Effect of Cruelty | 減少{0}%殘酷的效果 |
| {0}% reduced Effect of Cruelty gained by this Spell or Minions | 減少 {0}% 此法術或召喚物獲得的殘酷效果 |
| {0}% reduced Effect of Cruelty granted by Minions | 減少 {0}% 召喚物給予的殘酷效果 |
| {0}% reduced Effect of Cruelty granted by Supported Skills | 減少{0}%被輔助技能給予的殘酷效果 |
| {0}% reduced Effect of Cruelty granted by This Attack or Minions | 減少 {0}% 此攻擊或召喚物給予的殘酷效果 |
| {0}% reduced Effect of Cruelty granted by this Skill | 減少{0}%此技能給予的殘酷效果 |
| {0}% reduced Effect of Curse | 減少 {0}% 詛咒效果 |
| {0}% reduced Effect of Curse against Players | 減少 {0}% 對玩家的詛咒效果 |
| {0}% reduced Effect of Curses applied by Bane | 減少{0}%災厄套用的詛咒效果 |
| {0}% reduced Effect of Curses on Monsters | 減少 {0}% 怪物所受詛咒效果 |
| {0}% reduced Effect of Curses on Players | 玩家所受到的詛咒效果減少 {0}% |
| {0}% reduced Effect of Curses on you | 減少在你身上的詛咒效果 {0}% |
| {0}% reduced Effect of Curses on you during Effect of any Life or Mana Flask | 任何生命或魔力藥劑效果持續時間內，減少 {0}% 你身上的詛咒效果 |
| {0}% reduced Effect of Curses on you during Effect of any Mana Flask | 在任何魔力藥劑效果持續時間內，減少 {0}% 你身上的詛咒效果 |
| {0}% reduced Effect of Curses on you during Flask Effect | 藥劑效果期間內，減少 {0}% 你身上詛咒的效果 |
| {0}% reduced Effect of Curses on you while on Consecrated Ground | 站在奉獻地面上時，減少 {0}% 你身上詛咒的效果 |
| {0}% reduced Effect of Desecrated Ground on you | 減少{0}%腐化地面對你的效果 |
| {0}% reduced Effect of Elusive from Supported Skills | 減少{0}%來自被輔助技能的靈巧效果 |
| {0}% reduced Effect of Elusive from this Skill | 減少{0}%來自此技能的靈巧效果 |
| {0}% reduced Effect of Elusive on you per Power Charge | 每顆暴擊球減少{0}%靈巧效果 |
| {0}% reduced Effect of Exposure inflicted with Elemental Equilibrium | 減少 {0}% 元素之相造成曝曬的效果 |
| {0}% reduced Effect of Fortify on you | 你身上的護體效果減少 {0}% |
| {0}% reduced Effect of Fortify on you while affected by Glorious Madness | 被榮耀瘋癲影響時，減少 {0}% 你身上護體的效果 |
| {0}% reduced Effect of Fortify on you while Focused | 專注時，減少 {0}% 你身上護體效果 |
| {0}% reduced Effect of Fortify on you while Focussed | 專注時，減少 {0}% 你身上護體效果 |
| {0}% reduced Effect of Fortify on you while Stationary | 靜止時減少 {0}% 你身上的護體效果 |
| {0}% reduced Effect of Freeze on you | 減少{0}%你身上的冰凍效果 |
| {0}% reduced Effect of Herald Buffs on you | 減少 {0}% 你身上捷光環的效果 |
| {0}% reduced Effect of Heralds on you | 你身上的捷效果減少 {0}% |
| {0}% reduced effect of Hinder on you | 減少{0}%你身上的阻礙效果 |
| {0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding | 擊中造成穿刺和流血時，減少 {0}% 穿刺效果 |
| {0}% reduced Effect of Impales you inflict on non-Impaled Enemies | 減少 {0}% 你對未被穿刺敵人造成穿刺的效果 |
| {0}% reduced Effect of Impales you inflict with Two Handed Weapons | 使用雙手武器時減少{0}%你造成的穿刺效果 |
| {0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies | 減少 {0}% 你使用雙手武器對未被穿刺的敵人所造成的穿刺效果 |
| {0}% reduced Effect of Infusion | 減少{0}%注入效果 |
| {0}% reduced Effect of Lightning Ailments | 減少{0}%閃電異常狀態效果 |
| {0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies | 減少{0}%冰緩敵人身上你造成閃電異常狀態的效果 |
| {0}% reduced Effect of Maim | 減少{0}%癱瘓效果 |
| {0}% reduced effect of Non-Curse Auras from your Skills | 減少 {0}% 你技能的非詛咒光環效果 |
| {0}% reduced Effect of Non-Curse Auras from your Skills on Enemies | 減少 {0}% 你技能在敵人身上非詛咒光環的效果 |
| {0}% reduced effect of Non-Curse Auras per {1} Devotion | 每{1}個奉獻，減少{0}%非詛咒光環的效果 |
| {0}% reduced Effect of Non-Damaging Ailments | 減少 {0}% 非傷害型異常狀態的效果 |
| {0}% reduced Effect of non-Damaging Ailments on Enemies | 對敵人減少 {0}% 非傷害型異常狀態的效果 |
| {0}% reduced Effect of non-Damaging Ailments on Enemies per {1} Devotion | 每 {1} 個奉獻，減少 {0}% 敵人身上非傷害型異常狀態的效果 |
| {0}% reduced Effect of Non-Damaging Ailments on Monsters | 減少{0}%怪物身上的非傷害型異常狀態效果 |
| {0}% reduced Effect of Non-Damaging Ailments on you | 減少{0}%你身上的非傷害型異常狀態效果 |
| {0}% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask | 任何生命藥劑效果持續時間內，減少 {0}% 你身上非傷害型異常狀態的效果 |
| {0}% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask | 任何生命或魔力藥劑效果持續時間內，減少 {0}% 你身上非傷害型異常狀態的效果 |
| {0}% reduced Effect of non-Damaging Ailments per Elder Item Equipped | 每件裝備中尊師之物，減少 {0}% 非傷害型異常狀態效果 |
| {0}% reduced Effect of Non-Damaging Ailments per Elder Item Equipped | 每件裝備的尊師之物，減少 {0}% 非傷害型異常狀態效果 |
| {0}% reduced Effect of Non-Damaging Ailments you inflict during Flask Effect | 藥劑效果持續時間內，減少 {0}% 你造成非傷害型異常狀態的效果 |
| {0}% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes | 減少 {0}% 你暴擊所造成非傷害型異常狀態的效果 |
| {0}% reduced Effect of non-Keystone Passive Skills in Radius | 減少{0}%範圍內非關鍵天賦的效果 |
| {0}% reduced effect of Offering spells | 奉獻型法術的效果減少 {0}% |
| {0}% reduced effect of Offerings | 減少 {0}% 奉獻效果 |
| {0}% reduced effect of Onslaught on Players and Monsters | 減少{0}%玩家與怪物所受到的猛攻效果 |
| {0}% reduced Effect of Scorch | 減少{0}%焦灼效果 |
| {0}% reduced Effect of Shock | 減少 {0}% 感電效果 |
| {0}% reduced Effect of Shock on you | 減少 {0}% 你身上的感電效果 |
| {0}% reduced Effect of Shock on you during Flask Effect | 藥劑效果期間內，減少 {0}% 你身上感電的效果 |
| {0}% reduced Effect of Shock you inflict with Critical Strikes | 減少 {0}% 你暴擊造成感電的效果 |
| {0}% reduced Effect of Shocked Ground on you | 減少 {0}% 感電地面對你的效果 |
| {0}% reduced Effect of Shocks you inflict during Flask effect | 藥劑效果期間減少 {0}% 你造成感電的效果 |
| {0}% reduced Effect of Shrine Buffs on you | 減少 {0}% 神殿效果 |
| {0}% reduced Effect of Socketed Abyss Jewels | 減少{0}%插槽中深淵珠寶的效果 |
| {0}% reduced Effect of Socketed Jewels | 減少 {0}% 插槽中珠寶效果 |
| {0}% reduced Effect of Supported Curses | 減少 {0}% 輔助的詛咒效果 |
| {0}% reduced Effect of Tailwind on you | 減少{0}%你身上流順之風的效果 |
| {0}% reduced Effect of Tailwind on you for each Skill you've used Recently | 近期內你若使用過技能，每使用 1 個技能，你身上的【流順之風】效果減少 {0}% |
| {0}% reduced Effect of Tailwind on you per Gale Force | 每個颶風之力減少{0}%你身上流順之風的效果 |
| {0}% reduced Effect of the Buff granted by your Carrion Golems | 減少{0}%你食腐魔像提供的增益效果 |
| {0}% reduced Effect of the Buff granted by your Chaos Golems | 減少{0}%混沌魔像賦予你的增益效果 |
| {0}% reduced Effect of the Buff granted by your Flame Golems | 減少{0}%烈焰魔像賦予你的增益效果 |
| {0}% reduced Effect of the Buff granted by your Ice Golems | 減少{0}%寒冰魔像賦予你的增益效果 |
| {0}% reduced Effect of the Buff granted by your Lightning Golems | 減少{0}%雷電魔像賦予你的增益效果 |
| {0}% reduced Effect of the Buff granted by your Stone Golems | 減少{0}%巨石魔像賦予你的增益效果 |
| {0}% reduced Effect of Withered | 減少 {0}% 凋零效果 |
| {0}% reduced Effect of your Curses | 減少 {0}% 你所施放詛咒的效果 |
| {0}% reduced Effect of your Curses if you've spent {1} total Mana Recently | 若你近期總消耗 {1} 魔力，減少 {0}% 你的詛咒效果 |
| {0}% reduced Effect of your Marks | 減少 {0}% 你印記的效果 |
| {0}% reduced effect. {1}% to this value when used | 減少{0}%效果。使用時此數值{1}% |
| {0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players | 對玩家減少{0}%帝王迷宮陷阱持續傷害效果 |
| {0}% reduced Elemental Ailment Duration on you | 減少{0}%身上元素異常狀態時間 |
| {0}% reduced Elemental Ailment Duration on you per {1} Devotion | 每{1}個奉獻，減少{0}%你身上元素異常狀態持續時間 |
| {0}% reduced Elemental Damage | 減少{0}%元素傷害 |
| {0}% reduced Elemental Damage during any Flask Effect | 在任何藥劑效果期間，減少{0}%元素傷害 |
| {0}% reduced Elemental Damage if you've Chilled an Enemy Recently | 若你近期冰緩了一名敵人，減少{0}%元素傷害 |
| {0}% reduced Elemental Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，減少 {0}% 元素傷害 |
| {0}% reduced Elemental Damage if you've Ignited an Enemy Recently | 若你近期點燃了一名敵人，減少{0}%元素傷害 |
| {0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently | 若你近期擊殺了一名受詛咒的敵人，減少{0}%元素傷害 |
| {0}% reduced Elemental Damage if you've Shocked an Enemy Recently | 若你近期感電了一名敵人，減少{0}%元素傷害 |
| {0}% reduced Elemental Damage per {1} Devotion | 每{1}個奉獻減少{0}%元素傷害 |
| {0}% reduced Elemental Damage per {1} Dexterity | 每{1}點敏捷減少{0}%元素傷害 |
| {0}% reduced Elemental Damage per {1} Intelligence | 每{1}點智慧減少{0}%元素傷害 |
| {0}% reduced Elemental Damage per {1} Strength | 每{1}點力量減少{0}%元素傷害 |
| {0}% reduced Elemental Damage per Divine Charge | 每層神聖充能減少{0}%元素傷害 |
| {0}% reduced Elemental Damage per Level | 每等級減少{0}%元素傷害 |
| {0}% reduced Elemental Damage per Power charge | 每有一顆暴擊球減少{0}%元素傷害 |
| {0}% reduced Elemental Damage per Sextant affecting the area | 每個影響該地區的六分儀，減少{0}%元素傷害 |
| {0}% reduced Elemental Damage taken | 減少{0}%承受的元素傷害 |
| {0}% reduced Elemental Damage taken during any Flask Effect | 在任何藥劑效果期間，減少{0}%受到的元素傷害 |
| {0}% reduced Elemental Damage taken from Hits per Endurance Charge | 每顆耐力球減少被擊中時承受{0}%元素傷害 |
| {0}% reduced Elemental Damage taken if you have been Hit Recently | 若你近期被擊中，減少{0}%承受的元素傷害 |
| {0}% reduced Elemental Damage taken if you haven't been Hit Recently | 近期內你若沒有被擊中，則受到的元素傷害減少 {0}% |
| {0}% reduced Elemental Damage taken per Endurance Charge | 每顆耐力球減少{0}%承受元素傷害 |
| {0}% reduced Elemental Damage taken while at Maximum Endurance Charges | 耐力球達到上限時，減少{0}%受到的元素傷害 |
| {0}% reduced Elemental Damage Taken while stationary | 減少{0}%站立時受到的元素傷害 |
| {0}% reduced Elemental Damage taken while stationary | 站立時，減少{0}%承受元素傷害 |
| {0}% reduced Elemental Damage taken while you have an Endurance Charge | 你有耐力球時減少承受{0}%元素傷害 |
| {0}% reduced Elemental Damage while affected by a Herald | 被捷光環影響時，減少{0}%元素傷害 |
| {0}% reduced Elemental Damage while Channelling | 引導施放時減少{0}%元素傷害 |
| {0}% reduced Elemental Damage while in an area affected by a Sextant | 當該地區被六分移影響時，減少{0}%元素傷害 |
| {0}% reduced Elemental Damage with Attack Skills | 攻擊技能減少 {0}% 元素傷害 |
| {0}% reduced Elemental Damage with Attack Skills during any Flask Effect | 在任意藥劑效果期間，減少{0}%攻擊的元素傷害 |
| {0}% reduced Elemental Damage with Attack Skills per Power Charge | 每有一個暴擊球，減少{0}%攻擊技能的元素傷害 |
| {0}% reduced Elemental Damage with Bows | 持弓類武器時減少{0}%元素傷害 |
| {0}% reduced Elemental Damage with Maces and Sceptres | 鎚類和短杖類攻擊的元素傷害減少 {0}% |
| {0}% reduced Elemental Damage with Maces or Sceptres | 錘和權杖減少{0}%元素傷害 |
| {0}% reduced Elemental Damage with Staves | 減少{0}%長杖元素傷害 |
| {0}% reduced Elemental Damage with Wands | 使用法杖類武器時減少{0}%元素傷害 |
| {0}% reduced Elemental Damage with Weapons | 減少{0}%武器元素傷害 |
| {0}% reduced Elemental Damage with Weapons during any Flask Effect | 在任意藥劑效果期間，減少{0}%武器的元素傷害 |
| {0}% reduced Elemental Damage with Weapons per Power Charge | 每個暴擊球減少{0}%武器元素傷害 |
| {0}% reduced Elemental Hit Attack Speed | 元素打擊減少{0}%攻擊速度 |
| {0}% reduced Elemental Weakness Curse Effect | 減少{0}%元素要害的詛咒效果 |
| {0}% reduced Elemental Weakness Duration | 減少{0}%元素要害持續時間 |
| {0}% reduced Elusive Effect | 減少{0}%靈巧效果 |
| {0}% reduced Endurance Charge Duration | 減少{0}%耐力球持續時間 |
| {0}% reduced Endurance, Frenzy and Power Charge Duration | 減少{0}%耐力球、狂怒球、以及暴擊球的持續時間 |
| {0}% reduced Enduring Cry Buff Effect | 減少{0}%堅決戰吼增益效果 |
| {0}% reduced Enduring Cry Cooldown Recovery Speed | 【堅決戰吼】冷卻回復速度減少 {0}% |
| {0}% reduced Enemy Block Chance | 減少 {0}% 敵人格擋率 |
| {0}% reduced Enemy Chance to Block Bow Attacks | 減少 {0}% 敵人弓類攻擊格擋率 |
| {0}% reduced Enemy Chance to Block Sword Attacks | 減少 {0}% 敵人劍類攻擊格擋率 |
| {0}% reduced Enemy chance to Dodge | 減少 {0}% 敵人躲避機率 |
| {0}% reduced Enemy Stun Threshold | 減少{0}%敵人暈眩門檻 |
| {0}% reduced Enemy Stun Threshold during any Flask Effect | 在任何藥劑效果期間，減少{0}%敵人暈眩門檻 |
| {0}% reduced Enemy Stun Threshold while you have at least {1} Strength | 你至少有{1}點力量時，減少{0}%敵人暈眩門檻 |
| {0}% reduced Enemy Stun Threshold with Bows | 減少{0}%弓的敵人暈眩門檻 |
| {0}% reduced Enemy Stun Threshold with Maces and Sceptres | 鎚類和短杖類攻擊減少 {0}% 敵人暈眩門檻 |
| {0}% reduced Enemy Stun Threshold with Maces or Sceptres | 減少{0}%錘或權杖的敵人暈眩門檻 |
| {0}% reduced Enemy Stun Threshold with this Weapon | 減少{0}%此武器的敵人暈眩門檻 |
| {0}% reduced Energy Shield | 減少{0}%能量護盾 |
| {0}% reduced Energy Shield from Equipped Shield | 減少{0}%已裝備盾牌的能量護盾 |
| {0}% reduced Energy Shield Recharge Rate | 減少{0}%能量護盾充能率 |
| {0}% reduced Energy Shield Recharge rate | 減少 {0}% 能量護盾充能率 |
| {0}% reduced Energy Shield Recharge Rate during any Flask Effect | 在任何藥劑效果期間，減少{0}%能量護盾充能率 |
| {0}% reduced Energy Shield Recovery rate | 減少{0}%能量護盾恢復率 |
| {0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently | 若你近期沒有被擊中，減少{0}%能量護盾恢復率 |
| {0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently | 若你近期沒有擊殺，減少{0}%能量護盾恢復率 |
| {0}% reduced Energy Shield Recovery Rate while affected by Discipline | 受到紀律影響時，減少{0}%能量護盾恢復率 |
| {0}% reduced Energy Shield Regeneration rate | 減少{0}%能量護盾回復率 |
| {0}% reduced Enfeeble Curse Effect | 減少{0}%衰弱的詛咒效果 |
| {0}% reduced Enfeeble Duration | 減少{0}%衰弱持續時間 |
| {0}% reduced Essence Drain Damage | 減少{0}%靈魂吸取傷害 |
| {0}% reduced Essence Drain Duration | 減少{0}%靈魂吸取持續時間 |
| {0}% reduced Ethereal Knives Damage | 減少{0}%虛空匕首傷害 |
| {0}% reduced Ethereal Knives Projectile Speed | 虛空匕首減少{0}%投射物速度 |
| {0}% reduced Evasion and Energy Shield | 減少{0}%閃避和能量護盾 |
| {0}% reduced Evasion from Equipped Shield | 減少{0}%已裝備盾牌的閃避 |
| {0}% reduced Evasion if you have Hit an Enemy Recently | 若近期你有擊中敵人，減少 {0}% 閃避 |
| {0}% reduced Evasion Rating | 減少{0}%閃避值 |
| {0}% reduced Evasion Rating and Armour | 減少 {0}% 閃避值與護甲 |
| {0}% reduced Evasion Rating during Onslaught | 猛攻期間減少{0}%閃避值 |
| {0}% reduced Evasion Rating from your Body Armour | 減少 {0}% 你胸甲的閃避值 |
| {0}% reduced Evasion Rating if you have been Hit Recently | 若你近期被擊中，減少{0}%閃避值 |
| {0}% reduced Evasion Rating if you haven't been Hit Recently | 若你近期沒有被擊中，減少{0}%閃避值 |
| {0}% reduced Evasion Rating if you've Cast Dash recently | 若你近期有施放幻步，減少 {0}% 閃避值 |
| {0}% reduced Evasion Rating per Frenzy Charge | 每有一個狂怒球，減少{0}%閃避值 |
| {0}% reduced Evasion Rating per Green Socket on Main Hand Weapon | 主手武器每有一個綠色插槽，減少{0}%閃避值 |
| {0}% reduced Evasion Rating while moving | 移動時減少{0}%閃避值 |
| {0}% reduced Evasion Rating while Moving | 移動時減少{0}%閃避值 |
| {0}% reduced Evasion Rating while you have Energy Shield | 擁有能量護盾時，減少{0}%閃避值 |
| {0}% reduced Evasion while Leeching | 偷取時減少{0}%閃避 |
| {0}% reduced Experience from Monsters Slain in Memories placed on this Location | 放置於此地區的記憶，減少{0}%擊殺怪物的經驗 |
| {0}% reduced Experience gain | 減少{0}%獲得的經驗 |
| {0}% reduced Experience Gain for Corrupted Gems | 減少{0}%被汙染寶石經驗獲得 |
| {0}% reduced Experience Gain of Gems | 減少{0}%寶石經驗獲得 |
| {0}% reduced Experience loss on Death | 減少{0}%死亡損失經驗值 |
| {0}% reduced Explicit Modifier magnitudes | 減少{0}%變動詞綴大小 |
| {0}% reduced Explosion Area of Effect | 減少{0}%爆炸範圍效果 |
| {0}% reduced explosion Area of Effect | 減少{0}%爆炸範圍效果 |
| {0}% reduced Explosive Arrow Area of Effect | 【爆炸箭矢】範圍縮小 {0}% |
| {0}% reduced Explosive Arrow Attack Speed | 【爆炸箭矢】的攻擊速度減少 {0}% |
| {0}% reduced Explosive Arrow Damage | 【爆炸箭矢】的傷害減少 {0}% |
| {0}% reduced Explosive Concoction Area of Effect | 減少{0}%爆裂物範圍效果 |
| {0}% reduced Explosive Concoction Damage | 減少{0}%爆裂物傷害 |
| {0}% reduced Explosive Placement Range | 減少 {0}% 爆裂物放置範圍 |
| {0}% reduced Exsanguinate Duration | 減少{0}%抽血持續時間 |
| {0}% reduced Extra Damage taken from Critical Strikes while Ignited | 被點燃時，減少承受 {0}% 來自暴擊的額外傷害 |
| {0}% reduced Eye of Winter Damage | 減少{0}%凜冬之眼傷害 |
| {0}% reduced Eye of Winter Projectile Speed | 凜冬之眼減少{0}%投射物速度 |
| {0}% reduced Fire Attack Damage while Dual Wielding | 雙持時，減少{0}%火焰攻擊傷害 |
| {0}% reduced Fire Attack Damage while holding a Shield | 持盾時，減少{0}%火焰攻擊傷害 |
| {0}% reduced Fire Damage | 減少{0}%火焰傷害 |
| {0}% reduced Fire Damage if you have been Hit Recently | 若你近期被擊中，減少{0}%火焰傷害 |
| {0}% reduced Fire Damage if you have used a Cold Skill Recently | 若你近期使用過冰冷技能，減少{0}%火焰傷害 |
| {0}% reduced Fire Damage over Time | 減少{0}%持續性火焰傷害 |
| {0}% reduced Fire Damage per {1} Strength | 每{1}點力量，減少{0}%火焰傷害 |
| {0}% reduced Fire Damage per {1}% Missing Fire Resistance, up to a maximum of {2}% | 每{1}%失去的火焰抗性減少{0}%火焰傷害，最多{2}% |
| {0}% reduced Fire Damage per Endurance Charge | 每顆耐力球減少{0}%火焰傷害 |
| {0}% reduced Fire Damage taken | 減少{0}%承受的火焰傷害 |
| {0}% reduced Fire Damage taken while moving | 移動時減少{0}%承受火焰傷害 |
| {0}% reduced Fire Damage while affected by Anger | 被憤怒影響時減少{0}%火焰傷害 |
| {0}% reduced Fire Damage while affected by Herald of Ash | 受灰燼之捷影響時，減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Attack Skills | 減少{0}%攻擊技能的火焰傷害 |
| {0}% reduced Fire Damage with Axes | 持斧類武器時減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Bows | 持弓類武器時減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Claws | 持爪類武器時減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Daggers | 持匕首類武器時減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Hits and Ailments against Bleeding Enemies | 對流血的敵人減少 {0}% 擊中和異常狀態的火焰傷害 |
| {0}% reduced Fire Damage with Hits and Ailments against Blinded Enemies | 擊中和異常狀態對致盲敵人減少 {0}% 火焰傷害 |
| {0}% reduced Fire Damage with Maces and Sceptres | 鎚類和短杖類攻擊的火焰傷害減少 {0}% |
| {0}% reduced Fire Damage with Maces or Sceptres | 錘和權杖減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with One Handed Melee Weapons | 單手近戰武器減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Spell Skills | 法術技能減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Staves | 持長杖類武器時減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Swords | 持劍類武器時減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Two Handed Melee Weapons | 雙手近戰武器減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Wands | 持法杖類武器時減少{0}%火焰傷害 |
| {0}% reduced Fire Damage with Weapons | 減少{0}%武器火焰傷害 |
| {0}% reduced Fire Nova Cast Speed | 減少{0}%火焰新星地雷施放速度 |
| {0}% reduced Fire Nova Mine Damage | 減少{0}%火焰新星地雷傷害 |
| {0}% reduced Fire Resistance | 減少{0}%火焰抗性 |
| {0}% reduced Fire Trap Burning Damage | 減少{0}%火焰陷阱燃燒傷害 |
| {0}% reduced Fire Trap Burning Ground Duration | 減少{0}%火焰陷阱燃燒地面持續時間 |
| {0}% reduced Fire Trap Cooldown Recovery Speed | 【火焰陷阱】冷卻回復速度減少 {0}% |
| {0}% reduced Fire Trap Damage | 減少{0}%火焰陷阱傷害 |
| {0}% reduced Fire Weapon Damage while Dual Wielding | 雙持攻擊時武器的火焰傷害減少 {0}% |
| {0}% reduced Fireball Cast Speed | 減少{0}%火球施放速度 |
| {0}% reduced Fireball Damage | 減少{0}%火球傷害 |
| {0}% reduced Firestorm Damage | 減少{0}%烈炎風暴傷害 |
| {0}% reduced Firestorm Duration | 減少{0}%烈炎風暴持續時間 |
| {0}% reduced Firestorm explosion Area of Effect | 減少{0}%烈炎風暴爆炸範圍效果 |
| {0}% reduced Fishing Line Strength | 減少{0}%釣魚線力量 |
| {0}% reduced Fishing Pool Consumption | 減少{0}%釣魚池消耗量 |
| {0}% reduced Fishing Range | 減少{0}%釣魚範圍 |
| {0}% reduced Fissure Length | 減少{0}%裂縫長度 |
| {0}% reduced Flame Dash Cooldown Recovery Speed | 【烈燄衝刺】冷卻回復速度減少 {0}% |
| {0}% reduced Flame Dash Damage | 減少{0}%烈焰衝刺傷害 |
| {0}% reduced Flame Link Duration | 減少{0}%連結：烈焰持續時間 |
| {0}% reduced Flame Surge Critical Strike Chance | 減少 {0}% 怒焰奔騰暴擊率 |
| {0}% reduced Flame Surge Damage | 減少{0}%怒焰奔騰傷害 |
| {0}% reduced Flame Surge Damage against Burning Enemies | 減少 {0}% 怒焰奔騰對燃燒中敵人的傷害 |
| {0}% reduced Flameblast Area of Effect | 減少{0}%烈焰爆破範圍效果 |
| {0}% reduced Flameblast Critical Strike Chance | 減少 {0}% 烈焰爆破暴擊率 |
| {0}% reduced Flameblast Damage | 減少{0}%烈焰爆破傷害 |
| {0}% reduced Flamethrower Trap Throwing Speed | 減少{0}%噴火陷阱投擲速度 |
| {0}% reduced Flammability Curse Effect | 減少{0}%易燃的詛咒效果 |
| {0}% reduced Flammability Duration | 減少{0}%易燃持續時間 |
| {0}% reduced Flask Charges gained | 減少{0}%藥劑充能獲取 |
| {0}% reduced Flask Charges gained during any Flask Effect | 在任何藥劑效果期間，減少{0}%藥劑充能獲得量 |
| {0}% reduced Flask Charges gained if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，減少 {0}% 藥劑充能獲得 |
| {0}% reduced Flask Charges used | 減少{0}%藥劑充能使用 |
| {0}% reduced Flask Charges used from Mana Flasks | 減少{0}%魔力藥劑的藥劑充能使用 |
| {0}% reduced Flask Effect Duration | 減少{0}%藥劑效果持續時間 |
| {0}% reduced Flask Life Recovery rate | 減少{0}%藥劑生命回復率 |
| {0}% reduced Flask Mana Recovery rate | 減少{0}%藥劑魔力恢復率 |
| {0}% reduced Flesh Offering Duration | 減少{0}%血肉奉獻持續時間 |
| {0}% reduced Flicker Strike Cooldown Recovery Speed | 【閃現打擊】冷卻回復速度減少 {0}% |
| {0}% reduced Flicker Strike Damage | 減少{0}%閃現打擊傷害 |
| {0}% reduced Flicker Strike Damage per Frenzy Charge | 每個狂怒球減少閃現打擊{0}%傷害 |
| {0}% reduced Forbidden Rite Damage | 減少{0}%禁忌儀式傷害 |
| {0}% reduced Forbidden Rite Projectile Speed | 禁忌儀式減少{0}%投射物速度 |
| {0}% reduced Fortification Duration | 減少{0}%護體持續時間 |
| {0}% reduced Fortification Duration per {1} Strength | 每{1}點力量減少{0}%護體持續時間 |
| {0}% reduced Fortify duration | 減少 {0}% 護體持續時間 |
| {0}% reduced Fortify Duration | 減少 {0}% 護體效果持續時間 |
| {0}% reduced Fortify Duration per {1} Strength | 每 {1} 點力量減少 {0}% 護體持續時間 |
| {0}% reduced Fortify Effect | 減少 {0}% 護體效果 |
| {0}% reduced Fortify effect per Stage | 每層疊層減少 {0}% 護體效果 |
| {0}% reduced Freeze Duration on Enemies | 減少{0}%敵人身上的冰凍持續時間 |
| {0}% reduced Freeze Duration on enemies | 減少{0}%敵人冰凍持續時間 |
| {0}% reduced Freeze Duration on you | 減少{0}%你被冰凍的持續時間 |
| {0}% reduced Freeze Duration on you during Flask Effect | 藥劑效果期間內，減少 {0}% 你身上冰凍持續時間 |
| {0}% reduced Freeze Mine Area of Effect | 減少{0}%冰凍地雷範圍效果 |
| {0}% reduced Freeze Mine Damage | 減少{0}%冰凍地雷傷害 |
| {0}% reduced Freezing Pulse Cast Speed | 減少{0}%冰霜脈衝施放速度 |
| {0}% reduced Freezing Pulse Damage | 減少{0}%冰霜脈衝傷害 |
| {0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently | 若你近期粉碎了一名敵人，減少{0}%冰霜脈衝的傷害 |
| {0}% reduced Freezing Pulse Projectile Speed | 冰霜脈衝減少{0}%投射物速度 |
| {0}% reduced Frenzy Charge Duration | 減少{0}%狂怒球持續時間 |
| {0}% reduced Frenzy Charge Duration per Frenzy Charge | 每個狂怒球減少{0}%狂怒球持續時間 |
| {0}% reduced Frenzy Damage | 減少{0}%狂怒傷害 |
| {0}% reduced Frenzy Damage per Frenzy Charge | 每個狂怒球減少{0}%狂怒傷害 |
| {0}% reduced frequency of Tempest effects | 減少{0}%區域的風暴頻率 |
| {0}% reduced Frost Blades Damage | 減少{0}%冰霜之刃的傷害 |
| {0}% reduced Frost Blades Projectile Speed | 減少{0}%冰霜之刃投射物速度 |
| {0}% reduced Frost Bomb Area of Effect | 減少{0}%寒霜爆範圍效果 |
| {0}% reduced Frost Bomb Cooldown Recovery Speed | 【寒霜爆】冷卻回復速度減少 {0}% |
| {0}% reduced Frost Bomb Damage | 減少{0}%寒霜爆傷害 |
| {0}% reduced Frost Wall Cooldown Recovery Speed | 【冰牆】冷卻回復速度減少 {0}% |
| {0}% reduced Frost Wall Damage | 減少{0}%冰牆傷害 |
| {0}% reduced Frost Wall Duration | 減少{0}%冰牆持續時間 |
| {0}% reduced Frostbite Curse Effect | 減少{0}%凍傷的詛咒效果 |
| {0}% reduced Frostbite Duration | 減少{0}%凍傷持續時間 |
| {0}% reduced Frostbolt Cast Speed | 減少{0}%寒冰彈施放速度 |
| {0}% reduced Frostbolt Damage | 減少{0}%寒冰彈傷害 |
| {0}% reduced Galvanic Arrow Area of Effect | 電流箭矢減少{0}%範圍效果 |
| {0}% reduced Galvanic Arrow Damage | 電流箭矢減少{0}%傷害 |
| {0}% reduced Glacial Cascade Area of Effect | 減少{0}%冰川之刺範圍效果 |
| {0}% reduced Glacial Cascade Damage | 減少{0}%冰川之刺傷害 |
| {0}% reduced Glacial Hammer Damage | 減少{0}%冰霜之錘傷害 |
| {0}% reduced Global Accuracy Rating | 減少 {0}% 全域命中值 |
| {0}% reduced Global Armour while you have no Energy Shield | 你沒有能量護盾時，減少{0}%全域護甲值 |
| {0}% reduced Global Attack Speed per Level | 每級減少{0}%全域攻擊速度 |
| {0}% reduced Global Critical Strike Chance | 減少 {0}% 全域暴擊率 |
| {0}% reduced Global Critical Strike Chance if Corrupted | 若已汙染減少 {0}% 全域暴擊率 |
| {0}% reduced Global Critical Strike Chance per Level | 每等級減少 {0}% 全域暴擊率 |
| {0}% reduced Global Critical Strike Chance while wielding a Bow | 持弓時減少 {0}% 全域暴擊率 |
| {0}% reduced Global Critical Strike Chance while wielding a Staff | 持長杖時減少 {0}% 全域暴擊率 |
| {0}% reduced Global Damage | 減少{0}%全域傷害 |
| {0}% reduced Global Defences | 減少 {0}% 全域防禦 |
| {0}% reduced Global Defences per White Socket | 每個白色插槽減少 {0}% 全域防禦 |
| {0}% reduced Global Evasion Rating when on Full Life | 滿血時減少 {0}% 全域閃避值 |
| {0}% reduced Global Evasion Rating when on Low Life | 貧血狀態時，減少{0}%全域閃避值 |
| {0}% reduced Global maximum Energy Shield and increased Lightning Resistance | 減少{0}%全域最大能量護盾並增加閃電抗性 |
| {0}% reduced Global Physical Damage | 減少{0}%全域物理傷害 |
| {0}% reduced Global Physical Damage while Frozen | 被冰凍時減少{0}%全域物理攻擊 |
| {0}% reduced Golem Damage for each Type of Golem you have Summoned | 你所召喚的每一種魔像為你的魔像減少{0}%傷害 |
| {0}% reduced Golem Damage per Summoned Golem | 每隻召喚魔像減少{0}%魔像傷害 |
| {0}% reduced Golem Size | 減少{0}%魔像大小 |
| {0}% reduced Ground Slam Area of Effect | 減少{0}%裂地之擊範圍 |
| {0}% reduced Ground Slam Damage | 減少{0}%裂地之擊傷害 |
| {0}% reduced Heavy Strike  Speed | 減少{0}%沉重之擊攻擊速度 |
| {0}% reduced Heavy Strike Damage | 減少{0}%沉重之擊傷害 |
| {0}% reduced Herald of Ash Damage | 減少{0}%灰燼之捷的傷害 |
| {0}% reduced Herald of Ice Damage | 減少{0}%冰霜之捷的傷害 |
| {0}% reduced Herald of Thunder Damage | 減少{0}%閃電之捷的傷害 |
| {0}% reduced Hiring Fee of Rogues | 減少{0}%盜賊的僱用費 |
| {0}% reduced Hit Rate for each blade | 每把飛刃減少{0}%攻擊頻率 |
| {0}% reduced Ice Crash Area of Effect | 減少{0}%寒冰衝擊範圍效果 |
| {0}% reduced Ice Crash Damage | 減少{0}%寒冰衝擊傷害 |
| {0}% reduced Ice Nova Area of Effect | 減少{0}%冰霜新星範圍 |
| {0}% reduced Ice Nova Damage | 減少{0}%冰霜新星傷害 |
| {0}% reduced Ice Shot Area of Effect | 減少{0}%冰霜射擊範圍 |
| {0}% reduced Ice Shot Damage | 減少{0}%冰霜射擊傷害 |
| {0}% reduced Ice Shot Duration | 減少{0}%冰霜射擊持續時間 |
| {0}% reduced Ice Spear Critical Strike Chance in second form | 減少 {0}% 冰矛第二型態的暴擊率 |
| {0}% reduced Ice Spear Damage | 減少{0}%冰矛傷害 |
| {0}% reduced Ice Trap Area of Effect | 減少{0}%冰凍陷阱範圍效果 |
| {0}% reduced Ice Trap Cooldown Recovery Speed | 【冰凍陷阱】冷卻回復速度減少 {0}% |
| {0}% reduced Ice Trap Damage | 減少{0}%冰凍陷阱傷害 |
| {0}% reduced Icicle Mine Throwing Speed | 減少{0}%冰雹地雷投擲速度 |
| {0}% reduced Ignite Duration | 減少 {0}% 點燃時間 |
| {0}% reduced Ignite Duration on Enemies | 減少{0}%敵人點燃持續時間 |
| {0}% reduced Ignite Duration on enemies | 減少{0}%敵人點燃持續時間 |
| {0}% reduced Ignite Duration on you | 減少{0}%你被點燃的持續時間 |
| {0}% reduced Ignite Duration on you during Flask Effect | 藥劑效果期間內，減少 {0}% 你身上點燃持續時間 |
| {0}% reduced Immortal Call Duration | 減少{0}%不朽怒嚎持續時間 |
| {0}% reduced Impale Duration | 減少 {0}% 穿刺持續時間 |
| {0}% reduced Impale Effect | 減少 {0}% 穿刺效果 |
| {0}% reduced Implicit Modifier magnitudes | 減少{0}%固定詞綴大小 |
| {0}% reduced Incinerate Damage | 減少{0}%燒毀傷害 |
| {0}% reduced Incinerate Damage for each stage | 減少燒毀{0}%每一階的傷害 |
| {0}% reduced Incinerate Projectile Speed | 燒毀減少{0}%投射物速度 |
| {0}% reduced Infernal Blow Area of Effect | 減少{0}%煉獄之擊範圍 |
| {0}% reduced Infernal Blow Damage | 減少{0}%煉獄之擊傷害 |
| {0}% reduced Infernal Cry Damage | 減少{0}%煉獄戰吼傷害 |
| {0}% reduced initial Duration | 減少{0}%初始持續時間 |
| {0}% reduced Inspiration Charge Duration | 減少{0}%啟發球持續時間 |
| {0}% reduced Intelligence | 減少{0}%智慧 |
| {0}% reduced Intelligence Requirement | 減少{0}%智慧需求 |
| {0}% reduced Intuitive Link Duration | 減少{0}%連結：直覺持續時間 |
| {0}% reduced Job speed | 減少{0}%工作速度 |
| {0}% reduced Kinetic Blast Area of Effect | 減少{0}%力量爆破範圍效果 |
| {0}% reduced Kinetic Blast Damage | 減少{0}%力量爆破傷害 |
| {0}% reduced Knockback Distance | 減少{0}%擊退距離 |
| {0}% reduced Lacerate Area of Effect | 減少{0}%破空斬範圍效果 |
| {0}% reduced Lacerate Critical Strike Chance | 減少 {0}% 破空斬暴擊率 |
| {0}% reduced Lacerate Damage | 減少{0}%破空斬傷害 |
| {0}% reduced Leap Slam Area of Effect | 減少{0}%躍擊範圍 |
| {0}% reduced Leap Slam Attack Speed | 躍擊減少{0}%攻擊速度 |
| {0}% reduced Leap Slam Damage | 減少{0}%躍擊傷害 |
| {0}% reduced Life and Mana Recovery from Flasks | 減少{0}%藥劑的生命和魔力恢復 |
| {0}% reduced Life Cost | 減少{0}%生命消耗 |
| {0}% reduced Life Cost of Skills | 減少{0}%技能生命消耗 |
| {0}% reduced Life Maximum total Recovery per second from Leech if you've taken a Savage Hit Recently | 若你近期承受殘暴打擊，減少 {0}% 來自偷取的每秒生命最大總恢復 |
| {0}% reduced Life Recovered | 減少{0}%生命恢復 |
| {0}% reduced Life Recovery from Flasks | 減少{0}%藥劑的生命恢復 |
| {0}% reduced Life Recovery from Flasks used when on Low Life | 貧血狀態時，使用藥劑減少{0}%生命恢復 |
| {0}% reduced Life Recovery from Flasks while affected by Vitality | 受活力影響時，減少{0}%藥劑的生命恢復 |
| {0}% reduced Life Recovery rate | 減少{0}%生命回復率 |
| {0}% reduced Life Recovery Rate if you haven't Killed Recently | 若你近期沒有擊殺，減少{0}%生命回復率 |
| {0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently | 若你近期從敵人的擊中承受火焰傷害，減少{0}%生命回復率 |
| {0}% reduced Life Recovery Rate per {1} Strength on Allocated Passives in Radius | 範圍內已分配天賦每有{1}點力量，減少{0}%生命回復率 |
| {0}% reduced Life Recovery Rate per {1} Strength on Unallocated Passives in Radius | 範圍內未分配天賦每有{1}點力量，減少{0}%生命回復率 |
| {0}% reduced Life Recovery Rate while affected by Vitality | 被活力影響時，減少{0}%生命回復率 |
| {0}% reduced Life Regeneration rate | 減少{0}%生命回復率 |
| {0}% reduced Life Regeneration rate when on Full Energy Shield | 能量護盾全滿時，減少{0}%生命回復率增 |
| {0}% reduced Life Reservation | 減少{0}%生命保留 |
| {0}% reduced Life Reservation Efficiency of Skills | 減少{0}%技能的生命保留效率 |
| {0}% reduced Life Reservation of Skills | 減少{0}%技能生命保留 |
| {0}% reduced Light Radius | 減少{0}%光線範圍 |
| {0}% reduced Light Radius while Phasing | 迷蹤效果時減少{0}%照亮範圍 |
| {0}% reduced Lightning Arrow Area of Effect | 減少{0}%閃電箭矢範圍 |
| {0}% reduced Lightning Arrow Damage | 減少{0}%閃電箭矢傷害 |
| {0}% reduced Lightning Damage | 減少{0}%閃電傷害 |
| {0}% reduced Lightning Damage per {1} Intelligence | 每{1}點智慧減少{0}%閃電傷害 |
| {0}% reduced Lightning Damage per Frenzy Charge | 每個狂怒球減少{0}%閃電傷害 |
| {0}% reduced Lightning Damage taken | 減少{0}%承受的閃電傷害 |
| {0}% reduced Lightning Damage while affected by Herald of Thunder | 受閃電之捷影響時，減少{0}%閃電傷害 |
| {0}% reduced Lightning Damage while affected by Wrath | 被雷霆影響時，減少{0}%閃電傷害 |
| {0}% reduced Lightning Damage with Attack Skills | 減少{0}%攻擊技能的閃電傷害 |
| {0}% reduced Lightning Damage with Hits against Chilled Enemies | 對冰緩的敵人減少{0}%擊中閃電傷害 |
| {0}% reduced Lightning Damage with Spell Skills | 法術技能減少{0}%閃電傷害 |
| {0}% reduced Lightning Damage with Weapons | 減少{0}%武器閃電傷害 |
| {0}% reduced Lightning Resistance | 減少{0}%閃電抗性 |
| {0}% reduced Lightning Spire Trap Throwing Speed | 減少{0}%鋒雷陷阱投擲速度 |
| {0}% reduced Lightning Strike Damage | 減少{0}%閃電打擊傷害 |
| {0}% reduced Lightning Tendrils Area of Effect | 減少{0}%電能釋放範圍 |
| {0}% reduced Lightning Tendrils Critical Strike Chance | 減少 {0}% 電能釋放暴擊率 |
| {0}% reduced Lightning Tendrils Damage | 減少{0}%電能釋放傷害 |
| {0}% reduced Lightning Trap Cooldown Recovery Speed | 閃電陷阱的冷卻時間回復速度減少 {0}% |
| {0}% reduced Lightning Trap Damage | 減少{0}%閃電陷阱的傷害 |
| {0}% reduced Lightning Trap Lightning Ailment Effect | 減少{0}%閃電陷阱的閃電異常狀態效果 |
| {0}% reduced Lightning Trap Shock Effect | 閃電陷阱的感電效果減少 {0}% |
| {0}% reduced Lightning Warp Cast Speed | 減少{0}%閃電傳送施放速度 |
| {0}% reduced Lightning Warp Damage | 減少{0}%閃電傳送傷害 |
| {0}% reduced Lightning Warp Duration | 減少{0}%閃電傳送持續時間 |
| {0}% reduced Lockpicking speed | 減少{0}%開鎖速度 |
| {0}% reduced Magic Pack Size | 減少{0}%魔法怪物群大小 |
| {0}% reduced Magma Orb Area of Effect | 【熔岩之核】範圍縮小 {0}% |
| {0}% reduced Magma Orb Damage | 【熔岩之核】的傷害減少 {0}% |
| {0}% reduced Main Hand Attack Damage while wielding two different Weapon Types | 使用兩種不同武器類型時，減少{0}%主手攻擊傷害 |
| {0}% reduced Main Hand Critical Strike Chance per | 每顆影響你的殺戮之眼珠寶， |
| {0}% reduced Mana Cost | 減少{0}%魔力消耗 |
| {0}% reduced Mana Cost of Channelling Skills | 減少 {0}% 引導施放技能的魔力消耗 |
| {0}% reduced Mana Cost of Link Skills | 連結技能減少{0}%魔力消耗 |
| {0}% reduced Mana Cost of Minion Skills | 召喚物技能減少{0}%魔力消耗 |
| {0}% reduced Mana Cost of Raise Spectre | 減少{0}%喚醒幽魂的魔力消耗 |
| {0}% reduced Mana Cost of Skills | 減少{0}%技能魔力消耗 |
| {0}% reduced Mana Cost of Skills during Flask Effect | 藥劑效果持續時間內減少 {0}% 技能的魔力消耗 |
| {0}% reduced Mana Cost of Skills for each {1} total Mana you have Spent Recently | 你近期每消耗總 {1} 魔力時，減少 {0}% 技能魔力消耗 |
| {0}% reduced Mana Cost of Skills if you've been Hit Recently | 近期內你若有被擊中，減少{0}%技能的魔力消耗 |
| {0}% reduced Mana Cost of Skills per {1} Devotion | 每{1}奉獻減少{0}%技能的魔力消耗 |
| {0}% reduced Mana Cost of Skills that throw Traps | 減少投擲陷阱技能 {0}% 魔力消耗 |
| {0}% reduced Mana Cost of Skills that throw Traps or Mines | 減少放置地雷或投擲陷阱 {0}% 的技能魔力消耗 |
| {0}% reduced Mana Cost of Skills when on Low Life | 貧血狀態時，減少{0}%技能的魔力消耗 |
| {0}% reduced Mana Cost of Skills while on Consecrated Ground | 在奉獻地面上時，減少{0}%技能魔力消耗 |
| {0}% reduced Mana Cost of Skills while on Full Energy Shield | 處於滿能量護盾時，減少{0}%技能的魔力消耗 |
| {0}% reduced Mana Cost of Totem Skills that cast an Aura | 減少 {0}% 施放光環圖騰技能時需要的魔力 |
| {0}% reduced Mana Cost of your Skills while in Area | 在區域時，減少{0}%你技能的魔力消耗 |
| {0}% reduced Mana Cost per Endurance Charge | 每個耐力球減少{0}%魔力消耗 |
| {0}% reduced Mana Cost while not on Low Mana | 未處於貧魔狀態時，減少{0}%魔力消耗 |
| {0}% reduced Mana Recovered | 減少{0}%魔力恢復 |
| {0}% reduced Mana Recovery from Flasks | 減少{0}%藥劑的魔力恢復 |
| {0}% reduced Mana Recovery rate | 減少{0}%魔力恢復率 |
| {0}% reduced Mana Recovery Rate during Effect of any Mana Flask | 任何魔力藥劑生效期間，減少{0}%魔力恢復率 |
| {0}% reduced Mana Recovery Rate if you haven't Killed Recently | 若你近期沒有擊殺，減少{0}%魔力恢復率 |
| {0}% reduced Mana Recovery Rate per {1} Intelligence on Allocated Passives in Radius | 範圍內已分配天賦每有{1}點智慧，減少{0}%魔力恢復率 |
| {0}% reduced Mana Recovery Rate per {1} Intelligence on Unallocated Passives in Radius | 範圍內未分配天賦每有{1}點智慧，減少{0}%魔力恢復率 |
| {0}% reduced Mana Recovery Rate while affected by Clarity | 被清晰影響時，減少{0}%魔力恢復率 |
| {0}% reduced Mana Regeneration if you've used a Movement Skill Recently | 若你近期使用過位移技能，減少{0}%魔力回復 |
| {0}% reduced Mana Regeneration Rate | 減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate during any Flask Effect | 在任何藥劑效果期間，減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently | 若你近期冰凍過敵人，減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently | 若你近期感電過敵人，減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate if you've cast a Spell Recently | 若你近期施放過法術，減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently | 若你近期擊中過受詛咒的敵人，減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate per {1}% Chance to Block Spell Damage | 每 {1}% 法術傷害格擋率，減少 {0}% 魔力回復率 |
| {0}% reduced Mana Regeneration Rate per Power Charge | 每有一顆暴擊球，減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate per Raised Spectre | 每隻喚醒幽魂減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate while moving | 移動時減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate while Phasing | 迷蹤效果時減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate while Shocked | 被感電時，減少{0}%魔力回復率 |
| {0}% reduced Mana Regeneration Rate while stationary | 站立時減少{0}%魔力回復率 |
| {0}% reduced Mana Reservation | 減少{0}%魔力保留 |
| {0}% reduced Mana Reservation Efficiency of Banner Skills | 減少{0}%鬥旗技能的魔力保留效用 |
| {0}% reduced Mana Reservation Efficiency of Curse Aura Skills | 減少{0}%詛咒光環技能的魔力保留效率 |
| {0}% reduced Mana Reservation Efficiency of Herald Skills | 減少{0}%捷技能的魔力保留效用 |
| {0}% reduced Mana Reservation Efficiency of Skills | 減少{0}%技能的魔力保留效用 |
| {0}% reduced Mana Reservation Efficiency of Skills per {1} total Attributes | 每共計{1}點能力值，技能減少{0}%魔力保留效率 |
| {0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger | 減少{0}%被法術回音輔助技能的魔力保留效用 |
| {0}% reduced Mana Reservation Efficiency of Skills that throw Mines | 減少{0}%投擲地雷技能的魔力保留效用 |
| {0}% reduced Mana Reservation Efficiency of Stance Skills | 減少{0}%姿態技能的魔力保留效用 |
| {0}% reduced Mana Reservation of Banner Skills | 減少鬥旗 {0}% 魔力保留 |
| {0}% reduced Mana Reservation of Curse Aura Skills | 減少 {0}% 詛咒光環技能的魔力保留 |
| {0}% reduced Mana Reservation of Curse Auras | 詛咒光環的魔力保留減少 {0}% |
| {0}% reduced Mana Reservation of Herald Skills | 減少 {0}% 捷光環魔力保留 |
| {0}% reduced Mana Reservation of Skills | 減少{0}%技能魔力保留 |
| {0}% reduced Mana Reservation of Skills that throw Mines | 減少投擲地雷技能 {0}% 魔力保留 |
| {0}% reduced Mana Reserved | 減少 {0}% 魔力保留 |
| {0}% reduced Mana Reserved per {1} total Attributes | 每 {1} 點總能力，減少 {0}% 魔力保留 |
| {0}% reduced Manabond Area of Effect | 減少{0}%魔能束縛範圍效果t |
| {0}% reduced Manabond Damage | 減少{0}%魔能束縛傷害 |
| {0}% reduced maximum Energy Shield | 減少{0}%最大能量護盾 |
| {0}% reduced Maximum Energy Shield for each Corrupted Item Equipped | 每一個已裝備的已汙染物品，減少{0}%最大能量護盾 |
| {0}% reduced maximum Energy Shield if Corrupted | 若為已汙染，減少{0}%最大能量護盾 |
| {0}% reduced maximum Life | 減少{0}%最大生命 |
| {0}% reduced maximum Life and increased Fire Resistance | 減少{0}%最大生命和增加火焰抗性 |
| {0}% reduced Maximum Life for each Corrupted Item Equipped | 每一個已裝備的已汙染物品，減少{0}%最大生命 |
| {0}% reduced maximum Life if Corrupted | 若已汙染減少{0}%最大生命 |
| {0}% reduced Maximum Life per Abyss Jewel affecting you | 每顆裝備的的深淵珠寶減少{0}%最大生命 |
| {0}% reduced maximum Life, Mana and Global Energy Shield | 減少 {0}% 最大生命、魔力和全域能量護盾 |
| {0}% reduced maximum Mana | 減少{0}%最大魔力 |
| {0}% reduced maximum Mana and increased Cold Resistance | 減少{0}%最大魔力和增加冰冷抗性 |
| {0}% reduced Maximum Mana per {1}% Chance to Block Spell Damage | 每 {1}% 法術傷害格擋率減少 {0}% 最大魔力 |
| {0}% reduced Maximum Mana per Abyss Jewel affecting you | 每顆裝備的的深淵珠寶減少{0}%最大魔力 |
| {0}% reduced maximum number of Raised Zombies | 減少{0}%殭屍復甦最大數量 |
| {0}% reduced Maximum number of Summoned Raging Spirits | 減少{0}%最大召喚憤怒狂靈數量 |
| {0}% reduced Maximum Recovery per Energy Shield Leech | 每個能量護盾偷取減少 {0}% 最大恢復 |
| {0}% reduced Maximum Recovery per Life Leech | 每個生命偷取減少 {0}% 最大恢復 |
| {0}% reduced Maximum Recovery per Mana Leech | 每個魔力偷取減少 {0}% 最大恢復 |
| {0}% reduced Maximum total Energy Shield Recovery per second from Leech | 減少 {0}% 來自偷取每秒最大總能量護盾恢復 |
| {0}% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry | 被狂熱影響時，減少 {0}% 來自偷取每秒最大總能量護盾恢復 |
| {0}% reduced Maximum total Life Recovery per second from Leech | 減少 {0}% 來自偷取每秒最大總生命恢復 |
| {0}% reduced Maximum total Life Recovery per second from Leech while you have Defiance | 你有抗爭時，減少 {0}% 來自偷取的每秒最大總生命恢復 |
| {0}% reduced Maximum total Mana Recovery per second from Leech | 減少 {0}% 來自偷取每秒最大總魔力恢復 |
| {0}% reduced Maximum total Recovery per second from Energy Shield Leech | 減少 {0}% 能量護盾偷取的每秒最大總恢復 |
| {0}% reduced Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry | 被狂熱影響時，減少 {0}% 能量護盾偷取的每秒最大總恢復y |
| {0}% reduced Maximum total Recovery per second from Life Leech | 減少 {0}% 生命偷取的每秒最大總恢復 |
| {0}% reduced Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently | 若你近期受到殘暴之擊，減少 {0}% 生命偷取的每秒最大總恢復 |
| {0}% reduced Maximum total Recovery per second from Mana Leech | 減少 {0}% 魔力偷取的每秒最大總恢復 |
| {0}% reduced Melee Attack Speed | 減少{0}%近戰攻擊速度 |
| {0}% reduced Melee Cold Damage | 減少{0}%近戰冰冷傷害 |
| {0}% reduced Melee Cold Damage while holding a Shield | 持盾時，減少{0}%近戰冰冷傷害 |
| {0}% reduced Melee Cold Damage while you have Fortify | 你有護體時減少 {0}% 近戰冰冷傷害 |
| {0}% reduced Melee Critical Strike Chance | 減少 {0}% 近戰暴擊率 |
| {0}% reduced Melee Damage | 減少{0}%近戰傷害 |
| {0}% reduced Melee Damage against Bleeding Enemies | 對流血的敵人減少{0}%近戰傷害 |
| {0}% reduced Melee Damage against Frozen Enemies | 對冰凍的敵人減少{0}%近戰傷害 |
| {0}% reduced Melee Damage against Ignited Enemies | 對點燃的敵人減少{0}%近戰傷害 |
| {0}% reduced Melee Damage against Shocked Enemies | 對感電的敵人減少{0}%近戰傷害 |
| {0}% reduced Melee Damage during any Flask Effect | 在任何藥劑效果期間，減少{0}%近戰傷害 |
| {0}% reduced Melee Damage per Endurance Charge | 每個耐力球減少{0}%近戰傷害 |
| {0}% reduced Melee Damage when on Full Life | 滿血時減少{0}%近戰傷害 |
| {0}% reduced Melee Damage while Totem is Active | 當圖騰作用時減少{0}%近戰傷害 |
| {0}% reduced Melee Damage while you have Fortify | 護體時減少 {0}% 近戰傷害 |
| {0}% reduced Melee Damage with Hits at Close Range | 近距離下減少{0}%近戰擊中傷害 |
| {0}% reduced Melee Fire Damage | 減少{0}%近戰火焰傷害 |
| {0}% reduced Melee Fire Damage while holding a Shield | 持盾時，減少{0}%近戰火焰傷害 |
| {0}% reduced Melee Physical Damage | 減少{0}%近戰物理傷害 |
| {0}% reduced Melee Physical Damage against Ignited Enemies | 對點燃的敵人減少{0}%近戰物理傷害 |
| {0}% reduced Melee Physical Damage per {1} Strength while Fortified | 在護體持續期間，每{1}點力量減少{0}%近戰物理傷害 |
| {0}% reduced Melee Physical Damage while holding a Shield | 持盾時，減少{0}%近戰物理傷害 |
| {0}% reduced Melee Physical Damage while you have Fortify | 獲得護體時減少 {0}% 近戰物理傷害 |
| {0}% reduced Melee Physical Damage with Unarmed Attacks | 減少{0}%空手攻擊的近戰物理傷害 |
| {0}% reduced Melee Physical Damage with Unarmed Attacks per {1} Dexterity Allocated in Radius | 空手攻擊時，範圍內每分配 {1} 點敏捷，近戰物理傷害減少 {0}% |
| {0}% reduced Melee Splash Area of Effect | 減少 {0}% 近戰擴散範圍效果 |
| {0}% reduced Mine Arming Speed | 減少{0}%地雷組裝速度 |
| {0}% reduced Mine Damage | 減少{0}%地雷傷害 |
| {0}% reduced Mine Detonation Area of Effect | 減少{0}%地雷引爆範圍 |
| {0}% reduced Mine Duration | 減少{0}%地雷持續時間 |
| {0}% reduced Mine duration | 減少{0}%地雷持續時間 |
| {0}% reduced Mine Throwing Speed | 減少{0}%地雷投擲速度 |
| {0}% reduced Mine Throwing Speed per Frenzy Charge | 每顆狂怒球減少{0}%地雷投擲速度 |
| {0}% reduced Minion Accuracy Rating | 減少{0}%召喚物命中值 |
| {0}% reduced Minion Attack and Cast Speed per {1} Devotion | 每{1}奉獻，減少{0}%召喚物攻擊和施放速度 |
| {0}% reduced Minion Attack and Cast Speed per Skeleton you own | 你每擁有一個骷髏，減少{0}%召喚物攻擊和施放速度 |
| {0}% reduced Minion Attack Speed | 減少{0}%召喚物攻擊速度 |
| {0}% reduced Minion Attack Speed per {1} Dexterity | 每{1}點敏捷，減少{0}%召喚物攻擊速度 |
| {0}% reduced Minion Cast Speed | 減少{0}%召喚物施放速度 |
| {0}% reduced Minion Damage per Raised Spectre | 每個你擁有的幽魂減少{0}%召喚物傷害 |
| {0}% reduced Minion Duration | 減少{0}%召喚物持續時間 |
| {0}% reduced Minion Duration per Raised Zombie | 每隻殭屍復甦減少{0}%召喚物持續時間 |
| {0}% reduced Minion Movement Speed | 減少{0}%召喚物移動速度 |
| {0}% reduced Minion Movement Speed per {1} Dexterity | 每{1}點敏捷，減少{0}%召喚物移動速度 |
| {0}% reduced Mirage Archer Duration | 減少{0}%幻影射手持續時間 |
| {0}% reduced Mirror Arrow Cooldown Recovery Speed | 【魅影射擊】冷卻回復速度減少 {0}% |
| {0}% reduced Molten Shell Buff Effect | 減少{0}%熔岩護盾增益效果 |
| {0}% reduced Molten Shell Damage | 減少{0}%熔岩護盾傷害 |
| {0}% reduced Molten Strike Area of Effect | 減少{0}%熔岩之擊範圍 |
| {0}% reduced Molten Strike Damage | 減少{0}%熔岩之擊傷害 |
| {0}% reduced Monster Movement Speed | 減少{0}%怪物移動速度 |
| {0}% reduced Monster Responsiveness | 減少{0}%怪物反應力 |
| {0}% reduced Movement Skill Mana Cost | 減少{0}%位移技能魔力消耗 |
| {0}% reduced Movement Speed | 減少{0}%移動速度 |
| {0}% reduced Movement Speed during any Flask Effect | 在任何藥劑效果期間，減少{0}%移動速度 |
| {0}% reduced Movement Speed for each Poison on you | 你身上每層中毒減少{0}%移動速度 |
| {0}% reduced Movement Speed for each time you've Blocked in the past {1} seconds | 過去{1}秒內你每次格擋減少{0}%移動速度 |
| {0}% reduced Movement Speed for you and nearby Allies | 你和附近友方減少{0}%移動速度 |
| {0}% reduced Movement Speed if Corrupted | 若已汙染減少{0}%移動速度 |
| {0}% reduced Movement Speed if you have Pierced Recently | 若你近期造成穿透，減少{0}%移動速度 |
| {0}% reduced Movement Speed if you have used a Vaal Skill Recently | 若你近期使用過瓦爾技能，減少{0}%移動速度 |
| {0}% reduced Movement Speed if you haven't been Hit Recently | 若你近期被擊中，減少{0}%移動速度 |
| {0}% reduced Movement Speed if you haven't taken Damage Recently | 若你近期未受到傷害，減少{0}%移動速度 |
| {0}% reduced Movement Speed if you've cast a Mark Spell Recently | 若你近期有施放印記法術，減少 {0}% 移動速度 |
| {0}% reduced Movement Speed if you've Cast Dash recently | 若你近期有施放幻步，減少 {0}% 移動速度 |
| {0}% reduced Movement Speed if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，減少 {0}% 移動速度 |
| {0}% reduced Movement Speed if you've Hit an Enemy Recently | 若你近期擊中了一名敵人，減少{0}%移動速度 |
| {0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently | 若你近期以副手武器擊中過，減少{0}%移動速度 |
| {0}% reduced Movement Speed if you've Killed Recently | 若你近期有擊殺，減少{0}%移動速度 |
| {0}% reduced Movement Speed if you've thrown a Trap or Mine Recently | 若你近期丟過陷阱或地雷，減少{0}%移動速度 |
| {0}% reduced Movement Speed per {1} Dexterity on Allocated Passives in Radius | 範圍內每有來自已分配天賦的{1}點敏捷，減少{0}%移動速度 |
| {0}% reduced Movement Speed per {1} Dexterity on Unallocated Passives in Radius | 範圍內未分配天賦每有{1}點敏捷，減少{0}%移動速度 |
| {0}% reduced Movement Speed per Chest opened Recently | 近期每開過一個箱子，減少{0}%移動速度 |
| {0}% reduced Movement Speed per Endurance Charge | 每顆耐力球減少{0}%移動速度 |
| {0}% reduced Movement Speed per Nearby Enemy | 每個附近敵人使你減少{0}%移動速度 |
| {0}% reduced Movement Speed per Power Charge | 每顆暴擊球減少{0}%移動速度 |
| {0}% reduced Movement Speed per Summoned Totem | 每個召喚的圖騰減少{0}%移動速度 |
| {0}% reduced Movement Speed when on Full Life | 滿血時減少{0}%移動速度 |
| {0}% reduced Movement Speed when on Low Life | 貧血狀態時，減少{0}%移動速度 |
| {0}% reduced Movement Speed while affected by Grace | 被優雅影響時，減少{0}%移動速度 |
| {0}% reduced Movement Speed while at maximum Power Charges | 當到達大暴擊球，減少{0}%移動速度 |
| {0}% reduced Movement Speed while Bleeding | 流血時減少{0}%移動速度 |
| {0}% reduced Movement Speed while Chilled | 被冰緩時減少{0}%移動速度 |
| {0}% reduced Movement Speed while Cursed | 受到詛咒時，減少{0}%移動速度 |
| {0}% reduced Movement Speed while Dual Wielding | 雙持時，減少{0}%移動速度 |
| {0}% reduced Movement Speed while holding a Shield | 持盾時減少{0}%移動速度 |
| {0}% reduced Movement Speed while Ignited | 被點燃時減少{0}%移動速度 |
| {0}% reduced Movement Speed while on Burning Ground | 在燃燒地面上時減少{0}%移動速度 |
| {0}% reduced Movement speed while on Burning, Chilled or Shocked ground | 在燃燒、冰緩、感電地面上時减少{0}%移動速度 |
| {0}% reduced Movement Speed while on Full Energy Shield | 處於滿能量護盾時，減少{0}%移動速度 |
| {0}% reduced Movement Speed while Phasing | 迷蹤效果下減少{0}%移動速度 |
| {0}% reduced Movement Speed while Poisoned | 中毒時減少{0}%移動速度 |
| {0}% reduced Movement Speed while Shocked | 感電時減少{0}%移動速度 |
| {0}% reduced Movement Speed while under no Flask Effects | 沒有藥劑生效時，減少{0}%移動速度 |
| {0}% reduced Movement Speed while you have Cat's Stealth | 當你有傲貓隱身時，減少{0}%移動速度 |
| {0}% reduced Movement Speed while you have Energy Shield | 有能量護盾時，減少{0}%移動速度 |
| {0}% reduced Movement Speed while you have Fortify | 護體狀態下減少 {0}% 移動速度 |
| {0}% reduced Movement Speed while you have Infusion | 你有注入時，減少{0}%移動速度 |
| {0}% reduced non-Minion Damage | 減少{0}%非召喚物的傷害 |
| {0}% reduced Off Hand Attack Speed while wielding two different Weapon Types | 使用兩種不同武器類型時，減少{0}%副手攻擊速度 |
| {0}% reduced Onslaught duration | 減少{0}%猛攻持續時間 |
| {0}% reduced Onslaught Effect | 減少 {0}% 猛攻效果 |
| {0}% reduced Orb Movement Speed | 減少球{0}%移動速度 |
| {0}% reduced Orb of Storms Area of Effect | 減少{0}%風暴漩渦範圍效果 |
| {0}% reduced Orb of Storms Critical Strike Chance | 減少 {0}% 風暴漩渦暴擊率 |
| {0}% reduced Orb of Storms Damage | 減少 {0}% 風暴漩渦傷害 |
| {0}% reduced Overpowered Effect | 減少 {0}% 壓制效果 |
| {0}% reduced Pack size in Nightmare | 減少{0}%夢魘中怪物群大小 |
| {0}% reduced Phase Run Duration | 減少{0}%暗影迷蹤持續時間 |
| {0}% reduced Physical Attack Damage while Dual Wielding | 雙持時，減少{0}%物理攻擊傷害 |
| {0}% reduced Physical Attack Damage while holding a Shield | 持盾時，減少{0}%物理攻擊傷害 |
| {0}% reduced Physical Damage | 減少{0}%物理傷害 |
| {0}% reduced Physical Damage against Poisoned Enemies | 對中毒的敵人造成 {0}% 更少傷害 |
| {0}% reduced Physical Damage for each time you've Blocked in the past {1} seconds | 過去{1}秒內你每次格擋減少{0}%物理傷害 |
| {0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past {1} seconds | 若過去{1}秒內你有格擋傳奇敵人的攻擊，減少{0}%物理傷害 |
| {0}% reduced Physical Damage over Time | 減少{0}%物理持續傷害 |
| {0}% reduced Physical Damage over Time Damage taken while moving | 移動時承受的物理持續傷害減少 {0}% |
| {0}% reduced Physical Damage Over Time per {1} Dexterity | 每有{1}點敏捷，減少{0}%物理持續傷害 |
| {0}% reduced Physical Damage per {1} Rage | 每 {1} 層盛怒減少 {0}% 物理傷害 |
| {0}% reduced Physical Damage per Endurance Charge | 每個耐力球減少{0}%物理傷害 |
| {0}% reduced Physical Damage per Frenzy Charge | 每一狂怒球造成{0}%更少物理傷害 |
| {0}% reduced Physical Damage taken | 減少{0}%承受的物理傷害 |
| {0}% reduced Physical Damage taken over time | 減少{0}%承受物理持續傷害 |
| {0}% reduced Physical Damage taken while at maximum Endurance Charges | 最大耐力球時減少{0}%受到的物理傷害 |
| {0}% reduced Physical Damage taken while Frozen | 冰凍時減少{0}%受到的物理傷害 |
| {0}% reduced Physical Damage taken while moving | 移動時減少{0}%受到的物理傷害 |
| {0}% reduced Physical Damage while affected by Herald of Purity | 被純淨之捷影響時，減少{0}%物理傷害 |
| {0}% reduced Physical Damage while Leeching Life | 生命偷取時減少{0}%物理傷害 |
| {0}% reduced Physical Damage while using Pride | 使用驕傲時，減少{0}%物理傷害 |
| {0}% reduced Physical Damage while you have Resolute Technique | 當你有堅毅之心時，減少{0}%物理傷害 |
| {0}% reduced Physical Damage while you have Unholy Might | 當你有不潔之力時，減少 {0}% 物理傷害 |
| {0}% reduced Physical Damage with Attack Skills | 攻擊技能減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Axes | 斧類武器減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Axes or Swords | 使用斧或劍時，減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Bows | 持弓類武器時減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Claws | 持爪類武器時減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Daggers | 持匕首類武器時減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Hits and Ailments against Ignited Enemies | 對被點燃的敵人減少 {0}% 擊中和異常狀態的物理傷害 |
| {0}% reduced Physical Damage with Maces and Sceptres | 鎚類和短杖類攻擊的物理傷害減少 {0}% |
| {0}% reduced Physical Damage with Maces or Sceptres | 錘和權杖減少{0}%物理傷害 |
| {0}% reduced Physical Damage with One Handed Melee Weapons | 單手近戰武器減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Ranged Weapons | 減少{0}%遠程武器物理傷害 |
| {0}% reduced Physical Damage with Skills that Cost Life | 減少{0}%消耗生命技能的物理傷害 |
| {0}% reduced Physical Damage with Spell Skills | 法術技能減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Staves | 持長杖類武器時減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Swords | 持劍類武器時減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Two Handed Melee Weapons | 雙手近戰武器減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Wands | 持法杖類武器時減少{0}%物理傷害 |
| {0}% reduced Physical Damage with Weapons | 減少{0}%武器物理傷害 |
| {0}% reduced Physical Weapon Damage per {1} Strength | 每{1}點力量，減少{0}%物理武器傷害 |
| {0}% reduced Physical Weapon Damage while Dual Wielding | 雙持攻擊時武器的物理傷害減少 {0}% |
| {0}% reduced Poacher's Mark Curse Effect | 減少 {0}% 盜獵者印記的詛咒效果 |
| {0}% reduced Poacher's Mark Duration | 減少 {0}% 盜獵者印記持續時間 |
| {0}% reduced Poison Duration | 減少{0}%中毒持續時間 |
| {0}% reduced Poison Duration for each Poison you have inflicted Recently | 你近期每造成一個中毒，減少{0}%中毒持續時間 |
| {0}% reduced Poison Duration if you have at least {1} Intelligence | 若你至少有{1}點智慧，減少{0}%中毒持續時間 |
| {0}% reduced Poison Duration on you during Flask Effect | 藥劑效果期間內，減少 {0}% 你身上中毒持續時間 |
| {0}% reduced Poison Duration per Power Charge | 每顆暴擊球減少{0}%中毒期間 |
| {0}% reduced Poisonous Concoction Area of Effect | 減少{0}%毒藥範圍效果 |
| {0}% reduced Poisonous Concoction Damage | 減少{0}%毒藥傷害 |
| {0}% reduced Power Charge Duration | 減少{0}%暴擊球持續時間 |
| {0}% reduced Power Siphon Attack Speed | 力量抽取減少{0}%攻擊速度 |
| {0}% reduced Power Siphon Damage | 減少{0}%力量抽取傷害 |
| {0}% reduced Projectile Attack Damage | 減少{0}%投射物攻擊傷害 |
| {0}% reduced Projectile Attack Damage during any Flask Effect | 在任何藥劑效果期間，減少{0}%投射物攻擊傷害 |
| {0}% reduced Projectile Attack Damage per {1} Accuracy Rating | 每{1}命中值減少{0}%投射物攻擊傷害 |
| {0}% reduced Projectile Attack Damage while in Blood Stance | 血腥姿態時減少{0}%投射物攻擊傷害 |
| {0}% reduced Projectile Attack Damage while you have at least {1} Dexterity | 當你至少有{1}點敏捷，減少{0}%投射物攻擊傷害 |
| {0}% reduced Projectile Attack Damage with Claws or Daggers | 爪或匕首減少{0}%投射物攻擊傷害 |
| {0}% reduced Projectile Damage | 減少{0}%投射物傷害 |
| {0}% reduced Projectile Damage while in Blood Stance | 血腥姿態時，減少{0}%投射物傷害 |
| {0}% reduced Projectile Damage with Hits against Nearby Enemies | 投射物擊中週圍敵人時，傷害減少 {0}% |
| {0}% reduced Projectile Damage with Hits against nearby Enemies | 對附近敵人減少 {0}% 投射物擊中傷害 |
| {0}% reduced Projectile Fork angle | 減少{0}%投射物分裂角度 |
| {0}% reduced Projectile Speed | 減少{0}%投射物速度 |
| {0}% reduced Projectile Speed per Frenzy Charge if used by a Mine | 若被地雷使用時，每顆狂怒球減少{0}%投射物速度 |
| {0}% reduced Projectile Speed while in Sand Stance | 沙戮姿態時減少{0}%投射物速度 |
| {0}% reduced Projectile spread | 減少{0}%投射物擴散 |
| {0}% reduced Projectile Weakness Curse Effect | 【投射物要害】的詛咒效果減少 {0}% |
| {0}% reduced Projectile Weakness Duration | 【投射物要害】持續時間縮短 {0}% |
| {0}% reduced Protective Link Duration | 減少{0}%連結：保護持續時間 |
| {0}% reduced Pulse Frequency | 減少{0}%脈衝頻率 |
| {0}% reduced Puncture Damage | 減少{0}%放血傷害 |
| {0}% reduced Puncture Duration | 減少{0}%放血持續時間 |
| {0}% reduced Punishment Curse Effect | 減少{0}%懲戒的詛咒效果 |
| {0}% reduced Punishment Duration | 減少{0}%懲戒持續時間 |
| {0}% reduced Quality of Items Found | 減少{0}%物品品質 |
| {0}% reduced quantity of Artifacts dropped by Monsters | 減少{0}%怪物掉落文物的數量 |
| {0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters | 減少{0}%符文怪物掉落探險日誌的數量 |
| {0}% reduced Quantity of Expedition Logbooks found in Excavated Chests | 減少{0}%發掘保險箱的探險日誌數量 |
| {0}% reduced Quantity of Fish Caught | 減少{0}%釣魚數量 |
| {0}% reduced Quantity of Items contained in Vaal Vessel | 減少{0}%瓦爾容器內的物品數量 |
| {0}% reduced Quantity of Items Dropped by enemies Slain by Minions | 召喚物減少 {0}% 物品數量 |
| {0}% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack | 攻擊與召喚物減少 {0}% 物品數量 |
| {0}% reduced Quantity of Items Dropped by enemies Slain by this Spell or Minions | 減少 {0}% 被此法術或召喚物擊殺的掉落物品數量 |
| {0}% reduced Quantity of Items Dropped by Enemies Slain from Supported Skills | 被輔助的技能擊殺敵人時，減少{0}%物品掉落數量 |
| {0}% reduced Quantity of Items Dropped by Slain Enemies | 減少{0}%殺死敵人時物品數量 |
| {0}% reduced Quantity of Items Dropped by Slain enemies | 減少{0}%殺死敵人時物品數量 |
| {0}% reduced Quantity of Items Dropped by Slain Frozen Enemies | 擊殺冰凍敵人後減少{0}%物品數量 |
| {0}% reduced Quantity of Items Dropped by Slain Maimed Enemies | 撃殺癱瘓的敵人時減少{0}%物品數量 |
| {0}% reduced Quantity of Items Dropped by Slain Normal Enemies | 減少{0}%普通怪物擊殺時物品掉落數量 |
| {0}% reduced Quantity of Items dropped by Unique Boss | 減少 {0}% 傳奇頭目物品掉落數量 |
| {0}% reduced Quantity of Items dropped in Heists | 劫盜時減少{0}%物品掉落數量 |
| {0}% reduced Quantity of Items found | 減少{0}%物品數量 |
| {0}% reduced Quantity of Items Found from Chests | 減少{0}%箱子物品數量 |
| {0}% reduced Quantity of Items found in Nightmare | 減少{0}%夢魘中物品的掉落數量 |
| {0}% reduced Quantity of Items found per Chest opened Recently | 近期每開啟一個箱子，減少{0}%找到的物品數量 |
| {0}% reduced Quantity of Items found when on Low Life | 減少{0}%貧血狀態時找到的物品數量 |
| {0}% reduced Quantity of Items found with a Magic Item Equipped | 已裝備一個魔法物品時，減少{0}%掉落物品的數量 |
| {0}% reduced Quantity of Sockets | 減少{0}%插槽數量 |
| {0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Areas | 減少 {0}% 區域中怪物掉落刷新商店通貨的數量 |
| {0}% reduced Rage Cost of Skills | 減少{0}%技能的盛怒消耗 |
| {0}% reduced Rage Vortex Area of Effect | 減少{0}%盛怒漩渦範圍效果 |
| {0}% reduced Rage Vortex Damage | 減少{0}%盛怒漩渦傷 |
| {0}% reduced Rain of Arrows Area of Effect | 減少{0}%箭雨範圍 |
| {0}% reduced Rain of Arrows Attack Speed | 箭雨減少{0}%攻擊速度 |
| {0}% reduced Rain of Arrows Damage | 減少{0}%箭雨傷害 |
| {0}% reduced Raised Zombie Size | 減少{0}%殭屍體積 |
| {0}% reduced raising of Alert Level | 減少{0}%提升警戒等級 |
| {0}% reduced raising of Alert Level from Killing Monsters | 擊殺怪物減少{0}%提升警戒等級 |
| {0}% reduced raising of Alert Level from opening Chests | 開啟保險箱減少{0}%提升警戒等級 |
| {0}% reduced Rallying Cry Buff Effect | 減少{0}%激勵戰吼增益效果 |
| {0}% reduced Rallying Cry Duration | 減少{0}%激勵戰吼持續時間 |
| {0}% reduced Rampage Streak Duration | 減少{0}%暴怒持續時間 |
| {0}% reduced Range | 減少{0}%範圍 |
| {0}% reduced Rarity of Fish Caught | 減少{0}%釣魚稀有度 |
| {0}% reduced Rarity of Items contained in Vaal Vessel | 減少{0}%瓦爾容器內的物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike | 暴擊並擊殺時減少 {0}% 物品稀有度 |
| {0}% reduced Rarity of Items Dropped by enemies Slain by Minions | 召喚物減少 {0}% 物品稀有度 |
| {0}% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack | 攻擊與召喚物減少 {0}% 物品稀有度 |
| {0}% reduced Rarity of Items Dropped by enemies Slain by this Spell or Minions | 減少 {0}% 被此法術或召喚物擊殺的掉落物品稀有 |
| {0}% reduced Rarity of Items Dropped by Enemies Slain from Supported Skills | 被輔助的技能擊殺敵人時，減少{0}%物品掉落稀有度 |
| {0}% reduced Rarity of Items Dropped by Shattered Enemies | 減少{0}%被擊碎的人物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Slain Enemies | 減少{0}%殺死敵人時物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Slain enemies | 減少{0}%殺死敵人時物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies | 擊殺被冰凍或感電的敵人減少{0}%掉落物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Slain Magic Enemies | 減少{0}%魔法怪物擊殺時掉落物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Slain Maimed Enemies | 撃殺癱瘓的敵人時減少{0}%物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies | 擊殺稀有或傳奇敵人減少{0}%物品掉落稀有度 |
| {0}% reduced Rarity of Items Dropped by Slain Shocked Enemies | 擊殺感電敵人後減少{0}%物品稀有度 |
| {0}% reduced Rarity of Items dropped by Unique Boss | 減少 {0}% 傳奇頭目掉落的物品稀有度 |
| {0}% reduced Rarity of Items dropped in Heists | 劫盜時減少{0}%物品掉落稀有度 |
| {0}% reduced Rarity of Items found | 減少{0}%找到的物品稀有度 |
| {0}% reduced Rarity of Items found during any Flask Effect | 減少{0}%任意藥劑效果持續時間內的物品掉落稀有度 |
| {0}% reduced Rarity of Items found during Flask Effect | 藥劑效果持續時間內，減少 {0}% 掉落物品稀有度 |
| {0}% reduced Rarity of Items Found from Chests | 減少{0}%箱子物品稀有度 |
| {0}% reduced Rarity of Items found from Slain Unique Enemies | 擊殺傳奇敵人減少{0}%掉落物品稀有度 |
| {0}% reduced Rarity of Items found in Nightmare | 減少{0}%夢魘中的物品稀有度 |
| {0}% reduced Rarity of Items found when on Low Life | 減少{0}%貧血狀態時找到的物品稀有度 |
| {0}% reduced Rarity of Items found with a Normal Item Equipped | 已裝備一個普通物品時，減少{0}%掉落物品的稀有度 |
| {0}% reduced Reap Area of Effect | 減少{0}%收割的範圍效果 |
| {0}% reduced Reave Damage | 減少{0}%衝擊波傷害 |
| {0}% reduced Reave Radius | 減少{0}%衝擊波的範圍半徑 |
| {0}% reduced Reckoning Cooldown Recovery Speed | 【清算】冷卻回復速度減少 {0}% |
| {0}% reduced Reckoning Damage | 減少{0}%清算傷害 |
| {0}% reduced Recovery rate | 減少{0}%恢復率 |
| {0}% reduced Recovery rate of Life and Energy Shield | 減少{0}%生命和能量護盾恢復率 |
| {0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently | 若你近期停止承受持續傷害，減少{0}%生命和能量護盾恢復率 |
| {0}% reduced Recovery Rate of Life and Energy Shield per Minion | 每有一個召喚物減少{0}%生命和能量護盾恢復率 |
| {0}% reduced Recovery rate of Life and Energy Shield per Power Charge | 每有一個暴擊球減少{0}%生命和能量護盾恢復率 |
| {0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence | 受惡意影響時減少{0}%生命和能量護盾恢復率 |
| {0}% reduced Reeling Stability | 減少{0}%收線穩定度 |
| {0}% reduced Reflected Cold Damage taken while affected by Purity of Ice | 被冰霜淨化影響時減少{0}%反射冰冷傷害 |
| {0}% reduced Reflected Damage taken | 減少{0}%受到的反射傷害 |
| {0}% reduced Reflected Damage taken during Flask Effect | 藥劑效果期間減少承受 {0}% 反射傷害 |
| {0}% reduced Reflected Elemental Damage taken | 減少{0}%反射元素傷害 |
| {0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements | 被元素淨化影響時減少{0}%反射元素傷害 |
| {0}% reduced Reflected Fire Damage taken while affected by Purity of Fire | 被火焰淨化影響時減少{0}%反射火焰傷害 |
| {0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning | 被閃電淨化影響時，減少{0}%反射承受閃電傷害 |
| {0}% reduced Reflected Physical Damage taken | 減少{0}%反射物理傷害 |
| {0}% reduced Reflected Physical Damage taken while affected by Determination | 被堅定影響時，減少{0}%反射承受物理傷害 |
| {0}% reduced Rejuvenation Totem Aura Effect | 減少{0}%回春圖騰光環效果 |
| {0}% reduced Relevancy of Items Found | 減少{0}%物品掉落的關聯性 |
| {0}% reduced Reservation | 減少{0}%保留 |
| {0}% reduced Reservation Efficiency | 減少{0}%保留效率 |
| {0}% reduced Reservation Efficiency of Curse Aura Skills | 詛咒光環技能減少{0}%保留效率 |
| {0}% reduced Reservation Efficiency of Skills | 減少{0}%技能的保留效用 |
| {0}% reduced Reservation of Banner Skills | 減少{0}%鬥旗技能的保留 |
| {0}% reduced Reservation of Curse Aura Skills | 詛咒光環技能減少{0}%保留 |
| {0}% reduced Reservation of Herald Skills | 捷光環技能減少{0}%保留 |
| {0}% reduced Reservation of Skills | 減少{0}%技能保留 |
| {0}% reduced Reservation of Skills per {1} total Attributes | 每共計{1}點能力值，技能減少{0}%保留 |
| {0}% reduced Reservation of Skills that throw Mines | 減少{0}%投擲地雷技能的保留 |
| {0}% reduced Reservation of Stance Skills | 減少{0}%姿態技能保留 |
| {0}% reduced Righteous Fire Area of Effect | 減少{0}%正義之火範圍 |
| {0}% reduced Righteous Fire Damage | 減少{0}%正義之火傷害 |
| {0}% reduced Riposte Cooldown Recovery Speed | 【擊刃】冷卻回復速度減少 {0}% |
| {0}% reduced Riposte Damage | 減少{0}%擊刃傷害 |
| {0}% reduced Rogue's Markers dropped by monsters | 減少{0}%怪物掉落的盜賊之印 |
| {0}% reduced Rolling Magma Area of Effect | 減少{0}%熔岩翻騰範圍 |
| {0}% reduced Rolling Magma Damage | 減少{0}%熔岩翻騰傷害 |
| {0}% reduced rotation speed | 減少{0}%旋轉速度 |
| {0}% reduced rotation speed if Dual Wielding | 若雙持減少{0}%旋轉速度 |
| {0}% reduced Scorching Ray beam length | 減少熾灼奔流{0}%光束長度 |
| {0}% reduced Scorching Ray Cast Speed | 減少熾灼奔流{0}%施法速度 |
| {0}% reduced Scorching Ray Damage | 減少熾灼奔流{0}%傷害 |
| {0}% reduced Seal gain frequency while you are Channelling | 你引導施放時，減少 {0}% 封印獲得頻率 |
| {0}% reduced Seal gain frequency while you are not Channelling | 你沒有引導施放時，減少 {0}% 封印獲得頻率 |
| {0}% reduced Searing Bond Damage | 減少{0}%灼熱連結傷害 |
| {0}% reduced Searing Bond Totem Elemental Resistances | 減少{0}%灼熱連結的元素抗性 |
| {0}% reduced Searing Bond Totem Placement Speed | 減少{0}%灼熱連結放置速度 |
| {0}% reduced Secondary Duration | 減少{0}%第二階段持續時間 |
| {0}% reduced Sentinel of Dominance Duration | 減少{0}%統御哨兵持續時間 |
| {0}% reduced Shard Spiral angle during flight | 減少{0}%飛行期間碎片旋轉的角度 |
| {0}% reduced Shard Spiral Frequency during flight | 減少{0}%飛行期間碎片旋轉的頻率 |
| {0}% reduced Shield Charge Attack Speed | 重盾衝鋒減少{0}%攻擊速度 |
| {0}% reduced Shield Charge Damage | 減少{0}%重盾衝鋒傷害 |
| {0}% reduced Shield Charge Damage per Enemy Hit | 每擊中一個敵人減少{0}%重盾衝鋒傷害 |
| {0}% reduced Shield Crush Attack Speed | 重盾粉碎減少{0}%攻擊速度 |
| {0}% reduced Shield Crush Damage | 減少{0}%重盾粉碎傷害 |
| {0}% reduced Shock Duration on Enemies | 減少 {0}% 敵人感電時間 |
| {0}% reduced Shock Duration on enemies | 減少 {0}% 敵人感電持續時間 |
| {0}% reduced Shock Duration on you | 減少 {0}% 你感電的持續時間 |
| {0}% reduced Shock Nova Area of Effect | 減少{0}%閃電星新範圍效果 |
| {0}% reduced Shock Nova Damage | 減少{0}%閃電新星傷害 |
| {0}% reduced Shockwave Totem Area of Effect | 減少{0}%震波圖騰範圍效果 |
| {0}% reduced Shockwave Totem Cast Speed | 減少{0}%震波圖騰施放速度 |
| {0}% reduced Shockwave Totem Damage | 減少{0}%震波圖騰傷害 |
| {0}% reduced Shrapnel Shot Area of Effect | 【流星射擊】範圍縮小 {0}% |
| {0}% reduced Shrapnel Shot Damage | 【流星射擊】的傷害減少 {0}% |
| {0}% reduced Siege Ballista Attack Speed | 【攻城砲台】攻擊速度減少 {0}% |
| {0}% reduced Siege Ballista Damage | 【攻城砲台】的傷害減少 {0}% |
| {0}% reduced Siege Ballista Totem Placement Speed | 攻城砲台的放置速度減少 {0}% |
| {0}% reduced Size of Fish caught during Daytime | 白天期間減少{0}%捕獲魚的大小 |
| {0}% reduced Skeleton Attack Speed | 減少{0}%骷髏攻擊速度 |
| {0}% reduced Skeleton Cast Speed | 減少{0}%骷髏施放速度 |
| {0}% reduced Skeleton Duration | 減少{0}%骷髏持續時間 |
| {0}% reduced Skeleton Movement Speed | 減少{0}%骷髏移動 |
| {0}% reduced Skill Cooldown | 減少{0}%技能冷卻時間 |
| {0}% reduced Skill Effect Duration | 減少{0}%技能效果持續時間 |
| {0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently | 若你近期擊殺受癱瘓的敵人，減少{0}%技能效果持續時間 |
| {0}% reduced Skill Effect Duration while affected by Malevolence | 被惡意影響時，減少{0}%技能效果持續時間 |
| {0}% reduced Skill Range | 減少{0}%範圍效果半徑 |
| {0}% reduced Smoke Mine Duration | 減少{0}%煙霧地雷持續時間 |
| {0}% reduced Socket Connectivity | 減少{0}%連線插槽 |
| {0}% reduced Soul Cost of Vaal Skills | 減少 {0}% 瓦爾技能的靈魂消耗 |
| {0}% reduced Soul Gain Prevention Duration | 減少{0}%停止獲得靈魂持續時間 |
| {0}% reduced Soul Link Duration | 減少{0}%連結：靈魂持續時間 |
| {0}% reduced Spark Damage | 減少{0}%電球傷害 |
| {0}% reduced Spark Duration | 減少{0}%電球持續時間 |
| {0}% reduced Spark Projectile Speed | 電球減少{0}%投射物速度 |
| {0}% reduced Spectral Helix Damage | 減少{0}%靈體旋武傷害 |
| {0}% reduced Spectral Helix Projectile Speed | 靈體旋武減少{0}%投射物速度 |
| {0}% reduced Spectral Shield Throw Damage | 減少{0}%盾靈投擲傷害 |
| {0}% reduced Spectral Shield Throw Projectile Speed | 盾靈投擲減少{0}%投射物速度 |
| {0}% reduced Spectral Throw Damage | 減少{0}%靈體投擲傷害 |
| {0}% reduced Spectral Throw Projectile Deceleration | 減少靈體投擲{0}%投射物減速度 |
| {0}% reduced Spectral Throw Projectile Speed | 靈體投擲減少{0}%投射物速度 |
| {0}% reduced Spell Cold Damage | 法術減少{0}%冰冷傷害 |
| {0}% reduced Spell Damage | 減少{0}%法術傷害 |
| {0}% reduced Spell Damage during any Flask Effect | 在任何藥劑效果期間，減少{0}%法術傷害 |
| {0}% reduced Spell Damage for each {1} total Mana you have Spent Recently | 近期你每施放總 {1} 魔力時，減少 {0}% 法術傷害 |
| {0}% reduced Spell Damage if Corrupted | 若已汙染減少{0}%法術傷害 |
| {0}% reduced Spell Damage if you've Blocked Recently | 若你近期格擋過，減少{0}%法術傷害 |
| {0}% reduced Spell Damage if you've Cast a Spell Recently | 若你近期施放過法術，減少{0}%法術傷害 |
| {0}% reduced Spell Damage if you've dealt a Critical Strike in the past {1} seconds | 若過去 {1} 秒你有造成暴擊，減少 {0}% 法術傷害 |
| {0}% reduced Spell Damage if you've dealt a Critical Strike Recently | 若你近期造成暴擊，減少 {0}% 法術傷害 |
| {0}% reduced Spell Damage if your other Ring is an Elder Item | 若另一個戒指為尊師之物，減少{0}%法術傷害 |
| {0}% reduced Spell Damage per {1} Dexterity | 每{1}點敏捷減少{0}%法術傷害 |
| {0}% reduced Spell Damage per {1} Intelligence | 每{1}點智慧減少{0}%法術傷害 |
| {0}% reduced Spell Damage per {1} Maximum Mana | 每 {1} 最大魔力減少 {0}% 法術傷害，最多 40% |
| {0}% reduced Spell Damage per {1} Player Maximum Life | 每 {1} 玩家最大生命，減少 {0}% 法術傷害 |
| {0}% reduced Spell Damage per {1} Strength | 每{1}點力量減少{0}%法術傷害 |
| {0}% reduced Spell Damage per Level | 每等級減少{0}%法術傷害 |
| {0}% reduced Spell Damage taken from Blinded Enemies | 減少承受來自致盲敵人{0}%的法術傷害 |
| {0}% reduced Spell Damage taken when on Low Mana | 貧魔時減少{0}%承受的法術傷害 |
| {0}% reduced Spell Damage while Dual Wielding | 雙持時減少{0}%法術傷害 |
| {0}% reduced Spell Damage while holding a Shield | 持盾時減少{0}%法術傷害 |
| {0}% reduced Spell Damage while no Mana is Reserved | 無魔力保留時增減少{0}%法術傷害 |
| {0}% reduced Spell Damage while not on Low Mana | 貧魔狀態時，減少{0}%法術傷害 |
| {0}% reduced Spell Damage while on Full Energy Shield | 滿能量護盾時，減少{0}%法術傷害 |
| {0}% reduced Spell Damage while Shocked | 感電時減少{0}%法術傷害 |
| {0}% reduced Spell Damage while wielding a Bow | 持弓時減少{0}%法術傷害 |
| {0}% reduced Spell Damage while wielding a Staff | 持長杖時減少{0}%法術傷害 |
| {0}% reduced Spell Damage while you have Arcane Surge | 當你有秘能波動時，減少{0}%法術傷害 |
| {0}% reduced Spell Fire Damage | 減少{0}%火焰法術傷害 |
| {0}% reduced Spirit Offering Duration | 減少{0}%靈魂奉獻持續時間 |
| {0}% reduced Split Arrow Critical Strike Chance | 減少 {0}% 分裂箭矢暴擊率 |
| {0}% reduced Split Arrow Damage | 減少{0}%分裂箭矢傷害 |
| {0}% reduced Static Strike Area of Effect | 減少{0}%充能打擊範圍 |
| {0}% reduced Static Strike Damage | 減少{0}%充能打擊傷害 |
| {0}% reduced Static Strike Duration | 減少{0}%充能打擊持續時間 |
| {0}% reduced Stealth | 減少{0}%隱身 |
| {0}% reduced Storm Burst Area of Effect | 減少{0}%風爆範圍效果 |
| {0}% reduced Storm Burst Damage | 減少{0}%風爆傷害 |
| {0}% reduced Storm Call Area of Effect | 減少{0}%風暴呼喚範圍效果 |
| {0}% reduced Storm Call Damage | 減少{0}%風暴呼喚傷害 |
| {0}% reduced Storm Call Duration | 減少{0}%風暴呼喚持續時間 |
| {0}% reduced Storm Rain Damage | 減少{0}%暴風雷雨傷害 |
| {0}% reduced Strength | 減少{0}%力量 |
| {0}% reduced Strength Requirement | 減少{0}%力量需求 |
| {0}% reduced Stun and Block Recovery | 減少 {0}% 暈眩和格擋恢復 |
| {0}% reduced Stun and Block Recovery per Frenzy Charge | 每個狂怒球減少 {0}% 暈眩恢復和格擋恢復 |
| {0}% reduced Stun Duration against Enemies that are on Full Life | 對滿血的敵人減少{0}%暈眩時間 |
| {0}% reduced Stun Duration against Enemies that are on Low Life | 減少{0}%對貧血狀態敵人造成的暈眩持續時間 |
| {0}% reduced Stun Duration on Enemies | 減少{0}%敵人暈眩時間 |
| {0}% reduced Stun Duration on enemies | 減少{0}%敵人暈眩時間 |
| {0}% reduced Stun Duration on enemies at Maximum charge distance | 最大衝鋒距離時減少{0}%敵人暈眩時間 |
| {0}% reduced Stun Duration on Enemies per Endurance Charge | 每顆耐力球減少敵人{0}%暈眩持續時間 |
| {0}% reduced Stun Duration on you | 減少你{0}%被暈眩的時間 |
| {0}% reduced Stun Duration per {1} Strength | 每{1}點力量，減少{0}%暈眩持續時間 |
| {0}% reduced Stun Duration with Bows on Enemies | 使用弓類武器時減少{0}%敵人暈眩時間 |
| {0}% reduced Stun Duration with Staves on Enemies | 使用長杖類武器時減少{0}%敵人暈眩時間 |
| {0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies | 減少{0}%雙手近戰武器對敵人造成的暈眩持續時間 |
| {0}% reduced Stun Threshold | 減少{0}%暈眩門檻 |
| {0}% reduced Stun Threshold reduction on enemies at Maximum charge distance | 到達最大衝鋒距離時，減少{0}%暈眩門檻降低 |
| {0}% reduced Summon Reaper Cooldown Recovery Rate | 減少{0}%召喚奪魂鐮冷卻時間恢復速度 |
| {0}% reduced Sunder Area of Effect | 【大地震擊】範圍縮小 {0}% |
| {0}% reduced Sunder Attack Speed | 【大地震擊】攻擊速度減少 {0}% |
| {0}% reduced Sunder Damage | 【大地震擊】的傷害減少 {0}% |
| {0}% reduced Sweep Area of Effect | 減少{0}%橫掃範圍效果 |
| {0}% reduced Sweep Damage | 減少{0}%橫掃傷害 |
| {0}% reduced Taunt Duration | 減少{0}%嘲諷持續時間 |
| {0}% reduced Tectonic Slam Area of Effect | 【破釜一擊】範圍效果縮小 {0}% |
| {0}% reduced Tectonic Slam Damage | 【破釜一擊】的傷害減少 {0}% |
| {0}% reduced Tempest Shield Damage | 減少{0}%暴風之盾傷害 |
| {0}% reduced Temporal Chains Curse Effect | 減少 {0}% 時空鎖鏈的詛咒效果 |
| {0}% reduced Temporal Chains Duration | 減少{0}%時空鎖鍊持續時間 |
| {0}% reduced time before Lockdown | 封鎖前減少{0}%時間 |
| {0}% reduced Tornado Area of Effect | 減少{0}%龍捲風範圍效果 |
| {0}% reduced Tornado Damage | 減少{0}%龍捲風傷害 |
| {0}% reduced Tornado Shot Critical Strike Chance | 減少 {0}% 龍捲射擊暴擊率 |
| {0}% reduced Tornado Shot Damage | 減少{0}%龍捲射擊傷害 |
| {0}% reduced Total Heist Fee | 減少{0}%總計劫盜費 |
| {0}% reduced total Power counted by Warcries | 減少{0}%戰吼計算的總強度 |
| {0}% reduced total Recovery per second from Energy Shield Leech | 減少 {0}% 能量護盾偷取的每秒總恢復 |
| {0}% reduced total Recovery per second from Life Leech | 減少 {0}% 生命偷取的每秒總恢復 |
| {0}% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped | 每件裝備的已汙染物品，減少 {0}% 生命偷取的每秒總恢復 |
| {0}% reduced total Recovery per second from Life, Mana, or Energy Shield Leech | 減少 {0}% 生命、魔力或能量護盾偷取的每秒總恢復 |
| {0}% reduced total Recovery per second from Mana Leech | 減少 {0}% 魔力偷取的每秒總恢復 |
| {0}% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped | 每件裝備的已汙染物品，減少 {0}% 魔力偷取的每秒總恢復 |
| {0}% reduced Totem Damage | 減少{0}%圖騰傷害 |
| {0}% reduced Totem Damage if you haven't Summoned a Totem in the past {1} seconds | 若你在過去{1}秒內沒有召喚過圖騰，圖騰減少{0}%傷害 |
| {0}% reduced Totem Damage per {1} Devotion | 每{1}個奉獻，減少{0}%圖騰傷害 |
| {0}% reduced Totem Duration | 減少{0}%圖騰持續時間 |
| {0}% reduced Totem Energy Shield | 減少{0}%圖騰能量護盾 |
| {0}% reduced Totem Life | 減少{0}%圖騰生命 |
| {0}% reduced totem life | 減少{0}%圖騰生命 |
| {0}% reduced Totem Life per {1} Strength Allocated in Radius | 範圍內每分配{1}點力量，減少{0}%圖騰生命 |
| {0}% reduced Totem Mana | 減少{0}%圖騰魔力 |
| {0}% reduced Totem Placement range | 減少{0}%圖騰設置範圍 |
| {0}% reduced Totem Range | 減少{0}%圖騰範圍 |
| {0}% reduced Trap and Mine Damage | 減少{0}%陷阱和地雷傷害 |
| {0}% reduced Trap and Mine Throwing Speed | 減少{0}%陷阱和地雷投擲速度 |
| {0}% reduced Trap Damage | 減少{0}%陷阱傷害 |
| {0}% reduced Trap Disarmament speed | 減少{0}%拆除陷阱速度 |
| {0}% reduced Trap Duration | 減少{0}%陷阱持續時間 |
| {0}% reduced Trap duration | 減少{0}%陷阱持續時間 |
| {0}% reduced Trap Spread | 減少{0}%陷阱擴散 |
| {0}% reduced Trap Throwing Speed | 減少{0}%陷阱投擲速度 |
| {0}% reduced Trap Throwing Speed per Frenzy Charge | 每顆狂怒球減少{0}%陷阱投擲速度 |
| {0}% reduced Trap Trigger Area of Effect | 減少{0}%陷阱觸發範圍 |
| {0}% reduced Trap Trigger Radius per Power Charge | 每顆暴擊球減少{0}%陷阱觸發範圍 |
| {0}% reduced Travel Fee | 減少{0}%旅費 |
| {0}% reduced Unarmed Attack Speed with Melee Skills | 使用近戰技能時，減少{0}%空手攻擊速度 |
| {0}% reduced Unearth Cast Speed | 減少{0}%屍術矢施放速度 |
| {0}% reduced Unearth Damage | 減少{0}%屍術矢傷害 |
| {0}% reduced Vaal Skill Critical Strike Chance | 減少 {0}% 瓦爾技能暴擊率 |
| {0}% reduced Vaal Skill Effect Duration | 減少{0}%瓦爾技能持續時間 |
| {0}% reduced Vampiric Link Duration | 減少{0}%連結：吸血持續時間 |
| {0}% reduced Vengeance Cooldown Recovery Speed | 【復仇】冷卻回復速度減少 {0}% |
| {0}% reduced Vengeance Damage | 減少{0}%復仇傷害 |
| {0}% reduced Vigilant Strike Damage | 減少{0}%戒備打擊傷害 |
| {0}% reduced Vigilant Strike Fortify Duration | 減少 {0}% 戒備打擊的護體持續時間 |
| {0}% reduced Viper Strike Critical Strike Chance | 減少 {0}% 毒蛇打擊暴擊率 |
| {0}% reduced Viper Strike Damage | 減少{0}%毒蛇打擊傷害 |
| {0}% reduced Viper Strike Duration | 減少{0}%毒蛇打擊持續時間 |
| {0}% reduced Visibility to Enemies | 減少{0}%敵人發現你的距離 |
| {0}% reduced Volatile Dead Cast Speed | 減少{0}%致命之息施放速度 |
| {0}% reduced Volatile Dead Damage | 減少{0}%致命之息傷害 |
| {0}% reduced Voltaxic Burst Area of Effect | 減少{0}%魔痕爆發範圍效果 |
| {0}% reduced Voltaxic Burst Damage | 減少{0}%魔痕爆發傷害 |
| {0}% reduced Vortex Area of Effect | 減少{0}%漩渦範圍效果 |
| {0}% reduced Vortex Damage | 減少{0}%漩渦傷害 |
| {0}% reduced Vortex Duration | 減少{0}%漩渦持續時間 |
| {0}% reduced Vulnerability Curse Effect | 減少{0}%脆弱的詛咒效果 |
| {0}% reduced Vulnerability Duration | 減少{0}%脆弱持續時間 |
| {0}% reduced Warcry Buff Effect | 減少{0}%戰吼增益效果 |
| {0}% reduced Warcry Cooldown Recovery Rate | 減少{0}%戰吼冷卻時間恢復率 |
| {0}% reduced Warcry Cooldown Recovery Speed | 戰吼冷卻回復速度減少 {0}% |
| {0}% reduced Warcry Duration | 減少{0}%戰吼持續時間 |
| {0}% reduced Warcry Speed | 減少{0}%戰吼速度 |
| {0}% reduced Ward | 減少 {0}% 保護 |
| {0}% reduced Ward during Flask effect | 藥劑效果持續時間減少 {0}% 保護 |
| {0}% reduced Warlord's Mark Curse Effect | 減少 {0}% 督軍印記的詛咒效果 |
| {0}% reduced Warlord's Mark Duration | 減少 {0}% 督軍印記持續時間 |
| {0}% reduced wave frequency | 減少{0}%震波頻率 |
| {0}% reduced Weapon Cold Damage while Dual Wielding | 雙持攻擊時武器的冰冷傷害減少 {0}% |
| {0}% reduced Weapon Critical Strike Chance while Dual Wielding | 雙持攻擊時武器暴擊率減少 {0}% |
| {0}% reduced Weapon Damage while Dual Wielding | 雙持攻擊時武器的傷害減少 {0}% |
| {0}% reduced Whirling Blades Attack Speed | 迴旋之刃減少{0}%攻擊速度 |
| {0}% reduced Whirling Blades Damage | 減少{0}%迴旋之刃傷害 |
| {0}% reduced Wild Strike Area of Effect | 減少{0}%野性打擊範圍效果 |
| {0}% reduced Wild Strike Damage | 減少{0}%野性打擊傷害 |
| {0}% slower Restoration of Ward | 保護回復減緩 {0}% |
| {0}% slower start of Energy Shield Recharge | 能量護盾開始充能速度減慢{0}% |
| {0}% slower start of Energy Shield Recharge during any Flask Effect | 在任何藥劑效果期間，能量護盾開始充能速度減慢{0}% |
| {0}% slower start of Energy Shield Recharge while affected by Discipline | 受到紀律影響時，能量護盾開始充能速度減慢{0}% |
| {0}% Sweep Knockback Chance | {0}%橫掃擊退機率 |
| {0}% to all Elemental Resistances | {0}%全元素抗性 |
| {0}% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill | 被非瓦爾守護技能影響時，{0}%全部元素抗性和最大元素抗性 |
| {0}% to all Elemental Resistances if Corrupted | 若已汙染{0}%全部元素抗性 |
| {0}% to all Elemental Resistances per {1} Devotion | 每{1}個奉獻{0}%全部元素抗性 |
| {0}% to all Elemental Resistances per {1} Levels | 每{1}等級{0}%全部元素抗性 |
| {0}% to all Elemental Resistances per Endurance Charge | 每個耐力球{0}%全部元素抗性 |
| {0}% to all Elemental Resistances per Grand Spectrum | 每顆巨光譜 {0}% 全部元素抗性 |
| {0}% to all Elemental Resistances per Minion, up to {1}% | 每隻召喚物{0}%全部元素抗性，最多{1}% |
| {0}% to all Elemental Resistances while on Low Life | 貧血狀態時，{0}%全元素抗性 |
| {0}% to all Elemental Resistances while you have at least {1} Strength | 當你至少有{1}點力量，{0}%全元素抗性 |
| {0}% to all maximum Elemental Resistances | {0}%所有最大元素抗性 |
| {0}% to all maximum Elemental Resistances during Flask effect | 藥劑效果期間內 {0}% 全部最大元素抗性 |
| {0}% to all maximum Resistances | {0}%最大全部抗性 |
| {0}% to all maximum Resistances if you have at least {1} Devotion | 若你至少有{1}個奉獻，{0}%全部最大抗性 |
| {0}% to all maximum Resistances while Poisoned | 當中毒時{0}%全部抗性 |
| {0}% to all maximum Resistances while you have no Endurance Charges | 當身上不存在耐力球時，增加{0}%所有屬性的最大抗性 |
| {0}% to All Resistances | {0}%全部抗性 |
| {0}% to all Resistances for each Corrupted Item Equipped | 每一個已裝備的已汙染物品，{0}%所有抗性增加 |
| {0}% to amount of Suppressed Spell Damage Prevented | {0}% 防止壓抑法術傷害的總量 |
| {0}% to Ancestral Protector Totem Elemental Resistances | 先祖衛士{0}%元素抗性 |
| {0}% to Animated Guardian Elemental Resistances | 幻化守衛{0}%元素抗性 |
| {0}% to Attack Critical Strike Multiplier while Dual Wielding | 雙持時 {0}% 攻擊暴擊加成 |
| {0}% to Brand Critical Strike Multiplier | {0}% 烙印暴擊加成 |
| {0}% to Chance to Evade while you have Energy Shield | 當你有能量護盾時，{0}% 閃避率 |
| {0}% to Chaos | {0}% 到混沌 |
| {0}% to Chaos Damage over Time Multiplier | {0}%混沌持續傷害加成 |
| {0}% to Chaos Damage over Time Multiplier per {1}% Chaos Resistance | 每{1}%混沌抗性{0}%混沌持續傷害加成 |
| {0}% to Chaos Damage over Time Multiplier while affected by Malevolence | 被惡意影響時，{0}%混沌持續傷害加成 |
| {0}% to Chaos Damage over Time Multiplier with Attack Skills | {0}%攻擊技能的混沌持續傷害加成 |
| {0}% to Chaos Golem Elemental Resistances | 混沌魔像{0}%元素抗性 |
| {0}% to Chaos Resistance | {0}%混沌抗性 |
| {0}% to Chaos Resistance during any Flask Effect | 在任何藥劑效果期間，{0}%混沌抗性 |
| {0}% to Chaos Resistance per Endurance Charge | 每顆耐力球{0}%混沌抗性 |
| {0}% to Chaos Resistance per Poison on you | 你身上的每層中毒{0}%混沌抗性 |
| {0}% to Chaos Resistance when on Low Life | 貧血狀態時，{0}%混沌抗性 |
| {0}% to Chaos Resistance while affected by Herald of Agony | 受苦痛之捷影響時，{0}%混沌抗性 |
| {0}% to Chaos Resistance while affected by Purity of Elements | 被元素淨化影響時{0}%混沌抗性 |
| {0}% to Chaos Resistance while stationary | 站立時{0}%混沌抗性 |
| {0}% to Cold | {0}% 到冰冷 |
| {0}% to Cold and Chaos Resistances | {0}%冰冷和混沌抗性 |
| {0}% to Cold and Lightning Resistances | {0}%冰冷與閃電抗性 |
| {0}% to Cold Damage over Time Multiplier | {0}%冰冷持續傷害加成 |
| {0}% to Cold Damage over Time Multiplier while affected by Malevolence | 被惡意影響時，{0}%冰冷持續傷害加成 |
| {0}% to Cold Resistance | {0}%冰冷抗性 |
| {0}% to Cold Resistance when Socketed with a Green Gem | 插上1個綠色寶石時獲得{0}%冰冷抗性 |
| {0}% to Cold Resistance while affected by Herald of Ice | 被冰霜之捷影響時，{0}%冰冷抗性 |
| {0}% to Critical Strike Chance | {0}% 暴擊率 |
| {0}% to Critical Strike Chance against Enemies on Consecrated Ground during Effect | 效果期間，對在奉獻地面上的敵人 {0}% 暴擊率 |
| {0}% to Critical Strike Chance of Herald Skills | {0}% 捷技能的暴擊率 |
| {0}% to Critical Strike Chance per {1} Maximum Energy Shield on Shield | 盾牌上每 {1} 點最大能量護盾 {0}% 暴擊率 |
| {0}% to Critical Strike Chance per Poison affecting Enemy, up to {1}% | 每層對敵人造成的中毒，{0}% 暴擊率，最多 {1}%， |
| {0}% to Critical Strike Chance while affected by Aspect of the Cat | 被傲貓祝福影響時 {0}% 暴擊率 |
| {0}% to Critical Strike Chance while affected by Elusive | 被靈巧影響時，{0}% 暴擊率 |
| {0}% to Critical Strike Chance while affected by Hatred | 被憎恨影響時 {0}% 暴擊率 |
| {0}% to Critical Strike Chance while Dead | 死亡時 {0}% 暴擊率 |
| {0}% to Critical Strike Multiplier | {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier against Bleeding Enemies | 對流血中的敵人增加 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier against Burning Enemies | 對燃燒的敵人 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments | 對元素異常狀態的敵人的暴擊傷害加成  {0}% |
| {0}% to Critical Strike Multiplier against Enemies that are on Full Life | 對滿血的敵人增加 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier against Taunted Enemies | 對被嘲諷的敵人 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier against Unique Enemies | 對傳奇敵人 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier during any Flask Effect | 在任何藥劑效果期間 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier for each blade | 每把飛刃 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier for each Mine Detonated | 近期每個爆炸的地雷 {0}% 暴擊加成， |
| {0}% to Critical Strike Multiplier for each Mine Detonated Recently, up to {1}% | 近期每個引爆的地雷可 {0}% 暴擊傷害加成，最多 {1}% |
| {0}% to Critical Strike Multiplier for Spells | {0}% 基礎法術暴擊加成 |
| {0}% to Critical Strike Multiplier for Spells if you haven't Killed Recently | 若你近期沒有擊殺，{0}% 法術暴擊加成 |
| {0}% to Critical Strike Multiplier for Spells while Dual Wielding | 雙持武器時，{0}% 法術暴擊加成 |
| {0}% to Critical Strike Multiplier for Spells while holding a Shield | 持盾時，{0}% 法術暴擊加成 |
| {0}% to Critical Strike Multiplier for Spells while wielding a Staff | 持長杖時，{0}% 法術暴擊加成 |
| {0}% to Critical Strike Multiplier if Dexterity is higher than Intelligence | 若敏捷高於智慧，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently | 若你近期有使用捷技能造成暴擊，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier if you have Blocked Recently | 若近期有格擋，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently | 若近期沒有造成暴擊，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier if you've been Channelling for at least {1} second | 若你至少有引導施放 {1} 秒，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently | 若近期你造成了非暴擊傷害則增加 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier if you've gained a Power Charge Recently | 若你近期有獲得暴擊球，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier if you've Killed Recently | 若近期有擊殺，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 若你近期有粉碎敵人，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier if you've taken a Savage Hit Recently | 若你近期有承受殘暴打擊，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier of Herald Skills | 捷技能 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier per {1} Maximum Energy Shield on Shield | 盾牌上每 {1} 最大能量護盾 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier per {1} Strength on Unallocated Passives in Radius | 範圍內每 {1} 點未配置力量 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier per {1}% Chance to Block Attack Damage | 每 {1}% 攻擊傷害格擋率 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier per Nearby Enemy, up to {1}% | 附近每個敵人 {0}% 暴擊加成，最多 {1}% |
| {0}% to Critical Strike Multiplier per Power Charge | 每顆暴擊球 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier per Power Charge when used by Traps | 當使用陷阱時，每顆暴擊球 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier while affected by Anger | 被憤怒影響時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier while affected by Precision | 被精準影響時，{0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier while Dual Wielding | 雙持時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier while Elusive | 當靈巧時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Axes | 持斧時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Bows | 持弓時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Brand Skills | 烙印技能 {0}% 暴擊傷害加成 |
| {0}% to Critical Strike Multiplier with Chaos Skills | {0}% 混沌技能暴擊加成 |
| {0}% to Critical Strike Multiplier with Claws | 持爪時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Claws or Daggers | 使用爪或匕首時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Cold Skills | {0}% 冰冷技能暴擊加成 |
| {0}% to Critical Strike Multiplier with Daggers | 持匕首時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Elemental Skills | {0}% 元素技能暴擊加成 |
| {0}% to Critical Strike Multiplier with Fire Skills | {0}% 火焰技能暴擊加成 |
| {0}% to Critical Strike Multiplier with Lightning Skills | {0}% 閃電技能暴擊加成 |
| {0}% to Critical Strike Multiplier with Maces and Sceptres | 鎚類和短杖類攻擊 {0}% 暴擊傷害加成 |
| {0}% to Critical Strike Multiplier with Maces or Sceptres | 錘和權杖 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Mines | {0}% 地雷暴擊加成 |
| {0}% to Critical Strike Multiplier with One Handed Melee Weapons | 持單手近戰武器時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Staves | 持長杖時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Swords | 持劍時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Totem Skills | {0}% 圖騰技能暴擊加成 |
| {0}% to Critical Strike Multiplier with Traps | {0}% 陷阱暴擊加成 |
| {0}% to Critical Strike Multiplier with Two Handed Melee Weapons | 使用雙手近戰武器時 {0}% 暴擊加成 |
| {0}% to Critical Strike Multiplier with Wands | 持法杖時 {0}% 暴擊加成 |
| {0}% to Damage over Time Multiplier | {0}%持續傷害加成 |
| {0}% to Damage over Time Multiplier for Ailments | 異常狀態 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Ailments from Critical Strikes | 來自暴擊的異常狀態 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Ailments per Elder Item Equipped | 每件裝備的的尊師之物 {0}% 異常狀態持續傷害加成 |
| {0}% to Damage over Time Multiplier for Bleeding | 流血 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Bleeding from Critical Strikes | 來自暴擊的流血 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Bleeding from Hits with this Weapon | 使用此武器的擊中 {0}% 流血持續傷害加成 |
| {0}% to Damage over Time Multiplier for Bleeding per Endurance Charge | 每顆耐力球 {0}% 流血持續傷害加成 |
| {0}% to Damage over Time Multiplier for Bleeding per Frenzy Charge | 每顆狂怒球 {0}% 流血的持續傷害加成 |
| {0}% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe | 持斧時每層盛怒使流血 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies | 對中毒的敵人你所造成的流血 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Ignite | 點燃 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Ignite from Critical Strikes | 來自暴擊的點燃 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Poison | {0}% 中毒持續傷害加成 |
| {0}% to Damage over Time Multiplier for Poison from Critical Strikes | 來自暴擊的中毒 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Poison from Critical Strikes during Flask effect | 藥劑效果持續時間內，來自暴擊的中毒 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Poison inflicted with this Weapon | 此武器造成的中毒 {0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier for Poison per Frenzy Charge | 每顆狂怒球 {0}% 中毒的持續傷害加成 |
| {0}% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger | 持爪或匕首 {0}% 中毒持續傷害加成 |
| {0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies | 對流血的敵人 {0}% 你造成中毒的持續傷害加成 |
| {0}% to Damage over Time Multiplier if you've dealt a Critical Strike in the past {1} seconds | 若你過去 {1} 秒有造成暴擊，{0}% 持續傷害加成 |
| {0}% to Damage over Time Multiplier if you've Killed Recently | 若你近期有擊殺，{0}%持續傷害加成 |
| {0}% to Damage over Time Multiplier per {1} Intelligence on Unallocated Passives in Radius | 範圍內未分配天賦每有{1}點智慧，{0}%持續傷害加成 |
| {0}% to Damage over Time Multiplier while affected by Malevolence | 被惡意影響時，{0}%持續傷害加成 |
| {0}% to Damage over Time Multiplier with Attack Skills | {0}%攻擊技能的持續傷害加成 |
| {0}% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask | 若消耗紅玉藥劑充能，{0}% 點燃持續傷害加成 |
| {0}% to Elemental Resistances | {0}% 元素抗性 |
| {0}% to Elemental Resistances during Flask Effect | 藥劑效果期間內 {0}% 全部元素抗性 |
| {0}% to enemy Chaos Resistance | 敵人混沌抗性 {0}% |
| {0}% to enemy Elemental Resistances | 敵人元素抗性 {0}% |
| {0}% to Fire | {0}% 到火焰 |
| {0}% to Fire and Chaos Resistances | {0}%火焰和混沌抗性 |
| {0}% to Fire and Cold Resistances | {0}%火焰與冰冷抗性 |
| {0}% to Fire and Lightning Resistances | {0}%火焰與閃電抗性 |
| {0}% to Fire Damage over Time Multiplier | {0}%火焰持續傷害加成 |
| {0}% to Fire Damage over Time Multiplier while Burning | 燃燒時{0}%火焰持續傷害加成 |
| {0}% to Fire Damage over Time Multiplier with Attack Skills | {0}%攻擊技能的火焰持續傷害加成 |
| {0}% to Fire Resistance | {0}%火焰抗性 |
| {0}% to Fire Resistance when Socketed with a Red Gem | 插上1個紅色寶石時獲得{0}%火焰抗性 |
| {0}% to Fire Resistance while affected by Herald of Ash | 被灰燼之捷影響時，{0}%火焰抗性 |
| {0}% to Fire Resistance while on Low Life | 貧血狀態時，{0}%火焰抗性 |
| {0}% to Global Critical Strike Multiplier | {0}% 全域暴擊加成 |
| {0}% to Global Critical Strike Multiplier per Green Socket | 每個綠色插槽 {0}% 全域暴擊加成 |
| {0}% to Global Critical Strike Multiplier while wielding a Bow | 持弓時 {0}% 全域暴擊加成 |
| {0}% to Global Critical Strike Multiplier while wielding a Staff | 持長杖時 {0}% 全域暴擊加成 |
| {0}% to Ice Golem Elemental Resistances | 寒冰魔像{0}%元素抗性 |
| {0}% to increased Flame Golem Elemental Resistances | 烈焰魔像 {0}% 元素抗性 |
| {0}% to Lightning | {0}% 到閃電 |
| {0}% to Lightning and Chaos Resistances | {0}%閃電和混沌抗性 |
| {0}% to Lightning Damage over Time Multiplier | {0}%閃電持續傷害加成 |
| {0}% to Lightning Golem Elemental Resistances | 閃電魔像{0}%元素抗性 |
| {0}% to Lightning Resistance | {0}%閃電抗性 |
| {0}% to Lightning Resistance when Socketed with a Blue Gem | 插上1個藍色寶石時獲得{0}%閃電抗性 |
| {0}% to Lightning Resistance while affected by Herald of Thunder | 被閃電之捷影響時，{0}%閃電抗性 |
| {0}% to maximum Armour | {0}%最大護甲值 |
| {0}% to maximum Chance to Block Attack Damage | {0}%最大攻擊傷害格擋率 |
| {0}% to maximum Chance to Block Spell Damage | {0}%最大法術傷害格擋率 |
| {0}% to maximum Chance to Block Spell Damage per {1} Strength | 每 {1} 點力量 {0}% 最大法術傷害格擋率 |
| {0}% to maximum Chance to Dodge Attack Hits | {0}% 至最大躲避攻擊擊中率 |
| {0}% to maximum Chance to Dodge Spell Hits | {0}% 至最大躲避法術擊中率 |
| {0}% to maximum Chaos Resistance | {0}%最大混沌抗性 |
| {0}% to maximum Cold Resistance | {0}% 最大冰冷抗性 |
| {0}% to maximum Cold Resistance while affected by Herald of Ice | 被冰霜之捷影響時，{0}%最大冰冷抗性 |
| {0}% to maximum Fire Resistance | {0}% 最大火焰抗性 |
| {0}% to maximum Fire Resistance while affected by Herald of Ash | 被灰燼之捷影響時，{0}%最大火焰抗性 |
| {0}% to maximum Lightning Resistance | {0}% 最大閃電抗性 |
| {0}% to maximum Lightning Resistance while affected by Herald of Thunder | 被閃電之捷影響時，{0}%最大閃電抗性 |
| {0}% to Maximum Quality | {0}%最大品質 |
| {0}% to Maximum total Energy Shield Recovery per second from Leech | {0}% 來自偷取每秒最大總能量護盾恢復 |
| {0}% to Maximum total Life Recovery per second from Leech | {0}% 來自偷取每秒最大總生命恢復 |
| {0}% to Melee Critical Strike Multiplier | {0}% 近戰暴擊加成 |
| {0}% to Melee Critical Strike Multiplier if you've Warcried Recently | 若你近期有戰吼，{0}% 近戰暴擊加成 |
| {0}% to Melee Critical Strike Multiplier while holding a Shield | 持盾時 {0}% 近戰暴擊加成 |
| {0}% to Monster Critical Strike Multiplier | {0}% 怪物暴擊加成 |
| {0}% to Non-Ailment Chaos Damage over Time Multiplier | {0}% 非異常狀態的混沌持續傷害加成 |
| {0}% to Off Hand Critical Strike Chance | {0}% 副手暴擊率 |
| {0}% to Off Hand Critical Strike Chance per {1} Maximum Energy Shield on Shield | 盾牌上每 {1} 最大能量護盾 {0}% 副手暴擊率 |
| {0}% to Off Hand Critical Strike Chance while Dual Wielding | 雙持時 {0}% 副手暴擊率 |
| {0}% to Off Hand Critical Strike Multiplier per {1} Maximum Energy Shield on Shield | 盾牌上每 {1} 最大能量護盾 {0}% 副手暴擊加成 |
| {0}% to Physical Damage over Time Multiplier | {0}%物理持續傷害加成 |
| {0}% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently | 若你近期有造成暴擊 {0}% 物理持續傷害加成 |
| {0}% to Physical Damage over Time Multiplier if you've Spent Life Recently | 若你近期消耗過生命，{0}%物理持續傷害加成 |
| {0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword | 持斧或劍時，{0}%物理持續傷害加成 |
| {0}% to Physical Damage over Time Multiplier with Attack Skills | {0}%攻擊技能的物理持續傷害加成 |
| {0}% to Quality | {0}%品質 |
| {0}% to Quality of Socketed Active Skill Gems | {0}% 插槽中主動技能寶石的品質 |
| {0}% to Quality of Socketed AoE Gems | 插槽中的範圍寶石{0}%品質 |
| {0}% to Quality of Socketed Aura Gems | 插槽中的光環寶石{0}%品質 |
| {0}% to Quality of Socketed Bow Gems | 插槽中的弓寶石{0}%品質 |
| {0}% to Quality of Socketed Chaos Gems | 插槽中的混沌寶石{0}%品質 |
| {0}% to Quality of Socketed Cold Gems | 插槽中的冰冷寶石{0}%品質 |
| {0}% to Quality of Socketed Dexterity Gems | {0}%插槽中的敏捷寶石品質 |
| {0}% to Quality of Socketed Fire Gems | 插槽中的火焰寶石{0}%品質 |
| {0}% to Quality of Socketed Gems | {0}%此物品插槽中寶石品質 |
| {0}% to Quality of Socketed Intelligence Gems | {0}%插槽中的智慧寶石品質 |
| {0}% to Quality of Socketed Lightning Gems | 插槽中的閃電寶石{0}%品質 |
| {0}% to Quality of Socketed Melee Gems | {0}%插槽中的近戰寶石品質 |
| {0}% to Quality of Socketed Minion Gems | 插槽中的召換物寶石{0}%品質 |
| {0}% to Quality of Socketed Projectile Gems | 插槽中的投射物寶石{0}%品質 |
| {0}% to Quality of Socketed Strength Gems | {0}%插槽中的力量寶石品質 |
| {0}% to Quality of Socketed Support Gems | {0}%插槽中輔助寶石品質 |
| {0}% to Quality of Supported Active Skill Gems | {0}% 品質到輔助的主動技能寶石 |
| {0}% to Raised Spectre Elemental Resistances | 幽魂{0}%元素抗性 |
| {0}% to Spell Critical Strike Chance | {0}% 法術暴擊率 |
| {0}% to Stone Golem Elemental Resistances | 巨石魔像{0}%元素抗性 |
| {0}% to Unarmed Attack Critical Strike Chance | {0}% 空手攻擊暴擊率 |
| {0}% to Unarmed Melee Attack Critical Strike Chance | {0}% 空手近戰攻擊暴擊率 |
| {0}% to Vaal Skill Critical Strike Multiplier | 增加 {0}% 瓦爾技能暴擊加成 |
| {0}% to Weapon Critical Strike Multiplier while Dual Wielding | 雙持攻擊 {0}% 暴擊傷害加成 |
| {1} chance to Trigger Socketed Spells when you Spend at least {0} Mana to Use a Skill | 使用至少 {1} 魔力施放技能時，有 {0} 的機率觸發插槽內的法術 |
| {1} increased Armour per {0} Strength when in Off Hand | 在副手時，每 {1} 力量增加 {0} 護甲 |
| {1} increased Chaos Damage per {0} Intelligence Allocated in Radius | 範圍內每配置 {1} 點智慧，混沌傷害增加 {0} |
| {1} increased Claw Physical Damage per {0} Dexterity Allocated in Radius | 範圍內每配置 {1} 點敏捷，爪類武器物理傷害增加 {0} |
| {1} increased Damage per {0} Strength when in Main Hand | 在主手時，每 {1} 力量增加 {0} 傷害 |
| {1} increased Evasion Rating per {0} Dexterity Allocated in Radius | 範圍內每配置 {1} 點敏捷，閃避值增加 {0} |
| {1} increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds | 若過去 {1} 秒內有召喚圖騰，攻擊和法術暴擊率增加 {0} |
| {1} increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius | 空手攻擊時，範圍內每分配 {1} 點敏捷，近戰物理傷害增加 {0} |
| {1} increased Movement Speed for {0} seconds on Throwing a Trap | 投擲陷阱時移動速度增加 {0}，持續 {1} 秒 |
| {1} increased Movement Speed per {0} Evasion Rating, up to {2} | 每 {1} 閃避值增加 {0} 移動速度，最多 {2} |
| {1} increased Rarity of Items found per {0} Rampage Kills | 每 {1} 層暴走能量增加 {0} 物品稀有度 |
| {1} Radius per {0} Rage | 每{0}層盛怒{1}範圍 |
| {1} reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius | 範圍內每配置 {1} 點敏捷。冰緩和冰凍持續時間縮短 {0} |
| {1} reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius | 空手攻擊時，範圍內每分配 {1} 點敏捷，近戰物理傷害減少 {0} |
| {1} to Level of Socketed Active Skill Gems per {0} Player Levels | 每 {0} 等角色等級使插槽的主動技能寶石等級 {1} |
| {1} to maximum number of Raised Zombies per {0} Strength | 每{0}點力量{1}最大再生腐屍數量 |
| {1}% increased Armour per {0} Strength when in Off Hand | 持副手時，每有{0}點力量增加{1}%護甲值 |
| {1}% increased Chaos Damage per {0} Intelligence Allocated in Radius | 範圍內每分配{0}點智慧，增加{1}%混沌傷害 |
| {1}% increased Claw Physical Damage per {0} Dexterity Allocated in Radius | 範圍內每分配{0}點敏捷，增加{1}%爪物理傷害 |
| {1}% increased Damage per {0} Strength when in Main Hand | 持主手時，每有{0}點力量增加{1}%傷害 |
| {1}% increased Evasion Rating per {0} Dexterity Allocated in Radius | 範圍內每分配{0}點敏捷，增加{1}%閃避值 |
| {1}% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius | 範圍內每有來自已分配天賦的{0}點智慧，增加{1}%護體持續時間 |
| {1}% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds | 若過去 {0} 秒內有召喚圖騰，增加 {1}% 全域暴擊率 |
| {1}% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius | 範圍內每分配{0}點敏捷，增加{1}%空手攻擊的近戰物理傷害 |
| {1}% increased Movement Speed for {0} seconds on Throwing a Trap | 投擲陷阱後{0}秒內增加{1}%移動速度 |
| {1}% increased Movement Speed per {0} Evasion Rating, up to {2}% | 每{0}閃避值，移動速度增加{1}%，最多{2}% |
| {1}% increased Rarity of Items found per {0} Rampage Kills | 每{0}暴怒擊殺增加{1}%物品稀有度 |
| {1}% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius | 範圍內每分配{0}點敏捷，減少{1}%冰緩和冰凍持續時間 |
| {1}% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius | 範圍內每分配{0}點敏捷，減少{1}%空手攻擊的近戰物理傷害 |
| / {0} (damage rate modifier) | / {0} (傷害速率詞綴) |
| / {0} (debuff expires slower/faster) | / {0} (減益效果時間 更快/更慢) |
| / {0} (increased/reduced cooldown recovery) | / {0} (增加/減少 冷卻回復) |
| / {0} (increased/reduced enemy stun recovery) | / {0} (增加/減少 敵人暈眩時間) |
| + {0} to {1} (added damage) | + {0} 至 {1} (附加傷害) |
| + {0} x {1} (chance from crits) | + {0} x {1} (暴擊機率) |
| + {0} x {1} (damage from crits) | + {0} x {1} (來自暴擊傷害) |
| + {0} x {1} (portion of damage from crits) | + {0} x {1} (來自暴擊傷害百分比) |
| +1 to maximum number of Raised Zombies per {0} Strength | 每 {0} 點力量額外增加 1 個殭屍上限 |
| <enchanted>{0}} | <enchanted>{0}} |
| <enchanted>{0}% chance to contain additional Black Scythe Artifacts}} | <enchanted>{0}%機率含有1個額外黑暗血鐮文物}} |
| <enchanted>{0}% chance to contain additional Breach Splinters}} | <enchanted>{0}%機率含有1個額外裂痕裂片}} |
| <enchanted>{0}% chance to contain additional Broken Circle Artifacts}} | <enchanted>{0}%機率含有1個額外破碎之環文物}} |
| <enchanted>{0}% chance to contain additional Currency Items}} | <enchanted>{0}%機率含有1個額外通貨}} |
| <enchanted>{0}% chance to contain additional Currency Shards}} | <enchanted>{0}%機率含有1個額外通貨碎片}} |
| <enchanted>{0}% chance to contain additional Legion Splinters}} | <enchanted>{0}%機率含有1個額外戰亂裂片}} |
| <enchanted>{0}% chance to contain additional Order Artifacts}} | <enchanted>{0}%機率含有1個額外秩序文物}} |
| <enchanted>{0}% chance to contain additional Simulacrum Splinters}} | <enchanted>{0}%機率含有1個額外幻像斷片}} |
| <enchanted>{0}% chance to contain additional Sun Artifacts}} | <enchanted>{0}%機率含有1個額外豔陽文物}} |
| <enchanted>{0}% chance to contain an additional Abyssal Jewel}} | <enchanted>{0}%機率含有1顆額外深淵珠寶}} |
| <enchanted>{0}% chance to contain an additional Catalyst}} | <enchanted>{0}%機率含有1個額外催化劑}} |
| <enchanted>{0}% chance to contain an additional Divination Card}} | <enchanted>{0}%機率含有1張額外命運卡}} |
| <enchanted>{0}% chance to contain an additional Enchanted Item}} | <enchanted>{0}%機率含有1個額外附魔物品}} |
| <enchanted>{0}% chance to contain an additional Essence}} | <enchanted>{0}%機率含有1個額外精髓}} |
| <enchanted>{0}% chance to contain an additional Fossil}} | <enchanted>{0}%機率含有1個額外化石}} |
| <enchanted>{0}% chance to contain an additional Fractured Item}} | <enchanted>{0}%機率含有1個額外破裂之物}} |
| <enchanted>{0}% chance to contain an additional Gem}} | <enchanted>{0}%機率含有1個額外寶石}} |
| <enchanted>{0}% chance to contain an additional Heist Contract}} | <enchanted>{0}%機率含有1個額外通貨碎片}} |
| <enchanted>{0}% chance to contain an additional Incubator}} | <enchanted>{0}%機率含有1個額外通貨碎片}} |
| <enchanted>{0}% chance to contain an additional Influenced Item}} | <enchanted>{0}%機率含有1個額外勢力之物}} |
| <enchanted>{0}% chance to contain an additional Map}} | <enchanted>{0}%機率含有1張額外地圖}} |
| <enchanted>{0}% chance to contain an additional Oil}} | <enchanted>{0}%機率含有1個額外油瓶}} |
| <enchanted>{0}% chance to contain an additional Rare Armour Item}} | <enchanted>{0}%機率含有1個額外稀有護甲}} |
| <enchanted>{0}% chance to contain an additional Rare Jewellery Item}} | <enchanted>{0}%機率含有額外一個稀有飾品物品}} |
| <enchanted>{0}% chance to contain an additional Rare Weapon}} | <enchanted>{0}%機率含有1個額外稀有武器}} |
| <enchanted>{0}% chance to contain an additional Sacrifice Fragment}} | <enchanted>{0}%機率含有1個額外奉獻碎片}} |
| <enchanted>{0}% chance to contain an additional Scarab}} | <enchanted>{0}%機率含有1個額外聖甲蟲}} |
| <enchanted>{0}% chance to contain an additional Stacked Deck}} | <enchanted>{0}%機率含有1個額外堆疊的命運卡}} |
| <enchanted>{0}% chance to contain an additional Talisman}} | <enchanted>{0}%機率含有1個額外魔符}} |
| <enchanted>{0}% chance to contain an additional Unique Item}} | <enchanted>{0}%機率含有1個額外傳奇物品}} |
| <enchanted>{0}% chance to drop additional Black Scythe Artifacts}} | <enchanted>{0}%機率掉落1個額外黑暗血鐮文物}} |
| <enchanted>{0}% chance to drop additional Breach Splinters}} | <enchanted>{0}%機率掉落1個額外裂痕裂片}} |
| <enchanted>{0}% chance to drop additional Broken Circle Artifacts}} | <enchanted>{0}%機率掉落1個額外破碎之環文物}} |
| <enchanted>{0}% chance to drop additional Currency Items}} | <enchanted>{0}%機率掉落1個額外通貨}} |
| <enchanted>{0}% chance to drop additional Currency Shards}} | <enchanted>{0}%機率掉落1個額外通貨碎片}} |
| <enchanted>{0}% chance to drop additional Legion Splinters}} | <enchanted>{0}%機率掉落1個額外戰亂斷片}} |
| <enchanted>{0}% chance to drop additional Order Artifacts}} | <enchanted>{0}%機率掉落1個額外秩序文物}} |
| <enchanted>{0}% chance to drop additional Simulacrum Splinters}} | <enchanted>{0}%機率掉落1個額外幻象斷片}} |
| <enchanted>{0}% chance to drop additional Sun Artifacts}} | <enchanted>{0}%機率掉落1個額外豔陽文物}} |
| <enchanted>{0}% chance to drop an additional Abyssal Jewel}} | <enchanted>{0}%機率掉落1個額外深淵珠寶}} |
| <enchanted>{0}% chance to drop an additional Catalyst}} | <enchanted>{0}%機率掉落1個額外催化劑}} |
| <enchanted>{0}% chance to drop an additional Divination Card}} | <enchanted>{0}%機率掉落1張額外命運卡}} |
| <enchanted>{0}% chance to drop an additional Enchanted Item}} | <enchanted>{0}%機率掉落1個額外附魔之物}} |
| <enchanted>{0}% chance to drop an additional Essence}} | <enchanted>{0}%機率掉落1個額外精髓}} |
| <enchanted>{0}% chance to drop an additional Fossil}} | <enchanted>{0}%機率掉落1個額外化石}} |
| <enchanted>{0}% chance to drop an additional Fractured Item}} | <enchanted>{0}%機率掉落1個額外破裂之物}} |
| <enchanted>{0}% chance to drop an additional Gem}} | <enchanted>{0}%機率掉落1個額外寶石}} |
| <enchanted>{0}% chance to drop an additional Heist Contract}} | <enchanted>{0}%機率掉落1個額外劫盜契約書}} |
| <enchanted>{0}% chance to drop an additional Incubator}} | <enchanted>{0}%機率掉落1個額外培育器}} |
| <enchanted>{0}% chance to drop an additional Influenced Item}} | <enchanted>{0}%機率掉落1個額外勢力之物}} |
| <enchanted>{0}% chance to drop an additional Map}} | <enchanted>{0}%機率掉落1張額外地圖}} |
| <enchanted>{0}% chance to drop an additional Oil}} | <enchanted>{0}%機率掉落1個額外油瓶}} |
| <enchanted>{0}% chance to drop an additional Rare Armour Item}} | <enchanted>{0}%機率掉落1個額外稀有護甲}} |
| <enchanted>{0}% chance to drop an additional Rare Jewellery Item}} | <enchanted>{0}%機率額外掉落一個稀有飾品物品}} |
| <enchanted>{0}% chance to drop an additional Rare Weapon}} | <enchanted>{0}%機率掉落1個額外稀有武器}} |
| <enchanted>{0}% chance to drop an additional Sacrifice Fragment}} | <enchanted>{0}%機率掉落1個額外奉獻碎片}} |
| <enchanted>{0}% chance to drop an additional Scarab}} | <enchanted>{0}%機率掉落1個額外聖甲蟲}} |
| <enchanted>{0}% chance to drop an additional Stacked Deck}} | <enchanted>{0}%機率掉落1個額外疊層的命運卡}} |
| <enchanted>{0}% chance to drop an additional Talisman}} | <enchanted>{0}%機率掉落1個額外魔符}} |
| <enchanted>{0}% chance to drop an additional Unique Item}} | <enchanted>{0}%機率掉落1個額外傳奇物品}} |
| <enchanted>{0}% chance to drop Corrupted Items}} | <enchanted>{0}% 機率掉落 1 個額外已汙染物品}} |
| <enchanted>{0}% increased Experience}} | <enchanted>{0}%經驗值}} |
| <enchanted>{0}% increased Pack size}} | <enchanted>{0}%怪物群大小}} |
| <enchanted>{0}% increased Quantity of Artifacts dropped by Monsters}} | <enchanted>{0}%怪物掉落文物的數量}} |
| <enchanted>{0}% increased Quantity of Artifacts found in Excavated Chests}} | <enchanted>{0}%發掘保險箱的文物數量}} |
| <enchanted>{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters}} | <enchanted>{0}%符文怪物掉落探險日誌的數量}} |
| <enchanted>{0}% increased Quantity of Expedition Logbooks found in Excavated Chests}} | <enchanted>{0}%發掘保險箱的探險日誌數量}} |
| <enchanted>{0}% increased Quantity of Items Dropped by Monsters}} | <enchanted>{0}%怪物掉落物品的數量}} |
| <enchanted>{0}% increased Quantity of Items Found in Excavated Chests}} | <enchanted>{0}%發掘保險箱的物品數量}} |
| <enchanted>{0}% increased Rarity of Items Dropped by Monsters}} | <enchanted>{0}%怪物掉落物品的稀有度}} |
| <enchanted>{0}% increased Rarity of Items Found in Excavated Chests}} | <enchanted>{0}%發掘保險箱的物品品質}} |
| <enchanted>{0}% reduced Experience}} | <enchanted>{0}%經驗值}} |
| <enchanted>{0}% reduced Pack size}} | <enchanted>{0}%怪物群大小}} |
| <enchanted>{0}% reduced Quantity of Artifacts dropped by Monsters}} | <enchanted>{0}%怪物掉落文物的數量}} |
| <enchanted>{0}% reduced Quantity of Artifacts found in Excavated Chests}} | <enchanted>{0}%發掘保險箱的文物數}} |
| <enchanted>{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters}} | <enchanted>{0}%符文怪物掉落探險日誌的數量}} |
| <enchanted>{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests}} | <enchanted>{0}%發掘保險箱的探險日誌數量}} |
| <enchanted>{0}% reduced Quantity of Items Dropped by Monsters}} | <enchanted>{0}%怪物掉落物品的數量}} |
| <enchanted>{0}% reduced Quantity of Items Found in Excavated Chests}} | <enchanted>{0}%發掘保險箱的物品數量}} |
| <enchanted>{0}% reduced Rarity of Items Dropped by Monsters}} | <enchanted>{0}%怪物掉落物品的稀有度}} |
| <enchanted>{0}% reduced Rarity of Items Found in Excavated Chests}} | <enchanted>{0}%發掘保險箱的物品品質}} |
| <nemesismod>{0}} | <nemesismod>{0}} |
| A Rune is Improved for each {0} Mana Spent | 每消耗{0}魔力優化1個符文 |
| Abyssal {0} | 深淵 {0} |
| Abysses in Area have {0}% increased chance to lead to an Abyssal Depths | 區域內的深淵增加{0}%機率前往無盡深淵 |
| Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths | 區域內的深淵減少{0}%機率前往無盡深淵 |
| Abysses in Area spawn {0}% increased Monsters | 區域中的深淵增加 {0}% 怪物生成 |
| Abysses in Area spawn {0}% reduced Monsters | 區域中的深淵減少 {0}% 怪物生成 |
| Act {0}{1}%) | 第 {0} 章 {1}%) |
| Act: {0} | 章節: {0} |
| Action Speed cannot be modified to below {0}% base value | 行動速度不能被調整至低於 {0}% 基礎值 |
| Activates every {0} second while Attached | 附著時每{0}秒發動一次 |
| Activates every {0} seconds while Attached | 附著時每{0}秒發動一次 |
| Active Skill {0} | 主動技能 {0} |
| Active Skill {0} Main Minion Skill: | 召喚物主技能(主動技能 {0}): |
| Added Chaos Damage equal to {0}% of Flask's Recovery Amount if Charges were consumed | 若充能被消耗，造成等同 {0}% 藥劑回復總量的附加混沌傷害 |
| Added Small Passive Skills grant: {0} increased Area of Effect | 增加的小天賦還獲得：效果區域擴大 {0} |
| Added Small Passive Skills grant: {0} increased Area of Effect of Aura Skills | 增加的小天賦還獲得：光環技能的效果區域擴大 {0} |
| Added Small Passive Skills grant: {0} increased Area of Effect of Hex Skills | 增加的小天賦還獲得：魔蠱技能的效果區域擴大 {0} |
| Added Small Passive Skills grant: {0} increased Attack and Cast Speed while affected by a Herald | 增加的小天賦還獲得：受捷影響時，攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Chaos Skills | 增加的小天賦還獲得：混沌技能的攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Cold Skills | 增加的小天賦還獲得：冰冷技能的攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Elemental Skills | 增加的小天賦還獲得：元素技能的攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Fire Skills | 增加的小天賦還獲得：火焰技能的攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Lightning Skills | 增加的小天賦還獲得：閃電技能的攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Attack and Cast Speed with Physical Skills | 增加的小天賦還獲得：物理技能的攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Attack Speed | 增加的小天賦還獲得：攻擊速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Brand Attachment range | 增加的小天賦還獲得：烙印附著範圍擴大 {0} |
| Added Small Passive Skills grant: {0} increased Cast Speed | 增加的小天賦還獲得：施放速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Damage | 增加的小天賦還獲得：傷害增加 {0} |
| Added Small Passive Skills grant: {0} increased Damage over Time | 增加的小天賦還獲得：持續傷害增加 {0} |
| Added Small Passive Skills grant: {0} increased Duration of Elemental Ailments on Enemies | 增加的小天賦還獲得：敵人身上的元素異常狀態持續時間延長 {0} |
| Added Small Passive Skills grant: {0} increased Flask Charges gained | 增加的小天賦還獲得：藥劑使用次數增加 {0} |
| Added Small Passive Skills grant: {0} increased Mana Regeneration Rate | 增加的小天賦還獲得：魔力回復速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Projectile Speed | 增加的小天賦還獲得：投射物速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Totem Placement speed | 增加的小天賦還獲得：圖騰放置速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Trap and Mine Throwing Speed | 增加的小天賦還獲得：陷阱和地雷投擲速度加快 {0} |
| Added Small Passive Skills grant: {0} increased Warcry Duration | 增加的小天賦還獲得：戰吼持續時間延長 {0} |
| Added Small Passive Skills grant: {0} to All Attributes | 附加的小型天賦給予：{0} 全能力 |
| Added Small Passive Skills grant: {0} to Armour | 附加的小型天賦給予：{0} 護甲 |
| Added Small Passive Skills grant: {0} to Chaos Resistance | 增加的小天賦還獲得：{0} 混沌抗性 |
| Added Small Passive Skills grant: {0} to Cold Resistance | 增加的小天賦還獲得：{0} 冰冷抗性 |
| Added Small Passive Skills grant: {0} to Critical Strike Multiplier | 增加的小天賦還獲得：{0} 暴擊傷害加成 |
| Added Small Passive Skills grant: {0} to Dexterity | 附加的小天賦給予：{0} 敏捷 |
| Added Small Passive Skills grant: {0} to Elemental Resistance | 增加的小天賦還獲得：{0} 元素抗性 |
| Added Small Passive Skills grant: {0} to Evasion | 附加的小天賦給予：{0} 閃避 |
| Added Small Passive Skills grant: {0} to Fire Resistance | 增加的小天賦還獲得：{0} 火焰抗性 |
| Added Small Passive Skills grant: {0} to Intelligence | 附加的小天賦給予：{0} 智慧 |
| Added Small Passive Skills grant: {0} to Lightning Resistance | 增加的小天賦還獲得：{0} 閃電抗性 |
| Added Small Passive Skills grant: {0} to Maximum Energy Shield | 附加的小天賦給予：{0} 最大能量護盾 |
| Added Small Passive Skills grant: {0} to Maximum Life | 附加的小天賦給予：{0} 最大生命 |
| Added Small Passive Skills grant: {0} to Maximum Mana | 附加的小天賦給予：{0} 最大魔力 |
| Added Small Passive Skills grant: {0} to Strength | 附加的小天賦給予：{0} 力量 |
| Added Small Passive Skills grant: {0}% increased Area of Effect | 附加的小型天賦給予：增加 {0}% 範圍效果 |
| Added Small Passive Skills grant: {0}% increased Area of Effect of Aura Skills | 附加的小型天賦給予：增加 {0}% 光環技能的範圍效果 |
| Added Small Passive Skills grant: {0}% increased Area of Effect of Curse Skills | 增加的小天賦還獲得：詛咒技能的範圍效果擴大 {0}% |
| Added Small Passive Skills grant: {0}% increased Area of Effect of Hex Skills | 附加的小天賦給予：增加 {0}% 咒術技能範圍效果 |
| Added Small Passive Skills grant: {0}% increased Attack and Cast Speed while affected by a Herald | 附加的小型天賦給予：被捷光環影響時增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Chaos Skills | 附加的小型天賦給予：混沌技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Cold Skills | 附加的小型天賦給予：冰冷技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Elemental Skills | 附加的小型天賦給予：元素技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Fire Skills | 附加的小型天賦給予：火焰技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Lightning Skills | 附加的小型天賦給予：閃電技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: {0}% increased Attack and Cast Speed with Physical Skills | 附加的小型天賦給予：物理技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: {0}% increased Attack Speed | 附加的小型天賦給予：增加 {0}% 攻擊速度 |
| Added Small Passive Skills grant: {0}% increased Brand Attachment range | 附加的小天賦給予：增加 {0}% 烙印附著距離 |
| Added Small Passive Skills grant: {0}% increased Cast Speed | 附加的小型天賦給予：增加 {0}% 施放速度 |
| Added Small Passive Skills grant: {0}% increased Damage | 附加的小天賦給予：增加 {0}% 傷害 |
| Added Small Passive Skills grant: {0}% increased Damage over Time | 附加的小天賦給予：增加 {0}% 持續傷害 |
| Added Small Passive Skills grant: {0}% increased Duration of Elemental Ailments on Enemies | 附加的小型天賦給予：增加 {0}% 敵人身上元素異常狀態持續時間 |
| Added Small Passive Skills grant: {0}% increased Flask Charges gained | 附加的小天賦給予：增加 {0}% 獲得藥劑充能 |
| Added Small Passive Skills grant: {0}% increased Mana Regeneration Rate | 附加的小天賦給予：增加 {0}% 魔力回復速度 |
| Added Small Passive Skills grant: {0}% increased Projectile Speed | 附加的小型天賦給予：增加 {0}% 投射物速度 |
| Added Small Passive Skills grant: {0}% increased Totem Placement speed | 附加的小天賦給予：增加 {0}% 圖騰放置速度 |
| Added Small Passive Skills grant: {0}% increased Trap and Mine Throwing Speed | 附加的小天賦給予：增加 {0}% 陷阱和地雷投擲速度 |
| Added Small Passive Skills grant: {0}% increased Warcry Duration | 附加的小天賦給予：增加 {0}% 戰吼持續時間 |
| Added Small Passive Skills grant: {0}% to Chaos Resistance | 附加的小天賦給予：{0}% 混沌抗性 |
| Added Small Passive Skills grant: {0}% to Cold Resistance | 附加的小天賦給予：{0}% 冰冷抗性 |
| Added Small Passive Skills grant: {0}% to Critical Strike Multiplier | 附加的小型天賦給予：{0}% 暴擊加成 |
| Added Small Passive Skills grant: {0}% to Elemental Resistance | 附加的小天賦給予：{0}% 元素抗性 |
| Added Small Passive Skills grant: {0}% to Fire Resistance | 附加的小天賦給予：{0}% 火焰抗性 |
| Added Small Passive Skills grant: {0}% to Lightning Resistance | 附加的小天賦給予：{0}% 閃電抗性 |
| Added Small Passive Skills grant: Channelling Skills have {0} increased Attack and Cast Speed | 增加的小天賦還獲得：吟導技能的攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: Channelling Skills have {0}% increased Attack and Cast Speed | 附加的小型天賦給予：引導施放技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: Minions have {0} increased Attack and Cast Speed | 增加的小天賦還獲得：召喚生物的攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: Minions have {0} increased Attack and Cast Speed while you are affected by a Herald | 增加的小天賦還獲得：你受捷影響時，召喚生物的攻擊和施放速度加快 {0} |
| Added Small Passive Skills grant: Minions have {0}% increased Attack and Cast Speed | 附加的小天賦給予：召喚物增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald | 附加的小天賦給予：你被捷光環影響時，召喚物增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills grant: Minions Regenerate {0} of Life per Second | 增加的小天賦還獲得：召喚生物每秒回復 {0} 生命 |
| Added Small Passive Skills grant: Minions Regenerate {0}% of Life per Second | 附加的小天賦給予：召喚物每秒回復 {0}% 生命 |
| Added Small Passive Skills grant: Regenerate {0} of Life per Second | 增加的小天賦還獲得：每秒回復 {0} 生命 |
| Added Small Passive Skills grant: Regenerate {0}% of Life per Second | 附加的小天賦給予：每秒回復 {0}% 生命 |
| Added Small Passive Skills have {0} increased Effect | 增加的小天賦效果增加 {0} |
| Added Small Passive Skills have {0}% increased Effect | 附加的小天賦增加 {0}% 效果 |
| Additional {0} Mana drained per second while moving | 移動時額外損失{0}魔力 |
| Additional {0} seconds Base Duration per extra corpse Consumed | 每具額外吞噬的屍體增加{0}秒基礎持續時間 |
| Additional Debuff stages add {0} of Damage | 為目標額外附加一層減益效果，其傷害增加 {0} |
| Additional Debuff stages add {0}% of Damage | 負面層數每層將增加{0}%傷害 |
| Adds {0} - {1} Physical Damage to Attacks while you have a Bestial Minion | 當你擁有獸化的召喚生物時，攻擊附加 {0} - {1} 基礎物理傷害 |
| Adds {0} Chaos Damage to Attacks while you have a Bestial Minion | 當你擁有獸化的召喚生物時，攻擊時附加 {0} - {1} 基礎混沌傷害 |
| Adds {0} Jewel Socket Passive Skill | 附加{0}個珠寶插槽天賦 |
| Adds {0} Jewel Socket Passive Skills | 附加{0}個珠寶插槽天賦 |
| Adds {0} maximum Cold Damage to Spells per Power Charge | 每顆暴擊球為法術附加{0}最大冰冷傷害 |
| Adds {0} maximum Lightning Damage per {1} Intelligence | 每{1}點智慧附加{0}點最大閃電傷害 |
| Adds {0} maximum Lightning Damage to Attacks per {1} Dexterity Allocated in Radius | 範圍內每配置 {1} 點敏捷，攻擊附加 {0} 點最大閃電傷害 |
| Adds {0} minimum Cold Damage to Spells per Power Charge | 每顆暴擊球為法術附加{0}最小冰冷傷害 |
| Adds {0} Passive Skill | 附加{0}個天賦 |
| Adds {0} Passive Skills | 附加{0}個天賦 |
| Adds {0} Physical Damage to Attacks while you have a Bestial Minion | 當你擁有獸化的召喚生物時，攻擊附加 {0} - {1} 基礎物理傷害 |
| Adds {0} seconds to monster response time | 附加{0}秒怪物反應時間 |
| Adds {0} Small Passive Skill which grants nothing | {0}個附加的小天賦沒有效果 |
| Adds {0} Small Passive Skills which grant nothing | {0}個附加的小天賦沒有效果 |
| Adds {0} to {1} Attack Physical Damage to Melee Skills per {2} Dexterity while you are Unencumbered | 當你無所拘束時，每 {2} 點敏捷附加 {0} 至 {1} 攻擊物理傷害 |
| Adds {0} to {1} Chaos Damage | 附加{0}至{1}混沌傷害 |
| Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy | 敵人身上每個蛛網附加{0}至{1}混沌傷害 |
| Adds {0} to {1} Chaos Damage if you've dealt a Critical Strike Recently | 若你近期造成暴擊，附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Chaos Damage if you've taken a Critical Strike Recently | 近期內你若有受到暴擊，短時間内附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Chaos Damage in Off Hand | 副手附加{0}至{1}混沌傷害 |
| Adds {0} to {1} Chaos Damage to Attacks | 攻擊附加{0}至{1}混沌傷害 |
| Adds {0} to {1} Chaos Damage to Attacks per {2} Strength | 每{2}點力量，攻擊附加{0}至{1}混沌傷害 |
| Adds {0} to {1} Chaos Damage to Hits against Cursed Enemies | 對被詛咒的敵人擊中附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Chaos Damage to Spells | 法術附加{0}至{1}混沌傷害 |
| Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect | 任何藥劑效果期間，法術和攻擊附加{0}至{1}混沌傷害 |
| Adds {0} to {1} Chaos Damage to Spells and Attacks per {2} Strength | 每{2}點力量，法術和攻擊附加{0}至{1}混沌傷害 |
| Adds {0} to {1} Chaos Damage to Spells while Dual Wielding | 雙持武器時法術附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Chaos Damage to Spells while holding a Shield | 持盾時法術附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Chaos Damage to Spells while wielding a Two Handed Weapon | 持雙手武器時法術附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Cold Damage | 附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage against Chilled Enemies | 對冰緩敵人附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies | 對冰緩或冰凍的敵人附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage if you've been Hit Recently | 若你近期被擊中，附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage in Off Hand | 副手附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage to Attacks | 攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Attacks per {2} Dexterity | 每{2}點敏捷，攻擊附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage to Attacks with this Weapon per {2} Dexterity | 每有{2}點敏捷，此武器的攻擊附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage to Axe Attacks | 斧攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Bow Attacks | 弓攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Claw Attacks | 爪攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Counterattacks | 反擊附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage to Dagger Attacks | 匕首攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Mace and Sceptre Attacks | 鎚和短杖攻擊附加 {0} - {1} 基礎冰冷傷害 |
| Adds {0} to {1} Cold Damage to Mace or Sceptre Attacks | 錘和權杖攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Spells | 法術附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage to Spells and Attacks | 法術和攻擊附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage to Spells per Power Charge | 每顆暴擊球為法術附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage to Spells while Dual Wielding | 雙持武器時法術附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Spells while holding a Shield | 持盾時法術附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Spells while no Life is Reserved | 當沒有生命保留時法術附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage to Spells while wielding a Two Handed Weapon | 持雙手武器時法術附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Staff Attacks | 長杖攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Sword Attacks | 劍攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage to Wand Attacks | 法杖攻擊附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Cold Damage while affected by Hatred | 被憎恨影響時附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage while you have Avian's Might | 當你有飛羽意志附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Fire Attack Damage per Buff on you | 你每有一個增益效果，附加{0}至{1}火焰攻擊傷害 |
| Adds {0} to {1} Fire Damage | 附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage against Ignited Enemies | 對點燃的敵人附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage if you've Blocked Recently | 若你近期格擋過，附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage if you've Killed Recently | 若你近期有擊殺，附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage in Main Hand | 主手附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage per Buff on you | 你身上的每個增益效果為你的攻擊及法術附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage to Attacks | 攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies | 對點燃敵人的攻擊附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage to Attacks per {2} Strength | 每{2}點力量，攻擊附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage to Attacks with this Weapon per {2} Strength | 每有{2}點力量，此武器的攻擊附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage to Axe Attacks | 斧攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Bow Attacks | 弓攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Claw Attacks | 爪攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Dagger Attacks | 匕首攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies | 用此武器擊中被致盲的敵人附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage to Mace and Sceptre Attacks | 鎚和短杖攻擊附加 {0} - {1} 基礎火焰傷害 |
| Adds {0} to {1} Fire Damage to Mace or Sceptre Attacks | 錘和權杖攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Spells | 法術附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage to Spells and Attacks | 法術和攻擊附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage to Spells while Dual Wielding | 雙持武器時法術附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Spells while holding a Shield | 持盾時法術附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Spells while no Life is Reserved | 當沒有生命保留時法術附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage to Spells while wielding a Two Handed Weapon | 持雙手武器時法術附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Staff Attacks | 長杖攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Sword Attacks | 劍攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Damage to Wand Attacks | 法杖攻擊附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire Spell Damage per Buff on you | 你身上的每個增益效果為你的法術附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Lightning Damage | 附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage against Shocked Enemies | 對感電的敵人附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently | 你近期每擊殺一個感電敵人，附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage if you haven't Killed Recently | 若你近期沒有擊殺，附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Attacks | 攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Attacks during Flask effect | 藥劑效果期間攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Attacks per {2} Intelligence | 每{2}點智慧，攻擊附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Attacks with this Weapon per {2} Intelligence | 每有{2}點智慧，此武器的攻擊附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Axe Attacks | 斧攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Bow Attacks | 弓攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Claw Attacks | 爪攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Dagger Attacks | 匕首攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies | 對點燃的敵人攻擊時附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Mace and Sceptre Attacks | 鎚和短杖攻擊附加 {0} - {1} 基礎閃電傷害 |
| Adds {0} to {1} Lightning Damage to Mace or Sceptre Attacks | 錘和權杖攻擊附加 {0} 至 {1} 閃電攻擊 |
| Adds {0} to {1} Lightning Damage to Spells | 法術附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Spells and Attacks | 法術和攻擊附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Spells during Flask effect | 藥劑效果期間法術附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Spells per Power Charge | 每顆暴擊球使法術附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Spells while Dual Wielding | 雙持武器時法術附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Spells while holding a Shield | 持盾時法術附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved | 當沒有生命保留時法術附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Spells while Unarmed | 空手時法術附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Spells while wielding a Two Handed Weapon | 持雙手武器時法術附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Staff Attacks | 長杖攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Sword Attacks | 劍攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Unarmed Attacks | 空手攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Unarmed Melee Hits | 空手近戰擊中附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Wand Attacks | 法杖攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage while you have Avian's Might | 當你有飛羽意志附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Physical Damage | 附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage against Bleeding Enemies | 對流血的敵人附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage against Poisoned Enemies | 對中毒的敵人附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage for each Impale on Enemy | 敵人身上每個穿刺附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage per Endurance Charge | 每顆耐力球附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks | 攻擊附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies | 對冰凍敵人的攻擊附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge | 每顆虹吸能量球使攻擊和法術附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks if you've | 若你近期造成暴擊， |
| Adds {0} to {1} Physical Damage to Attacks if you've dealt a Critical Strike Recently | 近期內若造成暴擊則給攻擊附加 {0} - {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks per {2} Dexterity | 每{2}點敏捷，攻擊附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks per {2} Strength | 每 {2} 點力量附加 {0} 至 {1} 物理傷害至攻擊 |
| Adds {0} to {1} Physical Damage to Attacks per Level | 每級使攻擊附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks while holding a Shield | 持盾時攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks with this Weapon per {2} Player Levels | 每{2}玩家等級，此武器的攻擊附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks with Weapons | 武器攻擊附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage to Axe Attacks | 斧攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Bow Attacks | 弓攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Claw Attacks | 爪攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Counterattacks | 反擊附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage to Dagger Attacks | 匕首攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Hits against Cursed Enemies | 對被詛咒敵人的擊中附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Mace and Sceptre Attacks | 鎚和短杖攻擊附加 {0} - {1} 基礎物理傷害 |
| Adds {0} to {1} Physical Damage to Mace or Sceptre Attacks | 錘和權杖攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Spells | 法術附加{0}至{1}物理傷害 |
| Adds {0} to {1} Physical Damage to Spells while Dual Wielding | 雙持武器時法術附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Spells while holding a Shield | 持盾時法術附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Spells while wielding a Two Handed Weapon | 持雙手武器時法術附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Staff Attacks | 長杖攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Sword Attacks | 劍攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Unarmed Attacks | 未裝備武器時攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to Wand Attacks | 法杖攻擊附加 {0} 至 {1} 物理傷害 |
| Adds {0} to Maximum Life per {1} Intelligence Allocated in Radius | 範圍內每配置 {1} 點智慧，最大生命增加 {0} 點 |
| Adds {0}{1} Chaos Damage to Attacks while you have a Bestial Minion | 當你有凶猛的召喚物，攻擊時附加 {0} 至 {1} 混沌傷害 |
| Adds {0}{1} Physical Damage to Attacks while you have a Bestial Minion | 當你有凶猛的召喚物，攻擊時附加 {0} 至 {1} 物理傷害 |
| Adds {1} maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius | 範圍內每分配{0}點敏捷，攻擊附加{1}最大閃電傷害 |
| Adds {1} to Maximum Life per {0} Intelligence Allocated in Radius | 範圍內每分配{0}點智慧，增加{1}最大生命 |
| Aegis can take {0} Cold Damage | 聖盾可以承受 {0} 冰冷傷害 |
| Aegis can take {0} Elemental Damage | 聖盾可以承受 {0} 元素傷害 |
| Aegis can take {0} Fire Damage | 聖盾可以承受 {0} 火焰傷害 |
| Aegis can take {0} Lightning Damage | 聖盾可以承受 {0} 閃電傷害 |
| Affected Minions have {0} increased Attack Speed | 召喚生物受影響時，它們的攻擊速度加快 {0} |
| Affected Minions have {0} increased Cast Speed | 召喚生物受影響時，它們的施放速度加快 {0} |
| Affected Minions have {0} increased Movement Speed | 召喚生物受影響時，它們的移動速度加快 {0} |
| Affected Minions have {0} reduced Attack Speed | 召喚生物受影響時，它們的攻擊速度減慢 {0} |
| Affected Minions have {0} reduced Cast Speed | 召喚生物受影響時，它們的施放速度減慢 {0} |
| Affected Minions have {0} reduced Movement Speed | 召喚生物受影響時，它們的移動速度減慢 {0} |
| Affected Minions have {0}% increased Attack Speed | 被影響的召喚物增加{0}%攻擊速度 |
| Affected Minions have {0}% increased Cast Speed | 被影響的召喚物增加{0}%施放速度 |
| Affected Minions have {0}% increased Movement Speed | 被影響的召喚物增加{0}%移動速度 |
| Affected Minions have {0}% reduced Attack Speed | 被影響的召喚物減少{0}%攻擊速度 |
| Affected Minions have {0}% reduced Cast Speed | 被影響的召喚物減少{0}%施放速度 |
| Affected Minions have {0}% reduced Movement Speed | 被影響的召喚物減少{0}%移動速度 |
| Aftershock deals {0} less Damage with Hits and Ailments | 【餘震】造成的擊中和異常狀態更少 {0} |
| Aftershock deals {0} more Damage with Hits and Ailments | 【餘震】造成的擊中和異常狀態總傷害更多 {0} |
| Aftershock deals {0} to {1} Added Attack Physical Damage | 餘震附加{0}至{1}攻擊物理傷害 |
| Aftershock deals {0}% less Damage with Hits and Ailments | 餘震造成 {0}% 更少擊中和異常狀態傷害 |
| Aftershock deals {0}% more Damage with Hits and Ailments | 餘震造成 {0}% 更多擊中和異常狀態傷害 |
| Agony Crawler deals {0} increased Damage | 【苦痛爬行者】的傷害增加 {0} |
| Agony Crawler deals {0} increased Physical Damage per Virulence you have | 每有一層【毒力】，【苦痛爬行者】的物理傷害便增加 {0} |
| Agony Crawler deals {0} reduced Damage | 【苦痛爬行者】的傷害減少 {0} |
| Agony Crawler deals {0} reduced Physical Damage per Virulence you have | 每有一層【毒力】，【苦痛爬行者】的物理傷害便減少 {0} |
| Agony Crawler deals {0}% increased Damage | 苦痛毒蛛蠍增加{0}%傷害 |
| Agony Crawler deals {0}% increased Physical Damage per Virulence you have | 你身上的每層毒性，增加{0}%苦痛毒蛛蠍的物理傷害 |
| Agony Crawler deals {0}% reduced Damage | 苦痛毒蛛蠍減少{0}%傷害 |
| Agony Crawler deals {0}% reduced Physical Damage per Virulence you have | 你身上的每層毒性，減少{0}%苦痛毒蛛蠍的物理傷害 |
| Agony Crawler has {0} chance to inflict Withered for {1} seconds on Hit | 苦痛爬行者擊中時有 {0} 的機率施加 {1} 秒枯萎 |
| Agony Crawler has {0} increased Attack Speed per Virulence you have | 每有一層【毒力】，【苦痛爬行者】的攻擊速度便增加 {0} |
| Agony Crawler has {0} reduced Attack Speed per Virulence you have | 每有一層【毒力】，【苦痛爬行者】的攻擊速度便減少 {0} |
| Agony Crawler has {0} to {1} Added Physical Damage per Virulence you have | 你身上每層毒性使苦痛潛伏者附加{0}至{1}物理傷害 |
| Agony Crawler has {0}% chance to inflict Withered for {1} seconds on Hit | 苦痛毒蛛蠍擊中時有 {0}% 機率造成凋零 {1} 秒 |
| Agony Crawler has {0}% increased Attack Speed per Virulence you have | 你身上每層毒性增加苦痛毒蛛蠍{0}%攻擊速度 |
| Agony Crawler has {0}% reduced Attack Speed per Virulence you have | 你身上每層毒性減少苦痛毒蛛蠍{0}%攻擊速度 |
| Agony Crawler inflicts Withered for {0} seconds on Hit | 苦痛毒蛛蠍擊中時造成凋零 {0} 秒 |
| Ailment Modifiers have {0} increased Effect | 異常狀態詞綴的效果增加 {0} |
| Ailment Modifiers have {0} reduced Effect | 異常狀態詞綴的效果減少 {0} |
| Ailment Modifiers have {0}% increased Effect | 異常狀態詞綴增加 {0}% 效果 |
| Ailment Modifiers have {0}% reduced Effect | 異常狀態詞綴減少 {0}% 效果 |
| Ailments inflicted on Cursed Enemies deal Damage {0} Faster | 對被詛咒的敵人施加的異常狀態傷害生效速度加快 {0} |
| Ailments inflicted on Cursed Enemies deal Damage {0}% Faster | 異常狀態在被詛咒敵人身上比平常快 {0}% 造成傷害 |
| Alert Level increases by {0}% per second | 增加{0}%警戒等級每秒 |
| Alert Level reduces by {0}% per second | 減少{0}%警戒等級每秒 |
| All Towers in range of your Empowering Towers have {0} chance to deal Double Damage | 你的賦能之塔範圍內所有防禦塔有 {0} 的機率造成雙倍傷害 |
| All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage | 在你賦予塔範圍內的所有防守塔，有{0}%機率造成2倍傷害 |
| Allocates {0} | 配置{0} |
| Also fires Projectiles from up to {0} point on each side of you | 同時從你兩側最多{0}個點發射投射物 |
| Also fires Projectiles from up to {0} points on each side of you | 同時從你兩側最多{0}個點發射投射物 |
| also grant Chance to Block Attack Damage at {0} of its value | 也會以 {0} 的比例增加攻擊傷害格擋機率 |
| also grant Chance to Block Attack Damage at {0}% of its value | 也會賦予其數值{0}%的攻擊傷害格擋率 |
| also grant Chance to Block Spell Damage at {0} of its value | 也會以 {0} 的比例增加法術傷害格擋機率 |
| also grant Chance to Block Spell Damage at {0}% of its value | 同時提供等同其數值 {0}% 的法術傷害格擋率 |
| also grant Chance to Dodge Attack Hits at {0}% of its value | 同時獲得等同 {0}% 其數值的躲避攻擊機率 |
| also grant Chance to Suppress Spell Damage at {0}% of its value | 同時以 {0}% 它們的值給予壓抑法術傷害率 |
| Ancestor Totems have {0} increased Activation range | 先祖圖騰使啟動射程增加 {0} |
| Ancestor Totems have {0} reduced Activation range | 先祖圖騰使啟動射程減少 {0} |
| Ancestor Totems have {0}% increased Activation range | 先祖圖騰增加{0}%啟動距離 |
| Ancestor Totems have {0}% reduced Activation range | 先祖圖騰減少{0}%啟動距離 |
| Ancestral Blademaster Totem grants {0} of Physical Damage as Extra Fire Damage while Active | 先祖大劍師圖騰生效時，給予你等同 {0} 物理傷害的額外火焰傷害 |
| Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active | 先祖大劍師圖騰作用時給予你等同{0}%物理傷害的額外火焰傷害 |
| Ancestral Cry has a minimum of {0} Power | 先祖戰吼有最小{0}強度 |
| Ancestral Protector Totem deals {0} increased Damage | 先祖衛士圖騰造成的傷害增加 {0} |
| Ancestral Protector Totem deals {0} reduced Damage | 先祖衛士圖騰造成的傷害減少 {0} |
| Ancestral Protector Totem deals {0}% increased Damage | 增加{0}%先祖衛士圖騰造成的傷害 |
| Ancestral Protector Totem deals {0}% reduced Damage | 減少{0}%先祖衛士圖騰造成的傷害 |
| Ancestral Protector Totem grants {0} increased Attack Speed while Active | 當先祖衛士圖騰存在時，攻擊速度增加 {0} |
| Ancestral Protector Totem grants {0} reduced Attack Speed while Active | 當先祖衛士圖騰存在時，攻擊速度減少 {0} |
| Ancestral Protector Totem grants {0}% increased Attack Speed while Active | 在先祖衛士圖騰啟動期間，增加{0}%賦予攻擊速度 |
| Ancestral Protector Totem grants {0}% reduced Attack Speed while Active | 在先祖衛士圖騰啟動期間，減少{0}%賦予攻擊速度 |
| Ancestral Protector Totems gain {0} to all Elemental Resistances | 【先祖衛士圖騰】獲得 {0} 元素抗性 |
| Ancestral Protector Totems gain {0}% to all Elemental Resistances | 先祖衛士圖騰獲得{0}%全部元素抗性 |
| Ancestral Warchief Totem grants {0} increased Melee Damage while Active | 先祖戰士長圖騰生效時，你的近戰傷害增加 {0} |
| Ancestral Warchief Totem grants {0} reduced Melee Damage while Active | 先祖戰士長圖騰生效時，你的近戰傷害減少 {0} |
| Ancestral Warchief Totem grants {0}% increased Melee Damage while Active | 在先祖戰士長圖騰啟動期間，增加{0}%賦予近戰傷害 |
| Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active | 在先祖戰士長圖騰啟動期間，減少{0}%賦予近戰傷害 |
| Ancestrally Boosted Slams deal {0} less Damage with Ailments | 先祖加持的猛擊異常狀態的總傷害更少 {0} |
| Ancestrally Boosted Slams deal {0} less Damage with Hits | 先祖加持的猛擊擊中的總傷害更少 {0} |
| Ancestrally Boosted Slams deal {0} more Damage with Ailments | 先祖加持的猛擊異常狀態的總傷害更多 {0} |
| Ancestrally Boosted Slams deal {0} more Damage with Hits | 先祖加持的猛擊擊中的總傷害更多 {0} |
| Ancestrally Boosted Slams deal {0}% less Damage with Ailments | 先祖加持的重擊造成 {0}% 更少異常狀態傷害 |
| Ancestrally Boosted Slams deal {0}% less Damage with Hits | 先祖強化的重擊造成{0}%更少擊中傷害 |
| Ancestrally Boosted Slams deal {0}% more Damage with Ailments | 先祖加持的重擊造成 {0}% 更多異常狀態傷害 |
| Ancestrally Boosted Slams deal {0}% more Damage with Hits | 先祖強化的重擊造成{0}%更多擊中傷害 |
| Ancestrally Boosted Slams have {0} increased Area of Effect | 先祖加持的猛擊效果區域擴大 {0} |
| Ancestrally Boosted Slams have {0} increased Enemy Stun Threshold | 先祖加持的猛擊使敵人暈眩門檻增加  {0} |
| Ancestrally Boosted Slams have {0} reduced Area of Effect | 先祖加持的猛擊效果區域縮小 {0} |
| Ancestrally Boosted Slams have {0} reduced Enemy Stun Threshold | 先祖加持的猛擊使敵人暈眩門檻減少 {0} |
| Ancestrally Boosted Slams have {0}% increased Area of Effect | 先祖強化的重擊增加{0}%範圍效果 |
| Ancestrally Boosted Slams have {0}% increased Enemy Stun Threshold | 先祖強化的重擊增加{0}%敵人暈眩門檻 |
| Ancestrally Boosted Slams have {0}% reduced Area of Effect | 先祖強化的重擊減少{0}%範圍效果 |
| Ancestrally Boosted Slams have {0}% reduced Enemy Stun Threshold | 先祖強化的重擊減少{0}%敵人暈眩門檻 |
| and nearby Allies have {0}% Chance to Block Attack Damage | 和附近友方{0}%攻擊傷害格擋率 |
| and nearby Allies have {0}% Chance to Block Spell Damage | 附近友方 {0}% 法術傷害格擋率 |
| and nearby Allies Regenerate {0} Life per second | 擊殺中毒的敵人時，附近友方每秒回復 {0} 生命 |
| Anger has {0} increased Aura Effect | 憤怒光環的效果增加 {0} |
| Anger has {0} increased Mana Reservation | 【憤怒】的魔力保留增加 {0} |
| Anger has {0} reduced Aura Effect | 憤怒光環的效果減少 {0} |
| Anger has {0} reduced Mana Reservation | 【憤怒】的魔力保留減少 {0} |
| Anger has {0}% increased Aura Effect | 憤怒增加{0}%光環效果 |
| Anger has {0}% increased Mana Reservation | 憤怒增加 {0}% 魔力保留 |
| Anger has {0}% increased Mana Reservation Efficiency | 憤怒增加{0}%魔力保留效用 |
| Anger has {0}% increased Reservation | 憤怒增加{0}%保留 |
| Anger has {0}% reduced Aura Effect | 憤怒減少{0}%光環效果 |
| Anger has {0}% reduced Mana Reservation | 憤怒減少 {0}% 魔力保留 |
| Anger has {0}% reduced Mana Reservation Efficiency | 憤怒減少{0}%魔力保留效用 |
| Anger has {0}% reduced Reservation | 憤怒減少{0}%保留 |
| Animate Weapon can Animate up to {0} ranged weapons | 幻化武器可以幻化最多{0}把遠程武器 |
| Animate Weapon can Animate up to {0} Ranged Weapons | 幻化武器可以幻化最多{0}把遠程武器 |
| Animate Weapon will Animate Bows and Wands with {0} Dexterity from Passives in Radius | 範圍內有來自已分配天賦的{0}點敏捷時，幻化武器會幻化弓和法杖 |
| Animated Guardian deals {0} increased Damage per Animated Weapon | 每把幻化武器可使幻化守衛的傷害增加 {0} |
| Animated Guardian deals {0} reduced Damage per Animated Weapon | 每把幻化武器可使幻化守衛的傷害減少 {0} |
| Animated Guardian deals {0}% increased Damage per Animated Weapon | 每個幻化武器增加{0}%幻化守衛造成傷害 |
| Animated Guardian deals {0}% reduced Damage per Animated Weapon | 每個幻化武器減少{0}%幻化守衛造成傷害 |
| Animated Guardian takes {0}% less Damage | 幻化守衛承受{0}%更少傷害 |
| Animated Guardian takes {0}% more Damage | 幻化守衛承受{0}%更多傷害 |
| Animated Guardians deal {0} increased Damage | 【幻化守衛】造成的傷害增加 {0} |
| Animated Guardians deal {0} reduced Damage | 【幻化守衛】造成的傷害減少 {0} |
| Animated Guardians deal {0}% increased Damage | 增加{0}%幻化守衛造成的傷害 |
| Animated Guardians deal {0}% reduced Damage | 減少{0}%幻化守衛造成的傷害 |
| Animated Lingering Blades deal {0} to {1} Added Attack Physical Damage | 幻化的剩餘劍刃附加 {0} 至 {1} 攻擊物理傷害 |
| Animated Minions' Melee Attacks deal {0} less Damage to surrounding targets | 幻化類召喚生物的近戰攻擊對週圍目標造成的總傷害更少 {0} |
| Animated Minions' Melee Attacks deal {0} more Damage to surrounding targets | 幻化類召喚生物的近戰攻擊對週圍目標造成的總傷害更多 {0} |
| Animated Minions' Melee Attacks deal {0}% less Damage to surrounding targets | 幻化召喚物的近戰攻擊對周圍的目標造成{0}%更少傷害 |
| Animated Minions' Melee Attacks deal {0}% more Damage to surrounding targets | 幻化召喚物的近戰攻擊對周圍的目標造成{0}%更多傷害 |
| Animated Weapons deal {0} increased Damage | 【幻化武器】的傷害增加 {0} |
| Animated Weapons deal {0} reduced Damage | 【幻化武器】的傷害減少 {0} |
| Animated Weapons deal {0}% increased Damage | 增加{0}%幻化武器的傷害 |
| Animated Weapons deal {0}% reduced Damage | 減少{0}%幻化武器的傷害 |
| Applied Curses have {0} increased Effect | 施加的詛咒效果增加 {0} |
| Applied Curses have {0} reduced Effect | 施加的詛咒效果減少 {0} |
| Applied Curses have {0}% increased Effect | 施放的詛咒增加 {0}% 效果 |
| Applied Curses have {0}% reduced Effect | 施放的詛咒減少 {0}% 效果 |
| Applies {0} Memory Modifiers to Memories placed on or next to this location | 套用{0}個記憶詞綴至放置於此或旁邊位置的記憶 |
| Applies beams to the closest {0} Enemies | 光束套用至最靠近的 {0} 個敵人 |
| Applies beams to the closest {0} nearby Bleeding Enemies | 對最靠近的 {0} 的流血敵人發射射線 |
| Approximate evade chance: {0}% | 閃避機率: {0}% |
| Approximate hit chance: {0}% | 命中機率: {0}% |
| Arc Chains an additional {0} times | 增加電弧額外{0}次連鎖 |
| Arc deals {0} increased Damage for each time it has Chained | 【電弧】每連鎖彈射 1 次，傷害便增加 {0} |
| Arc deals {0}% increased Damage for each time it has Chained | 每次電弧連鎖時增加{0}%傷害 |
| Arc has {0} chance to Shock | 【電弧】有 {0} 的機率感電 |
| Arc has {0}% chance to Shock | 電弧有{0}%機率感電 |
| Arcane Cloak grants Life Regeneration equal to {0} of Mana Spent per Second | 【奧術鬥篷】獲得生命回復，等於每秒消耗魔力的 {0} |
| Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second | 祕能披風獲得等同{0}%魔力消耗的每秒生命回復 |
| Arcane Cloak Spends an additional {0} of current Mana | 【奧術鬥篷】額外消耗 {0} 當前魔力 |
| Arcane Cloak Spends an additional {0}% of current Mana | 祕能披風消耗額外{0}%現有魔力 |
| Arcane Surge grants {0} increased Cast Speed | 秘術增強使施放速度加快 {0} |
| Arcane Surge grants {0} more Spell Damage | 秘術增強使總法術傷害增加 {0} |
| Arcane Surge grants {0} of Mana Regenerated per second | 秘術增強每秒提供 {0} 魔力再生 |
| Arcane Surge grants {0}% increased Cast Speed | 秘能波動增加 {0}% 施放速度 |
| Arcane Surge grants {0}% increased Mana Regeneration rate | 秘能波動增加 {0}% 魔力回復率 |
| Arcane Surge grants {0}% more Spell Damage | 秘能波動有 {0}% 更多法術傷害 |
| Arcane Surge grants {0}% of Mana Regenerated per second | 秘能波動每秒回復 {0}% 魔力 |
| Arcane Surge lasts {0} second | 秘能波動持續 {0} 秒 |
| Arcane Surge lasts {0} seconds | 秘能波動持續 {0} 秒 |
| Arcanist Brand has {0} increased Cast Speed | 【奧法烙印】的施放速度加快 {0} |
| Arcanist Brand has {0} reduced Cast Speed | 【奧法烙印】的施放速度減慢 {0} |
| Arcanist Brand has {0}% increased Cast Speed | 奧術烙印增加{0}%施放速度 |
| Arcanist Brand has {0}% reduced Cast Speed | 奧術烙印增加{0}%施放速度 |
| Arctic Armour has {0} increased Mana Reservation | 【極地裝甲】的魔力保留增加 {0} |
| Arctic Armour has {0} reduced Mana Reservation | 【極地裝甲】的魔力保留減少 {0} |
| Arctic Armour has {0}% increased Mana Reservation | 極地裝甲增加 {0}% 魔力保留 |
| Arctic Armour has {0}% increased Mana Reservation Efficiency | 極地裝甲增加{0}%魔力保留效用 |
| Arctic Armour has {0}% increased Reservation | 極地裝甲增加{0}%保留 |
| Arctic Armour has {0}% reduced Mana Reservation | 極地裝甲減少 {0}% 魔力保留 |
| Arctic Armour has {0}% reduced Mana Reservation Efficiency | 極地裝甲減少{0}%魔力保留效用 |
| Arctic Armour has {0}% reduced Reservation | 極地裝甲減少{0}%保留 |
| Arctic Breath's Chilling Area has {0}% increased Movement Speed | 極地吐息的冰緩區域可使移動速度增加 {0}% |
| Arctic Breath's Chilling Area has {0}% reduced Movement Speed | 極地吐息的冰緩區域可使移動速度減少 {0}% |
| Area contains {0} additional Abyss Bone Chest Clusters | 區域含{0}個額外深淵骨箱堆 |
| Area contains {0} additional Abysses | 區域內含有額外{0}道深淵 |
| Area contains {0} additional Animated Weapon Packs | 區域含有{0}%個額外幻化武器怪物群 |
| Area contains {0} additional Blight Encounters | 區域包含 {0} 個額外凋落事件 |
| Area contains {0} additional Bloodworm Chest Clusters | 區域含有{0}個額外血蟲箱堆 |
| Area contains {0} additional Breaches | 區域包含額外{0}個裂痕 |
| Area contains {0} additional Chest Marker | 區域含有{0}個額外保險箱標記 |
| Area contains {0} additional Chest Markers | 區域含有{0}個額外保險箱標記 |
| Area contains {0} additional Chests Markers | 區域含有 {0} 個額外保險箱標記 |
| Area contains {0} additional Clusters of Mysterious Barrels | 區域含有額外{0}組神秘木桶 |
| Area contains {0} additional Essences | 區域含有{0}個額外精髓 |
| Area contains {0} additional Explosive Chest Clusters | 區域含有{0}個額外爆炸箱堆 |
| Area contains {0} additional Fungal Chest Clusters | 區域含有{0}個額外真菌箱堆 |
| Area contains {0} additional Gloom Shrines | 區域含有{0}個額外漆黑神殿 |
| Area contains {0} additional Harbingers | 此區域含{0}個額外神諭 |
| Area contains {0} additional Leaguestones | 區域含有額外{0}個聯盟石 |
| Area contains {0} additional Legion Encounters | 區域內含{0}個額外戰亂事件 |
| Area contains {0} additional Magic Monster packs | 區域含有{0}個額外魔法怪物群 |
| Area contains {0} additional Magic Packs which | 區域含有{0}群魔法怪物， |
| Area contains {0} additional Monster possessed by an Ancient Talisman | 此區域有{0}個額外被魔符附身的怪物 |
| Area contains {0} additional Monsters possessed by Ancient Talismans | 區域含有額外{0}個被遠古魔符附身的怪物 |
| Area contains {0} additional pack of Corrupted Vaal Monsters | 區域含有額外{0}群已汙染瓦爾怪物 |
| Area contains {0} additional packs of Corrupted Vaal Monsters | 區域含有額外{0}群已汙染瓦爾怪物 |
| Area contains {0} additional packs of Elder Fiends | 區域內含{0}個額外異界尊師惡魔群 |
| Area contains {0} additional packs of Monsters that Convert when Killed | 區域含有額外{0}群被擊殺時會轉化的怪物 |
| Area contains {0} additional packs of Monsters that deal Chaos Damage | 區域含有額外{0}群會造成混沌傷害的怪物 |
| Area contains {0} additional packs of Monsters that deal Cold Damage | 區域含有額外{0}群會造成冰冷傷害的怪物 |
| Area contains {0} additional packs of Monsters that deal Fire Damage | 區域含有額外{0}群會造成火焰傷害的怪物 |
| Area contains {0} additional packs of Monsters that deal Lightning Damage | 區域含有額外{0}群會造成閃電傷害的怪物 |
| Area contains {0} additional packs of Monsters that deal Physical Damage | 區域含有額外{0}群會造成物理傷害的怪物 |
| Area contains {0} additional packs of Monsters that Heal | 區域含有額外{0}群會治癒的怪物 |
| Area contains {0} additional packs of Poisonous Monsters | 區域含有額外{0}群中毒的怪物 |
| Area contains {0} additional packs of Shaper Creations | 區域內含{0}個額外塑界者創造物 |
| Area contains {0} additional packs with a Rare monster | 區域含有{0}個額外有1隻稀有怪物的怪物群 |
| Area contains {0} additional Packs with Mirrored Rare Monsters | 區域含有額外{0}群複製的稀有怪物 |
| Area contains {0} additional Parasitic Chest Clusters | 區域含有{0}個額外寄生箱堆 |
| Area contains {0} additional Perandus Chests | 區域包含額外{0}個普蘭德斯保險箱 |
| Area contains {0} additional Red Beast | 區域內含{0}隻額外紅色野獸 |
| Area contains {0} additional Red Beasts | 區域內含{0}隻額外紅色野獸 |
| Area contains {0} additional Resonating Shrines | 區域含有{0}個額外共振神殿 |
| Area contains {0} additional Scourge Bosses | 區域含有{0}個額外災魘頭目 |
| Area contains {0} additional Shrines | 區域含有{0}個額外神殿 |
| Area contains {0} additional Smuggler's Caches | 區域含有{0}個額外走私者的祕寶 |
| Area contains {0} additional Strongboxes | 區域含有{0}個額外保險箱 |
| Area contains {0} additional Synthesised Chest which contains Magic Monsters | 區域含有{0}個包含魔法怪物的額外追憶之匣 |
| Area contains {0} additional Synthesised Chest which contains Normal Monsters | 區域含有{0}個包含普通怪物的額外追憶之匣 |
| Area contains {0} additional Synthesised Chest which contains Rare Monsters | 區域含有{0}個包含稀有怪物的額外追憶之匣 |
| Area contains {0} additional Synthesised Chests which contain Magic Monsters | 區域含有{0}個包含魔法怪物的額外追憶之匣 |
| Area contains {0} additional Synthesised Chests which contain Normal Monsters | 區域含有{0}個包含普通怪物的額外追憶之匣 |
| Area contains {0} additional Synthesised Chests which contain Rare Monsters | 區域含有{0}個包含稀有怪物的額外追憶之匣 |
| Area contains {0} additional Tormented Betrayers | 區域含有{0}個額外苦痛反叛者 |
| Area contains {0} additional Tormented Graverobbers | 區域含有{0}個額外苦痛盜墓者 |
| Area contains {0} additional Tormented Heretics | 區域含有{0}個額外苦痛異教徒 |
| Area contains {0} additional Underground Areas | 區域含有 {0} 個額外地下區域 |
| Area contains {0} additional Wealthy Barrel Clusters | 區域含有{0}個額外富寶罐堆 |
| Area contains {0} Bearers of the Guardian Bloodline Packs | 區域包含{0}個衛者之責血族群 |
| Area contains {0} Breaches | 區域含有{0}個裂痕 |
| Area contains {0} extra Gloom Shrines | 區域含有 {0} 個額外漆黑神殿 |
| Area contains {0} extra Harbingers | 此區域含 {0} 個額外神諭 |
| Area contains {0} extra Packs of Insects | 區域含有{0}額外蟲群 |
| Area contains {0} extra Resonating Shrines | 區域含有 {0} 個額外共振神殿 |
| Area contains {0} extra Shrines | 地圖裡有 {0} 個額外的神殿 |
| Area contains {0} extra Strongboxes | 地圖裡有 {0} 個額外的保險箱 |
| Area contains {0} Invasion Bosses | 區域含有{0}個侵略頭目 |
| Area contains {0} Monsters possessed by Ancient Talismans | 區域含有{0}個受魔符附身的怪物 |
| Area contains {0} Perandus Chests | 此區域含有{0}個普蘭德斯保險箱 |
| Area contains {0} Rare Monsters with Inner Treasure | 區域含有額外{0}個珍寶之魂稀有怪物 |
| Area contains {0} Rogue Exiles | 區域含有{0}位盜賊流亡者 |
| Area contains {0} Silver Coins | 區域含有{0}枚銀幣 |
| Area contains {0} Strongboxes | 區域含有{0}個保險箱 |
| Area contains {0} Tormented Spirits | 區域含有{0}個罪魂 |
| Area contains {0} Voidspawn of Abaxoth Bloodline Packs | 區域包含{0}個阿巴薩斯之子血族群 |
| Area contains {0}% increased number of Monster Markers | 區域增加{0}%怪物標記的數量 |
| Area contains {0}% increased number of Remnants | 區域增加{0}%遺跡數量 |
| Area contains {0}% increased number of Runic Monster Markers | 區域增加{0}%符文怪物印記的數量 |
| Area contains {0}% reduced number of Monster Markers | 區域減少{0}%怪物標記的數量 |
| Area contains {0}% reduced number of Runic Monster Markers | 區域減少{0}%符文怪物印記的數量 |
| Area contains a Rare Monster carrying a Tier {0} Talisman | 區域含有一個受{0}階魔符附身的稀有怪物 |
| Area contains a Unique Monster carrying a Tier {0} Talisman | 區域含有一個受{0}階魔符附身的傳奇怪物 |
| Area contains at least {0} Warband Pack | 區域含有至少{0}個軍團 |
| Area contains at least {0} Warband Packs | 區域含有至少{0}個軍團 |
| Area contains up to {0} Monster imprisoned by Essences | 區域含有{0}個受精髓禁錮的怪物 |
| Area contains up to {0} Monsters imprisoned by Essences | 區域含有{0}個受精髓禁錮的怪物 |
| Area contains up to {0} Shrine | 區域含有{0}座神殿 |
| Area contains up to {0} Shrines | 區域含有{0}座神殿 |
| Area has {0} chance to contain Gifts of the Red Queen per Mortal Fragment used | 每使用 1 個凡人碎片就能讓該區域出現紅女王之禮的機率增加 {0} |
| Area has {0} chance to contain Gifts of the Sacrificed per Sacrifice Fragment used | 每使用 1 個獻祭碎片就能讓該區域出現獻祭之禮的機率增加 {0} |
| Area has {0} Monsters that drop a Silver Coin | 區域包含{0}個持有銀幣的怪物 |
| Area has {0} seconds between monster waves | 地圖裡每隔{0}秒有一波怪物 |
| Area has {0} waves of monsters | 地圖含有{0}波怪物 |
| Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used | 每個使用的凡人碎片，使區域有{0}%機率含有赤紅皇后之贈 |
| Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used | 每個使用的奉獻碎片，使區域有{0}%機率含有奉獻之贈 |
| Area has a {0} chance to contain Cadiro Perandus | 該區域有 {0} 的機率出現【卡迪羅普蘭德斯】 |
| Area has a {0}% chance to contain Cadiro Perandus | 此區域有{0}%機率包含卡迪羅普蘭德斯 |
| Area has patches of Shocked Ground which increase Damage taken by {0} | 區域內有【感電地面】，使承受的傷害增加 {0} |
| Area has patches of Shocked Ground which increase Damage taken by {0}% | 區域會有多塊感電地面，增加{0}%使受到的傷害 |
| Area is {0} larger | 區域擴大 {0} |
| Area is {0}% larger | 增加{0}%地圖大小 |
| Area is haunted by {0} additional Tormented Spirit | 區域被 {0} 個額外罪魂糾纏 |
| Area is haunted by {0} additional Tormented Spirits | 區域被 {0} 個額外罪魂糾纏 |
| Area is inhabited by {0} additional Invasion Bosses | 地圖內含有{0}隻額外侵略聯盟的頭目 |
| Area is inhabited by {0} additional Rogue Exile | 地圖含有額外{0}個盜賊流亡者 |
| Area is inhabited by {0} additional Rogue Exiles | 地圖含有額外{0}個盜賊流亡者 |
| Area is inhabited by {0} additional Warband | 地圖含有額外{0}個軍團 |
| Area is inhabited by {0} additional Warbands | 地圖含有額外{0}個軍團 |
| Area Skills have {0} chance to Knock Enemies Back on Hit | 範圍技能擊中時，有 {0} 的機率擊退敵人 |
| Area Skills have {0}% chance to Knock Enemies Back on Hit | 範圍技能擊中敵人時有{0}%機率擊退敵人 |
| Areas have {0}% chance to contain an additional pack of Rogue Exiles | 區域有 {0}% 機率含有 1 群額外的盜賊流亡者 |
| Areas have {0}% chance to contain an Expedition Encounter | 區域有 {0}% 機率含有 1 個探險事件 |
| Areas have {0}% chance to contain Ritual Altars | 區域 {0}% 機率含有祭祀神壇 |
| Armageddon Brand Damage Penetrates {0} of Branded Enemy's Fire Resistance | 【末日烙印】的傷害會穿透帶有烙印敵人火焰抗性的 {0} |
| Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance | 末日烙印傷害穿透被烙印敵人的{0}%火焰抗性 |
| Armageddon Brand deals {0} increased Damage | 【末日烙印】的傷害增加 {0} |
| Armageddon Brand deals {0} reduced Damage | 【末日烙印】的傷害減少 {0} |
| Armageddon Brand deals {0}% increased Damage | 末日烙印增加{0}%傷害 |
| Armageddon Brand deals {0}% reduced Damage | 末日烙印減少{0}%傷害 |
| Armageddon Brand has {0} increased Activation Frequency | 【末日烙印】的啟動頻率增加 {0} |
| Armageddon Brand has {0} reduced Activation Frequency | 【末日烙印】的啟動頻率減少 {0} |
| Armageddon Brand has {0}% increased Activation Frequency | 末日烙印增加{0}%發動頻率 |
| Armageddon Brand has {0}% reduced Activation Frequency | 末日烙印減少{0}%發動頻率 |
| Armour Items absorb {0}% more Corruption | 護甲吸收{0}%更多汙染 |
| Arrows Chain {0} times | 箭矢連鎖{0}次 |
| Arrows deal {0} increased Damage with Hits and Ailments to Targets they Pierce | 箭矢對其穿透的目標所造成的擊中傷害和異常狀態傷害增加 {0} |
| Arrows deal {0} reduced Damage with Hits and Ailments to Targets they Pierce | 箭矢對其穿透的目標所造成的擊中傷害和異常狀態傷害減少 {0} |
| Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce | 箭矢對穿透的目標增加 {0}% 擊中和異常狀態傷害 |
| Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce | 箭矢對穿透的目標減少 {0}% 擊中和異常狀態傷害 |
| Arrows fall within a {0} increased Area of Effect | 落下箭矢的效果區域擴大 {0} |
| Arrows fall within a {0} reduced Area of Effect | 落下箭矢的效果區域縮小 {0} |
| Arrows fall within a {0}% increased Area of Effect | 箭矢落下範圍增加{0}%範圍效果 |
| Arrows fall within a {0}% reduced Area of Effect | 箭矢落下範圍減少{0}%範圍效果 |
| Arrows fire Beams every {0} second | 每{0}秒箭矢發射光束 |
| Arrows fire Beams every {0} seconds | 每{0}秒箭矢發射光束 |
| Arrows fired from the fourth firing points Chain {0} time | 從第4個發射點發射的箭矢{0}次連鎖 |
| Arrows fired from the fourth firing points Chain {0} times | 從第4個發射點發射的箭矢{0}次連鎖 |
| Arrows gain Critical Strike Chance as they travel farther, up to {0} increased Critical Strike Chance | 箭矢飛得越遠，暴擊率越高，暴擊率最多增加 {0} |
| Arrows gain Critical Strike Chance as they travel farther, up to {0}% increased Critical Strike Chance | 隨著箭矢飛行越遠獲得暴擊率，最多增加 {0}% 暴擊率 |
| Arrows gain Damage as they travel farther, dealing up to {0} increased Damage with Hits to targets | 箭矢飛得越遠，傷害越高，擊中目標最多使傷害增加 {0} |
| Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets | 箭矢隨著飛行越遠獲得傷害，對目標最多增加{0}%擊中傷害 |
| Arrows Pierce {0} additional Target | 箭矢貫穿 {0} 個額外目標 |
| Arrows Pierce {0} additional Targets | 箭矢會穿透額外{0}名目標 |
| Arrows Pierce {0} Target | 箭矢穿透 {0} 個目標 |
| Arrows Pierce {0} Targets | 箭矢穿透 {0} 個目標 |
| Arrows that Pierce have {0} chance to inflict Bleeding | 穿透後的箭矢有 {0} 的機率造成流血 |
| Arrows that Pierce have {0} to Critical Strike Multiplier | 可穿透敵人的箭矢獲得 {0} 暴擊傷害加成 |
| Arrows that Pierce have {0}% chance to inflict Bleeding | 穿透的箭矢有{0}%造成流血 |
| Arrows that Pierce have {0}% to Critical Strike Multiplier | 穿透的箭矢 {0}% 暴擊加成 |
| Artillery Ballista Damage Penetrates {0} Fire Resistance | 【火力弩砲】的傷害穿透 {0} 的火焰抗性 |
| Artillery Ballista Damage Penetrates {0}% Fire Resistance | 火砲砲塔傷害穿透{0}%火焰抗性 |
| Artillery Ballista fires {0} additional Arrows | 火砲砲塔發射{0}支額外箭矢 |
| as Extra Fire Damage for {0} seconds | 其數值等同於物理傷害的 {0}%，持續 {0} 秒 |
| Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times | 毒蛛祝福可以對敵人額外造成{0}次蛛網 |
| Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead | 毒蛛祝福現在每{0}秒造成蛛網和緩速 |
| At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance | 抗爭{0}層時，承受等同最大生命的反射物理傷害，接著失去所有抗爭 |
| At {0}% Quality: | 當 {0}% 品質時: |
| At least {0} Rage required to start Berserking | 至少需要{0}層盛怒來開始狂戰之魂 |
| Attack Damage is Lucky if you've Blocked in the past {0} seconds | 若你在過去{0}秒內格擋過，攻擊傷害十分幸運 |
| Attack Damage Penetrates {0}% of Enemy Chaos Resistance | 攻擊傷害穿透{0}%的敵人混沌抗性 |
| Attack Damage Penetrates {0}% of Enemy Cold Resistance | 攻擊傷害穿透{0}%的敵人冰冷抗性 |
| Attack Damage Penetrates {0}% of Enemy Elemental Resistances | 攻擊傷害穿透{0}%的敵人元素抗性 |
| Attack Damage Penetrates {0}% of Enemy Fire Resistance | 攻擊傷害穿透{0}%的敵人火焰抗性 |
| Attack Damage Penetrates {0}% of Enemy Lightning Resistance | 攻擊傷害穿透{0}%的敵人閃電抗性 |
| Attack deals {0} increased Damage | 【殭屍復甦】的重擊攻擊傷害增加 {0} |
| Attack deals {0}% increased Damage | 攻擊增加{0}%造成的傷害 |
| Attack Hits against nearby Enemies have {0}% chance to inflict Bleeding | 對附近敵人的攻擊擊中有 {0}% 機率造成流血 |
| Attack Hits againts nearby Enemies have {0} chance to inflict Bleeding | 對週圍敵人的攻擊擊中有 {0} 的機率造成流血 |
| Attack Hits againts nearby Enemies have {0}% chance to inflict Bleeding | 對附近敵人的攻擊擊中有 {0}% 機率造成流血 |
| Attack Hits have {0} chance to Maim Cursed Enemies for {1} seconds | 攻擊擊中有 {0} 的機率使被詛咒的敵人【癱瘓】，持續 {1} 秒 |
| Attack Hits have {0}% chance to Maim Cursed Enemies for {1} seconds | 攻擊擊中有 {0}% 機率癱瘓被詛咒的敵人 {1} 秒 |
| Attack repeats {0} additional times | 額外攻擊 {0} 次 |
| Attack Skills deal {0} increased Damage while Dual Wielding | 雙持武器時，攻擊技能的傷害增加 {0} |
| Attack Skills deal {0} increased Damage while holding a Shield | 持盾牌時，攻擊技能的傷害增加 {0} |
| Attack Skills deal {0} increased Damage with Ailments while Dual Wielding | 雙持時，攻擊技能造成的異常狀態傷害增加 {0} |
| Attack Skills deal {0} increased Damage with Ailments while holding a Shield | 持盾牌時，攻擊技能造成的異常狀態傷害增加 {0} |
| Attack Skills deal {0} increased Damage with Ailments while wielding an Axe or Sword | 持斧類或劍類時，攻擊技能的異常狀態傷害增加 {0} |
| Attack Skills deal {0} reduced Damage while Dual Wielding | 雙持武器時，攻擊技能的傷害減少 {0} |
| Attack Skills deal {0} reduced Damage while holding a Shield | 持盾牌時，攻擊技能的傷害減少 {0} |
| Attack Skills deal {0} reduced Damage with Ailments while Dual Wielding | 雙持時，攻擊技能造成的異常狀態傷害減少 {0} |
| Attack Skills deal {0} reduced Damage with Ailments while holding a Shield | 持盾牌時，攻擊技能造成的異常狀態傷害減少 {0} |
| Attack Skills deal {0} reduced Damage with Ailments while wielding an Axe or Sword | 持斧類或劍類時，攻擊技能的異常狀態傷害減少 {0} |
| Attack Skills deal {0}% increased Damage while Dual Wielding | 雙持時，增加{0}%攻擊技能造成的傷害 |
| Attack Skills deal {0}% increased Damage while holding a Shield | 持盾時，增加{0}%攻擊技能造成的傷害 |
| Attack Skills deal {0}% increased Damage with Ailments while Dual Wielding | 雙持武器時攻擊技能增加 {0}% 異常狀態傷害 |
| Attack Skills deal {0}% increased Damage with Ailments while holding a Shield | 持盾時攻擊技能增加 {0}% 異常狀態傷害 |
| Attack Skills deal {0}% increased Damage with Ailments while wielding an Axe or Sword | 持斧或劍時，攻擊技能增加 {0}% 異常狀態傷害 |
| Attack Skills deal {0}% reduced Damage while Dual Wielding | 雙持時，減少{0}%攻擊技能造成的傷害 |
| Attack Skills deal {0}% reduced Damage while holding a Shield | 持盾時，減少{0}%攻擊技能造成的傷害 |
| Attack Skills deal {0}% reduced Damage with Ailments while Dual Wielding | 雙持武器時攻擊技能減少 {0}% 異常狀態傷害 |
| Attack Skills deal {0}% reduced Damage with Ailments while holding a Shield | 持盾時攻擊技能減少 {0}% 異常狀態傷害 |
| Attack Skills deal {0}% reduced Damage with Ailments while wielding an Axe or Sword | 持斧或劍時，攻擊技能減少 {0}% 異常狀態傷害 |
| Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger | 持爪或匕首時，攻擊技能發射 {0} 個額外投射物 |
| Attack Skills gain {0} of Physical Damage as Extra Fire Damage per Socketed Red Gem | 每個插入的紅色技能石都使 {0} 的物理傷害轉化為額外火焰傷害 |
| Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem | 每有一個插槽中的紅色寶石，攻擊技能獲得等同於{0}%物理傷害的額外火焰傷害 |
| Attack Skills have {0} to maximum number of Summoned Ballista Totems | 攻擊技能{0}召喚砲塔圖騰的最大數量 |
| Attack Skills have {0} to maximum number of Summoned Totems | 攻擊技能{0}召喚圖騰的最大數量 |
| Attack Skills have Added Lightning Damage equal to {0} of maximum Mana | 攻擊技能附加閃電傷害，等於最大魔力的 {0} |
| Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana | 攻擊技能具有等同於{0}%最大魔力的附加閃電傷害 |
| Attacks are Ancestrally Boosted, no more than once every {0} seconds | 攻擊被先祖加持，每 {0} 秒不會超過 1 次 |
| Attacks Chain {0} additional times | 攻擊會額外連鎖{0}次 |
| Attacks Chain {0} additional times when in Main Hand | 主手使用時，攻擊會額外連鎖{0}次 |
| Attacks Exerted by Ambush have {0}% to Critical Strike Multiplier | 被伏擊竭盡的攻擊 {0}% 暴擊加成 |
| Attacks Exerted by Ancestral Cry deal {0} increased Damage | 被【先祖戰吼】增助的攻擊造成的傷害增加 {0} |
| Attacks Exerted by Ancestral Cry deal {0}% increased Damage | 先祖戰吼竭盡的攻擊增加{0}%造成的傷害 |
| Attacks Exerted by Seismic Cry deal {0} increased Damage | 被【震地戰吼】增助的攻擊其傷害增加 {0} |
| Attacks Exerted by Seismic Cry deal {0}% increased Damage | 裂地戰吼竭盡的攻擊增加{0}%造成的傷害 |
| Attacks fire {0} additional Projectiles | 攻擊會額外發射{0}個投射物 |
| Attacks fire {0} additional Projectiles when in Off Hand | 副手使用時，攻擊會額外發射{0}個投射物 |
| Attacks have {0} chance to cause Bleeding | 攻擊有 {0} 的機率導致流血 |
| Attacks have {0} chance to Ignite | 火焰傷害擊中時有 {0} 的機率點燃敵人 |
| Attacks have {0} chance to inflict Bleeding when Hitting Cursed Enemies | 攻擊擊中被詛咒的敵人時有 {0} 的機率造成流血 |
| Attacks have {0} chance to Maim on Hit | 攻擊擊中時有 {0} 的機率造成癱瘓 |
| Attacks have {0} chance to Poison while at maximum Frenzy Charges | 擁有最大數量的狂怒球時，攻擊有 {0} 的機率使敵人中毒 |
| Attacks have {0} to Critical Strike Chance | 攻擊附加 {0} 攻擊基礎暴擊率 |
| Attacks have {0}% chance to cause Bleeding | 攻擊有{0}%機率造成流血 |
| Attacks have {0}% chance to Ignite | 火焰傷害的攻擊有 {0}% 機率點燃敵人 |
| Attacks have {0}% chance to inflict Bleeding when Hitting Cursed Enemies | 攻擊有{0}%機率在擊中受詛咒敵人時造成流血 |
| Attacks have {0}% chance to Maim on Hit | 攻擊擊中時有{0}%機率造成癱瘓 |
| Attacks have {0}% chance to Poison while at maximum Frenzy Charges | 最大狂怒球狀態下，攻擊有{0}%機率使敵人中毒 |
| Attacks have {0}% to Critical Strike Chance | 攻擊有 {0}% 機率造成暴擊 |
| Attacks Hits against Cursed Enemies have {0} chance to inflict Bleeding | 對抗被詛咒的敵人時，攻擊擊中有 {0} 的機率造成流血 |
| Attacks Hits against Cursed Enemies have {0}% chance to inflict Bleeding | 攻擊擊中被詛咒的敵人，有 {0}% 機率造成流血 |
| Attacks that Fire Projectiles Consume up to {0} additional Steel Shard | 發射投射物的攻擊消耗最多{0}個額外鋼鐵碎片 |
| Attacks that Fire Projectiles Consume up to {0} additional Steel Shards | 發射投射物的攻擊消耗最多{0}個額外鋼鐵碎片 |
| Attacks used by Totem have {0} less Attack Speed | 圖騰施放的攻擊技能的總攻擊速度更少 {0} |
| Attacks used by Totem have {0} more Attack Speed | 圖騰施放的攻擊技能的總攻擊速度更多 {0} |
| Attacks used by Totem have {0}% less Attack Speed | 由圖騰施放的攻擊有 {0}% 較少攻擊速度 |
| Attacks used by Totem have {0}% more Attack Speed | 由圖騰施放的攻擊有 {0}% 更多攻擊速度 |
| Attacks used by Totems have {0} increased Attack Speed | 圖騰所使用攻擊的攻擊速度增加 {0} |
| Attacks used by Totems have {0}% increased Attack Speed | 圖騰使用的攻擊增加{0}%攻擊速度 |
| Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second | 斧或劍的攻擊擊中時獲得{0}層盛怒，每秒只能觸發一次 |
| Attacks with Energy Blades Penetrate {0}% Lightning Resistance | 能量之刃的攻擊穿透{0}%閃電抗性 |
| Attacks with Melee Weapons deal {0} increased Damage with Ailments | 近戰武器攻擊造成的異常狀態傷害增加 {0} |
| Attacks with Melee Weapons deal {0} increased Damage with Hits and Ailments | 近戰武器攻擊造成的擊中和異常狀態傷害增加 {0} |
| Attacks with Melee Weapons deal {0} reduced Damage with Ailments | 近戰武器攻擊造成的異常狀態傷害減少 {0} |
| Attacks with Melee Weapons deal {0} reduced Damage with Hits and Ailments | 近戰武器攻擊造成的擊中和異常狀態傷害減少 {0} |
| Attacks with Melee Weapons deal {0}% increased Damage with Ailments | 使用近戰武器攻擊增加 {0}% 異常狀態傷害 |
| Attacks with Melee Weapons deal {0}% increased Damage with Hits and Ailments | 使用近戰武器攻擊增加 {0}% 擊中和異常狀態傷害 |
| Attacks with Melee Weapons deal {0}% reduced Damage with Ailments | 使用近戰武器攻擊減少 {0}% 異常狀態傷害 |
| Attacks with Melee Weapons deal {0}% reduced Damage with Hits and Ailments | 使用近戰武器攻擊減少 {0}% 擊中和異常狀態傷害 |
| Attacks with One Handed Melee Weapons deal {0} increased Damage with Ailments | 單手近戰武器攻擊造成的異常狀態傷害增加 {0} |
| Attacks with One Handed Melee Weapons deal {0} increased Damage with Hits and Ailments | 單手近戰武器攻擊造成的擊中和異常狀態傷害增加 {0} |
| Attacks with One Handed Melee Weapons deal {0} reduced Damage with Ailments | 單手近戰武器攻擊造成的異常狀態傷害減少 {0} |
| Attacks with One Handed Melee Weapons deal {0} reduced Damage with Hits and Ailments | 單手近戰武器攻擊造成的擊中和異常狀態傷害減少 {0} |
| Attacks with One Handed Melee Weapons deal {0}% increased Damage with Ailments | 使用單手近戰武器攻擊增加 {0}% 異常狀態傷害 |
| Attacks with One Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments | 使用單手近戰武器攻擊增加 {0}% 擊中和異常狀態傷害 |
| Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Ailments | 使用單手近戰武器攻擊減少 {0}% 異常狀態傷害 |
| Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments | 使用單手近戰武器攻擊減少 {0}% 擊中和異常狀態傷害 |
| Attacks with One Handed Weapons deal {0} increased Damage with Ailments | 單手武器攻擊造成的異常狀態傷害增加 {0} |
| Attacks with One Handed Weapons deal {0} increased Damage with Hits and Ailments | 單手武器攻擊造成的擊中和異常狀態傷害增加 {0} |
| Attacks with One Handed Weapons deal {0} reduced Damage with Ailments | 單手武器攻擊造成的異常狀態傷害減少 {0} |
| Attacks with One Handed Weapons deal {0} reduced Damage with Hits and Ailments | 單手武器攻擊造成的擊中和異常狀態傷害減少 {0} |
| Attacks with One Handed Weapons deal {0}% increased Damage with Ailments | 使用單手武器攻擊增加 {0}% 異常狀態傷害 |
| Attacks with One Handed Weapons deal {0}% increased Damage with Hits and Ailments | 使用單手武器攻擊增加 {0}% 擊中和異常狀態傷害 |
| Attacks with One Handed Weapons deal {0}% reduced Damage with Ailments | 使用單手武器攻擊減少 {0}% 異常狀態傷害 |
| Attacks with One Handed Weapons deal {0}% reduced Damage with Hits and Ailments | 使用單手武器攻擊減少 {0}% 擊中和異常狀態傷害 |
| Attacks with Supported Skill are Ancestrally Boosted, no more than once every {0} seconds | 被輔助的技能的攻擊受先祖強化，每{0}秒只能觸發1次 |
| Attacks with this Weapon deal {0} added Chaos Damage against Enemies affected by at least {1} Poisons | 中毒 {1} 層以上的敵人被該武器攻擊擊中時，該武器附加 {0} - {1} 混沌傷害 |
| Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies | 此武器的攻擊對流血敵人造成{0}至{1}附加火焰傷害 |
| Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies | 此武器的攻擊對點燃敵人造成{0}至{1}附加物理傷害 |
| Attacks with this Weapon deal {0}{1} added Chaos Damage against | 使用此武器攻擊中毒 5 層以上的敵人 |
| Attacks with this Weapon have {0} chance to inflict Bleeding against Ignited Enemies | 此武器攻擊擊中被點燃的敵人時，有 {0} 的機率造成流血 |
| Attacks with this Weapon have {0} chance to inflict Bleeding while you do not have Avatar of Fire | 當你沒有火之化身時，此武器攻擊擊中後有 {0} 的機率造成流血 |
| Attacks with this Weapon have {0} increased Elemental Damage | 此武器攻擊造成的元素傷害增加 {0} |
| Attacks with this Weapon have {0} increased Physical Damage per {1} Evasion Rating | 使用此武器攻擊時，每 {1} 點閃避值可使物理傷害增加 {0} |
| Attacks with this Weapon have {0} reduced Elemental Damage | 此武器攻擊造成的元素傷害減少 {0} |
| Attacks with this Weapon have {0} reduced Physical Damage per {1} Evasion Rating | 使用此武器攻擊時，每 {1} 點閃避值可使物理傷害減少 {0} |
| Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies | 以此武器攻擊有{0}%機率對點燃敵人造成流血 |
| Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire | 你沒有火之化身時，此武器的攻擊有{0}%機率造成流血 |
| Attacks with this Weapon have {0}% increased Elemental Damage | 以此武器攻擊，增加{0}%元素傷害 |
| Attacks with this Weapon have {0}% increased Physical Damage per {1} Evasion Rating | 每{1}閃避值，此武器的攻擊增加{0}%物理傷害 |
| Attacks with this Weapon have {0}% reduced Elemental Damage | 以此武器攻擊，減少{0}%元素傷害 |
| Attacks with this Weapon have {0}% reduced Physical Damage per {1} Evasion Rating | 每{1}閃避值，此武器的攻擊減少{0}%物理傷害 |
| Attacks with this Weapon Penetrate {0} Chaos Resistance | 此武器的攻擊穿透 {0} 混沌抗性 |
| Attacks with this Weapon Penetrate {0} Cold Resistance | 使用該武器攻擊可穿透 {0} 冰冷抗性 |
| Attacks with this Weapon Penetrate {0} Elemental Resistances | 此武器的攻擊穿透 {0} 元素抗性 |
| Attacks with this Weapon Penetrate {0} Fire Resistance | 使用該武器攻擊可穿透 {0} 火焰抗性 |
| Attacks with this Weapon Penetrate {0} Lightning Resistance | 使用該武器攻擊可穿透 {0} 閃電抗性 |
| Attacks with this Weapon Penetrate {0}% Chaos Resistance | 此武器的攻擊穿透{0}%的混沌抗性 |
| Attacks with this Weapon Penetrate {0}% Cold Resistance | 此武器的攻擊穿透{0}%的冰冷抗性 |
| Attacks with this Weapon Penetrate {0}% Elemental Resistances | 此武器的攻擊穿透{0}%的元素抗性 |
| Attacks with this Weapon Penetrate {0}% Fire Resistance | 此武器的攻擊穿透{0}%的火焰抗性 |
| Attacks with this Weapon Penetrate {0}% Lightning Resistance | 此武器的攻擊穿透{0}%的閃電抗性 |
| Attacks with Two Handed Melee Weapons deal {0} increased Damage with Ailments | 雙手近戰武器攻擊造成的異常狀態傷害增加 {0} |
| Attacks with Two Handed Melee Weapons deal {0} increased Damage with Hits and Ailments | 雙手近戰武器攻擊造成的擊中和異常狀態傷害增加 {0} |
| Attacks with Two Handed Melee Weapons deal {0} reduced Damage with Ailments | 雙手近戰武器攻擊造成的異常狀態傷害減少 {0} |
| Attacks with Two Handed Melee Weapons deal {0} reduced Damage with Hits and Ailments | 雙手近戰武器攻擊造成的擊中和異常狀態傷害減少 {0} |
| Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Ailments | 使用雙手近戰武器攻擊增加 {0}% 異常狀態傷害 |
| Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments | 使用雙手近戰武器攻擊增加 {0}% 擊中和異常狀態傷害 |
| Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Ailments | 使用雙手近戰武器攻擊減少 {0}% 異常狀態傷害 |
| Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments | 使用雙手近戰武器攻擊減少 {0}% 擊中和異常狀態傷害 |
| Attacks with Two Handed Weapons deal {0} increased Damage with Ailments | 雙手武器攻擊造成的異常狀態傷害增加 {0} |
| Attacks with Two Handed Weapons deal {0} increased Damage with Hits and Ailments | 雙手武器攻擊造成的擊中和異常狀態傷害增加 {0} |
| Attacks with Two Handed Weapons deal {0} reduced Damage with Ailments | 雙手武器攻擊造成的異常狀態傷害減少 {0} |
| Attacks with Two Handed Weapons deal {0} reduced Damage with Hits and Ailments | 雙手武器攻擊造成的擊中和異常狀態傷害減少 {0} |
| Attacks with Two Handed Weapons deal {0}% increased Damage with Ailments | 使用雙手武器攻擊增加 {0}% 異常狀態傷害 |
| Attacks with Two Handed Weapons deal {0}% increased Damage with Hits and Ailments | 使用雙手武器攻擊增加 {0}% 擊中和異常狀態傷害 |
| Attacks with Two Handed Weapons deal {0}% reduced Damage with Ailments | 使用雙手武器攻擊減少 {0}% 異常狀態傷害 |
| Attacks with Two Handed Weapons deal {0}% reduced Damage with Hits and Ailments | 使用雙手武器攻擊減少 {0}% 擊中和異常狀態傷害 |
| Attribute Modifiers have {0} increased Effect | 屬性詞綴的效果增加 {0} |
| Attribute Modifiers have {0} reduced Effect | 屬性詞綴的效果減少 {0} |
| Attribute Modifiers have {0}% increased Effect | 能力值詞綴增加 {0}% 效果 |
| Attribute Modifiers have {0}% reduced Effect | 能力值詞綴減少 {0}% 效果 |
| Aura Buffs from Skills have {0} increased Effect on you for each Herald affecting you, up to {1} | 每有一個影響你的捷效果都使你身上來自技能的光環增益效果增加 {0}，最多 {1} |
| Aura Buffs from Skills have {0} reduced Effect on you for each Herald affecting you | 每有一個影響你的捷效果都使你身上來自技能的光環增益效果減少 {0} |
| Aura Buffs from Skills have {0}% increased Effect on you for each Herald affecting you, up to {1}% | 來自技能的光環增益效果，使每個影響你的捷光環增加 {0}% 你身上的效果，至多 {1}% |
| Aura Buffs from Skills have {0}% reduced Effect on you for each Herald affecting you | 來自技能的光環增益效果，使每個影響你的捷光環減少 {0}% 你身上的效果，至多 40% |
| Aura grants {0} chance to Shock | 光環有 {0} 的機率使敵人感電 |
| Aura grants {0} increased Attack and Cast Speed | 光環的攻擊和施放速度加快 {0} |
| Aura grants {0} reduced Attack and Cast Speed | 光環的攻擊和施放速度減慢 {0} |
| Aura grants {0} to {1} added Lightning Damage | 光環給予附加{0}至{1}閃電傷害 |
| Aura grants {0}% chance to Shock | 光環給予{0}%機率造成感電 |
| Aura grants {0}% increased Attack and Cast Speed | 光環增加{0}%攻擊和施放速度 |
| Aura grants {0}% reduced Attack and Cast Speed | 光環減少{0}%攻擊和施放速度 |
| Aura Lasts {0} seconds | 光環持續{0}秒 |
| Auras from your Skills grant {0} increased Attack and Cast Speed to you and Allies | 你技能的光環可使你和週圍友軍的攻擊和施放速度增加 {0} |
| Auras from your Skills grant {0} increased Damage to you and Allies | 你技能的光環可使你和週圍友軍的傷害增加 {0} |
| Auras from your Skills grant {0} of Life Regenerated per second to you and Allies | 你技能的光環給你和週圍友軍每秒回復 {0} 生命 |
| Auras from your Skills grant {0} Physical Damage Reduction to you and Allies | 你技能的光環可使你和週圍友軍的物理傷害減免增加 {0} |
| Auras from your Skills grant {0}% increased Attack and Cast | 你技能的光環可使你和週圍友軍的攻擊和施放 |
| Auras from your Skills grant {0}% increased Attack and Cast Speed to you and Allies | 你技能的光環可使你和週圍友軍的攻擊和施放速度增加 {0}% |
| Auras from your Skills grant {0}% increased Damage to you and Allies | 你的技能光環給予你和友方增加 {0}% 傷害 |
| Auras from your Skills grant {0}% of Life Regenerated per second to | 你技能施放的光環給予你和友方 |
| Auras from your Skills grant {0}% of Life Regenerated per second to you and Allies | 你技能的光環給你和週圍隊友每秒回復 {0}% 生命 |
| Auras from your Skills grant {0}% Physical Damage Reduction to you and Allies | 你的技能光環給予你和友方 {0}% 物理傷害減免 |
| Auras from your Skills have {0}% increased Effect on you | 來自你技能的光環增加 {0}% 你身上的效果 |
| Auras from your Skills have {0}% more Effect on you | 來自你技能的光環在你身上有 {0}% 更多效果 |
| Auras from your Skills have {0}% reduced Effect on you | 來自你技能的光環減少 {0}% 你身上的效果 |
| Average enemy accuracy: {0} | 敵人命中值: {0} |
| Average enemy evasion: {0} | 敵人閃避值: {0} |
| Axe Attacks deal {0} increased Damage with Ailments | 斧類攻擊造成的異常狀態傷害增加 {0} |
| Axe Attacks deal {0} increased Damage with Hits and Ailments | 斧類攻擊造成的擊中和異常狀態傷害增加 {0} |
| Axe Attacks deal {0} reduced Damage with Ailments | 斧類攻擊造成的異常狀態傷害減少 {0} |
| Axe Attacks deal {0} reduced Damage with Hits and Ailments | 斧類攻擊造成的擊中和異常狀態傷害減少 {0} |
| Axe Attacks deal {0}% increased Damage with Ailments | 斧攻擊增加 {0}% 異常狀態傷害 |
| Axe Attacks deal {0}% increased Damage with Hits and Ailments | 斧攻擊增加 {0}% 擊中和異常狀態傷害 |
| Axe Attacks deal {0}% reduced Damage with Ailments | 斧攻擊減少 {0}% 異常狀態傷害 |
| Axe Attacks deal {0}% reduced Damage with Hits and Ailments | 斧攻擊減少 {0}% 擊中和異常狀態傷害 |
| Axe or Sword Attacks deal {0} increased Damage with Ailments | 斧類或劍類攻擊造成的異常狀態傷害增加 {0} |
| Axe or Sword Attacks deal {0} increased Damage with Hits and Ailments | 斧類或劍類攻擊造成的擊中和異常狀態傷害增加 {0} |
| Axe or Sword Attacks deal {0} reduced Damage with Ailments | 斧類或劍類攻擊造成的異常狀態傷害減少 {0} |
| Axe or Sword Attacks deal {0} reduced Damage with Hits and Ailments | 斧類或劍類攻擊造成的擊中和異常狀態傷害減少 {0} |
| Axe or Sword Attacks deal {0}% increased Damage with Ailments | 斧或劍攻擊增加 {0}% 異常狀態傷害 |
| Axe or Sword Attacks deal {0}% increased Damage with Hits and Ailments | 斧或劍攻擊增加 {0}% 擊中和異常狀態傷害 |
| Axe or Sword Attacks deal {0}% reduced Damage with Ailments | 斧或劍攻擊減少 {0}% 異常狀態傷害 |
| Axe or Sword Attacks deal {0}% reduced Damage with Hits and Ailments | 斧或劍攻擊減少 {0}% 擊中和異常狀態傷害 |
| Azurite Veins contain {0}% less Azurite | 碧藍礦脈含有{0}%更少碧藍礦 |
| Azurite Veins contain {0}% more Azurite | 碧藍礦脈含有{0}%更多碧藍礦 |
| Ball Lightning fires {0} additional Projectiles | 天雷之珠發射{0}個額外投射物 |
| Bandits Skillpoints: {0} | 盜賊技能點數: {0} |
| Bane deals {0} increased Damage | 【混沌之毒】的傷害增加 {0} |
| Bane deals {0} reduced Damage | 【混沌之毒】的傷害減少 {0} |
| Bane deals {0}% increased Damage | 災厄增加{0}%傷害 |
| Bane deals {0}% reduced Damage | 災厄減少{0}%傷害 |
| Bane has {0} increased Area of Effect | 【混沌之毒】效果區域擴大 {0} |
| Bane has {0} reduced Area of Effect | 【混沌之毒】效果區域縮小 {0} |
| Bane has {0}% increased Area of Effect | 災厄增加{0}%範圍效果 |
| Bane has {0}% reduced Area of Effect | 災厄減少{0}%範圍效果 |
| Banner lasts {0} seconds after being placed | 鬥旗在放置後持續 {0} 秒 |
| Banners you are carrying gain {0} Stage on Melee Hit, up to {1} per second | 你所攜帶的旗幟在近戰擊中時獲得{0}層，每秒最多{1}層 |
| Barrage fires {0} additional Projectiles | 彈幕發射{0}個額外投射物 |
| Barrage fires an additional {0} projectiles simultaneously on the first and final attacks | 彈幕的第一次和最後一次攻擊附加 {0} 個額外的投射物 |
| Base Burning Damage is {0} of Overkill Damage | 基礎燃燒傷害為溢出傷害的 {0} |
| Base Burning Damage is {0}% of Overkill Damage | 基礎燃燒傷害為 {0}% 溢出傷害 |
| Base Critical Strike Chance for Attacks with Weapons is {0} | 基礎武器暴擊率為 {0} |
| Base Critical Strike Chance for Attacks with Weapons is {0}% | 此武器攻擊的基礎暴擊率為 {0}% |
| Base Debuff Duration is {0} seconds | 基礎減益效果持續時間 {0} 秒 |
| Base duration is {0} seconds | 基礎持續時間為 {0} 秒 |
| Base Duration of {0} seconds after being Placed | 放置鬥旗後有 {0} 秒基礎持續時間 |
| Base Mine Detonation Time is {0} seconds | 基礎地雷引爆時間為{0}秒 |
| Base Off Hand Attack time is {0} seconds | 副手基礎攻擊時間為{0}秒 |
| Base Off Hand Critical Strike Chance is {0} | 基礎副手暴擊率為 {0} |
| Base Off Hand Critical Strike Chance is {0}% | 基礎副手暴擊率為 {0}% |
| Base secondary duration is {0} seconds | 基礎額外效果持續時間 {0} 秒 |
| Bathed in the blood of {0} sacrificed in the name of Ahuana | 浸泡在以阿呼阿娜之名獻祭的{0}條生命中 |
| Bathed in the blood of {0} sacrificed in the name of Ahuana(Ahuana-Xibaqua) | 沐浴在以阿呼阿娜之名獻祭的{0}條生命中(阿呼阿娜-賽巴昆) |
| Bathed in the blood of {0} sacrificed in the name of Doryani | 浸泡在以多里亞尼之名獻祭的{0}條生命中 |
| Bathed in the blood of {0} sacrificed in the name of Doryani(Ahuana-Xibaqua) | 沐浴在以多里亞尼之名獻祭的{0}條生命中(阿呼阿娜-賽巴昆) |
| Bathed in the blood of {0} sacrificed in the name of Xibaqua | 浸泡在以賽巴昆之名獻祭的{0}條生命中 |
| Bathed in the blood of {0} sacrificed in the name of Xibaqua(Ahuana-Xibaqua) | 沐浴在以賽巴昆之名獻祭的{0}條生命中(阿呼阿娜-賽巴昆) |
| Bathed in the blood of {0} sacrificed in the name of Zerphi | 浸泡在以澤佛伊之名獻祭的{0}條生命中 |
| Bathed in the blood of {0} sacrificed in the name of Zerphi(Ahuana-Xibaqua) | 沐浴在以澤佛伊之名獻祭的{0}條生命中(阿呼阿娜-賽巴昆) |
| Battlemage's Cry Exerts {0} additional Attack | 戰法戰吼竭盡{0}次額外攻擊 |
| Battlemage's Cry Exerts {0} additional Attacks | 戰法戰吼竭盡{0}次額外攻擊 |
| Beam deals {0} more Damage with Ailments per Stage after the first | 在堆疊達到兩層後，每堆疊一層，射線對異常狀態的總傷害增加 {0} |
| Beam deals {0} more Damage with Hits per Stage after the first | 在堆疊達到兩層後，每堆疊一層，射線擊中的總傷害增加 {0} |
| Beam deals {0}% more Damage with Ailments per Stage after the first | 光束第 1 層後，每層造成 {0}% 更多異常狀態傷害 |
| Beam deals {0}% more Damage with Hits per Stage after the first | 第一層之後的每層疊層，使光束造成{0}%更多擊中傷害 |
| Beams Chain {0} Time | 光束連鎖{0}次 |
| Beams Chain {0} Times | 光束連鎖{0}次 |
| Beams deal {0} less Damage | 光束造成的總傷害更少 {0} |
| Beams deal {0} less Damage while Moving | 移動時，光束造成的總傷害更少 {0} |
| Beams deal {0} more Damage | 光束造成的總傷害更多 {0} |
| Beams deal {0} more Damage while Moving | 移動時，光束造成的總傷害更多 {0} |
| Beams deal {0}% less Damage | 光束造成{0}%更少傷害 |
| Beams deal {0}% less Damage while Moving | 移動時光束造成{0}%更少傷害 |
| Beams deal {0}% less Damage while Stationary | 靜止時，光束造成的總傷害更少 {0}% |
| Beams deal {0}% more Damage | 光束造成{0}%更多傷害 |
| Beams deal {0}% more Damage while Moving | 移動時光束造成{0}%更多傷害 |
| Beams deal {0}% more Damage while Stationary | 靜止時，光束造成的總傷害更多 {0}% |
| Beams Hit Enemies every {0} second | 光束每{0}秒擊中敵人 |
| Beams Hit Enemies every {0} seconds | 光束每{0}秒擊中敵人 |
| Beams Split to hit {0} extra target | 射線分裂會攻擊 {0} 個額外目標 |
| Beams Split to hit {0} extra targets | 射線分裂會攻擊 {0} 個額外目標 |
| Beams Split towards {0} additional target | 光束分裂擊中 {0} 個額外目標 |
| Beams Split towards {0} additional targets | 光束分裂擊中 {0} 個額外目標 |
| Bear Trap has {0} increased Cooldown Recovery Rate | 捕熊陷阱的冷卻回復率增加 {0} |
| Bear Trap has {0} reduced Cooldown Recovery Rate | 捕熊陷阱的冷卻回復率減少 {0} |
| Bear Trap has {0}% increased Cooldown Recovery Rate | 捕熊陷阱增加{0}%冷卻時間恢復速度 |
| Bear Trap has {0}% reduced Cooldown Recovery Rate | 捕熊陷阱減少{0}%冷卻時間恢復速度 |
| Berserk has {0} increased Buff Effect | 【盛怒】的增益效果增加 {0} |
| Berserk has {0} increased Rage loss per second | 【盛怒】的怒火衰減速度每秒加快 {0} |
| Berserk has {0} reduced Buff Effect | 【盛怒】的增益效果減少 {0} |
| Berserk has {0} reduced Rage loss per second | 【盛怒】的怒火衰減速度每秒減少 {0} |
| Berserk has {0}% increased Buff Effect | 狂戰增加{0}%增益效果 |
| Berserk has {0}% increased Rage loss per second | 狂戰增加{0}%每秒盛怒損失 |
| Berserk has {0}% reduced Buff Effect | 狂戰減少{0}%增益效果 |
| Berserk has {0}% reduced Rage loss per second | 狂戰減少{0}%每秒盛怒損失 |
| Beyond Portals have a {0} chance to spawn an additional Beyond Demon | 超越傳送門有 {0} 的機率額外召喚一個超越惡魔 |
| Beyond Portals have a {0}% chance to spawn an additional Beyond Demon | 超越傳送門有{0}%機率產生1個額外超越惡魔 |
| Blade Blast deals {0} increased Damage | 【亂劍穿心】的傷害增加 {0} |
| Blade Blast deals {0} reduced Damage | 【亂劍穿心】的傷害減少 {0} |
| Blade Blast deals {0}% increased Damage | 劍刃爆破增加{0}%傷害 |
| Blade Blast deals {0}% reduced Damage | 劍刃爆破減少{0}%傷害 |
| Blade Blast detonates other Lingering Blades within an {0} increased Area | 【亂劍穿心】引爆其它【徘徊之刃】的範圍擴大 {0} |
| Blade Blast detonates other Lingering Blades within an {0} reduced Area | 【亂劍穿心】引爆其它【徘徊之刃】範圍縮小 {0} |
| Blade Blast detonates other Lingering Blades within an {0}% increased Area | 劍刃爆破引爆增加{0}%範圍內的其它剩餘劍刃 |
| Blade Blast detonates other Lingering Blades within an {0}% reduced Area | 劍刃爆破引爆減少{0}%範圍內的其它剩餘劍刃 |
| Blade Blast has {0} increased Area of Effect | 【亂劍穿心】的效果區域擴大 {0} |
| Blade Blast has {0} reduced Area of Effect | 【亂劍穿心】的效果區域縮小 {0} |
| Blade Blast has {0}% increased Area of Effect | 劍刃爆破增加{0}%範圍效果 |
| Blade Blast has {0}% reduced Area of Effect | 劍刃爆破減少{0}%範圍效果 |
| Blade Trap has {0}% increased rotation speed | 刀鋒陷阱增加{0}%旋轉速度 |
| Blade Trap has {0}% reduced rotation speed | 刀鋒陷阱減少{0}%旋轉速度 |
| Blade Trap rotates {0} times | 刀鋒陷阱{0}次旋轉 |
| Blade Vortex has {0} to Critical Strike Multiplier for each blade | 【飛刃風暴】的每片刀刃 {0} 攻擊和法術暴擊傷害加成 |
| Blade Vortex has {0}% to Critical Strike Multiplier for each blade | 每把飛刃 {0}% 飛刃風暴暴擊加成 |
| Bladefall has {0} additional Volleys | 虛空刀雨有{0}次額外齊射 |
| Bladestorm deals {0} increased Damage | 【劍刃風暴】的傷害增加 {0} |
| Bladestorm deals {0} less Damage with Hits and Ailments | 【劍刃風暴】造成的擊中和異常狀態總傷害更少 {0} |
| Bladestorm deals {0} more Damage with Hits and Ailments | 【劍刃風暴】造成的擊中和異常狀態總傷害更多 {0} |
| Bladestorm deals {0} reduced Damage | 【劍刃風暴】的傷害減少 {0} |
| Bladestorm deals {0}% increased Damage | 旋天劍舞增加{0}%傷害 |
| Bladestorm deals {0}% less Damage with Hits and Ailments | 旋天劍舞造成 {0}% 更少擊中和異常狀態傷害 |
| Bladestorm deals {0}% more Damage with Hits and Ailments | 旋天劍舞造成 {0}% 更多擊中和異常狀態傷害 |
| Bladestorm deals {0}% reduced Damage | 旋天劍舞減少{0}%傷害 |
| Blast Rain causes {0} Explosions | 【爆裂箭雨】有 {0} 爆破次數 |
| Blast Rain deals {0} increased Damage | 【爆裂箭雨】的傷害增加 {0} |
| Blast Rain deals {0} reduced Damage | 【爆裂箭雨】的傷害減少 {0} |
| Blast Rain deals {0}% increased Damage | 爆裂箭雨增加{0}%傷害 |
| Blast Rain deals {0}% reduced Damage | 爆裂箭雨減少{0}%傷害 |
| Blast Rain fires {0} additional Arrows | 爆裂箭雨發射{0}支額外箭矢 |
| Blast Rain has {0} increased Area of Effect | 【爆裂箭雨】的效果區域擴大 {0} |
| Blast Rain has {0} reduced Area of Effect | 【爆裂箭雨】的效果區域縮小 {0} |
| Blast Rain has {0}% increased Area of Effect | 爆裂箭雨增加{0}%範圍效果 |
| Blast Rain has {0}% reduced Area of Effect | 爆裂箭雨減少{0}%範圍效果 |
| Blast Rain has a {0} chance to fire an additional Arrow | 【爆裂箭雨】有 {0} 的機率發射一支額外的箭矢 |
| Blast Rain has a {0}% chance for an additional blast | 【爆裂箭雨】有 {0}% 機率多爆破一次 |
| Blast Rain has a {0}% chance to fire an additional Arrow | 爆裂箭雨有{0}%機率發射1支額外箭矢 |
| Blazing Salvo deals {0} increased Damage | 怒炎穿心的傷害增加 {0} |
| Blazing Salvo deals {0} reduced Damage | 怒炎穿心的傷害減少 {0} |
| Blazing Salvo deals {0}% increased Damage | 熾熱魔炮增加{0}%傷害 |
| Blazing Salvo deals {0}% reduced Damage | 熾熱魔炮減少{0}%傷害 |
| Blazing Salvo fires {0} additional Projectiles | 熾熱魔炮發射{0}個額外投射物 |
| Blazing Salvo Projectiles land in a {0} increased Area | 怒炎穿心的投射物降落區域擴大 {0} |
| Blazing Salvo Projectiles land in a {0} reduced Area | 怒炎穿心的投射物降落區域縮小 {0} |
| Blazing Salvo Projectiles land in a {0}% increased Area | 熾熱魔炮投射物增加{0}%落下範圍 |
| Blazing Salvo Projectiles land in a {0}% reduced Area | 熾熱魔炮投射物減少{0}%落下範圍 |
| Bleeding Enemies you Kill Explode, dealing {0} of their Maximum Life as Physical Damage | 擊敗流血的敵人時產生爆炸，造成等同其 {0} 最大生命的物理傷害 |
| Bleeding Enemies you Kill Explode, dealing {0}% of their Maximum Life as Physical Damage | 擊敗流血的敵人時產生爆炸，造成等同其 {0}% 最大生命的物理傷害 |
| Bleeding inflicted by Supported Skills deals Damage {0} faster | 被輔助技能施加的流血效果傷害生效速度加快 {0} |
| Bleeding inflicted by Supported Skills deals Damage {0}% faster | 被輔助技能造成的流血，比平常快{0}%造成傷害 |
| Bleeding inflicted by this Skill deals Damage {0} faster | 該技能造成的流血傷害生效速度加快 {0} |
| Bleeding inflicted by this Skill deals Damage {0}% faster | 此技能造成的流血傷害加速{0}% |
| Bleeding Lasts {0} seconds | 流血持續{0}秒 |
| Bleeding you inflict deals Damage {0} faster | 你造成的流血的傷害生效速度加快 {0} |
| Bleeding you inflict deals Damage {0} faster per Frenzy Charge | 每個狂怒球都使你施加的流血傷害生效速度加快 {0} |
| Bleeding you inflict deals Damage {0}% faster | 你造成的流血傷害加速{0}% |
| Bleeding you inflict deals Damage {0}% faster per Frenzy Charge | 每顆狂怒球使你造成的流血傷害加速{0}% |
| Bleeding you inflict on Maimed Enemies deals {0} less Damage | 你對癱瘓敵人造成的流血總傷害更少 {0} |
| Bleeding you inflict on Maimed Enemies deals {0} more Damage | 你對癱瘓敵人造成的流血總傷害更多 {0} |
| Bleeding you inflict on Maimed Enemies deals {0}% less Damage | 你對癱瘓敵人造成的流血造成 {0}% 更少傷害 |
| Bleeding you inflict on Maimed Enemies deals {0}% more Damage | 你對癱瘓敵人造成的流血造成 {0}% 更多傷害 |
| Blight Encounters in Areas contain up to {0} additional Blight Boss | 區域中的凋落事件含有至多 {0} 個額外凋落頭目 |
| Blight Encounters in Areas contain up to {0} additional Blight Bosses | 區域中的凋落事件含有至多 {0} 個額外凋落頭目 |
| Blight has {0} increased Area of Effect after Channelling for {1} second | 【枯萎】技能在吟導 {1} 秒後，範圍擴大 {0} |
| Blight has {0} increased Hinder Duration | 【枯萎】技能會使幹擾持續時間延長 {0} |
| Blight has {0} reduced Area of Effect after Channelling for {1} second | 【枯萎】技能在吟導 {1} 秒後，範圍縮小 {0} |
| Blight has {0} reduced Hinder Duration | 【枯萎】技能會使幹擾持續時間延長 {0} |
| Blight has {0}% increased Area of Effect after Channelling for {1} second | 萎滅在引導{1}秒後增加{0}%範圍效果 |
| Blight has {0}% increased Hinder Duration | 萎滅增加{0}%緩速期間 |
| Blight has {0}% reduced Area of Effect after Channelling for {1} second | 萎滅在引導{1}秒後減少{0}%範圍效果 |
| Blight has {0}% reduced Hinder Duration | 萎滅減少{0}%緩速期間 |
| Blight inflicts Withered for {0} seconds | 萎滅造成{0}秒凋零 |
| Blight Monsters in Areas spawn {0}% faster | 區域中凋落怪物產生比平常快 {0}% |
| Blink Arrow and Blink Arrow Clones have {0} increased Attack Speed | 【閃現射擊】攻擊速度增加 {0} |
| Blink Arrow and Blink Arrow Clones have {0} increased Damage | 【閃現射擊】和其召喚生物的傷害增加 {0} |
| Blink Arrow and Blink Arrow Clones have {0} reduced Attack Speed | 【閃現射擊】攻擊速度減少 {0} |
| Blink Arrow and Blink Arrow Clones have {0} reduced Damage | 【閃現射擊】和其召喚生物的傷害減少 {0} |
| Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed | 閃電射擊和閃電射擊複製體增加{0}%攻擊速度 |
| Blink Arrow and Blink Arrow Clones have {0}% increased Damage | 增加閃現射擊和其召喚物{0}%傷害 |
| Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed | 閃電射擊和閃電射擊複製體減少{0}%攻擊速度 |
| Blink Arrow and Blink Arrow Clones have {0}% reduced Damage | 減少閃現射擊和其召喚物{0}%傷害 |
| Blink Arrow and Mirror Arrow have {0} increased Cooldown Recovery Rate | 閃現射擊和鏡像射擊的冷卻回復率增加 {0} |
| Blink Arrow and Mirror Arrow have {0} reduced Cooldown Recovery Rate | 閃現射擊和鏡像射擊的冷卻回復率減少 {0} |
| Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate | 閃現射擊和魅影射擊增加{0}%冷卻時間恢復速度 |
| Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate | 閃現射擊和魅影射擊減少{0}%冷卻時間恢復速度 |
| Blink Arrow has {0} increased Cooldown Recovery Rate | 閃現射擊的冷卻回復率增加 {0} |
| Blink Arrow has {0} reduced Cooldown Recovery Rate | 閃現射擊的冷卻回復率減少 {0} |
| Blink Arrow has {0}% increased Cooldown Recovery Rate | 閃現射擊增加{0}%冷卻時間恢復速度 |
| Blink Arrow has {0}% reduced Cooldown Recovery Rate | 閃現射擊減少{0}%冷卻時間恢復速度 |
| Blood and Sand has {0} increased Buff Effect | 【血與沙】的增益效果增加 {0} |
| Blood and Sand has {0} reduced Buff Effect | 【血與沙】的增益效果減少 {0} |
| Blood and Sand has {0}% increased Buff Effect | 血腥殺戮增加{0}%增益效果 |
| Blood and Sand has {0}% increased Mana Reservation Efficiency | 血腥沙戮增加{0}%魔力保留效用 |
| Blood and Sand has {0}% reduced Buff Effect | 血腥殺戮減少{0}%增益效果 |
| Blood and Sand has {0}% reduced Mana Reservation Efficiency | 血腥沙戮減少{0}%魔力保留效用 |
| Blood Bladestorm deals {0} increased Damage with Ailments | 血姿態劍刃風暴的異常狀態傷害增加 {0} |
| Blood Bladestorm deals {0} reduced Damage with Ailments | 血姿態劍刃風暴的異常狀態傷害減少 {0} |
| Blood Bladestorm deals {0}% increased Damage with Ailments | 血腥旋天劍舞增加 {0}% 異常狀態傷害 |
| Blood Bladestorm deals {0}% reduced Damage with Ailments | 血腥旋天劍舞減少 {0}% 異常狀態傷害 |
| Blood Rage grants additional {0} chance to gain a Frenzy Charge on Kill | 【鮮血狂怒】有額外 {0} 的機率在擊敗敵人時獲得狂怒球 |
| Blood Rage grants additional {0} increased Attack Speed | 【鮮血狂怒】會使攻擊速度更多 {0} |
| Blood Rage grants additional {0} reduced Attack Speed | 【鮮血狂怒】會使攻擊速度更少 {0} |
| Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill | 鮮血狂怒有額外{0}%機率擊殺時獲得狂怒球 |
| Blood Rage grants additional {0}% increased Attack Speed | 鮮血狂怒賦予額外增加{0}%攻擊速度 |
| Blood Rage grants additional {0}% reduced Attack Speed | 鮮血狂怒賦予額外減少{0}%攻擊速度 |
| Blueprints that drop in Areas have {0}% chance to be fully Revealed | 區域中掉落的藍圖有 {0}% 機率為全部揭露 |
| Bone Offering grants an additional {0} Chance to Block Attack Damage | 【骸骨奉獻】提供的額外攻擊傷害格擋機率 {0} |
| Bone Offering grants an additional {0}% Chance to Block Attack Damage | 骸骨奉獻賦予額外{0}%攻擊傷害格擋率 |
| Boneshatter has {0}% chance to grant {1} Trauma | 碎骨有{0}%機率{1}創傷 |
| Bounces up to {0} time | 最多彈射{0}次 |
| Bounces up to {0} times | 最多彈射{0}次 |
| Bow Attacks deal {0} increased Damage with Ailments | 弓類攻擊造成的異常狀態傷害增加 {0} |
| Bow Attacks deal {0} increased Damage with Hits and Ailments | 弓類攻擊造成的擊中和異常狀態傷害增加 {0} |
| Bow Attacks deal {0} reduced Damage with Ailments | 弓類攻擊造成的異常狀態傷害減少 {0} |
| Bow Attacks deal {0} reduced Damage with Hits and Ailments | 弓類攻擊造成的擊中和異常狀態傷害減少 {0} |
| Bow Attacks deal {0}% increased Damage with Ailments | 弓攻擊增加 {0}% 異常狀態傷害 |
| Bow Attacks deal {0}% increased Damage with Hits and Ailments | 弓攻擊增加 {0}% 擊中和異常狀態傷害 |
| Bow Attacks deal {0}% reduced Damage with Ailments | 弓攻擊減少 {0}% 異常狀態傷害 |
| Bow Attacks deal {0}% reduced Damage with Hits and Ailments | 弓攻擊減少 {0}% 擊中和異常狀態傷害 |
| Bow Attacks fire {0} additional Arrows | 弓的攻擊額外發射{0}支箭矢 |
| Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently | 若你近期沒有施放幻步，弓攻擊發射 {0} 支額外箭矢 |
| Bow Attacks fire {0} additional Arrows if you haven’t Cast Dash recently | 若你近期內沒有施放過衝刺，則弓類攻擊發射 {0} 枚額外箭矢 |
| Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least {1} | 主手命中值至少為{1}時，弓攻擊額外發射{0}支箭矢 |
| Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least {0} | 主手命中值至少為{0}時，弓攻擊額外發射1支箭矢 |
| Bow Attacks have {0} chance to cause Bleeding | 弓類攻擊有 {0} 的機率造成流血 |
| Bow Attacks have {0}% chance to cause Bleeding | 弓攻擊有{0}%機率造成流血 |
| Bow Skills have {0} increased Area of Effect | 弓類技能的效果區域擴大 {0} |
| Bow Skills have {0} increased Skill Effect Duration | 弓類技能的技能效果持續時間延長 {0} |
| Bow Skills have {0} reduced Area of Effect | 弓類技能的效果區域縮小 {0} |
| Bow Skills have {0} reduced Skill Effect Duration | 弓類技能的技能效果持續時間縮短 {0} |
| Bow Skills have {0} to Damage over Time Multiplier | 弓類技能 {0} 持續傷害加成 |
| Bow Skills have {0}% increased Area of Effect | 弓技能增加{0}%範圍效果 |
| Bow Skills have {0}% increased Skill Effect Duration | 弓技能增加{0}%技能效果持續時間 |
| Bow Skills have {0}% reduced Area of Effect | 弓技能減少{0}%範圍效果 |
| Bow Skills have {0}% reduced Skill Effect Duration | 弓技能減少{0}%技能效果持續時間 |
| Bow Skills have {0}% to Damage over Time Multiplier | 弓技能{0}%持續傷害加成 |
| Brand Recall grants {0} increased Brand Attachment range to recalled Brands | 【烙印召回】召回烙印的烙印附著範圍擴大 {0} |
| Brand Recall grants {0} reduced Brand Attachment range to recalled Brands | 【烙印召回】召回烙印的烙印附著範圍減少 {0} |
| Brand Recall grants {0}% increased Brand Attachment range to recalled Brands | 烙印呼喚對被喚回的烙印增加{0}%烙印附著距離 |
| Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands | 烙印呼喚對被喚回的烙印減少{0}%烙印附著距離 |
| Brand Recall has {0} increased Cooldown Recovery Rate | 【烙印召回】冷卻回復速度增加 {0} |
| Brand Recall has {0} increased Cooldown Recovery Rate per Brand, up to a maximum of {1} | 每個烙印使【烙印召回】的冷卻回復速度加快 {0}，最多 {1} |
| Brand Recall has {0} reduced Cooldown Recovery Rate | 【烙印召回】冷卻回復速度減少 {0} |
| Brand Recall has {0} reduced Cooldown Recovery Rate per Brand | 每個烙印使【烙印召回】的冷卻回復速度減慢 {0} |
| Brand Recall has {0}% increased Cooldown Recovery Rate | 烙印呼喚增加{0}%冷卻時間恢復速度 |
| Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of {1}% | 每個烙印使烙印呼喚增加{0}%冷卻時間恢復速度，最多{1}% |
| Brand Recall has {0}% increased Cooldown Recovery Speed | 【烙印召回】冷卻回復速度增加 {0}% |
| Brand Recall has {0}% increased Cooldown Recovery Speed per Brand, up to a maximum of {1}% | 每個烙印使【烙印召回】的冷卻回復速度加快 {0}%，最多 {1}% |
| Brand Recall has {0}% reduced Cooldown Recovery Rate | 烙印呼喚減少{0}%冷卻時間恢復速度 |
| Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand | 每個烙印使烙印呼喚減少{0}%冷卻時間恢復速度 |
| Brand Recall has {0}% reduced Cooldown Recovery Speed | 【烙印召回】冷卻回復速度減少 {0}% |
| Brand Recall has {0}% reduced Cooldown Recovery Speed per Brand | 每個烙印使【烙印召回】的冷卻回復速度減慢 {0}% |
| Brand Skills deal {0}% increased Damage to Enemies they're Attached to | 被附著烙印的敵人受到烙印技能的傷害增加 {0}% |
| Brand Skills deal {0}% reduced Damage to Enemies they're Attached to | 被附著烙印的敵人受到烙印技能的傷害減少 {0}% |
| Brand Skills have {0} increased Duration | 烙印技能的持續時間延長 {0} |
| Brand Skills have {0} reduced Duration | 烙印技能的持續時間縮短 {0} |
| Brand Skills have {0}% increased Duration | 烙印技能增加{0}%持續時間 |
| Brand Skills have {0}% reduced Duration | 烙印技能減少{0}%持續時間 |
| Brands Attach to a new Enemy each time they Activate, no more than once every {0} seconds | 每次烙印啟動時會附著至新的敵人，每{0}秒不超過1次 |
| Brands gain {0} increased Attachment Range | 烙印的附著範圍擴大 {0} |
| Brands gain {0} reduced Attachment Range | 烙印的附著範圍縮小 {0} |
| Brands gain {0}% increased Attachment Range | 烙印增加{0}%附著距離 |
| Brands gain {0}% reduced Attachment Range | 烙印減少{0}%附著距離 |
| Brands have {0} more Activation Frequency if {1} of Attached Duration expired | 若附著持續時間耗減了 {1}，則烙印總啟動頻率額外加快 {0} |
| Brands have {0} more Activation Frequency until {1} of Attached Duration expired | 烙印總啟動頻率額外加快 {0}，直到附著持續時間耗減了 {1} |
| Brands have {0}% increased Area of Effect if {1}% of Attached Duration expired | 若烙印附著持續時間過去{1}%，烙印增加{0}%範圍效果 |
| Brands have {0}% more Activation Frequency if {1}% of Attached Duration expired | 若烙印附著持續時間過去{1}%，烙印有{0}%更多啟動頻率 |
| Brands have {0}% more Activation Frequency until {1}% of Attached Duration expired | 烙印附著持續時間過去{1}%前，烙印有{0}%更多啟動頻率 |
| Brands refresh their Attached Duration by up to {0} seconds | 烙印刷新它們的附著持續時間最多{0}秒 |
| Brands refresh their Detached Duration by up to {0} seconds | 烙印刷新它們的脫離持續時間最多{0}秒 |
| Breaches have {0} increased Monster density | 裂隙的怪物密度增加 {0} |
| Breaches have {0}% increased Monster density | 裂痕增加{0}%怪物密度 |
| Breaches in Areas have {0} increased chance to belong to Esh | 區域內裂隙歸屬艾許的機率增加 {0} |
| Breaches in Areas have {0} increased chance to belong to Tul | 區域內裂隙歸屬託沃的機率增加 {0} |
| Breaches in Areas have {0} increased chance to belong to Uul-Netol | 區域內裂隙歸屬烏爾尼多的機率增加 {0} |
| Breaches in Areas have {0} increased chance to belong to Xoph | 區域內裂隙歸屬索伏的機率增加 {0} |
| Breaches in Areas have {0} reduced chance to belong to Esh | 區域內裂隙歸屬艾許的機率減少 {0} |
| Breaches in Areas have {0} reduced chance to belong to Tul | 區域內裂隙歸屬託沃的機率減少 {0} |
| Breaches in Areas have {0} reduced chance to belong to Uul-Netol | 區域內裂隙歸屬烏爾尼多的機率減少 {0} |
| Breaches in Areas have {0} reduced chance to belong to Xoph | 區域內裂隙歸屬索伏的機率減少 {0} |
| Breaches in Areas have {0}% increased chance to belong to Esh | 區域中的裂痕增加 {0}% 機率為艾許 |
| Breaches in Areas have {0}% increased chance to belong to Tul | 區域中的裂痕增加 {0}% 機率為托沃 |
| Breaches in Areas have {0}% increased chance to belong to Uul-Netol | 區域中的裂痕增加 {0}% 機率為烏爾尼多 |
| Breaches in Areas have {0}% increased chance to belong to Xoph | 區域中的裂痕增加 {0}% 機率為索伏 |
| Breaches in Areas have {0}% reduced chance to belong to Esh | 區域中的裂痕減少 {0}% 機率為艾許 |
| Breaches in Areas have {0}% reduced chance to belong to Tul | 區域中的裂痕減少 {0}% 機率為托沃 |
| Breaches in Areas have {0}% reduced chance to belong to Uul-Netol | 區域中的裂痕減少 {0}% 機率為烏爾尼多 |
| Breaches in Areas have {0}% reduced chance to belong to Xoph | 區域中的裂痕減少 {0}% 機率為索伏 |
| Buff can take {0} Damage | 增益效果可以承受{0}傷害 |
| Buff can take additional Damage equal to {0} of your Armour | 增益效果能承受等於你護甲{0} 的額外傷害 |
| Buff can take additional Damage equal to {0}% of your Armour | 增益效果額外承受等同你護甲值{0}%的傷害 |
| Buff can take Damage equal to {0}% of your Armour, up to a maximum of {1} | 增益效果額外承受等同你護甲{0}%的傷害，最多{1} |
| Buff causes Debuffs on you to expire {0}% faster | 增益效果使你身上的減益效果加速{0}%失效 |
| Buff causes Debuffs on you to expire {0}% slower | 增益效果使你身上的減益效果減緩{0}%失效 |
| Buff causes your Hits to Overwhelm {0} Physical Damage Reduction per {1} Power, up to {2} | 每 {1} 點威力值使增益效果讓你的擊中壓制 {0} 物理傷害減免，最大 {2} |
| Buff causes your Hits to Overwhelm {0}% Physical Damage Reduction per {1} Power, up to {2}% | 每{1}強度增益效果使你的擊中鎮壓{0}%物理傷害減免，最多{2}% |
| Buff Duration is refreshed after you spend a total of {0} Life | 在你消耗總{0}生命後，刷新增益效果持續時間 |
| Buff grants {0} additional Physical Damage Reduction per Endurance Charge | 每個耐力球使增益效果獲得 {0} 額外物理傷害減免 |
| Buff grants {0} chance to Freeze | 增益效果有 {0} 的機率導致冰凍 |
| Buff grants {0} chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | 你擊中稀有或傳奇敵人時，增益效果有 {0} 的機率獲得一個狂怒球 |
| Buff grants {0} chance to gain a Frenzy Charge when you Hit a Unique Enemy | 你擊中傳奇敵人時，增益效果有 {0} 的機率獲得一個狂怒球 |
| Buff Grants {0} chance to Shock enemies | 增益效果使敵人有 {0} 的機率獲得感電效果 |
| Buff grants {0} increased Armour | 增益效果使護甲增加 {0} |
| Buff grants {0} increased Attack and Cast Speed | 增益效果使攻擊和施放速度加快 {0} |
| Buff grants {0} increased Cold Damage | 增益效果的冰冷傷害增加 {0} |
| Buff grants {0} increased Critical Strike Chance | 增益效果使暴擊率增加 {0} |
| Buff grants {0} increased Damage | 增益效果使傷害增加 {0} |
| Buff grants {0} increased Damage if you've changed Stance recently | 若你近期改變過姿態，則增益效果使傷害增加 {0} |
| Buff grants {0} increased Damage taken | 增益效果使承受的傷害增加 {0} |
| Buff grants {0} increased Evasion Rating and Armour | 增益效果的閃避值和護甲增加 {0} |
| Buff grants {0} increased Fire Damage | 增益效果的火焰傷害增加 {0} |
| Buff grants {0} increased Lightning Damage | 增益效果的閃電傷害增加 {0} |
| Buff grants {0} increased Movement Speed | 增益效果使移動速度增加 {0} |
| Buff Grants {0} increased Spell Damage | 增益效果使法術傷害增加 {0} |
| Buff grants {0} less Burning Damage | 增益效果的總燃燒傷害更少 {0} |
| Buff grants {0} less Spell Damage | 增益效果使總法術傷害減少 {0} |
| Buff grants {0} less Spell Fire Damage | 增益效果的總法術火焰傷害更少 {0} |
| Buff grants {0} Melee Strike Range per {1} Power, up to a maximum of {2} | 每{1}強度增益效果{0}近戰打擊範圍，最多{2} |
| Buff grants {0} more Armour | 增益效果使總護甲更多 {0} |
| Buff grants {0} more Burning Damage | 增益效果的總燃燒傷害更多 {0} |
| Buff grants {0} more Spell Damage | 增益效果使總法術傷害增加 {0} |
| Buff grants {0} more Spell Fire Damage | 增益效果的總法術火焰傷害更多 {0} |
| Buff grants {0} of Elemental Attack Damage leeched as Life | 增益效果使元素攻擊傷害的 {0} 轉化為生命偷取 |
| Buff grants {0} reduced Armour | 增益效果使護甲減少 {0} |
| Buff grants {0} reduced Attack and Cast Speed | 增益效果使攻擊和施放速度減慢 {0} |
| Buff grants {0} reduced Damage | 增益效果使傷害減少 {0} |
| Buff grants {0} reduced Damage if you've changed Stance recently | 若你近期改變過姿態，則增益效果使傷害減少 {0} |
| Buff grants {0} reduced Damage taken | 增益效果使承受的傷害減少 {0} |
| Buff grants {0} reduced Enemy Stun Threshold per {1} Power, up to a maximum of {2} | 每 {1} 點威力值使增益效果的敵人暈眩門檻減少 {0}，最多減少 {2} |
| Buff grants {0} reduced Evasion Rating and Armour | 增益效果的閃避值和護甲減少 {0} |
| Buff grants {0} reduced Movement Speed | 增益效果使移動速度減少 {0} |
| Buff Grants {0} reduced Spell Damage | 增益效果使法術傷害減少 {0} |
| Buff grants {0} to {1} Added Attack Lightning Damage | 增益效果附加 {0} 至 {1} 攻擊閃電傷害 |
| Buff grants {0} to {1} Added Attack Physical Damage | 增益效果附加 {0} 至 {1} 攻擊物理傷害 |
| Buff grants {0} to {1} Added Lightning Damage per Stage | 每層使增益效果附加 {0} 至 {1} 閃電傷害 |
| Buff grants {0} to {1} Added Spell Lightning Damage | 增益效果附加 {0} 至 {1} 法術閃電傷害 |
| Buff grants {0} to {1} Added Spell Physical Damage per {2} Shield Quality | 每 {2} 盾牌品質都使增益效果附加 {0} 到 {1} 點物理傷害 |
| Buff grants {0} to {1} Added Spell Physical Damage per {2}% Shield Quality | 每 {2}% 盾牌品質，使增益效果附加 {0} 至 {1} 法術物理傷害 |
| Buff grants {0} to all Elemental Resistances per Endurance Charge | 每個耐力球使增益效果 {0} 所有元素抗性 |
| Buff grants {0} to all Resistances | 增益效果使所有抗性 {0} |
| Buff grants {0} to Armour | 增益效果 {0} 護甲 |
| Buff grants {0} to Armour per {1} Power, up to a maximum of {2} | 每 {1} 點威力值使增益效果 {0} 護甲值，最多 {2} |
| Buff grants {0} to Armour per {2} Power, up to a maximum of {1} | 每{2}強度增益效果{0}護甲值，最多{1} |
| Buff grants {0}% additional Physical Damage Reduction per Endurance Charge | 每顆耐力球使增益效果給予 {0}% 額外物理傷害減免 |
| Buff grants {0}% Chance to Block Spell Damage while holding a Shield | 持盾時，增益效果 {0}% 法術傷害格擋率 |
| Buff grants {0}% chance to Freeze | 增益效果有 {0}% 機率造成冰凍 |
| Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，增益效果有{0}%機率獲得1顆狂怒球 |
| Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy | 當你擊中傳奇敵人時，增益效果有{0}%機率獲得1顆狂怒球 |
| Buff Grants {0}% chance to Shock enemies | 增益效果獲得 {0}% 感電敵人機率 |
| Buff grants {0}% increased Armour | 增益效果增加 {0}% 護甲 |
| Buff grants {0}% increased Attack and Cast Speed | 增益效果增加 {0}% 攻擊和施放速度 |
| Buff grants {0}% increased Cold Damage | 增益效果增加 {0}% 冰冷傷害 |
| Buff grants {0}% increased Cooldown Recovery Rate | 增益效果增加{0}%冷卻時間恢復速度 |
| Buff grants {0}% increased Critical Strike Chance | 增益效果增加 {0}% 暴擊率 |
| Buff grants {0}% increased Critical Strike Chance per {1} power, up to a maximum of {2}% | 每 {1} 強度使增益效果增加 {0}% 暴擊率，最多 {2}% |
| Buff grants {0}% increased Damage | 增益效果增加 {0}% 傷害 |
| Buff grants {0}% increased Damage if you've changed Stance recently | 若你近期有切換姿態，增益效果增加 {0}% 傷害 |
| Buff grants {0}% increased Damage taken | 增益效果增加 {0}% 承受傷害 |
| Buff grants {0}% increased Evasion Rating and Armour | 增益效果賦予增加{0}%閃避值和護甲值 |
| Buff grants {0}% increased Fire Damage | 增益效果增加 {0}% 火焰傷害 |
| Buff grants {0}% increased Lightning Damage | 增益效果增加 {0}% 閃電傷害 |
| Buff grants {0}% increased Movement Speed | 增益效果增加{0}%移動速度 |
| Buff Grants {0}% increased Spell Damage | 增益效果增加 {0}% 法術傷害 |
| Buff grants {0}% increased Stealth | 增益效果增加 {0}% 隱匿 |
| Buff grants {0}% less Burning Damage | 增益效果給予 {0}% 更少燃燒傷害 |
| Buff grants {0}% less Fire Damage taken from Hits while stationary | 站立時，增益效果承受{0}%更少來自擊中的火焰傷害 |
| Buff grants {0}% less Maximum Energy Shield | 增益給予 {0}% 更少最大能量護盾 |
| Buff grants {0}% less Physical Damage taken from Hits while stationary | 站立時，增益效果承受{0}%更少來自擊中的物理傷害 |
| Buff grants {0}% less Spell Damage | 增益效果有 {0}% 更少法術傷害 |
| Buff grants {0}% less Spell Fire Damage | 增益效果給予 {0}% 更少法術火焰傷害 |
| Buff grants {0}% more Armour | 增益效果給予 {0}% 更多護甲 |
| Buff grants {0}% more Burning Damage | 增益效果給予 {0}% 更多燃燒傷害 |
| Buff grants {0}% more Fire Damage taken from Hits while stationary | 站立時，增益效果承受{0}%更多來自擊中的火焰傷害 |
| Buff grants {0}% more Maximum Energy Shield | 增益給予 {0}% 更多最大能量護盾 |
| Buff grants {0}% more Physical Damage taken from Hits while stationary | 站立時，增益效果承受{0}%更多來自擊中的物理傷害 |
| Buff grants {0}% more Spell Damage | 增益效果有 {0}% 更多法術傷害 |
| Buff grants {0}% more Spell Fire Damage | 增益效果給予 {0}% 更多法術火焰傷害 |
| Buff grants {0}% of Elemental Attack Damage leeched as Life | 增益效果的 {0}% 元素攻擊傷害偷取生命 |
| Buff grants {0}% reduced Armour | 增益效果減少 {0}% 護甲 |
| Buff grants {0}% reduced Attack and Cast Speed | 增益效果減少 {0}% 攻擊和施放速度 |
| Buff grants {0}% reduced Cooldown Recovery Rate | 增益效果減少{0}%冷卻時間恢復速度 |
| Buff grants {0}% reduced Critical Strike Chance per {1} power | 每 {1} 強度使增益效果減少 {0}% 暴擊率 |
| Buff grants {0}% reduced Damage | 增益效果減少 {0}% 傷害 |
| Buff grants {0}% reduced Damage if you've changed Stance recently | 若你近期有切換姿態，增益效果減少 {0}% 傷害 |
| Buff grants {0}% reduced Damage taken | 增益效果減少 {0}% 承受傷害 |
| Buff grants {0}% reduced Enemy Stun Threshold per {1} Power, up to a maximum of {2}% | 每 {1} 強度，增益效果減少 {0}% 敵人暈眩門檻，最多 {2}% |
| Buff grants {0}% reduced Evasion Rating and Armour | 增益效果賦予減少{0}%閃避值和護甲值 |
| Buff grants {0}% reduced Movement Speed | 增益效果減少{0}%移動速度 |
| Buff Grants {0}% reduced Spell Damage | 增益效果減少 {0}% 法術傷害 |
| Buff grants {0}% reduced Stealth | 增益效果減少 {0}% 隱匿 |
| Buff grants {0}% to all Elemental Resistances per Endurance Charge | 每顆耐力球使增益效果 {0}% 全部元素抗性 |
| Buff grants {0}% to all Resistances | 增益效果 {0}% 全部抗性 |
| Buff grants {0}% to all Resistances per Endurance Charge | 每個耐力球使增益效果 {0}% 所有抗性 |
| Buff grants {0}% to Maximum total Life Recovery per second from Leech | 增益效果 {0}% 來自偷取的每秒最大總生命恢復 |
| Buff grants Added Attack Damage equal to {0} of the Damage of your Main Hand Weapon per {1} Power, up to a maximum of {2} | 每 {1} 點威力值使增益效果附加攻擊傷害，其等於你主手武器傷害的 {0}，最大 {2} |
| Buff grants Added Attack Damage equal to {0}% of the Damage of your Main | 每 5 強度，增益效果獲得等同 {0}% 你主手武器傷害的 |
| Buff grants Added Attack Damage equal to {0}% of the Damage of your Main Hand Weapon per {1} Power, up to a maximum of {2}% | 每 {1} 點威力值使增益效果附加攻擊傷害，其等於你主手武器傷害的 {0}%，最大 {2}% |
| Buff grants Added Lightning Damage equal to {0} of Mana Spent by this Skill's effect | 增益效果附加閃電傷害，等於該技能效果消耗魔力的 {0} |
| Buff grants Added Lightning Damage equal to {0}% of Mana Spent by this Skill's effect | 增益效果附加的閃電傷害等同{0}%此技能效果魔力消耗 |
| Buff grants have {0} reduced Critical Strike Chance | 增益效果使暴擊率減少 {0} |
| Buff grants have {0}% reduced Critical Strike Chance | 增益效果減少 {0}% 暴擊率 |
| Buff grants Life Regeneration equal to {0} of Mana Spent by this Skill's effect per Second | 增益效果獲得生命回復，等於該技能效果每秒消耗魔力的 {0} |
| Buff grants Life Regeneration equal to {0}% of Mana Spent by this Skill's effect per Second | 增益效果給予的每秒生命回復等同{0}%此技能效果魔力消耗 |
| Buff has {0} less Effect on your Minions | 你召喚生物身上的總增益效果更少 {0} |
| Buff has {0} more Effect on your Minions | 你召喚生物身上的總增益效果更多 {0} |
| Buff has {0}% less Effect on your Minions | 增益效果在你召喚物身上有{0}%更少效果 |
| Buff has {0}% more Effect on your Minions | 增益效果在你召喚物身上有{0}%更多效果 |
| Buff is applied for {0} seconds | 效果持續 {0} 秒 |
| Buff is applied for a Base Duration of {0} seconds | 增益的基礎持續時間為 {0} 秒 |
| Buff is removed after Exerting the next {0} Melee Attacks you perform | 竭盡你下 {0} 次施放的近戰攻擊後移除增益效果 |
| Buff Lasts {0} seconds | 增益效果持續{0}秒 |
| Buff makes Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value per {1} power, up to a maximum of {2}% | 每{1}強度，增益效果使法術傷害的增減將其數值的{0}%同時套用至攻擊，最多{2}% |
| Buffs on You and nearby Allies expire {0} faster | 你和週圍友軍身上的增益效果消減速度加快 {0} |
| Buffs on You and nearby Allies expire {0} slower | 你和週圍友軍身上的增益效果消減速度減慢 {0} |
| Buffs on You and nearby Allies expire {0}% faster | 你和附近友方身上的增益效果，比平常快 {0}% 失效 |
| Buffs on You and nearby Allies expire {0}% slower | 你和附近友方身上的增益效果，比平常慢 {0}% 失效 |
| Burning Arrow can inflict {0} additional Ignites on an Enemy | 燃燒箭矢對敵人造成額外 {0} 次點燃 |
| Burning Arrow has {0} chance to Ignite | 【燃燒箭矢】有 {0} 的機率點燃 |
| Burning Arrow has {0} increased Debuff Effect | 【燃燒箭矢】的減益效果增加 {0} |
| Burning Arrow has {0} reduced Debuff Effect | 【燃燒箭矢】的減益效果減少 {0} |
| Burning Arrow has {0}% chance to Ignite | 燃燒箭矢有 {0}% 機率點燃 |
| Burning Arrow has {0}% increased Debuff Effect | 燃燒箭矢增加{0}%減益效果 |
| Burning Arrow has {0}% reduced Debuff Effect | 燃燒箭矢減少{0}%減益效果 |
| Burning Arrow has a {0} chance to spread Burning Ground if it Ignites an Enemy | 【燃燒箭矢】有 {0} 的機率在點燃敵人時產生燃燒地面 |
| Burning Arrow has a {0} chance to spread Tar if it does not Ignite an Enemy | 【燃燒箭矢】有 {0} 的機率在沒有點燃敵人時產生焦油地面 |
| Burning Arrow has a {0}% chance to spread Burning Ground if it Ignites an Enemy | 燃燒箭矢有 {0}% 機率在點燃敵人時產生燃燒地面 |
| Burning Arrow has a {0}% chance to spread Tar if it does not Ignite an Enemy | 燃燒箭矢有 {0}% 機率在沒有點燃敵人時產生焦油地面 |
| Burning Debuff can have a maximum of {0} stages | 燃燒負面效果最多能疊加{0}層 |
| Burning Ground deals {0}% of Fire Damage per second of Ignite affecting Enemy | 燃燒地面每秒造成影響敵人點燃的{0}%火焰傷害 |
| Bursts occur {0} faster | 爆發產生速度加快 {0} |
| Bursts occur {0} slower | 爆發產生速度減慢 {0} |
| Bursts occur {0}% faster | 爆炸比平常快{0}%發生 |
| Bursts occur {0}% slower | 爆炸比平常慢{0}%發生 |
| Cages created by Your Glacial Cage Towers are {0} larger | 你的【冰籠之塔】產生的冰籠變大 {0} |
| Cages created by Your Glacial Cage Towers are {0}% larger | 你寒冰牢籠製造的牢籠比平常大{0}% |
| Call of Steel {0} reduced Use Speed | 鋼鐵呼喚使用速度減慢 {0} |
| Call of Steel {0}% reduced Use Speed | 鋼之呼喚減少{0}%使用速度 |
| Call of Steel causes {0} increased Reflected Damage | 鋼鐵呼喚反射傷害增加 {0} |
| Call of Steel causes {0} reduced Reflected Damage | 鋼鐵呼喚反射傷害減少 {0} |
| Call of Steel causes {0}% increased Reflected Damage | 鋼之呼喚使增加{0}%反射傷害 |
| Call of Steel causes {0}% reduced Reflected Damage | 鋼之呼喚使減少{0}%反射傷害 |
| Call of Steel deals Reflected Damage with {0} increased Area of Effect | 鋼鐵呼喚反射傷害的效果區域擴大 {0} |
| Call of Steel deals Reflected Damage with {0} reduced Area of Effect | 鋼鐵呼喚反射傷害的效果區域縮小 {0} |
| Call of Steel deals Reflected Damage with {0}% increased Area of Effect | 鋼之呼喚造成的反射傷害增加{0}%範圍效果 |
| Call of Steel deals Reflected Damage with {0}% reduced Area of Effect | 鋼之呼喚造成的反射傷害減少{0}%範圍效果 |
| Call of Steel has {0} increased Use Speed | 鋼鐵呼喚使用速度加快 {0} |
| Call of Steel has {0} to maximum Steel Shards | 鋼之呼喚{0}鋼鐵碎片上限 |
| Call of Steel has {0}% increased Use Speed | 鋼之呼喚增加{0}%使用速度 |
| Can affect {0} Minions | 可以影響{0}個召喚物 |
| Can be Anointed up to {0} times | 最多可以抹油{0}次 |
| Can be Attached for a total Duration of {0} seconds | 可以被附著持續 {0} 秒 |
| Can be Detached for a total Duration of {0} seconds | 可以被分離持續 {0} 秒 |
| Can catch up to {0} Returning Projectiles | 可以追回至多 {0} 個返回投射物 |
| Can Consume {0} additional Uncorrupted Support Gem | 可以再吞噬{0}顆額外未汙染的輔助寶石 |
| Can Consume {0} additional Uncorrupted Support Gems | 可以再吞噬{0}顆額外未汙染的輔助寶石 |
| Can Consume {0} Support Gem | 可以吞噬 {0} 個輔助寶石 |
| Can Consume {0} Uncorrupted Support Gem | 可以吞噬{0}顆未汙染的輔助寶石 |
| Can Consume {0} Uncorrupted Support Gems | 可以吞噬{0}顆未汙染的輔助寶石 |
| Can expand from {0} Frostbolt Projectile | 可以從 {0} 個寒冰彈中延展 |
| Can expand from up to {0} Frostbolt Projectiles | 可以從最多 {0} 個寒冰彈中延展 |
| Can explode from {0} Frostbolt Projectile | 可以從{0}個寒冰彈中爆炸 |
| Can explode from up to {0} Frostbolt Projectiles | 可以從最多{0}個寒冰彈中爆炸 |
| Can have {0} additional Brands Attached to an Enemy | 可以對敵人附著{0}個額外烙 |
| Can have {0} additional Crafted Modifier | 可以有{0}個額外工藝詞綴 |
| Can have {0} additional Crafted Modifiers | 可以有{0}個額外工藝詞綴 |
| Can have {0} additional Enchantment Modifiers | 可以有 {0} 個額外附魔詞綴 |
| Can have {0} Brand Attached to an Enemy | 可以對敵人附著 {0} 個烙印 |
| Can have {0} Brands Attached to an Enemy | 可以對敵人附著 {0} 個烙印 |
| Can have {0} extra Enchantment Modifiers | 可以有 {0} 個額外附魔詞綴 |
| Can have {0} fewer Remote Mine placed at a time | 同時最多可以減少{0}個已放置的遙控地雷 |
| Can have {0} fewer Remote Mines placed at a time | 同時最多可以減少{0}個已放置的遙控地 |
| Can have {0} fewer Trap placed at a time | 減少{0}個同時可以放置的陷阱 |
| Can have {0} fewer Traps placed at a time | 減少{0}個同時可以放置的陷阱 |
| Can have a up to {0} Implicit Modifier while Item has this Modifier | 物品有此詞綴時可以有最多{0}個固定詞綴 |
| Can have up to {0} active spinning blades | 同時可擁有至多{0}把飛刃 |
| Can have up to {0} additional Remote Mine placed at a time | 同時最多可以有{0}個額外已放置的遙控地雷 |
| Can have up to {0} additional Remote Mines placed at a time | 同時最多可以有{0}個額外已放置的遙控地雷 |
| Can have up to {0} additional Trap placed at a time | 同時最多可以放置{0}個額外陷阱 |
| Can have up to {0} additional Traps placed at a time | 同時最多可以放置{0}個額外陷阱 |
| Can have up to {0} Chilling Area | 最多可以有{0}個冰緩區域 |
| Can have up to {0} Chilling Areas | 最多可以有{0}個冰緩區域 |
| Can have up to {0} Crab Barriers | 最多可以有{0}層蟹將重盾 |
| Can have up to {0} Crafted Modifiers | 可以最多有{0}個工藝詞綴 |
| Can have up to {0} Implicit Modifiers while Item has this Modifier | 物品有此詞綴時可以有最多{0}個固定詞綴 |
| Can have up to {0} Remote Mine placed at a time | 同時間最多存在{0}個遙控地雷 |
| Can have up to {0} Remote Mines placed at a time | 同時最多可以放置{0}個遙控地雷 |
| Can have up to {0} Trap placed at a time | 同時間最多能放置{0}個陷阱 |
| Can have up to {0} Traps placed at a time | 同時間最多能放置{0}個陷阱 |
| Can inflict up to {0} Spider's Web on an Enemy | 對敵人最多可以造成{0}層蛛網 |
| Can inflict up to {0} Spider's Webs on an Enemy | 對敵人最多可以造成{0}層蛛網 |
| Can queue up to {0} uses | 可以排序最多{0}次使用 |
| Can unlock {0} Magical Chest after Lockdown per Wing | 封鎖後每個側廂可以解鎖{0}個魔法保險箱 |
| Can unlock {0} Magical Chests after Lockdown per Wing | 封鎖後每個側廂可以解鎖{0}個魔法保險箱 |
| Can unlock {0} Mechanical Chest after Lockdown per Wing | 封鎖後每個側廂可以解鎖{0}個機械保險箱 |
| Can unlock {0} Mechanical Chests after Lockdown per Wing | 封鎖後每個側廂可以解鎖{0}個機械保險箱 |
| Can use Items requiring up to Level {0} | 最高可使用物品需求等級{0} |
| Cannot be Stunned if you have at least {0} Crab Barriers | 若你至少有{0}層蟹將重盾則不能被暈眩 |
| Cannot be Stunned while you have at least {0} Rage | 當你至少有{0}層盛怒時不能被暈眩 |
| Cannot roll Modifiers with Required Level above {0} | 不能骰出需求等級{0}以上的詞綴 |
| Carved to glorify {0} new faithful converted by High Templar Avarius | 為了禮讚{0}名受到聖宗伊爾莉斯感化的信眾所雕刻 |
| Carved to glorify {0} new faithful converted by High Templar Avarius(Avarius-Maxarius) | 為了禮讚{0}名受到聖宗伊爾莉斯感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯) |
| Carved to glorify {0} new faithful converted by High Templar Dominus | 為了禮讚{0}名受到神主感化的信眾所雕刻 |
| Carved to glorify {0} new faithful converted by High Templar Dominus(Avarius-Maxarius) | 為了禮讚{0}名受到神主感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯) |
| Carved to glorify {0} new faithful converted by High Templar Maxarius | 為了禮讚{0}名受到聖宗瑪薩里歐斯感化的信眾所雕刻 |
| Carved to glorify {0} new faithful converted by High Templar Maxarius(Avarius-Maxarius) | 為了禮讚{0}名受到聖宗瑪薩里歐斯感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯) |
| Carved to glorify {0} new faithful converted by High Templar Venarius | 為了禮讚{0}名受到聖宗維那利斯感化的信眾所雕刻 |
| Carved to glorify {0} new faithful converted by High Templar Venarius(Avarius-Maxarius) | 為了禮讚{0}名受到聖宗維那利斯感化的信眾所雕刻(伊爾莉斯-瑪薩里歐斯) |
| Cast Level {0} Fire Burst on Hit | 擊中時施放等級{0}的火焰爆破 |
| Caster Damage Modifiers have {0} increased Effect | 施放傷害詞綴的效果增加 {0} |
| Caster Damage Modifiers have {0} reduced Effect | 施放傷害詞綴的效果減少 {0} |
| Caster Damage Modifiers have {0}% increased Effect | 法術傷害詞綴增加 {0}% 效果 |
| Caster Damage Modifiers have {0}% reduced Effect | 法術傷害詞綴減少 {0}% 效果 |
| Causes {0} Burst | 爆發 {0} |
| Causes {0} Bursts | 引起{0}次爆發 |
| Causes {0} Explosions | 造成 {0} 次爆炸 |
| Causes {0} smaller explosions | 造成{0}較小爆炸 |
| Causes Bleeding on Hit for {0} seconds | 擊中敵人時造成{0}秒流血 |
| Causes smaller novas up to {0} times on enemies hit | 擊中敵人時重複{0}次 |
| Caustic Arrow deals {0} increased Damage over Time | 【腐蝕箭矢】造成的持續傷害增加 {0} |
| Caustic Arrow deals {0} increased Damage with Hits | 【腐蝕箭矢】造成的擊中傷害增加 {0} |
| Caustic Arrow deals {0} reduced Damage over Time | 【腐蝕箭矢】造成的持續傷害減少 {0} |
| Caustic Arrow deals {0} reduced Damage with Hits | 【腐蝕箭矢】造成的擊中傷害減少 {0} |
| Caustic Arrow deals {0}% increased Damage over Time | 腐蝕箭矢增加{0}%持續傷害 |
| Caustic Arrow deals {0}% increased Damage with Hits | 腐蝕箭矢增加{0}%擊中傷害 |
| Caustic Arrow deals {0}% reduced Damage over Time | 腐蝕箭矢減少{0}%持續傷害 |
| Caustic Arrow deals {0}% reduced Damage with Hits | 腐蝕箭矢減少{0}%擊中傷害 |
| Caustic Arrow has {0} chance to inflict Withered on Hit for {1} second base Duration | 【腐蝕箭矢】擊中後有 {0} 的機率造成【死亡凋零】，持續 {1} 秒 |
| Caustic Arrow has {0} chance to inflict Withered on Hit for {1} seconds base Duration | 【腐蝕箭矢】擊中後有 {0} 的機率造成【死亡凋零】，持續 {1} 秒 |
| Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration | 腐蝕箭矢擊中時有{0}%機率造成凋零，有{1}秒基礎持續時間 |
| Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration | 腐蝕箭矢擊中時有{0}%機率造成凋零，有{1}秒基礎持續時間 |
| Caustic Arrow has a {0} chance on Hit to Poison Enemies on Caustic Ground | 【腐蝕箭矢】在擊中後位於腐蝕地面上的敵人後，有 {0} 的機率使其中毒 |
| Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground | 腐蝕箭矢擊中在腐蝕地面上的敵人有{0}%機率造成中毒 |
| Caustic Arrow inflicts Withered on Hit for {0} second base Duration | 腐蝕箭矢擊中時造成凋零，有{0}秒基礎持續時間 |
| Caustic Arrow inflicts Withered on Hit for {0} seconds base Duration | 腐蝕箭矢擊中時造成凋零，有{0}秒基礎持續時間 |
| Central wave has {0}% less Area of Effect | 中心震波有{0}%更少範圍效果 |
| Central wave has {0}% more Area of Effect | 中心震波有{0}%更多範圍效果 |
| Chain Hook deals {0} increased Damage | 【鉤鏈攻擊】的傷害增加 {0} |
| Chain Hook deals {0} reduced Damage | 【鉤鏈攻擊】的傷害減少 {0} |
| Chain Hook deals {0}% increased Damage | 奪魂勾索增加{0}%傷害 |
| Chain Hook deals {0}% reduced Damage | 奪魂勾索減少{0}%傷害 |
| Chain Hook has {0} Radius per {1} Rage | 奪魂勾索每{1}層盛怒{0}範圍 |
| Chain Hook has a {0} chance to grant {1} Rage if it Hits Enemies | 鉤鏈攻擊有 {0} 的機率在擊中敵人後獲得怒火 {1} |
| Chain Hook has a {0}% chance to grant {1} Rage if it Hits Enemies | 若奪魂勾索擊中敵人，有{0}%機率{1}盛怒 |
| Chains {0} Time | 連鎖 {0} 次 |
| Chains {0} Times | 連鎖 {0} 次 |
| Chance on Crit: {0}% | 暴擊機率: {0}% |
| Chance on Non-crit: {0}% | 非暴擊機率: {0}% |
| Channelling Skills deal {0} increased Attack Damage | 持續吟導技能造成的攻擊傷害增加 {0} |
| Channelling Skills deal {0} increased Damage | 持續吟導技能傷害增加 {0} |
| Channelling Skills deal {0} increased Damage per {1} Devotion | 每 {1} 點奉獻使持續吟導技能的傷害增加 {0} |
| Channelling Skills deal {0} reduced Attack Damage | 持續吟導技能造成的攻擊傷害減少 {0} |
| Channelling Skills deal {0} reduced Damage | 持續吟導技能傷害減少 {0} |
| Channelling Skills deal {0} reduced Damage per {1} Devotion | 每 {1} 點奉獻使持續吟導技能的傷害減少 {0} |
| Channelling Skills deal {0}% increased Attack Damage | 引導技能增加{0}%造成的攻擊傷害 |
| Channelling Skills deal {0}% increased Damage | 引導技能增加{0}%傷害 |
| Channelling Skills deal {0}% increased Damage per {1} Devotion | 每{1}個奉獻，引導施放技能增加{0}%傷害 |
| Channelling Skills deal {0}% reduced Attack Damage | 引導技能減少{0}%造成的攻擊傷害 |
| Channelling Skills deal {0}% reduced Damage | 引導技能減少{0}%傷害 |
| Channelling Skills deal {0}% reduced Damage per {1} Devotion | 每{1}個奉獻，引導施放技能減少{0}%傷害 |
| Channelling Skills have {0} increased Attack and Cast Speed | 持續吟導技能的攻擊和施放速度增加 {0} |
| Channelling Skills have {0} increased Attack Speed | 持續吟導技能的攻擊速度增加 {0} |
| Channelling Skills have {0} reduced Attack and Cast Speed | 持續吟導技能的攻擊和施放速度減少 {0} |
| Channelling Skills have {0} reduced Attack Speed | 持續吟導技能的攻擊速度減少 {0} |
| Channelling Skills have {0} to Total Life Cost | 引導施放技能{0}總生命消耗 |
| Channelling Skills have {0} to Total Mana Cost | {0}引導施放技能的總魔力消耗 |
| Channelling Skills have {0}% increased Attack and Cast Speed | 引導技能增加{0}%攻擊和施放速度 |
| Channelling Skills have {0}% increased Attack Speed | 引導技能增加{0}%攻擊速度 |
| Channelling Skills have {0}% reduced Attack and Cast Speed | 引導技能減少{0}%攻擊和施放速度 |
| Channelling Skills have {0}% reduced Attack Speed | 引導技能減少{0}%攻擊速度 |
| Chaos Golems deal {0} increased Damage | 【混沌魔像】的傷害增加 {0} |
| Chaos Golems deal {0} reduced Damage | 【混沌魔像】的傷害減少 {0} |
| Chaos Golems deal {0}% increased Damage | 增加{0}%混沌魔像的傷害 |
| Chaos Golems deal {0}% reduced Damage | 減少{0}%混沌魔像的傷害 |
| Chaos Modifiers have {0} increased Effect | 混沌詞綴的效果增加 {0} |
| Chaos Modifiers have {0} reduced Effect | 混沌詞綴的效果減少 {0} |
| Chaos Modifiers have {0}% increased Effect | 混沌詞綴增加 {0}% 效果 |
| Chaos Modifiers have {0}% reduced Effect | 混沌詞綴減少 {0}% 效果 |
| Chaos Skills have {0} chance to Hinder Enemies on Hit, with {1} reduced Movement Speed | 混沌技能有 {0} 的機率在擊中時使敵人【緩速】，使它們的移動速度減慢 {1} |
| Chaos Skills have {0} chance to Ignite | 混沌技能有 {0} 的機率點燃敵人 |
| Chaos Skills have {0} increased Area of Effect | 混沌技能的範圍擴大 {0} |
| Chaos Skills have {0} increased Skill Effect Duration | 混沌技能效果持續時間延長 {0} |
| Chaos Skills have {0} reduced Area of Effect | 混沌技能的範圍縮小 {0} |
| Chaos Skills have {0} reduced Skill Effect Duration | 混沌技能效果持續時間縮短 {0} |
| Chaos Skills have {0}% chance to Hinder Enemies on Hit, with {1}% reduced Movement Speed | 混沌技能擊中時有 {0}% 機率阻礙敵人，減少 {1}% 移動速度 |
| Chaos Skills have {0}% chance to Ignite | 混沌技能有 {0}% 機率點燃 |
| Chaos Skills have {0}% increased Area of Effect | 混沌技能增加{0}%範圍效果 |
| Chaos Skills have {0}% increased Skill Effect Duration | 增加{0}%混沌技能效果持續時間 |
| Chaos Skills have {0}% reduced Area of Effect | 混沌技能減少{0}%範圍效果 |
| Chaos Skills have {0}% reduced Skill Effect Duration | 減少{0}%混沌技能效果持續時間 |
| Charged Dash has {0} less Movement Speed | 【蓄力疾風閃】的總移動速度更少 {0} |
| Charged Dash has {0} more Movement Speed | 【蓄力疾風閃】的總移動速度更多 {0} |
| Charged Dash has {0} to Radius of each Wave's last damage Area | 雷霆衝鋒每波的最後傷害範圍{0}範圍 |
| Charged Dash has {0}% less Movement Speed | 雷霆衝鋒有{0}%更少移動速度 |
| Charged Dash has {0}% more Movement Speed | 雷霆衝鋒有{0}%更多移動速度 |
| Charged Slam Deals {0}% less Damage | 蓄力猛擊的總傷害更少 {0}% |
| Charged Slam Deals {0}% more Damage | 蓄力猛擊的總傷害更多 {0}% |
| Charged Storm Cloud deals {0} more Damage | 充能的暴風雲造成{0}更多傷害 |
| Chests have {0} increased Item Quantity | 箱子的物品數量增加 {0} |
| Chests have {0} increased Item Rarity | 箱子的物品稀有度增加 {0} |
| Chests have {0} reduced Item Quantity | 箱子的物品數量減少 {0} |
| Chests have {0} reduced Item Rarity | 箱子的物品稀有度減少 {0} |
| Chests have {0}% increased Item Quantity | 箱子增加{0}%物品數量 |
| Chests have {0}% increased Item Rarity | 箱子增加{0}%物品稀有度 |
| Chests have {0}% reduced Item Quantity | 箱子減少{0}%物品數量 |
| Chests have {0}% reduced Item Rarity | 箱子減少{0}%物品稀有度 |
| Chill Attackers for {0} seconds on Block | 格擋時冰緩攻擊者{0}秒 |
| Chill Effect and Freeze Duration on you are based on {0} of Energy Shield | 冰緩效果和冰凍時長基於你能量護盾的 {0} 計算 |
| Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield | 你身上的冰緩效果和冰凍持續時間會以{0}%的能量護盾為依據 |
| Chill Enemies for {0} second on Hit with this Weapon when in Off Hand | 若此武器裝備在副手，此武器擊中敵人時造成冰緩{0}秒 |
| Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand | 若此武器裝備在副手，此武器擊中敵人時造成冰緩{0}秒 |
| Chill Enemy for {0} second when Hit, reducing their Action Speed by {1} | 被敵人擊中後使其冰緩 {0} 秒，行動速度減少 {1} |
| Chill Enemy for {0} second when Hit, reducing their Action Speed by {1}% | 被擊中時冰緩敵人{0}秒，減少{1}%他們的行動速度 |
| Chill Enemy for {0} seconds when Hit, reducing their Action Speed by {1} | 被敵人擊中後使其冰緩 {0} 秒，行動速度減少 {1} |
| Chill Enemy for {0} seconds when Hit, reducing their Action Speed by {1}% | 被擊中時冰緩敵人{0}秒，減少{1}%他們的行動速度 |
| Chill nearby Enemies when you Focus, causing {0} reduced Action Speed | 你在專注時，冰緩週圍敵人，使其行動速度減少 {0} |
| Chill nearby Enemies when you Focus, causing {0}% reduced Action Speed | 當你專注時冰緩附近敵人，減少{0}%行動速度 |
| Chilled Ground from this Skill has a base effect of {0} | 該技能造成冰緩地面的基礎效果為 {0} |
| Chilled Ground from this Skill has a base effect of {0}% | 此技能的冰緩地面有{0}%的基礎效果 |
| Chilled Ground lasts {0} seconds | 冰凍地面持續{0}秒 |
| Chilling Area has {0} increased Movement Speed | 冰緩區域可使移動速度增加 {0} |
| Chilling Area has {0} reduced Movement Speed | 冰緩區域可使移動速度減少 {0} |
| Chilling Area has {0}% increased Movement Speed | 冰緩區域增加{0}%移動速度 |
| Chilling Area has {0}% reduced Movement Speed | 冰緩區域減少{0}%移動速度 |
| Chills Enemies as though dealing {0} less Damage | 冰緩敵人如同總傷害更少 {0} |
| Chills Enemies as though dealing {0} more Damage | 冰緩敵人如同總傷害更多 {0} |
| Chills Enemies as though dealing {0}% less Damage | 冰緩敵人如同造成 {0}% 更少傷害 |
| Chills Enemies as though dealing {0}% more Damage | 冰緩敵人如同造成 {0}% 更多傷害 |
| Chills from Ice Nova Hits always reduce Action Speed by at least {0} | 【冰冷新星】擊中造成的冰緩必定使目標的行動速度減少 {0} |
| Chills from Ice Nova Hits always reduce Action Speed by at least {0}% | 冰霜新星造成的冰緩總是減少至少{0}%行動速度 |
| Chills from your Hits always reduce Action Speed by at least {0} | 你擊中造成的冰緩效果始終使行動速度減少至少 {0} |
| Chills from your Hits always reduce Action Speed by at least {0}% | 你擊中造成的冰緩必定減少至少{0}%行動速度 |
| Clarity has {0} increased Mana Reservation | 【清晰】的魔力保留增加 {0} |
| Clarity has {0} reduced Mana Reservation | 【清晰】的魔力保留減少 {0} |
| Clarity has {0}% increased Mana Reservation | 清晰增加 {0}% 魔力保留 |
| Clarity has {0}% increased Mana Reservation Efficiency | 清晰增加{0}%魔力保留效用 |
| Clarity has {0}% increased Reservation | 清晰增加{0}%保留 |
| Clarity has {0}% reduced Mana Reservation | 清晰減少 {0}% 魔力保留 |
| Clarity has {0}% reduced Mana Reservation Efficiency | 清晰減少{0}%魔力保留效用 |
| Clarity has {0}% reduced Reservation | 清晰減少{0}%保留 |
| Claw Attacks deal {0} increased Damage with Ailments | 爪類攻擊造成的異常狀態傷害增加 {0} |
| Claw Attacks deal {0} increased Damage with Hits and Ailments | 爪類攻擊造成的擊中和異常狀態傷害增加 {0} |
| Claw Attacks deal {0} reduced Damage with Ailments | 爪類攻擊造成的異常狀態傷害減少 {0} |
| Claw Attacks deal {0} reduced Damage with Hits and Ailments | 爪類攻擊造成的擊中和異常狀態傷害減少 {0} |
| Claw Attacks deal {0}% increased Damage with Ailments | 爪攻擊增加 {0}% 異常狀態傷害 |
| Claw Attacks deal {0}% increased Damage with Hits and Ailments | 爪攻擊增加 {0}% 擊中和異常狀態傷害 |
| Claw Attacks deal {0}% reduced Damage with Ailments | 爪攻擊減少 {0}% 異常狀態傷害 |
| Claw Attacks deal {0}% reduced Damage with Hits and Ailments | 爪攻擊減少 {0}% 擊中和異常狀態傷害 |
| Claw or Dagger Attacks deal {0} increased Damage with Ailments | 爪類或匕首攻擊造成的異常狀態傷害增加 {0} |
| Claw or Dagger Attacks deal {0} increased Damage with Hits and Ailments | 爪類或匕首攻擊造成的擊中和異常狀態傷害增加 {0} |
| Claw or Dagger Attacks deal {0} reduced Damage with Ailments | 爪類或匕首攻擊造成的異常狀態傷害減少 {0} |
| Claw or Dagger Attacks deal {0} reduced Damage with Hits and Ailments | 爪類或匕首攻擊造成的擊中和異常狀態傷害減少 {0} |
| Claw or Dagger Attacks deal {0}% increased Damage with Ailments | 爪或匕首攻擊增加 {0}% 異常狀態傷害 |
| Claw or Dagger Attacks deal {0}% increased Damage with Hits and Ailments | 爪或匕首攻擊增加 {0}% 擊中和異常狀態傷害 |
| Claw or Dagger Attacks deal {0}% reduced Damage with Ailments | 爪或匕首攻擊減少 {0}% 異常狀態傷害 |
| Claw or Dagger Attacks deal {0}% reduced Damage with Hits and Ailments | 爪或匕首攻擊減少 {0}% 擊中和異常狀態傷害 |
| Cleave has {0} to Radius per Nearby Enemy, up to {1} | 附近每個敵人使劈砍{0}範圍，至多{1} |
| Clusters have {0} increased Projectile targeting range | 刀簇的投射物目標射程擴大 {0} |
| Clusters have {0} reduced Projectile targeting range | 刀簇的投射物目標射程縮小 {0} |
| Clusters have {0}% increased Projectile targeting range | 鋼鐵增加{0}%投射物目標範圍 |
| Clusters have {0}% reduced Projectile targeting range | 鋼鐵減少{0}%投射物目標範圍 |
| Cobra Lash Chains {0} additional times | 毒蛇鞭笞連鎖額外{0}次 |
| Cobra Lash deals {0} increased Damage | 【毒蛇鞭擊】造成的傷害增加 {0} |
| Cobra Lash deals {0} reduced Damage | 【毒蛇鞭擊】造成的傷害減少 {0} |
| Cobra Lash deals {0}% increased Damage | 毒蛇鞭笞增加{0}%傷害 |
| Cobra Lash deals {0}% reduced Damage | 毒蛇鞭笞減少{0}%傷害 |
| Cobra Lash has {0} increased Projectile Speed | 【毒蛇鞭擊】的投射物速度增加 {0} |
| Cobra Lash has {0} reduced Projectile Speed | 【毒蛇鞭擊】投射物速度減少 {0} |
| Cobra Lash has {0}% increased Projectile Speed | 毒蛇鞭笞增加{0}%投射物速度 |
| Cobra Lash has {0}% reduced Projectile Speed | 毒蛇鞭笞減少{0}%投射物速度 |
| Cold Damage is increased by {0} per {1} Intelligence from Allocated Passives in Radius | 範圍內每配置 {1} 點智慧，冰冷傷害增加 {0} |
| Cold Damage is increased by {0}% per {1} Intelligence from Allocated Passives in Radius | 範圍內每配置 {1} 點智慧，冰冷傷害增加 {0}% |
| Cold Damage is increased by {1}% per {0} Intelligence from Allocated Passives in Radius | 範圍內每有來自已分配天賦的{0}點智慧，增加{1}%冰冷傷害 |
| Cold Exposure applies {0} to Cold Resistance | 【冰冷曝曬】 {0} 冰冷抗性 |
| Cold Exposure applies {0}% to Cold Resistance | 冰冷曝曬 {0}% 冰冷抗性 |
| Cold Exposure you inflict applies an extra {0}% to Cold Resistance | 你造成的冰冷曝曬套用額外 {0}% 冰冷抗性 |
| Cold Modifiers have {0} increased Effect | 冰冷詞綴的效果增加 {0} |
| Cold Modifiers have {0} reduced Effect | 冰冷詞綴的效果減少 {0} |
| Cold Modifiers have {0}% increased Effect | 冰冷詞綴增加 {0}% 效果 |
| Cold Modifiers have {0}% reduced Effect | 冰冷詞綴減少 {0}% 效果 |
| Cold Resistance is {0} | 冰冷抗性 {0} |
| Cold Resistance is {0}% | 冰冷抗性為{0}% |
| Cold Skills have {0} chance to Poison on Hit | 冰冷技能有 {0} 的機率使敵人中毒 |
| Cold Skills have {0}% chance to Poison on Hit | 冰冷技能擊中時有{0}%造成中毒 |
| Cold Skills have a {0} chance to apply Cold Exposure on Hit | 冰冷技能有 {0} 的機率在擊中時附加【冰冷曝曬】 |
| Cold Skills have a {0}% chance to apply Cold Exposure on Hit | 冰冷技能擊中時有{0}%機率造成冰冷曝曬 |
| Cold Snap has {0} increased Cooldown Recovery Rate | 霜暴的冷卻回復率增加 {0} |
| Cold Snap has {0} reduced Cooldown Recovery Rate | 霜暴的冷卻回復率減少 {0} |
| Cold Snap has {0}% increased Cooldown Recovery Rate | 霜暴增加{0}%冷卻時間恢復速度 |
| Cold Snap has {0}% reduced Cooldown Recovery Rate | 霜暴減少{0}%冷卻時間恢復速度 |
| Cold Snap has a {0} chance to grant a Power Charge on Killing Blow | 【霜暴】有 {0} 的機率在擊敗敵人時獲得暴擊球 |
| Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow | 霜暴在擊殺敵人時有{0}%機率獲得1顆暴擊球 |
| Cold Spells have {0} of Physical Damage Converted to Cold Damage | 冰冷法術可使 {0} 的物理傷害轉換為冰冷傷害 |
| Cold Spells have {0}% of Physical Damage Converted to Cold Damage | 冰冷法術使 {0}% 物理傷害轉化至冰冷傷害 |
| Combat Rush grants {0} less Attack and Cast Speed to Travel Skills that are not Supported by Close Combat | 如果旅行技能沒有受到【貼身戰鬥】輔助，【戰鬥衝擊】則使該技能的總攻擊和施放速度更少 {0} |
| Combat Rush grants {0} more Attack and Cast Speed to Travel Skills that are not Supported by Close Combat | 如果旅行技能沒有受到【貼身戰鬥】輔助，【戰鬥衝擊】則使該技能的總攻擊和施放速度更多 {0} |
| Combat Rush grants {0}% less Attack and Cast Speed to Travel Skills that are not Supported by Close Combat | 疾戰給予沒有被近身戰輔助的快行技能 {0}% 更少攻擊和施放速度 |
| Combat Rush grants {0}% less Attack Speed to Travel Skills not Supported by Close Combat | 疾戰給予沒有被近身戰輔助的快行技能{0}%更少攻擊速度 |
| Combat Rush grants {0}% less Attack Speed to Travel Skills that are not Supported by Close Combat | 疾戰使沒有被近身戰輔助的快行技能減少{0}%攻擊速度 |
| Combat Rush grants {0}% more Attack and Cast Speed to Travel Skills that are not Supported by Close Combat | 疾戰給予沒有被近身戰輔助的快行技能 {0}% 更多攻擊和施放速度 |
| Combat Rush grants {0}% more Attack Speed to Travel Skills not Supported by Close Combat | 疾戰給予沒有被近身戰輔助的快行技能{0}%更多攻擊速度 |
| Combat Rush grants {0}% more Attack Speed to Travel Skills that are not Supported by Close Combat | 疾戰使沒有被近身戰輔助的快行技能增加{0}%攻擊速度 |
| Combat Rush lasts {0} second or until you use a Travel Skill | 疾戰持續{0}秒或直到你使用快行技能 |
| Combat Rush lasts {0} seconds or until you use a Travel Skill | 疾戰持續{0}秒或直到你使用快行技能 |
| Combust has {0} increased Area of Effect | 燃盡的效果區域擴大 {0} |
| Combust has {0}% increased Area of Effect | 戰燃增加{0}%範圍效果 |
| Commanded leadership over {0} warriors under Akoya | 艾古亞指揮領導超過{0}戰士 |
| Commanded leadership over {0} warriors under Akoya Passives in radius are Conquered by the Karui | 獲得阿克雅麾下 {0} 名武士的領導權 |
| Commanded leadership over {0} warriors under Akoya(Akoya-Rakiata) | 艾古亞指揮領導超過{0}名戰士(艾古亞-萊基亞塔) |
| Commanded leadership over {0} warriors under Kaom | 岡姆指揮領導超過{0}戰士 |
| Commanded leadership over {0} warriors under Kaom(Akoya-Rakiata) | 岡姆指揮領導超過{0}名戰士(艾古亞-萊基亞塔) |
| Commanded leadership over {0} warriors under Kiloava | 基洛阿瓦指揮領導超過{0}戰士 |
| Commanded leadership over {0} warriors under Kiloava(Akoya-Rakiata) | 基洛阿瓦指揮領導超過{0}名戰士(艾古亞-萊基亞塔) |
| Commanded leadership over {0} warriors under Rakiata | 萊基亞塔指揮領導超過{0}戰士 |
| Commanded leadership over {0} warriors under Rakiata Passives in radius are Conquered by the Karui | 獲得拉凱爾塔麾下 {0} 名武士的領導權 |
| Commanded leadership over {0} warriors under Rakiata(Akoya-Rakiata) | 萊基亞塔指揮領導超過{0}名戰士(艾古亞-萊基亞塔) |
| Commissioned {0} coins to commemorate Cadiro | 授銜{0}個硬幣以紀念卡迪羅 |
| Commissioned {0} coins to commemorate Cadiro(Cadiro-Victario) | 授銜{0}個硬幣以紀念卡迪羅(卡迪羅-維多里奧) |
| Commissioned {0} coins to commemorate Caspiro | 授銜{0}個硬幣以紀念卡斯皮羅 |
| Commissioned {0} coins to commemorate Caspiro(Cadiro-Victario) | 授銜{0}個硬幣以紀念卡斯皮羅(卡迪羅-維多里奧) |
| Commissioned {0} coins to commemorate Chitus | 授銜{0}個硬幣以紀念切特斯 |
| Commissioned {0} coins to commemorate Chitus(Cadiro-Victario) | 授銜{0}個硬幣以紀念切特斯(卡迪羅-維多里奧) |
| Commissioned {0} coins to commemorate Victario | 授銜{0}個硬幣以紀念維多里奧 |
| Commissioned {0} coins to commemorate Victario(Cadiro-Victario) | 授銜{0}個硬幣以紀念維多里奧(卡迪羅-維多里奧) |
| Conductivity has {0} increased Mana Reservation if Cast as an Aura | 以光環形式施放時，【導電】的魔力保留增加 {0} |
| Conductivity has {0} reduced Mana Reservation if Cast as an Aura | 以光環形式施放時，【導電】的魔力保留減少 {0} |
| Conductivity has {0}% increased Mana Reservation | 【導電】的魔力保留增加 {0}% |
| Conductivity has {0}% increased Mana Reservation if Cast as an Aura | 若以光環施放導電，導電增加 {0}% 魔力保留 |
| Conductivity has {0}% increased Reservation if Cast as an Aura | 導電若以光環施放增加{0}%保留 |
| Conductivity has {0}% reduced Mana Reservation | 【導電】的魔力保留減少 {0}% |
| Conductivity has {0}% reduced Mana Reservation if Cast as an Aura | 若以光環施放導電，導電減少 {0}% 魔力保留 |
| Conductivity has {0}% reduced Reservation if Cast as an Aura | 導電若以光環施放減少{0}%保留 |
| Cone Area occurs {0} farther forward | 錐形區域向前產生的速度加快 {0} |
| Cone Area occurs {0}% farther forward | 扇形區域往前{0}%出現 |
| Consecrated Ground applies {0} increased Damage taken to Enemies | 奉獻地面使敵人承受的傷害增加 {0} |
| Consecrated Ground applies {0} reduced Damage taken to Enemies | 奉獻地面使敵人承受的傷害減少 {0} |
| Consecrated Ground applies {0}% increased Damage taken to Enemies | 奉獻地面對敵人增加{0}%承受傷害 |
| Consecrated Ground applies {0}% reduced Damage taken to Enemies | 奉獻地面對敵人減少{0}%承受傷害 |
| Consecrated Ground created during Effect applies {0} increased Damage taken to Enemies | 效果期間，你創造的【奉獻地面】可以使敵人承受的傷害增加 {0} |
| Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies | 效果期間內製造的奉獻地面，增加{0}%敵人承受傷害 |
| Consecrated Ground from Holy Flame Totem applies {0} increased Damage taken to Enemies | 聖燄圖騰創造的【奉獻地面】可以使敵人承受的傷害增加 {0} |
| Consecrated Ground from Holy Flame Totem applies {0} reduced Damage taken to Enemies | 聖燄圖騰創造的【奉獻地面】可以使敵人承受的傷害減少 {0} |
| Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies | 神聖火舌圖騰製造的奉獻地面，增加{0}%敵人承受傷害 |
| Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies | 神聖火舌圖騰製造的奉獻地面，減少{0}%敵人承受傷害 |
| Consecrated Ground from Purifying Flame applies {0} increased Damage taken to Enemies | 淨化烈燄創造的【奉獻地面】可以使敵人承受的傷害增加 {0} |
| Consecrated Ground from Purifying Flame applies {0} reduced Damage taken to Enemies | 淨化烈燄創造的【奉獻地面】可以使敵人承受的傷害減少 {0} |
| Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies | 淨化烈焰的奉獻地面增加{0}%敵人承受傷害 |
| Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies | 淨化烈焰的奉獻地面減少{0}%敵人承受傷害 |
| Consecrated Ground you create applies {0} increased Damage taken to Enemies | 你創造的【奉獻地面】可以使敵人承受的傷害增加 {0} |
| Consecrated Ground you create applies {0} reduced Damage taken to Enemies | 你創造的【奉獻地面】可以使敵人承受的傷害減少 {0} |
| Consecrated Ground you create applies {0}% increased Damage taken to Enemies | 你製造的奉獻地面使敵人增加{0}%承受傷害 |
| Consecrated Ground you create applies {0}% reduced Damage taken to Enemies | 你製造的奉獻地面使敵人減少{0}%承受傷害 |
| Consecrated Ground you create grants {0} increased Damage to you and Allies | 你制造的奉獻地面會使你與友軍的傷害增加 {0} |
| Consecrated Ground you create grants {0} Physical Damage Reduction to you and Allies | 你制造的奉獻地面會使你與友軍獲得 {0} 物理傷害減免 |
| Consecrated Ground you create grants {0}% increased Damage to you and Allies | 你製造的奉獻地面增加你與友方{0}%傷害 |
| Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies | 你製造的奉獻地面，給予你和友方{0}%物理傷害減免 |
| Consecrated Ground you create while affected by Zealotry causes enemies to take {0} increased Damage | 當你受到狂熱影響時，創造的【奉獻地面】可以使敵人承受的傷害增加 {0} |
| Consecrated Ground you create while affected by Zealotry causes enemies to take {0} reduced Damage | 當你受到狂熱影響時，創造的【奉獻地面】可以使敵人承受的傷害減少 {0} |
| Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage | 被狂熱影響時你製造的奉獻地面，使敵人增加{0}%承受傷害 |
| Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage | 被狂熱影響時你製造的奉獻地面，使敵人減少{0}%承受傷害 |
| Consecrated Path deals {0} increased Damage | 【奉獻之路】的傷害增加 {0} |
| Consecrated Path deals {0} reduced Area of Effect | 【奉獻之路】範圍效果縮小 {0} |
| Consecrated Path deals {0} reduced Damage | 【奉獻之路】的傷害減少 {0} |
| Consecrated Path deals {0}% increased Damage | 奉獻之路增加{0}%傷害 |
| Consecrated Path deals {0}% reduced Area of Effect | 【奉獻之路】範圍效果縮小 {0}% |
| Consecrated Path deals {0}% reduced Damage | 奉獻之路減少{0}%傷害 |
| Consecrated Path has {0} increased Area of Effect | 奉獻之路的效果區域擴大 {0} |
| Consecrated Path has {0} increased teleport range | 【奉獻之路】傳送範圍延長 {0} |
| Consecrated Path has {0} reduced Area of Effect | 奉獻之路的效果區域縮小 {0} |
| Consecrated Path has {0}% increased Area of Effect | 奉獻之路增加{0}%範圍效果 |
| Consecrated Path has {0}% increased teleport range | 奉獻之路增加{0}%傳送距離 |
| Consecrated Path has {0}% reduced Area of Effect | 奉獻之路減少{0}%範圍效果 |
| Consumes {0} Charge from {1} Flask of each valid type, if possible | 若可能，從每個有效類型的 {1} 瓶藥劑中消耗 {0} 充能 |
| Consumes {0} Charge from {1} Life Flask, if possible | 若可能，從 {1} 瓶生命藥劑中消耗 {0} 充能 |
| Consumes {0} Charges from {1} Flask of each valid type, if possible | 若可能，從每個有效類型的 {1} 瓶藥劑中消耗 {0} 充能 |
| Consumes {0} Charges from {1} Life Flask, if possible | 若可能，從 {1} 瓶生命藥劑中消耗 {0} 充能 |
| Consumes {0} Endurance Charge on use | 使用時消耗{0}個耐力球 |
| Consumes {0} Endurance Charges on use | 使用時消耗{0}個耐力球 |
| Consumes {0} Frenzy Charge on use | 使用時消耗{0}個狂怒球 |
| Consumes {0} Frenzy Charges on use | 使用時消耗{0}個狂怒球 |
| Consumes {0} of {1} Charges on use | 每次使用會從 {1} 充能次數中消耗 {0} 次 |
| Consumes {0} Power Charge on use | 使用時消耗{0}顆暴擊球 |
| Consumes {0} Power Charges on use | 使用時消耗{0}個暴擊球 |
| Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows | 當你發射箭矢時，會消耗 1 個虛空之矢來觸發 {0} 級的【虛空射擊】 |
| Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill | 當你發射非觸發型技能的箭矢，消耗1顆虛空能量球，觸發等級{0}的虛無疾射 |
| Consumes up to {0} corpse | 消耗最多{0}個屍體 |
| Consumes up to {0} corpses | 消耗最多{0}個屍體 |
| Consumes up to {0} Steel Shard | 消耗最多{0}個鋼鐵碎片 |
| Consumes up to {0} Steel Shards | 消耗最多{0}個鋼鐵碎片 |
| Conversion Trap {0} increased Cooldown Recovery Rate | 迷魅陷阱的冷卻回復率增加 {0} |
| Conversion Trap {0} reduced Cooldown Recovery Rate | 迷魅陷阱的冷卻回復率減少 {0} |
| Conversion Trap {0}% increased Cooldown Recovery Rate | 迷魅陷阱增加{0}%冷卻時間恢復速度 |
| Conversion Trap {0}% reduced Cooldown Recovery Rate | 迷魅陷阱減少{0}%冷卻時間恢復速度 |
| Convert to {0} | 轉換為 {0} |
| Converted Enemies deal {0} increased Damage | 被轉化的敵人的傷害增加 {0} |
| Converted Enemies deal {0} reduced Damage | 被轉化的敵人的傷害減少 {0} |
| Converted Enemies deal {0}% increased Damage | 被轉化的敵人增加{0}%傷害 |
| Converted Enemies deal {0}% reduced Damage | 被轉化的敵人減少{0}%傷害 |
| Converted Enemies have {0} chance to Taunt on Hit | 被轉化的敵人擊中時有 {0} 的機率嘲諷敵人 |
| Converted Enemies have {0} increased Damage | 被你迷魅的敵人的傷害增加 {0} |
| Converted Enemies have {0} reduced Damage | 被你迷魅的敵人的傷害減少 {0} |
| Converted Enemies have {0}% chance to Taunt on Hit | 被轉化的敵人擊中時有{0}%機率嘲諷 |
| Converted Enemies have {0}% increased Damage | 增加被你迷魅的敵人{0}%傷害 |
| Converted Enemies have {0}% reduced Damage | 減少被你迷魅的敵人{0}%復害 |
| Converts {0} of Physical Damage to a random Element | 將物理傷害的 {0} 轉化為一種隨機元素 |
| Converts {0}% of Physical Damage to a random Element | 將{0}%的物理傷害轉換為1個隨機元素 |
| Convocation has {0} increased Cooldown Recovery Rate | 號召的冷卻回復率增加 {0} |
| Convocation has {0} reduced Cooldown Recovery Rate | 號召的冷卻回復率減少 {0} |
| Convocation has {0}% increased Cooldown Recovery Rate | 號召增加{0}%冷卻時間恢復速度 |
| Convocation has {0}% reduced Cooldown Recovery Rate | 號召減少{0}%冷卻時間恢復速度 |
| Corpses Spawned have {0} increased Maximum Life | 喚起的屍體的最大生命增加 {0} |
| Corpses Spawned have {0} reduced Maximum Life | 喚起的屍體的最大生命減少 {0} |
| Corpses Spawned have {0}% increased Maximum Life | 產生的屍體增加{0}%最大生命 |
| Corpses Spawned have {0}% reduced Maximum Life | 產生的屍體減少{0}%最大生命 |
| Corpses you Spawn have {0} increased Maximum Life | 生成的屍體最大生命增加 {0} |
| Corpses you Spawn have {0} reduced Maximum Life | 生成的屍體最大生命減少 {0} |
| Corpses you Spawn have {0}% increased Maximum Life | 你產生的屍體增加{0}%最大生命 |
| Corpses you Spawn have {0}% reduced Maximum Life | 你產生的屍體減少{0}%最大生命 |
| Corrupted Blood cannot be inflicted on you if you have at least {0} Corrupted Blood Debuffs on you | 若你身上至少有{0}層腐化之血減益效果，則不能對你造成腐化之血 |
| Corrupting Fever deals {0}% increased Damage | 腐化潮增加{0}%傷害 |
| Corrupting Fever deals {0}% reduced Damage | 腐化潮減少{0}%傷害 |
| Corrupting Fever has {0}% chance to inflict an additional Corrupted Blood Debuff | 腐化潮{0}%機率造成1個額外腐化之血減益效果 |
| Cost s{0}% less Life per Blood Charge | 每顆血腥球消耗{0}%更少生命 |
| Costs {0}% more Life per Blood Charge | 每顆血腥球消耗{0}%更多生命 |
| Counterattacks Debilitate Enemies for {0} second on Hit | 反擊擊中時虛弱敵人{0}秒 |
| Counterattacks have a {0}% chance to Debilitate on Hit for {1} second | 反擊擊中時有{0}%機率虛弱敵人{1}秒 |
| Cover Rare or Unique Enemies in Ash for {0} Seconds on Hit | 擊中時會使稀有或傳奇敵人餘燼纏身，持續{0}秒 |
| Covers Enemies in Ash, causing {0} increased Fire Damage taken per {1} Power, up to {2} | 用灰燼包裹敵人，每 {1} 點威力值使受到的火焰傷害增加 {0}，最多 {2} |
| Covers Enemies in Ash, causing {0}% increased Fire Damage taken per {1} Power, up to {2}% | 被餘燼纏繞的敵人，每{1}強度增加{0}%承受火焰傷害，最多{2}% |
| Crackling Lance deals {0} increased Damage | 電殛長槍的傷害增加 {0} |
| Crackling Lance deals {0} reduced Damage | 電殛長槍的傷害減少 {0} |
| Crackling Lance deals {0}% increased Damage | 碎雷電閃增加{0}%傷害 |
| Crackling Lance deals {0}% reduced Damage | 碎雷電閃減少{0}%傷害 |
| Crackling Lance has {0} increased branching angle | 電殛長槍的分支角度擴大 {0} |
| Crackling Lance has {0} increased Cast Speed | 電殛長槍的施放速度加快 {0} |
| Crackling Lance has {0} reduced branching angle | 電殛長槍的分支角度縮小 {0} |
| Crackling Lance has {0} reduced Cast Speed | 電殛長槍的施放速度減慢 {0} |
| Crackling Lance has {0}% increased branching angle | 碎雷電閃增加{0}%分歧角度 |
| Crackling Lance has {0}% increased Cast Speed | 碎雷電閃增加{0}%施放速度 |
| Crackling Lance has {0}% reduced branching angle | 碎雷電閃減少{0}%分歧角度 |
| Crackling Lance has {0}% reduced Cast Speed | 碎雷電閃減少{0}%施放速度 |
| Crawler consumes {0}% increased Sulphite | 潛伏號增加消耗{0}%硫酸 |
| Crawler consumes {0}% reduced Sulphite | 潛伏號減少消耗{0}%硫酸 |
| Create Consecrated Ground on Kill, lasting {0} seconds | 擊殺時產生奉獻地面持續 {0} 秒 |
| Create Consecrated Ground when Hit, lasting {0} seconds | 被擊中時產生奉獻地面，持續{0}秒 |
| Create Consecrated Ground, lasting {0} seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every {1} seconds | 當你擊中魔法、稀有或傳奇敵人時製造奉獻地面，持續{0}秒，每{1}秒最多1次 |
| Creates {0} additional Spikes if you've changed Stance Recently | 若你近期有切換姿態，製造{0}個額外尖刺 |
| Creates {0} explosions | 製造{0}個爆破 |
| Creates {0} fewer Spikes | 減少製造{0}個尖刺 |
| Creates {0} fissure | 創造{0}道裂縫 |
| Creates {0} fissures | 創造{0}道裂縫 |
| Creates {0} markers | 製造{0}個印記 |
| Creates {0} Spikes | 製造{0}個尖刺 |
| Creeping Frost's Chilling Area has {0} increased Movement Speed | 【電光寒霜】的冰緩區域中移動速度加快 {0} |
| Creeping Frost's Chilling Area has {0} reduced Movement Speed | 【電光寒霜】的冰緩區域中移動速度減慢 {0} |
| Creeping Frost's Chilling Area has {0}% increased Movement Speed | 寒霜滲透的冰緩地區增加{0}%移動速度 |
| Creeping Frost's Chilling Area has {0}% reduced Movement Speed | 寒霜滲透的冰緩地區減少{0}%移動速度 |
| Cremation can have up to {0} additional Geyser at a time | 熔炎送葬同時最多可以有{0}個熔炎泉 |
| Cremation can have up to {0} additional Geysers at a time | 熔炎送葬同時最多可以有{0}個熔炎泉 |
| Critical Modifiers have {0} increased Effect | 暴擊詞綴的效果增加 {0} |
| Critical Modifiers have {0} reduced Effect | 暴擊詞綴的效果減少 {0} |
| Critical Modifiers have {0}% increased Effect | 暴擊詞綴增加 {0}% 效果 |
| Critical Modifiers have {0}% reduced Effect | 暴擊詞綴減少 {0}% 效果 |
| Critical Strike Chance is {0} for Hits with this Weapon | 用該武器擊中時，暴擊率為 {0} |
| Critical Strike Chance is {0}% for Hits with this Weapon | 使用此武器擊中的暴擊率為 {0}% |
| Critical Strikes have {0} chance to Blind Enemies while you have Cat's Stealth | 擁有【貓之隱匿】時，暴擊有 {0} 的機率致盲敵人 |
| Critical Strikes have {0}% chance to Blind Enemies while you have Cat's Stealth | 當你有傲貓隱身時，暴擊有 {0}% 機率致盲敵人 |
| Critical Strikes Penetrate {0} of Enemy Elemental Resistances while affected by Zealotry | 受【狂熱】影響時，暴擊穿透敵人 {0} 的元素抗性 |
| Critical Strikes Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry | 被狂熱影響時，暴擊穿透敵人 {0}% 元素抗性 |
| Critical Strikes with Bows have a {0} chance to Poison the Enemy | 弓類暴擊有 {0} 的機率使敵人中毒 |
| Critical Strikes with Bows have a {0}% chance to Poison the Enemy | 使用弓暴擊時有 {0}% 機率使敵人中毒 |
| Critical Strikes with Daggers have a {0} chance to Poison the Enemy | 匕首攻擊的暴擊有 {0} 的機率使敵人中毒 |
| Critical Strikes with Daggers have a {0}% chance to Poison the Enemy | 使用匕首暴擊時有 {0}% 機率使敵人中毒 |
| Cruelty granted by Supported Skills has {0}% increased Duration | 被輔助技能給予的殘酷增加{0}%持續時間 |
| Cruelty granted by Supported Skills has {0}% reduced Duration | 被輔助技能給予的殘酷減少{0}%持續時間 |
| Cruelty has a Base Duration of {0} second | 殘酷有基礎持續時間{0}秒 |
| Cruelty has a Base Duration of {0} seconds | 殘酷有基礎持續時間{0}秒 |
| Cruelty lasts {0} second | 殘酷持續{0}秒 |
| Cruelty lasts {0} seconds | 殘酷持續{0}秒 |
| Crush Enemies for {0} seconds when you Hit them while they are on Full Life | 當敵人滿血時，你擊中時壓碎他們{0}秒 |
| Crush for {0} seconds on Hit | 擊中時壓碎{0}秒 |
| Curse Enemies with Conductivity on Hit, with {0} increased Effect | 擊中時用導電詛咒敵人，它的效果增加 {0} |
| Curse Enemies with Conductivity on Hit, with {0}% increased Effect | 擊中時使用導電詛咒敵人，且增加 {0}% 效果 |
| Curse Enemies with Despair on Hit, with {0} increased Effect | 擊中時用絕望詛咒敵人，它的效果增加 {0} |
| Curse Enemies with Despair on Hit, with {0}% increased Effect | 擊中時使用絕望詛咒敵人，且增加 {0}% 效果 |
| Curse Enemies with Elemental Weakness on Hit, with {0} increased Effect | 擊中時用元素要害詛咒敵人，它的效果增加 {0} |
| Curse Enemies with Elemental Weakness on Hit, with {0}% increased Effect | 擊中時使用元素要害詛咒敵人，且增加 {0}% 效果 |
| Curse Enemies with Elemental Weakness when you Block their Spell Damage, with {0} increased Effect and ignoring Curse Limit | 你格擋法術傷害時，用元素要害詛咒敵人，其效果增加 {0}，且無視詛咒限制 |
| Curse Enemies with Elemental Weakness when you Block their Spell Damage, with {0}% increased Effect and ignoring Curse Limit | 當你格擋敵人的法術傷害時，使用元素要害詛咒敵人，且增加 {0}% 效果並無視詛咒限制 |
| Curse Enemies with Enfeeble on Hit, with {0} increased Effect | 擊中時用衰弱詛咒敵人，它的效果增加 {0} |
| Curse Enemies with Enfeeble on Hit, with {0}% increased Effect | 擊中時使用衰弱詛咒敵人，且增加 {0}% 效果 |
| Curse Enemies with Flammability on Block, with {0} increased Effect | 格擋時用易燃詛咒敵人，其效果增加 {0} |
| Curse Enemies with Flammability on Block, with {0}% increased Effect | 格擋時使用易燃詛咒敵人，且增加 {0}% 效果 |
| Curse Enemies with Flammability on Hit, with {0} increased Effect | 擊中時用易燃詛咒敵人，它的效果增加 {0} |
| Curse Enemies with Flammability on Hit, with {0}% increased Effect | 擊中時使用易燃詛咒敵人，且增加 {0}% 效果 |
| Curse Enemies with Frostbite on Hit, with {0} increased Effect | 擊中時用凍傷詛咒敵人，它的效果增加 {0} |
| Curse Enemies with Frostbite on Hit, with {0}% increased Effect | 擊中時使用凍傷詛咒敵人，且增加 {0}% 效果 |
| Curse Enemies with Level {0} Assassin's Mark on Hit | 擊中敵人時，用 {0} 級的【暗影印記】詛咒敵人 |
| Curse Enemies with Level {0} Conductivity on Hit | 擊中敵人時，用 {0} 級的【導電】詛咒敵人 |
| Curse Enemies with Level {0} Despair on Hit | 擊中敵人時，用 {0} 級的【絕望】詛咒敵人 |
| Curse Enemies with Level {0} Elemental Weakness on Hit | 擊中敵人時，用 {0} 級的【元素要害】詛咒敵人 |
| Curse Enemies with Level {0} Enfeeble on Hit | 擊中敵人時，用 {0} 級的【衰弱】詛咒敵人 |
| Curse Enemies with Level {0} Flammability on Hit | 擊中敵人時，用 {0} 級的【易燃】詛咒敵人 |
| Curse Enemies with Level {0} Frostbite on Hit | 擊中敵人時，用 {0} 級的【凍傷】詛咒敵人 |
| Curse Enemies with Level {0} Poacher's Mark on Hit | 擊中敵人時，用 {0} 級的【盜獵者印記】詛咒敵人 |
| Curse Enemies with Level {0} Poacher's Mark on Hit, which can apply to Hexproof Enemies | 擊中時用 {0} 級的【盜獵者印記】詛咒敵人，對詛咒免疫的敵人也有效 |
| Curse Enemies with Level {0} Projectile Weakness on Hit | 擊中敵人時，用 {0} 級的【投射物要害】詛咒敵人 |
| Curse Enemies with Level {0} Temporal Chains on Hit | 擊中敵人時，用 {0} 級的【時空鎖鏈】詛咒敵人 |
| Curse Enemies with Level {0} Vulnerability on Hit | 擊中敵人時，用 {0} 級的【脆弱】詛咒敵人 |
| Curse Enemies with Level {0} Warlord's Mark on Hit | 擊中敵人時，用 {0} 級的【督軍印記】詛咒敵人 |
| Curse Enemies with Punishment when you Block their Melee Damage, with {0} increased Effect and ignoring Curse Limit | 你格擋近戰傷害時用懲戒詛咒敵人，其效果增加 {0}，且無視詛咒限制 |
| Curse Enemies with Punishment when you Block their Melee Damage, with {0}% increased Effect and ignoring Curse Limit | 當你格擋敵人的近戰傷害時，使用懲戒詛咒敵人，且增加 {0}% 效果並無視詛咒限制 |
| Curse Enemies with Temporal Chains on Hit, with {0} increased Effect | 擊中時用時空鎖鏈詛咒敵人，它的效果增加 {0} |
| Curse Enemies with Temporal Chains on Hit, with {0}% increased Effect | 擊中時使用時空鎖鏈詛咒敵人，且增加 {0}% 效果 |
| Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with {0} increased Effect and ignoring Curse Limit | 你格擋投射物攻擊傷害時，用時空鎖鏈詛咒敵人，其效果增加 {0}，且無視詛咒限制 |
| Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with {0}% increased Effect and ignoring Curse Limit | 當你格擋敵人的投射物攻擊傷害時，使用時空鎖鏈詛咒敵人，且增加 {0}% 效果並無視詛咒限制 |
| Curse Enemies with Vulnerability on Block, with {0} increased Effect | 格擋時用脆弱詛咒敵人，其效果增加 {0} |
| Curse Enemies with Vulnerability on Block, with {0}% increased Effect | 格擋時使用脆弱詛咒敵人，且增加 {0}% 效果 |
| Curse Enemies with Vulnerability on Hit, with {0} increased Effect | 擊中時用脆弱詛咒敵人，它的效果增加 {0} |
| Curse Enemies with Vulnerability on Hit, with {0}% increased Effect | 擊中時使用脆弱詛咒敵人，且增加 {0}% 效果 |
| Curse gains {0} Doom per second | 詛咒每秒獲得 {0} 層厄運 |
| Curse gains {0} Doom per second if you Cast this Spell yourself | 若你自己施放此法術，詛咒每秒獲得 {0} 層厄運 |
| Curse has {0} increased Doom gain rate | 詛咒的滅能獲取率增加 {0} |
| Curse has {0} reduced Doom gain rate | 詛咒的滅能獲取率減少 {0} |
| Curse has {0}% increased Doom gain rate | 詛咒增加 {0}% 厄運獲取率 |
| Curse has {0}% reduced Doom gain rate | 詛咒減少 {0}% 厄運獲取率 |
| Curse Lasts {0} seconds | 詛咒持續 {0} 秒 |
| Curse lasts {0} seconds | 詛咒持續 {0} 秒 |
| Curse Non-Cursed Enemies with Enfeeble on Hit, with {0} increased Effect | 擊中時用衰弱詛咒非詛咒敵人，其效果增加 {0} |
| Curse Non-Cursed Enemies with Enfeeble on Hit, with {0}% increased Effect | 擊中時使用衰弱詛咒未被詛咒的敵人，且增加 {0}% 效果 |
| Curse Skills have {0} increased Cast Speed | 詛咒技能的施放速度增加 {0} |
| Curse Skills have {0} increased Skill Effect Duration | 詛咒技能的技能效果持續時間延長 {0} |
| Curse Skills have {0} reduced Cast Speed | 詛咒技能的施放速度減少 {0} |
| Curse Skills have {0} reduced Skill Effect Duration | 詛咒技能的技能效果持續時間縮短 {0} |
| Curse Skills have {0}% increased Cast Speed | 增加{0}%詛咒技能的施放速度 |
| Curse Skills have {0}% increased Mana Reservation | 詛咒技能的魔力保留增加 {0}% |
| Curse Skills have {0}% increased Skill Effect Duration | 增加{0}%詛咒技能的技能效果持續時間 |
| Curse Skills have {0}% reduced Cast Speed | 減少{0}%詛咒技能的施放速度 |
| Curse Skills have {0}% reduced Mana Reservation | 詛咒技能的魔力保留減少 {0}% |
| Curse Skills have {0}% reduced Skill Effect Duration | 減少{0}%詛咒技能的技能效果持續時間 |
| Cursed Enemies are Debilitated for {0} Seconds when they Hit | 當被詛咒的敵人被擊中時，它們被虛弱 {0} 秒 |
| Cursed enemies grant {0} Energy Shield Leech when Hit | 被詛咒的敵人被擊中時獲得 {0} 能量護盾偷取 |
| Cursed enemies grant {0} increased Flask Charges | 擊敗被詛咒敵人後藥劑使用次數額外增加 {0} |
| Cursed enemies grant {0} Life Leech when Hit | 被詛咒的敵人被擊中時獲得 {0} 生命偷取 |
| Cursed enemies grant {0} Life Leech when Hit by Attacks | 被詛咒的敵人被攻擊擊中時獲得 {0} 生命偷取 |
| Cursed enemies grant {0} Life when Hit by Attacks | 受詛咒的敵人被攻擊擊中時會給予 {0} 生命 |
| Cursed enemies grant {0} Life when Killed | 受詛咒的敵人被擊殺時會給予 {0} 生命 |
| Cursed enemies grant {0} Mana Leech when Hit | 被詛咒的敵人被擊中時獲得 {0} 魔力偷取 |
| Cursed enemies grant {0} Mana Leech when Hit by Attacks | 被詛咒的敵人被攻擊擊中時獲得 {0} 魔力偷取 |
| Cursed enemies grant {0} Mana when Hit by Attacks | 受詛咒的敵人被攻擊擊中時會給予 {0} 魔力 |
| Cursed enemies grant {0} Mana when Killed | 受詛咒的敵人被擊殺時會給予 {0} 魔力 |
| Cursed Enemies grant {0} Rage Regenerated over {1} second when Stunned | 敵人被暈眩時，被詛咒的敵人在 {1} 秒內回復 {0} 盛怒 |
| Cursed enemies grant {0}% Energy Shield Leech when Hit | 被詛咒的敵人被擊中時獲得 {0}% 能量護盾偷取 |
| Cursed Enemies grant {0}% increased Attack Speed on Melee hit | 被詛咒的敵人近戰擊中你時，你的近戰攻擊速度增加 {0}% |
| Cursed enemies grant {0}% increased Attack Speed on Melee hit | 被詛咒的敵人近戰擊中你時，你的攻擊速度增加 {0}% |
| Cursed enemies grant {0}% increased Flask Charges | 殺死被詛咒敵人給予增加 {0}% 的藥劑充能 |
| Cursed Enemies grant {0}% less Melee Physical Damage on Melee hit | 被詛咒的敵人近戰擊中你時，你的近戰物理總傷害更少 {0}% |
| Cursed enemies grant {0}% less Melee Physical Damage on Melee hit | 被詛咒的敵人近戰擊中你時，你的近戰物理總傷害更少 {0}% |
| Cursed enemies grant {0}% Life Leech when Hit | 被詛咒的敵人被擊中時獲得 {0}% 生命偷取 |
| Cursed enemies grant {0}% Life Leech when Hit by Attacks | 被詛咒的敵人被攻擊擊中時，獲得 {0}% 生命偷取 |
| Cursed enemies grant {0}% Mana Leech when Hit | 被詛咒的敵人被擊中時獲得 {0}% 魔力偷取 |
| Cursed enemies grant {0}% Mana Leech when Hit by Attacks | 被詛咒的敵人被攻擊擊中時，獲得 {0}% 魔力偷取 |
| Cursed Enemies grant {0}% more Melee Physical Damage on Melee hit | 被詛咒的敵人近戰擊中你時，你的近戰物理總傷害更多  {0}% |
| Cursed enemies grant {0}% more Melee Physical Damage on Melee hit | 被詛咒的敵人近戰擊中你時，你的近戰物理總傷害更多 {0}% |
| Cursed Enemies grant {0}% reduced Attack Speed on Melee hit | 被詛咒的敵人近戰擊中你時，你的近戰攻擊速度減少 {0}% |
| Cursed enemies grant {0}% reduced Attack Speed on Melee hit | 被詛咒的敵人近戰擊中你時，你的攻擊速度減少 {0}% |
| Cursed enemies have {0} increased Accuracy Rating | 被詛咒敵人命中值增加 {0} |
| Cursed enemies have {0} increased Critical Strike Chance | 被詛咒敵人的暴擊率增加 {0} |
| Cursed enemies have {0} increased Stun and Block Recovery | 被詛咒敵人的暈眩和格擋回復增加 {0} |
| Cursed enemies have {0} less Evasion | 被詛咒敵人的總閃避值更少 {0} |
| Cursed enemies have {0} more Evasion | 被詛咒敵人的總閃避值更多 {0} |
| Cursed enemies have {0} reduced Accuracy Rating | 被詛咒敵人命中值減少 {0} |
| Cursed enemies have {0} reduced Critical Strike Chance | 被詛咒敵人的暴擊率減少 {0} |
| Cursed enemies have {0} reduced Stun and Block Recovery | 被詛咒敵人的暈眩和格擋回復減少 {0} |
| Cursed enemies have {0} to Chaos Resistance | 被詛咒的敵人獲得 {0} 混沌抗性 |
| Cursed enemies have {0} to Cold Resistance | 被詛咒敵人的冰冷抗性增加 {0} |
| Cursed enemies have {0} to Critical Strike Multiplier | 被詛咒敵人額外獲得 {0} 攻擊和法術基礎暴擊傷害加成 |
| Cursed enemies have {0} to Elemental Resistances | 被詛咒敵人的元素抗性增加 {0} |
| Cursed enemies have {0} to Fire Resistance | 被詛咒敵人的火焰抗性增加 {0} |
| Cursed enemies have {0} to Lightning Resistance | 被詛咒敵人的閃電抗性增加 {0} |
| Cursed enemies have {0} to Physical Damage Reduction | 被詛咒敵人 {0} 物理傷害減免 |
| Cursed enemies have {0}% chance to be Frozen by Cold Damage | 被詛咒敵人受到冰冷傷害時有 {0}% 機率被冰凍 |
| Cursed enemies have {0}% chance to be Ignited by Fire Damage | 被詛咒敵人受到火焰傷害時有 {0}% 機率被點燃 |
| Cursed Enemies have {0}% chance to be Maimed for {1} seconds when Hit by Attacks | 攻擊擊中被詛咒的敵人時，有 {0}% 機率使其殘廢 {1} 秒 |
| Cursed enemies have {0}% chance to be Shocked by Lightning Damage | 被詛咒敵人受到閃電攻擊時有 {0}% 機率被感電 |
| Cursed Enemies have {0}% chance to Bleed when Hit by Attacks | 被詛咒的敵人被攻擊擊中時有 {0}% 機率流血 |
| Cursed enemies have {0}% increased Accuracy Rating | 被詛咒敵人增加 {0}% 命中率 |
| Cursed enemies have {0}% increased Critical Strike Chance | 被詛咒敵人增加 {0}% 暴擊率 |
| Cursed enemies have {0}% increased Stun and Block Recovery | 受到詛咒的敵人增加 {0}% 暈眩和格擋回復 |
| Cursed enemies have {0}% less Evasion | 受詛咒的敵人有 {0}% 更少閃避值 |
| Cursed enemies have {0}% less Evasion Rating | 受詛咒的敵人有 {0}% 更少閃避值 |
| Cursed enemies have {0}% more Evasion | 受詛咒的敵人有 {0}% 更多閃避值 |
| Cursed enemies have {0}% more Evasion Rating | 受詛咒的敵人有 {0}% 更多閃避值 |
| Cursed enemies have {0}% reduced Accuracy Rating | 被詛咒敵人減少 {0}% 命中率 |
| Cursed enemies have {0}% reduced Critical Strike Chance | 被詛咒敵人減少 {0}% 暴擊率 |
| Cursed enemies have {0}% reduced Stun and Block Recovery | 受到詛咒的敵人減少 {0}% 暈眩和格擋回復 |
| Cursed enemies have {0}% to Chaos Resistance | 被詛咒的敵人 {0}% 混沌抗性 |
| Cursed enemies have {0}% to Cold Resistance | 被詛咒的敵人有 {0}% 的冰冷抗性 |
| Cursed enemies have {0}% to Critical Strike Multiplier | 受詛咒的敵人 {0}% 基礎暴擊加成 |
| Cursed enemies have {0}% to Elemental Resistances | 被詛咒的敵人有 {0}% 的元素抗性 |
| Cursed enemies have {0}% to Fire Resistance | 被詛咒的敵人有 {0}% 的火焰抗性 |
| Cursed enemies have {0}% to Lightning Resistance | 被詛咒的敵人有 {0}% 的閃電抗性 |
| Cursed enemies have {0}% to Physical Damage Reduction | 被詛咒的敵人 {0}% 物理傷害減免 |
| Cursed Enemies have a {0} chance to grant a Frenzy Charge when Hit | 被詛咒的敵人被擊中時有 {0} 的機率提供一個狂怒球 |
| Cursed enemies have a {0} chance to grant a Frenzy Charge when slain | 擊敗被詛咒敵人有 {0} 的機率獲得狂怒球 |
| Cursed Enemies have a {0} chance to grant a Power Charge when Hit | 被詛咒的敵人被擊中時有 {0} 的機率提供一個暴擊球 |
| Cursed enemies have a {0} chance to grant a Power Charge when slain | 擊敗被詛咒敵人有 {0} 的機率獲得暴擊球 |
| Cursed Enemies have a {0} chance to grant an Endurance Charge when Hit | 被詛咒的敵人被擊中時有 {0} 的機率提供一個耐力球 |
| Cursed enemies have a {0} chance to grant an Endurance Charge when slain | 擊敗被詛咒敵人有 {0} 的機率獲得耐力球 |
| Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit | 擊中受詛咒的敵人時，有{0}%機率賦予1個狂怒球 |
| Cursed enemies have a {0}% chance to grant a Frenzy Charge when slain | 受詛咒的敵人被擊殺時有 {0}% 機率給予 1 顆狂怒球 |
| Cursed Enemies have a {0}% chance to grant a Power Charge when Hit | 擊中受詛咒的敵人時，有{0}%機率賦予1個暴擊球 |
| Cursed enemies have a {0}% chance to grant a Power Charge when slain | 受詛咒的敵人被擊殺時有 {0}% 機率給予 1 顆暴擊球 |
| Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit | 擊中受詛咒的敵人時，有{0}%機率賦予1個耐力球 |
| Cursed enemies have a {0}% chance to grant an Endurance Charge when slain | 殺死被詛咒的敵人有 {0}% 機率獲得耐力球 |
| Cursed enemies have an additional {0} chance to be Stunned | 被詛咒敵人的被暈眩機率更多 {0} |
| Cursed enemies have an additional {0}% chance to be Stunned | 被詛咒敵人承受額外 {0}% 被暈眩的機率 |
| Cursed Enemies have an additional {0}% chance to be Stunned | 被詛咒敵人承受額外 {0}% 被暈眩的機率 |
| Cursed enemies take {0} decreased Physical Damage from Damage Over Time | 被詛咒的敵人受到的物理持續傷害 {0} |
| Cursed enemies take {0} increased Damage | 被詛咒的敵人承受的傷害增加 {0} |
| Cursed enemies take {0} increased Damage from Damage Over Time effects | 被詛咒敵人受到的持續傷害增加 {0} |
| Cursed enemies take {0} increased Damage from Projectile Hits | 被詛咒敵人受到的投射物傷害增加 {0} |
| Cursed Enemies take {0} increased Damage while on Low Life | 被詛咒的敵人在低血時承受的傷害增加 {0} |
| Cursed enemies take {0} increased Extra Damage from Critical Strikes | 被詛咒敵人受到的暴擊總傷害更多 {0} |
| Cursed enemies take {0} increased Physical Damage | 被詛咒敵人受到的物理總傷害更多 {0} |
| Cursed enemies take {0} increased Physical Damage from Damage Over Time | 被詛咒的敵人受到的物理持續傷害增加 {0} |
| Cursed enemies take {0} reduced Damage | 被詛咒的敵人承受的傷害減少 {0} |
| Cursed Enemies take {0} reduced Damage while on Low Life | 被詛咒的敵人在低血時承受的傷害減少 {0} |
| Cursed enemies take {0} reduced Extra Damage from Critical Strikes | 被詛咒敵人受到的暴擊總傷害更少 {0} |
| Cursed enemies take {0}% decreased Physical Damage from Damage Over Time | 被詛咒的敵人增加承受 {0}% 物理持續傷害 |
| Cursed enemies take {0}% increased Damage | 被詛咒的敵人增加承受 {0}% 傷害 |
| Cursed enemies take {0}% increased Damage from Damage Over Time effects | 被詛咒敵人承受增加 {0}% 持續傷害 |
| Cursed enemies take {0}% increased Damage from Projectile Hits | 被詛咒的敵人被投射物擊中增加 {0}% 承受傷害 |
| Cursed Enemies take {0}% increased Damage while on Low Life | 被詛咒的敵人在貧血時增加 {0}% 承受傷害 |
| Cursed enemies take {0}% increased Extra Damage from Critical Strikes | 受詛咒的敵人增加 {0}% 承受的暴擊傷害 |
| Cursed enemies take {0}% increased Physical Damage | 被詛咒敵人承受增加 {0}% 物理傷害 |
| Cursed enemies take {0}% increased Physical Damage from Damage Over Time | 被詛咒的敵人增加承受 {0}% 物理持續傷害 |
| Cursed enemies take {0}% reduced Damage | 被詛咒的敵人減少承受 {0}% 傷害 |
| Cursed Enemies take {0}% reduced Damage while on Low Life | 被詛咒的敵人在貧血時減少 {0}% 承受傷害 |
| Cursed enemies take {0}% reduced Extra Damage from Critical Strikes | 受詛咒的敵人減少 {0}% 承受的暴擊傷害 |
| Cursed Enemies you or your Minions Kill have a {0} chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | 你或你的召喚生物擊敗的受詛咒敵人有 {0} 的機率爆炸，造成等同該敵人最大生命四分之一的混沌傷害 |
| Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | 你或你的召喚物擊殺受詛咒的敵人有 {0}% 機率爆炸，並造成他們 1/4 最大生命的混沌傷害 |
| Cursed Normal and Magic Enemies have {0} less Action Speed | 被詛咒的普通和魔法敵人的行動速度減少 {0} |
| Cursed Normal and Magic Enemies have {0} more Action Speed | 被詛咒的普通和魔法敵人的行動速度增加 {0} |
| Cursed Normal and Magic Enemies have {0}% less Action Speed | 被詛咒的普通和魔法敵人有 {0}% 更少行動速度 |
| Cursed Normal and Magic Enemies have {0}% more Action Speed | 被詛咒的普通和魔法敵人有 {0}% 更多行動速度 |
| Cursed Normal or Magic enemies deal {0} less Damage | 被詛咒的普通和魔法敵人造成的總傷害更少 {0} |
| Cursed Normal or Magic enemies deal {0} more Damage | 被詛咒的普通和魔法敵人造成的總傷害更多 {0} |
| Cursed Normal or Magic enemies deal {0}% less Damage | 被詛咒的普通或魔法敵人造成 {0}% 更少傷害 |
| Cursed Normal or Magic enemies deal {0}% more Damage | 被詛咒的普通或魔法敵人造成 {0}% 更多傷害 |
| Cursed Rare and Unique Enemies have {0} less Action Speed | 被詛咒的稀有或傳奇敵人的行動速度減少 {0} |
| Cursed Rare and Unique Enemies have {0} more Action Speed | 被詛咒的稀有或傳奇敵人的行動速度增加 {0} |
| Cursed Rare and Unique Enemies have {0}% less Action Speed | 被詛咒的稀有或傳奇敵人有 {0}% 更少行動速度 |
| Cursed Rare and Unique Enemies have {0}% more Action Speed | 被詛咒的稀有或傳奇敵人有 {0}% 更多行動速度 |
| Cursed Rare or Unique enemies deal {0} less Damage | 被詛咒的稀有或傳奇敵人造成的總傷害更少 {0} |
| Cursed Rare or Unique enemies deal {0} more Damage | 被詛咒的稀有或傳奇敵人造成的總傷害更多 {0} |
| Cursed Rare or Unique enemies deal {0}% less Damage | 被詛咒的稀有或傳奇敵人造成 {0}% 更少傷害 |
| Cursed Rare or Unique enemies deal {0}% more Damage | 被詛咒的稀有或傳奇敵人造成 {0}% 更多傷害 |
| Curses applied by Casting this Spell gain {0} Doom per second | 施放此法術所套用的詛咒，每秒獲得 {0} 厄運 |
| Curses have {0} increased effect on Monsters | 對怪物施放的詛咒效果增加 {0} |
| Curses have {0} reduced effect on Monsters | 對怪物施放的詛咒效果減少 {0} |
| Curses have {0}% increased effect on Monsters | 對怪物施放的詛咒效果增加 {0}% |
| Curses have {0}% reduced effect on Monsters | 對怪物施放的詛咒效果減少 {0}% |
| Curses inflicted by this Skill have {0} to maximum Doom | 此技能造成的詛咒 {0} 最大厄運 |
| Curses on Enemies in your Chilling Areas have {0}% increased Effect | 對於身處由你冰緩區域的敵人，詛咒增加{0}%效果 |
| Curses on Enemies in your Chilling Areas have {0}% reduced Effect | 對於身處由你冰緩區域的敵人，詛咒減少{0}%效果 |
| Curses on Slain Enemies are transferred to {0} nearby Enemies | 被擊敗的敵人身上的詛咒將轉移給週圍 {0} 個敵人 |
| Curses youd with Punishment on Kill, with {0} increased Effect | 擊敗敵人時用懲戒詛咒你，其效果增加 {0} |
| Curses youd with Punishment on Kill, with {0}% increased Effect | 擊殺時使用懲戒詛咒你，且增加 {0}% 效果 |
| Dagger Attacks deal {0} increased Damage with Ailments | 匕首攻擊造成的異常狀態傷害增加 {0} |
| Dagger Attacks deal {0} increased Damage with Hits and Ailments | 匕首攻擊造成的擊中和異常狀態傷害增加 {0} |
| Dagger Attacks deal {0} reduced Damage with Ailments | 匕首攻擊造成的異常狀態傷害減少 {0} |
| Dagger Attacks deal {0} reduced Damage with Hits and Ailments | 匕首攻擊造成的擊中和異常狀態傷害減少 {0} |
| Dagger Attacks deal {0}% increased Damage with Ailments | 匕首攻擊增加 {0}% 異常狀態傷害 |
| Dagger Attacks deal {0}% increased Damage with Hits and Ailments | 匕首攻擊增加 {0}% 擊中和異常狀態傷害 |
| Dagger Attacks deal {0}% reduced Damage with Ailments | 匕首攻擊減少 {0}% 異常狀態傷害 |
| Dagger Attacks deal {0}% reduced Damage with Hits and Ailments | 匕首攻擊減少 {0}% 擊中和異常狀態傷害 |
| Damage Cone has {0} Radius per {1} Rage | 每 {1} 點怒火使造成傷害的錐形範圍 {0} |
| Damage Cone has {1} Radius per {0} Rage | 每{0}層盛怒，傷害扇形{1}範圍 |
| Damage Modifiers have {0} increased Effect | 傷害詞綴的效果增加 {0} |
| Damage Modifiers have {0} reduced Effect | 傷害詞綴的效果減少 {0} |
| Damage Modifiers have {0}% increased Effect | 傷害詞綴增加 {0}% 效果 |
| Damage Modifiers have {0}% reduced Effect | 傷害詞綴減少 {0}% 效果 |
| Damage Over Time caused by Projectiles deals {0} less Damage | 投射物造成的持續總傷害更少 {0} |
| Damage Over Time caused by Projectiles deals {0} more Damage | 投射物造成的持續總傷害更多 {0} |
| Damage Over Time caused by Projectiles deals {0}% less Damage | 投射物造成的持續傷害有{0}%更少傷害 |
| Damage Over Time caused by Projectiles deals {0}% more Damage | 投射物造成的持續傷害有{0}%更多傷害 |
| Damage Penetrates {0} Chaos Resistance | 傷害穿透 {0} 混沌抗性 |
| Damage Penetrates {0} Cold Resistance | 傷害穿透 {0} 冰冷抗性 |
| Damage Penetrates {0} Cold Resistance against Chilled Enemies | 對冰緩敵人穿透其 {0} 冰冷抗性 |
| Damage Penetrates {0} Cold Resistance if you've used a Fire Skill in the past {1} seconds | 若你 {1} 秒內使用過火焰技能，你的傷害穿透 {0} 冰冷抗性 |
| Damage Penetrates {0} Cold Resistance while affected by Hatred | 受到【憎恨】影響時，傷害穿透 {0} 冰冷抗性 |
| Damage penetrates {0} Cold Resistance while affected by Herald of Ice | 受到【冰霜之捷】影響時，傷害穿透 {0} 冰冷抗性 |
| Damage Penetrates {0} Elemental Resistance if you haven't Killed Recently | 若你近期內沒有擊敗過敵人，則傷害穿透 {0} 元素抗性 |
| Damage Penetrates {0} Elemental Resistances | 傷害穿透 {0} 元素抗性 |
| Damage Penetrates {0} Elemental Resistances against Chilled Enemies | 對冰緩敵人時，傷害穿透 {0} 元素抗性 |
| Damage Penetrates {0} Elemental Resistances during any Flask Effect | 藥劑持續期間，傷害穿透 {0} 元素抗性 |
| Damage Penetrates {0} Elemental Resistances if you Detonated Mines Recently | 若你近期內有引爆地雷，則傷害穿透 {0} 元素抗性 |
| Damage Penetrates {0} Elemental Resistances while you are Chilled | 你被冰緩時，傷害穿透 {0} 元素抗性 |
| Damage Penetrates {0} Elemental Resistances while you have a Power Charge | 你擁有暴擊球時，傷害穿透 {0} 元素抗性 |
| Damage Penetrates {0} Fire Resistance | 傷害穿透 {0} 火焰抗性 |
| Damage Penetrates {0} Fire Resistance against Blinded Enemies | 對致盲敵人的傷害穿透 {0} 火焰抗性 |
| Damage Penetrates {0} Fire Resistance if you've used a Lightning Skill in the past {1} seconds | 若你 {1} 秒內使用過閃電技能，你的傷害穿透 {0} 火焰抗性 |
| Damage Penetrates {0} Fire Resistance while affected by Anger | 受到【憤怒】影響時，傷害穿透 {0} 火焰抗性 |
| Damage penetrates {0} Fire Resistance while affected by Herald of Ash | 受到【灰燼之捷】影響時，傷害穿透 {0} 火焰抗性 |
| Damage Penetrates {0} Lightning Resistance | 傷害穿透 {0} 閃電抗性 |
| Damage Penetrates {0} Lightning Resistance during Flask effect | 藥劑持續期間，閃電傷害穿透 {0} 閃電抗性 |
| Damage Penetrates {0} Lightning Resistance if you've used a Cold Skill in the past {1} seconds | 若你 {1} 秒內使用過冰冷技能，你的傷害穿透 {0} 閃電抗性 |
| Damage penetrates {0} Lightning Resistance while affected by Herald of Thunder | 受到【雷霆之捷】影響時，傷害穿透 {0} 閃電抗性 |
| Damage Penetrates {0} Lightning Resistance while affected by Wrath | 受到【雷霆】影響時，傷害穿透 {0} 閃電抗性 |
| Damage Penetrates {0} of Branded Enemy's Fire Resistance | 傷害穿透帶有烙印敵人火焰抗性的 {0} |
| Damage Penetrates {0} of Branded Enemy's Lightning Resistance | 傷害穿透帶有烙印敵人閃電抗性的 {0} |
| Damage Penetrates {0} of Enemy Elemental Resistances | 傷害穿透敵人 {0} 的元素抗性 |
| Damage Penetrates {0} of Enemy Elemental Resistances if you haven't Killed Recently | 若你近期內沒有擊敗敵人，則傷害會穿透 {0} 敵人元素抗性 |
| Damage Penetrates {0} of Fire Resistance if you have Blocked Recently | 若你近期內有過格擋，則傷害穿透 {0} 火焰抗性 |
| Damage Penetrates {0}% Chaos Resistance | 傷害穿透{0}%混沌抗性 |
| Damage Penetrates {0}% Cold Resistance | 傷害穿透{0}%冰冷抗性 |
| Damage Penetrates {0}% Cold Resistance against Chilled Enemies | 傷害穿透冰緩敵人{0}%的冰冷抗性 |
| Damage Penetrates {0}% Cold Resistance if you've used a Fire Skill in the past {1} seconds | 若你 {1} 秒內使用過火焰技能，你的傷害穿透 {0}% 冰冷抗性 |
| Damage Penetrates {0}% Cold Resistance while affected by Hatred | 被憎恨影響時，傷害穿透{0}%冰冷抗性 |
| Damage penetrates {0}% Cold Resistance while affected by Herald of Ice | 被冰霜之捷影響時傷害穿透{0}%冰冷抗性 |
| Damage Penetrates {0}% Elemental Resistance if you haven't Killed Recently | 若近期沒有擊殺，傷害穿透 {0}% 元素抗性 |
| Damage Penetrates {0}% Elemental Resistances | 傷害穿透{0}%元素抗性 |
| Damage Penetrates {0}% Elemental Resistances against Chilled Enemies | 傷害對被冰緩的敵人穿透{0}%元素抗性 |
| Damage Penetrates {0}% Elemental Resistances against Cursed Enemies | 傷害會穿透受詛咒敵人的{0}%元素抗性 |
| Damage Penetrates {0}% Elemental Resistances during any Flask Effect | 在任何藥劑效果期間，傷害穿透{0}%元素抗性 |
| Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently | 若你近期引爆過地雷，傷害會穿透{0}%的元素抗性 |
| Damage Penetrates {0}% Elemental Resistances while you are Chilled | 你被冰緩時，傷害穿透{0}%元素抗性 |
| Damage Penetrates {0}% Elemental Resistances while you have a Power Charge | 你有暴擊球時傷害穿透{0}%元素抗性 |
| Damage Penetrates {0}% Fire Resistance | 傷害穿透{0}%火焰抗性 |
| Damage Penetrates {0}% Fire Resistance against Blinded Enemies | 對致盲的敵人傷害穿透{0}%火焰抗性 |
| Damage Penetrates {0}% Fire Resistance if you've used a Lightning Skill in the past {1} seconds | 若你 {1} 秒內使用過閃電技能，你的傷害穿透 {0}% 火焰抗性 |
| Damage Penetrates {0}% Fire Resistance while affected by Anger | 被憤怒影響時，傷害穿透{0}%火焰抗性 |
| Damage penetrates {0}% Fire Resistance while affected by Herald of Ash | 被灰燼之捷影響時傷害穿透{0}%火焰抗性 |
| Damage Penetrates {0}% Lightning Resistance | 傷害穿透{0}%閃電抗性 |
| Damage Penetrates {0}% Lightning Resistance during Flask effect | 藥劑效果期間閃電傷害穿透 {0}% 閃電抗性 |
| Damage Penetrates {0}% Lightning Resistance if you've used a Cold Skill in the past {1} seconds | 若你 {1} 秒內使用過冰冷技能，你的傷害穿透 {0}% 閃電抗性 |
| Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder | 被閃電之捷影響時傷害穿透{0}%閃電抗性 |
| Damage Penetrates {0}% Lightning Resistance while affected by Wrath | 被雷霆影響時，傷害穿透{0}%閃電抗性 |
| Damage Penetrates {0}% of Branded Enemy's Fire Resistance | 傷害穿透{0}%被烙印的敵人的火焰抗性 |
| Damage Penetrates {0}% of Branded Enemy's Lightning Resistance | 傷害穿透{0}%被烙印的敵人的閃電抗性 |
| Damage Penetrates {0}% of Enemy Elemental Resistances | 傷害穿透敵人{0}%的元素抗性 |
| Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently | 若你近期沒有擊殺，傷害會穿透{0}%的敵人元素抗性 |
| Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently | 若你近期格擋過，傷害穿透{0}%的火焰抗性 |
| Damage with Weapons Penetrates {0} Chaos Resistance | 武器造成的傷害穿透 {0} 混沌抗性 |
| Damage with Weapons Penetrates {0} Cold Resistance | 武器造成的傷害穿透 {0} 冰冷抗性 |
| Damage with Weapons Penetrates {0} Elemental Resistance | 武器造成的傷害穿透 {0} 元素抗性 |
| Damage with Weapons Penetrates {0} Fire Resistance | 武器造成的傷害穿透 {0} 火焰抗性 |
| Damage with Weapons Penetrates {0} Lightning Resistance | 武器造成的傷害穿透 {0} 閃電抗性 |
| Damage with Weapons Penetrates {0}% Chaos Resistance | 武器造成的傷害穿透{0}%混沌抗性 |
| Damage with Weapons Penetrates {0}% Cold Resistance | 武器造成的傷害穿透{0}%冰冷抗性 |
| Damage with Weapons Penetrates {0}% Elemental Resistance | 武器造成的傷害穿透 {0}% 元素抗性 |
| Damage with Weapons Penetrates {0}% Fire Resistance | 武器造成的傷害穿透{0}%火焰抗性 |
| Damage with Weapons Penetrates {0}% Lightning Resistance | 武器造成的傷害穿透{0}%閃電抗性 |
| Damages {0} nearby Enemies when you gain Stages | 當你獲得疊層時傷害附近{0}個敵人 |
| Damaging Ailments deal damage {0} faster | 傷害型異常狀態生效速度加快 {0} |
| Damaging Ailments deal damage {0}% faster | 傷害型異常狀態造成傷害加速{0}% |
| Damaging Ailments inflicted by Minions deal damage {0} faster | 由召喚生物造成傷害施加的傷害型異常狀態生效速度加快 {0} |
| Damaging Ailments inflicted by Minions deal damage {0}% faster | 召喚物造成的傷害型異常狀態，造成的傷害加速 {0}% |
| Damaging Ailments inflicted by this Attack or Minions deal damage {0} faster | 由該攻擊或召喚生物造成的傷害施加的傷害型異常狀態生效速度加快 {0} |
| Damaging Ailments inflicted by this Attack or Minions deal damage {0}% faster | 此攻擊或召喚物造成的傷害型異常狀態，造成的傷害加速 {0}% |
| Damaging Ailments inflicted by this Spell or Minions deal damage {0}% faster | 此法術或召喚物造成的傷害型異常狀態造成傷害加速 {0}% |
| Damaging Ailments inflicted with Supported Skills deal damage {0} faster | 被輔助技能施加的傷害型異常狀態生效速度加快 {0} |
| Damaging Ailments inflicted with Supported Skills deal damage {0}% faster | 被輔助技能造成的傷害型異常狀態，造成的傷害加速{0}% |
| Damaging Ailments you inflict deal Damage {0} faster while affected by Malevolence | 受【怨毒光環】影響時，你造成的傷害類異常狀態的傷害生效速度增加 {0} |
| Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence | 被惡意影響時，你造成的傷害型異常狀態所造成的傷害加速{0}% |
| Dash has {0} Cooldown | 衝刺具有 {0} 冷卻時間 |
| Dash has {0} Cooldown Use | 幻步{0}冷卻使用次數 |
| Dash has {0} Cooldown Uses | 幻步{0}冷卻使用次數 |
| Dash has {0} Cooldowns | 衝刺具有 {0} 冷卻時間 |
| Dash travels {0} increased distance | 衝刺的移動距離增加 {0} |
| Dash travels {0} reduced distance | 衝刺的移動距離縮短 {0} |
| Dash travels {0}% increased distance | 幻步增加{0}%移動距離 |
| Dash travels {0}% reduced distance | 幻步減少{0}%移動距離 |
| Deal {0} of your maximum Life as Fire Damage to nearby Enemies when Hit | 被擊中時對週圍敵人造成等同你 {0} 最大生命的火焰傷害 |
| Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge | 當你失去1顆暴擊、狂怒或耐力球時，對附近敵人造成{0}至{1}閃電傷害 |
| Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit | 被擊中時對附近敵人造成等同你{0}%最大生命的火焰傷害 |
| Deal up to {0} less Melee Damage to Enemies, based on proximity | 基於距離對敵人的總近戰傷害最多更少 {0} |
| Deal up to {0} more Melee Damage to Enemies, based on proximity | 基於距離對敵人的總近戰傷害最多更多 {0} |
| Deal up to {0}% less Melee Damage to Enemies, based on proximity | 根據敵人離多近，造成最多{0}%更少近戰傷害 |
| Deal up to {0}% more Melee Damage to Enemies, based on proximity | 根據敵人離多近，造成最多{0}%更多近戰傷害 |
| Deals {0} Base Chaos Damage per second | 每秒造成 {0} 基本混沌傷害 |
| Deals {0} Base Cold Damage per second | 每秒造成 {0} 基礎冰冷傷害 |
| Deals {0} Base Fire Damage per second | 每秒造成 {0} 基本火焰傷害 |
| Deals {0} Base Physical Damage per second | 每秒造成 {0} 基礎物理傷害 |
| Deals {0} Chaos Damage per second | 每秒造成{0}混沌傷害 |
| Deals {0} Chaos Damage per second to nearby Enemies | 每秒對附近敵人造成{0}混沌傷害 |
| Deals {0} Cold Damage per second | 每秒造成{0}冰冷傷害 |
| Deals {0} Fire Damage per second | 每秒造成 {0} 火焰 傷害 |
| Deals {0} increased Damage if you've lost an Endurance Charge in the past {1} seconds | 若你在過去 {1} 秒內失去過耐力球，則傷害增加 {0} |
| Deals {0} less Damage to Branded Enemy | 對帶有烙印的敵人造成的總傷害更少 {0} |
| Deals {0} less Damage with Hits and Ailments per affected Minion | 每個受影響的召喚生物都使擊中和異常狀態的總傷害更少 {0} |
| Deals {0} more added damage | 附加總傷害更多 {0} |
| Deals {0} more Damage to Branded Enemy | 對帶有烙印的敵人造成的總傷害更多 {0} |
| Deals {0} more Damage while Channelling if Illusion has finished moving | 吟導時，若幻影停止移動，則總傷害更多 {0} |
| Deals {0} more Damage with Hits and Ailments per affected Minion | 每個受影響的召喚生物都使擊中和異常狀態的總傷害更多 {0} |
| Deals {0} of Attack Damage | 造成 {0} 基礎攻擊傷害 |
| Deals {0} of Base Attack Damage | 造成 {0} 基礎攻擊傷害 |
| Deals {0} of Base Damage | 造成 {0} 基礎傷害 |
| Deals {0} of Damage | 造成 {0} 基礎傷害 |
| Deals {0} of Physical Damage | 造成 {0} 基礎物理傷害 |
| Deals {0} of Sacrificed Energy Shield and Life as Fire Damage per second | 每秒造成所犧牲生命和能量護盾 {0} 的火焰傷害 |
| Deals {0} of your Maximum Energy Shield as Base Fire Damage per second | 每秒造成你最大能量護盾 {0} 的基礎火焰傷害 |
| Deals {0} of your Maximum Life as Base Fire Damage per second | 每秒造成你最大生命 {0} 的基礎火焰傷害 |
| Deals {0} Physical Damage per second | 每秒造成 {0} 物理傷害 |
| Deals {0} reduced Damage if you've lost an Endurance Charge in the past {1} seconds | 若你在過去 {1} 秒內失去過耐力球，則傷害減少 {0} |
| Deals {0} to {1} Added Cold Damage if Charges were consumed from a Sapphire Flask | 若消耗藍寶石藥劑充能，附加{0}至{1}冰冷傷害 |
| Deals {0} to {1} Added Lightning Damage if Charges were consumed from a Topaz Flask | 若消耗黃玉藥劑充能，附加{0}至{1}閃電傷害 |
| Deals {0} to {1} base Cold Damage per {2} Intelligence | 每{2}點智慧造成{0}至{1}基礎冰冷傷害 |
| Deals {0} to {1} base Cold Damage per Frenzy Charge removed | 每顆被移除的狂怒球造成{0}至{1}基礎冰冷傷害 |
| Deals {0} to {1} base Fire Damage per Endurance Charge removed | 每顆被移除的耐力球造成{0}至{1}基礎火焰傷害 |
| Deals {0} to {1} base Lightning Damage per Power Charge removed | 每顆被移除的暴擊球造成{0}至{1}基礎閃電傷害 |
| Deals {0} to {1} Chaos Damage | 造成{0}至{1}混沌傷害 |
| Deals {0} to {1} Cold Damage | 造成{0}至{1}冰冷傷害 |
| Deals {0} to {1} Cold Damage per {2} Intelligence | 每{2}點智慧造成{0}至{1}冰冷傷害 |
| Deals {0} to {1} Fire Damage | 造成{0}至{1}火焰傷害 |
| Deals {0} to {1} Lightning Damage | 造成{0}至{1}閃電傷害 |
| Deals {0} to {1} Physical Damage | 造成{0}至{1}物理傷害 |
| Deals {0}% increased Damage if you've lost an Endurance Charge in the past {1} seconds | 若過去{1}秒你有失去耐力球，增加{0}%傷害 |
| Deals {0}% less Attack Damage | 造成{0}%更少攻擊傷害 |
| Deals {0}% less Damage | 造成{0}%更少傷害 |
| Deals {0}% less Damage per Blood Charge | 每顆血腥球造成{0}%更少傷害 |
| Deals {0}% less Damage to Branded Enemy | 對烙印的敵人造成 {0}% 更少傷害 |
| Deals {0}% less Damage with Hits against Branded Enemy | 對烙印的敵人造成{0}%更少擊中傷害 |
| Deals {0}% less Damage with Hits and Ailments per affected Minion | 每個被影響的召喚物造成 {0}% 更少擊中和異常狀態傷害 |
| Deals {0}% less Damage with Ignite if Charges were consumed from a Ruby Flask | 若消耗紅玉藥劑充能，造成 {0}% 更多點燃傷害 |
| Deals {0}% less Physical Damage | 造成{0}%更少物理傷害 |
| Deals {0}% more added damage | 造成{0}%更少附加傷害 |
| Deals {0}% more Attack Damage | 造成{0}%更多攻擊傷害 |
| Deals {0}% more Damage | 造成{0}%更多傷害 |
| Deals {0}% more Damage per Blood Charge | 每顆血腥球造成{0}%更多傷害 |
| Deals {0}% more Damage to Branded Enemy | 對烙印的敵人造成 {0}% 更多傷害 |
| Deals {0}% more Damage while Channelling if Illusion has finished moving | 引導施放時若幻影已結束移動，造成{0}%更多傷害 |
| Deals {0}% more Damage with Hits against Branded Enemy | 對烙印的敵人造成{0}%更多擊中傷害 |
| Deals {0}% more Damage with Hits and Ailments per affected Minion | 每個被影響的召喚物造成 {0}% 更多擊中和異常狀態傷害 |
| Deals {0}% more Damage with Ignite if Charges were consumed from a Ruby Flask | 若消耗紅玉藥劑充能，造成 {0}% 更多點燃傷害 |
| Deals {0}% more Physical Damage | 造成{0}%更多物理傷害 |
| Deals {0}% of Attack Damage | 造成 {0}% 攻擊傷害 |
| Deals {0}% of Base Attack Damage | 造成 {0}% 基本攻擊傷害 |
| Deals {0}% of Base Damage | 造成 {0}% 基本傷害 |
| Deals {0}% of Damage | 造成 {0}% 傷害 |
| Deals {0}% of Physical Damage | 造成 {0}% 物理傷害 |
| Deals {0}% of Sacrificed Energy Shield and Life as Fire Damage per second | 每秒造成{0}%獻祭能量護盾和生命的額外火焰傷害 |
| Deals {0}% of your maximum Energy Shield as base Chaos Damage | 造成{0}%你最大能量護盾的基礎混沌傷害 |
| Deals {0}% of your Maximum Energy Shield as Base Fire Damage per second | 每秒造成{0}%你最大能量護盾的基礎火焰傷害 |
| Deals {0}% of your maximum Life as base Chaos Damage | 造成{0}%你最大生命的基礎混沌傷害 |
| Deals {0}% of your Maximum Life as Base Fire Damage per second | 每秒造成{0}%你最大生命的基礎火焰傷害 |
| Deals {0}% reduced Damage if you've lost an Endurance Charge in the past {1} seconds | 若過去{1}秒你有失去耐力球，減少{0}%傷害 |
| Deals base Lightning Damage equal to {0}% of missing Unreserved Mana | 造成等同於{0}%遺失未保留魔力的基礎閃點傷害 |
| Deals Damage every {0} second | 每{0}秒造成傷害 |
| Deals Damage every {0} seconds | 每{0}秒造成傷害 |
| Deals up to {0} less Damage to closer targets | 對近身目標造成的總傷害最多更少 {0} |
| Deals up to {0} more Damage to closer targets | 對近身目標造成的總傷害最多更多 {0} |
| Deals up to {0} more Melee Damage to Enemies, based on proximity | 基於距離對敵人的總近戰傷害最多更多 {0} |
| Deals up to {0}% less Damage to closer targets | 對近距離敵人造成至多 {0}% 更少傷害 |
| Deals up to {0}% more Damage to closer targets | 對近距離敵人造成至多 {0}% 更多傷害 |
| Deals up to {0}% more Melee Damage to Enemies, based on proximity | 根據敵人離多近，造成最多{0}%更多近戰傷害 |
| dealt by Frost Blades Penetrates {0} Cold Resistance | 的近戰傷害穿透 {0} 冰冷抗性 |
| dealt by Frost Blades Penetrates {0}% Cold Resistance | 近戰傷害穿透{0}%冰冷抗性 |
| Debilitate Enemies for {0} second on Hit | 擊中時虛弱敵人{0}秒 |
| Debilitate Enemies for {0} second when you Suppress their Spell Damage | 當你壓抑敵人的法術時，虛弱敵人 {0} 秒 |
| Debilitate nearby Enemies for {0} Seconds when Flask Effect ends | 當藥劑效果結束時虛弱附近敵人 {0} 秒 |
| Debuff applies {0} Fire Resistance per stage | 每層減益減少 {0} 火焰抗性 |
| Debuff applies {0} to all Resistances | 減益效果使所有抗性 {0} |
| Debuff applies {0}% Fire Resistance per stage | 每層負面效果附加{0}%火焰抗性 |
| Debuff applies {0}% to all Resistances | 減益效果 {0}% 全部抗性 |
| Debuff can have up to {0} layers of Damage | 負面效果能疊加{0}層傷害 |
| Debuff deals {0} more Damage per Stage | 每層減益效果的總傷害更多 {0} |
| Debuff deals {0} of Damage per Charge | 每層減益效果造成 {0} 傷害 |
| Debuff deals {0}% more Damage per Stage | 每層使減益效果造成{0}%更多傷害 |
| Debuff deals {0}% of Damage per Charge | 減益效果每個充能造成{0}%的傷害 |
| Debuff deals Fire Damage per second equal to {0} of Ignite Damage per second | 該減益效果每秒造成火焰傷害，等於 {0} 的每秒點燃傷害 |
| Debuff deals Fire Damage per second equal to {0}% of Ignite Damage per second | 減益效果造成等同於每秒燃燒傷害 {0}% 的每秒火焰傷害 |
| Debuff Lasts {0} seconds | 減益效果持續 {0} 秒 |
| Debuffs on you expire {0} faster | 你身上的減益效果消失速度增加 {0} |
| Debuffs on you expire {0} faster while affected by Haste | 受到【迅捷】影響時，你身上的負面效果消退速度加快 {0} |
| Debuffs on you expire {0} slower | 你身上的減益效果消失速度減慢 {0} |
| Debuffs on you expire {0} slower while affected by Haste | 受到【迅捷】影響時，你身上的負面效果消退速度減緩 {0} |
| Debuffs on you expire {0}% faster | 你身上的減益效果加快{0}%失效 |
| Debuffs on you expire {0}% faster while affected by Haste | 被迅捷影響時，增加{0}%你身上的減益效果消逝速度 |
| Debuffs on you expire {0}% slower | 你身上的減益效果減緩{0}%失效 |
| Debuffs on you expire {0}% slower while affected by Haste | 被迅捷影響時，你身上的減益效果消逝速度減慢{0}% |
| Defence Modifiers have {0} increased Effect | 防禦詞綴的效果增加 {0} |
| Defence Modifiers have {0} reduced Effect | 防禦詞綴的效果減少 {0} |
| Defence Modifiers have {0}% increased Effect | 防禦詞綴增加 {0}% 效果 |
| Defence Modifiers have {0}% reduced Effect | 防禦詞綴減少 {0}% 效果 |
| Defend with {0}% of Armour while not on Low Energy Shield | 未處於貧能量護盾狀態時，以{0}%的護甲值防禦 |
| Defiance Banner has {0}% increased Aura Effect | 反抗之旗增加 {0}% 光環效果 |
| Defiance Banner has {0}% increased Mana Reservation Efficiency | 反抗之旗增加{0}%魔力保留效用 |
| Defiance Banner has {0}% increased Taunt duration | 反抗之旗增加{0}%嘲諷持續時間 |
| Defiance Banner has {0}% reduced Aura Effect | 反抗之旗減少 {0}% 光環效果 |
| Defiance Banner has {0}% reduced Mana Reservation Efficiency | 反抗之旗減少{0}%魔力保留效用 |
| Defiance Banner has {0}% reduced Taunt duration | 反抗之旗減少{0}%嘲諷持續時間n |
| Degenerate {0} of Life per second while you have a Totem | 當你有圖騰存在時，每秒扣除 {0} 生命 |
| Degenerate {0}% of Life per second while you have a Totem | 當你有圖騰時，每秒失去 {0}% 生命 |
| Delirium Reward Type: {0} | 譫妄獎勵類型：{0} |
| Denoted service of {0} dekhara in the akhara of Asenath | {0}位部屬宣誓服從於安賽娜絲的血脈 |
| Denoted service of {0} dekhara in the akhara of Asenath(Asenath-Nasima) | {0}位部屬宣誓服從於安賽娜絲的血脈(安賽娜絲-納西瑪) |
| Denoted service of {0} dekhara in the akhara of Balbala | {0}位部屬宣誓服從於貝爾巴拉的血脈 |
| Denoted service of {0} dekhara in the akhara of Balbala(Asenath-Nasima) | {0}位部屬宣誓服從於貝爾巴拉的血脈(安賽娜絲-納西瑪) |
| Denoted service of {0} dekhara in the akhara of Deshret | {0}位部屬宣誓服從於迪虛瑞特的血脈 |
| Denoted service of {0} dekhara in the akhara of Deshret(Asenath-Nasima) | {0}位部屬宣誓服從於迪虛瑞特的血脈(安賽娜絲-納西瑪) |
| Denoted service of {0} dekhara in the akhara of Nasima | {0}位部屬宣誓服從於納西瑪的血脈 |
| Denoted service of {0} dekhara in the akhara of Nasima(Asenath-Nasima) | {0}位部屬宣誓服從於納西瑪的血脈(安賽娜絲-納西瑪) |
| Desecrate and Unearth have {0} to Maximum number of corpses allowed | 褻瀆和屍術矢{0}屍體最大上限 |
| Desecrate has {0} increased Cooldown Recovery Rate | 褻瀆的冷卻回復率增加 {0} |
| Desecrate has {0} reduced Cooldown Recovery Rate | 褻瀆的冷卻回復率減少 {0} |
| Desecrate has {0}% increased Cooldown Recovery Rate | 褻瀆增加{0}%冷卻時間恢復速度 |
| Desecrate has {0}% reduced Cooldown Recovery Rate | 褻瀆減少{0}%冷卻時間恢復速度 |
| Desecrate Spawns {0} additional corpses | 褻瀆產生{0}個額外屍體 |
| Despair has {0} increased Mana Reservation if Cast as an Aura | 以光環形式施放時，【絕望】的魔力保留增加 {0} |
| Despair has {0} reduced Mana Reservation if Cast as an Aura | 以光環形式施放時，【絕望】的魔力保留減少 {0} |
| Despair has {0}% increased Mana Reservation | 【絕望】的魔力保留增加 {0}% |
| Despair has {0}% increased Mana Reservation if Cast as an Aura | 若以光環施放絕望，絕望增加 {0}% 魔力保留 |
| Despair has {0}% increased Reservation if Cast as an Aura | 絕望若以光環施放增加{0}%保留 |
| Despair has {0}% reduced Mana Reservation | 【絕望】的魔力保留減少 {0}% |
| Despair has {0}% reduced Mana Reservation if Cast as an Aura | 若以光環施放絕望，絕望減少 {0}% 魔力保留 |
| Despair has {0}% reduced Reservation if Cast as an Aura | 絕望若以光環施放減少{0}%保留 |
| Determination has {0} increased Aura Effect | 【堅定】的光環效果增加 {0} |
| Determination has {0} increased Mana Reservation | 【堅定】的魔力保留增加 {0} |
| Determination has {0} reduced Aura Effect | 【堅定】的光環效果減少 {0} |
| Determination has {0} reduced Mana Reservation | 【堅定】的魔力保留減少 {0} |
| Determination has {0}% increased Aura Effect | 堅定增加{0}%光環效果 |
| Determination has {0}% increased Mana Reservation | 堅定增加 {0}% 魔力保留 |
| Determination has {0}% increased Mana Reservation Efficiency | 堅定增加{0}%魔力保留效用 |
| Determination has {0}% increased Reservation | 堅定增加{0}%保留 |
| Determination has {0}% reduced Aura Effect | 堅定減少{0}%光環效果 |
| Determination has {0}% reduced Mana Reservation | 堅定減少 {0}% 魔力保留 |
| Determination has {0}% reduced Mana Reservation Efficiency | 堅定減少{0}%魔力保留效用 |
| Determination has {0}% reduced Reservation | 堅定減少{0}%保留 |
| Detonate Dead has a {0} chance to detonate an additional corpse | 【屍體爆炸】有 {0} 的機率引爆 1 個額外屍體 |
| Detonate Dead has a {0}% chance to detonate an additional corpse | 屍體爆破有{0}%機率爆炸1個額外屍體 |
| Devouring Totem has {0} Chance to Consume an additional corpse | 【吞噬圖騰】有 {0} 的機率吞噬 1 個額外屍體 |
| Devouring Totem has {0}% Chance to Consume an additional corpse | 吞噬圖騰有{0}%機率消耗1個額外屍體 |
| Dexterity's Accuracy Bonus instead grants {0} to Accuracy Rating per Dexterity | 敏捷的命中加成改為每點敏捷 {0} 命中值 |
| Discharge Cooldown is {0} ms | 解放冷卻時間為{0}毫秒 |
| Discharge deals {0} less Damage | 解放的總傷害更少 {0} |
| Discharge deals {0} more Damage | 解放的總傷害更多 {0} |
| Discharge deals {0}% less Damage | 解放造成{0}%更少傷害 |
| Discharge deals {0}% more Damage | 解放造成{0}%更多傷害 |
| Discharge has {0} less Area of Effect | 解放的總效果區域額外縮小 {0} |
| Discharge has {0} more Area of Effect | 解放的總效果區域額外擴大 {0} |
| Discharge has {0} to Radius | 解放{0}範圍 |
| Discharge has {0}% less Area of Effect | 解放有{0}%更少範圍效果 |
| Discharge has {0}% more Area of Effect | 解放有{0}%更多範圍效果 |
| Discipline has {0} increased Aura Effect | 【紀律】的光環效果增加 {0} |
| Discipline has {0} increased Mana Reservation | 【紀律】的魔力保留增加 {0} |
| Discipline has {0} reduced Aura Effect | 【紀律】的光環效果減少 {0} |
| Discipline has {0} reduced Mana Reservation | 【紀律】的魔力保留減少 {0} |
| Discipline has {0}% increased Aura Effect | 紀律增加{0}%光環效果 |
| Discipline has {0}% increased Mana Reservation | 紀律增加 {0}% 魔力保留 |
| Discipline has {0}% increased Mana Reservation Efficiency | 紀律增加{0}%魔力保留效用 |
| Discipline has {0}% increased Reservation | 紀律增加{0}%保留 |
| Discipline has {0}% reduced Aura Effect | 紀律減少{0}%光環效果 |
| Discipline has {0}% reduced Mana Reservation | 紀律減少 {0}% 魔力保留 |
| Discipline has {0}% reduced Mana Reservation Efficiency | 紀律減少{0}%魔力保留效用 |
| Discipline has {0}% reduced Reservation | 紀律減少{0}%保留 |
| Divine Ire Damages {0} additional nearby Enemies when gaining Stages | 當獲得疊層時，盛怒攻擊{0}個附近額外敵人 |
| Divine Ire deals {0} increased Damage | 【聖怨】的傷害增加 {0} |
| Divine Ire deals {0} reduced Damage | 【聖怨】的傷害減少 {0} |
| Divine Ire deals {0}% increased Damage | 聖怒增加{0}%傷害 |
| Divine Ire deals {0}% reduced Damage | 聖怒減少{0}%傷害 |
| Divine Ire's beam has {0} increased width | 【聖怨】的光波寬度擴大 {0} |
| Divine Ire's beam has {0} reduced width | 【聖怨】的光波寬度縮小 {0} |
| Divine Ire's beam has {0}% increased width | 聖怒的光束增加{0}%寬度 |
| Divine Ire's beam has {0}% reduced width | 聖怒的光束減少{0}%寬度 |
| Dominating Blow can summon {0} additional Magic Sentinels of Dominance | 霸氣之擊可以召喚{0}個額外魔法統御哨兵 |
| Dominating Blow can summon {0} additional Rare Sentinels of Dominance | 霸氣之擊可以召喚{0}個額外稀有統御哨兵 |
| Double Strike has a {0} chance to deal Double Damage to Bleeding Enemies | 【雙重打擊】有 {0} 的機率對流血敵人造成雙倍傷害 |
| Double Strike has a {0} chance Trigger On Kill Effects twice | 【雙重打擊】有 {0} 的機率觸發擊敗效果兩次 |
| Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies | 雙重打擊對流血的敵人有{0}%機率造成2倍傷害 |
| Double Strike has a {0}% chance Trigger On Kill Effects twice | 雙重打擊有{0}%機率觸發擊殺效果兩次 |
| Doubles have {0} increased Movement Speed | 復生體移動速度增加 {0} |
| Doubles have {0} reduced Movement Speed | 復生體移動速度減少 {0} |
| Doubles have {0}% increased Movement Speed | 連擊增加{0}%移動速度 |
| Doubles have {0}% reduced Movement Speed | 連擊減少{0}%移動速度 |
| Dread Banner has {0} increased Aura Effect | 【恐怖之旗】的光環效果增加 {0} |
| Dread Banner has {0} increased Fortify duration | 【恐怖之旗】的【護體】持續時間延長 {0} |
| Dread Banner has {0} reduced Aura Effect | 【恐怖之旗】的光環效果減少 {0} |
| Dread Banner has {0} reduced Fortify duration | 【恐怖之旗】的【護體】持續時間縮短 {0} |
| Dread Banner has {0}% increased Aura Effect | 恐懼之旗增加 {0}% 光環效果 |
| Dread Banner has {0}% increased Fortification duration | 恐懼之旗增加{0}%護體持續時間 |
| Dread Banner has {0}% increased Fortify duration | 恐懼之旗增加 {0}% 護體持續時間 |
| Dread Banner has {0}% increased Mana Reservation Efficiency | 恐懼之旗增加{0}%魔力保留效用 |
| Dread Banner has {0}% reduced Aura Effect | 恐懼之旗減少 {0}% 光環效果 |
| Dread Banner has {0}% reduced Fortification duration | 恐懼之旗減少{0}%護體持續時間 |
| Dread Banner has {0}% reduced Fortify duration | 恐懼之旗減少 {0}% 護體持續時間 |
| Dread Banner has {0}% reduced Mana Reservation Efficiency | 恐懼之旗減少{0}%魔力保留效用 |
| Drenched Enemies have Cold and Lightning Exposure, applying {0} to Resistances | 浸濕的敵人具有冰冷和閃電的曝曬效果，其抗性 {0} |
| Drenched Enemies have Cold and Lightning Exposure, applying {0}% to Resistances | 濕透的敵人有冰冷和閃電曝曬，{0}% 抗性 |
| Drops Burning Ground while moving, dealing {0} Fire Damage per second | 移動時制造燃燒地面，每秒造成 {0} 火焰傷害 |
| Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second | 移動時留下燃燒地面，每秒造成{0}火焰傷害，持續{1}秒 |
| Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds | 移動時留下燃燒地面，每秒造成{0}火焰傷害，持續{1}秒 |
| Drops Scorched Ground while moving, lasting {0} seconds | 移動時留下焦灼地面，持續 {0} 秒 |
| Drops Shocked Ground while moving, lasting {0} seconds | 移動時留下感電地面，持續 {0} 秒 |
| Dual Strike has {0} increased Accuracy Rating while wielding a Sword | 持握劍類時，【雙持打擊】的命中值增加 {0} |
| Dual Strike has {0} increased Attack Speed while wielding a Claw | 持握爪類時，【雙持打擊】的攻擊速度加快 {0} |
| Dual Strike has {0} reduced Accuracy Rating while wielding a Sword | 持握劍類時，【雙持打擊】的命中值減少 {0} |
| Dual Strike has {0} reduced Attack Speed while wielding a Claw | 持握爪類時，【雙持打擊】的攻擊速度減慢 {0} |
| Dual Strike has {0} to Critical Strike Multiplier while wielding a Dagger | 持握匕首時，【雙持打擊】{0} 暴擊傷害加成 |
| Dual Strike has {0}% increased Accuracy Rating while wielding a Sword | 持1把劍雙持打擊時，增加{0}%命中值 |
| Dual Strike has {0}% increased Attack Speed while wielding a Claw | 使用爪時，雙持打擊增加{0}%攻擊速度 |
| Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword | 持1把劍雙持打擊時，減少{0}%命中值 |
| Dual Strike has {0}% reduced Attack Speed while wielding a Claw | 使用爪時，雙持打擊減少{0}%攻擊速度 |
| Dual Strike has {0}% to Critical Strike Multiplier while wielding a Dagger | 持 1 把匕首雙持打擊時，{0}% 暴擊加成 |
| Dual Strike has a {0} chance to deal Double Damage with the Main-Hand Weapon | 雙持打擊時主武器有 {0} 的機率造成雙倍傷害 |
| Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon | 使用主手武器雙持打擊，有{0}%機率造成2倍傷害 |
| Dual Strike Intimidates Enemies for {0} seconds on Hit while wielding an Axe | 雙持打擊持1把斧擊中時，威嚇敵人{0}秒 |
| Duelist: {0} of Attack Damage Leeched as Life | 決鬥者：攻擊傷害的 {0} 會轉化為生命偷取 |
| Duelist: {0} to Melee Strike Range | 決鬥者：{0} 近戰打擊範圍 |
| Duelist: {0}% of Attack Damage Leeched as Life | 決鬥者:{0}% 攻擊傷害偷取生命 |
| Duplicate {0} Rare Monsters | 複製{0}個稀有怪物 |
| Duplicate up to {0} Synthesised Rare Monsters | 復製最多{0}個追憶之稀有怪物 |
| Duration is {0} seconds | 技能持續時間為 {0} |
| During Flask Effect, {0} increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | 藥劑持續期間，你絕對抗性最低的元素屬性，會使你受到的該屬性傷害增加 {0} |
| During Flask Effect, {0} reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | 藥劑持續期間，你絕對抗性最低的元素屬性，會使你受到的該屬性傷害減少 {0} |
| During Flask Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | 藥劑效果期間，你絕對抗性最低的屬性，你所受到該屬性的傷害增加 {0}% |
| During Flask Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | 藥劑效果期間，你絕對抗性最低的屬性，你所受到該屬性的傷害減少 {0}% |
| During Flask Effect, Damage Penetrates {0} Resistance of each Element for which your Uncapped Elemental Resistance is highest | 藥劑持續期間，你絕對抗性最高的元素屬性，會使你穿透 {0} 該抗性 |
| During Flask Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest | 藥劑效果期間，你絕對抗性最高的屬性，你所造成該屬性的傷害穿透 {0}% 該抗性 |
| During initial Duration, can be hit by your Projectiles up to {0} times | 在初始持續時間內，最多可以被你的投射物擊中{0}次 |
| Each Arrow can fire {0} Beam | 每支箭矢可以發射{0}光束 |
| Each Arrow can fire {0} Beams | 每支箭矢可以發射{0}光束 |
| Each Corpse spawned has {0} chance to be a Forgotten Corpse | 每個喚起的屍體都有 {0} 的機率是遺落屍體 |
| Each Corpse spawned has {0}% chance to be a Forgotten Corpse | 每個產生的屍體有{0}%機率成為被遺忘的屍體 |
| Each Mine Adds {0} to {1} Fire Damage to Hits against Enemies near it, up | 每個地雷對它附近敵人的擊中附加{0}至{1}火焰傷害， |
| Each Mine applies {0} chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1} | 每個地雷有 {0} 的機率對附近被擊中的敵人造成雙倍傷害，最高 {1} |
| Each Mine applies {0} increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1} | 每個地雷對附近被擊中敵人的暴擊率增加 {0}，最高 {1} |
| Each Mine applies {0} increased Damage dealt to Enemies near it, up to {1} | 每個地雷對它附近的敵人造成的傷害增加 {0}，最高 {1} |
| Each Mine applies {0} increased Damage Taken to Enemies near it, up | 每個地雷使它附近敵人承受的傷害增加 {0}， |
| Each Mine applies {0} increased Damage taken to Enemies near it, up to {1} | 每個地雷使它附近敵人承受的傷害增加 {0}，最高 {1} |
| Each Mine applies {0} reduced Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1} | 每個地雷對附近被擊中敵人的暴擊率減少 {0}，最低 {1} |
| Each Mine applies {0} reduced Damage dealt to Enemies near it, up to {1} | 每個地雷對它附近敵人造成的傷害減少 {0}，最低 {1} |
| Each Mine applies {0} reduced Damage Taken to Enemies near it, up | 每個地雷使它附近敵人承受的傷害減少 {0}， |
| Each Mine applies {0} reduced Damage taken to Enemies near it, up to {1} | 每個地雷使它附近敵人承受傷害減少 {0}，最低 {1} |
| Each Mine applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}% | 每個地雷對它附近敵人的擊中有{0}%機率造成2倍傷害，最多{1}% |
| Each Mine applies {0}% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}% | 每個地雷對它附近敵人的擊中增加 {0}% 暴擊率，最多 {1}% |
| Each Mine applies {0}% increased Damage dealt to Enemies near it, up to {1}% | 每個地雷對它附近敵人增加{0}%造成傷害，最多{1}% |
| Each Mine applies {0}% increased Damage Taken to Enemies near it, up | 每個地雷對它附近的敵人增加 {0}% 承受傷害 |
| Each Mine applies {0}% increased Damage taken to Enemies near it, up to {1}% | 每個地雷對它附近敵人增加{0}%承受傷害，最多{1}% |
| Each Mine applies {0}% reduced Critical Strike Chance to Hits against Enemies near it, up to a maximum of {1}% | 每個地雷對它附近敵人的擊中減少 {0}% 暴擊率，最多 {1}% |
| Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to {1}% | 每個地雷對它附近敵人減少{0}%造成傷害，最多{1}% |
| Each Mine applies {0}% reduced Damage Taken to Enemies near it, up | 每個地雷對它附近的敵人減少 {0}% 承受傷害 |
| Each Mine applies {0}% reduced Damage taken to Enemies near it, up to {1}% | 每個地雷對它附近敵人減少{0}%承受傷害，最多{1}% |
| Each Mine from Supported Skills applies {0} chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1} | 被輔助的技能使每個地雷有 {0} 的機率對附近被擊中的敵人造成雙倍傷害，最高 {1} |
| Each Mine from Supported Skills applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of {1}% | 透過輔助技能的每個地雷，擊中它附近敵人有{0}%機率造成2倍傷害，上限為{1}% |
| Each Phantasmal Might Buff grants {0} to {1} Added Spell Physical Damage | 每個幻影之力增益效果附加{0}至{1}法術物理傷害 |
| Each second, {0} more Rage loss Rate | 每秒使怒火衰減速度加快 {0} |
| Each second, {0}% more Rage loss Rate | 每秒{0}%更多盛怒損失率 |
| Each Snare applies {0} less Movement Speed to Normal or Magic Enemies | 每個圈套使普通或魔法敵人的總移動速度更少 {0} |
| Each Snare applies {0} less Movement Speed to Rare Enemies | 每個圈套使稀有敵人的總移動速度更少 {0} |
| Each Snare applies {0} less Movement Speed to Unique Enemies | 每個圈套使稀有敵人的總移動速度更少 {0} |
| Each Snare applies {0} more Movement Speed to Normal or Magic Enemies | 每個圈套使普通或魔法敵人的總移動速度更多 {0} |
| Each Snare applies {0} more Movement Speed to Rare Enemies | 每個圈套使稀有敵人的總移動速度更多 {0} |
| Each Snare applies {0} more Movement Speed to Unique Enemies | 每個圈套使傳奇敵人的總移動速度更多 {0} |
| Each Snare applies {0}% less Movement Speed to Normal or Magic Enemies | 每次誘捕對普通或魔法敵人套用 {0}% 更少移動速度 |
| Each Snare applies {0}% less Movement Speed to Rare Enemies | 每次誘捕對稀有敵人套用 {0}% 更少移動速度 |
| Each Snare applies {0}% less Movement Speed to Unique Enemies | 每次誘捕對傳奇敵人套用 {0}% 更少移動速度 |
| Each Snare applies {0}% more Movement Speed to Normal or Magic Enemies | 每次誘捕對普通或魔法敵人套用 {0}% 更多移動速度 |
| Each Snare applies {0}% more Movement Speed to Rare Enemies | 每次誘捕對稀有敵人套用 {0}% 更多移動速度 |
| Each Snare applies {0}% more Movement Speed to Unique Enemies | 每次誘捕對傳奇敵人套用 {0}% 更多移動速度 |
| Each Spider grants {0} increased Attack Speed | 每只蜘蛛可使攻擊速度增加 {0} |
| Each Spider grants {0} increased Damage with Poison | 每只蜘蛛可使中毒傷害增加 {0} |
| Each Spider grants {0} reduced Attack Speed | 每只蜘蛛可使攻擊速度減少 {0} |
| Each Spider grants {0} reduced Damage with Poison | 每只蜘蛛可使中毒傷害減少 {0} |
| Each Spider grants {0}% increased Attack Speed | 每隻蜘蛛增加{0}%攻擊速度 |
| Each Spider grants {0}% increased Damage with Poison | 每隻蜘蛛增加 {0}% 中毒傷害 |
| Each Spider grants {0}% reduced Attack Speed | 每隻蜘蛛減少{0}%攻擊速度 |
| Each Spider grants {0}% reduced Damage with Poison | 每隻蜘蛛減少 {0}% 中毒傷害 |
| Each Spore Pod applies {0} less Movement Speed to nearby Enemies, to a maximum of {1} | 每個孢囊可使週圍的敵人速度減少 {0}，最多 {1} |
| Each Spore Pod applies {0}% less Movement Speed to nearby Enemies, to a maximum of {1}% | 每個黴孢造成附近敵人 {0}% 更少移動速度，最多 {1}% |
| Each Spore Pod fires {0} Thorn Arrows | 每個黴孢發射{0}個荊棘箭矢 |
| Each Steel Ward grants {0} Chance to Block Projectile Attack Damage | 每個鋼刃結界都使投射物攻擊傷害的格擋率 {0} |
| Each Steel Ward grants {0}% Chance to Block Projectile Attack Damage | 每個鐵籠{0}%投射物攻擊格擋率 |
| Each Totem applies {0} increased Damage taken to Enemies near it | 每個圖騰都使其週圍敵人承受的傷害增加 {0} |
| Each Totem applies {0} reduced Damage taken to Enemies near it | 每個圖騰都使其週圍敵人承受的傷害減少 {0} |
| Each Totem applies {0}% increased Damage taken to Enemies near it | 每個圖騰對靠近它的敵人增加 {0}% 承受傷害 |
| Each Totem applies {0}% reduced Damage taken to Enemies near it | 每個圖騰對靠近它的敵人減少 {0}% 承受傷害 |
| Each Viper Strike Charge deals {0} Base Chaos Damage per second | 每個毒蛇打擊造成每秒{0}基礎混沌傷害 |
| Each Weapon Hits separately if Dual Wielding, dealing {0} less Damage | 雙持武器時每個武器單獨擊中，造成的總傷害更少 {0} |
| Each Weapon Hits separately if Dual Wielding, dealing {0} more Damage | 雙持武器時每個武器單獨擊中，造成的總傷害更多 {0} |
| Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage | 若雙持武器每個武器分別擊中，造成{0}%更少傷害 |
| Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage | 若雙持武器每個武器分別擊中，造成{0}%更多傷害 |
| Earthquake deals {0} increased Damage per {1} seconds Duration | 每 {1} 秒持續時間都使【震地】的傷害增加 {0} |
| Earthquake deals {0} reduced Damage per {1} seconds Duration | 每 {1} 秒持續時間都使【震地】的傷害減少 {0} |
| Earthquake deals {0}% increased Damage per {1} seconds Duration | 每{1}秒持續時間使震地增加{0}%傷害 |
| Earthquake deals {0}% reduced Damage per {1} seconds Duration | 每{1}秒持續時間使震地減少{0}%傷害 |
| Earthshatter creates {0} fissures | 碎地重擊製造{0}裂縫 |
| Earthshatter deals {0} increased Damage | 【尖刺戰吼】的傷害增加 {0} |
| Earthshatter deals {0} reduced Damage | 【尖刺戰吼】的傷害減少 {0} |
| Earthshatter deals {0}% increased Damage | 碎地重擊增加{0}%傷害 |
| Earthshatter deals {0}% reduced Damage | 碎地重擊減少{0}%傷害 |
| Earthshatter has {0} increased Area of Effect | 【尖刺戰吼】的效果區域擴大 {0} |
| Earthshatter has {0} reduced Area of Effect | 【尖刺戰吼】的效果區域縮小 {0} |
| Earthshatter has {0}% increased Area of Effect | 碎地重擊增加{0}%範圍效果 |
| Earthshatter has {0}% reduced Area of Effect | 碎地重擊減少{0}%範圍效果 |
| Effects of Consecrated Ground you create Linger for {0} second | 你製造的奉獻地面效果多留存{0}秒 |
| Effects of Consecrated Ground you create Linger for {0} seconds | 你製造的奉獻地面效果多留存{0}秒 |
| Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds | 被狂熱影響時，你製造的奉獻地面效果持續{0}秒 |
| Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of {0} | 被輔助的技能造成元素異常擴散至半徑 {0} 的敵人 |
| Elemental Ailments inflicted on Enemies Exposed by you have {0} increased Duration | 施加在被你曝曬的敵人身上的元素異常狀態持續時間延長 {0} |
| Elemental Ailments inflicted on Enemies Exposed by you have {0} reduced Duration | 施加在被你曝曬的敵人身上的元素異常狀態持續時間縮短 {0} |
| Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration | 敵人被你曝曬造成的元素異常狀態，增加{0}%持續時間 |
| Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration | 敵人被你曝曬造成的元素異常狀態，減少{0}%持續時間 |
| Elemental Ailments inflicted on you spread to Enemies in a radius of {0} | 對你造成的元素異常狀態，擴散至範圍 {0} 內的敵人 |
| Elemental Hit and Wild Strike deal {0} less Cold Damage | 【元素打擊】和【狂野打擊】的總冰冷傷害更少 {0} |
| Elemental Hit and Wild Strike deal {0} less Fire Damage | 【元素打擊】和【狂野打擊】的總火焰傷害更少 {0} |
| Elemental Hit and Wild Strike deal {0} less Lightning Damage | 【元素打擊】和【狂野打擊】的總閃電傷害更少 {0} |
| Elemental Hit and Wild Strike deal {0}% less Cold Damage | 元素打擊和野性打擊造成 {0}% 更少冰冷傷害 |
| Elemental Hit and Wild Strike deal {0}% less Fire Damage | 元素打擊和野性打擊造成 {0}% 更少火焰傷害 |
| Elemental Hit and Wild Strike deal {0}% less Lightning Damage | 元素打擊和野性打擊造成 {0}% 更少閃電傷害 |
| Elemental Hit deals {0} increased Damage | 【元素打擊】的傷害增加 {0} |
| Elemental Hit deals {0} reduced Damage | 【元素打擊】的傷害減少 {0} |
| Elemental Hit deals {0}% increased Damage | 增加{0}%元素打擊傷害 |
| Elemental Hit deals {0}% reduced Damage | 減少{0}%元素打擊傷害 |
| Elemental Hit has {0} chance to Freeze, Shock and Ignite | 【元素打擊】造成冰凍，感電，點燃的機率增加 {0} |
| Elemental Hit has {0}% chance to Freeze, Shock and Ignite | 元素打擊擊中時有 {0}% 機率造成冰凍、感電、點燃 |
| Elusive also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade | 靈巧同時 {0}% 暴擊加成至被夜刃輔助的技能 |
| Elusive from Supported Skills also grants {0} to Critical Strike Multiplier for Skills Supported by Nightblade | 被輔助技能創造的【靈巧】對被夜刃輔助的技能還提供 {0} 暴擊傷害加成 |
| Elusive from Supported Skills also grants {0}% to Critical Strike Multiplier for | 透過輔助技能的靈巧同時給予 |
| Elusive from Supported Skills also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade | 被輔助技能創造的【靈巧】對被夜刃輔助的技能還提供 {0}% 暴擊傷害加成 |
| Elusive from this Skill also grants {0} to Critical Strike Multiplier for Skills Supported by Nightblade | 該技能創造的【靈巧】對被夜刃輔助的技能還提供 {0} 暴擊傷害加成 |
| Elusive from this Skill also grants {0}% to Critical Strike Multiplier for | 透過輔助技能的靈巧同時給予 |
| Elusive from this Skill also grants {0}% to Critical Strike Multiplier for Skills Supported by Nightblade | 該技能創造的【靈巧】對被夜刃輔助的技能還提供 {0}% 暴擊傷害加成 |
| Encounter duration is {0} seconds shorter | 事件持續時間減少{0}秒 |
| Encounters have {0}% chance to be rarer | 事件有{0}%機率更稀有 |
| Encounters have {0}% chance to contain an extra Reward Chest | 事件有{0}%機率含有1個額外獎勵保險箱 |
| Enduring Cry grants {0} additional Endurance Charge | 堅決戰吼獲得{0}顆額外耐力球 |
| Enduring Cry grants {0} additional Endurance Charges | 堅決戰吼獲得{0}顆額外耐力球 |
| Enduring Cry has {0} increased Cooldown Recovery Rate | 堅決戰吼的冷卻回復率增加 {0} |
| Enduring Cry has {0} reduced Cooldown Recovery Rate | 堅決戰吼的冷卻回復率減少 {0} |
| Enduring Cry has {0}% increased Cooldown Recovery Rate | 堅決戰吼增加{0}%冷卻時間恢復速度 |
| Enduring Cry has {0}% reduced Cooldown Recovery Rate | 堅決戰吼減少{0}%冷卻時間恢復速度 |
| Enemies affected by Bear Trap take {0} increased Damage from Trap or Mine Hits | 踩中【捕熊陷阱】的敵人受到陷阱或地雷的擊中傷害增加 {0} |
| Enemies affected by Bear Trap take {0} reduced Damage from Trap or Mine Hits | 踩中【捕熊陷阱】的敵人受到陷阱或地雷的擊中傷害減少 {0} |
| Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits | 被捕熊陷阱影響的敵人，增加承受{0}%來自陷阱或地雷擊中的傷害 |
| Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits | 被捕熊陷阱影響的敵人，減少承受{0}%來自陷阱或地雷擊中的傷害 |
| Enemies affected by your Spider's Webs deal {0} increased Damage | 被你覆蓋蜘蛛網的敵人的傷害增加 {0} |
| Enemies affected by your Spider's Webs deal {0} reduced Damage | 被你覆蓋蜘蛛網的敵人傷害減少 {0} |
| Enemies affected by your Spider's Webs deal {0}% increased Damage | 被你蛛網纏繞的敵人增加{0}%傷害 |
| Enemies affected by your Spider's Webs deal {0}% reduced Damage | 被你蛛網纏繞的敵人減少{0}%傷害 |
| Enemies affected by your Spider's Webs have {0} to All Resistances | 受你至少 1 層蜘蛛網影響的敵人，所有抗性 {0} |
| Enemies affected by your Spider's Webs have {0}% to All Resistances | 被你蛛網纏繞的敵人{0}%全部抗性 |
| Enemies are Frozen as if you had dealt {0} less Damage | 冰凍敵人的時間按照總傷害更少 {0} 的結果計算 |
| Enemies are Frozen as if you had dealt {0} more Damage | 冰凍敵人的時間按照總傷害更多 {0} 的結果計算 |
| Enemies are Frozen as if you had dealt {0}% less Damage | 冰凍敵人如同你造成 {0}% 更少傷害 |
| Enemies are Frozen as if you had dealt {0}% more Damage | 冰凍敵人如同你造成 {0}% 更多傷害 |
| Enemies Become Chilled as they Unfreeze, causing {0}% reduced Action Speed | 敵人從解凍時變冰緩，減少{0}%行動速度 |
| Enemies Blinded by you have {0} increased Critical Strike Chance | 被你致盲的敵人的暴擊率增加 {0} |
| Enemies Blinded by you have {0} reduced Critical Strike Chance | 被你致盲的敵人的暴擊率減少 {0} |
| Enemies Blinded by you have {0}% increased Critical Strike Chance | 被你致盲的敵人增加 {0}% 暴擊率 |
| Enemies Blinded by you have {0}% reduced Critical Strike Chance | 被你致盲的敵人減少 {0}% 暴擊率 |
| Enemies Chilled by Minions take {0} increased Cold Damage over Time | 被召喚生物所冰緩的敵人，其受到的冰冷持續傷害增加 {0} |
| Enemies Chilled by Minions take {0} reduced Cold Damage over Time | 被召喚生物所冰緩的敵人，其受到的冰冷持續傷害減少 {0} |
| Enemies Chilled by Minions take {0}% increased Cold Damage over Time | 被召喚物冰緩的敵人，增加 {0}% 承受冰冷持續傷害 |
| Enemies Chilled by Minions take {0}% reduced Cold Damage over Time | 被召喚物冰緩的敵人，減少 {0}% 承受冰冷持續傷害 |
| Enemies Chilled by Supported Skills take {0} increased Cold Damage over Time | 被輔助技能所冰緩的敵人，其受到的冰冷持續傷害增加 {0} |
| Enemies Chilled by Supported Skills take {0} reduced Cold Damage over Time | 被輔助技能所冰緩的敵人，其受到的冰冷持續傷害減少 {0} |
| Enemies Chilled by Supported Skills take {0}% increased Cold Damage over Time | 被輔助技能冰緩的敵人，增加 {0}% 承受冰冷持續傷害 |
| Enemies Chilled by Supported Skills take {0}% reduced Cold Damage over Time | 被輔助技能冰緩的敵人，減少 {0}% 承受冰冷持續傷害 |
| Enemies Chilled by this Skill or Minions take {0} increased Cold Damage over Time | 被該技能或召喚生物所冰緩的敵人，其受到的冰冷持續傷害增加 {0} |
| Enemies Chilled by this Skill or Minions take {0} reduced Cold Damage over Time | 被該技能或召喚生物所冰緩的敵人，其受到的冰冷持續傷害減少 {0} |
| Enemies Chilled by this Skill or Minions take {0}% increased Cold Damage over Time | 被此技能或召喚物冰緩的敵人，增加 {0}% 承受冰冷持續傷害 |
| Enemies Chilled by this Skill or Minions take {0}% reduced Cold Damage over Time | 被此技能或召喚物冰緩的敵人，減少 {0}% 承受冰冷持續傷害 |
| Enemies Chilled by this Skill take {0} increased Cold Damage over Time | 被該技能所冰緩的敵人，其受到的冰冷持續傷害增加 {0} |
| Enemies Chilled by this Skill take {0} reduced Cold Damage over Time | 被該技能所冰緩的敵人，其受到的冰冷持續傷害減少 {0} |
| Enemies Chilled by this Skill take {0}% increased Cold Damage over Time | 被此技能冰緩的敵人，增加 {0}% 承受冰冷持續傷害 |
| Enemies Chilled by this Skill take {0}% reduced Cold Damage over Time | 被此技能冰緩的敵人，減少 {0}% 承受冰冷持續傷害 |
| Enemies Chilled by this Spell or Minions take {0}% increased Cold Damage over Time | 被此法術或召喚物冰緩的敵人，增加承受 {0}% 冰冷持續傷害 |
| Enemies Chilled by this Spell or Minions take {0}% reduced Cold Damage over Time | 被此法術或召喚物冰緩的敵人，減少承受 {0}% 冰冷持續傷害 |
| Enemies Chilled by you take {0} increased Burning Damage | 被冰緩的敵人受到的燃燒傷害增加 {0} |
| Enemies Chilled by you take {0}% increased Burning Damage | 敵人被冰緩增加{0}%燃燒傷害 |
| Enemies Cursed by you are Hindered with {0} reduced Movement Speed if {1} of Curse Duration expired | 若詛咒持續時間耗減了 {1}，則被你詛咒的敵人也被【緩速】，移動速度減慢 {0} |
| Enemies Cursed by you are Hindered with {0}% reduced Movement | 若詛咒的持續時間過了25%，被你詛咒的敵人 |
| Enemies Cursed by you are Hindered with {0}% reduced Movement Speed if {1}% of Curse Duration expired | 若詛咒持續時間耗減了 {1}%，則被你詛咒的敵人也被【緩速】，移動速度減慢 {0}% |
| Enemies Cursed by you have {0}% increased Life Regeneration Rate | 被你詛咒的敵人增加 {0}% 生命回復率 |
| Enemies Cursed by you have {0}% reduced Life Regeneration Rate | 你詛咒的敵人減少 {0}% 生命回復率 |
| Enemies Cursed by you have Malediction if {0} of Curse Duration expired | 若持續時間耗減了 {0}，則被你詛咒的敵人受到【惡語術】影響 |
| Enemies Cursed by you have Malediction if {0}% of Curse Duration expired | 若詛咒的持續時間過了{0}%，被你詛咒的敵人獲得惡語術 |
| Enemies Cursed by you take {0} increased Damage if {1} of Curse Duration expired | 若持續時間耗減了 {1}，則被你詛咒的敵人受到的傷害增加 {0} |
| Enemies Cursed by you take {0} reduced Damage if {1} of Curse Duration expired | 若持續時間耗減了 {1}，則被你詛咒的敵人受到的傷害減少 {0} |
| Enemies Cursed by you take {0}% increased Damage if {1}% of Curse Duration expired | 若詛咒的持續時間過了{1}%，被你詛咒的敵人增加{0}%承受傷害 |
| Enemies Cursed by you take {0}% reduced Damage if {1}% of Curse Duration expired | 若詛咒的持續時間過了{1}%，被你詛咒的敵人減少{0}%承受傷害 |
| Enemies do not block your movement for {0} second on Rampage | 暴怒時無視敵人碰撞{0}秒 |
| Enemies do not block your movement for {0} seconds on Rampage | 暴怒時無視敵人碰撞{0}秒 |
| Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0} to Resistances | 被水弒界浸濕的敵人有冰冷和閃電曝曬效果，抗性 {0} |
| Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0}% to Resistances | 被水弒界溼透的敵人有冰冷和閃電曝曬，{0}% 抗性 |
| Enemies Frozen by Supported Skills have {0} to Cold Resistance | 被輔助技能導致敵人冰凍時，它的冰冷抗性 {0} |
| Enemies Frozen by Supported Skills have {0}% to Cold Resistance | 被輔助技能冰凍的敵人{0}%冰冷抗性 |
| Enemies Frozen by this Skill have {0} to Cold Resistance | 若敵人被該技能冰凍，則它們的冰冷抗性 {0} |
| Enemies Frozen by this Skill have {0}% to Cold Resistance | 被此技能冰凍的敵人{0}%冰冷抗性 |
| Enemies Frozen by you take {0} increased Damage | 被你冰凍的敵人額外承受 {0} 傷害 |
| Enemies Frozen by you take {0}% increased Damage | 增加{0}%被你冰凍的敵人所受到的傷害 |
| Enemies get {0} to Chaos Resistance | 敵人獲得 {0} 混沌抗性 |
| Enemies get {0}% to Chaos Resistance | 敵人獲得 {0}% 混沌抗性 |
| Enemies have {0} chance to Block Attack or Spell Damage from Minions | 敵人對抗召喚生物時，格擋攻擊傷害或法術傷害的機率 {0} |
| Enemies have {0} chance to Block Attack or Spell Damage from Supported Skills | 敵人格擋來自被輔助技能的攻擊傷害或法術傷害的機率 {0} |
| Enemies have {0} chance to Block Attack or Spell Damage from this Skill | 敵人對抗該技能時，格擋攻擊傷害或法術傷害的機率 {0} |
| Enemies have {0} chance to Block Attack or Spell Damage from this Skill or Minions | 敵人格擋來自該技能或召喚生物的攻擊傷害或法術傷害的機率 {0} |
| Enemies have {0} chance to Dodge Attack or Spell Hits from Minions | 敵人對抗召喚生物時，躲避攻擊擊中或法術擊中的機率 {0} |
| Enemies have {0} chance to Dodge Attack or Spell Hits from Supported Skills | 敵人躲避來自被輔助技能的攻擊擊中或法術擊中的機率 {0} |
| Enemies have {0} chance to Dodge Attack or Spell Hits from this Skill | 敵人對抗該技能時，躲避攻擊擊中或法術擊中的機率 {0} |
| Enemies have {0} chance to Dodge Attack or Spell Hits from this Skill or Minions | 敵人躲避來自該技能或召喚生物的攻擊擊中或法術擊中的機率 {0} |
| Enemies have {0} chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage | 敵人有 {0} 的機率在擊敗時爆炸，造成等同其最大生命四分之一的混沌傷害 |
| Enemies have {0} increased Action Speed | 敵人的行動速度減少 {0} |
| Enemies have {0} increased Evasion if you have Hit them Recently | 若你近期內擊中過敵人，則它們的閃避增加 {0} |
| Enemies have {0} less Movement Speed when the Debuff starts | 當該減益效果生效時，敵人的總移動速度更少 {0} |
| Enemies have {0} more Movement Speed when the Debuff starts | 當該減益效果生效時，敵人的總移動速度更多 {0} |
| Enemies have {0} reduced Action Speed | 敵人的行動速度增加 {0} |
| Enemies have {0} reduced chance to Dodge Hits from Supported Skills | 被輔助技能會使敵人的躲避擊中的機率減少 {0} |
| Enemies have {0} reduced chance to Dodge Hits from this Skill | 敵人對此技能的躲避擊中機率減少 {0} |
| Enemies have {0} reduced chance to Dodge your Hits | 敵人躲避你擊中它的機率減少 {0} |
| Enemies have {0} reduced Evasion if you have Hit them Recently | 若你近期內擊中過敵人，則它們的閃避減少 {0} |
| Enemies have {0}% chance to Block Attack or Spell Damage from Minions | 敵人對此技能和召喚物 {0}% 格擋攻擊或法術傷害率 |
| Enemies have {0}% chance to Block Attack or Spell Damage from Supported Skills | 透過被輔助的技能，敵人 {0}% 格擋攻擊或法術傷害率 |
| Enemies have {0}% chance to Block Attack or Spell Damage from this Skill | 敵人對此技能 {0}% 格擋攻擊或法術傷害率 |
| Enemies have {0}% chance to Block Attack or Spell Damage from this Skill or Minions | 敵人對此技能或召喚物 {0}% 格擋攻擊或法術傷害率 |
| Enemies have {0}% chance to Dodge Attack or Spell Hits from Minions | 敵人對此技能和召喚物減少 {0}% 機率躲避攻擊或法術擊中 |
| Enemies have {0}% chance to Dodge Attack or Spell Hits from Supported Skills | 透過被輔助的技能，敵人 {0}% 機率躲避攻擊或法術擊中 |
| Enemies have {0}% chance to Dodge Attack or Spell Hits from this Skill | 敵人對此技能 {0}% 機率躲避攻擊或法術擊中 |
| Enemies have {0}% chance to Dodge Attack or Spell Hits from this Skill or Minions | 敵人對此技能或召喚物 {0}% 機率躲避攻擊或法術擊中 |
| Enemies have {0}% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage | 敵人死亡時有 {0}% 機率爆炸，造成他們最大生命四分之一的混沌傷害 |
| Enemies have {0}% increased Action Speed | 敵人增加 {0}% 行動速度 |
| Enemies have {0}% increased Evasion if you have Hit them Recently | 若敵人近期被你擊中，其增加{0}%閃避 |
| Enemies have {0}% less Movement Speed when the Debuff starts | 當減溢效果開始時，敵人有 {0}% 更少移動速度 |
| Enemies have {0}% more Movement Speed when the Debuff starts | 當減溢效果開始時，敵人有 {0}% 更多移動速度 |
| Enemies have {0}% reduced Action Speed | 敵人減少 {0}% 行動速度 |
| Enemies have {0}% reduced chance to Dodge Hits from Supported Skills | 敵人對被輔助的技能減少 {0}% 機率躲避擊中 |
| Enemies have {0}% reduced chance to Dodge Hits from this Skill | 敵人對此技能減少 {0}% 機率躲避擊中 |
| Enemies have {0}% reduced chance to Dodge your Hits | 敵人對你的擊中減少 {0}% 機率躲避 |
| Enemies have {0}% reduced Evasion if you have Hit them Recently | 若你近期有擊中敵人，減少他們{0}%閃避值 |
| Enemies have {0}% to Total Physical Damage Reduction against this Weapon's Hits | 敵人對抗該武器擊中的總物理傷害減免 {0}% |
| Enemies have {0}% to Total Physical Damage Reduction against your Hits | 敵人對抗你的擊中時，總物理傷害減免 {0}% |
| Enemies Hindered by Blight take {0} increased Chaos Damage | 被【枯萎】技能幹擾的敵人受到 {0} 混沌傷害 |
| Enemies Hindered by Blight take {0}% increased Chaos Damage | 被萎滅緩速的敵人增加{0}%承受混沌傷害 |
| Enemies Hindered by you deal {0} increased Chaos Damage | 若敵人被你緩速，則它們的混沌傷害增加 {0} |
| Enemies Hindered by you deal {0} reduced Chaos Damage | 若敵人被你緩速，則它們的混沌傷害減少 {0} |
| Enemies Hindered by you deal {0}% increased Chaos Damage | 被你阻礙的敵人增加{0}%混沌傷害 |
| Enemies Hindered by you deal {0}% reduced Chaos Damage | 被你阻礙的敵人減少{0}%混沌傷害 |
| Enemies Hindered by you have {0} increased Life Regeneration rate | 被你緩速的敵人的生命回復率增加 {0} |
| Enemies Hindered by you have {0} reduced Life Regeneration rate | 被你緩速的敵人的生命回復率減少 {0} |
| Enemies Hindered by you have {0}% increased Life Regeneration rate | 被你阻礙的敵人增加{0}%生命回復率 |
| Enemies Hindered by you have {0}% reduced Life Regeneration rate | 被你阻礙的敵人減少{0}%生命回復率 |
| Enemies Hindered by you take {0} increased Chaos Damage | 被你緩速的敵人受到的混沌傷害增加 {0} |
| Enemies Hindered by you take {0} reduced Chaos Damage | 被你緩速的敵人受到的混沌傷害減少 {0} |
| Enemies Hindered by you take {0}% increased Chaos Damage | 被你阻礙的敵人增加承受{0}%混沌傷害 |
| Enemies Hindered by you take {0}% reduced Chaos Damage | 被你阻礙的敵人減少承受{0}%混沌傷害 |
| Enemies Hitting you have {0}% chance to gain an Endurance,  | 擊中你的敵人有{0}%機率獲得1顆耐力、 |
| Enemies Ignited by Minions have {0} to Fire Resistance | 被召喚生物點燃的敵人，其火焰抗性增加 {0} |
| Enemies Ignited by Minions have {0}% to Fire Resistance | 被召喚物點燃的敵人 {0}% 火焰抗性 |
| Enemies Ignited by Supported Skills have {0} to Fire Resistance | 被輔助技能點燃的敵人，其火焰抗性增加 {0} |
| Enemies Ignited by Supported Skills have {0}% to Fire Resistance | 被輔助技能點燃的敵人{0}%火焰抗性 |
| Enemies Ignited by this Attack or Minions have {0} to Fire Resistance | 被此攻擊或召喚生物點燃的敵人，其火焰抗性增加 {0} |
| Enemies Ignited by this Attack or Minions have {0}% to Fire Resistance | 被此攻擊或召喚物點燃的敵人 {0}% 火焰抗性 |
| Enemies Ignited by this Skill have {0} to Fire Resistance | 被該技能點燃的敵人，其火焰抗性增加 {0} |
| Enemies Ignited by this Skill have {0}% to Fire Resistance | 被此技能點燃的敵人{0}%火焰抗性 |
| Enemies Ignited by this Spell or Minions have {0}% to Fire Resistance | 被此法術或召喚物點燃的敵人 {0}% 火焰抗性 |
| Enemies Ignited by you during Flask Effect take {0} increased Damage | 藥劑持續期間，被你點燃的敵人受到的傷害增加 {0} |
| Enemies Ignited by you during Flask Effect take {0} reduced Damage | 藥劑持續期間，被你點燃的敵人受到的傷害減少 {0} |
| Enemies Ignited by you during Flask Effect take {0}% increased Damage | 在你藥劑效果期間內被點燃的敵人，增加承受 {0}% 傷害 |
| Enemies Ignited by you during Flask Effect take {0}% reduced Damage | 在你藥劑效果期間內被點燃的敵人，減少承受 {0}% 傷害 |
| Enemies Ignited by you have {0} of Physical Damage they deal converted to Fire | 被你點燃的敵人將它們物理傷害的 {0} 轉化為火焰傷害 |
| Enemies Ignited by you have {0} to Fire Resistance | 被你點燃的敵人 {0} 火焰抗性 |
| Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire | 被你點燃的敵人所造成{0}%物理傷害轉化至火焰 |
| Enemies Ignited by you have {0}% to Fire Resistance | 被你點燃的敵人{0}%火焰抗性 |
| Enemies Ignited or Chilled by you have {0}% to Elemental Resistances | 被你點燃或冰緩的敵人{0}%元素抗性 |
| Enemies Impaled by Minions have {0}% to Total Physical Damage Reduction against Impale Hits | 被召喚生物穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}% |
| Enemies Impaled by Supported Skills have {0}% to Total Physical Damage Reduction against Impale Hits | 被輔助技能穿刺敵人使其對抗穿刺擊中的總物理傷害減免 {0}% |
| Enemies Impaled by this skill have {0}% to Total Physical Damage Reduction against Impale Hits | 被該技能穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}% |
| Enemies Impaled by This Skill or Minions have {0}% to Total Physical Damage Reduction against Impale Hits | 被該技能或召喚生物穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}% |
| Enemies in Area deal {0} less Damage while at maximum Stages | 最大層數時，區域內敵人的總傷害更少 {0} |
| Enemies in Area deal {0} more Damage while at maximum Stages | 最大層數時，區域內敵人的總傷害更多 {0} |
| Enemies in Area deal {0}% less Damage while at maximum Stages | 最大疊層時，範圍內敵人造成 {0}% 更少傷害 |
| Enemies in Area deal {0}% more Damage while at maximum Stages | 最大疊層時，範圍內敵人造成 {0}% 更多傷害 |
| Enemies in Chilling Areas from Minion's Skills take {0} increased Cold Damage over Time | 召喚生物造成的冰緩區域內的敵人，其受到的冰冷持續傷害增加 {0} |
| Enemies in Chilling Areas from Minion's Skills take {0} reduced Cold Damage over Time | 召喚生物造成的冰緩區域內的敵人，其受到的冰冷持續傷害減少 {0} |
| Enemies in Chilling Areas from Minion's Skills take {0}% increased Cold Damage over Time | 敵人在召喚物技能製造的冰緩範圍內，增加 {0}% 承受冰冷持續傷害 |
| Enemies in Chilling Areas from Minion's Skills take {0}% reduced Cold Damage over Time | 敵人在召喚物技能製造的冰緩範圍內，減少 {0}% 承受冰冷持續傷害 |
| Enemies in Chilling Areas from Supported Skills take {0} increased Cold Damage over Time | 被輔助技能造成的冰緩區域內的敵人，其受到的冰冷持續傷害增加 {0} |
| Enemies in Chilling Areas from Supported Skills take {0} reduced Cold Damage over Time | 被輔助技能造成的冰緩區域內的敵人，其受到的冰冷持續傷害減少 {0} |
| Enemies in Chilling Areas from Supported Skills take {0}% increased Cold Damage over Time | 敵人在被輔助技能製造的冰緩範圍內，增加 {0}% 承受冰冷持續傷害 |
| Enemies in Chilling Areas from Supported Skills take {0}% reduced Cold Damage over Time | 敵人在被輔助技能製造的冰緩範圍內，減少 {0}% 承受冰冷持續傷害 |
| Enemies in Chilling Areas from this Skill take {0} increased Cold Damage over Time | 該技能造成的冰緩區域內的敵人，其受到的冰冷持續傷害增加 {0} |
| Enemies in Chilling Areas from this Skill take {0} reduced Cold Damage over Time | 該技能造成的冰緩區域內的敵人，其受到的冰冷持續傷害減少 {0} |
| Enemies in Chilling Areas from this Skill take {0}% increased Cold Damage over Time | 敵人在此技能製造的冰緩範圍內，增加 {0}% 承受冰冷持續傷害 |
| Enemies in Chilling Areas from this Skill take {0}% reduced Cold Damage over Time | 敵人在此技能製造的冰緩範圍內，減少 {0}% 承受冰冷持續傷害 |
| Enemies in range are Hindered with {0}% reduced Movement Speed | 範圍內敵人被阻礙減少 {0}% 移動速度 |
| Enemies in range are Hindered, with up to {0} reduced Movement Speed, based on distance from the Void Sphere | 射程內的敵人被緩速，基於跟虛空法球的距離，移動速度最多減慢 {0} |
| Enemies in range are Hindered, with up to {0}% reduced Movement Speed, based on distance from the Void Sphere | 範圍內敵人被阻礙，且根據和虛無玉的距離減少最多{0}%移動速度 |
| Enemies in range take up to {0} increased Damage, based on distance from the Void Sphere | 射程內的敵人基於跟虛空法球的距離，承受的傷害最多增加 {0} |
| Enemies in range take up to {0} reduced Damage, based on distance from the Void Sphere | 射程內的敵人基於跟虛空法球的距離，承受的傷害最多減少 {0} |
| Enemies in range take up to {0}% increased Damage, based on distance from the Void Sphere | 敵人根據和虛無玉的距離，在範圍內增加承受最多{0}%傷害 |
| Enemies in range take up to {0}% reduced Damage, based on distance from the Void Sphere | 敵人根據和虛無玉的距離，在範圍內減少承受最多{0}%傷害 |
| Enemies in Void Sphere's range take up to {0} increased Damage, based on distance from the Void Sphere | 虛空法球射程內的敵人基於跟虛空法球的距離，承受的傷害最多增加 {0} |
| Enemies in Void Sphere's range take up to {0} reduced Damage, based on distance from the Void Sphere | 虛空法球射程內的敵人基於跟虛空法球的距離，承受的傷害最多減少 {0} |
| Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere | 在虛無玉範圍內的敵人，根據和虛無玉的距離最多增加承受{0}%傷害 |
| Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere | 在虛無玉範圍內的敵人，根據和虛無玉的距離最多減少承受{0}%傷害 |
| Enemies in your Chilling Areas take {0} increased Lightning Damage | 敵人在你造成的冰緩區域裡，受到的閃電傷害增加 {0} |
| Enemies in your Chilling Areas take {0} reduced Lightning Damage | 敵人在你造成的冰緩區域裡，受到的閃電傷害減少 {0} |
| Enemies in your Chilling Areas take {0}% increased Lightning Damage | 在你冰緩地區的敵人增加承受{0}%閃電傷害 |
| Enemies in your Chilling Areas take {0}% reduced Lightning Damage | 在你冰緩地區的敵人減少承受{0}%閃電傷害 |
| Enemies inside Glacial Cage take {0} increased Damage | 冰籠內的敵人承受的傷害增加 {0} |
| Enemies inside Glacial Cage take {0} reduced Damage | 冰籠內的敵人承受的傷害減少 {0} |
| Enemies inside Glacial Cage take {0}% increased Damage | 在寒冰牢籠中的敵人增加{0}%承受傷害 |
| Enemies inside Glacial Cage take {0}% reduced Damage | 在寒冰牢籠中的敵人減少{0}%承受傷害 |
| Enemies Intimidated by you have {0} increased duration of stuns against them | 對抗被你恐嚇的敵人時，它們的暈眩時間延長 {0} |
| Enemies Intimidated by you have {0} reduced duration of stuns against them | 對抗被你恐嚇的敵人時，它們的暈眩時間減少縮短 {0} |
| Enemies Intimidated by you have {0}% increased duration of stuns against them | 被你威嚇的敵人，增加{0}%對他們的暈眩持續時間 |
| Enemies Intimidated by you have {0}% reduced duration of stuns against them | 被你威嚇的敵人，減少{0}%對他們的暈眩持續時間 |
| Enemies killed by Zombies explode dealing {0}% of their Maximum Life as Fire Damage | 被殭屍擊敗的敵人爆炸，造成敵人最大生命 {0}% 的火焰傷害 |
| Enemies Killed by Zombies' Hits Explode, dealing {0} of their Life as Fire Damage | 被殭屍的擊中擊敗的敵人會爆炸，造成其生命 {0} 的火焰傷害 |
| Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage | 被殭屍擊殺的敵人會爆炸，造成{0}%它們生命的火焰傷害 |
| Enemies killed explode dealing {0}% of their Life as Chaos Damage | 擊敗的敵人會爆炸，造成等同 {0}% 生命的混沌傷害 |
| Enemies killed explode dealing {0}% of their Life as Fire Damage | 敵人死後爆炸，造成敵人生命 {0}% 的火焰傷害 |
| Enemies Killed with Attack Hits have a {0} chance to Explode, dealing a tenth of their Life as Physical Damage | 被攻擊擊中擊敗的敵人有 {0} 的機率爆炸，造成其生命十分之一的物理傷害 |
| Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage | 以攻擊擊中擊殺的敵人有{0}%機率爆炸，造成等同於其生命十分之一的物理傷害 |
| Enemies Killed with Attack or Spell Hits Explode, dealing {0} of their Life as Chaos Damage | 被攻擊或法術擊中擊敗的敵人會爆炸，造成其生命 {0} 的混沌傷害 |
| Enemies Killed with Attack or Spell Hits Explode, dealing {0} of their Life as Fire Damage | 被攻擊或法術擊中擊敗的敵人會爆炸，造成其生命 {0} 的火焰傷害 |
| Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage | 被攻擊或法術擊中擊殺的敵人會爆炸，造成 {0}% 它們生命的混沌傷害 |
| Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage | 以攻擊或法術擊中而擊殺的敵人會爆炸，造成等同於其生命{0}%的火焰傷害 |
| Enemies Killed with Wand Hits have a {0} chance to Explode, dealing a quarter of their Life as Chaos Damage | 被法杖擊中擊敗的敵人有 {0} 的機率爆炸，造成其生命四分之一的混沌傷害 |
| Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage | 被你法仗擊中擊殺的敵人有 {0}% 機率爆炸，造成它們生命四分之一的混沌傷害 |
| Enemies lose {0} Cold Resistance while Frozen | 被冰凍時，敵人的冰冷抗性減少 {0} |
| Enemies lose {0}% Cold Resistance while Frozen | 冰凍時減低敵人{0}%冰冷抗性 |
| Enemies Maimed by Minions take {0} increased Physical Damage | 被召喚生物使敵人癱瘓時，敵人受到的物理傷害增加 {0} |
| Enemies Maimed by Minions take {0} reduced Physical Damage | 被召喚生物使敵人癱瘓時，敵人受到的物理傷害減少 {0} |
| Enemies Maimed by Minions take {0}% increased Physical Damage | 敵人被召喚物癱瘓增加 {0}% 承受物理傷害 |
| Enemies Maimed by Minions take {0}% reduced Physical Damage | 敵人被召喚物癱瘓減少 {0}% 承受物理傷害 |
| Enemies Maimed by Supported Skills take {0} increased Physical Damage | 被輔助技能使敵人癱瘓時，它受到的物理傷害增加 {0} |
| Enemies Maimed by Supported Skills take {0} reduced Physical Damage | 被輔助技能使敵人癱瘓時，它受到的物理傷害減少 {0} |
| Enemies Maimed by Supported Skills take {0}% increased Physical Damage | 被輔助技能癱瘓的敵人增加{0}%承受的物理傷害 |
| Enemies Maimed by Supported Skills take {0}% reduced Physical Damage | 被輔助技能癱瘓的敵人減少{0}%承受的物理傷害 |
| Enemies Maimed by this Attack and Minions take {0} increased Physical Damage | 被此攻擊和召喚生物癱瘓的敵人，所受到的物理總傷害增加 {0} |
| Enemies Maimed by this Attack and Minions take {0} reduced Physical Damage | 被此攻擊和召喚生物癱瘓的敵人，所受到的物理總傷害減少 {0} |
| Enemies Maimed by this Attack and Minions take {0}% increased Physical Damage | 敵人被此攻擊和召喚物癱瘓時，承受 {0}% 更多物理傷害 |
| Enemies Maimed by this Attack and Minions take {0}% reduced Physical Damage | 敵人被此攻擊和召喚物癱瘓時，承受 {0}% 更少物理傷害 |
| Enemies Maimed by this Skill take {0} increased Physical Damage | 被該技能癱瘓的敵人受到的物理傷害增加 {0} |
| Enemies Maimed by this Skill take {0} reduced Physical Damage | 被該技能癱瘓的敵人受到的物理傷害減少 {0} |
| Enemies Maimed by this Skill take {0}% increased Physical Damage | 被此技能癱瘓的敵人，增加{0}%承受的物理傷害 |
| Enemies Maimed by this Skill take {0}% reduced Physical Damage | 被此技能癱瘓的敵人，減少{0}%承受的物理傷害 |
| Enemies Maimed by you take {0} increased Damage Over Time | 被你癱瘓的敵人受到的持續傷害增加 {0} |
| Enemies Maimed by you take {0} increased Physical Damage | 被你癱瘓的敵人受到的物理傷害增加 {0} |
| Enemies Maimed by you take {0} reduced Damage Over Time | 被你癱瘓的敵人受到的持續傷害減少 {0} reduced Damage Over Time |
| Enemies Maimed by you take {0} reduced Physical Damage | 被你癱瘓的敵人受到的物理傷害減少 {0} |
| Enemies Maimed by you take {0}% increased Damage Over Time | 被你癱瘓的敵人增加{0}%承受持續傷害 |
| Enemies Maimed by you take {0}% increased Physical Damage | 被你癱瘓的敵人增加承受{0}%物理傷害 |
| Enemies Maimed by you take {0}% reduced Damage Over Time | 被你癱瘓的敵人減少{0}%承受持續傷害 |
| Enemies Maimed by you take {0}% reduced Physical Damage | 被你癱瘓的敵人減少承受{0}%物理傷害 |
| Enemies near your Totems deal {0} less Damage | 在你圖騰週圍，敵人造成的總傷害更少 {0} |
| Enemies near your Totems deal {0} more Damage | 在你圖騰週圍，敵人造成的總傷害更多 {0} |
| Enemies near your Totems deal {0}% less Damage | 在你圖騰附近敵人造成{0}%更少傷害 |
| Enemies near your Totems deal {0}% more Damage | 在你圖騰附近敵人造成{0}%更多傷害 |
| Enemies near your Totems take {0} increased Physical and Fire Damage | 在你圖騰週圍，敵人承受的物理和火焰傷害增加 {0} |
| Enemies near your Totems take {0} reduced Physical and Fire Damage | 在你圖騰週圍，敵人承受的物理和火焰傷害減少 {0} |
| Enemies near your Totems take {0}% increased Physical and Fire Damage | 在你圖騰附近敵人增加{0}%承受的物理和火焰傷害 |
| Enemies near your Totems take {0}% reduced Physical and Fire Damage | 在你圖騰附近敵人減少{0}%承受的物理和火焰傷害 |
| Enemies on Fungal Ground you Kill Explode, dealing {0} of their Life as Chaos Damage | 在真菌地表上被你擊敗的敵人會爆炸，造成它們 {0} 生命的混沌傷害 |
| Enemies on Fungal Ground you Kill Explode, dealing {0}% of their Life as Chaos Damage | 你擊殺毒菌地面上的敵人時爆炸，造成他們生命{0}%的混沌傷害 |
| Enemies on Fungal Ground you Kill have {0} chance to Explode, dealing {1} of their Life as Chaos Damage | 在真菌地表上被你擊敗的敵人有 {0} 的機率爆炸，造成它們 {1} 生命的混沌傷害 |
| Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing {1}% of their Life as Chaos Damage | 你擊殺毒菌地面上的敵人時有{0}%機率爆炸，造成他們生命{1}%的混沌傷害 |
| Enemies on Low Life take {0} increased Damage per Frenzy Charge | 每個狂怒球可使敵人在低血時受到的傷害增加 {0} |
| Enemies on Low Life take {0}% increased Damage per Frenzy Charge | 每有一個狂怒球，增加{0}%敵人在貧血狀態時受到的傷害 |
| Enemies Petrified by Your Stone Gaze Towers take {0} increased Damage | 被你的【石化之塔】石化的敵人受到的傷害增加 {0} |
| Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage | 被你石化凝視塔石化的敵人，增加{0}%承受傷害 |
| Enemies Poisoned by you have {0} to Chaos Resistance | 因你而中毒的敵人 {0} 混沌抗性 |
| Enemies Poisoned by you have {0}% to Chaos Resistance | 被你中毒影響的敵人 {0}% 混沌抗性 |
| Enemies Shocked by Minions take {0} increased Physical Damage | 若敵人的感電來自召喚生物，則它們承受的物理傷害增加 {0} |
| Enemies Shocked by Minions take {0} reduced Physical Damage | 若敵人的感電來自召喚生物，則它們承受的物理傷害減少 {0} |
| Enemies Shocked by Minions take {0}% increased Physical Damage | 被召喚物感電的敵人增加承受 {0}% 物理傷害 |
| Enemies Shocked by Minions take {0}% reduced Physical Damage | 被召喚物感電的敵人減少承受 {0}% 物理傷害 |
| Enemies Shocked by Supported Skills take {0} increased Physical Damage | 被輔助技能使敵人感電時，它承受的物理傷害增加 {0} |
| Enemies Shocked by Supported Skills take {0} reduced Physical Damage | 被輔助技能使敵人感電時，它承受的物理傷害減少 {0} |
| Enemies Shocked by Supported Skills take {0}% increased Physical Damage | 被輔助技能感電的敵人增加承受{0}%物理傷害 |
| Enemies Shocked by Supported Skills take {0}% reduced Physical Damage | 被輔助技能感電的敵人減少承受{0}%物理傷害 |
| Enemies Shocked by This Attack and Minions take {0} increased Physical Damage | 若敵人的感電來自該攻擊和召喚生物，則它們承受的物理傷害增加 {0} |
| Enemies Shocked by This Attack and Minions take {0} reduced Physical Damage | 若敵人的感電來自該攻擊和召喚生物，則它們承受的物理傷害減少 {0} |
| Enemies Shocked by This Attack and Minions take {0}% increased Physical Damage | 被此攻擊和召喚物感電的敵人增加承受 {0}% 物理傷害 |
| Enemies Shocked by This Attack and Minions take {0}% reduced Physical Damage | 被此攻擊和召喚物感電的敵人減少承受 {0}% 物理傷害 |
| Enemies Shocked by you have {0} of Physical Damage they deal converted to Lightning | 被你感電的敵人將物理傷害的 {0} 轉化為閃電傷害 |
| Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning | 被你感電的敵人所造成{0}%物理傷害轉化至閃電 |
| Enemies Shocked or Frozen by you take {0}% increased Elemental Damage | 被你感電或冰凍的敵人，增加承受{0}%元素傷害 |
| Enemies Shocked or Frozen by you take {0}% reduced Elemental Damage | 被你感電或冰凍的敵人，減少承受{0}%元素傷害 |
| Enemies Shocked take {0} increased Physical Damage | 感電的敵人承受的物理傷害增加 {0} |
| Enemies Shocked take {0} reduced Physical Damage | 感電的敵人承受的物理傷害減少 {0} |
| Enemies Shocked take {0}% increased Physical Damage | 被感電的敵人增加承受{0}%物理傷害 |
| Enemies Shocked take {0}% reduced Physical Damage | 被感電的敵人減少承受{0}%物理傷害 |
| Enemies slain by Socketed Gems drop {0} increased item quantity | 使用此此物品上的技能石技能擊敗怪物時，物品掉落數量增加 {0} |
| Enemies slain by Socketed Gems drop {0} reduced item quantity | 使用此此物品上的技能石技能擊敗怪物時，物品掉落數量減少 {0} |
| Enemies slain by Socketed Gems drop {0}% increased item quantity | 使用此物品插槽中寶石技能擊殺怪物時增加{0}%物品掉落數量 |
| Enemies slain by Socketed Gems drop {0}% reduced item quantity | 使用此物品插槽中寶石技能擊殺怪物時減少{0}%物品掉落數量 |
| Enemies take {0} increased Damage for each of your Brands Attached to them | 你每使敵人附著一種烙印，它們受到的傷害便增加 {0} |
| Enemies take {0} increased Damage for each type of Ailment you have inflicted on them | 你每使敵人受到一種異常狀態，它們受到的傷害便增加 {0} |
| Enemies take {0} increased Damage from Trap or Mine Hits | 敵人受到陷阱或地雷的擊中傷害增加 {0} |
| Enemies take {0} increased Elemental Damage from your Hits for each Withered you have inflicted on them | 給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害增加 {0} |
| Enemies take {0} reduced Damage for each of your Brands Attached to them | 你每使敵人附著一種烙印，它們受到的傷害便減少 {0} |
| Enemies take {0} reduced Damage for each type of Ailment you have inflicted on them | 你每使敵人受到一種異常狀態，它們受到的傷害便減少 {0} |
| Enemies take {0} reduced Damage from Trap or Mine Hits | 敵人受到陷阱或地雷的擊中傷害減少 {0} |
| Enemies take {0} reduced Elemental Damage from your Hits for each Withered you have inflicted on them | 給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害減少 {0} |
| Enemies take {0}% increased Damage for each of your Brands Attached to them | 每個你附著敵人身上的烙印，增加{0}%他們承受傷害 |
| Enemies take {0}% increased Damage for each type of Ailment you have inflicted on them | 對敵人造成的異常狀況，每種可以增加 {0}% 承受傷害 |
| Enemies take {0}% increased Damage from Trap or Mine Hits | 敵人增加 {0}% 來自陷阱或地雷擊中的傷害 |
| Enemies take {0}% increased Elemental Damage from your Hits for | 你每對敵人造成一次凋零，增加{0}% |
| Enemies take {0}% increased Elemental Damage from your Hits for each Withered you have inflicted on them | 給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害增加 {0}% |
| Enemies take {0}% reduced Damage for each of your Brands Attached to them | 每個你附著敵人身上的烙印，減少{0}%他們承受傷害 |
| Enemies take {0}% reduced Damage for each type of Ailment you have inflicted on them | 對敵人造成的異常狀況，每種可以減少 {0}% 承受傷害 |
| Enemies take {0}% reduced Damage from Trap or Mine Hits | 敵人減少 {0}% 來自陷阱或地雷擊中的傷害 |
| Enemies take {0}% reduced Elemental Damage from your Hits for | 你每對敵人造成一次凋零，減少{0}% |
| Enemies take {0}% reduced Elemental Damage from your Hits for each Withered you have inflicted on them | 給敵人施加的每個【枯萎】都使它們從你的擊中中受到的元素傷害減少 {0}% |
| Enemies Taunted by you deal {0} less Area Damage | 被你嘲諷的敵人總範圍傷害更少 {0} |
| Enemies Taunted by you deal {0} less Damage with Hits and Ailments against other targets | 被你嘲諷的敵人攻擊其它目標時，造成的擊中和異常狀態總傷害更少 {0} |
| Enemies Taunted by you deal {0} more Area Damage | 被你嘲諷的敵人總範圍傷害更多 {0} |
| Enemies Taunted by you deal {0} more Damage with Hits and Ailments against other targets | 被你嘲諷的敵人攻擊其它目標時，造成的擊中和異常狀態總傷害更多 {0} |
| Enemies Taunted by you deal {0}% less Area Damage | 被你嘲諷的敵人造成{0}%更少範圍傷害 |
| Enemies Taunted by you deal {0}% less Damage with Hits and | 被你嘲諷的敵人攻擊其它目標時，造成的擊中和 |
| Enemies Taunted by you deal {0}% less Damage with Hits and Ailments against other targets | 被你嘲諷的敵人攻擊其它目標時，造成的擊中和異常狀態總傷害更少 {0}% |
| Enemies Taunted by you deal {0}% more Area Damage | 被你嘲諷的敵人造成{0}%更多範圍傷害 |
| Enemies Taunted by you deal {0}% more Damage with Hits and | 被你嘲諷的敵人攻擊其它目標時，造成的擊中和 |
| Enemies Taunted by you deal {0}% more Damage with Hits and Ailments against other targets | 被你嘲諷的敵人攻擊其它目標時，造成的擊中和異常狀態總傷害更多 {0}% |
| Enemies Taunted by you take {0} increased Damage | 受到你嘲諷的敵人所承受的傷害增加 {0} |
| Enemies Taunted by you take {0} reduced Damage | 受到你嘲諷的敵人所承受的傷害減少 {0} |
| Enemies Taunted by you take {0}% increased Damage | 受到你嘲諷的敵人增加{0}%承受的傷害 |
| Enemies Taunted by you take {0}% reduced Damage | 受到你嘲諷的敵人減少{0}%承受的傷害 |
| Enemies Taunted by your Warcries Explode on death, dealing {0} of their maximum Life as Chaos Damage | 被你的戰吼嘲諷的敵人在擊敗時爆炸，造成其 {0} 最大生命的混沌傷害 |
| Enemies Taunted by your Warcries Explode on death, dealing {0}% of their maximum Life as Chaos Damage | 被你的戰吼嘲諷的敵人死亡時爆炸，造成他們最大生命{0}%的混沌傷害 |
| Enemies Taunted by your Warcries have {0} chance to Explode on death, dealing {1} of their maximum Life as Chaos Damage | 被你的戰吼嘲諷的敵人有 {0} 的機率在擊敗時爆炸，造成其 {1} 最大生命的混沌傷害 |
| Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing {1}% of their maximum Life as Chaos Damage | 被你的戰吼嘲諷的敵人死亡時有{0}%機率爆炸，造成他們最大生命{1}%的混沌傷害 |
| Enemies Taunted by your Warcries take {0} increased Damage | 被你的戰吼嘲諷的敵人受到的傷害增加 {0} |
| Enemies Taunted by your Warcries take {0} reduced Damage | 被你的戰吼嘲諷的敵人受到的傷害減少 {0} |
| Enemies Taunted by your Warcries take {0}% increased Damage | 被你戰吼嘲諷的敵人增加{0}%承受傷害 |
| Enemies Taunted by your Warcries take {0}% reduced Damage | 被你戰吼嘲諷的敵人減少{0}%承受傷害 |
| Enemies Taunted this way deal {0}% less Damage | 被此方式嘲諷的敵人造成 {0}% 更少傷害 |
| Enemies that have Hit you with an Attack Recently have {0} increased Attack Speed | 若近期敵人用攻擊擊中過你，則它們的攻擊速度增加 {0} |
| Enemies that have Hit you with an Attack Recently have {0} reduced Attack Speed | 若近期敵人用攻擊擊中過你，則它們的攻擊速度減少 {0} |
| Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed | 近期以攻擊擊中你的敵人增加{0}%攻擊速度 |
| Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed | 近期以攻擊擊中你的敵人減少{0}%攻擊速度 |
| Enemies Withered by you have {0} to all Resistances | 被你枯萎的敵人 {0} 所有抗性 |
| Enemies Withered by you have {0}% to all Resistances | 被你凋零的敵人{0}%全部抗性 |
| Enemies you Attack have {0} chance to Reflect {1} to {2} Chaos Damage to you | 你攻擊的目標有 {0} 的機率反射 {1} - {2} 混沌傷害 |
| Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you | 你攻擊的敵人有{0}%的機率反射{1}至{2}混沌傷害給你 |
| Enemies you Attack Reflect {0} Physical Damage to you | 你攻擊的敵人會反射{0}物理傷害給你 |
| Enemies you Attack Reflect {0} to {1} Chaos Damage to you | 你攻擊的敵人會反射{0}至{1}混沌傷害給你 |
| Enemies you Attack Reflect {0} to {1} Physical Damage to you | 你攻擊的敵人會反射{0}至{1}物理傷害給你 |
| Enemies you Curse are Hindered, with {0} reduced Movement Speed | 被你詛咒的敵人同時被【緩速】，移動速度減慢 {0} |
| Enemies you Curse are Hindered, with {0}% reduced Movement Speed | 你詛咒的敵人受到阻礙，減少{0}%移動速度 |
| Enemies you Curse have {0} to Chaos Resistance | 受到你詛咒的敵人 {0} 混沌抗性 |
| Enemies you Curse have {0}% to Chaos Resistance | 你所詛咒的敵人{0}%混沌抗性 |
| Enemies you Curse take {0} increased Damage | 受到你詛咒的敵人承受的傷害增加 {0} |
| Enemies you Curse take {0}% increased Damage | 增加{0}%你詛咒的敵人所承受傷害 |
| Enemies you Impale have {0}% to Total Physical Damage Reduction against Impale Hits | 被你穿刺的敵人對抗穿刺擊中的總物理傷害減免 {0}% |
| Enemies you inflict Bleeding on grant {0} increased Flask Charges | 因你而流血的敵人給予的藥劑充能增加 {0} |
| Enemies you inflict Bleeding on grant {0} reduced Flask Charges | 因你而流血的敵人給予的藥劑充能減少 {0} |
| Enemies you inflict Bleeding on grant {0}% increased Flask Charges | 增加{0}%你造成流血的敵人所給予的藥劑充能 |
| Enemies you inflict Bleeding on grant {0}% reduced Flask Charges | 減少{0}%你造成流血的敵人所給予的藥劑充能 |
| Enemies you inflict Bleeding on have {0} increased Movement Speed | 被你造成流血的敵人移動速度增加 {0} |
| Enemies you inflict Bleeding on have {0} reduced Movement Speed | 被你造成流血的敵人移動速度減少 {0} |
| Enemies you inflict Bleeding on have {0}% increased Movement Speed | 被你造成出血狀態的敵人增加{0}%移動速度 |
| Enemies you inflict Bleeding on have {0}% reduced Movement Speed | 被你造成出血狀態的敵人減少{0}%移動速度 |
| Enemies you Kill Explode, dealing {0} of their Life as Physical Damage | 被你擊敗的敵人會爆炸，造成其 {0} 生命的物理傷害 |
| Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage | 被你擊殺的敵人會爆炸，造成{0}%它們生命的物理傷害 |
| Enemies you Kill have a {0} chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | 你擊敗的敵人有 {0} 的機率爆炸，造成等同該敵人最大生命四分之一的混沌傷害 |
| Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | 你擊殺的敵人有 {0}% 機率爆炸，造成等同四分之一其最大生命的混沌傷害 |
| Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | 你擊殺的敵人有 {0}% 機率爆炸，造成他們最大生命十分之一的物理傷害 |
| Enemies you Kill while affected by Glorious Madness have a {0} chance to Explode, dealing a quarter of their Life as Chaos Damage | 受【瘋狂榮光】影響時，被你擊敗的敵人有 {0} 的機率爆炸，造成其生命四分之一的混沌傷害 |
| Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage | 被榮耀瘋癲影響時，你擊殺的敵人有{0}%機率爆炸，造成它們生命四分之一的混沌傷害 |
| Enemies you Shock have {0} increased Cast Speed | 被你感電的敵人施放速度增加 {0} |
| Enemies you Shock have {0} increased Movement Speed | 被你感電的敵人移動速度增加 {0} |
| Enemies you Shock have {0} reduced Cast Speed | 被你感電的敵人施放速度減少 {0} |
| Enemies you Shock have {0} reduced Movement Speed | 被你感電的敵人移動速度減少 {0} |
| Enemies you Shock have {0}% increased Cast Speed | 被你感電的敵人增加{0}%施放速度 |
| Enemies you Shock have {0}% increased Movement Speed | 被你感電的敵人增加{0}%移動速度 |
| Enemies you Shock have {0}% reduced Cast Speed | 被你感電的敵人减少{0}%施放速度 |
| Enemies you Shock have {0}% reduced Movement Speed | 被你感電的敵人减少{0}%移動速度 |
| Enemies you Taunt have a {0} increased chance to be Stunned | 受到你嘲諷的敵人被你暈眩的機率增加 {0} |
| Enemies you Taunt have a {0} reduced chance to be Stunned | 受到你嘲諷的敵人被你暈眩的機率減少 {0} |
| Enemies you Taunt have a {0}% increased chance to be Stunned | 受到你嘲諷的敵人增加{0}%被你暈眩的機率 |
| Enemies you Taunt have a {0}% reduced chance to be Stunned | 受到你嘲諷的敵人減少{0}%被你暈眩的機率 |
| Enemy Action Speed is reduced by {0} every {1} seconds | 敵人的行動速度每 {1} 秒減少 {0} |
| Enemy Action Speed is reduced by {0}% every {1} seconds | 每{1}秒減少{0}%敵人行動速度 |
| Enemy Block Chance reduced by {0} against this Skill | 敵人對此技能的攻擊和法術格擋率減少 {0} |
| Enemy Block Chance reduced by {0} against this Skill and Minions | 此攻擊與召喚生物可以使敵人的攻擊和法術格擋率減少 {0} |
| Enemy Block Chance reduced by {0}% against this Skill | 技能對敵人 {0}% 格擋率減少 |
| Enemy Block Chance reduced by {0}% against this Skill and Minions | 攻擊與召喚物造成 {0}% 敵人格擋率減少 |
| Enemy for {0} seconds, dealing {1} of the Killed Enemy's Life as Fire Damage per second | 每秒造成被擊敗敵人 {1} 生命的火焰傷害 |
| Enemy for {0} seconds, dealing {1}% of the Killed Enemy's Life as Fire Damage per second | 持續 {0} 秒，每秒造成被擊殺敵人生命 {1}% 的火焰傷害 |
| Enemy level: {0} (can be overridden in the Configuration tab) | 敵人等級: {0} (可以在 配置 選項卡中調整) |
| Enemy Physical Hit Damage: {0} (can be overridden in the Configuration tab) | 敵人擊中物理傷害: {0} (可以在 配置 選項卡中調整) |
| Enemy resistance: {0}% | 敵人抗性: {0}% |
| Enemy you or your Minions have Killed Recently, up to {0}% per second | 每秒回復{0}%最大能量護盾，最高每秒{0}% |
| Enemy, up to {0} | 附近每有一個敵人劈砍+1範圍，最多{0} |
| Energy Blades Grant {0}% chance to Shock | 能量之刃有 {0}% 機率感電 |
| Energy Blades Grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage | 能量之刃將 {0}% 攻擊閃電傷害轉化至混沌傷害 |
| Energy Blades have {0} to {1} Lightning Damage | 能量之刃有 {0} 至 {1} 閃電傷害 |
| Energy Blades have {0}% increased Attack Speed | 能量之刃增加{0}%攻擊速度 |
| Energy Blades have {0}% increased Critical Strike Chance | 能量之刃增加 {0}% 暴擊率 |
| Energy Blades have {0}% reduced Attack Speed | 能量之刃減少{0}%攻擊速度 |
| Energy Blades have {0}% reduced Critical Strike Chance | 能量之刃減少 {0}% 暴擊率 |
| Energy Blades have maximum Lightning Damage equal to {2}% of Energy Shield, plus {0} | 能量之刃的最高閃電傷害等同{2}%能量護盾，加上{0} |
| Energy Blades have minimum Lightning Damage equal to {2}% of Energy Shield, plus {0} | 能量之刃的最低閃電傷害等同{2}%能量護盾，加上{0} |
| Ensnared Enemies take {0} decreased Projectile Damage from Attack Hits | 被捕獲的敵人從攻擊擊中承受的投射物傷害減少 {0} |
| Ensnared Enemies take {0} increased Projectile Damage from Attack Hits | 被捕獲的敵人從攻擊擊中承受的投射物傷害增加 {0} |
| Ensnared Enemies take {0} increased Spell Damage | 被誘捕的敵人承受的法術傷害增加 {0} |
| Ensnared Enemies take {0} reduced Spell Damage | 被誘捕的敵人承受的法術傷害減少 {0} |
| Ensnared Enemies take {0}% decreased Projectile Damage from Attack Hits | 被誘捕的敵人減少 {0}% 承受攻擊擊中的投射物傷害 |
| Ensnared Enemies take {0}% increased Projectile Damage from Attack Hits | 被誘捕的敵人增加{0}%承受攻擊擊中的投射物傷害 |
| Ensnared Enemies take {0}% increased Spell Damage | 被誘捕的敵人增加承受{0}%法術傷害 |
| Ensnared Enemies take {0}% reduced Spell Damage | 被誘捕的敵人減少承受{0}%法術傷害 |
| Ensnaring Arrow has {0} increased Area of Effect | 【誘捕之箭】的效果區域擴大 {0} |
| Ensnaring Arrow has {0} increased Debuff Effect | 【誘捕之箭】的減益效果增加 {0} |
| Ensnaring Arrow has {0} reduced Area of Effect | 【誘捕之箭】的效果區域縮小 {0} |
| Ensnaring Arrow has {0} reduced Debuff Effect | 【誘捕之箭】的減益效果減少 {0} |
| Ensnaring Arrow has {0}% increased Area of Effect | 誘捕箭矢增加{0}%範圍效果 |
| Ensnaring Arrow has {0}% increased Debuff Effect | 誘捕箭矢增加{0}%減益效果 |
| Ensnaring Arrow has {0}% reduced Area of Effect | 誘捕箭矢減少{0}%範圍效果 |
| Ensnaring Arrow has {0}% reduced Debuff Effect | 誘捕箭矢減少{0}%減益效果 |
| equal to {0}% of Sacrificed Mana for {1} seconds | 附加最大閃電傷害，持續{1}秒 |
| Equipping this item in Abyssal {0} will give you: | (深淵 {0})使用這個物品會給你: |
| Equipping this item in Ring {0} will give you: | (戒指 {0})使用這個物品會給你: |
| Equipping this item in Socket {0} will give you: | (插槽 {0})使用這個物品會給你: |
| Equipping this item in Weapon {0} will give you: | (武器 {0})使用這個物品會給你: |
| Essence Drain Regenerates {0} of Debuff Damage as Life | 【靈魂吸取】造成的 {0} 持續傷害會回復你的生命 |
| Essence Drain Regenerates {0}% of Debuff Damage as Life | 靈魂吸取回復 {0}% 減益傷害的生命 |
| Ethereal Knives fires {0} additional Projectiles | 虛空匕首發射{0}個額外投射物 |
| Ethereal Knives Pierces {0} additional Targets | 虛空匕首穿透{0}個額外目標 |
| Every {0} seconds for {1} seconds, Curses have no effect on you | 每{0}秒，詛咒有{1}秒對你沒有效果 |
| Every {0} seconds you gain Elemental Overload for {1} seconds | 每{0}秒獲得{1}秒的元素超載 |
| Every {0} seconds you gain Iron Reflexes for {1} seconds | 你每{0}秒獲得霸體，持續{1}秒 |
| Every {0} seconds, gain {1} increased Area of Effect for {2} seconds | 每 {0} 秒，效果區域擴大 {1}，持續 {2} 秒 |
| Every {0} seconds, gain {1} increased Elemental Damage for {2} seconds | 每 {0} 秒獲得 {1} 的元素傷害增益，持續 {2} 秒 |
| Every {0} seconds, gain {1} of Physical Damage as Extra Fire Damage for {2} seconds | 每 {0} 秒，獲得額外火焰傷害， 其數值等同於物理傷害的 {1}，持續 {2} 秒 |
| Every {0} seconds, gain {1} reduced Area of Effect for {2} seconds | 每 {0} 秒，效果區域縮小 {1}，持續 {2} 秒 |
| Every {0} seconds, gain {1} reduced Elemental Damage for {2} seconds | 每 {0} 秒獲得 {1} 的元素傷害增益，持續 {2} 秒 |
| Every {0} seconds, gain {1}% increased Area of Effect for {2} seconds | 每 {0} 秒，範圍效果擴大 {1}%，持續 {2} 秒 |
| Every {0} seconds, gain {1}% increased Elemental Damage for {2} seconds | 每 {0} 秒獲得 {1}% 的元素傷害增益，持續 {2} 秒 |
| Every {0} seconds, gain {1}% of Physical Damage as Extra Fire Damage for {2} seconds | 每 {0} 秒，獲得額外火焰傷害， 其數值等同於物理傷害的 {1}%，持續 {2} 秒 |
| Every {0} seconds, gain {1}% reduced Area of Effect for {2} seconds | 每 {0} 秒，範圍效果縮小 {1}%，持續 {2} 秒 |
| Every {0} seconds, gain {1}% reduced Elemental Damage for {2} seconds | 每 {0} 秒獲得 {1}% 的元素傷害增益，持續 {2} 秒 |
| Every {0} seconds, gain a Ghost Shroud, up to a maximum of {1} | 每 {0} 秒獲得 1 層幽魂屍布，最多 {1} 層。 |
| Every {0} seconds, gain Avatar of Fire for {1} seconds | 每{0}秒獲得{1}秒的火之化身 |
| Every {0} seconds, Regenerate {1} of Life over one second | 每隔 {0} 秒便在一秒內再生 {1} 生命 |
| Every {0} seconds, Regenerate {1}% of Life over one second | 每隔 {0} 秒，在一秒內回復 {1}% 生命 |
| Every {0} seconds, remove Curses and Elemental Ailments from you | 每{0}秒移除你身上的詛咒和元素異常狀態 |
| Every {0} seconds: | 每{0}秒： |
| Every {0} Volleys leave a Lingering Blade in the ground | 每{0}次齊射留下1把剩餘劍刃於地面 |
| Every {1} seconds, {2}% chance to Freeze nearby Chilled Unique Enemies for {0} seconds | 每 {1} 秒有 {2}% 機率冰凍 {0} 秒附近被冰緩的傳奇敵人 |
| Every {1} seconds, Freeze nearby Chilled Non-Unique Enemies for {0} seconds | 每 {1} 秒冰凍 {0} 秒附近被冰緩的非傳奇敵人 |
| Every {1} seconds, gain {0}% increased Area of Effect for {2} seconds | 每{1}秒增加{0}%範圍效果{2}秒 |
| Every {1} seconds, gain {0}% increased Elemental Damage for {2} seconds | 每{1}秒獲得增加{0}%元素傷害{2}秒 |
| Every {1} seconds, gain {0}% of Physical Damage | 每 {1} 秒，獲得額外火焰傷害， |
| Every {1} seconds, gain {0}% reduced Area of Effect for {2} seconds | 每{1}秒減少{0}%範圍效果{2}秒 |
| Every {1} seconds, gain {0}% reduced Elemental Damage for {2} seconds | 每{1}秒獲得減少{0}%元素傷害{2}秒 |
| Every {1} seconds, gain a Ghost Shroud, up to a maximum of {0} | 每 {1} 秒獲得 1 個幽魂屍布，至多最大上限 {0} |
| Every {1} seconds, Regenerate {0}% of Life over one second | 每 {1} 秒在 1 秒內回復 {0}% 生命 |
| Every {1} seconds, Runic Monsters Regenerate {0}% of Life over one second | 每 {1} 秒，魔符怪物在 1 秒內回復 {0}% 生命 |
| Every {1} seconds, take no Damage over Time for {0} second | 每{1}秒，不被到持續傷害{0}秒 |
| Every {1} seconds, take no Damage over Time for {0} seconds | 每{1}秒，不被到持續傷害{0}秒 |
| Every second, Consume a nearby Corpse to Recover {0}% of Life and Mana | 每秒消耗附近 1 個屍體回復 {0}% 生命和魔力 |
| Every second, inflict Withered on nearby Enemies for {0} seconds | 每秒對附近敵人造成{0}秒凋零 |
| Every third successive strike Freezes enemies as though dealing {0} more Damage | 現在每三次連續打擊會冰凍敵人，如同造成 {0} 傷害 |
| Every third successive strike Freezes enemies as though dealing {0}% more Damage | 每三次連續打擊有如造成{0}%更多傷害來冰凍敵人 |
| Excavated Chests have a {0}% chance to contain twice as many Items | 發掘的保險箱有{0}%機率含有2倍的物品 |
| Exerted Attacks deal {0} increased Damage | 增助攻擊傷害增加 {0} |
| Exerted Attacks deal {0} less Damage | 增助攻擊的總傷害更少 {0} |
| Exerted Attacks deal {0} less Damage per previous Attack Exerted by this Warcry | 該戰吼之前每次攻擊增助都使增助攻擊總傷害更少 {0} |
| Exerted Attacks deal {0} more Damage | 增助攻擊的總傷害更多 {0} |
| Exerted Attacks deal {0} more Damage if a Warcry Sacrificed Rage Recently | 若戰吼在近期內獻祭過怒火，則增助攻擊的總傷害更多 {0} |
| Exerted Attacks deal {0} more Damage per affected Ally, to a maximum of {1} | 每有一個受影響的友軍，增助攻擊的總傷害更多 {0}，最多 {1} |
| Exerted Attacks deal {0} more Damage per previous Attack Exerted by this Warcry | 該戰吼之前每次攻擊增助都使增助攻擊的總傷害更多 {0} |
| Exerted Attacks deal {0} reduced Damage | 增助攻擊的傷害減少 {0} |
| Exerted Attacks deal {0}% increased Damage | 竭盡攻擊增加 {0}% 傷害 |
| Exerted Attacks deal {0}% less Damage | 竭盡攻擊造成{0}%更少傷害 |
| Exerted Attacks deal {0}% less Damage if a Warcry Sacrificed Rage Recently | 若近期戰吼有獻祭盛怒，竭盡攻擊造成 {0}% 更少傷害 |
| Exerted Attacks deal {0}% less Damage per previous Attack Exerted by this Warcry | 每個前次透過此戰吼竭盡的攻擊，使竭盡攻擊造成{0}%更少傷害 |
| Exerted Attacks deal {0}% more Damage | 竭盡攻擊造成{0}%更多傷害 |
| Exerted Attacks deal {0}% more Damage if a Warcry Sacrificed Rage Recently | 若近期戰吼有獻祭盛怒，竭盡攻擊造成 {0}% 更多傷害 |
| Exerted Attacks deal {0}% more Damage per affected Ally, to a maximum of {1}% | 每個被影響的友方使竭盡攻擊造成{0}%更多傷害，最多{1}% |
| Exerted Attacks deal {0}% more Damage per previous Attack Exerted by this Warcry | 每個前次透過此戰吼竭盡的攻擊，使竭盡攻擊造成{0}%更多傷害 |
| Exerted Attacks deal {0}% reduced Damage | 竭盡攻擊減少 {0}% 傷害 |
| Exerted Attacks have {0} chance to deal Double Damage | 增助攻擊有 {0} 的機率造成雙倍傷害 |
| Exerted Attacks have {0} increased Area of Effect | 增助攻擊的效果區域擴大 {0} |
| Exerted Attacks have {0} increased Area of Effect per previous Attack Exerted by this Warcry | 該戰吼之前每次攻擊增助都使增助攻擊的效果區域擴大 {0} |
| Exerted Attacks have {0} reduced Area of Effect | 增助攻擊的效果區域縮小 {0} |
| Exerted Attacks have {0} reduced Area of Effect per previous Attack Exerted by this Warcry | 該戰吼之前每次攻擊增助都使增助攻擊的效果區域縮小 {0} |
| Exerted Attacks have {0}% chance to deal Double Damage | 竭盡攻擊有{0}%機率造成2倍傷害 |
| Exerted Attacks have {0}% increased Area of Effect | 竭盡攻擊增加{0}%範圍效果 |
| Exerted Attacks have {0}% increased Area of Effect per previous Attack Exerted by this Warcry | 每個前次透過此戰吼竭盡的攻擊，使竭盡攻擊增加{0}%範圍效果 |
| Exerted Attacks have {0}% increased Critical Strike Chance | 竭盡攻擊增加 {0}% 暴擊率 |
| Exerted Attacks have {0}% reduced Area of Effect | 竭盡攻擊減少{0}%範圍效果 |
| Exerted Attacks have {0}% reduced Area of Effect per previous Attack Exerted by this Warcry | 每個前次透過此戰吼竭盡的攻擊，使竭盡攻擊減少{0}%範圍效果 |
| Exerted Attacks have {0}% reduced Critical Strike Chance | 竭盡攻擊減少 {0}% 暴擊率 |
| Exerted Attacks have {0}% to Critical Strike Chance | 竭盡攻擊 {0}% 暴擊率 |
| Exerted Attacks have {0}% to Critical Strike Multiplier | 竭盡攻擊 {0}% 暴擊加成 |
| Exerted Attacks have a {0} chance to Knock Enemies Back on Hit | 增助攻擊擊中時，有 {0} 的機率擊退敵人 |
| Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit | 竭盡攻擊擊中時有 {0}% 機率擊退敵人 |
| Exerted Attacks Overwhelm {0} of Physical Damage Reduction | 增助攻擊壓制 {0} 物理傷害減免 |
| Exerted Attacks Overwhelm {0}% of Physical Damage Reduction | 竭盡攻擊鎮壓{0}%物理傷害減免 |
| Exerted Strikes target {0} additional Enemies | 竭盡打擊瞄準{0}個額外敵人 |
| Exerted Strikes target {0} additional Enemy | 竭盡打擊瞄準{0}個額外敵人 |
| Exerts the next {0} Melee Attacks you perform | 竭盡你下 {0} 次施放的近戰攻擊 |
| Exerts the next {0} Melee Slam Attacks you perform | 竭盡你下 {0} 次施放的近戰重擊攻擊 |
| Exerts the next {0} Melee Strike Attacks you perform | 竭盡你下 {0} 次施放的近戰打擊攻擊 |
| Expeditions in Area have {0} Remnants | 區域中的探險{0}個遺物 |
| Exploding Orbs deal {0} of Skill Damage for each {1} seconds of remaining Duration | 爆炸的能量球在剩餘的持續時間內，每 {1} 秒造成 {0} 技能傷害 |
| Exploding Orbs deal {0}% of Skill Damage for each {1} seconds of remaining Duration | 剩餘持續時間每{1}秒爆炸的球造成{0}%技能傷害 |
| Explosion deals {0} increased Damage if the Corpse is Ignited | 若屍體被點燃，它爆炸的傷害增加 {0} |
| Explosion deals {0} less Base Damage | 爆炸的總基礎傷害更少 {0} |
| Explosion deals {0} less Damage with Hits and Ailments | 爆炸會使擊中總傷害和異常狀態總傷害更少 {0} |
| Explosion deals {0} more Base Damage | 爆炸的總基礎傷害更多 {0} |
| Explosion deals {0} more Damage with Hits and Ailments | 爆炸會使擊中總傷害和異常狀態總傷害更多 {0} |
| Explosion deals {0} more Damage with Hits and Ailments per Explosive Arrow on Target | 目標身上每支爆炸箭矢都在爆炸時使擊中和異常狀態總傷害更多 {0} |
| Explosion deals {0} reduced Damage if the Corpse is Ignited | 若屍體被點燃，它爆炸的傷害減少 {0} |
| Explosion deals {0} to {1} Base Fire Damage per Fuse Charge | 每根箭矢爆炸時造成{0}至{1}基礎火焰傷害 |
| Explosion deals {0}% increased Damage if the Corpse is Ignited | 若屍體被點燃，爆炸增加{0}%傷害 |
| Explosion deals {0}% less Base Damage | 爆炸造成{0}%更少基礎傷害 |
| Explosion deals {0}% less Damage with Hits and Ailments | 爆炸造成{0}%更少擊中和異常狀態傷害 |
| Explosion deals {0}% more Base Damage | 爆炸造成{0}%更多基礎傷害 |
| Explosion deals {0}% more Damage with Hits and Ailments | 爆炸造成{0}%更多擊中和異常狀態傷害 |
| Explosion deals {0}% more Damage with Hits and Ailments per Explosive Arrow on Target | 爆炸根據目標身上每隻爆炸箭矢造成 {0}% 更多擊中和異常狀態傷害 |
| Explosion deals {0}% more Damage with Hits per Explosive Arrow on Target | 爆炸根據目標身上每支爆炸箭矢造成{0}%更多擊中傷害 |
| Explosion deals {0}% more Damage with Ignite per Explosive Arrow on Target | 目標身上每支爆炸箭矢都使點燃效果下爆炸造成的總傷害更多 {0}% |
| Explosion deals {0}% of Base Damage | 爆炸造成 {0}% 的基礎傷害 |
| Explosion deals {0}% reduced Damage if the Corpse is Ignited | 若屍體被點燃，爆炸增加{0}%傷害 |
| Explosion deals base Chaos Damage equal to {0} of the corpse's Maximum Life | 爆炸造成基礎混沌傷害，等於屍體最大生命的 {0} |
| Explosion deals base Chaos Damage equal to {0}% of the corpse's Maximum Life | 爆炸造成等同{0}%屍體最大生命的基礎混沌傷害 |
| Explosion deals base Fire Damage equal to {0} of the corpse's Maximum Life | 爆炸造成的火焰傷害等同於屍體最大生命的 {0} |
| Explosion deals base Fire Damage equal to {0} of the Minion's maximum Life | 爆炸造成的基礎火焰傷害等於屍體最大生命的 {0} |
| Explosion deals base Fire Damage equal to {0}% of the corpse's Maximum Life | 爆炸造成等同 {0}% 屍體最大生命的基礎火焰傷害 |
| Explosion deals base Fire Damage equal to {0}% of the Minion's maximum Life | 爆炸造成等同召喚物的最大生命{0}%的基礎火焰傷害 |
| Explosion deals base Lightning Damage equal to {0}% of corpse's Maximum Life | 爆炸造成等同屍體最大生命{0}%的基礎閃電傷害 |
| Explosion deals Chaos Damage equal to {0} of the Monster's maximum Life | 爆炸造成混沌傷害，數值等同於該怪物最大生命的 {0} |
| Explosion deals Chaos Damage equal to {0}% of the Monster's maximum Life | 爆炸造成等同該怪物最大生命{0}%的混沌傷害 |
| Explosion deals Fire Damage equal to {0} of the Monster's maximum Life | 爆炸造成火焰傷害，數值等同於該怪物最大生命的 {0} |
| Explosion deals Fire Damage equal to {0}% of the Monster's maximum Life | 爆炸造成等同怪物最大生命{0}%的火焰傷害 |
| Explosion has {0} chance to apply Uncharged Debuff on Hit | 爆炸擊中時有 {0} 的機率施加一個不充能的減益效果 |
| Explosion has {0}% chance to apply Uncharged Debuff on Hit | 爆炸擊中時有{0}%機率造成無充能的減益效果 |
| Explosion will have {0} to {1} added Fire Damage | 爆炸有附加{0}至{1}火焰傷害 |
| Explosions deal {0} less Damage with Ailments per Energy after the first | 第一層能量之後，每層能量使異常狀態爆炸造成的總傷害更少 {0} |
| Explosions deal {0} less Damage with Hits per Energy after the first | 第一層能量之後，每層能量使擊中的爆炸造成的總傷害更少 {0} |
| Explosions deal {0} more Damage with Ailments per Energy after the first | 第一層能量之後，每層能量使異常狀態爆炸造成的總傷害更多 {0} |
| Explosions deal {0} more Damage with Hits per Energy after the first | 第一層能量之後，每層能量使擊中的爆炸造成的總傷害更多 {0} |
| Explosions deal {0}% less Damage with Ailments per Energy after the first | 第 1 次爆炸後，每個能量使爆炸造成 {0}% 更少異常狀態傷害 |
| Explosions deal {0}% less Damage with Hits per Energy after the first | 第1次能量後，每個能量使爆炸造成{0}%更少擊中傷害 |
| Explosions deal {0}% more Damage with Ailments per Energy after the first | 第 1 次爆炸後，每個能量使爆炸造成 {0}% 更多異常狀態傷害 |
| Explosions deal {0}% more Damage with Hits per Energy after the first | 第1次能量後，每個能量使爆炸造成{0}%更多擊中傷害 |
| Explosive Arrow deals {0} increased Damage | 【爆炸箭矢】的傷害增加 {0} |
| Explosive Arrow deals {0} reduced Damage | 【爆炸箭矢】的傷害減少 {0} |
| Explosive Arrow deals {0}% increased Damage | 爆炸箭矢增加{0}%傷害 |
| Explosive Arrow deals {0}% reduced Damage | 爆炸箭矢減少{0}%傷害 |
| Explosive Arrow has {0} increased Area of Effect | 【爆炸箭矢】的效果區域擴大 {0} |
| Explosive Arrow has {0} increased Attack Speed | 【爆炸箭矢】的攻擊速度增加 {0} |
| Explosive Arrow has {0} increased Duration | 【爆炸箭矢】的持續時間增加 {0} |
| Explosive Arrow has {0} reduced Area of Effect | 【爆炸箭矢】的效果區域縮小 {0} |
| Explosive Arrow has {0} reduced Duration | 【爆炸箭矢】的持續時間減少 {0} |
| Explosive Arrow has {0} reduced Speed | 【爆炸箭矢】的攻擊速度減少 {0} |
| Explosive Arrow has {0}% increased Area of Effect | 爆炸箭矢增加{0}%範圍效果 |
| Explosive Arrow has {0}% increased Attack Speed | 爆炸箭矢增加{0}%攻擊速度 |
| Explosive Arrow has {0}% increased Duration | 爆炸箭矢增加{0}%持續時間 |
| Explosive Arrow has {0}% reduced Area of Effect | 爆炸箭矢減少{0}%範圍效果 |
| Explosive Arrow has {0}% reduced Duration | 爆炸箭矢減少{0}%持續時間 |
| Explosive Arrow has {0}% reduced Speed | 爆炸箭矢減少{0}%攻擊速度 |
| Explosive Concoction uses {0}% increased Flask Charges | 增加{0}%爆裂物使用的藥劑充能 |
| Explosive Concoction uses {0}% reduced Flask Charges | 減少{0}%爆裂物使用的藥劑充能 |
| Explosive Trap causes {0} additional smaller explosions | 爆裂陷阱造成{0}次額外小爆炸 |
| Explosive Trap deals {0} increased Damage | 【爆炸陷阱】的傷害增加 {0} |
| Explosive Trap deals {0} reduced Damage | 【爆炸陷阱】的傷害減少 {0} |
| Explosive Trap deals {0}% increased Damage | 爆裂陷阱增加{0}%傷害 |
| Explosive Trap deals {0}% reduced Damage | 爆裂陷阱減少{0}%傷害 |
| Explosive Trap has {0} increased Area of Effect | 【爆炸陷阱】效果區域擴大 {0} |
| Explosive Trap has {0} reduced Area of Effect | 【爆炸陷阱】效果區域縮小 {0} |
| Explosive Trap has {0}% increased Area of Effect | 爆裂陷阱增加{0}%範圍效果 |
| Explosive Trap has {0}% reduced Area of Effect | 爆裂陷阱減少{0}%範圍效果 |
| Exposure applies {0} to Elemental Resistance matching highest Damage taken | 根據敵人受到的最高傷害的類型，使其對該元素的抗性 {0} |
| Exposure applies {0}% to Elemental Resistance matching highest Damage taken | 曝曬使承受最高的元素傷害，{0}% 對應的元素抗性 |
| Exposure inflicted this way applies {0}% to Resistances | 以此方式造成的曝曬 {0}% 抗性 |
| Exposure you inflict applies an extra {0} to the affected Resistance | 你施加的曝曬效果會使受影響的抗性額外 {0} |
| Exposure you inflict applies an extra {0}% to the affected Resistance | 你造成的曝曬額外 {0}% 至影響的抗性 |
| Exposure you inflict applies at least {0}% to the affected Resistance | 你造成的曝曬至少套用 {0}% 被影響的抗性 |
| Exsanguinate deals {0}% increased Damage | 抽血增加{0}%傷害 |
| Exsanguinate deals {0}% reduced Damage | 抽血減少{0}%傷害 |
| Exsanguinate has a {0}% chance to Chain an additional time | 抽血有{0}%機率連鎖額外1次 |
| Extra Targets can be found {0} further away | 可以設置距離 {0} 以外的額外目標 |
| Extra Targets can be found {0}% further away | 額外的目標可以遠{0}%被找到 |
| Extra Targets for Supported Skills can be found {0} further away | 被輔助技能可以設置距離 {0} 以外的額外目標 |
| Extra Targets for Supported Skills can be found {0}% further away | 被輔助技能的額外目標可以遠{0}%被找到 |
| Eye of Winter fires Shard projectiles with {0}% increased Frequency during flight | 凜冬之眼飛行期間增加 {0}% 頻率發射碎片投射物 |
| Eye of Winter fires Shard projectiles with {0}% reduced Frequency during flight | 凜冬之眼飛行期間減少 {0}% 頻率發射碎片投射物 |
| Feeding Frenzy base Duration is {0} second | 豢養狂熱基礎持續時間 {0} 秒 |
| Feeding Frenzy base Duration is {0} seconds | 豢養狂熱基礎持續時間 {0} 秒 |
| Feeding Frenzy lasts {0} second | 豢養狂熱持續{0}秒 |
| Feeding Frenzy lasts {0} seconds | 豢養狂熱持續{0}秒 |
| Final Burst Deals {0} more Damage | 最後一次爆發造成的總傷害更多 {0} |
| Final Burst Deals {0}% less Damage | 最終爆裂造成 {0}% 更少傷害 |
| Final Burst Deals {0}% more Damage | 最終爆裂造成 {0}% 更多傷害 |
| Final Burst has {0} more Area of Effect | 最後一次爆發的總效果區域擴大 {0} |
| Final Burst has {0}% more Area of Effect | 最終爆炸有 {0}% 範圍效果 |
| Final Flurry has {0} increased Area of Effect | 最後一道刀刃亂舞的效果區域擴大 {0} |
| Final Flurry has {0} reduced Area of Effect | 最後一道刀刃亂舞的效果區域縮小 {0} |
| Final Flurry has {0}% increased Area of Effect | 最終的亂舞增加{0}%範圍效果 |
| Final Flurry has {0}% reduced Area of Effect | 最終的亂舞減少{0}%範圍效果 |
| Final Repeat deals {0} less Damage | 最後一次重復的總傷害更少 {0} |
| Final Repeat deals {0} more Damage | 最後一次重復的總傷害更多 {0} |
| Final Repeat deals {0}% less Damage | 最終重複造成 {0}% 更少傷害 |
| Final Repeat deals {0}% more Damage | 最終重複造成 {0}% 更多傷害 |
| Final Repeat has {0} chance to deal Double Damage | 最後一次重復 {0} 的機率造成雙倍傷害 |
| Final Repeat has {0}% chance to deal Double Damage | 最後的重複有 {0}% 機率造成兩倍傷害 |
| Final Repeat of Spells has {0}% increased Area of Effect | 最終重複的法術增加 {0}% 範圍效果 |
| Final Repeat of Spells has {0}% reduced Area of Effect | 最終重複的法術減少 {0}% 範圍效果 |
| Final Repeat of Supported Skills deals {0} less Damage | 被輔助技能最後一次重復的總傷害更少 {0} |
| Final Repeat of Supported Skills deals {0} more Damage | 被輔助技能最後一次重復的總傷害更多 {0} |
| Final Repeat of Supported Skills deals {0}% less Damage | 被輔助技能的最終重複造成 {0}% 更少傷害 |
| Final Repeat of Supported Skills deals {0}% more Damage | 被輔助技能的最終重複造成 {0}% 更多傷害 |
| Final Repeat of Supported Skills has {0} chance to deal Double Damage | 被輔助技能最後一次重復有 {0} 的機率造成雙倍傷害 |
| Final Repeat of Supported Skills has {0}% chance to deal Double Damage | 被輔助技能的第一次重複有 {0}% 機率造成兩倍傷害 |
| Final Repeat of this Spell or Minion's Spells deals {0}% less Damage | 此法術或召喚物法術的最終重複造成 {0}% 更少傷害 |
| Final Repeat of this Spell or Minion's Spells deals {0}% more Damage | 此法術或召喚物法術的最終重複造成 {0}% 更多傷害 |
| Final wave deals {0} less Damage with Hits | 最後一波的擊中總傷害更少 {0} |
| Final wave deals {0} less Damage with Ignite | 最後一波的點燃總傷害更少 {0} |
| Final wave deals {0} more Damage with Hits | 最後一波的擊中總傷害更多 {0} |
| Final wave deals {0} more Damage with Ignite | 最後一波的點燃總傷害更多 {0} |
| Final wave deals {0} of Damage per stage | 每有一層，可使最後一波造成 {0} 傷害 |
| Final wave deals {0}% less Damage with Hits | 最後一波擊中造成{0}%更少傷害 |
| Final wave deals {0}% less Damage with Ignite | 最後一波點燃造成 {0}% 更少傷害 |
| Final wave deals {0}% more Damage with Hits | 最後一波擊中造成{0}%更多傷害 |
| Final wave deals {0}% more Damage with Ignite | 最後一波點燃造成 {0}% 更多傷害 |
| Final wave deals {0}% of Damage per stage | 最終波造成每層 {0}% 的傷害 |
| Fire Damage is increased by {0} per {1} Intelligence from Allocated Passives in Radius | 範圍內每配置 {1} 點智慧，火焰傷害增加 {0} |
| Fire Damage is increased by {0}% per {1} Intelligence from Allocated Passives in Radius | 範圍內每配置 {1} 點智慧，火焰傷害增加 {0}% |
| Fire Damage is increased by {1}% per {0} Intelligence from Allocated Passives in Radius | 範圍內每有來自已分配天賦的{0}點智慧，增加{1}%火焰傷害 |
| Fire Elementals have {0} increased maximum Life | 火元素的最大生命增加 {0} |
| Fire Elementals have {0} reduced maximum Life | 火元素的最大生命減少 {0} |
| Fire Elementals have {0}% increased maximum Life | 火元素增加{0}%最大生命 |
| Fire Elementals have {0}% reduced maximum Life | 火元素減少{0}%最大生命 |
| Fire Exposure applies {0} to Fire Resistance | 【火焰曝曬】 {0} 火焰抗性 |
| Fire Exposure applies {0}% to Fire Resistance | 火焰曝曬 {0}% 火焰抗性 |
| Fire Exposure you inflict applies an extra {0}% to Fire Resistance | 你造成的火焰曝曬套用額外 {0}% 火焰抗性 |
| Fire Modifiers have {0} increased Effect | 火焰詞綴的效果增加 {0} |
| Fire Modifiers have {0} reduced Effect | 火焰詞綴的效果減少 {0} |
| Fire Modifiers have {0}% increased Effect | 火焰詞綴增加 {0}% 效果 |
| Fire Modifiers have {0}% reduced Effect | 火焰詞綴減少 {0}% 效果 |
| Fire Nova Mine repeats an additional {0} times | 火焰新星地雷額外施放 {0} 次 |
| Fire Resistance is {0} | 火焰抗性 {0} |
| Fire Resistance is {0}% | 火焰抗性為{0}% |
| Fire Skills have {0} chance to Poison on Hit | 火焰技能有 {0} 的機率使敵人中毒 |
| Fire Skills have {0}% chance to Poison on Hit | 火焰技能擊中時有{0}%機率造成中毒 |
| Fire Skills have a {0} chance to apply Fire Exposure on Hit | 火焰技能在擊中時有 {0} 的機率附加【火焰曝曬】 |
| Fire Skills have a {0}% chance to apply Fire Exposure on Hit | 火焰技能擊中時有{0}%機率造成火焰曝曬 |
| Fire Spells have {0} of Physical Damage Converted to Fire Damage | 火焰法術的 {0} 物理傷害轉換為火焰傷害 |
| Fire Spells have {0}% of Physical Damage Converted to Fire Damage | 火焰法術 {0}% 物理傷害轉化至火焰傷害 |
| Fire Trap has {0} increased Cooldown Recovery Rate | 火焰陷阱的冷卻回復率增加 {0} |
| Fire Trap has {0} reduced Fire Trap Cooldown Recovery Rate | 火焰陷阱的冷卻回復率減少 {0} |
| Fire Trap has {0}% increased Cooldown Recovery Rate | 火焰陷阱增加{0}%冷卻時間恢復速度 |
| Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate | 火焰陷阱減少{0}%冷卻時間恢復速度 |
| Fire Trap throws up to {0} additional Trap | 火焰陷阱投擲最多{0}個額外陷阱 |
| Fire Trap throws up to {0} additional Traps | 火焰陷阱投擲最多{0}個額外陷阱 |
| Fireball has {0} chance to Ignite | 火球有 {0} 的機率點燃 |
| Fireball has {0} chance to Scorch | 【火球】有 {0} 的機率導致焦灼 |
| Fireball has {0}% chance to Ignite | 火球有 {0}% 機率點燃 |
| Fireball has {0}% chance to Scorch | 火球{0}%機率焦灼 |
| Fireball Projectiles gain Area as they travel farther, up to {0} increased Area of Effect | 火球投射物的爆炸範圍將隨飛行距離擴大，最多擴大 {0} |
| Fireball Projectiles gain Area as they travel farther, up to {0} reduced Area of Effect | 火球投射物爆炸範圍將隨飛行距離縮小，最多縮小 {0} |
| Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect | 火球投射物爆炸範圍將隨著飛行距離提升，最多增加{0}%範圍 |
| Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect | 火球投射物爆炸範圍將隨著飛行距離減少，最多減少{0}%範圍 |
| Fireball Projectiles gain Radius as they travel farther, up to {0} Radius | 火球投射物爆炸範圍將隨著飛行距離提升，最多增加{0}範圍半徑 |
| Fires {0} additional Arrows | 發射{0}個額外箭矢 |
| Fires {0} additional Projectiles | 發射{0}個額外投射物 |
| Fires {0} additional Projectiles per Intensity | 每層強化發射{0}個額外投射物 |
| Fires {0} additional sequences of arrows | 發射{0}次額外連續箭矢 |
| Fires {0} Arrow | 發射 {0} 支箭矢 |
| Fires {0} Arrow in a random direction | 以隨機方位發射 {0} 箭矢 |
| Fires {0} Arrows | 發射{0}箭矢 |
| Fires {0} Arrows in a circle | 以環狀型式發射 {0} 箭矢 |
| Fires {0} Arrows in a Nova | 新星狀發射 {0} 支箭矢 |
| Fires {0} Arrows in a spiral | 以螺旋型式發射 {0} 箭矢 |
| Fires {0} Arrows in each of two mirrored spirals | 以兩個鏡像螺旋型式發射 {0} 箭矢 |
| Fires {0} Arrows in random directions | 以隨機方位發射 {0} 箭矢 |
| Fires {0} Arrows sequentially | 連續發射 {0} 箭矢 |
| Fires {0} fewer Projectile per Intensity | 每層強化少發射{0}個額外投射物 |
| Fires {0} fewer Projectiles per Intensity | 每層強化少發射{0}個額外投射物 |
| Fires {0} less Projectiles per Steel Shard consumed | 每消耗一枚鋼刃碎片，就使投射物發射總量額外減少 {0} |
| Fires {0} more Projectiles per Steel Shard consumed | 每消耗一枚鋼刃碎片，就使投射物發射總量額外增多 {0} |
| Fires {0} Projectile | 射出 {0} 個投射物 |
| Fires {0} Projectile in a random direction | 以隨機方位發射 {0} 投射物 |
| Fires {0} Projectiles | 射出 {0} 個投射物 |
| Fires {0} Projectiles at each nearby Enemy | 發射 {0} 投射物至附近每個敵 |
| Fires {0} Projectiles in a circle | 以環形射出{0}個投射物 |
| Fires {0} Projectiles in a Nova | 新星狀發射 {0} 個投射物 |
| Fires {0} Projectiles in a spiral | 以螺旋形射出{0}個投射物 |
| Fires {0} Projectiles in each of two mirrored spirals | 以兩個鏡像螺旋型式發射 {0} 投射物 |
| Fires {0} Projectiles in random directions | 以隨機方位發射 {0} 投射物 |
| Fires {0} Projectiles sequentially | 連續發射 {0} 投射物 |
| Fires {0} secondary Projectile | 發射{0}個二段投射物 |
| Fires {0} secondary Projectiles | 發射{0}個二段投射物 |
| Fires {0} sequences of {1} Arrows | 持續 {0} 次發射 {1} 枚箭矢 |
| Fires {0} Shard Projectiles in a Spiral when Projectile ends | 當投射物結束時，以螺旋型式發射{0}碎片投射物 |
| Fires {0}% less Projectiles per Steel Shard consumed | 每個消耗的鋼鐵碎片，發射 {0}% 更少投射物 |
| Fires {0}% more Projectiles per Steel Shard consumed | 每個消耗的鋼鐵碎片，發射 {0}% 更多投射物 |
| Fires {5} sequences of {0} Arrows | 發射 {0} 箭矢在 {5} 次序列中 |
| Fires 1 sequence of {0} Arrows | 發射一串 {0} 支箭矢 |
| Fires a sequence of {0} Arrows | 發射 {0} 箭矢在 1 次序列中 |
| Fires an additional Projectile for every {0} prior Mines in Detonation Sequence | 爆炸序列中每{0}個先前地雷發射1個額外投射物 |
| Fires extra Projectiles at up to {0} surrounding Enemies | 對附近最多{0}個敵人發射額外投射物 |
| Fires Projectiles {0} faster | 投射物發射速度加快 {0} |
| Fires Projectiles {0} slower | 投射物發射速度減慢 {0} |
| Fires Projectiles {0}% faster | 發射投射物加速{0}% |
| Fires Projectiles {0}% slower | 發射投射物減慢{0}% |
| Fires projectiles every {0} seconds | 每 {0} 秒發射一波投射物 |
| Fires Projectiles every {0} seconds | 每{0}秒發射一波投射物 |
| Fires tendrils at up to {0} Targets | 朝最多{0}個目標發射觸手 |
| First Hit deals {0} less Damage | 第一擊造成的總傷害更少 {0} |
| First Hit deals {0} more Damage | 第一擊造成的總傷害更多 {0} |
| First Hit deals {0}% less Damage | 第一次擊中造成{0}%更少傷害 |
| First Hit deals {0}% more Damage | 第一次擊中造成{0}%更多傷害 |
| First Impact deals {0} less  Damage with Hits and Ailments | 首次撞擊的擊中和異常狀態總傷害更少 {0} |
| First Impact deals {0} less damage | 首次撞擊的總傷害更少 {0} |
| First Impact deals {0} more damage | 首次撞擊的總傷害更多 {0} |
| First Impact deals {0} more Damage with Hits and Ailments | 首次撞擊的擊中和異常狀態總傷害更多 {0} |
| First Impact deals {0}% less  Damage with Hits and Ailments | 第一次撞擊造成 {0}% 更少擊中和異常狀態傷害 |
| First Impact deals {0}% more Damage with Hits and Ailments | 第一次撞擊造成 {0}% 更多擊中和異常狀態傷害 |
| First Impact has {0} less area of effect | 首次撞擊的總效果區域額外縮小 {0} |
| First Impact has {0} less Area of Effect | 首次撞擊的總效果區域額外縮小 {0} |
| First Impact has {0} more area of effect | 首次撞擊的總效果區域額外擴大 {0} |
| First Impact has {0} more Area of Effect | 首次撞擊的總效果區域額外擴大 {0} |
| First Impact has {0}% less Area of Effect | 第一次撞擊有{0}%更少範圍效果 |
| First Impact has {0}% more Area of Effect | 第一次撞擊有{0}%更多範圍效果 |
| First Repeat deals {0} less Damage | 第一次重復造成的總傷害更少 {0} |
| First Repeat deals {0} more Damage | 第一次重復造成的總傷害更多 {0} |
| First Repeat deals {0}% less Damage | 第一次重複造成 {0}% 更少傷害 |
| First Repeat deals {0}% more Damage | 第一次重複造成 {0}% 更多傷害 |
| First Repeat of Supported Skills deals {0} less Damage | 第一個重復的被輔助技能造成的總傷害更少 {0} |
| First Repeat of Supported Skills deals {0} more Damage | 第一個重復的被輔助技能造成的總傷害更多 {0} |
| First Repeat of Supported Skills deals {0}% less Damage | 被輔助的技能第一次重複造成 {0}% 更少傷害 |
| First Repeat of Supported Skills deals {0}% more Damage | 被輔助的技能第一次重複造成 {0}% 更多傷害 |
| First Stage deals {0} less Damage | 第一層的總傷害更少 {0} |
| First Stage deals {0} more Damage | 第一層的總傷害更多 {0} |
| First Stage deals {0}% less Damage | 第一階段造成{0}%更少傷害 |
| First Stage deals {0}% more Damage | 第一階段造成{0}%更多傷害 |
| Fissures deal {0} less Damage | 裂縫的總傷害更少 {0} |
| Fissures deal {0} more Damage | 裂縫的總傷害更多 {0} |
| Fissures deal {0}% less Damage | 裂縫造成{0}%更少傷害 |
| Fissures deal {0}% more Damage | 裂縫造成{0}%更多傷害 |
| Flame Dash has {0} increased Cooldown Recovery Rate | 烈燄衝刺的冷卻回復率增加 {0} |
| Flame Dash has {0} reduced Cooldown Recovery Rate | 烈燄衝刺的冷卻回復率減少 {0} |
| Flame Dash has {0}% increased Cooldown Recovery Rate | 烈焰衝刺增加{0}%冷卻時間恢復速度 |
| Flame Dash has {0}% reduced Cooldown Recovery Rate | 烈焰衝刺減少{0}%冷卻時間恢復速度 |
| Flame Golems have {0} increased Damage | 【烈燄魔像】的傷害增加 {0} |
| Flame Golems have {0} reduced Damage | 【烈燄魔像】的傷害減少 {0} |
| Flame Golems have {0}% increased Damage | 增加{0}%烈焰魔像的傷害 |
| Flame Golems have {0}% reduced Damage | 減少{0}%烈焰魔像的傷害 |
| Flame Wall deals {0} increased Damage | 烈燄之牆的傷害增加 {0} |
| Flame Wall deals {0} reduced Damage | 烈燄之牆的傷害減少 {0} |
| Flame Wall deals {0}% increased Damage | 烈焰之牆增加{0}%傷害 |
| Flame Wall deals {0}% reduced Damage | 烈焰之牆減少{0}%傷害 |
| Flame Wall grants {0} to {1} Added Fire Damage to Projectiles | 烈焰之牆使投射物附加{0}至{1}火焰傷害 |
| Flamethrower Trap deals {0} increased Damage | 【擲火陷阱】的傷害增加 {0} |
| Flamethrower Trap deals {0} reduced Damage | 【擲火陷阱】的傷害減少 {0} |
| Flamethrower Trap deals {0}% increased Damage | 噴火陷阱增加{0}%傷害 |
| Flamethrower Trap deals {0}% reduced Damage | 噴火陷阱減少{0}%傷害 |
| Flamethrower Trap has {0} additional Flames | 噴火陷阱有{0}道額外火焰 |
| Flamethrower Trap has {0} increased Cast Speed | 【擲火陷阱】的施放速度增加 {0} |
| Flamethrower Trap has {0} increased Cooldown Recovery Rate | 【擲火陷阱】的冷卻回復速度增加 {0} |
| Flamethrower Trap has {0} increased Skill Effect Duration | 【擲火陷阱】的技能效果持續時間延長 {0} |
| Flamethrower Trap has {0} reduced Cast Speed | 【擲火陷阱】的施放速度減少 {0} |
| Flamethrower Trap has {0} reduced Cooldown Recovery Rate | 【擲火陷阱】的冷卻回復速度減少 {0} |
| Flamethrower Trap has {0} reduced Skill Effect Duration | 【擲火陷阱】的技能效果持續時間縮短 {0} |
| Flamethrower Trap has {0}% increased Cast Speed | 噴火陷阱增加{0}%施放速度 |
| Flamethrower Trap has {0}% increased Cooldown Recovery Rate | 噴火陷阱增加{0}%冷卻時間恢復速度 |
| Flamethrower Trap has {0}% increased Cooldown Recovery Speed | 【擲火陷阱】的冷卻回復速度增加 {0}% |
| Flamethrower Trap has {0}% increased Skill Effect Duration | 噴火陷阱增加{0}%技能效果持續時間 |
| Flamethrower Trap has {0}% reduced Cast Speed | 噴火陷阱減少{0}%施放速度 |
| Flamethrower Trap has {0}% reduced Cooldown Recovery Rate | 噴火陷阱減少{0}%冷卻時間恢復速度 |
| Flamethrower Trap has {0}% reduced Cooldown Recovery Speed | 【擲火陷阱】的冷卻回復速度減少 {0}% |
| Flamethrower Trap has {0}% reduced Skill Effect Duration | 噴火陷阱減少{0}%技能效果持續時間 |
| Flammability has {0} increased Mana Reservation if Cast as an Aura | 以光環形式施放時，【易燃】的魔力保留增加 {0} |
| Flammability has {0} reduced Mana Reservation if Cast as an Aura | 以光環形式施放時，【易燃】的魔力保留減少 {0} |
| Flammability has {0}% increased Mana Reservation | 【易燃】的魔力保留增加 {0}% |
| Flammability has {0}% increased Mana Reservation if Cast as an Aura | 若以光環施放易燃，易燃增加 {0}% 魔力保留 |
| Flammability has {0}% increased Reservation if Cast as an Aura | 易燃若以光環施放增加{0}%保留 |
| Flammability has {0}% reduced Mana Reservation | 【易燃】的魔力保留減少 {0}% |
| Flammability has {0}% reduced Mana Reservation if Cast as an Aura | 若以光環施放易燃，易燃減少 {0}% 魔力保留 |
| Flammability has {0}% reduced Reservation if Cast as an Aura | 易燃若以光環施放減少{0}%保留 |
| Flask {0} | 藥劑 {0} |
| Flask effect modifier: {0}% | 藥劑效果加成: {0}% |
| Flasks applied to you have {0} increased Effect | 你身上的藥劑效果增加 {0} |
| Flasks applied to you have {0} reduced Effect | 你身上的藥劑效果減少 {0} |
| Flasks applied to you have {0}% increased Effect | 增加{0}%對你生效的藥劑效果 |
| Flasks applied to you have {0}% reduced Effect | 減少{0}%對你生效的藥劑效果 |
| Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently | 若你近期擊中過傳奇敵人，藥劑每秒獲得{0}個充能 |
| Flasks gain {0} Charges every {1} seconds | 藥劑每{1}秒獲得{0}個充能 |
| Flasks gain {0} Charges every {1} seconds while they are inactive | 未生效時，藥劑每{1}秒獲得{0}個充能 |
| Flasks Gain {0} Charges per empty Flask Slot every {1} seconds | 每 {1} 秒藥劑根據每個空藥劑欄位獲得 {0} 充能 |
| Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently | 若你近期擊中過傳奇敵人，藥劑每秒獲得{0}個充能 |
| Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second | 當你擊中一名非傳奇敵人時，藥劑獲得{0}個充能，每秒只能觸發一次 |
| Flasks gain {0} Charges when you take a Critical Strike | 當你受到暴擊時獲得 {0} 點藥劑充能 |
| Flasks gain a Charge every {0} seconds | 藥劑每{0}秒獲得1個充能 |
| Flesh and Stone has {0} increased Mana Reservation | 【血肉與岩石】的魔力保留增加 {0} |
| Flesh and Stone has {0} reduced Mana Reservation | 【血肉與岩石】的魔力保留減少 {0} |
| Flesh and Stone has {0}% increased Mana Reservation | 血肉骸骨增加 {0}% 魔力保留 |
| Flesh and Stone has {0}% increased Mana Reservation Efficiency | 血肉骸骨增加{0}%魔力保留效用 |
| Flesh and Stone has {0}% increased Reservation | 血肉骸骨增加{0}%保留 |
| Flesh and Stone has {0}% reduced Mana Reservation | 血肉骸骨減少 {0}% 魔力保留 |
| Flesh and Stone has {0}% reduced Mana Reservation Efficiency | 血肉骸骨減少{0}%魔力保留效用 |
| Flesh and Stone has {0}% reduced Reservation | 血肉骸骨減少{0}%保留 |
| Flesh Offering grants an additional {0} increased Attack Speed | 【血肉奉獻】提供的召喚生物攻擊速度增加 {0} |
| Flesh Offering grants an additional {0} reduced Attack Speed | 【血肉奉獻】提供的召喚生物攻擊速度減少 {0} |
| Flesh Offering grants an additional {0}% increased Attack Speed | 血肉奉獻賦予額外增加{0}%攻擊速度 |
| Flesh Offering grants an additional {0}% reduced Attack Speed | 血肉奉獻賦予額外減少{0}%攻擊速度 |
| Flicker Strike has {0} increased Cooldown Recovery Rate | 閃現打擊的冷卻回復率增加 {0} |
| Flicker Strike has {0} reduced Flicker Strike Cooldown Recovery Rate | 閃現打擊的冷卻回復率減少 {0} |
| Flicker Strike has {0}% increased Cooldown Recovery Rate | 閃現打擊增加{0}%冷卻時間恢復速度 |
| Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate | 閃現打擊減少{0}%冷卻時間恢復速度 |
| Focus has {0} Cooldown | 專注{0}冷卻時間 |
| Focus has {0} increased Cooldown Recovery Rate | 專注的冷卻回復速度增加 {0} |
| Focus has {0} reduced Cooldown Recovery Rate | 專注的冷卻回復速度減少 {0} |
| Focus has {0}% increased Cooldown Recovery Rate | 專注增加{0}%冷卻時間恢復速度 |
| Focus has {0}% increased Cooldown Recovery Speed | 專注的冷卻回復速度增加 {0}% |
| Focus has {0}% reduced Cooldown Recovery Rate | 專注減少{0}%冷卻時間恢復速度 |
| Focus has {0}% reduced Cooldown Recovery Speed | 專注的冷卻回復速度減少 {0}% |
| For {0} seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them | 你穿刺敵人後{0}秒，他們不能再次被穿刺，鋼之呼喚不能從他們身上移除穿刺 |
| For each Element you've been hit by Damage of Recently, {0} increased Damage of that Element | 近期內，每個擊中你的元素可使你的該元素傷害增加 {0} |
| For each Element you've been hit by Damage of Recently, {0} increased Damage taken of that Element | 近期內，每個擊中你的元素可使你所承受的該元素傷害增加 {0} |
| For each Element you've been hit by Damage of Recently, {0} reduced Damage of that Element | 近期內，可使你的該元素傷害減少 {0} |
| For each Element you've been hit by Damage of Recently, {0} reduced Damage taken of that Element | 近期內，每個擊中你的元素可使你所承受的該元素傷害減少 {0} |
| For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element | 在4秒內每個擊中你的元素增加你{0}%該元素傷害 |
| For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element | 在4秒內每個擊中你的元素增加你{0}%承受的該元素傷害 |
| For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element | 在4秒內每個擊中你的元素減少你{0}%該元素傷害 |
| For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element | 在4秒內每個擊中你的元素減少你{0}%承受的該元素傷害 |
| For each nearby corpse, Regenerate {0} Life per second, up to {1} | 週圍每個屍體都使你每秒再生 {0} 生命，最多 {1} |
| For each nearby corpse, Regenerate {0}% Life per second, up to {1}% | 附近每個屍體，每秒回復 {0}% 生命，最多 {1}% |
| For each nearby corpse, you and nearby Allies Regenerate {0} Mana per second, up to {1} per second | 週圍每個屍體使你和週圍友軍每秒回復 {0} 魔力，最多每秒 {1} 點 |
| For each nearby corpse, you and nearby Allies Regenerate {0} of Energy Shield per second, up to {1} per second | 週圍每個屍體使你和週圍友軍每秒回復 {0} 能量護盾，每秒最多 {1} |
| For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to {1}% per second | 附近每個屍體，你和附近友方每秒回復 {0}% 能量護盾，最多每秒 {1}% |
| For freeze to apply, target must have no more than {0} life. | 要冰凍敵人, 目標生命不能低於 {0} |
| For shock to apply, target must have no more than {0} life. | 要感電敵人, 目標生命不能低於 {0} |
| Forbidden Rite fires {0} additional Projectiles | 禁忌儀式發射{0}個額外投射物 |
| Forbidden Rite fires extra Projectiles at up to {0} surrounding Enemies | 禁忌儀式對周圍最多{0}個敵人發射額外投射物 |
| Fortifies you and Nearby Allies for {0} seconds | 戒備打擊使附近友方獲得 {0} 秒護體 |
| Fortify Buffs you create instead grant {0} more Evasion Rating | 你創造的【護體】改為使總閃避值更多 {0} |
| Fortify Buffs you create instead grant {0}% more Evasion Rating | 你製造的護體效果改為提供 {0}% 更多閃避值 |
| Fortify Duration is increased by {0} per {1} Intelligence from Allocated Passives in Radius | 範圍內每配置 {1} 點智慧，護體持續時間增加 {0} |
| Fortify Duration is increased by {0}% per {1} Intelligence from Allocated Passives in Radius | 範圍內每配置 {1} 點智慧，護體持續時間增加 {0}% |
| Fortify Duration is increased by {1}% per {0} Intelligence from Allocated Passives in Radius | 範圍內每配置 {0} 點智慧增加 {1}% 護體持續時間 |
| Fortifying Hits against Unique Enemies grant {0}% increased Fortification | 對傳奇敵人的護體擊中增加{0}%護體 |
| Fortifying Hits against Unique Enemies grant {0}% reduced Fortification | 對傳奇敵人的護體擊中減少{0}%護體 |
| Fortifying Hits grant {0}% increased Fortification | 護體擊中增加{0}%護體 |
| Fortifying Hits grant {0}% reduced Fortification | 護體擊中減少{0}%護體 |
| Found Items have {0} chance to drop Corrupted in Area | 區域內找到的物品有 {0} 的機率在掉落時腐化 |
| Found Items have {0}% chance to drop Corrupted in Area | 區域中掉落的物品有{0}%機率為已汙染 |
| Found Items have a {0} chance to drop Corrupted in Area | 該區域掉落的物品有 {0} 機率已被腐化 |
| Found Items have a {0}% chance to drop Corrupted in Area | 該區域掉落的物品有 {0}% 機率已被腐化 |
| Freeze Chilled Enemies as though dealing {0} less Damage | 冰凍冰緩的敵人如同總傷害更少 {0} |
| Freeze Chilled Enemies as though dealing {0} more Damage | 冰凍冰緩的敵人如同總傷害更多 {0} |
| Freeze Chilled Enemies as though dealing {0}% less Damage | 冰凍被冰緩的敵人，有如造成 {0}% 更少傷害 |
| Freeze Chilled Enemies as though dealing {0}% more Damage | 冰凍被冰緩的敵人，有如造成 {0}% 更多傷害 |
| Freeze Enemies as though dealing {0} more Damage | 冰凍敵人如同總傷害更多 {0} |
| Freeze Enemies as though dealing {0}% more Damage | 冰凍的敵人如同造成{0}%更多傷害 |
| Freeze Mine causes Enemies to lose an additional {0} Cold Resistance while Frozen | 冰凍地雷冰凍敵人時，使其冰冷抗性更少 {0} |
| Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen | 冰凍地雷造成冰凍的敵人減少額外{0}%冰冷抗性 |
| Freezes enemies as though dealing {0} more Damage | 額外獲得 {0} 總傷害下的冰凍效果 |
| Freezes enemies as though dealing {0}% more Damage | 冰凍敵人如同造成 {0}% 更多傷害 |
| Freezes on Cursed enemies have {0} increased Duration | 被詛咒敵人的冰凍持續時間延長 {0} |
| Freezes on Cursed enemies have {0} reduced Duration | 被詛咒敵人的冰凍持續時間縮短 {0} |
| Freezes on Cursed enemies have {0}% increased Duration | 被詛咒敵人增加 {0}% 冰凍持續時間 |
| Freezes on Cursed enemies have {0}% reduced Duration | 被詛咒敵人減少 {0}% 冰凍持續時間 |
| Freezes you inflict spread to other Enemies within a Radius of {0} | 你造成的冰凍擴散至範圍 {0} 內的其他敵人 |
| Freezing Pulse fires {0} additional Projectiles | 冰霜脈衝發射{0}個額外投射物 |
| Frost Blades Melee Damage Penetrates {0} Cold Resistance | 冰霜之刃的近戰傷害穿透 {0} 冰冷抗性 |
| Frost Blades Melee Damage Penetrates {0}% Cold Resistance | 冰霜之刃的近戰傷害穿透{0}%的冰冷抗性 |
| Frost Blades Projectiles chain {0} additional times | 冰霜之刃附加額外{0}次連鎖 |
| Frost Bomb has {0} increased Cooldown Recovery Rate | 霜寒爆的冷卻回復率增加 {0} |
| Frost Bomb has {0} increased Debuff Duration | 【寒霜爆】技能會使減益效果的持續時間延長 {0} |
| Frost Bomb has {0} reduced Cooldown Recovery Rate | 霜寒爆的冷卻回復率減少 {0} |
| Frost Bomb has {0} reduced Debuff Duration | 【寒霜爆】技能會使減益效果的持續時間延長 {0} |
| Frost Bomb has {0}% increased Cooldown Recovery Rate | 寒霜爆增加{0}%冷卻時間恢復速度 |
| Frost Bomb has {0}% increased Debuff Duration | 寒霜爆增加{0}%減益效果持續時間 |
| Frost Bomb has {0}% reduced Cooldown Recovery Rate | 寒霜爆減少{0}%冷卻時間恢復速度 |
| Frost Bomb has {0}% reduced Debuff Duration | 寒霜爆減少{0}%減益效果持續時間 |
| Frost Shield has {0} Cooldown Use | 寒霜護盾{0}冷卻使用次數 |
| Frost SHield has {0} Cooldown Uses | 寒霜護盾{0}冷卻使用次數 |
| Frost Shield has {0} maximum Life per Stage | 每層使寒霜護盾有{0}最大生命 |
| Frost Shield has {0} to maximum Life per Stage | 寒霜護盾每層{0}最大生命 |
| Frost Shield Regenerates {0} of its Life per second | 冰冷護盾每秒為自己再生 {0} 生命 |
| Frost Shield Regenerates {0}% of its Life per second | 寒霜護盾每秒回復 {0}% 自己的生命 |
| Frost Wall has {0} increased Cooldown Recovery Rate | 冰牆的冷卻回復率增加 {0} |
| Frost Wall has {0} reduced Cooldown Recovery Rate | 冰牆的冷卻回復率減少 {0} |
| Frost Wall has {0}% increased Cooldown Recovery Rate | 冰牆增加{0}%冷卻時間恢復速度 |
| Frost Wall has {0}% reduced Cooldown Recovery Rate | 冰牆減少{0}%冷卻時間恢復速度 |
| Frostbite has {0} increased Mana Reservation if Cast as an Aura | 以光環形式施放時，【凍傷】的魔力保留增加 {0} |
| Frostbite has {0} reduced Mana Reservation if Cast as an Aura | 以光環形式施放時，【凍傷】的魔力保留減少 {0} |
| Frostbite has {0}% increased Mana Reservation | 【凍傷】的魔力保留增加 {0}% |
| Frostbite has {0}% increased Mana Reservation if Cast as an Aura | 若以光環施放凍傷，凍傷增加 {0}% 魔力保留 |
| Frostbite has {0}% increased Reservation if Cast as an Aura | 凍傷若以光環施放增加{0}%保留 |
| Frostbite has {0}% reduced Mana Reservation | 【凍傷】的魔力保留減少 {0}% |
| Frostbite has {0}% reduced Mana Reservation if Cast as an Aura | 若以光環施放凍傷，凍傷減少 {0}% 魔力保留 |
| Frostbite has {0}% reduced Reservation if Cast as an Aura | 凍傷若以光環施放減少{0}%保留 |
| Frostblink has {0} increased Cooldown Recovery Rate | 冰冷閃現的冷卻回復速度增加 {0} |
| Frostblink has {0} increased Duration | 【冰冷閃現】持續時間增加 {0} |
| Frostblink has {0} increased maximum travel distance | 冰冷閃現的最大移動距離增加 {0} |
| Frostblink has {0} reduced Cooldown Recovery Rate | 冰冷閃現的冷卻回復速度減少 {0} |
| Frostblink has {0} reduced Duration | 【冰冷閃現】持續時間減少 {0} |
| Frostblink has {0} reduced maximum travel distance | 冰冷閃現的最大移動距離減少 {0} |
| Frostblink has {0}% increased Cooldown Recovery Rate | 霜漣之瞬增加{0}%冷卻時間恢復速度 |
| Frostblink has {0}% increased Cooldown Recovery Speed | 冰冷閃現的冷卻回復速度增加 {0}% |
| Frostblink has {0}% increased Duration | 霜漣之瞬增加{0}%持續時間 |
| Frostblink has {0}% increased maximum travel distance | 霜漣之瞬增加{0}%最大移動距離 |
| Frostblink has {0}% reduced Cooldown Recovery Rate | 霜漣之瞬減少{0}%冷卻時間恢復速度 |
| Frostblink has {0}% reduced Cooldown Recovery Speed | 冰冷閃現的冷卻回復速度減少 {0}% |
| Frostblink has {0}% reduced Duration | 霜漣之瞬減少{0}%持續時間 |
| Frostblink has {0}% reduced maximum travel distance | 霜漣之瞬減少{0}%最大移動距離 |
| Frostbolt fires {0} additional Projectiles | 寒冰彈發射{0}個額外投射物 |
| Frostbolt has {0} chance to Freeze | 【寒冰彈】有 {0} 的機率冰凍 |
| Frostbolt has {0}% chance to Freeze | {0}%寒冰彈冰凍機率 |
| Frostbolt Projectiles gain {0} increased Projectile Speed per second | 【寒冰彈】每秒可使投射物速度增加 {0} |
| Frostbolt Projectiles gain {0} reduced Projectile Speed per second | 【寒冰彈】每秒可使投射物速度減少 {0} |
| Frostbolt Projectiles gain {0}% increased Projectile Speed per second | 寒冰彈投射物每秒增加{0}%投射物速度 |
| Frostbolt Projectiles gain {0}% reduced Projectile Speed per second | 寒冰彈投射物每秒減少{0}%投射物速度 |
| Gain {0} Armour per Grand Spectrum | 每有一巨光譜，獲得{0}護甲值 |
| Gain {0} chance to deal Double Damage for {1} seconds when you cast a Spell, up to once every {2} seconds | 你施放時，有 {0} 的機率造成雙倍傷害，持續 {1} 秒，每 {2} 秒只能觸發一次 |
| Gain {0} Charge when you are Hit by an Enemy | 當你被敵人擊中時獲得{0}充能 |
| Gain {0} Charges when you are Hit by an Enemy | 當你被敵人擊中時獲得{0}充能 |
| Gain {0} Endurance Charge every second if you've been Hit Recently | 若你近期被擊中，每秒獲得{0}個耐力球 |
| Gain {0} Endurance Charge every second if you've used a Warcry Recently | 若你近期使用過戰吼，每秒獲得{0}個耐力球 |
| Gain {0} Endurance Charge on use | 使用時獲得{0}顆耐力球 |
| Gain {0} Endurance Charge per {1} Power, minimum {2} Charge | 每 {1} 點威力值獲得 {0} 個耐力球，最少 {2} 個 |
| Gain {0} Endurance Charge per Second during Flask Effect | 藥劑效果持續時間內每秒獲得 {0} 顆耐力球 |
| Gain {0} Endurance Charges every {1} seconds while Stationary | 站立時，每{1}秒獲得{0}顆耐力球 |
| Gain {0} Endurance Charges every second if you've been Hit Recently | 若你近期被擊中，每秒獲得{0}個耐力球 |
| Gain {0} Endurance Charges every second if you've used a Warcry Recently | 若你近期使用過戰吼，每秒獲得{0}個耐力球 |
| Gain {0} Endurance Charges on use | 使用時獲得{0}顆耐力球 |
| Gain {0} Endurance, Frenzy or Power Charges every {1} seconds | 每{1}秒獲得{0}顆耐力、狂怒或暴擊球 |
| Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web | 你每擊中一個受蛛網影響的敵人，獲得{0}能量護盾 |
| Gain {0} Energy Shield per corpse Consumed | 每個屍體被消耗時獲得 {0} 能量護盾 |
| Gain {0} Fanatic Charge every second if you've Attacked in the past second | 若你在過去1秒前有攻擊，每秒獲得{0}顆狂熱球 |
| Gain {0} Fanatic Charges every second if you've Attacked the past second | 若你在過去1秒前有攻擊，每秒獲得{0}顆狂熱球 |
| Gain {0} Flask Charges per empty Flask Slot every {1} seconds | 每 {1} 秒每個空藥劑欄位獲得 {0} 藥劑充能 |
| Gain {0} Flask Charges when you deal a Critical Strike | 暴擊時獲得 {0} 點藥劑充能 |
| Gain {0} Fragile Regrowth each second | 每秒獲得{0}脆弱生長 |
| Gain {0} Frenzy Charge on use | 使用時獲得{0}顆狂怒球 |
| Gain {0} Frenzy Charges after Spending a total of {1} Mana | 消耗總{1}魔力後獲得{0}顆狂怒球 |
| Gain {0} Frenzy Charges on use | 使用時獲得{0}顆狂怒球 |
| Gain {0} Gale Force when you use a Skill | 當你使用技能時獲得{0}颶風之力 |
| Gain {0} Grasping Vines each second while stationary | 站立時，每秒獲得{0}層緩速藤蔓 |
| Gain {0} increased Area of Effect for {1} seconds | 效果區域擴大 {0}，持續 {1} 秒 |
| Gain {0} increased Area of Effect for {1} seconds after Spending a total of {2} Mana | 消耗總計 {2} 點魔力後，效果區域擴大 {0}，持續 {1} 秒 |
| Gain {0} increased Armour per {1} Power for {2} seconds when you Warcry, up to a maximum of {3} | 你使用戰吼時，每 {1} 點威力值使護甲在 {2} 秒內增加 {0}，最大 {3} |
| Gain {0} increased Attack and Cast Speed for {1} seconds when you Attack, up to once every {2} seconds | 你攻擊時，攻擊和施放速度增加 {0}，持續 {1} 秒，每 {2} 秒只能觸發一次 |
| Gain {0} increased Attack Speed for {1} seconds when you Kill a Rare or Unique Enemy | 擊敗稀有或者傳奇敵人使攻擊速度增加 {0}，持續 {1} 秒 |
| Gain {0} increased Elemental Damage for {1} seconds | 元素傷害增加 {0}，持續 {1} 秒 |
| Gain {0} increased Movement Speed for {1} seconds when you Kill an Enemy | 擊敗敵人使移動速度增加 {0}，持續 {1} 秒 |
| Gain {0} Life on Culling Strike | 撲殺時獲得{0}生命 |
| Gain {0} Life per corpse Consumed | 每個屍體被消耗時獲得 {0} 生命 |
| Gain {0} Life when you Hit a Bleeding Enemy | 擊中流血中的敵人時回復 {0} 生命 |
| Gain {0} Life when you lose an Endurance Charge | 當你失去1顆耐力球時回復{0}生命 |
| Gain {0} Life when you Stun an Enemy | 暈眩敵人時獲得{0}生命 |
| Gain {0} Life when you Taunt an Enemy | 嘲諷每個敵人回復{0}生命 |
| Gain {0} Mana on Culling Strike | 撲殺時獲得{0}魔力 |
| Gain {0} Mana per corpse Consumed | 每個屍體被消耗時獲得 {0} 魔力 |
| Gain {0} Mana per Enemy Hit by Attacks if you've used a Mana Flask in the past {1} seconds | 若過去 {1} 秒你有使用魔力藥劑，每次敵人攻擊擊中獲得 {0} 魔力 |
| Gain {0} Mana per Grand Spectrum | 每1個巨光譜增加{0}魔力 |
| Gain {0} Mana when you hit a Taunted Enemy | 擊中受到嘲諷的敵人時回復 {0} 魔力 |
| Gain {0} of Cold Damage as Extra Chaos Damage | 獲得額外混沌傷害， 其數值等同於冰冷傷害的 {0} |
| Gain {0} of Cold Damage as Extra Chaos Damage per Frenzy Charge | 每有一個狂怒球則獲得額外混沌傷害， 其數值等同於冰冷傷害的 {0} |
| Gain {0} of Cold Damage as Extra Fire Damage | 獲得額外火焰傷害， 其數值等同於冰冷傷害的 {0} |
| Gain {0} of Elemental Damage as Extra Chaos Damage | 獲得額外混沌傷害，其數值等同於元素傷害的 {0} |
| Gain {0} of Elemental Damage as Extra Chaos Damage during effect | 藥劑持續期間，獲得額外混沌傷害，其數值等同於 {0} 元素傷害 |
| Gain {0} of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped | 每裝備一個【塑界者物品】，獲得額外混沌傷害，等同於元素傷害的 {0} |
| Gain {0} of Fire Damage as Extra Chaos Damage | 獲得額外混沌傷害， 其數值等同於火焰傷害的 {0} |
| Gain {0} of Fire Damage as Extra Chaos Damage per Endurance Charge | 每有一個耐力球則獲得額外混沌傷害， 其數值等同於火焰傷害的 {0} |
| Gain {0} of Lightning Damage as Extra Chaos Damage | 獲得額外混沌傷害， 其數值等同於閃電傷害的 {0} |
| Gain {0} of Lightning Damage as Extra Chaos Damage per Power Charge | 每有一個暴擊球則獲得額外混沌傷害， 其數值等同於閃電傷害的 {0} |
| Gain {0} of Lightning Damage as Extra Cold Damage | 獲得額外冰冷傷害， 其數值等同於閃電傷害的 {0} |
| Gain {0} of Lightning Damage as Extra Cold Damage against Chilled Enemies | 對抗被【冰緩】的敵人時，獲得等同於 {0} 閃電傷害的額外冰冷傷害 |
| Gain {0} of Lightning Damage as Extra Fire Damage | 獲得額外火焰傷害， 其數值等同於閃電傷害的 {0} |
| Gain {0} of Maximum Life as Extra Armour | 獲得等同 {0} 最大生命的額外護甲 |
| Gain {0} of Maximum Life as Extra Maximum Energy Shield | 獲得等同 {0} 最大生命的額外能量護盾 |
| Gain {0} of Maximum Mana as Extra Maximum Energy Shield | 獲得等同 {0} 魔力的額外能量護盾 |
| Gain {0} of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity | 受到【清晰】影響時，獲得等同最大魔力 {0} 的額外最大能量護盾 |
| Gain {0} of Maximum Mana as Extra Maximum Energy Shield while you have at least {1} Devotion | 至少有 {1} 點奉獻時，獲得等同 {0} 最大魔力的額外最大能量護盾 |
| Gain {0} of Non-Chaos Damage as extra Chaos Damage | 獲得額外混沌傷害，其數值等同於非混沌傷害的 {0} |
| Gain {0} of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge | 每有 1 個輪回球，便獲得額外混沌傷害，其數值等同於非混沌傷害的 {0} |
| Gain {0} of Physical Attack Damage as Extra Cold Damage | 獲得額外冰冷傷害， 其數值等同於物理攻擊傷害的 {0} |
| Gain {0} of Physical Attack Damage as Extra Fire Damage | 獲得等同 {0} 物理攻擊傷害的火焰傷害 |
| Gain {0} of Physical Attack Damage as Extra Lightning Damage | 獲得等同 {0} 物理攻擊傷害的閃電傷害 |
| Gain {0} of Physical Damage as Extra Chaos Damage | 獲得額外混沌傷害，其數值等同於物理傷害的 {0} |
| Gain {0} of Physical Damage as Extra Chaos Damage against Poisoned Enemies | 對中毒敵人時，獲得額外混沌傷害，其數值等同於物理傷害的 {0} |
| Gain {0} of Physical Damage as Extra Chaos Damage during effect | 藥劑持續期間，獲得額外混沌傷害，其數值等同於 {0} 物理傷害 |
| Gain {0} of Physical Damage as Extra Chaos Damage per Elder Item Equipped | 每裝備一個尊師之物，就將物理傷害的 {0} 視為額外混沌傷害 |
| Gain {0} of Physical Damage as Extra Chaos Damage while at maximum Power Charges | 當暴擊球達到上限時，獲得等同 {0} 物理傷害的混沌傷害 |
| Gain {0} of Physical Damage as Extra Cold Damage | 獲得額外冰冷傷害， 其數值等同於物理傷害的 {0} |
| Gain {0} of Physical Damage as Extra Cold Damage during effect | 藥劑持續期間，獲得等同 {0} 物理傷害的冰冷傷害 |
| Gain {0} of Physical Damage as Extra Damage of a random Element | 獲得等同 {0} 物理傷害的 1 個隨機元素傷害 |
| Gain {0} of Physical Damage as Extra Damage of a random Element while you are Ignited | 你被點燃時，將物理傷害的 {0} 視為一種隨機元素額外傷害 |
| Gain {0} of Physical Damage as Extra Fire Damage | 獲得額外火焰傷害， 其數值等同於物理傷害的 {0} |
| Gain {0} of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently | 若你近期內或你的圖騰有擊敗敵人，則獲得等同 {0} 物理傷害的額外火焰傷害 |
| Gain {0} of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently | 若你近期內打出過暴擊，則獲得物理傷害 {0} 的額外火焰傷害 |
| Gain {0} of Physical Damage as Extra Fire Damage if you've Killed Recently | 若你近期內有擊敗敵人，則獲得等同 {0} 物理傷害的額外火焰傷害 |
| Gain {0} of Physical Damage as Extra Fire Damage per {1} Rage | 每 {1} 點怒火都獲得額外火焰傷害， 其數值等同於物理傷害的 {0} |
| Gain {0} of Physical Damage as Extra Fire Damage while affected by Anger | 受到【憤怒】影響時，獲得物理傷害 {0} 的額外火焰傷害 |
| Gain {0} of Physical Damage as Extra Lightning Damage | 獲得額外閃電傷害， 其數值等同於物理傷害的 {0} |
| Gain {0} of Physical Damage as Extra Lightning Damage while affected by Wrath | 受到【雷霆】影響時，獲得物理傷害 {0} 的額外閃電傷害 |
| Gain {0} of Rejuvenation Totem Life Regeneration as extra Mana Regeneration | 回春圖騰 {0} 的生命回復會作為魔力回復 |
| Gain {0} of Sword Physical Damage as Extra Fire Damage | 獲得額外火焰傷害，其數值等同於 {0} 劍類物理傷害 |
| Gain {0} of Wand Physical Damage as Extra Chaos Damage | 獲得等同於 {0} 法杖物理傷害的額外混沌傷害 |
| Gain {0} of Wand Physical Damage as Extra Cold Damage | 獲得額外冰冷傷害， 其數值等同於法杖物理傷害的 {0} |
| Gain {0} of Wand Physical Damage as Extra Fire Damage | 獲得額外火焰傷害， 其數值等同於法杖物理傷害的 {0} |
| Gain {0} of Wand Physical Damage as Extra Lightning Damage | 獲得額外閃電傷害， 其數值等同於法杖物理傷害的 {0} |
| Gain {0} of Weapon Physical Damage as Extra Damage of a random Element | 獲得等同武器物理傷害 {0} 的隨機一種額外火焰，冰冷，或者閃電傷害 |
| Gain {0} of Weapon Physical Damage as Extra Damage of each Element | 獲得等同武器物理傷害 {0} 的全部三種額外火焰，冰冷和閃電傷害 |
| Gain {0} of your Physical Damage as Extra Chaos Damage | 獲得額外混沌傷害，其數值等同於自身物理傷害的 {0} |
| Gain {0} of your Physical Damage as Extra Fire Damage | 獲得額外火焰傷害， 其數值等同於自身物理傷害的 {0} |
| Gain {0} Power Charge on use | 使用時獲得{0}顆暴擊球 |
| Gain {0} Power Charges on use | 使用時獲得{0}顆暴擊球 |
| Gain {0} Power Charges when you Warcry | 當你使用戰吼時，獲得{0}顆暴擊球 |
| Gain {0} Rage if this Skill Hits any Enemies | 若使用此技能擊中任何敵人獲得{0}層盛怒 |
| Gain {0} Rage on Critical Hit with attacks, no more than once every {1} seconds | 攻擊造成暴擊獲得 {0} 點怒火。每 {1} 秒只會發生一次 |
| Gain {0} Rage on Hit | 擊中時獲得{0}層盛怒 |
| Gain {0} Rage on Hit with Attacks, no more than once every {1} seconds | 攻擊擊中獲得 {0} 點怒火。每 {1} 秒只會發生一次 |
| Gain {0} Rage on Melee Hit, no more than once every {1} seconds | 被輔助的技能近戰擊中獲得 {0} 點怒火。每 {1} 只會發生一次 |
| Gain {0} Rage when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時獲得{0}層盛怒 |
| Gain {0} Rage when you Kill an Enemy | 當你擊殺 1 個敵人時獲得 {0} 層盛怒 |
| Gain {0} Rage when you use a Warcry | 當你使用戰吼時獲得{0}層盛怒 |
| Gain {0} reduced Area of Effect for {1} seconds | 效果區域縮小 {0}，持續 {1} 秒 |
| Gain {0} reduced Armour per {1} Power for {2} seconds when you Warcry | 你使用戰吼時，每 {1} 點威力值使護甲在 {2} 秒內減少 {0} |
| Gain {0} reduced Elemental Damage for {1} seconds | 元素傷害減少 {0}，持續 {1} 秒 |
| Gain {0} Souls for Vaal Skills on Rampage | 暴怒狀態時為瓦爾技能補充{0}個靈魂 |
| Gain {0} Stage when you Impale an Enemy while carrying the Banner, up to {1} per second | 當你背著鬥旗穿刺敵人時獲得 {0} 層疊層，每秒最多 {1} 層 |
| Gain {0} Stage when you Kill an Enemy while carrying the Banner | 當你背著旗幟擊殺敵人時獲得 {0} 層疊層 |
| Gain {0} to Critical Strike Chance for {1} seconds after Spending a total of {2} Mana | 當你總計消耗超過 {2} 點魔力後，獲得 {0} 攻擊和法術基礎暴擊率，持續 {1} 秒 |
| Gain {0} Trauma the first time this Attack Hits an Enemy | 此攻擊初次攻擊擊中敵人獲得{0}創傷 |
| Gain {0} Vaal Soul Per Second during effect | 每秒效果期間獲得{0}瓦爾靈魂 |
| Gain {0} Vaal Souls on use | 使用時獲得{0}瓦爾靈魂 |
| Gain {0} Vaal Souls Per Second during effect | 每秒效果期間獲得{0}瓦爾靈魂 |
| Gain {0}% chance to deal Double Damage for {1} seconds when you cast a Spell, up to once every {2} seconds | 當你施放法術時，有{0}%機率造成2倍傷害持續{1}秒，每{2}秒最多1次 |
| Gain {0}% increased Area of Effect for {1} seconds | 增加{0}%範圍效果{1}秒 |
| Gain {0}% increased Area of Effect for {1} seconds after Spending a total of {2} Mana | 消耗總計{2}魔力後，增加{0}%範圍效果{1}秒 |
| Gain {0}% increased Armour per {1} Power for {2} seconds when you Warcry, up to a maximum of {3}% | 當你使用戰吼時，每{1}強度增加{0}%護甲值，持續{2}秒，最高{3}% |
| Gain {0}% increased Attack and Cast Speed for {1} seconds when you Attack, up to once every {2} seconds | 當你攻擊時，獲得增加{0}%攻擊和施放速度，持續{1}秒；每{2}秒最多只能觸發一次 |
| Gain {0}% increased Attack Speed for {1} seconds when you Kill a Rare or Unique Enemy | 當你擊殺稀有或傳奇敵人時，增加{0}%攻擊速度，持續{1}秒 |
| Gain {0}% increased Elemental Damage for {1} seconds | 增加{0}%元素傷害{1}秒 |
| Gain {0}% increased Movement Speed for {1} seconds when you Kill an Enemy | 當你擊殺敵人時，增加{0}%移動速度，持續{1}秒 |
| Gain {0}% of Cold Damage as Extra Chaos Damage | 獲得等同於{0}%冰冷傷害的額外混沌傷害 |
| Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge | 每顆狂怒球獲得{0}%冰冷傷害的額外混沌傷害 |
| Gain {0}% of Cold Damage as Extra Fire Damage | 獲得等同於{0}%冰冷傷害的額外火焰傷害 |
| Gain {0}% of Elemental Damage as Extra Chaos Damage | 獲得等同於{0}%元素傷害的額外混沌傷害 |
| Gain {0}% of Elemental Damage as Extra Chaos Damage during effect | 藥劑效果期間獲得等同{0}%元素傷害視為混沌傷害 |
| Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped | 每件裝備的的塑者之物獲得{0}%元素傷害的額外混沌傷害 |
| Gain {0}% of Evasion Rating as Extra Armour | 獲得 {0}% 閃避值的額外護甲 |
| Gain {0}% of Fire Damage as Extra Chaos Damage | 獲得等同於{0}%火焰傷害的額外混沌傷害 |
| Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge | 每顆耐力球獲得{0}%火焰傷害的額外混沌傷害 |
| Gain {0}% of Lightning Damage as Extra Chaos Damage | 獲得等同於{0}%閃電傷害的額外混沌傷害 |
| Gain {0}% of Lightning Damage as Extra Chaos Damage per Power Charge | 每顆暴擊球獲得 {0}% 閃電傷害的額外混沌傷害 |
| Gain {0}% of Lightning Damage as Extra Cold Damage | 獲得 {0}% 閃電傷害的冰冷傷害 |
| Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies | 針對冰緩的敵人時，獲得等同於{0}%閃電傷害的額外冰冷傷害 |
| Gain {0}% of Lightning Damage as Extra Fire Damage | 獲得等同於{0}%閃電傷害的額外火焰傷害 |
| Gain {0}% of Maximum Life as Extra Armour | 獲得等同 {0}% 最大生命值的額外護甲 |
| Gain {0}% of Maximum Life as Extra Maximum Energy Shield | 獲得 {0}% 最大生命的額外最大能量護盾 |
| Gain {0}% of Maximum Mana as Extra Maximum Energy Shield | 獲得等同 {0}% 魔力的額外能量護盾 |
| Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity | 被清晰的影響時，獲得等同 {0}% 最大魔力的額外最大能量護盾 |
| Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least {1} Devotion | 當你至少有 {1} 個奉獻，獲得 {0}% 最大魔力的額外最大能量護盾 |
| Gain {0}% of Non-Chaos Damage as extra Chaos Damage | 獲得等同 {0}% 非混沌傷害的額外混沌傷害 |
| Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge | 每顆虹吸能量球獲得 {0}% 非混沌傷害的額外混沌傷害 |
| Gain {0}% of Physical Attack Damage as Extra Cold Damage | 獲得 {0}% 物理傷害的額外冰冷傷害 |
| Gain {0}% of Physical Attack Damage as Extra Fire Damage | 獲得 {0}% 物理攻擊傷害的額外火焰傷害 |
| Gain {0}% of Physical Attack Damage as Extra Lightning Damage | 獲得 {0}% 物理攻擊傷害的額外閃電傷害 |
| Gain {0}% of Physical Damage as Extra Chaos Damage | 獲得 {0}% 物理傷害的混沌傷害 |
| Gain {0}% of Physical Damage as Extra Chaos Damage against | 對中毒的敵人有{0}%物理傷害的 |
| Gain {0}% of Physical Damage as Extra Chaos Damage against Poisoned Enemies | 對中毒敵人時，獲得額外混沌傷害，其數值等同於物理傷害的 {0}% |
| Gain {0}% of Physical Damage as Extra Chaos Damage during effect | 藥劑效果期間內獲得等同{0}%物理傷害視為混沌傷害 |
| Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped | 每件裝備的尊師之物，獲得{0}%物理傷害的額外混沌傷害 |
| Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges | 最大暴擊球狀態下，獲得等同於{0}%物理傷害的額外混沌傷害 |
| Gain {0}% of Physical Damage as Extra Cold Damage | 獲得等同於{0}%物理傷害的額外冰冷傷害 |
| Gain {0}% of Physical Damage as Extra Cold Damage during effect | 效果期間內獲得等同{0}%物理傷害的冰冷傷害 |
| Gain {0}% of Physical Damage as Extra Damage of a random Element | 獲得等同於{0}%物理傷害的隨機元素額外傷害 |
| Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited | 你被點燃時，獲得{0}%物理傷害的1個額外隨機元素傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage | 獲得等同於{0}%物理傷害的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently | 若你或你的圖騰近期有擊殺，獲得等同於物理傷害{0}%的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，獲得 {0}% 物理傷害的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently | 若你近期有擊殺，獲得等同於物理傷害{0}%的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage per {1} Rage | 每 {1} 點怒火都獲得額外火焰傷害， 其數值等同於物理傷害的 {0}% |
| Gain {0}% of Physical Damage as Extra Fire Damage per 1 Rage | 每層盛怒獲得 {0}% 物理傷害的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger | 被憤怒影響時，獲得{0}%物理傷害的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Lightning Damage | 獲得等同於{0}%物理傷害的額外閃電傷害 |
| Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath | 被雷霆影響時，獲得{0}%物理傷害的額外閃電傷害 |
| Gain {0}% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration | 獲得回春圖騰 {0}% 的生命回復作為額外的魔力回復 |
| Gain {0}% of Sword Physical Damage as Extra Fire Damage | 獲得等同 {0}% 劍物理傷害的額外火焰傷害 |
| Gain {0}% of Wand Physical Damage as Extra Chaos Damage | 獲得 {0}% 法仗物理傷害的額外混沌傷害 |
| Gain {0}% of Wand Physical Damage as Extra Cold Damage | 獲得等同 {0}% 法杖物理傷害的額外冰冷傷害 |
| Gain {0}% of Wand Physical Damage as Extra Fire Damage | 獲得等同 {0}% 法杖物理傷害的額外火焰傷害 |
| Gain {0}% of Wand Physical Damage as Extra Lightning Damage | 獲得等同 {0}% 法杖物理傷害的額外閃電傷害 |
| Gain {0}% of Weapon Physical Damage as Extra Damage of a random Element | 獲得 {0}% 武器物理傷害的額外一種元素傷害 |
| Gain {0}% of Weapon Physical Damage as Extra Damage of each Element | 獲得 {0}% 武器物理傷害的額外每種元素傷害 |
| Gain {0}% of your Physical Damage as Extra Chaos Damage | 獲得等同你 {0}% 物理傷害的額外混沌傷害 |
| Gain {0}% of your Physical Damage as Extra Fire Damage | 獲得等同 {0}% 物理傷害的額外火焰傷害 |
| Gain {0}% reduced Area of Effect for {1} seconds | 減少{0}%範圍效果{1}秒 |
| Gain {0}% reduced Armour per {1} Power for {2} seconds when you Warcry | 當你使用戰吼時，每{1}強度減少{0}%護甲值，持續{2}秒 |
| Gain {0}% reduced Elemental Damage for {1} seconds | 減少{0}%元素傷害{1}秒 |
| Gain {0}% to Critical Strike Chance for {1} seconds after Spending a total of {2} Mana | 當你總共消耗 {2} 點魔力時，獲得 {1} 秒 {0}% 暴擊率 |
| Gain {1} Endurance Charge per {0} Power | 每{0}強度獲得{1}顆耐力球 |
| Gain {1} Rage on Critical Hit with attacks, no more than once every {0} seconds | 攻擊暴擊擊中時獲得{1}層盛怒，每{0}秒不超過1層 |
| Gain {1} Rage on Hit with Attacks, no more than once every {0} seconds | 攻擊擊中時獲得{1}層盛怒，每{0}秒只能觸發一次 |
| Gain {1} Rage on Melee Hit, no more than once every {0} seconds | 近戰擊中時獲得{1}層盛怒，每{0}秒只能觸發一次 |
| Gain {1} Stage every {0} second while an Enemy is Nearby | 當附近有敵人時，每 {0} 秒獲得 {1} 疊層 |
| Gain {1} Stage every {0} seconds while an Enemy is Nearby | 當附近有敵人時，每 {0} 秒獲得 {1} 疊層 |
| Gain {1} to maximum Fortification for {0} second per Stage on Placing the Banner | 放置鬥旗時，每層獲得 {1} 最大護體 {0} 秒 |
| Gain {1} to maximum Fortification for {0} seconds per Stage on Placing the Banner | 放置鬥旗時，每層獲得 {1} 最大護體 {0} 秒 |
| Gain a Frenzy Charge after Spending a total of {0} Mana | 消耗總{0}魔力後獲得1顆狂怒球 |
| Gain a Frenzy Charge on every {0}th Rampage Kill | 每{0}層暴怒擊殺獲得1顆狂怒球 |
| Gain a Frenzy Charge on Killing Blow against Enemies with at least {0} Poisons | 對至少有{0}層毒性的敵人造成擊殺之擊時，獲得1顆狂怒球 |
| Gain a Power Charge after Spending a total of {0} Mana | 總消耗{0}點魔力時獲得1顆暴擊球 |
| Gain a Spirit Charge every {0} seconds | 每{0}秒獲得1顆靈體能量球 |
| Gain a Steel Ward if you have at least {0} Steel Shards, up to a maximum of {1} | 若你至少有{0}個鋼鐵碎片，獲得鐵籠，最多{1} |
| Gain a Void Charge every {0} seconds | 每{0}秒獲得1顆虛空能量球 |
| Gain Added Chaos Damage equal to {0}% of Ward | 獲得等同 {0}% 保護的附加混沌傷害 |
| Gain Adrenaline for {0} second per Stage on Placing the Banner | 放置鬥旗時，每層獲得 {0} 秒腎上腺素 |
| Gain Adrenaline for {0} second when Ward Breaks | 當保護破損時，獲得腎上腺素 {0} 秒 |
| Gain Adrenaline for {0} seconds per Stage on Placing the Banner | 放置鬥旗時，每層獲得 {0} 秒腎上腺素 |
| Gain Adrenaline for {0} seconds when Ward Breaks | 當保護破損時，獲得腎上腺素 {0} 秒 |
| Gain Adrenaline for {0} seconds when you reach Low Life if you | 若你沒有腎上腺素到達貧血時 |
| Gain Adrenaline for {0} seconds when you reach Low Life if you do not have Adrenaline | 若你沒有【腎上腺素】，則低血時獲得【腎上腺素】，持續 {0} 秒 |
| Gain an Endurance Charge every {0} seconds while Stationary | 站立時，每{0}秒獲得1顆耐力球 |
| Gain an Endurance, Frenzy or Power Charge every {0} seconds | 每{0}秒獲得1顆耐力、狂怒或暴擊球 |
| Gain Arcane Surge after Channelling for {0} second | 引導{0}秒後獲得秘能波動 |
| Gain Arcane Surge after Spending a total of {0} Mana on | 在被輔助技能的前期消耗和效果的 |
| Gain Arcane Surge after Spending a total of {0} Mana on Upfront Costs and Effects of this Spell | 在此法術的前期消耗和效果的總消耗 {0} 魔力時獲得秘能波動 |
| Gain Arcane Surge after Spending a total of {0} Mana with a Supported Skill | 被輔助的技能消耗總 {0} 魔力後，獲得秘能波動 |
| Gain Arcane Surge after Spending a total of {0} Mana with Supported Skills | 使用被輔助的技能消耗 {0} 總魔力後獲得秘能波動 |
| Gain Arcane Surge after Spending a total of {0} Mana with this Spell | 使用此技能消耗總 {0} 魔力後獲得秘能波動 |
| Gain Arcane Surge for {0} seconds when you create Consecrated Ground while affected by Zealotry | 當你受狂熱影響時製造奉獻地面，獲得持續{0}秒的秘能波動 |
| Gain Arcane Surge on Hit with Spells if you have at least {0} Devotion | 若你至少擁有{0}奉獻，法術擊中時獲得秘能波動 |
| Gain Chilling Conflux for {0} seconds | 獲得{0}秒冰緩匯流 |
| Gain Chilling, Shocking and Igniting Conflux for {0} seconds | 獲得{0}秒元素匯流 |
| Gain Convergence when you Hit a Unique Enemy, no more than once every {0} seconds | 當你擊中傳奇敵人時獲得聚輻，每{0}秒不超過1次 |
| Gain Defiance for {1} seconds on losing Life to an Enemy Hit, no more than once every {0} seconds | 敵人擊中而失去生命時獲得抗爭{1}秒，每{0}秒不會超過一次 |
| Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy | 擊殺稀有或傳奇怪物時獲得{0}秒元素匯流 |
| Gain Fanaticism for {0} seconds on reaching Maximum Fanatic Charges | 到達最大狂熱球時獲得{0}秒狂熱 |
| Gain Fortify for {0} second per Stage on Placing the Banner | 放置鬥旗時，每層獲得 {0} 秒護體 |
| Gain Fortify for {0} seconds on Melee Hit with a Mace, Sceptre or Staff | 使用錘、權杖或長仗近戰擊中時，獲得護體 {0} 秒 |
| Gain Fortify for {0} seconds per Stage on Placing the Banner | 放置鬥旗時，每層獲得 {0} 秒護體 |
| Gain Her Blessing for {0} seconds when you Ignite an Enemy | 點燃敵人時獲得她的祝福 {0} 秒 |
| Gain Her Embrace for {0} seconds when you Ignite an Enemy | 當你點燃敵人時，獲得 {0} 秒女神的擁抱 |
| Gain Igniting Conflux for {0} seconds | 獲得{0}秒點燃匯流 |
| Gain Immunity to Physical Damage for {0} second on Rampage | 暴怒狀態時免疫物理傷害{0}秒 |
| Gain Immunity to Physical Damage for {0} seconds on Rampage | 暴怒時獲得物理傷害免疫，持續{0}秒 |
| Gain Infusion after Channelling a Supported Skill for {0} second | 引導施放被輔助的技能{0}秒後，獲得注入效果 |
| Gain Infusion after Channelling a Supported Skill for {0} seconds | 引導施放被輔助的技能{0}秒後，獲得注入效果 |
| Gain Infusion after Channelling for {0} second | 引導施放 {0} 秒後，獲得灌注 |
| Gain Infusion after Channelling for {0} seconds | 引導施放 {0} 秒後，獲得灌注 |
| Gain Lifetap after Spending a total of {0} Life on Upfront | 在被輔助技能的前期消耗和效果的 |
| Gain Lifetap after Spending a total of {0} Life on Upfront Costs and Effects of this Skill | 在此技能的前期消耗和效果的總消耗{0}生命時獲得活栓 |
| Gain Lifetap after Spending a total of {0} Life with a Supported Skill | 被輔助的技能消耗總 {0} 生命後獲得活栓 |
| Gain Lifetap after Spending a total of {0} Life with this Skill | 此技能消耗總 {0} 生命後獲得活栓 |
| Gain Maddening Presence for {0} seconds when you Kill a Rare or Unique Enemy | 當你擊殺稀有或傳奇敵人時，獲得衰退之像{0}秒 |
| Gain Onslaught for {0} second per Frenzy Charge on use | 身上每顆狂怒球獲得{0}秒猛攻效果 |
| gain Onslaught for {0} seconds on Hit | 擊中時獲得猛攻{0}秒 |
| Gain Onslaught for {0} seconds on Hit | 擊中時獲得猛攻{0}秒 |
| Gain Onslaught for {0} seconds on Hit while at maximum Frenzy Charges | 當最大狂怒球數量時，擊中獲得猛攻{0}秒 |
| Gain Onslaught for {0} seconds on Kill | 擊殺時獲得{0}秒猛攻效果 |
| Gain Onslaught for {0} seconds on Killing a Shocked Enemy | 當殺死被感電的敵人時獲得{0}秒猛攻 |
| Gain Onslaught for {0} seconds per Frenzy Charge on use | 身上每顆狂怒球獲得{0}秒猛攻效果 |
| Gain Onslaught for {0} seconds when Hit | 被擊中時有獲得{0}秒猛攻 |
| Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill | 施放插槽中魔像技能後獲得{0}秒猛攻 |
| Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy | 擊殺稀有或傳奇敵人時獲得猛攻{0}秒 |
| Gain Onslaught for {0} seconds when you Warcry | 當你使用戰吼時獲得猛攻{0}秒 |
| Gain Phasing for {0} seconds on Kill | 擊殺時獲得{0}秒迷蹤效果 |
| Gain Phasing for {0} seconds when your Trap is triggered by an Enemy | 陷阱被敵人觸發時獲得{0}秒迷蹤效果 |
| Gain Sacrificial Zeal when you use a Skill, dealing you {0} of the Skill's Mana Cost as Physical Damage per Second | 你使用技能時獲得熱情犧牲效果，每秒造成等於其魔力消耗 {0} 的物理傷害 |
| Gain Sacrificial Zeal when you use a Skill, dealing you {0}% of the Skill's Mana Cost as Physical Damage per Second | 當你使用技能時獲得犧牲狂熱，每秒造成 {0}% 你技能魔力消耗的物理傷害 |
| Gain Shaper's Presence for {0} seconds when you kill a Rare or Unique Enemy | 當你擊殺稀有或傳奇敵人時，獲得{0}秒塑者光環 |
| Gain Shocking Conflux for {0} seconds | 獲得{0}秒感電匯流 |
| Gain Soul Eater for {0} seconds on Rare Monster Kill | 殺死稀有怪物時獲得噬魂者{0}秒 |
| Gain Soul Eater for {0} seconds when you use a Vaal Skill | 當你使用瓦爾技能時獲得噬魂者{0}秒 |
| Gain Unholy Might for {0} second on Rampage | 暴走狀態時獲得【不潔之力】{0} 秒 |
| Gain Unholy Might for {0} seconds on Critical Strike | 暴擊時獲得不潔之力 {0} 秒 |
| Gain Unholy Might for {0} seconds on Kill | 擊殺時獲得不潔之力 {0} 秒 |
| Gain Unholy Might for {0} seconds on Melee Critical Strike | 近戰暴擊時獲得不潔之力 {0} 秒 |
| Gain Unholy Might for {0} seconds on Rampage | 暴怒時獲得不潔之力，持續 {0} 秒 |
| Gain Unholy Might on block for {0} seconds | 格擋獲得 {0} 秒不潔之力 |
| Gains {0} Stage every {1} seconds while Channelling | 持續吟導時，每 {1} 秒獲得 {0} 階 |
| Gains {1} Stage every {0} seconds while Channelling | 引導施放時，每{0}秒獲得{1}層 |
| Gains {1} Stage every {0} seconds while you are losing Energy Shield | 你失去能量護盾時，每{0}秒獲得{1}層 |
| Gains a Seal every {0} seconds, to a maximum of {1} Seals | 每 {0} 秒獲得一個封印，最多 {1} 個 |
| Gains a Seal every {0} seconds, to a maximum of {2} Seals | 每 {0} 秒獲得 1 層封印，最多 {2} 層封印 |
| Gains a Stage when you Spend a total of {0} Mana while in Area | 在區域內時，當你消耗總{0}魔力獲得1層 |
| Galvanic Arrow deals {0} increased Area Damage | 【電流箭矢】的範圍傷害增加 {0} |
| Galvanic Arrow deals {0} reduced Area Damage | 【電流箭矢】的範圍傷害減少 {0} |
| Galvanic Arrow deals {0}% increased Area Damage | 電流箭矢增加{0}%範圍傷害 |
| Galvanic Arrow deals {0}% reduced Area Damage | 電流箭矢減少{0}%範圍傷害 |
| Galvanic Arrow has {0} increased Projectile Speed | 【電流箭矢】的投射物速度增加 {0} |
| Galvanic Arrow has {0} reduced Projectile Speed | 【電流箭矢】的投射物速度減少 {0} |
| Galvanic Arrow has {0}% increased Projectile Speed | 電流箭矢增加{0}%投射物速度 |
| Galvanic Arrow has {0}% reduced Projectile Speed | 電流箭矢減少{0}%投射物速度 |
| Gems Socketed in Blue Sockets gain {0} increased Experience | 藍色插槽內的技能石額外獲得 {0} 經驗 |
| Gems Socketed in Blue Sockets gain {0}% increased Experience | 寶石鑲嵌於藍色插槽時增加{0}%經驗獲得 |
| Gems Socketed in Green Sockets have {0} to Quality | 綠色插槽內的技能石 {0} 品質 |
| Gems Socketed in Green Sockets have {0}% to Quality | 寶石鑲嵌於綠色插槽時{0}%品質 |
| Gems Socketed in Red Sockets have {0} to Level | 寶石鑲嵌於紅色插槽{0}等級 |
| General's Cry has {0} increased Cooldown Recovery Rate | 【將軍之吼】的冷卻回復速度加快 {0} |
| General's Cry has {0} to maximum number of Mirage Warriors | 將軍戰吼{0}幻影戰士最大數量 |
| General's Cry has {0}% increased Cooldown Recovery Rate | 將軍戰吼增加{0}%冷卻時間恢復速度 |
| General's Cry has {0}% increased Cooldown Recovery Speed | 【將軍之吼】的冷卻回復速度加快 {0}% |
| Glacial Cascade gains {0} of Physical Damage as Extra Cold Damage | 冰川之刺將物理傷害的 {0} 視為額外冰冷傷害 |
| Glacial Cascade gains {0}% of Physical Damage as Extra Cold Damage | 冰川之刺獲得 {0}% 物理傷害的額外冰冷傷害 |
| Glacial Cascade gains an additional Burst with {0} Intelligence from Passives in Radius | 範圍內有來自已分配天賦的{0}點智慧時，冰川之刺獲得一次額外爆發 |
| Glacial Cascade gains an additional stage with {0} Intelligence from Passives in Radius | 範圍內配置 {0} 點智慧，【冰川之刺】即可更多 1 個階段 |
| Glacial Cascade has {0} additional Bursts | 冰川之刺額外爆炸{0}次 |
| Glacial Hammer has {0} chance to Freeze | 冰霜之錘有 {0} 的機率冰凍 |
| Glacial Hammer has {0}% chance to Freeze | 冰霜之錘有{0}%機率冰凍 |
| Glorious Madness inflicts a random Touched Debuff every {0} seconds | 榮耀瘋癲每{0}秒隨機造成1個觸之減益效果 |
| Golem Skills have {0} increased Cooldown Recovery Rate | 魔像施放技能的冷卻速度增加 {0} |
| Golem Skills have {0} reduced Cooldown Recovery Rate | 魔像施放技能的冷卻速度減少 {0} |
| Golem Skills have {0}% increased Cooldown Recovery Rate | 魔像技能增加{0}%冷卻恢復速度 |
| Golem Skills have {0}% increased Cooldown Recovery Speed | 魔像施放技能的冷卻速度增加 {0}% |
| Golem Skills have {0}% reduced Cooldown Recovery Rate | 魔像技能減少{0}%冷卻恢復速度 |
| Golem Skills have {0}% reduced Cooldown Recovery Speed | 魔像施放技能的冷卻速度減少 {0}% |
| Golems Deal {0} less Damage | 魔像的總傷害更少 {0} |
| Golems Deal {0} more Damage | 魔像的總傷害更多 {0} |
| Golems deal {0} more Damage per Non-Golem Minion near them, up to {1} | 該魔像使週圍每個非魔像召喚生物造成的總傷害更多 {0}，最高 {1} |
| Golems Deal {0}% less Damage | 魔像造成{0}%更少傷害 |
| Golems Deal {0}% more Damage | 魔像造成{0}%更多傷害 |
| Golems deal {0}% more Damage per Non-Golem Minion near them, up to {1}% | 每個靠近魔像的非魔像召喚物，使魔像造成{0}%更多傷害，最多{1}% |
| Golems grant {0} additional Physical Damage Reduction | 魔像會使玩家獲得額外 {0} 物理傷害減免 |
| Golems Grant {0} increased Accuracy | 魔像會使玩家的命中值增加 {0} |
| Golems grant {0} increased Attack and Cast Speed | 魔像會使玩家的攻擊與施放速度增加 {0} |
| Golems Grant {0} increased Critical Strike Chance | 魔像會使玩家的攻擊和法術暴擊率增加 {0} |
| Golems Grant {0} increased Damage | 魔像會使玩家的傷害增加 {0} |
| Golems grant {0} Life Regenerated per second | 魔像賦予你{0}每秒生命回復 |
| Golems Grant {0} reduced Accuracy | 魔像會使玩家的命中值減少 {0} |
| Golems grant {0} reduced Attack and Cast Speed | 魔像會使玩家的攻擊與施放速度減少 {0} |
| Golems Grant {0} reduced Critical Strike Chance | 魔像會使玩家的攻擊和法術暴擊率減少 {0} |
| Golems Grant {0} reduced Damage | 魔像會使玩家的傷害減少 {0} |
| Golems grant {0} to {1} additional Physical Damage for Non-Golem Minions | 魔像給予非魔像召喚物{0}至{1}額外物理傷害 |
| Golems grant {0}% additional Physical Damage Reduction | 魔像使你獲得{0}%額外物理傷害減免 |
| Golems Grant {0}% increased Accuracy | 魔像使你增加{0}%命中 |
| Golems grant {0}% increased Attack and Cast Speed | 魔像使你增加{0}%攻擊和施放速度 |
| Golems Grant {0}% increased Critical Strike Chance | 魔像使你增加 {0}% 暴擊率 |
| Golems Grant {0}% increased Damage | 魔像使你增加{0}%傷害 |
| Golems Grant {0}% reduced Accuracy | 魔像使你減少{0}%命中 |
| Golems grant {0}% reduced Attack and Cast Speed | 魔像使你減少{0}%攻擊和施放速度 |
| Golems Grant {0}% reduced Critical Strike Chance | 魔像使你減少 {0}% 暴擊率 |
| Golems Grant {0}% reduced Damage | 魔像使你減少{0}%傷害 |
| Golems have {0} increased Attack and Cast Speed | 魔像的攻擊和施放速度增加 {0} |
| Golems have {0} increased Maximum Life | 魔像的最大生命增加 {0} |
| Golems have {0} increased Movement Speed | 魔像移動速度增加 {0} |
| Golems have {0} less Life | 魔像的總生命更少 {0} |
| Golems have {0} more Life | 魔像的總生命更多 {0} |
| Golems have {0} reduced Attack and Cast Speed | 魔像的攻擊和施放速度減少 {0} |
| Golems have {0} reduced Maximum Life | 魔像的最大生命減少 {0} |
| Golems have {0} reduced Movement Speed | 魔像移動速度減少 {0} |
| Golems have {0} to Armour | 魔像{0}護甲值 |
| Golems have {0}% increased Attack and Cast Speed | 魔像增加{0}%攻擊和施放速度 |
| Golems have {0}% increased Cooldown Recovery Speed | 【召喚魔像】的冷卻速度增加 {0}% |
| Golems have {0}% increased Maximum Life | 增加魔像{0}%最大生命 |
| Golems have {0}% increased Maximum Mana | 魔像增加{0}%最大魔力 |
| Golems have {0}% increased Movement Speed | 魔像增加{0}%移動速度 |
| Golems have {0}% less Life | 魔像有{0}%更少生命 |
| Golems have {0}% more Life | 魔像有{0}%更多生命 |
| Golems have {0}% reduced Attack and Cast Speed | 魔像減少{0}%攻擊和施放速度 |
| Golems have {0}% reduced Cooldown Recovery Speed | 【召喚魔像】的冷卻速度減少 {0}% |
| Golems have {0}% reduced Maximum Life | 減少魔像{0}%最大生命 |
| Golems have {0}% reduced Maximum Mana | 魔像減少{0}%最大魔力 |
| Golems have {0}% reduced Movement Speed | 魔像減少{0}%移動速度 |
| Golems Summoned in the past {0} seconds deal {1} increased Damage | 魔像在召喚後的 {0} 秒內傷害增加 {1} |
| Golems Summoned in the past {0} seconds deal {1} reduced Damage | 魔像在召喚後的 {0} 秒內傷害減少 {1} |
| Golems Summoned in the past {0} seconds deal {1}% increased Damage | 魔像在召喚後的 {0} 秒內傷害增加 {1}% |
| Golems Summoned in the past {0} seconds deal {1}% reduced Damage | 魔像在召喚後的 {0} 秒內傷害減少 {1}% |
| Golems Summoned in the past {1} seconds deal {0}% increased Damage | 增加{0}%魔像在召喚後的{1}秒內傷害 |
| Golems Summoned in the past {1} seconds deal {0}% reduced Damage | 減少{0}%魔像在召喚後的{1}秒內傷害 |
| Grace has {0} increased Aura Effect | 【優雅】的光環效果增加 {0} |
| Grace has {0} increased Mana Reservation | 【優雅】的魔力保留增加 {0} |
| Grace has {0} reduced Aura Effect | 【優雅】的光環效果減少 {0} |
| Grace has {0} reduced Mana Reservation | 【優雅】的魔力保留減少 {0} |
| Grace has {0}% increased Aura Effect | 優雅增加{0}%光環效果 |
| Grace has {0}% increased Mana Reservation | 優雅增加 {0}% 魔力保留 |
| Grace has {0}% increased Mana Reservation Efficiency | 優雅增加{0}%魔力保留效用 |
| Grace has {0}% increased Reservation | 優雅增加{0}%保留 |
| Grace has {0}% reduced Aura Effect | 優雅減少{0}%光環效果 |
| Grace has {0}% reduced Mana Reservation | 優雅減少 {0}% 魔力保留 |
| Grace has {0}% reduced Mana Reservation Efficiency | 優雅減少{0}%魔力保留效用 |
| Grace has {0}% reduced Reservation | 優雅減少{0}%保留 |
| grant {0} increased Flask Charges | 增加 {0} 藥劑充能 |
| grant {0}% increased Flask Charges | 增加{0}%賦予的藥劑充能 |
| grant {0}% reduced Flask Charges | 減少{0}%賦予的藥劑充能 |
| Grants {0} additional Endurance Charge | 獲得{0}顆額外耐力球 |
| Grants {0} additional Endurance Charges | 獲得{0}顆額外耐力球 |
| Grants {0} additional Physical Damage Reduction per Crab Barrier | 每層【深海屏障】可使你獲得額外 {0} 的物理傷害減免 |
| Grants {0} chance to Poison on Hit | 擊中時有 {0} 的機率使目標中毒 |
| Grants {0} increased Accuracy per {1} Quality | 每 {1} 品質使命中值增加增加 {0} |
| Grants {0} increased Area of Effect per {1} Quality | 每 {1} 品質使效果區域擴大 {0} |
| Grants {0} increased Damage Taken for each affected Enemy | 每個受到影響的敵人會使玩家承受的傷害增加 {0} |
| Grants {0} increased Elemental Damage per {1} Quality | 每 {1} 品質使元素傷害增加 {0} |
| Grants {0} less Damage with Bleeding | 流血總傷害更少 {0} |
| Grants {0} less Physical Damage | 使總物理傷害更少 {0} |
| Grants {0} less Poison Damage | 中毒總傷害更少 {0} |
| Grants {0} less Spell Damage | 法術總傷害更少 {0} |
| Grants {0} more Damage with Bleeding | 流血總傷害更多 {0} |
| Grants {0} more Physical Damage | 使總物理傷害更多 {0} |
| Grants {0} more Poison Damage | 中毒總傷害更多 {0} |
| Grants {0} more Spell Damage | 法術總傷害更多 {0} |
| Grants {0} of Life Recovery to Minions | 召喚生物獲得 {0} 生命回復 |
| Grants {0} reduced Damage Taken for each affected Enemy | 每個受到影響的敵人會使玩家承受的傷害減少 {0} |
| Grants {0} Steel Shard for each Impale removed | 每個移除的穿刺獲得{0}個鋼鐵碎片 |
| Grants {0} Steel Shards every {1} seconds | 每{1}秒獲得{0}個鋼鐵碎片 |
| Grants {0} to Cold Resistance per {1} Quality | 每 {1} 品質 {0} 冰冷抗性 |
| Grants {0} to Damage over Time Multiplier for Poison while Infecting | 傳染時，{0} 傷害持續時間加成 |
| Grants {0} to Dexterity per {1} Quality | 每 {1} 品質 {0} 敏捷 |
| Grants {0} to Dexterity per {1}% Quality | 每{1}%品質賦予{0}點敏捷 |
| Grants {0} to Fire Resistance per {1} Quality | 每 {1} 品質 {0} 火焰抗性 |
| Grants {0} to Intelligence per {1} Quality | 每 {1} 品質 {0} 智慧 |
| Grants {0} to Intelligence per {1}% Quality | 每{1}%品質賦予{0}點智慧 |
| Grants {0} to Lightning Resistance per {1} Quality | 每 {1} 品質 {0} 閃電抗性 |
| Grants {0} to Maximum Life per {1} Quality | 每 {1} 品質 {0} 最大生命 |
| Grants {0} to Maximum Life per {1}% Quality | 每{1}%品質{0}最大生命 |
| Grants {0} to Maximum Mana per {1} Quality | 每 {1} 品質 {0} 最大魔力 |
| Grants {0} to Maximum Mana per {1}% Quality | 每{1}%品質{0}最大魔力 |
| Grants {0} to Strength per {1} Quality | 每 {1} 品質 {0} 力量 |
| Grants {0} to Strength per {1}% Quality | 每{1}%品質賦予{0}點力量 |
| Grants {0}% additional Physical Damage Reduction per Crab Barrier | 每層蟹將重盾有{0}%額外物理傷害減免 |
| Grants {0}% chance to Poison on Hit | 擊中時有 {0}% 機率造成中毒 |
| Grants {0}% increased Accuracy per {1}% Quality | 每{1}%品質增加{0}%命中 |
| Grants {0}% increased Area of Effect per {1}% Quality | 每{1}%品質增加{0}%範圍效果 |
| Grants {0}% increased Damage Taken for each affected Enemy | 每個被影響的敵人，獲得增加 {0}% 承受傷害 |
| Grants {0}% increased Elemental Damage per {1}% Quality | 每{1}%品質增加{0}%元素傷害 |
| Grants {0}% less Damage with Bleeding | 獲得 {0}% 更少流血傷害 |
| Grants {0}% less Damage with Ignite | 點燃有 {0}% 更少傷害 |
| Grants {0}% less Physical Damage | 獲得 {0}% 更少物理傷害 |
| Grants {0}% less Poison Damage | 獲得 {0}% 更少中毒傷害 |
| Grants {0}% less Spell Damage | 獲得{0}%更少法術傷害 |
| Grants {0}% more Damage with Bleeding | 獲得 {0}% 更多流血傷害 |
| Grants {0}% more Damage with Ignite | 點燃有 {0}% 更多傷害 |
| Grants {0}% more Physical Damage | 獲得 {0}% 更多物理傷害 |
| Grants {0}% more Poison Damage | 獲得 {0}% 更多中毒傷害 |
| Grants {0}% more Spell Damage | 獲得{0}%更多法術傷害 |
| Grants {0}% of Life Recovery to Minions | 得到{0}%召喚物生命恢復 |
| Grants {0}% reduced Damage Taken for each affected Enemy | 每個被影響的敵人，獲得減少 {0}% 承受傷害 |
| Grants {0}% to Cold Resistance per {1}% Quality | 每{1}%品質{0}%冰冷抗性 |
| Grants {0}% to Damage over Time Multiplier for Poison while Infecting | 感染時給予中毒 {0}% 持續傷害加成 |
| Grants {0}% to Fire Resistance per {1}% Quality | 每{1}%品質{0}%火焰抗性 |
| Grants {0}% to Lightning Resistance per {1}% Quality | 每{1}%品質{0}%閃電抗性 |
| Grants Armour equal to {0} of your Reserved Life to you and nearby Allies | 給予你和週圍友軍等同你 {0} 生命保留的額外護甲 |
| Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies | 賦予你和附近友方等同於你所保留生命{0}%的護甲值 |
| Grants attacked Enemy {0}% less Melee Physical Damage | 被攻擊的敵人受到的近戰物理總傷害更少 {0}% |
| Grants attacked Enemy {0}% more Melee Physical Damage | 被攻擊的敵人受到的近戰物理總傷害更多 {0}% |
| Grants Fortify for {0} seconds on Melee hit | 近戰擊中時獲得護體 {0} 秒 |
| Grants Immunity to Bleeding for {0} seconds if used while Bleeding | 若使用時流血，獲得免疫流血{0}秒 |
| Grants Immunity to Chill for {0} seconds if used while Chilled | 若使用時被冰緩，獲得免疫冰緩{0}秒 |
| Grants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood | 若使用時被腐化之血影響，獲得免疫腐化之血{0}秒 |
| Grants Immunity to Freeze for {0} seconds if used while Frozen | 若使用時被冰凍，獲得免疫冰凍{0}秒 |
| Grants Immunity to Hinder for {0} seconds if used while Hindered | 若使用時被阻礙，獲得免疫阻礙{0}秒 |
| Grants Immunity to Ignite for {0} seconds if used while Ignited | 若使用時被點燃，獲得免疫點燃{0}秒 |
| Grants Immunity to Maim for {0} seconds if used while Maimed | 若使用時被癱瘓，獲得免疫癱瘓{0}秒 |
| Grants Immunity to Poison for {0} seconds if used while Poisoned | 若於中毒時使用，賦予持續{0}秒的中毒免疫 |
| Grants Immunity to Shock for {0} seconds if used while Shocked | 若使用時被感電，獲得免疫感電{0}秒 |
| Grants Last Breath when you Use a Skill during Flask Effect, for {0} of Mana Cost | 藥劑持續期間使用技能會獲得【終息】，魔力消耗 {0} |
| Grants Last Breath when you Use a Skill during Flask Effect, for {0}% of Mana Cost | 當你在藥劑效果持續時間內，使用技能消耗 {0}% 魔力，獲得瀕死之息 |
| Grants Level {0} Abyssal Cry Skill | 獲得 {0} 級的主動技能【深淵戰吼】 |
| Grants Level {0} Anger Skill | 獲得等級{0}的憤怒技能 |
| Grants Level {0} Aspect of the Avian Skill | 獲得等級{0}的飛羽祝福技能 |
| Grants Level {0} Aspect of the Cat Skill | 獲得等級{0}的傲貓祝福技能 |
| Grants Level {0} Aspect of the Crab Skill | 獲得等級{0}的蟹將祝福技能 |
| Grants Level {0} Aspect of the Spider Skill | 獲得等級{0}的毒蛛祝福技能 |
| Grants Level {0} Assassin's Mark Skill | 獲得等級 {0} 的刺客印記技能 |
| Grants Level {0} Bear Trap Skill | 獲得等級{0}的捕熊陷阱技能 |
| Grants Level {0} Blight Skill | 獲得等級{0}的萎滅技能 |
| Grants Level {0} Blood Offering Skill | 獲得等級{0}的鮮血奉獻技能 |
| Grants Level {0} Blood Sacrament Skill | 獲得等級{0}的血祭聖禮技能 |
| Grants Level {0} Bone Armour Skill | 獲得等級{0}的骸骨鎧甲技能 |
| Grants Level {0} Brandsurge Skill | 獲得等級{0}的烙印波動技能 |
| Grants Level {0} Clarity Skill | 獲得等級{0}的清晰技能 |
| Grants Level {0} Conductivity Skill | 獲得等級{0}的導電技能 |
| Grants Level {0} Dash Skill | 獲得等級{0}的幻步技能 |
| Grants Level {0} Death Aura Skill | 獲得等級 {0} 的亡靈領域技能 |
| Grants Level {0} Death Wish Skill | 獲得等級{0}的咒死技能 |
| Grants Level {0} Decoy Totem Skill | 獲得等級{0}誘餌圖騰技能 |
| Grants Level {0} Despair Curse Aura during Flask Effect | 藥劑效果持續時間內獲得等級 {0} 的絕望詛咒光環 |
| Grants Level {0} Despair Skill | 獲得等級{0}的絕望技能 |
| Grants Level {0} Determination Skill | 獲得等級{0}的堅定技能 |
| Grants Level {0} Discipline Skill | 獲得等級{0}的紀律技能 |
| Grants Level {0} Doryani's Touch Skill | 獲得技能等級{0}的多里亞尼之觸 |
| Grants Level {0} Elemental Weakness Skill | 獲得等級{0}的元素要害技能 |
| Grants Level {0} Embrace Madness Skill | 獲得等級{0}的擁抱瘋魔技能 |
| Grants Level {0} Enduring Cry Skill | 獲得等級{0}堅決戰吼技能 |
| Grants Level {0} Envy Skill | 獲得等級{0}的忌妒技能 |
| Grants Level {0} Flammability Skill | 獲得等級{0}的易燃技能 |
| Grants Level {0} Frostbite Skill | 獲得等級{0}的凍傷技能 |
| Grants Level {0} Frostblink Skill | 獲得等級{0}的霜漣之瞬技能 |
| Grants Level {0} Gluttony of Elements Skill | 獲得等級{0}的元素之癒技能 |
| Grants Level {0} Grace Skill | 獲得等級{0}的優雅技能 |
| Grants Level {0} Haste Skill | 獲得等級{0}的迅捷技能 |
| Grants Level {0} Hatred Skill | 獲得等級{0}的憎恨技能 |
| Grants Level {0} Herald of Agony Skill | 賦予等級{0}的苦痛之捷技能 |
| Grants Level {0} Herald of Ash Skill | 賦予等級{0}的灰燼之捷技能 |
| Grants Level {0} Herald of Ice Skill | 賦予等級{0}的冰霜之捷技能 |
| Grants Level {0} Herald of Purity Skill | 賦予等級{0}的純淨之捷技能 |
| Grants Level {0} Herald of Thunder Skill | 賦予等級{0}的閃電之捷技能 |
| Grants Level {0} Icestorm Skill | 獲得等級{0}的冰風暴技能 |
| Grants Level {0} Illusory Warp Skill | 獲得等級{0}的幻影傳送技能 |
| Grants Level {0} Intimidating Cry Skill | 獲得等級{0}的恫嚇戰吼技能 |
| Grants Level {0} Lightning Warp Skill | 獲得等級{0}的閃電傳送技能 |
| Grants Level {0} Malevolence Skill | 獲得等級{0}的惡意技能 |
| Grants Level {0} Petrification Statue Skill | 獲得等級{0}的石化雕像技能 |
| Grants Level {0} Precision Skill | 獲得等級{0}的精準技能 |
| Grants Level {0} Pride Skill | 獲得等級{0}的驕傲技能 |
| Grants Level {0} Projectile Weakness Skill | 獲得 {0} 級的主動技能【投射物要害】，且可被此道具上的技能石輔助 |
| Grants Level {0} Purity of Elements Skill | 獲得等級{0}的元素淨化技能 |
| Grants Level {0} Purity of Fire Skill | 獲得等級{0}的火焰淨化技能 |
| Grants Level {0} Purity of Ice Skill | 獲得等級{0}的冰冷淨化技能 |
| Grants Level {0} Purity of Lightning Skill | 獲得等級{0}的閃電淨化技能 |
| Grants Level {0} Queen's Demand Skill | 獲得等級{0}的女王之慾技能 |
| Grants Level {0} Rallying Cry Skill | 獲得等級{0}激勵戰吼技能 |
| Grants Level {0} Reckoning Skill | 獲得等級{0}的清算技能 |
| Grants Level {0} Scorching Ray Skill | 獲得等級{0}的熾灼奔流技能 |
| Grants Level {0} Smite Skill | 獲得等級{0}的雷鳴重擊技能 |
| Grants Level {0} Snipe Skill | 獲得等級{0}的狙擊技能 |
| Grants Level {0} Sniper's Mark Skill | 獲得等級{0}的狙擊者印記技能 |
| Grants Level {0} Summon Bestial Rhoa Skill | 獲得等級{0}的召喚兇猛恐喙鳥技能 |
| Grants Level {0} Summon Bestial Snake Skill | 獲得等級{0}的召喚兇猛蟒蛇技能 |
| Grants Level {0} Summon Bestial Ursa Skill | 獲得等級{0}的召喚兇猛之爪技能 |
| Grants Level {0} Summon Doedre's Effigy Skill | 賦予等級{0}的召喚德瑞肖像技能 |
| Grants Level {0} Summon Stone Golem Skill | 獲得等級{0}的召喚巨石魔像技能 |
| Grants Level {0} Temporal Chains Skill | 獲得等級{0}的時空鎖鏈技能 |
| Grants Level {0} Thirst for Blood Skill | 獲得等級{0}的嗜血技能 |
| Grants Level {0} Unhinge Skill | 獲得等級{0}的錯亂技能 |
| Grants Level {0} Vaal Impurity of Fire Skill | 獲得等級{0}的瓦爾．不淨之火技能 |
| Grants Level {0} Vaal Impurity of Ice Skill | 獲得等級{0}的瓦爾．不淨之冰技能 |
| Grants Level {0} Vaal Impurity of Lightning Skill | 獲得等級{0}的瓦爾．不淨之雷技能 |
| Grants Level {0} Vengeance Skill | 獲得等級{0}的復仇技能 |
| Grants Level {0} Vitality Skill | 獲得等級{0}的活力技能 |
| Grants Level {0} Vulnerability Skill | 獲得等級{0}的脆弱技能 |
| Grants Level {0} Wintertide Brand | 獲得等級 {0} 冬潮烙印 |
| Grants Level {0} Wintertide Brand Skill | 獲得等級{0}的冬潮烙印技能 |
| Grants Level {0} Wrath Skill | 獲得等級{0}的雷霆技能 |
| Grants Level {0} Zealotry Skill | 獲得等級{0}的狂熱技能 |
| Grants Malachai's Endurance, Frenzy and Power for {0} seconds each, in sequence | 每{0}秒依序獲得瑪拉凱之耐力、瑪拉凱之狂怒和瑪拉凱之暴擊 |
| Grants maximum Energy Shield equal to {0} of your Reserved Mana to you and nearby Allies | 給予你和週圍友軍等同你 {0} 魔力保留的額外能量護盾 |
| Grants maximum Energy Shield equal to {0}% of your Reserved Mana toyou and nearby Allies | 給予你和週圍友軍等同你 {0}% 魔力保留的額外能量護盾 |
| Grants Minions {0} Chance to Block Attack Damage | 召喚生物的攻擊傷害格擋機率增加 {0} |
| Grants Minions {0} Chance to Block Spell Damage | 召喚生物的法術傷害格擋機率增加 {0} |
| Grants Minions {0} increased Attack Speed | 召喚生物的攻擊速度增加 {0} |
| Grants Minions {0} increased Cast Speed | 召喚生物的施放速度增加 {0} |
| Grants Minions {0} increased Damage | 召喚生物的傷害增加 {0} |
| Grants Minions {0} increased Movement Speed | 召喚生物的移動速度增加 {0} |
| Grants Minions {0} of Damage Leeched as Life | 將召喚生物傷害的 {0} 轉化為生命偷取 |
| Grants Minions {0} reduced Attack Speed | 召喚生物的攻擊速度減少 {0} |
| Grants Minions {0} reduced Cast Speed | 召喚生物的施放速度減少 {0} |
| Grants Minions {0} reduced Damage | 召喚生物的傷害減少 {0} |
| Grants Minions {0} reduced Movement Speed | 召喚生物的移動速度減少 {0} |
| Grants Minions {0} to Chaos Resistance | 使召喚生物 {0} 混沌抗性 |
| Grants Minions {0}% Chance to Block Attack Damage | 給予召喚物 {0}% 攻擊傷害格擋率 |
| Grants Minions {0}% Chance to Block Spell Damage | 給予召喚物 {0}% 法術傷害格擋率 |
| Grants Minions {0}% increased Attack Speed | 召喚物增加 {0}% 攻擊速度 |
| Grants Minions {0}% increased Cast Speed | 召喚物增加 {0}% 施放速度 |
| Grants Minions {0}% increased Damage | 獲得召喚物增加 {0}% 傷害 |
| Grants Minions {0}% increased Movement Speed | 召喚物增加 {0}% 移動速度 |
| Grants Minions {0}% of Damage Leeched as Life | 召喚物 {0}% 的傷害偷取生命 |
| Grants Minions {0}% of Life Regenerated per Second if they have Blocked recently | 若召喚物近期有格擋，召喚物每秒回復 {0}% 生命 |
| Grants Minions {0}% reduced Attack Speed | 召喚物減少 {0}% 攻擊速度 |
| Grants Minions {0}% reduced Cast Speed | 召喚物減少 {0}% 施放速度 |
| Grants Minions {0}% reduced Damage | 獲得召喚物減少 {0}% 傷害 |
| Grants Minions {0}% reduced Movement Speed | 召喚物減少 {0}% 移動速度 |
| Grants Minions {0}% to Chaos Resistance | 給予召喚物 {0}% 混沌抗性 |
| Grants Phasing for {0} seconds | 獲得迷蹤{0}秒 |
| Ground effects last {0} seconds | 地面效果持續{0}秒 |
| Ground Slam has a {0} chance to grant an Endurance Charge when you Stun an Enemy | 【裂地之擊】在暈眩敵人時有 {0} 的機率獲得耐力球 |
| Ground Slam has a {0} increased angle | 【裂地之擊】的角度擴大 {0} |
| Ground Slam has a {0} reduced angle | 【裂地之擊】的角度縮小 {0} |
| Ground Slam has a {0}% chance to grant an Endurance Charge when you Stun an Enemy | 【裂地之擊】在暈眩敵人時有 {0}% 機率獲得耐力球 |
| Ground Slam has a {0}% increased angle | 裂地之擊增加{0}%角度 |
| Ground Slam has a {0}% reduced angle | 裂地之擊減少{0}%角度 |
| Guard Skills have {0} increased Cooldown Recovery Rate | 防衛技能的冷卻回復速度增加 {0} |
| Guard Skills have {0} increased Duration | 防衛技能的持續時間延長 {0} |
| Guard Skills have {0} reduced Cooldown Recovery Rate | 防衛技能的冷卻回復速度減少 {0} |
| Guard Skills have {0} reduced Duration | 防衛技能的持續時間縮短 {0} |
| Guard Skills have {0}% increased Cooldown Recovery Rate | 守護技能增加{0}%冷卻時間恢復速度 |
| Guard Skills have {0}% increased Cooldown Recovery Speed | 防衛技能的冷卻回復速度增加 {0}% |
| Guard Skills have {0}% increased Duration | 守衛技能增加{0}%持續時間 |
| Guard Skills have {0}% reduced Cooldown Recovery Rate | 守護技能減少{0}%冷卻時間恢復速度 |
| Guard Skills have {0}% reduced Cooldown Recovery Speed | 防衛技能的冷卻回復速度減少 {0}% |
| Guard Skills have {0}% reduced Duration | 守衛技能減少{0}%持續時間 |
| Guards deal {0} increased Damage | 守衛的傷害增加 {0} |
| Guards deal {0} reduced Damage | 守衛的傷害減少 {0} |
| Guards deal {0}% increased Damage | 守衛增加{0}%傷害 |
| Guards deal {0}% reduced Damage | 守衛減少{0}%傷害 |
| Guards have {0} chance to be Magic | 守衛有 {0} 的機率是魔法怪物 |
| Guards have {0} chance to be Rare | 守衛有 {0} 的機率是稀有怪物 |
| Guards have {0}% chance to be Magic | 守衛有{0}%機率為魔法 |
| Guards have {0}% chance to be Rare | 守衛有{0}%機率為稀有 |
| Guards take {0} increased Damage | 守衛承受的傷害增加 {0} |
| Guards take {0} reduced Damage | 守衛承受的傷害減少 {0} |
| Guards take {0}% increased Damage | 守衛增加{0}%承受傷害 |
| Guards take {0}% reduced Damage | 守衛減少{0}%承受傷害 |
| Harbingers in Areas have {0}% chance to be replaced by a powerful Harbinger boss | 區域中的神諭有 {0}% 機率被強力的神諭頭目取代 |
| Has {0} Abyssal Socket | 有{0}個深淵插槽 |
| Has {0} Abyssal Sockets | 有{0}個深淵插槽 |
| Has {0} blades | 有{0}把飛刃 |
| Has {0} Flames | 有{0}道火焰 |
| has {0} increased Area of Effect per Chain | 【熔岩之核】每次連鎖彈射的範圍擴大 {0} |
| Has {0} Socket | 有{0}個插槽 |
| Has {0} Sockets | 有{0}個插槽 |
| Has {0} White Socket | 有 {0} 個白色插槽 |
| Has {0} White Sockets | 有 {0} 個白色插槽 |
| has {0}% increased Area of Effect per Chain | 增加{0}%範圍效果 |
| has {0}% reduced Area of Effect per Chain | 減少{0}%範圍效果 |
| has a {0}% chance to grant a Power Charge on Killing Blow | 霜暴有{0}%機率在最後一擊時賦予一個暴擊球 |
| Has Consumed {0} Gem | 已吞噬{0}顆寶石 |
| Haste has {0} increased Mana Reservation | 【迅捷】的魔力保留增加 {0} |
| Haste has {0} reduced Mana Reservation | 【迅捷】的魔力保留減少 {0} |
| Haste has {0}% increased Mana Reservation | 迅捷增加 {0}% 魔力保留 |
| Haste has {0}% increased Mana Reservation Efficiency | 迅捷增加{0}%魔力保留效用 |
| Haste has {0}% increased Reservation | 迅捷增加{0}%保留 |
| Haste has {0}% reduced Mana Reservation | 迅捷減少 {0}% 魔力保留 |
| Haste has {0}% reduced Mana Reservation Efficiency | 迅捷減少{0}%魔力保留效用 |
| Haste has {0}% reduced Reservation | 迅捷減少{0}%保留 |
| Hatred has {0} increased Aura Effect | 【憎恨】的光環效果增加 {0} |
| Hatred has {0} increased Mana Reservation | 【憎恨】的魔力保留增加 {0} |
| Hatred has {0} less Mana Reservation | 憎恨的總魔力保留更少 {0} |
| Hatred has {0} more Mana Reservation | 憎恨的總魔力保留更多 {0} |
| Hatred has {0} reduced Aura Effect | 【憎恨】的光環效果減少 {0} |
| Hatred has {0} reduced Mana Reservation | 【憎恨】的魔力保留減少 {0} |
| Hatred has {0}% increased Aura Effect | 憎恨增加{0}%光環效果 |
| Hatred has {0}% increased Mana Reservation | 憎恨增加 {0}% 魔力保留 |
| Hatred has {0}% increased Mana Reservation Efficiency | 憎恨增加{0}%魔力保留效用 |
| Hatred has {0}% increased Reservation | 憎恨增加{0}%保留 |
| Hatred has {0}% less Mana Reservation | 憎恨有 {0}% 更少魔力保留 |
| Hatred has {0}% less Reservation | 憎恨有{0}%更少保留 |
| Hatred has {0}% more Mana Reservation | 憎恨有 {0}% 更多魔力保留 |
| Hatred has {0}% more Reservation | 憎恨有{0}%更多保留 |
| Hatred has {0}% reduced Aura Effect | 憎恨減少{0}%光環效果 |
| Hatred has {0}% reduced Mana Reservation | 憎恨減少 {0}% 魔力保留 |
| Hatred has {0}% reduced Mana Reservation Efficiency | 憎恨減少{0}%魔力保留效用 |
| Hatred has {0}% reduced Reservation | 憎恨減少{0}%保留 |
| have {0} increased Attack Speed | 你和週圍友軍的攻擊速度增加 {0} |
| have {0} increased Attack, Cast and Movement Speed, and drop {1} more items | 他們的攻擊，施放，移動速度更多 {0}，並掉落 {1} 更多物品 |
| have {0}% increased Attack Speed | 增加{0}%攻擊速度 |
| have {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items | 他們將增加{0}%攻擊、施法、移動速度，並且掉落{1}%更多物品 |
| have {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items | 他們將減少{0}%攻擊、施法、移動速度，並且掉落{1}%更少物品 |
| Heavy Strike has a {0} chance to deal Double Damage | 【重擊】有 {0} 的機率造成雙倍傷害 |
| Heavy Strike has a {0}% chance to deal Double Damage | 沉重之擊有{0}%機率造成2倍傷害 |
| Heist Chests have a {0} chance to contain more valuable Uniques | 珍寶箱有 {0} 的機率有更寶貴的傳奇物品 |
| Heist Chests have a {0} chance to contain twice as many Uniques | 珍寶箱有 {0} 的機率使其中的傳奇物品翻倍 |
| Heist Chests have a {0} chance to Duplicate contained Basic Currency | 珍寶箱有 {0} 的機率複製其中的基礎通貨物品 |
| Heist Chests have a {0} chance to Duplicate contained Blighted Maps and Catalysts | 珍寶箱有 {0} 的機率複製其中的菌潮地圖和催化劑 |
| Heist Chests have a {0} chance to Duplicate contained Breach Splinters | 珍寶箱有 {0} 的機率複製其中的裂隙碎片 |
| Heist Chests have a {0} chance to Duplicate contained Catalysts | 珍寶箱有 {0} 的機率複製其中的催化劑 |
| Heist Chests have a {0} chance to Duplicate contained Currency | 珍寶箱有 {0} 機率複製其中的通貨物品 |
| Heist Chests have a {0} chance to Duplicate contained Delirium Orbs and Splinters | 珍寶箱有 {0} 的機率複製其中的霧魘寶珠和裂片 |
| Heist Chests have a {0} chance to Duplicate contained Divination Cards | 珍寶箱有 {0} 的機率複製其中的命運卡 |
| Heist Chests have a {0} chance to Duplicate contained Essences | 珍寶箱有 {0} 的機率複製其中的精華 |
| Heist Chests have a {0} chance to Duplicate contained Jewels | 珍寶箱有 {0} 的機率複製其中的珠寶 |
| Heist Chests have a {0} chance to Duplicate contained Legion Splinters | 珍寶箱有 {0} 的機率複製其中的軍團裂片 |
| Heist Chests have a {0} chance to Duplicate contained Map Fragments | 珍寶箱有 {0} 的機率複製其中的地圖碎片 |
| Heist Chests have a {0} chance to Duplicate contained Maps | 珍寶箱有 {0} 的機率複製其中的地圖 |
| Heist Chests have a {0} chance to Duplicate contained Oils | 珍寶箱有 {0} 的機率複製其中的聖油 |
| Heist Chests have a {0} chance to Duplicate contained Scarabs | 珍寶箱有 {0} 的機率複製其中的聖甲蟲 |
| Heist Chests have a {0} chance to Duplicate contained Sextants | 珍寶箱有 {0} 的機率複製其中的六分儀 |
| Heist Chests have a {0} chance to Duplicate their contents | 珍寶箱有 {0} 的機率複製其中的物品 |
| Heist Chests have a {0}% chance to contain more valuable Uniques | 劫盜保險箱有{0}%機率內含更多有價值的傳奇 |
| Heist Chests have a {0}% chance to contain twice as many Uniques | 劫盜保險箱有{0}%機率內含2倍傳奇 |
| Heist Chests have a {0}% chance to Duplicate contained Basic Currency | 劫盜保險箱有{0}%機率複製內含的基礎通貨 |
| Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts | 劫盜保險箱有{0}%機率複製內含的凋落地圖和催化劑 |
| Heist Chests have a {0}% chance to Duplicate contained Breach Splinters | 劫盜保險箱有{0}%機率複製內含的裂痕裂片 |
| Heist Chests have a {0}% chance to Duplicate contained Catalysts | 劫盜保險箱有{0}%機率複製內含的催化劑 |
| Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters | 劫盜保險箱有{0}%機率複製內含的譫妄玉和裂片 |
| Heist Chests have a {0}% chance to Duplicate contained Divination Cards | 劫盜保險箱有{0}%機率複製內含的命運卡 |
| Heist Chests have a {0}% chance to Duplicate contained Essences | 劫盜保險箱有{0}%機率複製內含的精髓 |
| Heist Chests have a {0}% chance to Duplicate contained Jewels | 劫盜保險箱有{0}%機率複製內含的珠寶 |
| Heist Chests have a {0}% chance to Duplicate contained Legion Splinters | 劫盜保險箱有{0}%機率複製內含的戰亂裂片 |
| Heist Chests have a {0}% chance to Duplicate contained Map Fragments | 劫盜保險箱有{0}%機率複製內含的地圖碎片 |
| Heist Chests have a {0}% chance to Duplicate contained Maps | 劫盜保險箱有{0}%機率複製內含的地圖 |
| Heist Chests have a {0}% chance to Duplicate contained Oils | 劫盜保險箱有{0}%機率複製內含的油瓶 |
| Heist Chests have a {0}% chance to Duplicate contained Scarabs | 劫盜保險箱有{0}%機率複製內含的聖甲蟲 |
| Heist Chests have a {0}% chance to Duplicate contained Sextants | 劫盜保險箱有{0}%機率複製內含的六分儀 |
| Heist Chests have a {0}% chance to Duplicate their contents | 劫盜保險箱有{0}%機率複製內含物 |
| Herald of Agony has {0} increased Buff Effect | 【苦痛之捷】的增益效果增加 {0} |
| Herald of Agony has {0} increased Mana Reservation | 【苦痛之捷】的魔力保留增加 {0} |
| Herald of Agony has {0} reduced Buff Effect | 【苦痛之捷】的增益效果減少 {0} |
| Herald of Agony has {0} reduced Mana Reservation | 【苦痛之捷】的魔力保留減少 {0} |
| Herald of Agony has {0}% increased Buff Effect | 苦痛之捷增加{0}%增益效果 |
| Herald of Agony has {0}% increased Mana Reservation | 苦痛之捷增加 {0}% 魔力保留 |
| Herald of Agony has {0}% increased Mana Reservation Efficiency | 苦痛之捷增加{0}%魔力保留效用 |
| Herald of Agony has {0}% increased Reservation | 苦痛之捷增加{0}%保留 |
| Herald of Agony has {0}% reduced Buff Effect | 苦痛之捷減少{0}%增益效果 |
| Herald of Agony has {0}% reduced Mana Reservation | 苦痛之捷減少 {0}% 魔力保留 |
| Herald of Agony has {0}% reduced Mana Reservation Efficiency | 苦痛之捷減少{0}%魔力保留效用 |
| Herald of Agony has {0}% reduced Reservation | 苦痛之捷減少{0}%保留 |
| Herald of Ash has {0} increased Buff Effect | 【灰燼之捷】的增益效果增加 {0} |
| Herald of Ash has {0} increased Mana Reservation | 【灰燼之捷】的魔力保留增加 {0} |
| Herald of Ash has {0} reduced Buff Effect | 【灰燼之捷】的增益效果減少 {0} |
| Herald of Ash has {0} reduced Mana Reservation | 【灰燼之捷】的魔力保留減少 {0} |
| Herald of Ash has {0}% increased Buff Effect | 灰燼之捷增加{0}%增益效果 |
| Herald of Ash has {0}% increased Mana Reservation | 灰燼之捷增加 {0}% 魔力保留 |
| Herald of Ash has {0}% increased Mana Reservation Efficiency | 灰燼之捷增加{0}%魔力保留效用 |
| Herald of Ash has {0}% increased Reservation | 增加{0}%灰燼之捷的保留 |
| Herald of Ash has {0}% reduced Buff Effect | 灰燼之捷減少{0}%增益效果 |
| Herald of Ash has {0}% reduced Mana Reservation | 灰燼之捷減少 {0}% 魔力保留 |
| Herald of Ash has {0}% reduced Mana Reservation Efficiency | 灰燼之捷減少{0}%魔力保留效用 |
| Herald of Ash has {0}% reduced Reservation | 減少{0}%灰燼之捷的保留 |
| Herald of Ice has {0} increased Buff Effect | 【冰霜之捷】的增益效果增加 {0} |
| Herald of Ice has {0} increased Mana Reservation | 【冰霜之捷】的魔力保留增加 {0} |
| Herald of Ice has {0} reduced Buff Effect | 【冰霜之捷】的增益效果減少 {0} |
| Herald of Ice has {0} reduced Mana Reservation | 【冰霜之捷】的魔力保留減少 {0} |
| Herald of Ice has {0}% increased Buff Effect | 冰霜之捷增加{0}%增益效果 |
| Herald of Ice has {0}% increased Mana Reservation | 冰霜之捷增加 {0}% 魔力保留 |
| Herald of Ice has {0}% increased Mana Reservation Efficiency | 冰霜之捷增加{0}%魔力保留效用 |
| Herald of Ice has {0}% increased Reservation | 增加{0}%冰霜之捷的保留 |
| Herald of Ice has {0}% reduced Buff Effect | 冰霜之捷減少{0}%增益效果 |
| Herald of Ice has {0}% reduced Mana Reservation | 冰霜之捷減少 {0}% 魔力保留 |
| Herald of Ice has {0}% reduced Mana Reservation Efficiency | 冰霜之捷減少{0}%魔力保留效用 |
| Herald of Ice has {0}% reduced Reservation | 減少{0}%冰霜之捷的保留 |
| Herald of Purity has {0} increased Buff Effect | 【純淨之捷】的增益效果增加 {0} |
| Herald of Purity has {0} increased Mana Reservation | 【純淨之捷】的魔力保留增加 {0} |
| Herald of Purity has {0} reduced Buff Effect | 【純淨之捷】的增益效果減少 {0} |
| Herald of Purity has {0} reduced Mana Reservation | 【純淨之捷】的魔力保留減少 {0} |
| Herald of Purity has {0}% increased Buff Effect | 純淨之捷增加{0}%增益效果 |
| Herald of Purity has {0}% increased Mana Reservation | 純淨之捷增加 {0}% 魔力保留 |
| Herald of Purity has {0}% increased Mana Reservation Efficiency | 純淨之捷增加{0}%魔力保留效用 |
| Herald of Purity has {0}% increased Reservation | 純淨之捷增加{0}%保留 |
| Herald of Purity has {0}% reduced Buff Effect | 純淨之捷減少{0}%增益效果 |
| Herald of Purity has {0}% reduced Mana Reservation | 純淨之捷減少 {0}% 魔力保留 |
| Herald of Purity has {0}% reduced Mana Reservation Efficiency | 純淨之捷減少{0}%魔力保留效用 |
| Herald of Purity has {0}% reduced Reservation | 純淨之捷減少{0}%保留 |
| Herald of Thunder has {0} increased Buff Effect | 【閃電之捷】的增益效果增加 {0} |
| Herald of Thunder has {0} increased Mana Reservation | 【閃電之捷】的魔力保留增加 {0} |
| Herald of Thunder has {0} reduced Buff Effect | 【閃電之捷】的增益效果減少 {0} |
| Herald of Thunder has {0} reduced Mana Reservation | 【閃電之捷】的魔力保留減少 {0} |
| Herald of Thunder has {0}% increased Buff Effect | 閃電之捷增加{0}%增益效果 |
| Herald of Thunder has {0}% increased Mana Reservation | 閃電之捷增加 {0}% 魔力保留 |
| Herald of Thunder has {0}% increased Mana Reservation Efficiency | 閃電之捷增加{0}%魔力保留效用 |
| Herald of Thunder has {0}% increased Reservation | 增加{0}%閃電之捷的保留 |
| Herald of Thunder has {0}% reduced Buff Effect | 閃電之捷減少{0}%增益效果 |
| Herald of Thunder has {0}% reduced Mana Reservation | 閃電之捷減少 {0}% 魔力保留 |
| Herald of Thunder has {0}% reduced Mana Reservation Efficiency | 閃電之捷減少{0}%魔力保留效用 |
| Herald of Thunder has {0}% reduced Reservation | 減少{0}%閃電之捷的保留 |
| Herald of Thunder's Storms Hit Enemies with {0} increased Frequency | 【閃電之捷】的風暴擊中敵人的頻率增加 {0} |
| Herald of Thunder's Storms Hit Enemies with {0} reduced Frequency | 閃電之捷】的風暴擊中敵人的頻率減少 {0} |
| Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency | 閃電之捷的風暴增加{0}%擊中敵人的頻率 |
| Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency | 閃電之捷的風暴減少{0}%擊中敵人的頻率 |
| Herald Skills deal {0} increased Damage | 捷技能造成的傷害增加 {0} |
| Herald Skills deal {0} increased Damage over Time | 捷技能造成的持續傷害增加 {0} |
| Herald Skills deal {0} reduced Damage | 捷技能造成的傷害減少 {0} |
| Herald Skills deal {0} reduced Damage over Time | 捷技能造成的持續傷害減少 {0} |
| Herald Skills deal {0}% increased Damage | 增加{0}%捷光環技能造成的傷害 |
| Herald Skills deal {0}% increased Damage over Time | 捷技能增加{0}%持續傷害 |
| Herald Skills deal {0}% reduced Damage | 減少{0}%捷光環技能造成的傷害 |
| Herald Skills deal {0}% reduced Damage over Time | 捷技能減少{0}%持續傷害 |
| Herald Skills have {0} increased Area of Effect | 捷技能的效果區域擴大 {0} |
| Herald Skills have {0} reduced Area of Effect | 捷技能的效果區域縮小 {0} |
| Herald Skills have {0}% increased Area of Effect | 捷光環技能增加{0}%範圍效果 |
| Herald Skills have {0}% reduced Area of Effect | 捷光環技能減少{0}%範圍效果 |
| Hex has {0} chance to affect Hexproof Enemies | 魔蠱有 {0} 的機率影響無咒的敵人 |
| Hex has {0}% chance to affect Hexproof Enemies | 咒術有{0}%機率影響無咒的敵人 |
| Hex Skills have {0} increased Cast Speed | 魔蠱技能的施放速度加快 {0} |
| Hex Skills have {0} increased Skill Effect Duration | 魔蠱技能的技能效果持續時間增加 {0} |
| Hex Skills have {0} reduced Cast Speed | 魔蠱技能的施放速度減慢 {0} |
| Hex Skills have {0} reduced Skill Effect Duration | 魔蠱技能的技能效果持續時間減少 {0} |
| Hex Skills have {0}% increased Cast Speed | 咒術技能增加{0}%施放速度 |
| Hex Skills have {0}% increased Skill Effect Duration | 咒術技能增加{0}%技能效果持續時間 |
| Hex Skills have {0}% reduced Cast Speed | 咒術技能減少{0}%施放速度 |
| Hex Skills have {0}% reduced Skill Effect Duration | 咒術技能減少{0}%技能效果持續時間 |
| Hexblast deals {0} increased Damage | 魔蠱爆炸的傷害增加 {0} |
| Hexblast deals {0} reduced Damage | 魔蠱爆炸的傷害減少 {0} |
| Hexblast deals {0}% increased Damage | 咒術枯萎增加{0}%傷害 |
| Hexblast deals {0}% reduced Damage | 咒術枯萎減少{0}%傷害 |
| Hexblast has {0} chance to not remove a Hex | 魔蠱爆炸有 {0} 的機率不移除魔蠱 |
| Hexblast has {0} increased Area of Effect | 魔蠱爆炸的效果區域擴大 {0} |
| Hexblast has {0} reduced Area of Effect | 魔蠱爆炸的效果區域縮小 {0} |
| Hexblast has {0}% chance to not remove a Hex | 咒術枯萎有{0}%機率不移除1個咒術 |
| Hexblast has {0}% increased Area of Effect | 咒術枯萎增加{0}%範圍效果 |
| Hexblast has {0}% reduced Area of Effect | 咒術枯萎減少{0}%範圍效果 |
| Hexes applied by Supported Curse Skills have {0} chance to affect Hexproof Enemies | 被輔助詛咒施加的魔蠱有 {0} 的機率影響無咒的敵人 |
| Hexes applied by Supported Curse Skills have {0}% chance to affect Hexproof Enemies | 被輔助詛咒技能產生的咒術有{0}%機率影響無咒的敵人 |
| Hexes expire {0} seconds after reaching maximum Doom | 在達到最大厄運後，咒術在 {0} 秒後失效 |
| Hexes from Socketed Skills can apply {0} additional Curses | 插槽中的技能的咒術可以施加額外{0}個詛咒 |
| Hexes have {0} increased Doom gain rate | 魔蠱的滅能獲取率增加 {0} |
| Hexes have {0} reduced Doom gain rate | 魔蠱的滅能獲取率減少 {0} |
| Hexes have {0}% increased Doom gain rate | 咒術增加 {0}% 厄運獲得率 |
| Hexes have {0}% reduced Doom gain rate | 咒術減少 {0}% 厄運獲得率 |
| Hexes on Slain Enemies are transferred to {0} nearby Enemies | 被擊殺敵人身上的咒術會轉移至附近 {0} 個敵人 |
| Hexes you inflict have {0} Doom | 你造成的咒術 {0} 厄運 |
| Hexes you inflict have {0} to maximum Doom | 你造成的咒術 {0} 最大厄運 |
| Hinder Enemies on Hit with Spells, with {0} reduced Movement Speed | 法術擊中時使敵人的移動速度減少 {0} |
| Hinder Enemies on Hit with Spells, with {0}% reduced Movement Speed | 法術擊中敵人時減少敵人 {0}% 移動速度 |
| Hinder Enemies on Hit, with {0} reduced Movement Speed | 擊中使敵人緩速，使其移動速度減慢 {0} |
| Hinder Enemies on Hit, with {0}% reduced Movement Speed | 擊中時阻礙敵人，減少 {0}% 移動速度 |
| Hinder nearby Enemies with {0}% reduced Movement Speed for {1} seconds if used while not on Full Mana | 若使用時非滿魔，阻礙附進敵人減少 {0}% 移動速度 {1} 秒 |
| Hindered Enemies deal {0} increased Chaos Damage | 敵人被緩速時，它們的混沌傷害增加 {0} |
| Hindered Enemies deal {0} reduced Chaos Damage | 敵人被緩速時，它們的混沌傷害減少 {0} |
| Hindered Enemies deal {0}% increased Chaos Damage | 被阻礙的敵人增加{0}%混沌傷害 |
| Hindered Enemies deal {0}% reduced Chaos Damage | 被阻礙的敵人減少{0}%混沌傷 |
| Hindered Enemies take {0} increased Chaos Damage | 被幹擾的敵人受到的混沌傷害增加 {0} |
| Hindered Enemies take {0}% increased Chaos Damage | 被緩速的敵人增加承受{0}%混沌傷害 |
| Hinders nearby Enemies with {0}% reduced Movement Speed for {1} seconds if used while not on Full Life | 若使用時非滿血，阻礙附進敵人減少 {0}% 移動速度 {1} 秒 |
| Hits after the first on each Enemy deal {0} less Damage | 首次擊中每個敵人後，總傷害更少 {0} |
| Hits after the first on each Enemy deal {0} more Damage | 首次擊中每個敵人後，總傷害更多 {0} |
| Hits after the first on each Enemy deal {0}% less Damage | 對每個敵人初始後的擊中造成{0}%更少傷害 |
| Hits after the first on each Enemy deal {0}% more Damage | 對每個敵人初始後的擊中造成{0}%更多傷害 |
| Hits against Cursed Enemies have {0} chance to double Stun Duration | 對抗被詛咒的敵人時，擊中有 {0} 的機率使暈眩時間翻倍 |
| Hits against Cursed Enemies have {0} chance to Freeze | 對抗被詛咒的敵人時，擊中的冰凍機率 {0} |
| Hits against Cursed Enemies have {0} chance to Ignite | 對抗被詛咒的敵人時，擊中的點燃機率 {0} |
| Hits against Cursed Enemies have {0} chance to Shock | 對抗被詛咒的敵人時，擊中的感電機率 {0} |
| Hits against Cursed Enemies have {0} to Critical Strike Chance | 對被詛咒敵人的擊中獲得 {0} 基礎暴擊機率 |
| Hits against Cursed Enemies have {0} to Critical Strike Multiplier | 對抗被詛咒的敵人時，擊中的暴擊傷害加成 {0} |
| Hits against Cursed Enemies have {0}% chance to double Stun Duration | 對被詛咒敵人的擊中有 {0}% 機率使暈眩持續時間 2 倍 |
| Hits against Cursed Enemies have {0}% chance to Freeze | 對被詛咒敵人的擊中 {0}% 機率造成冰凍 |
| Hits against Cursed Enemies have {0}% chance to Ignite | 對被詛咒敵人的擊中 {0}% 機率造成點燃 |
| Hits against Cursed Enemies have {0}% chance to Shock | 對被詛咒敵人的擊中 {0}% 機率造成感電 |
| Hits against Cursed Enemies have {0}% to Critical Strike Chance | 擊中被詛咒的敵人 {0}% 暴擊率 |
| Hits against Cursed Enemies have {0}% to Critical Strike Multiplier | 對被詛咒敵人的擊中 {0}% 暴擊加成 |
| Hits against Enemies Unnerved by you have {0} increased Spell Critical Strike Chance | 擊中被你恐懼的敵人時，法術暴擊率增加 {0} |
| Hits against Enemies Unnerved by you have {0} reduced Spell Critical Strike Chance | 擊中被你恐懼的敵人時，法術暴擊率減少 {0} |
| Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance | 對被你膽怯敵人的擊中，增加 {0}% 法術暴擊率 |
| Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance | 對被你膽怯敵人的擊中，減少 {0}% 法術暴擊率 |
| Hits against Nearby Enemies have {0} increased Critical Strike Chance | 擊中週圍敵人時，暴擊機率增加 {0} |
| Hits against Nearby Enemies have {0} reduced Critical Strike Chance | 對週圍敵人的擊中暴擊機率減少 {0} |
| Hits against Nearby Enemies have {0}% increased Critical Strike Chance | 對附近敵人的擊中增加 {0}% 暴擊率 |
| Hits against Nearby Enemies have {0}% reduced Critical Strike Chance | 對附近敵人的擊中減少 {0}% 暴擊率 |
| Hits Enemies every {0} Seconds | 每{0}秒對敵人進行攻擊 |
| Hits for which the highest Damage Type is Elemental cause you to gain {0} Resonance of other Elements per second for {1} seconds | 最高傷害類型的元素擊中，使你每秒獲得其他元素 {0} 共鳴，持續 {1} 秒 |
| Hits from Supported Skills Overwhelm {0} of Physical Damage Reduction while you have Fortify | 你在護體狀態下時，被輔助技能的擊中壓制{0} 的物理傷害減免 |
| Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification | 達到最大護體時，來自被輔助技能的擊中鎮壓{0}%物理傷害減免 |
| Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while you have Fortify | 你有護體時，來自被輔助技能的擊中鎮壓 {0}% 物理傷害減免 |
| Hits have {0} additional Critical Strike Chance against you | 擊中你的額外暴擊機率 {0} |
| Hits have {0} increased Critical Strike Chance against you | 擊中你時的暴擊率增加 {0} |
| Hits have {0} reduced Critical Strike Chance against you | 擊中你時的暴擊率減少 {0} |
| Hits have {0}% additional Critical Strike Chance against you | 對你的擊中有 {0}% 額外暴擊率 |
| Hits have {0}% increased Critical Strike Chance against you | 對你的擊中增加 {0}% 暴擊率 |
| Hits have {0}% reduced Critical Strike Chance against you | 對你的擊中減少 {0}% 暴擊率 |
| Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past {0} seconds | 若你在過去{0}秒內格擋過，擊中無視敵方怪物的物理傷害減免 |
| Hits on Cursed Enemies have an additional {0} chance to Knockback | 擊中被詛咒敵人時有額外 {0} 的機率將其擊退 |
| Hits on Cursed Enemies have an additional {0}% chance to Knockback | 擊中被詛咒敵人有額外 {0}% 機率擊退 |
| Hits on Ignited Enemies create Burning Ground, no more than once every {0} seconds | 擊中被點燃的敵人時製造燃燒地面，每{0}秒不超過1次 |
| Hits Overwhelm {0} of Physical Damage Reduction while you have Fortify | 你在護體狀態下時，擊中壓制 {0} 物理傷害減免 |
| Hits Overwhelm {0} of Physical Damage Reduction while you have Sacrificial Zeal | 你有熱情犧牲時，擊中壓制 {0} 物理傷害減免 |
| Hits Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification | 達到最大護體時，擊中鎮壓{0}%物理傷害減免 |
| Hits Overwhelm {0}% of Physical Damage Reduction while you have Fortify | 你有護體時，擊中鎮壓 {0}% 物理傷害減免 |
| Hits Overwhelm {0}% of Physical Damage Reduction while you have Sacrificial Zeal | 你有犧牲狂熱時，擊中鎮壓 {0}% 物理傷害減免 |
| Hits up to {0} additional enemies near the target | 擊中目標附近最多 {0} 個額外敵人 |
| Hits up to {0} additional enemy near the target | 擊中目標附近最多 {0} 個額外敵人 |
| Hits with Melee Movement Skills have {0}% chance to Fortify | 近戰位移技能的擊中有{0}%機率護體 |
| Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain {0} Resonance of other Elements per second for {1} seconds | 以被輔助的技能擊中時，若最高傷害類型為元素，則使你在{1}秒內每秒獲得{0}層其餘元素類型的共鳴 |
| Hits with this Weapon deal {0} increased Damage to Frozen Enemies | 該武器對被冰凍敵人的擊中傷害增加 {0} |
| Hits with this Weapon deal {0} increased Damage to Ignited Enemies | 該武器對被點燃敵人的擊中傷害增加 {0} |
| Hits with this Weapon deal {0} increased Damage to Shocked Enemies | 該武器對被感電敵人的擊中傷害增加 {0} |
| Hits with this Weapon deal {0} reduced Damage to Frozen Enemies | 該武器對被冰凍敵人的擊中傷害減少 {0} |
| Hits with this Weapon deal {0} reduced Damage to Ignited Enemies | 該武器對被點燃敵人的擊中傷害減少 {0} |
| Hits with this Weapon deal {0} reduced Damage to Shocked Enemies | 該武器對被感電敵人的擊中傷害減少 {0} |
| Hits with this Weapon deal {0}% increased Damage to Frozen Enemies | 使用此武器攻擊被冰凍的敵人增加{0}%傷害 |
| Hits with this Weapon deal {0}% increased Damage to Ignited Enemies | 使用此武器攻擊被點燃的敵人增加{0}%傷害 |
| Hits with this Weapon deal {0}% increased Damage to Shocked Enemies | 使用此武器攻擊被感電的敵人增加{0}%傷害 |
| Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies | 使用此武器攻擊被冰凍的敵人減少{0}%傷害 |
| Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies | 使用此武器攻擊被點燃的敵人減少{0}%傷害 |
| Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies | 使用此武器攻擊被感電的敵人減少{0}%傷害 |
| Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage | 此武器擊中冰凍敵人，有如造成{0}%更少傷害 |
| Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage | 此武器擊中冰凍敵人，有如造成{0}%更多傷害 |
| Hits with this Weapon gain {0} of Physical Damage as Extra Cold or Lightning Damage | 用該武器擊中時，獲得額外冰冷或閃電傷害，等於物理傷害的 {0} |
| Hits with this Weapon gain {0}% of Physical Damage as Extra Cold or Lightning Damage | 使用此武器擊中時，獲得 {0}% 物理傷害的額外冰冷或閃電傷害 |
| Hits with this Weapon Overwhelm {0} Physical Damage Reduction | 用該武器擊中時壓制 {0} 物理傷害減免 |
| Hits with this Weapon Overwhelm {0}% Physical Damage Reduction | 以此武器擊中會鎮壓{0}%物理傷害減免 |
| Hits with this Weapon Shock Enemies as though dealing {0}% less Damage | 此武器擊中感電敵人，有如造成{0}%更少傷害 |
| Hits with this Weapon Shock Enemies as though dealing {0}% more Damage | 此武器擊中感電敵人，有如造成{0}%更多傷害 |
| Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds | 使用戒備打擊擊中護體你和附近友方{0}秒 |
| Holy Flame Totem deals {0} increased Damage | 【聖燄圖騰】的傷害增加 {0} |
| Holy Flame Totem deals {0} reduced Damage | 【聖燄圖騰】的傷害減少 {0} |
| Holy Flame Totem deals {0}% increased Damage | 神聖火舌圖騰增加{0}%傷害 |
| Holy Flame Totem deals {0}% reduced Damage | 神聖火舌圖騰減少{0}%傷害 |
| Holy Flame Totem fires {0} additional Projectiles | 神聖火蛇圖騰發射{0}個額外投射物 |
| Holy Flame Totem has {0} increased Projectile Speed | 【聖燄圖騰】投射物速度增加 {0} |
| Holy Flame Totem has {0} reduced Projectile Speed | 【聖燄圖騰】投射物速度減少 {0} |
| Holy Flame Totem has {0}% increased Projectile Speed | 神聖火蛇圖騰增加{0}%投射物速度 |
| Holy Flame Totem has {0}% reduced Projectile Speed | 神聖火蛇圖騰減少{0}%投射物速度 |
| Holy Relic's Nova Skill grants {0} Life regenerated per second to Allies | 聖物的新星技能給予友方每秒回復{0}生命 |
| Holy Relic's Nova Skill grants {0} Life regenerated per second to Minions | 聖物的新星技能給予召喚物每秒回復{0}生命 |
| Hydrosphere deals {0} increased Damage | 水弒界的傷害增加 {0} |
| Hydrosphere deals {0} reduced Damage | 水弒界的傷害減少 {0} |
| Hydrosphere deals {0}% increased Damage | 水弒界增加{0}%傷害 |
| Hydrosphere deals {0}% reduced Damage | 水弒界減少{0}%傷害 |
| Hydrosphere has {0} increased Pulse Frequency | 水弒界的脈衝頻率加快 {0} |
| Hydrosphere has {0} reduced Pulse Frequency | 水弒界的脈衝頻率減慢 {0} |
| Hydrosphere has {0}% increased Pulse Frequency | 水弒界增加{0}%脈衝頻率 |
| Hydrosphere has {0}% reduced Pulse Frequency | 水弒界減少{0}%脈衝頻率 |
| Ice Golems deal {0} increased Damage | 【寒冰魔像】的傷害增加 {0} |
| Ice Golems deal {0} reduced Damage | 【寒冰魔像】的傷害減少 {0} |
| Ice Golems deal {0}% increased Damage | 增加{0}%寒冰魔像的傷害 |
| Ice Golems deal {0}% reduced Damage | 減少{0}%寒冰魔像的傷害 |
| Ice Nova has {0} chance to Freeze | 冰冷新星有 {0} 冰凍機率 |
| Ice Nova has {0}% chance to Freeze | 冰霜新星有{0}%機率冰凍 |
| Ice Shot has {0} increased Area of Effect angle | 【冰霜射擊】的效果區域角度擴大 {0} |
| Ice Shot has {0} reduced Area of Effect angle | 【冰霜射擊】的效果區域角度縮小 {0} |
| Ice Shot has {0}% increased Area of Effect angle | 冰霜射擊增加{0}%範圍效果角度 |
| Ice Shot has {0}% reduced Area of Effect angle | 冰霜射擊減少{0}%範圍效果角度 |
| Ice Shot Pierces {0} additional Targets | 冰霜射擊穿透{0}個額外目標 |
| Ice Spear fires {0} additional Projectiles | 冰矛發射{0}個額外投射物 |
| Ice Spear travels {0} increased distance before changing forms | 在改變形態前，【冰矛】的飛行距離延長 {0} |
| Ice Spear travels {0} reduced distance before changing forms | 在改變形態前，【冰矛】的飛行距離縮短 {0} |
| Ice Spear travels {0}% increased distance before changing forms | 冰矛在改變型態前增加{0}%飛行距離 |
| Ice Spear travels {0}% reduced distance before changing forms | 冰矛在改變型態前減少{0}%飛行距離 |
| Ice Trap Damage Penetrates {0} Cold Resistance | 【冰凍陷阱】的傷害穿透 {0} 冰冷抗性 |
| Ice Trap Damage Penetrates {0}% Cold Resistance | 冰凍陷阱傷害穿透{0}%冰冷抗性 |
| Ice Trap has {0} increased Cooldown Recovery Rate | 冰凍陷阱的冷卻回復率增加 {0} |
| Ice Trap has {0} reduced Cooldown Recovery Rate | 冰凍陷阱的冷卻回復率減少 {0} |
| Ice Trap has {0}% increased Cooldown Recovery Rate | 冰凍陷阱增加{0}%冷卻時間恢復速度 |
| Ice Trap has {0}% reduced Cooldown Recovery Rate | 冰凍陷阱減少{0}%冷卻時間恢復速度 |
| Icicle Mine deals {0} increased Damage | 冰錐地雷的傷害增加 {0} |
| Icicle Mine deals {0} reduced Damage | 冰錐地雷的傷害減少 {0} |
| Icicle Mine deals {0}% increased Damage | 冰雹地雷增加{0}%傷害 |
| Icicle Mine deals {0}% reduced Damage | 冰雹地雷減少{0}%傷害 |
| Icicle Mine has {0} increased Throwing Speed | 冰錐地雷投擲速度增加 {0} |
| Icicle Mine has {0} reduced Throwing Speed | 冰錐地雷投擲速度減少 {0} |
| Icicle Mine has {0} to Critical Strike Multiplier | 冰錐地雷 {0} 暴擊傷害加成 |
| Icicle Mine has {0}% increased Throwing Speed | 冰雹地雷增加{0}%投擲速度 |
| Icicle Mine has {0}% reduced Throwing Speed | 冰雹地雷減少{0}%投擲速度 |
| Icicle Mine has {0}% to Critical Strike Multiplier | 冰雹地雷 {0}% 暴擊加成 |
| If a skill deals at least {0} Fire Damage, it leeches {1} of damage dealt as Energy Shield | 若一個技能至少造成 {0} 的火焰傷害，則該傷害的 {1} 轉化為能量護盾 |
| If a skill deals at least {0}% Fire Damage, it leeches {1}% of damage dealt as Energy Shield | 若一個技能至少造成 {0}% 的火焰傷害，則該傷害的 {1}% 轉化為能量護盾 |
| If a skill deals at least {1}% Fire Damage, it leeches {0}% of damage dealt as Energy Shield | 若技能至少造成 {1}% 火焰傷害，則它偷取 {0}% 所造成傷害的能量護盾 |
| If at least {0} Dexterity is Allocated in Radius, gain {1} of Physical Damage as Extra Chaos Damage | 若範圍內配置 {0} 點敏捷以上，獲得額外混沌傷害，數值等同於物理傷害的 {1} |
| If at least {0} Dexterity is Allocated in Radius, gain {1}% of Physical Damage as Extra Chaos Damage | 若範圍內配置 {0} 點敏捷以上，獲得額外混沌傷害，數值等同於物理傷害的 {1}% |
| If at least {0} Strength is Allocated in Radius, {1} increased Life Recovery rate | 若範圍內配置 {0} 點力量以上，生命回復速度增加 {1} |
| If at least {0} Strength is Allocated in Radius, {1}% increased Life Recovery rate | 若範圍內配置 {0} 點力量以上，生命回復速度增加 {1}% |
| If at least {1} Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage | 若範圍內至少分配{1}點敏捷，獲得等同於{0}%物理傷害的額外混沌傷害 |
| If at least {1} Strength is Allocated in Radius, {0}% increased Life Recovery rate | 若範圍內至少分配{1}點力量，增加{0}%生命回復率 |
| If you Consumed a corpse Recently, you and nearby Allies Regenerate {0} of Life per second | 若近期內你吞噬過屍體，則你和週圍友軍每秒回復 {0} 生命 |
| If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second | 若你近期有消耗屍體，你和附近友方每秒回復 {0}% 生命 |
| If you have Blocked Recently, you and nearby Allies Regenerate {0} of Life per second | 若你近期內有過格擋，你和週圍友軍每秒回復 {0} 生命 |
| If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second | 若你近期有格擋，你和附近友方每秒回復 {0}% 生命 |
| If you have no Steel Shards, only Fires {0} Projectile | 若你沒有鋼鐵碎片，只會發射 {0} 個投射物 |
| If you've Attacked Recently, you and nearby Allies have {0} Chance to Block Attack Damage | 若你近期內有進行攻擊，你和週圍友軍有 {0} 的機率格擋攻擊傷害 |
| If you've Attacked Recently, you and nearby Allies have {0}% Chance to Block Attack Damage | 近期內你若有進行攻擊，你和週圍友軍有 {0}% 機率格擋攻擊傷害 |
| If you've Blocked in the past {0} seconds, you | 若你過去{0}秒有格擋，你 |
| If you've Cast a Spell Recently, you and nearby Allies have {0} Chance to Block Spell Damage | 若你近期內有施放法術，你和週圍友軍有 {0} 的機率格擋法術傷害 |
| If you've Cast a Spell Recently, you and nearby Allies have {0}% Chance to Block Spell Damage | 近期內你若有施放法術，你和週圍友軍有 {0}% 機率格擋法術傷害 |
| If you've Consumed a corpse Recently, you and your Minions have {0} increased Area of Effect | 若你近期內有吞噬 1 個屍體，你和你的召喚生物的效果區域增加 {0} |
| If you've Consumed a corpse Recently, you and your Minions have {0} reduced Area of Effect | 若你近期內有吞噬 1 個屍體，你和你的召喚生物效果區域減少 {0} |
| If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect | 若你近期有消耗屍體，你和你的召喚物增加{0}%範圍效果 |
| If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect | 若你近期有消耗屍體，你和你的召喚物減少{0}%範圍效果 |
| If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0} of Life per second | 若你近期內擊中敵人，你和週圍友軍每秒回復 {0} 生命 |
| If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second | 若你近期有擊中敵人，你和附近友方每秒回復 {0}% 生命 |
| If you've Impaled an Enemy Recently, you and nearby Allies have {0} to Armour | 若你近期內穿刺過敵人，你和週圍友軍獲得護甲 {0} |
| If you've Warcried Recently, you and nearby allies deal {0} increased Damage | 若你近期內有使用戰吼，你和週圍友軍的傷害增加 {0} |
| If you've Warcried Recently, you and nearby allies deal {0}% increased Damage | 若你近期有戰吼，你和附近友方增加{0}%傷害 |
| If you've Warcried Recently, you and nearby allies have {0} increased Attack, Cast and Movement Speed | 若你近期內有使用戰吼，你和週圍友軍的攻擊，施放和移動速度增加 {0} |
| If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed | 若你近期有戰吼，你和附近友方增加{0}%攻擊、施放和移動速度 |
| Ignite mode: {0} (can be changed in the Configuration tab) | 點燃方式: {0} (可以在 配置 選項卡中更改) |
| Ignite on Cursed enemies has {0} increased Duration | 被詛咒敵人的點燃持續時間延長 {0} |
| Ignite on Cursed enemies has {0} reduced Duration | 被詛咒敵人的點燃持續時間縮短 {0} |
| Ignite on Cursed enemies has {0}% increased Duration | 被詛咒敵人增加 {0}% 點燃持續時間 |
| Ignite on Cursed enemies has {0}% reduced Duration | 被詛咒敵人減少 {0}% 點燃持續時間 |
| Ignited Enemies Burn {0} slower | 被點燃敵人的燃燒減緩 {0} |
| Ignited Enemies Burn {0}% slower | 被點燃敵人減緩燃燒{0}% |
| Ignites caused by Supported Skills spread to other Enemies within a Radius of {0} | 被輔助的技能造成點燃時，擴散至範圍 {0} 內的敵人 |
| Ignites from Supported Skills deal Damage {0} faster | 被輔助技能施加的點燃效果傷害生效速度加快 {0} |
| Ignites from Supported Skills deal Damage {0} slower | 被輔助技能施加的點燃效果傷害生效速度減慢 {0} |
| Ignites from Supported Skills deal Damage {0}% faster | 被輔助技能造成的點燃，比平常快{0}%造成傷害 |
| Ignites from Supported Skills deal Damage {0}% slower | 被輔助技能造成的點燃，比平常慢{0}%造成傷害 |
| Ignites inflicted with this Weapon deal {0}% less Damage | 此武器造成的點燃造成 {0}% 更少傷害 |
| Ignites inflicted with this Weapon deal {0}% more Damage | 此武器造成的點燃造成 {0}% 更多傷害 |
| Ignites you inflict deal Damage {0} faster | 你造成的點燃的傷害生效速度加快 {0} |
| Ignites you inflict deal Damage {0} slower | 你施加的點燃傷害生效速度減慢 {0} |
| Ignites you inflict deal Damage {0}% faster | 你造成的點燃加快{0}%造成傷害的速度 |
| Ignites you inflict deal Damage {0}% slower | 你造成的點燃比平常慢 {0}% 造成傷害 |
| Ignites you inflict spread to other Enemies within a Radius of {0} | 點燃你擴散至 {0} 範圍內的敵人 |
| Ignites you inflict with Attacks deal Damage {0} faster | 你攻擊造成的點燃的傷害生效速度加快 {0} |
| Ignites you inflict with Attacks deal Damage {0}% faster | 你攻擊造成的點燃加快{0}%造成傷害的速度 |
| Illusion moves at {0} of your Movement Speed | 幻象以你移動速度的 {0} 前進 |
| Illusion moves at {0}% of your Movement Speed | 幻影移動速度為{0}%你的移動速度 |
| Immortal Call Grants {0} less Elemental Damage taken per Endurance Charge removed | 每移除一個耐力球都使不朽怒嚎承受的總元素傷害更少 {0} |
| Immortal Call Grants {0} more Elemental Damage taken per Endurance Charge removed | 每移除一個耐力球都使不朽怒嚎承受的總元素傷害更多 {0} |
| Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed | 每顆移除的耐力球，使不朽怒嚎承受{0}%更少元素傷害 |
| Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed | 每顆移除的耐力球，使不朽怒嚎承受{0}%更多元素傷害 |
| Immortal Call has {0} decreased Buff Duration per Endurance Charge removed | 每消耗一個耐力球，【不朽怒嚎】的增益效果持續時間縮短 {0} |
| Immortal Call has {0} increased Buff Duration per Endurance Charge removed | 每消耗一個耐力球，【不朽怒嚎】的增益效果持續時間延長 {0} |
| Immortal Call has {0}% decreased Buff Duration per Endurance Charge removed | 每顆移除的耐力球，不朽怒嚎減少 {0}% 增益效果持續時間 |
| Immortal Call has {0}% increased Buff Duration per Endurance Charge removed | 每顆移除的耐力球，不朽怒嚎增加{0}%增益效果持續時間 |
| Immune to Curses while you have at least {0} Rage | 當你至少擁有{0}層盛怒時，免疫詛咒 |
| Immune to Elemental Ailments while on Consecrated Ground if you have at least {0} Devotion | 若你至少有{0}個奉獻，站在奉獻地面上時免疫元素異常狀態 |
| Impale Damage dealt to Enemies Impaled by Minions Overwhelms {0} Physical Damage Reduction | 召喚生物對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by Minions Overwhelms {0}% Physical Damage Reduction | 對被召喚物穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms {0} Physical Damage Reduction | 被輔助技能對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms {0}% Physical Damage Reduction | 對被輔助技能穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms {0} Physical Damage Reduction | 該技能和召喚生物對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms {0}% Physical Damage Reduction | 對被此技能或召喚物穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by this Skill Overwhelms {0} Physical Damage Reduction | 該技能對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by this Skill Overwhelms {0}% Physical Damage Reduction | 對被此技能穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by you Overwhelms {0} Physical Damage Reduction | 你對已穿刺的敵人造成的穿刺傷害壓制 {0} 物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction | 對被你穿刺敵人所造成的穿刺傷害鎮壓 {0}% 物理傷害減免 |
| Impales you inflict last {0} additional Hit | 你造成的穿刺持續額外 {0} 次擊中 |
| Impales you inflict last {0} additional Hits | 你造成的穿刺持續額外 {0} 次擊中 |
| Impales you inflict last {0} additional Hits while using Pride | 使用驕傲時，你造成的穿刺額外延長{0}次擊中 |
| Implicit {0} | 基底 {0} |
| Imprisoned Monsters deal {0} increased Damage | 精髓怪物的傷害增加 {0} |
| Imprisoned Monsters deal {0} reduced Damage | 精髓怪物的傷害減少 {0} |
| Imprisoned Monsters deal {0}% increased Damage | 受精髓禁錮的怪物增加{0}%傷害 |
| Imprisoned Monsters deal {0}% reduced Damage | 受精髓禁錮的怪物減少{0}%傷害 |
| Imprisoned Monsters have {0} additional Essences | 精髓怪物額外持有{0}個精髓 |
| Imprisoned Monsters have {0} increased Action Speed | 精髓怪物的行動速度增加 {0} |
| Imprisoned Monsters have {0} reduced Action Speed | 精髓怪物的行動速度減少 {0} |
| Imprisoned Monsters have {0}% increased Action Speed | 受精髓禁錮的怪物增加{0}%行動速度 |
| Imprisoned Monsters have {0}% reduced Action Speed | 受精髓禁錮的怪物減少{0}%行動速度 |
| Imprisoned Monsters take {0} increased Damage | 精髓怪物受到的傷害增加 {0} |
| Imprisoned Monsters take {0}% increased Damage | 增加{0}%受精髓禁錮的怪物承受傷害 |
| Incinerate has {0} increased Area of Effect | 【燒毀】效果區域擴大 {0} |
| Incinerate has {0} reduced Area of Effect | 【燒毀】效果區域縮小 {0} |
| Incinerate has {0} to maximum stages | 燒毀最多有{0}階段 |
| Incinerate has {0}% increased Area of Effect | 燒毀增加{0}%範圍效果 |
| Incinerate has {0}% reduced Area of Effect | 燒毀減少{0}%範圍效果 |
| Increase Attack, Cast and Movement Speed by {0} every second during Flask Effect | 藥劑持續期間，攻擊速度，施放速度和移動速度增加 {0} |
| Increase Attack, Cast and Movement Speed by {0}% every second during Flask Effect | 藥劑效果持續時間內，每秒增加 {0}% 攻擊、施放和移動速度 |
| Increases and Reductions to Armour also apply to Energy Shield Recharge rate at {0}% of their value | 增加和減少護甲同時以 {0}% 它們的值套用至能量護盾充能率 |
| Increases and Reductions to Cast Speed apply to Attack Speed at {0} of their value | 對施放速度的增強與減弱也作用於攻擊速度，等於其數值的 {0} |
| Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value | 施放速度的增減將其{0}%的值套用至攻擊速度 |
| Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at {0} of their value | 範圍內能量護盾的增減轉換成 {0} 的護甲 |
| Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at {0}% of their value | 範圍內能量護盾增減轉化為套用等同於其數值{0}%的護甲值 |
| Increases and Reductions to Life in Radius are Transformed to apply to Mana at {0} of their value | 範圍內增減的生命轉換成 {0} 魔力 |
| Increases and Reductions to Life in Radius are Transformed to apply to Mana at {0}% of their value | 範圍內增減的生命轉換成{0}%魔力 |
| Increases and Reductions to Light Radius also apply to Area of Effect at {0} of their value | 照亮範圍的擴大和縮小也同樣作用於效果區域，等於其數值的 {0} |
| Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value | 增加和減少照亮範圍以{0}%它們的值套用至範圍效果 |
| Increases and reductions to Maximum Mana also apply to Shock Effect at {0}% of their value | 增加和減少最大魔力同時以{0}%它們的值套用至感電效果 |
| Increases and Reductions to Minion Damage also affect you at {0} of their value | 增加或減少召喚生物傷害的效果也作用於你自身，等於其數值的 {0} |
| Increases and Reductions to Minion Damage also affect you at {0}% of their value | 增加和減少召喚物傷害同時以他們數值的{0}%影響你 |
| Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at {0} of their value | 對法術傷害的增幅與減益也套用於該技能的攻擊傷害，等於其數值的 {0} |
| Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at {0}% of their value | 增加和減少法術傷害以{0}%它們的數值同時影響此技能的攻擊傷害 |
| Increases and Reductions to Spell Damage also apply to Attacks at {0} of their value | 對法術傷害的增幅與減益也套用於攻擊，等於其數值的 {0} |
| Increases and Reductions to Spell Damage also apply to Attacks at {0} of their value while wielding a Wand | 持法杖時，對法術傷害的增幅與減益也套用於攻擊，等於其數值的 {0} |
| Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value | 法術傷害的增減也會以{0}%的數值套用至攻擊 |
| Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand | 持法杖時，法術傷害的增減也會以{0}%的數值套用至攻擊 |
| Increases wall length by {0} | 牆的長度增加 {0} |
| Infernal Blow Debuff deals an additional {0} of Damage per Charge | 【鍊獄之擊】的減益效果每層可額外造成 {0} 傷害 |
| Infernal Blow Debuff deals an additional {0}% of Damage per Charge | 煉獄之擊減益效果造成每個充能1次額外{0}%的傷害 |
| Infernal Blow Explosion has {0} chance to apply Uncharged Debuff on Hit | 鍊獄之擊的爆炸擊中有 {0} 的機率施加不充能的減益效果 |
| Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit | 煉獄之擊爆炸擊中時，有{0}%機率造成無充能的減益效果 |
| Infernal Cry has {0} increased Cooldown Recovery Rate | 【鍊獄戰吼】的冷卻回復速度加快 {0} |
| Infernal Cry has {0}% increased Cooldown Recovery Rate | 煉獄戰吼增加{0}%冷卻時間恢復速度 |
| Infernal Cry has {0}% increased Cooldown Recovery Speed | 【鍊獄戰吼】的冷卻回復速度加快 {0}% |
| Inflict {0} additional Impales on Enemies you Impale | 對你穿刺的敵人造成{0}次額外穿刺 |
| Inflict Cold Exposure on Hit if you have at least {0} Devotion | 若你至少有{0}個奉獻造成冰冷曝曬 |
| Inflict Fire Exposure on Hit if you have at least {0} Devotion | 若你至少有{0}個奉獻造成火焰曝曬 |
| Inflict Lightning Exposure on Hit if you have at least {0} Devotion | 若你至少有{0}個奉獻造成閃電曝曬 |
| Inflict non-Damaging Ailments as though dealing {0} less Damage | 施加的非傷害型異常狀態如同總傷害更少 {0} |
| Inflict non-Damaging Ailments as though dealing {0} more Damage | 施加的非傷害型異常狀態如同總傷害更多 {0} |
| Inflict non-Damaging Ailments as though dealing {0}% less Damage | 造成非傷害型異常狀態有如造成{0}%更少傷害 |
| Inflict non-Damaging Ailments as though dealing {0}% more Damage | 造成非傷害型異常狀態有如造成{0}%更多傷害 |
| Inflict Overpowered for {0} seconds when Blocked | 格擋時造成 {0} 秒壓制 |
| Inflict Withered for {0} seconds on Hit | 擊中時造成持續{0}秒的凋零 |
| Inflict Withered for {0} seconds on Hit with this Weapon | 使用此武器擊中時，造成凋零{0}秒 |
| Inflict Withered for two seconds on Hit if there are {0} or fewer Withered Debuffs on Enemy | 若敵人身上的凋零少於{0}層，擊中時造成2秒凋零 |
| Inflicts {0} Withered Debuff the first time each Enemy enters the Area | 每個第一次進入此範圍的敵人，造成{0}層凋零減益效果 |
| Inflicts {0} Withered Debuffs the first time each Enemy enters the Area | 每個第一次進入此範圍的敵人，造成{0}層凋零減益效果 |
| Inflicts a random Hex on you when your Totems die, with {0} more Effect | 你的圖騰被毀時，給你施加一種隨機魔蠱，其總效果更多 {0} |
| Inflicts a random Hex on you when your Totems die, with {0}% more Effect | 當你的圖騰死亡時造成 1 個隨機咒術，有 {0}% 更多效果 |
| Inflicts a random Level {0} Curse on you when your Totems die | 當你的圖騰死亡時，玩家受到 1 個 {0} 級的隨機詛咒 |
| Inflicts Fire Exposure for {0} seconds when Enemies enter the wall, applying {1} to their Fire Resistance | 對進入火牆的敵人施加 {0} 秒火焰曝曬，使它們的火焰抗性 {1} |
| Inflicts Fire Exposure for {1} seconds when Enemies enter the wall, applying {0}% to their Fire Resistance | 當敵人進入牆時造成火焰曝曬 {1} 秒，{0}% 他們的火焰抗性 |
| Inflicts Spider's Webs and Hinder every {0} Seconds | 每{0}秒造成蛛網和緩速 |
| Inflicts Withered for {0} seconds on Hit | 擊中時造成凋零{0}秒 |
| Infusion grants {0} less Chaos Damage | 【灌注】賦予的混沌總傷害更少 {0} |
| Infusion grants {0} less Cold Damage | 【灌注】賦予的冰冷總傷害更少 {0} |
| Infusion grants {0} less Damage of Types matching Supported Skill Gem's tags | 根據被輔助寶石對應的傷害種類，【灌注】賦予 {0} 的總傷害減少 |
| Infusion grants {0} less Fire Damage | 【灌注】賦予的火焰總傷害更少 {0} |
| Infusion grants {0} less Lightning Damage | 【灌注】賦予的閃電總傷害更少 {0} |
| Infusion grants {0} less Physical Damage | 【灌注】賦予的物理總傷害更少 {0} |
| Infusion grants {0} more Chaos Damage | 【灌注】賦予的混沌總傷害更多 {0} |
| Infusion grants {0} more Cold Damage | 【灌注】賦予的冰冷總傷害更多 {0} |
| Infusion grants {0} more Damage of Types matching Supported Skill Gem's tags | 根據被輔助寶石對應的傷害種類，【灌注】賦予 {0} 的總傷害增加 |
| Infusion grants {0} more Fire Damage | 【灌注】賦予的火焰總傷害更多 {0} |
| Infusion grants {0} more Lightning Damage | 【灌注】賦予的閃電總傷害更多 {0} |
| Infusion grants {0} more Physical Damage | 【灌注】賦予的物理總傷害更多 {0} |
| Infusion grants {0} of Life Regenerated per second | 灌注提供每秒生命再生 {0} |
| Infusion grants {0}% less Chaos Damage | 注入給予{0}%更少混沌傷害 |
| Infusion grants {0}% less Cold Damage | 注入給予{0}%更少冰冷傷害 |
| Infusion grants {0}% less Damage of Types matching Supported Skill Gem's tags | 符合被輔助技能寶石的標籤，注入獲得{0}%更少傷害 |
| Infusion grants {0}% less Fire Damage | 注入給予{0}%更少火焰傷害 |
| Infusion grants {0}% less Lightning Damage | 注入給予{0}%更少閃電傷害 |
| Infusion grants {0}% less Physical Damage | 注入獲得{0}%更少物理傷害 |
| Infusion grants {0}% more Chaos Damage | 注入給予{0}%更多混沌傷害 |
| Infusion grants {0}% more Cold Damage | 注入給予{0}%更多冰冷傷害 |
| Infusion grants {0}% more Damage of Types matching Supported Skill Gem's tags | 符合被輔助技能寶石的標籤，注入獲得{0}%更多傷害 |
| Infusion grants {0}% more Fire Damage | 注入給予{0}%更多火焰傷害 |
| Infusion grants {0}% more Lightning Damage | 注入給予{0}%更多閃電傷害 |
| Infusion grants {0}% more Physical Damage | 注入獲得{0}%更多物理傷害 |
| Infusion grants {0}% of Life Regenerated per second | 注入每秒獲得 {0}% 生命 |
| Infusion lasts {0} second after you finish Channelling | 你結束引導施放後，注入持續{0}秒 |
| Infusion lasts {0} seconds after you finish Channelling | 你結束引導施放後，注入持續{0}秒 |
| Inherent loss of Rage is {0} faster | 怒火固有損耗加快 {0} |
| Inherent loss of Rage is {0} slower | 怒火固有損耗減慢 {0} |
| Inherent loss of Rage is {0}% faster | 盛怒的固有損失加快{0}% |
| Inherent loss of Rage is {0}% slower | 盛怒的固有損失減慢{0}% |
| Initial Slam has {0} increased Area of Effect | 初始猛擊的效果區域擴大 {0} |
| Initial Slam has {0} reduced Area of Effect | 初始猛擊的效果區域縮小 {0} |
| Initial Slam has {0}% increased Area of Effect | 初始的重擊增加{0}%範圍效果 |
| Initial Slam has {0}% reduced Area of Effect | 初始的重擊減少{0}%範圍效果 |
| Innervation grants {0} to {1} Lightning Damage | 亢奮給予 {0} 至 {1} 閃電傷害 |
| Innervation lasts {0} second | 亢奮持續{0}秒 |
| Innervation lasts {0} seconds | 亢奮持續{0}秒 |
| Instant Leech per hit: {0} | 每次擊中瞬間偷取: {0} |
| Instant Leech per second: {0} | 每秒瞬間偷取: {0} |
| Instant Leech: {0} | 瞬間偷取: {0} |
| instead grant: {0} increased Mana Cost of Skills and {1} increased Spell Damage | 技能魔力消耗增加 {0}，法術傷害增加 {1} |
| instead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage | 增加{0}%技能魔力消耗和增加{1}%法術傷害 |
| instead grant: Minions have {0}% increased Movement Speed | 給予：召喚物增加{0}%移動速度 |
| instead grant: Minions have {0}% reduced Movement Speed | 給予：召喚物減少{0}%移動速度 |
| instead grant: Minions take {0}% increased Damage | 給予：召喚物增加{0}%承受傷害 |
| instead grant: Minions take {0}% reduced Damage | 給予：召喚物減少{0}%承受傷害 |
| Intensity is lowered every {0} seconds while moving, or immediately if you teleport | 移動時，【法術凝聚】每 {0} 秒減少一次，或在傳送時徹底失去 |
| Intimidate Enemies for {0} seconds on Block while holding a Shield | 持盾格擋時，威嚇敵人{0}秒 |
| Intimidate Enemies for {0} seconds on Hit | 擊中時會威嚇敵人，持續{0}秒 |
| Intimidate Enemies for {0} seconds on Hit with Attacks | 以攻擊擊中時會威嚇敵人，持續{0}秒 |
| Intimidate Enemies for {0} seconds on Hit with Attacks while at maximum Endurance Charges | 在最大耐力球狀態下以攻擊擊中時威嚇敵人，持續{0}秒 |
| Intimidate nearby Enemies for {0} seconds | 威嚇附近敵人{0}秒 |
| Intimidating Cry has {0} increased Area of Effect | 【威嚇戰吼】的效果區域擴大 {0} |
| Intimidating Cry has {0} increased Cooldown Recovery Rate | 【威嚇戰吼】的冷卻回復速度加快 {0} |
| Intimidating Cry has {0}% increased Area of Effect | 威嚇戰吼增加{0}%範圍效果 |
| Intimidating Cry has {0}% increased Cooldown Recovery Rate | 威嚇戰吼增加{0}%冷卻時間恢復速度 |
| Intimidating Cry has {0}% increased Cooldown Recovery Speed | 【威嚇戰吼】的冷卻回復速度加快 {0}% |
| Invasion Bosses are guarded by {0} Magic Packs | 侵略頭目被{0}群魔法怪物守護著 |
| Invasion Bosses drop {0} additional Vaal Orbs | 侵略頭目額外掉落{0}個瓦爾寶珠 |
| Invasion Bosses have {0} less Quantity and Rarity of dropped Items | 侵略首領的物品掉落總數量和物品總稀有度更少 {0} |
| Invasion Bosses have {0} more Quantity and Rarity of dropped Items | 侵略首領的物品掉落總數量和物品總稀有度更多 {0} |
| Invasion Bosses have {0}% less Quantity and Rarity of dropped Items | 侵略頭目有{0}%更少物品掉落數量和物品稀有度 |
| Invasion Bosses have {0}% more Quantity and Rarity of dropped Items | 侵略頭目有{0}%更多物品掉落數量和物品稀有度 |
| Item Quantity increases amount of Rewards Al-Hezmin drops by {0}% of its value | 物品數量以{0}%它的值增加奧赫茲明掉落獎勵的總量 |
| Item Quantity increases amount of Rewards Baran drops by {0}% of its value | 物品數量以{0}%它的值增加巴倫掉落獎勵的總量 |
| Item Quantity increases amount of Rewards Drox drops by {0}% of its value | 物品數量以{0}%它的值增加圖拉克斯掉落獎勵的總量 |
| Item Quantity increases amount of Rewards Veritania drops by {0}% of its value | 物品數量以{0}%它的值增加維羅提尼亞掉落獎勵的總量 |
| Items and Gems have {0} increased Attribute Requirements | 裝備和技能石的屬性需求增加 {0} |
| Items and Gems have {0} reduced Attribute Requirements | 裝備和技能石的屬性需求減少 {0} |
| Items and Gems have {0}% increased Attribute Requirements | 裝備和寶石增加 {0}% 能力值需求 |
| Items and Gems have {0}% reduced Attribute Requirements | 裝備和寶石減少 {0}% 能力值需求 |
| Items dropped by Corrupted Vaal Monsters have {0} chance to be Corrupted | 腐化瓦爾怪物掉落的物品有 {0} 的機率被腐化 |
| Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted | 已汙染瓦爾怪物掉落物品，有{0}%機率為已汙染 |
| Items dropped by Invasion Bosses have {0} additional Sockets | 侵略頭目掉落的物品有額外{0}個插槽 |
| Items dropped by Synthesised Magic Monsters have {0} chance to be Corrupted | 虛空憶境的魔法怪物掉落的物品有 {0} 的機率被腐化 |
| Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted | 追憶之魔法怪物掉落的物品有{0}%機率被汙染 |
| Items dropped by Synthesised Monsters have {0} chance to be Corrupted | 虛空憶境的怪物掉落的物品有 {0} 的機率被腐化 |
| Items dropped by Synthesised Monsters have {0}% chance to be Corrupted | 追憶之怪物掉落的物品有{0}%機率被汙染 |
| Items dropped by Synthesised Rare Monsters have {0} chance to be Corrupted | 虛空憶境的稀有怪物掉落的物品有 {0} 的機率被腐化 |
| Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted | 追憶之稀有怪物掉落的物品有{0}%機率被汙染 |
| its Non-Bloodline Modifiers for {0} seconds | 有 {0}% 機率獲得它的非血族詞綴 {0} 秒 |
| Izaro deals {0} decreased Damage | 伊澤洛的傷害減少 {0} |
| Izaro deals {0} increased Damage | 伊澤洛的傷害增加 {0} |
| Izaro deals {0}% decreased Damage | 伊澤洛減少 {0}% 傷害 |
| Izaro deals {0}% increased Damage | 伊澤洛增加{0}%傷害 |
| Izaro has {0} decreased Area of Effect | 伊澤洛的效果區域縮小 {0} |
| Izaro has {0} decreased Attack, Cast, and Movement Speed | 伊澤洛的攻擊速度、施放速度、移動速度減慢 {0} |
| Izaro has {0} decreased maximum Life | 伊澤洛的最大生命減少 {0} |
| Izaro has {0} increased Area of Effect | 伊澤洛的效果區域擴大 {0} |
| Izaro has {0} increased Attack, Cast, and Movement Speed | 伊澤洛的攻擊速度、施放速度、移動速度加快 {0} |
| Izaro has {0} increased maximum Life | 伊澤洛的最大生命增加 {0} |
| Izaro has {0}% decreased Area of Effect | 伊澤洛減少 {0}% 範圍效果 |
| Izaro has {0}% decreased Attack, Cast, and Movement Speed | 伊澤洛減少 {0}% 攻擊、施放和移動速度 |
| Izaro has {0}% decreased maximum Life | 伊澤洛減少 {0}% 最大生命 |
| Izaro has {0}% increased Area of Effect | 伊澤洛增加{0}%範圍效果 |
| Izaro has {0}% increased Attack, Cast, and Movement Speed | 伊澤洛增加{0}%攻擊、施放和移動速度 |
| Izaro has {0}% increased maximum Life | 伊澤洛增加{0}%最大生命 |
| Izaro will drop {0} additional Treasure Keys on Death | 伊澤洛死亡時額外掉落{0}把古銅鑰 |
| Izaro will drop {0} additional Unique Items on Death | 伊澤洛死亡時額外掉落{0}個傳奇物品 |
| Jewellery absorbs {0}% more Corruption | 飾品吸收{0}%更多汙染 |
| Kill Enemies that have {0} Life or lower when Hit by Supported Skills | 被輔助技能擊中生命小於 {0} 的敵人時，會將其秒殺 |
| Kill Enemies that have {0} or lower Life when Hit by your Skills | 血量低於 {0} 的敵人被你的技能擊中時，會直接被終結 |
| Kill Enemies that have {0}% Life or lower when Hit by Supported Skills | 輔助的技能擊中生命值等於小於 {0}% 的敵人時將之撲殺 |
| Kill Enemies that have {0}% or lower Life when Hit by your Skills | 血量等於低於{0}%的敵人被你的技能擊中時將被擊殺 |
| Killed Enemies Explode, dealing {0}% of their Life as Physical Damage | 擊敗的敵人會爆炸，造成等同於其 {0}% 生命的物理傷害 |
| Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for {0} seconds | 近戰武器對稀有怪物使用輔助打擊技能的擊殺之擊，獲得他們其中一個詞綴 {0} 秒 |
| Kinetic Blast creates {0} additional explosion | 動能爆破有{0}次額外爆破 |
| Kinetic Blast creates {0} additional explosions | 動能爆破有{0}次額外爆破 |
| Kinetic Blast has a {0} chance for an additional explosion | 【力量爆破】有 {0} 的機率增加一次爆破 |
| Kinetic Blast has a {0}% chance for an additional explosion | 力量爆破有{0}%機率增加一次爆破 |
| Kinetic Blast Projectiles gain {0} increased Area of Effect after Forking | 力量爆破的投射物分叉後，效果區域擴大 {0} |
| Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking | 力量爆破投射物分裂後增加{0}%範圍效果 |
| Kinetic Bolt changes direction {0} additional time | 力量穿引額外改變方向{0}次 |
| Kinetic Bolt changes direction {0} additional times | 力量穿引額外改變方向{0}次 |
| Kinetic Bolt has {0} increased Attack Speed | 【念動飛箭】的攻擊速度加快 {0} |
| Kinetic Bolt has {0} increased Projectile Speed | 【念動飛箭】的投射物速度加快 {0} |
| Kinetic Bolt has {0} reduced Attack Speed | 【念動飛箭】的攻擊速度減慢 {0} |
| Kinetic Bolt has {0} reduced Projectile Speed | 【念動飛箭】的投射物速度減慢 {0} |
| Kinetic Bolt has {0}% increased Attack Speed | 力量穿引增加{0}%攻擊速度 |
| Kinetic Bolt has {0}% increased Projectile Speed | 力量穿引增加{0}%投射物速度 |
| Kinetic Bolt has {0}% reduced Attack Speed | 力量穿引減少{0}%攻擊速度 |
| Kinetic Bolt has {0}% reduced Projectile Speed | 力量穿引減少{0}%投射物速度 |
| Labyrinth Monsters deal {0} decreased Damage | 帝王迷宮怪物的傷害減少 {0} |
| Labyrinth Monsters deal {0} increased Damage | 帝王迷宮怪物的傷害增加 {0} |
| Labyrinth Monsters deal {0}% decreased Damage | 帝王迷宮怪物減少 {0}% 傷害 |
| Labyrinth Monsters deal {0}% increased Damage | 帝王迷宮怪物增加{0}%傷害 |
| Labyrinth Monsters have {0} decreased Attack, Cast, and Movement Speed | 帝王迷宮怪物的攻擊速度、施放速度、移動速度減慢 {0} |
| Labyrinth Monsters have {0} decreased maximum Life | 帝王迷宮怪物的最大生命減少 {0} |
| Labyrinth Monsters have {0} increased Attack, Cast, and Movement Speed | 帝王迷宮怪物的攻擊速度、施放速度、移動速度加快 {0} |
| Labyrinth Monsters have {0} increased maximum Life | 帝王迷宮怪物的最大生命增加 {0} |
| Labyrinth Monsters have {0}% decreased Attack, Cast, and Movement Speed | 帝王迷宮怪物減少 {0}% 攻擊、施放和移動速度 |
| Labyrinth Monsters have {0}% decreased maximum Life | 帝王迷宮怪物減少 {0}% 最大生命 |
| Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed | 帝王迷宮怪物增加{0}%攻擊、施放和移動速度 |
| Labyrinth Monsters have {0}% increased maximum Life | 帝王迷宮怪物增加{0}%最大生命 |
| Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies | 破空斬對流血的敵人附加{0}至{1}物理傷害 |
| Lancing Steel deals {0} increased Damage | 【斷金之刃】的傷害增加 {0} |
| Lancing Steel deals {0} reduced Damage | 【斷金之刃】的傷害減少 {0} |
| Lancing Steel deals {0}% increased Damage | 鋼之突刺增加{0}%傷害 |
| Lancing Steel deals {0}% reduced Damage | 鋼之突刺減少{0}%傷害 |
| Lancing Steel fires {0} additional Projectiles | 鋼之突刺發射{0}個額外投射物 |
| Lancing Steel has {0} chance count as consumeing Steel Shards without Consuming them | 斷金之刃有 {0} 機率視為消耗鋼刃碎片 |
| Lancing Steel has {0} chance count as consuming Steel Shards without Consuming them | 斷金之刃有 {0} 的機率視為消耗鋼刃碎片 |
| Lancing Steel has {0}% chance count as consuming Steel Shards without Consuming them | 鋼之突刺有 {0}% 機率在沒有消耗鋼鐵碎片下視為有消耗 |
| Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them | 鋼之突刺有{0}%機率在沒有消耗鋼鐵碎片下視為有消耗 |
| Lancing Steel's additional Projectiles have {0} chance to Impale Enemies | 【斷金之刃】的額外投射物穿刺敵人的機率 {0} |
| Lancing Steel's additional Projectiles have {0}% chance to Impale Enemies | 鋼之突刺的額外投射物{0}%機率穿刺敵人 |
| Lancing Steel's primary Projectile Pierces {0} additional Target | 鋼之突刺的主要投射物穿透{0}個額外目標 |
| Lancing Steel's primary Projectile Pierces {0} additional Targets | 鋼之突刺的主要投射物穿透{0}個額外目標 |
| Lanes of Blight Encounters in Areas have {0} additional Reward Chests | 區域中凋落事件的路線有 {0} 個額外獎勵保險箱 |
| Lanes of Blight Encounters in Areas have {0}% chance for an additional Reward Chest | 區域中凋落事件的路線有 {0}% 機率有 1 個額外獎勵保險箱 |
| Lasts {0} Seconds | 持續 {0} 秒 |
| Leaves {0} fewer Lingering Blades in the ground if you don't Cast this Spell yourself | 若非親自施放該法術，則地面留下的【徘徊之刃】總數減少 {0} |
| Leaves {0} more Lingering Blades in the ground if you don't Cast this Spell yourself | 若非親自施放該法術，則地面留下的【徘徊之刃】總數增加 {0} |
| Leaves {0}% fewer Lingering Blades in the ground if you don't Cast this Spell yourself | 若你不自己施放此法術，留下{0}%更少剩餘的劍刃於地面 |
| Leaves {0}% more Lingering Blades in the ground if you don't Cast this Spell yourself | 若你不自己施放此法術，留下{0}%更多剩餘的劍刃於地面 |
| Leaves a Lingering Blade in the ground for every {0} Projectiles fired | 每{0}次投射物發射留下1剩餘劍刃於地面 |
| Leaves a Lingering Blade in the ground for every {0} Volleys | 每{0}次齊射流下1剩餘劍刃於地面 |
| Leaves a Lingering Blades in the ground for every {0} Projectiles fired | 每{0}次投射物發射留下1把剩餘劍刃於地面 |
| Leech {0} Life for each Spell you Cast | 你施放的法術偷取 {0} 生命 |
| Leech {0} of Damage as Life against Poisoned Enemies | 對中毒的敵人造成傷害的 {0} 轉化為生命偷取 |
| Leech {0} of your Armour as Life when you Block | 格擋時根據護甲的 {0} 偷取生命 |
| Leech {0}% of Damage as Life against Poisoned Enemies | 偷取等同對中毒敵人所造成傷害 {0}% 的生命 |
| Leech {0}% of your Armour as Life when you Block | 格擋時偷取 {0}% 護甲的生命 |
| Leech rate cap: {0} | 偷取速率上限: {0} |
| Leeches {0} Life to you for each corpse Consumed | 消耗屍體偷取 {0} 生命 |
| Leeches {0} Mana to you for each corpse Consumed | 消耗屍體偷取 {0} 魔力 |
| Left ring slot: {0} increased Mana Regeneration Rate | 左戒指欄位：魔力回復速度增加 {0} |
| Left ring slot: {0} to maximum Energy Shield | 左手戒指欄位：{0}最大能量護盾 |
| Left ring slot: {0} to maximum Mana | 左戒指欄位：{0}最大魔力 |
| Left ring slot: {0}% increased Mana Regeneration Rate | 左戒指欄位：增加{0}%魔力回復率 |
| Left ring slot: {0}% increased Reflected Elemental Damage taken | 左戒指欄位：反射的元素傷害增加 {0}% |
| Left ring slot: {0}% reduced Reflected Elemental Damage taken | 左戒指欄位：反射的元素傷害減少 {0}% |
| Left ring slot: Regenerate {0} Mana per Second | 左戒指欄位：每秒回復{0}魔力 |
| Left ring slot: You and your Minions take {0} increased Reflected Elemental Damage | 左戒指欄位：你和你的召喚生物受到的反射元素傷害增加 {0} |
| Left ring slot: You and your Minions take {0} reduced Reflected Elemental Damage | 左戒指欄位：你和你的召喚生物受到的反射元素傷害減少 {0} |
| Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage | 左戒指欄位：你和你的召喚物增加承受{0}%反射元素傷害 |
| Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage | 左戒指欄位：你和你的召喚物減少承受{0}%反射元素傷害 |
| Leftmost {0} Magic Utility Flask constantly applies its Flask Effect to you | 最左邊 {0} 的魔法功能藥劑持續套用它的藥劑效果至你身上 |
| Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you | 最左邊 {0} 的魔法功能藥劑持續套用它的藥劑效果至你身上 |
| Level {0} Ascendant | 等級 {0} 昇華使徒 |
| Level {0} Assassin | 等級 {0} 刺客 |
| Level {0} Berserker | 等級 {0} 暴徒 |
| Level {0} Champion | 等級 {0} 冠軍 |
| Level {0} Chieftain | 等級 {0} 酋長 |
| Level {0} Deadeye | 等級 {0} 銳眼 |
| Level {0} Elementalist | 等級 {0} 元素使 |
| Level {0} Gladiator | 等級 {0} 衛士 |
| Level {0} Guardian | 等級 {0} 守護者 |
| Level {0} Hierophant | 等級 {0} 聖宗 |
| Level {0} Inquisitor | 等級 {0} 判官 |
| Level {0} Juggernaut | 等級 {0} 勇士 |
| Level {0} Necromancer | 等級 {0} 死靈師 |
| Level {0} Occultist | 等級 {0} 秘術家 |
| Level {0} Pathfinder | 等級 {0} 追獵者 |
| Level {0} Raider | 等級 {0} 俠客 |
| Level {0} Saboteur | 等級 {0} 破壞者 |
| Level {0} Slayer | 等級 {0} 處刑者 |
| Level {0} Trickster | 等級 {0} 詐欺師 |
| Life Flasks gain {0} Charge every {1} seconds | 生命藥劑每{1}秒獲得{0}個充能 |
| Life Flasks gain {0} Charges every {1} seconds | 生命藥劑每{1}秒獲得{0}個充能 |
| Life Flasks gain {0} Charges every {1} seconds if you haven't used a Life Flask Recently | 若你近期沒有使用生命藥劑，生命藥劑每{1}秒獲得{0}個充能 |
| Life Flasks gain {0} Charges when you hit your Marked Enemy, no more than once every {1} seconds | 當你擊中被你施加印記的敵人時，生命藥劑獲得{0}個充能，每{1}秒只能觸發一次 |
| Life Flasks gain {0} Charges when you Suppress Spell Damage | 當你壓抑法術傷害時，生命藥劑獲得 {0} 充能 |
| Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every {0} seconds | 當你擊中被你施加印記的敵人時，生命藥劑獲得1個充能，每{0}秒只能觸發一次 |
| Life Modifiers have {0} increased Effect | 生命詞綴的效果增加 {0} |
| Life Modifiers have {0} reduced Effect | 生命詞綴的效果減少 {0} |
| Life Modifiers have {0}% increased Effect | 生命詞綴增加 {0}% 效果 |
| Life Modifiers have {0}% reduced Effect | 生命詞綴減少 {0}% 效果 |
| Lifetap lasts {0} second | 活栓持續{0}秒 |
| Lifetap lasts {0} seconds | 活栓持續{0}秒 |
| Lightning Arrow has {0} chance to Hit an additional Enemy | 閃電箭矢有 {0} 的機率擊中一個額外敵人 |
| Lightning Arrow has {0}% chance to Hit an additional Enemy | 閃電箭矢有{0}%機率擊中1個額外敵人 |
| Lightning Arrow hits {0} additional Enemies | 閃電箭矢擊中 {0} 個額外敵人 |
| Lightning Exposure applies {0} to Lightning Resistance | 【弱電】 {0} 閃電抗性 |
| Lightning Exposure applies {0}% to Lightning Resistance | 閃電曝曬 {0}% 閃電抗性 |
| Lightning Golems deal {0} increased Damage | 【閃電魔像】的傷害增加 {0} |
| Lightning Golems deal {0} reduced Damage | 【閃電魔像】的傷害減少 {0} |
| Lightning Golems deal {0}% increased Damage | 增加{0}%雷電魔像的傷害 |
| Lightning Golems deal {0}% reduced Damage | 減少{0}%雷電魔像的傷害 |
| Lightning Modifiers have {0} increased Effect | 閃電詞綴的效果增加 {0} |
| Lightning Modifiers have {0} reduced Effect | 閃電詞綴的效果減少 {0} |
| Lightning Modifiers have {0}% increased Effect | 閃電詞綴增加 {0}% 效果 |
| Lightning Modifiers have {0}% reduced Effect | 閃電詞綴減少 {0}% 效果 |
| Lightning Resistance is {0} | 閃電抗性 {0} |
| Lightning Resistance is {0}% | 閃電抗性為{0}% |
| Lightning Skills have {0} chance to Poison on Hit | 閃電技能擊中有 {0} 的機率造成中毒 |
| Lightning Skills have {0} increased Enemy Stun Threshold | 閃電技能使敵人暈眩的門檻增加 {0} |
| Lightning Skills have {0} reduced Enemy Stun Threshold | 閃電技能使敵人暈眩的門檻減少 {0} |
| Lightning Skills have {0}% chance to Poison on Hit | 閃電技能擊中有{0}%機率造成中毒 |
| Lightning Skills have {0}% increased Enemy Stun Threshold | 閃電技能增加{0}%敵人暈眩門檻 |
| Lightning Skills have {0}% reduced Enemy Stun Threshold | 閃電技能減少{0}%敵人暈眩門檻 |
| Lightning Skills have a {0} chance to apply Lightning Exposure on Hit | 閃電技能在擊中時有 {0} 的機率附加【畏電】 |
| Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit | 閃電技能擊中時有{0}%機率造成閃電曝曬 |
| Lightning Spells have {0} of Physical Damage Converted to Lightning Damage | 閃電法術可將物理傷害的 {0} 轉換為閃電傷害 |
| Lightning Spells have {0}% of Physical Damage Converted to Lightning Damage | 閃電法術 {0}% 物理傷害轉化至閃電傷害 |
| Lightning Spire Trap deals {0} increased Damage | 【電塔陷阱】的傷害增加 {0} |
| Lightning Spire Trap deals {0} reduced Damage | 【電塔陷阱】的傷害減少 {0} |
| Lightning Spire Trap deals {0}% increased Damage | 鋒雷陷阱增加{0}%傷害 |
| Lightning Spire Trap deals {0}% reduced Damage | 鋒雷陷阱減少{0}%傷害 |
| Lightning Spire Trap has {0} increased Cast Speed | 【電塔陷阱】的施放速度增加 {0} |
| Lightning Spire Trap has {0} increased Cooldown Recovery Rate | 【電塔陷阱】的冷卻回復速度增加 {0} |
| Lightning Spire Trap has {0} increased Skill Effect Duration | 【電塔陷阱】的技能效果持續時間延長 {0} |
| Lightning Spire Trap has {0} reduced Cast Speed | 【電塔陷阱】的施放速度減少 {0} |
| Lightning Spire Trap has {0} reduced Cooldown Recovery Rate | 【電塔陷阱】的冷卻回復速度減少 {0} |
| Lightning Spire Trap has {0} reduced Skill Effect Duration | 【電塔陷阱】的技能效果持續時間縮短 {0} |
| Lightning Spire Trap has {0}% increased Cast Speed | 鋒雷陷阱增加{0}%施放速度 |
| Lightning Spire Trap has {0}% increased Cooldown Recovery Rate | 鋒雷陷阱增加{0}%冷卻時間恢復速度 |
| Lightning Spire Trap has {0}% increased Cooldown Recovery Speed | 【電塔陷阱】的冷卻回復速度增加 {0}% |
| Lightning Spire Trap has {0}% increased Skill Effect Duration | 鋒雷陷阱增加{0}%技能效果持續時間 |
| Lightning Spire Trap has {0}% reduced Cast Speed | 鋒雷陷阱減少{0}%施放速度 |
| Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate | 鋒雷陷阱減少{0}%冷卻時間恢復速度 |
| Lightning Spire Trap has {0}% reduced Cooldown Recovery Speed | 【電塔陷阱】的冷卻回復速度減少 {0}% |
| Lightning Spire Trap has {0}% reduced Skill Effect Duration | 鋒雷陷阱減少{0}%技能效果持續時間 |
| Lightning Spire Trap strikes {0} additional areas | 鋒雷陷阱落雷至{0}個額外區域 |
| Lightning Strike fires {0} additional Projectiles | 閃電打擊發射{0}個額外投射物 |
| Lightning Strike pierces {0} additional Targets | 閃電打擊穿透{0}個額外目標 |
| Lightning Tendrils has {0} increased Area of Effect per Enemy Hit | 【電能釋放】每擊中 1 個敵人，範圍擴大 {0} |
| Lightning Tendrils has {0} reduced Area of Effect per Enemy Hit | 【電能釋放】每擊中 1 個敵人，範圍縮小 {0} |
| Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit | 電能釋放每擊中一個敵人，增加{0}%範圍效果 |
| Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit | 電能釋放每擊中一個敵人，減少{0}%範圍效果 |
| Lightning Trap Damage Penetrates {0} Lightning Resistance | 【閃電陷阱】的傷害穿透 {0} 閃電抗性 |
| Lightning Trap Damage Penetrates {0}% Lightning Resistance | 閃電陷阱傷害穿透{0}%閃電抗性 |
| Lightning Trap has {0} increased Cooldown Recovery Rate | 閃電陷阱的冷卻回復率增加 {0} |
| Lightning Trap has {0} reduced Lightning Trap Cooldown Recovery Rate | 閃電陷阱的冷卻回復率減少 {0} |
| Lightning Trap has {0}% increased Cooldown Recovery Rate | 閃電陷阱增加{0}%冷卻時間恢復速度 |
| Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate | 閃電陷阱減少{0}%冷卻時間恢復速度 |
| Lightning Trap pierces {0} additional Targets | 閃電陷阱穿透{0}個額外目標 |
| Link breaks if target leaves range or line of sight for {0} seconds | 若目標離開範圍或視線範圍 {0} 秒，連結會破除 |
| Link Skills have {0}% increased Buff Effect | 增加{0}%連結技能的增益效果 |
| Link Skills have {0}% increased Cast Speed | 連結技能增加{0}%施放速度 |
| Link Skills have {0}% increased Skill Effect Duration | 連結技能增加{0}%技能效果持續時間 |
| Link Skills have {0}% reduced Buff Effect | 減少{0}%連結技能的增益效果 |
| Link Skills have {0}% reduced Cast Speed | 連結技能減少{0}%施放速度 |
| Link Skills have {0}% reduced Skill Effect Duration | 連結技能減少{0}%技能效果持續時間 |
| Linked target deals {0}% increased Damage when on Full Life | 連結的目標滿血時，增加 {0}% 傷害 |
| Linked target deals {0}% reduced Damage when on Full Life | 連結的目標滿血時，減少 {0}% 傷害 |
| Linked target gains {0} to {1} Added Fire Damage | 連結的目標附加{0}至{1}火焰傷害 |
| Linked target gains Added Fire Damage equal to {0}% of your Maximum Life | 連結的目標獲得等同{0}%你最大生命的附加火焰傷害 |
| Linked target has {0}% chance to Ignite | 連結的目標有 {0}% 機率點燃 |
| Linked target has {0}% increased Accuracy Rating | 連結的目標增加 {0}% 命中值 |
| Linked target has {0}% increased Mana Regeneration Rate | 連結的目標增加 {0}% 魔力回復率 |
| Linked target has {0}% increased Stun Threshold | 連結的目標增加 {0}% 暈眩門檻 |
| Linked target has {0}% reduced Accuracy Rating | 連結的目標減少 {0}% 命中值 |
| Linked target has {0}% reduced Mana Regeneration Rate | 連結的目標減少 {0}% 魔力回復率 |
| Linked target has {0}% reduced Stun Threshold | 連結的目標減少 {0}% 暈眩門檻 |
| Linked target has {0}% to Critical Strike Multiplier | 連結的目標 {0}% 暴擊加成 |
| Linked target Recovers {0} Life when they Block | 當目標格擋時，連結的目標回復 {0} 生命 |
| Linked target takes {0}% less Damage | 連結的目標承受 {0}% 更少傷害 |
| Linked target takes {0}% more Damage | 連結的目標承受 {0}% 更多傷害 |
| Lose {0} Energy Shield when you Block | 你格擋時失去{0}能量護盾 |
| Lose {0} Fanatic Charge every second if you've Attacked the past second | 若你在過去1秒前有攻擊，每秒失去{0}顆狂熱球 |
| Lose {0} Fanatic Charges every second if you've Attacked the past second | 若你在過去1秒前有攻擊，每秒失去{0}顆狂熱球 |
| Lose {0} Fragile Regrowth each second | 每秒失去{0}脆弱生長 |
| Lose {0} Life for each Enemy hit by your Attacks | 你的攻擊擊中每個敵人會失去 {0} 生命 |
| Lose {0} Life for each Enemy hit by your Spells | 你的法術擊中每個敵人會失去 {0} 生命 |
| Lose {0} Life when you Block | 你格擋時失去{0}生命 |
| Lose {0} Mana per Second | 每秒失去{0}魔力 |
| Lose {0} Mana when you Block | 你格擋時失去{0}魔力 |
| Lose {0} of Energy Shield on Kill | 擊敗敵人失去 {0} 能量護盾 |
| Lose {0} of Energy Shield when you deal a Critical Strike | 你造成暴擊時，失去 {0} 能量護盾 |
| Lose {0} of Life on Kill | 擊敗敵人失去 {0} 生命 |
| Lose {0} of Life per second if you have been Hit Recently | 若你近期內被擊中，則每秒失去 {0} 生命 |
| Lose {0} of Life per second per Rage while you are not losing Rage | 不損失怒火時，每一點怒火就會每秒失去 {0} 生命 |
| Lose {0} of Life when you deal a Critical Strike | 你造成暴擊時，失去 {0} 生命 |
| Lose {0} of Mana per Second | 每秒失去 {0} 魔力 |
| Lose {0} of Mana when you Shock an Enemy | 你使敵人感電時，失去 {0} 魔力 |
| Lose {0} of Mana when you use an Attack Skill | 你使用攻擊技能時失去 {0} 魔力 |
| Lose {0} of your Energy Shield when you Block | 格擋時能量護盾減少 {0} |
| Lose {0} Rage per second | 每秒失去{0}層盛怒 |
| Lose {0} Rage when you Hit an Enemy, no more than once every {1} seconds | 當你擊中敵人時失去 {0} 層盛怒，每 {1} 秒不超過 1 次 |
| Lose {0} Resonance per second of each Element you are not gaining | 每秒損失{0}層你沒有獲得的共鳴 |
| Lose {0} stack of Exposed to Corruption every {1} seconds | 每{1}秒失去{0}層曝曬於汙染 |
| Lose {0} Stage every {1} seconds while not Channelling | 非持續吟導時每 {1} 秒失去 {0} 階 |
| Lose {0}% of Blood on Killing a Scourge Monster | 擊殺災魘怪物時失去{0}%鮮血 |
| Lose {0}% of Energy Shield on Kill | 擊殺時失去 {0}% 能量護盾 |
| Lose {0}% of Energy Shield per second | 每秒失去 {0}% 能量護盾 |
| Lose {0}% of Energy Shield when you deal a Critical Strike | 當你造成暴擊時失去 {0}% 能量護盾 |
| Lose {0}% of Life and Energy Shield when you use a Chaos Skill | 當你使用混沌技能時，失去 {0}% 生命和能量護盾 |
| Lose {0}% of Life on Kill | 擊殺時失去 {0}% 生命 |
| Lose {0}% of Life per second if you have been Hit Recently | 若你近期被擊中，每秒失去 {0}% 生命 |
| Lose {0}% of Life per second per Rage while you are not losing Rage | 當你沒有失去盛怒時，每層盛怒每秒失去 {0}% 生命 |
| Lose {0}% of Life when you deal a Critical Strike | 當你造成暴擊時失去 {0}% 生命 |
| Lose {0}% of Mana on Kill | 擊殺時失去 {0}% 魔力 |
| Lose {0}% of Mana per Second | 每秒失去 {0}% 魔力 |
| Lose {0}% of Mana when you Shock an Enemy | 當你感電敵人時，失去 {0}% 魔力 |
| Lose {0}% of Mana when you use an Attack Skill | 當你使用攻擊技能時，失去 {0}% 魔力 |
| Lose {0}% of your Energy Shield when you Block | 格擋時減少 {0}% 能量護盾 |
| Lose {1} Stage every {0} seconds while not Channelling | 當沒有引導施放時，每{0}秒失去{1}層 |
| Lose a Blood Charge and Recover {0}% of Life when an Enemy Dies while affected by this Skill's Debuff | 被此技能減益效果影響時，有敵人死亡時失去 1 顆血腥球並獲得 {0}% 生命 |
| Lose all Inspiration Charges after Spending {0} total Mana on Upfront Costs and Effects of this Skill | 在此技能的前期消耗和效果的總消耗{0}魔力時失去全部啟發球 |
| Lose all Inspiration Charges after Spending {0} total Mana with this Skill | 在此技能消耗總 {0} 魔力後，失去所有啟發球 |
| Lose all Inspiration Charges after Spending a total of {0} Mana on Upfront Costs and Effects of Supported Skills | 在被輔助技能的前期消耗和效果的總消耗{0}魔力時失去全部啟發球 |
| Lose all Inspiration Charges after Spending a total of {0} Mana with Supported Skills | 被輔助的技能消耗總 {0} 魔力後，失去所有啟發球 |
| Lose Blood from Blood Crucible {0}% faster | 血腥匣盒失去鮮血加快{0}% |
| Lose Blood from Blood Crucible {0}% slower | 鮮血從血腥匣盒流失減緩{0}% |
| Lose Intensity {0} faster while moving | 移動時，凝聚喪失速度加快 {0} |
| Lose Intensity {0} slower while moving | 移動時，凝聚喪失速度減慢 {0} |
| Loses {0} Intensity immediately if you teleport | 每{0}秒失去1強化 |
| Loses {1} Intensity every {0} seconds while moving | 移動時，每 {0} 秒喪失 {1} 層凝聚 |
| Loses 1 Intensity every {0} seconds while moving | 移動或你立即傳送時， |
| Loses Intensity with {0} increased frequency while moving | 移動時，失去凝聚的頻率增加 {0} |
| Loses Intensity with {0} reduced frequency while moving | 移動時，失去凝聚的頻率減少 {0} |
| Loses Intensity with {0}% increased frequency while moving | 移動時增加{0}%失去強化頻率 |
| Loses Intensity with {0}% reduced frequency while moving | 移動時減少{0}%失去強化頻率 |
| Mace or Sceptre Attacks deal {0} increased Damage with Ailments | 鎚類或短杖攻擊造成的異常狀態傷害增加 {0} |
| Mace or Sceptre Attacks deal {0} increased Damage with Hits and Ailments | 鎚類或短杖攻擊造成的擊中和異常狀態傷害增加 {0} |
| Mace or Sceptre Attacks deal {0} reduced Damage with Ailments | 鎚類或短杖攻擊造成的異常狀態傷害減少 {0} |
| Mace or Sceptre Attacks deal {0} reduced Damage with Hits and Ailments | 鎚類或短杖攻擊造成的擊中和異常狀態傷害減少 {0} |
| Mace or Sceptre Attacks deal {0}% increased Damage with Ailments | 錘或權杖增加 {0}% 異常狀態傷害 |
| Mace or Sceptre Attacks deal {0}% increased Damage with Hits and Ailments | 錘或權杖攻擊增加 {0}% 擊中和異常狀態傷害 |
| Mace or Sceptre Attacks deal {0}% reduced Damage with Ailments | 錘或權杖減少 {0}% 異常狀態傷害 |
| Mace or Sceptre Attacks deal {0}% reduced Damage with Hits and Ailments | 錘或權杖攻擊減少 {0}% 擊中和異常狀態傷害 |
| Mace, Sceptre or Staff Attacks deal {0} increased Damage with Ailments | 鎚類、短杖、長杖攻擊造成的異常狀態傷害增加 {0} |
| Mace, Sceptre or Staff Attacks deal {0} increased Damage with Hits and Ailments | 鎚類、短杖、長杖攻擊造成的擊中和異常狀態傷害增加 {0} |
| Mace, Sceptre or Staff Attacks deal {0} reduced Damage with Ailments | 鎚類、短杖、長杖攻擊造成的異常狀態傷害減少 {0} |
| Mace, Sceptre or Staff Attacks deal {0} reduced Damage with Hits and Ailments | 鎚類、短杖、長杖攻擊造成的擊中和異常狀態傷害減少 {0} |
| Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Ailments | 錘、權杖或長杖攻擊增加 {0}% 異常狀態傷害 |
| Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Hits and Ailments | 錘、權杖或長杖攻擊增加 {0}% 擊中和異常狀態傷害 |
| Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Ailments | 錘、權杖或長杖攻擊減少 {0}% 異常狀態傷害 |
| Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Hits and Ailments | 錘、權杖或長杖攻擊減少 {0}% 擊中和異常狀態傷害 |
| Magic Monsters in this Area Regenerate {0} of Life per second | 此區域的魔法怪物每秒回復 {0} 生命 |
| Magic Monsters in this Area Regenerate {0}% of Life per second | 此區域的魔法怪物每秒回復 {0}% 生命 |
| Magic Monsters take {0} increased Damage | 魔法怪物受到的傷害增加 {0} |
| Magic Monsters take {0} reduced Damage | 魔法怪物受到的傷害減少 {0} |
| Magic Monsters take {0}% increased Damage | 魔法怪物增加{0}%承受傷害 |
| Magic Monsters take {0}% reduced Damage | 魔法怪物減少{0}%承受傷害 |
| Magma Orb Chains an additional {0} times | 【熔岩之核】額外連鎖彈射 {0} 次 |
| Magma Orb deals {0} less Damage | 【熔岩之核】的總傷害更少 {0} |
| Magma Orb deals {0} less Damage per Chain | 【熔岩之核】每次連鎖的總傷害更少 {0} |
| Magma Orb deals {0} more Damage | 【熔岩之核】的總傷害更多 {0} |
| Magma Orb deals {0} more Damage per Chain | 【熔岩之核】每次連鎖的總傷害更多 {0} |
| Magma Orb deals {0}% less Damage | 【熔岩之核】的總傷害更少 {0}% |
| Magma Orb deals {0}% less Damage per Chain | 【熔岩之核】每次連鎖的總傷害更少 {0}% |
| Magma Orb deals {0}% more Damage | 【熔岩之核】的總傷害更多 {0}% |
| Magma Orb deals {0}% more Damage per Chain | 【熔岩之核】每次連鎖的總傷害更多 {0}% |
| Magma Orb fires {0} additional Projectiles | 【熔岩之核】可以額外發射 {0} 個投射物 |
| Magma Orb has {0} increased Area of Effect per Chain | 【熔岩之核】的每次連鎖彈射範圍擴大 {0} 範圍 |
| Magma Orb has {0} reduced Area of Effect per Chain | 【熔岩之核】的每次連鎖彈射範圍減少 {0} |
| Magma Orb has {0}% increased Area of Effect per Chain | 【熔岩之核】的每次連鎖彈射範圍擴大 {0}% 範圍 |
| Magma Orb has {0}% reduced Area of Effect per Chain | 【熔岩之核】的每次連鎖彈射範圍減少 {0}% |
| Malevolence has {0} increased Aura Effect | 【怨毒光環】的光環效果增加 {0} |
| Malevolence has {0} increased Mana Reservation | 【怨毒光環】的魔力保留增加 {0} |
| Malevolence has {0} reduced Aura Effect | 【怨毒光環】的光環效果減少 {0} |
| Malevolence has {0} reduced Mana Reservation | 【怨毒光環】的魔力保留減少 {0} |
| Malevolence has {0}% increased Aura Effect | 惡意增加{0}%光環效果 |
| Malevolence has {0}% increased Mana Reservation | 惡意增加 {0}% 魔力保留 |
| Malevolence has {0}% increased Mana Reservation Efficiency | 惡意增加{0}%魔力保留效用 |
| Malevolence has {0}% increased Reservation | 惡意增加{0}%保留 |
| Malevolence has {0}% reduced Aura Effect | 惡意減少{0}%光環效果 |
| Malevolence has {0}% reduced Mana Reservation | 惡意減少 {0}% 魔力保留 |
| Malevolence has {0}% reduced Mana Reservation Efficiency | 惡意減少{0}%魔力保留效用 |
| Malevolence has {0}% reduced Reservation | 惡意減少{0}%保留 |
| Mana Flasks gain {0} Charge every {1} seconds | 魔力藥劑每{1}秒獲得{0}個充能 |
| Mana Flasks gain {0} Charges every {1} seconds | 魔力藥劑每{1}秒獲得{0}個充能 |
| Mana Modifiers have {0} increased Effect | 魔力詞綴的效果增加 {0} |
| Mana Modifiers have {0} reduced Effect | 魔力詞綴的效果減少 {0} |
| Mana Modifiers have {0}% increased Effect | 魔力詞綴增加 {0}% 效果 |
| Mana Modifiers have {0}% reduced Effect | 魔力詞綴減少 {0}% 效果 |
| Mana Reservation Lasts {0} seconds | 魔力保留持續 {0} 秒 |
| Mana Reservation of Herald Skills is always {0} | 捷光環的魔力保留總是 {0} |
| Mana Reservation of Herald Skills is always {0}% | 捷光環技能魔力保留維持{0}% |
| Manabond Penetrates {0}% Lightning Resistance while on Low Mana | 貧魔時魔能束縛穿透{0}%閃電抗性 |
| Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish | 幻化狂舞德爾維希同時會幻化{0}個複製狂舞德爾維希 |
| Map areas are {0} Tier | 地圖區域 {0} 階級 |
| Map has {0} additional random Modifier | 地圖有{0}個額外詞綴 |
| Map has {0} additional random Modifiers | 地圖有{0}個額外詞綴 |
| Map has {0} additional random Prefix | 地圖有{0}個額外隨機前綴 |
| Map has {0} additional random Prefixes | 地圖有{0}個額外隨機前綴 |
| Map has {0} additional random Suffix | 地圖有{0}個額外隨機後綴 |
| Map has {0} additional random Suffixes | 地圖有{0}個額外隨機後綴 |
| Map has {0} additional Synthesis Global Modifier | 地圖有{0}個額外追憶全域詞綴 |
| Map has {0} additional Synthesis Global Modifiers | 地圖有{0}個額外追憶全域詞綴 |
| Map has {0} Quality | 該地圖的品質為  {0} |
| Map has {0}% Quality | 地圖有{0}%品質 |
| Map owner gains {0} more Sulphite | 地圖擁有者獲取的亞硫酸增加 {0} |
| Map owner gains {0}% more Sulphite | 地圖擁有者獲得{0}%更多硫酸 |
| Map's Item Quantity Modifiers also affect Blight Chest count at {0}% value | 地圖物品數量詞綴同時以 {0}% 的值影響凋落保險箱 |
| Maps absorb {0}% more Corruption | 地圖吸收{0}%更多汙染 |
| Marauder: {0}% of Life Regenerated per second | 野蠻人：每秒回復 {0}% 生命 |
| Marauder: Melee Skills have {0} increased Area of Effect | 野蠻人： 近戰技能範圍擴大 {0} |
| Marauder: Melee Skills have {0}% increased Area of Effect | 野蠻人:近戰技能增加 {0}% 範圍效果 |
| Mark Skills have {0} increased Cast Speed | 咒印技能的施放速度加快 {0} |
| Mark Skills have {0} increased Skill Effect Duration | 咒印技能的技能效果持續時間增加 {0} |
| Mark Skills have {0} reduced Cast Speed | 咒印技能的施放速度減慢 {0} |
| Mark Skills have {0} reduced Skill Effect Duration | 咒印技能的技能效果持續時間減少 {0} |
| Mark Skills have {0}% increased Cast Speed | 印記技能增加 {0}% 施放速度 |
| Mark Skills have {0}% increased Skill Effect Duration | 印記技能增加{0}%技能效果持續時間 |
| Mark Skills have {0}% reduced Cast Speed | 印記技能減少 {0}% 施放速度 |
| Mark Skills have {0}% reduced Skill Effect Duration | 印記技能減少{0}%技能效果持續時間 |
| Marked Enemy grants {0} increased Flask Charges to you | 被標記的敵人使你的藥劑充能增加 {0} |
| Marked Enemy grants {0} reduced Flask Charges to you | 被標記的敵人使你的藥劑充能減少 {0} |
| Marked Enemy grants {0}% increased Flask Charges to you | 增加{0}%帶有印記的敵人給予你的藥劑充能 |
| Marked Enemy grants {0}% reduced Flask Charges to you | 減少{0}%帶有印記的敵人給予你的藥劑充能 |
| Marked Enemy has {0} increased Accuracy Rating | 被標記的敵人的命中值增加 {0} |
| Marked Enemy has {0} reduced Accuracy Rating | 被標記的敵人的命中值減少 {0} |
| Marked Enemy has {0}% increased Accuracy Rating | 被印記的敵人增加 {0}% 命中值 |
| Marked Enemy has {0}% reduced Accuracy Rating | 被印記的敵人減少 {0}% 命中值 |
| Marked Enemy takes {0} increased Damage | 被標記的敵人的傷害增加 {0} |
| Marked Enemy takes {0} reduced Damage | 被標記的敵人的傷害減少 {0} |
| Marked Enemy takes {0}% increased Damage | 被印記的敵人增加 {0}% 承受傷害 |
| Marked Enemy takes {0}% reduced Damage | 被印記的敵人減少 {0}% 承受傷害 |
| Max: {0}% | 上限: {0}% |
| Maximum {0} Animated Weapon | 幻靈武器上限{0} |
| Maximum {0} Animated Weapons | 幻靈武器上限{0} |
| Maximum {0} Arrows in the ground | 地面上最多{0}支箭矢 |
| Maximum {0} Explosive Arrows stuck in an Enemy | 敵人身上最多卡{0}支爆炸箭矢 |
| Maximum {0} Firestorms at a time | 同時最多 {0} 個烈炎風暴 |
| Maximum {0} Flame Walls at a time | 烈焰之牆同時上限 {0} |
| Maximum {0} Fragile Regrowth | 最多{0}層脆弱再生 |
| Maximum {0} Icestorms at a time | 同時最多 {0} 個冰風暴 |
| Maximum {0} Intensity | 最多 {0} 層【法術凝聚】 |
| Maximum {0} Lingering Blades can be left in the ground at a time | 同時最多可於地面留下{0}把剩餘劍刃 |
| Maximum {0} Link from any source per target | 每個目標最大連結為 {0} |
| Maximum {0} Mirage Warriors | 最多 {0} 個蜃影武士 |
| Maximum {0} Ragestorm | 最多{0}盛怒風暴 |
| Maximum {0} Ragestorms | 最多{0}盛怒風暴 |
| Maximum {0} Raised Spectre | 最大喚醒幽魂數量為{0} |
| Maximum {0} Raised Spectres | 最大喚醒幽魂數量為{0} |
| Maximum {0} Raised Spiders | 召喚蜘蛛上限 {0} |
| Maximum {0} Raised Zombie | 殭屍復甦上限為 {0} |
| Maximum {0} Raised Zombies | 殭屍復甦上限 {0} |
| Maximum {0} Snares per Enemy | 每個敵人最多{0}次誘捕 |
| Maximum {0} Spike | 尖刺上限 {0} |
| Maximum {0} Spikes | 尖刺上限 {0} |
| Maximum {0} Stage | 疊層上限{0} |
| Maximum {0} Stages | 疊層上限{0} |
| Maximum {0} Steel Shards | 最多{0}個鋼鐵碎片 |
| Maximum {0} Summoned Agony Crawler | 最多召喚{0}個苦痛潛伏者 |
| Maximum {0} Summoned Agony Crawlers | 最多召喚{0}個苦痛潛伏者 |
| Maximum {0} Summoned Bestial Minion | 召喚野獸召喚物上限 {0} |
| Maximum {0} summoned Burrowing Viper | 召喚穴居毒蛇上限{0} |
| Maximum {0} summoned Burrowing Vipers | 召喚穴居毒蛇上限{0} |
| Maximum {0} Summoned Double | 最多召喚{0}個雙體 |
| Maximum {0} Summoned Doubles | 最多召喚{0}個雙體 |
| Maximum {0} Summoned Effigy | 召喚雕像上限{0} |
| Maximum {0} Summoned Golem | 召喚魔像上限{0} |
| Maximum {0} Summoned Golems | 召喚魔像上限{0} |
| Maximum {0} Summoned Harbinger | 召喚神諭上限 {0} |
| Maximum {0} Summoned Holy Relic | 最多召喚{0}個聖物 |
| Maximum {0} Summoned Holy Relics | 最多召喚{0}個聖物 |
| Maximum {0} Summoned Magic Sentinel of Dominance | 最大 {0} 個召喚的魔法統御護衛 |
| Maximum {0} Summoned Magic Sentinels of Dominance | 最大 {0} 個召喚的魔法統御護衛 |
| Maximum {0} Summoned Mirage Archer | 召喚幻影射手上限{0} |
| Maximum {0} Summoned Mirage Archers | 最多{0}個召喚的幻影射手 |
| Maximum {0} Summoned Mirage Saviour | 最多{0}個召喚幻影救世主 |
| Maximum {0} Summoned Mirage Saviours | 最多{0}個召喚幻影救世主 |
| Maximum {0} Summoned Mirage Warriors | 最多召喚{0}個幻影戰士 |
| Maximum {0} Summoned Normal Sentinel of Dominance | 最大 {0} 個召喚的普通統御護衛 |
| Maximum {0} Summoned Normal Sentinels of Dominance | 最大 {0} 個召喚的普通統御護衛 |
| Maximum {0} Summoned Phantasm | 召喚幻影上限{0} |
| Maximum {0} Summoned Phantasms | 同時最多可以召喚{0}個幻影 |
| Maximum {0} Summoned Raging Spirit | 召喚憤怒狂靈上限 {0} |
| Maximum {0} Summoned Raging Spirits | 召喚憤怒狂靈上限 {0} |
| Maximum {0} Summoned Rare Sentinel of Dominance | 最大 {0} 個召喚的稀有統御護衛 |
| Maximum {0} Summoned Rare Sentinels of Dominance | 最大 {0} 個召喚的稀有統御護衛 |
| Maximum {0} Summoned Reaper | 最多召喚{0}個奪魂鐮 |
| Maximum {0} Summoned Reapers | 最多召喚{0}個奪魂鐮 |
| Maximum {0} Summoned Sentinel of Purity | 最多召喚{0}個純淨護衛 |
| Maximum {0} Summoned Sentinels of Absolution | 最多召喚{0}赦免哨兵 |
| Maximum {0} Summoned Sentinels of Purity | 最多召喚{0}個純淨護衛 |
| Maximum {0} Summoned Skeleton | 最大召喚骷髏數量為{0} |
| Maximum {0} Summoned Skeletons | 最大召喚骷髏數量為{0} |
| Maximum {0} Summoned Skitterbot of each type | 每種召喚探測機獸上限 {0} |
| Maximum {0} Summoned Spectral Wolf | 最多 {0} 隻召喚幽狼 |
| Maximum {0} Summoned Spectral Wolves | 最多 {0} 隻召喚幽狼 |
| Maximum {0} Summoned Totem | 最多召喚 {0} 個圖騰 |
| Maximum {0} Summoned Totems | 最多召喚 {0} 個圖騰 |
| Maximum {0} Tornado | 最多 {0} 個龍捲風 |
| Maximum {0} Tornadoes | 最多 {0} 個龍捲風 |
| Maximum {0} Virulence | 最多{0}層毒性 |
| Maximum Chance to Dodge Spell Hits is {0}% | 最大躲避法術擊中率為 {0}% |
| Maximum Damage Reduction for any Damage Type is {0}% | 對任何傷害類型的最大傷害減免為{0}% |
| Maximum Life becomes {0}, Immune to Chaos Damage | 最大生命變成 {0}，免疫混沌傷害 |
| Maximum of {0} Bladestorms at a time | 同時至多{0}個旋天劍舞 |
| Maximum of {0} corpses allowed | 最多允許{0}個屍體 |
| Maximum of {0} Geysers at a time | 同時最多{0}個熔炎泉 |
| Maximum of {0} Orbs at a time | 同時最多{0}顆球 |
| Maximum Plague Value is {0} | 瘟疫值上限為 {0} |
| Melee Attacks have {0} chance to cause Bleeding | 近戰攻擊有 {0} 的機率造成流血 |
| Melee Attacks have {0} chance to Poison on Hit | 近戰攻擊擊中後有 {0} 的機率造成中毒 |
| Melee Attacks have {0}% chance to cause Bleeding | 近戰攻擊有{0}%機率造成流血 |
| Melee Attacks have {0}% chance to Poison on Hit | 近戰攻擊有{0}%機率在擊中時造成中毒 |
| Melee Critical Strikes have {0} chance to cause Bleeding | 近戰暴擊有 {0} 的機率造成流血 |
| Melee Critical Strikes have {0} chance to Poison the Enemy | 近戰暴擊有 {0} 的機率使敵人中毒 |
| Melee Critical Strikes have {0}% chance to cause Bleeding | 近戰暴擊有 {0}% 機率造成流血效果 |
| Melee Critical Strikes have {0}% chance to Poison the Enemy | 近戰暴擊 {0}% 機率使敵人中毒 |
| Melee Hits Fortify for {0} seconds | 近戰擊中護體{0}秒 |
| Melee Hits from Supported Skills have {0}% chance to Fortify | 來自被輔助技能的近戰擊中有{0}%機率護體 |
| Melee Hits from this Attack and Minions have {0}% chance to Fortify | 來自此攻擊和召喚物的近戰擊中有 {0}% 機率護體 |
| Melee Hits have {0}% chance to Fortify | 近戰擊中有{0}%機率護體 |
| Melee Hits which Stun have {0}% chance to Fortify | 可造成暈眩的近戰擊中有{0}%機率給予護體 |
| Melee Hits with a Maces, Sceptres or Staves Fortify for {0} seconds | 使用錘、權杖或長杖近戰擊中護體 {0} 秒 |
| Melee Movement Skills have {0} chance to Fortify on Hit | 近戰移動技能擊中時有 {0} 的機率獲得護體效果 |
| Melee Movement Skills have {0}% chance to Fortify on Hit | 近戰位移技能擊中時有 {0}% 機率獲得護體 |
| Melee Skills deal {0} less Area Damage while in Blood Stance | 在血姿態下近戰技能造成的範圍總傷害更少 {0} |
| Melee Skills deal {0} less Area Damage while in Sand Stance | 在沙姿態下近戰技能造成的範圍總傷害更少 {0} |
| Melee Skills deal {0} more Area Damage while in Blood Stance | 在血姿態下近戰技能造成的範圍總傷害更多 {0} |
| Melee Skills deal {0} more Area Damage while in Sand Stance | 在沙姿態下近戰技能造成的範圍總傷害更多 {0} |
| Melee Skills deal {0}% less Area Damage while in Blood Stance | 在血腥姿態時，近戰技能造成{0}%更少範圍傷害 |
| Melee Skills deal {0}% less Area Damage while in Sand Stance | 在沙戮姿態時，近戰技能造成{0}%更少範圍傷害 |
| Melee Skills deal {0}% more Area Damage while in Blood Stance | 在血腥姿態時，近戰技能造成{0}%更多範圍傷害 |
| Melee Skills deal {0}% more Area Damage while in Sand Stance | 在沙戮姿態時，近戰技能造成{0}%更多範圍傷害 |
| Melee Skills have {0} increased Area of Effect | 近戰技能的範圍擴大 {0} |
| Melee Skills have {0} less Area of Effect while in Blood Stance | 在血姿態下近戰技能的總效果區域更少 {0} |
| Melee Skills have {0} less Area of Effect while in Sand Stance | 在沙姿態下近戰技能的總效果區域更少 {0} |
| Melee Skills have {0} more Area of Effect while in Blood Stance | 在血姿態下近戰技能的總效果區域額外擴大 {0} |
| Melee Skills have {0} more Area of Effect while in Sand Stance | 在沙姿態下近戰技能的總效果區域額外擴大 {0} |
| Melee Skills have {0} reduced Area of Effect | 近戰技能的範圍縮小 {0} |
| Melee Skills have {0}% increased Area of Effect | 近戰技能增加{0}%範圍效果 |
| Melee Skills have {0}% less Area of Effect while in Blood Stance | 在血腥姿態時，近戰技能有{0}%更少範圍效果 |
| Melee Skills have {0}% less Area of Effect while in Sand Stance | 在沙戮姿態時，近戰技能有{0}%更少範圍效果 |
| Melee Skills have {0}% more Area of Effect while in Blood Stance | 在血腥姿態時，近戰技能有{0}%更多範圍效果 |
| Melee Skills have {0}% more Area of Effect while in Sand Stance | 在沙戮姿態時，近戰技能有{0}%更多範圍效果 |
| Melee Skills have {0}% reduced Area of Effect | 近戰技能減少{0}%範圍效果 |
| Melee Strikes target {0} additional nearby Enemies | 近戰打擊瞄準{0}個額外附近敵人 |
| Melee Strikes target {0} additional nearby Enemy | 近戰打擊瞄準{0}個額外附近敵人 |
| Memories placed on this location are {0} Level Higher | 放置於此地區的記憶等級高{0}等 |
| Memories placed on this location are {0} Levels Higher | 放置於此地區的記憶等級高{0}等 |
| Memories placed on this location can be run {0} additional times before Decaying | 放置於此地區的記憶在腐敗前可以進行額外{0}次 |
| Metamorph Boss Organs found in Areas always have at least {0} reward | 區域中鍊魔頭目掉落的器官，必定有至少 {0} 個獎勵 |
| Metamorph Boss Organs found in Areas always have at least {0} rewards | 區域中鍊魔頭目掉落的器官，必定有至少 {0} 個獎勵 |
| Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples | 會掉落物品化樣本的鍊魔頭目掉落{0}個額外的物品化樣本 |
| Mine Damage Penetrates {0} Elemental Resistances | 地雷傷害可以穿透 {0} 元素抗性 |
| Mine Damage Penetrates {0}% Elemental Resistances | 地雷傷害穿透{0}%元素抗性 |
| Mine Detonation Time is {0} seconds | 地雷引爆時間為{0}秒 |
| Mine lasts {0} seconds | 地雷持續{0}秒 |
| Mines can be Detonated {0} additional times | 地雷可以被處發額外{0}次 |
| Mines cannot be Damaged for {0} seconds after being thrown | 地雷投擲後{0}秒不會被傷害 |
| Mines from Supported Skills have {0} increased Detonation Speed | 被輔助技能創造的地雷引爆速度增加 {0} |
| Mines from Supported Skills have {0} reduced Detonation Speed | 被輔助技能創造的地雷引爆速度減少 {0} |
| Mines from Supported Skills have {0}% increased Detonation Speed | 透過輔助技能製造的地雷增加{0}%引爆速度 |
| Mines from Supported Skills have {0}% reduced Detonation Speed | 透過輔助技能製造的地雷減少{0}%引爆速度 |
| Mines get {0} more Detonation Speed for each prior Mine in Detonation Sequence | 傳爆序列中每個之前的地雷都使總引爆速度更多 {0} |
| Mines get {0}% less Detonation Speed for each prior Mine in Detonation Sequence | 爆炸序列中每個先前地雷使地雷獲得{0}%更少引爆速度 |
| Mines get {0}% more Detonation Speed for each prior Mine in Detonation Sequence | 傳爆序列中每個之前的地雷都使總引爆速度更多 {0}% |
| Mines have {0} increased Detonation Speed | 地雷引爆速度增加 {0} |
| Mines have {0} reduced Detonation Speed | 地雷引爆速度減少 {0} |
| Mines have {0}% increased Detonation Speed | 地雷增加{0}%引爆速度 |
| Mines have {0}% reduced Detonation Speed | 地雷減少{0}%引爆速度 |
| Mines have a {0} chance to be Detonated an Additional Time | 地雷有 {0} 的機率額外引爆一次 |
| Mines have a {0}% chance to be Detonated an Additional Time | 地雷有{0}%機率被引爆額外1次 |
| Mines Hinder Enemies near them for {0} seconds when they Land, | 地雷著陸時使它們附近的敵人緩速 {0} 秒， |
| reducing Movement Speed by {0}% | 移動速度減少 {0}% |
| Minimum {0} second between Stages | 疊層間至少 {0} 秒 |
| Minimum of {0} Power | 最小{0}強度 |
| Minion Converts {0}% of Physical Damage to Chaos Damage | 召喚物轉化 {0}% 物理傷害至混沌傷害 |
| Minion Converts {0}% of Physical Damage to Cold Damage | 召喚物轉化 {0}% 物理傷害至冰冷傷害 |
| Minion Converts {0}% of Physical Damage to Fire Damage | 召喚物轉化 {0}% 物理傷害至火焰傷害 |
| Minion deals {0} Base Fire Damage per second to Enemies near it | 召喚物對靠近它的敵人造成每秒 {0} 基礎火焰傷害 |
| Minion deals {0}% less Damage | 召喚物造成 {0}% 更少傷害 |
| Minion deals {0}% less Damage to the Prey | 召喚物對獵物造成 {0}% 更少傷害 |
| Minion deals {0}% less Damage with Bleeding | 召喚物造成 {0}% 更少流血傷害 |
| Minion deals {0}% less Elemental Damage | 召喚物造成 {0}% 更少元素傷害 |
| Minion deals {0}% less Physical Damage | 召喚物造成 {0}% 更少物理傷害 |
| Minion deals {0}% more Damage | 召喚物造成 {0}% 更多傷害 |
| Minion deals {0}% more Damage to the Prey | 召喚物對獵物造成 {0}% 更多傷害 |
| Minion deals {0}% more Damage with Bleeding | 召喚物造成 {0}% 更多流血傷害 |
| Minion deals {0}% more Elemental Damage | 召喚物造成 {0}% 更多元素傷害 |
| Minion deals {0}% more Physical Damage | 召喚物造成 {0}% 更多物理傷害 |
| Minion gains {0}% less Added Damage | 召喚物有 {0}% 更少附加傷害 |
| Minion gains {0}% more Added Damage | 召喚物有 {0}% 更多附加傷害 |
| Minion has {0} Maximum Life | 召喚物有 {0} 最大生命 |
| Minion has {0}% increased Critical Strike Chance against the Prey | 召喚物對獵物增加 {0}% 暴擊率 |
| Minion has {0}% less Attack Speed | 召喚物有 {0}% 更少攻擊速度 |
| Minion has {0}% less Duration | 召喚物有 {0}% 更少持續傷害 |
| Minion has {0}% more Attack Speed | 召喚物有 {0}% 更多攻擊速度 |
| Minion has {0}% more Duration | 召喚物有 {0}% 更多持續傷害 |
| Minion has {0}% reduced Critical Strike Chance against the Prey | 召喚物對獵物減少 {0}% 暴擊率 |
| Minion has {0}% to Critical Strike Multiplier against the Prey | 召喚物對獵物 {0}% 暴擊加成 |
| Minion Leeches {0}% of Elemental Damage as Life | 召喚物偷取 {0}% 元素傷害的生命 |
| Minion Recovers {0}% of Life on Hit | 召喚物擊中時回復 {0}% 生命 |
| Minion Spells Triggered by this Item have a {0} second Cooldown with {1} Uses | 此物品觸發召喚物法術有{0}秒冷卻時間，有{1}使用次數 |
| Minion takes {0}% of its Maximum Life as Fire Damage per second | 召喚物每秒承受 {0}% 它最大生命的火焰傷害 |
| Minion's Attack Skills Leech {0} of Damage as Mana | 召喚生物的攻擊技能獲得 {0} 魔力偷取 |
| Minion's Attack Skills Leech {0}% of Damage as Mana | 召喚物的攻擊技能 {0}% 傷害偷取魔力 |
| Minion's Attacks have {0}% chance to inflict Bleeding | 召喚物的攻擊有 {0}% 機率造成流血 |
| Minion's Final Repeat deals {0} less Damage | 召喚生物最後一次重復的總傷害更少 {0} |
| Minion's Final Repeat deals {0} more Damage | 召喚生物最後一次重復的總傷害更多 {0} |
| Minion's Final Repeat deals {0}% less Damage | 召喚物的最終重複造成 {0}% 更少傷害 |
| Minion's Final Repeat deals {0}% more Damage | 召喚物的最終重複造成 {0}% 更多傷害 |
| Minion's have {0} increased delay between affected Areas | 召喚生物受影響區域之間的延遲增加 {0} |
| Minion's have {0} reduced delay between affected Areas | 召喚生物受影響區域之間的延遲減少 {0} |
| Minion's have {0}% increased delay between affected Areas | 召喚物增加 {0}% 被影響地區間的延遲 |
| Minion's have {0}% reduced delay between affected Areas | 召喚物減少 {0}% 被影響地區間的延遲 |
| Minion's Melee Attack's First Repeat deals {0} less Damage | 召喚生物重復的第一個近戰攻擊造成的總傷害更少 {0} |
| Minion's Melee Attack's First Repeat deals {0} more Damage | 召喚生物重復的第一個近戰攻擊造成的總傷害更多 {0} |
| Minion's Melee Attack's First Repeat deals {0}% less Damage | 召喚物的近戰攻擊第一次重複造成 {0}% 更少傷害 |
| Minion's Melee Attack's First Repeat deals {0}% more Damage | 召喚物的近戰攻擊第一次重複造成 {0}% 更多傷害 |
| Minion's Melee Attack's Second Repeat deals {0} less Damage | 召喚生物重復的第二個近戰攻擊造成的總傷害更少 {0} |
| Minion's Melee Attack's Second Repeat deals {0} more Damage | 召喚生物重復的第二個近戰攻擊造成的總傷害更多 {0} |
| Minion's Melee Attack's Second Repeat deals {0}% less Damage | 召喚物的近戰攻擊第二次重複造成 {0}% 更少傷害 |
| Minion's Melee Attack's Second Repeat deals {0}% more Damage | 召喚物的近戰攻擊第二次重複造成 {0}% 更多傷害 |
| Minion's Melee Attack's Third Repeat deals {0} less Damage | 召喚生物近戰攻擊的第三次重復造成的總傷害更少 {0} |
| Minion's Melee Attack's Third Repeat deals {0} more Damage | 召喚生物近戰攻擊的第三次重復造成的總傷害更多 {0} |
| Minion's Melee Attack's Third Repeat deals {0}% less Damage | 召喚物近戰攻擊的第三次重複造成 {0}% 更少傷害 |
| Minion's Melee Attack's Third Repeat deals {0}% more Damage | 召喚物近戰攻擊的第三次重複造成 {0}% 更多傷害 |
| Minion's Melee Attacks have {0} increased Area of Effect per Repeat | 召喚生物的近戰攻擊每次重復都使效果區域擴大 {0} |
| Minion's Melee Attacks have {0} reduced Area of Effect per Repeat | 召喚生物的近戰攻擊每次重復都使效果區域縮小 {0} |
| Minion's Melee Attacks have {0}% increased Area of Effect per Repeat | 召喚物的近戰攻擊每次重複增加 {0}% 範圍效果 |
| Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat | 召喚物的近戰攻擊每次重複減少 {0}% 範圍效果 |
| Minion's Melee Attacks repeat {0} additional times | 召喚物近戰攻擊額外重複 {0} 次 |
| Minion's Projectiles Fork {0} additional times | 召喚物的投射物分裂額外 {0} 次 |
| Minion's Projectiles have {0} chance to Return to them | 召喚生物的投射物有 {0} 的機率返回 |
| Minion's Projectiles have {0} chance to Return to them from final target | 召喚生物的投射物有 {0} 的機率從最後的目標返回 |
| Minion's Projectiles have {0} chance to Return to them, {1} chance from a final target | 召喚生物的投射物有 {0} 的機率返回，從最後的目標返回的機率 {1} |
| Minion's Projectiles have {0} chance to Return to you from final Target | 召喚生物的投射物有 {0} 機率從最後的目標返回 |
| Minion's Projectiles have {0}% chance to Return to them | 召喚物的投射物有 {0}% 機率返回你 |
| Minion's Projectiles have {0}% chance to Return to them from final target | 召喚物的投射物有 {0}% 機率從最終目標返回你 |
| Minion's Projectiles have {0}% chance to Return to them, {1}% chance from a final target | 召喚物的投射物有 {0}% 機率返回你，{1}% 機率從最終目標 |
| Minion's Projectiles Pierce {0} additional Targets | 召喚物的投射物穿透 {0} 個額外目標 |
| Minion's Projectiles Return to them from final target, and have {0} chance to Return at end of flight | 召喚生物的投射物從最後的目標返回，有 {0} 的機率在飛行結束後返回 |
| Minion's Projectiles Return to them from final target, and have {0}% chance to Return at end of flight | 召喚物的投射物從最終目標返回你，並有 {0}% 機率在最終距離返回 |
| Minion's Projectiles Split into {0} | 召喚生物的投射物可以分裂為 {0} 個 |
| Minion's Projectiles that have Pierced deal {0} increased Damage | 召喚生物的投射物貫穿傷害增加 {0} |
| Minion's Projectiles that have Pierced deal {0} reduced Damage | 召喚生物的投射物貫穿傷害減少 {0} |
| Minion's Projectiles that have Pierced deal {0}% increased Damage | 召喚物的穿透投射物增加 {0}% 傷害 |
| Minion's Projectiles that have Pierced deal {0}% reduced Damage | 召喚物的穿透投射物減少 {0}% 傷害 |
| Minion's Ruthless Blows deal {0} more Damage with Bleeding caused by Melee Hits | 召喚生物的近戰攻擊擊中時，所觸發的【無情一擊】會使流血總傷害更多 {0} |
| Minion's Ruthless Blows deal {0} more Melee Damage | 召喚生物的【無情一擊】會使近戰總傷害更多 {0} |
| Minion's Ruthless Blows deal {0}% more Damage with Bleeding caused by Melee Hits | 召喚物的殘暴之擊造成 {0}% 更多近戰擊中造成的流血傷害 |
| Minion's Ruthless Blows deal {0}% more Melee Damage | 召喚物的殘暴之擊造成 {0}% 更多近戰傷害 |
| Minion's Ruthless Blows have a base Stun Duration of {0} seconds | 召喚物的殘暴之擊有基礎的 {0} 秒暈眩時間 |
| Minion's Skills Chain {0} Times | 召喚物的技能連鎖 {0} 次 |
| Minion's Spells Repeat an additional {0} times | 召喚物的法術額外重複施放 {0} 次 |
| Minions also fire Projectiles from up to {0} point on each side of them | 召喚物從他們兩側最多 {0} 個點發射投射物 |
| Minions Attacks have {0} chance to Maim on Hit | 召喚生物的攻擊有 {0} 的機率使敵人癱瘓 |
| Minions Attacks have {0}% chance to Maim on Hit | 召喚物攻擊擊中時有 {0}% 機率造成癱瘓 |
| Minions Attacks Overwhelm {0}% Physical Damage Reduction | 召喚物攻擊鎮壓{0}%物理傷害減免 |
| Minions can have {0} additional Mines placed at a time | 召喚物有額外 {0} 個地雷數量上限 |
| Minions can have {0} additional Traps placed at a time | 召喚物有額外 {0} 個陷阱數量上限 |
| Minions can hear the whispers for {0} seconds after they deal a Critical Strike | 召喚物造成暴擊後，可以聽到低語 {0} 秒 |
| Minions can't be Damaged for {0} second after being Summoned | 召喚物被召喚後{0}秒內不會被傷害 |
| Minions can't be Damaged for {0} seconds after being Summoned | 召喚物被召喚後{0}秒內不會被傷害 |
| Minions convert {0} of Physical Damage to Chaos Damage | 召喚生物 {0} 的物理傷害轉化為混沌傷害 |
| Minions convert {0} of Physical Damage to Chaos Damage per White Socket | 每個白色插槽使召喚生物 {0} 的物理傷害轉化為混沌傷害 |
| Minions convert {0} of Physical Damage to Cold Damage | 召喚生物 {0} 的物理傷害轉化為冰冷傷害 |
| Minions convert {0} of Physical Damage to Cold Damage per Green Socket | 每個綠色插槽使召喚生物 {0} 的物理傷害轉化為冰冷傷害 |
| Minions convert {0} of Physical Damage to Fire Damage | 召喚生物 {0} 的物理傷害轉化為火焰傷害 |
| Minions convert {0} of Physical Damage to Fire Damage per Red Socket | 每個紅色插槽使召喚生物 {0} 的物理傷害轉化為火焰傷害 |
| Minions convert {0} of Physical Damage to Lightning Damage | 召喚生物 {0} 的物理傷害轉化為閃電傷害 |
| Minions convert {0} of Physical Damage to Lightning Damage per Blue Socket | 每個藍色插槽使召喚生物 {0} 的物理傷害轉化為閃電傷害 |
| Minions Convert {0} of their Maximum Life to Maximum Energy Shield per {1} Chaos Resistance they have | 召喚生物每有 {1} 混沌抗性就將其 {0} 最大生命轉化為最大能量護盾 |
| Minions convert {0}% of Physical Damage to Chaos Damage | 召喚物會將{0}%的物理傷害轉換為混沌傷害 |
| Minions Convert {0}% of Physical Damage to Chaos Damage | 召喚物的 {0}% 物理傷害轉化至混沌傷害 |
| Minions convert {0}% of Physical Damage to Chaos Damage per White Socket | 每個白色插槽使召喚物轉化 {0}% 物理傷害為混沌傷害 |
| Minions convert {0}% of Physical Damage to Cold Damage | 召喚物轉化{0}%物理傷害為冰冷傷害 |
| Minions Convert {0}% of Physical Damage to Cold Damage | 召喚物的 {0}% 物理傷害轉化至冰冷傷害 |
| Minions convert {0}% of Physical Damage to Cold Damage per Green Socket | 每個綠色插槽使召喚物轉化 {0}% 物理傷害為冰冷傷害 |
| Minions convert {0}% of Physical Damage to Fire Damage | 召喚物會將{0}%的物理傷害轉換為火焰傷害 |
| Minions Convert {0}% of Physical Damage to Fire Damage | 召喚物的 {0}% 物理傷害轉化至火焰傷害 |
| Minions convert {0}% of Physical Damage to Fire Damage per Red Socket | 每個紅色插槽使召喚物轉化 {0}% 物理傷害為火焰傷害 |
| Minions convert {0}% of Physical Damage to Lightning Damage | 召喚物轉化{0}%物理傷害為閃電傷害 |
| Minions Convert {0}% of Physical Damage to Lightning Damage | 召喚物 {0}% 物理傷害轉化至閃電傷害 |
| Minions convert {0}% of Physical Damage to Lightning Damage per Blue Socket | 每個藍色插槽使召喚物轉化 {0}% 物理傷害為閃電傷害 |
| Minions Convert {0}% of their Maximum Life to Maximum Energy | 召喚物每擁有1%混沌抗性， |
| Minions Convert {0}% of their Maximum Life to Maximum Energy Shield per {1}% Chaos Resistance they have | 召喚生物每有 {1}% 混沌抗性就將其 {0}% 最大生命轉化為最大能量護盾 |
| Minions created Recently have {0} increased Attack and Cast Speed | 近期內創造的召喚生物攻擊和施放速度加快 {0} |
| Minions created Recently have {0} increased Movement Speed | 近期內創造的召喚生物移動速度加快 {0} |
| Minions created Recently have {0} reduced Attack and Cast Speed | 近期內創造的召喚生物攻擊和施放速度減慢 {0} |
| Minions created Recently have {0} reduced Movement Speed | 近期內創造的召喚生物移動速度減慢 {0} |
| Minions created Recently have {0}% increased Attack and Cast Speed | 近期創造的召喚物增加{0}%攻擊和施放速度 |
| Minions created Recently have {0}% increased Movement Speed | 近期製造的召喚物增加{0}%移動速度 |
| Minions created Recently have {0}% reduced Attack and Cast Speed | 近期創造的召喚物減少{0}%攻擊和施放速度 |
| Minions created Recently have {0}% reduced Movement Speed | 近期製造的召喚物減少{0}%移動速度 |
| Minions deal {0} Base Fire Damage per second to Enemies near them | 召喚物每秒對他們附近敵人造成 {0} 基礎火焰傷害 |
| Minions deal {0} increased Area Damage | 召喚生物的範圍傷害增加 {0} |
| Minions deal {0} increased Attack Damage | 召喚生物的攻擊技能傷害增加 {0} |
| Minions deal {0} increased Burning Damage | 召喚生物的燃燒傷害增加 {0} |
| Minions deal {0} increased Chaos Damage | 召喚生物的混沌傷害增加 {0} |
| Minions deal {0} increased Cold Damage | 召喚生物的冰冷傷害增加 {0} |
| Minions deal {0} increased Damage | 召喚生物的傷害增加 {0} |
| Minions deal {0} increased Damage against Abyssal Monsters | 召喚生物對深淵怪物的傷害增加 {0} |
| Minions deal {0} increased Damage against Ignited Enemies | 對抗被【點燃】的敵人時，召喚生物的傷害增加 {0} |
| Minions deal {0} increased Damage if you've Hit Recently | 若你近期內擊中敵人，則召喚生物的傷害增加 {0} |
| Minions deal {0} increased Damage if you've used a Minion Skill Recently | 若你近期內使用了召喚生物技能，則召喚生物的傷害增加 {0} |
| Minions deal {0} increased Damage over Time | 召喚生物造成的持續傷害增加 {0} |
| Minions deal {0} increased Damage per {1} Dexterity | 每 {1} 點敏捷增加 {0} 召喚生物造成的傷害 |
| Minions deal {0} increased Damage while Leeching Energy Shield | 偷取能量護盾時，召喚生物造成的傷害增加 {0} |
| Minions deal {0} increased Damage while Leeching Life | 偷取生命時，召喚生物的傷害增加 {0} |
| Minions deal {0} increased Damage while Leeching Mana | 偷取魔力時，召喚生物的傷害增加 {0} |
| Minions deal {0} increased Damage while on Full Life | 召喚生物滿血時的傷害增加 {0} |
| Minions deal {0} increased Damage while you are affected by a Herald | 你受捷影響時，召喚生物的傷害增加 {0} |
| Minions deal {0} increased Damage with Ailments | 召喚生物的異常狀態傷害增加 {0} |
| Minions deal {0} increased Damage with Hits against Enemies that are on Low Life | 對抗低血敵人時，召喚生物的擊中傷害增加 {0} |
| Minions deal {0} increased Damage with Hits and Ailments per Curse on Enemy | 敵人身上的每個詛咒都使召喚生物的擊中和異常狀態傷害增加 {0} |
| Minions deal {0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy | 敵人身上每種冰凍、感電、點燃效果都使召喚生物的擊中和異常狀態傷害增加 {0} |
| Minions deal {0} increased Elemental Damage | 召喚生物的元素傷害增加 {0} |
| Minions deal {0} increased Elemental Damage with Weapons | 召喚生物的武器元素傷害增加 {0} |
| Minions deal {0} increased Fire Damage | 召喚生物的火焰傷害增加 {0} |
| Minions deal {0} increased Lightning Damage | 召喚生物的閃電傷害增加 {0} |
| Minions deal {0} increased Melee Damage | 召喚生物的近戰傷害增加 {0} |
| Minions deal {0} increased Melee Damage against Bleeding Enemies | 召喚生物對流血敵人造成的近戰物理傷害增加 {0} |
| Minions deal {0} increased Physical Damage | 召喚生物造成的物理傷害增加 {0} |
| Minions deal {0} increased Physical Damage with Melee Attacks | 召喚生物的近戰物理傷害增加 {0} |
| Minions deal {0} increased Projectile Damage | 召喚生物造成投射物傷害增加 {0} |
| Minions deal {0} increased Projectile Damage to nearby Enemies | 召喚生物對週圍敵人的投射物傷害增加 {0} |
| Minions deal {0} increased Projectile Damage with Hits to nearby Enemies | 召喚生物對週圍敵人的投射物擊中傷害增加 {0} |
| Minions deal {0} increased Spell Damage | 召喚生物的法術傷害增加 {0} |
| Minions deal {0} less Area Damage | 召喚生物的範圍總傷害更少 {0} |
| Minions deal {0} less Attack Damage | 召喚生物的攻擊總傷害更少 {0} |
| Minions deal {0} less Chaos Damage | 召喚生物造成的混沌總傷害更少 {0} |
| Minions deal {0} less Cold Damage Over Time | 召喚生物造成的持續性冰冷總傷害更少 {0} |
| Minions deal {0} less Damage | 召喚生物的總傷害更少 {0} |
| Minions deal {0} less Damage over Time | 召喚生物造成的持續性總傷害更少 {0} |
| Minions deal {0} less Damage per Power Charge | 每個暴擊球可使召喚生物的總傷害更少 {0} |
| Minions deal {0} less Damage to Enemies that are Near you | 召喚生物對你週圍的敵人造成的總傷害更少 {0} |
| Minions deal {0} less Damage to the Prey | 召喚生物對獵物的總傷害更少 {0} |
| Minions deal {0} less Damage while Leeching Energy Shield | 偷取能量護盾時，召喚生物造成的總傷害更少 {0} |
| Minions deal {0} less Damage while on Full Energy Shield | 滿能量護盾時，召喚生物造成的總傷害更少 {0} |
| Minions deal {0} less Damage while you have Feeding Frenzy | 【狂噬】狀態下，召喚生物造成的總傷害更少 {0} |
| Minions deal {0} less Damage with Ailments | 對異常狀態下的敵人，召喚生物的總傷害更少 {0} |
| Minions deal {0} less Damage with Ailments caused by Melee Hits | 召喚生物在近戰擊中時造成的異常狀態總傷害更少 {0} |
| Minions deal {0} less Damage with Attack Skills while on Full Life | 滿血時，召喚生物的攻擊技能總傷害更少 {0} |
| Minions deal {0} less Damage with Bleeding and Poison caused by Melee Hits | 召喚生物的近戰攻擊擊中後，所造成的流血和中毒總傷害更少 {0} |
| Minions deal {0} less Damage with Hits | 召喚生物擊中時總傷害更少 {0} |
| Minions deal {0} less Damage with Hits and Ailments against Chilled Enemies | 敵人被冰緩時，召喚生物的總傷害（擊中和異常狀態）更少 {0} |
| Minions deal {0} less Damage with Hits for each Poison on the Enemy, up to {1} | 敵人每有一層中毒狀態，召喚生物擊中時的總傷害便更少{0}，最多 {1} |
| Minions deal {0} less Damage with Ignite | 召喚生物造成的點燃總傷害更少 {0} |
| Minions deal {0} less Damage with Poison | 召喚生物造成的中毒總傷害更少 {0} |
| Minions deal {0} less Elemental Damage | 召喚生物造成的元素總傷害更少 {0} |
| Minions deal {0} less Elemental Damage with Attack Skills | 召喚生物的攻擊技能會使元素總傷害更少 {0} |
| Minions deal {0} less Fire Damage | 召喚生物的火焰總傷害更少 {0} |
| Minions deal {0} less Melee Area Damage | 召喚生物的近戰範圍總傷害減少 {0} |
| Minions deal {0} less Melee Damage | 召喚生物造成的近戰總傷害更少 {0} |
| Minions deal {0} less Melee Physical Damage | 召喚生物造成的近戰物理總傷害更少 {0} |
| Minions deal {0} less Melee Physical Damage against Bleeding Enemies | 召喚生物對流血敵人造成的近戰物理總傷害更少 {0} |
| Minions deal {0} less Physical Damage | 召喚生物造成的物理總傷害更少 {0} |
| Minions deal {0} less Physical Projectile Attack Damage | 召喚生物造成的投射物攻擊總傷害更少 {0} |
| Minions deal {0} less Projectile Damage | 召喚生物造成的投射物總傷害更少 {0} |
| Minions deal {0} less Spell Damage | 召喚生物的法術總傷害更少 {0} |
| Minions deal {0} less Trap and Mine Damage | 召喚生物造成的陷阱與地雷總傷害更少 {0} |
| Minions deal {0} more Area Damage | 召喚生物的範圍總傷害更多 {0} |
| Minions deal {0} more Attack Damage | 召喚生物的攻擊總傷害更多 {0} |
| Minions deal {0} more Chaos Damage | 召喚生物造成的混沌總傷害更多 {0} |
| Minions deal {0} more Cold Damage Over Time | 召喚生物造成的持續性冰冷總傷害更多 {0} |
| Minions deal {0} more Damage | 召喚生物的總傷害更多 {0} |
| Minions deal {0} more Damage over Time | 召喚生物造成的持續性總傷害更多 {0} |
| Minions deal {0} more Damage per Power Charge | 每個暴擊球可使召喚生物的總傷害更多 {0} |
| Minions deal {0} more Damage to Enemies that are Near you | 召喚生物對你週圍的敵人造成的總傷害更多 {0} |
| Minions deal {0} more Damage to the Prey | 召喚生物對獵物的總傷害更多 {0} |
| Minions deal {0} more Damage while Leeching Energy Shield | 偷取能量護盾時，召喚生物造成的總傷害更多 {0} |
| Minions deal {0} more Damage while on Full Energy Shield | 滿能量護盾時，召喚生物造成的總傷害更多 {0} |
| Minions deal {0} more Damage while you have Feeding Frenzy | 【狂噬】狀態下，召喚生物造成的總傷害更多 {0} |
| Minions deal {0} more Damage with Ailments | 對異常狀態下的敵人，召喚生物的總傷害更多 {0} |
| Minions deal {0} more Damage with Ailments caused by Melee Hits | 召喚生物在近戰擊中時造成的異常狀態總傷害更多 {0} |
| Minions deal {0} more Damage with Attack Skills while on Full Life | 滿血時，召喚生物的攻擊技能總傷害更多 {0} |
| Minions deal {0} more Damage with Bleeding and Poison caused by Melee Hits | 召喚生物的近戰攻擊擊中後，所造成的流血和中毒總傷害更多 {0} |
| Minions deal {0} more Damage with Hits | 召喚生物擊中時總傷害更多 {0} |
| Minions deal {0} more Damage with Hits and Ailments against Chilled Enemies | 敵人被冰緩時，召喚生物的總傷害（擊中和異常狀態）更多 {0} |
| Minions deal {0} more Damage with Hits for each Poison on the Enemy, up to {1} | 敵人每有一層中毒狀態，召喚生物擊中時的總傷害便更多 {0}，最多 {1} |
| Minions deal {0} more Damage with Ignite | 召喚生物造成的點燃總傷害更多 {0} |
| Minions deal {0} more Damage with Poison | 召喚生物造成的中毒總傷害更多 {0} |
| Minions deal {0} more Elemental Damage | 召喚生物造成的元素總傷害更多 {0} |
| Minions deal {0} more Elemental Damage with Attack Skills | 召喚生物的攻擊技能會使元素總傷害更多 {0} |
| Minions deal {0} more Fire Damage | 召喚生物的火焰總傷害更多 {0} |
| Minions deal {0} more Melee Area Damage | 召喚生物的近戰範圍總傷害增加 {0} |
| Minions deal {0} more Melee Damage | 召喚生物造成的近戰總傷害更多 {0} |
| Minions deal {0} more Melee Physical Damage | 召喚生物造成的近戰物理總傷害更多 {0} |
| Minions deal {0} more Melee Physical Damage against Bleeding Enemies | 召喚生物對流血敵人造成的近戰物理總傷害更多 {0} |
| Minions deal {0} more Physical Damage | 召喚生物造成的物理總傷害更多 {0} |
| Minions deal {0} more Physical Projectile Attack Damage | 召喚生物造成的投射物攻擊總傷害更多 {0} |
| Minions deal {0} more Projectile Damage | 召喚生物造成的投射物總傷害更多 {0} |
| Minions deal {0} more Spell Damage | 召喚生物的法術總傷害更多 {0} |
| Minions deal {0} more Trap and Mine Damage | 召喚生物造成的陷阱與地雷總傷害更多 {0} |
| Minions deal {0} of Damage | 召喚生物造成 {0} 基礎傷害 |
| Minions deal {0} of Physical Damage | 召喚生物造成 {0} 物理傷害 |
| Minions deal {0} of Physical Damage as Extra Lightning Damage | 召喚生物的 {0} 物理傷害轉化為額外閃電傷害 |
| Minions deal {0} of their Physical Damage as Extra Chaos Damage | 召喚生物造成額外混沌傷害，其數值等同於物理傷害的 {0} |
| Minions deal {0} of their Physical Damage as Extra Fire Damage | 召喚生物的 {0} 物理傷害轉化為額外火焰傷害 |
| Minions deal {0} reduced Area Damage | 召喚生物的範圍傷害減少 {0} |
| Minions deal {0} reduced Attack Damage | 召喚生物的攻擊技能傷害減少 {0} |
| Minions deal {0} reduced Burning Damage | 召喚生物的燃燒傷害減少 {0} |
| Minions deal {0} reduced Chaos Damage | 召喚生物的混沌傷害減少 {0} |
| Minions deal {0} reduced Cold Damage | 召喚生物的冰冷傷害減少 {0} |
| Minions deal {0} reduced Damage | 召喚生物的傷害減少 {0} |
| Minions deal {0} reduced Damage against Abyssal Monsters | 召喚生物對深淵怪物的傷害減少 {0} |
| Minions deal {0} reduced Damage against Ignited Enemies | 對抗被【點燃】的敵人時，召喚生物的傷害減少 {0} |
| Minions deal {0} reduced Damage if you've Hit Recently | 若你近期內擊中敵人，則召喚生物的傷害減少 {0} |
| Minions deal {0} reduced Damage if you've used a Minion Skill Recently | 若你近期內使用了召喚生物技能，則召喚生物的傷害減少 {0} |
| Minions deal {0} reduced Damage over Time | 召喚生物造成的持續傷害減少 {0} |
| Minions deal {0} reduced Damage per {1} Dexterity | 每 {1} 點敏捷減少 {0} 召喚生物造成的傷害 |
| Minions deal {0} reduced Damage while Leeching Energy Shield | 偷取能量護盾時，召喚生物造成的傷害減少 {0} |
| Minions deal {0} reduced Damage while Leeching Life | 此攻擊和召喚生物的傷害減少 {0} |
| Minions deal {0} reduced Damage while Leeching Mana | 此攻擊和召喚生物的傷害減少 {0} |
| Minions deal {0} reduced Damage while on Full Life | 召喚生物滿血時的傷害減少 {0} |
| Minions deal {0} reduced Damage while you are affected by a Herald | 你受捷影響時，召喚生物的傷害減少 {0} |
| Minions deal {0} reduced Damage with Ailments | 召喚生物的異常狀態傷害減少 {0} |
| Minions deal {0} reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy | 敵人身上每種冰凍、感電、點燃效果都使召喚生物的擊中和異常狀態傷害減少 {0} |
| Minions deal {0} reduced Damage with Hits and Ailments per Curse on Enemy | 敵人身上的每個詛咒都使召喚生物的擊中和異常狀態傷害減少 {0} |
| Minions deal {0} reduced Elemental Damage | 召喚生物的元素傷害減少 {0} |
| Minions deal {0} reduced Elemental Damage with Weapons | 召喚生物的武器元素傷害減少 {0} |
| Minions deal {0} reduced Fire Damage | 召喚生物的火焰傷害減少 {0} |
| Minions deal {0} reduced Lightning Damage | 召喚生物的閃電傷害減少 {0} |
| Minions deal {0} reduced Melee Damage | 召喚生物的近戰傷害減少 {0} |
| Minions deal {0} reduced Melee Damage against Bleeding Enemies | 召喚生物對流血敵人造成的近戰物理傷害減少 {0} |
| Minions deal {0} reduced Physical Damage | 召喚生物造成的物理傷害減少 {0} |
| Minions deal {0} reduced Physical Damage with Melee Attacks | 召喚生物的近戰物理傷害減少 {0} |
| Minions deal {0} reduced Projectile Damage | 召喚生物造成的投射物傷害減少 {0} |
| Minions deal {0} reduced Projectile Damage to nearby Enemies | 召喚生物對週圍敵人的投射物傷害減少 {0} |
| Minions deal {0} reduced Projectile Damage with Hits to nearby Enemies | 召喚生物對週圍敵人的擊中傷害減少 {0} |
| Minions deal {0} reduced Spell Damage | 召喚生物的法術傷害減少 {0} |
| Minions deal {0} to {1} Added Attack Physical Damage | 召喚物附加 {0} 至 {1} 攻擊物理傷害 |
| Minions deal {0} to {1} added Fire Damage against Burning Enemies | 召喚物對燃燒的敵人附加 {0} 至 {1} 火焰傷害 |
| Minions deal {0} to {1} Added Lightning Damage | 召喚物造成額外 {0} 至 {1} 閃電傷害 |
| Minions deal {0} to {1} additional Attack Physical Damage | 召喚物造成{0}至{1}額外攻擊物理傷害 |
| Minions deal {0} to {1} additional Chaos Damage | 召喚物造成額外{0}至{1}混沌傷害 |
| Minions deal {0} to {1} additional Cold Damage | 召喚物造成額外{0}至{1}冰冷傷害 |
| Minions deal {0} to {1} additional Fire Damage | 召喚物造成額外{0}至{1}火焰傷害 |
| Minions deal {0} to {1} additional Lightning Damage | 召喚物造成額外{0}至{1}閃電傷害 |
| Minions deal {0} to {1} additional Physical Damage | 召喚物造成額外{0}至{1}物理傷害 |
| Minions deal {0}% increased Area Damage | 召喚物增加 {0}% 範圍傷害 |
| Minions deal {0}% increased Attack Damage | 增加  {0}% 召喚物攻擊傷害 |
| Minions deal {0}% increased Burning Damage | 召喚物增加{0}%燃燒傷害 |
| Minions deal {0}% increased Chaos Damage | 召喚物增加 {0}% 混沌傷害 |
| Minions deal {0}% increased Cold Damage | 召喚物增加 {0}% 冰冷傷害 |
| Minions deal {0}% increased Damage | 增加{0}%召喚物造成的傷害 |
| Minions deal {0}% increased Damage against Abyssal Monsters | 召喚物對深淵怪物增加 {0}% 傷害 |
| Minions deal {0}% increased Damage against Ignited Enemies | 召喚物對點燃的敵人增加 {0}% 傷害 |
| Minions deal {0}% increased Damage if you've Hit Recently | 若你近期有被擊中，增加{0}%召喚物造成的傷害 |
| Minions deal {0}% increased Damage if you've used a Minion Skill Recently | 若你近期使用過一個召喚物技能，增加{0}%召喚物造成的傷害 |
| Minions deal {0}% increased Damage over Time | 召喚物增加 {0}% 持續傷害 |
| Minions deal {0}% increased Damage per {1} Dexterity | 每{1}點敏捷，增加{0}%召喚物造成的傷害 |
| Minions deal {0}% increased Damage per 5 Dexterity | 每 10 點敏捷增加 {0}% 召喚物所造成的傷害 |
| Minions deal {0}% increased Damage while Leeching Energy Shield | 偷取能量護盾時，召喚物增加 {0}% 傷害 |
| Minions deal {0}% increased Damage while Leeching Life | 偷取生命時，召喚物增加 {0}% 傷害 |
| Minions deal {0}% increased Damage while Leeching Mana | 偷取魔力時，召喚物增加 {0}% 傷害 |
| Minions deal {0}% increased Damage while on Full Life | 召喚物滿血時增加{0}%傷害 |
| Minions deal {0}% increased Damage while you are affected by a Herald | 你被捷光環影響時，召喚物增加{0}%傷害 |
| Minions deal {0}% increased Damage with Ailments | 召喚物增加 {0}% 異常狀態傷害 |
| Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life | 召喚物對貧血的敵人增加 {0}% 擊中和異常狀態傷害 |
| Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒，使召喚物增加 {0}% 擊中和異常狀態傷害 |
| Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電或點燃，使召喚物增加 {0}% 擊中和異常狀態傷害 |
| Minions deal {0}% increased Elemental Damage | 召喚物造成的元素傷害增加 {0}% |
| Minions deal {0}% increased Elemental Damage with Weapons | 召喚物增加 {0}% 武器元素傷害 |
| Minions deal {0}% increased Fire Damage | 召喚物增加 {0}% 火焰傷害 |
| Minions deal {0}% increased Lightning Damage | 召喚物增加 {0}% 閃電傷害 |
| Minions deal {0}% increased Melee Damage | 召喚物增加{0}%造成的近戰傷害 |
| Minions deal {0}% increased Melee Damage against Bleeding Enemies | 召喚物對流血中敵人造成的近戰物理傷害增加 {0}% |
| Minions deal {0}% increased Physical Damage | 召喚物增加 {0}% 物理傷害 |
| Minions deal {0}% increased Physical Damage with Melee Attacks | 召喚物近戰攻擊增加 {0}% 物理傷害 |
| Minions deal {0}% increased Projectile Damage | 召喚物造成增加 {0}% 投射物傷害 |
| Minions deal {0}% increased Projectile Damage with Hits to nearby Enemies | 召喚物對附近敵人增加 {0}% 投射物擊中傷害 |
| Minions deal {0}% increased Spell Damage | 召喚物的法術傷害增加 {0}% |
| Minions deal {0}% less Area Damage | 召喚物造成 {0}% 更少範圍傷害 |
| Minions deal {0}% less Attack Damage | 召喚物造成 {0}% 更少攻擊傷害 |
| Minions deal {0}% less Chaos Damage | 召喚物造成 {0}% 更少混沌傷害 |
| Minions deal {0}% less Cold Damage Over Time | 召喚物造成 {0}% 更少冰冷持續傷害 |
| Minions deal {0}% less Damage | 召喚物造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage over Time | 召喚物造成 {0}% 更少持續傷害 |
| Minions deal {0}% less Damage per Power Charge | 每顆暴擊球使召喚物造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage to Enemies that are Near you | 召喚物對你附近敵人造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage to the Prey | 召喚物對獵物造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage to your Deathmarked Enemy | 被輔助技能創造的召喚生物對【亡印】敵人的總傷害更少 {0}% |
| Minions deal {0}% less Damage while Leeching Energy Shield | 召喚物在偷取能量護盾時造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage while on Full Energy Shield | 召喚物在滿能量護盾時造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage while they are on Low Life | 召喚物貧血時造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage while you have Feeding Frenzy | 當你有豢養狂熱時，召喚物造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage with Ailments | 召喚物造成 {0}% 更少異常狀態傷害 |
| Minions deal {0}% less Damage with Ailments caused by Melee Hits | 召喚物近戰擊中導致的異常狀態造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage with Attack Skills while on Full Life | 當滿血時，召喚物造成 {0}% 更少攻擊技能傷害 |
| Minions deal {0}% less Damage with Bleeding and Poison caused by Melee Hits | 召喚物造成 {0}% 更少近戰擊中時造成的流血和中毒傷害 |
| Minions deal {0}% less Damage with Hits | 召喚物造成 {0}% 更少擊中傷害 |
| Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies | 召喚物對冰緩的敵人造成 {0}% 更少傷害 |
| Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life | 召喚物對貧血的敵人造成 {0}% 更少擊中和異常狀態傷害 |
| Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1} | 召喚物根據敵人身上每層中毒造成 {0}% 更少擊中傷害，最多 {1} |
| Minions deal {0}% less Damage with Ignite | 召喚物造成 {0}% 更少點燃傷害 |
| Minions deal {0}% less Damage with Poison | 召喚物造成 {0}% 更少中毒傷害 |
| Minions deal {0}% less Elemental Damage | 召喚物造成{0}%更少元素傷害 |
| Minions deal {0}% less Elemental Damage with Attack Skills | 召喚物使用攻擊技能造成 {0}% 更少元素傷害 |
| Minions deal {0}% less Fire Damage | 召喚物造成 {0}% 更少火焰傷害 |
| Minions deal {0}% less Melee Area Damage | 召喚物造成 {0}% 更少近戰範圍傷害 |
| Minions deal {0}% less Melee Damage | 召喚物造成 {0}% 更少近戰傷害 |
| Minions deal {0}% less Melee Physical Damage | 召喚物有 {0}% 更少近戰物理傷害 |
| Minions deal {0}% less Melee Physical Damage against Bleeding Enemies | 召喚物對流血中的敵人造成 {0}% 更少近戰物理傷害 |
| Minions deal {0}% less Physical Damage | 召喚物造成 {0}% 更少物理傷害 |
| Minions deal {0}% less Physical Projectile Attack Damage | 召喚物造成 {0}% 更少投射物攻擊傷害 |
| Minions deal {0}% less Projectile Damage | 召喚物有 {0}% 更少投射物傷害 |
| Minions deal {0}% less Spell Damage | 召喚物造成 {0}% 更少法術 |
| Minions deal {0}% less Trap and Mine Damage | 召喚物造成 {0}% 更少陷阱與地雷傷害 |
| Minions deal {0}% more Area Damage | 召喚物造成 {0}% 更多範圍傷害 |
| Minions deal {0}% more Attack Damage | 召喚物造成 {0}% 更多攻擊傷害 |
| Minions deal {0}% more Chaos Damage | 召喚物造成 {0}% 更多混沌傷害 |
| Minions deal {0}% more Cold Damage Over Time | 召喚物造成 {0}% 更多冰冷持續傷害 |
| Minions deal {0}% more Damage | 召喚物造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage over Time | 召喚物造成 {0}% 更多持續傷害 |
| Minions deal {0}% more Damage per Power Charge | 每顆暴擊球使召喚物造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage to Enemies that are Near you | 召喚物對你附近敵人造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage to the Prey | 召喚物對獵物造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage to your Deathmarked Enemy | 召喚生物對【亡印】敵人的總傷害更多 {0}% |
| Minions deal {0}% more Damage while Leeching Energy Shield | 召喚物在偷取能量護盾時造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage while on Full Energy Shield | 召喚物在滿能量護盾時造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage while they are on Low Life | 召喚物貧血時造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage while you have Feeding Frenzy | 當你有豢養狂熱時，召喚物造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage with Ailments | 召喚物造成 {0}% 更多異常狀態傷害 |
| Minions deal {0}% more Damage with Ailments caused by Melee Hits | 召喚物近戰擊中導致的異常狀態造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage with Attack Skills while on Full Life | 當滿血時，召喚物造成 {0}% 更多攻擊技能傷害 |
| Minions deal {0}% more Damage with Bleeding and Poison caused by Melee Hits | 召喚物造成 {0}% 更多近戰擊中時造成的流血和中毒傷害 |
| Minions deal {0}% more Damage with Hits | 召喚物造成 {0}% 更多擊中傷害 |
| Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies | 召喚物對冰緩的敵人造成 {0}% 更多傷害 |
| Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life | 召喚物對貧血的敵人造成 {0}% 更多擊中和異常狀態傷害 |
| Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1} | 召喚物根據敵人身上每層中毒造成 {0}% 更多擊中傷害，最多 {1} |
| Minions deal {0}% more Damage with Ignite | 召喚物造成 {0}% 更多點燃傷害 |
| Minions deal {0}% more Damage with Poison | 召喚物造成 {0}% 更多中毒傷害 |
| Minions deal {0}% more Elemental Damage | 召喚物造成{0}%更多元素傷害 |
| Minions deal {0}% more Elemental Damage with Attack Skills | 召喚物使用攻擊技能造成 {0}% 更多元素傷害 |
| Minions deal {0}% more Fire Damage | 召喚物造成 {0}% 更多火焰傷害 |
| Minions deal {0}% more Melee Area Damage | 召喚物造成 {0}% 更多近戰範圍傷害 |
| Minions deal {0}% more Melee Damage | 召喚物造成 {0}% 更多近戰傷害 |
| Minions deal {0}% more Melee Physical Damage | 召喚物有 {0}% 更多近戰物理傷害 |
| Minions deal {0}% more Melee Physical Damage against Bleeding Enemies | 召喚物對流血中的敵人造成 {0}% 更多近戰物理傷害 |
| Minions deal {0}% more Physical Damage | 召喚物造成 {0}% 更多物理傷害 |
| Minions deal {0}% more Physical Projectile Attack Damage | 召喚物造成 {0}% 更多投射物攻擊傷害 |
| Minions deal {0}% more Projectile Damage | 召喚物有 {0}% 更多投射物傷害 |
| Minions deal {0}% more Spell Damage | 召喚物造成 {0}% 更多法術傷害 |
| Minions deal {0}% more Trap and Mine Damage | 召喚物造成 {0}% 更多陷阱與地雷傷害 |
| Minions deal {0}% of Damage | 召喚物造成{0}%傷害 |
| Minions deal {0}% of Physical Damage | 召喚物造成{0}%物理傷害 |
| Minions deal {0}% of Physical Damage as Extra Lightning Damage | 召喚物自身 {0}% 物理傷害轉換為額外閃電傷害 |
| Minions deal {0}% of their Physical Damage as Extra Chaos Damage | 召喚物造成 {0}% 他們物理傷害的額外混沌傷害 |
| Minions deal {0}% of their Physical Damage as Extra Fire Damage | 召喚物自身 {0}% 物理傷害轉換為額外火焰傷害 |
| Minions deal {0}% reduced Area Damage | 召喚物減少 {0}% 範圍傷害 |
| Minions deal {0}% reduced Attack Damage | 減少  {0}% 召喚物攻擊傷害 |
| Minions deal {0}% reduced Burning Damage | 召喚物減少{0}%燃燒傷害 |
| Minions deal {0}% reduced Chaos Damage | 召喚物減少 {0}% 混沌傷害 |
| Minions deal {0}% reduced Cold Damage | 召喚物減少 {0}% 冰冷傷害 |
| Minions deal {0}% reduced Damage | 減少{0}%召喚物造成的傷害 |
| Minions deal {0}% reduced Damage against Abyssal Monsters | 召喚物對深淵怪物減少 {0}% 傷害 |
| Minions deal {0}% reduced Damage against Ignited Enemies | 召喚物對點燃的敵人減少 {0}% 傷害 |
| Minions deal {0}% reduced Damage if you've Hit Recently | 若你近期有被擊中，減少{0}%召喚物造成的傷害 |
| Minions deal {0}% reduced Damage if you've used a Minion Skill Recently | 若你近期使用過一個召喚物技能，減少{0}%召喚物造成的傷害 |
| Minions deal {0}% reduced Damage over Time | 召喚物減少 {0}% 持續傷害 |
| Minions deal {0}% reduced Damage per {1} Dexterity | 每{1}點敏捷，減少{0}%召喚物造成的傷害 |
| Minions deal {0}% reduced Damage per 5 Dexterity | 每 10 點敏捷減少 {0}% 召喚物所造成的傷害 |
| Minions deal {0}% reduced Damage while Leeching Energy Shield | 偷取能量護盾時，召喚物減少 {0}% 傷害 |
| Minions deal {0}% reduced Damage while Leeching Life | 偷取生命時，召喚物減少 {0}% 傷害 |
| Minions deal {0}% reduced Damage while Leeching Mana | 偷取魔力時，召喚物減少 {0}% 傷害 |
| Minions deal {0}% reduced Damage while on Full Life | 召喚物滿血時減少{0}%傷害 |
| Minions deal {0}% reduced Damage while you are affected by a Herald | 你被捷光環影響時，召喚物減少{0}%傷害 |
| Minions deal {0}% reduced Damage with Ailments | 召喚物減少 {0}% 異常狀態傷害 |
| Minions deal {0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電或點燃，使召喚物減少 {0}% 擊中和異常狀態傷害 |
| Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒，使召喚物減少 {0}% 擊中和異常狀態傷害 |
| Minions deal {0}% reduced Elemental Damage | 召喚物造成的元素傷害減少 {0}% |
| Minions deal {0}% reduced Elemental Damage with Weapons | 召喚物減少 {0}% 武器元素傷害 |
| Minions deal {0}% reduced Fire Damage | 召喚物減少 {0}% 火焰傷害 |
| Minions deal {0}% reduced Lightning Damage | 召喚物減少 {0}% 閃電傷害 |
| Minions deal {0}% reduced Melee Damage | 召喚物減少{0}%造成的近戰傷害 |
| Minions deal {0}% reduced Melee Damage against Bleeding Enemies | 召喚物對流血中敵人造成的近戰物理傷害減少 {0}% |
| Minions deal {0}% reduced Physical Damage | 召喚物減少 {0}% 物理傷害 |
| Minions deal {0}% reduced Physical Damage with Melee Attacks | 召喚物近戰攻擊減少 {0}% 物理傷害 |
| Minions deal {0}% reduced Projectile Damage | 召喚物造成減少 {0}% 投射物傷害 |
| Minions deal {0}% reduced Projectile Damage with Hits to nearby Enemies | 召喚物對附近敵人減少 {0}% 投射物擊中傷害 |
| Minions deal {0}% reduced Spell Damage | 召喚物的法術傷害減少 {0}% |
| Minions deal up to {0} more Melee Damage to Enemies, based on proximity | 召喚生物基於距離對敵人的總近戰傷害最多更多 {0} |
| Minions deal up to {0}% more Melee Damage to Enemies, based on proximity | 召喚物根據敵人離多近，造成最多 {0}% 更多近戰傷害 |
| Minions Explode when reduced to Low Life, dealing {0}% of their Life as Fire Damage to surrounding Enemies | 召喚物貧血時爆炸，對附近敵人造成{0}%最大生命的火焰傷害 |
| Minions fire {0} additional Projectile | 召喚生物發射 {0} 個額外投射物 |
| Minions fire {0} additional Projectiles | 召喚物會發射 {0} 個額外投射物 |
| Minions fire Projectiles from up to {0} points on each side of them | 召喚物從他們兩側最多 {0} 個點發射投射物 |
| Minions from Herald Skills deal {0}% more Damage | 來自捷光環的召喚物造成{0}%更多傷害 |
| Minions from Supported Skill Leech {0} of Elemental Damage as Life | 被輔助技能召喚生物時，它們將 {0} 的元素傷害轉化為生命偷取 |
| Minions from Supported Skill Leech {0}% of Elemental Damage as Life | 來自被輔助技能的召喚物 {0}% 元素傷害偷取生命 |
| Minions from Supported Skills deal {0} Fire Damage per second to Enemies near them | 透過輔助技能製造的召喚物對靠近他們的敵人每秒造成 {0} 火焰傷害 |
| Minions from Supported Skills deal {0} increased Burning Damage | 被輔助技能召喚生物時，它們的燃燒傷害增加 {0} |
| Minions from Supported Skills deal {0} increased Damage | 被輔助技能創造的召喚生物傷害增加 {0} |
| Minions from Supported Skills deal {0} increased Damage while on Full Life | 被輔助技能召喚生物時，它們滿血時的傷害增加 {0} |
| Minions from Supported Skills deal {0} increased Damage with Ailments | 被輔助技能召喚生物時，它們的異常狀態傷害增加 {0} |
| Minions from Supported Skills deal {0} less Damage | 被被輔助技能創造的召喚生物造成的總傷害更少 {0} |
| Minions from Supported Skills deal {0} less Damage to Enemies that are Near you | 被輔助技能創造的召喚生物對你週圍的敵人造成的總傷害更少 {0} |
| Minions from Supported Skills deal {0} less Damage to the Prey | 來自被輔助技能的召喚生物對獵物的總傷害更少 {0} |
| Minions from Supported Skills deal {0} less Damage while you have Feeding Frenzy | 【狂噬】狀態下，被輔助技能創造的召喚生物造成的總傷害更少 {0} |
| Minions from Supported Skills deal {0} less Elemental Damage | 被輔助技能創造的召喚生物的元素總傷害更少 {0} |
| Minions from Supported Skills deal {0} more Damage | 被輔助技能創造的召喚生物造成的總傷害更多 {0} |
| Minions from Supported Skills deal {0} more Damage to Enemies that are Near you | 被輔助技能創造的召喚生物對你週圍的敵人造成的總傷害更多 {0} |
| Minions from Supported Skills deal {0} more Damage to the Prey | 來自被輔助技能的召喚生物對獵物的總傷害更多 {0} |
| Minions from Supported Skills deal {0} more Damage while you have Feeding Frenzy | 【狂噬】狀態下，被輔助技能創造的召喚生物造成的總傷害更多 {0} |
| Minions from Supported Skills deal {0} more Elemental Damage | 被輔助技能創造的召喚生物的元素總傷害更多 {0} |
| Minions from Supported Skills deal {0} reduced Burning Damage | 被輔助技能召喚生物時，它們的燃燒傷害減少  {0} |
| Minions from Supported Skills deal {0} reduced Damage | 被輔助技能創造的召喚生物傷害減少 {0} |
| Minions from Supported Skills deal {0} reduced Damage while on Full Life | 被輔助技能召喚生物時，它們滿血時的傷害減少  {0} |
| Minions from Supported Skills deal {0} reduced Damage with Ailments | 被輔助技能召喚生物時，它們的異常狀態傷害減少  {0} |
| Minions from Supported Skills deal {0}% increased Burning Damage | 來自被輔助技能的召喚物增加{0}%燃燒傷害 |
| Minions from Supported Skills deal {0}% increased Damage | 透過輔助技能製造的召喚物增加{0}%傷害 |
| Minions from Supported Skills deal {0}% increased Damage while on Full Life | 滿血時來自被輔助技能的召喚物增加{0}%傷害 |
| Minions from Supported Skills deal {0}% increased Damage with Ailments | 來自被輔助技能的召喚物增加 {0}% 異常狀態傷害 |
| Minions from Supported Skills deal {0}% less Damage | 透過輔助技能製造的召喚物造成{0}%更少傷害 |
| Minions from Supported Skills deal {0}% less Damage to Enemies that are Near you | 透過輔助技能製造的召喚物，對你附近的敵人造成 {0}% 更少傷害 |
| Minions from Supported Skills deal {0}% less Damage to the Prey | 來自被輔助技能的召喚物，對獵物造成 {0}% 更少傷害 |
| Minions from Supported Skills deal {0}% less Damage to your Deathmarked Enemy | 被輔助技能創造的召喚生物對【亡印】敵人的總傷害更少 {0}% |
| Minions from Supported Skills deal {0}% less Damage while you have Feeding Frenzy | 透過輔助技能製造的召喚物，當你有豢養狂熱時造成 {0}% 更少傷害 |
| Minions from Supported Skills deal {0}% less Elemental Damage | 被輔助技能製造的召喚物造成{0}%更少元素傷害 |
| Minions from Supported Skills deal {0}% more Damage | 透過輔助技能製造的召喚物造成{0}%更多傷害 |
| Minions from Supported Skills deal {0}% more Damage to Enemies that are Near you | 透過輔助技能製造的召喚物，對你附近的敵人造成 {0}% 更多傷害 |
| Minions from Supported Skills deal {0}% more Damage to the Prey | 來自被輔助技能的召喚物，對獵物造成 {0}% 更多傷害 |
| Minions from Supported Skills deal {0}% more Damage to your Deathmarked Enemy | 被輔助技能創造的召喚生物對【亡印】敵人的總傷害更多 {0}% |
| Minions from Supported Skills deal {0}% more Damage while you have Feeding Frenzy | 透過輔助技能製造的召喚物，當你有豢養狂熱時造成 {0}% 更多傷害 |
| Minions from Supported Skills deal {0}% more Elemental Damage | 被輔助技能製造的召喚物造成{0}%更多元素傷害 |
| Minions from Supported Skills deal {0}% reduced Burning Damage | 來自被輔助技能的召喚物減少{0}%燃燒傷害 |
| Minions from Supported Skills deal {0}% reduced Damage | 透過輔助技能製造的召喚物減少{0}%傷害 |
| Minions from Supported Skills deal {0}% reduced Damage while on Full Life | 滿血時來自被輔助技能的召喚物減少{0}%傷害 |
| Minions from Supported Skills deal {0}% reduced Damage with Ailments | 來自被輔助技能的召喚物減少 {0}% 異常狀態傷害 |
| Minions from Supported Skills have {0} additional Physical Damage Reduction | 被輔助技能創造的召喚生物有 {0} 的機率獲得額外的物理傷害減免 |
| Minions from Supported Skills have {0} Chance to Block Attack Damage | 被輔助技能召喚生物時，它們的攻擊傷害格擋機率 {0} |
| Minions from Supported Skills have {0} chance to deal Double Damage | 被輔助技能召喚生物時，它們有 {0} 的機率傷害翻倍 |
| Minions from Supported Skills have {0} chance to grant Feeding Frenzy to you on Hit | 被輔助技能創造的召喚生物擊中有 {0} 的機率獲得【狂噬】 |
| Minions from Supported Skills have {0} chance to inflict Exposure on Hit, applying {1} to the Elemental Resistance matching highest Damage type taken by Enemy | 被輔助技能創造的召喚生物擊中敵人有 {0} 的機率施加【曝曬】，使其 {1} 元素抗性，其類型由該敵人所受最高傷害類型決定 |
| Minions from Supported Skills have {0} chance to Taunt on Hit | 被輔助技能創造的召喚生物擊中時有 {0} 的機率嘲諷 |
| Minions from Supported Skills have {0} increased Cooldown Recovery Rate | 被輔助技能召喚生物時，它們的冷卻回復率增加 {0} |
| Minions from Supported Skills have {0} increased Critical Strike Chance against the Prey | 來自被輔助技能的召喚生物對獵物的暴擊率增加 {0} |
| Minions from Supported Skills have {0} increased Projectile Speed | 被輔助技能召喚生物時，它們的投射物速度加快 {0} |
| Minions from Supported Skills have {0} reduced Cooldown Recovery Rate | 被輔助技能召喚生物時，它們的冷卻回復率減少  {0} |
| Minions from Supported Skills have {0} reduced Critical Strike Chance against the Prey | 來自被輔助技能的召喚生物對獵物的暴擊率減少 {0} |
| Minions from Supported Skills have {0} reduced Projectile Speed | 被輔助技能召喚生物時，它們的投射物速度減慢 {0} |
| Minions from Supported Skills have {0} to all Elemental Resistances | 被輔助技能創造的召喚生物獲得 {0} 全元素抗性 |
| Minions from Supported Skills have {0} to all maximum Elemental Resistances | 被輔助技能創造的召喚生物獲得 {0} 最大全元素抗性 |
| Minions from Supported Skills have {0} to Critical Strike Multiplier against the Prey | 來自被輔助技能的召喚生物對獵物的暴擊傷害加成 {0} |
| Minions from Supported Skills have {0} to Radius of their Burning Effect | 透過輔助技能製造的召喚物{0}他們燃燒效果的範圍 |
| Minions from Supported Skills have {0}% additional Physical Damage Reduction | 透過輔助技能製造的召喚物有{0}%額外物理傷害減免 |
| Minions from Supported Skills have {0}% Chance to Block Attack Damage | 來自被輔助技能的召喚物{0}%攻擊傷害格擋率 |
| Minions from Supported Skills have {0}% chance to deal Double Damage | 來自被輔助技能的召喚物有{0}%機率造成2倍傷害 |
| Minions from Supported Skills have {0}% chance to grant Feeding Frenzy to you on Hit | 透過輔助技能製造的召喚物擊中時有 {0}% 機率提供你豢養狂熱 |
| Minions from Supported Skills have {0}% chance to inflict Exposure on Hit, applying {1}% to the Elemental Resistance matching highest Damage type taken by Enemy | 透過輔助技能製造的召喚物擊中時有 {0}% 機率造成曝曬，根據敵人受到最高的傷害種類 {1}% 對應的元素抗性 |
| Minions from Supported Skills have {0}% chance to Taunt on Hit | 透過輔助技能的召喚物，有{0}%機率在擊中時嘲諷 |
| Minions from Supported Skills have {0}% increased Cooldown Recovery Rate | 來自被輔助技能的召喚物增加{0}%冷卻時間恢復速度 |
| Minions from Supported Skills have {0}% increased Critical Strike Chance against the Prey | 來自被輔助技能的召喚物，對獵物增加 {0}% 暴擊率 |
| Minions from Supported Skills have {0}% increased Projectile Speed | 來自被輔助技能的召喚物增加{0}%投射物速度 |
| Minions from Supported Skills have {0}% less Maximum Life | 來自被輔助技能的召喚物有{0}%更少最大生命 |
| Minions from Supported Skills have {0}% more Maximum Life | 來自被輔助技能的召喚物有{0}%更多最大生命 |
| Minions from Supported Skills have {0}% reduced Cooldown Recovery Rate | 來自被輔助技能的召喚物減少{0}%冷卻時間恢復速度 |
| Minions from Supported Skills have {0}% reduced Critical Strike Chance against the Prey | 來自被輔助技能的召喚物，對獵物減少 {0}% 暴擊率 |
| Minions from Supported Skills have {0}% reduced Projectile Speed | 來自被輔助技能的召喚物減少{0}%投射物速度 |
| Minions from Supported Skills have {0}% to all Elemental Resistances | 透過輔助技能製造的召喚物{0}%全部元素抗性 |
| Minions from Supported Skills have {0}% to all maximum Elemental Resistances | 透過輔助技能製造的召喚物 {0}% 全部最大元素抗性 |
| Minions from Supported Skills have {0}% to Critical Strike Multiplier against the Prey | 來自被輔助技能的召喚物，對獵物 {0}% 暴擊加成 |
| Minions from Supported Skills inflict Exposure on Hit, applying {0} to the Elemental Resistance matching highest Damage type taken by Enemy | 被輔助技能創造的召喚生物擊中敵人後施加【曝曬】，使其 {0} 元素抗性，其類型由該敵人所受最高傷害類型決定 |
| Minions from Supported Skills inflict Exposure on Hit, applying {0}% to the Elemental Resistance matching highest Damage type taken by Enemy | 透過輔助技能製造的召喚物擊中時造成曝曬，根據敵人受到最高的傷害種類 {0}% 對應的元素抗性 |
| Minions from Supported Skills recover {0} of Life on Hit | 被輔助技能召喚生物時，它們擊中回復 {0} 生命 |
| Minions from Supported Skills recover {0}% of Life on Hit | 來自被輔助技能的召喚物擊中時回復 {0}% 生命 |
| Minions from Supported Skills take {0} increased Fire Damage | 被輔助技能創造的召喚生物承受的火焰傷害增加 {0} |
| Minions from Supported Skills take {0} less Damage | 被輔助技能創造的召喚生物的總傷害更少 {0} |
| Minions from Supported Skills take {0} more Damage | 被輔助技能創造的召喚生物的總傷害更多 {0} |
| Minions from Supported Skills take {0} of their Maximum Life as Fire Damage per second | 被輔助技能創造的召喚生物每秒受到等同 {0} 最大生命的火焰傷害 |
| Minions from Supported Skills take {0} reduced Fire Damage | 被輔助技能創造的召喚生物承受的火焰傷害減少 {0} |
| Minions from Supported Skills take {0}% increased Fire Damage | 透過輔助技能製造的召喚物增加{0}%承受火焰傷害 |
| Minions from Supported Skills take {0}% less Damage | 透過輔助技能製造的召喚物承受{0}%更少傷害 |
| Minions from Supported Skills take {0}% more Damage | 透過輔助技能製造的召喚物承受{0}%更多傷害 |
| Minions from Supported Skills take {0}% of their Maximum Life as Fire Damage per second | 透過輔助技能製造的召喚物每秒承受 {0}% 他們最大生命的火焰傷害 |
| Minions from Supported Skills take {0}% reduced Fire Damage | 透過輔助技能製造的召喚物減少{0}%承受火焰傷害 |
| Minions gain {0} chance to deal Double Damage | 召喚生物有 {0} 的機率造成雙倍傷害 |
| Minions gain {0} less Added Damage | 召喚生物的附加總傷害更少 {0} |
| Minions gain {0} Life for each enemy they Hit | 召喚物得到 {0} 擊中回復生命 |
| Minions gain {0} more Added Damage | 召喚生物的附加總傷害更多 {0} |
| Minions gain {0} of Elemental Damage as Extra Chaos Damage | 召喚生物獲得額外混沌傷害，其數值等同於元素傷害的 {0} |
| Minions gain {0} of Maximum Life as Extra Maximum Energy Shield | 召喚生物獲得等同 {0} 最大生命的額外能量護盾 |
| Minions gain {0} of Physical Damage as Extra Chaos Damage | 召喚生物將物理傷害的 {0} 視為額外混沌傷害 |
| Minions gain {0} of Physical Damage as Extra Cold Damage | 召喚生物獲得等同 {0} 物理傷害的額外冰冷傷害 |
| Minions gain {0} of Physical Damage as Extra Fire Damage | 召喚生物獲得等同於 {0} 物理傷害的額外火焰傷害 |
| Minions gain {0} of their Maximum Life as Extra Maximum Energy Shield for each corpse Consumed | 每消耗 1 具屍體，召喚生物便獲得等同於自身最大生命 {0} 的額外能量護盾 |
| Minions gain {0} of their Physical Damage as Extra Chaos Damage | 召喚生物獲得額外混沌傷害，其數值等同於自身物理傷害的 {0} |
| Minions gain {0} to all Elemental Resistances | 召喚生物獲得 {0} 元素抗性 |
| Minions gain {0}% chance to deal Double Damage | 召喚物有{0}%機率造成2倍傷害 |
| Minions gain {0}% less Added Damage | 召喚物有 {0}% 更少附加傷害 |
| Minions gain {0}% more Added Damage | 召喚物有 {0}% 更多附加傷害 |
| Minions gain {0}% of Elemental Damage as Extra Chaos Damage | 召喚物獲得 {0}% 元素傷害的額外混沌傷害 |
| Minions gain {0}% of Maximum Life as Extra Maximum Energy Shield | 召喚物獲得 {0}% 最大生命的額外最大能量護盾 |
| Minions gain {0}% of Physical Damage as Extra Chaos Damage | 召喚物獲得 {0}% 物理傷害的額外混沌傷害 |
| Minions gain {0}% of Physical Damage as Extra Cold Damage | 召喚物獲得等同 {0}% 物理傷害的額外冰冷傷害 |
| Minions gain {0}% of Physical Damage as Extra Fire Damage | 召喚物獲得 {0}% 物理傷害的額外火焰傷害 |
| Minions gain {0}% of their Maximum Life as Extra Maximum Energy Shield for each corpse Consumed | 每消耗 1 具屍體，召喚生物便獲得等同於自身最大生命 {0}% 的額外能量護盾 |
| Minions gain {0}% of their Physical Damage as Extra Chaos Damage | 召喚物獲得等同它們 {0}% 物理傷害的額外混沌傷害 |
| Minions gain {0}% to all Elemental Resistances | 召喚物獲得 {0}% 全部元素抗性 |
| Minions gain a Frenzy Charge on Killing Blow against Enemies with at least {0} Poisons | 召喚物對至少有 {0} 層毒性的敵人造成擊殺之擊時，獲得 1 顆狂怒球 |
| Minions gain Onslaught for {0} seconds on Kill | 召喚物擊殺時獲得猛攻{0}秒 |
| Minions gain Unholy Might for {0} seconds on Kill | 召喚物擊殺時獲得不潔之力 {0} 秒 |
| Minions have {0} additional Accuracy Rating | 召喚物增加 {0} 命中 |
| Minions have {0} additional Physical Damage Reduction | 召喚生物有 {0} 額外物理傷害減免 |
| Minions have {0} base maximum Life | 召喚物擁有{0}基本最大生命 |
| Minions have {0} chance to Blind Enemies on hit | 召喚生物擊中時有 {0} 的機率使敵人致盲 |
| Minions have {0} chance to Blind enemies on hit | 召喚生物擊中時有 {0} 的機率使敵人致盲 |
| Minions have {0} chance to Blind on Hit with Attacks | 攻擊擊中時，召喚生物有 {0} 的機率致盲敵人 |
| Minions have {0} Chance to Block Attack Damage | 召喚生物有{0} 攻擊傷害格擋機率 |
| Minions have {0} Chance to Block Spell Damage | 召喚生物獲得 {0} 格擋法術傷害率 |
| Minions have {0} chance to cause Monsters to Flee when Hit | 召喚生物被擊中時有 {0} 的機率使敵人逃跑 |
| Minions have {0} chance to deal Double Damage | 召喚生物有 {0} 的機率造成雙倍傷害 |
| Minions have {0} chance to deal Double Damage while they are on Full Life | 召喚生物在滿血時，有 {0} 的機率造成雙倍傷害 |
| Minions have {0} chance to Dodge Attack Hits | 召喚生物有額外 {0} 躲避擊中機率 |
| Minions have {0} chance to Dodge Spell Hits | 召喚生物有 {0} 的機率躲避法術擊中 |
| Minions have {0} chance to Fortify on Melee hit | 召喚生物的近戰攻擊擊中時，有 {0} 的機率獲得護體效果 |
| Minions have {0} chance to Freeze enemies | 召喚生物有 {0} 的機率冰凍敵人 |
| Minions have {0} chance to Freeze Enemies which are Chilled | 召喚生物有 {0} 的機率冰凍被冰緩的敵人 |
| Minions have {0} chance to Freeze, Shock and Ignite | 召喚生物有 {0} 的機率使敵人受到冰凍，感電與點燃 |
| Minions have {0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons | 召喚生物以致命一擊擊敗一名至少中毒 {1} 層的敵人時，有 {0} 的機率獲得一個狂怒球 |
| Minions have {0} chance to gain a Power Charge on Critical Strike | 召喚生物暴擊時有 {0} 的機率獲得暴擊球 |
| Minions have {0} chance to gain a Power Charge on Hit | 召喚生物擊中時，有 {0} 的機率獲得一個暴擊球 |
| Minions have {0} chance to gain a Power Charge on Killing Blow | 召喚生物有 {0} 的機率在致命一擊時獲得一個暴擊球 |
| Minions have {0} chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit | 召喚生物近戰命中並暈眩敵人時，有 {0} 的機率獲得 1 個耐力球 |
| Minions have {0} chance to gain Onslaught for {1} seconds on dealing a Killing Blow | 召喚生物造成致命一擊時，有 {0} 的機率獲得 {1} 秒猛攻 |
| Minions have {0} chance to gain Onslaught for {1} seconds on Kill | 擊敗敵人時，召喚生物有 {0} 的機率獲得 {1} 秒【猛攻】狀態 |
| Minions have {0} chance to gain Onslaught for {1} seconds when they Hit a Unique Enemy | 召喚生物擊中傳奇敵人時，有 {0} 的機率獲得 {1}  秒猛攻 |
| Minions have {0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy | 擊中傳奇敵人時，召喚生物有 {0} 機率獲得【猛攻】效果，持續 {1} 秒 |
| Minions have {0} chance to gain Unholy Might for {1} seconds on Kill | 擊敗敵人時，召喚生物有 {0} 的機率獲得不潔之力 {1} 秒 |
| Minions have {0} chance to grant Feeding Frenzy to you on Hit | 召喚生物擊中時，有 {0} 的機率使你獲得【狂噬】 |
| Minions have {0} chance to Hinder Enemies on Hit with Spells, with {1} reduced Movement Speed | 召喚生物的法術擊中時有 {0} 的機率使敵人的移動速度減少 {1} |
| Minions have {0} chance to Ignite | 召喚生物有 {0} 的機率施加【點燃】 |
| Minions have {0} chance to Ignite enemies | 召喚生物的火焰傷害有 {0} 的機率點燃敵人 |
| Minions have {0} chance to inflict Exposure on Hit, applying {1} to the Elemental Resistance matching highest Damage type taken by Enemy | 召喚生物擊中敵人後有 {0} 的機率造成【曝曬】，使其 {1} 元素抗性，其類型由該敵人所受最高傷害類型決定 |
| Minions have {0} chance to inflict Withered on Hit | 召喚生物擊中敵人後有 {0} 的機率造成【死亡凋零】 |
| Minions have {0} chance to Intimidate Enemies for {1} seconds on Hit | 召喚生物在擊中時有 {0} 的機率威嚇敵人 {1} 秒 |
| Minions have {0} chance to Knock Enemies Back on Hit with Attacks | 召喚生物的攻擊擊中有 {0} 的機率擊退敵人 |
| Minions have {0} chance to Knock Enemies Back with Hits at Close Range | 召喚生物近程擊中時有 {0} 的機率擊退敵人 |
| Minions have {0} chance to Maim Enemies on Hit with Attacks | 召喚生物的攻擊擊中有 {0} 的機率癱瘓敵人 |
| Minions have {0} chance to Poison Enemies on Hit | 召喚生物擊中時有 {0} 的機率使目標中毒 |
| Minions have {0} chance to Poison on Hit | 召喚生物在擊中時有 {0} 的機率使敵人中毒 |
| Minions have {0} chance to Shock enemies | 召喚生物有 {0} 的機率使敵人感電 |
| Minions have {0} chance to Taunt on Hit | 召喚生物擊中時有 {0} 的機率嘲諷 |
| Minions have {0} chance to Taunt on Hit with Attacks | 攻擊擊中時，召喚生物有 {0} 的機率嘲諷敵人 |
| Minions have {0} faster start of Energy Shield Recharge | 召喚生物的能量護盾提前 {0} 開始回復 |
| Minions have {0} increased Accuracy Rating | 召喚生物的總命中值增加 {0} |
| Minions have {0} increased Area of Effect | 召喚生物的效果區域擴大 {0} |
| Minions have {0} increased Area of Effect if you have used a Minion Skill Recently | 若你近期內使用了召喚生物技能，則召喚生物的效果區域擴大 {0} |
| Minions have {0} increased Attack and Cast Speed | 召喚生物的攻擊和施放速度加快 {0} |
| Minions have {0} increased Attack and Cast Speed if you or your Minions have Killed Recently | 若你近期內或你的召喚生物擊敗過敵人，則召喚生物攻擊和施放速度增加 {0} |
| Minions have {0} increased Attack and Cast Speed while you are affected by a Herald | 你受捷影響時，召喚生物的攻擊和施放速度加快 {0} |
| Minions have {0} increased Attack Speed | 召喚生物的攻擊速度增加 {0} |
| Minions have {0} increased Attack Speed when on Low Life | 召喚生物低血時，其攻擊速度增加 {0} |
| Minions have {0} increased Attack Speed while they have at least {1} Rage | 召喚生物至少有 {1} 點怒火時，它們的攻擊速度加快 {0} |
| Minions have {0} increased Aura Area of Effect | 召喚生物的光環範圍擴大 {0} |
| Minions have {0} increased Blinding duration | 召喚生物造成的致盲時間延長 {0} |
| Minions have {0} increased Burning Damage | 召喚生物造成的燃燒傷害增加 {0} |
| Minions have {0} increased Cast Speed | 召喚生物的施放速度增加 {0} |
| Minions have {0} increased Cast Speed when on Low Life | 召喚生物低血時，其施放速度增加 {0} |
| Minions have {0} increased Chill Duration on enemies | 召喚生物使敵人冰緩的時間延長 {0} |
| Minions have {0} increased Chill Effect | 召喚生物的冰緩效果增加 {0} |
| Minions have {0} increased Cooldown Recovery Rate | 召喚生物的冷卻回復率增加 {0} |
| Minions have {0} increased Critical Strike Chance | 召喚生物的暴擊率增加 {0} |
| Minions have {0} increased Critical Strike Chance against Blinded Enemies | 對抗目盲的敵人時，召喚生物的暴擊率增加 {0} |
| Minions have {0} increased Critical Strike Chance against the Prey | 召喚生物對獵物的暴擊率增加 {0} |
| Minions have {0} increased Critical Strike Chance per Maximum Power Charge you have | 你每有一個暴擊球便使召喚生物的暴擊率增加 {0} |
| Minions have {0} increased Damage with Poison | 召喚生物造成的中毒傷害增加 {0} |
| Minions have {0} increased distance between Firing Points | 召喚生物的發射點之間的距離增加 {0} |
| Minions have {0} increased Duration | 召喚生物的持續時間延長 {0} |
| Minions have {0} increased Duration of Ailments on Enemies | 召喚生物會使敵人受到的冰緩、點燃、冰凍和感電狀態持續時間延長 {0} |
| Minions have {0} increased Duration of Skills and Duration of Damaging Ailments | 召喚生物的技能和異常狀態持續時間延長 {0} |
| Minions Have {0} increased Effect of Cold Ailments | 召喚生物的冰冷異常狀態效果增加 {0} |
| Minions have {0} increased Effect of Lightning Ailments | 召喚生物的閃電異常狀態效果增加 {0} |
| Minions have {0} increased Effect of non-Damaging Ailments on Enemies | 召喚生物對敵人施加的非傷害性異常狀態效果增加 {0} |
| Minions have {0} increased effect of their Auras | 召喚生物的光環效果增加 {0} |
| Minions have {0} increased Enemy Stun Threshold | 召喚生物的敵人暈眩門檻增加 {0} |
| Minions have {0} increased Flask Charges used | 召喚生物的藥劑使用次數增加 {0} |
| Minions have {0} increased Flask Effect Duration | 召喚生物的藥劑效果持續時間增加 {0} |
| Minions have {0} increased Freeze Duration on enemies | 召喚生物使敵人冰凍的時間延長 {0} |
| Minions have {0} increased Ignite Duration on enemies | 召喚生物點燃敵人的持續時間延長 {0} |
| Minions have {0} increased Knockback Distance | 召喚生物的擊退距離延長 {0} |
| Minions have {0} increased maximum Energy Shield | 召喚生物的能量護盾增加 {0} |
| Minions have {0} increased maximum Life | 召喚生物的最大生命增加 {0} |
| Minions have {0} increased maximum Mana | 召喚生物的魔力增加 {0} |
| Minions have {0} increased Movement Speed | 召喚生物的移動速度增加 {0} |
| Minions have {0} increased Movement Speed for each Herald affecting you | 每有一個影響你的捷效果，都使召喚生物的移動速度加快 {0} |
| Minions have {0} increased Poison Duration | 召喚生物造成的中毒持續時間延長 {0} |
| Minions have {0} increased Projectile Speed | 召喚生物的投射物速度加快 {0} |
| Minions have {0} increased Shock Duration on enemies | 召喚生物對敵人造成的感電狀態時間延長 {0} |
| Minions have {0} increased Shock Effect | 召喚生物的感電效果增加 {0} |
| Minions have {0} increased Stun Duration on enemies | 召喚生物使敵人暈眩的時間延長 {0} |
| Minions have {0} less Area of Effect | 召喚生物的效果區域總面積額外縮小 {0} |
| Minions have {0} less Attack Speed | 召喚生物的總攻擊速度額外減慢 {0} |
| Minions have {0} less Cast Speed | 召喚生物的總施放速度更少 {0} |
| Minions have {0} less Duration | 召喚生物的總持續時間額外縮短 {0} |
| Minions have {0} less Energy Shield | 召喚生物的總能量護盾更多 {0} |
| Minions have {0} less Life | 召喚生物的總生命更多 {0} |
| Minions have {0} less maximum Life | 召喚生物的最大生命總值更少 {0} |
| Minions have {0} less Maximum Life | 召喚生物的最大生命總值更少 {0} |
| Minions have {0} less Melee Attack Speed | 召喚生物的近戰總攻擊速度更少 {0} |
| Minions have {0} less Melee Splash Area of Effect | 召喚生物的近戰技能濺射總範圍更少 {0} |
| Minions have {0} less Projectile Attack Speed | 召喚生物的投射物總攻擊速度更少 {0} |
| Minions have {0} maximum Life | 召喚物有{0}最大生命 |
| Minions have {0} more Area of Effect | 召喚生物的效果區域總面積額外擴大 {0} |
| Minions have {0} more Attack Speed | 召喚生物的總攻擊速度額外加快 {0} |
| Minions have {0} more Cast Speed | 召喚生物的總施放速度更多 {0} |
| Minions have {0} more Duration | 召喚生物的總持續時間額外延長 {0} |
| Minions have {0} more Energy Shield | 召喚生物的總能量護盾更多 {0} |
| Minions have {0} more Life | 召喚生物的總生命更多 {0} |
| Minions have {0} more maximum Life | 召喚生物的最大生命總值更多 {0} |
| Minions have {0} more Maximum Life | 召喚生物的最大生命總值更多 {0} |
| Minions have {0} more Melee Attack Speed | 召喚生物的近戰總攻擊速度更多 {0} |
| Minions have {0} more Melee Splash Area of Effect | 召喚生物的近戰技能濺射總範圍更多 {0} |
| Minions have {0} more Projectile Attack Speed | 召喚生物的投射物總攻擊速度更多 {0} |
| Minions have {0} of Chaos Damage Leeched as Life | 召喚生物將混沌傷害的 {0} 轉化為生命偷取 |
| Minions have {0} reduced Accuracy Rating | 召喚生物的總命中值減少 {0} |
| Minions have {0} reduced Area of Effect | 召喚生物的效果區域縮小 {0} |
| Minions have {0} reduced Area of Effect if you have used a Minion Skill Recently | 若你近期內使用了召喚生物技能，則召喚生物的效果區域減少 {0} |
| Minions have {0} reduced Attack and Cast Speed | 召喚生物的攻擊和施放速度減慢 {0} |
| Minions have {0} reduced Attack and Cast Speed if you or your Minions have Killed Recently | 若你近期內或你的召喚生物擊敗過敵人，則召喚生物攻擊和施放速度減少 {0} |
| Minions have {0} reduced Attack and Cast Speed while you are affected by a Herald | 你受捷影響時，召喚生物的攻擊和施放速度減慢 {0} |
| Minions have {0} reduced Attack Speed | 召喚生物的攻擊速度減少 {0} |
| Minions have {0} reduced Attack Speed when on Low Life | 召喚生物低血時，其攻擊速度減少 {0} |
| Minions have {0} reduced Aura Area of Effect | 召喚生物的光環範圍縮小 {0} |
| Minions have {0} reduced Blinding duration | 召喚生物造成的致盲時間縮短 {0} |
| Minions have {0} reduced Burning Damage | 召喚生物造成的燃燒傷害減少 {0} |
| Minions have {0} reduced Cast Speed | 召喚生物的施放速度減少 {0} |
| Minions have {0} reduced Cast Speed when on Low Life | 召喚生物低血時，其施放速度減少 {0} |
| Minions have {0} reduced Chill Duration on enemies | 召喚生物使敵人冰緩的時間縮短 {0} |
| Minions have {0} reduced Chill Effect | 召喚生物的冰緩效果減少 {0} |
| Minions have {0} reduced Cooldown Recovery Rate | 召喚生物的冷卻回復率減少 {0} |
| Minions have {0} reduced Critical Strike Chance | 召喚生物的暴擊率減少 {0} |
| Minions have {0} reduced Critical Strike Chance against Blinded Enemies | 對抗目盲的敵人時，召喚生物的暴擊率減少 {0} |
| Minions have {0} reduced Critical Strike Chance against the Prey | 召喚生物對獵物的暴擊率減少 {0} |
| Minions have {0} reduced Critical Strike Chance per Maximum Power Charge you have | 你每有一個暴擊球便使召喚生物的暴擊率減少 {0} |
| Minions have {0} reduced Damage with Poison | 召喚生物造成的中毒傷害減少 {0} |
| Minions have {0} reduced distance between Firing Points | 召喚生物的發射點發射點之間的距離減少 {0} |
| Minions have {0} reduced Duration | 召喚生物的持續時間縮短 {0} |
| Minions have {0} reduced Duration of Ailments on Enemies | 召喚生物會使敵人受到的冰緩、點燃、冰凍和感電狀態持續時間縮短 {0} |
| Minions have {0} reduced Duration of Skills and Damaging Ailments | 召喚生物技能和異常狀態持續時間縮短 {0} |
| Minions Have {0} reduced Effect of Cold Ailments | 召喚生物的冰冷異常狀態效果減少 {0} |
| Minions have {0} reduced Effect of Lightning Ailments | 召喚生物的閃電異常狀態效果減少 {0} |
| Minions have {0} reduced Effect of non-Damaging Ailments on Enemies | 召喚生物對敵人施加的非傷害性異常狀態效果減少 {0} |
| Minions have {0} reduced effect of their Auras | 召喚生物的光環效果減少 {0} |
| Minions have {0} reduced Enemy Stun Threshold | 召喚生物的敵人暈眩門檻減少 {0} |
| Minions have {0} reduced Flask Charges used | 召喚生物的藥劑使用次數減少 {0} |
| Minions have {0} reduced Flask Effect Duration | 召喚生物的藥劑效果持續時間減少 {0} |
| Minions have {0} reduced Freeze Duration on enemies | 召喚生物使敵人冰凍的時間縮短 {0} |
| Minions have {0} reduced Ignite Duration on enemies | 召喚生物點燃敵人的持續時間縮短 {0} |
| Minions have {0} reduced Knockback Distance | 召喚生物的擊退距離縮短 {0} |
| Minions have {0} reduced maximum Energy Shield | 召喚生物的能量護盾減少 {0} |
| Minions have {0} reduced maximum Life | 召喚生物的最大生命減少 {0} |
| Minions have {0} reduced maximum Mana | 召喚生物的魔力減少 {0} |
| Minions have {0} reduced Movement Speed | 召喚生物的移動速度減少 {0} |
| Minions have {0} reduced Movement Speed for each Herald affecting you | 每有一個影響你的捷效果，都使召喚生物的移動速度減慢 {0} |
| Minions have {0} reduced Poison Duration | 召喚生物造成的中毒持續時間縮短 {0} |
| Minions have {0} reduced Projectile Speed | 召喚生物的投射物速度減慢 {0} |
| Minions have {0} reduced Shock Duration on enemies | 召喚生物對敵人造成的感電狀態時間縮短 {0} |
| Minions have {0} reduced Shock Effect | 召喚生物的感電效果減少 {0} |
| Minions have {0} reduced Stun Duration on enemies | 召喚生物使敵人暈眩的時間縮短 {0} |
| Minions have {0} slower start of Energy Shield Recharge | 召喚生物的能量護盾延後 {0} 開始回復 |
| Minions have {0} to {1} added Cold Damage per Frenzy Charge | 召喚物根據每顆狂怒球附加 {0} 至 {1} 冰冷傷害 |
| Minions have {0} to Accuracy Rating | 召喚物{0}命中值 |
| Minions have {0} to Accuracy Rating per {1} Devotion | 每{1}個奉獻召喚物{0}命中值 |
| Minions have {0} to all Elemental Resistances | 召喚生物獲得 {0} 元素抗性 |
| Minions have {0} to all maximum Elemental Resistances | 召喚生物獲得 {0} 最大全元素抗性 |
| Minions have {0} to Armour | 召喚物{0}護甲值 |
| Minions have {0} to Chaos Resistance | 召喚生物有 {0} 混沌抗性 |
| Minions have {0} to Cold Resistance | 召喚生物有 {0} 冰冷抗性 |
| Minions have {0} to Critical Strike Multiplier | 召喚生物 {0} 暴擊傷害加成 |
| Minions have {0} to Critical Strike Multiplier against the Prey | 召喚生物對獵物的暴擊傷害加成 {0} |
| Minions have {0} to Fire Resistance | 召喚生物的火焰抗性 {0} |
| Minions have {0} to Minimum Power Charges | 召喚物{0}最小暴擊球 |
| Minions have {0} to Radius of their Burning Effect | 召喚物 {0} 他們的燃燒效果範圍 |
| Minions have {0}% additional Physical Damage Reduction | 召喚物有{0}%額外物理傷害減免 |
| Minions have {0}% chance to Blind Enemies on hit | 召喚物擊中敵人時有{0}%機率造成致盲 |
| Minions have {0}% chance to Blind enemies on hit | 召喚物有 {0}% 機率擊中使敵人致盲 |
| Minions have {0}% chance to Blind on Hit with Attacks | 召喚物攻擊擊中時有{0}%機率致盲 |
| Minions have {0}% Chance to Block Attack Damage | 召喚物{0}%攻擊傷害格擋率 |
| Minions have {0}% Chance to Block Spell Damage | 召喚物有 {0}% 格擋法術傷害機率 |
| Minions have {0}% chance to cause Monsters to Flee when Hit | 召喚物擊中有 {0}% 機率使敵人逃跑 |
| Minions have {0}% chance to deal Double Damage | 召喚物有{0}%機率造成2倍傷害 |
| Minions have {0}% chance to deal Double Damage while they are on Full Life | 召喚物滿血時有{0}%機率造成2倍傷害 |
| Minions have {0}% chance to Dodge Attack Hits | 召喚物有 {0}% 機率躲避攻擊擊中 |
| Minions have {0}% chance to Dodge Spell Hits | 召喚物有 {0}% 機率躲避法術擊中 |
| Minions have {0}% chance to Fortify on Melee hit | 召喚物近戰攻擊命中時有 {0}% 機率獲得護體效果 |
| Minions have {0}% chance to Freeze enemies | 召喚物有 {0}% 機率冰凍敵人 |
| Minions have {0}% chance to Freeze Enemies which are Chilled | 召喚物有 {0}% 機率冰凍受到冰緩的敵人 |
| Minions have {0}% chance to Freeze, Shock and Ignite | 召喚物有 {0}% 機率造成冰凍、感電和點燃 |
| Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons | 召喚物對至少有 {1} 層毒性的敵人造成擊殺之擊時，有 {0}% 機率獲得 1 顆狂怒球 |
| Minions have {0}% chance to gain a Power Charge on Critical Strike | 召喚物暴擊時有 {0}% 機率獲得暴擊球 |
| Minions have {0}% chance to gain a Power Charge on Hit | 召喚物擊中時有{0}%獲得1顆暴擊球 |
| Minions have {0}% chance to gain a Power Charge on Killing Blow | 召喚物在擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球 |
| Minions have {0}% chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit | 當召喚物用近戰擊中暈眩敵人時，有 {0}% 機率獲得 1 顆耐力球 |
| Minions have {0}% chance to gain Onslaught for {1} seconds on dealing a Killing Blow | 召喚生物擊敗敵人時有 {0}% 機率獲得【猛攻】，持續 {1} 秒 |
| Minions have {0}% chance to gain Onslaught for {1} seconds on Kill | 召喚物擊殺時有{0}%機率獲得猛攻{1}秒 |
| Minions have {0}% chance to gain Onslaught for {1} seconds when they Hit a Unique Enemy | 當召喚物擊中傳奇敵人時，召喚物有 {0}% 機率獲得猛攻 {1} 秒 |
| Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy | 擊中傳奇敵人時，召喚生物有 {0}% 機率獲得【猛攻】效果，持續 {1} 秒 |
| Minions have {0}% chance to gain Onslaught for {2} seconds on | 召喚物一擊必殺時 |
| Minions have {0}% chance to gain Unholy Might for {1} seconds on Kill | 召喚物擊殺時有 {0}% 機率獲得不潔之力 {1} 秒 |
| Minions have {0}% chance to grant Feeding Frenzy to you on Hit | 召喚物擊中時有 {0}% 機率給予你豢養狂熱 |
| Minions have {0}% chance to Hinder Enemies on Hit with Spells, with {1}% reduced Movement Speed | 召喚物使用法術擊中敵人時，有 {0}% 機率減少敵人 {1}% 移動速度 |
| Minions have {0}% chance to Ignite | 召喚物有 {0}% 機率造成點燃 |
| Minions have {0}% chance to Ignite enemies | 召喚物火焰傷害有 {0}% 機率點燃敵人 |
| Minions have {0}% chance to inflict Cold Exposure on Hit | 召喚物擊中時有 {0}% 機率造成冰冷曝曬 |
| Minions have {0}% chance to inflict Exposure on Hit, applying {1}% to the Elemental Resistance matching highest Damage type taken by Enemy | 召喚物擊中時有 {0}% 機率造成曝曬，根據敵人受到最高的傷害種類 {1}% 對應的元素抗性 |
| Minions have {0}% chance to inflict Fire Exposure on Hit | 召喚物擊中時有 {0}% 機率造成火焰曝曬 |
| Minions have {0}% chance to inflict Lightning Exposure on Hit | 召喚物擊中時有 {0}% 機率造成閃電曝曬 |
| Minions have {0}% chance to inflict Withered on Hit | 召喚物擊中時有{0}%機率造成凋零 |
| Minions have {0}% chance to Intimidate Enemies for {1} seconds on Hit | 召喚物擊中時有{0}%機率威嚇敵人{1}秒 |
| Minions have {0}% chance to Knock Enemies Back on Hit with Attacks | 召喚物在攻擊擊中時有{0}%機率擊退敵人 |
| Minions have {0}% chance to Knock Enemies Back with Hits at Close Range | 召喚物在近距離擊中時有 {0}% 機率擊退敵人 |
| Minions have {0}% chance to Maim Enemies on Hit with Attacks | 召喚物在攻擊擊中時有{0}%機率癱瘓敵人 |
| Minions have {0}% chance to Poison Enemies on Hit | 召喚物擊中時有{0}%機率使敵人中毒 |
| Minions have {0}% chance to Poison on Hit | 召喚物擊中時有 {0}% 機率造成中毒 |
| Minions have {0}% chance to refresh Duration of their granted Modifier by up to {1} seconds on Hitting a Rare or Unique Enemy | 召喚物擊中稀有或傳奇敵人時，有 {0}% 機率刷新獲得詞綴的持續時間，最多 {1} 秒 |
| Minions have {0}% chance to Shock enemies | 召喚物有 {0}% 機率感電敵人 |
| Minions have {0}% chance to Suppress Spell Damage | 召喚物有 {0}% 壓抑法術傷害率 |
| Minions have {0}% chance to Taunt on Hit | 召喚物擊中時有{0}%機率嘲諷 |
| Minions have {0}% chance to Taunt on Hit with Attacks | 召喚物在攻擊擊中時有{0}%機率嘲諷 |
| Minions have {0}% faster start of Energy Shield Recharge | 召喚物能量護盾開始充能速度加快{0}% |
| Minions have {0}% increased Accuracy Rating | 召喚物增加 {0}% 命中率 |
| Minions have {0}% increased Area of Effect | 增加{0}%召喚物的範圍效果 |
| Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently | 若你近期使用過召喚物技能，召喚物增加{0}%範圍效果 |
| Minions have {0}% increased Attack and Cast Speed | 召喚物增加{0}%攻擊和施放速度 |
| Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently | 若你或你的召喚物近期有過擊殺，增加{0}%召喚物的攻擊和施放速度 |
| Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald | 你受捷光環影響時，召喚物增加{0}%攻擊和施放速度 |
| Minions have {0}% increased Attack Speed | 召喚物增加{0}%攻擊速度 |
| Minions have {0}% increased Attack Speed when on Low Life | 召喚物貧血時增加 {0}% 攻擊速度 |
| Minions have {0}% increased Attack Speed while they have at least {1} Rage | 召喚物至少有 {1} 層盛怒時，增加 {0}% 攻擊速度 |
| Minions have {0}% increased Aura Area of Effect | 增加召喚物光環技能 {0}% 範圍效果 |
| Minions have {0}% increased Blinding duration | 增加召喚物 {0}% 導致的致盲時間 |
| Minions have {0}% increased Burning Damage | 召喚物增加 {0}% 燃燒傷害 |
| Minions have {0}% increased Cast Speed | 召喚物增加{0}%施放速度 |
| Minions have {0}% increased Cast Speed when on Low Life | 召喚物貧血時增加 {0}% 施放速度 |
| Minions have {0}% increased Chill Duration on enemies | 召喚物增加 {0}% 敵人冰緩時間 |
| Minions have {0}% increased Chill Effect | 召喚物增加 {0}% 冰緩效果 |
| Minions have {0}% increased Cooldown Recovery Rate | 召喚物增加{0}%冷卻時間恢復速度 |
| Minions have {0}% increased Critical Strike Chance | 召喚物增加 {0}% 暴擊率 |
| Minions have {0}% increased Critical Strike Chance against Blinded Enemies | 對致盲的敵人增加 {0}% 暴擊率 |
| Minions have {0}% increased Critical Strike Chance against the Prey | 召喚物對獵物增加 {0}% 暴擊率 |
| Minions have {0}% increased Critical Strike Chance per Maximum Power Charge you have | 召喚物根據你身上每顆最大暴擊球，增加 {0}% 暴擊率 |
| Minions have {0}% increased Damage with Poison | 召換物造成的中毒傷害增加 {0}% |
| Minions have {0}% increased distance between Firing Points | 召喚物增加 {0}% 發射點間的距離 |
| Minions have {0}% increased Duration | 召喚物增加 {0}% 持續時間 |
| Minions have {0}% increased Duration of Ailments on Enemies | 召喚物增加 {0}% 敵人異常狀態時間 |
| Minions have {0}% increased Duration of Cruelty | 召喚物增加 {0}% 殘酷的持續時間 |
| Minions have {0}% increased Duration of Skills and Damaging Ailments | 召喚物增加 {0}% 技能和傷害型異常狀態的持續時間 |
| Minions have {0}% increased Duration of Skills and Duration of Damaging Ailments | 召喚物增加 {0}% 技能持續時間和傷害型異常狀態時間 |
| Minions Have {0}% increased Effect of Cold Ailments | 召喚物增加 {0}% 冰冷異常狀態效果 |
| Minions have {0}% increased Effect of Lightning Ailments | 召喚物增加 {0}% 閃電異常狀態效果 |
| Minions have {0}% increased Effect of non-Damaging Ailments on Enemies | 召喚物對敵人增加 {0}% 非傷害型異常狀態的效果 |
| Minions have {0}% increased effect of their Auras | 召喚物增加 {0}% 自身的光環效果 |
| Minions have {0}% increased Enemy Stun Threshold | 召喚物增加{0}%敵人暈眩門檻 |
| Minions have {0}% increased Flask Charges used | 增加{0}%召喚物使用的藥劑充能 |
| Minions have {0}% increased Flask Effect Duration | 增加{0}%召喚物的藥劑效果持續時間 |
| Minions have {0}% increased Freeze Duration on enemies | 召喚物增加 {0}% 敵人冰凍時間 |
| Minions have {0}% increased Ignite Duration on enemies | 召喚物增加 {0}% 敵人點燃時間 |
| Minions have {0}% increased Knockback Distance | 召喚物增加 {0}% 擊退距離 |
| Minions have {0}% increased Life Recovery rate | 召喚物增加{0}%生命回復率 |
| Minions have {0}% increased maximum Energy Shield | 增加{0}%召喚物的最大能量護盾 |
| Minions have {0}% increased maximum Life | 召喚物增加{0}%最大生命 |
| Minions have {0}% increased maximum Mana | 召喚物增加{0}%最大魔力 |
| Minions have {0}% increased Movement Speed | 增加{0}%召喚物移動速度 |
| Minions have {0}% increased Movement Speed for each Herald affecting you | 每個影響你的捷光環，召喚物增加{0}%移動速度 |
| Minions have {0}% increased Poison Duration | 召喚物造成的中毒持續時間增加 {0}% |
| Minions have {0}% increased Projectile Speed | 召喚物增加{0}%投射物速度 |
| Minions have {0}% increased Shock Duration on enemies | 召喚物增加 {0}% 敵人感電時間 |
| Minions have {0}% increased Shock Effect | 召喚物增加 {0}% 感電效果 |
| Minions have {0}% increased Stun Duration on enemies | 召喚物增加 {0}% 敵人暈眩時間 |
| Minions have {0}% less Area of Effect | 召喚物有 {0}% 更少範圍效果 |
| Minions have {0}% less Attack Speed | 召喚物有 {0}% 更少攻擊速度 |
| Minions have {0}% less Cast Speed | 召喚物 {0}% 更少施放速度 |
| Minions have {0}% less Critical Strike Chance | 召喚物有 {0}% 更少暴擊率 |
| Minions have {0}% less Duration | 減少召喚物 {0}% 時間 |
| Minions have {0}% less Energy Shield | 召喚物有{0}%更少能量護盾 |
| Minions have {0}% less Life | 召喚物有 {0}% 較少生命 |
| Minions have {0}% less maximum Life | 召喚物有{0}%更多最大生命 |
| Minions have {0}% less Maximum Life | 召喚物有{0}%更少最大生命 |
| Minions have {0}% less Melee Attack Speed | 召喚物有 {0}% 更少近戰攻擊速度 |
| Minions have {0}% less Melee Splash Area of Effect | 召換物有 {0}% 更少近戰擴散範圍效果 |
| Minions have {0}% less Projectile Attack Speed | 召喚物擁有 {0}% 更少投射物攻擊速度 |
| Minions have {0}% more Area of Effect | 召喚物有 {0}% 更多範圍效果 |
| Minions have {0}% more Attack Speed | 召喚物有 {0}% 更多攻擊速度 |
| Minions have {0}% more Cast Speed | 召喚物 {0}% 更多施放速度 |
| Minions have {0}% more Critical Strike Chance | 召喚物有 {0}% 更多暴擊率 |
| Minions have {0}% more Duration | 增加召喚物 {0}% 時間 |
| Minions have {0}% more Energy Shield | 召喚物有{0}%更多能量護盾 |
| Minions have {0}% more Life | 召喚物有 {0}% 更多生命 |
| Minions have {0}% more maximum Life | 召喚物有{0}%更多最大生命 |
| Minions have {0}% more Maximum Life | 召喚物有{0}%更多最大生命 |
| Minions have {0}% more Melee Attack Speed | 召喚物有 {0}% 更多近戰攻擊速度 |
| Minions have {0}% more Melee Splash Area of Effect | 召換物有 {0}% 更多近戰擴散範圍效果 |
| Minions have {0}% more Projectile Attack Speed | 召喚物擁有 {0}% 更多投射物攻擊速度 |
| Minions have {0}% of Chaos Damage Leeched as Life | 召喚物的 {0}% 混沌傷害偷取生命of Chaos Damage Leeched as Life |
| Minions have {0}% reduced Accuracy Rating | 召喚物減少 {0}% 命中率 |
| Minions have {0}% reduced Area of Effect | 減少{0}%召喚物的範圍效果 |
| Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently | 若你近期使用過召喚物技能，召喚物減少{0}%範圍效果 |
| Minions have {0}% reduced Attack and Cast Speed | 召喚物減少{0}%攻擊和施放速度 |
| Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently | 若你或你的召喚物近期有過擊殺，減少{0}%召喚物的攻擊和施放速度 |
| Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald | 你受捷光環影響時，召喚物減少{0}%攻擊和施放速度 |
| Minions have {0}% reduced Attack Speed | 召喚物減少{0}%攻擊速度 |
| Minions have {0}% reduced Attack Speed when on Low Life | 召喚物貧血時減少 {0}% 攻擊速度 |
| Minions have {0}% reduced Aura Area of Effect | 減少召換物光環技能 {0}% 範圍效果 |
| Minions have {0}% reduced Blinding duration | 召喚物減少 {0}% 導致的致盲時間 |
| Minions have {0}% reduced Burning Damage | 召喚物減少 {0}% 燃燒傷害 |
| Minions have {0}% reduced Cast Speed | 召喚物減少{0}%施放速度 |
| Minions have {0}% reduced Cast Speed when on Low Life | 召喚物貧血時減少 {0}% 施放速度 |
| Minions have {0}% reduced Chill Duration on enemies | 召喚物減少 {0}% 敵人冰緩時間 |
| Minions have {0}% reduced Chill Effect | 召喚物減少 {0}% 冰緩效果 |
| Minions have {0}% reduced Cooldown Recovery Rate | 召喚物減少{0}%冷卻時間恢復速度 |
| Minions have {0}% reduced Critical Strike Chance | 召喚物減少 {0}% 暴擊率 |
| Minions have {0}% reduced Critical Strike Chance against Blinded Enemies | 對致盲的敵人減少 {0}% 暴擊率 |
| Minions have {0}% reduced Critical Strike Chance against the Prey | 召喚物對獵物減少 {0}% 暴擊率 |
| Minions have {0}% reduced Critical Strike Chance per Maximum Power Charge you have | 召喚物根據你身上每顆最大暴擊球，減少 {0}% 暴擊率 |
| Minions have {0}% reduced Damage with Poison | 召換物造成的中毒傷害減少 {0}% |
| Minions have {0}% reduced distance between Firing Points | 召喚物減少 {0}% 發射點間的距離 |
| Minions have {0}% reduced Duration | 召喚物減少 {0}% 持續時間 |
| Minions have {0}% reduced Duration of Ailments on Enemies | 召喚物減少 {0}% 敵人異常狀態時間 |
| Minions have {0}% reduced Duration of Cruelty | 召喚物減少 {0}% 殘酷的持續時間 |
| Minions have {0}% reduced Duration of Skills and Damaging Ailments | 召喚物減少 {0}% 技能和傷害型異常狀態的持續時間 |
| Minions Have {0}% reduced Effect of Cold Ailments | 召喚物減少 {0}% 冰冷異常狀態效果 |
| Minions have {0}% reduced Effect of Lightning Ailments | 召喚物減少 {0}% 閃電異常狀態效果 |
| Minions have {0}% reduced Effect of non-Damaging Ailments on Enemies | 召喚物對敵人減少 {0}% 非傷害型異常狀態的效果 |
| Minions have {0}% reduced effect of their Auras | 召喚物減少 {0}% 自身的光環效果 |
| Minions have {0}% reduced Enemy Stun Threshold | 召喚物減少{0}%敵人暈眩門檻 |
| Minions have {0}% reduced Flask Charges used | 減少{0}%召喚物使用的藥劑充能 |
| Minions have {0}% reduced Flask Effect Duration | 減少{0}%召喚物的藥劑效果持續時間 |
| Minions have {0}% reduced Freeze Duration on enemies | 召喚物減少 {0}% 敵人冰凍時間 |
| Minions have {0}% reduced Ignite Duration on enemies | 召喚物減少 {0}% 敵人點燃時間 |
| Minions have {0}% reduced Knockback Distance | 召喚物減少 {0}% 擊退距離 |
| Minions have {0}% reduced Life Recovery rate | 召喚物減少{0}%生命回復率 |
| Minions have {0}% reduced maximum Energy Shield | 減少{0}%召喚物的最大能量護盾 |
| Minions have {0}% reduced maximum Life | 召喚物減少{0}%最大生命 |
| Minions have {0}% reduced maximum Mana | 召喚物減少{0}%最大魔力 |
| Minions have {0}% reduced Movement Speed | 減少{0}%召喚物移動速度 |
| Minions have {0}% reduced Movement Speed for each Herald affecting you | 每個影響你的捷光環，召喚物減少{0}%移動速度 |
| Minions have {0}% reduced Poison Duration | 召喚物造成的中毒持續時間減少 {0}% |
| Minions have {0}% reduced Projectile Speed | 召喚物減少{0}%投射物速度 |
| Minions have {0}% reduced Shock Duration on enemies | 召喚物減少 {0}% 敵人感電時間 |
| Minions have {0}% reduced Shock Effect | 召喚物減少 {0}% 感電效果 |
| Minions have {0}% reduced Stun Duration on enemies | 召喚物減少 {0}% 敵人暈眩時間 |
| Minions have {0}% slower start of Energy Shield Recharge | 召喚物能量護盾開始充能速度減慢{0}% |
| Minions have {0}% to all Elemental Resistances | 召喚物{0}%全部元素抗性 |
| Minions have {0}% to all maximum Elemental Resistances | 召喚物 {0}% 全部最大元素抗性 |
| Minions have {0}% to Chaos Resistance | 召喚物{0}%混沌抗性 |
| Minions have {0}% to Cold Resistance | 召喚物具有{0}%冰冷抗性 |
| Minions have {0}% to Critical Strike Multiplier | 召喚物 {0}% 基礎暴擊加成 |
| Minions have {0}% to Critical Strike Multiplier against the Prey | 召喚物對獵物 {0}% 暴擊加成 |
| Minions have {0}% to Fire Resistance | 召喚物{0}%火焰抗性 |
| Minions have a {0} chance to Impale on Hit with Attacks | 召喚生物的攻擊擊中有 {0} 的機率施加【穿刺】 |
| Minions have a {0}% chance to Impale on Hit with Attacks | 召喚物在攻擊擊中時有{0}%機率穿刺 |
| Minions have an additional {0} chance to Knock Enemies Back on Hit | 召喚生物擊中時有額外 {0} 的機率擊退敵人 |
| Minions have an additional {0}% chance to Knock Enemies Back on Hit | 召喚物有額外 {0}% 機率擊中敵人時造成擊退 |
| Minions Hinder Enemies on Hit with Spells, with {0} reduced Movement Speed | 召喚生物的法術擊中時，使敵人的移動速度減少 {0} |
| Minions Hinder Enemies on Hit with Spells, with {0}% reduced Movement Speed | 召喚物使用法術擊中敵人時，減少敵人 {0}% 移動速度 |
| Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds | 召喚物擊中造成腐化，每秒造成 {0} 混沌傷害，持續 {1} 秒 |
| Minions inflict Exposure on Hit, applying {0} to the Elemental Resistance matching highest Damage type taken by Enemy | 召喚生物擊中敵人後造成【曝曬】，使其 {0} 元素抗性，其類型由該敵人所受最高傷害類型決定 |
| Minions inflict Exposure on Hit, applying {0}% to the Elemental Resistance matching highest Damage type taken by Enemy | 召喚物擊中時造成曝曬，根據敵人受到最高的傷害種類 {0}% 對應的元素抗性 |
| Minions inflict Overpowered for a base Duration of {0} seconds when Their Hits are Blocked | 當召喚物擊中被格擋時，他們造成壓制持續 {0} 秒的基礎持續時間 |
| Minions Intimidate Enemies for {0} seconds on Hit | 召喚物擊中時威嚇敵人{0}秒 |
| Minions Killing a Rare Monster with a Hit from a Strike Skill with a Melee Weapon gain one of its Modifiers for a base Duration of {0} seconds | 召喚物使用近戰武器的打擊技能擊殺稀有怪物獲得它其中一個詞綴，有基礎持續時間 {0} 秒 |
| Minions Last {0} seconds | 召喚物存在{0}秒 |
| Minions Leech {0} of Damage as Energy Shield | 召喚生物造成傷害的 {0} 轉化為能量護盾偷取 |
| Minions Leech {0} of Damage as Life | 召喚生物獲得 {0} 生命偷取 |
| Minions Leech {0} of Damage as Life against Poisoned Enemies | 召喚生物對中毒的敵人造成傷害的 {0} 轉化為生命偷取 |
| Minions Leech {0} of Elemental Damage as Life | 召喚生物將元素傷害的 {0} 轉化為生命偷取 |
| Minions Leech {0}% of Damage as Energy Shield | 召喚物偷取 {0}% 傷害的能量護盾 |
| Minions Leech {0}% of Damage as Life | 召喚物偷取 {0}% 生命 |
| Minions Leech {0}% of Damage as Life against Poisoned Enemies | 召喚物對中毒敵人造成的 {0}% 傷害偷取生命 |
| Minions Leech {0}% of Elemental Damage as Life | 召喚物 {0}% 元素傷害偷取生命 |
| Minions lose {0} Accuracy Rating | 召喚物減少 {0} 命中 |
| Minions Overwhelm {0} Physical Damage Reduction | 召喚生物壓制 {0} 物理傷害減免 |
| Minions Overwhelm {0}% Physical Damage Reduction | 召喚物鎮壓 {0}% 物理傷害減免 |
| Minions Penetrate {0} Chaos Resistance | 召喚生物穿透 {0} 混沌抗性 |
| Minions Penetrate {0} Cold Resistance | 召喚生物穿透 {0} 冰冷抗性 |
| Minions Penetrate {0} Elemental Resistances | 召喚生物穿透 {0} 元素抗性 |
| Minions Penetrate {0} Fire Resistance | 召喚生物穿透 {0} 火焰抗性 |
| Minions Penetrate {0} Lightning Resistance | 召喚生物穿透 {0} 閃電抗性 |
| Minions Penetrate {0}% Chaos Resistance | 召喚物穿透 {0}% 混沌抗性 |
| Minions Penetrate {0}% Cold Resistance | 召喚物穿透 {0}% 冰冷抗性 |
| Minions Penetrate {0}% Elemental Resistances | 召喚物穿透 {0}% 元素抗性 |
| Minions Penetrate {0}% Fire Resistance | 召喚物穿透 {0}% 火焰抗性 |
| Minions Penetrate {0}% Lightning Resistance | 召喚物穿透 {0}% 閃電抗性 |
| Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances | 召喚物穿透{0}%受詛咒敵人的元素抗性 |
| Minions recover {0} Life when they Block | 召喚物格擋時恢復{0}生命 |
| Minions recover {0} of Life on Hit | 擊中時，召喚生物回復 {0} 生命 |
| Minions Recover {0} of Life on Killing a Poisoned Enemy | 擊敗中毒敵人後，召喚生物回復 {0} 生命 |
| Minions Recover {0} of Life on Minion Death | 召喚生物被擊敗時，其它召喚生物回復 {0} 生命 |
| Minions Recover {0} of Life when you Stun an Enemy | 你暈眩敵人時，召喚生物回復 {0} 生命 |
| Minions Recover {0} of their Life when they Block | 召喚生物格擋時，回復它 {0} 生命 |
| Minions Recover {0} of their Life when you Focus | 你在專注時，召喚生物回復 {0} 生命 |
| Minions recover {0}% of Life on Hit | 召喚物擊中時回復 {0}% 生命 |
| Minions Recover {0}% of Life on Killing a Poisoned Enemy | 擊殺中毒敵人時，召喚物恢復 {0}% 生命 |
| Minions Recover {0}% of Life on Minion Death | 召喚物死亡時，召喚物恢復 {0}% 生命 |
| Minions Recover {0}% of Life when you Stun an Enemy | 當你暈眩敵人時，召喚物回復 {0}% 生命 |
| Minions Recover {0}% of their Life when they Block | 當召喚物格擋時，他們恢復 {0}% 生命 |
| Minions Recover {0}% of their Life when you Focus | 當你專注時，召喚物恢復 {0}% 它的的生命 |
| Minions Regenerate {0} Life per second | 召喚物每秒回復{0}生命 |
| Minions Regenerate {0} Life per second per Raging Spirit you own | 每個你擁有的憤怒狂靈讓你的召喚物每秒回復{0}生命 |
| Minions Regenerate {0} of Life per second | 召喚生物每秒回復 {0} 生命 |
| Minions Regenerate {0} of Sacrificed Life per second | 召喚生物每秒獲得所犧牲生命 {0} 的生命回復 |
| Minions Regenerate {0}% of Life per second | 召喚物每秒回復 {0}% 生命 |
| Minions Regenerate {0}% of Life per Second if they have Blocked recently | 若召喚物近期有格擋，每秒回復 {0}% 生命 |
| Minions Regenerate {0}% of Sacrificed Life per second | 召喚物每秒回復 {0}% 獻祭的生命 |
| Minions Skills have {0} reduced Attack Speed while they have at least {1} Rage | 召喚生物至少有 {1} 點怒火時，它們的攻擊速度減慢 {0} |
| Minions Skills have {0}% reduced Attack Speed while they have at least {1} Rage | 召喚物至少有 {1} 層盛怒時，減少 {0}% 攻擊速度 |
| Minions summoned by Your Scout Tower have {0}% increased Damage | 你的偵察之塔創造的召喚生物傷害增加 {0}% |
| Minions summoned by Your Scout Tower have {0}% reduced Damage | 你的偵察之塔創造的召喚生物傷害減少 {0}% |
| Minions summoned by Your Scout Towers have {0} increased Damage | 你的偵察之塔創造的召喚生物傷害增加 {0} |
| Minions summoned by Your Scout Towers have {0} increased Life | 你的偵察之塔創造的召喚生物生命增加 {0} |
| Minions summoned by Your Scout Towers have {0} increased Movement Speed | 你的偵察之塔創造的召喚生物移動速度增加 {0} |
| Minions summoned by Your Scout Towers have {0} reduced Damage | 你的偵察之塔創造的召喚生物傷害減少 {0} |
| Minions summoned by Your Scout Towers have {0} reduced Life | 你的偵察之塔創造的召喚生物生命減少 {0} |
| Minions summoned by Your Scout Towers have {0} reduced Movement Speed | 你的偵察之塔創造的召喚生物移動速度減少 {0} |
| Minions summoned by Your Scout Towers have {0}% increased Damage | 你哨兵塔召喚的召喚物增加{0}%傷害 |
| Minions summoned by Your Scout Towers have {0}% increased Life | 你哨兵塔召喚的召喚物增加{0}%生命 |
| Minions summoned by Your Scout Towers have {0}% increased Movement Speed | 你哨兵塔召喚的召喚物增加{0}%移動速度 |
| Minions summoned by Your Scout Towers have {0}% reduced Damage | 你哨兵塔召喚的召喚物減少{0}%傷害 |
| Minions summoned by Your Scout Towers have {0}% reduced Life | 你哨兵塔召喚的召喚物減少{0}%生命 |
| Minions summoned by Your Scout Towers have {0}% reduced Movement Speed | 你哨兵塔召喚的召喚物減少{0}%移動速度 |
| Minions summoned by Your Sentinel Towers have {0} increased Damage | 你的哨兵之塔創造的召喚生物傷害增加 {0} |
| Minions summoned by Your Sentinel Towers have {0} increased Life | 你的哨兵之塔創造的召喚生物生命增加 {0} |
| Minions summoned by Your Sentinel Towers have {0} increased Movement Speed | 你的哨兵之塔創造的召喚生物移動速度增加 {0} |
| Minions summoned by Your Sentinel Towers have {0} reduced Damage | 你的哨兵之塔創造的召喚生物傷害減少 {0} |
| Minions summoned by Your Sentinel Towers have {0} reduced Life | 你的哨兵之塔創造的召喚生物生命減少 {0} |
| Minions summoned by Your Sentinel Towers have {0} reduced Movement Speed | 你的哨兵之塔創造的召喚生物移動速度減少 {0} |
| Minions summoned by Your Sentinel Towers have {0}% increased Damage | 你衛士塔召喚的召喚物增加{0}%傷害 |
| Minions summoned by Your Sentinel Towers have {0}% increased Life | 你衛士塔召喚的召喚物增加{0}%生命 |
| Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed | 你衛士塔召喚的召喚物增加{0}%移動速度 |
| Minions summoned by Your Sentinel Towers have {0}% reduced Damage | 你衛士塔召喚的召喚物減少{0}%傷害 |
| Minions summoned by Your Sentinel Towers have {0}% reduced Life | 你衛士塔召喚的召喚物減少{0}%生命 |
| Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed | 你衛士塔召喚的召喚物減少{0}%移動速度 |
| Minions summoned by Your Sentinel Towers Leech {0} of Damage as Life | 你的【哨兵之塔】創造的召喚生物將 {0} 的傷害偷取為生命 |
| Minions summoned by Your Sentinel Towers Leech {0}% of Damage as Life | 你衛士塔召喚的召喚物 {0}% 傷害偷取生命 |
| Minions summoned by Your Summoning Towers have {0} increased Damage | 你的召喚之塔創造的召喚生物傷害增加 {0} |
| Minions summoned by Your Summoning Towers have {0} increased Life | 你的召喚之塔創造的召喚生物生命增加 {0} |
| Minions summoned by Your Summoning Towers have {0} increased Movement Speed | 你的召喚之塔創造的召喚生物移動速度增加 {0} |
| Minions summoned by Your Summoning Towers have {0} reduced Damage | 你的召喚之塔創造的召喚生物傷害減少 {0} |
| Minions summoned by Your Summoning Towers have {0} reduced Movement Speed | 你的召喚之塔創造的召喚生物移動速度減少 {0} |
| Minions summoned by Your Summoning Towers have {0}% increased Damage | 你召喚塔召喚的召喚物增加{0}%傷害 |
| Minions summoned by Your Summoning Towers have {0}% increased Life | 你召喚塔召喚的召喚物減少{0}%生命 |
| Minions summoned by Your Summoning Towers have {0}% increased Movement Speed | 你召喚塔召喚的召喚物增加{0}%移動速度 |
| Minions summoned by Your Summoning Towers have {0}% reduced Damage | 你召喚塔召喚的召喚物減少{0}%傷害 |
| Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed | 你召喚塔召喚的召喚物減少{0}%移動速度 |
| Minions take {0} increased Damage | 召喚生物受到的傷害增加 {0} |
| Minions take {0} increased Fire Damage | 召喚生物的火焰傷害增加 {0} |
| Minions take {0} less Damage | 召喚生物受到的總傷害更少 {0} |
| Minions take {0} more Damage | 召喚生物受到的總傷害更多 {0} |
| Minions take {0} of their Maximum Life as Fire Damage per second | 召喚生物每秒受到等同 {0} 最大生命的火焰傷害 |
| Minions take {0} reduced Damage | 召喚生物受到的傷害減少 {0} |
| Minions take {0} reduced Fire Damage | 召喚生物的火焰傷害減少 {0} |
| Minions take {0}% increased Damage | 召喚物增加{0}%承受傷害 |
| Minions take {0}% increased Fire Damage | 召喚物增加承受{0}%火焰傷害 |
| Minions take {0}% less Damage | 召喚物承受{0}%更少傷害 |
| Minions take {0}% more Damage | 召喚物承受{0}%更多傷害 |
| Minions take {0}% of their Maximum Life as Fire Damage per second | 召喚物每秒承受 {0}% 他們最大生命的火焰傷害 |
| Minions take {0}% reduced Damage | 召喚物減少{0}%承受傷害 |
| Minions take {0}% reduced Fire Damage | 召喚物減少承受{0}%火焰傷害 |
| Minions take Chaos Damage equal to {0} of their Life over one second Life when Created | 召喚生物產生時在一秒內承受等於它 {0} 生命的傷害 |
| Minions take Chaos Damage equal to {0} of their Life over one second when Raised | 召喚生物喚起時在一秒內承受等於它 {0} 生命的混沌傷害 |
| Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created | 當召喚物被製造時，在 1 秒內承受等同他們生命 {0}% 的混沌傷害 |
| Minions take Chaos Damage equal to {0}% of their Life over one second when Raised | 召喚物被喚醒時，在 1 秒內承受等同他們生命 {0}% 的混沌傷害 |
| Minions throw up to {0} additional Mine | 召喚物投擲最多 {0} 個額外地雷 |
| Minions throw up to {0} additional Mines | 召喚物投擲最多 {0} 個額外地雷 |
| Minions throw up to {0} additional Trap | 召喚物投擲最多 {0} 個額外陷阱 |
| Minions throw up to {0} additional Traps | 召喚物投擲最多 {0} 個額外陷阱 |
| Minions' Attacks deal {0} to {1} additional Physical Damage | 召喚物的攻擊額外造成 {0} 至 {1} 物理傷害 |
| Minions' Attacks have {0} chance to cause Bleeding | 召喚生物的攻擊有 {0} 的機率使敵人流血 |
| Minions' Attacks have {0} chance to Impale Enemies on Hit | 召喚生物的的攻擊擊中時有 {0} 的機率穿刺敵人 |
| Minions' Attacks have {0} chance to Maim Enemies on Hit | 召喚生物的攻擊擊中有 {0} 的機率癱瘓敵人 |
| Minions' Attacks have {0} increased Impale Effect | 召喚生物的攻擊使穿刺效果增加 {0} |
| Minions' Attacks have {0} reduced Impale Effect | 召喚生物的攻擊使穿刺效果減少 {0} |
| Minions' Attacks have {0}% chance to cause Bleeding | 召喚物的攻擊有 {0}% 機率造成流血 |
| Minions' Attacks have {0}% chance to Impale Enemies on Hit | 召喚物的攻擊擊中時有 {0}% 機率穿刺敵人 |
| Minions' Attacks have {0}% chance to Maim Enemies on Hit | 召喚物的攻擊擊中有{0}%機率癱瘓敵人 |
| Minions' Attacks have {0}% increased Impale Effect | 召喚物的攻擊增加 {0}% 穿刺效果 |
| Minions' Attacks have {0}% reduced Impale Effect | 召喚物的攻擊減少 {0}% 穿刺效果 |
| Minions' Melee Hits have {0}% chance to Fortify | 召喚物的近戰擊中有 {0}% 機率護體 |
| Minions' Projectiles Split towards {0} additional targets | 召喚物的投射物對 {0} 個額外目標裂化 |
| Minions' Skills have {0} increased Critical Strike Chance per Power Charge if used by Mines | 暴擊球用於地雷時，每個可使召喚生物的技能暴擊率增加 {0} |
| Minions' Skills have {0} reduced Critical Strike Chance per Power Charge if used by Mines | 暴擊球用於地雷時，每個可使召喚生物的技能暴擊率減少 {0} |
| Minions' Skills have {0} to Critical Strike Multiplier per Power Charge when used by Traps | 暴擊球用於陷阱時，每個可使召喚生物的技能 {0} 暴擊傷害加成 |
| Minions' Skills have {0}% increased Critical Strike Chance per Power Charge if used by Mines | 召喚物的技能若被地雷使用，每顆暴擊球增加 {0}% 暴擊率 |
| Minions' Skills have {0}% reduced Critical Strike Chance per Power Charge if used by Mines | 召喚物的技能若被地雷使用，每顆暴擊球減少 {0}% 暴擊率 |
| Minions' Skills have {0}% to Critical Strike Multiplier per Power Charge when used by Traps | 當召喚物的技能被陷阱使用時，每顆暴擊球 {0}% 暴擊加成 |
| Minions's Attacks deal {0} more Damage with Bleeding and Poison caused by Projectile Hits | 召喚生物的攻擊技能在投射物擊中後，所造成的流血和中毒總傷害更多 {0} |
| Minions's Attacks deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits | 召喚物的攻擊造成 {0}% 更少投射物擊中時造成的流血和中毒傷害 |
| Mirage Archer deals {0} less Damage with Supported Skills | 【幻影弓手】使用被輔助技能時所造成的傷害更少 {0} |
| Mirage Archer deals {0} more Damage with Supported Skills | 【幻影弓手】使用被輔助技能所造成的傷害更多 {0} |
| Mirage Archer deals {0}% less Damage with Supported Skills | 幻影射手有被輔助的技能時造成{0}%更少傷害 |
| Mirage Archer deals {0}% more Damage with Supported Skills | 幻影射手有被輔助的技能時造成{0}%更多傷害 |
| Mirage Archer fires {0} additional Projectiles | 幻影射手發射{0}個額外投射物 |
| Mirage Archer fires {0} additional Projectiles with Supported Skills | 幻影射手使用被輔助的技能發射{0}個額外投射物 |
| Mirage Archer lasts {0} seconds | 幻影射手持續{0}秒 |
| Mirage Archer uses Supported Skill with {0} less Attack Speed | 【幻影弓手】使用被輔助技能時，總攻擊速度更少 {0} |
| Mirage Archer uses Supported Skill with {0} more Attack Speed | 【幻影弓手】使用被輔助技能時，總攻擊速度更多 {0} |
| Mirage Archer uses Supported Skill with {0}% less Attack Speed | 幻影射手使用被輔助的技能有{0}%更少攻擊速度 |
| Mirage Archer uses Supported Skill with {0}% more Attack Speed | 幻影射手使用被輔助的技能有{0}%更多攻擊速度 |
| Mirage Archer uses this Skill with {0} less Attack Speed | 【幻影弓手】使用此技能時，總攻擊速度更少 {0} |
| Mirage Archer uses this Skill with {0} more Attack Speed | 【幻影弓手】使用此技能時，總攻擊速度更多 {0} |
| Mirage Archer uses this Skill with {0}% less Attack Speed | 幻影射手使用此技能有{0}%更少攻擊速度 |
| Mirage Archer uses this Skill with {0}% more Attack Speed | 幻影射手使用此技能有{0}%更多攻擊速度 |
| Mirage Warriors have {0} increased Movement Speed | 蜃影武士的移動速度加快 {0} |
| Mirage Warriors have {0} reduced Movement Speed | 蜃影武士的移動速度減慢 {0} |
| Mirage Warriors have {0}% increased Movement Speed | 幻影戰士增加{0}%移動速度 |
| Mirage Warriors have {0}% reduced Movement Speed | 幻影戰士減少{0}%移動速度 |
| Mirror Arrow and Clone Arrow spawn {0} additional Clones | 魅影射擊和複製箭矢會生成{0}個額外的複製品 |
| Mirror Arrow and Mirror Arrow Clones deal {0} increased Damage | 【魅影射擊】和其召喚生物的傷害增加 {0} |
| Mirror Arrow and Mirror Arrow Clones deal {0} reduced Damage | 【魅影射擊】和其召喚生物的傷害減少 {0} |
| Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage | 增加魅影射擊和其召喚物{0}%傷害 |
| Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage | 減少魅影射擊和其召喚物{0}%傷害 |
| Mirror Arrow and Mirror Arrow Clones have {0} increased Attack Speed | 【魅影射擊】和該技能的召喚生物攻擊速度增加 {0} |
| Mirror Arrow and Mirror Arrow Clones have {0} reduced Attack Speed | 【魅影射擊】和該技能的召喚生物攻擊速度減少 {0} |
| Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed | 魅影射擊和魅影射擊複製體增加{0}%攻擊速度 |
| Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed | 魅影射擊和魅影射擊複製體減少{0}%攻擊速度 |
| Mirror Arrow has {0} increased Cooldown Recovery Rate | 鏡像射擊的冷卻回復率增加 {0} |
| Mirror Arrow has {0} reduced Cooldown Recovery Rate | 鏡像射擊的冷卻回復率減少 {0} |
| Mirror Arrow has {0}% increased Cooldown Recovery Rate | 魅影射擊增加{0}%冷卻時間恢復速度 |
| Mirror Arrow has {0}% reduced Cooldown Recovery Rate | 魅影射擊減少{0}%冷卻時間恢復速度 |
| Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at {0}% of their value | 壓抑法術傷害率詞綴以 {0}% 它們的值套用至躲避法術擊中率 |
| Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at {0}% of their value | 暴擊加成詞綴同時以它們數值的 {0}% 套用至來自暴擊異常狀態的持續傷害 |
| Molten Shell has {0} increased Skill Effect Duration | 【熔岩護盾】的技能效果持續時間延長 {0} |
| Molten Shell has {0} reduced Skill Effect Duration | 【熔岩護盾】的技能效果持續時間縮短 {0} |
| Molten Shell has {0}% increased Skill Effect Duration | 熔岩護盾增加{0}%技能效果持續時間 |
| Molten Shell has {0}% reduced Skill Effect Duration | 熔岩護盾減少{0}%技能效果持續時間 |
| Molten Shell Reflected Damage Penetrates {0} of Enemy Fire Resistance | 熔岩護盾的反射傷害穿透 {0} 火焰抗性 |
| Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance | 熔岩護盾反射傷害穿透{0}%敵人火焰抗性 |
| Molten Strike fires {0} additional Projectiles | 熔岩之擊發射{0}個額外投射物 |
| Molten Strike fires {0} less Projectiles | 【熔岩之擊】發射的總投射物額外減少 {0} |
| Molten Strike fires {0} more Projectiles | 【熔岩之擊】發射的總投射物額外增加 {0} |
| Molten Strike fires {0}% less Projectiles | 熔岩之擊發射{0}%更少投射物 |
| Molten Strike fires {0}% more Projectiles | 熔岩之擊發射{0}%更多投射物 |
| Molten Strike Projectiles Chain {0} time | 熔岩之擊投射物連鎖{0}次 |
| Molten Strike Projectiles Chain {0} times | 熔岩之擊投射物連鎖{0}次 |
| Monster Damage Penetrates {0} Elemental Resistances | 召喚生物的傷害穿透 {0} 元素抗性 |
| Monster Damage penetrates {0} of Chaos Resistance | 怪物傷害穿透 {0} 混沌抗性 |
| Monster Damage penetrates {0} of Cold Resistance | 怪物傷害穿透 {0} 冰冷抗性 |
| Monster Damage penetrates {0} of Fire Resistance | 怪物傷害穿透 {0} 火焰抗性 |
| Monster Damage penetrates {0} of Lightning Resistance | 怪物傷害穿透 {0} 閃電抗性 |
| Monster Damage Penetrates {0}% Elemental Resistances | 怪物傷害穿透{0}%元素抗性 |
| Monster Damage penetrates {0}% of Chaos Resistance | 怪物傷害穿透{0}%混沌抗性 |
| Monster Damage penetrates {0}% of Cold Resistance | 怪物傷害穿透{0}%冰冷抗性 |
| Monster Damage penetrates {0}% of Fire Resistance | 怪物傷害穿透{0}%火焰抗性 |
| Monster Damage penetrates {0}% of Lightning Resistance | 怪物傷害穿透{0}%閃電抗性 |
| Monster Level: {0} | 怪物等級：{0} |
| Monster's targets have {0}% to Total Physical Damage Reduction against Monsters' Hits | 對抗怪物擊中時，怪物的目標 {0}% 總物理傷害減免 |
| Monsters deal {0} extra Physical Damage as Chaos | 怪物造成的 {0} 額外物理傷害視為混沌傷害 |
| Monsters deal {0} extra Physical Damage as Cold | 怪物造成的 {0} 額外物理傷害視為冰冷傷害 |
| Monsters deal {0} extra Physical Damage as Fire | 怪物造成的 {0} 額外物理傷害視為火焰傷害 |
| Monsters deal {0} extra Physical Damage as Lightning | 怪物造成的 {0} 額外物理傷害視為閃電傷害 |
| Monsters deal {0}% extra Damage as Cold | 怪物造成 {0}% 額外冰冷傷害 |
| Monsters deal {0}% extra Damage as Fire | 怪物造成 {0}% 額外火焰傷害 |
| Monsters deal {0}% extra Damage as Lightning | 怪物造成 {0}% 額外閃電傷害 |
| Monsters deal {0}% extra Physical Damage as Chaos | 怪物造成 {0}% 額外物理傷害的混沌傷害 |
| Monsters deal {0}% extra Physical Damage as Cold | 怪物造成 {0}% 額外物理傷害視為冰冷 |
| Monsters deal {0}% extra Physical Damage as Fire | 怪物造成 {0}% 額外物理傷害視為火焰 |
| Monsters deal {0}% extra Physical Damage as Lightning | 怪物造成 {0}% 額外物理傷害視為閃電 |
| Monsters deal {0}% increased Damage | 怪物減少{0}%傷害 |
| Monsters deal {0}% increased Damage while on Low Life | 怪物貧血時增加{0}%傷害 |
| Monsters deal {0}% reduced Damage while on Low Life | 怪物貧血時減少{0}%傷害 |
| Monsters drop items {0} Level higher | 怪物的掉落物增加{0}物品等級 |
| Monsters drop items {0} Levels higher | 怪物的掉落物增加{0}物品等級 |
| Monsters fire {0} additional Projectiles | 怪物發射{0}個額外投射物 |
| Monsters from Beyond have {0} less Quantity and Rarity of Dropped Items | 超越怪物的物品掉落數量和物品稀有度更少 {0} |
| Monsters from Beyond have {0} more Quantity and Rarity of Dropped Items | 超越怪物的物品掉落數量和物品稀有度更多 {0} |
| Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items | 超越怪物減少{0}%物品掉落數量和物品稀有度 |
| Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items | 超越怪物增加{0}%物品掉落數量和物品稀有度 |
| Monsters gain {0} Endurance Charge every {1} seconds | 怪物每{1}秒獲得{0}個耐力球 |
| Monsters gain {0} Endurance Charges every {1} seconds | 怪物每{1}秒獲得{0}個耐力球 |
| Monsters gain {0} Frenzy Charge every {1} seconds | 怪物每{1}秒獲得{0}個狂怒球 |
| Monsters gain {0} Frenzy Charges every {1} seconds | 怪物每{1}秒獲得{0}個狂怒球 |
| Monsters gain {0} Power Charge every {1} seconds | 怪物每{1}秒獲得{0}個暴擊球 |
| Monsters gain {0} Power Charges every {1} seconds | 怪物每{1}秒獲得{0}個暴擊球 |
| Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived | 怪物每次復活時，增加 {0}% 暴擊加成 |
| Monsters gain {0}% additional Physical Damage Reduction each time they are Revived | 怪物每次復活時，獲得{0}%額外物理傷害減免 |
| Monsters gain {0}% additional Resistances each time they are Revived | 怪物每次復活時，增加{0}%抗性 |
| Monsters gain {0}% chance to Avoid being Stunned each time they are Revived | 怪物每次復活時，{0}%機率避免被暈眩 |
| Monsters gain {0}% chance to deal Double Damage each time they are Revived | 怪物每次復活時，{0}%機率造成2倍傷害 |
| Monsters gain {0}% increased Armour each time they are Revived | 怪物每次被復甦時增加{0}%護甲值 |
| Monsters gain {0}% increased Attack and Cast Speed each time they are Revived | 怪物每次被復甦時增加{0}%攻擊和施放速度 |
| Monsters gain {0}% increased Critical Strike Chance each time they are Revived | 怪物每次復活時，增加 {0}% 暴擊率 |
| Monsters gain {0}% increased Maximum Life each time they are Revived | 怪物每次復活時，增加{0}%最大生命 |
| Monsters gain {0}% increased Movement Speed each time they are Revived | 怪物每次復活時，增加{0}%移動速度 |
| Monsters gain {0}% of Physical Damage as Extra Chaos Damage | 怪物獲得{0}%物理傷害的額外混沌傷害 |
| Monsters gain {0}% reduced Armour each time they are Revived | 怪物每次被復甦時減少{0}%護甲值 |
| Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived | 怪物每次被復甦時減少{0}%攻擊和施放速度 |
| Monsters gain {0}% reduced Critical Strike Chance each time they are Revived | 怪物每次復活時，減少 {0}% 暴擊率 |
| Monsters gain {0}% reduced Maximum Life each time they are Revived | 怪物每次復活時，減少{0}%最大生命 |
| Monsters gain {0}% reduced Movement Speed each time they are Revived | 怪物每次復活時，減少{0}%移動速度 |
| Monsters grant {0} increased Experience | 怪物的經驗值增加 {0} |
| Monsters grant {0} reduced Experience | 怪物的經驗值減少 {0} |
| Monsters grant {0}% increased Experience | 怪物增加{0}%經驗獲得 |
| Monsters grant {0}% reduced Experience | 怪物減少{0}%經驗獲得 |
| Monsters have {0} chance to Avoid Ailments | 怪物有 {0} 的機率免疫異常狀態 |
| Monsters have {0} chance to Avoid being Chilled or Frozen | 怪物有 {0} 的機率避免被冰緩或冰凍 |
| Monsters have {0} chance to Avoid being Ignited | 怪物有 {0} 的機率避免被點燃 |
| Monsters have {0} chance to Avoid being Shocked | 怪物有 {0} 的機率避免被感電 |
| Monsters have {0} chance to Avoid Elemental Ailments | 怪物有 {0} 的機率免疫元素異常狀態 |
| Monsters have {0} chance to Duplicate dropped Rogue's Marker | 怪物有 {0} 的機率複製掉落的賞金獵人印記 |
| Monsters have {0} chance to gain a Frenzy Charge on Hit | 怪物有 {0} 的機率在擊中時獲得狂怒球 |
| Monsters have {0} chance to gain a Power Charge on Hit | 怪物有 {0} 的機率在擊中時獲得暴擊球 |
| Monsters have {0} chance to gain an Endurance Charge on Hit | 怪物有 {0} 的機率在擊中時獲得耐力球 |
| Monsters have {0} chance to Hinder on Hit with Spells | 怪物的法術擊中有 {0} 的機率施加【緩速】 |
| Monsters have {0} chance to Impale with Attacks | 怪物攻擊有 {0} 的機率施加【穿刺】 |
| Monsters have {0} chance to inflict a random Hex on Hit | 怪物擊中有 {0} 的機率施加一種隨機魔蠱 |
| Monsters have {0} chance to inflict Brittle | 怪物有 {0} 的機率施加【脆弱】 |
| Monsters have {0} chance to inflict Sapped | 怪物有 {0} 的機率施加【殘喘】 |
| Monsters have {0} chance to inflict Scorch | 怪物有 {0} 的機率造成【焦灼】 |
| Monsters have {0} chance to Maim on Hit with Attacks | 怪物的攻擊擊中有 {0} 的機率施加【癱瘓】 |
| Monsters have {0} chance to remove a Flask Charge on Hit | 怪物擊中時有 {0} 的機率移除一次藥劑使用次數 |
| Monsters have {0} chance to remove Power, Frenzy and Endurance charges on Hit | 怪物擊中時有 {0} 的機率移除暴擊球，狂暴球，耐力球 |
| Monsters have {0} chance to steal Power, Frenzy and Endurance charges on Hit | 怪物擊中時有 {0} 的機率偷取暴擊球，狂暴球，耐力球 |
| Monsters have {0} increased Accuracy Rating | 怪物的命中值增加 {0} |
| Monsters have {0} increased Area of Effect | 怪物效果區域的擴大 {0} |
| Monsters have {0} increased Attack, Cast and Movement Speed | 怪物的攻擊，施放，移動速度增加 {0} |
| Monsters have {0} increased chance to spawn a Beyond Portal | 怪物產生超越傳送門的機率增加 {0} |
| Monsters have {0} increased Critical Strike Chance | 怪物暴擊率增加 {0} |
| Monsters have {0} reduced Accuracy Rating | 怪物的命中值減少 {0} |
| Monsters have {0} reduced Area of Effect | 怪物效果區域的縮小　{0} |
| Monsters have {0} reduced Attack, Cast and Movement Speed | 怪物的攻擊，施放，移動速度減少 {0} |
| Monsters have {0} reduced chance to spawn a Beyond Portal | 怪物產生超越傳送門的機率減少 {0} |
| Monsters have {0} reduced Critical Strike Chance | 怪物暴擊率減少 {0} |
| Monsters have {0}% chance to Avoid Ailments | 怪物有{0}%機率避免異常狀態 |
| Monsters have {0}% chance to Avoid All Damage from Hits | 怪物有{0}%機率避免全部擊中傷害 |
| Monsters have {0}% chance to Avoid being Chilled | 怪物有{0}%機率避免受冰緩 |
| Monsters have {0}% chance to Avoid being Chilled or Frozen | 怪物有{0}%機率避免被冰緩或冰凍 |
| Monsters have {0}% chance to Avoid being Frozen | 怪物有{0}%機率避免被冰凍 |
| Monsters have {0}% chance to Avoid being Ignited | 怪物有{0}%機率避免被點燃 |
| Monsters have {0}% chance to Avoid being Shocked | 怪物有{0}%機率避免被感電 |
| Monsters have {0}% chance to Avoid Elemental Ailments | 怪物有{0}%機率避免元素異常狀態 |
| Monsters have {0}% Chance to Block Attack Damage | 怪物{0}%攻擊傷害格擋率 |
| Monsters have {0}% Chance to Block Spell Damage | 怪物 {0}% 法術傷害格擋率 |
| Monsters have {0}% chance to Dodge Attack Hits | 怪物有 {0}% 機率躲避攻擊擊中 |
| Monsters have {0}% chance to Dodge Spell Hits | 怪物有 {0}% 機率躲避法術擊中 |
| Monsters have {0}% chance to drop a Fossil | 怪物有{0}%機率掉落1個化石 |
| Monsters have {0}% chance to Duplicate dropped Rogue's Marker | 怪物有{0}%機率複製掉落的盜賊之印 |
| Monsters have {0}% chance to gain a Frenzy Charge on Hit | 怪物擊中時有{0}%機率獲得1顆狂怒球 |
| Monsters have {0}% chance to gain a Power Charge on Hit | 怪物擊中時有{0}%機率獲得1顆暴擊球 |
| Monsters have {0}% chance to gain an Endurance Charge on Hit | 怪物擊中時有{0}%機率獲得1顆耐力球 |
| Monsters have {0}% chance to Hinder on Hit with Spells | 怪物法術擊中時有{0}%機率造成阻礙 |
| Monsters have {0}% chance to Impale Enemies on Hit with Attacks | 怪物攻擊擊中時有{0}%機率穿刺敵人 |
| Monsters have {0}% chance to Impale with Attacks | 怪物攻擊有{0}%機率穿刺 |
| Monsters have {0}% chance to inflict a random Curse on Hit | 怪物擊中時有 {0}% 機率施加一個隨機詛咒 |
| Monsters have {0}% chance to inflict a random Hex on Hit | 怪物擊中時有{0}%機率造成1個隨機咒術 |
| Monsters have {0}% chance to inflict Brittle | 怪物有{0}%機率造成易碎 |
| Monsters have {0}% chance to inflict Sapped | 怪物有{0}%機率造成殘喘 |
| Monsters have {0}% chance to inflict Scorch | 怪物有{0}%機率造成焦灼 |
| Monsters have {0}% chance to Maim on Hit with Attacks | 怪物攻擊擊中時有{0}%機率造成癱瘓 |
| Monsters have {0}% chance to remove a Flask Charge on Hit | 怪物擊中時有{0}%的機率移除1個藥劑充能 |
| Monsters have {0}% chance to remove Power, Frenzy and Endurance charges on Hit | 怪物擊中時有 {0}% 機率移除暴擊、狂怒和耐力球 |
| Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit | 怪物擊中時有{0}%機率偷取暴擊、狂怒和耐力球 |
| Monsters have {0}% increased Accuracy Rating | 怪物增加{0}%命中值 |
| Monsters have {0}% increased Area of Effect | 增加怪物{0}%範圍效果 |
| Monsters have {0}% increased Attack Speed | 怪物增加{0}%攻擊速度 |
| Monsters have {0}% increased Attack Speed while on Low Life | 怪物貧血時增加{0}%攻擊速度 |
| Monsters have {0}% increased Attack, Cast and Movement Speed | 怪物增加{0}%攻擊、施放、移動速度 |
| Monsters have {0}% increased Bleeding Duration | 怪物增加{0}%流血持續時間 |
| Monsters have {0}% increased Cast Speed | 怪物增加{0}%施放速度 |
| Monsters have {0}% increased Cast Speed while on Low Life | 怪物貧血時增加{0}%施放速度 |
| Monsters have {0}% increased chance of having Rewards | 怪物增加{0}%有獎勵的機率 |
| Monsters have {0}% increased chance to spawn a Beyond Portal | 怪物增加{0}%產生超越傳送門的機率 |
| Monsters have {0}% increased Critical Strike Chance | 怪物增加 {0}% 暴擊率 |
| Monsters have {0}% increased Critical Strike Chance against Enemies on Full Life | 怪物對滿血的敵人增加 {0}% 暴擊率 |
| Monsters have {0}% increased Effect of Shock | 怪物增加 {0}% 感電效果 |
| Monsters have {0}% increased Freeze Duration | 怪物增加{0}%冰凍持續時間 |
| Monsters have {0}% increased Ignite Duration | 怪物增加{0}%點燃持續時間 |
| Monsters have {0}% increased Impale Effect | 怪物增加 {0}% 穿刺效果 |
| Monsters have {0}% increased Maximum Life | 怪物增加{0}%最大生命 |
| Monsters have {0}% increased Movement Speed | 怪物增加{0}%移動速度 |
| Monsters have {0}% increased Movement Speed while on Low Life | 怪物貧血時增加{0}%移動速度 |
| Monsters have {0}% increased Poison Duration | 怪物增加{0}%中毒持續時間 |
| Monsters have {0}% reduced Accuracy Rating | 怪物減少{0}%命中值 |
| Monsters have {0}% reduced Area of Effect | 減少怪物{0}%範圍效果 |
| Monsters have {0}% reduced Attack Speed | 怪物減少{0}%攻擊速度 |
| Monsters have {0}% reduced Attack Speed while on Low Life | 怪物貧血時減少{0}%攻擊速度 |
| Monsters have {0}% reduced Attack, Cast and Movement Speed | 怪物減少{0}%攻擊、施放、移動速度 |
| Monsters have {0}% reduced Bleeding Duration | 怪物減少{0}%流血持續時間 |
| Monsters have {0}% reduced Cast Speed | 怪物減少{0}%施放速度 |
| Monsters have {0}% reduced Cast Speed while on Low Life | 怪物貧血時減少{0}%施放速度 |
| Monsters have {0}% reduced chance of having Rewards | 怪物減少{0}%有獎勵的機率 |
| Monsters have {0}% reduced chance to spawn a Beyond Portal | 怪物減少{0}%產生超越傳送門的機率 |
| Monsters have {0}% reduced Critical Strike Chance | 怪物減少 {0}% 暴擊率 |
| Monsters have {0}% reduced Critical Strike Chance against Enemies on Full Life | 怪物對滿血的敵人減少 {0}% 暴擊率 |
| Monsters have {0}% reduced Effect of Shock | 怪物減少 {0}% 感電效果 |
| Monsters have {0}% reduced Freeze Duration | 怪物減少{0}%冰凍持續時間 |
| Monsters have {0}% reduced Ignite Duration | 怪物減少{0}%點燃持續時間 |
| Monsters have {0}% reduced Impale Effect | 怪物減少 {0}% 穿刺效果 |
| Monsters have {0}% reduced Maximum Life | 怪物減少{0}%最大生命 |
| Monsters have {0}% reduced Movement Speed | 怪物減少{0}%移動速度 |
| Monsters have {0}% reduced Movement Speed while on Low Life | 怪物貧血時減少{0}%移動速度 |
| Monsters have {0}% reduced Poison Duration | 怪物減少{0}%中毒持續時間 |
| Monsters have {0}% to all maximum Resistances | 怪物{0}%全部最大抗性 |
| Monsters have {0}% to all Resistances | 怪物{0}%全部抗性 |
| Monsters have {0}% to maximum Chance to Block Attack Damage | 怪物{0}%最大攻擊傷害格擋率 |
| Monsters have {0}% to maximum Chance to Block Spell Damage | 怪物 {0}% 最大法術傷害格擋率 |
| Monsters have a {0} chance to avoid Poison, Blind, and Bleeding | 怪物有 {0} 的機率免疫中毒，致盲和流血 |
| Monsters have a {0} chance to cause Elemental Ailments on Hit | 怪物擊中時有 {0} 的機率造成元素異常狀態 |
| Monsters have a {0}% chance to avoid Poison, Blind, and Bleeding | 怪物有 {0}% 機率避免中毒、致盲和流血 |
| Monsters have a {0}% chance to cause Elemental Ailments on Hit | 怪物擊中時有{0}%機率造成元素異常狀態 |
| Monsters have base Ward equal to {0}% of their maximum Life | 怪物有等同他們最大生命 {0}% 的基礎保護 |
| Monsters Imprisoned by Essences have a {0} chance to contain a Remnant of Corruption | 被禁錮的精髓怪物有 {0} 的機率出現一個遺忘的腐化器皿 |
| Monsters Imprisoned by Essences have a {0} chance to contain an additional Remnant of Corruption | 被禁錮的精髓怪物有 {0} 的機率額外出現一個遺忘的腐化器皿 |
| Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption | 被精髓囚禁的怪物有{0}%機率含有1個遺忘的污染器皿 |
| Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption | 被精髓囚禁的怪物有{0}%機率含有1個額外遺忘的污染器皿 |
| Monsters in Nightmare deal {0}% less Damage | 夢魘中的怪物造成{0}%更少傷害 |
| Monsters in Nightmare deal {0}% more Damage | 夢魘中的怪物造成{0}%更多傷害 |
| Monsters in Nightmare grant {0}% less Experience | 夢魘中的怪物有{0}%更少經驗 |
| Monsters in Nightmare grant {0}% more Experience | 夢魘中的怪物有{0}%更多經驗 |
| Monsters in Nightmare have {0}% less Maximum Life | 夢魘中的怪物有{0}%更少最大生命 |
| Monsters in Nightmare have {0}% more Maximum Life | 夢魘中的怪物有{0}%更多最大生命 |
| Monsters in Nightmare Regenerate {0}% of Life per second | 夢魘中的怪物每秒回復 {0}% 生命 |
| Monsters in Nightmare take {0}% less Damage | 夢魘中的怪物承受{0}%更少傷害 |
| Monsters in Nightmare take {0}% more Damage | 夢魘中的怪物承受{0}%更多傷害 |
| Monsters initially carrying a Talisman drop {0} additional Rare Items | 起初就受魔符附身的怪物將會掉落額外{0}個稀有物品 |
| Monsters Kill things with {0}% or lower Life on Hit | 怪物擊中擊殺低於 {0}% 生命的東西 |
| Monsters Overwhelm {0} Physical Damage Reduction | 怪物壓制 {0} 物理傷害減免 |
| Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived | 怪物每次被復活時，鎮壓{0}%物理傷害減免 |
| Monsters Overwhelm {0}% Physical Damage Reduction | 怪物鎮壓{0}%物理傷害減免 |
| Monsters Penetrate {0}% Chaos Resistance | 怪物穿透{0}%混沌抗性 |
| Monsters Penetrate {0}% Cold Resistance | 怪物穿透{0}%冰冷抗性 |
| Monsters Penetrate {0}% Fire Resistance | 怪物穿透{0}%火焰抗性 |
| Monsters Penetrate {0}% Lightning Resistance | 怪物穿透{0}%閃電抗性 |
| Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived | 怪物每次被復活時，穿透{0}%敵人抗性 |
| Monsters Possessed by Tormented Spirits take {0} increased Damage | 受【罪魂】附身的怪物承受的傷害增加 {0} |
| Monsters Possessed by Tormented Spirits take {0} reduced Damage | 受【罪魂】附身的怪物承受的傷害減少 {0} |
| Monsters Possessed by Tormented Spirits take {0}% increased Damage | 受罪魂附身的怪物增加承受傷害{0}% |
| Monsters Possessed by Tormented Spirits take {0}% reduced Damage | 受罪魂附身的怪物減少承受傷害{0}% |
| Monsters reflect {0} of Elemental Damage | 怪物會反射 {0} 元素傷害 |
| Monsters reflect {0} of Physical Damage | 怪物會反射 {0} 物理傷害 |
| Monsters reflect {0}% of Elemental Damage | 怪物反射{0}%元素傷害 |
| Monsters reflect {0}% of Physical Damage | 怪物反射{0}%物理傷害 |
| Monsters Regenerate {0}% of Life per second for each time they have been Revived | 怪物每次被復活時，每秒回復 {0}% 生命 |
| Monsters remove {0} of Mana on hit | 怪物擊中時移除 {0} 魔力 |
| Monsters remove {0}% of Mana on hit | 怪物擊中移除{0}%魔力 |
| Monsters Sacrificed at Ritual Altars in Areas grant {0}% increased Tribute | 區域中於祭祀神壇獻祭的怪物增加 {0}% 貢禮 |
| Monsters Sacrificed at Ritual Altars in Areas grant {0}% reduced Tribute | 區域中於祭祀神壇獻祭的怪物減少 {0}% 貢禮 |
| Monsters take {0} increased Extra Damage from Critical Strikes | 怪物受到的暴擊傷害增加 {0} |
| Monsters take {0} reduced Extra Damage from Critical Strikes | 怪物受到的暴擊傷害減少 {0} |
| Monsters take {0}% increased Damage | 怪物增加{0}%傷害 |
| Monsters take {0}% increased Extra Damage from Critical Strikes | 增加 {0}% 怪物承受的暴擊傷害 |
| Monsters take {0}% reduced Damage | 怪物減少{0}%傷害 |
| Monsters take {0}% reduced Extra Damage from Critical Strikes | 減少 {0}% 怪物承受的暴擊傷害 |
| Monsters with Silver Coins drop {0} additional Basic Currency Items | 有銀幣的怪物掉落{0}個額外基礎通貨 |
| Monsters with Silver Coins drop {0} additional Currency Items | 持有銀幣的怪物會額外掉落 {0} 個通貨 |
| Monsters with Silver Coins drop {0} additional Rare Items | 持有銀幣的怪物額外掉落{0}個稀有物品 |
| Monsters with Silver Coins drop {0} additional Silver Coins | 持有銀幣的怪物額外掉落{0}枚銀幣 |
| Monsters with Silver Coins have {0} increased Quantity of Items Dropped, and are highlighted | 持有銀幣的怪物會被高亮，掉落物品數量增加 {0} |
| Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted | 持有銀幣的怪物更加顯眼並增加{0}%掉落物品數量 |
| Monsters' Attack Hits have {0}% chance to inflict Bleeding | 怪物的攻擊擊中有{0}%機率造成流血 |
| Monsters' Hits have {0}% chance to Freeze | 怪物的擊中有{0}%機率造成冰凍 |
| Monsters' Hits have {0}% chance to Ignite | 怪物的擊中有 {0}% 機率造成點燃 |
| Monsters' Hits have {0}% chance to Shock | 怪物擊中有{0}%機率造成感電 |
| Monsters' Hits Overwhelm {0}% Physical Damage Reduction | 怪物的擊中鎮壓{0}%物理傷害減免 |
| Monsters' Hits remove {0}% of current Energy Shield | 怪物的擊中移除目前{0}%的能量護盾 |
| Monsters' Hits remove {0}% of current Mana | 怪物的擊中移除目前{0}%的魔力 |
| Monsters' skills Chain {0} additional times | 怪物的技能附加{0}次連鎖 |
| Movement Attack Skills have {0} increased Attack Speed | 位移攻擊技能的攻擊速度增加 {0} |
| Movement Attack Skills have {0} reduced Attack Speed | 位移攻擊技能的攻擊速度減少 {0} |
| Movement Attack Skills have {0}% increased Attack Speed | 位移攻擊技能增加{0}%攻擊速度 |
| Movement Attack Skills have {0}% reduced Attack Speed | 位移攻擊技能減少{0}%攻擊速度 |
| Murderous Eye Jewel affecting you, up to a maximum of {0}% | 暴擊傷害加成，最高{0}% |
| Nearby Allies deal {0}% increased Damage | 附近友方增加{0}%傷害 |
| Nearby allies gain {0} increased Damage | 週圍友軍的傷害增加 {0} |
| Nearby Allies gain {0} increased Mana Regeneration Rate | 週圍友軍獲得 {0} 魔力回復 |
| Nearby Allies gain {0} of Life Regenerated per second | 週圍友軍獲得每秒回復 {0} 生命 |
| Nearby allies gain {0}% increased Damage | 附近友方獲得增加{0}%傷害 |
| Nearby Allies gain {0}% increased Mana Regeneration Rate | 增加{0}%附近友方的魔力回復率 |
| Nearby Allies gain {0}% of Life Regenerated per second | 附近友方獲得每秒回復 {0}% 生命 |
| Nearby Allies have {0} Fortification | 附近友方有{0}護體 |
| Nearby Allies have {0} increased Cast Speed per {1} Intelligence you have | 你每有 {1} 點智慧，週圍友軍的施放速度便增加 {0} |
| Nearby Allies have {0} increased Defences per {1} Strength you have | 你每有 {1} 點力量，週圍友軍的防禦屬性便增加 {0} |
| Nearby Allies have {0} increased Item Rarity | 週圍友軍獲得物品稀有度增加 {0} |
| Nearby Allies have {0} reduced Cast Speed per {1} Intelligence you have | 你每有 {1} 點力量，週圍友軍的智慧便減少 {0} |
| Nearby Allies have {0} reduced Defences per {1} Strength you have | 你每有 {1} 點力量，週圍友軍的防禦屬性便減少 {0} |
| Nearby Allies have {0} reduced Item Rarity | 週圍友軍獲得物品稀有度減少 {0} |
| Nearby Allies have {0} to Critical Strike Multiplier | 週圍友軍獲得 {0} 暴擊傷害加成 |
| Nearby Allies have {0} to Critical Strike Multiplier per {1} Dexterity you have | 你每有 {1} 點敏捷，週圍友軍獲得 {0} 暴擊傷害加成 |
| Nearby Allies have {0}% Chance to Block Attack Damage per {1} Strength you have | 你每有{1}點力量，附近友方有{0}%攻擊傷害格擋率 |
| Nearby Allies have {0}% chance to Intimidate Enemies for {1} seconds on Hit | 附近友方擊中時有{0}%機率威嚇敵人{1}秒 |
| Nearby Allies have {0}% chance to Unnerve Enemies for {1} seconds on Hit | 附近友方擊中時有{0}%機率膽怯敵人{1}秒 |
| Nearby Allies have {0}% increased Area of Effect | 附近友方增加{0}%範圍效果 |
| Nearby Allies have {0}% increased Attack, Cast and Movement Speed | 附近友方增加{0}%攻擊、施放和移動速度 |
| Nearby Allies have {0}% increased Cast Speed per {1} Intelligence you have | 你每有{1}點智慧，增加{0}%附近友方的施放速度 |
| Nearby Allies have {0}% increased Defences per {1} Strength you have | 附近友方根據你每 {1} 點力量增加 {0}% 防禦 |
| Nearby Allies have {0}% increased Item Rarity | 附近友方增加{0}%物品稀有度 |
| Nearby Allies have {0}% reduced Area of Effect | 附近友方減少{0}%範圍效果 |
| Nearby Allies have {0}% reduced Attack, Cast and Movement Speed | 附近友方減少{0}%攻擊、施放和移動速度 |
| Nearby Allies have {0}% reduced Cast Speed per {1} Intelligence you have | 你每有{1}點智慧，減少{0}%附近友方的施放速度 |
| Nearby Allies have {0}% reduced Defences per {1} Strength you have | 附近友方根據你每 {1} 點力量減少 {0}% 防禦 |
| Nearby Allies have {0}% reduced Item Rarity | 附近友方減少{0}%物品稀有度 |
| Nearby Allies have {0}% to Critical Strike Multiplier | 附近友方 {0}% 暴擊加成 |
| Nearby Allies have {0}% to Critical Strike Multiplier per {1} Dexterity you have | 附近友方根據你每 {1} 點敏捷 {0}% 暴擊加成 |
| Nearby Allies Intimidate Enemies for {0} seconds on Hit | 附近友方擊中時威嚇敵人{0}秒 |
| Nearby allies Recover {0} of your Maximum Life when you Die | 你被擊敗時，週圍友軍回復等同你最大生命 {0} 的生命 |
| Nearby allies Recover {0}% of your Maximum Life when you Die | 附近友方在你死亡時會恢復等同你最大生命 {0}% 的生命 |
| Nearby Allies Unnerve Enemies for {0} seconds on Hit | 附近友方擊中時膽怯敵人{0}秒 |
| Nearby Chilled Enemies deal {0}% increased Damage with Hits | 附近被冰緩的敵人增加{0}%擊中傷害 |
| Nearby Chilled Enemies deal {0}% reduced Damage with Hits | 附近被冰緩的敵人減少{0}%擊中傷害 |
| Nearby Enemies are Crushed while you have at least {0} Rage | 當你只少有{0}層盛怒時，附近敵人被壓碎 |
| Nearby Enemies are Crushed while you have least {0} Rage | 你至少有 {0} 點怒火時，週圍敵人被壓垮 |
| Nearby Enemies are Hindered, with {0} increased Movement Speed | 週圍敵人被幹擾，移動速度增加 {0} |
| Nearby Enemies are Hindered, with {0} reduced Movement Speed | 週圍敵人被幹擾，移動速度減少 {0} |
| Nearby Enemies are Hindered, with {0}% increased Movement Speed | 附近敵人被緩速，增加{0}%移動速度 |
| Nearby Enemies are Hindered, with {0}% reduced Movement Speed | 附近敵人被緩速，減少{0}%移動速度 |
| Nearby Enemies deal {0} less Damage | 週圍敵人的總傷害更少 {0} |
| Nearby Enemies deal {0} more Damage | 週圍敵人的總傷害更多 {0} |
| Nearby Enemies deal {0}% less Damage | 附近敵人造成 {0}% 更少傷害 |
| Nearby Enemies deal {0}% less Elemental Damage | 附近敵人造成{0}%更少元素傷害 |
| Nearby Enemies deal {0}% more Damage | 附近敵人造成 {0}% 更多傷害 |
| Nearby Enemies deal {0}% more Elemental Damage | 附近敵人造成{0}%更多元素傷害 |
| Nearby Enemies deal {0}% reduced Damage | 附近友方減少{0}%傷害 |
| Nearby Enemies grant {0} increased Flask Charges | 週圍敵人給予的藥劑充能增加 {0} |
| Nearby Enemies grant {0} reduced Flask Charges | 週圍敵人給予的藥劑充能減少 {0} |
| Nearby Enemies grant {0}% increased Flask Charges | 增加{0}%附近敵人賦予的藥劑充能 |
| Nearby Enemies grant {0}% reduced Flask Charges | 減少{0}%附近敵人賦予的藥劑充能 |
| Nearby Enemies have {0} increased Effect of Curses on them | 週圍敵人被詛咒的效果增加 {0} |
| Nearby Enemies have {0} increased Fire and Cold Resistances | 週圍敵人的火焰和冰冷抗性增加 {0} |
| Nearby Enemies have {0} increased Stun and Block Recovery | 週圍敵人的暈眩和格擋回復增加 {0} |
| Nearby Enemies have {0} less Accuracy Rating | 週圍敵人的命中值減少 {0} |
| Nearby Enemies have {0} less Accuracy Rating while you have Phasing | 【迷蹤】狀態下，週圍敵人的總命中值更少 {0} |
| Nearby Enemies have {0} more Accuracy Rating | 週圍敵人的命中值增加 {0} |
| Nearby Enemies have {0} more Accuracy Rating while you have Phasing | 【迷蹤】狀態下，週圍敵人的總命中值更多 {0} |
| Nearby Enemies have {0} reduced Fire and Cold Resistances | 週圍敵人的火焰和冰冷抗性減少 {0} |
| Nearby Enemies have {0} reduced Stun and Block Recovery | 週圍敵人的暈眩和格擋回復減少 {0} |
| Nearby Enemies have {0} to all Resistances | 週圍敵人的所有抗性增加 {0} |
| Nearby Enemies have {0} to Chaos Resistance | 週圍敵人獲得 {0} 混沌抗性 |
| Nearby Enemies have {0} to Cold Resistance | 週圍敵人獲得 {0} 冰冷抗性 |
| Nearby Enemies have {0} to Fire Resistance | 週圍敵人獲得 {0} 火焰抗性 |
| Nearby Enemies have {0} to Lightning Resistance | 週圍敵人獲得 {0} 閃電抗性 |
| Nearby Enemies have {0} to Physical Damage Reduction | 週圍敵人有 {0} 物理傷害減免 |
| Nearby Enemies have {0}% chance to be Frozen when Hit | 被擊中時，附近敵人有{0}%機率被冰凍 |
| Nearby Enemies have {0}% chance to be Ignited when Hit | 被擊中時，附近敵人有{0}%機率被點燃 |
| Nearby Enemies have {0}% chance to be Shocked when Hit | 被擊中時，附近敵人有{0}%機率被感電 |
| Nearby Enemies have {0}% increased Critical Strike Chance | 附近敵人增加 {0}% 暴擊率 |
| Nearby Enemies have {0}% increased Effect of Curses on them | 附近敵人增加 {0}% 被詛咒的效果 |
| Nearby Enemies have {0}% increased Fire and Cold Resistances | 附近敵人增加{0}%火焰和冰冷抗性最終效用 |
| Nearby Enemies have {0}% increased Life Regeneration rate | 附近敵人增加{0}%生命回復 |
| Nearby Enemies have {0}% increased Stun and Block Recovery | 附近敵人增加 {0}% 暈眩和格擋恢復 |
| Nearby Enemies have {0}% less Accuracy Rating | 附近敵人有 {0}% 更少命中率 |
| Nearby Enemies have {0}% less Accuracy Rating while you have Phasing | 當你有迷蹤時，附近敵人有{0}%更少命中值 |
| Nearby Enemies have {0}% more Accuracy Rating | 附近敵人有 {0}% 更多命中率 |
| Nearby Enemies have {0}% more Accuracy Rating while you have Phasing | 當你有迷蹤時，附近敵人有{0}%更多命中值 |
| Nearby Enemies have {0}% reduced Critical Strike Chance | 附近敵人減少 {0}% 暴擊率 |
| Nearby Enemies have {0}% reduced Fire and Cold Resistances | 附近敵人減少{0}%火焰和冰冷抗性最終效用 |
| Nearby Enemies have {0}% reduced Life Regeneration rate | 附近敵人減少{0}%生命回復 |
| Nearby Enemies have {0}% reduced Stun and Block Recovery | 附近敵人減少 {0}% 暈眩和格擋恢復 |
| Nearby Enemies have {0}% to all Resistances | 附近敵人有{0}%全部抗性 |
| Nearby Enemies have {0}% to Chaos Resistance | 附近敵人{0}%混沌抗性 |
| Nearby Enemies have {0}% to Cold Resistance | 附近敵人{0}%冰冷抗性 |
| Nearby enemies have {0}% to Critical Strike Multiplier | 附近敵人 {0}% 暴擊加成 |
| Nearby Enemies have {0}% to Critical Strike Multiplier | 附近敵人 {0}% 暴擊加成 |
| Nearby Enemies have {0}% to Fire Resistance | 附近敵人{0}%火焰抗性 |
| Nearby Enemies have {0}% to Lightning Resistance | 附近敵人{0}%閃電抗性 |
| Nearby Enemies have {0}% to Physical Damage Reduction | 附近敵人有 {0}% 物理傷害減免 |
| Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0} to those Resistances | 【迷蹤】狀態下，附近的敵人獲得火焰、冰冷、閃電曝曬，並使它們的抗性 {0} |
| Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0}% to those Resistances | 你有迷蹤時，附近敵人有火焰、冰冷和閃電曝曬，{0}% 這些抗性 |
| Nearby Enemies take {0} Chaos Damage per second | 附近敵人每秒受到{0}混沌傷害 |
| Nearby Enemies take {0} increased Elemental Damage | 週圍敵人受到的元素傷害增加 {0} |
| Nearby Enemies take {0} increased Physical Damage | 週圍敵人受到的物理傷害增加 {0} |
| Nearby Enemies take {0} Lightning Damage per second | 附近敵人每秒受到{0}閃電傷害 |
| Nearby Enemies take {0}% increased Elemental Damage | 附近敵人增加承受{0}%元素傷害 |
| Nearby Enemies take {0}% increased Physical Damage | 附近敵人增加承受{0}%物理傷害 |
| Nearby Enemies take {0}% reduced Elemental Damage | 附近敵人減少{0}%承受的元素傷害 |
| Nearby Enemies take at least {0} more Physical Damage, | 週圍敵人受到的總物理傷害至少更多 {0}， |
| Nearby Enemies take at least {0}% more Physical Damage, | 附近敵人承受至少 {0}% 更多物理傷害， |
| Nearby Enemies take Chaos Damage equal to {0} of granted Life Regeneration per second | 週圍敵人承受混沌傷害，等於每秒生命再生的 {0} |
| Nearby Hindered Enemies deal {0}% increased Damage over Time | 附近被阻礙的敵人增加{0}%持續傷害 |
| Nearby Hindered Enemies deal {0}% reduced Damage over Time | 附近被阻礙的敵人減少{0}%持續傷害 |
| Nemesis Monsters drop {0} additional Basic Currency Item | 復仇怪物掉落{0}個額外基礎通貨 |
| Nemesis Monsters drop {0} additional Basic Currency Items | 復仇怪物掉落{0}個額外基礎通貨 |
| Nemesis Monsters drop {0} additional Currency Item | 擁有復仇類詞綴的怪物，物品掉落額外增加 {0} 件 |
| Nemesis Monsters drop {0} additional Currency Items | 擁有復仇類詞綴的怪物，物品掉落額外增加 {0} 件 |
| Non-Aura Vaal Skills require {0}% increased Souls Per Use | 非光環瓦爾技能每次使用增加{0}%靈魂需求 |
| Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect | 非光環瓦爾技能效果期間內每次使用增加{0}%需要靈魂 |
| Non-Aura Vaal Skills require {0}% reduced Souls Per Use | 非光環瓦爾技能每次使用減少{0}%靈魂需求 |
| Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect | 非光環瓦爾技能效果期間內每次使用減少{0}%需要靈魂 |
| Non-Channelling Skills have {0} to Total Life Cost | 非引導施放技能{0}總生命消耗 |
| Non-Channelling Skills have {0} to Total Mana Cost | 非引導施放技能{0}總魔力消耗 |
| Non-Channelling Skills have {0} to Total Mana Cost while affected by Clarity | 被清晰影響時，非引導施放技能{0}總魔力消耗 |
| Non-critical strikes deal {0} less Damage | 非暴擊打擊的總傷害更少 {0} |
| Non-critical strikes deal {0} more Damage | 非暴擊打擊的總傷害更多 {0} |
| Non-critical strikes deal {0}% Damage | 非暴擊造成 {0}% 傷害 |
| Non-critical strikes deal {0}% less Damage | 非暴擊造成 {0}% 更少傷害 |
| Non-critical strikes deal {0}% more Damage | 非暴擊造成 {0}% 更多傷害 |
| Non-Critical Strikes Penetrate {0} of Enemy Elemental Resistances | 非暴擊傷害穿透敵人 {0} 的元素抗性 |
| Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances | 非暴擊穿透敵人 {0}% 的元素抗性 |
| Non-Curse Aura Skills have {0} increased Duration | 非詛咒光環技能的持續時間延長 {0} |
| Non-Curse Aura Skills have {0} reduced Duration | 非詛咒光環技能的持續時間縮短 {0} |
| Non-Curse Aura Skills have {0}% increased Duration | 非詛咒光環技能增加{0}%持續時間 |
| Non-Curse Aura Skills have {0}% reduced Duration | 非詛咒光環技能減少{0}%持續時間 |
| Non-Curse Auras from Supported Skills have {0} increased Effect | 被輔助技能的非詛咒類光環效果增加 {0} |
| Non-Curse Auras from Supported Skills have {0} reduced Effect | 被輔助技能的非詛咒類光環效果減少 {0} |
| Non-Curse Auras from Supported Skills have {0}% increased Effect | 被輔助的技能為非詛咒光環增加{0}%效果 |
| Non-Curse Auras from Supported Skills have {0}% reduced Effect | 被輔助的技能為非詛咒光環減少{0}%效果 |
| Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for {0} seconds | 你施加非光環詛咒的未受詛咒敵人被致盲{0}秒 |
| Non-Damaging Ailments have {0}% increased Effect on you while you have Arcane Surge | 當你有秘能波動時，增加 {0}% 你身上非傷害型異常狀態的效果 |
| Non-Damaging Ailments have {0}% reduced Effect on you while you have Arcane Surge | 當你有秘能波動時，減少 {0}% 你身上非傷害型異常狀態的效果 |
| Non-Projectile Chaining Lightning Skills Chain {0} times | 非投射物連鎖閃電技能連鎖{0}次 |
| Non-Unique Flasks applied to you have {0} increased Effect | 你身上的非傳奇藥劑效果增加 {0} |
| Non-Unique Flasks applied to you have {0} reduced Effect | 你身上的非傳奇藥劑效果減少 {0} |
| Non-Unique Flasks applied to you have {0}% increased Effect | 增加{0}%對你生效的非傳奇藥劑效果 |
| Non-Unique Flasks applied to you have {0}% reduced Effect | 減少{0}%對你生效的非傳奇藥劑效果 |
| Non-Unique Monsters in this Area Regenerate {0} of Life per second | 此區域的非傳奇怪物每秒回復 {0} 生命 |
| Non-Unique Monsters in this Area Regenerate {0}% of Life per second | 此區域的非傳奇怪物每秒回復 {0}% 生命 |
| Non-Vaal Skills deal {0} increased Damage during Soul Gain Prevention | 【阻靈術】生效期間，非瓦爾技能的傷害增加 {0} |
| Non-Vaal Skills deal {0} reduced Damage during Soul Gain Prevention | 【阻靈術】生效期間，非瓦爾技能的傷害減少 {0} |
| Non-Vaal Skills deal {0}% increased Damage during Soul Gain Prevention | 停止獲得靈魂期間內，非瓦爾技能增加 {0}% 傷害 |
| Non-Vaal Skills deal {0}% reduced Damage during Soul Gain Prevention | 停止獲得靈魂期間內，非瓦爾技能減少 {0}% 傷害 |
| Normal Monsters in this Area Regenerate {0} of Life per second | 此區域的普通怪物每秒回復 {0} 生命 |
| Normal Monsters in this Area Regenerate {0}% of Life per second | 此區域的普通怪物秒回復 {0}% 生命 |
| Nova Spells deal {0} less Damage to Players | 新星法術對玩家造成的總傷害更少 {0} |
| Nova Spells deal {0}% less Damage to Players | 新星法術對玩家造成 {0}% 更少傷害 |
| Nova Spells have {0} less Area of Effect | 新星法術的總效果區域縮小 {0} |
| Nova Spells have {0} more Area of Effect | 新星法術的總效果區域擴大 {0} |
| Nova Spells have {0}% less Area of Effect | 新星法術有{0}%更少範圍效果 |
| Nova Spells have {0}% more Area of Effect | 新星法術有{0}%更多範圍效果 |
| of their movement, increasing to {0} as they travel farther | 並隨飛行距離逐漸增強為 {0} |
| of their movement, increasing to {0}% as they travel farther | 隨著飛行越遠增加至{0}% |
| of their movement, reducing to {0} as they travel farther | 並隨飛行距離逐漸衰減為 {0} |
| of their movement, reducing to {0}% as they travel farther | 隨著飛行越遠減少至{0}% |
| Offering Skills have {0} increased Duration | 奉獻技能的持續時間增加 {0} |
| Offering Skills have {0} reduced Duration | 奉獻技能的持續時間減少 {0} |
| Offering Skills have {0}% increased Duration | 奉獻技能增加{0}%持續時間 |
| Offering Skills have {0}% reduced Duration | 奉獻技能減少{0}%持續時間 |
| One impact every {0} seconds | {0}顆球 |
| Ongoing effect ends after {0} Aftershocks | 持續效果在{0}次餘震後結束 |
| Only applies Curses from Skill Gems requiring Level {0} or lower | 只會施加來自 {0} 級或更低等級的技能寶石上的詛咒 |
| Only applies Hexes from Curse Skill Gems requiring Level {0} or lower | 只會從需求等級{0}或更低的詛咒技能寶石套用咒術 |
| Orb of Storms has {0} increased Cast Speed | 【風暴漩渦】的施放速度增加 {0} |
| Orb of Storms has {0}% increased Cast Speed | 增加{0}%風暴漩渦施放速度 |
| Orbs jump every {0} seconds | 球體每{0}秒彈跳一次 |
| Other effects on Cursed enemies expire {0} faster | 被詛咒敵人身上的增益與減益持續時間縮短 {0} |
| Other effects on Cursed enemies expire {0} slower | 被詛咒敵人身上的增益與減益持續時間延長 {0} |
| Other effects on Cursed enemies expire {0}% faster | 被詛咒敵人減少 {0}% 身上增益與減益的持續時間 |
| Other effects on Cursed enemies expire {0}% slower | 被詛咒敵人增加 {0}% 身上增益與減益的持續時間 |
| Overcharged Brands Activate {0} faster, {1} every {2} seconds | 超載的烙印啟動速度加快 {0}，每 {2} 秒 {1} |
| Overcharged Brands Activate {0}% faster, {0}% every {1} seconds | 超載的烙印比平常快{0}%啟動，每{1}秒{0}% |
| Overcharged Brands Activate {0}% faster, {1}% every {2} seconds | 超載的烙印啟動速度加快 {0}%，每 {2} 秒 {1}% |
| Overcharged Brands expire {0} faster, {1} every {2} seconds | 超載的烙印耗竭速度加快 {0}，每 {2} 秒 {1} |
| Overcharged Brands expire {0}% faster, {0}% every {1} seconds | 超載的烙印比平常快{0}%失效，每{1}秒{0}% |
| Overcharged Brands expire {0}% faster, {1}% every {2} seconds | 超載的烙印耗竭速度加快 {0}%，每 {2} 秒 {1}% |
| Overpowered applies {0} chance to Block Attack and Spell Damage | 【碾壓】會使攻擊傷害和法術傷害格擋機率 {0} |
| Overpowered applies {0}% chance to Block Attack and Spell Damage | 壓制造成 {0}% 格擋攻擊和法術傷害率 |
| Overwhelm {0} Physical Damage Reduction | 壓制 {0} 物理傷害減免 |
| Overwhelm {0}% Physical Damage Reduction | 鎮壓{0}%物理傷害減免 |
| Passive Skills in Radius also grant: {0} increased Attack Speed with Unarmed Attacks | 範圍內的天賦技能還獲得：徒手攻擊的攻擊速度加快 {0} |
| Passive Skills in Radius also grant: {0} reduced Attack Speed with Unarmed Attacks | 範圍內的天賦技能還獲得：徒手攻擊的攻擊速度減慢 {0} |
| Passive Skills in Radius also grant: {0}% increased Attack Speed with Unarmed Attacks | 範圍內天賦同時給予：空手攻擊時增加 {0}% 攻擊速度 |
| Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills | 範圍內的天賦也會賦予：近戰技能增加{0}%空手攻擊速度 |
| Passive Skills in Radius also grant: {0}% reduced Attack Speed with Unarmed Attacks | 範圍內天賦同時給予：空手攻擊時減少 {0}% 攻擊速度 |
| Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills | 範圍內的天賦也會賦予：近戰技能減少{0}%空手攻擊速度 |
| Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage | 範圍內天賦同時給予：陷阱和地雷附加{0}至{1}物理傷害 |
| Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at {0} of its value | 範圍內增加冰冷抗性的天賦也會以 {0} 的比例增加躲避攻擊擊中機率 |
| Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at {0}% of its value | 範圍內增加冰冷抗性的天賦也會以 {0}% 的比例增加躲避攻擊擊中機率 |
| Patrol Pack Members have {0} chance to be Magic | 巡邏隊有 {0} 的機率有魔法怪物 |
| Patrol Pack Members have {0} chance to be Rare | 巡邏隊有 {0} 的機率有稀有怪物 |
| Patrol Pack Members have {0}% chance to be Magic | 巡守群成員有{0}%機率為魔法 |
| Patrol Pack Members have {0}% chance to be Rare | 巡守群成員有{0}%機率為稀有 |
| Patrol Packs have {0} increased chance to be replaced by an Elite Patrol Pack | 巡邏隊被精英巡邏隊取代的機率增加 {0} |
| Patrol Packs have {0} reduced chance to be replaced by an Elite Patrol Pack | 巡邏隊被精英巡邏隊取代的機率減少 {0} |
| Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack | 巡守群增加{0}%機率被菁英巡守群取代 |
| Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack | 巡守群減少{0}%機率被菁英巡守群取代 |
| Patrol Packs take {0} increased damage | 巡邏隊承受的傷害增加 {0} |
| Patrol Packs take {0} reduced damage | 巡邏隊承受的傷害減少 {0} |
| Patrol Packs take {0}% increased damage | 巡守群增加承受{0}%傷害 |
| Patrol Packs take {0}% reduced damage | 巡守群減少承受{0}%傷害 |
| Patrolling Monsters deal {0} increased Damage | 巡邏怪物的傷害增加 {0} |
| Patrolling Monsters deal {0} reduced Damage | 巡邏怪物的傷害減少 {0} |
| Patrolling Monsters deal {0}% increased Damage | 巡守怪物增加{0}%傷害 |
| Patrolling Monsters deal {0}% reduced Damage | 巡守怪物減少{0}%傷害 |
| Penance Brand deals {0} increased Damage | 【懺悔烙印】的傷害增加 {0} |
| Penance Brand deals {0} reduced Damage | 【懺悔烙印】的傷害減少 {0} |
| Penance Brand deals {0}% increased Damage | 贖罪烙印增加{0}%傷害 |
| Penance Brand deals {0}% reduced Damage | 贖罪烙印減少{0}%傷害 |
| Penance Brand has {0} increased Area of Effect | 【懺悔烙印】的效果區域擴大 {0} |
| Penance Brand has {0} increased Cast Speed | 【懺悔烙印】的施放速度加快 {0} |
| Penance Brand has {0} reduced Area of Effect | 【懺悔烙印】的效果區域縮小 {0} |
| Penance Brand has {0} reduced Cast Speed | 【懺悔烙印】的施放速度減慢 {0} |
| Penance Brand has {0}% increased Area of Effect | 贖罪烙印增加{0}%範圍效果 |
| Penance Brand has {0}% increased Cast Speed | 贖罪烙印增加{0}%施放速度 |
| Penance Brand has {0}% reduced Area of Effect | 贖罪烙印減少{0}%範圍效果 |
| Penance Brand has {0}% reduced Cast Speed | 贖罪烙印減少{0}%施放速度 |
| Penetrate {0} Elemental Resistances per Frenzy Charge | 每個暴擊球穿透 {0} 元素抗性 |
| Penetrate {0}% Elemental Resistances per Frenzy Charge | 每個暴擊球穿透{0}%元素抗性 |
| Penetrates {0} Chaos Resistance | 穿透 {0} 混沌抗性 |
| Penetrates {0} Cold Resistance | {0} 冰冷抗性穿透 |
| Penetrates {0} Elemental Resistances | 穿透 {0} 元素抗性 |
| Penetrates {0} Fire Resistance | {0} 火焰抗性穿透 |
| Penetrates {0} Lightning Resistance | {0} 閃電抗性穿透 |
| Penetrates {0}% Chaos Resistance | 穿透{0}%混沌抗性 |
| Penetrates {0}% Cold Resistance | 穿透{0}%冰冷抗性 |
| Penetrates {0}% Elemental Resistances | 穿透{0}%元素抗性 |
| Penetrates {0}% Fire Resistance | 穿透{0}%火焰抗性 |
| Penetrates {0}% Lightning Resistance | 穿透{0}%閃電抗性 |
| Penetrates {0}% Lightning Resistance if on Low Mana | 貧魔狀態時穿透{0}%閃電抗性 |
| Perandus Chests have {0} more Quantity of Items Dropped | 普蘭德斯寶箱的物品掉落總數量更多 {0} |
| Perandus Chests have {0} more Rarity of Items Dropped | 普蘭德斯寶箱的物品總稀有度更多 {0} |
| Perandus Chests have {0}% more Quantity of Items Dropped | 普蘭德斯保險箱有{0}%更多物品掉落數量 |
| Perandus Chests have {0}% more Rarity of Items Dropped | 普蘭德斯保險箱有{0}%更多物品稀有度 |
| Perandus Monsters have a {0} chance to drop Perandus Coins | 普蘭德斯怪物有 {0} 的機率掉落普蘭德斯金幣 |
| Perandus Monsters have a {0}% chance to drop Perandus Coins | 普蘭德斯怪物有{0}%機率掉落普蘭德斯硬幣 |
| Perforate creates {0} Spike | 裂地刺穿製造{0}個尖刺 |
| Perforate creates {0} Spikes | 裂地刺穿製造{0}個尖刺 |
| Perforate deals {0} increased Damage | 【鑿擊】的傷害增加 {0} |
| Perforate deals {0} reduced Damage | 【鑿擊】的傷害減少 {0} |
| Perforate deals {0}% increased Damage | 裂地刺穿增加{0}%傷害 |
| Perforate deals {0}% reduced Damage | 裂地刺穿減少{0}%傷害 |
| Perforate has {0} increased Area of Effect | 【鑿擊】效果區域擴大 {0} |
| Perforate has {0} reduced Area of Effect | 【鑿擊】效果區域縮小 {0} |
| Perforate has {0}% increased Area of Effect | 裂地刺穿增加{0}%範圍效果 |
| Perforate has {0}% reduced Area of Effect | 裂地刺穿減少{0}%範圍效果 |
| Pestilent Strike deals {0} increased Damage | 【致疫打擊】的傷害增加 {0} |
| Pestilent Strike deals {0} reduced Damage | 【致疫打擊】的傷害減少 {0} |
| Pestilent Strike deals {0}% increased Damage | 瘟疫打擊增加{0}%傷害 |
| Pestilent Strike deals {0}% reduced Damage | 瘟疫打擊減少{0}%傷害 |
| Pestilent Strike has {0} increased Area of Effect | 【致疫打擊】的效果區域擴大 {0} |
| Pestilent Strike has {0} increased Duration | 【致疫打擊】的技能持續時間增加 {0} |
| Pestilent Strike has {0} reduced Area of Effect | 【致疫打擊】的效果區域縮小 {0} |
| Pestilent Strike has {0} reduced Duration | 【致疫打擊】的技能持續時間減少 {0} |
| Pestilent Strike has {0}% increased Area of Effect | 瘟疫打擊增加{0}%範圍效果 |
| Pestilent Strike has {0}% increased Duration | 瘟疫打擊增加{0}%持續時間 |
| Pestilent Strike has {0}% reduced Area of Effect | 瘟疫打擊減少{0}%範圍效果 |
| Pestilent Strike has {0}% reduced Duration | 瘟疫打擊減少{0}%持續時間 |
| Petrified Blood has {0}% increased Mana Reservation Efficiency | 石化之血增加{0}%魔力保留效用 |
| Petrified Blood has {0}% increased Reservation | 石化之血增加{0}%保留 |
| Petrified Blood has {0}% reduced Mana Reservation Efficiency | 石化之血減少{0}%魔力保留效用 |
| Petrified Blood has {0}% reduced Reservation | 石化之血減少{0}%保留 |
| Phantasms last {0} seconds | 幻影持續{0}秒 |
| Phase Run has {0} chance not to replace the Buff when you use a Skill | 你使用技能時暗影迷蹤有 {0} 的機率不會替換該增益效果 |
| Phase Run has {0}% chance not to replace the Buff when you use a Skill | 當你使用技能時，暗影迷蹤有{0}%機率不會取代增益效果 |
| Physical Attack Damage is increased by {0} per {1} Dexterity from Allocated Passives in Radius | 範圍內每配置 {1} 點敏捷，物理攻擊傷害增加 {0} |
| Physical Attack Damage is increased by {0} per {1} Strength from Allocated Passives in Radius | 範圍內每配置 {1} 點力量，物理攻擊傷害增加 {0} |
| Physical Attack Damage is increased by {0}% per {1} Dexterity from Allocated Passives in Radius | 範圍內每配置 {1} 點敏捷，物理攻擊傷害增加 {0}% |
| Physical Attack Damage is increased by {0}% per {1} Strength from Allocated Passives in Radius | 範圍內每配置 {1} 點力量，物理攻擊傷害增加 {0}% |
| Physical Attack Damage is increased by {1}% per {0} Dexterity from Allocated Passives in Radius | 範圍內每有來自已分配天賦的{0}點敏捷，增加{1}%物理攻擊傷害 |
| Physical Attack Damage is increased by {1}% per {0} Strength from Allocated Passives in Radius | 範圍內每有來自已分配天賦的{0}點力量，增加{1}%物理攻擊傷害 |
| Physical Damage is increased by {0} per {1} Intelligence from Allocated Passives in Radius | 範圍內每配置 {1} 點智慧，物理傷害增加 {0} |
| Physical Damage is increased by {0}% per {1} Intelligence from Allocated Passives in Radius | 範圍內每配置 {1} 點智慧，物理傷害增加 {0}% |
| Physical Damage is increased by {1}% per {0} Intelligence from Allocated Passives in Radius | 範圍內每有來自已分配天賦的{0}點智慧，增加{1}%物理傷害 |
| Physical Modifiers have {0} increased Effect | 物理詞綴的效果增加 {0} |
| Physical Modifiers have {0} reduced Effect | 物理詞綴的效果減少 {0} |
| Physical Modifiers have {0}% increased Effect | 物理詞綴增加 {0}% 效果 |
| Physical Modifiers have {0}% reduced Effect | 物理詞綴減少 {0}% 效果 |
| Placed Banners also grant {0} increased Attack Damage to you and Allies | 放置的旗幟也使你和友軍的攻擊傷害增加 {0} |
| Placed Banners also grant {0} reduced Attack Damage to you and Allies | 放置的旗幟也使你和友軍的攻擊傷害減少 {0} |
| Placed Banners also grant {0}% increased Attack Damage to you and Allies | 放置的旗幟也會使你和友方增加{0}%攻擊傷害 |
| Placed Banners also grant {0}% reduced Attack Damage to you and Allies | 放置的旗幟也會使你和友方減少{0}%攻擊傷害 |
| Plague Bearer Buff grants {0} to Poison Damage over Time Multiplier while Infecting | 傳染時，【瘟疫使徒】增益效果 {0} 中毒持續傷害加成 |
| Plague Bearer Buff grants {0}% to Poison Damage over Time Multiplier while Infecting | 當感染時，病疫之難增益效果 {0}% 中毒持續傷害加成 |
| Plague Bearer deals Damage based on an additional {0} of Plague Value | 【瘟疫使徒】基於瘟疫值的 {0} 造成額外傷害 |
| Plague Bearer deals Damage based on an additional {0}% of Plague Value | 病疫之難根據額外{0}%瘟疫值造成傷害 |
| Plague Bearer Grants {0} increased Chaos Damage taken while Incubating | 瘟疫使徒在孕育時，使承受的混沌傷害增加 {0} |
| Plague Bearer Grants {0} increased Movement Speed while Infecting | 瘟疫使徒在傳染時，使移動速度加快 {0} |
| Plague Bearer Grants {0} reduced Chaos Damage taken while Incubating | 瘟疫使徒在孕育時，使承受的混沌傷害減少 {0} |
| Plague Bearer Grants {0} reduced Movement Speed while Infecting | 瘟疫使徒在傳染時，使移動速度減慢 {0} |
| Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating | 醞釀時，病疫之難增加承受{0}%混沌傷害 |
| Plague Bearer Grants {0}% increased Movement Speed while Infecting | 感染時，病疫之難增加{0}%移動速度 |
| Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating | 醞釀時，病疫之難減少承受{0}%混沌傷害 |
| Plague Bearer Grants {0}% reduced Movement Speed while Infecting | 感染時，病疫之難減少{0}%移動速度 |
| Plague Bearer has {0}% increased Maximum Plague Value | 病疫之難增加{0}%最大瘟疫值 |
| Plague Bearer has {0}% reduced Maximum Plague Value | 病疫之難減少{0}%最大瘟疫值 |
| Players and Monsters deal {0} increased Damage per Curse on them | 玩家和怪物每相互施加一個詛咒都使傷害增加 {0} |
| Players and Monsters deal {0} reduced Damage per Curse on them | 玩家和怪物每相互施加一個詛咒都使傷害減少 {0} |
| Players and Monsters deal {0}% increased Damage per Curse on them | 玩家和怪物身上每有一個詛咒，增加{0}%造成的傷害 |
| Players and Monsters deal {0}% reduced Damage per Curse on them | 玩家和怪物身上每有一個詛咒，減少{0}%造成的傷害 |
| Players and Monsters fire {0} additional Projectiles | 玩家與怪物發射{0}個額外投射物 |
| Players and Monsters have {0} increased Critical Strike Chance | 怪物和玩家的暴擊率增加 {0} |
| Players and Monsters have {0} reduced Critical Strike Chance | 怪物和玩家的暴擊率減少 {0} |
| Players and Monsters have {0}% increased Critical Strike Chance | 怪物和玩家增加 {0}% 暴擊率 |
| Players and Monsters have {0}% increased Damage per Curse on them | 怪物和玩家每受到一個詛咒，他們的傷害就增加 {0}% |
| Players and Monsters have {0}% reduced Critical Strike Chance | 怪物和玩家减少 {0}% 暴擊率 |
| Players and Monsters have {0}% reduced Damage per Curse on them | 怪物和玩家每受到一個詛咒，他們的傷害就減少 {0}% |
| Players and Monsters take {0} increased Chaos Damage | 玩家和怪物受到的混沌傷害增加 {0} |
| Players and Monsters take {0} increased Cold Damage | 玩家和怪物受到的冰冷傷害增加 {0} |
| Players and Monsters take {0} increased Damage while stationary | 玩家和怪物靜止時受到的傷害增加 {0} |
| Players and Monsters take {0} increased Fire Damage | 玩家和怪物受到的火焰傷害增加 {0} |
| Players and Monsters take {0} increased Lightning Damage | 玩家和怪物受到的閃電傷害增加 {0} |
| Players and Monsters take {0} increased Physical Damage | 玩家和怪物受到的物理傷害增加 {0} |
| Players and Monsters take {0} reduced Chaos Damage | 玩家和怪物受到的混沌傷害減少 {0} |
| Players and Monsters take {0} reduced Cold Damage | 玩家和怪物受到的冰冷傷害減少 {0} |
| Players and Monsters take {0} reduced Fire Damage | 玩家和怪物受到的火焰傷害減少 {0} |
| Players and Monsters take {0} reduced Lightning Damage | 玩家和怪物受到的閃電傷害減少 {0} |
| Players and Monsters take {0} reduced Physical Damage | 玩家和怪物受到的物理傷害減少 {0} |
| Players and Monsters take {0}% increased Chaos Damage | 玩家與怪物增加承受{0}%混沌傷害 |
| Players and Monsters take {0}% increased Cold Damage | 玩家與怪物增加承受{0}%冰冷傷害 |
| Players and Monsters take {0}% increased Damage while stationary | 玩家與怪物站立時增加{0}%承受傷害 |
| Players and Monsters take {0}% increased Fire Damage | 玩家與怪物增加{0}%承受火焰傷害 |
| Players and Monsters take {0}% increased Lightning Damage | 玩家與怪物增加承受{0}%閃電傷害 |
| Players and Monsters take {0}% increased Physical Damage | 玩家與怪物增加承受{0}%物理傷害 |
| Players and Monsters take {0}% reduced Chaos Damage | 玩家與怪物減少承受{0}%混沌傷害 |
| Players and Monsters take {0}% reduced Cold Damage | 玩家與怪物減少承受{0}%冰冷傷害 |
| Players and Monsters take {0}% reduced Fire Damage | 玩家與怪物減少{0}%承受火焰傷害 |
| Players and Monsters take {0}% reduced Lightning Damage | 玩家與怪物減少承受{0}%閃電傷害 |
| Players and Monsters take {0}% reduced Physical Damage | 玩家與怪物減少承受{0}%物理傷害 |
| Players are Cursed with a random Hex every {0} seconds | 玩家每{0}秒被一種隨機咒術詛咒 |
| Players are Cursed with a random Hex every {0} seconds, with {1} increased Effect | 玩家每隔 {0} 秒就被一種隨機魔蠱詛咒，其效果增加 {1} |
| Players are Cursed with a random Hex every {1} seconds, with {0}% increased Effect | 玩家每 {1} 秒被 1 個隨機咒術詛咒，且增加 {0}% 效果 |
| Players are Cursed with Conductivity, with {0} increased Effect | 玩家被導電詛咒，其效果增加 {0} |
| Players are Cursed with Conductivity, with {0}% increased Effect | 玩家被導電詛咒，且增加 {0}% 效果 |
| Players are Cursed with Despair, with {0} increased Effect | 玩家被絕望詛咒，其效果增加 {0} |
| Players are Cursed with Despair, with {0}% increased Effect | 玩家被絕望詛咒，且增加 {0}% 效果 |
| Players are Cursed with Elemental Weakness, with {0} increased Effect | 玩家被元素要害詛咒，其效果增加 {0} |
| Players are Cursed with Elemental Weakness, with {0}% increased Effect | 玩家被元素要害詛咒，且增加 {0}% 效果 |
| Players are Cursed with Enfeeble, with {0} increased Effect | 玩家被衰弱詛咒，其效果增加 {0} |
| Players are Cursed with Enfeeble, with {0}% increased Effect | 玩家被衰弱詛咒，且增加 {0}% 效果 |
| Players are Cursed with Flammability, with {0} increased Effect | 玩家被易燃詛咒，其效果增加 {0} |
| Players are Cursed with Flammability, with {0}% increased Effect | 玩家被易燃詛咒，且增加 {0}% 效果 |
| Players are Cursed with Frostbite, with {0} increased Effect | 玩家被凍傷詛咒，其效果增加 {0} |
| Players are Cursed with Frostbite, with {0}% increased Effect | 玩家被凍傷詛咒，且增加 {0}% 效果 |
| Players are Cursed with Punishment, with {0} increased Effect | 玩家被懲戒詛咒，其效果增加 {0} |
| Players are Cursed with Punishment, with {0}% increased Effect | 玩家被懲戒詛咒，且增加 {0}% 效果 |
| Players are Cursed with Silence, with {0} increased Effect | 玩家被沉默詛咒，其效果增加 {0} |
| Players are Cursed with Silence, with {0}% increased Effect | 玩家被沉默詛咒，且增加 {0}% 效果 |
| Players are Cursed with Temporal Chains, with {0} increased Effect | 玩家被時空鎖鏈詛咒，其效果增加 {0} |
| Players are Cursed with Temporal Chains, with {0}% increased Effect | 玩家被時空鎖鏈詛咒，且增加 {0}% 效果 |
| Players are Cursed with Vulnerability, with {0} increased Effect | 玩家被脆弱詛咒，其效果增加 {0} |
| Players are Cursed with Vulnerability, with {0}% increased Effect | 玩家被脆弱詛咒，且增加 {0}% 效果 |
| Players deal {0} increased Damage for each Poison on them | 玩家每受到一種中毒屬性傷害，則傷害增加 {0} |
| Players deal {0} increased Damage while stationary | 玩家靜止時，傷害增加 {0} |
| Players deal {0} increased Damage with Hits to Breach Monsters | 玩家對裂隙怪的擊中傷害增加 {0} |
| Players deal {0} less Projectile Damage | 玩家的投射物總傷害更少 {0} |
| Players deal {0} more Projectile Damage | 玩家的投射物總傷害更多 {0} |
| Players deal {0} reduced Damage for each Poison on them | 玩家每受到一種中毒屬性傷害，則傷害減少 {0} |
| Players deal {0} reduced Damage while stationary | 玩家靜止時，傷害減少 {0} |
| Players deal {0}% increased Damage for each Poison on them | 玩家身上每個中毒效果增加{0}%玩家造成傷害 |
| Players deal {0}% increased Damage while stationary | 玩家站立時，造成增加{0}%傷害 |
| Players deal {0}% increased Damage with Hits to Breach Monsters | 玩家對裂痕怪物擊中增加{0}%傷害 |
| Players deal {0}% less Projectile Damage | 玩家造成{0}%更少投射物傷害 |
| Players deal {0}% more Projectile Damage | 玩家造成{0}%更多投射物傷害 |
| Players deal {0}% reduced Damage for each Poison on them | 玩家身上每個中毒效果減少{0}%玩家造成傷害 |
| Players deal {0}% reduced Damage while stationary | 玩家站立時，造成減少{0}%傷害 |
| Players fire {0} additional Projectiles | 玩家發射{0}個額外投射物 |
| Players gain {0} chance to Dodge Attack Hits while under a Shrine Effect | 獲得神殿效果時，玩家獲得 {0} 的機率躲避攻擊擊中 |
| Players gain {0} increased Flask Charges | 玩家獲得的藥劑充能增加 {0} |
| Players gain {0} increased Flask Charges per {1} Alert Level | 每 {1} 警報等級便使玩家的藥劑充能增加 {0} |
| Players gain {0} reduced Flask Charges | 玩家獲得的藥劑充能減少 {0} |
| Players gain {0} reduced Flask Charges per {1} Alert Level | 每 {1} 警報等級便使玩家的藥劑充能減少 {0} |
| Players gain {0}% chance to Dodge Attack Hits while under a Shrine Effect | 玩家在神殿效果下獲得 {0}% 機率躲避攻擊擊中 |
| Players gain {0}% increased Flask Charges | 增加{0}%玩家獲得的藥劑充能 |
| Players gain {0}% increased Flask Charges per {1}% Alert Level | 每{1}%警戒等級，增加{0}%玩家獲得的藥劑充能 |
| Players gain {0}% reduced Flask Charges | 減少{0}%玩家獲得的藥劑充能 |
| Players gain {0}% reduced Flask Charges per {1}% Alert Level | 每{1}%警戒等級，減少{0}%玩家獲得的藥劑充能 |
| Players gain a Random Mod from Slain Rare Monsters for {0} seconds | 玩家擊殺稀有怪物時，隨機獲得1個它的詞綴{0}秒 |
| Players gain Modifiers from Slain Rare Monsters for {0} seconds | 玩家從擊殺的稀有怪物獲得詞綴，持續{0}秒 |
| Players gain Onslaught for {0} seconds when they Kill a Rare Monster | 玩家擊殺稀有敵人時獲得猛攻{0}秒 |
| Players gain Onslaught on Kill for {0} seconds | 玩家擊殺時獲得{0}秒猛攻效果 |
| Players gain Soul Eater for {0} seconds on Rare Monster Kill | 殺死稀有怪物時獲得噬魂者{0}秒 |
| Players have {0} chance to Dodge Spell Hits | 玩家有 {0} 的機率躲避法術擊中 |
| Players have {0} chance to gain an additional Vaal Soul on Kill | 擊敗敵人時，玩家有 {0} 的機率獲得一個額外的瓦爾之靈 |
| Players have {0} increased Action Speed while Chilled | 玩家被冰緩時行動速度增加 {0} |
| Players have {0} increased Attack, Cast and Movement Speed while they have Onslaught | 玩家在【猛攻】效果下攻擊，施放，移動速度增加 {0} |
| Players have {0} increased Chance to Block | 玩家的格擋機率增加 {0} |
| Players have {0} increased Cooldown Recovery Rate for Movement Skills | 玩家移動技能的冷卻回復速度增加 {0} |
| Players have {0} increased Experience gain | 玩家獲得的經驗值增加 {0} |
| Players have {0} increased Movement Speed | 玩家的移動速度增加 {0} |
| Players have {0} increased Movement Speed for each Poison on them | 玩家每受到一種中毒屬性傷害，移動速度便增加 {0} |
| Players have {0} increased Rarity of Items Found per {1} Rampage Kills | 玩家每有 {1} 層暴走能量，物品稀有度增加 {0} |
| Players have {0} less Area of Effect | 玩家技能的總範圍額外縮小 {0} |
| Players have {0} less Armour | 玩家的總護甲更少 {0} |
| Players have {0} less Armour per {1} Alert Level | 每 {1} 警報等級便使玩家的總護甲更少  {0} |
| Players have {0} less Energy Shield Recovery Rate per {1} Alert Level | 每 {1} 警報等級便使玩家的總能量護盾回復率減少 {0} |
| Players have {0} less Evasion per {1} Alert Level | 每 {1} 警報等級便使玩家的總閃避值更少 {0} |
| Players have {0} less Life Recovery Rate per {1} Alert Level | 每 {1} 警報等級便使玩家的總生命回復率更少 {0} |
| Players have {0} less Mana Recovery Rate per {1} Alert Level | 每 {1} 警報等級便使玩家的總魔力回復率更少 {0} |
| Players have {0} less Recovery of Life, Mana and Energy Shield | 玩家的生命回復、魔力回復、能量護盾回復速度更少 {0} |
| Players have {0} less Recovery Rate of Life and Energy Shield | 玩家的生命和能量護盾總回復速度更少 {0} |
| Players have {0} more Area of Effect | 玩家技能的總範圍額外擴大 {0} |
| Players have {0} more Armour | 玩家的總護甲更多 {0} |
| Players have {0} more Armour per {1} Alert Level | 每 {1} 警報等級便使玩家的總護甲更多 {0} |
| Players have {0} more Energy Shield Recovery Rate per {1} Alert Level | 每 {1} 警報等級便使玩家的總能量護盾回復率更多 {0} |
| Players have {0} more Evasion per {1} Alert Level | 每 {1} 警報等級便使玩家的總閃避值更多 {0} |
| Players have {0} more Life Recovery Rate per {1} Alert Level | 每 {1} 警報等級便使玩家的總生命回復率更多 {0} |
| Players have {0} more Mana Recovery Rate per {1} Alert Level | 每 {1} 警報等級便使玩家的總魔力回復率更多 {0} |
| Players have {0} more Recovery of Life, Mana and Energy Shield | 玩家的生命回復、魔力回復、能量護盾回復速度更多 {0} |
| Players have {0} more Recovery Rate of Life and Energy Shield | 玩家的生命和能量護盾總回復速度更多 {0} |
| Players have {0} reduced Action Speed while Chilled | 玩家被冰緩時行動速度減少 {0} |
| Players have {0} reduced Attack, Cast and Movement Speed while they have Onslaught | 玩家在【猛攻】效果下攻擊，施放，移動速度減少 {0} |
| Players have {0} reduced Chance to Block | 玩家的格擋機率減少 {0} |
| Players have {0} reduced Experience gain | 玩家獲得的經驗值減少 {0} |
| Players have {0} reduced Movement Speed | 玩家移動速度減少 {0} |
| Players have {0} reduced Movement Speed for each Poison on them | 玩家每受到一種中毒屬性傷害，移動速度便減少 {0} |
| Players have {0} reduced Rarity of Items Found per {1} Rampage Kills | 玩家每有 {1} 層暴走能量，物品稀有度減少 {0} |
| Players have {0} to All Resistances | 玩家的全抗性 {0} |
| Players have {0}% additional Physical Damage Reduction while in Nightmare | 在夢魘時，玩家有{0}%額外物理傷害減免 |
| Players have {0}% chance to Block Attack Damage while in Nightmare | 在夢魘中，玩家{0}%攻擊傷害格擋率 |
| Players have {0}% chance to Dodge Spell Hits | 玩家有 {0}% 機率躲避法術擊中 |
| Players have {0}% chance to Evade Attack Hits while in Nightmare | 在夢魘時，玩家有 {0}% 閃避攻擊擊中率 |
| Players have {0}% chance to gain an additional Vaal Soul on Kill | 玩家擊殺時，有{0}%機率額外獲得1個瓦爾靈魂 |
| Players have {0}% chance to Suppress Spell Damage while in Nightmare | 在夢魘時，玩家有 {0}% 壓抑法術傷害率 |
| Players have {0}% increased Action Speed while Chilled | 被冰緩時，玩家增加 {0}% 行動速度 |
| Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught | 玩家在猛攻效果下增加{0}%攻擊、施放、移動速度 |
| Players have {0}% increased Chance to Block | 玩家增加{0}%格擋率 |
| Players have {0}% increased Cooldown Recovery Rate for Movement Skills | 玩家的移動速度增加{0}%冷卻恢復速度 |
| Players have {0}% increased Cooldown Recovery Speed for Movement Skills | 玩家移動技能的冷卻回復速度增加 {0}% |
| Players have {0}% increased Experience gain | 玩家增加{0}%獲得經驗 |
| Players have {0}% increased Movement Speed | 玩家增加{0}%移動速度 |
| Players have {0}% increased Movement Speed for each Poison on them | 每個中毒效果增加玩家{0}%移動速度 |
| Players have {0}% increased Movement Speed while in Nightmare | 在夢魘時，玩家增加{0}%移動速度 |
| Players have {0}% increased Rarity of Items Found per {1} Rampage Kills | 玩家每{1}暴怒層數增加{0}%物品稀有度 |
| Players have {0}% less Area of Effect | 玩家有{0}%更少的範圍效果 |
| Players have {0}% less Armour | 玩家有{0}%更少護甲值 |
| Players have {0}% less Armour per {1}% Alert Level | 每{1}%警戒，等級玩家有{0}%更少護甲 |
| Players have {0}% less Energy Shield Recovery Rate per {1}% Alert Level | 每{1}%警戒等級，玩家擁有{0}%更少能量護盾恢復率 |
| Players have {0}% less Evasion per {1}% Alert Level | 每{1}%警戒等級，玩家擁有{0}%更少閃避 |
| Players have {0}% less Life Recovery Rate per {1}% Alert Level | 每{1}%警戒等級，玩家有{0}%更少生命回復率 |
| Players have {0}% less Mana Recovery Rate per {1}% Alert Level | 每{1}%警戒等級，玩家有{0}%更少魔力恢復率 |
| Players have {0}% less Recovery of Life, Mana and Energy Shield | 玩家有 {0}% 較少生命回復、魔力回復，和能量護盾回復 |
| Players have {0}% less Recovery Rate of Life and Energy Shield | 玩家擁有{0}%更少生命和能量護盾恢復率 |
| Players have {0}% less Recovery Rate of Life, Mana and Energy Shield | 玩家擁有{0}%更少生命、魔力和能量護盾恢復率 |
| Players have {0}% more Area of Effect | 玩家有{0}%更多的範圍效果 |
| Players have {0}% more Armour | 玩家有{0}%更多護甲值 |
| Players have {0}% more Armour per {1}% Alert Level | 每{1}%警戒，等級玩家有{0}%更多護甲 |
| Players have {0}% more Energy Shield Recovery Rate per {1}% Alert Level | 每{1}%警戒等級，玩家擁有{0}%更多能量護盾恢復率 |
| Players have {0}% more Evasion per {1}% Alert Level | 每{1}%警戒等級，玩家擁有{0}%更多閃避 |
| Players have {0}% more Life Recovery Rate per {1}% Alert Level | 每{1}%警戒等級，玩家有{0}%更多生命回復率 |
| Players have {0}% more Mana Recovery Rate per {1}% Alert Level | 每{1}%警戒等級，玩家有{0}%更多魔力恢復率 |
| Players have {0}% more Recovery of Life, Mana and Energy Shield | 玩家有 {0}% 更多生命回復、魔力回復，和能量護盾回復 |
| Players have {0}% more Recovery Rate of Life and Energy Shield | 玩家擁有{0}%更多生命和能量護盾恢復率 |
| Players have {0}% more Recovery Rate of Life, Mana and Energy Shield | 玩家擁有{0}%更多生命、魔力和能量護盾恢復率 |
| Players have {0}% reduced Action Speed while Chilled | 被冰緩時，玩家減少 {0}% 行動速度 |
| Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught | 玩家在猛攻效果下減少{0}%攻擊、施放、移動速度 |
| Players have {0}% reduced Chance to Block | 玩家減少{0}%格擋率 |
| Players have {0}% reduced Experience gain | 玩家減少{0}%獲得經驗 |
| Players have {0}% reduced Movement Speed | 玩家減少{0}%移動速度 |
| Players have {0}% reduced Movement Speed for each Poison on them | 每個中毒效果減少玩家{0}%移動速度 |
| Players have {0}% reduced Movement Speed while in Nightmare | 在夢魘時，玩家減少{0}%移動速度 |
| Players have {0}% reduced Rarity of Items Found per {1} Rampage Kills | 玩家每{1}暴怒層數減少{0}%物品稀有度 |
| Players have {0}% to All Resistances | 玩家{0}%全部抗性 |
| Players have {0}% to amount of Suppressed Spell Damage Prevented | 玩家 {0}% 防止壓抑法術傷害的總量 |
| Players have {0}% to Physical Damage Reduction while in Nightmare | 在夢魘時，玩家有{0}%額外物理傷害減免 |
| Players have a {0} chance to gain Onslaught on Kill For {1} seconds | 玩家擊敗敵人時有 {0} 的機率獲得 {1} 秒【猛攻】效果 |
| Players have a {0} chance when they Kill a Rare Monster to gain {1} of its Modifiers for {2} seconds | 玩家擊敗稀有怪物時有 {0} 的機率獲得該怪物 {1} 個詞綴 {2} 秒 |
| Players have a {0}% chance to gain Onslaught on Kill For {1} seconds | 玩家擊殺時有{0}%機率獲得{1}秒猛攻效果 |
| Players have a {0}% chance when they Kill a Rare Monster to gain {1} of its Modifiers for {2} seconds | 當玩家擊殺稀有怪物時，有{0}%機率獲得它其中{1}個詞綴，持續{2}秒 |
| Players in Area are {0} Delirious | 區域裡的玩家 {0} 亢奮 |
| Players in Area are {0}% Delirious | 區域中玩家的譫妄為{0}% |
| Players lose {0} Energy Shield per second while in Nightmare | 在夢魘中，玩家每秒失去{0}能量護盾 |
| Players lose {0} Life per second while in Nightmare | 在夢魘時，玩家每秒失去{0}生命 |
| Players Prevent {0}% of Suppressed Spell Damage | 玩家阻止 {0}% 壓抑法術傷害 |
| Players Regenerate {0} of Life per second per {1} Rampage Kills | 玩家每擁有 {1} 層【暴走能量】，便每秒回復 {0} 生命 |
| Players Regenerate {0}% of Life per second per {1} Rampage Kills | 每 {1} 暴怒擊殺，玩家每秒回復 {0}% 生命 |
| Players take {0} Chaos Damage per second | 玩家每秒承受{0}混沌傷害 |
| Players take {0} increased Damage from Breach Monsters | 裂隙怪物對玩家所造成的傷害增加 {0} |
| Players take {0} increased Damage from Monsters from Beyond | 區域中玩家受到的超越怪物傷害增加 {0} |
| Players take {0} increased Damage while stationary | 玩家靜止時，受到的傷害增加 {0} |
| Players take {0} reduced Damage from Breach Monsters | 裂隙怪物對玩家所造成的傷害減少 {0} |
| Players take {0} reduced Damage from Monsters from Beyond | 區域中玩家受到的超越怪物傷害減少 {0} |
| Players take {0} reduced Damage while stationary | 玩家靜止時，受到的傷害減少 {0} |
| Players take {0}% increased Damage from Breach Monsters | 增加{0}%裂痕怪物對玩家所造成的傷害 |
| Players take {0}% increased Damage from Monsters from Beyond | 增加{0}%區域中玩家受到超越怪物的傷害 |
| Players take {0}% increased Damage while stationary | 玩家站立時，增加承受{0}%傷害 |
| Players take {0}% reduced Damage from Breach Monsters | 減少{0}%裂痕怪物對玩家所造成的傷害 |
| Players take {0}% reduced Damage from Monsters from Beyond | 減少{0}%區域中玩家受到超越怪物的傷害 |
| Players take {0}% reduced Damage while stationary | 玩家站立時，減少承受{0}%傷害 |
| Players with at least {0} Rampage Kills take {1} increased Damage | 玩家持有至少 {0} 層【暴走能量】時，受到的傷害增加 {1} |
| Players with at least {0} Rampage Kills take {1} reduced Damage | 玩家持有至少 {0} 層【暴走能量】時，受到的傷害減少 {1} |
| Players with at least {0} Rampage Kills take {1}% increased Damage | 玩家持有至少 {0} 層【暴走能量】時，受到的傷害增加 {1}% |
| Players with at least {0} Rampage Kills take {1}% reduced Damage | 玩家持有至少 {0} 層【暴走能量】時，受到的傷害減少 {1}% |
| Players with at least {1} Rampage Kills take {0}% increased Damage | 增加{0}%玩家持有至少{1}暴怒層數時承受傷害 |
| Players with at least {1} Rampage Kills take {0}% reduced Damage | 減少{0}%玩家持有至少{1}暴怒層數時承受傷害 |
| Poison Lasts {0} seconds | 中毒持續 {0} 秒 |
| Poison you inflict is Reflected to you if you have fewer than {0} Poisons on you | 若你身上少於 {0} 層中毒，你造成的中毒反射至你 |
| Poison you inflict with Critical Strikes deals {0} less Damage | 你暴擊造成的中毒總傷害更少 {0} |
| Poison you inflict with Critical Strikes deals {0} more Damage | 你暴擊造成的中毒總傷害更多 {0} |
| Poison you inflict with Critical Strikes deals {0}% less Damage | 你暴擊造成的中毒造成 {0}% 更少傷害 |
| Poison you inflict with Critical Strikes deals {0}% more Damage | 你暴擊造成的中毒造成 {0}% 更多傷害 |
| Poisonous Concoction uses {0}% increased Flask Charges | 增加{0}%毒藥使用的藥劑充能 |
| Poisonous Concoction uses {0}% reduced Flask Charges | 減少{0}%毒藥使用的藥劑充能 |
| Poisons from Supported Skills deal Damage {0} faster | 被輔助技能施加的中毒效果傷害生效速度加快 {0} |
| Poisons from Supported Skills deal Damage {0}% faster | 被輔助技能造成的中毒，比平常快{0}%造成傷害 |
| Poisons on you expire {0} faster | 你身上的中毒效果消失速度加快 {0} |
| Poisons on you expire {0} slower | 你身上的中毒效果消失速度減慢 {0} |
| Poisons on you expire {0}% faster | 增加{0}%你身上的中毒消逝速度 |
| Poisons on you expire {0}% slower | 你身上的中毒消逝速度減慢{0}% |
| Poisons you inflict deal Damage {0} faster | 你造成的中毒的傷害生效速度加快 {0} |
| Poisons you inflict deal Damage {0}% faster | 你造成的中毒傷害加速{0}% |
| Poisons you inflict during any Flask Effect have {0} chance to deal {1} more Damage | 在藥劑生效期間，你造成的中毒效果有 {0} 的機率傷害增加 {1} |
| Poisons you inflict during any Flask Effect have {0}% chance to deal {1}% more Damage | 藥劑效果持續時間你造成中毒有 {0}% 機率造成 {1}% 更多傷害 |
| Poisons you inflict on non-Poisoned Enemies deal {0} increased Damage | 你對非中毒敵人施加的【中毒】傷害增加 {0} |
| Poisons you inflict on non-Poisoned Enemies deal {0} reduced Damage | 你對非中毒敵人施加的【中毒】傷害減少 {0} |
| Poisons you inflict on non-Poisoned Enemies deal {0}% increased Damage | 你對非中毒的敵人造成中毒，增加 {0}% 傷害 |
| Poisons you inflict on non-Poisoned Enemies deal {0}% reduced Damage | 你對非中毒的敵人造成中毒，減少 {0}% 傷害 |
| Portion of total damage: {0}% | 總傷害佔比: {0}% |
| Power Siphon fires {0} additional Projectiles | 力量抽取發射{0}個額外投射物 |
| Pre {0} | {0} 版 |
| Precision has {0} increased Mana Reservation | 【精準】的魔力保留增加 {0} |
| Precision has {0} less Mana Reservation | 【精準】使總魔力保留更少 {0} |
| Precision has {0} reduced Mana Reservation | 【精準】的魔力保留減少 {0} |
| Precision has {0}% increased Mana Reservation | 精準增加 {0}% 魔力保留 |
| Precision has {0}% increased Mana Reservation Efficiency | 精準增加{0}%魔力保留效用 |
| Precision has {0}% increased Reservation | 精準增加{0}%保留 |
| Precision has {0}% less Mana Reservation | 精準有 {0}% 更少魔力保留 |
| Precision has {0}% less Reservation | 精準有{0}%更少保留 |
| Precision has {0}% reduced Mana Reservation | 精準減少 {0}% 魔力保留 |
| Precision has {0}% reduced Mana Reservation Efficiency | 精準減少{0}%魔力保留效用 |
| Precision has {0}% reduced Reservation | 精準減少{0}%保留 |
| Prevent {0}% of Suppressed Spell Damage | 阻止 {0}% 的壓抑法術傷害 |
| Pride has {0} increased Aura Effect | 【尊嚴】的光環效果增加 {0} |
| Pride has {0} increased Mana Reservation | 【尊嚴】的魔力保留增加 {0} |
| Pride has {0} reduced Aura Effect | 【尊嚴】的光環效果減少 {0} |
| Pride has {0} reduced Mana Reservation | 【尊嚴】的魔力保留減少 {0} |
| Pride has {0}% increased Aura Effect | 驕傲增加{0}%光環效果 |
| Pride has {0}% increased Mana Reservation | 驕傲增加 {0}% 魔力保留 |
| Pride has {0}% increased Mana Reservation Efficiency | 驕傲增加{0}%魔力保留效用 |
| Pride has {0}% increased Reservation | 驕傲增加{0}%保留 |
| Pride has {0}% reduced Aura Effect | 驕傲減少{0}%光環效果 |
| Pride has {0}% reduced Mana Reservation | 驕傲減少 {0}% 魔力保留 |
| Pride has {0}% reduced Mana Reservation Efficiency | 驕傲減少{0}%魔力保留效用 |
| Pride has {0}% reduced Reservation | 驕傲減少{0}%保留 |
| Primal Aegis can take {0} Damage per Allocated Notable Passive Skill | 每個已配置的強力天賦，使始祖聖盾可以承受 {0} 傷害 |
| Primal Aegis can take {0} Elemental Damage per Allocated Notable Passive Skill | 每個配置的核心天賦使始祖聖盾可以承受 {0} 元素傷害 |
| Primary Projectile Chains {0} Time | 主要投射物連鎖 {0} 次 |
| Primary Projectile Chains {0} Times | 主要投射物連鎖 {0} 次 |
| Primary Projectile has {0} chance to Impale Enemies on Hit | 擊中時主投射物穿刺敵人的機率 {0} |
| Primary Projectile has {0}% chance to Impale Enemies on Hit | 主要投射物擊中時{0}%機率穿刺敵人 |
| Primary Projectile Pierces {0} Target | 主要投射物穿透 {0} 個目標 |
| Primary Projectile Pierces {0} Targets | 主要投射物穿透 {0} 個目標 |
| Prismatic Skills deal {0}% less Cold Damage | 三相技能造成{0}%更少冰冷傷害 |
| Prismatic Skills deal {0}% less Fire Damage | 三相技能造成{0}%更少火焰傷害 |
| Prismatic Skills deal {0}% less Lightning Damage | 三相技能造成{0}%更少閃電傷害 |
| Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther | 投射物攻擊擊中目標時，在起始位置造成最多{0}%更多傷害，隨著投射物飛行越遠對目標造成傷害減少 |
| Projectile Attack Skills have {0} increased Critical Strike Chance | 投射物攻擊技能的暴擊率增加 {0} |
| Projectile Attack Skills have {0} reduced Critical Strike Chance | 投射物攻擊技能的暴擊率減少 {0} |
| Projectile Attack Skills have {0}% increased Critical Strike Chance | 投射物攻擊技能增加 {0}% 暴擊率 |
| Projectile Attack Skills have {0}% reduced Critical Strike Chance | 投射物攻擊技能減少 {0}% 暴擊率 |
| Projectile Attack Skills have {0}% to Critical Strike Multiplier | 投射物攻擊技能 {0}% 暴擊加成 |
| Projectile changes direction {0} times | 投射物改變方向{0}次 |
| Projectile Damage is increased by {0} per {1} Dexterity from Allocated Passives in Radius | 範圍內每配置 {1} 點敏捷，投射物傷害增加 {0} |
| Projectile Damage is increased by {0}% per {1} Dexterity from Allocated Passives in Radius | 範圍內每配置 {1} 點敏捷，投射物傷害增加 {0}% |
| Projectile Damage is increased by {1}% per {0} Dexterity from Allocated Passives in Radius | 範圍內每配置 {0} 點敏捷增加 {1}% 投射物傷害 |
| Projectiles Chain {0} Time | 投射物連鎖 {0} 次 |
| Projectiles Chain {0} Times | 投射物連鎖 {0} 次 |
| Projectiles Chain {0} times while you have Phasing | 你有迷蹤時，投射物連鎖{0}次 |
| Projectiles continuously gain Damage, up to {0}% more Damage by the time they dissipate | 投射物持續增加傷害，當它們消逝時最多造成{0}%更多傷害 |
| Projectiles continuously lose Damage, up to {0}% less Damage by the time they dissipate | 投射物持續減少傷害，當它們消逝時最多造成{0}%更少傷害 |
| Projectiles deal {0} increased Damage for each Enemy Pierced | 每穿透 1 個敵人，投射物的傷害就增加 {0} |
| Projectiles deal {0} increased Damage for each remaining Chain | 每根保留的鎖鏈，都使投射物傷害增加 {0} |
| Projectiles deal {0} increased Damage for each time they have Chained | 每連鎖彈射 1 個敵人，投射物傷害便增加 {0} |
| Projectiles deal {0} increased Damage with Hits and Ailments for each remaining Chain | 每次剩餘連鎖都使投射物的擊中和異常狀態傷害增加 {0} |
| Projectiles deal {0} increased Damage with Hits and Ailments to targets they Chain from | 連鎖產生的投射物對目標造成的擊中和異常狀態傷害增加 {0} |
| Projectiles deal {0} increased Damage with Hits to nearby Enemies | 投射物擊中週圍敵人時，傷害增加 {0} |
| Projectiles deal {0} increased Damage with Hits to targets at the start | 投射物在飛行開始時擊中目標的傷害增加 {0}， |
| Projectiles deal {0} less Damage | 投射物的總傷害更少 {0} |
| Projectiles deal {0} less Damage for each remaining Chain | 每根保留的鎖鏈，都使投射物造成的總傷害更少 {0} |
| Projectiles deal {0} less Damage with Hits for each remaining Chain | 每次剩餘連鎖都使投射物擊中的總傷害更少 {0} |
| Projectiles deal {0} more Damage | 投射物的總傷害更多 {0} |
| Projectiles deal {0} more Damage for each remaining Chain | 每根保留的鎖鏈，都使投射物造成的總傷害更多 {0} |
| Projectiles deal {0} more Damage with Hits for each remaining Chain | 每次剩餘連鎖都使投射物擊中的總傷害更多 {0} |
| Projectiles deal {0} reduced Damage for each remaining Chain | 每根保留的鎖鏈，都使投射物傷害減少 {0} |
| Projectiles deal {0} reduced Damage with Hits and Ailments for each remaining Chain | 每次剩餘連鎖都使投射物的擊中和異常狀態傷害減少 {0} |
| Projectiles deal {0} reduced Damage with Hits and Ailments to targets they Chain from | 連鎖產生的投射物對目標造成的擊中和異常狀態傷害減少 {0} |
| Projectiles deal {0} reduced Damage with Hits to nearby Enemies | 投射物擊中週圍敵人時，傷害減少 {0} |
| Projectiles deal {0} reduced Damage with Hits to targets at the start | 投射物在飛行開始時擊中目標的傷害減少 {0}， |
| Projectiles deal {0}% increased Damage for each Enemy Pierced | 投射物每穿透 1 個敵人增加 {0}% 傷害 |
| Projectiles deal {0}% increased Damage for each remaining Chain | 每根保留的鎖鏈，都使投射物傷害增加 {0}% |
| Projectiles deal {0}% increased Damage for each time they have Chained | 投射物每次連鎖增加 {0}% 傷害 |
| Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain | 投射物根據每剩餘的連鎖，增加 {0}% 擊中和異常狀態傷害 |
| Projectiles deal {0}% increased Damage with Hits and Ailments to targets they Chain from | 投射物對被連鎖的敵人增加 {0}% 擊中和異常狀態傷害 |
| Projectiles deal {0}% increased Damage with Hits to nearby Enemies | 投射物對附近敵人增加{0}%擊中傷害 |
| Projectiles deal {0}% increased Damage with Hits to targets at the start | 投射物在起始位置擊中目標增加{0}%傷害， |
| Projectiles deal {0}% less Damage | 較少 {0}% 投射物傷害 |
| Projectiles deal {0}% less Damage for each remaining Chain | 每根保留的鎖鏈，都使投射物造成的總傷害更少 {0}% |
| Projectiles deal {0}% less Damage with Hits for each remaining Chain | 投射物根據每剩餘的連鎖，造成{0}%更少擊中傷害 |
| Projectiles deal {0}% more Damage | 更多 {0}% 投射物傷害 |
| Projectiles deal {0}% more Damage for each remaining Chain | 每根保留的鎖鏈，都使投射物造成的總傷害更多 {0}% |
| Projectiles deal {0}% more Damage with Hits for each remaining Chain | 投射物根據每剩餘的連鎖，造成{0}%更多擊中傷害 |
| Projectiles deal {0}% reduced Damage for each remaining Chain | 每根保留的鎖鏈，都使投射物傷害減少 {0}% |
| Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain | 投射物根據每剩餘的連鎖，減少 {0}% 擊中和異常狀態傷害 |
| Projectiles deal {0}% reduced Damage with Hits and Ailments to targets they Chain from | 投射物對被連鎖的敵人減少 {0}% 擊中和異常狀態傷害 |
| Projectiles deal {0}% reduced Damage with Hits to nearby Enemies | 投射物對附近敵人減少{0}%擊中傷害 |
| Projectiles deal {0}% reduced Damage with Hits to targets at the start | 投射物在起始位置擊中目標減少{0}%傷害， |
| Projectiles deal up to {0} increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther | 投射物在開始移動時，擊中和異常狀態傷害最多增加 {0}，它們飛得越遠，加成越低 |
| Projectiles deal up to {0} less Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther | 投射物開始移動時，每消耗一枚鋼刃碎片，它們的擊中和異常狀態總傷害最多更少 {0}，它們飛得越遠，懲罰越低 |
| Projectiles deal up to {0} more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 投射物開始移動時，每消耗一枚鋼刃碎片，它們的擊中和異常狀態總傷害最多更多 {0}，它們飛得越遠，加成越低 |
| Projectiles deal up to {0} reduced Damage with Hits and Ailments at the start of their movement, lowering this penalty as they travel farther | 投射物在開始移動時，擊中和異常狀態傷害最多減少 {0}，它們飛得越遠，懲罰越低 |
| Projectiles deal up to {0}% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther | 投射物在他們的初始位置增加至多 {0}% 擊中和異常狀態傷害，當它們飛行越遠時減少此加成 |
| Projectiles deal up to {0}% less Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther | 每個消耗的鋼鐵碎片，使投射物在它們初始的位置造成至多 {0}% 更少擊中和異常狀態傷害，當它們飛行越遠時減少此懲罰 |
| Projectiles deal up to {0}% less Damage with Hits per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther | 投射物在初始位置根據每個消耗的鋼鐵碎片，使投射物造成{0}%更少擊中傷害，隨著投射物飛行越遠而降低懲罰效果 |
| Projectiles deal up to {0}% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 每個消耗的鋼鐵碎片，使投射物在它們初始的位置造成至多 {0}% 更多擊中和異常狀態傷害，當它們飛行越遠時減少此加成 |
| Projectiles deal up to {0}% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther | 投射物在初始位置根據每個消耗的鋼鐵碎片，使投射物造成{0}%更多擊中傷害，隨著投射物飛行越遠而降低加成效果 |
| Projectiles deal up to {0}% reduced Damage with Hits and Ailments at the start of their movement, lowering this penalty as they travel farther | 投射物在他們的初始位置減少至多 {0}% 擊中和異常狀態傷害，當它們飛行越遠時減少此懲罰 |
| Projectiles Fired by Minions have {0} chance for an additional Projectile when Forking | 召喚生物發射的投射物分叉時，有 {0} 的機率產生一枚額外投射物 |
| Projectiles Fired by Minions have {0} chance not to Pierce Enemies | 召喚生物發射的投射物有 {0} 的機率不會貫穿敵人 |
| Projectiles Fired by Minions have {0} increased Projectile spread | 召喚生物發射的投射物擴散範圍擴大 {0} |
| Projectiles Fired by Minions have {0} reduced Projectile spread | 召喚生物發射的投射物擴散範圍縮小 {0} |
| Projectiles Fired by Minions have {0}% chance for an additional Projectile when Forking | 召喚物發射的投射物有 {0}% 機率分裂時有 1 個額外投射物 |
| Projectiles Fired by Minions have {0}% chance not to Pierce Enemies | 召喚物發射的投射物有 {0}% 機率不穿透敵人 |
| Projectiles Fired by Minions have {0}% increased Projectile spread | 召喚物發射的投射物增加 {0}% 投射物擴散 |
| Projectiles Fired by Minions have {0}% reduced Projectile spread | 召喚物發射的投射物減少 {0}% 投射物擴散 |
| Projectiles Fired by Minions Pierce all Targets within {0} units | 召喚物發射的投射物穿透 {0} 單位內全部目標 |
| Projectiles Fired by Supported Skills have {0} chance not to Pierce Enemies | 被輔助技能發射的投射物有 {0} 的機率不會貫穿敵人 |
| Projectiles Fired by Supported Skills have {0} increased Projectile spread | 被輔助技能發射投射物的擴散範圍擴大 {0} |
| Projectiles Fired by Supported Skills have {0} reduced Projectile spread | 被輔助技能發射投射物的擴散範圍縮小 {0} |
| Projectiles Fired by Supported Skills have {0}% chance not to Pierce Enemies | 被輔助技能發射的投射物有{0}%機率不穿透敵人 |
| Projectiles Fired by Supported Skills have {0}% increased Projectile spread | 被輔助技能發射的投射物增加{0}%投射物擴散 |
| Projectiles Fired by Supported Skills have {0}% reduced Projectile spread | 被輔助技能發射的投射物減少{0}%投射物擴散 |
| Projectiles Fork {0} times | 投射物分裂{0}次 |
| Projectiles freom Supported Skills Split towards {0} targets | 被輔助技能的投射物分裂攻擊 {0} 個目標 |
| Projectiles from Attacks Fork {0} additional times | 來自攻擊的投射物會額外分岔{0}次 |
| Projectiles from Attacks have {0} chance to inflict Bleeding on Hit while you have a Bestial Minion | 當你擁有獸化的召喚生物時，投射物攻擊擊中時有 {0} 的機率造成流血 |
| Projectiles from Attacks have {0} chance to Maim on Hit while you have a Bestial Minion | 當你擁有獸化的召喚生物時，投射物攻擊擊中時有 {0} 的機率造成癱瘓 |
| Projectiles from Attacks have {0} chance to Poison on Hit while you have a Bestial Minion | 當你擁有獸化的召喚生物時，投射物攻擊擊中時有 {0} 的機率造成中毒 |
| Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while you have a Bestial Minion | 當你擁有獸化的召喚生物時，投射物攻擊擊中時有 {0}% 機率造成流血 |
| Projectiles from Attacks have {0}% chance to Maim on Hit while you have a Bestial Minion | 當你擁有獸化的召喚生物時，投射物攻擊擊中時有 {0}% 機率造成癱瘓 |
| Projectiles from Attacks have {0}% chance to Poison on Hit while you have a Bestial Minion | 當你擁有獸化的召喚生物時，投射物攻擊擊中時有 {0}% 機率造成中毒 |
| Projectiles from Supported Skills deal {0} increased Damage with Hits to nearby Enemies | 來自被輔助技能的投射物擊中週圍敵人時傷害增加 {0} |
| Projectiles from Supported Skills deal {0} reduced Projectile Damage with Hits to nearby Enemies | 來自被輔助技能的投射物擊中週圍敵人時投射物擊中傷害減少 {0} |
| Projectiles from Supported Skills deal {0}% increased Damage with Hits to nearby Enemies | 來自被輔助技能的投射物對附近敵人增加{0}%擊中傷害 |
| Projectiles from Supported Skills deal {0}% reduced Projectile Damage with Hits to nearby Enemies | 來自被輔助技能的投射物對附近敵人減少{0}%擊中傷害 |
| Projectiles from Supported Skills Fork {0} additional Times | 來自被輔助的技能會額外分岔{0}次 |
| Projectiles from Supported Skills have {0} chance for an additional Projectile when Forking | 被輔助技能發射的投射物在分叉時，有 {0} 的機率產生一枚額外投射物 |
| Projectiles from Supported Skills have {0} chance to Return to you | 來自被輔助技能的投射物有 {0} 的機率返回 |
| Projectiles from Supported Skills have {0} chance to Return to you from final target | 來自被輔助技能的投射物有 {0} 的機率從最後的目標返回 |
| Projectiles from Supported Skills have {0} chance to Return to you, {1} chance from a final target | 來自被輔助技能的投射物有 {0} 的機率返回，從最後的目標返回的機率 {1} |
| Projectiles from Supported Skills have {0}% chance for an additional Projectile when Forking | 來自被輔助技能的投射物有{0}%機率在分裂時有1個額外投射物 |
| Projectiles from Supported Skills have {0}% chance to Return to you | 來自被輔助技能的投射物有{0}%機率返回你 |
| Projectiles from Supported Skills have {0}% chance to Return to you from final target | 來自被輔助技能的投射物有 {0}% 機率從最終目標返回你 |
| Projectiles from Supported Skills have {0}% chance to Return to you, {1}% chance from a final target | 來自被輔助技能的投射物有 {0}% 機率返回你，{1}% 機率從最終目標 |
| Projectiles from Supported Skills Pierce {0} additional Target | 來自被輔助技能的投射物穿透{0}個額外目標 |
| Projectiles from Supported Skills Pierce {0} additional Targets | 來自被輔助技能的投射物穿透{0}個額外目標 |
| Projectiles from Supported Skills Pierce all Targets within {0} units | 來自被輔助技能的投射物穿透所有在{0}單位內的目標 |
| Projectiles from Supported Skills Return to you from final target, and have {0} chance to Return at end of flight | 來自被輔助技能的投射物從最後的目標返回，有 {0} 的機率在飛行結束後返回 |
| Projectiles from Supported Skills Return to you from final target, and have {0}% chance to Return at end of flight | 來自被輔助技能的投射物從最終目標返回你，並有 {0}% 機率在最終距離返回 |
| Projectiles from Supported Skills Split towards {0} targets | 來自被輔助技能的投射物對{0}個目標裂化 |
| Projectiles from Supported Skills that have Pierced deal {0} increased Damage | 若投射物來自被輔助的技能，則它們的貫穿傷害增加 {0} |
| Projectiles from Supported Skills that have Pierced deal {0} reduced Damage | 若投射物來自被輔助的技能，則它們的貫穿傷害減少 {0} |
| Projectiles from Supported Skills that have Pierced deal {0}% increased Damage | 來自被輔助技能的穿透投射物增加 {0}% 傷害 |
| Projectiles from Supported Skills that have Pierced deal {0}% reduced Damage | 來自被輔助技能的穿透投射物減少 {0}% 傷害 |
| Projectiles gain {0} increased Area of Effect after Forking | 投射物在分叉後的效果區域擴大 {0} |
| Projectiles gain {0} of Non-Chaos Damage as extra Chaos Damage per Chain | 每連鎖彈射 1 次，投射物獲得額外混沌傷害，其數值等同於非混沌傷害的 {0} |
| Projectiles gain {0}% increased Area of Effect after Forking | 投射物分裂後增加{0}%範圍效果 |
| Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain | 每個連鎖投射物獲得 {0}% 非混沌傷害的額外混沌傷害 |
| Projectiles gain Damage as they travel farther, dealing up to {0}% less Damage with Hits | 投射物隨著飛行距離的延長而傷害增加，擊中時最多總傷害更少 {0}% |
| Projectiles gain Damage as they travel farther, dealing up to {0}% more Damage with Hits | 投射物隨著飛行距離的延長而傷害增加，擊中時最多總傷害更多 {0}% |
| Projectiles gain Damage over time, dealing up to {0} more Damage by the time they dissipate | 投射物獲得持續傷害，在它們消失時總傷害最多更多 {0} |
| Projectiles gain Damage over time, dealing up to {0}% more Damage by the time they dissipate | 投射物獲得持續傷害，消失時造成 {0}% 更多傷害 |
| Projectiles gain Radius as they travel farther, up to {0} Radius | 投射物隨著飛行越遠獲得範圍效果，至多{0}範圍 |
| Projectiles have {0} chance for an additional Projectile when Forking | 投射物分裂時，有 {0} 的機率發射一個額外投射物 |
| Projectiles have {0} chance to be able to Chain when colliding with terrain | 投射物擊中地面有 {0} 的機率產生連鎖效果 |
| Projectiles have {0} chance to be Supercharged | 投射物有 {0} 的機率獲得超級聚能 |
| Projectiles have {0} chance to Freeze | 投射物有 {0} 的機率造成冰凍 |
| Projectiles have {0} chance to Freeze, which is lost over the first quarter of their flight | 投射物有 {0} 的機率冰凍敵人，該機率在它飛行四分之一後消失。 |
| Projectiles have {0} chance to Ignite | 投射物擊中時有 {0} 的機率點燃敵人 |
| Projectiles have {0} chance to Return to you | 投射物有 {0} 的機率返回 |
| Projectiles have {0} chance to Return to you from final Target | 投射物有 {0} 機率從最後的目標返回 |
| Projectiles have {0} chance to Return to you from final target | 投射物有 {0} 的機率從最後的目標返回 |
| Projectiles have {0} chance to Return to you, {1} chance from a final target | 投射物有 {0} 的機率返回，從最後的目標返回的機率 {1} |
| Projectiles have {0} chance to Shock | 投射物有 {0} 的機率造成感電 |
| Projectiles have {0} increased Critical Strike Chance against Targets they do not Pierce | 投射物攻擊無法被穿透的目標時，對它們的暴擊率增加 {0} |
| Projectiles have {0} increased Critical Strike Chance against Targets they Pierce | 投射物穿透目標後，投射物對它們的暴擊率增加 {0} |
| Projectiles have {0} reduced Critical Strike Chance against Targets they do not Pierce | 投射物攻擊無法被穿透的目標時，對它們的暴擊率減少 {0} |
| Projectiles have {0} reduced Critical Strike Chance against Targets they Pierce | 投射物穿透目標後，投射物對它們的暴擊率減少 {0} |
| Projectiles have {0}% chance for an additional Projectile when Forking | 投射物分岔時有{0}%機率發射1個額外投射物 |
| Projectiles have {0}% chance to be able to Chain when colliding with terrain | 當投射物撞擊地面時，有{0}%機率會連鎖 |
| Projectiles have {0}% chance to be Supercharged | 投射物有{0}%機率超載 |
| Projectiles have {0}% chance to Freeze | 投射物有{0}%機率冰凍 |
| Projectiles have {0}% chance to Freeze, which is lost over the first quarter of their flight | 投射物有{0}%機率造成冰凍，在飛行超過1/4時失效 |
| Projectiles have {0}% chance to Ignite | 投射物有 {0}% 機率點燃 |
| Projectiles have {0}% chance to Return to you | 投射物有{0}%機率返回你 |
| Projectiles have {0}% chance to Return to you from final target | 投射物有 {0}% 機率從最終目標返回你 |
| Projectiles have {0}% chance to Return to you, {1}% chance from a final target | 投射物有 {0}% 機率返回你，{1}% 機率從最終目標 |
| Projectiles have {0}% chance to Shock | 投射物有{0}%機率感電 |
| Projectiles have {0}% increased Critical Strike Chance against Targets they do not Pierce | 投射物對沒有穿透的目標增加 {0}% 暴擊率 |
| Projectiles have {0}% increased Critical Strike Chance against Targets they Pierce | 投射物對穿透的目標增加 {0}% 暴擊率 |
| Projectiles have {0}% reduced Critical Strike Chance against Targets they do not Pierce | 投射物對沒有穿透的目標減少 {0}% 暴擊率 |
| Projectiles have {0}% reduced Critical Strike Chance against Targets they Pierce | 投射物對穿透的目標減少 {0}% 暴擊率 |
| Projectiles lose Damage over time, dealing up to {0} less Damage by the time they dissipate | 投射物的傷害持續減少，在它們消失前最多總共減少 {0} |
| Projectiles lose Damage over time, dealing up to {0}% less Damage by the time they dissipate | 投射物失去持續傷害，消失時造成 {0}% 更少傷害 |
| Projectiles move at {0} increased Speed | 投射物速度增加 {0} |
| Projectiles move at {0} reduced Speed | 投射物速度減少 {0} |
| Projectiles move at {0}% increased Speed | 投射物增加{0}%速度 |
| Projectiles move at {0}% reduced Speed | 投射物減少{0}%速度 |
| Projectiles Pierce {0} additional Targets | 投射物穿透{0}個額外目標 |
| Projectiles Pierce {0} additional Targets while you have Phasing | 你在迷蹤效果時，投射物穿透{0}個額外目標 |
| Projectiles Pierce {0} Target | 投射物穿透 {0} 個目標 |
| Projectiles Pierce {0} Targets | 投射物穿透 {0} 個目標 |
| Projectiles Pierce all Targets within {0} units | 投射物穿透{0}單位內全部目標 |
| Projectiles Return to you from final target, and have {0} chance to Return at end of flight | 投射物會從最後的目標返回，有 {0} 的機率在飛行結束後返回 |
| Projectiles Return to you from final target, and have {0}% chance to Return at end of flight | 投射物從最終目標返回你，並有 {0}% 機率在最終距離返回 |
| Projectiles Split into {0} | 投射物分裂為 {0} 個 |
| Projectiles Split into {0} on hit | 投射物分裂為 {0} 個 |
| Projectiles Split towards {0} additional targets | 投射物對 {0} 個額外目標裂化 |
| Projectiles Split towards {0} targets | 投射物分裂至{0}個目標 |
| Projectiles that have Chained gain {0} of Non-Chaos Damage as extra Chaos Damage | 連鎖的投射物將 {0} 非混沌傷害作為其額外混沌傷害 |
| Projectiles that have Chained gain {0}% of Non-Chaos Damage as extra Chaos Damage | 有連鎖的投射物獲得 {0}% 非混沌傷害的額外混沌傷害 |
| Projectiles that have Pierced deal {0} increased Damage | 貫穿的投射物傷害增加 {0} |
| Projectiles that have Pierced deal {0} reduced Damage | 貫穿的投射物傷害減少 {0} |
| Projectiles that have Pierced deal {0}% increased Damage | 穿透的投射物增加 {0}% 傷害 |
| Projectiles that have Pierced deal {0}% reduced Damage | 穿透的投射物減少 {0}% 傷害 |
| Projectiles travel {0} increased distance before changing forms | 在改變形態前，投射物的飛行距離延長 {0} |
| Projectiles travel {0} reduced distance before changing forms | 在改變形態前，投射物的飛行距離縮短 {0} |
| Projectiles travel {0}% increased distance before changing forms | 在改變形態前，投射物的飛行距離延長 {0}% |
| Projectiles travel {0}% reduced distance before changing forms | 在改變形態前，投射物的飛行距離縮短 {0}% |
| Projectiles which have Split deal {0} less Damage | 分裂的投射物造成的總傷害更少 {0} |
| Projectiles which have Split deal {0} more Damage | 分裂的投射物造成的總傷害更多 {0} |
| Projectiles which have Split deal {0}% less Damage | 已經分裂的投射物造成{0}%更少傷害 |
| Projectiles which have Split deal {0}% more Damage | 已經分裂的投射物造成{0}%更多傷害 |
| Projectiles which Hit Cursed Enemies Split towards {0} additional targets | 投射物擊中被詛咒的敵人，向 {0} 個額外目標裂化 |
| Projectiles which pass through the wall deal {0} to {1} Added Fire Damage | 穿過牆壁的投射物造成{0}到{1}附加火焰傷害 |
| Pulse deals {0}% more Damage with Hits and Ailments | 脈衝造成 {0}% 更多擊中和異常狀態傷害 |
| Pulse has {0}% increased Area of Effect per {1}s of Stun Duration, up to {2}% | 每{1}秒暈眩持續時間，使脈衝增加{0}%範圍效果，最多{2}% |
| Pulse has {0}% reduced Area of Effect per {1}s of Stun Duration | 每{1}秒暈眩持續時間，使脈衝減少{0}%範圍效果 |
| Pulses every {0} second | 每{0}秒脈衝一次 |
| Pulses every {0} seconds | 每{0}秒發出脈衝 |
| Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped | 冰凍、感電、易碎或殘喘時，每{0}秒發射脈衝 |
| Purifying Flame deals {0} increased Damage | 【淨化烈燄】的傷害增加 {0} |
| Purifying Flame deals {0} reduced Damage | 【淨化烈燄】的傷害減少 {0} |
| Purifying Flame deals {0}% increased Damage | 淨化烈焰增加{0}%傷害 |
| Purifying Flame deals {0}% reduced Damage | 淨化烈焰減少{0}%傷害 |
| Purifying Flame has {0} increased Area of Effect if targeting Consecrated Ground | 若目標區域有奉獻地面，則【淨化烈燄】的範圍擴大 {0} |
| Purifying Flame has {0} reduced Area of Effect if targeting Consecrated Ground | 若目標區域有奉獻地面，則【淨化烈燄】的範圍縮小 {0} |
| Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground | 淨化烈焰若瞄準奉獻地面，增加{0}%範圍效果 |
| Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground | 淨化烈焰若瞄準奉獻地面，減少{0}%範圍效果 |
| Purity of Elements has {0} increased Aura Effect | 【元素淨化】的光環效果增加 {0} |
| Purity of Elements has {0} increased Mana Reservation | 【元素淨化】的魔力保留增加 {0} |
| Purity of Elements has {0} reduced Aura Effect | 【元素淨化】的光環效果減少 {0} |
| Purity of Elements has {0} reduced Mana Reservation | 【元素淨化】的魔力保留減少 {0} |
| Purity of Elements has {0}% increased Aura Effect | 元素淨化增加{0}%光環效果 |
| Purity of Elements has {0}% increased Mana Reservation | 元素淨化增加 {0}% 魔力保留 |
| Purity of Elements has {0}% increased Mana Reservation Efficiency | 元素淨化增加{0}%魔力保留效用 |
| Purity of Elements has {0}% increased Reservation | 元素淨化增加{0}%保留 |
| Purity of Elements has {0}% reduced Aura Effect | 元素淨化減少{0}%光環效果 |
| Purity of Elements has {0}% reduced Mana Reservation | 元素淨化減少 {0}% 魔力保留 |
| Purity of Elements has {0}% reduced Mana Reservation Efficiency | 元素淨化減少{0}%魔力保留效用 |
| Purity of Elements has {0}% reduced Reservation | 元素淨化減少{0}%保留 |
| Purity of Fire has {0} increased Aura Effect | 【火焰淨化】的光環效果增加 {0} |
| Purity of Fire has {0} increased Mana Reservation | 【火焰淨化】的魔力保留增加 {0} |
| Purity of Fire has {0} reduced Aura Effect | 【火焰淨化】的光環效果減少 {0} |
| Purity of Fire has {0} reduced Mana Reservation | 【火焰淨化】的魔力保留減少 {0} |
| Purity of Fire has {0}% increased Aura Effect | 火焰淨化增加{0}%光環效果 |
| Purity of Fire has {0}% increased Mana Reservation | 火焰淨化增加 {0}% 魔力保留 |
| Purity of Fire has {0}% increased Mana Reservation Efficiency | 火焰淨化增加{0}%魔力保留效用 |
| Purity of Fire has {0}% increased Reservation | 火焰淨化增加{0}%保留 |
| Purity of Fire has {0}% reduced Aura Effect | 火焰淨化減少{0}%光環效果 |
| Purity of Fire has {0}% reduced Mana Reservation | 火焰淨化減少 {0}% 魔力保留 |
| Purity of Fire has {0}% reduced Mana Reservation Efficiency | 火焰淨化減少{0}%魔力保留效用 |
| Purity of Fire has {0}% reduced Reservation | 火焰淨化減少{0}%保留 |
| Purity of Ice has {0} increased Aura Effect | 【冰霜淨化】的光環效果增加 {0} |
| Purity of Ice has {0} increased Mana Reservation | 【冰霜淨化】的魔力保留增加 {0} |
| Purity of Ice has {0} reduced Aura Effect | 【冰霜淨化】的光環效果減少 {0} |
| Purity of Ice has {0} reduced Mana Reservation | 【冰霜淨化】的魔力保留減少 {0} |
| Purity of Ice has {0}% increased Aura Effect | 冰霜淨化增加{0}%光環效果 |
| Purity of Ice has {0}% increased Mana Reservation | 冰霜淨化增加 {0}% 魔力保留 |
| Purity of Ice has {0}% increased Mana Reservation Efficiency | 冰霜淨化增加{0}%魔力保留效用 |
| Purity of Ice has {0}% increased Reservation | 冰霜淨化增加{0}%保留 |
| Purity of Ice has {0}% reduced Aura Effect | 冰霜淨化減少{0}%光環效果 |
| Purity of Ice has {0}% reduced Mana Reservation | 冰霜淨化減少 {0}% 魔力保留 |
| Purity of Ice has {0}% reduced Mana Reservation Efficiency | 冰霜淨化減少{0}%魔力保留效用 |
| Purity of Ice has {0}% reduced Reservation | 冰霜淨化減少{0}%保留 |
| Purity of Lightning has {0} increased Aura Effect | 【閃電淨化】的光環效果增加 {0} |
| Purity of Lightning has {0} increased Mana Reservation | 【閃電淨化】的魔力保留增加 {0} |
| Purity of Lightning has {0} reduced Aura Effect | 【閃電淨化】的光環效果減少 {0} |
| Purity of Lightning has {0} reduced Mana Reservation | 【閃電淨化】的魔力保留減少 {0} |
| Purity of Lightning has {0}% increased Aura Effect | 閃電淨化增加{0}%光環效果 |
| Purity of Lightning has {0}% increased Mana Reservation | 閃電淨化增加 {0}% 魔力保留 |
| Purity of Lightning has {0}% increased Mana Reservation Efficiency | 閃電淨化增加{0}%魔力保留效用 |
| Purity of Lightning has {0}% increased Reservation | 閃電淨化增加{0}%保留 |
| Purity of Lightning has {0}% reduced Aura Effect | 閃電淨化減少{0}%光環效果 |
| Purity of Lightning has {0}% reduced Mana Reservation | 閃電淨化減少 {0}% 魔力保留 |
| Purity of Lightning has {0}% reduced Mana Reservation Efficiency | 閃電淨化減少{0}%魔力保留效用 |
| Purity of Lightning has {0}% reduced Reservation | 閃電淨化減少{0}%保留 |
| Puryfing Flame has {0} chance to also create Consecrated Ground around you | 淨化烈燄有 {0} 的機率也會在你週圍產生奉獻地面 |
| Puryfing Flame has {0}% chance to also create Consecrated Ground around you | 淨化烈焰有{0}%機率同時在你附近製造奉獻地面 |
| Pyroclast Mine deals {0} increased Damage | 火屑地雷的傷害增加 {0} |
| Pyroclast Mine deals {0} reduced Damage | 火屑地雷的傷害減少 {0} |
| Pyroclast Mine deals {0}% increased Damage | 炎爆新星地雷增加{0}%傷害 |
| Pyroclast Mine deals {0}% reduced Damage | 炎爆新星地雷減少{0}%傷害 |
| Pyroclast Mine fires {0} additional Projectiles | 炎爆新星地雷發射{0}個額外投射物 |
| Pyroclast Mine has {0} increased Throwing Speed | 火屑地雷投擲速度增加 {0} |
| Pyroclast Mine has {0} reduced Throwing Speed | 火屑地雷投擲速度減少 {0} |
| Pyroclast Mine has {0}% increased Throwing Speed | 炎爆新星地雷增加{0}%投擲速度 |
| Pyroclast Mine has {0}% reduced Throwing Speed | 炎爆新星地雷減少{0}%投擲速度 |
| Queen's Demand can Trigger Level {0} Flames of Judgement | 女王之慾可以觸發等級{0}的審判烈焰 |
| Queen's Demand can Trigger Level {0} Storm of Judgement | 女王之慾可以觸發等級{0}的審判風暴 |
| Questpoints: {0} | 任務點數: {0} |
| Quivers absorb {0}% more Corruption | 箭袋吸收{0}%更多汙染 |
| Radius: {0} | 半徑: {0} |
| Rage Vortex Sacrifices {0}% of Rage | 盛怒漩渦獻祭{0}%盛怒 |
| Ragestorm deals {0}% less Damage per {1} Rage Sacrificed | 每{0}犧牲的盛怒，使盛怒風暴造成5%更少傷害 |
| Ragestorm deals {0}% more Damage per {1} Rage Sacrificed | 每{0}犧牲的盛怒，使盛怒風暴造成5%更多傷害 |
| Ragestorm has {0} to Radius per {1} Rage sacrificed | 每{1}犧牲的盛怒，使盛怒風暴{0}範圍 |
| Ragestorm Hits {0}% less Frequently | 盛怒風暴有{0}%更少擊中頻率 |
| Ragestorm Hits {0}% more Frequently | 盛怒風暴有{0}%更多擊中頻率 |
| Ragestorm moves with {0}% increased speed | 盛怒風暴增加{0}%移動速度 |
| Ragestorm moves with {0}% reduced speed | 盛怒風暴減少{0}%移動速度 |
| Rain of Arrows has {0} chance to fire an additional sequence of arrows | 【箭雨】有 {0} 的機率額外發射一串箭矢 |
| Rain of Arrows has {0}% chance to fire an additional sequence of arrows | 箭雨有{0}%機率發射1次額外連續箭矢 |
| Raised Spectres are Level {0} | 喚醒幽魂等級 {0} |
| Raised Spectres, Raised Zombies, and Summoned Skeletons have {0} to Critical Strike Multiplier | 【喚醒的幽魂】、【復甦的殭屍】、【骷髏】{0} 暴擊傷害加成 |
| Raised Spectres, Raised Zombies, and Summoned Skeletons have {0}% to Critical Strike Multiplier | 喚醒幽魂、殭屍復甦和召喚骷髏 {0}% 暴擊加成 |
| Raised Zombies deal {0} increased Damage | 殭屍復甦傷害增加 {0} |
| Raised Zombies deal {0} increased Physical Damage | 殭屍復甦物理傷害增加 {0} |
| Raised Zombies deal {0} less Physical Damage | 殭屍復甦物理總傷害更少 {0} |
| Raised Zombies deal {0} more Physical Damage | 殭屍復甦物理總傷害更多 {0} |
| Raised Zombies deal {0} reduced Damage | 殭屍復甦傷害減少 {0} |
| Raised Zombies deal {0} reduced Physical Damage | 殭屍復甦物理傷害減少 {0} |
| Raised Zombies deal {0}% increased Damage | 增加{0}%殭屍造成的傷害 |
| Raised Zombies deal {0}% increased Physical Damage | 增加{0}%殭屍物理傷害 |
| Raised Zombies deal {0}% less Physical Damage | 殭屍造成{0}%更少物理傷害 |
| Raised Zombies deal {0}% more Physical Damage | 殭屍造成{0}%更多物理傷害 |
| Raised Zombies deal {0}% reduced Damage | 減少{0}%殭屍造成的傷害 |
| Raised Zombies deal {0}% reduced Physical Damage | 減少{0}%殭屍物理傷害 |
| Raised Zombies have {0} chance to Taunt Enemies on Hit | 【復甦的殭屍】有 {0} 的機率在擊中時【嘲諷】敵人 |
| Raised Zombies have {0} increased Attack Speed | 殭屍復甦攻擊速度增加 {0} |
| Raised Zombies have {0} increased maximum Life | 殭屍復甦最大生命增加 {0} |
| Raised Zombies have {0} reduced Attack Speed | 殭屍復甦攻擊速度減少 {0} |
| Raised Zombies have {0} reduced maximum Life | 殭屍復甦的最大生命減少 {0} |
| Raised Zombies have {0} to all Resistances | 殭屍抗性增加 {0}% |
| Raised Zombies have {0} to Elemental Resistances | {0} 殭屍復甦元素抗性 |
| Raised Zombies have {0} to maximum Life | 殭屍復甦{0}最大生命 |
| Raised Zombies have {0}% chance to Taunt Enemies on Hit | 殭屍復甦擊中時有{0}%嘲諷敵人 |
| Raised Zombies have {0}% increased Attack Speed | 再生腐屍增加{0}%攻擊速度 |
| Raised Zombies have {0}% increased maximum Life | 殭屍增加{0}%最大生命 |
| Raised Zombies have {0}% reduced Attack Speed | 再生腐屍減少{0}%攻擊速度 |
| Raised Zombies have {0}% reduced maximum Life | 殭屍減少{0}%最大生命 |
| Raised Zombies have {0}% to all Resistances | 殭屍復甦{0}%全部抗性 |
| Raised Zombies have {0}% to Elemental Resistances | 殭屍復甦{0}%元素抗性 |
| Raised Zombies have a {0} chance to Cover Enemies in Ash on Hit | 復甦的殭屍有 {0} 的機率擊中施加餘燼纏身 |
| Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit | 殭屍復甦擊中時，有{0}%機率使敵人餘燼纏身 |
| Raised Zombies take {0} of their Maximum Life per second as Fire Damage | 復甦的殭屍每秒將它們最大生命的 {0} 視為火焰傷害 |
| Raised Zombies take {0}% of their Maximum Life per second as Fire Damage | 殭屍復甦每秒承受{0}%他們最大生命的火焰傷害 |
| Raised Zombies' Slam Attack deals {0} increased Damage | 【殭屍復甦】打出重擊攻擊時，傷害增加 {0} |
| Raised Zombies' Slam Attack deals {0}% increased Damage | 再生腐屍的重擊攻擊增加{0}%造成的傷害 |
| Raised Zombies' Slam Attack has {0} increased Area of Effect | 【殭屍復甦】的重擊攻擊效果範圍擴大 {0} |
| Raised Zombies' Slam Attack has {0} increased Cooldown Recovery Rate | 【殭屍復甦】打出重擊攻擊時，冷卻回復速度增加 {0} |
| Raised Zombies' Slam Attack has {0} reduced Area of Effect | 【殭屍復甦】的重擊攻擊效果範圍縮小 {0} |
| Raised Zombies' Slam Attack has {0}% increased Area of Effect | 再生腐屍的重擊攻擊增加{0}%範圍效果 |
| Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate | 再生腐屍的重擊攻擊增加{0}%冷卻時間恢復率 |
| Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Speed | 【殭屍復甦】打出重擊攻擊時，冷卻回復速度增加 {0}% |
| Raised Zombies' Slam Attack has {0}% reduced Area of Effect | 再生腐屍的重擊攻擊減少{0}%範圍效果 |
| raising up to {0} as they stay in the Aura for {1} seconds | 留在光環內 {1} 秒可使該傷害最多增加至 {0} |
| raising up to {0}% as they stay in the Aura for {1} seconds | 當敵人待在光環 {1} 秒提升至 {0}% |
| Rallying Cry Exerts {0} additional Attack | 激勵戰吼竭盡{0}次額外攻擊 |
| Rallying Cry Exerts {0} additional Attacks | 激勵戰吼竭盡{0}次額外攻擊 |
| Ranger: {0} increased Movement Speed | 遊俠：移動速度增加 {0} |
| Ranger: {0}% increased Flask Charges gained | 遊俠：增加 {0}% 獲得藥劑充能 |
| Ranger: {0}% increased Movement Speed | 遊俠:增加 {0}% 移動速度 |
| Rare Breach Monsters drop {0} additional Catalysts | 稀有裂痕怪物掉落{0}個額外催化劑 |
| Rare Breach Monsters drop {0} additional Currency Items | 稀有裂痕怪物掉落 {0} 個額外通貨 |
| Rare Breach Monsters drop {0} additional Currency Shards | 稀有裂痕怪物掉落{0}個額外通貨碎片 |
| Rare Breach Monsters drop {0} additional Divination Cards | 稀有裂痕怪物掉落{0}個額外命運卡 |
| Rare Breach Monsters drop {0} additional Enchanted Items | 稀有裂痕怪物掉落{0}個額外附魔之物 |
| Rare Breach Monsters drop {0} additional Essences | 稀有裂痕怪物掉落{0}個額外精髓 |
| Rare Breach Monsters drop {0} additional Fossils | 稀有裂痕怪物掉落{0}個額外化石 |
| Rare Breach Monsters drop {0} additional Gems | 稀有裂痕怪物掉落{0}個額外寶石 |
| Rare Breach Monsters drop {0} additional Incubators | 稀有裂痕怪物掉落{0}個額外培育器 |
| Rare Breach Monsters drop {0} additional Legion Splinters | 稀有裂痕怪物掉落{0}個額外戰亂碎片 |
| Rare Breach Monsters drop {0} additional Oils | 稀有裂痕怪物掉落{0}個額外油瓶 |
| Rare Breach Monsters drop {0} additional Splinters | 稀有裂痕怪物會額外掉落{0}個裂片 |
| Rare Breach Monsters have {0}% chance to drop an additional Map | 稀有裂痕怪物有{0}%機率掉落1張額外地圖 |
| Rare Breach Monsters have {0}% chance to drop an additional Map Fragment | 稀有裂痕怪物有{0}%機率掉落1個額外地圖碎片 |
| Rare Breach Monsters have {0}% chance to drop an additional Scarab | 稀有裂痕怪物有{0}%機率掉落1個額外聖甲蟲 |
| Rare Breach Monsters have {0}% chance to drop an additional Unique Item | 稀有裂痕怪物有{0}%機率掉落1個額外傳奇物品 |
| Rare Monsters are Hindered, with {0} increased Movement Speed | 稀有怪物受到幹擾，移動速度增加 {0} |
| Rare Monsters are Hindered, with {0} reduced Movement Speed | 稀有怪物受到幹擾，移動速度減少 {0} |
| Rare Monsters are Hindered, with {0}% increased Movement Speed | 稀有怪受到阻礙，增加{0}%移動速度 |
| Rare Monsters are Hindered, with {0}% reduced Movement Speed | 稀有怪受到阻礙，減少{0}%移動速度 |
| Rare Monsters drop {0} additional Rare Items | 稀有怪物額外掉落{0}個稀有物品 |
| Rare Monsters from Breaches have a {0} chance to Drop a Breach Ring | 該區域的稀有怪物有 {0} 的機率掉落裂隙戒指 |
| Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring | 區域的稀有裂痕怪物有{0}%機率掉落裂痕戒指 |
| Rare Monsters have {0} chance to drop a Rare Prismatic Ring | 稀有怪物有 {0} 的機率掉落 1 個三相戒指 |
| Rare Monsters have {0}% chance to drop a Rare Prismatic Ring | 稀有怪物有{0}%機率掉落1個稀有三相戒指 |
| Rare Monsters in this Area Regenerate {0} of Life per second | 此區域的稀有怪物每秒回復 {0} 生命 |
| Rare Monsters in this Area Regenerate {0}% of Life per second | 此區域的稀有怪物每秒回復 {0}% 生命 |
| Rare Scourge Monsters drop {0} additional Abyssal Jewel | 稀有災魘怪物掉落{0}個額外深淵珠寶 |
| Rare Scourge Monsters drop {0} additional Abyssal Jewels | 稀有災魘怪物掉落{0}個額外深淵珠寶 |
| Rare Scourge Monsters drop {0} additional Basic Currency Item | 稀有災魘怪物掉落{0}個額外基礎通貨 |
| Rare Scourge Monsters drop {0} additional Basic Currency Items | 稀有災魘怪物掉落{0}個額外基礎通貨 |
| Rare Scourge Monsters drop {0} additional Blight Oil | 稀有災魘怪物掉落{0}個額外凋落油瓶 |
| Rare Scourge Monsters drop {0} additional Blight Oils | 稀有災魘怪物掉落{0}個額外凋落油瓶 |
| Rare Scourge Monsters drop {0} additional Catalyst | 稀有災魘怪物掉落{0}個額外催化劑 |
| Rare Scourge Monsters drop {0} additional Catalysts | 稀有災魘怪物掉落{0}個額外催化劑 |
| Rare Scourge Monsters drop {0} additional Enchanted Item | 稀有災魘怪物掉落{0}個額外附魔物品 |
| Rare Scourge Monsters drop {0} additional Enchanted Items | 稀有災魘怪物掉落{0}個額外附魔物品 |
| Rare Scourge Monsters drop {0} additional Essence | 稀有災魘怪物掉落{0}個額外精髓 |
| Rare Scourge Monsters drop {0} additional Essences | 稀有災魘怪物掉落{0}個額外精髓 |
| Rare Scourge Monsters drop {0} additional Fossil | 稀有災魘怪物掉落{0}個額外化石 |
| Rare Scourge Monsters drop {0} additional Fossils | 稀有災魘怪物掉落{0}個額外化石 |
| Rare Scourge Monsters drop {0} additional Fractured Item | 稀有災魘怪物掉落{0}個額外破裂物品 |
| Rare Scourge Monsters drop {0} additional Fractured Items | 稀有災魘怪物掉落{0}個額外破裂物品 |
| Rare Scourge Monsters drop {0} additional Gem | 稀有災魘怪物掉落{0}個額外寶石 |
| Rare Scourge Monsters drop {0} additional Gems | 稀有災魘怪物掉落{0}個額外寶石 |
| Rare Scourge Monsters drop {0} additional Incubator | 稀有災魘怪物掉落{0}個額外培育器 |
| Rare Scourge Monsters drop {0} additional Incubators | 稀有災魘怪物掉落{0}個額外培育器 |
| Rare Scourge Monsters drop {0} additional Influenced Item | 稀有災魘怪物掉落{0}個額外勢力物品 |
| Rare Scourge Monsters drop {0} additional Influenced Items | 稀有災魘怪物掉落{0}個額外勢力物品 |
| Rare Scourge Monsters drop {0} additional Map | 稀有災魘怪物掉落{0}張額外地圖 |
| Rare Scourge Monsters drop {0} additional Maps | 稀有災魘怪物掉落{0}張額外地圖 |
| Rare Scourge Monsters drop {0} additional Scarab | 稀有災魘怪物掉落{0}個額外聖甲蟲 |
| Rare Scourge Monsters drop {0} additional Scarabs | 稀有災魘怪物掉落{0}個額外聖甲蟲 |
| Rare Scourge Monsters drop {0} additional Scourged Item | 稀有災魘怪物掉落{0}個額外災魘物品 |
| Rare Scourge Monsters drop {0} additional Scourged Items | 稀有災魘怪物掉落{0}個額外災魘物品 |
| Rare Scourge Monsters drop {0} additional stack of Breach Splinters | 稀有災魘怪物掉落{0}個額外堆疊的裂痕裂片 |
| Rare Scourge Monsters drop {0} additional stack of Expedition Currency | 稀有災魘怪物掉落{0}個額外堆疊的探險通貨 |
| Rare Scourge Monsters drop {0} additional stack of Legion Splinters | 稀有災魘怪物掉落{0}個額外堆疊的戰亂碎片 |
| Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters | 稀有災魘怪物掉落{0}個額外堆疊的幻像斷片 |
| Rare Scourge Monsters drop {0} additional Stacked Deck | 稀有災魘怪物掉落{0}個額外堆疊的命運卡 |
| Rare Scourge Monsters drop {0} additional Stacked Decks | 稀有災魘怪物掉落{0}個額外堆疊的命運卡 |
| Rare Scourge Monsters drop {0} additional stacks of Breach Splinters | 稀有災魘怪物掉落{0}個額外堆疊的裂痕裂片 |
| Rare Scourge Monsters drop {0} additional stacks of Expedition Currency | 稀有災魘怪物掉落{0}個額外堆疊的探險通貨 |
| Rare Scourge Monsters drop {0} additional stacks of Legion Splinters | 稀有災魘怪物掉落{0}個額外堆疊的戰亂碎片 |
| Rare Scourge Monsters drop {0} additional stacks of Simulacrum Splinters | 稀有災魘怪物掉落{0}個額外堆疊的幻像斷片 |
| Rare Scourge Monsters drop {0} additional Tainted Currency Item | 稀有災魘怪物掉落{0}個額外玷污的通貨 |
| Rare Scourge Monsters drop {0} additional Tainted Currency Items | 稀有災魘怪物掉落{0}個額外玷污的通貨 |
| Rare Scourge Monsters drop {0} additional Unique Item | 稀有災魘怪物掉落{0}個額外傳奇物品 |
| Rare Scourge Monsters drop {0} additional Unique Items | 稀有災魘怪物掉落{0}個額外傳奇物品 |
| Rare Scourge Monsters drop items {0} level higher | 稀有災魘怪物掉落高{0}階的物品 |
| Rare Scourge Monsters drop items {0} levels higher | 稀有災魘怪物掉落高{0}階的物品 |
| Ravens have {0} increased maximum Life | 烏鴉的最大生命增加 {0} |
| Ravens have {0} reduced maximum Life | 烏鴉的最大生命減少 {0} |
| Ravens have {0}% increased maximum Life | 烏鴉增加{0}%最大生命 |
| Ravens have {0}% reduced maximum Life | 烏鴉減少{0}%最大生命 |
| Reap deals {0}% increased Damage | 收割增加{0}%傷害 |
| Reap deals {0}% reduced Damage | 收割減少{0}%傷害 |
| Reaper causes your Non-Reaper Minions to deal {0}% less Damage | 奪魂鐮使你的非奪魂鐮召喚物造成 {0}% 更少傷害 |
| Reaper causes your Non-Reaper Minions to deal {0}% more Damage | 奪魂鐮使你的非奪魂鐮召喚物造成 {0}% 更多傷害 |
| Reaper causes your Non-Reaper Minions to have {0}% less Maximum Life | 奪魂鐮使你的非奪魂鐮召喚物有 {0}% 更少最大生命 |
| Reaper causes your Non-Reaper Minions to have {0}% more Maximum Life | 奪魂鐮使你的非奪魂鐮召喚物有 {0}% 更多最大生命 |
| Recently, up to {0}% | 最高{0}% |
| Recharges {0} Charge when you Consume an Ignited corpse | 當你消耗1個被點燃的屍體時補充{0}充能 |
| Recharges {0} Charge when you deal a Critical Strike | 攻擊或法術暴擊時獲得 {0} 充能 |
| Recharges {0} Charge when you Kill a Demon | 擊殺惡魔時補充{0} |
| Recharges {0} Charge when you take a Critical Strike | 當你被攻擊或法術暴擊時補充 {0} 充能次數 |
| Recharges {0} Charges when you Consume an Ignited corpse | 當你消耗1個被點燃的屍體時補充{0}充能 |
| Recharges {0} Charges when you deal a Critical Strike | 當你造成暴擊時恢復 {0} 個充能 |
| Recharges {0} Charges when you Kill a Demon | 擊殺惡魔時補充{0} |
| Recharges {0} Charges when you take a Critical Strike | 當你承受暴擊時恢復 {0} 個充能 |
| Reckoning has {0} increased Cooldown Recovery Rate | 清算的冷卻回復率增加 {0} |
| Reckoning has {0} reduced Cooldown Recovery Rate | 清算的冷卻回復率減少 {0} |
| Reckoning has {0}% increased Cooldown Recovery Rate | 清算增加{0}%冷卻時間恢復速度 |
| Reckoning has {0}% reduced Cooldown Recovery Rate | 清算減少{0}%冷卻時間恢復速度 |
| Recover {0} Energy Shield when you Block Spell Damage | 當你格擋法術傷害時，恢復 {0} 能量護盾 |
| Recover {0} Energy Shield when you Suppress Spell Damage | 當你壓抑法術傷害時，恢復 {0} 能量護盾 |
| Recover {0} Energy Shield when your Trap is triggered by an Enemy | 若你的陷阱受敵人觸發，恢復{0}能量護盾 |
| Recover {0} Life when you Block | 你格擋時恢復{0}生命 |
| Recover {0} Life when you Ignite an Enemy | 點燃一個敵人恢復{0}生命 |
| Recover {0} Life when your Trap is triggered by an Enemy | 你的陷阱被敵人觸發時恢復{0}生命 |
| Recover {0} of Energy Shield on Kill | 擊敗敵人回復 {0} 能量護盾 |
| Recover {0} of Energy Shield when you Block | 格擋時補充 {0} 的能量護盾 |
| Recover {0} of Energy Shield when you Kill an Enemy during Flask Effect | 在藥劑持續期間，擊敗敵人會補充 {0} 的能量護盾 |
| Recover {0} of Energy Shield when you lose a Spirit Charge | 每失去一個精神球，回復 {0} 的能量護盾 |
| Recover {0} of Life and Mana when you use a Warcry | 施放戰吼時回復 {0} 生命和魔力 |
| Recover {0} of Life at the end of the Flask Effect | 藥劑效果結束時，回復 {0} 生命 |
| Recover {0} of Life for each Mine Detonated | 每引爆一個地雷，就回復 {0} 生命 |
| Recover {0} of Life on Kill | 擊敗敵人時回復 {0} 生命 |
| Recover {0} of Life on Killing a Chilled Enemy | 擊敗冰緩的敵人回復 {0} 生命 |
| Recover {0} of Life on Rampage | 暴走狀態時回復 {0} 生命 |
| Recover {0} of Life on use | 使用時回復 {0} 生命 |
| Recover {0} of Life per Poison affecting Enemies you Kill | 你擊敗的敵人身上每層中毒效果，使你回復 {0} 生命 |
| Recover {0} of Life when Supported Skills Cull an Enemy | 被輔助技能終結敵人時，回復 {0} 生命 |
| Recover {0} of Life when this Skill Culls an Enemy | 該技能終結敵人時回復 {0} 生命 |
| Recover {0} of Life when you Block | 格擋時回復 {0} 生命 |
| Recover {0} of Life when you Consume a corpse | 吞噬屍體時，回復你 {0} 生命 |
| Recover {0} of Life when you gain Adrenaline | 當你獲得【腎上腺素】時回復 {0} 生命 |
| Recover {0} of Life when you Ignite an Enemy | 點燃一個敵人後回復 {0} 生命 |
| Recover {0} of Life when you Kill an Enemy during Flask Effect | 在藥劑持續期間，擊敗敵人會補充 {0} 的生命 |
| Recover {0} of Life when you Kill an Enemy while you have Rage | 你具有怒火時，擊敗敵人回復 {0} 生命 |
| Recover {0} of Life when you lose a Spirit Charge | 當精神球失效或被消耗時，回復 {0} 生命 |
| Recover {0} of Life when you Stun an Enemy | 你暈眩敵人時回復 {0} 生命 |
| Recover {0} of Life when you Stun an Enemy with Supported Skills | 你用被輔助技能暈眩敵人時，回復 {0} 生命 |
| Recover {0} of Life when you use a Flask | 你使用藥劑時回復 {0} 生命 |
| Recover {0} of Life when you use a Mana Flask | 使用魔力藥劑時也會回復 {0} 生命 |
| Recover {0} of Life when you use a Warcry | 你使用戰吼時回復 {0} 生命 |
| Recover {0} of Mana and Energy Shield when you Focus | 專注時補充 {0} 的魔力和能量護盾 |
| Recover {0} of Mana on Kill | 擊敗敵人時回復 {0} 魔力 |
| Recover {0} of Mana over {1} second when you use a Guard Skill | 你使用防衛技能時，在 {1} 秒內回復 {0} 魔力 |
| Recover {0} of Mana when you Freeze an Enemy | 你在冰凍敵人時，回復 {0} 魔力 |
| Recover {0} of Mana when you Kill a Cursed Enemy | 擊敗被詛咒的敵人時回復 {0} 魔力 |
| Recover {0} of Mana when you Kill an Enemy during Flask Effect | 在藥劑持續期間，擊敗敵人會補充 {0} 的魔力 |
| Recover {0} of Mana when you Shock an Enemy | 你使敵人感電時，回復 {0} 魔力 |
| Recover {0} of your maximum Mana when you Block | 格擋時回復 {0} 最大魔力 |
| Recover {0}% of Energy Shield on Kill | 擊殺時恢復 {0}% 能量護盾 |
| Recover {0}% of Energy Shield when you Block | 當你格擋時，恢復 {0}% 能量護盾 |
| Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff | 當你持長杖格擋法術傷害時，恢復 {0}% 能量護盾 |
| Recover {0}% of Energy Shield when you Kill an Enemy during Flask Effect | 在藥劑效果期間內，當你擊殺 1 個敵人時回復 {0}% 能量護盾 |
| Recover {0}% of Energy Shield when you lose a Spirit Charge | 當你失去 1 顆靈體能量球時，恢復 {0}% 能量護盾 |
| Recover {0}% of Life and Mana when you use a Warcry | 當你使用戰吼時恢復 {0}% 生命和魔力 |
| Recover {0}% of Life at the end of the Flask Effect | 藥劑效果結束時回復 {0}% 生命 |
| Recover {0}% of Life for each Mine Detonated | 每個引爆的地雷，回復 {0}% 生命 |
| Recover {0}% of Life on Kill | 擊殺時恢復 {0}% 生命 |
| Recover {0}% of Life on Kill if you've Spent Life Recently | 若你近期有消耗生命，擊殺時恢復 {0}% 生命 |
| Recover {0}% of Life on Killing a Chilled Enemy | 擊殺被冰緩的敵人時恢復 {0}% 生命 |
| Recover {0}% of Life on Killing a Poisoned Enemy | 擊殺中毒敵人恢復 {0}% 生命 |
| Recover {0}% of Life on Rampage | 暴怒時恢復 {0}% 生命 |
| Recover {0}% of Life on use | 使用時恢復 {0}% 生命 |
| Recover {0}% of Life per Endurance Charge on use | 使用時每顆耐力球恢復 {0}% 生命 |
| Recover {0}% of Life per Poison affecting Enemies you Kill | 每個你擊殺的中毒敵人，恢復 {0}% 生命 |
| Recover {0}% of Life when an Enemy Dies while affected by this Skill's Debuff | 被此技能減益效果影響時，有敵人死亡時獲得 {0}% 生命 |
| Recover {0}% of Life when Supported Skills Cull an Enemy | 當被輔助的技能撲殺敵人時，恢復 {0}% 生命 |
| Recover {0}% of Life when this Skill Culls an Enemy | 當此技能撲殺敵人時，回復 {0}% 生命 |
| Recover {0}% of Life when you Block | 你格擋時恢復 {0}% 生命 |
| Recover {0}% of Life when you Block Attack Damage while wielding a Staff | 當你持長杖格擋攻擊傷害時，恢復 {0}% 生命 |
| Recover {0}% of Life when you Consume a corpse | 當你消耗屍體時，恢復 {0}% 生命 |
| Recover {0}% of Life when you gain Adrenaline | 當你獲得腎上腺素時，恢復 {0}% 生命 |
| Recover {0}% of Life when you Ignite a non-Ignited Enemy | 當你點燃未被點燃的敵人時，恢復 {0}% 生命 |
| Recover {0}% of Life when you Ignite an Enemy | 當你點燃敵人時，恢復 {0}% 生命 |
| Recover {0}% of Life when you Kill a Cursed Enemy | 當你擊殺被詛咒的敵人時，恢復 {0}% 生命 |
| Recover {0}% of Life when you Kill an Enemy during Flask Effect | 在藥劑效果期間內，當你擊殺 1 個敵人時回復 {0}% 生命 |
| Recover {0}% of Life when you Kill an Enemy while you have Rage | 你有盛怒時擊殺敵人，恢復 {0}% 生命 |
| Recover {0}% of Life when you lose a Spirit Charge | 當你失去 1 顆靈體能量球時，恢復 {0}% 生命 |
| Recover {0}% of Life when you Stun an Enemy | 當你暈眩敵人時，回復 {0}% 生命 |
| Recover {0}% of Life when you Stun an Enemy with Supported Skills | 當你使用被輔助的技能暈眩敵人時，恢復 {0}% 生命 |
| Recover {0}% of Life when you use a Flask | 當你使用藥劑時恢復 {0}% 生命 |
| Recover {0}% of Life when you use a Life Flask while on Low Life | 當你貧血時使用生命藥劑，恢復 {0}% 生命 |
| Recover {0}% of Life when you use a Mana Flask | 當你使用魔力藥劑時，恢復 {0}% 生命 |
| Recover {0}% of Life when you use a Warcry | 當你使用戰吼時恢復 {0}% 生命 |
| Recover {0}% of Mana and Energy Shield when you Focus | 當你專注時，恢復 {0}% 魔力和能量護盾 |
| Recover {0}% of Mana on Kill | 擊殺時恢復 {0}% 魔力 |
| Recover {0}% of Mana over {1} second when you use a Guard Skill | 當你使用守衛技能，在 {1} 秒內恢復 {0}% 魔力 |
| Recover {0}% of Mana when a Brand expires while Attached | 當烙印附著時失效，恢復 {0}% 魔力 |
| Recover {0}% of Mana when you Freeze an Enemy | 當你冰凍敵人時，恢復 {0}% 魔力 |
| Recover {0}% of Mana when you Kill a Cursed Enemy | 當你擊殺被詛咒的敵人時，恢復 {0}% 魔力 |
| Recover {0}% of Mana when you Kill an Enemy during Flask Effect | 在藥劑效果期間內，當你擊殺 1 個敵人時回復 {0}% 魔力 |
| Recover {0}% of Mana when you Shock an Enemy | 當你感電敵人時，恢復 {0}% 魔力 |
| Recover {0}% of your maximum Mana when you Block | 當你格擋時，你恢復{0}%最大魔力 |
| Recover an additional {0}% of Flask's Life Recovery Amount over {1} seconds if used while not on Full Life | 若在沒有滿血時使用，會在{1}秒內額外恢復藥劑的{0}%生命恢復量 |
| Recover Energy Shield equal to {0}% of your Evasion Rating when you lose a Ghost Shroud due to being Hit | 當你因為被擊中而失去幽魂屍布時，恢復等同 {0}% 你閃避值的能量護盾 |
| Recovers {0} Life over {1} Seconds | {1} 秒內回復 {0} 生命 |
| Recovers {0} Mana over {1} Seconds | {1} 秒內回復 {0} 魔力 |
| Reduce Attack, Cast and Movement Speed {0} every second during Flask Effect | 藥劑持續期間，攻擊速度，施放速度和移動速度減少 {0} |
| Reduce Attack, Cast and Movement Speed {0}% every second during Flask Effect | 藥劑效果持續時間內，每秒減少 {0}% 攻擊、施放和移動速度 |
| Reduction from Armour: {0}% | 護甲減少: {0}% |
| Reflect Physical Damage equal to {0}% of Physical Damage prevented when Hit | 被擊中時，反射物理傷害等同{0}%以阻止物理傷害 |
| Reflected Damage increased by {0} | 反射傷害增加至 {0} |
| Reflected Damage increased by {0}% | 反射的傷害增加{0}% |
| Reflected Damage is dealt with {0} increased Area of Effect | 反射傷害的效果區域擴大 {0} |
| Reflected Damage is dealt with {0} reduced Area of Effect | 反射傷害的效果區域縮小 {0} |
| Reflected Damage is dealt with {0}% increased Area of Effect | 反射所造成的傷害增加{0}%範圍效果 |
| Reflected Damage is dealt with {0}% reduced Area of Effect | 反射所造成的傷害減少{0}%範圍效果 |
| Reflected Damage Penetrates {0} of Enemy Fire Resistance | 反射的傷害穿透敵人 {0} 火焰抗性 |
| Reflected Damage Penetrates {0}% of Enemy Fire Resistance | 反射傷害穿透敵人{0}%火焰抗性 |
| Reflected Damage reduced by {0} | 反射傷害減少至 {0} |
| Reflected Damage reduced by {0}% | 反射的傷害減少{0}% |
| Reflects {0} Chaos Damage to Melee Attackers | 反射{0}混沌傷害給近戰攻擊者 |
| Reflects {0} Chaos Damage when Hit | 被擊中時反射{0}混沌傷害 |
| Reflects {0} Cold Damage to Melee Attackers | 反射{0}冰冷傷害給近戰攻擊者 |
| Reflects {0} Cold Damage when Hit | 被擊中時反射{0}冰冷傷害 |
| Reflects {0} Fire Damage to Attackers on Block | 格擋時反射{0}火焰傷害至攻擊者 |
| Reflects {0} Fire Damage to Melee Attackers | 反射{0}火焰傷害給近戰攻擊者 |
| Reflects {0} Fire Damage when Hit | 被擊中時反射{0}火焰傷害 |
| Reflects {0} Lightning Damage to Attackers on Block | 格擋時反射{0}閃電傷害 |
| Reflects {0} Lightning Damage to Melee Attackers | 反射{0}閃電傷害給近戰攻擊者 |
| Reflects {0} Lightning Damage when Hit | 被擊中時反射{0}閃電傷害 |
| Reflects {0} Physical Damage to Attackers on Block | 格擋時反射{0}物理傷害 |
| Reflects {0} Physical Damage to Melee Attackers | 反射{0}物理傷害給近戰攻擊者 |
| Reflects {0} Physical Damage when Hit | 被擊中時反射{0}物理傷害 |
| Reflects {0} to {1} Chaos Damage to Melee Attackers | 反射{0}至{1}混沌傷害給近戰攻擊者 |
| Reflects {0} to {1} Cold Damage to Melee Attackers | 反射{0}至{1}冰冷傷害給近戰攻擊者 |
| Reflects {0} to {1} Fire Damage to Melee Attackers | 反射{0}至{1}火焰傷害給近戰攻擊者 |
| Reflects {0} to {1} Lightning Damage to Attackers on Block | 格擋時反射{0}至{1}閃電傷害 |
| Reflects {0} to {1} Lightning Damage to Melee Attackers | 反射{0}至{1}閃電傷害給近戰攻擊者 |
| Reflects {0} to {1} Physical Damage to Attackers on Block | 格擋時反射{0}至{1}物理傷害 |
| Reflects {0} to {1} Physical Damage to Melee Attackers | 反射{0}至{1}物理傷害給近戰攻擊者 |
| Reflects {0}% of Damage taken from Buff as Fire Damage each second, | 每秒反射增益效果承受{0}%傷害的火焰傷害， |
| Reflects {0}% of Damage taken from Buff as Fire Damage when Buff expires or is depleted | 當增益效果過期或被消耗完畢，反射增益效果承受{0}%傷害的火焰傷害 |
| Reflects {0}% of Damage Taken to Enemies | 在第二階段持續時間，反射{0}%承受的傷害至敵人 |
| Reflects {0}% of Physical Damage dealt by Cursed Magic Enemies | 反射被詛咒魔法怪物 {0}% 的物理傷害 |
| Reflects {0}% of Physical Damage dealt by Cursed Normal Enemies | 反射被詛咒普通怪物 {0}% 的物理傷害 |
| Reflects {0}% of Physical Damage dealt by Cursed Rare Enemies | 反射被詛咒稀有怪物 {0}% 的物理傷害 |
| Reflects {0}% of Physical Damage dealt by Cursed Unique Enemies | 反射被詛咒傳奇怪物 {0}% 的物理傷害 |
| Regenerate {0} Energy Shield per second | 每秒回復{0}能量護盾 |
| Regenerate {0} Energy Shield per second if all Equipped items are Corrupted | 若已裝備的物品皆受到汙染，每秒回復{0}點能量護盾 |
| Regenerate {0} Energy Shield per Second per Poison on you, up to {1} per second | 你身上每有一個中毒效果，每秒回復{0}能量護盾，最多每秒回復{1} |
| Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby | 若附近有稀有或傳奇敵人，每秒回復{0}能量護盾 |
| Regenerate {0} Energy Shield per Second while on Consecrated Ground | 位於奉獻地面上時，每秒回復{0}能量護盾 |
| Regenerate {0} Life over {1} second | {1}秒內回復{0}生命 |
| Regenerate {0} Life over {1} second when you Cast a Spell | 你施放法術後在{1}秒內回復{0}生命 |
| Regenerate {0} Life over one second when Hit while Sane | 理智狀態下，被擊中時在一秒內再生 {0} 生命 |
| Regenerate {0} Life per second | {0}每秒生命回復 |
| Regenerate {0} Life per second for each affected Enemy | 每個被射線影響的敵人，獲得每秒 {0} 生命回復 |
| Regenerate {0} Life per second for each Uncorrupted Item Equipped | 每一個已裝備的未汙染物品，每秒回復{0}點生命 |
| Regenerate {0} Life per second if no Equipped Items are Corrupted | 若已裝備的物品沒有受到汙染，每秒回復{0}點生命 |
| Regenerate {0} Life per second if you have at least {1} Maximum Energy Shield | 若你至少有{1}最大能量護盾，每秒回復{0}生命 |
| Regenerate {0} Life per second per Buff on you | 身上作用中的每個增益效果每秒回復{0}最大生命 |
| Regenerate {0} Life per second per Endurance Charge | 每個耐力球增加{0}每秒生命回復 |
| Regenerate {0} Life per second per Level | 每等級每秒回復{0}生命 |
| Regenerate {0} Life per Second while affected by Vitality | 被活力影響時，每秒回復{0}生命 |
| Regenerate {0} Life per second while any Enemy is affected | 若有任何敵人被射線影響，獲得每秒 {0} 生命回復 |
| Regenerate {0} Life per second while Ignited | 被點燃時，每秒回復{0}生命 |
| Regenerate {0} Life per second while moving | 移動時每秒回復{0}生命 |
| Regenerate {0} Life per Second while you have Avian's Flight | 當你有飛羽飄翔時，每秒回復{0}生命 |
| Regenerate {0} Mana per second | 每秒{0}基本魔力回復 |
| Regenerate {0} Mana per second for each affected Enemy | 每個被射線影響的敵人，獲得每秒 {0} 魔力回復 |
| Regenerate {0} Mana per second if all Equipped Items are Corrupted | 若已裝備的物品皆受到汙染，每秒回復{0}點魔力 |
| Regenerate {0} Mana per second if you've Hit an Enemy Recently | 若你近期擊中了一名敵人，每秒回復{0}魔力 |
| Regenerate {0} Mana per second if you've used a Movement Skill Recently | 若你近期使用過位移技能，每秒回復{0}魔力 |
| Regenerate {0} Mana per Second per {1} Devotion | 每{1}個奉獻每秒{0}魔力回復 |
| Regenerate {0} Mana per Second per Power Charge | 每顆暴擊球每秒回復{0}魔力 |
| Regenerate {0} Mana per second while any Enemy is affected | 若有任何敵人被射線影響，獲得每秒 {0} 魔力回復 |
| Regenerate {0} Mana per Second while Dual Wielding | 雙持武器時，每秒回復{0}魔力 |
| Regenerate {0} Mana per Second while holding a Shield | 持盾時，每秒回復{0}魔力 |
| Regenerate {0} Mana per Second while on Consecrated Ground | 站在奉獻地面上時，每秒回復{0}魔力 |
| Regenerate {0} Mana per second while wielding a Staff | 持長杖時，每秒回復{0}魔力 |
| Regenerate {0} Mana per second while you have Arcane Surge | 當你有秘能波動時，每秒回復{0}魔力 |
| Regenerate {0} Mana per Second while you have Avian's Flight | 當你有飛羽飄翔每秒回復{0}魔力 |
| Regenerate {0} of Debuff Damage as Life | 減益效果傷害的 {0} 轉化為生命回復 |
| Regenerate {0} of Energy Shield over {1} seconds when you Consume a corpse | 每吞噬一個屍體，便每 {1} 秒回復 {0} 能量護盾 |
| Regenerate {0} of Energy Shield per second | 每秒回復 {0} 能量護盾 |
| Regenerate {0} of Energy Shield per second for each affected Enemy | 每個受影響的敵人都使能量護盾每秒再生 {0} |
| Regenerate {0} of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to {1} per second | 近期內，你或你的召喚生物每擊敗一個敵人則每秒回復你 {0} 能量護盾，每秒最多 {1} |
| Regenerate {0} of Energy Shield per Second for every {1} Intelligence on Allocated Passives in Radius | 範圍內每配置 {1} 點智慧便每秒回復 {0} 能量護盾 |
| Regenerate {0} of Energy Shield per second if you've Cursed an Enemy Recently | 若你近期內詛咒了敵人，則每秒回復 {0} 能量護盾 |
| Regenerate {0} of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently | 若你近期內用該武器造成暴擊，則每秒再生 {0} 的能量護盾 |
| Regenerate {0} of Energy Shield per second if you've Hit an Enemy Recently | 若你近期內擊中敵人，則每秒回復 {0} 能量護盾 |
| Regenerate {0} of Energy Shield per second if you've Killed an Enemy Recently | 若你近期內擊敗過敵人，則每秒回復 {0} 能量護盾 |
| Regenerate {0} of Energy Shield per Second while affected by Discipline | 受到【紀律】影響時，每秒回復 {0} 能量護盾 |
| Regenerate {0} of Energy Shield per second while on Low Life | 低血時每秒回復 {0} 能量護盾 |
| Regenerate {0} of Energy Shield per second while Shocked | 感電時，每秒回復 {0} 能量護盾 |
| Regenerate {0} of Energy Shield per second while stationary | 靜止時，每秒回復 {0} 能量護盾 |
| Regenerate {0} of Life over {1} second when you use Supported Skills | 你使用被輔助技能時，在 {1} 秒內再生 {0} 生命 |
| Regenerate {0} of Life per second | 每秒回復 {0} 生命 |
| Regenerate {0} of Life per second during any Flask Effect | 藥劑持續期間，每秒回復 {0} 生命 |
| Regenerate {0} of Life per second during Flask Effect | 藥劑持續期間，每秒回復 {0} 生命 |
| Regenerate {0} of Life per second for each Mine Detonated Recently, up to {1} per second | 近期內，每個引爆的地雷使每秒回復 {0} 生命，最多 {1} |
| Regenerate {0} of Life per second for each Raised Zombie | 每有一個復甦的殭屍便使每秒回復 {0} 生命 |
| Regenerate {0} of Life per Second for each Trap Triggered Recently, up to {1} per second | 近期內每個觸發的陷阱使每秒回復 {0} 生命，最多 {1} |
| Regenerate {0} of Life per second if a Minion has Died Recently | 若近期內有召喚生物被擊敗，則每秒回復  {0} 生命 |
| Regenerate {0} of Life per second if you have been Hit Recently | 若你近期內被擊中，則每秒回復 {0} 生命 |
| Regenerate {0} of Life per second if you were Hit Recently | 若你近期內有被擊中，則每秒回復 {0} 生命 |
| Regenerate {0} of Life per second if you've Consumed a corpse Recently | 若你近期內消耗一個屍體，每秒回復 {0} 生命 |
| Regenerate {0} of Life per second if you've taken a Savage Hit in the past {1} second | 受到【殘暴打擊】後的 {1} 秒內，每秒回復 {0} 生命 |
| Regenerate {0} of Life per second if you've taken Fire Damage from an Enemy Hit Recently | 近期內，你若被一名敵人擊中並受到火焰傷害，則每秒回復 {0} 生命 |
| Regenerate {0} of Life per second if you've Taunted an Enemy Recently | 若你近期內有嘲諷敵人，則每秒回復 {0} 生命 |
| Regenerate {0} of Life per second on Chilled Ground | 在冰緩地面上每秒回復 {0} 生命 |
| Regenerate {0} of Life per second per {1} Maximum Energy Shield | 每有 {1} 層能量護盾可每秒回復 {0} 生命 |
| Regenerate {0} of Life per second per Endurance Charge | 每個耐力球便使每秒回復 {0} 生命 |
| Regenerate {0} of Life per second per Frenzy Charge | 每個狂怒球每秒回復 {0} 生命 |
| Regenerate {0} of Life per second per Power Charge | 每個暴擊球可使每秒回復 {0} 生命 |
| Regenerate {0} of Life per second while affected by a Guard Skill Buff | 被防衛技能的增益效果影響時，每秒回復 {0} 生命 |
| Regenerate {0} of Life per second while affected by Vitality | 被活力影響時每秒再生 {0} 生命 |
| Regenerate {0} of Life per second while Burning | 燃燒時，每秒回復  {0} 生命 |
| Regenerate {0} of Life per second while Channelling | 持續吟導時，每秒回復  {0} 生命 |
| Regenerate {0} of Life per second while Frozen | 冰凍時每秒回復 {0} 生命 |
| Regenerate {0} of Life per second while moving | 移動時每秒回復 {0} 生命 |
| Regenerate {0} of Life per second while on Low Life | 低血時每秒回復 {0} 生命 |
| Regenerate {0} of Life per second while stationary | 靜止時每秒回復 {0} 生命 |
| Regenerate {0} of Life per second while while affected by Vitality | 被活力影響時，每秒再生 {0} 生命 |
| Regenerate {0} of Life per second while you have a Totem | 當你有圖騰存在時，每秒回復 {0} 生命 |
| Regenerate {0} of Life per second while you have Fortify | 護體狀態下，每秒回復 {0} 生命 |
| Regenerate {0} of Life per second with at least {1} Strength | 至少有 {1} 點力量時，每秒回復 {0} 生命 |
| Regenerate {0} of Mana and Energy Shield per second for {1} seconds when you Freeze, Shock or Ignite an Enemy | 當你冰凍、感電、或點燃敵人時，每秒回復 {0} 魔力和能量護盾，持續 {1} 秒 |
| Regenerate {0} of Mana and Energy Shield per second while on Consecrated Ground | 在奉獻地面上時，每秒回復 {0} 魔力和能量護盾 |
| Regenerate {0} of Mana over {1} seconds when you Consume a corpse | 每吞噬一個屍體，便每 {1} 秒回復 {0} 魔力 |
| Regenerate {0} of Mana per second | 每秒回復 {0} 魔力 |
| Regenerate {0} of Mana per second for each Summoned Totem | 每個召喚的圖騰使你每秒回復 {0} 魔力 |
| Regenerate {0} of Mana per second if you've Hit an Enemy Recently | 若你近期內擊中敵人，則每秒回復 {0} 魔力 |
| Regenerate {0} of Mana per second if you've inflicted Exposure Recently | 若近期內你施加過曝曬效果，則每秒再生 {0} 魔力 |
| Regenerate {0} of Mana per second per Power Charge | 每個暴擊球便使每秒回復 {0} 魔力 |
| Regenerate {0} of your Armour as Life over {1} second when you Block | 格擋時每 {1} 秒回復等同 {0} 護甲的生命 |
| Regenerate {0} Rage per second | 每秒恢復{0}盛怒 |
| Regenerate {0}% Life over one second when Hit while Sane | 理智時被擊中在 1 秒內回復 {0}% 生命 |
| Regenerate {0}% of Debuff Damage as Life | 回復 {0}% 減益傷害為生命 |
| Regenerate {0}% of Energy Shield over {1} seconds when you Consume a corpse | 當你消耗屍體時，{1} 秒內回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second | 每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per Second for | 範圍內每配置 10 點智慧 |
| Regenerate {0}% of Energy Shield per second for each | 近期每個你或你的召喚物擊殺的敵人， |
| Regenerate {0}% of Energy Shield per second for each affected Enemy | 每個附著的敵人，每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to {1}% per second | 近期內，你或你的召喚生物每擊敗一個敵人則每秒回復你 {0}% 能量護盾，每秒最多 {1}% |
| Regenerate {0}% of Energy Shield per Second for every {1} Intelligence on Allocated Passives in Radius | 範圍內每配置 {1} 點智慧便每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently | 若你近期有詛咒敵人，每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently | 若你近期使用此武器造成暴擊，每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently | 若你近期有擊中敵人，每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently | 若你近期有擊殺敵人，每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second if you’ve Cursed an Enemy Recently | 若你近期內詛咒了敵人，則每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second if you’ve Killed an Enemy Recently | 你若近期內擊敗過敵人，則每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per Second while affected by Discipline | 被紀律影響時，每秒回復 {0}% 最大能量護盾 |
| Regenerate {0}% of Energy Shield per second while on Low Life | 貧血時每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second while Shocked | 當你感電時每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Energy Shield per second while stationary | 站立時，每秒回復 {0}% 能量護盾 |
| Regenerate {0}% of Life over {1} second when you use Supported Skills | 當你使用被輔助的技能時，在 {1} 秒內回復 {0}% 生命 |
| Regenerate {0}% of Life per second | 每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second during any Flask Effect | 任何藥劑效果持續時間，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second during Flask Effect | 藥劑效果持續時間內，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second for each Mine Detonated Recently, up to {1}% per second | 近期每個你爆炸的地雷每秒回復 {0}% 生命，最多每秒 {1}% |
| Regenerate {0}% of Life per second for each Raised Zombie | 每隻殭屍復甦每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to {1}% per second | 近期每個你被觸發的陷阱每秒回復 {0}% 生命，最多每秒 {1}% |
| Regenerate {0}% of Life per second if a Minion has Died Recently | 若近期有召喚物死亡，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you have been Hit Recently | 若你近期被擊中每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per Second if you have Blocked recently | 若你近期有格擋，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you have Stunned an Enemy Recently | 若你近期有暈眩敵人，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you were Hit Recently | 若你近期被擊中，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you've Consumed a corpse Recently | 若你近期有消耗屍體，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per Second if you've Detonated a Mine Recently | 若你近期有引爆地雷，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you've Hit a Cursed Enemy Recently | 若你近期有擊中被詛咒的敵人，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you've taken a Savage Hit in the past {1} second | 若過去 {1} 秒內有遭受殘暴打撃，獲得 {0}% 生命回復 |
| Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently | 若你近期有被火焰傷害擊中，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second if you've Taunted an Enemy Recently | 若近期內你有成功嘲諷敵人，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per Second if you've used a Life Flask in the past {1} seconds | 若過去 {1} 秒你有使用生命藥劑，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second on Chilled Ground | 在冰緩地面上每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second per {1} Maximum Energy Shield | 每 {1} 能量護盾每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second per Endurance Charge | 每顆耐力球每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second per Frenzy Charge | 每個狂怒球每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second per Power Charge | 每顆暴擊球每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while affected by a Guard Skill Buff | 被守護增益效果影響時，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while affected by Vitality | 被活力影響時，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while Burning | 燃燒時每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while Channelling | 引導施放時，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while Frozen | 冰凍時每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while moving | 移動時每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while on Low Life | 貧血時每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while stationary | 站立時，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while you have a Totem | 當你有圖騰時，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second while you have Fortify | 當你有護體時，每秒回復 {0}% 生命 |
| Regenerate {0}% of Life per second with at least {1} Strength | 若你有至少 {1} 點力量，每秒回復 {0}% 生命 |
| Regenerate {0}% of Mana and Energy Shield per second for {1} seconds when you Freeze, Shock or Ignite an Enemy | 當你冰凍、感電，或點燃敵人時，每秒回復 {0}% 最大魔力和能量護盾，持續 {1} 秒 |
| Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground | 當站在奉獻地面上時，每秒回復 {0}% 魔力和能量護盾 |
| Regenerate {0}% of Mana over {1} seconds when you Consume a corpse | 當你消耗屍體時，{1} 秒內回復 {0}% 魔力 |
| Regenerate {0}% of Mana per second | 額外增加 {0}% 魔力回復 |
| Regenerate {0}% of Mana per second for each Summoned Totem | 每個召喚的圖騰每秒回復 {0}% 魔力 |
| Regenerate {0}% of Mana per second for each Totem | 每個圖騰使你每秒回復 {0}% 魔力 |
| Regenerate {0}% of Mana per second if you've Hit an Enemy Recently | 若你近期有擊中敵人，每秒回復 {0}% 的魔力 |
| Regenerate {0}% of Mana per second if you've inflicted Exposure Recently | 若你近期有造成曝曬，每秒回復 {0}% 魔力 |
| Regenerate {0}% of Mana per second per Power Charge | 每個暴擊球增加 {0}% 每秒魔力回復 |
| Regenerate {0}% of your Armour as Life over {1} second when you Block | 當你格擋時，在{1}秒內回復等同於{0}%護甲值的生命 |
| Regenerate {0}% of your Armour as Life over 1 second when you Block | 格擋時每秒回復等同 {0}% 護甲的生命 |
| Reinforcements have {0} increased Attack Speed | 援軍的攻擊速度加快 {0} |
| Reinforcements have {0} increased Cast Speed | 援軍的施放速度加快 {0} |
| Reinforcements have {0} increased Movement Speed | 援軍的移動速度加快 {0} |
| Reinforcements have {0} reduced Attack Speed | 援軍的攻擊速度減慢 {0} |
| Reinforcements have {0} reduced Cast Speed | 援軍的施放速度減慢 {0} |
| Reinforcements have {0} reduced Movement Speed | 援軍的移動速度減慢 {0} |
| Reinforcements have {0}% increased Attack Speed | 援軍增加{0}%攻擊速度 |
| Reinforcements have {0}% increased Cast Speed | 支援增加{0}%施放速度 |
| Reinforcements have {0}% increased Movement Speed | 支援增加{0}%移動速度 |
| Reinforcements have {0}% reduced Attack Speed | 援軍減少{0}%攻擊速度 |
| Reinforcements have {0}% reduced Cast Speed | 支援減少{0}%施放速度 |
| Reinforcements have {0}% reduced Movement Speed | 支援減少{0}%移動速度 |
| Releases {0} waves | 釋放{0}道衝擊波 |
| Releases {0} waves every {1} seconds | 每{1}秒釋放{0}道衝擊波 |
| Releases a Stronger Pulse every {0} Pulses | 每{0}次脈衝，釋放1次強脈衝 |
| Releases waves every {0} seconds | 每{0}秒釋放衝擊波 |
| Remnants have {0} additional Suffix Modifiers | 遺跡有{0}個額外後綴 |
| Remnants have {0}% chance to have an additional Suffix Modifier | 遺跡有{0}%機率有1個額外後綴 |
| Remove {0} of Mana on hit | 擊中時移除 {0} 魔力 |
| Remove {0}% of Mana on hit | 被擊中時移除{0}%魔力 |
| Remove a Curse after Channelling for {0} seconds | 引導{0}秒後移除1個詛咒 |
| Remove up to {0} Curses after Channelling for {1} seconds | 引導{1}秒後移除最多{0}個詛咒 |
| Removed life is Regenerated as Energy Shield over {0} seconds | 移除的生命在{0}秒內回復為能量護盾 |
| Removes {0} of Life Recovered from Life when used | 使用時會扣除生命，等同於生命回復值的 {0} |
| Removes {0} of Life Recovered from Mana when used | 使用時會扣除魔力，等同於生命回復值的 {0} |
| Removes {0} of Mana Recovered from Life when used | 使用時會扣除生命，等同於魔力回復值的 {0} |
| Removes {0} of your maximum Energy Shield on use | 使用時扣除最大能量護盾的 {0} |
| Removes {0}% of Life Recovered from Life when used | 使用時，會扣除生命恢復值{0}%的生命 |
| Removes {0}% of Life Recovered from Mana when used | 使用時，會扣除生命恢復值{0}%的魔力 |
| Removes {0}% of Mana Recovered from Life when used | 使用時，會扣除魔力恢復值{0}%的生命 |
| Removes {0}% of your maximum Energy Shield on use | 使用時移除你最大能量護盾的{0}% |
| Removing this item from Abyssal {0} will give you: | (深淵 {0})取消這個物品會給你: |
| Removing this item from Ring {0} will give you: | (戒指 {0})取消這個物品會給你: |
| Removing this item from Socket {0} will give you: | (插槽 {0})取消這個物品會給你: |
| Removing this item from Weapon {0} will give you: | (武器 {0})取消這個物品會給你: |
| Replenishes Energy Shield by {0} of Armour when you Block | 格擋時回復能量護盾，數值等同於 {0} 的護甲 |
| Replenishes Energy Shield by {0}% of Armour when you Block | 格擋時回復 {0}% 護甲的能量護盾 |
| Required level: {0} | 等級需求: {0} |
| Required Level: {0} | 所需等級: {0} |
| Requires Level {0} | 需求等級 {0} |
| Rerolling Favours at Ritual Altars in Areas costs {0}% less Tribute | 區域中於祭祀神壇重骰恩賜之物消耗 {0}% 更少貢禮 |
| Rerolling Favours at Ritual Altars in Areas costs {0}% more Tribute | 區域中於祭祀神壇重骰恩賜之物消耗 {0}% 更多貢禮 |
| Reservation Lasts {0} seconds | 保留持續 {0} 秒 |
| Reserves {0} of Life | 保留 {0} 生命 |
| Reserves {0}% of Life | 保留{0}%生命 |
| Resistance Modifiers have {0} increased Effect | 抗性詞綴的效果增加 {0} |
| Resistance Modifiers have {0} reduced Effect | 抗性詞綴的效果減少 {0} |
| Resistance Modifiers have {0}% increased Effect | 抗性詞綴增加 {0}% 效果 |
| Resistance Modifiers have {0}% reduced Effect | 抗性詞綴減少 {0}% 效果 |
| Returning Projectiles deal {0} less Damage | 返回的投射物造成的總傷害更少 {0} |
| Returning Projectiles deal {0} more Damage | 返回的投射物造成的總傷害更多 {0} |
| Returning Projectiles deal {0}% less Damage | 返回的投射物造成{0}%更少傷害 |
| Returning Projectiles deal {0}% more Damage | 返回的投射物造成{0}%更多傷害 |
| Reward Room Monsters deal {0} increased Damage | 獎勵室怪物的傷害增加 {0} |
| Reward Room Monsters deal {0} reduced Damage | 獎勵室怪物的傷害減少 {0} |
| Reward Room Monsters deal {0}% increased Damage | 獎勵房怪物增加{0}%傷害 |
| Reward Room Monsters deal {0}% reduced Damage | 獎勵房怪物減少{0}%傷害 |
| Reward Room Monsters take {0} increased Damage | 獎勵室怪物承受的傷害增加 {0} |
| Reward Room Monsters take {0} reduced Damage | 獎勵室怪物承受的傷害減少 {0} |
| Reward Room Monsters take {0}% increased Damage | 獎勵房怪物增加承受{0}%傷害 |
| Reward Room Monsters take {0}% reduced Damage | 獎勵房怪物減少承受{0}%傷害 |
| Reward Rooms have {0} increased Monsters | 獎勵室的怪物增加 {0} |
| Reward Rooms have {0} reduced Monsters | 獎勵室的怪物減少 {0} |
| Reward Rooms have {0}% increased Monsters | 獎勵房增加{0}%怪物 |
| Reward Rooms have {0}% reduced Monsters | 獎勵房減少{0}%怪物 |
| Right ring slot: {0} to Energy Shield | 右手戒指欄位：{0}能量護盾 |
| Right ring slot: {0} to maximum Mana | 右戒指欄位：{0}最大魔力 |
| Right ring slot: {0}% increased Reflected Physical Damage taken | 右戒指欄位：反射的物理傷害增加 {0}% |
| Right ring slot: {0}% reduced Reflected Physical Damage taken | 右戒指欄位：反射的物理傷害減少 {0}% |
| Right ring slot: Projectiles from Spells Chain {0} times | 右手戒指欄位：法術的投射物{0}次連鎖 |
| Right ring slot: Regenerate {0} of Energy Shield per second | 右戒指欄位：每秒回復 {0} 能量護盾 |
| Right ring slot: Regenerate {0}% of Energy Shield per second | 右戒指欄位：每秒回復 {0}% 能量護盾 |
| Right ring slot: You and your Minions take {0} increased Reflected Physical Damage | 右戒指欄位：你和你的召喚生物受到的反射物理傷害增加 {0} |
| Right ring slot: You and your Minions take {0} reduced Reflected Physical Damage | 右戒指欄位：反射物理傷害減少 {0} |
| Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage | 右戒指欄位：你和你的召喚物增加承受{0}%反射物理傷害 |
| Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage | 右戒指欄位：你和你的召喚物減少承受{0}%反射物理傷害 |
| Righteous Fire grants {0} increased Spell Damage | 【正義之火】的法術傷害增加 {0} |
| Righteous Fire grants {0} reduced Spell Damage | 【正義之火】的法術傷害減少 {0} |
| Righteous Fire grants {0}% increased Spell Damage | 正義之火增加{0}%法術傷害 |
| Righteous Fire grants {0}% reduced Spell Damage | 正義之火減少{0}%法術傷害 |
| Ring deals {0} increased Damage | 【閃電新星】的傷害增加 {0} |
| Ring deals {0} less Damage | 閃電新星的總傷害更少 {0} |
| Ring deals {0} more Damage | 閃電新星的總傷害更多 {0} |
| Ring deals {0} reduced Damage | 【閃電新星】的傷害減少 {0} |
| Ring deals {0}% increased Damage | 增加{0}%電圈造成的傷害 |
| Ring deals {0}% less Damage | 閃電新星造成{0}%更少傷害 |
| Ring deals {0}% more Damage | 閃電新星造成{0}%更多傷害 |
| Ring deals {0}% reduced Damage | 減少{0}%電圈造成的傷害 |
| Ring has {0} chance to Shock | 新星有 {0} 的機率導致感電 |
| Ring has {0}% chance to Shock | 電環有{0}%機率感電 |
| Ring Shocks as if dealing {0} less Damage | 新星的感電效果視為總傷害更少 {0} |
| Ring Shocks as if dealing {0} more Damage | 新星的感電效果視為總傷害更多 {0} |
| Ring Shocks as if dealing {0}% less Damage | 電環感電如同造成{0}%更少傷害 |
| Ring Shocks as if dealing {0}% more Damage | 電環感電如同造成{0}%更多傷害 |
| Riposte has {0} increased Cooldown Recovery Rate | 【擊刃】冷卻回復速度增加 {0} |
| Riposte has {0} reduced Cooldown Recovery Rate | 【擊刃】冷卻回復速度減少 {0} |
| Riposte has {0}% increased Cooldown Recovery Rate | 擊刃增加{0}%冷卻恢復速度 |
| Riposte has {0}% reduced Cooldown Recovery Rate | 擊刃減少{0}%冷卻恢復速度 |
| Ritual Altars in Areas allow rerolling Favours {0} additional times | 區域中的祭祀神壇可以重骰恩賜之物額外 {0} 次 |
| Rogue Exiles deal {0} increased Damage | 【盜賊流放者】的傷害增加 {0} |
| Rogue Exiles deal {0} reduced Damage | 【盜賊流放者】的傷害減少 {0} |
| Rogue Exiles deal {0}% increased Damage | 增加{0}%盜賊流亡者所造成傷害 |
| Rogue Exiles deal {0}% reduced Damage | 減少{0}%盜賊流亡者所造成傷害 |
| Rogue Exiles drop {0} additional Basic Currency Items | 盜賊流亡者掉落{0}個額外基礎通貨 |
| Rogue Exiles drop {0} additional Currency Items | 【盜賊流放者】額外掉落 {0} 個通貨 |
| Rogue Exiles drop {0} additional Jewels | 盜賊流亡者額外掉落{0}顆珠寶 |
| Rogue Exiles have {0} increased Attack, Cast and Movement Speed | 【盜賊流放者】的攻擊，施放，移動速度增加 {0} |
| Rogue Exiles have {0} increased Maximum Life | 【盜賊流放者】最大生命增加 {0} |
| Rogue Exiles have {0} more Rarity of Items Dropped | 【盜賊流放者】的物品稀有度更多 {0} |
| Rogue Exiles have {0} reduced Maximum Life | 【盜賊流放者】最大生命減少 {0} |
| Rogue Exiles have {0}% increased Attack, Cast and Movement Speed | 盜賊流亡者增加{0}%攻擊、施放、移動速度 |
| Rogue Exiles have {0}% increased Maximum Life | 增加{0}%盜賊流亡者生命 |
| Rogue Exiles have {0}% less Maximum Life | 盜賊流亡者有{0}%更少最大生命 |
| Rogue Exiles have {0}% more Maximum Life | 盜賊流亡者有{0}%更多最大生命 |
| Rogue Exiles have {0}% more Rarity of Items Dropped | 盜賊流亡者有{0}%更多掉落物品稀有度 |
| Rogue Exiles have {0}% reduced Maximum Life | 減少{0}%盜賊流亡者生命 |
| Rolling Magma Chains an additional {0} times | 增加熔岩翻騰{0}次額外連鎖 |
| Rolling Magma deals {0} less Damage | 熔岩翻騰總傷害更少 {0} |
| Rolling Magma deals {0} less Damage per Chain | 熔岩翻騰每次連鎖的總傷害更少 {0} |
| Rolling Magma deals {0} more Damage | 熔岩翻騰總傷害更多 {0} |
| Rolling Magma deals {0} more Damage per Chain | 熔岩翻騰每次連鎖的總傷害更多 {0} |
| Rolling Magma deals {0}% less Damage | 熔岩翻騰造成{0}%更少傷害 |
| Rolling Magma deals {0}% less Damage per Chain | 熔岩翻騰每次連鎖造成{0}%更少傷害 |
| Rolling Magma deals {0}% more Damage | 熔岩翻騰造成{0}%更多傷害 |
| Rolling Magma deals {0}% more Damage per Chain | 熔岩翻騰每次連鎖造成{0}%更多傷害 |
| Rolling Magma fires {0} additional Projectiles | 熔岩翻騰發射{0}個額外投射物 |
| Rolling Magma has {0} increased Area of Effect per Chain | 熔岩翻騰每次連鎖的效果區域擴大 {0} |
| Rolling Magma has {0} reduced Area of Effect per Chain | 熔岩翻騰每次連鎖的效果區域縮小 {0} |
| Rolling Magma has {0}% increased Area of Effect per Chain | 熔岩翻騰每次連鎖增加{0}%範圍效果 |
| Rolling Magma has {0}% reduced Area of Effect per Chain | 熔岩翻騰每次連鎖減少{0}%範圍效果 |
| Rotates {0} times | 旋轉{0}次 |
| Rotates {0} times if Dual Wielding | 若雙持旋轉{0}次 |
| Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past {0} second | 若過去{0}秒你沒有引爆符文，符文爆破會將你傳送至爆破的符文 |
| Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past {0} seconds | 若過去{0}秒你沒有引爆符文，符文爆破會將你傳送至爆破的符文 |
| Runes can be improved {0} times | 符文可被優化{0}次 |
| Runes deal {0} less Damage with Hits and Ailments for each time they have been Improved | 每次增強符紋都使其造成的總傷害更少 {0} |
| Runes deal {0} more Damage with Hits and Ailments for each time they have been Improved | 每次增強符紋都使其造成的總傷害更多 {0} |
| Runes deal {0}% less Damage for each time they have been Improved | 每次增強符紋都使其造成的總傷害更少 {0}% |
| Runes deal {0}% less Damage with Hits and Ailments for each time they have been Improved | 每次符文被優化時，符文造成 {0}% 更少擊中和異常狀態傷害 |
| Runes deal {0}% more Damage for each time they have been Improved | 每次增強符紋都使其造成的總傷害更多 {0}% |
| Runes deal {0}% more Damage with Hits and Ailments for each time they have been Improved | 每次符文被優化時，符文造成 {0}% 更多擊中和異常狀態傷害 |
| Runes have {0} increased Area of Effect for each time they've been Improved | 每次增強符紋都使其效果區域擴大 {0} |
| Runes have {0} less Area of Effect for each time they have been Improved | 每次增強符紋都使其總效果區域縮小 {0} |
| Runes have {0} more Area of Effect for each time they have been Improved | 每次增強符紋都使其總效果區域擴大 {0} |
| Runes have {0} reduced Area of Effect for each time they've been Improved | 每次增強符紋都使其效果區域縮小 {0} |
| Runes have {0}% increased Area of Effect for each time they've been Improved | 每次符文被優化時，符文增加{0}%範圍效果 |
| Runes have {0}% less Area of Effect for each time they have been Improved | 每次符文被優化時，符文有{0}%更少範圍效果 |
| Runes have {0}% more Area of Effect for each time they have been Improved | 每次符文被優化時，符文有{0}%更多範圍效果 |
| Runes have {0}% reduced Area of Effect for each time they've been Improved | 每次符文被優化時，符文減少{0}%範圍效果 |
| Runic Monsters apply {0} random Hex on Hit | 符文怪物擊中時套用 {0} 個隨機咒術 |
| Runic Monsters inflict Petrification for {0} seconds on Hit | 符文怪物擊中時造成石化{0}秒 |
| Ruthless Blows deal {0} more Damage with Bleeding caused by Melee Hits | 近戰攻擊擊中時，所觸發的【無情一擊】會使流血總傷害更多 {0} |
| Ruthless Blows deal {0} more Melee Damage | 【無情一擊】會使近戰總傷害更多 {0} |
| Ruthless Blows deal {0}% more Damage with Bleeding caused by Melee Hits | 殘暴之擊造成 {0}% 更多近戰擊中時造成的流血傷害 |
| Ruthless Blows deal {0}% more Melee Damage | 殘暴之擊造成 {0}% 更多近戰傷害 |
| Ruthless Blows from this Attack or Minions deal {0} more Damage with Bleeding caused by Melee Hits | 此攻擊技能或召喚生物的近戰攻擊擊中時，所觸發的【無情一擊】會使流血總傷害更多 {0} |
| Ruthless Blows from this Attack or Minions deal {0} more Melee Damage | 此攻擊技能或召喚生物的【無情一擊】會使近戰總傷害更多 {0} |
| Ruthless Blows from this Attack or Minions deal {0}% more Damage with Bleeding caused by Melee Hits | 此攻擊或召喚物的殘暴之擊造成 {0}% 更多近戰擊中造成的流血傷害 |
| Ruthless Blows from this Attack or Minions deal {0}% more Melee Damage | 此攻擊或召喚物的殘暴之擊造成 {0}% 更多近戰傷害 |
| Ruthless Blows from this Attack or Minions have a base Stun Duration of {0} seconds | 此攻擊或召喚物的殘暴之擊有基礎的 {0} 秒暈眩時間 |
| Ruthless Blows have a base Stun Duration of {0} seconds | 殘暴之擊有 {0} 秒基礎暈眩時間 |
| Ruthless Blows with Supported Skills deal {0} more Damage with Bleeding caused by Melee Hits | 被輔助技能會使【無情一擊】在近戰擊中時的流血總傷害更多 {0} |
| Ruthless Blows with Supported Skills deal {0} more Melee Damage | 被輔助技能會使【無情一擊】的近戰總傷害更多 {0} |
| Ruthless Blows with Supported Skills deal {0}% more Damage with Bleeding caused by Melee Hits | 殘暴之擊被技能輔助時，造成 {0}% 更多近戰擊中時造成的流血傷害 |
| Ruthless Blows with Supported Skills deal {0}% more Melee Damage | 使用被技能輔助的殘暴之擊時，造成 {0}% 更多近戰傷害 |
| Ruthless Blows with Supported Skills have a base Stun Duration of {0} seconds | 使用被技能輔助的殘暴之擊時，有基礎 {0} 秒暈眩時間 |
| Ruthless Hits Intimidate Enemies for {0} seconds | 殘暴之擊威嚇敵人 {0} 秒 |
| Sacrifice {0} of Life to gain that much Energy Shield when you Cast a Spell | 你施放時，獻祭生命的 {0} 來獲得等量的能量護盾 |
| Sacrifice {0} of your Life when you Use or Trigger a Spell Skill | 當你使用或觸發法術技能時，獻祭 {0} 的生命 |
| Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell | 當你施放法術時獻祭 {0}% 生命獲得等同其值的能量護盾 |
| Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill | 當你使用或觸發法術技能時，獻祭你{0}%生命 |
| Sacrifices {0} of Skeleton's Life to deal that much Chaos Damage | 犧牲 {0} 骷髏的生命，並造成等量混沌傷害 |
| Sacrifices {0} of your Life | 犧牲你生命的 {0} |
| Sacrifices {0} of your total Energy Shield and Life | 犧牲你生命和能量護盾的 {0} |
| Sacrifices {0}% of Rage to create a Ragestorm, if you have at least {1} Rage | 若你至少有{1}盛怒，犧牲{0}%的盛怒來製造一個盛怒風暴 |
| Sacrifices {0}% of Skeleton's Life to deal that much Chaos Damage | 獻祭 {0}% 骷髏的生命來造成等量的混沌傷害 |
| Sacrifices {0}% of your Life | 獻祭 {0}% 你的生命 |
| Sacrifices {0}% of your total Energy Shield and Life | 獻祭{0}%你的總能量護盾和生命 |
| Sand Bladestorms grant {0} increased Movement Speed to you | 沙姿態下的【劍刃風暴】使移動速度增加 {0} |
| Sand Bladestorms grant {0} reduced Movement Speed to you | 沙姿態下的【劍刃風暴】使移動速度減少 {0} |
| Sand Bladestorms grant {0}% increased Movement Speed to you | 沙戮旋天劍舞使你增加{0}%移動速度 |
| Sand Bladestorms grant {0}% reduced Movement Speed to you | 沙戮旋天劍舞使你減少{0}%移動速度 |
| Sand Bladestorms move with {0} increased speed | 黃沙劍刃風暴的移動速度增加 {0} |
| Sand Bladestorms move with {0} reduced speed | 黃沙劍刃風暴的移動速度減少 {0} |
| Sand Bladestorms move with {0}% increased speed | 沙戮風暴增加{0}%移動速度 |
| Sand Bladestorms move with {0}% reduced speed | 沙戮風暴減少{0}%移動速度 |
| Scion: {0} to All Attributes | 貴族:{0} 全能力 |
| Scion: {0}% increased Damage | 貴族：增加 {0}% 傷害 |
| Scorching Ray Debuff applies {0} Fire Resistance at max stages | 【灼熱光線】的減益效果疊加到最大層數時， {0} 火焰抗性 |
| Scorching Ray Debuff applies {0} Fire Resistance per stage | 【灼熱光線】的減益效果每層附加 {0} 火焰抗性 |
| Scorching Ray Debuff applies {0}% Fire Resistance at max stages | 熾灼奔流達最大層數時負面效果將附帶{0}%火焰抗性 |
| Scorching Ray Debuff applies {0}% Fire Resistance per stage | 熾灼奔流每層負面效果將附帶{0}%火焰抗性 |
| Scourge Arrow creates {0} additional spore pods at Maximum Stages | 天譴之箭在最大層數時，製造{0}個額外黴孢 |
| Scourge Arrow deals {0} increased Damage | 【天災之箭】的傷害增加 {0} |
| Scourge Arrow deals {0} reduced Damage | 【天災之箭】的傷害減少 {0} |
| Scourge Arrow deals {0}% increased Damage | 天譴之箭增加{0}%傷害 |
| Scourge Arrow deals {0}% reduced Damage | 天譴之箭減少{0}%傷害 |
| Scourge Arrow has {0} chance to Poison per Stage | 每一階【天災之箭】有 {0} 的機率造成中毒 |
| Scourge Arrow has {0}% chance to Poison per Stage | 天譴之箭每層有{0}%機率造成中毒 |
| Second form has {0} increased Critical Strike Chance | 第二型態的暴擊率增加 {0} |
| Second form has {0} less Projectile Speed | 第二形態的投射物總速度減少 {0} |
| Second form has {0} more Projectile Speed | 第二形態的投射物總速度增加 {0} |
| Second form has {0} reduced Critical Strike Chance | 第二型態的暴擊率減少 {0} |
| Second form has {0} to Critical Strike Multiplier | 第二形態 {0} 攻擊暴擊傷害加成 |
| Second form has {0}% increased Critical Strike Chance | 第二型態增加 {0}% 暴擊率 |
| Second form has {0}% less Projectile Speed | 第二型態有{0}%更少投射物速度 |
| Second form has {0}% more Projectile Speed | 第二型態有{0}%更多投射物速度 |
| Second form has {0}% reduced Critical Strike Chance | 第二型態減少 {0}% 暴擊率 |
| Second form has {0}% to Critical Strike Multiplier | 第二型態 {0}% 暴擊加成 |
| Second Repeat deals {0} less Damage | 第二次重復造成的總傷害更少 {0} |
| Second Repeat deals {0} more Damage | 第二次重復造成的總傷害更多 {0} |
| Second Repeat deals {0}% less Damage | 第二次重複造成 {0}% 更少傷害 |
| Second Repeat deals {0}% more Damage | 第二次重複造成 {0}% 更多傷害 |
| Second Repeat of Supported Skills deals {0} less Damage | 第二個重復的被輔助技能造成的總傷害更少 {0} |
| Second Repeat of Supported Skills deals {0} more Damage | 第二個重復的被輔助技能造成的總傷害更多 {0} |
| Second Repeat of Supported Skills deals {0}% less Damage | 被輔助的技能第二次重複造成 {0}% 更少傷害 |
| Second Repeat of Supported Skills deals {0}% more Damage | 被輔助的技能第二次重複造成 {0}% 更多傷害 |
| Second Stage deals {0} less Damage | 第二層會使總傷害更少 {0} |
| Second Stage deals {0} more Damage | 第二層會使總傷害更多 {0} |
| Second Stage deals {0}% less Damage | 第二擊造成{0}%更少傷害 |
| Second Stage deals {0}% more Damage | 第二擊造成{0}%更多傷害 |
| Secondary Buff Lasts {0} second | 二階段增益效果持續{0}秒 |
| Secondary Buff Lasts {0} seconds | 二階段增益效果持續{0}秒 |
| Secondary Debuff Deals {0} Base Fire Damage per second | 次要的減益效果每秒造成{0}基礎火焰傷害 |
| Secondary Debuff Deals {0} Fire Damage per second | 第二階段減益效果每秒造成{0}火焰傷害 |
| Secondary Debuff deals {0} of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage | 次要減益效果將被擊敗敵人身上 {0} 的所有剩餘中毒傷害轉化為混沌傷害 |
| Secondary Debuff deals {0}% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage | 二階段減益效果每秒造成敵人身上所有剩餘中毒傷害的{0}%混沌傷害 |
| Secondary Debuff Lasts {0} seconds | 附屬益效果持續 {0} 秒 |
| Secondary Duration is {0} seconds | 附帶持續時間為 {0} 秒 |
| Seismic Cry has a minimum of {0} Power | 裂地戰吼有最小{0}強度 |
| Seismic Trap deals {0} increased Damage | 【震波陷阱】的傷害增加 {0} |
| Seismic Trap deals {0} reduced Damage | 【震波陷阱】的傷害減少 {0} |
| Seismic Trap deals {0}% increased Damage | 地裂陷阱增加{0}%傷害 |
| Seismic Trap deals {0}% reduced Damage | 地裂陷阱減少{0}%傷害 |
| Seismic Trap has {0} increased Cooldown Recovery Rate | 【震波陷阱】的冷卻回復速度增加 {0} |
| Seismic Trap has {0} increased Skill Effect Duration | 【震波陷阱】的技能效果持續時間延長 {0} |
| Seismic Trap has {0} reduced Cooldown Recovery Rate | 【震波陷阱】的冷卻回復速度減少 {0} |
| Seismic Trap has {0} reduced Skill Effect Duration | 【震波陷阱】的技能效果持續時間縮短 {0} |
| Seismic Trap has {0}% increased Cooldown Recovery Rate | 地裂陷阱增加{0}%冷卻時間恢復速度 |
| Seismic Trap has {0}% increased Cooldown Recovery Speed | 【震波陷阱】的冷卻回復速度增加 {0}% |
| Seismic Trap has {0}% increased Skill Effect Duration | 地裂陷阱增加{0}%技能效果持續時間 |
| Seismic Trap has {0}% reduced Cooldown Recovery Rate | 地裂陷阱減少{0}%冷卻時間恢復速度 |
| Seismic Trap has {0}% reduced Cooldown Recovery Speed | 【震波陷阱】的冷卻回復速度減少 {0}% |
| Seismic Trap has {0}% reduced Skill Effect Duration | 地裂陷阱減少{0}%技能效果持續時間 |
| Seismic Trap releases {0} additional Waves | 地裂陷阱釋放{0}道額外衝擊波 |
| Sends beams to {0} Enemies, including the Branded Enemy | 對 {0} 敵人發射光束，包含烙印的敵人 |
| Sentinels of Purity deal {0} increased Damage | 【純淨哨兵】的傷害增加 {0} |
| Sentinels of Purity deal {0} reduced Damage | 【純淨哨兵】的傷害減少 {0} |
| Sentinels of Purity deal {0}% increased Damage | 純淨護衛增加{0}%傷害 |
| Sentinels of Purity deal {0}% reduced Damage | 純淨護衛減少{0}%傷害 |
| Shadow: {0} to Critical Strike Chance | 暗影：{0} 暴擊率 |
| Shadow: {0}% increased Attack and Cast Speed | 暗影刺客：增加 {0}% 攻擊和施放速度 |
| Shadow: {0}% to Critical Strike Chance | 暗影刺客:{0}% 暴擊率 |
| Shard Projectiles Deal {0} less Damage | 碎片投擲物的總傷害更少 {0} |
| Shard Projectiles Deal {0} more Damage | 碎片投擲物的總傷害更多 {0} |
| Shard Projectiles Deal {0}% less Damage | 碎片投射物造成{0}%更少傷害 |
| Shard Projectiles Deal {0}% more Damage | 碎片投射物造成{0}%更多傷害 |
| Shattering Spikes deal {0} less damage | 破碎尖刺的總傷害更少 {0} |
| Shattering Spikes deal {0} more damage | 破碎尖刺的總傷害更多 {0} |
| Shattering Spikes deal {0}% less damage | 粉碎尖刺造成{0}%更少傷害 |
| Shattering Spikes deal {0}% more damage | 粉碎尖刺造成{0}%更多傷害 |
| Shattering Steel deals {0} increased Damage | 【斷金之刃】的傷害增加 {0} |
| Shattering Steel deals {0} reduced Damage | 【斷金之刃】的傷害減少 {0} |
| Shattering Steel deals {0}% increased Damage | 鋼之碎擊增加{0}%傷害 |
| Shattering Steel deals {0}% reduced Damage | 鋼之碎擊減少{0}%傷害 |
| Shattering Steel fires {0} additional Projectiles | 鋼之碎擊發射{0}個額外投射物 |
| Shattering Steel has {0} chance to not consume Steel Shards | 破碎鐵刃有 {0} 的機率不消耗鋼刃碎片 |
| Shattering Steel has {0}% chance to not consume Steel Shards | 鋼之碎擊有{0}%機率不消耗鋼鐵碎片 |
| Shield Crush central wave has {0}% less Area of Effect | 重盾粉碎中心波有{0}%更少範圍效果 |
| Shield Crush central wave has {0}% more Area of Effect | 重盾粉碎中心波有{0}%更多範圍效果 |
| Shields break after {0} total Damage is prevented | 吸收{0}傷害後護盾破裂 |
| Shock Attackers for {0} seconds on Block | 格擋時感電攻擊者{0}秒 |
| Shock Enemies as though dealing {0} less Damage | 使敵人感電如同總傷害更少 {0} |
| Shock Enemies as though dealing {0} more Damage | 使敵人感電如同總傷害更多 {0} |
| Shock Enemies as though dealing {0}% less Damage | 感電敵人如同造成{0}%更少傷害 |
| Shock Enemies as though dealing {0}% more Damage | 感電的敵人如同造成{0}%更多傷害 |
| Shock nearby Enemies for {0} Seconds when you Focus | 當你專注時，感電附近敵人{0}秒 |
| Shock Nova ring deals {0} increased Damage | 【閃電新星】的電圈傷害增加 {0} |
| Shock Nova ring deals {0} reduced Damage | 【閃電新星】的電圈傷害減少{0} |
| Shock Nova ring deals {0}% increased Damage | 增加閃電新星{0}%電圈傷害 |
| Shock Nova ring deals {0}% reduced Damage | 減少閃電新星{0}%電圈傷害 |
| Shock Nova Ring has {0} chance to Shock | 閃電新星有 {0} 的機率使敵人感電 |
| Shock Nova Ring has {0}% chance to Shock | 閃電新星電環有{0}%機率感電 |
| Shock Nova Ring Shocks as if dealing {0} less Damage | 閃電新星的感電視為總傷害更少 {0} |
| Shock Nova Ring Shocks as if dealing {0} more Damage | 閃電新星的感電視為總傷害更多 {0} |
| Shock Nova Ring Shocks as if dealing {0}% less Damage | 閃電新星電環感電如同造成{0}%更少傷害 |
| Shock Nova Ring Shocks as if dealing {0}% more Damage | 閃電新星電環感電如同造成{0}%更多傷害 |
| Shocked Enemies you Kill Explode, dealing {0} of their Life as Lightning Damage which cannot Shock | 感電的敵人被你擊敗時會爆炸，造成等同敵人生命 {0} 的閃電傷害，該傷害無法造成感電 |
| Shocked Enemies you Kill Explode, dealing {0}% of | 你擊殺感電的敵人爆炸造成等同{0}%敵人最大生命的閃電傷害 |
| Shocked Enemies you Kill Explode, dealing {0}% of their Life as Lightning Damage which cannot Shock | 感電的敵人被你擊敗時會爆炸，造成等同敵人生命 {0}% 的閃電傷害，該傷害無法造成感電 |
| Shocked Enemies you Kill Explode, dealing {0}% of their Maximum Life as Lightning Damage which cannot Shock | 擊敗感電敵人時會爆炸，造成等同敵人最大生命  {0}% 的閃電傷害 |
| Shocked Ground causes {0} increased Damage taken | 感電地面會使受到的傷害增加 {0} |
| Shocked Ground causes {0} reduced Damage taken | 感電地面會使受到的傷害減少 {0} |
| Shocked Ground causes {0}% increased Damage taken | 感電地面增加{0}%承受傷害 |
| Shocked Ground causes {0}% reduced Damage taken | 感電地面減少{0}%承受傷害 |
| Shocked Ground you create causes {0} increased Damage taken | 你創造的感電地面會使受到的傷害增加 {0} |
| Shocked Ground you create causes {0} reduced Damage taken | 你創造的感電地面會使受到的傷害減少 {0} |
| Shocked Ground you create causes {0}% increased Damage taken | 你製造的感電地面增加{0}%承受傷害 |
| Shocked Ground you create causes {0}% reduced Damage taken | 你製造的感電地面減少{0}%承受傷害 |
| Shocks Enemies as though dealing {0} less Damage | 感電敵人如同總傷害更少 {0} |
| Shocks Enemies as though dealing {0} more Damage | 感電敵人如同總傷害更多 {0} |
| Shocks Enemies as though dealing {0}% less Damage | 感電敵人如同造成{0}%更少傷害 |
| Shocks Enemies as though dealing {0}% more Damage | 感電敵人如同造成{0}%更多傷害 |
| Shocks from your Hits always increase Damage taken by at least {0} | 你擊中造成的感電效果始終使承受的傷害增加至少 {0} |
| Shocks from your Hits always increase Damage taken by at least {0}% | 你造成的感電一定會增加至少{0}%的承受傷害 |
| Shocks nearby Enemies during Flask effect, causing {0} increased Damage taken | 藥劑持續期間，使週圍的敵人感電，他們受到的傷害增加 {0} |
| Shocks nearby Enemies during Flask effect, causing {0}% increased Damage taken | 藥劑效果期間感電附近的敵人，增加他們 {0}% 承受傷害 |
| Shocks on Cursed enemies have {0} increased Duration | 被詛咒敵人的感電持續時間延長 {0} |
| Shocks on Cursed enemies have {0} reduced Duration | 被詛咒敵人的感電持續時間縮短 {0} |
| Shocks on Cursed enemies have {0}% increased Duration | 被詛咒敵人增加 {0}% 感電持續時間 |
| Shocks on Cursed enemies have {0}% reduced Duration | 被詛咒敵人減少 {0}% 感電持續時間 |
| Shocks you inflict during Flask effect spread to other Enemies in a radius of {0} | 藥劑效果期間你造成的感電擴散至半徑 {0} 內的其它敵人 |
| Shocks you inflict spread to other Enemies within a Radius of {0} | 感電你擴散至 {0} 範圍內的敵人 |
| Shockwave deals {0} less Damage | 衝擊波造成的總傷害更少 {0} |
| Shockwave deals {0} more Damage | 衝擊波造成的總傷害更多 {0} |
| Shockwave deals {0}% less Damage | 衝擊波造成{0}%更少傷害 |
| Shockwave deals {0}% more Damage | 衝擊波造成{0}%更多傷害 |
| Shockwaves deal {0} less Damage | 【大地震擊】的衝擊波造成的總傷害更少 {0} |
| Shockwaves deal {0} more Damage | 【大地震擊】的衝擊波造成的總傷害更多 {0} |
| Shockwaves deal {0}% less Damage | 大地震擊的衝擊波造成{0}%更少傷害 |
| Shockwaves deal {0}% more Damage | 大地震擊的衝擊波造成{0}%更多傷害 |
| Shockwaves have {0} increased Area of Effect | 震波的效果區域擴大 {0} |
| Shockwaves have {0} reduced Area of Effect | 震波的效果區域縮小 {0} |
| Shockwaves have {0}% increased Area of Effect | 衝擊波增加{0}%範圍效果 |
| Shockwaves have {0}% reduced Area of Effect | 衝擊波減少{0}%範圍效果 |
| Shrapnel Ballista fires {0} additional Arrows | 彈片砲塔發射{0}支額外箭矢 |
| Shrapnel Ballista has {0} increased Projectile Speed | 【散射弩砲】的投射物速度增加 {0} |
| Shrapnel Ballista has {0} reduced Projectile Speed | 【散射弩砲】的投射物速度減少 {0} |
| Shrapnel Ballista has {0} to maximum number of Summoned Totems per {1} Strength | 每 {1} 點力量使彈片砲塔 {0} 召喚圖騰的最大數量 |
| Shrapnel Ballista has {0}% increased Projectile Speed | 彈片砲塔增加{0}%投射物速度 |
| Shrapnel Ballista has {0}% reduced Projectile Speed | 彈片砲塔減少{0}%投射物速度 |
| Shrapnel Ballista Pierces {0} additional Targets | 彈片砲塔穿透{0}個額外目標 |
| Shrapnel Shot's cone has a {0}% chance to deal Double Damage | 【流星射擊】的錐形範圍內會有  {0}% 機率造成雙倍傷害 |
| Shrines drop {0} Basic Currency Items when used | 神殿被使用時掉落{0}個基礎通貨 |
| Shrines drop {0} Currency Items when used | 神殿使用後掉落 {0} 個通貨 |
| Side passages contain {0}% more Azurite Veins | 測通道含有{0}%更多碧藍礦脈 |
| Side passages contain {0}% more Currency Chests | 測通道含有{0}%更多通貨保險箱 |
| Side passages contain {0}% more Fossilised Remains | 側通道含有{0}%更多化石遺跡 |
| Side passages contain {0}% more Resonator Chests | 測通道含有{0}%更多鑄新儀保險箱 |
| Siege Ballista deals {0} increased Damage | 【攻城砲台】的傷害增加 {0} |
| Siege Ballista deals {0} reduced Damage | 【攻城砲台】的傷害減少 {0} |
| Siege Ballista deals {0}% increased Damage | 攻城砲塔增加{0}%傷害 |
| Siege Ballista deals {0}% reduced Damage | 攻城砲塔減少{0}%傷害 |
| Siege Ballista has {0} increased Attack Speed | 【攻城砲台】的攻擊速度增加 {0} |
| Siege Ballista has {0} increased Totem Placement Speed | 【攻城砲台】的圖騰放置速度增加 {0} |
| Siege Ballista has {0} reduced Attack Speed | 【攻城砲台】的攻擊速度減少 {0} |
| Siege Ballista has {0} reduced Totem Placement Speed | 【攻城砲台】的圖騰放置速度減少 {0} |
| Siege Ballista has {0} to maximum number of Summoned Totems per {1} Dexterity | 攻城炮台每 {1} 點敏捷 {0} 召喚圖騰的最大數量 |
| Siege Ballista has {0}% increased Attack Speed | 攻城炮台增加{0}%攻擊速度 |
| Siege Ballista has {0}% increased Totem Placement Speed | 攻城砲塔增加{0}%圖騰放置速度 |
| Siege Ballista has {0}% reduced Attack Speed | 攻城炮台減少{0}%攻擊速度 |
| Siege Ballista has {0}% reduced Totem Placement Speed | 攻城砲塔減少{0}%圖騰放置速度 |
| Sigil of Power requires {0} increased Mana Spent to gain a Stage | 威能法印需要魔力消耗增加 {0}來獲取一層 |
| Sigil of Power requires {0} reduced Mana Spent to gain a Stage | 威能法印需要魔力消耗減少 {0}來獲取一層 |
| Sigil of Power requires {0}% increased Mana Spent to gain a Stage | 咒符之力增加 {0}% 獲得層數所需消耗的魔力 |
| Sigil of Power requires {0}% reduced Mana Spent to gain a Stage | 咒符之力減少 {0}% 獲得層數所需消耗的魔力 |
| Sigil of Power's Buff also grants {0} increased Critical Strike Chance per Stage | 每層威能法印增益效果都使暴擊率增加 {0} |
| Sigil of Power's Buff also grants {0} reduced Critical Strike Chance per Stage | 每層威能法印增益效果都使暴擊率減少 {0} |
| Sigil of Power's Buff also grants {0}% increased Critical Strike Chance per Stage | 咒符之力的增益效果，每層增加 {0}% 暴擊率 |
| Sigil of Power's Buff also grants {0}% reduced Critical Strike Chance per Stage | 咒符之力的增益效果，每層減少 {0}% 暴擊率 |
| Sigil of Power's Buff grants {0} to {1} Added Lightning Damage per Stage | 咒符之力的增益效果，每層附加 {0} 至 {1} 閃電傷害 |
| Siphoning Trap deals {0} increased Damage | 【虹吸陷阱】的傷害增加 {0} |
| Siphoning Trap deals {0} reduced Damage | 【虹吸陷阱】的傷害減少 {0} |
| Siphoning Trap deals {0}% increased Damage | 虹吸陷阱增加{0}%傷害 |
| Siphoning Trap deals {0}% reduced Damage | 虹吸陷阱減少{0}%傷害 |
| Siphoning Trap has {0} increased Chill Effect | 【虹吸陷阱】的冰緩效果增加 {0} |
| Siphoning Trap has {0} increased Skill Effect Duration | 【虹吸陷阱】的技能效果持續時間延長 {0} |
| Siphoning Trap has {0} reduced Chill Effect | 【虹吸陷阱】的冰緩效果減少 {0} |
| Siphoning Trap has {0} reduced Skill Effect Duration | 【虹吸陷阱】的技能效果持續時間縮短 {0} |
| Siphoning Trap has {0}% increased Chill Effect | 虹吸陷阱增加{0}%冰緩效果 |
| Siphoning Trap has {0}% increased Skill Effect Duration | 虹吸陷阱增加{0}%技能效果持續時間 |
| Siphoning Trap has {0}% reduced Chill Effect | 虹吸陷阱減少{0}%冰緩效果 |
| Siphoning Trap has {0}% reduced Skill Effect Duration | 虹吸陷阱減少{0}%技能效果持續時間 |
| Siphoning Trap's beam to you grants {0} increased Damage taken for each other beam | 【虹吸陷阱】的光線連接到你，每有一條其它光線，都會使你承受的傷害增加 {0} |
| Siphoning Trap's beam to you grants {0} reduced Damage taken for each other beam | 【虹吸陷阱】的光線連接到你，每有一條其它光線，都會使你承受的傷害減少 {0} |
| Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam | 虹吸陷阱的其他每個射線對你增加承受{0}%傷害 |
| Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam | 虹吸陷阱的其他每個射線對你減少承受{0}%傷害 |
| Skeletons deal {0} increased Damage | 【骷髏造成】的傷害增加 {0} |
| Skeletons deal {0} reduced Damage | 【骷髏造成】的傷害減少 {0} |
| Skeletons deal {0}% increased Damage | 增加{0}%骷髏造成的傷害 |
| Skeletons deal {0}% reduced Damage | 減少{0}%骷髏造成的傷害 |
| Skill Duration is {0} seconds | 技能效果持續 {0} 秒 |
| Skill has {0} less Trap and Mine Throwing Time | 技能的陷阱與地雷總投擲時間額外縮短 {0} |
| Skill has {0} more Trap and Mine Throwing Time | 技能的陷阱與地雷總投擲時間額外延長 {0} |
| Skill has {0}% less Trap and Mine Throwing Time | 技能有{0}%更少陷阱和地雷投擲時間 |
| Skill has {0}% more Trap and Mine Throwing Time | 技能有{0}%更多陷阱和地雷投擲時間 |
| Skills Chain {0} additional times while at maximum Frenzy Charges | 最大狂怒球狀態下，技能額外連鎖{0}次 |
| Skills Chain {0} times | 技能連鎖{0} |
| Skills Cost {0} Rage | 技能消耗{0}盛怒 |
| Skills deal {0} increased Brand Damage with Hits and Ailments to their Branded Enemy | 技能的擊中和異常狀態對其施加烙印的敵人造成的烙印傷害增加 {0} |
| Skills deal {0} reduced Brand Damage with Hits and Ailments to their Branded Enemy | 技能的擊中和異常狀態對其施加烙印的敵人造成的烙印傷害減少 {0} |
| Skills deal {0}% increased Brand Damage with Hits and Ailments to their Branded Enemy | 技能對被烙印的敵人增加 {0}% 擊中和異常狀態烙印傷害 |
| Skills deal {0}% reduced Brand Damage with Hits and Ailments to their Branded Enemy | 技能對被烙印的敵人減少 {0}% 擊中和異常狀態烙印傷害 |
| Skills Fire {0} additional Projectile for 4 seconds after | 你消耗總12個鋼鐵碎片後， |
| Skills fire {0} additional Projectiles | 技能發射額外{0}個投射物 |
| Skills fire {0} additional Projectiles during Flask Effect | 藥劑效果持續時間內，技能發射 {0} 個額外投射物 |
| Skills Fire {0} additional Projectiles for 4 seconds after | 你消耗總12個鋼鐵碎片後， |
| Skills fire {0} additional Projectiles if you've been Hit Recently | 若你近期被擊中，技能額外發射{0}個投射物 |
| Skills fire {0} additional Projectiles if you've used a Movement Skill Recently | 若你近期使用過位移技能，技能額外發射{0}個投射物 |
| Skills fire {0} less projectiles | 技能發射的投射物總量額外下降 {0} |
| Skills fire {0} more projectiles | 技能發射的投射物總量額外增加 {0} |
| Skills fire {0}% less projectiles | 技能發射{0}%更少投射物 |
| Skills fire {0}% more projectiles | 技能發射{0}%更多投射物 |
| Skills from your Boots Leech {0} of Damage as Life | 你腳部裝備上的技能所造成的 {0} 傷害轉化為生命偷取 |
| Skills from your Boots Leech {0}% of Damage as Life | 你腳部裝備上的技能所造成的 {0}% 傷害偷取生命 |
| Skills from your Gloves have {0} increased Area of Effect | 你手部裝備上的技能範圍擴大 {0} |
| Skills from your Gloves have {0}% increased Area of Effect | 你手部裝備上的技能增加 {0}% 範圍效果 |
| Skills from your Helmet Penetrate {0} Elemental Resistances | 你頭部裝備上的技能穿透 {0} 元素抗性 |
| Skills from your Helmet Penetrate {0}% Elemental Resistances | 你頭部裝備上的技能穿透 {0}% 元素抗性 |
| Skills gain a Base Life Cost equal to {0}% of Base Mana Cost while not on Low Life | 非貧血時，技能等同 {0}% 基礎魔力消耗的基礎生命消耗 |
| Skills in your Helm have {0} to maximum number of Summoned Totems | 頭盔上的技能 {0} 召喚圖騰最大數量 |
| Skills Repeat an additional {0} Times | 技能額外重複施放 {0} 次 |
| Skills supported by Intensify have {0} to maximum Intensity | 【法術凝聚】輔助的技能 {0} 最大法術凝聚 |
| Skills Supported by Nightblade have {0}% increased Effect of Elusive | 被夜刃輔助的技能增加{0}%靈巧的效果 |
| Skills Supported by Nightblade have {0}% reduced Effect of Elusive | 被夜刃輔助的技能減少{0}%靈巧的效果 |
| Skills Supported by Spellslinger have {0} increased Cooldown Recovery Rate | 技能被【法術節魔】輔助時，其冷卻回復速度加快 {0} |
| Skills Supported by Spellslinger have {0} increased Mana Reservation | 技能被【法術節魔】輔助時，其魔力保留增加 {0} |
| Skills Supported by Spellslinger have {0} reduced Cooldown Recovery Rate | 技能被【法術節魔】輔助時，其被輔助技能的冷卻回復速度減慢 {0} |
| Skills Supported by Spellslinger have {0} reduced Mana Reservation | 技能被【法術節魔】輔助時，其魔力保留減少 {0} |
| Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate | 被法術回音輔助的技能增加{0}%冷卻時間恢復速度 |
| Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Speed | 技能被【法術節魔】輔助時，其冷卻回復速度加快 {0}% |
| Skills Supported by Spellslinger have {0}% increased Mana Reservation | 被法術回音輔助的技能增加{0}%魔力保留 |
| Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate | 被法術回音輔助的技能減少{0}%冷卻時間恢復速度 |
| Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Speed | 技能被【法術節魔】輔助時，其被輔助技能的冷卻回復速度減慢 {0}% |
| Skills Supported by Spellslinger have {0}% reduced Mana Reservation | 被法術回音輔助的技能減少{0}%魔力保留 |
| Skills Supported by Unleash have {0} increased Seal gain frequency | 技能被【釋出】輔助時，其封印獲取頻率增加 {0} |
| Skills Supported by Unleash have {0} reduced Seal gain frequency | 技能被【釋出】輔助時，其封印獲取頻率減少 {0} |
| Skills supported by Unleash have {0} to maximum number of Seals | 被釋放輔助的技能 {0} 封印最大數量 |
| Skills Supported by Unleash have {0}% increased Seal gain frequency | 被釋放輔助的技能增加 {0}% 封印獲得頻率 |
| Skills Supported by Unleash have {0}% reduced Seal gain frequency | 被釋放輔助的技能減少 {0}% 封印獲得頻率 |
| Skills that have dealt a Critical Strike in the past {0} seconds deal {1}% more Elemental Damage with Hits and Ailments | 過去 {0} 秒內技能造成暴擊，造成 {1}% 更多元素擊中和異常狀態傷害 |
| Skills that leave Lingering Blades have {0} to Maximum Lingering Blades | 會留下剩餘劍刃的技能，有{0}最大剩餘劍刃 |
| Skills that leave Lingering Blades have {0}% chance to leave two Lingering Blades instead of one | 會留下剩餘劍刃的技能，有{0}%機率留下2把而非1把 |
| Skills that would Summon a Totem have {0}% chance to Summon two Totems instead | 會召喚一個圖騰的技能有{0}%機率召喚兩個圖騰 |
| Skills used by Mines deal {0} increased Area Damage if you Detonated a Mine Recently | 若你近期內引爆過地雷，則地雷類技能造成的範圍傷害增加 {0} |
| Skills used by Mines deal {0} reduced Area Damage if you Detonated a Mine Recently | 若你近期內引爆過地雷，則地雷類技能造成的範圍傷害減少 {0} |
| Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently | 若你近期有引爆過地雷，地雷所使用的技能增加{0}%造成的範圍傷害 |
| Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently | 若你近期有引爆過地雷，地雷所使用的技能減少{0}%造成的範圍傷害 |
| Skills used by Mines have {0} increased Area of Effect | 地雷類技能的效果區域擴大 {0} |
| Skills used by Mines have {0} increased Area of Effect if you Detonated a Mine Recently | 若你近期內引爆過地雷，則地雷類技能的效果範圍擴大 {0} |
| Skills used by Mines have {0} reduced Area of Effect | 地雷類技能的效果區域縮小 {0} |
| Skills used by Mines have {0} reduced Area of Effect if you Detonated a Mine Recently | 若你近期內引爆過地雷，則地雷類技能的效果範圍減少 {0} |
| Skills used by Mines have {0}% increased Area of Effect | 被地雷使用的技能增加{0}%範圍效果 |
| Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently | 若你近期有引爆過地雷，地雷所使用的技能增加{0}%範圍效果 |
| Skills used by Mines have {0}% reduced Area of Effect | 被地雷使用的技能減少{0}%範圍效果 |
| Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently | 若你近期有引爆過地雷，地雷所使用的技能減少{0}%範圍效果 |
| Skills used by Mirage Chieftains deal {0} less Damage | 【蜃影酋長】使用的技能總傷害更少 {0} |
| Skills used by Mirage Chieftains deal {0} more Damage | 【蜃影酋長】使用的技能總傷害更多 {0} |
| Skills used by Mirage Chieftains deal {0}% less Damage | 被幻影酋長使用的技能造成 {0}% 更少傷害 |
| Skills used by Mirage Chieftains deal {0}% more Damage | 被幻影酋長使用的技能造成 {0}% 更多傷害 |
| Skills used by Mirage Saviours deal {0} less Damage | 蜃影救世者使用的技能造成的總傷害更少 {0} |
| Skills used by Mirage Saviours deal {0}% less Damage | 被幻影救世主使用的技能造成{0}%更少傷害 |
| Skills used by Mirage Warriors deal {0}% less Damage | 蜃影武士的技能造成的總傷害更少 {0}% |
| Skills used by Totems have a {0} chance to Taunt on Hit | 圖騰所使用的技能擊中時，有 {0} 的機率嘲諷敵人 |
| Skills used by Totems have a {0}% chance to Taunt on Hit | 圖騰所使用的技能擊中時有{0}%機率嘲諷敵人 |
| Skills used by Traps have {0} increased Area of Effect | 陷阱所使用的技能範圍擴大 {0} |
| Skills used by Traps have {0} reduced Area of Effect | 陷阱所使用的技能範圍縮小 {0} |
| Skills used by Traps have {0}% increased Area of Effect | 被陷阱使用的技能增加{0}%範圍效果 |
| Skills used by Traps have {0}% reduced Area of Effect | 被陷阱使用的技能減少{0}%範圍效果 |
| Skills which create Brands create {0} additional Brands | 製造烙印的技能製造{0}個額外烙印 |
| Skills which create Brands have {0} chance to create an additional Brand | 產生烙印的技能有 {0} 的機率產生一個額外烙印 |
| Skills which create Brands have {0}% chance to create an additional Brand | 製造烙印的技能有{0}%機率製造1個額外烙印 |
| Skills which throw Mines throw up to {0} additional Mine if you have at least {1} Dexterity | 若你至少有{1}點敏捷，投擲地雷的技能最多額外丟出{0}個地雷 |
| Skills which throw Mines throw up to {0} additional Mine if you have at least {1} Intelligence | 若你至少有{1}點智慧，投擲地雷的技能最多額外丟出{0}個地雷 |
| Skills which throw Mines throw up to {0} additional Mines if you have at least {1} Dexterity | 若你至少有{1}點敏捷，投擲地雷的技能最多額外丟出{0}個地雷 |
| Skills which throw Mines throw up to {0} additional Mines if you have at least {1} Intelligence | 若你至少有{1}點智慧，投擲地雷的技能最多額外丟出{0}個地雷 |
| Skills which Throw Traps have {0} Cooldown Use | 投擲陷阱的技能{0}冷卻使用次數 |
| Skills which Throw Traps have {0} Cooldown Uses | 投擲陷阱的技能{0}冷卻使用次數 |
| Skills which Throw Traps throw up to {0} additional Trap | 投擲陷阱的技能額外投擲{0}個陷阱 |
| Skills which Throw Traps throw up to {0} additional Traps | 投擲陷阱的技能額外投擲{0}個陷阱 |
| Skitterbots grant {0} less Trap and Mine Damage | 飛掠者使陷阱和地雷總傷害更少 {0} |
| Skitterbots grant {0} more Trap and Mine Damage | 飛掠者使陷阱和地雷總傷害更多 {0} |
| Skitterbots grant {0}% less Trap and Mine Damage | 探測機獸給予 {0}% 更少陷阱和地雷傷害 |
| Skitterbots grant {0}% more Trap and Mine Damage | 探測機獸給予 {0}% 更多陷阱和地雷傷害 |
| Slaying Enemies close together has a {0} chance to attract monsters from Beyond | 擊敗聚集的敵人有 {0} 的機率吸引來自【超越聯盟】的怪物 |
| Slaying Enemies close together has a {0}% chance to attract monsters from Beyond | 擊殺群聚的敵人有 {0}% 機率吸引來自超越的怪物 |
| Slipstreams grant {0} increased Action Speed | 迅捷之域可使行動速度增加 {0} |
| Slipstreams grant {0} reduced Action Speed | 迅捷之域可使行動速度減少 {0} |
| Slipstreams grant {0}% increased Action Speed | 激流增加{0}%行動速度 |
| Slipstreams grant {0}% reduced Action Speed | 激流減少{0}%行動速度 |
| Smite deals {0} increased Damage | 【懲擊】的傷害增加 {0} |
| Smite deals {0} reduced Damage | 【懲擊】的傷害減少 {0} |
| Smite deals {0}% increased Damage | 雷鳴重擊增加{0}%傷害 |
| Smite deals {0}% reduced Damage | 雷鳴重擊減少{0}%傷害 |
| Smite has {0} increased Aura Effect | 【懲擊】的光環效果增加 {0} |
| Smite has {0}% increased Aura Effect | 雷鳴重擊增加{0}%光環效果 |
| Smite has a {0} chance for lightning to strike another target | 【懲擊】有 {0} 的機率電擊另一個目標 |
| Smite has a {0}% chance for lightning to strike another target | 雷鳴重擊有{0}%機率始閃電擊中其他目標 |
| Smoke Mine grants additional {0} increased Movement Speed | 【煙霧地雷】可使移動速度更多 {0} |
| Smoke Mine grants additional {0} reduced Movement Speed | 【煙霧地雷】可使移動速度更少 {0} |
| Smoke Mine grants additional {0}% increased Movement Speed | 煙霧地雷額外增加{0}%移動速度 |
| Smoke Mine grants additional {0}% reduced Movement Speed | 煙霧地雷額外減少{0}%移動速度 |
| Smuggler's Cache's have {0} chance to Duplicate contained Rogue's Markers | 走私者秘藏有 {0} 的機率複製其中的賞金獵人印記 |
| Smuggler's Cache's have {0}% chance to Duplicate contained Rogue's Markers | 走私者的祕寶有 {0}% 機率複製內含的盜賊之印 |
| Sniper's Mark has {0} increased Curse Effect | 狙擊之印的詛咒效果增加 {0} |
| Sniper's Mark has {0} increased Duration | 狙擊之印的持續時間延長 {0} |
| Sniper's Mark has {0} reduced Curse Effect | 狙擊之印的詛咒效果減少 {0} |
| Sniper's Mark has {0} reduced Duration | 狙擊之印的持續時間縮短 {0} |
| Sniper's Mark has {0}% increased Curse Effect | 增加{0}%狙擊者印記的詛咒效果 |
| Sniper's Mark has {0}% increased Duration | 狙擊者印記增加{0}%持續時間 |
| Sniper's Mark has {0}% reduced Curse Effect | 減少{0}%狙擊者印記的詛咒效果 |
| Sniper's Mark has {0}% reduced Duration | 狙擊者印記減少{0}%持續時間 |
| Socket {0} | 插槽 {0} |
| Socketed Attacks have {0} to Critical Strike Chance | 插槽內的攻擊技能獲得 {0} 基礎暴擊率 |
| Socketed Attacks have {0} to Critical Strike Multiplier | 插槽內的攻擊技能獲得 {0} 暴擊傷害加成 |
| Socketed Attacks have {0} to Total Mana Cost | 插槽中的攻擊{0}總魔力消耗 |
| Socketed Attacks have {0}% to Critical Strike Chance | 插槽中的攻擊 {0}% 暴擊率 |
| Socketed Attacks have {0}% to Critical Strike Multiplier | 插槽中的攻擊 {0}% 暴擊加成 |
| Socketed Curse Gems have {0} increased Mana Reservation | 此物品上的詛咒技能石增加 {0} 魔力保留 |
| Socketed Curse Gems have {0} reduced Mana Reservation | 此物品上的詛咒技能石減少 {0} 魔力保留 |
| Socketed Curse Gems have {0}% increased Mana Reservation | 插槽中詛咒寶石增加 {0}% 魔力保留 |
| Socketed Curse Gems have {0}% increased Reservation | 插槽中的詛咒寶石增加 {0}% 保留 |
| Socketed Curse Gems have {0}% increased Reservation Efficiency | 插槽中的詛咒寶石增加{0}%保留效率 |
| Socketed Curse Gems have {0}% reduced Mana Reservation | 插槽中詛咒寶石減少 {0}% 魔力保留 |
| Socketed Curse Gems have {0}% reduced Reservation | 插槽中的詛咒寶石減少 {0}% 保留 |
| Socketed Curse Gems have {0}% reduced Reservation Efficiency | 插槽中的詛咒寶石減少{0}%保留效率 |
| Socketed Gems are Supported by Level {0} {1} | 插槽中的寶石被等級{0}的{1}輔助 |
| Socketed Gems are Supported by Level {0} Added Chaos Damage | 插槽中寶石被等級{0}的附加混沌傷害輔助 |
| Socketed Gems are Supported by Level {0} Added Cold Damage | 插槽中寶石被等級{0}的附加冰冷傷害輔助 |
| Socketed Gems are Supported by Level {0} Added Fire Damage | 插槽中寶石被等級{0}的附加火焰傷害輔助 |
| Socketed Gems are Supported by Level {0} Added Lightning Damage | 插槽中寶石被等級{0}的附加閃電傷害輔助 |
| Socketed Gems are supported by Level {0} Additional Accuracy | 插槽中寶石被等級{0}的額外命中輔助 |
| Socketed Gems are Supported by Level {0} Advanced Traps | 插槽中寶石被等級{0}的陷阱冷卻輔助 |
| Socketed Gems are Supported by Level {0} Ancestral Call | 插槽中寶石被等級{0}的先祖怒嚎輔助 |
| Socketed Gems are Supported by Level {0} Arcane Surge | 插槽中的寶石會被等級{0}的秘能波動輔助 |
| Socketed Gems are Supported by Level {0} Archmage | 插槽中寶石被等級{0}的魔幻輔助 |
| Socketed Gems are Supported by Level {0} Arrogance | 插槽中寶石被等級{0}的傲慢輔助 |
| Socketed Gems are Supported by Level {0} Arrow Nova | 插槽中寶石被等級{0}的箭矢新星輔助 |
| Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage | 此物品插槽中寶石被等級{0}覺醒．附加混沌傷害輔助 |
| Socketed Gems are Supported by Level {0} Awakened Added Cold Damage | 此物品插槽中寶石被等級{0}覺醒．附加冰冷傷害輔助 |
| Socketed Gems are Supported by Level {0} Awakened Added Fire Damage | 此物品插槽中寶石被等級{0}覺醒．附加火焰傷害輔助 |
| Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage | 此物品插槽中寶石被等級{0}覺醒．附加閃電傷害輔助 |
| Socketed Gems are Supported by Level {0} Awakened Ancestral Call | 此物品插槽中寶石被等級{0}覺醒．先祖怒嚎輔助 |
| Socketed Gems are Supported by Level {0} Awakened Arrow Nova | 此物品插槽中寶石被等級{0}覺醒．箭矢新星輔助 |
| Socketed Gems are Supported by Level {0} Awakened Blasphemy | 此物品插槽中寶石被等級{0}覺醒．詛咒光環輔助 |
| Socketed Gems are Supported by Level {0} Awakened Brutality | 此物品插槽中寶石被等級{0}覺醒．殘暴輔助 |
| Socketed Gems are Supported by Level {0} Awakened Burning Damage | 此物品插槽中寶石被等級{0}覺醒．燃燒傷害輔助 |
| Socketed Gems are Supported by Level {0} Awakened Cast On Critical Strike | 此物品插槽中寶石被等級 {0} 覺醒．暴擊時施放輔助 |
| Socketed Gems are Supported by Level {0} Awakened Cast While Channelling | 此物品插槽中寶石被等級{0}覺醒．引導時施放輔助 |
| Socketed Gems are Supported by Level {0} Awakened Chain | 此物品插槽中寶石被等級{0}覺醒．連鎖輔助 |
| Socketed Gems are Supported by Level {0} Awakened Cold Penetration | 此物品插槽中寶石被等級{0}覺醒．冰冷穿透輔助 |
| Socketed Gems are Supported by Level {0} Awakened Controlled Destruction | 此物品插槽中寶石被等級{0}覺醒．精準破壞輔助 |
| Socketed Gems are Supported by Level {0} Awakened Curse On Hit | 此物品上的技能石受到 {0} 級的【強化版擊中附加詛咒】輔助 |
| Socketed Gems are Supported by Level {0} Awakened Deadly Ailments | 此物品插槽中寶石被等級{0}覺醒．致命異常輔助 |
| Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks | 插槽中的寶石會被等級{0}的覺醒．元素攻擊傷害輔助 |
| Socketed Gems are Supported by Level {0} Awakened Elemental Focus | 此物品插槽中寶石被等級{0}覺醒．元素集中輔助 |
| Socketed Gems are Supported by Level {0} Awakened Fire Penetration | 此物品插槽中寶石被等級{0}覺醒．火焰穿透輔助 |
| Socketed Gems are Supported by Level {0} Awakened Fork | 此物品插槽中寶石被等級{0}覺醒．分裂輔助 |
| Socketed Gems are Supported by Level {0} Awakened Generosity | 此物品插槽中寶石被等級{0}覺醒．和善輔助 |
| Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles | 此物品插槽中寶石被等級{0}覺醒．高階多重投射物輔助 |
| Socketed Gems are Supported by Level {0} Awakened Hextouch | 此物品插槽中寶石被等級{0}覺醒．咒術降臨輔助 |
| Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect | 此物品插槽中寶石被等級{0}覺醒．增大範圍輔助 |
| Socketed Gems are Supported by Level {0} Awakened Lightning Penetration | 此物品插槽中寶石被等級{0}覺醒．閃電穿透輔助 |
| Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage | 插槽中的寶石會被等級{0}的覺醒．近戰物理傷害輔助 |
| Socketed Gems are Supported by Level {0} Awakened Melee Splash | 插槽中的寶石會被等級{0}的覺醒．近戰傷害擴散輔助 |
| Socketed Gems are Supported by Level {0} Awakened Minion Damage | 此物品插槽中寶石被等級{0}覺醒．召喚物傷害輔助 |
| Socketed Gems are Supported by Level {0} Awakened Multistrike | 此物品插槽中寶石被等級{0}覺醒．多重打擊輔助 |
| Socketed Gems are Supported by Level {0} Awakened Spell Cascade | 此物品插槽中寶石被等級{0}覺醒．秘能爆發輔助 |
| Socketed Gems are Supported by Level {0} Awakened Spell Echo | 此物品插槽中寶石被等級{0}覺醒．施放迴響輔助 |
| Socketed Gems are Supported by Level {0} Awakened Swift Affliction | 此物品插槽中寶石被等級{0}覺醒．極速苦痛輔助 |
| Socketed Gems are Supported by Level {0} Awakened Unbound Ailments | 此物品插槽中寶石被等級{0}覺醒．無邊異能輔助 |
| Socketed Gems are Supported by Level {0} Awakened Unleash | 此物品插槽中寶石被等級{0}覺醒．釋放輔助 |
| Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles | 此物品插槽中寶石被等級{0}覺醒．猛毒投射物輔助 |
| Socketed Gems are Supported by Level {0} Awakened Void Manipulation | 此物品插槽中寶石被等級{0}覺醒．虛空操縱輔助 |
| Socketed Gems are Supported by Level {0} Ballista Totem | 插槽中寶石被等級{0}的砲塔圖騰輔助 |
| Socketed Gems are Supported by Level {0} Barrage | 插槽中寶石被等級{0}的彈幕輔助 |
| Socketed Gems are Supported by Level {0} Behead | 插槽中寶石被等級{0}的斬首輔助 |
| Socketed Gems are Supported by Level {0} Blasphemy | 此物品插槽中詛咒寶石由等級{0}詛咒光環輔助 |
| Socketed Gems are Supported by Level {0} Blastchain Mine | 此物品插槽中寶石受到等級{0}的連鎖爆破地雷輔助 |
| Socketed Gems are Supported by Level {0} Blessing | 插槽中寶石被等級 {0} 的祝福輔助 |
| Socketed Gems are supported by Level {0} Blind | 插槽中寶石被等級{0}的致盲輔助 |
| Socketed Gems are Supported by Level {0} Block Chance Reduction | 插槽中寶石被等級{0}的減少格擋率輔助 |
| Socketed Gems are Supported by Level {0} Blood Magic | 此物品插槽中寶石由等級 {0} 的血魔法輔助 |
| Socketed Gems are Supported by Level {0} Bloodlust | 插槽中寶石被等級{0}的嗜血輔助 |
| Socketed Gems are Supported by Level {0} Bloodthirst | 插槽中的寶石被等級{0}的嗜血輔助 |
| Socketed Gems are Supported by Level {0} Bonechill | 插槽中寶石被等級 {0} 的寒冰刺骨輔助 |
| Socketed Gems are Supported by Level {0} Brutality | 插槽中寶石被等級{0}的殘虐輔助 |
| Socketed Gems are Supported by Level {0} Burning Damage | 插槽中寶石被等級{0}的燃燒傷害輔助 |
| Socketed Gems are supported by Level {0} Cast On Critical Strike | 此物品上寶石受到等級 {0} 的暴擊時施放輔助 |
| Socketed Gems are supported by Level {0} Cast on Death | 插槽中寶石被等級{0}的死亡時施放輔助 |
| Socketed Gems are Supported by Level {0} Cast On Melee Kill | 插槽中的寶石會被等級{0}的近戰擊殺時施放輔助 |
| Socketed Gems are Supported by Level {0} Cast when Damage Taken | 插槽中寶石被等級{0}的受傷時施放輔助 |
| Socketed Gems are supported by Level {0} Cast when Stunned | 插槽中寶石被等級{0}的暈眩時施放輔助 |
| Socketed Gems are Supported by Level {0} Cast While Channelling | 插槽中寶石被等級{0}的引導時施放輔助 |
| Socketed Gems are Supported by Level {0} Chain | 插槽中寶石被等級{0}的連鎖輔助 |
| Socketed Gems are Supported by Level {0} Chance To Bleed | 插槽中寶石被等級{0}的機率流血輔助 |
| Socketed Gems are supported by Level {0} Chance to Bleed | 插槽中的寶石被等級{0}的機率流血輔助 |
| Socketed Gems are supported by Level {0} Chance to Flee | 插槽中寶石被等級{0}的機率逃跑輔助 |
| Socketed Gems are Supported by Level {0} Chance to Poison | 插槽中寶石被等級{0}的機率中毒輔助 |
| Socketed Gems are Supported by Level {0} Charged Mines | 插槽中物品被等級{0}的地雷充能輔助 |
| Socketed Gems are Supported by Level {0} Charged Traps | 插槽中寶石被等級{0}的陷阱充能輔助 |
| Socketed Gems are Supported by Level {0} Close Combat | 插槽中寶石被等級{0}的近身戰輔助 |
| Socketed Gems are Supported by Level {0} Cluster Trap | 此物品上寶石受到等級{0}的散彈陷阱輔助 |
| Socketed Gems are Supported by Level {0} Cold Penetration | 插槽中寶石被等級{0}的冰冷穿透輔助 |
| Socketed Gems are Supported by Level {0} Cold to Fire | 插槽中寶石被等級{0}的寒冰轉烈焰輔助 |
| Socketed Gems are Supported by Level {0} Combustion | 插槽中寶石被等級{0}的燃燒輔助 |
| Socketed Gems are Supported by Level {0} Concentrated Effect | 插槽中寶石被等級{0}的集中效應輔助 |
| Socketed Gems are Supported by Level {0} Controlled Destruction | 插槽中寶石被等級{0}精準破壞輔助 |
| Socketed Gems are Supported by Level {0} Critical Strike Affliction | 插槽中寶石被等級{0}的暴擊苦痛輔助 |
| Socketed Gems are Supported by Level {0} Cruelty | 插槽中的寶石被等級{0}的殘酷輔助 |
| Socketed Gems are Supported by Level {0} Culling Strike | 插槽中的寶石會被等級{0}的撲殺輔助 |
| Socketed Gems are Supported by Level {0} Curse On Hit | 此物品上的技能石受到 {0} 級的 擊中附加詛咒 輔助 |
| Socketed Gems are Supported by Level {0} Damage On Full Life | 插槽中寶石被等級{0}的滿血傷害輔助 |
| Socketed Gems are Supported by Level {0} Deadly Ailments | 插槽中寶石被等級{0}的致命異常輔助 |
| Socketed Gems are Supported by Level {0} Deathmark | 插入的技能石被 {0} 級的【亡印】輔助 |
| Socketed Gems are Supported by Level {0} Decay | 插槽中寶石被等級{0}的腐化輔助 |
| Socketed Gems are Supported by Level {0} Earthbreaker | 插槽中寶石被等級{0}的地破輔助 |
| Socketed Gems are Supported by Level {0} Efficacy | 插槽中寶石被等級{0}的效能輔助 |
| Socketed Gems are Supported by Level {0} Elemental Army Support | 插槽中寶石被等級{0}的元素軍隊輔助 |
| Socketed Gems are supported by Level {0} Elemental Damage with Attacks | 插槽中的寶石會被等級{0}的元素攻擊傷害輔助 |
| Socketed Gems are Supported by Level {0} Elemental Focus | 插槽中寶石被等級{0}的元素集中輔助 |
| Socketed Gems are Supported by Level {0} Elemental Penetration | 插槽中寶石被等級{0}的元素穿透輔助 |
| Socketed Gems are Supported by Level {0} Elemental Proliferation | 插槽中寶石被等級{0}的元素擴散輔助 |
| Socketed Gems are Supported by Level {0} Empower | 插槽中寶石被等級{0}的賦予輔助 |
| Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun | 插槽中的寶石會被等級{0}的近戰擊暈獲得耐力球輔助 |
| Socketed Gems are Supported by Level {0} Energy Leech | 插槽中寶石被等級 {0} 的能量偷取輔助 |
| Socketed Gems are Supported by Level {0} Enhance | 插槽中寶石被等級{0}的增幅輔助 |
| Socketed Gems are Supported by Level {0} Enlighten | 插槽中寶石被等級{0}的啟蒙輔助 |
| Socketed Gems are Supported by Level {0} Faster Attacks | 插槽中的寶石會被等級{0}的快速攻擊輔助 |
| Socketed Gems are Supported by Level {0} Faster Casting | 插槽中寶石被等級{0}的快速施放輔助 |
| Socketed Gems are supported by Level {0} Faster Projectiles | 插槽中寶石被等級{0}的快速投射輔助 |
| Socketed Gems are Supported by Level {0} Feeding Frenzy | 插槽中寶石被等級{0}的豢養狂熱輔助 |
| Socketed Gems are Supported by Level {0} Fire Penetration | 插槽中寶石被等級{0}的火焰穿透輔助 |
| Socketed Gems are Supported by Level {0} Fist of War | 插槽中寶石被等級{0}的拳霸輔助 |
| Socketed Gems are Supported by Level {0} Focused Ballista | 插槽中寶石被等級{0}的專注砲塔輔助 |
| Socketed Gems are supported by Level {0} Fork | 插槽中寶石被等級{0}的分裂輔助 |
| Socketed Gems are Supported by Level {0} Fortify | 此物品插槽中寶石受到等級{0}的護體輔助 |
| Socketed Gems are Supported by Level {0} Generosity | 插槽中寶石被等級{0}的和善輔助 |
| Socketed Gems are Supported by Level {0} Greater Multiple Projectiles | 插槽中寶石被等級{0}的高階多重投射輔助 |
| Socketed Gems are Supported by Level {0} Greater Spell Echo | 插槽中寶石被等級{0}的高階施放迴響輔助 |
| Socketed Gems are Supported by Level {0} Greater Volley | 插槽中寶石被等級{0}的高階齊射輔助 |
| Socketed Gems are Supported by Level {0} Hextouch | 插槽中寶石被等級{0}的咒術降臨輔助 |
| Socketed Gems are Supported by Level {0} High-Impact Mine | 插槽中寶石被等級{0}的高能地雷輔助 |
| Socketed Gems are Supported by Level {0} Hypothermia | 插槽中寶石被等級{0}的急凍輔助 |
| Socketed Gems are Supported by Level {0} Ice Bite | 插槽中寶石被等級{0}的霜咬輔助 |
| Socketed Gems are Supported by Level {0} Ignite Proliferation | 插槽中寶石被等級{0}的點燃擴散輔助 |
| Socketed Gems are Supported by Level {0} Immolate | 插槽中寶石被等級{0}的犧牲輔助 |
| Socketed Gems are Supported by Level {0} Impale | 插槽中寶石被等級{0}的穿刺輔助 |
| Socketed Gems are Supported by Level {0} Impending Doom | 插槽中寶石被等級{0}的末日厄運輔助 |
| Socketed Gems are Supported by Level {0} Increased Area of Effect | 插槽中寶石被等級{0}的增大範圍輔助 |
| Socketed Gems are supported by Level {0} Increased Critical Damage | 插槽中寶石被等級{0}的增加暴擊傷害輔助 |
| Socketed Gems are Supported by Level {0} Increased Critical Damage | 插槽中寶石被等級{0}的增加暴擊傷害輔助 |
| Socketed Gems are Supported by Level {0} Increased Critical Strikes | 插槽中寶石被等級{0}的增加暴擊率輔助 |
| Socketed Gems are Supported by Level {0} Increased Duration | 插槽中寶石被等級{0}的增加持續時間輔助 |
| Socketed Gems are Supported by Level {0} Infernal Legion | 插槽中寶石被等級{0}的煉獄軍團輔助 |
| Socketed Gems are Supported by Level {0} Infused Channelling | 插槽中的寶石被等級{0}的注入引導輔助 |
| Socketed Gems are Supported by Level {0} Innervate | 插槽中的寶石被等級{0}的亢奮輔助 |
| Socketed Gems are Supported by Level {0} Inspiration | 插槽中寶石被等級{0}的啟發輔助 |
| Socketed Gems are Supported by Level {0} Intensify | 此物品插槽中寶石被等級{0}的強化輔助 |
| Socketed Gems are Supported by Level {0} Iron Grip | 插槽中寶石被等級{0}的鋼鐵之握輔助 |
| Socketed Gems are Supported by Level {0} Iron Will | 插槽中寶石被等級{0}的鋼鐵意志輔助 |
| Socketed Gems are Supported by Level {0} Item Quantity | 插槽中寶石被等級{0}的物品數量增幅輔助 |
| Socketed Gems are Supported by Level {0} Item Rarity | 插槽中寶石被等級{0}的物品稀有度增幅輔助 |
| Socketed Gems are Supported by Level {0} Knockback | 此物品插槽中的寶石由等級{0}的擊退輔助 |
| Socketed Gems are Supported by Level {0} Less Duration | 插槽中寶石被等級{0}的持續時間縮短輔助 |
| Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles | 插槽中寶石被等級{0}的低階多重投射輔助 |
| Socketed Gems are Supported by Level {0} Lesser Poison | 插槽中的寶石被等級 {0} 的低階中毒輔助 |
| Socketed Gems are Supported by Level {0} Life Gain On Hit | 插槽中寶石被等級{0}的擊中生命回復輔助 |
| Socketed Gems are supported by Level {0} Life Leech | 插槽中寶石被等級{0}的生命偷取輔助 |
| Socketed Gems are Supported by Level {0} Lifetap | 插槽中的寶石被等級{0}的活栓輔助 |
| Socketed Gems are Supported by Level {0} Lightning Penetration | 插槽中寶石被等級{0}的閃電穿透輔助 |
| Socketed Gems are Supported by Level {0} Maim | 插槽中寶石被等級{0}的癱瘓輔助 |
| Socketed Gems are Supported by Level {0} Mana Leech | 插槽中寶石被等級{0}的魔力偷取輔助 |
| Socketed Gems are Supported by Level {0} Meat Shield | 插槽中寶石被等級{0}的肉盾輔助 |
| Socketed Gems are Supported by Level {0} Melee Physical Damage | 插槽中的寶石會被等級{0}的近戰物理傷害輔助 |
| Socketed Gems are supported by Level {0} Melee Splash | 插槽中的寶石會被等級{0}的近戰傷害擴散輔助 |
| Socketed Gems are Supported by Level {0} Minefield | 插槽中寶石被等級{0}的地雷網輔助 |
| Socketed Gems are Supported by Level {0} Minion Damage | 此物品上寶石受到等級{0}的召喚物傷害輔助 |
| Socketed Gems are Supported by Level {0} Minion Life | 插槽中寶石被等級{0}的召喚物生命輔助 |
| Socketed Gems are Supported by Level {0} Minion Speed | 此物品上寶石受到等級{0}的召喚物速度輔助 |
| Socketed Gems are Supported by Level {0} Mirage Archer | 插槽中寶石被等級{0}的幻影射手輔助 |
| Socketed Gems are Supported by Level {0} Multiple Totems | 插槽中寶石被等級{0}的多重圖騰輔助 |
| Socketed Gems are Supported by Level {0} Multiple Traps | 此物品上寶石受到等級{0}的多重陷阱輔助 |
| Socketed Gems are supported by Level {0} Multistrike | 插槽中寶石被等級{0}的多重打擊輔助 |
| Socketed Gems are Supported by Level {0} Nightblade | 插槽中寶石被等級{0}的夜刃輔助 |
| Socketed Gems are Supported by Level {0} Onslaught | 插槽中寶石被等級 {0} 的猛攻輔助 |
| Socketed Gems are Supported by Level {0} Physical To Lightning | 插槽中寶石被等級{0}的物理轉閃電輔助 |
| Socketed Gems are supported by Level {0} Pierce | 插槽中寶石被等級{0}的穿透輔助 |
| Socketed Gems are Supported by Level {0} Pierce | 插槽中寶石被等級{0}的穿透輔助 |
| Socketed Gems are Supported by Level {0} Pinpoint | 插槽中寶石被等級{0}的精確輔助 |
| Socketed Gems are Supported by Level {0} Point Blank | 插槽中寶石被等級{0}的零點射擊輔助 |
| Socketed Gems are Supported by Level {0} Poison | 插槽中寶石被等級 {0} 的中毒輔助 |
| Socketed Gems are Supported by Level {0} Power Charge On Critical Strike | 插槽中寶石被等級 {0} 的暴擊獲得暴擊球輔助 |
| Socketed Gems are Supported by Level {0} Predator | 插槽中寶石被等級{0}的掠奪者輔助 |
| Socketed Gems are Supported by Level {0} Pulverise | 插槽中寶石被等級{0}的磨鍊輔助 |
| Socketed Gems are Supported by Level {0} Rage | 插槽中寶石被等級{0}的盛怒輔助 |
| Socketed Gems are Supported by Level {0} Ranged Attack Totem | 此物品上的技能石受到 {0} 級的 遠距離攻擊圖騰 輔助 |
| Socketed Gems are Supported by Level {0} Ruthless | 插槽中寶石被等級{0}的殘暴輔助 |
| Socketed Gems are Supported by Level {0} Second Wind | 插槽中寶石被等級{0}的恢復輔助 |
| Socketed Gems are Supported by Level {0} Shockwave | 插槽中寶石被等級{0}的震波輔助 |
| Socketed Gems are Supported by Level {0} Slower Projectiles | 插槽中寶石被等級{0}的投射物減速輔助 |
| Socketed Gems are Supported by Level {0} Spell Cascade | 插槽中寶石被等級{0}的秘能爆發輔助 |
| Socketed Gems are Supported by Level {0} Spell Echo | 插槽中寶石被等級{0}的施放迴響輔助 |
| Socketed Gems are Supported by Level {0} Spell Totem | 插槽中寶石被等級{0}的法術圖騰輔助 |
| Socketed Gems are supported by Level {0} Stun | 插槽中寶石被等級{0}的暈眩輔助 |
| Socketed Gems are Supported by Level {0} Summon Phantasm | 插槽中寶石被等級{0}的擊殺召喚幻影輔助 |
| Socketed Gems are Supported by Level {0} Swift Affliction | 插槽中寶石被等級{0}的極速苦痛輔助 |
| Socketed Gems are Supported by Level {0} Swift Assembly | 插槽中寶石被等級{0}的迅速集合輔助 |
| Socketed Gems are Supported by Level {0} Swiftbrand | 插槽中寶石被等級{0}的迅速烙印輔助 |
| Socketed Gems are Supported by Level {0} Trap | 插槽中寶石被等級{0}的陷阱輔助 |
| Socketed Gems are Supported by Level {0} Trap And Mine Damage | 此物品上寶石受到等級{0}的陷阱及地雷傷害輔助 |
| Socketed Gems are Supported by Level {0} Trinity | 插槽中寶石被等級{0}的三體輔助 |
| Socketed Gems are Supported by Level {0} Unbound Ailments | 插槽中寶石被等級{0}的無邊異能輔助 |
| Socketed Gems are Supported by Level {0} Unleash | 插槽中的寶石被等級{0}的釋放輔助 |
| Socketed Gems are Supported by Level {0} Urgent Orders | 插槽中的寶石被等級{0}的釋緊急詔令輔助 |
| Socketed Gems are Supported by Level {0} Vicious Projectiles | 插槽中寶石被等級{0}的猛毒投射物輔助 |
| Socketed Gems are Supported by Level {0} Vile Toxins | 插槽中的寶石被等級{0}的罪惡毒素輔助 |
| Socketed Gems are Supported by Level {0} Void Manipulation | 插槽中寶石被等級{0}的虛空操縱輔助 |
| Socketed Gems are Supported by Level {0} Volley | 插槽中寶石被等級{0}的齊射輔助 |
| Socketed Gems are Supported by Level {0} Withering Touch | 插槽中寶石被等級{0}的凋零之觸輔助 |
| Socketed Gems Chain {0} additional times | 此物品插槽中寶石額外連鎖{0}次 |
| Socketed Gems deal {0} less Damage over Time | 此物品上的技能石持續總傷害更少 {0} |
| Socketed Gems deal {0} more Damage over Time | 此物品上的技能石持續總傷害更多 {0} |
| Socketed Gems deal {0} more Elemental Damage | 此物品上的技能石元素總傷害更多 {0} |
| Socketed Gems deal {0} to {1} Added Fire Damage | 插槽中的寶石造成{0}至{1}額外火焰傷害 |
| Socketed Gems deal {0} to {1} additional Fire Damage | 插槽中的寶石造成 {0} 至 {1} 額外火焰傷害 |
| Socketed Gems deal {0}% less Damage over Time | 此物品插槽中寶石造成{0}%更少持續傷害 |
| Socketed Gems deal {0}% more Damage over Time | 此物品插槽中寶石造成{0}%更多持續傷害 |
| Socketed Gems deal {0}% more Damage while on Low Life | 貧血狀態時，插槽中的寶石造成{0}%更多傷害 |
| Socketed Gems deal {0}% more Elemental Damage | 插槽中的寶石造成{0}%更多元素傷害 |
| Socketed Gems fire {0} additional Projectiles | 此物品插槽中寶石射出{0}個額外投射物 |
| Socketed Gems gain {0} of Physical Damage as extra Lightning Damage | 此物品上的技能石獲得 {0} 物理傷害，並轉化為額外閃電傷害 |
| Socketed Gems gain {0}% of Physical Damage as extra Lightning Damage | 插槽中的寶石獲得等同物理傷害 {0}% 的額外閃電傷害 |
| Socketed Gems have {0} chance to cause Enemies to Flee on Hit | 此物品上的技能石有 {0} 的機率使敵人逃跑 |
| Socketed Gems have {0} chance to Ignite | 此物品上的技能石有 {0} 的機率點燃敵人 |
| Socketed Gems have {0} Critical Strike Chance | 插入的技能石 {0} 暴擊率 |
| Socketed Gems have {0} increased Elemental Equilibrium effect | 此物品上的技能石獲得【元素之相】，效果增加 {0} |
| Socketed Gems have {0} increased Mana Cost | 此物品上的技能石魔力消耗增加 {0} |
| Socketed Gems have {0} increased Mana Reservation | 此物品上的技能石增加 {0} 魔力保留 |
| Socketed Gems have {0} increased Skill Effect Duration | 此物品上的技能石延長 {0} 技能效果持續時間 |
| Socketed Gems have {0} more Attack and Cast Speed | 此物品上的技能石總攻擊和施放速度更多 {0} |
| Socketed Gems have {0} reduced Elemental Equilibrium effect | 此物品上的技能石獲得【元素之相】，效果減少 {0} |
| Socketed Gems have {0} reduced Mana Cost | 此物品上的技能石魔力消耗減少 {0} |
| Socketed Gems have {0} reduced Mana Reservation | 此物品上的技能石減少 {0} 魔力保留 |
| Socketed Gems have {0} reduced Skill Effect Duration | 此物品上的技能石縮短 {0} 技能效果持續時間 |
| Socketed Gems have {0}% chance to cause Enemies to Flee on Hit | 此物品插槽中寶石有{0}%機率使敵人逃跑 |
| Socketed Gems have {0}% chance to Ignite | 此物品插槽中寶石有 {0}% 機率造成點燃 |
| Socketed Gems have {0}% Critical Strike Chance | 此物品插槽中寶石有 {0}% 暴擊率 |
| Socketed Gems have {0}% increased Effect of Exposure inflicted by Elemental Equilibrium | 插槽中的寶石增加 {0}% 元素之相造成曝曬的效果 |
| Socketed Gems have {0}% increased Elemental Equilibrium effect | 插槽中寶石增加 {0}% 元素之相的效果 |
| Socketed Gems have {0}% increased Mana Cost | 插槽中的寶石增加{0}%魔力消耗 |
| Socketed Gems have {0}% increased Mana Reservation | 插槽中寶石增加 {0}% 魔力保留 |
| Socketed Gems have {0}% increased Reservation | 插槽中的寶石增加 {0}% 保留 |
| Socketed Gems have {0}% increased Reservation Efficiency | 插槽中寶石增加{0}%保留效用 |
| Socketed Gems have {0}% increased Skill Effect Duration | 此物品插槽中寶石增加{0}%技能效果持續時間 |
| Socketed Gems have {0}% more Attack and Cast Speed | 插槽中的技能有{0}%更多攻擊和施放速度 |
| Socketed Gems have {0}% reduced Effect of Exposure inflicted by Elemental Equilibrium | 插槽中的寶石減少 {0}% 元素之相造成曝曬的效果m |
| Socketed Gems have {0}% reduced Elemental Equilibrium effect | 插槽中寶石減少 {0}% 元素之相的效果 |
| Socketed Gems have {0}% reduced Mana Cost | 插槽中的寶石減少{0}%魔力消耗 |
| Socketed Gems have {0}% reduced Mana Reservation | 插槽中寶石減少 {0}% 魔力保留 |
| Socketed Gems have {0}% reduced Reservation | 插槽中的寶石減少 {0}% 保留 |
| Socketed Gems have {0}% reduced Reservation Efficiency | 插槽中寶石減少{0}%保留效用 |
| Socketed Gems have {0}% reduced Skill Effect Duration | 此物品插槽中寶石減少{0}%技能效果持續時間 |
| Socketed Golem Skills gain {0} of Maximum Life as Extra Maximum Energy Shield | 插槽內魔像技能獲得等同最大生命 {0} 的額外能量護盾 |
| Socketed Golem Skills gain {0}% of Maximum Life as Extra Maximum Energy Shield | 插槽中魔像技能獲得等同最大生命 {0}% 的額外能量護盾 |
| Socketed Golem Skills have {0} chance to Taunt on Hit | 插槽內魔像技能擊中時有 {0} 的機率嘲諷 |
| Socketed Golem Skills have {0} increased Attack and Cast Speed | 插槽內魔像技能攻擊和施放速度增加 {0} |
| Socketed Golem Skills have {0}% chance to Taunt on Hit | 插槽中魔像技能擊中時有{0}%機率嘲諷 |
| Socketed Golem Skills have {0}% increased Attack and Cast Speed | 插槽中的魔像技能增加{0}%攻擊和施放速度 |
| Socketed Golem Skills have Minions Regenerate {0} of Life per second | 插槽內的魔像技能每秒回復 {0} 生命 |
| Socketed Golem Skills have Minions Regenerate {0}% of Life per second | 插槽中的魔像技能使召喚物每秒回復 {0}% 生命 |
| Socketed Lightning Spells deal {0} increased Spell Damage if Triggered | 觸發後，插槽內閃電法術的法術傷害增加 {0} |
| Socketed Lightning Spells deal {0}% increased Spell Damage if Triggered | 觸發插槽的閃電法術增加 {0}% 法術傷害 |
| Socketed Melee Gems have {0} increased Area of Effect | 插槽內的的近戰技能石範圍擴大 {0} |
| Socketed Melee Gems have {0} reduced Area of Effect | 插槽內的的近戰技能石範圍減少 {0} |
| Socketed Melee Gems have {0}% increased Area of Effect | 插槽中的近戰寶石增加{0}%範圍效果 |
| Socketed Melee Gems have {0}% reduced Area of Effect | 插槽中的近戰寶石減少{0}%範圍效果 |
| Socketed Minion Gems are Supported by Level {0} Life Leech | 此物品插槽中召喚物寶石由等級{0}生命偷取輔助 |
| Socketed Non-Curse Aura Gems have {0} increased Aura Effect | 插槽內的非詛咒類【範圍技能石】光環效果增加 {0} |
| Socketed Non-Curse Aura Gems have {0} reduced Aura Effect | 插槽內的非詛咒類【範圍技能石】光環效果減少 {0} |
| Socketed Non-Curse Aura Gems have {0}% increased Aura Effect | 此物品上非詛咒的光環寶石增加{0}%效果 |
| Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect | 此物品上非詛咒的光環寶石減少{0}%效果 |
| Socketed Red Gems get {0} Physical Damage as Extra Fire Damage | 此物品上的紅色技能石額外獲得 {0} 的物理傷害，並轉化為火焰傷害 |
| Socketed Red Gems get {0}% Physical Damage as Extra Fire Damage | 增加此物品插槽中紅色技能寶石等同 {0}% 物理傷害的火焰傷害 |
| Socketed Skill Gems get a {0} Mana Multiplier | 此物品上的技能石魔力消耗倍率為原來的 {0} |
| Socketed Skill Gems get a {0}% Cost & Reservation Multiplier | 插槽中的技能寶石有{0}%消耗和保留加成 |
| Socketed Skill Gems get a {0}% Mana Multiplier | 此物品插槽中寶石有 {0}% 魔力加成 |
| Socketed Skills deal {0} less Attack Damage | 插槽內的技能造成的攻擊總傷害更少 {0} |
| Socketed Skills deal {0} less Spell Damage | 插槽內的技能造成的法術總傷害更少 {0} |
| Socketed Skills deal {0} more Attack Damage | 插槽內的技能造成的攻擊總傷害更多 {0} |
| Socketed Skills deal {0} more Spell Damage | 插槽內的技能造成的法術總傷害更多 {0} |
| Socketed Skills deal {0}% less Attack Damage | 插槽中的技能造成{0}%更少攻擊傷害 |
| Socketed Skills deal {0}% less Spell Damage | 插槽中的技能造成{0}%更少法術傷害 |
| Socketed Skills deal {0}% more Attack Damage | 插槽中的技能造成{0}%更多攻擊傷害 |
| Socketed Skills deal {0}% more Spell Damage | 插槽中的技能造成{0}%更多法術傷害 |
| Socketed Skills have {0} increased Attack Speed | 插槽內的技能攻擊速度增加 {0} |
| Socketed Skills have {0} increased Cast Speed | 插槽內的技能施放速度增加 {0} |
| Socketed Skills have {0} reduced Attack Speed | 插槽內的技能攻擊速度減少 {0} |
| Socketed Skills have {0} reduced Cast Speed | 插槽內的技能施放速度減少 {0} |
| Socketed Skills have {0}% increased Attack Speed | 插槽中的技能增加{0}%攻擊速度 |
| Socketed Skills have {0}% increased Cast Speed | 插槽中的技能增加{0}%施放速度 |
| Socketed Skills have {0}% reduced Attack Speed | 插槽中的技能減少{0}%攻擊速度 |
| Socketed Skills have {0}% reduced Cast Speed | 插槽中的技能減少{0}%施放速度 |
| Socketed Spells have {0} increased Mana Cost | 插槽內的法術魔力消耗增加 {0} |
| Socketed Spells have {0} reduced Mana Cost | 插槽內的法術魔力消耗減少 {0} |
| Socketed Spells have {0} to Critical Strike Chance | 插槽內的法術獲得 {0} 法術基礎暴擊率 |
| Socketed Spells have {0} to Critical Strike Multiplier | 插槽內的法術獲得 {0} 暴擊傷害加成 |
| Socketed Spells have {0}% increased Mana Cost | 插槽中的法術增加{0}%魔力消耗 |
| Socketed Spells have {0}% reduced Mana Cost | 插槽中的法術減少{0}%魔力消耗 |
| Socketed Spells have {0}% to Critical Strike Chance | 插槽中的法術 {0}% 暴擊率 |
| Socketed Spells have {0}% to Critical Strike Multiplier | 插槽中的法術 {0}% 暴擊加成 |
| Socketed Travel Skills deal {0} less Damage | 插入的旅行技能的總傷害更少 {0} |
| Socketed Travel Skills deal {0} more Damage | 插入的旅行技能的總傷害更多 {0} |
| Socketed Travel Skills deal {0}% less Damage | 插槽中快行技能造成{0}%更少傷害 |
| Socketed Travel Skills deal {0}% more Damage | 插槽中快行技能造成{0}%更多傷害 |
| Socketed Triggered Bow Skills deal {0} less Damage | 插入的弓類技能觸發時，造成的總傷害更少 {0} |
| Socketed Triggered Bow Skills deal {0} more Damage | 插入的弓類技能觸發時，造成的總傷害更多 {0} |
| Socketed Triggered Bow Skills deal {0}% less Damage | 插槽中觸發型的弓技能造成 {0}% 更少傷害 |
| Socketed Triggered Bow Skills deal {0}% more Damage | 插槽中被觸發的弓技能造成 {0}% 更多傷害 |
| Socketed Triggered Bow Skills gain a {0} second Cooldown | 插槽中觸發型弓技能有{0}秒冷卻時間 |
| Socketed Vaal Skills deal {0}% less Damage | 插槽中的瓦爾技能造成{0}%更少傷害 |
| Socketed Vaal Skills deal {0}% more Damage | 插槽中的瓦爾技能造成{0}%更多傷害 |
| Socketed Vaal Skills have {0}% chance to regain consumed Souls when used | 使用被輔助的瓦爾技能時，有{0}%機率回收消耗的靈魂 |
| Socketed Vaal Skills have {0}% increased Area of Effect | 插槽中的瓦爾技能增加{0}%範圍效果 |
| Socketed Vaal Skills have {0}% increased Aura Effect | 插槽中的瓦爾技能增加{0}%光環效果 |
| Socketed Vaal Skills have {0}% increased Projectile Speed | 插槽中的瓦爾技能增加{0}%投射物速度 |
| Socketed Vaal Skills have {0}% increased Skill Effect Duration | 插槽中的瓦爾技能增加{0}%技能效果持續時間 |
| Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration | 插槽中的瓦爾技能增加{0}%停止獲得靈魂持續時間 |
| Socketed Vaal Skills have {0}% reduced Area of Effect | 插槽中的瓦爾技能減少{0}%範圍效果 |
| Socketed Vaal Skills have {0}% reduced Aura Effect | 插槽中的瓦爾技能減少{0}%光環效果 |
| Socketed Vaal Skills have {0}% reduced Projectile Speed | 插槽中的瓦爾技能減少{0}%投射物速度 |
| Socketed Vaal Skills have {0}% reduced Skill Effect Duration | 插槽中的瓦爾技能減少{0}%技能效果持續時間 |
| Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration | 插槽中的瓦爾技能減少{0}%停止獲得靈魂持續時間 |
| Socketed Vaal Skills require {0}% less Souls per Use | 每次使用插槽中的瓦爾技能需求{0}%更少靈魂 |
| Socketed Vaal Skills require {0}% more Souls per Use | 每次使用插槽中的瓦爾技能需求{0}%更多靈魂 |
| Soulrend also Hinders Enemies, with {0} increased Movement Speed | 【裂魂術】也會使敵人緩速，移動速度增加 {0} |
| Soulrend also Hinders Enemies, with {0} reduced Movement Speed | 【裂魂術】也會使敵人緩速，移動速度減少 {0} |
| Soulrend also Hinders Enemies, with {0}% increased Movement Speed | 靈體撕裂同時阻礙敵人，增加{0}%移動速度 |
| Soulrend also Hinders Enemies, with {0}% reduced Movement Speed | 靈體撕裂同時阻礙敵人，減少{0}%移動速度 |
| Soulrend deals {0} increased Damage | 【裂魂術】的傷害增加 {0} |
| Soulrend deals {0} reduced Damage | 【裂魂術】的傷害減少 {0} |
| Soulrend deals {0}% increased Damage | 靈體撕裂增加{0}%傷害 |
| Soulrend deals {0}% reduced Damage | 靈體撕裂減少{0}%傷害 |
| Soulrend fires {0} additional Projectiles | 靈體撕裂發射{0}個額外投射物 |
| Spark fires {0} additional Projectiles | 電球發射{0}個額外投射物 |
| Spawns {0} corpses | 產生{0}個屍體 |
| Spawns corpses up to Level {0} | 產生至高等級{0}的屍體 |
| Spawns corpses with Level {0} | 產生等級{0}的屍體 |
| Spectral Helix can Bounce up to {0} time | 靈體旋武可以最多彈射{0}次 |
| Spectral Helix can Bounce up to {0} times | 靈體旋武可以最多彈射{0}次 |
| Spectral Helix Projectile spirals through {0} rotations | 靈體旋武投射物螺旋穿過{0}旋轉 |
| Spectral Shield Throw fires {0} additional Shard Projectiles | 盾靈投擲發射{0}個額外碎片投射物 |
| Spectral Shield Throw fires {0} less Shard Projectiles | 【靈盾投擲】連鎖彈射的碎片投射物總量減少 {0} |
| Spectral Shield Throw fires {0} more Shard Projectiles | 【靈盾投擲】連鎖彈射的碎片投射物總量增加 {0} |
| Spectral Shield Throw fires {0}% less Shard Projectiles | 盾靈投擲發射{0}%更少碎片投射物 |
| Spectral Shield Throw fires {0}% more Shard Projectiles | 盾靈投擲發射{0}%更多碎片投射物 |
| Spectral Shield Throw's Shield Projectile Chains {0} additional times | 盾靈投擲的盾牌投射物連鎖額外{0}次 |
| Spectral Throw deals {0} increased Damage per Enemy Hit | 【靈體投擲】每次擊中時，傷害增加 {0} |
| Spectral Throw deals {0}% increased Damage per Enemy Hit | 靈體投擲每次擊中敵人時，增加{0}%傷害 |
| Spectral Throw has {0} chance on Hit to give a Vaal soul to Vaal Spectral Throw | 【靈體投擲】擊中時有 {0} 的機率為【瓦爾靈體投擲】提供 1 個【瓦爾之靈】 |
| Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw | 靈體投擲擊中時有{0}%機率給瓦爾．靈體投擲1個瓦爾靈魂 |
| Spectres have {0} increased Attack and Cast Speed | 【幽魂】的攻擊和施放速度增加 {0} |
| Spectres have {0} increased Critical Strike Chance | 幽魂的暴擊率增加 {0} |
| Spectres have {0} increased Damage | 幽魂的傷害增加 {0} |
| Spectres have {0} increased maximum Life | 靈體的最大生命增加 {0} |
| Spectres have {0} reduced Attack and Cast Speed | 【幽魂】的攻擊和施放速度減少 {0} |
| Spectres have {0} reduced Damage | 幽魂的傷害減少 {0} |
| Spectres have {0} reduced maximum Life | 靈體的最大生命減少 {0} |
| Spectres have {0}% increased Attack and Cast Speed | 幽魂增加{0}%攻擊和施放速度 |
| Spectres have {0}% increased Critical Strike Chance | 幽魂增加 {0}% 暴擊率 |
| Spectres have {0}% increased Damage | 增加幽魂{0}%傷害 |
| Spectres have {0}% increased maximum Life | 幽魂增加{0}%最大生命 |
| Spectres have {0}% reduced Attack and Cast Speed | 幽魂減少{0}%攻擊和施放速度 |
| Spectres have {0}% reduced Damage | 減少幽魂{0}%傷害 |
| Spectres have {0}% reduced maximum Life | 幽魂減少{0}%最大生命 |
| Spectres have a Base Duration of {0} seconds | 幽魂有基礎持續時間{0}秒 |
| Spectres Last {0} seconds | 幽魂持續{0}秒 |
| Speed Modifiers have {0} increased Effect | 速度詞綴的效果增加 {0} |
| Speed Modifiers have {0} reduced Effect | 速度詞綴的效果減少 {0} |
| Speed Modifiers have {0}% increased Effect | 速度詞綴增加 {0}% 效果 |
| Speed Modifiers have {0}% reduced Effect | 速度詞綴減少 {0}% 效果 |
| Spell has {0} less Cast Speed | 總施放速度更少 {0} |
| Spell has {0} more Cast Speed | 總施放速度更多 {0} |
| Spell has {0}% less Cast Speed | 法術有{0}%更少施放速度 |
| Spell has {0}% more Cast Speed | 法術有{0}%更多施放速度 |
| Spell Hits have {0} chance to Hinder Cursed Enemies with {1} reduced Movement Speed for {2} seconds | 法術擊中有 {0} 的機率使被詛咒的敵人緩速，移動速度減慢 {1}，持續 {2} 秒 |
| Spell Hits have {0}% chance to Hinder Cursed Enemies with {1}% reduced Movement Speed for {2} seconds | 法術擊中有 {0}% 機率阻礙被詛咒的敵人，減少 {1}% 移動速度 {2} 秒 |
| Spell Hits have {0}% chance to Hinder You with {1}% reduced Movement Speed for {2} seconds | 法術擊中有 {0}% 機率阻礙你，減少 {1}% 移動速度 {2} 秒 |
| Spell Hits Hinder You with {0}% reduced Movement Speed for {1} seconds | 法術擊中阻礙你，減少 {0}% 移動速度 {1} 秒 |
| Spell Repeats {0} times | 重複施放法術 {0} 次 |
| Spell Repeats an additional {0} times | 法術額外重複施放 {0} 次 |
| Spell Skills have {0} increased Area of Effect | 法術技能的效果區域擴大 {0} |
| Spell Skills have {0} reduced Area of Effect | 法術技能的效果區域縮小 {0} |
| Spell Skills have {0} to Critical Strike Multiplier on final Repeat | 法術技能最後一次重復時 {0} 暴擊傷害加成 |
| Spell Skills have {0} to Damage over Time Multiplier for Poison | 法術技能 {0} 中毒持續傷害加成 |
| Spell Skills have {0}% increased Area of Effect | 法術技能增加{0}%範圍效果 |
| Spell Skills have {0}% reduced Area of Effect | 法術技能減少{0}%範圍效果 |
| Spell Skills have {0}% to Critical Strike Multiplier on final Repeat | 法術技能在最中重複時 {0}% 暴擊加成 |
| Spell Skills have {0}% to Damage over Time Multiplier for Poison | 法術技能 {0}% 中毒持續傷害加成 |
| Spells Cast by Totem have {0} less Cast Speed | 圖騰施放的法術的總施放速度更少 {0} |
| Spells Cast by Totem have {0} more Cast Speed | 圖騰施放的法術的總施放速度更多 {0} |
| Spells Cast by Totem have {0}% less Cast Speed | 由圖騰施放的法術有 {0}% 較少施放速度 |
| Spells Cast by Totem have {0}% more Cast Speed | 由圖騰施放的法術有 {0}% 更多施放速度 |
| Spells cast by Totems deal {0} increased Damage | 圖騰施放的法術造成的傷害增加 {0} |
| Spells cast by Totems deal {0} reduced Damage | 圖騰施放的法術造成的傷害減少 {0} |
| Spells cast by Totems deal {0}% increased Damage | 圖騰施放的法術增加{0}%造成的傷害 |
| Spells cast by Totems deal {0}% reduced Damage | 圖騰施放的法術減少{0}%造成的傷害 |
| Spells Cast by Totems have {0} increased Cast Speed | 圖騰所使用法術的施放速度增加 {0} |
| Spells Cast by Totems have {0}% increased Cast Speed | 圖騰施放的法術增加{0}%施放速度 |
| Spells deal {0} increased Area Damage while in Blood Stance | 血姿態下，法術的區域傷害增加 {0} |
| Spells deal {0} reduced Area Damage while in Blood Stance | 血姿態下，法術區域傷害減少 {0} |
| Spells deal {0}% increased Area Damage while in Blood Stance | 血腥姿態時，法術增加{0}%範圍傷害 |
| Spells deal {0}% reduced Area Damage while in Blood Stance | 血腥姿態時，法術減少{0}%範圍傷害 |
| Spells fire {0} additional Projectiles | 法術發射{0}個額外投射物 |
| Spells have {0} increased Area of Effect while in Sand Stance | 沙姿態下，法術的效果區域擴大 {0} |
| Spells have {0} increased Critical Strike Chance per Intensity | 每層凝聚使法術的暴擊率增加 {0} |
| Spells have {0} of Physical Damage Converted to Fire Damage | 法術的 {0} 物理傷害轉換為火焰傷害 |
| Spells have {0} reduced Area of Effect while in Sand Stance | 沙姿態下，法術的效果區域縮小 {0} |
| Spells have {0} reduced Critical Strike Chance per Intensity | 每層凝聚使法術的暴擊率減少 {0} |
| Spells have {0}% increased Area of Effect while in Sand Stance | 沙戮姿態時，法術增加{0}%範圍效果 |
| Spells have {0}% increased Critical Strike Chance per Intensity | 每層強化使法術增加 {0}% 暴擊率 |
| Spells have {0}% of Physical Damage Converted to Fire Damage | 法術 {0}% 物理傷害轉化至火焰傷害 |
| Spells have {0}% reduced Area of Effect while in Sand Stance | 沙戮姿態時，法術減少{0}%範圍效果 |
| Spells have {0}% reduced Critical Strike Chance per Intensity | 每層強化使法術減少 {0}% 暴擊率 |
| Spells have {0}% to Critical Strike Chance | 法術獲得 {0}% 基礎暴擊率 |
| Spells have a {0} chance to deal Double Damage | 法術有  {0} 的機率造成雙倍傷害 |
| Spells have a {0}% chance to deal Double Damage | 法術有{0}%機率造成2倍傷害 |
| Spells in this item Repeat an additional {0} times | 在物品上的法術重複施放 {0} 次 |
| Spells lose Intensity with {0} increased frequency while moving | 移動時，法術失去凝聚的頻率增加 {0} |
| Spells lose Intensity with {0} reduced frequency while moving | 移動時，法術失去凝聚的頻率減少 {0} |
| Spells lose Intensity with {0}% increased frequency while moving | 移動時增加{0}%法術失去強化頻率 |
| Spells lose Intensity with {0}% reduced frequency while moving | 移動時減少{0}%法術失去強化頻率 |
| Spells Repeat an additional {0} Times | 技能額外重複施放 {0} 次 |
| Spells Triggered by Arcanist Brand Unnerve enemies on Hit for {0} seconds | 被奧術烙印觸發的法術擊中敵人時，造成膽怯{0}秒 |
| Spells Triggered this way have {0}% more Cost | 以此方式觸發的法術有{0}%更多消耗 |
| Spells which can gain Intensity have {0} to maximum Intensity | 可以獲得強化的法術{0}最大強化 |
| Spells which have gained Intensity Recently gain {1} Intensity every {0} Seconds | 近期獲得強化的法術，每{0}秒獲得{1}強化 |
| Spells which have gained Intensity Recently lose {1} Intensity every {0} Seconds | 近期獲得強化的法術，每{0}秒失去{1}強化 |
| Spells you Cast have Added Spell Damage equal to {0} of the Damage of your Main Hand Weapon | 你施放的法術附加法術傷害，其等於你主手武器傷害的 {0} |
| Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon | 你施放的法術附加等同你主手武器{0}%傷害的法術傷害 |
| Spends {0} of Brand's Mana Cost | 耗用 {0} 點烙印的魔力消耗 |
| Spends {0} of current Mana | 消耗 {0} 當前魔力 |
| Spends {0}% of Brand's Cost | 花費{0}%烙印的消耗 |
| Spends {0}% of Brand's Mana Cost | 花費 {0}% 烙印的魔力消耗 |
| Spends {0}% of current Mana | 消耗{0}%現有魔力 |
| Spikes deal {0} less Damage | 尖刺的總傷害更少 {0} |
| Spikes deal {0} more Damage | 尖刺的總傷害更多 {0} |
| Spikes deal {0}% less Damage | 尖刺造成{0}%更少傷害 |
| Spikes deal {0}% more Damage | 尖刺造成{0}%更多傷害 |
| Spirals through {0} rotations | 螺旋通過{0}旋轉 |
| Spirit Offering grants {0} of Physical Damage as Extra Chaos Damage | 【靈魂奉獻】給予等同 {0} 物理傷害的額外混沌傷害 |
| Spirit Offering grants {0}% of Physical Damage as Extra Chaos Damage | 靈魂奉獻給予等同{0}%物理傷害的額外混沌傷害 |
| Split Arrow fires {0} additional arrows | 分裂箭矢發射{0}個額外投射物 |
| Split Arrow fires {0} additional Projectiles | 分裂箭矢發射{0}個額外投射物 |
| Split Arrow fires an additional arrow with {0} Dexterity from Passives in Radius | 範圍內有來自已分配天賦的{0}點敏捷時，分裂箭矢會發射一支額外箭矢 |
| Splitting Steel deals {0} increased Damage | 分裂鋼刃的傷害增加 {0} |
| Splitting Steel deals {0} reduced Damage | 分裂鋼刃的傷害減少 {0} |
| Splitting Steel deals {0}% increased Damage | 鋼之裂化增加{0}%傷害 |
| Splitting Steel deals {0}% reduced Damage | 鋼之裂化減少{0}%傷害 |
| Splitting Steel has {0} chance to not consume Steel Shards | 分裂鋼刃有 {0} 的機率不消耗鋼刃碎片 |
| Splitting Steel has {0} increased Area of Effect | 分裂鋼刃的效果區域擴大 {0} |
| Splitting Steel has {0} reduced Area of Effect | 分裂鋼刃的效果區域縮小 {0} |
| Splitting Steel has {0}% chance to not consume Steel Shards | 鋼之裂化有{0}%機率不消耗鋼鐵碎片 |
| Splitting Steel has {0}% increased Area of Effect | 鋼之裂化增加{0}%範圍效果 |
| Splitting Steel has {0}% reduced Area of Effect | 鋼之裂化減少{0}%範圍效果 |
| Staff Attacks deal {0} increased Damage with Ailments | 長杖攻擊造成的異常狀態傷害增加 {0} |
| Staff Attacks deal {0} increased Damage with Hits and Ailments | 長杖攻擊造成的擊中和異常狀態傷害增加 {0} |
| Staff Attacks deal {0} reduced Damage with Ailments | 長杖攻擊造成的異常狀態傷害減少 {0} |
| Staff Attacks deal {0} reduced Damage with Hits and Ailments | 長杖攻擊造成的擊中和異常狀態傷害減少 {0} |
| Staff Attacks deal {0}% increased Damage with Ailments | 長杖攻擊增加 {0}% 異常狀態傷害 |
| Staff Attacks deal {0}% increased Damage with Hits and Ailments | 長杖攻擊增加 {0}% 擊中和異常狀態傷害 |
| Staff Attacks deal {0}% reduced Damage with Ailments | 長杖攻擊減少 {0}% 異常狀態傷害 |
| Staff Attacks deal {0}% reduced Damage with Hits and Ailments | 長杖攻擊減少 {0}% 擊中和異常狀態傷害 |
| Static Strike has {0} maximum Beam Targets | 充能打擊{0}最多光束目標 |
| Steelskin Buff can take {0} increased amount of Damage | 鋼鐵之膚可以承受的傷害增加 {0} |
| Steelskin Buff can take {0} reduced amount of Damage | 鋼鐵之膚可以承受的傷害減少 {0} |
| Steelskin Buff can take {0}% increased amount of Damage | 鋼筋鐵骨增益效果增加{0}%可承受傷害總量 |
| Steelskin Buff can take {0}% reduced amount of Damage | 鋼筋鐵骨增益效果減少{0}%可承受傷害總量 |
| Steelskin grants {0} additional Physical Damage Reduction | 鋼鐵之膚會使玩家獲得額外 {0} 物理傷害減免 |
| Steelskin grants {0}% additional Physical Damage Reduction | 鋼筋鐵骨獲得{0}%額外物理傷害減免 |
| Stone Golems deal {0} increased Damage | 【巨石魔像】的傷害增加 {0} |
| Stone Golems deal {0} reduced Damage | 【巨石魔像】的傷害減少 {0} |
| Stone Golems deal {0}% increased Damage | 增加{0}%巨石魔像的傷害 |
| Stone Golems deal {0}% reduced Damage | 減少{0}%巨石魔像的傷害 |
| Storm Brand Damage Penetrates {0} of Branded Enemy's Lightning Resistance | 【風暴烙印】的傷害會穿透帶有烙印敵人閃電抗性的 {0} |
| Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance | 風暴烙印傷害穿透被烙印敵人的{0}%閃電抗性 |
| Storm Brand deals {0} increased Damage | 【風暴烙印】的傷害增加 {0} |
| Storm Brand deals {0} reduced Damage | 【風暴烙印】的傷害減少 {0} |
| Storm Brand deals {0}% increased Damage | 風暴烙印增加{0}%傷害 |
| Storm Brand deals {0}% reduced Damage | 風暴烙印減少{0}%傷害 |
| Storm Brand has a {0} chance to Chain an additional time | 【風暴烙印】有 {0} 的機率額外彈射一次 |
| Storm Brand has a {0}% chance to Chain an additional time | 風暴烙印有{0}%機率額外連鎖1次 |
| Storm Burst fires {0} additional Projectiles | 風爆發射{0}個額外投射物 |
| Storm Burst has a {0} chance to create an additional Orb | 【裂風雷球】有 {0} 的機率創造一個額外的雷球 |
| Storm Burst has a {0}% chance to create an additional Orb | 風爆有{0}%機率製造1個額外電球 |
| Storm Cloud Charges when you use {0} Lightning Skills in Range | 暴風雲在當你在範圍內使用{0}個閃電技能時充能 |
| Storm Hits an Enemy every {0} Seconds | 風暴每{0}秒擊中1個敵人 |
| Storm Rain fires {0} additional Arrows | 暴風雷雨發射{0}支額外箭矢 |
| Storm Rain has {0}% increased Beam frequency | 風暴雷雨增加{0}%光束頻率 |
| Storm Rain has {0}% reduced Beam frequency | 風暴雷雨減少{0}%光束頻率 |
| Stormbind deals {0} increased Damage | 【縛雷之紋】的傷害增加 {0} |
| Stormbind deals {0} reduced Damage | 【縛雷之紋】的傷害減少 {0} |
| Stormbind deals {0}% increased Damage | 風暴術符增加{0}%傷害 |
| Stormbind deals {0}% reduced Damage | 風暴術符減少{0}%傷害 |
| Stormbind has {0} increased Area of Effect | 【縛雷之紋】的效果區域擴大 {0} |
| Stormbind has {0} reduced Area of Effect | 【縛雷之紋】的效果區域縮小 {0} |
| Stormbind has {0}% increased Area of Effect | 風暴術符增加{0}%範圍效果 |
| Stormbind has {0}% reduced Area of Effect | 風暴術符減少{0}%範圍效果 |
| Stormblast Mine deals {0} increased Damage | 雷暴地雷的傷害增加 {0} |
| Stormblast Mine deals {0} reduced Damage | 雷暴地雷的傷害減少 {0} |
| Stormblast Mine deals {0}% increased Damage | 風爆地雷增加{0}%傷害 |
| Stormblast Mine deals {0}% reduced Damage | 風爆地雷減少{0}%傷害 |
| Stormblast Mine has {0} increased Aura Effect | 雷暴地雷光環效果增加 {0} |
| Stormblast Mine has {0} increased Throwing Speed | 雷暴地雷的投擲速度增加 {0} |
| Stormblast Mine has {0} reduced Aura Effect | 雷暴地雷光環效果減少 {0} |
| Stormblast Mine has {0} reduced Throwing Speed | 雷暴地雷的投擲速度減少 {0} |
| Stormblast Mine has {0}% increased Aura Effect | 風爆地雷增加{0}%光環效果 |
| Stormblast Mine has {0}% increased Throwing Speed | 風爆地雷增加{0}%投擲速度 |
| Stormblast Mine has {0}% reduced Aura Effect | 風爆地雷減少{0}%光環效果 |
| Stormblast Mine has {0}% reduced Throwing Speed | 風爆地雷減少{0}%投擲速度 |
| Strength's Damage bonus also applies to Reeling Speed at {0}% of its value | 力量的傷害加成同時以 {0}% 它的值套用至收線速度 |
| Strength's Damage Bonus instead grants {0} increased Melee Physical Damage per {1} Strength | 不再通過力量獲得傷害加成，每 {1} 點力量會使近戰物理傷害增加 {0} |
| Strength's Damage Bonus instead grants {0}% increased Melee Physical Damage per {1} Strength | 不再通過力量獲得傷害加成，每 {1} 點力量會使近戰物理傷害增加 {0}% |
| Strike Skills target {0} additional nearby Enemies | 打擊技能瞄準 {0} 個額外附近敵人 |
| Strike Skills target {0} additional nearby Enemy | 打擊技能瞄準 {0} 個額外附近敵人 |
| Strike Skills which target additional Enemies can do so from {0}% further away | 瞄準額外敵人的打擊技能可以從{0}%更遠的地方進行 |
| Strikes {0} Areas | 落雷至{0}個區域 |
| Strikes {0} Areas every {1} seconds | 每{1}秒落雷至{0}個區域 |
| Strikes an Enemy every {0} second | 每{0}秒落雷1個敵人 |
| Strikes an Enemy every {0} seconds | 每{0}秒落雷1個敵人 |
| Strikes every {0} second | 每 {0} 秒落雷 |
| Strikes every {0} seconds | 每{0}秒落雷 |
| Strongbox Monsters have {0} increased Item Quantity | 保險箱裡怪物的掉落物品品質增加 {0} |
| Strongbox Monsters have {0} reduced Item Quantity | 保險箱裡怪物的掉落物品品質減少 {0} |
| Strongbox Monsters have {0}% increased Item Quantity | 保險箱怪物增加{0}%掉落物品數量 |
| Strongbox Monsters have {0}% reduced Item Quantity | 保險箱怪物減少{0}%掉落物品數量 |
| Strongboxes each contain {0} additional random Rare Items | 保險箱額外包含{0}個稀有物品 |
| Strongboxes grant Onslaught for {0} seconds when opened | 玩家打開保險箱時獲得{0}秒猛攻 |
| Strongboxes in Area have {0} chance to contain an additional Vaal Orb | 保險箱有 {0} 的機率內含 1 個額外瓦爾寶珠 |
| Strongboxes in Area have {0}% chance to contain an additional Vaal Orb | 保險箱有{0}%機率額外含有1顆瓦爾寶珠 |
| Stronger Pulse has {0} to Radius | 較強的脈衝 {0} 範圍 |
| Stronger Pulses deal {0} less Damage with Hits and Ailments | 【強力脈衝】會使擊中總傷害和異常狀態總傷害更少 {0} |
| Stronger Pulses deal {0} more Damage with Hits and Ailments | 【強力脈衝】會使擊中總傷害和異常狀態總傷害更多 {0} |
| Stronger Pulses deal {0}% less Damage with Hits and Ailments | 強脈衝造成 {0}% 更少擊中和異常狀態傷害 |
| Stronger Pulses deal {0}% more Damage with Hits and Ailments | 強脈衝造成 {0}% 更多擊中和異常狀態傷害 |
| Stun Threshold is based on {0} of your Mana instead of Life | 你的暈眩門檻將基於魔力的 {0}，而非生命 |
| Stun Threshold is based on {0}% of your Energy Shield instead of Life | 暈眩門檻以你能量護盾的{0}%為依據，而非生命 |
| Stun Threshold is based on {0}% of your Mana instead of Life | 你的暈眩門檻由生命改為以{0}%魔力作為基礎 |
| Stuns from Critical Strikes have {0}% increased Duration | 暴擊造成的暈眩增加 {0}% 持續時間 |
| Subtracts {0} from Accuracy Rating | 減去{0}命中率 |
| Summon {0} additional Skeleton Warriors with Summon Skeleton | 召喚骷髏召喚 {0} 個額外骷髏戰士 |
| Summon Raging Spirit has {0} chance to summon an extra Minion | 召喚憤怒狂靈時有 {0} 的機率額外再召喚一只 |
| Summon Raging Spirit has {0} increased Duration | 召喚憤怒狂靈的持續時間延長 {0} |
| Summon Raging Spirit has {0} reduced Duration | 召喚憤怒狂靈的持續時間縮短 {0} |
| Summon Raging Spirit has {0}% chance to summon an extra Minion | 召喚憤怒狂靈時有{0}%機率額外召喚一隻 |
| Summon Raging Spirit has {0}% increased Duration | 召喚憤怒狂靈增加{0}%持續時間 |
| Summon Raging Spirit has {0}% reduced Duration | 召喚憤怒狂靈減少{0}%持續時間 |
| Summon Skeletons can Summon up to {0} Skeleton Mages | 召喚骷髏可以召喚最多{0}個骷髏法師 |
| Summon Skitterbots has {0} increased Mana Reservation | 【召喚飛掠者】的魔力保留增加 {0} |
| Summon Skitterbots has {0} reduced Mana Reservation | 召喚飛掠者的魔力保留減少 {0} |
| Summon Skitterbots has {0}% increased Mana Reservation | 召喚探測機獸增加 {0}% 魔力保留 |
| Summon Skitterbots has {0}% increased Mana Reservation Efficiency | 召喚探測機獸增加{0}%魔力保留效用 |
| Summon Skitterbots has {0}% increased Reservation | 召喚探測機獸增加{0}%保留 |
| Summon Skitterbots has {0}% reduced Mana Reservation | 召喚探測機獸減少 {0}% 魔力保留n |
| Summon Skitterbots has {0}% reduced Mana Reservation Efficiency | 召喚探測機獸減少{0}%魔力保留效用 |
| Summon Skitterbots has {0}% reduced Reservation | 召喚探測機獸減少{0}%保留 |
| Summoned Agony Crawler fires {0} additional Projectile | 召喚的苦痛毒蛛蠍發射{0}個額外投射物 |
| Summoned Agony Crawler fires {0} additional Projectiles | 召喚的苦痛毒蛛蠍發射{0}個額外投射物 |
| Summoned Arbalists Convert {0}% of Physical Damage to Cold Damage | 召喚弩兵轉化 {0}% 物理傷害至冰冷傷害 |
| Summoned Arbalists Convert {0}% of Physical Damage to Fire Damage | 召喚弩兵轉化 {0}% 物理傷害至火焰傷害 |
| Summoned Arbalists Convert {0}% of Physical Damage to Lightning Damage | 召喚弩兵轉化 {0}% 物理傷害至閃電傷害 |
| Summoned Arbalists fire {0} additional Projectiles | 召喚弩兵發射{0}額外投射物 |
| Summoned Arbalists gain {0}% of Physical Damage as Extra Cold Damage | 召喚弩兵獲得 {0}% 物理傷害的額外冰冷傷害 |
| Summoned Arbalists gain {0}% of Physical Damage as Extra Fire Damage | 召喚弩兵獲得 {0}% 物理傷害的額外火焰傷害 |
| Summoned Arbalists gain {0}% of Physical Damage as Extra Lightning Damage | 召喚弩兵獲得 {0}% 物理傷害的額外閃電傷害 |
| Summoned Arbalists have {0}% chance to Crush on Hit | 召喚弩兵擊中時有{0}%機率粉碎 |
| Summoned Arbalists have {0}% chance to deal Double Damage | 召喚弩兵有{0}%機率造成2倍傷害 |
| Summoned Arbalists have {0}% chance to Freeze, Shock, and Ignite | 召喚弩兵有 {0}% 機率造成冰凍、感電和點燃 |
| Summoned Arbalists have {0}% chance to inflict Cold Exposure on Hit | 召喚弩兵擊中時有{0}%機率造成冰冷曝曬 |
| Summoned Arbalists have {0}% chance to inflict Fire Exposure on Hit | 召喚弩兵擊中時有{0}%機率造成火焰曝曬 |
| Summoned Arbalists have {0}% chance to inflict Lightning Exposure on Hit | 召喚弩兵擊中時有{0}%機率造成閃電曝曬 |
| Summoned Arbalists have {0}% chance to Intimidate for {1} seconds on Hit | 召喚弩兵擊中時有{0}%機率威嚇{1}秒 |
| Summoned Arbalists have {0}% chance to Maim for {1} seconds on Hit | 召喚弩兵擊中時有{0}%機率癱瘓{1}秒 |
| Summoned Arbalists have {0}% chance to Poison | 召喚弩兵有{0}%機率造成中毒 |
| Summoned Arbalists have {0}% chance to Unnerve for {1} seconds on Hit | 召喚弩兵擊中時有{0}%機率膽怯{1}秒 |
| Summoned Arbalists have {0}% increased Attack Speed | 召喚弩兵增加{0}%攻擊速度 |
| Summoned Arbalists have {0}% reduced Attack Speed | 召喚弩兵減少{0}%攻擊速度 |
| Summoned Arbalists' Attacks have {0}% chance to inflict Bleeding | 召喚弩兵的攻擊有{0}%機率造成流血 |
| Summoned Arbalists' Projectiles Chain {0} times | 召喚弩兵的投射物可以連鎖{0}次 |
| Summoned Arbalists' Projectiles Pierce {0} additional Targets | 召喚弩兵的投射物穿透{0}額外目標 |
| Summoned Arbalists' Projectiles Split into {0} | 召喚弩兵的投射物分化至{0} |
| Summoned Carrion Golems deal {0} increased Damage | 召喚的腐化魔像造成的傷害增加 {0} |
| Summoned Carrion Golems deal {0} reduced Damage | 召喚的腐化魔像造成的傷害減少 {0} |
| Summoned Carrion Golems deal {0}% increased Damage | 召喚食腐魔像增加{0}%傷害 |
| Summoned Carrion Golems deal {0}% reduced Damage | 召喚食腐魔像減少{0}%傷害 |
| Summoned Carrion Golems have {0} to all Elemental Resistances | 召喚的腐化魔像獲得 {0} 所有元素抗性 |
| Summoned Carrion Golems have {0}% to all Elemental Resistances | 召喚食腐魔像{0}%全部元素抗性 |
| Summoned Golems are Resummoned {0} second after being Killed | 召喚魔像被擊殺後{0}秒重新被召喚 |
| Summoned Golems are Resummoned {0} seconds after being Killed | 召喚魔像被擊殺後{0}秒重新被召喚 |
| Summoned Golems have {0} increased Cooldown Recovery Rate | 召喚魔像時，它們的冷卻回復率增加 {0} |
| Summoned Golems have {0} reduced Cooldown Recovery Rate | 召喚魔像時，它們的冷卻回復率減少 {0} |
| Summoned Golems have {0}% increased Cooldown Recovery Rate | 召喚的魔像增加{0}%冷卻時間恢復速度 |
| Summoned Golems have {0}% reduced Cooldown Recovery Rate | 召喚的魔像減少{0}%冷卻時間恢復速度 |
| Summoned Golems Regenerate {0} of their Life per second | 召喚的魔像每秒回復 {0} 生命 |
| Summoned Golems Regenerate {0}% of their Life per second | 召喚魔像每秒回復 {0}% 他們的生命 |
| Summoned Holy Relics deal {0} increased Damage | 【召喚聖物】的傷害增加 {0} |
| Summoned Holy Relics deal {0} reduced Damage | 【召喚聖物】的傷害減少 {0} |
| Summoned Holy Relics deal {0}% increased Damage | 召喚聖物增加{0}%傷害 |
| Summoned Holy Relics deal {0}% reduced Damage | 召喚聖物減少{0}%傷害 |
| Summoned Holy Relics have {0} increased Area of Effect | 【召喚聖物】的效果區域擴大 {0} |
| Summoned Holy Relics have {0} increased Buff Effect | 召喚的聖物的增益效果增加 {0} |
| Summoned Holy Relics have {0} increased Cooldown Recovery Rate | 【召喚聖物】的冷卻恢復速度增加 {0} |
| Summoned Holy Relics have {0} reduced Area of Effect | 【召喚聖物】的效果區域縮小 {0} |
| Summoned Holy Relics have {0} reduced Cooldown Recovery Rate | 【召喚聖物】的冷卻恢復速度減少 {0} |
| Summoned Holy Relics have {0}% increased Area of Effect | 召喚聖物增加{0}%範圍效果 |
| Summoned Holy Relics have {0}% increased Buff Effect | 召喚聖物增加{0}%增益效果 |
| Summoned Holy Relics have {0}% increased Cooldown Recovery Rate | 召喚的聖物增加{0}%冷卻時間恢復速度 |
| Summoned Holy Relics have {0}% increased Cooldown Recovery Speed | 【召喚聖物】的冷卻恢復速度增加 {0}% |
| Summoned Holy Relics have {0}% reduced Area of Effect | 召喚聖物減少{0}%範圍效果 |
| Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate | 召喚的聖物減少{0}%冷卻時間恢復速度 |
| Summoned Holy Relics have {0}% reduced Cooldown Recovery Speed | 【召喚聖物】的冷卻恢復速度減少 {0}% |
| Summoned Phantasms have {0} chance to refresh their Duration when they Hit a Unique Enemy | 召喚的幻靈擊中傳奇敵人時，有 {0} 的機率刷新持續時間 |
| Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Unique Enemy | 當召喚幻影擊中傳奇敵人時，有{0}%機率刷新他們的持續時間 |
| Summoned Raging Spirits deal {0} increased Damage | 召喚憤怒狂靈的傷害增加 {0} |
| Summoned Raging Spirits deal {0} reduced Damage | 召喚憤怒狂靈的傷害減少 {0} |
| Summoned Raging Spirits deal {0}% increased Damage | 召喚憤怒狂靈增加{0}%傷害 |
| Summoned Raging Spirits deal {0}% reduced Damage | 召喚憤怒狂靈減少{0}%傷害 |
| Summoned Raging Spirits have {0} chance to refresh their Duration when they Hit a Unique Enemy | 召喚的憤怒狂靈擊中傳奇敵人時有 {0} 的機率刷新持續時間 |
| Summoned Raging Spirits have {0} increased maximum Life | 憤怒狂靈的最大生命增加 {0} |
| Summoned Raging Spirits have {0} reduced maximum Life | 憤怒狂靈的最大生命減少 {0} |
| Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Unique Enemy | 當召喚憤怒狂靈擊中傳奇敵人，有{0}%機率刷新他們的持續時間 |
| Summoned Raging Spirits have {0}% increased maximum Life | 召喚憤怒狂靈增加{0}%最大生命 |
| Summoned Raging Spirits have {0}% reduced maximum Life | 召喚憤怒狂靈減少{0}%最大生命 |
| Summoned Raging Spirits take {0} of their Maximum Life per second as Chaos Damage | 憤怒狂靈每秒受到等同於最大生命 {0} 的混沌傷害 |
| Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage | 召喚憤怒狂靈每秒承受{0}%他們最大生命的混沌傷害 |
| Summoned Reaper deals {0}% increased Damage | 召喚奪魂鐮增加{0}%傷害 |
| Summoned Reaper deals {0}% reduced Damage | 召喚奪魂鐮減少{0}%傷害 |
| Summoned Reaper has {0}% to Physical Damage over Time Multiplier | 召喚奪魂鐮{0}%物理持續傷害加成 |
| Summoned Sentinels have {0} increased Cooldown Recovery Rate | 召喚的純淨哨兵冷卻回復速度加快 {0} |
| Summoned Sentinels have {0} reduced Cooldown Recovery Rate | 召喚的純淨哨兵冷卻回復速度減慢 {0} |
| Summoned Sentinels have {0}% increased Cooldown Recovery Rate | 召喚衛士增加{0}%冷卻時間恢復速度 |
| Summoned Sentinels have {0}% increased Cooldown Recovery Speed | 召喚的純淨哨兵冷卻回復速度加快 {0}% |
| Summoned Sentinels have {0}% reduced Cooldown Recovery Rate | 召喚衛士減少{0}%冷卻時間恢復速度 |
| Summoned Sentinels have {0}% reduced Cooldown Recovery Speed | 召喚的純淨哨兵冷卻回復速度減慢 {0}% |
| Summoned Sentinels of Absolution have {0}% increased Area of Effect | 召喚的赦免哨兵增加{0}%範圍效果 |
| Summoned Sentinels of Absolution have {0}% reduced Area of Effect | 召喚的赦免哨兵減少{0}%範圍效果 |
| Summoned Sentinels of Dominance deal {0} increased Damage | 【召喚統禦哨兵】的效果區域擴大 {0} |
| Summoned Sentinels of Dominance deal {0} reduced Damage | 【召喚統禦哨兵】的效果區域縮小 {0} |
| Summoned Sentinels of Dominance deal {0}% increased Damage | 召喚的統御哨兵增加{0}%傷害 |
| Summoned Sentinels of Dominance deal {0}% reduced Damage | 召喚的統御哨兵減少{0}%傷害 |
| Summoned Sentinels of Purity have {0} increased Area of Effect | 【召喚純淨哨兵】的效果區域擴大 {0} |
| Summoned Sentinels of Purity have {0} reduced Area of Effect | 【召喚純淨哨兵】的效果區域縮小 {0} |
| Summoned Sentinels of Purity have {0}% increased Area of Effect | 召喚的純淨護衛增加{0}%範圍效果 |
| Summoned Sentinels of Purity have {0}% reduced Area of Effect | 召喚的純淨護衛減少{0}%範圍效果 |
| Summoned Skeletons have {0} chance to Wither Enemies for {1} seconds on Hit | 【骷髏】擊中時有 {0} 的機率使敵人【枯萎】，持續 {1} 秒 |
| Summoned Skeletons have {0} of Physical Damage Converted to Chaos Damage | 【召喚骷髏】將其  {0} 物理傷害轉化為混沌傷害 |
| Summoned Skeletons have {0}% chance to Wither Enemies for {1} seconds on Hit | 召喚的骷髏擊中時有{0}%機率凋零敵人{1}秒 |
| Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage | 召喚骷髏的{0}%物理傷害轉化為混沌傷害 |
| Summoned Skeletons have a {0} chance to Cover Enemies in Ash on Hit | 召喚骷髏被擊中時有 {0} 的機率讓敵人受到【餘燼纏身】 |
| Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit | 召喚骷髏擊中敵人時有{0}%機率使敵人餘燼纏身 |
| Summoned Skeletons take {0} of their Maximum Life per second as Fire Damage | 召喚骷髏每秒將其最大生命的 {0} 轉化為火焰傷害 |
| Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage | 召喚骷髏每秒承受{0}%他們最大生命的火焰傷害 |
| Summoned Skitterbots have {0} increased Area of Effect | 召喚的飛掠者效果區域增加 {0} |
| Summoned Skitterbots have {0} reduced Area of Effect | 召喚的飛掠者效果區域減少 {0} |
| Summoned Skitterbots have {0}% increased Area of Effect | 召喚探測機獸增加{0}%範圍效果 |
| Summoned Skitterbots have {0}% increased Cooldown Recovery | 召喚探測機獸增加{0}%冷卻時間恢復 |
| Summoned Skitterbots have {0}% reduced Area of Effect | 召喚探測機獸減少{0}%範圍效果 |
| Summoned Skitterbots have {0}% reduced Cooldown Recovery | 召喚探測機獸減少{0}%冷卻時間恢復 |
| Summons {0} Arbalist | 召喚 {0} 名弩兵 |
| Summons {0} Arbalists | 召喚 {0} 名弩兵 |
| Summons {0} Ballista Totems which use this Skill | 召喚 {0} 個使用此技能的砲塔圖騰 |
| Summons {0} Skeleton Archer | 召喚 {0} 個骷髏弓箭手 |
| Summons {0} Skeleton Archers | 召喚 {0} 個骷髏弓箭手 |
| Summons {0} Skeleton General | 召喚 {0} 個骷髏將軍 |
| Summons {0} Skeleton Generals | 召喚 {0} 個骷髏將軍 |
| Summons {0} Skeleton Mage | 召喚 {0} 個骷髏法師 |
| Summons {0} Skeleton Mages | 召喚 {0} 個骷髏法師 |
| Summons {0} Skeleton Warrior | 召喚 {0} 隻骷髏戰士 |
| Summons {0} Skeleton Warriors | 召喚 {0} 隻骷髏戰士 |
| Summons {0} Totems which use this Skill | 召喚 {0} 個使用此技能的圖騰 |
| Summons Mirage Warriors from {0} Corpses per {1} Power | 每 {1} 點威力值從 {0} 個屍體召喚蜃影武士 |
| Summons Mirage Warriors from {0} corpses per {1} Power, minimum {2} corpse | 每 {1} 強度從 {0} 個屍體召喚幻影戰士，最小 {2}  屍體 |
| Summons Mirage Warriors from {0} corpses per {1} Power, minimum 1 corpse | 每{1}強度從{0}個屍體召喚幻影戰士 |
| Sunder has {0} increased Area of Effect | 【大地震擊】的效果區域擴大 {0} |
| Sunder has {0} increased Attack Speed | 【大地震擊】的攻擊速度加快 {0} |
| Sunder has {0} increased Damage | 【大地震擊】的傷害增加 {0} |
| Sunder has {0} increased delay between Areas in the Wave | 【大地震擊】的衝擊波區域增加延遲 {0} |
| Sunder has {0} reduced Area of Effect | 【大地震擊】的效果區域縮小 {0} |
| Sunder has {0} reduced Attack Speed | 【大地震擊】的攻擊速度減慢 {0} |
| Sunder has {0} reduced Damage | 【大地震擊】的傷害減少 {0} |
| Sunder has {0} reduced delay between Areas in the Wave | 【大地震擊】的衝擊波區域減少延遲 {0} |
| Sunder has {0}% increased Area of Effect | 大地震擊增加{0}%範圍效果 |
| Sunder has {0}% increased Attack Speed | 大地震擊增加{0}%攻擊速度 |
| Sunder has {0}% increased Damage | 大地震擊增加{0}%傷害 |
| Sunder has {0}% increased delay between Areas in the Wave | 大地震擊增加{0}%震波在區域間的延遲 |
| Sunder has {0}% reduced Area of Effect | 大地震擊減少{0}%範圍效果 |
| Sunder has {0}% reduced Attack Speed | 大地震擊減少{0}%攻擊速度 |
| Sunder has {0}% reduced Damage | 大地震擊減少{0}%傷害 |
| Sunder has {0}% reduced delay between Areas in the Wave | 大地震擊減少{0}%震波在區域間的延遲 |
| Supported Active Skill Gems gain {0} increased Experience | 所輔助的主動技能石獲得的經驗值增加 {0} |
| Supported Active Skill Gems gain {0} reduced Experience | 所輔助的主動技能石所獲得的經驗值減少 {0} |
| Supported Active Skill Gems gain {0}% increased Experience | 增加 {0}% 輔助的主動技能寶石所獲得之經驗值 |
| Supported Active Skill Gems gain {0}% reduced Experience | 減少 {0}% 輔助的主動技能寶石所獲得之經驗值 |
| Supported Attack Skills deal {0} less Damage while on Full Life | 滿血時，被輔助的攻擊技能造成的總傷害更少 {0} |
| Supported Attack Skills deal {0} less Elemental Damage | 被輔助的攻擊技能造成的元素總傷害更少 {0} |
| Supported Attack Skills deal {0} more Damage while on Full Life | 滿血時，被輔助的攻擊技能造成的總傷害更多 {0} |
| Supported Attack Skills deal {0} more Damage with Bleeding and Poison caused by Projectile Hits | 被輔助攻擊技能的投射物擊中造成的流血和中毒總傷害更多 {0} |
| Supported Attack Skills deal {0} more Elemental Damage | 被輔助的攻擊技能造成的元素總傷害更多 {0} |
| Supported Attack Skills deal {0}% less Damage while on Full Life | 滿血時，被輔助的攻擊技能造成{0}%更少傷害 |
| Supported Attack Skills deal {0}% less Elemental Damage | 被輔助的攻擊技能造成 {0}% 更少元素傷害 |
| Supported Attack Skills deal {0}% more Damage while on Full Life | 滿血時，被輔助的攻擊技能造成{0}%更多傷害 |
| Supported Attack Skills deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits | 被輔助的攻擊技能造成 {0}% 更少投射物擊中時造成的流血和中毒傷害 |
| Supported Attack Skills deal {0}% more Elemental Damage | 被輔助的攻擊技能造成 {0}% 更多元素傷害 |
| Supported Attacks deal {0} increased Damage with Bleeding | 被輔助的攻擊技能造成的流血傷害增加 {0} |
| Supported Attacks deal {0} less Damage with Bleeding | 被輔助的攻擊技能造成的流血總傷害更少 {0} |
| Supported Attacks deal {0} more Damage with Bleeding | 被輔助的攻擊技能造成的流血總傷害更多 {0} |
| Supported Attacks deal {0} reduced Damage with Bleeding | 被輔助的攻擊技能造成的流血傷害減少 {0} |
| Supported Attacks deal {0} to {1} added Physical Damage with Weapons | 被輔助且使用武器進行的攻擊附加{0}至{1}物理傷害 |
| Supported Attacks deal {0} to {1} added Physical Damage with Weapons per {2} Rage | 每{2}層盛怒，被輔助的攻擊使用武器附加{0}至{1}物理傷害 |
| Supported Attacks deal {0} to {1} added Physical Damage with Weapons while you have at least {2} Rage | 當你至少有{2}層盛怒，被輔助的攻擊附加{0}至{1}物理傷害 |
| Supported Attacks deal {0}% increased Damage with Bleeding | 被輔助的攻擊增加 {0}% 流血傷害 |
| Supported Attacks deal {0}% less Damage | 被輔助的攻擊造成{0}%更少傷害 |
| Supported Attacks deal {0}% less Damage with Bleeding | 被輔助的攻擊造成 {0}% 更少流血傷害 |
| Supported Attacks deal {0}% more Damage | 被輔助的攻擊造成{0}%更多傷害 |
| Supported Attacks deal {0}% more Damage with Bleeding | 被輔助的攻擊造成 {0}% 更多流血傷害 |
| Supported Attacks deal {0}% reduced Damage with Bleeding | 被輔助的攻擊減少 {0}% 流血傷害 |
| Supported Attacks have {0} chance to cause Bleeding | 被輔助攻擊有 {0} 的機率導致流血 |
| Supported Attacks have {0} chance to Impale Enemies on Hit | 被輔助的攻擊擊中時有 {0} 的機率穿刺敵人 |
| Supported Attacks have {0} chance to Maim on Hit | 被輔助的攻擊技能擊中時有 {0} 的機率癱瘓敵人 |
| Supported Attacks have {0} increased Bleeding Duration | 被輔助攻擊的流血持續時間延長 {0} |
| Supported Attacks have {0} increased Impale Effect | 被輔助的攻擊使穿刺效果增加 {0} |
| Supported Attacks have {0} of Damage Leeched as Mana | 被輔助攻擊的 {0} 傷害會轉化為魔力偷取 |
| Supported Attacks have {0} reduced Bleeding Duration | 被輔助攻擊的流血持續時間縮短 {0} |
| Supported Attacks have {0} reduced Impale Effect | 被輔助的攻擊使穿刺效果減少 {0} |
| Supported Attacks have {0}% chance to cause Bleeding | 被輔助的攻擊有{0}%機率造成流血 |
| Supported Attacks have {0}% chance to Impale Enemies on Hit | 被輔助的攻擊有 {0}% 機率在擊中時穿刺敵人 |
| Supported Attacks have {0}% chance to Maim on Hit | 被輔助的攻擊擊中時有{0}%機率造成癱瘓 |
| Supported Attacks have {0}% increased Bleeding Duration | 被輔助的攻擊增加{0}%流血持續時間 |
| Supported Attacks have {0}% increased Impale Effect | 被輔助的攻擊增加 {0}% 穿刺效果 |
| Supported Attacks have {0}% of Damage Leeched as Mana | 被輔助的攻擊 {0}% 傷害偷取魔力 |
| Supported Attacks have {0}% reduced Bleeding Duration | 被輔助的攻擊減少{0}%流血持續時間 |
| Supported Attacks have {0}% reduced Impale Effect | 被輔助的攻擊減少 {0}% 穿刺效果 |
| Supported Attacks have a {0} chance to Trigger a Supported Spell when you Crit an Enemy | 暴擊時，被輔助的攻擊技能有 {0} 的機率觸發連接的法術 |
| Supported Attacks have a {0}% chance to Trigger a Supported Spell when you Crit an Enemy | 當你暴擊敵人時，被輔助的攻擊有{0}%機率觸發被輔助的法術 |
| Supported Channelling Skills deal {0} increased Damage | 被輔助持續吟導技能的傷害增加 {0} |
| Supported Channelling Skills deal {0} reduced Damage | 被輔助持續吟導技能的傷害減少 {0} |
| Supported Channelling Skills deal {0}% increased Damage | 被輔助的引導技能增加{0}%傷害 |
| Supported Channelling Skills deal {0}% reduced Damage | 被輔助的引導技能減少{0}%傷害 |
| Supported Curse Skills have {0}% chance to apply to Hexproof Enemies | 被輔助的詛咒技能有 {0}% 機率套用於免疫詛咒的敵人 |
| Supported Melee Attacks have a {0} chance to Trigger a Supported Spell on Kill | 擊敗敵人時，被輔助的近戰攻擊技能有 {0} 的機率觸發連接的法術 |
| Supported Melee Attacks have a {0}% chance to Trigger a Supported Spell on Kill | 當擊殺敵人時，被輔助的近戰攻擊有 {0}% 機率觸發被輔助的法術 |
| Supported Non-Instant Skills have {0} Cooldown Use | 被輔助的非立即施放技能{0}冷卻使用次數 |
| Supported Non-Instant Skills have {0} Cooldown Uses | 被輔助的非立即施放技能{0}冷卻使用次數 |
| Supported Non-InstantSkills have {0} Cooldown Uses | 被輔助的非立即生效技能 {0} 冷卻時間次數 |
| Supported Projectile Skills deal {0} less Projectile Damage | 被輔助技能造成的投射物總傷害更少 {0} |
| Supported Projectile Skills deal {0} more Projectile Damage | 被輔助技能造成的投射物總傷害更多 {0} |
| Supported Projectile Skills deal {0}% less Projectile Damage | 輔助的投射物技能造成{0}%更少投射物傷害 |
| Supported Projectile Skills deal {0}% more Projectile Damage | 輔助的投射物技能造成{0}%更多投射物傷害 |
| Supported Skill have {0} increased Effect of Maim | 被輔助技能的癱瘓效果增加 {0} |
| Supported Skill have {0} reduced Effect of Maim | 被輔助技能的癱瘓效果減少 {0} |
| Supported Skill have {0}% increased Effect of Maim | 被輔助的技能增加 {0}% 癱瘓效果 |
| Supported Skill have {0}% reduced Effect of Maim | 被輔助的技能減少 {0}% 癱瘓效果 |
| Supported Skills also fire Projectiles from up to {0} point on each side of you | 被輔助的技能同時從你的兩側{0}個點發射投射物 |
| Supported Skills also fire Projectiles from up to {0} points on each side of you | 被輔助的技能同時從你的兩側{0}個點發射投射物 |
| Supported Skills can apply {0} additional Curses | 被輔助的技能只可套用{0}個額外詛咒 |
| Supported Skills can have up to {0} additional Remote Mine placed at a time | 被輔助的技能同時最多可以額外放置{0}個遙控地雷 |
| Supported Skills can have up to {0} additional Remote Mines placed at a time | 被輔助的技能同時最多可以額外放置{0}個遙控地雷 |
| Supported Skills can have up to {0} additional Trap placed at a time | 被輔助的技能同時最多可以額外放置{0}個陷阱 |
| Supported Skills can have up to {0} additional Traps placed at a time | 被輔助的技能同時最多可以額外放置{0}個陷阱 |
| Supported Skills Chain {0} times | 被輔助技能連鎖增加{0}次 |
| Supported Skills convert {0} of Physical Damage to a random Element | 被輔助技能將物理傷害的 {0} 轉化為一種隨機元素 |
| Supported Skills convert {0}% of Physical Damage to a random Element | 被輔助的技能轉化 {0}% 物理傷害至 1個隨機元素 |
| Supported Skills Crush Enemies for {0} seconds on Hit | 被輔助的技能擊中時會壓碎敵人{0}秒 |
| Supported Skills Crush for {0} seconds on Hit | 被輔助的技能擊中時壓碎{0}秒 |
| Supported Skills deal {0} increased Area Damage | 被輔助技能會使範圍傷害增加 {0} |
| Supported Skills deal {0} increased Attack Damage | 被輔助技能的攻擊傷害增加 {0} |
| Supported Skills deal {0} increased Attack damage per {1} Accuracy Rating | 每 {1} 點命中值都使被輔助技能的攻擊傷害增加 {0} |
| Supported Skills deal {0} increased Burning Damage | 被輔助技能的燃燒傷害增加 {0} |
| Supported Skills deal {0} increased Chaos Damage | 被輔助技能造成的混沌傷害增加 {0} |
| Supported Skills deal {0} increased Cold Damage | 被輔助技能造成的冰冷傷害增加 {0} |
| Supported Skills deal {0} increased Damage | 被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage if you've lost an Endurance Charge in the past {1} seconds | 若你在過去 {1} 秒內失去過耐力球，則被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage over Time | 被輔助技能造成的持續性傷害增加 {0} |
| Supported Skills deal {0} increased Damage per Endurance Charge | 每個耐力球都使被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage per Frenzy Charge | 每個狂怒球都使被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage per Power Charge | 每個暴擊球都使被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage when on Full Life | 滿血時，被輔助技能的傷害增加 {0} |
| Supported Skills Deal {0} increased Damage when on Low Life | 低血時，被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage while Leeching Energy Shield | 偷取能量護盾時，被輔助技能造成的傷害增加 {0} |
| Supported Skills deal {0} increased Damage while Leeching Life | 偷取生命時，被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage while Leeching Mana | 偷取魔力時，被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage while on Full Energy Shield | 能量護盾全滿時，被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage while you are affected by an Ailment | 你被異常狀態影響時，被輔助技能的傷害增加 {0} |
| Supported Skills deal {0} increased Damage with Ailments | 被輔助技能的異常狀態傷害增加 {0} |
| Supported Skills deal {0} increased Damage with Hits | 被輔助技能的擊中傷害增加 {0} |
| Supported Skills deal {0} increased Damage with Hits against Enemies that are on Low Life | 對抗低血敵人時，被輔助技能的擊中傷害增加 {0} |
| Supported Skills deal {0} increased Damage with Hits against Frozen Enemies | 被輔助技能對被冰凍敵人的傷害增加 {0} |
| Supported Skills deal {0} increased Damage with Hits and Ailments against Enemies that are on Full Life | 對抗滿血敵人時，被輔助技能的擊中和異常狀態傷害增加 {0} |
| Supported Skills deal {0} increased Damage with Hits and Ailments per Curse on Enemy | 敵人身上的每個詛咒都使被輔助技能的擊中和異常狀態傷害增加 {0} |
| Supported Skills deal {0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy | 敵人身上每種冰凍、感電、點燃效果都使被輔助技能的擊中和異常狀態傷害增加 {0} |
| Supported Skills deal {0} increased Damage with Poison | 被輔助技能造成的中毒傷害增加 {0} |
| Supported Skills deal {0} increased Elemental Damage | 被輔助技能造成的元素傷害增加 {0} |
| Supported Skills deal {0} increased Elemental Damage with Weapons | 被輔助技能增加 {0} 武器元素傷害 |
| Supported Skills deal {0} increased Fire Damage | 被輔助技能造成的火焰傷害增加 {0} |
| Supported Skills deal {0} increased Lightning Damage | 被輔助技能造成的閃電傷害增加 {0} |
| Supported Skills deal {0} increased Melee Damage | 被輔助技能造成的近戰傷害增加 {0} |
| Supported Skills deal {0} increased Melee Damage against Bleeding Enemies | 被輔助技能對流血敵人的近戰傷害增加 {0} |
| Supported Skills deal {0} increased Melee Physical Damage | 被輔助技能造成的近戰物理傷害增加 {0} |
| Supported Skills deal {0} increased Physical Damage | 被輔助技能造成的物理傷害增加 {0} |
| Supported Skills deal {0} increased Projectile Damage | 被輔助的投射物技能傷害增加 {0} |
| Supported Skills deal {0} increased Projectile Damage to nearby Enemies | 被輔助技能對週圍敵人的投射物傷害增加 {0} |
| Supported Skills deal {0} increased Spell Damage | 被輔助技能造成的法術傷害增加 {0} |
| Supported Skills deal {0} increased Trap Damage | 被輔助技能增加 {0} 陷阱傷害 |
| Supported Skills deal {0} less Area Damage | 被輔助技能造成的範圍總傷害更少 {0} |
| Supported Skills deal {0} less Attack Damage | 被輔助技能造成的攻擊總傷害更少 {0} |
| Supported Skills deal {0} less Burning Damage | 被輔助技能造成的燃燒總傷害更少 {0} |
| Supported Skills deal {0} less Chaos Damage | 被輔助技能造成的混沌總傷害更少 {0} |
| Supported Skills deal {0} less Chaos Damage over Time | 被輔助技能造成的持續性混沌總傷害更少 {0} |
| Supported Skills deal {0} less Cold Damage Over Time | 被輔助技能造成的持續性冰冷總傷害更少 {0} |
| Supported Skills deal {0} less Damage | 被輔助技能造成的總傷害更少 {0} |
| Supported Skills deal {0} less Damage for each prior Mine in Detonation Sequence | 傳爆序列中，每個之前的地雷都使被輔助技能造成的總傷害更少 {0} |
| Supported Skills deal {0} less Damage over Time | 被輔助技能造成的持續性總傷害更少 {0} |
| Supported Skills deal {0} less Damage per Power Charge | 每個暴擊球可使被輔助技能造成的總傷害更少 {0} |
| Supported Skills Deal {0} less Damage to Branded Enemy | 被輔助技能對帶有烙印的敵人造成的總傷害更少 {0} |
| Supported Skills deal {0} less Damage to main target | 被輔助技能對主要目標造成的總傷害更少 {0} |
| Supported Skills deal {0} less Damage to surrounding targets | 被輔助技能對週圍目標造成的總傷害更少 {0} |
| Supported Skills deal {0} less Damage when Reoccurring | 被輔助技能重復施放時，造成的總傷害更少 {0} |
| Supported Skills deal {0} less Damage while Leeching Energy Shield | 偷取能量護盾時，被輔助技能造成的總傷害更少 {0} |
| Supported Skills deal {0} less Damage while on Full Energy Shield | 滿能量護盾時，被輔助技能造成的總傷害更少 {0} |
| Supported Skills deal {0} less Damage with Ailments | 被輔助技能對異常狀態的總傷害更少 {0} |
| Supported Skills deal {0} less Damage with Ailments caused by Melee Hits | 被輔助技能在近戰擊中時造成的異常狀態總傷害更少 {0} |
| Supported Skills deal {0} less Damage with Bleeding and Poison caused by Melee Hits | 被輔助技能在近戰擊中時造成的流血和中毒總傷害更少 {0} |
| Supported Skills deal {0} less Damage with Hits | 被輔助技能擊中後的總傷害更少 {0} |
| Supported Skills deal {0} less Damage with Hits and Ailments against Chilled Enemies | 敵人被冰緩時，輔助技能的總傷害（擊中和異常狀態）縮短 {0} |
| Supported Skills deal {0} less Damage with Hits for each Poison on the Enemy, up to {1} | 被輔助技能擊中中毒目標時，每層中毒效果造成的總傷害更少 {0}，最多 {1} 層中毒效果 |
| Supported Skills deal {0} less Damage with Ignite | 被輔助技能造成的點燃總傷害更少 {0} |
| Supported Skills deal {0} less Damage with Poison | 被輔助技能造成的中毒總傷害更少 {0} |
| Supported Skills deal {0} less Elemental Damage | 被輔助技能造成的元素總傷害更少 {0} |
| Supported Skills deal {0} less Elemental Damage per {1} of lowest Resonance | 每 {1} 點最低的共振效果使被輔助技能造成的總元素傷害更少 {0} |
| Supported Skills deal {0} less Elemental Damage per Inspiration Charge | 每有 1 個激勵球，被輔助技能造成的元素總傷害更少 {0} |
| Supported Skills deal {0} less Fire Damage | 被輔助技能造成的火焰總傷害更少 {0} |
| Supported Skills deal {0} less Melee Area Damage | 被輔助技能造成的近戰範圍總傷害更少 {0} |
| Supported Skills deal {0} less Melee Damage | 被輔助技能造成的近戰物理總傷害更少 {0} |
| Supported Skills deal {0} less Melee Physical Damage | 被輔助技能造成的近戰物理總傷害更少 {0} |
| Supported Skills deal {0} less Melee Physical Damage against Bleeding enemies | 被輔助技能對流血敵人造成的物理總傷害更少 {0} |
| Supported Skills deal {0} less Mine Damage with Hits | 被輔助的技能石擊中時更少 {0} 地雷總傷害 |
| Supported Skills deal {0} less Physical Damage | 被輔助技能造成的物理總傷害更少 {0} |
| Supported Skills deal {0} less Physical Damage over Time | 被輔助技能造成的持續性物理總傷害更少 {0} |
| Supported Skills deal {0} less Physical Projectile Attack Damage | 被輔助的攻擊技能更少 {0} 投射物物理總傷害 |
| Supported Skills deal {0} less Physical Projectile Spell Damage | 被輔助的攻擊技能更少 {0} 投射物法術總傷害 |
| Supported Skills deal {0} less Projectile Damage | 被輔助技能造成的投射物總傷害更少 {0} |
| Supported Skills deal {0} less Projectile Damage with Hits per Intensity | 每層凝聚都使被輔助技能的投射物擊中總傷害更少 {0} |
| Supported Skills deal {0} less Spell Damage | 被輔助技能造成的法術傷害更少 {0} |
| Supported Skills deal {0} less Spell Damage while you have Arcane Surge | 你擁有【秘術增強】時，被輔助技能造成的法術總傷害更少 {0} |
| Supported Skills deal {0} less Trap and Mine Damage | 被輔助技能更少 {0} 陷阱和地雷總傷害 |
| Supported Skills deal {0} less Trap Damage | 被輔助技能造成的陷阱總傷害更少 {0} |
| Supported Skills deal {0} less Trap Damage with Hits | 被輔助的技能石擊中時更少 {0} 陷阱總傷害 |
| Supported Skills deal {0} less Weapon Elemental Damage | 被輔助技能造成的武器元素總傷害更少 {0} |
| Supported Skills deal {0} more Area Damage | 被輔助技能造成的範圍總傷害更多 {0} |
| Supported Skills deal {0} more Attack Damage | 被輔助技能造成的攻擊總傷害更多 {0} |
| Supported Skills deal {0} more Burning Damage | 被輔助技能造成的燃燒總傷害更多 {0} |
| Supported Skills deal {0} more Chaos Damage | 被輔助技能造成的混沌總傷害更多 {0} |
| Supported Skills deal {0} more Chaos Damage over Time | 被輔助技能造成的持續性混沌總傷害更多 {0} |
| Supported Skills deal {0} more Cold Damage Over Time | 被輔助技能造成的持續性冰冷總傷害更多 {0} |
| Supported Skills deal {0} more Damage | 被輔助技能造成的總傷害更多 {0} |
| Supported Skills deal {0} more Damage for each prior Mine in Detonation Sequence | 傳爆序列中，每個之前的地雷都使被輔助技能造成的總傷害更多 {0} |
| Supported Skills deal {0} more Damage over Time | 被輔助技能造成的持續性總傷害更多 {0} |
| Supported Skills deal {0} more Damage per Power Charge | 每個暴擊球可使被輔助技能造成的總傷害更多 {0} |
| Supported Skills Deal {0} more Damage to Branded Enemy | 被輔助技能對帶有烙印的敵人造成的總傷害更多 {0} |
| Supported Skills deal {0} more Damage to main target | 被輔助技能對主要目標造成的總傷害更多 {0} |
| Supported Skills deal {0} more Damage to surrounding targets | 被輔助技能對週圍目標造成的總傷害更多 {0} |
| Supported Skills deal {0} more Damage when Reoccurring | 被輔助技能重復施放時，造成的總傷害更多 {0} |
| Supported Skills deal {0} more Damage while Leeching Energy Shield | 偷取能量護盾時，被輔助技能造成的總傷害更多 {0} |
| Supported Skills deal {0} more Damage while on Full Energy Shield | 滿能量護盾時，被輔助技能造成的總傷害更多 {0} |
| Supported Skills deal {0} more Damage with Ailments | 被輔助技能對異常狀態的總傷害更多 {0} |
| Supported Skills deal {0} more Damage with Ailments caused by Melee Hits | 被輔助技能在近戰擊中時造成的異常狀態總傷害更多 {0} |
| Supported Skills deal {0} more Damage with Bleeding and Poison caused by Melee Hits | 被輔助技能在近戰擊中時造成的流血和中毒總傷害更多 {0} |
| Supported Skills deal {0} more Damage with Hits | 被輔助技能擊中後的總傷害更多 {0} |
| Supported Skills deal {0} more Damage with Hits and Ailments against Chilled Enemies | 敵人被冰緩時，輔助技能的總傷害（擊中和異常狀態）更多 {0} |
| Supported Skills deal {0} more Damage with Hits for each Poison on the Enemy, up to {1} | 被輔助技能擊中中毒目標時，每層中毒效果造成的總傷害更多 {0}，最多 {1} 層中毒效果 |
| Supported Skills deal {0} more Damage with Ignite | 被輔助技能造成的點燃總傷害更多 {0} |
| Supported Skills deal {0} more Damage with Poison | 被輔助技能造成的中毒總傷害更多 {0} |
| Supported Skills deal {0} more Elemental Damage | 被輔助技能造成的元素總傷害更多 {0} |
| Supported Skills deal {0} more Elemental Damage per {1} of lowest Resonance | 每 {1} 點最低的共振效果使被輔助技能造成的總元素傷害更多 {0} |
| Supported Skills deal {0} more Elemental Damage per Inspiration Charge | 每有 1 個激勵球，被輔助技能造成的元素總傷害更多 {0} |
| Supported Skills deal {0} more Fire Damage | 被輔助技能造成的火焰總傷害更多 {0} |
| Supported Skills deal {0} more Melee Area Damage | 被輔助技能造成的近戰範圍總傷害更多 {0} |
| Supported Skills deal {0} more Melee Damage | 被輔助技能造成的近戰總傷害更多 {0} |
| Supported Skills deal {0} more Melee Physical Damage | 被輔助技能造成的近戰物理總傷害更多 {0} |
| Supported Skills deal {0} more Melee Physical Damage against Bleeding enemies | 被輔助技能對流血敵人造成的物理總傷害更多 {0} |
| Supported Skills deal {0} more Mine Damage with Hits | 被輔助的技能石擊中時更多 {0} 地雷總傷害 |
| Supported Skills deal {0} more Physical Damage | 被輔助技能造成的物理總傷害更多 {0} |
| Supported Skills deal {0} more Physical Damage over Time | 被輔助技能造成的持續性物理總傷害更多 {0} |
| Supported Skills deal {0} more Physical Projectile Attack Damage | 被輔助的攻擊技能更多 {0} 投射物物理總傷害 |
| Supported Skills deal {0} more Physical Projectile Spell Damage | 被輔助的攻擊技能更多 {0} 投射物法術總傷害 |
| Supported Skills deal {0} more Projectile Damage | 被輔助技能造成的投射物總傷害更多 {0} |
| Supported Skills deal {0} more Projectile Damage with Hits per Intensity | 每層凝聚都使被輔助技能的投射物擊中總傷害更多 {0} |
| Supported Skills deal {0} more Spell Damage | 被輔助技能造成的法術傷害更多 {0} |
| Supported Skills deal {0} more Spell Damage while you have Arcane Surge | 你擁有【秘術增強】時，被輔助技能造成的法術總傷害更多 {0} |
| Supported Skills deal {0} more Trap and Mine Damage | 被輔助技能更多 {0} 陷阱和地雷總傷害 |
| Supported Skills deal {0} more Trap Damage | 被輔助技能造成的陷阱總傷害更多 {0} |
| Supported Skills deal {0} more Trap Damage with Hits | 被輔助的技能石擊中時更多 {0} 陷阱總傷害 |
| Supported Skills deal {0} more Weapon Elemental Damage | 被輔助技能造成的武器元素總傷害更多 {0} |
| Supported Skills deal {0} reduced Area Damage | 被輔助技能會使範圍傷害減少 {0} |
| Supported Skills deal {0} reduced Attack Damage | 被輔助技能的攻擊傷害減少 {0} |
| Supported Skills deal {0} reduced Attack damage per {1} Accuracy Rating | 每 {1} 點命中值都使被輔助技能的攻擊傷害減少  {0} |
| Supported Skills deal {0} reduced Burning Damage | 被輔助技能的燃燒傷害減少 {0} |
| Supported Skills deal {0} reduced Chaos Damage | 被輔助技能造成的混沌傷害減少 {0} |
| Supported Skills deal {0} reduced Cold Damage | 被輔助技能造成的冰冷傷害減少 {0} |
| Supported Skills deal {0} reduced Damage | 被輔助技能的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage if you've lost an Endurance Charge in the past {1} seconds | 若你在過去 {1} 秒內失去過耐力球，則被輔助技能的傷害減少  {0} |
| Supported Skills deal {0} reduced Damage over Time | 被輔助技能造成的持續性傷害減少 {0} |
| Supported Skills deal {0} reduced Damage per Endurance Charge | 每個耐力球都使被輔助技能的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage per Frenzy Charge | 每個狂怒球都使被輔助技能的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage per Power Charge | 每個暴擊球都使被輔助技能的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage when on Full Life | 滿血時，被輔助技能的傷害減少 {0} |
| Supported Skills Deal {0} reduced Damage when on Low Life | 低血時，被輔助技能的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage while Leeching Energy Shield | 偷取能量護盾時，被輔助技能造成的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage while Leeching Life | 偷取生命時，被輔助技能的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage while Leeching Mana | 偷取魔力時，被輔助技能的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage while on Full Energy Shield | 能量護盾全滿時，被輔助技能的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage while you are affected by an Ailment | 你被異常狀態影響時，被輔助技能的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage with Ailments | 被輔助技能的異常狀態異常狀態傷害減少 {0} |
| Supported Skills deal {0} reduced Damage with Hits | 被輔助技能的擊中傷害減少 {0} |
| Supported Skills deal {0} reduced Damage with Hits against Frozen Enemies | 被輔助技能對被冰凍敵人的傷害減少 {0} |
| Supported Skills deal {0} reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy | 敵人身上每種冰凍、感電、點燃效果都使被輔助技能的擊中和異常狀態傷害減少 {0} |
| Supported Skills deal {0} reduced Damage with Hits and Ailments against Enemies that are on Full Life | 對抗滿血敵人時，被輔助技能的擊中和異常狀態傷害減少 {0} |
| Supported Skills deal {0} reduced Damage with Hits and Ailments per Curse on Enemy | 敵人身上的每個詛咒都使被輔助技能的擊中和異常狀態傷害減少 {0} |
| Supported Skills deal {0} reduced Damage with Poison | 被輔助技能造成的中毒傷害減少 {0} |
| Supported Skills deal {0} reduced Elemental Damage | 被輔助技能造成的元素傷害減少 {0} |
| Supported Skills deal {0} reduced Elemental Damage with Weapons | 被輔助技能減少 {0} 武器元素傷害 |
| Supported Skills deal {0} reduced Fire Damage | 被輔助技能造成的火焰傷害減少 {0} |
| Supported Skills deal {0} reduced Lightning Damage | 被輔助技能造成的閃電傷害減少 {0} |
| Supported Skills deal {0} reduced Melee Damage | 被輔助技能造成的近戰傷害減少 {0} |
| Supported Skills deal {0} reduced Melee Damage against Bleeding Enemies | 被輔助技能對流血敵人的近戰傷害減少 {0} |
| Supported Skills deal {0} reduced Melee Physical Damage | 被輔助技能造成的近戰物理傷害減少 {0} |
| Supported Skills deal {0} reduced Physical Damage | 被輔助技能造成的物理傷害減少 {0} |
| Supported Skills deal {0} reduced Projectile Damage | 被輔助的投射物技能傷害減少 {0} |
| Supported Skills deal {0} reduced Projectile Damage to nearby Enemies | 被輔助技能對週圍敵人的投射物傷害減少 {0} |
| Supported Skills deal {0} reduced Spell Damage | 被輔助技能造成的法術傷害減少 {0} |
| Supported Skills deal {0} reduced Trap Damage | 被輔助技能減少 {0} 陷阱傷害 |
| Supported Skills deal {0} to {1} added Fire Damage against Burning Enemies | 被輔助的技能對燃燒的敵人附加{0}至{1}的火焰傷害 |
| Supported Skills deal {0}% increased Area Damage | 被輔助的技能增加{0}%範圍傷害 |
| Supported Skills deal {0}% increased Attack Damage | 被輔助的技能增加{0}%攻擊傷害 |
| Supported Skills deal {0}% increased Attack damage per {1} Accuracy Rating | 每{1}命中值，使被輔助的技能增加{0}%攻擊傷害 |
| Supported Skills deal {0}% increased Burning Damage | 被輔助的技能增加{0}%燃燒傷害 |
| Supported Skills deal {0}% increased Chaos Damage | 被輔助的技能增加{0}%混沌傷害 |
| Supported Skills deal {0}% increased Cold Damage | 被輔助的技能增加{0}%冰冷傷害 |
| Supported Skills deal {0}% increased Damage | 被輔助的技能增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage if you've lost an Endurance Charge in the past {1} seconds | 若過去{1}秒你有失去1顆耐力球，被輔助的技能增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage over Time | 被輔助的技能增加{0}%持續傷害 |
| Supported Skills deal {0}% increased Damage per Endurance Charge | 每顆耐力球使被輔助的技能增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage per Frenzy Charge | 每顆狂怒球使被輔助的技能增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage per Power Charge | 每顆暴擊球使被輔助的技能增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage when on Full Life | 滿血時，被輔助的技能增加{0}%傷害 |
| Supported Skills Deal {0}% increased Damage when on Low Life | 瀕血時，被輔助的技能增加 {0}% 傷害 |
| Supported Skills deal {0}% increased Damage while Leeching Energy Shield | 被輔助的技能在偷取能量護盾時增加 {0}% 傷害 |
| Supported Skills deal {0}% increased Damage while Leeching Life | 被輔助的技能在偷取生命時增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage while Leeching Mana | 被輔助的技能在偷取魔法時增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage while on Full Energy Shield | 滿能量護盾時，被輔助的技能增加{0}%傷害 |
| Supported Skills Deal {0}% increased Damage while on Low Life | 貧血時，被輔助的技能增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage while you are affected by an Ailment | 你被異常狀態影響時，被輔助的技能增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage with Ailments | 被輔助的技能增加 {0}% 異常狀態傷害 |
| Supported Skills deal {0}% increased Damage with Hits | 被輔助的技能增加{0}%擊中傷害 |
| Supported Skills deal {0}% increased Damage with Hits against Enemies that are on Low Life | 被輔助的技能對貧血的敵人增加{0}%擊中傷害 |
| Supported Skills deal {0}% increased Damage with Hits against Frozen Enemies | 被輔助的技能對冰凍的敵人增加{0}%傷害 |
| Supported Skills deal {0}% increased Damage with Hits and Ailments against Enemies that are on Full Life | 被輔助的技能對滿血的敵人增加 {0}% 擊中和異常狀態傷害 |
| Supported Skills deal {0}% increased Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒，使被輔助的技能增加 {0}% 擊中和異常狀態傷害 |
| Supported Skills deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電或點燃，使被輔助的技能增加 {0}% 擊中和異常狀態傷害 |
| Supported Skills deal {0}% increased Damage with Poison | 被輔助的技能增加 {0}% 中毒傷害 |
| Supported Skills deal {0}% increased Elemental Damage | 被輔助的技能增加{0}%元素傷害 |
| Supported Skills deal {0}% increased Elemental Damage with Weapons | 被輔助的技能增加{0}%武器元素傷害 |
| Supported Skills deal {0}% increased Fire Damage | 被輔助的技能增加{0}%火焰傷害 |
| Supported Skills deal {0}% increased Lightning Damage | 被輔助的技能增加{0}%閃電傷害 |
| Supported Skills deal {0}% increased Melee Damage | 被輔助的技能增加{0}%近戰傷害 |
| Supported Skills deal {0}% increased Melee Damage against Bleeding Enemies | 被輔助的技能對流血的敵人增加{0}%近戰傷害 |
| Supported Skills deal {0}% increased Melee Physical Damage | 被輔助的技能增加{0}%近戰物理傷害 |
| Supported Skills deal {0}% increased Physical Damage | 被輔助的技能增加{0}%物理傷害 |
| Supported Skills deal {0}% increased Projectile Damage | 被輔助的技能增加{0}%投射物傷害 |
| Supported Skills deal {0}% increased Spell Damage | 被輔助的技能增加{0}%法術傷害 |
| Supported Skills deal {0}% increased Trap Damage | 被輔助的技能增加{0}%陷阱傷害 |
| Supported Skills deal {0}% less Area Damage | 被輔助的技能造成{0}%更少範圍傷害 |
| Supported Skills deal {0}% less Area Damage per Intensity | 每有一層法術凝聚，被輔助技能造成的範圍總傷害更少 {0}% |
| Supported Skills deal {0}% less Area Damage with Hits per Intensity | 每層強化使被輔助的技能造成{0}%更少範圍擊中傷害 |
| Supported Skills deal {0}% less Attack Damage | 被輔助的技能造成{0}%更少攻擊傷害 |
| Supported Skills deal {0}% less Burning Damage | 被輔助的技能造成{0}%更少燃燒傷害 |
| Supported Skills deal {0}% less Chaos Damage | 被輔助的技能造成{0}%更少混沌傷害 |
| Supported Skills deal {0}% less Chaos Damage over Time | 被輔助的技能造成{0}%更少混沌持續傷害 |
| Supported Skills deal {0}% less Cold Damage | 被輔助的技能造成 {0}% 更少冰冷傷害 |
| Supported Skills deal {0}% less Cold Damage Over Time | 被輔助的技能造成{0}%更少冰冷持續傷害 |
| Supported Skills deal {0}% less Damage | 被輔助的技能造成{0}%更少傷害 |
| Supported Skills deal {0}% less Damage for each prior Mine in Detonation Sequence | 被輔助的技能，每個前個爆炸序列的地雷造成{0}%更少傷害 |
| Supported Skills deal {0}% less Damage over Time | 被輔助的技能造成{0}%更少持續傷害 |
| Supported Skills deal {0}% less Damage per Power Charge | 每顆暴擊球使被輔助的技能造成{0}%更少傷害 |
| Supported Skills Deal {0}% less Damage to Branded Enemy | 被輔助的技能對被烙印的敵人造成 {0}% 更少傷害 |
| Supported Skills deal {0}% less Damage to main target | 被輔助的技能對主要目標造成{0}%更少傷害 |
| Supported Skills deal {0}% less Damage to surrounding targets | 被輔助的技能對附近的目標造成{0}%更少傷害 |
| Supported Skills deal {0}% less Damage when Reoccurring | 被輔助的技能再次被觸發時，造成 {0}% 更少傷害 |
| Supported Skills deal {0}% less Damage while Leeching Energy Shield | 被輔助的技能在偷取能量護盾時造成 {0}% 更少傷害 |
| Supported Skills deal {0}% less Damage while on Full Energy Shield | 被輔助的技能在滿能量護盾時造成 {0}% 更少傷害 |
| Supported Skills deal {0}% less Damage while you have Lifetap | 你有活栓時，被輔助的技能造成{0}%更少傷害 |
| Supported Skills deal {0}% less Damage with Ailments | 被輔助的技能造成 {0}% 更少異常狀態傷害 |
| Supported Skills deal {0}% less Damage with Ailments caused by Melee Hits | 被輔助的技能使近戰擊中導致的異常狀態造成 {0}% 更少傷害 |
| Supported Skills deal {0}% less Damage with Bleeding and Poison caused by Melee Hits | 被輔助的技能造成 {0}% 更少近戰擊中時造成的流血和中毒傷害 |
| Supported Skills deal {0}% less Damage with Hits | 被輔助的技能造成{0}%更少擊中傷害 |
| Supported Skills Deal {0}% less Damage with Hits against Branded Enemy | 被輔助的技能對烙印的敵人造成{0}%更少擊中傷害 |
| Supported Skills deal {0}% less Damage with Hits and Ailments against Chilled Enemies | 被輔助的技能對擊中和冰緩的敵人造成 {0}% 更少傷害 |
| Supported Skills deal {0}% less Damage with Hits and Ailments against Enemies on Low Life | 被輔助技能對貧血的敵人造成 {0}% 更少擊中和異常狀態傷害 |
| Supported Skills deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1} | 被輔助的技能依據敵人身上每層中毒造成 {0}% 更少傷害，最多 {1} |
| Supported Skills deal {0}% less Damage with Ignite | 被輔助的技能造成 {0}% 更少點燃傷害 |
| Supported Skills deal {0}% less Damage with Poison | 被輔助的技能造成 {0}% 更少中毒傷害 |
| Supported Skills deal {0}% less Elemental Damage | 被輔助的技能造成{0}%更少元素傷害 |
| Supported Skills deal {0}% less Elemental Damage per {1} of lowest Resonance | 被輔助的技能每{1}最低的共鳴，造成 {0}% 更少元素傷害 |
| Supported Skills deal {0}% less Elemental Damage per Inspiration Charge | 被輔助的技能，每顆啟發球造成{0}%更少元素傷害 |
| Supported Skills deal {0}% less Fire Damage | 被輔助的技能造成{0}%更少火焰傷害 |
| Supported Skills deal {0}% less Melee Area Damage | 被輔助的技能造成{0}%更少近戰範圍傷害 |
| Supported Skills deal {0}% less Melee Damage | 被輔助的技能造成{0}%更少近戰傷害 |
| Supported Skills deal {0}% less Melee Physical Damage | 被輔助的技能造成{0}%更少近戰物理傷害 |
| Supported Skills deal {0}% less Melee Physical Damage against Bleeding enemies | 被輔助的技能對流血敵人造成{0}%更少近戰物理傷害 |
| Supported Skills deal {0}% less Mine Damage with Hits | 被輔助的技能擊中時造成{0}%更少地雷傷害 |
| Supported Skills deal {0}% less Physical Damage | 被輔助的技能造成{0}%更少物理傷害 |
| Supported Skills deal {0}% less Physical Damage over Time | 被輔助的技能造成{0}%更少物理持續傷害 |
| Supported Skills deal {0}% less Physical Projectile Attack Damage | 被輔助的技能造成{0}%更少物理投射物攻擊傷害 |
| Supported Skills deal {0}% less Physical Projectile Spell Damage | 被輔助的技能造成 {0}% 更少物理投射物法術傷害 |
| Supported Skills deal {0}% less Projectile Damage | 被輔助的技能造成{0}%更少投射物傷害 |
| Supported Skills deal {0}% less Projectile Damage with Hits per Intensity | 每層強化使被輔助的技能造成 {0}% 更少投射物擊中傷害 |
| Supported Skills deal {0}% less Spell Damage | 被輔助的技能造成{0}%更少法術傷害 |
| Supported Skills deal {0}% less Spell Damage while you have Arcane Surge | 當你有秘能波動時，被輔助的技能造成{0}%更少法術傷害 |
| Supported Skills deal {0}% less Trap and Mine Damage | 被輔助的技能造成{0}%更多陷阱和地雷傷害 |
| Supported Skills deal {0}% less Trap Damage | 被輔助的技能造成{0}%更少陷阱傷害 |
| Supported Skills deal {0}% less Trap Damage with Hits | 被輔助的技能擊中時造成{0}%更少陷阱傷害 |
| Supported Skills deal {0}% less Weapon Elemental Damage | 被輔助的技能造成{0}%更少武器元素傷害 |
| Supported Skills deal {0}% more Area Damage | 被輔助的技能造成{0}%更多範圍傷害 |
| Supported Skills deal {0}% more Area Damage per Intensity | 每有一層法術凝聚，被輔助技能造成的範圍總傷害更多 {0}% |
| Supported Skills deal {0}% more Area Damage with Hits per Intensity | 每層強化使被輔助的技能造成{0}%更多範圍擊中傷害 |
| Supported Skills deal {0}% more Attack Damage | 被輔助的技能造成{0}%更多攻擊傷害 |
| Supported Skills deal {0}% more Burning Damage | 被輔助的技能造成{0}%更多燃燒傷害 |
| Supported Skills deal {0}% more Chaos Damage | 被輔助的技能造成{0}%更多混沌傷害 |
| Supported Skills deal {0}% more Chaos Damage over Time | 被輔助的技能造成{0}%更多混沌持續傷害 |
| Supported Skills deal {0}% more Cold Damage | 被輔助的技能造成 {0}% 更多冰冷傷害 |
| Supported Skills deal {0}% more Cold Damage Over Time | 被輔助的技能造成{0}%更多冰冷持續傷害 |
| Supported Skills deal {0}% more Damage | 被輔助的技能造成{0}%更多傷害 |
| Supported Skills deal {0}% more Damage for each prior Mine in Detonation Sequence | 被輔助的技能，每個前個爆炸序列的地雷造成{0}%更多傷害 |
| Supported Skills deal {0}% more Damage over Time | 被輔助的技能造成{0}%更多持續傷害 |
| Supported Skills deal {0}% more Damage per Power Charge | 每顆暴擊球使被輔助的技能造成{0}%更多傷害 |
| Supported Skills Deal {0}% more Damage to Branded Enemy | 被輔助的技能對被烙印的敵人造成 {0}% 更多傷害 |
| Supported Skills deal {0}% more Damage to main target | 被輔助的技能對主要目標造成{0}%更多傷害 |
| Supported Skills deal {0}% more Damage to surrounding targets | 被輔助的技能對附近的目標造成{0}%更多傷害 |
| Supported Skills deal {0}% more Damage when Reoccurring | 被輔助的技能再次被觸發時，造成 {0}% 更多傷害 |
| Supported Skills deal {0}% more Damage while Leeching Energy Shield | 被輔助的技能在偷取能量護盾時造成 {0}% 更多傷害 |
| Supported Skills deal {0}% more Damage while on Full Energy Shield | 被輔助的技能在滿能量護盾時造成 {0}% 更多傷害 |
| Supported Skills deal {0}% more Damage while you have Lifetap | 你有活栓時，被輔助的技能造成{0}%更多傷害 |
| Supported Skills deal {0}% more Damage with Ailments | 被輔助的技能造成 {0}% 更多異常狀態傷害 |
| Supported Skills deal {0}% more Damage with Ailments caused by Melee Hits | 被輔助的技能使近戰擊中導致的異常狀態造成 {0}% 更多傷害 |
| Supported Skills deal {0}% more Damage with Bleeding and Poison caused by Melee Hits | 被輔助的技能造成 {0}% 更多近戰擊中時造成的流血和中毒傷害 |
| Supported Skills deal {0}% more Damage with Hits | 被輔助的技能造成{0}%更多擊中傷害 |
| Supported Skills Deal {0}% more Damage with Hits against Branded Enemy | 被輔助的技能對烙印的敵人造成{0}%更多擊中傷害 |
| Supported Skills deal {0}% more Damage with Hits and Ailments against Chilled Enemies | 被輔助的技能對擊中和冰緩的敵人造成 {0}% 更多傷害 |
| Supported Skills deal {0}% more Damage with Hits and Ailments against Enemies on Low Life | 被輔助技能對貧血的敵人造成 {0}% 更多擊中和異常狀態傷害 |
| Supported Skills deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1} | 被輔助的技能依據敵人身上每層中毒造成 {0}% 更多傷害，最多 {1} |
| Supported Skills deal {0}% more Damage with Ignite | 被輔助的技能造成 {0}% 更多點燃傷害 |
| Supported Skills deal {0}% more Damage with Poison | 被輔助的技能造成 {0}% 更多中毒傷害 |
| Supported Skills deal {0}% more Elemental Damage | 被輔助的技能造成{0}%更多元素傷害傷害 |
| Supported Skills deal {0}% more Elemental Damage per {1} of lowest Resonance | 被輔助的技能每{1}最低的共鳴，造成 {0}% 更多元素傷害 |
| Supported Skills deal {0}% more Elemental Damage per Inspiration Charge | 被輔助的技能，每顆啟發球造成{0}%更多元素傷害 |
| Supported Skills deal {0}% more Fire Damage | 被輔助的技能造成{0}%更多火焰傷害 |
| Supported Skills deal {0}% more Melee Area Damage | 被輔助的技能造成{0}%更多近戰範圍傷害 |
| Supported Skills deal {0}% more Melee Damage | 被輔助的技能造成{0}%更多近戰傷害 |
| Supported Skills deal {0}% more Melee Physical Damage | 被輔助的技能造成{0}%更多近戰物理傷害 |
| Supported Skills deal {0}% more Melee Physical Damage against Bleeding enemies | 被輔助的技能對流血敵人造成{0}%更多近戰物理傷害 |
| Supported Skills deal {0}% more Mine Damage with Hits | 被輔助的技能擊中時造成{0}%更多地雷傷害 |
| Supported Skills deal {0}% more Physical Damage | 被輔助的技能造成{0}%更多物理傷害 |
| Supported Skills deal {0}% more Physical Damage over Time | 被輔助的技能造成{0}%更多物理持續傷害 |
| Supported Skills deal {0}% more Physical Projectile Attack Damage | 被輔助的技能造成{0}%更多物理投射物攻擊傷害 |
| Supported Skills deal {0}% more Physical Projectile Spell Damage | 被輔助的技能造成 {0}% 更多物理投射物法術傷害 |
| Supported Skills deal {0}% more Projectile Damage | 被輔助的技能造成{0}%更多投射物傷害 |
| Supported Skills deal {0}% more Projectile Damage with Hits per Intensity | 每層強化使被輔助的技能造成 {0}% 更多投射物擊中傷害 |
| Supported Skills deal {0}% more Spell Damage | 被輔助的技能造成{0}%更多法術傷害 |
| Supported Skills deal {0}% more Spell Damage while you have Arcane Surge | 當你有秘能波動時，被輔助的技能造成{0}%更多法術傷害 |
| Supported Skills deal {0}% more Trap and Mine Damage | 被輔助的技能造成{0}%更多陷阱和地雷傷害 |
| Supported Skills deal {0}% more Trap Damage | 被輔助的技能造成{0}%更多陷阱傷害 |
| Supported Skills deal {0}% more Trap Damage with Hits | 被輔助的技能擊中時造成{0}%更多陷阱傷害 |
| Supported Skills deal {0}% more Weapon Elemental Damage | 被輔助的技能造成{0}%更多武器元素傷害 |
| Supported Skills deal {0}% reduced Area Damage | 被輔助的技能減少{0}%範圍傷害 |
| Supported Skills deal {0}% reduced Attack Damage | 被輔助的技能減少{0}%攻擊傷害 |
| Supported Skills deal {0}% reduced Attack damage per {1} Accuracy Rating | 每{1}命中值，使被輔助的技能減少{0}%攻擊傷害 |
| Supported Skills deal {0}% reduced Burning Damage | 被輔助的技能減少{0}%燃燒傷害 |
| Supported Skills deal {0}% reduced Chaos Damage | 被輔助的技能減少{0}%混沌傷害 |
| Supported Skills deal {0}% reduced Cold Damage | 被輔助的技能減少{0}%冰冷傷害 |
| Supported Skills deal {0}% reduced Damage | 被輔助的技能減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage if you've lost an Endurance Charge in the past {1} seconds | 若過去{1}秒你有失去1顆耐力球，被輔助的技能減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage over Time | 被輔助的技能減少{0}%持續傷害 |
| Supported Skills deal {0}% reduced Damage per Endurance Charge | 每顆耐力球使被輔助的技能減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage per Frenzy Charge | 每顆狂怒球使被輔助的技能減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage per Power Charge | 每顆暴擊球使被輔助的技能減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage when on Full Life | 滿血時，被輔助的技能減少{0}%傷害 |
| Supported Skills Deal {0}% reduced Damage when on Low Life | 瀕血時，被輔助的技能減少 {0}% 傷害 |
| Supported Skills deal {0}% reduced Damage while Leeching Energy Shield | 被輔助的技能在偷取能量護盾時減少 {0}% 傷害 |
| Supported Skills deal {0}% reduced Damage while Leeching Life | 被輔助的技能在偷取生命時減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage while Leeching Mana | 被輔助的技能在偷取魔法時減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage while on Full Energy Shield | 滿能量護盾時，被輔助的技能減少{0}%傷害 |
| Supported Skills Deal {0}% reduced Damage while on Low Life | 貧血時，被輔助的技能減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage while you are affected by an Ailment | 你被異常狀態影響時，被輔助的技能減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage with Ailments | 被輔助的技能減少 {0}% 異常狀態傷害 |
| Supported Skills deal {0}% reduced Damage with Hits | 被輔助的技能減少{0}%擊中傷害 |
| Supported Skills deal {0}% reduced Damage with Hits against Frozen Enemies | 被輔助的技能對冰凍的敵人減少{0}%傷害 |
| Supported Skills deal {0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電或點燃，使被輔助的技能減少 {0}% 擊中和異常狀態傷害 |
| Supported Skills deal {0}% reduced Damage with Hits and Ailments against Enemies that are on Full Life | 被輔助的技能對滿血的敵人減少 {0}% 擊中和異常狀態傷害 |
| Supported Skills deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒，使被輔助的技能減少 {0}% 擊中和異常狀態傷害 |
| Supported Skills deal {0}% reduced Damage with Poison | 被輔助的技能減少 {0}% 中毒傷害 |
| Supported Skills deal {0}% reduced Elemental Damage | 被輔助的技能減少{0}%元素傷害 |
| Supported Skills deal {0}% reduced Elemental Damage with Weapons | 被輔助的技能減少{0}%武器元素傷害 |
| Supported Skills deal {0}% reduced Fire Damage | 被輔助的技能減少{0}%火焰傷害 |
| Supported Skills deal {0}% reduced Lightning Damage | 被輔助的技能減少{0}%閃電傷害 |
| Supported Skills deal {0}% reduced Melee Damage | 被輔助的技能減少{0}%近戰傷害 |
| Supported Skills deal {0}% reduced Melee Damage against Bleeding Enemies | 被輔助的技能對流血的敵人減少{0}%近戰傷害 |
| Supported Skills deal {0}% reduced Melee Physical Damage | 被輔助的技能減少{0}%近戰物理傷害 |
| Supported Skills deal {0}% reduced Physical Damage | 被輔助的技能減少{0}%物理傷害 |
| Supported Skills deal {0}% reduced Projectile Damage | 被輔助的技能減少{0}%投射物傷害 |
| Supported Skills deal {0}% reduced Spell Damage | 被輔助的技能減少{0}%法術傷害 |
| Supported Skills deal {0}% reduced Trap Damage | 被輔助的技能減少{0}%陷阱傷害 |
| Supported Skills deal up to {0} more Melee Damage to Enemies, based on proximity | 被輔助技能基於距離對敵人的總近戰傷害最多更多 {0} |
| Supported Skills deal up to {0}% more Melee Damage to Enemies, based on proximity | 被輔助的技能根據敵人離多近，造成最多{0}%更多近戰傷害 |
| Supported Skills fire {0} additional Projectiles | 被輔助的技能發射{0}個額外投射物 |
| Supported Skills fire {0} additional Projectiles per Intensity | 每層強化使被輔助的技能發射{0}個額外投射物 |
| Supported Skills fire {0} fewer Projectile per Intensity | 每層強化使被輔助的技能少發射{0}個額外投射物 |
| Supported Skills fire {0} fewer Projectiles per Intensity | 每層強化使被輔助的技能少發射{0}個額外投射物 |
| Supported Skills gain {0} of Cold Damage as Extra Fire Damage | 被輔助技能獲得額外 {0} 冰冷傷害，並轉化為火焰傷害 |
| Supported Skills gain {0} of Physical Damage as Extra Chaos Damage | 被輔助技能額外獲得 {0} 物理傷害，並轉化為混沌傷害 |
| Supported Skills gain {0} of Physical Damage as Extra Fire Damage | 被輔助技能額外獲得 {0} 物理傷害，並轉化為火焰傷害 |
| Supported Skills gain {0} of Physical Damage as Extra Lightning Damage | 被輔助技能額外獲得 {0} 物理傷害，並轉化為閃電傷害 |
| Supported Skills gain {0}% of Cold Damage as Extra Fire Damage | 被輔助的技能從{0}%的冰冷傷害中獲得額外火焰傷害 |
| Supported Skills gain {0}% of Physical Damage as Extra Chaos Damage | 被輔助的技能獲得 {0}% 物理傷害的額外混沌傷害 |
| Supported Skills gain {0}% of Physical Damage as Extra Fire Damage | 被輔助的技能從{0}%的物理傷害中獲得額外火焰傷害 |
| Supported Skills gain {0}% of Physical Damage as Extra Lightning Damage | 被輔助的技能從{0}%的物理傷害中獲得額外閃電傷害 |
| Supported Skills gain Added Cold Damage equal to {0} of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 被輔助技能獲得等於魔力消耗 {0} 的附加冰冷傷害，只要魔力消耗不高於你可以花費的最大值 |
| Supported Skills gain Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 若魔力消耗沒有高於你最大可消耗的值，被輔助的技能獲得等同{0}%魔力消耗的附加冰冷傷害 |
| Supported Skills gain Added Lightning Damage equal to {0} of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 被輔助技能獲得等於魔力消耗 {0} 的附加閃電傷害，只要魔力消耗不高於你可以花費的最大值 |
| Supported Skills gain Added Lightning Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 消耗若魔力消耗沒有比你最大可消耗量高，獲得等同於{0}%魔力消耗的附加閃電傷害 |
| Supported Skills gain Onslaught for {0} seconds on Killing a Shocked Enemy | 被輔助的技能擊殺感電的敵人時，獲得 {0} 秒猛攻效果 |
| Supported Skills grant {0} Rage on Melee Hit, no more than once every {1} seconds | 被輔助的技能近戰擊中獲得 {0} 點怒火。每 {1} 秒只會發生一次 |
| Supported Skills grant {1} Rage on Melee Hit, no more than once every {0} seconds | 被輔助的技能在近戰擊中時獲得{1}層盛怒，每{0}秒不會超過1層 |
| Supported Skills have {0} chance for Coin Shower on Kill | 被輔助技能擊敗敵人時有 {0} 的機率產生撒錢效果 |
| Supported Skills have {0} chance for Damage with Hits to be Lucky | 被輔助技能有 {0} 的機率使傷害具有幸運一擊效果 |
| Supported Skills have {0} chance for Damage with Hits to be Unlucky | 被輔助技能有 {0} 的機率使傷害具有厄運一擊效果 |
| Supported Skills have {0} chance to Blind enemies on hit | 被輔助技能擊中時會有 {0} 的機率致盲敵人 |
| Supported Skills have {0} chance to Cause Monsters to Flee | 被輔助技能有 {0} 的機率使敵人逃跑 |
| Supported Skills have {0} chance to Crush for {1} seconds on Hit | 被輔助技能擊中時，有 {0} 的機率碾壓敵人 {1} 秒 |
| Supported Skills have {0} chance to Destroy Ignited Corpses on Kill | 被輔助技能擊敗敵人時，有 {0} 機率摧毀被點燃的屍體 |
| Supported Skills have {0} chance to Destroy Ignited Corpses on Killing Blow | 被輔助技能擊敗敵人時，有 {}% 的機率摧毀被點燃的屍體 |
| Supported Skills have {0} chance to double Stun Duration | 被輔助技能有 {0} 的機率使暈眩時間翻倍 |
| Supported Skills have {0} chance to Freeze | 被輔助技能有 {0} 的機率冰凍敵人 |
| Supported Skills have {0} chance to Freeze Enemies which are Chilled | 被輔助技能有 {0} 的機率冰凍被冰緩的敵人 |
| Supported Skills have {0} chance to Freeze, Shock and Ignite | 被輔助技能有 {0} 的機率導致冰凍、感電和點燃效果 |
| Supported Skills have {0} chance to gain a Frenzy Charge on Killing a Frozen Enemy | 被輔助技能擊敗冰凍敵人時有 {0} 的機率獲得狂怒球 |
| Supported Skills have {0} chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons | 被輔助技能在擊敗一名至少中毒 {1} 層的敵人時，有 {0} 的機率獲得一個狂怒球 |
| Supported Skills have {0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons | 被輔助技能以致命一擊擊敗一名至少中毒 {1} 層的敵人時，有 {0} 的機率獲得一個狂怒球 |
| Supported Skills have {0} chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，被輔助技能有 {0} 的機會獲得 1 個狂怒球 |
| Supported Skills have {0} chance to gain a Power Charge on Critical Strike | 被輔助技能暴擊時有 {0} 的機率獲得暴擊球 |
| Supported Skills have {0} chance to gain a Power Charge on Kill | 被輔助技能擊敗敵人時，有 {0} 的機率獲得一個暴擊球 |
| Supported Skills have {0} chance to gain a Power Charge on Killing Blow | 被輔助技能有 {0} 的機率在致命一擊時獲得一個暴擊球 |
| Supported Skills have {0} chance to gain a Power Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，被輔助技能有 {0} 的機率獲得 1 個暴擊球 |
| Supported Skills have {0} chance to grant Fortify on Melee hit | 被輔助技能在近戰擊中時有 {0} 的機率獲得護體效果 |
| Supported Skills have {0} chance to grant Onslaught for {1} seconds on | 被輔助技能造成致命一擊時， |
| Supported Skills have {0} chance to grant Onslaught for {1} seconds on dealing a Killing Blow | 被輔助技能擊敗時有 {0} 機率獲得持續 {1} 秒的猛攻狀態 |
| Supported Skills have {0} chance to grant Onslaught for {1} seconds when you Hit a Unique Enemy | 你擊中傳奇敵人時，被輔助技能有 {0} 的機率獲得 {1} 秒猛攻 |
| Supported Skills have {0} chance to Ignite | 被輔助技能有 {0} 的機率點燃敵人 |
| Supported Skills have {0} chance to inflict an additional Impale on Enemies they Impale | 被輔助技能對被它穿刺的敵人有 {0} 的機率施加一次額外穿刺 |
| Supported Skills have {0} chance to inflict Bleeding on Maimed Enemies | 被輔助技能對癱瘓的敵人有 {0} 的機率造成流血 |
| Supported Skills have {0} chance to inflict Withered on Hit | 被輔助技能擊中敵人後有 {0} 的機率造成【死亡凋零】 |
| Supported Skills have {0} chance to Knock Enemies Back on hit | 被輔助技能擊中時有 {0} 的機率擊退敵人 |
| Supported Skills have {0} chance to Knock Enemies Back with Hits at Close Range | 近程擊中時，被輔助技能有 {0} 的機率擊退敵人 |
| Supported Skills have {0} chance to Poison on Hit | 被輔助技能在擊中時有 {0} 的機率使敵人中毒 |
| Supported Skills have {0} chance to refresh Bleeding Duration on Hit | 被輔助技能擊中時有 {0} 的機率刷新流血持續時間 |
| Supported Skills have {0} chance to Shock | 被輔助技能有 {0} 的機率使敵人感電 |
| Supported Skills have {0} chance to throw an additional Trap | 被輔助技能有 {0} 的機率投擲一個額外陷阱 |
| Supported Skills have {0} chance to throw up to {1} additional Mine | 被輔助技能有 {0} 的機率投擲 {1} 個額外地雷 |
| Supported Skills have {0} chance to throw up to {1} additional Trap or Mine | 被輔助技能有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 |
| Supported Skills have {0} chance to throw up to {1} additional Traps or Mines | 被輔助技能有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 |
| Supported Skills have {0} increased Accuracy Rating | 被輔助技能會使命中值增加 {0} |
| Supported Skills have {0} increased Activation frequency | 被輔助技能的啟動頻率加快 {0} |
| Supported Skills have {0} increased Area of Effect | 被輔助技能的效果區域擴大 {0} |
| Supported Skills have {0} increased Area of Effect per Repeat | 被輔助技能每次重復都使效果區域擴大 {0} |
| Supported Skills have {0} increased Area of Effect while Dead | 被輔助技能會使死亡時產生的效果區域擴大 {0} |
| Supported Skills have {0} increased Attack and Cast Speed | 被輔助技能的攻擊和施放速度加快 {0} |
| Supported Skills have {0} increased Attack and Cast Speed during Onslaught | 猛攻期間，被輔助技能的攻擊和施放速度加快 {0} |
| Supported Skills have {0} increased Attack and Cast Speed while each Resonance is at least {1} | 每種至少 {1} 點的共振使被輔助技能的攻擊和施放速度加快 {0} |
| Supported Skills have {0} increased Attack Critical Strike Chance | 被輔助技能的攻擊暴擊率增加 {0} |
| Supported Skills have {0} increased Attack Speed | 被輔助技能的攻擊速度增加 {0} |
| Supported Skills have {0} increased Attack Speed while you have at least {1} Rage | 你至少有 {1} 點怒火時，被輔助技能的攻擊速度加快 {0} |
| Supported Skills have {0} increased Aura Area of Effect | 被輔助技能的光環範圍擴大 {0} |
| Supported Skills have {0} increased Aura effect | 被輔助技能的光環強度增加 {0} |
| Supported Skills have {0} increased Blinding duration | 被輔助技能的致盲持續時間延長 {0} |
| Supported Skills have {0} increased Buff Effect | 被輔助技能的增益效果增加 {0} |
| Supported Skills have {0} increased Cast Speed | 被輔助技能的施放速度增加 {0} |
| Supported Skills have {0} increased Chaining range | 被輔助技能的連鎖範圍擴大 {0} |
| Supported Skills have {0} increased Chill Duration on Enemies | 被輔助技能對敵人冰緩的持續時間延長 {0} |
| Supported Skills have {0} increased Cooldown Recovery Rate | 被輔助技能的冷卻回復速度加快 {0} |
| Supported Skills have {0} increased Cooldown Recovery Rate for throwing Traps | 被輔助陷阱技能的冷卻回復速度增加 {0} |
| Supported Skills have {0} increased Critical Strike Chance | 被輔助技能的攻擊和法術暴擊率增加 {0} |
| Supported Skills have {0} increased Critical Strike Chance against Blinded Enemies | 被輔助技能對抗目盲的敵人時，暴擊率增加 {0} |
| Supported Skills have {0} increased Critical Strike Chance per Inspiration Charge | 每有 1 個激勵球，被輔助技能的攻擊和法術暴擊率增加 {0} |
| Supported Skills have {0} increased Critical Strike Chance per Power Charge when used by Mines | 暴擊球用於地雷時，每個可使被輔助技能的暴擊率增加 {0} |
| Supported Skills have {0} increased Curse Duration | 被輔助的詛咒技能持續時間延長 {0} |
| Supported Skills have {0} increased Damage for each {1} Mana you have Spent Recently | 近期內你每消耗 {1} 點魔力，就使被輔助技能的傷害增加 {0} |
| Supported Skills have {0} increased delay between affected Areas | 被輔助技能在受影響區域之間的延遲增加 {0} |
| Supported Skills have {0} increased duration | 被輔助的地雷持續時間延長 {0} |
| Supported Skills have {0} increased Duration of Ailments on Enemies | 被輔助技能會使敵人受到的冰緩、點燃、冰凍、流血、中毒和感電狀態持續時間延長 {0} |
| Supported Skills have {0} increased Effect of Chill on Enemies | 被輔助技能對敵人冰緩的效果增加 {0} |
| Supported Skills have {0} increased Effect of Cold Ailments | 被輔助技能的冰冷異常狀態效果增加 {0} |
| Supported Skills have {0} increased Effect of Lightning Ailments | 被輔助技能的閃電異常狀態效果增加 {0} |
| Supported Skills have {0} increased Effect of non-Damaging Ailments on Enemies | 被輔助技能對敵人施加的非傷害性異常狀態效果增加 {0} |
| Supported Skills have {0} increased Enemy Stun Threshold | 被輔助技能會使敵人暈眩門檻增加 {0} |
| Supported Skills have {0} increased Fortify duration | 被輔助技能會使護體效果持續時間延長 {0} |
| Supported Skills have {0} increased Fortify Effect | 被輔助技能的護體效果增加 {0} |
| Supported Skills have {0} increased Freeze Duration on Enemies | 被輔助技能對敵人的冰凍持續時間延長 {0} |
| Supported Skills have {0} increased Ignite Duration on Enemies | 被輔助技能對敵人的點燃持續時間延長 {0} |
| Supported Skills have {0} increased Inspiration Charge Duration | 被輔助技能的啟迪球持續時間增加 {0} |
| Supported Skills have {0} increased Knockback Distance | 被輔助技能的擊退距離延長 {0} |
| Supported Skills have {0} increased Mana Cost | 被輔助技能的魔耗（不包括魔力保留類技能）增加 {0} |
| Supported Skills have {0} increased Mana Reserved | 被輔助技能的魔力保留增加 {0} |
| Supported Skills have {0} increased Maximum Recovery per Energy Shield Leech | 每次能量護盾偷取都使被輔助技能的最大回復率增加 {0} |
| Supported Skills have {0} increased Maximum Recovery per Life Leech | 每次生命偷取都使被輔助技能的最大回復率增加 {0} |
| Supported Skills have {0} increased Mine Detonation Area of Effect | 被輔助的地雷技能的引爆範圍擴大 {0} |
| Supported Skills have {0} increased Mine Throwing Speed | 被輔助的地雷技能的投擲速度增加 {0} |
| Supported Skills have {0} increased Mine Throwing Speed per Frenzy Charge | 每個狂怒球使被輔助技能的地雷投擲速度增加 {0} |
| Supported Skills have {0} increased Minion Attack Speed | 被輔助技能的召喚生物攻擊速度增加 {0} |
| Supported Skills have {0} increased Minion Cast Speed | 被輔助技能的召喚生物施放速度增加 {0} |
| Supported Skills have {0} increased Minion maximum Life | 被輔助技能的召喚生物最大生命增加 {0} |
| Supported Skills have {0} increased Minion Movement Speed | 被輔助技能的召喚生物移動速度增加 {0} |
| Supported Skills have {0} increased Overpowered Effect | 被輔助技能的逼迫效果增加 {0} |
| Supported Skills have {0} increased Poison Duration | 被輔助技能造成的中毒持續時間延長 {0} |
| Supported Skills have {0} increased Projectile Speed | 被輔助技能的投射物速度增加 {0} |
| Supported Skills have {0} increased Projectile Speed per Frenzy Charge when used by a Mine | 被輔助技能由地雷使用時，每個狂怒球都使投射物速度加快 {0} |
| Supported Skills have {0} increased Seal gain frequency | 被輔助技能的封印獲取頻率增加 {0} |
| Supported Skills have {0} increased Seal gain frequency while you are Channelling | 你在吟導時，被輔助技能的封印獲取頻率增加 {0} |
| Supported Skills have {0} increased Seal gain frequency while you are not Channelling | 你沒有吟導時，被輔助技能的封印獲取頻率增加 {0} |
| Supported Skills have {0} increased Shock Duration on Enemies | 被輔助技能對敵人的感電持續時間延長 {0} |
| Supported Skills have {0} increased Skill Effect Duration | 被輔助技能的持續時間延長 {0} |
| Supported Skills have {0} increased Skill Effect Duration while Dead | 被擊敗時，被輔助技能的技能效果持續時間延長 {0} |
| Supported Skills have {0} increased Spell Critical Strike Chance | 被輔助技能的法術暴擊率增加 {0} |
| Supported Skills have {0} increased Stun Duration on Enemies | 被輔助技能會使敵人的暈眩時間延長 {0} |
| Supported Skills have {0} increased Trap Duration | 被輔助技能的陷阱持續時間延長 {0} |
| Supported Skills have {0} increased Trap Spread | 被輔助技能的陷阱擴散擴大 {0} |
| Supported Skills have {0} increased Trap Throwing Speed | 被輔助技能增加 {0} 陷阱投擲速度 |
| Supported Skills have {0} increased Trap Throwing Speed per Frenzy Charge | 每有一個狂怒球，被輔助技能增加 {0} 陷阱投擲速度 |
| Supported Skills have {0} increased Trap Trigger Area of Effect | 被輔助技能擴大 {0} 陷阱引爆範圍 |
| Supported Skills have {0} increased Trap Trigger Radius per Power Charge | 每個暴擊球都使被輔助技能的陷阱觸發範圍擴大 {0} |
| Supported Skills have {0} increased Warcry Speed | 被輔助技能戰吼速度加快 {0} |
| Supported Skills have {0} less Activation frequency | 被輔助技能的總啟動頻率額外減慢 {0} |
| Supported Skills have {0} less Added Damage | 被輔助技能的總附加傷害更少 {0} |
| Supported Skills have {0} less Area of Effect | 被輔助技能的總效果區域額外縮小 {0} |
| Supported Skills have {0} less Attached Duration | 被輔助技能的總附著持續時間額外縮短 {0} |
| Supported Skills have {0} less Attack Speed | 被輔助技能的總攻擊速度更少 {0} |
| Supported Skills have {0} less Attack Time per Projectile | 每個投射物使被輔助技能攻擊時間更少 {0} |
| Supported Skills have {0} less Cast Speed | 被輔助技能的總施放速度更少 {0} |
| Supported Skills have {0} less Critical Strike Chance | 被輔助技能的攻擊和法術總暴擊率更少 {0} |
| Supported Skills have {0} less Detached Duration | 被輔助技能的總解除持續時間額外縮短 {0} |
| Supported Skills have {0} less Melee Attack Speed | 被輔助技能的總近戰攻擊速度更少 {0} |
| Supported Skills have {0} less Melee Splash Area of Effect | 被輔助技能會使近戰技能濺射總範圍額外縮小 {0} |
| Supported Skills have {0} less Mine Throwing Speed | 被輔助的地雷技能的總投擲速度額外縮短 {0} |
| Supported Skills have {0} less Minion maximum Life | 被輔助技能的召喚生物最大生命總值更少 {0} |
| Supported Skills have {0} less Projectile Attack Speed | 被輔助技能更少 {0} 投射物攻擊總速度 |
| Supported Skills have {0} less Projectile Speed | 被輔助技能的投射物總速度更少 {0} |
| Supported Skills have {0} less Skill Effect Duration | 被輔助技能的技能效果總持續時間額外縮短 {0} |
| Supported Skills have {0} less Trap and Mine Throwing Time per Projectile | 每個投射物使被輔助技能的陷阱和地雷總投擲速度更少 {0} |
| Supported Skills have {0} more Activation frequency | 被輔助技能的總啟動頻率額外加快 {0} |
| Supported Skills have {0} more Activation Frequency if {1} of Attached Duration expired | 若被輔助技能的附著持續時間消減了 {1}，則它的總啟動頻率更多 {0} |
| Supported Skills have {0} more Added Damage | 被輔助技能的總附加傷害更多 {0} |
| Supported Skills have {0} more Area of Effect | 被輔助技能的總效果區域額外擴大 {0} |
| Supported Skills have {0} more Attached Duration | 被輔助技能的總附著持續時間額外延長 {0} |
| Supported Skills have {0} more Attack Speed | 被輔助技能的總攻擊速度更多 {0} |
| Supported Skills have {0} more Attack Time per Projectile | 每個投射物使被輔助技能總攻擊間隔額外延長 {0} |
| Supported Skills have {0} more Cast Speed | 被輔助技能的總施放速度更多 {0} |
| Supported Skills have {0} more Critical Strike Chance | 被輔助技能的攻擊和法術總暴擊率更多 {0} |
| Supported Skills have {0} more Detached Duration | 被輔助技能的總解除持續時間額外延長 {0} |
| Supported Skills have {0} more Melee Attack Speed | 被輔助技能的總近戰攻擊速度更多 {0} |
| Supported Skills have {0} more Melee Splash Area of Effect | 被輔助技能會使近戰技能濺射總範圍額外擴大 {0} |
| Supported Skills have {0} more Mine Throwing Speed | 被輔助的地雷技能的投擲總速度更多 {0} |
| Supported Skills have {0} more Minion maximum Life | 被輔助技能的召喚生物最大生命總值更多 {0} |
| Supported Skills have {0} more Projectile Attack Speed | 被輔助技能更多 {0} 投射物攻擊總速度 |
| Supported Skills have {0} more Projectile Speed | 被輔助技能的投射物總速度更多 {0} |
| Supported Skills have {0} more Skill Effect Duration | 被輔助技能的技能效果總持續時間額外延長 {0} |
| Supported Skills have {0} more Trap and Mine Throwing Time per Projectile | 每個投射物使被輔助技能的陷阱和地雷總投擲速度更多 {0} |
| Supported Skills have {0} of Attack Damage Leeched as Life | 被輔助技能將攻擊傷害的 {0} 轉化為生命偷取 |
| Supported Skills have {0} of Chaos Damage Leeched as Life | 被輔助技能將混沌傷害的 {0} 轉化為生命偷取 |
| Supported Skills have {0} of Cold Damage Converted to Fire Damage | 被輔助技能的 {0} 冰冷傷害轉換為火焰傷害 |
| Supported Skills have {0} of Damage Leeched as Energy Shield | 被輔助技能的 {0} 傷害會轉化為能量護盾偷取 |
| Supported Skills have {0} of Damage Leeched as Life | 被輔助技能的 {0} 傷害會轉化為生命偷取 |
| Supported Skills have {0} of Damage Leeched as Mana | 被輔助技能的 {0} 傷害會轉化為魔力偷取 |
| Supported Skills have {0} of Physical Damage Converted to Chaos Damage | 被輔助技能將物理傷害的 {0} 轉化為混沌傷害 |
| Supported Skills have {0} of Physical Damage Converted to Cold Damage | 被輔助技能將物理傷害的 {0} 轉化為冰冷傷害 |
| Supported Skills have {0} of Physical Damage Converted to Fire Damage | 被輔助技能將物理傷害的 {0} 轉化為火焰傷害 |
| Supported Skills have {0} of Physical Damage Converted to Lightning Damage | 被輔助技能的 {0} 物理傷害轉換為閃電傷害 |
| Supported Skills have {0} reduced Accuracy Rating | 被輔助技能會使命中值減少 {0} |
| Supported Skills have {0} reduced Activation frequency | 被輔助技能的啟動頻率減慢 {0} |
| Supported Skills have {0} reduced Area of Effect | 被輔助技能的效果區域縮小 {0} |
| Supported Skills have {0} reduced Area of Effect per Repeat | 被輔助技能每次重復都使效果區域縮小 {0} |
| Supported Skills have {0} reduced Area of Effect while Dead | 被輔助技能會使死亡時產生的效果區域縮小 {0} |
| Supported Skills have {0} reduced Attack and Cast Speed | 被輔助技能的攻擊和施放速度減慢 {0} |
| Supported Skills have {0} reduced Attack and Cast Speed during Onslaught | 猛攻期間，被輔助技能的攻擊和施放速度減慢 {0} |
| Supported Skills have {0} reduced Attack and Cast Speed while each Resonance is at least {1} | 每種至少 {1} 點的共振使被輔助技能的攻擊和施放速度減慢 {0} |
| Supported Skills have {0} reduced Attack Critical Strike Chance | 被輔助技能的攻擊暴擊率減少 {0} |
| Supported Skills have {0} reduced Attack Speed | 被輔助技能的攻擊速度減少 {0} |
| Supported Skills have {0} reduced Attack Speed while you have at least {1} Rage | 你至少有 {1} 點怒火時，被輔助技能的攻擊速度減慢 {0} |
| Supported Skills have {0} reduced Aura Area of Effect | 被輔助技能的光環範圍縮小 {0} |
| Supported Skills have {0} reduced Aura effect | 被輔助技能的光環強度減少 {0} |
| Supported Skills have {0} reduced Blinding duration | 被輔助技能的致盲持續時間縮短 {0} |
| Supported Skills have {0} reduced Buff Effect | 被輔助技能的增益效果減少 {0} |
| Supported Skills have {0} reduced Cast Speed | 被輔助技能的施放速度減少 {0} |
| Supported Skills have {0} reduced Chaining range | 被輔助技能的連鎖範圍縮小 {0} |
| Supported Skills have {0} reduced Chill Duration on Enemies | 被輔助技能對敵人冰緩的持續時間縮短 {0} |
| Supported Skills have {0} reduced Cooldown Recovery Rate | 被輔助技能的冷卻回復速度減慢 {0} |
| Supported Skills have {0} reduced Cooldown Recovery Rate for throwing Traps | 被輔助陷阱技能冷卻回復速度減少 {0} |
| Supported Skills have {0} reduced Critical Strike Chance | 被輔助技能的攻擊和法術暴擊率減少 {0} |
| Supported Skills have {0} reduced Critical Strike Chance against Blinded Enemies | 被輔助技能對抗目盲的敵人時，暴擊率減少 {0} |
| Supported Skills have {0} reduced Critical Strike Chance per Inspiration Charge | 每有 1 個激勵球，被輔助技能的攻擊和法術暴擊率減少 {0} |
| Supported Skills have {0} reduced Critical Strike Chance per Power Charge when used by Mines | 暴擊球用於地雷時，每個可使被輔助技能的暴擊率增加 {0} |
| Supported Skills have {0} reduced Curse Duration | 被輔助的詛咒技能持續時間縮短 {0} |
| Supported Skills have {0} reduced Damage for each {1} Mana you have Spent Recently | 近期內你每消耗 {1} 點魔力，就使被輔助技能的傷害減少 {0} |
| Supported Skills have {0} reduced delay between affected Areas | 被輔助技能在受影響區域之間的延遲減少 {0} |
| Supported Skills have {0} reduced duration | 被輔助的地雷持續時間縮短 {0} |
| Supported Skills have {0} reduced Duration of Ailments on Enemies | 被輔助技能會使敵人受到的冰緩、點燃、冰凍、流血、中毒和感電狀態持續時間縮短 {0} |
| Supported Skills have {0} reduced Effect of Chill on Enemies | 被輔助技能對敵人冰緩的效果減少 {0} |
| Supported Skills have {0} reduced Effect of Cold Ailments | 被輔助技能的冰冷異常狀態效果減少 {0} |
| Supported Skills have {0} reduced Effect of Lightning Ailments | 被輔助技能的閃電異常狀態效果減少 {0} |
| Supported Skills have {0} reduced Effect of non-Damaging Ailments on Enemies | 被輔助技能對敵人施加的非傷害性異常狀態效果減少 {0} |
| Supported Skills have {0} reduced Enemy Block Chance | 被輔助技能會使敵人的格擋率減少 {0} |
| Supported Skills have {0} reduced Enemy Stun Threshold | 被輔助技能會使敵人暈眩門檻減少 {0} |
| Supported Skills have {0} reduced Fortify duration | 被輔助技能會使護體效果持續時間縮短 {0} |
| Supported Skills have {0} reduced Fortify Effect | 被輔助技能的護體效果減少 {0} |
| Supported Skills have {0} reduced Freeze Duration on Enemies | 被輔助技能對敵人的冰凍持續時間縮短 {0} |
| Supported Skills have {0} reduced Ignite Duration on Enemies | 被輔助技能對敵人的點燃持續時間縮短 {0} |
| Supported Skills have {0} reduced Inspiration Charge Duration | 被輔助技能的啟迪球持續時間減少 {0} |
| Supported Skills have {0} reduced Knockback Distance | 被輔助技能的擊退距離縮短 {0} |
| Supported Skills have {0} reduced Mana Cost | 被輔助技能的魔耗（不包括魔力保留類技能）減少 {0} |
| Supported Skills have {0} reduced Mana Reserved | 被輔助技能的魔力保留減少 {0} |
| Supported Skills have {0} reduced Maximum Recovery per Energy Shield Leech | 每次能量護盾偷取都使被輔助技能的最大回復率減少 {0} |
| Supported Skills have {0} reduced Maximum Recovery per Life Leech | 每次生命偷取都使被輔助技能的最大回復率減少 {0} |
| Supported Skills have {0} reduced Mine Detonation Area of Effect | 被輔助的地雷技能的引爆範圍縮小 {0} |
| Supported Skills have {0} reduced Mine Throwing Speed | 被輔助的地雷技能的投擲速度縮短 {0} |
| Supported Skills have {0} reduced Mine Throwing Speed per Frenzy Charge | 每個狂怒球使被輔助技能的地雷投擲速度減少 {0} |
| Supported Skills have {0} reduced Minion Attack Speed | 被輔助技能的召喚生物攻擊速度減少 {0} |
| Supported Skills have {0} reduced Minion Cast Speed | 被輔助技能的召喚生物施放速度減少 {0} |
| Supported Skills have {0} reduced Minion maximum Life | 被輔助技能的召喚生物最大生命減少 {0} |
| Supported Skills have {0} reduced Minion Movement Speed | 被輔助技能的召喚生物移動速度減少 {0} |
| Supported Skills have {0} reduced Overpowered Effect | 被輔助技能的壓迫效果減少  {0} |
| Supported Skills have {0} reduced Poison Duration | 被輔助技能造成的中毒持續時間縮短 {0} |
| Supported Skills have {0} reduced Projectile Speed | 被輔助技能的投射物速度減少 {0} |
| Supported Skills have {0} reduced Projectile Speed per Frenzy Charge when used by a Mine | 被輔助技能由地雷使用時，每個狂怒球都使投射物速度減慢 {0} |
| Supported Skills have {0} reduced Seal gain frequency | 被輔助技能的封印獲取頻率減少 {0} |
| Supported Skills have {0} reduced Seal gain frequency while you are Channelling | 你在吟導時，被輔助技能的封印獲取頻率減少 {0} |
| Supported Skills have {0} reduced Seal gain frequency while you are not Channelling | 你沒有吟導時，被輔助技能的封印獲取頻率減少 {0} |
| Supported Skills have {0} reduced Shock Duration on Enemies | 被輔助技能對敵人的感電持續時間縮短 {0} |
| Supported Skills have {0} reduced Skill Effect Duration | 被輔助技能的持續時間縮短 {0} |
| Supported Skills have {0} reduced Skill Effect Duration while Dead | 被擊敗時，被輔助技能的技能效果持續時間縮短  {0} |
| Supported Skills have {0} reduced Spell Critical Strike Chance | 被輔助技能的法術暴擊率減少 {0} |
| Supported Skills have {0} reduced Stun Duration on Enemies | 被輔助技能會使敵人的暈眩時間縮短 {0} |
| Supported Skills have {0} reduced Trap Duration | 被輔助技能的陷阱持續時間縮短 {0} |
| Supported Skills have {0} reduced Trap Spread | 被輔助技能的陷阱擴散縮小 {0} |
| Supported Skills have {0} reduced Trap Throwing Speed | 被輔助技能減少 {0} 陷阱投擲速度 |
| Supported Skills have {0} reduced Trap Throwing Speed per Frenzy Charge | 每有一個狂怒球，被輔助技能減少 {0} 陷阱投擲速度 |
| Supported Skills have {0} reduced Trap Trigger Area of Effect | 被輔助技能縮小 {0} 陷阱引爆範圍 |
| Supported Skills have {0} reduced Trap Trigger Radius per Power Charge | 每個暴擊球都使被輔助技能的陷阱觸發範圍縮小  {0} |
| Supported Skills have {0} reduced Warcry Speed | 被輔助技能戰吼速度減慢 {0} |
| Supported Skills have {0} seconds to Cooldown | 被輔助的技能{0}秒冷卻時間 |
| Supported Skills have {0} to {1} added Chaos Damage | 被輔助的技能附加{0}至{1}混沌傷害 |
| Supported Skills have {0} to {1} added Cold Damage | 被輔助的技能附加{0}至{1}冰冷傷害 |
| Supported Skills have {0} to {1} added Cold Damage per Frenzy Charge | 被輔助的技能根據每顆狂怒球附加{0}至{1}冰冷傷害 |
| Supported Skills have {0} to {1} added Fire Damage | 被輔助的技能附加{0}至{1}火焰傷害 |
| Supported Skills have {0} to {1} added Lightning Damage | 被輔助的技能附加{0}至{1}閃電傷害 |
| Supported Skills have {0} to {1} added Physical Damage | 被輔助的技能附加{0}至{1}物理傷害 |
| Supported Skills have {0} to Accuracy Rating | 被輔助的技能增加{0}命中率 |
| Supported Skills have {0} to Critical Strike Chance | 被輔助技能的攻擊和法術基礎暴擊率增加 {0} |
| Supported Skills have {0} to Critical Strike Chance while Dead | 被擊敗時，被輔助技能的暴擊率 {0} |
| Supported Skills have {0} to Critical Strike Chance while Elusive | 【靈巧】效果下，被輔助技能獲得 {0} 暴擊機率 |
| Supported Skills have {0} to Critical Strike Multiplier | 被輔助技能獲得 {0} 攻擊和法術基礎暴擊傷害加成 |
| Supported Skills have {0} to Critical Strike Multiplier per Power Charge when used by Traps | 使用陷阱時，每個暴擊球可使被輔助技能 {0} 暴擊傷害加成 |
| Supported Skills have {0} to Critical Strike Multiplier while Elusive | 【靈巧】效果下，被輔助技能獲得 {0} 暴擊傷害加成 |
| Supported Skills have {0} to Damage over Time Multiplier | 被輔助技能的持續傷害加成 {0} |
| Supported Skills have {0} to Damage over Time Multiplier for Ailments from Critical Strikes | 被輔助技能的暴擊造成異常狀態時，持續傷害加成 {0} |
| Supported Skills have {0} to Fire Damage over Time Multiplier | 被輔助技能的持續火焰傷害加成 {0} |
| Supported Skills have {0} to maximum number of Summoned Ballista Totems | 被輔助的技能對召喚砲塔圖騰最大數量{0} |
| Supported Skills have {0} to maximum number of Summoned Totems | 被輔助的技能 {0} 召喚圖騰最大數量 |
| Supported Skills have {0} to Melee Strike Range | 被輔助的技能 {0} 近戰打擊範圍 |
| Supported Skills have {0}% chance for Coin Shower on Kill | 擊殺時被輔助的有{0}%機率灑幣 |
| Supported Skills have {0}% chance for Damage with Hits to be Lucky | 被輔助技能的擊中傷害有{0}%機率帶有幸運 |
| Supported Skills have {0}% chance for Damage with Hits to be Unlucky | 被輔助技能的擊中傷害有{0}%機率帶有厄運 |
| Supported Skills have {0}% chance to Blind enemies on hit | 被輔助的技能擊中時有 {0}% 機率致盲敵人 |
| Supported Skills have {0}% chance to Cause Monsters to Flee | 被輔助的技能有{0}%機率造成怪物逃跑 |
| Supported Skills have {0}% chance to Crush Enemies for {1} seconds on Hit | 被輔助的技能擊中時有{0}%機率壓碎敵人{1}秒 |
| Supported Skills have {0}% chance to Crush for {1} seconds on Hit | 被輔助的技能擊中時有{0}%機率壓碎{1}秒 |
| Supported Skills have {0}% chance to Destroy Ignited Corpses on Killing Blow | 被輔助的技能有{0}%機率在擊殺之擊時摧毀被點燃的屍體 |
| Supported Skills have {0}% chance to double Stun Duration | 被輔助的技能有{0}%機率加倍暈眩持續時間 |
| Supported Skills have {0}% chance to Freeze | 輔助的冰冷技能有{0}%機率造成冰凍 |
| Supported Skills have {0}% chance to Freeze Enemies which are Chilled | 被輔助的技能有 {0}% 機率冰凍被冰緩的敵人 |
| Supported Skills have {0}% chance to Freeze, Shock and Ignite | 被輔助的技能有 {0}% 機率造成冰凍、感電和點燃 |
| Supported Skills have {0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy | 被輔助的技能擊殺冰凍的敵人時，有 {0}% 機率獲得 1 顆狂怒球 |
| Supported Skills have {0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least {1} Poisons | 被輔助的技能擊殺至少被{1}層中毒影響的敵人時，有{0}%機率獲得1顆狂怒球 |
| Supported Skills have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons | 被輔助的技能對至少有{1}層毒性的敵人造成擊殺之擊時，有{0}%機率獲得1顆狂怒球 |
| Supported Skills have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，被輔助的技能有{0}%機率獲得1顆狂怒球 |
| Supported Skills have {0}% chance to gain a Power Charge on Critical Strike | 被輔助的技能有 {0}% 機率暴擊時獲得暴擊球 |
| Supported Skills have {0}% chance to gain a Power Charge on Kill | 擊殺時被輔助的技能有 {0}% 機率獲得 1 顆暴擊球 |
| Supported Skills have {0}% chance to gain a Power Charge on Killing Blow | 被輔助的技能造成最後一擊時有{0}%機率獲得一顆暴擊球 |
| Supported Skills have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，被輔助的技能有{0}%機率獲得1顆暴擊球 |
| Supported Skills have {0}% chance to grant Fortify on Melee hit | 被輔助的技能在近戰擊中時有 {0}% 機率獲得護體效果 |
| Supported Skills have {0}% chance to grant Onslaught for {1} seconds on | 以被輔助的技能造成最後一擊時 |
| Supported Skills have {0}% chance to grant Onslaught for {1} seconds on dealing a Killing Blow | 被輔助技能擊敗時有 {0}% 機率獲得持續 {1} 秒的猛攻狀態 |
| Supported Skills have {0}% chance to grant Onslaught for {1} seconds when you Hit a Unique Enemy | 當你擊中傳奇敵人時，被輔助的技能有 {0}% 機率獲得猛攻 {1} 秒 |
| Supported Skills have {0}% chance to Ignite | 被輔助的火焰技能有 {0}% 機率造成點燃 |
| Supported Skills have {0}% chance to inflict an additional Impale on Enemies they Impale | 被輔助的技能有{0}%機率對它們穿刺的敵人造成1個額外穿刺 |
| Supported Skills have {0}% chance to inflict Bleeding on Maimed Enemies | 被輔助的技能有{0}%機率對癱瘓的敵人造成流血 |
| Supported Skills have {0}% chance to inflict Cold Exposure on Hit | 被輔助的技能擊中時有{0}%機率造成冰冷曝曬 |
| Supported Skills have {0}% chance to inflict Fire Exposure on Hit | 被輔助的技能擊中時有{0}%機率造成火焰曝曬 |
| Supported Skills have {0}% chance to inflict Lightning Exposure on Hit | 被輔助的技能擊中時有 {0}% 機率造成閃電曝曬 |
| Supported Skills have {0}% chance to inflict Withered on Hit | 被輔助的技能擊中有{0}%機率造成凋零 |
| Supported Skills have {0}% chance to Intimidate Enemies for {1} seconds on Hit | 被輔助的技能有{0}%機率在擊中時威嚇敵人{1}秒 |
| Supported Skills have {0}% chance to Knock Enemies Back on hit | 被輔助的技能擊中敵人時有{0}%機率擊退敵人 |
| Supported Skills have {0}% chance to Knock Enemies Back with Hits at Close Range | 被輔助的技能在近距離時有{0}%機率使用擊中擊退敵人 |
| Supported Skills have {0}% chance to Poison on Hit | 被輔助的技能擊中時有{0}%機率造成中毒 |
| Supported Skills have {0}% chance to refresh Bleeding Duration on Hit | 被輔助的技能擊中時有{0}%機率刷新流血持續時間 |
| Supported Skills have {0}% chance to Shock | 被輔助的技能有{0}%機率造成感電 |
| Supported Skills have {0}% chance to throw an additional Trap | 被輔助的技能有{0}%機率投擲1個額外陷阱 |
| Supported Skills have {0}% chance to throw up to {1} additional Mine | 被輔助的技能有{0}%機率投擲最多{1}個額外地雷 |
| Supported Skills have {0}% chance to throw up to {1} additional Trap or Mine | 被輔助的技能有{0}%機率投擲最多{1}個額外陷阱或地雷 |
| Supported Skills have {0}% chance to throw up to {1} additional Traps or Mines | 被輔助的技能有{0}%機率投擲最多{1}個額外陷阱或地雷 |
| Supported Skills have {0}% chance to Unnerve Enemies for {1} seconds on Hit | 被輔助的技能有{0}%機率在擊中時膽怯敵人{1}秒 |
| Supported Skills have {0}% Damage over Time Multiplier for Ailments from Critical Strikes | 被輔助的技能使來自暴擊的異常狀態 {0}% 持續傷害加成 |
| Supported Skills have {0}% increased Accuracy Rating | 被輔助的技能增加{0}%命中率 |
| Supported Skills have {0}% increased Activation frequency | 被輔助的技能增加{0}%啟動頻率 |
| Supported Skills have {0}% increased Area of Effect | 被輔助技能增加{0}%範圍效果 |
| Supported Skills have {0}% increased Area of Effect per Repeat | 被輔助的技能每重複一次即增加{0}%範圍效果 |
| Supported Skills have {0}% increased Area of Effect while Dead | 死亡時被輔助的技能增加{0}%範圍效果 |
| Supported Skills have {0}% increased Attack and Cast Speed | 被輔助的技能增加{0}%攻擊和施放速度 |
| Supported Skills have {0}% increased Attack and Cast Speed during Onslaught | 猛攻期間被輔助的技能增加{0}%攻擊和施放速度 |
| Supported Skills have {0}% increased Attack and Cast Speed while each Resonance is at least {1} | 每種共鳴至少{1}層時，被輔助的技能增加 {0}% 攻擊和施放速度 |
| Supported Skills have {0}% increased Attack Critical Strike Chance | 被輔助的技能增加 {0}% 攻擊暴擊率 |
| Supported Skills have {0}% increased Attack Speed | 被輔助的技能增加{0}%攻擊速度 |
| Supported Skills have {0}% increased Attack Speed when on Low Life | 貧血時，被輔助的技能增加{0}%攻擊速度 |
| Supported Skills have {0}% increased Attack Speed while you have at least {1} Rage | 你至少有{1}層盛怒時，被輔助的技能增加{0}%攻擊速度 |
| Supported Skills have {0}% increased Aura Area of Effect | 被輔助的技能增加{0}%光環範圍效果 |
| Supported Skills have {0}% increased Aura effect | 被輔助的技能增加 {0}% 光環效果 |
| Supported Skills have {0}% increased Blinding duration | 被輔助的技能增加{0}%致盲持續時間 |
| Supported Skills have {0}% increased Buff Effect | 被輔助的技能增加{0}%增益效果 |
| Supported Skills have {0}% increased Cast Speed | 被輔助的技能增加{0}%施法速度 |
| Supported Skills have {0}% increased Chaining range | 被輔助的技能增加{0}%連鎖範圍 |
| Supported Skills have {0}% increased Chill Duration on Enemies | 被輔助的技能增加{0}%敵人冰緩時間 |
| Supported Skills have {0}% increased Cooldown Recovery Rate | 被輔助的技能增加{0}%冷卻時間恢復速度 |
| Supported Skills have {0}% increased Cooldown Recovery Rate for throwing Traps | 被輔助的技能加快{0}%陷阱投擲冷卻時間恢復速度 |
| Supported Skills have {0}% increased Cooldown Recovery Speed | 被輔助技能的冷卻回復速度加快 {0}% |
| Supported Skills have {0}% increased Cooldown Recovery Speed for throwing Traps | 被輔助陷阱技能的冷卻回復速度增加 {0}% |
| Supported Skills have {0}% increased Cost | 被輔助的技能增加{0}%消耗 |
| Supported Skills have {0}% increased Critical Strike Chance | 被輔助的技能增加 {0}% 暴擊率 |
| Supported Skills have {0}% increased Critical Strike Chance against Blinded Enemies | 被輔助的技能對致盲的敵人增加 {0}% 暴擊率 |
| Supported Skills have {0}% increased Critical Strike Chance per | 被輔助的技能被地雷使用時， |
| Supported Skills have {0}% increased Critical Strike Chance per Inspiration Charge | 被輔助的技能，每顆啟發球增加 {0}% 暴擊率 |
| Supported Skills have {0}% increased Critical Strike Chance per Power Charge when used by Mines | 暴擊球用於地雷時，每個可使被輔助技能的暴擊率增加 {0}% |
| Supported Skills have {0}% increased Curse Duration | 被輔助的技能增加{0}%詛咒時間 |
| Supported Skills have {0}% increased Damage for each {1} Mana you have Spent Recently | 近期你每消耗{1}魔力，使被輔助的技能增加{0}%傷害 |
| Supported Skills have {0}% increased delay between affected Areas | 被輔助的技能增加{0}%被影響區域間的延遲 |
| Supported Skills have {0}% increased duration | 被輔助的地雷增加{0}%持續時間 |
| Supported Skills have {0}% increased Duration of Ailments on Enemies | 被輔助的技能增加{0}%敵人異常狀態時間 |
| Supported Skills have {0}% increased Effect of Chill on Enemies | 被輔助的技能對敵人增加 {0}% 冰緩效果 |
| Supported Skills have {0}% increased Effect of Cold Ailments | 被輔助的技能增加 {0}% 冰冷異常狀態效果 |
| Supported Skills have {0}% increased Effect of Lightning Ailments | 被輔助的技能增加 {0}% 閃電異常狀態效果 |
| Supported Skills have {0}% increased Effect of non-Damaging Ailments on Enemies | 被輔助的技能對敵人增加 {0}% 非傷害型異常狀態的效果 |
| Supported Skills have {0}% increased Enemy Stun Threshold | 被輔助的技能增加{0}%敵人暈眩門檻 |
| Supported Skills have {0}% increased Fortification Duration | 被輔助的技能增加{0}%護體持續時間 |
| Supported Skills have {0}% increased Fortify duration | 被輔助的技能增加 {0}% 護體效果時間 |
| Supported Skills have {0}% increased Fortify Effect | 被輔助的技能增加 {0}% 護體效果 |
| Supported Skills have {0}% increased Freeze Duration on Enemies | 被輔助的技能增加{0}%敵人冰凍時間 |
| Supported Skills have {0}% increased Ignite Duration on Enemies | 被輔助的技能增加{0}%敵人點燃時間 |
| Supported Skills have {0}% increased Inspiration Charge Duration | 被輔助的技能增加{0}%啟發球持續時間 |
| Supported Skills have {0}% increased Knockback Distance | 被輔助的技能增加{0}%擊退距離 |
| Supported Skills have {0}% increased Life Cost | 被輔助的技能增加{0}%生命消耗 |
| Supported Skills have {0}% increased Life Reservation | 被輔助的技能增加{0}%生命保留 |
| Supported Skills have {0}% increased Life Reservation Efficiency | 被輔助的技能增加{0}%生命保留效用 |
| Supported Skills have {0}% increased Mana Cost | 被輔助的技能增加{0}%魔力消耗 |
| Supported Skills have {0}% increased Mana Reservation | 被輔助的技能增加{0}%魔力保留 |
| Supported Skills have {0}% increased Mana Reserved | 被輔助的技能增加 {0}% 魔力保留 |
| Supported Skills have {0}% increased Maximum Recovery per Energy Shield Leech | 每個能量護盾偷取，使被輔助的技能增加 {0}% 最大回復 |
| Supported Skills have {0}% increased Maximum Recovery per Life Leech | 每個生命偷取，使被輔助的技能增加 {0}% 最大回復 |
| Supported Skills have {0}% increased Mine Detonation Area of Effect | 被輔助的技能增加{0}%引爆地雷範圍效果 |
| Supported Skills have {0}% increased Mine Throwing Speed | 被輔助的技能增加{0}%地雷投擲速度 |
| Supported Skills have {0}% increased Mine Throwing Speed per Frenzy Charge | 被輔助的技能每顆狂怒球增加{0}%地雷投擲速度 |
| Supported Skills have {0}% increased Minion Attack Speed | 被輔助的技能增加{0}%召喚物攻擊速度 |
| Supported Skills have {0}% increased Minion Cast Speed | 被輔助的技能增加{0}%召喚物施法速度 |
| Supported Skills have {0}% increased Minion maximum Life | 被輔助的技能增加{0}%召喚物最大生命 |
| Supported Skills have {0}% increased Minion Movement Speed | 被輔助的技能增加{0}%召喚物移動速度 |
| Supported Skills have {0}% increased Overpowered Effect | 被輔助的技能增加 {0}% 壓制效果 |
| Supported Skills have {0}% increased Poison Duration | 被輔助的技能增加{0}%中毒持續時間 |
| Supported Skills have {0}% increased Projectile Speed | 被輔助的技能增加{0}%投射物速度 |
| Supported Skills have {0}% increased Projectile Speed per Frenzy Charge when used by a Mine | 被輔助的技能被地雷使用時，每顆狂怒球增加{0}%投射物速度 |
| Supported Skills have {0}% increased Reservation | 被輔助的技能增加{0}%保留 |
| Supported Skills have {0}% increased Reservation Efficiency | 被輔助的技能增加{0}%保留效率 |
| Supported Skills have {0}% increased Seal gain frequency | 被輔助的技能增加{0}%封印獲取頻率 |
| Supported Skills have {0}% increased Seal gain frequency while you are Channelling | 你引導施放時，被輔助的技能增加 {0}% 封印獲得頻率 |
| Supported Skills have {0}% increased Seal gain frequency while you are not Channelling | 你沒有引導施放時，被輔助的技能增加 {0}% 封印獲得頻率 |
| Supported Skills have {0}% increased Shock Duration on Enemies | 被輔助的技能增加 {0}% 敵人感電時間 |
| Supported Skills have {0}% increased Skill Effect Duration | 被輔助的技能增加{0}%技能持續時間 |
| Supported Skills have {0}% increased Skill Effect Duration while Dead | 死亡時被輔助的技能增加{0}%技能效果持續時間 |
| Supported Skills have {0}% increased Spell Critical Strike Chance | 被輔助的技能增加 {0}% 法術暴擊率 |
| Supported Skills have {0}% increased Stun Duration on Enemies | 被輔助的技能增加{0}%敵人暈眩時間 |
| Supported Skills have {0}% increased Totem Placement speed | 被輔助的技能增加{0}%圖騰放置速度 |
| Supported Skills have {0}% increased Trap Duration | 被輔助的技能增加{0}%陷阱持續時間 |
| Supported Skills have {0}% increased Trap Spread | 被輔助的技能增加{0}%陷阱擴散 |
| Supported Skills have {0}% increased Trap Throwing Speed | 被輔助的技能增加{0}%陷阱投擲速度 |
| Supported Skills have {0}% increased Trap Throwing Speed per Frenzy Charge | 每顆狂怒球使被輔助的技能增加{0}%陷阱投擲速度 |
| Supported Skills have {0}% increased Trap Trigger Area of Effect | 被輔助的技能增加{0}%陷阱觸發影響範圍 |
| Supported Skills have {0}% increased Trap Trigger Radius per Power Charge | 每顆暴擊球使被輔助的技能增加{0}%陷阱觸發範圍 |
| Supported Skills have {0}% increased Warcry Speed | 被輔助的技能增加{0}%戰吼速度 |
| Supported Skills have {0}% less Activation frequency | 被輔助的技能有{0}%更少啟動頻率 |
| Supported Skills have {0}% less Added Damage | 被輔助的技能有{0}%更少附加傷害 |
| Supported Skills have {0}% less Area of Effect | 被輔助的技能有{0}%更少範圍效果 |
| Supported Skills have {0}% less Area of Effect per Intensity | 每層強化使被輔助的技能有{0}%更少範圍效果 |
| Supported Skills have {0}% less Attached Duration | 被輔助的技能有{0}%更少附著持續時間 |
| Supported Skills have {0}% less Attack Speed | 被輔助的技能有{0}%更少攻擊速度 |
| Supported Skills have {0}% less Attack Time per Projectile | 被輔助的技能依每個投射物有{0}%更少攻擊時間 |
| Supported Skills have {0}% less Cast Speed | 被輔助的技能有{0}%更少施放速度 |
| Supported Skills have {0}% less Critical Strike Chance | 被輔助的技能有 {0}% 更少暴擊率 |
| Supported Skills have {0}% less Detached Duration | 被輔助的技能有{0}%更少分離持續時間 |
| Supported Skills have {0}% less Melee Attack Speed | 被輔助的技能有{0}%更少近戰攻擊速度 |
| Supported Skills have {0}% less Melee Splash Area of Effect | 被輔助的技能有 {0}% 較小近戰擴散範圍效果 |
| Supported Skills have {0}% less Mine Throwing Speed | 被輔助的技能有{0}%更少地雷投擲速度 |
| Supported Skills have {0}% less Minion maximum Life | 被輔助的技能有 {0}% 更少召喚物最大生命 |
| Supported Skills have {0}% less Projectile Attack Speed | 被輔助的技能有{0}%更慢投射物攻擊速度 |
| Supported Skills have {0}% less Projectile Speed | 被輔助的技能有{0}%更少投射物速度 |
| Supported Skills have {0}% less Skill Effect Duration | 被輔助的技能有{0}%更少技能持續時間 |
| Supported Skills have {0}% less Trap and Mine Throwing Time per Projectile | 被輔助的技能根據每個投射物有{0}%更少陷阱和地雷投擲時間 |
| Supported Skills have {0}% less Trap Throwing Speed | 被輔助的技能有{0}%更少陷阱投擲速度 |
| Supported Skills have {0}% more Activation frequency | 被輔助的技能有{0}%更多啟動頻率 |
| Supported Skills have {0}% more Activation Frequency if {1}% of Attached Duration expired | 若附著持續時間過去{1}%，被輔助的技能有{0}%更多啟動頻率 |
| Supported Skills have {0}% more Added Damage | 被輔助的技能有{0}%更多附加傷害 |
| Supported Skills have {0}% more Area of Effect | 被輔助的技能有{0}%更多範圍效果 |
| Supported Skills have {0}% more Area of Effect per Intensity | 每層強化使被輔助的技能有{0}%更多範圍效果 |
| Supported Skills have {0}% more Attached Duration | 被輔助的技能有{0}%更多附著持續時間 |
| Supported Skills have {0}% more Attack Speed | 被輔助的技能有{0}%更多攻擊速度 |
| Supported Skills have {0}% more Attack Time per Projectile | 被輔助的技能依每個投射物有{0}%更多攻擊時間 |
| Supported Skills have {0}% more Cast Speed | 被輔助的技能有{0}%更多施放速度 |
| Supported Skills have {0}% more Critical Strike Chance | 被輔助的技能有 {0}% 更多暴擊率 |
| Supported Skills have {0}% more Detached Duration | 被輔助的技能有{0}%更多分離持續時間 |
| Supported Skills have {0}% more Melee Attack Speed | 被輔助的技能有{0}%更多近戰攻擊速度 |
| Supported Skills have {0}% more Melee Splash Area of Effect | 被輔助的技能有 {0}% 更大近戰擴散範圍效果 |
| Supported Skills have {0}% more Mine Throwing Speed | 被輔助的技能有{0}%更多地雷投擲速度 |
| Supported Skills have {0}% more Minion maximum Life | 被輔助的技能有 {0}% 更多召喚物最大生命 |
| Supported Skills have {0}% more Projectile Attack Speed | 被輔助的技能有{0}%更快投射物攻擊速度 |
| Supported Skills have {0}% more Projectile Speed | 被輔助的技能有{0}%更多投射物速度 |
| Supported Skills have {0}% more Skill Effect Duration | 被輔助的技能有{0}%更多技能持續時間 |
| Supported Skills have {0}% more Trap and Mine Throwing Time per Projectile | 被輔助的技能根據每個投射物有{0}%更多陷阱和地雷投擲時間 |
| Supported Skills have {0}% more Trap Throwing Speed | 被輔助的技能有{0}%更多陷阱投擲速度 |
| Supported Skills have {0}% of Attack Damage Leeched as Life | 被輔助的技能 {0}% 攻擊傷害偷取生命 |
| Supported Skills have {0}% of Chaos Damage Leeched as Life | 被輔助的技能 {0}% 混沌傷害偷取生命 |
| Supported Skills have {0}% of Cold Damage Converted to Fire Damage | 被輔助的技能將 {0}% 的冰冷傷害轉化為火焰傷害 |
| Supported Skills have {0}% of Damage Leeched as Energy Shield | 被輔助的技能 {0}% 傷害偷取能量護盾 |
| Supported Skills have {0}% of Damage Leeched as Life | 被輔助的技能有 {0}% 傷害為生命偷取 |
| Supported Skills have {0}% of Damage Leeched as Mana | 被輔助的技能有 {0}% 傷害為魔力偷取 |
| Supported Skills have {0}% of Physical Damage Converted to Chaos Damage | 被輔助的技能將 {0}% 的物理傷害轉化至混沌傷害 |
| Supported Skills have {0}% of Physical Damage Converted to Cold Damage | 被輔助的技能將 {0}% 的物理傷害轉化至冰冷傷害 |
| Supported Skills have {0}% of Physical Damage Converted to Fire Damage | 被輔助的技能將 {0}% 的物理傷害轉化至火焰傷害 |
| Supported Skills have {0}% of Physical Damage Converted to Lightning Damage | 被輔助的技能將 {0}% 的物理傷害轉化為閃電傷害 |
| Supported Skills have {0}% reduced Accuracy Rating | 被輔助的技能減少{0}%命中率 |
| Supported Skills have {0}% reduced Activation frequency | 被輔助的技能減少{0}%啟動頻率 |
| Supported Skills have {0}% reduced Area of Effect | 被輔助技能減少{0}%範圍效果 |
| Supported Skills have {0}% reduced Area of Effect per Repeat | 被輔助的技能每重複一次即減少{0}%範圍效果 |
| Supported Skills have {0}% reduced Area of Effect while Dead | 死亡時被輔助的技能減少{0}%範圍效果 |
| Supported Skills have {0}% reduced Attack and Cast Speed | 被輔助的技能減少{0}%攻擊和施放速度 |
| Supported Skills have {0}% reduced Attack and Cast Speed during Onslaught | 猛攻期間被輔助的技能減少{0}%攻擊和施放速度 |
| Supported Skills have {0}% reduced Attack and Cast Speed while each Resonance is at least {1} | 每種共鳴至少{1}層時，被輔助的技能減少 {0}% 攻擊和施放速度 |
| Supported Skills have {0}% reduced Attack Critical Strike Chance | 被輔助的技能減少 {0}% 攻擊暴擊率 |
| Supported Skills have {0}% reduced Attack Speed | 被輔助的技能減少{0}%攻擊速度 |
| Supported Skills have {0}% reduced Attack Speed when on Low Life | 貧血時，被輔助的技能減少{0}%攻擊速度 |
| Supported Skills have {0}% reduced Attack Speed while you have at least {1} Rage | 你至少有{1}層盛怒時，被輔助的技能減少{0}%攻擊速度 |
| Supported Skills have {0}% reduced Aura Area of Effect | 被輔助的技能減少{0}%光環範圍效果 |
| Supported Skills have {0}% reduced Aura effect | 被輔助的技能減少 {0}% 光環效果 |
| Supported Skills have {0}% reduced Blinding duration | 被輔助的技能減少{0}%致盲持續時間 |
| Supported Skills have {0}% reduced Buff Effect | 被輔助的技能減少{0}%增益效果 |
| Supported Skills have {0}% reduced Cast Speed | 被輔助的技能減少{0}%施法速度 |
| Supported Skills have {0}% reduced Chaining range | 被輔助的技能減少{0}%連鎖範圍 |
| Supported Skills have {0}% reduced Chill Duration on Enemies | 被輔助的技能減少{0}%敵人冰緩時間 |
| Supported Skills have {0}% reduced Cooldown Recovery Rate | 被輔助的技能減少{0}%冷卻時間恢復速度 |
| Supported Skills have {0}% reduced Cooldown Recovery Rate for throwing Traps | 被輔助的技能減緩{0}%陷阱投擲冷卻時間恢復速度 |
| Supported Skills have {0}% reduced Cooldown Recovery Speed | 被輔助技能的冷卻回復速度減慢 {0}% |
| Supported Skills have {0}% reduced Cooldown Recovery Speed for throwing Traps | 被輔助陷阱技能冷卻回復速度減少 {0}% |
| Supported Skills have {0}% reduced Cost | 被輔助的技能減少{0}%消耗 |
| Supported Skills have {0}% reduced Critical Strike Chance | 被輔助的技能減少 {0}% 暴擊率 |
| Supported Skills have {0}% reduced Critical Strike Chance against Blinded Enemies | 被輔助的技能對致盲的敵人減少 {0}% 暴擊率 |
| Supported Skills have {0}% reduced Critical Strike Chance per | 被輔助的技能被地雷使用時， |
| Supported Skills have {0}% reduced Critical Strike Chance per Inspiration Charge | 被輔助的技能，每顆啟發球減少 {0}% 暴擊率 |
| Supported Skills have {0}% reduced Critical Strike Chance per Power Charge when used by Mines | 暴擊球用於地雷時，每個可使被輔助技能的暴擊率增加 {0}% |
| Supported Skills have {0}% reduced Curse Duration | 被輔助的技能減少{0}%詛咒時間 |
| Supported Skills have {0}% reduced Damage for each {1} Mana you have Spent Recently | 近期你每消耗{1}魔力，使被輔助的技能減少{0}%傷害 |
| Supported Skills have {0}% reduced delay between affected Areas | 被輔助的技能減少{0}%被影響區域間的延遲 |
| Supported Skills have {0}% reduced duration | 被輔助的地雷減少{0}%持續時間 |
| Supported Skills have {0}% reduced Duration of Ailments on Enemies | 被輔助的技能減少{0}%敵人異常狀態時間 |
| Supported Skills have {0}% reduced Effect of Chill on Enemies | 被輔助的技能對敵人減少 {0}% 冰緩效果 |
| Supported Skills have {0}% reduced Effect of Cold Ailments | 被輔助的技能減少 {0}% 冰冷異常狀態效果 |
| Supported Skills have {0}% reduced Effect of Lightning Ailments | 被輔助的技能減少 {0}% 閃電異常狀態效果 |
| Supported Skills have {0}% reduced Effect of non-Damaging Ailments on Enemies | 被輔助的技能對敵人減少 {0}% 非傷害型異常狀態的效果 |
| Supported Skills have {0}% reduced Enemy Block Chance | 被輔助的技能減少敵人 {0}% 格擋機率 |
| Supported Skills have {0}% reduced Enemy Stun Threshold | 被輔助的技能減少{0}%敵人暈眩門檻 |
| Supported Skills have {0}% reduced Fortification Duration | 被輔助的技能減少{0}%護體持續時間 |
| Supported Skills have {0}% reduced Fortify duration | 被輔助的技能減少 {0}% 護體效果時間 |
| Supported Skills have {0}% reduced Fortify Effect | 被輔助的技能減少 {0}% 護體效果 |
| Supported Skills have {0}% reduced Freeze Duration on Enemies | 被輔助的技能減少{0}%敵人冰凍時間 |
| Supported Skills have {0}% reduced Ignite Duration on Enemies | 被輔助的技能減少{0}%敵人點燃時間 |
| Supported Skills have {0}% reduced Inspiration Charge Duration | 被輔助的技能減少{0}%啟發球持續時間 |
| Supported Skills have {0}% reduced Knockback Distance | 被輔助的技能減少{0}%擊退距離 |
| Supported Skills have {0}% reduced Life Cost | 被輔助的技能減少{0}%生命消耗 |
| Supported Skills have {0}% reduced Life Reservation | 被輔助的技能減少{0}%生命保留 |
| Supported Skills have {0}% reduced Life Reservation Efficiency | 被輔助的技能減少{0}%生命保留效用 |
| Supported Skills have {0}% reduced Mana Cost | 輔助技能增加{0}%魔力消耗 |
| Supported Skills have {0}% reduced Mana Reservation | 被輔助的技能減少{0}%魔力保留 |
| Supported Skills have {0}% reduced Mana Reserved | 被輔助的技能減少 {0}% 魔力保留 |
| Supported Skills have {0}% reduced Maximum Recovery per Energy Shield Leech | 每個能量護盾偷取，使被輔助的技能減少 {0}% 最大回復 |
| Supported Skills have {0}% reduced Maximum Recovery per Life Leech | 每個生命偷取，使被輔助的技能減少 {0}% 最大回復 |
| Supported Skills have {0}% reduced Mine Detonation Area of Effect | 被輔助的技能減少{0}%引爆地雷範圍效果 |
| Supported Skills have {0}% reduced Mine Throwing Speed | 被輔助的技能減少{0}%地雷投擲速度 |
| Supported Skills have {0}% reduced Mine Throwing Speed per Frenzy Charge | 被輔助的技能每顆狂怒球減少{0}%地雷投擲速度 |
| Supported Skills have {0}% reduced Minion Attack Speed | 被輔助的技能減少{0}%召喚物攻擊速度 |
| Supported Skills have {0}% reduced Minion Cast Speed | 被輔助的技能減少{0}%召喚物施法速度 |
| Supported Skills have {0}% reduced Minion maximum Life | 被輔助的技能減少{0}%召喚物最大生命 |
| Supported Skills have {0}% reduced Minion Movement Speed | 被輔助的技能減少{0}%召喚物移動速度 |
| Supported Skills have {0}% reduced Overpowered Effect | 被輔助的技能減少 {0}% 壓制效果 |
| Supported Skills have {0}% reduced Poison Duration | 被輔助的技能減少{0}%中毒持續時間 |
| Supported Skills have {0}% reduced Projectile Speed | 被輔助的技能減少{0}%投射物速度 |
| Supported Skills have {0}% reduced Projectile Speed per Frenzy Charge when used by a Mine | 被輔助的技能被地雷使用時，每顆狂怒球減少{0}%投射物速度 |
| Supported Skills have {0}% reduced Reservation | 被輔助的技能減少{0}%保留 |
| Supported Skills have {0}% reduced Reservation Efficiency | 被輔助的技能減少{0}%保留效率 |
| Supported Skills have {0}% reduced Seal gain frequency | 被輔助的技能減少{0}%封印獲取頻率 |
| Supported Skills have {0}% reduced Seal gain frequency while you are Channelling | 你引導施放時，被輔助的技能減少 {0}% 封印獲得頻率 |
| Supported Skills have {0}% reduced Seal gain frequency while you are not Channelling | 你沒有引導施放時，被輔助的技能減少 {0}% 封印獲得頻率 |
| Supported Skills have {0}% reduced Shock Duration on Enemies | 被輔助的技能減少 {0}% 敵人感電時間 |
| Supported Skills have {0}% reduced Skill Effect Duration | 被輔助的技能減少{0}%技能持續時間 |
| Supported Skills have {0}% reduced Skill Effect Duration while Dead | 死亡時被輔助的技能減少{0}%技能效果持續時間 |
| Supported Skills have {0}% reduced Spell Critical Strike Chance | 被輔助的技能減少 {0}% 法術暴擊率 |
| Supported Skills have {0}% reduced Stun Duration on Enemies | 被輔助的技能減少{0}%敵人暈眩時間 |
| Supported Skills have {0}% reduced Totem Placement speed | 被輔助的技能減少{0}%圖騰放置速度 |
| Supported Skills have {0}% reduced Trap Duration | 被輔助的技能減少{0}%陷阱持續時間 |
| Supported Skills have {0}% reduced Trap Spread | 被輔助的技能減少{0}%陷阱擴散 |
| Supported Skills have {0}% reduced Trap Throwing Speed | 被輔助的技能減少{0}%陷阱投擲速度 |
| Supported Skills have {0}% reduced Trap Throwing Speed per Frenzy Charge | 每顆狂怒球使被輔助的技能減少{0}%陷阱投擲速度 |
| Supported Skills have {0}% reduced Trap Trigger Area of Effect | 被輔助的技能減少{0}%陷阱觸發影響範圍 |
| Supported Skills have {0}% reduced Trap Trigger Radius per Power Charge | 每顆暴擊球使被輔助的技能減少{0}%陷阱觸發範圍 |
| Supported Skills have {0}% reduced Warcry Speed | 被輔助的技能減少{0}%戰吼速度 |
| Supported Skills have {0}% to Critical Strike Chance | 被輔助的技能增加 {0}% 暴擊率 |
| Supported Skills have {0}% to Critical Strike Chance while Dead | 死亡時被輔助的技能 {0}% 暴擊率 |
| Supported Skills have {0}% to Critical Strike Chance while Elusive | 當靈巧時，被輔助的技能 {0}% 暴擊率 |
| Supported Skills have {0}% to Critical Strike Multiplier | 被輔助的技能增加 {0}% 暴擊加成 |
| Supported Skills have {0}% to Critical Strike Multiplier per Power Charge when used by Traps | 使用陷阱時每顆暴擊球使被輔助的技能 {0}% 暴擊加成 |
| Supported Skills have {0}% to Critical Strike Multiplier while Elusive | 當靈巧時，被輔助的技能 {0}% 暴擊加成 |
| Supported Skills have {0}% to Damage over Time Multiplier | 被輔助的技能{0}%持續傷害加成 |
| Supported Skills have {0}% to Damage over Time Multiplier for Ailments from Critical Strikes | 被輔助的技能使來自暴擊的異常狀態 {0}% 持續傷害加成 |
| Supported Skills have {0}% to Fire Damage over Time Multiplier | 被輔助的技能{0}%火焰持續傷害加成 |
| Supported Skills have a {0} Chance to apply an additional stack of Wither​ | 被輔助技能有 {0} 的機率施加一層額外枯萎 |
| Supported Skills have a {0} chance to apply Supported Curses on Hit | 被輔助技能擊中時有 {0} 的機率觸發連接的詛咒 |
| Supported Skills have a {0} Chance to Avoid Interruption from Stuns While Using this Skill | 使用該技能時，被輔助技能有 {0} 的機率避免被暈眩打斷 |
| Supported Skills have a {0} chance to grant Elusive on Critical Strike | 被輔助技能暴擊時有 {0} 的機率獲得【靈巧】 |
| Supported Skills have a {0} chance to Trigger Shockwave on Melee Hit | 被輔助技能在近戰範圍擊中時有 {0} 的機率觸發【震波】 |
| Supported Skills have a {0}% Chance to apply an additional stack of Wither​ | 被輔助的技能有 {0}% 機率造成 1 層額外凋零​ |
| Supported Skills have a {0}% chance to apply an additional Withered Debuff when inflicting Withered | 被輔助的技能造成凋零時，有{0}%機率套用1層額外的凋零減益效果 |
| Supported Skills have a {0}% chance to apply Supported Curses on Hit | 被輔助的技能擊中時{0}%機率觸發詛咒 |
| Supported Skills have a {0}% Chance to Avoid Interruption from Stuns While Using this Skill | 使用此技能時，被輔助的技能有 {0}% 機率避免來自暈眩的干擾 |
| Supported Skills have a {0}% chance to grant Elusive on Critical Strike | 被輔助的技能有 {0}% 機率在暴擊時獲得靈巧 |
| Supported Skills have a {0}% chance to Trigger Shockwave on Melee Hit | 被輔助的技能有{0}%機率在近戰擊中時觸發震波 |
| Supported Skills have a Base Mine Detonation Time of {0} seconds | 被輔助的技能有基礎地雷引爆時間{0}秒 |
| Supported Skills have Added Spell Damage equal to {0} of Damage of Equipped Wand | 被輔助技能附加法術傷害，等於所裝備法杖傷害的 {0} |
| Supported Skills have Added Spell Damage equal to {0}% of Damage of Equipped Wand | 被輔助的技能附加等同於{0}%裝備的法杖傷害的法術傷害 |
| Supported Skills have base Mana Cost equal to {0} of Unreserved Maximum Mana, if that value is higher | 被輔助技能的基礎魔力消耗等於未保留的最大魔力的 {0}，只要後者更高 |
| Supported Skills have base Mana Cost equal to {0}% of Unreserved Maximum Mana, if that value is higher | 若基礎魔力消耗比未保留最大魔力高，有等同於{0}%未保留最大魔力的基礎魔力消耗 |
| Supported Skills have minimum of {0} Power | 被輔助的技能有最小{0}強度 |
| Supported Skills inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds | 被輔助的技能擊中時造成腐化，每秒造成{0}混沌傷害，持續{1}秒 |
| Supported Skills inflict Overpowered for {0} seconds when Blocked | 格擋時被輔助的技能造成壓制 {0} 秒 |
| Supported Skills Intimidate Enemies for {0} seconds on Hit | 被輔助的技能在擊中時威嚇敵人{0}秒 |
| Supported Skills lose Added Lightning Damage equal to {0} of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 被輔助技能失去等於魔力消耗 {0} 的附加閃電傷害，只要魔力消耗不高於你可以花費的最大值 |
| Supported Skills lose Added Lightning Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 消耗若魔力消耗沒有比你最大可消耗量高，失去等同於{0}%魔力消耗的附加閃電傷害 |
| Supported Skills lose Intensity every {0} seconds while moving, or immediately if you teleport | 移動時，被輔助技能每 {0} 秒失去一部分法術凝聚，或傳送時徹底失去 |
| Supported Skills Overwhelm {0} Physical Damage Reduction | 被輔助技能壓制 {0} 物理傷害減免 |
| Supported Skills Overwhelm {0}% Physical Damage Reduction | 被輔助的技能鎮壓{0}%物理傷害減免 |
| Supported Skills Penetrate {0} Chaos Resistance | 被輔助技能穿透 {0} 混沌抗性 |
| Supported Skills Penetrate {0} Cold Resistance | 被輔助技能可以穿透 {0} 冰冷抗性 |
| Supported Skills Penetrate {0} Elemental Resistances | 被輔助技能可以穿透 {0} 元素抗性 |
| Supported Skills penetrate {0} Elemental Resistances while each Resonance is at least {1} | 每種至少 {1} 點的共振使被輔助技能穿透 {0} 元素抗性 |
| Supported Skills Penetrate {0} Fire Resistance | 被輔助技能可以穿透 {0} 火焰抗性 |
| Supported Skills Penetrate {0} Lightning Resistance | 被輔助技能可以穿透 {0} 閃電抗性 |
| Supported Skills Penetrate {0}% Chaos Resistance | 被輔助的技能穿透{0}%混沌抗性 |
| Supported Skills Penetrate {0}% Cold Resistance | 被輔助的技能穿透{0}%冰冷抗性 |
| Supported Skills Penetrate {0}% Elemental Resistances | 被輔助的技能穿透{0}%元素抗性 |
| Supported Skills penetrate {0}% Elemental Resistances while each Resonance is at least {1} | 每種共鳴至少{1}層時，被輔助的技能穿透 {0}% 元素抗性 |
| Supported Skills Penetrate {0}% Fire Resistance | 被輔助的技能穿透{0}%火焰抗性 |
| Supported Skills Penetrate {0}% Lightning Resistance | 被輔助的技能穿透{0}%閃電抗性 |
| Supported Skills Repeat {0} additional times | 被輔助的技能額外重複 {0} 次 |
| Supported Skills Repeat an additional {0} times | 被輔助的技能額外重複 {0} 次 |
| Supported Skills require {0} increased amount of Damage taken to Trigger | 被輔助技能需要承受的傷害量增加 {0} 才能觸發 |
| Supported Skills require {0} reduced amount of Damage taken to Trigger | 被輔助技能需要承受的傷害量減少 {0} 才能觸發 |
| Supported Skills require {0}% increased amount of Damage taken to Trigger | 被輔助的技能增加{0}%觸發所需承受的傷害總量 |
| Supported Skills require {0}% reduced amount of Damage taken to Trigger | 被輔助的技能減少{0}%觸發所需承受的傷害總量 |
| Supported Skills split into {0} | 被輔助技能的投射物可以分裂為 {0} 個 |
| Supported Skills throw up to {0} additional Mine | 被輔助的技能投擲最多{0}個額外地雷 |
| Supported Skills throw up to {0} additional Mines | 被輔助的技能投擲最多{0}個額外地雷 |
| Supported Skills throw up to {0} additional Trap | 被輔助的技能投擲最多{0}個額外陷阱 |
| Supported Skills throw up to {0} additional Traps | 被輔助的技能投擲最多{0}個額外陷阱 |
| Supported Skills Unnerve Enemies for {0} seconds on Hit | 被輔助的技能在擊中時膽怯敵人{0}秒 |
| Supported Skills will summon {0} Ballista Totems which use that Skill | 被輔助的技能會召換 {0} 個使用該技能的砲塔圖騰 |
| Supported Skills will summon {0} Totems which use that Skill | 被輔助的技能會召換 {0} 個使用該技能的圖騰 |
| Supported Skills' Projectile Attack Hits deal up to {0} more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther | 被輔助技能的投射物攻擊近距離目標時造成的總傷害最多更多 {0}，但攻擊遠距離目標時總傷害則會更少 |
| Supported Skills' Projectile Attack Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther | 被輔助技能的投射物攻擊擊中目標時，在起始位置造成最多{0}%更多傷害，隨著投射物飛行越遠對目標造成傷害減少 |
| Supported Spells deal {0} increased Spell Damage | 被輔助的法術造成的法術傷害增加 {0} |
| Supported Spells deal {0} reduced Spell Damage | 被輔助的法術造成的法術傷害減少 {0} |
| Supported Spells deal {0}% increased Spell Damage | 被輔助的技能增加{0}%法術傷害 |
| Supported Spells deal {0}% less Damage | 被輔助的法術造成{0}%更少傷害 |
| Supported Spells deal {0}% more Damage | 被輔助的法術造成{0}%更多傷害 |
| Supported Spells deal {0}% reduced Spell Damage | 被輔助的技能減少{0}%法術傷害 |
| Supported Spells gain a Seal every {0} seconds, to a maximum of {1} Seals | 被輔助法術每 {0} 秒獲得一個封印，最多 {1} 個 |
| Supported Spells gain a Seal every {0} seconds, to a maximum of {2} Seals | 被輔助的法術每 {0} 秒獲得 1 層封印，最多 {2} 層封印 |
| Supported Spells gain Intensity when you Cast them, to a maximum of {0} | 當你施放被輔助的法術時它們獲得強化，最多{0} |
| Supported Spells have {0} less Spell Damage | 被輔助的法術造成的法術總傷害更少 {0} |
| Supported Spells have {0} more Spell Damage | 被輔助的法術造成的法術總傷害更多 {0} |
| Supported Spells have {0}% increased Cooldown Recovery Rate | 被輔助的法術增加{0}%冷卻時間恢復速度 |
| Supported Spells have {0}% increased Cooldown Recovery Speed | 被輔助法術的冷卻回復速度增加 {0}% |
| Supported Spells have {0}% less Spell Damage | 被輔助的技能有{0}%更少法術傷害 |
| Supported Spells have {0}% more Spell Damage | 被輔助的技能有{0}%更多法術傷害 |
| Supported Spells have {0}% reduced Cooldown Recovery Rate | 被輔助的法術減少{0}%冷卻時間恢復速度 |
| Supported Spells have {0}% reduced Cooldown Recovery Speed | 被輔助法術的冷卻回復速度減少 {0}% |
| Supported Spells lose {0} Intensity every {1} seconds while moving, or immediately if you teleport | 移動或你立即傳送時，被輔助的法術每{1}秒失去{0}強化 |
| Supported Spells lose Intensity with {0} increased frequency while moving | 移動時，被輔助法術失去凝聚的頻率增加 {0} |
| Supported Spells lose Intensity with {0} reduced frequency while moving | 移動時，被輔助法術失去凝聚的頻率減少 {0} |
| Supported Spells lose Intensity with {0}% increased frequency while moving | 移動時，被輔助的法術增加{0}%失去強化頻率 |
| Supported Spells lose Intensity with {0}% reduced frequency while moving | 移動時，被輔助的法術減少{0}%失去強化頻率 |
| Supported Strike Skills target {0} additional nearby Enemies | 被輔助的打擊技能瞄準{0}個額外附近敵人 |
| Supported Strike Skills target {0} additional nearby Enemy | 被輔助的打擊技能瞄準{0}個額外附近敵人 |
| Supported Triggered Spells deal {0} increased Damage | 被輔助的觸發類法術造成的總傷害更多 {0} |
| Supported Triggered Spells deal {0} less Damage | 被輔助的觸發類法術造成的總傷害更少 {0} |
| Supported Triggered Spells deal {0} more Damage | 被輔助的觸發類法術造成的總傷害更多 {0} |
| Supported Triggered Spells deal {0} reduced Damage | 被輔助的觸發類法術造成的總傷害更少 {0} |
| Supported Triggered Spells deal {0}% increased Damage | 被輔助的觸發法型術減少{0}%傷害 |
| Supported Triggered Spells deal {0}% less Damage | 被輔助的觸發法術造成{0}%更少傷害 |
| Supported Triggered Spells deal {0}% more Damage | 被輔助的觸發法術造成{0}%更多傷害 |
| Supported Triggered Spells deal {0}% reduced Damage | 被輔助的觸發技能造成{0}%更少傷害 |
| Sweep has a {0} chance to grant an Endurance Charge on Hit | 【橫掃】擊中時有 {0} 的機率獲得一個耐力球 |
| Sweep has a {0}% chance to grant an Endurance Charge on Hit | 橫掃擊中時有{0}%機率獲得1顆耐力球 |
| Sword Attacks deal {0} increased Damage with Ailments | 劍類攻擊造成的異常狀態傷害增加 {0} |
| Sword Attacks deal {0} increased Damage with Hits and Ailments | 劍類攻擊造成的擊中和異常狀態傷害增加 {0} |
| Sword Attacks deal {0} reduced Damage with Ailments | 劍類攻擊造成的異常狀態傷害減少 {0} |
| Sword Attacks deal {0} reduced Damage with Hits and Ailments | 劍類攻擊造成的擊中和異常狀態傷害減少 {0} |
| Sword Attacks deal {0}% increased Damage with Ailments | 劍攻擊增加 {0}% 異常狀態傷害 |
| Sword Attacks deal {0}% increased Damage with Hits and Ailments | 劍攻擊增加 {0}% 擊中和異常狀態傷害 |
| Sword Attacks deal {0}% reduced Damage with Ailments | 劍攻擊減少 {0}% 異常狀態傷害 |
| Sword Attacks deal {0}% reduced Damage with Hits and Ailments | 劍攻擊減少 {0}% 擊中和異常狀態傷害 |
| Synthesised Magic Monsters drop {0} additional Currency Items | 追憶之魔法怪物掉落{0}個額外通貨 |
| Synthesised Magic Monsters drop {0} additional Currency Shards | 追憶之魔法怪物掉落{0}個額外通貨碎片 |
| Synthesised Magic Monsters drop {0} additional Quality Currency Items | 追憶之魔法怪物掉落{0}個額外品質通貨 |
| Synthesised Magic Monsters grant {0} increased Experience | 虛空憶境的魔法怪物給予的經驗值增加 {0} |
| Synthesised Magic Monsters grant {0}% increased Experience | 追憶之魔法怪物增加{0}%經驗獲得 |
| Synthesised Magic Monsters have {0} chance to drop a Breach Splinter | 虛空憶境的魔法怪物有 {0} 的機率掉落 1 個裂隙碎片 |
| Synthesised Magic Monsters have {0} chance to drop a Currency Item | 虛空憶境的魔法怪物有 {0} 的機率掉落 1 個通貨物品 |
| Synthesised Magic Monsters have {0} chance to drop a Currency Shard | 虛空憶境的魔法怪物有 {0} 的機率掉落 1 個通貨碎片 |
| Synthesised Magic Monsters have {0} chance to drop a Divination Card | 虛空憶境的魔法怪物有 {0} 的機率掉落 1 個命運卡 |
| Synthesised Magic Monsters have {0} chance to drop a Fossil | 虛空憶境的魔法怪物有 {0} 的機率掉落 1 個化石 |
| Synthesised Magic Monsters have {0} chance to drop a Quality Currency Item | 虛空憶境的魔法怪物有 {0} 的機率掉落 1 個品質通貨物品 |
| Synthesised Magic Monsters have {0} chance to drop a Shaper Item | 虛空憶境的魔法怪物有 {0} 的機率掉落 1 個塑界者物品 |
| Synthesised Magic Monsters have {0} chance to drop an Elder Item | 虛空憶境的魔法怪物有 {0} 的機率掉落 1 個尊師物品 |
| Synthesised Magic Monsters have {0} increased chance to drop a Fractured Item | 虛空憶境的魔法怪物掉落一個分裂之物的機率增加 {0} |
| Synthesised Magic Monsters have {0} increased chance to drop a Map | 虛空憶境的魔法怪物掉落一張地圖的機率增加 {0} |
| Synthesised Magic Monsters have {0} increased chance to drop a Unique Item | 虛空憶境的魔法怪物掉落一個傳奇物品的機率增加 {0} |
| Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter | 追憶之魔法怪物有{0}%機率掉落1個裂痕裂片 |
| Synthesised Magic Monsters have {0}% chance to drop a Currency Item | 追憶之魔法怪物有{0}%機率掉落1個通貨 |
| Synthesised Magic Monsters have {0}% chance to drop a Currency Shard | 追憶之魔法怪物有{0}%機率掉落1個通貨碎片 |
| Synthesised Magic Monsters have {0}% chance to drop a Divination Card | 追憶之魔法怪物有{0}%機率掉落1張命運卡 |
| Synthesised Magic Monsters have {0}% chance to drop a Fossil | 追憶之魔法怪物有{0}%機率掉落1個化石 |
| Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item | 追憶之魔法怪物有{0}%機率掉落1個品質通貨 |
| Synthesised Magic Monsters have {0}% chance to drop a Shaper Item | 追憶之魔法怪物有{0}%機率掉落1件塑者之物 |
| Synthesised Magic Monsters have {0}% chance to drop an Elder Item | 追憶之稀有怪物有{0}%機率掉落1件尊師之物 |
| Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item | 追憶之魔法怪物增加{0}%機率掉落1件破裂之物 |
| Synthesised Magic Monsters have {0}% increased chance to drop a Map | 追憶之魔法怪物增加{0}%機率掉落1張地圖 |
| Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item | 追憶之魔法怪物增加{0}%機率掉落1件傳奇物品 |
| Synthesised Monsters grant {0} increased Experience | 虛空憶境的怪物給予的經驗值增加 {0} |
| Synthesised Monsters grant {0}% increased Experience | 追憶之怪物增加{0}%經驗獲得 |
| Synthesised Monsters have {0} chance to drop a Breach Splinter | 虛空憶境的怪物有 {0} 的機率掉落 1 個裂隙碎片 |
| Synthesised Monsters have {0} chance to drop a Currency Item | 虛空憶境的怪物有 {0} 的機率掉落 1 個通貨物品 |
| Synthesised Monsters have {0} chance to drop a Currency Shard | 虛空憶境的怪物有 {0} 的機率掉落 1 個通貨碎片 |
| Synthesised Monsters have {0} chance to drop a Divination Card | 虛空憶境的怪物有 {0} 的機率掉落 1 個命運卡 |
| Synthesised Monsters have {0} chance to drop a Fossil | 虛空憶境的怪物有 {0} 的機率掉落 1 個化石 |
| Synthesised Monsters have {0} chance to drop a Quality Currency Item | 虛空憶境的怪物有 {0} 的機率掉落 1 個品質通貨物品 |
| Synthesised Monsters have {0} chance to drop a Shaper Item | 虛空憶境的怪物有 {0} 的機率掉落 1 個塑界者物品 |
| Synthesised Monsters have {0} chance to drop an Elder Item | 虛空憶境的怪物有 {0} 的機率掉落 1 個尊師物品 |
| Synthesised Monsters have {0} increased chance to drop a Fractured Item | 虛空憶境的怪物掉落一個分裂之物的機率增加 {0} |
| Synthesised Monsters have {0} increased chance to drop a Map | 虛空憶境的怪物掉落一張地圖的機率增加 {0} |
| Synthesised Monsters have {0} increased chance to drop a Unique Item | 虛空憶境的怪物掉落一個傳奇物品的機率增加 {0} |
| Synthesised Monsters have {0}% chance to drop a Breach Splinter | 追憶之魔法怪物有{0}%機率掉落1個裂痕裂片 |
| Synthesised Monsters have {0}% chance to drop a Currency Item | 追憶之怪物有{0}%機率掉落1個通貨 |
| Synthesised Monsters have {0}% chance to drop a Currency Shard | 追憶之怪物有{0}%機率掉落1個通貨碎片 |
| Synthesised Monsters have {0}% chance to drop a Divination Card | 追憶之怪物有{0}%機率掉落1張命運卡 |
| Synthesised Monsters have {0}% chance to drop a Fossil | 追憶之怪物有{0}%機率掉落1個化石 |
| Synthesised Monsters have {0}% chance to drop a Quality Currency Item | 追憶之怪物有{0}%機率掉落1個品質通貨 |
| Synthesised Monsters have {0}% chance to drop a Shaper Item | 追憶之怪物有{0}%機率掉落1件塑者之物 |
| Synthesised Monsters have {0}% chance to drop an Elder Item | 追憶之怪物有{0}%機率掉落1件尊師之物 |
| Synthesised Monsters have {0}% increased chance to drop a Fractured Item | 追憶之怪物增加{0}%機率掉落1個破裂之物 |
| Synthesised Monsters have {0}% increased chance to drop a Map | 追憶之怪物增加{0}%機率掉落1張地圖 |
| Synthesised Monsters have {0}% increased chance to drop a Unique Item | 追憶之怪物增加{0}%機率掉落1件傳奇物品 |
| Synthesised Rare Monsters drop {0} additional Breach Splinters | 追憶之稀有怪物掉落{0}個額外裂痕裂片 |
| Synthesised Rare Monsters drop {0} additional Currency Items | 追憶之稀有怪物掉落{0}個額外通貨 |
| Synthesised Rare Monsters drop {0} additional Currency Shards | 追憶之稀有怪物掉落{0}個額外通貨碎片 |
| Synthesised Rare Monsters drop {0} additional Quality Currency Items | 追憶之稀有怪物掉落{0}個額外品質通貨 |
| Synthesised Rare Monsters grant {0} increased Experience | 虛空憶境的稀有怪物給予的經驗值增加 {0} |
| Synthesised Rare Monsters grant {0}% increased Experience | 追憶之稀有怪物增加{0}%經驗獲得 |
| Synthesised Rare Monsters have {0} chance to drop a Breach Splinter | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個裂隙碎片 |
| Synthesised Rare Monsters have {0} chance to drop a Currency Item | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個通貨物品 |
| Synthesised Rare Monsters have {0} chance to drop a Divination Card | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個命運卡 |
| Synthesised Rare Monsters have {0} chance to drop a Fossil | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個化石 |
| Synthesised Rare Monsters have {0} chance to drop a Jewel | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個珠寶 |
| Synthesised Rare Monsters have {0} chance to drop a Map | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 張地圖 |
| Synthesised Rare Monsters have {0} chance to drop a Quality Currency Item | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個品質通貨物品 |
| Synthesised Rare Monsters have {0} chance to drop a Shaper Item | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個塑界者物品 |
| Synthesised Rare Monsters have {0} chance to drop a Talisman | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個魔符 |
| Synthesised Rare Monsters have {0} chance to drop a Vaal Fragment | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個瓦爾碎片 |
| Synthesised Rare Monsters have {0} chance to drop a Veiled Item | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個隱匿物品 |
| Synthesised Rare Monsters have {0} chance to drop an Abyss Jewel | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個深淵珠寶 |
| Synthesised Rare Monsters have {0} chance to drop an Elder Item | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個尊師物品 |
| Synthesised Rare Monsters have {0} chance to drop an Essence | 虛空憶境的稀有怪物有 {0} 的機率掉落 1 個精華 |
| Synthesised Rare Monsters have {0} increased chance to drop a Fractured Item | 虛空憶境的稀有怪物掉落一個分裂之物的機率增加 {0} |
| Synthesised Rare Monsters have {0} increased chance to drop a Map | 虛空憶境的稀有怪物掉落一張地圖的機率增加 {0} |
| Synthesised Rare Monsters have {0} increased chance to drop a Unique Item | 虛空憶境的稀有怪物掉落一個傳奇物品的機率增加 {0} |
| Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter | 追憶之稀有怪物增加{0}%機率掉落1個裂痕裂片 |
| Synthesised Rare Monsters have {0}% chance to drop a Currency Item | 追憶之稀有怪物有{0}%機率掉落1個通貨 |
| Synthesised Rare Monsters have {0}% chance to drop a Divination Card | 追憶之稀有怪物有{0}%機率掉落1張命運卡 |
| Synthesised Rare Monsters have {0}% chance to drop a Fossil | 追憶之稀有怪物有{0}%機率掉落1個化石 |
| Synthesised Rare Monsters have {0}% chance to drop a Jewel | 追憶之稀有怪物有{0}%機率掉落1個珠寶 |
| Synthesised Rare Monsters have {0}% chance to drop a Map | 追憶之稀有怪物有{0}%機率掉落1張地圖 |
| Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item | 追憶之稀有怪物有{0}%機率掉落1個品質通貨 |
| Synthesised Rare Monsters have {0}% chance to drop a Shaper Item | 追憶之稀有怪物有{0}%機率掉落1件塑者之物 |
| Synthesised Rare Monsters have {0}% chance to drop a Talisman | 追憶之稀有怪物有{0}%機率掉落1個魔符 |
| Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment | 追憶之稀有怪物有{0}%機率掉落1個瓦爾碎片 |
| Synthesised Rare Monsters have {0}% chance to drop a Veiled Item | 追憶之稀有怪物有{0}%機率掉落1件隱匿物品 |
| Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel | 追憶之稀有怪物增加{0}%機率掉落1個深淵珠寶 |
| Synthesised Rare Monsters have {0}% chance to drop an Elder Item | 追憶之稀有怪物有{0}%機率掉落1件尊師之物 |
| Synthesised Rare Monsters have {0}% chance to drop an Essence | 追憶之稀有怪物有{0}%機率掉落1個精髓 |
| Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item | 追憶之稀有怪物增加{0}%機率掉落1件破裂之物 |
| Synthesised Rare Monsters have {0}% increased chance to drop a Map | 追憶之稀有怪物增加{0}%掉落地圖機率 |
| Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item | 追憶之稀有怪物增加{0}%機率掉落1件傳奇物品 |
| Synthesised Rare Monsters have a {0} chance to resurrect as an Ally when slain | 虛空憶境的稀有怪物若為友軍，則有 {0} 的機率在被擊敗時復活 |
| Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain | 當擊殺追憶之稀有怪物時，有{0}%機率復活成為友方 |
| Take {0} Chaos Damage | 承受{0}混沌傷害 |
| Take {0} Chaos Damage per Second during Flask effect | 在藥劑效果持續時間內，每秒承受 {0} 混沌傷害 |
| Take {0} Cold Damage on reaching Maximum Power Charges | 到達最大暴擊球時承受{0}冰冷傷害 |
| Take {0} Fire Damage when you Ignite an Enemy | 當你點燃一名敵人時，承受{0}點火焰傷害 |
| Take {0} Fire Damage when you Shift into or out of Nightmare | 當你轉移至或轉出夢魘時，承受{0}火焰傷害 |
| Take {0} increased Elemental Damage while on Consecrated Ground | 在奉獻地面上時，承受的元素傷害增加 {0} |
| Take {0} Lightning Damage when Herald of Thunder Hits an Enemy | 當閃電之捷擊中敵人承受{0}閃電傷害 |
| Take {0} Lightning Damage when you Shift into or out of Nightmare | 當你轉移至或轉出夢魘時，承受{0}閃電傷害 |
| Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently | 若你近期有使用技能，每秒每顆虹吸能量球承受 {0} 物理傷害 |
| Take {0} Physical Damage per Trauma when you gain Trauma | 當你獲得創傷時，根據每層創傷承受{0}物理傷害 |
| Take {0} Physical Damage when you Shift into or out of Nightmare | 當你轉移至或轉出夢魘時，承受{0}物理傷害 |
| Take {0} Physical Damage when you use a Movement Skill | 當你使用位移技能時受到{0}物理傷害 |
| Take {0} reduced Elemental Damage while on Consecrated Ground | 在奉獻地面上時，承受的元素傷害減少 {0} |
| Take {0}% increased Elemental Damage while on Consecrated Ground | 在奉獻地面上時增加{0}%承受的元素傷害 |
| Take {0}% less Damage over Time if you've started taking Damage over Time in the past second | 若在過去1秒內開始受到持續傷害，則受到的持續傷害減少{0}% |
| Take {0}% of maximum Life and {1}% of maximum Energy Shield as Chaos Damage | 承受{0}%最大生命和{1}%最大能量護盾為混沌傷害 |
| Take {0}% reduced Elemental Damage while on Consecrated Ground | 在奉獻地面上時減少{0}%承受的元素傷害 |
| Talismans found in this Area are {0} Tier higher | 此區域尋獲的魔符將會高{0}階級 |
| Talismans found in this Area are {0} Tiers higher | 此區域尋獲的魔符將會高{0}階級 |
| Targets {0} additional nearby Enemies | 瞄準{0}個額外附近敵人 |
| Targets {0} additional nearby Enemy | 瞄準{0}個額外附近敵人 |
| Taunt nearby Enemies for {0} second per Stage on Placing the Banner | 放置鬥旗時每個疊層嘲諷附近敵人 {0} 秒 |
| Taunt nearby Enemies for {0} seconds per Stage on Placing the Banner | 放置鬥旗時每個疊層嘲諷附近敵人 {0} 秒 |
| Tectonic Slam deals {0} increased Damage | 【破釜一擊】的傷害增加 {0} |
| Tectonic Slam deals {0} reduced Damage | 【破釜一擊】的傷害減少 {0} |
| Tectonic Slam deals {0}% increased Damage | 破體之擊增加{0}%傷害 |
| Tectonic Slam deals {0}% reduced Damage | 破體之擊減少{0}%傷害 |
| Tectonic Slam has {0} chance to create a Charged Slam | 【破釜一擊】有 {0} 的機率創造一次蓄力猛擊 |
| Tectonic Slam has {0} fissure branching chance | 破釜一擊 {0} 裂縫分叉機率 |
| Tectonic Slam has {0} increased Area of Effect | 【破釜一擊】效果區域擴大 {0} |
| Tectonic Slam has {0} reduced Area of Effect | 【破釜一擊】效果區域縮小 {0} |
| Tectonic Slam has {0}% chance to create a Charged Slam | 破體之擊有{0}%機率製造1次充能之擊 |
| Tectonic Slam has {0}% fissure branching chance | 破體之擊{0}%機率裂縫分支 |
| Tectonic Slam has {0}% increased Area of Effect | 破體之擊增加{0}%範圍效果 |
| Tectonic Slam has {0}% reduced Area of Effect | 破體之擊減少{0}%範圍效果 |
| Tempest Effects have {0} increased Area of Effect | 風暴效果的範圍擴大 {0} |
| Tempest Effects have {0} reduced Area of Effect | 風暴效果的範圍縮小 {0} |
| Tempest Effects have {0}% increased Area of Effect | 風暴效果增加{0}%範圍效果 |
| Tempest Effects have {0}% reduced Area of Effect | 風暴效果減少{0}%範圍效果 |
| Tempest Shield chains an additional {0} times | 暴風之盾額外連鎖{0}次 |
| Templar: {0}% Chance to Block Attack and Spell Damage | 聖堂武僧：{0}% 攻擊和法術傷害格擋率 |
| Templar: Damage Penetrates {0} Elemental Resistances | 聖堂武僧：傷害穿透 {0} 元素抗性 |
| Templar: Damage Penetrates {0}% Elemental Resistances | 聖堂武僧:傷害穿透 {0}% 元素抗性 |
| Temple Architects  drop {0} additional Map Currency Items | 神廟建築師掉落 {0} 個額外地圖通貨物品 |
| Temple Architects drop {0} additional Map Currency Items | 神殿建築師掉落 {0} 張額外地圖 |
| Temporal Chains has {0} increased Effect on you | 你受到的時空鎖鏈效果增加 {0} |
| Temporal Chains has {0} increased Mana Reservation if Cast as an Aura | 以光環形式施放時，【時空鎖鏈】的魔力保留增加 {0} |
| Temporal Chains has {0} reduced Effect on you | 你受到的時空鎖鏈效果減少 {0} |
| Temporal Chains has {0} reduced Mana Reservation if Cast as an Aura | 以光環形式施放時，【時空鎖鏈】的魔力保留減少 {0} |
| Temporal Chains has {0}% increased Effect on you | 增加 {0}% 你所承受的時空鎖鏈效果 |
| Temporal Chains has {0}% increased Mana Reservation | 【時空鎖鏈】的魔力保留增加 {0}% |
| Temporal Chains has {0}% increased Mana Reservation if Cast as an Aura | 若以光環施放時空鎖鏈，時空鎖鏈增加 {0}% 魔力保留 |
| Temporal Chains has {0}% increased Reservation if Cast as an Aura | 時空鎖鏈若以光環施放增加{0}%保留 |
| Temporal Chains has {0}% reduced Effect on you | 減少 {0}% 你所承受的時空鎖鏈效果 |
| Temporal Chains has {0}% reduced Mana Reservation | 【時空鎖鏈】的魔力保留減少 {0}% |
| Temporal Chains has {0}% reduced Mana Reservation if Cast as an Aura | 若以光環施放時空鎖鏈，時空鎖鏈減少 {0}% 魔力保留 |
| Temporal Chains has {0}% reduced Reservation if Cast as an Aura | 時空鎖鏈若以光環施放減少{0}%保留 |
| Temporal Rift has {0}% increased Cooldown Recovery Rate | 時空裂隙增加{0}%冷卻時間恢復率 |
| than once every {0} seconds | 每 {0} 秒不超過 1 次 |
| The First {0} Possessed Monsters drop an additional Gilded Scarab | 最初{0}個被附身的怪物掉落1個額外鍍金聖甲蟲 |
| The First {0} Possessed Monsters drop an additional Map | 最初{0}個被附身的怪物掉落1個額外地圖 |
| The First {0} Possessed Monsters drop an additional Polished Scarab | 最初{0}個被附身的怪物掉落1個額外圓滑聖甲蟲 |
| The First {0} Possessed Monsters drop an additional Rusted Scarab | 最初{0}個被附身的怪物掉落1個額外銹蝕聖甲蟲 |
| The First {0} Possessed Monsters drop an additional Unique Item | 最初{0}個被附身的怪物掉落1個額外傳奇道具 |
| The First {0} Possessed Monsters drop an additional Winged Scarab | 前{0}個被附身的怪物掉落1個額外展翅聖甲蟲 |
| The First {0} Possessed Monsters have a {1} chance to drop an additional Gilded Scarab | 前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的鍍金聖甲蟲 |
| The First {0} Possessed Monsters have a {1} chance to drop an additional Map | 前 {0} 個被附身的怪物有 {1} 的機率掉落 1 張額外的地圖 |
| The First {0} Possessed Monsters have a {1} chance to drop an additional Polished Scarab | 前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的拋光聖甲蟲 |
| The First {0} Possessed Monsters have a {1} chance to drop an additional Rusted Scarab | 前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的鏽蝕聖甲蟲 |
| The First {0} Possessed Monsters have a {1} chance to drop an additional Unique Item | 前 {0} 個被附身的怪物有 {1} 的機率掉落 1 個額外的傳奇物品 |
| The First {0} Possessed Monsters have a {1}% chance to drop an additional Gilded Scarab | 前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的鍍金聖甲蟲 |
| The First {0} Possessed Monsters have a {1}% chance to drop an additional Map | 前 {0} 個被附身的怪物有 {1}% 機率掉落 1 張額外的地圖 |
| The First {0} Possessed Monsters have a {1}% chance to drop an additional Polished Scarab | 前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的拋光聖甲蟲 |
| The First {0} Possessed Monsters have a {1}% chance to drop an additional Rusted Scarab | 前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的鏽蝕聖甲蟲 |
| The First {0} Possessed Monsters have a {1}% chance to drop an additional Unique Item | 前 {0} 個被附身的怪物有 {1}% 機率掉落 1 個額外的傳奇物品 |
| The First {1} Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab | 最初{1}個被附身的怪物有{0}%機率掉落1個額外鍍金聖甲蟲 |
| The First {1} Possessed Monsters have a {0}% chance to drop an additional Map | 最初{1}個被附身的怪物有{0}%機率掉落1個額外地圖 |
| The First {1} Possessed Monsters have a {0}% chance to drop an additional Polished Scarab | 最初{1}個被附身的怪物有{0}%機率掉落1個額外圓滑聖甲蟲 |
| The First {1} Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab | 最初{1}個被附身的怪物有{0}%機率掉落1個額外銹蝕聖甲蟲 |
| The First {1} Possessed Monsters have a {0}% chance to drop an additional Unique Item | 最初{1}個被附身的怪物有{0}%機率掉落1個額外傳奇道具 |
| The First {1} Possessed Monsters have a {0}% chance to drop an additional Winged Scarab | 前{1}個被附身的怪物有{0}%機率掉落1個額外展翅聖甲蟲 |
| The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters | 開啟的第一個保險箱額外受到{0}個稀有怪物的保護 |
| The first time a Player reaches {0} Rampage Kills in this Area, {1} Basic Currency Items will drop | 在此區域中玩家第一次到達{0}層暴怒，將會掉落{1}個基礎通貨 |
| The first time a Player reaches {0} Rampage Kills in this Area, {1} Currency Items will drop | 玩家首次達到 {0} 層【暴走能量】時掉落 {1} 個通貨 |
| The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster | 此區域中玩家首次達到{0}層暴怒時召喚出強大的怪物 |
| The Ring's Cut increased by {0} | 秘環抽成增加至 {0} |
| The Ring's Cut increased by {0}% | 增加{0}%邪戒抽成 |
| The Ring's Cut reduced by {0} | 秘環抽成減少至 {0} |
| The Ring's Cut reduced by {0}% | 減少{0}%邪戒抽成 |
| Third Repeat deals {0} less Damage | 第三次重復造成的總傷害更少 {0} |
| Third Repeat deals {0} more Damage | 第三次重復造成的總傷害更多 {0} |
| Third Repeat deals {0}% less Damage | 第三次重複造成 {0}% 更少傷害 |
| Third Repeat deals {0}% more Damage | 第三次重複造成 {0}% 更多傷害 |
| Third Repeat of Supported Skills deals {0} less Damage | 第三個重復的被輔助技能造成的總傷害更多 {0} |
| Third Repeat of Supported Skills deals {0} more Damage | 第三個重復的被輔助技能造成的總傷害更多 {0} |
| Third Repeat of Supported Skills deals {0}% less Damage | 被輔助技能的第三次重複造成 {0}% 更少傷害 |
| Third Repeat of Supported Skills deals {0}% more Damage | 被輔助技能的第三次重複造成 {0}% 更多傷害 |
| Third Stage deals {0} less Damage | 第三層會使總傷害更少 {0} |
| Third Stage deals {0} more Damage | 第三層會使總傷害更多 {0} |
| Third Stage deals {0}% less Damage | 第三次命中時造成{0}%更少傷害 |
| Third Stage deals {0}% more Damage | 第三次命中時造成{0}%更多傷害 |
| This Attack and Minion's Attack Skills Leech {0} of Damage as Mana | 此攻擊與召喚生物的攻擊技能造成 {0} 魔力偷取 |
| This Attack and Minion's Attack Skills Leech {0}% of Damage as Mana | 此攻擊和召喚物的攻擊技能偷取 {0}% 傷害的魔力 |
| This Attack and Minion's Melee Attacks have {0} increased Area of Effect per Repeat | 該攻擊和召喚生物的近戰攻擊每次重復都使效果區域擴大 {0} |
| This Attack and Minion's Melee Attacks have {0} reduced Area of Effect per Repeat | 該攻擊和召喚生物的近戰攻擊每次重復都使效果區域縮小 {0} |
| This Attack and Minion's Melee Attacks have {0}% increased Area of Effect per Repeat | 此攻擊和召喚物的近戰攻擊每次重複增加 {0}% 範圍效果 |
| This Attack and Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat | 此攻擊和召喚物的近戰攻擊每次重複減少 {0}% 範圍效果 |
| This Attack and Minions Attacks have {0} chance to Maim on Hit | 此攻擊和召喚生物擊中敵人時有 {0} 的機率使其癱瘓 |
| This Attack and Minions Attacks have {0}% chance to Maim on Hit | 攻擊和召喚物攻擊擊中有 {0}% 機率造成癱瘓 |
| This Attack and Minions deal {0} increased Damage over Time | 此攻擊和召喚生物的持續性傷害增加 {0} |
| This Attack and Minions deal {0} increased Damage while Leeching Energy Shield | 偷取能量護盾時，此攻擊和召喚生物造成的傷害增加 {0} |
| This Attack and Minions deal {0} increased Damage while Leeching Life | 偷取生命時，此攻擊和召喚生物的傷害增加 {0} |
| This Attack and Minions deal {0} increased Damage while Leeching Mana | 偷取魔力時，此攻擊和召喚生物的傷害增加 {0} |
| This Attack and Minions deal {0} increased Damage with Hits against Enemies that are on Low Life | 對抗低血敵人時，該攻擊和召喚生物的擊中傷害增加 {0} |
| This Attack and Minions deal {0} increased Damage with Hits and Ailments per Curse on Enemy | 敵人身上的每個詛咒都使該攻擊和召喚生物的擊中和異常狀態傷害增加 {0} |
| This Attack and Minions deal {0} increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy | 敵人身上每種冰凍、感電、點燃效果都使該攻擊和召喚生物的擊中和異常狀態傷害增加 {0} |
| This Attack and Minions deal {0} increased Melee Damage against Bleeding Enemies | 此攻擊與召喚生物對流血的敵人增加 {0} 近戰傷害 |
| This Attack and Minions deal {0} less Cold Damage Over Time | 此攻擊與召喚物的持續性冰冷總傷害更少 {0} |
| This Attack and Minions deal {0} less Damage over Time | 此攻擊與召喚物的持續性總傷害更少 {0} |
| This Attack and Minions deal {0} less Damage per Power Charge | 每個暴擊球可使此攻擊與召喚物的總傷害更少 {0} |
| This Attack and Minions deal {0} less Damage while Leeching Energy Shield | 偷取能量護盾時，此攻擊和召喚生物造成的總傷害更少 {0} |
| This Attack and Minions deal {0} less Damage with Ailments | 此攻擊和召喚生物更少 {0} 異常狀態總傷害 |
| This Attack and Minions deal {0} less Damage with Hits | 此攻擊和召喚生物的擊中總傷害更少 {0} |
| This Attack and Minions deal {0} less Damage with Hits and Ailments against Chilled Enemies | 此攻擊與召喚生物攻擊被冰緩的敵人時，擊中和異常狀態總傷害更少 {0} |
| This Attack and Minions deal {0} less Damage with Hits for each Poison on the Enemy, up to {1} | 敵人每有一層中毒效果，此攻擊和召喚生物的擊中總傷害就更少 {0}，最多 {1} |
| This Attack and Minions deal {0} less Damage with Ignite | 此攻擊和召喚生物的點燃總傷害更少 {0} |
| This Attack and Minions deal {0} less Damage with Poison | 此攻擊和召喚生物的中毒總傷害更少 {0} |
| This Attack and Minions deal {0} less Elemental Damage | 此攻擊和召喚生物的元素總傷害更少 {0} |
| This Attack and Minions deal {0} less Fire Damage | 此攻擊和召喚生物的火焰總傷害更少 {0} |
| This Attack and Minions deal {0} less Melee Area Damage | 此攻擊和召喚生物的近戰範圍總傷害更少 {0} |
| This Attack and Minions deal {0} less Melee Physical Damage against Bleeding Enemies | 此攻擊與召喚生物攻擊流血敵人時，近戰物理總傷害更少 {0} |
| This Attack and Minions deal {0} less Physical Damage | 此攻擊和召喚生物的物理總傷害更少 {0} |
| This Attack and Minions deal {0} less Trap and Mine Damage | 此攻擊與召喚生物的陷阱與地雷總傷害更少 {0} |
| This Attack and Minions deal {0} more Cold Damage Over Time | 此攻擊與召喚物的持續性冰冷總傷害更多 {0} |
| This Attack and Minions deal {0} more Damage over Time | 此攻擊與召喚物的持續性總傷害更多 {0} |
| This Attack and Minions deal {0} more Damage per Power Charge | 每個暴擊球可使此攻擊與召喚物的總傷害更多 {0} |
| This Attack and Minions deal {0} more Damage while Leeching Energy Shield | 偷取能量護盾時，此攻擊和召喚生物造成的總傷害更多 {0} |
| This Attack and Minions deal {0} more Damage with Ailments | 此攻擊和召喚生物更多 {0} 異常狀態總傷害 |
| This Attack and Minions deal {0} more Damage with Hits | 此攻擊和召喚生物的擊中總傷害更多 {0} |
| This Attack and Minions deal {0} more Damage with Hits and Ailments against Chilled Enemies | 此攻擊與召喚生物攻擊被冰緩的敵人時，擊中和異常狀態總傷害更多 {0} |
| This Attack and Minions deal {0} more Damage with Hits for each Poison on the Enemy, up to {1} | 敵人每有一層中毒效果，此攻擊和召喚生物的擊中總傷害就更多 {0}，最多 {1} |
| This Attack and Minions deal {0} more Damage with Ignite | 此攻擊和召喚生物的點燃總傷害更多 {0} |
| This Attack and Minions deal {0} more Damage with Poison | 此攻擊和召喚生物的中毒總傷害更多 {0} |
| This Attack and Minions deal {0} more Elemental Damage | 此攻擊和召喚生物的元素總傷害更多 {0} |
| This Attack and Minions deal {0} more Fire Damage | 此攻擊和召喚生物的火焰總傷害更多 {0} |
| This Attack and Minions deal {0} more Melee Area Damage | 此攻擊和召喚生物的近戰範圍總傷害更多 {0} |
| This Attack and Minions deal {0} more Melee Physical Damage against Bleeding Enemies | 此攻擊與召喚生物攻擊流血敵人時，近戰物理總傷害更多 {0} |
| This Attack and Minions deal {0} more Physical Damage | 此攻擊和召喚生物造成的物理總傷害更多 {0} |
| This Attack and Minions deal {0} more Trap and Mine Damage | 此攻擊與召喚生物的陷阱與地雷總傷害更多 {0} |
| This Attack and Minions deal {0} reduced Damage over Time | 此攻擊和召喚生物的持續性傷害減少 {0} |
| This Attack and Minions deal {0} reduced Damage while Leeching Energy Shield | 偷取能量護盾時，此攻擊和召喚生物造成的傷害減少 {0} |
| This Attack and Minions deal {0} reduced Damage while Leeching Life | 偷取生命時，此攻擊和召喚生物的傷害減少 {0} |
| This Attack and Minions deal {0} reduced Damage while Leeching Mana | 偷取魔力時，此攻擊和召喚生物的傷害減少 {0} |
| This Attack and Minions deal {0} reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy | 敵人身上每種冰凍、感電、點燃效果都使該攻擊和召喚生物的擊中和異常狀態傷害減少 {0} |
| This Attack and Minions deal {0} reduced Damage with Hits and Ailments per Curse on Enemy | 敵人身上的每個詛咒都使該攻擊和召喚生物的擊中和異常狀態傷害減少 {0} |
| This Attack and Minions deal {0} reduced Melee Damage against Bleeding Enemies | 此攻擊與召喚生物對流血的敵人減少 {0} 近戰傷害 |
| This Attack and Minions deal {0} to {1} added Fire Damage against Burning Enemies | 攻擊和召喚物對燃燒敵人附加 {0} 至 {1} 火焰傷害 |
| This Attack and Minions deal {0}% increased Damage over Time | 增加 {0}% 這個攻擊和召喚物造成的持續傷害 |
| This Attack and Minions deal {0}% increased Damage while Leeching Energy Shield | 此攻擊和召喚物在偷取能量護盾時增加 {0}% 傷害 |
| This Attack and Minions deal {0}% increased Damage while Leeching Life | 此攻擊和召喚物在偷取生命時增加 {0}% 傷害 |
| This Attack and Minions deal {0}% increased Damage while Leeching Mana | 此攻擊和召喚物在偷取魔力時增加 {0}% 傷害 |
| This Attack and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life | 此攻擊和召喚物對貧血的敵人增加 {0}% 擊中傷害 |
| This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒，使此攻擊和召喚物增加 {0}% 擊中和異常狀態傷害 |
| This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電或點燃，使此攻擊和召喚物增加 {0}% 擊中和異常狀態傷害 |
| This Attack and Minions deal {0}% increased Melee Damage against Bleeding Enemies | 此攻擊與召喚物對流血的敵人增加 {0}% 近戰傷害 |
| This Attack and Minions deal {0}% less Cold Damage Over Time | 此攻擊和召喚物造成 {0}% 更少冰冷持續傷害 |
| This Attack and Minions deal {0}% less Damage over Time | 攻擊和召喚物造成 {0}% 更少持續傷害 |
| This Attack and Minions deal {0}% less Damage per Power Charge | 每顆暴擊球使此攻擊和召喚物造成 {0}% 更少傷害 |
| This Attack and Minions deal {0}% less Damage while Leeching Energy Shield | 此攻擊和召喚物在偷取能量護盾時造成 {0}% 更少傷害 |
| This Attack and Minions deal {0}% less Damage with Ailments | 攻擊和召喚物對異常狀態的敵人造成 {0}% 更少傷害 |
| This Attack and Minions deal {0}% less Damage with Hits | 攻擊和召喚物擊中敵人時造成 {0}% 更少傷害 |
| This Attack and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies | 對冰緩的敵人，攻擊和召喚物造成 {0}% 更少傷害 |
| This Attack and Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life | 此攻擊和召喚物對貧血的敵人造成 {0}% 更少擊中和異常狀態傷害 |
| This Attack and Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1} | 攻擊和召喚物根據敵人身上每層中毒造成 {0}% 更少擊中傷害，最多 {1} |
| This Attack and Minions deal {0}% less Damage with Ignite | 攻擊和召喚物造成 {0}% 更少點燃傷害 |
| This Attack and Minions deal {0}% less Damage with Poison | 此攻擊和召喚物造成{0}%更少中毒傷害 |
| This Attack and Minions deal {0}% less Elemental Damage | 此攻擊和召喚物造成 {0}% 更少元素傷害 |
| This Attack and Minions deal {0}% less Fire Damage | 攻擊和召喚物造成 {0}% 更少火焰傷害 |
| This Attack and Minions deal {0}% less Melee Area Damage | 此攻擊和召喚物造成 {0}% 更少近戰範圍傷害 |
| This Attack and Minions deal {0}% less Melee Physical Damage against Bleeding Enemies | 此攻擊與召喚物對流血的敵人造成 {0}% 更少近戰物理傷害 |
| This Attack and Minions deal {0}% less Physical Damage | 攻擊和召喚物造成 {0}% 更少物理傷害 |
| This Attack and Minions deal {0}% less Trap and Mine Damage | 此攻擊與召喚物造成 {0}% 更少陷阱與地雷傷害 |
| This Attack and Minions deal {0}% more Cold Damage Over Time | 此攻擊和召喚物造成 {0}% 更多冰冷持續傷害 |
| This Attack and Minions deal {0}% more Damage over Time | 攻擊和召喚物造成 {0}% 更多持續傷害 |
| This Attack and Minions deal {0}% more Damage per Power Charge | 每顆暴擊球使此攻擊和召喚物造成 {0}% 更多傷害 |
| This Attack and Minions deal {0}% more Damage while Leeching Energy Shield | 此攻擊和召喚物在偷取能量護盾時造成 {0}% 更多傷害 |
| This Attack and Minions deal {0}% more Damage with Ailments | 攻擊和召喚物對異常狀態的敵人造成 {0}% 更多傷害 |
| This Attack and Minions deal {0}% more Damage with Hits | 攻擊和召喚物擊中敵人時造成 {0}% 更多傷害 |
| This Attack and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies | 對冰緩的敵人，攻擊和召喚物造成 {0}% 更多傷害 |
| This Attack and Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life | 此攻擊和召喚物對貧血的敵人造成 {0}% 更多擊中和異常狀態傷害 |
| This Attack and Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1} | 攻擊和召喚物根據敵人身上每層中毒造成 {0}% 更多擊中傷害，最多 {1} |
| This Attack and Minions deal {0}% more Damage with Ignite | 攻擊和召喚物造成 {0}% 更多點燃傷害 |
| This Attack and Minions deal {0}% more Damage with Poison | 此攻擊和召喚物造成{0}%更多中毒傷害 |
| This Attack and Minions deal {0}% more Elemental Damage | 此攻擊和召喚物造成 {0}% 更多元素傷害 |
| This Attack and Minions deal {0}% more Fire Damage | 攻擊和召喚物造成 {0}% 更多火焰傷害 |
| This Attack and Minions deal {0}% more Melee Area Damage | 此攻擊和召喚物造成 {0}% 更多近戰範圍傷害 |
| This Attack and Minions deal {0}% more Melee Physical Damage against Bleeding Enemies | 此攻擊與召喚物對流血的敵人造成 {0}% 更多近戰物理傷害 |
| This Attack and Minions deal {0}% more Physical Damage | 攻擊和召喚物造成 {0}% 更多物理傷害 |
| This Attack and Minions deal {0}% more Trap and Mine Damage | 此攻擊與召喚物造成 {0}% 更多陷阱與地雷傷害 |
| This Attack and Minions deal {0}% reduced Damage over Time | 減少 {0}% 這個攻擊和召喚物造成的持續傷害 |
| This Attack and Minions deal {0}% reduced Damage while Leeching Energy Shield | 此攻擊和召喚物在偷取能量護盾時減少 {0}% 傷害 |
| This Attack and Minions deal {0}% reduced Damage while Leeching Life | 此攻擊和召喚物在偷取生命時減少 {0}% 傷害 |
| This Attack and Minions deal {0}% reduced Damage while Leeching Mana | 此攻擊和召喚物在偷取魔力時減少 {0}% 傷害 |
| This Attack and Minions deal {0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電或點燃，使此攻擊和召喚物減少 {0}% 擊中和異常狀態傷害 |
| This Attack and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒，使此攻擊和召喚物減少 {0}% 擊中和異常狀態傷害 |
| This Attack and Minions deal {0}% reduced Melee Damage against Bleeding Enemies | 此攻擊與召喚物對流血的敵人減少 {0}% 近戰傷害 |
| This Attack and Minions gain {0} Life for each enemy Hit | 攻擊與召喚物擊中回復 {0} 生命 |
| This Attack and Minions gain a Frenzy Charge on Killing Blow against Enemies with at least {0} Poisons | 此攻擊和召喚物對至少有 {0} 層毒性的敵人造成擊殺之擊時，獲得 1 顆狂怒球 |
| This Attack and Minions have {0} Accuracy Rating | 此攻擊與召喚物有 {0} 命中值 |
| This Attack and Minions have {0} additional Accuracy Rating | 此攻擊與召喚物額外增加 {0} 命中值 |
| This Attack and Minions have {0} chance to Blind enemies on hit | 此攻擊與召喚生物擊中時有 {0} 的機率致盲敵人 |
| This Attack and Minions have {0} chance to cause Bleeding | 此攻擊和召喚生物有 {0} 的機率造成流血 |
| This Attack and Minions have {0} chance to cause Monsters to Flee when Hit | 該攻擊與召喚生物使怪物被擊中時有 {0} 的機率使逃跑 |
| This Attack and Minions have {0} chance to Fortify on Melee hit | 此攻擊與召喚生物在近戰擊中時有 {0} 的機率獲得護體效果 |
| This Attack and Minions have {0} chance to Freeze enemies | 此攻擊與召喚生物擊中時有 {0} 的機率冰凍敵人 |
| This Attack and Minions have {0} chance to Freeze Enemies which are Chilled | 此攻擊與召喚生物有 {0} 的機率冰凍被冰緩的敵人 |
| This Attack and Minions have {0} chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons | 該攻擊和召喚生物以致命一擊擊敗一名至少中毒 {1} 層的敵人時，有 {0} 的機率獲得一個狂怒球 |
| This Attack and Minions have {0} chance to gain a Power Charge on Critical Strike | 此攻擊與召喚生物造成暴擊時有 {0} 的機率獲得暴擊球 |
| This Attack and Minions have {0} chance to gain a Power Charge on Killing Blow | 該攻擊和召喚生物有 {0} 的機率在致命一擊時獲得一個暴擊球 |
| This Attack and Minions have {0} chance to gain Endurance Charges when Stunning Enemies with Melee Damage | 此攻擊和召喚生物使用近戰傷害暈眩敵人時有 {0} 的機率獲得耐力球 |
| This Attack and Minions have {0} chance to gain Onslaught for {1} seconds on | 該攻擊和召喚生物造成致命一擊時， |
| This Attack and Minions have {0} chance to gain Onslaught for {1} seconds on dealing a Killing Blow | 此攻擊和召喚生物擊敗敵人時，有 {0} 機率獲得持續 {1} 秒的【猛攻】狀態 |
| This Attack and Minions have {0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy | 你擊中傳奇敵人時，該攻擊和召喚生物有 {0} 的機率獲得 {1} 秒猛攻 |
| This Attack and Minions have {0} chance to Ignite enemies | 此攻擊與召喚生物造成的火焰傷害有 {0} 的機率點燃敵人 |
| This Attack and Minions have {0} chance to inflict Withered on Hit | 此攻擊和召喚生物擊中敵人後有 {0} 的機率造成【死亡凋零】 |
| This Attack and Minions have {0} chance to Knock Enemies Back with Hits at Close Range | 該攻擊和召喚生物近程擊中時有 {0} 的機率擊退敵人 |
| This Attack and Minions have {0} chance to Poison on Hit | 此攻擊和召喚生物擊中敵人後有 {0} 的機率使其中毒 |
| This Attack and Minions have {0} chance to Shock enemies | 此攻擊與召喚生物擊中時有 {0} 的機率使敵人附加感電狀態 |
| This Attack and Minions have {0} increased Accuracy Rating | 此攻擊與召喚生物的命中值增加 {0} |
| This Attack and Minions have {0} increased Area of Effect | 此攻擊與召喚生物會使效果區域擴大 {0} |
| This Attack and Minions have {0} increased Attack Speed | 此攻擊與召喚生物的攻擊速度增加 {0} |
| This Attack and Minions have {0} increased Attack Speed when on Low Life | 瀕血時攻擊與召喚生物的攻擊速度增加 {0} |
| This Attack and Minions have {0} increased Blinding duration | 此攻擊與召喚生物造成的致盲時間延長 {0} |
| This Attack and Minions have {0} increased Burning Damage | 此攻擊與召喚生物會使燃燒傷害增加 {0} |
| This Attack and Minions have {0} increased Chill Duration on enemies | 此攻擊與召喚生物對敵人的冰緩時間延長 {0} |
| This Attack and Minions have {0} increased Chill Effect on enemies | 此攻擊與召喚生物對敵人的冰緩效果增加 {0} |
| This Attack and Minions have {0} increased Critical Strike Chance | 此攻擊與召喚生物的暴擊率增加 {0} |
| This Attack and Minions have {0} increased Critical Strike Chance against Blinded Enemies | 對抗目盲的敵人時，該攻擊和召喚生物的暴擊率增加 {0} |
| This Attack and Minions have {0} increased Damage with Poison | 此攻擊和召喚生物造成的中毒傷害增加 {0} |
| This Attack and Minions Have {0} increased Effect of Cold Ailments | T該攻擊和召喚生物的冰冷異常狀態效果增加 {0} |
| This Attack and Minions have {0} increased Effect of Lightning Ailments | 該攻擊和召喚生物的閃電異常狀態效果增加 {0} |
| This Attack and Minions have {0} increased Enemy Stun Threshold | 此攻擊與召喚生物會使敵人的暈眩門檻增加 {0} |
| This Attack and Minions have {0} increased Freeze Duration on enemies | 此攻擊與召喚生物對敵人的冰凍時間延長 {0} |
| This Attack and Minions have {0} increased Ignite Duration on Enemies | 此攻擊與召喚生物對敵人的點燃時間延長 {0} |
| This Attack and Minions have {0} increased Knockback Distance | 此攻擊與召喚生物的擊退距離延長 {0} |
| This Attack and Minions have {0} increased Poison Duration | 此攻擊和召喚生物造成的中毒持續時間延長 {0} |
| This Attack and Minions have {0} increased Shock Duration on enemies | 此攻擊與召喚生物對敵人的感電時間延長 {0} |
| This Attack and Minions have {0} increased Stun Duration on enemies | 此攻擊與召喚生物對敵人的暈眩時間延長 {0} |
| This Attack and Minions have {0} less Area of Effect | 此攻擊與召喚生物會使效果總範圍額外縮小 {0} |
| This Attack and Minions have {0} less Attack Speed | 此攻擊與召喚生物的總攻擊速度更少 {0} |
| This Attack and Minions have {0} less Melee Attack Speed | 此攻擊與召喚生物的近戰攻擊總速度更少 {0} |
| This Attack and Minions have {0} less Melee Splash Area of Effect | 此攻擊和召喚生物的近戰濺射總範圍額外縮小 {0} |
| This Attack and Minions have {0} more Area of Effect | 此攻擊與召喚生物會使效果總範圍額外擴大 {0} |
| This Attack and Minions have {0} more Attack Speed | 此攻擊與召喚生物的總攻擊速度更多 {0} |
| This Attack and Minions have {0} more Melee Attack Speed | 此攻擊與召喚生物的近戰攻擊總速度更多 {0} |
| This Attack and Minions have {0} more Melee Splash Area of Effect | 此攻擊和召喚生物的近戰濺射總範圍額外擴大 {0} |
| This Attack and Minions have {0} of Chaos Damage Leeched as Life | 該攻擊和召喚生物將混沌傷害的 {0} 轉化為生命偷取 |
| This Attack and Minions have {0} reduced Accuracy Rating | 此攻擊與召喚生物的命中值減少 {0} |
| This Attack and Minions have {0} reduced Area of Effect | 此攻擊與召喚生物會使效果區域縮小 {0} |
| This Attack and Minions have {0} reduced Attack Speed | 此攻擊與召喚生物的攻擊速度減少 {0} |
| This Attack and Minions have {0} reduced Attack Speed when on Low Life | 瀕血時攻擊與召喚生物的攻擊速度減少 {0} |
| This Attack and Minions have {0} reduced Blinding duration | 此攻擊與召喚生物造成的致盲時間縮短 {0} |
| This Attack and Minions have {0} reduced Burning Damage | 此攻擊與召喚生物會使燃燒傷害減少 {0} |
| This Attack and Minions have {0} reduced Chill Duration on enemies | 此攻擊與召喚生物對敵人的冰緩時間縮短 {0} |
| This Attack and Minions have {0} reduced Chill Effect on enemies | 此攻擊與召喚生物對敵人的冰緩效果減少 {0} |
| This Attack and Minions have {0} reduced Critical Strike Chance | 此攻擊與召喚生物的暴擊率減少 {0} |
| This Attack and Minions have {0} reduced Critical Strike Chance against Blinded Enemies | 對抗目盲的敵人時，該攻擊和召喚生物的暴擊率減少 {0} |
| This Attack and Minions have {0} reduced Damage with Poison | 此攻擊和召喚生物造成的中毒傷害減少 {0} |
| This Attack and Minions Have {0} reduced Effect of Cold Ailments | 該攻擊和召喚生物的冰冷異常狀態效果減少 {0} |
| This Attack and Minions have {0} reduced Effect of Lightning Ailments | 該攻擊和召喚生物的閃電異常狀態效果減少 {0} |
| This Attack and Minions have {0} reduced Enemy Stun Threshold | 此攻擊與召喚生物會使敵人的暈眩門檻減少 {0} |
| This Attack and Minions have {0} reduced Freeze Duration on enemies | 此攻擊與召喚生物對敵人的冰凍時間縮短 {0} |
| This Attack and Minions have {0} reduced Ignite Duration on Enemies | 此攻擊與召喚生物對敵人的點燃時間縮短 {0} |
| This Attack and Minions have {0} reduced Knockback Distance | 此攻擊與召喚生物的擊退距離縮短 {0} |
| This Attack and Minions have {0} reduced Poison Duration | 此攻擊和召喚生物造成的中毒持續時間縮短 {0} |
| This Attack and Minions have {0} reduced Shock Duration on enemies | 此攻擊與召喚生物對敵人的感電時間縮短 {0} |
| This Attack and Minions have {0} reduced Stun Duration on enemies | 此攻擊與召喚生物對敵人的暈眩時間縮短 {0} |
| This Attack and Minions have {0} to Critical Strike Multiplier | 此攻擊和召喚生物獲得 {0} 基礎暴擊傷害加成 |
| This Attack and Minions have {0}% chance to Blind enemies on hit | 攻擊與召喚物有 {0}% 機率擊中致盲敵人 |
| This Attack and Minions have {0}% chance to cause Bleeding | 攻擊和召喚物有 {0}% 機率造成流血 |
| This Attack and Minions have {0}% chance to cause Monsters to Flee when Hit | 攻擊與召喚物擊中時有 {0}% 機率使敵人逃跑 |
| This Attack and Minions have {0}% chance to Fortify on Melee hit | 此攻擊與召喚物近戰命中時有 {0}% 機率獲得護體 |
| This Attack and Minions have {0}% chance to Freeze enemies | 攻擊與召喚物擊中時有 {0}% 機率冰凍敵人 |
| This Attack and Minions have {0}% chance to Freeze Enemies which are Chilled | 此攻擊與召喚物有 {0}% 機率對冰緩的敵人造成冰凍 |
| This Attack and Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least {1} Poisons | 此攻擊和召喚物對至少有 {1} 層毒性的敵人造成擊殺之擊時，有 {0}% 機率獲得 1 顆狂怒球 |
| This Attack and Minions have {0}% chance to gain a Power Charge on Critical Strike | 攻擊與召喚物造成暴擊時有 {0}% 機率獲得暴擊球 |
| This Attack and Minions have {0}% chance to gain a Power Charge on Killing Blow | 此攻擊和召喚物在擊殺之擊時有 {0}% 機率獲得 1 顆暴擊球 |
| This Attack and Minions have {0}% chance to gain Endurance Charges when Stunning Enemies with Melee Damage | 此攻擊和召喚物用近戰傷害暈眩敵人時有 {0}% 機率獲得 1 顆耐力球 |
| This Attack and Minions have {0}% chance to gain Onslaught for {1} seconds on dealing a Killing Blow | 此攻擊和召喚生物擊敗敵人時，有 {0}% 機率獲得持續 {1} 秒的【猛攻】狀態 |
| This Attack and Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy | 當你擊中傳奇敵人時，此攻擊和召喚物有 {0}% 機率獲得猛攻 {1} 秒 |
| This Attack and Minions have {0}% chance to gain Onslaught for {2} seconds on | 攻擊和召喚物一擊必殺時 |
| This Attack and Minions have {0}% chance to Ignite enemies | 攻擊與召喚物造成火焰傷害有 {0}% 機率點燃敵人 |
| This Attack and Minions have {0}% chance to inflict Withered on Hit | 此攻擊和召喚物擊中時，有 {0}% 機率造成凋零 |
| This Attack and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range | 此攻擊和召喚物在近距離擊中時有 {0}% 機率擊退敵人 |
| This Attack and Minions have {0}% chance to Poison on Hit | 攻擊和召喚物擊中時有 {0}% 機率造成中毒 |
| This Attack and Minions have {0}% chance to Shock enemies | 攻擊與召喚物擊中時有 {0}% 機率感電敵人 |
| This Attack and Minions have {0}% increased Accuracy Rating | 此攻擊與召喚物增加 {0}% 命中值 |
| This Attack and Minions have {0}% increased Area of Effect | 此攻擊與召喚物增加 {0}% 範圍效果 |
| This Attack and Minions have {0}% increased Attack Speed | 攻擊與召喚物增加 {0}% 攻擊速度 |
| This Attack and Minions have {0}% increased Attack Speed when on Low Life | 貧血時攻擊與召喚物增加 {0}% 攻擊速度 |
| This Attack and Minions have {0}% increased Blinding duration | 攻擊與召喚物增加 {0}% 導致的致盲時間 |
| This Attack and Minions have {0}% increased Burning Damage | 攻擊與召喚物增加 {0}% 燃燒傷害 |
| This Attack and Minions have {0}% increased Chill Duration on enemies | 攻擊與召喚物增加 {0}% 敵人冰緩時間 |
| This Attack and Minions have {0}% increased Chill Effect on enemies | 此攻擊和召喚物對敵人增加 {0}% 冰緩效果 |
| This Attack and Minions have {0}% increased Critical Strike Chance | 此攻擊和召喚物增加 {0}% 暴擊率 |
| This Attack and Minions have {0}% increased Critical Strike Chance against Blinded Enemies | 對致盲的敵人增加 {0}% 暴擊率 |
| This Attack and Minions have {0}% increased Damage with Poison | 增加 {0}% 這個攻擊和召喚物造成的中毒傷害 |
| This Attack and Minions Have {0}% increased Effect of Cold Ailments | 此攻擊和召喚物增加 {0}% 冰冷異常狀態效果 |
| This Attack and Minions have {0}% increased Effect of Lightning Ailments | 此攻擊和召喚物增加 {0}% 閃電異常狀態效果 |
| This Attack and Minions have {0}% increased Enemy Stun Threshold | 攻擊與召喚物增加 {0}% 敵人暈眩門檻 |
| This Attack and Minions have {0}% increased Freeze Duration on enemies | 攻擊與召喚物增加 {0}% 敵人冰凍時間 |
| This Attack and Minions have {0}% increased Ignite Duration on Enemies | 攻擊與召喚物增加 {0}% 敵人點燃時間 |
| This Attack and Minions have {0}% increased Knockback Distance | 攻擊與召喚物增加 {0}% 擊退距離 |
| This Attack and Minions have {0}% increased Poison Duration | 增加 {0}% 這個攻擊和召喚物造成的中毒持續時間 |
| This Attack and Minions have {0}% increased Shock Duration on enemies | 攻擊與召喚物增加 {0}% 敵人感電時間 |
| This Attack and Minions have {0}% increased Stun Duration on enemies | 攻擊與召喚物增加 {0}% 敵人暈眩時間 |
| This Attack and Minions have {0}% less Area of Effect | 此攻擊和召喚物有 {0}% 更少範圍效果 |
| This Attack and Minions have {0}% less Attack Speed | 此攻擊和召喚物有 {0}% 更少攻擊速度 |
| This Attack and Minions have {0}% less Critical Strike Chance | 此攻擊和召喚物有 {0}% 更少暴擊率 |
| This Attack and Minions have {0}% less Melee Attack Speed | 攻擊與召喚物有 {0}% 更少近戰攻擊速度 |
| This Attack and Minions have {0}% less Melee Splash Area of Effect | 此攻擊與召換物有 {0}% 更少近戰擴散範圍效果 |
| This Attack and Minions have {0}% more Area of Effect | 此攻擊和召喚物有 {0}% 更多範圍效果 |
| This Attack and Minions have {0}% more Attack Speed | 此攻擊和召喚物有 {0}% 更多攻擊速度 |
| This Attack and Minions have {0}% more Critical Strike Chance | 此攻擊和召喚物有 {0}% 更多暴擊率 |
| This Attack and Minions have {0}% more Melee Attack Speed | 攻擊與召喚物有 {0}% 更多近戰攻擊速度 |
| This Attack and Minions have {0}% more Melee Splash Area of Effect | 此攻擊與召換物有 {0}% 更多近戰擴散範圍效果 |
| This Attack and Minions have {0}% of Chaos Damage Leeched as Life | 此攻擊和召喚物的 {0}% 混沌傷害偷取生命 |
| This Attack and Minions have {0}% reduced Accuracy Rating | 此攻擊與召喚物減少 {0}% 命中值 |
| This Attack and Minions have {0}% reduced Area of Effect | 此攻擊與召喚物減少 {0}% 範圍效果 |
| This Attack and Minions have {0}% reduced Attack Speed | 攻擊與召喚物減少 {0}% 攻擊速度 |
| This Attack and Minions have {0}% reduced Attack Speed when on Low Life | 貧血時攻擊與召喚物減少 {0}% 攻擊速度 |
| This Attack and Minions have {0}% reduced Blinding duration | 攻擊與召喚物減少 {0}% 導致的致盲時間 |
| This Attack and Minions have {0}% reduced Burning Damage | 攻擊與召喚物減少 {0}% 燃燒傷害 |
| This Attack and Minions have {0}% reduced Chill Duration on enemies | 攻擊與召喚物減少 {0}% 敵人冰緩時間 |
| This Attack and Minions have {0}% reduced Chill Effect on enemies | 此攻擊和召喚物對敵人減少 {0}% 冰緩效果 |
| This Attack and Minions have {0}% reduced Critical Strike Chance | 此攻擊和召喚物減少 {0}% 暴擊率 |
| This Attack and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies | 對致盲的敵人減少 {0}% 暴擊率 |
| This Attack and Minions have {0}% reduced Damage with Poison | 減少 {0}% 這個攻擊和召喚物的造成中毒傷害 |
| This Attack and Minions Have {0}% reduced Effect of Cold Ailments | 此攻擊和召喚物減少 {0}% 冰冷異常狀態效果 |
| This Attack and Minions have {0}% reduced Effect of Lightning Ailments | 此攻擊和召喚物減少 {0}% 閃電異常狀態效果 |
| This Attack and Minions have {0}% reduced Enemy Stun Threshold | 攻擊與召喚物減少 {0}% 敵人暈眩門檻 |
| This Attack and Minions have {0}% reduced Freeze Duration on enemies | 攻擊與召喚物減少 {0}% 敵人冰凍時間 |
| This Attack and Minions have {0}% reduced Ignite Duration on Enemies | 攻擊與召喚物減少 {0}% 敵人點燃時間 |
| This Attack and Minions have {0}% reduced Knockback Distance | 攻擊與召喚物減少 {0}% 擊退距離 |
| This Attack and Minions have {0}% reduced Poison Duration | 減少 {0}% 這個攻擊和召喚物造成的中毒持續時間 |
| This Attack and Minions have {0}% reduced Shock Duration on enemies | 攻擊與召喚物減少 {0}% 敵人感電時間 |
| This Attack and Minions have {0}% reduced Stun Duration on enemies | 攻擊與召喚物減少 {0}% 敵人暈眩時間 |
| This Attack and Minions have {0}% to Critical Strike Multiplier | 此攻擊和召喚物 {0}% 基礎暴擊加成 |
| This Attack and Minions have an additional {0} chance to Knock Enemies Back on Hit | 此攻擊和召喚生物有額外 {0} 的機率擊退敵人 |
| This Attack and Minions have an additional {0}% chance to Knock Enemies Back on Hit | 此攻擊和召喚物有額外 {0}% 機率擊中敵人時造成擊退 |
| This Attack and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds | 此攻擊和召喚物擊中時造成腐化，每秒造成 {0} 混沌傷害，持續 {1} 秒 |
| This Attack and Minions Leech {0} of Damage as Energy Shield | 此攻擊與召喚生物造成傷害的 {0} 轉化為能量護盾偷取 |
| This Attack and Minions Leech {0} of Damage as Life | 此攻擊與召喚生物造成 {0} 生命偷取 |
| This Attack and Minions Leech {0}% of Damage as Energy Shield | 此攻擊和召喚物 {0}% 傷害偷取能量護盾 |
| This Attack and Minions Leech {0}% of Damage as Life | 攻擊與召喚物偷取 {0}% 生命 |
| This Attack and Minions Overwhelm {0} Physical Damage Reduction | 該攻擊和召喚生物壓制 {0} 物理傷害減免 |
| This Attack and Minions Overwhelm {0}% Physical Damage Reduction | 此攻擊和召喚物鎮壓 {0}% 物理傷害減免 |
| This Attack and Minions Penetrate {0} Chaos Resistance | 該攻擊和召喚生物穿透 {0} 混沌抗性 |
| This Attack and Minions Penetrate {0} Cold Resistance | 此攻擊與召喚生物穿透 {0} 冰冷抗性 |
| This Attack and Minions Penetrate {0} Elemental Resistances | 此攻擊與召喚生物穿透 {0} 冰冷抗性 |
| This Attack and Minions Penetrate {0} Fire Resistance | 此攻擊與召喚生物穿透 {0} 火焰抗性 |
| This Attack and Minions Penetrate {0} Lightning Resistance | 此攻擊與召喚生物穿透 {0} 閃電抗性 |
| This Attack and Minions Penetrate {0}% Chaos Resistance | 此攻擊和召喚物穿透 {0}% 混沌抗性 |
| This Attack and Minions Penetrate {0}% Cold Resistance | 攻擊與召喚物穿透 {0}% 冰冷抗性 |
| This Attack and Minions Penetrate {0}% Elemental Resistances | 此攻擊和召喚物穿透 {0}% 元素抗性 |
| This Attack and Minions Penetrate {0}% Fire Resistance | 攻擊與召喚物穿透 {0}% 火焰抗性 |
| This Attack and Minions Penetrate {0}% Lightning Resistance | 攻擊與召喚物穿透 {0}% 閃電抗性 |
| This Attack and Minions Projectiles that have Pierced deal {0} increased Damage | 該攻擊和召喚生物的貫穿投射物的傷害增加 {0} |
| This Attack and Minions Projectiles that have Pierced deal {0} reduced Damage | 該攻擊和召喚生物的貫穿投射物的傷害減少 {0} |
| This Attack and Minions Projectiles that have Pierced deal {0}% increased Damage | 此攻擊和召喚物穿透的投射物增加 {0}% 傷害 |
| This Attack and Minions Projectiles that have Pierced deal {0}% reduced Damage | 此攻擊和召喚物穿透的投射物減少 {0}% 傷害 |
| This Attack and Minions' Attacks have {0} chance to Impale Enemies on Hit | 該攻擊和召喚生物的攻擊擊中時有 {0} 的機率穿刺敵人 |
| This Attack and Minions' Attacks have {0} increased Impale Effect | 該攻擊和召喚生物的攻擊使穿刺效果擴大 {0} |
| This Attack and Minions' Attacks have {0} reduced Impale Effect | 該攻擊和召喚生物的攻擊使穿刺效果縮小 {0} |
| This Attack and Minions' Attacks have {0}% chance to Impale Enemies on Hit | 此攻擊和召喚物的攻擊有 {0}% 機率擊中時穿刺敵人 |
| This Attack and Minions' Attacks have {0}% increased Impale Effect | 此攻擊和召喚物的攻擊，增加 {0}% 穿刺效果 |
| This Attack and Minions' Attacks have {0}% reduced Impale Effect | 此攻擊和召喚物的攻擊，減少 {0}% 穿刺效果 |
| This Attack's and Minion's Melee Attack's First Repeat deals {0} less Damage | 此攻擊和召喚生物重復的第一個近戰攻擊造成的總傷害更少 {0} |
| This Attack's and Minion's Melee Attack's First Repeat deals {0} more Damage | 此攻擊和召喚生物重復的第一個近戰攻擊造成的總傷害更多 {0} |
| This Attack's and Minion's Melee Attack's First Repeat deals {0}% less Damage | 此攻擊和召喚物近戰攻擊的第一次重複造成 {0}% 更少傷害 |
| This Attack's and Minion's Melee Attack's First Repeat deals {0}% more Damage | 此攻擊和召喚物近戰攻擊的第一次重複造成 {0}% 更多傷害 |
| This Attack's and Minion's Melee Attack's Second Repeat deals {0} less Damage | 此攻擊和召喚生物重復的第二個近戰攻擊造成的總傷害更少 {0} |
| This Attack's and Minion's Melee Attack's Second Repeat deals {0} more Damage | 此攻擊和召喚生物重復的第二個近戰攻擊造成的總傷害更多 {0} |
| This Attack's and Minion's Melee Attack's Second Repeat deals {0}% less Damage | 此攻擊和召喚物近戰攻擊的第二次重複造成 {0}% 更少傷害 |
| This Attack's and Minion's Melee Attack's Second Repeat deals {0}% more Damage | 此攻擊和召喚物近戰攻擊的第二次重複造成 {0}% 更多傷害 |
| This Attack's and Minion's Melee Attack's Third Repeat deals {0} less Damage | 該攻擊和召喚生物近戰攻擊的第三次重復造成的總傷害更少 {0} |
| This Attack's and Minion's Melee Attack's Third Repeat deals {0} more Damage | 該攻擊和召喚生物近戰攻擊的第三次重復造成的總傷害更多 {0} |
| This Attack's and Minion's Melee Attack's Third Repeat deals {0}% less Damage | 此攻擊和召喚物近戰攻擊的第三次重複造成 {0}% 更少傷害 |
| This Attack's and Minion's Melee Attack's Third Repeat deals {0}% more Damage | 此攻擊和召喚物近戰攻擊的第三次重複造成 {0}% 更多傷害 |
| This Curse has {0}% chance to apply to Hexproof Enemies | 該詛咒有 {0}% 機率套用於免疫詛咒的敵人 |
| This Gem can only Support Skill Gems requiring Level {0} or lower | 這顆寶石只輔助需求等級{0}或以下的技能寶石 |
| This Gem gains {0} increased Experience | 技能石經驗值獲取增加 {0} |
| This Gem gains {0} reduced Experience | 技能石經驗值獲取減少 {0} |
| This Gem gains {0}% increased Experience | 增加{0}%寶石經驗獲得 |
| This Gem gains {0}% reduced Experience | 減少{0}%寶石經驗獲得 |
| This Jewel's Socket has {0} increased effect per Allocated Passive Skill between it and your Class' starting location | 從你職業的出發位置到該珠寶槽之間每一點配置的天賦就使該珠寶插槽的效果增加 {0} |
| This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between | 每個此珠寶插槽和你職業起始位置間 |
| This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between it and your Class' starting location | 從你職業的出發位置到該珠寶槽之間每一點配置的天賦就使該珠寶插槽的效果增加 {0}% |
| This Skill and Minions deal {0} less Damage | 此技能和召喚生物造成的總傷害更少 {0} |
| This Skill and Minions deal {0} more Damage | 此技能和召喚生物造成的總傷害更多 {0} |
| This Skill and Minions deal {0}% less Damage | 此技能和召喚物造成 {0}% 更少傷害 |
| This Skill and Minions deal {0}% more Damage | 此技能和召喚物造成 {0}% 更多傷害 |
| This Skill and Minions deal up to {0} more Melee Damage to Enemies, based on proximity | 被輔助技能基於距離對敵人的總近戰傷害最多更多 {0} |
| This Skill and Minions deal up to {0}% more Melee Damage to Enemies, based on proximity | 此技能和召喚物根據敵人離多近，造成最多 {0}% 更多近戰傷害 |
| This Skill and Minions have {0} chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy | 地雷以敵人為目標引爆時，該技能和召喚生物有 {0} 的機率獲得一個狂怒球 |
| This Skill and Minions have {0} chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，此技能和召喚生物有 {0} 的機會獲得 1 個狂怒球 |
| This Skill and Minions have {0} chance to gain a Power Charge when a Mine is Detonated targeting an Enemy | 地雷以敵人為目標引爆時，該技能和召喚生物有 {0} 的機率獲得一個暴擊球 |
| This Skill and Minions have {0} chance to gain a Power Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，此技能和召喚生物有 {0} 的機會獲得 1 個暴擊球 |
| This Skill and Minions have {0} chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy | 擊中稀有或傳奇敵人時，此技能和召喚生物有 {0} 機率獲得【猛攻】效果，持續 {1} 秒 |
| This Skill and Minions have {0} chance to throw up to {1} additional Trap or Mine | 該技能和召喚生物有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 |
| This Skill and Minions have {0} chance to throw up to {1} additional Traps or Mines | 該技能和召喚生物有 {0} 的機率投擲 {1} 個額外的陷阱或地雷 |
| This Skill and Minions have {0} increased Mine Throwing Speed per Frenzy Charge | 每個狂怒球使該技能和召喚生物的地雷投擲速度增加 {0} |
| This Skill and Minions have {0} increased Trap Throwing Speed per Frenzy Charge | 每個狂怒球可使此技能和召喚生物的陷阱投擲速度增加 {0} |
| This Skill and Minions have {0} reduced Mine Throwing Speed per Frenzy Charge | 每個狂怒球使該技能和召喚生物的地雷投擲速度減少 {0} |
| This Skill and Minions have {0} reduced Trap Throwing Speed per Frenzy Charge | 每個狂怒球可使此技能和召喚生物的陷阱投擲速度減少 {0} |
| This Skill and Minions have {0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy | 當地雷對敵人引爆時，此技能和召喚物有 {0}% 機率獲得 1 顆狂怒球 |
| This Skill and Minions have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，此技能和召喚物有 {0}% 機率獲得 1 顆狂怒球 |
| This Skill and Minions have {0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy | 當地雷對敵人引爆時，此技能和召喚物有 {0}% 機率獲得 1 顆暴擊球 |
| This Skill and Minions have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，此技能和召喚物有 {0}% 機率獲得 1 顆暴擊球 |
| This Skill and Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy | 擊中稀有或傳奇敵人時，此技能和召喚生物有 {0}% 機率獲得【猛攻】效果，持續 {1} 秒 |
| This Skill and Minions have {0}% chance to throw up to {1} additional Trap or Mine | 此技能和召喚物有 {0}% 機率投擲最多 {1} 個額外陷阱或地雷 |
| This Skill and Minions have {0}% chance to throw up to {1} additional Traps or Mines | 此技能和召喚物有 {0}% 機率投擲最多 {1} 個額外陷阱或地雷 |
| This Skill and Minions have {0}% increased Mine Throwing Speed | 此技能和召喚物增加 {0}% 地雷投擲速度 |
| This Skill and Minions have {0}% increased Mine Throwing Speed per Frenzy Charge | 此技能和召喚物，每顆狂怒球增加 {0}% 地雷投擲速度 |
| This Skill and Minions have {0}% increased Trap Throwing Speed per Frenzy Charge | 每顆狂怒球使此技能和召喚物增加 {0}% 陷阱投擲速度 |
| This Skill and Minions have {0}% reduced Mine Throwing Speed | 此技能和召喚物減少 {0}% 地雷投擲速度 |
| This Skill and Minions have {0}% reduced Mine Throwing Speed per Frenzy Charge | 此技能和召喚物，每顆狂怒球減少 {0}% 地雷投擲速度 |
| This Skill and Minions have {0}% reduced Trap Throwing Speed per Frenzy Charge | 每顆狂怒球使此技能和召喚物減少 {0}% 陷阱投擲速度 |
| This Skill has {0} increased Critical Strike Chance per Inspiration Charge | 每個啟迪球使該技能的暴擊率增加 {0} |
| This Skill has {0} increased Critical Strike Chance per Power Charge if used by a Mine | 暴擊球用於地雷時，每個可使該技能的暴擊率增加 {0} |
| This Skill has {0} less Elemental Damage per Inspiration Charge | 每個啟迪球使該技能的元素傷害更少 {0} |
| This Skill has {0} more Elemental Damage per Inspiration Charge | 每個啟迪球使該技能的元素傷害更多 {0} |
| This Skill has {0} reduced Critical Strike Chance per Inspiration Charge | 每個啟迪球使該技能的暴擊率減少 {0} |
| This Skill has {0} reduced Critical Strike Chance per Power Charge if used by a Mine | 暴擊球用於地雷時，每個可使該技能的暴擊率減少 {0} |
| This Skill has {0}% increased Critical Strike Chance per Inspiration Charge | 此技能每顆啟發球增加 {0}% 暴擊率 |
| This Skill has {0}% increased Critical Strike Chance per Power Charge if used by a Mine | 若此技能被地雷使用，每顆暴擊球增加 {0}% 暴擊率 |
| This Skill has {0}% less Elemental Damage per Inspiration Charge | 此技能每顆啟發球有 {0}% 更少元素傷害 |
| This Skill has {0}% more Elemental Damage per Inspiration Charge | 此技能每顆啟發球有 {0}% 更多元素傷害 |
| This Skill has {0}% reduced Critical Strike Chance per Inspiration Charge | 此技能每顆啟發球減少 {0}% 暴擊率 |
| This Skill has {0}% reduced Critical Strike Chance per Power Charge if used by a Mine | 若此技能被地雷使用，每顆暴擊球減少 {0}% 暴擊率 |
| This Skill has a {0} chance to Trigger Shockwave Skill on Hit | 該技能擊中時有 {0} 的機率觸發【震波】 |
| This Skill has a {0}% chance to Trigger Shockwave Skill on Hit | 此技能擊中時有{0}%機率觸發震波技能 |
| This Skill targets {0} additional nearby Enemies | 此技能瞄準 {0} 個額外附近敵人 |
| This Skill targets {0} additional nearby Enemy | 此技能瞄準 {0} 個額外附近敵人 |
| This Skill's Arrows deal {0} less Damage with Ailments per Stage | 每層該技能箭矢的異常狀態總傷害更少 {0} |
| This Skill's Arrows deal {0} less Damage with Hits per Stage | 每層使該技能箭矢的總傷害更少 {0} |
| This Skill's Arrows deal {0} more Damage with Ailments per Stage | 每層使該技能箭矢的異常狀態總傷害更多 {0} |
| This Skill's Arrows deal {0} more Damage with Hits per Stage | 每層使該技能箭矢的擊中總傷害更多 {0} |
| This Skill's Arrows deal {0}% less Damage with Ailments per Stage | 每層使此技能的箭矢造成 {0}% 更少異常狀態傷害 |
| This Skill's Arrows deal {0}% less Damage with Hits per Stage | 每層使此技能的箭矢造成 {0}% 更少擊中傷害 |
| This Skill's Arrows deal {0}% more Damage with Ailments per Stage | 每層使此技能的箭矢造成 {0}% 更多異常狀態傷害 |
| This Skill's Arrows deal {0}% more Damage with Hits per Stage | 每層使此技能的箭矢造成 {0}% 更多擊中傷害 |
| This Skill's effects deal {0} less Damage when Reoccurring | 此技能重復施放時，總傷害更少 {0} |
| This Skill's effects deal {0} more Damage when Reoccurring | 此技能重復施放時，總傷害更多 {0} |
| This Skill's effects deal {0}% less Damage when Reoccurring | 再次觸發時，此技能的效果造成 {0}% 更少傷害 |
| This Skill's effects deal {0}% more Damage when Reoccurring | 再次觸發時，此技能的效果造成 {0}% 更多傷害 |
| This Spell and Minion's Spells Repeat an additional {0} times | 此法術和召喚物的法術重複額外 {0} 次 |
| This Spell and Minions Convert {0}% of Physical Damage to Lightning Damage | 此法術和召喚物轉化 {0}% 的物理裡傷害至閃電傷害 |
| This Spell and Minions deal {0} to {1} added Fire Damage against Burning Enemies | 此法術和召喚物對燃燒的敵人附加 {0} 至 {1} 火焰傷害 |
| This Spell and Minions deal {0}% increased Damage while Leeching Energy Shield | 偷取能量護盾時，此法術和召喚物增加 {0}% 傷害 |
| This Spell and Minions deal {0}% increased Damage while Leeching Life | 偷取生命時，此法術和召喚物增加 {0}% 傷害 |
| This Spell and Minions deal {0}% increased Damage while Leeching Mana | 偷取魔力時，此法術和召喚物增加 {0}% 傷害 |
| This Spell and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life | 此法術和召喚物對貧血的敵人增加 {0}% 擊中傷害 |
| This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒，使此法術和召喚物增加 {0}% 擊中和異常狀態傷害 |
| This Spell and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電或點燃，使此法術和召喚物增加 {0}% 擊中和異常狀態傷害 |
| This Spell and Minions deal {0}% less Damage while Leeching Energy Shield | 此法術和召喚物偷取能量護盾時造成 {0}% 更少傷害 |
| This Spell and Minions deal {0}% less Damage while on Full Energy Shield | 此法術和召喚物滿能量護盾時造成 {0}% 更少傷害 |
| This Spell and Minions deal {0}% less Damage with Ailments | 此法術和召喚物造成 {0}% 更少異常狀態傷害 |
| This Spell and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies | 此法術和召喚物對冰緩的敵人造成 {0}% 更少擊中和異常狀態傷害 |
| This Spell and Minions deal {0}% more Damage while Leeching Energy Shield | 此法術和召喚物偷取能量護盾時造成 {0}% 更多傷害 |
| This Spell and Minions deal {0}% more Damage while on Full Energy Shield | 此法術和召喚物滿能量護盾時造成 {0}% 更多傷害 |
| This Spell and Minions deal {0}% more Damage with Ailments | 此法術和召喚物造成 {0}% 更多異常狀態傷害 |
| This Spell and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies | 此法術和召喚物對冰緩的敵人造成 {0}% 更多擊中和異常狀態傷害 |
| This Spell and Minions deal {0}% reduced Damage while Leeching Energy Shield | 偷取能量護盾時，此法術和召喚物減少 {0}% 傷害 |
| This Spell and Minions deal {0}% reduced Damage while Leeching Life | 偷取生命時，此法術和召喚物減少 {0}% 傷害 |
| This Spell and Minions deal {0}% reduced Damage while Leeching Mana | 偷取魔力時，此法術和召喚物減少 {0}% 傷害 |
| This Spell and Minions deal {0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy | 敵人身上每個冰凍、感電或點燃，使此法術和召喚物減少 {0}% 擊中和異常狀態傷害 |
| This Spell and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy | 敵人身上每個詛咒，使此法術和召喚物減少 {0}% 擊中和異常狀態傷害 |
| This Spell and Minions have {0} increased Cast Speed | 該法術與召喚生物的施放速度增加 {0} |
| This Spell and Minions have {0} increased Cast Speed when on Low Life | 當低血時，該法術與召喚生物的施放速度增加 {0} |
| This Spell and Minions have {0} less Cast Speed | 該法術與召喚生物的總施放速度更少 {0} |
| This Spell and Minions have {0} more Cast Speed | 該法術與召喚生物的總施放速度更多 {0} |
| This Spell and Minions have {0} reduced Cast Speed | 該法術與召喚生物的施放速度減少 {0} |
| This Spell and Minions have {0} reduced Cast Speed when on Low Life | 當低血時，該法術與召喚生物的施放速度減少 {0} |
| This Spell and Minions have {0} to Radius of their Burning Effect | 此法術和召喚物 {0} 它們燃燒效果的範圍 |
| This Spell and Minions have {0}% chance to Blind on Hit | 此法術和召喚物擊中時有 {0}% 機率造成致盲 |
| This Spell and Minions have {0}% chance to cause Monsters to Flee on Hit | 此法術和召喚物擊中時有 {0}% 機率使怪物逃跑 |
| This Spell and Minions have {0}% chance to Freeze enemies | 此法術和召喚物有 {0}% 機率冰凍敵人 |
| This Spell and Minions have {0}% chance to Freeze Enemies which are Chilled | 此法術和召喚物對冰緩的敵人 {0}% 機率造成冰凍 |
| This Spell and Minions have {0}% chance to gain a Power Charge on Critical Strike | 此法術和召喚物暴擊時有 {0}% 機率獲得 1 顆暴擊球 |
| This Spell and Minions have {0}% chance to gain a Power Charge on Killing Blow | 此法術和召喚物的擊殺之擊有 {0}% 機率獲得 1 顆暴擊球 |
| This Spell and Minions have {0}% chance to Ignite enemies | 此法術和召喚物有 {0}% 機率點燃敵人 |
| This Spell and Minions have {0}% chance to inflict Cold Exposure on Hit | 此法術和召喚物擊中時有 {0}% 機率造成冰冷曝曬 |
| This Spell and Minions have {0}% chance to inflict Fire Exposure on Hit | 此法術和召喚物擊中時有 {0}% 機率造成火焰曝曬 |
| This Spell and Minions have {0}% chance to inflict Lightning Exposure on Hit | 此法術和召喚物擊中時有 {0}% 機率造成閃電曝曬 |
| This Spell and Minions have {0}% chance to inflict Withered on Hit | 此法術和召喚物擊中時有 {0}% 機率造成凋零 |
| This Spell and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range | 此法術和召喚物在近距離擊中時有 {0}% 機率擊退敵人 |
| This Spell and Minions have {0}% chance to Poison on Hit | 此法術和召喚物擊中時有 {0}% 機率造成中毒 |
| This Spell and Minions have {0}% chance to Shock enemies | 此法術和召喚物有 {0}% 機率感電敵人 |
| This Spell and Minions have {0}% increased Area of Effect | 此法術和召喚物增加 {0}% 範圍效果 |
| This Spell and Minions have {0}% increased Blinding duration | 此法術和召喚物增加 {0}% 流血持續時間 |
| This Spell and Minions have {0}% increased Cast Speed | 法術與召喚物增加 {0}% 施放速度 |
| This Spell and Minions have {0}% increased Cast Speed when on Low Life | 貧血時法術與召喚物增加 {0}% 施放速度 |
| This Spell and Minions have {0}% increased Chill Duration | 此法術和召喚物增加 {0}% 冰緩持續時間 |
| This Spell and Minions have {0}% increased Chill Effect | 此法術和召喚物增加 {0}% 冰緩效果 |
| This Spell and Minions have {0}% increased Critical Strike Chance | 此法術和召喚物增加 {0}% 暴擊率 |
| This Spell and Minions have {0}% increased Critical Strike Chance against Blinded Enemies | 此法術和召喚物對被致盲的敵人增加 {0}% 暴擊率 |
| This Spell and Minions have {0}% increased Duration of Ailments | 此法術和召喚物增加 {0}% 異常狀態持續時間 |
| This Spell and Minions have {0}% increased Duration of Cruelty | 法術和召喚物增加 {0}% 殘酷的持續時間 |
| This Spell and Minions Have {0}% increased Effect of Cold Ailments | 此法術和召喚物增加 {0}% 冰冷異常狀態效果 |
| This Spell and Minions have {0}% increased Effect of Lightning Ailments | 此法術和召喚物增加 {0}% 閃電異常狀態的效果 |
| This Spell and Minions have {0}% increased Effect of non-Damaging Ailments | 此法術和召喚物增加 {0}% 非傷害型異常狀態的效果 |
| This Spell and Minions have {0}% increased Enemy Stun Threshold | 此法術和召喚物增加 {0}% 敵人暈眩門檻 |
| This Spell and Minions have {0}% increased Freeze Duration | 此法術和召喚物增加 {0}% 冰凍持續時間 |
| This Spell and Minions have {0}% increased Ignite Duration | 此法術和召喚物增加 {0}% 點燃持續時間 |
| This Spell and Minions have {0}% increased Knockback Distance | 此法術和召喚物增加 {0}% 擊退距離 |
| This Spell and Minions have {0}% increased Poison Duration | 此法術和召喚物增加 {0}% 中毒持續時間 |
| This Spell and Minions have {0}% increased Shock Duration | 此法術和召喚物增加 {0}% 感電持續時間 |
| This Spell and Minions have {0}% increased Shock Effect | 此法術和召喚物增加 {0}% 感電效果 |
| This Spell and Minions have {0}% increased Stun Duration on enemies | 此法術和召喚物增加 {0}% 敵人的暈眩持續時間 |
| This Spell and Minions have {0}% less Area of Effect | 此法術和召喚物有 {0}% 更少範圍效果 |
| This Spell and Minions have {0}% less Cast Speed | 法術與召喚物 {0}% 更少施放速度 |
| This Spell and Minions have {0}% less Critical Strike Chance | 此法術和召喚物有 {0}% 更少暴擊率 |
| This Spell and Minions have {0}% more Area of Effect | 此法術和召喚物有 {0}% 更多範圍效果 |
| This Spell and Minions have {0}% more Cast Speed | 法術與召喚物 {0}% 更多施放速度 |
| This Spell and Minions have {0}% more Critical Strike Chance | 此法術和召喚物有 {0}% 更多暴擊率 |
| This Spell and Minions have {0}% of Chaos Damage Leeched as Life | 此法術和召喚物的 {0}% 混沌傷害偷取為生命 |
| This Spell and Minions have {0}% reduced Area of Effect | 此法術和召喚物減少 {0}% 範圍效果 |
| This Spell and Minions have {0}% reduced Blinding duration | 此法術和召喚物減少 {0}% 流血持續時間 |
| This Spell and Minions have {0}% reduced Cast Speed | 法術與召喚物減少 {0}% 施放速度 |
| This Spell and Minions have {0}% reduced Cast Speed when on Low Life | 貧血時法術與召喚物減少 {0}% 施放速度 |
| This Spell and Minions have {0}% reduced Chill Duration | 此法術和召喚物減少 {0}% 冰緩持續時間 |
| This Spell and Minions have {0}% reduced Chill Effect | 此法術和召喚物減少 {0}% 冰緩效果 |
| This Spell and Minions have {0}% reduced Critical Strike Chance | 此法術和召喚物減少 {0}% 暴擊率 |
| This Spell and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies | 此法術和召喚物對被致盲的敵人減少 {0}% 暴擊率 |
| This Spell and Minions have {0}% reduced Duration of Ailments | 此法術和召喚物減少 {0}% 異常狀態持續時間 |
| This Spell and Minions have {0}% reduced Duration of Cruelty | 法術和召喚物減少 {0}% 殘酷的持續時間 |
| This Spell and Minions Have {0}% reduced Effect of Cold Ailments | 此法術和召喚物減少 {0}% 冰冷異常狀態效果 |
| This Spell and Minions have {0}% reduced Effect of Lightning Ailments | 此法術和召喚物減少 {0}% 閃電異常狀態的效果 |
| This Spell and Minions have {0}% reduced Effect of non-Damaging Ailments | 此法術和召喚物減少 {0}% 非傷害型異常狀態的效果 |
| This Spell and Minions have {0}% reduced Enemy Stun Threshold | 此法術和召喚物減少 {0}% 敵人暈眩門檻 |
| This Spell and Minions have {0}% reduced Freeze Duration | 此法術和召喚物減少 {0}% 冰凍持續時間 |
| This Spell and Minions have {0}% reduced Ignite Duration | 此法術和召喚物減少 {0}% 點燃持續時間 |
| This Spell and Minions have {0}% reduced Knockback Distance | 此法術和召喚物減少 {0}% 擊退距離 |
| This Spell and Minions have {0}% reduced Poison Duration | 此法術和召喚物減少 {0}% 中毒持續時間 |
| This Spell and Minions have {0}% reduced Shock Duration | 此法術和召喚物減少 {0}% 感電持續時間 |
| This Spell and Minions have {0}% reduced Shock Effect | 此法術和召喚物減少 {0}% 感電效果 |
| This Spell and Minions have {0}% reduced Stun Duration on enemies | 此法術和召喚物減少 {0}% 敵人的暈眩持續時間 |
| This Spell and Minions have {0}% to Critical Strike Multiplier | 此法術和召喚物 {0}% 暴擊加成 |
| This Spell and Minions have an additional {0}% chance to Knock Enemies Back on Hit | 此法術和召喚物擊中時有 {0}% 額外機率擊退敵人 |
| This Spell and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for {1} seconds | 此法術和召喚物擊中時造成腐化，每秒造成 {0} 混沌傷害持續 {1} 秒 |
| This Spell and Minions Leech {0}% of Damage as Energy Shield | 此法術和召喚物的 {0}% 傷害偷取為能量護盾 |
| This Spell and Minions Leech {0}% of Damage as Life | 此法術和召喚物的 {0}% 傷害偷取為生命 |
| This Spell and Minions Penetrate {0}% Chaos Resistance | 此法術和召喚物穿透 {0}% 混沌抗性 |
| This Spell and Minions Penetrate {0}% Cold Resistance | 此法術和召喚物穿透 {0}% 冰冷抗性 |
| This Spell and Minions Penetrate {0}% Elemental Resistances | 此法術和召喚物穿透 {0}% 閃電抗性 |
| This Spell and Minions Penetrate {0}% Fire Resistance | 此法術和召喚物穿透 {0}% 火焰抗性 |
| This Spell and Minions Penetrate {0}% Lightning Resistance | 此法術和召喚物穿透 {0}% 閃電抗性 |
| This Spell deals {0} to {1}, plus {2} of your maximum Life, as base Fire Damage | 此法術造成 {0} - {1} 點傷害，並附加等同於你最大生命 {2} 的基礎火焰傷害 |
| This Spell deals {0} to {1}, plus {2}% of your maximum Life, as base Fire Damage | 此法術造成 {0} 至 {1}，加上 {2}% 你最大生命的基礎火焰傷害 |
| This Spell gains Intensity when you Cast it, to a maximum of {0} | 當你施放此法術時獲得強化，最多{0} |
| This Spell loses {0} Intensity every {1} seconds while moving, or immediately if you teleport | 移動或你立即傳送時，此法術每{1}秒失去{0}強化 |
| Thorn Arrows deal {0} less Damage | 【荊棘箭】造成的總傷害更少 {0} |
| Thorn Arrows deal {0} more Damage | 【荊棘箭】造成的總傷害更多 {0} |
| Thorn Arrows deal {0}% less Damage | 荊棘箭矢造成 {0}% 更少傷害 |
| Thorn Arrows deal {0}% more Damage | 荊棘箭矢造成 {0}% 更多傷害 |
| Throw {0} additional Mines | 放置{0}個額外的地雷 |
| Throw up to {0} additional Trap | 投擲最多{0}個額外陷阱 |
| Throw up to {0} additional Traps | 投擲最多{0}個額外陷阱 |
| Throws {0} Remote Mines which use the Supported Skill when detonated | 投擲{0}個遙控地雷，爆炸時使用被輔助的技能 |
| Throws {0} Remote Mines which use this Skill when detonated | 投擲{0}個遙控地雷，當引爆時使用此技能 |
| Throws up to {0} Traps which use this Skill when Triggered | 當觸發時使用此技能投擲{0}個陷阱 |
| Time to reach cap: {0} | 達到上限時間: {0} |
| Time to reach max: {0} | 達到最大時間: {0} |
| to {0} increased Damage with Hits to targets | 擊中目標時最多增加 {0} |
| to {0}% increased Damage with Hits to targets | 擊中目標時最多增加{0}%傷害 |
| to {0}% of Maximum Life while on Low Life | 附加等同{0}%最大生命的物理傷害 |
| to a maximum of {0} | 最高 {0} |
| to a maximum of {0} to {1} | 最多{0}至{1} |
| to a maximum of {0}% | 最多 {0}% |
| Tormented Spirits drop {0} additional Rare Item | 罪魂額外掉落{0}件物品 |
| Tormented Spirits drop {0} additional Rare Items | 罪魂額外掉落{0}件物品 |
| Tormented Spirits have {0} increased Duration | 【罪魂】持續時間延長 {0} |
| Tormented Spirits have {0} increased Movement Speed | 【罪魂】移動速度增加 {0} |
| Tormented Spirits have {0} reduced Duration | 【罪魂】持續時間縮短 {0} |
| Tormented Spirits have {0} reduced Movement Speed | 【罪魂】移動速度減少 {0} |
| Tormented Spirits have {0}% increased Duration | 罪魂增加{0}%持續時間 |
| Tormented Spirits have {0}% increased Movement Speed | 罪魂增加{0}%移動速度 |
| Tormented Spirits have {0}% reduced Duration | 罪魂減少{0}%持續時間 |
| Tormented Spirits have {0}% reduced Movement Speed | 罪魂減少{0}%移動速度 |
| Tornado deals Damage with {0}% increased Frequency | 龍捲風增加{0}%造成傷害頻率 |
| Tornado deals Damage with {0}% reduced Frequency | 龍捲風減少{0}%造成傷害頻率 |
| Tornado has {0}% increased initial Duration | 龍捲風增加{0}%初始持續時間 |
| Tornado has {0}% increased Movement Speed | 龍捲風增加{0}%移動速度 |
| Tornado has {0}% reduced initial Duration | 龍捲風減少{0}%初始持續時間 |
| Tornado has {0}% reduced Movement Speed | 龍捲風減少{0}%移動速度 |
| Tornado Shot fires {0} additional secondary Projectiles | 龍捲射擊發射{0}個額外投射物 |
| Total Fire Resistance penalty from all Beams cannot exceed {0} | 【灼熱光線】對火焰抗性的減少不會超過 {0} |
| Total Fire Resistance penalty from all Beams cannot exceed {0}% | 來自所有光束的火焰抗性減少不能夠大於{0}% |
| Total: {0}% | 總計: {0}% |
| Totem lasts {0} seconds | 圖騰持續 {0} 秒 |
| Totem range: {0} | 圖騰範圍效果:{0} |
| Totems and Minions summoned by Supported Skills have {0} Cold Resistance | 被輔助技能召喚的圖騰和召喚生物有 {0} 冰冷抗性 |
| Totems and Minions summoned by Supported Skills have {0} Fire Resistance | 被輔助技能召喚的圖騰和召喚生物有 {0} 火焰抗性 |
| Totems and Minions summoned by Supported Skills have {0} Lightning Resistance | 被輔助技能召喚的圖騰和召喚生物有 {0} 閃電抗性 |
| Totems and Minions summoned by Supported Skills have {0}% Cold Resistance | 被輔助的技能召喚的圖騰和召喚物有{0}%冰冷抗性 |
| Totems and Minions summoned by Supported Skills have {0}% Fire Resistance | 被輔助的技能召喚的圖騰和召喚物有{0}%火焰抗性 |
| Totems and Minions summoned by Supported Skills have {0}% Lightning Resistance | 被輔助的技能召喚的圖騰和召喚物有{0}%閃電抗性 |
| Totems and Minions summoned by this Skill have {0} Cold Resistance | 被召喚的圖騰和召喚生物有 {0} 冰冷抗性 |
| Totems and Minions summoned by this Skill have {0} Fire Resistance | 被召喚的圖騰和召喚生物有 {0} 火焰抗性 |
| Totems and Minions summoned by this Skill have {0} Lightning Resistance | 被此技能召喚的圖騰和召喚生物有 {0} 閃電抗性 |
| Totems and Minions summoned by this Skill have {0}% Cold Resistance | 被召喚的圖騰和召喚物有{0}%冰冷抗性 |
| Totems and Minions summoned by this Skill have {0}% Fire Resistance | 被召喚的圖騰和召喚物有{0}%火焰抗性 |
| Totems and Minions summoned by this Skill have {0}% Lightning Resistance | 被召喚的圖騰和召喚物有{0}%閃電抗性 |
| Totems Explode for {0} of their Life as Fire Damage when on Low Life | 圖騰低血時會爆炸，造成其 {0} 生命的火焰傷害 |
| Totems Explode for {0}% of their Life as Fire Damage when on Low Life | 圖騰處於貧血狀態時會爆炸，造成等同於其生命{0}%的火焰傷害 |
| Totems Explode for {0}% of their Maximum Life as Fire Damage when on Low Life | 你的圖騰低血時會爆炸，造成等同它 {0}% 最大生命的火焰傷害 |
| Totems Explode on Death, dealing {0} of their Life as Physical Damage | 圖騰被擊敗時爆炸，造成等於它 {0} 生命的物理傷害 |
| Totems Explode on Death, dealing {0}% of their Life as Physical Damage | 圖騰死亡時爆炸，造成它們最大生命{0}%的物理傷害o |
| Totems fire {0} additional Projectile | 圖騰發射額外{0}投射物 |
| Totems fire {0} additional Projectiles | 圖騰發射{0}個額外投射物 |
| Totems gain {0} to all Elemental Resistances | 圖騰 {0} 元素抗性 |
| Totems gain {0} to all Elemental Resistances per Summoned Totem | 每個召喚的圖騰都使圖騰 {0} 所有元素抗性 |
| Totems gain {0} to Chaos Resistance | 圖騰 {0} 混沌抗性 |
| Totems gain {0}% to all Elemental Resistances | 圖騰獲得{0}%全部元素抗性 |
| Totems gain {0}% to all Elemental Resistances per active Totem | 每 1 個生效中的圖騰可使圖騰的元素抗性增加 {0}% |
| Totems gain {0}% to all Elemental Resistances per Summoned Totem | 每個召喚圖騰使圖騰{0}%全部元素抗性 |
| Totems gain {0}% to Chaos Resistance | 圖騰{0}%混沌抗性 |
| Totems have {0} additional Physical Damage Reduction | 圖騰有 {0} 額外物理傷害減免 |
| Totems have {0} increased Attack Speed per Summoned Totem | 每個召喚的圖騰可使圖騰的攻擊速度增加 {0} |
| Totems have {0} increased Cast Speed per Summoned Totem | 每個召喚的圖騰可使圖騰的施放速度增加 {0} |
| Totems have {0} of your Armour | 圖騰獲得你 {0} 的護甲值 |
| Totems have {0} reduced Attack Speed per Summoned Totem | 每個召喚的圖騰可使圖騰的攻擊速度減少 {0} |
| Totems have {0} reduced Cast Speed per Summoned Totem | 每個召喚的圖騰可使圖騰的施放速度減少 {0} |
| Totems have {0}% additional Physical Damage Reduction | 圖騰有{0}%額外物理傷害減免 |
| Totems have {0}% increased Attack Speed per active Totem | 每 1 個生效的圖騰可使圖騰的攻擊速度增加 {0}% |
| Totems have {0}% increased Attack Speed per Summoned Totem | 每個召喚圖騰使圖騰增加 {0}% 攻擊速度 |
| Totems have {0}% increased Cast Speed per active Totem | 每 1 個生效的圖騰可使圖騰的施放速度增加 {0}% |
| Totems have {0}% increased Cast Speed per Summoned Totem | 每個召喚圖騰使圖騰增加 {0}% 施放速度 |
| Totems have {0}% of your Armour | 圖騰有你 {0}% 的護甲值 |
| Totems have {0}% reduced Attack Speed per active Totem | 每 1 個生效的圖騰可使圖騰的攻擊速度減少 {0}% |
| Totems have {0}% reduced Attack Speed per Summoned Totem | 每個召喚圖騰使圖騰減少 {0}% 攻擊速度 |
| Totems have {0}% reduced Cast Speed per active Totem | 每 1 個生效的圖騰可使圖騰的施放速度減少 {0}% |
| Totems have {0}% reduced Cast Speed per Summoned Totem | 每個召喚圖騰使圖騰減少 {0}% 施放速度 |
| Totems Hinder Enemies near them when Summoned, with {0} reduced Movement Speed | 圖騰召喚後，會使它們週圍敵人【緩速】，移動速度減慢 {0} |
| Totems Hinder Enemies near them when Summoned, with {0}% reduced Movement Speed | 圖騰被召喚時阻礙它們附近的敵人，減少 {0}% 移動速度 |
| Totems lose {0} to Chaos Resistance | 圖騰 {0} 混沌抗性 |
| Totems lose {0}% to Chaos Resistance | 圖騰{0}%混沌抗性 |
| Totems Reflect {0} of their maximum Life as Fire Damage to nearby Enemies when Hit | 圖騰被擊中時對週圍敵人反射火焰傷害，等同它們 {0} 的最大生命 |
| Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit | 圖騰被擊中時對附近敵人造成等同圖騰{0}%最大生命的火焰傷害 |
| Totems Regenerate {0} of Life per second | 圖騰每秒再生 {0} 生命 |
| Totems Regenerate {0}% of Life per second | 圖騰每秒回復 {0}% 生命 |
| Totems Taunt Enemies around them for {0} seconds when Summoned | 當圖騰被召喚時，嘲諷它們附近的敵人{0}秒 |
| Towers deal {0} less Damage | 防禦塔的總傷害更少 {0} |
| Towers deal {0} more Damage | 防禦塔的總傷害更多 {0} |
| Towers deal {0}% less Damage | 防守塔造成{0}%更少傷害 |
| Towers deal {0}% more Damage | 防守塔造成{0}%更多傷害 |
| Toxic Rain deals {0} increased Damage | 【毒雨】的傷害增加 {0} |
| Toxic Rain deals {0} reduced Damage | 【毒雨】的傷害減少 {0} |
| Toxic Rain deals {0}% increased Damage | 腐蝕毒雨增加{0}%傷害 |
| Toxic Rain deals {0}% reduced Damage | 腐蝕毒雨減少{0}%傷害 |
| Toxic Rain fires {0} additional Arrow | 腐蝕毒雨發射{0}個額外箭矢 |
| Toxic Rain fires {0} additional Arrows | 腐蝕毒雨發射{0}個額外箭矢 |
| Toxic Rain gains {0} of Physical Damage as Extra Chaos Damage | 【毒雨】獲得額外混沌傷害，其數值等同於物理傷害的 {0} |
| Toxic Rain gains {0}% of Physical Damage as Extra Chaos Damage | 腐蝕毒雨獲得 {0}% 物理傷害的額外混沌傷害 |
| Transfers {0} of Damage taken by each nearby enemy to the target | 將週圍敵人受到傷害的 {0} 轉移到目標身上 |
| Transfers {0}% of Damage taken by each nearby enemy to the target | 將附近敵人承受的 {0}% 傷害轉移到目標身上 |
| Trap and Mine Damage Penetrates {0} Elemental Resistances | 陷阱和地雷傷害可以穿透 {0} 元素抗性 |
| Trap and Mine Damage Penetrates {0}% Elemental Resistances | 陷阱和地雷傷害穿透{0}%元素抗性 |
| Trap Damage Penetrates {0} Elemental Resistances | 陷阱傷害可以穿透 {0} 元素抗性 |
| Trap Damage Penetrates {0}% Elemental Resistances | 陷阱傷害穿透{0}%元素抗性 |
| Trap lasts {0} seconds | 陷阱持續{0}秒 |
| Traps and Mines deal {0} to {1} additional Physical Damage | 陷阱及地雷造成{0}至{1}額外物理傷害 |
| Traps and Mines have a {0} chance to Poison on Hit | 陷阱和地雷擊中時，有 {0} 的機率使敵人中毒 |
| Traps and Mines have a {0}% chance to Poison on Hit | 陷阱和地雷擊中時有{0}%機率使敵人中毒 |
| Traps cannot be Damaged for {0} seconds after being Thrown | 陷阱投擲後{0}秒不會被傷害 |
| Traps deal {0} increased Damage with Hits and Ailments if they were not Armed Recently | 若近期內沒有放置過陷阱，那麼陷阱造成的擊中和後續異常狀態傷害增加 {0} |
| Traps deal {0} less Damage with Hits and Ailments if they were not Armed Recently | 近期內若沒有放置過陷阱，則陷阱造成的擊中和後續異常狀態總傷害更少 {0} |
| Traps deal {0} more Damage with Hits and Ailments if they were not Armed Recently | 近期內若沒有放置過陷阱，則陷阱造成的擊中和後續異常狀態總傷害更多 {0} |
| Traps deal {0} reduced Damage with Hits and Ailments if they were not Armed Recently | 若近期內沒有放置過陷阱，那麼那麼陷阱造成的擊中和後續異常狀態傷害減少 {0} |
| Traps deal {0}% increased Damage with Hits and Ailments if they were not Armed Recently | 近期沒有裝置過的陷阱，增加 {0}% 擊中和異常狀態傷害 |
| Traps deal {0}% less Damage with Hits and Ailments if they were not Armed Recently | 近期內未裝置過的陷阱，造成 {0}% 更少擊中和異常狀態傷害 |
| Traps deal {0}% more Damage with Hits and Ailments if they were not Armed Recently | 近期內未裝置過的陷阱，造成 {0}% 更多擊中和異常狀態傷害 |
| Traps deal {0}% reduced Damage with Hits and Ailments if they were not Armed Recently | 近期沒有裝置過的陷阱，減少 {0}% 擊中和異常狀態傷害 |
| Trauma lasts {0} second | 創傷持續{0}秒 |
| Trauma lasts {0} seconds | 創傷持續{0}秒 |
| Travel Skills have {0}% increased Cooldown Recovery Speed | 旅行技能的冷卻回復速度增加 {0}% |
| Travels {0} increased distance before changing forms | 改變形態前，移動距離延長 {0} |
| Travels {0} reduced distance before changing forms | 改變形態前，移動距離縮短 {0} |
| Travels {0}% increased distance before changing forms | 改變型態前，增加{0}%飛行距離 |
| Travels {0}% reduced distance before changing forms | 改變型態前，減少{0}%飛行距離 |
| Trigger a linked Spell every {0} seconds while Channelling | 引導施放時，每{0}秒觸發一個連結的法術 |
| Trigger a Socketed Bow Skill when you Attack with a Bow, with a {0} second Cooldown | 當你以弓攻擊時觸發一個插槽中的弓技能，有{0}秒的冷卻時間 |
| Trigger a Socketed Cold Spell on Melee Critical Strike, with a {0} second Cooldown | 近戰暴擊時觸發 1 個插槽中的冰冷法術，有 {0} 秒冷卻時間 |
| Trigger a Socketed Lightning Spell on Hit, with a {0} second Cooldown | 擊中時觸發插槽中1個閃電法術，有{0}秒的冷卻時間 |
| Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown | 使用技能時觸發插槽中的1個法術，有{0}秒冷卻時間 |
| Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown and {1}% more Cost | 使用技能時觸發插槽中 1 個法術，有 {0} 秒的冷卻時間並有 {1}% 更多消耗 |
| Trigger a Socketed Spell when you Attack with a Bow, with a {0} second Cooldown | 當你以弓攻擊時觸發一個插槽中的法術，有{0}秒的冷卻時間 |
| Trigger a Socketed Spell when you Attack with this Weapon, with a {0} second Cooldown | 當你以此武器攻擊時會觸發一個插槽中的法術，有{0}秒的冷卻時間 |
| Trigger a Socketed Spell when you Use a Skill, with a {0} second Cooldown | 使用技能時觸發插槽中的1個法術，有{0}秒冷卻時間 |
| Trigger a Socketed Spell when you Use a Skill, with a {0} second Cooldown and {1}% more Cost | 使用技能時觸發插槽中 1 個法術，有 {0} 秒的冷卻時間並有 {1}% 更多消耗 |
| Trigger a Socketed Warcry Skill on losing Endurance Charges, with a {0} second Cooldown | 當你失去耐力球時觸發插槽中1個戰吼技能，有{0}秒冷卻時間 |
| Trigger a Supported Spell every {0} seconds while Channelling Supported Skills | 引導被輔助的技能時，每{0}秒觸發被輔助的法術 |
| Trigger Level {0} Abyssal Cry on Hit | 擊中時觸發 {0} 級的【深淵戰吼】 |
| Trigger Level {0} Animate Guardian's Weapon when Animated Guardian Kills an Enemy | 當幻化守衛擊殺敵人時觸發等級{0}的幻化守衛武器 |
| Trigger Level {0} Animate Guardian's Weapon when Animated Weapon Kills an Enemy | 當幻化武器擊殺敵人時觸發等級{0}的幻化守衛武器 |
| Trigger Level {0} Arcane Wake after Spending a total of 200 Mana | 消耗總計{0}0魔力時觸發等級20的秘能喚醒 |
| Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，觸發等級 {0} 的刺客印記 |
| Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark | 當你擊中稀有或傳奇敵人且沒有印記時，觸發等級 {0} 的刺客印記 |
| Trigger Level {0} Blood Rage when you Kill an Enemy | 當你擊殺敵人時觸發等級{0}的鮮血狂怒 |
| Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy | 當你擊中流血的敵人時，觸發等級{0}的刺骨新星 |
| Trigger Level {0} Bone Nova when you Kill a Bleeding Enemy | 擊敗流血敵人時觸發 {0} 級的【裂骨新星】 |
| Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every {1} seconds | 每{1}秒觸發等級{0}的骸骨奉獻、血肉奉獻或靈魂奉獻 |
| Trigger Level {0} Consecrate when you deal a Critical Strike | 當你暴擊時觸發等級 {0} 的奉獻 |
| Trigger Level {0} Contaminate when you Kill an Enemy | 當你擊殺敵人時觸發等級{0}的污毒之域 |
| Trigger Level {0} Create Lesser Shrine when you Kill an Enemy | 當你擊殺敵人時，觸發召喚等級{0}的低階神殿 |
| Trigger Level {0} Darktongue's Kiss when you Cast a Curse Skill | 當你施放詛咒技能時觸發等級 {0} 的禁忌之吻 |
| Trigger Level {0} Elemental Warding on Melee Hit while Cursed | 受詛咒時，近戰擊中會觸發等級{0}的元素守護 |
| Trigger Level {0} Elemental Warding when you Hit an Enemy while Cursed | 被詛咒時你擊中一個敵人，觸發 {0} 級的【元素守衛】 |
| Trigger Level {0} Feast of Flesh every {1} seconds | 每{1}秒觸發等級{0}的血肉盛宴 |
| Trigger Level {0} Fiery Impact on Melee Hit with this Weapon | 以此武器近戰擊中時，觸發等級{0}的熾熱衝擊 |
| Trigger Level {0} Fire Burst on Kill | 擊殺時觸發等級{0}的火焰爆破 |
| Trigger Level {0} Flame Dash when you use a Socketed Skill | 當你使用插槽中的技能時，觸發等級{0}的烈焰衝刺 |
| Trigger Level {0} Fog of War when your Trap is triggered | 當你的陷阱被觸發時，施放等級{0}的戰爭迷霧 |
| Trigger Level {0} Glimpse of Eternity when Hit | 被擊中時觸發等級{0}的永恆閃光 |
| Trigger Level {0} Gore Shockwave on Melee Hit if you have at least {1} Strength | 若你至少有{1}點力量，以近戰擊中時會觸發等級{0}的血腥衝擊波 |
| Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy | 當你擊中冰凍的敵人時，觸發等級{0}的冰柱爆裂 |
| Trigger Level {0} Icicle Burst when you Kill a Frozen Enemy | 你擊敗被冰凍的敵人時觸發 {0} 級的【爆環冰刺】 |
| Trigger Level {0} Intimidating Cry on Hit | 擊中時觸發等級{0}的威嚇戰吼 |
| Trigger Level {0} Intimidating Cry when you lose Cat's Stealth | 你失去傲貓隱身時觸發等級{0}的恫嚇戰吼 |
| Trigger Level {0} Lightning Bolt when you deal a Critical Strike | 當你暴擊時觸發等級 {0} 的雷擊 |
| Trigger Level {0} Lightning Warp on Hit with this Weapon | 使用此武器擊中時觸發等級{0}的閃電傳送 |
| Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，觸發等級 {0} 的盜獵者印記 |
| Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark | 當你擊中稀有或傳奇敵人且沒有印記時，觸發等級 {0} 的盜獵者印記 |
| Trigger Level {0} Rain of Arrows when you Attack with a Bow | 當你以弓攻擊時，觸發等級{0}的箭雨 |
| Trigger Level {0} Shade Form when Hit | 被擊中時觸發等級{0}的暗影姿態 |
| Trigger Level {0} Shield Shatter when you Block | 當你格擋時觸發等級{0}的盾牌碎裂 |
| Trigger Level {0} Shock Ground when Hit | 被擊中時觸發等級{0}的感電地面 |
| Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge | 當你有靈體能量球使用技能時，觸發等級{0}的靈體爆破 |
| Trigger Level {0} Stalking Pustule on Kill | 擊殺時觸發等級{0}的潛行毒玉 |
| Trigger Level {0} Storm Cascade when you Attack | 當你攻擊時，觸發等級{0}的風暴突襲 |
| Trigger Level {0} Summon Phantasm Skill when you Consume a corpse | 當你消耗1個屍體時觸發等級{0}的召喚幻影技能 |
| Trigger Level {0} Summon Raging Spirit on Kill | 擊殺時觸發等級 {0} 的召喚憤怒狂靈 |
| Trigger Level {0} Summon Spectral Wolf on Critical Strike with this Weapon | 使用此武器暴擊時，觸發等級 {0} 的召喚幽狼 |
| Trigger Level {0} Summon Spectral Wolf on Kill | 擊殺時觸發等級{0}的召喚幽狼 |
| Trigger Level {0} Summon Taunting Contraption when you use a Flask | 當你使用一個藥劑時，觸發等級{0}的召喚嘲諷機械 |
| Trigger Level {0} Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy | 當你在敵人附近使用非瓦爾重擊技能攻擊，觸發等級 {0} 的塔赫亞的抉擇 |
| Trigger Level {0} Tornado when you gain Avian's Might or Avian's Flight | 當你獲得飛羽意志或飛羽飄翔時，觸發等級 {0} 的龍捲風 |
| Trigger Level {0} Toxic Rain when you Attack with a Bow | 當你以弓攻擊時，觸發等級{0}的腐蝕毒雨 |
| Trigger Level {0} Twister when you gain Avian's Might or Avian's Flight | 當你獲得飛羽意志或飛羽飄翔時，觸發等級{0}的旋風 |
| Trigger Level {0} Unseen Strike every {1} seconds while Phasing | 迷蹤時，每{1}秒觸發等級{0}的隱匿突擊 |
| Trigger Level {0} Void Gaze when you use a Skill | 當你使用技能時觸發等級{0}的虛空凝視 |
| Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，觸發等級 {0} 的督軍印記 |
| Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark | 當你擊中稀有或傳奇敵人且沒有印記時，觸發等級 {0} 的督軍印記 |
| Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，觸發等級 {0} 督軍印記 |
| Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark | 當你擊中稀有或傳奇敵人且沒有印記時，觸發等級 {0} 的督軍印記 |
| Trigger Socketed Curse Skill when you cast a Curse Skill, with a {0} second Cooldown | 當你施放詛咒技能時觸發插槽中的詛咒技能，有 {0} 秒冷卻時間 |
| Trigger Socketed Spells when you Focus, with a {0} second Cooldown | 當你專注時，觸發插槽中的法術，有{0}秒冷卻時間 |
| Trigger Socketed Spells when you Spend at least {0} Mana on an | 你在前期消耗使用或觸發技能至少{0}魔力時， |
| Trigger Socketed Spells when you Spend at least {0} Mana to Use a Skill | 使用至少 {0} 魔力施放技能時，觸發插槽內的法術 |
| Trigger Supported Spells when you take a total of {0} Damage | 當你承受總傷害達{0}時，觸發被輔助的技能 |
| Trigger this Skill after Spending a total of {0} Mana | 消耗總計{0}魔力時觸發此技能 |
| Triggered Spells deal {0} increased Spell Damage | 被觸發法術的法術傷害增加 {0} |
| Triggered Spells deal {0} reduced Spell Damage | 被觸發法術的法術傷害減少 {0} |
| Triggered Spells deal {0}% increased Spell Damage | 觸發法術增加{0}%造成的法術傷害 |
| Triggered Spells deal {0}% reduced Spell Damage | 觸發法術減少{0}%造成的法術傷害 |
| Triggers Level {0} Abberath's Fury when Equipped | 裝備時施放等級{0}的艾貝拉斯之怒 |
| Triggers Level {0} Blinding Aura when Equipped | 裝備時觸發等級{0}的致盲光環 |
| Triggers Level {0} Cold Aegis when Equipped | 當裝備時觸發等級{0}的冰冷聖盾 |
| Triggers Level {0} Corpse Walk when Equipped | 裝備時觸發等級{0}的行屍走肉 |
| Triggers Level {0} Death Walk when Equipped | 裝備時觸發等級{0}的屍行 |
| Triggers Level {0} Elemental Aegis when Equipped | 當裝備時觸發等級{0}的元素聖盾 |
| Triggers Level {0} Fire Aegis when Equipped | 當裝備時觸發等級{0}的火焰聖盾 |
| Triggers Level {0} Lightning Aegis when Equipped | 當裝備時觸發等級{0}的閃電聖盾 |
| Triggers Level {0} Manifest Dancing Dervish on Rampage | 當暴怒時觸發等級 {0} 的幻化狂舞德爾維希 |
| Triggers Level {0} Physical Aegis when Equipped | 裝備時觸發等級{0}的物理聖盾 |
| Triggers Level {0} Primal Aegis when Allocated | 配置時觸發等級{0}的始祖聖盾 |
| Triggers Level {0} Reflection when Equipped | 裝備時觸發等級{0}的反射 |
| Triggers Level {0} Spectral Spirits when Equipped | 當裝備時，觸發等級{0}的幽魂之靈 |
| Triggers Level {0} Summon Arbalists when Equipped | 裝備時觸發等級{0}的召喚弩兵 |
| Two Handed Energy Blades have {0}% more Lightning Damage | 雙手能量之刃有{0}%更多閃電傷害 |
| Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within {0} | 若最大生命和最大魔力在{0}內，不被點燃或感電影響 |
| Unattached Brands gain {0} increased Brand Attachment Range per second, up to {1} | 未附著的烙印其烙印附著範圍每秒擴大 {0}，最大 {1} |
| Unattached Brands gain {0} reduced Brand Attachment Range per second | 未附著的烙印其烙印附著範圍每秒縮小 {0} |
| Unattached Brands gain {0}% increased Brand Attachment Range per second | 【未附著的烙印】的烙印附著範圍每秒擴大 {0}% |
| Unattached Brands gain {0}% increased Brand Attachment Range per second, up to {1}% | 未附著的烙印每秒增加{0}%烙印附著距離，最多{1}% |
| Unattached Brands gain {0}% reduced Brand Attachment Range per second | 未附著的烙印每秒減少{0}%烙印附著距離 |
| Unearth Spawns corpses with {0} Level | 屍術矢產生{0}等級的屍體 |
| Unique Boss deals {0} increased Damage | 傳奇首領的傷害增加 {0} |
| Unique Boss deals {0}% increased Damage | 傳奇頭目增加{0}%傷害 |
| Unique Boss drops {0} additional Currency Items | 傳奇頭目掉落{0}個額外通貨 |
| Unique Boss drops {0} additional Fossils | 傳奇頭目掉落{0}個額外化石 |
| Unique Boss drops {0} additional Maps | 傳奇頭目掉落{0}個額外地圖 |
| Unique Boss drops {0} additional Rare {1} | 傳奇頭目掉落{0}個額外稀有{1} |
| Unique Boss drops {0} additional Unique Item | 傳奇頭目掉落額外{0}件傳奇物品 |
| Unique Boss drops {0} additional Unique Items | 傳奇頭目掉落額外{0}件傳奇物品 |
| Unique Boss drops {0} additional Vaal Items | 已汙染地圖中傳奇頭目額外掉落{0}個瓦爾物品 |
| Unique Boss gains {0}% of Physical Damage as Extra Cold Damage | 傳奇頭目獲得{0}%物理傷害的額外冰冷傷害 |
| Unique Boss gains {0}% of Physical Damage as Extra Fire Damage | 傳奇頭目獲得{0}%物理傷害的額外火焰傷害 |
| Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage | 傳奇頭目獲得{0}%物理傷害的額外閃電傷害 |
| Unique Boss gives {0} increased Experience | 傳奇首領給予 {0} 更多經驗值 |
| Unique Boss gives {0}% increased Experience | 傳奇頭目給予{0}%更多經驗值 |
| Unique Boss has {0} increased Area of Effect | 傳奇首領的效果區域擴大 {0} |
| Unique Boss has {0} increased Attack and Cast Speed | 傳奇首領的攻擊速度及施放速度增加 {0} |
| Unique Boss has {0} increased Life | 傳奇首領的生命增加 {0} |
| Unique Boss has {0} reduced Area of Effect | 傳奇首領的效果區域縮小 {0} |
| Unique Boss has {0} reduced Life | 傳奇首領的生命減少 {0} |
| Unique Boss has {0}% increased Area of Effect | 傳奇頭目增加{0}%範圍技能 |
| Unique Boss has {0}% increased Attack and Cast Speed | 增加{0}%傳奇頭目的攻擊和施放速度 |
| Unique Boss has {0}% increased Life | 傳奇頭目增加{0}%生命 |
| Unique Boss has {0}% more maximum Life | 傳奇頭目有{0}%更多最大生命 |
| Unique Boss has {0}% reduced Area of Effect | 傳奇頭目減少{0}%範圍技能 |
| Unique Boss has {0}% reduced Life | 傳奇頭目減少{0}%生命 |
| Unique Monsters from Beyond have a {0} chance to Summon another Unique Monster from Beyond when Slain | 【超越首領】死後有 {0} 的機率召喚【超越首領】 |
| Unique Monsters from Beyond have a {0}% chance to Summon another Unique Monster from Beyond when Slain | 【超越首領】死後有 {0}% 機率召喚【超越首領】 |
| Unnerve Enemies for {0} seconds on Hit | 擊中時使敵人膽怯{0}秒 |
| Unnerve Enemies for {0} seconds on Hit with Wands | 使用法杖擊中時，膽怯敵人{0}秒 |
| Unnerve nearby Enemies for {0} seconds | 膽怯附近敵人{0}秒 |
| Up to {0} to Energy spread radius, scaled by distance from Brand | 根據烙印距離範圍，至多{0}能量擴散範圍 |
| Upfront Cost to Use or Trigger a Skill, with a {0} second Cooldown | 觸發插槽中的法術，有{0}秒冷卻 |
| Utility Flasks gain {0} Charge every {1} seconds | 功能藥劑每{1}秒獲得{0}個充能 |
| Utility Flasks gain {0} Charges every {1} seconds | 功能藥劑每{1}秒獲得{0}個充能 |
| Vaal Skills deal {0} increased Damage | 瓦爾技能傷害增加 {0} |
| Vaal Skills deal {0} increased Damage during effect | 生效期間，瓦爾技能的傷害增加 {0} |
| Vaal Skills deal {0} less Damage during Effect | 生效期間，瓦爾技能的總傷害更少 {0} |
| Vaal Skills deal {0} more Damage during Effect | 生效期間，瓦爾技能的總傷害更多 {0} |
| Vaal Skills deal {0} reduced Damage | 瓦爾技能傷害減少 {0} |
| Vaal Skills deal {0} reduced Damage during effect | 生效期間，瓦爾技能的傷害減少 {0} |
| Vaal Skills deal {0}% increased Damage | 瓦爾技能增加 {0}% 傷害 |
| Vaal Skills deal {0}% increased Damage during effect | 瓦爾技能增加 {0}% 傷害持續效果 |
| Vaal Skills deal {0}% less Damage during Effect | 瓦爾技能造成{0}%更少傷害持續效果 |
| Vaal Skills deal {0}% more Damage during Effect | 瓦爾技能造成{0}%更多傷害持續效果 |
| Vaal Skills deal {0}% reduced Damage | 瓦爾技能減少 {0}% 傷害 |
| Vaal Skills deal {0}% reduced Damage during effect | 瓦爾技能減少 {0}% 傷害持續效果 |
| Vaal Skills have {0} increased Critical Strike Chance during effect | 生效期間，瓦爾技能的暴擊率增加 {0} |
| Vaal Skills have {0} increased Soul Cost during effect | 生效期間，瓦爾技能的靈魂消耗增加 {0} |
| Vaal Skills have {0} reduced Critical Strike Chance during effect | 生效期間，瓦爾技能的暴擊率減少 {0} |
| Vaal Skills have {0} reduced Soul Cost during effect | 生效期間，瓦爾技能的靈魂消耗減少 {0} |
| Vaal Skills have {0}% chance to regain consumed Souls when used | 使用瓦爾技能時有{0}%機率回收消耗的靈魂 |
| Vaal Skills have {0}% increased Critical Strike Chance during effect | 瓦爾技能效果持續時間內增加 {0}% 暴擊率 |
| Vaal Skills have {0}% increased Soul Cost during effect | 瓦爾技能增加 {0}% 靈魂消耗 |
| Vaal Skills have {0}% reduced Critical Strike Chance during effect | 瓦爾技能效果持續時間內減少 {0}% 暴擊率 |
| Vaal Skills have {0}% reduced Soul Cost during effect | 瓦爾技能減少 {0}% 靈魂消耗 |
| Vaal Skills require {0}% increased Souls Per Use | 瓦爾技能每次使用增加 {0}% 需求靈魂 |
| Vaal Skills require {0}% increased Souls Per Use during effect | 效果持續時間，每次使用瓦爾技能增加 {0}% 需求靈魂 |
| Vaal Skills require {0}% reduced Souls Per Use | 瓦爾技能每次使用減少 {0}% 需求靈魂 |
| Vaal Skills require {0}% reduced Souls Per Use during effect | 效果持續時間，每次使用瓦爾技能減少 {0}% 需求靈魂 |
| Vaal Skills used during effect have {0} increased Soul Gain Prevention Duration | 生效期間，使用瓦爾技能有 {0} 的機率增加阻靈術的持續時間 |
| Vaal Skills used during effect have {0} reduced Soul Gain Prevention Duration | 生效期間，使用瓦爾技能有 {0} 的機率減少阻靈術的持續時間 |
| Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration | 效果期間內使用的瓦爾技能增加{0}%停止獲得靈魂持續時間 |
| Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration | 效果期間內使用的瓦爾技能減少{0}%停止獲得靈魂持續時間 |
| Vaal Vessel contains {0} additional Corrupted Unique Items | 瓦爾容器包含{0}個額外已汙染傳奇道具 |
| Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers | 瓦爾容器包含{0}格額外有兩個固定詞綴的已汙染傳奇道具 |
| Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items | 瓦爾容器包含{0}個額外給予已汙染道具的命運卡 |
| Vaal Vessel contains {0} additional Fossils | 瓦爾容器包含{0}個額外化石 |
| Vaal Vessel contains {0} additional Mortal Fragments | 瓦爾容器包含{0}個額外凡人碎片 |
| Vaal Vessel contains {0} additional Prophecies | 瓦爾容器包含{0}個額外預言 |
| Vaal Vessel contains {0} additional Rare Items with an Incursion Modifier | 瓦爾容器包含{0}個額外有穿越詞綴的稀有道具 |
| Vaal Vessel contains {0} additional Sacrifice Fragments | 瓦爾容器包含{0}個額外奉獻碎片 |
| Vaal Vessel contains {0} additional Vaal Gems with Experience | 瓦爾容器包含{0}個額外有經驗的瓦爾寶石 |
| Vaal Vessel contains {0} additional Vaal Orbs | 瓦爾容器包含{0}個額外瓦爾寶珠 |
| Variant: Current {0} variants) | 多版本: 當前 {0} 版) |
| Varieties of Items contained in {0} Blight Chests are Lucky | {0}個凋落保險箱內含的物品種類很幸運 |
| Vengeance has {0} increased Cooldown Recovery Rate | 復仇的冷卻回復率增加 {0} |
| Vengeance has {0} reduced Cooldown Recovery Rate | 復仇的冷卻回復率減少 {0} |
| Vengeance has {0}% increased Cooldown Recovery Rate | 復仇增加{0}%冷卻時間恢復速度 |
| Vengeance has {0}% reduced Cooldown Recovery Rate | 復仇增減少{0}%冷卻時間恢復速度 |
| Venom Gyre deals {0} increased Damage | 【劇毒旋風】的傷害增加 {0} |
| Venom Gyre deals {0} reduced Damage | 【劇毒旋風】的傷害減少 {0} |
| Venom Gyre deals {0}% increased Damage | 猛毒迴旋增加{0}%傷害 |
| Venom Gyre deals {0}% reduced Damage | 猛毒迴旋減少{0}%傷害 |
| Venom Gyre has a {0} chance to inflict Withered for {1} seconds on Hit | 【劇毒旋風】擊中時有 {0} 的機率施加【枯萎】，持續 {1} 秒 |
| Venom Gyre has a {0} chance to keep caught Projectiles fired by using Whirling Blades | 【劇毒旋風】有 {0} 的機率繼續抓回【回旋之刃】發射的投射物 |
| Venom Gyre has a {0}% chance to inflict Withered for {1} seconds on Hit | 猛毒迴旋擊中時，有{0}%機率造成凋零{1}秒 |
| Venom Gyre has a {0}% chance to keep caught Projectiles fired by using Whirling Blades | 猛毒迴旋有 {0}% 機率使被接住的投射物在使用迴旋之刃時發射 |
| Venom Gyre inflicts Withered for {0} seconds on Hit | 猛毒迴旋擊中時，造成凋零{0}秒 |
| Vigilant Strike Fortifies you and Nearby Allies for {0} seconds | 戒備打擊使你與附近的友方護體 {0} 秒 |
| Vigilant Strike has {0}% increased Fortification Duration | 戒備打擊增加{0}%護體持續時間 |
| Vigilant Strike has {0}% reduced Fortification Duration | 戒備打擊減少{0}%護體持續時間 |
| Viper Strike deals {0} increased Damage with Hits and Poison for each Poison on the Enemy | 敵人身上的每層中毒會使【毒蛇打擊】的擊中和中毒傷害增加 {0} |
| Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy | 毒蛇打擊根據敵人身上每個中毒增加 {0}% 擊中和中毒傷害 |
| Viper Strike grants Unholy Might for {0} seconds on Hit per Poison on Enemy | 範圍內若配置 {0}0 點敏捷，毒蛇打擊擊中時獲得 4 秒不潔之力 |
| Viper Strike has a {0} chance to grant Unholy Might for {1} seconds on Hit per Poison on Enemy | 【毒蛇打擊】擊中中毒的敵人時，每一層中毒效果有 {0} 的機率獲得 {1} 秒不潔之力 |
| Viper Strike has a {0}% chance to grant Unholy Might for {1} seconds on Hit per Poison on Enemy | 範圍內若配置 {1}0 點敏捷，毒蛇打擊擊中時有 {0}% 機率獲得 4 秒不潔之力 |
| Vitality has {0} increased Mana Reservation | 【活力】的魔力保留增加 {0} |
| Vitality has {0} reduced Mana Reservation | 【活力】的魔力保留減少 {0} |
| Vitality has {0}% increased Mana Reservation | 活力增加 {0}% 魔力保留 |
| Vitality has {0}% increased Mana Reservation Efficiency | 活力增加{0}%魔力保留效用 |
| Vitality has {0}% increased Reservation | 活力增加{0}%保留 |
| Vitality has {0}% reduced Mana Reservation | 活力減少 {0}% 魔力保留 |
| Vitality has {0}% reduced Mana Reservation Efficiency | 活力減少{0}%魔力保留效用 |
| Vitality has {0}% reduced Reservation | 活力減少{0}%保留 |
| Void Sphere has {0} increased Cooldown Recovery Rate | 虛空法球的冷卻回復率增加 {0} |
| Void Sphere has {0} increased Pulse Frequency | 虛空法球的脈衝頻率增加 {0} |
| Void Sphere has {0} reduced Pulse Frequency | 虛空法球的脈衝頻率減少 {0} |
| Void Sphere has {0}% increased Cooldown Recovery Rate | 虛無玉增加{0}%冷卻時間恢復速度 |
| Void Sphere has {0}% increased Pulse Frequency | 虛無玉增加{0}%脈衝頻率 |
| Void Sphere has {0}% reduced Pulse Frequency | 虛無玉減少{0}%脈衝頻率 |
| Volatile Dead Consumes up to {0} additional corpse | 致命之息最多消耗{0}個額外屍體 |
| Volatile Dead Consumes up to {0} additional corpses | 致命之息最多消耗{0}個額外屍體 |
| Voltaxic Burst deals {0}% increased Damage per {1} seconds of Duration | 每{1}秒持續時間，魔痕爆發增加{0}%傷害 |
| Voltaxic Burst deals {0}% reduced Damage per {1} seconds of Duration | 每{1}秒持續時間，魔痕爆發減少{0}%傷害 |
| Vortex has {0} increased Area of Effect when Cast on Frostbolt | 在【寒冰彈】上施放時，【漩渦】的效果區域擴大 {0} |
| Vortex has {0} increased Cooldown Recovery Rate | 【漩渦】的冷卻回復速度增加 {0} |
| Vortex has {0} reduced Area of Effect when Cast on Frostbolt | 在【寒冰彈】上施放時，【漩渦】的效果區域縮小 {0} |
| Vortex has {0} reduced Cooldown Recovery Rate | 【漩渦】的冷卻回復速度減少 {0} |
| Vortex has {0}% increased Area of Effect when Cast on Frostbolt | 當漩渦被寒冰彈施放時增加{0}%範圍效果 |
| Vortex has {0}% increased Cooldown Recovery Rate | 漩渦增加{0}%冷卻時間恢復速度 |
| Vortex has {0}% increased Cooldown Recovery Speed | 【漩渦】的冷卻回復速度增加 {0}% |
| Vortex has {0}% reduced Area of Effect when Cast on Frostbolt | 當漩渦被寒冰彈施放時減少{0}%範圍效果 |
| Vortex has {0}% reduced Cooldown Recovery Rate | 漩渦減少{0}%冷卻時間恢復速度 |
| Vortex has {0}% reduced Cooldown Recovery Speed | 【漩渦】的冷卻回復速度減少 {0}% |
| Vulnerability has {0} increased Mana Reservation if Cast as an Aura | 以光環形式施放時，【脆弱】的魔力保留增加 {0} |
| Vulnerability has {0} reduced Mana Reservation if Cast as an Aura | 以光環形式施放時，【脆弱】的魔力保留減少 {0} |
| Vulnerability has {0}% increased Mana Reservation | 【脆弱】的魔力保留增加 {0}% |
| Vulnerability has {0}% increased Mana Reservation if Cast as an Aura | 若以光環施放脆弱，脆弱增加 {0}% 魔力保留 |
| Vulnerability has {0}% increased Reservation if Cast as an Aura | 脆弱若以光環施放增加{0}%保留 |
| Vulnerability has {0}% reduced Mana Reservation | 【脆弱】的魔力保留減少 {0}% |
| Vulnerability has {0}% reduced Mana Reservation if Cast as an Aura | 若以光環施放脆弱，脆弱減少 {0}% 魔力保留 |
| Vulnerability has {0}% reduced Reservation if Cast as an Aura | 脆弱若以光環施放減少{0}%保留 |
| Wall will be {0} units long | 牆壁長度為 {0} 單位 |
| Wand Attacks deal {0} increased Damage with Ailments | 法杖攻擊造成的異常狀態傷害增加 {0} |
| Wand Attacks deal {0} increased Damage with Hits and Ailments | 法杖攻擊造成的擊中和異常狀態傷害增加 {0} |
| Wand Attacks deal {0} reduced Damage with Ailments | 法杖攻擊造成的異常狀態傷害減少 {0} |
| Wand Attacks deal {0} reduced Damage with Hits and Ailments | 法杖攻擊造成的擊中和異常狀態傷害減少 {0} |
| Wand Attacks deal {0}% increased Damage with Ailments | 法杖攻擊增加 {0}% 異常狀態傷害 |
| Wand Attacks deal {0}% increased Damage with Hits and Ailments | 法杖攻擊增加 {0}% 擊中和異常狀態傷害 |
| Wand Attacks deal {0}% reduced Damage with Ailments | 法杖攻擊減少 {0}% 異常狀態傷害 |
| Wand Attacks deal {0}% reduced Damage with Hits and Ailments | 法杖攻擊減少 {0}% 擊中和異常狀態傷害 |
| War Banner has {0} increased Adrenaline duration | 【戰旗】的【腎上腺素】持續時間延長 {0} |
| War Banner has {0} increased Aura Effect | 【戰旗】的光環效果增加 {0} |
| War Banner has {0} reduced Adrenaline duration | 【戰旗】的【腎上腺素】持續時間縮短 {0} |
| War Banner has {0} reduced Aura Effect | 【戰旗】的光環效果減少 {0} |
| War Banner has {0}% increased Adrenaline duration | 戰爭之旗增加{0}%腎上腺素持續時間 |
| War Banner has {0}% increased Aura Effect | 戰爭之旗增加 {0}% 光環效果 |
| War Banner has {0}% increased Mana Reservation Efficiency | 戰爭之旗增加{0}%魔力保留效用 |
| War Banner has {0}% reduced Adrenaline duration | 戰爭之旗減少{0}%腎上腺素持續時間 |
| War Banner has {0}% reduced Aura Effect | 戰爭之旗減少 {0}% 光環效果 |
| War Banner has {0}% reduced Mana Reservation Efficiency | 戰爭之旗減少{0}%魔力保留效用 |
| Warbands have {0} more Quantity of Items Dropped | 軍團的物品掉落總數量更多 {0} |
| Warbands have {0} more Rarity of Items Dropped | 軍團的物品總稀有度更多 {0} |
| Warbands have {0}% more Quantity of Items Dropped | 軍團有{0}%更多物品掉落數量 |
| Warbands have {0}% more Rarity of Items Dropped | 軍團有{0}%更多掉落物品稀有度 |
| Warbands in the Area have {0} additional Elite Members | 此區域的軍團將會額外包含{0}位精英 |
| Warbands in the Area have {0} additional Elites Members | 此區域的軍團將會額外包含 {0} 位精英 |
| Warbands in the Area have {0} additional Support Members | 此區域的軍團將會額外包含{0}位輔助者 |
| Warbands in this Area have {0} additional Members | 此區域的軍團將會額外包含{0}位嘍囉 |
| Warcries count as having {0} additional nearby Enemies | 【戰吼】視為週圍有 {0} 個額外的敵人 |
| Warcries Debilitate Enemies for {0} second | 戰吼使敵人虛弱 {0} 秒 |
| Warcries Exert {0} additional Attack | 戰吼竭盡 {0} 次額外攻擊 |
| Warcries Exert {0} additional Attacks | 戰吼竭盡 {0} 次額外攻擊 |
| Warcries grant {0} Rage per {1} Power if you have less than {2} Rage | 若你的怒火低於 {2} 點，每 {1} 點威力值使戰吼獲得 {0}點怒火 |
| Warcries grant {0} Rage per {1} Power if you have less than 25 Rage | 若你盛怒低於2{1}層，每5強度戰吼獲得{0}層盛怒 |
| Warcries grant Arcane Surge to you and Allies, with {0} increased effect per {1} power, up to {2} | 戰吼使你和友軍獲得【秘術增強】，每 {1} 點威力值使效果增加 {0}，最高 {2} |
| Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per {1} power, up to {2}% | 戰吼賦予你和友方秘能波動，每{1}強度增加{0}%效果，最高{2}% |
| Warcries have {0} Chance to grant an Endurance, Frenzy or Power Charge per Power | 每點威力值使戰吼有 {0} 的機率獲得一個耐力球、狂怒球或暴擊球 |
| Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power | 戰吼根據每層強度有{0}%機率獲得1顆耐力、狂怒或暴擊球 |
| Warcries have a minimum of {0} Power | 戰吼最低有{0}強度 |
| Warcries Sacrifice {0} Rage if you have at least {1} Rage | 若你至少有{1}層盛怒，戰吼會獻祭{0}層盛怒。 |
| Warcry Skills have {0} increased Area of Effect | 戰吼技能的效果區域擴大 {0} |
| Warcry Skills have {0} seconds to Cooldown | 戰吼技能{0}秒冷卻時間 |
| Warcry Skills have {0}% increased Area of Effect | 戰吼技能增加{0}%範圍效果 |
| Warcry Skills' Cooldown Time is {0} seconds | 戰吼技能冷卻時間為{0}秒 |
| Wave cannot stop before Damaging {0} Areas | 震波在傷害{0}個區域前不會停止 |
| Wave causes Shockwaves from up to {0} Enemies in each Area | 每個地區的震波最多從 {0} 個敵人造成衝擊波 |
| Wave Damages {0} Areas | 震波傷害 {0} 個地區 |
| Wave gains {0} to radius with each Area in the Sequence | 每個連續的地區使震波 {0} 範圍 |
| Wave has {0} increased Area of Effect | 衝擊波的效果區域擴大 {0} |
| Wave has {0} increased delay between Areas | 衝擊波區域間隔延遲加快 {0} |
| Wave has {0} reduced Area of Effect | 衝擊波的效果區域縮小 {0} |
| Wave has {0} reduced delay between Areas | 衝擊波的區域間隔延遲減慢 {0} |
| Wave has {0}% increased Area of Effect | 震波增加{0}%範圍效果 |
| Wave has {0}% increased delay between Areas | 震波增加{0}%區域間的延遲 |
| Wave has {0}% reduced Area of Effect | 震波減少{0}%範圍效果 |
| Wave has {0}% reduced delay between Areas | 震波減少{0}%區域間的延遲 |
| Wave of Conviction deals {0} increased Damage | 【定罪波】的傷害增加 {0} |
| Wave of Conviction deals {0} reduced Damage | 【定罪波】的傷害減少 {0} |
| Wave of Conviction deals {0}% increased Damage | 信念浪湧增加{0}%傷害 |
| Wave of Conviction deals {0}% reduced Damage | 信念浪湧減少{0}%傷害 |
| Wave of Conviction has {0} increased Duration | 【定罪波】持續時間延長 {0} |
| Wave of Conviction has {0} reduced Duration | 【定罪波】持續時間縮短 {0} |
| Wave of Conviction has {0}% increased Duration | 信念浪湧增加{0}%持續時間 |
| Wave of Conviction has {0}% reduced Duration | 信念浪湧減少{0}%持續時間 |
| Wave of Conviction's Exposure applies {0} Elemental Resistance | 【定罪波】的特效會使元素抗性 {0} |
| Wave of Conviction's Exposure applies {0}% Elemental Resistance | 信念浪湧的曝曬 {0}% 元素抗性 |
| Weapons absorb {0}% more Corruption | 武器吸收{0}%更多汙染 |
| Weapons you Animate create {0} additional copies | 你幻化的武器將額外複製出{0}把 |
| When a Bloodline Pack is Slain, it drops {0} Basic Currency Items | 當擊殺血族怪物群時，會掉落{0}個基礎通貨 |
| When a Bloodline Pack is Slain, it drops {0} Currency Items | 擊敗血族怪物群會掉落額外 {0} 個通貨 |
| When a Bloodline Pack is Slain, it drops {0} Rare Items | 擊殺血族怪群掉落額外{0}個稀有物品 |
| When a Player Kills a Rare Monster, they have {0} chance to gain its Modifiers for {1} seconds | 玩家擊敗稀有怪物時有 {0} 的機率獲得該怪物詞綴 {1} 秒 |
| When a Player Kills a Rare Monster, they have {0}% chance to gain its Modifiers for {1} seconds | 當玩家擊殺稀有怪物時，他們有{0}%機率獲得它的詞綴，持續{1}秒 |
| When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for {0} seconds | 當玩家擊殺追憶之稀有怪物，獲得它的詞綴{0}秒 |
| When a Player Kills a Synthesised Rare Monster, they have {0} chance to gain its Modifiers for {1} seconds | 玩家擊敗一個虛空憶境稀有怪物時有 {0} 的機率獲得該怪物詞綴 {1} 秒 |
| When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for {1} seconds | 當玩家擊殺追憶之稀有怪物，有{0}%機率獲得它的詞綴{1}秒 |
| When Dual Wielding, Deals {0} Damage from each Weapon combined | 雙持武器時，每把武器造成 {0} 傷害 |
| When Dual Wielding, Deals {0}% Damage from each Weapon combined | 雙持時，造成兩把武器總和的{0}%傷害 |
| When Hit, lose a Ghost Shroud and Recover Energy Shield equal to {0} of your Evasion Rating | 被擊中時，失去一層【鬼影纏身】，並恢復等同於你閃避值 {0} 的能量護盾 |
| When Hit, lose a Ghost Shroud and Recover Energy Shield equal to {0}% of your Evasion Rating | 當被擊中時，失去 1 個幽魂屍布並回復等同於你閃避值 {0}% 的能量護盾 |
| When placed, {0} increased Area of Effect per Stage | 放置後，每階可使效果區域擴大 {0} |
| When placed, {0} increased Aura effect per Stage | 放置後，每階可使光環效果增加 {0} |
| When placed, {0} reduced Area of Effect per Stage | 放置後，每階可使效果區域縮小 {0} |
| When placed, {0} reduced Aura effect per Stage | 放置後，每階可使光環效果減少 {0} |
| When placed, {0}% increased Area of Effect per Stage | 當放置時，每層疊層增加 {0}% 範圍效果 |
| When placed, {0}% increased Aura effect per Stage | 當放置時，每層疊層增加 {0}% 光環效果 |
| When placed, {0}% reduced Area of Effect per Stage | 當放置時，每層疊層減少 {0}% 範圍效果 |
| When placed, {0}% reduced Aura effect per Stage | 當放置時，每層疊層減少 {0}% 光環效果 |
| When Players Kill a Rare Monster they will gain {0} of its Modifiers for {1} seconds | 當玩家擊殺稀有怪物時，獲得它其中{0}個詞綴，持續{1}秒 |
| When taking Damage from Hits, {0}% of Life loss below half Life is Prevented | 當承受擊中的傷害時，預防下半生命 {0}% 的生命損失 |
| When taking Damage from Hits, {0}% of Life loss below half Life is Prevented, then {1}% of Life loss prevented this way is lost over {2} seconds | 當承受擊中的傷害時，預防下半生命 {0}% 的生命損失，被預防的生命損失有 {1}% 在 {2} 秒内損失 |
| When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to {0} of Sacrificed Mana for {1} seconds | 當你施放法術時，獻祭所有魔力，獲得等同於獻祭魔力 {0} 的附加最大閃電傷害，持續 {1} 秒 |
| When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to {0}% of Sacrificed Mana for {1} seconds | 當你施放法術時，獻祭所有魔力，獲得等同於獻祭魔力 {0}% 的附加最大閃電傷害，持續 {1} 秒 |
| When you create a Banner, it gains {0} of the Stages of your placed Banner | 當你建立旗幟時，它會獲得你當前放置旗幟等階的 {0} |
| When you create a Banner, it gains {0}% of the Stages of your placed Banner | 當你製造鬥旗時，它獲得你已放置過鬥旗{0}%的疊層 |
| When you inflict Poison while Incubating, adds {0} of the Expected Poison | 孕育時，施加中毒使  {0} |
| When you inflict Poison while Incubating, adds {0}% of the Expected Poison | 孕育時，施加中毒使  {0}% |
| When you Kill a Magic Monster gain its Non-Bloodline Modifiers for {0} seconds | 當你擊殺魔法怪物時，獲得它的非血族詞綴 {0} 秒 |
| When you Kill a Rare Monster, {0} chance to gain one of its Modifiers for {1} seconds | 當你擊敗稀有怪物時，有 {0} 的機率獲得該怪物的一個詞綴 {1} 秒 |
| When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for {1} seconds | 當你擊殺稀有怪物，有{0}%機率獲得它其中1個詞綴，持續{1}秒 |
| When you Kill a Rare monster, you gain {0} of its Modifiers for {1} seconds | 當你擊殺稀有怪物時，你會獲得它其中{0}個詞綴{1}秒 |
| When you Kill a Rare monster, you gain its Modifiers for {0} seconds | 當你擊殺稀有怪物時，獲得它的詞綴 {0} 秒 |
| When you Kill an Enemy, for each Curse on that Enemy, gain {0} of Non-Chaos Damage as extra Chaos Damage for {1} seconds | 當你擊敗敵人時，敵人身上每有 1 個詛咒，便給予你等同 {0} 非混沌傷害的額外混沌傷害，持續 {1} 秒 |
| When you Kill an Enemy, for each Curse on that Enemy, gain {0}% of Non-Chaos Damage as extra Chaos Damage for {1} seconds | 當你擊敗敵人時，敵人身上每有 1 個詛咒，便給予你等同 {0}% 非混沌傷害的額外混沌傷害，持續 {1} 秒 |
| When you or your Totems Kill a Burning Enemy, {0} chance for you and your Totems to each gain an Endurance Charge | 當你或你的圖騰擊敗了燃燒中的敵人，你和你的圖騰有 {0} 的機率各獲得 1 個耐力球 |
| When you or your Totems Kill a Burning Enemy, {0}% chance for you | 當你或你的圖騰擊殺了燃燒中的敵人， |
| When you or your Totems Kill a Burning Enemy, {0}% chance for you and your Totems to each gain an Endurance Charge | 當你或你的圖騰擊敗了燃燒中的敵人，你和你的圖騰有 {0}% 機率各獲得 1 個耐力球 |
| When you place a Banner, you and nearby Allies Recover {0} of Life for each Stage the Banner has | 當你放置一面旗幟，該旗幟每階使你和週圍友軍回復 {0} 生命 |
| When you place a Banner, you and nearby Allies Recover {0}% of Life for | 當你放置鬥旗時，鬥旗的每層疊層 |
| When you place a Banner, you and nearby Allies Recover {0}% of Life for each Stage the Banner has | 當你放置一面旗幟，該旗幟每階使你和週圍隊友回復 {0}% 生命 |
| When you Warcry, you and nearby Allies gain Onslaught for {0} seconds | 當你戰吼時，你和附近友方獲得{0}秒猛攻 |
| While Channelling a Supported Skill, take {0} less Damage from Hits of types matching the Skill Gem's Tags | 當持續吟導一個被輔助技能時，被輔助寶石對應的傷害種類所造成的擊中總傷害減少 {0} |
| While Channelling a Supported Skill, take {0}% less Damage from Hits of types matching the Skill Gem's Tags | 引導施放被輔助的技能時，承受{0}%更少符合技能寶石標籤的擊中傷害 |
| While Channelling Supported Skills, take {0} less Physical Damage from Hits | 持續吟導被輔助技能時，受到的擊中物理總傷害更少 {0} |
| While Channelling Supported Skills, take {0} more Physical Damage from Hits | 持續吟導被輔助技能時，受到的擊中物理總傷害更多 {0} |
| While Channelling Supported Skills, take {0}% less Physical Damage from Hits | 引導施放被輔助的技能時，承受{0}%更少擊中的物理傷害 |
| While Channelling Supported Skills, take {0}% more Physical Damage from Hits | 引導施放被輔助的技能時，承受{0}%更多擊中的物理傷害 |
| While Channelling this Skill, you take {0} less Chaos Damage from Hits | 持續吟導此技能時，你受到的擊中混沌總傷害減少 {0} |
| While Channelling this Skill, you take {0} less Cold Damage from Hits | 持續吟導此技能時，你受到的擊中冰冷總傷害減少 {0} |
| While Channelling this Skill, you take {0} less Fire Damage from Hits | 持續吟導此技能時，你受到的擊中火焰總傷害減少 {0} |
| While Channelling this Skill, you take {0} less Lightning Damage from Hits | 持續吟導此技能時，你受到的擊中閃電總傷害減少 {0} |
| While Channelling this Skill, you take {0} less Physical Damage from Hits | 持續吟導此技能時，你受到的擊中物理總傷害減少 {0} |
| While Channelling this Skill, you take {0}% less Chaos Damage from Hits | 引導施放此技能時，你承受{0}%更少擊中混沌傷害 |
| While Channelling this Skill, you take {0}% less Cold Damage from Hits | 引導施放此技能時，你承受{0}%更少擊中冰冷傷害 |
| While Channelling this Skill, you take {0}% less Fire Damage from Hits | 引導施放此技能時，你承受{0}%更少擊中火焰傷害 |
| While Channelling this Skill, you take {0}% less Lightning Damage from Hits | 引導施放此技能時，你承受{0}%更少擊中閃電傷害 |
| While Channelling this Skill, you take {0}% less Physical Damage from Hits | 引導施放此技能時，你承受{0}%更少擊中物理傷害 |
| While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed | 在災魘地圖時，物品根據每次地圖轉化吸收{0}%更多汙染 |
| While in Her Embrace, take {0} of your total Maximum Life and Energy Shield as Fire Damage per second per Level | 受到【她的擁抱】影響時，每級根據你的最大生命和最大護盾總量，造成每秒 {0} 火焰傷害 |
| While in Her Embrace, take {0}% of your total Maximum Life and Energy Shield as Fire Damage per second per Level | 當有女神擁抱時，每等級每秒受到 {0}% 你的總最大生命和能量護盾的火焰傷害 |
| While Infecting, deals Chaos Damage per second equal to {0} of the Plague Value when Infecting began, and loses Plague Value at the same rate | 傳染時，每秒造成的混沌傷害等於傳染開始時瘟疫值的 {0}，並以相同倍率失去瘟疫值 |
| While Infecting, deals Chaos Damage per second equal to {0}% of the Plague Value when Infecting began, and loses Plague Value at the same rate | 在感染開始時，每秒造成等同於{0}%瘟疫值的混沌傷害，並以同樣速率失去瘟疫值 |
| While not on Full Life, Sacrifice {0}% of Mana per Second to Recover that much Life | 當不是滿血時，每秒獻祭 {0}% 魔力回復等值的生命 |
| While on Elemental Ground, Players have {0} increased Damage of the associated Damage Type | 在燃燒，冰緩，感電地面上，相應屬性的傷害增加 {0} |
| While on Elemental Ground, Players have {0}% increased Damage of the associated Damage Type | 玩家立於元素地面時，增加 {0}% 對應元素傷害 |
| While stationary, gain {0} additional Physical Damage Reduction every second, up to a maximum of {1} | 靜止時，每秒獲得 {0} 額外物理減傷，最多 {1} |
| While stationary, gain {0} increased Area of Effect every second, up to a maximum of {1} | 靜止時，效果區域每秒擴大 {0}，最大 {1} |
| While stationary, gain {0} of Life Regenerated per second every second, up to a maximum of {1} | 靜止時，每秒獲得 {0} 每秒生命回復，最多 {1} |
| While stationary, gain {0} reduced Area of Effect every second, up to a maximum of {1} | 靜止時，效果區域每秒縮小 {0}，最小 {1} |
| While stationary, gain {0}% additional Physical Damage Reduction every second, up to a maximum of {1}% | 靜止時，每秒獲得 {0}% 額外物理減免，最多 {1}% |
| While stationary, gain {0}% increased Area of Effect every second, up to a maximum of {1}% | 靜止時，每秒增加 {0}% 範圍效果，至多 {1}% |
| While stationary, gain {0}% of Life Regenerated per second every second, up to a maximum of {1}% | 靜止時，每秒獲得 {0}% 每秒生命回復，最多 {1}% |
| While stationary, gain {0}% reduced Area of Effect every second, up to a maximum of {1}% | 靜止時，每秒減少 {0}% 範圍效果，至多 {1}% |
| While there is at least one nearby Ally, you and nearby Allies deal {0} less Damage | 當週圍有至少 1 個友軍，你與週圍友軍的總傷害更少 {0} |
| While there is at least one nearby Ally, you and nearby Allies deal {0} more Damage | 當週圍有至少 1 個友軍，你與週圍友軍的總傷害更多 {0} |
| While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage | 當附近至少有1個友方，你和附近友方造成{0}%更少傷害 |
| While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage | 當附近至少有1個友方，你和附近友方造成{0}%更多傷害 |
| Wild Strike Chains an additional {0} times | 【野性打擊】會額外連鎖 {0} 次 |
| Wild Strike's Beam Chains an additional {0} times | 野性打擊的光束連鎖額外{0}次 |
| Winter Orb deals {0} increased Damage | 【寒冬寶珠】的傷害增加 {0} |
| Winter Orb deals {0} reduced Damage | 【寒冬寶珠】的傷害減少 {0} |
| Winter Orb deals {0}% increased Damage | 凜冬之球增加{0}%傷害 |
| Winter Orb deals {0}% reduced Damage | 凜冬之球減少{0}%傷害 |
| Winter Orb has {0} increased Area of Effect per Stage | 寒冬寶珠每階可使效果區域擴大 {0} |
| Winter Orb has {0} Maximum Stages | 凜冬之球{0}最大疊層 |
| Winter Orb has {0} reduced Area of Effect per Stage | 寒冬寶珠每階可使效果區域縮小 {0} |
| Winter Orb has {0}% increased Area of Effect per Stage | 凜冬之球每層增加{0}%範圍效果 |
| Winter Orb has {0}% reduced Area of Effect per Stage | 凜冬之球每層減少{0}%範圍效果 |
| Wintertide Brand deals {0} increased Damage | 【冬潮烙印】的傷害增加 {0} |
| Wintertide Brand deals {0} reduced Damage | 【冬潮烙印】的傷害減少 {0} |
| Wintertide Brand deals {0}% increased Damage | 冬潮烙印增加{0}%傷害 |
| Wintertide Brand deals {0}% reduced Damage | 冬潮烙印減少{0}%傷害 |
| Wintertide Brand has {0} increased Chill Effect | 【冬潮烙印】的冰緩效果增加 {0} |
| Wintertide Brand has {0} reduced Chill Effect | 【冬潮烙印】的冰緩效果減少 {0} |
| Wintertide Brand has {0} to maximum Stages | 冬潮烙印{0}最大疊層 |
| Wintertide Brand has {0}% increased Chill Effect | 冬潮烙印增加{0}%冰緩效果 |
| Wintertide Brand has {0}% reduced Chill Effect | 冬潮烙印減少{0}%冰緩效果 |
| Witch: {0} of Mana Regenerated per second | 女巫：每秒回復 {0} 魔力 |
| Witch: {0}% increased Skill Effect Duration | 女巫：增加 {0}% 技能效果持續時間 |
| Witch: {0}% of Mana Regenerated per second | 女巫:每秒回復 {0}% 最大魔 |
| With {0} Corrupted Items Equipped: {1} of Chaos Damage does not bypass Energy Shield, and {2} of Physical Damage bypasses Energy Shield | 裝備 {0} 個被腐化物品時：受到混沌傷害的 {1} 由能量護盾承受，受到物理傷害的 {2} 會穿透能量護盾 |
| With {0} Corrupted Items Equipped: {1}% of Chaos Damage does not bypass Energy Shield, and {2}% of Physical Damage bypasses Energy Shield | 裝備 {0} 個已汙染物品時：{1}% 受到的混沌傷害由能量護盾承受，{2}% 受到的物理傷害會穿透能量護盾 |
| With {0} Corrupted Items Equipped: Gain Soul Eater for {1} seconds on Vaal Skill use | 裝備 {0} 個被腐化物品時，瓦爾技能獲得 {1} 秒【靈魂吞食】 |
| With {0} Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead | 裝備 {0} 個已汙染物品時：生命偷取只以造成的混沌傷害計算 |
| With {0} Intelligence in Radius, {1} of Glacial Cascade Physical Damage | 若範圍內含有 {0} 點智慧，【冰川之刺】物理傷害的  {1} |
| With {0} Intelligence in Radius, {1}% of Glacial Cascade Physical Damage | 若範圍內含有 {0} 點智慧，【冰川之刺】物理傷害的  {1}% |
| With {0} Intelligence in Radius, Glacial Cascade has {1} additional Bursts | 若範圍內含有 {0} 點智慧，【冰川之刺】將額外爆炸 {1} 次 |
| With {0} Intelligence in Radius, Glacial Cascade has an additional Burst | 範圍內至少有{0}點智慧時，冰川之刺額外爆發1次 |
| With {0} Notables Allocated in Radius, When you Kill a Rare monster, you gain {1} of its Modifiers for {2} seconds | 若範圍內配置了 {0} 個關鍵天賦點，當你擊敗稀有怪物時，你會獲得該怪物的 {1} 詞綴 {2} 秒 |
| With {0} total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning | 若範圍內含 {0} 點敏捷和力量，元素打擊和野性打擊不能選擇閃電 |
| With {0} total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal {1} less Lightning Damage | 範圍內敏捷和力量總計 {0} 點時，【元素打擊】和【狂野打擊】的總閃電傷害更少 {1} |
| With {0} total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal {1}% less Lightning Damage | 若範圍內含 {0} 點敏捷和力量，元素打擊和野性打擊造成 {1}% 更少閃電傷害 |
| With {0} total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning | 範圍內共計有{0}點敏捷和力量時，三相技能無法選擇閃電 |
| With {0} total Dexterity and Strength in Radius, Prismatic Skills deal {1}% less Lightning Damage | 範圍內共計有{0}點敏捷和力量時，三相技能造成{1}%更少閃電傷害 |
| With {0} total Dexterity and Strength in Radius, Spectral Shield Throw Chains {1} times | 範圍內配置的敏捷和力量總計 {0} 點時，【靈盾投擲】連鎖彈射次數 {1} |
| With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1} less Shard Projectiles | 範圍內配置的敏捷和力量總計 {0} 點時，【靈盾投擲】連鎖彈射的碎片投射物總量額外減少 {1} |
| With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1} more Shard Projectiles | 範圍內配置的敏捷和力量總計 {0} 點時，【靈盾投擲】連鎖彈射的碎片投射物總量額外增加 {1} |
| With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1}% less Shard Projectiles | 範圍內配置的敏捷和力量總計 {0} 點時，【靈盾投擲】連鎖彈射的碎片投射物總量額外減少 {1}% |
| With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires {1}% more Shard Projectiles | 範圍內配置的敏捷和力量總計 {0} 點時，【靈盾投擲】連鎖彈射的碎片投射物總量額外增加 {1}% |
| With {0} total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining | 若範圍內總共有 {0} 點敏捷和力量，盾靈投擲連鎖時發射碎片投射物 |
| With {0} total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire | 若範圍內含 {0} 點智力和敏捷，元素打擊和野性打擊不能選擇火焰 |
| With {0} total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal {1} less Fire Damage | 範圍內智慧和敏捷總計 {0} 點時，【元素打擊】和【狂野打擊】的總火焰傷害更少 {1} |
| With {0} total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal {1}% less Fire Damage | 若範圍內含 {0} 點智力和敏捷，元素打擊和野性打擊造成 {1}% 更少火焰傷害 |
| With {0} total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire | 範圍內共計有{0}點智慧和敏捷時，三相技能無法選擇火焰 |
| With {0} total Intelligence and Dexterity in Radius, Prismatic Skills deal {1}% less Fire Damage | 範圍內共計有{0}點智慧和敏捷時，三相技能造成{1}%更少火焰傷害 |
| With {0} total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold | 若範圍內含 {0} 點力量和智力，元素打擊和野性打擊不能選擇冰冷 |
| With {0} total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal {1} less Cold Damage | 範圍內力量和智慧總計 {0} 點時，【元素打擊】和【狂野打擊】的總冰冷傷害更少 {1} |
| With {0} total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal {1}% less Cold Damage | 若範圍內含 {0} 點力量和智力，元素打擊和野性打擊造成 {1}% 更少冰冷傷害 |
| With {0} total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold | 範圍內共計有{0}點力量和智慧時，三相技能無法選擇冰冷 |
| With {0} total Strength and Intelligence in Radius, Prismatic Skills deal {1}% less Cold Damage | 範圍內共計有{0}點力量和智慧時，三相技能造成{1}%更少冰冷傷害 |
| With {1} Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use | 已裝備{1}個已汙染物品：使用瓦爾技能會獲得持續{0}秒的噬魂者 |
| With {1} Intelligence in Radius, {0}% of Glacial Cascade Physical Damage | 若範圍內含有 {1} 點智慧，【冰川之刺】物理傷害的  {0}% |
| With {1} Intelligence in Radius, Glacial Cascade has {0} additional Bursts | 範圍內至少有{1}點智慧時，冰川之刺額外爆發{0}次 |
| With {1} Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for {2} seconds | 範圍內配置{1}個核心天賦，當你擊殺稀有怪物時，你會獲得它其中{0}個詞綴{2}秒 |
| With {1} total Dexterity and Strength in Radius, Spectral Shield Throw Chains {0} times | 範圍內共計有{1}點敏捷和力量時，盾靈投擲{0}次連鎖 |
| With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles | 範圍內共計有{1}點敏捷和力量時，盾靈投擲發射{0}%更少碎片投射物 |
| With {1} total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles | 範圍內共計有{1}點敏捷和力量時，盾靈投擲發射{0}%更多碎片投射物 |
| With a Ghastly Eye Jewel Socketed, Minions have {0} to Accuracy Rating | 插槽中有1顆極懼之眼珠寶，召喚物{0}點命中 |
| With a Murderous Eye Jewel Socketed, Intimidate Enemies for {0} seconds on Hit with Attacks | 鑲嵌殺戮之眼珠寶時，攻擊擊中時威嚇敵人，持續{0}秒 |
| With a Searching Eye Jewel Socketed, Maim Enemies for {0} seconds on Hit with Attacks | 鑲嵌勘查之眼珠寶時，攻擊擊中時癱瘓敵人，持續{0}秒 |
| With at least {0} Dexterity in Radius, Animate Weapon can Animate up to {1} Ranged Weapons | 若範圍內含有 {0} 點敏捷，【幻化武器】可以幻化最多 {1} 把遠程武器 |
| With at least {0} Dexterity in Radius, Barrage fires an additional {1} projectiles simultaneously on the first and final attacks | 若範圍內含有 {0} 點敏捷，【彈幕】的第一次和最後一次攻擊會附加 {1} 個額外的投射物 |
| With at least {0} Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks | 若範圍內含 {0} 點敏捷，彈幕的第一次和最後一次攻擊附加一個額外的投射物 |
| With at least {0} Dexterity in Radius, Burning Arrow can inflict | 若範圍內含 {0} 點敏捷， |
| With at least {0} Dexterity in Radius, Burning Arrow can inflict {1} additional Ignites on an Enemy | 若範圍內至少有 {0} 點敏捷， 則【燃燒箭矢】對一名敵人造成 {1} 次點燃，且無法施加燃燒減益效果 |
| With at least {0} Dexterity in Radius, Burning Arrow has a {1} chance to spread Burning Ground if it Ignites an Enemy | 若範圍內含有 {0} 點敏捷，則【燃燒箭矢】有 {1} 的機率在點燃敵人時產生燃燒地面 |
| With at least {0} Dexterity in Radius, Burning Arrow has a {1} chance to spread Tar if it does not Ignite an Enemy | 若範圍內含有 {0} 點敏捷，則【燃燒箭矢】有 {1} 的機率在沒有點燃敵人時產生焦油地面 |
| With at least {0} Dexterity in Radius, Burning Arrow has a {1}% chance to spread Burning Ground if it Ignites an Enemy | 若範圍內含有 {0} 點敏捷，則【燃燒箭矢】有 {1}% 機率在點燃敵人時產生燃燒地面 |
| With at least {0} Dexterity in Radius, Burning Arrow has a {1}% chance to spread Tar if it does not Ignite an Enemy | 若範圍內含有 {0} 點敏捷，則【燃燒箭矢】有 {1}% 機率在沒有點燃敵人時產生焦油地面 |
| With at least {0} Dexterity in Radius, Burning Arrow spreads Burning Ground if it Ignites an Enemy | 若範圍內含 {0} 點敏捷，燃燒箭矢在點燃敵人時產生燃燒地面 |
| With at least {0} Dexterity in Radius, Burning Arrow spreads Tar if it does not Ignite an Enemy | 若範圍內含 {0} 點敏捷，燃燒箭矢在沒有點燃敵人時產生焦油地面 |
| With at least {0} Dexterity in Radius, Caustic Arrow deals {1} increased Damage over Time | 若範圍內含有至少 {0} 點敏捷， 【腐蝕箭矢】的持續傷害增加 {1} |
| With at least {0} Dexterity in Radius, Caustic Arrow deals {1} increased Damage with Hits | 若範圍內含有至少 {0} 點敏捷， 【腐蝕箭矢】的擊中傷害增加 {1} |
| With at least {0} Dexterity in Radius, Caustic Arrow deals {1} reduced Damage over Time | 若範圍內含有至少 {0} 點敏捷， 【腐蝕箭矢】的持續傷害減少 {1} |
| With at least {0} Dexterity in Radius, Caustic Arrow deals {1} reduced Damage with Hits | 若範圍內含有至少 {0} 點敏捷， 【腐蝕箭矢】的擊中傷害減少 {1} |
| With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% increased Damage over Time | 若範圍內含有至少 {0} 點敏捷， 【腐蝕箭矢】的持續傷害增加 {1}% |
| With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% increased Damage with Hits | 若範圍內含有至少 {0} 點敏捷， 【腐蝕箭矢】的擊中傷害增加 {1}% |
| With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% reduced Damage over Time | 若範圍內含有至少 {0} 點敏捷， 【腐蝕箭矢】的持續傷害減少 {1}% |
| With at least {0} Dexterity in Radius, Caustic Arrow deals {1}% reduced Damage with Hits | 若範圍內含有至少 {0} 點敏捷， 【腐蝕箭矢】的擊中傷害減少 {1}% |
| With at least {0} Dexterity in Radius, Caustic Arrow has a {1} chance on Hit to Poison Enemies on Caustic Ground | 若範圍內含有至少 {0} 點敏捷，【腐蝕箭矢】在擊中後位於腐蝕地面上的敵人後，有 {1} 的機率使其中毒 |
| With at least {0} Dexterity in Radius, Caustic Arrow has a {1}% chance on Hit to Poison Enemies on Caustic Ground | 若範圍內含有至少 {0} 點敏捷，【腐蝕箭矢】在擊中後位於腐蝕地面上的敵人後，有 {1}% 機率使其中毒 |
| With at least {0} Dexterity in Radius, Double Strike has a {1} chance Trigger On Kill Effects twice | 若範圍內含有 {0} 點敏捷，【雙重打擊】有 {1} 的機率觸發擊敗效果兩次 |
| With at least {0} Dexterity in Radius, Double Strike has a {1}% chance Trigger On Kill Effects twice | 若範圍內含有 {0} 點敏捷，【雙重打擊】有 {1}% 機率觸發擊敗效果兩次 |
| With at least {0} Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage | 範圍內至少有{0}點敏捷時，雙持打擊對周圍的目標 |
| With at least {0} Dexterity in Radius, Dual Strike deals Splash Damage | 範圍內至少有{0}點敏捷時，使用錘時雙持打擊對周圍的目標 |
| With at least {0} Dexterity in Radius, Dual Strike has {1} increased Accuracy Rating while wielding a Sword | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握劍類時命中值增加 {1} |
| With at least {0} Dexterity in Radius, Dual Strike has {1} increased Attack Speed while wielding a Claw | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握爪類時攻擊速度加快 {1} |
| With at least {0} Dexterity in Radius, Dual Strike has {1} reduced Accuracy Rating while wielding a Sword | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握劍類時命中值減少 {1} |
| With at least {0} Dexterity in Radius, Dual Strike has {1} reduced Attack Speed while wielding a Claw | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握爪類時攻擊速度減慢 {1} |
| With at least {0} Dexterity in Radius, Dual Strike has {1} to Critical Strike Multiplier while wielding a Dagger | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握匕首時 {1} 暴擊傷害加成 |
| With at least {0} Dexterity in Radius, Dual Strike has {1}% increased Accuracy Rating while wielding a Sword | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握劍類時命中值增加 {1}% |
| With at least {0} Dexterity in Radius, Dual Strike has {1}% increased Attack Speed while wielding a Claw | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握爪類時攻擊速度加快 {1}% |
| With at least {0} Dexterity in Radius, Dual Strike has {1}% reduced Accuracy Rating while wielding a Sword | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握劍類時命中值減少 {1}% |
| With at least {0} Dexterity in Radius, Dual Strike has {1}% reduced Attack Speed while wielding a Claw | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握爪類時攻擊速度減慢 {1}% |
| With at least {0} Dexterity in Radius, Dual Strike has {1}% to Critical Strike Multiplier while wielding a Dagger | 若範圍內至少有 {0} 點敏捷，【雙持打擊】持握匕首時 {1}% 暴擊傷害加成 |
| With at least {0} Dexterity in Radius, Dual Strike has a {1} chance to deal Double Damage with the Main-Hand Weapon | 若範圍內含有 {0} 點敏捷，雙持打擊時主手武器有 {1} 的機率造成雙倍傷害 |
| With at least {0} Dexterity in Radius, Dual Strike has a {1}% chance to deal Double Damage with the Main-Hand Weapon | 若範圍內含有 {0} 點敏捷，雙持打擊時主手武器有 {1}% 機率造成雙倍傷害 |
| With at least {0} Dexterity in Radius, Dual Strike Hits Intimidate Enemies for | 範圍內至少有{0}點敏捷時，使用斧時雙持打擊的擊中 |
| With at least {0} Dexterity in Radius, each Spectral Throw Projectile gains {1} increased Damage each time it Hits | 若範圍內含有 {0} 點敏捷，【靈體投擲】每次擊中時，傷害增加 {1} |
| With at least {0} Dexterity in Radius, each Spectral Throw Projectile gains {1}% increased Damage each time it Hits | 若範圍內含有 {0} 點敏捷，【靈體投擲】每次擊中時，傷害增加 {1}% |
| With at least {0} Dexterity in Radius, Ethereal Knives fires {1} additional Projectiles | 若範圍內含有 {0} 點敏捷， 則【虛空匕首】會額外發射 {1} 個投射物 |
| With at least {0} Dexterity in Radius, Ethereal Knives fires Projectiles in a circle | 範圍內至少有{0}點敏捷時，虛空匕首射出環形發散的投射物 |
| With at least {0} Dexterity in Radius, Fire Trap throws up to {1} additional Trap | 範圍內至少有{0}點敏捷時，火焰陷阱最多丟出{1}個額外陷阱 |
| With at least {0} Dexterity in Radius, Fire Trap throws up to {1} additional Traps | 若範圍內含有 {0} 點敏捷，【火焰陷阱】會扔出最多 {1} 個額外陷阱 |
| With at least {0} Dexterity in Radius, Frost Blades has {1} increased Projectile Speed | 若範圍內含有 {0} 點敏捷， 【冰霜之刃】的投射物速度增加 {1} |
| With at least {0} Dexterity in Radius, Frost Blades has {1} reduced Projectile Speed | 若範圍內含有 {0} 點敏捷， 【冰霜之刃】的投射物速度減少 {1} |
| With at least {0} Dexterity in Radius, Frost Blades has {1}% increased Projectile Speed | 若範圍內含有 {0} 點敏捷， 【冰霜之刃】的投射物速度增加 {1}% |
| With at least {0} Dexterity in Radius, Frost Blades has {1}% reduced Projectile Speed | 若範圍內含有 {0} 點敏捷， 【冰霜之刃】的投射物速度減少 {1}% |
| With at least {0} Dexterity in Radius, Galvanic Arrow deals {1} decreased Area Damage | 若範圍內至少有 {0} 點敏捷，【電流箭矢】的範圍傷害減少 {1} |
| With at least {0} Dexterity in Radius, Galvanic Arrow deals {1} increased Area Damage | 若範圍內至少有 {0} 點敏捷，【電流箭矢】的範圍傷害增加 {1} |
| With at least {0} Dexterity in Radius, Galvanic Arrow deals {1}% decreased Area Damage | 若範圍內至少有 {0} 點敏捷，【電流箭矢】的範圍傷害減少 {1}% |
| With at least {0} Dexterity in Radius, Galvanic Arrow deals {1}% increased Area Damage | 若範圍內至少有 {0} 點敏捷，【電流箭矢】的範圍傷害增加 {1}% |
| With at least {0} Dexterity in Radius, Galvanic Arrow has {1} increased Area of Effect | 若範圍內至少有 {0} 點敏捷， 則【電流箭矢】的效果區域擴大 {1} |
| With at least {0} Dexterity in Radius, Galvanic Arrow has {1}% increased Area of Effect | 若範圍內至少有 {0} 點敏捷， 則【電流箭矢】的範圍效果擴大 {1}% |
| With at least {0} Dexterity in Radius, Ice Shot has {1} increased Area of Effect | 若範圍內含 {0} 點敏捷，【冰霜射擊】的範圍擴大 {1} |
| With at least {0} Dexterity in Radius, Ice Shot has {1}% increased Area of Effect | 若範圍內含 {0} 點敏捷，【冰霜射擊】的範圍擴大 {1}% |
| With at least {0} Dexterity in Radius, Ice Shot Pierces {1} additional Targets | 若範圍內含 {0} 點敏捷，【冰霜射擊】會穿透 {1} 個額外目標 |
| With at least {0} Dexterity in Radius, Ice Shot Pierces an additional Target | 範圍內至少有{0}點敏捷時，冰霜射擊額外穿透1個目標 |
| With at least {0} Dexterity in Radius, Melee Damage | 範圍內至少有{0}點敏捷時，冰霜之刃造成的 |
| With at least {0} Dexterity in Radius, Shrapnel Shot has {1}% increased Area of Effect | 若範圍內含有 {0} 點敏捷， 則【流星射擊】的範圍效果擴大 {1}% |
| With at least {0} Dexterity in Radius, Shrapnel Shot's cone has a {1}% chance to deal Double Damage | 若範圍內含有 {0} 點敏捷，【流星射擊】的錐形範圍內有 {1}% 機率造成雙倍傷害 |
| With at least {0} Dexterity in Radius, Spectral Throw has {1} chance on Hit to give a Vaal soul to Vaal Spectral Throw | 若範圍內含有 {0} 點敏捷，【靈體投擲】擊中時有 {1} 的機率為【瓦爾靈體投擲】提供 1 個【瓦爾之靈】 |
| With at least {0} Dexterity in Radius, Spectral Throw has {1}% chance on Hit to give a Vaal soul to Vaal Spectral Throw | 若範圍內含有 {0} 點敏捷，【靈體投擲】擊中時有 {1}% 機率為【瓦爾靈體投擲】提供 1 個【瓦爾之靈】 |
| With at least {0} Dexterity in Radius, Split Arrow fires Projectiles in Parallel | 範圍內至少有{0}點敏捷時，分裂箭矢以平行發射投射物 |
| With at least {0} Dexterity in Radius, Viper Strike deals {1} increased Damage with Hits and Poison for each Poison on the Enemy | 若範圍內有 {0} 點敏捷，敵人身上的每層中毒會使【毒蛇打擊】的擊中和中毒傷害增加 {1} |
| With at least {0} Dexterity in Radius, Viper Strike deals {1}% increased Damage with Hits and Poison for each Poison on the Enemy | 若範圍內有 {0} 點敏捷，敵人身上的每層中毒會使【毒蛇打擊】的擊中和中毒傷害增加 {1}% |
| With at least {0} Dexterity in Radius, Viper Strike has a {1} chance per Poison on Enemy to grant Unholy Might for {2} seconds on Hit | 若範圍內含有 {0} 點敏捷，【毒蛇打擊】每次造成中毒時有 {1} 的機率獲得 {2} 秒不潔之力 |
| With at least {0} Dexterity in Radius, Viper Strike has a {1}% chance per Poison on Enemy to grant Unholy Might for {2} seconds on Hit | 若範圍內含有 {0} 點敏捷，【毒蛇打擊】每次造成中毒時有 {1}% 機率獲得 {2} 秒不潔之力 |
| With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse | 範圍內至少分配{0}點智慧時，你可以額外施加1個詛咒 |
| With at least {0} Intelligence in Radius, {1} additional Spark Projectile | 範圍內至少有{0}點智慧時，會有{1}個額外的電球投射物 |
| With at least {0} Intelligence in Radius, {1} additional Spark Projectiles | 若範圍內含有 {0} 點智慧，則額外獲得 {1} 個【電球】的投射物 |
| With at least {0} Intelligence in Radius, {1} increased Freezing Pulse Damage if you've Shattered an Enemy Recently | 當範圍內含有至少 {0} 點智慧時，若你近期內粉碎被冰凍的敵人，則【冰冷脈衝】傷害增加 {1} |
| With at least {0} Intelligence in Radius, {1} of Damage taken gained as Mana over {2} seconds when Hit if you've Warcried Recently | 若範圍內至少有 {0} 點智慧，並你若近期內使用過戰吼，被擊中時受到傷害的 {1} 在 {2} 秒內回復為魔力 |
| With at least {0} Intelligence in Radius, {1} of Damage taken Recouped as Mana if you've Warcried Recently | 若你近期內使用過戰吼，且範圍內至少有 {0} 點智慧，便將承受傷害的 {1} 吸納為魔力 |
| With at least {0} Intelligence in Radius, {1} reduced Freezing Pulse Damage if you've Shattered an Enemy Recently | 當範圍內含有至少 {0} 點智慧時，若你近期內粉碎被冰凍的敵人，則【冰冷脈衝】傷害減少 {1} |
| With at least {0} Intelligence in Radius, {1}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently | 當範圍內含有至少 {0} 點智慧時，近期內你若粉碎被冰凍的敵人，則【冰冷脈衝】傷害增加 {1}% |
| With at least {0} Intelligence in Radius, {1}% of Damage taken gained as Mana over {2} seconds when Hit during Rallying Cry for you and Allies | 若範圍內含有 {0} 點智慧，在受到你或友軍的【激勵戰吼】期間，受到傷害的 {1}% 會在 {2} 秒內回復為魔力 |
| With at least {0} Intelligence in Radius, {1}% of Damage taken gained as Mana over {2} seconds when Hit if you've Warcried Recently | 若範圍內至少有 {0} 點智慧，並你若近期內使用過戰吼，被擊中時受到傷害的 {1}% 在 {2} 秒內回復為魔力 |
| With at least {0} Intelligence in Radius, {1}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently | 當範圍內含有至少 {0} 點智慧時，近期內你若粉碎被冰凍的敵人，則【冰冷脈衝】傷害減少 {1}% |
| With at least {0} Intelligence in Radius, Blight has {1} increased Area of Effect after {2} second of Channelling | 若範圍內含有 {0} 點智慧，【枯萎】吟導 {2} 秒後，範圍擴大 {1} |
| With at least {0} Intelligence in Radius, Blight has {1} increased Hinder Duration | 若範圍內含有 {0} 點智慧，【枯萎】的幹擾持續時間延長 {1} |
| With at least {0} Intelligence in Radius, Blight has {1}% increased Area of Effect after {2} second of Channelling | 若範圍內含有 {0} 點智慧，【枯萎】吟導 {2} 秒後，範圍擴大 {1}% |
| With at least {0} Intelligence in Radius, Blight has {1}% increased Hinder Duration | 若範圍內含有 {0} 點智慧，【枯萎】的幹擾持續時間延長 {1}% |
| With at least {0} Intelligence in Radius, Blight inflicts Withered for {1} seconds | 範圍內至少有{0}點智慧時，萎滅造成凋零，持續{1}秒 |
| With at least {0} Intelligence in Radius, Cold Snap | 範圍內至少有{0}點智慧時， |
| With at least {0} Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area | 範圍內至少有{0}點智慧時，當敵人死於霜暴的範圍內時，賦予暴擊球而不是狂怒球 |
| With at least {0} Intelligence in Radius, Cold Snap has a {1} chance to grant a Power Charge on Killing Blow | 若範圍內含有 {0} 點智慧，【霜暴】有 {1} 的機率在擊敗敵人時獲得暴擊球 |
| With at least {0} Intelligence in Radius, Cold Snap has a {1}% chance to grant a Power Charge on Killing Blow | 若範圍內含有 {0} 點智慧，【霜暴】有 {1}% 機率在擊敗敵人時獲得暴擊球 |
| With at least {0} Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges | 範圍內至少有{0}點智慧時，霜暴的冷卻時間可以被暴擊球無視，而不是狂怒球 |
| With at least {0} Intelligence in Radius, Discharge deals {1} less Damage | 若範圍內至少有 {0} 點智慧，解放的總傷害更少 {1} |
| With at least {0} Intelligence in Radius, Discharge deals {1} more Damage | 若範圍內至少有 {0} 點智慧，解放的總傷害更多 {1} |
| With at least {0} Intelligence in Radius, Discharge has {1} less Area of Effect | 若範圍內至少有 {0} 點智慧，解放的總效果區域額外縮小 {1} |
| With at least {0} Intelligence in Radius, Discharge has {1} more Area of Effect | 若範圍內至少有 {0} 點智慧，解放的總效果區域額外擴大 {1} |
| With at least {0} Intelligence in Radius, each Lightning Tendrils Repeat has {1} increased Area of Effect per Enemy Hit | 若範圍內含有 {0} 點智慧，【電能釋放】擊中每個敵人時，範圍擴大 {1} |
| With at least {0} Intelligence in Radius, each Lightning Tendrils Repeat has {1}% increased Area of Effect per Enemy Hit | 若範圍內含有 {0} 點智慧，【電能釋放】擊中每個敵人時，範圍擴大 {1}% |
| With at least {0} Intelligence in Radius, Enemies Hindered by Blight take {1} increased Chaos Damage | 若範圍內含有 {0} 點智慧，被【枯萎】幹擾的敵人受到的混沌傷害增加 {1} |
| With at least {0} Intelligence in Radius, Enemies Hindered by Blight take {1}% increased Chaos Damage | 若範圍內含有 {0} 點智慧，被【枯萎】幹擾的敵人受到的混沌傷害增加 {1}% |
| With at least {0} Intelligence in Radius, Fireball cannot ignite | 範圍內至少有{0}點智慧時，火球無法點燃 |
| With at least {0} Intelligence in Radius, Fireball has {1} chance to inflict scorch | 若範圍內至少有 {0} 點智慧，【火球】 {1} 的機率造成【焦灼】 |
| With at least {0} Intelligence in Radius, Fireball has {1}% chance to inflict scorch | 若範圍內至少有 {0} 點智慧，【火球】 {1}% 機率造成【焦灼】 |
| With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1} increased Area of Effect | 若範圍內含有 {0} 點智慧，火球投射物的爆炸範圍將隨飛行距離擴大，最多擴大 {1} |
| With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1} reduced Area of Effect | 若範圍內含有 {0} 點智慧，火球投射物的爆炸範圍將隨飛行距離縮小，最多縮小 {1} |
| With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1}% increased Area of Effect | 若範圍內含有 {0} 點智慧，火球投射物的爆炸範圍將隨飛行距離擴大，最多擴大 {1}% |
| With at least {0} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {1}% reduced Area of Effect | 若範圍內含有 {0} 點智慧，火球投射物的爆炸範圍將隨飛行距離縮小，最多縮小 {1}% |
| With at least {0} Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {1} Radius | 若範圍內含有 {0} 點智慧，火球投射物的爆炸範圍將隨飛行距離擴大，最多擴大至 {1} |
| With at least {0} Intelligence in Radius, Freezing Pulse fires {1} additional Projectiles | 若範圍內含有 {0} 點智慧，則【冰冷脈衝】額外發射 {1} 個投射物 |
| With at least {0} Intelligence in Radius, Freezing Pulse fires an additional Projectile | 範圍內至少有{0}點智慧時，冰霜脈衝會發射1個額外的投射物 |
| With at least {0} Intelligence in Radius, Frostbolt fires {1} additional Projectiles | 若範圍內含有 {0} 點智慧，【寒冰彈】會額外發射 {1} 個投射物 |
| With at least {0} Intelligence in Radius, Frostbolt fires an additional Projectile | 範圍內至少有{0}點智慧時，寒冰彈會發射1個額外的投射物 |
| With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1} increased Projectile Speed per second | 若範圍內含有 {0} 點智慧， 【寒冰彈】會每秒增加 {1} 投射物速度 |
| With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1} reduced Projectile Speed per second | 若範圍內含有 {0} 點智慧， 【寒冰彈】會每秒減少 {1} 投射物速度 |
| With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1}% increased Projectile Speed per second | 若範圍內含有 {0} 點智慧， 【寒冰彈】會每秒增加 {1}% 投射物速度 |
| With at least {0} Intelligence in Radius, Frostbolt Projectiles gain {1}% reduced Projectile Speed per second | 若範圍內含有 {0} 點智慧， 【寒冰彈】會每秒減少 {1}% 投射物速度 |
| With at least {0} Intelligence in Radius, Magma Orb deals {1} less Damage | 若範圍內至少有 {0} 點智慧，【熔岩之核】的總傷害更少 {1} |
| With at least {0} Intelligence in Radius, Magma Orb deals {1} less Damage per Chain | 若範圍內至少有 {0} 點智慧，【熔岩之核】每次連鎖的總傷害更少 {1} |
| With at least {0} Intelligence in Radius, Magma Orb deals {1} more Damage | 若範圍內至少有 {0} 點智慧，【熔岩之核】的總傷害更多 {1} |
| With at least {0} Intelligence in Radius, Magma Orb deals {1} more Damage per Chain | 若範圍內至少有 {0} 點智慧，【熔岩之核】每次連鎖的總傷害更多 {1} |
| With at least {0} Intelligence in Radius, Magma Orb deals {1}% less Damage | 若範圍內至少有 {0} 點智慧，【熔岩之核】的總傷害更少 {1}% |
| With at least {0} Intelligence in Radius, Magma Orb deals {1}% less Damage per Chain | 若範圍內至少有 {0} 點智慧，【熔岩之核】每次連鎖的總傷害更少 {1}% |
| With at least {0} Intelligence in Radius, Magma Orb deals {1}% more Damage | 若範圍內至少有 {0} 點智慧，【熔岩之核】的總傷害更多 {1}% |
| With at least {0} Intelligence in Radius, Magma Orb deals {1}% more Damage per Chain | 若範圍內至少有 {0} 點智慧，【熔岩之核】每次連鎖的總傷害更多 {1}% |
| With at least {0} Intelligence in Radius, Magma Orb fires {1} additional Projectiles | 若範圍內含有 {0} 點智慧，【熔岩之核】會額外發射 {1} 個投射物 |
| With at least {0} Intelligence in Radius, Raised | 範圍內至少有{0}點智慧時，再生 |
| With at least {0} Intelligence in Radius, Raised Spectres have a {1} chance to gain Soul Eater for {2} seconds on Kill | 若範圍內至少有 {0} 點智慧，【召喚幽魂】擊敗敵人時有 {1} 的機率獲得 {2} 秒的噬魂者效果 |
| With at least {0} Intelligence in Radius, Raised Spectres have a {1}% chance to gain Soul Eater for {2} seconds on Kill | 若範圍內至少有 {0} 點智慧，【召喚靈體】擊敗敵人時有 {1}% 機率獲得 {2} 秒的噬魂者效果 |
| With at least {0} Intelligence in Radius, Raised Zombies' Slam | 範圍內至少有{0}點智慧時，再生腐屍的重擊 |
| With at least {0} Intelligence in Radius, Rolling Magma | 範圍內至少有{0}點智慧時，熔岩翻騰每次連鎖 |
| With at least {0} Intelligence in Radius, Rolling Magma deals {1} less Damage | 若範圍內至少有 {0} 點智慧，則熔岩翻騰總傷害更少 {1} |
| With at least {0} Intelligence in Radius, Rolling Magma deals {1} less Damage per Chain | 若範圍內至少有 {0} 點智慧，則熔岩翻騰每次連鎖的總傷害更少 {1} |
| With at least {0} Intelligence in Radius, Rolling Magma deals {1} more Damage | 若範圍內至少有 {0} 點智慧，則熔岩翻騰總傷害更多 {1} |
| With at least {0} Intelligence in Radius, Rolling Magma deals {1} more Damage per Chain | 若範圍內至少有 {0} 點智慧，則熔岩翻騰每次連鎖的總傷害更多 {1} |
| With at least {0} Intelligence in Radius, Rolling Magma fires an additional Projectile | 範圍內至少有{0}點智慧時，熔岩翻騰會發射1個額外的投射物 |
| With at least {0} Intelligence in Radius, Rolling Magma has {1} increased Area of Effect per Chain | 若範圍內至少有 {0} 點智慧，則熔岩翻騰每次連鎖的效果區域擴大 {1} |
| With at least {0} Intelligence in Radius, Rolling Magma has {1} reduced Area of Effect per Chain | 若範圍內至少有 {0} 點智慧，則熔岩翻騰每次連鎖的效果區域縮小 {1} |
| With at least {0} Intelligence in Radius, Spark fires {1} additional Projectiles | 若範圍內含有 {0} 點智慧，【電球】會發射 {1} 個額外投射物 |
| With at least {0} Intelligence in Radius, Spark fires an additional Projectile | 範圍內至少有{0}點智慧時，電球會發射1個額外的投射物 |
| With at least {0} Intelligence in Radius, Spark fires Projectiles in a circle | 範圍內至少有{0}點智慧時，電球以環型發射投射物 |
| With at least {0} Intelligence in Radius, Spark Projectiles chain {1} additional times | 若範圍內含有 {0} 點智慧，則【電球】的投射物額外連鎖彈射 {1} 次 |
| With at least {0} Intelligence in Radius, Spark Projectiles chain an additional time | 範圍內至少有{0}點智慧時，電球的投射物會連鎖額外1次 |
| With at least {0} Intelligence in Radius, Summon Skeletons can Summon up to {1} Skeleton Mages | 若範圍內至少有 {0} 點智慧，則【召喚骷髏】技能可以召喚最多 {1} 個骷髏法師 |
| With at least {0} Strength in Radius, {1} increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer | 若範圍內含有 {0} 點力量，被【冰霜之錘】擊碎的敵人的物品稀有度增加 {1} |
| With at least {0} Strength in Radius, {1} of Glacial Hammer Physical Damage Converted to Cold Damage | 若範圍內含有 {0} 點力量，則【冰霜之錘】{1} 的物理傷害會轉化為冰冷傷害 |
| With at least {0} Strength in Radius, {1}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer | 若範圍內含有 {0} 點力量，被【冰霜之錘】擊碎的敵人的物品稀有度增加 {1}% |
| With at least {0} Strength in Radius, {1}% of Glacial Hammer Physical Damage Converted to Cold Damage | 若範圍內含有 {0} 點力量，則【冰霜之錘】{1}% 的物理傷害會轉化為冰冷傷害 |
| With at least {0} Strength in Radius, Cleave has {1} to Radius per Nearby Enemy, up to {2} | 若範圍內至少有 {0} 點力量，則週圍每有一個敵人就使【劈砍】的擴散範圍 {1}，最大 {2} |
| With at least {0} Strength in Radius, Cleave has +1 to Radius per Nearby | 範圍內至少有{0}點力量時， |
| With at least {0} Strength in Radius, Glacial Hammer deals | 範圍內至少有{0}點力量時， |
| With at least {0} Strength in Radius, Ground Slam grants an Endurance Charge on Stun | 範圍內至少有{0}點力量時，裂地之擊在造成暈眩時賦予一個耐力球 |
| With at least {0} Strength in Radius, Ground Slam has a {1} chance to grant an Endurance Charge when you Stun an Enemy | 若範圍內含有 {0} 點力量，【裂地之擊】在暈眩敵人時有 {1} 的機率獲得耐力球 |
| With at least {0} Strength in Radius, Ground Slam has a {1} increased angle | 若範圍內含有 {0} 點力量，【裂地之擊】的角度擴大 {1} |
| With at least {0} Strength in Radius, Ground Slam has a {1} reduced angle | 若範圍內含有 {0} 點力量，【裂地之擊】的角度縮小 {1} |
| With at least {0} Strength in Radius, Ground Slam has a {1}% chance to grant an Endurance Charge when you Stun an Enemy | 若範圍內含有 {0} 點力量，【裂地之擊】在暈眩敵人時有 {1}% 機率獲得耐力球 |
| With at least {0} Strength in Radius, Ground Slam has a {1}% increased angle | 若範圍內含有 {0} 點力量，【裂地之擊】的角度擴大 {1}% |
| With at least {0} Strength in Radius, Ground Slam has a {1}% reduced angle | 若範圍內含有 {0} 點力量，【裂地之擊】的角度縮小 {1}% |
| With at least {0} Strength in Radius, Heavy Strike has a  {1} chance to deal Double Damage | 若範圍內含有 {0} 點力量，【重擊】有 {1} 的機率造成雙倍傷害 |
| With at least {0} Strength in Radius, Heavy Strike has a  {1}% chance to deal Double Damage | 若範圍內含有 {0} 點力量，【重擊】有 {1}% 機率造成雙倍傷害 |
| With at least {0} Strength in Radius, Hits with Cleave Fortify | 範圍內至少有{0}點力量時，劈砍擊中時給予護體 |
| With at least {0} Strength in Radius, Molten Strike fires {1} additional Projectiles | 若範圍內含有 {0} 點力量，【熔岩之擊】會額外發射 {1} 個投射物 |
| With at least {0} Strength in Radius, Molten Strike fires {1} less Projectiles | 若範圍內至少有 {0} 點力量，【熔岩之擊】發射的總投射物額外減少 {1} |
| With at least {0} Strength in Radius, Molten Strike fires {1} more Projectiles | 若範圍內至少有 {0} 點力量，【熔岩之擊】發射的總投射物額外增加 {1} |
| With at least {0} Strength in Radius, Molten Strike fires {1}% less Projectiles | 若範圍內至少有 {0} 點力量，【熔岩之擊】發射的總投射物額外減少 {1}% |
| With at least {0} Strength in Radius, Molten Strike fires {1}% more Projectiles | 若範圍內至少有 {0} 點力量，【熔岩之擊】發射的總投射物額外增加 {1}% |
| With at least {0} Strength in Radius, Molten Strike fires an additional Projectile | 範圍內至少有{0}點力量時，熔岩之擊發射1個額外投射物 |
| With at least {0} Strength in Radius, Molten Strike has {1} increased Area of Effect | 若範圍內含有 {0} 點力量，【熔岩之擊】的範圍擴大 {1} |
| With at least {0} Strength in Radius, Molten Strike has {1}% increased Area of Effect | 若範圍內含有 {0} 點力量，【熔岩之擊】的範圍擴大 {1}% |
| With at least {0} Strength in Radius, Molten Strike Projectiles Chain {1} time | 若範圍內至少有 {0} 點力量，【熔岩之擊】的投射物 {1} 次連鎖 |
| With at least {0} Strength in Radius, Molten Strike Projectiles Chain {1} times | 若範圍內至少有 {0} 點力量，【熔岩之擊】的投射物 {1} 次連鎖 |
| With at least {0} Strength in Radius, Molten Strike Projectiles Chain on impacting ground | 範圍內至少有{0}點力量時，熔岩之擊投射物擊中地面時連鎖 |
| With at least {0} Strength in Radius, Vigilant Strike | 若範圍內含 {0} 力量， |
| With at least {0} Strength, {1} of Damage dealt by your Raised Zombies is Leeched to you as Life | 當力量超過 {0} 時，殭屍復甦造成傷害的 {1} 轉化為給你的生命偷取 |
| With at least {0} Strength, {1}% of Damage dealt by your Raised Zombies is Leeched to you as Life | 當力量超過 {0} 時，殭屍復甦造成傷害的 {1}% 轉化為給你的生命偷取 |
| With at least {1} Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons | 範圍內至少有{1}點敏捷時，幻化武器可幻化最多{0}個遠程武器 |
| With at least {1} Dexterity in Radius, Barrage fires an additional {0} projectiles simultaneously on the first and final attacks | 若範圍內含 {1} 點敏捷，彈幕的第一次最後一次攻擊附加 {0} 個額外的投射物 |
| With at least {1} Dexterity in Radius, Burning Arrow can inflict {0} additional Ignites on an Enemy | 若範圍內至少有 {1} 點敏捷， 則【燃燒箭矢】對一名敵人造成 {0} 次點燃，且無法施加燃燒減益效果 |
| With at least {1} Dexterity in Radius, Burning Arrow has a {0}% chance to spread Burning Ground if it Ignites an Enemy | 若範圍內含 {1} 點敏捷，燃燒箭矢有 {0}% 機率在點燃敵人時產生燃燒地面 |
| With at least {1} Dexterity in Radius, Burning Arrow has a {0}% chance to spread Tar if it does not Ignite an Enemy | 若範圍內含 {1} 點敏捷，燃燒箭矢有 {0}% 機率在沒有點燃敵人時產生焦油地面 |
| With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time | 範圍內至少有{1}點敏捷時，腐化箭矢增加{0}%造成的持續傷害 |
| With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits | 範圍內至少有{1}點敏捷時，腐化箭矢增加{0}%造成的擊中傷害 |
| With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time | 範圍內至少有{1}點敏捷時，腐化箭矢減少{0}%造成的持續傷害 |
| With at least {1} Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits | 範圍內至少有{1}點敏捷時，腐化箭矢減少{0}%造成的擊中傷害 |
| With at least {1} Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground | 範圍內至少有{1}點敏捷時，腐化箭矢擊中腐蝕地面上的敵人時有{0}%機率造成中毒 |
| With at least {1} Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice | 範圍內至少有{1}點敏捷時，雙重打擊有{0}%機率觸發擊殺效果兩次 |
| With at least {1} Dexterity in Radius, Dual Strike has {0}% increased | 範圍內至少有{1}點敏捷時，使用劍時雙持打擊 |
| With at least {1} Dexterity in Radius, Dual Strike has {0}% increased Attack | 範圍內至少有{1}點敏捷時，使用爪時雙持打擊 |
| With at least {1} Dexterity in Radius, Dual Strike has {0}% reduced | 範圍內至少有{1}點敏捷時，使用劍時雙持打擊 |
| With at least {1} Dexterity in Radius, Dual Strike has {0}% reduced Attack | 範圍內至少有{1}點敏捷時，使用爪時雙持打擊 |
| With at least {1} Dexterity in Radius, Dual Strike has {0}% to Critical Strike | 若範圍內含 {1} 敏捷， |
| With at least {1} Dexterity in Radius, Dual Strike has a {0}% chance | 範圍內至少有{1}點敏捷時，雙持打擊有{0}%的機率 |
| With at least {1} Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits | 範圍內至少有{1}點敏捷時，每當靈體投擲投射物擊中，每一投射物增加{0}%傷害 |
| With at least {1} Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles | 範圍內至少有{1}點敏捷時，虛空匕首射出額外{0}個投射物 |
| With at least {1} Dexterity in Radius, Fire Trap throws up to {0} additional Traps | 範圍內至少有{1}點敏捷時，火焰陷阱最多丟出{0}個額外陷阱 |
| With at least {1} Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed | 範圍內至少有{1}點敏捷時，冰霜之刃增加{0}%投射物速度 |
| With at least {1} Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed | 範圍內至少有{1}點敏捷時，冰霜之刃減少{0}%投射物速度 |
| With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% decreased Area Damage | 若範圍內含 {1} 點敏捷，電流箭矢減少 {0}% 範圍傷害 |
| With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage | 範圍內有至少{1}點敏捷時，電流箭矢增加{0}%造成的範圍傷害 |
| With at least {1} Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect | 範圍內至少有{1}點敏捷時，增加{0}%電流箭矢的範圍效果 |
| With at least {1} Dexterity in Radius, Ice Shot has {0}% increased Area of Effect | 範圍內至少有{1}點敏捷時，增加{0}%冰霜射擊的範圍效果 |
| With at least {1} Dexterity in Radius, Ice Shot Pierces {0} additional Targets | 範圍內至少有{1}點敏捷時，冰霜射擊額外穿透{0}個目標 |
| With at least {1} Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw | 範圍內有至少{1}點敏捷時，靈體投擲擊中時有{0}%的機率給予瓦爾．靈體投擲一個瓦爾靈魂 |
| With at least {1} Dexterity in Radius, Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy | 範圍內至少有 {1} 點敏捷時，毒蛇打擊根據敵人身上每個中毒增加 {0}% 擊中和中毒傷害 |
| With at least {1} Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for {2} seconds on Hit | 若範圍內含有 {1} 點敏捷，【毒蛇打擊】每次造成中毒時有 {0}% 的機率獲得 {2} 秒不潔之力 |
| With at least {1} Intelligence in Radius, {0} additional Spark Projectiles | 範圍內至少有{1}點智慧時，會有{0}個額外的電球投射物 |
| With at least {1} Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently | 範圍內至少有{1}點智慧時，若你近期曾使用戰吼，承受傷害的{0}%補償為魔力 |
| With at least {1} Intelligence in Radius, Blight has {0}% increased Area of Effect after {2} second of Channelling | 範圍內至少有{1}點智慧時，引導{2}秒後萎滅增加{0}%範圍效果 |
| With at least {1} Intelligence in Radius, Blight has {0}% increased Hinder Duration | 範圍內至少有{1}點智慧時，萎滅增加{0}%阻礙持續時間 |
| With at least {1} Intelligence in Radius, Blight inflicts Withered for {0} seconds | 範圍內至少有{1}點智慧時，萎滅造成凋零，持續{0}秒 |
| With at least {1} Intelligence in Radius, Discharge Cooldown is {0} ms | 範圍內至少有{1}點智慧時，解放的冷卻時間為{0}毫秒 |
| With at least {1} Intelligence in Radius, Discharge deals {0}% less Damage | 範圍內至少有{1}點智慧時，解放造成{0}%更少傷害 |
| With at least {1} Intelligence in Radius, Discharge deals {0}% more Damage | 範圍內至少有{1}點智慧時，解放造成{0}%更多傷害 |
| With at least {1} Intelligence in Radius, Discharge has {0}% less Area of Effect | 範圍內至少有{1}點智慧時，解放有{0}%更少範圍效果 |
| With at least {1} Intelligence in Radius, Discharge has {0}% more Area of Effect | 範圍內至少有{1}點智慧時，解放有{0}%更多範圍效果 |
| With at least {1} Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit | 若範圍內含 {1} 點智慧，電能釋放擊中每位敵人增加 {0}% 範圍 |
| With at least {1} Intelligence in Radius, Fireball has {0}% chance to inflict scorch | 範圍內至少有{1}點智慧時，火球{0}%機率造成焦灼 |
| With at least {1} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect | 範圍內至少有{1}點智慧時，增加{0}%火球投射物在移動期間持續獲得範圍，範圍效果最多 |
| With at least {1} Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect | 範圍內至少有{1}點智慧時，減少{0}%火球投射物在移動期間持續獲得範圍，範圍效果最多 |
| With at least {1} Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {0} Radius | 範圍內至少有{1}點智慧時，火球投射物在移動期間持續獲得範圍，最多{0}範圍 |
| With at least {1} Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles | 範圍內至少有{1}點智慧時，冰霜脈衝會發射{0}個額外的投射物 |
| With at least {1} Intelligence in Radius, Frostbolt fires {0} additional Projectiles | 若範圍內含 {1} 點智慧，寒冰彈額外發射 {0} 個投射物 |
| With at least {1} Intelligence in Radius, Magma Orb fires {0} additional Projectiles | 若範圍內含有 {1} 點智慧，【熔岩之核】會額外發射 {0} 個投射物 |
| With at least {1} Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for {2} seconds on Kill | 範圍內至少有{1}點智慧時，喚醒幽魂擊殺時有{0}%的機率獲得噬魂者，持續{2}秒 |
| With at least {1} Intelligence in Radius, Rolling Magma deals {0}% less Damage | 範圍內至少有{1}點智慧時，熔岩翻騰造成{0}%更少傷害 |
| With at least {1} Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain | 範圍內至少有{1}點智慧時，熔岩翻騰每次連鎖造成{0}%更少傷害 |
| With at least {1} Intelligence in Radius, Rolling Magma deals {0}% more Damage | 範圍內至少有{1}點智慧時，熔岩翻騰造成{0}%更多傷害 |
| With at least {1} Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain | 範圍內至少有{1}點智慧時，熔岩翻騰每次連鎖造成{0}%更多傷害 |
| With at least {1} Intelligence in Radius, Rolling Magma fires {0} additional Projectiles | 範圍內至少有{1}點智慧時，熔岩翻騰會發射{0}個額外的投射物 |
| With at least {1} Intelligence in Radius, Spark fires {0} additional Projectiles | 範圍內至少有{1}點智慧時，電球會發射{0}個額外的投射物 |
| With at least {1} Intelligence in Radius, Spark Projectiles chain {0} additional times | 範圍內至少有{1}點智慧時，電球的投射物會連鎖額外{0}次 |
| With at least {1} Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages | 範圍內至少有{1}點智慧時，召喚骷髏可召喚最多{0}個骷髏法師 |
| With at least {1} Strength in Radius, {0}% of Glacial | 若範圍內含 {1} 點力量， |
| With at least {1} Strength in Radius, Ground Slam has a {0}% chance | 範圍內至少有{1}點力量時， |
| With at least {1} Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds | 範圍內至少有{1}點力量時，以戒備打擊擊中會給予你和附近友方護體，持續{0}秒 |
| With at least {1} Strength in Radius, Molten Strike fires {0} additional Projectiles | 範圍內至少有{1}點力量時，熔岩之擊發射{0}個額外投射物 |
| With at least {1} Strength in Radius, Molten Strike fires {0}% less Projectiles | 範圍內至少有{1}點力量時，熔岩之擊發射{0}%更少投射物 |
| With at least {1} Strength in Radius, Molten Strike fires {0}% more Projectiles | 範圍內至少有{1}點力量時，熔岩之擊發射{0}%更多投射物 |
| With at least {1} Strength in Radius, Molten Strike has {0}% increased Area of Effect | 範圍內至少有{1}點力量時，熔岩之擊增加{0}%範圍效果 |
| With at least {1} Strength in Radius, Molten Strike Projectiles Chain {0} time | 範圍內至少有{1}點力量時，熔岩之擊投射物{0}次連鎖 |
| With at least {1} Strength in Radius, Molten Strike Projectiles Chain {0} times | 範圍內至少有{1}點力量時，熔岩之擊投射物{0}次連鎖 |
| With at least {1} Strength, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Life | 當力量超過 {1} 時，召喚殭屍所造成傷害的 {0}% 為你偷取生命 |
| With at least one nearby corpse, nearby Enemies deal {0} increased Damage | 當週圍有至少 1 個屍體，週圍敵人的傷害增加 {0} |
| With at least one nearby corpse, nearby Enemies deal {0} reduced Damage | 當週圍有至少 1 個屍體，週圍敵人的傷害減少 {0} |
| With at least one nearby corpse, nearby Enemies deal {0}% increased Damage | 附近至少有1個屍體，附近敵人增加{0}%傷害 |
| With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage | 附近至少有1個屍體，附近敵人減少{0}%傷害 |
| With at least one nearby corpse, you and nearby Allies deal {0} less Damage | 當週圍有至少 1 個屍體，你與週圍友軍的總傷害更少 {0} |
| With at least one nearby corpse, you and nearby Allies deal {0} more Damage | 當週圍有至少 1 個屍體，你與週圍友軍的總傷害更多 {0} |
| With at least one nearby corpse, you and nearby Allies deal {0}% less Damage | 附近至少有1個屍體，你和附近友方造成{0}%更少傷害 |
| With at least one nearby corpse, you and nearby Allies deal {0}% more Damage | 附近至少有1個屍體，你和附近友方造成{0}%更多傷害 |
| Wither has {0} increased Area of Effect | 【死亡凋零】範圍擴大 {0} |
| Wither has {0} increased Duration | 【死亡凋零】持續時間延長 {0} |
| Wither has {0} reduced Area of Effect | 【死亡凋零】範圍縮小 {0} |
| Wither has {0} reduced Duration | 【死亡凋零】持續時間縮短 {0} |
| Wither has {0}% increased Area of Effect | 死亡凋零增加{0}%範圍效果 |
| Wither has {0}% increased Duration | 增加{0}%死亡凋零持續時間 |
| Wither has {0}% reduced Area of Effect | 死亡凋零減少{0}%範圍效果 |
| Wither has {0}% reduced Duration | 減少{0}%死亡凋零持續時間 |
| Withered inflicted by Minions has a base duration of {0} second | 召喚物造成的凋零有 {0} 秒基礎持續時間 |
| Withered inflicted by Minions has a base duration of {0} seconds | 召喚物造成的凋零有 {0} 秒基礎持續時間 |
| Withered inflicted by this Spell or Minions has a base duration of {0} second | 此法術或召喚物造成的凋零有 {0} 秒的基礎持續時間 |
| Withered inflicted by this Spell or Minions has a base duration of {0} seconds | 此法術或召喚物造成的凋零有 {0} 秒的基礎持續時間 |
| Withered lasts {0} second | 凋零持續{0}秒 |
| Withered lasts {0} seconds | 凋零持續{0}秒 |
| Withered you Inflict expires {0} faster | 你施加的【枯萎】耗竭速度加快 {0} |
| Withered you Inflict expires {0} slower | 你施加的【枯萎】耗竭速度減慢 {0} |
| Withered you Inflict expires {0}% faster | 你造成的凋零加速 {0}% 失效 |
| Withered you Inflict expires {0}% slower | 你造成的凋零減緩 {0}% 失效 |
| Withering Step has {0} increased Elusive Effect | 【凋零步】的【靈巧】效果增加 {0} |
| Withering Step has {0} reduced Elusive Effect | 【凋零步】的【靈巧】效果減少 {0} |
| Withering Step has {0}% increased Elusive Effect | 凋零之步增加{0}%靈巧效果 |
| Withering Step has {0}% reduced Elusive Effect | 凋零之步減少{0}%靈巧效果 |
| Withering Step inflicts {0} additional Withered Debuffs | 凋零之步造成{0}次額外凋零減益效果 |
| Wrath has {0} increased Aura Effect | 【雷霆】的光環效果增加 {0} |
| Wrath has {0} increased Mana Reservation | 【雷霆】的魔力保留增加 {0} |
| Wrath has {0} reduced Aura Effect | 【雷霆】的光環效果減少 {0} |
| Wrath has {0} reduced Mana Reservation | 【雷霆】的魔力保留減少 {0} |
| Wrath has {0}% increased Aura Effect | 雷霆增加{0}%光環效果 |
| Wrath has {0}% increased Mana Reservation | 雷霆增加 {0}% 魔力保留 |
| Wrath has {0}% increased Mana Reservation Efficiency | 雷霆增加{0}%魔力保留效用 |
| Wrath has {0}% increased Reservation | 雷霆增加{0}%保留 |
| Wrath has {0}% reduced Aura Effect | 雷霆減少{0}%光環效果 |
| Wrath has {0}% reduced Mana Reservation | 雷霆減少 {0}% 魔力保留 |
| Wrath has {0}% reduced Mana Reservation Efficiency | 雷霆減少{0}%魔力保留效用 |
| Wrath has {0}% reduced Reservation | 雷霆減少{0}%保留 |
| x {0} (ailment effect modifier) | x {0} (異常狀態效果詞綴) |
| x {0} (attack rate) | x {0} (攻擊速度) |
| x {0} (average instances) | x {0} (平均實例) |
| x {0} (base leech rate is {1}% per second) | x {0} (每秒偷取速率基礎 {1}%) |
| x {0} (bleed deals {1}% per second) | x {0} (每秒流血 {1}%) |
| x {0} (cast rate) | x {0} (施放速度) |
| x {0} (chance to deal double damage) | x {0} (造成雙倍傷害機率) |
| x {0} (chance to hit) | x {0} (擊中機率) |
| x {0} (DPS multiplier for this skill) | x {0} (此技能秒傷 倍數) |
| x {0} (duration modifier) | x {0} (持續時間詞綴) |
| x {0} (effective DPS modifier) | x {0} (有效秒傷詞綴) |
| x {0} (hit rate) | x {0} (擊中速度) |
| x {0} (ignite duration) | x {0} (點燃持續時間) |
| x {0} (increased/reduced duration) | x {0} (增加/減少 持續時間) |
| x {0} (increased/reduced extra crit damage taken by enemy) | x {0} (增加/減少 敵人額外暴擊傷害) |
| x {0} (increased/reduced mana cost) | x {0} (增加/減少 魔力消耗) |
| x {0} (increased/reduced stun duration) | x {0} (增加/減少 暈眩時間) |
| x {0} (increased/reduced) | x {0} (增加/減少) |
| x {0} (instance duration) | x {0} (實例持續時間) |
| x {0} (life multiplier for this totem type) | x {0} (此類圖騰生命倍率) |
| x {0} (mana cost multiplier) | x {0} (魔力消耗倍率) |
| x {0} (more/less duration) | x {0} (更多/更少 持續時間) |
| x {0} (more/less mana cost) | x {0} (更多/更少 魔力消耗) |
| x {0} (more/less) | x {0} (更多/更少) |
| x {0} (poison duration) | x {0} (中毒持續時間) |
| x {0} (portion of instances created by crits) | x {0} (暴擊實例部分) |
| x {0} (portion of instances created by main hand) | x {0} (主手實例部分) |
| x {0} (portion of instances created by non-crits) | x {0} (非暴擊實例部分) |
| x {0} (portion of instances created by off hand) | x {0} (副手實例部分) |
| x {0} (ruthless blow effect modifier) | x {0} (無情效果加成) |
| x {0} (totem life modifier) | x {0} (圖騰生命詞綴) |
| x {0} {1}% converted to other damage types) | x {0} ({1}% 轉換為其它傷害類型) |
| x {0} leech rate modifier | x {0} 偷取速率詞綴 |
| x {0}% (percentage of life to maximum leech rate) | x {0}% (最大生命偷取速率百分比) |
| You and Allies affected by Auras from your Skills {0}% reduced Attack and Cast Speed | 你和友軍受你的光環影響時，攻擊和施放速度減少 {0}% |
| You and Allies affected by Auras from your Skills deal {0}% increased Damage | 你和友軍受你的光環影響時，傷害增加 {0}% |
| You and Allies affected by Auras from your Skills deal {0}% reduced Damage | 你和友軍受你的光環影響時，傷害減少 {0}% |
| You and Allies affected by Auras from your Skills have {0}% Chance to Block Attack Damage | 你和友軍受你的光環影響時，獲得 {0}% 額外攻擊傷害格擋機率 |
| You and Allies affected by Auras from your Skills have {0}% increased Attack and Cast Speed | 你和友軍受你的光環影響時，攻擊和施放速度增加 {0}% |
| You and Allies affected by Auras from your Skills have {0}% increased Attack, Cast and Movement Speed | 你和友軍受你的光環影響時，攻擊速度，施放速度，移動速度增加 {0}% |
| You and Allies affected by Auras from your Skills have {0}% reduced Attack, Cast and Movement Speed | 你和友軍受你的光環影響時，攻擊速度，施放速度，移動速度減少 {0}% |
| You and Allies affected by Auras from your Skills have {0}% to Chaos Resistance | 你和友軍受你的光環影響時，獲得 {0}% 混沌抗性 |
| You and Allies affected by Auras from your Skills have {0}% to Elemental Resistances | 你和友軍受你的光環影響時，元素抗性 {0}% |
| You and Allies affected by your placed Banners Regenerate {0} of | 你和友軍受到你放置的旗幟影響， |
| You and Allies affected by your placed Banners Regenerate {0} of  Life per second for each Stage | 你和友軍受到你放置的旗幟影響，每階每秒回復 {0} 生命 |
| You and Allies affected by your placed Banners Regenerate {0}% of | 你和友方被你放置的鬥旗影響時，根據每層 |
| You and Allies affected by your placed Banners Regenerate {0}% of  Life per second for each Stage | 你和隊友受到你放置的旗幟影響，每階每秒回復 {0}% 生命 |
| You and Enemies have {0} increased Movement Speed while inflicted with an Ailment | 被施加異常狀態時，你和敵人的移動速度加快 {0} |
| You and Enemies have {0} increased Movement Speed while inflicted with an Ailment from Supported Skills | 若施加的異常狀態來自被輔助技能，則你和敵人的移動速度加快 {0} |
| You and Enemies have {0} reduced Movement Speed while inflicted with an Ailment | 被施加異常狀態時，你和敵人的移動速度減慢 {0} |
| You and Enemies have {0} reduced Movement Speed while inflicted with an Ailment from Supported Skills | 若施加的異常狀態來自被輔助技能，你和敵人的移動速度減慢 {0} |
| You and Enemies have {0}% increased Movement Speed while inflicted with an Ailment | 被異常狀態影響時，你和敵人增加 {0}% 移動速度 |
| You and Enemies have {0}% increased Movement Speed while inflicted with an Ailment from Supported Skills | 受到來自被輔助技能的異常狀態影響時，你和敵人增加 {0}% 移動速度 |
| You and Enemies have {0}% reduced Movement Speed while inflicted with an Ailment | 被異常狀態影響時，你和敵人減少 {0}% 移動速度 |
| You and Enemies have {0}% reduced Movement Speed while inflicted with an Ailment from Supported Skills | 受到來自被輔助技能的異常狀態影響時，你和敵人減少 {0}% 移動速度 |
| You and nearby allies {0} reduced Skill Effect Duration | 你和週圍友軍的技能效果持續時間減少 {0} |
| You and nearby allies {0}% reduced Skill Effect Duration | 你和附近友方減少 {0}% 技能效果持續時間 |
| You and nearby Allies deal {0} decreased Damage | 你和週圍友軍的傷害減少 {0} |
| You and nearby Allies deal {0} decreased Damage with Ailments | 你和週圍友軍的異常狀態傷害減少 {0} |
| You and nearby Allies deal {0} increased Burning Damage | 你和週圍友軍的燃燒傷害增加 {0} |
| You and nearby Allies deal {0} increased Damage | 你和週圍友軍的傷害增加 {0} |
| You and nearby Allies deal {0} increased Damage while on Full Life | 滿血時，你和週圍友軍的傷害增加 {0} |
| You and nearby Allies deal {0} increased Damage while you have Fortify | 當你有護體時，你和週圍友軍的傷害增加 {0} |
| You and nearby Allies deal {0} increased Damage with Ailments | 你和週圍友軍的異常狀態傷害增加 {0} |
| You and nearby allies deal {0} less Cold Damage | 你與週圍友軍的冰冷總傷害更少 {0} |
| You and nearby allies deal {0} less Damage over Time | 你與週圍友軍的總持續性傷害更少 {0} |
| You and nearby allies deal {0} less Spell Damage with Spells | 你與週圍友軍的法術總傷害更少 {0} |
| You and nearby allies deal {0} less Spell Lightning Damage with Spells | 你與週圍友軍施放法術時造成的閃電總傷害更少 {0} |
| You and nearby allies deal {0} more Cold Damage | 你與週圍友軍的冰冷總傷害更多 {0} |
| You and nearby allies deal {0} more Damage over Time | 你與週圍友軍的總持續性傷害更多 {0} |
| You and nearby allies deal {0} more Spell Damage | 你與週圍友軍的法術總傷害更多 {0} |
| You and nearby allies deal {0} more Spell Lightning Damage | 你與週圍友軍施放法術時造成的閃電總傷害更多 {0} |
| You and nearby Allies deal {0} reduced Burning Damage | 你和週圍友軍的燃燒傷害減少 {0} |
| You and nearby Allies deal {0} reduced Damage | 你和週圍友軍的傷害減少 {0} |
| You and nearby Allies deal {0} reduced Damage while you have Fortify | 當你有護體時，你和週圍友軍的傷害減少 {0} |
| You and nearby allies deal {0} to {1} additional Chaos Damage with Attacks | 你和附近友方的攻擊額外造成 {0} 至 {1} 混沌傷害 |
| You and nearby allies deal {0} to {1} additional Chaos Damage with Spells | 你和附近友方的法術額外造成 {0} 至 {1} 混沌傷害 |
| You and nearby allies deal {0} to {1} additional Fire Damage with Attacks | 你和附近友方的攻擊額外造成 {0} 至 {1} 火焰傷害 |
| You and nearby allies deal {0} to {1} additional Fire Damage with Spells | 你和附近友方的法術額外造成 {0} 至 {1} 火焰傷害 |
| You and nearby allies deal {0} to {1} additional Lightning Damage with Attacks | 你和附近友方的攻擊額外造成 {0} 至 {1} 閃電傷害 |
| You and nearby Allies deal {0}% decreased Damage | 你和附近友方減少 {0}% 傷害 |
| You and nearby Allies deal {0}% decreased Damage with Ailments | 你和附近友方減少 {0}% 異常狀態傷害 |
| You and nearby Allies deal {0}% increased Burning Damage | 你和附近友方增加 {0}% 燃燒傷害 |
| You and nearby Allies deal {0}% increased Damage | 你和附近友方增加{0}%傷害 |
| You and nearby Allies deal {0}% increased Damage while on Full Life | 滿血時，你和附近友方增加 {0}% 傷害 |
| You and nearby Allies deal {0}% increased Damage while you have Fortify | 當你有護體時，你和附近友方增加 {0}% 傷害 |
| You and nearby Allies deal {0}% increased Damage with Ailments | 你和附近友方增加 {0}% 異常狀態傷害 |
| You and nearby allies deal {0}% less Cold Damage | 你和附近友方造成 {0}% 更少冰冷傷害 |
| You and nearby allies deal {0}% less Damage over Time | 你和附近友方造成 {0}% 更少持續傷害 |
| You and nearby allies deal {0}% less Spell Damage with Spells | 你和附近友方造成 {0}% 更少法術傷害 |
| You and nearby allies deal {0}% less Spell Lightning Damage with Spells | 你和附近的隊友造成 {0}% 更少閃電法術傷害 |
| You and nearby allies deal {0}% more Cold Damage | 你和附近友方造成 {0}% 更多冰冷傷害 |
| You and nearby allies deal {0}% more Damage over Time | 你和附近友方造成 {0}% 更多持續傷害 |
| You and nearby allies deal {0}% more Spell Damage | 你和附近友方造成 {0}% 更多法術傷害 |
| You and nearby allies deal {0}% more Spell Lightning Damage | 你和附近的隊友造成 {0}% 更多閃電法術傷害 |
| You and nearby Allies deal {0}% reduced Burning Damage | 你和附近友方減少 {0}% 燃燒傷害 |
| You and nearby Allies deal {0}% reduced Damage | 你和附近友方減少{0}%傷害 |
| You and nearby Allies deal {0}% reduced Damage while you have Fortify | 當你有護體時，你和附近友方減少 {0}% 傷害 |
| You and nearby allies gain {0} additional Armour | 你與附近的隊友獲得 {0} 額外護甲 |
| You and nearby allies gain {0} additional Cold Resistance | 你與週圍友軍的冰冷抗性增加 {0} |
| You and nearby allies gain {0} additional Energy Shield | 你與附近的隊友獲得 {0} 額外能量護盾 |
| You and nearby allies gain {0} additional Evasion Rating | 你與附近的隊友獲得 {0} 額外閃避值 |
| You and nearby allies gain {0} additional Fire Resistance | 你與週圍友軍的火焰抗性增加 {0} |
| You and nearby allies gain {0} additional Lightning Resistance | 你與週圍友軍的閃電抗性增加 {0} |
| You and nearby allies gain {0} additional maximum Cold Resistance | 你與週圍友軍的冰冷抗性上限增加 {0} |
| You and nearby allies gain {0} additional maximum Fire Resistance | 你與週圍友軍的火焰抗性上限增加 {0} |
| You and nearby allies gain {0} additional maximum Lightning Resistance | 你與週圍友軍的閃電抗性上限增加 {0} |
| You and nearby allies gain {0} increased Accuracy Rating | 你與週圍友軍的命中值增加 {0} |
| You and nearby allies gain {0} increased Attack Speed | 你與週圍友軍的攻擊速度增加 {0} |
| You and nearby allies gain {0} increased Cast Speed | 你與週圍友軍的施放速度增加 {0} |
| You and nearby allies gain {0} increased Critical Strike Chance | 你與週圍友軍的攻擊和法術暴擊率增加 {0} |
| You and nearby allies gain {0} increased Damage | 你和友軍的傷害增加 {0} |
| You and nearby Allies gain {0} increased Energy Shield Recharge rate | 你與週圍友軍的能量護盾回復速度增加 {0} |
| You and nearby Allies gain {0} increased Melee Physical Damage per {1} Strength | 每 {1} 點力量可使你和週圍友軍的近戰物理傷害增加 {0} |
| You and nearby allies gain {0} increased Movement Speed | 你與週圍友軍的移動速度增加 {0} |
| You and nearby allies gain {0} increased Physical Damage | 你與週圍友軍的物理傷害增加 {0} |
| You and nearby allies gain {0} more Armour | 你與週圍友軍的總護甲更多 {0} |
| You and nearby allies gain {0} more Evasion rating | 你與週圍友軍的總閃避值更多 {0} |
| You and nearby Allies gain {0} of Evasion Rating as Extra Armour | 你和週圍友軍將 {0} 閃避值視為額外護甲 |
| You and nearby allies gain {0} of Physical Damage as Extra Cold Damage | 你與週圍友軍額外獲得 {0} 物理傷害，並轉化為冰冷傷害 |
| You and nearby allies gain {0} reduced Accuracy Rating | 你與週圍友軍的命中值減少 {0} |
| You and nearby allies gain {0} reduced Attack Speed | 你與週圍友軍的攻擊速度減少 {0} |
| You and nearby allies gain {0} reduced Cast Speed | 你與週圍友軍的施放速度減少 {0} |
| You and nearby allies gain {0} reduced Critical Strike Chance | 你與週圍友軍的攻擊和法術暴擊率減少 {0} |
| You and nearby Allies gain {0} reduced Energy Shield Recharge rate | 你與週圍友軍的能量護盾回復速度減少 {0} |
| You and nearby allies gain {0} reduced Movement Speed | 你與週圍友軍的移動速度減少 {0} |
| You and nearby allies gain {0} reduced Physical Damage | 你與週圍友軍的物理傷害減少 {0} |
| You and nearby allies gain {0} to Accuracy Rating | 你和附近友方 {0} 命中值 |
| You and nearby allies gain {0} to all Elemental Resistances | 你與週圍友軍獲得 {0} 元素抗性 |
| You and nearby allies gain {0}% additional Cold Resistance | 你與附近的隊友獲得 {0}% 額外冰冷抗性 |
| You and nearby allies gain {0}% additional Fire Resistance | 你與附近的隊友獲得 {0}% 額外火焰抗性 |
| You and nearby allies gain {0}% additional Lightning Resistance | 你與附近的隊友獲得 {0}% 額外閃電抗性 |
| You and nearby allies gain {0}% additional maximum Cold Resistance | 你與附近的隊友獲得 {0}% 額外最大冰冷抗性 |
| You and nearby allies gain {0}% additional maximum Fire Resistance | 你與附近的隊友獲得 {0}% 額外最大火焰抗性 |
| You and nearby allies gain {0}% additional maximum Lightning Resistance | 你與附近的隊友獲得 {0}% 額外最大閃電抗性 |
| You and nearby allies gain {0}% increased Accuracy Rating | 你與附近的隊友獲得 {0}% 命中值 |
| You and nearby allies gain {0}% increased Attack Speed | 你與附近的隊友獲得 {0}% 攻擊速度 |
| You and nearby allies gain {0}% increased Cast Speed | 你與附近的隊友獲得 {0}% 施放速度 |
| You and nearby allies gain {0}% increased Critical Strike Chance | 你和附近友方增加 {0}% 暴擊率 |
| You and nearby allies gain {0}% increased Damage | 你跟友方增加{0}%傷害 |
| You and nearby Allies gain {0}% increased Energy Shield Recharge rate | 你和附近友方獲得增加 {0}% 能量護盾充能率 |
| You and nearby Allies gain {0}% increased Melee Physical Damage per {1} Strength | 每{1}點力量，你和附近友方增加{0}%近戰物理傷害 |
| You and nearby allies gain {0}% increased Movement Speed | 你與附近的隊友獲得 {0}% 移動速度 |
| You and nearby allies gain {0}% increased Physical Damage | 你與附近的隊友獲得 {0}% 物理傷害 |
| You and nearby allies gain {0}% more Armour | 你與附近的隊友獲得 {0}% 更多護甲 |
| You and nearby allies gain {0}% more Evasion rating | 你與附近的隊友獲得 {0}% 閃避值 |
| You and nearby Allies gain {0}% of Evasion Rating as Extra Armour | 你和附近友方獲得 {0}% 閃避值得額外護甲 |
| You and nearby allies gain {0}% of Physical Damage as Extra Cold Damage | 你和附近友方獲得等同 {0}% 物理傷害的額外冰冷傷害 |
| You and nearby allies gain {0}% reduced Accuracy Rating | 你與附近的隊友減少 {0}% 命中值 |
| You and nearby allies gain {0}% reduced Attack Speed | 你與附近的隊友減少 {0}% 攻擊速度 |
| You and nearby allies gain {0}% reduced Cast Speed | 你與附近的隊友減少 {0}% 施放速度 |
| You and nearby allies gain {0}% reduced Critical Strike Chance | 你和附近友方減少 {0}% 暴擊率 |
| You and nearby Allies gain {0}% reduced Energy Shield Recharge rate | 你和附近友方獲得減少 {0}% 能量護盾充能率 |
| You and nearby allies gain {0}% reduced Movement Speed | 你與附近的隊友減少 {0}% 移動速度 |
| You and nearby allies gain {0}% reduced Physical Damage | 你與附近的隊友減少 {0}% 物理傷害 |
| You and nearby allies gain {0}% to all Elemental Resistances | 你與附近的隊友獲得 {0}% 全元素抗性 |
| You and nearby Allies have {0} chance to avoid being Frozen | 你和週圍友軍有 {0} 的機率避免被冰凍 |
| You and nearby Allies have {0} chance to avoid being Ignited | 你和週圍友軍有 {0} 的機率避免被點燃 |
| You and nearby Allies have {0} chance to avoid being Shocked | 你和週圍友軍有 {0} 的機率避免感電效果 |
| You and nearby Allies have {0} chance to Avoid being Stunned | 你和週圍友軍有 {0} 的機率避免被暈眩 |
| You and nearby Allies have {0} chance to Avoid Chaos Damage from Hits | 你和週圍友軍被擊中時，有 {0} 的機率避免混沌傷害 |
| You and nearby Allies have {0} chance to avoid Elemental Ailments | 你和週圍友軍有 {0} 的機率避免元素異常狀態 |
| You and nearby Allies have {0} Chance to Block Attack Damage | 你和週圍的友軍獲得 {0} 攻擊傷害格擋機率 |
| You and nearby Allies have {0} chance to Impale Enemies on Hit with Attacks | 你與週圍友軍攻擊擊中時有 {0} 的機率穿刺敵人 |
| You and nearby Allies have {0} faster start of Energy Shield Recharge | 你和週圍友軍的能量護盾充能時間提前 {0} |
| You and nearby Allies have {0} increased Attack and Cast Speed | 你和週圍友軍的攻擊和施放速度增加 {0} |
| You and nearby Allies have {0} increased Attack, Cast and Movement Speed | 你和週圍友軍的攻擊速度、施放速度、移動速度增加 {0} |
| You and nearby Allies have {0} increased Chill and Freeze Duration | 你和週圍友軍的冰緩和冰凍持續時間延長 {0} |
| You and nearby Allies have {0} increased Critical Strike Chance | 你和週圍友軍的暴擊率增加 {0} |
| You and nearby Allies have {0} increased Damage while on Full Energy Shield | 能量護盾全滿時，你和週圍友軍的傷害增加 {0} |
| You and nearby Allies have {0} increased Damage while on Full Mana | 魔力全滿時，你和週圍友軍的傷害增加 {0} |
| You and nearby Allies have {0} increased Impale Effect | 你和週圍友軍的穿刺效果增加 {0} |
| You and Nearby Allies have {0} increased Item Rarity | 你和週圍友軍的物品稀有度增加 {0} |
| You and nearby Allies have {0} increased Mana Recovery from Flasks | 你和週圍友軍的藥劑魔力回復效果增加 {0} |
| You and nearby Allies have {0} increased Mana Regeneration Rate | 你和週圍友軍的魔力再生率增加 {0} |
| You and nearby Allies have {0} increased Movement Speed while on Chilled Ground | 你和週圍友軍在冰緩地面上時，移動速度加快 {0} |
| You and nearby Allies have {0} increased Projectile Speed | 你和週圍友軍的投射物速度加快 {0} |
| You and nearby allies have {0} increased Skill Effect Duration | 你和週圍友軍的技能效果持續時間延長 {0} |
| You and nearby allies have {0} increased Spell Critical Strike Chance | 你與週圍友軍的法術暴擊機率增加 {0} |
| You and nearby Allies have {0} increased Totem Placement speed | 你和週圍友軍的圖騰放置速度加快 {0} |
| You and nearby Allies have {0} less Area of Effect | 你和週圍友軍的總效果區域額外縮小 {0} |
| You and nearby Allies have {0} more Area of Effect | 你和週圍友軍的總效果區域額外擴大 {0} |
| You and nearby Allies have {0} reduced Attack and Cast Speed | 你和週圍友軍的攻擊和施放速度減少 {0} |
| You and nearby Allies have {0} reduced Attack, Cast and Movement Speed | 你和週圍友軍的攻擊速度、施放速度、移動速度減少 {0} |
| You and nearby Allies have {0} reduced Chill and Freeze Duration | 你和週圍友軍的冰緩和冰凍持續時間縮短 {0} |
| You and nearby Allies have {0} reduced Critical Strike Chance | 你和週圍友軍的暴擊率減少 {0} |
| You and nearby Allies have {0} reduced Damage while on Full Energy Shield | 能量護盾全滿時，你和週圍友軍的傷害減少 {0} |
| You and nearby Allies have {0} reduced Damage while on Full Mana | 魔力全滿時，你和週圍友軍的傷害減少 {0} |
| You and nearby Allies have {0} reduced Impale Effect | 你和週圍友軍的穿刺效果減少 {0} |
| You and Nearby Allies have {0} reduced Item Rarity | 你和週圍友軍的物品稀有度減少 {0} |
| You and nearby Allies have {0} reduced Mana Regeneration Rate | 你和週圍友軍的魔力再生率減少 {0} |
| You and nearby Allies have {0} reduced Movement Speed while on Chilled Ground | 你和週圍友軍在冰緩地面上時，移動速度減慢 {0} |
| You and nearby Allies have {0} reduced Projectile Speed | 你和週圍友軍的投射物速度減慢 {0} |
| You and nearby allies have {0} reduced Spell Critical Strike Chance | 你與週圍友軍的法術暴擊機率減少 {0} |
| You and nearby Allies have {0} reduced Totem Placement speed | 你和週圍友軍的圖騰放置速度減慢 {0} |
| You and nearby Allies have {0} slower start of Energy Shield Recharge | 你和週圍友軍的能量護盾充能時間延後  {0} |
| You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket | 每個白色插槽使你和附近友方附加 {0} 至 {1} 混沌傷害 |
| You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket | 每有一個綠色插槽，你和附近友方附加{0}至{1}冰冷傷害 |
| You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket | 每個紅色插槽使你和附近友方附加{0}至{1}火焰傷害 |
| You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket | 每個藍色插槽使你和附近友方附加{0}至{1}閃電傷害 |
| You and nearby Allies have {0} to Chaos Resistance | 你和週圍友軍獲得 {0} 混沌抗性 |
| You and nearby Allies have {0} to Critical Strike Multiplier | 你和週圍友軍 {0} 暴擊傷害加成 |
| You and nearby Allies have {0} to Elemental Resistances | 你和週圍友軍的元素抗性 {0} |
| You and nearby Allies have {0}% chance to avoid being Frozen | 你和附近友方有 {0}% 機率避免被冰凍 |
| You and nearby Allies have {0}% chance to avoid being Ignited | 你和附近友方有 {0}% 機率避免被點燃 |
| You and nearby Allies have {0}% chance to avoid being Shocked | 你和附近友方有 {0}% 機率避免被感電 |
| You and nearby Allies have {0}% chance to Avoid being Stunned | 你和附近友方有 {0}% 機率避免被暈眩 |
| You and nearby Allies have {0}% chance to Avoid Chaos Damage from Hits | 你和附近友方有 {0}% 機率避免來自擊中的混沌傷害 |
| You and nearby Allies have {0}% chance to avoid Elemental Ailments | 你和附近友方有 {0}% 機率避免元素異常狀態 |
| You and nearby Allies have {0}% Chance to Block Attack Damage | 你和附近友方{0}%攻擊傷害格擋率 |
| You and nearby allies have {0}% chance to Evade Attack Hits | 你和附近友方 {0}% 閃避攻擊擊中率 |
| You and nearby Allies have {0}% chance to Impale Enemies on Hit with Attacks | 你和附近友方攻擊擊中時，有 {0}% 機率穿刺敵人 |
| You and nearby Allies have {0}% faster start of Energy Shield Recharge | 你和附近友方比平常快 {0}% 開始充能能量護盾 |
| You and nearby Allies have {0}% increased Armour and Evasion Rating | 你和附近友方增加 {0}% 護甲和閃避值 |
| You and nearby Allies have {0}% increased Attack and Cast Speed | 你和附近友方增加{0}%攻擊和施放速度 |
| You and nearby Allies have {0}% increased Attack, Cast and Movement Speed | 你和附近友方增加{0}%攻擊、施放和移動速度 |
| You and nearby Allies have {0}% increased Chill and Freeze Duration | 你和附近友方增加 {0}% 冰緩和冰凍持續時間 |
| You and nearby Allies have {0}% increased Critical Strike Chance | 你和附近友方增加 {0}% 暴擊率 |
| You and nearby Allies have {0}% increased Damage while on Full Energy Shield | 滿能量護盾時，你和附近友方增加 {0}% 傷害 |
| You and nearby Allies have {0}% increased Damage while on Full Mana | 滿魔力時，你和附近友方增加 {0}% 傷害 |
| You and nearby Allies have {0}% increased Impale Effect | 你和附近友方增加 {0}% 穿刺效果 |
| You and Nearby Allies have {0}% increased Item Rarity | 你和附近友方增加{0}%物品稀有度 |
| You and nearby Allies have {0}% increased Mana Recovery from Flasks | 你和附近友方增加 {0}% 來自藥劑的魔力回復 |
| You and nearby Allies have {0}% increased Mana Regeneration Rate | 你和附近友方增加{0}%魔力回復率 |
| You and nearby Allies have {0}% increased Movement Speed | 你和友軍增加{0}%移動速度 |
| You and nearby Allies have {0}% increased Movement Speed while on Chilled Ground | 在冰緩地面上時，你和附近友方增加 {0}% 移動速度 |
| You and nearby Allies have {0}% increased Projectile Speed | 你和附近友方增加 {0}% 投射物速度 |
| You and nearby allies have {0}% increased Skill Effect Duration | 你和附近友方增加 {0}% 技能效果持續時間 |
| You and nearby allies have {0}% increased Spell Critical Strike Chance | 你和附近友方增加 {0}% 法術暴擊率 |
| You and nearby Allies have {0}% increased Totem Placement speed | 你和附近友方增加 {0}% 圖騰放置速度 |
| You and nearby Allies have {0}% less Area of Effect | 你和附近友方有{0}%更少範圍效果 |
| You and nearby Allies have {0}% more Area of Effect | 你和附近友方有{0}%更多範圍效果 |
| You and nearby Allies have {0}% reduced Armour and Evasion Rating | 你和附近友方減少 {0}% 護甲和閃避值 |
| You and nearby Allies have {0}% reduced Attack and Cast Speed | 你和附近友方減少{0}%攻擊和施放速度 |
| You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed | 你和附近友方減少{0}%攻擊、施放和移動速度 |
| You and nearby Allies have {0}% reduced Chill and Freeze Duration | 你和附近友方減少 {0}% 冰緩和冰凍持續時間 |
| You and nearby Allies have {0}% reduced Critical Strike Chance | 你和附近友方減少 {0}% 暴擊率 |
| You and nearby Allies have {0}% reduced Damage while on Full Energy Shield | 滿能量護盾時，你和附近友方減少 {0}% 傷害 |
| You and nearby Allies have {0}% reduced Damage while on Full Mana | 滿魔力時，你和附近友方減少 {0}% 傷害 |
| You and nearby Allies have {0}% reduced Impale Effect | 你和附近友方減少 {0}% 穿刺效果 |
| You and Nearby Allies have {0}% reduced Item Rarity | 你和附近友方減少{0}%物品稀有度 |
| You and nearby Allies have {0}% reduced Mana Regeneration Rate | 你和附近友方減少{0}%魔力回復率 |
| You and nearby Allies have {0}% reduced Movement Speed | 你和友軍減少{0}%移動速度 |
| You and nearby Allies have {0}% reduced Movement Speed while on Chilled Ground | 在冰緩地面上時，你和附近友方減少 {0}% 移動速度 |
| You and nearby Allies have {0}% reduced Projectile Speed | 你和附近友方減少 {0}% 投射物速度 |
| You and nearby allies have {0}% reduced Spell Critical Strike Chance | 你和附近友方減少 {0}% 法術暴擊率 |
| You and nearby Allies have {0}% reduced Totem Placement speed | 你和附近友方減少 {0}% 圖騰放置速度 |
| You and nearby Allies have {0}% slower start of Energy Shield Recharge | 你和附近友方比平常慢 {0}% 開始充能能量護盾 |
| You and nearby Allies have {0}% to Chaos Resistance | 你和附近友方{0}%混沌抗性 |
| You and nearby Allies have {0}% to Critical Strike Multiplier | 你和附近友方 {0}% 暴擊加成 |
| You and nearby Allies have {0}% to Elemental Resistances | 你和附近友方{0}%元素抗性 |
| You and nearby allies have a {0}% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting {1} seconds | 你和週圍友軍有 {0}% 的機率在擊中一個稀有或傳奇敵人時，制造一個持續 {1} 秒的奉獻地面 |
| You and nearby Allies Leech {0} of Physical Attack Damage as Life | 你和週圍友軍將 {0} 物理攻擊傷害偷取為生命 |
| You and nearby Allies Leech {0}% of Physical Attack Damage as Life | 你和附近友方 {0}% 物理攻擊傷害偷取生命 |
| You and nearby Allies Regenerate {0} Life per second | 你和附近友方每秒回復 {0} 生命 |
| You and nearby Allies Regenerate {0} Mana per second | 你與附近的隊友獲得每秒 {0} 魔力回復 |
| You and nearby Allies Regenerate {0} of Life per second | 你與週圍友軍每秒回復 {0} 生命 |
| You and nearby Allies Regenerate {0}% of Life per second | 你和附近友方每秒回復 {0}% 生命 |
| You and nearby Non-Minion Allies have a {0} chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting {1} seconds | 你和週圍非召喚生物友軍有 {0} 的機率在擊中一個稀有或傳奇敵人時，制造一個持續 {1} 秒的奉獻地面 |
| You and nearby Non-Minion Allies have a {0}% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting {1} seconds | 你和附近非召喚物友方擊中稀有或傳奇敵人時，有 {0}% 機率製造奉獻地面，持續 {1} 秒 |
| You and nearby Party members gain {0} Rage when you Warcry | 當你戰吼時，你和附近隊伍成員獲得{0}層盛怒 |
| You and your Minions have {0} additional Physical Damage Reduction for each Raised Zombie | 每控制 1 個殭屍復甦，你和召喚生物的物理傷害減免增加 {0} |
| You and your Minions have {0} increased Attack and Cast Speed if you've Consumed a corpse Recently | 若你近期內有吞噬 1 個屍體，你和你的召喚生物攻擊和施放速度增加 {0} |
| You and your Minions have {0} increased Damage if you've Consumed a corpse Recently | 若你近期內有吞噬屍體，則傷害增加 {0} |
| You and your Minions have {0} Physical Damage Reduction | 你和你的召喚生物的物理傷害減免增加 {0} |
| You and your Minions have {0} reduced Attack and Cast Speed if you've Consumed a corpse Recently | 若你近期內有吞噬 1 個屍體，你和你的召喚生物攻擊和施放速度減少 {0} |
| You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie | 每有一個再生腐屍，你和你的召喚物有{0}%額外物理傷害減免 |
| You and your Minions have {0}% increased Attack and Cast Speed if | 若你近期有消耗屍體 |
| You and your Minions have {0}% increased Attack and Cast Speed if you've Consumed a corpse Recently | 近期內你若有吞噬 1 個屍體，你和你的召喚生物攻擊和施放速度增加 {0}% |
| You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently | 若你近期消耗過一具屍體，增加{0}%你和你的召喚物的傷害 |
| You and your Minions have {0}% Physical Damage Reduction | 你和你的召喚物有{0}%物理傷害減免 |
| You and your Minions have {0}% reduced Attack and Cast Speed if | 若你近期有消耗屍體 |
| You and your Minions have {0}% reduced Attack and Cast Speed if you've Consumed a corpse Recently | 近期內你若有吞噬 1 個屍體，你和你的召喚生物攻擊和施放速度減少 {0}% |
| You and your Minions take {0} increased Reflected Damage | 你和你的召喚生物受到的反射傷害增加 {0} |
| You and your Minions take {0} increased Reflected Elemental Damage | 你和你的召喚生物受到的反射元素傷害增加 {0} |
| You and your Minions take {0} increased Reflected Physical Damage | 你和你的召喚生物受到的反射物理傷害增加 {0} |
| You and your Minions take {0} reduced Reflected Damage | 你和你的召喚生物受到的反射傷害減少 {0} |
| You and your Minions take {0} reduced Reflected Elemental Damage | 你和你的召喚生物受到的反射元素傷害減少 {0} |
| You and your Minions take {0} reduced Reflected Physical Damage | 你和你的召喚生物受到的反射物理傷害減少 {0} |
| You and your Minions take {0}% increased Reflected Damage | 你和你的召喚物增加承受{0}%反射傷害 |
| You and your Minions take {0}% increased Reflected Elemental Damage | 你和你的召喚物增加承受{0}%反射元素傷害 |
| You and your Minions take {0}% increased Reflected Physical Damage | 你和你的召喚物增加{0}%承受的反射物理傷害 |
| You and your Minions take {0}% reduced Reflected Damage | 你和你的召喚物減少承受{0}%反射傷害 |
| You and your Minions take {0}% reduced Reflected Elemental Damage | 你和你的召喚物減少承受{0}%反射元素傷害 |
| You and your Minions take {0}% reduced Reflected Physical Damage | 你和你的召喚物減少{0}%承受的反射物理傷害 |
| You and your Totems Regenerate {0} of Life per second for each Summoned Totem | 每個召喚的圖騰都使你和你的圖騰每秒回復 {0} 生命 |
| You and your Totems Regenerate {0}% of Life per second for each Summoned Totem | 每個召喚的圖騰使你和你的圖騰每秒回復 {0}% 生命 |
| You and your Totems Regenerate {0}% of Life per second per Totem | 每有 1 個圖騰，你和你的圖騰每秒便回復 {0}% 生命 |
| You are Cursed with Level {0} Vulnerability | 你受到 {0} 級【脆弱】的詛咒 |
| You are Cursed with Vulnerability, with {0} increased Effect | 你被脆弱詛咒，其效果增加 {0} |
| You are Cursed with Vulnerability, with {0}% increased Effect | 你被脆弱詛咒，且增加 {0}% 效果 |
| You are Shocked during Flask effect, causing {0} increased Damage taken | 藥劑持續期間你會被感電，受到的傷害增加 {0} |
| You are Shocked during Flask effect, causing {0}% increased Damage taken | 你在藥劑效果期間被感電，增加 {0}% 承受傷害 |
| You Burn for {0} of your Maximum Energy Shield per second as Fire Damage | 你被點燃，每秒承受你最大能量護盾 {0} 的火焰傷害 |
| You Burn for {0} of your Maximum Life per second as Fire Damage | 你被點燃，每秒承受你最大生命 {0} 的火焰傷害 |
| You Burn for {0}% of your Maximum Energy Shield per second as Fire Damage | 你被燃燒，每秒承受你最大能量護盾{0}%的火焰傷害 |
| You Burn for {0}% of your Maximum Life per second as Fire Damage | 你被燃燒，每秒承受你最大生命{0}%的火焰傷害 |
| You can apply {0} additional Curses | 你可以施加{0}個額外的詛咒 |
| You can apply {0} additional Curses while at maximum Power Charges | 最大暴擊球狀態下，你可以額外施加{0}個詛咒 |
| You can Cast {0} additional Brands | 你可以施放{0}個額外烙印 |
| You can have {0} additional Brands Attached to an Enemy | 可以對敵人附著 {0} 個額外烙印 |
| You can inflict {0} additional Ignites on an Enemy | 你可以對敵人造成額外{0}個點燃效果 |
| You can inflict Bleeding on an Enemy up to {0} times | 你可造成敵人流血，最多{0}次 |
| You can inflict up to {0} Ignites on an Enemy | 你可以對單一敵人造成最多 {0} 個點燃狀態 |
| You can only generate a Soul every {0} seconds | 每{0}秒獲得1個瓦爾之靈 |
| You cannot be Chilled for {0} second after being Chilled | 你在被冰緩後，有{0}秒無法被冰緩 |
| You cannot be Chilled for {0} seconds after being Chilled | 你在被冰緩後，有{0}秒無法被冰緩 |
| You cannot be Frozen for {0} second after being Frozen | 你在被冰凍後，有{0}秒無法被冰凍 |
| You cannot be Frozen for {0} seconds after being Frozen | 你在被冰凍後，有{0}秒無法被冰凍 |
| You cannot be Ignited for {0} second after being Ignited | 你在被點燃後，有{0}秒無法被點燃 |
| You cannot be Ignited for {0} seconds after being Ignited | 你在被點燃後，有{0}秒無法被點燃 |
| You cannot be Poisoned if there is at least {0} Poison on you | 若你至少帶有{0}個毒，你不會中毒 |
| You cannot be Poisoned while there are at least {0} Poisons on you | 若你至少帶有{0}個毒，你不會中毒 |
| You cannot be Shocked for {0} second after being Shocked | 你在被感電後，有{0}秒無法被感電 |
| You cannot be Shocked for {0} seconds after being Shocked | 你在被感電後，有{0}秒無法被感電 |
| You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past {0} seconds | 若過去 {0} 秒你被暈眩或是格擋暈眩一擊，你將不能再被暈眩 |
| You gain {0} Endurance Charges on use | 使用時獲得 {0} 個耐力球 |
| You gain {0} Frenzy Charges on use | 使用時獲得 {0} 個狂怒球 |
| You gain {0} increased Area of Effect for each Mine | 每個地雷可使你的技能範圍擴大  {0} |
| You gain {0} increased Damage for each Trap | 每個陷阱可使你的傷害增加 {0} |
| You gain {0} Life Flask Charges when you Hit Cursed Enemy, no more | 當你擊中被詛咒的敵人時，你獲得 {0} 生命藥劑充能， |
| You gain {0} Life Flask Charges when you Hit Cursed Enemy, no more than once every {1} seconds | 你擊中被詛咒的敵人時，獲得 {0}  次生命藥劑充能，每 {1} 秒只發生一次 |
| You gain {0} Mana Flask Charges when you Hit Cursed Enemy, no more | 當你擊中被詛咒的敵人時，你獲得 {0} 魔力藥劑充能， |
| You gain {0} Mana Flask Charges when you Hit Cursed Enemy, no more than once every {1} seconds | 你擊中被詛咒的敵人時，獲得 {0} 次魔力藥劑充能，每 {1} 秒只發生一次 |
| You gain {0} Power Charges on use | 使用時獲得 {0} 個暴擊球 |
| You gain {0} to Spell Critical Strike Chance per Stage while in Area | 在區域內時，每層使你的法術暴擊率 {0} |
| You gain {0}% increased Area of Effect for each Mine | 每個地雷增加你{0}%範圍效果 |
| You gain {0}% increased Damage for each Trap | 每個陷阱增加你{0}%傷害 |
| You gain {0}% to Spell Critical Strike Chance per Stage while in Area | 在區域內時，每層使你 {0}% 法術暴擊率 |
| You gain a Mana Flask Charge when you Hit Cursed Enemy, no more than once every {0} seconds | 你擊中被詛咒的敵人時，獲得一次魔力藥劑充能，每 {0} 秒只發生一次 |
| You gain Divinity for {0} seconds on reaching maximum Divine Charges | 神聖充能到達最大疊層時，你獲得神聖{0}秒 |
| You gain Onslaught for {0} second on being Ignited | 被點燃時獲得猛攻{0}秒 |
| You gain Onslaught for {0} second per Endurance Charge when Hit | 被擊中時每個耐力球獲得{0}秒的猛攻 |
| You gain Onslaught for {0} seconds at maximum Endurance Charges | 達到最大耐力球時獲得{0}秒猛攻 |
| You gain Onslaught for {0} seconds on being Ignited | 被點燃時獲得猛攻{0}秒 |
| You gain Onslaught for {0} seconds on Critical Strike | 暴擊後獲得 {0} 秒的猛攻 |
| You gain Onslaught for {0} seconds on Culling Strike | 撲殺時，你獲得持續{0}秒的猛攻 |
| You gain Onslaught for {0} seconds on Hit | 你擊中時獲得{0}秒猛攻 |
| You gain Onslaught for {0} seconds on Kill | 擊殺時，你獲得持續{0}秒的猛攻 |
| You gain Onslaught for {0} seconds on Kill while affected by Haste | 被迅捷影響時，你擊殺時獲得{0}秒猛攻 |
| You gain Onslaught for {0} seconds on Killing Taunted Enemies | 擊殺被嘲諷的敵人獲得{0}秒猛攻 |
| You gain Onslaught for {0} seconds on using a Vaal Skill | 使用瓦爾技能時獲得猛攻持續{0}秒 |
| You gain Onslaught for {0} seconds per Endurance Charge when Hit | 被擊中時每個耐力球獲得{0}秒的猛攻 |
| You gain Onslaught for {0} seconds when Hit | 被擊中時你得到{0}秒猛攻 |
| You gain Onslaught for {0} seconds when you Stun an Enemy | 暈眩敵人時獲得{0}秒猛攻 |
| You gain Phasing for {0} seconds on using a Vaal Skill | 使用瓦爾技能時獲得迷蹤效果{0}秒 |
| You grant {0} Frenzy Charges to allies on Death | 你死亡時給予友方{0}狂怒球 |
| You have {0} chance to deal Double Damage while on Full Life | 滿血時，有 {0} 的機率造成雙倍傷害 |
| You have {0} Fortification | 你有{0}層護體 |
| You have {0} increased Movement Speed while Infecting | 傳染時，你的移動速度加快 {0} |
| You have {0} reduced Chance to Block Attack Damage from in front of you | 你正面的攻擊傷害格擋機率減少 {0} |
| You have {0} reduced Movement Speed while Infecting | 傳染時，你的移動速度減慢 {0} |
| You have {0}% chance to deal Double Damage while on Full Life | 滿血時你有{0}%機率造成2倍傷害 |
| You have {0}% increased Movement Speed while Infecting | 感染時，你增加{0}%移動速度 |
| You have {0}% reduced Chance to Block Attack Damage from in front of you | 減少{0}%你對來自正面的攻擊傷害格擋率 |
| You have {0}% reduced Movement Speed while Infecting | 感染時，你減少{0}%移動速度 |
| You have an additional {0} Chance to Block Attack Damage from in front of you | 你正面的攻擊傷害格擋機率額外 {0} |
| You have an additional {0}% Chance to Block Attack Damage from in front of you | 你有額外{0}%機率格擋來自正面的攻擊傷害 |
| You have Chilling Conflux for {0} seconds every {1} seconds | 你每{1}秒會獲得{0}秒冰緩匯流 |
| You have Igniting Conflux for {0} seconds every {1} seconds | 你每{1}秒會獲得{0}秒點燃匯流 |
| You have Shocking Conflux for {0} seconds every {1} seconds | 你每{1}秒會獲得{0}秒感電匯流 |
| You lose {0} Energy Shield per second | 你每秒失去 {0} 能量護盾 |
| You lose {0} of Energy Shield per second | 每秒失去 {0} 能量護盾 |
| You lose {0}% of Energy Shield per second | 每秒失去 {0}% 能量護盾 |
| You lose Rage {0}% faster | 你的【怒火】消退加快 {0}% |
| You lose Rage {0}% slower | 你的【怒火】消退減慢 {0}% |
| You lose Virulence {0} faster | 你的【毒力】消退加快 {0} |
| You lose Virulence {0} slower | 你的【毒力】消退減緩 {0} |
| You lose Virulence {0}% faster | 你失去毒性速度加快{0}% |
| You lose Virulence {0}% slower | 你失去毒性速度減緩{0}% |
| You only lose {0} Crab Barriers when you take Physical Damage from a Hit | 你被物理傷害擊中時，只會失去{0}層蟹將重盾 |
| you Spend at least {0} Mana to Use a Skill | 有 {1}% 機率觸發插槽中的法術 |
| you Spend at least {0} Mana to Use a Skill, with a {1} second Cooldown | 有 {0}% 機率觸發插槽中的法術，有 {1} 秒冷卻時間 |
| You spread Caustic Ground on Death, dealing {0} of your maximum Life as Chaos Damage per second | 你死亡時產生腐蝕地面，每秒造成等同自身 {0} 最大生命的混沌傷害 |
| You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second | 你死亡時擴散腐蝕地面，每秒造成{0}%你最大生命的混沌傷害 |
| You take {0} Chaos Damage per second for {1} seconds on Kill | 擊敗敵人後 {1} 秒內持續承受 {0} 混沌傷害 |
| You take {0} increased Extra Damage from Critical Strikes | 受到的暴擊傷害增加 {0} |
| You take {0} increased Extra Damage from Critical Strikes per Endurance Charge | 每個耐力球使你受到的暴擊傷害增加 {0} |
| You take {0} increased Extra Damage from Critical Strikes while affected by Determination | 受到【堅定】影響時，你被暴擊時受到的額外傷害增加 {0} |
| You take {0} increased Extra Damage from Critical Strikes while you have no Power Charges | 當你沒有暴擊球時，受到的暴擊傷害增加 {0} |
| You take {0} more Damage from Attacks from Enemies that aren't nearby while in Sand Stance | 處於【沙姿態】時，若敵人不在你週圍，對你造成的攻擊總傷害增加 {0} |
| You take {0} of Damage from Blocked Hits | 被格擋的攻擊對你造成 {0} 傷害 |
| You take {0} of the damage from hits you Block | 被格擋的擊中對你造成 {0} 傷害 |
| You take {0} of your Maximum Energy Shield per second as Physical Damage | 每秒受到最大能量護盾 {0} 的物理傷害 |
| You take {0} of your maximum Life as Chaos Damage on use | 使用時承受最大生命 {0} 的混沌傷害 |
| You take {0} of your Maximum Life per second as Chaos Damage | 每秒受到最大生命 {0} 的混沌傷害 |
| You take {0} of your Maximum Life per second as Physical Damage | 每秒受到最大生命 {0} 的物理傷害 |
| You take {0} reduced Extra Damage from Critical Strikes | 受到的暴擊傷害減少 {0} |
| You take {0} reduced Extra Damage from Critical Strikes per Endurance Charge | 每個耐力球使你受到的暴擊傷害減少 {0} |
| You take {0} reduced Extra Damage from Critical Strikes while affected by Determination | 受到【堅定】影響時，你被暴擊時受到的額外傷害減少 {0} |
| You take {0} reduced Extra Damage from Critical Strikes while you have no Power Charges | 當你沒有暴擊球時，受到的暴擊傷害減少 {0} |
| You take {0}% increased Extra Damage from Critical Strikes | 增加 {0}% 承受的暴擊傷害 |
| You take {0}% increased Extra Damage from Critical Strikes per Endurance Charge | 每個耐力球使你承受的暴擊傷害增加 {0}% |
| You take {0}% increased Extra Damage from Critical Strikes while affected by Determination | 被堅定影響時，你增加承受 {0}% 暴擊的額外傷害 |
| You take {0}% increased Extra Damage from Critical Strikes while you have no Power Charges | 當你沒有暴擊球時，你增加承受 {0}% 暴擊的額外傷害 |
| You take {0}% increased Extra Damage from Suppressed Critical Strikes | 你增加承受 {0}% 來自被壓抑暴擊的額外傷害 |
| You take {0}% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance | 在沙戮姿態時，你承受{0}%更少來自非附近敵人的攻擊傷害 |
| You take {0}% more Damage from Attacks from Enemies that aren't nearby while in Sand Stance | 在沙戮姿態時，你承受{0}%更多來自非附近敵人的攻擊傷害 |
| You take {0}% of Damage from Blocked Hits | 你承受 {0}% 已格擋擊中的傷害 |
| You take {0}% of the damage from hits you Block | 你受到{0}%你格擋擊中的傷害 |
| You take {0}% of your Maximum Energy Shield per second as Physical Damage | 你每秒承受等同你{0}%最大能量護盾的物理傷害 |
| You take {0}% of your maximum Life as Chaos Damage on use | 使用時承受最大生命{0}%的混沌傷害 |
| You take {0}% of your Maximum Life per second as Chaos Damage | 你每秒承受等同你{0}%最大生命的混沌傷害 |
| You take {0}% of your Maximum Life per second as Physical Damage | 你每秒承受等同你{0}%最大生命的物理傷害 |
| You take {0}% reduced Extra Damage from Critical Strikes | 減少 {0}% 承受的暴擊傷害 |
| You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently | 若你近期受到暴擊，你減少承受 {0}% 來自暴擊的額外傷害 |
| You take {0}% reduced Extra Damage from Critical Strikes per Endurance Charge | 每個耐力球使你承受的暴擊傷害減少 {0}% |
| You take {0}% reduced Extra Damage from Critical Strikes while affected by Determination | 被堅定影響時，你減少承受 {0}% 暴擊的額外傷害 |
| You take {0}% reduced Extra Damage from Critical Strikes while you have no Power Charges | 當你沒有暴擊球時，你減少承受 {0}% 暴擊的額外傷害 |
| You take {0}% reduced Extra Damage from Suppressed Critical Strikes | 你減少承受 {0}% 來自被壓抑暴擊的額外傷害 |
| You take {1} Chaos Damage per second for {0} seconds on Kill | 殺死敵人後{0}秒內持續承受{1}混沌傷害 |
| You will receive {0} additional uses of the Divine Font | 你獲得額外使用{0}次神聖之泉的機會 |
| Your and nearby Allies' Damage Penetrates {0} Chaos Resistance | 你和週圍友軍的傷害穿透 {0} 混沌抗性 |
| Your and nearby Allies' Damage Penetrates {0} Cold Resistance | 你和週圍友軍的傷害穿透 {0} 冰冷抗性 |
| Your and nearby Allies' Damage Penetrates {0} Elemental Resistances | 你和週圍友軍的傷害穿透 {0} 元素抗性 |
| Your and nearby Allies' Damage Penetrates {0} Fire Resistance | 你和週圍友軍的傷害穿透 {0} 火焰抗性 |
| Your and nearby Allies' Damage Penetrates {0} Lightning Resistance | 你和週圍友軍的傷害穿透 {0} 閃電抗性 |
| Your and nearby Allies' Damage Penetrates {0}% Chaos Resistance | 你和附近友方的傷害穿透 {0}% 混沌抗性 |
| Your and nearby Allies' Damage Penetrates {0}% Cold Resistance | 你和附近友方的傷害穿透 {0}% 冰冷傷害 |
| Your and nearby Allies' Damage Penetrates {0}% Elemental Resistances | 你和附近友方的傷害穿透 {0}% 元素抗性 |
| Your and nearby Allies' Damage Penetrates {0}% Fire Resistance | 你和附近友方的傷害穿透 {0}% 火焰傷害 |
| Your and nearby Allies' Damage Penetrates {0}% Lightning Resistance | 你和附近友方的傷害穿透 {0}% 閃電傷害 |
| Your Arc Towers dea {0} reduced Damage | 電弧之塔的傷害減少 {0} |
| Your Arc Towers dea {0}% reduced Damage | 你的電弧塔減少{0}%傷害 |
| Your Arc Towers deal {0} increased Damage | 你的電弧之塔傷害增加 {0} |
| Your Arc Towers deal {0} reduced Damage | 你的電弧之塔傷害減少 {0} |
| Your Arc Towers deal {0}% increased Damage | 你的電弧塔增加{0}%傷害 |
| Your Arc Towers deal {0}% reduced Damage | 你的電弧塔減少{0}%傷害 |
| Your Arc Towers have {0} additional chains | 你的電弧塔有{0}次額外連鎖 |
| Your Arc Towers have {0} chance to inflict Sap | 怪物有 {0} 的機率施加【殘喘】 |
| Your Arc Towers have {0} increased Range | 你的冰冷之塔範圍擴大 {0} |
| Your Arc Towers have {0} reduced Range | 你的冰冷之塔範圍縮小 {0} |
| Your Arc Towers have {0}% chance to inflict Sap | 你的電弧塔有{0}%機率造成殘喘 |
| Your Arc Towers have {0}% increased Range | 你的電弧塔增加{0}%範圍 |
| Your Arc Towers have {0}% reduced Range | 你的電弧塔減少{0}%範圍 |
| Your Arc Towers repeats {0} additional Times | 你的電弧塔額外重複{0}次 |
| Your Attacks deal {0} Physical Damage | 你的攻擊造成{0}物理傷害 |
| Your Chaos Damage has {0} chance to Poison Enemies | 你的混沌傷害有 {0} 的機率使敵人中毒 |
| Your Chaos Damage has {0}% chance to Poison Enemies | 你的混沌傷害有 {0}% 機率造成敵人中毒 |
| Your Chilling Towers deal {0} increased Damage | 你的冰冷之塔傷害增加 {0} |
| Your Chilling Towers deal {0} reduced Damage | 你的冰冷之塔傷害減少 {0} |
| Your Chilling Towers deal {0}% increased Damage | 你的冰緩塔增加{0}%傷害 |
| Your Chilling Towers deal {0}% reduced Damage | 你的冰緩塔減少{0}%傷害 |
| Your Chilling Towers freeze enemies for {0} seconds while they are affected by chilling beams | 當敵人被冰緩射線影響時，你的冰緩塔冰凍敵人 {0} 秒 |
| Your Chilling Towers have {0} increased Duration | 你的冰冷之塔持續時間增加 {0} |
| Your Chilling Towers have {0} increased effect of Chill | 你的冰冷之塔的冰緩效果增加 {0} |
| Your Chilling Towers have {0} increased Range | 冰冷之塔的範圍擴大 {0} |
| Your Chilling Towers have {0} reduced Duration | 你的冰冷之塔持續時間減少 {0} |
| Your Chilling Towers have {0} reduced effect of Chill | 你的冰冷之塔的冰緩效果減少 {0} |
| Your Chilling Towers have {0} reduced Range | 冰冷之塔的範圍縮小 {0} |
| Your Chilling Towers have {0}% increased Duration | 你的冰緩塔增加{0}%持續時間 |
| Your Chilling Towers have {0}% increased effect of Chill | 你的冰緩塔增加{0}%冰緩效果 |
| Your Chilling Towers have {0}% increased Range | 你的冰緩塔增加{0}%範圍 |
| Your Chilling Towers have {0}% reduced Duration | 你的冰緩塔減少{0}%持續時間 |
| Your Chilling Towers have {0}% reduced effect of Chill | 你的冰緩塔減少{0}%冰緩效果 |
| Your Chilling Towers have {0}% reduced Range | 你的冰緩塔減少{0}%範圍 |
| Your Chills can reduce Action Speed by up to a maximum of {0} | 你的冰緩效果可以減少行動速度，最多減少 {0} |
| Your Chills can reduce Action Speed by up to a maximum of {0}% | 你的冰緩可以減少行動速度，最多 {0}% |
| Your Critical Strike Multiplier is {0} | 你的暴擊傷害加成為 {0} |
| Your Critical Strike Multiplier is {0}% | 你的暴擊加成為 {0}% |
| Your Critical Strikes have a {0} chance to deal Double Damage | 暴擊有 {0} 的機率造成雙倍傷害 |
| Your Critical Strikes have a {0}% chance to deal Double Damage | 你的暴擊有 {0}% 機率造成兩倍傷害 |
| Your Curses have {0} increased Effect if {1} of Curse Duration expired | 若持續時間耗減了 {1}，你的詛咒效果增加 {0} |
| Your Curses have {0} reduced Effect if {1} of Curse Duration expired | 若持續時間耗減了 {1}，你的詛咒效果減少 {0} |
| Your Curses have {0}% increased Effect if {1}% of Curse Duration expired | 若詛咒持續時間過去 {1}%，你的詛咒增加 {0}% 效果 |
| Your Curses have {0}% reduced Effect if {1}% of Curse Duration expired | 若詛咒持續時間過去 {1}%，你的詛咒減少 {0}% 效果 |
| Your Empowering Towers also grant {0} increased Cast Speed | 你的賦能之塔施放速度增加 {0} |
| Your Empowering Towers also grant {0} increased Damage | 你的賦能之塔傷害增加 {0} |
| Your Empowering Towers also grant {0} reduced Cast Speed | 你的賦能之塔施放速度減少 {0} |
| Your Empowering Towers also grant {0} reduced Damage | 你的賦能之塔傷害減少 {0} |
| Your Empowering Towers also grant {0}% increased Cast Speed | 你的賦予塔同時給予增加{0}%施放速度 |
| Your Empowering Towers also grant {0}% increased Damage | 你的賦予塔同時給予增加{0}%傷害 |
| Your Empowering Towers also grant {0}% reduced Cast Speed | 你的賦予塔同時給予減少{0}%施放速度 |
| Your Empowering Towers also grant {0}% reduced Damage | 你的賦予塔同時給予減少{0}%傷害 |
| Your Empowering Towers have {0} increased Effect | 你的賦能之塔效果增加 {0} |
| Your Empowering Towers have {0} increased Range | 你的賦能之塔範圍擴大 {0} |
| Your Empowering Towers have {0} reduced Effect | 你的賦能之塔效果減少 {0} |
| Your Empowering Towers have {0} reduced Range | 你的賦能之塔範圍縮小 {0} |
| Your Empowering Towers have {0}% increased Effect | 你的賦予塔給予增加{0}%效果 |
| Your Empowering Towers have {0}% increased Range | 你的賦予塔增加{0}%範圍 |
| Your Empowering Towers have {0}% reduced Effect | 你的賦予塔給予減少{0}%效果 |
| Your Empowering Towers have {0}% reduced Range | 你的賦予塔減少{0}%範圍 |
| Your Fireball Towers deal {0} increased Damage | 你的火球之塔傷害增加 {0} |
| Your Fireball Towers deal {0} reduced Damage | 你的火球之塔傷害減少 {0} |
| Your Fireball Towers deal {0}% increased Damage | 你的火球塔增加{0}%傷害 |
| Your Fireball Towers deal {0}% reduced Damage | 你的火球塔減少{0}%傷害 |
| Your Fireball Towers fire {0} additional Projectiles | 你的火球塔發射{0}個額外投射物 |
| Your Fireball Towers fire an additional {0} Projectiles | 你的火球塔發射{0}個額外投射物 |
| Your Fireball Towers have {0} increased Cast Speed | 你的火球之塔施放速度增加 {0} |
| Your Fireball Towers have {0} increased Range | 你的火球之塔範圍擴大 {0} |
| Your Fireball Towers have {0} reduced Cast Speed | 你的火球之塔施放速度減少 {0} |
| Your Fireball Towers have {0} reduced Range | 你的火球之塔範圍縮小 {0} |
| Your Fireball Towers have {0}% increased Cast Speed | 你的火球塔增加{0}%施放速度 |
| Your Fireball Towers have {0}% increased Range | 你的火球塔增加{0}%範圍 |
| Your Fireball Towers have {0}% reduced Cast Speed | 你的火球塔減少{0}%施放速度 |
| Your Fireball Towers have {0}% reduced Range | 你的火球塔減少{0}%範圍 |
| Your Flamethrower Towers deal {0} increased Damage | 你的擲火之塔傷害增加 {0} |
| Your Flamethrower Towers deal {0} reduced Damage | 你的擲火之塔傷害減少 {0} |
| Your Flamethrower Towers deal {0}% increased Damage | 你的噴火塔增加{0}%傷害 |
| Your Flamethrower Towers deal {0}% reduced Damage | 你的噴火塔減少{0}%傷害 |
| Your Flamethrower Towers have {0} chance to inflict Scorch | 你的【擲火之塔】有 {0} 的機率造成【焦灼】 |
| Your Flamethrower Towers have {0} increased Cast Speed | 你的擲火之塔施放速度增加 {0} |
| Your Flamethrower Towers have {0} increased Range | 你的擲火之塔範圍擴大 {0} |
| Your Flamethrower Towers have {0} reduced Cast Speed | 你的擲火之塔施放速度減少 {0} |
| Your Flamethrower Towers have {0} reduced Range | 你的擲火之塔範圍縮小 {0} |
| Your Flamethrower Towers have {0}% chance to inflict Scorch | 你的噴火塔有{0}%機率造成焦灼 |
| Your Flamethrower Towers have {0}% increased Cast Speed | 你的噴火塔增加{0}%施放速度 |
| Your Flamethrower Towers have {0}% increased Range | 你的噴火塔增加{0}%範圍 |
| Your Flamethrower Towers have {0}% reduced Cast Speed | 你的噴火塔減少{0}%施放速度 |
| Your Flamethrower Towers have {0}% reduced Range | 你的噴火塔減少{0}%範圍 |
| Your Freezebolt Towers deal {0} increased Damage | 你的冰箭之塔傷害增加 {0} |
| Your Freezebolt Towers deal {0} reduced Damage | 你的冰箭之塔傷害減少 {0} |
| Your Freezebolt Towers deal {0}% increased Damage | 你的冰凍彈塔增加{0}%傷害 |
| Your Freezebolt Towers deal {0}% reduced Damage | 你的冰凍彈塔減少{0}%傷害 |
| Your Freezebolt Towers fire {0} additional Projectiles | 你的冰凍彈塔發射{0}個額外投射物 |
| Your Freezebolt Towers have {0} chance to inflict Brittle | 你的【冰箭之塔】有 {0} 的機率施加【易碎】 |
| Your Freezebolt Towers have {0} increased Range | 你的冰箭之塔範圍擴大 {0} |
| Your Freezebolt Towers have {0} reduced Range | 你的冰箭之塔範圍縮小 {0} |
| Your Freezebolt Towers have {0}% chance to inflict Brittle | 你的冰凍彈塔有{0}%機率造成易碎 |
| Your Freezebolt Towers have {0}% increased Range | 你的冰凍彈塔增加{0}%範圍 |
| Your Freezebolt Towers have {0}% reduced Range | 你的冰凍彈塔減少{0}%範圍 |
| Your Glacial Cage Towers have {0} increased Cooldown Recovery Rate | 你的冰籠之塔冷卻回復速度增加 {0} |
| Your Glacial Cage Towers have {0} increased Duration | 你的冰籠之塔持續時間增加 {0} |
| Your Glacial Cage Towers have {0} increased Range | 你的冰籠之塔範圍擴大 {0} |
| Your Glacial Cage Towers have {0} reduced Cooldown Recovery Rate | 你的冰籠之塔冷卻回復速度減少 {0} |
| Your Glacial Cage Towers have {0} reduced Duration | 你的冰籠之塔持續時間減少 {0} |
| Your Glacial Cage Towers have {0} reduced Range | 你的冰籠之塔範圍縮小 {0} |
| Your Glacial Cage Towers have {0}% increased Cooldown Recovery | 你的冰籠之塔冷卻回復速度增加 {0}% |
| Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate | 你的寒冰牢籠塔增加{0}%冷卻時間恢復速度 |
| Your Glacial Cage Towers have {0}% increased Duration | 你的寒冰牢籠塔增加{0}%持續時間 |
| Your Glacial Cage Towers have {0}% increased Range | 你的寒冰牢籠塔增加{0}%範圍 |
| Your Glacial Cage Towers have {0}% reduced Cooldown Recovery | 你的冰籠之塔冷卻回復速度減少 {0}% |
| Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate | 你的寒冰牢籠塔減少{0}%冷卻時間恢復速度 |
| Your Glacial Cage Towers have {0}% reduced Duration | 你的寒冰牢籠塔減少{0}%持續時間 |
| Your Glacial Cage Towers have {0}% reduced Range | 你的寒冰牢籠塔減少{0}%範圍 |
| Your Hex Curse Spells create a Hexed Area for {0} second if you Cast them yourself | 你的咒術詛咒法術製造 {0} 個咒術區域 1 秒 |
| Your Hits inflict Decay, dealing {0} Chaos Damage per second for {1} seconds | 你擊中造成腐化，每秒造成{0}混沌傷害，持續{1}秒 |
| Your Hits Intimidate Enemies for {0} seconds while you are using Pride | 你使用驕傲時，你的擊中威嚇敵人{0}秒 |
| Your Hits treat Chaos Resistance as {0}% higher than actual value | 你的擊中將混沌抗性視為比實際值高{0}% |
| Your Hits treat Cold Resistance as {0} higher than actual value | 你的擊中將冰冷抗性視為比實際高 {0} |
| Your Hits treat Cold Resistance as {0}% higher than actual value | 你的擊中會將冰冷抗性視為比實際值高{0}% |
| Your Hits treat Fire Resistance as {0}% higher than actual value | 你的擊中會將火焰抗性視為比實際值高{0}% |
| Your Hits treat Lightning Resistance as {0}% higher than actual value | 你的擊中會將閃電抗性視為比實際值高{0}% |
| Your Imbuing Towers also grant {0} increased Critical Strike Chance | 你的灌注之塔暴擊率增加 {0} |
| Your Imbuing Towers also grant {0} increased Damage | 你的灌注之塔傷害增加 {0} |
| Your Imbuing Towers also grant {0} reduced Critical Strike Chance | 你的灌注之塔暴擊率減少 {0} |
| Your Imbuing Towers also grant {0} reduced Damage | 你的灌注之塔傷害減少 {0} |
| Your Imbuing Towers also grant {0}% increased Critical Strike Chance | 你的湧泉塔同時增加 {0}% 暴擊率 |
| Your Imbuing Towers also grant {0}% increased Damage | 你的湧泉塔同時增加{0}%傷害 |
| Your Imbuing Towers also grant {0}% reduced Critical Strike Chance | 你的湧泉塔同時減少 {0}% 暴擊率 |
| Your Imbuing Towers also grant {0}% reduced Damage | 你的湧泉塔同時減少{0}%傷害 |
| Your Imbuing Towers have {0} increased Effect | 你的灌注之塔效果增加 {0} |
| Your Imbuing Towers have {0} increased Range | 你的灌注之塔範圍擴大 {0} |
| Your Imbuing Towers have {0} reduced Effect | 你的灌注之塔效果減少 {0} |
| Your Imbuing Towers have {0} reduced Range | 你的灌注之塔範圍縮小 {0} |
| Your Imbuing Towers have {0}% increased Effect | 你的湧泉塔增加{0}%效果 |
| Your Imbuing Towers have {0}% increased Range | 你的湧泉塔增加{0}%範圍 |
| Your Imbuing Towers have {0}% reduced Effect | 你的湧泉塔減少{0}%效果 |
| Your Imbuing Towers have {0}% reduced Range | 你的湧泉塔減少{0}%範圍 |
| Your Lightning Storm Towers deal {0} increased Damage | 你的雷暴之塔傷害增加 {0} |
| Your Lightning Storm Towers deal {0} reduced Damage | 你的雷暴之塔傷害減少 {0} |
| Your Lightning Storm Towers deal {0}% increased Damage | 你的雷霆風暴塔增加{0}%傷害 |
| Your Lightning Storm Towers deal {0}% reduced Damage | 你的雷霆風暴塔減少{0}%傷害 |
| Your Lightning Storm Towers have {0} increased explosion Area of Effect | 你的雷暴之塔爆發效果區域擴大 {0} |
| Your Lightning Storm Towers have {0} increased Impact Delay | 你的雷暴之塔衝擊延遲效果增加 {0} |
| Your Lightning Storm Towers have {0} increased Range | 你的雷暴之塔範圍增加 {0} |
| Your Lightning Storm Towers have {0} reduced explosion Area of Effect | 你的雷暴之塔爆發效果區域縮小 {0} |
| Your Lightning Storm Towers have {0} reduced Impact Delay | 你的雷暴之塔衝擊延遲效果增加減少 {0} |
| Your Lightning Storm Towers have {0} reduced Range | 你的雷暴之塔範圍減少 {0} |
| Your Lightning Storm Towers have {0}% increased explosion Area of Effect | 你的雷霆風暴塔增加{0}%爆炸範圍效果 |
| Your Lightning Storm Towers have {0}% increased Impact Delay | 你的雷霆風暴塔增加{0}%衝擊延遲 |
| Your Lightning Storm Towers have {0}% increased Range | 你的雷霆風暴塔增加{0}%範圍 |
| Your Lightning Storm Towers have {0}% reduced explosion Area of Effect | 你的雷霆風暴塔減少{0}%爆炸範圍效果 |
| Your Lightning Storm Towers have {0}% reduced Impact Delay | 你的雷霆風暴塔減少{0}%衝擊延遲 |
| Your Lightning Storm Towers have {0}% reduced Range | 你的雷霆風暴塔減少{0}%範圍 |
| Your Linked targets deal {0}% increased Damage | 你連結的目標增加{0}%造成的傷害 |
| Your Linked targets deal {0}% reduced Damage | 你連結的目標減少{0}%造成的傷害 |
| Your Linked Targets take {0}% increased Damage | 你的連結目標增加承受{0}%傷害 |
| Your Linked Targets take {0}% reduced Damage | 你的連結目標增加減少{0}%傷害 |
| Your Mark has a {0} chance to transfer to another Enemy when Marked Enemy dies | 被標記的敵人被擊敗後，你的咒印有 {0} 的機率轉移給另一個敵人 |
| Your Mark has a {0}% chance to transfer to another Enemy when Marked Enemy dies | 當被印記的敵人死亡時，你的印記有 {0}% 機率轉移至其它敵人 |
| Your Maximum Resistances are {0} | 你的最大抗性為 {0} |
| Your Maximum Resistances are {0}% | 你的最大抗性為{0}% |
| Your Meteor Towers create Burning Ground for {0} seconds on Hit | 你的隕石塔擊中時製造燃燒地面，持續{0}秒 |
| Your Meteor Towers deal {0} increased Damage | 你的隕星之塔傷害增加 {0} |
| Your Meteor Towers deal {0} reduced Damage | 你的隕星之塔傷害減少 {0} |
| Your Meteor Towers deal {0}% increased Damage | 你的隕石塔增加{0}%傷害 |
| Your Meteor Towers deal {0}% reduced Damage | 你的隕石塔減少{0}%傷害 |
| Your Meteor Towers drop {0} additional Meteors | 你的隕石塔掉落{0}個額外隕石 |
| Your Meteor Towers have {0} increased Range | 你的隕星之塔範圍增加 {0} |
| Your Meteor Towers have {0} reduced Range | 你的隕星之塔範圍減少 {0} |
| Your Meteor Towers have {0}% increased Range | 你的隕石塔增加{0}%範圍 |
| Your Meteor Towers have {0}% reduced Range | 你的隕石塔減少{0}%範圍 |
| Your Minions spread Burning Ground on Death, dealing {0} of their maximum Life as Fire Damage per second | 你的召喚生物死亡時產生燃燒地面，每秒造成等同它們最大生命 {0} 的火焰傷害 |
| Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second | 你的召喚物死亡後擴散燃燒地面，每秒造成他們最大生命{0}%的火焰傷害 |
| Your Minions spread Caustic Ground on Death, dealing {0} of their maximum Life as Chaos Damage per second | 你的召喚生物死亡時產生腐蝕地面，每秒造成等同它們 {0} 最大生命的混沌傷害 |
| Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second | 你的召喚物死亡時擴散腐蝕地面，每秒造成{0}%他們最大生命的混沌傷害 |
| Your Movement Speed is {0} of its base value | 你的移動速度變為基礎值的 {0} |
| Your Movement Speed is {0}% of its base value | 你的移動速度為 {0}% 它的基礎值 |
| Your Offerings have {0} increased Effect on you | 你的奉獻技能對自身的效果增加 {0} |
| Your Offerings have {0} reduced Effect on you | 你的奉獻技能對自身的效果減少 {0} |
| Your Offerings have {0}% increased Effect on you | 你的奉獻技能對你增加 {0}% 效果 |
| Your Offerings have {0}% reduced Effect on you | 你的奉獻技能對你減少 {0}% 效果 |
| Your Raised Zombies spread Caustic Ground on Death, dealing {0} of their maximum Life as Chaos Damage per second | 你的【殭屍復甦】死亡時產生腐蝕地面，每秒造成等同它們 {0} 最大生命的混沌傷害 |
| Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second | 你的殭屍復甦死亡時擴散腐蝕地面，每秒造成{0}%他們最大生命的混沌傷害 |
| Your Scout Towers have {0} increased Range | 你的偵察之塔範圍增加 {0} |
| Your Scout Towers have {0} reduced Range | 你的偵察之塔範圍減少 {0} |
| Your Scout Towers have {0}% increased Range | 你的哨兵塔增加{0}%範圍 |
| Your Scout Towers have {0}% reduced Range | 你的哨兵塔減少{0}%範圍 |
| Your Scout Towers summon an {0} fewer minions | 你的哨兵塔少召喚{0}個召喚物 |
| Your Scout Towers summon an additional {0} minions | 你的哨兵塔召喚{0}個額外召喚物 |
| Your Seismic Towers deal {0} increased Damage | 你的震地之塔傷害增加 {0} |
| Your Seismic Towers deal {0} reduced Damage | 你的震地之塔傷害減少 {0} |
| Your Seismic Towers deal {0}% increased Damage | 你的地裂塔增加{0}%傷害 |
| Your Seismic Towers deal {0}% reduced Damage | 你的地裂塔減少{0}%傷害 |
| Your Seismic Towers has {0}% increased length and range of Cascades | 你的震地之塔地刺長度和範圍增加 {0}% |
| Your Seismic Towers has {0}% reduced length and range of Cascades | 你的震地之塔地刺長度和範圍減少 {0}% |
| Your Seismic Towers have {0} additional Cascades | 你的地裂塔有{0}個額外地刺 |
| Your Seismic Towers have {0} increased length and range of Cascades | 你的震地之塔地刺長度和範圍增加 {0} |
| Your Seismic Towers have {0} increased Range | 你的震地之塔範圍增加 {0} |
| Your Seismic Towers have {0} increased Stun Duration | 你的震地之塔暈眩持續增加 {0} |
| Your Seismic Towers have {0} reduced length and range of Cascades | 你的震地之塔地刺長度和範圍減少 {0} |
| Your Seismic Towers have {0} reduced Range | 你的震地之塔範圍減少 {0} |
| Your Seismic Towers have {0} reduced Stun Duration | 你的暈眩持續減少 {0} |
| Your Seismic Towers have {0}% increased length and range of Cascades | 你的地裂塔增加{0}%長度和地刺範圍 |
| Your Seismic Towers have {0}% increased Range | 你的地裂塔增加{0}%範圍 |
| Your Seismic Towers have {0}% increased Stun Duration | 你的地裂塔增加{0}%暈眩持續時間 |
| Your Seismic Towers have {0}% reduced length and range of Cascades | 你的地裂塔減少{0}%長度和地刺範圍 |
| Your Seismic Towers have {0}% reduced Range | 你的地裂塔減少{0}%範圍 |
| Your Seismic Towers have {0}% reduced Stun Duration | 你的地裂塔減少{0}%暈眩持續時間 |
| Your Sentinel Towers have {0} increased Range | 你的哨兵之塔範圍擴大 {0} |
| Your Sentinel Towers have {0} reduced Range | 你的哨兵之塔範圍縮小 {0} |
| Your Sentinel Towers have {0}% increased Range | 你的衛士塔增加{0}%範圍 |
| Your Sentinel Towers have {0}% reduced Range | 你的衛士塔減少{0}%範圍 |
| Your Shock Nova Towers deal {0} increased Damage | 你的閃電之塔傷害增加 {0} |
| Your Shock Nova Towers deal {0} reduced Damage | 你的閃電之塔傷害減少 {0} |
| Your Shock Nova Towers deal {0}% increased Damage | 你的閃電新星塔增加{0}%傷害 |
| Your Shock Nova Towers deal {0}% reduced Damage | 你的閃電新星塔減少{0}%傷害 |
| Your Shock Nova Towers have {0} increased area of effect per repeat | 你的閃電之塔每次重復可使效果區域擴大 {0} |
| Your Shock Nova Towers have {0} increased effect of Shock | 你的閃電之塔範圍擴大 {0} |
| Your Shock Nova Towers have {0} increased Range | 你的閃電之塔範圍增加 {0} |
| Your Shock Nova Towers have {0} reduced area of effect per repeat | 你的閃電之塔每次重復可使效果區域縮小 {0} |
| Your Shock Nova Towers have {0} reduced effect of Shock | 你的閃電之塔範圍縮小 {0} |
| Your Shock Nova Towers have {0} reduced Range | 你的閃電之塔範圍減少 {0} |
| Your Shock Nova Towers have {0}% increased area of effect per repeat | 你的感電新星塔每次重複增加{0}%範圍效果 |
| Your Shock Nova Towers have {0}% increased effect of Shock | 你的閃電新星塔增加{0}%感電效果 |
| Your Shock Nova Towers have {0}% increased Range | 你的閃電新星塔增加{0}%範圍 |
| Your Shock Nova Towers have {0}% reduced area of effect per repeat | 你的感電新星塔每次重複減少{0}%範圍效果 |
| Your Shock Nova Towers have {0}% reduced effect of Shock | 你的閃電新星塔減少{0}%感電效果 |
| Your Shock Nova Towers have {0}% reduced Range | 你的閃電新星塔減少{0}%範圍 |
| Your Shock Nova Towers repeats {0} additional Times | 你的閃電新星塔重複額外{0}次 |
| Your ShockNova Towers deal {0}% reduced Damage | 你的閃電之塔傷害減少 {0}% |
| Your Shocks can increase Damage taken by up to a maximum of {0} | 你的感電效果可以增加受到的傷害，最大 {0} |
| Your Shocks can increase Damage taken by up to a maximum of {0}% | 你的感電可以增加承受傷害，至多 {0}% |
| Your Shocks can only increase Damage taken by up to a maximum of {0} | 你的感電效果只能增加承受傷害，最大 {0} |
| Your Shocks can only increase Damage taken by up to a maximum of {0}% | 你的感電只可增加承受傷害，至多 {0}% |
| Your Skills can have {0} additional Brands Attached to an Enemy | 你的技能可以對敵人附著{0}個額外烙 |
| Your Skills deal you {0} of Mana Spent on Skill Mana Costs as Physical Damage | 你的技能對你造成等同技能魔力消耗 {0} 的物理傷害 |
| Your Skills deal you {0}% of Mana Spent on Skill Mana Costs as Physical Damage | 你的技能對你造成物理傷害等同於 {0}% 你所使用技能的魔力消耗 |
| Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage | 你的技能對你造成 {0}% 你魔力消耗在前期技能魔力消耗的物理傷害 |
| Your Smothering Towers also grant {0} chance to be Frozen, Shocked and Ignited | 你的【窒息之塔】還有有 {0} 的機率導致【冰凍】、【感電】和【點燃】 |
| Your Smothering Towers also grant {0} increased Damage | 你的窒息之塔傷害增加 {0} |
| Your Smothering Towers also grant {0} increased Movement Speed | 你的窒息之塔還使移動速度增加 {0} |
| Your Smothering Towers also grant {0} reduced Damage | 你的窒息之塔傷害減少 {0} |
| Your Smothering Towers also grant {0} reduced Movement Speed | 你的窒息之塔還使移動速度減少 {0} |
| Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited | 你的禁閉塔同時有{0}%機率冰凍、感電和點燃 |
| Your Smothering Towers also grant {0}% increased Damage | 你的禁閉塔同時增加{0}%傷害 |
| Your Smothering Towers also grant {0}% increased Movement Speed | 你的禁閉塔同時增加{0}%移動速度 |
| Your Smothering Towers also grant {0}% reduced Damage | 你的禁閉塔同時減少{0}%傷害 |
| Your Smothering Towers also grant {0}% reduced Movement Speed | 你的禁閉塔同時減少{0}%移動速度 |
| Your Smothering Towers have  {0} reduced Range | 你的窒息之塔範圍縮小 {0} |
| Your Smothering Towers have  {0}% reduced Range | 你的禁閉塔減少{0}%範圍 |
| Your Smothering Towers have {0} increased Effect | 你的窒息之塔效果增加 {0} |
| Your Smothering Towers have {0} increased Range | 你的窒息之塔範圍擴大 {0} |
| Your Smothering Towers have {0} reduced Effect | 你的窒息之塔效果減少 {0} |
| Your Smothering Towers have {0}% increased Effect | 你的禁閉塔增加{0}%效果 |
| Your Smothering Towers have {0}% increased Range | 你的禁閉塔增加{0}%範圍 |
| Your Smothering Towers have {0}% reduced Effect | 你的禁閉塔減少{0}%效果 |
| Your spells have {0} chance to Shock against Frozen Enemies | 你的法術有 {0} 的機率對冰凍的敵人造成感電 |
| Your spells have {0}% chance to Shock against Frozen Enemies | 你的法術有{0}%機率對冰凍的敵人造成感電 |
| Your Stone Gaze Cage Towers have {0} increased Range | 你的石化之塔範圍擴大 {0} |
| Your Stone Gaze Cage Towers have {0} reduced Range | 你的石化之塔範圍縮小 {0} |
| Your Stone Gaze Cage Towers have {0}% increased Range | 你的石化凝視塔增加{0}%範圍 |
| Your Stone Gaze Cage Towers have {0}% reduced Range | 你的石化凝視塔減少{0}%範圍 |
| Your Stone Gaze Towers have {0} increased Cooldown Recovery Rate | 你的石化之塔冷卻回復速度增加 {0} |
| Your Stone Gaze Towers have {0} increased Duration | 你的石化之塔持續時間增加 {0} |
| Your Stone Gaze Towers have {0} increased Petrification Delay | 你的石化之塔石化延遲時間增加 {0} |
| Your Stone Gaze Towers have {0} reduced Cooldown Recovery Rate | 你的石化之塔冷卻回復速度減少 {0} |
| Your Stone Gaze Towers have {0} reduced Duration | 你的石化之塔持續時間減少 {0} |
| Your Stone Gaze Towers have {0} reduced Petrification Delay | 你的石化之塔石化延遲時間減少 {0} |
| Your Stone Gaze Towers have {0}% increased Cooldown Recovery | 你的石化之塔冷卻回復速度增加 {0}% |
| Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate | 你的石化凝視塔增加{0}%冷卻時間恢復速度 |
| Your Stone Gaze Towers have {0}% increased Duration | 你的石化凝視塔增加{0}%持續時間 |
| Your Stone Gaze Towers have {0}% increased Petrification Delay | 你的石化凝視塔增加{0}%石化延遲 |
| Your Stone Gaze Towers have {0}% reduced Cooldown Recovery | 你的石化之塔冷卻回復速度減少 {0}% |
| Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate | 你的石化凝視塔減少{0}%冷卻時間恢復速度 |
| Your Stone Gaze Towers have {0}% reduced Duration | 你的石化凝視塔減少{0}%持續時間 |
| Your Stone Gaze Towers have {0}% reduced Petrification Delay | 你的石化凝視塔減少{0}%石化延遲 |
| Your Summoning Tower summons {0} additional Minions | 你的召喚之塔召喚 {0} 個額外的生物 |
| Your Summoning Towers have {0} increased Range | 你的召喚之塔範圍擴大 {0} |
| Your Summoning Towers have {0} reduced Range | 你的召喚之塔範圍縮小 {0} |
| Your Summoning Towers have {0}% increased Range | 你的召喚塔增加{0}%範圍 |
| Your Summoning Towers have {0}% reduced Range | 你的召喚塔減少{0}%範圍 |
| Your Summoning Towers summon {0} additional Minions | 你的召喚塔召喚{0}個額外召喚物 |
| Your Temporal Towers also grant you {0} increased action speed | 你的時間之塔還使你的行動速度增加 {0} |
| Your Temporal Towers also grant you {0} reduced action speed | 你的時間之塔還使你的行動速度減少 {0} |
| Your Temporal Towers also grant you {0}% increased action speed | 你的時空塔同時增加你{0}%行動速度 |
| Your Temporal Towers also grant you {0}% reduced action speed | 你的時空塔同時減少你{0}%行動速度 |
| Your Temporal Towers effects decay {0} faster | 你的時間之塔效果衰減速度加快 {0} |
| Your Temporal Towers effects decay {0} slower | 你的時間之塔效果衰減速度減慢 {0} |
| Your Temporal Towers effects decay {0}% faster | 你的時空塔效果逝去加速{0}% |
| Your Temporal Towers effects decay {0}% slower | 你的時空塔效果逝去減緩{0}% |
| Your Temporal Towers have {0} increased Effect | 你的時間之塔效果增加 {0} |
| Your Temporal Towers have {0} increased Range | 你的時間之塔範圍擴大 {0} |
| Your Temporal Towers have {0} reduced Effect | 你的時間之塔效果減少 {0} |
| Your Temporal Towers have {0} reduced Range | 你的時間之塔範圍縮小 {0} |
| Your Temporal Towers have {0}% increased Effect | 你的時空塔增加{0}%效果 |
| Your Temporal Towers have {0}% increased Range | 你的時空塔增加{0}%範圍 |
| Your Temporal Towers have {0}% reduced Effect | 你的時空塔減少{0}%效果 |
| Your Temporal Towers have {0}% reduced Range | 你的時空塔減少{0}%範圍 |
| Your Totems have {0} to Maximum Energy Shield | 你的圖騰{0}最大能量護盾 |
| Your Towers deal {0} increased Damage per Type of Tower Active | 每有一種啟動的防禦塔，就使你防禦塔造成的傷害增加 {0} |
| Your Towers deal {0}% increased Damage per Type of Tower Active | 每種啟動的防守塔，使你的防守塔增加{0}%傷害 |
| Your Traps deal {0} less Damage with Hits and Ailments if they Armed Recently | 近期內若有放置過陷阱，則陷阱造成的擊中和後續異常狀態總傷害更少 {0} |
| Your Traps deal {0} more Damage with Hits and Ailments if they Armed Recently | 近期內若有放置過陷阱，則陷阱造成的擊中和後續異常狀態總傷害更多 {0} |
| Your Traps deal {0}% less Damage with Hits and Ailments if they Armed Recently | 若近期有放置陷阱，則陷阱擊中和異常狀態造成 {0}% 更少傷害 |
| Your Traps deal {0}% more Damage with Hits and Ailments if they Armed Recently | 若近期有放置陷阱，則陷阱擊中和異常狀態造成 {0}% 更多傷害 |
| Zealotry has {0} increased Aura Effect | 【狂熱】的光環效果增加 {0} |
| Zealotry has {0} increased Mana Reservation | 【狂熱】的魔力保留增加 {0} |
| Zealotry has {0} reduced Aura Effect | 【狂熱】的光環效果減少 {0} |
| Zealotry has {0} reduced Mana Reservation | 【狂熱】的魔力保留減少 {0} |
| Zealotry has {0}% increased Aura Effect | 狂熱增加{0}%光環效果 |
| Zealotry has {0}% increased Mana Reservation | 狂熱增加 {0}% 魔力保留 |
| Zealotry has {0}% increased Mana Reservation Efficiency | 狂熱增加{0}%魔力保留效用 |
| Zealotry has {0}% increased Reservation | 狂熱增加{0}%保留 |
| Zealotry has {0}% reduced Aura Effect | 狂熱減少{0}%光環效果 |
| Zealotry has {0}% reduced Mana Reservation | 狂熱減少 {0}% 魔力保留 |
| Zealotry has {0}% reduced Mana Reservation Efficiency | 狂熱減少{0}%魔力保留效用 |
| Zealotry has {0}% reduced Reservation | 狂熱減少{0}%保留 |
| Zombies' Slam Attack has {0} increased Cooldown Recovery Rate | 【殭屍復甦】的重擊攻擊會使冷卻回復速度增加 {0} |
| Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate | 腐屍的重擊攻擊增加{0}%冷卻時間恢復率 |
| Zombies' Slam Attack has {0}% increased Cooldown Recovery Speed | 【殭屍復甦】的重擊攻擊會使冷卻回復速度增加 {0}% |
| Enemy physical damage reduction: {0}% | 敵人物理傷害減少: {0}% |
| {0} to {1} (added damage) | {0} 至 {1} (附加傷害) |
| {0}% per Grand Spectrum | 每個巨光譜 {0}% |
| {0}% per Inspiration Charge | 每個啟發球 {0}% |
| {0}% per Frenzy Charge | 每個狂怒球 {0}% |
| = {0} casts per second | = {0} 每秒施放 |
| from Default: {0} | 來自預設: {0} |
| x Taken: {0} | x 承受: {0} |
| Enemy Pen: {0} | 敵人穿透: {0} |
| {0} incoming damage | {0} 傳入傷害 |
| x {0} damage mult | x {0} 傷害加成 |
| x {0} enemy attack/cast time | x {0} 敵人攻擊/施放時間 |
| = {0} seconds (total time it would take to die) | = {0} 秒 (承受到死亡之總時間) |
| {0} Warnings | {0} 警告 |
| + Flat: {0} | + 數值: {0} |
| {0}% less Effect of your Hexes | 你的咒術效果更少 {0}% |
| {0}% of monster damage | 怪物傷害 {0}% |
| {0}% penetration | 穿透 {0}% |
| {0} average damage | {0} 平均傷害 |
| Buff grants {0}% of your Physical Damage as Extra Fire Damage | 增益獲得 {0}% 你物理傷害的額外火焰傷害 |
| {0}% reduced Effect of Marks from Supported Skills | 減少{0}%來自被輔助技能的印記效果 |
| {0}% increased Effect of Marks from Supported Skills | 增加{0}%來自被輔助技能的印記效果 |
| {0}% to Critical Strike Multiplier for Spell Damage | {0}% 法術傷害的暴擊加成 |
| Supported Skills Cost {0} Mana | 被輔助的技能消耗{0}魔力 |
| Auras from Supported Skills have a base duration of {0} seconds | 來自被輔助技能的光環有{0}秒的基礎持續時間 |
| {0}% less duration | {0}% 更少持續時間 |
| {0} additional Projectiles during Flask Effect | 藥劑效果期間發射 {0} 個額外投射物 |
| {0}% to enemy Armour | 敵人護甲 {0}% |
| {0}% less to enemy Damage taken | 敵人承受傷害更少 {0}% |
| Attribute Requirements can be satisfied by {0}% of Omniscience | {0}%的全知可滿足能力值需求 |
| {0}% more chance to Evade Attacks if you have been Hit by an Attack Recently | 若你近期被攻擊擊中，{0}% 更多閃避攻擊率 |
| {0}% to Maximum Effect of Shock | {0}%最大感電效果 |
| Flask uptime: {0}% average, {1}% minimum | 藥劑正常運行時間: {0}% 平均, {1}% 最小值 |
| Charge gain modifier: {0}% | 充能獲得加成: {0}% |
| Chance to not consume charges: {0}% | 不消耗充能機率: {0}% |
| Flask uptime: {0}% | 藥劑正常運行時間: {0}% |
| {0}% reduced Physical Damage over Time taken while moving | 減少{0}%移動時承受的物理持續傷害 |
| Enemies you've Hit Recently have {0}% reduced Life Regeneration rate | 近期你擊中的敵人減少{0}%生命回復率 |
| target must have no more than {0} Ailment Threshold. | 目標的異常狀態門檻不得超過 {0} . |
| Summons a Totem which uses this Skill | 召喚 1 個使用此技能的圖騰 |
| Summons a Ballista Totem which uses this Skill | 召喚 1 個使用此技能的砲塔圖騰 |
| Modifiers to number of Projectiles only apply to the final Spiral | 投射物數量詞綴只套用至最終的螺旋 |
| Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency | 增加和減少施放速度同時影響此技能的發動頻率 |
| This Attack Repeats {0} additional time | 此攻擊重複額外 {0} 次 |
| This Attack Repeats {0} additional times | 此攻擊重複額外 {0} 次 |
| Can have an additional Brand Attached to an Enemy | 可以對敵人附著1個額外烙印 |
| Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration | 增加和減少地雷持續時間同時套用至此技能的增益效果持續時間 |
| {0}% increased Effect of Ancestor Totem Buff | 增加{0}%先祖圖騰增益的效果 |
| {0}% reduced Effect of Ancestor Totem Buff | 減少{0}%先祖圖騰增益的效果 |
| Avoid Interruption from Stuns While Using this Skill | 使用此技能時避免暈眩干擾 |
| Always Freezes Enemies on Hit | 擊中時必定冰凍敵人 |
| Always Freeze | 所有冰冷傷害擊中敵人造成冰凍效果 |
| Always Ignite | 必定造成點燃 |
| Always Shock | 所有閃電傷害擊中敵人造成感電效果 |
| Fires a beam every {0} second | 每{0}秒發射一道光束 |
| Fires a beam every {0} seconds | 每{0}秒發射一道光束 |
| Gain {0} Life per Enemy Hit | 每擊中一個敵人，獲得{0}生命 |
| Lose {0} Life per Enemy Hit | 每擊中一個敵人，失去{0}生命 |
| Fires an additional Arrow | 發射1個額外箭矢 |
| Spend Life instead of Mana for Effects of this Skill | 此技能的效果消耗生命而非魔力 |
| Leaves a Lingering Blade in the ground for every Volley | 每次齊射流下1剩餘劍刃於地面 |
| Poison a nearby Enemy when you inflict Poison | 當你造成中毒時，同時使附近敵人中毒 |
| Melee Hits Fortify | 近戰擊中護體 |
| Gain a Frenzy Charge on Killing a Frozen Enemy | 擊殺冰凍敵人時獲得 1 個狂怒球 |
| Always Scorch | 一定造成焦灼 |
| Spread when affected Enemy is Hit | 當被影響的敵人被擊中時擴散 |
| Converted Enemies Taunt on Hit | 被轉化的敵人擊中時嘲諷 |
| Increases and Reductions to Cast Speed also apply to Projectile Frequency | 增加和減少施放速度同時套用於投射物頻率 |
| Leaves a Lingering Blade in the ground for every Projectile fired | 每次投射物發射留下1把剩餘劍刃於地面 |
| Fires Beams with {0}% increased Frequency | 發射光束增加{0}%頻率 |
| Fires Beams with {0}% reduced Frequency | 發射光束減少{0}%頻率 |
| Gain {0} Mana per Enemy Hit | 每擊中一個敵人，獲得{0}魔力 |
| Lose {0} Mana per Enemy Hit | 每擊中一個敵人，失去{0}魔力 |
| Modifiers to number of Projectiles instead apply to | 投射物數量詞綴套用至 |
| the number of targets Projectile Splits towards | 投射物裂化目標數量 |
| Fires an additional Projectile | 發射1個額外投射物 |
| Strikes every {0} second, and when you use a Lightning Skill near the Orb | 當你在漩渦附近使用閃電技能時，每 {0} 秒雷擊 |
| Strikes every {0} seconds, and when you use a Lightning Skill near the Orb | 當你在漩渦附近使用閃電技能時，每 {0} 秒雷擊 |
| Projectiles Pierce an additional Target | 投射物穿透一個額外目標 |
| Projectiles Fork | 投射物會分岔 |
| Projectiles Return to you from final target | 投射物從最終目標返回你 |
| Projectiles Return to you | 投射物返回你 |
| Projectiles Return to you at end of flight | 投射物從最終距離返回你 |
| Fires an additional sequence of arrows | 發射1次額外連續箭矢 |
| Modifiers to number of Projectiles instead apply to the number of Bounces | 投射物數量詞綴改為套用至彈射次數 |
| This Spell's Cast Time is added to its Cooldown if Triggered | 若此法術被觸發，施放時間被增加至它的冷卻時間 |
| Passives in radius are Conquered by the Vaal | 範圍內的天賦臣服於瓦爾 |
| Passives in radius are Conquered by the Karui | 範圍內的天賦臣服於卡魯 |
| Passives in radius are Conquered by the Maraketh | 範圍內的天賦臣服於馬拉克斯 |
| Passives in radius are Conquered by the Templars | 範圍內的天賦臣服於聖宗 |
| Passives in radius are Conquered by the Eternal Empire | 範圍內的天賦臣服於不朽帝國 |
| Only affects Passives in Small Ring(Small Ring-Very Large Ring) | 只會影響小範圍內的天賦(小範圍-非常大範圍) |
| Only affects Passives in Medium Ring(Small Ring-Very Large Ring) | 只會影響中範圍內的天賦(小範圍-非常大範圍) |
| Only affects Passives in Large Ring(Small Ring-Very Large Ring) | 只會影響大範圍內的天賦(小範圍-非常大範圍) |
| Only affects Passives in Very Large Ring(Small Ring-Very Large Ring) | 只會影響非常大範圍內的天賦(小範圍-非常大範圍) |
| Only affects Passives in Massive Ring | 只會影響巨大範圍內的天賦 |
| Non-Aura Hexes expire upon reaching {0}% of base Effect | 非光環咒術在到達{0}%基礎效果時失效 |
| Historic | 威宏史觀 |
| Your and nearby allies' Energy Shield Recharges are not delayed by Damage | 你與附近的隊友不會因為承受傷害而延遲能量護盾回復的間隔時間 |
| Your and nearby allies' Skills Cost no Mana | 你與附近的隊友的技能施放不需魔力花費 |
| Taking Elemental Damage instead heals you and Nearby Allies | 你和附近友方承受元素傷害而不是回復生命 |
| You and Nearby Allies cannot gain Vaal Souls | 你和附近友方不能獲得瓦爾靈魂 |
| You and nearby Allies Impale Enemies on Hit with Attacks | 你和附近友方攻擊擊中時穿刺敵人 |
| You and nearby Allies Avoid Chaos Damage from Hits | 你和附近友方避免來自擊中的混沌傷害 |
| You and nearby Allies deal {0}% reduced Damage with Ailments | 你和附近友方減少 {0}% 異常狀態傷害 |
| You and nearby allies are Immune to Chill | 你和附近的隊友免疫冰緩 |
| You and nearby allies are Immune to Freeze | 你和附近的隊友免疫冰凍 |
| You and nearby allies are Immune to Ignite | 你和附近的隊友免疫點燃 |
| You and nearby allies are Immune to Shock | 你和附近的隊友免疫感電 |
| Suppressed Spell Damage dealt to you is Unlucky | 對你造成的壓抑法術傷害很不幸 |
| Nearby Enemies' Cold Resistance is Ignored by Hits | 擊中附近敵人無視他們的冰冷抗性 |
| Nearby Enemies' Fire Resistance is Ignored by Hits | 擊中附近敵人無視他們的火焰抗性 |
| Nearby Enemies' Lightning Resistance is Ignored by Hits | 擊中附近敵人無視他們的閃電抗性 |
| You and nearby allies are Immune to Curses | 你和附近友方免疫詛咒 |
| You and nearby allies are Immune to all Elemental Ailments | 你和附近友方免疫全部元素異常狀態 |
|  raising up to {0}% as they stay in the Aura for {1} seconds | 當敵人待在光環 {1} 秒提升至 {0}% |
| Disables your Non-Blessing Skills which Reserve Mana | 你有魔力保留的非祝福技能失效 |
| Sends beam to the Branded Enemy | 發射光束至被烙印的敵人 |
| Buff grants {0} to {1} Added Attack Cold Damage | 增益效果附加 {0} 至 {1} 攻擊冰冷傷害 |
| Buff grants {0} to {1} Added Spell Cold Damage | 增益效果附加 {0} 至 {1} 法術冰冷傷害 |
| Buff grants Phasing | 增益效果獲得迷蹤 |
| Buff grants Immunity to Freeze | 增益效果給予免疫冰凍 |
| Linked target's Chance to Block Attack Damage is equal to yours | 連結目標的攻擊傷害格擋率等同你的 |
| Linked target's Maximum Chance to Block Attack Damage is equal to yours | 連結目標的最大攻擊傷害格擋率等同你的 |
| Linked target's Main Hand Critical Strike Chance is equal to yours | 連結目標的主手暴擊率等同你的 |
| Buff grants Immunity to Bleeding | 增益效果給予免疫流血 |
| Life Recovery other than Flasks cannot Recover Life to above Low Life | 藥劑以外的生命恢復無法使生命恢復到高於貧血狀態 |
| Life Leech effects are not removed at Full Life | 滿血時不會移除生命偷取效果 |
| Life Leech effects apply Recovery Linked Target instead of you | 生命偷取效果改為恢復連結的目標而不是你 |
| Linked target's Maximum total Life Recovery per second from Leech is equal to yours | 連結目標偷取的每秒最大總生命恢復等同你的 |
| Buff grants {0}% increased Shock Duration | 增益效果增加 {0}% 感電持續時間 |
| Buff grants {0}% reduced Shock Duration | 增益效果減少 {0}% 感電持續時間 |
| Buff grants Immunity to Shock | 增益效果免疫感電 |
| Buff makes you Unaffected by Temporal Chains | 增益使你不被時空鎖鏈影響 |
| You die if Linked target dies | 若連結目標死亡，你也會死亡 |
| Projectiles Pierce Cursed Enemies | 投射物穿透詛咒敵人 |
| You cannot Cast this Spell directly | 你不能直接施放此法術 |
| This Curse is Cast as an Aura applying to nearby Enemies | 此詛咒以光環施放並對附近敵人造成影響 |
| Gain {0} Flask Charge when you Hit a Cursed Enemy, no more than once every {1} seconds | 當你擊中被詛咒的敵人時，獲得 {0} 藥劑充能，每 {1} 秒不超過 1 次 |
| Gain {0} Flask Charges when you Hit a Cursed Enemy, no more than once every {1} seconds | 當你擊中被詛咒的敵人時，獲得 {0} 藥劑充能，每 {1} 秒不超過 1 次 |
| Spell Hits have {0}% chance to Hinder Cursed Enemies | 法術擊中有 {0}% 機率阻礙被詛咒的敵人 |
| Cursed Enemies grant an Endurance Charge when Hit | 擊中受詛咒的敵人時，賦予1個耐力球 |
| Cursed Enemies grant a Frenzy Charge when Hit | 擊中受詛咒的敵人時，賦予1個狂怒球 |
| Cursed Enemies grant a Power Charge when Hit | 擊中受詛咒的敵人時，賦予1個暴擊球 |
| You gain a Life Flask Charge when you Hit Cursed Enemy, no more | 當你擊中被詛咒的敵人時，你獲得 1 生命藥劑充能， |
| You gain a Mana Flask Charge when you Hit Cursed Enemy, no more | 當你擊中被詛咒的敵人時，你獲得 1 魔力藥劑充能， |
| {0}% increased Effect of Mark | 增加 {0}% 印記效果 |
| {0}% reduced Effect of Mark | 減少 {0}% 印記效果 |
| Cursed enemies take {0}% reduced Physical Damage from Damage Over Time | 被詛咒的敵人增加承受 {0}% 物理持續傷害 |
| {0}% increased Duration of Bleeding on Cursed Enemies | 增加 {0}% 被詛咒敵人身上的流血持續時間 |
| {0}% reduced Duration of Bleeding on Cursed Enemies | 減少 {0}% 被詛咒敵人身上的流血持續時間 |
| Trigger Doom Blast when Curse ends | 當詛咒結束時觸發厄運枯萎 |
| Modifiers to Debuff Duration also apply to this Skill's Soul Gain Prevention | 減益效果詞綴同時影響此技能的停止獲得靈魂 |
| All Damage from Monster's Hits can Freeze | 怪物的所有擊中傷害可以造成冰凍 |
| All Damage from Monster's Hits can Ignite | 怪物的所有擊中傷害可以造成點燃 |
| All Damage from Monster's Hits can Poison | 怪物的所有擊中傷害可以造成中毒 |
| All Damage from Monster's Hits can Shock | 怪物的所有擊中傷害可以造成感電 |
| Monsters' Hits are always Critical Strikes | 怪物的擊中必定暴擊 |
| Runic Monsters apply a random Hex on Hit | 符文怪物擊中時套用 1 個隨機咒術 |
| Runic Monsters apply Death Geas on Hit | 符文怪物擊中時套用死亡禁咒 |
| Monsters Impale Enemies on Hit with Attacks | 怪物攻擊擊中時穿刺敵人 |
| Monsters' Hits always Freeze | 怪物的擊中必定造成冰凍 |
| Monsters' Hits always Ignite | 怪物的擊中必定造成點燃 |
| Monsters' Hits always Shock | 怪物擊中必定造成感電 |
| Monsters cannot inflict Bleeding | 怪物不能造成流血 |
| Monsters' Attack Hits inflict Bleeding | 怪物的攻擊擊中造成流血 |
| Damage cannot Leech Life from Monsters | 傷害不能偷取怪物生命 |
| Damage cannot Leech Mana from Monsters | 傷害不能偷取怪物魔力 |
| Runic Monsters are Duplicated | 符文怪物被複製 |
| Monsters' Hits can't be Evaded | 怪物的擊中不能被閃避 |
| Monsters Poison on Hit | 怪物擊中時造成中毒 |
| Monsters are Immune to Curses | 怪物免疫詛咒 |
| Monsters do not grant Flask Charges when Slain | 怪物被擊殺時不會給予藥劑充能 |
| Hits against Monsters cannot be Critical Strikes | 對怪物的擊中不能暴擊 |
| <enchanted>{0}% chance to contain an additional valuable Gem}} | <enchanted>{0}%機率含有1個額外有價值的寶石}} |
| <enchanted>{0}% chance to drop an additional valuable Gem}} | <enchanted>{0}%機率掉落1個額外有價值的寶石}} |
| Supported Curse Skills apply their Curses as Auras | 被輔助的詛咒技能以光環套用它們的詛咒 |
| Supported Curse Skills also count as Aura Skills | 被輔助的詛咒技能同時被視為光環技能 |
| Using Supported Skills is Instant | 立即使用被輔助的技能 |
| Supported Strike Skills cannot target additional Enemies | 被輔助的打擊技能不能瞄準額外目標 |
| Supported Skills Cost Life instead of Mana | 被輔助的技能消耗生命而非魔力 |
| Supported Skills Reserve Life instead of Mana | 被輔助的技能保留生命而非魔力 |
| Spend Life instead of Mana for effects of Supported Skills | 被輔助技能的效果消耗生命而非魔力 |
| Supported Skills fire a Payload Arrow into the air | 被輔助的技能發射 1 個裝載彈藥的箭矢至空中 |
| Projectiles from the Supported Skill Fire from where the Payload Arrow lands | 被輔助技能的投射物從裝載彈藥箭矢的落地點發射 |
| Supported Skills Fire Projectiles in random directions | 被輔助技能以隨機方向發射投射物 |
| Supported Skills Fire Projectiles in a spiral | 被輔助技能以螺旋型式發射投射物 |
| Supported Skills Fire Projectiles in two mirrored spirals | 被輔助技能以兩個鏡像螺旋型式發射投射物 |
| Supported Skills Fire Projectiles in a circle | 被輔助技能以迴旋型式發射投射物 |
| Supported Skills Fire Projectiles sequentially | 被輔助技能以連續型式發射投射物 |
| Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills | 力量的傷害加成套用至投射物攻擊傷害和被輔助的技能 |
| Strength's Damage bonus applies to all Spell Damage as well for Supported Skills | 力量的傷害加成套用至全部法術傷害和被輔助的技能 |
| Throws a Remote Mine which uses the Supported Skill when detonated | 投擲1個遙控地雷，爆炸時使用被輔助的技能 |
| Supported Skills throw Traps randomly around targeted location | 被輔助的技能對附近目標位置隨機投擲陷阱 |
| Supported Skills will summon a Totem which uses that Skill | 被輔助的技能會召喚一個使用該技能的圖騰 |
| Supported Skills will summon a Ballista Totem which uses that Skill | 被輔助的技能會召喚一個使用該技能的砲塔圖騰 |
| Supported Skills Summon two Totems instead of one | 被輔助的技能召喚2個圖騰，而不是1個 |
| Projectiles from Supported Skills Fork | 來自被輔助技能的投射物分裂 |
| Projectiles from Supported Skills Fork an additional Time | 來自被輔助的技能會額外分岔一次 |
| Projectiles from Supported Skills Return to you from final target | 來自被輔助技能的投射物從最終目標返回你 |
| Projectiles from Supported Skills Return to you | 來自被輔助技能的投射物返回你 |
| Projectiles from Supported Skills Return to you at end of flight | 來自被輔助技能的投射物從最終距離返回你 |
| {0} Life gained per Enemy Hit with Supported Attacks | 每用被輔助的攻擊擊中一個敵人，獲得{0}生命 |
| {0} Life lost per Enemy Hit with Supported Attacks | 每用被輔助的攻擊擊中一個敵人，失去{0}生命 |
| {0} Mana gained per Enemy Hit with Supported Attacks | 每用被輔助的攻擊擊中一個敵人，獲得{0}魔力 |
| {0} Mana lost per Enemy Hit with Supported Attacks | 每用被輔助的攻擊擊中一個敵人，失去{0}魔力 |
| Supported Skills deal Splash Damage to surrounding targets | 被輔助的技能對目標附近敵人造成擴散傷害 |
| Supported Skills Repeat an additional time | 被輔助的技能額外重複 1 次 |
| Supported Skills apply supported Curses on Hit | 被輔助的技能擊中時觸發詛咒 |
| You cannot Cast Supported Curse Spells | 你不能施放被輔助的詛咒法術 |
| Supported Attacks will Trigger a Supported Spell when you Crit an Enemy | 當你暴擊敵人時，被輔助的攻擊觸發被輔助的法術 |
| Supported Melee Attacks will Trigger a Supported Spell on Kill | 當擊殺敵人時，被輔助的近戰攻擊觸發被輔助的法術 |
| Trigger Doom Blast when a Hex from Supported Curse Skills ends | 當來自被輔助詛咒技能的咒術結束時，觸發厄運枯萎 |
| You cannot Cast Supported Triggerable Spells directly | 不能直接施放受輔助的觸發法術 |
| Block a Stunning Hit | 被輔助的技能 |
| Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack | 當你從非觸發型法杖攻擊發射投射物時，觸發輔助的法術 |
| {0}% more Effect of Supported Curses | {0}%更多被輔助詛咒的效果 |
| {0}% less Effect of Supported Curses | {0}%更少被輔助詛咒的效果 |
| Supported Auras do not affect you | 被輔助的光環不會對你有效果 |
| Supported Skills grant Elusive on Critical Strike | 被輔助的技能在暴擊時獲得靈巧 |
| Supported Skills Poison Enemies on Hit | 被輔助的技能擊中敵人時造成中毒 |
| Supported Skills always Poison on Hit | 被輔助的技能擊中時造成中毒 |
| Supported Skills always inflict Withered on Hit | 被輔助的技能擊中造成凋零 |
| Supported Skills cannot inflict Elemental Ailments | 被輔助的技能不能造成元素異常狀態 |
| Upfront Costs and Effects of a Supported Skill | 總消耗 {0} 魔力時獲得秘能波動 |
| Gain Innervation on Killing a Shocked Enemy with Supported Skills | 當使用輔助技能擊殺感電的敵人時，獲得亢奮 |
| Every third Attack with Supported Melee Attacks deals a Ruthless Blow | 被輔助的近戰攻擊每三次觸發一次殘暴之擊 |
| Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect | 被輔助技能冰緩的敵人，隨著冰緩效果而增加承受冰冷傷害 |
| Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect | 敵人在被輔助技能製造的冰緩範圍內，隨著冰緩效果而增加承受冰冷傷害 |
| Power Charge when used by Mines | 每顆暴擊球減少{0}%暴擊率 |
| Ancestral Boost does not apply to repeats of the Attack | 先祖加持不會套用至重複的攻擊 |
| Hits from Supported Skills grant Cruelty | 來自被輔助技能的擊中獲得殘酷 |
| Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill | 增加和減少法術傷害同時影響此技能的攻擊傷害 |
| Supported Skills gain a Power Charge on Critical Strike | 被輔助的技能暴擊時獲得暴擊球 |
| Supported Skills fire an additional Projectile per Intensity | 每層強化使被輔助的技能發射1個額外投射物 |
| Supported Attacks always Impale Enemies on Hit | 被輔助的攻擊在擊中時穿刺敵人 |
| Avoid Interruption from Stuns While Using Supported Skills | 使用被輔助的技能時避免暈眩干擾 |
| Supported Skills always Freeze Enemies on Hit | 被輔助的冰冷技能擊中目標時造成冰凍 |
| Supported Skills always Freeze | 被輔助的冰冷技能造成冰凍 |
| Supported Skills always Ignite | 被輔助的火焰技能造成點燃 |
| Supported Skills always Shock | 被輔助的技能造成感電 |
| Supported Skills deal no Chaos Damage | 被輔助的技能不能造成混沌傷害 |
| Supported Skills create Cursed Ground with a base Duration of {0} second | 被輔助的技能製造詛咒地面，基礎持續時間 {0} 秒 |
| Hexes from Supported Skills have no Duration | 來自被輔助技能的咒術沒有持續時間 |
| Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex | 敵人站在來自被輔助技能的詛咒被該咒術詛咒 |
| Limit {0} area of Cursed Ground | 詛咒地面區域上限{0}個 |
| Supported Skills create Cursed Ground with a base Duration of {0} seconds | 被輔助的技能製造詛咒地面，基礎持續時間 {0} 秒 |
| Maximum {0} area of Cursed Ground | 詛咒地面的區域最大為 {0} |
| Supported Skills Inflict Cold Exposure on Hit | 被輔助的技能擊中時造成冰冷曝曬 |
| Supported Skills Inflict Fire Exposure on Hit | 被輔助的技能擊中時造成火焰曝曬 |
| Supported Skills Inflict Lightning Exposure on Hit | 被輔助的技能擊中時造成閃電曝曬 |
| Supported Skills have no Reservation | 被輔助的技能沒有保留 |
| Supported Attacks cannot cause Bleeding | 被輔助的攻擊不能造成流血 |
| Supported Attacks cause Bleeding | 被輔助的攻擊不能造成流血 |
| Supported Attacks deal Added Physical Damage with Weapons equal | 貧血時，被輔助的武器攻擊 |
| Melee Hits from Supported Skills Fortify | 來自被輔助技能的近戰擊中護體 |
| Supported Skills always Freeze, Shock and Ignite | 被輔助的技能一定造成冰凍、感電和點燃 |
| Supported Skills gain a Frenzy Charge on Killing a Frozen Enemy | 被輔助的技能擊殺冰凍的敵人時獲得 1 顆狂怒球 |
| from Supported Skills, Hit a Rare or Unique Enemy | 擊中稀有或傳奇敵人時，召喚1個幻影 |
| Summon a Phantasm when Supported Skills, or Non-Phantasm Minions | 當被輔助的技能或來自被輔助技能的非幻影召喚物 |
| {0}% increased Damage with Hits to Close Range Enemies | 增加 {0}% 對近距離敵人的擊中傷害 |
| Supported Skills deal no Elemental Damage | 被輔助的技能不能造成元素傷害 |
| Totems cannot gain Infusion | 圖騰不能獲得注入 |
| Elemental Damage from Supported Skills cannot be Reflected | 來自被輔助技能的元素傷害不能被反射 |
| Enemies Shocked by supported Skills have {0}% increased Movement Speed | 被輔助技能感電的敵人增加{0}%移動速度 |
| Enemies Shocked by supported Skills have {0}% reduced Movement Speed | 被輔助技能感電的敵人減少{0}%移動速度 |
| If two Wands are Equipped, each contributes half as much Added Damage | 若裝備兩把法杖，每把附加一半數值的傷害 |
| Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills | 當你使用被輔助的技能近戰擊中暈眩敵人時，獲得1顆耐力球 |
| Upfront Costs or Effects of Supported Skills | 有{0}%機率獲得1顆啟發球 |
| Gain an Inspiration Charge when you Spend Mana on Upfront | 你在被輔助技能的前期消耗和效果消耗魔力時， |
| Costs or Effects of Supported Skills | 獲得1顆啟發球 |
| Supported Skills gain a Vaal Soul on Hit | 被輔助的技能擊中時獲得1個瓦爾靈魂 |
| Projectiles from Supported Skills deal {0}% more Damage with Hits per Intensity | 來自被輔助技能的投射物，根據強化造成{0}%更多擊中傷害 |
| Projectiles from Supported Skills deal {0}% less Damage with Hits per Intensity | 來自被輔助技能的投射物，根據強化造成{0}%更少擊中傷害 |
| Supported Skills have {0}% increased Hex Transfer range | 被輔助的技能增加{0}%咒術轉移範圍 |
| Supported Skills have {0}% reduced Hex Transfer range | 被輔助的技能減少{0}%咒術轉移範圍 |
| Attacks with Supported Skills count as Exerted | 使用被輔助技能的攻擊視為竭盡 |
| Supported Skills have {0}% increased Effect of Maim | 被輔助的技能增加{0}%癱瘓效果 |
| Supported Skills have {0}% reduced Effect of Maim | 被輔助的技能減少{0}%癱瘓效果 |
| Supported Attacks always Maim on Hit | 被輔助的攻擊擊中時造成癱瘓 |
| Skills Supported by Nightblade | 被夜刃輔助的技能{0}%暴擊傷害加成 |
| Supported Skills Cost nothing | 被輔助的技能不消耗東西 |
| Supported Skills can apply an additional Curse | 被輔助的技能只可套用1個額外詛咒 |
| Supported Skills fire an additional Projectile | 被輔助的技能發射1個額外投射物 |
| Skills is Detonated targeting an Enemy | 有{0}%機率獲得1顆暴擊球 |
| Supported Skills gain a Frenzy Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，被輔助的技能獲得1顆狂怒球 |
| Supported Skills gain a Power Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，被輔助的技能獲得1顆暴擊球 |
| Projectiles Fired by Supported Skills cannot Pierce Enemies | 被輔助技能發射的投射物不穿透敵人 |
| Supported Skills have limited Projectile Range | 被輔助的技能限制投射物距離 |
| Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile | 來自被輔助技能的砲塔圖騰，只會在你發射攻擊投射物時進行攻擊 |
| Recover {0}% of Life when you use Supported Skills | 當你使用被輔助的技能時，恢復 {0}% 生命 |
| Supported Skills refresh Bleeding Duration on Hit | 被輔助的技能擊中時刷新流血持續時間 |
| Supported Skills gain a Base Reservation equal to Base Mana and Life Cost | 被輔助的技能獲得等同基礎魔力和生命消耗的基礎保留 |
| {0}% increased Effect of Shocks inflicted with Critical Strikes from Supported Skills | 增加 {0}% 來自輔助技能暴擊造成感電的效果 |
| {0}% reduced Effect of Shocks inflicted with Critical Strikes from Supported Skills | 減少 {0}% 來自輔助技能暴擊造成感電的效果 |
| Supported Skills also count as Blessing Skills | 被輔助的技能被視為祝福技能 |
| You can only have one Aura on you from your Blessing Skills | 你身上只能有1個來自你祝福技能的光環 |
| Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you | 當你身上有來自被輔助技能的光環時，你有魔力保留的非祝福技能失效 |
| When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill | 當你被輔助技能的箭矢擊中敵人時，召喚一個也會使用該技能的幻影射手 |
| Supported Skills will Trigger Shockwave on Melee Hit | 被輔助的技能在近戰擊中時觸發震波 |
| Supported Triggered Spells have {0}% increased Effect of Non-Damaging Ailments | 被輔助的觸發型法術增加{0}%非傷害型異常狀態的效果 |
| Supported Triggered Spells have {0}% reduced Effect of Non-Damaging Ailments | 被輔助的觸發型法術減少{0}%非傷害型異常狀態的效果 |
| Gain Innervation when you Shock a Unique Enemy with Supported Skills | 當你使用被輔助的技能感電傳奇敵人時獲得亢奮 |
| Costs and Effects of a Supported Skill | 總消耗{0}生命時獲得活栓 |
| Minions from Supported Skills deal {0}% more Damage with Hits and Ailments to Enemies that are Near you | 來自被輔助技能的召喚物，對你附近敵人造成 {0}% 更多擊中和異常狀態傷害 |
| Minions from Supported Skills deal {0}% less Damage with Hits and Ailments to Enemies that are Near you | 來自被輔助技能的召喚物，對你附近敵人造成 {0}% 更少擊中和異常狀態傷害 |
| Minions from Supported Skills deal {0}% more Damage to the Prey with Hits and Ailments | 來自被輔助技能的召喚物，對獵物造成 {0}% 更多擊中和異常狀態傷害 |
| Minions from Supported Skills deal {0}% less Damage to the Prey with Hits and Ailments | 來自被輔助技能的召喚物，對獵物造成 {0}% 更少擊中和異常狀態傷害 |
| Minions from Supported Skills always target the Prey if possible | 來自被輔助技能的召喚物盡可能瞄準獵物 |
| Projectiles from Supported Skills deal {0}% more Physical Spell Damage | 來自被輔助技能的投射物，造成{0}%更多物理法術傷害 |
| Projectiles from Supported Skills deal {0}% less Physical Spell Damage | 來自被輔助技能的投射物，造成{0}%更少物理法術傷害 |
| Supported Skills Shock Enemies as though dealing {0}% more Damage | 被輔助的技能感電敵人如同造成 {0}% 更多傷害 |
| Supported Skills Shock Enemies as though dealing {0}% less Damage | 被輔助的技能感電敵人如同造成 {0}% 更少傷害 |
| dealing a Killing Blow | 有{0}%機率獲得{1}秒的猛攻 |
| Supported Skills grant Combat Rush on Hit | 被輔助的技能擊中時獲得疾戰 |
| Supported Area of Effect Skills also affect areas in front of and behind the targeted area | 被輔助的範圍效果技能同時也能影響目標的前後區域 |
| Supported Area of Effect Skills also affect areas in front of, behind, | 被輔助的範圍效果技能同時也能影響 |
| and on each side of the targeted area | 目標的前後左右區域 |
| Supported Skills deal {0}% more Damage with Hits and Ailments | 被輔助的技能造成 {0}% 更多擊中和異常狀態傷害 |
| Supported Skills deal {0}% less Damage with Hits and Ailments | 被輔助的技能造成 {0}% 更少擊中和異常狀態傷害 |
| Supported Skills can only be used with Axes or Swords | 被輔助的技能只能被斧和劍使用 |
| Supported Skills can only be used with Bows | 被輔助的技能只能被弓使用 |
| Supported Skills can only be used with Claws or Daggers | 被輔助的技能只能被爪和匕首使用 |
| Supported Skills can only be used with Maces, Sceptres or Staves | 被輔助的技能只能被錘、權杖和長杖使用 |
| Supported Skills can only be used with Bows or Wands | 被輔助的技能只能被弓和法杖使用 |
| Hexes from Supported Skills Transfer to all Enemies in a range of {0} when Hexed Enemy dies | 來自被輔助技能的咒術在被咒術敵人死亡時，轉移至 {0} 範圍內的全部敵人 |
| Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack | 當你使用攻擊擊中稀有或傳奇敵人時，觸發被輔助的技能 |
| Supported Spells are Triggered by Intuitive Link | 被輔助的法術被連結：直覺觸發 |
| Supported Skills are Triggered by Arcanist Brand, from the Brand's location | 從奧術烙印的位置觸發被輔助的技能 |
| Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry | 被輔助的法術被戰法戰吼的竭盡攻擊觸發 |
| Supported Skills are used by Mirage Warriors Summoned by General's Cry | 被輔助的技能被將軍戰吼召喚的幻影戰士使用 |
| Supported Skills count as Triggered | 被輔助的技能視為觸發型 |
| Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost | 被輔助的法術當施放時解除封印，且它們的效果隨每層失去的封印重複觸發 |
| Minions from Supported Skills are Aggressive | 透過輔助技能製造的召喚物有侵略性 |
| Minions from Supported Skills are Defensive | 透過輔助技能製造的召喚物有防守性 |
| This Attack and Minions have {0} Life gained per Enemy Hit | 此攻擊和召喚物根據每擊中一個敵人，獲得 {0} 生命 |
| This Attack and Minions have {0} Life lost per Enemy Hit | 此攻擊和召喚物根據每擊中一個敵人，失去 {0} 生命 |
| This Attack and Minions Knock Enemies back on Hit | 此攻擊和召喚物擊中敵人時造成擊退 |
| This Attack and Minions always Freeze Enemies | 攻擊與召喚物擊中時總是冰凍敵人 |
| Elemental Ailments caused by this Attack or Minions spread to other nearby Enemies | 攻擊或召喚物造成元素異常狀態時，也會影響到附近敵人 |
| Ignites caused by this Attack or Minions spread to other nearby Enemies | 攻擊和召喚物造成點燃時擴散至附近敵人 |
| This Attack and Minions have Culling Strike | 攻擊與召喚物帶有撲殺效果 |
| This Attack and Minions have Point Blank | 攻擊與召喚物帶有零點射擊效果 |
| This Attack and Minions have {0}% increased Projectile Speed | 此攻擊和召喚物增加 {0}% 投射物速度 |
| This Attack and Minions have {0}% reduced Projectile Speed | 此攻擊和召喚物減少 {0}% 投射物速度 |
| This Attack and Minion's Melee Strike Skills deal Splash Damage to surrounding targets | 此攻擊和召喚物的近戰打擊技能對目標附近造成擴散傷害 |
| This Attack and Minoins gain a Power Charge on Critical Strike | 攻擊與召喚物造成暴擊時獲得暴擊球 |
| This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage | 此攻擊和召喚物用近戰傷害暈眩敵人時獲得 1 顆耐力球 |
| Melee Hits from this Attack and Minions Fortify | 來自此攻擊和召喚物的近戰擊中護體 |
| This Attack and Minions cannot inflict Elemental Ailments | 攻擊和召喚物不能造成元素異常狀態 |
| This Attack and Minions Poison Enemies on Hit | 這個攻擊和召喚物擊中敵人時造成中毒 |
| Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow | 當此技能或非幻影召喚物造成致命一擊時 1 個召喚幻影 |
| Every third use of This Attack or Minion's Attacks deals a Ruthless Blow with Melee Hits | 每使用 3 次此攻擊或召喚物攻擊，近戰擊中時會造成殘暴之擊 |
| This Attack and Minions' Attacks always Impale Enemies on Hit | 此攻擊和召喚物的攻擊擊中時穿刺敵人 |
| This Attack and Minions always Poison on Hit | 攻擊和召喚物擊中時造成中毒 |
| This Attack and Minions deal no Chaos Damage | 攻擊和召喚物不能造成混沌傷害 |
| This Attack and Minions cause Bleeding | 攻擊和召喚物造成流血 |
| This Attack and Minions cannot cause Bleeding | 攻擊和召喚物不能造成流血 |
| This Attack and Minions deal no Elemental Damage | 此攻擊和召喚物不能造成元素傷害 |
| Summon a Normal Sentinel of Dominance on Hitting a Unique Monster | 當你擊中傳奇怪物時召喚 1 個普通統御哨兵 |
| Enemies Shocked by this Attack or Minions have {0}% increased Movement Speed | 被此攻擊或召喚物感電的敵人，增加 {0}% 移動速度 |
| Enemies Shocked by this Attack or Minions have {0}% reduced Movement Speed | 被此攻擊或召喚物感電的敵人，減少 {0}% 移動速度 |
| Hits from this Attack grant Cruelty | 來自此攻擊的擊中獲得殘酷 |
| Minions gain Cruelty on Hit | 召喚物擊中時獲得殘酷 |
| This Attack and Minions Attacks always Maim on Hit | 攻擊和召喚物攻擊擊中造成癱瘓 |
| Projectiles from this Attack and Minions that have Pierced deal {0}% increased Damage | 來自此攻擊和召喚物的投射物穿透時，增加 {0}% 傷害 |
| Projectiles from this Attack and Minions that have Pierced deal {0}% reduced Damage | 來自此攻擊和召喚物的投射物穿透時，減少 {0}% 傷害 |
| {0}% increased Effect of Shocks this Attack or Minions inflict with Critical Strikes | 增加 {0}% 此攻擊或召喚物暴擊造成的感電效果 |
| {0}% reduced Effect of Shocks this Attack or Minions inflict with Critical Strikes | 減少 {0}% 此攻擊或召喚物暴擊造成的感電效果 |
| Enemies Chilled by this Skill or Minions have Cold Damage taken increased by Chill Effect | 被此技能或召喚物冰緩的敵人，隨著冰緩效果而增加承受冰冷傷害 |
| This Attack and Minions deal {0}% more Damage | 此攻擊和召喚物造成 {0}% 更多傷害 |
| This Attack and Minions deal {0}% less Damage | 此攻擊和召喚物造成 {0}% 更少傷害 |
| This Attack and Minions Shock Enemies as though dealing {0}% more Damage | 此攻擊和召喚物感電敵人如同造成 {0}% 更多傷害 |
| This Attack and Minions Shock Enemies as though dealing {0}% less Damage | 此攻擊和召喚物感電敵人如同造成 {0}% 更少傷害 |
| This Attack and Minions inflict Withered on Hit | 此攻擊和召喚物擊中時造成凋零 |
| Minions can have an additional Trap placed at a time | 召喚物有額外一個陷阱數量上限 |
| Minions can have an additional Mine placed at a time | 召喚物有額外一個地雷數量上限 |
| Traps are thrown randomly | 陷阱投擲至隨機處 |
| Minions gain {0} Life per Enemy they Hit | 召喚物根據每次他們擊中敵人獲得 {0}  生命 |
| Minions lose {0} Life per Enemy they Hit | 召喚物根據每次他們擊中敵人失去 {0}  生命 |
| Minions knock Enemies Back on Hit | 召喚物擊中敵人時造成擊退 |
| Minions always Freeze Enemies | 召喚物總是冰凍敵人 |
| Elemental Ailments caused by Minions also spread to nearby enemies | 召喚物造成元素異常狀態時，也會影響附近敵人 |
| Ignites caused by Minions spread to other nearby Enemies | 召喚物造成點燃時擴散至附近敵人 |
| Minions' Attacks cause Bleeding | 召喚物的攻擊造成流血 |
| Minions cannot cause Bleeding | 召喚物的攻擊不能造成流血 |
| Minions have Culling Strike | 召喚物帶有撲殺效果 |
| Minions have Point Blank | 召喚物帶有零點射擊效果 |
| Minion's Projectiles Fork | 召喚物的投射物分裂 |
| Minion's Projectiles Return to them from final target | 召喚物的投射物從最終目標返回你 |
| Minion's Projectiles Return to them | 召喚物的投射物返回你 |
| Minion's Projectiles Return to them at end of flight | 召喚物的投射物從最終距離返回你 |
| Minion's Melee Strike Skills deal Splash Damage to Surrounding Targets | 召喚物的近戰打擊技能對目標附近造成擴散傷害 |
| Minions gain a Power Charge on Critical Strike | 召喚物暴擊時獲得暴擊球 |
| Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit | 當召喚物用近戰擊中暈眩敵人時，獲得 1 顆耐力球 |
| Minions' Skills Cost Life instead of Mana | 召喚物的技能消耗生命而非魔力 |
| Minions' Skills Reserve Life instead of Mana | 召喚物的技能保留生命而非魔力 |
| This Skill and Minions Spend Life instead of Mana for Skill Effects | 此技能和召喚物的技能效果消耗生命而非魔力 |
| Minions' Melee Hits Fortify | 召喚物的近戰擊中護體 |
| Minions cannot inflict Elemental Ailments | 召喚物不能造成元素異常狀態 |
| Minions Poison Enemies on Hit | 召喚物擊中時使敵人中毒 |
| Every third use of Minion's Attacks deals a Ruthless Blow with Melee Hits | 召喚物每 3 下近戰攻擊造成 1 次殘暴之擊 |
| Increases and Reductions to Damage with Bows also apply to Minions | 增加和減少弓的傷害同時影響召喚物 |
| Minions' Attacks always Impale Enemies on Hit | 召喚物的攻擊擊中時穿刺敵人 |
| Minions always Poison on Hit | 召喚物擊中時造成中毒 |
| Minions deal no Chaos Damage | 召喚物不能造成混沌傷害 |
| Minions inflict Cold Exposure on Hit | 召喚物擊中時造成冰冷曝曬 |
| Minions inflict Fire Exposure on Hit | 召喚物擊中時造成火焰曝曬 |
| Minions inflict Lightning Exposure on Hit | 召喚物擊中時造成閃電曝曬 |
| Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy | 當非幻影召喚物擊中稀有或傳奇敵人時，召喚 1 個幻影 |
| Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow | 當非幻影召喚物造成致命一擊時召喚 1 個幻影 |
| Minions have {0}% chance to Crush for {1} seconds on Hit | 召喚物擊中時有 {0}% 機率壓碎 {1} 秒 |
| Minions Crush for {0} seconds on Hit | 召喚物擊中時壓碎 {0} 秒 |
| Minions deal no Elemental Damage | 召喚物不能造成元素傷害 |
| Chilling Skitterbot's Aura Chills Enemies near it | 冰緩探測機獸的光環冰緩靠近它的敵人 |
| Shocking Skitterbot's Aura Shocks Enemies near it | 感電探測機獸的光環感電靠近它的敵人 |
| Enemies Shocked by Minions have {0}% increased Movement Speed | 被召喚物感電的敵人增加 {0}% 移動速度 |
| Enemies Shocked by Minions have {0}% reduced Movement Speed | 被召喚物感電的敵人減少 {0}% 移動速度 |
| Minions inflict Fire, Cold, and Lightning Exposure on Hit | 怪物擊中時造成火焰、冰冷和閃電曝曬 |
| Minions Attacks always Maim on Hit | 召喚物攻擊擊中時造成癱瘓 |
| {0}% chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy | 當召喚物擊中傳奇敵人時，有 {0}% 機率獲得 1 層暴怒擊殺 |
| Gain a Rampage Kill when Minions Hit a Rare or Unique Enemy | 當召喚物擊中傳奇敵人時，獲得 1 層暴怒擊殺 |
| Minions cannot Taunt Enemies | 召喚物不能嘲諷敵人 |
| Modifiers to Claw Critical Strike Chance also apply to Minions | 爪的暴擊詞綴同時套用至召喚物 |
| Modifiers to Claw Critical Strike Multiplier also apply to Minions | 爪的暴擊加成詞綴同時套用至召喚物 |
| This Skill and Minions gain a Frenzy Charge when a Mine is Detonated targeting an Enemy | 當地雷對敵人引爆時，此技能和召喚物獲得 1 顆狂怒球 |
| This Skill and Minions have gain a Frenzy Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，此技能和召喚物獲得 1 顆狂怒球 |
| This Skill and Minions gain a Power Charge when a Mine is Detonated targeting an Enemy | 當地雷對敵人引爆時，此技能和召喚物獲得 1 顆暴擊球 |
| This Skill and Minions gain a Power Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時，此技能和召喚物獲得 1 顆暴擊球 |
| Minion's Projectiles Pierce an additional Target | 召喚物的投射物穿透一個額外目標 |
| Projectiles Fired by Minions Cannot Pierce Enemies | 召喚物發射的投射物不穿透敵人 |
| Minions' Projectiles that have Pierced deal {0}% increased Damage | 召喚物的穿透投射物增加 {0}% 傷害 |
| Minions' Projectiles that have Pierced deal {0}% reduced Damage | 召喚物的穿透投射物減少 {0}% 傷害 |
| Minions' Projectiles deal {0}% increased Damage with Hits to nearby Enemies | 召喚物的投射物對附近敵人，增加 {0}% 擊中傷害 |
| Minions' Projectiles deal {0}% reduced Damage with Hits to nearby Enemies | 召喚物的投射物對附近敵人，減少 {0}% 擊中傷害 |
| {0}% increased Effect of Shocks Minions inflict with Critical Strikes | 增加 {0}% 召喚物暴擊造成的感電效果 |
| {0}% reduced Effect of Shocks Minions inflict with Critical Strikes | 減少 {0}% 召喚物暴擊造成的感電效果 |
| Enemies in Chilling Areas from Minion's Skills have Cold Damage taken increased by Chill Effect | 敵人在召喚物技能製造的冰緩範圍內，隨著冰緩效果而增加承受冰冷傷害 |
| Enemies Chilled by Minions have Cold Damage taken increased by Chill Effect | 被召喚物冰緩的敵人，隨著冰緩效果而增加承受冰冷傷害 |
| Minions deal {0}% more Damage to the Prey with Hits and Ailments | 召喚物對獵物造成 {0}% 更多擊中和異常狀態傷害 |
| Minions deal {0}% less Damage to the Prey with Hits and Ailments | 召喚物對獵物造成 {0}% 更少擊中和異常狀態傷害 |
| Minions always target the Prey if possible | 召喚物盡可能瞄準獵物 |
| Minions Shock Enemies as though dealing {0}% more Damage | 召喚物感電敵人如同造成 {0}% 更多傷害 |
| Minions Shock Enemies as though dealing {0}% less Damage | 召喚物感電敵人如同造成 {0}% 更少傷害 |
| Minions inflict Withered on Hit | 召喚物擊中時造成凋零 |
| This Spell and Minions knock Enemies Back on Hit | 此法術和召喚物擊中時擊退敵人 |
| This Spell and Minions always Freeze Enemies | 此法術和召喚物必定冰凍敵人 |
| Elemental Ailments caused by this Spell or Minions also spread to nearby enemies | 此法術或召喚物造成的元素異常狀同時擴散至附近敵人 |
| Ignites caused by this Spell or Minions spread to other nearby Enemies | 此法術或召喚物造成的點燃擴散至其他附近敵人 |
| This Spell and Minion's Spells Repeat an additional time | 此法術和召喚物的法術重複額外 1 次 |
| This Spell and Minions gain a Power Charge on Critical Strike | 此法術和召喚物暴擊時獲得 1 顆暴擊球 |
| This Spell and Minions cannot inflict Elemental Ailments | 此法術和召喚物不能造成元素異常狀態 |
| This Spell and Minions Poison Enemies on Hit | 此法術和召喚物擊中時中毒敵人 |
| This Spell and Minions always Poison on Hit | 此法術和召喚物擊中時必定造成中毒 |
| This Spell and Minions inflict Cold Exposure on Hit | 此法術和召喚物擊中時造成冰冷曝曬 |
| This Spell and Minions inflict Fire Exposure on Hit | 此法術和召喚物擊中時造成火焰曝曬 |
| This Spell and Minions inflict Lightning Exposure on Hit | 此法術和召喚物擊中時造成閃電曝 |
| Enemies Shocked by this Spell or Minions have {0}% increased Movement Speed | 被此法術或召喚物感電的敵人，增加 {0}% 移動速度 |
| Enemies Shocked by this Spell or Minions have {0}% reduced Movement Speed | 被此法術或召喚物感電的敵人，減少 {0}% 移動速度 |
| This Spell and Minions gain Cruelty on Hit | 此法術和召喚物擊中時獲得殘酷 |
| This Spell and Minions inflict Fire, Cold, and Lightning Exposure on Hit | 此法術和召喚物擊中時造成火焰、冰冷和閃電曝曬 |
| {0}% increased Effect of Shocks this Spell or Minions inflict with Critical Strikes | 增加 {0}% 此法術或召喚物暴擊造成的感電效果 |
| {0}% reduced Effect of Shocks this Spell or Minions inflict with Critical Strikes | 減少 {0}% 此法術或召喚物暴擊造成的感電效果 |
| Enemies Chilled by this Spell or Minions have Cold Damage taken increased by Chill Effect | 被此法術或召喚物冰緩的敵人增加承受冰緩效果的冰冷傷害 |
| This Spell and Minions deal {0}% more Damage | 此法術和召喚物造成 {0}% 更多傷害 |
| This Spell and Minions deal {0}% less Damage | 此法術和召喚物造成 {0}% 更少傷害 |
| This Spell and Minions Shock Enemies as though dealing {0}% more Damage | 此法術和召喚物感電敵人如同造成 {0}% 更多傷害 |
| This Spell and Minions Shock Enemies as though dealing {0}% less Damage | 此法術和召喚物感電敵人如同造成 {0}% 更少傷害 |
| This Spell and Minions inflict Withered on Hit | 此法術和召喚物擊中時造成凋零 |
| Minion's Melee Strike Skills deal Fire-only Splash Damage to Surrounding Targets | 召喚物的近戰打擊技能，對附近的目標造成火焰限定擴散傷害 |
| Curse Immune | 免疫詛咒 |
| Hexproof | 無咒的 |
| Burns Ground on Death | 死亡時造成燃燒地面 |
| Chills Ground on Death | 死亡時造成冰緩地面 |
| Spreads Tar on Death | 死亡時噴灑焦油 |
| Spreads Caustic Ground on Death | 死亡時造成腐蝕地面 |
| Can raise Magic monsters | 召喚魔法怪物 |
| Can raise Rare or Magic monsters | 召喚稀有或魔法怪物 |
| Can raise Unique, Rare or Magic monsters | 召喚傳奇、稀有或魔法怪物 |
| Avoids Frozen | 避免被冰凍 |
| Cannot be Frozen | 不能被冰凍 |
| Avoids Chilled | 避免受冰緩 |
| Cannot be Chilled | 不能被冰緩 |
| Avoids Ignited | 避免被點燃 |
| Cannot be Ignited | 不會被點燃 |
| Avoids Shocked | 避免被感電 |
| Cannot be Shocked | 不會被感電 |
| Spikes on Death | 死亡時射出尖刺 |
| Ice Spears on Death | 死亡時射出冰矛 |
| Casts Lightning Nova | 施放電光新星 |
| Casts Fire Nova | 施放火焰新星 |
| Removes Flask Charges | 移除藥劑充能 |
| Causes Bleeding | 造成流血 |
| Enemies take increased Damage | 增加敵人受到傷害 |
| Enemies are affected by Temporal Chains | 敵人受到傷害時空鎖鏈效果 |
| Enemies take Damage when using Movement skills | 敵人使用位移技能時受到傷害 |
| Enrages on Low Life | 貧血時暴怒 |
| Cannot be Slowed | 不會被緩速 |
| Cannot be fully Slowed | 不能被完全減速 |
| Cannot be Life-Leeched | 不能被生命偷取 |
| Ignores Summoning Towers | 無視召喚塔 |
| Resilient to Cold Towers | 抵抗冰冷塔 |
| Resilient to Fire Towers | 抵抗火焰塔 |
| Resilient to Lightning Towers | 抵抗閃電塔 |
| Resilient to Physical Towers | 抵抗物理塔 |
| Blocks Projectiles while charging | 衝鋒時格擋投射物 |
| You and nearby Allies have Tailwind | 你和附近友方有流順之風 |
| Nearby Enemy Monsters' Action Speed is at most {0}% of base value | 附近敵人怪物的行動速度最多為基礎值的 {0}% |
| Nearby Enemies are Blinded | 附近敵人被致盲 |
| Nearby Enemies cannot deal Critical Strikes | 附近敵人不能造成暴擊 |
| Gain a Frenzy Charge on Kill | 擊殺敵人獲得 1 顆狂怒球 |
| Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating | 將所有閃避值轉換為護甲，敏捷不提供額外閃避值 |
| Deal no Non-Fire Damage | 除火焰傷害外不造成其他傷害 |
| Spend Energy Shield before Mana for Skill Mana Costs | 優先使用能量護盾代替魔力消耗 |
| Energy Shield protects Mana instead of Life | 能量護盾保護魔力而非生命 |
| You can't deal Damage with Skills yourself | 你的技能不能造成傷害 |
| Converts all Physical Damage to Fire Damage | 將所有物理傷害轉換為火焰傷害 |
| Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage | 力量的傷害加成套用至投射物攻擊傷害和近戰傷害 |
| Share Endurance, Frenzy and Power Charges with nearby party members | 與附近友方分享耐力、狂怒與暴擊球 |
| Evasion Rating is Doubled against Projectile Attacks | 閃避值對投射物攻擊為 2 倍 |
| {0}% less Evasion Rating against Melee Attacks | 對近戰攻擊有 {0}% 更少閃避值 |
| Removes all mana | 移除全部魔力 |
| Skills Cost Life instead of Mana | 技能消耗生命而不是魔力 |
| Skills Reserve Life instead of Mana | 技能保留生命而不是魔力 |
| Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements | 擊中造成的元素傷害移除該元素曝曬並造成其他元素曝曬 |
| Total Recovery per second from Life Leech is doubled | 來自生命偷取的每秒總恢復加倍 |
| Maximum total Life Recovery per second from Leech is doubled | 來自偷取的每秒最大生命恢復加倍 |
| Life Regeneration has no effect | 生命回復沒有效果 |
| Life Regeneration is applied to Energy Shield instead | 生命回復改為套用至能量護盾 |
| Your hits can't be Evaded | 你的擊中不能被閃避 |
| Never deal Critical Strikes | 不會造成暴擊 |
| Cannot Evade enemy Attacks | 不能閃避敵人攻擊 |
| Cannot be Stunned | 無法被暈眩 |
| Can be allocated without connection to the tree | 可以點選天賦樹中未連結的技能點 |
| Blind Enemies on Hit | 擊中時致盲敵人 |
| Skills fire an additional Projectile | 技能發射額外1個投射物 |
| Can Allocate Passives from the Marauder's starting point | 可以從野蠻人的起點配置天賦 |
| Can Allocate Passives from the Ranger's starting point | 可以從遊俠的起點配置天賦 |
| Can Allocate Passives from the Witch's starting point | 可以從女巫的起點配置天賦 |
| Can Allocate Passives from the Duelist's starting point | 可以從決鬥者的起點配置天賦 |
| Can Allocate Passives from the Templar's starting point | 可以從聖堂武僧的起點配置天賦 |
| Can Allocate Passives from the Shadow's starting point | 可以從暗影刺客的起點配置天賦 |
| Your Bleeding does not deal extra Damage while the Enemy is moving | 當敵人移動時你的流血不能造成額外的傷害 |
| Nearby Enemies have {0}% increased Life Regeneration Rate | 附近敵人增加{0}%生命回復率 |
| Nearby Enemies have {0}% reduced Life Regeneration Rate | 附近敵人減少{0}%生命回復率 |
| Projectile Barrages have no spread | 投射彈幕不會擴散 |
| Phasing | 迷蹤效果 |
| No path found to your Class' starting location | 沒有路線連至你職業的起始位置 |
| Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies | 攻擊投射物一並造成流血、癱瘓和擊退敵人 |
| Projectiles cannot Pierce, Fork or Chain | 投射物不會穿透、分裂或連鎖 |
| You are Blind | 你被致盲 |
| Blind does not affect your Light Radius | 致盲不影響你的光線範圍 |
| Using Warcries is Instant | 戰吼立即施放 |
| Warcries share their Cooldown | 戰吼共享冷卻時間 |
| All Damage taken bypasses Energy Shield | 承受的所有傷害穿透能量護盾 |
| Cannot Recover Energy Shield to above Armour | 能量護盾不能回復超過護甲 |
| {0}% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second | 近期被防止擊中的{0}%總物理傷害，以每秒回復為能量護盾 |
| Your Critical Strikes do not deal extra Damage | 你的暴擊不會造成額外傷害 |
| Ailments never count as being from Critical Strikes | 異常狀態永不透過暴擊計算 |
| Life Recovery from Flasks also applies to Energy Shield | 藥劑的生命恢復同時套用至能量護盾 |
| Energy Shield Recharge instead applies to Life | 能量護盾充能套用至生命 |
| Mana Recovery from Regeneration is not applied | 不會套用至來自恢復的魔力恢復 |
| {0} Rage Regenerated for every {1} Mana Regeneration per Second | 每秒每{1}魔力回復產生{0}盛怒 |
| Cannot Recover Energy Shield to above Evasion Rating | 能量護盾不能回復超過閃避值 |
| When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating | 失去 1 層幽魂屍布以回復 5% 等同於你閃避值的能量護盾 |
| Leech Energy Shield instead of Life | 偷取能量護盾而不是生命 |
| Maximum total Energy Shield Recovery per second from Leech is doubled | 來自偷取每秒能量護盾的最大總恢復加倍 |
| Cannot Recharge Energy Shield | 能量護盾不能充能 |
| Chance to Block Attack Damage is doubled | 格擋攻擊傷害率加倍 |
| Chance to Block Spell Damage is doubled | 格擋法術傷害率加倍 |
| You can only have one Herald | 你只能有1個捷光環 |
| Your Aura Skills are Disabled | 你的光環技能無效 |
| Your Hexes have infinite Duration | 你的咒術有無限的持續時間 |
| When your Hits Impale Enemies, also Impale other Enemies near them | 當你的擊中穿刺敵人時，同時穿刺他們附近敵人 |
| Dexterity provides no inherent bonus to Evasion Rating | 敏捷不提供固有的閃避值加成 |
| Nearby Allies and Enemies Share Charges with you | 附近友方和敵人與你共享能量球 |
| Frenzy or Power Charge | 狂怒或暴擊球 |
| Maximum Energy Shield is 0 | 最大能量護盾為 0 |
| {0}% more Attack Damage if Accuracy Rating is higher than Maximum Life | 若命中值高於最大生命，有{0}%更多攻擊傷害 |
| Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | 護甲套用承受火焰、冰冷和閃電擊中傷害，而不是物理傷害 |
| Gain Power Charges instead of Frenzy Charges | 獲得暴擊球而不是狂怒球 |
| You can have an additional Brand Attached to an Enemy | 你可以對敵人附著1個額外烙印 |
| Cannot Ignite, Chill, Freeze or Shock | 不能點燃、冰緩、冰凍或感電 |
| Critical Strikes inflict Scorch, Brittle and Sapped | 暴擊造成焦灼、易碎和殘喘 |
| All Damage will cause Elemental Ailments you are suffering | 擊中的所有傷害都會造成你正承受的元素異常狀態 |
| Remove Elemental Ailments from you when you inflict them | 你造成的元素異常狀態將會從你身上移除 |
| Can't use Helmets | 不能使用頭盔 |
| Your Critical Strike Chance is Lucky | 你的暴擊率很幸運 |
| Your Damage with Critical Strikes is Lucky | 你暴擊的傷害很幸運 |
| Enemies' Damage with Critical Strikes against you is Lucky | 敵人的暴擊傷害對你很幸運 |
| Intelligence provides no inherent bonus to Energy Shield | 智慧不提供固有的能量護盾加成 |
| Energy Shield starts at zero | 能量護盾從 0 開始 |
| Cannot Recharge or Regenerate Energy Shield | 不能充能或回復能量護盾 |
| Life Leech effects are not removed when Unreserved Life is Filled | 未保留的生命已滿時，生命偷取效果不會被移除 |
| Life Leech effects Recover Energy Shield instead while on Full Life | 滿血時生命偷取效果改為回復能量護盾 |
| Your Energy Shield starts at zero | 你的能量護盾從0開始生效 |
| Life Recovery from Non-Instant Leech is not applied | 來自非立即偷取的生命恢復不會套用 |
| Auras from your Skills can only affect you | 來自你技能的光環只會影響你 |
| Aura Skills have {0}% more Aura Effect per {1}% of maximum Mana they Reserve | 每 {1}% 光環保留的最大魔力，使光環技能有 {0}% 更多光環效果 |
| {0}% more Mana Reservation of Aura Skills | {0}% 更多光環技能的魔力保留 |
| Ignore Attribute Requirements | 無視能力值需求 |
| Gain no inherent bonuses from Attributes | 不能獲得能力值既定的加成 |
| You count as Dual Wielding while you are Unencumbered | 當你無所拘束時視為雙持武器 |
| Energy Shield Recharge is not interrupted by Damage if Recharge began Recently | 若能量護盾充能於近期開始生效，則不會被傷害阻斷 |
| Strength's Damage bonus applies to all Spell Damage as well | 力量加成的傷害同時套用至全部法術 |
| Final Boss drops {0} additional Awakened Sextant | 最終頭目掉落{0}個額外製圖六分儀．覺醒 |
| Final Boss drops {0} additional Awakened Sextants | 最終頭目掉落{0}個額外製圖六分儀．覺醒 |
| Final Boss drops {0} additional Blessed Orb | 最終頭目掉落{0}個額外祝福石 |
| Final Boss drops {0} additional Blessed Orbs | 最終頭目掉落{0}個額外祝福石 |
| Final Boss drops {0} additional Cartographer's Chisel | 最終頭目掉落{0}個額外製圖釘 |
| Final Boss drops {0} additional Cartographer's Chisels | 最終頭目掉落{0}個額外製圖釘 |
| Final Boss drops {0} additional Chaos Orb | 最終頭目掉落{0}個額外混沌石 |
| Final Boss drops {0} additional Chaos Orbs | 最終頭目掉落{0}個額外混沌石 |
| Final Boss drops {0} additional Chromatic Orb | 最終頭目掉落{0}個額外幻色石 |
| Final Boss drops {0} additional Chromatic Orbs | 最終頭目掉落{0}個額外幻色石 |
| Final Boss drops {0} additional Eldritch Ember Currency Item | 最終頭目掉落{0}個額外異能灰燼通貨 |
| Final Boss drops {0} additional Eldritch Ember Currency Items | 最終頭目掉落{0}個額外異能灰燼通貨 |
| Final Boss drops {0} additional Item with a Searing Exarch Implicit Modifier | 最終頭目掉落{0}個額外有1個卓烙總督固定詞綴的物品 |
| Final Boss drops {0} additional Items with a Searing Exarch Implicit Modifier | 最終頭目掉落{0}個額外有1個卓烙總督固定詞綴的物品 |
| Final Boss drops {0} additional Basic Currency Item | 最終頭目掉落{0}個額外基礎通貨 |
| Final Boss drops {0} additional Basic Currency Items | 最終頭目掉落{0}個額外基礎通貨 |
| Final Boss drops an additional Divination Card which rewards a Corrupted Item | 最終頭目掉落1張額外獎勵1件已汙染物品的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward a Corrupted Item | 最終頭目掉落{0}張額外獎勵1件已汙染物品的命運卡 |
| Final Boss drops an additional Divination Card which rewards Basic Currency | 最終頭目掉落1張額外獎勵基礎通貨的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward Basic Currency | 最終頭目掉落{0}張額外獎勵基礎通貨的命運卡 |
| Final Boss drops an additional Divination Card which rewards Exotic Currency | 最終頭目掉落1張額外獎勵異域通貨的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward Exotic Currency | 最終頭目掉落{0}張額外獎勵異域通貨的命運卡 |
| Final Boss drops an additional Divination Card which rewards League Currency | 最終頭目掉落1張額外獎勵聯盟通貨的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward League Currency | 最終頭目掉落{0}張額外獎勵聯盟通貨的命運卡 |
| Final Boss drops an additional Divination Card which rewards Currency | 最終頭目掉落1張額外獎勵通貨的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward Currency | 最終頭目掉落{0}張額外獎勵通貨的命運卡 |
| Final Boss drops an additional Divination Card which rewards Levelled Gems | 最終頭目掉落1張額外獎勵有等級寶石的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward Levelled Gems | 最終頭目掉落{0}張額外獎勵有等級寶石的命運卡 |
| Final Boss drops an additional Divination Card which rewards Quality Gems | 最終頭目掉落1張額外獎勵有品質寶石的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward Quality Gems | 最終頭目掉落{0}張額外獎勵有品質寶石的命運卡 |
| Final Boss drops an additional Divination Card which rewards Gems | 最終頭目掉落1張額外獎勵寶石的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward Gems | 最終頭目掉落{0}張額外獎勵寶石的命運卡 |
| Final Boss drops an additional Divination Card which rewards other Divination Cards | 最終頭目掉落1張額外獎勵其它命運卡的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward other Divination Cards | 最終頭目掉落{0}張額外獎勵其它命運卡的命運卡 |
| Final Boss drops an additional Divination Card which rewards a Map | 最終頭目掉落1張額外獎勵1張地圖的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward a Map | 最終頭目掉落{0}張額外獎勵1張地圖的命運卡 |
| Final Boss drops an additional Divination Card which rewards a Unique Map | 最終頭目掉落1張額外獎勵1張傳奇地圖的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward a Unique Map | 最終頭目掉落{0}張額外獎勵1張傳奇地圖的命運卡 |
| Final Boss drops an additional Divination Card | 最終頭目掉落1張額外命運卡 |
| Final Boss drops {0} additional Divination Cards | 最終頭目掉落{0}張額外命運卡 |
| Final Boss drops an additional Divination Card which rewards a Unique Armour | 最終頭目掉落1張額外獎勵1個傳奇護甲的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward a Unique Armour | 最終頭目掉落{0}張額外獎勵1個傳奇護甲的命運卡 |
| Final Boss drops an additional Divination Card which rewards a Corrupted Unique Item | 最終頭目掉落1張額外獎勵1個已汙染傳奇物品的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward a Corrupted Unique Item | 最終頭目掉落{0}張額外獎勵1個已汙染傳奇物品的命運卡 |
| Final Boss drops an additional Divination Card which rewards Unique Jewellery | 最終頭目會額外掉落1張命運卡，並會獎勵傳奇飾品 |
| Final Boss drops {0} additional Divination Cards which reward Unique Jewellery | 最終頭目會額外掉落{0}張命運卡，並會獎勵傳奇飾品 |
| Final Boss drops an additional Divination Card which rewards a Unique Item | 最終頭目掉落1張額外獎勵1個傳奇物品的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward a Unique Item | 最終頭目掉落{0}張額外獎勵1個傳奇物品的命運卡 |
| Final Boss drops an additional Divination Card which rewards a Unique Weapon | 最終頭目掉落1張額外獎勵1個傳奇武器的命運卡 |
| Final Boss drops {0} additional Divination Cards which reward a Unique Weapon | 最終頭目掉落{0}張額外獎勵1個傳奇武器的命運卡 |
| Final Boss drops {0} additional Divine Orb | 最終頭目掉落{0}個額外神聖石 |
| Final Boss drops {0} additional Divine Orbs | 最終頭目掉落{0}個額外神聖石 |
| Final Boss drops {0} additional Eldritch Chaos Orb | 最終頭目掉落{0}個額外異能混沌石 |
| Final Boss drops {0} additional Eldritch Chaos Orbs | 最終頭目掉落{0}個額外異能混沌石 |
| Final Boss drops {0} additional Eldritch Exalted Orb | 最終頭目掉落{0}個額外異能崇高石 |
| Final Boss drops {0} additional Eldritch Exalted Orbs | 最終頭目掉落{0}個額外異能崇高石 |
| Final Boss drops {0} additional Eldritch Orb of Annulment | 最終頭目掉落{0}個額外異能無效石 |
| Final Boss drops {0} additional Eldritch Orbs of Annulment | 最終頭目掉落{0}個額外異能無效石 |
| Final Boss drops {0} additional Enkindling Orb | 最終頭目掉落{0}個額外點燃石 |
| Final Boss drops {0} additional Enkindling Orbs | 最終頭目掉落{0}個額外點燃石 |
| Final Boss drops {0} additional Exalted Orb | 最終頭目掉落{0}個額外崇高石 |
| Final Boss drops {0} additional Exalted Orbs | 最終頭目掉落{0}個額外崇高石 |
| Final Boss drops {0} additional Orb of Fusing | 最終頭目掉落{0}個額外鏈結石 |
| Final Boss drops {0} additional Orbs of Fusing | 最終頭目掉落{0}個額外鏈結石 |
| Final Boss drops {0} additional Gemcutter's Prism | 最終頭目掉落{0}個額外寶石匠的稜鏡 |
| Final Boss drops {0} additional Gemcutter's Prisms | 最終頭目掉落{0}個額外寶石匠的稜鏡 |
| Final Boss drops {0} additional Gem | 最終頭目掉落{0}個額外寶石 |
| Final Boss drops {0} additional Gems | 最終頭目掉落{0}個額外寶石 |
| Final Boss drops {0} additional Glassblower's Bauble | 最終頭目掉落{0}個額外玻璃彈珠 |
| Final Boss drops {0} additional Glassblower's Baubles | 最終頭目掉落{0}個額外玻璃彈珠 |
| Final Boss drops {0} additional Grand Eldritch Ember | 最終頭目掉落{0}個額外宏偉異能灰燼 |
| Final Boss drops {0} additional Grand Eldritch Embers | 最終頭目掉落{0}個額外宏偉異能灰燼 |
| Final Boss drops {0} additional Grand Eldritch Ichor | 最終頭目掉落{0}個額外宏偉異能靈液 |
| Final Boss drops {0} additional Grand Eldritch Ichors | 最終頭目掉落{0}個額外宏偉異能靈液 |
| Final Boss drops {0} additional Greater Eldritch Ember | 最終頭目掉落{0}個額外高階異能灰燼 |
| Final Boss drops {0} additional Greater Eldritch Embers | 最終頭目掉落{0}個額外高階異能灰燼 |
| Final Boss drops {0} additional Greater Eldritch Ichor | 最終頭目掉落{0}個額外高階異能靈液 |
| Final Boss drops {0} additional Greater Eldritch Ichors | 最終頭目掉落{0}個額外高階異能靈液 |
| Final Boss drops {0} additional Instilling Orb | 最終頭目掉落{0}個額外滴注石 |
| Final Boss drops {0} additional Instilling Orbs | 最終頭目掉落{0}個額外滴注石 |
| Final Boss drops {0} additional Jeweller's Orb | 最終頭目掉落{0}個額外工匠石 |
| Final Boss drops {0} additional Jeweller's Orbs | 最終頭目掉落{0}個額外工匠石 |
| Final Boss drops {0} additional Lesser Eldritch Ember | 最終頭目掉落{0}個額外低階異能灰燼 |
| Final Boss drops {0} additional Lesser Eldritch Embers | 最終頭目掉落{0}個額外低階異能灰燼 |
| Final Boss drops {0} additional Lesser Eldritch Ichor | 最終頭目掉落{0}個額外低階異能靈液 |
| Final Boss drops {0} additional Lesser Eldritch Ichors | 最終頭目掉落{0}個額外低階異能靈液 |
| Final Boss drops an additional Map Currency Item | 最終頭目掉落{0}張額外地圖 |
| Final Boss drops {0} additional Map Currency Items | 最終頭目掉落{0}張額外地圖 |
| Final Boss drops an additional Map | 最終頭目掉落1張額外地圖 |
| Final Boss drops {0} additional Maps | 最終頭目掉落{0}張額外地圖 |
| Final Boss drops {0} additional Orb of Alteration | 最終頭目掉落{0}個額外改造石 |
| Final Boss drops {0} additional Orbs of Alteration | 最終頭目掉落{0}個額外改造石 |
| Final Boss drops {0} additional Orb of Annulment | 最終頭目掉落{0}個額外無效石 |
| Final Boss drops {0} additional Orbs of Annulment | 最終頭目掉落{0}個額外無效石 |
| Final Boss drops {0} additional Orb of Binding | 最終頭目掉落{0}個額外束縛石 |
| Final Boss drops {0} additional Orbs of Binding | 最終頭目掉落{0}個額外束縛石 |
| Final Boss drops {0} additional Orb of Horizons | 最終頭目掉落{0}個額外地平石 |
| Final Boss drops {0} additional Orbs of Horizons | 最終頭目掉落{0}個額外地平石 |
| Final Boss drops {0} additional Orb of Regret | 最終頭目掉落{0}個額外後悔石 |
| Final Boss drops {0} additional Orbs of Regret | 最終頭目掉落{0}個額外後悔石 |
| Final Boss drops {0} additional Orb of Scouring | 最終頭目掉落{0}個額外重鑄石 |
| Final Boss drops {0} additional Orbs of Scouring | 最終頭目掉落{0}個額外重鑄石 |
| Final Boss drops {0} additional Orb of Unmaking | 最終頭目掉落{0}個額外撤銷石 |
| Final Boss drops {0} additional Orbs of Unmaking | 最終頭目掉落{0}個額外撤銷石 |
| Final Boss drops {0} additional Regal Orb | 最終頭目掉落{0}個額外富豪石 |
| Final Boss drops {0} additional Regal Orbs | 最終頭目掉落{0}個額外富豪石 |
| Final Boss drops {0} additional Gilded Abyss Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金深淵 |
| Final Boss drops {0} additional Gilded Abyss Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金深淵 |
| Final Boss drops {0} additional Polished Abyss Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑深淵 |
| Final Boss drops {0} additional Polished Abyss Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑深淵 |
| Final Boss drops {0} additional Rusted Abyss Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕深淵 |
| Final Boss drops {0} additional Rusted Abyss Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕深淵 |
| Final Boss drops {0} additional Gilded Bestiary Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金獸獵 |
| Final Boss drops {0} additional Gilded Bestiary Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金獸獵 |
| Final Boss drops {0} additional Polished Bestiary Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑獸獵 |
| Final Boss drops {0} additional Polished Bestiary Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑獸獵 |
| Final Boss drops {0} additional Rusted Bestiary Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕獸獵 |
| Final Boss drops {0} additional Rusted Bestiary Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕獸獵 |
| Final Boss drops {0} additional Gilded Blight Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金凋落 |
| Final Boss drops {0} additional Gilded Blight Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金凋落 |
| Final Boss drops {0} additional Polished Blight Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑凋落 |
| Final Boss drops {0} additional Polished Blight Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑凋落 |
| Final Boss drops {0} additional Rusted Blight Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕凋落 |
| Final Boss drops {0} additional Rusted Blight Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕凋落 |
| Final Boss drops {0} additional Gilded Breach Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金裂痕 |
| Final Boss drops {0} additional Gilded Breach Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金裂痕 |
| Final Boss drops {0} additional Polished Breach Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑裂痕 |
| Final Boss drops {0} additional Polished Breach Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑裂痕 |
| Final Boss drops {0} additional Rusted Breach Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕裂痕 |
| Final Boss drops {0} additional Rusted Breach Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕裂痕 |
| Final Boss drops {0} additional Gilded Divination Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金命運 |
| Final Boss drops {0} additional Gilded Divination Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金命運 |
| Final Boss drops {0} additional Polished Divination Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑命運 |
| Final Boss drops {0} additional Polished Divination Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑命運 |
| Final Boss drops {0} additional Rusted Divination Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕命運 |
| Final Boss drops {0} additional Rusted Divination Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕命運 |
| Final Boss drops {0} additional Gilded Elder Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金尊師 |
| Final Boss drops {0} additional Gilded Elder Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金尊師 |
| Final Boss drops {0} additional Polished Elder Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑尊師 |
| Final Boss drops {0} additional Polished Elder Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑尊師 |
| Final Boss drops {0} additional Rusted Elder Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕尊師 |
| Final Boss drops {0} additional Rusted Elder Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕尊師 |
| Final Boss drops {0} additional Gilded Harbinger Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金神諭 |
| Final Boss drops {0} additional Gilded Harbinger Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金神諭 |
| Final Boss drops {0} additional Polished Harbinger Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑神諭 |
| Final Boss drops {0} additional Polished Harbinger Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑神諭 |
| Final Boss drops {0} additional Rusted Harbinger Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕神諭 |
| Final Boss drops {0} additional Rusted Harbinger Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕神諭 |
| Final Boss drops {0} additional Gilded Legion Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金戰亂 |
| Final Boss drops {0} additional Gilded Legion Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金戰亂 |
| Final Boss drops {0} additional Polished Legion Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑戰亂 |
| Final Boss drops {0} additional Polished Legion Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑戰亂 |
| Final Boss drops {0} additional Rusted Legion Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕戰亂 |
| Final Boss drops {0} additional Rusted Legion Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕戰亂 |
| Final Boss drops {0} additional Gilded Cartography Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金製圖 |
| Final Boss drops {0} additional Gilded Cartography Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金製圖 |
| Final Boss drops {0} additional Polished Cartography Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑製圖 |
| Final Boss drops {0} additional Polished Cartography Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑製圖 |
| Final Boss drops {0} additional Rusted Cartography Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕製圖 |
| Final Boss drops {0} additional Rusted Cartography Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕製圖 |
| Final Boss drops {0} additional Gilded Metamorph Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金鍊魔 |
| Final Boss drops {0} additional Gilded Metamorph Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金鍊魔 |
| Final Boss drops {0} additional Polished Metamorph Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑鍊魔 |
| Final Boss drops {0} additional Polished Metamorph Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑鍊魔 |
| Final Boss drops {0} additional Rusted Metamorph Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕鍊魔 |
| Final Boss drops {0} additional Rusted Metamorph Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕鍊魔 |
| Final Boss drops {0} additional Gilded Expedition Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金探險 |
| Final Boss drops {0} additional Gilded Expedition Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金探險 |
| Final Boss drops {0} additional Polished Expedition Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑探險 |
| Final Boss drops {0} additional Polished Expedition Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑探險 |
| Final Boss drops {0} additional Rusted Expedition Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕探險 |
| Final Boss drops {0} additional Rusted Expedition Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕探險 |
| Final Boss drops {0} additional Gilded Shaper Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金塑者 |
| Final Boss drops {0} additional Gilded Shaper Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金塑者 |
| Final Boss drops {0} additional Polished Shaper Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑塑者 |
| Final Boss drops {0} additional Polished Shaper Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑塑者 |
| Final Boss drops {0} additional Rusted Shaper Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕塑者 |
| Final Boss drops {0} additional Rusted Shaper Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕塑者 |
| Final Boss drops {0} additional Gilded Ambush Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金伏擊 |
| Final Boss drops {0} additional Gilded Ambush Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金伏擊 |
| Final Boss drops {0} additional Polished Ambush Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑伏擊 |
| Final Boss drops {0} additional Polished Ambush Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑伏擊 |
| Final Boss drops {0} additional Rusted Ambush Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕伏擊 |
| Final Boss drops {0} additional Rusted Ambush Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕伏擊 |
| Final Boss drops {0} additional Gilded Sulphite Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金硫酸 |
| Final Boss drops {0} additional Gilded Sulphite Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金硫酸 |
| Final Boss drops {0} additional Polished Sulphite Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑硫酸 |
| Final Boss drops {0} additional Polished Sulphite Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑硫酸 |
| Final Boss drops {0} additional Rusted Sulphite Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕硫酸 |
| Final Boss drops {0} additional Rusted Sulphite Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕硫酸 |
| Final Boss drops {0} additional Scarab | 最終頭目掉落{0}個額外聖甲蟲 |
| Final Boss drops {0} additional Scarabs | 最終頭目掉落{0}個額外聖甲蟲 |
| Final Boss drops {0} additional Gilded Torment Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金苦痛 |
| Final Boss drops {0} additional Gilded Torment Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金苦痛 |
| Final Boss drops {0} additional Polished Torment Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑苦痛 |
| Final Boss drops {0} additional Polished Torment Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑苦痛 |
| Final Boss drops {0} additional Rusted Torment Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕苦痛 |
| Final Boss drops {0} additional Rusted Torment Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕苦痛 |
| Final Boss drops {0} additional Gilded Reliquary Scarab | 最終頭目掉落{0}個額外聖甲蟲：鍍金聖物 |
| Final Boss drops {0} additional Gilded Reliquary Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鍍金聖物 |
| Final Boss drops {0} additional Polished Reliquary Scarab | 最終頭目掉落{0}個額外聖甲蟲：圓滑聖物 |
| Final Boss drops {0} additional Polished Reliquary Scarabs | 最終頭目掉落{0}個額外聖甲蟲：圓滑聖物 |
| Final Boss drops {0} additional Rusted Reliquary Scarab | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕聖物 |
| Final Boss drops {0} additional Rusted Reliquary Scarabs | 最終頭目掉落{0}個額外聖甲蟲：鏽蝕聖物 |
| Final Boss drops {0} additional Eldritch Ichor Currency Item | 最終頭目掉落{0}個額外異能靈液通貨 |
| Final Boss drops {0} additional Eldritch Ichor Currency Items | 最終頭目掉落{0}個額外異能靈液通貨 |
| Final Boss drops {0} additional Item with an Eater of Worlds Implicit Modifier | 最終頭目掉落{0}個有1個吞噬天地固定詞綴的物品 |
| Final Boss drops {0} additional Items with an Eater of Worlds Implicit Modifier | 最終頭目掉落{0}個有1個吞噬天地固定詞綴的物品 |
| Final Boss drops {0} additional Unique Item | 最終頭目掉落{0}個額外傳奇物品 |
| Final Boss drops {0} additional Unique Items | 最終頭目掉落{0}個額外傳奇物品 |
| Final Boss drops {0} additional Vaal Orb | 最終頭目掉落{0}個額外瓦爾寶珠 |
| Final Boss drops {0} additional Vaal Orbs | 最終頭目掉落{0}個額外瓦爾寶珠 |
| Final Boss drops {0} additional Veiled Chaos Orb | 最終頭目掉落 {0} 個額外隱匿混沌石 |
| Final Boss drops {0} additional Veiled Chaos Orbs | 最終頭目掉落 {0} 個額外隱匿混沌石 |
| {0}% increased Quantity of Items found in this Area | 增加{0}%此區域物品數量 |
| {0}% reduced Quantity of Items found in this Area | 減少{0}%此區域物品數量 |
| {0}% increased Rarity of Items found in this Area | 此區域的物品稀有度增加{0}% |
| {0}% reduced Rarity of Items found in this Area | 此區域的物品稀有度減少{0}% |
| Basic Currency Items dropped by slain Enemies have {0}% chance to be Duplicated | 擊殺怪物掉落的基礎通貨有{0}%機率被複製 |
| Divination Cards dropped by slain Enemies have {0}% chance to be Duplicated | 擊殺怪物掉落的命運卡有{0}%機率被複製 |
| Gems dropped by slain Enemies have {0}% chance to be Duplicated | 擊殺怪物掉落的寶石有{0}%機率被複製 |
| Maps dropped by slain Enemies have {0}% chance to be Duplicated | 擊殺怪物掉落的地圖有{0}%機率被複製 |
| Scarabs dropped by slain Enemies have {0}% chance to be Duplicated | 擊殺怪物掉落的聖甲蟲有{0}%機率被複製 |
| Unique Items dropped by slain Enemies have {0}% chance to be Duplicated | 擊殺怪物掉落的傳奇物品有{0}%機率被複製 |
| Gain {0} Inspiration at the start of each Floor | 每層樓開始時獲得 {0} 啟發 |
| Gain {0} Inspiration when you receive an Affliction | 當你受到異常狀態時，獲得 {0} 啟發 |
| Gain {0} Aureus Coins when you complete a Room | 當你完成房間時，獲得 {0} 奧瑞厄斯幣 |
| Bosses take {0}% increased Damage | 頭目增加承受{0}%傷害 |
| Bosses take {0}% reduced Damage | 頭目減少承受{0}%傷害 |
| Bosses impact {0}% increased Resolve | 頭目影響增加 {0}% 決心 |
| Bosses impact {0}% reduced Resolve | 頭目影響減少 {0}% 決心 |
| Guards impact {0}% increased Resolve | 守衛影響增加 {0}% 決心 |
| Guards impact {0}% reduced Resolve | 守衛影響減少 {0}% 決心 |
| Monsters impact {0}% increased Resolve | 怪物影響增加 {0}% 決心 |
| Monsters impact {0}% reduced Resolve | 怪物影響減少 {0}% 決心 |
| {0}% chance to Avoid gaining an Affliction | {0}%機率避免獲得苦痛 |
| Cannot gain Afflictions | 不會獲得苦痛 |
| Chests have {0}% chance to drop Double Aureus Coins | 保險箱有 {0}% 機率掉落 2 倍奧瑞厄斯幣 |
| Gain {0} Maximum Resolve when you kill a Boss | 當你擊殺頭目時，獲得 {0} 最大決心 |
| Gain {0} Maximum Resolve when you use a Fountain | 當你使用噴泉時，獲得 {0} 最大決心 |
| Gain {0} Resolve when you kill a Boss | 當你擊殺頭目時，獲得 {0} 決心 |
| Gain {0} Resolve when you use a Fountain | 當你使用噴泉時，獲得 {0} 決心 |
| Recover {0} Resolve when you complete a Room | 當你完成房間時，獲得 {0} 決心 |
| {0}% increased Resolve Recovered | 增加 {0}% 恢復決心 |
| {0}% reduced Resolve Recovered | 減少 {0}% 恢復決心 |
| An additional Room is revealed on the Sanctum Map | 額外揭露聖域地圖上 1 個房間 |
| {0} additional Rooms are revealed on the Sanctum Map | 額外揭露聖域地圖上 {0} 個房間 |
| The Merchant has an additional Choice | 商人有1個額外選擇 |
| The Merchant has {0} additional Choices | 商人有{0}個額外選擇 |
| {0}% increased Merchant Prices | 增加{0}%販售價格 |
| {0}% reduced Merchant Prices | 減少{0}%販售價格 |
| Monsters have {0}% chance to drop Double Aureus Coins | 怪物有 {0}% 機率掉落 2 倍奧瑞厄斯幣 |
| Gain {0} Aureus Coins at the start of the Sanctum | 聖域開始時，獲得 {0} 奧瑞厄斯幣 |
| {0}% increased Maximum Resolve | 增加 {0}% 最大決心 |
| {0}% reduced Maximum Resolve | 減少 {0}% 最大決心 |
| {0} to Maximum Resolve | {0} 最大決心 |
| Gain {0} Inspiration at the start of the Sanctum | 聖域開始時，獲得 {0} 啟發 |
| {0}% chance for found Sentinels to be Duplicated | 掉落的守望有 {0}% 機率被複製 |
| Spawns Worms | 產生蟲群 |
| Grants Level {0} Anger Aura | 獲得等級 {0} 的憤怒光環 |
| Grants Level {0} Purity of Ice Aura | 獲得等級 {0} 的冰霜淨化光環 |
| Grants Level {0} Determination Aura | 獲得等級 {0} 的堅定光環 |
| Grants Level {0} Discipline Aura | 獲得等級 {0} 的紀律光環 |
| Grants Level {0} Purity of Fire Aura | 獲得等級 {0} 的火焰淨化光環 |
| Grants Level {0} Grace Aura | 獲得等級 {0} 的優雅光環 |
| Grants Level {0} Haste Aura | 獲得等級 {0} 的迅捷光環 |
| Grants Level {0} Hatred Aura | 獲得等級 {0} 的憎恨光環 |
| Grants Level {0} Purity of Lightning Aura | 獲得等級 {0} 的閃電淨化光環 |
| Grants Level {0} Malevolence Aura | 獲得等級 {0} 的惡意光環 |
| Grants Level {0} Purity of Elements Aura | 獲得等級 {0} 的元素淨化光環 |
| Grants Level {0} Wrath Aura | 獲得等級 {0} 的雷霆光環 |
| Grants Level {0} Zealotry Aura | 獲得等級 {0} 的狂熱光環 |
| Cannot Empower Enemies | 不能賦予敵人 |
| {0} to Charge | {0} 充能 |
| {0} second to Duration | {0} 秒持續時間 |
| {0} seconds to Duration | {0} 秒持續時間 |
| Empowers many enemies in one shot | 一發射擊可賦予許多敵人 |
| Can only empower Rare enemies | 只能賦予稀有敵人 |
| Can only empower Rare or Unique enemies | 只能賦予稀有或傳奇敵人 |
| {0}% increased number of Empowered Enemies | 增加 {0}% 賦予敵人的數量 |
| {0}% reduced number of Empowered Enemies | 減少 {0}% 賦予敵人的數量 |
| Empowers {0} Enemies | 賦予 {0} 敵人 |
| Found Normal-rarity Sentinels from Monsters you kill are upgraded to Magic rarity | 你擊殺怪物掉落的普通稀有度守望被升級至魔法稀有度 |
| Found Normal-rarity Sentinels from Chests you open are upgraded to Magic rarity | 你開啟保險箱掉落的普通稀有度守望被升級至魔法稀有度 |
| Beams Chain an additional time | 光束連鎖額外 1 次 |
| Beams Chain {0} times | 光束連鎖 {0} 次 |
| Stalker Sentinels do not Empower Normal rarity enemies | 潛行守望不會賦予普通稀有度的怪物 |
| Stalker Sentinels have {0}% increased Cast Speed | 潛行守望增加 {0}% 施放速度 |
| Stalker Sentinels have {0}% reduced Cast Speed | 潛行守望減少 {0}% 施放速度 |
| Stalker Sentinels have {0}% increased Chaining range | 潛行守望增加 {0}% 連鎖範圍 |
| Stalker Sentinels have {0}% reduced Chaining range | 潛行守望減少 {0}% 連鎖範圍 |
| Stalker Sentinels have {0}% increased chance to add Rewards | 潛行守望增加 {0}% 機率附加獎勵 |
| Stalker Sentinels have {0}% reduced chance to add Rewards | 潛行守望減少 {0}% 機率附加獎勵 |
| Stalker Sentinels have {0}% chance to not consume Charge on use | 潛行守望使用時有 {0}% 機率不消耗充能 |
| Stalker Sentinels do not consume Charge on use | 潛行守望使用時不消耗充能 |
| Stalker Sentinels have {0}% chance to duplicate non-unique Enemies when they are Empowered | 當非傳奇敵人被賦予時，潛行守望有 {0}% 機率複製它們 |
| Stalker Sentinels duplicate non-unique Enemies when they are Empowered | 當非傳奇敵人被賦予時，潛行守望複製它們 |
| Stalker Sentinels fire an additional Beam | 潛行守望發射 1 道額外射線 |
| Stalker Sentinels fire {0} additional Beams | 潛行守望發射 {0} 道額外射線 |
| Stalker Sentinel Beams Chain an additional time | 潛行守望額外連鎖 1 次 |
| Stalker Sentinel Beams Chain {0} times | 潛行守望額外連鎖 {0} 次 |
| {0}% increased number of Enemies Empowered by Stalker Sentinels | 增加 {0}% 潛行守望賦予敵人的數量 |
| {0}% reduced number of Enemies Empowered by Stalker Sentinels | 減少 {0}% 潛行守望賦予敵人的數量 |
| Pandemonium Sentinels can be Deployed an additional time each area | 萬劫守望在每個區域可以額外被佈署 1 次 |
| Pandemonium Sentinels can be Deployed {0} additional times each area | 萬劫守望在每個區域可以額外被佈署 {0} 次 |
| Pandemonium Sentinels have {0}% increased Cast Speed | 萬劫守望增加 {0}% 施放速度 |
| Pandemonium Sentinels have {0}% reduced Cast Speed | 萬劫守望減少 {0}% 施放速度 |
| Pandemonium Sentinels have {0}% increased Chaining range | 萬劫守望增加 {0}% 連鎖範圍 |
| Pandemonium Sentinels have {0}% reduced Chaining range | 萬劫守望減少 {0}% 連鎖範圍 |
| Pandemonium Sentinels have {0}% chance to not consume Charge on use | 使用萬劫守望時，有 {0}% 機率不會消耗充能 |
| Pandemonium Sentinels do not consume Charge on use | 使用萬劫守望時，不會消耗充能 |
| Pandemonium Sentinels have {0}% increased Duration | 萬劫守望增加 {0}% 持續時間 |
| Pandemonium Sentinels have {0}% reduced Duration | 萬劫守望減少 {0}% 持續時間 |
| Pandemonium Sentinels fire an additional Beam | 萬劫守望發射 1 道額外射線 |
| Pandemonium Sentinels fire {0} additional Beams | 萬劫守望發射 {0} 道額外射線 |
| Pandemonium Sentinel Beams Chain an additional time | 萬劫守望額外連鎖 1 次 |
| Pandemonium Sentinel Beams Chain {0} times | 萬劫守望額外連鎖 {0} 次 |
| Pandemonium Sentinels restore all of the Character's Flask Charges on Deployment | 佈署萬劫守望時，回復角色的全部藥劑充能 |
| Pandemonium Sentinels grant maximum Vaal Souls to one of the Character's Vaal Skills on Deployment | 佈署萬劫守望時，給予角色其中一個瓦爾技能最大瓦爾靈魂 |
| Pandemonium Sentinels spawn packs of Monsters on Deployment | 佈署萬劫守望時產生怪物群 |
| {0}% increased number of Enemies Empowered by Pandemonium Sentinels | 增加 {0}% 萬劫守望賦予敵人的數量 |
| {0}% reduced number of Enemies Empowered by Pandemonium Sentinels | 減少 {0}% 萬劫守望賦予敵人的數量 |
| Apex Sentinels can be re-deployed after being dismissed | 解散巔峰守望後，可以再次被佈署 |
| Apex Sentinels do not Empower Rare rarity enemies | 巔峰守望不會賦予稀有敵人 |
| Apex Sentinels have {0}% increased Cast Speed | 巔峰守望增加 {0}% 施放速度 |
| Apex Sentinels have {0}% reduced Cast Speed | 巔峰守望減少 {0}% 施放速度 |
| Apex Sentinels have {0}% chance to not consume Charge on use | 使用巔峰守望時，有 {0}% 機率不消耗充能 |
| Apex Sentinels do not consume Charge on use | 使用巔峰守望時，不消耗充能 |
| Apex Sentinels have {0}% increased Empowerment | 巔峰守望增加 {0}% 賦予 |
| Apex Sentinels have {0}% reduced Empowerment | 巔峰守望減少 {0}% 賦予 |
| Apex Sentinels have {0}% increased Duration | 巔峰守望增加 {0}% 持續時間 |
| Apex Sentinels have {0}% reduced Duration | 巔峰守望減少 {0}% 持續時間 |
| Apex Sentinels grant {0}% increased Rewards | 巔峰守望增加 {0}% 獎勵 |
| Apex Sentinels grant {0}% reduced Rewards | 巔峰守望減少 {0}% 獎勵 |
| Apex Sentinels Sap Enemies for {0} Seconds with maximum effect on Empowering them | 巔峰守望賦予敵人時，殘喘最大效果量至它們 {0} 秒 |
| Enemies Empowered by Apex Sentinels have {0}% chance for Rewards to be doubled | 巔峰守望賦予的敵人有 {0}% 獎勵加倍 |
| Enemies Empowered by Apex Sentinels have Rewards doubled | 巔峰守望賦予的敵人獎勵加倍 |
| Apex Sentinels can Empower an additional Enemy | 巔峰守望可以賦予額外 1 個敵人 |
| Apex Sentinels can Empower {0} additional Enemies | 巔峰守望可以賦予額外 {0} 個敵人 |
| Enemies Empowered by Apex Sentinels have Onslaught | 巔峰守望賦予的敵人有猛攻 |
| Enemies Empowered by Apex Sentinels have {0}% to all Resistances | 巔峰守望賦予的敵人 {0}% 全部元素抗性 |
| Cleanses Corrupted Fish | 淨化已汙染的魚 |
| Purifies Corrupted Water | 淨化已汙染的水 |
| {0}% increased chance to add Rewards | 增加 {0}% 機率附加獎勵 |
| {0}% reduced chance to add Rewards | 減少 {0}% 機率附加獎勵 |
| Debilitates Empowered Enemies for {0} second | 虛弱賦予的敵人 {0} 秒 |
| Debilitates Empowered Enemies for {0} seconds | 虛弱賦予的敵人 {0} 秒 |
| Destroyed on Empowering target Enemy | 賦予目標敵人時摧毀 |
| Sentinels have {0}% increased Aggro Radius | 守望增加 {0}% 爭鬥範圍 |
| Sentinels have {0}% reduced Aggro Radius | 守望減少 {0}% 爭鬥範圍 |
| Sentinels have {0}% increased Cast Speed | 守望增加 {0}% 施放速度 |
| Sentinels have {0}% reduced Cast Speed | 守望減少 {0}% 施放速度 |
| Sentinels have {0}% chance to not consume Charge on use | 使用守望時，有 {0}% 機率不消耗充能 |
| Sentinels do not consume Charge on use | 使用守望時不消耗充能 |
| Sentinels have {0}% increased Empowerment | 守望增加 {0}% 賦予 |
| Sentinels have {0}% reduced Empowerment | 守望減少 {0}% 賦予 |
| Sentinels have {0}% increased Duration | 守望增加 {0}% 持續時間 |
| Sentinels have {0}% reduced Duration | 守望減少 {0}% 持續時間 |
| Character Gains Acceleration Shrine for {0} second on deployment | 佈署時，角色獲得迅速神殿 {0} 秒 |
| Character Gains Acceleration Shrine for {0} seconds on deployment | 佈署時，角色獲得迅速神殿 {0} 秒 |
| Character Gains Adrenaline for {0} second on deployment | 佈署時，角色獲得腎上腺素 {0} 秒 |
| Character Gains Adrenaline for {0} seconds on deployment | 佈署時，角色獲得腎上腺素 {0} 秒 |
| Character Gains Diamond Shrine for {0} second on deployment | 佈署時，角色獲得鑽石神殿 {0} 秒 |
| Character Gains Diamond Shrine for {0} seconds on deployment | 佈署時，角色獲得鑽石神殿 {0} 秒 |
| Character Gains Echoing Shrine for {0} second on deployment | 佈署時，角色獲得回響神殿 {0} 秒 |
| Character Gains Echoing Shrine for {0} seconds on deployment | 佈署時，角色獲得回響神殿 {0} 秒 |
| Character Gains Endurance Charges for {0} second on deployment | 佈署時，角色獲得耐力球 {0} 秒 |
| Character Gains Endurance Charges for {0} seconds on deployment | 佈署時，角色獲得耐力球 {0} 秒 |
| Character Gains Frenzy Charges for {0} second on deployment | 佈署時，角色獲得狂怒球 {0} 秒 |
| Character Gains Frenzy Charges for {0} seconds on deployment | 佈署時，角色獲得狂怒球 {0} 秒 |
| Character Gains Gloom Shrine for {0} second on deployment | 佈署時，角色獲得漆黑神殿 {0} 秒 |
| Character Gains Gloom Shrine for {0} seconds on deployment | 佈署時，角色獲得漆黑神殿 {0} 秒 |
| Character Gains Impenetrable Shrine for {0} second on deployment | 佈署時，角色獲得無畏神殿 {0} 秒 |
| Character Gains Impenetrable Shrine for {0} seconds on deployment | 佈署時，角色獲得無畏神殿 {0} 秒 |
| Character Gains Massive Shrine for {0} second on deployment | 佈署時，角色獲得威猛神殿 {0} 秒 |
| Character Gains Massive Shrine for {0} seconds on deployment | 佈署時，角色獲得威猛神殿 {0} 秒 |
| Character Gains Power Charges for {0} second on deployment | 佈署時，角色獲得暴擊球 {0} 秒 |
| Character Gains Power Charges for {0} seconds on deployment | 佈署時，角色獲得暴擊球 {0} 秒 |
| Character Gains Resistance Shrine for {0} second on deployment | 佈署時，角色獲得抗性神殿 {0} 秒 |
| Character Gains Resistance Shrine for {0} seconds on deployment | 佈署時，角色獲得抗性神殿 {0} 秒 |
| Character Gains Charged Shrine for {0} second on deployment | 佈署時，角色獲得充能神殿 {0} 秒 |
| Character Gains Charged Shrine for {0} seconds on deployment | 佈署時，角色獲得充能神殿 {0} 秒 |
| Character Gains Tailwind for {0} second on deployment | 佈署時，角色獲得流順之風 {0} 秒 |
| Character Gains Tailwind for {0} seconds on deployment | 佈署時，角色獲得流順之風 {0} 秒 |
| Character Gains Unholy Might for {0} second on deployment | 佈署時，角色獲得不潔之力 {0} 秒 |
| Character Gains Unholy Might for {0} seconds on deployment | 佈署時，角色獲得不潔之力 {0} 秒 |
| Map Item Quantity affects number of rewards from Empowered Enemy | 地圖物品數量影響賦予敵人的獎勵數量 |
| When a Character Kills an Empowered Rare Monster, | 當角色擊殺賦予稀有怪物時， |
| they have {0}% chance to gain its Modifiers for {1} seconds | 有 {0}% 機率獲得它的詞綴 {1} 秒 |
| they gain its Modifiers for {0} seconds | 獲得它的詞綴 {0} 秒 |
| Petrifies Empowered Enemies for {0} second | 石化賦予敵人 {0} 秒 |
| Petrifies Empowered Enemies for {0} seconds | 石化賦予敵人 {0} 秒 |
| {0}% chance for found Power Cores to be Duplicated | 掉落的動力核心有 {0}% 機率被複製 |
| Found Power Cores are Duplicated | 掉落的動力核心被複製 |
| {0}% chance to be Deployable an additional time | 有 {0}% 機率可以被佈署額外 1 次 |
| Can be Deployed an additional time | 可以被佈署額外 1 次 |
| {0}% increased Rewards | 增加 {0}% 獎勵 |
| {0}% reduced Rewards | 減少 {0}% 獎勵 |
| Rewards are {0}% more likely to be Sentinel Rewards | 獎勵有 {0}% 更高機率為守望獎勵 |
| Rewards are {0}% less likely to be Sentinel Rewards | 獎勵有 {0}% 更低機率為守望獎勵 |
| Rewards are more likely to be less common types | 獎勵有高機率為罕見類型 |
| {0}% chance for Empowered Enemies to have an Abyss Reward | 賦予怪物有 {0}% 機率有 1 個深淵獎勵 |
| {0}% chance for Empowered Enemies to have an Armour Reward | 賦予怪物有 {0}% 機率有 1 個護甲獎勵 |
| Fires an additional Beam | 發射 1 道額外射線 |
| Fires {0} additional Beams | 發射 {0} 道額外射線 |
| {0}% chance for Empowered Enemies to have a Blight Reward | 賦予怪物有 {0}% 機率有 1 個凋落獎勵 |
| {0}% chance for Empowered Enemies to have a Breach Reward | 賦予怪物有 {0}% 機率有 1 個裂痕獎勵 |
| {0}% chance for Empowered Enemies to have a Currency Reward | 賦予敵人有 {0}% 機率有通貨獎勵 |
| {0}% chance for Empowered Enemies to have a Delirium Reward | 賦予怪物有 {0}% 機率有 1 個譫妄獎勵 |
| {0}% more Empowerment for each Enemy Empowered | 每個賦予的敵人有 {0}% 更多賦予 |
| {0}% less Empowerment for each Enemy Empowered | 每個賦予的敵人有 {0}% 更少賦予 |
| {0}% chance for Empowered Enemies to have a Divination Card Reward | 賦予怪物有 {0}% 機率有 1 張命運卡獎勵 |
| {0}% chance for Rewards to be Doubled | 獎勵有 {0}% 機率為 2 倍 |
| Rewards are Doubled | 獎勵為 2 倍 |
| {0}% chance for Empowered Enemies to have an Essence Reward | 賦予敵人有 {0}% 機率有 1 個精髓獎勵 |
| {0}% chance for Empowered Enemies to have an Expedition Reward | 賦予怪物有 {0}% 機率有 1 個探險獎勵 |
| {0}% chance for Empowered Enemies to have a Fossil Reward | 賦予怪物有 {0}% 機率有 1 個化石獎勵 |
| {0}% chance for Empowered Enemies to have a Fragment Reward | 賦予怪物有 {0}% 機率有 1 個碎片獎勵 |
| {0}% chance for Empowered Enemies to have a Gem Reward | 賦予怪物有 {0}% 機率有 1 個寶石獎勵 |
| {0}% chance for Empowered Enemies to have a Harbinger Reward | 賦予怪物有 {0}% 機率有 1 個神諭獎勵 |
| {0}% chance for Empowered Enemies to have a Heist Reward | 賦予怪物有 {0}% 機率有 1 個劫盜獎勵 |
| {0}% chance for Empowered Enemies to have a Legion Reward | 賦予怪物有 {0}% 機率有 1 個戰亂獎勵 |
| {0}% chance for Empowered Enemies to have a Map Reward | 賦予怪物有 {0}% 機率有 1 張地圖獎勵 |
| {0}% chance for Empowered Enemies to have a Metamorphosis Reward | 賦予怪物有 {0}% 機率有 1 個鍊魔獎勵 |
| Empowered Enemies do not drop Items | 賦予敵人不會掉落物品 |
| Empowered Enemies cannot gain Rewards | 賦予敵人不會獲得獎勵 |
| {0}% increased chance to add a Reward for each Enemy Empowered | 每個賦予敵人，增加 {0}% 機率附加 1 個獎勵 |
| {0}% reduced chance to add a Reward for each Enemy Empowered | 每個賦予敵人，減少 {0}% 機率附加 1 個獎勵 |
| {0}% chance for Empowered Enemies to have a Ritual Reward | 賦予怪物有 {0}% 機率有 1 個祭祀獎勵 |
| {0}% chance for Empowered Enemies to have a Scarab Reward | 賦予怪物有 {0}% 機率有 1 個聖甲蟲獎勵 |
| {0}% chance for Empowered Enemies to have a Sentinel Reward | 賦予怪物有 {0}% 機率有 1 個守望獎勵 |
| {0}% chance for Empowered Enemies to have a Jewellery Reward | 賦予怪物有 {0}% 機率有 1 個飾品獎勵 |
| {0}% chance for Empowered Enemies to have a Unique Reward | 賦予敵人有 {0}% 機率有 1 個傳奇獎勵 |
| {0}% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered | 當普通敵人被賦予時，有 {0}% 機率升級至稀有 |
| {0}% chance for Empowered Enemies to have a Weapon Reward | 賦予怪物有 {0}% 機率有 1 個武器獎勵 |
| Empowered Enemies gain {0}% increased Damage | 賦予敵人增加 {0}% 傷害 |
| Empowered Enemies gain {0}% reduced Damage | 賦予敵人減少 {0}% 傷害 |
| Empowered Monsters have {0}% increased Quantity of Items Found | 賦予怪物增加 {0}% 物品掉落數量 |
| Empowered Monsters have {0}% reduced Quantity of Items Found | 賦予怪物減少 {0}% 物品掉落數量 |
| Empowered Monsters have {0}% increased Rarity of Items Found | 賦予怪物增加 {0}% 物品掉落稀有度 |
| Empowered Monsters have {0}% reduced Rarity of Items Found | 賦予怪物減少 {0}% 物品掉落稀有度 |
| Empowered Monsters drop {0} Currency Rewards | 賦予怪物掉落 {0} 個通貨獎勵 |
| Empowered Monsters drop {0} Divination Card Rewards | 賦予怪物掉落 {0} 張命運卡獎勵 |
| Empowered Monsters drop {0} Fragment Rewards | 賦予怪物掉落 {0} 個碎片獎勵 |
| Empowered Monsters drop {0} Map Rewards | 賦予怪物掉落 {0} 張地圖獎勵 |
| Empowered Monsters drop {0} Scarab Rewards | 賦予怪物掉落 {0} 個聖甲蟲獎勵 |
| Empowered Monsters drop {0} Sentinel Rewards | 賦予怪物掉落 {0} 個守望獎勵 |
| Empowered Monsters drop {0} Unique Rewards | 賦予怪物掉落 {0} 個傳奇獎勵 |
| Empowered Monsters grant {0}% increased Sentinel Power | 賦予怪物增加 {0}% 守望動力 |
| Empowered Monsters grant {0}% reduced Sentinel Power | 賦予怪物減少 {0}% 守望動力 |
| Minion's Attacks inflict Bleeding | 召喚物的攻擊造成流血g |
| Minion cannot inflict Bleeding | 召喚物不能造成流血 |
| {0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy | 當召喚物擊中稀有或傳奇敵人時，有{0}%機率獲得1層暴怒擊殺 |
| Gain a Rampage Kill when Minion hits a Rare or Unique Enemy | 當召喚物擊中稀有或傳奇敵人時，獲得1層暴怒擊殺 |
| Minion cannot Taunt Enemies | 召喚物不能嘲諷敵人 |
| Minion deals {0}% more Damage to the Prey with Hits and Ailments | 召喚物對獵物造成 {0}% 更多擊中和異常狀態傷害 |
| Minion deals {0}% less Damage to the Prey with Hits and Ailments | 召喚物對獵物造成 {0}% 更少擊中和異常狀態傷害 |
| Minion always targets the Prey if possible | 召喚物盡可能瞄準獵物 |
| Minion Shocks Enemies as though dealing {0}% more Damage | 召喚物感電敵人如同造成 {0}% 更多傷害 |
| Minion Shocks Enemies as though dealing {0}% less Damage | 召喚物感電敵人如同造成 {0}% 更少傷害 |
| You cannot use this Skill yourself, your Statues will use this Skill for you | 你自己無法使用這個技能，你的雕像會為你使用這個技能 |
| Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left | 反射周遭敵人物理傷害等同移除穿刺效果的傷害乘以其剩餘層數 |
| Grants {0}% increased Cast Speed | 增加{0}%施放速度 |
| Grants {0}% reduced Cast Speed | 減少{0}%施放速度 |
| Modifiers to Spell Damage apply to this Skill's Damage Over Time effect | 法術傷害詞綴也會套用至此技能的持續傷害效果 |
| Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect | 投射物傷害詞綴也會套用至此技能的持續傷害效果 |
| Increases and Reductions to Light Radius also apply to this Skill's Area of Effect | 增加和減少照亮範圍同時套用至此技能的範圍效果 |
| Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention | 技能效果持續時間詞綴同時影響此技能的停止獲得靈魂 |
| Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention | 圖騰持續效果詞綴同時影響此技能的停止獲得靈魂 |
| Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention | 增益效果持續時間同時影響此技能的停止獲得靈魂 |
| Throws a Remote Mine which uses this Skill when detonated | 投擲1個遙控地雷，當引爆時使用此技能 |
| Throws a Trap which uses this Skill when Triggered | 當觸發時使用此技能投擲1個陷阱 |
| Traps are thrown randomly around targeted location | 對附近目標地區隨機投擲陷阱 |
| Skill cannot be used with Melee Weapons | 不能用近戰武器使用此技能 |
| Fires Projectiles at each nearby Enemy | 發射投射物至附近每個敵人 |
| Fires Projectiles in random directions | 以隨機方位發射投射物 |
| Fires Projectiles in a spiral | 以螺旋型式發射投射物 |
| Fires Projectiles in a circle | 以圓圈形狀發射投射物 |
| Fires Projectiles sequentially | 連續發射投射物 |
| Grants {0}% increased Attack Speed | 增加{0}%攻擊速度 |
| Grants {0}% reduced Attack Speed | 減少{0}%攻擊速度 |
| Knocks enemies Back on Hit | 擊中時擊退敵人 |
| Curse Duration is infinite | 詛咒持續時間為無限 |
| Curse Duration is {0} seconds | 詛咒持續時間為{0}秒 |
| Projectiles Pierce all Targets | 投射物會穿透所有目標 |
| Projectiles cannot Pierce | 投射物不能穿透 |
| Arrows Pierce all Targets | 箭矢穿透所有目標 |
| Always Freezes enemies | 總是冰凍敵人 |
| Locks enemy in place | 鎖定敵人在原地 |
| Gain {0} Life for each Enemy Hit | 每次敵人擊中獲得{0}生命 |
| Lose {0} Life for each Enemy Hit | 每次敵人擊中失去{0}生命 |
| Minion Movement Speed is Capped | 召喚物移動速度已達極限 |
| Minion Instability | 復仇之靈 |
| Stuns Enemies | 暈眩敵人 |
| Elemental Ailments caused by this skill spread to other nearby enemies | 技能造成元素異常狀態時，擴散至附近敵人 |
| Ignites caused by this Skill spread to other nearby Enemies | 技能造成點燃時擴散至附近敵人 |
| Cannot inflict Elemental Ailments | 無法施加元素異常狀態 |
| Spend Life instead of Mana for effects of this Skill | 此技能的效果消耗生命而非魔力 |
| Culling Strike | 撲殺 |
| Point Blank | 零點射擊 |
| This Spell gains Intensity when you Cast it | 當你施放此法術時，它獲得強化 |
| Totems Summoned by this Skill cannot Evade | 此技能召喚的圖騰不能閃避 |
| Blind enemies on hit | 擊中時致盲敵人 |
| Explosion deals {0}% more Damage with Ailments per Explosive Arrow on Target | 爆炸根據目標身上每支爆炸箭矢造成 {0}% 更多異常狀態傷害 |
| Uses your Life if no Skeletons in range | 若附近沒有骷髏則消耗你的生命 |
| Melee Strike Skills deal Splash Damage to surrounding targets | 近戰打擊技能對目標附近造成擴散傷害 |
| Attack Repeats {0} times | 攻擊重複 {0} 次 |
| Gain a Power Charge on Critical Strike | 暴擊時獲得暴擊球 |
| Applies linked Hex Curses on Hit | 擊中時套用連結的咒術詛咒 |
| Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit | 當使用此技能近戰擊中暈眩敵人時，獲得1顆耐力球 |
| Trigger a linked Spell when you Crit an Enemy | 當你暴擊敵人時，觸發連結的技能 |
| Cast a linked Spell on Melee Kill | 近戰擊殺時施放一項受輔助的法術 |
| Trigger this Skill when Hit | 被擊中時觸發此技能 |
| Trigger this Skill when Critically Hit | 當暴擊擊中時，觸發此技能 |
| Trigger this Skill when you Block | 當你格擋時，觸發此技能 |
| You cannot use this Attack directly | 不能直接施放此攻擊 |
| Trigger this Attack on Kill | 擊殺時觸發此攻擊 |
| Trigger this Spell when you Attack | 當你攻擊時觸發此法術 |
| Trigger this Spell when you Use a Skill | 當你使用技能時，觸發此法術 |
| Trigger this Spell on Kill | 擊殺時，觸發此法術 |
| Trigger this Spell when you Use a Skill Socketed in your Body Armour | 當你使用鑲嵌於身體護甲的技能時，觸發此法術 |
| Trigger this Spell when you Use a Skill while you have a Spirit Charge | 當你有靈體能量球時，觸發此法術 |
| Trigger this Spell when you're Damaged by a Hit | 當你被擊中傷害時，觸發此法術 |
| Trigger this Spell when you're Hit | 你被擊中時，觸發此法術 |
| Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack | 當你從非觸發型法杖攻擊發射投射物時，觸發此法術 |
| Trigger this Spell when you gain Avian's Might or Avian's Flight | 當你獲得飛羽意志或飛羽飄翔時觸發此法術 |
| Trigger this Spell when you Hit | 當你擊中時，觸發此法術 |
| Trigger this Spell when you Hit an Enemy while you are Cursed | 當你被詛咒時擊中敵人觸發此法術 |
| Trigger this Spell when you lose Cat's Stealth | 當你失去傲貓隱身時觸發此法術 |
| Trigger this Spell on Melee Hit while Cursed | 被詛咒時，近戰擊中觸發此法術 |
| Trigger this Skill when you Hit | 當你擊中時，觸發此技能 |
| Trigger this Skill on Melee Hit | 當近戰擊中時，觸發此技能 |
| Trigger this Spell when one of your Traps is Triggered | 當你其中一個陷阱被觸發時，觸發此法術 |
| Can't be Evaded | 不能被閃避 |
| Cannot Freeze | 不能冰凍 |
| Cannot Ignite | 無法點燃 |
| Damage cannot be Reflected | 傷害不能被反射 |
| Projectiles leave Shocked Ground | 投射物留下感電地面 |
| Only Deals Damage of the chosen Element | 只會造成被選擇的元素傷害 |
| Deals no Damage of other Damage Types | 其他傷害類型不會造成傷害 |
| Always Freeze, Shock and Ignite | 總是造成冰凍、感電與燃燒 |
| Grants Phasing | 獲得迷蹤 |
| Always Poison on Hit | 擊中時必定造成中毒 |
| Buff grants {0}% chance to Poison on Hit | 擊中時增益{0}%機率造成中毒 |
| Poisons Enemies on Hit | 擊中時使敵人中毒 |
| {0}% more Projectile Damage | {0}%更多投射物傷害 |
| {0}% less Projectile Damage | {0}%更少投射物傷害 |
| Returning Projectiles deal {0}% more Damage with Hits and Ailments | 返回的投射物造成 {0}% 更多擊中和異常狀態傷害 |
| Returning Projectiles deal {0}% less Damage with Hits and Ailments | 返回的投射物造成 {0}% 更少擊中和異常狀態傷害 |
| Deals up to {0}% more Damage with Hits to closer targets | 對近距離目標造成最多{0}%更多擊中傷害 |
| Deals up to {0}% less Damage with Hits to closer targets | 對近距離目標造成最多{0}%更少擊中傷害 |
| Returning Projectiles Pierce all Targets | 返回的投射物穿透所有目標 |
| Gain Innervation on Killing a Shocked Enemy | 擊殺感電敵人時獲得亢奮效果 |
| Every third Attack deals a Ruthless Blow with Melee Hits | 每三次攻擊造成一次近戰的殘暴之擊 |
| Projectiles deal {0}% more Damage with Hits and Ailments | 投射物造成 {0}% 更多擊中和異常狀態傷害 |
| Projectiles deal {0}% less Damage with Hits and Ailments | 投射物造成 {0}% 更少擊中和異常狀態傷害 |
| Grants an Endurance Charge on Hit | 擊中時獲得1顆耐力球 |
| {0}% to Critical Strike Chance while Elusive | 靈巧時，{0}% 暴擊率 |
| Fires an additional Projectile per Intensity | 每層強化發射1個額外投射物 |
| Increases and Reductions to Projectile Speed also apply to | 增加和減少投射物速度 |
| this Skill's Area of Effect | 同時套用至此技能的範圍效果 |
| Fire Damage from Hits is taken from the Aegis before your Life or Energy Shield | 在你的生命或能量護盾承受火焰傷害前，先由聖盾扣除 |
| Cold Damage from Hits is taken from the Aegis before your Life or Energy Shield | 在你的生命或能量護盾承受冰冷傷害前，先由聖盾扣除 |
| Elemental Damage from Hits is taken from the Aegis before your Life or Energy Shield | 在你的生命或能量護盾承受元素傷害前，先由聖盾扣除 |
| Lightning Damage from Hits is taken from the Aegis before your Life or Energy Shield | 在你的生命或能量護盾承受閃電傷害前，先由聖盾扣除 |
| Burning Ground deals {0}% of the Fire Damage per Second of strongest Ignite on Enemy | 燃燒地面根據敵人身上最強的點燃，造成每秒 {0}% 火焰傷害 |
| Caustic Ground deals {0}% of the Chaos Damage per Second of strongest Poison on Enemy | 腐蝕地面根據敵人身上最強的中毒，造成每秒 {0}% 混沌傷害 |
| Can create each Ground effect no more than once each second | 製造每個地面效果每秒不超過 1 次 |
| All Damage can Ignite, Freeze, and Shock | 全部傷害可以點燃、冰凍和感電 |
| If you have no Steel Shards, Projectile counts as already having Split | 若你沒有鋼鐵碎片，投射物視為已經裂化 |
| Damaging Hits always Stun Enemies that are on Full Life | 傷害擊中一定暈眩滿血的敵人 |
| This Curse is applied by Bane | 此詛咒被災厄施放 |
| Buff can take Damage equal to Mana Spent by this Skill's effect | 增益效果能承受的傷害等同消耗此技能效果的魔力 |
| Nearby Enemies are Blinded while in Sand Stance | 在沙戮姿態時，附近敵人被致盲 |
| Nearby Enemies are Maimed while in Blood Stance | 在血腥姿態時，附近敵人被癱瘓 |
| Trigger this Skill when you Hit a Bleeding Enemy | 當你擊中流血的敵人時，觸發此技能 |
| Impale Enemies on Hit | 擊中時穿刺敵人 |
| Avoid All Damage from Hits | 避免來自擊中的所有傷害 |
| {0} seconds to Cooldown | {0}秒冷卻 |
| Deals no Chaos Damage | 不能造成混沌傷害 |
| Damage with Hits is Lucky | 擊中的傷害很幸運 |
| Damage with Hits is Unlucky | 擊中的傷害很不幸 |
| Can target each enemy only once every {0} second | 每 {0} 秒只能瞄準每個敵人 1 次 |
| Can target each enemy only once every {0} seconds | 每 {0} 秒只能瞄準每個敵人 1 次 |
| Inflict Cold Exposure on Hit | 擊中時造成冰冷曝曬 |
| Inflict Fire Exposure on Hit | 擊中時造成火焰曝曬 |
| Inflict Lightning Exposure on Hit | 擊中時造成閃電曝曬 |
| Lightning strikes {0} target | 雷擊{0}個目標 |
| Lightning strikes {0} targets | 雷擊{0}個目標 |
| Never Hits Enemies | 不攻擊敵人 |
| Each Volley leaves a Lingering Blade in the ground | 每次齊射留下1把剩餘劍刃於地面 |
| Cannot cause Bleeding | 不能造成流血 |
| Gain a Blood Charge if this Skill Hits Enemies and none of them Die | 若此技能擊中敵人且無人死亡，獲得1顆血腥球 |
| Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff | 被此技能減益效果影響時，有敵人死亡時失去1顆血腥球 |
| Aura makes Smite strike {0} target with lightning | 光環使雷鳴重擊用雷擊{0}個目標 |
| Aura makes Smite strike {0} targets with lightning | 光環使雷鳴重擊用雷擊{0}個目標 |
| Trigger this Spell when you Crit an Enemy | 當你暴擊敵人時，觸發此法術 |
| Trigger this Spell when you use a Flask | 當你使用藥劑時，觸發此法術 |
| This Spell is Triggered when Gained | 當獲得時觸發此法術 |
| Causes Bleeding while in Blood Stance | 在血腥姿態時造成流血 |
| Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area | 若敵人在此技能光環內，每秒獲得1顆狂怒球 |
| Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area | 當敵人死於此技能的光環時，獲得1顆狂怒球 |
| Every second, gain a Power Charge if an Enemy is in this Skill's Area | 若敵人在此技能光環內，每秒獲得1顆暴擊球 |
| Gain a Power Charge when an Enemy Dies while in this Skill's Area | 當敵人死於此技能的光環時，獲得1顆暴擊球 |
| Every second, gain a Power Charge if an Enemy is in Skill's Area | 若敵人在此技能光環內，每秒獲得1顆暴擊球 |
| Gain a Power Charge when Projectile Hits a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，獲得1顆暴擊球 |
| Always Scorch Enemies | 總是焦灼敵人 |
| Summon a Phantasm when this Skill Hits a Rare or Unique Enemy | 當此技能擊中稀有或傳奇敵人時，召喚1個幻影 |
| Summon a Phantasm when this Skill deals a Killing Blow | 當此技能造成致命一擊時召喚1個幻影 |
| Trigger this Skill when your Animated Guardian Kills an Enemy | 你的幻化守衛擊殺敵人時觸發此法術 |
| Trigger this Skill when an Animated Weapon Kills an Enemy | 當你幻化武器擊殺敵人時觸發此技能 |
| Chaos Damage with Hits is Resisted by lowest Resistance instead | 擊中的混沌傷害改為被最低的抗性抵抗 |
| Hits from Final wave deal {0}% of Damage per stage | 來自最終波浪的擊中，每層造成{0}%傷害 |
| {0}% more Cleave Area of Effect | {0}%更多劈砍範圍效果 |
| {0}% less Cleave Area of Effect | {0}%更少劈砍範圍效果 |
| Consecrated Ground grants Immunity to Curses to you and Allies | 奉獻地面給予你和友方免疫詛咒 |
| Cover Enemies in Ash on Hit | 擊中時使敵人餘燼纏身 |
| Creates a storm when you Kill a Shocked Enemy | 當你擊殺感電的敵人時，製造1個風暴 |
| Creates a storm when you Kill a Shocked Enemy or Shock an Enemy | 當你擊殺感電的敵人或感電敵人時，製造1個風暴 |
| Deals no Elemental Damage | 不能造成元素傷害 |
| Only one Mine of this type can Detonate in each Detonation Sequence | 每個爆炸序列中，此種類的地雷只能引爆1個 |
| Deals Damage without removing Charges | 不移除能量球下造成傷害 |
| Fires an additional Projectile for each prior Mine in Detonation Sequence | 爆炸序列中每個先前地雷發射1個額外投射物 |
| Applied Curses have {0}% more Effect | 施放的詛咒有 {0}% 更多效果 |
| Applied Curses have {0}% less Effect | 施放的詛咒有 {0}% 更少效果 |
| First Mine Detonates Instantly | 第一個地雷立即引爆 |
| Strike Skills used by Mirage Saviours cannot target additional Enemies | 被幻影戰士使用的打擊技能不能瞄準額外敵人 |
| Modifiers to Melee Strike Range also apply to this Skill's Area radius | 近戰打擊距離詞綴同時影響此技能的範圍距離 |
| Projectiles can Chain when impacting the ground | 當投射物撞擊地面時可以連鎖 |
| Projectiles do not change direction when Chaining | 當連鎖時，投射物不會改變方向 |
| Triggers either Flames of Judgement or Storm of Judgement, | 觸發審判烈焰或審判風暴， |
| alternating between the two | 在兩者之間替換 |
| Cannot be Cast or Triggered while Elusive | 靈巧時不能施放或觸發 |
| Grants Elusive | 獲得靈巧 |
| Buff expiry rate cannot be modified | 增益效果消逝時間不能被調整 |
| This Skill's Cooldown does not recover during its effect | 此技能的冷卻時間在它的效果持續時間內不會恢復 |
| Become Flame-Touched | 變成烈焰之觸 |
| Triggers a Supported Spell from Linked target's location when they Hit an Enemy | 當目標擊中敵人時，從連結目標的位置觸發1個被輔助的法術 |
| Grants Insanity | 獲得瘋狂 |
| Monsters from the Breach do not grant Experience or drop Items | 裂痕中的怪物不會給予經驗值或者掉落物品 |
| Gains an additional Stage when Hitting a Rare or Unique Enemy | 當擊中稀有或傳奇敵人時，獲得1層額外疊層 |
| Elemental Damage cannot be Reflected | 元素傷害不能被反射 |
| Enemies Taunted by this Warcry are Intimidated | 被此戰吼嘲諷的敵人被威嚇 |
| Enemies Shocked by this Skill have {0}% increased Movement Speed | 被此技能感電的敵人增加{0}%移動速度 |
| Enemies Shocked by this Skill have {0}% reduced Movement Speed | 被此技能感電的敵人減少{0}%移動速度 |
| {0}% more Damage with Hits per {1}% Shock Effect on Enemy | 敵人身上每 {1}% 感電效果，有 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits per {1}% Shock Effect on Enemy | 敵人身上每 {1}% 感電效果，有 {0}% 更少擊中傷害 |
| Final wave always Ignites | 最後一波必定點燃 |
| This Skill's Duration cannot be modified | 此技能的持續時間不能被調整 |
| {0}% more Damage with Ailments per {1} Life Reserved by this Skill | 此技能每 {1} 生命保留，使異常狀態有 {0}% 更多傷害 |
| {0}% less Damage with Ailments per {1} Life Reserved by this Skill | 此技能每 {1} 生命保留，使異常狀態有 {0}% 更少傷害 |
| {0}% more Damage with Hits per {1} Life Reserved by this Skill | 此技能每{1}生命保留，使擊中有{0}%更多傷害 |
| {0}% less Damage with Hits per {1} Life Reserved by this Skill | 此技能每{1}生命保留，使擊中有{0}%更少傷害 |
| Modifiers to Cast Speed apply to the rotation speed of the Flames | 施放速度詞綴影響火焰的旋轉速度 |
| {0}% more Damage with Hits and Ailments against Burning Enemies | 對燃燒的敵人造成 {0}% 更多擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments  against Burning Enemies | 對燃燒的敵人造成 {0}% 更少擊中和異常狀態傷害 |
| Can consume Charges from Ruby, Sapphire, and Topaz Flasks | 可以從紅玉、藍玉和黃玉藥劑消耗充能 |
| Melee Hits Fortify at Close Range | 近距離近戰擊中護體 |
| Projectiles gain {0}% increased Projectile Speed per second | 投射物每秒增加{0}%投射物速度 |
| Projectiles gain {0}% reduced Projectile Speed per second | 投射物每秒減少{0}%投射物速度 |
| {0}% chance to Summon an additional Statue without consuming a Cooldown use | 有{0}%機率不消耗冷卻使用次數召喚1個額外雕像 |
| Gain Elusive on Critical Strike with this Skill | 此技能暴擊時獲得靈巧 |
| Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill | 你在此技能的前期消耗或效果消耗魔力時，獲得1顆啟發球 |
| Field gains {0}% more Damage with Hits per {1}% Shock Effect on Enemy when created | 當領域被製造時，根據敵人身上每{1}%感電效果，擊中有{0}%更多傷害 |
| Field gains {0}% less Damage with Hits per {1}% Shock Effect on Enemy when created | 當領域被製造時，根據敵人身上每{1}%感電效果，擊中有{0}%更少傷害 |
| Field gains {0} to Radius per {1}% Shock Effect on Enemy when created | 當領域被製造時，領域根據敵人身上每{1}%感電效果{0}範圍 |
| Cannot Knockback Unique Enemies more than once per second | 每秒只能擊退傳奇敵人一次 |
| Final Burst cannot Knockback | 最終爆裂無法擊退 |
| Maim on Hit | 擊中時造成癱瘓 |
| Glorious Madness inflicts a random Touched Debuff every second | 榮耀瘋癲每秒隨機造成1個觸之減益效果 |
| Projectiles deal {0}% more Damage with Hits per Intensity | 投射物根據強化造成{0}%更多擊中傷害 |
| Projectiles deal {0}% less Damage with Hits per Intensity | 投射物根據強化造成{0}%更少擊中傷害 |
| Grants Virulence when you Poison an Enemy | 當你使敵人中毒獲得毒性 |
| Buff grants {0}% more Damage with Poison | 增益給予 {0}% 更多中毒傷害 |
| Buff grants {0}% less Damage with Poison | 增益給予 {0}% 更少中毒傷害 |
| Summon a Sentinel of Purity when you Kill an Enemy | 當你擊殺敵人時召喚1個純淨護衛 |
| Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，召喚1個純淨護衛 |
| Buff grants {0}% more Physical Damage | 增益給予{0}%更多物理傷害 |
| Buff grants {0}% less Physical Damage | 增益給予{0}%更少物理傷害 |
| Hexes from Supported Skills Transfer to all Enemies in range {0} when Hexed Enemy dies | 當被咒術的敵人死亡時，來自被輔助技能的咒術轉移至範圍{0}內的全部敵人 |
| {0}% more Damage with Ailments if Enemy is Hexed | 若敵人被咒術，有 {0}% 更多異常狀態傷害 |
| {0}% more Damage with Hits if Enemy is Hexed | 若敵人被咒術，有{0}%更多擊中傷害 |
| Removes a Hex after Damaging | 造成傷害後移除1個咒術 |
| Hits grant Cruelty | 擊中時獲得殘酷 |
| Hits ignore Enemy Monster Resistances | 擊中無視敵人怪物抗性 |
| Hits ignore Enemy Monster Physical Damage Reduction | 擊中無視敵人的物理傷害減免 |
| Can only be Hit once every {0} second | 每{0}秒只能擊中1次 |
| Can only be Hit once every {0} seconds | 每{0}秒只能擊中1次 |
| Explosion applies Uncharged Debuff on Hit | 爆炸擊中時造成無充能的減益效果 |
| Inflicts Fire, Cold, and Lightning Exposure on Hit | 擊中時造成火焰、冰冷和閃電曝曬 |
| Attacks with this Skill count as Exerted | 使用此技能的攻擊視為竭盡 |
| Modifiers which would cause projectiles to Fork instead cause them to change direction additional times | 使投射物分裂的詞綴，改為額外改變方向次數 |
| Projectiles deal up to {0}% increased Damage at the start of their movement, lowering this bonus as they travel farther | 投射物在它們的初始位置增加最多{0}%傷害，隨著投射物飛行越遠而降低加成效果 |
| Projectiles deal up to {0}% reduced Damage at the start of their movement, lowering this penalty as they travel farther | 投射物在它們的初始位置減少最多{0}%傷害，隨著投射物飛行越遠而降低懲罰效果 |
| Hit an additional Enemy | 擊中1個額外敵人 |
| Maximum {0} Field | 最多 {0} 個領域 |
| Maximum {0} Fields | 最多 {0} 個領域 |
| Maximum {0} caught Projectiles | 最多接住{0}個投射物 |
| Creates up to {0} caught Projectiles immediately | 立刻製造最多{0}個已接住的投射物 |
| Creates {0} caught Projectiles per second | 每秒製造{0}個已接住的投射物 |
| Mines cannot be Re-armed | 地雷不能重新佈署 |
| Mine Detonation is Instant | 地雷為立即引爆 |
| Minions are Created with maximum Frenzy Charges | 製造的召喚物有最大狂怒球 |
| or when Buff expires or is depleted | 或當增益效果過期或被消耗完畢時反射 |
| This Skill Costs nothing | 此技能不消耗東西 |
| Strikes every {0} second while Channelling a Lightning Skill near the Orb | 在漩渦附近引導施放閃電技能時，每{0}秒雷擊 |
| Strikes every {0} seconds while Channelling a Lightning Skill near the Orb | 在漩渦附近引導施放閃電技能時，每{0}秒雷擊 |
| Orb disappears after {0} Strikes | {0} 次雷擊後漩渦消失 |
| Gain a Frenzy Charge when a Mine is Detonated targeting an Enemy | 當地雷對敵人引爆時，獲得1顆狂怒球 |
| Gain a Frenzy Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時獲得1顆狂怒球 |
| Gain a Power Charge when a Mine is Detonated targeting an Enemy | 當地雷對敵人引爆時，獲得1顆暴擊球 |
| Gain a Power Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時獲得1顆暴擊球 |
| Each Summoned Phantasm grants you Phantasmal Might | 每個召喚的幻影給予你幻影之力 |
| do not replace the Buff when you use a Skill | 當你使用技能時不會取代增益效果 |
| Primary Projectile Impales Enemies on Hit | 主要投射物擊中時穿刺敵人 |
| Projectiles can Split without hitting a target | 投射物可以在不擊中目標裂化 |
| Projectiles can Split from hitting terrain | 投射物可以在擊地形時裂化 |
| Projectiles Split at end of flight | 投射物可以在最終距離時裂化 |
| Cannot Pierce Enemies | 不穿透敵人 |
| Projectile Range is Limited | 投射物範圍被限制 |
| Fires a Payload Arrow into the air | 發射一支裝載彈藥的箭矢至空中 |
| Projectiles Fire from where the Payload Arrow lands | 投射物從箭矢落地點發射 |
| Also create Consecrated Ground around you | 同時在你附近製造奉獻地面 |
| Ballista Totems only Attack when you fire an Attack Projectile | 砲塔圖騰只會在你發射攻擊投射物時進行攻擊 |
| Recover {0}% of Life when you use this Skill | 當你使用此技能時，恢復 {0}% 生命 |
| Consumes one Cooldown Use per Statue Summoned | 每個召喚的雕像消耗1冷卻次數 |
| Runes can be improved once | 符文可被優化1次 |
| {0}% increased Effect of Shocks inflicted with Critical Strikes | 增加 {0}% 暴擊造成的感電效果 |
| {0}% reduced Effect of Shocks inflicted with Critical Strikes | 減少{0}% 暴擊造成的感電效果 |
| Ring always Shocks | 電環必定感電 |
| Grants Elusive when Used | 使用時獲得靈巧 |
| This Skill is Triggered by a Unique Item | 此技能被傳奇道具觸發 |
| This Skill is Triggered by Snipe | 此技能被狙擊觸發 |
| Trigger this Spell when you Focus | 當你專注時觸發此技能 |
| Skills used by Mirage Chieftains cannot Repeat | 被幻影酋長使用的技能不能重複 |
| {0}% chance to keep each caught Projectile fired with Whirling Blades | {0}%機率保留迴旋之刃發射的每個已接住投射物 |
| This Spell's Cast Speed cannot be modified | 此技能的施放速度不能被修正 |
| This Spell is Triggered by a Crafted Modifier | 此法術被工藝詞綴觸發 |
| {0}% chance to Hinder Enemies on Hit | 擊中時有 {0}% 機率阻礙敵人 |
| Hinder Enemies on Hit | 擊中時阻礙敵人 |
| This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified | 此技能的魔力保留為被輔助技能的總魔力保留，且不能被改變 |
| Grants Minions {0}% increased Critical Strike Chance | 召喚物增加 {0}% 暴擊率 |
| Grants Minions {0}% reduced Critical Strike Chance | 召喚物減少 {0}% 暴擊率 |
| Grants Minions {0}% to Critical Strike Multiplier | 召喚物 {0}% 暴擊加成 |
| Does not consume Steel Shards | 不消耗鋼鐵碎片 |
| Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage | 能量之刃將攻擊的{0}%閃電傷害轉換為混沌傷害 |
| Energy Blades grant {0}% chance to Shock | 能量之刃有{0}%機率感電 |
| When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill | 當你的技能發射箭矢擊中敵人時，召喚1個也使用此技能的幻影射手 |
| When you deal a Critical Strike with The Saviour, Summon a Mirage Warrior which uses that Attack Skill | 當你使用救世主造成暴擊，召喚 1 個使用該攻擊技能的幻影戰士 |
| This Skill will Trigger Shockwave Skill on Hit | 此技能擊中時觸發震波技能 |
| Enemies in Chilling Areas from this Skill have Cold Damage taken increased by Chill Effect | 敵人在此技能製造的冰緩範圍內，隨著冰緩效果而增加承受冰冷傷害 |
| Enemies Chilled by this Skill have Cold Damage taken increased by Chill Effect | 此技能冰緩的敵人，隨著冰緩效果而增加承受冰冷傷害 |
| Gain Innervation when you Shock a Unique Enemy | 當你感電傳奇敵人時，獲得亢奮 |
| Grants Combat Rush on Hit | 擊中時獲得疾戰 |
| Also affects areas in front of and behind the targeted area | 同時影響目標範圍前後區域 |
| Also affects areas in front of, behind, and on each side of targeted area | 同時影響目標範圍前後左右區域 |
| This Skill can only be used with Axes or Swords | 此技能只能被斧或劍使用 |
| This Skill can only be used with Bows | 此技能只能被弓使用 |
| This Skill can only be used with Claws or Daggers | 此技能只能被爪和匕首使用 |
| This Skill can only be used with Maces, Sceptres or Staves | 此技能只能被錘、權杖和長杖使用 |
| This Skill can only be used with Bows or Wands | 此技能只能被弓和法杖使用 |
| Ensnared Enemies take {0}% reduced Projectile Damage from Attack Hits | 被誘捕的敵人減少{0}%承受攻擊擊中的投射物傷害 |
| Enemies in range are Hindered | 範圍內敵人被阻礙 |
| Trigger this Skill when you Hit a Rare or Unique Enemy with an Attack | 當你使用攻擊擊中稀有或傳奇敵人時，觸發此技能 |
| Trigger this Attack when you Attack with a Bow | 當你使用弓攻擊時觸發此攻擊 |
| Trigger this Skill when you Consume a corpse | 當你消耗1個屍體觸發此技能 |
| Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark | 當你擊中稀有或傳奇敵人且沒有印記時觸發此技能 |
| Trigger this Skill when you Hit a Frozen Enemy | 當你擊中冰凍的敵人時，觸發此法術 |
| Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill | 當你發射非觸發型技能的箭矢時，消耗1科虛空能量球 |
| Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy | 當你在敵人附近使用非瓦爾重擊技能攻擊，觸發此法術 |
| Trigger this Spell when Intuitive Link's target Hits an Enemy, from the target's location | 當連結：直覺的目標擊中敵人時從目標的位置觸發此法術 |
| This Skill is Triggered by Arcanist Brand, from the Brand's location | 從奧術烙印的位置觸發此技能 |
| This Spell is Triggered by Attacks Exerted by Battlemage's Cry | 此法術被受到戰法戰吼竭盡的攻擊觸發 |
| This Skill is Triggered by Attacks Exerted by Infernal Cry | 此技能被煉獄戰吼的竭盡攻擊觸發 |
| This Skill is Triggered by the Item granting it | 此技能透過物品給予而被觸發 |
| This Skill is used by Mirage Warriors Summoned by General's Cry | 此技能被將軍戰吼召喚的幻影戰士使用 |
| This Skill counts as Triggered | 此技能視為觸發型 |
| Trigger This Skill when a Hex from Supported Skills ends | 當來自被輔助技能的咒術結束時，觸發此技能 |
| {0}% more Damage Taken while Channelling | 引導施放時承受{0}%更多傷害 |
| {0}% less Damage Taken while Channelling | 引導施放時承受{0}%更少傷害 |
| Base Circle Radius is {0} | 基礎環形範圍為{0} |
| {0} to Circle Radius per Stage | 每層{0}環形範圍 |
| Channelling stops when Total Circle Radius reaches {0} | 當總環形範圍到達{0}時，停止引導施放 |
| Buff grants Culling Strike with Cleave | 增益使劈砍有撲殺 |
| Buff grants {0}% more Cleave Area of Effect | 增益使劈砍有{0}%更多範圍效果 |
| Buff grants {0}% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life | 增益使劈砍對貧血敵人造成 {0}% 更多傷害 |
| This Attack can be Exerted as though it was not a Vaal Skill | 此攻擊可以竭盡有如它不是瓦爾技能 |
| Fissure erupts {0} times | 縫隙爆發{0}次 |
| Creates Cursed Ground for {0} second | 製造詛咒地面 {0} 秒 |
| Enemies on the Cursed Ground are Cursed with this Hex | 詛咒地面上的敵人被此咒術詛咒 |
| Creates Cursed Ground for {0} seconds | 製造詛咒地面 {0} 秒 |
| You can apply an additional Curse | 你可以施加1個額外的詛咒 |
| Fissure travels {0}% faster | 縫隙蔓延加速{0}% |
| Fissure travels {0}% slower | 縫隙蔓延減緩{0}% |
| Knocks back and Interrupts Enemies in a smaller Area | 小範圍擊退和干擾敵人 |
| Has infinite Power | 有無限強度 |
| Counts total Power of Enemies in Range | 計算範圍內敵人的總強度 |
| Counts total Power of Enemies and Allies in Range | 計算範圍內敵人和友方的總強度 |
| Counts total Power of Enemies and Corpses in Range | 計算範圍內敵人和屍體的總強度 |
| Counts total Power of Enemies, Aliies and Corpses in Range | 計算範圍內敵人、友方和屍體的總強度 |
| Buff is removed to Exert the next Melee Attack you perform | 移除增益效果來竭盡你下次施放的近戰攻擊 |
| Attacks Exerted by this Skill cannot be Exerted by other Skills | 被此技能竭盡的攻擊不能被其它技能竭盡 |
| Exerted Attacks Trigger a Supported Spell with their first Melee Hit | 竭盡攻擊的初次近戰擊中觸發1個被輔助的法術 |
| Exerted Attacks Trigger Combust the first time they deal a Melee Hit | 竭盡攻擊在初次造成近戰擊中時觸發戰燃 |
| Exerted Attacks deal Double Damage | 竭盡攻擊造成2倍傷害 |
| Exerted Attacks Knock Enemies Back on Hit | 竭盡攻擊擊中時擊退敵人 |
| Inflicts Withered on Hit | 擊中時造成凋零 |
| Buff is not removed on Skill use | 使用技能時不移除增益效果 |
| Unsealed when cast, and effects Reoccur for each Seal lost | 當施放時解除封印，效果隨每層失去的封印重複觸發 |
| Minions are Aggressive | 召喚物有侵略性 |
| Minions are Defensive | 召喚物有防守性 |
| it and your Class' starting location | 已配置的天賦點，增加此珠寶插槽{0}%效果。 |
| Can be modified while Corrupted | 已汙染時仍可調整 |
| Only affects Passives in Small Ring | 只會影響小範圍內的天賦 |
| Only affects Passives in Medium Ring | 只會影響中範圍內的天賦 |
| Only affects Passives in Large Ring | 只會影響大範圍內的天賦 |
| Only affects Passives in Very Large Ring | 只會影響極大範圍內的天賦 |
| Can have a second Enchantment Modifier | 可以有第二個附魔詞綴 |
| Can roll Minion Modifiers | 可以骰出召喚物詞綴 |
| Can roll Totem Modifiers | 可以骰出圖騰詞綴 |
| Prefixes Cannot Be Changed | 前綴不能被變更 |
| Implicit Modifiers Cannot Be Changed | 固定詞綴不能被改變 |
| Suffixes Cannot Be Changed | 後綴不能被變更 |
| Cannot roll Caster Modifiers | 不能骰出法術詞綴 |
| Cannot roll Attack Modifiers | 無法骰出攻擊詞綴 |
| Implicit Modifier magnitudes are doubled | 固定詞綴大小變兩倍 |
| Implicit Modifier magnitudes are tripled | 固定詞綴大小變三倍 |
| Has no Blue Sockets | 沒有藍色插槽 |
| Has no Green Sockets | 沒有綠色插槽 |
| Has no Red Sockets | 沒有紅色插槽 |
| Has no Sockets | 沒有插槽 |
| Sockets cannot be modified | 插槽不能被改變 |
| All Sockets Linked | 所有插槽連線 |
| All Sockets are Blue | 全部插槽為藍色 |
| All Sockets are Green | 全部插槽為綠色 |
| All Sockets are Red | 全部插槽為紅色 |
| All Sockets are White | 所有插槽都是白色 |
| Has one socket of each colour | 每個顏色的插槽都有 |
| Area contains {0} Harbinger Portals | 區域含有{0}個神諭傳送門 |
| Area is Breached | 區域為裂痕 |
| Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirit | 區域中的稀有和傳奇敵人被至少{0}個罪魂附身 |
| Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirits | 區域中的稀有和傳奇敵人被至少{0}個罪魂附身 |
| Harvests in Area contain {0} Crops | 區域中的豐收含有{0}個作物 |
| Area contains {0} additional Abysses that have already fully opened | 區域含有{0}個額外完全開啟的深淵 |
| Abysses contain monsters from Beyond this realm | 深淵含有此領域的超越怪物 |
| Area contains a Breach | 區域含有1個裂痕 |
| {0} Monsters are imprisoned by Essences | {0}個怪物被精髓禁錮 |
| Area contains {0} Temporal Incursions | 區域含有 {0} 個短暫穿越 |
| Temporal Incursion Portals have their direction reversed | 穿越傳送門的方向相反 |
| Area contains an additional Strongbox | 區域含有1個額外保險箱 |
| Players in Area take on the form of Harbingers | 區域中的玩家化身神諭 |
| Gems can be Socketed in this Item ignoring Socket Colour | 寶石鑲嵌於此物品時可忽略插槽顏色 |
| Breach Hands are small | 裂痕之掌尺寸為小 |
| Harbingers have {0}% increased Cooldown Recovery Rate | 神諭增加{0}%冷卻時間恢復速度 |
| Harbingers have {0}% reduced Cooldown Recovery Rate | 神諭減少{0}%冷卻時間恢復速度 |
| Incursion Architects have {0}% chance to drop an additional Rare Incursion Item | 穿越建造者有 {0}% 機率掉落 1 個額外稀有穿越物品 |
| Incursion Architects drop an additional Rare Incursion Item | 穿越建造者掉落 1 個額外稀有穿越物品 |
| Strongboxes are found in Sequences of {0} | 保險箱出現在{0}序列中 |
| Area has {0}% chance to contain a Boss from Beyond | 區域有{0}%機率含有1個來自超越的頭目 |
| Area contains a Boss from Beyond | 區域含有1個來自超越的頭目 |
| Crops in Area are larger in size | 區域中的作物較大 |
| Imprisoned Monsters have {0} Essences | 被禁錮的怪物有{0}個精髓 |
| Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirits and their Minions are Touched | 區域中的稀有和傳奇敵人被至多{0}個罪魂附身，且它們的召喚物被觸碰 |
| Area contains {0} Clasped Hands | 區域含有{0}個抑制之手 |
| Players have {0}% chance to summon a pack of Harbinger Monsters on Kill | 玩家擊殺時有{0}%機率召喚1群神諭怪物 |
| Players summon a pack of Harbinger Monsters on Kill | 玩家擊殺時召喚1群神諭怪物 |
| Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level | 當插槽內未汙染的輔助寶石達到最大等級時吞噬該寶石 |
| Has not Consumed any Gems | 尚未吞噬任何寶石 |
| Abyss Jewels found have {0}% chance to be Corrupted and have {1} or {2} random Modifiers | 掉落的深淵珠寶有{0}%機率為已汙染且有{1}或{2}個隨機詞綴 |
| Abyss Jewels found are Corrupted and have {0} or {1} random Modifiers | 掉落的深淵珠寶為已汙染且有{0}或{1}個隨機詞綴 |
| Breaches open and close {0}% faster | 裂痕開啟和關閉比平常快{0}% |
| Breaches open and close {0}% slower | 裂痕開啟和關閉比平常慢{0}% |
| Essences imprison a Rogue Exile | 精髓禁錮1個盜賊流亡者 |
| Harvest Seeds in Area are at least Tier {0} | 區域中的豐收種子階級至少為{0} |
| Items found in Area are replaced by stacks of Currency Shards | 區域中掉落的物品被通貨碎片取代 |
| Breach has {0}% chance to contain a Boss | 裂痕有{0}%機率含有1個頭目 |
| Strongboxes have {0}% chance to be an Operative's Strongbox | 保險箱有{0}%機率為技工的保險箱 |
| Breaches have {0}% increased Area of Effect | 裂痕增加{0}%範圍效果 |
| Breach Splinters have {0}% chance to drop as Breachstones instead | 裂痕裂片有{0}%機率改為掉落裂痕石 |
| Breach Bosses Defeated in Area have {0}% chance to drop a Breachstone | 區域中擊敗裂痕頭目有{0}%機率掉落1顆裂痕石 |
| Essences found are a tier higher | 掉落的精髓高1階 |
| Essences found have {0}% chance to be a tier higher | 掉落的精髓有{0}%機率高1階 |
| Tier {1} Harvest Seeds in Area have {0}% chance to be upgraded to Tier {2} | 區域中階級{1}的豐收種子有{0}%機率升級至階級{2} |
| Strongboxes have {0}% chance to be guarded by an additional Pack of Monsters | 保險箱有{0}%機率被1群額外怪物守護 |
| Breach Monsters have {0}% increased Maximum Life | 裂痕怪物增加{0}%最大生命 |
| Breach Monsters have {0}% reduced Maximum Life | 裂痕怪物減少{0}%最大生命 |
| Corrupting Imprisoned Monsters cannot release them | 汙染被禁錮的怪物不會釋放它們 |
| Monsters contained in Strongboxes have {0}% increased Life | 保險箱中的怪物增加{0}%生命 |
| Breach Monsters deal {0}% increased Damage | 裂痕怪物增加{0}%傷害 |
| Breach Monsters deal {0}% reduced Damage | 裂痕怪物減少{0}%傷害 |
| Monsters Imprisoned by a Shrieking Essence will be Duplicated when released | 被尖嘯精髓禁錮的怪物被釋放時會被複製 |
| Monsters contained in Strongboxes deal {0}% increased Damage | 保險箱中的怪物增加{0}%傷害 |
| Imprisoned Monsters have {0}% chance to drop an additional Rare Item with an Essence Modifier | 被禁錮的怪物有{0}%機率額外掉落有1個精髓詞綴的稀有物品 |
| Imprisoned Monsters drop an additional Rare Item with an Essence Modifier | 被禁錮的怪物額外掉落有1個精髓詞綴的稀有物品 |
| Your Action Speed is at least {0}% of base value | 你的行動速度至少為基礎值的 {0}% |
| {0} to Level of Socketed Non-Vaal Gems | 插槽中的非瓦爾寶石等級{0} |
| Socketed Support Gems can also Support Skills from your Body Armour | 插槽中的輔助寶時同時輔助你胸甲的技能 |
| Socketed Support Gems can also Support Skills from your Main Hand | 插槽中的輔助寶時同時輔助你主手的技能 |
| Socketed Gems are Supported by Level {0} Divine Blessing | 插槽中寶石被等級{0}的神聖祝福輔助 |
| Socketed Gems are Supported by Level {0} Cursed Ground | 插槽中的寶石會被等級{0}的詛咒地面輔助 |
| Socketed Gems are Supported by Level {0} Eternal Blessing | 插槽中寶石被等級{0}的永恆祝福輔助 |
| Socketed Gems are Supported by Level {0} Hex Bloom | 插槽中寶石被等級{0}的咒術綻放輔助 |
| Socketed Gems are Supported by Level {0} Mark On Hit | 插槽中寶石被等級{0}的擊中時標記輔助 |
| Socketed Gems are Supported by Level {0} Overcharge | 插槽中寶石被等級{0}的超負荷輔助 |
| Socketed Non-Channelling Bow Skills are Triggered by Snipe | 插槽中非引導施放的弓技能被狙擊觸發 |
| Socketed Triggered Skills deal Double Damage | 插槽中觸發型技能造成2倍傷害 |
| Socketed Gems are Supported by Level {0} Awakened Empower | 此物品插槽中寶石被等級{0}覺醒．賦予輔助 |
| Socketed Gems are Supported by Level {0} Awakened Enhance | 此物品插槽中寶石被等級{0}覺醒．增幅輔助 |
| Socketed Gems are Supported by Level {0} Awakened Enlighten | 此物品插槽中寶石被等級{0}覺醒．啟蒙輔助 |
| Socketed Gems Cost and Reserve Life instead of Mana | 插槽中寶石消耗和保留生命而非魔力 |
| Socketed Gems have no Reservation | 插槽中寶石沒有保留 |
| Your Blessing Skills are Disabled | 你的祝福技能失效 |
| Socketed Gems always Ignite | 此物品上的技能寶石必定造成點燃 |
| Hexes applied by Socketed Curse Skills are Reflected back to you | 插槽中的詛咒技能所施加的咒術會反射給你 |
| Socketed Gems have Iron Will | 此物品插槽中寶石有鋼鐵意志效果 |
| Socketed Gems have +3.5% Critical Strike Chance | 此物品插槽中寶石增加 3.5% 暴擊率 |
| Spells in this item Repeat an additional time | 在物品上的法術重複施放 1 次 |
| Avoid Interruption from Stuns while using Socketed Attack Skills | 使用插槽中攻擊技能時，避免來自暈眩的干擾 |
| Curse Auras from Socketed Skills also affect you | 插槽中的技能的詛咒光環也會影響你 |
| Socketed Skills apply Fire, Cold and Lightning Exposure on Hit | 插槽中技能擊中時套用火焰、冰冷和閃電曝曬 |
| Socketed Projectile Spells deal {0}% more Damage with Hits | 插槽中的投射物法術造成{0}%更多擊中傷害 |
| Socketed Projectile Spells deal {0}% less Damage with Hits | 插槽中的投射物法術造成{0}%更少擊中傷害 |
| Socketed Projectile Spells have {0} seconds to Cooldown | 插槽中的投射物法術{0}秒冷卻時間 |
| Socketed Movement Skills Cost no Mana | 插槽中位移技能不消耗魔力 |
| Socketed Skills deal Double Damage | 插槽中寶石造成2倍傷害 |
| Projectiles from Socketed Gems Fork | 插槽中寶石的投射物會分裂 |
| Socketed Vaal Skills grant Elusive when Used | 使用插槽中的瓦爾技能時獲得靈巧 |
| Damage with Hits from Socketed Vaal Skills is Lucky | 來自插槽中的瓦爾技能的擊中傷害很幸運 |
| Damage with Hits from Socketed Vaal Skills is Unlucky | 來自插槽中的瓦爾技能的擊中傷害很不幸 |
| Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction | 插槽中的瓦爾技能擊中會無視敵方怪物的物理傷害減免 |
| Hits from Socketed Vaal Skills ignore Enemy Monster Resistances | 來自插槽中的瓦爾技能擊中無視敵人怪物抗性 |
| Socketed Warcry Skills have {0} Cooldown Use | 插槽中的戰吼技能{0}次冷卻使用次數 |
| Socketed Warcry Skills have {0} Cooldown Uses | 插槽中的戰吼技能{0}次冷卻使用次數 |
| Spend Energy Shield before Mana for Costs of Socketed Skills | 插槽中的技能在消耗魔力前先消耗能量護盾 |
| You have Tailwind if you've used a Socketed Vaal Skill Recently | 若你近期使用過插槽中的瓦爾技能，你獲得流順之風 |
| Socketed Gems have Elemental Equilibrium | 此物品插槽中寶石額外獲得元素之相 |
| Socketed Gems have Secrets of Suffering | 插槽中寶石有磨難秘辛 |
| Socketed Gems fire an additional Projectile | 此物品插槽中寶石射出1個額外投射物 |
| Socketed Projectile Spells fire an additional Projectile | 插槽中的投射物法術發射1個額外投射物 |
| Socketed Projectile Spells fire {0} additional Projectiles | 插槽中的投射物法術發射{0}個額外投射物 |
| Socketed Gems fire Projectiles in a circle | 插槽中寶石以圓形型式發射投射物 |
| Socketed Projectile Spells fire Projectiles in a circle | 插槽中的投射物法術以圓形型式發射投射物 |
| Socketed Projectile Spells have {0}% more Skill Effect Duration | 插槽中的投射物法術有{0}%更多技能持續時間 |
| Socketed Projectile Spells have {0}% less Skill Effect Duration | 插槽中的投射物法術有{0}%更少技能持續時間 |
| Traps from Socketed Skills create a Smoke Cloud when triggered | 當觸發插槽中的陷阱時，製造一團迷霧 |
| Grants Summon Harbinger of the Arcane Skill | 獲得召喚奧術神諭技能 |
| Grants Summon Harbinger of Time Skill | 獲得召喚時空神諭技能 |
| Grants Summon Harbinger of Focus Skill | 獲得召喚專注神諭技能 |
| Grants Summon Harbinger of Directions Skill | 獲得召喚象限神諭技能 |
| Grants Summon Harbinger of Storms Skill | 獲得召喚風暴神諭技能 |
| Grants Summon Harbinger of Brutality Skill | 獲得召喚暴虐神諭技能 |
| Grants Summon Greater Harbinger of the Arcane Skill | 獲得召喚高階奧術神諭技能 |
| Grants Summon Greater Harbinger of Time Skill | 獲得召喚高階時空神諭技能 |
| Grants Summon Greater Harbinger of Focus Skill | 獲得召喚高階專注神諭技能 |
| Grants Summon Greater Harbinger of Directions Skill | 獲得召喚高階象限神諭技能 |
| Grants Summon Greater Harbinger of Storms Skill | 獲得召喚高階風暴神諭技能 |
| Grants Summon Greater Harbinger of Brutality Skill | 獲得召喚高階暴虐神諭技能 |
| Has an additional Implicit Mod | 有1個額外固定詞綴 |
| Trigger Level {0} Death Aura when Equipped | 裝備時觸發等級{0}死亡光環 |
| Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned | 召喚德瑞肖像時會觸發插槽中的咒術詛咒技能 |
| Grants Call of Steel | 獲得鋼之呼喚 |
| Grants Level {0} Approaching Flames Skill | 獲得等級{0}的無極赤炎技能 |
| Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell | 當你施放一個詛咒法術時，觸發等級{0}的禁忌之吻 |
| Trigger Socketed Minion Spells on Kill with this Weapon | 使用此武器擊殺時觸發插槽中召喚物法術 |
| {0}% chance to Trigger Level 10 Summon Raging Spirit on Kill | 擊殺時有{0}%機率觸發等級8的召喚憤怒狂靈 |
| Trigger Level 10 Summon Raging Spirit on Kill | 擊殺時觸發等級8的召喚憤怒狂靈 |
| Trigger Commandment of Inferno on Critical Strike | 暴擊時觸發煉獄之誡 |
| Offering Skills Triggered this way also affect you | 以此方式觸發的奉獻技能同時影響你 |
| {0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a {1} second Cooldown | 當你施放一個詛咒法術時，有{0}%機率觸發插槽中的詛咒法術，有{1}秒的冷卻時間 |
| Trigger Socketed Curse Spell when you Cast a Curse Spell, with a {0} second Cooldown | 當你施放一個詛咒法術時，觸發插槽中的詛咒法術，有{0}秒的冷卻時間 |
| Socketed Lightning Spells have no Cost if Triggered | 觸發時，插槽中的閃電法術沒有消耗 |
| Other Aegis Skills are Disabled | 其他聖盾技能失效 |
| Gain a Flask Charge when you deal a Critical Strike | 暴擊時獲得 1 點藥劑充能 |
| Loses all Charges when you enter a new area | 當你進入新區域時失去所有充能 |
| Life Recovery from Flasks also applies to Energy Shield during Effect | 效果期間，藥劑的生命恢復同時套用至能量護盾 |
| Instant Recovery when on Low Life | 進入貧血狀態時立即恢復 |
| Instant Recovery | 立即恢復 |
| Debilitate nearby Enemies for {0} Seconds when Effect ends | 當效果結束時虛弱附近敵人{0}秒 |
| Effect is removed when Hit by a Player | 被玩家擊中時效果被移除 |
| Effect is not removed when Unreserved Mana is Filled | 未保留魔力已滿時不移除效果 |
| Effect does not Queue | 效果不會列隊 |
| Mana Recovery occurs instantly at the end of Effect | 效果結束時，立即觸發魔力恢復 |
| Effect is removed when Ward Breaks | 當保護破損時，效果被移除 |
| Recover {0}% of Life at the end of the Effect | 效果結束時恢復 {0}% 生命 |
| Recover Full Life at the end of the Effect | 效果結束時恢復所有生命 |
| Recover Full Life on use | 使用時恢復所有生命 |
| Creates Consecrated Ground on Use | 使用時製造奉獻地面 |
| Creates Chilled Ground on Use | 使用時製造冰緩地面 |
| Consecrated Ground created by this Flask has Tripled Radius | 由此藥劑生成的奉獻地面範圍變為三倍 |
| Consecrated Ground created by this Flask has Doubled Radius | 由此藥劑生成的奉獻地面範圍變為兩倍 |
| Consumes Maximum Charges to use | 使用時消耗最大充能 |
| Consumes Endurance Charges on use | 使用時消耗所有耐力球 |
| Consumes Frenzy Charges on use | 使用時消耗所有狂怒球 |
| Consumes Power Charges on use | 使用時消耗所有暴擊球 |
| Gain Vaal Souls equal to Charges Consumed when used | 使用時獲得等同消耗充能的瓦爾靈魂 |
| Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used | 使用時造成附近敵人火焰、冰冷和閃電曝曬 |
| Lose all Endurance Charges on use | 使用時失去所有耐力球 |
| Taunts nearby Enemies on use | 使用時嘲諷附近敵人 |
| Knocks Back Enemies in an Area when you use a Flask | 當你使用藥劑時，擊退範圍內的敵人 |
| Creates a Smoke Cloud on Use | 使用時製造一團煙霧 |
| Removes Curses on use | 使用時移除詛咒 |
| Removes all Burning when used | 使用時移除全部燃燒 |
| Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life | 若使用時不是滿血，阻礙附近敵人減少{0}%移動速度 |
| Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana | 若使用時不是滿魔，阻礙附近敵人減少{0}%移動速度 |
| Removes Frozen and Chilled on use | 驅散冰凍與冰緩 |
| Adapt to each Element on use | 使用時適應每個元素 |
| Immunity to Ignite during Effect | 效果持續時間免疫點燃 |
| Removes Burning on use | 使用時移除燃燒狀態 |
| Restores Ward on use | 使用時回復保護 |
| An Enemy Writhing Worms escape the Flask when used | 使用藥劑時會從中逃出1個敵方蠕蟲 |
| Writhing Worms are destroyed when Hit | 蠕蟲被擊中時會遭到摧毀 |
| Used when an adjacent Flask is used | 當相鄰的藥劑被使用時使用 |
| Used when you start Bleeding | 當你開始流血時使用 |
| Used when you become Chilled | 當你被冰緩時使用 |
| Used when you become Frozen | 當你被冰凍時使用 |
| Used when you become Ignited | 當你被點燃時使用 |
| Used when you become Poisoned | 當你被中毒時使用 |
| Used when you become Shocked | 當你被感電時使用 |
| Used when you Block | 當你格擋時使用 |
| Reused at the end of this Flask's effect | 此藥劑效果結束時再次使用 |
| Used when Charges reach full | 當充能滿時使用 |
| Used when you lose a Guard Skill Buff | 當你失去守衛技能增益效果時使用 |
| Used when you Use a Guard Skill | 當你使用守衛技能時使用 |
| Used when you Hit a Rare or Unique Enemy, if not already in effect | 若沒有效果時，當你擊中稀有或傳奇敵人時使用 |
| Used when you take a Savage Hit | 當你承受殘暴之擊時使用 |
| Used when you Use a Travel Skill | 當你使用快行技能時使用 |
| Used when you use a Life Flask | 當你使用生命藥劑時使用 |
| {0}% increased Armour during Effect | 效果期間內增加{0}%護甲值 |
| {0}% increased Evasion Rating during Effect | 效果期間內增加{0}%閃避值 |
| {0}% increased Energy Shield during Effect | 效果期間內增加{0}%能量護盾 |
| {0}% increased Ward during Effect | 效果持續時間，增加 {0}% 保護 |
| {0}% reduced Ward during Effect | 效果持續時間，減少 {0}% 保護 |
| Ward does not Break during Effect | 效果持續時間，保護不會破損 |
| {0}% increased Adaptation Rating during Effect | 效果持續時間，增加 {0}% 適應值 |
| {0}% reduced Adaptation Rating during Effect | 效果持續時間，減少 {0}% 適應值 |
| Adaptations apply to all Elemental Damage during Effect | 效果期間內適應套用至全部元素傷害 |
| {0}% increased Accuracy Rating during Effect | 效果期間內增加{0}%命中值 |
| {0}% increased Attack Speed during Effect | 效果期間內增加{0}%攻擊速度 |
| {0}% reduced Attack Speed during Effect | 效果期間內減少{0}%攻擊速度 |
| {0}% increased Cast Speed during Effect | 效果期間內增加{0}%施放速度 |
| {0}% reduced Cast Speed during Effect | 效果期間內減少{0}%施放速度 |
| {0}% increased Movement Speed during Effect | 效果期間內增加{0}%移動速度 |
| {0}% increased Block and Stun Recovery during Effect | 效果持續時間，增加 {0}% 格擋及暈眩恢復 |
| {0}% additional Elemental Resistances during Effect | 效果期間內有{0}%額外元素抗性 |
| {0}% of Physical Attack Damage Leeched as Life during Effect | 效果持續時間，{0}% 物理攻擊傷害偷取生命 |
| {0}% of Spell Damage Leeched as Energy Shield during Effect | 效果持續時間，{0}% 法術傷害偷取能量護盾 |
| {0}% of Attack Damage Leeched as Life during Effect | 效果持續時間，{0}% 攻擊傷害偷取生命 |
| {0}% of Physical Attack Damage Leeched as Mana during Effect | 效果持續時間，{0}% 物理傷害偷取魔力 |
| Adds Knockback to Melee Attacks during Effect | 效果期間內的近戰攻擊增加擊退效果 |
| {0}% of Physical Damage from Hits taken as Cold Damage during Effect | 效果期間內承受{0}%的擊中物理傷害視為冰冷傷害 |
| {0}% chance to Avoid being Chilled during Effect | 效果期間內有{0}%機率避免被冰緩 |
| Chaos Damage taken does not bypass Energy Shield during effect | 效果持續時間，承受的混沌傷害不會無視能量護盾 |
| {0}% chance to Avoid being Frozen during Effect | 效果期間內有{0}%機率避免被冰凍 |
| Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost | 效果期間內使用技能，獲得等同{0}%消耗魔力的瀕死之息 |
| {0}% chance to Avoid being Ignited during Effect | 效果期間內有{0}%機率避免被點燃 |
| {0}% chance to Avoid being Shocked during Effect | 效果期間內有{0}%機率避免被感電 |
| {0}% chance to Poison on Hit during Effect | 效果期間內有{0}%機率造成中毒 |
| {0}% additional Physical Damage Reduction during Effect | 效果期間內獲得{0}%額外物理傷害減免 |
| Hits Knockback during Effect | 效果期間內附加擊退 |
| {0}% increased Area of Effect during Effect | 效果期間內增加{0}%範圍效果 |
| {0}% Chance to Avoid being Stunned during Effect | 效果期間內有{0}%機率避免被暈眩 |
| Cannot be Stunned during Effect | 效果期間內不會被擊暈 |
| {0}% chance to Freeze, Shock and Ignite during Effect | 效果持續時間，有 {0}% 機率造成冰凍、感電和點燃 |
| {0}% increased Critical Strike Chance during Effect | 效果持續時間，增加 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance during Effect | 效果持續時間，減少 {0}% 暴擊率 |
| Culling Strike during Effect | 效果期間內會造成撲殺 |
| Gain {0} Endurance Charge per Second during Effect | 效果期間內每秒獲得{0}顆耐力球 |
| Immunity to Bleeding and Corrupted Blood during Effect | 效果期間內免疫流血和腐化之血 |
| Immunity to Damage during Effect | 效果期間內免疫傷害 |
| Immunity to Freeze and Chill during Effect | 效果期間內免疫冰緩和冰凍 |
| Immunity to Poison during Effect | 效果期間內免疫中毒 |
| Immunity to Shock during Effect | 效果期間內免疫感電 |
| Petrified during Effect | 效果期間內被石化 |
| {0}% increased Rarity of Items found during Effect | 效果期間內增加{0}%掉落物品稀有度 |
| {0}% reduced Rarity of Items found during Effect | 效果期間內減少{0}%掉落物品稀有度 |
| Life Leech is instant during Effect | 效果期間內生命偷取為立即 |
| {0}% of Damage Taken from Hits is Leeched as Life during Effect | 效果持續時間，{0}% 承受的擊中傷害偷取為生命 |
| Regenerate {0}% of Life per second during Effect | 效果持續時間，每秒回復 {0}% 生命 |
| Cannot gain Mana during effect | 效果期間不能獲得魔力 |
| {0}% increased Effect of Non-Damaging Ailments you inflict during Effect | 效果期間內增加{0}%你造成非傷害型異常狀態的效果 |
| {0}% reduced Effect of Non-Damaging Ailments you inflict during Effect | 效果期間內減少{0}%你造成非傷害型異常狀態的效果 |
| Skills fire an additional Projectile during Effect | 效果期間內技能發射1個額外投射物 |
| Skills fire {0} additional Projectiles during Effect | 效果期間內技能發射{0}個額外投射物 |
| {0}% increased Reflected Damage taken during Effect | 效果期間內增加承受{0}%反射傷害 |
| {0}% reduced Reflected Damage taken during Effect | 效果期間內減少承受{0}%反射傷害 |
| {0}% increased Mana Cost of Skills during Effect | 效果期間內增加{0}%技能的魔力消耗 |
| {0}% reduced Mana Cost of Skills during Effect | 效果期間內減少{0}%技能的魔力消耗 |
| Your Critical Strikes do not deal extra Damage during Effect | 效果持續時間，你的暴擊不能造成額外暴擊傷害 |
| {0}% increased Duration of Poisons you inflict during Effect | 效果期間內增加{0}%你造成的中毒持續時間 |
| {0}% reduced Duration of Poisons you inflict during Effect | 效果期間內減少{0}%你造成的中毒持續時間 |
| {0}% increased Bleeding Duration on you during Effect | 效果期間內增加{0}%你身上的流血持續時間 |
| {0}% reduced Bleeding Duration on you during Effect | 效果期間內減少{0}%你身上的流血持續時間 |
| {0}% increased Effect of Chill on you during Effect | 效果期間內增加{0}%你身上的冰緩效果 |
| {0}% reduced Effect of Chill on you during Effect | 效果期間內減少{0}%你身上的冰緩效果 |
| {0}% increased Effect of Curses on you during Effect | 效果期間內增加{0}%你身上的詛咒效果 |
| {0}% reduced Effect of Curses on you during Effect | 效果期間內減少{0}%你身上的詛咒效果 |
| {0}% increased Freeze Duration on you during Effect | 效果期間內增加{0}%你身上冰凍持續時間 |
| {0}% reduced Freeze Duration on you during Effect | 效果期間內減少{0}%你身上冰凍持續時間 |
| {0}% increased Ignite Duration on you during Effect | 效果期間內增加{0}%你身上的點燃持續時間 |
| {0}% reduced Ignite Duration on you during Effect | 效果期間內減少{0}%你身上的點燃持續時間 |
| {0}% increased Poison Duration on you during Effect | 效果期間內增加{0}%你身上的中毒持續時間 |
| {0}% reduced Poison Duration on you during Effect | 效果期間內減少{0}%你身上的中毒持續時間 |
| {0}% increased Effect of Shock on you during Effect | 效果期間內增加{0}%你身上的感電效果 |
| {0}% reduced Effect of Shock on you during Effect | 效果期間內減少{0}%你身上的感電效果 |
| {0}% more Ward during Effect | 效果持續時間，有 {0}% 更多保護 |
| {0}% less Ward during Effect | 效果持續時間，有 {0}% 更少保護 |
| {0}% to all maximum Elemental Resistances during Effect | 效果期間內{0}%全部最大元素抗性 |
| {0}% Chance to Block Attack Damage during Effect | 效果期間內{0}%攻擊傷害格擋率 |
| Cannot gain Life during effect | 效果持續時間內不能獲得生命 |
| {0}% increased Charges gained by Other Flasks during Effect | 效果期間內增加{0}%其他藥劑獲得的充能 |
| {0}% to Damage over Time Multiplier for Poison from Critical Strikes during Effect | 效果持續時間，來自暴擊的中毒 {0}% 持續傷害加成 |
| {0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect | 效果持續時間，對站在奉獻地面上的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Effect | 效果持續時間，對站在奉獻地面上的敵人減少 {0}% 暴擊率 |
| {0}% increased Damage Over Time during Effect | 效果期間內增加{0}%持續傷害 |
| {0}% reduced Damage Over Time during Effect | 效果期間內減少{0}%持續傷害 |
| {0}% increased Damage with Hits against Demons during Effect | 效果期間內對惡魔增加{0}%擊中傷害 |
| {0}% reduced Damage with Hits against Demons during Effect | 效果期間內對惡魔減少{0}%擊中傷害 |
| {0}% increased Damage taken from Demons during Effect | 效果期間內增加{0}%承受的惡魔的傷害 |
| {0}% reduced Damage taken from Demons during Effect | 效果期間內減少{0}%承受的惡魔的傷害 |
| {0}% increased Quantity of Items found during Effect | 效果期間內增加{0}%掉落物品數量 |
| Immunity to Freeze, Chill, Curses and Stuns during Effect | 效果期間內對冰凍、冰緩、詛咒和暈眩免疫 |
| {0}% of Chaos Damage Leeched as Life during Effect | 效果持續時間，{0}% 混沌傷害偷取生命 |
| {0}% increased Light Radius during Effect | 效果期間內增加{0}%光線範圍 |
| Grants Level {0} Despair Curse Aura during Effect | 效果持續時間，獲得等級 {0} 的絕望詛咒光環 |
| Skills Cost no Mana during Effect | 效果期間內你的技能不消耗魔力 |
| {0}% to Elemental Resistances during Effect | 效果期間內{0}%全部元素抗性 |
| {0}% Chance to Block Spell Damage during Effect | 效果持續時間，{0}% 法術傷害格擋率 |
| {0}% increased Critical Strike Chance with Vaal Skills during effect | 效果期間增加 {0}% 瓦爾技能的暴擊率 |
| {0}% reduced Critical Strike Chance with Vaal Skills during effect | 效果期間減少 {0}% 瓦爾技能的暴擊率 |
| Vaal Skills used during effect do not apply Soul Gain Prevention | 瓦爾技能使用持續時間效果不會作用於停止獲得靈魂 |
| When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned | 在任何藥劑效果持續時間內擊殺中毒的敵人，附近敵人都會中毒 |
| Take {0} Chaos Damage per Second during Effect | 效果期間內每秒承受{0}混沌傷害 |
| Enemies Ignited by you during Effect take {0}% increased Damage | 效果期間內增加{0}%被你點燃的敵人的承受傷害 |
| Enemies Ignited by you during Effect take {0}% reduced Damage | 效果期間內減少{0}%被你點燃的敵人的承受傷害 |
| Recover {0}% of Life when you Kill an Enemy during Effect | 效果持續時間，當你擊殺 1 個敵人時恢復 {0}% 生命 |
| Recover {0}% of Mana when you Kill an Enemy during Effect | 效果持續時間，當你擊殺 1 個敵人時恢復 {0}% 魔力 |
| Recover {0}% of Energy Shield when you Kill an Enemy during Effect | 效果持續時間，當你擊殺 1 個敵人時恢復 {0}% 能量護盾 |
| {0}% increased Attack, Cast and Movement Speed during Effect | 效果期間內增加{0}%攻擊、施放和移動速度 |
| {0}% reduced Attack, Cast and Movement Speed during Effect | 效果期間內減少{0}%攻擊、施放和移動速度 |
| Increase Attack, Cast and Movement Speed by {0}% every second during Effect | 效果期間內每秒增加{0}%攻擊、施放和移動速度 |
| Reduce Attack, Cast and Movement Speed {0}% every second during Effect | 效果期間內每秒減少{0}%攻擊、施放和移動速度 |
| Unholy Might during Effect | 效果持續時間獲得不潔之力 |
| Prevents Death during Effect | 效果期間內不會死亡 |
| During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | 效果期間內增加{0}%你承受的來自你絕對抗性最低元素的傷害 |
| During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | 效果期間內減少{0}%你承受的來自你絕對抗性最低元素的傷害 |
| During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest | 效果期間內你所造成該元素的傷害穿透{0}%你絕對抗性最低元素的傷害 |
| Shocks nearby Enemies during Effect, causing {0}% increased Damage taken | 效果持續時間感電附近敵人，增加他們 {0}% 承受傷害 |
| You are Shocked during Effect, causing {0}% increased Damage taken | 你在效果持續時間被感電，增加 {0}% 承受傷害 |
| {0}% of Physical Damage Converted to Lightning during Effect | 效果持續時間，{0}% 物理傷害轉換為閃電傷害 |
| Damage Penetrates {0}% Lightning Resistance during Effect | 效果持續時間，閃電傷害穿透 {0}% 閃電抗性 |
| {0}% increased Effect of Shocks you inflict during Effect | 效果持續時間，增加 {0}% 你造成感電的效果 |
| {0}% reduced Effect of Shocks you inflict during Effect | 效果持續時間，減少 {0}% 你造成感電的效果 |
| Shocks you inflict during Effect spread to other Enemies in a radius of {0} | 效果持續時間，你造成的感電擴散至範圍 {0} 內的其它敵人 |
| Adds {0} to {1} Lightning Damage to Attacks during Effect | 效果持續時間，攻擊附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to Spells during Effect | 效果持續時間，法術附加 {0} 至 {1} 閃電傷害 |
| {0}% of Lightning Damage Leeched as Life during Effect | 效果持續時間，{0}% 閃電傷害偷取生命 |
| {0}% of Lightning Damage Leeched as Mana during Effect | 效果持續時間，{0}% 閃電傷害偷取魔力 |
| Life and Mana Leech are instant during effect | 效果持續時間內立即獲得生命和魔力偷取 |
| Gains no Charges during Effect | 效果期間內不會獲得充能 |
| Gains no Charges during Effect of any Overflowing Chalice Flask | 在任一滿溢聖杯藥劑效果期間不會獲得充能 |
| Gains no Charges during Effect of any Soul Ripper Flask | 在任一碎魂者藥劑效果期間不會獲得充能 |
| Ghost Reaver during Effect | 效果持續時間，獲得靈能護體 |
| Zealot's Oath during Effect | 效果期間內獲得狂熱誓言 |
| Eldritch Battery during Effect | 效果期間內獲得異能魔力 |
| Grants Perfect Agony during effect | 效果持續時間，獲得絕對受難 |
| Passives in Radius can be Allocated without being connected to your tree | 天賦樹中在範圍內未連結的技能仍然可以配置 |
| Uses both hand slots | 占用所有武器欄位 |
| Cannot be used with Chaos Inoculation | 不能搭配異靈之體 |
| No Dexterity Requirement | 無敏捷需求 |
| No Intelligence Requirement | 無智慧需求 |
| Has no Attribute Requirements | 無能力值需求 |
| Has no Energy Shield | 無能量護盾 |
| No Strength Requirement | 無力量需求 |
| Gain Exposed to Corruption stacks twice as frequently | 曝曬於汙染疊層的頻率變為2倍 |
| Often Shift into Nightmare on Killing a Rare or Unique Enemy | 擊殺稀有或傳奇敵人時，有時會轉移至夢魘 |
| Only shift into Nightmare on reaching maximum Blood | 只有達到最大鮮血時會轉移至夢魘 |
| Lose all Blood when you shift out of Nightmare | 當你轉出夢魘時失去全部鮮血 |
| Only Shift into and out of Nightmare randomly | 只能隨機轉移或轉出夢魘 |
| Area contains an additional Scourge Boss | 區域含有1個額外災魘頭目 |
| Prevent {0}% of Suppressed Spell Damage while on Full Energy Shield | 滿能量護盾時，防止 {0}% 壓抑法術傷害 |
| {0}% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield | 滿能量護盾時，{0}% 防止壓抑法術傷害的總量 |
| Chance to Block Spell Damage is equal to Chance to Block Attack Damage | 法術格擋率等於攻擊格擋率 |
| Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage | 最大法術格擋率等於最大攻擊格擋率 |
| Chance to Block Spell Damage is Lucky | 法術傷害格擋率很幸運 |
| Chance to Block Spell Damage is Unlucky | 法術傷害格擋率很不幸 |
| Your Offering Skills also affect you | 你的奉獻技能同時影響你 |
| Bone Offering has {0}% increased Effect | 骸骨奉獻增加{0}%效果 |
| Bone Offering has {0}% reduced Effect | 骸骨奉獻減少{0}%效果 |
| Flesh Offering has {0}% increased Effect | 血肉奉獻增加{0}%效果 |
| Flesh Offering has {0}% reduced Effect | 血肉奉獻減少{0}%效果 |
| Spirit Offering has {0}% increased Effect | 靈魂奉獻增加{0}%效果 |
| Spirit Offering has {0}% reduced Effect | 靈魂奉獻減少{0}%效果 |
| Modifiers to Attributes instead apply to Omniscience | 能力值詞綴改為套用在全知 |
| {0}% to all Elemental Resistances per {1} Omniscience | 每{1}全知{0}%全部元素抗性 |
| Penetrate {0}% Elemental Resistances per {1} Omniscience | 每{1}全知穿透{0}%元素抗性 |
| No Physical Damage | 無物理傷害 |
| Adds {0} to {1} Physical Damage to Attacks against you | 對你的攻擊附加{0}至{1}物理傷害 |
| Adds {0} to {1} Fire Damage to Hits against you | 對你的擊中附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Fire Damage to Attacks against you | 對你的攻擊附加{0}至{1}火焰傷害 |
| Adds {0} to {1} Cold Damage to Hits against you | 對你的擊中附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Cold Damage to Attacks against you | 對你的攻擊附加{0}至{1}冰冷傷害 |
| Adds {0} to {1} Lightning Damage to Hits against you | 對你的擊中附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Lightning Damage to Attacks against you | 對你的攻擊附加{0}至{1}閃電傷害 |
| Adds {0} to {1} Chaos Damage to Attacks against you | 對你的攻擊附加{0}至{1}混沌傷害 |
| Critical Strikes with Daggers Poison the Enemy | 使用匕首暴擊時使敵人中毒 |
| Critical Strikes with Bows Poison the Enemy | 使用弓類武器暴擊時使敵人中毒 |
| {0}% to Critical Strike Multiplier for Attack Damage | {0}% 攻擊傷害的暴擊加成 |
| Knocks Enemies Back on Hit | 擊中時會擊退敵人 |
| Cannot be Knocked Back | 不能被擊退 |
| Knocks Enemies Back when Hit by a Bow | 裝備弓類武器時擊退敵人 |
| Knocks Enemies Back when Hit by a Staff | 裝備長杖類武器時擊退敵人 |
| Knocks Enemies Back when Hit by a Wand | 裝備法杖類武器時擊退敵人 |
| Energy Shield Recharge not delayed by Damage | 能量護盾充能不會因傷害而延遲 |
| Lose {0} Life per second | 每秒失去{0}生命 |
| Lose {0} Mana per second | 每秒失去{0}魔力 |
| Cannot be Damaged | 不能被傷害 |
| Can't use other Rings | 不能使用其他戒指 |
| Immune to Fire Damage | 免疫火焰傷害 |
| Totems are Immune to Fire Damage | 圖騰免疫火焰傷害 |
| {0}% more Damage for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，有{0}%更多傷害 |
| {0}% less Damage for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，有{0}%更少傷害 |
| {0}% of Physical Attack Damage Leeched by Enemy as Life | {0}% 的物理攻擊傷害被敵人偷取為生命 |
| Recover {0}% of Life on Kill for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，擊殺時恢復 {0}% 生命 |
| {0}% of Physical Damage Leeched by Enemy as Life | {0}% 物理傷害被敵人偷取為生命 |
| {0}% of Fire Damage Leeched by Enemy as Life | {0}% 火焰傷害被敵人偷取為生命 |
| Recover {0}% of Energy Shield on Kill for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，擊殺時恢復 {0}% 能量護盾 |
| {0}% of Cold Damage Leeched by Enemy as Life | {0}% 冰冷傷害被敵人偷取為生命 |
| {0}% of Lightning Damage Leeched by Enemy as Life | {0}% 閃電傷害被敵人偷取為生命 |
| {0}% of Chaos Damage Leeched by Enemy as Life | {0}% 混沌傷害被敵人偷取為生命 |
| Recover {0}% of Mana on Kill for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，擊殺時恢復 {0}% 魔力 |
| {0}% of Physical Attack Damage Leeched by Enemy as Mana | {0}% 物理攻擊傷害被敵人偷取為魔力 |
| {0}% of Physical Damage Leeched by Enemy as Mana | {0}% 物理傷害被敵人偷取為魔力 |
| {0}% of Fire Damage Leeched by Enemy as Mana | {0}% 火焰傷害被敵人偷取為魔力 |
| {0}% of Lightning Damage Leeched by Enemy as Mana | {0}% 閃電傷害被敵人偷取為魔力 |
| {0}% of Chaos Damage Leeched by Enemy as Mana | {0}% 混沌傷害被敵人偷取為魔力 |
| Gain {0} Life per Enemy Hit with Attacks | 攻擊每擊中一名敵人，獲得{0}生命 |
| Lose {0} Life per Enemy Hit with Attacks | 攻擊每擊中一名敵人，失去{0}生命 |
| Grants {0} Life per Enemy Hit | 每擊中一名敵人，獲得{0}生命 |
| Gain {0} Life per Enemy Hit with Spells | 每用法術擊中一個敵人，獲得{0}生命 |
| Lose {0} Life per Enemy Hit with Spells | 每用法術擊中一個敵人，失去{0}生命 |
| Gain {0} Life and Mana per Enemy Hit with Attacks | 攻擊每擊中一名敵人，獲得{0}生命和魔力 |
| Lose {0} Life and Mana per Enemy Hit with Attacks | 攻擊每擊中一名敵人，失去{0}生命和魔力 |
| Grants {0} Life and Mana per Enemy Hit | 每擊中一個敵人，獲得{0}生命和魔力 |
| Lose {0} Life and Mana per Enemy Hit | 每個擊中敵人的攻擊，失去 {0}  生命和魔力 |
| Gain {0} Life for each Ignited Enemy hit with Attacks | 攻擊每點燃一名敵人，獲得{0}生命 |
| Lose {0} Life for each Ignited Enemy hit with Attacks | 攻擊每點燃一名敵人，失去{0}生命 |
| Gain {0} Mana per Enemy Hit with Attacks | 攻擊每擊中一名敵人，獲得{0}魔力 |
| Lose {0} Mana per Enemy Hit with Attacks | 攻擊每擊中一名敵人，失去{0}魔力 |
| Grants {0} Mana per Enemy Hit | 每擊中一個敵人，獲得{0}魔力 |
| Gain {0} Energy Shield per Enemy Hit with Attacks | 攻擊每擊中一名敵人，獲得{0}能量護盾 |
| Lose {0} Energy Shield per Enemy Hit with Attacks | 攻擊每擊中一名敵人，失去{0}能量護盾 |
| Gain {0} Life per Enemy Killed | 每個被擊殺的敵人，獲得 {0} 生命 |
| Lose {0} Life per Enemy Killed | 每個被擊殺的敵人，失去 {0} 生命 |
| Gain {0} Life per Ignited Enemy Killed | 每個被擊殺的點被燃敵人，獲得{0}生命 |
| Lose {0} Life per Ignited Enemy Killed | 每個被擊殺的點被燃敵人，失去{0}生命 |
| Gain {0} Energy Shield when you Block | 你格擋時獲得{0}能量護盾 |
| Gain {0} Mana per Enemy Killed | 每個被擊殺的敵人，獲得 {0} 魔力 |
| Lose {0} Mana per Enemy Killed | 每個被擊殺的敵人，失去 {0} 魔力 |
| Gain {0} Mana per Taunted Enemy Hit | 每個擊中被嘲諷的敵人，獲得{0}魔力 |
| Lose {0} Mana per Taunted Enemy Hit | 每個擊中被嘲諷的敵人，失去{0}魔力 |
| Buffs affect your Party members | 你的增益會影響隊友 |
| Projectiles do not Chain | 投射物不會連鎖 |
| Arrows Pierce an additional Target | 箭矢會穿透額外1名目標 |
| Bow Attacks fire an additional Arrow | 弓的攻擊額外發射1支箭矢 |
| Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows | 到達最大狂怒球時失去全部狂怒球，使你下個弓的弓擊發射許多額外箭矢 |
| Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges | 你的耐力球最大數量等於你的狂怒球最大數量 |
| Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges | 最小耐力球詞綴改為套用為最小殘暴球 |
| Maximum Brutal Charges is equal to Maximum Endurance Charges | 最大殘暴球等於最大耐力球 |
| Your Maximum Frenzy Charges is equal to your Maximum Power Charges | 你的最大狂怒球等於你的最大暴擊球 |
| Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges | 最小狂怒球詞綴改為套用最小苦痛球 |
| Maximum Affliction Charges is equal to Maximum Frenzy Charges | 最大苦痛球等於最大狂怒球 |
| Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges | 最小暴擊球詞綴改為套用最小吸收球 |
| Maximum Absorption Charges is equal to Maximum Power Charges | 最大吸收球等於最大暴擊球 |
| Gain an Endurance Charge on Critical Strike | 暴擊時獲得 1 個耐力球 |
| Gain an Endurance Charge on Melee Critical Strike | 近戰攻擊暴擊時獲得 1 個耐力球 |
| Gain an Endurance Charge on Bow Critical Strike | 弓類武器暴擊時獲得 1 顆耐力球 |
| Gain a Power Charge on Killing a Frozen Enemy | 擊殺冰凍敵人時獲得 1 顆暴擊球 |
| Skills Chain an additional time while at maximum Frenzy Charges | 最大狂怒球狀態下，技能額外連鎖1次 |
| Projectiles can Chain when colliding with terrain | 當投射物撞擊地面時連鎖 |
| Gain a Frenzy Charge on Critical Strike | 暴擊時獲得 1 顆狂怒球 |
| Gain a Power Charge on Melee Critical Strike | 近戰暴擊時獲得暴擊球 |
| Gain an Endurance Charge when you take a Critical Strike | 受到暴擊時獲得 1 顆耐力球 |
| Gain an Endurance Charge when you suffer an Elemental Ailment | 受到元素異常狀態時獲得1顆耐力球 |
| Cannot be Poisoned | 不會中毒 |
| Bleeding cannot be inflicted on you | 流血對你沒有影響 |
| Hits always Ignite | 擊中必定造成點燃 |
| Hits always Shock | 你的擊中必定感電 |
| Always Stuns Enemies on Hit | 擊中時必定暈眩敵人 |
| Your Hits cannot Stun Enemies | 你的擊中不能暈眩敵人 |
| Skills Cost {0} Energy Shield | 技能消耗{0}能量護盾 |
| Skills Cost {0} Life | 技能消耗{0}生命 |
| Skills Cost {0} Mana | 技能消耗{0}魔力 |
| Your Attacks do not cost Mana | 你的攻擊不會消耗魔力 |
| Avoid interruption from Stuns while Casting | 施放時避免來自暈眩的干擾 |
| Damaged Monsters do not Heal | 敵人不能回復生命 |
| Enemies you kill are Shocked | 你擊殺的敵人被感電 |
| While Casting, Enemies that Hit you are Shocked | 當你在施法時，攻擊你的敵人會感電 |
| Has maximum Quality | 有最大品質 |
| Quality does not increase Defences | 品質不會增加防禦 |
| Quality does not increase Physical Damage | 品質不會增加物理傷害 |
| Extra Socket | 額外插槽 |
| Cannot Evade Enemy Attacks | 無法閃避敵人的攻擊 |
| Socketed Gems Do Not Gain Experience | 此物品插槽中寶石不會獲得經驗 |
| Hits against you gain {0}% of Physical Damage as Extra Fire Damage | 對你的擊中獲得{0}%物理傷害的額外火焰傷害 |
| Lose {0}% of Life per second | 每秒失去 {0}% 生命 |
| Knocks Back Enemies if you get a Critical Strike | 暴擊時擊退敵人 |
| Knocks Back Enemies if you get a Critical Strike with a Bow | 持弓暴擊時擊退敵人 |
| Knocks Back Enemies if you get a Critical Strike with a Staff | 持長杖暴擊時擊退敵人 |
| Knocks Back Enemies if you get a Critical Strike with a Wand | 持法杖暴擊時擊退敵人 |
| Gain no inherent bonuses from Strength | 不會獲得力量的固有加成 |
| Strength provides no bonus to Maximum Life | 力量不再提供最大生命加成 |
| Intelligence provides no inherent bonus to Maximum Mana | 智慧不提供最大魔力的加成 |
| Always inflict Brittle | 總是造成易碎 |
| Critical Strikes do not inherently Freeze | 暴擊不會造成冰凍 |
| Always Sap Enemies | 總是殘喘敵人 |
| Hits that Stun Enemies have Culling Strike | 會暈眩敵人的擊中具有撲殺效果 |
| Hits can't be Evaded | 攻擊和法術不能被閃避 |
| All hits are Critical Strikes | 永遠暴擊 |
| While at maximum Frenzy Charges, Attacks Poison Enemies | 最大狂怒球狀態下，攻擊會使敵人中毒 |
| Attacks always Poison while at maximum Frenzy Charges | 最大狂怒球狀態下，攻擊必定會造成中毒 |
| {0}% Global Critical Strike Multiplier while you have a Frenzy Charge | 你有狂怒球時 {0}% 全域暴擊加成 |
| Gain a Power Charge when a Minion Dies | 你的召喚物死亡時獲得1顆暴擊球 |
| Flasks gain a Charge when you take a Critical Strike | 當你受到暴擊時獲得一點藥劑充能 |
| Gain an Endurance Charge when you Block | 格擋時獲得耐力球 |
| Gain a Frenzy Charge when an Enemy Blocks your Damage | 當你的攻擊被敵人格擋時獲得1個狂怒球 |
| Gain a Power Charge when you Block | 格擋時獲得1顆暴擊球 |
| Gain a Power Charge when your Mine is Detonated targeting an Enemy | 當你的地雷對敵人爆炸時獲得1顆暴擊球 |
| Gain a Power Charge when you Kill a Shocked Enemy | 殺死感電的敵人獲得暴擊球 |
| Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell | 當你被打斷施法時獲得暴擊球 |
| Nearby Party members gain Endurance Charges whenever you do | 你獲得耐力球則附近友方獲得耐力球 |
| Nearby Party members gain Frenzy Charges whenever you do | 你獲得狂怒球則附近友方獲得狂怒球 |
| Nearby Party members gain Power Charges whenever you do | 你獲得暴擊球則附近友方獲得暴擊球 |
| Removes all Armour | 移除所有護甲 |
| Removes all Energy Shield | 移除所有能量護盾 |
| Provides Immunity to Chaos Damage | 提供混沌傷害免疫 |
| You can apply one fewer Curse | 你可以施加的詛咒少1個 |
| An additional Curse can be applied to you | 可對你額外施加1個詛咒 |
| Cannot be Stunned when on Low Life | 在貧血狀態下無法被暈眩 |
| All Physical Damage Converted to Fire Damage | 所有物理傷害轉換為火焰傷害 |
| Removes all Mana | 移除所有魔力 |
| Ignore all Movement Penalties from Armour | 無視穿著護甲所帶來的護甲移動懲罰 |
| Your Minions use your Flasks when summoned | 你的召喚物受到召喚時會使用你的藥劑 |
| Cannot Resist Cold Damage | 不能抵抗冰冷傷害 |
| All bonuses from an Equipped Shield apply to your Minions instead of you | 所有盾牌上的屬性套用到你的召喚物身上而非角色本身 |
| Elemental Ailments you cause also affect other nearby Enemies | 你造成元素異常狀態時也會影響敵人附近 |
| You can't deal Damage with your Skills yourself | 你的技能不能造成傷害 |
| Cannot Block Attacks | 無法格擋攻擊 |
| Share Endurance Charges with nearby party members | 與附近的隊友分享耐力球 |
| Share Frenzy Charges with nearby party members | 與附近的隊友分享狂怒球 |
| Share Power Charges with nearby party members | 與附近的隊友分享暴擊球 |
| You do not inherently take less Damage for having Fortification | 你有護體時，不再固有的承受更少傷害 |
| {0}% increased Melee Cold Damage while Fortified | 在護體持續期間，增加{0}%近戰冰冷傷害 |
| {0}% reduced Melee Cold Damage while Fortified | 在護體持續期間，減少{0}%近戰冰冷傷害 |
| {0}% increased Melee Physical Damage while Fortified | 在護體持續期間，增加{0}%近戰物理傷害 |
| {0}% reduced Melee Physical Damage while Fortified | 在護體持續期間，減少{0}%近戰物理傷害 |
| You have no Life Regeneration | 你沒有生命回復 |
| You have no Mana Regeneration | 你沒有魔力回復 |
| Area contains a Unique Boss | 區域含有1個傳奇頭目 |
| Unique Boss drops an additional Unique Item | 傳奇頭目掉落1個額外傳奇物品 |
| Unique Boss drops an additional Unique Ring | 傳奇頭目掉落1個額外傳奇戒指 |
| Unique Boss's Hits are always Critical Strikes | 傳奇頭目的擊中必定暴擊 |
| Area is a Maze | 迷宮地圖 |
| City Chambers may contain unusual Chests | 古城密室可能含有不尋常的保險箱 |
| Area contains unbridged gaps to cross | 地圖含有未橋接的裂縫 |
| Area has increased monster variety | 地圖裡的怪物種類被增加了 |
| Fractured Walls only conceal Azurite Veins | 壁痕之牆只會隱蔽碧藍礦脈 |
| Fractured Walls only conceal Currency Chests | 壁痕之牆只會隱蔽通貨保險箱 |
| Fractured Walls only conceal Fossilised Remains | 壁痕之牆只會隱蔽化石遺跡 |
| Fractured Walls only conceal Resonator Chests | 壁痕之牆只會隱蔽鑄新儀保險箱 |
| Area has patches of Burning Ground | 地圖含有燃燒地面 |
| Area has patches of Chilled Ground | 地圖含有冰緩地面 |
| Area has patches of Shocked Ground | 區域內有數道感電地面 |
| Area has patches of tar | 地圖含有焦油地面 |
| Area has patches of desecrated ground | 地圖含有腐化地面 |
| Areas Have the Same Layout for all Players | 所有玩家都有相同的地圖布局 |
| Minimap is Revealed | 迷你地圖全開 |
| Life, Mana, Energy Shield and Flasks are not refilled in Towns | 城鎮中無法補充生命、魔力、能量護盾和藥劑 |
| Area contains many Totems | 區域含有許多圖騰 |
| Area has Damaging Totems | 區域含有攻擊性圖騰 |
| Area is inhabited by Skeletons | 區域含有許多骷髏 |
| Area is inhabited by Bandits | 區域含有許多強盜 |
| Area is inhabited by Goatmen | 區域含有許多羊男 |
| Area is inhabited by Animals | 區域含有許多動物 |
| Area is inhabited by Demons | 區域含有許多惡魔 |
| Area is inhabited by Humanoids | 區域含有許多人型生物 |
| Area is inhabited by Sea Witches and their Spawn | 區域含有許多海巫和它的召喚物 |
| Area is inhabited by Undead | 區域含有許多不死生物 |
| Area is inhabited by ranged monsters | 區域含有許多遠程怪物 |
| Area is inhabited by wild Animals | 區域含有許多野生的動物 |
| Unique Boss drops an additional Map | 傳奇頭目掉落1個額外地圖 |
| Area contains an additional Shrine | 區域含有1個額外神殿 |
| Shrines are corrupted by Darkness | 神殿被黑影所污染 |
| Area can contain Mysterious Harbingers | 區域內含神秘的神諭 |
| Ancient Talismans possess monsters throughout Wraeclast | 被魔符附身的怪物散佈在瓦爾克拉斯大陸 |
| Caches of Perandus wealth can be found throughout Wraeclast | 瓦爾克拉斯充斥著藏有普蘭德斯財寶的保險箱 |
| Area contains a Stone Circle | 此區域有一個石陣 |
| Monsters Fracture | 怪物分裂 |
| Players have Blood Magic | 玩家有祭血術 |
| Players cannot inflict Exposure | 玩家不能造成曝曬 |
| Players have Chaos Inoculation | 玩家有異靈之體 |
| Players are Cursed with Vulnerability | 玩家被脆弱詛咒 |
| Players are Cursed with Enfeeble | 玩家被衰弱詛咒 |
| Players are Cursed with Temporal Chains | 玩家被時空鎖鏈詛咒 |
| Players are Cursed with Elemental Weakness | 玩家被元素要害詛咒 |
| Players are Cursed with Punishment | 玩家被懲戒詛咒 |
| Players are Cursed with Flammability | 玩家被易燃詛咒 |
| Players are Cursed with Frostbite | 玩家被凍傷詛咒 |
| Players are Cursed with Conductivity | 玩家被導電詛咒 |
| Players are Cursed with Despair | 玩家被絕望詛咒 |
| Players are Cursed with Silence | 玩家被沉默詛咒 |
| Players have no Life or Mana Regeneration | 玩家不會回復生命或魔力 |
| Players convert all Physical Damage to Fire | 玩家所有物理傷害轉換成火焰傷害 |
| {0}% less Monster Life | {0}%更少怪物生命 |
| Monsters are Unaffected by Shock | 怪物不被感電影響 |
| Cannot Leech from Monsters | 不能偷取怪物 |
| Cannot Leech Life from Monsters | 不能偷取怪物生命 |
| Cannot Leech Mana from Monsters | 不能偷取怪物魔力 |
| Monsters have Onslaught | 地圖中怪物帶有猛攻 |
| Monsters cannot be Stunned | 怪物不會被暈眩 |
| Monsters deal extra Chaos Damage | 怪物造成額外混沌傷害 |
| Monsters are Immune to randomly chosen Elemental Ailments or Stun | 怪物免疫隨機的元素異常狀態或暈眩 |
| Monsters' Melee Attacks apply random Hexes on Hit | 怪物的近戰攻擊擊中時會施加隨機咒術 |
| Monsters inflict a random Hex on Hit | 怪物擊中時造成1個隨機咒術 |
| Monsters Reflect Hexes | 怪物反射咒術 |
| Monsters convert all Physical Damage to Fire | 怪物所有物理傷害轉換成火焰傷害 |
| Monsters drop Burning Ground on death | 怪物死亡造成燃燒地面 |
| Monsters are Hexproof | 怪物為無咒 |
| Monsters drop no items | 怪物不會掉落物品 |
| Area contains two Unique Bosses | 地圖含有兩個傳奇頭目 |
| Unique Boss deals {0}% more Damage | 傳奇頭目造成{0}%更多傷害 |
| Unique Boss deals {0}% less Damage | 傳奇頭目造成{0}%更少傷害 |
| Unique Boss has {0}% more Life | 傳奇頭目有{0}%更多生命 |
| Unique Boss has {0}% less Life | 傳奇頭目有{0}%更少生命 |
| Final Area Boss drops an additional Conqueror Map | 最終區域頭目掉落1張額外征服者地圖 |
| Final Area Boss drops an additional Elder Guardian Map (Tier {0}+) | 最終區域頭目掉落1張額外尊師守護者地圖(Tier{0}+) |
| Final Area Boss drops an additional Shaper Guardian Map (Tier {0}+) | 最終區域頭目掉落1張額外塑界者守護者地圖(Tier{0}+) |
| Area contains no monsters | 地圖裡沒有怪物 |
| Enemies Cannot Leech Life From you | 敵人不能偷取你的生命 |
| Enemies Cannot Leech Mana From you | 敵人不能偷取你的魔力 |
| Bow Knockback at Close Range | 近距離時弓擊退敵人 |
| You take Chaos Damage instead of Physical Damage from Bleeding | 流血對你造成混沌傷害而不是物理傷害 |
| You take Chaos Damage instead of Fire Damage from Ignite | 你承受來自點燃的傷害為混沌傷害，而非火焰傷害 |
| Cannot Leech | 不能偷取 |
| Recover Energy Shield equal to {0}% of Armour when you Block | 你格擋時恢復等同於{0}%護甲值的能量護盾 |
| Poisonous Hit | 攻擊擊中時使敵人中毒 |
| All Damage from Hits with This Weapon can Poison | 使用此武器的全部擊中傷害會造成中毒 |
| Hex Reflection | 咒術反射 |
| Unaffected by Curses | 不會受詛咒影響 |
| Attacks deal no Physical Damage | 攻擊不會造成物理傷害 |
| Causes Bleeding on Hit | 擊中時會造成流血 |
| Causes Bleeding when you Stun | 擊暈時造成流血 |
| Melee Critical Strikes cause Bleeding | 近戰暴擊造成流血效果 |
| Melee Attacks cause Bleeding | 近戰攻擊會造成流血 |
| Bow Attacks cause Bleeding | 弓攻擊會造成流血 |
| Attacks cannot cause Bleeding | 攻擊不能造成流血 |
| Attacks cause Bleeding | 攻擊會造成流血 |
| Minions have {0}% chance to cause Bleeding with Attacks | 召喚物攻擊有{0}%機率造成流血 |
| Minions cause Bleeding with Attacks | 召喚物攻擊會造成流血 |
| Golden Radiance | 黃金光輝 |
| Supported Attack Skills cannot be used with Melee Weapons | 被輔助的攻擊技能無法以近戰武器使用 |
| Increases and Reductions to Light Radius also apply to Damage | 增加和減少照亮範圍同時套用至傷害 |
| You have Phasing while at maximum Frenzy Charges | 你在最大狂怒球時得到迷蹤效果 |
| You have Phasing during Onslaught | 你在獲得猛攻時得到迷蹤效果 |
| You have Phasing if Energy Shield Recharge has started Recently | 若近期開始能量護盾充能，你獲得迷蹤 |
| Chaos Damage taken does not bypass Energy Shield | 承受的混沌傷害不會無視能量護盾 |
| Spreads Tar when you take a Critical Strike | 當你受到暴擊時噴灑焦油 |
| Curse Enemies with Enfeeble on Hit | 擊中時以衰弱詛咒敵人 |
| Curse Enemies with Conductivity on Hit | 擊中時以導電詛咒敵人 |
| Curse Enemies with Despair on Hit | 擊中時以絕望詛咒敵人 |
| Curse Enemies with Elemental Weakness on Hit | 擊中時以元素要害詛咒敵人 |
| Curse Enemies with Flammability on Hit | 擊中時以易燃詛咒敵人 |
| Curse Enemies with Frostbite on Hit | 擊中時以凍傷詛咒敵人 |
| Curse Enemies with Temporal Chains on Hit | 擊中時以時空鎖鏈詛咒敵人 |
| Curse Enemies with Vulnerability on Hit | 擊中時以脆弱詛咒敵人 |
| Curse Non-Cursed Enemies with Enfeeble on Hit | 擊中時，以衰弱詛咒未受到詛咒的敵人 |
| {0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit | 擊中時，有{0}%機率以衰弱詛咒未受到詛咒的敵人 |
| Your Spells have Culling Strike | 你的法術有撲殺效果 |
| Nearby Allies have Culling Strike | 鄰近友方有撲殺效果 |
| Life Leech is instant | 立即獲得生命偷取 |
| Life Leech from Hits with this Weapon is instant | 立即獲得此武器擊中的生命偷取 |
| Life and Mana Leech from Critical Strikes are instant | 立即獲得暴擊的生命和魔力偷取 |
| Restless Dead | 無限復生 |
| Area is a large Maze | 地圖是個大迷宮 |
| Area contains a Large Chest | 地圖有大寶箱 |
| Gain a Power Charge for each Enemy you hit with a Critical Strike | 擊中並造成暴擊時，每個敵人給予你 1 顆暴擊球 |
| You cannot increase the Rarity of Items found | 你不能增加掉落物品稀有度 |
| You cannot increase the Quantity of Items found | 你不能增加掉落物品數量 |
| Inflicts a random Hex on you when your Totems die | 當你圖騰死亡時，對你造成 1 個隨機咒術 |
| Enemy hits on you roll low Damage | 敵人擊中你皆為最小傷害 |
| Emits a golden glow | 發出金色光芒 |
| Damage of Enemies Hitting you is Lucky while you are on Low Life | 當你處於貧血狀態時，敵人擊中你的傷害相當幸運 |
| Damage of Enemies Hitting you is Unlucky while you are on Low Life | 當你處於貧血狀態時，敵人擊中你的傷害相當不幸 |
| Item drops on death | 死亡時掉落 |
| Item drops on Death if Equipped by an Animated Guardian | 幻化守衛裝備之物品將在幻化守衛死亡時掉落 |
| Cannot inflict Ignite | 不能造成點燃 |
| Cannot inflict Freeze | 不能造成冰凍 |
| Cannot inflict Freeze or Chill | 不能造成冰凍或冰緩 |
| Cannot inflict Shock | 無法造成感電 |
| Cannot Leech Life | 不能偷取生命 |
| Cannot Leech Mana | 不能偷取魔力 |
| Cannot Leech or Regenerate Mana | 不能偷取或自然回復魔力 |
| Cannot Leech when on Low Life | 在貧血狀態下無法偷取 |
| Gain {0} Energy Shield per Enemy Killed | 每個被擊殺的敵人，獲得 {0} 能量護盾 |
| Lose {0} Energy Shield per Enemy Killed | 每個被擊殺的敵人，失去 {0} 能量護盾 |
| Create a Smoke Cloud when Hit | 被擊中時製造一團煙霧 |
| Create Shocked Ground when Hit | 被擊中時產生感電地面 |
| {0}% reduced Totem Placement speed | 減少{0}%圖騰設置速度 |
| Can't use Chest armour | 不能使用胸甲 |
| Ignited Enemies Killed by your Hits are destroyed | 你擊中擊殺的被點燃敵人被摧毀 |
| Your Hexes can affect Hexproof Enemies | 你的咒術可以影響無咒的敵人 |
| Despair can affect Hexproof Enemies | 絕望可以影響無咒的敵人 |
| Frostbite can affect Hexproof Enemies | 凍傷可以影響無咒的敵人 |
| Elemental Weakness can affect Hexproof Enemies | 元素要害可以影響無咒的敵人 |
| Enfeeble can affect Hexproof Enemies | 衰弱可以影響無咒的敵人 |
| Flammability can affect Hexproof Enemies | 易燃可以影響無咒的敵人 |
| Conductivity can affect Hexproof Enemies | 導電可以影響無咒的敵人 |
| Punishment can affect Hexproof Enemies | 懲戒可以影響無咒的敵人 |
| Temporal Chains can affect Hexproof Enemies | 時空鎖鏈可以影響無咒的敵人 |
| Vulnerability can affect Hexproof Enemies | 脆弱可以影響無咒的敵人 |
| Rogue Exiles roam Wraeclast | 地圖有盜賊流亡者 |
| Strongboxes are guarded by ambushing monsters | 保險箱會有伏擊的怪物守衛著 |
| Area can contain Breaches | 此區域可能含有裂痕 |
| Area contains Immortal Syndicate activity | 此區域可能含有永恆密教活動 |
| Monsters and bosses invade from elsewhere in Wraeclast | 在瓦爾克拉斯有怪物和首領在隱密處伏擊 |
| Area is inhabited by an additional Invasion Boss | 地圖內含有{0}隻額外侵略聯盟的頭目 |
| Tormented Spirits haunt Wraeclast | 罪魂縈繞在瓦爾克拉斯的大地上 |
| Powerful Tempests can affect both Monsters and you | 強力的風暴同時影響怪物和你 |
| Powerful Shrines can affect both Monsters and you | 強力的神殿會同時影響怪物和你 |
| Slaying Enemies in a kill streak grants Rampage bonuses | 快速擊殺敵人以累積暴怒獎勵 |
| Slaying Enemies close together can attract monsters from Beyond this realm | 擊殺敵人將會吸引更強大的怪物登場 |
| Gain an Endurance Charge on Kill | 擊殺時獲得 1 顆耐力球 |
| {0}% chance to lose an Endurance Charge on Kill | 擊殺時有 {0}% 機率失去 1 顆耐力球 |
| Lose an Endurance Charge on Kill | 擊殺時失去 1 顆耐力球 |
| {0}% chance to lose a Frenzy Charge on Kill | 擊殺時有 {0}% 機率失去 1 顆狂怒球 |
| {0}% chance to lose a Power Charge on Kill | 擊殺時有 {0}% 機率失去 1 顆暴擊球 |
| Gain an Endurance Charge when you lose a Power Charge | 當你失去1顆暴擊球時獲得1顆耐力球 |
| Creates Consecrated Ground on Critical Strike | 暴擊時產生奉獻地面 |
| Right ring slot: You cannot Regenerate Mana | 右戒指欄位：不能回復魔力 |
| Left ring slot: You cannot Recharge or Regenerate Energy Shield | 左手戒指欄位：你無法充能或回復能量護盾 |
| Left ring slot: {0}% increased Duration of Ailments on You | 增加{0}%左手戒指欄位：你身上的異常狀態持續時間 |
| Left ring slot: {0}% reduced Duration of Ailments on You | 減少{0}%左手戒指欄位：你身上的異常狀態持續時間 |
| Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage | 左戒指欄位：承受來自擊中的{0}%冰冷傷害視為火焰傷害 |
| Left ring slot: {0}% increased Effect of Curses on you | 左戒指欄位：增加 {0}% 你身上的詛咒效果 |
| Left ring slot: {0}% reduced Effect of Curses on you | 左戒指欄位：減少 {0}% 你身上的詛咒效果 |
| Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage | 左戒指欄位：承受來自擊中的{0}%火焰傷害視為閃電傷害 |
| Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage | 左戒指欄位：承受來自擊中的{0}%閃電傷害視為冰冷傷害 |
| Left ring slot: Minions take {0}% increased Damage | 左戒指欄位：召喚物增加承受{0}%傷害 |
| Left ring slot: Minions take {0}% reduced Damage | 左戒指欄位：召喚物減少承受{0}%傷害 |
| Left ring slot: {0}% increased Skill Effect Duration | 左戒指欄位：增加{0}%技能效果持續時間 |
| Left ring slot: {0}% reduced Skill Effect Duration | 左戒指欄位：減少{0}%技能效果持續時間 |
| Right ring slot: {0}% increased Duration of Ailments on You | 右戒指欄位：增加{0}%你身上異常狀態持續時間 |
| Right ring slot: {0}% reduced Duration of Ailments on You | 右戒指欄位：減少{0}%你身上異常狀態持續時間 |
| Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage | 右戒指欄位：承受來自擊中的{0}%冰冷傷害視為閃電傷害 |
| Right ring slot: {0}% increased Effect of Curses on you | 右戒指欄位：增加 {0}% 你身上的詛咒效果 |
| Right ring slot: {0}% reduced Effect of Curses on you | 右戒指欄位：減少 {0}% 你身上的詛咒效果 |
| Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage | 右戒指欄位：承受來自擊中的{0}%火焰傷害視為冰冷傷害 |
| Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage | 右戒指欄位：承受來自擊中的{0}%閃電傷害視為火焰傷害 |
| Right ring slot: Minions take {0}% increased Damage | 右戒指欄位：召喚物增加承受{0}%傷害 |
| Right ring slot: Minions take {0}% reduced Damage | 右戒指欄位：召喚物減少承受{0}%傷害 |
| Right ring slot: {0}% increased Skill Effect Duration | 右戒指欄位：增加{0}%技能效果持續時間 |
| Right ring slot: {0}% reduced Skill Effect Duration | 右戒指欄位：減少{0}%技能效果持續時間 |
| You cannot Recharge or Regenerate Energy Shield | 你無法充能或回復能量護盾 |
| Your Critical Strike Chance is Unlucky | 不幸的暴擊率 |
| You cannot be killed by reflected Elemental Damage | 不會被元素傷害反射殺死 |
| Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies | 你的暴擊不能冰凍、感電或點燃敵人 |
| You cannot Cast Curse Spells | 你無法施放詛咒法術 |
| Insufficient Mana doesn't prevent your Melee Attacks | 你在魔力不足時仍可使出近戰攻擊 |
| Modifiers to Spell Damage also apply to Attack Damage | 法術傷害詞綴也會套用至攻擊傷害 |
| Increases and Reductions to Spell Damage also apply to Attacks | 對法術傷害的增幅與減益也會套用在攻擊上 |
| Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand | 持法杖時，法術傷害的增減也會套用至攻擊 |
| Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills | 增加或減少瓦爾技能的傷害同時影響非瓦爾技能 |
| Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls | 你自己使用的瓦爾攻擊技能會消耗盛怒，而不是靈魂 |
| Counts as Dual Wielding | 視同雙持武器 |
| Attacks always Ignite | 火焰傷害的攻擊點燃敵人 |
| Projectiles always Ignite | 投射物點燃 |
| Projectiles always Freeze | 投射物冰凍 |
| Projectiles always Shock | 投射物感電 |
| {0}% of Damage you Reflect to Enemies when Hit is leeched as Life | {0}% 你反射至敵人的傷害擊中時偷取為生命 |
| You can only deal Damage with this Weapon or Ignite | 只能使用這個武器造成傷害並點燃 |
| Cannot Block while you have no Energy Shield | 你沒有能量護盾時，你無法格擋 |
| You have Unholy Might while you have no Energy Shield | 當你沒有能量護盾時，你擁有不潔之力 |
| Light Radius is based on Energy Shield instead of Life | 光線範圍以能量護盾為依據，而非生命 |
| Magic Utility Flasks applied to you have {0}% increased Effect | 套用至你的魔法功能藥劑增加 {0}% 效果 |
| Magic Utility Flasks applied to you have {0}% reduced Effect | 套用至你的魔法功能藥劑減少 {0}% 效果 |
| {0}% increased Damage taken from Projectile Hits | 增加{0}%承受來自投射物擊中的傷害 |
| {0}% reduced Damage taken from Projectile Hits | 減少{0}%承受來自投射物擊中的傷害 |
| Gain an Endurance Charge when you are Hit | 被擊中時獲得耐力球 |
| You lose all Endurance Charges on reaching maximum Endurance Charges | 達到最大耐力球時失去所有耐力球 |
| You cannot gain Endurance Charges during Onslaught | 當你在猛攻狀態時不能獲得耐力球 |
| Removes Burning when you use a Flask | 當你使用藥劑時移除燃燒 |
| Always Ignite when in Main Hand | 在主手總是點燃 |
| Gain an Endurance Charge when you Stun an Enemy with a Melee Hit | 當你使用近戰擊中暈眩敵人時，獲得一個耐力球 |
| Melee Critical Strikes Poison the Enemy | 近戰暴擊使敵人中毒 |
| Shocks you cause are reflected back to you | 感電反射回自己 |
| Traps do not Trigger at the end of their Duration | 在持續時間結束後陷阱不會觸發 |
| Traps Trigger at the end of their Duration | 陷阱持續時間結束時觸發 |
| Detonating Mines is Instant | 即時引爆地雷 |
| Deal no Non-Physical Damage | 不會造成非物理傷害 |
| Deal no Cold Damage | 不會造成冰冷傷害 |
| Deal no Non-Lightning Damage | 不會造成非閃電傷害 |
| Weapons you Animate create an additional copy | 你幻化的武器將額外複製出1把 |
| When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy | 當你擊殺一名感電敵人，對附近敵人造成相同的感電效果 |
| When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy | 當你擊殺一名點燃敵人，對附近敵人造成相同的點燃效果 |
| Attack Projectiles Return to you from final Target | 攻擊投射物從最終目標返還 |
| Attack Projectiles Return to you at end of flight | 攻擊投射物達行跡終點後返還 |
| Attack Projectiles Return to you | 攻擊投射物會返回到你身上 |
| You lose all Endurance Charges when Hit | 被擊中時你失去所有的耐力球 |
| You gain an Endurance Charge on Kill | 擊殺時你獲得 1 顆耐力球 |
| Elemental Resistances are Zero | 零元素抗性 |
| Culling Strike against Burning Enemies | 撲殺燃燒的敵人 |
| Gain a Frenzy Charge if an Attack Ignites an Enemy | 若攻擊點燃一名敵人，獲得一個狂怒球 |
| Final Boss drops higher Level Items | 最終頭目掉落更高等級物品 |
| Rhoa Feather Lure | 恐喙鳥羽毛魚餌 |
| Siren Worm Bait | 海妖蟲魚餌 |
| Totemic Wood Lure | 圖騰木魚餌 |
| Thaumaturgical Lure | 奇術魚餌 |
| Karui Stone Hook | 卡魯石魚鉤 |
| Ezomyte Shell Hook | 艾澤麥殼魚鉤 |
| Vaal Soul Hook | 瓦爾魂魚鉤 |
| Eternal Iron Hook | 永恆鐵魚鉤 |
| On Killing a Poisoned Enemy, nearby Enemies are Poisoned | 擊殺中毒的敵人可使附近敵人中毒 |
| On Killing a Poisoned Enemy, nearby Allies Regenerate Life | 擊殺中毒的敵人時，附近友方回復血量 |
| Reflects your other Ring | 映像你的其他戒指 |
| You can catch Exotic Fish | 你可以捕獲外來魚種 |
| You can catch Corrupted Fish | 你可以捕獲汙染魚 |
| Your Fire Damage can Shock but not Ignite | 你的火焰傷害可以感電但不能點燃 |
| Your Cold Damage can Ignite but not Freeze or Chill | 你的冰冷傷害可以點燃但不能冰凍或冰緩 |
| Your Lightning Damage can Freeze but not Shock | 你的閃電傷害可以冰凍但不能感電 |
| All Damage can Ignite | 所有傷害可以造成點燃 |
| All Damage with Hits can Chill | 擊中的所有傷害都可以冰緩 |
| All Damage can Freeze | 所有傷害可以造成冰凍 |
| All Damage can Shock | 所有傷害可以造成感電 |
| All Damage Taken from Hits can Chill you | 來自擊中的全部傷害可以冰緩你 |
| All Damage from Hits can cause Elemental Ailments you are suffering | 擊中的所有傷害都會造成你正承受的元素異常狀態 |
| Your Cold Damage can Poison | 你的冰冷傷害可以造成中毒 |
| Your Fire Damage can Poison | 你的火焰傷害可以造成中毒 |
| Your Lightning Damage can Poison | 你的閃電傷害可以造成中毒 |
| Your Chaos Damage can Chill | 你的混沌傷害可以冰緩 |
| Your Chaos Damage can Freeze | 你的混沌傷害可以造成冰凍 |
| Your Chaos Damage can Shock | 混沌傷害可以感電 |
| Your Cold Damage can Ignite | 你的冰冷傷害可以造成點燃 |
| Your Cold Damage can Shock | 你的冰冷傷害可以造成感電 |
| Your Elemental Damage can Shock | 你的元素傷害可以造成感電 |
| Your Fire Damage can Chill | 你的火焰傷害可以造成冰緩 |
| Your Fire Damage can Freeze | 你的火焰傷害可以造成冰凍 |
| Your Fire Damage can Shock | 你的火焰傷害可以感電 |
| Your Lightning Damage can Chill | 你的閃電傷害可以造成冰緩 |
| Your Lightning Damage can Ignite | 你的閃電傷害可以點燃 |
| Your Physical Damage can Chill | 物理傷害可以冰緩 |
| Your Physical Damage can Freeze | 你的物理傷害可以造成冰凍 |
| Your Physical Damage can Shock | 你的物理傷害造成感電 |
| Your Lightning Damage can Freeze | 你的閃電傷害可以冰凍 |
| Your Fire Damage cannot Ignite | 你的火焰傷害不能點燃 |
| Your Cold Damage cannot Freeze | 你的冰冷傷害不能冰凍 |
| Your Cold Damage cannot Chill | 你的冰冷傷害不能冰緩 |
| Chaos Damage can Ignite, Chill and Shock | 混沌傷害可以點燃、冰緩和感電 |
| Your Chaos Damage cannot Poison | 你的混沌傷害不能造成中毒 |
| Your Lightning Damage cannot Shock | 你的閃電傷害不能感電 |
| Your Physical Damage cannot Poison | 你的物理傷害不能造成中毒 |
| Immune to Chill | 免疫冰緩 |
| You cannot be Shocked while Frozen | 你冰凍時不會被感電 |
| Gain a Power Charge on Non-Critical Strike | 非暴擊獲得 1 顆暴擊球 |
| Lose all Power Charges on Critical Strike | 暴擊時失去所有暴擊球 |
| Unholy Might | 不潔之力 |
| Hexes Transfer to all Enemies in a range of {0} when Hexed Enemy dies | 當被咒術的敵人死亡時，咒術轉移至範圍 {0} 內的全部敵人 |
| Gain a Power Charge if you Knock an Enemy Back with Melee Damage | 若你以近戰傷害擊退一名敵人，獲得一個暴擊球 |
| You gain a Power Charge when you Throw a Trap | 投擲陷阱時獲得1顆暴擊球 |
| Always Ignite while Ignited | 被點燃時，攻擊必然造成敵方點燃 |
| Steal Power, Frenzy, and Endurance Charges on Hit with Claws | 持爪擊中時，偷取暴擊、狂怒和耐力球 |
| Steal Power, Frenzy, and Endurance Charges on Hit with Bows | 持弓擊中時，偷取暴擊、狂怒和耐力球 |
| {0}% increased Damage with Hits and Ailments against Ignited Enemies | 對點燃的敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Ignited Enemies | 對點燃的敵人減少 {0}% 擊中和異常狀態傷害 |
| Removes Elemental Ailments on Rampage | 暴怒時解除元素異常狀態 |
| {0}% increased Physical Damage with Hits and Ailments against Poisoned Enemies | 對中毒的敵人增加 {0}% 物理擊中和異常狀態傷害 |
| {0}% reduced Physical Damage with Hits and Ailments against Poisoned Enemies | 對中毒的敵人減少 {0}% 物理擊中和異常狀態傷害 |
| Creates a Smoke Cloud on Rampage | 暴怒狀態時創造一團煙霧 |
| Gain {0} Life on Kill per Level | 每等級每次擊殺獲得{0}生命 |
| Gain {0} Mana on Kill per Level | 每等級每次擊殺獲得{0}魔力 |
| Gain {0} Energy Shield on Kill per Level | 每一等級，擊殺時獲得{0}能量護盾 |
| Cannot be Blinded | 不會被致盲 |
| Curse Enemies with Vulnerability on Block | 格擋時使敵人被脆弱詛咒 |
| Curse Enemies with Flammability on Block | 格擋時使敵人被易燃詛咒 |
| Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit | 當你格擋敵人的近戰傷害時，使敵人被懲戒詛咒，無視詛咒上限 |
| Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit | 當你格擋敵人的投射物攻擊傷害時，使敵人被時空鎖鏈詛咒，無視詛咒上限 |
| Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit | 當你格擋敵人的法術傷害時，使敵人被元素要害詛咒，無視詛咒上限 |
| Area becomes fatal after some time | 一段時間後此區域將會變得致命 |
| Steal Power, Frenzy, and Endurance Charges on Hit | 擊中時偷取暴擊、狂怒和耐力球。 |
| Cannot Knock Enemies Back | 不能擊退敵人 |
| All Attack Damage Chills when you Stun | 當你暈眩時，所有攻擊傷害都會冰緩 |
| Contains the Immortalised Grandmasters | 有永生化的元帥 |
| PvP damage scaling in effect | PvP 傷害調整生效中 |
| Cannot gain Power Charges | 不能獲得暴擊球 |
| Maximum Power Charges is 0 | 最大暴擊球為 0 |
| Knockback direction is reversed | 擊退方向顛倒 |
| Allies' Aura Buffs do not affect you | 不能獲得友方光環效果 |
| You can have two different Banners at the same time | 你同時可以有兩個不同的鬥旗 |
| Your Aura Buffs do not affect allies | 光環效果對友方沒有作用 |
| Your Hits can only Kill Frozen Enemies | 你的攻擊或法術命中時只能撃殺被冰凍的敵人 |
| Your Chaos Damage Poisons Enemies | 你的混沌傷害造成敵人中毒 |
| Mines can be Detonated an additional time | 地雷可以被觸發額外1次 |
| Taking Fire Damage instead heals you | 你承受的治療會被轉化為承受火焰傷害 |
| Taking Cold Damage instead heals you | 你承受的治療會被轉化為承受冰冷傷害 |
| Taking Lightning Damage instead heals you | 你承受的治療會被轉化為承受閃電傷害 |
| Taking Elemental Damage instead heals you | 你承受的治療會被轉化為承受元素傷害 |
| {0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught | 猛攻持續時間內，{0}%機率避免被點燃、冰緩或冰凍 |
| Ignites you cause are reflected back to you | 你造成的點燃會被反射回自身 |
| Blind nearby Enemies on being Ignited | 被點燃時致盲附近敵人 |
| Transmogrification | 化形 |
| Atziri's Influence | 阿茲里之息 |
| Living Weapons | 幻靈武器 |
| Strength from Passives in Radius is Transformed to Dexterity | 範圍內天賦的力量會轉化為敏捷 |
| Strength from Passives in Radius is Transformed to Intelligence | 範圍內天賦的力量會轉化為智慧 |
| Dexterity from Passives in Radius is Transformed to Strength | 範圍內天賦的敏捷會轉化為力量 |
| Dexterity from Passives in Radius is Transformed to Intelligence | 範圍內天賦的敏捷會轉化為智慧 |
| Intelligence from Passives in Radius is Transformed to Strength | 範圍內天賦的智慧會轉化為力量 |
| Intelligence from Passives in Radius is Transformed to Dexterity | 範圍內天賦的智慧會轉化為敏捷 |
| Totems cannot be Stunned | 圖騰不能被擊暈 |
| Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers | 範圍內的近戰和近戰武器類型詞綴會轉化為弓的詞綴 |
| Passives in Radius apply to Minions instead of you | 範圍內配置的天賦能力值由你的召喚物獲得 |
| This Passive applies to your Minions instead of you | 此天賦能力由你的招喚物獲得 |
| Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks | 攻擊擊中的敵人每有一個元素異常狀態，獲得{0}生命 |
| Gain {0} Life per Elemental Ailment on Enemies Hit with Spells | 使用法術擊中敵人時，根據他們身上每個元素異常狀態獲得{0}生命 |
| Lose {0} Life per Elemental Ailment on Enemies Hit with Spells | 使用法術擊中敵人時，根據他們身上每個元素異常狀態失去{0}生命 |
| You cannot be Cursed with Silence | 你無法被沉默詛咒 |
| With {0} Corrupted Items Equipped: {1}% of Chaos Damage taken does not bypass Energy Shield, and {2}% of Physical Damage taken bypasses Energy Shield | 裝備 {0} 個已汙染物品時：{1}% 承受的混沌傷害不會無視能量護盾，且 {2}% 承受的物理傷害無視能量護盾 |
| Spend Energy Shield before Mana for Skill Costs | 技能在消耗魔力前先消耗能量護盾 |
| Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability | 當你受脆弱詛咒時，敵人擊中你的傷害相當幸運 |
| Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability | 當你受脆弱詛咒時，敵人擊中你的傷害相當不幸 |
| Cannot gain Energy Shield | 無法獲得能量護盾 |
| You count as on Full Life while you are Cursed with Vulnerability | 當你受脆弱詛咒時，視為你處於滿血 |
| You count as on Low Life while you are Cursed with Vulnerability | 當你受脆弱詛咒時，視為你處於貧血狀態 |
| Curses you with Punishment on Kill | 擊殺時以懲戒詛咒你 |
| {0}% chance to Curse you with Punishment on Kill | 擊殺時有{0}%機率以懲戒詛咒你 |
| You are Cursed with Vulnerability | 你被脆弱詛咒 |
| Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage | 範圍內其他傷害類型的增減轉換成火焰傷害 |
| Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage | 範圍內物理傷害的增減轉換成冰冷傷害 |
| Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage | 範圍內冰冷傷害的增減轉換成物理傷害 |
| Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield | 範圍內生命增減轉化為套用於能量護盾 |
| Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus | 範圍內來自天賦的敏捷和智慧計入力量的近戰傷害加成 |
| 1% increased Projectile Damage per {0} Dexterity from Allocated Passives in Radius | 範圍內每 {0} 點已配置敏捷，增加 {1}% 投射物傷害 |
| Split Arrow fires an additional arrow | 分裂箭矢發射1個額外投射物 |
| Animate Weapon can Animate Bows | 能對弓使用幻化武器 |
| Animate Weapon can Animate Wands | 能對法杖使用幻化武器 |
| Poison on Hit | 擊中時造成中毒 |
| Always Poison on Hit with Attacks | 攻擊必定在擊中時造成中毒 |
| Moving while Bleeding doesn't cause Minions to take extra Damage | 流血時移動不使召喚物承受額外傷害 |
| Moving while Bleeding doesn't cause you to take extra Damage | 流血狀態下移動不再承受額外的傷害 |
| Players have Corrupting Blood | 流亡者擁有腐化之血 |
| Action Speed cannot be modified to below base value | 行動速度不能被調整至低於基礎值 |
| Movement Speed cannot be modified to below base value | 你的移動速度加成不會讓你降至基礎速度以下 |
| {0}% increased Damage while Fortified | 護體時增加{0}%傷害 |
| {0}% reduced Damage while Fortified | 護體時減少{0}%傷害 |
| Regenerate {0}% of Life per second while Fortified | 護體時每秒回復 {0}% 生命 |
| Cannot be Stunned while Leeching | 生命偷取時不能被暈眩 |
| taken Spell Damage Recently | {0}% 壓抑法術傷害率 |
| to grant an Endurance Charge when you Stun an Enemy | 當你的裂地之擊暈眩敵人時有{0}%機率賦予一個耐力球 |
| Barrage fires an additional projectile simultaneously on the first and final attacks | 彈幕的第一次和最後一次攻擊附加一個額外的投射物 |
| Cannot Block | 不能格擋 |
| No Chance to Block | 沒有格擋率 |
| Gain Rampage while at Maximum Endurance Charges | 耐力球達到上限時獲得暴怒 |
| Lose all Endurance Charges when Rampage ends | 暴怒狀態結束時失去所有耐力球 |
| Always Blind nearby Enemies when gaining Her Blessing | 獲得她的祝福時致盲附近敵人 |
| {0}% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing | 有她的祝福時，{0}% 機率避免被點燃、冰緩或冰凍 |
| Always Poison on Hit against Bleeding Enemies | 擊中流血敵人時使其中毒 |
| 200 Mana spent Recently, up to 50% | 效果增加{0}%，最多50% |
| 200 Mana spent Recently | 效果 |
| {0}% increased Effect of Onslaught on you | 增加{0}%你身上的猛攻效果 |
| {0}% reduced Effect of Onslaught on you | 減少{0}%你身上的猛攻效果 |
| Attacks always Maim on Hit against Poisoned Enemies | 攻擊擊中中毒的敵人時必定造成癱瘓 |
| Removes Elemental Ailments when you use a Flask | 當你使用藥劑，移除元素異常狀態 |
| Always Poison on Hit during any Flask Effect | 在任何藥劑效果期間，擊中時必定造成中毒 |
| You and your allies cannot be Stunned while you are wielding a Staff | 持長杖時你和你的友軍不會被擊暈 |
| Attacks Maim on Hit against Bleeding Enemies | 攻擊擊中流血的敵人時會造成癱瘓 |
| {0}% increased Movement Speed while Fortified | 護體時增加{0}%移動速度 |
| {0}% reduced Movement Speed while Fortified | 護體時減少{0}%移動速度 |
| Elemental Ailments are removed when you reach Low Life | 當你進入貧血狀態時，移除元素異常狀態 |
| Gain a Frenzy Charge on Kill with Main Hand | 主手武器擊殺時獲得狂怒球 |
| You gain an Endurance Charge on Kill with Main Hand | 主手武器擊殺時獲得1顆耐力球 |
| and your Totems to each gain an Endurance Charge | 你和你的圖騰有{0}%機率各獲得1顆耐力球 |
| You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy | 當你的圖騰擊殺燃燒中的敵人，你和你的圖騰獲得1顆耐力球 |
| Your Damaging Hits always Stun Enemies that are on Full Life | 擊中滿血的敵人並造成傷害時必造成暈眩 |
| Armour received from Body Armour is doubled | 從身體護甲獲得的護甲增加 1 倍 |
| Triggers Level {0} Manifest Dancing Dervishes on Rampage | 暴怒時觸發等級{0}的幻化狂舞德爾維希 |
| Manifested Dancing Dervishes disables both weapon slots | 幻化時無法使用 |
| Manifested Dancing Dervishes die when Rampage ends | 幻化狂舞德爾維希在暴怒結束時死亡 |
| Minions grant Onslaught | 召喚物賦予你猛攻 |
| Cold-only Splash Damage to surrounding targets | 冰霜之錘只會對周圍目標造成冰冷擴散傷害 |
| Hammer Physical Damage Converted to Cold Damage | 冰霜之錘 {0}% 的物理傷害轉換為冰冷傷害 |
| Haste has {0}% increased Aura Effect | 迅捷增加{0}%光環效果 |
| Haste has {0}% reduced Aura Effect | 迅捷減少{0}%光環效果 |
| Avoid Physical Damage from Hits | 避免擊中造成的物理傷害 |
| Avoid Elemental Damage from Hits while you have Frenzy Charges | 當你有狂怒球時避免來自擊中的元素傷害 |
| Avoid Fire Damage from Hits | 避免來自擊中的火焰傷害 |
| Avoid Cold Damage from Hits | 避免來自擊中的冰冷傷害 |
| Avoid Lightning Damage from Hits | 避免來自擊中的閃電傷害 |
| Avoid Chaos Damage from Hits | 避免擊中造成的混沌傷害 |
| Grant Onslaught to nearby Enemies on Kill | 擊殺時給予附近敵人猛攻 |
| Grant Unholy Might to nearby Enemies on Kill | 擊殺時給予附近敵人不潔之力 |
| Grant a Power Charge to nearby Allies on Kill | 擊殺時給予附近友方1顆暴擊球 |
| Grant a Frenzy Charge to nearby Allies on Hit | 擊中時賦予附近友方 1 顆狂怒球 |
| Removes Bleeding when you use a Flask | 當你使用藥劑時移除流血 |
| Removes Corrupted Blood when you use a Flask | 當你使用藥劑時移除腐化之血 |
| Nearby Enemies are Crushed | 附近敵人被壓碎 |
| Nearby Enemies have Malediction | 附近敵人有惡語術 |
| Nearby Enemies are Scorched | 附近敵人被焦灼 |
| Create Chilled Ground when you Freeze an Enemy | 冰凍敵人時，製造冰緩地面 |
| Create Consecrated Ground when you Kill an Enemy | 當你擊殺敵人時製造奉獻地面 |
| Frost Blades Projectiles chain an additional time | 冰霜之刃附加額外一次連鎖 |
| Discharge deals Damage without removing Charges | 解放造成傷害時不移除能量球 |
| Piercing Attacks cause Bleeding | 穿透攻擊會造成流血 |
| {0}% chance for Energy Shield Recharge to start when you Suppress Spell Damage | 當你壓抑法術傷害時，有 {0}% 機率開始充能能量護盾 |
| Energy Shield Recharge starts when you Suppress Spell Damage | 當你壓抑法術傷害時，開始充能能量護盾 |
| Gain Soul Eater during any Flask Effect | 在任何藥劑效果期間，獲得噬魂者 |
| Lose all Eaten Souls when you use a Flask | 當你使用藥劑，會失去所有噬魂 |
| Minions Taunt on Hit with Attacks | 召喚物在攻擊擊中時會嘲諷 |
| Critical Strikes have Culling Strike | 暴擊打擊具有撲殺 |
| Gain an Endurance Charge on Kill with Off Hand | 副手武器擊殺時獲得1顆耐力球 |
| Your Hex Curse Spells are Cast as Auras | 你的咒術詛咒法術以光環施放 |
| Critical Strikes ignore Enemy Monster Elemental Resistances | 造成暴擊時無視敵人的元素抗性 |
| Shield Defences are also granted to nearby Allies | 盾牌的防禦同時套用在附近友方身上 |
| Immune to Elemental Ailments while Phasing | 在迷蹤效果時免疫元素異常狀態 |
| Movement Skills Cost no Mana | 移動技能不消耗魔力 |
| {0}% chance to lose {1}% of Mana when you use a Skill | 當你使用技能時，有 {0}% 機率失去 {1}% 魔力 |
| When your Traps Trigger, your nearby Traps also Trigger | 當你的陷阱觸發時，你附近的陷阱也跟著觸發 |
| Trigger Word of Blades on Hit | 擊中時觸發刀鋒之誓 |
| Trigger Edict of Blades on Hit | 擊中時有觸發刀鋒之律 |
| Trigger Decree of Blades on Hit | 擊中時觸發刀鋒之令 |
| Trigger Commandment of Blades on Hit | 擊中時觸發刀鋒之誡 |
| Trigger Word of Winter when Hit | 被擊中時觸發冬之誓 |
| Trigger Edict of Winter when Hit | 被擊中時觸發冬之律 |
| Trigger Decree of Winter when Hit | 被擊中時觸發冬之令 |
| Trigger Commandment of Winter when Hit | 被擊中時觸發冬之誡 |
| Trigger Word of Inferno on Kill | 擊殺時觸發煉獄之誓 |
| Trigger Edict of Inferno on Kill | 擊殺時觸發煉獄之律 |
| Trigger Decree of Inferno on Kill | 擊殺時觸發煉獄之令 |
| Trigger Commandment of Inferno on Kill | 擊殺時觸發煉獄之誡 |
| Trigger Word of the Tempest on Hit | 擊中時觸發風暴之誓 |
| Trigger Edict of the Tempest on Hit | 擊中時觸發風暴之律 |
| Trigger Decree of the Tempest on Hit | 擊中時觸發風暴之令 |
| Trigger Commandment of the Tempest on Hit | 擊中時觸發風暴之誡 |
| Trigger Word of the Grave when your Skills or Minions Kill | 當你的技能或召喚物擊殺時，觸發冰墓之誓 |
| Trigger Edict of the Grave when your Skills or Minions Kill | 當你的技能或召喚物擊殺時，觸發冰墓之律 |
| Trigger Decree of the Grave when your Skills or Minions Kill | 當你的技能或召喚物擊殺時，觸發冰墓之令 |
| Trigger Commandment of the Grave when your Skills or Minions Kill | 當你的技能或召喚物擊殺時，觸發冰墓之誡 |
| Trigger Word of Reflection when Hit | 被擊中時觸發倒影之誓 |
| Trigger Edict of Reflection when Hit | 被擊中時觸發倒影之律 |
| Trigger Decree of Reflection when Hit | 被擊中時觸發倒影之令 |
| Trigger Commandment of Reflection when Hit | 被擊中時觸發倒影之誡 |
| Trigger Word of Force on Hit | 擊中時觸發原力之誓 |
| Trigger Edict of Force on Hit | 擊中時觸發原力之律 |
| Trigger Decree of Force on Hit | 擊中時觸發原力之令 |
| Trigger Commandment of Force on Hit | 擊中時觸發原力之誡 |
| Trigger Word of Light when you take a Critical Strike | 當你被暴擊時觸發光之誓 |
| Trigger Edict of Light when you take a Critical Strike | 你被暴擊時觸發光之律 |
| Trigger Decree of Light when you take a Critical Strike | 當你被暴擊時觸發光之令 |
| Trigger Commandment of Light when you take a Critical Strike | 當你被暴擊時觸發光之誡 |
| Trigger Word of War on Kill | 擊殺時觸發戰爭之誓 |
| Trigger Edict of War on Kill | 擊殺時觸發戰爭之律 |
| Trigger Decree of War on Kill | 擊殺時觸發戰爭之令 |
| Trigger Commandment of War on Kill | 擊殺時觸發戰爭之誡 |
| Trigger Word of Fury on Hit | 擊中時觸發狂怒之誓 |
| Trigger Edict of Fury on Hit | 擊中時觸發狂怒之律 |
| Trigger Decree of Fury on Hit | 擊中時觸發狂怒之令 |
| Trigger Commandment of Fury on Hit | 擊中時觸發狂怒之誡 |
| Trigger Word of Spite when Hit | 當被擊中時觸發怨恨之誓 |
| Trigger Edict of Spite when Hit | 當被擊中時觸發怨恨之律 |
| Trigger Decree of Spite when Hit | 當被擊中時觸發怨恨之令 |
| Trigger Commandment of Spite when Hit | 當被擊中時觸發怨恨之誡 |
| Trigger Word of Flames on Hit | 擊中時觸發烈火之誓 |
| Trigger Edict of Flames on Hit | 擊中時觸發烈火之律 |
| Trigger Decree of Flames on Hit | 擊中時觸發烈火之令 |
| Trigger Commandment of Flames on Hit | 擊中時觸發烈火之誡 |
| Trigger Word of Frost on Kill | 擊殺時觸發寒冰之誓 |
| Trigger Edict of Frost on Kill | 擊殺時觸發寒冰之律 |
| Trigger Decree of Frost on Kill | 擊殺時觸發寒冰之令 |
| Trigger Commandment of Frost on Kill | 擊殺時觸發寒冰之誡 |
| Trigger Word of Thunder on Kill | 擊殺時觸發雷電之誓 |
| Trigger Edict of Thunder on Kill | 擊殺時觸發雷電之律 |
| Trigger Decree of Thunder on Kill | 擊殺時觸發雷電之令 |
| Trigger Commandment of Thunder on Kill | 擊殺時觸發雷電之誡 |
| Throw an additional Mine | 放置1個額外的地雷 |
| Gain {0} Life per Bleeding Enemy Hit | 每個擊中流血的敵人，獲得{0}生命 |
| Lose {0} Life per Bleeding Enemy Hit | 每個擊中流血的敵人，失去{0}生命 |
| Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills | 爪的傷害詞綴也套用於近戰技能的空手攻擊傷害 |
| Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills | 爪的攻擊速度詞綴也套用於近戰技能的空手攻擊速度 |
| Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills | 爪暴擊率詞綴同時套用至使用近戰技能的空手暴擊率 |
| Arrows Fork | 箭矢會分岔 |
| This Map's Modifiers to Quantity of Items found also apply to Rarity | 此地圖的物品數量加成也會套用至稀有度 |
| Onslaught | 猛攻 |
| Damage with Weapons Penetrates {0}% Elemental Resistances | 武器造成的傷害穿透{0}%元素抗性 |
| Gain a Endurance Charge when your Trap is triggered by an Enemy | 當你的陷阱被敵人觸發時獲得1顆耐力球 |
| Lose all Power Charges on reaching Maximum Power Charges | 達到暴擊球最大數量時，失去所有的暴擊球 |
| Shocks you when you reach Maximum Power Charges | 當獲得最大暴擊球數量時你被感電 |
| Gain a Frenzy Charge on reaching Maximum Power Charges | 達到最大暴擊球數量時獲得1顆狂怒球 |
| Petrified | 震懾 |
| Immune to Poison | 免疫中毒 |
| Elemental Ailments caused by your Skills spread to other nearby Enemies | 你的技能造成元素異常狀態時擴散至附近敵人  |
| Chill effects on you Proliferate to nearby Enemies | 你身上的冰緩狀態擴散至附近敵人身上 |
| Freeze effects on you Proliferate to nearby Enemies | 你身上的冰凍狀態擴散至附近敵人身上 |
| You cannot have non-Golem Minions | 你不能有非魔像的召喚物 |
| Orb of Storms deals {0}% increased Damage | 風暴漩渦增加{0}%傷害 |
| Orb of Storms deasl {0}% reduced Damage | 風暴漩渦減少{0}%傷害 |
| Cannot Be Stunned while you have Energy Shield | 擁有能量護盾時，你不會被暈眩 |
| Flasks do not apply to you | 藥劑不會套用於你 |
| Flasks you Use apply to your Raised Zombies and Spectres | 你使用的藥劑套用於你的再生腐屍和幽魂 |
| Modifiers to Minion Damage also affect you | 召喚物傷害加成也會影響你 |
| Increases and Reductions to Minion Attack Speed also affect you | 召喚物攻擊速度增減也會影響你 |
| Modifiers to Minion Cast Speed also affect you | 召喚物施法速度的加成同時套用在你身上 |
| Modifiers to Minion Life Regeneration also affect you | 召喚物生命回復的加成同時套用在你身上 |
| Modifiers to Minion Movement Speed also affect you | 召喚物移動速度的加成同時套用在你身上 |
| Modifiers to Minion Resistances also affect you | 召喚物抗性的加成同時套用在你身上 |
| Enemies you Curse have Malediction | 你詛咒的敵人帶有惡語術 |
| Attacks with this Weapon deal Double Damage to Chilled Enemies | 此武器的攻擊對受冰緩敵人造成兩倍傷害 |
| All Attacks are Critical Strikes | 攻擊永遠暴擊 |
| Counts as all One Handed Melee Weapon Types | 視為所有單手近戰武器類型 |
| you and Allies | 每秒回復 {0}% 生命 |
| Nearby Enemies cannot gain Power, Frenzy or Endurance Charges | 附近敵人不能獲得暴擊、狂怒或耐力球 |
| This Weapon's Critical Strike Chance is {0}% | 此武器的暴擊率為 {0}% |
| Traps Trigger an additional time | 陷阱額外觸發一次 |
| and nearby Allies cannot be Stunned | 和附近友方不能被暈眩 |
| Sweep grants an Endurance Charge on Hit | 橫掃擊中時獲得1顆耐力球 |
| Lightning Strike fires an additional Projectile | 閃電打擊發射1個額外投射物 |
| Molten Strike fires an additional Projectile | 熔岩之擊發射1個額外投射物 |
| Spark fires an additional Projectile | 電球發射1個額外投射物 |
| Split Arrow fires an additional Projectile | 分裂箭矢發射1個額外投射物 |
| Barrage fires an additional Projectile | 彈幕發射1個額外投射物 |
| Tornado Shot fires an additional secondary Projectile | 龍捲射擊發射1個額外投射物 |
| Rolling Magma Chains an additional time | 增加熔岩翻騰1次額外連鎖 |
| Arc Chains an additional time | 增加電弧額外1次連鎖 |
| Holy Flame Totem fires an additional Projectile | 神聖火蛇圖騰發射1個額外投射物 |
| Lightning Strike pierces an additional Target | 閃電打擊穿透一個額外目標 |
| Lightning Trap pierces an additional Target | 閃電陷阱穿透一個額外目標 |
| Burning Arrow Always Ignites | 燃燒箭矢必定點燃 |
| Fireball Always Ignites | 火球必定點燃 |
| Glacial Hammer Always Freezes | 冰霜之錘必定冰凍 |
| Ice Nova Always Freezes | 冰霜新星必定冰凍 |
| Arc Always Shocks | 電弧必定感電 |
| {0}% increased Flame Surge Damage with Hits and Ailments against Burning Enemies | 對燃燒的敵人增加 {0}% 怒焰奔騰擊中和異常狀態傷害 |
| {0}% reduced Flame Surge with Hits and Ailments Damage against Burning Enemies | 對燃燒的敵人減少 {0}% 怒焰奔騰擊中和異常狀態傷害 |
| Elemental Hit Always Freezes, Shocks and Ignites | 元素打擊擊中必定造成冰凍、感電、點燃 |
| {0}% increased Flame Golem Elemental Resistances | 烈焰魔像{0}%元素抗性 |
| Blast Rain fires an additional Arrow | 爆裂箭雨發射1支額外箭矢 |
| Wild Strike's Beam Chains an additional time | 野性打擊的光束連鎖額外1次 |
| Summon an additional Skeleton with Summon Skeletons | 使用召喚骷髏召喚1個額外骷髏 |
| Summon {0} additional Skeleton with Summon Skeletons | 使用召喚骷髏召喚 {0} 個額外骷髏 |
| Trigger Word of Ire when Hit | 被擊中時觸發雷霆之誓 |
| Trigger Edict of Ire when Hit | 被擊中時觸發雷霆之律 |
| Trigger Decree of Ire when Hit | 被擊中時觸發雷霆之令 |
| Trigger Commandment of Ire when Hit | 被擊中時觸發雷霆之誡 |
| Immortal Call increases Duration without removing Endurance Charges | 不用消耗耐力球，增加不朽怒嚎持續時間 |
| Phase Run increases Duration without removing Frenzy Charges | 不用消耗狂怒球，增加暗影迷蹤持續時間 |
| Tempest Shield chains an additional time | 暴風之盾額外連鎖一次 |
| by Elemental Ailments | 暴擊率 |
| Gain additional Elemental Damage Reduction equal to half your Chaos Resistance | 獲得等同你混沌抗性一半的額外元素傷害減免 |
| Life per second for each Stage | 每秒回復 {0}% 生命 |
| you've Consumed a corpse Recently | 你和你的召喚物減少 {0}% 攻擊和施放速度 |
| Your Critical Strikes with Attacks Maim Enemies | 你的攻擊暴擊時造成敵人癱瘓 |
| You have Onslaught while on full Frenzy Charges | 狂怒球達到最大數量時，你獲得猛攻 |
| Projectiles gain Damage as they travel farther, dealing up | 投射物傷害隨著飛行距離而提升， |
| {0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect | 在任何藥劑效果期間，有{0}%機率避免流血、點燃、冰凍和感電 |
| You and nearby Allies deal {0}% increased Damage while you are Fortified | 你護體時，你和附近友方增加{0}%傷害 |
| You and nearby Allies deal {0}% reduced Damage while you are Fortified | 你護體時，你和附近友方減少{0}%傷害 |
| Traps and Mines Poison on Hit | 陷阱和地雷擊中時使敵人中毒 |
| Your Elemental Golems are Immune to Elemental Damage | 你的元素魔像免疫元素傷害 |
| Summoned Golems are Immune to Elemental Damage | 召喚魔像免疫元素傷害 |
| Immune to Cold Damage | 免疫冰冷傷害 |
| Immune to lightning Damage | 免疫閃電傷害 |
| Hindered | 被阻礙 |
| Kinetic Blast has an additional explosion | 力量爆破增加一次爆破 |
| You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other | 你和附近友方互相分享耐力、狂怒、暴撃球 |
| Desecrate Spawns an additional corpse | 褻瀆產生1個額外屍體 |
| Lightning Arrow hits an additional Enemy | 閃電箭矢擊中目標附近額外一名敵人 |
| Create Consecrated Ground when you Shatter an Enemy | 當你擊碎冰凍的敵人製造奉獻地面 |
| Glows while in an Area containing a Unique Fish | 在有傳奇魚出沒的區域會發出光芒 |
| Attacks Chain an additional time | 攻擊會額外連鎖1次 |
| Attacks with this Weapon Maim on hit | 以此武器攻擊擊中時，會造成癱瘓 |
| Warcries have no Cost | 戰吼無消耗 |
| Always Critically Strike Shocked Enemies | 對感電的敵人必定暴撃 |
| You cannot deal Critical Strikes against non-Shocked Enemies | 你不能對未感電敵人造成暴擊 |
| Frostbolt Always Freezes | 寒冰彈必定冰凍 |
| Minions cannot be Blinded | 召喚物不會被致盲 |
| Found Magic Items drop Identified | 掉落的魔法物品已經被鑑定 |
| {0}% chance to Avoid Elemental Ailments per Grand Spectrum | 每顆巨光譜有{0}%機率避免元素異常狀態 |
| {0}% increased Maximum Life per Grand Spectrum | 每顆巨光譜增加 {0}% 最大生命 |
| {0}% reduced Maximum Life per Grand Spectrum | 每顆巨光譜減少 {0}% 最大生命 |
| {0} to Minimum Endurance Charges per Grand Spectrum | 每顆巨光譜{0}最小耐力球 |
| {0} to Minimum Frenzy Charges per Grand Spectrum | 每顆巨光譜{0}最小狂怒球 |
| {0} to Minimum Power Charges per Grand Spectrum | 每顆巨光譜{0}最小暴擊球 |
| Minions have {0}% to Critical Strike Multiplier per Grand Spectrum | 每顆巨光譜使召喚物 {0}% 暴擊加成 |
| You cannot be Shocked while at maximum Endurance Charges | 你在最大耐力球時不會被感電 |
| Attacks Chain an additional time when in Main Hand | 主手使用時，攻擊會額外連鎖1次 |
| Attacks fire an additional Projectile | 攻擊會額外發射1個投射物 |
| Attacks fire an additional Projectile when in Off Hand | 副手使用時，攻擊會額外發射1個投射物 |
| Poison Cursed Enemies on hit | 擊中受詛咒的敵人時造成中毒 |
| Always Poison on Hit against Cursed Enemies | 擊中受詛咒的敵人時，必定造成中毒 |
| You are Immune to Bleeding | 免疫流血 |
| You are Immune to Bleeding while Leeching | 你偷取時免疫流血 |
| Immune to Elemental Ailments during any Flask Effect | 在任何藥劑效果期間，對元素異常狀態免疫 |
| Always Freeze, Shock and Ignite during any Flask Effect | 任何藥劑效果持續時間內，造成冰凍、感電和點燃 |
| Enemies you Kill that are affected by Elemental Ailments | 當你擊殺受元素異常狀態影響的敵人， |
| {0}% increased Armour and Evasion Rating while Fortified | 在護體持續期間，增加{0}%護甲值和閃避值 |
| {0}% reduced Armour and Evasion Rating while Fortified | 在護體持續期間，減少{0}%護甲值和閃避值 |
| {0}% increased Melee Damage while Fortified | 在護體持續期間，增加{0}%近戰傷害 |
| {0}% reduced Melee Damage while Fortified | 在護體持續期間，減少{0}%近戰傷害 |
| Your Hits permanently Intimidate Enemies that are on Full Life | 擊中滿血敵人將使它們永久受到威嚇 |
| Melee Attacks Poison on Hit | 近戰攻擊在擊中時會造成中毒 |
| Chill Nearby Enemies when you Block | 當你格擋時冰緩附近敵人 |
| Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge | 對你的擊中根據每顆狂怒球附加{0}至{1}冰冷傷害 |
| Stun Threshold is based on Energy Shield instead of Life | 暈眩門檻以能量護盾為依據，而非生命 |
| Cannot Leech Life from Critical Strikes | 暴擊不能吸血 |
| Causes Bleeding on Melee Critical Strike | 近戰暴擊造成流血效果 |
| Gain Elusive on Critical Strike | 暴擊時獲得靈巧 |
| Gain Elusive on Kill | 擊殺時獲得靈巧 |
| Area contains many Sentinel Traps | 區域中有許多衛士陷阱 |
| Take no Extra Damage from Critical Strikes | 不會受到暴擊產成的額外暴擊傷害 |
| Area contains an additional Shrine guarded by a Pantheon Monster | 區域含有1個額外被眾神怪物守衛的神殿 |
| Areas contain {0} additional Shrines guarded by Pantheon Monsters | 區域含有{0}個額外被眾神怪物守衛的神殿 |
| {0}% increased Effect of Shrine Buffs on Players | 神殿增益效果作用於玩家時，增加{0}%其效果 |
| {0}% reduced Effect of Shrine Buffs on Players | 神殿增益效果作用於玩家時，減少{0}%其效果 |
| Incursion Monsters have {0}% more Maximum Life | 穿越怪物有 {0}% 更多最大生命 |
| Incursion Monsters have {0}% less Maximum Life | 穿越怪物有 {0}% 更少最大生命 |
| Incursion Monsters deal {0}% more Damage | 穿越怪物造成 {0}% 更多傷害 |
| Incursion Monsters deal {0}% less Damage | 穿越怪物造成 {0}% 更少傷害 |
| Arrows that Pierce cause Bleeding | 穿透的箭矢造成流血效果 |
| Arrows Pierce all Targets after Chaining | 連鎖後的箭矢穿透所有目標 |
| Spells fire an additional Projectile | 法術發射1個額外投射物 |
| Increases and Reductions to Minion Damage also affect you | 召喚物傷害增減也會影響你 |
| Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion | 當你有野獸召喚物，攻擊附加{0}至{1}物理傷害 |
| Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion | 當你有野獸召喚物，攻擊附加{0}至{1}混沌傷害 |
| Cannot be Stunned by Spells if your other Ring is a Shaper Item | 若另一個戒指為塑者之物則不能被法術暈眩 |
| Cannot be Stunned by Attacks if your other Ring is an Elder Item | 若你的另一顆戒指屬於尊師之物，不會被攻擊暈眩 |
| Gain a Siphoning Charge when you use a Skill | 當你使用技能時獲得 1 顆虹吸能量球 |
| Non-instant Mana Recovery from Flasks is also Recovered as Life | 非立即透過藥劑恢復魔力也會恢復生命 |
| Cannot lose Crab Barriers if you have lost Crab Barriers Recently | 若你近期失去過蟹將重盾，則不會失去蟹將重盾 |
| your maximum number of Crab Barriers | 獲得你最大層數的蟹將重盾 |
| Hits with this Weapon always Ignite, Freeze, and Shock | 使用此武器擊中總是造成點燃、冰凍和感電 |
| Gain a Spirit Charge every second | 每秒獲得1顆靈體能量球 |
| Gain a Spirit Charge on Kill | 擊殺時獲得1顆靈體能量球 |
| You lose all Spirit Charges when taking a Savage Hit | 當你受到殘暴打擊時，失去所有靈體能量球 |
| Gain a Divine Charge on Hit | 擊中時獲得1層神聖充能 |
| Lose all Divine Charges when you gain Divinity | 當你獲得神聖時失去所有神聖充能 |
| Lose a Frenzy Charge when you use a Travel Skill | 當你使用快行技能，失去1顆狂怒球 |
| Lose a Power Charge when you gain Elusive | 當你獲得靈巧，失去1顆暴擊球 |
| each Withered you have inflicted on them | 敵人承受你的擊中元素傷害 |
| Lose all Fragile Regrowth when Hit | 遭擊中時，失去所有脆弱生長 |
| Shield per 1% Chaos Resistance they have | 將{0}%自身最大生命轉換為能量護盾 |
| Chaos Damage taken does not bypass Minions' Energy Shield | 承受的混沌傷害不會無視召喚物的能量護盾 |
| While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances | 召喚物有能量護盾時，其擊中會忽略怪物的元素抗性 |
| Arrows fired from the first firing points always Pierce | 從初始發射位置發射的箭矢一定穿透 |
| Arrows fired from the second firing points Fork | 從第2個發射點發射的箭矢會分裂 |
| Arrows fired from the third firing points Return to you | 從第3個發射點發射的箭矢會返回你 |
| Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand | 你主手為此武器時，召喚骷髏戰士和士兵持此武器 |
| Mirage Archers are not attached to you | 幻影射手不會附著於你 |
| Cannot Summon Mirage Archers while near your Mirage Archers | 靠近你的幻影射手時不能召喚幻影射手 |
| Magic Utility Flasks cannot be Used | 魔法功能藥劑不能使用 |
| Magic Utility Flask Effects cannot be removed | 魔法功能藥劑效果不能被移除 |
| You gain a Grasping Vine when you take a Critical Strike | 當你承受暴擊時，你獲得 1 層緩速藤蔓 |
| You gain {0} Grasping Vines when you take a Critical Strike | 當你承受暴擊時，你獲得 {0} 層緩速藤蔓 |
| Nearby stationary Enemies gain a Grasping Vine every second | 附近站立的敵人每秒獲得1層緩速藤蔓 |
| Nearby stationary Enemies gain a Grasping Vine every {0} seconds | 附近站立的敵人每{0}秒獲得1層緩速藤蔓 |
| All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine | 對身上至少有{0}層緩速藤蔓的敵人，造成的全部傷害造成中毒 |
| All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines | 對身上至少有{0}層緩速藤蔓的敵人，造成的全部傷害造成中毒 |
| You take {0}% increased Extra Damage from Critical Strikes by Cursed Enemies | 你增加承受 {0}% 來自被詛咒敵人暴擊的額外傷害 |
| You take {0}% reduced Extra Damage from Critical Strikes by Cursed Enemies | 你減少承受 {0}% 來自被詛咒敵人暴擊的額外傷害 |
| You take {0}% increased Extra Damage from Critical Strikes by Poisoned Enemies | 你增加承受 {0}% 來自中毒敵人暴擊的額外傷害 |
| You take {0}% reduced Extra Damage from Critical Strikes by Poisoned Enemies | 你減少承受 {0}% 來自中毒敵人暴擊的額外傷害 |
| {0} to Accuracy Rating per Frenzy Charge | 每顆狂怒球{0}命中值 |
| {0} to Accuracy Rating per Green Socket on Equipped Bow | 裝備的的弓上每個綠色插槽{0}命中值 |
| {0}% increased Action Speed while affected by Haste | 被迅捷影響時，增加 {0}% 行動速度 |
| {0}% reduced Action Speed while affected by Haste | 被迅捷影響時，減少 {0}% 行動速度 |
| Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past {0} seconds | 若你過去{0}秒有施放時空鎖鏈，行動速度不能被降低至基礎值以下 |
| {0}% reduced Action Speed | 減少{0}%行動速度 |
| {0}% increased Action Speed | 增加{0}%行動速度 |
| Gain a Power Charge on Hit while Poisoned | 中毒時擊中獲得1顆暴擊球 |
| Inflict {0} Grasping Vine on Hit | 擊中時造成{0}層緩速藤蔓 |
| Inflict {0} Grasping Vines on Hit | 擊中時造成{0}層緩速藤蔓 |
| Dominating Blow can summon an additional Magic Sentinel of Dominance | 霸氣之擊可以召喚1個額外魔法統御哨兵 |
| Dominating Blow can summon an additional Rare Sentinel of Dominance | 霸氣之擊可以召喚1個額外稀有統御哨兵 |
| {0}% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently | 若你近期有擊殺被詛咒的敵人，{0}% 全部最大元素抗性 |
| {0}% to all maximum Elemental Resistances while affected by Purity of Elements | 被元素淨化影響時，{0}%全部最大元素抗性 |
| Skills which create Brands create an additional Brand | 製造烙印的技能製造1個額外烙印 |
| taken a Savage Hit Recently | {0}% 閃避攻擊擊中機率 |
| Increases and Reductions to Armour also apply to Energy Shield Recharge rate | 增加和減少護甲同時套用至能量護盾充能率 |
| Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed | 增加和減少施放速度同時影響陷阱投擲速度 |
| Transfiguration of Soul | 靈體扭曲 |
| Transfiguration of Body | 肉體扭曲 |
| Transfiguration of Mind | 意志扭曲 |
| {0}% increased Alchemist's Mark Curse Effect | 增加 {0}% 煉金術士印記的詛咒效果 |
| {0}% reduced Alchemist's Mark Curse Effect | 減少 {0}% 煉金術士印記的詛咒效果 |
| All Damage from Hits can Poison | 全部來自擊中的傷害可以造成中毒 |
| All Damage with Maces and Sceptres inflicts Chill | 錘和權杖的所有傷害可以造成冰緩 |
| All Damage Taken from Hits can Ignite you | 承受來自擊中的全部傷害可以點燃你 |
| All Damage taken from Hits can Sap you | 全部來自擊中的傷害可以殘喘你 |
| All Damage taken from Hits can Scorch you | 全部來自擊中的傷害可以焦灼你 |
| {0} to Level of all Skill Gems | 全部技能寶石等級 {0} |
| {0}% to Quality of all Skill Gems | 全部技能寶石品質 {0}% |
| The Blood Crucible can transform Unique Equipment | 血腥匣盒可以轉化傳奇裝備 |
| You can have an Offering of each type | 你可以擁有每種奉獻效果 |
| Always inflict Brittle while affected by Hatred | 被憎恨影響時，必定造成易碎 |
| You always Ignite while Burning | 燃燒時造成點燃 |
| Always Sap while affected by Wrath | 被雷霆影響時，必定造成殘喘 |
| Always Scorch while affected by Anger | 被憤怒影響時，必定造成焦灼 |
| Buffs from Active Ancestor Totems Linger for {0} second | 來自啟動先祖圖騰的增益停留{0}秒 |
| Buffs from Active Ancestor Totems Linger for {0} seconds | 來自啟動先祖圖騰的增益停留{0}秒 |
| Ancestral Cry Exerts {0} additional Attack | 先祖戰吼竭盡{0}次額外攻擊 |
| Ancestral Cry Exerts {0} additional Attacks | 先祖戰吼竭盡{0}次額外攻擊 |
| Anger has no Reservation | 憤怒無保留 |
| Animated Minions' Melee Attacks deal Splash Damage to surrounding targets | 幻化召喚物的近戰攻擊對周圍的目標造成擴散傷害 |
| Cover Enemies in Ash when they Hit you | 被擊中時使敵人餘燼纏身 |
| {0}% increased Effect of Arcane Surge on you while affected by Clarity | 被清晰影響時，增加 {0}% 你身上秘能波動的效果 |
| {0}% reduced Effect of Arcane Surge on you while affected by Clarity | 被清晰影響時，減少 {0}% 你身上秘能波動的效果 |
| Arctic Armour has no Reservation | 極地裝甲沒有保留 |
| {0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | {0}% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害 |
| {0}% increased Armour from Equipped Helmet and Gloves | 增加{0}%來自已裝備頭盔和手套的護甲值 |
| {0}% reduced Armour from Equipped Helmet and Gloves | 減少{0}%來自已裝備頭盔和手套的護甲值 |
| Armour is increased by Overcapped Fire Resistance | 護甲被超過上限的火焰抗性增加 |
| Increases and Reductions to Projectile Speed also apply to Damage with Bows | 投射物速度增減也會套用於弓的傷害 |
| Arrows Pierce all Targets after Forking | 箭矢分裂後穿透所有目標 |
| Arrows Pierce 1 additional Target | 箭矢穿透一個額外目標 |
| Arrows which Pierce also Return | 穿透的箭矢會返回 |
| Artillery Ballista Projectiles fall in two perpendicular lines instead | 火砲砲塔投射物改為垂直降落的兩條線 |
| Artillery Ballista fires an additional Arrow | 火砲砲塔發射1支額外箭矢 |
| Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies | 飛羽祝福使附近友方也獲得飛羽意志和飛羽飄翔 |
| Aspect of the Spider can inflict Spider's Web on Enemies an additional time | 毒蛛祝福可以對敵人額外造成1次蛛網 |
| {0}% Chance to Block Attack Damage for every {1} Fire Damage taken from Hits Recently | 近期每受到{1}火焰擊中傷害，{0}%攻擊傷害格擋率 |
| Attack Critical Strikes ignore Enemy Monster Elemental Resistances | 攻擊暴擊無視敵人怪物元素抗性 |
| {0}% increased Mana Cost of Attacks | 攻擊增加{0}%魔力消耗 |
| {0}% reduced Mana Cost of Attacks | 攻擊減少{0}%魔力消耗 |
| Projectiles from Attacks Fork | 來自攻擊的投射物會分岔 |
| Projectiles from Attacks Fork an additional time | 來自攻擊的投射物會額外分岔1次 |
| Attack Skills fire an additional Projectile while wielding a Claw or Dagger | 持爪或匕首時，攻擊技能發射 1 個額外投射物 |
| {0}% reduced Attack Speed while Chilled | 冰緩時減少{0}%攻擊速度 |
| Attacks always inflict Bleeding while you have Cat's Stealth | 當你具有傲貓隱身，攻擊必定造成流血 |
| Attacks Cause Bleeding when Hitting Cursed Enemies | 攻擊擊中受詛咒敵人時會造成流血 |
| Blind Enemies on Hit with Attacks | 攻擊擊中會致盲敵人 |
| Taunt Enemies on Hit with Attacks | 攻擊擊中時嘲諷敵人 |
| {0}% chance to inflict Corrosion on Hit with Attacks | 攻擊擊中時有 {0}% 機率造成腐蝕 |
| Impale Enemies on Hit with Attacks | 攻擊擊中時穿刺敵人 |
| Auras from your Skills have {0}% increased Effect on you for | 每個影響你的捷光環， |
| each Herald affecting you, up to {0}% | 來自你的技能的光環對你的效果增加{0}%，最多{0}% |
| Auras from your Skills have {0}% reduced Effect on you for | 來自你技能的光環會根據 |
| each Herald affecting you | 來自你的技能的光環對你的效果 |
| Avoid Projectiles that have Chained | 避免連鎖投射物傷害 |
| {0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently | 若你近期使用過火焰技能，有{0}%機率避免受到冰緩或冰凍 |
| You cannot be Impaled | 你不會被穿刺 |
| You cannot be Maimed | 你不能被癱瘓 |
| Ball Lightning fires an additional Projectile | 天雷之珠發射1個額外投射物 |
| Banner Skills have no Reservation | 鬥旗技能沒有保留 |
| All Damage from Hits will cause Elemental Ailments you are suffering | 擊中的所有傷害都會造成你正承受的元素異常狀態 |
| Armour also applies to Chaos Damage taken | 護甲同時承受混沌傷害 |
| Armour also applies to Lightning Damage taken from Hits | 護甲同時承受來自擊中的閃電傷害 |
| Chance to Block Attack Damage is Lucky | 攻擊傷害格擋率很幸運 |
| Chance to Block Attack Damage is Unlucky | 攻擊傷害格擋率會[UnLucky\|帶來厄運] |
| Avoid Projectiles | 避免投射物 |
| Cannot gain Endurance Charges | 不能獲得耐力球 |
| Cannot Leech Energy Shield | 無法偷取能量護盾 |
| Deal Triple Damage | 造成3倍傷害 |
| Your Chaos Damage can Ignite | 你的混沌傷害可以點燃 |
| {0}% of Chaos Damage taken does not bypass Energy Shield | {0}% 承受的混沌傷害不會無視能量護盾 |
| {0}% of Damage taken bypasses Ward | {0}% 承受的傷害無視保護 |
| Deal no Chaos Damage | 不能造成混沌傷害 |
| Deal no Fire Damage | 不能造成火焰傷害 |
| Deal no Lightning Damage | 不能造成閃電傷害 |
| Immune to Cold Ailments | 免疫冰冷異常狀態 |
| Immune to Freeze | 免疫冰凍 |
| Immune to Ignite | 免疫點燃 |
| Immune to Shock | 免疫感電 |
| Life Leech effects Recover Energy Shield instead | 生命偷取效果轉為恢復能量護盾 |
| Your Skills can have an additional Brand Attached to an Enemy | 你的技能可以對敵人附著1個額外烙印 |
| Skills gain a Base Life Cost equal to {0}% of Base Mana Cost | 技能獲得等同 {0}% 基礎魔力消耗的基礎生命消耗 |
| Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon | 法術的基礎法術暴擊率等同主手武器 |
| You can Cast an additional Brand | 你可以施放1個額外烙印 |
| Unaffected by Poison | 不被中毒影響 |
| Exerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently | 若戰吼近期獻祭過盛怒，竭盡攻擊造成{0}%更多攻擊傷害 |
| Exerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently | 若戰吼近期獻祭過盛怒，竭盡攻擊造成{0}%更少攻擊傷害 |
| {0}% more Cold Damage taken from Hits | 承受{0}%更多來擊中的冰冷傷害 |
| {0}% less Cold Damage taken from Hits | 承受{0}%更少來擊中的冰冷傷害 |
| Bladefall has an additional Volley | 虛空刀雨有1次額外齊射 |
| Blazing Salvo fires an additional Projectile | 熾熱魔炮發射1個額外投射物 |
| Bleeding you inflict is Reflected to you | 你造成的流血會反射到你身上 |
| {0}% increased Blight Cast Speed | 增加{0}%凋落施放速度 |
| {0}% reduced Blight Cast Speed | 減少{0}%凋落施放速度 |
| All Towers in range of your Empowering Towers deal Double Damage | 在你賦予塔範圍內的所有防守塔，造成2倍傷害 |
| Your Fireball Towers fire an additional Projectile | 你的火球塔發射1個額外投射物 |
| Your Fireball Towers Projectiles fire in a circle | 你的火球塔以圓形型式發射投射物 |
| Your Flamethrower Towers deal full damage to Fire Enemies | 你的噴火塔對火焰敵人造成全部傷害 |
| Your Freezebolt Tower deal full damage to Cold Enemies | 你的冰凍彈塔對冰冷敵人造成全部傷害 |
| Your Freezebolt Towers fire an additional Projectile | 你的冰凍彈塔發射1個額外投射物 |
| Your Imbuing Towers also grant Onslaught | 你的湧泉塔同時給予猛攻 |
| Your Lightning Storm Towers create Storms centred on Enemies | 你的雷霆風暴塔在敵人中心製造風暴 |
| Your Meteor Towers drop an additional Meteor | 你的隕石塔掉落1個額外隕石 |
| Your Meteor Towers always Stun | 你的隕石塔必定暈眩 |
| Your Scout Towers summon an additional minion | 你的哨兵塔召喚1個額外召喚物 |
| Minions summoned by Your Scout Towers inflict Malediction on Hit | 你哨兵塔召喚的召喚物擊中時造成惡語術 |
| Your Seismic Towers have an additional Cascade | 你的地裂塔有1個額外地刺 |
| Your Shock Nova Towers deal full damage to Lightning Enemies | 你的閃電新星塔對閃電敵人造成全部傷害 |
| Your Temporal Towers also grant Stun Immunity | 你的時空塔同時給予暈眩免疫 |
| Blind Chilled Enemies on Hit | 擊中冰緩的敵人時使其致盲 |
| Blind does not affect your Chance to Hit | 致盲不影響你擊中的機率 |
| Blind Enemies which Hit you while affected by Grace | 被優雅影響時致盲擊中你的敵人 |
| Blind you inflict is Reflected to you | 你造成的致盲反射回你 |
| {0}% Chance to Block Attack Damage from Cursed Enemies | 來自被詛咒的敵人 {0}% 攻擊傷害格擋率 |
| {1}% less Damage Taken per {0} Dexterity | 每有{0}點敏捷，承受{1}%更少傷害 |
| {1}% less Damage Taken per {0} Intelligence | 每有{0}點智慧，承受{1}%更少傷害 |
| {1}% less Damage Taken per {0} Strength | 每有{0}點力量，承受{1}%更少傷害 |
| Gain an Endurance Charge every {0} seconds | 每{0}秒獲得1顆耐力球 |
| Gain a Frenzy Charge every {0} seconds | 每{0}秒獲得1顆狂怒球 |
| Gain a Power Charge every {0} seconds | 每{0}秒獲得1顆暴擊球 |
| Drops Brittle Ground while moving, lasting {0} seconds | 移動時留下易碎地面，持續 {0} 秒 |
| Drops Sapped Ground while moving, lasting {0} seconds | 移動時留下殘喘地面，持續 {0} 秒 |
| Bow Attacks have Culling Strike | 弓攻擊具有撲殺效果 |
| Rare Breach Monsters drop an additional Catalyst | 稀有裂痕怪物掉落1個額外催化劑 |
| Rare Breach Monsters drop additional Currency Items | 稀有裂痕怪物掉落額外通貨 |
| Rare Breach Monsters drop additional Simulacrum Splinters | 稀有裂痕怪物掉落額外幻像斷片 |
| Rare Breach Monsters drop an additional Divination Card | 稀有裂痕怪物掉落1個額外命運卡 |
| Rare Breach Monsters drop an additional Enchanted Item | 稀有裂痕怪物掉落1個額外附魔之物 |
| Rare Breach Monsters drop an additional Essence | 稀有裂痕怪物掉落1個額外精髓 |
| Rare Breach Monsters drop an additional Fossil | 稀有裂痕怪物掉落1個額外化石 |
| Rare Breach Monsters drop an additional Gem | 稀有裂痕怪物掉落1個額外寶石 |
| Rare Breach Monsters drop an additional Currency Shard | 稀有裂痕怪物掉落1個額外通貨碎片 |
| Rare Breach Monsters drop an additional Incubator | 稀有裂痕怪物掉落1個額外培育器 |
| Rare Breach Monsters drop an additional Legion Splinter | 稀有裂痕怪物掉落1個額外戰亂碎片 |
| Rare Breach Monsters drop an additional Oil | 稀有裂痕怪物掉落1個額外油瓶 |
| {0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of {1}% | 近期每次你感電未被感電的敵人，增加{0}%燃燒傷害，最多{1}% |
| {0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of {1}% | 近期每次你感電未被感電的敵人，減少{0}%燃燒傷害，最多{1}% |
| You can catch Scourged Fish | 你可以捕抓災魘魚 |
| Maximum {0} Buff from an Active Ancestor Totem at a time | 一次最多{0}個來自啟動先祖圖騰的增益 |
| Cannot Adapt to Cold Damage | 不能適應冰冷傷害 |
| Cannot Adapt to Fire Damage | 不能適應火焰傷害 |
| Cannot Adapt to Lightning Damage | 不能適應閃電傷害 |
| Cannot be Blinded while affected by Precision | 被精準影響時不能被致盲 |
| You cannot be Chilled or Frozen while you have an Ice Golem Summoned | 你有召喚寒冰魔像時不會被冰緩或冰凍 |
| Cannot be Chilled or Frozen while moving | 移動時不能被冰緩或冰凍 |
| Cannot be Chilled while at maximum Frenzy Charges | 達到最大狂怒球時不能被冰緩 |
| Cannot be Chilled while Burning | 燃燒時不能被冰緩 |
| Cannot be Frozen if Energy Shield Recharge has started Recently | 若近期開始能量護盾充能，則無法受到冰凍 |
| You cannot be Frozen if you've been Frozen Recently | 若你近期被冰凍過，你無法被冰凍 |
| Cannot be Frozen if Dexterity is higher than Intelligence | 若敏捷高於智慧，則無法被冰凍 |
| You cannot be Ignited if you've been Ignited Recently | 若你近期被點燃過，你無法被點燃 |
| Cannot be Ignited while at maximum Endurance Charges | 達到最大耐力球時不能被點燃 |
| You cannot be Ignited while you have a Flame Golem Summoned | 你有召喚烈焰魔像時不會被點燃 |
| Cannot be Ignited if Strength is higher than Dexterity | 若力量高於敏捷，則無法被點燃 |
| Corrupted Blood cannot be inflicted on you | 無法對你造成腐化之血 |
| You cannot be Shocked if you've been Shocked Recently | 若你近期被感電過，你無法被感電 |
| Cannot be Shocked or Ignited while moving | 移動時不能被感電或點燃 |
| Cannot be Shocked while at maximum Power Charges | 達到最大暴擊球時不能被感電 |
| You cannot be Shocked while you have a Lightning Golem Summoned | 你有召喚閃電魔像時不會被感電 |
| Cannot be Shocked if Intelligence is higher than Strength | 若智慧高於力量，則不會被感電 |
| Cannot be Stunned by Hits you Block | 不會被你格擋的擊中所暈眩 |
| Cannot be Stunned if you haven't been Hit Recently | 若你近期沒有被擊中則不能被暈眩 |
| You cannot be Stunned if you've been Stunned Recently | 如果你近期被暈眩，你將不能再被暈眩 |
| You cannot be Stunned if you've Blocked a Stunning Hit Recently | 若你近期格擋過能造成暈眩的擊中，則你不會被暈眩 |
| Cannot be Stunned while you have Ghost Shrouds | 當你有幽魂屍布時不能被暈眩 |
| Cannot be Stunned while Fortified | 護體時不會被暈眩 |
| Chaos Skills ignore interruption from Stuns | 混沌技能無視暈眩的中斷 |
| Cannot Block Spells | 無法格擋法術 |
| Cannot Cast Spells | 不能施放法術 |
| Cannot deal Critical Strikes with Attacks | 攻擊不能造成暴擊 |
| Cannot Fish while standing in Water | 站在水中時不能釣魚 |
| Cannot gain Charges | 不能獲得充能 |
| You cannot gain Rage during Soul Gain Prevention | 停止獲得靈魂持續時間你不能獲得盛怒 |
| Enemies Cannot Leech Energy Shield From you | 敵人無法從你偷取能量護盾 |
| Your Hits cannot Penetrate or ignore Elemental Resistances | 你的擊中不能穿透或無視元素抗性 |
| Cursed Enemies cannot inflict Elemental Ailments on You | 受詛咒的敵人無法對你造成元素異常狀態 |
| You cannot Recharge Energy Shield | 你無法充能能量護盾 |
| Cannot Recover Life or Energy Shield to above {0}% | 無法恢復生命或能量護盾到高於{0}% |
| You cannot Regenerate Energy Shield | 你無法回復能量護盾 |
| Cannot take Reflected Elemental Damage | 不會承受反射的元素傷害 |
| Cannot take Reflected Physical Damage | 不會承受反射的物理傷害 |
| Cannot Taunt Enemies | 不能嘲諷敵人 |
| Can't use Flask in Fifth Slot | 無法使用第五個欄位中的藥劑 |
| Increases and Reductions to Cast Speed apply to Attack Speed | 施放速度的增減套用至攻擊速度 |
| {0}% reduced Cast Speed while Chilled | 被冰緩時減少{0}%施放速度 |
| Aspect of the Cat has no Reservation | 傲貓祝福無保留 |
| {0}% chance to drop an additional Awakened Sextant | {0}%機率掉落1個額外製圖六分儀．覺醒 |
| {0}% chance to drop an additional Blessed Orb | {0}%機率掉落1個額外祝福石 |
| {0}% chance to drop an additional Cartographer's Chisel | {0}%機率掉落1個額外製圖釘 |
| {0}% chance to drop an additional Chaos Orb | {0}%機率掉落1個額外混沌石 |
| {0}% chance to drop an additional Chromatic Orb | {0}%機率掉落1個額外幻色石 |
| {0}% chance to drop an additional Divine Orb | {0}%機率掉落1個額外神聖石 |
| {0}% chance to drop an additional Eldritch Chaos Orb | {0}%機率掉落1個額外異能混沌石 |
| {0}% chance to drop an additional Eldritch Exalted Orb | {0}%機率掉落1個額外異能崇高石 |
| {0}% chance to drop an additional Eldritch Orb of Annulment | {0}%機率掉落1個額外異能無效石 |
| {0}% chance to drop an additional Enkindling Orb | {0}%機率掉落1個額外點燃石 |
| {0}% chance to drop an additional Exalted Orb | {0}%機率掉落1個額外崇高石 |
| {0}% chance to drop an additional Orb of Fusing | {0}%機率掉落1個額外鏈結石 |
| {0}% chance to drop an additional Gemcutter's Prism | {0}%機率掉落1個額外寶石匠的稜鏡 |
| {0}% chance to drop an additional Glassblower's Bauble | {0}%機率掉落1個額外玻璃彈珠 |
| {0}% chance to drop an additional Grand Eldritch Ember | {0}%機率掉落1個額外宏偉異能灰燼 |
| {0}% chance to drop an additional Grand Eldritch Ichor | {0}%機率掉落1個額外宏偉異能靈液 |
| {0}% chance to drop an additional Greater Eldritch Ember | {0}%機率掉落1個額外高階異能灰燼 |
| {0}% chance to drop an additional Greater Eldritch Ichor | {0}%機率掉落1個額外高階異能靈液 |
| {0}% chance to drop an additional Instilling Orb | {0}%機率掉落1個額外滴注石 |
| {0}% chance to drop an additional Jeweller's Orb | {0}%機率掉落1個額外工匠石 |
| {0}% chance to drop an additional Lesser Eldritch Ember | {0}%機率掉落1個額外低階異能灰燼 |
| {0}% chance to drop an additional Lesser Eldritch Ichor | {0}%機率掉落1個額外低階異能靈液 |
| {0}% chance to drop an additional Orb of Alteration | {0}%機率掉落1個額外改造石 |
| {0}% chance to drop an additional Orb of Annulment | {0}%機率掉落1個額外無效石 |
| {0}% chance to drop an additional Orb of Binding | {0}%機率掉落1個額外束縛石 |
| {0}% chance to drop an additional Orb of Horizons | {0}%機率掉落1個額外地平石 |
| {0}% chance to drop an additional Orb of Regret | {0}%機率掉落1個額外後悔石 |
| {0}% chance to drop an additional Orb of Scouring | {0}%機率掉落1個額外重鑄石 |
| {0}% chance to drop an additional Orb of Unmaking | {0}%機率掉落1個額外撤銷石 |
| {0}% chance to drop an additional Regal Orb | {0}%機率掉落1個額外富豪石 |
| {0}% chance to drop an additional Vaal Orb | {0}%機率掉落1個額外瓦爾寶珠 |
| {0}% chance to drop an additional Veiled Chaos Orb | {0}% 機率掉落 1 個額外隱匿混沌石 |
| Heist Chests Duplicate their contents | 劫盜保險箱複製內含物 |
| Skills which Exert an Attack have {0}% chance to not count that Attack | 竭盡攻擊的技能有 {0}% 機率不會視為該攻擊 |
| {0}% chance to drop an additional Eldritch Ember Currency Item | {0}%機率掉落1個額外異能灰燼通貨 |
| {0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier | {0}%機率額外掉落有1個灼烙總督固定詞綴的物品 |
| {0}% chance to drop an additional Basic Currency Item | {0}%機率掉落1個額外基礎通貨 |
| {0}% chance to drop an additional Divination Card | {0}%機率掉落1張額外命運卡 |
| {0}% chance to drop an additional Divination Card which rewards a Corrupted Item | {0}%機率掉落1張額外獎勵1件已汙染物品的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards Currency | {0}%機率掉落1張額外獎勵通貨的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards Basic Currency | {0}%機率掉落1張額外獎勵基礎通貨的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards Exotic Currency | {0}%機率掉落1張額外獎勵異域通貨的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards League Currency | {0}%機率掉落1張額外獎勵聯盟通貨的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards Gems | {0}%機率掉落1張額外獎勵寶石的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards Levelled Gems | {0}%機率掉落1張額外獎勵有等級寶石的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards Quality Gems | {0}%機率掉落1張額外獎勵有品質寶石的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards other Divination Cards | {0}%機率掉落1張額外獎勵其它命運卡的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards a Map | {0}%機率掉落1張額外獎勵1張地圖的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards a Unique Map | {0}%機率掉落1張額外獎勵1張傳奇地圖的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards a Unique Item | {0}%機率掉落1張額外獎勵1件傳奇物品的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards a Unique Armour | {0}%機率掉落1張額外獎勵1件傳奇護甲的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item | {0}%機率掉落1張額外獎勵1件已汙染傳奇物品的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards Unique Jewellery | 有{0}%機率掉落一張獎勵傳奇飾品的命運卡 |
| {0}% chance to drop an additional Divination Card which rewards a Unique Weapon | {0}%機率掉落1張額外獎勵1件傳奇武器的命運卡 |
| {0}% chance to drop an additional Gem | {0}%機率掉落1個額外寶石 |
| {0}% chance to drop an additional Map | {0}%機率掉落1張額外地圖 |
| {0}% chance to drop an additional Map Currency Item | {0}%機率掉落1個額外地圖通貨 |
| {0}% chance to drop an additional Scarab | {0}%機率掉落1個額外聖甲蟲 |
| {0}% chance to drop an additional Gilded Abyss Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金深淵 |
| {0}% chance to drop an additional Polished Abyss Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑深淵 |
| {0}% chance to drop an additional Rusted Abyss Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕深淵 |
| {0}% chance to drop an additional Gilded Bestiary Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金獸獵 |
| {0}% chance to drop an additional Polished Bestiary Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑獸獵 |
| {0}% chance to drop an additional Rusted Bestiary Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕獸獵 |
| {0}% chance to drop an additional Gilded Blight Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金凋落 |
| {0}% chance to drop an additional Polished Blight Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑凋落 |
| {0}% chance to drop an additional Rusted Blight Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕凋落 |
| {0}% chance to drop an additional Gilded Breach Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金裂痕 |
| {0}% chance to drop an additional Polished Breach Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑裂痕 |
| {0}% chance to drop an additional Rusted Breach Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕裂痕 |
| {0}% chance to drop an additional Gilded Divination Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金命運 |
| {0}% chance to drop an additional Polished Divination Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑命運 |
| {0}% chance to drop an additional Rusted Divination Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕命運 |
| {0}% chance to drop an additional Gilded Elder Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金尊師 |
| {0}% chance to drop an additional Polished Elder Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑尊師 |
| {0}% chance to drop an additional Rusted Elder Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕尊師 |
| {0}% chance to drop an additional Gilded Harbinger Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金神諭 |
| {0}% chance to drop an additional Polished Harbinger Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑神諭 |
| {0}% chance to drop an additional Rusted Harbinger Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕神諭 |
| {0}% chance to drop an additional Gilded Legion Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金戰亂 |
| {0}% chance to drop an additional Polished Legion Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑戰亂 |
| {0}% chance to drop an additional Rusted Legion Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕戰亂 |
| {0}% chance to drop an additional Gilded Cartography Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金製圖 |
| {0}% chance to drop an additional Polished Cartography Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑製圖 |
| {0}% chance to drop an additional Rusted Cartography Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕製圖 |
| {0}% chance to drop an additional Gilded Metamorph Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金鍊魔 |
| {0}% chance to drop an additional Polished Metamorph Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑鍊魔 |
| {0}% chance to drop an additional Rusted Metamorph Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕鍊魔 |
| {0}% chance to drop an additional Gilded Expedition Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金探險 |
| {0}% chance to drop an additional Polished Expedition Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑探險 |
| {0}% chance to drop an additional Rusted Expedition Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕探險 |
| {0}% chance to drop an additional Gilded Shaper Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金塑者 |
| {0}% chance to drop an additional Polished Shaper Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑塑者 |
| {0}% chance to drop an additional Rusted Shaper Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕塑者 |
| {0}% chance to drop an additional Gilded Ambush Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金伏擊 |
| {0}% chance to drop an additional Polished Ambush Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑伏擊 |
| {0}% chance to drop an additional Rusted Ambush Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕伏擊 |
| {0}% chance to drop an additional Gilded Sulphite Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金硫酸 |
| {0}% chance to drop an additional Polished Sulphite Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑硫酸 |
| {0}% chance to drop an additional Rusted Sulphite Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕硫酸 |
| {0}% chance to drop an additional Gilded Torment Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金苦痛 |
| {0}% chance to drop an additional Polished Torment Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑苦痛 |
| {0}% chance to drop an additional Rusted Torment Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕苦痛 |
| {0}% chance to drop an additional Gilded Reliquary Scarab | {0}%機率掉落1個額外聖甲蟲：鍍金聖物 |
| {0}% chance to drop an additional Polished Reliquary Scarab | {0}%機率掉落1個額外聖甲蟲：圓滑聖物 |
| {0}% chance to drop an additional Rusted Reliquary Scarab | {0}%機率掉落1個額外聖甲蟲：鏽蝕聖物 |
| {0}% chance to drop an additional Eldritch Ichor Currency Item | {0}%機率掉落1個額外異能靈液通貨 |
| {0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier | {0}%機率額外掉落有1個吞噬天地固定詞綴的物品 |
| {0}% chance to drop an additional Unique Item | {0}%機率掉落1個額外傳奇物品 |
| Spell Hits have {0}% chance to Hinder you | 法術擊中有{0}%機率阻礙你 |
| Spell Hits Hinder you | 法術擊中阻礙你 |
| {0}% chance to be Sapped when Hit | 被擊中時有{0}%機率殘喘 |
| {0}% chance to be Scorched when Hit | 被擊中時有{0}%機率焦灼 |
| Crush on Hit | 擊中時壓碎 |
| {0}% chance to deal Double Damage while you have at least {1} Strength | 當你至少有{1}點力量，有{0}%機率造成兩倍傷害 |
| Deal Double Damage while Focused | 專注時造成2倍傷害 |
| {0}% chance to deal Double Damage if you've cast Vulnerability in the past {1} seconds | 若你過去{1}秒有施放過脆弱，有{0}%機率造成2倍傷害 |
| {0}% chance to deal Triple Damage while you have at least {1} Strength | 當你至少有{1}點力量，有{0}%機率造成三倍傷害 |
| Melee Hits which Stun Fortify | 可造成暈眩的近戰擊中會給予護體 |
| {0}% chance to Freeze Enemies for {1} second when they Hit you | 敵人擊中你時有 {0}% 機率冰凍它們 {1} 秒 |
| Gain a Frenzy Charge when you Block Attack Damage | 你格擋攻擊傷害時，獲得一個狂怒球 |
| Gain a Frenzy Charge when you Block | 當你格擋時獲得1顆狂怒球 |
| or Unique Enemy | 獲得猛攻10秒 |
| Gain a Power Charge when you Hit a Rare or Unique Enemy | 當你擊中稀有或傳奇敵人時，獲得1顆暴擊球 |
| Grant an Endurance Charge to nearby Allies on Hit | 擊中時給予附近友方 1 顆耐力球 |
| Grant a Frenzy Charge to nearby Allies on Kill | 擊殺時給予附近友方1顆狂怒球 |
| Inflict an additional Impale on Enemies you Impale | 對你穿刺的敵人造成1次額外穿刺 |
| Inflict Brittle on Enemies when you Block their Damage | 當你格擋敵人的傷害時，對他們造成易碎 |
| Sap Enemies when you Block their Damage | 當你格擋敵人的傷害時，對他們造成殘喘 |
| Scorch Enemies when you Block their Damage | 當你格擋敵人的傷害時，對他們造成焦灼 |
| Always Sap Enemies in Chilling Areas | 必定殘喘在冰緩地區的敵人 |
| Chaos Damage taken does not bypass Energy Shield while not on Low Life | 非貧血時，承受的混沌傷害不會無視能量護盾 |
| Take {0} Chaos Damage per second during any Flask Effect | 任何藥劑效果期間每秒受到{0}混沌傷害 |
| Chaos Damage is taken from Mana before Life | 生命值所受的混沌傷害由魔力扣除 |
| Chaos Resistance is doubled | 混沌抗性加倍 |
| Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead | 你擊中造成的混沌傷害改為被最低的抗性抵抗 |
| {0}% of Chaos Damage taken as Fire Damage | {0}%承受的混沌傷害視為火焰傷害 |
| {0}% of Chaos Damage taken as Lightning Damage | {0}%承受的混沌傷害視為閃電傷害 |
| Chaos Spells have {0}% chance to Hinder Enemies on Hit | 混沌法術擊中時有{0}%機率阻礙敵人 |
| Contains additional Divination Cards that give Corrupted Items | 額外含有授予腐化道具的命運卡 |
| Contains additional Divination Cards that give Currency | 額外含有授予通貨的命運卡 |
| Contains additional Divination Cards from the current Area | 額外含有當前區域專屬的命運卡 |
| Contains additional Divination Cards from the same set | 額外含有相同牌組的命運卡 |
| Contains additional Divination Cards that give Unique Items | 額外含有授予傳奇物品的命運卡 |
| Contains an additional Pirate Unique item | 額外含有1個海盜傳奇物品 |
| The Effect of Chill on you is reversed | 對你的冰緩效果反轉 |
| Create Chilled Ground when Hit with an Attack | 以攻擊擊中時，創造冰緩地面 |
| You are Chilled while you are Bleeding | 當你流血時被冰緩 |
| You are Chilled when you are Poisoned | 當你中毒時你被冰緩 |
| Enemies Chilled by your Hits can be Shattered as though Frozen | 被你的擊中造成冰緩的敵人視同被冰凍而能被粉碎 |
| Temporal Rift has no Reservation | 時空裂隙沒有保留 |
| Clarity has no Reservation | 清晰無保留 |
| {0}% reduced Damage with Claws while on Low Life | 貧血狀態時減少{0}%爪傷害 |
| Hits with Cleave Fortify | 劈砍擊中護體 |
| Cobra Lash Chains an additional time | 毒蛇鞭笞連鎖額外1次 |
| {0}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire | 被火焰淨化影響時，承受{0}%的冰冷和閃電傷害視為火焰傷害 |
| Gain {0}% of Cold Damage as Extra Fire Damage per {1}% Chill Effect on Enemy | 根據敵人身上每 {1}% 冰緩效果，獲得 {0}% 冰冷傷害的額外火焰傷害 |
| Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies | 針對冰凍的敵人時，獲得等同於{0}%冰冷傷害的額外火焰傷害 |
| been Hit Recently | 元素傷害 |
| Inflict Cold Exposure on Hit, applying {0}% to Cold Resistance | 擊中時造成冰冷曝曬，{0}% 冰冷抗性 |
| {0}% of Cold Damage taken as Fire Damage | 所承受冰冷傷害的{0}%視為火焰傷害 |
| {0}% of Cold Damage taken as Lightning Damage | {0}%的冰冷傷害承受為閃電傷害 |
| Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area | 當敵人死於霜暴範圍內時，給予暴擊球而不是狂怒球 |
| Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges | 霜暴的冷卻時間可以使用暴擊球無視，而不是狂怒球 |
| Combust is Disabled | 戰燃失效 |
| Conductivity has no Reservation if Cast as an Aura | 若導電以光環施放則沒有保留 |
| Consecrated Ground you create grants Immunity to Curses to you and Allies | 你創造的奉獻地面賦予你和友方詛咒免疫 |
| Consecrated Ground you create grants Immunity to Elemental Ailments | 你製造的奉獻地面給予你和友方 |
| to you and Allies | 免疫元素異常狀態 |
| {0}% chance to create Consecrated Ground on Death, lasting {1} seconds | 死亡時有{0}%機率製造奉獻地面，持續{1}秒 |
| Create Consecrated Ground on Death, lasting {0} seconds | 死亡時製造奉獻地面，持續{0}秒 |
| {0}% chance to create Consecrated Ground on Hit, lasting {1} seconds | 擊中時有{0}%機率製造奉獻地面，持續{1}秒 |
| Create Consecrated Ground on Hit, lasting {0} seconds | 擊中時製造奉獻地面，持續{0}秒 |
| You have Consecrated Ground around you while stationary | 靜止時，你的周圍產生奉獻地面。 |
| {0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past {1} seconds | 若你過去{1}秒有失放過時空鎖鏈，增加{0}%冷卻時間恢復速度 |
| {0}% increased Cooldown Recovery Rate per Power Charge | 每顆暴擊球增加{0}%冷卻時間恢復速度 |
| {0}% reduced Cooldown Recovery Rate per Power Charge | 每顆暴擊球減少{0}%冷卻時間恢復速度 |
| Your Counterattacks deal Double Damage | 你的反擊造成2倍傷害 |
| Cover Enemies in Ash for {0} seconds when you Ignite them | 當你點燃敵人時，餘燼纏身他們{0}秒 |
| Cover Enemies in Frost for {0} seconds when you Freeze them | 當你冰凍敵人時，霜寒纏身他們{0}秒 |
| Cover Enemies in Frost on Hit | 擊中時霜寒纏身敵人 |
| Create a Blighted Spore when your Skills or Minions Kill a Rare Monster | 當你的技能或召喚物擊殺稀有怪物時，製造1個凋落毒孢 |
| {0}% chance to be targeted by a Meteor when you use a Flask | 你使用藥劑時有{0}%的機率被隕石鎖定 |
| Targeted by a Meteor when you use a Flask | 你使用藥劑時會被隕石鎖定 |
| Herald of Thunder also creates a storm when you Shock an Enemy | 當你感電敵人時，閃電之捷也會製造1個風暴 |
| Create Profane Ground instead of Consecrated Ground | 製造褻瀆地面，而不是奉獻地面 |
| {0}% more Critical Strike chance while affected by Precision | 被精準影響時，有 {0}% 更多暴擊率 |
| {0}% less Critical Strike chance while affected by Precision | 被精準影響時，有 {0}% 更少暴擊率 |
| {0}% increased Critical Strike Chance against Cursed Enemies | 增加 {0}% 對被詛咒敵人的暴擊率 |
| {0}% reduced Critical Strike Chance against Cursed Enemies | 減少 {0}% 對被詛咒敵人的暴擊率 |
| Critical Strike Chance is increased by Lightning Resistance | 暴擊率隨著閃電抗性增加 |
| Critical Strike Chance is increased by Overcapped Lightning Resistance | 超過上限的閃電抗性增加為暴擊率 |
| Critical Strike Chance is increased by chance to Suppress Spell Damage | 壓抑法術傷害率增加為暴擊率 |
| Damage from your Critical Strikes cannot be Reflected | 你的暴擊傷害不能被反射 |
| {0}% to Critical Strike Multiplier if you've cast Enfeeble in the past {1} seconds | 若你過去 {1} 秒有施放過衰弱，{0}% 暴擊加成 |
| Your Critical Strikes Knock Back Shocked Enemies | 你的暴擊擊退感電的敵人 |
| Critical Strikes deal no Damage | 暴擊不能造成傷害 |
| Critical Strikes do not inherently apply non-Damaging Ailments | 暴擊不會造成非傷害型的異常狀態 |
| Critical Strikes which inflict Bleeding also inflict Rupture | 暴擊造成流血時同時造成撕裂 |
| Culling Strike against Enemies Cursed with Poacher's Mark | 撲殺被盜獵者印記詛咒的敵人 |
| You have Culling Strike against Cursed Enemies | 你對受詛咒的敵人有撲殺效果 |
| Culling Strike against Marked Enemy | 對被印記的敵人有撲殺 |
| {0}% increased Mana Cost of Curse Skills | 增加{0}%詛咒技能的魔力消耗 |
| {0}% reduced Mana Cost of Curse Skills | 減少{0}%詛咒技能的魔力消耗 |
| {0} to Level of all Curse Skill Gems | 全部詛咒技能寶石等級{0} |
| {0}% chance to Curse Enemies with Punishment on Hit | 擊中時，有{0}%機率以懲戒詛咒敵人 |
| Curse Enemies with Punishment on Hit | 擊中時，以懲戒詛咒敵人 |
| Cursed Enemies you Kill are destroyed | 你擊殺被詛咒的敵人被摧毀 |
| Curses you with Silence when Hit | 擊中時，會對你施加沉默詛咒 |
| Curses you inflict are reflected back to you | 你造成的詛咒會反射給你 |
| Non-Aura Curses you inflict are not removed from Dying Enemies | 你所造成的非光環詛咒不會從垂死敵人移除 |
| {0}% increased Damage with Bow Skills | 增加{0}%弓技能的傷害 |
| {0}% reduced Damage with Bow Skills | 減少{0}%弓技能的傷害 |
| Damage taken from Blocked Hits cannot bypass Energy Shield | 承受來自格擋的擊中傷害不會無視能量護盾 |
| Damage taken from Unblocked hits always bypasses Energy Shield | 承受來自未格擋的擊中傷害必定無視能量護盾 |
| Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently | 若你近期沒有擊殺，傷害會穿透{0}%的元素抗性 |
| {0}% reduced Damage per {1} Dexterity | 每{1}點敏捷減少{0}%傷害 |
| {0}% reduced Damage per {1} Intelligence | 每{1}點智慧減少{0}%傷害 |
| {0}% reduced Damage per {1} Strength | 每{1}點力量減少{0}%傷害 |
| {0}% increased Damage with Hits and Ailments against Abyssal Monsters | 對深淵怪物增加 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Abyssal Monsters | 對深淵怪物減少 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits against Magic monsters | 對魔法怪物的擊中減少{0}%傷害 |
| {0}% increased Damage with Hits and Ailments against Taunted Enemies | 對被附身的敵人增加 {0}% 擊中和異常狀態傷害 |
| {0}% reduced Damage with Hits and Ailments against Taunted Enemies | 對被附身的敵人減少 {0}% 擊中和異常狀態傷害 |
| {0}% of Damage Taken Recouped as Life, Mana and Energy Shield | 所承受傷害的{0}%補償為生命、魔力和能量護盾 |
| Inflict Decay on Enemies you Curse with Hex Skills, dealing {0} Chaos Damage per Second for {1} Seconds | 你使用咒術或印記技能詛咒敵人，對敵人造成腐敗，每秒造成 {0} 混沌傷害持續 {1} 秒 |
| Deal Double Damage to Enemies that are on Full Life | 對滿血的敵人造成2倍傷害 |
| Deal no Damage when not on Low Life | 未處於貧血狀態時，無法造成傷害 |
| Deal no Elemental Damage | 不能造成元素傷害 |
| Deal no Physical or Elemental Damage | 不能造成物理或元素傷害 |
| Cannot deal non-Chaos Damage | 不能造成非混沌傷害 |
| Deal no Non-Elemental Damage | 不能造成非元素傷害 |
| Defences are Zero | 防禦為 0 |
| Defences of Items attached to Animated Guardian also apply to Animated Weapons | 幻化守衛上附加的防禦道具也套用至幻化武器 |
| Malevolence has no Reservation | 惡意無保留 |
| Monsters' Projectiles always Pierce | 怪物的投射物必定穿透 |
| Despair has no Reservation if Cast as an Aura | 若絕望以光環施放沒有保留 |
| Determination has no Reservation | 堅定無保留 |
| Discipline has no Reservation | 紀律無保留 |
| Remove Bleeding when you use a Guard Skill | 當你使用守護技能時移除流血 |
| Remove Corrupted Blood when you use a Guard Skill | 當你使用守護技能時移除腐化之血 |
| Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage | 附近敵人獲得{0}%他們物理傷害的額外混沌傷害 |
| Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage | 附近敵人獲得{0}%他們物理傷害的額外冰冷傷害 |
| Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage | 附近敵人獲得{0}%他們物理傷害的額外火焰傷害 |
| Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage | 附近敵人獲得{0}%他們物理傷害的額外閃電傷害 |
| Eldritch Tentacles | 異能觸手 |
| Area contains an Alluring Vaal Side Area | 區域含有1個誘人的瓦爾區域 |
| Area contains a Corrupting Tempest | 區域含有1個腐化風暴 |
| Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess | 區域含有1個獎勵優化女神祭品的迷宮試煉 |
| Contains waves of Monsters | 含有幾波怪物 |
| Contains additional waves of Undead Monsters | 含有額外幾波不死怪物 |
| Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value | 物品數量詞綴以它們{0}%的值，影響頭目掉落的總獎勵數量 |
| Modifiers to Item Quantity affect the amount of rewards dropped by the boss | 物品數量詞綴影響頭目掉落的總獎勵數量 |
| Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value | 物品數量詞綴以它們{0}%的值，影響事件的總獎勵數量 |
| Modifiers to Item Quantity will affect the number of encounter rewards dropped | 物品數量詞綴影響事件的總獎勵數量 |
| Unique Boss is augmented by Player choices | 傳奇頭目被玩家的選擇增強 |
| Area is inhabited by Lunaris fanatics | 區域內有許多月影神信徒 |
| Area is inhabited by Solaris fanatics | 區域內有許多日耀神信徒 |
| The Labyrinth's rewards have been enriched | 帝王迷宮的獎勵變豐富了 |
| The Divine Font may bless belts | 神聖之泉可以祝福腰帶 |
| Area contains Einhar | 區域含有埃哈 |
| Area contains Alva | 區域含有艾瓦 |
| Area contains Niko | 區域含有尼科 |
| Area contains Jun | 區域含有瓊恩 |
| Area contains Zana | 區域含有札娜 |
| Areas contain additional Abysses | 區域含有額外深淵 |
| Abysses have already fully opened | 深淵已全部開啟 |
| Areas contain additional Strongboxes | 區域含有額外保險箱 |
| Strongboxes contain Unique Map Bosses | 保險箱含有傳奇地圖頭目 |
| Strongboxes are found in Sequences | 保險箱為連續出現 |
| Strongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked | 當系列中的前個保險箱解鎖時，會接續解鎖 |
| Rogues Exiles are equipped Unique Items | 盜賊流放者身上有傳奇物品 |
| Rogue Exiles drop their equipped Unique Items | 盜賊流放者掉落身上的傳奇物品 |
| Areas contain many additional Rogue Exiles | 區域含有許多盜賊流亡者 |
| Rogues Exiles are found in Groups | 盜賊流亡者會成群結隊 |
| Rogue Exiles can drop Fractured Items | 盜賊流亡者會掉落破裂物品 |
| Areas contain Einhar | 區域含有埃哈 |
| Areas can contain capturable Harvest Beasts | 區域可以含有可捕捉的豐收野獸 |
| Betrayal Targets ambush players | 背叛目標會伏擊玩家 |
| Areas are Breached | 區域為裂痕 |
| Areas contain additional Large Breach Hands | 區域含有額外大型裂痕之手 |
| Breach Bosses have a chance to drop a Breachstone | 裂痕頭目有機率掉落1顆裂痕石 |
| Areas contain many additional Breaches | 區域含有許多額外裂痕 |
| Breaches open and close faster | 裂痕開啟和關閉更快 |
| Areas contain additional Shrines | 區域含有額外神殿 |
| Shrines grant multiple Effects when activated | 神殿啟動時會獲獲得多種效果 |
| Shrine Monsters drop Currency Items | 神殿怪物掉落通貨 |
| Area contains Shrines guarded by Pantheon Monsters | 區域含有被眾神殿怪物守衛的神殿 |
| Essences contain multiple Rare Monsters with Essences | 精髓含有多個帶有精髓的稀有怪物 |
| Areas contain additional Essences | 區域含有額外精髓 |
| Essences contain Rogue Exiles | 精髓含有盜賊流亡者 |
| Players in Areas take on the form of Harbingers | 區域中玩家化身為神諭 |
| Items found in Areas are replaced by stacks of Currency Shards | 區域中掉落的物品被通貨碎片取代 |
| Areas contain additional Harbinger Portals | 區域含有額外神諭傳送門 |
| Harbinger Portals drop additional Currency Shards when destroyed | 神諭傳送門被摧毀時掉落額外通貨 |
| Areas contain The Sacred Grove | 區域含有聖殿密園 |
| Crops are larger in size | 作物更大 |
| Crops contain higher tier seeds | 作物含有高階種子 |
| Areas contain additional Temporal Incursions | 區域含有額外穿越 |
| Players in Areas are Possessed | 區域中的玩家被附身 |
| Players in Areas Touch monsters on Hit | 區域中的玩家擊中怪物時觸碰 |
| Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched | 區域中的稀有和傳奇怪物被附身，且它們的召喚物被觸碰 |
| Contains additional Divination Cards that give Shaper or Elder items | 含有額外給予塑者或尊師之物的命運卡 |
| Divine Ire Damages an additional nearby Enemy when gaining Stages | 當獲得疊層時，盛怒攻擊1個附近額外敵人 |
| Enemies lose {0} Flask Charges every {1} seconds and cannot gain Flask Charges for {2} seconds after being Hit | 敵人每{1}秒失去{0}個藥劑充能，且在被擊中後的{2}秒內無法獲得藥劑充能 |
| Dread Banner grants an additional {0} to maximum Fortification when placing the Banner | 當放置恐懼之旗時，額外{0}最大護體 |
| Dual Strike deals Double Damage with the Main-Hand Weapon | 使用主手武器雙持打擊，造成2倍傷害 |
| Dual Strike deals Splash Damage to surrounding targets while wielding a Mace | 持錘時，雙持打擊對附近目標造成擴散傷害 |
| Dual Strike deals Off-Hand Splash Damage to surrounding targets | 雙持打擊對附近目標造成副手擴散傷害 |
| Final Repeat of Attack Skills deals {0}% more Damage | 攻擊技能的最後重複造成 {0}% 更多傷害 |
| Final Repeat of Attack Skills deals {0}% less Damage | 攻擊技能的最後重複造成 {0}% 更少傷害 |
| Elemental Ailments you inflict are Reflected to you | 你造成的元素異常狀態反射至你 |
| Elemental Damage with Hits is Lucky while you are Shocked | 你被感電時，擊中的元素傷害很幸運 |
| {0}% reduced Elemental Resistances | 減少{0}%元素抗性 |
| Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead | 你擊中所造成的元素傷害改為最低元素抗性抵抗 |
| Prismatic Skills cannot choose Cold | 三相技能打擊不能選擇冰冷 |
| Prismatic Skills cannot choose Fire | 三相技能打擊不能選擇火焰 |
| Prismatic Skills cannot choose Lightning | 三相技能打擊不能選擇閃電 |
| Elemental Resistances are capped by your highest Maximum Elemental Resistance instead | 元素抗性上限改為你最高的元素抗性 |
| Deal Triple Damage with Elemental Skills | 造成3倍元素技能傷害 |
| Elemental Weakness has no Reservation if Cast as an Aura | 元素要害若以光環施放沒有保留 |
| {0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour | 擊中沒有護甲的敵人時有{0}%的機率獲得一個耐力球 |
| Enemies Blinded by you while you are Blinded have Malediction | 你致盲時致盲的敵人有惡語術 |
| Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect | 被你擊中而冰緩的敵人所造成的傷害減少，傷害減少效果為冰緩效果的一半。 |
| Enemies Chilled by your Hits increase Damage taken by half of Chill Effect | 被你擊中而冰緩的敵人承受傷害增加，傷害增加效果為冰緩效果的一半。 |
| Enemies Chilled by your Hits are Shocked | 被你擊中冰緩的敵人被感電 |
| Enemies Killed by your Hits are destroyed | 被你擊中擊殺的敵人被摧毀 |
| Enemies Killed by your Hits are destroyed while Insane | 瘋狂時被你的擊中擊殺的敵人會被摧毀 |
| Lightning Damage of Enemies Hitting you is Lucky | 敵人擊中你的閃電傷害相當幸運 |
| {0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every {1} seconds | 敵人擊中你時有{0}%機率留下燃燒地面，每{1}秒不會超過1次 |
| Enemies drop Burning Ground when Hitting you, no more than once every {0} seconds | 敵人擊中你時留下燃燒地面，每{0}秒不會超過1次 |
| {0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every {1} seconds | 敵人擊中你時有{0}%機率留下冰緩地面，每{1}秒不會超過1次 |
| Enemies drop Chilled Ground when Hitting you, no more than once every {0} seconds | 敵人擊中你時留下冰緩地面，每{0}秒不會超過1次 |
| {0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every {1} seconds | 敵人擊中你時有{0}%機率留下感電地面，每{1}秒不會超過1次 |
| Enemies drop Shocked Ground when Hitting you, no more than once every {0} seconds | 敵人擊中你時留下感電地面，每{0}秒不會超過1次 |
| Enemies near corpses you Spawned Recently are Chilled and Shocked | 敵人靠近你近期產生的屍體被冰緩和感電 |
| Enemies near corpses affected by your Curses are Blinded | 靠近受你的詛咒影響之屍體的敵人受到致盲 |
| Enemies Killed near corpses affected by your Curses explode, dealing | 靠近受你的詛咒影響之屍體的敵人被擊殺時會爆炸，造成 |
| Enemies near your Linked targets have Fire, Cold and Lightning Exposure | 你連結目標附近敵人有火焰、冰冷和閃電曝曬 |
| Enemies near your Marked Enemy are Blinded | 靠近被你印記敵人的敵人被致盲 |
| Enemies Poisoned by you cannot deal Critical Strikes | 被你中毒的敵人不會造成暴擊 |
| Enemies Poisoned by you cannot Regenerate Life | 被你中毒的敵人不能回復生命 |
| Enemies Shocked by your Hits are Chilled | 被你感電的敵人被冰緩 |
| Enemies Taunted by you cannot Evade Attacks | 被你嘲諷的敵人無法閃避攻擊 |
| Enemies Taunted by your Warcries are Intimidated | 被你戰吼嘲諷的敵人被威嚇 |
| Enemies Taunted by your Warcries are Unnerved | 被你戰吼嘲諷的敵人被膽怯 |
| Enemy Hits inflict Temporal Chains on you | 敵人的擊中對你造成時空鎖鏈 |
| Enemies you Curse are Intimidated | 你詛咒的敵人受到威嚇 |
| Enemies you Curse are Unnerved | 你詛咒的敵人陷入膽怯 |
| Enemies you Curse cannot Recharge Energy Shield | 你詛咒的敵人無法回復能量護盾 |
| Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite | 被你點燃的敵人承受來自點燃的傷害為混沌，而不是火焰傷害 |
| Withered does not expire on Enemies Ignited by you | 被你點燃的敵人身上的凋零不會失效 |
| Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped | 你有裝備1個魔法戒指時，敵人擊中你的傷害很幸運 |
| Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped | 你有裝備1個魔法戒指時，敵人擊中你的傷害很不幸 |
| Damage of Enemies Hitting you is Lucky while you are on Full Life | 當你滿血時，來自敵人擊中你的傷害很幸運 |
| Damage of Enemies Hitting you is Unlucky while you are on Full Life | 當你滿血時，來自敵人擊中你的傷害很不幸 |
| Enemies you've Hit Recently have {0}% increased Life Regeneration rate | 近期你擊中的敵人增加{0}%生命回復率 |
| Increases and Reductions to Maximum Energy Shield instead apply to Ward | 增加和減少最大能量護盾改為套用至保護 |
| {0}% increased Maximum Energy Shield from Equipped Gloves and Boots | 增加{0}%來自已裝備手套和長靴的最大能量護盾 |
| {0}% reduced Maximum Energy Shield from Equipped Gloves and Boots | 減少{0}%來自已裝備手套和長靴的最大能量護盾 |
| Gain {0} Energy Shield per Enemy Hit while affected by Discipline | 受到紀律影響時，每擊中一個敵人獲得{0}能量護盾 |
| Lose {0} Energy Shield per Enemy Hit while affected by Discipline | 受到紀律影響時，每擊中一個敵人失去{0}能量護盾 |
| Energy Shield Leech effects are not removed when Energy Shield is Filled | 當能量護盾滿時，能量護盾偷取效果不會被移除 |
| Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield | 滿能量護盾時，來自攻擊的能量護盾偷取效果不會移除 |
| Energy Shield Recharge starts when you are Stunned | 當你被暈眩時，能量護盾充能會開始生效 |
| Enfeeble has no Reservation if Cast as an Aura | 衰弱若以光環施放沒有保留 |
| Envy has no Reservation | 忌妒無保留 |
| Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of your Maximum Energy Shield | 此武器的攻擊具有等同於你最大能量護盾{0}%的附加最大閃電傷害 |
| Ethereal Knives fires an additional Projectile | 虛空匕首發射1個額外投射物 |
| Ethereal Knives Pierces an additional Target | 虛空匕首穿透1個額外目標 |
| Ethereal Knives fires Projectiles in a circle | 虛空匕首以環型發射投射物 |
| {0}% increased Evasion Rating from Equipped Helmet and Boots | 增加{0}%已裝備頭盔和長靴的閃避值 |
| {0}% reduced Evasion Rating from Equipped Helmet and Boots | 減少{0}%已裝備頭盔和長靴的閃避值 |
| Evasion Rating is increased by Overcapped Cold Resistance | 閃避值依超限冰冷抗性增加 |
| Enemies you Kill while using Pride have {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | 你使用驕傲擊殺敵人時，敵人有{0}%機率爆炸並造成10%他們最大生命的物理傷害 |
| {0}% chance to Extinguish Enemies on Hit | 擊中有{0}%機率熄滅敵人 |
| Your Critical Strike Chance is Lucky while Focused | 專注時，你的暴擊率很幸運 |
| Your Critical Strike Chance is Unlucky while Focused | 專注時，你的暴擊率很不幸 |
| Your Critical Strike Chance is Lucky while on Low Life | 貧血時你的暴擊率很幸運 |
| Your Critical Strike Chance is Unlucky while on Low Life | 貧血時你的暴擊率很不幸 |
| Lightning Damage with Non-Critical Strikes is Lucky | 非暴擊的閃電傷害很幸運 |
| {0}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice | 被冰霜淨化影響時，承受{0}%的火焰和閃電傷害視為冰冷傷害 |
| Scorching Ray debuff spreads to nearby Enemies on death | 熾灼奔流的負面效果會在目標死亡時擴散至附近敵人 |
| Take {0} Fire Damage per Second while Flame-Touched | 烈焰之觸時，每秒承受{0}火焰傷害 |
| Inflict Fire Exposure on Hit, applying {0}% to Fire Resistance | 擊中時造成火焰曝曬，{0}% 火焰抗性 |
| {0}% of Fire Damage taken as Lightning Damage | {0}%的火焰傷害承受為閃電傷害 |
| Fireball cannot Ignite | 火球不能點燃 |
| Fish Rot upon being Caught | 釣到魚腐爛 |
| Flamethrower Trap has an additional Flame | 噴火陷阱有1道額外火焰 |
| {0}% less Damage with Hits and Ailments against Burning Enemies | 對燃燒的敵人造成 {0}% 更少擊中和異常狀態傷害 |
| Flammability has no Reservation if Cast as an Aura | 若易燃以光環施放沒有保留 |
| Life and Mana Recovery from Flasks are instant | 藥劑的生命和魔力恢復立即生效 |
| Flesh and Stone has {0}% increased Area of Effect | 血肉骸骨增加{0}%範圍效果 |
| Flesh and Stone has {0}% reduced Area of Effect | 血肉骸骨減少{0}%範圍效果 |
| Flesh and Stone has no Reservation | 血肉骸骨沒有保留 |
| Forbidden Rite fires an additional Projectile | 禁忌儀式發射1個額外投射物 |
| {0}% increased Duration of Freezes you inflict on Cursed Enemies | 你對受詛咒敵人施加的冰凍增加{0}%持續時間 |
| {0}% reduced Duration of Freezes you inflict on Cursed Enemies | 你對受詛咒敵人施加的冰凍減少{0}%持續時間 |
| Freezing Pulse fires an additional Projectile | 冰霜脈衝發射1個額外投射物 |
| {0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating | 擊中沒有閃避值的敵人時有{0}%的機率獲得一個狂怒球 |
| Frostbite has no Reservation if Cast as an Aura | 若凍傷以光環施放沒有保留 |
| Frozen Legion has {0} Cooldown Use | 戰亂．凍結{0}冷卻使用次數 |
| Frozen Legion has {0} Cooldown Uses | 戰亂．凍結{0}冷卻使用次數 |
| Frozen Legion has {0}% increased Cooldown Recovery Rate | 戰亂．凍結增加{0}%冷卻時間恢復速度 |
| Frozen Legion has {0}% reduced Cooldown Recovery Rate | 戰亂．凍結減少{0}%冷卻時間恢復速度 |
| Frozen Legion has {0}% chance to Summon an additional Statue without consuming a Cooldown use | 戰亂．凍結有{0}%機率不消耗冷卻使用次數召喚1個額外雕像 |
| Frozen Sweep deals {0}% increased Damage | 橫掃．凍結增加{0}%傷害 |
| Frozen Sweep deals {0}% reduced Damage | 橫掃．凍結減少{0}%傷害 |
| You have Fungal Ground around you while stationary | 當你靜止時，你附近會有毒菌地面 |
| Gain Absorption Charges instead of Power Charges | 獲得吸收球而不暴擊球 |
| Gain Accuracy Rating equal to twice your Strength | 獲得等同於你的力量兩倍的命中值 |
| Gain Accuracy Rating equal to your Strength | 獲得等同於你的力量的命中值 |
| Gain Adrenaline for {0} second on kill | 擊殺時獲得腎上腺素{0}秒 |
| Gain Adrenaline for {0} seconds on kill | 擊殺時獲得腎上腺素{0}秒 |
| Gain Adrenaline for {0} seconds when you reach Low Life | 當你進入貧血狀態時獲得持續{0}秒的腎上腺素 |
| Gain Adrenaline when you become Flame-Touched | 當你變成烈焰之觸時，獲得腎上腺素 |
| Gain Affliction Charges instead of Frenzy Charges | 獲得苦痛球而不是狂怒球 |
| Gain Alchemist's Genius when you use a Flask | 使用藥劑時獲得鍊金之材 |
| Kills grant an additional Vaal Soul if you have Rampaged Recently | 若你近期進入過暴怒狀態，擊殺給予1個額外的瓦爾靈魂 |
| Gain Arcane Surge when you deal a Critical Strike | 當你造成暴擊時獲得秘能波動 |
| Gain Arcane Surge on Hit with Spells while at maximum Power Charges | 在最大暴擊球狀態下，法術擊中時獲得秘能波動 |
| Gain Arcane Surge on Hit with Spells | 法術擊中時獲得秘能波動 |
| Gain Arcane Surge when you Kill an Enemy | 當你擊殺一名敵人時，獲得秘能波動 |
| Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell | 當你或你的圖騰以法術擊中一名敵人時，獲得秘能波動 |
| Gain Arcane Surge when your Mine is Detonated targeting an Enemy | 當你的地雷針對敵人引爆時，獲得秘能波動 |
| Gain Arcane Surge when your Trap is Triggered by an Enemy | 當你的陷阱被敵人觸發時，獲得秘能波動 |
| Gain Arcane Surge when you Summon a Totem | 當你召喚一個圖騰時，獲得秘能波動 |
| Gain a Blitz Charge on Critical Strike | 暴擊時獲得 1 顆閃電球 |
| Gain Brutal Charges instead of Endurance Charges | 獲得殘暴球而不是耐力球 |
| Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance | 在血腥姿態時，你擊中稀有或傳奇敵人獲得1顆挑戰球 |
| Gain a Challenger Charge when you Kill an Enemy while in Sand Stance | 在沙戮姿態時，你擊殺敵人獲得1顆挑戰球 |
| Gain Elusive on reaching Low Life | 進入貧血狀態時獲得靈巧 |
| Gain an Endurance Charge if an Attack Freezes an Enemy | 若攻擊冰凍了一名敵人，獲得1個耐力球 |
| {0}% chance to gain an Endurance Charge when you stop being Fortified | 當你停止護體時，有{0}%機率獲得1顆耐力球 |
| Gain an Endurance Charge when you stop being Fortified | 當你停止護體時，獲得1顆耐力球 |
| Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges | 當狂怒球達上限時你造成暴擊，獲得藥劑充能 |
| Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds | 錘、權杖或長杖的近戰擊中會護體，持續{0}秒 |
| {0}% chance to gain a Frenzy Charge on Hit while Blinded | 致盲時擊中有{0}%機率獲得1顆狂怒球 |
| Gain a Frenzy Charge on Hit while Bleeding | 流血狀態下擊中敵人獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy | 當你擊中被標記的敵人時，有{0}%機率獲得1顆狂怒球 |
| Gain a Frenzy Charge when you Hit a Unique Enemy | 當你擊中傳奇敵人時，獲得1顆狂怒球 |
| {0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike | 你的暴擊擊中敵人有 {0}% 機率獲得 1 顆狂怒球 |
| Gain a Frenzy Charge for each Enemy you hit with a Critical Strike | 你的暴擊擊中敵人獲得 1 顆狂怒球 |
| Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill | 當你使用瓦爾技能時獲得1顆耐力球、狂怒球和暴擊球 |
| When you Kill a Magic Monster gain its Modifiers for {0} seconds | 當你擊殺魔法怪物時，獲得它的詞綴{0}秒 |
| {0}% chance when you Kill a Magic Monster to gain its Modifiers for {1} seconds | 當你擊殺魔法怪物時，有{0}%機率獲得它的詞綴{1}秒 |
| When you lose Temporal Chains you gain maximum Rage | 當你失去時空鎖鏈時獲得最大層盛怒 |
| Gain up to maximum Endurance Charges when you take a Critical Strike | 當你承受暴擊時，最多獲得 1 顆耐力球 |
| {0}% Chance to gain up to maximum Endurance Charges when you take a Critical Strike | 當你承受暴擊時，有 {0}% 機率最多獲得 1 顆耐力球 |
| Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility | 當你獲得傲貓姣捷時，獲得你最大數量的狂怒和耐力球 |
| Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth | 當你獲得傲貓隱身時獲得你最大上限數量的狂怒球和暴擊球 |
| Gain up to maximum Power Charges when you use a Vaal Skill | 當你使用瓦爾技能時，獲得最多上限的暴擊球 |
| You have Onslaught during Soul Gain Prevention | 停止獲得靈魂期間你獲得猛攻 |
| You have Onslaught while at maximum Endurance Charges | 達到最大耐力球數量時獲得猛攻 |
| You have Onslaught while not on Low Mana | 非貧魔狀態時獲得猛攻 |
| You have Onslaught while on Low Life | 貧血狀態時，你獲得猛攻 |
| You have Onslaught while you have Cat's Agility | 你有傲貓姣捷時，你獲得猛攻 |
| You have Onslaught while Fortified | 護體時你有猛攻 |
| You have Perfect Agony if you've dealt a Critical Strike recently | 若你近期有造成暴擊，你會獲得絕對受難 |
| You have Phasing if you've Killed Recently | 若你近期有擊殺，你獲得迷蹤 |
| You have Phasing while affected by Haste | 被迅捷影響時你獲得迷蹤效果 |
| You have Phasing while you have Cat's Stealth | 當你有傲貓隱身時獲得迷蹤效果 |
| You have Phasing while on Low Life | 貧血狀態時，你獲得迷蹤 |
| Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past {1} seconds | 若你過去{1}秒有施放過元素要害，{0}%物理傷害視為1個隨機元素 |
| {0}% chance to gain a Power Charge when you Cast a Curse Spell | 當你施放詛咒法術時，有{0}%機率獲得1顆暴擊球 |
| Gain a Power Charge when you Hit a Frozen Enemy | 當你擊中冰凍的敵人時，獲得1顆暴擊球 |
| Gain a Power Charge when you use a Vaal Skill | 當你使用瓦爾技能時，獲得1顆暴擊球 |
| Gain a Power Charge every Second if you haven't lost Power Charges Recently | 若你近期沒有失去暴擊球，每秒獲得1個暴擊球 |
| Gain a Power or Frenzy Charge each second while Channelling | 引導施放時，每秒獲得1顆暴擊球或狂怒球 |
| Gain an Endurance, Frenzy or Power charge when you Block | 當你格擋時，獲得1顆耐力球、狂怒球或暴擊球 |
| Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary | 當你站立時，每秒獲得1顆狂怒球、耐力球或暴擊球 |
| You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal | 當你最高的兩個能力值相等時，你獲得焦灼匯流、易碎匯流和殘喘匯流 |
| Eat a Soul when you Hit a Unique Enemy, no more than once every second | 當你擊中傳奇敵人吞噬1個靈魂，每秒不超過1次 |
| Eat a Soul when you Hit a Unique Enemy, no more than once every {0} seconds | 當你擊中傳奇敵人吞噬1個靈魂，每{0}秒不超過1次 |
| Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it | 每5次你支付法術時，你會獲得等同它前期消耗的魔力 |
| Gain up to maximum Fragile Regrowth when Hit | 被擊中時獲得最大脆弱生長 |
| You have Vaal Pact if you've dealt a Critical Strike Recently | 若你近期有造成暴擊，你會獲得瓦爾冥約 |
| You have Vaal Pact while Focused | 專注時你有瓦爾冥約 |
| Gain Vaal Soul on Hit | 命中時獲得瓦爾之靈 |
| Intelligence is added to Accuracy Rating with Wands | 智慧增加至法杖的命中值 |
| Galvanic Field fires Beams with {0}% increased Frequency | 電光領域增加{0}%發射光束頻率 |
| Galvanic Field fires Beams with {0}% reduced Frequency | 電光領域減少{0}%發射光束頻率 |
| Galvanic Field has {0}% increased Cast Speed | 電光領域增加{0}%施放速度 |
| Galvanic Field deals {0}% increased Damage | 電光領域增加{0}%傷害 |
| Galvanic Field deasl {0}% reduced Damage | 電光領域減少{0}%傷害 |
| Galvanic Field Chains an additional time | 電光領域連鎖額外1次 |
| Galvanic Field Chains {0} additional times | 電光領域連鎖額外{0}次 |
| Glacial Cascade has an additional Burst | 冰川之刺額外爆炸一次 |
| Glacial Hammer deals Cold-only Splash Damage to surrounding targets | 冰霜之錘對附近敵人造成冰冷擴散傷害 |
| {0}% increased Defences per Frenzy Charge | 每顆狂怒球增加 {0}% 防禦 |
| {0}% reduced Defences per Frenzy Charge | 每顆狂怒球減少 {0}% 防禦 |
| Golems have {0} to {1} Added Attack Physical Damage | 魔像具有{0}至{1}附加攻擊物理傷害 |
| Grace has no Reservation | 優雅無保留 |
| If you've used a Skill Recently, you and nearby Allies have Tailwind | 若你近期有使用技能，你和附近友方獲得流順之風 |
| Ground Slam grants an Endurance Charge on Stun | 裂地之擊在暈眩敵人時獲得耐力球 |
| Spreads Tar when you Block | 當你格擋時噴灑焦油 |
| While there are at least five nearby Allies, you and nearby Allies have Onslaught | 當附近至少有5個友方，你和附近友方獲得猛攻 |
| Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | 避免被感電機率的詞綴套用至全部元素異常狀態 |
| Your Curse Limit is equal to your maximum Power Charges | 你的詛咒上限等同於你的最大暴擊球 |
| Modifiers to Ignite Duration on you apply to all Elemental Ailments | 你身上點燃持續時間詞綴套用至全部元素異常狀態 |
| You have Onslaught if you've Summoned a Totem Recently | 若你近期召喚過圖騰，你獲得猛攻 |
| Cannot be Stunned if you've been Stunned during Effect | 若你在效果持續時間被暈眩，則不能被暈眩 |
| You have Lesser Brutal Shrine Buff | 你有低階猛擊神殿增益效果 |
| You have Lesser Massive Shrine Buff | 你有低階巨大神殿增益效果 |
| Haste has no Reservation | 迅捷無保留 |
| Hatred has no Reservation | 憎恨無保留 |
| Guards add additional Alert Level on Death | 守衛死亡時增加額外警戒等級 |
| Guards remove Alert Level on Death | 守衛死亡時減少額外警戒等級 |
| Heist Chests Duplicate contained Blighted Maps and Catalysts | 劫盜保險箱複製內含的凋落地圖和催化劑 |
| Heist Chests Duplicate contained Breach Splinters | 劫盜保險箱複製內含的裂痕裂片 |
| Heist Chests Duplicate contained Catalysts | 劫盜保險箱複製內含的催化劑 |
| Heist Chests Duplicate contained Basic Currency | 劫盜保險箱複製內含的基礎通貨 |
| Heist Chests Duplicate contained Delirium Orbs and Splinters | 劫盜保險箱複製內含的譫妄玉和裂片 |
| Heist Chests Duplicate contained Divination Cards | 劫盜保險箱複製內含的命運卡 |
| Heist Chests Duplicate contained Essences | 劫盜保險箱複製內含的精髓 |
| Heist Chests Duplicate contained Jewels | 劫盜保險箱複製內含的珠寶 |
| Heist Chests Duplicate contained Legion Splinters | 劫盜保險箱複製內含的戰亂裂片 |
| Heist Chests Duplicate contained Map Fragments | 劫盜保險箱複製內含的地圖碎片 |
| Heist Chests Duplicate contained Maps | 劫盜保險箱複製內含的地圖 |
| Heist Chests Duplicate contained Oils | 劫盜保險箱複製內含的油瓶 |
| Heist Chests Duplicate contained Scarabs | 劫盜保險箱複製內含的聖甲蟲 |
| Heist Chests duplicate contained Sextants | 劫盜保險箱複製內含的六分儀 |
| Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers | 走私者的祕寶有{0}%機率複製內含的盜賊之印 |
| Smuggler's Caches Duplicate contained Rogue's Markers | 走私者的祕寶複製內含的盜賊之印 |
| Monsters Duplicate dropped Rogue's Marker | 怪物複製掉落的盜賊之印 |
| The Ring takes no Cut | 邪戒不會抽成 |
| No Travel Cost | 沒有旅費 |
| In Heists Orbs of Alchemy drop as Blessed Orbs instead | 劫盜中點金石掉落為祝福石 |
| In Heists Orbs of Alchemy drop as Divine Orbs instead | 劫盜中點金石掉落為神聖石 |
| In Heists Orbs of Alchemy drop as Exalted Orbs instead | 劫盜中點金石掉落為崇高石 |
| In Heists Orbs of Alteration drop as Orbs of Alchemy instead | 劫盜中改造石掉落為點金石 |
| In Heists Orbs of Alteration drop as Chaos Orbs instead | 劫盜中改造石掉落為混沌石 |
| In Heists Orbs of Alteration drop as Regal Orbs instead | 劫盜中改造石掉落為富豪石 |
| In Heists Orbs of Augmentation drop as Orbs of Alchemy instead | 劫盜中增幅石掉落為點金石 |
| In Heists Orbs of Augmentation drop as Chaos Orbs instead | 劫盜中增幅石掉落為混沌石 |
| In Heists Orbs of Augmentation drop as Regal Orbs instead | 劫盜中增幅石掉落為富豪石 |
| In Heists Chaos Orbs drop as Blessed Orbs instead | 劫盜中混沌石掉落為祝福石 |
| In Heists Chaos Orbs drop as Divine Orbs instead | 劫盜中混沌石掉落為神聖石 |
| In Heists Chaos Orbs drop as Exalted Orbs instead | 劫盜中混沌石掉落為崇高石 |
| In Heists Chromatic Orbs drop as Orbs of Fusing instead | 劫盜中幻色石掉落為鏈結石 |
| {0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead | 劫盜中有{0}%機率幻色石掉落為工匠石 |
| In Heists Chromatic Orbs drop as Jeweller's Orbs instead | 劫盜中幻色石掉落為工匠石 |
| {0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead | 劫盜中有{0}%機率工匠石掉落為鏈結石 |
| In Heists Jeweller's Orbs drop as Orbs of Fusing instead | 劫盜中工匠石掉落為鏈結石 |
| In Heists Regal Orbs drop as Blessed Orbs instead | 劫盜中富豪石掉落為祝福石 |
| In Heists Regal Orbs drop as Divine Orbs instead | 劫盜中富豪石掉落為神聖石 |
| In Heists Regal Orbs drop as Exalted Orbs instead | 劫盜中富豪石掉落為崇高石 |
| In Heists Orbs of Regret drop as Orbs of Annulment instead | 劫盜中後悔石掉落為無效石 |
| In Heists Orbs of Scouring drop as Orbs of Annulment instead | 劫盜中重鑄石掉落為無效石 |
| In Heists Orbs of Scouring drop as Orbs of Regret instead | 劫盜中重鑄石掉落為後悔石 |
| In Heists Orbs of Transmutation drop as Orbs of Alchemy instead | 劫盜中蛻變石掉落為點金石 |
| In Heists Orbs of Transmutation drop as Chaos Orbs instead | 劫盜中蛻變石掉落為混沌石 |
| In Heists Orbs of Transmutation drop as Regal Orbs instead | 劫盜中蛻變石掉落為富豪石 |
| Basic Currency drops in Heists are Duplicated | 劫盜中掉落的基礎通貨被複製 |
| {0}% increased Explicit Ailment Modifier magnitudes | 增加{0}%變動異常狀態詞綴的大小 |
| {0}% reduced Explicit Ailment Modifier magnitudes | 減少{0}%變動異常狀態詞綴的大小 |
| {0}% increased Explicit Attribute Modifier magnitudes | 增加{0}%隨機能力值詞綴的幅度 |
| {0}% reduced Explicit Attribute Modifier magnitudes | 減少{0}%隨機能力值詞綴的幅度 |
| {0}% increased Explicit Caster Modifier magnitudes | 增加 {0}% 變動法術詞綴的大小 |
| {0}% reduced Explicit Caster Modifier magnitudes | 減少 {0}% 變動法術詞綴的大小 |
| {0}% increased Explicit Chaos Modifier magnitudes | 增加{0}%變動混沌詞綴的大小 |
| {0}% reduced Explicit Chaos Modifier magnitudes | 減少{0}%變動混沌詞綴的大小 |
| {0}% increased Explicit Cold Modifier magnitudes | 增加{0}%變動冰冷詞綴的大小 |
| {0}% reduced Explicit Cold Modifier magnitudes | 減少{0}%變動冰冷詞綴的大小 |
| {0}% increased Explicit Critical Modifier magnitudes | 增加{0}%變動暴擊詞綴的大小 |
| {0}% reduced Explicit Critical Modifier magnitudes | 減少{0}%變動暴擊詞綴的大小 |
| {0}% increased Explicit Damage Modifier magnitudes | 增加{0}%變動傷害詞綴的大小 |
| {0}% reduced Explicit Damage Modifier magnitudes | 減少{0}%變動傷害詞綴的大小 |
| {0}% increased Explicit Defence Modifier magnitudes | 增加{0}%變動防禦詞綴的大小 |
| {0}% reduced Explicit Defence Modifier magnitudes | 減少{0}%變動防禦詞綴的大小 |
| {0}% increased Explicit Fire Modifier magnitudes | 增加{0}%變動火焰詞綴的大小 |
| {0}% reduced Explicit Fire Modifier magnitudes | 減少{0}%變動火焰詞綴的大小 |
| {0}% increased Explicit Life Modifier magnitudes | 增加{0}%變動生命詞綴的大小 |
| {0}% reduced Explicit Life Modifier magnitudes | 減少{0}%變動生命詞綴的大小 |
| {0}% increased Explicit Lightning Modifier magnitudes | 增加{0}%變動閃電詞綴的大小 |
| {0}% reduced Explicit Lightning Modifier magnitudes | 減少{0}%變動閃電詞綴的大小 |
| {0}% increased Explicit Mana Modifier magnitudes | 增加{0}%變動魔力詞綴的大小 |
| {0}% reduced Explicit Mana Modifier magnitudes | 減少{0}%變動魔力詞綴的大小 |
| {0}% increased Explicit Physical Modifier magnitudes | 增加{0}%變動物理詞綴的大小 |
| {0}% reduced Explicit Physical Modifier magnitudes | 減少{0}%變動物理詞綴的大小 |
| {0}% increased Explicit Resistance Modifier magnitudes | 增加{0}%變動抗性詞綴的大小 |
| {0}% reduced Explicit Resistance Modifier magnitudes | 減少{0}%變動抗性詞綴的大小 |
| {0}% increased Explicit Speed Modifier magnitudes | 增加{0}%變動速度詞綴的大小 |
| {0}% reduced Explicit Speed Modifier magnitudes | 減少{0}%變動速度詞綴的大小 |
| Items in Heists drop fully linked | 劫盜中掉落最大連線的道具 |
| Items in Heists drop Corrupted | 劫盜中掉落已汙染的道具 |
| Items in Heists drop Identified | 劫盜中掉落已鑑定道具 |
| Items in Heists drop with Elder Influence | 劫盜中掉落的道具有尊師勢力 |
| Items in Heists drop with an additional Socket | 劫盜中掉落的物品有1個額外插槽 |
| Items in Heists drop with Shaper Influence | 劫盜中掉落的道具有塑界者勢力 |
| Lockdown occurs immediately when Alert Level is full | 達到警戒等級上限時，立刻封鎖 |
| Can Scout nearby Enemy Patrols and Elite Patrols during Heists | 劫盜期間可以偵查附近敵人巡守和菁英巡守 |
| Discovers a Blueprint Reveal upon completion of a Heist Contract Mission | 完成劫盜契約書任務時發現1張藍圖揭露 |
| Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission | 完成劫盜契約書任務時發現{0}張藍圖揭露 |
| Is a powerful Combatant and provides strong Buffs to Allies | 是個提供友方強大戰鬥力的增益效果 |
| Summoned Sentinels use Crusade Slam | 召喚的護衛使用聖戰之擊 |
| You are Hexproof if you have a Magic Ring in right slot | 若你右戒指欄位為魔法戒指，你為無咒的 |
| Your Hits can't be Evaded by Blinded Enemies | 你的擊中無法被致盲的敵人閃避 |
| Crush Enemies on hit with Maces and Sceptres | 錘和權杖擊中時壓碎敵人 |
| Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items | 若全部裝備為尊師之物，擊中無視敵人怪物混沌抗性 |
| Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items | 若全部裝備的物品為塑者之物，擊中無視怪物敵人的混沌抗性 |
| Hits ignore Enemy Monster Fire Resistance while you are Ignited | 當你被點燃時，攻擊無視怪物敵人的火焰抗性 |
| Ice Shot Pierces an additional Target | 冰霜射擊穿透一個額外目標 |
| Ice Spear fires an additional Projectile | 冰矛發射1個額外投射物 |
| {0}% increased Damage with Ignites inflicted on Cursed Enemies | 增加 {0}% 對被詛咒敵人造成的點燃傷害 |
| {0}% reduced Damage with Ignites inflicted on Cursed Enemies | 減少 {0}% 對被詛咒敵人造成的點燃傷害 |
| Hits ignore Enemy Cold Resistance | 擊中無視敵人冰冷抗性 |
| Hits ignore Enemy Fire Resistance | 擊中無視敵人火焰抗性 |
| Hits ignore Enemy Lightning Resistance | 擊中無視敵人閃電抗性 |
| Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed | 每顆移除的耐力球，不朽怒嚎減少{0}%增益效果持續時間 |
| Immune to Burning Ground, Shocked Ground and Chilled Ground | 免疫燃燒、感電、冰緩地面 |
| Immune to Curses if you've cast Despair in the past {0} seconds | 若你在過去{0}秒內施放過絕望，則免疫詛咒 |
| Immune to Curses while Channelling | 引導時免疫詛咒 |
| Immune to Elemental Ailments while on Consecrated Ground | 站在奉獻地面時免疫元素異常狀態 |
| Immune to Elemental Ailments while you have Arcane Surge | 當你擁有秘能波動時，免疫元素異常狀態 |
| Immune to Exposure if you've cast Elemental Weakness in the past {0} seconds | 若你過去{0}秒施放過元素要害，免疫曝曬 |
| Immune to Freeze and Chill while Ignited | 被點燃時免疫冰凍和冰緩 |
| Immune to Freeze while affected by Purity of Ice | 被冰霜淨化影響時免疫冰凍 |
| Immune to Hinder | 免疫阻礙 |
| Immune to Ignite and Shock | 免疫點燃和感電 |
| Immune to Ignite while affected by Purity of Fire | 被火焰淨化影響時免疫點燃 |
| Immune to Maim | 免疫癱瘓 |
| Immune to Reflected Damage if you've cast Punishment in the past {0} seconds | 若你過去{0}秒施放過懲戒，免疫反射傷害 |
| Immune to Shock while affected by Purity of Lightning | 被閃電淨化影響時免疫感電 |
| You are Immune to Ailments while Focused | 專注時你免疫異常狀態 |
| Immune to Wither | 免疫凋零 |
| {0}% increased Effect of Impales inflicted with Spells | 增加 {0}% 法術造成的穿刺效果 |
| {0}% reduced Effect of Impales inflicted with Spells | 減少 {0}% 法術造成的穿刺效果 |
| Infernal Blow Explosion applies Uncharged Debuff on Hit | 煉獄之擊爆炸擊中時造成無充能的減益效果 |
| Infernal Cry has {0}% increased Area of Effect | 煉獄戰吼增加{0}%範圍效果 |
| Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite | 煉獄戰吼竭盡的攻擊造成 {0}% 更多點燃傷害 |
| Inflict Fire, Cold, and Lightning Exposure on Hit | 擊中時造成火焰、冰冷和閃電曝曬 |
| Cold Exposure on Hit if you've cast Frostbite in the past {0} seconds | 若你過去 {0} 秒施放過凍傷，擊中時造成冰冷曝曬 |
| Inflict Fire Exposure on Hit if you've cast Flammability in the past {0} seconds | 若你過去{0}秒施放過易燃，擊中時造成火焰曝曬 |
| Inflict Lightning Exposure on Hit if you've cast Conductivity in the past {0} seconds | 若你過去{0}秒施放過導電，擊中時造成閃電曝曬 |
| Inflict Withered for {0} seconds on Hit if you've cast Despair in the past {1} seconds | 若你過去{1}秒施放過絕望，擊中時造成凋零{0}秒 |
| You have no Intelligence | 你沒有智慧 |
| Intimidate Enemies on Hit if you've cast Punishment in the past {0} seconds | 若你過去{0}秒施放過懲戒，擊中時威嚇敵人 |
| Area is infested with Fungal Growths | 區域被毒菌滋長蔓延 |
| Map's Item Quantity Modifiers also affect Blight Chest count at 25% value | 地圖物品數量詞綴同時以20%的值影響凋落保險箱 |
| Map's Item Quantity Modifiers also affect Blight Chest count at 50% value | 地圖物品數量詞綴同時以40%的值影響凋落保險箱 |
| Shepherd of Souls | 靈魂牧者 |
| Impales on Enemies you Kill Reflect Damage to surrounding Enemies | 你擊殺的敵人，使他們身上的穿刺對附近敵人造成反射傷害 |
| Kills count twice for Rampage | 擊殺計算兩次暴怒效果 |
| Knock Back Enemies if you get a Critical Strike with Projectile Damage | 若你使用投射物傷害造成暴擊，擊退敵人 |
| Labyrinth Traps are disabled in the Aspirant's Trial | 昇華試煉帝王迷宮陷阱已經失效 |
| You will receive an additional use of the Divine Font | 你獲得額外使用1次神聖之泉的機會 |
| Izaro will drop an additional Unique Item on Death | 伊澤洛死亡時額外掉落一個傳奇物品 |
| Izaro will drop an additional Treasure Key on Death | 伊澤洛死亡時額外掉落一把古銅鑰匙 |
| Players in the Labyrinth will be affected by Acceleration Shrine | 在帝王迷宮的玩家將受到迅速神殿影響 |
| Players in the Labyrinth will be affected by Lightning Shrine | 在帝王迷宮的玩家將受到雷霆神殿影響 |
| Players in the Labyrinth will be affected by Freezing Shrine | 在帝王迷宮的玩家將受到霜寒神殿影響 |
| Players in the Labyrinth will be affected by Burning Shrine | 在帝王迷宮的玩家將受到燃燒神殿影響 |
| Players in the Labyrinth will be affected by Static Shrine | 在帝王迷宮的玩家將受到靜電神殿影響 |
| Players in the Labyrinth will be affected by Diamond Shrine | 在帝王迷宮的玩家將受到鑽石神殿影響 |
| Players in the Labyrinth will be affected by Brutal Shrine | 在帝王迷宮的玩家將受到狂擊神殿影響 |
| Players in the Labyrinth will be affected by Thorned Shrine | 在帝王迷宮的玩家將受到荊棘神殿影響 |
| Players in the Labyrinth will be affected by Replenishing Shrine | 在帝王迷宮的玩家將受到回復神殿影響 |
| Players in the Labyrinth will be affected by Massive Shrine | 在帝王迷宮的玩家將受到威猛神殿影響 |
| Players in the Labyrinth will be affected by Impenetrable Shrine | 在帝王迷宮的玩家將受到無畏神殿影響 |
| Players in the Labyrinth will be affected by Resistance Shrine | 在帝王迷宮的玩家將受到抗性神殿影響 |
| Players in the Labyrinth will be affected by Divine Shrine | 在帝王迷宮的玩家將受到聖潔神殿影響 |
| Players in the Labyrinth will be affected by Echoing Shrine | 在帝王迷宮的玩家將受到回響神殿影響 |
| Players in the Labyrinth will be affected by Hexing Shrine | 在帝王迷宮的玩家將受到邪法神殿影響 |
| Players in the Labyrinth will be affected by Skeletal Shrine | 在帝王迷宮的玩家將受到骷髏神殿影響 |
| Players in the Labyrinth will be affected by Shrouded Shrine | 在帝王迷宮的玩家將受到迷霧神殿影響 |
| Lancing Steel's additional Projectiles Impale Enemies | 鋼之突刺的額外投射物穿刺敵人 |
| Lancing Steel fires an additional Projectile | 鋼之突刺發射1個額外投射物 |
| Life Flasks gain a Charge when you hit an Enemy, no more than once each second | 當你擊中一名敵人時，生命藥劑獲得1個充能，每秒只能觸發一次 |
| Gain {0} Life per Enemy Hit while affected by Vitality | 被活力影響時，每擊中一個敵人獲得{0}生命 |
| Lose {0} Life per Enemy Hit while affected by Vitality | 被活力影響時，每擊中一個敵人失去{0}生命 |
| Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently | 若你近期使用過瓦爾技能，每擊中一名敵人獲得{0}生命 |
| Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently | 若你近期使用過瓦爾技能，每擊中一名敵人失去{0}生命 |
| Gain {0} Life per Cursed Enemy Hit with Attacks | 攻擊每擊中一名受詛咒的敵人，獲得{0}生命 |
| {0}% of Damage Leeched by Enemy as Life while Focused | 專注時，{0}% 的傷害被敵人偷取生命 |
| {0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | 每有一個耐力球增加{0}%生命、魔力和能量護盾恢復率 |
| {0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | 每有一個耐力球減少{0}%生命、魔力和能量護盾恢復率 |
| Life Recovery from Regeneration is not applied | 不會套用至來自恢復的生命恢復 |
| For each nearby corpse, Regenerate {0} Life per second | 附近每個屍體，每秒回復{0}生命 |
| Regenerate {0} Life per Second while on Low Life | 貧血狀態時，每秒回復{0}生命 |
| Increases and Reductions to Light Radius also apply to Accuracy | 增加和減少照亮範圍同時套用至命中 |
| Increases and Reductions to Light Radius also apply to Area of Effect | 增加和減少照亮範圍同時套用至範圍效果 |
| Lightning Arrow Hits an additional Enemy | 閃電箭矢擊中1個額外敵人 |
| Lightning Conduit has {0}% increased Area of Effect | 導雷增加{0}%範圍效果 |
| Lightning Conduit has {0}% reduced Area of Effect | 導雷減少{0}%範圍效果 |
| Lightning Conduit has {0}% increased Cast Speed | 導雷增加{0}%施放速度 |
| Lightning Conduit deals {0}% increased Damage | 導雷增加{0}%傷害 |
| Lightning Conduit deals {0}% reduced Damage | 導雷減少{0}%傷害 |
| Inflict Lightning Exposure on Hit, applying {0}% to Lightning Resistance | 擊中時造成閃電曝曬，{0}% 閃電抗性 |
| {0}% of Lightning Damage taken as Fire Damage | {0}%的閃電傷害承受為火焰傷害 |
| Lightning Resistance does not affect Lightning Damage taken | 閃電抗性不影響承受閃電傷害 |
| Lightning Spire Trap strikes an additional area | 鋒雷陷阱落雷至1個額外區域 |
| Link Skills can target Damageable Minions | 連結技能可以鎖定可傷害的召喚物 |
| Enemies inflict Elemental Ailments on you instead of Linked targets | 怪物對你造成元素異常狀態而不是連結的目標 |
| Added Small Passive Skills grant Nothing | 附加的小天賦沒有效果 |
| Added Small Passive Skills also grant: {0} to All Attributes | 附加的小型天賦給予：{0} 全能力 |
| Added Small Passive Skills also grant: {0} to Armour | 附加的小型天賦給予：{0} 護甲 |
| Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed while affected by a Herald | 附加的小型天賦給予：被捷光環影響時增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: Channelling Skills have {0}% increased Attack and Cast Speed | 附加的小型天賦給予：引導施放技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Chaos Skills | 附加的小型天賦給予：混沌技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Cold Skills | 附加的小型天賦給予：冰冷技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Elemental Skills | 附加的小型天賦給予：元素技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Fire Skills | 附加的小型天賦給予：火焰技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Lightning Skills | 附加的小型天賦給予：閃電技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Physical Skills | 附加的小型天賦給予：物理技能增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: {0}% increased Attack Speed | 附加的小型天賦給予：增加 {0}% 攻擊速度 |
| Added Small Passive Skills also grant: {0}% increased Area of Effect of Aura Skills | 附加的小型天賦給予：增加 {0}% 光環技能的範圍效果 |
| Added Small Passive Skills also grant: {0}% increased Cast Speed | 附加的小型天賦給予：增加 {0}% 施放速度 |
| Added Small Passive Skills also grant: {0}% to Critical Strike Multiplier | 附加的小型天賦給予：{0}% 暴擊加成 |
| Added Small Passive Skills also grant: {0}% increased Duration of Elemental Ailments on Enemies | 附加的小型天賦給予：增加 {0}% 敵人身上元素異常狀態持續時間 |
| Added Small Passive Skills also grant: {0}% increased Projectile Speed | 附加的小型天賦給予：增加 {0}% 投射物速度 |
| Added Small Passive Skills also grant: {0}% increased Area of Effect | 附加的小型天賦給予：增加 {0}% 範圍效果 |
| Added Small Passive Skills also grant: {0}% to Chaos Resistance | 附加的小天賦給予：{0}% 混沌抗性 |
| Added Small Passive Skills also grant: {0}% increased Flask Charges gained | 附加的小天賦給予：增加 {0}% 獲得藥劑充能 |
| Added Small Passive Skills also grant: {0}% to Cold Resistance | 附加的小天賦給予：{0}% 冰冷抗性 |
| Added Small Passive Skills also grant: {0}% increased Area of Effect of Hex Skills | 附加的小天賦給予：增加 {0}% 咒術技能範圍效果 |
| Added Small Passive Skills also grant: {0}% increased Damage over Time | 附加的小天賦給予：增加 {0}% 持續傷害 |
| Added Small Passive Skills also grant: {0}% increased Damage | 附加的小天賦給予：增加 {0}% 傷害 |
| Added Small Passive Skills also grant: {0} to Dexterity | 附加的小天賦給予：{0} 敏捷 |
| Added Small Passive Skills also grant: {0}% to all Elemental Resistances | 附加的小天賦給予：{0}% 全部元素抗性 |
| Added Small Passive Skills also grant: {0} to Evasion | 附加的小天賦給予：{0} 閃避 |
| Added Small Passive Skills also grant: {0}% to Fire Resistance | 附加的小天賦給予：{0}% 火焰抗性 |
| Added Small Passive Skills also grant: {0} to Intelligence | 附加的小天賦給予：{0} 智慧 |
| Added Small Passive Skills also grant: {0}% to Lightning Resistance | 附加的小天賦給予：{0}% 閃電抗性 |
| Added Small Passive Skills also grant: {0}% increased Mana Regeneration Rate | 附加的小天賦給予：增加 {0}% 魔力回復率 |
| Added Small Passive Skills also grant: {0} to Maximum Energy Shield | 附加的小天賦給予：{0} 最大能量護盾 |
| Added Small Passive Skills also grant: {0} to Maximum Life | 附加的小天賦給予：{0} 最大生命 |
| Added Small Passive Skills also grant: {0} to Maximum Mana | 附加的小天賦給予：{0} 最大魔力 |
| Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed | 附加的小天賦給予：召喚物增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald | 附加的小天賦給予：你被捷光環影響時，召喚物增加 {0}% 攻擊和施放速度 |
| Added Small Passive Skills also grant: Minions Regenerate {0}% of Life per Second | 附加的小天賦給予：召喚物每秒回復 {0}% 生命 |
| Added Small Passive Skills also grant: Regenerate {0}% of Life per Second | 附加的小天賦給予：每秒回復 {0}% 生命 |
| Added Small Passive Skills also grant: {0}% increased Brand Attachment range | 附加的小天賦給予：增加 {0}% 烙印附著距離 |
| Added Small Passive Skills also grant: {0} to Strength | 附加的小天賦給予：{0} 力量 |
| Added Small Passive Skills also grant: {0}% increased Totem Placement speed | 附加的小天賦給予：增加 {0}% 圖騰放置速度 |
| Added Small Passive Skills also grant: {0}% increased Trap and Mine Throwing Speed | 附加的小天賦給予：增加 {0}% 陷阱和地雷投擲速度 |
| Added Small Passive Skills also grant: {0}% increased Warcry Duration | 附加的小天賦給予：增加 {0}% 戰吼持續時間 |
| Cause Bleeding on Critical Strike | 暴擊時造成流血 |
| You can only Socket Corrupted Gems in this item | 此物品只能插入腐化技能寶石 |
| Critical Strikes with this Weapon have Culling Strike | 以此武器造成的暴擊打擊具有撲殺 |
| Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently | 若你近期有造成暴擊，使用此武器擊中時有撲殺效果 |
| Hits with this Weapon have Culling Strike against Bleeding Enemies | 針對流血的敵人時，此武器的擊中具有撲殺 |
| Curse Enemies with Socketed Hex Curse Gem on Hit | 擊中時以插槽中的咒術詛咒寶石詛咒敵人 |
| Nearby Enemies Killed by anyone count as being Killed by you instead | 附近被任何人擊殺的敵人視為被你擊殺 |
| Gain a Void Charge every second | 每秒獲得1顆虛空能量球 |
| Nearby Allies' Action Speed cannot be modified to below base value | 附近友方的行動速度不能被調整至基礎值以下 |
| Nearby Allies' Damage with Hits is Lucky | 附近友方的擊中傷害很幸運 |
| Nearby Enemies are Chilled | 附近敵人被冰緩 |
| Nearby Enemies are Intimidated | 附近敵人受到威嚇 |
| Nearby Enemies have Fire Exposure | 附近敵人有火焰曝曬 |
| Nearby Enemies take {0}% reduced Physical Damage | 附近敵人減少承受{0}%物理傷害 |
| You are Crushed | 你被壓碎 |
| Take {0}% more Damage from Hits for {1} seconds | {1} 秒承受 {0}% 更多來自擊中傷害 |
| Take {0}% more Damage over Time for {1} seconds | {1} 秒承受 {0}% 更多持續傷害 |
| Take {0}% less Damage from Hits for {1} seconds | {1} 秒承受 {0}% 更少來自擊中傷害 |
| Take {0}% less Damage over Time for {1} seconds | {1} 秒承受 {0}% 更少持續傷害 |
| Enemies inflict Elemental Ailments on you instead of nearby Allies | 敵人對你造成元素異常狀態，而不是附近友方 |
| Attacks with this Weapon deal Double Damage | 此武器的攻擊造成兩倍傷害 |
| Hits with this Weapon can't be Evaded if you have Blocked Recently | 若你近期有格擋過，此武器的擊中無法閃避 |
| Immune to Curses if Corrupted | 若為已汙染，免疫詛咒 |
| Critical Strikes have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant | 若吞噬天地支配，暴擊有 {0}% 機率造成惡之狂亂 |
| Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant | 若吞噬天地支配，暴擊造成惡之狂亂 |
| Has Elder, Shaper and all Conqueror Influences | 有異界尊師、塑界者和全部征服者勢力 |
| Item sells for much more to vendors | 物品販售給商人更有價值 |
| Properties are doubled while in a Breach | 裂痕中此道具屬性有雙倍效果 |
| Allocated Small Passive Skills in Radius grant nothing | 配置範圍內的小天賦不會獲得效果 |
| Grants all bonuses of Unallocated Small Passive Skills in Radius | 獲得範圍內所有未配置的小天賦效果 |
| With at least {0} Strength in Radius, Combust is Disabled | 範圍內至少有{0}點力量時，戰燃失效 |
| Adds Disciple of Kitava | 附加奇塔弗之律 |
| Adds Hollow Palm Technique | 附加空掌之術 |
| Adds Kineticism | 附加動力學 |
| Adds Lone Messenger | 附加孤獨信使 |
| Adds Nature's Patience | 附加自然之耐 |
| Adds Pitfighter | 附加地獄鬥士 |
| Adds Secrets of Suffering | 附加磨難秘辛 |
| Adds Veteran's Awareness | 附加老鳥意識 |
| With at least {1} Strength in Radius, Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite | 若範圍內至少有 {1} 點力量，煉獄戰吼竭盡的攻擊造成 {0}% 更多點燃傷害 |
| Kill Enemies that have {0}% or lower Life on Hit if The Searing Exarch is dominant | 若灼烙總督支配，擊中撲殺生命低於{0}%的敵人 |
| Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them | 左戒指欄位：當你點燃敵人時，餘燼纏身他們{0}秒 |
| Left ring slot: Projectiles from Spells cannot Chain | 左手戒指欄位：法術的投射物無法連鎖 |
| Left ring slot: Projectiles from Spells Fork | 左手戒指欄位：法術的投射物會分岔 |
| Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead | 左手戒指欄位：你的冰緩探測機獸的光環改為套用至鑲嵌的咒術詛咒 |
| Gain {0} Life per Blinded Enemy Hit with this Weapon | 每個使用此武器擊中被致盲的敵人，獲得{0}生命 |
| Lose {0} Life per Blinded Enemy Hit with this Weapon | 每個使用此武器擊中被致盲的敵人，失去{0}生命 |
| Gain {0} Life per Enemy Hit with this Weapon while you are Leeching | 你偷取時，每個使用此武器擊中的敵人，獲得{0}生命 |
| Lose {0} Life per Enemy Hit with this Weapon while you are Leeching | 你偷取時，每個使用此武器擊中的敵人，失去{0}生命 |
| Cause Poison on Critical Strike | 暴擊時造成中毒 |
| Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them | 右戒指欄位：當你冰凍敵人時，霜寒纏身他們{0}秒 |
| Right ring slot: Projectiles from Spells cannot Fork | 右手戒指欄位：法術的投射物無法分岔 |
| Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead | 右手戒指欄位：你的感電探測機獸的光環改為套用至鑲嵌的咒術詛咒 |
| {0}% increased Empowerment | 增加 {0}% 賦予 |
| {0}% reduced Empowerment | 減少 {0}% 賦予 |
| With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells | 鑲嵌催眠之眼珠寶時，以法術擊中時獲得秘能波動 |
| Enemies you Kill during Effect have a {0}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | 效果持續時間你擊殺的敵人有{0}%機率爆炸，造成他們最大生命十分之一的1種隨機元素傷害 |
| With at least {1} Intelligence in Radius, Blight has {0}% increased Cast Speed | 範圍內至少有{1}點智慧時，萎滅增加{0}%施放速度 |
| With at least {1} Intelligence in Radius, Blight has {0}% reduced Cast Speed | 範圍內至少有{1}點智慧時，萎滅減少{0}%施放速度 |
| Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage | 範圍內的冰冷抗性和閃電抗性轉化為增加近戰傷害 |
| Passives granting Cold Resistance or all Elemental Resistances in Radius | 範圍內的冰冷抗性或全元素抗性 |
| also grant an equal chance to gain a Frenzy Charge on Kill | 同時提供等同其數值的擊殺時獲得1顆狂怒球機率 |
| Accuracy Rating while wielding a Sword | 減少{0}%命中值 |
| Speed while wielding a Claw | 減少{0}%攻擊速度 |
| Multiplier while wielding a Dagger | 持 1 把匕首時雙持打擊 {0}% 暴擊加成 |
| to deal Double Damage with the Main-Hand Weapon | 以主手武器造成雙倍傷害 |
| to surrounding targets while wielding a Mace | 造成擴散傷害 |
| to surrounding targets | 造成副手擴散傷害 |
| Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage | 範圍內的火焰和冰冷抗性轉換為增加法術傷害 |
| Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage | 範圍內的火焰抗性和閃電抗性轉化為增加投射物攻擊傷害 |
| Passives granting Fire Resistance or all Elemental Resistances in Radius | 範圍內的火焰抗性或全元素抗性 |
| also grant an equal chance to gain an Endurance Charge on Kill | 同時提供等同其數值的擊殺時獲得1顆耐力球機率 |
| Passives granting Lightning Resistance or all Elemental Resistances in Radius | 範圍內的閃電抗性或全元素抗性 |
| also grant an equal chance to gain a Power Charge on Kill | 同時提供等同其數值的擊殺時獲得1顆暴擊球機率 |
| Notable Passive Skills in Radius grant nothing | 範圍內的強力天賦沒有效果 |
| With at least {1} Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage | 範圍內有至少{1}點敏捷時，電流箭矢減少{0}%造成的範圍傷害 |
| Lose Adrenaline when you cease to be Flame-Touched | 當你停止被烈焰之觸時，失去腎上腺素 |
| Lose all Frenzy, Endurance, and Power Charges when you Move | 當你移動時失去所有狂怒球、耐力球和暴擊球 |
| Lose all Fanatic Charges on reaching Maximum Fanatic Charges | 到達最大狂熱球時失去全部狂熱球 |
| Lose all Gale Force when Hit | 被擊中時失去所有颶風之力 |
| Lose all Power Charges when you Block | 當你格擋時失去所有暴擊球 |
| Lose a Power Charge each second if you have not Detonated Mines Recently | 若你近期沒有引爆地雷，每秒失去1個暴擊球 |
| Lose {0} Mana when you use a Skill | 當你使用技能時失去{0}魔力 |
| Lose an Eaten Soul every second while no Unique Enemy is in your Presence | 沒有傳奇敵人在你的視線時，每秒失去1吞噬靈魂 |
| Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence | 沒有傳奇敵人在你的視線時，每{0}秒失去1吞噬靈魂 |
| Rolling Magma fires an additional Projectile | 熔岩翻騰發射1個額外投射物 |
| Attacks always Maim on Hit | 攻擊擊中時必定造成癱瘓 |
| Murderous Eye Jewel affecting you | {0}%主手暴擊率 |
| Your hits inflict Malediction | 你的擊中造成惡語術 |
| Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past {1} seconds | 若你在過去{1}秒內使用過魔力藥劑，攻擊每擊中一個敵人獲得{0}魔力 |
| Gain {0} Mana per Cursed Enemy Hit with Attacks | 攻擊每擊中一名受詛咒的敵人，獲得{0}魔力 |
| Lose {0} Mana per Cursed Enemy Hit with Attacks | 攻擊每擊中一名受詛咒的敵人，失去{0}魔力 |
| Gain {0} Mana per Enemy Hit with Spells | 每用法術擊中一個敵人，獲得{0}魔力 |
| Lose {0} Mana per Enemy Hit with Spells | 每用法術擊中一個敵人，失去{0}魔力 |
| Gain {0} Mana per Cursed Enemy Hit with Spells | 法術每擊中一名受詛咒的敵人，獲得{0}魔力 |
| Lose {0} Mana per Cursed Enemy Hit with Spells | 法術每擊中一名受詛咒的敵人，失去{0}魔力 |
| Manifest Dancing Dervish also manifests a copy of Dancing Dervish | 幻化狂舞德爾維希同時會幻化1個複製狂舞德爾維希 |
| {0} Red Beast in Area is replaced by a Harvest Beast | 區域中{0}隻紅色野獸被1隻豐收野獸取代 |
| {0} Red Beasts in Area are replaced by Harvest Beasts | 區域中{0}隻紅色野獸被豐收野獸取代 |
| Delirium Reward Bars fill {0}% faster | 譫妄獎勵條加速{0}%填滿 |
| Delirium Reward Bars fill {0}% slower | 譫妄獎勵條減緩{0}%填滿 |
| Temple Architects drop an additional Map Currency Item | 神殿建築師掉落 1 張額外地圖 |
| Area is influenced by The Shaper | 區域被塑界者控制 |
| Area is influenced by The Elder | 區域被異界尊師控制 |
| Area contains an Arcanist's Strongbox | 區域含有1個奧術師的保險箱 |
| Area contains an Avatar of Ambush | 區域含有伏擊化身 |
| Area contains an Avatar of Anarchy | 區域含有混亂化身 |
| Area contains an Avatar of Beyond | 區域含有超越化身 |
| Area contains an Avatar of Bloodlines | 區域含有血族化身 |
| Area contains an Avatar of Breach | 區域含有裂痕化身 |
| Area contains an Avatar of Domination | 區域含有支配化身 |
| Area contains an Avatar of Essence | 區域含有精髓化身 |
| Area contains an Avatar of Invasion | 區域含有侵略化身 |
| Area contains an Avatar of Nemesis | 區域含有復仇化身 |
| Area contains an Avatar of Onslaught | 區域含有猛攻化身 |
| Area contains an Avatar of Perandus | 區域含有普蘭德斯化身 |
| Area contains an Avatar of Prophecy | 區域含有預言化身 |
| Area contains an Avatar of Rampage | 區域含有暴怒化身 |
| Area contains an Avatar of Talisman | 區域含有魔符化身 |
| Area contains an Avatar of Tempest | 區域含有風暴化身 |
| Area contains an Avatar of Torment | 區域含有苦痛化身 |
| Area contains an Avatar of Warbands | 區域含有軍團化身 |
| Area contains a Cartographer's Strongbox | 區域含有1個製圖師的保險箱 |
| Area contains an additional Perandus Treasury | 區域含有1個普蘭德斯藏寶箱 |
| Area contains a Gemcutter's Strongbox | 區域含有1個珠寶匠的保險箱 |
| Area contains a Grandmaster Ally | 此區域含有一位友軍元帥 |
| Area contains an additional Perandus Jewellery Box | 區域含有1個普蘭德斯珠寶箱 |
| Area contains an additional Perandus Archive | 區域含有1個普蘭德斯藏書箱 |
| Area contains Metamorph Monsters | 區域含有鍊魔怪物 |
| Area contains an additional Perandus Coffer | 區域含有1個普蘭德斯藏金盒 |
| Areas contain Ritual Altars | 區域含有祭祀神壇 |
| Area contains a Tormented Embezzler | 區域含有罪魂：盜用者 |
| Area contains a Tormented Seditionist | 區域含有罪魂：煽動者 |
| Area contains a Tormented Vaal Cultist | 區域含有罪魂：瓦爾信徒 |
| Area contains an additional Perandus Locker | 區域含有1個普蘭德斯密封箱 |
| Area contains a Unique Strongbox | 區域含有1個傳奇保險箱 |
| Area is Overgrown with Caustic Plants | 區域內長滿腐蝕性的植物 |
| Area has {0}% chance to contain Ritual Altars | 區域{0}%機率含有祭祀神壇 |
| Area contains Ritual Altars | 區域含有祭祀神壇 |
| Beasts in Area deal {0}% more Damage | 區域中的野獸造成{0}%更多傷害 |
| Beasts in Area deal {0}% less Damage | 區域中的野獸造成{0}%更少傷害 |
| Beasts in Area have {0}% more Maximum Life | 區域中的野獸有{0}%更多最大生命 |
| Beasts in Area have {0}% less Maximum Life | 區域中的野獸有{0}%更少最大生命 |
| {0}% increased Intelligence gained from Immortal Syndicate targets | 增加{0}%永生密教目標事件獲取的智慧 |
| {0}% reduced Intelligence gained from Immortal Syndicate targets | 減少{0}%永生密教目標事件獲取的智慧 |
| Beyond Portals spawn an additional Beyond Demon | 超越傳送門產生1個額外超越惡魔 |
| Blight Chests contain an additional Reward | 凋落保險箱掉落1個額外獎勵 |
| Blight Chests drop an additional Reward | 凋落保險箱掉落1個額外獎勵 |
| Blight Monsters spawn {0}% faster | 凋落怪物產生加速{0}% |
| Lanes of Blight Encounters have {0}% chance for an additional Reward Chest | 凋落事件的路線有{0}%機率有1個額外獎勵保險箱 |
| Lanes of Blight Encounters have an additional Reward Chest | 凋落事件的路線有1個額外獎勵保險箱 |
| Lanes of Blight Encounters have {0} additional Reward Chests | 凋落事件的路線有{0}個額外獎勵保險箱 |
| Oils found in Area have {0}% chance to be {1} tier higher | 區域中掉落的油瓶有{0}%機率高{1}階 |
| Oils found in Area are {0} tier higher | 區域中掉落的油瓶高{0}階 |
| Cost of Building and Upgrading Blight Towers is doubled | 凋落防守塔的建造和升級費用為2倍 |
| Blight Encounters contain up to {0} additional Blight Boss | 凋落事件最多含有{0}個額外凋落頭目 |
| Blight Encounters contain up to {0} additional Blight Bosses | 凋落事件最多含有{0}個額外凋落頭目 |
| When a Bloodline Pack is Slain, it drops a Basic Currency Item | 當擊殺血族怪物群時，會掉落1個基礎通貨 |
| When a Bloodline Pack is Slain, it drops a Rare Item | 擊殺血族怪群掉落額外1個稀有物品 |
| Blueprints that drop in Area have {0}% chance to be fully Revealed | 區域中掉落的藍圖有{0}%機率為完全揭露 |
| Unique Boss is accompanied by Bodyguards | 傳奇頭目伴隨著護衛 |
| Unique Boss is accompanied by a mysterious Harbinger | 傳奇頭目伴隨著1個神祕的神諭 |
| Unique Boss drops additional Currency Shards | 傳奇頭目掉落額外通貨碎片 |
| Unique Boss drops Corrupted Items | 傳奇頭目所掉落的物品已汙染 |
| Unique Bosses are Possessed | 傳奇頭目被附身 |
| Map Boss is surrounded by Tormented Spirits | 地圖頭目被罪魂包圍 |
| Unique Boss drops an additional Vaal Item | 已汙染地圖中傳奇頭目額外掉落一個瓦爾物品 |
| Breaches in Area have {0}% increased chance to belong to Esh | 區域中裂痕增加{0}%機率為艾許 |
| Breaches in Area have {0}% reduced chance to belong to Esh | 區域中裂痕減少{0}%機率為艾許 |
| Breaches in Area have {0}% increased chance to belong to Tul | 區域中裂痕增加{0}%機率為托沃 |
| Breaches in Area have {0}% reduced chance to belong to Tul | 區域中裂痕減少{0}%機率為托沃 |
| Breaches in Area have {0}% increased chance to belong to Uul-Netol | 區域中裂痕增加{0}%機率為烏爾尼多 |
| Breaches in Area have {0}% reduced chance to belong to Uul-Netol | 區域中裂痕減少{0}%機率為烏爾尼多 |
| Breaches in Area have {0}% increased chance to belong to Xoph | 區域中裂痕增加{0}%機率為索伏 |
| Breaches in Area have {0}% reduced chance to belong to Xoph | 區域中裂痕減少{0}%機率為索伏 |
| Breaches each contain a Breachlord | 每個裂痕包含一位裂痕領主 |
| Breaches contain a Breachlord's Clasped Hand | 裂痕含有1個裂痕領主的抑制 |
| Breaches in Area belong to Uul-Netol | 區域中裂痕為烏爾尼多 |
| Breaches in Area belong to Xoph | 區域中裂痕為索伏 |
| Breaches in Area belong to Tul | 區域中裂痕為托沃 |
| Breaches in Area belong to Esh | 區域中裂痕為艾許 |
| Breaches in Area belong to Chayula | 區域中裂痕為夏烏拉 |
| Breaches in Area contain {0} additional Clasped Hand | 區域中的裂痕含有{0}個額外抑制之手 |
| Breaches in Area contain {0} additional Clasped Hands | 區域中的裂痕含有{0}個額外抑制之手 |
| Area contains The Sacred Grove | 區域含有聖殿密園 |
| Area contains an additional Breach | 區域包含額外1個裂痕 |
| Area contains an additional Chrysalis Talisman | 區域額外含有1個蟲蛹魔符 |
| Area contains an additional Clutching Talisman | 區域額外含有1個咒箍魔符 |
| Area contains an additional Fangjaw Talisman | 區域額外含有1個齒鯊魔符 |
| Area contains an additional Mandible Talisman | 區域額外含有1個巨顎魔符 |
| Area contains an additional Three Rat Talisman | 區域含有額外1個三鼠魔符 |
| Area contains an additional Tormented Betrayer | 區域含有1個額外苦痛反叛者 |
| Area contains an additional Tormented Graverobber | 區域含有1個額外苦痛盜墓者 |
| Area contains an additional Tormented Heretic | 區域含有1個額外苦痛異教徒 |
| Area contains an additional Unique Talisman | 區域額外含有1個傳奇魔符 |
| Area contains an additional Writhing Talisman | 區域額外含有1個狂癲魔符 |
| Area contains a Chayula Breach | 區域含有1個夏烏拉裂痕 |
| Map contains Baran's Citadel | 地圖含有巴倫的壁壘 |
| Map contains Veritania's Citadel | 地圖含有維羅提尼亞的壁壘 |
| Map contains Al-Hezmin's Citadel | 地圖含有奧赫茲明的壁壘 |
| Map contains Drox's Citadel | 地圖含有圖拉克斯的壁壘 |
| A Strongbox in this Area is Corrupted | 區域中1個保險箱受到汙染 |
| Area contains Creeping Agony | 區域含有蔓延苦痛 |
| Area contains a Keepers of the Trove Bloodline Pack | 區域含有珍寶護衛血族怪物 |
| Area contains a Forsaken Master | 此區域有一位大師 |
| Area contains Yama the White | 區域含有雅瑪小白 |
| Area contains Yama the Generous | 區域含有慷慨的雅瑪小白 |
| At least one Perandus Chest is guarded by a Unique Monster | 區域中至少1個普蘭德斯保險箱受到傳奇怪物的保護 |
| Area contains an Uul-Netol Breach | 區域含有烏爾尼多裂痕 |
| Area contains an additional Magic Pack of Wealth | 區域含有1群富裕的魔法怪物 |
| Area contains an additional Magic Monster pack | 區域含有1個額外魔法怪物群 |
| Area contains additional Normal Monsters | 區域含有額外普通怪物 |
| Area contains hunted traitors | 區域含有許多背叛者 |
| Area contains an additional pack with a Rare monster | 區域含有1個額外有1隻稀有怪物的怪物群 |
| Area contains a Rare Monster with Inner Treasure | 區域含有額外1個珍寶之魂稀有怪物 |
| Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier | 區域中掉落的非傳奇劫盜契約書有{0}%機率有1個額外固定詞綴 |
| Non-Unique Heist Contracts found in Area have an additional Implicit Modifier | 區域中掉落的非傳奇劫盜契約書有1個額外固定詞綴 |
| Area contains additional waves of Ghosts | 區域含有額外幾波幽靈 |
| Area contains additional waves of Oriathan Zombies | 區域含有額外幾波奧瑞亞殭屍 |
| Area contains additional waves of Phantasms | 區域含有額外幾波幻影 |
| Area contains additional waves of Raging Spirits | 區域含有額外幾波憤怒狂靈 |
| Area contains additional waves of Bone Rhoas | 區域含有額外幾波枯骨恐喙鳥 |
| Area contains additional waves of Ravager Maws | 區域含有額外幾波殘暴裂齒獸 |
| Area contains additional waves of Zombies | 區域含有額外幾波殭屍 |
| Monsters take {0}% more Damage | 怪物承受{0}%更多傷害 |
| Monsters take {0}% less Damage | 怪物承受{0}%更少傷害 |
| Unique Boss drops an additional Currency Item | 傳奇頭目掉落1個額外通貨 |
| Areas contain deposits of Voltaxic Sulphite | 區域含有沉積的魔暴硫酸 |
| Area is Alluring | 此區域吸引人 |
| Area is always Alluring | 此區域總是吸引人 |
| Area is Repulsive | 此區域令人反感 |
| Area is always Repulsive | 此區域總是令人反感 |
| Area is very Alluring | 此區域非常吸引人 |
| Area is always very Alluring | 此區域總是非常吸引人 |
| Area is very Repulsive | 此區域非常令人反感 |
| Area is always very Repulsive | 此區域總是非常令人反感 |
| Area is extremely Alluring | 此區域極度吸引人 |
| Area is always extremely Alluring | 此區域總是極度吸引人 |
| Area is extremely Repulsive | 此區域極度令人反感 |
| Area is always extremely Repulsive | 此區域總是極度令人反感 |
| Area is incredibly Alluring | 此區域難以置信的極度吸引人 |
| Area is always incredibly Alluring | 此區域總是難以置信的極度吸引人 |
| Area is incredibly Repulsive | 此區域難以置信的極度令人反感 |
| Area is always incredibly Repulsive | 此區域總是難以置信的極度令人反感 |
| Area is alluringly Alluring | 此區域絕對難以置信的極度吸引人 |
| Area is always alluringly Alluring | 此區域總是絕對難以置信的極度吸引人 |
| Area is alluringly Repulsive | 此區域絕對難以置信的極度令人反感 |
| Area is always alluringly Repulsive | 此區域總是絕對難以置信的極度令人反感 |
| Strongbox Monsters are Enraged | 保險箱的怪物受到激怒效果影響 |
| Does not consume Sextant Uses | 不消耗六分儀使用次數 |
| Maps found in Area are Corrupted with {0} Modifiers | 區域中掉落的地圖為已汙染且有{0}個詞綴 |
| {0}% chance for Map Drops to be Duplicated | {0}%機率掉落的地圖被複製 |
| {0}% chance to create a copy of Beasts Captured in Area | {0}%機率在區域中製造已捕捉野獸的複製體 |
| Create a copy of Beasts Captured in Area | 在區域中製造已捕捉野獸的複製體 |
| Map is occupied by The Enslaver | 地圖被異界．奴役佔據 |
| Map is occupied by The Eradicator | 地圖被異界．根除佔據 |
| Map is occupied by The Constrictor | 地圖被異界．干擾佔據 |
| Map is occupied by The Purifier | 地圖被異界．淨化佔據 |
| Found Items drop Identified in Area | 此區域掉落物品皆已鑑定 |
| Essences found in this Area are Corrupted | 此區域尋獲的精髓已被腐化 |
| Imprisoned Monsters have an additional Essence | 精髓怪物額外持有1個精髓 |
| Essences found in this Area are a higher level | 此區域所尋獲的精髓將為高階精髓 |
| {0}% chance to contain an Expedition Encounter | {0}%機率含有1個探險事件 |
| Contains an additional Expedition Encounter | 含有1個額外探險事件 |
| Area contains an Expedition Encounter | 區域含有1個探險事件 |
| Area contains an additional Underground Area | 區域含有 1 個額外地下區域 |
| Area contains Medved, Feller of Heroes | 區域含有墮落英雄．梅德偉 |
| Area contains Vorana, Last to Fall | 區域含有最後生還．沃拉娜 |
| Area contains Uhtred, Covetous Traitor | 區域含有貪婪叛徒．烏特雷 |
| Area contains Olroth, Origin of the Fall | 區域含有失落起源．奧爾羅斯 |
| {0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area | 增加 {0}% 區域中怪物掉落刷新商人的通貨數量 |
| {0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Area | 減少 {0}% 區域中怪物掉落刷新商人的通貨數量 |
| Remnants have an additional Suffix Modifier | 遺跡有1個額外後綴 |
| Area contains an additional Essence | 區域含有1個額外精髓 |
| An additional Basic Currency Item drops when the first Invasion Boss is slain | 當第一個侵略頭目被擊殺時，掉落1個額外基礎通貨 |
| The first Strongbox Opened in this Area is guarded by an additional Rare Monster | 開啟的第一個保險箱額外受到1個稀有怪物的保護 |
| A Beyond Unique drops when the first Unique Monster from Beyond is slain | 擊殺的第一個超越頭目額外掉落1個超越傳奇物品 |
| Map has a Vaal Side Area | 地圖有1個瓦爾地區 |
| Unique Monsters have {0}% increased Maximum Life | 傳奇怪物增加{0}%最大生命 |
| Unique Monsters have {0}% reduced Maximum Life | 傳奇怪物減少{0}%最大生命 |
| Players have Level {0} Dash Skill | 玩家有等級{0}的幻步技能 |
| Area has patches of Consecrated Ground | 區域有數道奉獻地面 |
| Area contains Slipstreams | 區域含有激流 |
| Harbingers have {0}% chance to drop an additional Stack of Currency Shards | 神諭有{0}%機率掉落1個額外有疊層的通貨碎片 |
| Unique Boss drops an additional Harbinger Scroll | 傳奇頭目掉落1個額外神諭卷軸 |
| Harbingers drop additional Currency Shards | 神諭掉落額外通貨碎片 |
| Plants Harvested in Area are more likely to give less common Crafting Options | 區域中豐收的作物有更高的機率給予罕見的工藝選項 |
| Lifeforce dropped by Harvest Monsters is Duplicated | 豐收怪物掉落的生靈之力被複製 |
| Harvest Monsters have {0}% more Life | 豐收怪物有{0}%更多生命 |
| Harvest Monsters have {0}% less Life | 豐收怪物有{0}%更少生命 |
| Harvests contain at least one Crop of Purple Plants | 豐收含有至少1個紫色作物 |
| Harvests contain at least one Crop of Yellow Plants | 豐收含有至少1個黃色作物 |
| Harvests contain at least one Crop of Blue Plants | 豐收含有至少1個藍色作物 |
| Areas can contain Essences | 此區域有受精髓禁錮的怪物 |
| Completing a Heist generates an additional Reveal | 完成劫盜時產生1個額外揭露 |
| Completing a Heist generates {0} additional Reveals | 完成劫盜時產生{0}個額外揭露 |
| Heist Chests have {0}% chance to contain nothing | 劫盜保險箱有{0}%機率什麼都沒有 |
| Rogue Equipment cannot be found | 不會掉落到賊裝備 |
| {0}% more Rogue's Marker value of primary Heist Target | 主要劫盜目標有{0}%更多盜賊之印 |
| {0}% less Rogue's Marker value of primary Heist Target | 主要劫盜目標有{0}%更少盜賊之印 |
| Monsters have {0}% more Life | 怪物有{0}%更多生命 |
| Monsters have {0}% less Life | 怪物有{0}%更少生命 |
| Rogue Perks are doubled | 盜賊補貼為2倍 |
| Rogue Perks have {0}% more effect | 盜賊補貼有{0}%更多有效 |
| Unique Bosses are possessed by Tormented Arsonist | 傳奇頭目被罪魂：縱火者附身 |
| Unique Bosses are possessed by Tormented Blasphemer | 傳奇頭目被罪魂：褻瀆者附身 |
| Unique Bosses are possessed by Tormented Cannibal | 傳奇頭目被罪魂：食人魔附身 |
| Unique Bosses are possessed by Tormented Charlatan | 傳奇頭目被罪魂：詐欺者附身 |
| Unique Bosses are possessed by Tormented Vaal Cultist | 傳奇頭目被罪魂：瓦爾信徒附身 |
| Unique Bosses are possessed by Tormented Forger | 傳奇頭目被罪魂：偽造者附身 |
| Unique Bosses are possessed by Tormented Cutthroat | 傳奇頭目被罪魂：割喉者附身 |
| Unique Bosses are possessed by Tormented Embezzler | 傳奇頭目被罪魂：盜用者附身 |
| Unique Bosses are possessed by Tormented Storm Cultist | 傳奇頭目被罪魂：風暴信徒附身 |
| Unique Bosses are possessed by Tormented Illegal Fisherman | 傳奇頭目被罪魂：不法漁者附身 |
| Unique Bosses are possessed by Tormented Aurora Cultist | 傳奇頭目被罪魂：暮光信徒附身 |
| Unique Bosses are possessed by Tormented Seditionist | 傳奇頭目被罪魂：煽動者附身 |
| Unique Bosses are possessed by Tormented Martyr | 傳奇頭目被罪魂：烈士附身 |
| Unique Bosses are possessed by Tormented Mutilator | 傳奇頭目被罪魂：肢解者附身 |
| Unique Bosses are possessed by Tormented Necromancer | 傳奇頭目被罪魂：亡靈附身 |
| Unique Bosses are possessed by Tormented Alchemist | 傳奇頭目被罪魂：煉金術士附身 |
| Unique Bosses are possessed by Tormented Rogue | 傳奇頭目被罪魂：盜賊附身 |
| Unique Bosses are possessed by Tormented Smuggler | 傳奇頭目被罪魂：走私者附身 |
| Unique Bosses are possessed by Tormented Spy | 傳奇頭目被罪魂：間諜附身 |
| Unique Bosses are possessed by Tormented Thief | 傳奇頭目被罪魂：竊賊附身 |
| Unique Bosses are possessed by Tormented Thug | 傳奇頭目被罪魂：暴徒附身 |
| Unique Bosses are possessed by Tormented Warlord | 傳奇頭目被罪魂：督軍附身 |
| Area is Overgrown with Large Caustic Plants | 區域被大型腐蝕植物蔓延 |
| Area is Overgrown with Parasitic Caustic Plants | 區域被寄生腐蝕植物蔓延 |
| Invasion Bosses are Duplicated | 侵略頭目成雙出現 |
| Invasion Bosses drop an additional Vaal Orb | 侵略頭目額外掉落1個瓦爾寶珠 |
| Items dropped by Invasion Bosses are fully Linked | 侵略頭目所掉落的物品為最大連線 |
| Items dropped by Invasion Bosses have an additional Socket | 侵略頭目掉落的物品有額外1個插槽 |
| Invasion Bosses are guarded by a Magic Pack | 侵略頭目被1群魔法怪物守護著 |
| This Map's Quality also applies to Rarity of Items found | 該地圖的品質加成將同時套用在掉落物品稀有度上 |
| Izaro has {0}% reduced Area of Effect | 伊澤洛減少{0}%範圍效果 |
| Izaro has {0}% reduced Attack, Cast, and Movement Speed | 伊澤洛減少{0}%攻擊、施放和移動速度 |
| Izaro deals {0}% reduced Damage | 伊澤洛減少{0}%傷害 |
| Izaro has {0}% reduced maximum Life | 伊澤洛減少{0}%最大生命 |
| Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed | 帝王迷宮怪物減少{0}%攻擊、施放和移動速度 |
| Labyrinth Monsters deal {0}% reduced Damage | 帝王迷宮怪物減少{0}%傷害 |
| Labyrinth Monsters have {0}% reduced maximum Life | 帝王迷宮怪物減少{0}%最大生命 |
| Area contains an additional Leaguestone | 區域含有額外1個聯盟石 |
| Area is controlled by a Warband Boss | 區域受到軍團首領的控制 |
| Area is inhabited by Redblade Warbands | 區域被紅刃軍團守衛著 |
| Area is inhabited by Mutewind Warbands | 區域被啞風軍團守衛著 |
| Area is inhabited by Brinerot Warbands | 區域被布琳洛特軍團守衛著 |
| Area is inhabited by Renegade Warbands | 區域被混沌軍團守衛著 |
| Area contains an Essence of Hysteria | 區域含有1個浮誇精髓 |
| Area contains an Essence of Insanity | 區域含有1個錯亂精髓 |
| Area contains an Essence of Horror | 區域含有1個極恐精髓 |
| Area contains an Essence of Delirium | 區域含有1個譫妄精髓 |
| Area contains a Remnant of Corruption | 區域含有1個被汙染的器皿 |
| Area contains an Invasion Boss | 區域含有1個侵略頭目 |
| Area contains a Perandus Chest | 此區域含有1個普蘭德斯保險箱 |
| Area contains a Silver Coin | 區域含有1枚銀幣 |
| Area contains a Rogue Exile | 區域含有1位盜賊流亡者 |
| Area contains a Strongbox | 區域含有1個保險箱 |
| Area contains a Monster possessed by an Ancient Talisman | 區域含有1個受魔符附身的怪物 |
| Area contains a Tormented Spirit | 區域含有1個罪魂 |
| Monsters guarding Shrines are Magic | 下個區域神殿受到魔法怪物的守護 |
| Some Monsters guarding Shrines are Rare | 下個區域神殿受到一些稀有怪物的守護 |
| At least one Shine in this Area is an Acceleration Shrine | 下個區域含有至少1座迅速神殿 |
| At least one Shine in this Area is an Echoing Shrine | 下個區域含有至少1座回響神殿 |
| At least one Shine in this Area is a Divine Shrine | 下個區域含有至少1座聖潔神殿 |
| Strongboxes are Magic | 保險箱皆為魔法 |
| Strongboxes are Rare | 保險箱皆為稀有 |
| A Monster in this Area will summon Abaxoth when Slain | 區域中1個怪物將會在死亡後召喚阿巴薩斯 |
| A Monster in this Area will summon a Unique Monster from Beyond when Slain | 區域中1個怪物將會在死亡後召喚超越頭目 |
| Area contains an additional Legion Encounter | 區域內含1個額外戰亂事件 |
| Each Legion is accompanied by a General | 每個戰亂伴隨1位將軍 |
| Each Legion contains a War Hoard | 每個戰亂含有1個征戰儲物箱 |
| Legion Monsters have {0}% more Life | 戰亂怪物有{0}%更多生命 |
| Legion Monsters have {0}% less Life | 戰亂怪物有{0}%更少生命 |
| Splinters and Emblems dropped by Legion Monsters are duplicated | 戰亂怪物掉落的裂片和徽印被複製 |
| Randomly dropped Items are Normal instead of Magic | 隨機掉落的魔法物品被普通物品替代 |
| Magic Monsters are Maimed | 魔法怪物被癱瘓 |
| {0}% increased Maps found in your Maps | 增加 {0}% 你地圖中掉落的地圖 |
| All Metamorph Monsters have Rewards | 全部鍊魔怪物都有獎勵 |
| Catalysts dropped by Metamorphs are duplicated | 鍊魔掉落的催化劑被複製 |
| Metamorph Boss Organs found in Area always have at least {0} reward | 區域中鍊魔頭目掉落的器官必定有至少{0}個獎勵 |
| Metamorph Boss Organs found in Area always have at least {0} rewards | 區域中鍊魔頭目掉落的器官必定有至少{0}個獎勵 |
| Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses | 區域中鍊魔頭目掉落的器官可構成更困難的鍊魔頭目 |
| Metamorphs have {0}% more Life | 鍊魔有{0}%更多生命 |
| Metamorphs have {0}% less Life | 鍊魔有{0}%更少生命 |
| Areas contain additional Metamorph monsters | 區域含有額外鍊魔怪物 |
| Monsters Imprisoned around Essences in Area are Magic | 受精髓禁錮的怪物附近為魔法怪物 |
| Monsters gain an Endurance Charge on Hit | 怪物擊中時獲得1顆耐力球 |
| Monsters gain a Frenzy Charge on Hit | 怪物擊中時獲得1顆狂怒球 |
| Monsters gain a Power Charge on Hit | 怪物擊中時獲得1顆暴擊球 |
| {0}% Monster Elemental Resistances | {0}%怪物元素抗性 |
| All Damage from Monsters' Hits inflicts Chill | 來自怪物擊中的所有傷害都可造成冰緩 |
| All Damage from Monsters' Hits inflicts Shock | 來自怪物擊中的所有傷害都可造成感電 |
| All Monster Damage from Hits always Ignites | 怪物傷害必定造成點燃 |
| Monsters are Revived as Allies on Kill | 怪物擊殺後將復活成為友軍 |
| Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding | 怪物有{0}%機率避免中毒、穿刺和流血 |
| Monsters cannot be Taunted | 怪物不能被嘲諷 |
| Monsters have {0}% chance to Blind on Hit | 怪物擊中時有{0}%機率致盲 |
| Monsters Blind on Hit | 怪物擊中時致盲 |
| Monsters inflict Impale with Attacks | 怪物攻擊會造成穿刺 |
| Monsters inflict Brittle | 怪物造成易碎 |
| Monsters inflict Sapped | 怪物造成殘喘 |
| Monsters inflict Scorch | 怪物造成焦灼 |
| Cannot Leech Energy Shield from Monsters | 無法從怪物偷取能量護盾 |
| Monsters Maim on Hit with Attacks | 怪物攻擊擊中時造成癱瘓 |
| Monsters gain {0}% of Maximum Life as Extra Maximum Energy Shield | 怪物獲得 {0}% 最大生命的額外最大能量護盾 |
| Monsters' Action Speed cannot be modified to below base value | 怪物的行動速度不能被調整至低於基礎值 |
| Monsters near Shrines are Chilled | 神殿附近的怪物受到冰緩 |
| Monsters have {0}% chance to remove Charges on Hit | 怪物擊中時有{0}%機率移除能量球 |
| Monsters remove Charges on Hit | 怪物擊中時移除能量球 |
| Monsters initially carrying a Talisman drop an additional Rare Item | 起初就受魔符附身的怪物將會掉落額外1個稀有物品 |
| Monsters have {0}% chance to Suppress Spell Damage | 怪物 {0}% 壓抑法術傷害率 |
| Monsters Hinder on Hit with Spells | 怪物法術擊中時造成阻礙 |
| Monsters steal Power, Frenzy and Endurance charges on Hit | 怪物擊中時偷取暴擊、狂怒和耐力球 |
| Monsters with Silver Coins drop an additional Silver Coin | 持有銀幣的怪物額外掉落1枚銀幣 |
| Monsters with Silver Coins drop an additional Basic Currency Item | 有銀幣的怪物掉落1個額外基礎通貨 |
| Monsters with Silver Coins drop an additional Rare Item | 持有銀幣的怪物額外掉落1個稀有物品 |
| Area's inhabitants are lying in ambush | 區域內怪物都處於伏擊狀態 |
| Area contains a Bearers of the Guardian Bloodline Pack | 區域包含1個衛者之責血族群 |
| Area contains a Voidspawn of Abaxoth Bloodline Pack | 區域包含1個阿巴薩斯之子血族群 |
| Dropped Items cannot be Magic | 不會掉落魔法物品 |
| Dropped Items cannot be Rare | 不會掉落稀有物品 |
| Stashes cannot be used | 不能使用倉庫 |
| Randomly dropped Items cannot be Unique | 隨機掉落的物品不會是傳奇物品 |
| Items cannot be sold to or purchased from NPCs | 不能透過NPC販賣或購買物品 |
| Items cannot drop as Magic or Rare | 不會掉落魔法和稀有物品 |
| Randomly dropped Items are Magic instead of Normal | 隨機掉落的普通物品被魔法物品替代 |
| Natural inhabitants of this area have been removed | 此區域原生怪物被移除 |
| Area contains an additional Abyss | 區域內含有額外一道深淵 |
| Area contains a Blight Encounter | 區域含有1個凋落事件 |
| Area contains an additional Gloom Shrine | 區域含有1個額外漆黑神殿 |
| Area contains an additional Harbinger | 此區域含一個額外神諭 |
| Area contains an additional Resonating Shrine | 區域含有1個額外共振神殿 |
| Area has a Monster that drops a Silver Coin | 區域包含1個持有銀幣的怪物 |
| An additional Map drops on Completing Area | 完成此區域額外掉落1張地圖 |
| Area is inhabited by Abominations | 區域含有大量被創造生物 |
| Area is inhabited by Blackguards | 區域裡有許多烏旗守衛 |
| Area is inhabited by Ghosts | 區域內有許多鬼魂 |
| Area is inhabited by Cultists of Kitava | 區域內有許多奇塔弗的信徒 |
| Area is inhabited by Spiders | 區域裡有許多蜘蛛 |
| Area is inhabited by the Vaal | 區域裡有許多瓦爾人 |
| Perandus Chests are guarded by additional Rare monsters | 普蘭德斯保險箱受到額外稀有怪物守護 |
| Players have {0}% more Accuracy Rating | 玩家有{0}%更多命中值 |
| Players have {0}% less Accuracy Rating | 玩家有{0}%更少命中值 |
| Buffs on Players expire {0}% faster | 玩家身上的增益效果加快{0}%失效 |
| Buffs on Players expire {0}% slower | 玩家身上的增益效果減慢{0}%失效 |
| Players gain an additional Vaal Soul on Kill | 玩家擊殺時額外獲得1個瓦爾靈魂 |
| Players have {0}% more Cooldown Recovery Rate | 玩家有{0}%更多冷卻時間恢復速度 |
| Players have {0}% less Cooldown Recovery Rate | 玩家有{0}%更少冷卻時間恢復速度 |
| Players' Vaal Skills do not apply Soul Gain Prevention | 玩家的瓦爾技能不套用停止獲得靈魂 |
| Player's Life and Mana Recovery from Flasks are instant | 玩家藥劑的生命和魔力恢復立即生效 |
| Players have {0}% increased effect of Non-Curse Auras from Skills | 玩家增加{0}%來自技能的非詛咒光環效果 |
| Players have {0}% reduced effect of Non-Curse Auras from Skills | 玩家減少{0}%來自技能的非詛咒光環效果 |
| Player's and Monster's Hexes are Reflected | 玩家和怪物的咒術被反射 |
| Players and Monsters have Onslaught if they have been Hit Recently | 若近期玩家或怪物有被擊中，他們獲得猛攻 |
| Players and Monsters have Resolute Technique | 玩家與怪物擁有堅毅之心 |
| Players are Poisoned while moving | 玩家移動時受中毒影響 |
| Players cannot gain Endurance Charges | 玩家不能獲得耐力球 |
| Players cannot gain Frenzy Charges | 玩家不能獲得狂怒球 |
| Players cannot gain Power Charges | 玩家不能獲得暴擊球 |
| Players and their Minions cannot take Reflected Damage | 玩家和他們的召喚物不能承受反射傷害 |
| Players have Onslaught while using Flasks | 玩家使用藥劑時獲得猛攻 |
| Players have Point Blank | 玩家有零點射擊 |
| Players cannot Regenerate Life, Mana or Energy Shield | 玩家無法回復生命、魔力或能量護盾 |
| Map Portals do not expire | 傳送門不會關閉 |
| If this Area contains any Unique Monsters, one is Possessed | 若區域含有任何傳奇怪物，其中1個將會受到附身 |
| Map has an additional random Modifier from Kirac's Crafting Bench | 地圖有1個額外來自基拉克工藝台的隨機詞綴 |
| Rare Breach Monsters drop an additional Splinter | 稀有裂痕怪物會額外掉落1個裂片 |
| Rare Monsters drop a Rare Prismatic Ring | 稀有怪物會掉落1個稀有三相戒指 |
| Rare Monsters drop an additional Rare Item | 稀有怪物額外掉落1個稀有物品 |
| Rare Monsters have Inner Treasure in addition to their other Modifiers | 稀有怪物除了本身的詞綴外還有珍寶之魂 |
| Ritual Altars in Area allow rerolling Favours an additional time | 區域中的祭祀神壇可以重骰恩賜之物額外1次 |
| Ritual Altars in Area allow rerolling Favours {0} additional times | 區域中的祭祀神壇可以重骰恩賜之物額外{0}次 |
| Rerolling Favours at Ritual Altars has no Cost the first time | 在祭祀神壇重骰恩賜之物，第一次免費 |
| Rerolling Favours at Ritual Altars has no Cost the first {0} times | 在祭祀神壇重骰恩賜之物，前{0}次免費 |
| Monsters Sacrificed at Ritual Altars in Area grant {0}% increased Tribute | 區域中被獻祭至祭祀神壇的怪物，增加{0}%貢禮 |
| Monsters Sacrificed at Ritual Altars in Area grant {0}% reduced Tribute | 區域中被獻祭至祭祀神壇的怪物，減少{0}%貢禮 |
| Rogue Exiles each drop a Skill Gem with Quality | 盜賊流亡者將掉落附有品質的技能寶石 |
| Rogue Exiles each have a Rogue Exile ally | 盜賊流亡者成對出現 |
| Rogue Exiles drop an additional Jewel | 盜賊流亡者額外掉落1顆珠寶 |
| Items dropped by Rogue Exiles are Corrupted | 盜賊流亡者所掉落的物品受到汙染 |
| Items dropped by Rogue Exiles are Mirrored | 盜賊流亡者所掉落的物品為已複製 |
| Items dropped by Rogue Exiles are fully Linked | 盜賊流亡者所掉落的物品為最大連線 |
| Monsters worshipping Shrines have {0}% more Life | 敬拜神殿的怪物有{0}%更多生命 |
| Shrines drop a Basic Currency Item when used | 神殿被使用時掉落1個基礎通貨 |
| Shrines grant a random additional Shrine Effect | 神殿給予1個額外隨機神殿效果 |
| Areas can contain Abysses | 此區域可能有深淵 |
| Areas contain a Mirror of Delirium | 區域含有譫妄之鏡 |
| Areas contain Beasts to hunt | 此區域可以獸獵 |
| Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain | 超越頭目死後召喚超越頭目 |
| Area contains Cadiro Perandus | 此區域包含卡迪羅普蘭德斯 |
| Area contains an additional Perandus Chest | 區域包含額外1個普蘭德斯保險箱 |
| Area contains a Smuggler's Cache | 區域含有1個走私者的祕寶 |
| Areas contain Temporal Incursions | 此區域有短暫的穿越任務 |
| Area contains an additional Smuggler's Cache | 區域含有1個額外走私者的祕寶 |
| Area contains {0} additional Map Boss | 區域含有{0}個額外地圖頭目 |
| Area contains {0} additional Map Bosses | 區域含有{0}個額外地圖頭目 |
| Strongbox contents are Mirrored | 保險箱內含複製物品 |
| Strongboxes in Area are Corrupted | 區域中的保險箱為已汙染 |
| Strongboxes in Area are at least Rare | 區域內的保險箱最低稀有度為稀有等級 |
| Strongboxes each contain an additional random Rare Item | 保險箱額外包含1個稀有物品 |
| Strongboxes in Area are at least Magic | 區域內的保險箱最低稀有度為魔法等級 |
| Strongboxes in Area are at least Unique | 區域內的保險箱最低稀有度為傳奇等級 |
| Areas contain Memory Fragments | 區域含有記憶碎片 |
| Synthesised Magic Monsters drop a Breach Splinter | 追憶之魔法怪物掉落1個裂痕裂片 |
| Synthesised Magic Monsters drop a Currency Item | 追憶之魔法怪物掉落1個通貨 |
| Synthesised Magic Monsters drop a Currency Shard | 追憶之魔法怪物掉落1個通貨碎片 |
| Synthesised Magic Monsters drop a Divination Card | 追憶之魔法怪物掉落1張命運卡 |
| Synthesised Magic Monsters drop an Elder Item | 追憶之稀有怪物掉落1件尊師之物 |
| Synthesised Magic Monsters drop a Fossil | 追憶之魔法怪物掉落1個化石 |
| Synthesised Magic Monsters drop a Quality Currency Item | 追憶之魔法怪物掉落1個品質通貨 |
| Synthesised Magic Monsters drop a Shaper Item | 追憶之魔法怪物掉落1件塑者之物 |
| Synthesised Magic Monsters drop an additional Currency Item | 追憶之魔法怪物掉落1個額外通貨 |
| Synthesised Magic Monsters drop an additional Currency Shard | 追憶之魔法怪物掉落1個額外通貨碎片 |
| Synthesised Magic Monsters drop an additional Quality Currency Item | 追憶之魔法怪物掉落1個額外品質通貨 |
| Items dropped by Synthesised Magic Monsters are Corrupted | 追憶之魔法怪物掉落的物品被汙染 |
| Synthesised Monsters drop a Breach Splinter | 追憶之魔法怪物掉落1個裂痕裂片 |
| Synthesised Monsters drop a Currency Item | 追憶之怪物掉落1個通貨 |
| Synthesised Monsters drop a Currency Shard | 追憶之怪物掉落1個通貨碎片 |
| Synthesised Monsters drop a Divination Card | 追憶之怪物掉落1張命運卡 |
| Synthesised Monsters drop an Elder Item | 追憶之怪物掉落1件尊師之物 |
| Synthesised Monsters drop a Fossil | 追憶之怪物掉落1個化石 |
| Synthesised Monsters drop a Quality Currency Item | 追憶之怪物掉落1個品質通貨 |
| Synthesised Monsters drop a Shaper Item | 追憶之怪物掉落1件塑者之物 |
| Items dropped by Synthesised Monsters are Corrupted | 追憶之怪物掉落的物品被汙染 |
| Synthesised Rare Monsters drop an Abyss Jewel | 追憶之稀有怪物掉落1個深淵珠寶 |
| Synthesised Rare Monsters drop a Breach Splinter | 追憶之稀有怪物掉落1個裂痕裂片 |
| Synthesised Rare Monsters drop a Currency Item | 追憶之稀有怪物掉落1個通貨 |
| Synthesised Rare Monsters drop an additional Currency Shard | 追憶之稀有怪物掉落1個額外通貨碎片 |
| Synthesised Rare Monsters drop a Divination Card | 追憶之稀有怪物掉落1張命運卡 |
| Synthesised Rare Monsters drop an Elder Item | 追憶之稀有怪物掉落1件尊師之物 |
| Synthesised Rare Monsters drop an Essence | 追憶之稀有怪物掉落1個精髓 |
| Synthesised Rare Monsters drop a Fossil | 追憶之稀有怪物掉落1個化石 |
| Synthesised Rare Monsters drop a Jewel | 追憶之稀有怪物掉落1個珠寶 |
| Synthesised Rare Monsters drop a Map | 追憶之稀有怪物掉落1張地圖 |
| Synthesised Rare Monsters drop a Quality Currency Item | 追憶之稀有怪物掉落1個品質通貨 |
| Synthesised Rare Monsters drop a Shaper Item | 追憶之稀有怪物掉落1件塑者之物 |
| Synthesised Rare Monsters drop a Talisman | 追憶之稀有怪物掉落1個魔符 |
| Synthesised Rare Monsters drop a Vaal Fragment | 追憶之稀有怪物掉落1個瓦爾碎片 |
| Synthesised Rare Monsters drop a Veiled Item | 追憶之稀有怪物掉落1件隱匿物品 |
| Synthesised Rare Monsters drop an additional Breach Splinter | 追憶之稀有怪物掉落1個額外裂痕裂片 |
| Synthesised Rare Monsters drop an additional Currency Item | 追憶之稀有怪物掉落1個額外通貨 |
| Synthesised Rare Monsters drop an additional Quality Currency Item | 追憶之稀有怪物掉落1個額外品質通貨 |
| Items dropped by Synthesised Rare Monsters are Corrupted | 追憶之稀有怪物掉落的物品被汙染 |
| Synthesised Rare Monsters are resurrected as an Ally when slain | 當擊殺追憶之稀有怪物時，復活成為友方 |
| Talismans found in this Area are Rare | 此區域尋獲的魔符為稀有魔符 |
| Unique Boss drops divination cards | 傳奇頭目掉落命運卡 |
| Unique Monsters drop Corrupted Items | 傳奇頭目掉落腐化物品 |
| Items dropped by Corrupted Vaal Monsters are Corrupted | 已汙染瓦爾怪物掉落物品為已汙染 |
| Area contains an additional guarded Vaal Vessel | 區域含有1個額外被守護的瓦爾容器 |
| Area contains {0} additional guarded Vaal Vessels | 區域含有{0}個額外被守護的瓦爾容器 |
| Vaal Vessel contains an additional Divination Card that give Corrupted Items | 瓦爾容器包含1個額外給予已汙染道具的命運卡 |
| Vaal Vessel contains an additional Fossil | 瓦爾容器包含1個額外化石 |
| Vaal Vessel contains an additional Vaal Gem with Experience | 瓦爾容器包含1個額外有經驗的瓦爾寶石 |
| Vaal Vessel contains an additional Mortal Fragment | 瓦爾容器包含1個額外凡人碎片 |
| Vaal Vessel contains an additional Prophecy | 瓦爾容器包含1個額外預言 |
| Vaal Vessel contains an additional Rare Item with an Incursion Modifier | 瓦爾容器包含1個額外有穿越詞綴的稀有道具 |
| Vaal Vessel contains an additional Sacrifice Fragment | 瓦爾容器包含1個額外奉獻碎片 |
| Vaal Vessel contains an additional Vaal Orb | 瓦爾容器包含1個額外瓦爾寶珠 |
| Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers | 瓦爾容器包含1格額外有兩個固定詞綴的已汙染傳奇道具 |
| Vaal Vessel contains an additional Corrupted Unique Item | 瓦爾容器包含1個額外已汙染傳奇道具 |
| Warbands in the Area have an additional Elite Member | 此區域的軍團將會額外包含1位精英 |
| Warbands in this Area have an additional Member | 此區域的軍團將會額外包含1位嘍囉 |
| Warbands in the Area have an additional Support Member | 此區域的軍團將會額外包含1位輔助者 |
| Deal {0}% more Damage | 造成{0}%更多傷害 |
| Deal {0}% less Damage | 造成{0}%更少傷害 |
| Take {0}% more Damage | 承受{0}%更多傷害 |
| Take {0}% less Damage | 承受{0}%更少傷害 |
| Marks you inflict are not removed from Dying Enemies | 你造成的印記不會從瀕死的敵人移除 |
| Maven releases all Bosses at once | 釋界一次釋放全部頭目 |
| You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently | 若你近期沒有格擋過，你獲得最大攻擊傷害格擋率 |
| Maximum Critical Strike Chance is {0}% | 最大暴擊率為 {0}% |
| {0} to Maximum Endurance Charges while affected by Determination | 被堅定影響時，{0}最大耐力球 |
| {0} to Maximum Frenzy Charges while affected by Grace | 被優雅影響時，{0}最大狂怒球 |
| {0} to Maximum Power Charges while affected by Discipline | 被紀律影響時，{0}最大暴擊球 |
| Strike Skills also target the previous location they were Used | 打擊技能同時瞄準它們先前被使用的位置 |
| Mines cannot be Damaged | 地雷不能被傷害 |
| Adds {0} to {1} Chaos Damage for each Curse on the Enemy | 敵人身上每有一個詛咒，附加{0}至{1}混沌傷害 |
| Minimum Endurance Charges equal to Maximum while stationary | 站立時，最小耐力球等於最大 |
| Minimum Frenzy Charges equal to Maximum while stationary | 靜止時，最小狂怒球等於最大 |
| Minimum Power Charges equal to Maximum while stationary | 靜止時，最小暴擊球等於最大 |
| Minions Blind on Hit with Attacks | 召喚物攻擊擊中時致盲 |
| Minions always Freeze, Shock and Ignite | 召喚物必定造成冰凍、感電和點燃 |
| Minions deal {0}% increased Damage with Hits and Ailments against Ignited Enemies | 召喚物對點燃的敵人增加 {0}% 擊中和異常狀態傷害 |
| Minions deal {0}% reduced Damage with Hits and Ailments against Ignited Enemies | 召喚物對點燃的敵人減少 {0}% 擊中和異常狀態傷害 |
| Minions deal {0}% increased Damage with Hits and Ailments against Abyssal Monsters | 召喚物對深淵怪物增加 {0}% 擊中和異常狀態傷害 |
| Minions deal {0}% reduced Damage with Hits and Ailments against Abyssal Monsters | 召喚物對深淵怪物減少 {0}% 擊中和異常狀態傷害 |
| Minions deal no Non-Cold Damage | 召喚物不會造成非冰冷傷害 |
| Minions have Unholy Might | 召喚物具有不潔之力 |
| Minions Maim Enemies on Hit with Attacks | 召喚物在攻擊擊中時癱瘓敵人 |
| Your Minions inflict Malediction on Hit | 你的召喚物擊中時造成惡語術 |
| Minions have {0}% chance to Hinder Enemies on Hit with Spells | 召喚物使用法術擊中時有{0}%機率阻礙敵人 |
| Minions Hinder Enemies on Hit with Spells | 召喚物使用法術擊中時阻礙敵人 |
| Minions created Recently cannot be Damaged | 近期製造的召喚物不會受傷 |
| Half of your Strength is added to your Minions | 你一半的力量附加至你的召喚物 |
| Minions' Hits can only Kill Ignited Enemies | 召喚物擊中只能擊殺點燃敵人 |
| Minions take {0}% increased Reflected Damage | 召喚物增加承受{0}%反射傷害 |
| Minions take {0}% reduced Reflected Damage | 召喚物減少承受{0}%反射傷害 |
| Molten Strike Projectiles Chain when impacting the ground | 熔岩之擊投射物擊中地面時連鎖 |
| {0}% chance to drop Burning Ground on Death, lasting {1} seconds | 死亡時有{0}%機率留下燃燒地面，持續{1}秒 |
| Drops Burning Ground on Death, lasting {0} seconds | 死亡時留下燃燒地面，持續{0}秒 |
| {0}% chance to drop Chilled Ground on Death, lasting {1} seconds | 死亡時有{0}%機率留下冰緩地面，持續{1}秒 |
| Drops Chilled Ground on Death, lasting {0} seconds | 死亡時留下冰緩地面，持續{0}秒 |
| Pyroclast Mine fires an additional Projectile | 炎爆新星地雷發射1個額外投射物 |
| Movement Skills deal no Physical Damage | 位移技能不能造成物理傷害 |
| For each nearby corpse, {0}% increased Movement Speed | 附近每個屍體，增加{0}%移動速度 |
| Nearby Enemies are Blinded while Physical Aegis is not depleted | 物理聖盾未耗盡時，附近敵人被致盲 |
| Projectiles cannot collide with Enemies at Close Range | 投射物在近距離時不能碰撞敵人 |
| Nearby Enemies have Cold Exposure while you are affected by Herald of Ice | 你被冰霜之捷影響時，附近敵人有冰冷曝曬 |
| Nearby Enemies have Fire Exposure while you are affected by Herald of Ash | 你被灰燼之捷影響時，附近敵人有火焰曝曬 |
| Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder | 你被閃電之捷影響時，附近敵人有閃電曝曬 |
| Nearby Enemies have Lightning Resistance equal to yours | 附近敵人的閃電抗性等於你的閃電抗性 |
| Your nearby party members maximum Endurance Charges is equal to yours | 你附近隊伍成員最大耐力球等於你的 |
| Necrotic Footprints | 死靈足跡 |
| Dual Wielding does not inherently grant chance to Block Attack Damage | 雙持不會固定給予攻擊傷害格擋率 |
| Non-Aura Hexes gain {0}% increased Effect per second | 每秒非光環咒術增加{0}%效果 |
| Non-Chilled Enemies you inflict Bleeding on are Chilled | 你造成流血的非冰緩敵人被冰緩 |
| Non-Chilled Enemies you Poison are Chilled | 你造成中毒的非冰緩敵人被冰緩 |
| Non-Critical Strikes deal no Damage | 非暴擊不能造成傷害 |
| Non-Damaging Ailments you inflict are reflected back to you | 你造成的非傷害型異常狀態反射至你 |
| Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of {0} | 你造成的非傷害型元素異常狀態擴散至附近範圍 {0} 內的敵人 |
| Non-Travel Attack Skills Repeat an additional Time | 非快行攻擊技能重複額外 1 次 |
| Non-Travel Attack Skills Repeat {0} additional Times | 非快行攻擊技能重複額外 {0} 次 |
| Nova Spells deal {0}% less Damage to Players with Hits and Ailments | 新星法術對玩家造成 {0}% 更少擊中和異常狀態傷害 |
| Nova Spells Cast at the targeted location instead of around you | 新星法術改為對目標位置施放，而非你自己周圍 |
| You can apply an additional Curse while affected by Malevolence | 受惡意影響時，你可以額外施加1個詛咒 |
| You can apply {0} additional Curses while affected by Malevolence | 受惡意影響時，你可以額外施加{0}個詛咒 |
| You can apply an additional Curse while at maximum Power Charges | 最大暴擊球狀態下，你可以額外施加1個詛咒 |
| You can inflict an additional Ignite on an Enemy | 你可以對敵人造成額外1個點燃效果 |
| Skills fire an additional Projectile if you've been Hit Recently | 若你近期被擊中，技能額外發射1個投射物 |
| Skills fire an additional Projectile if you've used a Movement Skill Recently | 若你近期使用過位移技能，技能額外發射1個投射物 |
| Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword | 持劍時，副手命中等同主手命中 |
| When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage | 當你施放法術，獻祭所有魔力以獲得等同{0}%獻祭魔力的 |
| each Stage the Banner has | 使你和附近友方恢復 {0}% 生命 |
| Number of Perandus Coins dropped in this Area is Doubled | 區域掉落的普蘭德斯金幣為2倍 |
| Gain an Endurance Charge each second while Channelling | 引導施放時，每秒獲得1顆耐力球 |
| of your Traps are Triggered by an Enemy | 有{0}%機率獲得1顆耐力、狂怒或暴擊球 |
| Permanently Intimidate Enemies on Block | 格擋後對敵人造成威嚇 |
| Summoned Phantasms refresh their Duration when they Hit a Unique Enemy | 當召喚幻影擊中傳奇敵人時，刷新他們的持續時間 |
| Phase Run does not replace the Buff when you use a Skill | 當你使用技能時，暗影迷蹤不會取代增益效果 |
| You have Phasing if you have Blocked Recently | 若你近期有格擋過，你獲得迷蹤 |
| Seismic Trap releases an additional Wave | 地裂陷阱釋放1道額外衝擊波 |
| Poisoned Enemies | 額外混沌傷害 |
| is only one nearby Enemy | 則有{0}%額外物理傷害減免 |
| {0}% of Physical Damage taken Recouped as Life | 承受的{0}%物理傷害補償為生命 |
| {0}% of Physical Damage taken as Fire Damage | {0}%的物理傷害承受為火焰傷害 |
| You can be Touched by Tormented Spirits | 你可以被罪魂觸碰 |
| Critical Strikes Poison the Enemy | 暴擊使敵人中毒 |
| Power Siphon fires an additional Projectile | 力量抽取發射1個額外投射物 |
| Precision has no Reservation | 精準無保留 |
| Prevent Projectiles Chaining to or from you | 避免投射物連鎖到你 |
| Impale Enemies on Hit with Attacks while using Pride | 使用驕傲時，攻擊擊中時穿刺敵人 |
| Pride has no Reservation | 驕傲無保留 |
| Projectiles deal {0}% increased Damage with Hits and Ailments for each time they have Chained | 投射物根據每次連鎖，增加 {0}% 擊中和異常狀態傷害 |
| Projectiles deal {0}% increased Damage with Hits and Ailments for each Enemy Pierced | 投射物根據每次穿透敵人，增加 {0}% 擊中和異常狀態傷害 |
| Projectiles deal {0}% increased Damage with Hits against nearby Enemies | 投射物對附近敵人增加{0}%擊中傷害 |
| Projectiles deal {0}% reduced Damage with Hits against nearby Enemies | 投射物對附近敵人減少{0}%擊中傷害 |
| Projectile Spells have {0} seconds to Cooldown | 投射物法術{0}冷卻時間 |
| Enemy Projectiles Pierce you | 敵人的投射物穿透你 |
| Projectiles from Spells cannot Pierce | 法術的投射物無法穿透 |
| Projectiles Pierce all nearby Targets | 投射物穿透所有附近目標 |
| Projectiles Pierce all Targets while you have Phasing | 你在迷蹤效果時投射物穿透所有目標 |
| Projectiles Pierce an additional Target while you have Phasing | 你在迷狀態時，投射物穿透一個額外目標 |
| Punishment has no Reservation if Cast as an Aura | 若懲戒以光環施放沒有保留 |
| Wave of Conviction's Exposure applies an extra {0}% to Elemental Resistance | 信念浪湧的爆炸套用額外 {0}% 元素抗性 |
| Purifying Flame also creates Consecrated Ground around you | 淨化烈焰同時在你附近製造奉獻地面 |
| Purity of Elements has no Reservation | 元素淨化無保留 |
| Purity of Fire has no Reservation | 火焰淨化無保留 |
| Purity of Ice has no Reservation | 冰霜淨化無保留 |
| Purity of Lightning has no Reservation | 閃電淨化無保留 |
| Quicksilver Flasks you Use also apply to nearby Allies | 你使用的水銀藥劑也會套用至附近的友方 |
| Projectiles Pierce 2 additional Targets | 投射物穿透兩個額外目標 |
| Projectiles Pierce 3 additional Targets | 投射物穿透三個額外目標 |
| Inherent effects from having Rage are Tripled | 固有的盛怒效果3倍 |
| Summoned Raging Spirits' Hits always Ignite | 召喚憤怒狂靈的擊中總是點燃 |
| Summoned Raging Spirits refresh their Duration when they Hit a Unique Enemy | 當召喚憤怒狂靈擊中傳奇敵人，刷新他們的持續時間 |
| Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy | 當召喚憤怒狂靈擊殺被點燃的敵人，會重新刷新他們的持續時間 |
| Raise Zombie does not require a corpse | 殭屍復甦不需要屍體 |
| Your Raised Zombies count as corpses | 你的殭屍復甦視為屍體 |
| Raised Zombies Cover Enemies in Ash on Hit | 殭屍復甦擊中時使敵人餘燼纏身 |
| Raised Zombies have Avatar of Fire | 殭屍復甦有火之化身 |
| {0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit | 有{0}%機率以隨機咒術詛咒擊中你的敵人，無視詛咒上限 |
| Curse Enemies which Hit you with a random Hex, ignoring Curse Limit | 以隨機咒術詛咒擊中你的敵人，無視詛咒上限 |
| Projectiles are fired in random directions | 投射物以隨機方向發射 |
| Non-Damaging Elemental Ailments you inflict have {0}% more Effect | 你造成的非傷害型異常狀態有 {0}% 更多效果 |
| Non-Damaging Elemental Ailments you inflict have {0}% less Effect | 你造成的非傷害型異常狀態有 {0}% 更少效果 |
| Gain a Flask Charge when you deal a Critical Strike while affected by Precision | 被精準影響時，你造成暴擊獲得 1 藥劑充能 |
| Recoup Effects instead occur over {0} seconds | 補償效果改為在{0}秒內生效 |
| Recover {0}% of Energy Shield when you Kill a Cursed Enemy | 當你擊殺被詛咒的敵人時，恢復 {0}% 能量護盾 |
| Recover {0}% of Life when you Curse a Non-Cursed Enemy | 當你詛咒未被詛咒的敵人時，恢復 {0}% 生命 |
| Recover {0}% of Mana when you Curse a Non-Cursed Enemy | 當你詛咒未被詛咒的敵人時，恢復 {0}% 魔力 |
| Recover {0} Life when you Suppress Spell Damage | 當你壓抑法術傷害時，恢復 {0} 生命 |
| Life Regeneration also Recovers Energy Shield | 生命回復也會恢復能量護盾 |
| Recover {0}% of Life when you use a Skill | 當你使用技能時，恢復 {0}% 生命 |
| Chill and Freeze Reflection | 反射冰緩和冰凍狀態 |
| {0}% chance to Reflect Enemy Non-Damaging Ailments | {0}% 機率反射敵人非傷害型異常狀態 |
| Non-Damaging Ailments Reflection | 反射非傷害型異常狀態 |
| Shock Reflection | 反射感電狀態 |
| Reflect Shocks applied to you to all Nearby Enemies | 反射感電狀態將同時對附近敵人產生效果 |
| Refresh Duration of Ignite, Chill and Shock on Enemies you Curse | 重置被你詛咒的敵人身上的點燃、冰緩和感電持續時間 |
| Regenerate {0}% Life over one second when hit while affected by Vitality | 被活力影響時，被擊中時 1 秒內回復 {0}% 生命 |
| Regenerate {1} Rage per second for every {0} Life Recovery per second from Regeneration | 每秒每從恢復中恢復{0}生命，每秒產生{1}盛怒 |
| Regenerate {1} Rage per second for every {0} Mana Recovery per second from Regeneration | 每秒每從恢復中恢復{0}魔力，每秒產生{1}盛怒 |
| Remove all Ailments and Burning when you gain Adrenaline | 當你獲得腎上腺素時，移除所有異常狀態和燃燒 |
| Elemental Ailments you inflict are removed from you | 你造成的元素異常狀態將會從你身上移除 |
| Remove Bleeding when you use a Life Flask | 當你使用生命藥劑時移除流血 |
| Removes Bleeding when you use a Warcry | 當你使用戰吼時移除流血 |
| Remove Chill and Freeze when you use a Flask | 當你使用藥劑時移除冰緩和冰凍 |
| Remove a Curse when you use a Mana Flask | 當你使用魔力藥劑時移除詛咒 |
| {0}% chance to remove Elemental Ailments when you Cast a Curse Spell | 當你施放詛咒法術時，有{0}%機率移除元素異常狀態 |
| Remove Elemental Ailments when you Cast a Curse Spell | 當你施放詛咒法術時，移除元素異常狀態 |
| Remove Ignite and Burning when you use a Flask | 當你使用藥劑時移除點燃和燃燒 |
| Remove Maim and Hinder when you use a Flask | 當你使用藥劑時移除癱瘓和阻礙 |
| Remove an Ailment when you use a Flask if all Equipped Items are Elder Items | 若已裝備的物品皆為尊師之物，使用藥劑時移除1個異常狀態 |
| Remove an Ailment when you Warcry | 當你使用戰吼時移除1個異常狀態 |
| {0}% chance to remove a random Charge from Enemy on Hit | 擊中時有{0}%機率移除敵人身上隨機1顆能量球 |
| Remove a random Elemental Ailment when you use a Mana Flask | 當你使用魔力藥劑時移除1個隨機元素異常狀態 |
| Remove a random non-Elemental Ailment when you use a Life Flask | 當你使用生命藥劑時，移除 1 個隨機非元素異常狀態 |
| Remove Shock when you use a Flask | 當你使用藥劑時移除感電 |
| Life that would be lost by taking Damage is instead Reserved | 將承受傷害損失的生命改為保留， |
| until you take no Damage to Life for {0} second | 直到你{0}秒內沒受到傷害 |
| until you take no Damage to Life for {0} seconds | 直到你{0}秒內沒受到傷害 |
| Critical Strikes with Lightning Skills Sap the Enemy | 閃電技能暴擊時殘喘敵人 |
| Scorch Enemies in Close Range when you Block | 當你格擋時，對近距離的敵人造成焦灼 |
| {0}% increased Bleed Duration on you | 增加 {0}% 你身上流血的持續時間 |
| {0}% reduced Bleed Duration on you | 減少 {0}% 你身上流血的持續時間 |
| When you Attack, take {0}% of Life as Physical Damage for | 當你攻擊時，每個戰吼竭盡的攻擊 |
| each Warcry Exerting the Attack | 使你承受 {0}% 生命的物理傷害 |
| {0}% increased Poison Duration on you | 增加{0}%你身上的中毒持續時間 |
| {0}% reduced Poison Duration on you | 減少{0}%你身上的中毒持續時間 |
| Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently | 若近期受到暴擊傷害，則不再受到暴擊的額外傷害 |
| Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot | 若你左戒指欄位為魔法戒指，不會受到來自暴擊的額外傷害 |
| You take no Extra Damage from Critical Strikes while there is only one nearby Enemy | 當附近只有 1 個敵人時，你不會承受暴擊的額外傷害 |
| While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes | 當附近最多有 1 個稀有或傳奇敵人，你不會承受暴擊的額外傷害 |
| You take no Extra Damage from Critical Strikes while Elusive | 靈巧時，你不會承受暴擊的額外傷害 |
| Bleeding Enemies you Kill with Hits Shatter | 你擊中擊殺流血的敵人會粉碎 |
| Poisoned Enemies you Kill with Hits Shatter | 你擊中擊殺中毒的敵人會粉碎 |
| Hits at Close Range with Shattering Steel Fortify | 使用鋼之碎擊近距離擊中護體 |
| Shattering Steel fires an additional Projectile | 鋼之碎擊發射1個額外投射物 |
| {0}% increased Effect of Shocks you inflict on Cursed Enemies | 你對受詛咒敵人造成的感電增加{0}%效果 |
| {0}% reduced Effect of Shocks you inflict on Cursed Enemies | 你對受詛咒敵人造成的感電減少{0}%效果 |
| Shock yourself for {0} Seconds when you Focus | 當你專注時，感電自己{0}秒 |
| their Life as Lightning Damage which cannot Shock | 爆炸不能造成感電 |
| {0}% chance to create Shocked Ground on Death, lasting {1} seconds | 死亡時有{0}%機率製造感電地面，持續{1}秒 |
| Create Shocked Ground on Death, lasting {0} seconds | 死亡時製造感電地面，持續{0}秒 |
| Shrapnel Ballista fires an additional Arrow | 彈片砲塔發射1支額外箭矢 |
| Shrapnel Ballista Pierces an additional Target | 彈片砲塔穿透1個額外目標 |
| Explosive Trap causes an additional smaller explosion | 爆裂陷阱造成1次額外小爆炸 |
| Summoned Skeleton Warriors are Permanent and Follow you | 召喚的骷髏戰視為永久並且跟隨你 |
| Channelling Skills Cost {0} Mana | 引導施放技能消耗{0}魔力 |
| Non-Channelling Skills Cost {0} Mana | 非引導施放技能消耗{0}魔力 |
| Non-Aura Skills Cost no Mana or Life while Focused | 專注時非光環技能不會消耗魔力或生命 |
| you consume a total of 12 Steel Shards | 技能發射{0}個額外投射物持續4秒 |
| Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades | 猛毒迴旋有{0}%機率保留迴旋之刃發射的每個已接住投射物 |
| Maximum {0} Eaten Soul | 吞噬靈魂上限{0} |
| Maximum {0} Eaten Souls | 吞噬靈魂上限{0} |
| Soulrend fires an additional Projectile | 靈體撕裂發射1個額外投射物 |
| Spark fires Projectiles in a circle | 電球以圓形型式發射投射物 |
| Spectral Shield Throw's Shield Projectile Chains an additional time | 盾靈投擲的盾牌投射物連鎖額外1次 |
| Spectral Shield Throw fires an additional Shard Projectile | 盾靈投擲發射1個額外碎片投射物 |
| Shard Projectiles Pierce all Targets | 碎片投射物穿透所有目標 |
| Your Raised Spectres also gain Arcane Surge when you do | 當你獲得秘能波動時，你的喚醒幽魂也會獲得 |
| Spectres do not travel between Areas | 幽魂不能在區域間穿梭 |
| Spells Deal Double Damage | 法術造成2倍傷害 |
| Spell Hits against you to inflict Poison | 法術對你擊中造成中毒 |
| Critical Strikes with Spells have {0}% chance to inflict Impale | 法術暴擊有 {0}% 機率造成穿刺 |
| Critical Strikes with Spells inflict Impale | 法術暴擊造成穿刺 |
| Spell Skills always deal Critical Strikes on final Repeat | 法術技能在最終重複時一定造成暴擊 |
| Spell Skills deal no Damage | 法術技能不能造成傷害 |
| Spell Skills cannot deal Critical Strikes except on final Repeat | 法術技能除了在最終重複外，不能造成暴擊 |
| {0}% chance to Hinder Enemies on Hit with Spells | 法術擊中時有{0}%機率阻礙敵人 |
| Hinder Enemies on Hit with Spells | 法術擊中時阻礙敵人 |
| Spirit Offering grants Minions {0}% increased Critical Strike Chance | 靈魂奉獻給予召喚物增加 {0}% 暴擊率 |
| Spirit Offering grants Minions {0}% reduced Critical Strike Chance | 靈魂奉獻給予召喚物減少 {0}% 暴擊率 |
| Spirit Offering grants {0}% to Critical Strike Multiplier | 靈魂奉獻 {0}% 暴擊加成 |
| Split Arrow fires Projectiles in Parallel | 分裂箭矢以平行發射投射物 |
| Storm Burst fires an additional Projectile | 風爆發射1個額外投射物 |
| Storm Rain fires an additional Arrow | 暴風雷雨發射1支額外箭矢 |
| Melee Hits with Strike Skills always Knockback | 打擊技能的近戰擊中必定擊退 |
| Skills that would Summon a Totem Summon two Totems instead | 召喚1個圖騰的技能會召喚2個圖騰 |
| Summoned Arbalists' Projectiles Fork | 召喚弩兵的投射物分裂 |
| Summoned Arbalists have {0}% chance to Freeze | 召喚弩兵有{0}%機率造成冰凍 |
| Summoned Arbalists have {0}% chance to Ignite | 召喚弩兵有 {0}% 機率造成點燃 |
| Summoned Arbalists have {0}% chance to Shock | 召喚弩兵有{0}%機率造成感電 |
| Summoned Raging Spirits' Melee Strikes deal Fire-only Splash | 召喚憤怒狂靈的近戰打擊只會對周圍目標 |
| Damage to Surrounding Targets | 造成火焰擴散傷害 |
| {0}% chance to Summon an additional Skeleton with Summon Skeletons | 有{0}%機率使用召喚骷髏召喚1個額外骷髏 |
| Summoned Phantasms have no Duration | 召喚的幻影沒有持續時間 |
| Summoned Skeletons Cover Enemies in Ash on Hit | 召喚骷髏擊中敵人時使敵人餘燼纏身 |
| Summoned Skeletons' hits can't be Evaded | 召喚骷髏的攻擊不能被閃避 |
| Doubles the values of Global Mods affecting Memories placed next to this Location | 放置於此地區旁邊的記憶，全域詞綴數值2倍 |
| Doubles the values of Memory Modifiers affecting Memories placed on this location | 放置於此地區的記憶，記憶詞綴數值2倍 |
| Triples the values of Global Mods affecting Memories placed on this location | 放置於此地區的記憶，全域詞綴數值3倍 |
| Memories at this location do not collapse | 此地區的記憶不會崩塌 |
| Allow for memories at or adjacent to this location have BONUS | 允許此地區和相鄰地區的記憶有加成 |
| Memories placed on this location can be run an additional time before Decaying | 放置於此地區的記憶在腐敗前可以進行額外1次 |
| Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories | 若所有相鄰地區都有記憶，放置於此地區的記憶全域詞綴數值3倍 |
| Applies a Memory Modifier to Memories placed on or next to this location | 套用1個記憶詞綴至放置於此或旁邊位置的記憶 |
| Memories placed on this location are unaffected by Global Mods | 放置於此地區的記憶不被全域詞綴影響 |
| Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters | 放置於地區記憶中的特別怪物被追憶之怪物取代 |
| Doubles bonuses to Quantity of Items Found in Memories placed on this location | 放置於此地區的記憶，掉落物品數量加成2倍 |
| Doubles bonuses to Rarity of Items Found in Memories placed on this location | 放置於此地區的記憶，掉落物品稀有度加成2倍 |
| Monsters Slain within Memories placed on this location drop no Items | 擊殺放置於此地區記憶的怪物不會掉落物品 |
| Doubles bonuses to Monster Pack Size in Memories placed on this location | 放置於此地區記憶中的怪物群大小加成2倍 |
| You have Tailwind if you have dealt a Critical Strike Recently | 若你近期有造成暴擊，你獲得流順之風 |
| Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past {0} seconds | 若你過去 {0} 秒有施放過衰弱，不會承受來自暴擊的額外傷害 |
| Tempest Shield has {0}% increased Buff Effect | 暴風之盾增加{0}%增益效果 |
| Tempest Shield has {0}% reduced Buff Effect | 暴風之盾減少{0}%增益效果 |
| Temporal Chains has no Reservation if Cast as an Aura | 若時空鎖鏈以光環施放沒有保留 |
| Total Recovery per second from Life Leech is Doubled | 來自生命偷取的總恢復為 2 倍 |
| Totems' Action Speed cannot be modified to below base value | 圖騰的行動速度不能被調整至基礎值之下 |
| Totems are Immune to Chaos Damage | 圖騰免疫混沌傷害 |
| Totems Hinder Enemies near them when Summoned | 圖騰被召喚時，阻礙它們附近敵人 |
| Totems Taunt Enemies around them for {0} second when Summoned | 當圖騰被召喚時，嘲諷它們附近的敵人{0}秒 |
| Traps cannot be triggered by Enemies | 陷阱不能被敵人觸發 |
| Traps cannot be Damaged | 陷阱不能被傷害 |
| Warcries cannot Exert Travel Skills | 戰吼不能竭盡快行技能 |
| Poison you inflict with Travel Skills is Reflected to you if you | 若你身上中毒少於5層， |
| have fewer than 5 Poisons on you | 你快行技能造成的中毒反射至你 |
| You are Unaffected by Bleeding if you've cast Vulnerability in the past {0} seconds | 若你過去{0}秒有施放過脆弱，你不會被流血影響 |
| Unaffected by Bleeding while affected by Malevolence | 被惡意影響時，不被流血影響 |
| You are Unaffected by Bleeding while Leeching | 偷取時你不被流血影響 |
| Unaffected by Blind | 不受致盲影響 |
| Unaffected by Burning Ground | 不被燃燒地面影響 |
| Unaffected by Burning Ground while affected by Purity of Fire | 被火焰淨化影響時，不被燃燒地面影響 |
| Unaffected by Chill | 不被冰緩影響 |
| Unaffected by Chilled Ground | 不被冰緩地面影響 |
| Unaffected by Chilled Ground while affected by Purity of Ice | 被冰霜淨化影響時，不被冰緩地面影響 |
| Unaffected by Conductivity while affected by Purity of Lightning | 被閃電淨化影響時，不被導電影響 |
| You are Unaffected by Corrupted Blood while Leeching | 偷取時你不會受到腐化之血的影響 |
| Unaffected by Curses while affected by Zealotry | 受狂熱影響時詛咒無影響 |
| Unaffected by Desecrated Ground | 不被腐化地面影響 |
| Unaffected by Elemental Weakness while affected by Purity of Elements | 被元素淨化影響時，不被元素要害影響 |
| Unaffected by Enfeeble while affected by Grace | 被優雅影響時，不被衰弱影響 |
| Unaffected by Flammability while affected by Purity of Fire | 被火焰淨化影響時，不被易燃影響 |
| You are Unaffected by Freeze if you've cast Frostbite in the past {0} seconds | 若你過去{0}秒有施放過凍傷，你不會被冰凍影響 |
| Unaffected by Frostbite while affected by Purity of Ice | 被冰霜淨化影響時，不被凍傷影響 |
| Unaffected by Ignite | 不被點燃影響 |
| You are Unaffected by Ignite if you've cast Flammability in the past {0} seconds | 若你過去{0}秒有施放過易燃，你不會被點燃影響 |
| Unaffected by Poison while affected by Malevolence | 被惡意影響時，不被到中毒影響 |
| Unaffected by Shock | 不被感電影響 |
| You are Unaffected by Shock if you've cast Conductivity in the past {0} seconds | 若你過去{0}秒有施放過導電，你不會被感電影響 |
| Unaffected by Shocked Ground | 不被感電地面影響 |
| Unaffected by Shocked Ground while affected by Purity of Lightning | 被閃電淨化影響時，不被感電地面影響 |
| Unaffected by Temporal Chains | 不被時空鎖鏈影響 |
| Unaffected by Temporal Chains while affected by Haste | 被迅捷影響時，不被時空鎖鏈影響 |
| Unaffected by Vulnerability while affected by Determination | 被堅定影響時，不被脆弱影響 |
| Skills deal {0}% more Damage for each Warcry Exerting them | 每個戰吼竭盡技能，造成 {0}% 更多傷害 |
| Skills deal {0}% less Damage for each Warcry Exerting them | 每個戰吼竭盡技能，造成 {0}% 更少傷害 |
| While your Passive Skill Tree connects to the Marauder's starting location, you gain: | 當你天賦樹和野蠻人起始點相連，你獲得： |
| While your Passive Skill Tree connects to the Duelist's starting location, you gain: | 當你天賦樹和決鬥者起始點相連，你獲得： |
| While your Passive Skill Tree connects to the Ranger's starting location, you gain: | 當你天賦樹和遊俠起始點相連，你獲得： |
| While your Passive Skill Tree connects to the Shadow's starting location, you gain: | 當你天賦樹和暗影刺客起始點相連，你獲得： |
| While your Passive Skill Tree connects to the Witch's starting location, you gain: | 當你天賦樹和女巫起始點相連，你獲得： |
| While your Passive Skill Tree connects to the Templar's starting location, you gain: | 當你天賦樹和聖堂武僧起始點相連，你獲得： |
| While your Passive Skill Tree connects to the Scion's starting location, you gain: | 當你天賦樹和貴族起始點相連，你獲得： |
| While your Passive Skill Tree connects to a class' starting location, you gain: | 當你天賦樹和職業起始點相連，你獲得： |
| Allocates {0} if you have the matching modifier on Forbidden Flesh | 若禁忌血肉上有符合的詞綴，配置{0} |
| Allocates {0} if you have the matching modifier on Forbidden Flame | 若禁忌烈焰上有符合的詞綴，配置{0} |
| {0}% more Maximum Life | {0}%更多最大生命 |
| {0}% less Maximum Life | {0}%更少最大生命 |
| When Hit during effect, {0}% of Life loss from Damage taken occurs over {1} seconds instead | 當效果持續時間被擊中時，承受傷害失去的{0}%生命改為{1}秒內失去 |
| Lose a Power Charge when Hit | 被擊中時失去1顆暴擊球 |
| {0}% more Energy Shield Recharge Rate | {0}%更多能量護盾充能率 |
| Traps from Skills are thrown randomly around targeted location | 來自技能的陷阱被隨機投擲到目標位置附近 |
| You take no damage from hits you Block | 你不會受到你格擋擊中的傷害 |
| Scourge Arrow creates an additional spore pod at Maximum Stages | 天譴之箭在最大層數時，製造1個額外黴孢 |
| Vitality has no Reservation | 活力無保留 |
| Volcanic Fissure deals {0}% increased Damage | 炎火脈動增加{0}%傷害 |
| Volcanic Fissure deals {0}% reduced Damage | 炎火脈動減少{0}%傷害 |
| Volcanic Fissure fires an additional Projectile | 炎火脈動發射1個額外投射物 |
| Volcanic Fissure fires {0} additional Projectiles | 炎火脈動發射{0}個額外投射物 |
| Volcanic Fissure travels {0}% faster | 炎火脈動蔓延加速{0}% |
| Volcanic Fissure travels {0}% slower | 炎火脈動蔓延減緩{0}% |
| Vulnerability has no Reservation if Cast as an Aura | 若脆弱以光環施放沒有保留 |
| Wand Attacks fire an additional Projectile | 法杖攻擊發射 1 個額外投射物 |
| Warcries Knock Back and Interrupt Enemies in a smaller Area | 戰吼小範圍擊退和干擾敵人 |
| Warcries have infinite Power | 戰吼有無限強度 |
| Warcries count total Power of Enemies in Range | 戰吼計算範圍內敵人的總強度 |
| Warcries count total Power of Enemies and Allies in Range | 戰吼計算範圍內敵人和友方的總強度 |
| Warcries count total Power of Enemies and Corpses in Range | 戰吼計算範圍內敵人和屍體的總強度 |
| Warcries count total Power of Enemies, Aliies and Corpses in Range | 戰吼計算範圍內敵人、友方和屍體的總強度 |
| Enemies Cursed by you are Hindered if {0}% of Curse Duration expired | 若詛咒的持續時間過了{0}%，被你詛咒的敵人受到阻礙 |
| Speed if 25% of Curse Duration expired | 受到阻礙並減少{0}%移動速度 |
| Wrath has no Reservation | 雷霆無保留 |
| If you've Attacked Recently, you | 若你近期有攻擊過，你 |
| If you've Cast a Spell Recently, you | 若你近期有施放法術，你和 |
| You are Cursed with Conductivity | 你被導電詛咒 |
| You are Cursed with Despair | 你被絕望詛咒 |
| You are Cursed with Elemental Weakness | 你被元素要害詛咒 |
| You are Cursed with Enfeeble | 你被衰弱詛咒 |
| You are Cursed with Flammability | 你被易燃詛咒 |
| You are Cursed with Frostbite | 你被凍傷詛咒 |
| You are Cursed with Temporal Chains | 你被時空鎖鏈詛咒 |
| You cannot be Hindered | 你不能被阻礙 |
| You cannot have non-Animated Minions | 你不能獲得非幻化的召喚物 |
| You cannot have Non-Spectre Minions | 你不能有非幽魂的召喚物 |
| Cannot inflict Curses | 無法造成詛咒 |
| You count as on Low Life while not on Full Life | 你沒有滿血時被視為貧血狀態 |
| You have no Armour or Maximum Energy Shield | 你沒有護甲或最大能量護盾 |
| Aura Skills other than Anger are Disabled | 除了憤怒外的光環技能都失效 |
| Aura Skills other than Clarity are Disabled | 除了清晰外的光環技能都失效 |
| Aura Skills other than Determination are Disabled | 除了堅定外的光環技能都失效 |
| Aura Skills other than Discipline are Disabled | 除了紀律外的光環技能都失效 |
| Aura Skills other than Grace are Disabled | 除了優雅外的光環技能都失效 |
| Aura Skills other than Haste are Disabled | 除了迅捷外的光環技能都失效 |
| Aura Skills other than Hatred are Disabled | 除了憎恨外的光環技能都失效 |
| Aura Skills other than Malevolence are Disabled | 除了惡意外的光環技能都失效 |
| Aura Skills other than Precision are Disabled | 除了精準外的光環技能都失效 |
| Aura Skills other than Pride are Disabled | 除了驕傲外的光環技能都失效 |
| Aura Skills other than Purity of Elements are Disabled | 除了元素淨化外的光環技能都失效 |
| Aura Skills other than Purity of Fire are Disabled | 除了火焰淨化外的光環技能都失效 |
| Aura Skills other than Purity of Ice are Disabled | 除了冰霜淨化外的光環技能都失效 |
| Aura Skills other than Purity of Lightning are Disabled | 除了閃電淨化外的光環技能都失效 |
| Aura Skills other than Vitality are Disabled | 除了活力外的光環技能都失效 |
| Aura Skills other than Wrath are Disabled | 除了雷霆外的光環技能都失效 |
| Aura Skills other than Zealotry are Disabled | 除了狂熱外的光環技能都失效 |
| Your Mark Transfers to another Enemy when Marked Enemy dies | 當被印記的敵人死亡時，你的印記轉移至其他敵人 |
| Your Mark has a {0}% chance to Transfer to another Enemy when Marked Enemy dies | 當被印記的敵人死亡時，你的印記有 {0}% 機率轉移至其他敵人 |
| Your Movement Skills are Disabled | 你的位移技能失效 |
| Effects of Profane Ground you create Linger for {0} second | 你製造褻瀆地面的效果停留{0}秒 |
| Effects of Profane Ground you create Linger for {0} seconds | 你製造褻瀆地面的效果停留{0}秒 |
| Your Spells are disabled | 你的法術被禁用 |
| Travel Skills other than Dash are Disabled | 除了幻步的快行技能不能使用 |
| All Damage inflicts Poison while affected by Glorious Madness | 被榮耀瘋癲影響時，所有傷害造成中毒 |
| You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness | 被榮耀瘋癲影響時，你獲得點燃、冰緩和感電匯流 |
| Immune to Elemental Ailments while affected by Glorious Madness | 被榮耀瘋癲影響時，免疫元素異常狀態 |
| your Skills have dealt a Critical Strike Recently | 每秒每顆暴擊球承受 {0} 閃電傷害 |
| When used in the Synthesiser, the new item will have an additional Herald Modifier | 當在追憶喚器使用時，新物品會有1個額外捷光環詞綴 |
| Survival | 存活 |
| Primordial | 先祖 |
| Zealotry has no Reservation | 狂熱無保留 |
| Chaos Resistance is Zero | 混沌抗性為 0 |
| Summoned Golems are Aggressive | 召喚魔像有侵略性 |
| Notable Passive Skills in Radius are Transformed to | 範圍內的強力天賦轉化為 |
| Melee Hits count as Rampage Kills | 近戰擊中視為暴怒擊殺 |
| Rampage | 暴怒 |
| Acrobatics | 移形換影 |
| Perfect Agony | 絕對受難 |
| Ancestral Bond | 先祖魂約 |
| Avatar of Fire | 火之化身 |
| Battlemage | 戰法 |
| Blood Magic | 祭血術 |
| Call to Arms | 武裝召喚 |
| Chaos Inoculation | 異靈之體 |
| Conduit | 能量連結 |
| Corrupted Soul | 腐化之魂 |
| Crimson Dance | 緋紅舞蹈 |
| Divine Flesh | 神聖血肉 |
| Divine Shield | 聖盾 |
| Eldritch Battery | 異能魔力 |
| Elemental Equilibrium | 元素之相 |
| Elemental Overload | 元素超載 |
| Supreme Decadence | 至高．頹廢 |
| Eternal Youth | 青春永駐 |
| Everlasting Sacrifice | 永恆奉獻 |
| Ghost Dance | 鬼舞 |
| Ghost Reaver | 靈能護體 |
| Glancing Blows | 側身之擊 |
| Hex Master | 邪法宗師 |
| Hollow Palm Technique | 空掌之術 |
| The Impaler | 穿刺者 |
| Iron Reflexes | 霸體 |
| Lethe Shade | 忘卻陰影 |
| Magebane | 咒術災厄 |
| Mind Over Matter | 心靈昇華 |
| The Agnostic | 不可知論 |
| Pain Attunement | 苦痛靈曲 |
| Precise Technique | 精準科技 |
| Arrow Dancing | 箭矢閃躍 |
| Inner Conviction | 內觀信念 |
| Zealot's Oath | 狂熱者的誓言 |
| Runebinder | 束縛印 |
| Imbalanced Guard | 不平衡守衛 |
| Secrets of Suffering | 磨難秘辛 |
| Shared Suffering | 苦難共磨 |
| Solipsism | 唯我論 |
| Immortal Ambition | 不朽野望 |
| Iron Grip | 堅鐵之力 |
| Supreme Ego | 至高．自我 |
| Unwavering Stance | 烈士意志 |
| Vaal Pact | 瓦爾冥約 |
| Versatile Combatant | 多重戰 |
| Wicked Ward | 惡毒牢房 |
| Wind Dancer | 風魔舞者 |
| Far Shot | 狙擊 |
| Resolute Technique | 堅毅之心 |
| Iron Will | 鋼鐵意志 |
| Summoned Skeletons have Avatar of Fire | 召喚有火之化身的骷髏 |
| Attacks Cost Life instead of Mana | 攻擊消耗生命而不是魔力 |
| You have Crimson Dance if you have dealt a Critical Strike Recently | 若你近期有造成暴擊則獲得緋紅舞蹈 |
| You have Crimson Dance while you have Cat's Stealth | 當你有傲貓隱身時獲得緋紅舞蹈 |
| You have Iron Reflexes while at maximum Frenzy Charges | 最大狂怒球狀態下，你獲得霸體 |
| You have Mind over Matter while at maximum Power Charges | 最大暴擊球狀態下，你獲得心靈昇華 |
| You have Vaal Pact while at maximum Endurance Charges | 當耐力球達上限時，你獲得瓦爾冥約 |
| You have Vaal Pact while all Socketed Gems are Red | 當所有插槽中寶石為紅色時，你獲得瓦爾冥約 |
| Iron Reflexes while stationary | 靜止不動時獲得霸體 |
| You have Resolute Technique while you do not have Elemental Overload | 當你沒有元素超載時獲得堅毅之心 |
| Skills which throw Traps Cost Life instead of Mana | 投擲陷阱的技能消耗生命而非魔力 |
| You have Zealot's Oath if you haven't been hit recently | 若你近期沒有被擊中，你會有狂熱誓言 |
| You have Far Shot while you do not have Iron Reflexes | 你沒有霸體時，你獲得狙擊 |
| Gore Footprints | 瘀血爪印 |
| Celestial Footprints | 絢麗眾星 |
| Demigod Footprints | 半神爪印 |
| Extra gore | 更多鮮血 |
| Burning Hoofprints | 燃燒蹄印 |
| Mercury Footprints | 水銀爪印 |
| The Herald of the Scourge drops an additional Balance of Terror with an extra Modifier | 災魘先鋒掉落 1 個額外有 1 個額外詞綴的恐怖平衡 |
| Aureus Coins are converted to Experience upon defeating the Herald of the Scourge | 災魘先鋒後，奧瑞厄斯幣轉化至經驗 |
| Aureus Coins are converted to Relics upon defeating the Herald of the Scourge | 災魘先鋒後，奧瑞厄斯幣轉化至聖物 |
| Aureus Coins are converted to Unique Items upon defeating the Herald of the Scourge | 災魘先鋒後，奧瑞厄斯幣轉化至傳奇物品 |
| The Herald of the Scourge deals {0}% more Damage | 災魘先鋒造成 {0}% 更多傷害 |
| The Herald of the Scourge deals {0}% less Damage | 災魘先鋒造成 {0}% 更少傷害 |
| The Herald of the Scourge takes {0}% more Damage | 災魘先鋒承受 {0}% 更多傷害 |
| The Herald of the Scourge takes {0}% less Damage | 災魘先鋒承受 {0}% 更少傷害 |
| The Herald of the Scourge drops an additional Sanctified Relic | 災魘先鋒掉落 1 個額外神化聖物 |
| The Herald of the Scourge drops {0} additional Sanctified Relics | 災魘先鋒掉落 {0} 個額外神化聖物 |
| The Herald of the Scourge drops an additional Invocation | 災魘先鋒掉落1個額外祈禱 |
| The Herald of the Scourge drops {0} additional Invocations | 災魘先鋒掉落{0}個額外祈禱 |
| The Herald of the Scourge drops the Original Sin | 災魘先鋒掉落原罪 |
| Cannot have Inspiration | 不會有啟發 |
| Cannot recover Resolve | 不會恢復決心 |
| Rooms are unknown on the Sanctum Map | 聖域地圖上房間為未知 |
| Maximum Resolve is {0} | 最大決心為 {0} |
| Cannot have Boons | 不會有恩惠 |
| This item is destroyed when your Sanctum ends | 當你的聖域結束時，此物品被摧毀 |
| All Elemental Damage Converted to Chaos Damage | 全部元素傷害轉化至混沌傷害 |
| Nearby Enemies' Chaos Resistance is 0 | 附近敵人的混沌抗性為 0 |
| Summons {0} Skeleton Soldiers | 召喚 {0} 隻骷髏士兵 |
| Grants {0}% increased Critical Strike Chance | 增加 {0}% 暴擊率 |
| Grants {0}% reduced Critical Strike Chance | 減少 {0}% 暴擊率 |
| Buff grants {0}% increased Critical Strike Chance per Stage | 每層增益增加 {0}% 暴擊率 |
| Buff grants {0}% reduced Critical Strike Chance per Stage | 每層增益減少 {0}% 暴擊率 |
| Labyrinth owner receives an additional use of the Divine Font | 帝王迷宮持有者獲得額外使用1次神聖之泉 |
| Labyrinth owner receives {0} additional uses of the Divine Font | 帝王迷宮持有者獲得額外使用{0}次神聖之泉 |
| {0}% chance to Ignore Stuns While Using this Skill | 使用此技能時，有{0}%機率無視暈眩 |
| Ignore Stuns While Using this Skill | 使用此技能時，無視暈眩 |
| You and nearby Allies gain {0}% increased Energy Shield Recharge Rate | 你和附近友方獲得增加 {0}% 能量護盾充能率 |
| You and nearby Allies gain {0}% reduced Energy Shield Recharge Rate | 你和附近友方獲得減少 {0}% 能量護盾充能率 |
| All Damage from Monsters' Hits can Freeze | 來自怪物擊中的所有傷害都可造成冰凍 |
| All Damage from Monsters' Hits can Ignite | 來自怪物擊中的所有傷害都可造成點燃 |
| All Damage from Monsters' Hits can Poison | 來自怪物擊中的所有傷害都可造成中毒 |
| All Damage from Monsters' Hits can Shock | 來自怪物擊中的所有傷害都可造成感電 |
| {0}% chance to Ignore Stuns while Using Supported Skills | 使用被輔助的技能時，有{0}%機率無視暈眩 |
| Ignore Stuns while Using Supported Skills | 使用被輔助的技能時，無視暈眩 |
| When Hit, lose a Ghost Shroud to Recover Energy Shield equal to {0}% of your Evasion Rating | 被擊中時，失去 1 層幽魂屍布以回復 {0}% 等同你閃避值的能量護盾 |
| {0}% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour | 當你使用鑲嵌於身體護甲的技能時，有{0}%機率觸發此法術 |
| Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour | 當你使用鑲嵌於身體護甲的技能時，觸發此法術 |
| This Skill cannot Knock Enemies Back | 此技能不能擊退敵人 |
| Added Chaos Damage equal to {0}% of Flask's Recovery Amount if Charges were consumed from a Life Flask | 若消耗生命藥劑充能，附加等同{0}%藥劑的恢復總量的混沌傷害 |
| Stronger Pulses have {0} to Radius | 強脈衝{0}範圍 |
| Chills from Hits always reduce Action Speed by at least {0}% | 擊中造成的冰緩必定減少至少{0}%行動速度 |
| Socketed Support Gems can also Support Skills from Equipped Body Armour | 插槽中的輔助寶時同時輔助你胸甲的技能 |
| Socketed Gems are Supported by Level {0} Momentum | 插槽中寶石被等級{0}的氣勢輔助 |
| {0}% chance to Ignore Stuns while using Socketed Attack Skills | 使用插槽中的攻擊技能時，有{0}%機率無視暈眩 |
| Ignore Stuns while using Socketed Attack Skills | 使用插槽中的攻擊技能時無視暈眩 |
| Skills from Equipped Helmet Penetrate {0}% Elemental Resistances | 你頭部裝備上的技能穿透{0}%元素抗性 |
| Skills from Equipped Gloves have {0}% increased Area of Effect | 你手部裝備上的技能增加{0}%範圍效果 |
| Skills from Equipped Boots Leech {0}% of Damage as Life | 你腳部裝備上的技能所造成的 {0}% 傷害偷取生命 |
| Skills from Equipped Helm have {0} to maximum number of Summoned Totems | 頭盔上的技能{0}召喚圖騰最大數量 |
| {0} to Evasion Rating per {1} Maximum Energy Shield on Equipped Helmet | 裝備的頭盔每 {1} 最大能量護盾 {0} 閃避值 |
| {0} to maximum Energy Shield per {1} Evasion Rating on Equipped Body Armour | 裝備的胸甲每 {1} 閃避值 {0} 最大能量護盾 |
| Removes {0} of your Life per Enemy Hit | 每擊中一名敵人，你的生命移除{0} |
| Removes {0} of your Life and Mana per Enemy Hit | 每擊中一個敵人，移除你{0}生命和魔力 |
| Removes {0} of your Mana per Enemy Hit | 每擊中一個敵人，移除你{0}魔力 |
| {0}% chance to Ignore Stuns while Casting | 施放時，有{0}%機率無視暈眩 |
| Ignore Stuns while Casting | 施放時無視暈眩 |
| {0}% reduced effect of Non-Curse Auras from your Skills on your Minions | 減少{0}%你召喚物身上來自你技能的非詛咒光環效果 |
| Cannot Block Attack Damage | 不能格擋攻擊傷害 |
| {0}% more Damage with Arrow Hits at Close Range | 近距離使用弓擊中時造成{0}%更多傷害 |
| {0}% chance to Block Projectile Attack Damage | {0}%投射物攻擊傷害格擋率 |
| Gain a Power Charge on Kill | 擊殺時獲得 1 顆暴擊球 |
| Armour from Equipped Body Armour is doubled | 來自已裝備身體護甲的護甲值加倍 |
| Gain a Power, Frenzy or Endurance Charge on Kill | 擊殺時獲得 1 顆暴擊、狂怒或耐力球 |
| Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration | 回春圖騰同時給予等同{0}%它生命回復的魔力回復 |
| Summon {0} additional Skeletons with Summon Skeletons | 使用召喚骷髏召喚{0}個額外骷髏 |
| {0}% increased Sentinel of Absolution Duration | 增加{0}%赦免哨兵的持續時間 |
| {0}% reduced Sentinel of Absolution Duration | 減少{0}%赦免哨兵的持續時間 |
| Increases and Reductions to Armour also apply to Energy Shield Recharge Rate | 護甲值增減也套用於能量護盾充能率 |
| {0}% increased Area of Effect per second you've been stationary, up to a maximum of {1}% | 根據你站立的時間，每秒增加{0}%範圍效果，最多{1}% |
| {0}% reduced Area of Effect per second you've been stationary, up to a maximum of {1}% | 根據你站立的時間，每秒減少{0}%範圍效果，最多{1}% |
| {0} to Armour per {1} Maximum Energy Shield on Equipped Helmet | 裝備頭盔上每 {1} 最大能量護盾 {0} 護甲 |
| Armour also applies to Chaos Damage taken from Hits | 護甲同時套用至承受擊中的混沌傷害 |
| {0}% reduced Charge Duration | 減少{0}%能量球持續時間 |
| {0}% increased Evasion Rating from Equipped Body Armour | 來自已裝備身體護甲的閃避值增加{0}% |
| {0}% reduced Evasion Rating from Equipped Body Armour | 來自已裝備身體護甲的閃避值減少{0}% |
| Cannot Block Spell Damage | 不能格擋法術傷害 |
| {0}% reduced Effect of Consecrated Ground you create | 減少{0}%你製造奉獻地面的效果 |
| Critical Strikes do not inherently inflict non-Damaging Ailments | 暴擊不會造成非傷害型的異常狀態 |
| {0} to Energy Shield per {1} Evasion on Equipped Boots | 裝備鞋子上每 {1} 閃避 {0} 能量護盾 |
| {0} to Evasion Rating per {1} Armour on Equipped Gloves | 裝備的手套上每 {1} 護甲 {0} 閃避值 |
| {0}% increased Explicit Caster Damage Modifier magnitudes | 增加{0}%變動法術傷害詞綴的大小 |
| {0}% reduced Explicit Caster Damage Modifier magnitudes | 減少{0}%變動法術傷害詞綴的大小 |
| Immune to Withered | 免疫凋零 |
| Elemental Ailments are inflicted on you instead of Linked targets | 對你造成元素異常狀態，而不是連結的目標 |
| {0}% more Quantity of Items Dropped by Imprisoned Monsters | 受精髓禁錮的怪物有{0}%更多物品掉落數量 |
| Players' and Monsters' Hexes are Reflected | 玩家和怪物的咒術被反射 |
| {0}% increased Energy Shield from Equipped Body Armour | 增加{0}%已裝備身體護甲的能量護盾 |
| {0}% increased Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently | 若你近期承受殘暴打擊，增加 {0}% 來自偷取的每秒生命最大總恢復 |
| {0}% reduced Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently | 若你近期承受殘暴打擊，減少 {0}% 來自偷取的每秒生命最大總恢復 |
| Non-Vaal Strike Skills target {0} additional nearby Enemy | 非瓦爾打擊技能瞄準{0}額外附近敵人 |
| Non-Vaal Strike Skills target {0} additional nearby Enemies | 非瓦爾打擊技能瞄準{0}額外附近敵人 |
| Mines Hinder Enemies near them for {0} second when they Land | 當地雷落地時，阻礙附近敵人{0}秒 |
| Mines Hinder Enemies near them for {0} seconds when they Land | 當地雷落地時，阻礙附近敵人{0}秒 |
| Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing | 當你擁有迷蹤效果時，附近敵人具有火焰、冰冷和閃電曝曬 |
| Inherent effects from having Rage are Doubled | 固有的盛怒效果2倍 |
| Remove a random Non-Elemental Ailment when you use a Life Flask | 當你使用生命藥劑時移除1個隨機非元素異常狀態 |
| Regenerate {0} Life per Second while in Blood Stance | 血腥姿態時，每秒回復{0}生命 |
| {0}% chance to Ignore Stuns while Casting Storm Burst | 施放風爆時，有{0}%機率無視暈眩 |
| {0}% more Attack Speed if Dual Wielding | 當雙持武器時，{0}% 更多攻擊速度 |
| {0}% less Attack Speed if Dual Wielding | 當雙持武器時，{0}% 更少攻擊速度 |
| Warcry Skills have {0}% reduced Area of Effect | 戰吼技能減少{0}%範圍效果 |
| {0}% additional Physical Damage Reduction per second you've been stationary, up to a maximum of {1}% | 你站立的每秒，有{0}%額外物理傷害減免，最多{1}% |
| Regenerate {0}% of Life per second for each second you've been stationary, up to a maximum of {1}% | 你站立的每秒，每秒回復 {0}% 生命，最多 {1}% |
| Animated Weapons are transformed into random Unique Weapons with Level Requirement between {0} and {1} | 幻化武器轉化至物品需求等級{0}至{1}的隨機傳奇武器 |
| Increases and Reductions to Cast Speed apply to this Skill's Attack Speed | 增加和減少施放速度套用至此技能的攻擊速度 |
| Increases and Reductions to Cast Speed apply to this Skill's Attack Speed at {0}% of their value | 增加和減少施放速度以{0}%它們的值，套用至此技能的攻擊速度 |
| Projectiles change direction {0} time | 投射物改變方向{0}次 |
| Projectiles can Hit targets each time they change direction | 投射物每次改變方向可以擊中目標 |
| Projectiles change direction {0} times | 投射物改變方向{0}次 |
| Buff grants {0} Mana Regeneration per second | 增益效果給予每秒回復 {0} 魔力 |
| Buff grants {0} Energy Shield Regeneration per second | 增益效果給予每秒回復 {0} 能量護盾 |
| Link breaks if target leaves range or line of sight for 8 seconds | 若目標離開範圍或視線範圍 4 秒，連結會破除 |
| Burning Ground lasts {0} seconds | 燃燒地面持續{0}秒 |
| {0} seconds to time between gaining Momentum while Channelling a Supported Skill | 引導施放被輔助的技能時，{0} 秒獲得氣勢間的時間 |
| Gain {0} Momentum when you Use a Supported Skill | 當你使用被輔助的技能時，獲得 {0} 氣勢 |
| Gain {1} Momentum every {0} seconds while Channelling a Supported Skill | 引導施放被輔助的技能時，每 {0} 秒獲得 {1} 氣勢 |
| Lose all Momentum if you Move | 若你移動將失去全部氣勢 |
| Supported Skills have {0}% increased Attack Speed per Momentum | 被輔助的技能根據每層氣勢，增加 {0}% 攻擊速度 |
| Supported Skills have {0}% reduced Attack Speed per Momentum | 被輔助的技能根據每層氣勢，減少 {0}% 攻擊速度 |
| Swiftness grants {0}% increased Movement Speed per Momentum lost | 迅速根據失去每層氣勢，增加 {0}% 移動速度 |
| Swiftness grants {0}% reduced Movement Speed per Momentum lost | 迅速根據失去每層氣勢，減少 {0}% 移動速度 |
| Supported Skills have a {0}% chance to Trigger Prismatic Burst on Hit | 被輔助的技能在擊中時有{0}%機率觸發三相爆發 |
| Supported Skills will Trigger Prismatic Burst on Hit | 被輔助的技能在擊中時觸發三相爆發 |
| This Attack and Minions have {0}% increased Attack Speed per Momentum | 此攻擊和召喚物根據每層氣勢，增加 {0}% 攻擊速度 |
| This Attack and Minions have {0}% reduced Attack Speed per Momentum | 此攻擊和召喚物根據每層氣勢，減少 {0}% 攻擊速度 |
| When you reach {0} Momentum, lose all Momentum and gain Swiftness for {0} seconds | 當你到達 {0} 氣勢時，失去全部氣勢並獲得迅速 {1} 秒 |
| When Minions reach {2} Momentum, they lose all Momentum and gain Swiftness for a Base Duration of {0} seconds | 當召喚物到達 {2} 氣勢時，它們會失去全部氣勢，並獲得有基礎持續時間 {0} 秒的迅速 |
| Gain {0} Momentum when you Use this Attack | 當你使用此攻擊時，獲得 {0} 氣勢 |
| Minions gain {0} Momentum when they Attack | 當召喚物攻擊時，它們獲得 {0} 氣勢 |
| Minions gain {1} Momentum every {0} seconds while Channelling an Attack | 引導施放攻擊時，召喚物每 {0} 秒獲得 {1} 氣勢 |
| Minions lose all Momentum if they Move | 若召喚物移動，它們將失去全部氣勢 |
| Gain {1} Momentum every {0} seconds while Channelling this Attack | 引導施放此攻擊時，每 {0} 秒獲得 {1} 氣勢 |
| Minions have {0}% increased Attack Speed per Momentum | 召喚物根據每層氣勢，增加 {0}% 攻擊速度 |
| Minions have {0}% reduced Attack Speed per Momentum | 召喚物根據每層氣勢，減少 {0}% 攻擊速度 |
| Nearby Enemies have {0}% increased Cooldown Recovery Rate | 附近敵人增加{0}%冷卻時間恢復速度 |
| Nearby Enemies have {0}% reduced Cooldown Recovery Rate | 附近敵人減少{0}%冷卻時間恢復速度 |
| {0} Bolts | 發彈數{0} |
| Impacts have {0}% more Area of Effect | 撞擊有{0}%更多範圍效果 |
| Impacts have {0}% less Area of Effect | 撞擊有{0}%更少範圍效果 |
| Aura also grants Mana Regeneration equal to {0}% of its Life Regeneration | 光環同時有等同{0}%它生命回復的魔力回復 |
| {0}% to Critical Strike Chance when Cast on Frostbolt | 當施放寒冰彈時 {0}% 暴擊率 |
| All Damage can Sap | 全部傷害可以造成殘喘 |
| Animated Lingering Blades have {0}% to Critical Strike Chance | 幻化剩餘劍刃 {0}% 暴擊率 |
| Debuff applies {0}% reduced Cooldown Recovery Rate to affected Enemies | 減益效果對被影響的敵人減少{0}%冷卻時間恢復速度 |
| Enemies inside are Hindered and Unnerved | 裡面的敵人被阻礙和膽怯 |
| {0}% chance for Bleeding to deal {1}% more Damage | 流血有 {0}% 機率造成 {1}% 更多傷害 |
| Effects of Boiling Blood Linger for {0} second | 沸騰之血的效果持續{0}秒 |
| Effects of Boiling Blood Linger for {0} seconds | 沸騰之血的效果持續{0}秒 |
| {0}% chance to Blind Enemies on Hit with Attacks while in Sand Stance | 沙戮姿態時，使用攻擊擊中有{0}%機率致盲敵人 |
| Blind Enemies on Hit with Attacks while in Sand Stance | 沙戮姿態時，使用攻擊擊中致盲敵人 |
| Attacks have {0}% chance to cause Bleeding while in Blood Stance | 血腥姿態時，攻擊有{0}%機率造成流血 |
| Attacks cause Bleeding while in Blood Stance | 血腥姿態時，攻擊造成流血 |
| Branded Enemies Explode on Death dealing a quarter of their maximum Life as Chaos damage | 被烙印的敵人死亡時爆炸，造成等同他們最大生命四分之一的混沌傷害 |
| This Skill is Triggered when you Attack with Perforate or Lacerate | 當你使用裂地刺穿或破空斬攻擊時，觸發此技能 |
| {0}% chance to inflict Scorch, Brittle and Sapped | {0}%機率造成焦灼、易碎和殘喘 |
| Always inflict Scorch, Brittle and Sapped | 總是造成焦灼、易碎和殘喘 |
| This Skill is Triggered when you attack with Mirror Arrow | 當你使用魅影射擊攻擊時，觸發此技能 |
| This Skill is Triggered when you Explode a Corpse using Detonate Dead | 當你使用屍體爆破爆炸屍體時，觸發此技能 |
| This Skill is Triggered when you Stun an Enemy with Heavy Strike or Boneshatter | 當你使用沉重之擊或碎骨暈眩敵人時，觸發此技能 |
| This Skill is Triggered when you Cast Storm Burst or Divine Ire | 當你施放風爆或聖怒時，觸發此技能 |
| This Skill is Triggered every second while you Channel Winter Orb | 你引導施放凜冬之球時，每秒觸發此技能 |
| This Skill is Triggered at the Final Burst Location of Glacial Cascade | 冰川之刺最終的爆炸位置觸發此技能 |
| This Skill is Triggered when you attack with Blink Arrow | 當你使用閃現射擊攻擊時，觸發此技能 |
| This Skill is Triggered on Critical Strike with Cleave or Reave | 使用劈砍或衝擊波暴擊時，觸發此技能 |
| This Skill is Triggered when you attack with Split Arrow or Tornado Shot | 當你使用分裂箭矢或龍捲射擊攻擊時，觸發此技能 |
| {0}% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target | 對被光環影響的目標造成的擊中傷害，有{0}%先從圖騰的生命扣除，然後再扣除目標的生命 |
| Maximum {0} Ascended Sentinel of Absolution | 昇華的赦免哨兵最大上限{0} |
| Ascended Sentinel does not count towards the regular limit | 昇華的哨兵不列入一般的上限 |
| Maximum {0} Ascended Sentinels of Absolution | 昇華的赦免哨兵最大上限{0} |
| Ascended Sentinels do not count towards the regular limit | 昇華的哨兵不列入一般的上限 |
| Maximum {0} Ascended Sentinel of Dominance | 昇華的統御哨兵最大上限{0} |
| Ascended Sentinel does not count towards the regular limits | 昇華的護衛不列入一般的上限 |
| Maximum {0} Ascended Sentinels of Dominance | 昇華的統御哨兵最大上限{0} |
| Ascended Sentinels do not count towards the regular limits | 昇華的護衛不列入一般的上限 |
| Gain Soul Eater for {0} seconds on Killing Blow against Rare and Unique Enemies | 對稀有和傳奇敵人的擊殺之擊獲得噬魂者{0}秒 |
| {0}% chance to gain Soul Eater for {1} seconds on Killing Blow against Rare and Unique Enemies | 對稀有和傳奇敵人的擊殺之擊，有{0}%機率獲得噬魂者{1}秒 |
| Enemies Frozen become Covered in Frost for {0} seconds as they Unfreeze | 被冰凍的敵人解凍時，變成霜寒纏身{0}秒 |
| {0}% chance to affect the same area again when finished | 當結束時有 {0}% 機率再次影響同區域 |
| Final Impact deals {0}% more Damage with Hits and Ailments | 最終撞擊造成 {0}% 更多擊中和異常狀態傷害 |
| Final Impact deals {0}% less  Damage with Hits and Ailments | 最終撞擊造成 {0}% 更少擊中和異常狀態傷害 |
| Starts with {0} additional Stages | 起始有{0}額外層數 |
| {0}% of Physical Damage as Extra Fire Damage while linked to Searing Bond | 和灼熱連結連結時，有 {0}% 物理傷害的額外火焰傷害 |
| {0}% chance for Ignites to deal {1}% more Damage | 點燃有 {0}% 機率造成 {1}% 更多傷害 |
| Killing Blows Consume corpses to Recover {0}% of Life | 擊殺之擊消耗屍體恢復 {0}% 生命 |
| Maximum {0} Summoned Mirage Sharpshooter | 召喚幻影神槍手最大上限{0} |
| Summons {0} Mirage Sharpshooter which uses this Skill | 召喚{0}個使用此技能的幻影神槍手 |
| Mirage Sharpshooters fire at your target when you use Ice Shot | 當你使用冰霜射擊時，幻影神槍手向你的目標射擊 |
| Maximum {0} Summoned Mirage Sharpshooters | 召喚幻影神槍手最大上限{0} |
| Summons {0} Mirage Sharpshooters which use this Skill | 召喚{0}個使用此技能的幻影神槍手 |
| Penetrate {0}% Fire Resistance per {1} Dexterity | 每{1}點敏捷穿透{0}%火焰抗性 |
| {0}% chance for Poisons to deal {1}% more Damage | 中毒有 {0}% 機率造成 {1}% 更多傷害 |
| Projectiles cannot Split | 投射物無法分裂 |
| Projectiles Fork when they pass through a Flame Wall | 當投射物穿過烈焰之牆時，它們會分裂 |
| {0}% to Damage over Time Multiplier per {1} seconds of Duration expired | 每 {1} 秒失效的持續時間，{0}% 持續傷害加成 |
| Regenerate {0} Mana per second while an Enemy is affected | 當敵人被影響時，每秒回復{0}魔力 |
| Killing Blows Shatter Enemies as though Frozen | 擊殺之擊像冰凍那樣粉碎敵人 |
| Can be attached to your Summoned Reaper | 不能附著於你的召喚奪魂鐮 |
| {0}% increased Attack Speed per Momentum | 每層氣勢增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed per Momentum | 每層氣勢減少 {0}% 攻擊速度 |
| When you reach {0} Momentum, lose all Momentum | 當你到達 {0} 氣勢時，失去全部氣勢 |
| Traps from this skill are triggered by your Warcries | 來自此技能的陷阱被你的戰吼觸發 |
| Animates up to {0} Weapons | 最多幻化{0}個武器 |
| You take {0}% more Damage from Hits and count as Frozen | 你承受{0}%更多來自擊中傷害和被視為冰凍 |
| You take {0}% less Damage from Hits and count as Frozen | 你承受{0}%更少來自擊中傷害和被視為冰凍 |
| Ice breaks after you take {0} Damaging Hit or Duration expires | 你承受{0}擊中傷害或持續時間失效後破冰 |
| Ice breaks after you take {0} Damaging Hits or Duration expires | 你承受{0}擊中傷害或持續時間失效後破冰 |
| Grants {0} to maximum Blood Charges | 獲得{0}最大血腥球 |
| Grants up to maximum Blood Charges | 獲得最大上限血腥球 |
| Ascended Sentinels deal {0}% more Damage | 昇華哨兵造成{0}%更多傷害 |
| Ascended Sentinels deal {0}% less Damage | 昇華哨兵造成{0}%更少傷害 |
| Ascended Sentinels take {0}% more Damage | 昇華哨兵承受{0}%更多傷害 |
| Ascended Sentinels take {0}% less Damage | 昇華哨兵承受{0}%更少傷害 |
| Physical Damage taken bypasses Energy Shield | 所受的物理傷害會穿透能量護盾 |
| {0}% of Physical Damage taken bypasses Energy Shield | 所受的{0}%物理傷害會穿透能量護盾 |
| {0}% increased Explicit Elemental Damage Modifier magnitudes | 增加{0}%變動元素傷害詞綴的大小 |
| {0}% reduced Explicit Elemental Damage Modifier magnitudes | 減少{0}%變動元素傷害詞綴的大小 |
| {0}% increased Explicit Minion Modifier magnitudes | 增加{0}%變動召喚物詞綴的大小 |
| {0}% reduced Explicit Minion Modifier magnitudes | 減少{0}%變動召喚物詞綴的大小 |
| {0}% increased Explicit Physical and Chaos Damage Modifier magnitudes | 增加{0}%變動物理和混沌傷害詞綴的大小 |
| {0}% reduced Explicit Physical and Chaos Damage Modifier magnitudes | 減少{0}%變動物理和混沌傷害詞綴的大小 |
| Contains a Forge that can Combine Crucible Passive Skill Trees | 含有 1 個額外鍛造，可以融合熔火天賦樹 |
| Contains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted Items | 含有 1 個額外鍛造，可以融合熔火天賦樹，包括傳奇和已汙染物品 |
| Rare and Unique Monsters have {0}% chance to drop a Magmatic Ore | 稀有和傳奇怪物有 {0}% 機率掉落 1 顆岩礦 |
| Rare and Unique Monsters drop a Magmatic Ore | 稀有和傳奇怪物掉落 1 顆岩礦 |
| Rare and Unique Monsters have {0}% chance to drop Divination Cards that grant Unique Weapons | 稀有和傳奇怪物有 {0}% 機率掉落給予傳奇武器的命運卡 |
| Rare and Unique Monsters drop Divination Cards that grant Unique Weapons | 稀有和傳奇怪物掉落給予傳奇武器的命運卡 |
| Socketed Gems are Supported by Level {0} Manaforged Arrows | 插槽中寶石被等級{0}的魔造箭矢輔助 |
| Socketed Gems are Supported by Level {0} Prismatic Burst | 插槽中寶石被等級{0}的三相爆發輔助 |
| Triggers Level {0} Summon Triggerbots when Allocated | 當配置時觸發等級{0}的召喚誘餌機械 |
| Gain no inherent bonuses from Dexterity | 不會獲得敏捷的固有加成 |
| Gain no inherent bonuses from Intelligence | 不會獲得智慧的固有加成 |
| {0}% chance to be Frozen | {0}%機率被冰凍 |
| Banner Skills have {0}% increased Aura Effect | 鬥旗技能增加 {0}% 光環效果 |
| Banner Skills have {0}% reduced Aura Effect | 鬥旗技能減少 {0}% 光環效果 |
| Precision has {0}% increased Aura Effect | 精準增加{0}%光環效果 |
| Precision has {0}% reduced Aura Effect | 精準減少{0}%光環效果 |
| {0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem | 每個最大召喚圖騰，增加{0}%攻城和彈片砲塔攻擊速度 |
| {0}% reduced Siege and Shrapnel Ballista attack speed per maximum Summoned Totem | 每個最大召喚圖騰，減少{0}%攻城和彈片砲塔攻擊速度 |
| Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of | 在可能的情況下，消耗下列每一種藥劑的{0}個充能， |
| each of the following types, if possible: | 對你所使用的非引導技能賦予加成： |
| If Diamond Flask Charges are consumed, {0}% increased Critical Strike Chance | 若消耗寶鑽藥劑充能，增加 {0}% 暴擊率 |
| If Diamond Flask Charges are consumed, {0}% reduced Critical Strike Chance | 若消耗寶鑽藥劑充能，減少 {0}% 暴擊率 |
| If Bismuth Flask Charges are consumed, Penetrate {0}% Elemental Resistances | 消耗灰岩藥劑充能時，穿透{0}%元素抗性 |
| If Amethyst Flask Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage | 消耗紫晶藥劑充能時，造成等同於{0}%物理傷害的額外混沌傷害 |
| {0} Armour per {1} Strength | 每{1}點力量，{0}護甲值 |
| {0}% increased Accuracy Rating at Close Range | 在近距離下，增加{0}%命中值 |
| {0}% reduced Accuracy Rating at Close Range | 在近距離下，減少{0}%命中值 |
| {0}% increased Accuracy Rating against Marked Enemy | 對被標記的敵人增加{0}%命中值 |
| {0}% reduced Accuracy Rating against Marked Enemy | 對被標記的敵人減少{0}%命中值 |
| {0} to Accuracy Rating per Level | 每級{0}命中值 |
| {0}% to all maximum Elemental Resistances if you've Suppressed Spell Damage Recently | 若你近期有壓抑法術傷害， |
| {0}% to all maximum Elemental Resistances if you have Reserved Life and Mana | 若你有保存生命和魔力，{0}%全部最大元素抗性 |
| {0}% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour | 若裝備的頭盔、胸甲、手套和鞋子都有護甲，{0}% 全部最大抗性 |
| Projectiles Pierce all Burning Enemies | 投射物穿透全部燃燒的敵人 |
| {0}% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | 先祖圖騰造成的 {0}% 傷害偷取為你的能量護盾 |
| {0}% chance when you inflict Withered to inflict up to {1} Withered Debuffs instead | 當你造成凋零時有{0}%機率改為造成最多{1}凋零減益效果 |
| Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 若魔力消耗沒有高於你可消耗的最大值，電弧和碎雷電閃獲得等同{0}%魔力消耗的附加冰冷傷害 |
| {0}% increased Cost of Arc and Crackling Lance | 增加{0}%電弧和碎雷電閃的消耗 |
| {0}% reduced Cost of Arc and Crackling Lance | 減少{0}%電弧和碎雷電閃的消耗 |
| {0}% increased Area of Effect if Intelligence is below {1} | 若智慧低於{1}，增加{0}%範圍效果 |
| {0}% reduced Area of Effect if Intelligence is below {1} | 若智慧低於{1}，減少{0}%範圍效果 |
| {0}% increased Armour if you haven't been Hit Recently | 若你近期未被擊中，增加{0}%護甲值 |
| {0}% reduced Armour if you haven't been Hit Recently | 若你近期未被擊中，減少{0}%護甲值 |
| {0}% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, | 若已裝備的頭盔、手套和長靴都具有護甲值和能量護盾， |
| Gloves and Boots all have Armour and Energy Shield | 則減少{0}%已裝備身體護甲的護甲值和能量護盾 |
| {0}% reduced Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, | 若已裝備的頭盔、手套和長靴都具有護甲值和能量護盾， |
| {0}% increased Armour and Evasion Rating while Leeching | 在偷取期間，增加{0}%護甲值和閃避值 |
| {0}% reduced Armour and Evasion Rating while Leeching | 在偷取期間，減少{0}%護甲值和閃避值 |
| {0}% increased Armour from Equipped Boots and Gloves | 增加{0}%來自已裝備長靴和手套的護甲值 |
| {0}% reduced Armour from Equipped Boots and Gloves | 減少{0}%來自已裝備長靴和手套的護甲值 |
| {0}% increased Armour per second you've been stationary, up to a maximum of {1}% | 當你靜止時，每秒增加{0}%護甲值，最高可達{1}% |
| {0}% reduced Armour per second you've been stationary, up to a maximum of {1}% | 當你靜止時，每秒減少{0}%護甲值，最高可達{1}% |
| Arrows deal {0} to {1} Added Fire Damage for each time they've Pierced | 箭矢每次穿透時，附加{0}至{1}火焰傷害 |
| {0}% increased Attack Damage while in Blood Stance | 血腥姿態時增加{0}%攻擊傷害 |
| {0}% reduced Attack Damage while in Blood Stance | 血腥姿態時減少{0}%攻擊傷害 |
| {0}% increased Attack Speed per Enemy in Close Range | 近距離下每有一個敵人，增加{0}%攻擊速度 |
| {0}% decreased Attack Speed per Enemy in Close Range | 近距離下每有一個敵人，減少{0}%攻擊速度 |
| {0}% increased Attack Speed while in Sand Stance | 在沙戮姿態時，增加{0}%攻擊速度 |
| {0}% reduced Attack Speed while in Sand Stance | 在沙戮姿態時，減少{0}%攻擊速度 |
| {0}% increased Attack Speed if you've cast a Mark Spell Recently | 若你近期有施放印記法術，增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed if you've cast a Mark Spell Recently | 若你近期有施放印記法術，減少 {0}% 攻擊速度 |
| Adds {0} to {1} Chaos Damage to Attacks with this Weapon per {2} of your lowest Attribute | 最低的能力值每有{2}點，此武器的攻擊附加{0}至{1}混沌傷害 |
| Barrage and Frenzy have {0}% increased Critical Strike Chance per Endurance Charge | 每顆耐力球使彈幕和狂怒增加 {0}% 暴擊率 |
| Barrage and Frenzy have {0}% reduced Critical Strike Chance per Endurance Charge | 每顆耐力球使彈幕和狂怒減少 {0}% 暴擊率 |
| {0}% increased Duration of Ailments on You | 增加{0}%你身上的異常狀態持續時間 |
| {0}% reduced Duration of Ailments on You | 減少{0}%你身上的異常狀態持續時間 |
| {0}% of Armour also applies to Chaos Damage taken from Hits | {0}% 護甲同時套用至承受擊中的混沌傷害 |
| Skills Cost Life instead of {0}% of Mana Cost | 技能 {0}% 的魔力消耗，改為消耗生命 |
| Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies | 捕熊陷阱和虹吸陷阱減益效果同時對影響的敵人套用減少{0}%冷卻時間恢復速度 |
| {0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit | 飛刃風暴和劍刃爆破擊中時，有{0}%機率穿刺敵人 |
| Blade Vortex and Blade Blast Impale Enemies on Hit | 飛刃風暴和劍刃爆破擊中時，穿刺敵人 |
| Blade Vortex and Blade Blast deal no Non-Physical Damage | 飛刃風暴和劍刃爆破不會造成非物理傷害 |
| Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved | 在你盛怒漩渦和旋天劍舞內的敵人被阻礙和膽怯 |
| All Damage from Blast Rain and Artillery Ballista Hits can Poison | 爆裂箭雨和火砲砲塔的全部傷害擊中可以中毒 |
| {0}% chance for Poisons inflicted with Blast Rain or Artillery Ballsita to deal {1}% more Damage | 爆裂箭雨和火砲砲塔造成的中毒有 {0}% 機率造成 {1}% 更多傷害 |
| Blazing Salvo Projectiles Fork when they pass through a Flame Wall | 熾熱魔炮投射物在穿越烈焰之牆時分裂 |
| {0}% to Damage over Time Multiplier for Bleeding per Impale on Enemy | 敵人身上每層穿刺 {0}% 持續傷害加成 |
| Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of {1}% | 你每秒引導施放凋落，增加{0}%範圍效果，最多{1}% |
| {0}% increased Stun and Block Recovery per Fortification | 每層護體，增加{0}%暈眩和格擋恢復 |
| {0}% reduced Stun and Block Recovery per Fortification | 每層護體，減少{0}%暈眩和格擋恢復 |
| Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen | 使用燃燒箭矢或爆裂箭矢擊殺之擊，像冰凍那樣粉碎敵人 |
| Hits against you Cannot be Critical Strikes if you've been Stunned Recently | 若你近期有被暈眩，對你的擊中不會造成暴擊 |
| Cannot be Poisoned while Bleeding | 流血期間不會中毒 |
| Cannot be Stunned by Hits that deal only Physical Damage | 不會被只有物裡傷害的擊中暈眩 |
| Cannot be Stunned while Bleeding | 流血時不會被暈眩 |
| Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems | 若你的召喚食腐魔像和召喚魔像數量相同，食腐魔像擊中時穿刺 |
| Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash | 引導施放刀鋒亂舞或雷霆衝鋒時，每秒觸發插槽中的法術 |
| Trigger Level {0} Blink Arrow when you Attack with Mirror Arrow | 你以魅影射擊攻擊時，觸發等級{0}的閃電射擊 |
| Trigger Level {0} Bodyswap when you Explode a Corpse with Detonate Dead | 當你使用屍體爆破引爆屍體時，觸發等級{0}的屍術傳送 |
| Trigger Level {0} Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter | 當你使用沉重之擊或碎骨暈眩敵人時，觸發等級{0}的骨骸 |
| Trigger Level {0} Gravity Sphere when you Cast Storm Burst or Divine Ire | 當你施放風爆或聖怒時，觸發等級{0}的重力球 |
| Trigger Level {0} Hydrosphere while you Channel Winter Orb | 你引導施放凜冬之球時，觸發等級{0}的水弒界 |
| Trigger Level {0} Ice Nova from the Final Burst location of Glacial Cascades you Cast | 你施放冰川之刺的最終爆發位置觸發等級{0}的冰霜新星 |
| Trigger Level {0} Mirror Arrow when you Attack with Blink Arrow | 你以閃電射擊攻擊時，觸發等級{0}的魅影射擊 |
| Trigger Level {0} Stance Swap when you Attack with Perforate or Lacerate | 當你以裂地刺穿或破空斬攻擊時，觸發等級{0}的姿態轉換 |
| Trigger Level {0} Summon Spectral Wolf on Critical Strike with Cleave or Reave | 劈砍或衝擊波暴擊時，觸發等級 {0} 的召喚幽魂狼 |
| Trigger Level {0} Tornado when you Attack with Split Arrow or Tornado Shot | 當你以分裂箭矢或龍捲射擊攻擊時，觸發等級{0}的龍捲風 |
| Caustic Arrow and Scourge Arrow fire {0}% less projectiles | 腐蝕箭矢和天譴之箭發射{0}%更少投射物 |
| Caustic Arrow and Scourge Arrow fire {0}% more projectiles | 腐蝕箭矢和天譴之箭發射{0}%更多投射物 |
| Shield Charge and Chain Hook have {0}% increased Attack Speed per {1} Rampage Kills | 每完成{1}次暴怒擊殺，重盾衝鋒和奪魂勾索增加{0}%攻擊速度 |
| Shield Charge and Chain Hook have has {0}% reduced Attack Speed per {1} Rampage Kills | 每完成{1}次暴怒擊殺，重盾衝鋒和奪魂勾索減少{0}%攻擊速度 |
| Nearby Allies count as having Fortification equal to yours | 附近友方視為獲得等同你有的護體 |
| Attack Hits have {0}% chance to Maim you for {1} seconds | 攻擊擊中有{0}%機率使你癱瘓，持續{1}秒 |
| {0}% chance to create Consecrated Ground on Melee Kill, lasting {1} seconds | 近戰擊殺時有 {0}% 機率製造奉獻地面，持續 {1} 秒 |
| {0}% chance to gain {1} Life on Hit with Attacks | 攻擊擊中時有{0}%機率獲得{1}生命 |
| Warcries have {0}% chance to Exert {1} additional Attacks | 戰吼有 {0}% 機率竭盡 {1} 次額外攻擊 |
| {0}% Chance to Inflict Cold Exposure on Hit with Cold Damage | 冰冷傷害擊中時，有 {0}% 機率造成冰冷曝曬 |
| {0}% Chance to Inflict Fire Exposure on Hit with Fire Damage | 火焰傷害擊中時，有{0}%機率造成火焰曝曬 |
| {0}% Chance to Inflict Lightning Exposure on Hit with Lightning Damage | 閃電傷害擊中時，有 {0}% 機率造成閃電曝曬 |
| {0}% chance for Energy Shield Recharge to start when you Link to a target | 當你連結一個目標時，有{0}%機率開始能量護盾充能 |
| Taking Chaos Damage over Time heals you instead while Leeching Life | 偷取生命時，承受混沌持續傷害改為治癒你 |
| Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems | 若你召喚混沌魔像和召喚巨石魔像數量相同，混沌魔像擊中時穿刺 |
| {0}% increased Effect of Chills you inflict while Leeching Mana | 偷取魔力時，增加 {0}% 你造成冰緩的效果 |
| {0}% reduced Effect of Chills you inflict while Leeching Mana | 偷取魔力時，減少 {0}% 你造成冰緩的效果 |
| {0}% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal {1}% more Damage | 使用毒蛇鞭笞或猛毒迴旋造成的流血，有 {0}% 機率造成 {1}% 更多傷害 |
| Cobra Lash and Venom Gyre have {0}% of Physical Damage Converted to Chaos Damage | 毒蛇鞭笞和猛毒迴旋有 {0}% 物理傷害轉化至混沌傷害 |
| Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground | 奉獻之路和淨化烈焰製造褻瀆地面，而不是奉獻地面 |
| {0}% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage | {0}% 奉獻之路和淨化烈焰的火焰傷害轉化至混沌傷害 |
| {0}% chance on Hit to remove all Impales from Enemy | 擊中時有 {0}% 機率移除敵人身上全部穿刺 |
| Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left | 以此方式移除穿刺時，該次擊中的反射傷害會乘以剩餘擊中次數 |
| Every {1} seconds, Consume a nearby Corpse to Recover {0}% of Life | 每 {1} 秒，消耗附近屍體恢復 {0}% 生命 |
| Every {1} seconds, Consume a nearby Corpse to Lose {0}% of Life | 每 {1} 秒，消耗附近屍體失去 {0}% 生命 |
| Your Counterattacks have {0}% increased Cooldown Recovery Rate | 你的反擊增加{0}%冷卻時間恢復速度 |
| Your Counterattacks have {0}% reduced Cooldown Recovery Rate | 你的反擊減少{0}%冷卻時間恢復速度 |
| All Damage from Cold Snap and Creeping Frost can Sap | 霜暴和寒霜滲透造成的全部傷害可以造成殘喘 |
| {0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas | 霜暴和寒霜滲透有{0}%機率對在冰緩區域的敵人造成殘喘 |
| Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas | 霜暴和寒霜滲透必定對在冰緩區域的敵人造成殘喘 |
| {0}% increased Critical Strike Chance against enemies with Lightning Exposure | 對有閃電曝曬的敵人，增加 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against enemies with Lightning Exposure | 對有閃電曝曬的敵人，減少 {0}% 暴擊率 |
| {0}% increased Critical Strike Chance per {1} Intelligence | 每 {1} 點智慧增加 {0}% 暴擊率 |
| {0}% to Critical Strike Multiplier against Stunned Enemies | 對暈眩的敵人 {0}% 暴擊加成 |
| Critical Strikes do not inherently Ignite | 暴擊不會造成點燃 |
| Critical Strikes against you do not inherently inflict Elemental Ailments | 對你的暴擊不會造成元素異常狀態 |
| Knockback direction is reversed with Cyclone and Sweep | 旋風斬和橫掃的擊退方向顛倒 |
| Knock Enemies Back on hit with Cyclone and Sweep | 旋風斬和橫掃擊中敵人時擊退 |
| {0}% increased Damage if you've Shattered an Enemy Recently | 若你近期粉碎了一名敵人，增加{0}%傷害 |
| {0}% reduced Damage if you've Shattered an Enemy Recently | 若你近期粉碎了一名敵人，減少{0}%傷害 |
| {0}% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently | 若近期補充未保留的生命而移除偷取，則所受傷害的{0}%會補償為生命 |
| {0}% of Damage taken from Stunning Hits is Recovered as Energy Shield | 自暈眩擊中所受傷害的{0}%恢復為能量護盾 |
| {0}% of Damage taken from Stunning Hits is Recovered as Life | 暈眩之擊造成的{0}%傷害，恢復為生命 |
| {0}% increased Damage taken while on Low Life | 貧血狀態時增加{0}%承受傷害 |
| {0}% reduced Damage taken while on Low Life | 貧血狀態時減少{0}%承受傷害 |
| {0}% more Damage taken from Marked Enemy | 承受{0}%更多來自印記敵人的傷害 |
| {0}% less Damage taken from Marked Enemy | 承受{0}%更少來自印記敵人的傷害 |
| Projectiles gain Damage as they travel farther, dealing up to {0}% more Damage to targets | 投射物隨著飛行距離而提升傷害，最多對目標造成 {0}% 更多傷害 |
| {0}% chance for Hits to deal {1}% of Physical Damage as Extra Damage of a random Element | 擊中有 {0}% 機率造成 {1}% 物理傷害的額外 1 種隨機元素傷害 |
| Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit | 誘餌圖騰、吞噬圖騰和回春圖騰被擊中時，反射{0}%它們最大生命的火焰傷害至附近敵人 |
| {0}% increased Defences while you have at least four Linked targets | 你至少有 4 個連結目標時，增加 {0}% 防禦 |
| {0}% reduced Defences while you have at least four Linked targets | 你至少有 4 個連結目標時，減少 {0}% 防禦 |
| Defend with {0}% of Armour against Projectile Attacks | 以{0}%的護甲值防禦投射物攻擊 |
| Discharge and Voltaxic Burst are Cast at the targeted location instead of around you | 解放和魔痕爆發被施放於目標位置，而不是你附近 |
| Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at {0}% of their value | 增加和減少召喚物傷害同時以{0}%它們的值影響霸氣之擊和赦免 |
| Gain Soul Eater for {0} seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike | 使用雙重打擊或雙持打擊對稀有和傳奇敵人擊殺之擊時，獲得噬魂者{0}秒 |
| {0}% chance to gain Soul Eater for {1} seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike | 使用雙重打擊或雙持打擊對稀有和傳奇敵人擊殺之擊時，有{0}%機率獲得噬魂者{1}秒 |
| {0}% chance to deal Double Damage if Strength is below {1} | 若力量低於{1}點，有{0}%機率造成兩倍傷害 |
| {0}% increased Duration of Ailments inflicted on you per Fortification | 每層護體，增加{0}%你身上異常狀態的持續時間 |
| {0}% reduced Duration of Ailments inflicted on you per Fortification | 每層護體，減少{0}%你身上異常狀態的持續時間 |
| Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen | 使用震地和碎地重擊擊殺之擊時像冰凍那樣粉碎敵人 |
| {0}% increased Elemental Ailment Duration on you while holding a Shield | 持盾時，增加{0}%你身上元素異常狀態持續時間 |
| {0}% reduced Elemental Ailment Duration on you while holding a Shield | 持盾時，減少{0}%你身上元素異常狀態持續時間 |
| Maximum Life of Summoned Elemental Golems is Doubled | 召喚元素魔像的最大生命為2倍 |
| {0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped | 元素打擊和野性打擊擊中時，有{0}%機率造成焦灼、易碎和殘喘 |
| Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits | 元素打擊和野性打擊擊中時，必定造成焦灼、易碎和殘喘 |
| Your Elemental Resistances cannot be lowered by Curses | 你的元素抗性無法被詛咒降低 |
| Enemies inflicted with Bane or Contagion are Chilled | 被災厄或瘟疫影響的敵人被冰緩 |
| Lightning Damage of Enemies Hitting you while you're Shocked is Lucky | 你被感電時，敵人的閃電傷害擊中你很幸運 |
| Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky | 你被感電時，敵人的閃電傷害擊中你很不幸 |
| {0}% increased Maximum Energy Shield if both Equipped Rings have Evasion Modifiers | 若已裝備的兩個戒指皆有閃避詞綴，增加{0}%最大能量護盾 |
| {0}% reduced Maximum Energy Shield if both Equipped Rings have Evasion Modifiers | 若已裝備的兩個戒指皆有閃避詞綴，減少{0}%最大能量護盾 |
| {0}% increased Energy Shield from Equipped Helmet | 增加{0}%來自已裝備頭盔的能量護盾 |
| {0}% reduced Energy Shield from Equipped Helmet | 減少{0}%來自已裝備頭盔的能量護盾 |
| {0}% increased Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier | 若已裝備的項鍊具有閃避詞綴，增加{0}%能量護盾充能率 |
| {0}% reduced Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier | 若已裝備的項鍊具有閃避詞綴，減少{0}%能量護盾充能率 |
| {0}% increased Essence Drain and Soulrend Projectile Speed | 增加{0}%靈魂吸取和靈體撕裂的投射物速度 |
| {0}% reduced Essence Drain and Soulrend Projectile Speed | 減少{0}%靈魂吸取和靈體撕裂的投射物速度 |
| Essence Drain and Soulrend fire an additional Projectile | 靈魂吸取和靈體撕裂發射1個額外投射物 |
| Essence Drain and Soulrend fire {0} additional Projectiles | 靈魂吸取和靈體撕裂發射{0}個額外投射物 |
| {0}% increased Evasion Rating if Energy Shield Recharge has started in the past {1} seconds | 若能量護盾充能在過去{1}秒內開始，增加{0}%閃避值 |
| {0}% reduced Evasion Rating if Energy Shield Recharge has started in the past {1} seconds | 若能量護盾充能在過去{1}秒內開始，減少{0}%閃避值 |
| {0}% reduced Evasion Rating per {1} Intelligence | 每{1}點智慧，減少{0}%閃避值 |
| Every {1} seconds, Regenerate Life equal to {0}% of Armour and Evasion Rating over {2} second | 每{1}秒，在{2}秒內回復等同於{0}%護甲值和閃避值的生命 |
| Burning Enemies you kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | 你擊殺燃燒的敵人有 {0}% 機率爆炸，造成十分之一它們最大生命的火焰傷害 |
| {0}% increased Effect of Exposure on you | 增加{0}%你身上的曝曬效果 |
| {0}% reduced Effect of Exposure on you | 減少{0}%你身上的曝曬效果 |
| {0}% of Exsanguinate and Reap Physical Damage Converted to Fire Damage | {0}% 抽血和收割的物理傷害轉化至火焰傷害 |
| Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second | 抽血減益效果每秒造成火焰傷害，改為每秒物理傷害 |
| Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine | 火焰陷阱和爆炸陷阱以地雷使用時，投擲1個額外陷阱 |
| Fire Trap and Explosive Trap Throws {0} additional Traps when used by a Mine | 火焰陷阱和爆炸陷阱以地雷使用時，投擲{0}個額外陷阱 |
| Fireball and Rolling Magma have {0}% more Area of Effect | 火球和熔岩翻騰有{0}%更多範圍效果 |
| Fireball and Rolling Magma have {0}% less Area of Effect | 火球和熔岩翻騰有{0}%更少範圍效果 |
| Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma | 投射物數量詞綴不會套用至火球和熔岩翻騰 |
| {0}% chance for Firestorm and Bladefall to affect the same area again when they finish | 烈炎風暴和虛空刀雨結束時，有 {0}% 機率再次影響相同區域 |
| Flameblast and Incinerate cannot inflict Elemental Ailments | 烈焰爆破和燒毀不會造成元素異常狀態 |
| Flameblast starts with {0} additional Stages | 烈焰爆破起始有{0}額外層數 |
| Flamethrower, Seismic and Lightning Spire Trap have {0}% increased Cooldown Recovery Rate | 噴火陷阱、地裂陷阱和鋒雷陷阱增加{0}%冷卻時間恢復速度 |
| Flamethrower, Seismic and Lightning Spire Trap have {0}% reduced Cooldown Recovery Rate | 噴火陷阱、地裂陷阱和鋒雷陷阱減少{0}%冷卻時間恢復速度 |
| Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Use | 噴火陷阱、地裂陷阱和鋒雷陷阱有{0}冷卻使用次數 |
| Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Uses | 噴火陷阱、地裂陷阱和鋒雷陷阱有{0}冷卻使用次數 |
| Flasks you Use apply to Linked Targets | 你使用的藥劑也作用在連結目標 |
| Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 若魔力消耗沒有高於你最大消耗，禁忌儀式和暗夜血契附加等同{0}%魔力消耗的混沌傷害 |
| All Damage from Hits with Freezing Pulse and Eye of Winter can Poison | 使用冰霜脈衝和凜冬之眼擊中的全部傷害可以中毒 |
| {0}% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal {1}% more Damage | 冰霜脈衝和凜冬之眼造成的中毒，有 {0}% 機率造成 {1}% 更多傷害 |
| Frost Bombs gain {0}% increased Area of Effect when you Cast Frostblink | 當你施放霜漣之瞬時，寒霜爆增加{0}%範圍效果 |
| {0}% more Frozen Legion and General's Cry Cooldown Recovery Rate | {0}%更多戰亂．凍結和將軍戰吼冷卻時間恢復速度 |
| {0}% less Frozen Legion and General's Cry Cooldown Recovery Rate | {0}%更少戰亂．凍結和將軍戰吼冷卻時間恢復速度 |
| Frozen Sweep deals {0}% more Damage | 橫掃．凍結造成{0}%更多傷害 |
| Frozen Sweep deals {0}% less Damage | 橫掃．凍結造成{0}%更少傷害 |
| Gain {0} Fortification on Melee Kill against a Rare or Unique Enemy | 近戰擊殺稀有或傳奇敵人時獲得{0}護體 |
| Gain Accuracy Rating equal to your Intelligence | 獲得等同於你的智慧的命中值 |
| Gain Adrenaline when Stunned, for {0} seconds per 100ms of Stun Duration | 當暈眩時，每0.1秒暈眩持續時間，獲得腎上腺素{0}秒 |
| You have Onslaught if you've changed Stance Recently | 若你近期改變過姿態，你獲得猛攻 |
| You have Phasing if you have Suppressed Spell Damage Recently | 若你近期有壓抑法術傷害，你有迷蹤效果 |
| Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine | 電流箭矢和暴風雷雨被地雷使用時，重複額外 1 次 |
| Galvanic Arrow and Storm Rain Repeats {0} additional times when used by a Mine | 電流箭矢和暴風雷雨被地雷使用時，重複額外 {0} 次 |
| Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% increased Damage | 大地震擊或裂地之擊對位中毒敵人造成中毒，增加 {0}% 傷害 |
| Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% reduced Damage | 大地震擊或裂地之擊對位中毒敵人造成中毒，減少 {0}% 傷害 |
| {0}% of Hexblast and Doom Blast Overkill Damage is Leeched as Life | {0}% 咒術枯萎和厄運枯萎溢出的擊殺傷害偷取為生命 |
| Gain Arcane Surge after Spending a total of {0} Mana | 消耗共{0}魔力後，獲得秘能波動 |
| {0}% increased Damage with Hits against Ignited Enemies | 擊中對點燃敵人增加{0}%傷害 |
| {0}% reduced Damage with Hits against Ignited Enemies | 擊中對點燃敵人減少{0}%傷害 |
| Hits against you Overwhelm {0}% of Physical Damage Reduction | 對你的擊中鎮壓{0}%物理傷害減免 |
| Hits have {0}% chance to ignore Enemy Monster Physical Damage Reduction | 擊中有{0}%機率無視敵人的物理傷害減免 |
| Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | 當神聖火舌圖騰和震波圖騰被灼熱連結連結施放時，獲得{0}%物理傷害的額外火焰傷害 |
| Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances | 冰凍陷阱和閃電陷阱穿透{0}%敵人元素抗性 |
| Ice Traps and Lightning Traps are triggered by your Warcries | 冰凍陷阱和閃電陷阱被你的戰吼觸發 |
| Ice Traps and Lightning Traps cannot be triggered by Enemies | 冰凍陷阱和閃電陷阱不能被敵人觸發 |
| Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for {0} seconds as they Unfreeze | 敵人被寒冰衝擊或冰霜之錘冰凍解凍時，變成寒霜纏繞{0}秒 |
| Ice Spear and Ball Lightning fire Projectiles in a circle | 冰矛和天雷之珠以環形發射投射物 |
| Ice Spear and Ball Lightning Projectiles Return to you | 冰矛和天雷之珠投射物返回你 |
| Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating | 若已裝備頭盔的護甲值高於閃避值，則免疫流血 |
| Immune to Exposure | 免疫曝曬 |
| Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour | 若已裝備頭盔的閃避值高於護甲值，則免疫中毒 |
| {0}% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit | 擊中敵人有 {0}% 機率使他身上的穿刺持續額外 1 次擊中 |
| Incinerate starts with {0} additional Stages | 燒毀起始有{0}額外層數 |
| Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage | 當你壓抑法術傷害時，對敵人造成火焰、冰冷和閃電曝曬 |
| {0}% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit | 當你承受擊中冰冷傷害時，有{0}%機率造成冰冷曝曬 |
| Inflicted with Cold Exposure when you take Cold Damage from a Hit | 當你承受擊中冰冷傷害時，造成冰冷曝曬 |
| {0}% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit | 當你承受擊中火焰傷害時，有{0}%機率造成火焰曝曬 |
| Inflicted with Fire Exposure when you take Fire Damage from a Hit | 當你承受擊中火焰傷害時，造成火焰曝曬 |
| {0}% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit | 當你承受擊中閃電傷害時，有{0}%機率造成閃電曝曬 |
| Inflicted with Lightning Exposure when you take Lightning Damage from a Hit | 當你承受擊中閃電傷害時，造成閃電曝曬 |
| {0}% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit | 遭擊中而受到元素傷害時，有{0}%機率被施加一種隨機曝曬 |
| Inflicted with a random Exposure when you take Elemental Damage from a Hit | 遭擊中而受到元素傷害時，被施加一種隨機曝曬 |
| {0}% chance to be Withered for {1} seconds when you take Chaos Damage from a Hit | 當你承受擊中混沌傷害時，有{0}%機率凋零{1}秒 |
| Withered for {0} seconds when you take Chaos Damage from a Hit | 當你承受擊中混沌傷害時，凋零{0}秒 |
| Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold | 力量穿引、力量爆破和力量抽取減少{0}%敵人暈眩門檻 |
| Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% increased Enemy Stun Threshold | 力量穿引、力量爆破和力量抽取增加{0}%敵人暈眩門檻 |
| {0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration | 力量穿引、力量爆破和力量抽有{0}%機率加倍暈眩持續時間 |
| {0}% more Damage with Hits against Enemies that cannot have Life Leeched from them | 對不能生命偷取的敵人有 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits against Enemies that cannot have Life Leeched from them | 對不能生命偷取的敵人有 {0}% 更少擊中傷害 |
| {0}% of Leech is Instant | {0}%偷取為立即 |
| Life Flask Effects are not removed when Unreserved Life is Filled | 當未保留生命填滿時，生命藥劑效果不會被移除 |
| Life Flask Effects do not Queue | 生命藥劑效果不會列隊 |
| Recover {0}% of Life per Withered Debuff on each Enemy you Kill | 你擊殺每個敵人身上的每層凋零，恢復 {0}% 生命 |
| {0}% of Life Leech is Instant per Defiance | 每層反抗{0}%生命偷取為立即 |
| {0}% of Leech is Instant per Equipped Claw | 每個裝備的爪，{0}% 偷取為立即 |
| {0}% more Maximum Life if you have at least {1} Life Masteries allocated | 若你至少配置{1}生命專精，有{0}%更多最大生命 |
| Regenerate {0} Life per second for each {1}% Uncapped Fire Resistance | 每{1}%絕對火焰抗性，每秒回復{0}生命 |
| Regenerate {0}% of Life per second per Fortification | 每層護體，每秒回復 {0}% 生命 |
| All Damage from Lightning Arrow and Ice Shot Hits can Ignite | 來自閃電箭矢和冰霜射擊的全部傷害可以點燃 |
| {0}% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal {1}% more Damage | 閃電箭矢或冰霜射擊造成的點燃，有 {0}% 機率造成 {1}% 更多傷害 |
| Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen | 使用導雷和電光領域擊殺之擊，像冰凍那樣粉碎敵人 |
| All Damage from Lightning Strike and Frost Blades Hits can Ignite | 閃電打擊和冰霜之刃的全部傷害擊中可以點燃 |
| {0}% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal {1}% more Damage | 使用閃電打擊或冰霜之刃造成的點燃，有 {0}% 機率造成 {1}% 更多傷害 |
| {0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem | 電球被圖騰施放時你也有電能釋放法術圖騰，增加{0}%電球持續時間 |
| {0}% reduced Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem | 電球被圖騰施放時你也有電能釋放法術圖騰，減少{0}%電球持續時間 |
| {0}% increased Effect of Link Buffs on Animated Guardian | 增加{0}%幻化守衛身上連結的增益效果 |
| {0}% increased Buff Effect of your Links for which {1}% of Link Duration has Expired | 連結有效時間超過{1}%時，增加{0}%你連結的增益效果 |
| {0}% reduced Buff Effect of your Links for which {1}% of Link Duration has Expired | 連結有效時間超過{1}%時，減少{0}%你連結的增益效果 |
| Links take twice as long to break | 連結要2倍的時間才會破除 |
| Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently | 若你近期連結過一個目標，增加{0}%連結技能的增益效果 |
| {0} to Level of all Link Skill Gems | 全部連結技能寶石的等級{0} |
| Linked Targets Cannot Die for {0} seconds after you Die | 你死亡後，連結的目標{0}秒內不會死 |
| Lose no Experience when you die because a Linked target died | 當你因為連結目標死亡而死時，不會失去經驗 |
| Link Skills can target Animated Guardian | 連結技能可以瞄準幻化守衛 |
| Curses are inflicted on you instead of Linked targets | 詛咒會施加在你身上而不是連結的目標 |
| Linked targets share Endurance, Frenzy and Power Charges with you | 連結的目標和你共享耐力、狂怒和暴擊球 |
| Nearby Enemies are Covered in Ash | 附近的敵人餘燼纏身 |
| Nearby Enemy Monsters have at least {0}% of Life Reserved | 附近敵人怪物至少保留 {0}% 生命 |
| Attacks with this Weapon have {0}% chance to deal Double Damage | 此武器的攻擊有{0}%機率造成兩倍傷害 |
| Has a Crucible Passive Skill Tree | 有 1 顆熔火天賦樹 |
| Crucible Passive Skill Tree is removed if this Modifier is removed | 若此詞綴被移除，熔火天賦樹也會被移除 |
| Has a Two Handed Sword Crucible Passive Skill Tree | 有 1 顆雙手劍的熔火天賦樹 |
| Gain {0} Life per Enemy Hit with Main Hand Claw Attacks | 主手爪攻擊每擊中一名敵人，獲得{0}生命 |
| Lose {0} Life per Enemy Hit with Main Hand Claw Attacks | 主手爪攻擊每擊中一名敵人，失去{0}生命 |
| Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage | 魔能束縛和風暴術符冰凍敵人就像造成{0}%更多傷害 |
| {0}% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | {0}% 魔能束縛和風暴術符的閃電傷害轉化至冰冷傷害 |
| {0}% chance to not consume Sextant Uses | 有{0}%機率不消耗六分儀次數 |
| Monsters have {0}% reduced Action Speed | 怪物減少{0}%行動速度 |
| Monsters have {0}% increased Action Speed | 怪物增加{0}%行動速度 |
| Monsters have {0}% to all maximum Elemental Resistances | 怪物{0}%全部最大元素抗性 |
| Monsters gain {0}% of Physical Damage as Extra Damage of a random Element | 怪物獲得{0}%物理傷害的額外1個隨機元素傷害 |
| Monsters prevent {0}% of Suppressed Spell Damage | 怪物防止 {0}% 壓抑法術傷害 |
| Monsters have {0}% to amount of Suppressed Spell Damage Prevented | 怪物 {0}% 防止壓抑法術傷害的總量 |
| Monsters are Unaffected by Curses | 怪物不會受詛咒影響 |
| Players cannot Block Attack Damage | 玩家無法格擋攻擊傷害 |
| Players cannot Block Spell Damage | 玩家不能格擋法術傷害 |
| Players cannot Suppress Spell Damage | 玩家不能壓抑法術傷害 |
| Players have {0}% chance to be targeted by a Meteor when they use a Flask | 玩家使用藥劑時有{0}%的機率被隕石鎖定 |
| Players are targeted by a Meteor when they use a Flask | 玩家使用藥劑時被隕石鎖定 |
| Players cannot gain Flask Charges | 玩家無法獲得藥劑充能 |
| {0}% increased Mana Cost of Mark Skills | 印記技能增加{0}%魔力消耗 |
| {0}% reduced Mana Cost of Mark Skills | 印記技能減少{0}%魔力消耗 |
| Marked Enemy cannot deal Critical Strikes | 被印記的敵人不會造成暴擊 |
| Marked Enemy cannot Regenerate Life | 被印記的敵人不會回復生命 |
| {0}% more chance to Evade Melee Attacks | 有 {0}% 更多機率避免近戰攻擊 |
| {0} to Maximum Endurance, Frenzy and Power Charges | {0}最大耐力、狂怒和暴擊球 |
| {0}% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech | 增加 {0}% 來自偷取的每秒最大總生命、魔力和能量護盾恢復 |
| {0}% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech | 減少 {0}% 來自偷取的每秒最大總生命、魔力和能量護盾恢復 |
| {0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% | 根據你被戰吼增益影響的秒數，增加 {0}% 近戰傷害 |
| Minions have {0}% to Critical Strike Chance | 召喚物擁有{0}%更多暴擊率 |
| Minions never deal Critical Strikes | 召喚物不會暴擊 |
| Minions have {0}% chance to Freeze | 召喚物有{0}%機率冰凍 |
| Minions have {0}% chance to Shock | 召喚物有{0}%機率感電 |
| Minions have {0}% increased Evasion Rating | 增加{0}%召喚物的閃避值 |
| Minions have {0}% reduced Evasion Rating | 減少{0}%召喚物的閃避值 |
| Minion hits can't be Evaded | 召喚物擊中不能被閃避 |
| Minion Critical Strikes do not deal extra Damage | 召喚物暴擊不會造成額外傷害 |
| Minions' Accuracy Rating is equal to yours | 召喚物的命中值與你相等 |
| Minions have {0}% to Critical Strike Multiplier per Withered Debuff on Enemy | 敵人身上每層凋零，使召喚物 {0}% 暴擊加成 |
| {0}% increased Movement Speed if Dexterity is below {1} | 若敏捷低於{1}點，增加{0}%移動速度 |
| {0}% reduced Movement Speed if Dexterity is below {1} | 若敏捷低於{1}點，減少{0}%移動速度 |
| {0}% increased Movement Speed while you have at least two Linked targets | 你至少有2個連結目標時，增加{0}%移動速度 |
| {0}% reduced Movement Speed while you have at least two Linked targets | 你至少有2個連結目標時，減少{0}%移動速度 |
| Your Movement Speed is equal to the highest Movement Speed among Linked Players | 你的移動速度等同你連結的玩家中最高的移動速度 |
| Nearby Enemies are Intimidated while you have Rage | 你有盛怒時，附近敵人被威嚇 |
| Maximum number of Summoned Raging Spirits is {0} | 召喚憤怒狂靈的最大數量為{0} |
| Maximum number of Summoned Phantasms is {0} | 異靈怨靈的最大數量為{0} |
| Gain {0} Mana per Enemy Hit with Off Hand Claw Attacks | 副手爪攻擊每擊中一名敵人，獲得{0}魔力 |
| Lose {0} Mana per Enemy Hit with Off Hand Claw Attacks | 副手爪攻擊每擊中一名敵人，失去{0}魔力 |
| {0}% chance to open nearby Chests when you Cast a Spell | 當你施放法術時，有{0}%機率開啟附近保險箱 |
| Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency | 引導施放靠近風暴漩渦，增加{0}%使雷擊發生頻率 |
| Deal {0}% more Chaos Damage to enemies which have Energy Shield | 對擁有能量護盾的敵人造成{0}%更多混沌傷害 |
| Deal {0}% less Chaos Damage to enemies which have Energy Shield | 對擁有能量護盾的敵人造成{0}%更少混沌傷害 |
| {0}% more Physical Damage Taken while on Full Energy Shield | 處於滿能量護盾時，增加{0}%承受的物理傷害 |
| {0}% less Physical Damage Taken while on Full Energy Shield | 處於滿能量護盾時，減少{0}%承受的物理傷害 |
| {0}% more Life Recovery from Flasks | 藥劑具有{0}%更多生命恢復 |
| Hits have {0}% chance to deal {1}% more Area Damage | 擊中有{0}%機率造成{1}%更多範圍傷害 |
| Enemies permanently take {0}% increased Damage for each second they've ever been Chilled by you, up to a maximum of {1}% | 敵人根據被你冰緩的秒數，永久增加承受{0}%傷害，最多{1}% |
| Enemies permanently take {0}% increased Damage for each second they've ever been Frozen by you, up to a maximum of {1}% | 敵人根據被你冰凍的秒數，永久增加承受{0}%傷害，最多{1}% |
| {0}% increased Projectile Speed while wielding a Dagger | 使用匕首時增加{0}%投射物速度 |
| {0}% reduced Projectile Speed while wielding a Dagger | 使用匕首時減少{0}%投射物速度 |
| Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing {0}% of their Life as Physical Damage | 你使用放血或誘捕箭矢擊中擊殺敵人爆炸，造成{0}%它們生命的物理傷害 |
| {0}% to Wave of Conviction Damage over Time Multiplier per {1} seconds of Duration expired | 每 {1} 秒失效的持續時間，{0}% 信念浪湧持續傷害加成 |
| {0}% increased bonuses gained from Equipped Quiver | 增加{0}%從已裝備箭袋獲得的加成 |
| {0}% reduced bonuses gained from Equipped Quiver | 減少{0}%從已裝備箭袋獲得的加成 |
| Rain of Arrows and Toxic Rain deal {0}% more Damage with Bleeding | 箭雨和腐蝕毒雨造成 {0}% 更多流血傷害 |
| Rain of Arrows and Toxic Rain deal {0}% less Damage with Bleeding | 箭雨和腐蝕毒雨造成 {0}% 更少流血傷害 |
| Reap debuffs deal Fire Damage per second instead of Physical Damage per second | 收割減益效果造成每秒火焰傷害，改為每秒物理傷害 |
| Attack Hits against you have {0}% chance to Impale | 對你的攻擊擊中有{0}%機率穿刺 |
| Recover {0}% of Life when you Suppress Spell Damage | 當你壓抑法術傷害時，恢復 {0}% 生命 |
| Lose {0}% of Life when you Suppress Spell Damage | 當你壓抑法術傷害時，失去 {0}% 生命 |
| Every {1} seconds, Recover {2} Life for every {0} Life Recovery per second from Regeneration | 每{1}秒，根據回復的每秒{0}生命恢復恢復{2}生命 |
| Recover {0} Life for each Fortification lost | 每失去1層護體，恢復{0}生命 |
| Recover {0}% of Energy Shield per Steel Shard Consumed | 每個消耗鋼鐵碎片，恢復 {0}% 能量護盾 |
| {0}% chance to Recover all Life when you Kill an Enemy | 當你擊殺敵人時，有{0}%機率恢復全部生命 |
| {0}% chance to refresh Ignite Duration on Critical Strike | 暴擊時有 {0}% 機率刷新點燃持續時間 |
| Regenerate {0}% of Energy Shield over {1} second when Stunned | 當暈眩時，{1} 秒內回復 {0}% 能量護盾 |
| Regenerate {0}% of Life over {1} second when Stunned | 當暈眩時，{1} 秒內回復 {0}% 生命 |
| Every {1} seconds, Regenerate Energy Shield equal to {0}% of Evasion Rating over {2} second | 每{1}秒，在{2}秒內回復等同於{0}%閃避值的能量護盾 |
| Remove all Damaging Ailments when you Warcry | 當你戰吼時，移除全部傷害型異常狀態 |
| Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray | 有任何敵人在你正義之火或熾灼奔流內時，每秒回復{0}魔力 |
| Enemies near targets you Shatter have {0}% chance to be Covered in Frost for {1} seconds | 你粉碎目標附近的敵人，有{0}%機率被霜寒纏身{1}秒 |
| Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield | 重盾粉碎和盾靈投擲不會根據盾牌上的護甲值或閃避而獲得附加物理傷害 |
| Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per {2} Energy Shield on Shield | 盾牌每有{2}能量護盾，重盾粉碎和盾靈投擲獲得{0}至{1}附加閃電傷害 |
| {0}% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | {0}% 重盾粉碎和盾靈投擲的物理傷害轉化至閃電傷害 |
| {0}% increased Effect of Shocks you inflict while Leeching Energy Shield | 偷取能量護盾時，增加 {0}% 你造成的感電效果 |
| {0}% reduced Effect of Shocks you inflict while Leeching Energy Shield | 偷取能量護盾時，減少 {0}% 你造成的感電效果 |
| All Damage from Shock Nova and Storm Call Hits can Ignite | 閃電新星和風暴呼喚的全部擊中傷害可以點燃 |
| {0}% chance for Ignites inflicted with Shock Nova or Storm Call to deal {1}% more Damage | 閃電新星或風暴呼喚造成的感電，有 {0}% 機率造成 {1}% 更多傷害 |
| {0}% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem | 每個彈片砲塔減少{0}%彈片砲塔攻擊速度 |
| {0}% increased Shrapnel Ballista attack speed per Shrapnel Ballista Totem | 每個彈片砲塔增加{0}%彈片砲塔攻擊速度 |
| {0}% reduced Siege Ballista attack speed per Siege Ballista Totem | 每個攻城炮台減少{0}%攻城炮台攻擊速度 |
| {0}% increased Siege Ballista attack speed per Siege Ballista Totem | 每個攻城炮台增加{0}%攻城炮台攻擊速度 |
| Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element | 召喚骷髏和聖物轉化{0}%它們的物理傷害至1個隨機元素 |
| {0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics | 增加{0}%召喚骷髏和聖物造成非傷害型異常狀態的效果 |
| Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of Life | 雷鳴重擊和充能打擊的擊殺之擊消耗屍體恢復 {0}% 生命 |
| Lightning Tendrils releases {0} fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | 當電能釋放被圖騰釋放且同時你有電球法術圖騰，電能釋放在強脈衝間減少釋放{0}脈衝 |
| Lightning Tendrils releases {0} fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | 當電能釋放被圖騰釋放且同時你有電球法術圖騰，電能釋放在強脈衝間減少釋放{0}脈衝 |
| Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised | 當殭屍復甦和喚醒幽魂被召喚時，獲得腎上腺素{0}秒 |
| Prevent {0}% of Suppressed Spell Damage if you've taken a Savage Hit Recently | 若你近期有承受殘暴之擊，防止 {0}% 法術壓抑傷害 |
| Prevent {0}% of Suppressed Spell Damage per Hit Suppressed Recently | 近期每個擊中壓抑，防止 {0}% 法術壓抑傷害 |
| {0}% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating | 若裝備的頭盔、胸甲、手套和鞋子都有閃避值，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage per Hit Suppressed Recently | 近期每個壓抑擊中，{0}% 壓抑法術傷害率 |
| {0}% chance to Suppress Spell Damage while Phasing | 迷蹤時，{0}% 壓抑法術傷害率 |
| Chance to Suppress Spell Damage is Lucky | 壓抑法術傷害率很幸運 |
| Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at {0}% of their Value | 壓抑法術傷害率詞綴同時以 {0}% 它們的值套用至避免元素異常狀態率 |
| Spells you Cast have Added Spell Damage equal to {0}% of the Damage of this Weapon | 你施放的法術附加等同{0}%此武器傷害的法術傷害 |
| {0}% increased Stealth if you've Hit With a Claw Recently | 若你近期以爪擊中，增加{0}%隱身 |
| {0}% reduced Stealth if you've Hit With a Claw Recently | 若你近期以爪擊中，減少{0}%隱身 |
| Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems | 若你召喚巨石魔像和召喚食腐魔像數量相同，巨石魔像擊中時穿刺 |
| Storm and Armageddon Brands can be attached to your Summoned Reaper | 風暴烙印和末日烙印可以附著至你的召喚召喚奪魂鐮 |
| Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect | 風暴、冰雹和炎爆新星地雷增加{0}%光環效果 |
| Stormblast, Icicle and Pyroclast Mine havee has {0}% reduced Aura Effect | 風暴、冰雹和炎爆新星地雷減少{0}%光環效果 |
| Stormblast, Icicle and Pyroclast Mine deal no Damage | 風暴、冰雹和炎爆新星地雷不會造成傷害 |
| {0}% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned | 當你被暈眩時，有{0}%機率暈眩附近敵人怪物 |
| Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs | 召喚憤怒狂靈有鑽石神殿和威猛神殿增益效果 |
| Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs | 召喚幻影有鑽石神殿和威猛神殿增益效果 |
| Suppressed Spell Damage cannot inflict Elemental Ailments on you | 壓抑法術傷害不會對你造成元素異常狀態 |
| Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per {1} Armour | 每{1}護甲值，破體之擊和煉獄之擊增加{0}%造成的攻擊傷害 |
| {0}% of Toxic Rain Physical Damage Converted to Chaos Damage | {0}% 腐蝕毒雨的物理傷害轉化至混沌傷害 |
| Hits have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted | 擊中有{0}%的機率將敵方怪物的元素抗性數值視為顛倒 |
| Hits treat Enemy Monster Elemental Resistance values as inverted | 擊中將敵方怪物的元素抗性數值視為顛倒 |
| {0}% more Damage with Triggered Spells | 被觸發的法術有{0}%更多傷害 |
| {0}% less Damage with Triggered Spells | 被觸發的法術有{0}%更少傷害 |
| Unaffected by Chill while Channelling | 引導施放時，不被冰緩影響 |
| Unaffected by Chill while Leeching Mana | 偷取魔力時冰緩無影響 |
| Unaffected by Shock while Channelling | 引導施放時，不被感電影響 |
| Unaffected by Shock while Leeching Energy Shield | 偷取能量護盾時，不被感電影響 |
| Vaal Volcanic Fissure and Vaal Molten Strike have {0}% increased Soul Gain Prevention Duration | 瓦爾．炎火脈動和瓦爾．熔岩之擊，增加{0}%停止獲得靈魂持續時間 |
| Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration | 瓦爾．炎火脈動和瓦爾．熔岩之擊，減少{0}%停止獲得靈魂持續時間 |
| Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges | 閃現打擊和戒備打擊可以使用暴擊球無視冷卻，而不是狂怒或耐力球 |
| Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge | 每有一個狂怒球，毒蛇打擊和瘟疫打擊增加{0}%造成的攻擊傷害 |
| Viper Strike and Pestilent Strike deal {0}% reduced Attack Damage per Frenzy Charge | 每有一個狂怒球，毒蛇打擊和瘟疫打擊減少{0}%造成的攻擊傷害 |
| Volatile Dead and Cremation Penetrate {0}% Fire Resistance per {1} Dexterity | 每{1}點敏捷，致命之息和熔炎送葬穿透{0}%火焰抗性 |
| {0}% to Vortex Critical Strike Chance when Cast on Frostbolt | 當施放寒冰彈時，{0}% 漩渦暴擊率 |
| Your Counterattacks deal {0}% more Damage | 你的反擊造成 {0}% 更多傷害 |
| Your Counterattacks deal {0}% less Damage | 你的反擊造成 {0}% 更少傷害 |
| {0}% more Global Damage | {0}% 更多全域傷害 |
| {0}% less Global Damage | {0}% 更少全域傷害 |
| Item sells for an additional Ancient Orb | 販售物品有 1 個額外古變石 |
| Item sells for {0} additional Ancient Orbs | 販售物品有 {0} 個額外古變石 |
| Item sells for an additional Awakened Sextant | 販售物品有 1 個額外製圖六分儀．覺醒 |
| Item sells for {0} additional Awakened Sextant | 販售物品有 {0} 個額外製圖六分儀．覺醒 |
| Item sells for an additional Blessed Orb | 販售物品有 1 個額外祝福石 |
| Item sells for {0} additional Blessed Orbs | 販售物品有 {0} 個額外祝福石 |
| Item sells for an additional Chaos Orb | 販售物品有 1 個額外混沌石 |
| Item sells for {0} additional Chaos Orbs | 販售物品有 {0} 個額外混沌石 |
| Item sells for an additional Crystalline Geode | 販售物品有 1 個額外水晶精晶 |
| Item sells for {0} additional Crystalline Geodes | 販售物品有 {0} 個額外水晶精晶 |
| Item sells for an additional Divine Orb | 販售物品有 1 個額外神聖石 |
| Item sells for {0} additional Divine Orbs | 販售物品有 {0} 個額外神聖石 |
| Item sells for an additional Exalted Orb | 販售物品有 1 個額外崇高石 |
| Item sells for {0} additional Exalted Orbs | 販售物品有 {0} 個額外崇高石 |
| Item sells for an additional Magmatic Ore | 販售物品有 1 個額外岩礦 |
| Item sells for an additional Gemcutter's Prism | 販售物品有 1 個額外寶石匠的稜鏡 |
| Item sells for {0} additional Gemcutter's Prisms | 販售物品有 {0} 個額外寶石匠的稜鏡 |
| Item sells for an additional Igneous Geode | 販售物品有 1 個額外火炎精晶 |
| Item sells for {0} additional Igneous Geodes | 販售物品有 {0} 個額外火炎精晶 |
| Item sells for an additional Mirror Shard | 販售物品有 1 個額外魔鏡碎片 |
| Item sells for {0} additional Mirror Shards | 販售物品有 {0} 個額外魔鏡碎片 |
| Crucible Passives that sell for items sell for twice as much | 販售物品的熔火天賦販售 2 倍 |
| Item sells for an additional Orb of Annulment | 販售物品有 1 個額外無效石 |
| Item sells for {0} additional Orbs of Annulment | 販售物品有 {0} 個額外無效石 |
| Item sells for an additional Orb of Regret | 販售物品有 1 個額外後悔石 |
| Item sells for {0} additional Orbs of Regret | 販售物品有 {0} 個額外後悔石 |
| Item sells for an additional Regal Orb | 販售物品有 1 個額外富豪石 |
| Item sells for {0} additional Regal Orbs | 販售物品有 {0} 個額外富豪石 |
| Item sells for an additional Sacred Orb | 販售物品有 1 個額外聖玉 |
| Item sells for {0} additional Sacred Orbs | 販售物品有 {0} 個額外聖玉 |
| Item sells for an additional Orb of Scouring | 販售物品有 1 個額外重鑄石 |
| Item sells for {0} additional Orbs of Scouring | 販售物品有 {0} 個額外重鑄石 |
| Item sells for an additional Vaal Orb | 販售物品有 1 個額外瓦爾寶珠 |
| Item sells for {0} additional Vaal Orbs | 販售物品有 {0} 個額外瓦爾寶珠 |
| Item sells for an additional Voidborn Reliquary Key | 販售物品有 1 個額外虛誕遺鑰 |
| Item sells for {0} additional Voidborn Reliquary Keys | 販售物品有 {0} 個額外虛誕遺鑰 |
| {0}% more maximum Mana | {0}%更多最大魔力 |
| {0}% less maximum Mana | {0}%更少最大魔力 |
| Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage | 被冬潮烙印或奧術烙印烙印的敵人死亡時爆炸，造成等同它們最大生命四分之一的混沌傷害 |
| Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of {1}% | 你每秒引導施放，使凋零增加{0}%範圍效果，最多{1}% |
| Monsters cannot Block your Attacks | 怪物不能格擋你的攻擊 |
| Has a Crucible Passive Skill Tree with only Support Passive Skills | 有 1 顆只有輔助天賦的熔火天賦樹 |
| Ignites deal Damage {0}% faster | 點燃造成的傷害加速 {0}% |
| Ignites deal Damage {0}% slower | 點燃造成的傷害減緩 {0}% |
| {0}% chance to Trigger Supported Spells when you take {2} total Damage from Hits | 當你承受來自擊中總傷害 {2} 時，有 {0}% 機率觸發被輔助的法術 |
| Trigger Supported Spells when you take {0} total Damage from Hits | 當你承受來自擊中總傷害 {0} 時，觸發被輔助的法術 |
| Supported Skills deal {0} Base Cold Damage per second | 被輔助的技能每秒造成 {0} 基礎冰冷傷害 |
| {0}% increased Effect of Chill inflicted with Supported Skills | 增加 {0}% 被輔助技能造成的冰緩效果 |
| {0}% reduced Effect of Chill inflicted with Supported Skills | 減少 {0}% 被輔助技能造成的冰緩效果 |
| {0}% increased Duration of Ailments inflicted with Supported Skills | 增加 {0}% 被輔助技能造成異常狀態的持續時間 |
| {0}% reduced Duration of Ailments inflicted with Supported Skills | 減少 {0}% 被輔助技能造成異常狀態的持續時間 |
| {0}% increased Effect of Chill inflicted by this Attack or Minions | 增加 {0}% 此攻擊或召喚物造成的冰緩效果 |
| {0}% reduced Effect of Chill inflicted by this Attack or Minions | 減少 {0}% 此攻擊或召喚物造成的冰緩效果 |
| Damaging Ailments inflicted with this Attack or by Minions deal damage {0}% faster | 此攻擊和召喚物造成的傷害型異常狀態，造成的傷害加速 {0}% |
| {0}% increased Duration of Ailments inflicted by Minions | 增加 {0}% 召喚物造成異常狀態的持續時間 |
| {0}% reduced Duration of Ailments inflicted by Minions | 減少 {0}% 召喚物造成異常狀態的持續時間 |
| {0}% increased Effect of Chill inflicted by this Spell or Minions | 增加 {0}% 此法術或召喚物造成的冰緩效果 |
| {0}% reduced Effect of Chill inflicted by this Spell or Minions | 減少 {0}% 此法術或召喚物造成的冰緩效果 |
| {0}% increased Duration of Ailments inflicted with this Spell or by Minions | 增加 {0}% 此技能或召喚物造成異常狀態的持續時間 |
| {0}% reduced Duration of Ailments inflicted with this Spell or by Minions | 減少 {0}% 此技能或召喚物造成異常狀態的持續時間 |
| Damaging Ailments inflicted with this Spell or by Minions deal damage {0}% faster | 此法術或召喚物造成的傷害型異常狀態，造成的傷害加速 {0}% |
| {0}% additional Physical Damage Reduction for every {1}% Life Recovery per second from Leech | 來自偷取每秒每 {1}% 生命恢復，有 {0}% 額外物理傷害減免 |
| Fires {6} sequences of {0} Arrows | 發射 {0} 箭矢在 {6} 次序列中 |
| Minions last {0} seconds | 召喚物存在 {0} 秒 |
| {0}% chance to Trigger this Spell when you take {1} total Damage from Hits | 當你承受來自擊中總傷害 {1} 時，有 {0}% 機率觸發此法術 |
| Trigger this Spell when you take {0} total Damage from Hits | 當你承受來自擊中總傷害 {0} 時，觸發此法術 |
| Gain Infusion upon Channelling | 引導施放時獲得灌注 |
| {1} to Level of Socketed Skill Gems per {0} Player Levels | 玩家每{0}等級，插槽中的技能寶石等級{1} |
| {0}% to Quality of Socketed Skill Gems | {0}%插槽中技能寶石品質 |
| {0} to maximum number of Spectral Spirits | {0}幽魂之靈最大數量 |
| {0} to Level of all Summon Skeletons Gems | 全部骷髏寶石等級 {0} |
| Knock Enemies back on Hit | 擊中時擊退敵人 |
| No Cold Resistance | 沒有冰冷抗性 |
| {0} to Level of Supported Skill Gems | 被輔助的技能寶石等級{0} |
| {0}% to Quality of Supported Skill Gems | 被輔助的技能寶石品質 {0}% |
| Supported Skill Gems gain {0}% increased Experience | 被輔助的技能寶石，增加{0}%經驗 |
| Supported Skill Gems gain {0}% reduced Experience | 被輔助的技能寶石，減少{0}%經驗 |
| Enemies Chilled by your Hits have Damage taken increased by Chill Effect | 被你擊中而冰緩的敵人增加承受冰緩效果的傷害 |
| Area is haunted by an additional Tormented Betrayer | 區域被 1 個額外苦痛反叛者糾纏 |
| Area is haunted by {0} additional Tormented Betrayers | 區域被 {0} 個額外苦痛反叛者糾纏 |
| Area is haunted by an additional Tormented Graverobber | 區域被 1 個額外苦痛盜墓者糾纏 |
| Area is haunted by {0} additional Tormented Graverobbers | 區域被 {0} 個額外苦痛盜墓者糾纏 |
| Area is haunted by an additional Tormented Heretic | 區域被 1 個額外苦痛異教徒糾纏 |
| Area is haunted by {0} additional Tormented Heretics | 區域被 {0} 個額外苦痛異教徒糾纏 |
| Vaal Vessel contains an additional Level {0} Vaal Gem | 瓦爾容器包含 1 個額外等級 {0} 的瓦爾寶石 |
| Vaal Vessel contains {0} additional Level {1} Vaal Gems | 瓦爾容器包含 {0} 個額外等級 {1} 的瓦爾寶石 |
| Vaal Vessel contains an additional Corrupted Rare Item with an Incursion Modifier | 瓦爾容器包含 1 個額外有 1 個穿越詞綴的已汙染稀有物品 |
| Vaal Vessel contains {0} additional Corrupted Rare Items with an Incursion Modifier | 瓦爾容器包含 {0} 個額外有 1 個穿越詞綴的已汙染稀有物品 |
| Vaal Vessel contains an additional Corrupted Unique Item with an Implicit Modifier | 瓦爾容器包含 1 個有 1 個固定詞綴的已汙染傳奇物品 |
| Vaal Vessel contains {0} additional Corrupted Unique Items with an Implicit Modifier | 瓦爾容器包含 {0} 個有 1 個固定詞綴的已汙染傳奇物品 |
| Summon Skeletons cannot Summon more than {0} Skeleton Warrior | 召喚骷髏不能召喚超過 {0} 隻骷髏戰士 |
| The Herald of the Scourge drops the Balance of Terror | 災魘先鋒掉落恐怖平衡 |
| Supported Skills deal {0}% more Damage with Ailments per Snipe Stage | 每層狙擊，使被輔助的技能造成 {0}% 更多異常狀態傷害 |
| Supported Skills deal {0}% less Damage with Ailments per Snipe Stage | 每層狙擊，使被輔助的技能造成 {0}% 更少異常狀態傷害 |
| Supported Skills deal {0}% more Damage with Hits per Snipe Stage | 每層狙擊，使被輔助的技能造成 {0}% 更多擊中傷害 |
| Supported Skills deal {0}% less Damage with Hits per Snipe Stage | 每層狙擊，使被輔助的技能造成 {0}% 更少擊中傷害 |
| Supported Skills deal {0}% more Damage with Hits and Ailments per {1} Mana Cost | 每 {1} 魔力消耗，使被輔助的技能造成 {0}% 更多擊中和異常狀態傷害 |
| Swiftness lasts {0} seconds | 迅速持續 {0} 秒 |
| Can gain up to {0} Momentum before losing it to gain Swiftness | 失去氣勢獲得迅速前，最多可以獲得 {0} 氣勢 |
| When you reach {0} Momentum, lose all Momentum and gain | 當你到達 {0} 氣勢時，失去全部氣勢 |
| Swiftness for {0} seconds | 並獲得迅速 {0} 秒 |
| {0}% of Mana Cost required to be Spent before Triggering | 觸發前，需要花費{0}%魔力消耗 |
| Supported Skills Trigger once total Mana Spent on other Bow | 當總魔力花費在其它弓攻擊上超過{0}%它們的魔力消耗時， |
| Attacks exceeds {0}% of their Mana Cost | 觸發被輔助的技能 |
| Minions' Projectiles have {0}% chance to Return to them | 召喚物的投射物有 {0}% 機率返回你 |
| Minions' Projectiles Return to them | 召喚物的投射物返回你 |
| Enemies in Close Range are Taunted | 近距離的敵人被嘲諷 |
| {2}% chance to deal {0} to {1} Fire Damage | 有 {2}% 機率造成 {0} 至 {1} 火焰傷害 |
| {2}% chance to deal {0} to {1} Cold Damage | 有 {2}% 機率造成 {0} 至 {1} 冰冷傷害 |
| {2}% chance to deal {0} to {1} Lightning Damage | 有 {2}% 機率造成 {0} 至 {1} 閃電傷害 |
| Every Pulse is a Stronger Pulse | 每次脈衝都是強脈衝 |
| Stronger Pulses always Critically Strike | 強脈衝必定暴擊 |
| Debuffed Enemies are also Chilled | 被減益效果的敵人同時被冰緩 |
| Can consume Charges from Ruby, Sapphire, Topaz, and Sulphur Flasks | 可以從紅玉、藍玉和黃玉藥劑消耗充能 |
| Consumes {0} Charge from {1} Life Flask and {2} Sulphur Flask, if possible | 若可能，從 {1} 瓶生命藥劑和 {2} 瓶硫磺藥劑中消耗 {0} 充能 |
| Consumes {0} Charges from {1} Life Flask and {2} Sulphur Flask, if possible | 若可能，從 {1} 瓶生命藥劑和 {2} 瓶硫磺藥劑中消耗 {0} 充能 |
| Consumes {0} Charge plus {1} per Projectile Fired from {2} Flask of each valid type, if possible | 若可能，從每個有效類型的 {2} 瓶藥劑中消耗 {0} 充能，每個發射的投射物加 {1} |
| Consumes {0} Charges plus {1} per Projectile Fired from {2} Flask of each valid type, if possible | 若可能，從每個有效類型的 {2} 瓶藥劑中消耗 {0} 充能，每個發射的投射物加 {1} |
| Consumes {0} Charge per Projectile Fired from {1} Flask of each valid type, if possible | 若可能，每個發射的投射物從每個有效類型的 {1} 瓶藥劑中消耗 {0} 充能 |
| Consumes {0} Charges per Projectile Fired from {1} Flask of each valid type, if possible | 若可能，每個發射的投射物從每個有效類型的 {1} 瓶藥劑中消耗 {0} 充能 |
| Consumes {0} Charge plus {1} per Projectile Fired from {2} Life Flask, if possible | 若可能，從 {2} 瓶生命藥劑中消耗 {0} 充能，每個發射的投射物加 {1} |
| Consumes {0} Charges plus {1} per Projectile Fired from {2} Life Flask, if possible | 若可能，從 {2} 瓶生命藥劑中消耗 {0} 充能，每個發射的投射物加 {1} |
| Consumes {0} Charge per Projectile Fired from {1} Life Flask, if possible | 若可能，每個發射的投射物從 {1} 瓶生命藥劑中消耗 {0} 充能 |
| Consumes {0} Charges per Projectile Fired from {1} Life Flask, if possible | 若可能，每個發射的投射物從 {1} 瓶生命藥劑中消耗 {0} 充能 |
| Enemies Killed by their Hits have {0}% chance to Explode, dealing {1}% of their Life as Physical Damage, if Charges were consumed from a Sulphur Flask | 被它們擊中擊殺的敵人有{0}%機率爆炸，若充能從硫磺藥劑中消耗，造成{1}%它們生命的物理傷害 |
| This Skill will Trigger once a total of {0} Mana has been Spent on Bow Attacks not Supported by Manaforged Arrows | 當共計花費{0}魔力在未被魔改箭矢輔助的弓攻擊上時，觸發此技能 |
| Contains a Furnace that adds a Crucible Passive Skill Tree to an Uncorrupted Unique Item | 含有 1 個熔爐，可以附加熔火天賦樹至未被汙染的傳奇物品 |
| Contains a Furnace that adds a Crucible Passive Skill Tree to a Unique Item | 含有 1 個熔爐，可以附加熔火天賦樹至傳奇物品 |
| Contains a Furnace that removes a Crucible Passive Skill Tree from a Non-Unique Item | 含有 1 個熔爐，可以從非傳奇物品上移除熔火天賦樹 |
| Weapons and Shields found have {0}% chance to be Corrupted with an Implicit | 掉落的武器和盾牌有{0}%機率為已汙染並有1個固定詞綴 |
| Weapons and Shields found have {0}% chance to be Fractured | 掉落的武器和盾牌有{0}%機率為破裂 |
| Weapons and Shields found have {0}% chance to be fully Linked | 掉落的武器和盾牌有{0}%機率為最大連線 |
| Weapons and Shields found have {0}% chance to have the maximum number of Sockets | 掉落的武器和盾牌有{0}%機率為最大插槽數量 |
| {0} to Level of Socketed Skill Gems | 此物品插槽中技能寶石等級{0} |
| Skills from Equipped Body Armour are Supported by Level {0} Fist of War | 你胸甲上的技能被等級 {0} 的拳霸輔助 |
| {0}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour | 若已裝備的頭盔、身體護甲、手套和長靴都具有護甲值，{0}%所有最大元素抗性 |
| Arcane Surge grants {0}% more Spell Damage to you | 秘能波動賦予你{0}%更多法術傷害 |
| Arcane Surge grants {0}% less Spell Damage to you | 秘能波動賦予你{0}%更少法術傷害 |
| Attack Hits against Bleeding Enemies have {0}% chance to Blind | 攻擊擊中流血的敵人，有 {0}% 機率致盲 |
| Attack Hits against Blinded Enemies have {0}% chance to Maim | 攻擊擊中致盲的敵人，有 {0}% 機率癱瘓 |
| Attack Damage while Dual Wielding is Lucky if you've Blocked in the past {0} seconds | 若過去 {0} 秒你有格擋，雙持的攻擊傷害很幸運 |
| Adds {0} to {1} Lightning Damage to Attacks with this Weapon per {2} Dexterity | 每有{2}點敏捷，此武器的攻擊附加{0}至{1}閃電傷害 |
| {0}% chance to Avoid being Stunned while Channelling Snipe | 引導施放狙擊時，有{0}%機率避免被暈眩 |
| {0}% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal {1}% more Damage | 爆裂箭雨和火砲砲塔造成的中毒有 {0}% 機率造成 {1}% 更多傷害 |
| Bleeding on you expires {0}% faster while Moving | 移動時，你身上的流血加速{0}%失效 |
| Bleeding on you expires {0}% slower while Moving | 移動時，你身上的流血減緩{0}%失效 |
| Gain {0}% Base Chance to Block from Equipped Shield instead of the Shield's value | 已裝備的盾牌會賦予{0}%基礎格擋機率，而不是盾牌的數值 |
| Buffs on you expire {0}% faster | 你身上的增益效果加快{0}%失效 |
| Buffs on you expire {0}% slower | 你身上的增益效果減緩{0}%失效 |
| Cannot be Stunned by Suppressed Spell Damage | 不會被壓抑的法術傷害暈眩 |
| Damaging Ailments Cannot Be inflicted on you while you already have one | 當你已經帶有傷害型異常狀態時，你無法再被造成一次 |
| Non-Damaging Ailments Cannot Be inflicted on you while you already have one | 你已經有非傷害型異常狀態時，不會再對你造成非傷害型異常狀態 |
| {0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently | 你近期每施放一個不同的非瞬發法術，增加{0}%施放速度 |
| {0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently | 你近期每施放一個不同的非瞬發法術，減少{0}%施放速度 |
| {0}% chance to Defend with {1}% of Armour per {2}% missing Energy Shield | 每缺少{2}%能量護盾，有{0}%機率以{1}%護甲值防禦 |
| {0}% increased Damage with Claws against Enemies that are on Low Life | 對貧血狀態的敵人增加{0}%爪傷害 |
| For each nearby corpse, you and nearby Allies deal {0}% more Damage, up to a maximum of {1}% | 根據附近每個屍體，你和附近友方造成 {0}% 更多傷害，最多 {1}% |
| For each nearby corpse, you and nearby Allies deal {0}% less Damage | 根據附近每個屍體，你和附近友方造成 {0}% 更少傷害 |
| Debilitate Enemies for {0} Seconds when you Suppress their Spell Damage | 當你壓抑敵人的法術傷害時，虛弱它們 {0} 秒 |
| Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws | 使用兩把爪時，雙持的固有攻擊速度加成變為雙倍 |
| {0}% increased Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel | 被稀有深淵珠寶影響時，增加{0}%你身上元素異常狀態的持續時間 |
| {0}% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel | 被稀有深淵珠寶影響時，減少{0}%你身上元素異常狀態的持續時間 |
| Ethereal Knives requires {0} fewer Projectile Fired to leave each Lingering Blade | 虛空匕首減少{0}需要發射的投射物來留下每個剩餘劍刃 |
| Ethereal Knives requires {0} fewer Projectiles Fired to leave each Lingering Blade | 虛空匕首減少{0}需要發射的投射物來留下每個剩餘劍刃 |
| Ethereal Knives requires {0} additional Projectile Fired to leave each Lingering Blade | 虛空匕首需要額外{0}發射的投射物來留下每個剩餘劍刃 |
| Ethereal Knives requires {0} additional Projectiles Fired to leave each Lingering Blade | 虛空匕首需要額外{0}發射的投射物來留下每個剩餘劍刃 |
| If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing {1}% of their Life as Physical Damage | 若毒藥和爆裂物消耗硫磺藥劑的充能，被它們擊中擊殺的敵人有{0}%機率爆炸，造成{1}%它們生命的物理傷害 |
| Non-Unique Utility Flasks you Use apply to Linked Targets | 你使用的非傳奇功能藥劑套用至連結的目標 |
| You count as on Full Life while at {0}% of maximum Life or above | 你最大生命高於{0}%時，視為滿血 |
| Gain Adrenaline for {0} second when you change Stance | 當你切換姿態時，獲得腎上腺素{0}秒 |
| Gain Adrenaline for {0} seconds when you change Stance | 當你切換姿態時，獲得腎上腺素{0}秒 |
| Utility Flasks can gain Charges During their Flask Effect | 功能藥劑持續時間，功能藥劑獲得充能 |
| Recoup Energy Shield instead of Life | 補償能量護盾，而不是生命 |
| Regenerate {0}% of Life per second for each different Ailment affecting you | 每個不同影響你的異常狀態，每秒回復 {0}% 生命 |
| Link Skills Link to {0} additional random target | 連結技能額外連結{0}個隨機目標 |
| Link Skills Link to {0} additional random targets | 連結技能額外連結{0}個隨機目標 |
| With a Searching Eye Jewel Socketed, Attacks have {0}% chance to grant Onslaught On Kill | 鑲嵌勘查之眼珠寶時，攻擊有{0}%機率在擊殺時賦予猛攻 |
| With a Searching Eye Jewel Socketed, Blind Enemies for {0} seconds on Hit with Attacks | 鑲嵌勘查之眼珠寶時，攻擊擊中時致盲敵人，持續{0}秒 |
| Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | 若可能，毒藥和爆裂物同時消耗硫磺藥劑充能 |
| {0}% Chance to Block Attack Damage for {1} seconds | 在 {1} 秒內有{0}%的幾率格擋攻擊傷害 |
| {0}% Chance to Block Spell Damage for {1} seconds | 在 {1} 秒內有{0}%的幾率格擋法術傷害 |
| With a Murderous Eye Jewel Socketed, Melee Attacks grant {0} Rage on Hit, no more than once every second | 鑲嵌殺戮之眼珠寶時，近戰攻擊擊中時賦予{0}層盛怒，每秒只能觸發一次 |
| With a Murderous Eye Jewel Socketed, Melee Hits have {0}% chance to Fortify | 鑲嵌殺戮之眼珠寶時，近戰擊中有{0}%機率護體 |
| You count as on Low Life while at {0}% of maximum Life or below | 你最大生命低於 {0}% 時，視為貧血 |
| Slaying Enemies has a {0}% increased chance to spawn a Beyond Portal | 擊殺敵人增加 {0}% 機率產生超越傳送門 |
| Slaying Enemies has a {0}% reduced chance to spawn a Beyond Portal | 擊殺敵人減少 {0}% 機率產生超越傳送門 |
| {0}% increased number of Unique Crucible Monsters | 增加 {0}% 傳奇熔火怪物的數量 |
| {0}% reduced number of Unique Crucible Monsters | 減少 {0}% 傳奇熔火怪物的數量 |
| Monsters have {0}% chance to inflict Withered for {1} seconds on Hit | 怪物擊中時有{0}%機率造成凋零{1}秒 |
| Monsters Inflict Withered for {0} seconds on Hit | 怪物擊中時造成凋零{0}秒 |
| {0}% increased maximum Life if there are no Life Modifiers on Equipped Body Armour | 若裝備的胸甲沒有生命詞綴，增加{0}%最大生命 |
| Minion Life is increased by their Overcapped Fire Resistance | 召喚物的生命被它們超過上限的火焰抗性增加 |
| {0}% increased Movement Speed while affected by a Magic Abyss Jewel | 被魔法深淵珠寶影響時，增加{0}%移動速度 |
| {0}% reduced Movement Speed while affected by a Magic Abyss Jewel | 被魔法深淵珠寶影響時，減少{0}%移動速度 |
| Nearby corpses Explode when you Warcry, dealing {0}% of their Life as Physical Damage | 當你戰吼時附近屍體爆炸，造成 {0}% 它們生命的物理傷害 |
| Nearby Enemies are Chilled and Shocked while you are near a corpse | 你附近有屍體時，附近敵人被冰緩和感電 |
| Penetrate {0}% Elemental Resistances per Abyss Jewel affecting you | 每顆影響你的深淵珠寶穿透{0}%元素抗性 |
| Gain {0}% of Physical Damage as Extra Damage of each Element per Spirit Charge | 每顆靈體能量球獲得{0}%物理傷害的每種元素額外傷害 |
| Life Recoup Effects instead occur over {0} seconds | 生命補償效果改為在{0}秒內生效 |
| Recover {0}% of Energy Shield over {1} second when you take Physical Damage from an Enemy Hit | 當你承受來自敵人擊中的物理傷害時，在 {1} 秒內恢復 {0}% 能量護盾 |
| {0}% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel | 被傳奇深淵珠寶影響時，增加{0}%技能的保留效率 |
| {0}% reduced Reservation Efficiency of Skills while affected by a Unique Abyss Jewel | 被傳奇深淵珠寶影響時，減少{0}%技能的保留效率 |
| {0}% increased Attack Speed with Snipe | 增加{0}%狙擊的攻擊速度 |
| {0}% reduced Attack Speed with Snipe | 減少{0}%狙擊的攻擊速度 |
| {0} to maximum Snipe Stages | {0} 最大狙擊疊層 |
| Each Projectile from Spectral Helix or Spectral Throw has | 靈體旋武或靈體投擲的每個投射物 |
| between {0}% more and {0}% less Projectile Speed at random | 隨機具有介在{0}%更多和{0}%更少投射物速度 |
| {0}% more Spell Damage if you've been Stunned while Casting Recently | 若你近期在施法時被暈眩，增加{0}%法術傷害 |
| {0}% less Spell Damage if you've been Stunned while Casting Recently | 若你近期在施法時被暈眩，減少{0}%法術傷害 |
| Gain {0}% of Life per Enemy Hit with Attacks for {1} seconds | 每下使用攻擊擊中敵人獲得 {0}% 生命，持續 {1} 秒 |
| Gain {0}% of Life per Enemy Killed for {1} seconds | 每個擊殺的敵人獲得 {0}% 生命，持續 {1} 秒 |
| Item sells for an additional Unique of this Base Type | 販售物品有 1 個額外此基礎類型的傳奇 |
| Item sells for an additional Unique {0} | 販售物品有 1 個額外傳奇 {0} |
| {0}% increased Effect of Withered on you | 增加 {0}% 你身上凋零的效果 |
| {0}% reduced Effect of Withered on you | 減少 {0}% 你身上凋零的效果 |
| Your Travel Skills are Disabled | 你的快行技能被禁用 |
| {0}% increased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence | 若有傳奇敵人在你視線內使用，增加{0}%冷卻時間恢復速度 |
| {0}% decreased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence | 若有傳奇敵人在你視線內使用，減少{0}%冷卻時間恢復速度 |
| Quality has no effect | 品質沒有效果 |
| Deals {0}% less Damage of each unchosen Damage Type | 每個未被選擇的傷害類型造成 {0}% 更少傷害 |
| Your Triggered Spells Trigger twice, once from each Triggerbot's location | 你的觸發法術觸發2次，每次從每個觸發機械的位置觸發 |
| The additional Trigger ignores Cooldowns | 額外觸發無視冷卻 |
| Each Projectile has between {0}% more and {0}% less Projectile Speed | 每個投射物有介在{0}%更多至{0}%更少投射物速度 |
| Crucible Passive Skills on Forged Items have {0}% chance for tiers to be upgraded | 鍛造物品上的熔火天賦 {0}% 機率提升階級 |
| Forged Items have a Crucible Passive Skill that modifies the sell price of the Item if possible | 若可能，鍛造物品的熔火天賦會有物品販售詞綴 |
| Forged Items have {0}% Quality | 鍛造物品有 {0}% 品質 |
| Forged Items are Corrupted with an Implicit | 鍛造物品為已汙染且有 1 個固定詞綴 |
| Forged Items have the numeric values of Modifiers Randomised | 鍛造物品的詞綴數值為隨機 |
| Forged Items are fully Linked | 鍛造物品為最大連線 |
| Crucible Passive Skills are more likely to be retained when Forging | 鍛造時，熔火天賦更可能被保留 |
| Crucible Passive Skills on Forged Items cannot have tiers downgraded | 鍛造物品上的熔火天賦階級不會被降級 |
| Rare and Unique Crucible Monsters have {0}% chance to drop a Melee Weapon with | 稀有和傳奇熔火怪物有 {0}% 機率 |
| a Crucible Passive Skill Tree | 掉落 1 個有熔火天賦樹的盾牌 |
| Rare and Unique Crucible Monsters drop a Melee Weapon with a Crucible Passive Skill Tree | 稀有和傳奇熔火怪物掉落 1 個有熔火天賦樹的近戰武器 |
| Rare and Unique Crucible Monsters have {0}% chance to drop a Ranged Weapon with | 稀有和傳奇熔火怪物有 {0}% 機率 |
| Rare and Unique Crucible Monsters drop a Ranged Weapon with a Crucible Passive Skill Tree | 稀有和傳奇熔火怪物掉落 1 個有熔火天賦樹的遠程武器 |
| Rare and Unique Crucible Monsters have {0}% chance to drop a Shield with | 稀有和傳奇熔火怪物有 {0}% 機率 |
| Rare and Unique Crucible Monsters drop a Shield with a Crucible Passive Skill Tree | 稀有和傳奇熔火怪物掉落 1 個有熔火天賦樹的盾牌 |
| Unique Crucible Monsters drop a Unique Item with a Crucible Passive Skill Tree | 傳奇熔火怪物掉落 1 個有熔火天賦樹的傳奇物品 |
| Unique Crucible Monsters have {0}% chance to drop a Unique Melee Weapon | 傳奇熔火怪物有 {0}% 機率掉落 1 個傳奇近戰武器 |
| Unique Crucible Monsters drop a Unique Melee Weapon | 傳奇熔火怪物掉落 1 個傳奇近戰武器 |
| Unique Crucible Monsters have {0}% chance to drop a Unique Ranged Weapon | 傳奇熔火怪物有 {0}% 機率掉落 1 個傳奇遠程武器 |
| Unique Crucible Monsters drop a Unique Ranged Weapon | 傳奇熔火怪物掉落 1 個傳奇遠程武器 |
| Unique Crucible Monsters have {0}% chance to drop a Unique Shield | 傳奇熔火怪物有 {0}% 機率掉落 1 個傳奇盾牌 |
| Unique Crucible Monsters drop a Unique Shield | 傳奇熔火怪物掉落 1 個傳奇盾牌 |
| Can use Bestiary Lures at Fishing Holes | 可以在釣魚洞使用獸獵誘餌 |
| You can catch Divine Fish | 可以釣到聖魚 |
| {0}% increased chance to catch Boots | 增加{0}%機率釣到鞋子 |
| {0}% reduced chance to catch Boots | 減少{0}%機率釣到鞋子 |
| {0}% increased chance to catch a Divine Orb | 增加{0}%機率釣到1顆神聖石 |
| {0}% reduced chance to catch a Divine Orb | 減少{0}%機率釣到1顆神聖石 |
| Corrupted Fish have {0}% chance to be Cleansed | 已汙染的魚有{0}%機率被淨化 |
| Corrupted Fish are Cleansed | 已汙染的魚被淨化 |
| Fish caught with this Fishing Rod will always tell the truth | 使用此釣竿釣到的魚必定說實話 |
| The Ghastly Fisherman cannot spawn | 靈魂釣手不會出現 |
| The Ghastly Fisherman always appears behind you | 靈魂釣手必定出現在你身後 |
| {0}% increased Krillson Affection per Fish Gifted | 每隻贈予的魚，增加{0}%克里爾森影響 |
| {0}% reduced Krillson Affection per Fish Gifted | 每隻贈予的魚，減少{0}%克里爾森影響 |
| {0}% increased Life of Fish caught with this Fishing Rod | 增加{0}%使用此釣竿釣到魚的生命 |
| {0}% reduced Life of Fish caught with this Fishing Rod | 減少{0}%使用此釣竿釣到魚的生命 |
| Fish caught from Magmatic Fishing Holes are already Cooked | 從熔岩釣魚洞釣到的魚已經煮熟了 |
| {0}% increased Molten One confusion per Fish Gifted | 每隻贈予的魚，增加{0}%熔炎混亂 |
| {0}% reduced Molten One confusion per Fish Gifted | 每隻贈予的魚，減少{0}%熔炎混亂 |
| {0}% increased Tasalio's Ire per Fish caught | 每隻釣到的魚，增加{0}%塔薩里奧的憤怒 |
| {0}% reduced Tasalio's Ire per Fish caught | 每隻釣到的魚，減少{0}%塔薩里奧的憤怒 |
| {0}% increased Valako's Aid per Stormy Day | 每個暴風天，增加{0}%瓦拉庫的援助 |
| {0}% reduced Valako's Aid per Stormy Day | 每個暴風天，減少{0}%瓦拉庫的援助 |
| {0}% increased effect of Wishes granted by Ancient Fish | 增加{0}%古代魚給予的願望效果 |
| {0}% reduced effect of Wishes granted by Ancient Fish | 減少{0}%古代魚給予的願望效果 |
| {0} Wishes per Ancient Fish caught | 每隻釣到的古代魚{0}願望 |
| {0} second to Flameblast and Incinerate Cooldown | 烈焰爆破和燒毀冷卻時間{0}秒 |
| {0} seconds to Flameblast and Incinerate Cooldown | 烈焰爆破和燒毀冷卻時間{0}秒 |
| Rare Monsters have {0} additional Modifier | 稀有怪物有{0}個額外詞綴 |
| Rare Monsters have {0} additional Modifiers | 稀有怪物有{0}個額外詞綴 |
| Remove Damaging Ailments when you Change Stance | 當你切換姿態時，移除傷害型異常狀態 |
| Stance Skills have {0} seconds to Cooldown | 姿態技能冷卻時間{0}秒 |
| Gain Infusion upon Channelling a Supported Skill | 引導施放被輔助的技能時，獲得注入效果 |
| Aura cannot be applied unless you have a Minion from a Supported Skill | 除非你有來自被輔助技能的召喚物，不然光環不會被套用 |
| Supported Skills Damage and Chill Enemies between you and Linked Targets | 被輔助的技能傷害和冰緩在你和連結目標間的敵人 |
| Projectiles from Supported Skills deal {0}% more Damage while Returning | 來自被輔助技能的投射物返回時，造成 {0}% 更多傷害 |
| Projectiles from Supported Skills deal {0}% less Damage while Returning | 來自被輔助技能的投射物返回時，造成 {0}% 更少傷害 |
| Damage and Chill Linger for a Base Duration of {0} second | 傷害和冰緩存留的基礎持續時間 {0} 秒 |
| Damage and Chill Linger for a Base Duration of {0} seconds | 傷害和冰緩存留的基礎持續時間 {0} 秒 |
| Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect | 法術傷害詞綴套用至被輔助技能的持續傷害效果 |
| Supported Skills have {0}% increased Totem Life | 被輔助的技能增加 {0}% 圖騰生命 |
| Supported Skills have {0}% reduced Totem Life | 被輔助的技能減少 {0}% 圖騰生命 |
| Projectiles from Supported Skills Pierce all Targets while Returning | 來自被輔助技能的投射物返回時，穿透全部目標 |
| Projectiles from Supported Skills have {0}% chance to Return to you an additional Time | 來自被輔助技能的投射物有 {0}% 機率額外返回你 1 次 |
| Supported Skills deal {0}% more Maximum Attack Damage | 被輔助的技能造成 {0}% 更多最大攻擊傷害 |
| Supported Skills deal {0}% less Maximum Attack Damage | 被輔助的技能造成 {0}% 更少最大攻擊傷害 |
| Supported Skills deal {0}% more Minimum Attack Damage | 被輔助的技能造成 {0}% 更多最小攻擊傷害 |
| Supported Skills deal {0}% less Minimum Attack Damage | 被輔助的技能造成 {0}% 更少最小攻擊傷害 |
| Minions from Supported Skills Regenerate {0}% of Life per second | 來自被輔助技能的召喚物每秒回復 {0}% 生命 |
| Supported Skills have {0} to {1} Added Attack Physical Damage per Trauma | 被輔助的技能根據每個創傷附加 {0} 至 {1} 攻擊物理傷害 |
| Supported Aura Skills have no Reservation | 被輔助的光環技能沒有保留 |
| Supported Skills Cost Life instead of {0}% of Mana Cost | 被輔助技能 {0}% 的魔力消耗，改為消耗生命 |
| Supported Skills have {0}% chance to Cover Enemies in Ash on Hit | 被輔助的技能擊中時，有 {0}% 機率使敵人餘燼纏身 |
| Supported Skills cover Enemies in Ash on Hit | 被輔助的技能擊中時，使敵人餘燼纏身 |
| Supported Skills deal {0}% increased Damage if you have Consumed a corpse Recently | 若你近期有消耗屍體，被輔助的技能增加 {0}% 傷害 |
| Supported Skills deal {0}% reduced Damage if you have Consumed a corpse Recently | 若你近期有消耗屍體，被輔助的技能減少 {0}% 傷害 |
| {0}% chance to not take Damage when you gain Trauma from Supported Skills | 當你從被輔助的技能獲得創傷時，有 {0}% 機率不會承受傷害 |
| Killing Blows with Supported Skills Consume corpses to Recover {0} Life and {1} Mana | 使用被輔助技能的擊殺之擊，消耗屍體恢復 {0} 生命和 {1} 魔力 |
| Killing Blows with Supported Skills Consume corpses to Recover {0} Life | 使用被輔助技能的擊殺之擊，消耗屍體恢復 {0} 生命 |
| Killing Blows with Supported Skills Consume corpses to Recover {0} Mana | 使用被輔助技能的擊殺之擊，消耗屍體恢復 {0} 魔力 |
| Supported Skills always fire at least {0} Projectile | 被輔助的技能必定發射至少 {0} 個投射物 |
| Minions from Supported Skills have {0}% increased Critical Strike Chance | 來自被輔助技能的召喚物，增加 {0}% 暴擊率 |
| Minions from Supported Skills have {0}% reduced Critical Strike Chance | 來自被輔助技能的召喚物，減少 {0}% 暴擊率 |
| Supported Skills fire {0}% more Projectiles | 被輔助的技能發射{0}%更多投射物 |
| Supported Skills fire {0}% less Projectiles | 被輔助的技能發射{0}%更少投射物 |
| Corrupted Blood inflicted by Supported Warcries deals {0} base Physical Damage per second | 被輔助戰吼造成的腐化之血，每秒造成 {0} 基礎物理傷害 |
| Supported Warcries inflict Corrupted Blood on the first | 被輔助戰吼每次竭盡攻擊擊中 |
| enemy Hit by each Attack they Exert | 第一個敵人造成 {0} 腐化之血 |
| Supported Warcries inflict {0} Corrupted Blood Debuffs on the first | 被輔助戰吼每次竭盡攻擊擊中 |
| Corrupted Blood inflicted by Supported Warcries has a Base Duration of {0} seconds | 被輔助戰吼造成的腐化之血有 {0} 秒基礎持續時間 |
| Supported Warcries inflict Corrupted Blood | 被輔助的戰吼造成腐化之血 |
| Supported Warcries inflict {0} Corrupted Blood Debuffs | 被輔助的戰吼造成 {0} 個腐化之血 |
| {0}% more Duration of Ailments inflicted with Supported Skills | {0}% 更多被輔助技能造成異常狀態的持續時間 |
| {0}% less Duration of Ailments inflicted with Supported Skills | {0}% 更少被輔助技能造成異常狀態的持續時間 |
| Totems from Supported Skills gain the Avenging Flame | 被輔助技能的圖騰獲得復仇烈焰 |
| Skill and Trigger it when Hit by an Enemy | 被敵人擊中時觸發它 |
| Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill | 除非你有來自被輔助技能的召喚物，不然被輔助的技能不能對你套用光環 |
| Minions from Supported Skills take {0}% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you | 你身上有被輔助技能的光環時，被輔助技能的召喚物每秒承受 {0}% 它們總最大生命和能量護盾的物理傷害 |
| Mines from Supported Skills can't be Detonated while within a radius of {0} of you | 你在範圍 {0} 時，被輔助技能的地雷不能引爆 |
| Mines using Supported Skills always target your location | 使用被輔助技能的地雷必定瞄準你的位置 |
| Supported Skills throw Mines in an Arc | 被輔助的技能以弧形投擲地雷 |
| Each Supported Skill deals {0}% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of {1}% | 每個被輔助的技能，根據近期技能造成的每個點燃，造成 {0}% 更多點燃傷害，最多 {1}% |
| Each Supported Skill deals {0}% less Damage with Ignite for each Ignite inflicted with it Recently | 每個被輔助的技能，根據近期技能造成的每個點燃，造成 {0}% 更少點燃傷害 |
| Each Supported Skill deals {0}% more Damage for each Ignite inflicted with it Recently | 每個被輔助的技能，根據近期技能造成的每個點燃，造成 {0}% 更多傷害 |
| Each Supported Skill deals {0}% less Damage for each Ignite inflicted with it Recently, up to a maximum of {1}% | 每個被輔助的技能，根據近期技能造成的每個點燃，造成 {0}% 更少傷害，最多 {1}% |
| Wakened Fury grants {0}% of Damage Leeched as Life | 甦醒憤怒給予 {0}% 傷害偷取為生命 |
| Minions created by Supported Skills gain Wakened Fury and Adrenaline for {1}% of their Duration, up to a maximum of {0} seconds | 被輔助技能製造的召喚物獲得甦醒憤怒和腎上腺素，持續 {1}% 召喚物的持續時間，最多 {0} 秒 |
| Wakened Fury grants {0}% to Critical Strike Chance | 甦醒憤怒 {0}% 暴擊率 |
| Wakened Fury grants {0}% to Critical Strike Multiplier | 甦醒憤怒 {0}% 暴擊加成 |
| Supported Spells Sacrifice {0}% of your current Life when Cast to gain added Chaos Damage equal to {1}% of Sacrificed Life | 當施放時，被輔助的法術獻祭 {0}% 你當前的生命，獲得等同 {1}% 獻祭生命的附加混沌傷害 |
| Supported Spells Sacrifice {0}% of your current Life when Cast | 當施放時，被輔助的法術獻祭 {0}% 你當前的生命 |
| Supported Skills have Added Spell Damage equal to {0}% of Damage of Equipped One Handed Melee Weapons while wielding two different Weapon Types | 雙持 2 把不同類型的武器時，被輔助的技能有等同 {0}% 裝備單手近戰武器傷害的附加法術傷害 |
| Supported Skills deal {0}% more Melee Damage per Trauma | 被輔助的技能根據每個創傷，造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Melee Damage per Trauma | 被輔助的技能根據每個創傷，造成 {0}% 更少傷害 |
| Supported Skills have {0}% increased Stun Duration per Trauma | 被輔助的技能根據每個創傷，增加 {0}% 暈眩持續時間 |
| Supported Skills have {0}% reduced Stun Duration per Trauma | 被輔助的技能根據每個創傷，減少 {0}% 暈眩持續時間 |
| Supported Skills have {0}% increased Attack Speed per Trauma | 每個創傷使被輔助的技能，增加 {0}% 攻擊速度 |
| Supported Skills have {0}% reduced Attack Speed per Trauma | 每個創傷使被輔助的技能，減少 {0}% 攻擊速度 |
| Take {0} Physical Damage per Trauma when you gain Trauma from Supported Skills | 當你獲得被輔助技能的創傷時，每個創傷承受 {0} 物理傷害 |
| Gain {0} Trauma the first time a Supported Attack Hits an Enemy | 被輔助的攻擊第一次擊中敵人時，獲得 {0} 創傷 |
| Supported Skills can only be used with Axes, Maces, Sceptres or Staves | 被輔助的技能只能被斧、錘、權杖或長杖使用 |
| Ruthless Blows from this Attack or Minions deal {0}% more Damage with Ailments caused by Melee Hits | 此攻擊或召喚物的殘暴之擊，造成 {0}% 更多近戰擊中造成的異常狀態傷害 |
| {0}% increased Duration of Ailments inflicted with this Attack or by Minions | 增加 {0}% 此攻擊或召喚物造成異常狀態的持續時間 |
| {0}% reduced Duration of Ailments inflicted with this Attack or by Minions | 減少 {0}% 此攻擊或召喚物造成異常狀態的持續時間 |
| Minions deal {0}% increased Damage if they have Consumed a corpse Recently | 若召喚物近期有消耗屍體，召喚物增加 {0}% 傷害 |
| Minions deal {0}% reduced Damage if they have Consumed a corpse Recently | 若召喚物近期有消耗屍體，召喚物減少 {0}% 傷害 |
| Killing Blows Consume corpses to Recover {0} Life and {1} Mana | 擊殺之擊消耗屍體恢復 {0} 生命和 {1} 魔力 |
| Minions Consume corpses on Killing Blow to Recover {0} Life and {1} Mana | 召喚物的擊殺之擊消耗屍體恢復 {0} 生命和 {1} 魔力 |
| Killing Blows Consume corpses to Recover {0} Life | 擊殺之擊消耗屍體恢復 {0} 生命 |
| Minions Consume corpses on Killing Blow to Recover {0} Life | 召喚物的擊殺之擊消耗屍體恢復 {0} 生命 |
| Killing Blows Consume corpses to Recover {0} Mana | 擊殺之擊消耗屍體恢復 {0} 魔力 |
| Minions Consume corpses on Killing Blow to Recover {0} Mana | 召喚物的擊殺之擊消耗屍體恢復 {0} 魔力 |
| {0}% more Duration of Ailments inflicted with this Attack or by Minions | {0}% 更多此攻擊或召喚物造成異常狀態的持續時間 |
| {0}% less Duration of Ailments inflicted with this Attack or by Minions | {0}% 更少此攻擊或召喚物造成異常狀態的持續時間 |
| {0}% more Damage for each Ignite inflicted with this Skill Recently | 根據近期此技能造成的每個點燃，造成 {0}% 更多傷害 |
| Minions' Skills deal {0}% more Damage for each Ignite inflicted with that Skill Recently | 根據近期技能造成的每個點燃，召喚物的技能造成 {0}% 更多傷害 |
| {0}% less Damage for each Ignite inflicted with this Skill Recently, up to a maximum of {1}% | 根據近期此技能造成的每個點燃，造成 {0}% 更少傷害，最多 {0}%  |
| Minions' Skills deal {0}% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of {1}% | 根據近期技能造成的每個點燃，召喚物的技能造成 {0}% 更少傷害，最多 {1}% |
| {0}% more Damage with Ignite for each Ignite inflicted with this Skill Recently, up to a maximum of {1}% | 根據近期此技能造成的每個點燃，造成 {0}% 更多點燃傷害，最多 {1}% |
| Minions' Skills deal {0}% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of {1}% | 根據近期技能造成的每個點燃，召喚物的技能造成 {0}% 更多點燃傷害，最多 {1}% |
| {0}% less Damage with Ignite for each Ignite inflicted with this Skill Recently | 根據近期此技能造成的每個點燃，造成 {0}% 更少點燃傷害 |
| Minions' Skills deal {0}% less Damage with Ignite for each Ignite inflicted with that Skill Recently | 根據近期技能造成的每個點燃，召喚物的技能造成 {0}% 更少點燃傷害 |
| Minions' Returning Projectiles Pierce all Targets | 召喚物的返回投射物穿透全部目標 |
| Minions' Projectiles deal {0}% more Damage while Returning | 召喚物的投射物返回時，造成 {0}% 更多傷害 |
| Minions' Projectiles deal {0}% less Damage while Returning | 召喚物的投射物返回時，造成 {0}% 更少傷害 |
| Minions deal {0}% more Maximum Attack Damage | 召喚物造成 {0}% 更多最大攻擊傷害 |
| Minions deal {0}% less Maximum Attack Damage | 召喚物造成 {0}% 更少最大攻擊傷害 |
| Minions deal {0}% more Minimum Attack Damage | 召喚物造成 {0}% 更多最小攻擊傷害 |
| Minions deal {0}% less Minimum Attack Damage | 召喚物造成 {0}% 更少最小攻擊傷害 |
| Minion's Ruthless Blows deal {0}% more Damage with Ailments caused by Melee Hits | 召喚物的殘暴之擊造成 {0}% 更多近戰擊中的異常狀態傷害 |
| Minions' Level is equal to yours | 召喚物的等級等同你 |
| Minions Explode on Death, dealing {0}% of their maximum Life as Damage of their chosen Element | 召喚物死亡時爆炸，造成 {0}% 它們最大生命的所選元素傷害 |
| Minions' Killing Blows Consume corpses to Recover {0} Life and {1} Mana | 召喚物的擊殺之擊消耗屍體恢復 {0} 生命和 {1} 魔力 |
| Minions' Killing Blows Consume corpses to Recover {0} Life | 召喚物的擊殺之擊消耗屍體恢復 {0} 生命 |
| Minions' Killing Blows Consume corpses to Recover {0} Mana | 召喚物的擊殺之擊消耗屍體恢復 {0} 魔力 |
| Minions' Level is equal to yours, up to a maximum of {0} | 召喚物的等級等同你，最高 {0} |
| Minions' Projectiles have {0}% chance to Return to you an additional Time | 召喚物的投射物有 {0}% 機率額外返回你 1 次 |
| {0}% more Duration of Ailments inflicted by Minions | {0}% 更多召喚物造成異常狀態的持續時間 |
| {0}% less Duration of Ailments inflicted by Minions | {0}% 更少召喚物造成異常狀態的持續時間 |
| {0}% more Duration of Ailments inflicted with This Spell or by Minions | {0}% 更多此法術或召喚物造成異常狀態的持續時間 |
| {0}% less Duration of Ailments inflicted with This Spell or by Minions | {0}% 更少此法術或召喚物造成異常狀態的持續時間 |
| {0}% more Maximum Physical Attack Damage with Critical Strikes | 暴擊時 {0}% 更多最大物理攻擊傷害 |
| {0}% less Maximum Physical Attack Damage with Critical Strikes | 暴擊時 {0}% 更少最大物理攻擊傷害 |
| {0}% more Minimum Physical Attack Damage with Critical Strikes | 暴擊時 {0}% 更多最小物理攻擊傷害 |
| {0}% less Minimum Physical Attack Damage with Critical Strikes | 暴擊時 {0}% 更少最小物理攻擊傷害 |
| {0}% chance to Avoid Resolve loss from Enemy Hits | {0}%機率避免敵人擊中時失去決心 |
| Aureus Coins are converted to Tainted Currency upon defeating the Herald of the Scourge | 擊敗災魘先鋒時，奧瑞厄斯幣轉化至玷汙通貨 |
| The Herald of the Scourge drops Eternal Damnation | 災魘先鋒掉落永恆的詛咒 |
| The Herald of the Scourge drops an additional Forbidden Tome | 災魘先鋒掉落 1 個額外禁忌之書 |
| The Herald of the Scourge drops {0} additional Forbidden Tomes | 災魘先鋒掉落 {0} 個額外禁忌之書 |
| The Herald of the Scourge drops Sandstorm Visage | 災魘先鋒掉落沙瀑面紗 |
| The Herald of the Scourge drops the Winds of Fate | 災魘先鋒掉落命定之風 |
| Duplicates up to {0} random Offer Reward upon defeating the Herald of the Scourge | 擊敗災魘先鋒時，複製最多{0}隨機獎勵 |
| Duplicates up to {0} random Offer Rewards upon defeating the Herald of the Scourge | 擊敗災魘先鋒時，複製最多{0}隨機獎勵 |
| {0}% increased chance to Avoid Resolve Loss from Enemy Melee Hits | 減少 {0}% 機率避免敵人擊中時失去決心 |
| {0}% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | 減少{0}%機率避免敵人投射物擊中時失去決心 |
| {0}% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | 若你近期有被擊中，有 {0}% 機率避免敵人擊中時失去決心 |
| {0}% increased Quantity of Relics Dropped by Monsters | 增加 {0}% 怪物掉落聖物的數量 |
| {0}% reduced Quantity of Relics Dropped by Monsters | 減少 {0}% 怪物掉落聖物的數量 |
| {0}% increased Resolve Aegis | 增加{0}%決心護盾 |
| {0}% reduced Resolve Aegis | 減少{0}%決心護盾 |
| Resolve Aegis Recovers {0}% faster while not losing Resolve | 沒有失去決心時，決心護盾恢復加速{0}% |
| Resolve Aegis Recovers {0}% slower while not losing Resolve | 沒有失去決心時，決心護盾恢復減緩{0}% |
| Resolve Mitigation from Enemy Hits is based on {0}% of Armour | 敵人擊中會根據{0}%護甲使決心輕減 |
| {0}% chance for Resolve Mitigation to be doubled when Hit by an Enemy | 當被擊人擊中時，有{0}%機率使決心輕減為2倍 |
| {0} Resolve Aegis | {0}決心護盾 |
| {0}% Resolve Mitigation from Enemy Hits | 敵人擊中有{0}%決心輕減 |
| No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis | 沒有決心輕減、避免失去決心機率或決心護盾 |
| Cannot be used with Forbidden Tomes below level {0} | 不能和等級低於 {0} 的禁忌之書一起使用 |
| This item is destroyed when applied to a Sanctum | 當套用至聖域時，此物品會被摧毀 |
| Minion Leeches {0}% of Damage as Life | 召喚物偷取 {0}% 傷害為生命 |
| Minion lasts {0} seconds | 召喚物持續 {0} 秒 |
| Minion deals {0}% increased Damage over Time | 召喚物增加 {0}% 持續傷害 |
| Minion deals {0}% reduced Damage over Time | 召喚物減少 {0}% 持續傷害 |
| Minion deals {0}% more Maximum Attack Damage | 召喚物造成 {0}% 更多最大攻擊傷害 |
| Minion deals {0}% less Maximum Attack Damage | 召喚物造成 {0}% 更少最大攻擊傷害 |
| Minion deals {0}% more Minimum Attack Damage | 召喚物造成 {0}% 更多最小攻擊傷害 |
| Minion deals {0}% less Minimum Attack Damage | 召喚物造成 {0}% 更少最小攻擊傷害 |
| Minion has {0}% increased Attack and Cast Speed | 召喚物增加 {0}% 攻擊和施放速度 |
| Minion has {0}% reduced Attack and Cast Speed | 召喚物減少 {0}% 攻擊和施放速度 |
| {0}% increased Duration of Ailments inflicted by Minion | 增加 {0}% 召喚物造成異常狀態的持續時間 |
| {0}% reduced Duration of Ailments inflicted by Minion | 減少 {0}% 召喚物造成異常狀態的持續時間 |
| Minion deals {0}% increased Damage if it has Consumed a corpse Recently | 若召喚物近期有消耗屍體，召喚物增加 {0}% 傷害 |
| Minion deals {0}% reduced Damage if it has Consumed a corpse Recently | 若召喚物近期有消耗屍體，召喚物減少 {0}% 傷害 |
| Minion deals {0}% increased Damage with Hits against Enemies that are on Low Life | 召喚物對貧血的敵人增加 {0}% 擊中傷害 |
| Damaging Ailments inflicted by Minion deal damage {0}% faster | 召喚物造成的傷害型異常狀態，造成的傷害加速 {0}% |
| Minion's Level is equal to yours | 召喚物的等級等同你 |
| Minion's Killing Blows Consume corpses to Recover {0} Life and {1} Mana | 召喚物的擊殺之擊消耗屍體，恢復 {0} 生命和 {1} 魔力 |
| Minion's Killing Blows Consume corpses to Recover {0} Life | 召喚物的擊殺之擊消耗屍體，恢復 {0} 生命 |
| Minion's Killing Blows Consume corpses to Recover {0} Mana | 召喚物的擊殺之擊消耗屍體，恢復 {0} 魔力 |
| Minion has {0}% chance to Taunt on Hit | 召喚物擊中時有 {0}% 機率嘲諷 |
| Minion's Level is equal to yours, up to a maximum of {0} | 召喚物的等級等同你，最高 {0} |
| {0}% more Duration of Ailments inflicted by Minion | {0}% 更多召喚物造成異常狀態的持續時間 |
| {0}% less Duration of Ailments inflicted by Minion | {0}% 更少召喚物造成異常狀態的持續時間 |
| Minion's Skills deal {0}% more Damage for each Ignite inflicted with that Skill Recently | 根據近期技能造成的每個點燃，召喚物的技能造成 {0}% 更多傷害 |
| Minion's Skills deal {0}% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of {1}% | 根據近期技能造成的每個點燃，召喚物的技能造成 {0}% 更少傷害，最多 {1}% |
| Minion's Skills deal {0}% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of {1}% | 根據近期技能造成的每個點燃，召喚物的技能造成 {0}% 更多點燃傷害，最多 {1}% |
| Minion's Skills deal {0}% less Damage with Ignite for each Ignite inflicted with that Skill Recently | 根據近期技能造成的每個點燃，召喚物的技能造成 {0}% 更少點燃傷害 |
| Totems have {0} maximum Life | 圖騰有 {0} 最大生命 |
| Ruthless Blows deal {0}% more Damage with Ailments caused by Melee Hits | 殘暴之擊造成 {0}% 更多近戰擊中造成的異常狀態傷害 |
| Base radius is {0} | 基礎範圍為 {0} |
| Radius is {0} | 範圍為 {0} |
| Base explosion radius is {0} | 基礎爆炸範圍為 {0} |
| Explosion radius is {0} | 爆炸範圍為 {0} |
| Base secondary radius is {0} | 基礎二階段範圍為 {0} |
| Secondary radius is {0} | 二階段範圍為 {0} |
| Base tertiary radius is {0} | 基礎三階段範圍為 {0} |
| Tertiary radius is {0} | 三階段範圍為 {0} |
| Buff causes your Action Speed to always be at least {0}% of base value | 增益使你的行動速度必定至少為基礎值的 {0}% |
| Buff prevents Action Speed being modified to below {0}% of base value | 增益防止你的行動速度低於基礎值的 {0}% |
| Buff causes {0}% of Armour to apply to Non-Physical Damage taken from Hits | 增益使 {0}% 護甲套用至承受擊中的非物理傷害 |
| Buff grants {0} Rage Regeneration per second | 增益每秒回復 {0} 盛怒 |
| Buff Prevents {0}% of Suppressed Spell Damage | 增益防止 {0}% 壓抑法術傷害 |
| Buff grants {0}% to amount of Suppressed Spell Damage Prevented | 增益獲得 {0}% 防止壓抑法術傷害的總量 |
| Buff causes {0}% of Damage from Hits to be taken from your nearest Totem's Life before you | 增益使被擊中時，承受的 {0}% 傷害由最靠近你的圖騰生命扣除 |
| Buff grants {0} Flask Charge every {1} seconds | 增益每 {1} 秒獲得 {0} 藥劑充能 |
| Buff grants {0} Flask Charges every {1} seconds | 增益每 {1} 秒獲得 {0} 藥劑充能 |
| Buff makes {0}% of Leech Instant | 增益使 {0}% 偷取為立即 |
| Buff Recovers {0}% of Life, Mana and Energy Shield when you Block | 增益使當你格擋時，恢復 {0}% 生命、魔力和能量護盾 |
| Buff grants {0}% increased Cooldown Recovery Rate of Travel Skills | 增益給予增加 {0}% 快行技能的冷卻恢復速度 |
| Buff grants {0}% reduced Cooldown Recovery Rate of Travel Skills | 增益給予減少 {0}% 快行技能的冷卻恢復速度 |
| {0}% increased Buff Effect per Allocated Arohongui Tattoo | 增加 {0}% 每個已配置艾蘿紅薇紋身的增益效果 |
| {0}% reduced Buff Effect per Allocated Arohongui Tattoo | 減少 {0}% 每個已配置艾蘿紅薇紋身的增益效果 |
| {0}% increased Buff Effect per Allocated Hinekora Tattoo | 增加 {0}% 每個已配置悉妮蔻拉紋身的增益效果 |
| {0}% reduced Buff Effect per Allocated Hinekora Tattoo | 減少 {0}% 每個已配置悉妮蔻拉紋身的增益效果 |
| {0}% increased Buff Effect per Allocated Kitava Tattoo | 增加 {0}% 每個已配置奇塔弗紋身的增益效果 |
| {0}% reduced Buff Effect per Allocated Kitava Tattoo | 減少 {0}% 每個已配置奇塔弗紋身的增益效果 |
| {0}% increased Buff Effect per Allocated Ngamahu Tattoo | 增加 {0}% 每個已配置努葛瑪呼紋身的增益效果 |
| {0}% reduced Buff Effect per Allocated Ngamahu Tattoo | 減少 {0}% 每個已配置努葛瑪呼紋身的增益效果 |
| {0}% increased Buff Effect per Allocated Ramako Tattoo | 增加 {0}% 每個已配置雷默科紋身的增益效果 |
| {0}% reduced Buff Effect per Allocated Ramako Tattoo | 減少 {0}% 每個已配置雷默科紋身的增益效果 |
| {0}% increased Buff Effect per Allocated Rongokurai Tattoo | 增加 {0}% 每個已配置隆格庫萊紋身的增益效果 |
| {0}% reduced Buff Effect per Allocated Rongokurai Tattoo | 減少 {0}% 每個已配置隆格庫萊紋身的增益效果 |
| {0}% increased Buff Effect per Allocated Tasalio Tattoo | 增加 {0}% 每個已配置塔薩里奧紋身的增益效果 |
| {0}% reduced Buff Effect per Allocated Tasalio Tattoo | 減少 {0}% 每個已配置塔薩里奧紋身的增益效果 |
| {0}% increased Buff Effect per Allocated Tawhoa Tattoo | 增加 {0}% 每個已配置塔赫亞紋身的增益效果 |
| {0}% reduced Buff Effect per Allocated Tawhoa Tattoo | 減少 {0}% 每個已配置塔赫亞紋身的增益效果 |
| {0}% increased Buff Effect per Allocated Tukohama Tattoo | 增加 {0}% 每個已配置圖克哈瑪紋身的增益效果 |
| {0}% reduced Buff Effect per Allocated Tukohama Tattoo | 減少 {0}% 每個已配置圖克哈瑪紋身的增益效果 |
| {0}% increased Buff Effect per allocated Valako Tattoo | 增加 {0}% 每個已配置圖瓦拉庫紋身的增益效果 |
| {0}% reduced Buff Effect per allocated Valako Tattoo | 減少 {0}% 每個已配置圖瓦拉庫紋身的增益效果 |
| {0} to {1} Added Physical Damage per Trauma | 每個創傷附加 {0} 至 {1} 物理傷害 |
| {0}% of Damage from Hits is taken from Minion's Life before you | {0}% 來自擊中的傷害，先從召喚物的生命扣除 |
| {0}% chance to not take Damage when you gain Trauma | 當你或的創傷時，有 {0}% 機率不會承受傷害 |
| Deals base Fire Damage equal to {0}% of Totem's Maximum Life | 造成等同 {0}% 圖騰最大生命的火焰傷害 |
| Totems with this Skill Trigger it when Hit by an Enemy | 當圖騰被敵人擊中時，圖騰觸發此技能 |
| Damages and Chills Enemies between you and Linked Targets | 傷害和冰緩你和連結目標間的敵人 |
| Projectiles have {0}% chance to Return to you an additional Time | 投射物有 {0}% 機率額外返回你 1 次 |
| Minion deals Fire Damage equal to {0}% of its maximum Life per Second to Enemies in a Base radius of {1} | 召喚物對基礎範圍 {1} 內的敵人，造成每秒等同於 {0}% 它最大生命的火焰傷害 |
| {0}% chance to Trigger this Skill when you or a nearby ally Kill an Enemy or Hit a Rare or Unique Enemy | 當你或附近友方擊殺敵人或擊中稀有或傳奇敵人時，有 {0}% 機率觸發此技能 |
| Corrupted Blood has a Base Duration of {0} seconds | 腐化之血有基礎持續時間 {0} 秒 |
| Inflicts Corrupted Blood on the first Enemy Hit by each Exerted Attack | 每個竭盡攻擊擊中第一個敵人會造成腐化之血 |
| Inflicts {0} Corrupted Blood Debuffs on the first Enemy Hit by each Exerted Attack | 每個竭盡攻擊擊中第一個敵人會造成 {0} 個腐化之血 |
| Corrupted Blood deals {0} base Physical Damage per second | 腐化之血每秒造成 {0} 基礎物理傷害 |
| Inflicts Corrupted Blood | 造成腐化之血 |
| Inflicts {0} Corrupted Blood Debuffs | 施加{0}層腐化之血減益效果 |
| Damage and Chill Linger for {0} second | 傷害和冰緩存留 {0} 秒 |
| Damage and Chill Linger for {0} seconds | 傷害和冰緩存留 {0} 秒 |
| {0}% more Ailment Duration | {0}% 更多異常狀態持續時間 |
| {0}% less Ailment Duration | {0}% 更少異常狀態持續時間 |
| Totem Triggers Avenging Flame when Hit by an Enemy | 當圖騰被敵人擊中時，圖騰觸發復仇烈焰 |
| Minions take {0}% of their total Maximum Life and Energy Shield as Physical Damage per second while you have a Guardian's Blessing Aura on you | 你身上有守護者的祝福光環時，召喚物每秒承受 {0}% 它們總最大生命和能量護盾的物理傷害 |
| Mines can't be Detonated while within a radius of {0} of you | 你在範圍 {0} 內時，地雷不能引爆 |
| Mines target your location | 地雷瞄準你的位置 |
| Throw Mines in an Arc | 以弧形投擲地雷 |
| Minions gain Wakened Fury and Adrenaline for {0} seconds when created | 當召喚物被製造時，召喚物獲得甦醒憤怒和腎上腺素 {0} 秒 |
| Phantasms gain Wakened Fury and Adrenaline for {0} seconds when Summoned | 當幻影被召喚時，幻影獲得甦醒憤怒和腎上腺素 {0} 秒 |
| Sacrifices {0}% of your current Life when Cast to gain added Chaos Damage equal to {1}% of Sacrificed Life | 當施放時，獻祭 {0}% 你當前的生命，獲得等同 {1}% 獻祭生命的混沌傷害 |
| Sacrifices {0}% of your current Life when Cast | 當施放時，獻祭 {0}% 你當前的生命 |
| {0}% more Melee Damage per Trauma | 根據每個創傷造成 {0}% 更多傷害 |
| {0}% less Melee Damage per Trauma | 根據每個創傷造成 {0}% 更少傷害 |
| {0}% increased Stun Duration per Trauma | 根據每個創傷增加 {0}% 暈眩持續時間 |
| {0}% reduced Stun Duration per Trauma | 根據每個創傷減少 {0}% 暈眩持續時間 |
| This Skill can only be used with Axes, Maces, Sceptres or Staves | 此技能只能被斧、錘、權杖或長杖使用 |
| Trigger this Skill when you Block Damage from a Unique Enemy | 當你格擋傳奇敵人的傷害時，觸發此技能 |
| Trigger this Skill when you take a Critical Strike from a Unique Enemy | 當你承受傳奇敵人的暴擊時，觸發此技能 |
| Trigger this Skill on Critical Strike against Marked Unique Enemy | 對印記的傳奇敵人暴擊時，觸發此技能 |
| Trigger this Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence | 當能量護盾開始充能且傳奇敵人存在時，觸發此技能 |
| Trigger this Skill when you reach Low Life while a | 當你到達貧血且傳奇敵人存在時， |
| Unique Enemy is in your Presence | 觸發此技能 |
| Trigger this Skill on reaching Maximum Rage while a Unique Enemy is in your Presence | 當到達最大盛怒且傳奇敵人存在時，觸發此技能 |
| {0}% chance to Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy | 當你使用非瓦爾重擊或打擊技能攻擊附近敵人時，有 {0}% 機率觸發此法術 |
| Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy | 當你使用非瓦爾重擊或打擊技能攻擊附近敵人時，觸發此法術 |
| Trigger this Skill when you Suppress Spell Damage from a Unique Enemy | 當你壓抑傳奇敵人的法術傷害時，觸發此技能 |
| Trigger this Skill when you take a Savage Hit from a Unique Enemy | 當你承受傳奇敵人的殘暴之擊時，觸發此技能 |
| Trigger this Skill when a Totem dies while a Unique Enemy is in your Presence | 當圖騰死亡且傳奇敵人存在時，觸發此技能 |
| Trigger this Skill when you use a Travel Skill while a Unique Enemy is in your Presence | 當你使用快行技能且傳奇敵人存在時，觸發此技能 |
| Socketed Gems are Supported by Level {0} Controlled Blaze | 插槽中寶石被等級 {0} 的精準熾炎輔助 |
| Socketed Gems are Supported by Level {0} Corrupting Cry | 插槽中寶石被等級 {0} 的腐化怒嚎輔助 |
| Socketed Gems are Supported by Level {0} Devour | 插槽中寶石被等級 {0} 的吞噬輔助 |
| Socketed Gems are Supported by Level {0} Flamewood | 插槽中寶石被等級 {0} 的烈焰之木輔助 |
| Socketed Gems are Supported by Level {0} Fresh Meat | 插槽中寶石被等級 {0} 的鮮肉輔助 |
| Socketed Gems are Supported by Level {0} Frigid Bond | 插槽中寶石被等級 {0} 的酷寒之繫輔助 |
| Socketed Gems are Supported by Level {0} Guardian's Blessing | 插槽中寶石被等級 {0} 的守護者祝福輔助 |
| Socketed Gems are Supported by Level {0} Locus Mine | 插槽中寶石被等級 {0} 的定位地雷輔助 |
| Socketed Gems are Supported by Level {0} Returning Projectiles | 插槽中寶石被等級 {0} 的返回投射物輔助 |
| Socketed Gems are Supported by Level {0} Sacrifice | 插槽中寶石被等級 {0} 的獻祭輔助 |
| Socketed Gems are Supported by Level {0} Sadism | 插槽中寶石被等級 {0} 的虐待輔助 |
| Socketed Gems are Supported by Level {0} Spellblade | 插槽中寶石被等級 {0} 的魔劍輔助 |
| Socketed Gems are Supported by Level {0} Trauma | 插槽中寶石被等級 {0} 的創傷輔助 |
| Socketed Gems are Supported by Level {0} Volatility | 插槽中寶石被等級 {0} 的波動輔助 |
| Skills from Equipped Body Armour are Supported by Level {0} Ancestral Call | 你胸甲上的技能被等級 {0} 的先祖怒嚎輔助 |
| Chilled Ground Trail | 冰緩地面軌跡 |
| Proximity Shield | 靈能之盾 |
| {0}% chance to Trigger Summon Spirit of Ikiaho on Kill | 擊殺時有 {0}% 機率觸發召喚伊基亞呼之魂 |
| {0}% chance to Trigger Summon Spirit of Tawhanuku on Kill | 擊殺時有 {0}% 機率觸發召喚塔瓦努庫之魂 |
| {0}% chance to Trigger Summon Spirit of Utula on Kill | 擊殺時有 {0}% 機率觸發召喚烏圖拉之魂 |
| {0}% chance to Trigger Summon Spirit of Kaom on Kill | 擊殺時有 {0}% 機率觸發召喚岡姆之魂 |
| {0}% chance to Trigger Summon Spirit of Ahuana on Kill | 擊殺時有 {0}% 機率觸發召喚阿呼阿娜之魂 |
| {0}% chance to Trigger Summon Spirit of Kahuturoa on Kill | 擊殺時有 {0}% 機率觸發召喚卡胡圖羅亞之魂 |
| {0}% chance to Trigger Summon Spirit of Rakiata on Kill | 擊殺時有 {0}% 機率觸發召喚萊基亞塔之魂 |
| {0}% chance to Trigger Summon Spirit of Maata on Kill | 擊殺時有 {0}% 機率觸發召喚瑪塔之魂 |
| {0}% chance to Trigger Summon Spirit of Akoya on Kill | 擊殺時有 {0}% 機率觸發召喚艾古亞之魂 |
| {0}% chance to Trigger Summon Spirit of Kiloava on Kill | 擊殺時有 {0}% 機率觸發召喚基洛阿瓦之魂 |
| Grants Level {0} Summon Sentinel of Radiance Skill | 獲得等級 {0} 的召喚光輝護衛技能 |
| Trigger Summon Spirit of Ahuana Skill when you Suppress | 當你壓抑傳奇敵人的法術傷害時， |
| Spell Damage from a Unique Enemy | 觸發等級 {0} 的召喚阿呼阿娜之靈技能 |
| Trigger Summon Spirit of Akoya Skill when you reach Maximum Rage while | 當你到達最大盛怒且傳奇敵人存在時， |
| a Unique Enemy is in your Presence | 觸發等級 {0} 的召喚瑪塔之靈技能 |
| Trigger Summon Spirit of Ikiaho Skill when you use a Travel | 當你使用快行技能且傳奇敵人存在時， |
| Skill while a Unique Enemy is in your Presence | 觸發等級 {0} 的召喚伊基亞呼之靈技能 |
| Trigger Summon Spirit of Kahuturoa Skill when you take | 當你承受奇敵人的暴擊時， |
| a Critical Strike from a Unique Enemy | 觸發等級 {0} 的召喚卡胡圖羅亞之靈技能 |
| Trigger Summon Spirit of Kaom Skill when a Totem dies while | 當圖騰死亡且傳奇敵人存在時， |
| Trigger Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy | 當你格擋傳奇敵人的傷害時，觸發召喚基洛阿瓦之魂技能 |
| Trigger Summon Spirit of Maata Skill when you reach Low Life while | 當你到達貧血且傳奇敵人存在時， |
| Trigger Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy | 對印記的傳奇敵人暴擊時，觸發召喚萊基亞塔之魂技能 |
| Trigger Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy | 承受傳奇敵人的殘暴之擊時，觸發召喚烏圖拉之魂技能 |
| An additional Conqueror Map drops on Completing Area (Tier {0}+) | 完成區域 (階級 {0}+) 時，掉落 1 張額外征服者地圖 |
| An additional Elder Guardian Map drops on Completing Area (Tier {0}+) | 完成區域 (階級 {0}+) 時，掉落 1 張額外尊師守護者地圖 |
| An additional Shaper Guardian Map drops on Completing Area (Tier {0}+) | 完成區域 (階級 {0}+) 時，掉落 1 張額外塑界者守護者地圖 |
| Action Speed cannot be modified to below {0}% of base value | 行動速度不能被調整至低於 {0}% 基礎值 |
| Grants Armour equal to {0}% of your Reserved Mana to you and nearby Allies | 你和附近友方獲得等同你保留魔力 {0}% 的護甲 |
| {0}% chance on Death to Revive immediately | 死亡時有 {0}% 機率立即復活 |
| Banishing deals {0}% increased Damage to Ancestral Totems | 驅逐對祖靈圖騰增加 {0}% 傷害 |
| Banishing deals {0}% reduced Damage to Ancestral Totems | 驅逐對祖靈圖騰減少 {0}% 傷害 |
| {0}% increased Interruption Duration against Enemies Banishing Ancestral Totems | 增加 {0}% 對驅逐祖靈圖騰敵人的干擾持續時間 |
| {0}% reduced Interruption Duration against Enemies Banishing Ancestral Totems | 減少 {0}% 對驅逐祖靈圖騰敵人的干擾持續時間 |
| Defender Teammates gain an Endurance, Frenzy or Power Charge every {0} seconds | 防禦手隊員每 {0} 秒獲得 1 顆耐力、狂怒或暴擊球 |
| Defender Teammates gain {0} Endurance, Frenzy or Power Charges every {1} seconds | 防禦手隊員每 {1} 秒獲得 {0} 顆耐力、狂怒或暴擊球 |
| Regenerate {0}% of Life per second while Banishing an Ancestral Totem | 驅逐祖靈圖騰時，每秒回復 {0}% 生命 |
| {0}% increased Maximum Life when Revived | 當復活時，增加 {0}% 最大生命 |
| {0}% increased Time to Revive | 增加 {0}% 復活時間 |
| {0}% reduced Time to Revive | 減少 {0}% 復活時間 |
| Slain Enemies have {0} second to their Time to Revive | 被擊殺的敵人 {0} 秒它們復活的時間 |
| Slain Enemies have {0} seconds to their Time to Revive | 被擊殺的敵人 {0} 秒它們復活的時間 |
| Stun nearby Enemies when you Revive | 當你復活時，暈眩附近的敵人 |
| Your Ancestral Totem being Banished doesn't pause your Time to Revive | 你的祖靈圖騰被驅逐時，不會使你的復活時間暫停 |
| Your Ancestral Totem cannot recover Life while being Banished | 你的祖靈圖騰被驅逐時不會恢復生命 |
| {0}% increased Ancestral Totem Life | 增加 {0}% 祖靈圖騰的生命 |
| {0}% reduced Ancestral Totem Life | 減少 {0}% 祖靈圖騰的生命 |
| Ancestral Totems regenerate {0}% of Life per second | 祖靈圖騰每秒回復 {0}% 生命 |
| Your Ancestral Totem periodically Freezes nearby Enemies | 你的祖靈圖騰持續冰凍附近敵人 |
| Ancestral Totem Triggers Enduring Cry on reaching Low Life | 祖靈圖騰貧血時觸發堅決戰吼 |
| {0}% increased Attack and Cast Speed while not near an Ancestral Totem | 附近沒有祖靈圖騰時，增加 {0}% 攻擊和施放速度 |
| {0}% reduced Attack and Cast Speed while not near an Ancestral Totem | 附近沒有祖靈圖騰時，減少 {0}% 攻擊和施放速度 |
| Auras from your Skills grant {0}% increased Recovery Rate of Life, | 來自你技能的光環， |
| Mana and Energy Shield to you and Allies | 使你和友方減少 {0}% 生命、魔力和能量護盾恢復率 |
| Auras from your Skills grant {0}% reduced Recovery Rate of Life, | 來自你技能的光環， |
| {0}% chance to Trigger Level {1} Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy | 當你或附近友方擊殺敵人或擊中稀有或傳奇敵人時，有 {0}% 機率觸發等級 {1} 的召喚元素聖物 |
| Bleeding enemies cannot inflict Bleeding on you | 流血的敵人不能對你造成流血 |
| Ignited enemies cannot Ignite you | 點燃的敵人不能點燃你 |
| Damaging Ailments cannot be inflicted on you | 傷害行異常狀態不會作用於你 |
| Nearby Enemies are Covered in Ash if you haven't moved in the past second | 若過去 1 秒你沒有移動，附近敵人被餘燼纏身 |
| Nearby Enemies are Covered in Ash if you haven't moved in the past {0} seconds | 若過去 {0} 秒你沒有移動，附近敵人被餘燼纏身 |
| {0}% of Damage from Hits is taken from your Sentinel of Radiance's Life before you | 來自擊中的 {0}% 傷害先從你的光輝護衛承受 |
| Debilitate Enemies for a second when Hit | 被擊中時，虛弱敵人 1 秒 |
| Debilitates Enemies for {0} seconds when Hit | 被擊中時，虛弱敵人 {0} 秒 |
| Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage | 使大範圍增加和減少其它傷害類型的非傳奇珠寶，被轉化至套用火焰傷害 |
| Nearby Enemies cannot Recover Life | 附近敵人不能恢復生命 |
| Nearby Ally Players gain a Flask Charge every {0} seconds | 附近友方玩家，每 {0} 秒獲得 1 藥劑充能 |
| Nearby Ally Players gain {0} Flask Charges every {1} seconds | 附近友方玩家，每 {1} 秒獲得 {0} 藥劑充能 |
| Hinders Nearby Enemies | 阻礙附近敵人 |
| Lightning Thorns | 閃電護盾 |
| Periodically Freeze nearby Enemies | 持續冰凍附近敵人 |
| Righteous Fire | 正義之火 |
| Enemies in the Righteous Fire have {0}% to maximum Fire Resistance | 正義之火內的敵人 {0}% 最大火焰抗性 |
| Shroud Walker | 迷霧之體 |
| {0}% chance for Elemental Resistances to count as being {1}% against Enemy Hits | 有 {0}% 機率使元素抗性以 {1}% 的值對抗敵人的擊中 |
| Elemental Resistances count as being {0}% against Enemy Hits | 使元素抗性以 {0}% 的值對抗敵人的擊中 |
| Every {1} seconds, {0}% chance to Freeze nearby Non-Frozen Enemies for {2} seconds | 每 {1} 秒，有 {0}% 機率冰凍附近未被冰凍的敵人 {2} 秒 |
| Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | 你擊殺的敵人有 {0}% 機率爆炸，造成十分之一它們最大生命的火焰傷害 |
| Enemies you Kill have {0}% chance to Explode, dealing {1}% of their maximum Life as Fire Damage | 你擊殺的敵人有{0}%機率爆炸，造成等同於其{1}%最大生命的火焰傷害 |
| Explode on Death, dealing {0}% of Maximum Life as Fire Damage | 死亡時爆炸，造成 {0}% 最大生命的火焰傷害 |
| Every {0} seconds, gain one of the following for {1} seconds: | 每 {0} 秒，獲得 1 個下列效果 {1} 秒: |
| Your Hits are always Critical Strikes | 你的擊中必定暴擊 |
| Hits against you are always Critical Strikes | 對你的擊中必定暴擊 |
| Attacks cannot Hit you | 攻擊不能擊中你 |
| Attacks against you always Hit | 對你的攻擊必定擊中 |
| Your Damage with Hits is Lucky | 你的擊中傷害很幸運 |
| Damage of Hits against you is Lucky | 對你的擊中傷害很幸運 |
| Immune to all Ailments | 免疫全部異常狀態 |
| Killing Blows have {0}% chance to Consume corpses to recover {1}% of Maximum Life | 擊殺之擊有 {0}% 機率消耗屍體恢復 {1}% 最大生命 |
| Life Flasks used while on Low Life apply Recovery Instantly | 貧血狀態下使用生命藥劑會立即恢復生命 |
| Life Leech from Exerted Attacks is instant | 竭盡攻擊的偷取為立即 |
| Damage taken Recouped as Life is also Recouped as Energy Shield | 補償為生命的承受傷害也會補償為能量護盾 |
| Elemental Damage with Hits dealt by Linked Targets or Allies in your Link Beams is Lucky | 在你連結射線內的連結目標或友方，造成的擊中元素傷害很幸運 |
| Linked Targets and Allies in your Link Beams have {0}% to all Maximum Elemental Resistances | 在你連結射線內的連結目標和友方，{0}% 全部最大元素抗性 |
| Enemies in your Link Beams cannot apply Elemental Ailments | 在你連結射線內的敵人不能套用元素異常狀態 |
| Enemies in your Link Beams have {0}% to all Elemental Resistances | 在你連結射線內的敵人 {0}% 全部元素抗性 |
| Treats Enemy Monster Elemental Resistance values as inverted | 對待敵人怪物元素抗性的值為顛倒 |
| {0}% increased effect of Tattoos in Radius | 增加 {0}% 範圍內紋身的效果 |
| {0}% reduced effect of Tattoos in Radius | 減少 {0}% 範圍內紋身的效果 |
| Mana Flasks used while on Low Mana apply Recovery Instantly | 貧魔狀態下使用魔力藥劑會立即恢復 |
| Beyond Demons in your Maps have {0}% increased chance to be followers of K'tash | 你地圖中的超越惡魔，增加 {0}% 機率為克塔什的信徒 |
| Beyond Demons in your Maps have {0}% reduced chance to be followers of K'tash | 你地圖中的超越惡魔，減少 {0}% 機率為克塔什的信徒 |
| Beyond Demons in your Maps have {0}% increased chance to be followers of Ghorr | 你地圖中的超越惡魔，增加 {0}% 機率為戈沃的信徒 |
| Beyond Demons in your Maps have {0}% reduced chance to be followers of Ghorr | 你地圖中的超越惡魔，減少 {0}% 機率為戈沃的信徒 |
| Beyond Demons in your Maps have {0}% increased chance to be followers of Beidat | 你地圖中的超越惡魔，增加 {0}% 機率為貝達特的信徒 |
| Beyond Demons in your Maps have {0}% reduced chance to be followers of Beidat | 你地圖中的超越惡魔，減少 {0}% 機率為貝達特的信徒 |
| Unique Boss drops an additional Incursion Item with a Fractured Modifier | 傳奇頭目掉落 1 個額外有 1 個破裂詞綴的穿越物品 |
| Unique Boss drops {0} additional Incursion Items with a Fractured Modifier | 傳奇頭目掉落 {0} 個額外有 1 個破裂詞綴的穿越物品 |
| Unique Boss is replaced by Atziri, Queen of the Vaal | 傳奇頭目被瓦爾女王阿茲里取代 |
| Area contains an Abyssal Depths | 區域含有 1 個絕望深淵 |
| Items dropped by Rare Monsters have {0}% chance to be Corrupted | 稀有怪物掉落的物品有 {0}% 機率為已汙染 |
| Items dropped by Rare Monsters are Corrupted | 稀有怪物掉落的物品為已汙染 |
| Area contains memories of {0} Atzoatl Architects | 區域含有 {0} 阿茲瓦特建師的記憶 |
| Items dropped by Unique Monsters have {0}% chance to be Corrupted | 傳奇怪物掉落的物品有 {0}% 機率為已汙染 |
| Items dropped by Unique Monsters are Corrupted | 傳奇怪物掉落的物品為已汙染 |
| {0}% chance for End Portal to take you to another Endless Nightmare | 最終的傳送們有 {0}% 機率帶你至其它無盡夢魘 |
| Unique Bosses in Vaal Side Areas in your Maps deal {0}% more Damage | 你地圖中瓦爾區域的傳奇頭目，造成 {0}% 更多傷害 |
| Unique Bosses in Vaal Side Areas in your Maps deal {0}% less Damage | 你地圖中瓦爾區域的傳奇頭目，造成 {0}% 更少傷害 |
| Unique Bosses in Vaal Side Areas in your Maps have {0}% more Life | 你地圖中瓦爾區域的傳奇頭目，有 {0}% 更多生命 |
| Unique Bosses in Vaal Side Areas in your Maps have {0}% less Life | 你地圖中瓦爾區域的傳奇頭目，有 {0}% 更少生命 |
| Vaal Side Areas in your Maps have {0}% chance for Rewards from Vaal Vessels to be Duplicated | 你地圖中的瓦爾區域，瓦爾容器的獎勵有 {0}% 機率被複製 |
| Vaal Vessel contains an additional Level {0} Corrupted Gem | 瓦爾容器包含 1 個額外等級 {0} 的已汙染寶石 |
| Vaal Vessel contains {0} additional Level {1} Corrupted Gems | 瓦爾容器包含 {0} 個額外等級 {1} 的已汙染寶石 |
| Vaal Vessel contains an additional Map that is inhabited by the Vaal | 瓦爾容器包含 1 張額外有許多瓦爾人民的地圖 |
| Vaal Vessel contains {0} additional Maps that are inhabited by the Vaal | 瓦爾容器包含 {0} 張額外有許多瓦爾人民的地圖 |
| Vaal Vessel contains an additional Corrupted Gem with {0}% Quality | 瓦爾容器包含 1 個額外有 {0}% 品質的已汙染寶石 |
| Vaal Vessel contains {0} additional Corrupted Gems with {1}% Quality | 瓦爾容器包含 {0} 個額外有 {1}% 品質的已汙染寶石 |
| Vaal Vessel contains an additional Tower of Ordeals, Engraved Ultimatum | 瓦爾容器包含 1 個額外刻劃最後通牒磨難之塔 |
| Vaal Vessel contains {0} additional Tower of Ordeals, Engraved Ultimatum | 瓦爾容器包含 {0} 個額外刻劃最後通牒磨難之塔 |
| Vaal Vessel contains an additional Ultimatum Aspect | 瓦爾容器包含 1 個額外最後通牒祝福 |
| Vaal Vessel contains {0} additional Ultimatum Aspects | 瓦爾容器包含 {0} 個額外最後通牒祝福 |
| Vaal Vessel contains an additional Vaal Gem | 瓦爾容器包含 1 個額外瓦爾寶石 |
| Vaal Vessel contains {0} additional Vaal Gems | 瓦爾容器包含 {0} 個額外瓦爾寶石 |
| Vaal Vessel contains an additional Vaal Temple Map | 瓦爾容器包含 1 張瓦爾密殿 |
| Vaal Vessel contains {0} additional Vaal Temple Maps | 瓦爾容器包含 1 張瓦爾密殿 |
| {0} to maximum Life if there are no Life Modifiers on other Equipped Items | 若其它裝備的物品沒有生命詞綴，{0} 最大生命 |
| Minions' Base Attack Critical Strike Chance is equal to the Critical | 召喚物的基礎攻擊暴擊率 |
| Strike Chance of your Main Hand Weapon | 等同於你主手武器的暴擊率 |
| Gain {0}% of Missing Unreserved Life before being Hit by an Enemy | 遭敵人擊中前，獲得 {0}% 失去的未保留生命 |
| Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at {0}% of their Value | 火焰抗性詞綴同時以 {0}% 它們的值套用至冰冷和閃電抗性 |
| Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances | 最大火焰抗性詞綴同時套用至最大冰冷和閃電抗性 |
| Non-Exerted Attacks deal no Damage | 非竭盡攻擊不會造成傷害 |
| Hits Stun as though dealing {0}% more Melee Fire Damage | 擊中暈眩如同造成 {0}% 更多近戰火焰傷害 |
| Hits Stun as though dealing {0}% less Melee Fire Damage | 擊中暈眩如同造成 {0}% 更少近戰火焰傷害 |
| Ignites from Stunning Melee Hits deal {0}% more Damage | 來自暈眩近戰擊中的點燃，造成 {0}% 更多傷害 |
| Ignites from Stunning Melee Hits deal {0}% less Damage | 來自暈眩近戰擊中的點燃，造成 {0}% 更少傷害 |
| Recoup {0}% of Damage Taken by your Totems as Life | 補償 {0}% 你圖騰承受的傷害為生命 |
| Damage taken from Enemy Hits is recovered as Life by your Ancestral Totem | 你的祖靈圖騰承受來自敵人的擊中傷害恢復為生命 |
| Returning Projectiles have {0}% increased Speed | 返回的投射物增加 {0}% 速度 |
| Returning Projectiles have {0}% reduced Speed | 返回的投射物減少 {0}% 速度 |
| Killing Blows have {0}% chance to Shatter Enemies as though Frozen | 擊殺之擊有 {0}% 機率粉碎敵人有如冰凍 |
| Take no Burning Damage if you've stopped taking Burning Damage Recently | 若你近期停止承受燃燒傷害，不會承受燃燒傷害 |
| {0}% of Physical Attack Damage dealt by your Totems is Leeched to you as Life | 你圖騰造成的 {0}% 物理攻擊傷害，偷取為你的生命 |
| Totems Regenerate {1} Life per second per {0} of your Life Recovery per second from Regeneration | 來自回復每秒每恢復你生命 {0}，每秒回復圖騰 {1} 生命 |
| Unaffected by Damaging Ailments | 不被傷害型異常狀態影響 |
| Chill Enemies as though dealing {0}% more Damage | 冰緩敵人有如造成 {0}% 更多傷害 |
| Chill Enemies as though dealing {0}% less Damage | 冰緩敵人有如造成 {0}% 更多傷害 |
| Minions gain Added Physical Damage equal to {0}% of Maximum Energy Shield on your Equipped Helmet | 召喚物獲得等同你裝備頭盔上 {0}% 最大能量護盾的附加物理傷害 |
| Nearby Enemies Convert {0}% of their Physical Damage to Fire | 附近敵人轉化 {0}% 它們的物理傷害至火焰 |
| Repeats once | 重複 1 次 |
| Repeats {0} times | 重複{0} 次 |
| Activates every second while Attached | 附著時，每秒啟動 |
| Each Projectile fired remains in the ground as a Lingering Blade | 地面上每留下的已發射投射物，視為剩餘劍刃 |
| One of every {0} Projectiles fired remains in the ground as a Lingering Blade | 每發射 {0} 投射物會留下 1 個在地面，視為剩餘劍刃 |
| Take {0}% of maximum Energy Shield as Chaos Damage | 承受 {0}% 最大能量護盾的混沌傷害 |
| Take {0}% of maximum Life as Chaos Damage | 承受 {0}% 最大生命的混沌傷害 |
| Beam Splits towards {0} additional target | 光束會朝{0}個額外目標分裂 |
| Beam Splits towards {0} additional targets | 光束會朝{0}個額外目標分裂 |
| Ignites caused by Supported Skills spread to other Enemies within {0} metre | 被輔助的技能造成點燃時，擴散至範圍 {0} 米內的敵人 |
| Ignites caused by Supported Skills spread to other Enemies within {0} metres | 被輔助的技能造成點燃時，擴散至範圍 {0} 米內的敵人 |
| Elemental Ailments inflicted by Supported Skills spread to other enemies within {0} metre | 被輔助的技能造成元素異常狀態時，擴散至範圍 {0} 米內的敵人 |
| Elemental Ailments inflicted by Supported Skills spread to other enemies within {0} metres | 被輔助的技能造成元素異常狀態時，擴散至範圍 {0} 米內的敵人 |
| Projectiles from Supported Skills can Fork an additional Time | 來自備輔助技能的投射物可以額外分裂 1 次 |
| Projectiles from Supported Skills can Fork {0} additional Times | 來自備輔助技能的投射物可以額外分裂 {0} 次 |
| Supported Skills deal {0}% more Splash Damage to surrounding targets | 被輔助的技能最附近目標造成 {0}% 更多擴散傷害 |
| Supported Skills deal {0}% less Splash Damage to surrounding targets | 被輔助的技能最附近目標造成 {0}% 更少擴散傷害 |
| Minions from Supported Skills have {0} metre to Radius of their Burning Effect | 被輔助技能製造的召喚物 {0} 米它們燃燒效果的範圍 |
| Minions from Supported Skills have {0} metres to Radius of their Burning Effect | 被輔助技能製造的召喚物 {0} 米它們燃燒效果的範圍 |
| Supported Skills have {0} metre to Melee Strike Range | 被輔助的技能 {0} 米近戰打擊範圍 |
| Supported Skills have {0} metres to Melee Strike Range | 被輔助的技能擁有{0}近戰打擊範圍 |
| Projectiles from Supported Skills have {0} metre maximum range | 被輔助的技能的投射物有 {0} 米最大距離 |
| Projectiles from Supported Skills have {0} metres maximum range | 被輔助的技能的投射物有 {0} 米最大距離 |
| Projectiles from Supported Skills Pierce all Targets within {0} metre | 被輔助技能的投射物穿透在 {0} 米內的全部目標 |
| Projectiles from Supported Skills Pierce all Targets within {0} metres | 被輔助技能的投射物穿透在 {0} 米內的全部目標 |
| Mirage Archer can use Triggered Attacks as though they were not Triggered | 幻影射手可以使用處發型攻擊，有如它們沒有被觸發 |
| Hexes from Supported Skills Transfer to all Enemies within {0} metres when Hexed Enemy dies | 當被咒術的敵人死亡時，被輔助技能的咒術轉移至 {0} 米內的全部敵人 |
| Minion's Projectiles Fork {0} times | 召喚物的投射物分裂 {0} 次 |
| Minions have {0} metre to Radius of their Burning Effect | 召喚物 {0} 米它們的燃燒效果範圍 |
| Minions have {0} metres to Radius of their Burning Effect | 召喚物 {0} 米它們的燃燒效果範圍 |
| Projectiles Fired by Minions Pierce all Targets within {0} metre | 召喚物發射的投射物穿透 {0} 米內全部目標 |
| Projectiles Fired by Minions Pierce all Targets within {0} metres | 召喚物發射的投射物穿透 {0} 米內全部目標 |
| Final Boss drops {0} additional Gilded Ultimatum Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：鍍金通牒 |
| Final Boss drops {0} additional Gilded Ultimatum Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：鍍金通牒 |
| Final Boss drops {0} additional Polished Ultimatum Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：圓滑通牒 |
| Final Boss drops {0} additional Polished Ultimatum Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：圓滑通牒 |
| Final Boss drops {0} additional Rusted Ultimatum Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：鏽蝕通牒 |
| Final Boss drops {0} additional Rusted Ultimatum Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：鏽蝕通牒 |
| You cannot use this Skill yourself, your Totems will use this Skill for you | 你自己無法使用這個技能，你的圖騰會為你使用這個技能 |
| {0} metre to radius | {0} 米範圍 |
| {0} metres to radius | {0} 米範圍 |
| {0} metre to radius of Consecrated Ground | {0} 米奉獻地面範圍 |
| {0} metres to radius of Consecrated Ground | {0} 米奉獻地面範圍 |
| {0}% increased Area of Effect per {1} metre additional Melee Strike Range | 每 {1} 米額外近戰打擊距離，增加 {0}% 範圍效果 |
| {0}% reduced Area of Effect per {1} metres additional Melee Strike Range | 每 {1} 米額外近戰打擊距離，減少 {0}% 範圍效果 |
| {0} metre to Explosion Radius per Explosive Arrow on Target | 目標身上每支爆炸箭矢 {0} 米爆炸範圍 |
| {0} metres to Explosion Radius per Explosive Arrow on Target | 目標身上每支爆炸箭矢 {0} 米爆炸範圍 |
| {0} metre to Explosion Radius per Explosive Arrow on Target, up to a maximum of {1} metre | 目標身上每支爆炸箭矢 {0} 米爆炸範圍，最多 {1} 米 |
| {0} metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of {1} metre | 目標身上每支爆炸箭矢 {0} 米爆炸範圍，最多 {1} 米 |
| {0} metre to Explosion Radius per Explosive Arrow on Target, up to a maximum of {1} metres | 目標身上每支爆炸箭矢 {0} 米爆炸範圍，最多 {1} 米 |
| {0} metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of {1} metres | 目標身上每支爆炸箭矢 {0} 米爆炸範圍，最多 {1} 米 |
| Totem range: {0} metre | 圖騰距離 : {0} 米 |
| Totem range: {0} metres | 圖騰距離 : {0} 米 |
| {0} metre to Radius if using your Life | 若消耗你的生命 {0} 米範圍 |
| {0} metres to Radius if using your Life | 若消耗你的生命 {0} 米範圍 |
| {0} metre to Melee Strike Range | {0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range | 近戰打擊範圍{0}公尺 |
| {0}% more Damage with Hits and Ailments for each remaining Chain | 每剩餘的連鎖，有 {0}% 更多擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments for each remaining Chain | 每剩餘的連鎖，有 {0}% 更少擊中和異常狀態傷害 |
| {0}% more Damage with Hits and Ailments for each time beam has Chained | 光束每次連鎖，有 {0}% 更多擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments for each time beam has Chained | 光束每次連鎖，有 {0}% 更少擊中和異常狀態傷害 |
| Fires tendrils at up to {0} Target | 朝最多{0}個目標發射觸手 |
| {1} metres to Radius per {0} Rage | 每 {0} 層盛怒 {1} 米範圍 |
| {0} metres to radius per Nearby Enemy, up to a maximum of {1} metre | 附近每個敵人 {0} 米範圍，最多 {1} 米 |
| Explode a nearby Corpse when Firing Projectiles | 當發射投射物時，使附近屍體爆炸 |
| {0} metre to radius per Stage | 每層 {0} 米範圍 |
| {0} metres to radius per Stage | 每層 {0} 米範圍 |
| {0} metre to Beam Width Per Intensity | 每層強化 {0} 米射線寬度 |
| {0} metres to Beam Width Per Intensity | 每層強化 {0} 米射線寬度 |
| {0} metre to radius per stage, up to a maximum of {1} metre | 每階段 {0} 米範圍，最多 {1} 米 |
| {0} metres to radius per stage, up to a maximum of {1} metre | 每階段 {0} 米範圍，最多 {1} 米 |
| {0} metre to radius per stage, up to a maximum of {1} metres | 每階段 {0} 米範圍，最多 {1} 米 |
| {0} metres to radius per stage, up to a maximum of {1} metres | 每階段 {0} 米範圍，最多 {1} 米 |
| Projectiles gain radius as they travel farther, up to a maximum of {0} metre to radius | 投射物隨著飛行越遠獲得範圍效果，最多 {0} 米範圍 |
| Projectiles gain radius as they travel farther, up to a maximum of {0} metres to radius | 投射物隨著飛行越遠獲得範圍效果，最多 {0} 米範圍 |
| {0} metres to radius per {1}% Life Reserved by this Skill | 此技能每 {1}% 生命保留 {0} 米範圍 |
| Field gains {0} metre to radius per {1}% Shock Effect on Enemy when created | 當領域被製造時，領域根據敵人身上每 {1}% 感電效果 {0} 米範圍 |
| Field gains {0} metres to radius per {1}% Shock Effect on Enemy when created | 當領域被製造時，領域根據敵人身上每 {1}% 感電效果 {0} 米範圍 |
| Hexes from Supported Skills Transfer to all Enemies within {0} metre when Hexed Enemy dies | 當被咒術的敵人死亡時，來自被輔助技能的咒術轉移至 {0} 米內的全部敵人 |
| Stronger Pulses have {0} metre to radius | 強脈衝 {0} 米範圍 |
| Stronger Pulses have {0} metres to radius | 強脈衝 {0} 米範圍 |
| Pulses deal {0}% more Damage with Ailments per Energy after the first | 每次初始能量後，脈衝造成 {0}% 更多異常狀態傷害 |
| Pulses deal {0}% less Damage with Ailments per Energy after the first | 每次初始能量後，脈衝造成 {0}% 更少異常狀態傷害 |
| Pulses deal {0}% more Damage with Hits per Energy after the first | 每次初始能量後，脈衝造成 {0}% 更多擊中傷害 |
| Pulses deal {0}% less Damage with Hits per Energy after the first | 每次初始能量後，脈衝造成 {0}% 更少擊中傷害 |
| {0} metres to Explosion radius per Energy | 每層能量 {0} 米爆炸範圍 |
| Up to {0} metre to Energy spread radius, scaled by distance from Brand | 根據烙印距離範圍，最多 {0} 米能量擴散範圍 |
| Up to {0} metres to Energy spread radius, scaled by distance from Brand | 根據烙印距離範圍，最多 {0} 米能量擴散範圍 |
| Projectiles have {0} metre maximum range | 投射物有 {0} 米最大距離 |
| Projectiles have {0} metres maximum range | 投射物有 {0} 米最大距離 |
| Projectiles Pierce all Targets within {0} metre | 投射物穿透 {0} 米內全部目標 |
| Projectiles Pierce all Targets within {0} metres | 投射物穿透 {0} 米內全部目標 |
| Ragestorm has {0} metre to radius per {1} Rage sacrificed | 每 {1} 獻祭的盛怒，使盛怒風暴 {0} 米範圍 |
| Ragestorm has {0} metres to radius per {1} Rage sacrificed | 每 {1} 獻祭的盛怒，使盛怒風暴 {0} 米範圍 |
| Runes have {0}% increased Area of Effect per Improvement | 符文每次優化增加 {0}% 範圍效果 |
| Runes have {0}% reduced Area of Effect per Improvementd | 符文每次優化減少 {0}% 範圍效果 |
| Runes deal {0}% more Damage with Hits and Ailments per Improvement | 符文每次優化造成 {0}% 更多擊中和異常狀態傷害 |
| Runes deal {0}% less Damage with Hits and Ailments per Improvement | 符文每次優化造成 {0}% 更多擊中和異常狀態傷害 |
| Runes deal {0}% more Damage with Hits and Ailments per time Improvement | 符文每次優化造成 {0}% 更多擊中和異常狀態傷害 |
| {0}% more Damage for each time this Skill has Chained | 每次此技能連鎖，有 {0}% 更多傷害 |
| {0}% less Damage for each time this Skill has Chained | 每次此技能連鎖，有 {0}% 更少傷害 |
| Wave gains {0} metre to radius with each Area in the Sequence | 每個連續的地區使震波 {0} 米範圍 |
| Wave gains {0} metres to radius with each Area in the Sequence | 每個連續的地區使震波 {0} 米範圍 |
| Base Circle Radius is {0} metre | 基礎環形範圍為 {0} 米 |
| {0} metre to Circle Radius per Stage | 每層 {0} 米環形範圍 |
| Channelling stops when Total Circle Radius reaches {0} metres | 當總環形範圍到達 {0}  米時，停止引導施放 |
| {0} metres to Circle Radius per Stage | 每層 {0} 米環形範圍 |
| Fissure erupts {0} additional times | 裂縫爆發額外 {0} 次 |
| Leaves {0} Spore Pod per Stage | 每層留下 {0} 黴孢 |
| Buff grants {0} metre to Melee Strike Range per {1} Power, up to a maximum of {2} | 每 {1} 強度增益效果 {0} 米近戰打擊範圍，最多 {2} |
| Buff grants {0} metres to Melee Strike Range per {1} Power, up to a maximum of {2} | 每 {1} 強度增益效果 {0} 米近戰打擊範圍，最多 {2} |
| Rotates {0} time | 旋轉 {0} 次 |
| Shocks you inflict during Effect spread to other Enemies within {0} metre | 效果持續時間，你造成的感電擴散至 {0} 米內的其它敵人 |
| Shocks you inflict during Effect spread to other Enemies within {0} metres | 效果持續時間，你造成的感電擴散至 {0} 米內的其它敵人 |
| {0}% more Splash Damage to surrounding targets | 對附近目標有 {0}% 更多擴散傷害 |
| {0}% less Splash Damage to surrounding targets | 對附近目標有 {0}% 更少擴散傷害 |
| Deals {0}% of your maximum Life, as base Fire Damage | 造成 {0}% 你最大生命的基礎火焰傷害 |
| Socketed Gems do not gain Experience | 此物品插槽中寶石不會獲得經驗 |
| Monsters drop no Items | 怪物不會掉落物品 |
| {0} metre to Melee Strike Range per White Socket | 每個白色插槽 {0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range per White Socket | 每個白色插槽 {0} 米近戰打擊距離 |
| {0} metres to Weapon Range | {0} 米武器距離 |
| Hexes Transfer to all Enemies within {0} metres when Hexed Enemy dies | 當被咒術的敵人死亡時，咒術轉移至 {0} 米內的全部敵人 |
| Non-Unique Equipment found in Area drops as Currency instead | 此區域掉落的非傳奇裝備改為掉落通貨 |
| {0} metre to Bow Strike Range | {0} 米弓箭射程 |
| {0} metres to Bow Strike Range | {0} 米弓箭射程 |
| {0} metre to Melee Strike Range while Unarmed | 空手時 {0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range while Unarmed | 空手時，近戰打擊範圍{0}公尺 |
| With at least {1} Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of {0} metre to radius | 若範圍內含 {1} 智慧，火球投射物爆炸範圍將隨著飛行距離提升，最多 {0} 米範圍 |
| With at least {1} Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of {0} metres to radius | 若範圍內含 {1} 智慧，火球投射物爆炸範圍將隨著飛行距離提升，最多 {0} 米範圍 |
| Fireball Projectiles gain radius as they travel farther, up to a maximum of {0} metre to radius | 火球投射物爆炸範圍將隨著飛行距離提升，最多 {0} 米範圍 |
| Fireball Projectiles gain radius as they travel farther, up to a maximum of {0} metres to radius | 火球投射物爆炸範圍將隨著飛行距離提升，最多 {0} 米範圍 |
| With at least {0} Strength in Radius, Cleave has +0.1 metres to Radius per Nearby | 若範圍內含 {0} 點力量，附近每個敵人 |
| Enemy, up to a maximum of {0} metre | 使劈砍 +0.1 米範圍，最多 {0} 米 |
| Elemental Ailments inflicted by your Skills spread to other Enemies within {0} metre | 你的技能造成元素異常狀態時擴散至 {0} 米內其它敵人 |
| Elemental Ailments inflicted by your Skills spread to other Enemies within {0} metres | 你的技能造成元素異常狀態時擴散至 {0} 米內其它敵人 |
| Chills inflicted on you spread to Enemies within {0} metre | 你身上的冰緩擴散至 {0} 米內的敵人 |
| Chills inflicted on you spread to Enemies within {0} metres | 你身上的冰緩擴散至 {0} 米內的敵人 |
| Freezes inflicted on you spread to Enemies within {0} metre | 你身上的冰凍擴散至 {0} 米內的敵人 |
| Freezes inflicted on you spread to Enemies within {0} metres | 你身上的冰凍擴散至 {0} 米內的敵人 |
| and Allies within {0} metre cannot be Stunned | 和 {0} 米內的友方不會被暈眩 |
| and Allies within {0} metres cannot be Stunned | 和 {0} 米內的友方不會被暈眩 |
| Charged Dash has {0} metre to radius of each Wave's last damage Area | 雷霆衝鋒每波的最後傷害範圍 {0} 米範圍 |
| Charged Dash has {0} metres to radius of each Wave's last damage Area | 雷霆衝鋒每波的最後傷害範圍 {0} 米範圍 |
| Projectiles from Attacks can Fork {0} additional time | 來自攻擊的投射物可以額外分裂 {0} 次 |
| Projectiles from Attacks can Fork {0} additional times | 來自攻擊的投射物可以額外分裂 {0} 次 |
| Chain Hook has {0} metre to radius per {1} Rage | 奪魂勾索每 {1} 層盛怒 {0} 米範圍 |
| Chain Hook has {0} metres to radius per {1} Rage | 奪魂勾索每 {1} 層盛怒 {0} 米範圍 |
| {0}% chance to drop an additional Gilded Ultimatum Scarab | {0}% 機率掉落 1 個額外聖甲蟲：鍍金通牒 |
| {0}% chance to drop an additional Polished Ultimatum Scarab | {0}% 機率掉落 1 個額外聖甲蟲：圓滑通牒 |
| {0}% chance to drop an additional Rusted Ultimatum Scarab | {0}% 機率掉落 1 個額外聖甲蟲：鏽蝕通牒 |
| Cleave has {0} metres to radius per Nearby Enemy, up to a maximum of {1} metre | 附近每個敵人使劈砍 {0} 米範圍，最多 {1} 米 |
| Your Increases and Reductions to Quantity of Items found also apply to Damage | 你的物品掉落數量同時影響你的傷害 |
| {0} metre to Discharge radius | 解放 {0} 米範圍 |
| {0} metres to Discharge radius | 解放 {0} 米範圍 |
| Area is affected by a Corrupting Tempest | 區域被腐化風暴影響 |
| Elemental Ailments inflicted on you spread to Enemies within {0} metres | 你身上的元素異常狀態擴散至 {0} 米內的敵人 |
| Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of Player's Maximum Energy Shield | 使用此武器攻擊附加等同 {0}% 玩家最大能量護盾的最大閃電傷害 |
| Gain Adrenaline for {0} second on Kill | 擊殺時獲得腎上腺素 {0} 秒 |
| Gain Adrenaline for {0} seconds on Kill | 擊殺時獲得腎上腺素 {0} 秒 |
| Animated Minions' Melee Attacks deal {0}% more Splash Damage to surrounding targets | 幻化召喚物的近戰攻擊，對附近敵人造成 {0}% 更多擴散傷害 |
| Animated Minions' Melee Attacks deal {0}% less Splash Damage to surrounding targets | 幻化召喚物的近戰攻擊，對附近敵人造成 {0}% 更少擴散傷害 |
| {0}% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist | 劫盜中開啟獎勵箱時，有 {0}% 機率獲得額外通牒之物 |
| {0} metre to Weapon Range per {1}% Quality | 每 {1}% 品質 {0} 米武器距離 |
| {0} metres to Weapon Range per {1}% Quality | 每 {1}% 品質 {0} 米武器距離 |
| Breaches in Area each contain a Breachlord | 區域中的每個裂痕含有 1 個裂痕君主 |
| Area contains Malachai's Creeping Agony | 區域含有瑪拉凱的苦難蔓延 |
| Area contains {0} additional packs with Mirrored Rare Monsters | 區域含有額外 {0} 群複製的稀有怪物 |
| Area has {0} additional random Modifier | 區域有 {0} 個額外隨機詞綴 |
| Area has {0} additional random Modifiers | 區域有 {0} 個額外隨機詞綴 |
| Players have {0}% chance to gain Rare Monster Modifiers for {1} seconds on Kill | 玩家擊殺時，有 {0}% 機率獲得稀有怪物詞綴 {1} 秒 |
| Players gain Rare Monster Modifiers for {0} seconds on Kill | 玩家擊殺時，獲得稀有怪物詞綴 {0} 秒 |
| {0} metre to Melee Strike Range while at least {1} Enemies are Nearby | 附近至少有 {1} 名敵人時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range while at least {1} Enemies are Nearby | 附近至少有 {1} 名敵人時，{0} 米近戰打擊距離 |
| {0} metre to Melee Strike Range while Holding a Shield | 持盾時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range while Holding a Shield | 持有盾牌時，近戰打擊範圍{0}公尺 |
| {0} metre to Melee Strike Range while Dual Wielding | 雙持時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range while Dual Wielding | 雙持時，近戰打擊範圍{0}公尺 |
| {0} metre to Melee Strike Range with Axes | 使用斧時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range with Axes | 持有斧時，近戰打擊範圍{0}公尺 |
| {0} metre to Melee Strike Range with Claws | 使用爪時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range with Claws | 使用爪時，{0} 米近戰打擊距離 |
| {0} metre to Melee Strike Range with Daggers | 使用匕首時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range with Daggers | 持有匕首時，近戰打擊範圍{0}公尺 |
| {0} metre to Melee Strike Range with Maces and Sceptres | 使用錘和權杖時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range with Maces and Sceptres | 使用錘和權杖時，{0} 米近戰打擊距離 |
| {0} metre to Melee Strike Range with One Handed Weapons | 使用單手武器時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range with One Handed Weapons | 持有單手武器時，近戰打擊範圍{0}公尺 |
| {0} metre to Melee Strike Range with Staves | 使用長杖時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range with Staves | 使用長杖時，{0} 米近戰打擊距離 |
| {0} metre to Melee Strike Range with Swords | 使用劍時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range with Swords | 持有劍時，近戰打擊範圍{0}公尺 |
| {0} metre to Melee Strike Range with Two Handed Weapons | 使用雙手武器時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range with Two Handed Weapons | 持有雙手武器時，近戰打擊範圍{0}公尺 |
| {0} metre to Melee Strike Range if you have Killed Recently | 若你近期有擊殺，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range if you have Killed Recently | 若你近期造成擊殺，近戰打擊範圍{0}公尺 |
| {0} metres to Melee Strike Range while at Maximum Frenzy Charges | 當你擁有最大狂怒球時，近戰打擊範圍{0}公尺 |
| {0} metre to Melee Strike Range while Fortified | 護體時，{0} 米近戰打擊距離 |
| {0} metres to Melee Strike Range while Fortified | 護體時，{0} 米近戰打擊距離 |
| Projectiles cannot collide with Enemies in Close Range | 投射物在近距離時不能碰撞敵人 |
| Shocks you inflict spread to other Enemies within {0} metre | 你造成的感電擴散至 {0} 米內的其它敵人 |
| Shocks you inflict spread to other Enemies within {0} metres | 你造成的感電擴散至 {0} 米內的其它敵人 |
| Power Siphon fires at up to {0} additional target | 對最多 {0} 個額外目標發射力量抽取 |
| Power Siphon fires at up to {0} additional targets | 對最多 {0} 個額外目標發射力量抽取 |
| Soulrend also Hinders Enemies when applying its Debuff, with {0}% increased Movement Speed | 當靈體撕裂套用減益效果時，同時阻礙敵人，增加 {0}% 移動速度 |
| Soulrend also Hinders Enemies when applying its Debuff, with {0}% reduced Movement Speed | 當靈體撕裂套用減益效果時，同時阻礙敵人，減少 {0}% 移動速度 |
| Freezes you inflict spread to other Enemies within {0} metres | 你造成的冰凍擴散至 {0} 米內的其它敵人 |
| Ignites you inflict spread to other Enemies within a Radius of {0} metres | 你造成的點燃擴散至 {0} 米內的其它敵人 |
| Scourge Arrow creates {0} Spore Pod | 天譴之箭製造 {0} 黴孢 |
| Scourge Arrow creates {0} Spore Pods | 天譴之箭製造 {0} 黴孢 |
| Projectiles Fork when they pass through the Wall | 當投射物穿過牆壁時分裂 |
| Ignites you inflict spread to other Enemies within {0} metre | 你造成的點燃擴散至 {0} 米內的其它敵人 |
| Ignites you inflict spread to other Enemies within {0} metres | 你造成的點燃擴散至 {0} 米內的其它敵人 |
| Freezes you inflict spread to other Enemies within {0} metre | 你造成的冰凍擴散至 {0} 米內的其它敵人 |
| {0}% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier | 若裝備中的 2 個戒指都有固定閃避詞綴，增加 {0}% 最大能量護盾 |
| {0}% reduced Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier | 若裝備中的 2 個戒指都有固定閃避詞綴，減少 {0}% 最大能量護盾 |
| {0}% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier | 若裝備中的項鍊有固定閃避詞綴，增加 {0}% 能量護盾充能率 |
| {0}% reduced Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier | 若裝備中的項鍊有固定閃避詞綴，減少 {0}% 能量護盾充能率 |
| Minions' Hits can't be Evaded | 召喚物的擊中不能被閃避 |
| Non-Damaging Elemental Ailments you inflict spread to other enemies within {0} metre | 你造成的非傷害型元素異常狀態擴散至 {0} 米內的其它敵人 |
| Non-Damaging Elemental Ailments you inflict spread to other enemies within {0} metres | 你造成的非傷害型元素異常狀態擴散至 {0} 米內的其它敵人 |
| Rare Monsters each have {0} additional Modifier | 每個稀有怪物有 {0} 個額外詞綴 |
| Rare Monsters each have {0} additional Modifiers | 每個稀有怪物有 {0} 個額外詞綴 |
| Projectiles from Supported Skills deal {0}% more Damage with Hits and Ailments while Returning | 來自被輔助技能的投射物返回時，造成 {0}% 更多擊中和異常狀態傷害 |
| Projectiles from Supported Skills deal {0}% less Damage with Hits and Ailments while Returning | 來自被輔助技能的投射物返回時，造成 {0}% 更少擊中和異常狀態傷害 |
| Mines from Supported Skills can't be Detonated while within {0} metre of you | 你在 {0} 米內時，被輔助技能的地雷不能引爆 |
| Mines from Supported Skills can't be Detonated while within {0} metres of you | 你在 {0} 米內時，被輔助技能的地雷不能引爆 |
| Minions' Projectiles deal {0}% more Damage with Hits and Ailments while Returning | 召喚物的投射物返回時，造成 {0}% 更多擊中和異常狀態傷害 |
| Minions' Projectiles deal {0}% less Damage with Hits and Ailments while Returning | 召喚物的投射物返回時，造成 {0}% 更少擊中和異常狀態傷害 |
| Base radius is {0} metre | 基礎範圍為 {0} 米 |
| Base radius is {0} metres | 基礎範圍為 {0} 米 |
| Radius is {0} metre | 範圍為 {0} 米 |
| Radius is {0} metres | 範圍為 {0} 米 |
| Base explosion radius is {0} metre | 基礎爆炸範圍為 {0} 米 |
| Base explosion radius is {0} metres | 基礎爆炸範圍為 {0} 米 |
| Explosion radius is {0} metre | 爆炸範圍為{0}公尺 |
| Explosion radius is {0} metres | 爆炸範圍為{0}公尺 |
| Burst Base radius is {0} metre | 爆發基礎範圍為 {0} 米 |
| Burst Base radius is {0} metres | 爆發基礎範圍為 {0} 米 |
| Burst radius is {0} metre | 爆發範圍為{0}公尺 |
| Burst radius is {0} metres | 爆發範圍為{0}公尺 |
| Main Hand Base radius is {0} metre | 主手基礎範圍為 {0} 米 |
| Main Hand Base radius is {0} metres | 主手基礎範圍為 {0} 米 |
| Main Hand radius is {0} metre | 主手範圍為 {0} 米 |
| Main Hand radius is {0} metres | 主手範圍為 {0} 米 |
| Base Aura radius is {0} metre | 基礎光環範圍為 {0} 米 |
| Base Aura radius is {0} metres | 基礎光環範圍為 {0} 米 |
| Aura radius is {0} metre | 光環範圍為 {0} 米 |
| Aura radius is {0} metres | 光環範圍為 {0} 米 |
| Base secondary radius is {0} metre | 基礎次要半徑範圍為{0}公尺 |
| Base secondary radius is {0} metres | 基礎次要半徑範圍為{0}公尺 |
| Secondary radius is {0} metre | 次要半徑範圍為{0}公尺 |
| Secondary radius is {0} metres | 次要半徑範圍為{0}公尺 |
| Chilled Ground Base initial radius is {0} metre | 冰緩地面初始基礎半徑範圍為{0}公尺 |
| Chilled Ground Base initial radius is {0} metres | 冰緩地面初始基礎半徑範圍為{0}公尺 |
| Chilled Ground initial radius is {0} metre | 冰緩地面初始半徑範圍為{0}公尺 |
| Chilled Ground initial radius is {0} metres | 冰緩地面初始半徑範圍為{0}公尺 |
| Off Hand Base radius is {0} metre | 副手基礎半徑範圍為{0}公尺 |
| Off Hand Base radius is {0} metres | 副手基礎半徑範圍為{0}公尺 |
| Off Hand radius is {0} metre | 副手半徑範圍為{0}公尺 |
| Off Hand radius is {0} metres | 副手半徑範圍為{0}公尺 |
| Base tertiary radius is {0} metre | 基礎三段範圍為 {0} 米 |
| Base tertiary radius is {0} metres | 基礎三段範圍為 {0} 米 |
| Tertiary radius is {0} metre | 三段範圍為 {0} 米 |
| Tertiary radius is {0} metres | 三段範圍為 {0} 米 |
| Chilled Ground Base final radius is {0} metre | 冰緩地面基礎最終範圍為 {0} 米 |
| Chilled Ground Base final radius is {0} metres | 冰緩地面基礎最終範圍為 {0} 米 |
| Chilled Ground final radius is {0} metre | 冰緩地面最終範圍為 {0} 米 |
| Chilled Ground final radius is {0} metres | 冰緩地面最終範圍為 {0} 米 |
| Base smaller explosion radius is {0} metre | 基礎小爆炸範圍為 {0} 米 |
| Base smaller explosion radius is {0} metres | 基礎小爆炸範圍為 {0} 米 |
| Smaller explosion radius is {0} metre | 小爆炸範圍為 {0} 米 |
| Smaller explosion radius is {0} metres | 小爆炸範圍為 {0} 米 |
| Minion deals Fire Damage equal to {0}% of its maximum Life per Second to Enemies in a Base radius of {1} metre | 召喚物對基礎範圍 {1} 米內的敵人，造成每秒等同 {0}% 它最大生命的火焰傷害 |
| Minion deals Fire Damage equal to {0}% of its maximum Life per Second to Enemies in a Base radius of {1} metres | 召喚物對基礎範圍 {1} 米內的敵人，造成每秒等同 {0}% 它最大生命的火焰傷害 |
| Mines can't be Detonated while within {0} metre of you | 你在 {0} 米內時，地雷不能引爆 |
| Mines can't be Detonated while within {0} metres of you | 你在 {0} 米內時，地雷不能引爆 |
| {0} to Level of all {1} Gems | 全部 {1} 寶石等級 {0} |
| Attacker Teammates gain Adrenaline for a second when spawned | 攻擊手隊員產生時獲得腎上腺素 1 秒 |
| Attacker Teammates gain Adrenaline for {0} seconds when spawned | 攻擊手隊員產生時獲得腎上腺素 {0} 秒 |
| Enemies you or your Totems Kill have {0}% chance to Explode, dealing {1}% of their maximum Life as Fire Damage | 你或你圖騰擊殺的敵人有 {0}% 機率爆炸，造成 {1}% 它們最大生命的火焰傷害 |
| Grants a random Keystone | 獲得 1 個隨機關鍵天賦 |
| {0} to maximum Energy Shield per Allocated Journey Tattoo of the Soul | 每個配置的靈魂的歷練紋身，{0} 最大能量護盾 |
| {0} to maximum Life per Allocated Journey Tattoo of the Body | 每個配置的軀體的歷練紋身，{0} 最大生命 |
| {0} to maximum Mana per Allocated Journey Tattoo of the Mind | 每個配置的心智的歷練紋身，{0} 最大魔力 |
| Tormented Spirits in your Maps can Possess Players for {0} seconds | 你地圖中的罪魂可以附身玩家 {0} 秒 |
| Tormented Spirits in your Maps cannot Possess Monsters | 你地圖中的罪魂不能附身怪物 |
| Blight Monsters in your Maps take {0}% less Damage from Players and their Minions | 你地圖中的凋落怪物，承受 {0}% 更少來自玩家和他們召喚物的傷害 |
| Blight Towers and their Minions in your Maps deal {0}% more Damage | 你地圖中的凋落塔和它們的召喚物，造成 {0}% 更多傷害 |
| Legion Encounters in your Maps have no Timer | 你地圖中的戰亂事件沒有計時器 |
| Breaking out Monsters and Chests that are in stasis progressively causes a Schism | 打破處於靜止狀態的怪物和保險箱會導致碎裂 |
| Legion Encounters in your Maps begin once the Schism has occurred | 你地圖中的戰亂事件開始於碎裂發生 |
| Delirium Fog in your Maps never dissipates | 你地圖中的譫妄迷霧永不消散 |
| Delirium Orbs cannot be found in your Maps | 你的地圖不會掉落譫妄玉 |
| Simulacrum Splinters cannot be found in your Maps | 你的地圖不會掉落幻像斷片 |
| Beyond Portals in your Maps cannot spawn Unique Bosses | 你地圖中的超越傳送門不能產生傳奇頭目 |
| Beyond Portals in your Maps have {0}% less Merging Radius | 你地圖中的超越傳送門，有 {0}% 更小合併範圍 |
| {0} to {1} Base Off Hand Cold Damage | {0}至{1}基礎副手冰冷傷害 |
| {0} to {1} Base Off Hand Fire Damage | {0}至{1}基礎副手火焰傷害 |
| {0} to {1} Added Cold Damage per {2} Evasion Rating on Shield | 盾牌上每{2}閃避值增加{0}至{1}冰冷傷害 |
| {0} to {1} Added Fire Damage per {2} Armour on Shield | 盾牌上每{2}護甲值增加{0}至{1}火焰傷害 |
| {0} to Maximum Raised Zombies | 殭屍復甦上限 {0} |
| {0} to Maximum Summoned Skeletons | 召喚骷髏上限 {0} |
| Deals {0}% more Damage with Hits per {1} seconds Duration | 每 {1} 秒持續時間，造成 {0}% 更多擊中傷害 |
| Deals {0}% less Damage with Hits per {1} seconds Duration | 每 {1} 秒持續時間，造成 {0}% 更少擊中傷害 |
| Aftershock deals {0}% more Damage with Hits per {1} seconds Duration | 每 {1} 秒持續時間，餘震造成 {0}% 更多擊中傷害 |
| Aftershock deals {0}% less Damage with Hits per {1} seconds Duration | 每 {1} 秒持續時間，餘震造成 {0}% 更少擊中傷害 |
| Deals {0}% more Damage with Ailments per {1} seconds Duration | 每 {1} 秒持續時間，造成 {0}% 更多異常狀態傷害 |
| Deals {0}% less Damage with Ailments per {1} seconds Duration | 每 {1} 秒持續時間，造成 {0}% 更少異常狀態傷害 |
| Aftershock deals {0}% more Damage with Ailments per {1} seconds Duration | 每 {1} 秒持續時間，餘震造成 {0}% 更多異常狀態傷害 |
| Aftershock deals {0}% less Damage with Ailments per {1} seconds Duration | 每 {1} 秒持續時間，餘震造成 {0}% 更少異常狀態傷害 |
| Aftershock has {0}% more Area of Effect per {1} seconds Duration | 每 {1} 秒持續時間，餘震有 {0}% 更多範圍效果 |
| Aftershock has {0}% less Area of Effect per {1} seconds Duration | 每 {1} 秒持續時間，餘震有 {0}% 更少範圍效果 |
| Projectiles can Fork {0} additional Time | 投射物可以額外分裂 {0} 次 |
| Projectiles can Fork {0} additional Times | 投射物可以額外分裂 {0} 次 |
| Increases and Reductions to Minion Damage also apply | 增加和減少召喚物傷害 |
| to this Skill's Damage at {0}% of their value | 同時以 {0}% 它們的值套用至此技能的傷害 |
| Deals Added Fire Damage equal to {0}% of Maximum Life | 附加等同 {0}% 最大生命的火焰傷害 |
| Deals Added Lightning Damage equal to {0}% of maximum Mana | 附加等同 {0}% 最大魔力的閃電傷害 |
| Fires up to {0} Arrow | 發射最多 {0} 支箭矢 |
| Fires up to {0} Arrows | 發射最多 {0} 支箭矢 |
| Fires up to {0} Arrow at a target | 對目標發射最多 {0} 支箭矢 |
| Fires up to {0} Arrows at different targets | 對不同目標發射最多 {0} 支箭矢 |
| Fires 1 Projectile | 發射 {0} 個投射物 |
| Creates {0} Spike | 製造 {0} 尖刺 |
| Attaches to a new Enemy after Activating, no more than once every {0} seconds | 啟用後附著至新敵人，每 {0} 秒不超過 1 次 |
| This Skill's Area of Effect cannot be modified | 此技能的範圍效果不能被調整 |
| Modifiers to number of Projectiles only apply to the Shards | 投射物數量詞綴只套用至碎片 |
| Deals Added Spell Damage equal to {0}% of Damage of Equipped Dagger | 造成相當於裝備中匕首傷害 {0}% 的附加法術傷害 |
| If two Daggers are Equipped, each contributes half as much Added Damage | 若裝備 2 把匕首，每把貢獻相當於 50% 的附加傷害 |
| Modifiers to number of Projectiles do not apply to this Skill | 投射物數量詞綴不套用至此技能 |
| Modifiers to Trap Throwing Speed also apply to strike Frequency | 陷阱投擲速度詞綴同時套用至雷擊頻率 |
| Modifiers to Trap Throwing Speed also apply to wave release Frequency | 陷阱投擲速度詞綴同時套用至震波釋放頻率 |
| {0} to Maximum Animated Weapons | 幻化武器上限 {0} |
| Fires a Projectile at up to {0} target | 對最多 {0} 個目標發射 1 個投射物 |
| Modifiers to number of Projectiles instead apply to number of targets fired at | 投射物數量詞綴改為套用至對目標發射數量 |
| Fires a Projectile at up to {0} targets | 對最多 {0} 個目標發射 1 個投射物 |
| Does not require a corpse | 不需要屍體 |
| Activates once when Attached, then is Destroyed | 當附著時啟動，然後被摧毀 |
| Sends beams to {0} Enemy | 對 {0} 敵人發射光束 |
| Sends beams to {0} Enemies | 對 {0} 敵人發射光束 |
| Sends a beam to the Branded Enemy | 對烙印的敵人發射光束 |
| Buff grants {0}% chance to Shock enemies | 增益效果獲得 {0}% 感電敵人機率 |
| Curse expiry rate cannot be modified | 詛咒失效率不能被調整 |
| <enchanted>{0}% chance to contain additional Ritual Splinters}} | <enchanted>{0}% 機率含有額外祭祀碎片}} |
| <enchanted>{0}% chance to drop additional Ritual Splinters}} | <enchanted>{0}% 機率掉落額外祭祀碎片}} |
| Trap lasts {0} second | 陷阱持續 {0} 秒 |
| {0}% chance to detonate an additional corpse | {0}% 機率引爆 1 個額外屍體 |
| Reapers cause your Non-Reaper Minions to deal {0}% more Damage | 奪魂鐮使你非奪魂鐮召喚物造成 {0} 更多傷害 |
| Reapers cause your Non-Reaper Minions to deal {0}% less Damage | 奪魂鐮使你非奪魂鐮召喚物造成 {0} 更少傷害 |
| Reapers cause your Non-Reaper Minions to have {0}% more Maximum Life | 奪魂鐮使你非奪魂鐮召喚物有 {0}% 更多最大生命 |
| Reapers cause your Non-Reaper Minions to have {0}% less Maximum Life | 奪魂鐮使你非奪魂鐮召喚物有 {0}% 更少最大生命 |
| {0}% increased Effect of Offering | 增加 {0}% 奉獻效果 |
| {0}% reduced Effect of Offering | 減少 {0}% 奉獻效果 |
| Maximum of {0} Clone that fire Elemental Arrows | 最大 {0} 個發射元素箭矢的複製之體 |
| Maximum of {0} Clones that fire Elemental Arrows | 最大 {0} 個發射元素箭矢的複製之體 |
| Maximum of {0} Clone that fire Arrows upwards | 最大 {0} 個朝上方發射箭矢的複製之體 |
| Maximum of {0} Clones that fire Arrows upwards | 最大 {0} 個朝上方發射箭矢的複製之體 |
| Aftershock deals {0}% more Damage with Hits | 餘震造成{0}%更多擊中傷害 |
| Aftershock deals {0}% less Damage with Hits | 餘震造成{0}%更少擊中傷害 |
| Deals {0}% more Damage with Ailments | 造成 {0}% 更多異常狀態傷害 |
| Deals {0}% less Damage with Ailments | 造成 {0}% 更少異常狀態傷害 |
| Aftershock deals {0}% more Damage with Ailments | 餘震造成 {0}% 更多異常狀態傷害 |
| Aftershock deals {0}% less Damage with Ailments | 餘震造成 {0}% 更少異常狀態傷害 |
| Aftershock has {0}% more Area of Effect | 餘震有 {0}% 更多範圍效果 |
| Aftershock has {0}% less Area of Effect | 餘震有 {0}% 更少範圍效果 |
| Fires {0} Shard Projectile in a Spiral when Projectile ends | 當投射物結束時，以螺旋型式發射 {0} 碎片投射物 |
| Fires {0} Shard Projectile in a Spiral while flying, then ends | 飛行時以螺旋型式發射 {0} 碎片投射物，然後結束 |
| Fires {0} Shard Projectiles in a Spiral while flying, then ends | 飛行時以螺旋型式發射 {0} 碎片投射物，然後結束 |
| {0}% more Effect of Chill | {0}% 更多冰緩效果 |
| {0}% less Effect of Chill | {0}% 更少冰緩效果 |
| Gain {0} Bark each second if you haven't been Hit by an Enemy Attack Recently | 若你近期沒有被敵人攻擊擊中，每秒獲得 {0} 層木質 |
| Lose {0} Bark when Hit by an Enemy Attack | 當被敵人攻擊擊中時，失去 {0} 層木質 |
| Maximum {0} Bark | 木質上限 {0} |
| {0} Physical Damage taken from Attack Hits per Bark | 每層木質使攻擊擊中 {0} 承受物理傷害 |
| {0}% increased Armour per Bark | 每層木質增加 {0}% 護甲 |
| {0}% reduced Armour per Bark | 每層木質減少 {0}% 護甲 |
| {0}% more chance to Evade Attacks per Bark below maximum | 每個低於上限的木質，便有 {0}% 更多機率閃避攻擊 |
| {0}% less chance to Evade Attacks per Bark below maximum | 每個低於上限的木質，便有 {0}% 更少機率閃避攻擊 |
| Wall length increased by {0} units | 牆壁長度增加 {0} 單位 |
| Deals {0}% of your Maximum Mana as Base Fire Damage per second | 每秒造成 {0}% 你最大魔力的基礎火焰傷害 |
| You Burn for {0}% of your Maximum Mana per second as Fire Damage | 你被燃燒，每秒承受你最大魔力 {0}% 的火焰傷害 |
| Hits an additional enemy near the target | 擊中目標附近 1 個額外敵人 |
| Every third successive strike is a Critical Strike | 每三次連續打擊為爆擊 |
| Golems grant {0}% of Melee Damage is taken from your Stone Golems' Life before you | 魔像給予承受 {0}% 近戰傷害先由你巨石魔像的生命扣除 |
| Minions' Hits are always Critical Strikes | 召喚物的擊中必定暴擊 |
| Cannot inflict Chill | 不能造成冰緩 |
| Critical Strikes do not deal extra Damage | 暴擊不會造成額外傷害 |
| The first and final shots of the sequence fire {0} additional Projectile simultaneously | 連續射擊的初始和最終射擊同時額外發射 {0} 個投射物 |
| The first and final shots of the sequence fire {0} additional Projectiles simultaneously | 連續射擊的初始和最終射擊同時額外發射 {0} 個投射物 |
| {0}% Chance for Trap to Trigger an additional time | 陷阱有 {0}% 機率額外觸發 1 次 |
| Trap can Trigger an additional time | 陷阱額外觸發 1 次 |
| {0}% increased Projectile Deceleration | 增加 {0}% 投射物減速 |
| {0}% reduced Projectile Deceleration | 減少 {0}% 投射物減速 |
| {0}% more Damage with Main Hand Weapon | {0}% 更多主手武器傷害 |
| {0}% less Damage with Main Hand Weapon | {0}% 更少主手武器傷害 |
| {0}% more Attack Damage per Endurance Charge | 每顆耐力球有 {0}% 更多攻擊傷害 |
| {0}% less Attack Damage per Endurance Charge | 每顆耐力球有 {0}% 更少攻擊傷害 |
| {0}% more Damage with Poison | {0}% 更多中毒傷害 |
| {0}% less Damage with Poison | {0}% 更少中毒傷害 |
| {0}% more Trap Throwing Speed | {0}% 更多陷阱投擲速度 |
| {0}% less Trap Throwing Speed | {0}% 更少陷阱投擲速度 |
| Animated Lingering Blades become Bows | 幻化剩餘劍刃變成弓 |
| Killing Blows have {0}% chance for Impales on Enemies to Reflect Damage to surrounding Enemies | 擊殺之擊有 {0}% 機率使敵人身上的穿刺反射傷害至附近的敵人 |
| Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies | 擊殺之擊使敵人身上的穿刺反射傷害至附近的敵人 |
| {0}% more Area of Effect per Charge removed | 每顆移除能量球，有 {0}% 更多範圍效果 |
| {0}% less Area of Effect per Charge removed | 每顆移除能量球，有 {0}% 更少範圍效果 |
| Arrows fall in two perpendicular lines | 箭矢以 2 條垂直陷落下 |
| {0}% increased Attack Speed per maximum Totem | 每個最大圖騰增加 {0}% 攻擊速度 |
| {0}% reduced Attack Speed per maximum Totem | 每個最大圖騰減少 {0}% 攻擊速度 |
| Lightning strikes targets within {0} metre | 雷擊 {0} 米內的目標 |
| Lightning strikes targets within {0} metres | 雷擊 {0} 米內的目標 |
| Lightning strikes {0} target within {1} metre | 雷擊 {1} 米內的 {0} 目標 |
| Lightning strikes {0} target within {1} metres | 雷擊 {1} 米內的 {0} 目標 |
| Lightning strikes {0} targets within {1} metre | 雷擊 {1} 米內的 {0} 目標 |
| Lightning strikes {0} targets within {1} metres | 雷擊 {1} 米內的 {0} 目標 |
| {0}% more Critical Strike Chance for each Stage | 每層有 {0}% 更多暴擊率 |
| {0}% less Critical Strike Chance for each Stage | 每層有 {0}% 更少暴擊率 |
| {0} to Maximum number of Bladestorms at a time | 旋天劍舞同時數量上限 {0} |
| Cannot be Recalled | 不能再次召喚 |
| Cannot inflict Poison on Poisoned Enemies | 不能對中毒敵人造成中毒 |
| Throws a chain at up to {0} Enemy | 對最多 {0} 敵人投擲鎖鏈 |
| Throws chains at up to {0} Enemies | 對最多 {0} 敵人投擲鎖鏈 |
| Chaos Damage with Hits is Resisted by highest Resistance instead | 擊中的混沌傷害改為被最高的抗性抵抗 |
| Illusion moves at an additional {0}% of your Movement Speed | 幻影以額外 {0}% 你的移動速度來移動 |
| Enemies in Area deal {0}% more damage while at maximum Stages | 最大疊層時，範圍內敵人造成 {0}% 更多傷害 |
| Enemies in Area deal {0}% less damage while at maximum Stages | 最大疊層時，範圍內敵人造成 {0}% 更少傷害 |
| Spreads when affected Enemy dies | 當被影響的敵人死亡時擴散 |
| Spreads when affected Enemy dies or is Hit | 當被影響的敵人死亡或被擊中時擴散 |
| Spreads when affected Enemy is Hit | 當被影響的敵人被擊中時擴散 |
| {0}% more Area of Effect if Consuming a Minion | 若消耗召喚物，有 {0}% 更多範圍效果 |
| {0}% less Area of Effect if Consuming a Minion | 若消耗召喚物，有 {0}% 更少範圍效果 |
| {0}% more Critical Strike Chance per Power Charge | 每顆暴擊球有 {0}% 更多暴擊率 |
| {0}% less Critical Strike Chance per Power Charge | 每顆暴擊球有 {0}% 更少暴擊率 |
| Cursed Enemies become Pacified once {0}% of Curse Duration has Expired, preventing them from dealing Damage | 當 {0}% 詛咒持續時間失效時，被詛咒的敵人變得平靜，防止他們造成傷害 |
| {0}% more Attack Speed per Stage | 每層有 {0}% 更多攻擊速度 |
| {0}% less Attack Speed per Stage | 每層有 {0}% 更少攻擊速度 |
| {0}% more Movement Speed per Stage | 每層有 {0}% 更多移動速度 |
| {0}% less Movement Speed per Stage | 每層有 {0}% 更少移動速度 |
| Deals no Non-Elemental Damage | 不能造成非元素傷害 |
| Burst deals {0}% more Damage with Hits per Stage after the first | 爆發第 1 層後，每層造成 {0}% 更多擊中傷害 |
| Burst deals {0}% more Damage with Ailments per Stage after the first | 爆發第 1 層後，每層造成 {0}% 更多異常狀態傷害 |
| {0}% more Attack Speed for each Stage | 每層有 {0}% 更多攻擊速度 |
| {0}% less Attack Speed for each Stage | 每層有 {0}% 更少攻擊速度 |
| Gain a Stage at the start of each pair of swings | 每對揮舞的初始獲得 1 疊層 |
| Uses Off Hand Weapon Attack Time | 使用副手武器攻擊時間 |
| Shattering Spikes have {0}% more Area of Effect | 粉碎尖刺有 {0}% 更多範圍效果 |
| Shattering Spikes have {0}% less Area of Effect | 粉碎尖刺有 {0}% 更少範圍效果 |
| {0}% less Damage per Elemental Ailment on the Enemy | 敵人身上每個元素異常狀態有 {0}% 更少傷害 |
| {0}% more Damage per Endurance Charge removed | 每顆移除的耐力球，有 {0}% 更多傷害 |
| {0}% less Damage per Endurance Charge removed | 每顆移除的耐力球，有 {0}% 更少傷害 |
| Lose Life and Energy Shield equal to {0}% of Debuff Damage | 失去等同 {0}% 減益傷害的生命和能量護盾 |
| {0} additional maximum Stage | 額外疊層上限 {0} |
| {0} Maximum Explosive Arrow stuck in an Enemy | 爆炸箭矢卡在敵人身上上限 {0} |
| {0} Maximum Explosive Arrows stuck in an Enemy | 爆炸箭矢卡在敵人身上上限 {0} |
| Reverses direction when Repeating | 當重複時轉向 |
| Burning ground deals {0}% of Fire Damage per second of inflicted Ignite | 燃燒地面每秒造成點燃的 {0}% 火焰傷害 |
| Igniting Enemies creates Burning Ground, no more than once per second | 點燃敵人造成燃燒地面，每秒不超過 1 次 |
| Burning Ground deals {0}% of Fire Damage per second of inflicted Ignite | 燃燒地面每秒造成點燃的 {0}% 火焰傷害 |
| {0}% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask | 若充能從紅玉藥劑中消耗，{0}% 暴擊加成 |
| Projectiles gain up to {0}% more Damage by the time they dissipate | 投射物隨著時間消逝獲得最多 {0}% 更多傷害 |
| Projectiles lose up to {0}% less Damage by the time they dissipate | 投射物隨著時間消逝獲得最多 {0}% 更多傷害 |
| Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for {0} second per Charge consumed | 當你達最大狂怒球擊中時消耗全部狂怒球，根據每顆消耗的狂怒球獲得猛攻 {0} 秒 |
| Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for {0} seconds per Charge consumed | 當你達最大狂怒球擊中時消耗全部狂怒球，根據每顆消耗的狂怒球獲得猛攻 {0} 秒 |
| {0} Maximum Stages | 疊層上限 {0} |
| {0}% more Damage with Hits per {1}% Chill Effect on Enemy | 敵人身上每 {1}% 冰緩效果，有 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits per {1}% Chill Effect on Enemy | 敵人身上每 {1}% 冰緩效果，有 {0}% 更少擊中傷害 |
| Base burning damage is an additional {0}% of Overkill Damage | 基礎燃燒傷害為額外 {0}% 溢出傷害 |
| {0}% less Damage with Hits if Enemy is Hexed | 若敵人被咒術，有 {0}% 更少擊中傷害 |
| {0}% chance to remove a Hex after Damaging | 造成傷害後，{0}% 機率移除 1 個咒術 |
| Deals {0}% more Damage with Hits and Ailments when cast on Frostbolt | 當施放寒冰彈時，造成 {0}% 更多擊中和異常狀態傷害 |
| Deals {0}% less Damage with Hits and Ailments when cast on Frostbolt | 當施放寒冰彈時，造成 {0}% 更少擊中和異常狀態傷害 |
| Freeze Enemies as though dealing {0}% less Damage | 冰凍敵人有如造成 {0}% 更少傷害 |
| Arrows deal Damage final target {0} additional time after sticking in | 箭矢在卡入後，傷害最終目標額外 {0} 次 |
| Arrows deal Damage final target {0} additional times after sticking in | 箭矢在卡入後，傷害最終目標額外 {0} 次 |
| Lightning bolts strike every {0} seconds | 每 {0} 秒雷擊 |
| {0} Maximum Lightning Arrow stuck in an Enemy | 卡在敵人身上閃電箭矢上限 {0} |
| {0} Maximum Lightning Arrows stuck in an Enemy | 卡在敵人身上閃電箭矢上限 {0} |
| Hits up to {0} Enemy | 擊中最多 {0} 敵人 |
| Hits up to {0} Enemies | 擊中最多 {0} 敵人 |
| Gains {0} metre to radius per second while Channelling, up to a maximum of {1} metres | 引導施放時，每秒獲得 {0} 米範圍，最多 {1}  米 |
| Gains {0} metres to radius per second while Channelling, up to a maximum of {1} metres | 引導施放時，每秒獲得 {0} 米範圍，最多 {1}  米 |
| Stronger Pulses have {0}% more Area of Effect | 強脈衝有 {0}% 更多範圍效果 |
| Stronger Pulses have {0}% less Area of Effect | 強脈衝有 {0}% 更少範圍效果 |
| Strikes {0} additional Area | 雷擊 {0} 額外區域 |
| Lose all Trauma on reaching {0} Trauma | 到達 {0} 創傷時失去全部創傷 |
| Maximum {0} caught Projectile | 接住投射物上限 {0} |
| Maximum {0} Summoned Mirage Warrior | 召喚幻影戰士上限 {0} |
| {0} Maximum Virulence | 毒性上限 {0} |
| You Regenerate Life per second equal to {0}% of total Affliction Damage per second on all Afflicted Minions | 你每秒生命回復等同 {0}% 全部禁咒召喚物身上每秒總禁咒傷害 |
| Afflicted Minions Explode when reduced to a fifth of Life, dealing {0}% of their Life as Physical Damage to surrounding Enemies | 當減少生命至五分之一時，禁咒召喚物爆炸，對附近敵人造成 {0}% 它們生命的物理傷害 |
| Afflicted Minions take {0}% of their Life as Physical Damage over Time, increasing this value by {1}% each second | 禁咒召喚物承受 {0}% 它們生命的物理持續傷害，每秒增加 {1}% 此數值 |
| Every fifth Attack fires {0} additional Projectile | 每 5 次攻擊發射額外 {0} 個投射物 |
| Every fifth Attack fires {0} additional Projectiles | 每 5 次攻擊發射額外 {0} 個投射物 |
| Every fifth Attack, Projectiles deal {0}% more Damage with Hits and Ailments | 每 5 次攻擊，投射物造成 {0}% 更多擊中和異常狀態傷害 |
| Every fifth Attack, Projectiles deal {0}% less Damage with Hits and Ailments | 每 5 次攻擊，投射物造成 {0}% 更少擊中和異常狀態傷害 |
| {0} Maximum Flame Wall at a time | 烈焰之牆同時上限 {0} |
| {0} Maximum Flame Walls at a time | 烈焰之牆同時上限 {0} |
| {0} metres to Pulse radius per Energy | 每能量 {0} 米脈衝範圍 |
| Cursed Enemies spawn {0} Shackled Phantasm when Hit, no more than once per second. | 當擊中被詛咒的敵人時，產生 {0} 個鐐銬幻影，每秒不超過 1 次 |
| Cursed Enemies spawn {0} Shackled Phantasms when Hit, no more than once per second. | 當擊中被詛咒的敵人時，產生 {0} 個鐐銬幻影，每秒不超過 1 次 |
| Phantasm Duration is {0} seconds | 幻影持續時間為 {0} 秒 |
| Releases {0} wave | 釋放 {0} 波 |
| Projectiles that have Pierced deal {0}% more Damage | 穿透的投射物造成 {0}% 更多傷害 |
| Projectiles that have Pierced deal {0}% less Damage | 穿透的投射物造成 {0}% 更少傷害 |
| Sacrifices {0}% of Rage when creating a Ragestorm | 當製造盛怒風暴時，犧牲 {0}% 盛怒 |
| Removes Chill after Damaging | 造成傷害後移除冰緩 |
| Runes have {0}% more Area of Effect per Improvement | 符文每次優化有 {0}% 更多範圍效果 |
| Runes have {0}% less Area of Effect per Improvement | 符文每次優化有 {0}% 更少範圍效果 |
| Each Arrow leaves {0} Spore Pod | 每支箭矢留下 {0} 黴孢 |
| Each Arrow leaves {0} Spore Pods | 每支箭矢留下 {0} 黴孢 |
| Damage from Enemy Hits against the Dark Effigy is taken from your Life instead | 敵人擊中對黑暗雕像的傷害，先由你的生命扣除 |
| {0}% of Damage from Enemy Hits against the Dark Effigy is taken from your Life instead | 敵人擊中對黑暗雕像的 {0}% 傷害，先由你的生命扣除 |
| Damage from Enemy Hits against you is taken from the Dark Effigy's Life instead | 敵人擊中對你的傷害，先由黑暗雕像的生命扣除 |
| {0}% of Damage from Enemy Hits against you is taken from the Dark Effigy's Life instead | 敵人擊中對你的 {0}% 傷害，先由黑暗雕像的生命扣除 |
| Causes {0} smaller explosion | 造成 {0} 小爆炸 |
| Smaller explosions have between {0}% reduced and {1}% increased base radius at random | 小爆炸有隨機介於減少 {0}% 至增加 {1}% 基礎範圍 |
| Inflicts an additional Wither Debuff the first time each Enemy enters the Area | 每個敵人第一次進入此區域，造成 1 次額外凋零減益效果 |
| {0} Maximum Stage | 疊層上限 {0} |
| Fires an extra Projectile at up to {0} surrounding Enemies | 對附近至多 {0} 個敵人發射 1 個額外投射物 |
| Critical Strikes have {0}% chance to inflict Impale | 暴擊有 {0}% 機率造成穿刺 |
| Critical Strikes Impale Enemies on Hit | 暴擊擊中時穿刺敵人 |
| {0} Maximum Spike | 尖刺上限 {0} |
| {0} Maximum Spikes | 尖刺上限 {0} |
| Totem Attacks consume up to {0} of your Steel Shards | 圖騰攻擊消耗最多 {0} 個你的鋼鐵碎片 |
| {0}% chance to summon an extra Minion | {0}% 機率召喚 1 個額外召喚物 |
| Summon an additional Minion | 召喚 1 個額外召喚物 |
| {0}% more Area of Effect per Endurance Charge removed | 每顆移除的耐力球，有 {0}% 更多範圍效果 |
| {0}% less Area of Effect per Endurance Charge removed | 每顆移除的耐力球，有 {0}% 更少範圍效果 |
| {0}% fissure branching chance per Endurance Charge removed | 每顆移除的耐力球，有 {0}% 裂縫分支機率 |
| {0}% Fissure branching chance | {0}% 裂縫分支機率 |
| {0}% more Totem Life | {0}% 更多圖騰生命 |
| {0}% less Totem Life | {0}% 更少圖騰生命 |
| Each Spore Pod inflicts {0} Withered Debuff on nearby Enemies | 每個黴孢對附近敵人造成 {0} 凋零減益效果 |
| Creates {0} Spore Pod | 製造 {0} 黴孢 |
| Creates {0} Spore Pods | 製造 {0} 黴孢 |
| Each Spore Pod fires {0} Thorn Arrow | 每個黴孢發射 {0} 荊棘箭矢 |
| Dark Effigy has {0} Maximum Life | 黑暗雕像有 {0} 最大生命 |
| Each mine applies {0}% increased Damage Taken to Enemies near it, up | 每個地雷對它附近的敵人增加 {0}% 承受傷害 |
| Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirit and if Possessed their Minions are Touched | 區域中的稀有和傳奇怪物被至多 {0} 罪魂附身，且若被附身，它們的召喚物被觸碰 |
| Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirits and if Possessed their Minions are Touched | 區域中的稀有和傳奇怪物被至多 {0} 罪魂附身，且若被附身，它們的召喚物被觸碰 |
| Rare and Unique Monsters in Area are Possessed by {0} Tormented Spirit and their Minions are Touched | 區域中的稀有和傳奇怪物被 {0} 罪魂附身，且它們的召喚物被觸碰 |
| Rare and Unique Monsters in Area are Possessed by {0} to {1} Tormented Spirits and their Minions are Touched | 區域中的稀有和傳奇怪物被 {0} 至 {1} 罪魂附身，且它們的召喚物被觸碰 |
| Incursion Architects have {0}% chance to be Possessed by a Tormented Spirit | 穿越建築師有 {0}% 機率被罪魂附身 |
| Incursion Architects are Possessed by a Tormented Spirit | 穿越建築師被罪魂附身 |
| All Incursions must be completed to claim Reward | 必須完成全部穿越才能獲得獎勵 |
| All Abysses in Area must be completed to claim Reward | 必須完成區域中全部深淵才能獲得獎勵 |
| Smuggler's Caches in area are guarded | 區域中的走私者的祕寶被守衛 |
| All Smuggler's Caches must be opened to claim Reward | 必須開啟全部走私者的祕寶才能獲得獎勵 |
| Runic Monsters have {0}% more Life | 魔符怪物有 {0}% 更多生命 |
| Runic Monsters have {0}% less Life | 魔符怪物有 {0}% 更少生命 |
| Runic Monsters deal {0}% more Damage | 魔符怪物造成 {0}% 更多傷害 |
| Runic Monsters deal {0}% less Damage | 魔符怪物造成 {0}% 更少傷害 |
| Must complete an Expedition with three or more Remnants enabled to claim Reward | 必須完成 3 個以上啟動遺跡的探險才能獲得獎勵 |
| Players are assaulted by Ruinous Ghosts | 玩家被毀滅幽靈襲擊 |
| Area has no chance to contain Ultimatum Encounters | 區域不會含有通諜事件 |
| Areas contain an Ultimatum Encounter | 區域含有 1 個通諜事件 |
| Players cannot choose which Ultimatum Modifier is applied each Round | 玩家不能選擇每回合套用的通牒詞綴 |
| Must complete ten Ultimatum Encounter waves to claim Reward | 必須完成 10 波通牒事件才能獲得獎勵 |
| Players cannot Recover Life or Energy Shield above {0}% during Rituals in Area | 區域中的祭祀期間，玩家的生命和能量護盾不能恢復超過 {0}% |
| Must fully complete all Ritual Encounters in Area to claim Reward | 必須完成區域中全部祭祀事件才能獲得獎勵 |
| Durability of Ichor Pumps in Area is {0} | 區域中化膿棒泵耐久度為 {0} |
| Must successfully defend all Ichor Pumps in Area to claim Reward | 必須成功防守區域中全部化膿棒泵才能獲得獎勵 |
| Grants Level {0} Barkskin Skill | 獲得等級 {0} 的木質外膚技能 |
| Grants Level {0} Ravenous Skill | 獲得等級 {0} 的貪婪技能 |
| Grants Level {0} Affliction Skill | 獲得等級 {0} 的禁咒技能 |
| Grants Level {0} Penance Mark Skill | 獲得等級 {0} 的苦行印記技能 |
| Grants Level {0} Pacify Skill | 獲得等級 {0} 的平靜技能 |
| Grants Level {0} Vulnerability Curse Aura during Effect | 效果持續時間，獲得等級 {0} 的脆弱詛咒光環 |
| Legion Monsters in Area have a Volatile Core | 區域中的戰亂怪物有核息 |
| All Legion monsters in Area must be released to claim Reward | 必須釋放區域中全部戰亂怪物才能獲得獎勵 |
| Monsters have {0} to Maximum Frenzy Charges | 怪物狂怒球上限 {0} |
| Monsters have {0} to Maximum Endurance Charges | 怪物耐力球上限 {0} |
| Monsters have {0} to Maximum Power Charges | 怪物暴擊球上限 {0} |
| All Breachlords must be fully vanquished to claim Reward | 必須完全驅逐全部裂痕君主才能獲得獎勵 |
| Monsters from Beyond create Desecrated Ground | 來自超越的怪物製造褻瀆地面 |
|  Beyond Bosses cannot spawn | 不能產生超越頭目 |
| {0} to maximum Fortification per Endurance Charge | 每顆耐力球 {0} 護體上限 |
| {0}% chance to lose an Endurance Charge when you gain Fortification | 當你獲得護體時，有 {0}% 機率失去 1 顆耐力球 |
| Lose an Endurance Charge when you use gain Fortification | 當你獲得護體時，失去 1 顆耐力球 |
| {0} to maximum Life for each Empty Red Socket on any Equipped Item | 裝備中每個空的紅色插槽，{0} 最大生命 |
| {0} to Accuracy Rating for each Empty Green Socket on any Equipped Item | 裝備中每個空的綠色插槽，{0} 命中值 |
| {0} to maximum Mana for each Empty Blue Socket on any Equipped Item | 裝備中每個空的藍色插槽，{0} 最大魔力 |
| {0}% to all Elemental Resistances for each Empty White Socket on any Equipped Item | 裝備中每個空的白色插槽，{0}% 全部元素抗性 |
| {0}% more Accuracy Rating at Close Range | 在近距離有 {0}% 更多命中值 |
| {0}% less Accuracy Rating at Close Range | 在近距離有 {0}% 更少命中值 |
| {0}% more Accuracy Rating against Unique Enemies | 對傳奇敵人有 {0}% 更多命中值 |
| {0}% less Accuracy Rating against Unique Enemies | 對傳奇敵人有 {0}% 更少命中值 |
| {0}% more Accuracy Rating against Marked Enemy | 對印記的敵人有 {0}% 更多命中值 |
| {0}% less Accuracy Rating against Marked Enemy | 對印記的敵人有 {0}% 更少命中值 |
| Spells deal added Chaos Damage equal to {0}% of your maximum Life | 法術附加等同 {0}% 你最大生命的混沌傷害 |
| {0}% chance to Avoid non-Damaging Ailments on you per Bark below maximum | 每個低於上限的木質，有 {0}% 機率能避免非傷害型異常狀態 |
| {0}% increased Quantity of Primal Wisps found in the Viridian Wildwood | 增加 {0}% 翠綠荒林掉落原始妖精的數量 |
| {0}% reduced Quantity of Primal Wisps found in the Viridian Wildwood | 減少 {0}% 翠綠荒林掉落原始妖精的數量 |
| {0}% increased Quantity of Wild Wisps found in the Viridian Wildwood | 增加 {0}% 在翠綠荒林野性妖精掉落的數量 |
| {0}% reduced Quantity of Wild Wisps found in the Viridian Wildwood | 減少 {0}% 在翠綠荒林野性妖精掉落的數量 |
| {0}% increased Quantity of Vivid Wisps found in the Viridian Wildwood | 增加 {0}% 翠綠荒林掉落靈現妖精的數量 |
| {0}% reduced Quantity of Vivid Wisps found in the Viridian Wildwood | 減少 {0}% 翠綠荒林掉落靈現妖精的數量 |
| Skills gain a Base Energy Shield Cost equal to {0}% of Base Mana Cost | 技能獲得等同 {0}% 基礎魔力消耗的基礎能量護盾消耗 |
| You take {0}% of Elemental Damage from Blocked Hits | 你承受來自格擋擊中 {0}% 的元素傷害 |
| Defences from Equipped Body Armour are doubled if it has no Socketed Gems | 若裝備中的胸甲沒有鑲嵌寶石，胸甲的護甲為 2 倍 |
| Enemies display their Monster Category | 敵人顯示他們的怪物種類 |
| Can apply Tinctures to your Equipped Weapons | 可以套用萃取物至你裝備中的武器 |
| Chaos Damage you Deal with Hits is Resisted by highest Resistance instead | 你擊中造成的混沌傷害改為被最高的抗性抵抗 |
| Your Warcries have a {0}% chance to attempt to shake extra items from Corpses | 你的戰吼有 {0}% 機率從屍體震出額外物品 |
| Your Warcries attempt to shake extra items from Corpses | 你的戰吼從屍體震出額外物品 |
| Count as having maximum number of Endurance Charges | 視為有最大數量的耐力球 |
| Count as having maximum number of Frenzy Charges | 視為擁有最大數量的狂怒球 |
| Count as having maximum number of Power Charges | 視為擁有最大數量的暴擊球 |
| Culling Strike against Frozen Enemies | 撲殺被冰凍的敵人 |
| {0}% of Elemental Damage from Hits taken as Physical Damage | 承受 {0}% 擊中的元素傷害視為物理傷害 |
| {0}% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems | 若你裝備中的頭盔沒有鑲嵌寶石，{0}% 全部元素抗性 |
| Enemies Pacified by you take {0}% increased Damage | 被你平靜的敵人增加承受 {0}% 傷害 |
| Enemies Pacified by you take {0}% reduced Damage | 被你平靜的敵人減少承受 {0}% 傷害 |
| When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for {0} seconds | 當敵人擊中對你造成元素傷害，它們該元素的抗性變成 0，持續 {0} 秒 |
| Flasks adjacent to applied Tincture gain a charge when you Hit an Enemy with a Weapon, no more than once every second | 當你使用武器擊中敵人時，相鄰套用萃取物的藥劑獲得 1 充能，每秒不超過 1 次 |
| Flasks adjacent to applied Tincture gain {0} charges when you Hit an Enemy with a Weapon, no more than once every second | 當你使用武器擊中敵人時，相鄰套用萃取物的藥劑獲得 {0} 充能，每秒不超過 1 次 |
| Flasks adjacent to applied Tincture have {0}% increased Effect when used if you've Hit an enemy with a Weapon Recently | 若你近期有使用武器擊中敵人，當使用時相鄰套用萃取物的藥劑增加 {0}% 效果 |
| Flasks adjacent to applied Tincture have {0}% reduced Effect when used if you've Hit an enemy with a Weapon Recently | 若你近期有使用武器擊中敵人，當使用時相鄰套用萃取物的藥劑減少 {0}% 效果 |
| Gain an Endurance Charge each second | 每秒獲得 1 顆耐力球 |
| Gain {0} Endurance Charges each second | 每秒獲得 {0} 顆耐力球 |
| Lose an Endurance Charge each second | 每秒失去 1 顆耐力球 |
| Lose {0} Endurance Charges each second | 每秒失去 {0} 顆耐力球 |
| Gain a Frenzy Charge each second | 每秒獲得 1 顆狂怒球 |
| Gain {0} Frenzy Charges each second | 每秒獲得 {0} 顆狂怒球 |
| Lose a Frenzy Charge each second | 每秒失去 1 顆狂怒球 |
| Lose {0} Frenzy Charges each second | 每秒失去 {0} 顆狂怒球 |
| Gain a Power Charge each second | 每秒獲得 1 顆暴擊球 |
| Gain {0} Power Charges each second | 每秒獲得 {0} 顆暴擊球 |
| Lose a Power Charge each second | 每秒失去 1 顆暴擊球 |
| Lose {0} Power Charges each second | 每秒失去 {0} 顆暴擊球 |
| Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items | 來自裝備中的護甲物品獲得最大生命，而不是最大能量護盾 |
| Storms Hit Enemies with {0}% increased Frequency | 風暴增加 {0}% 擊中敵人頻率 |
| Hexblast has {0}% chance to remove a Hex | 咒術枯萎有 {0}% 機率移除 1 個咒術 |
| Your Hits against Marked Enemy cannot be Blocked or Suppressed | 你對印記敵人的擊中不能被格擋或壓抑 |
| Hits with this Weapon have {0}% to Critical Strike Multiplier per Enemy Power | 使用此武器擊中，每敵人強度 {0}% 暴擊加成 |
| {0}% of Leech from Hits with this Weapon is Instant per Enemy Power | 每敵人強度，來自此武器擊中 {0}% 偷取為立即 |
| Gain {0}% of Lightning Damage as Extra Cold Damage per {1}% Shock Effect on Enemy | 敵人身上每 {1}% 感電效果，獲得 {0}% 閃電傷害的額外冰冷傷害 |
| Grants Level {0} Summon Dark Effigy Skill | 獲得等級 {0} 的召喚黑暗雕像技能 |
| Maximum Quality is {0}% | 最大品質為{0}% |
| {0}% increased Prefix Modifier magnitudes | 增加 {0}% 前綴大小 |
| {0}% reduced Prefix Modifier magnitudes | 減少 {0}% 前綴大小 |
| {0} to level of Socketed Skill Gems per Socketed Gem | 每顆插槽中的寶石，插槽技能寶石等級 {0} |
| {0}% increased Suffix Modifier magnitudes | 增加 {0}% 後綴大小 |
| {0}% reduced Suffix Modifier magnitudes | 減少 {0}% 後綴大小 |
| All Strongboxes in Area must be opened to claim Reward | 必須開啟區域中全部保險箱才能獲得獎勵 |
| Players have {0}% increased Character Size | 玩家增加 {0}% 角色體型 |
| Players have {0}% reduced Character Size | 玩家減少 {0}% 角色體型 |
| Players are assaulted by apparitions of Al-Hezmin, the Hunter | 玩家被狩獵者．奧赫茲明的映像襲擊 |
| Players are assaulted by many dangerous Apparitions | 玩家被許多危險映像襲擊 |
| Players are assaulted by apparitions of Atziri, Queen of the Vaal | 玩家被瓦爾女王阿茲里的映像襲擊 |
| Players are assaulted by apparitions of Baran, the Crusader | 玩家被聖戰軍王．巴倫的映像襲擊 |
| Players are assaulted by apparitions of Drox, the Warlord | 玩家被總督軍．圖拉克斯的映像襲擊 |
| Players are assaulted by apparitions of The Elder | 玩家被異界尊師的映像襲擊 |
| Players are assaulted by apparitions of The Shaper | 玩家被塑界者的映像襲擊 |
| Players are assaulted by apparitions of Sirus, Awakener of Worlds | 玩家被喚世者．賽勒斯的映像襲擊 |
| Players are assaulted by apparitions of Veritania, the Redeemer | 玩家被救贖者．維羅提尼亞的映像襲擊 |
| Monsters inflict Petrification for {0} seconds on hit | 怪物擊中時造成石化 {0} 秒 |
| Monsters can only be Damaged while within {0} metres of a Player | 只能在 {0} 米內有玩家時，才可以對怪物造成傷害 |
| Players' modifiers to Light Radius also apply to this range | 玩家的光線範圍詞綴同時套用至此範圍 |
| Players cannot Evade | 玩家不能閃避 |
| Area contains a Gigantic Rogue Exile | 區域含有 1 個巨型賊流亡者 |
| Area contains {0} Gigantic Rogue Exiles | 區域含有 {0} 個巨型賊流亡者 |
| Area contains {0} additional pack of four Map Bosses | 區域含有額外 {0} 群 4 個地圖頭目 |
| Area contains {0} additional packs of four Map Bosses | 區域含有額外 {0} 群 4 個地圖頭目 |
| Area contains {0} additional packs of Sulphite Golems | 區域含有額外 {0} 群硫酸魔像 |
| Area contains Einhar, Exilehunter | 區域含有流亡獵人埃哈 |
| Area contains {0} additional packs of Frog | 區域含有額外 {0} 群青蛙 |
| Area contains {0} additional packs of Frogs | 區域中額外包含{0}群青蛙 |
| Area contains The Elderslayers | 區域含有尊師殺手 |
| Area contains The Feared | 區域含有恐懼 |
| Area contains The Forgotten | 區域含有遺忘 |
| Area contains The Formed | 區域含有塑型 |
| Area contains The Hidden | 區域含有隱匿 |
| Area contains The Twisted | 區域含有扭曲 |
| Area contains {0} additional Rare Monsters that create Frost Walls and Flee | 區域含有 {0} 個額外會製造冰牆和脫逃的稀有怪物 |
| Area contains an additional Regal Harbinger | 區域含有 1 個額外富豪神諭 |
| Area contains {0} additional Regal Harbingers | 區域含有 {0} 個額外富豪神諭 |
| Area contains {0} additional packs of Untainted Wild Animals | 區域含有 {0} 群額外未玷汙的野性動物 |
| Area contains an additional Wild Harvest Boss | 區域含有 1 個額外野性豐收頭目 |
| Area contains {0} additional Wild Harvest Bosses | 區域含有 {0} 個額外野性豐收頭目 |
| Area contains an additional Primal Harvest Boss | 區域含有 1 個額外原始豐收頭目 |
| Area contains {0} additional Primal Harvest Bosses | 區域含有 {0} 個額外原始豐收頭目 |
| Area contains an additional Vivid Harvest Boss | 區域含有 1 個額外靈現豐收頭目 |
| Area contains {0} additional Vivid Harvest Bosses | 區域含有 {0} 個額外靈現豐收頭目 |
| Area contains Sirus' Deatomisation Storms | 區域含有賽勒斯的超毀滅風暴 |
| Debuffs on players expire {0}% faster | 玩家身上的減益效果消逝加速 {0}% |
| Debuffs on players expire {0}% slower | 玩家身上的減益效果消逝減緩 {0}% |
| Area is inhabited by Bone Husks | 區域含有許多削骨者 |
| Area is inhabited by Kitava's Heralds | 區域含有許多奇塔弗的先鋒 |
| Area is inhabited by Porcupines | 區域含有許多刺蝟 |
| Inscribed Ultimatums found in your Maps have {0}% increased chance to reward Currency Items | 你地圖中掉落的最後通牒雕刻，增加 {0}% 機率為通貨 |
| Inscribed Ultimatums found in your Maps have {0}% reduced chance to reward Currency Items | 你地圖中掉落的最後通牒雕刻，減少 {0}% 機率為通貨 |
| Inscribed Ultimatums found in your Maps have {0}% increased chance to reward Divination Cards | 你地圖中掉落的最後通牒雕刻，增加 {0}% 機率為命運卡 |
| Inscribed Ultimatums found in your Maps have {0}% reduced chance to reward Divination Cards | 你地圖中掉落的最後通牒雕刻，減少 {0}% 機率為命運卡 |
| Inscribed Ultimatums found in your Maps have {0}% increased chance to reward Unique Items | 你地圖中掉落的最後通牒雕刻，增加 {0}% 機率為傳奇物品 |
| Inscribed Ultimatums found in your Maps have {0}% reduced chance to reward Unique Items | 你地圖中掉落的最後通牒雕刻，減少 {0}% 機率為傳奇物品 |
| Area contains additional packs of Restless Dead | 區域含有額外不息亡者 |
| Area is infested with Maddening Tentacles | 區域被瘋狂觸手孳生 |
| Players reflect {0}% of Melee Physical Damage taken | 玩家反射 {0}% 承受近戰物理傷害 |
| Monsters inflict {0} Grasping Vine on Hit | 怪物擊中時造成{0}層緩速藤蔓 |
| Monsters inflict {0} Grasping Vines on Hit | 怪物擊中時造成{0}層緩速藤蔓 |
| Monsters inflict Malediction on hit | 怪物擊中時造成惡語術 |
| Monster corpses cannot be Destroyed | 怪物屍體不能被摧毀 |
| Monsters Enrage on Low Life | 怪物貧血時激怒 |
| Monsters have {0}% chance to have a Volatile Core | 怪物有 {0}% 機率有核息 |
| Players do not gain Experience | 玩家不會獲得經驗 |
| Area contains many Detonation Totems | 區域含有許多圖騰：爆裂 |
| Players cannot Block | 玩家不能格擋 |
| Players deal {0}% increased Damage while Dead | 玩家死亡時，增加 {0}% 傷害 |
| Players deal {0}% reduced Damage while Dead | 玩家死亡時，減少 {0}% 傷害 |
| Players' Travel Skills are Disabled | 玩家的快行技能失效 |
| Players in Area are driven mad | 區域中玩家被逼瘋 |
| Players have {0}% increased Cost of Skills for each Skill they've used Recently | 近期玩家使用的每個技能，增加 {0}% 技能消耗 |
| Players have {0}% reduced Cost of Skills for each Skill they've used Recently | 近期玩家使用的每個技能，減少 {0}% 技能消耗 |
| Players deal {0}% more Damage per Equipped Item | 每個裝備中的物品，玩家造成 {0}% 更多傷害 |
| Players deal {0}% less Damage per Equipped Item | 每個裝備中的物品，玩家造成 {0}% 更少傷害 |
| Players gain Instability on Kill | 玩家擊殺時獲得不穩定 |
| Unstable Players eventually detonate | 不穩定的玩家最終會爆炸 |
| Players' Minions deal {0}% more Damage per Item Equipped by their Master | 每件召喚物主人裝備的物品，玩家的召喚物造成 {0}% 更多傷害 |
| Players' Minions deal {0}% less Damage per Item Equipped by their Master | 每件召喚物主人裝備的物品，玩家的召喚物造成 {0}% 更少傷害 |
| Players who Die in area are sent to the Void | 區域中死亡的玩家被送入虛空 |
| Portals to Area close over time | 區域的傳送門隨著時間關閉 |
| Only opens {0} Portal to Area | 區域只會開啟 {0} 個傳送門 |
| Only opens {0} Portals to Area | 區域只會開啟 {0} 個傳送門 |
| Portals to Area only close when Players die | 區域的傳送門只有在玩家死亡時會關閉 |
| Area becomes increasingly lethal | 區域變成相當致命 |
| Rare Monsters have Essence effects | 稀有怪物有精髓效果 |
| Rare Monsters have {0}% chance to spawn a Duplicate of Map Boss on Death | 稀有怪物死亡時有 {0}% 機率產生地圖頭目的複製體 |
| Players have Shroud Walker | 玩家有迷霧之體 |
| Maximum number of Players in Area is one | 區域中玩家數量上限為 1 |
| Area contains an additional guarded Exquisite Vaal Vessel | 區域含有 1 個額外被守衛的精緻瓦爾容器 |
| Area contains {0} additional guarded Exquisite Vaal Vessels | 區域含有 {0} 個額外被守衛的精緻瓦爾容器 |
| Area contains enemies of all influence types | 區域含有全部勢力類型的敵人 |
| Players are randomly targeted by Meteors | 玩家被隕石隨機瞄準 |
| Area contains roaming Hexfields | 區域含有漫遊的咒術領域 |
| The Maven interferes with Players | 釋界干擾玩家 |
| When Hit, Players gain a random Movement Speed | 被擊中時，玩家獲得隨機移動速度詞綴， |
| modifier from {0}% less to {0}% more, until Hit again | 從 {0}% 更少至 {1}% 更多，直到再次被擊中 |
| Tormented Spirits can Possess Players for {0} seconds | 罪魂可以附身玩家 {0} 秒 |
| Tormented Spirits cannot Possess Monsters | 罪魂不能附身怪物 |
| Ultimatum Boss drops a full stack of a random Catalyst | 通牒頭目掉落滿疊層的隨機催化劑 |
| Ultimatum Encounters in your Maps have {0}% increased chance to | 你地圖中的通諜事件， |
| require you to Stand in the Stone Circles | 減少 {0}% 機率要求你站在石陣內 |
| Ultimatum Encounters in your Maps have {0}% reduced chance to | 你地圖中的通諜事件， |
| Ultimatum Stone Circles in your Maps have {0}% increased radius | 你地圖中的通牒石陣，增加 {0}% 範圍 |
| Ultimatum Stone Circles in your Maps have {0}% reduced radius | 你地圖中的通牒石陣，減少 {0}% 範圍 |
| require you to protect the Altar | 減少 {0}% 機率要求你保護神壇 |
| Ultimatum Altars in your Maps have {0}% increased Life | 你地圖中的通牒神壇，增加 {0}% 生命 |
| Ultimatum Altars in your Maps have {0}% reduced Life | 你地圖中的通牒神壇，減少 {0}% 生命 |
| Area has {0}% chance to contain an Ultimatum Encounter | 區域有 {0}% 機率含有 1 個通諜事件 |
| Area contains an Ultimatum Encounter | 區域含有 1 個通諜事件 |
| require you to defeat waves of Enemies | 減少 {0}% 機率要求你擊敗數波怪物 |
| Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies | 你地圖中要求你擊敗數波怪物的通諜事件， |
| require killing {0}% increased number of Enemies | 增加 {0}% 擊殺怪物的數量 |
| require killing {0}% reduced number of Enemies | 減少 {0}% 擊殺怪物的數量 |
| Ultimatum Encounters in your Maps last {0} additional Rounds | 你地圖中的通諜事件持續額外 {0} 回合 |
| Ultimatum Modifiers in your Maps start a Tier higher if possible | 你地圖中的通牒詞綴，如果可能以高 1 階級開始 |
| Ultimatum Monsters in Area grant {0}% increased Experience | 區域中的通牒怪物，增加 {0}% 經驗 |
| Ultimatum Monsters in Area grant {0}% reduced Experience | 區域中的通牒怪物，減少 {0}% 經驗 |
| Ultimatum Encounters in your Maps spawn {0}% increased number of Monsters | 你地圖中的通諜事件，增加 {0}% 產生怪物的數量 |
| Ultimatum Encounters in your Maps spawn {0}% reduced number of Monsters | 你地圖中的通諜事件，減少 {0}% 產生怪物的數量 |
| Ultimatum Encounters in your Maps spawn {0}% increased number of Rare monsters | 你地圖中的通諜事件，增加 {0}% 產生稀有怪物的數量 |
| Ultimatum Encounters in your Maps spawn {0}% reduced number of Rare monsters | 你地圖中的通諜事件，減少 {0}% 產生稀有怪物的數量 |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Currency Items | 你地圖中的通牒獎勵，增加 {0}% 機率為通貨 |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Currency Items | 你地圖中的通牒獎勵，減少 {0}% 機率為通貨 |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Divination Cards | 你地圖中的通牒獎勵，增加 {0}% 機率為命運卡 |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Divination Cards | 你地圖中的通牒獎勵，減少 {0}% 機率為命運卡 |
| Ultimatum Rewards in your Maps have {0}% chance to be duplicated | 你地圖中的通牒獎勵，有 {0}% 機率被複製 |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Gems | 你地圖中的通牒獎勵，增加 {0}% 機率為寶石 |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Gems | 你地圖中的通牒獎勵，減少 {0}% 機率為寶石 |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Inscribed Ultimatums | 你地圖中的通牒獎勵，增加 {0}% 機率為最後通牒雕刻 |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Inscribed Ultimatums | 你地圖中的通牒獎勵，減少 {0}% 機率為最後通牒雕刻 |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Jewellery | 你地圖中的通牒獎勵，增加 {0}% 機率為飾品 |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Jewellery | 你地圖中的通牒獎勵，減少 {0}% 機率為飾品 |
| Ultimatum Encounters in Area grant rewards as though you completed an additional Round | 區域中通諜事件給予的獎勵，有如你額外完成 1 回合 |
| Ultimatum Encounters in Area grant rewards as though you completed {0} additional Rounds | 區域中通諜事件給予的獎勵，有如你額外完成 {0} 回合 |
| Ultimatum Rewards in your Maps have {0}% increased chance to be Unique Items | 你地圖中的通牒獎勵，增加 {0}% 機率為傳奇物品 |
| Ultimatum Rewards in your Maps have {0}% reduced chance to be Unique Items | 你地圖中的通牒獎勵，減少 {0}% 機率為傳奇物品 |
| only require you to Survive | 減少 {0}% 機率只要求你存活 |
| Ultimatum Encounters in your Maps only requiring you to Survive | 你地圖中只要求你存活的通諜事件， |
| have {0}% increased duration | 增加 {0}% 持續時間 |
| have {0}% reduced duration | 減少 {0}% 持續時間 |
| Cannot have a Boss in the final Round | 最終回合不會有頭目 |
| Union of Souls | 聚魂 |
| Unique Monsters have {0} random Shrine Buffs | 傳奇怪物有 {0} 個隨機神殿效果 |
| {0}% increased Maximum Life if you have Equipped Gloves with no Socketed Gems | 若你裝備中的手套沒有鑲嵌寶石，增加 {0}% 最大生命 |
| {0}% reduced Maximum Life if you have Equipped Gloves with no Socketed Gems | 若你裝備中的手套沒有鑲嵌寶石，減少 {0}% 最大生命 |
| When Hit, gain a random Movement Speed modifier from {0}% reduced to {1}% increased, until Hit again | 被擊中時，獲得隨機移動速度詞綴，從減少 {0}% 至增加 {1}%，直到再次被擊中 |
| Minions affected by Affliction have Onslaught | 被禁咒影響的召喚物有猛攻 |
| {0}% increased Movement Speed if you have Equipped Boots with no Socketed Gems | 若你裝備中的鞋子沒有鑲嵌寶石，增加 {0}% 移動速度 |
| {0}% reduced Movement Speed if you have Equipped Boots with no Socketed Gems | 若你裝備中的鞋子沒有鑲嵌寶石，減少 {0}% 移動速度 |
| Removes all Evasion | 移除全部閃避 |
| You do not gain Experience | 你不會獲得經驗 |
| Your Warcries open Chests | 你的戰吼開啟保險箱 |
| Phantasms from Penance Mark have a {0}% chance to grant a Vaal Soul when Killed | 當來自苦行印記的幻影被擊殺時，有 {0}% 機率獲得瓦爾靈魂 |
| Phantasms from Penance Mark grant {0}% increased Flask Charges | 來自苦行印記的幻影，增加 {0}% 藥劑充能 |
| Phantasms from Penance Mark grant {0}% reduced Flask Charges | 來自苦行印記的幻影，減少 {0}% 藥劑充能 |
| Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Rare or Unique Enemy | 當召喚的幻影擊中稀有或傳奇敵人時，有 {0}% 機率刷新它們的持續時間 |
| Summoned Phantasms refresh their Duration when they Hit a Rare or Unique Enemy | 當召喚的幻影擊中稀有或傳奇敵人時，刷新它們的持續時間 |
| Equip a Wildwood Rucksack which has {0} Inventory Slots | 裝備荒林背包，有 {0} 個欄位 |
| Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Rare or Unique Enemy | 當召喚憤怒狂靈擊中稀有或傳奇敵人時，有 {0}% 機率刷新它們的持續時間 |
| Summoned Raging Spirits refresh their Duration when they Hit a Rare or Unique Enemy | 當召喚憤怒狂靈擊中稀有或傳奇敵人時，刷新它們的持續時間 |
| Summoned Spectre is Resummoned {0} second after being Killed | 召喚幽魂在被擊殺 {0} 秒後，再次被召喚 |
| Summoned Spectre is Resummoned {0} seconds after being Killed | 召喚幽魂在被擊殺 {0} 秒後，再次被召喚 |
| Teleport to the detonated Rune if you have not detonated Runes in the past {0} second | 若過去 {0} 秒你沒有引爆符文，傳送至引爆的符文 |
| {0}% increased Duration of Damaging Ailments on you per Bark | 你身上每層木質，增加 {0}% 傷害型異常狀態的持續時間 |
| {0}% reduced Duration of Damaging Ailments on you per Bark | 你身上每層木質，減少 {0}% 傷害型異常狀態的持續時間 |
| You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently | 若你近期沒有格擋，你為最大法術傷害格擋率 |
| Spells you cast yourself gain Added Physical Damage equal to {0}% of Life Cost, if Life Cost is not higher than the maximum you could spend | 若生命消耗沒有高於你最大可消耗，你自己施放的法術附加等同 {0}% 生命消耗的物理傷害 |
| Tinctures applied to you have {0}% increased Effect per empty Flask Slot | 每個空藥劑欄位，使套用你的萃取物增加 {0}% 效果 |
| Tinctures applied to you have {0}% reduced Effect per empty Flask Slot | 每個空藥劑欄位，使套用你的萃取物減少 {0}% 效果 |
| Rare and Unique Enemies within {0} metres have Minimap Icons | {0} 米內的稀有和傳奇敵人，有小地圖圖示 |
| Skeletons gain Added Chaos Damage equal to {0}% of Maximum Energy Shield on your Equipped Shield | 骷髏附加等同 {0}% 你裝備中的盾牌最大能量護盾的混沌傷害 |
| All Damage can Poison | 全部傷害可以中毒 |
| Hits Inflict {0} Withered Debuffs for {1} seconds on Enemies that are on Full Life | 擊中對滿血的敵人造成 {0} 層凋零減益效果 {1} 秒 |
| {0}% chance to inflict a Grasping Vine on Hit | 擊中時有 {0}% 機率造成 1 層緩速藤蔓 |
| Inflict a Grasping Vine on Hit | 擊中時造成 1 層緩速藤蔓 |
| Killing Blows have a {0}% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage | 擊殺之擊有 {0}% 機率使敵人爆炸，造成十分之一它們最大生命的火焰傷害 |
| {0}% increased Flask Charges gained from Kills | 增加 {0}% 來自擊殺的藥劑充能 |
| {0}% reduced Flask Charges gained from Kills | 減少 {0}% 來自擊殺的藥劑充能 |
| Killing Blows against Rare Monsters have a {0}% chance | 對稀有怪物的擊殺之擊， |
| to grant one of their Modifiers for {0} seconds | 有 {0}% 機率獲得它們其中 1 個詞綴 {0} 秒 |
| {0}% of Leech is Instant against Low Life Enemies | 對貧血的敵人，{0}% 偷取為立即 |
| Melee Strike Skills deal Splash Damage to surrounding targets, with {0}% increased Area of Effect | 近戰打擊技能對附近目標造成擴散傷害，增加 {0}% 範圍效果 |
| Melee Strike Skills deal Splash Damage to surrounding targets, with {0}% reduced Area of Effect | 近戰打擊技能對附近目標造成擴散傷害，減少 {0}% 範圍效果 |
| Weapon Attacks fire an additional Projectile if you've been Hit Recently | 若你近期有被擊中，武器攻擊發射 1 個額外投射物 |
| Weapon Attacks fire {0} additional Projectiles if you've been Hit Recently | 若你近期有被擊中，武器攻擊發射 {0} 個額外投射物 |
| Overwhelm {0}% of Physical Damage Reduction | 鎮壓 {0}% 物理傷害減免 |
| Recover {0}% of Life on Killing a Rare or Unique Enemy | 擊殺稀有或傳奇敵人時，恢復 {0}% 生命 |
| Lose {0}% of Life on Killing a Rare or Unique Enemy | 擊殺稀有或傳奇敵人時，失去 {0}% 生命 |
| {0}% chance to refresh Ignite Duration on Hit | 擊中時，有 {0}% 機率刷新點燃持續時間 |
| {0}% chance to Steal Endurance Charges on Hit | 擊中時，有 {0}% 機率偷取耐力球 |
| Hits Steal Endurance Charges | 擊中時偷取耐力球 |
| {0}% chance to Steal Frenzy Charges on Hit | 擊中時，有 {0}% 機率偷取狂怒球 |
| Hits Steal Frenzy Charges | 擊中時偷取狂怒球 |
| {0}% chance to Steal Power Charges on Hit | 擊中時，有 {0}% 機率偷取暴擊球 |
| Hits Steal Power Charges | 擊中時偷取暴擊球 |
| Bleeding you inflict on non-Bleeding Enemies deals {0}% more Damage | 你對未流血的敵人造成的流血，造成 {0}% 更多傷害 |
| Bleeding you inflict on non-Bleeding Enemies deals {0}% less Damage | 你對未流血的敵人造成的流血，造成 {0}% 更少傷害 |
| {0}% to Critical Strike Chance against Enemies that are on Full Life | 對滿血的敵人 {0}% 暴擊率 |
| Cover Enemies in Ash on Hit for {0} seconds against Enemies that are on Full Life | 擊中滿血的敵人，使它們餘燼纏身 {0} 秒 |
| Cover Enemies in Frost on Hit for {0} seconds against Enemies that are on Full Life | 擊中滿血的敵人，使它們霜寒纏身 {0} 秒 |
| {0}% increased Damage against Enemies that are on Low Life | 對貧血的敵人，增加 {0}% 傷害 |
| {0}% increased Damage for each Non-Instant Spell you've Cast in the past {1} seconds | 過去 {1} 秒每個你施放非立即的法術，增加 {0}% 傷害 |
| {0}% reduced Damage for each Non-Instant Spell you've Cast in the past {1} seconds | 過去 {1} 秒每個你施放非立即的法術，減少 {0}% 傷害 |
| Your hits can't be Evaded while you are on Low Life | 你貧血時，你的擊中不能被閃避 |
| {0}% chance to gain Onslaught for {1} seconds on Killing Blow | 擊殺之擊有 {0}% 機率獲得猛攻 {1} 秒 |
| Gain Onslaught for {0} seconds on Killing Blow | 擊殺之擊獲得猛攻 {0} 秒 |
| Deals Added Physical Damage equal to {0}% of Maximum Mana | 附加等同 {0}% 最大魔力的物理傷害 |
| Storms Hit Enemies with {0}% reduced Frequency | 風暴減少 {0}% 擊中敵人頻率 |
| Modifiers to number of Projectiles instead apply to the number of Explosions | 投射物數量詞墜改為套用至爆炸次數 |
| Modifiers to number of Projectiles instead apply to the number of times this Skill Chains | 投射物數量詞墜改為套用至此技能連鎖次數 |
| Supported Skills gain Added Lightning Damage equal to {0}% of Unreserved Maximum Mana | 被輔助的技能獲得等同未保留的最大魔力 {0}% 的附加閃電傷害 |
| Supported Skills have added Mana Cost equal to {0}% of Unreserved Maximum Mana | 被輔助的技能獲得等同未保留的最大魔力 {0}% 的附加魔力消耗 |
| Supported Skills deal {0}% more Damage when used by Sacred Wisps | 被輔助的技能被聖潔妖精使用時，造成的傷害增加 {0}% |
| Supported Skills will Trigger Summon Sacred Wisps on Hit | 被輔助的技能擊中時觸發召喚聖潔妖精 |
| Supported Spells are Triggered when their Cooldowns are over | 冷卻時間結束時，受到輔助的法術會觸發 |
| Supported Warcries are Triggered when their Cooldowns are over | 冷卻時間結束時，受到輔助的戰吼會觸發 |
| Supported Skills can only be used with Wands | 被輔助的技能只能被法杖使用 |
| {0}% chance not to be consumed when sacrificed at the Blood Altar | {0}% 的機率在血腥神壇獻祭時不會被消耗 |
| Reroll Base Type {0} times, keeping the Base Type with the highest Level Requirement | 重骰基礎類型 {0} 次，並保留最高等級需求的基礎類型 |
| Creates a Ring | 製造 1 個戒指 |
| {0} to Item Level | 物品等級 {0} |
| Creates an Amulet | 製造 1 個項鍊 |
| Creates a Belt | 製造 1 個腰帶 |
| Belt is a Stygian Vise | 腰帶為冥河腰帶 |
| Ring is a Breach Ring | 戒指為裂痕戒指 |
| {0}% to Quality, up to {1}% | {0}% 品質，最高 {1}% |
| Reforge socket numbers {0} times, keeping the greatest number of sockets | 重鑄插槽數量 {0} 次，並保留最大數量的插槽 |
| Reforge socket links {0} times, keeping the greatest number of links | 重鑄插槽連結 {0} 次，並保留最大數量的連結 |
| Randomises the numeric values of base Defences on an Armour {0} times, keeping the best outcome | 重置一件護甲上基礎防禦詞綴的數值 {0} 次，並保留最佳結果 |
| Reroll Implicit Modifier Values {0} times, keeping the best outcome | 重骰固定詞綴的數值 {0} 次，並保留最佳結果 |
| Armour Items have a Strength Requirement | 護甲物品有力量需求 |
| Armour Items have a Dexterity Requirement | 護甲物品有敏捷需求 |
| Armour Items have a Intelligence Requirement | 護甲物品有智慧需求 |
| Armour Items do not have a Strength Requirement | 護甲物品無力量需求 |
| Armour Items do not have a Dexterity Requirement | 護甲物品無敏捷需求 |
| Armour Items do not have a Intelligence Requirement | 護甲物品無智慧需求 |
| {0} Explicit Modifier | {0} 隨機屬性詞綴 |
| {0} Explicit Modifiers | {0} 隨機屬性詞綴 |
| Armour can roll Haunted Modifiers | 護甲可骰出糾纏詞綴 |
| {0}% increased chance of Haunted Modifiers | 獲得糾纏詞綴的機率增加 {0}% |
| {0}% increased chance of Physical Modifiers | 獲得物理詞綴的機率增加 {0}% |
| {0}% increased chance of Fire Modifiers | 獲得火焰詞綴的機率增加 {0}% |
| {0}% increased chance of Cold Modifiers | 獲得冰冷詞綴的機率增加 {0}% |
| {0}% increased chance of Lightning Modifiers | 獲得閃電詞綴的機率增加 {0}% |
| {0}% increased chance of Elemental Modifiers | 獲得元素詞綴的機率增加 {0}% |
| {0}% increased chance of Chaos Modifiers | 獲得混沌詞綴的機率增加 {0}% |
| {0}% increased chance of Life Modifiers | 獲得生命詞綴的機率增加 {0}% |
| {0}% increased chance of Mana Modifiers | 獲得魔力詞綴的機率增加 {0}% |
| {0}% increased chance of Attack Modifiers | 獲得攻擊詞綴的機率增加 {0}% |
| {0}% increased chance of Caster Modifiers | 獲得法術詞綴的機率增加 {0}% |
| {0}% increased chance of Defence Modifiers | 獲得防禦詞綴的機率增加 {0}% |
| {0}% increased chance of Resistance Modifiers | 獲得抗性詞綴的機率增加 {0}% |
| {0}% increased chance of Attribute Modifiers | 獲得能力詞綴的機率增加 {0}% |
| {0}% increased chance of Speed Modifiers | 獲得速度詞綴的機率增加 {0}% |
| {0}% increased chance of Critical Modifiers | 獲得暴擊詞綴的機率增加 {0}% |
| {0}% increased chance of Gem Modifiers | 獲得寶石詞綴的機率增加 {0}% |
| {0}% increased chance of Minion Modifiers | 獲得召喚物詞綴的機率增加 {0}% |
| {0}% increased chance for Prefix Modifiers | 獲得前綴詞綴的機率增加 {0}% |
| {0}% increased chance of Suffix Modifiers | 獲得後綴詞綴的機率增加 {0}% |
| Reroll Modifier Values of each Explicit Modifier {0} times, keeping the best outcome | 重骰每個隨機屬性詞綴的數值 {0} 次，並保留最佳結果。 |
| Item is Corrupted | 物品已被汙染 |
| {0}% increased chance for Corruption Implicit Modifiers | 獲得汙染固定詞綴的機率增加 {0}% |
| {0}% chance to Fracture an Explicit Modifier | {0}% 機率破裂 1 種隨機屬性詞綴 |
| {0}% chance to create a Mirrored Copy | {0}% 機率製造 1 個複製品 |
| {0}% chance to create a Split Copy | {0}% 機率製造 1 個分化複製體 |
| {0}% increased Effect of Corpses in this Grave Row | 該墳墓列的屍體效果增加 {0}% |
| {0}% increased Effect of Corpses in this Grave Column | 該墳墓欄的屍體效果增加 {0}% |
| Corpses in adjacent Graves and this Corpse have their crafting outcomes randomised when this Corpse is buried | 當該屍體被埋葬時，相鄰墳墓裡的屍體與該屍體的工藝結果為隨機 |
| {0}% chance for Humanoid Corpses to not be consumed when Exorcising, up to {1}% | 人形屍體在驅魔時有 {0}% 機率不會被消耗，最高 {1}% |
| {0}% chance for Beast Corpses to not be consumed when Exorcising, up to {1}% | 野獸屍體在驅魔時有 {0}% 機率不會被消耗，最高 {1}% |
| {0}% chance for Undead Corpses to not be consumed when Exorcising, up to {1}% | 不死屍體在驅魔時有 {0}% 機率不會被消耗，最高 {1}% |
| {0}% chance for Construct Corpses to not be consumed when Exorcising, up to {1}% | 創造物屍體在驅魔時有 {0}% 機率不會被消耗，最高 {1}% |
| {0}% chance for Demon Corpses to not be consumed when Exorcising, up to {1}% | 惡魔屍體在驅魔時有 {0}% 機率不會被消耗，最高 {1}% |
| {0}% increased Effect of Humanoid Corpses adjacent to this Corpse | 與該屍體相鄰的人形屍體效果增加 {0}% |
| {0}% increased Effect of Beast Corpses adjacent to this Corpse | 與該屍體相鄰的野獸屍體效果增加 {0}% |
| {0}% increased Effect of Undead Corpses adjacent to this Corpse | 與該屍體相鄰的不死屍體效果增加 {0}% |
| {0}% increased Effect of Construct Corpses adjacent to this Corpse | 與該屍體相鄰的創造物屍體效果增加 {0}% |
| {0}% increased Effect of Demon Corpses adjacent to this Corpse | 與該屍體相鄰的惡魔屍體效果增加 {0}% |
| Has a random Conqueror Influence | 擁有 1 個隨機征服者勢力 |
| Has Shaper or Elder Influence | 擁有塑界者或異界尊師勢力 |
| Item sells for much more to Vendors | 物品販售給商人更有價值 |
| {0}% chance to craft an additional Item | 有 {0}% 機率製作 1 個額外物品 |
| Creates a Bone Ring | 製造 1 個骸骨之戒 |
| Creates a Cerulean Ring | 製造 1 個碧藍戒指 |
| Creates an Experimented Weapon | 製造 1 把實驗武器 |
| Creates an Iolite Ring | 製造 1 個混青石戒指 |
| Creates a Minion Wand | 製造 1 個召喚物法杖 |
| Creates an Opal Ring | 製造 1 個蛋白石戒指 |
| Creates a Ritual Helmet, Gloves or Boots | 製造 1 個祭祀頭盔、手套或靴子 |
| Creates a Steel Ring | 製造 1 個鋼鑄戒指 |
| Creates a Talisman | 製造 1 個魔符 |
| Creates a Vermillion Ring | 製造 1 個朱紅戒指 |
| Creates a Helmet, Gloves or Boots with Ward | 製造 1 個帶有保護的頭盔、手套或靴子 |
| Requires at least {0} other Corpse of the same Monster Name | 至少需要 {0} 具同名怪物的其他屍體 |
| Requires at least {0} other Corpses of the same Monster Name | 至少需要 {0} 具同名怪物的其他屍體 |
| {0}% increased chance of Influence Modifiers | 獲得勢力詞綴的機率增加 {0}% |
| Minimum {0} Linked Sockets | 最小 {0} 個相連插槽 |
| {0} to minimum number of Linked Sockets, up to a maximum of {1} | {0} 最小相連插槽數量，最大 {1} |
| Reveals a Random Craft when Buried | 當被埋葬的罕見工藝較為常見時 |
| Rarer Crafts are more common | 揭露 1 個隨機工藝 |
| Detonate Mines is Triggered while you are moving | 當你移動時，引爆地雷會被觸發 |
| Warcries no longer Exert Attacks | 戰吼不再竭盡攻擊 |
| Warcries also grant their buffs to nearby allies | 戰吼也會賦予附近友方增益效果 |
| Final Boss drops {0} additional Abyss Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：深淵 |
| Final Boss drops {0} additional Abyss Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：深淵 |
| Final Boss drops {0} additional Anarchy Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：混亂 |
| Final Boss drops {0} additional Anarchy Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：混亂 |
| Final Boss drops {0} additional Bestiary Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：獸獵 |
| Final Boss drops {0} additional Bestiary Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：獸獵 |
| Final Boss drops {0} additional Betrayal Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：反叛 |
| Final Boss drops {0} additional Betrayal Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：反叛 |
| Final Boss drops {0} additional Beyond Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：超越 |
| Final Boss drops {0} additional Beyond Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：超越 |
| Final Boss drops {0} additional Blight Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：凋落 |
| Final Boss drops {0} additional Blight Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：凋落 |
| Final Boss drops {0} additional Breach Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：裂痕 |
| Final Boss drops {0} additional Breach Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：裂痕 |
| Final Boss drops {0} additional Delirium Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：譫妄 |
| Final Boss drops {0} additional Delirium Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：譫妄 |
| Final Boss drops {0} additional Divination Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：命運 |
| Final Boss drops {0} additional Divination Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：命運 |
| Final Boss drops {0} additional Domination Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：支配 |
| Final Boss drops {0} additional Domination Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：支配 |
| Final Boss drops {0} additional Essence Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：精髓 |
| Final Boss drops {0} additional Essence Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：精髓 |
| Final Boss drops {0} additional Expedition Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：探險 |
| Final Boss drops {0} additional Expedition Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：探險 |
| Final Boss drops {0} additional Harbinger Scarab | 最終頭目掉落 {0} 個額外神諭聖甲蟲 |
| Final Boss drops {0} additional Harbinger Scarabs | 最終頭目掉落 {0} 個額外神諭聖甲蟲 |
| Final Boss drops {0} additional Harvest Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：豐收 |
| Final Boss drops {0} additional Harvest Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：豐收 |
| Final Boss drops {0} additional Incursion Scarab | 最終頭目掉落 {0} 個額外聖甲蟲：穿越 |
| Final Boss drops {0} additional Incursion Scarabs | 最終頭目掉落 {0} 個額外聖甲蟲：穿越 |
| Final Boss drops {0} additional Influence Scarab | 最終頭目掉落 {0} 個額外影響聖甲蟲 |
| Final Boss drops {0} additional Influence Scarabs | 最終頭目掉落 {0} 個額外影響聖甲蟲 |
| Final Boss drops {0} additional Legion Scarab | 最終頭目掉落 {0} 個額外戰亂聖甲蟲 |
| Final Boss drops {0} additional Legion Scarabs | 最終頭目掉落 {0} 個額外戰亂聖甲蟲 |
| Final Boss drops {0} additional Cartography Scarab | 最終頭目掉落 {0} 個額外製圖聖甲蟲 |
| Final Boss drops {0} additional Cartography Scarabs | 最終頭目掉落 {0} 個額外製圖聖甲蟲 |
| Final Boss drops {0} additional Miscellaneous Scarab | 最終頭目掉落 {0} 個額外其他聖甲蟲 |
| Final Boss drops {0} additional Miscellaneous Scarabs | 最終頭目掉落 {0} 個額外其他聖甲蟲 |
| Final Boss drops {0} additional Ritual Scarab | 最終頭目掉落 {0} 個額外祭祀聖甲蟲 |
| Final Boss drops {0} additional Ritual Scarabs | 最終頭目掉落 {0} 個額外祭祀聖甲蟲 |
| Final Boss drops {0} additional Ambush Scarab | 最終頭目掉落 {0} 個額外伏擊聖甲蟲 |
| Final Boss drops {0} additional Ambush Scarabs | 最終頭目掉落 {0} 個額外伏擊聖甲蟲 |
| Final Boss drops {0} additional Sulphite Scarab | 最終頭目掉落 {0} 個額外硫酸聖甲蟲 |
| Final Boss drops {0} additional Sulphite Scarabs | 最終頭目掉落 {0} 個額外硫酸聖甲蟲 |
| Final Boss drops {0} additional Torment Scarab | 最終頭目掉落 {0} 個額外苦痛聖甲蟲 |
| Final Boss drops {0} additional Torment Scarabs | 最終頭目掉落 {0} 個額外苦痛聖甲蟲 |
| Final Boss drops {0} additional Ultimatum Scarab | 最終頭目掉落 {0} 個額外通牒聖甲蟲 |
| Final Boss drops {0} additional Ultimatum Scarabs | 最終頭目掉落 {0} 個額外通牒聖甲蟲 |
| Final Boss drops {0} additional Reliquary Scarab | 最終頭目掉落 {0} 個額外聖物聖甲蟲 |
| Final Boss drops {0} additional Reliquary Scarabs | 最終頭目掉落 {0} 個額外聖物聖甲蟲 |
| {0} metres to Wall length | 牆壁長度 {0} 米 |
| Wall will be {0} meters long | 牆壁長度為 {0} |
| Can have up to {0} active spinning blade | 可以啟動最多 {0} 個旋轉劍刃 |
| Each Supported Spell will Trigger when its Cooldown is over | 冷卻時間結束時，每個受到輔助的法術都會觸發 |
| Summons {0} Sacred Wisp | 召喚 {0} 個聖潔妖精 |
| Maximum {0} Sacred Wisp | 最多 {0} 個聖潔妖精 |
| Summons {0} Sacred Wisps | 召喚 {0} 個聖潔妖精 |
| Maximum {0} Sacred Wisps | 最多 {0} 個聖潔妖精 |
| A Supported Warcry will Trigger when their Cooldown is over | 冷卻時間結束時，1 個受到輔助的戰吼會觸發 |
| This Skill is Triggered while you are moving | 當你移動時，此技能會被觸發 |
| Projectiles Chain in random directions | 投射物會朝隨機方向連鎖 |
| Arrows Damage final target {0} additional time after sticking in | 箭矢在卡入後，傷害最終目標額外 {0} 次 |
| Arrows Damage final target {0} additional times after sticking in | 箭矢在卡入後，傷害最終目標額外 {0} 次 |
| Runes have {0}% reduced Area of Effect per Improvement | 符文每次優化減少 {0}% 範圍效果 |
| This Skill is Triggered, so you cannot use it directly | 此技能已被觸發，因此你無法直接使用 |
| This Skill is Disabled because it has multiple Trigger conditions | 由於此技能擁有多項觸發條件，因此而失效 |
| {0}% more Damage when used by Sacred Wisps | 被聖潔妖精使用時，傷害增加 {0}% |
| This Skill will Trigger Summon Sacred Wisps on Hit | 此技能會在擊中時觸發召喚聖潔妖精 |
| This Spell will Trigger when its Cooldown is over | 冷卻時間結束時，此法術會觸發 |
| This Warcry will Trigger when its Cooldown is over | 冷卻時間結束時，此戰吼會觸發 |
| Sacred Wisps have {0}% chance to use the Triggering Skill when you fire a | 當你使用觸發的技能發射 1 個投射物時，聖潔妖精有 {0}% 機率 |
| Projectile with that Skill | 使用此技能 |
| Sacred Wisps have {0}% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence | 當你使用觸發的技能發射 1 個投射物且有稀有或傳奇敵人在你視線中時，聖潔妖精有 {0}% 機率使用此技能 |
| This Skill can only be used with Wands | 此技能只能被法杖使用 |
| All your Warcries share their Cooldowns | 所有戰吼共享冷卻時間 |
| Socketed Gems are Supported by Level {0} Automation | 插槽中寶石被等級 {0} 的自動化輔助 |
| Socketed Gems are Supported by Level {0} Call To Arms | 插槽中寶石被等級 {0} 的武裝號召輔助 |
| Socketed Gems are Supported by Level {0} Sacred Wisps | 插槽中寶石被等級 {0} 的神聖妖精輔助 |
| Reaching seven Ruin prevents Reward from being claimed | 毀滅達到 7 層時無法獲得獎勵 |
| Gain Onslaught for {0} second per Frenzy Charge consumed on use | 消耗每顆狂怒球獲得 {0} 秒猛攻效果 |
| Gain Onslaught for {0} seconds per Frenzy Charge consumed on use | 消耗每顆狂怒球獲得 {0} 秒猛攻效果 |
| Players have {0}% to all maximum Resistances | 玩家 {0}% 全部最大抗性 |
| Action Speed cannot be modified to below Base Value | 行動速度不能被調整至低於基礎值 |
| Movement Speed cannot be modified to below Base Value | 你的移動速度加成不會讓你降至基礎速度以下 |
| {0}% increased Critical Strike Chance against Enemies that are on Full Life | 對滿血的敵人增加 {0}% 暴擊率 |
| {0}% reduced Critical Strike Chance against Enemies that are on Full Life | 對滿血的敵人減少 {0}% 暴擊率 |
| Lightning Arrow hits {0} additional Enemy | 閃電箭矢擊中 {0} 個額外敵人 |
| {0} to Accuracy Rating per {1} Dexterity | 每 {1} 點敏捷 {0} 命中值 |
| Action Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past {0} seconds | 若你過去 {0} 秒有施放時空鎖鏈，你的行動速度不能被調整至基礎值以下 |
| {0} to maximum number of Spectres per Socketed Ghastly Eye Jewel | 插槽中每有 1 顆極懼之眼珠寶，最大幽魂數量便 {0} |
| {0}% increased Attack and Cast Speed for each alive Monster in Pack | 怪物群中每隻存活的怪物使攻擊和施放速度增加 {0}% |
| {0}% increased Attack and Cast Speed granted to Pack members on death | 死亡時怪物群成員攻擊和施放速度增加 {0}% |
| {0}% increased Attack Speed per Fortification | 每層護體增加 {0}% 攻擊速度 |
| {0} to maximum number of Sacred Wisps | {0} 聖潔妖精的最大數量 |
| {0} to number of Sacred Wisps Summoned | {0} 召喚聖潔妖精數量 |
| {0}% more Blade Trap Area of Effect | 刀鋒陷阱有 {0}% 更多範圍效果 |
| {0}% less Blade Trap Area of Effect | 刀鋒陷阱有 {0}% 更少範圍效果 |
| Dropped Armour has {0}% chance to be converted to a Blessed Orb | 掉落的護甲有 {0}% 機率變成祝福石 |
| Dropped Armour has {0}% chance to be converted to a Cartographer's Chisel | 掉落的護甲有 {0}% 機率變成製圖釘 |
| Dropped Armour has {0}% chance to be converted to a Chromatic Orb | 掉落的護甲有 {0}% 機率變成幻色石 |
| Dropped Armour has {0}% chance to be converted to an Orb of Fusing | 掉落的護甲有 {0}% 機率變成鏈結石 |
| Dropped Armour has {0}% chance to be converted to a Jeweller's Orb | 掉落的護甲有 {0}% 機率變成工匠石 |
| Dropped Armour has {0}% chance to be converted to an Orb of Alteration | 掉落的護甲有 {0}% 機率變成改造石 |
| Dropped Armour has {0}% chance to be converted to an Orb of Binding | 掉落的護甲有 {0}% 機率變成束縛石 |
| Dropped Armour has {0}% chance to be converted to an Orb of Horizons | 掉落的護甲有 {0}% 機率變成地平石 |
| Dropped Armour has {0}% chance to be converted to an Orb of Scouring | 掉落的護甲有 {0}% 機率變成重鑄石 |
| Dropped Armour has {0}% chance to be converted to an Orb of Unmaking | 掉落的護甲有 {0}% 機率變成撤銷石 |
| Dropped Jewellery has {0}% chance to be converted to a Divine Orb | 掉落的飾品有 {0}% 機率變成神聖石 |
| Dropped Jewellery has {0}% chance to be converted to an Exalted Orb | 掉落的飾品有 {0}% 機率變成崇高石 |
| Dropped Jewellery has {0}% chance to be converted to an Orb of Annulment | 掉落的飾品有 {0}% 機率變成無效石 |
| Dropped Weapons have {0}% chance to be converted to a Chaos Orb | 掉落的武器有 {0}% 機率變成混沌石 |
| Dropped Weapons have {0}% chance to be converted to an Enkindling Orb | 掉落的武器有 {0}% 機率變成點燃石 |
| Dropped Weapons have {0}% chance to be converted to a Gemcutter's Prism | 掉落的武器有 {0}% 機率變成寶石匠的稜鏡 |
| Dropped Weapons have {0}% chance to be converted to a Glassblowers Bauble | 掉落的武器有 {0}% 機率變成玻璃彈珠 |
| Dropped Weapons have {0}% chance to be converted to an Instilling Orb | 掉落的武器有 {0}% 機率變成滴注石 |
| Dropped Weapons have {0}% chance to be converted to an Orb of Regret | 掉落的武器有 {0}% 機率變成後悔石 |
| Dropped Weapons have {0}% chance to be converted to a Regal Orb | 掉落的武器有 {0}% 機率變成富豪石 |
| Dropped Weapons have {0}% chance to be converted to a Vaal Orb | 掉落的武器有 {0}% 機率變成瓦爾寶珠 |
| {0}% chance to drop an additional Abyss Scarab | {0}% 機率掉落 1 個額外深淵聖甲蟲 |
| {0}% chance to drop an additional Anarchy Scarab | {0}% 機率掉落 1 個額外混亂聖甲蟲 |
| {0}% chance to drop an additional Bestiary Scarab | {0}% 機率掉落 1 個額外獸獵聖甲蟲 |
| {0}% chance to drop an additional Betrayal Scarab | {0}% 機率掉落 1 個額外反叛聖甲蟲 |
| {0}% chance to drop an additional Beyond Scarab | {0}% 機率掉落 1 個額外超越聖甲蟲 |
| {0}% chance to drop an additional Blight Scarab | {0}% 機率掉落 1 個額外凋落聖甲蟲 |
| {0}% chance to drop an additional Breach Scarab | {0}% 機率掉落 1 個額外裂痕聖甲蟲 |
| {0}% chance to drop an additional Delirium Scarab | {0}% 機率掉落 1 個額外譫妄聖甲蟲 |
| {0}% chance to drop an additional Divination Scarab | {0}% 機率掉落 1 個額外命運聖甲蟲 |
| {0}% chance to drop an additional Domination Scarab | {0}% 機率掉落 1 個額外支配聖甲蟲 |
| {0}% chance to drop an additional Essence Scarab | {0}% 機率掉落 1 個額外精髓聖甲蟲 |
| {0}% chance to drop an additional Expedition Scarab | {0}% 機率掉落 1 個額外探險聖甲蟲 |
| {0}% chance to drop an additional Harbinger Scarab | {0}% 機率掉落 1 個額外神諭聖甲蟲 |
| {0}% chance to drop an additional Harvest Scarab | {0}% 機率掉落 1 個額外豐收聖甲蟲 |
| {0}% chance to drop an additional Incursion Scarab | {0}% 機率掉落 1 個額外穿越聖甲蟲 |
| {0}% chance to drop an additional Influence Scarab | {0}% 機率掉落 1 個額外影響聖甲蟲 |
| {0}% chance to drop an additional Legion Scarab | {0}% 機率掉落 1 個額外戰亂聖甲蟲 |
| {0}% chance to drop an additional Cartography Scarab | {0}% 機率掉落 1 個額外製圖聖甲蟲 |
| {0}% chance to drop an additional Ritual Scarab | {0}% 機率掉落 1 個額外祭祀聖甲蟲 |
| {0}% chance to drop an additional Ambush Scarab | {0}% 機率掉落 1 個額外伏擊聖甲蟲 |
| {0}% chance to drop an additional Sulphite Scarab | {0}% 機率掉落 1 個額外硫酸聖甲蟲 |
| {0}% chance to drop an additional Torment Scarab | {0}% 機率掉落 1 個額外苦痛聖甲蟲 |
| {0}% chance to drop an additional Ultimatum Scarab | {0}% 機率掉落 1 個額外通牒聖甲蟲 |
| {0}% chance to drop an additional Reliquary Scarab | {0}% 機率掉落 1 個額外聖物聖甲蟲 |
| Cold Resistance cannot be Penetrated | 冰冷抗性無法被穿透 |
| {0}% more Damage granted to Pack members on death | 死亡時怪物群成員傷害增加 {0}% |
| Acceleration Shrine | 迅速神殿 |
| Dropped Items with Rarity are converted to Divination Cards | 掉落的物品轉化為命運卡 |
| Dropped Items with Rarity are converted to Maps | 掉落的物品轉化為異界地圖 |
| Dropped Items with Rarity are converted to Scarabs | 掉落的物品轉化為聖甲蟲 |
| You and Enemies in your Presence count as moving while affected by Elemental Ailments | 受到元素異常狀態時，你和你視線中的敵人被視為正在移動 |
| Final Pack spawns the Nameless Seer on Death | 最終怪物群死亡時會產生無名先知 |
| Fire Resistance cannot be Penetrated | 火焰抗性無法被穿透 |
| {0}% increased Flask Effect Duration per Level | 每等級增加 {0}% 藥劑效果持續時間 |
| {0}% reduced Flask Effect Duration per Level | 每等級減少 {0}% 藥劑效果持續時間 |
| Flasks applied to you have {0}% increased Effect per Level | 作用於你的藥劑每等級增加 {0}% 效果 |
| Flasks applied to you have {0}% reduced Effect per Level | 作用於你的藥劑每等級減少 {0}% 效果 |
| Gain {0} Rage after Spending a total of {1} Mana | 消耗共{1}魔力後獲得{0}層盛怒 |
| {0} to maximum number of Eaten Souls | {0} 最大吞噬靈魂數量 |
| {0}% of Damage Dealt by your Minions is Leeched to you as Life | 你召喚物造成傷害的 {0}% 會被偷取為你的生命 |
| Lightning Resistance cannot be Penetrated | 閃電抗性無法被穿透 |
| Map Crafting options for this Map have no cost | 此地圖的地圖工藝選項無消耗 |
| Grants Level {0} Convocation Skill | 獲得等級 {0} 的號召技能 |
| Nearby Allies' Action Speed cannot be modified to below Base Value | 附近友方的行動速度不能被調整至基礎值以下 |
| {0}% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels | 增加 {0}% 天賦樹珠寶插槽的效果，包含已汙染魔法珠寶 |
| {0}% reduced Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels | 減少 {0}% 天賦樹珠寶插槽的效果，包含已汙染魔法珠寶 |
| Passive Skills in Radius also grant {0} to all Attributes | 範圍內的天賦同時給予 {0} 全能力 |
| Passive Skills in Radius also grant {0}% to Chaos Resistance | 範圍內的天賦同時給予 {0}% 混沌抗性 |
| Passive Skills in Radius also grant {0} to maximum Life | 範圍內的天賦同時給予 {0} 最大生命 |
| Passive Skills in Radius also grant {0} to maximum Mana | 範圍內的天賦同時給予 {0} 最大魔力 |
| Passive Skills in Radius also grant {0}% increased Chaos Damage | 範圍內的天賦同時增加 {0}% 混沌傷害 |
| Passive Skills in Radius also grant {0}% increased Cold Damage | 範圍內的天賦同時增加 {0}% 冰冷傷害 |
| Passive Skills in Radius also grant {0}% increased Global Critical Strike Chance | 範圍內的天賦同時增加 {0}% 全域暴擊機率 |
| Passive Skills in Radius also grant {0}% increased Evasion Rating | 範圍內的天賦同時增加 {0}% 閃避值 |
| Passive Skills in Radius also grant {0}% increased Fire Damage | 範圍內的天賦同時增加 {0}% 火焰傷害 |
| Passive Skills in Radius also grant {0}% increased Lightning Damage | 範圍內的天賦同時增加 {0}% 閃電傷害 |
| Passive Skills in Radius also grant {0}% increased Energy Shield | 範圍內的天賦同時增加 {0}% 能量護盾 |
| Passive Skills in Radius also grant {0}% increased Physical Damage | 範圍內的天賦同時增加 {0}% 物理傷害 |
| Passive Skills in Radius also grant {0}% increased Armour | 範圍內的天賦同時增加 {0}% 護甲 |
| Area is affected by an additional random Unallocated Notable Atlas Passives | 區域受到 1 個額外隨機未配置的輿圖核心天賦所影響 |
| Area is affected by {0} additional random Unallocated Notable Atlas Passives | 區域受到 {0} 個額外隨機未配置的輿圖核心天賦所影響 |
| # {0} "" | # {0} "" |
| Delirium Monsters in Area have {0}% increased Pack Size | 增加{0}%區域內譫妄怪物的怪物群大小 |
| Area contains {0} additional Clusters of Highly Volatile Barrels | 區域含有額外 {0} 組高度易爆木桶 |
| Blight Chests in Area have a {0}% increased chance to contain Oils | 區域中凋落保險箱含有油瓶的機率增加 {0}% |
| {0}% of Damage Players' Totems take from Hits is taken from their Summoner's Life instead | 玩家圖騰受到攻擊時承受傷害的 {0}% 改由召喚者承受 |
| Players in Area take {0}% increased Damage per nearby Ally | 根據每個附近的盟友，區域內玩家承受傷害增加 {0}% |
| {0}% increased Divination Cards found in Area | 區域中掉落的命運卡增加 {0}% |
| Non-Unique Maps found in Area are Corrupted with {0} Modifiers | 區域中掉落的非傳奇地圖為已汙染且有 {0} 個詞綴 |
| Imprisoned Monsters in Area have {0}% chance to have {1} additional Essences | 區域中被禁錮的怪物有 {0}% 機率有 {1} 個額外精髓 |
| Area contains Runes of the Searing Exarch | 區域內含有灼烙總督符文 |
| Vendor Refresh Currencies dropped in Area have a {0}% chance to be converted to Logbooks | 區域中掉落的商人刷新通貨有 {0}% 機率轉換為日誌 |
| Area has patches of Awakeners' Desolation | 區域含有數道喚醒者的荒蕪 |
| Harvests in Area have {0}% chance for the unchosen Crop to not wilt | 區域中的豐收有 {0}% 機率使未被選中的作物不枯萎 |
| Harvested Plants in Area have {0}% chance to spawn an additional Monster | 區域中收割的作物有 {0}% 機率產生 1 個額外怪物 |
| {0}% chance to for Maps Tier {1} and above found in Area to drop as Conqueror Maps instead | 區域中掉落的地圖若為階級 {1} 以上，有 {0}% 機率變成征服者地圖 |
| {0}% chance to for Maps Tier {1} and above found in Area to drop as Elder Guardian Maps instead | 區域中掉落的地圖若為階級 {1} 以上，有 {0}% 機率變成尊師守護者地圖 |
| {0}% chance to for Maps Tier {1} and above found in Area to drop as Shaper Guardian Maps instead | 區域中掉落的地圖若為階級 {1} 以上，有 {0}% 機率變成塑界者守護者地圖 |
| {0}% chance to for Maps Tier {1} and above found in Area to drop as Unique Synthesised Maps instead | 區域中掉落的地圖若為階級 {1} 以上，有 {0}% 機率變成傳奇追憶地圖 |
| When a fifth Impale is inflicted on a Player, Impales are removed to Reflect thier Physical Damage multiplied by their remaining Hits to that Player and their Allies within {0} metres | 當玩家被施加第 5 層穿刺時，移除穿刺並將物理傷害乘以其剩餘層數的傷害，反射給該玩家及其 {0} 公尺內的友方 |
| {0}% Item Quantity | {0}% 物品數量 |
| {0}% Item Rarity | {0}% 物品稀有度 |
| {0}% Pack Size | {0}% 怪物群大小 |
| Legion Encounters with a General in Area have both Generals | 區域中有 1 個將軍的戰亂事件有 2 個將軍 |
| Players' Minions have {0}% more Attack Speed | 玩家的召喚物增加 {0}% 攻擊速度 |
| Players' Minions have {0}% more Cast Speed | 玩家的召喚物增加 {0}% 施放速度 |
| Players' Minions have {0}% more Movement Speed | 玩家的召喚物增加 {0}% 移動速度 |
| Monsters' Action Speed cannot be modified to below Base Value | 怪物的行動速度不能被調整至低於基礎值 |
| Monsters have a {0}% chance to gain an Endurance Charge when hit | 怪物擊中時有 {0}% 機率獲得 1 顆耐力球 |
| Monsters gain an Endurance Charge when hit | 怪物擊中時獲得 1 顆耐力球 |
| Debuffs on Monsters expire {0}% faster | 怪物身上的減益效果消逝加速 {0}% |
| Debuffs on Monsters expire {0}% slower | 怪物身上的減益效果消逝減緩 {0}% |
| Monsters' Movement Speed cannot be modified to below Base Value | 怪物的移動速度不能被調整至低於基礎值 |
| Monsters' Projectiles have {0}% chance to be able to Chain when colliding with Terrain | 當怪物的投射物撞擊地面時，有 {0}% 機率會連鎖 |
| Monsters' Projectiles can Chain when colliding with Terrain | 當怪物的投射物撞擊地面時連鎖 |
| Monsters have a {0}% chance Ignite, Freeze and Shock on Hit | 擊中時，怪物有 {0}% 機率點燃、冰凍和感電 |
| Monsters Ignite, Freeze and Shock on Hit | 擊中時，怪物點燃、冰凍和感電 |
| Monsters gain {0}% of their Physical Damage as Extra Chaos Damage | 怪物獲得等同它們 {0}% 物理傷害的額外混沌傷害 |
| Monsters gain {0}% of their Physical Damage as Extra Damage of a random Element | 怪物獲得 {0}% 物理傷害的額外 1 個隨機元素傷害 |
| Area has an additional random Scarab effect | 區域有 1 個額外隨機聖甲蟲效果 |
| Area has {0} additional random Scarab effects | 區域有 {0} 個額外隨機聖甲蟲效果 |
| Player Skills which Throw Mines throw up to {0} fewer Mines | 玩家投擲地雷的技能可以投擲的數量減少最多 {0} 顆地雷 |
| Player Skills which Throw Mines throw {0} fewer Mine | 玩家投擲地雷的技能可以投擲的數量減少 {0} 顆地雷 |
| Player Skills Throw an additional Mine | 玩家技能投擲 1 個額外的地雷 |
| Player Skills Throw {0} additional Mines | 玩家技能投擲 {0} 個額外的地雷 |
| Player Skills which Throw Traps throw up to {0} fewer Traps | 玩家投擲陷阱的技能可以投擲的數量減少最多 {0} 個陷阱 |
| Player Skills which Throw Traps throw {0} fewer Trap | 玩家投擲陷阱的技能可以投擲的數量減少最多 {0} 個陷阱 |
| Player Skills which Throw Traps throw up to {0} additional Trap | 玩家投擲陷阱的技能額外投擲 {0} 個陷阱 |
| Player Skills which Throw Traps throw up to {0} additional Traps | 玩家投擲陷阱的技能額外投擲 {0} 個陷阱 |
| Players have {0} to maximum number of Summoned Totems | 玩家有最多 {0} 個召喚圖騰 |
| Area contains Unstable Tentacle Fiends | 區域內含有不穩定的惡魔觸手 |
| Atlas Passives have {0}% reduced Effect on Area | 輿圖天賦對區域的效果減少 {0}% |
| Area contains Petrification Statues | 區域內含有石化雕像 |
| Players cannot Recharge Energy Shield | 玩家不能充能能量護盾 |
| Players are Marked for Death for {0} seconds | 擊殺1隻稀有或傳奇怪物後 |
| after killing a Rare or Unique monster | 玩家受到死亡印記，持續{0}秒 |
| Players are Marked for Death for {0} second | 擊殺1隻稀有或傳奇怪物後 |
| Prefix Modifiers have no effect | 前綴詞綴沒有效果 |
| Quality applies to Pack Size instead of Item Quantity | 品質套用在怪物群大小，而不是物品數量 |
| Rare Monsters have {0}% chance to have a Volatile Core | 稀有怪物有 {0}% 機率擁有核息 |
| Rare Monsters have Volatile Cores | 稀有怪物擁有核息 |
| Rare monsters in area are Shaper-Touched | 區域內的稀有怪物為塑界者之觸 |
| Rare and Unique Monsters remove {0}% of Life, Mana and Energy Shield on hit | 稀有與傳奇怪物被擊中時，生命、魔力和能量護盾減少 {0}% |
| Items dropped by Rogue Exiles in Area have a {0}% chance to be Fractured | 區域中盜賊流亡者掉落的物品有 {0}% 機率為破裂 |
| {0}% increased chance for Strongboxes in Area to be Unique | 區域中的保險箱增加 {0}% 機率為傳奇 |
| Suffix Modifiers have no effect | 後綴詞綴沒有效果 |
| Area contains Drowning Orbs | 區域內含有溺亡之球 |
| Map Boss is accompanied by a Synthesis Boss | 地圖頭目伴隨著 1 個追憶頭目 |
| Players and their Minions deal no damage for {0} out of every {1} seconds | 每{1}秒玩家和其召喚物有{0}秒不會造成傷害 |
| Players are assaulted by Bloodstained Sawblades | 玩家受到血漬鋸刃攻擊 |
| Ultimatum Encounters in your Maps last up to {0} Rounds | 你地圖中的通諜事件最多持續 {0} 回合 |
| All Magic and Normal Monsters in Area are in a Union of Souls | 區域中所有魔法和普通怪物全都在 1 個聚魂中 |
| {0}% increased Unique Items found in Area | 區域掉落 {0}% 更多傳奇道具 |
| Unique Monsters have a random Shrine Buff | 傳奇怪物有 1 個隨機神殿效果 |
| {0}% Chance to contain a Vaal Side Area | {0}% 機率含有 1 個瓦爾區域 |
| Contains a Vaal Side Area | 含有 1 個瓦爾地區 |
| Vaal Vessel contains the Adorned | 瓦爾容器含有假掰 |
| {0}% increased Life for each alive Monster in Pack | 怪物群中每隻存活的怪物使生命增加 {0}% |
| {0}% increased Life granted to Pack members on death | 死亡時怪物群成員生命增加 {0}% |
| {0} to maximum Mana per {1} Intelligence | 每 {1} 點智慧 {0} 最大魔力 |
| Melee Attacks Knock Enemies Back on Hit | 近戰攻擊擊中敵人時造成擊退 |
| Minions have the same maximum number of Endurance, Frenzy and Power Charges as you | 召喚物擁有與你相同的耐力球、狂怒球和暴擊球最大數量 |
| Minions count as having the same number of | 召喚物視為擁有與你相同的 |
| Endurance, Frenzy and Power Charges as you | 耐力球、狂怒球和暴擊球數量 |
| Converts on Death | 死亡時轉化 |
| {0}% more Damage for each alive Monster in Pack | 怪物群中每隻存活的怪物使傷害增加 {0}% |
| {0}% less Damage for each alive Monster in Pack | 怪物群中每隻存活的怪物使傷害減少 {0}% |
| {0}% increased Quantity of Items Dropped | 增加 {0}% 物品掉落數量 |
| {0}% reduced Quantity of Items Dropped | 減少 {0}% 物品掉落數量 |
| {0}% increased Rarity of Items Dropped | 增加 {0}% 物品掉落稀有度 |
| {0}% reduced Rarity of Items Dropped | 減少 {0}% 物品掉落稀有度 |
| Remove {0} Flask Charge from killer's Flasks when slain | 被擊殺時從殺手的藥劑移除 {0} 次藥劑充能 |
| Remove {0} Flask Charges from killer's Flasks when slain | 被擊殺時從殺手的藥劑移除 {0} 次藥劑充能 |
| Pack spawns a Corrupting Tempest on Death | 怪物群死亡時產生 1 個腐化風暴 |
| Pack spawns a Meteor on Death | 怪物群死亡時產生 1 個隕石 |
| {0} to Pack Monster Level | {0} 怪物群的怪物等級 |
| Pack spawns a Strongbox on Death | 怪物群死亡時產生 1 個保險箱 |
| Pack spawns a Tormented Spirit on Death | 怪物群死亡時產生 1 個罪魂 |
| {0}% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target | 當你有 1 個連結目標時，增加 {0}% 你技能的非詛咒光環效果 |
| Linked Targets always count as in range of Non-Curse Auras from your Skills | 連結目標必定被視為處於你技能的非詛咒光環範圍內 |
| Non-Curse Auras from your Skills only apply to you and Linked Targets | 你技能的非詛咒光環只會施加在你和連結目標身上 |
| Accompanied by a Harbinger | 伴隨 1 個神諭 |
| Accompanied by a Map Boss | 伴隨 1 個地圖頭目 |
| Accompanied by a Rogue Exile | 伴隨 1 名盜賊流亡者 |
| Pack spawns a Lesser Shrine on Death | 怪物群死亡時產生 1 個低階神殿 |
| Possessed or Touched by Tormented Spirits | 被罪魂附身或觸碰 |
| {0}% increased Pack Size | 增加{0}%怪物群大小 |
| {0}% chance for Pack to be upgraded to Magic | 怪物群有 {0}% 機率升級為魔法怪物 |
| {0}% chance for Pack to be upgraded to Rare | 怪物群有 {0}% 機率升級為稀有怪物 |
| {0}% more Damage for the Strongest Pack member | 最強的怪物群成員傷害增加 {0}% |
| {0}% less Damage for the Strongest Pack member | 最強的怪物群成員傷害減少 {0}% |
| Totems' Action Speed cannot be modified to below Base Value | 圖騰的行動速度不能被調整至基礎值之下 |
| Spawned corpses are Level {0} | 生成的屍體為等級 {0} |
| Banner grants {0}% increased Armour and Evasion Rating to You and Allies | 鬥旗使你和友方增加 {0}% 護甲和閃避 |
| Banner grants {0}% reduced Armour and Evasion Rating to You and Allies | 鬥旗使你和友方減少 {0}% 護甲和閃避 |
| Banner applies {0}% increased Critical Strike Chance to Enemies | 鬥旗使敵人增加 {0}% 暴擊率 |
| Banner applies {0}% reduced Critical Strike Chance to Enemies | 鬥旗使敵人減少 {0}% 暴擊率 |
| Banner applies {0}% more Accuracy Rating to Enemies | 鬥旗使敵人命中值增加 {0}% |
| Banner applies {0}% less Accuracy Rating to Enemies | 鬥旗使敵人命中值減少 {0}% |
| Banner applies {0}% more Damage to Enemies | 鬥旗對敵人造成 {0}% 更多傷害 |
| Banner applies {0}% less Damage to Enemies | 鬥旗對敵人造成 {0}% 更少傷害 |
| Banner lasts {0} seconds | 鬥旗會持續 {0} 秒 |
| Attack Hits against Cursed Enemies have {0}% chance to inflict Bleeding | 攻擊擊中被詛咒的敵人，有 {0}% 機率造成流血 |
| Supported Skills lose Added Lightning Damage equal to {0}% of Unreserved Maximum Mana | 被輔助的技能失去等同未保留的最大魔力 {0}% 的附加閃電傷害 |
| Supported Skills deal {0}% less Damage when used by Sacred Wisps | 被輔助的技能被聖潔妖精使用時，造成的傷害減少 {0}% |
| {0}% reduced chance of Haunted Modifiers | 獲得糾纏詞綴的機率減少 {0}% |
| {0}% reduced chance of Physical Modifiers | 獲得物理詞綴的機率減少 {0}% |
| {0}% reduced chance of Fire Modifiers | 獲得火焰詞綴的機率減少 {0}% |
| {0}% reduced chance of Cold Modifiers | 獲得冰冷詞綴的機率減少 {0}% |
| {0}% reduced chance of Lightning Modifiers | 獲得閃電詞綴的機率減少 {0}% |
| {0}% reduced chance of Elemental Modifiers | 獲得元素詞綴的機率減少 {0}% |
| {0}% reduced chance of Chaos Modifiers | 獲得混沌詞綴的機率減少 {0}% |
| {0}% reduced chance of Life Modifiers | 獲得生命詞綴的機率減少 {0}% |
| {0}% reduced chance of Mana Modifiers | 獲得魔力詞綴的機率減少 {0}% |
| {0}% reduced chance of Attack Modifiers | 獲得攻擊詞綴的機率減少 {0}% |
| {0}% reduced chance of Caster Modifiers | 獲得法術詞綴的機率減少 {0}% |
| {0}% reduced chance of Defence Modifiers | 獲得防禦詞綴的機率減少 {0}% |
| {0}% reduced chance of Resistance Modifiers | 獲得抗性詞綴的機率減少 {0}% |
| {0}% reduced chance of Attribute Modifiers | 獲得能力詞綴的機率減少 {0}% |
| {0}% reduced chance of Speed Modifiers | 獲得速度詞綴的機率減少 {0}% |
| {0}% reduced chance of Critical Modifiers | 獲得暴擊詞綴的機率減少 {0}% |
| {0}% reduced chance of Gem Modifiers | 獲得寶石詞綴的機率減少 {0}% |
| {0}% reduced chance of Minion Modifiers | 獲得召喚物詞綴的機率減少 {0}% |
| {0}% reduced chance for Prefix Modifiers | 獲得前綴詞綴的機率減少 {0}% |
| {0}% reduced chance of Suffix Modifiers | 獲得後綴詞綴的機率減少 {0}% |
| Physical Modifiers are {0}% scarcer | 物理詞綴有 {0}% 機率更稀缺 |
| Fire Modifiers are {0}% scarcer | 火焰詞綴有 {0}% 機率更稀缺 |
| Cold Modifiers are {0}% scarcer | 冰冷詞綴有 {0}% 機率更稀缺 |
| Lightning Modifiers are {0}% scarcer | 閃電詞綴有 {0}% 機率更稀缺 |
| Elemental Modifiers are {0}% scarcer | 元素詞綴有 {0}% 機率更稀缺 |
| Chaos Modifiers are {0}% scarcer | 混沌詞綴有 {0}% 機率更稀缺 |
| Life Modifiers are {0}% scarcer | 生命詞綴有 {0}% 機率更稀缺 |
| Mana Modifiers are {0}% scarcer | 魔力詞綴有 {0}% 機率更稀缺 |
| Attack Modifiers are {0}% scarcer | 攻擊詞綴有 {0}% 機率更稀缺 |
| Caster Modifiers are {0}% scarcer | 法術詞綴有 {0}% 機率更稀缺 |
| Defence Modifiers are {0}% scarcer | 防禦詞綴有 {0}% 機率更稀缺 |
| Resistance Modifiers are {0}% scarcer | 抗性詞綴有 {0}% 機率更稀缺 |
| Attribute Modifiers are {0}% scarcer | 能力詞綴有 {0}% 機率更稀缺 |
| Speed Modifiers are {0}% scarcer | 速度詞綴有 {0}% 機率更稀缺 |
| Critical Modifiers are {0}% scarcer | 暴擊詞綴有 {0}% 機率更稀缺 |
| Gem Modifiers are {0}% scarcer | 寶石詞綴有 {0}% 機率更稀缺 |
| {0} to Physical Modifier Tier Rating | {0} 物理詞綴階級評分 |
| {0} to Fire Modifier Tier Rating | {0} 火焰詞綴階級評分 |
| {0} to Cold Modifier Tier Rating | {0} 冰冷詞綴階級評分 |
| {0} to Lightning Modifier Tier Rating | {0} 閃電詞綴階級評分 |
| {0} to Elemental Modifier Tier Rating | {0} 元素詞綴階級評分 |
| {0} to Chaos Modifier Tier Rating | {0} 混沌詞綴階級評分 |
| {0} to Life Modifier Tier Rating | {0} 生命詞綴階級評分 |
| {0} to Mana Modifier Tier Rating | {0} 魔力詞綴階級評分 |
| {0} to Attack Modifier Tier Rating | {0} 攻擊詞綴階級評分 |
| {0} to Caster Modifier Tier Rating | {0} 法術詞綴階級評分 |
| {0} to Defence Modifier Tier Rating | {0} 防禦詞綴階級評分 |
| {0} to Resistance Modifier Tier Rating | {0} 抗性詞綴階級評分 |
| {0} to Attribute Modifier Tier Rating | {0} 能力詞綴階級評分 |
| {0} to Speed Modifier Tier Rating | {0} 速度詞綴階級評分 |
| {0} to Critical Modifier Tier Rating | {0} 暴擊詞綴階級評分 |
| {0} to Gem Modifier Tier Rating | {0} 寶石詞綴階級評分 |
| {0} to Minion Modifier Tier Rating | {0} 召喚物詞綴階級評分 |
| {0}% reduced chance for Corruption Implicit Modifiers | 獲得汙染固定詞綴的機率減少 {0}% |
| {0}% reduced Effect of Corpses in this Grave Row | 該墳墓列的屍體效果減少 {0}% |
| {0}% reduced Effect of Corpses in this Grave Column | 該墳墓欄的屍體效果減少 {0}% |
| {0}% reduced Effect of Humanoid Corpses adjacent to this Corpse | 與該屍體相鄰的人形屍體效果減少 {0}% |
| {0}% reduced Effect of Beast Corpses adjacent to this Corpse | 與該屍體相鄰的野獸屍體效果減少 {0}% |
| {0}% reduced Effect of Undead Corpses adjacent to this Corpse | 與該屍體相鄰的不死屍體效果減少 {0}% |
| {0}% reduced Effect of Construct Corpses adjacent to this Corpse | 與該屍體相鄰的創造物屍體效果減少 {0}% |
| {0}% reduced Effect of Demon Corpses adjacent to this Corpse | 與該屍體相鄰的惡魔屍體效果減少 {0}% |
| {0}% reduced chance of Influence Modifiers | 獲得勢力詞綴的機率減少 {0}% |
| Haunted by Asinia Grattus | 被阿席妮雅．格拉圖斯糾纏 |
| Haunted by Legius Grattus | 被雷吉斯．格拉圖斯糾纏 |
| Haunted by Tyche Grattus | 被泰許．格拉圖斯糾纏 |
| Haunted by Draven Grattus | 被德萊文．格拉圖斯糾纏 |
| Haunted by Lilius Nevalius | 被里利厄斯．涅瓦里烏斯糾纏 |
| Haunted by Octavius Nevalius | 被奧克塔維斯．涅瓦里烏斯糾纏 |
| Haunted by Marius Nevalius | 被瑪里亞斯．涅瓦里烏斯糾纏 |
| Haunted by Julianis Nevalius | 被朱利安尼斯．涅瓦里烏斯糾纏 |
| Haunted by Drusia Perandus | 被卓希亞．普蘭德斯糾纏 |
| Haunted by Lucilius Perandus | 被路西利亞斯．普蘭德斯糾纏 |
| Haunted by Quintio Perandus | 被昆提歐．普蘭德斯糾纏 |
| Haunted by Kostian Perandus | 被柯斯提恩．普蘭德斯糾纏 |
| Haunted by Albanus Phrecia | 被阿爾巴納斯．費西亞糾纏 |
| Haunted by Valerius Phrecia | 被瓦拉利爾斯．費西亞糾纏 |
| Haunted by Fabricia Phrecia | 被法布西亞．費西亞糾纏 |
| Haunted by Iris Phrecia | 被艾瑞斯．費西亞糾纏 |
| Haunted by Hadrius Veruso | 被哈卓爾斯．維盧梭糾纏 |
| Haunted by Titiana Veruso | 被泰坦納．維盧梭糾纏 |
| Haunted by Claudia Veruso | 被克勞迪亞．維盧梭糾纏 |
| Haunted by Fausta Veruso | 被弗斯塔．維盧梭糾纏 |
| Life Leech from Melee Damage is Instant | 近戰傷害的生命偷取變為立即生效 |
| Cannot Recover Life other than from Leech | 無法以偷取以外的方式回復生命 |
| Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated | 當敵人移動時你的流血不能造成額外傷害 |
| Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier | 異常狀態的持續傷害加成等同於暴擊加成 |
| Non-Critical Strikes cannot inflict Ailments | 非暴擊無法造成異常狀態 |
| Your Warcries do not grant Buffs or Charges to You | 你的戰吼不會給予你增益效果或充能球 |
| {0}% more Warcry Duration | 戰吼持續時間增加 {0}% |
| Does not delay Inherent Loss of Rage | 無法延緩失去固有盛怒的速度 |
| {0}% chance for Empowered Enemies to have an Ultimatum Reward | 賦予怪物有 {0}% 機率有 1 個通牒獎勵 |
| Spawned corpses' level matches the area level, up to a maximum of Level {0} | 生成屍體的等級與區域等級相符，最高可達等級 {0} |
| Explosion deals Base Fire Damage equal to {0}% of the Monster's maximum Life | 爆炸造成等同怪物最大生命 {0}% 的基礎火焰傷害 |
| Base wave length is {0} metre | 基礎波動長度為 {0} 米 |
| Base wave length is {0} metres | 基礎波動長度為 {0} 米 |
| Wave length is {0} metre | 波動長度為{0}公尺 |
| Wave length is {0} metres | 波動長度為{0}公尺 |
| Base wave width is {0} metre | 基礎震波寬度為{0}公尺 |
| Base wave width is {0} metres | 基礎震波寬度為{0}公尺 |
| Wave width is {0} metre | 波動寬度為{0}公尺 |
| Wave width is {0} metres | 波動寬度為{0}公尺 |
| Supported Warcries will Trigger when their Cooldown is over | 被輔助的戰吼會在冷卻時間結束時觸發 |
| {0}% more Damage for each type of Elemental Ailment on the Enemy | 敵人身上每種類型的元素異常狀態有 {0}% 更多傷害 |
| {0}% less Damage for each type of Elemental Ailment on the Enemy | 敵人身上每種類型的元素異常狀態有 {0}% 更少傷害 |
| Deals {0}% increased Damage if Exerted | 竭盡時，增加 {0}% 傷害 |
| Deals {0}% reduced Damage if Exerted | 竭盡時，造成 {0}% 較少傷害 |
| Hits ignore Enemy Physical Damage Reduction | 擊中無視敵人怪物物理傷害減免 |
| {0}% less Damage when used by Sacred Wisps | 被聖潔妖精使用時，傷害減少 {0}% |
| Hand Weapon per 5 Power, counting a maximum of 30 Power | 附加攻擊傷害，最多 30 強度 |
| Grants {1} Endurance Charge per {0} Power to you and Allied Players | 每 {0} 強度，給予你和友方玩家 {1} 顆耐力球 |
| Imprisoned Monsters are Rogue Exiles | 被禁錮的怪物為盜賊流亡者 |
| Socketed Slam Gems are Supported by Level {0} Earthbreaker | 插槽中的重擊寶石被等級 {0} 的地破輔助 |
| Socketed Gems are Supported by Level {0} More Duration | 插槽中寶石被等級 {0} 的持續時間延長輔助 |
| Hits from Socketed Vaal Skills ignore Enemy Physical Damage Reduction | 來自插槽中的瓦爾技能擊中無視敵人怪物物理傷害減免 |
| Grants Level {0} Crushing Fist Skill | 獲得等級 {0} 的粉碎之拳技能 |
| {0}% increased Spell Critical Strike Chance | 增加 {0}% 法術暴擊率 |
| {0}% reduced Spell Critical Strike Chance | 減少 {0}% 法術暴擊率 |
| {0}% increased Magic Monsters | 魔法怪物增加{0}% |
| Monsters cannot be Leeched from | 怪物無法被偷取 |
| {0}% chance to gain Unholy Might on Block for {1} seconds | 格擋時有 {0}% 機率獲得 {1} 秒不潔之力 |
| Gain Unholy Might on Block for {0} seconds | 格擋獲得 {0} 秒不潔之力 |
| {0}% chance to grant Chaotic Might to nearby Enemies on Kill | 擊殺時有 {0}% 機率給予附近敵人混沌之力 |
| Grant Chaotic Might to nearby Enemies on Kill | 擊殺時給予附近敵人混沌之力 |
| Retaliation Skills have {0}% chance to Knockback | 復仇技能有 {0}% 機率造成擊退 |
| {0}% increased Movement Speed if you've Warcried Recently | 若近期內有使用戰吼，增加 {0}% 移動速度 |
| Adds {0} to {1} Physical Damage to Retaliation Skills | 復仇技能附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Cold Damage to Retaliation Skills | 復仇技能附加 {0} 至 {1} 冰冷傷害 |
| {0}% of your Energy Shield is added to your Stun Threshold | 你能量護盾的 {0}% 附加到你的暈眩門檻 |
| {0}% increased Attack and Cast Speed  for each alive Monster in Pack | 怪物群中每隻存活的怪物使攻擊和施放速度增加 {0}% |
| Attacks inflict Unnerve on Critical Strike for {0} seconds | 暴擊時的攻擊可造成 {0} 秒膽怯 |
| Each Rage also grants {0}% to Damage over Time Multiplier for Bleeding while wielding an Axe | 持斧時每層盛怒也會給予流血 {0}% 持續傷害加成 |
| Gain {0}% Chance to Block from Equipped Shield instead of the Shield's value | 從裝備的盾牌獲得 {0}% 格擋率，而不是盾牌的數值 |
| Chain Hook grants {0} Rage if it Hits Enemies | 若奪魂勾索擊中敵人，獲得 {0} 層盛怒 |
| Dropped Armour is converted to Blessed Orbs | 掉落的護甲變成祝福石 |
| Dropped Armour is converted to Cartographer's Chisels | 掉落的護甲變成製圖釘 |
| Dropped Armour is converted to Chromatic Orbs | 掉落的護甲變成幻色石 |
| Dropped Armour is converted to Orbs of Fusing | 掉落的護甲變成鏈結石 |
| Dropped Armour is converted to Jeweller's Orbs | 掉落的護甲變成工匠石 |
| Dropped Armour is converted to Orbs of Alteration | 掉落的護甲變成改造石 |
| Dropped Armour is converted to Orbs of Binding | 掉落的護甲變成束縛石 |
| Dropped Armour is converted to Orb of Horizons | 掉落的護甲變成地平石 |
| Dropped Armour is converted to Orbs of Scouring | 掉落的護甲變成重鑄石 |
| Dropped Armour is converted to Orbs of Unmaking | 掉落的護甲變成撤銷石 |
| Dropped Jewellery is converted to Divine Orbs | 掉落的飾品變成神聖石 |
| Dropped Jewellery is converted to Exalted Orbs | 掉落的飾品變成崇高石 |
| Dropped Jewellery is converted to Orbs of Annulment | 掉落的飾品變成無效石 |
| Dropped Weapons are converted to Chaos Orbs | 掉落的武器變成混沌石 |
| Dropped Weapons are converted to Enkindling Orbs | 掉落的武器變成點燃石 |
| Dropped Weapons are converted to Gemcutter's Prisms | 掉落的武器變成寶石匠的稜鏡 |
| Dropped Weapons are converted to Glassblowers Baubles | 掉落的武器變成玻璃彈珠 |
| Dropped Weapons are converted to Instilling Orbs | 掉落的武器變成滴注石 |
| Dropped Weapons are converted to Orbs of Regret | 掉落的武器變成後悔石 |
| Dropped Weapons are converted to Regal Orbs | 掉落的武器變成富豪石 |
| Dropped Weapons are converted to Vaal Orbs | 掉落的武器變成瓦爾寶珠 |
| {0}% chance to drop an additional Miscellaneous Scarab | {0}% 機率掉落 1 個額外其他聖甲蟲 |
| Each {1} Rage also grants {0}% chance to deal Double Damage | 每 {1} 層盛怒也會給予 {0}% 造成雙倍傷害的機率 |
| {0}% chance to gain Chaotic Might for {1} seconds on Kill | 擊殺時有 {0}% 機率獲得 {1} 秒混沌之力 |
| Gain Chaotic Might for {0} seconds on Kill | 擊殺時獲得 {0} 秒混沌之力 |
| {0}% chance to Unnerve Enemies for {1} seconds on Hit with Spells | 法術擊中時有 {0}% 機率使敵人膽怯 {1} 秒 |
| Spells Unnerve Enemies for {0} seconds on Hit | 法術擊中時使敵人膽怯 {0} 秒 |
| Retaliation Skills have {0}% increased Cooldown Recovery Rate | 復仇技能增加 {0}% 冷卻恢復速度 |
| Retaliation Skills have {0}% reduced Cooldown Recovery Rate | 復仇技能減少 {0}% 冷卻恢復速度 |
| Retaliation Attacks deal Double Damage | 復仇技能造成兩倍傷害 |
| Retaliation Skills Debilitate Enemies for {0} second on Hit | 復仇技能擊中時虛弱敵人 {0} 秒 |
| Retaliation Skills have a {0}% chance to Debilitate on Hit for {1} second | 復仇技能擊中時有 {0}% 機率虛弱敵人 {1} 秒 |
| {0}% less Damage granted to Pack members on death | 死亡時怪物群成員傷害減少 {0}% |
| to {0}% more Damage with Hits and Ailments | 最多造成 {0}% 更多擊中和異常狀態傷害 |
| Adrenaline | 腎上腺素 |
| {0}% increased Elemental Damage if you've Warcried Recently | 若近期你有使用戰吼，增加 {0}% 元素傷害 |
| Enduring Cry grants {0} additional Endurance Charge to you and Allied Players | 堅決戰吼給予你和友方玩家 {0} 顆額外耐力球 |
| Enduring Cry grants {0} additional Endurance Charges to you and Allied Players | 堅決戰吼給予你和友方玩家 {0} 顆額外耐力球 |
| Enemies Blinded by you have Malediction | 被你致盲的敵人有惡語術 |
| Flasks adjacent to active Tinctures gain a charge when you Hit an | 當你使用近戰武器擊中敵人時，與啟用萃取物相鄰的藥劑 |
| Enemy with a Melee Weapon, no more than once every second | 獲得 {0} 充能，每秒不超過 1 次 |
| Flasks adjacent to active Tinctures gain {0} charges when you Hit an | 當你使用近戰武器擊中敵人時，與啟用萃取物相鄰的藥劑 |
| Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every second | 當你擊中稀有或傳奇敵人時吞噬 1 個靈魂，每秒不超過 1 次 |
| Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every {0} seconds | 當你擊中稀有或傳奇敵人時吞噬 1 個靈魂，每 {0} 秒不超過 1 次 |
| Attacks with Axes or Swords grant {0} Rage on Hit | 使用斧或劍攻擊擊中時獲得 {0} 層盛怒 |
| Gain {0} Rage on Hit with Attacks | 攻擊擊中時獲得 {0} 層盛怒 |
| Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past {0} seconds | 若你過去 {0} 秒有格擋，擊中無視敵人怪物物理傷害減免 |
| Hits have {0}% chance to ignore Enemy Physical Damage Reduction | 擊中有 {0}% 機率無視敵人的物理傷害減免 |
| Gain {0} Rage on Critical Strike with Attacks | 攻擊暴擊時獲得 {0} 層盛怒 |
| {0} Added Passive Skill is Unrestrained Focus | {0} 個附加的天賦為無縛專注 |
| With a Murderous Eye Jewel Socketed, Melee Attacks grant {0} Rage on Hit | 裝備殺戮之眼珠寶時，近戰攻擊擊中會獲得 {0} 層盛怒 |
| Passive Skills in Radius also grant {0}% reduced Chaos Damage | 範圍內的天賦同時減少 {0}% 混沌傷害 |
| Passive Skills in Radius also grant {0}% reduced Cold Damage | 範圍內的天賦同時減少 {0}% 冰冷傷害 |
| Passive Skills in Radius also grant {0}% reduced Global Critical Strike Chance | 範圍內的天賦同時減少 {0}% 全域暴擊機率 |
| Passive Skills in Radius also grant {0}% reduced Evasion Rating | 範圍內的天賦同時減少 {0}% 閃避值 |
| Passive Skills in Radius also grant {0}% reduced Fire Damage | 範圍內的天賦同時減少 {0}% 火焰傷害 |
| Passive Skills in Radius also grant {0}% reduced Lightning Damage | 範圍內的天賦同時減少 {0}% 閃電傷害 |
| Passive Skills in Radius also grant {0}% reduced Energy Shield | 範圍內的天賦同時減少 {0}% 能量護盾 |
| Passive Skills in Radius also grant {0}% reduced Physical Damage | 範圍內的天賦同時減少 {0}% 物理傷害 |
| Passive Skills in Radius also grant {0}% reduced Armour | 範圍內的天賦同時減少 {0}% 護甲 |
| Delirium Monsters in Area have {0}% reduced Pack Size | 減少{0}%區域內譫妄怪物的怪物群大小 |
| Map drops are Duplicated | 掉落的地圖被複製 |
| Monsters Imprisoned by Essences contain an additional Remnant of Corruption | 被精髓囚禁的怪物含有 1 個額外遺忘的污染器皿 |
| Contains an Expedition Encounter | 含有 1 個額外探險事件 |
| Vendor Refresh Currencies dropped by unearthed Expedition Monsters have a {0}% chance to be converted to Logbooks | 出土的探險怪物掉落的商人刷新通貨有 {0}% 機率轉化為日誌 |
| Area contains an additional Imprisoned Monster | 區域含有 1 個額外禁錮怪物 |
| Area contains {0} additional Imprisoned Monsters | 區域含有 {0} 個額外禁錮怪物 |
| Areas can contain Imprisoned Monsters | 區域可含有禁錮怪物 |
| {0}% chance for Maps Tier {1} and above found in Area to drop as Conqueror Maps instead | 區域中掉落的地圖若為階級 {1} 以上，有 {0}% 機率變成征服者地圖 |
| {0}% chance for Maps Tier {1} and above found in Area to drop as Elder Guardian Maps instead | 區域中掉落的地圖若為階級 {1} 以上，有 {0}% 機率變成尊師守護者地圖 |
| {0}% chance for Maps Tier {1} and above found in Area to drop as Shaper Guardian Maps instead | 區域中掉落的地圖若為階級 {1} 以上，有 {0}% 機率變成塑界者守護者地圖 |
| {0}% chance for Maps Tier {1} and above found in Area to drop as Unique Synthesised Maps instead | 區域中掉落的地圖若為階級 {1} 以上，有 {0}% 機率變成傳奇追憶地圖 |
| Monsters' Attacks have {0}% chance to Impale on Hit | 怪物的攻擊擊中時有 {0}% 機率造成穿刺 |
| Monsters' Attacks Impale on Hit | 怪物的攻擊擊中時造成穿刺 |
| When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within {0} metres | 當玩家被施加第 5 層穿刺時，移除穿刺並將物理傷害乘以其剩餘層數的傷害，反射給該玩家及其 {0} 公尺內的友方 |
| Players' Minions have {0}% less Attack Speed | 玩家的召喚物減少 {0}% 攻擊速度 |
| Players' Minions have {0}% less Cast Speed | 玩家的召喚物減少 {0}% 施放速度 |
| Players' Minions have {0}% less Movement Speed | 玩家的召喚物減少 {0}% 移動速度 |
| All Monster Damage can Ignite, Freeze and Shock | 全部怪物傷害可以點燃、冰凍和感電 |
| Monsters have a {0}% chance to Ignite, Freeze and Shock on Hit | 擊中時，怪物有 {0}% 機率點燃、冰凍和感電 |
| Atlas Passives have {0}% increased Effect on Area | 輿圖天賦對區域的效果增加 {0}% |
| Players have {0}% increased Action Speed for each time they've used a Skill Recently | 近期玩家每次使用 1 個技能，增加 {0}% 行動速度 |
| Players have {0}% reduced Action Speed for each time they've used a Skill Recently | 近期玩家每次使用 1 個技能，減少 {0}% 行動速度 |
| Players have {0}% more Defences | 玩家的防禦增加 {0}% |
| Players have {0}% less Defences | 玩家的防禦減少 {0}% |
| Rare and Unique Monsters remove {0}% of Life, Mana and Energy Shield from Players or their Minions on Hit | 稀有與傳奇怪物被擊中時，玩家和召喚物的生命、魔力和能量護盾減少 {0}% |
| Rare and Unique monsters spawn a Tormented Spirit on reaching Low Life | 稀有與傳奇怪物貧血時產生 1 個罪魂 |
| {0}% reduced chance for Strongboxes in Area to be Unique | 區域中的保險箱減少 {0}% 機率為傳奇 |
| Bleeding you inflict does not deal extra Damage while the Enemy is moving | 當敵人移動時，你造成的流血不能造成額外傷害 |
| {0}% reduced Effect of Non-Curse Auras from your Skills while you have a Linked Target | 當你有 1 個連結目標時，減少 {0}% 你技能的非詛咒光環效果 |
| You can inflict an additional Ignite on each Enemy | 你可以對敵人造成額外 1 個點燃效果 |
| You can inflict {0} additional Ignites on each Enemy | 你可以對敵人造成額外 {0} 個點燃效果 |
| When you place a Banner, you and nearby Allies Recover {0}% of Life per Valour consumed | 當你放置鬥旗時，每消耗 1 點勇氣，使你和附近友方恢復 {0}% 生命 |
| {0}% reduced Pack Size | 減少{0}%怪物群大小 |
| Every Rage also grants {0}% of Physical Damage as Extra Fire Damage | 每層盛怒也會賦予 {0}% 物理傷害的額外火焰傷害 |
| Each {1} Rage also grants {0}% increased Physical Damage | 每 {1} 層盛怒也會增加 {0}% 物理傷害 |
| Each {1} Rage also grants {0}% reduced Physical Damage | 每 {1} 層盛怒也會減少 {0}% 物理傷害 |
| Banners also grant {0}% increased Attack Damage to you and Allies | 鬥旗也會使你和友方增加 {0}% 攻擊傷害 |
| Banners also grant {0}% reduced Attack Damage to you and Allies | 鬥旗也會使你和友方減少 {0}% 攻擊傷害 |
| Rage grants Cast Speed instead of Attack Speed | 盛怒賦予施放速度，而非攻擊速度 |
| Rage grants Spell Damage instead of Attack Damage | 盛怒賦予法術傷害，而非攻擊傷害 |
| {0}% increased Spell Critical Strike Chance per {1} Player Maximum Life | 每 {1} 玩家最大生命，增加 {0}% 法術暴擊率 |
| {0}% reduced Spell Critical Strike Chance per {1} Player Maximum Life | 每 {1} 玩家最大生命，減少 {0}% 法術暴擊率 |
| {0}% increased Spell Critical Strike Chance per Raised Spectre | 每個喚醒幽魂增加 {0}% 法術暴擊率 |
| {0}% reduced Spell Critical Strike Chance per Raised Spectre | 每個喚醒幽魂減少 {0}% 法術暴擊率 |
| Spells inflict Intimidate on Critical Strike for {0} seconds | 暴擊時的法術可造成威嚇，持續 {0} 秒 |
| Melee Hits from Strike Skills Fortify | 來自打擊技能的近戰擊中護體 |
| Retaliation Skills deal {0}% more Damage | 復仇技能造成 {0}% 更多傷害 |
| Retaliation Skills deal {0}% less Damage | 復仇技能造成 {0}% 更少傷害 |
| Item sells for an additional Cartography Scarab of every type | 販售物品有 1 個額外所有類型的製圖聖甲蟲 |
| Item sells for {0} additional Cartography Scarabs of every type | 販售物品有 {0} 個額外所有類型的製圖聖甲蟲 |
| Bleeding inflicted with Melee Weapons on non-Bleeding Enemies deals {0}% more Damage | 用近戰武器對未流血敵人造成的流血，傷害增加 {0}% |
| Bleeding inflicted with Melee Weapons on non-Bleeding Enemies deals {0}% less Damage | 用近戰武器對未流血敵人造成的流血，傷害減少 {0}% |
| {0} to Modifier Tier Rating | {0} 詞綴階級評分 |
| (The lowest {0}% of Modifier Tiers cannot roll) | 無法骰出最低 {0}% 的詞綴階級 |
| Creates a Grasping Mail | 製造 1 個貪婪鎧甲 |
| Creates a Sacrificial Garb | 製造 1 個祭禮束衣 |
| Equipment Items found in Area are converted to Basic Currency Items | 區域內掉落的裝備轉化為基礎通貨 |
| {0}% chance to grant an additional Kirac Mission on Map Completion | 完成地圖時有 {0}% 機率獲得 1 個額外基拉克任務 |
| Grants an additional Kirac Mission on Map Completion | 完成地圖時獲得 1 個額外基拉克任務 |
| Drop a Forbidden Tome on Map Completion | 地圖完成時掉落 1 個禁忌之書 |
| Drop {0} Forbidden Tomes on Map Completion | 地圖完成時掉落 {0} 個禁忌之書 |
| Drop an Atlas Memory on Map Completion | 地圖完成時掉落 1 個輿圖記憶 |
| Drop {0} Atlas Memories on Map Completion | 地圖完成時掉落 {0} 個輿圖記憶 |
| {0}% chance for Rare Monsters in Area to be Possessed | 區域內稀有怪物有 {0}% 機率被附身 |
| {0} Monster Packs in Area are upgraded to Magic | 區域內 {0} 個怪物群升級為魔法怪物 |
| Breaches open and close {0}% faster for each Breach already opened | 每個已開啟的裂痕使裂痕開啟和關閉速度增加 {0}% |
| Monsters from Breaches have increased Difficulty and Reward for each Breach already opened | 每個已開啟的裂痕使裂痕怪物增加難度和獎勵 |
| Breaches open and close {0}% slower for each Breach already opened | 每個已開啟的裂痕使裂痕開啟和關閉速度減緩 {0}% |
| Releasing an Imprisoned Monster has a {0}% chance to grant a random Essence Modifier to another Imprisoned Monster | 被禁錮的怪物脫困後有 {0}% 機率使另一個被禁錮的怪物獲得一個隨機精髓詞綴 |
| Releasing an Imprisoned Monster grants a random Essence Modifier to another Imprisoned Monster | 被禁錮的怪物脫困後使另一個被禁錮的怪物獲得一個隨機精髓詞綴 |
| Area is affected by a Resplendent Tempest | 區域被燦爛風暴影響 |
| Rare Monsters have a quarter chance to be Possessed by up to {0} Tormented Spirit | 稀有怪物有四分之一機率被最多 {0} 個罪魂附身 |
| Rare Monsters have a quarter chance to be Possessed by up to {0} Tormented Spirits | 稀有怪物有四分之一機率被最多 {0} 個罪魂附身 |
| Monsters from Abysses have increased Difficulty and Reward for each prior Pit in that Abyss | 深淵中每個先前坑洞使該深淵怪物增加難度和獎勵 |
| All Magic Monsters in Area are in a Union of Souls | 區域內所有魔法怪物全都在 1 個聚魂中 |
| Each Empowering Tower grants Blighted Monsters in range increased Difficulty and Reward | 每個賦予塔使範圍內凋落的怪物增加難度和獎勵 |
| Monsters have {0}% more Rarity of items dropped for each Empowered Soul, up to {1}% | 怪物每擁有 1 個強化靈魂，增加 {0}% 物品掉落稀有度，最多 {1}% |
| Monsters have a chance to be Empowered by {0} Wildwood Wisps | 怪物有機率受到 {0} 個荒林妖精強化 |
| While you have this Skill and have no placed Banner, you can gain Valour | 你裝備此技能且沒有已放置的旗幟時，將能夠獲得勇氣 |
| While you have this Skill, you can gain Valour | 你裝備此技能時將能夠獲得勇氣 |
| Becomes Usable for {0}% longer | 變為可使用的持續時間增加 {0}% |
| Becomes Usable for {0}% shorter | 變為可使用的持續時間減少 {0}% |
| While you have no placed Banner, you can gain Valour | 當你無放置鬥旗時，獲得勇氣 |
| You can gain Valour | 你可以獲得勇氣 |
| {0}% more Area of Effect per Valour consumed | 每消耗 1 點勇氣，增加 {0}% 範圍效果 |
| {0}% less Area of Effect per Valour consumed | 每個消耗的勇氣有 {0}% 更少範圍效果 |
| {0}% more Aura effect per Valour consumed | 每消耗 1 點勇氣，增加 {0}% 光環效果 |
| {0}% less Aura effect per Valour consumed | 每消耗 1 點勇氣，減少 {0}% 光環效果 |
| Banner grants {0}% increased Accuracy Rating to You and Allies | 鬥旗使你和友方增加 {0}% 命中值 |
| Banner grants {0}% reduced Accuracy Rating to You and Allies | 鬥旗使你和友方減少 {0}% 命中值 |
| Banner grants {0}% Chance to Block Attack Damage to You and Allies | 鬥旗使你和友方有 {0}% 攻擊傷害格擋率 |
| Banner grants {0}% increased Movement Speed to You and Allies | 鬥旗使你和友方增加 {0}% 移動速度 |
| Banner grants {0}% reduced Movement Speed to You and Allies | 鬥旗使你和友方減少 {0}% 移動速度 |
| Banner grants {0}% chance to Suppress Spell Damage to You and Allies | 鬥旗使你和友方有 {0}% 壓抑法術傷害率 |
| Banner grants {0}% to Damage over Time Multiplier for Bleeding to You and Allies | 鬥旗使你和友方有 {0}% 流血持續傷害加成 |
| Banner grants {0} Damage taken of each Damage Type from Suppressed Hits to You and Allies | 鬥旗使你和友方受到壓抑擊中的每種傷害類型增加 {0} 承受傷害 |
| Banner grants {0}% increased Impale Effect to You and Allies | 鬥旗使你和友方增加 {0}% 穿刺效果 |
| Banner grants {0}% reduced Impale Effect to You and Allies | 鬥旗使你和友方減少 {0}% 穿刺效果 |
| Banner causes you and Allies to Recover {0} Life when Blocking | 鬥旗使你和友方格擋時恢復 {0} 生命 |
| Banner grants {0}% more Physical Damage with Melee Skills to You and Allies | 鬥旗賦予你和友方的近戰技能 {0}% 更多物理傷害 |
| Banner grants {0}% less Physical Damage with Melee Skills to You and Allies | 鬥旗賦予你和友方的近戰技能 {0}% 更少物理傷害 |
| {0}% increased Rage Effect | 增加 {0}% 盛怒效果 |
| Attack Hits against Cursed Enemies have {0}% chance to Aggravate Bleeding | 攻擊擊中被詛咒的敵人，有 {0}% 機率加劇流血 |
| Cursed Enemies grant {0} Rage when Stunned | 受詛咒的敵人被暈眩時會給予 {0} 層盛怒 |
| Supported Attacks deal {0}% more Damage for each Warcry Exerting them | 每個戰吼竭盡技能，使被輔助的技能造成 {0}% 更多傷害 |
| Supported Attacks deal {0}% less Damage for each Warcry Exerting them | 每個戰吼竭盡技能，使被輔助的技能造成 {0}% 更少傷害 |
| Supported Attacks deal {0}% more Damage if Exerted | 竭盡時，被輔助的技能造成 {0}% 更多傷害 |
| Supported Attacks deal {0}% less Damage if Exerted | 竭盡時，被輔助的技能造成 {0}% 更少傷害 |
| Supported Skills have {0}% more Mana Cost | 被輔助的技能增加 {0}% 魔力消耗 |
| Supported Skills have {0}% less Mana Cost | 被輔助的技能有減少 {0}% 魔力消耗 |
| Ancestrally Boosted Slams deal {0}% more Damage with Hits and Ailments | 先祖加持的重擊造成 {0}% 更多擊中和異常狀態傷害 |
| Ancestrally Boosted Slams deal {0}% less Damage with Hits and Ailments | 先祖加持的重擊造成 {0}% 更少擊中和異常狀態傷害 |
| Supported Attacks deal {0}% increased Damage if Exerted | 竭盡時，被輔助的技能增加 {0}% 傷害 |
| Supported Attacks deal {0}% reduced Damage if Exerted | 竭盡時，被輔助的技能減少 {0}% 傷害 |
| Supported Retaliation Skills become Usable for {0}% longer | 被輔助的復仇技能變為可使用的時間增加 {0}% |
| Supported Retaliation Skills become Usable for {0}% shorter | 被輔助的復仇技能變為可使用的時間減少 {0}% |
| Supported Skills have {0}% more Cooldown Recovery Rate | 被輔助的技能有{0}%更多冷卻時間恢復速度 |
| Supported Skills have {0}% less Cooldown Recovery Rate | 被輔助的技能有{0}%更少冷卻時間恢復速度 |
| Critical Strikes with Supported Skills that inflict Bleeding also inflict Rupture | 被輔助技能的暴擊造成流血時，還會造成殘破 |
| Targets take {0}% more Damage from Bleeding per Rupture on them from Supported Skills | 目標根據身上來自被輔助技能的每層殘破，承受 {0}% 更多流血傷害 |
| Targets take {0}% less Damage from Bleeding per Rupture on them from Supported Skills | 目標根據身上來自被輔助技能的每層殘破，承受 {0}% 更少流血傷害 |
| Bleeding expires {0}% more quickly per Rupture from Supported Skills on targets | 目標身上來自被輔助技能的每層殘破，使流血加速 {0}% 失效 |
| Bleeding expires {0}% less quickly per Rupture from Supported Skills on targets | 目標身上來自被輔助技能的每層殘破，使流血減緩 {0}% 失效 |
| While Channelling a Supported Skill, take {0}% more Damage from Hits | 引導施放被輔助的技能時，承受 {0}% 更多擊中傷害 |
| While Channelling a Supported Skill, take {0}% less Damage from Hits | 引導施放被輔助的技能時，承受 {0}% 更少擊中傷害 |
| Supported Warcries do not grant Buffs or Charges to You or Allies | 被輔助的戰吼不會給予你和友方增益效果或充能球 |
| Supported Exerted Attacks deal {0}% increased Damage | 被輔助的竭盡攻擊增加 {0}% 傷害 |
| The Attack and Minions deal {0}% more Damage with Bleeding | 攻擊和召喚物造成 {0}% 更多流血傷害 |
| The Attack and Minions deal {0}% less Damage with Bleeding | 攻擊和召喚物造成 {0}% 更少流血傷害 |
| Critical Strikes that inflict Bleeding from this Skill or Minions also inflict Rupture | 來自此技能或召喚物的暴擊造成流血時，還會造成殘破 |
| Targets take {0}% more Damage from Bleeding per Rupture on them from this Skill or Minions | 目標根據身上來自此技能或召喚物的每層殘破，承受 {0}% 更多流血傷害 |
| Targets take {0}% less Damage from Bleeding per Rupture on them from this Skill or Minions | 目標根據身上來自此技能或召喚物的每層殘破，承受 {0}% 更少流血傷害 |
| Bleeding expires {0}% more quickly per Rupture from this Skill or Minions on targets | 目標身上來自此技能或召喚物的每層殘破，使流血加速 {0}% 失效 |
| Bleeding expires {0}% less quickly per Rupture from this Skill or Minions on targets | 目標身上來自此技能或召喚物的每層殘破，使流血減緩 {0}% 失效 |
| Minion's Attacks deal {0}% more Damage with Bleeding | 召喚物造成 {0}% 更多流血傷害 |
| Minion's Attacks deal {0}% less Damage with Bleeding | 召喚物造成 {0}% 更少流血傷害 |
| Minions' Critical Strikes that inflict Bleeding also inflict Rupture | 可造成流血的召喚物暴擊時，還會造成殘破 |
| Targets take {0}% more Damage from Bleeding per Rupture on them from Minions | 目標根據身上來自召喚物的每層殘破，承受 {0}% 更多流血傷害 |
| Targets take {0}% less Damage from Bleeding per Rupture on them from Minions | 目標根據身上來自召喚物的每層殘破，承受 {0}% 更少流血傷害 |
| Bleeding expires {0}% more quickly per Rupture from Minions on targets | 目標身上來自召喚物的每層殘破，使流血加速 {0}% 失效 |
| Bleeding expires {0}% less quickly per Rupture from Minions on targets | 目標身上來自召喚物的每層殘破，使流血減緩 {0}% 失效 |
| Divined | 神聖 |
| Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead | 改為每被敵人擊中六次，傷害性復仇技能變為可使用 |
| Tinctures inflict Weeping Wounds instead of Mana Burn | 萃取物造成啼泣創傷而不是魔力灼燒 |
| Effects that interact with Mana Burn interact with Weeping Wounds instead | 與魔力灼燒互動的效果改為與啼泣創傷互動 |
| Cannot be used by default | 預設為無法使用 |
| Becomes Usable once for {0} second when you Block a Hit | 格擋擊中時 {0} 秒內變為可使用 |
| Becomes Usable once for {0} seconds when you Block a Hit | 格擋擊中時 {0} 秒內變為可使用 |
| Becomes Usable once for {0} second when you take a Savage Hit | 受到殘暴之擊時 {0} 秒內變為可使用 |
| Becomes Usable once for {0} seconds when you take a Savage Hit | 受到殘暴之擊時 {0} 秒內變為可使用 |
| Becomes Usable once for {0} second after being Hit six times by Enemies | 被敵人擊中六次後 {0} 秒內變為可使用 |
| Becomes Usable once for {0} seconds after being Hit six times by Enemies | 被敵人擊中六次後 {0} 秒內變為可使用 |
| Deals {0}% more Damage for each Warcry Exerting the Attack | 每個戰吼竭盡攻擊，造成 {0}% 更多傷害 |
| Deals {0}% less Damage for each Warcry Exerting the Attack | 每個戰吼竭盡攻擊，造成 {0}% 更少傷害 |
| Deals {0}% more Damage if Exerted | 竭盡時，造成 {0}% 更多傷害 |
| Deals {0}% less Damage if Exerted | 竭盡時，造成 {0}% 更少傷害 |
| Requires {0} Unbound Fury | 需要 {0} 層無縛之怒 |
| Consumes all Unbound Fury on use | 使用時消耗所有無縛之怒 |
| Each wave has {0} Burst | 每個波動會爆發 {0} 次 |
| Each wave has {0} Bursts | 每個波動會爆發 {0} 次 |
| Causes {0} Wave | 造成 {0} 次波動 |
| Causes {0} Waves | 造成 {0} 次波動 |
| While in Blood Stance, Aura makes Enemies take up to {0}% more Physical Damage from Hits | 在血腥姿態下，光環使敵人被擊中時最多承受 {0}% 更多物理傷害 |
| While in Blood Stance, Aura makes Enemies take up to {0}% less Physical Damage from Hits | 在血腥姿態下，光環使敵人被擊中時最多承受 {0}% 更少物理傷害 |
| While in Sand Stance, Buff makes you take up to {0}% more Damage from Enemies in Aura | 在沙戮姿態下，增益效果使光環中的敵人對你造成 {0}% 更多傷害 |
| While in Sand Stance, Buff makes you take up to {0}% less Damage from Enemies in Aura | 在沙戮姿態下，增益效果使光環中的敵人對你造成 {0}% 更少傷害 |
| Gain {0} Rage on Attack Hit | 攻擊擊中時獲得 {0} 層盛怒 |
| Critical Strikes that inflict Bleeding also inflict Rupture | 可造成流血的暴擊時，還會造成殘破 |
| Targets take {0}% more Damage from Bleeding per Rupture on them from this Skill | 目標根據身上來自此技能的每層殘破，承受 {0}% 更多流血傷害 |
| Targets take {0}% less Damage from Bleeding per Rupture on them from this Skill | 目標根據身上來自此技能的每層殘破，承受 {0}% 更少流血傷害 |
| Bleeding expires {0}% more quickly per Rupture from this Skill on targets | 目標身上來自此技能的每層殘破，使流血加速 {0}% 失效 |
| Bleeding expires {0}% less quickly per Rupture from this Skill on targets | 目標身上來自此技能的每層殘破，使流血減緩 {0}% 失效 |
| While Channelling take {0}% more Damage from Hits | 引導施放時承受 {0}% 更多擊中傷害 |
| While Channelling take {0}% less Damage from Hits | 引導施放時承受 {0}% 更少擊中傷害 |
| Damages Enemies {0} time | 對敵人造成 {0} 次傷害 |
| Damages Enemies {0} times | 對敵人造成 {0} 次傷害 |
| {0}% more Damage per Trauma, up to {1}% | 每層創傷有 {0}% 更多傷害，最多 {1}% |
| This Skill does not grant Buffs or Charges to You or Allies | 此技能不會給予你和友方增益效果或充能球 |
| Buff grants {0}% more Armour per {1} Power, counting a maximum of {2} Power | 每 {1} 強度，增益效果給予 {0}% 更多護甲，最多 {2} 強度 |
| Buff grants {0}% increased Stun Threshold per {1} Power, counting a maximum of {2} Power | 每 {1} 強度，增益效果增加 {0}% 暈眩門檻，最多 {2} 強度 |
| Buff grants {0}% increased Movement Speed per {1} Power, counting a maximum of {2} Power | 每 {1} 強度，增益效果增加 {0}% 移動速度，最多 {2} 強度 |
| Buff grants {0}% to all Elemental Resistances per {1} power, counting a maximum of {2} Power | 每 {1} 強度，增益效果給予 {0}% 所有元素抗性，最多 {2} 強度 |
| Buff grants {0}% to all Maximum Elemental | 每 10 強度，增益效果給予 {0}% 所有最大元素 |
| Resistances per 10 Power, counting a maximum of 30 Power | 抗性，最多 30 強度 |
| Buff grants gain {0}% of Physical Damage as | 每 5 強度，增益效果獲得 {0}% 物理傷害的 |
| Extra Fire Damage per {0} power, counting a maximum of 25 Power | 額外火焰傷害，最多 2{0} 強度 |
| Buff grants {0}% to Critical Strike Chance per {1} power, counting a maximum of {2} Power | 每 {1} 強度，增益效果給予 {0}% 暴擊率，最多 {2} 強度 |
| Buff grants {0}% of Life Regenerated per second per | 每 5 強度，增益效果每秒給予 {0}% 生命 |
| {0} power, counting a maximum of 25 Power | 回復，最多 2{0} 強度 |
| Buff grants {0} Rage per second per {1} Power, counting a maximum of {2} power | 每 {1} 強度，增益效果每秒給予 {0} 層盛怒，最多 {2} 強度 |
| Buff grants {0} to Maximum Rage | 增益效果給予 {0} 最大盛怒 |
| Buff prevents inherent loss of Rage | 增益效果可防止固有盛怒流失 |
| Exerted Attacks have {0}% more Area of Effect | 竭盡攻擊有 {0}% 更多範圍效果 |
| Exerted Attacks have {0}% less Area of Effect | 竭盡攻擊有 {0}% 更少範圍效果 |
| Grants level {0} Affliction | 獲得等級 {0} 的禁咒 |
| Grants level {0} Pacify | 獲得等級 {0} 的平靜 |
| Grants level {0} Penance Mark | 獲得等級 {0} 的苦行印記 |
| {0}% increased Chance to Block | 增加 {0}% 格擋率 |
| {0}% reduced Chance to Block | 減少 {0}% 格擋率 |
| Socketed Gems are Supported by Level {0} Expert Retaliation | 插槽中寶石被等級 {0} 的專家復仇輔助 |
| Socketed Gems are Supported by Level {0} Overexertion | 插槽中寶石被等級 {0} 的竭盡全力輔助 |
| Socketed Gems are Supported by Level {0} Rupture | 插槽中寶石被等級 {0} 的殘破輔助 |
| {0} Fire, Cold and Lightning Damage taken from Spell Hits per Bark | 每層木質減少 {0} 點被法術擊中時承受的火焰、冰冷與閃電傷害 |
| Grants Level {0} Unbound Avatar Skill | 獲得等級 {0} 的無縛化身技能 |
| Grants Level {0} Battlemage's Cry Skill | 獲得等級 {0} 的戰法戰吼技能 |
| Grants Level {0} Eviscerate Skill | 獲得等級 {0} 的剔骨技能 |
| {0}% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect | 效果持續期間，承受來自擊中的 {0}% 火焰和閃電傷害視為冰冷傷害 |
| Having a placed Banner does not prevent you gaining Valour | 在已放置鬥旗的情況下，不會使你無法獲得勇氣 |
| {0}% Chance to Block Spell Damage per {1}% Chance to Block Attack Damage | 每 {1}% 攻擊傷害格擋率 {0}% 法術傷害格擋率 |
| {0}% additional Elemental Damage Reduction per Endurance Charge | 每顆耐力球有 {0}% 額外元素傷害減免 |
| Attack Skills Cost Life instead of {0}% of Mana Cost | 攻擊技能 {0}% 的魔力消耗，改為消耗生命 |
| You and Allies near your Banner Regenerate {0}% of Life per second for each Valour consumed for that Banner | 你和自身鬥旗附近的友方根據該鬥旗消耗的勇氣，每秒回復 {0}% 生命 |
| Gain {0} Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every {1} seconds for each type of Ailment | 當你擊中敵人並造成元素異常狀態時獲得 {0} 層無縛之怒，每種異常狀態每 {1} 秒不超過 1 次 |
| Cannot gain Unbound Fury while Unbound | 無法於無縛狀態下獲得無縛之怒 |
| {0}% more Accuracy Rating while wielding a Sword | 持劍時，命中值增加 {0}% |
| {0}% less Accuracy Rating while wielding a Sword | 持劍時，命中值減少 {0}% |
| Attack Hits Aggravate any Bleeding on targets which is older than {0} second | 攻擊擊中會加劇目標上任何超過{0}秒的流血 |
| Attack Hits Aggravate any Bleeding on targets which is older than {0} seconds | 攻擊擊中會加劇目標身上任何超過{0}秒的流血 |
| {0}% chance to Aggravate Bleeding on targets you Critically Strike with Attacks | 攻擊造成暴擊時有 {0}% 機率加劇目標身上的流血 |
| {0}% chance to Aggravate Bleeding on targets you Hit with Attacks | 你的攻擊擊中時，有{0}%機率加劇目標身上的流血 |
| {0}% chance to Aggravate Bleeding on targets you Knockback with Attacks Hits | 攻擊擊中造成擊退時有 {0}% 機率加劇目標身上的流血 |
| {0}% chance to Aggravate Bleeding on targets you Stun with Attacks Hits | 攻擊擊中造成擊暈時有 {0}% 機率加劇目標身上的流血 |
| {0}% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks | 竭盡攻擊擊中時有 {0}% 機率加劇目標身上的流血 |
| Bleeding you inflict is Aggravated | 你造成的流血會加劇 |
| All Damage can inflict all Elemental Ailments while Unbound | 無縛狀態下所有傷害都能造成所有元素異常狀態 |
| Your Hits always inflict Freeze, Shock and Ignite while Unbound | 在無縛狀態下，你的擊中必定造成冰凍、感電和點燃 |
| {0}% more Elemental Damage while Unbound | 無縛狀態下造成{0}%更多元素傷害 |
| {0}% less Elemental Damage while Unbound | 無縛狀態下造成{0}%更少元素傷害 |
| {0}% increased Freeze, Shock and Ignite duration while Unbound | 無縛狀態下，增加 {0}% 冰凍、感電和點燃持續時間 |
| {0}% reduced Freeze, Shock and Ignite duration while Unbound | 無縛狀態下，減少 {0}% 冰凍、感電和點燃持續時間 |
| {0}% increased Effect of Scorch while Unbound | 無縛狀態下，增加 {0}% 焦灼效果 |
| {0}% reduced Effect of Scorch while Unbound | 無縛狀態下，減少 {0}% 焦灼效果 |
| Hits that would Ignite instead Scorch | 造成點燃的擊中改為造成焦灼 |
| {0}% increased effect of Arcane Surge on you per Summoned Totem | 每個召喚的圖騰，增加 {0}% 你身上秘能波動的效果 |
| {0}% reduced effect of Arcane Surge on you per Summoned Totem | 每個召喚的圖騰，減少 {0}% 你身上秘能波動的效果 |
| {0}% more Area of Effect while wielding a Mace or Sceptre | 持錘或權杖時，範圍效果增加 {0}% |
| {0}% less Area of Effect while wielding a Mace or Sceptre | 持錘或權杖時，範圍效果減少 {0}% |
| {0}% increased Armour for each different Retaliation Skill you've used in the past {1} seconds | 你在過去 {1} 秒內使用的每種不同復仇技能，使護甲增加 {0}% |
| {0}% reduced Armour for each different Retaliation Skill you've used in the past {1} seconds | 你在過去 {1} 秒內使用的每種不同復仇技能，使護甲減少 {0}% |
| Every Rage also grants {0}% increased Armour | 每層盛怒增加{0}%護甲 |
| {0}% increased Cost of Attacks while you have at least {1} Rage | 當你至少有 {1} 層盛怒時，增加 {0}% 攻擊消耗 |
| {0}% reduced Cost of Attacks while you have at least {1} Rage | 你至少有 {1} 層盛怒時，減少 {0}% 攻擊消耗 |
| {0}% of Attack Physical Damage Converted to Cold Damage | {0}% 攻擊物理傷害轉換為冰冷傷害 |
| {0}% of Attack Physical Damage Converted to Fire Damage | {0}% 攻擊物理傷害轉換為火焰傷害 |
| {0}% of Attack Physical Damage Converted to Lightning Damage | {0}% 攻擊物理傷害轉換為閃電傷害 |
| Every Rage also grants {0}% increased Attack Speed | 每層盛怒增加 {0}% 攻擊速度 |
| Adds {0}% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon | 將你最大能量護盾的 {0}% 轉換為冰冷傷害附加至此武器的攻擊 |
| Adds {0}% of your Maximum Mana as Fire Damage to Attacks with this Weapon | 將你最大法力的 {0}% 轉換為火焰傷害附加至此武器的攻擊 |
| Enemies near your Banner take {0}% increased Damage | 在你鬥旗附近的敵人增加 {0}% 承受傷害 |
| Enemies near your Banner take {0}% reduced Damage | 在你鬥旗附近的敵人減少 {0}% 承受傷害 |
| Enemies Killed near your Banner have {0}% chance to Explode, dealing a tenth of their Life as Physical Damage | 在你鬥旗附近的敵人被擊殺時有 {0}% 機率爆炸，造成它們最大生命十分之一的物理傷害 |
| Enemies near your Banner are Maimed | 在你鬥旗附近的敵人被癱瘓 |
| Banner Skills have {0}% increased Area of Effect | 旗幟技能增加{0}%範圍效果 |
| Banner Skills have {0}% reduced Area of Effect | 旗幟技能減少{0}%範圍效果 |
| Banner Buffs Linger on you for {0} seconds after you leave the Area | 離開區域後，鬥旗增益效果會多留存 {0} 秒 |
| Banner Skills have {0}% increased Duration | 旗幟技能增加{0}%持續時間 |
| Banner Skills have {0}% reduced Duration | 旗幟技能減少{0}%持續時間 |
| Gain {0} Endurance Charge when you consume maximum Valour to place a Banner | 消耗最大勇氣放置鬥旗時獲得 {0} 顆耐力球 |
| Gain {0} Endurance Charges when you consume maximum Valour to place a Banner | 消耗最大勇氣放置鬥旗時獲得 {0} 顆耐力球 |
| Gain {0} Frenzy Charge when you consume maximum Valour to place a Banner | 消耗最大勇氣放置鬥旗時獲得 {0} 顆狂怒球 |
| Gain {0} Frenzy Charges when you consume maximum Valour to place a Banner | 消耗最大勇氣放置鬥旗時獲得 {0} 顆狂怒球 |
| Gain {0} Valour when you Warcry, if able | 戰吼時，如果可以則獲得 {0} 勇氣 |
| Recover {0}% of Life per {1} Valour consumed to place a Banner | 每消耗 {1} 勇氣放置戰旗，恢復 {0}% 生命 |
| Remove a random Ailment on you when you consume at least {0} Valour to place a Banner | 當你至少消耗 {0} 勇氣放置鬥旗時，移除你身上的 1 個隨機異常狀態 |
| Banners also grant {0}% to all Elemental Resistances to you and Allies | 鬥旗也會使你和友方獲得 {0}% 全部元素抗性 |
| {0}% increased Valour gained | 增加 {0}% 獲得勇氣 |
| {0}% reduced Valour gained | 減少 {0}% 獲得勇氣 |
| {0} to maximum Valour | {0}最大勇氣 |
| Chance to Block is Lucky | 格擋率很幸運 |
| Chance to Block is Unlucky | 格擋率很不幸 |
| Tinctures applied to you have {0}% increased Effect | 作用於你的萃取物增加 {0}% 效果 |
| Tinctures applied to you have {0}% reduced Effect | 作用於你的萃取物減少 {0}% 效果 |
| You can inflict an additional Scorch on each Enemy | 你可以對每個敵人造成 1 次額外的焦灼 |
| You can have an additional Tincture active | 你可以額外啟用 1 個萃取物 |
| {0}% chance to Block Attack Damage if you've used a Retaliation Skill Recently | 若你近期有使用復仇技能，有 {0}% 攻擊傷害格擋率 |
| {0}% chance to Block Spell Damage if you've used a Retaliation Skill Recently | 若你近期有使用復仇技能，有 {0}% 法術傷害格擋率 |
| {0}% chance to Defend with double your Armour for each | 近期每次被敵人擊中， |
| time you've been Hit by an Enemy Recently, up to {0}% | 有 {0}% 機率使用 200% 護甲防禦，至多 {0}% |
| {0}% chance for Tinctures to not inflict Mana Burn | 萃取物有 {0}% 機率不會造成魔力灼燒 |
| {0}% chance to remove {1} Mana Burn on Kill | 擊殺時有 {0}% 機率移除 {1} 層魔力灼燒 |
| Chaos Damage with Hits is Lucky | 擊中混沌傷害很幸運 |
| Chaos Damage with Hits is Unlucky | 擊中混沌傷害很不幸 |
| Consecrated Ground you create also grants | 你製造的奉獻地面也會使你身上的 |
| {0}% reduced duration of Damaging Ailments on you | 傷害性異常狀態持續時間縮短 {0}% |
| {0}% increased duration of Damaging Ailments on you | 傷害性異常狀態持續時間延長 {0}% |
| {0}% chance to Cover Enemies in Frost on Hit | 擊中時有 {0}% 機率使敵人霜寒纏身 |
| Create Fungal Ground instead of Consecrated Ground | 製造毒菌地面而不是奉獻地面 |
| {0}% more Damage taken if you've used a Retaliation Skill Recently | 若你近期有使用復仇技能，承受 {0}% 更多傷害 |
| {0}% less Damage taken if you've used a Retaliation Skill Recently | 若你近期有使用復仇技能，承受 {0}% 更少傷害 |
| {0} Damage taken of each Damage Type from Suppressed Hits | 受到壓抑擊中的每種傷害類型增加 {0} 承受傷害 |
| {0}% more Accuracy Rating per Frenzy Charge | 每顆狂怒球有 {0}% 更多命中值 |
| {0}% less Accuracy Rating per Frenzy Charge | 每顆狂怒球減少 {0}% 命中值 |
| Inherent Bonuses from Dual Wielding are doubled | 雙持武器的固有加成變為 2 倍 |
| {0}% increased Elemental Damage with Hits and Ailments for | 敵人身上每種元素異常狀態， |
| each type of Elemental Ailment on Enemy | 減少 {0}% 擊中和異常狀態元素傷害 |
| {0}% reduced Elemental Damage with Hits and Ailments for | 敵人身上每種元素異常狀態， |
| Elusive on you reduces in effect {0}% slower | 靈巧效果隨時間減少的速度減緩 {0}% |
| Elusive on you reduces in effect {0}% faster | 靈巧效果隨時間減少的速度加快 {0}% |
| Elusive is removed from you at {0}% effect | {0}% 效果時移除靈巧效果 |
| {0}% reduced Energy Shield Recharge Rate for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，能量護盾充能率減少 {0}% |
| {0}% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，能量護盾充能率增加 {0}% |
| {0}% increased Evasion Rating while you have an active Tincture | 你有生效的萃取物時，增加 {0}% 閃避值 |
| {0}% reduced Evasion Rating while you have an active Tincture | 你有生效的萃取物時，減少 {0}% 閃避值 |
| Every fourth Retaliation Skill you use always Critically Strikes | 你使用的第四個復仇技能必定會暴擊 |
| {0}% increased Fire Damage per {1}% Fire Resistance above {2}% | 每 {1}% 超過 {2}% 的火焰抗性，增加 {0}% 火焰傷害 |
| {0}% reduced Fire Damage per {1}% Fire Resistance above {2}% | 每 {1}% 超過 {2}% 的火焰抗性，減少 {0}% 火焰傷害 |
| The first {0} Mana Burn applied to you has no effect | 前 {0} 層施加在你身上的魔力燃燒沒有效果 |
| The first {0} Mana Burn applied to you have no effect | 前 {0} 層施加在你身上的魔力灼燒沒有效果 |
| First and Final shots of Barrage sequences fire Projectiles that Return to you | 彈幕的第一次和最後一次射擊會發射返回你的投射物 |
| {0}% increased Flask Charges gained per Mana Burn on you | 你身上每層魔力灼燒，增加 {0}% 獲得的藥劑充能 |
| {0}% reduced Flask Charges gained per Mana Burn on you | 你身上每層魔力灼燒，減少 {0}% 獲得的藥劑充能 |
| Enemies you Freeze remain Frozen for at least {0} second | 你冰凍的敵人至少維持 {0} 秒冰凍 |
| Enemies you Freeze remain Frozen for at least {0} seconds | 你冰凍的敵人至少維持 {0} 秒冰凍 |
| Gain a Frenzy Charge each second while Moving | 移動時，每秒獲得 1 顆狂怒球 |
| Gain a Frenzy Charge every {0} seconds while Moving | 移動時，每 {0} 秒獲得 1 顆狂怒球 |
| Gain Arcane Surge after Spending a total of {0} Life | 消耗總 {0} 生命後，獲得秘能波動 |
| Gain Flaming, Icy or Crackling Runesurge at random for {0} second every {1} seconds | 每 {1} 秒隨機獲得持續 {0} 秒的烈焰、冰霜或雷霆符文奔騰 |
| Gain Flaming, Icy or Crackling Runesurge at random for {0} seconds every {1} seconds | 每 {1} 秒隨機獲得持續 {0} 秒的烈焰、冰霜或雷霆符文奔騰 |
| {0}% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage | 擊中時有{0}%機率不會獲得盛怒，而是獲得最大盛怒 |
| Gain Onslaught after Spending a total of {0} Mana | 消耗總 {0} 魔力後，獲得猛攻 |
| {0}% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable | 使用復仇技能時，有 {0}% 機率使不同的復仇技能變為可使用 |
| Gain a random shrine buff every {0} second | 每秒獲得 {0} 種隨機神殿增益效果 |
| Gain a random shrine buff every {0} seconds | 每 {0} 秒獲得 1 種隨機神殿增益效果 |
| Gain {0} Rage on Hit with Axes | 以斧擊中時獲得 {0} 層盛怒 |
| Gain {0} Rage on Hit with Axes or Swords | 使用斧或劍擊中時獲得 {0} 層盛怒 |
| Gain {0} Rage on Critical Strike with Melee Hit | 近戰擊中暴擊時獲得 {0} 層盛怒 |
| Gain {0} Rage on Melee Hit | 近戰擊中時，獲得{0}層盛怒 |
| Gain {0} Rage when Hit by an Enemy | 遭敵人擊中時，獲得{0}層盛怒 |
| {0}% more Critical Strike Chance while wielding a Dagger | 持匕首時，增加 {0}% 暴擊率 |
| {0}% less Critical Strike Chance while wielding a Dagger | 持匕首時，減少 {0}% 暴擊率 |
| Deal {0}% more Damage with Hits and Ailments to Rare and Unique Enemies for every {1} seconds they've ever been in your Presence, up to a maximum of {2}% | 稀有或傳奇敵人每出現在你視線內 {1} 秒，對它們造成 {0}% 更多擊中和異常狀態傷害，最多 {2}% |
| Deal {0}% less Damage with Hits and Ailments to Rare and Unique Enemies for every {1} seconds they've ever been in your Presence | 稀有或傳奇敵人每出現在你視線內 {1} 秒，對它們造成 {0}% 更少擊中和異常狀態傷害 |
| Deal {0}% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of {1}% | 稀有或傳奇敵人每出現在你視線內 1 秒，對它們造成 {0}% 更多擊中和異常狀態傷害，最多 {1}% |
| Deal {0}% less Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence | 稀有或傳奇敵人每出現在你視線內 1 秒，對它們造成 {0}% 更少擊中和異常狀態傷害 |
| {0}% of Leech is Instant while wielding a Claw | 持爪時， {0}% 生命偷取變為立即生效 |
| {0}% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe | 持斧時對貧血敵人造成 {0}% 更多擊中和異常狀態傷害 |
| {0}% less Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe | 持斧時對貧血敵人造成 {0}% 更少擊中和異常狀態傷害 |
| Inflict a Grasping Vine on Hit against Enemies with fewer than | 在任一生命藥劑效果期間，擊中緩速藤蔓少於 |
| {0} Grasping Vines during Effect of any Life Flask | {0} 層的敵人時造成緩速藤蔓 |
| Hits have {0}% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal | 當你有犧牲狂熱時，擊中有 {0}% 機率無視敵人的物理傷害減免 |
| Hits ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal | 當你有犧牲狂熱時，擊中無視敵人的物理傷害減免 |
| Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost | 由於冰凍持續時間不足而無法造成冰凍的擊中會造成白霜 |
| Impales you inflict have {0}% reduced Effect once {1} second of Duration has expired | 效果持續時間內每經過 {1} 秒，你造成的穿刺效果降低 {0}% |
| Impales you inflict gain {0}% increased Effect once {1} second of Duration has expired | 效果持續時間內每經過 {1} 秒，你造成的穿刺效果增加 {0}% |
| Impale Damage dealt to Enemies Impaled by you has {0}% chance to ignore Enemy Physical Damage Reduction | 你對被你穿刺的敵人造成的穿刺傷害有 {0}% 機率無視敵人的物理傷害減免 |
| Impale Damage dealt to Enemies Impaled by you ignores Enemy Physical Damage Reduction | 你對被你穿刺的敵人造成的穿刺傷害無視敵人的物理傷害減免 |
| Haunted by Tormented Spirits | 被罪魂糾纏 |
| {0}% increased Quantity of Gold Dropped by Slain Enemies | 增加{0}%殺死敵人時掉落的金幣數量 |
| {0}% reduced Quantity of Gold Dropped by Slain Enemies | 減少{0}%殺死敵人時掉落的金幣數量 |
| Can have {0} additional Runesmithing Enchantment | 可以有 {0} 個額外魔符鍛造附魔 |
| Can have {0} additional Runesmithing Enchantments | 可以有 {0} 個額外魔符鍛造附魔 |
| Trigger Level {0} Shock Ground on Hit | 擊中時觸發等級 {0} 的感電地面 |
| Grants Level {0} Swordstorm Skill | 獲得等級 {0} 的劍刃風暴技能 |
| Has {0}% increased Elemental Damage | 有增加 {0}% 的元素傷害 |
| Has {0}% reduced Elemental Damage | 有減少 {0}% 的元素傷害 |
| Hits with this Weapon have {0}% chance to ignore Enemy Physical Damage Reduction | 此武器擊中時有 {0}% 機率無視敵人的物理傷害減免 |
| Hits with this Weapon ignore Enemy Physical Damage Reduction | 此武器擊中時無視敵人的物理傷害減免 |
| Mana Leech from Hits with this Weapon is Instant | 立即獲得此武器擊中的魔力偷取 |
| Trigger a Socketed Elemental Spell on Block, with a {0} second Cooldown | 格擋時觸發 1 個插槽中的元素法術，冷卻時間為 {0} 秒 |
| Can be Enchanted by a Kalguuran Runesmith | 可以被卡爾葛魔符匠附魔 |
| Trigger a Socketed Fire Spell on Hit, with a {0} second Cooldown | 擊中時觸發 1 個插槽中的火焰法術，冷卻時間為 {0} 秒 |
| {0}% chance for Rare Monsters to Fracture on death | 稀有怪物死亡時有 {0}% 機率破裂 |
| Maximum Endurance, Frenzy and Power Charges is 0 | 最大耐力、狂怒和暴擊球為 0 |
| {0}% increased Maximum total Life Recovery per second from | 若你近期有造成暴擊 |
| Leech if you've dealt a Critical Strike recently | 偷取的每秒最大生命恢復總量減少 {0}% |
| {0}% reduced Maximum total Life Recovery per second from | 若你近期有造成暴擊 |
| {0}% increased Maximum total Life Recovery per second from Leech while at maximum Rage | 盛怒達到最大層數時，增加 {0}% 來自偷取的每秒最大總生命恢復 |
| {0}% reduced Maximum total Life Recovery per second from Leech while at maximum Rage | 盛怒達到最大層數時，減少 {0}% 來自偷取的每秒最大總生命恢復 |
| Insufficient Life doesn't prevent your Melee Attacks | 生命不足仍然可以使用近戰攻擊 |
| Your Melee Hits can't be Evaded while wielding a Sword | 持劍時，你的近戰擊中不能被閃避 |
| {0} to Level of all Melee Skill Gems | 全部近戰技能寶石等級 {0} |
| Melee Strike Skills deal Splash Damage to surrounding targets while wielding a Mace | 持錘時近戰打擊技能對附近目標造成擴散傷害 |
| {0} to Minimum Rage | 最小盛怒 {0} |
| Minions Hits have {0}% chance to ignore Enemy Physical Damage Reduction | 召喚物擊中有 {0}% 機率無視敵人的物理傷害減免 |
| Minions Hits ignore Enemy Physical Damage Reduction | 召喚物擊中無視敵人的物理傷害減免 |
| {0}% increased Movement Speed per {1} Rage | 每 {1} 層盛怒增加 {0}% 移動速度 |
| Your Offering Skills do not require a Corpse | 你的奉獻技能不需要屍體 |
| When you leave your Banner's Area, recover {0}% of the Valour consumed for that Banner | 當你離開你的鬥旗光環時，恢復該鬥旗消耗的 {0}% 勇氣 |
| {0}% reduced Rage Effect | 減少 {0}% 盛怒效果 |
| Inherent Rage Loss starts {0} second later | 失去固有盛怒的時間延緩 {0} 秒 |
| Inherent Rage Loss starts {0} seconds later | 開始失去固有盛怒的時間延後 {0} 秒 |
| Maximum Effect of Shock is {0}% increased Damage taken | 最大感電效果為增加 {0}% 承受傷害 |
| You can apply up to {0} Shocks to each Enemy | 你可以對每個敵人施加最多 {0} 層感電 |
| Recover {0}% of Mana when you activate a Tincture | 啟動萃取物時恢復 {0}% 魔力 |
| Lose {0}% of Mana when you activate a Tincture | 啟動萃取物時失去 {0}% 魔力 |
| Recover {0}% of Mana on Kill while you have a Tincture active | 有啟用中的萃取物時，擊殺會恢復 {0}% 魔力 |
| Lose {0}% of Mana on Kill while you have a Tincture active | 有啟用中的萃取物時，擊殺會失去 {0}% 魔力 |
| {0}% chance to Restore your Ward on Hit | 擊中時有 {0}% 機率回復保護 |
| Restores your Ward on Hit | 擊中時回復保護 |
| Retaliation Skills become Usable for an additional {0} second | 復仇技能變為可使用的時間額外延長 {0} 秒 |
| Retaliation Skills become Usable for an additional {0} seconds | 復仇技能變為可使用的時間額外延長 {0} 秒 |
| Retaliation Skills have {0}% increased Area of Effect | 復仇技能增加 {0}% 效果範圍 |
| Retaliation Skills have {0}% reduced Area of Effect | 復仇技能減少 {0}% 效果範圍 |
| {0}% increased Cost of Retaliation Skills | 復仇技能增加 {0}% 消耗 |
| {0}% reduced Cost of Retaliation Skills | 復仇技能減少 {0}% 消耗 |
| Retaliation Skills deal {0}% increased Damage | 復仇技能增加 {0}% 傷害 |
| Retaliation Skills deal {0}% reduced Damage | 復仇技能減少 {0}% 傷害 |
| {0}% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use | 使用過的復仇技能有 {0}% 機率維持可使用，且不消耗冷卻使用次數 |
| Retaliation Skills have {0}% increased Speed | 復仇技能增加 {0}% 速度 |
| Retaliation Skills have {0}% reduced Speed | 復仇技能減少 {0}% 速度 |
| Retaliation Skills have {0}% increased Stun Duration on Enemies | 復仇技能增加 {0}% 敵人暈眩時間 |
| Retaliation Skills have {0}% reduced Stun Duration on Enemies | 復仇技能減少 {0}% 敵人暈眩時間 |
| Retaliation Skills have {0}% increased Enemy Stun Threshold | 復仇技能增加 {0}% 敵人暈眩門檻 |
| Retaliation Skills have {0}% reduced Enemy Stun Threshold | 復仇技能減少 {0}% 敵人暈眩門檻 |
| {0}% increased Duration of Ailments inflicted by Retaliation Skills | 增加 {0}% 復仇技能造成異常狀態的持續時間 |
| Retaliation Skills Debilitate Enemies for a second on Hit | 復仇技能擊中時，虛弱敵人 1 秒 |
| Retaliation Skills Debilitate Enemies for {0} seconds on Hit | 復仇技能擊中時，虛弱敵人 {0} 秒 |
| Retaliation Skills Fortify on Melee Hit | 復仇技能擊中時護體 |
| Gain {0} Rage on Hit with Retaliation Skills | 以復仇技能擊中時獲得 {0} 層盛怒 |
| Retaliation Skills become Usable for {0}% longer | 復仇技能變為可使用的持續時間增加 {0}% |
| Retaliation Skills become Usable for {0}% shorter | 復仇技能變為可使用的持續時間減少 {0}% |
| Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently | 若你近期有格擋，攻擊或法術傷害格擋率變為幸運 |
| Prevent {0}% of Suppressed Spell Damage per Bark below maximum | 每層低於上限的木質，防止 {0}% 壓抑法術傷害 |
| {0}% chance to Blind Enemies on Hit with Spells | 法術擊中時有 {0}% 機率致盲敵人 |
| {0}% chance to inflict Corrosion on Hit with Spells | 法術擊中時有 {0}% 機率造成腐蝕 |
| Inflict Corrosion on Hit with Spells | 法術擊中時造成腐蝕 |
| Every Rage also grants {0}% increased Stun Threshold | 每一層盛怒也會增加{0}%暈眩門檻 |
| {0}% increased Tincture Cooldown Recovery Rate | 增加 {0}% 萃取物冷卻時間恢復速度 |
| {0}% reduced Tincture Cooldown Recovery Rate | 減少 {0}% 萃取物冷卻時間恢復速度 |
| Tinctures have {0}% increased effect while at or above {1} stacks of Mana Burn | 擁有 {1} 層以上魔力灼燒時，萃取物增加 {0}% 效果 |
| Tinctures have {0}% reduced effect while at or above {1} stacks of Mana Burn | 擁有 {1} 層以上魔力灼燒時，萃取物減少 {0}% 效果 |
| Tinctures applied to you have {0}% increased Effect if you've used a Life Flask Recently | 若你近期有使用生命藥劑，套用在你身上的萃取物增加 {0}% 效果 |
| Tinctures applied to you have {0}% reduced Effect if you've used a Life Flask Recently | 若你近期有使用生命藥劑，套用在你身上的萃取物減少 {0}% 效果 |
| Tincture Effects Linger on you for {0} seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of {1} seconds | 當萃取物停用時，你身上的每層魔力灼燒使萃取物效果多留存 {0} 秒，最多 {1} 秒 |
| Tinctures applied to you have {0}% increased Mana Burn rate | 套用在你身上的萃取物增加 {0}% 魔力灼燒速度 |
| Tinctures applied to you have {0}% reduced Mana Burn rate | 套用在你身上的萃取物減少 {0}% 魔力灼燒速度 |
| Tincture Effects also apply to Ranged Weapons | 萃取物效果也會套用至遠程武器 |
| Tinctures deactivate when you have {0} or more Mana Burn | 當你帶有 {0} 層或更多的魔力灼燒時，便會停用萃取物。 |
| {0}% reduced Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently | 每個近期引爆的地雷，減少 {0}% 投擲陷阱的冷卻恢復速度 |
| {0}% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently | 每個近期引爆的地雷，增加 {0}% 投擲陷阱的冷卻恢復速度 |
| Trap Skills have {0}% increased Skill Effect Duration | 陷阱技能增加 {0}% 技能效果持續時間 |
| Trap Skills have {0}% reduced Skill Effect Duration | 陷阱技能減少 {0}% 技能效果持續時間 |
| Monsters deal {0}% increased Damage for each time they have been Revived | 怪物每次被復活，造成的傷害增加 {0}% |
| Warcries Exert twice as many Attacks | 戰吼竭盡造成 2 倍攻擊次數 |
| Warcries grant {0} Rage per {1} Enemy Power, up to {2} | 每 {1} 敵人強度，戰吼給予 {0} 層盛怒，最多 {2} 層 |
| Gain Ward instead of {0}% of Armour and Evasion Rating from Equipped Body Armour | 獲得保護，而非 {0}% 胸甲的護甲和閃避值 |
| Tinctures applied to you have {0}% more Mana Burn rate | 套用在你身上的萃取物有 {0}% 更多魔力灼燒速度 |
| Tinctures applied to you have {0}% less Mana Burn rate | 套用在你身上的萃取物有 {0}% 更少魔力灼燒速度 |
| Lose {0} Bark when Hit by Enemy Spell Damage | 被敵人的法術傷害擊中時失去 {0} 層木質 |
| Arsenal of Vengeance | 復仇兵工廠 |
| Bloodsoaked Blade | 浸血之刃 |
| {0}% reduced Enemy Stun Threshold with Melee Weapons | 使用近戰武器時減少 {0}% 敵人暈眩門檻 |
| {0}% increased Enemy Stun Threshold with Melee Weapons | 使用近戰武器時增加 {0}% 敵人暈眩門檻 |
| {0}% chance to cause Bleeding with Melee Weapons | 使用近戰武器時有 {0}% 機率造成流血 |
| {0}% chance to Blind Enemies on Hit with Melee Weapons | 使用近戰武器擊中時有 {0}% 機率致盲敵人 |
| Does not inflict Mana Burn over time | 不會持續造成魔力灼燒 |
| Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon | 使用近戰武器擊中敵人時，對你造成魔力灼燒 |
| Inflicts {0} Mana Burn on you when you Hit an Enemy with a Melee Weapon | 使用近戰武器擊中敵人時，對你造成 {0} 層魔力灼燒 |
| {0}% increased Rarity of Items found per Mana Burn, up to a maximum of {1}% | 每層魔力灼燒增加 {0}% 掉落物品稀有度，最多 {1}% |
| All Damage with Melee Weapons can Freeze | 近戰武器的所有傷害都可以造成冰凍 |
| All Damage with Melee Weapons can Ignite | 近戰武器的所有傷害都可以造成點燃 |
| All Damage with Melee Weapons can Poison | 近戰武器的所有傷害都可以造成中毒 |
| All Damage with Melee Weapons can Shock | 近戰武器的所有傷害都可以造成感電 |
| Damaging Melee Weapon Hits always Stun Enemies that are on Full Life | 傷害性近戰武器擊中必定暈眩滿血的敵人 |
| Melee Weapon Hits Inflict {0} Withered Debuffs for {1} seconds | 近戰武器擊中造成 {0} 層凋零減益效果，持續 {1} 秒 |
| {0}% increased Rarity of Items Dropped by Enemies killed by Melee Weapon Attacks | 被近戰武器攻擊擊殺的敵人增加 {0}% 物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Enemies killed by Melee Weapon Attacks | 被近戰武器攻擊擊殺的敵人減少 {0}% 物品稀有度 |
| {0}% increased Damage with Bleeding from Melee Weapons | 近戰武器造成的流血增加 {0}% 傷害 |
| {0}% reduced Damage with Bleeding from Melee Weapons | 近戰武器造成的流血減少 {0}% 傷害 |
| {0}% increased Effect of Blind from Melee Weapons | 近戰武器造成的致盲增加 {0}% 效果 |
| {0}% reduced Effect of Blind from Melee Weapons | 近戰武器造成的致盲減少 {0}% 效果 |
| {0}% chance to inflict a Grasping Vine on Melee Weapon Hit | 近戰武器擊中時有 {0}% 機率造成 1 層緩速藤蔓 |
| Inflict a Grasping Vine on Melee Weapon Hit | 近戰武器擊中時造成 1 層緩速藤蔓 |
| {0}% Chance to Block Attack Damage if you've Stunned an Enemy with a Melee Weapon Recently | 若你近期有使用近戰武器暈眩敵人，{0}% 攻擊傷害格擋率 |
| {0}% chance to Freeze with Melee Weapons | 近戰武器有 {0}% 機率造成冰凍 |
| {0}% chance to Ignite with Melee Weapons | 近戰武器有 {0}% 機率造成點燃 |
| {0}% chance to Poison with Melee Weapons | 近戰武器有 {0}% 機率造成中毒 |
| {0}% chance to Shock with Melee Weapons | 近戰武器有 {0}% 機率造成感電 |
| {0}% increased Effect of Chill from Melee Weapons | 近戰武器造成的冰緩增加 {0}% 效果 |
| {0}% reduced Effect of Chill from Melee Weapons | 近戰武器造成的冰緩減少 {0}% 效果 |
| {0}% chance to create Consecrated Ground when you Hit a Rare or | 你使用近戰武器擊中稀有或傳奇敵人時 |
| Unique Enemy with a Melee Weapon, lasting {0} seconds | 有 {0}% 機率製造奉獻地面，持續 {0} 秒 |
| {0}% increased Critical Strike Chance with Melee Weapons | 增加 {0}% 近戰武器暴擊率 |
| {0}% reduced Critical Strike Chance with Melee Weapons | 減少 {0}% 近戰武器暴擊率 |
| Melee Weapon Attacks have Culling Strike | 近戰武器攻擊有撲殺效果 |
| {0}% increased Elemental Damage with Melee Weapons | 近戰武器增加 {0}% 元素傷害 |
| {0}% reduced Elemental Damage with Melee Weapons | 近戰武器減少 {0}% 元素傷害 |
| Killing Blows with Melee Weapons have a {0}% chance for Enemies to | 近戰武器的擊殺之擊有 {0}% 機率使敵人 |
| Explode, dealing a tenth of their maximum Life as Fire Damage | 爆炸，造成十分之一它們最大生命的火焰傷害 |
| {0} Fire Damage taken from Hits per Mana Burn | 每層魔力灼燒使被擊中時承受 {0} 火焰傷害 |
| Killing Blows with Melee Weapons against Rare Monsters have a | 使用近戰武器對稀有怪物的擊殺之擊， |
| {0}% chance to grant one of their Modifiers for {1} seconds | 有 {0}% 機率獲得它們其中 1 個詞綴 {1} 秒 |
| {0}% chance to gain {1} Rage when you Hit a Rare or Unique Enemy with a Melee Weapon | 使用近戰武器擊中稀有或傳奇怪物時，有 {0}% 機率獲得 {1} 層盛怒 |
| Gain {0} Rage when you Hit a Rare or Unique Enemy with a Melee Weapon | 使用近戰武器擊中稀有或傳奇怪物時，獲得 {0} 層盛怒 |
| Gain {0} Rage on Melee Weapon Hit | 近戰武器擊中時獲得 {0} 層盛怒 |
| Melee Weapon Hits have {0}% chance to ignore Enemy Physical Damage Reduction | 近戰武器擊中有 {0}% 機率無視敵人的物理傷害減免 |
| Melee Weapon Hits ignore Enemy Physical Damage Reduction | 近戰武器擊中無視敵人的物理傷害減免 |
| {0}% increased Damage with Ignite from Melee Weapons | 近戰武器造成的點燃增加 {0}% 傷害 |
| {0}% reduced Damage with Ignite from Melee Weapons | 近戰武器造成的點燃減少 {0}% 傷害 |
| {0}% of Melee Weapon Leech is Instant against Enemies that are on Low Life | 對貧血的敵人，近戰武器偷取的 {0}% 變為立即生效 |
| {0}% of Overkill Damage with Melee Weapons is Leeched as Life | {0}% 近戰武器的溢出傷害轉為生命偷取 |
| {0}% increased Mana Regeneration Rate if you have Shocked an Enemy with a Melee Weapon Recently | 若你近期有使用近戰武器感電敵人，增加 {0}% 魔力回復速度 |
| {0}% reduced Mana Regeneration Rate if you have Shocked an Enemy with a Melee Weapon Recently | 若你近期有使用近戰武器感電敵人，減少 {0}% 魔力回復速度 |
| Attacks with Melee Weapons fire an additional Projectile if you've been Hit Recently | 若你近期有被擊中，近戰武器攻擊發射 1 個額外投射物 |
| Attacks with Melee Weapons fire {0} additional Projectiles if you've been Hit Recently | 若你近期有被擊中，近戰武器攻擊發射 {0} 個額外投射物 |
| Melee Weapons have {0}% chance to ignore Enemy Physical Damage Reduction | 近戰武器有 {0}% 機率無視敵人的物理傷害減免 |
| Melee Weapon Damage Penetrates {0}% Elemental Resistances per Mana Burn | 每層魔力灼燒使近戰武器傷害穿透 {0}% 元素抗性 |
| {0}% chance to gain Phasing for {1} seconds on Melee Weapon Kill | 近戰武器擊殺時有 {0}% 機率獲得 {1} 秒迷蹤效果 |
| Gain Phasing for {0} seconds on Melee Weapon Kill | 近戰武器擊殺時獲得 {0} 秒迷蹤效果 |
| {0}% increased Damage with Poison from Melee Weapons | 近戰武器造成的中毒增加 {0}% 傷害 |
| {0}% reduced Damage with Poison from Melee Weapons | 近戰武器造成的中毒減少 {0}% 傷害 |
| {0}% increased Mana Burn rate | 增加 {0}% 魔力灼燒速度 |
| {0}% reduced Mana Burn rate | 減少 {0}% 魔力灼燒速度 |
| {0}% chance to Curse Enemies with a random Hex on Melee Weapon Hit | 近戰武器擊中時有 {0}% 機率使用隨機咒術詛咒敵人 |
| Recover {0}% of Life on Killing a Rare or Unique Enemy with a Melee Weapon | 使用近戰武器擊殺稀有或傳奇敵人時，恢復 {0}% 生命 |
| Lose {0}% of Life on Killing a Rare or Unique Enemy with a Melee Weapon | 使用近戰武器擊殺稀有或傳奇敵人時，失去 {0}% 生命 |
| Melee Weapon Damage Penetrates {0}% Chaos Resistance | 近戰武器傷害穿透 {0}% 混沌抗性 |
| Your Melee Weapon Hits treat Chaos Resistance as {0}% higher than actual value | 你的近戰武器擊中將混沌抗性視為比實際值高 {0}% |
| Melee Weapon Damage Penetrates {0}% Cold Resistance | 近戰武器傷害穿透 {0}% 冰冷抗性 |
| Your Melee Weapon Hits treat Cold Resistance as {0}% higher than actual value | 你的近戰武器擊中將冰冷抗性視為比實際值高 {0}% |
| Melee Weapon Damage Penetrates {0}% Fire Resistance | 近戰武器傷害穿透 {0}% 火焰抗性 |
| Your Melee Weapon Hits treat Fire Resistance as {0}% higher than actual value | 你的近戰武器擊中將火焰抗性視為比實際值高 {0}% |
| Melee Weapon Damage Penetrates {0}% Lightning Resistance | 近戰武器傷害穿透 {0}% 閃電抗性 |
| Your Melee Weapon Hits treat Lightning Resistance as {0}% higher than actual value | 你的近戰武器擊中將閃電抗性視為比實際值高 {0}% |
| {0}% chance to refresh Bleeding Duration on Melee Weapon Hit | 近戰武器擊中有 {0}% 機率刷新流血持續時間 |
| {0}% chance to refresh Ignite Duration on Melee Weapon Hit | 近戰武器擊中有 {0}% 機率刷新點燃持續時間 |
| Killing Blows with Melee Weapons have {0}% chance to Shatter Enemies | 近戰武器的擊殺之擊有 {0}% 機率粉碎敵人 |
| {0}% increased Effect of Shock from Melee Weapons | 近戰武器造成的感電增加 {0}% 效果 |
| {0}% reduced Effect of Shock from Melee Weapons | 近戰武器造成的感電減少 {0}% 效果 |
| {0}% chance to Steal Endurance Charges on Hit with Melee Weapons | 近戰武器擊中時，有 {0}% 機率偷取耐力球 |
| Melee Weapon Hits Steal Endurance Charges | 近戰武器擊中時偷取耐力球 |
| {0}% chance to Steal Frenzy Charges on Hit with Melee Weapons | 近戰武器擊中時，有 {0}% 機率偷取狂怒球 |
| Melee Weapon Hits Steal Frenzy Charges | 近戰武器擊中時偷取狂怒球 |
| {0}% chance to Steal Power Charges on Hit with Melee Weapons | 近戰武器擊中時，有 {0}% 機率偷取暴擊球 |
| Melee Weapon Hits Steal Power Charges | 近戰武器擊中時偷取暴擊球 |
| {0}% increased Stun Duration with Melee Weapons | 使用近戰武器時增加 {0}% 暈眩持續時間 |
| {0}% reduced Stun Duration with Melee Weapons | 使用近戰武器時減少 {0}% 暈眩持續時間 |
| {0}% increased Melee Weapon Attack Speed | 增加 {0}% 近戰武器攻擊速度 |
| {0}% reduced Melee Weapon Attack Speed | 減少 {0}% 近戰武器攻擊速度 |
| Gain {0} Mana per Enemy Killed with Melee Weapons | 每用近戰武器殺死一個敵人，獲得 {0} 魔力 |
| Lose {0} Mana per Enemy Killed with Melee Weapons | 每用近戰武器殺死一個敵人，失去 {0} 魔力 |
| {0}% to Melee Weapon Critical Strike Multiplier | {0}% 近戰武器暴擊加成 |
| {0}% to Damage over Time Multiplier with Melee Weapon Attacks | {0}% 近戰武器攻擊的持續傷害加成 |
| {0}% increased Duration of Elemental Ailments from Melee Weapon Attacks | 增加 {0}% 來自近戰武器攻擊的元素異常狀態持續時間 |
| {0}% reduced Duration of Elemental Ailments from Melee Weapon Attacks | 減少 {0}% 來自近戰武器攻擊的元素異常狀態持續時間 |
| {0}% increased Flask Charges gained from Kills with Melee Weapons | 增加 {0}% 來自近戰武器擊殺的藥劑充能 |
| {0}% reduced Flask Charges gained from Kills with Melee Weapons | 減少 {0}% 來自近戰武器擊殺的藥劑充能 |
| Gain {0} Life per Enemy Hit with Melee Weapons | 每用近戰武器擊中一個敵人，獲得 {0} 生命 |
| Gain {0} Life per Enemy Killed with Melee Weapons | 每用近戰武器殺死一個敵人，獲得 {0} 生命 |
| Gain {0} Mana per Enemy Hit with Melee Weapons | 每用近戰武器擊中一個敵人，獲得 {0} 魔力 |
| Melee Weapon Damage Penetrates {0}% Elemental Resistances | 近戰武器傷害穿透 {0}% 元素抗性 |
| {0}% increased Melee Weapon Damage against Enemies that are on Low Life | 對貧血的敵人，增加 {0}% 近戰武器傷害 |
| Melee Weapons have {0}% to Critical Strike Chance against Enemies that are on Full Life | 近戰武器對滿血的敵人有 {0}% 暴擊率 |
| Poisons inflicted with Melee Weapons on non-Poisoned Enemies deal {0}% increased Damage | 用近戰武器對未中毒敵人造成的中毒，增加 {0}% 傷害 |
| Poisons inflicted with Melee Weapons on non-Poisoned Enemies deal {0}% reduced Damage | 用近戰武器對未中毒敵人造成的中毒，減少 {0}% 傷害 |
| {0}% increased Melee Weapon Attack Speed if you have Blocked Recently | 若近期有格擋，增加 {0}% 近戰武器攻擊速度 |
| {0}% reduced Melee Weapon Attack Speed if you have Blocked Recently | 若近期有格擋，減少 {0}% 近戰武器攻擊速度 |
| Chills from Melee Weapon Hits always reduce Action Speed by at least {0}% | 近戰武器造成的冰緩必定減少至少 {0}% 行動速度 |
| Cover Full Life Enemies in Ash for {0} seconds on Melee Weapon Hit | 近戰武器擊中滿血敵人時，使他們餘燼纏身 {0} 秒 |
| Cover Full Life Enemies in Frost for {0} seconds on Melee Weapon Hit | 近戰武器擊中滿血敵人時，使他們霜寒纏身 {0} 秒 |
| {0}% to Melee Weapon Critical Strike Multiplier against Enemies that are on Full Life | 對滿血的敵人增加 {0}% 近戰武器暴擊加成 |
| Crush Full Life Enemies for {0} seconds on Melee Weapon Hit | 近戰武器擊中滿血敵人時，壓碎他們 {0} 秒 |
| {0}% increased Melee Weapon Damage for each | 過去 8 秒每個你施放的非立即法術， |
| Non-Instant Spell you've Cast in the past 8 seconds | 使你減少 {0}% 近戰武器傷害 |
| {0}% reduced Melee Weapon Damage for each | 過去 8 秒每個你施放的非立即法術， |
| Your Melee Weapon Hits can't be Evaded while you are on Low Life | 當你貧血時，你的近戰武器擊中不能被閃避 |
| {0}% chance to gain Onslaught for {1} seconds on Killing Blow with Melee Weapons | 近戰武器的擊殺之擊有 {0}% 機率獲得猛攻 {1} 秒 |
| Gain Onslaught for {0} seconds on Killing Blow with Melee Weapons | 近戰武器的擊殺之擊獲得猛攻 {0} 秒 |
| Projectiles from Melee Weapon Attacks have {0}% chance to be able to Chain when colliding with terrain | 當近戰武器攻擊的投射物撞擊地面時，有 {0}% 機率會連鎖 |
| Projectiles from Melee Weapon Attacks can Chain when colliding with terrain | 當近戰武器攻擊的投射物撞擊地面時會連鎖 |
| {0}% increased Melee Weapon Attack Area of Effect if you've Killed Recently | 若你近期有擊殺，增加 {0}% 近戰武器攻擊效果範圍 |
| {0}% reduced Melee Weapon Attack Area of Effect if you've Killed Recently | 若你近期有擊殺，減少 {0}% 近戰武器攻擊效果範圍 |
| Can Disenchant Magic Equipment Items | 可破幻魔法裝備物品 |
| Can Disenchant Magic or Rare Equipment Items | 可破幻魔法或稀有裝備物品 |
| Can Disenchant Magic, Rare or Unique Equipment Items | 可破幻魔法、稀有或傳奇裝備物品 |
| Farming Plots can grow Wheat | 農地可種植小麥 |
| Farming Plots can grow Wheat and Corn | 農地可種植小麥和玉米 |
| Farming Plots can grow Wheat, Corn and Pumpkin | 農地可種植小麥、玉米和南瓜 |
| Farming Plots can grow Wheat, Corn, Pumpkin and Orgourd | 農地可種植小麥、玉米、南瓜和瓜果 |
| Farming Plots can grow Wheat, Corn, Pumpkin, Orgourd and Blue Zanthimum | 農地可種植小麥、玉米、南瓜、瓜果和藍贊提蒙 |
| Raulf offers an Improved Reroll | 勞爾夫提供優化的重骰 |
| Can Mine Crimson Iron | 可開採緋紅鍛鐵 |
| Can Mine Crimson Iron and Orichalcum | 可開採緋紅鍛鐵和山銅 |
| Can Mine Crimson Iron, Orichalcum and Petrified Amber | 可開採緋紅鍛鐵、山銅和石化琥珀 |
| Can Mine Crimson Iron, Orichalcum, Petrified Amber and Bismuth | 可開採緋紅鍛鐵、山銅、石化琥珀和鉍 |
| Can Mine Crimson Iron, Orichalcum, Petrified Amber, Bismuth and Verisium | 可開採緋紅鍛鐵、山銅、石化琥珀、鉍和維里西姆 |
| Can Recombinate Weapons | 可以重新組合武器 |
| Can Recombinate Weapons and Armour | 可以重新組合武器和護甲 |
| Can Recombinate Weapons, Armour and Jewellery | 可重組武器、護甲和飾品 |
| Atlas Runners can run White Maps | 輿圖探索者可以刷白色地圖 |
| Atlas Runners can run White and Yellow Maps | 輿圖探索者可以刷白色和黃色地圖 |
| Atlas Runners can run White, Yellow and Red Maps | 輿圖探索者可以刷白色、黃色和紅色地圖 |
| Atlas Runners can run White, Yellow, Red and Purple Maps | 輿圖探索者可以刷白色、黃色、紅色和紫色地圖 |
| Can Ship to Riben Fell | 可運送至里本丘原 |
| Can Ship to Riben Fell and Ngakanu | 可運送至里本丘原和尼加卡努 |
| Can Ship to Riben Fell, Ngakanu and Pondium | 可運送至里本丘原、尼加卡努和龐狄恩 |
| Can Ship to Riben Fell, Ngakanu, Pondium and Te Onui | 可運送至里本丘原、尼加卡努、龐狄恩和特歐努伊 |
| Can Ship to Riben Fell, Ngakanu, Pondium, Te Onui and Kalguur | 可運送至里本丘原、尼加卡努、龐狄恩、特歐努伊和卡爾葛 |
| Can Smelt Crimson Iron Ore | 可冶煉緋紅鍛鐵礦材 |
| Can Smelt Crimson Iron and Orichalcum Ores | 可冶煉緋紅鍛鐵和山銅礦材 |
| Can Smelt Crimson Iron, Orichalcum and Petrified Amber Ores | 可冶煉緋紅鍛鐵、山銅和石化琥珀礦材 |
| Can Smelt Crimson Iron, Orichalcum, Petrified Amber and Bismuth Ores | 可冶煉緋紅鍛鐵、山銅、石化琥珀和鉍礦材 |
| Can Smelt Crimson Iron, Orichalcum, Petrified Amber, Bismuth and Verisium Ores | 可冶煉緋紅鍛鐵、山銅、石化琥珀、鉍和維里西姆礦材 |
| {0}% increased Thaumaturgic Dust per Corruption Implicit | 每個汙染固定詞綴增加 {0}% 奇術魔塵 |
| {0}% reduced Thaumaturgic Dust per Corruption Implicit | 每個汙染固定詞綴減少 {0}% 奇術魔塵 |
| {0}% increased Thaumaturgic Dust per Influence Type | 每個勢力類型增加 {0}% 奇術魔塵 |
| {0}% reduced Thaumaturgic Dust per Influence Type | 每個勢力類型減少 {0}% 奇術魔塵 |
| {0}% increased Thaumaturgic Dust per Item Quality | 每種物品品質增加 {0}% 奇術魔塵 |
| {0}% reduced Thaumaturgic Dust per Item Quality | 每種物品品質減少 {0}% 奇術魔塵 |
| {0}% increased Disenchanting Speed | 增加 {0}% 破幻速度 |
| {0}% increased Farming Speed | 增加 {0}% 耕種速度 |
| Plots yield {0}% increased Crop per adjacent Plot being Farmed | 每有一個被耕種的鄰近農地，增加 {0}% 農地作物產量 |
| {0}% increased Crop yield per different Crop being Farmed | 每一塊不同的農地被耕種時，增加 {0}% 作物產量 |
| {0}% increased Fishing Speed | 增加 {0}% 釣魚速度 |
| Marking Ore in Areas grants Gold equal to the amount of Ore | 標記區域中的礦材可獲得相當於礦材數量的金幣 |
| {0}% increased Mapping Speed | 增加 {0}% 刷圖速度 |
| {0}% increased effect of Explicit Modifiers on Maps | 地圖上的變動詞綴效果增加 {0}% |
| {0}% reduced effect of Explicit Modifiers on Maps | 地圖上的變動詞綴效果減少 {0}% |
| {0} Maximum Ship Crew | {0} 船員上限 |
| {0} Maximum Farmer per Plot | {0} 每個農地農夫上限 |
| {0} Maximum Farmers per Plot | {0} 每個農地農夫上限 |
| Map Devices have {0} Portal | 地圖裝置有 {0} 個時空之門 |
| Map Devices have {0} Portals | 地圖裝置有 {0} 個時空之門 |
| {0} Maximum Disenchanter | {0} 破幻者上限 |
| {0} Maximum Disenchanters | {0} 破幻者上限 |
| {0} Maximum Fisherman | {0} 漁夫上限 |
| {0} Maximum Fishermen | {0} 漁夫上限 |
| {0} Maximum Miner | {0} 礦工上限 |
| {0} Maximum Miners | {0} 礦工上限 |
| {0} Maximum Smelter | {0} 冶煉者上限 |
| {0} Maximum Smelters | {0} 冶煉者上限 |
| {0} Maximum Town Population | {0} 城鎮人口上限 |
| {0}% increased Mining Speed | 增加 {0}% 開採速度 |
| {0} Farming Plot | {0} 農地 |
| {0} Farming Plots | {0} 農地 |
| {0} Map Device | {0} 個地圖裝置 |
| {0} Map Devices | {0} 個地圖裝置 |
| Recruitment Agency lists up to {0} Recruit | 召募人最多列出 {0} 個新人 |
| Recruitment Agency lists up to {0} Recruits | 召募人最多列出 {0} 個新人 |
| {0} Ship | {0} 艘船隻 |
| {0} Ships | {0} 艘船隻 |
| {0}% increased Ore found in Areas | 增加 {0}% 區域中發現的礦材 |
| {0}% reduced Ore found in Areas | 減少 {0}% 區域中發現的礦材 |
| Ports Quotas are {0}% more rewarding | 港口配額給予的獎勵增加 {0}% |
| Ports Quotas are {0}% less rewarding | 港口配額給予的獎勵減少 {0}% |
| Ores found in Areas are more likely to be rarer varieties | 區域中發現的礦材有更高機率為更稀有的種類 |
| {0}% chance for Modifiers to upgrade tier | 詞綴有 {0}% 機率提升階級 |
| Rarer Modifiers are more likely to be retained | 較稀有的詞綴有更高的機率被保留 |
| {0}% increased Recombination Cost | 增加 {0}% 重組消耗 |
| {0}% reduced Recombination Cost | 減少 {0}% 重組消耗 |
| {0}% increased Recruitment Reroll Cost | 增加 {0}% 召募重骰消耗 |
| {0}% reduced Recruitment Reroll Cost | 減少 {0}% 召募重骰消耗 |
| Can Runesmith using Sun Runes | 可使用太陽符文進行魔符鍛造 |
| Can Runesmith using Sun and Bound Runes | 可使用太陽和邊界符文進行魔符鍛造 |
| Can Runesmith using Sun, Bound and Life Runes | 可使用太陽、邊界和生命符文進行魔符鍛造 |
| Can Runesmith using Sun, Bound, Life and War Runes | 可使用太陽、邊界、生命和戰爭符文進行魔符鍛造 |
| Can Runesmith using Sun, Bound, Life, War and River Runes | 可使用太陽、邊界、生命、戰爭和河川符文進行魔符鍛造 |
| Can Runesmith using Sun, Bound, Life, War, River and Bounty Runes | 可使用太陽、邊界、生命、戰爭、河川和寶藏符文進行魔符鍛造 |
| Can Runesmith using Sun, Bound, Life, War, River, Bounty and Journey Runes | 可使用太陽、邊界、生命、戰爭、河川、寶藏和旅途符文進行魔符鍛造 |
| Can Runesmith using Sun, Bound, Life, War, River, Bounty, Journey and Mountain Runes | 可使用太陽、邊界、生命、戰爭、河川、寶藏、旅途和山脊符文進行魔符鍛造 |
| Can Runesmith using Sun, Bound, Life, War, River, Bounty, Journey, Mountain and Time Runes | 可使用太陽、邊界、生命、戰爭、河川、寶藏、旅途、山脊和時間符文進行魔符鍛造 |
| Can Runesmith using Sun, Bound, Life, War, River, Bounty, Journey, Mountain, Time and Power Runes | 可使用太陽、邊界、生命、戰爭、河川、寶藏、旅途、山脊、時間和能量符文進行魔符鍛造 |
| {0}% increased Ship Speed | 增加 {0}% 船隻速度 |
| {0}% increased Smelting Speed | 增加 {0}% 冶煉速度 |
| Tier {0}+ Maps have either Maven, Searing Exarch or Eater of Worlds Influence | 階級 {0} 以上的地圖有釋界、灼烙總督或吞噬世界勢力 |
| Recruits can specialise in Mining or Shipping | 新人可專精開採或運送 |
| Only affects Passives in Very Small Ring(Very Small-Massive Ring) | 只會影響極小範圍內的天賦（極小-巨大範圍） |
| Only affects Passives in Small Ring(Very Small-Massive Ring) | 只會影響小範圍內的天賦（極小-巨大範圍） |
| Only affects Passives in Medium-Small Ring(Very Small-Massive Ring) | 只會影響中至小範圍內的天賦（極小-巨大範圍） |
| Only affects Passives in Medium Ring(Very Small-Massive Ring) | 只會影響中範圍內的天賦（極小-巨大範圍） |
| Only affects Passives in Medium-Large Ring(Very Small-Massive Ring) | 只會影響中至大範圍內的天賦（極小-巨大範圍） |
| Only affects Passives in Large Ring(Very Small-Massive Ring) | 只會影響大範圍內的天賦（極小-巨大範圍） |
| Only affects Passives in Very Large Ring(Very Small-Massive Ring) | 只會影響極大範圍內的天賦（極小-巨大範圍） |
| Only affects Passives in Massive Ring(Very Small-Massive Ring) | 只會影響巨大範圍內的天賦（極小-巨大範圍） |
| {0}% increased Minion [Attack] and Cast Speed per {1} Devotion | 每 {1} 奉獻，增加 {0}% 召喚物[Attack\|攻擊]和施放速度 |
| {0}% reduced Minion [Attack] and Cast Speed per {1} Devotion | 每 {1} 奉獻，減少 {0}% 召喚物[Attack\|攻擊]和施放速度 |
| {0}% increased [BuffMagnitude\|Magnitude] of Non-Damaging Ailments you inflict per {1} Devotion | 每 {1} 奉獻使你所施加之非傷害型異常狀態的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of Non-Damaging Ailments you inflict per {1} Devotion | 每 {1} 奉獻使你所施加之非傷害型異常狀態的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased Duration of [Curse\|Curses] on you per {1} Devotion | 每 {1} 奉獻，增加 {0}% 你身上[Curse\|詛咒]的持續時間 |
| {0}% reduced Duration of [Curse\|Curses] on you per {1} Devotion | 每 {1} 奉獻，減少 {0}% 你身上[Curse\|詛咒]的持續時間 |
| Zarokh, the Temporal drops Blessed Bonds | 澤洛克，永恆之靈掉落祝福之絆 |
| Zarokh, the Temporal drops Against the Darkness | 澤洛克，永恆之靈掉落力抗黑暗 |
| Gain {0} [SacredWater\|Sacred Water] when you complete a Room | 完成一個房間時，獲得 {0} 個[SacredWater\|聖水] |
| {0}% to all [MaximumResistances\|Maximum Resistances] | {0}% 全部[MaximumResistances\|最大抗性] |
| Zarokh, the Temporal deals {0}% more Damage | 澤洛克．永恆之靈造成{0}%更多傷害 |
| Zarokh, the Temporal deals {0}% less Damage | 澤洛克．永恆之靈造成{0}%更少傷害 |
| Zarokh, the Temporal takes {0}% more Damage | 澤洛克．永恆之靈承受{0}%更多傷害 |
| Zarokh, the Temporal takes {0}% less Damage | 澤洛克．永恆之靈承受{0}%更少傷害 |
| Zarokh, the Temporal drops an additional Barya | 澤洛克，永恆之靈掉落額外1個巨靈之幣 |
| Zarokh, the Temporal drops {0} additional Baryas | 澤洛克，永恆之靈掉落額外{0}個巨靈之幣 |
| Monsters have {0}% increased [Attack], Cast and Movement Speed | 怪物增加 {0}% [Attack\|攻擊]、施放、移動速度 |
| Monsters have {0}% reduced [Attack], Cast and Movement Speed | 怪物減少 {0}% [Attack\|攻擊]、施放、移動速度 |
| Monsters deal {0}% reduced Damage | 減少{0}%怪物造成的傷害 |
| {0}% increased [Armour] | [Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] | [Armour\|護甲值]減少 {0}% |
| Hits against you have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 對你的擊中減少 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Hits against you have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] | 對你的擊中增加 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You | 你身上的[Debuff\|減益效果][Slow\|緩速]程度增加 {0}% |
| {0}% reduced [Slow\|Slowing] Potency of [Debuff\|Debuffs] on You | 你身上的[Debuff\|減益效果][Slow\|緩速]程度減少 {0}% |
| You have no [Defences] | 你沒有[Defences\|防禦] |
| {0} metre to Dodge Roll distance | 閃避翻滾距離{0}公尺 |
| {0} metres to Dodge Roll distance | 閃避翻滾距離{0}公尺 |
| {0}% increased maximum [EnergyShield\|Energy Shield] | 最大[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced maximum [EnergyShield\|Energy Shield] | 最大[EnergyShield\|能量護盾]減少 {0}% |
| {0}% increased [Evasion\|Evasion] Rating | [Evasion\|閃避]值增加 {0}% |
| {0}% reduced [Evasion\|Evasion] Rating | [Evasion\|閃避]值減少 {0}% |
| {0}% to All [Resistances] | {0}% 全部[Resistances\|抗性] |
| {0}% increased chance to avoid [Honour] loss from Enemy [Melee] Hits | 敵人[Melee\|近戰]擊中後，避免[Honour\|榮譽]損失的機率增加 {0}% |
| {0}% decreased chance to avoid [Honour] loss from Enemy [Melee] Hits | 敵人[Melee\|近戰]擊中後，避免[Honour\|榮譽]損失的機率減少 {0}% |
| Zarokh, the Temporal drops Temporalis | 澤洛克，永恆之靈掉落時空之物 |
| Zarokh, the Temporal drops Sekhema's Resolve | 澤洛克，永恆之靈掉落絲克瑪的決意 |
| Zarokh, the Temporal drops Sandstorm Visage | 澤洛克，永恆之靈掉落沙瀑面紗 |
| Bosses deal {0}% increased Damage | 增加{0}%頭目傷害 |
| Bosses deal {0}% reduced Damage | 減少{0}%頭目傷害 |
| [Rarity\|Rare] Monsters take {0}% increased Damage | [Rarity\|稀有]怪物承受傷害增加 {0}% |
| [Rarity\|Rare] Monsters take {0}% reduced Damage | [Rarity\|稀有]怪物承受傷害減少 {0}% |
| [Rarity\|Rare] Monsters deal {0}% increased Damage | [Rarity\|稀有]怪物增加 {0}% 傷害 |
| [Rarity\|Rare] Monsters deal {0}% reduced Damage | [Rarity\|稀有]怪物減少 {0}% 傷害 |
| {0}% increased quantity of [Relic\|Relics] dropped by Monsters | 增加 {0}% 怪物掉落[Relic\|聖物]的數量 |
| {0}% reduced quantity of [Relic\|Relics] dropped by Monsters | 減少 {0}% 怪物掉落[Relic\|聖物]的數量 |
| Resolve Mitigation from Enemy Hits is based on {0}% of [Armour] | 敵人擊中會根據 {0}% [Armour\|護甲]使決心輕減 |
| When you gain a [SekhemaKeys\|Key] {0}% chance to gain another | 當你獲得一把[SekhemaKeys\|鑰匙]時，有 {0}% 機率獲得另一把 |
| When you gain a [SekhemaKeys\|Key] gain another | 當你獲得一把[SekhemaKeys\|鑰匙]時，再獲得一把 |
| {0}% chance to Avoid gaining an [Afflictions\|Affliction] | {0}% 機率避免獲得[Afflictions\|苦痛] |
| Cannot gain [Afflictions] | 不會獲得[Afflictions\|苦痛] |
| Cannot restore [Honour] | 不會恢復[Honour\|榮譽] |
| Fountains have {0}% chance to grant double [SacredWater\|Sacred Water] | 噴泉有 {0}% 機率賦予兩倍[SacredWater\|聖水] |
| Rooms are unknown on the Trial Map | 試煉地圖上的房間為未知 |
| {0}% increased [Honour] restored | 恢復的[Honour\|榮譽]增加 {0}% |
| {0}% reduced [Honour] restored | 恢復的[Honour\|榮譽]減少 {0}% |
| An additional Room is revealed on the Trial Map | 試煉地圖額外揭露1個房間 |
| {0} additional Rooms are revealed on the Trial Map | 試煉地圖額外揭露{0}個房間 |
| {0}% increased maximum [Honour] | 最大[Honour\|榮譽]增加 {0}% |
| {0}% reduced maximum [Honour] | 最大[Honour\|榮譽]減少 {0}% |
| Maximum [Honour] is {0} | 最大[Honour\|榮譽]為 {0} |
| Monsters have {0}% chance to drop double [SacredWater\|Sacred Water] | 怪物有 {0}% 機率掉落兩倍[SacredWater\|聖水] |
| Restore {0} [Honour] on killing a Boss | 擊殺頭目時，恢復 {0} [Honour\|榮譽] |
| Restore {0} [Honour] on venerating a Maraketh Shrine | 膜拜一座馬拉克斯神殿時，恢復 {0} [Honour\|榮譽] |
| Restore {0} [Honour] on picking up a [SekhemaKeys\|Key] | 拾起一把[SekhemaKeys\|鑰匙]時，恢復 {0} [Honour\|榮譽] |
| Restore {0} [Honour] on room completion | 完成房間時，恢復 {0} [Honour\|榮譽] |
| Gain {0} [SacredWater\|Sacred Water] at the start of the Trial | 在試煉開始時獲得 {0} 個[SacredWater\|聖水] |
| Cannot be used with Trials below level {0} | 不能和等級低於{0}的試煉一起使用 |
| This item is destroyed when applied to a Trial | 當套用至試煉時，此物品會被摧毀 |
| [Curse] Immune | 免疫[Curse\|詛咒] |
| [Hexproof] | [Hexproof\|無咒的] |
| Avoids [Freeze\|Frozen] | 避免[Freeze\|被冰凍] |
| Cannot be [Freeze\|Frozen] | 不會[Freeze\|被冰凍] |
| Avoids [Chill\|Chilled] | 避免[Chill\|受冰緩] |
| Cannot be [Chill\|Chilled] | 不會[Chill\|受冰緩] |
| Avoids [Ignite\|Ignited] | 避免[Ignite\|被點燃] |
| Cannot be [Ignite\|Ignited] | 不會被[Ignite\|點燃] |
| Avoids [Shock\|Shocked] | 避免[Shock\|被感電] |
| Cannot be [Shock\|Shocked] | 不會被[Shock\|感電] |
| Removes [Flask] Charges | 移除[Flask\|藥劑]充能 |
| Causes [Bleeding\|Bleeding] | 造成[Bleeding\|流血] |
| Enrages on [LowLife\|Low Life] | [LowLife\|貧血]時暴怒 |
| Cannot be Life-[LifeLeech\|Leeched] | 不能被生命[LifeLeech\|偷取] |
| Empowered by Molten Gold | 受到熔金增幅 |
| Sacrifices {0}% of your total [EnergyShield\|Energy Shield] and Life | 獻祭 {0}% 你的總[EnergyShield\|能量護盾]和生命 |
| Deals {0}% of Sacrificed [EnergyShield\|Energy Shield] and Life as Fire Damage per second | 每秒造成 {0}% 獻祭[EnergyShield\|能量護盾]和生命的額外火焰傷害 |
| [Chaos] damage@{0} – {1} | [Chaos\|混沌]傷害@{0} – {1} |
| Deals {0} to {1} base [Lightning\|Lightning] Damage per [Charges\|Power Charge] removed | 每顆被移除的[Charges\|暴擊球]造成 {0} 至 {1} 基礎[Lightning\|閃電]傷害 |
| Deals {0} to {1} base Cold Damage per {2} [Intelligence] | 每 {2} 點[Intelligence\|智慧]造成 {0} 至 {1} 基礎冰冷傷害 |
| Explosion deals base [Fire\|Fire] Damage equal to {0}% of the [Corpse\|Corpse's] Maximum Life | 爆炸造成等同 {0}% [Corpse\|屍體的]最大生命的基礎[Fire\|火焰]傷害 |
| Deals [Physical\|Physical] damage equal to {0}% of | 造成相當於[Corpse\|屍體]最大生命 |
| [Corpse\|Corpse's] maximum Life | {0}% 的 物理傷害 |
| Explosion deals base [Fire\|Fire] Damage equal to {0}% of the [Minion\|Minion's] maximum Life | 爆炸造成等同[Minion\|召喚物的]最大生命 {0}% 的基礎[Fire\|火焰]傷害 |
| Modifiers to [Spell] Damage apply to [Debuff]'s Damage over Time | [Spell\|法術]傷害同時影響此技能的持續傷害[Debuff\|減益效果] |
| Modifiers to [Projectile] Damage apply to this Skill's Damage Over Time effect | [Projectile\|投射物]傷害詞綴也會套用至此技能的持續傷害效果 |
| Skill cannot be used with [Melee] Weapons | 不能用[Melee\|近戰]武器使用此技能 |
| Fires {0} Shard [Projectile\|Projectiles] in a Spiral when Projectile ends | 當[Projectile\|投射物]結束時，以螺旋型式發射 {0} 碎片投射物 |
| {0}% increased [Attack] Speed | 增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed | 減少 {0}% [Attack\|攻擊]速度 |
| Grants {0}% increased [Attack] Speed | 增加 {0}% [Attack\|攻擊]速度 |
| Grants {0}% reduced [Attack] Speed | 減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時減少 {0}% [Attack\|攻擊]速度 |
| {0}% more [Attack] Speed while Totem is Active | 當圖騰作用時你有 {0}% 更多[Attack\|攻擊]速度 |
| {0}% less [Attack] Speed while Totem is Active | 當圖騰作用時你有 {0}% 更少[Attack\|攻擊]速度 |
| {0}% more [Melee] Damage while Totem is Active | 當圖騰作用時你有 {0}% 更多[Melee\|近戰]傷害 |
| {0}% less [Melee] Damage while Totem is Active | 當圖騰作用時你有 {0}% 更少[Melee\|近戰]傷害 |
| {0}% increased Area of Effect with [Melee] Skills while Totem is Active | 圖騰啟動時，減少 {0}% [Melee\|近戰]技能的範圍效果 |
| {0} metres to wave length for each wave in the Sequence | 一系列連續波動中的每額外一道波動長度增加{0}公尺 |
| {0}% increased [Attack] Speed while Totem is Active | 當圖騰作用時增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while Totem is Active | 當圖騰作用時減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Melee] Damage while Totem is Active | 當圖騰作用時增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage while Totem is Active | 當圖騰作用時減少 {0}% [Melee\|近戰]傷害 |
| {0}% increased Cast Speed when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 {0}% 施放速度 |
| {0}% reduced Cast Speed when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時減少 {0}% 施放速度 |
| [LifeLeech\|Leech] {0}% of [Physical] [Attack] Damage as Life | 以 {0}% [Physical\|物理][Attack\|攻擊]傷害[LifeLeech\|偷取]生命 |
| {0}% chance to [Knockback\|Knock Enemies Back] on [HitDamage\|Hit] | [HitDamage\|擊中]時[Knockback\|擊退敵人] |
| [Knockback\|Knocks Enemies Back] on [HitDamage\|Hit] | [HitDamage\|擊中]時會[Knockback\|擊退敵人] |
| {0}% increased [Knockback] Distance | [Knockback\|擊退]距離增加 {0}% |
| {0}% reduced [Knockback] Distance | [Knockback\|擊退]距離減少 {0}% |
| {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] | 減少 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| {0}% increased [EnemyStunThreshold\|Enemy Stun Threshold] | 增加 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| {0}% increased Area of Effect per {1} additional [Melee] Strike Range | 每 {1} 額外[Melee\|近戰]打擊距離增加 {0}% 範圍效果 |
| {0}% reduced Area of Effect per {1} additional [Melee] Strike Range | 每 {1} 額外[Melee\|近戰]打擊距離減少 {0}% 範圍效果 |
| {0}% increased Area of Effect from additional [Melee] Strike Range | 來自額外[Melee\|近戰]打擊距離增加 {0}% 範圍效果 |
| {0}% reduced Area of Effect from additional [Melee] Strike Range | 來自額外[Melee\|近戰]打擊距離減少 {0}% 範圍效果 |
| {0}% increased [BuffEffect\|Effect] of [Aura] | 增加 {0}% 光環效果 |
| {0}% reduced [BuffEffect\|Effect] of [Aura] | 減少加 {0}% 光環效果 |
| {0}% increased [Attack] Speed per Frenzy Charge | 每有一個狂怒球增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed per Frenzy Charge | 每有一個狂怒球減少 {0}% [Attack\|攻擊]速度 |
| [Curse\|Curse] Duration is infinite | [Curse\|詛咒]持續時間為無限 |
| [Curse\|Curse] Duration is {0} seconds | [Curse\|詛咒]持續時間為 {0} 秒 |
| Echo count@{0} | 迴響次數@{0} |
| Targets [Pierce\|Pierced]@{0} | [Pierce\|穿透]的目標數@{0} |
| Projectiles [Pierce] {0} target | 投射物會[Pierce\|穿透] {0} 個目標 |
| Projectiles [Pierce] {0} targets | 投射物會[Pierce\|穿透] {0} 個目標 |
| Projectiles [Pierce] all targets | 投射物會[Pierce\|穿透]所有目標 |
| [Projectile] speed modifier@{0}% | [Projectile\|投射物]速度修正@{0}% |
| Hits are Freezing | 擊中會冰凍 |
| {0}% chance for Hits to be Freezing | 擊中有{0}%的機率冰凍 |
| [HitDamage\|Hits] are [Pinned\|Pinning] | [HitDamage\|擊中]會[Pinned\|釘身] |
| {0}% increased [Freeze] Duration on enemies | 增加 {0}% 敵人[Freeze\|冰凍]持續時間 |
| {0}% reduced [Freeze] Duration on enemies | 減少 {0}% 敵人[Freeze\|冰凍]持續時間 |
| {0}% increased [Chill\|Chill] Duration on enemies | 增加 {0}% 敵人[Chill\|冰緩]持續時間 |
| {0}% reduced [Chill\|Chill] Duration on enemies | 減少 {0}% 敵人[Chill\|冰緩]持續時間 |
| {0}% more [BuffMagnitude\|Magnitude] of [Chill\|Chill] inflicted | 施加之[Chill\|冰緩]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Chill\|Chill] inflicted | 施加之[Chill\|冰緩]具有 {0}% 更少[BuffMagnitude\|幅度] |
| {0}% increased [BuffMagnitude\|Magnitude] of [Chill\|Chill] inflicted | 施加[Chill\|冰緩]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Chill\|Chill] inflicted | 施加[Chill\|冰緩]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [Shock] Duration | [Shock\|感電]持續時間增加 {0}% |
| {0}% reduced [Shock] Duration | [Shock\|感電]持續時間減少 {0}% |
| {0}% increased [Ignite] Duration on enemies | 增加 {0}% 敵人[Ignite\|點燃]持續時間 |
| {0}% reduced [Ignite] Duration on enemies | 減少 {0}% 敵人[Ignite\|點燃]持續時間 |
| {0} additional [Accuracy] Rating | 附加 {0} [Accuracy\|命中]率 |
| Subtracts {0} from [Accuracy] Rating | 減去 {0} [Accuracy\|命中]率 |
| {0}% increased [Accuracy] Rating | [Accuracy\|命中]值增加 {0}% |
| {0}% reduced [Accuracy] Rating | [Accuracy\|命中]值減少 {0}% |
| You take {0}% of your Maximum [EnergyShield\|Energy Shield] per second as Physical Damage | 你每秒承受等同你 {0}% 最大[EnergyShield\|能量護盾]的物理傷害 |
| {0}% increased [Critical\|Critical Hit] Chance | [Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance | [Critical\|暴擊]率減少 {0}% |
| Grants {0}% increased [Critical\|Critical Hit] Chance | 增加 {0}% [Critical\|暴擊]率 |
| Grants {0}% reduced [Critical\|Critical Hit] Chance | 減少 {0}% [Critical\|暴擊]率 |
| {0}% more [Critical\|Critical Hit] Chance | {0}% 更多[Critical\|暴擊]率 |
| {0}% less [Critical\|Critical Hit] Chance | {0}% 更少[Critical\|暴擊]率 |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] | [CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] | [CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] while Elusive | 當靈巧時 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| [Withered] duration@{0}s | [Withered\|凋零]持續時間@{0} 秒 |
| {0}% increased Minion [Attack] Speed | 增加 {0}% 召喚物[Attack\|攻擊]速度 |
| {0}% reduced Minion [Attack] Speed | 減少 {0}% 召喚物[Attack\|攻擊]速度 |
| {0}% increased [Minion] Movement Speed | 增加 {0}% [Minion\|召喚物]移動速度 |
| {0}% reduced [Minion] Movement Speed | 減少 {0}% [Minion\|召喚物]移動速度 |
| Stronger Pulses always [Critical\|Critical Hit] | 強脈衝必定[Critical\|暴擊] |
| Minions have {0}% more [EnergyShield\|Energy Shield] | 召喚物有 {0}% 更多[EnergyShield\|能量護盾] |
| Minions have {0}% less [EnergyShield\|Energy Shield] | 召喚物有 {0}% 更少[EnergyShield\|能量護盾] |
| Each Viper Strike Charge deals {0} Base [Chaos\|Chaos] Damage per second | 每個毒蛇打擊造成每秒 {0} 基礎[Chaos\|混沌]傷害 |
| [Chaos] damage per second@{0} | 每秒[Chaos\|混沌]傷害@{0} |
| [Physical] damage per second@{0} | 每秒[Physical\|物理]傷害@{0} |
| [Cold] damage per second@{0} | 每秒[Cold\|冰冷]傷害@{0} |
| [Fire] damage per second@{0} | 每秒[Fire\|火焰]傷害@{0} |
| Secondary Debuff Deals {0} [Fire] Damage per second | 第二階段減益效果每秒造成 {0} [Fire\|火焰]傷害 |
| {0}% more [Melee] Physical Damage | {0}% 更多[Melee\|近戰]物理傷害 |
| {0}% less [Melee] Physical Damage | {0}% 更少[Melee\|近戰]物理傷害 |
| {0}% increased [Melee] Physical Damage | [Melee\|近戰]物理傷害增加 {0}% |
| {0}% reduced [Melee] Physical Damage | [Melee\|近戰]物理傷害減少 {0}% |
| {0}% increased [StunRecovery\|Stun Recovery] | [StunRecovery\|暈眩恢復]增加 {0}% |
| {0}% reduced [StunRecovery\|Stun Recovery] | [StunRecovery\|暈眩恢復]減少 {0}% |
| {0}% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度加快] {0}% |
| {0}% [FasterESRechargeStart\|slower start of Energy Shield Recharge] | [FasterESRechargeStart\|能量護盾開始充能速度減慢] {0}% |
| {0}% increased [ESRechargeRate\|Energy Shield Recharge Rate] | 增加 {0}% [ESRechargeRate\|能量護盾充能率] |
| {0}% reduced [ESRechargeRate\|Energy Shield Recharge Rate] | 減少 {0}% [ESRechargeRate\|能量護盾充能率] |
| {0}% Chance to Block [Attack] Damage while holding a Shield | 持盾時 {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% to all [ElementalDamage\|Elemental] [Resistances] | 所有[ElementalDamage\|元素][Resistances\|抗性] {0}% |
| Deals {0}% of your Maximum [EnergyShield\|Energy Shield] as Base Fire Damage per second | 每秒造成 {0}% 你最大[EnergyShield\|能量護盾]的基礎火焰傷害 |
| You Burn for {0}% of your Maximum [EnergyShield\|Energy Shield] per second as Fire Damage | 你被燃燒，每秒承受你最大[EnergyShield\|能量護盾] {0}% 的火焰傷害 |
| {0} additional [Armour] | 增加 {0} [Armour\|護甲] |
| [Ignite\|Ignites] caused by this Skill [AilmentSpread\|spread] to other Enemies that stay within {0} metre for {1} second | 此技能造成的[Ignite\|點燃]會[AilmentSpread\|散播]至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| [Ignite\|Ignites] caused by this Skill [AilmentSpread\|spread] to other Enemies that stay within {0} metres for {1} second | 此技能造成的[Ignite\|點燃]會[AilmentSpread\|散播]至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| [Ignite\|Ignites] caused by this Skill [AilmentSpread\|spread] to other Enemies that stay within {0} metre for {1} seconds | 此技能造成的[Ignite\|點燃]會[AilmentSpread\|散播]至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| [Ignite\|Ignites] caused by this Skill [AilmentSpread\|spread] to other Enemies that stay within {0} metres for {1} seconds | 此技能造成的[Ignite\|點燃]會[AilmentSpread\|散播]至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| [CullingStrike\|Culling Strike] | [CullingStrike\|撲殺] |
| [Totem] Limit@{0} | [Totem\|圖騰]上限@{0} |
| [Totem] duration@{0}s | [Totem\|圖騰]持續時間@{0} 秒 |
| Hits Freeze as though dealing {0}% more Damage | 擊中的冰凍效果被視同造成 {0}% 更多傷害 |
| {0}% to [Cold\|Cold] [Resistances\|Resistance] | {0}% [Cold\|冰冷][Resistances\|抗性] |
| Second form has {0}% increased [Critical\|Critical Hit] Chance | 第二型態增加 {0}% [Critical\|暴擊]率 |
| Second form has {0}% reduced [Critical\|Critical Hit] Chance | 第二型態減少 {0}% [Critical\|暴擊]率 |
| Second form has {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 第二型態 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Second form has {0}% more [Projectile\|Projectile] Speed | 第二型態有 {0}% 更多[Projectile\|投射物]速度 |
| Second form has {0}% less [Projectile\|Projectile] Speed | 第二型態有 {0}% 更少[Projectile\|投射物]速度 |
| {0}% chance to [Blind] enemies on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率[Blind\|致盲]敵人 |
| [Blind] enemies on [HitDamage\|Hit] | [HitDamage\|擊中]時[Blind\|致盲]敵人 |
| {0}% increased [Blind\|Blinding] duration | 增加 {0}% [Blind\|致盲]持續時間 |
| {0}% reduced [Blind\|Blinding] duration | 減少 {0}% [Blind\|致盲]持續時間 |
| [Penetration\|Penetrates] {0}% [Resistances\|Fire Resistance] | [Penetration\|穿透] {0}% [Resistances\|火焰抗性] |
| [Penetration\|Penetrates] {0}% [Resistances\|Cold Resistance] | [Penetration\|穿透] {0}% [Resistances\|冰冷抗性] |
| [Penetration\|Penetrates] {0}% [Resistances\|Lightning Resistance] | [Penetration\|穿透] {0}% [Resistances\|閃電抗性] |
| [Penetration\|Penetrates] {0}% [Lightning] [Resistances\|Resistance] if on [LowMana\|Low Mana] | [LowMana\|貧魔狀態]時[Penetration\|穿透] {0}% [Lightning\|閃電][Resistances\|抗性] |
| {0}% more Damage with Hits if using your Life | 若有使用到你的生命，造成 {0}% 更多擊中傷害 |
| [Projectile] [Split] targets@{0} | [Projectile\|投射物][Split\|分裂]目標數@{0} |
| [Projectile\|Projectiles] have {0}% chance to [Return] to you | [Projectile\|投射物]有 {0}% 機率[Return\|返回]你 |
| [Projectile\|Projectiles] [Return] to you | [Projectile\|投射物]會[Return\|返回]到你身上 |
| {0}% more Damage with [HitDamage\|Hits] for each stage | 每層造成 {0}% 更少[HitDamage\|擊中]傷害 |
| {0}% less Damage with [HitDamage\|Hits] for each stage | 每層造成 {0}% 更少[HitDamage\|擊中]傷害 |
| [Melee] Strike Skills deal Splash Damage to surrounding targets | [Melee\|近戰]打擊技能對目標附近造成擴散傷害 |
| [Attack] Repeats {0} times | [Attack\|攻擊]重複 {0} 次 |
| {0}% chance to gain a Power Charge on [Critical\|Critical Hit] | [Critical\|暴擊]時 {0}% 機率獲得暴擊球 |
| Gain a Power Charge on [Critical\|Critical Hit] | [Critical\|暴擊]時獲得一個暴擊球 |
| {0}% more [Melee] [Attack] Speed | {0}% 更多[Melee\|近戰][Attack\|攻擊]速度 |
| {0}% less [Melee] [Attack] Speed | {0}% 更少[Melee\|近戰][Attack\|攻擊]速度 |
| [Minion\|Minions] have {0}% to all Elemental [Resistances] | [Minion\|召喚物] {0}% 全部元素[Resistances\|抗性] |
| {0}% chance to apply linked Hex [Curse\|Curses] on Hit | 擊中時有 {0}% 機率套用連結的咒術[Curse\|詛咒] |
| Applies linked Hex [Curse\|Curses] on Hit | 擊中時套用連結的咒術[Curse\|詛咒] |
| {0}% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a [Melee] Hit | 當使用此技能[Melee\|近戰]擊中暈眩敵人時，有 {0}% 機率獲得 1 顆耐力球 |
| Gain an Endurance Charge when this Skill Stuns an Enemy with a [Melee] Hit | 當使用此技能[Melee\|近戰]擊中暈眩敵人時，獲得 1 顆耐力球 |
| Teleports and [Strike\|Strikes] {0} additional time per [Charges\|Power Charge], with {1}% more [Attack] Speed | 每顆[Charges\|暴擊球]額外傳送和[Strike\|打擊] {0} 次，並增加 {1}% [Attack\|攻擊]速度 |
| Teleports and [Strike\|Strikes] {0} additional times per [Charges\|Power Charge], with {1}% more [Attack] Speed | 每顆[Charges\|暴擊球]額外傳送和[Strike\|打擊] {0} 次，並增加 {1}% [Attack\|攻擊]速度 |
| {0}% chance to Cast a linked Spell on [Melee] Kill | [Melee\|近戰]擊殺時有 {0}% 機率施放一項受輔助的法術 |
| Cast a linked Spell on [Melee] Kill | [Melee\|近戰]擊殺時施放一項受輔助的法術 |
| You cannot use this [Attack] directly | 不能直接施放此[Attack\|攻擊] |
| {0}% chance to Trigger this [Attack] on Kill | 擊殺時有 {0}% 機率觸發此[Attack\|攻擊] |
| Trigger this [Attack] on Kill | 擊殺時觸發此[Attack\|攻擊] |
| {0}% chance to Trigger this Spell when you [Attack] | 當你[Attack\|攻擊]時有 {0}% 機率觸發此法術 |
| Trigger this Spell when you [Attack] | 當你[Attack\|攻擊]時觸發此法術 |
| {0}% chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand [Attack] | 當你從非觸發型法杖[Attack\|攻擊]發射投射物時，有 {0}% 機率觸發此法術 |
| Trigger this Spell when you fire Projectiles from a Non-Triggered Wand [Attack] | 當你從非觸發型法杖[Attack\|攻擊]發射投射物時，觸發此法術 |
| {0}% chance to Trigger this Spell when you Hit an Enemy while you are [Curse\|Cursed] | 當你[Curse\|被詛咒]時擊中敵人，有 {0}% 機率觸發此法術 |
| Trigger this Spell when you Hit an Enemy while you are [Curse\|Cursed] | 當你[Curse\|被詛咒]時擊中敵人觸發此法術 |
| {0}% chance to Trigger this Spell on [Melee] Hit while [Curse\|Cursed] | [Curse\|被詛咒]時，[Melee\|近戰]擊中有 {0}% 機率觸發此法術 |
| Trigger this Spell on [Melee] Hit while [Curse\|Cursed] | [Curse\|被詛咒]時，[Melee\|近戰]擊中觸發此法術 |
| {0}% chance to Trigger this Skill on [Melee] Hit | 當[Melee\|近戰]擊中時，有 {0}% 機率觸發此技能 |
| Trigger this Skill on [Melee] Hit | 當[Melee\|近戰]擊中時，觸發此技能 |
| {0}% more [Attack] Speed | {0}% 更多[Attack\|攻擊]速度 |
| {0}% less [Attack] Speed | {0}% 更少[Attack\|攻擊]速度 |
| {0}% more damage per Stage | 造成{0}%更少每階段法術傷害 |
| {0}% less Damage per stage | 每層{0}%更少傷害 |
| {0}% increased Effect of [Curse] | 增加 {0}% 詛咒效果 |
| {0}% reduced Effect of [Curse] | 減少 {0}% 詛咒效果 |
| {0}% increased Effect of [Curse\|Curse] against Players | 增加 {0}% 對玩家的詛咒效果 |
| {0}% reduced Effect of [Curse\|Curse] against Players | 減少 {0}% 對玩家的詛咒效果 |
| {0}% more Effect of [Curse\|Curse] against Players | 對玩家有 {0}% 更多詛咒效果 |
| {0}% less Effect of [Curse\|Curse] against Players | 對玩家有 {0}% 更少詛咒效果 |
| {0}% more Effect of [Curse] | {0}% 更多[Curse\|詛咒]效果 |
| {0}% less Effect of [Curse] | {0}% 更少[Curse\|詛咒]效果 |
| {0}% more Projectile [Attack] Speed | {0}% 更多投射物[Attack\|攻擊]速度 |
| {0}% less Projectile [Attack] Speed | {0}% 更少投射物[Attack\|攻擊]速度 |
| Can't be [Evasion\|Evaded] | 不能[Evasion\|被閃避] |
| {0}% more Damage with Hits against Stunned enemies | 對被擊暈的敵人造成{0}%更多擊中傷害 |
| {0}% less Damage with Hits against Stunned enemies | 對被擊暈的敵人造成{0}%更少擊中傷害 |
| {0}% increased Damage with Hits against Burning Enemies | 對燃燒的敵人增加{0}%造成的擊中傷害 |
| {0}% reduced Damage with Hits against Burning Enemies | 對燃燒的敵人減少{0}%造成的擊中傷害 |
| Cannot [Freeze\|Freeze] | 不能[Freeze\|冰凍] |
| Explosion deals {0}% more Damage with Hits | 爆炸造成{0}%更多擊中傷害 |
| Explosion deals {0}% less Damage with Hits | 爆炸造成{0}%更少擊中傷害 |
| [Melee] Hits have {0}% chance to Fortify | [Melee\|近戰]擊中有 {0}% 機率護體 |
| [Melee] Hits Fortify | [Melee\|近戰]擊中護體 |
| Golems Grant {0}% increased [Critical\|Critical Hit] Chance | 魔像使你增加 {0}% [Critical\|暴擊]率 |
| Golems Grant {0}% reduced [Critical\|Critical Hit] Chance | 魔像使你減少 {0}% [Critical\|暴擊]率 |
| Golems grant {0}% increased [Attack] and Cast Speed | 魔像使你增加 {0}% [Attack\|攻擊]和施放速度 |
| Golems grant {0}% reduced [Attack] and Cast Speed | 魔像使你減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% more Damage with Hits per Repeat | 每次重複觸發造成{0}%更多擊中傷害 |
| {0}% less Damage with Hits per Repeat | 每次重複觸發造成{0}%更少擊中傷害 |
| {0}% more [Melee] [Physical] damage vs [Bleeding] enemies | 對[Bleeding\|流血]的敵人造成 {0}% 更少[Melee\|近戰][Physical\|物理]傷害 |
| {0}% less [Melee] [Physical] damage vs [Bleeding] enemies | {0}% 更少對[Bleeding\|流血]敵人的[Melee\|近戰][Physical\|物理]傷害 |
| {0}% increased [Melee] Damage against Bleeding Enemies | 對流血的敵人增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage against Bleeding Enemies | 對流血的敵人減少 {0}% [Melee\|近戰]傷害 |
| {0}% increased [Totem\|Totem] Placement speed | 增加 {0}% [Totem\|圖騰]設置速度 |
| Hits against Chilled Enemies have {0}% chance to be Freezing | 擊中受冰緩的敵人時，有{0}%機率使其冰凍 |
| {0}% of [Physical] Damage Converted to [Fire], [Cold] or [Lightning] Damage | {0}% 的[Physical\|物理]傷害隨機轉換成[Fire\|火焰]、[Cold\|冰冷]或[Lightning\|閃電]傷害 |
| {0} to [Melee] Strike Range | [Melee\|近戰]打擊範圍 {0} |
| {0}% more Damage with Hits against Chilled Enemies | 對受冰緩的敵人造成{0}%更多擊中傷害 |
| {0}% less Damage with Hits against Chilled Enemies | 對受冰緩的敵人造成{0}%更少擊中傷害 |
| {0}% chance to [Poison\|Poison] on [HitDamage\|Hit] | [HitDamage\|擊中]有 {0}% 機率使敵人[Poison\|中毒] |
| Always [Poison\|Poison] on [HitDamage\|Hit] | [HitDamage\|擊中]時必定造成[Poison\|中毒] |
| [Poison\|Poisons] Enemies on [HitDamage\|Hit] | [HitDamage\|擊中]時使敵人[Poison\|中毒] |
| {0}% increased [Poison] Duration | 增加 {0}% [Poison\|中毒]持續時間 |
| {0}% reduced [Poison] Duration | 減少 {0}% [Poison\|中毒]持續時間 |
| {0}% more Aftershock Area of Effect | {0}%更多餘震範圍效果 |
| {0}% less Aftershock Area of Effect | {0}%更少餘震範圍效果 |
| {0}% to [Critical\|Critical Hit] Chance | {0}% [Critical\|暴擊]率 |
| [Melee] Skills deal {0}% more Area Damage while in Blood Stance | 在血腥姿態時，[Melee\|近戰]技能造成 {0}% 更多範圍傷害 |
| [Melee] Skills deal {0}% less Area Damage while in Blood Stance | 在血腥姿態時，[Melee\|近戰]技能造成 {0}% 更少範圍傷害 |
| [Melee] Skills have {0}% more Area of Effect while in Blood Stance | 在血腥姿態時，[Melee\|近戰]技能有 {0}% 更多範圍效果 |
| [Melee] Skills have {0}% less Area of Effect while in Blood Stance | 在血腥姿態時，[Melee\|近戰]技能有 {0}% 更少範圍效果 |
| [Melee] Skills have {0}% more Area of Effect while in Sand Stance | 在沙戮姿態時，[Melee\|近戰]技能有 {0}% 更多範圍效果 |
| [Melee] Skills have {0}% less Area of Effect while in Sand Stance | 在沙戮姿態時，[Melee\|近戰]技能有 {0}% 更少範圍效果 |
| [Melee] Skills deal {0}% more Area Damage while in Sand Stance | 在沙戮姿態時，[Melee\|近戰]技能造成 {0}% 更多範圍傷害 |
| [Melee] Skills deal {0}% less Area Damage while in Sand Stance | 在沙戮姿態時，[Melee\|近戰]技能造成 {0}% 更少範圍傷害 |
| {0}% more [Aura] effect per [Valour] | 每消耗 1 點[Valour\|勇氣]，增加 {0}% [Aura\|光環]效果 |
| {0}% less [Aura] effect per [Valour] | 每 1 點勇氣，減少 {0}% 光環效果 |
| {0}% more Effect of Poison you inflict while Incubating and not at Maximum Plague Value | 你正在醞釀且未達到瘟疫值上限時造成的中毒效果為{0}% |
| {0}% less Effect of Poison you inflict while Incubating and not at Maximum Plague Value | 你正在醞釀且未達到瘟疫值上限時造成的中毒效果減少{0}% |
| Stores {0}% of Expected [Poison] damage | 儲存 {0}% 預期的[Poison\|中毒]傷害 |
| Stores up to {0} [Poison\|Poison] Damage | 儲存最多 {0} [Poison\|中毒]傷害 |
| Grants {0}% increased Effect of Poison while Infecting | 感染時增加{0}%中毒效果 |
| Grants {0}% reduced Effect of Poison while Infecting | 感染時減少{0}%中毒效果 |
| Cannot deal [Critical\|Critical Hits] | 無法造成[Critical\|暴擊] |
| Returning Projectiles deal {0}% more Damage with Hits | 迴旋的投射物造成{0}%更多擊中傷害 |
| Returning Projectiles deal {0}% less Damage with Hits | 迴旋的投射物造成{0}%更少擊中傷害 |
| More [Stun\|Stun Buildup] every second use@{0}% | 每使用 2 次的更多[Stun\|暈眩累積]@{0}% |
| More [Stun\|Stun Buildup] every third use@{0}% | 每使用 3 次的更多[Stun\|暈眩累積]@{0}% |
| More [Stun\|Stun Buildup] every fourth use@{0}% | 每使用 4 次的更多[Stun\|暈眩累積]@{0}% |
| More [Stun\|Stun Buildup] every fifth use@{0}% | 每使用 5 次的更多[Stun\|暈眩累積]@{0}% |
| More [Stun\|Stun Buildup] every sixth use@{0}% | 每使用 6 次的更多[Stun\|暈眩累積]@{0}% |
| More [Stun\|Stun Buildup] every seventh use@{0}% | 每使用 7 次的更多[Stun\|暈眩累積]@{0}% |
| {0}% more Damage with [Attack\|Attacks] | {0}% 更多[Attack\|攻擊]傷害 |
| {0}% less Damage with [Attack\|Attacks] | {0}% 更少[Attack\|攻擊]傷害 |
| [AncestralBoost\|Ancestral Boost] interval@{0}s | [AncestralBoost\|先祖強化]間隔@{0} 秒 |
| {0}% increased [Accuracy] penalty based on distance | 根據距離增加 {0}% [Accuracy\|命中]懲罰 |
| {0}% reduced [Accuracy] penalty based on distance | 根據距離減少 {0}% [Accuracy\|命中]懲罰 |
| {0}% to [Critical\|Critical Hit] Chance when Cast on Frostbolt | 當施放寒冰彈時 {0}% [Critical\|暴擊]率 |
| While [DualWield\|Dual Wielding], both weapons hit with | [DualWield\|雙持]時，兩把武器有 |
| {0}% more attack speed | {0}%更多攻擊速度 |
| {0}% less attack speed | {0}%更少攻擊速度 |
| {0}% more Effect of Bleeding while in Blood Stance | 處於血腥姿態時有{0}%更多流血效果 |
| {0}% less Effect of Bleeding while in Blood Stance | 處於血腥姿態時有{0}%更少流血效果 |
| {0}% more [BuffMagnitude\|Magnitude] of [Bleeding] inflicted | 施加之[Bleeding\|流血]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Bleeding] inflicted | 施加之[Bleeding\|流血]具有 {0}% 更少[BuffMagnitude\|幅度] |
| {0}% more [Chaos] Damage | [Chaos\|混沌]傷害增加 {0}% |
| {0}% less [Chaos] Damage | [Chaos\|混沌]傷害減少 {0}% |
| [Consume\|Consumes] [Freeze] on enemies to deal {0}% more Damage | [Consume\|消耗]敵人身上的[Freeze\|冰凍]以造成 {0}% 更多傷害 |
| [Consume\|Consumes] [Freeze] on enemies to deal {0}% less Damage | [Consume\|消耗]敵人身上的[Freeze\|冰凍]以造成 {0}% 更少傷害 |
| Consumes [ArmourBreak\|Fully Broken Armour] on | 消耗敵人身上的[ArmourBreak\|完全破甲] |
| Enemies to deal {0}% more Damage | 以造成{0}%更多傷害 |
| {0}% more Damage with Hits against Enemies that are on Full Life | 對滿血敵人有{0}%更多擊中傷害 |
| {0}% more Damage with [HitDamage\|Hits] for each time this Skill has [Chain\|Chained] | 每當此技能[Chain\|連鎖]時，造成 {0}% 更多[HitDamage\|擊中]傷害 |
| {0}% less Damage with [HitDamage\|Hits] for each time this Skill has [Chain\|Chained] | 每當此技能[Chain\|連鎖]時，造成 {0}% 更少[HitDamage\|擊中]傷害 |
| {0}% more Damage with [HitDamage\|Hits] against [Burning] Enemies | 對[Burning\|燃燒]的敵人造成 {0}% 更多[HitDamage\|擊中]傷害 |
| {0}% less Damage with [HitDamage\|Hits] against [Burning] Enemies | 對[Burning\|燃燒]的敵人造成 {0}% 更少[HitDamage\|擊中]傷害 |
| {0}% more Damage with [HitDamage\|Hits] against Enemies that are [Chill\|Chilled] | 對[Chill\|受冰緩]的敵人造成 {0}% 更多[HitDamage\|擊中]傷害 |
| {0}% less Damage with [HitDamage\|Hits] against Enemies that are [Chill\|Chilled] | 對[Chill\|受冰緩]的敵人造成 {0}% 更少[HitDamage\|擊中]傷害 |
| {0}% more Damage with [HitDamage\|Hits] against Enemies with [ArmourBreak\|Fully Broken Armour] | 對[ArmourBreak\|完全破甲]敵人造成 {0}% 更多[HitDamage\|擊中]傷害 |
| {0}% less Damage with [HitDamage\|Hits] against Enemies with [ArmourBreak\|Fully Broken Armour] | 對[ArmourBreak\|完全破甲]敵人造成 {0}% 更少[HitDamage\|擊中]傷害 |
| {0}% more [Electrocute\|Electrocution] buildup | {0}% 更多[Electrocute\|觸電]累積 |
| {0}% less [Electrocute\|Electrocution] buildup | {0}% 更少[Electrocute\|觸電]累積 |
| {0}% more [Freeze\|Freeze] Buildup | {0}% 更多[Freeze\|冰凍]累積 |
| {0}% less [Freeze\|Freeze] Buildup | {0}% 更少[Freeze\|冰凍]累積 |
| Cannot cause [Stun] buildup | 不會造成[Stun\|暈眩]累積 |
| {0}% more [Stun] buildup | {0}% 更多[Stun\|暈眩]累積 |
| {0}% less [Stun] buildup | {0}% 更少[Stun\|暈眩]累積 |
| {0}% more chance to [Ignite] enemies | {0}% 更多點燃敵人的機率 |
| {0}% less chance to [Ignite] enemies | {0}% 更少點燃敵人的機率 |
| {0}% more [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] inflicted | 施加之[Ignite\|點燃]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] inflicted | 施加之[Ignite\|點燃]具有 {0}% 更少[BuffMagnitude\|幅度] |
| {0}% more [Ignite] duration | {0}% 更多[Ignite\|點燃]持續時間 |
| {0}% less [Ignite] duration | {0}% 更少[Ignite\|點燃]持續時間 |
| {0}% more [Lightning] Damage | [Lightning\|閃電]傷害增加 {0}% |
| {0}% less [Lightning] Damage | [Lightning\|閃電]傷害減少 {0}% |
| [Pinned\|Pins] Enemies as though dealing {0}% more Damage | [Pinned\|釘身]敵人時，視同造成 {0}% 更多傷害 |
| [Pinned\|Pins] Enemies as though dealing {0}% less Damage | [Pinned\|釘身]敵人時，視同造成 {0}% 更少傷害 |
| [Projectile\|Projectiles] deal {0}% more Damage with Hits for each remaining [Chain] | [Projectile\|投射物]根據每剩餘的[Chain\|連鎖]，造成 {0}% 更多擊中傷害 |
| [Projectile\|Projectiles] deal {0}% less Damage with Hits for each remaining [Chain] | [Projectile\|投射物]根據每剩餘的[Chain\|連鎖]，造成 {0}% 更少擊中傷害 |
| {0}% more [Projectile] Damage after [Pierce\|Piercing] an Enemy | [Pierce\|穿透]一名敵人之後，有 {0}% 更多[Projectile\|投射物]傷害 |
| {0}% less [Projectile] Damage after [Pierce\|Piercing] an Enemy | [Pierce\|穿透]一名敵人之後，有 {0}% 更少[Projectile\|投射物]傷害 |
| {0}% more reload speed | 裝填速度增加{0}% |
| {0}% less reload speed | 裝填速度減少{0}% |
| Requires {0} Combo to use | 需要{0}個連擊才能使用 |
| [Shock\|Shocks] Enemies as though dealing {0}% more Damage | [Shock\|感電]敵人如同造成 {0}% 更多傷害 |
| [Shock\|Shocks] Enemies as though dealing {0}% less Damage | [Shock\|感電]敵人如同造成 {0}% 更少傷害 |
| {0}% more chance to [Shock] | 增加 {0}% [Shock\|感電]機率 |
| {0}% less chance to [Shock] | 減少 {0}% [Shock\|感電]機率 |
| {0}% more [Shock] duration | {0}% 更多[Shock\|感電]持續時間 |
| {0}% less [Shock] duration | {0}% 更少[Shock\|感電]持續時間 |
| {0}% increased [StunThreshold\|Stun Threshold] while using Skill | 使用技能時增加 {0}% [StunThreshold\|暈眩門檻] |
| {0}% reduced [StunThreshold\|Stun Threshold] while using Skill | 使用技能時減少 {0}% [StunThreshold\|暈眩門檻] |
| Each Steel Ward grants {0}% Chance to Block Projectile [Attack] Damage | 每個鐵籠 {0}% 投射物[Attack\|攻擊]格擋率 |
| Chance to build an additional [Combo] on [HitDamage\|Hit]@{0}% | [HitDamage\|擊中]時額外累積一個[Combo\|連擊]的機率@{0}% |
| Build an additional [Combo] on [HitDamage\|Hit] | [HitDamage\|擊中]時額外累積一個[Combo\|連擊] |
| {0}% to [Critical\|Critical Hit] Chance while Dead | 死亡時 {0}% [Critical\|暴擊]率 |
| {0}% to [Critical\|Critical Hit] Chance while [Elusive\|Elusive] | [Elusive\|靈巧]時，{0}% [Critical\|暴擊]率 |
| Fires an additional [Projectile\|Projectile] per Intensity | 每層強化發射 1 個額外[Projectile\|投射物] |
| Fires {0} additional [Projectile\|Projectiles] per Intensity | 每層強化發射 {0} 個額外[Projectile\|投射物] |
| Fires {0} fewer [Projectile\|Projectile] per Intensity | 每層強化少發射 {0} 個額外[Projectile\|投射物] |
| Fires {0} fewer [Projectile\|Projectiles] per Intensity | 每層強化少發射 {0} 個額外[Projectile\|投射物] |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Ignite] Chance and Magnitude, [Freeze] Buildup, and [Shock] Chance | [HitDamage\|擊中]造成的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Ignite\|點燃]機率和幅度、[Freeze\|冰凍]累積，以及[Shock\|感電]機率 |
| Always [Chain\|Chains] from [Shock\|Shocked] enemies | 必定從[Shock\|受感電]的敵人身上[Chain\|連鎖] |
| Always [Ignite\|Ignites] | 永遠造成[Ignite\|點燃] |
| Ancestrally Boosted [Slam\|Slams] have {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] | 先祖加持的[Slam\|重擊]減少 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| Ancestrally Boosted [Slam\|Slams] have {0}% increased [EnemyStunThreshold\|Enemy Stun Threshold] | 先祖加持的[Slam\|重擊]增加 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| Animated Lingering Blades have {0}% to [Critical\|Critical Hit] Chance | 幻化餘刃 {0}% [Critical\|暴擊]率 |
| Inflicts Cold Exposure when inflicting Chill, lowering Total Cold Resistance by {0}% | 造成冰緩時造成冰冷曝曬，使冰冷抗性總值降低{0}% |
| Inflicts Cold Exposure when inflicting Freeze, lowering Total Cold Resistance by {0}% | 造成冰凍時造成冰冷曝曬，使冰冷抗性總值降低{0}% |
| This [Curse] is applied by Bane | 此[Curse\|詛咒]被災厄施放 |
| Overpowered applies {0}% chance to Block [Attack] and Spell Damage | 壓制造成 {0}% 格擋攻擊和法術傷害率 |
| {0}% more damage for each remaining [Chain] | 每個剩餘的連鎖有 {0}% 更多傷害 |
| {0}% less damage for each remaining [Chain] | 每個剩餘的連鎖有 {0}% 更少傷害 |
| {0}% more [Melee] [Fire\|Fire] Damage taken per Stage | 每層承受 {0}% 更多[Melee\|近戰][Fire\|火焰]傷害 |
| {0}% less [Melee] [Fire\|Fire] Damage taken per Stage | 每層承受 {0}% 更少[Melee\|近戰][Fire\|火焰]傷害 |
| {0}% more [Melee] [Physical\|Physical] Damage taken per Stage | 每層承受 {0}% 更多[Melee\|近戰][Physical\|物理]傷害 |
| {0}% less [Melee] [Physical\|Physical] Damage taken per Stage | 每層承受 {0}% 更少[Melee\|近戰][Physical\|物理]傷害 |
| [ArmourBreak\|Armour Break] from [Poison] damage@{0}% | [Poison\|中毒]傷害[ArmourBreak\|破甲]@{0}% |
| [ArmourBreak\|Break Armour] from [Physical] damage@{0}% | [Physical\|物理]傷害[ArmourBreak\|破壞的護甲值]@{0}% |
| {0}% increased [Attack] and Cast Speed | 增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed | 減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] Damage | [Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage | [Attack\|攻擊]傷害減少 {0}% |
| You take {0}% more Damage from [Attack\|Attacks] from Enemies that aren't nearby while in Sand Stance | 在沙戮姿態時，你承受 {0}% 更多來自非附近敵人的[Attack\|攻擊]傷害 |
| You take {0}% less Damage from [Attack\|Attacks] from Enemies that aren't nearby while in Sand Stance | 在沙戮姿態時，你承受 {0}% 更少來自非附近敵人的[Attack\|攻擊]傷害 |
| This Skill's [Attack] Speed cannot be modified | 此技能的[Attack\|攻擊]速度無法被修改 |
| {0}% chance to Avoid All Damage from [HitDamage\|Hits] | {0}% 機率避免來自[HitDamage\|擊中]的所有傷害 |
| Avoid All Damage from [HitDamage\|Hits] | 避免來自[HitDamage\|擊中]的所有傷害 |
| When [HitDamage\|Hit], gain {1} [Energy] for each {0} [EnergyShield\|Energy Shield] lost to damage taken | 被擊中時，每 {0} 因承受傷害而失去的[EnergyShield\|能量護盾]可獲得 {1} 能量 |
| {0}% chance for Bleeding to have {1}% more Effect | 流血有{0}%的機率增加{1}%的效果 |
| {0}% chance to inflict [Bleeding\|Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率造成[Bleeding\|流血] |
| Always inflict [Bleeding\|Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時必定造成[Bleeding\|流血] |
| Lose [Combo] if you generate no [Combo] for {0} second | 如果你在 {0} 秒內沒有產生[Combo\|連擊]，就會失去[Combo\|連擊] |
| Lose [Combo] if you generate no [Combo] for {0} seconds | 如果你在 {0} 秒內沒有產生[Combo\|連擊]，就會失去[Combo\|連擊] |
| {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] | 增加 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] | 減少 {0}% [CooldownRecovery\|冷卻時間恢復率] |
| Deals up to {0}% more Damage, based on the distance travelled | 根據移動的距離最多造成{0}%更多傷害 |
| Deals up to {0}% less Damage, based on the distance travelled | 根據移動的距離最少造成{0}%更少傷害 |
| [Debuff\|Debuffs] have {0}% increased [SlowMagnitudeModifier\|Slow Magnitude] | [Debuff\|減益效果]的[Slow\|緩速幅度]增加 {0}% |
| [Debuff\|Debuffs] have {0}% reduced [SlowMagnitudeModifier\|Slow Magnitude] | [Debuff\|減益效果]的[Slow\|緩速幅度]減少 {0}% |
| {0}% chance to inflict [Fire] [Exposure] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率造成[Fire\|火焰][Exposure\|曝曬] |
| Inflict [Fire] [Exposure] on [HitDamage\|Hit] | [HitDamage\|擊中]時造成[Fire\|火焰][Exposure\|曝曬] |
| {0}% chance to inflict [Lightning] [Exposure] on [HitDamage\|Hit] | 擊中時有 {0}% 機率造成閃電曝曬 |
| Inflict [Lightning] [Exposure] on [HitDamage\|Hit] | 擊中時造成閃電曝曬 |
| [Lightning] damage from this skill [Contributes] to | 此技能造成的[Lightning\|閃電]傷害會[Contributes\|貢獻]至 |
| [Electrocute\|Electrocution] Buildup | [Electrocute\|觸電]累積 |
| {0} Bolt loaded per clip | 每個彈夾會裝填{0}發弩箭 |
| {0} Bolts loaded per clip | 每一彈夾{0}裝填的箭矢數量 |
| Maximum {0} [IceCrystals\|Ice Crystal] | 最大[IceCrystals\|冰晶]數為 {0} |
| Maximum {0} [IceCrystals\|Ice Crystals] | 最大[IceCrystals\|冰晶]數為 {0} |
| Fires {0} [Projectile\|Projectiles] | 射出 {0} 個[Projectile\|投射物] |
| Limit {0} Bell | 上限{0}個鐘 |
| Limit {0} Bells | 上限{0}個鐘 |
| {0}% chance for [Poison\|Poisons] to have {1}% more Effect | [Poison\|中毒]有 {0}% 的機率增加 {1}% 的效果 |
| Cannot [Chain] | 無法[Chain\|連鎖] |
| {0}% increased [Critical\|Critical Hit] Chance for each blade | 每把飛刃增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance for each blade | 每把飛刃減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance per Volley | 每次齊射增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance per Volley | 每次齊射減少 {0}% [Critical\|暴擊]率 |
| {0}% more [Attack] Speed while you're in a Blood Bladestorm | 你在血腥旋天劍舞時，有 {0}% 更多[Attack\|攻擊]速度 |
| {0}% less [Attack] Speed while you're in a Blood Bladestorm | 你在血腥旋天劍舞時，有 {0}% 更少[Attack\|攻擊]速度 |
| Bladestorm deals {0}% more Damage | 旋天劍舞造成{0}%更多傷害 |
| Bladestorm deals {0}% less Damage | 旋天劍舞造成{0}%更少傷害 |
| Cannot cause [Bleeding\|Bleeding] | 不能造成[Bleeding\|流血] |
| {0}% chance to cause [Bleeding\|Bleeding] | 有 {0}% 機率造成[Bleeding\|流血] |
| {0}% increased [Blind] Effect | 增加 {0}% [Blind\|致盲]效果 |
| {0}% reduced [Blind] Effect | 減少 {0}% [Blind\|致盲]效果 |
| Teleports {0} metres | 傳送{0}公尺 |
| This Skill costs {0}% more Life | 此技能消耗{0}%更多生命 |
| This Skill cost {0}% less Life | 此技能消耗{0}%更少生命 |
| {0}% chance to Blind Enemies on Hit with [Attack\|Attacks] while in Sand Stance | 沙戮姿態時，使用[Attack\|攻擊]擊中有 {0}% 機率致盲敵人 |
| Blind Enemies on Hit with [Attack\|Attacks] while in Sand Stance | 沙戮姿態時，使用[Attack\|攻擊]擊中致盲敵人 |
| [Attack\|Attacks] have {0}% chance to cause Bleeding while in Blood Stance | 血腥姿態時，[Attack\|攻擊]有 {0}% 機率造成流血 |
| [Attack\|Attacks] cause Bleeding while in Blood Stance | 血腥姿態時，[Attack\|攻擊]造成流血 |
| Shielded [Minion\|Minions] take {0}% more Damage for {1} second after Shield is lost | 有護盾的[Minion\|召喚物]在失去護盾後的 {1} 秒內承受 {0}% 更多傷害 |
| Shielded [Minion\|Minions] take {0}% less Damage for {1} second after Shield is lost | 有護盾的[Minion\|召喚物]在失去護盾後的 {1} 秒內承受 {0}% 更少傷害 |
| [FlamesOfChayula\|Flame of Chayula] manifestation interval | [FlamesOfChayula\|夏烏拉之炎]產生間隔 |
| [FlamesOfChayula\|Flame of Chayula] fade time@{0}s | [FlamesOfChayula\|夏烏拉之炎]消失前時間@{0} 秒 |
| {0}s | {0} 秒 |
| A [FlamesOfChayula\|Flame of Chayula] manifests nearby every second | 每秒在附近產生一個[FlamesOfChayula\|夏烏拉之炎] |
| [FlamesOfChayula\|Flames of Chayula] fade after {0} seconds if not picked up | 未拾起的[FlamesOfChayula\|夏烏拉之炎]在 {0} 秒後消失 |
| A [FlamesOfChayula\|Flame of Chayula] manifests nearby every {0} seconds | 每 {0} 秒在附近產生一個[FlamesOfChayula\|夏烏拉之炎] |
| Cannot be [Empowered] by [Warcry\|Warcries] | 無法被[Warcry\|戰吼][Empowered\|強化] |
| Cannot [ArmourBreak\|Break Armour] | 無法[ArmourBreak\|破甲] |
| You cannot gain [Charges\|Power Charges] while using this Skill | 使用此技能時，你無法獲得[Charges\|暴擊球] |
| Cannot [Knockback\|Knock Enemies Back] | 無法[Knockback\|擊退敵人] |
| Gains {0} [Energy] when you deal a [Critical\|Critical Hit] with a Skill | 當你以技能造成[Critical\|暴擊]時，獲得 {0} 能量 |
| Gains {0} [Energy] when you take Damage from a [HitDamage\|Hit] | 當你被[HitDamage\|擊中]而承受傷害時，獲得 {0} [Energy\|能量] |
| Triggers all Socketed Spells when you Die | 當你死亡時觸發所有插槽中的法術 |
| Gain {0} [Energy] per metre travelled while dodge rolling | 閃避翻滾時每移動一公尺，獲得 {0} [Energy\|能量] |
| {0}% chance to Trigger this Spell when you use a [Flask] | 當你使用[Flask\|藥劑]時，有 {0}% 機率觸發此法術 |
| Trigger this Spell when you use a [Flask] | 當你使用[Flask\|藥劑]時，觸發此法術 |
| Gains {0} Energy when you [Freeze] an enemy with a [HitDamage\|Hit] from a Skill, once per Skill use | 以技能擊中冰凍敵人時獲得 {0} 能量，每次使用技能獲得一次 |
| Gains {0} [Energy] when you [Ignite] an enemy with a [HitDamage\|Hit] from a Skill, once per Skill use | 以技能擊中點燃敵人時獲得 {0} 能量，每次使用技能獲得一次 |
| Gains {0} [Energy] when you kill an enemy with a [Melee] [HitDamage\|Hit] | 以[Melee\|近戰][HitDamage\|擊中]殺死敵人時，獲得 {0} [Energy\|能量] |
| Gains {0} Energy per enemy [Power] when you [HeavyStun\|Heavy Stun] an enemy with a [Melee] Hit | 以[Melee\|近戰]擊中使敵人[HeavyStun\|沉重暈眩]時，自每一敵人[Power\|強度]獲得 {0} 能量 |
| Gains {0} Energy per enemy [Power] when you [Stun] an enemy with a [Melee] Hit | 以[Melee\|近戰]擊中使敵人[Stun\|暈眩]時，自每一敵人[Power\|強度]獲得 {0} 能量 |
| Gains {0} base [Energy] when a [Minion] is [MinionDeath\|Killed], modified by the [Minion\|Minion's] [Power] | [Minion\|召喚物]被[MinionDeath\|擊殺]時獲得 {0} 基礎[Energy\|能量]，並隨著[Minion\|召喚物]的[Power\|強度]而調整 |
| Gains {0} [Energy\|Energy] when you [Shock\|Shock] an enemy with a [HitDamage\|Hit] from a Skill, once per Skill use | 以技能[HitDamage\|擊中][Shock\|感電]敵人時獲得 {0} [Energy\|能量]，每次使用技能獲得一次 |
| Gains {0} [Energy] when you are [Stun\|Stunned] | 當你受[Stun\|暈眩]時，獲得 {0} [Energy\|能量] |
| Gains {0} Energy per second while you are Channelling | 你在引導時每秒獲得{0}能量 |
| Loses {0} Energy per second while you are not Channelling | 你沒有在引導時，每秒失去{0}能量 |
| Loses all Energy when Reservation becomes inactive | 當占用失效時失去所有能量 |
| {0}% chance to cause [Bleeding\|Bleeding] while in Blood Stance | 在血腥姿態時，有 {0}% 機率造成[Bleeding\|流血] |
| Causes [Bleeding\|Bleeding] while in Blood Stance | 在血腥姿態時造成[Bleeding\|流血] |
| This Skill is Triggered when you [Attack] with Perforate or Lacerate | 當你使用裂地刺穿或破空斬[Attack\|攻擊]時，觸發此技能 |
| This Warcry is Triggered by Ferocious Roar | 此戰吼會受兇猛怒吼觸發 |
| Projectiles have {0}% chance for an additional Projectile when [Fork\|Forking] | 投射物[Fork\|分岔]時有 {0}% 機率發射 1 個額外投射物 |
| Chance to gain an additional [Charges\|Charge]@{0}% | 獲得額外一顆[Charges\|能量球]的機率@{0}% |
| [Charges\|Endurance Charge] chance on [ArmourBreak\|Full Armour Break]@{0}% | [ArmourBreak\|完全破甲]時產生[Charges\|耐力球]機率@{0}% |
| Chance to not destroy Consumed [Corpse\|Corpses]@{0}% | 消耗的[Corpse\|屍體]不會被摧毀的機率@{0}% |
| Hits can apply Poison more than once | 擊中可以多次造成中毒效果 |
| Explosion chance on [Ignite\|Ignited] death@{0}% | [Ignite\|點燃]擊殺時爆炸機率@{0}% |
| This Skill is Triggered on [Critical\|Critical Hit] with Cleave or Reave | 使用劈砍或衝擊波[Critical\|暴擊]時，觸發此技能 |
| {0} to radius per stage | 每層範圍{0} |
| {0}% Chance to not remove [Charges] on use | 使用時有 {0}% 機率不移除[Charges\|能量球] |
| [ChilledGround\|Chilled Ground] duration on [Freeze\|Freeze]@{0}s | [Freeze\|冰凍]時[ChilledGround\|冰緩地面]持續時間@{0} 秒 |
| Buff grants {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] | 增益效果增加 {0}% [CooldownRecovery\|冷卻時間恢復速度] |
| Buff grants {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] | 增益效果減少 {0}% [CooldownRecovery\|冷卻時間恢復速度] |
| {0}% more Damage with Hits against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]的敵人造成 {0}% 更多擊中傷害 |
| {0}% less Damage with Hits against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]的敵人造成 {0}% 更少擊中傷害 |
| {0}% chance to [Shatter] and leave them still [Frozen] | 有 {0}% 機率[Shatter\|粉碎]並使其持續[Frozen\|冰凍] |
| Can target [Minion\|Minions] with {0} Life or less | 可以指定生命為 {0} 或更低的[Minion\|召喚物] |
| Summoned Companion has {0}% increased [Attributes] | 召喚的夥伴增加 {0}% [Attributes\|能力值] |
| Summoned Companion has {0}% reduced [Attributes] | 召喚的夥伴減少 {0}% [Attributes\|能力值] |
| Consecrated Ground grants Immunity to [Curse\|Curses] to you and Allies | 奉獻地面給予你和友方免疫[Curse\|詛咒] |
| [Consume] [Daze] on Enemies to cause {0}% more [Stun\|Stun Buildup] | [Consume\|消耗]敵人身上的[Daze\|目眩]以造成 {0}% 更多[Stun\|暈眩累積] |
| [Consume] [Daze] on Enemies to cause {0}% less [Stun\|Stun Buildup] | [Consume\|消耗]敵人身上的[Daze\|目眩]以造成 {0}% 更少[Stun\|暈眩累積] |
| Consume Enemy [Freeze\|Freeze] to Guarantee a [Critical\|Critical Hit] | 消耗敵人的[Freeze\|冰凍]以保證 1 次[Critical\|暴擊] |
| Consumes [ArmourBreak\|Fully Broken Armour] on enemies to guarantee a [Critical\|Critical Hit] | 消耗敵人身上的[ArmourBreak\|完全破甲]以保證 1 次[Critical\|暴擊] |
| {0}% more damage with [HitDamage\|Hits] per {1}% [Shock\|Shock] Effect on Enemy | 敵人身上每 {1}% [Shock\|感電]效果，增加 {0}% [HitDamage\|擊中]傷害 |
| {0}% less damage with [HitDamage\|Hits] per {1}% [Shock\|Shock] Effect on Enemy | 敵人身上每 {1}% [Shock\|感電]效果，減少 {0}% [HitDamage\|擊中]傷害 |
| [Consume\|Consumes] [Freeze], [Shock] and [Ignite] to trigger Elemental Discharge | [Consume\|消耗][Freeze\|冰凍]、[Shock\|感電]和[Ignite\|點燃]以觸發元素解放 |
| Contagion targets {0} additional Enemies when Cast | 施放瘟疫時額外鎖定{0}名敵人 |
| [Poison\|Poisons] enemies as though dealing [Chaos\|Chaos] damage equal to {0}% of [Corpse\|Corpse's] maximum Life | 使敵人[Poison\|中毒]，視同造成等同於[Corpse\|屍體]最大生命 {0}% 的 [Chaos\|混沌]傷害 |
| {0}% increased [Critical\|Critical Hit] Chance against Shocked Enemies | 對感電的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance against Shocked Enemies | 對感電的敵人減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] inflicted with [Critical\|Critical Hits] | 以[Critical\|暴擊]施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] inflicted with [Critical\|Critical Hits] | 以[Critical\|暴擊]施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Poison] inflicted with [Critical\|Critical Hits] | 以[Critical\|暴擊]施加之[Poison\|中毒][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Poison] inflicted with [Critical\|Critical Hits] | 以[Critical\|暴擊]施加之[Poison\|中毒][BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance per Power Charge | 每個暴擊球增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance per Power Charge | 每個暴擊球減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance per Inspiration Charge | 每有一顆啟發球，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance per Inspiration Charge | 每有一顆啟發球，減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance against Blinded Enemies | 對致盲的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance against Blinded Enemies | 對致盲的敵人減少 {0}% [Critical\|暴擊]率 |
| Increased [Critical\|Critical Hit] Chance against [Immobilised] Enemies@{0}% | 增加對[Immobilised\|禁錮]敵人的[Critical\|暴擊]率@{0}% |
| Reduced [Critical\|Critical Hit] Chance against [Immobilised] Enemies@{0}% | 減少對[Immobilised\|禁錮]敵人的[Critical\|暴擊]率@{0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for each blade | 每把飛刃 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per Power Charge | 每顆暴擊球 {0}% 暴擊加成 |
| Reloads automatically on [HeavyStun\|Heavy Stunning] an enemy | [HeavyStun\|沉重暈眩]敵人時自動重新裝填 |
| [CullingStrike\|Culling Strike] against [Frozen] enemies | [CullingStrike\|撲殺][Frozen\|被冰凍]的敵人 |
| Creates [Curse\|Cursed] Ground | 創造[Curse\|詛咒]地面 |
| [Curse] applies after {0} second delay | {0} 秒延遲後施加[Curse\|詛咒] |
| [Curse] applies after {0} seconds delay | {0} 秒延遲後施加[Curse\|詛咒] |
| {0}% increased Damage for each {1} Mana you have Spent [Recently] | [Recently\|近期]你每消耗 {1} 魔力，增加 {0}% 傷害 |
| {0}% reduced Damage for each {1} Mana you have Spent [Recently] | [Recently\|近期]你每消耗 {1} 魔力，減少 {0}% 傷害 |
| This Skill deals {0}% increased Damage with Hits for each time it has Chained | 此技能每次連鎖時，造成的擊中傷害增加{0}% |
| {0}% increased Damage with [HitDamage\|Hits] against Enemies that are on Full Life | 對滿血敵人的[HitDamage\|擊中]傷害增加 {0}% |
| {0}% reduced Damage with [HitDamage\|Hits] against Enemies that are on Full Life | 對滿血敵人的[HitDamage\|擊中]傷害減少 {0}% |
| {0}% increased Damage with Hits per Freeze, Shock or Ignite on Enemy | 敵人身上每帶有一個冰凍、感電或點燃效果，增加{0}%擊中傷害 |
| {0}% reduced Damage with Hits per Freeze, Shock or Ignite on Enemy | 敵人身上每帶有一個冰凍、感電或點燃效果，減少{0}%擊中傷害 |
| {0}% increased Damage with Hits per [Curse] on Enemy | 敵人每帶有一個[Curse\|詛咒]，擊中傷害增加 {0}% |
| {0}% reduced Damage with Hits per [Curse] on Enemy | 敵人每帶有一個[Curse\|詛咒]，擊中傷害減少 {0}% |
| {0}% increased Damage with [HitDamage\|Hits] against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]的敵人增加 {0}% [HitDamage\|擊中]傷害 |
| [DamagingAilments\|Damaging Ailments] deal damage {0}% faster | [DamagingAilments\|傷害型異常狀態]造成傷害加速 {0}% |
| {0}% Chance to fire an additional [Projectile] per [Chaos] damage over time [Debuff] on the Enemy | 敵人身上每有 1 個[Chaos\|混沌]持續傷害[Debuff\|減益效果]，額外發射 1 個[Projectile\|投射物]的機率增加 {0}% |
| {0}% more Damage per [Curse] applied | 每個施放的[Curse\|詛咒]造成 {0}% 更多傷害 |
| {0}% increased Debuff Duration per [Curse] applied | 每個施放的[Curse\|詛咒]增加 {0}% 減益效果持續時間 |
| Affected Minions have {0}% increased [Attack] Speed | 被影響的召喚物增加 {0}% [Attack\|攻擊]速度 |
| Affected Minions have {0}% reduced [Attack] Speed | 被影響的召喚物減少 {0}% [Attack\|攻擊]速度 |
| Deals {0}% more Damage with Hits per affected Minion | 每個受影響的召喚物造成{0}%更多擊中傷害 |
| Deals {0}% less Damage with Hits per affected Minion | 每個受影響的召喚物造成{0}%更少擊中傷害 |
| [Buff] causes [Debuff\|Debuffs] on you to expire {0}% faster | [Buff\|增益效果]使你身上的[Debuff\|減益效果]加速 {0}% 失效 |
| [Buff] causes [Debuff\|Debuffs] on you to expire {0}% slower | [Buff\|增益效果]使你身上的[Debuff\|減益效果]減緩 {0}% 失效 |
| Gain {0}% of Damage as extra [Fire\|Fire] Damage per Stage | 每層獲得相當於傷害 {0}% 的[Fire\|火焰]傷害 |
| {0}% more Damage with Hits per Intensity | 每層強化造成{0}%更多擊中傷害 |
| {0}% less Damage with Hits per Intensity | 每層強化造成{0}%更少擊中傷害 |
| Fires an additional [Projectile\|Projectile] for every {0} prior Mines in Detonation Sequence | 爆炸序列中每 {0} 個先前地雷發射 1 個額外[Projectile\|投射物] |
| Fires an additional [Projectile\|Projectile] for each prior Mine in Detonation Sequence | 爆炸序列中每個先前地雷發射 1 個額外[Projectile\|投射物] |
| Triggers Socketed Warcry Skills | 觸發插槽中的戰吼技能 |
| Cooldown is {0} seconds | 冷卻時間為{0}秒 |
| Does not [HitDamage\|Hit], but inflicts [Bleeding] as though [HitDamage\|Hitting] enemies | 不造成[HitDamage\|擊中]，但視同[HitDamage\|擊中]敵人而對其造成[Bleeding\|流血] |
| Does not [HitDamage\|Hit], but [Chill\|Chills] enemies as though [HitDamage\|Hitting] them | 不造成[HitDamage\|擊中]，但視同[HitDamage\|擊中]敵人而對其造成[Chill\|冰緩] |
| Does not [HitDamage\|Hit], but [Ignite\|Ignites] enemies as though [HitDamage\|Hitting] them | 不造成[HitDamage\|擊中]，但視同[HitDamage\|擊中]敵人而對其造成[Ignite\|點燃] |
| Does not [HitDamage\|Hit], but [Poison\|Poisons] enemies as though [HitDamage\|Hitting] them | 不造成[HitDamage\|擊中]，但視同[HitDamage\|擊中]敵人而對其造成[Poison\|中毒] |
| Applied [Curse\|Curses] have {0}% increased Effect | 施放的詛咒增加 {0}% 效果 |
| Applied [Curse\|Curses] have {0}% reduced Effect | 施放的詛咒減少 {0}% 效果 |
| Applied [Curse\|Curses] have {0}% more Effect | 施放的詛咒有 {0}% 更多效果 |
| Applied [Curse\|Curses] have {0}% less Effect | 施放的詛咒有 {0}% 更少效果 |
| Unbound Fury required@{0} | 所需無縛之怒@{0} |
| Modifiers to [Melee] Strike Range also apply to this Skill's Area radius | [Melee\|近戰]打擊距離詞綴同時影響此技能的範圍距離 |
| Minimum {0} second between gaining Stages | 疊層間至少{0}秒 |
| Slain monster item drop [Rarity] modifier@{0}% | 擊殺怪物物品掉落[Rarity\|稀有度]加成@{0}% |
| {0}% increased penalty to [Accuracy] Rating at range | 遠距離的[Accuracy\|命中]值懲罰增加 {0}% |
| {0}% reduced penalty to [Accuracy] Rating at range | 遠距離的[Accuracy\|命中]值懲罰減少 {0}% |
| No penalty to [Accuracy] Rating at range | 遠距離的[Accuracy\|命中]值無懲罰 |
| {0}% more [Critical\|Critical Hit] Chance against Enemies that are on Full Life | 對滿血敵人有 {0}% 更多[Critical\|暴擊]率 |
| {0}% more [Attack] Speed while Dual Wielding | 雙持時增加 {0}% [Attack\|攻擊]速度 |
| [Aftershock\|Aftershock] deals {0} to {1} Added [Attack\|Attack] [Physical\|Physical] Damage | [Aftershock\|餘震]附加 {0} 至 {1} [Attack\|攻擊][Physical\|物理]傷害 |
| {0}% more Damage with [HitDamage\|Hits] for each Spike | 每個棘刺有 {0}% 更多[HitDamage\|擊中]傷害 |
| {0}% less Damage with [HitDamage\|Hits] for each Spike | 每個棘刺有 {0}% 更少[HitDamage\|擊中]傷害 |
| [HitDamage\|Hits] against targets with attached Rods gain {0}% of Damage as extra [Lightning\|Lightning Damage] | [HitDamage\|擊中]附帶電極棒的目標時獲得相當於傷害 {0}% 的額外[Lightning\|閃電傷害] |
| {0}% more Damage with Hits per Elemental Ailment on the Enemy | 敵人身上每個元素異常狀態造成{0}%更多擊中傷害 |
| Gains {0} [Energy] when you [Freeze] an enemy | 當你[Freeze\|冰凍]一名敵人時，獲得 {0} [Energy\|能量] |
| Gains {0} [Energy] when you [Ignite] an enemy | 當你[Ignite\|點燃]一名敵人時，獲得 {0} [Energy\|能量] |
| Gains {0} [Energy] when you [Shock] an enemy | 當你[Shock\|感電]一名敵人時，獲得 {0} [Energy\|能量] |
| Embers deal {0}% more damage for each previous Ember fired in sequence | 每一發連續發射的餘燼會使其傷害增加 {0}% |
| Embers deal {0}% less Damage for each previous Ember fired in sequence | 每一發連續發射的餘燼會使其傷害減少 {0}% |
| {0}% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of {1} seconds | 重複使用技能的 {0}% 攻擊時間會附加到此技能的冷卻時間，最多可達 {1} 秒 |
| [Empowered\|Empowered Attacks] deal {0}% increased Damage | [Empowered\|強化攻擊]造成的傷害增加 {0}% |
| [Empowered\|Empowered Attacks] deal {0}% reduced Damage | [Empowered\|強化攻擊]造成的傷害減少 {0}% |
| {0}% of Damage from [HitDamage\|Hits] is taken from [Buff] before your Life or [EnergyShield\|Energy Shield] | [HitDamage\|擊中]的傷害會在扣除你的生命或[EnergyShield\|能量護盾]前先被[Buff\|增益效果]吸收 |
| [Overwhelm\|Overwhelm] {0}% [Physical\|Physical] Damage Reduction | [Overwhelm\|鎮壓] {0}% [Physical\|物理]傷害減免 |
| {0}% increased [EnergyShield\|Energy Shield] Regeneration rate | 增加 {0}% [EnergyShield\|能量護盾]回復率 |
| {0}% reduced [EnergyShield\|Energy Shield] Regeneration rate | 減少 {0}% [EnergyShield\|能量護盾]回復率 |
| Buff grants {0}% increased [Evasion] Rating and [Armour] | 增益效果賦予增加 {0}% [Evasion\|閃避]值和[Armour\|護甲值] |
| Buff grants {0}% reduced [Evasion] Rating and [Armour] | 增益效果賦予減少 {0}% [Evasion\|閃避]值和[Armour\|護甲值] |
| Inflicts [CriticalWeakness\|Critical Weakness] on Hit | 擊中時造成[CriticalWeakness\|暴擊弱點] |
| Inflicts {0} stacks of [CriticalWeakness\|Critical Weakness] on Hit | 擊中時造成 {0} 層[CriticalWeakness\|暴擊弱點] |
| Gain {0} [EnergyShield\|Energy Shield] per corpse Consumed | 每個屍體被消耗時獲得 {0} 能量護盾 |
| If you have no Steel Shards, only Fires {0} [Projectile\|Projectile] | 若你沒有鋼鐵碎片，只會發射 {0} 個[Projectile\|投射物] |
| Final Impact deals {0}% more Damage with Hits | 最後衝擊造成{0}%更多擊中傷害 |
| Final Impact deals {0}% less  Damage with Hits | 最後衝擊造成{0}%更少擊中傷害 |
| First Impact deals {0}% more Damage with Hits | 首次衝擊造成{0}%更多擊中傷害 |
| First Impact deals {0}% less  Damage with Hits | 首次衝擊造成{0}%更少擊中傷害 |
| Inflicts Fire Exposure on Enemies entering the wall, lowering their Total Fire Resistance by {0}% | 對進入牆壁的敵人造成火焰曝曬，使其火焰抗性總值降低{0}% |
| {0}% more [BuffMagnitude\|Magnitude] of [Ignite] inflicted by [Projectile\|Projectiles] which have passed through the Wall | 穿過牆壁的[Projectile\|投射物]所造成之[Ignite\|點燃]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% more Damage with Hits against Burning Enemies | 對燃燒的敵人造成{0}%更多擊中傷害 |
| {0}% less Damage with Hits against Burning Enemies | 對燃燒的敵人造成{0}%更少擊中傷害 |
| {0}% increased [Flask\|Flask] Charges used | 增加 {0}% [Flask\|藥劑]充能使用 |
| {0}% reduced [Flask\|Flask] Charges used | 減少 {0}% [Flask\|藥劑]充能使用 |
| Consumes {0} Charge from your Mana [Flask] | 消耗 {0} 次魔力[Flask\|藥劑]充能 |
| Consumes {0} Charges from your Mana [Flask] | 消耗 {0} 次魔力[Flask\|藥劑]充能 |
| Inflict [Exposure\|Cold Exposure] for {0} second on [HitDamage\|Hit] | [HitDamage\|擊中]時，施加 {0} 秒的[Exposure\|冰冷曝曬] |
| Inflict [Exposure\|Cold Exposure] for {0} seconds on [HitDamage\|Hit] | [HitDamage\|擊中]時，施加 {0} 秒的[Exposure\|冰冷曝曬] |
| Enemies Killed by their Hits have {0}% chance to Explode, dealing {1}% of their Life as Physical Damage, if Charges were consumed from a Sulphur [Flask] | 被它們擊中擊殺的敵人有 {0}% 機率爆炸，若充能從硫磺[Flask\|藥劑]中消耗，造成 {1}% 它們生命的物理傷害 |
| Inflict [Exposure\|Fire Exposure] for {0} second on [HitDamage\|Hit] | [HitDamage\|擊中]時，施加 {0} 秒的[Exposure\|火焰曝曬] |
| Inflict [Exposure\|Fire Exposure] for {0} seconds on [HitDamage\|Hit] | [HitDamage\|擊中]時，施加 {0} 秒的[Exposure\|火焰曝曬] |
| Inflicts [Exposure\|Lightning Exposure] for {0} second on [HitDamage\|Hit] | [HitDamage\|擊中]時，施加 {0} 秒的[Exposure\|閃電曝曬] |
| Inflicts [Exposure\|Lightning Exposure] for {0} seconds on [HitDamage\|Hit] | [HitDamage\|擊中]時，施加 {0} 秒的[Exposure\|閃電曝曬] |
| Added Chaos Damage equal to {0}% of [Flask\|Flask's] Recovery Amount if Charges were consumed from a Life [Flask] | 若消耗生命[Flask\|藥劑]充能，附加等同 {0}% [Flask\|藥劑的]恢復總量的混沌傷害 |
| Deals {0} to {1} Added [Cold\|Cold] Damage if Charges were consumed from a Sapphire [Flask\|Flask] | 若消耗藍玉[Flask\|藥劑]充能，附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| Deals {0} to {1} Added Lightning Damage if Charges were consumed from a Topaz [Flask] | 若消耗黃玉[Flask\|藥劑]充能，附加 {0} 至 {1} 閃電傷害 |
| {0}% more [BuffMagnitude\|Magnitude] of [Poison] inflicted | 造成之[Poison\|中毒]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Poison] inflicted | 造成之[Poison\|中毒]具有 {0}% 更少[BuffMagnitude\|幅度] |
| {0}% increased [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] inflicted if Charges were consumed from a Ruby [Flask] | 由紅寶石[Flask\|藥劑]消耗能量球時，施加[Ignite\|點燃]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] inflicted if Charges were consumed from a Ruby [Flask] | 由紅寶石[Flask\|藥劑]消耗能量球時，施加[Ignite\|點燃]的[BuffMagnitude\|幅度]減少 {0}% |
| [Melee] Hits Fortify at Close Range | 近距離[Melee\|近戰]擊中護體 |
| [Freeze\|Freezes] inflicted last an additional {0} second | 造成的[Freeze\|冰凍]額外持續 {0} 秒 |
| [Freeze\|Freezes] inflicted last an additional {0} seconds | 造成的[Freeze\|冰凍]額外持續 {0} 秒 |
| [Freeze\|Freezing] an Enemy [Chill\|Chills] Enemies in {0} meter radius | [Freeze\|冰凍]一名敵人時，對 {0} 公尺範圍內的敵人造成[Chill\|冰緩] |
| {0}% more [Attack] Damage per Frenzy Charge | 每有一個狂怒球，有 {0}% 更多[Attack\|攻擊]傷害 |
| {0}% less [Attack] Damage per Frenzy Charge | 每有一個狂怒球，有 {0}% 更少[Attack\|攻擊]傷害 |
| {0}% more [Attack] Speed per Frenzy Charge | 每有一個狂怒球，有 {0}% 更多[Attack\|攻擊]速度 |
| {0}% less [Attack] Speed per Frenzy Charge | 每有一個狂怒球，有 {0}% 更少[Attack\|攻擊]速度 |
| Fires [Projectile\|Projectiles] every {0} seconds | 每 {0} 秒發射一波[Projectile\|投射物] |
| {0}% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or [EnergyShield\|Energy Shield] | 在區域內的敵人對在區域內的你和友方所造成的 {0}% 擊中傷害，在扣除你的生命或[EnergyShield\|能量護盾]前，先由寒霜護盾的生命扣除 |
| {0}% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or [EnergyShield\|Energy Shield] | 在區域外的敵人對在區域內的你和友方所造成的 {0}% 擊中傷害，在扣除你的生命或[EnergyShield\|能量護盾]前，先由寒霜護盾的生命扣除 |
| You gain {0}% to Spell [Critical\|Critical Hit] Chance per Stage while in Area | 在區域內時，每層使你 {0}% 法術[Critical\|暴擊]率 |
| Gains {1} Stage every {0} seconds while you are losing [EnergyShield\|Energy Shield] | 你失去[EnergyShield\|能量護盾]時，每 {0} 秒獲得 {1} 層 |
| Maximum Life@{0} | 最大生命@{0} |
| [Projectile\|Projectiles] gain {0}% increased [Projectile\|Projectile] Speed per second | [Projectile\|投射物]每秒增加 {0}% [Projectile\|投射物]速度 |
| [Projectile\|Projectiles] gain {0}% reduced [Projectile\|Projectile] Speed per second | [Projectile\|投射物]每秒減少 {0}% [Projectile\|投射物]速度 |
| {0}% more [Projectile\|Projectile] Speed | {0}% 更多[Projectile\|投射物]速度 |
| {0}% less [Projectile\|Projectile] Speed | {0}% 更少[Projectile\|投射物]速度 |
| Create a Vortex on [Shatter\|Shattering] an Enemy | [Shatter\|粉碎]一名敵人時會創造一個漩渦 |
| Vortex deals {0}% of Overkill Damage per second | 漩渦每秒造成 {0}% 溢出傷害 |
| Fully Breaks [Armour] when inflicting a [HeavyStun\|Heavy Stun] | 造成[HeavyStun\|沉重暈眩]時完全破壞[Armour\|護甲] |
| Fully Broken [Armour] lasts {0} seconds | 完全破壞[Armour\|護甲]持續 {0} 秒 |
| Hits remove {0} seconds from Duration of Fully Broken [Armour] on Enemy | 擊中會移除敵人身上 {0} 秒的完全破壞[Armour\|護甲]持續時間 |
| Gain {0} [Rage] on Hit, once per Skill use | 擊中時獲得 {0} 層[Rage\|盛怒]，每次使用技能皆可獲得 1 層 |
| {0}% chance to gain Elusive on [Critical\|Critical Hit] with this Skill | 此技能[Critical\|暴擊]時有 {0}% 機率獲得靈巧 |
| Gain Elusive on [Critical\|Critical Hit] with this Skill | 此技能[Critical\|暴擊]時獲得靈巧 |
| [Melee] Hits Fortify for {0} seconds | [Melee\|近戰]擊中護體 {0} 秒 |
| [Rage] gained on [HitDamage\|Hit]@{0} | [HitDamage\|擊中]時獲得[Rage\|盛怒]層數@{0} |
| {0}% chance to gain {1} [Rage\|Rage] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率獲得 {1} 層[Rage\|盛怒] |
| [Rage\|Rage] gained on [Melee] [HitDamage\|Hit]@{0} | [Melee\|近戰][HitDamage\|擊中]時獲得[Rage\|盛怒]層數@{0} |
| Field gains {0}% more Damage with [HitDamage\|Hits] per {1}% [Shock\|Shock] Effect on Enemy when created | 當領域被製造時，根據敵人身上每 {1}% [Shock\|感電]效果，[HitDamage\|擊中]有 {0}% 更多傷害 |
| Field gains {0}% less Damage with [HitDamage\|Hits] per {1}% [Shock\|Shock] Effect on Enemy when created | 當領域被製造時，根據敵人身上每 {1}% [Shock\|感電]效果，[HitDamage\|擊中]有 {0}% 更少傷害 |
| Field gains {0} to Radius per {1}% [Shock\|Shock] Effect on Enemy when created | 當領域被製造時，領域根據敵人身上每 {1}% [Shock\|感電]效果 {0} 範圍 |
| [Knockback\|Knock Enemies Back] on [HitDamage\|Hit] | [HitDamage\|擊中]時會[Knockback\|擊退敵人] |
| [Maim\|Maim] on [HitDamage\|Hit] | [HitDamage\|擊中]時造成[Maim\|癱瘓] |
| Chance to activate a second time@{0}% | 啟動第二次機率@{0}% |
| Gains {0}% more Area of Effect per second, up to a maximum of {1}% | 每秒獲得{0}%更多範圍效果，最高{1}% |
| Buff grants {0}% more [BuffMagnitude\|Magnitude] of [Poison] inflicted | 增益效果賦予施加之[Poison\|中毒] {0}% 更多[BuffMagnitude\|幅度] |
| Buff grants {0}% less [BuffMagnitude\|Magnitude] of [Poison] inflicted | 增益效果賦予施加之[Poison\|中毒] {0}% 更少[BuffMagnitude\|幅度] |
| {0}% more Damage per {1} second of remaining duration on removed [Curse] | 被移除的[Curse\|詛咒]每剩餘 {1} 秒持續時間，增加 {0}% 傷害 |
| {0}% less Damage per {1} second of remaining duration on removed [Curse] | 被移除的[Curse\|詛咒]每剩餘 {1} 秒持續時間，減少 {0}% 傷害 |
| {0}% increased Damage with [HitDamage\|Hits] against [Chill\|Chilled] Enemies | [HitDamage\|擊中]對[Chill\|受冰緩]的敵人增加 {0}% 傷害 |
| {0}% reduced Damage with [HitDamage\|Hits] against [Chill\|Chilled] Enemies | [HitDamage\|擊中]對[Chill\|受冰緩]的敵人減少 {0}% 傷害 |
| {0}% increased [Stun] buildup | [Stun\|暈眩]累積增加 {0}% |
| {0}% reduced [Stun] buildup | [Stun\|暈眩]累積減少 {0}% |
| Hits Stun Enemies with Fully Broken [Armour] as if dealing {0}% more Damage | 擊中會擊暈帶有完全破壞[Armour\|護甲]的敵人，視同造成 {0}% 更多傷害 |
| {0}% chance for [HitDamage\|Hits] to cause [Daze\|Daze Buildup] | [HitDamage\|擊中]有 {0}% 的機率造成[Daze\|目眩累積] |
| [HitDamage\|Hits] ignore Enemy Monster [Physical\|Physical] Damage Reduction | [HitDamage\|擊中]無視敵方怪物的[Physical\|物理]傷害減免 |
| Gains {0}% of Physical Damage as Extra Fire Damage while using Totem is linked to Searing Bond | 使用連結至灼熱連結的圖騰時，獲得等同於物理傷害{0}%的額外火焰傷害 |
| [Attack\|Attacks] per second@{0} | 每秒[Attack\|攻擊]次數@{0} |
| Average damage per use@{0} | 每次使用平均傷害@{0} |
| Casts per second@{0} | 每秒施放次數@{0} |
| Damage per second@{0} | 每秒傷害@{0} |
| Raising your shield infuses it with magma for {0} second | 舉起你的盾牌時為其注入岩漿，持續{0}秒 |
| Raising your shield infuses it with magma for {0} seconds | 舉起你的盾牌時為其注入岩漿，持續{0}秒 |
| More [Ignite\|Ignite] [BuffMagnitude\|Magnitude] when [Consume\|Consuming] [Freeze]@{0}% | [Consume\|消耗][Freeze\|冰凍]時更多[Ignite\|點燃][BuffMagnitude\|幅度]@{0}% |
| Enemies [Ignite\|Ignited] by this Skill have {0}% to Fire [Resistances\|Resistance] | 被此技能[Ignite\|點燃]的敵人 {0}% 火焰[Resistances\|抗性] |
| Deals {0}% More [Fire] Damage per {1} [Power] of exploding [Corpse] | 爆炸的屍體每 {1} [Power\|強度]，造成 {0}% 更多[Fire\|火焰]傷害 |
| [Exposure\|Cold Exposure] on [Cold] [Critical\|Critical Hit]@{0}s | [Cold\|冰冷][Critical\|暴擊]時[Exposure\|冰冷曝曬]@{0} 秒 |
| [Exposure\|Fire Exposure] on [Ignite]@{0}s | [Ignite\|點燃]時[Exposure\|火焰曝曬]@{0} 秒 |
| [Exposure\|Lightning Exposure] on [Shock]@{0}s | [Shock\|感電]時[Exposure\|閃電曝曬]@{0} 秒 |
| [Lightning] damage per second@{0} | 每秒[Lightning\|閃電]傷害@{0} |
| [Attack\|Attacks] with this Skill count as Exerted | 使用此技能的[Attack\|攻擊]視為竭盡 |
| [JaggedGround\|Jagged Ground] duration@{0}s | [JaggedGround\|碎裂地面]持續時間@{0} 秒 |
| {0}% chance to [Knockback\|Knock Enemies Back] with [HitDamage\|Hits] at [CloseRange\|Close Range] | 在[CloseRange\|近距離][HitDamage\|擊中]時有 {0}% 機率[Knockback\|擊退敵人] |
| {0}% more Damage with Hits against Bleeding enemies | 對流血的敵人有{0}%更多擊中傷害 |
| {0}% less Damage with Hits against Bleeding enemies | 對流血的敵人有{0}%更少擊中傷害 |
| Spear cannot [Split\|Split], [Pierce\|Pierce], [Fork\|Fork], [Chain\|Chain] or [Return\|Return] | 長鋒無法[Split\|分裂]、 [Pierce\|穿透]、[Fork\|分岔]、[Chain\|連鎖]或[Return\|迴旋] |
| Modifiers to the number of [Projectile\|Projectiles] fired instead apply | 套用在發射的[Projectile\|投射物]數量的詞綴改為影響 |
| to the maximum number of Lightning Bolts fired | 發射的最大雷彈數量 |
| {0}% Chance for an additional Burst on first impact | 首次衝擊有{0}%機率額外爆發1次 |
| Hits one target every {0} second | 每{0}秒擊中一個目標 |
| Hits one target every {0} seconds | 每{0}秒擊中一個目標 |
| Can Hit each enemy only once every {0} second | 每{0}秒只能擊中各個敵人一次 |
| Can Hit each enemy only once every {0} seconds | 每{0}秒只能擊中各個敵人一次 |
| Maximum {0} Lightning Storm at a time | 同時最多 {0} 道閃電風暴 |
| Maximum {0} Lightning Storms at a time | 同時最多 {0} 道閃電風暴 |
| Stronger Pulses deal {0}% more Damage with Hits | 更強的脈衝造成{0}%更多擊中傷害 |
| Stronger Pulses deal {0}% less Damage with Hits | 更強的脈衝造成{0}%更少擊中傷害 |
| [ShockedGround\|Shocked Ground] lasts {0} second | [ShockedGround\|感電地面]持續 {0} 秒 |
| [ShockedGround\|Shocked Ground] lasts {0} seconds | [ShockedGround\|感電地面]持續 {0} 秒 |
| {0}% chance to [Maim\|Maim] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率造成[Maim\|癱瘓] |
| Main Hand [Accuracy] Rating@{0} | 主手[Accuracy\|命中]值@{0} |
| Main Hand [Chaos] [Resistances\|Resistance] [Penetration]@{0}% | 主手[Chaos\|混沌][Resistances\|抗性][Penetration\|穿透]@{0}% |
| Main Hand [Cold] [Resistances\|Resistance] [Penetration]@{0}% | 主手[Cold\|冰冷][Resistances\|抗性][Penetration\|穿透]@{0}% |
| Main Hand [Fire\|Fire] [Resistances\|Resistance] [Penetration]@{0}% | 主手[Fire\|火焰][Resistances\|抗性][Penetration\|穿透]@{0}% |
| Main Hand [Lightning] [Resistances\|Resistance] [Penetration]@{0}% | 主手[Lightning\|閃電][Resistances\|抗性][Penetration\|穿透]@{0}% |
| Main Hand [CriticalDamageBonus\|Critical Damage Bonus]@{0}% | 主手[CriticalDamageBonus\|暴擊傷害加成]@{0}% |
| Main Hand [Critical\|Critical Hit] Chance@{0}% | 主手[Critical\|暴擊]率@{0}% |
| Main Hand [Chaos] damage@{0} – {1} | 主手[Chaos\|混沌]傷害@{0} – {1} |
| Main Hand [Cold] damage@{0} – {1} | 主手[Cold\|冰冷]傷害@{0} – {1} |
| Main Hand [Fire] damage@{0} – {1} | 主手[Fire\|火焰]傷害@{0} – {1} |
| Main Hand [Lightning] damage@{0} – {1} | 主手[Lightning\|閃電]傷害@{0} – {1} |
| Main Hand [Physical] damage@{0} – {1} | 主手[Physical\|物理]傷害@{0} – {1} |
| Main Hand total damage@{0} – {1} | 主手總傷害@{0} – {1} |
| Reload time@{0}s | 裝填時間@{0} 秒 |
| Effects of Mana Tempest linger for {0} second after leaving the Tempest | 離開暴風之後，魔力暴風的效果殘留{0}秒 |
| Effects of Mana Tempest linger for {0} seconds after leaving the Tempest | 離開暴風之後，魔力暴風的效果殘留{0}秒 |
| This Skill will Trigger once a total of {0} Mana has been Spent on Bow [Attack\|Attacks] not Supported by Manaforged Arrows | 當共計花費 {0} 魔力在未被魔改箭矢輔助的弓[Attack\|攻擊]上時，觸發此技能 |
| [Empowered] [Attack] gains {0}% of Damage as [Chaos] | [Empowered\|強化][Attack\|攻擊]獲得相當於 {0}% 傷害的[Chaos\|混沌]傷害 |
| Gains a Stage every second, up to a maximum of {0} Stages | 每秒獲得1層，最多可達{0}層 |
| Gains a Stage every {0} seconds, up to a maximum of {1} Stages | 每{0}秒獲得1層，最多可達{1}層 |
| Limit {0} Field | 上限{0}個領域 |
| Limit {0} Fields | 上限{0}個領域 |
| {0}% more [ESRechargeRate\|Energy Shield Recharge Rate] | {0}% 更多[ESRechargeRate\|能量護盾充能率] |
| {0}% less [ESRechargeRate\|Energy Shield Recharge Rate] | {0}% 更少[ESRechargeRate\|能量護盾充能率] |
| Gains {0} [Energy] per [Power] of enemies you | 你以[Melee\|近戰][Attack\|攻擊]擊殺敵人時， |
| kill with [Melee] [Attack\|Attacks] | 依每點強度獲得 {0} 能量 |
| This Skill has {0}% increased [Critical\|Critical Hit] Chance per Power Charge if used by a Mine | 若此技能被地雷使用，每顆暴擊球增加 {0}% [Critical\|暴擊]率 |
| This Skill has {0}% reduced [Critical\|Critical Hit] Chance per Power Charge if used by a Mine | 若此技能被地雷使用，每顆暴擊球減少 {0}% [Critical\|暴擊]率 |
| {0}% increased [Projectile\|Projectile] Speed per Frenzy Charge if used by a Mine | 若被地雷使用時，每顆狂怒球增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced [Projectile\|Projectile] Speed per Frenzy Charge if used by a Mine | 若被地雷使用時，每顆狂怒球減少 {0}% [Projectile\|投射物]速度 |
| {0} to {1} Base Physical Damage per {2} [Strength] | 每 {2} 點[Strength\|力量]附加 {0} 至 {1} 物理傷害 |
| [Minion\|Minions] have {0}% additional [Physical] Damage Reduction | [Minion\|召喚物]有 {0}% 額外[Physical\|物理]傷害減免 |
| [Minion\|Minions] have {0}% Chance to [Block] | [Minion\|召喚物]有 {0}% 機率[Block\|格擋] |
| [Minion\|Minions] gain {0}% chance to deal Double Damage | [Minion\|召喚物]有 {0}% 機率造成 2 倍傷害 |
| [Minion\|Minions] have {0}% chance to [Taunt] on Hit | [Minion\|召喚物]擊中時有 {0}% 機率[Taunt\|嘲諷] |
| Minions' [Attack\|Attacks] have {0}% chance to Maim Enemies on Hit | 召喚物的[Attack\|攻擊]擊中有 {0}% 機率癱瘓敵人 |
| [Minion\|Minions] have {0}% to all [MaximumResistances\|Maximum Elemental Resistances] | [Minion\|召喚物] {0}% 全部[MaximumResistances\|最大元素抗性] |
| Minions deal {0}% increased [Melee] Damage | 召喚物增加 {0}% 造成的[Melee\|近戰]傷害 |
| Minions deal {0}% reduced [Melee] Damage | 召喚物減少 {0}% 造成的[Melee\|近戰]傷害 |
| [Minion\|Minions] have {0}% increased effect of [Rage] | [Minion\|召喚物]的[Rage\|盛怒]效果增加 {0}% |
| [Minion\|Minions] have {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] | [Minion\|召喚物]減少 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| [Minion\|Minions] have {0}% increased [EnemyStunThreshold\|Enemy Stun Threshold] | [Minion\|召喚物]增加 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| [Minion\|Minions] gain {0}% of [Physical\|Physical] Damage as [Chaos\|Chaos] Damage | [Minion\|召喚物]獲得相當於 {0}% [Physical\|物理]傷害的[Chaos\|混沌]傷害 |
| Minions have {0}% chance to inflict Exposure on Hit matching the highest Damage type taken by Enemy | 召喚物擊中時有{0}%機率造成與敵人承受最高傷害類型相符的曝曬 |
| Minions inflict Exposure on Hit matching the highest Damage type taken by Enemy | 召喚物擊中時造成與敵人承受最高傷害類型相符的曝曬 |
| Mirage Archer fires {0} additional [Projectile\|Projectiles] | 幻影射手發射 {0} 個額外[Projectile\|投射物] |
| Buff can take additional Damage equal to {0}% of your [Armour] | 增益效果額外承受等同你[Armour\|護甲值] {0}% 的傷害 |
| Elusive from this Skill also grants {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for | 此技能的靈巧同時給予被夜刃輔助的技能 |
| {0}% increased [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] inflicted | 所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] inflicted | 所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| Damage [Gain\|Gained] as [Fire\|Fire] vs [Ignite\|Ignited] enemies@{0}% | 對[Ignite\|受點燃]敵人[Gain\|獲得][Fire\|火焰]傷害@{0}% |
| [Empowered] [Spell\|Spells] [Gain] {0}% of damage as [Lightning\|Lightning] Damage | [Empowered\|強化][Spell\|法術][Gain\|獲得]相當於傷害 {0}% 的[Lightning\|閃電]傷害 |
| [Conversion\|Converts] {0}% of [Physical] Damage to a random [ElementalDamage\|Element] | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為 1 個隨機[ElementalDamage\|元素] |
| Casts at the targeted location instead of around you | 對目標位置施放，而非在你周圍 |
| Additional fissures created@{0} | 產生額外裂縫@{0} |
| Bolts loaded per reload@{0} | 每次重新裝填的弩箭數量@{0} |
| Limit {0} [Mark\|Marked] target | 限制 {0} 個[Mark\|標記]的目標 |
| Limit {0} [Mark\|Marked] targets | 限制 {0} 個[Mark\|標記]的目標 |
| Bone Construct Limit@{0} | 骸骨創造物上限@{0} |
| Bell Limit@{0} | 鐘上限@{0} |
| [Totem\|Totems] placed per use@{0} | 每次使用所放置的[Totem\|圖騰]數@{0} |
| Off Hand [Accuracy] Rating@{0} | 副手[Accuracy\|命中]值@{0} |
| Off Hand [Chaos] [Resistances\|Resistance] [Penetration]@{0}% | 副手[Chaos\|混沌][Resistances\|抗性][Penetration\|穿透]@{0}% |
| Off Hand [Cold] [Resistances\|Resistance] [Penetration]@{0}% | 副手[Cold\|冰冷][Resistances\|抗性][Penetration\|穿透]@{0}% |
| Off Hand [Fire\|Fire] [Resistances\|Resistance] [Penetration]@{0}% | 副手[Fire\|火焰][Resistances\|抗性][Penetration\|穿透]@{0}% |
| Off Hand [Lightning] [Resistances\|Resistance] [Penetration]@{0}% | 副手[Lightning\|閃電][Resistances\|抗性][Penetration\|穿透]@{0}% |
| Off Hand [CriticalDamageBonus\|Critical Damage Bonus]@{0}% | 副手[CriticalDamageBonus\|暴擊傷害加成]@{0}% |
| Off Hand [Critical\|Critical Hit] Chance@{0}% | 副手[Critical\|暴擊]率@{0}% |
| Off Hand [Chaos] damage@{0} – {1} | 副手[Chaos\|混沌]傷害@{0} – {1} |
| Off Hand [Cold] damage@{0} – {1} | 副手[Cold\|冰冷]傷害@{0} – {1} |
| Off Hand [Fire] damage@{0} – {1} | 副手[Fire\|火焰]傷害@{0} – {1} |
| Off Hand [Lightning] damage@{0} – {1} | 副手[Lightning\|閃電]傷害@{0} – {1} |
| Off Hand [Physical] damage@{0} – {1} | 副手[Physical\|物理]傷害@{0} – {1} |
| Off Hand total damage@{0} – {1} | 副手總傷害@{0} – {1} |
| Bolt firing interval@{0}s | 弩箭發射間隔@{0} 秒 |
| Strikes every {0} second while Channelling a [Lightning] Skill near the Orb | 在漩渦附近引導施放[Lightning\|閃電]技能時，每 {0} 秒雷擊 |
| Strikes every {0} seconds while Channelling a [Lightning] Skill near the Orb | 在漩渦附近引導施放[Lightning\|閃電]技能時，每 {0} 秒雷擊 |
| [Orb\|Orb] disappears after {0} bolts | {0} 次雷擊後漩渦消失 |
| [Limit] {0} Orbs | [Limit\|上限] {0} 顆球體 |
| Pulse deals {0}% more Damage with Hits | 脈衝造成{0}%更多擊中傷害 |
| Penetrate {0}% Fire Resistance per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]穿透 {0}% 火焰抗性 |
| Stored [Poison\|Poison] grants up to {0}% more Area of Effect | 儲存的[Poison\|中毒]賦予最多 {0}% 額外效果範圍 |
| Deals [Physical\|Physical] Damage equal to {0}% of Plague on Triggering Enemy | 造成相當於觸發的敵人身上瘟疫值 {0}% 的[Physical\|物理]傷害 |
| Has up to {0}% more Area of Effect at maximum Plague | 最大瘟疫值時有{0}%更多範圍效果 |
| This Skill is Triggered when an Enemy Dies with Plague on it | 此技能會在帶有瘟疫值的敵人死亡時觸發 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Poison] inflicted | 施加[Poison\|中毒]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Poison] inflicted | 施加[Poison\|中毒]的[BuffMagnitude\|幅度]減少 {0}% |
| [Poison\|Poisoning] the plant causes it to deal additional [Chaos] Damage per second equal to {0}% of [Poison] Damage per second | 對植物[Poison\|施毒]會使其每秒造成額外[Chaos\|混沌]傷害，傷害量相當於每秒[Poison\|中毒]傷害的 {0}% |
| Stored [Poison\|Poison] adds up to {0} metre to base explosion radius | 儲存的[Poison\|中毒]使基礎爆炸範圍最多增加 {0} 公尺 |
| Stored [Poison\|Poison] adds up to {0} metres to base explosion radius | 儲存的[Poison\|中毒]使基礎爆炸範圍最多增加 {0} 公尺 |
| Stored [Poison\|Poison] grants up to {0}% more explosion Damage | 儲存的[Poison\|毒素]給予至多{0}%更多爆炸傷害 |
| [Totem] maximum [EnergyShield\|Energy Shield]@{0} | [Totem\|圖騰]最大[EnergyShield\|能量護盾]@{0} |
| [Totem] maximum Life@{0} | [Totem\|圖騰]最大生命@{0} |
| {0}% increased Projectile [Attack] Damage while in Blood Stance | 血腥姿態時增加 {0}% 投射物[Attack\|攻擊]傷害 |
| {0}% reduced Projectile [Attack] Damage while in Blood Stance | 血腥姿態時減少 {0}% 投射物[Attack\|攻擊]傷害 |
| Projectiles that have Pierced deal {0}% increased Damage with Hits | 擁有穿透效果的投射物增加{0}%擊中傷害 |
| Projectiles that have Pierced deal {0}% reduced Damage with Hits | 擁有穿透效果的投射物減少{0}%擊中傷害 |
| [Projectile\|Projectiles] deal {0}% increased Damage with Hits for each remaining [Chain] | 每次剩餘的[Chain\|連鎖]使[Projectile\|投射物]造成的擊中傷害增加 {0}% |
| [Projectile\|Projectiles] deal {0}% reduced Damage with Hits for each remaining [Chain] | 每次剩餘的[Chain\|連鎖]使[Projectile\|投射物]造成的擊中傷害減少 {0}% |
| {0}% increased [Projectile\|Projectile] Speed while in Sand Stance | 沙戮姿態時增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced [Projectile\|Projectile] Speed while in Sand Stance | 沙戮姿態時減少 {0}% [Projectile\|投射物]速度 |
| Multiple [Projectile\|Projectiles] can hit the same target | 多個[Projectile\|投射物]可擊中同一目標 |
| [Projectile\|Projectiles] Fire from where the Payload Arrow lands | [Projectile\|投射物]從箭矢落地點發射 |
| Exposure lowers the Total Elemental Resistance matching highest Damage taken by {0}% | 曝曬會使與最高承受傷害相符的元素抗性總值降低{0}% |
| Arrows fall {0}% faster | 箭矢掉落加快{0}% |
| Arrows fall {0}% slower | 箭矢掉落減慢{0}% |
| {0}% increased effect of Empowerment on Raised Zombies | 再生腐屍增加{0}%強化效果 |
| {0}% reduced effect of Empowerment on Raised Zombies | 再生腐屍減少{0}%強化效果 |
| Ballista Totems only [Attack] when you fire an [Attack] Projectile | 砲塔圖騰只會在你發射攻擊投射物時進行攻擊 |
| Maximum {0} Heat | 熱能上限{0} |
| Life Recovered on [CullingStrike\|Cull]@{0}% | [CullingStrike\|撲殺]時恢復生命@{0}% |
| Mana Recovered [NonStackingEffect\|over four seconds] on [CullingStrike\|Cull]@{0}% | [CullingStrike\|撲殺]時[NonStackingEffect\|在 4 秒內]恢復魔力@{0}% |
| [Cold] [Resistances\|Resistance] [Penetration]@{0}% | [Cold\|冰冷][Resistances\|抗性][Penetration\|穿透]@{0}% |
| [Fire\|Fire] [Resistances\|Resistance] [Penetration]@{0}% | [Fire\|火焰][Resistances\|抗性][Penetration\|穿透]@{0}% |
| [Lightning] [Resistances\|Resistance] [Penetration]@{0}% | [Lightning\|閃電][Resistances\|抗性][Penetration\|穿透]@{0}% |
| Increased Reload Speed@{0}% | 增加裝填速度@{0}% |
| Reduced Reload Speed@{0}% | 減少裝填速度@{0}% |
| [Consume\|Consumes] [Freeze\|Freeze] from Enemies when [Ignite\|Igniting] them | [Ignite\|點燃]敵人時[Consume\|消耗]它們的[Freeze\|冰凍] |
| Can be performed twice in succession | 可連續執行兩次 |
| Runes deal {0}% more Damage with Hits for each time they have been Improved | 魔符每次被優化時，造成{0}%更多擊中傷害 |
| Runes deal {0}% less Damage with Hits for each time they have been Improved | 魔符每次被優化時，造成{0}%更少擊中傷害 |
| Life [Sacrifice\|Sacrificed] on use@{0}% | 使用時[Sacrifice\|獻祭]生命@{0}% |
| Using this [Attack] again in the storm adds {0} Stage to the storm | 在風暴中使用此[Attack\|攻擊]會為風暴增加 {0} 個疊層 |
| Damage from releasing Storm has {0} to radius per Stage | 釋放風暴的傷害每層增加 {0} 的範圍 |
| Deals {0}% more Damage when released | 釋放時造成 {0}% 更多傷害 |
| Deals {0}% less Damage when released | 釋放時造成 {0}% 更少傷害 |
| Deals {0}% more Damage per Stage when released | 每個疊層使釋放時造成 {0}% 更多傷害 |
| Deals {0}% less Damage per Stage when released | 每個疊層使釋放時造成 {0}% 更少傷害 |
| Enemies inside the storm have {0}% increased Movement Speed | 在風暴中的敵人增加 {0}% 移動速度 |
| Enemies inside the storm have {0}% reduced Movement Speed | 在風暴中的敵人減少 {0}% 移動速度 |
| Storm gains {0} to radius per Stage | 每層風暴獲得 {0} 範圍 |
| Agony Crawler has {0}% increased [Attack] Speed per Virulence you have | 你身上每層毒性增加苦痛毒蛛蠍 {0}% [Attack\|攻擊]速度 |
| Agony Crawler has {0}% reduced [Attack] Speed per Virulence you have | 你身上每層毒性減少苦痛毒蛛蠍 {0}% [Attack\|攻擊]速度 |
| [CriticalDamageBonus\|Critical Damage Bonus]@{0}% | [CriticalDamageBonus\|暴擊傷害加成]@{0}% |
| [Critical\|Critical Hit] Chance@{0}% | [Critical\|暴擊]率@{0}% |
| [Cold] damage@{0} – {1} | [Cold\|冰冷]傷害@{0} – {1} |
| [Fire] damage@{0} – {1} | [Fire\|火焰]傷害@{0} – {1} |
| [Lightning] damage@{0} – {1} | [Lightning\|閃電]傷害@{0} – {1} |
| [Physical] damage@{0} – {1} | [Physical\|物理]傷害@{0} – {1} |
| Total damage@{0} – {1} | 總傷害@{0} – {1} |
| Share Charges with Allies in your Presence | 與你存在範圍內的友方共享能量球 |
| Explosion deals {0}% more Damage to attached target | 爆炸對附著的目標造成{0}%更多傷害 |
| Explosion deals {0}% less Damage to attached target | 爆炸對附著的目標造成{0}%更少傷害 |
| {0}% more Damage when destroyed by a [Slam] | 被[Slam\|重擊]破壞時增加 {0}% 傷害 |
| {0}% less Damage when destroyed by a [Slam] | 被[Slam\|重擊]破壞時減少 {0}% 傷害 |
| {0}% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] inflicted | 施加[Shock\|感電]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Shock\|Shock] inflicted | 施加[Shock\|感電]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Shock\|Shocks] inflicted with [Critical\|Critical Hits] | 以[Critical\|暴擊]施加[Shock\|感電]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Shock\|Shocks] inflicted with [Critical\|Critical Hits] | 以[Critical\|暴擊]施加[Shock\|感電]的[BuffMagnitude\|幅度]減少 {0}% |
| Revived Skeletons are immune to Damage for {0} second after being Revived | 骷髏在被復甦後的{0}秒內免疫傷害 |
| Revived Skeletons are immune to Damage for {0} seconds after being Revived | 骷髏在被復甦後的{0}秒內免疫傷害 |
| Covering Enemies in [Oil] [Slow\|Slows] their movement speed by {0}% | 使敵人被[Oil\|油]纏身會使其移動速度[Slow\|減緩] {0}% |
| Covered in [Oil] [Fire] [Exposure] Total [Resistances\|Resistance] modifier@{0}% | 被[Oil\|油]纏身時[Fire\|火焰][Exposure\|曝曬]的[Resistances\|抗性]總值修正@{0}% |
| Covering Enemies in [Oil] applies [Fire] [Exposure], lowering Total [Fire] Resistance by {0}% | 使敵人被[Oil\|油]纏身會造成[Fire\|火焰][Exposure\|曝曬]，使[Fire\|火焰]抗性總值減少 {0}% |
| [OilGround\|Oil Ground] [Slow\|Slows] Enemy movement speed by {0}% | [OilGround\|油滑地面]會使敵人的移動速度[Slow\|減緩] {0}% |
| [OilGround\|Oil Ground] applies [Fire] [Exposure] Total [Resistance] modifier@{0}% | [OilGround\|油滑地面][Fire\|火焰][Exposure\|曝曬]的[Resistance\|抗性]總值修正@{0}% |
| [OilGround\|Oil Ground] applies [Fire] [Exposure] to Enemies, lowering Total [Fire] Resistance by {0}% | [OilGround\|油滑地面]會對敵人造成[Fire\|火焰][Exposure\|曝曬]，使[Fire\|火焰]抗性總值減少 {0}% |
| Aura grants {0}% increased [Attack] and Cast Speed | 光環增加 {0}% [Attack\|攻擊]和施放速度 |
| Aura grants {0}% reduced [Attack] and Cast Speed | 光環減少 {0}% [Attack\|攻擊]和施放速度 |
| Covered in [Oil] movement speed [Slow\|Slow]@{0}% | 被[Oil\|油]纏身移動速度[Slow\|減緩]@{0}% |
| {0}% chance to repeat | {0}% 機率重複觸發 |
| {0} seconds additional Base Duration per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]額外增加 {0} 秒基礎持續時間 |
| [OilGround\|Oil Ground] movement speed [Slow\|Slow]@{0}% | [OilGround\|油滑地面]移動速度[Slow\|減緩]@{0}% |
| [JaggedGround\|Jagged Ground] duration is {0} second | [JaggedGround\|碎裂地面]持續時間為 {0} 秒 |
| [JaggedGround\|Jagged Ground] duration is {0} seconds | [JaggedGround\|碎裂地面]持續時間為 {0} 秒 |
| Targets an additional skeletal [Minion] | 額外瞄準一個骷髏[Minion\|召喚物] |
| [Aftershock] chance@{0}% | [Aftershock\|餘震]機率@{0}% |
| Pulse interval@{0}s | 脈衝間隔@{0} 秒 |
| Fires extra [Projectile\|Projectiles] at up to {0} surrounding Enemies | 對附近最多 {0} 個敵人發射額外[Projectile\|投射物] |
| {0}% more [Spell\|Spell] Damage for each stage | 每層 {0}% 更多[Spell\|法術]傷害 |
| {0}% less [Spell\|Spell] Damage for each stage | 每層 {0}% 更少[Spell\|法術]傷害 |
| Maximum of {0} Spears at a time | 同時最多 {0} 把長鋒 |
| Creates {0} Spears | 創造{0}把長矛 |
| [Maim\|Maims] from this Skill [Slow\|Slow] an additional {0}% | 此技能的[Maim\|癱瘓]會額外[Slow\|緩速] {0}% |
| Each [Projectile\|Projectile] has between {0}% more and {0}% less [Projectile\|Projectile] Speed | 每個[Projectile\|投射物]有介在 {0}% 更多至 {0}% 更少[Projectile\|投射物]速度 |
| {0} to {1} Base [Spell\|Spell] [Physical\|Physical] Damage per {2}% [Shield\|Shield] Quality | 每 {2}% [Shield\|盾牌]品質有 {0} 至 {1} 基礎[Spell\|法術][Physical\|物理]傷害 |
| Chance to fire {1} additional [Projectile\|Projectiles] in a circle@{0}% | 以環型發射額外 {1} 個[Projectile\|投射物]的機率@{0}% |
| {0}% chance to fire {1} additional [Projectile\|Projectiles] | 以 {0}% 機率發射額外 {1} 個[Projectile\|投射物] |
| Grants Minions {0}% increased [Critical\|Critical Hit] Chance | 召喚物增加 {0}% [Critical\|暴擊]率 |
| Grants Minions {0}% reduced [Critical\|Critical Hit] Chance | 召喚物減少 {0}% [Critical\|暴擊]率 |
| Grants Minions {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 召喚物 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Grants {0} Seal to the next Unleashable Spell you cast | 賦予你下一個施放的可釋放法術 {0} 道封印 |
| The Cooldown of this skill is {0}% of the Total Cast Time of the Spell that the Seal is granted to | 此技能的冷卻時間為被賦予封印的法術總施放時間的 {0}% |
| Grants {0} Seals to the next Unleashable Spell you cast | 賦予你下一個施放的可釋放法術 {0} 道封印 |
| The Cooldown of this skill is {0}% of the Total Cast Time of the Spell that the Seals are granted to | 此技能的冷卻時間為被賦予封印的法術總施放時間的 {0}% |
| Energy Blades have {0}% increased [Attack] Speed | 能量之刃增加 {0}% [Attack\|攻擊]速度 |
| Energy Blades have {0}% reduced [Attack] Speed | 能量之刃減少 {0}% [Attack\|攻擊]速度 |
| [Attack\|Attacks] with Energy Blades Penetrate {0}% Lightning Resistance | 能量之刃的[Attack\|攻擊]穿透 {0}% 閃電抗性 |
| Energy Blades have {0}% increased [Critical\|Critical Hit] Chance | 能量之刃增加 {0}% [Critical\|暴擊]率 |
| Energy Blades have {0}% reduced [Critical\|Critical Hit] Chance | 能量之刃減少 {0}% [Critical\|暴擊]率 |
| Energy Blades grant {0}% of Lightning Damage with [Attack\|Attacks] Converted to Chaos Damage | 能量之刃將[Attack\|攻擊]的 {0}% 閃電傷害轉換為混沌傷害 |
| Maximum active Bolts@{0} | 最大生效弩箭數量@{0} |
| Maximum of {0} active Bolts | 生效的弩箭上限為{0} |
| [Shock] does not expire on [Ignite\|Ignited] enemies | [Shock\|感電]不會在[Ignite\|被點燃]的敵人身上失效 |
| When you deal a [Critical\|Critical Hit] with The Saviour, Summon a Mirage Warrior which uses that [Attack] Skill | 當你使用救世主造成[Critical\|暴擊]，召喚 1 個使用該[Attack\|攻擊]技能的幻影戰士 |
| Each Spider grants {0}% increased [Attack] Speed | 每隻蜘蛛增加 {0}% [Attack\|攻擊]速度 |
| Each Spider grants {0}% reduced [Attack] Speed | 每隻蜘蛛減少 {0}% [Attack\|攻擊]速度 |
| Chance to [Shock] enemies within {1}m on [Shock]@{0}% | [Shock\|感電]時 {1} 公尺的敵人受[Shock\|感電]機率@{0}% |
| More damage when [Consume\|Consuming] [Freeze]@{0}% | [Consume\|消耗][Freeze\|冰凍]時更多傷害@{0}% |
| More [Critical\|Critical Hit] Chance against Full Life enemies@{0}% | 對滿血敵人更多[Critical\|暴擊機率]@{0}% |
| Maximum Seals@{0} | 最大封印@{0} |
| Apply [Daze\|Daze] when fully [ArmourBreak\|Breaking Armour] | 完全[ArmourBreak\|破甲]時施加[Daze\|目眩] |
| Supported Skills [Daze\|Daze] Enemies | 被輔助的技能會使敵人[Daze\|目眩] |
| Maximum Mana expenditure required to gain {1}s of [ArcaneSurge\|Arcane Surge]@{0}% | 獲得 {1} 秒[ArcaneSurge\|秘能波動]所需最大魔力消耗量@{0}% |
| Trigger Armour Explosion on [ArmourBreak\|Full Armour Break] | [ArmourBreak\|完全破甲]時觸發護甲爆破 |
| {0}% more [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] inflicted | 施加之[DamagingAilments\|傷害型異常狀態]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] inflicted | 施加之[DamagingAilments\|傷害型異常狀態]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Life Regeneration granted within {1}m of Font@{0}% | 器皿周圍 {1} 公尺內賦予的生命回復@{0}% |
| Life Recovery on Kill granted to you@{0}% | 擊殺賦予你的生命恢復@{0}% |
| More damage over time with [Debuff\|Debuffs] inflicted on Full Life enemies@{0}% | 對滿血敵人施加持續傷害[Debuff\|減益效果]造成更多傷害@{0}% |
| [Chaos] damage against [Debuff\|Debuffed] targets [Contributes] to [Freeze] buildup | 對[Debuff\|帶有減益效果]的目標造成的[Chaos\|混沌]傷害會[Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| Increased Mana Regeneration granted to you@{0}% | 賦予你的魔力回復增加@{0}% |
| More [Attack] damage to enemies within {1}m@{0}% | 對 {1} 公尺內敵人的更多[Attack\|攻擊]傷害@{0}% |
| Requires {0} [Combo\|Combo] to use | 需要 {0} 個[Combo\|連擊]才能使用 |
| {0}% increased cooldown recovery rate | 冷卻時間恢復率增加{0}% |
| {0}% reduced cooldown recovery rate | 冷卻時間恢復率減少{0}% |
| [CorruptedBlood\|Corrupted Blood] [Physical] damage per second@{0} | [CorruptedBlood\|腐化之血]每秒[Physical\|物理]傷害@{0} |
| [CorruptedBlood\|Corrupted Blood] duration@{0}s | [CorruptedBlood\|腐化之血]持續時間@{0} 秒 |
| Enemies Stunned by this Skill are also [Crushed] for {0} seconds | 被此技能擊暈的敵人也會被[Crushed\|壓碎] {0} 秒 |
| [HitDamage\|Hits] have [CullingStrike\|Culling Strike] against [Rarity\|Rare or Unique] Enemies | [HitDamage\|擊中]對[Rarity\|稀有或傳奇]敵人有[CullingStrike\|撲殺]效果 |
| More damage per bolt reloaded in past {1}s@{0}% | 過去 {1} 秒內每裝填一發弩箭造成的更多傷害@{0}% |
| [Daze\|Daze] on [ArmourBreak\|Full Armour Break] duration@{0}s | [ArmourBreak\|完全破甲]時的[Daze\|目眩]持續時間@{0} 秒 |
| Enemy [Daze] on use@{0}s | 使用時敵人[Daze\|目眩]@{0} 秒 |
| More damage over time when [Consume\|Consuming] a random [Ailments\|Ailment]@{0}% | [Consume\|消耗]一個隨機[Ailments\|異常狀態]時的更多持續傷害@{0}% |
| More damage granted to [Empowered] Skills@{0}% | 賦予[Empowered\|受強化]技能的更多傷害@{0}% |
| More [HitDamage\|Hit] damage vs [LowLife\|Low Life] enemies@{0}% | 對[LowLife\|貧血狀態]敵人的更多[HitDamage\|擊中]傷害@{0}% |
| [MonsterModifiers\|Modifier] steal time on killing [Rarity\|Rare] monster@{0}s | 擊殺[Rarity\|稀有]怪物時的[MonsterModifiers\|詞綴]偷取時間@{0} 秒 |
| [Exposure] effect modifier@{0}% | [Exposure\|曝曬]效果修正@{0}% |
| Maximum more [Attack\|Attack] Damage to enemies {1}m+ away@{0}% | {1} 公尺或更遠距離外最大的更多[Attack\|攻擊]傷害@{0}% |
| Less [Projectile] damage after [Fork\|Forking]@{0}% | [Fork\|分岔]後的更少[Projectile\|投射物]傷害@{0}% |
| More damage when Consuming [ArmourBreak\|Fully Broken Armour]@{0}% | 消耗[ArmourBreak\|完全破甲]的更多傷害@{0}% |
| [Grenade] Skills deal {0}% more Damage | [Grenade\|擲彈]技能造成 {0}% 更多傷害 |
| [Grenade] Skills deal {0}% less Damage | [Grenade\|擲彈]技能造成 {0}% 更少傷害 |
| Increased [Flask] Life Recovery granted to you@{0}% | 賦予你的[Flask\|藥劑]生命恢復增加@{0}% |
| [Chaos] damage over time also [Hinder\|Hinders] enemies | [Chaos\|混沌]持續傷害也會[Hinder\|阻礙]敵人 |
| [ConsecratedGround\|Consecrated Ground] duration on landing@{0}s | 著地時的[ConsecratedGround\|奉獻地面]持續時間@{0} 秒 |
| [Attack] damage [Gain\|Gained] as [Cold] for {1} seconds on [Freeze]@{0}% | [Freeze\|冰凍]時 {1} 秒內[Gain\|獲得][Cold\|冰冷][Attack\|攻擊]傷害@{0}% |
| {0}% more [BuffMagnitude\|Magnitude] of [Ignite] inflicted | 施加之[Ignite\|點燃]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Ignite] inflicted | 施加之[Ignite\|點燃]具有 {0}% 更少[BuffMagnitude\|幅度] |
| [Ignite] [AilmentSpread\|Spread] radius after {1} seconds@{0}m | {1} 秒後[Ignite\|點燃][AilmentSpread\|散播]範圍@{0} 公尺 |
| [Aftershock] radius on [HeavyStun\|Heavy Stun]@{0}m | [HeavyStun\|沉重暈眩]的[Aftershock\|餘震範圍]@{0} 公尺 |
| Increased [Critical\|Critical Hit] Chance gained per second without [Critical\|Critically Hitting]@{0}% (max {1}%) | 未[Critical\|暴擊]時每過一秒的[Critical\|暴擊]率增加@{0}%（最大 {1}%） |
| You gain {0} Invocation when you cast this Spell | 施放此法術時獲得 {0} 層祈願 |
| Casting a Spell that is not supported by Invocation will consume all Invocation to grant that Spell {0} seconds to base Cast Time per Invocation | 施放不受祈願輔助的法術會消耗所有祈願，每層祈願賦予該法術 {0} 秒的基礎施放時間 |
| Jagged Ground created by this Skill has {0}% more Area of Effect | 由此技能創造的碎裂地面有{0}%更多範圍效果 |
| Jagged Ground created by this Skill has {0}% less Area of Effect | 由此技能創造的碎裂地面有{0}%更少範圍效果 |
| Increased Mana Regeneration granted within {1}m of Font@{0}% | 器皿周圍 {1} 公尺內賦予的魔力回復增加@{0}% |
| Minions deal {0}% more Damage with Hits to Enemies that are Near you | 召喚物對你附近的敵人造成{0}%更多擊中傷害 |
| Minions deal {0}% less Damage with Hits to Enemies that are Near you | 召喚物對你附近的敵人造成{0}%更少擊中傷害 |
| More damage when removing {0}% of your Life from a [Minion]@{1}% | 自一個[Minion\|召喚物]移除你生命 {0}% 時的更多傷害@{1}% |
| Mirage Archer uses this Skill with {0}% more [Attack] Speed | 幻影射手使用此技能有 {0}% 更多[Attack\|攻擊]速度 |
| Mirage Archer uses this Skill with {0}% less [Attack] Speed | 幻影射手使用此技能有 {0}% 更少[Attack\|攻擊]速度 |
| More damage after moving {0} metre@{1}% | 移動{0}公尺後的更多傷害@{1}% |
| More damage after moving {0} metres@{1}% | 移動{0}公尺後的更多傷害@{1}% |
| Uninterrupted [ESRecharge\|Energy Shield Recharge] when [Stun\|Stunned]@{0}s | [Stun\|遭暈眩]時不會被中斷的[ESRecharge\|能量護盾充能]@{0} 秒 |
| Vortex lasts {0} second | 漩渦持續{0}秒 |
| Vortex lasts {0} seconds | 漩渦持續{0}秒 |
| Also fires [Projectile\|Projectiles] from up to {0} point on each side of you | 同時從你兩側最多 {0} 個點發射[Projectile\|投射物] |
| Also fires [Projectile\|Projectiles] from up to {0} points on each side of you | 同時從你兩側最多 {0} 個點發射[Projectile\|投射物] |
| [Daze\|Daze] buildup from [Physical\|Physical] damage@{0}% | 來自[Physical\|物理]傷害的[Daze\|目眩]累積@{0}% |
| Causes [Daze\|Daze] buildup equal to {0}% of [Physical\|Physical] damage dealt | 造成相當於所造成[Physical\|物理]傷害 {0}% 的[Daze\|目眩]累積 |
| {0}% more Damage per [Charges\|Power Charge] | 每顆[Charges\|暴擊球]有 {0}% 更多傷害 |
| {0}% less Damage per [Charges\|Power Charge] | 每顆[Charges\|暴擊球]有 {0}% 更少傷害 |
| Increased [Accuracy] Rating granted to you@{0}% | 增加賦予你的[Accuracy\|命中]值@{0}% |
| [Rage] Regeneration granted within {1}m of Font@{0} | 器皿周圍 {1} 公尺內賦予的[Rage\|盛怒]回復@{0} |
| Gain {1} [Rage\|Rage] on [Melee\|Melee] [HitDamage\|Hit], no more than once every {0} seconds | [Melee\|近戰][HitDamage\|擊中]時獲得 {1} 層[Rage\|盛怒]，每 {0} 秒只能觸發一次 |
| More damage on Consuming {0} [Rage]@{1}% | 消耗 {0} 層[Rage\|盛怒]時的更多傷害@{1}% |
| [EnergyShield\|Energy Shield] Recovered on killing a [Shock\|Shocked] Enemy@{0}% | 擊殺一個[Shock\|感電]敵人時恢復的[EnergyShield\|能量護盾]@{0}% |
| Enemies have {0}% chance to Block [Attack] or Spell Damage from this Skill | 敵人對此技能 {0}% 格擋攻擊或法術傷害率 |
| Regenerate {0} Mana per second for {1} seconds when this Skill Shocks an enemy | 當此技能感電敵人時，每秒回復{0}點魔力，持續{1}秒 |
| [Aggravate\|Aggravate] [Bleeding\|Bleeding] on [HitDamage\|Hitting] [HeavyStun\|Heavy Stunned] Enemies | [HitDamage\|擊中][HeavyStun\|沉重暈眩]的敵人時，[Aggravate\|加劇][Bleeding\|流血] |
| Combat Rush grants {0}% more [Attack] Speed to Travel Skills that are not Supported by Close Combat | 疾戰使沒有被近身戰輔助的快行技能增加 {0}% [Attack\|攻擊]速度 |
| Combat Rush grants {0}% less [Attack] Speed to Travel Skills that are not Supported by Close Combat | 疾戰使沒有被近身戰輔助的快行技能減少 {0}% [Attack\|攻擊]速度 |
| Deals up to {0}% more [Melee] Damage to Enemies, based on proximity | 根據敵人離多近，造成最多 {0}% 更多[Melee\|近戰]傷害 |
| Area of effect modifiers for Cascades@{0}% | 爆發效果範圍修正@{0}% |
| Also affects areas on either side of the targeted area | 同時影響目標區域的兩側 |
| More Echo Area of Effect@{0}% | 更多迴響效果範圍@{0}% |
| Initial Effect has {0}% more Area of Effect | 初始效果有{0}%更多範圍效果 |
| Initial Effect has {0}% less Area of Effect | 初始效果有{0}%更少範圍效果 |
| First Echo has {0}% more Area of Effect | 第一次迴響有{0}%更多範圍效果 |
| First Echo has {0}% less Area of Effect | 第一次迴響有{0}%更少範圍效果 |
| Second Echo has {0}% more Area of Effect | 第二次迴響有{0}%更多範圍效果 |
| Second Echo has {0}% less Area of Effect | 第二次迴響有{0}%更少範圍效果 |
| Third Echo has {0}% more Area of Effect | 第三次迴響有{0}%更多範圍效果 |
| Third Echo has {0}% less Area of Effect | 第三次迴響有{0}%更少範圍效果 |
| Trigger a Shockwave on taking a step | 跨出一步時觸發震波 |
| Triggers Mana Flare on [Critical\|Critical Hit] | [Critical\|暴擊]時觸發魔力閃焰 |
| More [StunThreshold\|Stun Threshold] while using Skill@{0}% | 使用技能時的更多[StunThreshold\|暈眩門檻]@{0}% |
| Life Regeneration granted to you@{0}% | 賦予你的生命回復@{0}% |
| More [Empowered] [Attack] damage on Consuming {0} [Rage]@{1}% | 消耗 {0} 層[Rage\|盛怒]時的更多[Empowered\|強化][Attack\|攻擊]傷害@{1}% |
| {0}% more Weapon [ElementalDamage\|Elemental Damage] | {0}% 更多武器[ElementalDamage\|元素傷害] |
| {0}% less Weapon [ElementalDamage\|Elemental Damage] | {0}% 更少武器[ElementalDamage\|元素傷害] |
| Bell deals {0}% more Damage per [HitDamage\|Hit] taken | 每承受一次[HitDamage\|擊中]，鐘就會造成 {0}% 更多傷害 |
| Bell deals {0}% less Damage per [HitDamage\|Hit] taken | 每承受一次[HitDamage\|擊中]，鐘就會造成 {0}% 更少傷害 |
| Ensnared Enemies take {0}% increased Projectile Damage from [Attack] Hits | 被誘捕的敵人增加 {0}% 承受[Attack\|攻擊]擊中的投射物傷害 |
| Ensnared Enemies take {0}% reduced Projectile Damage from [Attack] Hits | 被誘捕的敵人減少 {0}% 承受[Attack\|攻擊]擊中的投射物傷害 |
| Tethered enemies have their movement speed [Slow\|Slowed] by {0}% | 被束縛的敵人移動速度被[Slow\|減緩] {0}% |
| Damage interval@{0}s | 傷害間隔@{0} 秒 |
| Enemies in range are [Hinder\|Hindered] | 範圍內敵人[Hinder\|被阻礙] |
| [Projectile\|Projectiles] fired per use@{0} | 每次使用發射[Projectile\|投射物]數量@{0} |
| [Totem\|Totems] Regenerate {0}% of Life per second | 圖騰每秒回復 {0}% 生命 |
| [Curse] spreads to enemies within {0}m on enemy death | 敵人死亡時，[Curse\|詛咒]擴散至 {0} 公尺內的敵人 |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per Power Charge when used by Traps | 被陷阱使用時，每顆暴擊球 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [Attack] Speed per Trauma | 每層創傷增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed per Trauma | 每層創傷減少 {0}% [Attack\|攻擊]速度 |
| Gain {0} Trauma the first time this [Attack] Hits an Enemy | 此攻擊初次[Attack\|攻擊]擊中敵人獲得 {0} 創傷 |
| Trigger this Skill when you Hit a Rare or Unique Enemy with an [Attack] | 當你使用[Attack\|攻擊]擊中稀有或傳奇敵人時，觸發此技能 |
| {0}% chance to Trigger when you [Attack] with a Bow | 當你使用弓[Attack\|攻擊]時，有 {0}% 機率觸發 |
| Trigger this [Attack] when you [Attack] with a Bow | 當你使用弓[Attack\|攻擊]時觸發此[Attack\|攻擊] |
| {0}% chance to Trigger this Spell when you [Attack] with a Non-Vaal Slam Skill near an Enemy | 當你在敵人附近使用非瓦爾重擊技能[Attack\|攻擊]，有 {0}% 機率觸發此法術 |
| Trigger this Spell when you [Attack] with a Non-Vaal Slam Skill near an Enemy | 當你在敵人附近使用非瓦爾重擊技能[Attack\|攻擊]，觸發此法術 |
| Chance for Triggered Skills to refund half of their [Energy] cost@{0}% | 觸發技能返還一半[Energy\|能量]消耗的機率@{0}% |
| Trigger Doom Blast on [Curse] expiry | [Curse\|詛咒]失效時觸發厄運枯萎 |
| This Spell is Triggered by [Attack\|Attacks] Exerted by Battlemage's Cry | 此法術被受到戰法戰吼竭盡的[Attack\|攻擊]觸發 |
| Triggered on reaching maximum Energy | 達到最大能量時觸發 |
| Triggered by an Invocation Skill | 受祈願技能觸發 |
| Consumes {0} Energy when Triggered | 觸發時消耗{0}能量 |
| Buff grants [CullingStrike\|Culling Strike] with Cleave | 增益使劈砍有[CullingStrike\|撲殺] |
| Buff grants {0}% more Cleave Damage with Hits to Enemies that are on [LowLife\|Low Life] | 增益使劈砍對[LowLife\|貧血狀態]的敵人造成 {0}% 更多擊中傷害 |
| Explosion radius is {0} metre per Stage | 每層{0}米範圍 |
| Explosion radius is {0} metres per Stage | 每層爆炸範圍為{0}公尺 |
| [Warcry\|Warcries] can [Empowered\|Empower] this [Attack] as though it was not a Vaal Skill | [Warcry\|戰吼]可以[Empowered\|強化]此[Attack\|攻擊]，並視同非瓦爾技能 |
| Grants {0}% more [BuffMagnitude\|Magnitude] of [Bleeding] you inflict | 賦予你所施加之[Bleeding\|流血] {0}% 更多[BuffMagnitude\|幅度] |
| Grants {0}% less [BuffMagnitude\|Magnitude] of [Bleeding] you inflict | 賦予你所施加之[Bleeding\|流血] {0}% 更少[BuffMagnitude\|幅度] |
| Barrier value@{0} | 屏障值@{0} |
| [Chill] [BuffMagnitude\|Magnitude] modifier@{0}% | [Chill\|冰緩][BuffMagnitude\|幅度]修正@{0}% |
| [Bleeding\|Bleed] on [HitDamage\|Hit] chance@{0}% | [HitDamage\|擊中]時[Bleeding\|流血]機率@{0}% |
| Cooldown recovery modifier@{0}% | 冷卻時間恢復修正@{0}% |
| Chance to not consume a bolt@{0}% | 不消耗弩箭的機率@{0}% |
| Curse application delay@{0}s | 詛咒生效延遲@{0} 秒 |
| [Chaos] damage per second to [Curse\|Cursed] targets@{0} | 對[Curse\|受詛咒]目標的每秒[Chaos\|混沌]傷害@{0} |
| Main Hand chance to inflict [Bleeding\|Bleeding] on [HitDamage\|Hit]@{0}% | 主手[HitDamage\|擊中]時[Bleeding\|流血]機率@{0}% |
| Off Hand chance to inflict [Bleeding\|Bleeding] on [HitDamage\|Hit]@{0}% | 副手[HitDamage\|擊中]時[Bleeding\|流血]機率@{0}% |
| Maximum [Energy]@{0} | 最大[Energy\|能量]@{0} |
| Does not cause [Stun] buildup | 不會造成[Stun\|暈眩]累積 |
| [Knockback] distance modifier@{0}% | [Knockback\|擊退]距離修正@{0}% |
| Main Hand [ArmourBreak\|Armour Break] on [HitDamage\|Hit]@{0} | 主手[HitDamage\|擊中]時[ArmourBreak\|護甲破壞]@{0} |
| No Main Hand [Stun] buildup | 無主手[Stun\|暈眩]累積 |
| Main Hand [Stun] buildup modifier@{0}% | 主手[Stun\|暈眩]累積修正@{0}% |
| {0}% less Movement Speed Penalty | 移動速度懲罰總降 {0}% |
| Cannot inflict [Chill] | 不能造成[Chill\|冰緩] |
| Cannot cause [Freeze] buildup | 無法造成[Freeze\|冰凍]累積 |
| Cannot [Ignite] | 無法[Ignite\|點燃] |
| Cannot inflict [Shock\|Shock] | 無法造成[Shock\|感電] |
| You can apply an additional [Curse] | 你可以施加 1 個額外的[Curse\|詛咒] |
| You can apply {0} additional [Curse\|Curses] | 你可以施加 {0} 個額外的[Curse\|詛咒] |
| [Chain] count@{0} | [Chain\|連鎖]數量@{0} |
| [Mark\|Marked] target Limit@{0} | [Mark\|標記]的目標上限@{0} |
| Off Hand [ArmourBreak\|Armour Break] on [HitDamage\|Hit]@{0} | 副手[HitDamage\|擊中]時[ArmourBreak\|護甲破壞]@{0} |
| No Off Hand [Stun] buildup | 無副手[Stun\|暈眩]累積 |
| Off Hand [Stun] buildup modifier@{0}% | 副手[Stun\|暈眩]累積修正@{0}% |
| Physical Damage is [Pinned\|Pinning] | 物理傷害造成[Pinned\|釘身] |
| [Projectile\|Projectiles] [Fork] | [Projectile\|投射物]會[Fork\|分岔] |
| Ritual Limit@{0} | 祭祀上限@{0} |
| [Melee] [Attack\|Attacks] [Empowered]@{0} | [Melee\|近戰][Attack\|攻擊][Empowered\|強化]@{0} |
| Combo required@{0} | 需要的連擊數@{0} |
| Hits Break {0} [Armour\|Armour] | 擊中會破壞 {0} 點[Armour\|護甲值] |
| Seal gain interval@{0}s | 獲得封印間隔@{0} 秒 |
| Cooldown uses@{0} | 冷卻使用次數@{0} |
| Main Hand chance to [Poison]@{0}% | 主手[Poison\|中毒]機率@{0}% |
| Off Hand chance to [Poison]@{0}% | 副手[Poison\|中毒]機率@{0}% |
| Chance to [Poison]@{0}% | [Poison\|中毒]機率@{0}% |
| [Totem] [Cold] [Resistances\|Resistance]@{0}% | [Totem\|圖騰][Cold\|冰冷][Resistances\|抗性]@{0}% |
| [Totem] [Fire] [Resistances\|Resistance]@{0}% | [Totem\|圖騰][Fire\|火焰][Resistances\|抗性]@{0}% |
| [Totem] [Lightning] [Resistances\|Resistance]@{0}% | [Totem\|圖騰][Lightning\|閃電][Resistances\|抗性]@{0}% |
| {0}% more Damage with Hits per Stage | 每層造成{0}%更多擊中傷害 |
| {0}% less Damage with Hits per Stage | 每層造成{0}%更少擊中傷害 |
| Thorn Arrows deal {0}% more Damage with Hits | 棘刺箭矢造成{0}%更多擊中傷害 |
| Thorn Arrows deal {0}% less Damage with Hits | 棘刺箭矢造成{0}%更少擊中傷害 |
| {0}% Chance for triggered [Aftershock\|Aftershocks] to repeat | 觸發的[Aftershock\|餘震]有 {0}% 機率重複觸發 |
| {0}% more Damage per Stage | 每層{0}%更多傷害 |
| Fires [Projectile\|Projectiles] every {0} second | 每 {0} 秒發射[Projectile\|投射物] |
| Maximum {0} Volcano | 火山上限為{0}個 |
| Maximum {0} Volcanos | 火山上限為{0}個 |
| Channelling ends when reaching {0} Stages | 達到{0}層時停止引導 |
| {0}% more Damage for each Cast of this Spell currently waiting | 此法術每次在等待施放時，施放後有{0}%更多傷害 |
| {0}% less Damage for each Cast of this Spell currently waiting | 此法術每次在等待施放時，施放後有{0}%更少傷害 |
| Walls are created in a Circle | 產生圓形牆壁 |
| Buff grants {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] per {1} Power, up to a maximum of {2}% | 每 {1} 強度，增益效果減少 {0}% 敵人暈眩門檻，至多 {2}% |
| Buff grants {0} to [Armour] per {2} Power, up to a maximum of {1} | 每 {2} 強度增益效果 {0} [Armour\|護甲值]，最多 {1} |
| Buff grants {0} [Melee] Strike Range per {1} Power, up to a maximum of {2} | 每 {1} 強度增益效果 {0} [Melee\|近戰]打擊範圍，最多 {2} |
| Buff grants {0}% increased [Critical\|Critical Hit] Chance per {1} power, up to a maximum of {2}% | 每 {1} 強度使增益效果增加 {0}% [Critical\|暴擊]率，最多 {2}% |
| Buff grants {0}% reduced [Critical\|Critical Hit] Chance per {1} power | 每 {1} 強度使增益效果減少 {0}% [Critical\|暴擊]率 |
| Buff makes Increases and Reductions to Spell Damage also apply to [Attack\|Attacks] at {0}% of their value per {1} power, up to a maximum of {2}% | 每 {1} 強度，增益效果使法術傷害的增減將其數值的 {0}% 同時套用至[Attack\|攻擊]，最多 {2}% |
| [Empowered\|Empowers] the next [Melee] [Attack] you perform | [Empowered\|強化]你下次施展的[Melee\|近戰][Attack\|攻擊] |
| [Empowered\|Empowers] the next [Melee] [Attack] you perform, plus an additional [Attack] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下次施展的[Melee\|近戰][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 1 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next [Melee] [Attack] you perform, plus an additional {0} [Attack\|Attacks] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下次施展的[Melee\|近戰][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 {0} 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next {0} [Melee] [Attack\|Attacks] you perform | [Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Attack\|攻擊] |
| [Empowered\|Empowers] the next {0} [Melee] [Attack\|Attacks] you perform, plus an additional [Attack] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 1 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next {0} [Melee] [Attack\|Attacks] you perform, plus an additional {1} [Attack\|Attacks] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 {1} 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next [Melee] [Strike] [Attack] you perform | [Empowered\|強化]你下次施展的[Melee\|近戰][Strike\|打擊][Attack\|攻擊] |
| [Empowered\|Empowers] the next [Melee] [Strike] [Attack] you perform, plus an additional [Attack] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下次施展的[Melee\|近戰][Strike\|打擊][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 1 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next [Melee] [Strike] [Attack] you perform, plus an additional {0} [Attack\|Attacks] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下次施展的[Melee\|近戰][Strike\|打擊][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 {0} 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next {0} [Melee] [Strike] [Attack\|Attacks] you perform | [Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Strike\|打擊][Attack\|攻擊] |
| [Empowered\|Empowers] the next {0} [Melee] [Strike] [Attack\|Attacks] you perform, plus an additional [Attack] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Strike\|打擊][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 1 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next {0} [Melee] [Strike] [Attack\|Attacks] you perform, plus an additional {1} [Attack\|Attacks] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Strike\|打擊][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 {1} 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next [Melee] [Slam] [Attack] you perform | [Empowered\|強化]你下次施展的[Melee\|近戰][Slam\|重擊][Attack\|攻擊] |
| [Empowered\|Empowers] the next [Melee] [Slam] [Attack] you perform, plus an additional [Attack] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下次施展的[Melee\|近戰][Slam\|重擊][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 1 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next [Melee] [Slam] [Attack] you perform, plus an additional {0} [Attack\|Attacks] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下次施展的[Melee\|近戰][Slam\|重擊][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 {0} 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next {0} [Melee] [Slam] [Attack\|Attacks] you perform | [Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Slam\|重擊][Attack\|攻擊] |
| [Empowered\|Empowers] the next {0} [Melee] [Slam] [Attack\|Attacks] you perform, plus an additional [Attack] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Slam\|重擊][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 1 次[Attack\|攻擊] |
| [Empowered\|Empowers] the next {0} [Melee] [Slam] [Attack\|Attacks] you perform, plus an additional {1} [Attack\|Attacks] per [Charges\|Endurance Charge] consumed | [Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Slam\|重擊][Attack\|攻擊]，每消耗一顆[Charges\|耐力球]額外追加 {1} 次[Attack\|攻擊] |
| Buff is removed to [Empowered\|Empower] the next [Melee] [Attack] you perform | 移除增益效果以[Empowered\|強化]你下次施展的[Melee\|近戰][Attack\|攻擊] |
| [Attack\|Attacks] [Exert\|Exerted] by this Skill cannot be [Exert\|Exerted] by other Skills | 由此技能[Exert\|竭盡]的[Attack\|攻擊]無法被其他技能[Exert\|竭盡] |
| Buff is removed after [Empowered\|Empower] the next {0} [Melee] [Attack\|Attacks] you perform | 增益效果在[Empowered\|強化]你下 {0} 次施展的[Melee\|近戰][Attack\|攻擊]後移除 |
| [Attack\|Attacks] [Empowered] by this Skill cannot be [Empowered] by other Skills | 由此技能[Empowered\|強化]的[Attack\|攻擊]無法被其他技能[Empowered\|強化] |
| Exerted [Attack\|Attacks] deal {0}% more Damage per affected Ally, to a maximum of {1}% | 每個被影響的友方使竭盡[Attack\|攻擊]造成 {0}% 更多傷害，最多 {1}% |
| Exerted [Attack\|Attacks] deal {0}% more Damage | 竭盡[Attack\|攻擊]造成 {0}% 更多傷害 |
| Exerted [Attack\|Attacks] deal {0}% less Damage | 竭盡[Attack\|攻擊]造成 {0}% 更少傷害 |
| Exerted [Attack\|Attacks] deal {0}% more Damage per previous [Attack] Exerted by this Warcry | 每個前次透過此戰吼竭盡的[Attack\|攻擊]，使竭盡[Attack\|攻擊]造成 {0}% 更多傷害 |
| Exerted [Attack\|Attacks] deal {0}% less Damage per previous [Attack] Exerted by this Warcry | 每個前次透過此戰吼竭盡的[Attack\|攻擊]，使竭盡[Attack\|攻擊]造成 {0}% 更少傷害 |
| Exerted [Attack\|Attacks] have {0}% increased Area of Effect | 竭盡[Attack\|攻擊]增加 {0}% 效果範圍 |
| Exerted [Attack\|Attacks] have {0}% reduced Area of Effect | 竭盡[Attack\|攻擊]減少 {0}% 效果範圍 |
| Exerted [Attack\|Attacks] have {0}% increased Area of Effect per previous [Attack] Exerted by this Warcry | 每個前次透過此戰吼竭盡的[Attack\|攻擊]，使竭盡[Attack\|攻擊]增加 {0}% 效果範圍 |
| Exerted [Attack\|Attacks] have {0}% reduced Area of Effect per previous [Attack] Exerted by this Warcry | 每個前次透過此戰吼竭盡的[Attack\|攻擊]，使竭盡[Attack\|攻擊]減少 {0}% 效果範圍 |
| Exerted [Attack\|Attacks] Trigger a Supported Spell with their first [Melee] Hit | 竭盡[Attack\|攻擊]的初次[Melee\|近戰]擊中觸發 1 個被輔助的法術 |
| Exerted [Attack\|Attacks] Trigger Combust the first time they deal a [Melee] Hit | 竭盡[Attack\|攻擊]在初次造成[Melee\|近戰]擊中時觸發戰燃 |
| [Empowered] [Attack\|Attacks] have {0}% to [Critical\|Critical Hit] Chance | [Empowered\|強化][Attack\|攻擊] {0}% [Critical\|暴擊]率 |
| Exerted [Attack\|Attacks] have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 竭盡[Attack\|攻擊] {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Exerted [Attack\|Attacks] deal Double Damage | 竭盡[Attack\|攻擊]造成 2 倍傷害 |
| [Empowered\|Empowered Attacks] Knock Enemies Back on Hit | [Empowered\|強化攻擊]在擊中時擊退敵人 |
| [Empowered\|Empowered Attacks] have a {0}% chance to Knock Enemies Back on Hit | [Empowered\|強化攻擊]有 {0}% 機率在擊中時擊退敵人 |
| Exerted [Attack\|Attacks] [Overwhelm\|Overwhelm] {0}% of [Physical\|Physical] Damage Reduction | 竭盡[Attack\|攻擊][Overwhelm\|鎮壓] {0}% [Physical\|物理]傷害減免 |
| [Rage] granted per {1} counted enemy [Power]@{0} | 每 {1} 敵人 [Power\|強度]賦予[Rage\|盛怒]層數@{0} |
| Drenched Enemies have Cold and Lightning Exposure, lowering Total Resistances by {0}% | 濕透的敵人被賦予冰冷和閃電曝曬，使抗性總值降低{0}% |
| {0}% increased [Evasion] Rating while Moving | 移動時增加 {0}% [Evasion\|閃避]值 |
| {0}% reduced [Evasion] Rating while Moving | 移動時減少 {0}% [Evasion\|閃避]值 |
| Chance to inflict [Withered] on [Chaos] [HitDamage\|Hit]@{0}% | 以[Chaos\|混沌][HitDamage\|擊中]時施加[Withered\|凋零]機率@{0}% |
| {0}% chance to inflict [Withered] on Hit | 擊中時有 {0}% 機率造成[Withered\|凋零] |
| Inflicts [Withered] on Hit | 擊中時造成[Withered\|凋零] |
| Cannot perform a magma-infused block for | 岩漿消散後的{0}秒內無法施展 |
| {0} second after magma dissipates | 灌注岩漿的格擋 |
| {0} seconds after magma dissipates | 灌注岩漿的格擋 |
| [Buff] can take {0} damage per [Jade] consumed | 每消耗一層[Jade\|翠玉]，[Buff\|增益效果]可以承受 {0} 點傷害 |
| Each Mine applies {0}% increased [Critical\|Critical Hit] Chance to Hits against Enemies near it, up to a maximum of {1}% | 每個地雷使針對其附近敵人的擊中增加 {0}% [Critical\|暴擊]率，最多 {1}% |
| Each Mine applies {0}% reduced [Critical\|Critical Hit] Chance to Hits against Enemies near it, up to a maximum of {1}% | 每個地雷使針對其附近敵人的擊中減少 {0}% [Critical\|暴擊]率，最多 {1}% |
| Raised Zombies' Slam [Attack] has {0}% increased Area of Effect | 再生腐屍的重擊[Attack\|攻擊]增加 {0}% 效果範圍 |
| Raised Zombies' Slam [Attack] has {0}% reduced Area of Effect | 再生腐屍的重擊[Attack\|攻擊]減少 {0}% 效果範圍 |
| Raised Zombies' Slam [Attack] has {0}% increased Cooldown Recovery Rate | 再生腐屍的重擊[Attack\|攻擊]增加 {0}% 冷卻時間恢復率 |
| [Empowered] [Attack\|Attacks] [Gain] {0}% of Damage as [Fire\|Fire] Damage per {2} [Power\|Power] of enemies in range, up to {1}% | 範圍內每 {2} 敵人[Power\|強度]，[Empowered\|強化][Attack\|攻擊]會[Gain\|獲得]相當於傷害 {0}% 的[Fire\|火焰]傷害，最高可達 {1}% |
| Impact radius@{0}m | 衝擊範圍@{0} 公尺 |
| Impact radius is {0} metre | 衝擊範圍為{0}公尺 |
| Impact radius is {0} metres | 衝擊範圍為{0}公尺 |
| Cone length@{0}m | 扇形長度@{0}公尺 |
| Cone length is {0} metre | 扇形長度為{0}公尺 |
| Cone length is {0} metres | 扇形長度為{0}公尺 |
| Explosion radius@{0}m | 爆炸範圍@{0}公尺 |
| Base Explosion radius is {0} metre | 基礎爆炸範圍為 {0} 公尺 |
| Base Explosion radius is {0} metres | 基礎爆炸範圍為 {0} 公尺 |
| Fires {0} fragments per shot | 每次爆發發射{0}支弩箭 |
| Bolts [Pierce] {0} Target | 弩箭會[Pierce\|穿透] {0} 個目標 |
| Bolts [Pierce] {0} Targets | 弩箭會[Pierce\|穿透] {0} 個目標 |
| Multiple fragments can [HitDamage\|Hit] the same target, combining Damage | 多個碎片可[HitDamage\|擊中]同一目標，其傷害會累加 |
| Multiple fragments can [HitDamage\|Hit] the same target | 多個碎片可[HitDamage\|擊中]同一目標 |
| Multiple Fragments hitting a target simultaniously will combine their damage into a single [HitDamage\|Hit] | 多個碎片同時擊中一個目標時，傷害會累加並計為一次[HitDamage\|擊中] |
| Wall lasts {0} second | 牆壁持續{0}秒 |
| Wall lasts {0} seconds | 牆壁持續{0}秒 |
| Unbound duration is {0} second | 無縛持續時間為{0}秒 |
| Unbound duration is {0} seconds | 無縛持續時間為{0}秒 |
| Unbound duration@{0}s | 無縛持續時間為 {0} 秒 |
| Barrier recharges after {0} seconds | 屏障會在{0}秒後充能 |
| [ElementalDamage\|Elemental Damage] from [HitDamage\|Hits] is taken from the Barrier before your Life, Mana or [EnergyShield\|Energy Shield] | [HitDamage\|擊中]的[ElementalDamage\|元素傷害]會在扣除你的生命、魔力或[EnergyShield\|能量護盾]前先被屏障吸收 |
| Barrier can take [ElementalDamage\|Elemental Damage] up to {0}% of your [Armour] and [Evasion\|Evasion Rating] | 屏障可以承受高達 {0}% [Armour\|護甲]和[Evasion\|閃避值]的[ElementalDamage\|元素傷害] |
| Shards that have existed for at | 存在至少 0.5 秒的 |
| least one second deal {0}% more Damage | 碎片造成 {0}% 更多傷害 |
| least one second deal {0}% less Damage | 碎片造成 {0}% 更少傷害 |
| Maximum {0} active shard | 生效的碎片上限為{0} |
| Maximum {0} active shards | 生效的碎片上限為{0} |
| Non-Channelling [Spell\|Spells] [Gain] {0}% of Damage as extra [Lightning] damage for each {1} maximum Mana you have | 你每擁有 {1} 最大魔力，非引導[Spell\|法術][Gain\|獲得]相當於 {0}% 傷害的額外[Lightning\|閃電]傷害 |
| Non-Channelling [Spell\|Spells] cost an additional {0}% of your maximum Mana | 非引導[Spell\|法術]額外消耗你最大魔力的 {0}% |
| Non-Channelling [Spell] additional Mana cost@{0} | 非引導[Spell\|法術]的額外魔力消耗@{0} |
| Non-Channelling [Spell] damage [Gain\|Gained] as [Lightning]@{0}% | 非引導[Spell\|法術]傷害[Gain\|獲得]的[Lightning\|閃電]傷害比例@{0}% |
| Burst radius@{0}m | 爆發範圍@{0} 公尺 |
| [Poison] duration is {0} second | [Poison\|中毒]持續時間為 {0} 秒 |
| [Poison] duration is {0} seconds | [Poison\|中毒]持續時間為 {0} 秒 |
| [Poison] duration@{0}s | [Poison\|中毒]持續時間@{0} 秒 |
| {0}% of recovery from your [Flask\|Flasks] is also | 你[Flask\|藥劑]的 {0}% 恢復量也會 |
| granted to [Allies] in your [Presence] | 作用於你[Presence\|存在範圍]內的[Allies\|友方] |
| Grants you {0} [Flask] charges per second | 每秒給予你 {0} [Flask\|藥劑]充能 |
| Maximum [Buff] duration is {0} second | [Buff\|增益效果]持續時間上限為 {0} 秒 |
| Maximum [Buff] duration is {0} seconds | [Buff\|增益效果]持續時間上限為 {0} 秒 |
| [Buff] [Empowered\|Empowers] loaded bolts with {0}% more damage | [Buff\|增益效果]會[Empowered\|強化]裝填的弩箭，使其傷害增加 {0}% |
| [Buff] [Empowered\|Empowers] loaded bolts with {0}% less damage | [Buff\|增益效果]會[Empowered\|強化]裝填的弩箭，使其傷害減少 {0}% |
| Maximum [Buff] duration@{0}s | 最大[Buff\|增益效果]持續時間@{0} 秒 |
| Additional [Charges\|Power Charge] chance@{0}% | 額外[Charges\|暴擊球]機率@{0}% |
| {0}% chance to grant an additional [Charges\|Power Charge] when killed | 遭擊殺時有 {0}% 機率賦予額外一顆[Charges\|暴擊球] |
| Grants an additional [Charges\|Power Charge] when killed | 遭擊殺時賦予額外一顆[Charges\|暴擊球] |
| [Mark] duration is {0} second | [Mark\|印記]持續時間為 {0} 秒 |
| [Mark] duration is {0} seconds | [Mark\|印記]持續時間為 {0} 秒 |
| [HitDamage\|Hits] against [Mark\|Marked] enemy cause {0}% more [Freeze] buildup | [HitDamage\|擊中][Mark\|帶有印記]的敵人時，造成 {0}% 更多的[Freeze\|冰凍]累積 |
| [HitDamage\|Hits] against [Mark\|Marked] enemy cause {0}% less [Freeze] buildup | [HitDamage\|擊中][Mark\|帶有印記]的敵人時，造成 {0}% 更少的[Freeze\|冰凍]累積 |
| [Mark] duration@{0}s | [Mark\|印記]持續時間@{0} 秒 |
| Hammerfall duration is {0} second | 落錘持續時間為{0}秒 |
| Hammerfall duration is {0} seconds | 落錘持續時間為{0}秒 |
| Hammerfall duration@{0}s | 落錘持續時間@{0} 秒 |
| Arrow duration is {0} second | 箭矢持續時間為{0}秒 |
| Arrow duration is {0} seconds | 箭矢持續時間為{0}秒 |
| Arrow duration@{0}s | 箭矢持續時間@{0} 秒 |
| [Allies\|Allies] gain {0}% additional [Cold\|Cold] Resistance | [Allies\|友方]獲得 {0}% 額外[Cold\|冰冷]抗性 |
| [Allies\|Allies] gain {0}% additional [Fire\|Fire] Resistance | [Allies\|友方]獲得 {0}% 額外[Fire\|火焰]抗性 |
| [Projectile] duration is {0} second | [Projectile\|投射物]持續時間為 {0} 秒 |
| [Projectile] duration is {0} seconds | [Projectile\|投射物]持續時間為 {0} 秒 |
| [Projectile] duration@{0}s | [Projectile\|投射物]持續時間@{0} 秒 |
| [Poison] [AilmentSpread\|Spread] radius on Kill@{0}m | 擊殺時[Poison\|中毒][AilmentSpread\|散播]範圍@{0} 公尺 |
| [AilmentSpread\|Spreads] the most Damaging [Poison] on enemies you kill in a {0} metre radius | 擊殺敵人時，造成傷害最高的[Poison\|中毒]會[AilmentSpread\|散播]至 {0} 公尺內的範圍 |
| Chance to [Hinder] on spreading [Poison]@{0}% | [Hinder\|阻礙][Poison\|中毒]散播機率@{0}% |
| {0}% chance to [Hinder] enemies on spreading [Poison] to them | {0}% 機率[Hinder\|阻礙][Poison\|中毒]散播至敵人 |
| Gain a stage every {0} seconds | 每{0}秒獲得1層疊層 |
| {0}% more [Evasion] Rating per stage | 每層有 {0}% 更多[Evasion\|閃避]值 |
| On being [HitDamage\|Hit] by a [Melee] [Attack], consume all stages to trigger Gale Force | 被擊中時，消耗所有疊層以觸發颶風之力 |
| {0}% less [Evasion] Rating per stage | 每層有 {0}% 更少[Evasion\|閃避]值 |
| Wave length@{0}m | 浪潮長度@{0}公尺 |
| Wave width@{0}m | 波動寬度@{0} 公尺 |
| {0}% increased Cast Speed while in Demon Form | 在惡魔變身下，施放速度減少{0}% |
| {0}% decreased Cast Speed while in Demon Form | 在惡魔變身下，施放速度減少{0}% |
| {0} to Level of all [Spell\|Spell] Skills while in Demon Form | 在惡魔變身下，所有[Spell\|法術]技能的等級 {0} |
| [LifeLoss\|Lose] {0}% of Life per second per Demonflame | 每有一個惡焰，每秒失去 {0}% 熱能 |
| Life [LifeLoss\|Loss] per second per Demonflame@{0} | 每一惡魔烈焰的每秒生命[LifeLoss\|損失]@{0} |
| Deal {0}% increased [Spell] damage per Demonflame | 每有一個惡焰增加 {0}% [Spell\|法術]傷害 |
| Deal {0}% reduced [Spell] damage per Demonflame | 每有一個惡焰減少 {0}% [Spell\|法術]傷害 |
| Maximum Demonflame@{0} | 最大惡魔烈焰@{0} |
| Cloud radius is {0} metre | 雲霧範圍為{0}公尺 |
| Cloud radius is {0} metres | 雲霧範圍為{0}公尺 |
| Cloud duration is {0} second | 雲霧持續時間為{0}秒 |
| Cloud duration is {0} seconds | 雲霧持續時間為{0}秒 |
| Cloud duration@{0}s | 雲霧持續時間@{0} 秒 |
| [Ignite] duration is {0} second | [Ignite\|點燃]持續時間為 {0} 秒 |
| [Ignite] duration is {0} seconds | [Ignite\|點燃]持續時間為 {0} 秒 |
| Base [Ignite] damage is {0}% of Overkill damage | 燃燒傷害為 {0}% 溢出傷害 |
| [Ignite] surrounding enemies if Overkill damage is at least {0}% of enemy's maximum Life | 若溢出傷害至少達到敵人最大生命的 {0}%，則[Ignite\|點燃]周圍的敵人 |
| [Ignite] duration@{0}s | [Ignite\|點燃]持續時間@{0} 秒 |
| [Allies\|Allies] gain {0}% additional [Lightning\|Lightning] Resistance | [Allies\|友方]獲得 {0}% 額外[Lightning\|閃電]抗性 |
| Wall duration is {0} second | 牆壁持續時間為{0}秒 |
| Wall duration is {0} seconds | 牆壁持續時間為{0}秒 |
| Wall Segment has {0} maximum Life | 牆面具有{0}最大生命 |
| Wall Segments have {0} maximum Life | 牆面具有{0}最大生命 |
| Wall duration@{0}s | 牆壁持續時間@{0} 秒 |
| More Area per [Charges\|Power Charge] Consumed@{0}% | 每消耗一顆[Charges\|暴擊球]，更多範圍幅度@{0}% |
| {0}% more Area of Effect per [Charges\|Power Charge] Consumed | 每消耗一顆[Charges\|暴擊球]，有 {0}% 更多範圍效果 |
| {0}% less Area of Effect per [Charges\|Power Charge] Consumed | 每消耗一顆[Charges\|暴擊球]，有 {0}% 更少效果範圍 |
| Bonus radius if [Charges\|Power Charge] Consumed@{0}m | 消耗[Charges\|暴擊球]的範圍加成@{0} 公尺 |
| {0} metre to explosion radius if a | 若消耗一顆暴擊球， |
| [Charges\|Power Charge] was Consumed | 爆炸範圍 {0} 公尺 |
| {0} metres to explosion radius if a | 若消耗一顆暴擊球， |
| Maximum [Projectile\|Projectiles]@{0} | 最大[Projectile\|投射物]數量@{0} |
| Can fire up to {0} [Projectile\|Projectiles] | 最多可發射 {0} 個[Projectile\|投射物] |
| [Debuff] duration is {0} second | [Debuff\|減益效果]持續時間為 {0} 秒 |
| [Debuff] duration is {0} seconds | [Debuff\|減益效果]持續時間為 {0} 秒 |
| [Debuff] duration@{0}s | [Debuff\|減益效果]持續時間@{0} 秒 |
| [Projectile\|Projectiles] fired per stage@{0} | 每一疊層發射[Projectile\|投射物]數量@{0} |
| Consumes one of each [Charges\|Charge] every second | 每秒消耗一顆各類型的[Charges\|能量球] |
| Consumes one of each [Charges\|Charge] every {0} seconds | 每 {0} 秒消耗一顆各類型的[Charges\|能量球] |
| More [Critical\|Critical Hit] Chance with [Charges\|Power Charge]@{0}% | 有[Charges\|暴擊球]時增加的[Critical\|暴擊]率@{0}% |
| {0}% more [Critical\|Critical Hit] Chance while | 當你有[Charges\|暴擊球]時， |
| you have a [Charges\|Power Charge] | 暴擊率減少 {0}% |
| {0}% less [Critical\|Critical Hit] Chance while | 當你有[Charges\|暴擊球]時， |
| More [Defences] with [Charges\|Endurance Charge]@{0}% | 有[Charges\|耐力球]時增加的[Defences\|防禦]@{0}% |
| {0}% more [Defences] while you have an [Charges\|Endurance Charge] | 當你有[Charges\|耐力球]時，[Defences\|防禦]增加 {0}% |
| {0}% less [Defences] while you have an [Charges\|Endurance Charge] | 當你有[Charges\|耐力球]時，[Defences\|防禦]減少 {0}% |
| More [SkillSpeed\|Skill Speed] with [Charges\|Frenzy Charge]@{0}% | 有[Charges\|狂怒球]時的更多[SkillSpeed\|技能速度]@{0}% |
| {0}% more [SkillSpeed\|Skill Speed] while you have a [Charges\|Frenzy Charge] | 當你有[Charges\|狂怒球]時，具有 {0}% 更多[SkillSpeed\|技能速度] |
| {0}% less [SkillSpeed\|Skill Speed] while you have a [Charges\|Frenzy Charge] | 當你有[Charges\|狂怒球]時，具有 {0}% 更少[SkillSpeed\|技能速度] |
| Detonates a [Curse] on enemies in a {0} metre radius | 引爆 {0} 公尺範圍內敵人身上的[Curse\|詛咒] |
| Target seeking radius@{0}m | 目標尋找範圍@{0} 公尺 |
| Maximum Explosions per cast@{0} | 每次施放最大爆炸數@{0} |
| Maximum {0} Explosions per cast | 每次施放最多爆炸{0}次 |
| Maximum afterimages@{0} | 最大殘影數量@{0} |
| Maximum {0} afterimages | 最多{0}個殘影 |
| Afterimage creation interval@{0}s | 殘影產生間隔@{0} 秒 |
| Creates an afterimage every {0} seconds | 每{0}秒產生1個殘影 |
| Shockwave radius@{0}m | 震波範圍@{0}公尺 |
| Shockwave radius is {0} metre | 震波範圍為{0}公尺 |
| Shockwave radius is {0} metres | 震波範圍為{0}公尺 |
| Arrows always [Pierce] while flying towards a [Shock\|Shocked] enemy | 箭矢飛向[Shock\|受感電]的敵人時，必定會[Pierce\|穿透]目標 |
| [Chain\|Chains] up to {0} time | [Chain\|連鎖]最多 {0} 次 |
| [Chain\|Chains] up to {0} times | [Chain\|連鎖]最多 {0} 次 |
| Remnant spawn on kill chance@{0}% | 擊殺時產生痕跡機率@{0}% |
| {0}% chance to spawn a Remnant on killing an enemy | 擊殺一名敵人時有{0}%機率生成一個痕跡 |
| Spawn a Remnant on killing an enemy | 擊殺一名敵人時生成一個痕跡 |
| Each Remnant grants {0} Life | 每個痕跡賦予{0}生命 |
| Remnant spawn on [Critical\|Critical Hit] interval@{0}s | [Critical\|暴擊]產生痕跡間隔@{0} 秒 |
| Spawn a Remnant on [Critical\|Critically Hitting] a target, no more than once per second | 對目標[Critical\|暴擊]時產生痕跡，每秒不超過 1 次 |
| Spawn a Remnant on [Critical\|Critically Hitting] a target, no more than once every {0} seconds | 對目標[Critical\|暴擊]時產生痕跡，每 {0} 秒不超過 1 次 |
| [Allies\|Allies] add {0}% of your Maximum Mana to their [Total\|Total] Maximum [EnergyShield\|Energy Shield] | [Allies\|友軍]獲得相當於你 {0}% 最大魔力的最大[Total\|總][EnergyShield\|能量護盾] |
| Spike duration is {0} second | 棘刺持續時間為{0}秒 |
| Spike duration is {0} seconds | 棘刺持續時間為{0}秒 |
| Spike duration@{0}s | 尖刺持續時間@{0} 秒 |
| Nova radius@{0}m | 新星半徑@{0}公尺 |
| Nova radius is {0} metre | 新星範圍為 {0} 公尺 |
| Nova radius is {0} metres | 新星範圍為 {0} 公尺 |
| [ManaLeech\|Leeches] {0} Mana | [ManaLeech\|偷取] {0} 魔力 |
| Mana [ManaLeech\|Leeched] per cast@{0} | 每次施放的魔力[ManaLeech\|偷取]@{0} |
| Maximum [Mark] duration is {0} second | [Mark\|印記]持續時間上限為 {0} 秒 |
| Maximum [Mark] duration is {0} seconds | [Mark\|印記]持續時間上限為 {0} 秒 |
| Next [Critical\|Critical Hit] against Marked Enemy has {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 下一個對帶有印記敵人的[Critical\|暴擊]具有 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Maximum [Mark] duration@{0}s | 最大[Mark\|印記]持續時間@{0} 秒 |
| Target acquisition radius@{0}m | 目標獲取範圍@{0} 公尺 |
| Fires Bolts at every Enemy within a {0} metre radius | 對{0}公尺範圍內的所有敵人發射弩箭 |
| Bolt explosion radius is {0} metre | 弩箭爆炸範圍為{0}公尺 |
| Bolt explosion radius is {0} metres | 弩箭爆炸範圍為{0}公尺 |
| Bolt explosion radius@{0}m | 弩箭爆炸範圍@{0} 公尺 |
| {0}% more damage against [Immobilised] enemies | {0}% 更多對[Immobilised\|禁錮]敵人的傷害 |
| {0}% less damage against [Immobilised] enemies | {0}% 更少對[Immobilised\|禁錮]敵人的傷害 |
| [CriticalWeakness\|Critical Weakness] duration is {0} second | [CriticalWeakness\|暴擊弱點]持續時間為 {0} 秒 |
| [CriticalWeakness\|Critical Weakness] duration is {0} seconds | [CriticalWeakness\|暴擊弱點]持續時間為 {0} 秒 |
| Applies [CriticalWeakness\|Critical Weakness] to enemies every {0} second | 每 {0} 秒對敵人施加[CriticalWeakness\|暴擊弱點] |
| Applies [CriticalWeakness\|Critical Weakness] to enemies every {0} seconds | 每 {0} 秒對敵人施加[CriticalWeakness\|暴擊弱點] |
| [CriticalWeakness\|Critical Weakness] duration@{0}s | [CriticalWeakness\|暴擊弱點]持續時間@{0} 秒 |
| Grim Remnants recover {0} [EnergyShield\|Energy Shield] | 殘酷痕跡會恢復 {0} 點[EnergyShield\|能量護盾] |
| Grim Remnants from [Minion\|Minions] grant {0}% more [EnergyShield\|Energy Shield] | 來自[Minion\|召喚物]的殘酷痕跡賦予 {0}% 更多[EnergyShield\|能量護盾] |
| Remnant spawn on death chance@{0}% | 死亡時產生痕跡機率@{0}% |
| {0}% chance to spawn a Remnant when an enemy or [Reviving] [Minion] dies in your [Presence] | 敵人或[Reviving\|復甦][Minion\|召喚物]在你的[Presence\|存在範圍]內死亡時，有 {0}% 機率產生痕跡 |
| Spawn a Remnant when an enemy or [Reviving] [Minion] dies in your [Presence] | 敵人或[Reviving\|復甦][Minion\|召喚物]在你的[Presence\|存在範圍]內死亡時產生痕跡 |
| {0} second duration between [ElementalDamage\|Element] randomisations | [ElementalDamage\|元素]隨機化的間隔時間為 {0} 秒 |
| Duration between randomisations@{0}s | 隨機間隔持續時間@{0} 秒 |
| [Buff] grants {0}% more damage with the affected [ElementalDamage\|Element] | [Buff\|增益效果]使受影響的[ElementalDamage\|元素傷害]增加 {0}% |
| [Buff] grants {0}% less damage with the affected [ElementalDamage\|Element] | [Buff\|增益效果]使受影響的[ElementalDamage\|元素]傷害減少 {0}% |
| Warcry radius@{0}m | 戰吼範圍@{0} 公尺 |
| Warcry radius is {0} metre | 戰吼範圍為{0}公尺 |
| Warcry radius is {0} metres | 戰吼範圍為{0}公尺 |
| Destabilisation duration@{0}s | 不穩化持續時間@{0} 秒 |
| Destabilises Enemies for {0} second | 使敵人不穩化，持續{0}秒 |
| Destabilises Enemies for {0} seconds | 使敵人不穩化，持續{0}秒 |
| [Buff] grants you {0}% more [Spell] damage | [Buff\|增益效果]賦予你 {0}% 更多[Spell\|法術]傷害 |
| [Buff] grants you {0}% less [Spell] damage | [Buff\|增益效果]賦予你 {0}% 更少[Spell\|法術]傷害 |
| [CullingStrike\|Culling Strike] time in [Presence] requirement@{0}s | [Presence\|存在範圍]內的[CullingStrike\|撲殺]時間要求@{0} 秒 |
| You have [CullingStrike\|Culling Strike] against [Rarity\|Rare] and [Rarity\|Unique] enemies that have been in your [Presence] for a total of at least {0} seconds | 你對於在自己[Presence\|存在範圍]內至少待了共計 {0} 秒的[Rarity\|稀有]和[Rarity\|傳奇]敵人有[CullingStrike\|撲殺]效果 |
| [HitDamage\|Hit] damage for every 2 seconds in [Presence] (max)@{0}% ({1}%) | [Presence\|存在範圍]內每秒的[HitDamage\|擊中]傷害（最大）@{0}%（{1}%） |
| You deal {0}% more [HitDamage\|Hit] damage to [Rarity\|Rare] and [Rarity\|Unique] enemies for every 2 seconds they have ever been in your [Presence], up to {1}% | [Rarity\|稀有]和[Rarity\|傳奇]敵人每在你的[Presence\|存在範圍]內待一秒，你對該名敵人造成 {0}% 更多[HitDamage\|擊中]傷害 ，最多提升至 {1}% |
| Vine attachment radius@{0}m | 藤蔓附加範圍@{0} 公尺 |
| Vines attach to enemies within a {0} metre radius | 藤蔓會附著於 {0} 公尺範圍內的敵人 |
| Vines [Slow] enemy movement speed by {0}% | 藤蔓使敵人的移動速度[Slow\|減緩] {0}% |
| Movement speed [Slow] inflicted by Vines@{0}% | 藤蔓造成的移動速度[Slow\|減緩]@{0}% |
| Plant duration is {0} second | 植物持續時間為 {0} 秒 |
| Plant duration is {0} seconds | 植物持續時間為 {0} 秒 |
| Plant duration@{0}s | 植物持續時間@{0} 秒 |
| [ShockedGround\|Shocked Ground] radius is {0} metre | [ShockedGround\|感電地面]範圍為 {0} 公尺 |
| [ShockedGround\|Shocked Ground] radius is {0} metres | [ShockedGround\|感電地面]範圍為 {0} 公尺 |
| [ShockedGround\|Shocked Ground] radius@{0}m | [ShockedGround\|感電地面]範圍@{0} 公尺 |
| [ShockedGround\|Shocked Ground] duration is {0} second | [ShockedGround\|感電地面]持續時間為 {0} 秒 |
| [ShockedGround\|Shocked Ground] duration is {0} seconds | [ShockedGround\|感電地面]持續時間為 {0} 秒 |
| [ShockedGround\|Shocked Ground] duration@{0}s | [ShockedGround\|感電地面]持續時間@{0} 秒 |
| Beam [Chain\|Chains] to {0} enemy | 光束會[Chain\|連鎖]至 {0} 個敵人 |
| Beam [Chain\|Chains] to {0} enemies | 光束會[Chain\|連鎖]至 {0} 個敵人 |
| Fires {0} Bolts | 發射 {0} 支弩箭 |
| Charged Bolt duration is {0} second | 充能弩箭持續時間為 {0} 秒 |
| Charged Bolt duration is {0} seconds | 充能弩箭持續時間為 {0} 秒 |
| Charged bolt duration@{0}s | 充能弩箭持續時間@{0} 秒 |
| [Curse] radius@{0}m | [Curse\|詛咒]範圍@{0} 公尺 |
| [Curse] radius is {0} metre | [Curse\|詛咒]範圍為 {0} 公尺 |
| [Curse] radius is {0} metres | [Curse\|詛咒]範圍為 {0} 公尺 |
| [Curse\|Cursed] enemies have {0}% to [Lightning\|Lightning] Resistance | [Curse\|受詛咒]的敵人有 {0}% [Lightning\|閃電]抗性 |
| [Curse] duration is {0} second | [Curse\|詛咒]持續時間為 {0} 秒 |
| [Curse] duration is {0} seconds | [Curse\|詛咒]持續時間為 {0} 秒 |
| [Curse] duration@{0}s | [Curse\|詛咒]持續時間@{0} 秒 |
| Minimum reload interval@{0}s | 最小裝填間隔@{0} 秒 |
| Instantly reloads your [Crossbow] upon [Consume\|Consuming] | [Consume\|消耗][Freeze\|冰凍]、[Shock\|感電]、[Ignite\|點燃]或[ArmourBreak\|完全破甲]時， |
| [Freeze], [Shock], [Ignite], or [ArmourBreak\|Fully Broken Armour], no more than | 立即裝填你的[Crossbow\|十字弓]， |
| once per second | 每秒只能觸發一次 |
| once every {0} seconds | 每{0}秒只能觸發1次 |
| Bolt shattering cone length@{0}m | 弩箭粉碎扇形長度@{0} 公尺 |
| Bolts shatter on impact, dealing Damage in a {0} metre cone | 弩箭在衝擊時粉碎，對{0}公尺的扇形範圍造成傷害 |
| [Oil] spray radius@{0}m | [Oil\|油]潑濺範圍@{0} 公尺 |
| [Oil] spray radius is {0} metre | [Oil\|油]噴濺範圍為 {0} 公尺 |
| [Oil] spray radius is {0} metres | [Oil\|油]噴濺範圍為 {0} 公尺 |
| [Oil] and [OilGround\|Oil Ground] Duration is {0} second | [Oil\|油]和[OilGround\|油滑地面]持續時間為 {0} 秒 |
| [Oil] and [OilGround\|Oil Ground] Duration is {0} seconds | [Oil\|油]和[OilGround\|油滑地面]持續時間為 {0} 秒 |
| Fuse duration is {0} second | 引線持續時間為{0}秒 |
| Fuse duration is {0} seconds | 引線持續時間為{0}秒 |
| Fuse duration@{0}s | 引信持續時間@{0} 秒 |
| [Oil] duration@{0}s | [Oil\|油]持續時間@{0} 秒 |
| Maximum pustule duration is {0} second | 膿包持續時間上限為 {0} 秒 |
| Maximum pustule duration is {0} seconds | 膿包持續時間上限為 {0} 秒 |
| Maximum pustule duration@{0}s | 最大膿包持續時間@{0} 秒 |
| Bolt impact radius@{0}m | 弩箭衝擊範圍@{0} 公尺 |
| Bolt impact radius is {0} metre | 弩箭衝擊範圍為{0}公尺 |
| Bolt impact radius is {0} metres | 弩箭衝擊範圍為{0}公尺 |
| Lightning Bolts strike the targets of your next {0} [Attack\|Attack] [HitDamage\|Hits] | 以[Attack\|攻擊]傷害擊殺一名[Shock\|受感電]的敵人時， |
| after Killing a [Shock\|Shocked] Enemy with [Attack\|Attack] Damage | 雷彈會打擊你下 {0} 次攻擊擊中的目標 |
| Tornado spits out {0} copies of [Projectile\|Projectiles] fired into it | 龍捲風會分裂出 {0} 個射入其中的[Projectile\|投射物]複製體 |
| Limit {0} Tornado | 龍捲風上限為{0} |
| Limit {0} Tornadoes | 龍捲風上限為{0} |
| Maximum Tornado duration is {0} second | 最大龍捲風持續時間為 {0} 秒 |
| Maximum Tornado duration is {0} seconds | 最大龍捲風持續時間為 {0} 秒 |
| Tornado Limit@{0} | 龍捲風上限@{0} |
| Maximum Tornado duration@{0}s | 最大龍捲風持續時間@{0} 秒 |
| Number of [HitDamage\|Hits] before Tornado disappears@{0} | 龍捲風消失前[HitDamage\|擊中]次數@{0} |
| Tornado disappears after being [HitDamage\|Hit] once | 龍捲風被[HitDamage\|擊中] 1 次後消失 |
| Tornado disappears after being [HitDamage\|Hit] {0} times | 龍捲風被[HitDamage\|擊中] {0} 次後消失 |
| Copied [Projectile\|Projectiles] damage penalty@{0}% | 複製[Projectile\|投射物]傷害懲罰@{0}% |
| Copied [Projectile\|Projectiles] deal {0}% more damage | 複製[Projectile\|投射物]造成 {0}% 更多傷害 |
| Copied [Projectile\|Projectiles] deal {0}% less damage | 複製[Projectile\|投射物]造成 {0}% 更少傷害 |
| Copied [Projectile\|Projectiles] have a maximum travel distance of {0} metres | 複製[Projectile\|投射物]的飛行距離最遠為 {0} 公尺 |
| Copied [Projectile\|Projectiles] fired@{0} | 複製[Projectile\|投射物]發射數量@{0} |
| Zombie duration is {0} second | 腐屍持續時間為{0}秒 |
| Zombie duration is {0} seconds | 腐屍持續時間為{0}秒 |
| [Empowered\|Empowered] Zombies take {0}% less damage | [Empowered\|強化]殭屍承受 {0}% 更少傷害 |
| [Empowered\|Empowered] Zombies take {0}% more damage | [Empowered\|強化]殭屍承受 {0}% 更多傷害 |
| [Empowered] Zombies deal {0}% more damage with [HitDamage\|Hits] | [Empowered\|強化]腐屍造成 {0}% 更多[HitDamage\|命中傷害] |
| [Empowered] Zombies deal {0}% less damage with [HitDamage\|Hits] | [Empowered\|強化]腐屍造成 {0}% 更少[HitDamage\|命中傷害] |
| [Empowered] Zombies have {0}% more movement speed | [Empowered\|強化]腐屍有 {0}% 更多移動速度 |
| [Empowered] Zombies have {0}% less movement speed | [Empowered\|強化]腐屍有 {0}% 更少移動速度 |
| Zombie duration@{0}s | 殭屍持續時間@{0} 秒 |
| Aftershock radius@{0}m | 餘震範圍@{0} 公尺 |
| Aftershock radius is {0} metre | 餘震範圍為 {0} 公尺 |
| Aftershock radius is {0} metres | 餘震範圍為 {0} 公尺 |
| [JaggedGround\|Jagged Ground] radius is {0} metre | [JaggedGround\|碎裂地面]範圍為 {0} 公尺 |
| [JaggedGround\|Jagged Ground] radius is {0} metres | [JaggedGround\|碎裂地面]範圍為 {0} 公尺 |
| [JaggedGround\|Jagged Ground] radius@{0}m | [JaggedGround\|碎裂地面]範圍@{0} 公尺 |
| Maximum {0} [JaggedGround\|Jagged Ground] patch | 最大 {0} 塊[JaggedGround\|碎裂地面] |
| Maximum {0} [JaggedGround\|Jagged Ground] patches | 最大 {0} 塊[JaggedGround\|碎裂地面] |
| Maximum [JaggedGround\|Jagged Ground] patches@{0} | 最大[JaggedGround\|碎裂地面]數量@{0} |
| Shard attachment radius@{0}m | 碎片附加範圍@{0} 公尺 |
| Attaches Shards to enemies within a {0} metre radius | 對{0}公尺範圍內的敵人附加碎片 |
| [Buff] duration is {0} second | [Buff\|增益效果]持續時間為 {0} 秒 |
| [Buff] duration is {0} seconds | [Buff\|增益效果]持續時間為 {0} 秒 |
| [Buff] duration@{0}s | [Buff\|增益效果]持續時間@{0} 秒 |
| Pulse radius@{0}m | 脈衝範圍@{0} 公尺 |
| Pulse radius is {0} metre | 脈衝範圍為{0}公尺 |
| Pulse radius is {0} metres | 脈衝範圍為{0}公尺 |
| Wall deals {0} [Fire] Damage per second | 牆壁每秒造成 {0} 點[Fire\|火焰]傷害 |
| Lingering [Ignite] duration is {0} second | 殘留的[Ignite\|燃燒]持續時間為 {0} 秒 |
| Lingering [Ignite] duration is {0} seconds | 殘留的[Ignite\|燃燒]持續時間為 {0} 秒 |
| [Projectile\|Projectiles] which pass through the wall deal {0} to {1} Added [Fire] Damage | 穿過牆壁的[Projectile\|投射物]造成 {0} 到 {1} 附加[Fire\|火焰]傷害 |
| Lingering [Ignite] deals {0} [Fire] Damage per second | 殘留的[Ignite\|燃燒]每秒造成 {0} [Fire\|火焰]傷害 |
| Lingering [Ignite] damage per second@{0} | 每秒殘留[Ignite\|點燃]傷害@{0} |
| Lingering [Ignite] duration@{0}s | 殘留[Ignite\|點燃]持續時間@{0} 秒 |
| Cage radius@{0}m | 刑籠範圍@{0} 公尺 |
| Cage radius is {0} metre | 刑籠範圍為{0}公尺 |
| Cage radius is {0} metres | 刑籠範圍為{0}公尺 |
| Cage duration is {0} second | 刑籠持續時間為{0}秒 |
| Cage duration is {0} seconds | 刑籠持續時間為{0}秒 |
| Cage duration@{0}s | 刑籠持續時間@{0} 秒 |
| Fires Beams at targets within@{0}m | 對目標發射光束的範圍@{0} 公尺 |
| Fires Beams at targets within {0} metre | 對目標發射光束的範圍@{0} 公尺 |
| Fires Beams at targets within {0} metres | 對目標發射光束的範圍@{0} 公尺 |
| [Curse\|Cursed] Normal, Magic or Rare enemies deal {0}% more Damage | [Curse\|受詛咒]的普通、魔法或稀有敵人造成 {0}% 更多傷害 |
| [Curse\|Cursed] Normal, Magic or Rare enemies deal {0}% less Damage | [Curse\|受詛咒]的普通、魔法或稀有敵人造成 {0}% 更少傷害 |
| [Curse\|Cursed] Unique enemies deal {0}% more damage | [Curse\|受詛咒]的傳奇敵人造成 {0}% 更多傷害 |
| [Curse\|Cursed] Unique enemies deal {0}% less damage | [Curse\|受詛咒]的傳奇敵人造成 {0}% 更少傷害 |
| [Curse\|Cursed] enemies have {0}% to [Fire\|Fire] Resistance | [Curse\|受詛咒]的敵人有 {0}% [Fire\|火焰]抗性 |
| [IgnitedGround\|Ignited Ground] duration is {0} second | [IgnitedGround\|點燃地面]持續時間為 {0} 秒 |
| [IgnitedGround\|Ignited Ground] duration is {0} seconds | [IgnitedGround\|點燃地面]持續時間為 {0} 秒 |
| [IgnitedGround\|Ignited Ground] duration@{0}s | [IgnitedGround\|點燃地面]持續時間@{0} 秒 |
| [Ignite\|Ignites] as though dealing {0} to {1} [Fire] damage | [Ignite\|點燃]造成相當於 {0} 至 {1} [Fire\|火焰]傷害 |
| More damage per stage@{0}% | 每層更多傷害@{0}% |
| Deals {0}% more damage per stage | 每一疊層造成 {0}% 更多傷害 |
| [Exposure\|Fire Exposure] inflicted at maximum stages (maximum)@{0}% ({1}%) | 最大疊層造成[Exposure\|火焰曝曬](最大)@{0}% ({1}%) |
| Inflicts stacking [Exposure\|Fire Exposure] at maximum stages, reducing [Resistances\|Fire Resistance] by {0}% per stack, up to a maximum of {1}% | 在最大疊層造成疊加的[Exposure\|火焰曝曬]，每層減少 {0}% [Resistances\|火焰抗性]，最大 {1}% |
| Maximum stages@{0} | 最大疊層@{0} |
| {0}% chance to grant an additional [Charges\|Power Charge] on [CullingStrike\|Cull] | [CullingStrike\|撲殺]時，有 {0}% 機率獲得額外一個[Charges\|暴擊球] |
| Grants an additional [Charges\|Power Charge] on [CullingStrike\|Cull] | [CullingStrike\|撲殺]時，獲得額外一個[Charges\|暴擊球] |
| Storm radius is {0} metre | 風暴範圍為{0}公尺 |
| Storm radius is {0} metres | 風暴範圍為{0}公尺 |
| Storm radius@{0}m | 風暴範圍@{0} 公尺 |
| Storm duration is {0} second | 風暴持續時間為{0}秒 |
| Storm duration is {0} seconds | 風暴持續時間為{0}秒 |
| Limit {0} Firestorm | 烈炎風暴上限為 {0} |
| Limit {0} Firestorms | 烈炎風暴上限為 {0} |
| Storm duration@{0}s | 風暴持續時間@{0} 秒 |
| Firestorm Limit@{0} | 烈炎風暴上限@{0} |
| Fires exactly {0} grenades in a nova | 以新星狀發射 {0} 顆擲彈 |
| [Projectile\|Projectiles] fired@{0} | 發射[Projectile\|投射物]數量@{0} |
| Banner [Aura] radius@{0}m | 旗幟[Aura\|光環]範圍@{0} 公尺 |
| Banner [Aura] radius is {0} metre | 旗幟[Aura\|光環]範圍為 {0} 公尺 |
| Banner [Aura] radius is {0} metres | 旗幟[Aura\|光環]範圍為 {0} 公尺 |
| Banner duration is {0} second, or until you leave the [Aura] | 旗幟持續時間為 {0} 秒，或持續直到你離開[Aura\|光環]的範圍 |
| Banner duration is {0} seconds, or until you leave the [Aura] | 旗幟持續時間為 {0} 秒，或持續直到你離開[Aura\|光環]的範圍 |
| Aura grants {0}% more [Armour] and [Evasion] | 光環使[Armour\|護甲]和[Evasion\|閃避]值增加 {0}% |
| Aura grants {0}% less [Armour] and [Evasion] | 光環賦予 {0}% 更少[Armour\|護甲]和[Evasion\|閃避] |
| Aura grants {0}% increased movement speed | 光環增加{0}%移動速度 |
| Aura grants {0}% reduced movement speed | 光環減少{0}%移動速度 |
| Maximum Banner duration@{0}s | 最大旗幟持續時間@{0} 秒 |
| Rapid Shots [Gain] {0}% of Damage as extra [Fire] Damage per Heat | 每有一點熱能，疾射會[Gain\|獲得] {0}% 的傷害轉化為 [Fire\|火焰]傷害 |
| Charges for {0}% of Attack Time before firing if used when you have no Heat | 若在無熱能的情況下使用，會在發射前蓄力 {0}% 的攻擊時間 |
| Gain Heat once per second while firing | 射擊時，每秒獲得一次熱能 |
| Gain Heat {0} times per second while firing | 射擊時每秒獲得 {0} 次熱能 |
| [Grenade\|Grenades] [Gain] {0}% of Damage as extra [Fire] Damage per Heat | 每有一點熱能，擲彈會[Gain\|獲得] {0}% 的傷害轉化為 [Fire\|火焰]傷害 |
| Beam targeting radius@{0}m | 射線鎖定範圍@{0} 公尺 |
| Beam targeting radius is {0} metre | 光束目標鎖定範圍為{0}公尺 |
| Beam targeting radius is {0} metres | 光束目標鎖定範圍為{0}公尺 |
| Fires beams at up to {0} additional enemy near the target | 對目標附近最多 {0} 個額外敵人射出光束 |
| Fires beams at up to {0} additional enemies near the target | 對目標附近最多 {0} 個額外敵人射出光束 |
| Explosion and [ShockedGround\|Shocked Ground] radius@{0}m | 爆炸與[ShockedGround\|感電地面]範圍@{0} 公尺 |
| Explosion and [ShockedGround\|Shocked Ground] radius are {0} metre | 爆炸和[ShockedGround\|感電地面]範圍為 {0} 公尺 |
| Explosion and [ShockedGround\|Shocked Ground] radius are {0} metres | 爆炸和[ShockedGround\|感電地面]範圍為 {0} 公尺 |
| Impact and [JaggedGround\|Jagged Ground] radius@{0}m | 衝擊和[JaggedGround\|碎裂地面]範圍@{0} 公尺 |
| Impact and [JaggedGround\|Jagged Ground] radius are {0} metre | 衝擊和[JaggedGround\|碎裂地面]範圍為 {0} 公尺 |
| Impact and [JaggedGround\|Jagged Ground] radius are {0} metres | 衝擊和[JaggedGround\|碎裂地面]範圍為 {0} 公尺 |
| Detonates [JaggedGround\|Jagged Ground] within {0} metre radius of Slam and each patch of [JaggedGround\|Jagged Ground] detonated | 引爆重擊 {0} 公尺範圍內的[JaggedGround\|碎裂地面]，以及每個引爆的[JaggedGround\|碎裂地面] |
| [JaggedGround\|Jagged Ground] detonation radius@{0}m | [JaggedGround\|碎裂地面]引爆範圍@{0} 公尺 |
| [Armour\|Armour] ignored@{0} | 無視的[Armour\|護甲值]@{0} |
| [HitDamage\|Hits] against [Curse\|Cursed] Enemies ignore {0} [Armour\|Armour] | [HitDamage\|擊中][Curse\|受詛咒]的敵人會無視 {0} 點[Armour\|護甲值] |
| {0} second duration between Blessings | 獲得祝福的間隔時間為 {0} 秒 |
| Duration between blessings@{0}s | 祝福間隔持續時間@{0} 秒 |
| Blessing recovers {0} Life and removes [Curse\|Curses] and [ElementalAilments\|Elemental Ailments] | 祝福會恢復 {0} 生命並移除[Curse\|詛咒]和[ElementalAilments\|元素異常狀態] |
| Minimum [Charges\|Frenzy Charge] gain interval@{0}s | 最小[Charges\|狂怒球]獲得間隔@{0} 秒 |
| Gain a [Charges\|Frenzy Charge] when you [Freeze], [Electrocute] or [Pinned\|Pin] an enemy, no more than once per second | 當你[Freeze\|冰凍]、[Electrocute\|觸電]或[Pinned\|釘身]一個敵人，獲得一顆[Charges\|狂怒球]，每秒不超過一次 |
| Gain a [Charges\|Frenzy Charge] when you [Freeze], [Electrocute] or [Pinned\|Pin] an enemy, no more than once every {0} seconds | 當你[Freeze\|冰凍]、[Electrocute\|觸電]或[Pinned\|釘身]一個敵人，獲得一顆[Charges\|狂怒球]，每 {0} 秒不超過一次 |
| [ConsecratedGround\|Consecrated Ground] radius@{0}m | [ConsecratedGround\|奉獻地面]範圍@{0} 公尺 |
| [ConsecratedGround\|Consecrated Ground] radius is {0} metre | [ConsecratedGround\|奉獻地面]範圍為 {0} 公尺 |
| [ConsecratedGround\|Consecrated Ground] radius is {0} metres | [ConsecratedGround\|奉獻地面]範圍為 {0} 公尺 |
| [ConsecratedGround\|Consecrated Ground] duration is {0} second | [ConsecratedGround\|奉獻地面]持續時間為 {0} 秒 |
| [ConsecratedGround\|Consecrated Ground] duration is {0} seconds | [ConsecratedGround\|奉獻地面]持續時間為 {0} 秒 |
| [ConsecratedGround\|Consecrated Ground] duration@{0}s | [ConsecratedGround\|奉獻地面]持續時間@{0} 秒 |
| Buff grants {0} to {1} Added [Quarterstaff\|Quarterstaff] [Attack\|Attack] [Lightning\|Lightning] damage per [Charges\|Power Charge] Consumed, up to your maximum [Charges\|Power Charges] | 每消耗一顆[Charges\|暴擊球]，增益效果會賦予 {0} 至 {1} 附加的[Quarterstaff\|細杖][Attack\|攻擊][Lightning\|閃電]傷害，最多可消耗你的最大[Charges\|暴擊球]數量 |
| Buff duration is {0} seconds per [Charges\|Power Charge] Consumed | 每消耗一顆[Charges\|暴擊球]的增益效果持續時間為 {0} 秒 |
| [Curse\|Cursed] enemies have {0}% to [Chaos\|Chaos] Resistance | [Curse\|受詛咒]的敵人有 {0}% [Chaos\|混沌]抗性 |
| [Projectile\|Projectiles] fired per explosion@{0} | 每次爆炸發射[Projectile\|投射物]數量@{0} |
| While [DualWield\|Dual Wielding], fires twice as many [Projectile\|Projectiles] with {0}% more attack speed | [DualWield\|雙持]時，[Projectile\|投射物]發射數量加倍且具有 {0}% 更多攻擊速度 |
| While [DualWield\|Dual Wielding], fires twice as many [Projectile\|Projectiles] with {0}% less attack speed | [DualWield\|雙持]時，[Projectile\|投射物]發射數量加倍且具有 {0}% 更少攻擊速度 |
| [Lightning] [Spell] [Chain\|Chains] granted@{0} | 賦予的[Lightning\|閃電][Spell\|法術][Chain\|連鎖]@{0} |
| Buff causes [Lightning] [Spell\|Spells] that cost Mana to [Chain] an additional time | 增益效果會使消耗魔力的[Lightning\|閃電][Spell\|法術]額外[Chain\|連鎖] 1 次 |
| Buff causes [Lightning] [Spell\|Spells] that cost Mana to [Chain] {0} additional times | 增益效果會使消耗魔力的[Lightning\|閃電][Spell\|法術]額外[Chain\|連鎖] {0} 次 |
| Buff causes [Lightning\|Lightning] [Spell\|Spells] that cost Mana to also [Chain\|Chain] to {0} target when [Chain\|Chaining], but not [Chain\|Chain] further from them | 增益效果使消耗魔力的[Lightning\|閃電][Spell\|法術]的光束在[Chain\|連鎖]時，也會[Chain\|連鎖] {0} 個目標，但不會再從這些目標[Chain\|連鎖] |
| Buff causes [Lightning\|Lightning] [Spell\|Spells] that cost Mana to also [Chain\|Chain] to {0} targets when [Chain\|Chaining], but not [Chain\|Chain] further from them | 增益效果使消耗魔力的[Lightning\|閃電][Spell\|法術]在[Chain\|連鎖]時，也會[Chain\|連鎖] {0} 個目標，但不會再從這些目標[Chain\|連鎖] |
| [Projectile\|Projectiles] from [Empowered] [Lightning\|Lightning] [Spell\|Spells] [Fork\|Fork] | [Empowered\|強化][Lightning\|閃電][Spell\|法術]的[Projectile\|投射物]會[Fork\|分岔] |
| {0}% of Mana Spent while in the storm is | 處於風暴內所消耗魔力的 {0}% |
| added to this Skill's Mana Cost per Second | 增加至此技能的每秒魔力消耗 |
| Ritual radius@{0}m | 祭祀範圍@{0}公尺 |
| Ritual radius is {0} metre | 儀式範圍為{0}公尺 |
| Ritual radius is {0} metres | 儀式範圍為{0}公尺 |
| Ritual duration is {0} second | 儀式持續時間為{0}秒 |
| Ritual duration is {0} seconds | 儀式持續時間為{0}秒 |
| Ritual duration@{0}s | 祭祀持續時間@{0} 秒 |
| Minions [Ignite\|Ignite] Enemies within a radius of {1} metre as though dealt Base [Fire] Damage equal to {0}% of Minion's Maximum Life | 召喚物會[Ignite\|點燃] {1} 米內的敵人，造成等同於召喚物 {0}% 最大生命的基礎[Fire\|火焰]傷害 |
| Minions [Ignite\|Ignite] Enemies within a radius of {1} metres as though dealt Base [Fire] Damage equal to {0}% of Minion's Maximum Life | 召喚物會[Ignite\|點燃] {1} 米內的敵人，造成等同於召喚物 {0}% 最大生命的基礎[Fire\|火焰]傷害 |
| [ShockedGround\|Shocked Ground] width@{0}m | [ShockedGround\|感電地面]寬度@{0} 公尺 |
| [ShockedGround\|Shocked Ground] width is {0} metre | [ShockedGround\|感電地面]寬度為 {0} 公尺 |
| [ShockedGround\|Shocked Ground] width is {0} metres | [ShockedGround\|感電地面]寬度為 {0} 公尺 |
| Maximum shockwaves per use@{0} | 每次使用最大震波數量@{0} |
| Maximum {0} shockwaves per use | 每次使用最多有 {0} 道震波 |
| Sigil radius@{0}m | 咒符範圍@{0} 公尺 |
| Sigil radius is {0} metre | 符印範圍為{0}公尺 |
| Sigil radius is {0} metres | 符印範圍為{0}公尺 |
| Gains a Stage when you Spend a total of {0}% of your Maximum Mana while in Area | 在區域中共消耗{0}%最大魔力時，獲得1個疊層 |
| Sigil duration is {0} second | 符印持續時間為{0}秒 |
| Sigil duration is {0} seconds | 符印持續時間為{0}秒 |
| [Buff] grants {0}% more [Spell] damage per Stage | 每層[Buff\|增益效果]賦予 {0}% 更多[Spell\|法術]傷害 |
| [Buff] grants {0}% less [Spell] damage per Stage | 每層[Buff\|增益效果]賦予 {0}% 更少[Spell\|法術]傷害 |
| Sigil duration@{0}s | 咒符持續時間@{0} 秒 |
| Can store up to {0} Bolts | 最多可以保存{0}支弩箭 |
| Maximum bolts stored@{0} | 最大弩箭儲存數量@{0} |
| Orb radius is {0} metre | 球體範圍為{0}公尺 |
| Orb radius is {0} metres | 球體範圍為{0}公尺 |
| Orb radius@{0}m | 球體範圍@{0} 公尺 |
| Orb duration is {0} second | 球體持續時間為{0}秒 |
| Orb duration is {0} seconds | 球體持續時間為{0}秒 |
| Limit {0} Orb of Storms | 風暴漩渦上限為{0} |
| Orb Limit@{0} | 球體上限@{0} |
| Orb duration@{0}s | 球體持續時間@{0} 秒 |
| Other effects on [Curse\|Cursed] enemies expire {0}% faster | [Curse\|被詛咒]的敵人減少 {0}% 身上其他效果的持續時間 |
| Other effects on [Curse\|Cursed] enemies expire {0}% slower | [Curse\|被詛咒]的敵人身上其他效果的消退速度減緩 {0}% |
| [Slow] inflicted@{0}% | 造成的[Slow\|緩速]@{0}% |
| [Curse\|Cursed] enemies are [Slow\|Slowed] by {0}% | [Curse\|受詛咒]的敵人被[Slow\|緩速] {0}% |
| Emerge damage radius@{0}m | 顯現傷害範圍@{0} 公尺 |
| Deals damage along the fissure's path and in a | 對裂痕路徑以及冒出的尖刺周圍 |
| {0} metre radius around the emerging spike |  {0} 公尺範圍造成傷害 |
| [HitDamage\|Hits] against [Mark\|Marked] enemy have | [HitDamage\|擊中][Mark\|帶有印記]的敵人時， |
| Increased [Shock] [BuffEffect\|effect] applied@{0}% | 施加之[Shock\|感電][BuffEffect\|效果]增加@{0}% |
| [Shock] has {0}% increased [BuffEffect\|effect] on [Mark\|Marked] enemy | [Shock\|感電]對於[Mark\|標記]敵人的[BuffEffect\|效果]增加 {0}% |
| [Shock] has {0}% reduced [BuffEffect\|effect] on [Mark\|Marked] enemy | [Shock\|感電]對於[Mark\|標記]敵人的[BuffEffect\|效果]減少 {0}% |
| [Curse\|Cursed] enemies have {0}% to [Cold\|Cold] Resistance | [Curse\|受詛咒]敵人的[Cold\|冰冷]抗性 {0}% |
| Aura grants {0} [Flask] charges per second | 光環每秒提供 {0} 個[Flask\|藥劑]充能 |
| Fires up to {0} missiles | 發射最多 {0} 枚飛彈 |
| Maximum missiles per use@{0} | 每次使用最大飛彈數量@{0} |
| Damage [Gain\|Gained] from [ElementalGround\|Ground Surfaces]@{0}% | 從[ElementalGround\|地面][Gain\|獲得]的傷害@{0}% |
| [Gain\|Gains] {0}% of damage as the corresponding [ElementalDamage\|Type] when | 經過地面時，[Gain\|獲得] {0}% |
| passing over a Ground Surface | 相應[ElementalDamage\|類型]的傷害 |
| Enemies inside the storm are [Hinder\|Hindered] | 風暴內的敵人會[Hinder\|受到阻礙] |
| [Minion] [Reviving\|Revive] speed penalty@{0}% | [Minion\|召喚物][Reviving\|復甦]速度懲罰@{0}% |
| Maximum Arrow duration is {0} second | 箭矢持續時間為{0}秒 |
| Maximum Arrow duration is {0} seconds | 箭矢持續時間為{0}秒 |
| Number of [Chain\|Chains] before Arrow disappears@{0} | 箭矢消失前[Chain\|連鎖]次數@{0} |
| Arrow disappears after being [Chain\|Chained] to once | 箭矢[Chain\|連鎖] 1 次後消失 |
| Arrow disappears after being [Chain\|Chained] to {0} times | 箭矢[Chain\|連鎖] {0} 次後消失 |
| Maximum {0} active Arrows | 最大{0}支生效箭矢 |
| Maximum {0} active Arrow | 最大{0}支生效箭矢 |
| Maximum Arrow duration@{0}s | 最大箭矢持續時間@{0} 秒 |
| [IceCrystals\|Ice Crystal] duration is {0} second | [IceCrystals\|冰晶]持續時間為 {0} 秒 |
| [IceCrystals\|Ice Crystal] duration is {0} seconds | [IceCrystals\|冰晶]持續時間為 {0} 秒 |
| [IceCrystals\|Ice Crystals] have {0} maximum Life | [IceCrystals\|冰晶] 具有 {0} 最大生命 |
| [IceCrystals\|Ice Crystal] has {0} maximum Life | [IceCrystals\|冰晶] 具有 {0} 最大生命 |
| [IceCrystals\|Ice Crystal] duration@{0}s | [IceCrystals\|冰晶]持續時間@{0} 秒 |
| [Chain\|Chains] per [Charges\|Frenzy Charge] Consumed@{0} | 每消耗一顆[Charges\|狂怒球]的[Chain\|連鎖]@{0} |
| [Chain\|Chains] once per [Charges\|Frenzy Charge] Consumed | 每消耗一顆[Charges\|狂怒球]便[Chain\|連鎖] 1 次 |
| [Chain\|Chains] {0} times per [Charges\|Frenzy Charge] Consumed | 每消耗一顆[Charges\|狂怒球]便[Chain\|連鎖] {0} 次 |
| More Damage per [Charges\|Frenzy Charge] Consumed@{0}% | 每消耗一顆[Charges\|狂怒球]的更多傷害@{0}% |
| {0}% more Damage per [Charges\|Frenzy Charge] Consumed | 每消耗一顆[Charges\|狂怒球]，造成 {0}% 更多傷害 |
| {0}% less Damage per [Charges\|Frenzy Charge] Consumed | 每消耗一顆[Charges\|狂怒球]，造成 {0}% 更少傷害 |
| More Damage if [Charges\|Frenzy Charge] Consumed@{0}% | 若消耗一顆[Charges\|狂怒球]的更多傷害@{0}% |
| {0}% more Damage if a [Charges\|Frenzy Charge] was Consumed | 若消耗一顆[Charges\|狂怒球]，造成 {0}% 更多傷害 |
| {0}% less Damage if a [Charges\|Frenzy Charge] was Consumed | 若消耗一顆[Charges\|狂怒球]，造成 {0}% 更少傷害 |
| Aura grants {0}% increased [Accuracy] | 光環增加 {0}% [Accuracy\|命中]值 |
| Aura grants {0}% reduced [Accuracy] | 光環減少 {0}% [Accuracy\|命中]值 |
| Aura grants {0}% more [Attack] damage | 光環給予 {0}% 更多[Attack\|攻擊]傷害 |
| Aura grants {0}% less [Attack] damage | 光環使[Attack\|攻擊]傷害減少 {0}% |
| Bell duration is {0} second | 鐘的持續{0}秒 |
| Bell duration is {0} seconds | 鐘的持續{0}秒 |
| Bell duration@{0}s | 鐘的持續時間@{0}秒 |
| Bell is destroyed after {0} [HitDamage\|Hits] | 鐘在[HitDamage\|擊中] {0} 次後摧毀 |
| Seed duration is {0} second | 種子持續時間為{0}秒 |
| Seed duration is {0} seconds | 種子持續時間為{0}秒 |
| Limit {0} active Seed | 生效的種子上限為{0} |
| Limit {0} active Seeds | 生效的種子上限為{0} |
| Active Seed Limit@{0} | 生效的種子上限@{0} |
| Seed duration@{0}s | 種子持續時間@{0} 秒 |
| Scavenged Plating duration is {0} second | 拾荒者護板持續時間為{0}秒 |
| Scavenged Plating duration is {0} seconds | 拾荒者護板持續時間為{0}秒 |
| {0}% more [Armour] per Scavenged Plating | 每片拾荒者護板有 {0}% 更多[Armour\|護甲值] |
| {0}% less [Armour] per Scavenged Plating | 每片拾荒者護板有 {0}% 更少[Armour\|護甲值] |
| Maximum {0} Scavenged Plating | 最多{0}片拾荒者護板 |
| {0} to {1} [Thorns] per Scavenged Plating | 每片拾荒者護板有 {0} 至 {1} 條[Thorns\|荊棘] |
| Scavenged Plating duration@{0}s | 拾荒者護板持續時間@{0} 秒 |
| Bone Construct duration is {0} second | 骸骨創造物持續時間為{0}秒 |
| Bone Construct duration is {0} seconds | 骸骨創造物持續時間為{0}秒 |
| Bone Construct duration@{0}s | 骸骨創造物持續時間@{0} 秒 |
| Encasement duration is {0} second | 包覆持續時間為 {0} 秒 |
| Encasement duration is {0} seconds | 包覆持續時間為 {0} 秒 |
| Encasement duration@{0}s | 包覆持續時間@{0} 秒 |
| Enemies in your [Presence] have {0}% increased | 你[Presence\|存在範圍]內的敵人減少 {0}% |
| [AilmentThreshold\|Elemental Ailment Threshold] | [AilmentThreshold\|元素異常狀態門檻] |
| Enemies in your [Presence] have {0}% reduced | 你[Presence\|存在範圍]內的敵人減少 {0}% |
| Enemies in your [Presence] have {0}% increased [StunThreshold\|Stun Threshold] | 你[Presence\|存在範圍]內的敵人減少 {0}% [StunThreshold\|暈眩門檻] |
| Enemies in your [Presence] have {0}% reduced [StunThreshold\|Stun Threshold] | 你[Presence\|存在範圍]內的敵人減少 {0}% [StunThreshold\|暈眩門檻] |
| [ChilledGround\|Chilled Ground] radius is {0} metre | [ChilledGround\|冰緩地面]範圍為 {0} 公尺 |
| [ChilledGround\|Chilled Ground] radius is {0} metres | [ChilledGround\|冰緩地面]範圍為 {0} 公尺 |
| [ChilledGround\|Chilled Ground] radius@{0}m | [ChilledGround\|冰緩地面]範圍@{0} 公尺 |
| [ChilledGround\|Chilled Ground] duration is {0} second | [ChilledGround\|冰緩地面]持續時間為 {0} 秒 |
| [ChilledGround\|Chilled Ground] duration is {0} seconds | [ChilledGround\|冰緩地面]持續時間為 {0} 秒 |
| [ChilledGround\|Chilled Ground] duration@{0}s | [ChilledGround\|冰緩地面]持續時間@{0} 秒 |
| [Buff] duration is up to {0} second, or until your next [Attack] | [Buff\|增益效果]持續時間最多為 {0} 秒，或持續直到你的下一次[Attack\|攻擊] |
| [Buff] duration is up to {0} seconds, or until your next [Attack] | [Buff\|增益效果]持續時間最多為 {0} 秒，或持續直到你的下一次[Attack\|攻擊] |
| [PurpleFlamesOfChayula\|Purple Flames of Chayula] duration@{0}s | [PurpleFlamesOfChayula\|夏烏拉之紫炎]持續時間@{0} 秒 |
| [PurpleFlamesOfChayula\|Purple Flames of Chayula] Duration is {0} second | [PurpleFlamesOfChayula\|夏烏拉之紫炎]持續時間為 {0} 秒 |
| [PurpleFlamesOfChayula\|Purple Flames of Chayula] Duration is {0} seconds | [PurpleFlamesOfChayula\|夏烏拉之紫炎]持續時間為 {0} 秒 |
| Fissure duration is {0} second | 裂縫持續時間為{0}秒 |
| Fissure duration is {0} seconds | 裂縫持續時間為{0}秒 |
| Fissure duration@{0}s | 裂縫持續時間@{0} 秒 |
| [Orb] duration is {0} second | [Orb\|球體]持續時間為 {0} 秒 |
| [Orb] duration is {0} seconds | [Orb\|球體]持續時間為 {0} 秒 |
| [Orb] duration@{0}s | [Orb\|球體]持續時間@{0} 秒 |
| Limit {0} Solar Orb | 日耀球上限為 {0} 顆 |
| Limit {0} Solar Orbs | 日耀球上限為 {0}  顆 |
| Pulse and Explosion radius@{0}m | 脈衝與爆炸範圍@{0} 公尺 |
| Pulse and explosion radius are {0} metre | 脈衝和爆炸範圍為{0}公尺 |
| Pulse and explosion radius are {0} metres | 脈衝和爆炸範圍為{0}公尺 |
| [Exposure] duration is {0} second | [Exposure\|曝曬]持續時間為 {0} 秒 |
| [Exposure] duration is {0} seconds | [Exposure\|曝曬]持續時間為 {0} 秒 |
| [Exposure] duration@{0}s | [Exposure\|曝曬]持續時間@{0} 秒 |
| {0}% more Damage per [Charges\|Power Charge] Consumed | 每消耗一顆[Charges\|暴擊球]，造成 {0}% 更多傷害 |
| {0}% less Damage per [Charges\|Power Charge] Consumed | 每消耗一顆[Charges\|暴擊球]，造成 {0}% 更少傷害 |
| {0}% more Damage if a [Charges\|Power Charge] was Consumed | 若消耗一顆[Charges\|暴擊球]，造成 {0}% 更多傷害 |
| {0}% less Damage if a [Charges\|Power Charge] was Consumed | 若消耗一顆[Charges\|暴擊球]，造成 {0}% 更少傷害 |
| Fires {0} [Projectile\|Projectile] per [Charges\|Power Charge] Consumed | 每消耗一個[Charges\|暴擊球]，發射 {0} 個 [Projectile\|投射物] |
| Fires {0} [Projectile\|Projectiles] per [Charges\|Power Charge] Consumed | 每消耗一個[Charges\|暴擊球]，發射 {0} 個 [Projectile\|投射物] |
| Maximum accumulated missiles@{0} | 最大累積飛彈枚數@{0} |
| Accumulates up to {0} additional missiles | 累積最多 {0} 枚飛彈 |
| Accumulates a missile every {0} seconds | 每 {0} 秒累積一枚飛彈 |
| Missile accumulation interval@{0}s | 飛彈累積間隔@{0} 秒 |
| Cloud Duration is {0} second | 雲霧持續時間為{0}秒 |
| Cloud Duration is {0} seconds | 雲霧持續時間為{0}秒 |
| Consumes [ArmourBreak\|Fully Broken Armour] on enemies to cause {0}% more [Stun] buildup | 消耗敵人身上的[ArmourBreak\|完全破甲]，造成 {0}% 更多[Stun\|暈眩]累積 |
| Consumes [ArmourBreak\|Fully Broken Armour] on enemies to cause {0}% less [Stun] buildup | 消耗敵人身上的[ArmourBreak\|完全破甲]，造成 {0}% 更少[Stun\|暈眩]累積 |
| [Withered] duration is {0} second | [Withered\|凋零]持續時間為 {0} 秒 |
| [Withered] duration is {0} seconds | [Withered\|凋零]持續時間為 {0} 秒 |
| [Withered] interval@{0}s | [Withered\|凋零]間隔@{0} 秒 |
| [Withered\|Withers] enemies in your [Presence] every second | 身處你[Presence\|存在範圍]中的敵人每秒承受[Withered\|凋零] |
| [Withered\|Withers] enemies in your [Presence] every {0} seconds | 身處你[Presence\|存在範圍]中的敵人每 {0} 秒承受[Withered\|凋零] |
| [Minion] [Aura] radius@{0}m | [Minion\|召喚物][Aura\|光環]範圍@{0} 公尺 |
| [Minion] [Aura] radius is {0} metre | [Minion\|召喚物][Aura\|光環]範圍為 {0} 公尺 |
| [Minion] [Aura] radius is {0} metres | [Minion\|召喚物][Aura\|光環]範圍為 {0} 公尺 |
| [Aura] grants [Minion\|Minions] {0}% increased [Attack] and Cast Speed | [Aura\|光環]賦予[Minion\|召喚物]增加 {0}% [Attack\|攻擊]和施放速度 |
| [Aura] grants [Minion\|Minions] {0}% reduced [Attack] and Cast Speed | [Aura\|光環]賦予[Minion\|召喚物]減少 {0}% [Attack\|攻擊]和施放速度 |
| [Aura] grants [Minion\|Minions] {0}% more Damage | [Aura\|光環]賦予[Minion\|召喚物] {0}% 更多傷害 |
| [Aura] grants [Minion\|Minions] {0}% less Damage | [Aura\|光環]賦予[Minion\|召喚物] {0}% 更少傷害 |
| [Physical] [Attack] [LifeLeech\|Life Leech] granted per [Rage]@{0}% | 每一[Rage\|盛怒]賦予[Physical\|物理][Attack\|攻擊][LifeLeech\|生命偷取]@{0}% |
| Grants {0}% of [Physical] [Attack] [LifeLeech\|Leeched] as Life per [Rage] | 每一[Rage\|盛怒]賦予相當於[Physical\|物理][Attack\|攻擊] {0}% 的[LifeLeech\|生命偷取] |
| Life [LifeLoss\|Lost] per [Rage] while not losing [Rage]@{0}% | 未損失[Rage\|盛怒]時，每一[Rage\|盛怒]造成的生命[LifeLoss\|損失]@{0}% |
| [LifeLoss\|Lose] {0}% of Life per [Rage] per second while not losing [Rage] | 未損失[Rage\|盛怒]時，每一[Rage\|盛怒]造成每秒損失 {0}% 生命 |
| [Rage] effect modifier@{0}% | [Rage\|盛怒]效果修正@{0}% |
| Grants {0}% increased [Rage] effect | 賦予[Rage\|盛怒]效果增加 {0}% |
| Grants {0}% reduced [Rage] effect | 賦予[Rage\|盛怒]效果減少 {0}% |
| {0}% more attack speed while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，{0}% 更多攻擊速度 |
| {0}% less attack speed while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，{0}% 更少攻擊速度 |
| Hover duration is {0} second | 懸浮持續時間為{0}秒 |
| Hover duration is {0} seconds | 懸浮持續時間為{0}秒 |
| Maximum accumulated Embers@{0} | 最大累積餘燼數量@{0} |
| Can accumulate up to {0} Embers | 最多可以累積至{0}個餘燼 |
| Hover duration@{0}s | 盤旋持續時間@{0} 秒 |
| Embers conjured per use@{0} | 每次使用召喚的餘燼數量@{0} |
| {0}% chance to [Blind\|Blind] Enemies and [Allies] | {0}% 機率[Blind\|致盲]敵人和[Allies\|友方] |
| [Blind\|Blinds] Enemies and [Allies] | [Blind\|致盲]敵人和[Allies\|友方] |
| {0}% chance to spawn a Remnant on killing a [Shock\|Shocked] enemy | 擊殺[Shock\|感電]敵人時有 {0}% 機率產生痕跡 |
| Spawn a Remnant on killing a [Shock\|Shocked] enemy | 擊殺[Shock\|感電]敵人時產生痕跡 |
| Each Remnant grants {0} Mana | 每個痕跡賦予{0}魔力 |
| Spawn a Remnant on [Critical\|Critically Hitting] a [Shock\|Shocked] target, no more than once per second | 對[Shock\|感電]目標[Critical\|暴擊]時產生痕跡，每秒不超過 1 次 |
| Spawn a Remnant on [Critical\|Critically Hitting] a [Shock\|Shocked] target, no more than once every {0} seconds | 對[Shock\|感電]目標[Critical\|暴擊]時產生痕跡，每 {0} 秒不超過 1 次 |
| Spread radius@{0}m | 散播範圍@{0} 公尺 |
| Spread radius is {0} metre | 擴散範圍為{0}公尺 |
| Spread radius is {0} metres | 擴散範圍為{0}公尺 |
| Wave radius@{0}m | 波動範圍@{0} 公尺 |
| Wave radius is {0} metre | 波動範圍為{0}公尺 |
| Wave radius is {0} metres | 波動範圍為{0}公尺 |
| Time Freeze duration is {0} second | 時間凍結持續時間為{0}秒 |
| Time Freeze duration is {0} seconds | 時間凍結持續時間為{0}秒 |
| Time Freeze duration@{0}s | 時間凍結持續時間@{0} 秒 |
| Affected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past {0} seconds | 受影響的敵人在過去{0}秒內每次被時間凍結的持續時間減半 |
| Each successive aftershock gains {0} metre to radius, up to 3 metres | 每次連續餘震的範圍增加 {0} 公尺 |
| Each successive aftershock gains {0} metres to radius, up to 3 metres | 每次連續餘震的範圍增加 {0} 公尺 |
| {0}% more damage with [HitDamage\|Hits] for each stage | 每層造成 {0}% 更多[HitDamage\|擊中]傷害 |
| {0}% less damage with [HitDamage\|Hits] for each stage | 每層造成 {0}% 更少[HitDamage\|擊中]傷害 |
| Channelling ends {0} second after reaching maximum Stages | 引導會在達到最大層數的 {0} 秒後結束 |
| Releases {0} [Aftershock\|Aftershock] per Stage | 每層釋放 {0} 次[Aftershock\|餘震] |
| Increased Effect of [Mark\|Marks] applied@{0}% | 套用的[Mark\|印記]效果增加@{0}% |
| Increased Effect of [Curse\|Curses] applied@{0}% | 套用的[Curse\|詛咒]效果增加@{0}% |
| Rain radius@{0}m | 降雨範圍@{0} 公尺 |
| Rain radius is {0} metre | 箭雨範圍為{0}公尺 |
| Rain radius is {0} metres | 箭雨範圍為{0}公尺 |
| Arrow impact radius is {0} metre | 箭矢衝擊範圍為{0}公尺 |
| Arrow impact radius is {0} metres | 箭矢衝擊範圍為{0}公尺 |
| Arrow Rain Maximum@{0} | 最大箭雨次數@{0} |
| Arrow landing interval@{0}s | 箭矢落地間隔@{0} 秒 |
| One arrow lands every {0} seconds | 每{0}秒有一支箭矢著地 |
| Fires {0}% more Arrows if a [Charges\|Frenzy Charge] was consumed | 若消耗一顆[Charges\|狂怒球]，發射的箭矢增加 {0}% |
| Fires {0}% more Arrows per [Charges\|Frenzy Charge] consumed | 每消耗一顆[Charges\|狂怒球]增加 {0}% 發射的箭矢 |
| {0} second duration between gaining Ghost Shrouds | 獲得幽魂屍布的間隔時間為 {0} 秒 |
| [EnergyShield\|Energy Shield] recovered@{0} | [EnergyShield\|能量護盾]恢復@{0} |
| Maximum {0} Ghost Shrouds | 最多{0}個幽魂屍布 |
| When [HitDamage\|Hit], [Consume] a Ghost Shroud to | [HitDamage\|擊中]時，[Consume\|消耗]一個幽魂屍布以 |
| recover [EnergyShield\|Energy Shield] equal to {0}% of your [Evasion] | 恢復相當於你 {0}% [Evasion\|閃避]值的[EnergyShield\|能量護盾] |
| Duration between Ghost Shrouds@{0}s | 幽魂屍布間隔持續時間@{0} 秒 |
| Pandemonium Sentinels restore all of the Character's [Flask] Charges on Deployment | 佈署萬劫守望時，回復角色的全部藥劑充能 |
| {0} to [Strength] | {0} [Strength\|力量] |
| {0}% increased [Strength] | 增加 {0}% [Strength\|力量] |
| {0}% reduced [Strength] | 減少 {0}% [Strength\|力量] |
| {0} to [Dexterity] | {0} [Dexterity\|敏捷] |
| {0}% increased [Dexterity] | 增加 {0}% [Dexterity\|敏捷] |
| {0}% reduced [Dexterity] | 減少 {0}% [Dexterity\|敏捷] |
| {0} to [Intelligence] | {0} [Intelligence\|智慧] |
| {0}% increased [Intelligence] | 增加 {0}% [Intelligence\|智慧] |
| {0}% reduced [Intelligence] | 減少 {0}% [Intelligence\|智慧] |
| {0} to Maximum [Charges\|Endurance Charges] | {0} 最大[Charges\|耐力球]數量 |
| {0} to Maximum [Charges\|Frenzy Charges] | {0} 最大[Charges\|狂怒球]數量 |
| {0} to Maximum [Charges\|Power Charges] | {0} 最大[Charges\|暴擊球]數量 |
| [StatConversion\|Converts] all [Evasion\|Evasion Rating] to [Armour] | 將所有[Evasion\|閃避值][StatConversion\|轉化]為[Armour\|護甲值] |
| {0}% of Damage Converted to Fire Damage | {0}%的傷害轉換成火焰傷害 |
| [StatConversion\|Converts] all [EnergyShield\|Energy Shield] to Mana | 將所有[EnergyShield\|能量護盾][StatConversion\|轉換]為魔力 |
| Unlimited number of Summoned [Totem\|Totems] | 召喚[Totem\|圖騰]的數量無上限 |
| Totems reserve {0} [Spirit] each | 每個圖騰占用 {0} [Spirit\|精魂] |
| Can [Evasion\|Evade] all Hits | 可以[Evasion\|閃避]所有擊中 |
| {0}% less [Evasion] Rating | [Evasion\|閃避]值減少 {0}% |
| {0}% less [CriticalDamageBonus\|Critical Damage Bonus] when on Full Life | 滿血時有 {0}% 更少[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% more Critical Damage Bonus when on [LowLife\|Low Life] |  [LowLife\|貧血狀態]時有 {0}% 更多暴擊傷害加成 |
| {0}% increased [Projectile] [Attack] damage per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% [Projectile\|投射物][Attack\|攻擊]傷害 |
| [Strength] provides no bonus to Life | [Strength\|力量]不提供生命加成 |
| Projectile [Attack] Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther | 投射物[Attack\|攻擊]擊中目標時，在起始位置造成最多 {0}% 更多傷害，隨著投射物飛行越遠對目標造成傷害減少 |
| If you would gain a [Charges\|Charge], [Allies] in your [Presence] gain that Charge instead | 如果你即將獲得[Charges\|能量球]，則改為你[Presence\|存在範圍]內的[Allies\|友方]獲得該能量球 |
| [Evasion] Rating is Doubled against Projectile Attacks | 閃避值對投射物攻擊為 2 倍 |
| {0}% less [Evasion] Rating against [Melee] [Attack\|Attacks] | 對近戰攻擊有 {0}% 更少閃避值 |
| Skill Mana Costs [StatConversion\|Converted] to Life Costs | 技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| Minions Explode when reduced to [LowLife\|Low Life], dealing {0}% of their Life as Fire Damage to surrounding Enemies | 召喚物[LowLife\|貧血]時爆炸，對附近敵人造成 {0}% 最大生命的火焰傷害 |
| [HitDamage\|Hits] that deal [Fire] Damage remove [Fire] [Exposure] and inflict [Lightning] [Exposure] | 造成[Fire\|火焰]傷害的擊中會移除火焰[Exposure\|曝曬]並造成[Lightning\|閃電]曝曬 |
| [HitDamage\|Hits] that deal [Cold] Damage remove [Cold] [Exposure] and inflict [Fire] [Exposure] | 造成[Cold\|冰冷]傷害的擊中會移除冰冷曝曬並造成[Fire\|火焰]曝曬 |
| [HitDamage\|Hits] that deal [Lightning] Damage remove [Lightning] [Exposure] and inflict [Cold] [Exposure] | 造成[Lightning\|閃電]傷害的擊中會移除閃電曝曬並造成[Cold\|冰冷]曝曬 |
| Maximum Life becomes {0}, Immune to [Chaos] Damage | 最大生命變成 {0}，免疫混沌傷害 |
| [LifeLeech\|Life Leech] is Instant | [LifeLeech\|生命偷取]變為立即生效 |
| Cannot use Life [Flask\|Flasks] | 無法使用生命[Flask\|藥劑] |
| {0}% increased [Critical\|Critical Hit Chance] | 增加 {0}% [Critical\|暴擊率] |
| {0}% reduced [Critical\|Critical Hit Chance] | 減少 {0}% [Critical\|暴擊率] |
| {0}% Chance to Block [Attack] Damage while wielding a Staff | 持長杖時 {0}% [Attack\|攻擊]傷害格擋率 |
| All [DamageTypes\|Damage] is taken from Mana before Life | 所有[DamageTypes\|傷害]在減少生命之前會先減少魔力 |
| {0}% less Mana Recovery Rate | 降低{0}%魔力恢復速度。 |
| Your [HitDamage\|Hits] can't be [Evasion\|Evaded] | 你的[HitDamage\|擊中]不能被[Evasion\|閃避] |
| Never deal [Critical\|Critical Hits] | 永遠無法造成[Critical\|暴擊] |
| Your [StunThreshold\|Stun Threshold] is doubled | 你的[StunThreshold\|暈眩門檻]變為雙倍 |
| Cannot Dodge Roll | 無法閃避翻滾 |
| {0} to [Strength\|Strength] and [Dexterity\|Dexterity] | {0} 點[Strength\|力量]與[Dexterity\|敏捷] |
| {0} to [Strength\|Strength] and [Intelligence\|Intelligence] | {0} 點[Strength\|力量]與[Intelligence\|智慧] |
| {0} to [Dexterity\|Dexterity] and [Intelligence\|Intelligence] | {0} 點[Dexterity\|敏捷]與[Intelligence\|智慧] |
| {0}% chance to [Blind] Enemies on [HitDamage\|Hit] | [HitDamage\|擊中]敵人時有 {0}% 機率[Blind\|致盲] |
| [Blind] Enemies on [HitDamage\|Hit] | [HitDamage\|擊中]時[Blind\|致盲]敵人 |
| Skills fire an additional [Projectile\|Projectile] | 技能發射額外 1 個[Projectile\|投射物] |
| Skills fire {0} additional [Projectile\|Projectiles] | 技能發射額外 {0} 個[Projectile\|投射物] |
| Enemies in your [Presence\|Presence] are [Slow\|Slowed] by {0}% | 處於你的[Presence\|存在範圍]中的敵人[Slow\|行動速度]降低 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Chill] you inflict | 你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Chill] you inflict | 你所施加之[Chill\|冰緩]的[BuffMagnitude\|幅度]減少 {0}% |
| Your [HitDamage\|Hits] are [CrushingBlow\|Crushing Blows] | 你的[HitDamage\|擊中]為[CrushingBlow\|粉碎重擊] |
| Dodge Roll cannot Avoid Damage | 閃避翻滾無法躲避傷害 |
| Take {0}% less [HitDamage\|Damage from Hits] while Dodge Rolling | 閃避翻滾時承受 {0}% 更少[HitDamage\|擊中傷害] |
| You can wield [Two-Handed] [Axe\|Axes], [Mace\|Maces] and [Sword\|Swords] in one hand | 你可單手握持[Two-Handed\|雙手][Axe\|斧]、[Mace\|錘]以及[Sword\|劍] |
| Triple [Attributes\|Attribute] requirements of weapons | 武器所需的[Attributes\|能力值]變為三倍。 |
| Excess Life Recovery from Regeneration is applied to [EnergyShield\|Energy Shield] | 從回復溢出的生命恢復會套用在[EnergyShield\|能量護盾] |
| [EnergyShield\|Energy Shield] does not Recharge | [EnergyShield\|能量護盾]不會充能 |
| {0}% increased [Physical] Damage | [Physical\|物理]傷害增加 {0}% |
| {0}% reduced [Physical] Damage | [Physical\|物理]傷害減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict | 你所施加之[Shock\|感電]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Shock\|Shock] you inflict | 你所施加之[Shock\|感電]的[BuffMagnitude\|幅度]減少 {0}% |
| Your [EnergyShield\|Energy Shield] starts at zero | 你的[EnergyShield\|能量護盾]從 0 開始生效 |
| [Dexterity\|Dexterity]'s inherent bonus is {0}% increased [Armour\|Armour] per {1} Dexterity instead | [Dexterity\|敏捷]的固有加成改為每 {1} 點敏捷增加 {0}% [Armour\|護甲值]。 |
| [Intelligence\|Intelligence]'s inherent bonus is {0}% increased [Evasion\|Evasion Rating] per {1} Intelligence instead | [Intelligence\|智慧]的固有加成改為每 {1} 點智慧增加 {0}% [Evasion\|閃避值]。 |
| [Strength\|Strength]'s inherent bonus is {0}% increased [EnergyShield\|Energy Shield] per {1} Strength instead | [Strength\|力量]的固有加成改為每 {1} 點力量增加 {0}% [EnergyShield\|能量護盾]。 |
| [Attack] Projectiles always inflict Bleeding and Maim, and Knock Back Enemies | [Attack\|攻擊]投射物一並造成流血、癱瘓和擊退敵人 |
| {0}% more [Melee] [Critical\|Critical Hit] Chance while Blinded | 被致盲時有 {0}% 更多[Melee\|近戰][Critical\|暴擊]率 |
| Gain [Charges\|Power Charges] instead of [Charges\|Frenzy Charges] | 獲得[Charges\|暴擊球]而不是[Charges\|狂怒球] |
| Gain [Charges\|Frenzy Charges] instead of [Charges\|Endurance Charges] | 獲得的[Charges\|耐力球]改為[Charges\|狂怒球] |
| Gain [Charges\|Endurance Charges] instead of [Charges\|Power Charges] | 獲得的[Charges\|暴擊球]改為[Charges\|耐力球] |
| {0}% more Damage taken if you haven't Consumed a Corpse [Recently] | 若你[Recently\|近期]沒有消耗屍體，承受 {0}% 更多傷害 |
| Cannot Recover [EnergyShield\|Energy Shield] to above Armour | [EnergyShield\|能量護盾]不能回復超過護甲 |
| {0}% of Physical Damage prevented from Hits Recently is Regenerated as [EnergyShield\|Energy Shield] per second | 近期被防止擊中的 {0}% 總物理傷害，以每秒回復為[EnergyShield\|能量護盾] |
| Skills that have dealt a [Critical\|Critical Hit] in the past {0} seconds deal {1}% more Elemental Damage with Hits | 在過去 {0} 秒內造成[Critical\|暴擊]的技能擊中會造成 {1}% 更多元素擊中傷害 |
| Your [Critical\|Critical Hits] do not deal extra Damage | 你的[Critical\|暴擊]不會造成額外傷害 |
| Life Recovery from [Flask\|Flasks] also applies to Energy Shield | [Flask\|藥劑]的生命回復同時套用至能量護盾 |
| {0}% less Life Recovery from [Flask\|Flasks] | {0}% 更少[Flask\|藥劑]生命回復 |
| Life [LifeRecharge\|Recharges] instead of [ESRecharge\|Energy Shield] | [ESRecharge\|能量護盾]充能改為生命[LifeRecharge\|充能] |
| Life Recovery from [Flask\|Flasks] applies to [EnergyShield\|Energy Shield] instead | [Flask\|藥劑]的生命恢復效果改為套用至[EnergyShield\|能量護盾] |
| [Block] Chance is doubled | [Block\|格擋]機率變為雙倍 |
| You take {0}% of Damage from Blocked [HitDamage\|Hits] | 你受到來自格擋[HitDamage\|擊中]的 {0}% 傷害 |
| Take 50% less Damage over Time if you've started taking Damage over Time in the past second | 若在過去 1 秒內開始受到持續傷害，則受到的持續傷害減少 75% |
| Take {0}% more Damage over Time if you've haven't started taking Damage over Time in the past second | 若過去 1 秒內沒有開始受到持續傷害，則受到的持續傷害增加 {0}% |
| Double Activation Delay of [Curse\|Curses] | [Curse\|詛咒]啟動延遲變為雙倍 |
| [Dexterity] provides no inherent bonus to [Evasion] Rating | 敏捷對閃避值沒有固有加成 |
| {0}% Chance to Suppress Spell Damage per {1} [Dexterity] | 每 {1} 點敏捷 {0} 法術傷害壓抑率 |
| {0}% of Maximum Mana is Converted to twice that much [Armour] | {0}% 的最大魔力轉化為 2 倍的[Armour\|護甲] |
| Cannot use [Charm\|Charms] | 無法使用[Charm\|護符] |
| {0}% more Recovery from [Flask\|Flasks] | [Flask\|藥劑]的恢復量增加 {0}% |
| {0}% more [Attack] Damage if Accuracy Rating is higher than Maximum Life | 若命中值高於最大生命，有 {0}% 更多[Attack\|攻擊]傷害 |
| [Armour] applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | 護甲套用承受火焰、冰冷和閃電擊中傷害，而不是物理傷害 |
| {0}% more [Spell\|Spell] Damage per [Charges\|Power Charge] | 每顆[Charges\|暴擊球] {0}% 更多[Spell\|法術]傷害 |
| [Critical\|Critical Hits] inflict Scorch, Brittle and Sapped | [Critical\|暴擊]造成焦灼、易碎和殘喘 |
| Your [Critical\|Critical Hit] Chance is Lucky | 你的[Critical\|暴擊]率很幸運 |
| Your Damage with [Critical\|Critical Hits] is Lucky | 你[Critical\|暴擊]的傷害帶有幸運 |
| Enemies' Damage with [Critical\|Critical Hits] against you is Lucky | 敵人的[Critical\|暴擊]傷害對你帶有幸運 |
| [Intelligence] provides no inherent bonus to Energy Shield | 智慧不提供固有的能量護盾加成 |
| {0}% reduced Duration of Elemental Ailments on you per {1} [Intelligence] | 每 {1} 點智慧減少 {0}% 你身上元素異常狀態的持續時間 |
| Ignore [Attributes\|Attribute] Requirements | 無視[Attributes\|能力值]需求 |
| Gain no inherent bonuses from [Attributes] | 不能獲得[Attributes\|能力值]既定的加成 |
| {0}% more [Attack] Speed with [Melee] Skills while you are Unencumbered | 當你無所拘束時有 {0}% 更多攻擊速度 |
| Adds {0} to {1} [Attack] Physical Damage to [Melee] Skills per {2} [Dexterity] while you are Unencumbered | 當你無所拘束時，每 {2} 點敏捷附加 {0} 至 {1} 攻擊物理傷害 |
| {0}% to maximum Chance to Block [Attack] Damage | {0}% 最大[Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block Spell Damage for each {1}% Overcapped Chance to Block [Attack] Damage | 每 {1}% 超過上限的[Attack\|攻擊]傷害格擋率 {0}% 法術傷害格擋率 |
| {0}% more Damage taken if a Non-Vaal Guard Buff was lost [Recently] | 若[Recently\|近期]失去非瓦爾守護增益效果，承受 {0}% 更多傷害 |
| {0}% less [Attack] Damage taken if you haven't been Hit by an [Attack] Recently | 若你近期沒有被擊中，承受 {0}% 更少攻擊傷害 |
| {0}% more chance to Evade [Attack\|Attacks] if you have been Hit by an [Attack] Recently | 若你近期被攻擊擊中，{0}% 更多閃避攻擊率 |
| {0}% more [Attack] Damage taken if you have been Hit by an [Attack] [Recently] | 若你近期被攻擊擊中，承受 {0}% 更多攻擊傷害 |
| {0}% increased [Spell] damage per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% [Spell\|法術]傷害 |
| [Block] chance@{0}% (max {1}%) | [Block\|格擋]機率@{0}%（最大 {1}%） |
| [Bleeding] cannot be inflicted on you | [Bleeding\|流血]對你沒有影響 |
| [Chaos] [Resistances\|Resistance]@{0}% ([MaximumResistances\|Max] {1}%) | [Chaos\|混沌][Resistances\|抗性]@{0}%（[MaximumResistances\|最高] {1}%） |
| [Cold] [Resistances\|Resistance]@{0}% ([MaximumResistances\|Max] {1}%) | [Cold\|冰冷][Resistances\|抗性]@{0}%（[MaximumResistances\|最高] {1}%） |
| [Fire] [Resistances\|Resistance]@{0}% ([MaximumResistances\|Max] {1}%) | [Fire\|火焰][Resistances\|抗性]@{0}%（[MaximumResistances\|最高] {1}%） |
| [Lightning] [Resistances\|Resistance]@{0}% ([MaximumResistances\|Max] {1}%) | [Lightning\|閃電][Resistances\|抗性]@{0}%（[MaximumResistances\|最高] {1}%） |
| [Thorns] [CriticalDamageBonus\|Critical Damage Bonus]@{0}% | [Thorns\|荊棘][CriticalDamageBonus\|暴擊傷害加成]@{0}% |
| [Thorns] [Critical\|Critical Hit] Chance@{0}% | [Thorns\|荊棘][Critical\|暴擊]率@{0}% |
| [Chaos] [Thorns] damage@{0} – {1} | [Chaos\|混沌][Thorns\|荊棘]傷害@{0} – {1} |
| [Cold] [Thorns] damage@{0} – {1} | [Cold\|冰冷][Thorns\|荊棘]傷害@{0} – {1} |
| [Fire] [Thorns] damage@{0} – {1} | [Fire\|火焰][Thorns\|荊棘]傷害@{0} – {1} |
| [Lightning] [Thorns] damage@{0} – {1} | [Lightning\|閃電][Thorns\|荊棘]傷害@{0} – {1} |
| [Physical] [Thorns] damage@{0} – {1} | [Physical\|物理][Thorns\|荊棘]傷害@{0} – {1} |
| Total [Thorns] damage@{0} – {1} | 總[Thorns\|荊棘]傷害@{0} – {1} |
| Cannot be [Poison\|Poisoned] | 不會[Poison\|中毒] |
| Immune to [Bleeding] | 免疫[Bleeding\|流血] |
| Nearby Enemies have {0}% to [Cold\|Cold] Resistance | 附近敵人 {0}% [Cold\|冰冷]抗性 |
| Nearby Enemies have {0}% to [Chaos\|Chaos] Resistance | 附近敵人 {0}% [Chaos\|混沌]抗性 |
| Nearby Enemies have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] | 附近的敵人增加 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Nearby Enemies have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 附近的敵人減少 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Nearby Enemies have {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] | 附近敵人增加 {0}% [CooldownRecovery\|冷卻時間恢復速度] |
| Nearby Enemies have {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] | 附近敵人減少 {0}% [CooldownRecovery\|冷卻時間恢復速度] |
| Nearby Enemies cannot deal [Critical\|Critical Hits] | 附近敵人不能造成[Critical\|暴擊] |
| {0} to {1} Base Off Hand [Physical\|Physical] Damage | {0} 至 {1} 基礎副手[Physical\|物理]傷害 |
| {0} to {1} Added [Fire\|Fire] Damage per {2} [Armour\|Armour] on [Shield\|Shield] | [Shield\|盾牌]上每 {2} 點[Armour\|護甲]附加 {0} 至 {1} [Fire\|火焰]傷害 |
| {0} to {1} Added Physical Damage per {2} [Armour\|Armour] or [Evasion\|Evasion Rating] on [Shield\|Shield] | [Shield\|盾牌]上每 {2} 點[Armour\|護甲]或[Evasion\|閃避值]附加 {0} 至 {1} 物理傷害 |
| Base Off Hand [Attack] time is {0} seconds | 副手基礎[Attack\|攻擊]時間為 {0} 秒 |
| Deals {0}% more [Attack] Damage | 造成 {0}% 更多[Attack\|攻擊]傷害 |
| Deals {0}% less [Attack] Damage | 造成 {0}% 更少[Attack\|攻擊]傷害 |
| [Minion\|Minions] deal {0}% of [Physical] Damage | [Minion\|召喚物]造成 {0}% 的[Physical\|物理]傷害 |
| Limit {0} Raised Zombie | 再生腐屍上限為{0} |
| Limit {0} Raised Zombies | 再生腐屍上限為{0} |
| Limit {0} Summoned Raging Spirit | 召喚憤怒狂靈的上限為{0} |
| Limit {0} Summoned Raging Spirits | 召喚憤怒狂靈的上限為{0} |
| {0}% increased [Aura] [BuffEffect\|Effect] | 增加 {0}% 光環效果 |
| {0}% reduced [Aura] [BuffEffect\|Effect] | 減少 {0}% 光環效果 |
| Limit {0} [Totem] | 限制 {0} 個[Totem\|圖騰] |
| Limit {0} [Totem\|Totems] | 限制 {0} 個[Totem\|圖騰] |
| This [Attack] Repeats {0} additional time | 此[Attack\|攻擊]重複額外 {0} 次 |
| This [Attack] Repeats {0} additional times | 此[Attack\|攻擊]重複額外 {0} 次 |
| {0}% more [Attack] Damage with Two Handed Weapons | 持雙手武器有 {0}% 更多[Attack\|攻擊]傷害 |
| {0}% less [Attack] Damage with Two Handed Weapons | 持雙手武器有 {0}% 更少[Attack\|攻擊]傷害 |
| {0}% more [Attack] Speed with Two Handed Weapons | 持雙手武器有 {0}% 更多[Attack\|攻擊]速度 |
| {0}% less [Attack] Speed with Two Handed Weapons | 持雙手武器有 {0}% 更少[Attack\|攻擊]速度 |
| [Conversion\|Converts] {0}% of [Cold] Damage to [Fire] Damage | 將 {0}% 的[Cold\|冰冷]傷害[Conversion\|轉換]為[Fire\|火焰]傷害 |
| [Conversion\|Converts] {0}% of [Physical\|Physical] Damage to [Chaos\|Chaos] Damage | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Chaos\|混沌]傷害 |
| [Conversion\|Converts] {0}% of [Physical\|Physical] Damage to [Cold\|Cold] Damage | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Cold\|冰冷]傷害 |
| [Conversion\|Converts] {0}% of [Physical\|Physical] Damage to [Fire\|Fire] Damage | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Fire\|火焰]傷害 |
| [Conversion\|Converts] {0}% of [Physical] Damage to [Lightning] Damage | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Lightning\|閃電]傷害 |
| Requires {0} stored [Corpse\|Corpse] per Zombie raised | 每再生一隻腐屍需要 {0} 具保存的[Corpse\|屍體] |
| Requires {0} stored [Corpse\|Corpses] per Zombie raised | 每再生一隻腐屍需要 {0} 具保存的[Corpse\|屍體] |
| Increases and Reductions to Cast Speed apply to this Skill's [Attack] Speed | 增加和減少施放速度套用至此技能的[Attack\|攻擊]速度 |
| Increases and Reductions to Cast Speed apply to this Skill's [Attack] Speed at {0}% of their value | 增加和減少施放速度以 {0}% 它們的值，套用至此技能的[Attack\|攻擊]速度 |
| [AddedAttackCastTime\|{0} second] to [Total] [Attack] Time | 總[Attack\|攻擊]時間 {0} 秒 |
| [AddedAttackCastTime\|{0} seconds] to [Total] [Attack] Time | 總[Attack\|攻擊]時間 {0} 秒 |
| [AddedAttackCastTime\|{0} second] to [Total] [Attack] Time, plus up to | 總[Attack\|攻擊]時間 {0} 秒，此外 |
| {0} seconds based on distance travelled | 移動距離額外增加{0}秒 |
| [AddedAttackCastTime\|{0} seconds] to [Total] [Attack] Time, plus up to | 總[Attack\|攻擊]時間 {0} 秒，此外 |
| [AddedAttackCastTime\|{0} second] to [Total] Cast Time | 總施放時間 [AddedAttackCastTime\|{0} 秒] |
| [AddedAttackCastTime\|{0} seconds] to [Total] Cast Time | 總施放時間 [AddedAttackCastTime\|{0} 秒] |
| [Totem] base attack time is {0} second | [Totem\|圖騰]基礎攻擊時間為 {0} 秒 |
| [Totem] base attack time is {0} seconds | [Totem\|圖騰]基礎攻擊時間為 {0} 秒 |
| {0} to {1} base [Cold] Damage | {0} 至 {1} 基礎[Cold\|冰冷]傷害 |
| {0} to {1} base [Lightning] Damage | {0} 至 {1} 基礎[Lightning\|閃電]傷害 |
| [Totem\|Totem] uses its own weapon, dealing | [Totem\|圖騰]使用自身的武器，造成 |
| {0} to {1} base [Physical\|Physical] damage | {0} 至 {1} 基礎[Physical\|物理]傷害 |
| Deals additional [Fire] Damage equal to {0}% of [Minion]'s maximum Life | 造成相當於[Minion\|召喚物]最大生命 {0}% 的[Fire\|火焰]傷害 |
| {0}% increased [Attack] and Cast Speed during Onslaught | 猛攻持續時間內增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed during Onslaught | 猛攻持續時間內減少 {0}% [Attack\|攻擊]和施放速度 |
| {0} to {1} Added [Chaos] Damage | 附加 {0} 至 {1} [Chaos\|混沌]傷害 |
| {0} to {1} Added [Cold\|Cold] Damage | 附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added [Lightning] Damage | 附加 {0} 至 {1} [Lightning\|閃電]傷害 |
| {0} to {1} Added [Attack\|Attack] [Physical\|Physical] Damage | 附加 {0} 至 {1} [Attack\|攻擊][Physical\|物理]傷害 |
| {0}% chance to [Blind\|Blind] Enemies | {0}% 機率[Blind\|致盲]敵人 |
| [Blind\|Blinds] Enemies | [Blind\|致盲]敵人 |
| Hits enemies in range every {0} seconds | 每{0}秒擊中範圍內的敵人 |
| {0}% increased [Curse] Duration | [Curse\|詛咒]持續時間增加 {0}% |
| {0}% reduced [Curse] Duration | [Curse\|詛咒]持續時間減少 {0}% |
| {0}% chance to [Knockback\|Knock Enemies Back] on hit | 擊中時有 {0}% 機率[Knockback\|擊退敵人] |
| [Knockback\|Knocks Back] Enemies | [Knockback\|擊退]敵人 |
| Limit {0} Bone Offering Spike | 骸骨奉獻棘刺上限為{0} |
| Limit {0} Bone Offering Spikes | 骸骨奉獻棘刺上限為{0} |
| Limit {0} Pain Offering Spike | 劇痛奉獻棘刺上限為{0} |
| Limit {0} Pain Offering Spikes | 劇痛奉獻棘刺上限為{0} |
| Limit {0} Soul Offering Spike | 力量奉獻棘刺上限為{0} |
| Limit {0} Soul Offering Spikes | 力量奉獻棘刺上限為{0} |
| Limit {0} Bone Construct | 骨骼創造物上限為{0} |
| Limit {0} Bone Constructs | 骨骼創造物上限為{0} |
| {0}% increased [Projectile\|Projectile] Speed | 增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced [Projectile\|Projectile] Speed | 減少 {0}% [Projectile\|投射物]速度 |
| Reserves {0} [Spirit] per socketed [Curse] | 每個插槽中的[Curse\|詛咒]占用 {0} [Spirit\|精魂] |
| Creates {0} additional Spikes if you've changed Stance [Recently] | 若你[Recently\|近期]有切換姿態，製造 {0} 個額外尖刺 |
| [Debuff\|Debuffed] enemies take {0} to {1} additional | [Debuff\|受到減益效果]的敵人受下一次[Attack\|攻擊]時 |
| [Physical] damage from next [Attack] | 額外承受 {0} 至 {1} 物理傷害 |
| Debuff can deal a maximum of {0} to {1} damage | 減益效果最多可造成{0}至{1}傷害 |
| {0}% increased [Chill\|Chill] Duration on Enemies | 敵人身上的[Chill\|冰緩]持續時間增加 {0}% |
| {0}% reduced [Chill\|Chill] Duration on Enemies | 敵人身上的[Chill\|冰緩]持續時間減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of Chills you inflict | 你所施加之冰緩的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of Chills you inflict | 你所施加之冰緩的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of Cold Ailments you inflict | 你所施加之冰冷異常狀態的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of Cold Ailments you inflict | 你所施加之冰冷異常狀態的[BuffMagnitude\|幅度]減少 {0}% |
| Fires [Projectile\|Projectiles] {0}% faster | 發射[Projectile\|投射物]加速 {0}% |
| Fires [Projectile\|Projectiles] {0}% slower | 發射[Projectile\|投射物]減慢 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of Damaging Ailments you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之傷害型異常狀態的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of Damaging Ailments you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]施加之傷害型異常狀態的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per {1} Maximum [EnergyShield\|Energy Shield] on Shield | 盾牌上每 {1} 最大[EnergyShield\|能量護盾]，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased Damage per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，傷害增加 {0}% |
| {0}% reduced Damage per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，傷害減少 {0}% |
| {0}% increased Damage with Hits against [Frozen] Enemies | 對[Frozen\|冰凍]的敵人增加 {0}% 擊中傷害 |
| {0}% reduced Damage with Hits against [Frozen] Enemies | 對[Frozen\|冰凍]的敵人減少 {0}% 擊中傷害 |
| {0}% increased Damage while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，增加 {0}% 傷害 |
| {0}% reduced Damage while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，減少 {0}% 傷害 |
| {0}% increased Damage when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時增加 {0}% 傷害 |
| {0}% reduced Damage when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時減少 {0}% 傷害 |
| Can store up to {0} [Corpse\|Corpses] | 最多可以保存 {0} 具[Corpse\|屍體] |
| Buff [Empowered\|Empowers] your next [Bow\|Bow] [Attack\|Attack] to repeat an additional time | 增益效果會[Empowered\|強化]你的下一次[Bow\|弓箭][Attack\|攻擊]，使其額外重複攻擊 1 次 |
| Buff [Empowered\|Empowers] your next [Bow\|Bow] [Attack\|Attack] to repeat {0} times | 增益效果會[Empowered\|強化]你的下一次[Bow\|弓箭][Attack\|攻擊]，使其重複攻擊 {0} 次 |
| Buff [Empowered\|Empowers] your next [Bow\|Bow] [Attack\|Attack] to repeat an additional time, plus an additional time per Frenzy Charge consumed | 增益效果會[Empowered\|強化]你的下一次[Bow\|弓箭][Attack\|攻擊]，使其額外重複攻擊 1 次，此外每消耗一顆狂怒球可額外追加 1 次 |
| Buff [Empowered\|Empowers] your next [Bow\|Bow] [Attack\|Attack] to repeat {0} times, plus an additional time per Frenzy Charge consumed | 增益效果會[Empowered\|強化]你的下一次[Bow\|弓箭][Attack\|攻擊]，使其重複攻擊 {0} 次，此外每消耗一顆狂怒球可額外追加 1 次 |
| Buff [Empowered\|Empowers] your next [Bow\|Bow] [Attack\|Attack] to repeat an additional time, plus an additional {0} times per Frenzy Charge consumed | 增益效果會[Empowered\|強化]你的下一次[Bow\|弓箭][Attack\|攻擊]，使其額外重複攻擊 1 次，此外每消耗一顆狂怒球可額外追加 {0} 次 |
| Buff [Empowered\|Empowers] your next [Bow\|Bow] [Attack\|Attack] to repeat {0} times, plus an additional {0} times per Frenzy Charge consumed | 增益效果會[Empowered\|強化]你的下一次[Bow\|弓箭][Attack\|攻擊]，使其重複攻擊 {0} 次，此外每消耗一顆狂怒球可額外追加 {0} 次 |
| Repeats deal {0}% less damage | 重複造成 {0}% 更少傷害 |
| Repeats deal {0}% more damage | 重複造成 {0}% 更多傷害 |
| [Ignite\|Ignites] you inflict deal Damage {0}% faster | 你造成的[Ignite\|點燃]加快 {0}% 造成傷害的速度 |
| [Ignite\|Ignites] you inflict deal Damage {0}% slower | 你造成的點燃比平常慢 {0}% 造成傷害 |
| {0}% increased [Freeze] Duration on Enemies | 敵人身上的[Freeze\|冰凍]持續時間增加 {0}% |
| {0}% reduced [Freeze] Duration on Enemies | 敵人身上的[Freeze\|冰凍]持續時間減少 {0}% |
| [Chill] can [Slow] by up to {0}% | [Chill\|冰緩]最多可以[Slow\|緩速] {0}% |
| Limit {0} [Orb] | 限制 {0} 顆[Orb\|球體] |
| Limit {0} [Orb\|Orbs] | 限制 {0} 顆[Orb\|球體] |
| Explosion deals {0}% more damage per Stage | 每層使爆炸造成{0}%更多傷害 |
| Explosion deals {0}% less damage per Stage | 每層使爆炸造成{0}%更少傷害 |
| [IceCrystals\|Crystal] has {0} initial stages | [IceCrystals\|水晶]有 {0} 層初始疊層 |
| [IceCrystals\|Crystal] loses a stage every {0} seconds | [IceCrystals\|水晶]每 {0} 秒失去 1 層疊層 |
| {0}% increased [Ignite] Duration on Enemies | 增加 {0}% 敵人[Ignite\|點燃]持續時間 |
| {0}% reduced [Ignite] Duration on Enemies | 減少 {0}% 敵人[Ignite\|點燃]持續時間 |
| {0}% increased [BuffMagnitude\|Magnitude] of Lightning Ailments you inflict | 你所施加之閃電異常狀態的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of Lightning Ailments you inflict | 你所施加之閃電異常狀態的[BuffMagnitude\|幅度]減少 {0}% |
| Limit {0} Lightning Storm | 限制 {0} 次閃電風暴 |
| Limit {0} Lightning Storms | 限制 {0} 次閃電風暴 |
| Illusions have {0}% of your maximum Life | 幻影擁有你最大生命的{0}% |
| {0} to {1} base [Chaos] Damage | {0} 至 {1} 基礎[Chaos\|混沌]傷害 |
| {0} to {1} base [Fire] Damage | {0} 至 {1} 基礎[Fire\|火焰]傷害 |
| {0} to {1} base [Physical] Damage | {0} 至 {1} 基礎[Physical\|物理]傷害 |
| [Melee] Strikes target {0} additional nearby Enemy | [Melee\|近戰]打擊瞄準 {0} 個額外附近敵人 |
| [Melee] Strikes target {0} additional nearby Enemies | [Melee\|近戰]打擊瞄準 {0} 個額外附近敵人 |
| {0}% increased [Melee] Damage | 增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage | 減少 {0}% [Melee\|近戰]傷害 |
| [Minion\|Minions] have {0}% chance to deal Double Damage | [Minion\|召喚物]有 {0}% 機率造成 2 倍傷害 |
| [Minion\|Minions] from this Skill have {0}% to all Elemental [Resistances] | 透過此技能召喚的[Minion\|召喚物]具有 {0}% 所有元素[Resistances\|抗性] |
| Fires an additional [Projectile\|Projectile] | 發射 1 個額外[Projectile\|投射物] |
| Fires {0} additional [Projectile\|Projectiles] | 發射 {0} 個額外[Projectile\|投射物] |
| [Chain\|Chains] {0} Times | [Chain\|連鎖] {0} 次 |
| Fires {0}% more [Projectile\|Projectiles] per Steel Shard consumed | 每個消耗的鋼鐵碎片，發射 {0}% 更多[Projectile\|投射物] |
| Fires {0}% less [Projectile\|Projectiles] per Steel Shard consumed | 每個消耗的鋼鐵碎片，發射 {0}% 更少[Projectile\|投射物] |
| {0} to {1} Added [Physical\|Physical] Damage per {2} [Armour\|Armour] on [Shield\|Shield] | [Shield\|盾牌]每 {2} 點[Armour\|護甲值]，附加 {0} 至 {1} [Physical\|物理]傷害 |
| {0} to {1} Base Off Hand [Fire\|Fire] Damage | {0} 至 {1} 基礎副手[Fire\|火焰]傷害 |
| Fires a bolt every second, and when you use a [Lightning\|Lightning] Skill near the [Orb\|Orb] | 當你在漩渦附近使用閃電技能時，每 {0} 秒雷擊 |
| Fires a bolt every {0} seconds, and when you use a [Lightning\|Lightning] Skill near the [Orb\|Orb] | 當你在漩渦附近使用閃電技能時，每 {0} 秒雷擊 |
| Fires every second while Channelling a [Lightning\|Lightning] Skill near the [Orb\|Orb] | 在[Orb\|球體]附近引導施放[Lightning\|閃電]技能時，每秒雷擊 |
| Fires every {0} seconds while Channelling a [Lightning\|Lightning] Skill near the [Orb\|Orb] | 在[Orb\|球體]附近引導施放[Lightning\|閃電]技能時，每 {0} 秒雷擊 |
| Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration | 由此技能造成的中毒會受到技能效果持續時間的詞綴影響 |
| {0}% more Life loss each second | 每秒損失{0}%更多生命 |
| Limit {0} active rituals | 生效的儀式數量上限為{0} |
| {0} second to Total [Attack] Time if not already a Bear | 若還不是熊形態，總[Attack\|攻擊]時間 {0} 秒 |
| {0} seconds to Total [Attack] Time if not already a Bear | 若還不是熊形態，總[Attack\|攻擊]時間 {0} 秒 |
| {0} second to Total Use Time if not already a Bear | 若還不是熊形態，總使用時間 {0} 秒 |
| {0} seconds to Total Use Time if not already a Bear | 若還不是熊形態，總使用時間 {0} 秒 |
| Deals {0}% of your maximum [EnergyShield\|Energy Shield] as base [Chaos\|Chaos] Damage | 造成 {0}% 你最大[EnergyShield\|能量護盾]的基礎[Chaos\|混沌]傷害 |
| Deals {0}% of your maximum Life as base [Chaos\|Chaos] Damage | 造成 {0}% 你最大生命的基礎[Chaos\|混沌]傷害 |
| [Fire] Area [Spell\|Spells] summon a Spirit per {0} metres of radius | 每 {0} 公尺的範圍，[Fire\|火焰]範圍[Spell\|法術]召喚 1 個靈魂 |
| [Projectile\|Projectiles] from [Fire] [Spell\|Spells] summon a Spirit on hit | [Fire\|火焰][Spell\|法術]的[Projectile\|投射物]擊中時召喚 1 個靈魂 |
| Maximum {0} Spirit summoned per [Spell] cast | 每次施放[Spell\|法術]最多召喚 {0} 個靈魂 |
| Maximum {0} Spirits summoned per [Spell] cast | 每次施放[Spell\|法術]最多召喚 {0} 個靈魂 |
| Take {0}% of maximum Life and {1}% of maximum [EnergyShield\|Energy Shield] as [Chaos\|Chaos] Damage | 承受 {0}% 最大生命和 {1}% 最大[EnergyShield\|能量護盾]為[Chaos\|混沌]傷害 |
| Creates {1} Spear per {0} metre of Radius | 每{0}公尺的範圍創造{1}把長矛 |
| Creates {1} Spear per {0} metres of Radius | 每{0}公尺的範圍創造{1}把長矛 |
| Energy Blades have minimum Lightning Damage equal to {2}% of [EnergyShield\|Energy Shield], plus {0} | 能量之刃的最低閃電傷害等同 {2}% [EnergyShield\|能量護盾]，加上 {0} |
| Energy Blades have maximum Lightning Damage equal to {2}% of [EnergyShield\|Energy Shield], plus {0} | 能量之刃的最高閃電傷害等同 {2}% [EnergyShield\|能量護盾]，加上 {0} |
| {0}% more Area of Effect per {1} metres of | 觸發的擊中每{1}公尺的擊退效果， |
| [Knockback] the triggering Hit would have caused | 減少 {0}% 效果範圍 |
| {0}% less Area of Effect per {1} metres of | 觸發的擊中每{1}公尺的擊退效果， |
| Deals {0}% more Damage per [ElementalAilments\|Elemental Ailment] afflicting | 每個對鐘施加的[ElementalAilments\|元素異常狀態]造成 {0}% |
| the Bell | 更多傷害 |
| {0}% of [Physical] Damage converted to the corresponding damage type of each [ElementalAilments\|Elemental Ailment] afflicting the Bell | {0}% 的[Physical\|物理]傷害轉換為每個對鐘施加的[ElementalAilments\|元素異常狀態]的對應傷害類型 |
| Fires {0} secondary [Projectile\|Projectile] | 發射 {0} 個二段[Projectile\|投射物] |
| Fires {0} secondary [Projectile\|Projectiles] | 發射 {0} 個二段[Projectile\|投射物] |
| {0}% increased [Warcry\|Warcry] Speed | 增加 {0}% [Warcry\|戰吼]速度 |
| {0}% reduced [Warcry\|Warcry] Speed | 減少 {0}% [Warcry\|戰吼]速度 |
| Supported Skills deal {0}% more [Melee] [Physical] Damage | 被輔助的技能造成 {0}% 更多[Melee\|近戰][Physical\|物理]傷害 |
| Supported Skills deal {0}% less [Melee] [Physical] Damage | 被輔助的技能造成 {0}% 更少[Melee\|近戰][Physical\|物理]傷害 |
| Socketed [Curse] Skills apply in an [Aura] around you | 插槽中的[Curse\|詛咒]技能會以[Aura\|光環]的形式影響周圍 |
| Supported [Attack] Skills deal {0}% more Damage while on Full Life | 滿血時，被輔助的[Attack\|攻擊]技能造成 {0}% 更多傷害 |
| Supported [Attack] Skills deal {0}% less Damage while on Full Life | 滿血時，被輔助的[Attack\|攻擊]技能造成 {0}% 更少傷害 |
| Supported [Attack] Skills deal {0}% more Elemental Damage | 被輔助的攻擊技能造成 {0}% 更多元素傷害 |
| Supported [Attack] Skills deal {0}% less Elemental Damage | 被輔助的攻擊技能造成 {0}% 更少元素傷害 |
| Supported Skills deal {0}% more Weapon [ElementalDamage\|Elemental Damage] | 被輔助的技能造成 {0}% 更多武器[ElementalDamage\|元素傷害] |
| Supported Skills deal {0}% less Weapon [ElementalDamage\|Elemental Damage] | 被輔助的技能造成 {0}% 更少武器[ElementalDamage\|元素傷害] |
| Supported Skills deal {0}% more [Projectile\|Projectile] Damage | 被輔助的技能造成 {0}% 更多[Projectile\|投射物]傷害 |
| Supported Skills deal {0}% less [Projectile\|Projectile] Damage | 被輔助的技能造成 {0}% 更少[Projectile\|投射物]傷害 |
| Supported Skills have {0}% increased [Aura] [BuffEffect\|Effect] | 被輔助的技能增加 {0}% 光環效果 |
| Supported Skills have {0}% reduced [Aura] [BuffEffect\|Effect] | 被輔助的技能減少 {0}% 光環效果 |
| Supported Skills have {0}% more [Critical\|Critical Hit] Chance | 被輔助的技能有 {0}% 更多[Critical\|暴擊]率 |
| Supported Skills have {0}% less [Critical\|Critical Hit] Chance | 被輔助的技能有 {0}% 更少[Critical\|暴擊]率 |
| Mana Cost of Supported Skills [StatConversion\|Converted] to Life Cost | 被輔助的技能的魔力消耗[StatConversion\|轉換]為生命消耗 |
| Supported Skills fire an Arrow upwards which then hits the Ground | 被輔助的技能會朝上射出一支箭矢，隨後擊中地面 |
| [Ignite\|Ignites] inflicted by Supported Skills [AilmentSpread\|Spread] to other | 被輔助的技能所造成之[Ignite\|點燃]會[AilmentSpread\|散播]至 |
| enemies that stay within {0} metre for {1} seconds | 在 {0} 公尺內停留 {1} 秒的其他敵人 |
| enemies that stay within {0} metres for {1} seconds | 在 {0} 公尺內停留 {1} 秒的其他敵人 |
| Supported Skills' Projectile [Attack] Hits deal up to {0}% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther | 被輔助技能的投射物[Attack\|攻擊]擊中目標時，在起始位置造成最多 {0}% 更多傷害，隨著投射物飛行越遠對目標造成傷害減少 |
| [Totem] duration is {0} seconds | [Totem\|圖騰]持續時間為 {0} 秒 |
| [Projectile\|Projectiles] from Supported Skills [Pierce\|Pierce] {0} additional Target | 來自被輔助技能的[Projectile\|投射物][Pierce\|穿透] {0} 個額外目標 |
| [Projectile\|Projectiles] from Supported Skills [Pierce\|Pierce] {0} additional Targets | 來自被輔助技能的[Projectile\|投射物][Pierce\|穿透] {0} 個額外目標 |
| Supported Skills have {0} to [Totem] Limit | 被輔助的技能有 {0} 個[Totem\|圖騰]上限 |
| Supported Skills have {0}% chance to [Blind] enemies on [HitDamage\|Hit] | 被輔助的技能擊中時有 {0}% 機率致盲敵人 |
| Supported Skills have {0}% increased [Blind\|Blinding] duration | 被輔助的技能增加 {0}% [Blind\|致盲]持續時間 |
| Supported Skills have {0}% reduced [Blind\|Blinding] duration | 被輔助的技能減少 {0}% [Blind\|致盲]持續時間 |
| Supported Skills have {0}% increased [Critical\|Critical Hit] Chance | 被輔助的技能增加 {0}% [Critical\|暴擊]率 |
| Supported Skills have {0}% reduced [Critical\|Critical Hit] Chance | 被輔助的技能減少 {0}% [Critical\|暴擊]率 |
| Supported Skills have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] | 被輔助的技能增加 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Supported Skills have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 被輔助的技能減少 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Supported Skills [Penetration\|Penetrate] {0}% [Resistances\|Fire Resistance] | 被輔助的技能[Penetration\|穿透] {0}% [Resistances\|火焰抗性] |
| Supported Skills [Penetration\|Penetrate] {0}% [Resistances\|Cold Resistance] | 被輔助的技能[Penetration\|穿透] {0}% [Resistances\|冰冷抗性] |
| Supported Skills [Penetration\|Penetrate] {0}% [Resistances\|Lightning Resistance] | 被輔助的技能[Penetration\|穿透] {0}% [Resistances\|閃電抗性] |
| Supported Skills [Chain] {0} times | 被輔助技能[Chain\|連鎖]增加 {0} 次 |
| Supported Skills [Chain\|Chain] {0}% more times | 被輔助的技能的[Chain\|連鎖]次數增加 {0}% |
| [Projectile\|Projectiles] from Supported Skills [Fork] | 來自被輔助技能的[Projectile\|投射物][Fork\|分裂] |
| Supported Skills deal {0}% more Damage with [HitDamage\|Hits] | 被輔助的技能造成 {0}% 更多[HitDamage\|擊中]傷害 |
| Supported Skills deal {0}% less Damage with [HitDamage\|Hits] | 被輔助的技能造成 {0}% 更少[HitDamage\|擊中]傷害 |
| Supported Skills have {0}% more Effect of Poison | 被輔助的技能有{0}%更多中毒效果 |
| Supported Skills have {0}% less Effect of Poison | 被輔助的技能有{0}%更少中毒效果 |
| [Projectile\|Projectiles] from Supported Skills deal | 被輔助的技能的[Projectile\|投射物] |
| {0}% more Damage after [Fork\|Forking] | 在[Fork\|分岔]後造成 {0}% 更多傷害 |
| {0}% less Damage after [Fork\|Forking] | 在[Fork\|分岔]後造成 {0}% 更少傷害 |
| {0}% more [BuffMagnitude\|Magnitude] of [Poison] inflicted with Supported Skills | 被輔助的技能所施加之[Poison\|中毒]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Poison] inflicted with Supported Skills | 被輔助的技能所施加之[Poison\|中毒]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Supported Skills deal {0}% more damage with [HitDamage\|Hits] and [DamagingAilments\|Ailments] | 被輔助的技能造成 {0}% 更多[HitDamage\|擊中]和[DamagingAilments\|異常狀態]傷害 |
| Supported Skills deal {0}% less damage with [HitDamage\|Hits] and [DamagingAilments\|Ailments] | 被輔助的技能造成 {0}% 更少[HitDamage\|擊中]和[DamagingAilments\|異常狀態]傷害 |
| Supported Skills deal {0}% more non-[Ailments\|Ailment] Damage over Time | 被輔助的技能造成 {0}% 更多非[Ailments\|異常狀態]的持續傷害 |
| Supported Skills deal {0}% less non-[Ailments\|Ailment] Damage over Time | 被輔助的技能造成 {0}% 更少非[Ailments\|異常狀態]的持續傷害 |
| {0}% more [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] inflicted with Supported Skills | 被輔助的技能所施加之[DamagingAilments\|傷害型異常狀態]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] inflicted with Supported Skills | 被輔助的技能所施加之[DamagingAilments\|傷害型異常狀態]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Supported Skills deal {0}% more [Physical] Damage | 被輔助的技能造成 {0}% 更多[Physical\|物理]傷害 |
| Supported Skills deal {0}% less [Physical] Damage | 被輔助的技能造成 {0}% 更少[Physical\|物理]傷害 |
| Supported Skills deal {0}% more [ElementalDamage\|Elemental Damage] | 被輔助的技能造成 {0}% 更多[ElementalDamage\|元素傷害]傷害 |
| {0}% more [BuffMagnitude\|Magnitude] of [Ignite] inflicted with Supported Skills | 被輔助的技能所施加之[Ignite\|點燃]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Ignite] inflicted with Supported Skills | 被輔助的技能所施加之[Ignite\|點燃]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Supported Skills deal up to {0}% more [Melee] Damage to Enemies, based on proximity | 被輔助的技能根據敵人離多近，造成最多 {0}% 更多[Melee\|近戰]傷害 |
| {0} Life gained per Enemy Hit with Supported [Attack\|Attacks] | 每用被輔助的[Attack\|攻擊]擊中一個敵人，獲得 {0} 生命 |
| {0} Life lost per Enemy Hit with Supported [Attack\|Attacks] | 每用被輔助的[Attack\|攻擊]擊中一個敵人，失去 {0} 生命 |
| {0} Mana gained per Enemy Hit with Supported [Attack\|Attacks] | 每用被輔助的[Attack\|攻擊]擊中一個敵人，獲得 {0} 魔力 |
| {0} Mana lost per Enemy Hit with Supported [Attack\|Attacks] | 每用被輔助的[Attack\|攻擊]擊中一個敵人，失去 {0} 魔力 |
| Supported [Spell\|Spells] Echo once | 被輔助的[Spell\|法術]會迴響 1 次 |
| Supported [Spell\|Spells] Echo {0} times | 被輔助的[Spell\|法術]會迴響 {0} 次 |
| Supported Skills have {0}% more [Melee] [Attack] Speed | 被輔助的技能有 {0}% 更多[Melee\|近戰][Attack\|攻擊]速度 |
| Supported Skills have {0}% less [Melee] [Attack] Speed | 被輔助的技能有 {0}% 更少[Melee\|近戰][Attack\|攻擊]速度 |
| Supported Skills deal {0}% more [Attack] Damage | 被輔助的技能造成 {0}% 更多[Attack\|攻擊]傷害 |
| Supported Skills deal {0}% less [Attack] Damage | 被輔助的技能造成 {0}% 更少[Attack\|攻擊]傷害 |
| Supported Skills have a {0}% chance to apply Supported [Curse\|Curses] on Hit | 被輔助的技能擊中時 {0}% 機率觸發[Curse\|詛咒] |
| Supported Skills apply supported [Curse\|Curses] on Hit | 被輔助的技能擊中時觸發[Curse\|詛咒] |
| You cannot Cast Supported [Curse] Spells | 你不能施放被輔助的[Curse\|詛咒]法術 |
| Supported [Attack\|Attacks] have a {0}% chance to Trigger a Supported Spell when you Crit an Enemy | 當你暴擊敵人時，被輔助的[Attack\|攻擊]有 {0}% 機率觸發被輔助的法術 |
| Supported [Attack\|Attacks] will Trigger a Supported Spell when you Crit an Enemy | 當你暴擊敵人時，被輔助的[Attack\|攻擊]觸發被輔助的法術 |
| Supported [Melee] [Attack\|Attacks] have a {0}% chance to Trigger a Supported Spell on Kill | 當擊殺敵人時，被輔助的[Melee\|近戰][Attack\|攻擊]有 {0}% 機率觸發被輔助的法術 |
| Supported [Melee] [Attack\|Attacks] will Trigger a Supported Spell on Kill | 當擊殺敵人時，被輔助的[Melee\|近戰][Attack\|攻擊]觸發被輔助的法術 |
| Trigger Doom Blast when [Curse\|Curses] from Supported Skills expire | 被輔助的技能的[Curse\|詛咒]失效時會觸發厄運枯萎 |
| {0}% chance to Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand [Attack] | 當你從非觸發型法杖[Attack\|攻擊]發射投射物時，有 {0}% 機率觸發輔助的法術 |
| Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand [Attack] | 當你從非觸發型法杖[Attack\|攻擊]發射投射物時，觸發輔助的法術 |
| Deals {0} Base [Chaos\|Chaos] Damage per second | 每秒造成 {0} 基本[Chaos\|混沌]傷害 |
| Deals {0} Base [Fire] Damage per second | 每秒造成 {0} 基本[Fire\|火焰]傷害 |
| Secondary Debuff Deals {0} Base [Fire] Damage per second | 次要的減益效果每秒造成 {0} 基礎[Fire\|火焰]傷害 |
| {0}% increased Effect of Supported [Curse\|Curses] | 增加 {0}% 輔助的詛咒效果 |
| {0}% reduced Effect of Supported [Curse\|Curses] | 減少 {0}% 輔助的詛咒效果 |
| {0}% more Effect of Supported [Curse\|Curses] | {0}% 更多被輔助[Curse\|詛咒]的效果 |
| {0}% less Effect of Supported [Curse\|Curses] | {0}% 更少被輔助[Curse\|詛咒]的效果 |
| Supported Skills have {0}% more [Attack] Speed | 被輔助的技能有 {0}% 更多[Attack\|攻擊]速度 |
| Supported Skills have {0}% less [Attack] Speed | 被輔助的技能有 {0}% 更少[Attack\|攻擊]速度 |
| Causes [Bleeding\|Bleeding] on [HitDamage\|Hit] for {0} seconds | [HitDamage\|擊中]敵人時造成 {0} 秒[Bleeding\|流血] |
| Supported Auras do affect you | 被輔助的光環會對你產生影響 |
| Supported Skills deal {0}% more [Melee] [Physical] Damage against [Bleeding] enemies | 被輔助的技能對[Bleeding\|流血]敵人造成 {0}% 更多[Melee\|近戰][Physical\|物理]傷害 |
| Supported Skills deal {0}% less [Melee] [Physical] Damage against [Bleeding] enemies | 被輔助的技能對[Bleeding\|流血]敵人造成 {0}% 更少[Melee\|近戰][Physical\|物理]傷害 |
| Supported Skills have {0}% more [Projectile\|Projectile] Speed | 被輔助的技能有 {0}% 更多[Projectile\|投射物]速度 |
| Supported Skills have {0}% less [Projectile\|Projectile] Speed | 被輔助的技能有 {0}% 更少[Projectile\|投射物]速度 |
| Supported Skills have a {0}% chance to grant Elusive on [Critical\|Critical Hit] | 被輔助的技能有 {0}% 機率在[Critical\|暴擊]時獲得靈巧 |
| Supported Skills grant Elusive on [Critical\|Critical Hit] | 被輔助的技能在[Critical\|暴擊]時獲得靈巧 |
| Supported Skills [Poison] Enemies on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]敵人時造成[Poison\|中毒] |
| Supported Skills have {0}% chance to [Poison\|Poison] on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]時有 {0}% 機率造成[Poison\|中毒] |
| Supported Skills always [Poison\|Poison] on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]時造成[Poison\|中毒] |
| Supported Skills have {0}% chance to inflict [Withered\|Withered] on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]有 {0}% 機率造成[Withered\|凋零] |
| Supported Skills always inflict [Withered\|Withered] on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]造成[Withered\|凋零] |
| Supported Skills cannot inflict [ElementalAilments\|Elemental Ailments] | 被輔助的技能不能造成[ElementalAilments\|元素異常狀態] |
| Supported Skills have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] while Elusive | 當靈巧時，被輔助的技能獲得 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Gain [ArcaneSurge\|Arcane Surge] for {1} second after Spending a total of {0}% of your Maximum Mana on Supported Skills | 使用被輔助的技能而花費自身最大魔力總計達 {0}% 後，獲得[ArcaneSurge\|秘能波動]，持續 {1} 秒 |
| Gain [ArcaneSurge\|Arcane Surge] for {1} seconds after Spending a total of {0}% of your Maximum Mana on Supported Skills | 使用被輔助的技能而花費自身最大魔力總計達 {0}% 後，獲得[ArcaneSurge\|秘能波動]，持續 {1} 秒 |
| [Withered] lasts {0} second | [Withered\|凋零]持續 {0} 秒 |
| [Withered] lasts {0} seconds | [Withered\|凋零]持續 {0} 秒 |
| Every second use of Supported [Attack\|Attacks] causes {0}% more [Stun\|Stun Buildup] | 每第二次使用此[Attack\|攻擊]會造成 {0}% 更多[Stun\|暈眩累積] |
| Every third use of Supported [Attack\|Attacks] causes {0}% more [Stun\|Stun Buildup] | 每第三次使用此[Attack\|攻擊]會造成 {0}% 更多[Stun\|暈眩累積] |
| Every fourth use of Supported [Attack\|Attacks] causes {0}% more [Stun\|Stun Buildup] | 每第四次使用此[Attack\|攻擊]會造成 {0}% 更多[Stun\|暈眩累積] |
| Every fifth use of Supported [Attack\|Attacks] causes {0}% more [Stun\|Stun Buildup] | 每第五次使用此[Attack\|攻擊]會造成 {0}% 更多[Stun\|暈眩累積] |
| Every sixth use of Supported [Attack\|Attacks] causes {0}% more [Stun\|Stun Buildup] | 每第六次使用此[Attack\|攻擊]會造成 {0}% 更多[Stun\|暈眩累積] |
| Every seventh use of Supported [Attack\|Attacks] causes {0}% more [Stun\|Stun Buildup] | 每第七次使用此[Attack\|攻擊]會造成 {0}% 更多[Stun\|暈眩累積] |
| {0}% more [BuffMagnitude\|Magnitude] of [Chill] inflicted with Supported Skills | 被輔助的技能所施加之[Chill\|冰緩]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Chill] inflicted with Supported Skills | 被輔助的技能所施加之[Chill\|冰緩]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Supported Skills have {0}% increased [Chill\|Chill] Duration on Enemies | 被輔助的技能增加 {0}% 敵人[Chill\|冰緩]時間 |
| Supported Skills have {0}% reduced [Chill\|Chill] Duration on Enemies | 被輔助的技能減少 {0}% 敵人[Chill\|冰緩]時間 |
| Supported Skills have {0}% increased [Critical\|Critical Hit] Chance per | 被輔助的技能被地雷使用時， |
| Supported Skills have {0}% reduced [Critical\|Critical Hit] Chance per | 被輔助的技能被地雷使用時， |
| [Minion\|Minions] from Supported Skills have {0}% to all Elemental [Resistances] | 透過輔助技能製造的[Minion\|召喚物] {0}% 全部元素[Resistances\|抗性] |
| [Minion\|Minions] from Supported Skills have {0}% to all [MaximumResistances\|Maximum Elemental Resistances] | 透過輔助技能製造的[Minion\|召喚物] {0}% 全部[MaximumResistances\|全部最大元素抗性] |
| [Minion\|Minions] from Supported Skills take {0}% of their maximum Life as [Fire] Damage per second | 透過輔助技能製造的[Minion\|召喚物]每秒承受 {0}% 他們最大生命的[Fire\|火焰]傷害 |
| [Minion\|Minions] from Supported Skills deal {0}% of their maximum Life as [Fire] Damage per second to nearby Enemies | 透過被輔助的技能製造的[Minion\|召喚物]每秒對附近敵人造成相當於自身最大生命 {0}% 的[Fire\|火焰]傷害 |
| [Attack\|Attacks] with Supported Skill are [AncestralBoost\|Ancestrally Boosted], no more than once every {0} seconds | 被輔助的技能的[Attack\|攻擊]受[AncestralBoost\|先祖強化]，每 {0} 秒只能觸發 1 次 |
| Supported Skills have {0}% increased [Attack] and Cast Speed while each Resonance is at least {1} | 每個共鳴至少 {1} 時，被輔助的技能增加 {0}% [Attack\|攻擊]和施放速度 |
| Supported Skills have {0}% reduced [Attack] and Cast Speed while each Resonance is at least {1} | 每個共鳴至少 {1} 時，被輔助的技能減少 {0}% [Attack\|攻擊]和施放速度 |
| Supported Skills cannot deal [Critical\|Critical Hits] | 被輔助的技能無法造成[Critical\|暴擊] |
| Supported Skills can gain [Combo] | 被輔助的技能可獲得[Combo\|連擊] |
| Supported Skills lose all [Combo] on use | 被輔助的技能使用後便會失去所有[Combo\|連擊] |
| Supported Skills cannot [Ignite] | 被輔助的技能無法[Ignite\|點燃] |
| Supported Skills Cannot inflict [Shock\|Shock] | 被輔助的技能無法造成[Shock\|感電] |
| Increases and Reductions to Spell Damage also apply to [Attack] Damage from this Skill | 增加和減少法術傷害同時影響此技能的[Attack\|攻擊]傷害 |
| Increases and Reductions to Spell Damage also apply to [Attack] Damage from this Skill at {0}% of their value | 增加和減少法術傷害以 {0}% 它們的數值同時影響此技能的[Attack\|攻擊]傷害 |
| Supported Skills [Electrocute] [PrimedElectrocution\|Primed] enemies on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]時會使[PrimedElectrocution\|可觸電]的敵人[Electrocute\|觸電] |
| Supported Skills Cannot inflict [Freeze], [Shock] or [Ignite] | 被輔助的技能無法造成[Freeze\|冰凍]、[Shock\|感電]或[Ignite\|點燃] |
| Supported Skills have {0}% chance to gain a Power Charge on [Critical\|Critical Hit] | 被輔助的技能有 {0}% 機率[Critical\|暴擊]時獲得暴擊球 |
| Supported Skills gain a Power Charge on [Critical\|Critical Hit] | 被輔助的技能[Critical\|暴擊]時獲得暴擊球 |
| Supported Skills have {0}% to [Critical\|Critical Hit] Chance | 被輔助的技能增加 {0}% [Critical\|暴擊]率 |
| Supported Skills  have {0}% more [Freeze] buildup against [Chill\|Chilled Enemies] | 被輔助的技能對[Chill\|受冰緩的敵人]會造成 {0}% 更多[Freeze\|冰凍]累積 |
| Supported [Strike] Skills have a {0}% chance to build an additional [Combo] on [HitDamage\|Hit] | 被輔助的[Strike\|打擊]技能有 {0}% 機率在[HitDamage\|擊中]時額外累積一個[Combo\|連擊] |
| Supported [Strike] Skills build an additional [Combo] on [HitDamage\|Hit] | 被輔助的[Strike\|打擊]技能會在[HitDamage\|擊中]時額外累積一個[Combo\|連擊] |
| Supported Skills have {0}% to [Critical\|Critical Hit] Chance while Dead | 死亡時被輔助的技能 {0}% [Critical\|暴擊]率 |
| Supported Skills have {0}% to [Critical\|Critical Hit] Chance while [Elusive\|Elusive] | 當[Elusive\|靈巧]時，被輔助的技能 {0}% [Critical\|暴擊]率 |
| Supported Skills have {0}% more Aftershock Area of Effect | 被輔助的技能有{0}%更多餘震範圍效果 |
| Supported Skills have {0}% less Aftershock Area of Effect | 被輔助的技能有{0}%更少餘震範圍效果 |
| Supported Skills inflict [Cold] [Exposure] when they [Chill], lowering Total Cold Resistance by {0}% | 被輔助的技能[Chill\|冰緩]時造成[Cold\|冰冷][Exposure\|曝曬]，使冰冷抗性總值降低 {0}% |
| Supported Skills inflict [Cold] [Exposure] when they [Freeze], lowering Total [Cold] [Resistances\|Resistance] by {0}% | 被輔助的技能[Freeze\|冰凍]時造成[Cold\|冰冷][Exposure\|曝曬]，使[Cold\|冰冷][Resistances\|抗性]總值降低 {0}% |
| [Poison\|Poison] applied by supported Skills also | 被輔助的技能施加的[Poison\|中毒]也會 |
| [ArmourBreak\|Breaks] [Armour\|Armour] equal to {0}% of [Poison\|Poison] Damage dealt | [ArmourBreak\|破壞]相當於造成的[Poison\|中毒]傷害 {0}% 的[Armour\|護甲值] |
| [ArmourBreak\|Break Armour] equal to {0}% of [Physical\|Physical Damage] dealt by Supported Skill | [ArmourBreak\|破壞的護甲值]相當於被輔助的技能造成的 {0}% [Physical\|物理傷害] |
| Deals {0}% to {1}% of your [Strength] as [Physical] Damage | 造成你[Strength\|力量] {0}% 至 {1}% 的[Physical\|物理]傷害 |
| Supported Skills have {0}% increased [Attack] and Cast Speed | 被輔助的技能增加 {0}% [Attack\|攻擊]和施放速度 |
| Supported Skills have {0}% reduced [Attack] and Cast Speed | 被輔助的技能減少 {0}% [Attack\|攻擊]和施放速度 |
| Supported Skills have {0}% increased [Attack] and Cast Speed during Onslaught | 猛攻期間被輔助的技能增加 {0}% [Attack\|攻擊]和施放速度 |
| Supported Skills have {0}% reduced [Attack] and Cast Speed during Onslaught | 猛攻期間被輔助的技能減少 {0}% [Attack\|攻擊]和施放速度 |
| Supported Skills have {0}% increased [Attack] [Critical\|Critical Hit] Chance | 被輔助的技能增加 {0}% [Attack\|攻擊][Critical\|暴擊]率 |
| Supported Skills have {0}% reduced [Attack] [Critical\|Critical Hit] Chance | 被輔助的技能減少 {0}% [Attack\|攻擊][Critical\|暴擊]率 |
| Supported Skills deal {0}% increased [Attack] Damage | 被輔助的技能增加 {0}% [Attack\|攻擊]傷害 |
| Supported Skills deal {0}% reduced [Attack] Damage | 被輔助的技能減少 {0}% [Attack\|攻擊]傷害 |
| Supported Skills deal {0}% increased [Attack] damage per {1} Accuracy Rating | 每 {1} 命中值，使被輔助的技能增加 {0}% [Attack\|攻擊]傷害 |
| Supported Skills deal {0}% reduced [Attack] damage per {1} Accuracy Rating | 每 {1} 命中值，使被輔助的技能減少 {0}% [Attack\|攻擊]傷害 |
| Supported [Attack\|Attacks] deal {0} to {1} added Physical Damage with Weapons per {2} Rage | 每 {2} 層盛怒，被輔助的[Attack\|攻擊]使用武器附加 {0} 至 {1} 物理傷害 |
| Supported [Attack\|Attacks] deal {0} to {1} added Physical Damage with Weapons while you have at least {2} Rage | 當你至少有 {2} 層盛怒，被輔助的[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Supported [Attack\|Attacks] deal {0} to {1} added Physical Damage with Weapons | 被輔助且使用武器進行的[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Supported Skills have {0}% increased [Attack] Speed | 被輔助的技能增加 {0}% [Attack\|攻擊]速度 |
| Supported Skills have {0}% reduced [Attack] Speed | 被輔助的技能減少 {0}% [Attack\|攻擊]速度 |
| Supported Skills have {0}% increased [Attack] Speed when on [LowLife\|Low Life] | [LowLife\|貧血]時，被輔助的技能增加 {0}% [Attack\|攻擊]速度 |
| Supported Skills have {0}% reduced [Attack] Speed when on [LowLife\|Low Life] | [LowLife\|貧血]時，被輔助的技能減少 {0}% [Attack\|攻擊]速度 |
| Supported Skills have {0}% increased [Attack] Speed while you have at least {1} Rage | 你至少有 {1} 層盛怒時，被輔助的技能增加 {0}% [Attack\|攻擊]速度 |
| Supported Skills have {0}% reduced [Attack] Speed while you have at least {1} Rage | 你至少有 {1} 層盛怒時，被輔助的技能減少 {0}% [Attack\|攻擊]速度 |
| Supported [Attack\|Attacks] have {0}% chance to Impale Enemies on Hit | 被輔助的攻擊有 {0}% 機率在擊中時穿刺敵人 |
| Supported [Attack\|Attacks] always Impale Enemies on Hit | 被輔助的攻擊在擊中時穿刺敵人 |
| Supported Skills have {0}% increased Duration of [Ailments\|Ailments] on Enemies | 被輔助的技能增加 {0}% 敵人[Ailments\|異常狀態]時間 |
| Supported Skills have {0}% reduced Duration of [Ailments\|Ailments] on Enemies | 被輔助的技能減少 {0}% 敵人[Ailments\|異常狀態]時間 |
| Supported [Attack\|Attacks] have {0}% increased Bleeding Duration | 被輔助的[Attack\|攻擊]增加 {0}% 流血持續時間 |
| Supported [Attack\|Attacks] have {0}% reduced Bleeding Duration | 被輔助的[Attack\|攻擊]減少 {0}% 流血持續時間 |
| Supported Skills have {0}% chance to inflict [Bleeding] | 被輔助的技能有 {0}% 的機率造成[Bleeding\|流血] |
| [Projectile\|Projectiles] from Supported Skills have {0}% chance to [Pierce] an Enemy | 被輔助的技能的[Projectile\|投射物]有 {0}% 的機率[Pierce\|穿透]一名敵人 |
| [Projectile\|Projectiles] from Supported Skills [Pierce] an Enemy | 被輔助的技能的[Projectile\|投射物]會[Pierce\|穿透]一名敵人 |
| Supported Skills lose [Combo] if you | 如果你在 {0} 秒內沒有產生連擊， |
| generate no [Combo] for {0} second | 被輔助的技能會失去[Combo\|連擊] |
| generate no [Combo] for {0} seconds | 被輔助的技能會失去[Combo\|連擊] |
| Supported Skills have {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] | 被輔助的技能增加 {0}% [CooldownRecovery\|冷卻時間恢復速度] |
| Supported Skills have {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] | 被輔助的技能減少 {0}% [CooldownRecovery\|冷卻時間恢復速度] |
| Supported Skills have {0}% more [CooldownRecovery\|Cooldown Recovery Rate] | 被輔助的技能有 {0}% 更多[CooldownRecovery\|冷卻時間恢復速度] |
| Supported Skills have {0}% less [CooldownRecovery\|Cooldown Recovery Rate] | 被輔助的技能有 {0}% 更少[CooldownRecovery\|冷卻時間恢復速度] |
| [Curse] zones from Supported | 被輔助的技能的[Curse\|詛咒]區域 |
| Skills erupt after {0}% increased delay | 會在增加{0}%的延遲後爆發 |
| Skills erupt after {0}% reduced delay | 會在減少{0}%的延遲後爆發 |
| Supported Skills have {0}% increased [Curse] Duration | 被輔助的技能增加 {0}% [Curse\|詛咒]時間 |
| Supported Skills have {0}% reduced [Curse] Duration | 被輔助的技能減少 {0}% [Curse\|詛咒]時間 |
| Supported Skills deal no [Chaos] Damage | 被輔助的技能不能造成[Chaos\|混沌]傷害 |
| [Debuff\|Debuffs] inflicted with Supported Skills have {0}% increased [SlowMagnitudeModifier\|Slow Magnitude] | 被輔助的技能施加的[Debuff\|減益效果]增加 {0}% [Slow\|緩速幅度] |
| [Debuff\|Debuffs] inflicted with Supported Skills have {0}% reduced [SlowMagnitudeModifier\|Slow Magnitude] | 被輔助的技能施加的[Debuff\|減益效果]減少 {0}% [Slow\|緩速幅度] |
| Supported Skills have {0}% chance to [Knockback\|Knock Enemies Back] on hit | 被輔助的技能擊中敵人時有 {0}% 機率[Knockback\|擊退敵人] |
| Supported Skills have {0}% chance to inflict [Fire] [Exposure] on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]時有 {0}% 機率造成[Fire\|火焰][Exposure\|曝曬] |
| Supported Skills Inflict [Fire] [Exposure] on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]時造成[Fire\|火焰][Exposure\|曝曬] |
| Supported Skills have {0}% chance to inflict [Lightning] [Exposure] on [HitDamage\|Hit] | 被輔助的技能擊中時有 {0}% 機率造成閃電曝曬 |
| Supported Skills Inflict [Lightning] [Exposure] on [HitDamage\|Hit] | 被輔助的技能擊中時造成閃電曝曬 |
| [LifeLeech\|Leech] {0}% of Physical [Attack] Damage from Supported Skills as Life | 以被輔助的技能的 {0}% 物理[Attack\|攻擊]傷害[LifeLeech\|偷取]生命 |
| [Lightning] Damage from Supported Skills [Contributes] to [Electrocute\|Electrocution] Buildup | 被輔助的技能造成的[Lightning\|閃電]傷害會[Contributes\|貢獻]至[Electrocute\|觸電]累積 |
| Supported Skills have {0} to [Limit] | 被輔助的技能[Limit\|上限] {0} |
| [ManaLeech\|Leech] {0}% of Physical [Attack] Damage from Supported Skills as Mana | 以被輔助的技能的 {0}% 物理[Attack\|攻擊]傷害[ManaLeech\|偷取]魔力 |
| Supported Skills create an additional fissure | 被輔助技能會創造1個額外裂縫 |
| Supported Skills create {0} additional fissures | 被輔助技能會創造{0}個額外裂縫 |
| Supported Skills have {0}% increased [Poison] Duration | 被輔助的技能增加 {0}% [Poison\|中毒]持續時間 |
| Supported Skills have {0}% reduced [Poison] Duration | 被輔助的技能減少 {0}% [Poison\|中毒]持續時間 |
| Supported Skills have {0}% increased [Projectile\|Projectile] Speed | 被輔助的技能增加 {0}% [Projectile\|投射物]速度 |
| Supported Skills have {0}% reduced [Projectile\|Projectile] Speed | 被輔助的技能減少 {0}% [Projectile\|投射物]速度 |
| Supported Spells have {0}% increased [CooldownRecovery\|Cooldown Recovery Rate] | 被輔助的法術增加 {0}% [CooldownRecovery\|冷卻時間恢復速度] |
| Supported Spells have {0}% reduced [CooldownRecovery\|Cooldown Recovery Rate] | 被輔助的法術減少 {0}% [CooldownRecovery\|冷卻時間恢復速度] |
| Supported Skills have {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] | 被輔助的技能減少 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| Supported Skills have {0}% increased [EnemyStunThreshold\|Enemy Stun Threshold] | 被輔助的技能增加 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| Supported [Attack\|Attacks] cannot cause [Bleeding\|Bleeding] | 被輔助的[Attack\|攻擊]不能造成[Bleeding\|流血] |
| Supported [Attack\|Attacks] cause [Bleeding\|Bleeding] | 被輔助的[Attack\|攻擊]不能造成[Bleeding\|流血] |
| Supported [Attack\|Attacks] have {0}% chance to cause [Bleeding\|Bleeding] | 被輔助的[Attack\|攻擊]有 {0}% 機率造成[Bleeding\|流血] |
| Supported Skills cost {0}% more Life | 被輔助的技能消耗{0}%更多生命 |
| Supported Skills cost {0}% less Life | 被輔助的技能消耗{0}%更少生命 |
| Supported [Attack\|Attacks] deal Added Physical Damage with Weapons equal | [LowLife\|貧血]時，被輔助的[Attack\|攻擊] |
| to {0}% of Maximum Life while on [LowLife\|Low Life] | 附加等同 {0}% 最大生命的武器傷害 |
| Supported Skills cannot [ArmourBreak\|Break Armour] | 被輔助的技能無法[ArmourBreak\|破甲] |
| Projectiles from Supported Skills have {0}% chance for an additional Projectile when [Fork\|Forking] | 來自被輔助技能的投射物有 {0}% 機率在[Fork\|分裂]時有 1 個額外投射物 |
| [Melee] Hits from Supported Skills Fortify | 來自被輔助技能的[Melee\|近戰]擊中護體 |
| [Melee] Hits from Supported Skills have {0}% chance to Fortify | 來自被輔助技能的[Melee\|近戰]擊中有 {0}% 機率護體 |
| Supported Skills have {0}% chance to | 被輔助技能有{0}%機率 |
| grant an additional [Charges\|Charge] | 賦予 1 顆額外的[Charges\|能量球] |
| Supported Skills grant an additional [Charges\|Charge] | 被輔助的技能賦予 1 顆額外的[Charges\|能量球] |
| {0}% chance to gain an [Charges\|Endurance Charge] when Supported Skills [ArmourBreak\|Fully Break] enemy [Armour] | 當被輔助的技能完全破壞敵人的[Armour\|護甲]時，有 {0}% 的機率獲得 1 顆[Charges\|耐力球] |
| Gain an [Charges\|Endurance Charge] when Supported Skills [ArmourBreak\|Fully Break] enemy [Armour] | 當被輔助的技能完全破壞敵人的[Armour\|護甲]時，獲得 1 顆[Charges\|耐力球] |
| Hexes applied by Supported [Curse] Skills have {0}% chance to affect Hexproof Enemies | 被輔助[Curse\|詛咒]技能產生的咒術有 {0}% 機率影響無咒的敵人 |
| [Corpse\|Corpses] consumed by Supported Skills have {0}% chance to not be destroyed | 由被輔助的技能消耗的[Corpse\|屍體]有 {0}% 的機率不會被摧毀 |
| [Corpse\|Corpses] consumed by Supported Skills are not destroyed | 由被輔助的技能消耗的[Corpse\|屍體]不會被摧毀 |
| Enemies [Ignite\|Ignited] by Supported Skills have {0}% chance to | 被輔助技能所[Ignite\|點燃]的敵人有 {0}% 機率 |
| explode on death | 在死亡時爆炸 |
| Supported Skills have {0}% chance to not remove [Charges\|Charges] but still count as consuming them | 被輔助的技能有 {0}% 的機率不會移除[Charges\|能量球]，但依然會視為將其消耗 |
| Supported Skills create [ChilledGround\|Chilled Ground] for {0} seconds when they [Freeze\|Freeze] an Enemy | 當被輔助的技能[Freeze\|冰凍]一名敵人時，會製造持續 {0} 秒的[ChilledGround\|冰緩地面] |
| {0}% more [BuffMagnitude\|Magnitude] of Cold Ailments inflicted with Supported Skills | 被輔助的技能所施加之冰冷異常狀態具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of Cold Ailments inflicted with Supported Skills | 被輔助的技能所施加之冰冷異常狀態具有 {0}% 更少[BuffMagnitude\|幅度] |
| Supported Skills [Consume\|Consume] Enemy [Freeze\|Freeze] to Guarantee a [Critical\|Critical Hit] | 被輔助的技能會[Consume\|消耗]敵人的[Freeze\|冰凍]以保證造成 1 次[Critical\|暴擊] |
| Supported Skills [Consume] [Freeze], [Shock] and [Ignite] on hit to trigger Elemental Discharge | 被輔助的技能在擊中時[Consume\|消耗][Freeze\|冰凍]、[Shock\|感電]和[Ignite\|點燃]，以觸發元素解放 |
| {0}% increased [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] from [Critical\|Critical Hits] with Supported Skills | 被輔助的技能[Critical\|暴擊]時所施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [DamagingAilments\|Damaging Ailments] from [Critical\|Critical Hits] with Supported Skills | 被輔助的技能[Critical\|暴擊]時所施加之[DamagingAilments\|傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| Supported Skills have {0}% increased [Critical\|Critical Hit] Chance against Blinded Enemies | 被輔助的技能對致盲的敵人增加 {0}% [Critical\|暴擊]率 |
| Supported Skills have {0}% reduced [Critical\|Critical Hit] Chance against Blinded Enemies | 被輔助的技能對致盲的敵人減少 {0}% [Critical\|暴擊]率 |
| Supported Skills have {0}% increased [Critical\|Critical Hit] Chance against [Immobilised] Enemies | 被輔助的技能對[Immobilised\|禁錮]敵人的[Critical\|暴擊]率增加 {0}% |
| Supported Skills have {0}% reduced [Critical\|Critical Hit] Chance against [Immobilised] Enemies | 被輔助的技能對[Immobilised\|禁錮]敵人的[Critical\|暴擊]率減少 {0}% |
| Supported [Crossbow] [Attack\|Attacks] have {0}% chance to not consume a bolt | 被輔助的[Crossbow\|十字弓][Attack\|攻擊]有 {0}% 機率不消耗弩箭 |
| Supported Skills reload automatically on | 被輔助技能[HeavyStun\|沉重暈眩]敵人時 |
| [HeavyStun\|Heavy Stunning] an enemy | 自動重新裝填 |
| Supported Skills gain [CullingStrike\|Culling Strike] against [Frozen] Enemies | 對[Frozen\|被冰凍]的敵人使用被輔助的技能時獲得[CullingStrike\|撲殺]效果 |
| Supported Skills create [Curse\|Cursed] Ground | 被輔助的技能會生成[Curse\|詛咒]地面 |
| Enemies on the [Curse\|Cursed] Ground from a Supported Skill are [Curse\|Cursed] while within it | 在被輔助的技能生成之[Curse\|詛咒]地面上的敵人會[Curse\|受詛咒] |
| Maximum {0} area of [Curse\|Cursed] Ground | [Curse\|詛咒]地面區域上限為 {0} |
| Supported Skills have {0}% increased Damage for each {1} Mana you have Spent [Recently] | [Recently\|近期]你每消耗 {1} 魔力，使被輔助的技能增加 {0}% 傷害 |
| Supported Skills have {0}% reduced Damage for each {1} Mana you have Spent [Recently] | [Recently\|近期]你每消耗 {1} 魔力，使被輔助的技能減少 {0}% 傷害 |
| Supported Skills deal {0}% increased Damage per [Charges\|Power Charge] | 每顆[Charges\|暴擊球]使被輔助的技能增加 {0}% 傷害 |
| Supported Skills deal {0}% reduced Damage per [Charges\|Power Charge] | 每顆[Charges\|暴擊球]使被輔助的技能減少 {0}% 傷害 |
| Supported Skills deal {0}% increased Damage with [HitDamage\|Hits] against Enemies that are on Full Life | 被輔助的技能對滿血敵人的[HitDamage\|擊中]傷害增加 {0}% |
| Supported Skills deal {0}% reduced Damage with [HitDamage\|Hits] against Enemies that are on Full Life | 被輔助的技能對滿血敵人的[HitDamage\|擊中]傷害減少 {0}% |
| Supported Skills deal {0}% increased Damage with Hits per Freeze, Shock or Ignite on Enemy | 敵人身上每帶有一個冰凍、感電或點燃效果，被輔助的技能的擊中傷害增加{0}% |
| Supported Skills deal {0}% reduced Damage with Hits per Freeze, Shock or Ignite on Enemy | 敵人身上每帶有一個冰凍、感電或點燃效果，被輔助的技能的擊中傷害減少{0}% |
| Supported Skills deal {0}% increased Damage with Hits against [Frozen] Enemies | 被輔助的技能對[Frozen\|冰凍]的敵人增加 {0}% 傷害 |
| Supported Skills deal {0}% reduced Damage with Hits against [Frozen] Enemies | 被輔助的技能對[Frozen\|冰凍]的敵人減少 {0}% 傷害 |
| Supported Skills deal {0}% increased Damage while on Full [EnergyShield\|Energy Shield] | 滿[EnergyShield\|能量護盾]時，被輔助的技能增加 {0}% 傷害 |
| Supported Skills deal {0}% reduced Damage while on Full [EnergyShield\|Energy Shield] | 滿[EnergyShield\|能量護盾]時，被輔助的技能減少 {0}% 傷害 |
| Supported Skills Deal {0}% increased Damage while on [LowLife\|Low Life] | [LowLife\|貧血]時，被輔助的技能增加 {0}% 傷害 |
| Supported Skills Deal {0}% reduced Damage while on [LowLife\|Low Life] | [LowLife\|貧血]時，被輔助的技能減少 {0}% 傷害 |
| Supported Skills deal {0}% increased Damage with Hits per [Curse] on Enemy | 敵人身上每帶有一個[Curse\|詛咒]，被輔助的技能的擊中傷害增加 {0}% |
| Supported Skills deal {0}% reduced Damage with Hits per [Curse] on Enemy | 敵人身上每帶有一個[Curse\|詛咒]，被輔助的技能的擊中傷害減少 {0}% |
| Supported Skills deal {0}% increased Damage with [HitDamage\|Hits] against Enemies that are on [LowLife\|Low Life] | 被輔助的技能對[LowLife\|貧血]的敵人增加 {0}% [HitDamage\|擊中]傷害 |
| [DamagingAilments\|Damaging Ailments] inflicted with Supported Skills deal damage {0}% faster | 被輔助技能造成的[DamagingAilments\|傷害型異常狀態]，造成的傷害加速 {0}% |
| Supported Skills deal no [ElementalDamage\|Elemental] Damage | 被輔助的技能不能造成[ElementalDamage\|元素]傷害 |
| Supported Skills have {0}% increased penalty to [Accuracy] Rating at range | 被輔助的技能增加 {0}% 遠距離[Accuracy\|命中]值懲罰 |
| Supported Skills have {0}% reduced penalty to [Accuracy] Rating at range | 被輔助的技能減少 {0}% 遠距離[Accuracy\|命中]值懲罰 |
| Supported Skills have no penalty to [Accuracy] Rating at range | 被輔助的技能沒有遠距離[Accuracy\|命中]值懲罰 |
| Supported Skills [Overwhelm\|Overwhelm] {0}% [Physical\|Physical] Damage Reduction | 被輔助的技能[Overwhelm\|鎮壓] {0}% [Physical\|物理]傷害減免 |
| Supported Skills gain {0}% increased [Energy] | 被輔助的技能獲得的[Energy\|能量]增加 {0}% |
| Supported Skills gain {0}% reduced [Energy] | 被輔助的技能獲得的[Energy\|能量]減少 {0}% |
| [Minion\|Minions] from Supported Skills explode when reduced to [LowLife\|Low Life], dealing {0}% of their maximum Life as [Fire] Damage to surrounding Enemies | 透過被輔助的技能召喚的[Minion\|召喚物]進入[LowLife\|貧血狀態]時會爆炸，對周圍的敵人造成 {0}% 最大生命的[Fire\|火焰]傷害 |
| [Ignite\|Ignites] from Supported Skills deal Damage {0}% faster | 被輔助技能造成的[Ignite\|點燃]，比平常快 {0}% 造成傷害 |
| [Ignite\|Ignites] from Supported Skills deal Damage {0}% slower | 被輔助技能造成的[Ignite\|點燃]，比平常慢 {0}% 造成傷害 |
| [Minion\|Minions] from Supported Skills deal {0}% more Damage | 透過被輔助技能製造的[Minion\|召喚物]造成 {0}% 更多傷害 |
| [Minion\|Minions] from Supported Skills deal {0}% less Damage | 透過被輔助技能製造的[Minion\|召喚物]造成 {0}% 更少傷害 |
| [Minion\|Minions] from Supported Skills take {0}% more Damage | 透過輔助技能製造的[Minion\|召喚物]承受 {0}% 更多傷害 |
| [Minion\|Minions] from Supported Skills take {0}% less Damage | 透過輔助技能製造的[Minion\|召喚物]承受 {0}% 更少傷害 |
| [Freeze\|Freezes] inflicted by Supported Skills last an additional {0} second | 被輔助的技能造成的[Freeze\|冰凍]額外持續 {0} 秒 |
| [Freeze\|Freezes] inflicted by Supported Skills last an additional {0} seconds | 被輔助的技能造成的[Freeze\|冰凍]額外持續 {0} 秒 |
| Supported Skills have {0}% increased [Freeze] Duration on Enemies | 被輔助的技能增加 {0}% 敵人[Freeze\|冰凍]時間 |
| Supported Skills have {0}% reduced [Freeze] Duration on Enemies | 被輔助的技能減少 {0}% 敵人[Freeze\|冰凍]時間 |
| Supported Skills [Chill] Enemies in {0} metre radius when [Freeze\|Freezing] an Enemy | 被輔助的技能[Freeze\|冰凍]一名敵人時，對 {0} 公尺範圍內的敵人造成[Chill\|冰緩] |
| Supported Skills create a Vortex on [Shatter\|Shattering] an enemy | 被輔助的技能[Shatter\|粉碎]一名敵人時會創造一個漩渦 |
| Vortex deals {0}% of [Overkill\|Overkill] Damage per second | 漩渦每秒造成 {0}% [Overkill\|溢出]傷害 |
| Vortex [Chill\|Chills] Enemies | 漩渦會[Chill\|冰緩]敵人 |
| Supported Skills Fully Break [Armour] when inflicting a [HeavyStun\|Heavy Stun] | 被輔助的技能造成[HeavyStun\|沉重暈眩]時會完全破壞[Armour\|護甲] |
| Hits from Supported Skills remove {0} seconds from Duration of Fully Broken [Armour] on Enemy | 被輔助的技能擊中會移除敵人身上 {0} 秒的完全破壞[Armour\|護甲]持續時間 |
| {0}% chance to gain an Endurance Charge when you Stun an Enemy with a [Melee] Hit from Supported Skills | 當你使用被輔助的技能[Melee\|近戰]擊中暈眩敵人時，有 {0}% 機率獲得 1 顆耐力球 |
| Gain an Endurance Charge when you Stun an Enemy with a [Melee] Hit from Supported Skills | 當你使用被輔助的技能[Melee\|近戰]擊中暈眩敵人時，獲得 1 顆耐力球 |
| Supported Skills grant {0} [Rage\|Rage] on [Melee] [HitDamage\|Hit] | 被輔助的技能以[Melee\|近戰][HitDamage\|擊中]時，賦予 {0} 層[Rage\|盛怒] |
| Supported Skills [Knockback\|Knock Enemies Back] on [HitDamage\|Hit] | 被輔助的技能[HitDamage\|擊中]時會[Knockback\|擊退敵人] |
| Supported Skills have {0} to {1} added [Cold\|Cold] Damage | 被輔助的技能附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| [Grenade\|Grenades] fired by Supported Skills have {0}% chance to activate a second time | 被輔助的技能發射的[Grenade\|擲彈]有 {0}% 機率啟動第二次 |
| [Grenade\|Grenades] fired by Supported Skills activate a second time | 被輔助的技能發射的[Grenade\|擲彈]會啟動第二次 |
| {0}% increased [BuffEffect\|effect] of Buffs from supported [Herald] Skills on you | 你身上被輔助的[Herald\|捷光環]技能增加 {0}% 增益[BuffEffect\|效果] |
| {0}% reduced [BuffEffect\|effect] of Buffs from supported [Herald] Skills on you | 你身上被輔助的[Herald\|捷光環]技能減少 {0}% 增益[BuffEffect\|效果] |
| Supported Skills have {0}% increased [Ignite] Duration on Enemies | 被輔助的技能增加 {0}% 敵人[Ignite\|點燃]時間 |
| Supported Skills have {0}% reduced [Ignite] Duration on Enemies | 被輔助的技能減少 {0}% 敵人[Ignite\|點燃]時間 |
| {0}% more [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] inflicted on [Frozen\|Frozen] targets with Supported Skills | 被輔助的技能所施加之[Ignite\|點燃]對於[Frozen\|冰凍]目標具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Ignite\|Ignite] inflicted on [Frozen\|Frozen] targets with Supported Skills | 被輔助的技能所施加之[Ignite\|點燃]對於[Frozen\|冰凍]目標具有 {0}% 更少[BuffMagnitude\|幅度] |
| Enemies [Ignite\|Ignited] by Supported Skills have {0}% to Fire [Resistances\|Resistance] | 被輔助技能[Ignite\|點燃]的敵人 {0}% 火焰[Resistances\|抗性] |
| Supported [Attack\|Attacks] have {0}% increased Impale Effect | 被輔助的攻擊增加 {0}% 穿刺效果 |
| Supported [Attack\|Attacks] have {0}% reduced Impale Effect | 被輔助的攻擊減少 {0}% 穿刺效果 |
| Supported Skills inflict [Exposure\|Cold Exposure] for {0} second on [Critical\|Critical Hit] with [Cold\|Cold Damage] | 被輔助的技能以[Cold\|冰冷傷害]造成[Critical\|暴擊]時，會施加 {0} 秒的[Exposure\|冰冷曝曬] |
| Supported Skills inflict [Exposure\|Cold Exposure] for {0} seconds on [Critical\|Critical Hit] with [Cold\|Cold Damage] | 被輔助的技能以[Cold\|冰冷傷害]造成[Critical\|暴擊]時，會施加 {0} 秒的[Exposure\|冰冷曝曬] |
| Supported Skills inflict [Exposure\|Fire Exposure] for {0} second on [Ignite\|Igniting] an Enemy | 被輔助的技能[Ignite\|點燃]敵人時，會施加 {0} 秒的[Exposure\|火焰曝曬] |
| Supported Skills inflict [Exposure\|Fire Exposure] for {0} seconds on [Ignite\|Igniting] an Enemy | 被輔助的技能[Ignite\|點燃]敵人時，會施加 {0} 秒的[Exposure\|火焰曝曬] |
| Supported Skills inflict [Exposure\|Lightning Exposure] for {0} second on [Shock\|Shocking] an Enemy | 被輔助的技能[Shock\|感電]敵人時，會施加 {0} 秒的[Exposure\|閃電曝曬] |
| Supported Skills inflict [Exposure\|Lightning Exposure] for {0} seconds on [Shock\|Shocking] an Enemy | 被輔助的技能[Shock\|感電]敵人時，會施加 {0} 秒的[Exposure\|閃電曝曬] |
| [Attack\|Attacks] with Supported Skills count as Exerted | 使用被輔助技能的[Attack\|攻擊]視為竭盡 |
| Supported Skills have {0}% chance to [Knockback\|Knock Enemies Back] with [HitDamage\|Hits] at [CloseRange\|Close Range] | 被輔助的技能在[CloseRange\|近距離]時有 {0}% 機率使用[HitDamage\|擊中][Knockback\|擊退敵人] |
| Supported Skills have {0}% increased [Knockback] Distance | 被輔助的技能增加 {0}% [Knockback\|擊退]距離 |
| Supported Skills have {0}% reduced [Knockback] Distance | 被輔助的技能減少 {0}% [Knockback\|擊退]距離 |
| {0}% increased [BuffMagnitude\|Magnitude] of Lightning Ailments inflicted with Supported Skills | 被輔助的技能所施加之閃電異常狀態的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of Lightning Ailments inflicted with Supported Skills | 被輔助的技能所施加之閃電異常狀態的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [Dexterity] Requirement | 增加 {0}% [Dexterity\|敏捷]需求 |
| {0}% reduced [Dexterity] Requirement | 減少 {0}% [Dexterity\|敏捷]需求 |
| {0}% increased [Intelligence] Requirement | 增加 {0}% [Intelligence\|智慧]需求 |
| {0}% reduced [Intelligence] Requirement | 減少 {0}% [Intelligence\|智慧]需求 |
| {0}% increased [Strength] Requirement | 增加 {0}% [Strength\|力量]需求 |
| {0}% reduced [Strength] Requirement | 減少 {0}% [Strength\|力量]需求 |
| Supported [Attack\|Attacks] have {0}% chance to [Maim\|Maim] on [HitDamage\|Hit] | 被輔助的[Attack\|攻擊][HitDamage\|擊中]時有 {0}% 機率造成[Maim\|癱瘓] |
| Supported [Attack\|Attacks] always [Maim\|Maim] on [HitDamage\|Hit] | 被輔助的[Attack\|攻擊][HitDamage\|擊中]時造成[Maim\|癱瘓] |
| Supported Skills gain Added [Cold\|Cold] Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 若魔力消耗沒有高於你最大可消耗的值，被輔助的技能獲得等同 {0}% 魔力消耗的附加[Cold\|冰冷]傷害 |
| Supported Skills deal {0}% increased [Melee] Damage | 被輔助的技能增加 {0}% [Melee\|近戰]傷害 |
| Supported Skills deal {0}% reduced [Melee] Damage | 被輔助的技能減少 {0}% [Melee\|近戰]傷害 |
| Supported Skills deal {0}% increased [Melee] Damage against Bleeding Enemies | 被輔助的技能對流血的敵人增加 {0}% [Melee\|近戰]傷害 |
| Supported Skills deal {0}% reduced [Melee] Damage against Bleeding Enemies | 被輔助的技能對流血的敵人減少 {0}% [Melee\|近戰]傷害 |
| Supported Skills deal {0}% increased [Melee] Physical Damage | 被輔助的技能增加 {0}% [Melee\|近戰]物理傷害 |
| Supported Skills deal {0}% reduced [Melee] Physical Damage | 被輔助的技能減少 {0}% [Melee\|近戰]物理傷害 |
| Supported Skills have {0} to [Melee] Strike Range | 被輔助的技能 {0} 近戰打擊範圍 |
| Supported Skills have {0}% increased [Projectile\|Projectile] Speed per Frenzy Charge when used by a Mine | 被輔助的技能被地雷使用時，每顆狂怒球增加 {0}% [Projectile\|投射物]速度 |
| Supported Skills have {0}% reduced [Projectile\|Projectile] Speed per Frenzy Charge when used by a Mine | 被輔助的技能被地雷使用時，每顆狂怒球減少 {0}% [Projectile\|投射物]速度 |
| [Minion\|Minions] from Supported Skills have {0}% additional [Physical] Damage Reduction | 透過輔助技能製造的[Minion\|召喚物]有 {0}% 額外[Physical\|物理]傷害減免 |
| Supported Skills have {0}% increased Minion [Attack] Speed | 被輔助的技能增加 {0}% 召喚物[Attack\|攻擊]速度 |
| Supported Skills have {0}% reduced Minion [Attack] Speed | 被輔助的技能減少 {0}% 召喚物[Attack\|攻擊]速度 |
| Minions from Supported Skills have {0}% Chance to Block [Attack] Damage | 來自被輔助技能的召喚物 {0}% [Attack\|攻擊]傷害格擋率 |
| [Minion\|Minions] from Supported Skills have {0}% chance to deal Double Damage | 來自被輔助技能的[Minion\|召喚物]有 {0}% 機率造成 2 倍傷害 |
| [Minion\|Minions] from Supported Skills have {0}% chance to [Taunt] on Hit | 透過輔助技能的[Minion\|召喚物]，有 {0}% 機率在擊中時[Taunt\|嘲諷] |
| Supported Skills have {0}% increased [Minion] Movement Speed | 被輔助的技能增加 {0}% [Minion\|召喚物]移動速度 |
| Supported Skills have {0}% reduced [Minion] Movement Speed | 被輔助的技能減少 {0}% [Minion\|召喚物]移動速度 |
| [Minion\|Minions] from Supported Skills have {0}% increased [Projectile\|Projectile] Speed | 來自被輔助技能的[Minion\|召喚物]增加 {0}% [Projectile\|投射物]速度 |
| [Minion\|Minions] from Supported Skills have {0}% reduced [Projectile\|Projectile] Speed | 來自被輔助技能的[Minion\|召喚物]減少 {0}% [Projectile\|投射物]速度 |
| Minions from Supported Skills have {0}% chance to inflict Exposure on Hit matching the highest Damage type taken by Enemy | 透過被輔助的技能製造的召喚物擊中時有{0}%機率造成與敵人承受最高傷害類型相符的曝曬 |
| Minions from Supported Skills inflict Exposure on Hit matching the highest Damage type taken by Enemy | 透過被輔助的技能製造的召喚物擊中時會造成與敵人承受最高傷害類型相符的曝曬 |
| Mirage Archer fires {0} additional [Projectile\|Projectiles] with Supported Skills | 幻影射手使用被輔助的技能發射 {0} 個額外[Projectile\|投射物] |
| Supported Skills cannot cause [Freeze] buildup | 被輔助技能無法造成[Freeze\|冰凍]累積 |
| Elusive from Supported Skills also grants {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for | 透過輔助技能的靈巧同時給予 |
| Supported Skills have {0}% increased [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] inflicted with Supported Skills | 被輔助的技能所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| Supported Skills have {0}% reduced [BuffMagnitude\|Magnitude] of [NonDamagingAilments\|Non-Damaging Ailments] inflicted with Supported Skills | 被輔助的技能所施加之[NonDamagingAilments\|非傷害型異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| Supported Skills [Gain] {0}% of Damage as extra [Chaos] Damage | 被輔助的技能[Gain\|獲得]相當於傷害 {0}% 的額外[Chaos\|混沌]傷害 |
| Supported [Attack\|Attacks] [Gain] {0}% of Damage as extra [Chaos\|Chaos] Damage | 被輔助的[Attack\|攻擊][Gain\|獲得]相當於傷害 {0}% 的[Chaos\|混沌]傷害 |
| Supported [Attack\|Attacks] [Gain] {0}% of Damage as extra [Cold\|Cold] Damage | 被輔助的[Attack\|攻擊][Gain\|獲得]相當於傷害 {0}% 的[Cold\|冰冷]傷害 |
| Supported [Attack\|Attacks] [Gain] {0}% of Damage as extra [Fire\|Fire] Damage | 被輔助的[Attack\|攻擊][Gain\|獲得]相當於傷害 {0}% 的[Fire\|火焰]傷害 |
| Supported [Attack\|Attacks] [Gain] {0}% of Damage as extra [Fire\|Fire] Damage against [Ignite\|Ignited] enemies | 對[Ignite\|被點燃]的敵人使用被輔助的[Attack\|攻擊]時，[Gain\|獲得]相當於傷害 {0}% 的[Fire\|火焰]傷害 |
| Supported [Attack\|Attacks] [Gain] {0}% of Damage as extra [Lightning\|Lightning] Damage | 被輔助的[Attack\|攻擊][Gain\|獲得]相當於傷害 {0}% 的[Lightning\|閃電]傷害 |
| Supported Skills [Conversion\|Convert] {0}% of [Cold] Damage to [Fire] Damage | 被輔助的技能將 {0}% 的[Cold\|冰冷]傷害[Conversion\|轉化]為[Fire\|火焰]傷害 |
| Supported Skills [Conversion\|Convert] {0}% of [Physical\|Physical] Damage to [Chaos\|Chaos] Damage | 被輔助的技能將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Chaos\|混沌]傷害 |
| Supported Skills [Conversion\|Convert] {0}% of [Physical] Damage to [Cold] Damage | 被輔助的技能將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Cold\|冰冷]傷害 |
| Supported Skills [Conversion\|Convert] {0}% of [Physical\|Physical] Damage to [Fire\|Fire] Damage | 被輔助的技能將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Fire\|火焰]傷害 |
| Supported Skills [Conversion\|Convert] {0}% of [Physical] Damage to [Lightning] Damage | 被輔助的技能將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Lightning\|閃電]傷害 |
| Supported Skills [Conversion\|Convert] {0}% of [Physical] Damage to a random [ElementalDamage\|Element] | 被輔助的技能[Conversion\|轉化] {0}% [Physical\|物理]傷害至 1個隨機[ElementalDamage\|元素] |
| Supported Skills gain {0}% of [Physical] Damage as Extra [Chaos] Damage | 被輔助的技能獲得 {0}% 物理傷害的額外混沌傷害 |
| Supported Skills gain {0}% of [Physical] Damage as Extra [Fire] Damage | 被輔助的技能從 {0}% 的[Physical\|物理]傷害中獲得額外[Fire\|火焰]傷害 |
| Supported Skills Cast at the targeted location instead of around you | 被輔助的技能會對目標位置施放，而非在你周圍 |
| Supported Skills can apply an additional [Curse] | 被輔助的技能只可套用 1 個額外[Curse\|詛咒] |
| Supported Skills can apply {0} additional [Curse\|Curses] | 被輔助的技能只可套用 {0} 個額外[Curse\|詛咒] |
| Targets can be affected by {0} [Poison\|Poisons] from Supported Skills at the same time | 目標可同時受到來自被輔助技能的 {0} 個[Poison\|中毒]效果影響 |
| Supported Skills fire an additional [Projectile\|Projectile] | 被輔助的技能發射 1 個額外[Projectile\|投射物] |
| Supported Skills fire {0} additional [Projectile\|Projectiles] | 被輔助的技能發射 {0} 個額外[Projectile\|投射物] |
| Supported [Offering] Skills have {0}% increased [Buff] effect | 被輔助的[Offering\|獻祭]技能的[Buff\|增益效果]增加 {0}% |
| Supported [Offering] Skills have {0}% reduced [Buff] effect | 被輔助的[Offering\|獻祭]技能的[Buff\|增益效果]減少 {0}% |
| Supported Skills have a {0}% longer [PerfectTiming\|Perfect Timing] window | 被輔助的技能有 {0}% 更長的[PerfectTiming\|完美時機]空檔 |
| Supported Skills have a {0}% shorter [PerfectTiming\|Perfect Timing] window | 被輔助的技能有 {0}% 更短的[PerfectTiming\|完美時機]空檔 |
| [Projectile\|Projectiles] from Supported Skills have {0}% chance to [Chain] an additional time from terrain | 被輔助的技能的[Projectile\|投射物]有 {0}% 機率從地形額外[Chain\|連鎖]一次 |
| Projectiles from Supported Skills that have Pierced deal {0}% increased Damage with Hits | 擁有穿透效果的被輔助的技能投射物增加{0}%擊中傷害 |
| Projectiles from Supported Skills that have Pierced deal {0}% reduced Damage with Hits | 擁有穿透效果的被輔助的技能投射物減少{0}%擊中傷害 |
| [Projectile\|Projectiles] from Supported Skills [Pierce\|Pierce] all Targets within {0} units | 來自被輔助技能的[Projectile\|投射物][Pierce\|穿透]所有在 {0} 單位內的目標 |
| Ballista Totems from Supported Skills only [Attack] when you fire an [Attack] Projectile | 來自被輔助技能的砲塔圖騰，只會在你發射攻擊投射物時進行攻擊 |
| Recover {0}% of Life [NonStackingEffect\|over four seconds] when Supported Skills [CullingStrike\|Cull] an Enemy | 當被輔助的技能[CullingStrike\|撲殺]一名敵人時，[NonStackingEffect\|在 4 秒內]恢復 {0}% 生命 |
| Recover {0}% of Mana [NonStackingEffect\|over four seconds] when Supported Skills [CullingStrike\|Cull] an Enemy | 當被輔助的技能[CullingStrike\|撲殺]一名敵人時，[NonStackingEffect\|在 4 秒內]恢復 {0}% 魔力 |
| Supported Skills have {0}% increased [Crossbow\|Crossbow] Reload Speed | 被輔助的技能會使[Crossbow\|十字弓]裝填速度增加 {0}% |
| Supported Skills have {0}% reduced [Crossbow\|Crossbow] Reload Speed | 被輔助的技能會使[Crossbow\|十字弓]裝填速度減少 {0}% |
| Supported Skills [Consume\|Consume] [Freeze\|Freeze] from Enemies they [Ignite\|Ignite] | 被輔助的技能[Ignite\|點燃]敵人時會[Consume\|消耗]它們的[Freeze\|冰凍] |
| [FinalStrike\|Final Strike] of Supported Skills can | 被輔助的技能的[FinalStrike\|最終打擊]可以 |
| be performed twice in succession | 連續使出兩次 |
| Supported Skills [Sacrifice] {0}% of Life on use | 被輔助的技能使用時會[Sacrifice\|犧牲] {0}% 生命 |
| Supported Skills have {0}% increased chance to [Shock] | 被輔助的技能增加 {0}% [Shock\|感電]機率 |
| Supported Skills have {0}% reduced chance to [Shock] | 被輔助的技能減少 {0}% [Shock\|感電]機率 |
| Supported Skills have {0}% increased [Shock] Duration | 被輔助技能所造成[Shock\|感電]的持續時間增加 {0}% |
| Supported Skills have {0}% reduced [Shock] Duration | 被輔助技能所造成[Shock\|感電]的持續時間減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Shock\|Shocks] inflicted with Supported Skills | 被輔助的技能所施加之[Shock\|感電]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Shock\|Shocks] inflicted with Supported Skills | 被輔助的技能所施加之[Shock\|感電]的[BuffMagnitude\|幅度]減少 {0}% |
| Supported Skills cannot generate [Charges\|Frenzy Charges] | 被輔助的技能無法生成[Charges\|狂怒球] |
| Supported Skills cannot generate [Charges\|Power Charges] | 被輔助的技能無法生成[Charges\|暴擊球] |
| Supported Skills will consume a [Charges\|Frenzy Charge] on use if possible | 如果可行，使用被輔助的技能時會消耗一顆[Charges\|狂怒球] |
| Supported Skills have {0}% more [SkillSpeed\|Skill Speed] when consuming [Charges\|Frenzy Charges] | 消耗[Charges\|狂怒球]時，被輔助的技能具有 {0}% 更多[SkillSpeed\|技能速度] |
| Supported Skills have {0}% less [SkillSpeed\|Skill Speed] when consuming [Charges\|Frenzy Charges] | 消耗[Charges\|狂怒球]時，被輔助的技能具有 {0}% 更少[SkillSpeed\|技能速度] |
| Supported Skills will consume a [Charges\|Power Charge] on use if possible | 如果可行，使用被輔助的技能時會消耗一顆[Charges\|暴擊球] |
| Supported Skills have {0}% more chance to [Critical\|Critically Hit] when consuming [Charges\|Power Charges] | 消耗[Charges\|暴擊球]時，被輔助的技能的[Critical\|暴擊]率增加 {0}% |
| Supported Skills have {0}% less chance to [Critical\|Critically Hit] when consuming [Charges\|Power Charges] | 消耗[Charges\|暴擊球]時，被輔助的技能的[Critical\|暴擊]率減少 {0}% |
| Supported [Grenade] Skills cannot explode before the end of their fuse duration | 被輔助的[Grenade\|擲彈]技能在引信時間結束前都不會爆炸 |
| Supported [Meta] Gems have {0}% increased Maximum [Energy] | 被輔助的[Meta\|主要]寶石的最大[Energy\|能量]增加 {0}% |
| Supported [Meta] Gems have {0}% reduced Maximum [Energy] | 被輔助的[Meta\|主要]寶石的最大[Energy\|能量]減少 {0}% |
| Supported [Offering] Skills target an additional skeletal [Minion] | 被輔助的[Offering\|獻祭]技能會額外鎖定一個骷髏[Minion\|召喚物] |
| Support Effects are only applied if an additional skeletal [Minion] is targeted | 輔助效果只會在額外鎖定一個骷髏[Minion\|召喚物]時生效 |
| Supported skills have {0}% chance to cause an [Aftershock] | 被輔助技能有 {0}% 機率造成[Aftershock\|餘震] |
| Supported Skills have {0}% increased Spell [Critical\|Critical Hit] Chance | 被輔助的技能增加 {0}% 法術[Critical\|暴擊]率 |
| Supported Skills have {0}% reduced Spell [Critical\|Critical Hit] Chance | 被輔助的技能減少 {0}% 法術[Critical\|暴擊]率 |
| Supported Skills have a {0}% chance to fire {1} additional [Projectile\|Projectiles] in a circle | 被輔助的技能有 {0}% 機率以環型發射額外 {1} 個[Projectile\|投射物] |
| [Shock\|Shocks] from Supported Skills do not expire on [Ignite\|Ignited] enemies | 被輔助的技能的[Shock\|感電]在[Ignite\|被點燃]的敵人身上不會失效 |
| Supported Skills have {0}% increased [Totem\|Totem] Placement speed | 被輔助的技能增加 {0}% [Totem\|圖騰]放置速度 |
| Supported Skills have {0}% reduced [Totem\|Totem] Placement speed | 被輔助的技能減少 {0}% [Totem\|圖騰]放置速度 |
| [Shock\|Shocking] [HitDamage\|Hits] from supported Skills have a {0}% chance to also [Shock] enemies in a {2} metre radius | 被輔助的技能的[Shock\|感電][HitDamage\|擊中]時也有 {0}% 的機率[Shock\|感電] {2} 公尺範圍內的敵人 |
| Supported [Offering] Skills deal {0}% more Damage | 被輔助的[Offering\|獻祭]技能造成的傷害增加 {0}% |
| Supported [Offering] Skills deal {0}% less Damage | 被輔助的[Offering\|獻祭]技能造成的傷害減少 {0}% |
| Supported Skills [Consume\|Consume] [Freeze] on enemies to deal {0}% more Damage | 被輔助的技能會[Consume\|消耗]敵人身上的[Freeze\|冰凍]，使造成的傷害增加 {0}% |
| Supported Skills [Consume\|Consume] [Freeze] on enemies to deal {0}% less Damage | 被輔助的技能會[Consume\|消耗]敵人身上的[Freeze\|冰凍]，使造成的傷害減少 {0}% |
| Supported Skills have {0}% more [Accuracy\|Accuracy Rating] | 被輔助的技能有 {0}% 更多[Accuracy\|命中值] |
| Supported Skills have {0}% less [Accuracy\|Accuracy Rating] | 被輔助的技能有 {0}% 更少[Accuracy\|命中值] |
| Supported Skills have {0}% more chance to inflict [Ailments] | 被輔助的技能造成[Ailments\|異常狀態]的機率增加 {0}% |
| Supported Skills have {0}% less chance to inflict [Ailments] | 被輔助的技能造成[Ailments\|異常狀態]的機率減少 {0}% |
| Supported Skill has {0}% more [Critical\|Critical Hit] Chance against Enemies that are on Full Life | 被輔助的技能對滿血敵人有 {0}% 更多[Critical\|暴擊]機率 |
| Supported Skill has {0}% less [Critical\|Critical Hit] Chance against Enemies that are on Full Life | 被輔助的技能對滿血敵人有 {0}% 更少[Critical\|暴擊]機率 |
| Supported Skills apply [Daze\|Daze] when fully [ArmourBreak\|Breaking Armour] | 被輔助的技能完全[ArmourBreak\|破甲]時施加[Daze\|目眩] |
| Supported Skills deal {0}% more Spell Damage while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]時，被輔助的技能造成 {0}% 更多法術傷害 |
| Supported Skills deal {0}% less Spell Damage while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]時，被輔助的技能造成 {0}% 更少法術傷害 |
| Supported Skills trigger an Explosion when they [ArmourBreak\|Fully Break] an enemy's [Armour] | 被輔助的技能[ArmourBreak\|完全破壞]敵人的[Armour\|護甲]時，觸發 1 次爆炸 |
| Supported Skills have {0}% more [Attack] Time per Projectile | 被輔助的技能依每個投射物有 {0}% 更多[Attack\|攻擊]時間 |
| Supported Skills have {0}% less [Attack] Time per Projectile | 被輔助的技能依每個投射物有 {0}% 更少[Attack\|攻擊]時間 |
| Fonts of Blood from Supported Skills grant {0}% Life Regeneration per second to You and Your [Allies] | 被輔助的技能的鮮血之泉每秒為你和[Allies\|友方]提供 {0}% 生命回復 |
| Objects created by Supported Skills create a Font of Blood with a {0} metre radius | 被輔助的技能創造的物件會製造一個範圍為 {0} 米的鮮血之泉 |
| Supported [Attack\|Attacks] deal {0}% more Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更多傷害 |
| Supported [Attack\|Attacks] deal {0}% less Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更少傷害 |
| Supported Skills have a {0}% chance to Trigger Shockwave on [Melee] Hit | 被輔助的技能有 {0}% 機率在[Melee\|近戰]擊中時觸發震波 |
| Supported Skills will Trigger Shockwave on [Melee] Hit | 被輔助的技能在[Melee\|近戰]擊中時觸發震波 |
| Create [IgnitedGround\|Ignited Ground] dealing [Fire\|Fire Damage] equal to {0}% of Your Maximum Mana | 生成[IgnitedGround\|點燃地面]，造成等同於你最大魔力 {0}% 的[Fire\|火焰傷害] |
| [Poison\|Poison] from Supported Skills also adds {0}% of Damage per Second to Enemy as Plague, up to a maximum of {1}% of Enemy's maximum Life | 被輔助的技能的[Poison\|中毒]每秒也會對敵人附加 {0}% 的疫源傷害，最高可達敵人最大生命的 {1}% |
| {0}% of Life recovered on Kill while a Supported Skill is active | 被輔助的技能生效時，擊殺敵人可恢復 {0}% 生命 |
| {0}% more [BuffMagnitude\|Magnitude] of [Bleeding] inflicted with Supported [Attack\|Attacks] | 被輔助的[Attack\|攻擊]所施加之[Bleeding\|流血]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Bleeding] inflicted with Supported [Attack\|Attacks] | 被輔助的[Attack\|攻擊]所施加之[Bleeding\|流血]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Supported [Attack\|Attacks] deal {0}% more non-[Chaos\|Chaos] Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更多非[Chaos\|混沌]傷害 |
| Supported [Attack\|Attacks] deal {0}% less non-[Chaos\|Chaos] Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更少非[Chaos\|混沌]傷害 |
| Damage over time [Debuff\|Debuffs] inflicted on full-life enemies by Supported Skills deal {0}% more damage | 被輔助的技能對滿血敵人施加的持續傷害[Debuff\|減益效果]造成 {0}% 更多傷害 |
| [Chaos] damage [Contributes] to [Freeze] buildup for [HitDamage\|Hits] against targets taking damage over time from Supported Skills | [HitDamage\|擊中]因被輔助的技能而承受持續傷害的目標時，[Chaos\|混沌]傷害會[Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| {0}% Increased Mana Regeneration Rate while a Supported Skill is active | 被輔助的技能生效時，魔力回復率增加{0}% |
| {0}% Reduced Mana Regeneration Rate while a Supported Skill is active | 被輔助的技能生效時，魔力回復率減少{0}% |
| Supported Skills deal {0}% more [Attack] Damage to  | 被輔助的技能對你 1 公尺內的敵人 |
| enemies within 1 metre of you, scaling down to | 造成{0}%更多攻擊傷害，超過 |
| no bonus at {0} metres or further | {0}公尺時失去傷害加成 |
| Supported [Attack\|Attacks] deal {0}% more [Cold\|Cold] and [Fire\|Fire] Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更多[Cold\|冰冷]和[Fire\|火焰]傷害 |
| Supported [Attack\|Attacks] deal {0}% less [Cold\|Cold] and [Fire\|Fire] Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更少[Cold\|冰冷]和[Fire\|火焰]傷害 |
| Supported [Attack\|Attacks] deal {0}% more [Cold\|Cold] and [Lightning\|Lightning] Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更多[Cold\|冰冷]和[Lightning\|閃電]傷害 |
| Supported [Attack\|Attacks] deal {0}% less [Cold\|Cold] and [Lightning\|Lightning] Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更少[Cold\|冰冷]和[Lightning\|閃電]傷害 |
| Supported Skills require {0} [Combo\|Combo] to use | 被輔助的技能需要 {0} [Combo\|連擊]才能使用 |
| Supported Skills have {0}% more chance to [Shock\|Shock] | 被輔助的技能有 {0}% 更多[Shock\|感電]機率 |
| Supported Skills have {0}% less chance to [Shock\|Shock] | 被輔助的技能有 {0}% 更少[Shock\|感電]機率 |
| Supported Skills have {0}% increased cooldown recovery rate | 被輔助的技能增加{0}%冷卻時間恢復率 |
| Supported Skills have {0}% reduced cooldown recovery rate | 被輔助的技能減少{0}%冷卻時間恢復率 |
| Supported [Warcry\|Warcries] have {0}% more Area of Effect | 被輔助的[Warcry\|戰吼]有 {0}% 更多效果範圍 |
| Supported [Warcry\|Warcries] have {0}% less Area of Effect | 被輔助的[Warcry\|戰吼]有 {0}% 更少效果範圍 |
| [CorruptedBlood\|Corrupted Blood] deals {0}% of your [Strength] as | [CorruptedBlood\|腐化之血]每秒造成你[Strength\|力量] |
| [Physical] Damage per second | {0}% 的物理傷害 |
| [CorruptedBlood\|Corrupted Blood] duration is {0} second | [CorruptedBlood\|腐化之血]持續時間為 {0} 秒 |
| [CorruptedBlood\|Corrupted Blood] duration is {0} seconds | [CorruptedBlood\|腐化之血]持續時間為 {0} 秒 |
| Supported [Warcry\|Warcries] inflict [CorruptedBlood\|Corrupted Blood] | 被輔助的[Warcry\|戰吼]會造成[CorruptedBlood\|腐化之血] |
| Supported [Warcry\|Warcries] inflict {0} [CorruptedBlood\|Corrupted Blood] Debuffs | 被輔助的[Warcry\|戰吼]會造成 {0} 個[CorruptedBlood\|腐化之血]減益效果 |
| Supported Skills have {0}% more chance to [Critical\|Critically Hit] | 被輔助的技能的[Critical\|暴擊]率增加 {0}% |
| Supported Skills have {0}% less chance to [Critical\|Critically Hit] | 被輔助的技能的[Critical\|暴擊]率減少 {0}% |
| Supported Skills have {0}% more [Critical\|Critical Hit] chance | 被輔助的技能有 {0}% 更多[Critical\|暴擊]機率 |
| Supported Skills have {0}% less [Critical\|Critical Hit] chance | 被輔助的技能有 {0}% 更少[Critical\|暴擊]機率 |
| Enemies Stunned by Supported Skills are also [Crushed] for {0} seconds | 受被輔助的技能擊暈的敵人也會被[Crushed\|壓碎] {0} 秒 |
| Supported Skills have [CullingStrike\|Culling Strike] against [Rarity\|Rare or Unique] Enemies | 被輔助的技能對[Rarity\|稀有或傳奇]敵人有[CullingStrike\|撲殺] |
| Supported Skills deal {0}% more Damage per [Combo] | 每有一個[Combo\|連擊]，被輔助的技能造成的傷害增加 {0}% |
| Supported Skills deal {0}% less Damage per [Combo] | 每有一個[Combo\|連擊]，被輔助的技能造成的傷害減少 {0}% |
| Supported [Crossbow] Skills deal {0}% more Damage for | 被輔助的[Crossbow\|十字弓]技能在 8 秒內每裝填一發弩箭， |
| each bolt Reloaded by that skill in the past 6 seconds | 該技能造成的傷害便減少{0}% |
| Supported [Crossbow] Skills deal {0}% less Damage for | 被輔助的[Crossbow\|十字弓]技能在 8 秒內每裝填一發弩箭， |
| [Daze\|Daze] lasts for {0} seconds | [Daze\|目眩]持續 {0} 秒 |
| [Daze\|Daze] lasts for {0} second | [Daze\|目眩]持續 {0} 秒 |
| Supported Skills inflict Decay, dealing {0}% of [Intelligence] as [Chaos] damage per second for {1} seconds | 被輔助的技能會造成腐蝕，每秒造成[Intelligence\|智慧] {0}% 的[Chaos\|混沌]傷害，持續 {1} 秒 |
| {0}% more [BuffMagnitude\|Magnitude] of [Bleeding] inflicted with Supported Skills | 被輔助的技能所施加之[Bleeding\|流血]具有 {0}% 更多[BuffMagnitude\|幅度] |
| {0}% less [BuffMagnitude\|Magnitude] of [Bleeding] inflicted with Supported Skills | 被輔助的技能所施加之[Bleeding\|流血]具有 {0}% 更少[BuffMagnitude\|幅度] |
| Supported Skills have {0}% less Reload Speed | 被輔助的技能有{0}%更少裝填速度 |
| Supported Skills have {0}% more Reload Speed | 被輔助的技能有{0}%更多裝填速度 |
| Supported Skills load an additional bolt | 被輔助的技能額外裝填1支弩箭 |
| Supported Skills load {0} additional bolts | 被輔助的技能額外裝填{0}支弩箭 |
| Supported Skills have twice as many Cooldown Uses | 被輔助的技能有兩倍的冷卻使用次數 |
| Supported Skills [Consume] a random [Ailments\|Ailment] on the target when inflicting damage over time [Debuff\|Debuffs], causing the [Debuff] to deal {0}% more damage if an [Ailments\|Ailment] was consumed | 當被輔助的技能造成持續傷害[Debuff\|減益效果]時，隨機[Consume\|消耗]目標身上的 1 個[Ailments\|異常狀態]，消耗 1 個[Ailments\|異常狀態]時，使[Debuff\|減益效果]造成 {0}% 更多傷害 |
| Supported Skills deal {0}% more [ElementalDamage\|Elemental Damage] for each | [Recently\|近期]每使用一個不同元素類型的技能， |
| Skill used [Recently] of a different Elemental type | 被輔助的技能造成的元素傷害便減少 {0}% |
| Supported Skills deal {0}% less [ElementalDamage\|Elemental Damage] for each | [Recently\|近期]每使用一個不同元素類型的技能， |
| Skills [Empowered] by Supported Skills have [CullingStrike\|Culling Strike] | 受被輔助的技能[Empowered\|強化]的技能有[CullingStrike\|撲殺] |
| Skills [Empowered] by Supported Skills deal {0}% less Damage | 受被輔助的技能[Empowered\|強化]的技能造成 {0}% 更少傷害 |
| Supported Skills have {0}% more chance to [Ignite\|Ignite] | 被輔助的技能有 {0}% 更多[Ignite\|點燃]機率 |
| Supported Skills have {0}% less chance to [Ignite\|Ignite] | 被輔助的技能有 {0}% 更少[Ignite\|點燃]機率 |
| Supported Skills deal {0}% more Damage with [HitDamage\|Hits] against Enemies that are on [LowLife\|Low Life] | 被輔助的技能對[LowLife\|貧血狀態]的敵人造成 {0}% 更多[HitDamage\|擊中]傷害 |
| Supported Skills deal {0}% less Damage with [HitDamage\|Hits] against Enemies that are on [LowLife\|Low Life] | 被輔助的技能對[LowLife\|貧血狀態]的敵人造成 {0}% 更少[HitDamage\|擊中]傷害 |
| Killing Blows from Supported [Strike\|Strike] Skills against [Rarity\|Rare] monsters grant one of their [MonsterModifiers\|Modifiers] for {0} seconds | 對[Rarity\|稀有]怪物使用被輔助的[Strike\|打擊]技能的最後一擊時，賦予它們的其中一個[MonsterModifiers\|詞綴]，持續 {0} 秒 |
| [Exposure] applied by Supported Skills has {0}% increased effect | 被輔助技能施加的[Exposure\|曝曬]效果增加 {0}% |
| [Exposure] applied by Supported Skills has {0}% reduced effect | 被輔助技能施加的[Exposure\|曝曬]效果減少 {0}% |
| Supported Skills deal {0}% more [Attack\|Attack] Damage to  | 被輔助的技能對你 7 公尺外的敵人 |
| enemies further than 7 metres from you, scaling down to | 造成{0}%更多攻擊傷害，低於 |
| no bonus at {0} metres or closer | {0}公尺時失去傷害加成 |
| Supported [Attack\|Attacks] deal {0}% more [Fire\|Fire] and [Lightning\|Lightning] Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更多[Fire\|火焰]和[Lightning\|閃電]傷害 |
| Supported [Attack\|Attacks] deal {0}% less [Fire\|Fire] and [Lightning\|Lightning] Damage | 被輔助的[Attack\|攻擊]造成 {0}% 更少[Fire\|火焰]和[Lightning\|閃電]傷害 |
| Supported Skills deal {0}% more [Melee] Damage | 被輔助的技能造成 {0}% 更多[Melee\|近戰]傷害 |
| Supported Skills deal {0}% less [Melee] Damage | 被輔助的技能造成 {0}% 更少[Melee\|近戰]傷害 |
| Supported Skills [Consume\|Consume] Enemy [ArmourBreak\|Fully Broken Armour] to deal {0}% more Damage | 被輔助的技能會[Consume\|消耗]敵人的[ArmourBreak\|完全破甲]，造成 {0}% 更多傷害 |
| Supported Skills [Consume\|Consume] Enemy [ArmourBreak\|Fully Broken Armour] to deal {0}% less Damage | 被輔助的技能會[Consume\|消耗]敵人的[ArmourBreak\|完全破甲]，造成 {0}% 更少傷害 |
| [IceCrystals\|Ice Crystals] created by Supported Skills have {0}% more Life | 被輔助技能生成的[IceCrystals\|冰晶]，生命增加 {0}% |
| [IceCrystals\|Ice Crystals] created by Supported Skills have {0}% less Life | 被輔助技能生成的[IceCrystals\|冰晶]，生命減少 {0}% |
| Supported [Grenade] Skills deal {0}% more Damage | 被輔助的[Grenade\|擲彈]技能造成 {0}% 更多傷害 |
| Supported [Grenade] Skills deal {0}% less Damage | 被輔助的[Grenade\|擲彈]技能造成 {0}% 更少傷害 |
| {0}% Increased Recovery from Life [Flask\|Flasks] while a Supported Skill is active | 被輔助的技能生效時，生命[Flask\|藥劑]的恢復增加 {0}% |
| {0}% Reduced Recovery from Life [Flask\|Flasks] while a Supported Skill is active | 被輔助的技能生效時，生命[Flask\|藥劑]的恢復減少 {0}% |
| [Chaos] damage over time inflicted by Supported Skills also [Hinder\|Hinders] enemies | 由被輔助的技能造成的[Chaos\|混沌]持續傷害也會[HinderNoDuration\|阻礙]敵人 |
| Supported Skills create [ConsecratedGround\|Consecrated Ground] for {0} seconds on landing | 著地時，被輔助的技能生成[ConsecratedGround\|奉獻地面]，持續 {0} 秒 |
| Supported Skills have {0} second to Cooldown | 被輔助的技能有 {0} 秒冷卻時間 |
| Supported Skills deal {0}% more Damage with Hits against Chilled Enemies | 被輔助的技能對受冰緩的敵人造成{0}%更多擊中傷害 |
| Supported Skills deal {0}% less Damage with Hits against Chilled Enemies | 被輔助的技能對受冰緩的敵人造成{0}%更少擊中傷害 |
| Supported Skills cause {0}% more [Freeze\|Freeze] Buildup | 被輔助的技能造成 {0}% 更多[Freeze\|冰凍]累積 |
| Supported Skills cause {0}% less [Freeze\|Freeze] Buildup | 被輔助的技能造成 {0}% 更少[Freeze\|冰凍]累積 |
| [Attack\|Attacks] [Gain] {0}% of Damage as [Cold] Damage for {1} seconds on [Freeze\|Freezing] an enemy with Supported Skills | 以被輔助的技能[Freeze\|冰凍]一名敵人時，[Attack\|攻擊][Gain\|獲得]相當於傷害 {0}% 的[Cold\|冰冷]傷害，持續 {1} 秒 |
| Supported Skills create an [Aftershock] when they [HeavyStun\|Heavy Stun] an Enemy, dealing the same damage to enemies within {0} metre | 被輔助的技能[HeavyStun\|沉重暈眩]敵人時會生成一波[Aftershock\|餘震]，對 {0} 公尺內的敵人造成同樣的傷害 |
| Supported Skills create an [Aftershock] when they [HeavyStun\|Heavy Stun] an Enemy, dealing the same damage to enemies within {0} metres | 被輔助的技能[HeavyStun\|沉重暈眩]敵人時會生成一波[Aftershock\|餘震]，對 {0} 公尺內的敵人造成同樣的傷害 |
| Supported Skills [ArmourBreak\|Break] {0}% more [Armour\|Armour] | 被輔助的技能[ArmourBreak\|破壞] {0}% 更多[Armour\|護甲值] |
| Supported Skills [ArmourBreak\|Break] {0}% less [Armour\|Armour] | 被輔助的技能[ArmourBreak\|破壞] {0}% 更少[Armour\|護甲值] |
| Supported Skills gain {0}% increased [Critical] Hit Chance each second, up to {1}%. This [Critical] Hit Chance is lost whenever a skill supported by Inevitable Critical Critically Hits | 被輔助的技能每秒增加 {0}% [Critical\|暴擊]機率，最多可達 {1}%。每當有技能受到必定暴擊的輔助時，就會失去此[Critical\|暴擊]機率。 |
| [Attack\|Attacks] gain {0}% of Damage as [Lightning] Damage for {1} seconds on killing a [Shock\|Shocked] enemy with Supported Skills | 以被輔助的技能[Shock\|感電]一名敵人時，[Attack\|攻擊]獲得相當於傷害 {0}% 的[Lightning\|閃電]傷害，持續 {1} 秒 |
| Supported Skills have {0}% more Cost | 被輔助的技能有{0}%更多消耗 |
| Supported Skills have {0}% less Cost | 被輔助的技能有{0}%更少消耗 |
| You gain {0} Invocation when you cast a Supported Spell | 施放被輔助的法術時獲得 {0} 層祈願 |
| Jagged Ground created by Supported Skills has {0}% more Area of Effect | 由被輔助的技能創造的碎裂地面有{0}%更多範圍效果 |
| Jagged Ground created by Supported Skills has {0}% less Area of Effect | 由被輔助的技能創造的碎裂地面有{0}%更少範圍效果 |
| [JaggedGround\|Jagged Ground] lasts {0} seconds | [JaggedGround\|碎裂地面]持續 {0} 秒 |
| Trigger Wind Wave when [Stun\|Stunned] while using Supported Skills | 使用被輔助的技能造成[Stun\|暈眩]時觸發疾風之波 |
| [Minion\|Minions] from Supported Skills die {0} second after their Life is reduced to 0 | 透過被輔助的技能製造的[Minion\|召喚物]會在生命歸零後的 {0} 秒死亡 |
| [Minion\|Minions] from Supported Skills die {0} seconds after their Life is reduced to 0 | 透過被輔助的技能製造的[Minion\|召喚物]會在生命歸零後的 {0} 秒死亡 |
| Supported Skills have {0}% more chance to [Shock] | 被輔助的技能有 {0}% 更多[Shock\|感電]機率 |
| Supported Skills have {0}% less chance to [Shock] | 被輔助的技能有 {0}% 更少[Shock\|感電]機率 |
| Enemies killed by [HitDamage\|Hits] from Supported Skills grant {0}% more Life [Flask] Charges | 遭被輔助的技能的[HitDamage\|擊中]殺死的敵人賦予 {0}% 更多生命[Flask\|藥劑]使用次數 |
| Enemies killed by [HitDamage\|Hits] from Supported Skills grant {0}% less Life [Flask] Charges | 遭被輔助的技能的[HitDamage\|擊中]殺死的敵人賦予 {0}% 更少生命[Flask\|藥劑]使用次數 |
| Supported Skills have {0}% more [Pinned\|Pin] Buildup against enemies within {1} metres of you, scaling to no change at {2} metres | 被輔助的技能對於你 {1} 公尺內的敵人有 {0}% 更多[Pinned\|釘身]累積，距離達 {2} 公尺時無變化 |
| Supported Skills have {0}% less [Pinned\|Pin] Buildup against enemies within {1} metres of you, scaling to no change at {2} metres | 被輔助的技能對於你 {1} 公尺內的敵人有 {0}% 更少[Pinned\|釘身]累積，距離達 {2} 公尺時無變化 |
| Consumes {0}% of current Mana to deal that much [Fire] damage | 消耗目前魔力的 {0}% 以造成等量的[Fire\|火焰]傷害 |
| Enemies killed by [HitDamage\|Hits] from Supported Skills grant {0}% more Mana [Flask] Charges | 遭被輔助的技能的[HitDamage\|擊中]殺死的敵人賦予 {0}% 更多魔力[Flask\|藥劑]使用次數 |
| Enemies killed by [HitDamage\|Hits] from Supported Skills grant {0}% less Mana [Flask] Charges | 遭被輔助的技能的[HitDamage\|擊中]殺死的敵人賦予 {0}% 更少魔力[Flask\|藥劑]使用次數 |
| Fonts of Mana from Supported Skills grant {0}% increased Mana Regeneration Rate to You and Your [Allies] | 被輔助的技能的魔力之泉使你和[Allies\|友方]增加 {0}% 魔力回復率 |
| Fonts of Mana from Supported Skills grant {0}% reduced Mana Regeneration Rate to You and Your [Allies] | 被輔助的技能的魔力之泉使你和[Allies\|友方]減少 {0}% 魔力回復率 |
| Objects created by Supported Skills create a Font of Mana with a {0} metre radius | 被輔助的技能創造的物件會製造一個範圍為 {0} 米的魔力之泉 |
| Supported Skills deal {0}% more Damage with Hits per {1} Mana Cost | 被輔助的技能每{1}點魔力消耗造成{0}%更多擊中傷害 |
| Supported Skills have {0}% more Maximum [Physical] Damage | 被輔助技能的最大[Physical\|物理]傷害增加 {0}% |
| Supported Skills have {0}% less Maximum [Physical] Damage | 被輔助技能的最大[Physical\|物理]傷害減少 {0}% |
| Minions from Supported Skills deal {0}% more Damage with Hits to Enemies that are Near you | 透過被輔助的技能製造的召喚物對你附近的敵人造成{0}%更多擊中傷害 |
| Minions from Supported Skills deal {0}% less Damage with Hits to Enemies that are Near you | 透過被輔助的技能製造的召喚物對你附近的敵人造成{0}%更少擊中傷害 |
| Minions from Supported Skills have {0}% increased [Critical\|Critical Hit] Chance against the Prey | 來自被輔助技能的召喚物，對獵物增加 {0}% [Critical\|暴擊]率 |
| Minions from Supported Skills have {0}% reduced [Critical\|Critical Hit] Chance against the Prey | 來自被輔助技能的召喚物，對獵物減少 {0}% [Critical\|暴擊]率 |
| Minions from Supported Skills have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] against the Prey | 來自被輔助技能的召喚物，對獵物 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Minions from Supported Skills deal {0}% more Damage to the Prey with Hits | 透過被輔助的技能製造的召喚物對獵物造成{0}%更多擊中傷害 |
| Minions from Supported Skills deal {0}% less Damage to the Prey with Hits | 透過被輔助的技能製造的召喚物對獵物造成{0}%更少擊中傷害 |
| [Minion\|Minions] from Supported Skills have {0}% more maximum Life | 透過被輔助技能製造的[Minion\|召喚物]有 {0}% 更多最大生命 |
| [Minion\|Minions] from Supported Skills have {0}% less maximum Life | 透過被輔助技能製造的[Minion\|召喚物]有 {0}% 更少最大生命 |
| Supported Skills remove {0}% of your maximum Life from a nearby [Minion] on use to deal {1}% more damage | 使用被輔助的技能時會移除附近[Minion\|召喚物]相當於你最大生命 {0}% 的生命，以造成 {1}% 更多傷害 |
| [Minion\|Minions] from Supported Skills [Ignite] Enemies within a radius of {1} metres as though dealing Base [Fire] Damage equal to {0}% of [Minion\|Minion's] Maximum Life | 透過被輔助的技能製造的[Minion\|召喚物]會[Ignite\|點燃] {1} 公尺內的敵人，造成等同於[Minion\|召喚物] {0}% 最大生命的基礎[Fire\|火焰]傷害 |
| Mirage Archer uses Supported Skill with {0}% more [Attack] Speed | 幻影射手使用被輔助的技能有 {0}% 更多[Attack\|攻擊]速度 |
| Mirage Archer uses Supported Skill with {0}% less [Attack] Speed | 幻影射手使用被輔助的技能有 {0}% 更少[Attack\|攻擊]速度 |
| {0}% more Movement Speed penalty while | 使用被輔助的技能時 |
| using Supported Skills | 有{0}%更少移動速度懲罰 |
| {0}% less Movement Speed penalty while | 使用被輔助的技能時 |
| After moving at least {0} metre during a single use of a Supported Skill, the rest of that use deals {1}% more Damage | 單次使用被輔助的技能期間至少移動{0}公尺後，技能後續將造成{1}%更多傷害 |
| After moving at least {0} metres during a single use of a Supported Skill, the rest of that use deals {1}% more Damage | 單次使用被輔助的技能期間至少移動{0}公尺後，技能後續將造成{1}%更多傷害 |
| After moving at least {0} metre during a single use of a Supported Skill, the rest of that use deals {1}% less Damage | 單次使用被輔助的技能期間至少移動{0}公尺後，技能後續將造成{1}%更少傷害 |
| After moving at least {0} metres during a single use of a Supported Skill, the rest of that use deals {1}% less Damage | 單次使用被輔助的技能期間至少移動{0}公尺後，技能後續將造成{1}%更少傷害 |
| Supported Skills have {0}% more [Poison\|Poison] Duration | 被輔助的技能有 {0}% 更多[Poison\|中毒]持續時間 |
| Supported Skills have {0}% less [Poison\|Poison] Duration | 被輔助的技能有 {0}% 更少[Poison\|中毒]持續時間 |
| Supported Skills have {0}% more [Attack] and Cast Speed | 被輔助的技能有 {0}% 更多[Attack\|攻擊]和施放速度 |
| Supported Skills have {0}% less [Attack] and Cast Speed | 被輔助的技能有 {0}% 更少[Attack\|攻擊]和施放速度 |
| [EnergyShield\|Energy Shield] Recharge begins immediately and is not interrupted by Damage for {0} seconds when [Stun\|Stunned] while using Supported Skills | 在使用被輔助的技能時[Stun\|被擊暈]，[EnergyShield\|能量護盾]充能會立即開始且不會被傷害中斷，持續 {0} 秒 |
| Hits with Supported Skills cause {0}% more [Stun] buildup | 被輔助的技能的擊中造成 {0}% 更多[Stun\|暈眩]累積 |
| Hits with Supported Skills cause {0}% less [Stun] buildup | 被輔助的技能的擊中造成 {0}% 更少[Stun\|暈眩]累積 |
| Supported [Attack\|Attacks] cause [Daze\|Daze] buildup equal to {0}% of [Physical\|Physical] Damage dealt | 被輔助的[Attack\|攻擊]會造成相當於造成的[Physical\|物理]傷害 {0}% 的[Daze\|目眩]累積 |
| [Projectile\|Projectiles] from Supported Skills deal {0}% more Damage if they've [Pierce\|Pierced] an enemy | 透過被輔助的技能製造的[Projectile\|投射物][Pierce\|穿透]敵人時造成 {0}% 更多傷害 |
| [Projectile\|Projectiles] from Supported Skills deal {0}% less Damage if they've [Pierce\|Pierced] an enemy | 透過被輔助的技能製造的[Projectile\|投射物][Pierce\|穿透]敵人時造成 {0}% 更少傷害 |
| Supported Skills do not cause [Stun] buildup | 被輔助的技能不會造成[Stun\|暈眩]累積 |
| Supported Skills have {0}% more [Stun] buildup | 被輔助的技能有 {0}% 更多[Stun\|暈眩]累積 |
| Supported Skills have {0}% less [Stun] buildup | 被輔助的技能有 {0}% 更少[Stun\|暈眩]累積 |
| Physical Damage from Supported Skill is [Pinned\|Pinning] | 被輔助的技能的物理傷害會[Pinned\|釘身] |
| Supported Skills have {0}% more [Critical\|Critical Hit Chance] | 被輔助的技能有 {0}% 更多[Critical\|暴擊機率] |
| Supported Skills have {0}% less [Critical\|Critical Hit Chance] | 被輔助的技能有 {0}% 更少[Critical\|暴擊機率] |
| Supported Skills have {0}% more [CriticalDamageBonus\|Critical Damage Bonus] | 被輔助的技能有 {0}% 更多[CriticalDamageBonus\|暴擊傷害加成] |
| Supported Skills have {0}% less [CriticalDamageBonus\|Critical Damage Bonus] | 被輔助的技能有 {0}% 更少[CriticalDamageBonus\|暴擊傷害加成] |
| Supported Skills deal {0}% more Damage per [Charges\|Power Charge] | 每顆[Charges\|暴擊球]使被輔助的技能造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage per [Charges\|Power Charge] | 每顆[Charges\|暴擊球]使被輔助的技能造成 {0}% 更少傷害 |
| {0}% Increased [Accuracy] Rating while a Supported Skill is active | 被輔助的技能生效時，[Accuracy\|命中]值增加 {0}% |
| {0}% Reduced [Accuracy] Rating while a Supported Skill is active | 被輔助的技能生效時，[Accuracy\|命中]值減少 {0}% |
| Supported Skills deal {0}% more Physical Projectile [Attack] Damage | 被輔助的技能造成 {0}% 更多物理投射物[Attack\|攻擊]傷害 |
| Supported Skills deal {0}% less Physical Projectile [Attack] Damage | 被輔助的技能造成 {0}% 更少物理投射物[Attack\|攻擊]傷害 |
| Supported Skills have {0}% more Projectile [Attack] Speed | 被輔助的技能有 {0}% 更快投射物[Attack\|攻擊]速度 |
| Supported Skills have {0}% less Projectile [Attack] Speed | 被輔助的技能有 {0}% 更慢投射物[Attack\|攻擊]速度 |
| Supported Skills deal {0}% more [Melee] Area Damage | 被輔助的技能造成 {0}% 更多[Melee\|近戰]範圍傷害 |
| Supported Skills deal {0}% less [Melee] Area Damage | 被輔助的技能造成 {0}% 更少[Melee\|近戰]範圍傷害 |
| Supported Skills have {0}% more [Shock\|Shock] Duration | 被輔助技能造成的[Shock\|感電]具有 {0}% 更多持續時間 |
| Supported Skills have {0}% less [Shock\|Shock] Duration | 被輔助技能造成的[Shock\|感電]具有 {0}% 更少持續時間 |
| Supported Skills deal {0}% more [Attack\|Attack] Damage | 被輔助的技能造成 {0}% 更多[Attack\|攻擊]傷害 |
| Supported Skills deal {0}% less [Attack\|Attack] Damage | 被輔助的技能造成 {0}% 更少[Attack\|攻擊]傷害 |
| Objects created by Supported Skills create a Font of Rage with a {0} metre radius | 被輔助的技能創造的物件會製造一個範圍為 {0} 米的盛怒之泉 |
| Fonts of Rage from Supported Skills grant {0} [Rage] Regeneration per second to You and Your [Allies] | 被輔助的技能的盛怒之泉每秒為你和[Allies\|友方]提供 {0} [Rage\|盛怒]回復 |
| Supported Skills grant {1} [Rage\|Rage] on [Melee\|Melee] [HitDamage\|Hit], no more than once every {0} seconds | 被輔助的技能在[Melee\|近戰][HitDamage\|擊中]時獲得 {1} 層[Rage\|盛怒]，每 {0} 秒不會超過 1 層 |
| Supported Skills consume {0} [Rage] if possible to | 被輔助的技能在可能的情況下會消耗 {0} 層[Rage\|盛怒]， |
| deal {0}% more Damage | 以造成{0}%更多傷害 |
| deal {0}% less Damage | 以造成{0}%更少傷害 |
| Recover {0} Mana when a Minion from Supported Skills dies | 被輔助的技能製造的召喚物死亡時，恢復 {0} 魔力 |
| Recover {0}% of [EnergyShield\|Energy Shield] when a Supported Skill deals a Killing Blow to a [Shock\|Shocked] Enemy | 當被輔助的技能對[Shock\|受感電]的敵人造成最後一擊時，恢復 {0}% [EnergyShield\|能量護盾] |
| Enemies have {0}% chance to Block [Attack] or Spell Damage from Supported Skills | 透過被輔助的技能，敵人 {0}% 格擋攻擊或法術傷害率 |
| Supported Skills have {0}% increased [Critical\|Critical Hit] Chance per Inspiration Charge | 被輔助的技能，每顆啟發球增加 {0}% [Critical\|暴擊]率 |
| Supported Skills have {0}% reduced [Critical\|Critical Hit] Chance per Inspiration Charge | 被輔助的技能，每顆啟發球減少 {0}% [Critical\|暴擊]率 |
| Regenerate {0} Mana per second for {1} seconds when a Supported Skill Shocks an enemy | 當被輔助的技能感電敵人時，每秒回復{0}魔力，持續{1}秒 |
| Supported Skills [Aggravate\|Aggravate] [Bleeding\|Bleeding] on [HitDamage\|Hitting] [HeavyStun\|Heavy Stunned] Enemies | 被輔助的技能[HitDamage\|擊中][HeavyStun\|沉重暈眩]的敵人時，[Aggravate\|加劇]其身上的[Bleeding\|流血] |
| Combat Rush grants {0}% more [Attack] Speed to Travel Skills not Supported by Close Combat | 疾戰給予沒有被近身戰輔助的快行技能 {0}% 更多[Attack\|攻擊]速度 |
| Combat Rush grants {0}% less [Attack] Speed to Travel Skills not Supported by Close Combat | 疾戰給予沒有被近身戰輔助的快行技能 {0}% 更少[Attack\|攻擊]速度 |
| Supported Spell Skills have {0}% more Cast Speed | 被輔助法術技能的施放速度增加{0}% |
| Supported Spell Skills have {0}% less Cast Speed | 被輔助法術技能的施放速度減少{0}% |
| Supported Skills deal {0}% more Damage with [Spell] [HitDamage\|Hits] | 被輔助的技能造成的[Spell\|法術][HitDamage\|擊中]傷害增加 {0}% |
| Supported Skills deal {0}% less Damage with [Spell] [HitDamage\|Hits] | 被輔助的技能造成的[Spell\|法術][HitDamage\|擊中]傷害減少 {0}% |
| Cause a [Nova] dealing [Chaos] Damage equal to {0}% of the Enemy's Maximum [EnergyShield\|Energy Shield] | 使出 1 次[Nova\|新星]，造成相當於敵人最大[EnergyShield\|能量護盾] {0}% 的[Chaos\|混沌]傷害 |
| Cascades from Supported Skills have {0}% more Area of Effect | 來自被輔助技能的爆發擁有{0}%更多範圍效果 |
| Cascades from Supported Skills have {0}% less Area of Effect | 來自被輔助技能的爆發擁有{0}%更少範圍效果 |
| Supported Skills also affect Areas on either side of the targeted Area along a random axis | 被輔助的技能還會沿著隨機軸線影響目標區域的兩側 |
| Supported Skills also affect Areas on all sides of the targeted Area along a random axis | 被輔助的技能還會沿著隨機軸線影響目標區域的四周 |
| Echoes from Supported [Spell\|Spells] have {0}% more Area of Effect | 被輔助的[Spell\|法術]的迴響有 {0}% 更多效果範圍 |
| Echoes from Supported [Spell\|Spells] have {0}% less Area of Effect | 被輔助的[Spell\|法術]的迴響有 {0}% 更少效果範圍 |
| Initial Effect of Supported Spells has {0}% more Area of Effect | 被輔助的法術的初始效果有{0}%更多範圍效果 |
| Initial Effect of Supported Spells has {0}% less Area of Effect | 被輔助的法術的初始效果有{0}%更少範圍效果 |
| First Echo of Supported Spells has {0}% more Area of Effect | 被輔助的法術的第一次迴響有{0}%更多範圍效果 |
| First Echo of Supported Spells has {0}% less Area of Effect | 被輔助的法術的第一次迴響有{0}%更少範圍效果 |
| Second Echo of Supported Spells has {0}% more Area of Effect | 被輔助的法術的第二次迴響有{0}%更多範圍效果 |
| Second Echo of Supported Spells has {0}% less Area of Effect | 被輔助的法術的第二次迴響有{0}%更少範圍效果 |
| Third Echo of Supported Spells has {0}% more Area of Effect | 被輔助的法術的第三次迴響有{0}%更多範圍效果 |
| Third Echo of Supported Spells has {0}% less Area of Effect | 被輔助的法術的第三次迴響有{0}%更少範圍效果 |
| Triggers a Shockwave when you take a step while using Supported Skills | 使用被輔助的技能時，移動會觸發震波 |
| {0}% more Duration of Supported Skills and Damaging [Ailments] they inflict | 被輔助的技能和它們造成的傷害型[Ailments\|異常狀態]有 {0}% 更多持續時間 |
| {0}% less Duration of Supported Skills and Damaging [Ailments] they inflict | 被輔助的技能和它們造成的傷害型[Ailments\|異常狀態]有 {0}% 更少持續時間 |
| Supported Skills trigger Mana Flare on [Critical\|Critical Hit] | 被輔助的技能[Critical\|暴擊]時觸發魔力閃焰 |
| {0}% more [StunThreshold\|Stun Threshold] while using Supported Skills | 使用被輔助的技能時有 {0}% 更多[StunThreshold\|暈眩門檻] |
| {0}% less [StunThreshold\|Stun Threshold] while using Supported Skills | 使用被輔助的技能時有 {0}% 更少[StunThreshold\|暈眩門檻] |
| Supported Skills have {0}% more Duration of [Ailments\|Ailments] on Enemies | 被輔助的技能對敵人有 {0}% 更多[Ailments\|異常狀態]持續時間 |
| Supported Skills have {0}% less Duration of [Ailments\|Ailments] on Enemies | 被輔助的技能對敵人有 {0}% 更少[Ailments\|異常狀態]持續時間 |
| Regenerate {0}% of Life per second while a Supported Skill is active | 被輔助的技能生效時，每秒回復 {0}% 生命 |
| Supported Skills deal {0}% more damage with [HitDamage\|Hits] | 被輔助的技能造成的[HitDamage\|擊中]傷害增加 {0}% |
| Supported Skills deal {0}% less damage with [HitDamage\|Hits] | 被輔助的技能造成的[HitDamage\|擊中]傷害減少 {0}% |
| Supported [Warcry\|Warcries] consume up to {0} [Rage], causing [Attack\|Attacks] [Empowered] by them to deal {1}% more damage | 被輔助的[Warcry\|戰吼]消耗最多 {0} 層[Rage\|盛怒]，使受其[Empowered\|強化]的[Attack\|攻擊]造成 {1}% 更多傷害 |
| Supported Skills deal {0}% more Damage when released with [PerfectTiming\|Perfect Timing] | 在[PerfectTiming\|完美時機]釋放時，被輔助的技能造成 {0}% 更多傷害 |
| Supported Skills deal {0}% less Damage when released with [PerfectTiming\|Perfect Timing] | 在[PerfectTiming\|完美時機]釋放時，被輔助的技能造成 {0}% 更少傷害 |
| {0} to Level of Supported [Chaos] Skills | {0} 被輔助[Chaos\|混沌]技能寶石的等級 |
| {0} to Level of Supported [Curse] Skill Gems | 被輔助的[Curse\|詛咒]技能寶石等級 {0} |
| {0} to Level of Supported [Minion] Skills | {0} 被輔助[Minion\|召喚物]技能寶石的等級 |
| {0} to Level of Supported [Physical] Skills | {0} 被輔助[Physical\|物理]技能寶石的等級 |
| [Totem\|Totems] summoned by Supported Skills have {0}% to all [ElementalDamage\|Elemental] [Resistances] | 被輔助技能召喚的[Totem\|圖騰]對所有[ElementalDamage\|元素傷害]有 {0}% [Resistances\|抗性] |
| [Curse\|Curses] from Supported Skills spread to enemies within {0} metres when a [Curse\|Cursed] enemy dies | 當[Curse\|受詛咒]的敵人死亡時，被輔助的技能的[Curse\|詛咒]會擴散到 {0} 公尺內敵人的身上 |
| Supported Skills have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per Power Charge when used by Traps | 使用陷阱時每顆暴擊球使被輔助的技能 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Trigger Supported Skill when you Hit a Rare or Unique Enemy with an [Attack] | 當你使用[Attack\|攻擊]擊中稀有或傳奇敵人時，觸發被輔助的技能 |
| Skills Triggered by Supported [Meta] Skills | 被輔助[Meta\|主要]技能觸發的技能 |
| have {0}% chance to refund half of their [Energy] cost | 有 {0}% 機率返還消耗的一半[Energy\|能量] |
| Supported Spells are Triggered by [Attack\|Attacks] Exerted by Battlemage's Cry | 被輔助的法術被戰法戰吼的竭盡[Attack\|攻擊]觸發 |
| Triggers Burning Inscription on expiry | 失效時觸發爆燃銘文 |
| Supported Spells gain a Seal every {0}% of cast time, to a maximum of {2} Seals | 被輔助的法術每 {0}% 的施放時間獲得 1 道封印，最多 {2} 道封印 |
| Walls from Supported Skills are created in a Circle instead | 被輔助的技能的牆壁改為圓形 |
| Supported Skills grant {0} [Rage\|Rage] per {1} [Power] of counted Enemies in range | 範圍內每計入 {1} 敵人[Power\|強度]，被輔助的技能賦予 {0} 層[Rage\|盛怒] |
| Supported Skills have {0}% increased [Warcry\|Warcry] Speed | 被輔助的技能增加 {0}% [Warcry\|戰吼]速度 |
| Supported Skills have {0}% reduced [Warcry\|Warcry] Speed | 被輔助的技能減少 {0}% [Warcry\|戰吼]速度 |
| Supported Skills have {0}% chance to inflict [Withered] on [HitDamage\|Hit] with [Chaos] damage | 被輔助的技能以[Chaos\|混沌]傷害[HitDamage\|擊中]時有 {0}% 的機率造成[Withered\|凋零] |
| Supported Skills inflict [Withered] on [HitDamage\|Hit] with [Chaos] damage | 被輔助的技能以[Chaos\|混沌]傷害[HitDamage\|擊中]時造成[Withered\|凋零] |
| Enemies have Maximum [Concentration] equal to {0}% of their Maximum Life | 敵人有等同於其最大生命 {0}% 的[Concentration\|專注]上限 |
| Physical Damage taken bypasses [EnergyShield\|Energy Shield] | 所受的物理傷害會穿透[EnergyShield\|能量護盾] |
| {0}% of Physical Damage taken bypasses [EnergyShield\|Energy Shield] | 所受的 {0}% 物理傷害會穿透[EnergyShield\|能量護盾] |
| Gain {1} [Spirit] for every {0} [EnergyShield\|Energy Shield] on equipped Body Armour | 裝備的身體護甲每擁有 {0} [EnergyShield\|能量護盾]，獲得 {1} [Spirit\|精魂] |
| Gain {1} [Spirit] for every {0} [Evasion\|Evasion Rating] on equipped Body Armour | 裝備的身體護甲每擁有 {0} [Evasion\|閃避值]，獲得 {1} [Spirit\|精魂] |
| Remembrancing {0} songworthy deeds by the line of Vorana | 緬懷{0}個沃拉娜血脈值得歌頌的事蹟 |
| Passives in radius are Conquered by the Kalguur | 範圍內的天賦受卡爾葛征服 |
| Remembrancing {0} songworthy deeds by the line of Medved | 緬懷{0}個梅德偉血脈值得歌頌的事蹟 |
| Remembrancing {0} songworthy deeds by the line of Olroth | 緬懷{0}個奧爾羅斯血脈值得歌頌的事蹟 |
| Only affects Passives in Very Small Ring | 只會影響極小範圍內的天賦 |
| Only affects Passives in Medium-Small Ring | 只會影響中至小範圍內的天賦 |
| Only affects Passives in Medium-Large Ring | 只會影響中至大範圍內的天賦 |
| Can have a second [DistilledEmotion\|Instilled] Modifier | 可擁有第二個[DistilledEmotion\|滴注]詞綴 |
| Can have {0} additional [DistilledEmotion\|Instilled] Modifiers | 可擁有額外 {0} 個[DistilledEmotion\|滴注]詞綴 |
| Sacrifice up to {0} to receive double on Trial completion | 獻祭最多{0}，以在完成試煉時獲得兩倍獎勵 |
| Cannot roll [Attack] Modifiers | 無法骰出[Attack\|攻擊]詞綴 |
| {0}% increased Explicit [Attributes\|Attribute] Modifier magnitudes | 隨機[Attributes\|能力值]詞綴的幅度增加 {0}% |
| {0}% reduced Explicit [Attributes\|Attribute] Modifier magnitudes | 隨機[Attributes\|能力值]詞綴的幅度減少 {0}% |
| Grants Spell Aegis | 賦予法術神盾 |
| Grants {0} additional Skill Slot | 賦予{0}個額外技能槽 |
| Grants {0} additional Skill Slots | 賦予{0}個額外技能槽 |
| [ContainsBreach\|Breaches] open and close {0}% faster | [ContainsBreach\|裂痕]開啟和關閉比平常快 {0}% |
| [ContainsBreach\|Breaches] open and close {0}% slower | [ContainsBreach\|裂痕]開啟和關閉比平常慢 {0}% |
| {0} to Level of Socketed [Strength] Gems | 插槽中的[Strength\|力量]寶石等級 {0} |
| {0} to Level of Socketed [Dexterity] Gems | 插槽中的[Dexterity\|敏捷]寶石等級 {0} |
| {0} to Level of Socketed [Intelligence] Gems | 插槽中的[Intelligence\|智慧]寶石等級 {0} |
| {0} to Level of Socketed [Melee] Gems | 插槽中的[Melee\|近戰]寶石等級 {0} |
| {0} to Level of Socketed [Herald] Gems | 插槽中的[Herald\|捷光環]寶石等級 {0} |
| {0} to Level of Socketed [Curse] Gems | 插槽中的[Curse\|詛咒]寶石等級 {0} |
| Socketed Golem Skills have {0}% increased [Attack] and Cast Speed | 插槽中的魔像技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% to Quality of Socketed [Dexterity] Gems | 插槽中的[Dexterity\|敏捷]寶石品質 {0}% |
| {0}% to Quality of Socketed [Intelligence] Gems | 插槽中的[Intelligence\|智慧]寶石品質 {0}% |
| {0}% to Quality of Socketed [Melee] Gems | 插槽中的[Melee\|近戰]寶石品質 {0}% |
| {0}% to Quality of Socketed [Strength] Gems | 插槽中的[Strength\|力量]寶石品質 {0}% |
| Socketed Gems are Supported by Level {0} [ArcaneSurge\|Arcane Surge] | 插槽中的寶石會被等級 {0} 的[ArcaneSurge\|秘能波動]輔助 |
| Socketed Gems are Supported by Level {0} Cast On [Melee] Kill | 插槽中的寶石會被等級 {0} 的[Melee\|近戰]擊殺時施放輔助 |
| Socketed Gems are Supported by Level {0} [CullingStrike\|Culling Strike] | 插槽中的寶石會被等級 {0} 的[CullingStrike\|撲殺]輔助 |
| Socketed Gems are Supported by Level {0} [Curse\|Cursed] Ground | 插槽中的寶石會被等級 {0} 的[Curse\|詛咒]地面輔助 |
| Socketed Gems are Supported by Level {0} Power Charge On Critical | 插槽中寶石被等級{0}的暴擊獲得暴擊球輔助 |
| Socketed Gems are Supported by Level {0} Awakened Cast On Critical | 此物品插槽中寶石被等級{0}覺醒．暴擊時施放輔助 |
| Socketed Gems are Supported by Level {0} Awakened [Melee] Physical Damage | 插槽中的寶石會被等級 {0} 的覺醒．[Melee\|近戰]物理傷害輔助 |
| Socketed Gems are Supported by Level {0} Awakened [Melee] Splash | 插槽中的寶石會被等級 {0} 的覺醒．[Melee\|近戰]傷害擴散輔助 |
| Socketed Gems are Supported by Level {0} Awakened Elemental Damage With [Attack\|Attacks] | 插槽中的寶石會被等級 {0} 的覺醒．元素[Attack\|攻擊]傷害輔助 |
| Socketed Gems are Supported by Level {0} [Melee] Physical Damage | 插槽中的寶石會被等級 {0} 的[Melee\|近戰]物理傷害輔助 |
| Socketed Gems are Supported by Level {0} Faster [Attack\|Attacks] | 插槽中的寶石會被等級 {0} 的快速[Attack\|攻擊]輔助 |
| Socketed Gems are supported by Level {0} [Melee] Splash | 插槽中的寶石會被等級 {0} 的[Melee\|近戰]傷害擴散輔助 |
| Socketed Gems are supported by Level {0} Cast On Critical | 此物品上寶石受到等級{0}的暴擊時施放輔助 |
| Socketed Gems are supported by Level {0} Elemental Damage with [Attack\|Attacks] | 插槽中的寶石會被等級 {0} 的元素[Attack\|攻擊]傷害輔助 |
| Socketed Gems are Supported by Level {0} Endurance Charge on [Melee] Stun | 插槽中的寶石會被等級 {0} 的[Melee\|近戰]擊暈獲得耐力球輔助 |
| Socketed [Melee] Gems have {0}% increased Area of Effect | 插槽中的[Melee\|近戰]寶石增加 {0}% 效果範圍 |
| Socketed [Melee] Gems have {0}% reduced Area of Effect | 插槽中的[Melee\|近戰]寶石減少 {0}% 效果範圍 |
| Hexes applied by Socketed [Curse] Skills are Reflected back to you | 插槽中的[Curse\|詛咒]技能所施加的咒術會反射給你 |
| Socketed Gems have +3.5% [Critical\|Critical Hit] Chance | 此物品插槽中寶石增加 3.5% 暴擊率 |
| Socketed Gems have {0}% [Critical\|Critical Hit] Chance | 插槽中的寶石 {0}% [Critical\|暴擊]率 |
| {0}% chance to Trigger a Socketed Spell when you [Attack] with a Bow, with a {1} second Cooldown | 當你以弓[Attack\|攻擊]時有 {0}% 機率觸發一個插槽中的法術，有 {1} 秒的冷卻時間 |
| Trigger a Socketed Spell when you [Attack] with a Bow, with a {0} second Cooldown | 當你以弓[Attack\|攻擊]時觸發一個插槽中的法術，有 {0} 秒的冷卻時間 |
| {0}% chance to Ignore Stuns while using Socketed [Attack] Skills | 使用插槽中的[Attack\|攻擊]技能時，有 {0}% 機率無視暈眩 |
| Ignore Stuns while using Socketed [Attack] Skills | 使用插槽中的[Attack\|攻擊]技能時無視暈眩 |
| Socketed Skills deal {0}% more [Attack] Damage | 插槽中的技能造成 {0}% 更多[Attack\|攻擊]傷害 |
| Socketed Skills deal {0}% less [Attack] Damage | 插槽中的技能造成 {0}% 更少[Attack\|攻擊]傷害 |
| Socketed [Attack\|Attacks] have {0}% to [Critical\|Critical Hit] Chance | 插槽中的[Attack\|攻擊] {0}% [Critical\|暴擊]率 |
| Socketed [Attack\|Attacks] have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 插槽中的[Attack\|攻擊] {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Socketed [Attack\|Attacks] have {0} to Total Mana Cost | 插槽中的[Attack\|攻擊] {0} 總魔力消耗 |
| Socketed Gems have {0}% more [Attack] and Cast Speed | 插槽中的寶石有 {0}% 更多[Attack\|攻擊]和施放速度 |
| [Curse] Auras from Socketed Skills also affect you | 插槽中的技能的[Curse\|詛咒]光環也會影響你 |
| Socketed Gems deal {0}% more Damage while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，插槽中的寶石造成 {0}% 更多傷害 |
| Socketed Skills have {0}% increased [Attack] Speed | 插槽中的技能增加 {0}% [Attack\|攻擊]速度 |
| Socketed Skills have {0}% reduced [Attack] Speed | 插槽中的技能減少 {0}% [Attack\|攻擊]速度 |
| Socketed [Spell\|Spells] have {0}% to [Critical\|Critical Hit] Chance | 插槽中的[Spell\|法術] {0}% [Critical\|暴擊]率 |
| Socketed Spells have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 插槽中的法術 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| [HitDamage\|Hits] from Socketed Vaal Skills ignore Enemy Monster [Physical\|Physical] Damage Reduction | 插槽中的瓦爾技能[HitDamage\|擊中]會無視敵方怪物的[Physical\|物理]傷害減免 |
| Socketed Vaal Skills have {0}% increased [Projectile\|Projectile] Speed | 插槽中的瓦爾技能增加 {0}% [Projectile\|投射物]速度 |
| Socketed Vaal Skills have {0}% reduced [Projectile\|Projectile] Speed | 插槽中的瓦爾技能減少 {0}% [Projectile\|投射物]速度 |
| Socketed [Warcry\|Warcry] Skills have {0} Cooldown Use | 插槽中的[Warcry\|戰吼]技能 {0} 次冷卻使用次數 |
| Socketed [Warcry\|Warcry] Skills have {0} Cooldown Uses | 插槽中的[Warcry\|戰吼]技能 {0} 次冷卻使用次數 |
| Spend [EnergyShield\|Energy Shield] before Mana for Costs of Socketed Skills | 插槽中的技能在消耗魔力前先消耗[EnergyShield\|能量護盾] |
| You have Tailwind if you've used a Socketed Vaal Skill [Recently] | 若你[Recently\|近期]使用過插槽中的瓦爾技能，你獲得流順之風 |
| Socketed [Curse] Gems have {0}% increased Reservation Efficiency | 插槽中的[Curse\|詛咒]寶石增加 {0}% 保留效率 |
| Socketed [Curse] Gems have {0}% reduced Reservation Efficiency | 插槽中的[Curse\|詛咒]寶石減少 {0}% 保留效率 |
| Trigger Level {0} Consecrate when you deal a [Critical\|Critical Hit] | 當你造成[Critical\|暴擊]時，觸發等級 {0} 的奉獻 |
| Socketed Hex [Curse] Skills are Triggered by Doedre's Effigy when Summoned | 召喚德瑞肖像時會觸發插槽中的咒術[Curse\|詛咒]技能 |
| {0}% less Effect of [Curse\|Curses] from Socketed Hex Skills | 插槽中的咒術技能的[Curse\|詛咒]效果減少 {0}% |
| Hexes from Socketed Skills can apply {0} additional [Curse\|Curses] | 插槽中的技能的咒術可以施加額外 {0} 個[Curse\|詛咒] |
| Grants Level {0} [Herald] of Agony Skill | 賦予等級 {0} 的苦痛之[Herald\|捷]技能 |
| Grants Level {0} [Herald] of Ash Skill | 賦予等級 {0} 的灰燼之[Herald\|捷]技能 |
| Grants Level {0} [Herald] of Ice Skill | 賦予等級 {0} 的冰霜之[Herald\|捷]技能 |
| Grants Level {0} [Herald] of Purity Skill | 賦予等級 {0} 的純淨之[Herald\|捷]技能 |
| Grants Level {0} [Herald] of Thunder Skill | 賦予等級 {0} 的閃電之[Herald\|捷]技能 |
| Trigger Level {0} Tawhoa's Chosen when you [Attack] with a Non-Vaal Slam or Strike Skill near an Enemy | 在一個敵人附近以非瓦爾重擊或打擊的技能[Attack\|攻擊]時，觸發等級 {0} 的塔赫亞的抉擇 |
| {0}% chance to Trigger Level {1} Summon Spectral Wolf on [Critical\|Critical Hit] with this Weapon | 使用此武器造成[Critical\|暴擊]時有 {0}% 機率觸發等級 {1} 的召喚幽狼 |
| Trigger Level {0} Summon Spectral Wolf on [Critical\|Critical Hit] with this Weapon | 使用此武器造成[Critical\|暴擊]時會觸發等級 {0} 的召喚幽狼 |
| Trigger Level {0} Darktongue's Kiss when you Cast a [Curse] Spell | 當你施放一個[Curse\|詛咒]法術時，觸發等級 {0} 的禁忌之吻 |
| Trigger Level {0} Storm Cascade when you [Attack] | 當你[Attack\|攻擊]時，觸發等級 {0} 的風暴突襲 |
| {0}% chance to Trigger a Socketed Bow Skill when you [Attack] with a Bow, with a {1} second Cooldown | 當你以弓[Attack\|攻擊]時有 {0}% 機率觸發一個插槽中的弓技能，有 {1} 秒的冷卻時間 |
| Trigger a Socketed Bow Skill when you [Attack] with a Bow, with a {0} second Cooldown | 當你以弓[Attack\|攻擊]時觸發一個插槽中的弓技能，有 {0} 秒的冷卻時間 |
| Trigger Level {0} Lightning Bolt when you deal a [Critical\|Critical Hit] | 當你造成[Critical\|暴擊]時，觸發等級 {0} 的雷彈 |
| Primal Aegis can take 20 Elemental Damage per Player Level | 每個配置的強力天賦使始祖聖盾可以承受75元素傷害 |
| {0}% chance to Trigger Level {1} Molten Burst on [Melee] Hit | [Melee\|近戰]擊中時，有 {0}% 機率觸發等級 {1} 的熔岩爆破 |
| {0}% chance to Trigger Commandment of Inferno on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率觸發煉獄之誡 |
| Trigger Commandment of Inferno on [Critical\|Critical Hit] | [Critical\|暴擊]時觸發煉獄之誡 |
| Trigger Level {0} Elemental Warding on [Melee] Hit while [Curse\|Cursed] | [Curse\|受詛咒]時，[Melee\|近戰]擊中會觸發等級 {0} 的元素守護 |
| Trigger Level {0} Fiery Impact on [Melee] Hit with this Weapon | 以此武器[Melee\|近戰]擊中時，觸發等級 {0} 的熾熱衝擊 |
| Trigger Level {0} Gore Shockwave on [Melee] Hit if you have at least {1} [Strength] | 若你至少有 {1} 點[Strength\|力量]，以[Melee\|近戰]擊中時會觸發等級 {0} 的血腥衝擊波 |
| Trigger Level {0} Rain of Arrows when you [Attack] with a Bow | 當你以弓[Attack\|攻擊]時，觸發等級 {0} 的箭雨 |
| Trigger Level {0} Summon Taunting Contraption when you use a [Flask] | 當你使用一個[Flask\|藥劑]時，觸發等級 {0} 的召喚嘲諷機械 |
| {0}% chance to Trigger Socketed [Curse] Spell when you Cast a [Curse] Spell, with a {1} second Cooldown | 當你施放一個[Curse\|詛咒]法術時，有 {0}% 機率觸發插槽中的[Curse\|詛咒]法術，有 {1} 秒的冷卻時間 |
| Trigger Socketed [Curse] Spell when you Cast a [Curse] Spell, with a {0} second Cooldown | 當你施放一個[Curse\|詛咒]法術時，觸發插槽中的[Curse\|詛咒]法術，有 {0} 秒的冷卻時間 |
| Trigger a Socketed Cold Spell on [Melee] [Critical\|Critical Hit], with a {0} second Cooldown | [Melee\|近戰][Critical\|暴擊]時觸發插槽中的冰冷法術，有 {0} 秒的冷卻時間 |
| {0}% chance to Trigger a Socketed Spell when you [Attack] with this Weapon, with a {1} second Cooldown | 當你以此武器[Attack\|攻擊]時有 {0}% 機率觸發一個插槽中的法術，有 {1} 秒的冷卻時間 |
| Trigger a Socketed Spell when you [Attack] with this Weapon, with a {0} second Cooldown | 當你以此武器[Attack\|攻擊]時會觸發一個插槽中的法術，有 {0} 秒的冷卻時間 |
| Trigger Level {0} Toxic Rain when you [Attack] with a Bow | 當你以弓[Attack\|攻擊]時，觸發等級 {0} 的腐蝕毒雨 |
| Recharges {0} Charges when you deal a [Critical\|Critical Hit] | 當你造成[Critical\|暴擊]時恢復 {0} 次充能 |
| {0}% chance to gain a [Flask] Charge when you deal a [Critical\|Critical Hit] | 當你造成[Critical\|暴擊]時，有 {0}% 機率獲得 1 個[Flask\|藥劑]充能 |
| Gain a [Flask] Charge when you deal a [Critical\|Critical Hit] | 當你造成[Critical\|暴擊]時，獲得 1 個[Flask\|藥劑]充能 |
| Recharges {0} Charges when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時恢復 {0} 次充能 |
| Life Recovery from [Flask\|Flasks] also applies to [EnergyShield\|Energy Shield] during Effect | 效果期間，[Flask\|藥劑]的生命恢復同時套用至[EnergyShield\|能量護盾] |
| Instant Recovery when on [LowLife\|Low Life] | 進入[LowLife\|貧血狀態]時立即恢復 |
| Removes {0}% of your maximum [EnergyShield\|Energy Shield] on use | 使用時移除你最大[EnergyShield\|能量護盾]的 {0}% |
| Consecrated Ground created by this [Flask] has Tripled Radius | 由此[Flask\|藥劑]生成的奉獻地面範圍變為三倍 |
| Consecrated Ground created by this [Flask] has Doubled Radius | 由此[Flask\|藥劑]生成的奉獻地面範圍變為兩倍 |
| {0}% increased Radius of Consecrated Ground created by this [Flask] | 由此[Flask\|藥劑]生成的奉獻地面範圍增加 {0}% |
| Knocks Back Enemies in an Area when you use a [Flask] | 當你使用[Flask\|藥劑]時，擊退範圍內的敵人 |
| Removes [Curse\|Curses] on use | 使用時移除[Curse\|詛咒] |
| Recover an additional {0}% of [Flask\|Flask's] Life Recovery Amount over {1} seconds if used while not on Full Life | 若在沒有滿血時使用，會在 {1} 秒內額外恢復[Flask\|藥劑]的 {0}% 生命恢復量 |
| Grants Immunity to [Poison\|Poison] for {0} seconds if used while [Poison\|Poisoned] | 若於[Poison\|中毒]時使用，賦予持續 {0} 秒的[Poison\|中毒]免疫 |
| An Enemy Writhing Worms escape the [Flask] when used | 使用[Flask\|藥劑]時會從中逃出 1 個敵方蠕蟲 |
| {0} Enemy Writhing Worms escape the [Flask] when used | 使用[Flask\|藥劑]時會從中逃出 {0} 個敵方蠕蟲 |
| Used when an adjacent [Flask] is used | 當相鄰的[Flask\|藥劑]被使用時使用 |
| Used when you start [Bleeding] | 當你開始[Bleeding\|流血]時使用 |
| Used when you become [Frozen] | 當你被[Frozen\|冰凍]時使用 |
| Used when you become [Ignite\|Ignited] | 當你被[Ignite\|點燃]時使用 |
| Used when you become [Poison\|Poisoned] | 當你被[Poison\|中毒]時使用 |
| Used when you become [Shock\|Shocked] | 當你被[Shock\|感電]時使用 |
| Used when you are affected by a [Slow] | 當你受到[Slow\|緩速]效果影響時使用 |
| Used when you take [Chaos] damage from a [HitDamage\|Hit] | 當你被[Chaos\|混沌]傷害[HitDamage\|擊中]時使用 |
| Used when you take [Cold] damage from a [HitDamage\|Hit] | 當你被[Cold\|冰冷]傷害[HitDamage\|擊中]時使用 |
| Used when you take [Fire] damage from a [HitDamage\|Hit] | 當你被[Fire\|火焰]傷害[HitDamage\|擊中]時使用 |
| Reused at the end of this [Flask\|Flask's] effect | 此[Flask\|藥劑]效果結束時再次使用 |
| Used when you Kill a [Rarity\|Rare] or [Rarity\|Unique] Enemy | 當你擊殺[Rarity\|稀有]或[Rarity\|傳奇]敵人時使用 |
| Used when you take [Lightning] damage from a [HitDamage\|Hit] | 當你被[Lightning\|閃電]傷害[HitDamage\|擊中]時使用 |
| Used when you become [Stun\|Stunned] | 當你被[Stun\|暈眩]時使用 |
| Used when you use a Life [Flask] | 當你使用生命[Flask\|藥劑]時使用 |
| {0}% increased [Armour] during Effect | 效果期間內增加 {0}% [Armour\|護甲值] |
| {0}% increased [Evasion] Rating during Effect | 效果期間內增加 {0}% [Evasion\|閃避]值 |
| {0}% increased [EnergyShield\|Energy Shield] during Effect | 效果期間內增加 {0}% [EnergyShield\|能量護盾] |
| {0}% increased [Accuracy] Rating during Effect | 效果期間內增加 {0}% [Accuracy\|命中]值 |
| {0}% increased [Attack] Speed during Effect | 效果期間內增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed during Effect | 效果期間內減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [StunRecovery\|Stun Recovery] during effect | [StunRecovery\|暈眩恢復]在效果期間內增加 {0}% |
| [LifeLeech\|Leech] {0}% of Physical [Attack] Damage as Life during Effect | 在效果持續期間，[LifeLeech\|偷取]相當於 {0}% 物理[Attack\|攻擊]傷害的生命 |
| Damage [Penetration\|Penetrates] {0}% [Lightning\|Lightning] [Resistances\|Resistance] if on [LowMana\|Low Mana] | [LowMana\|貧魔狀態]時，傷害會[Penetration\|穿透] {0}% 的[Lightning\|閃電][Resistances\|抗性] |
| [ManaLeech\|Leech] {0}% of Physical [Attack] Damage as Mana during Effect | 在效果持續期間，[ManaLeech\|偷取]相當於 {0}% 物理[Attack\|攻擊]傷害的魔力 |
| Adds Knockback to [Melee] [Attack\|Attacks] during Effect | 效果期間內的[Melee\|近戰][Attack\|攻擊]增加擊退效果 |
| [Chaos] Damage taken does not cause double loss of [EnergyShield\|Energy Shield] during effect | 在效果持續期間，受到的[Chaos\|混沌]傷害不會造成[EnergyShield\|能量護盾]的兩倍損失 |
| {0}% to [Critical\|Critical Hit] Chance against Enemies on [ConsecratedGround\|Consecrated Ground] during Effect | 效果期間內對[ConsecratedGround\|奉獻地面]上的敵人 {0}% [Critical\|暴擊]率 |
| {0}% increased [Critical\|Critical Hit] Chance during Effect | 效果期間內增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance during Effect | 效果期間內減少 {0}% [Critical\|暴擊]率 |
| [CullingStrike\|Culling Strike] during Effect | 效果期間內會造成[CullingStrike\|撲殺] |
| Your [Critical\|Critical Hits] do not deal extra Damage during Effect | 效果期間內，你的[Critical\|暴擊]不會造成額外傷害 |
| {0}% increased [Bleeding\|Bleeding] Duration on you during Effect | 效果期間內，你身上的[Bleeding\|流血]持續時間增加 {0}% |
| {0}% reduced [Bleeding\|Bleeding] Duration on you during Effect | 效果期間內，你身上的[Bleeding\|流血]持續時間減少 {0}% |
| {0}% increased Effect of [Chill\|Chill] on you during Effect | 效果期間內，你身上的[Chill\|冰緩]效果增加 {0}% |
| {0}% reduced Effect of [Chill\|Chill] on you during Effect | 效果期間內，你身上的[Chill\|冰緩]效果減少 {0}% |
| {0}% increased Effect of [Curse\|Curses] on you during Effect | 效果期間內，你身上的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Effect of [Curse\|Curses] on you during Effect | 效果期間內，你身上的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased [Ignite] Duration on you during Effect | 效果期間內，你身上的[Ignite\|點燃]持續時間增加 {0}% |
| {0}% reduced [Ignite] Duration on you during Effect | 效果期間內，你身上的[Ignite\|點燃]持續時間減少 {0}% |
| {0}% increased [Poison\|Poison] Duration on you during Effect | 效果期間內，你身上的[Poison\|中毒]持續時間增加 {0}% |
| {0}% reduced [Poison\|Poison] Duration on you during Effect | 效果期間內，你身上的[Poison\|中毒]持續時間減少 {0}% |
| {0}% increased Effect of [Shock\|Shock] on you during Effect | 效果期間內，你身上的[Shock\|感電]效果增加 {0}% |
| {0}% reduced Effect of [Shock\|Shock] on you during Effect | 效果期間內，你身上的[Shock\|感電]效果減少 {0}% |
| {0}% Chance to Block [Attack] Damage during Effect | 效果期間內 {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% increased Charges gained by Other [Flask\|Flasks] during Effect | 效果期間內，其他[Flask\|藥劑]獲得的充能增加 {0}% |
| {0}% increased Effect of Poison from [Critical\|Critical Hits] during Effect | 效果期間內，[Critical\|暴擊]的中毒效果增加 {0}% |
| {0}% reduced Effect of Poison from [Critical\|Critical Hits] during Effect | 效果期間內，[Critical\|暴擊]的中毒效果減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance against Enemies on Consecrated Ground during Effect | 效果期間內，對奉獻地面上的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance against Enemies on Consecrated Ground during Effect | 效果期間內，對奉獻地面上的敵人減少 {0}% [Critical\|暴擊]率 |
| Immunity to Freeze, Chill, [Curse\|Curses] and Stuns during Effect | 效果期間內，對冰凍、冰緩、[Curse\|詛咒]和暈眩免疫 |
| {0}% increased [LightRadius\|Light Radius] during Effect | 效果期間內，[LightRadius\|光線範圍]增加 {0}% |
| Grants Level {0} Despair [Curse] Aura during Effect | 效果持續時間，獲得等級 {0} 的絕望詛咒光環 |
| {0}% increased [Critical\|Critical Hit] Chance with Vaal Skills during effect | 效果期間內，瓦爾技能增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance with Vaal Skills during effect | 效果期間內，瓦爾技能減少 {0}% [Critical\|暴擊]率 |
| {0}% more [Melee] Physical Damage during effect | 效果期間內，[Melee\|近戰]物理傷害增加 {0}% |
| Recover {0}% of [EnergyShield\|Energy Shield] when you Kill an Enemy during Effect | 效果持續時間，當你擊殺 1 個敵人時恢復 {0}% 能量護盾 |
| Gains no Charges during Effect of any Overflowing Chalice [Flask] | 在任一滿溢聖杯[Flask\|藥劑]效果期間不會獲得充能 |
| Gains no Charges during Effect of any Soul Ripper [Flask] | 在任一碎魂者[Flask\|藥劑]效果期間不會獲得充能 |
| [EldritchBattery\|Eldritch Battery] during Effect | 效果期間內，獲得[EldritchBattery\|異能魔力] |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] inflicted with this Weapon | 此武器所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] inflicted with this Weapon | 此武器所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0} [Dexterity] Requirement | {0} 點[Dexterity\|敏捷]需求 |
| No [Dexterity] Requirement | 無[Dexterity\|敏捷]需求 |
| {0} [Intelligence] Requirement | {0} 點[Intelligence\|智慧]需求 |
| No [Intelligence] Requirement | 無[Intelligence\|智慧]需求 |
| Has no [Attributes\|Attribute] Requirements | 無[Attributes\|能力值]需求 |
| Has no [EnergyShield\|Energy Shield] | 無[EnergyShield\|能量護盾] |
| {0}% increased [BuffMagnitude\|Magnitude] of [Poison] inflicted with this Weapon | 此武器所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Poison] inflicted with this Weapon | 此武器所施加之[Poison\|中毒]的[BuffMagnitude\|幅度]減少 {0}% |
| {0} [Strength] and [Intelligence] Requirement | {0} 點[Strength\|力量]和[Intelligence\|智慧]需求 |
| {0} [Strength] Requirement | {0} 點[Strength\|力量]需求 |
| No [Strength] Requirement | 無[Strength\|力量]需求 |
| No [Physical] Damage | 無[Physical\|物理]傷害 |
| Adds {0} to {1} [Physical\|Physical] Damage | 附加 {0} 至 {1} [Physical\|物理]傷害 |
| Adds {0} to {1} [Fire\|Fire] Damage | 附加 {0} 至 {1} [Fire\|火焰]傷害 |
| Adds {0} to {1} [Cold\|Cold] Damage | 附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| Adds {0} to {1} [Lightning\|Lightning] Damage | 附加 {0} 至 {1} [Lightning\|閃電]傷害 |
| {0} to [Accuracy\|Accuracy] Rating | {0} [Accuracy\|命中]值 |
| {0}% increased [SkillSpeed\|Skill Speed] | [SkillSpeed\|技能速度]增加 {0}% |
| {0}% reduced [SkillSpeed\|Skill Speed] | [SkillSpeed\|技能速度]減少 {0}% |
| {0}% increased [Block] chance | [Block\|格擋]機率增加 {0}% |
| {0}% reduced [Block] chance | [Block\|格擋]機率減少 {0}% |
| {0}% Chance to Deflect | 偏斜機率 {0}% |
| {0} to [Armour\|Armour] | {0} [Armour\|護甲值] |
| {0} to [Evasion] Rating | {0} [Evasion\|閃避]值 |
| {0} to maximum [EnergyShield\|Energy Shield] | {0} 最大[EnergyShield\|能量護盾] |
| {0}% increased [Armour\|Armour] | [Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour\|Armour] | [Armour\|護甲值]減少 {0}% |
| {0}% increased [EnergyShield\|Energy Shield] | [EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced [EnergyShield\|Energy Shield] | [EnergyShield\|能量護盾]減少 {0}% |
| {0}% increased [Armour\|Armour] and [Evasion\|Evasion] | [Armour\|護甲值]和[Evasion\|閃避]增加 {0}% |
| {0}% reduced [Armour\|Armour] and [Evasion\|Evasion] | [Armour\|護甲值]和[Evasion\|閃避]減少 {0}% |
| {0}% increased [Armour\|Armour] and [EnergyShield\|Energy Shield] | [Armour\|護甲值]和[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced [Armour\|Armour] and [EnergyShield\|Energy Shield] | [Armour\|護甲值]和[EnergyShield\|能量護盾]減少 {0}% |
| {0}% increased [Evasion] and [EnergyShield\|Energy Shield] | [Evasion\|閃避]和[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced [Evasion] and [EnergyShield\|Energy Shield] | [Evasion\|閃避]和[EnergyShield\|能量護盾]減少 {0}% |
| {0} to [Spirit\|Spirit] | {0} [Spirit\|精魂] |
| {0}% increased [Spirit\|Spirit] | [Spirit\|精魂]增加 {0}% |
| {0}% reduced [Spirit\|Spirit] | [Spirit\|精魂]減少 {0}% |
| Adds {0} to {1} [Physical\|Physical] Damage to [Attack\|Attacks] | [Attack\|攻擊]附加 {0} 至 {1} [Physical\|物理]傷害 |
| Adds {0} to {1} [Fire] damage to [Attack\|Attacks] | [Attack\|攻擊]附加 {0} 至 {1} [Fire\|火焰]傷害 |
| Adds {0} to {1} [Cold] damage to [Attack\|Attacks] | [Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| Adds {0} to {1} [Lightning] damage to [Attack\|Attacks] | [Attack\|攻擊]附加 {0} 至 {1} [Lightning\|閃電]傷害 |
| [Gain] {0}% of Damage as Extra [Fire] Damage | [Gain\|獲得]相當於傷害 {0}% 的額外[Fire\|火焰]傷害 |
| [Gain] {0}% of Damage as Extra [Fire\|Fire] Damage with [Spell\|Spells] | [Spell\|法術][Gain\|獲得]相當於傷害 {0}% 的額外[Fire\|火焰]傷害 |
| [Gain] {0}% of Damage as Extra [Cold] Damage | [Gain\|獲得]相當於傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| [Gain] {0}% of Damage as Extra [Cold\|Cold] Damage with [Spell\|Spells] | [Spell\|法術][Gain\|獲得]相當於傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| [Gain] {0}% of Damage as Extra [Lightning] Damage | [Gain\|獲得]相當於傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| [Gain] {0}% of Damage as Extra [Lightning\|Lightning] Damage with [Spell\|Spells] | [Spell\|法術][Gain\|獲得]相當於傷害 {0}% 的額外[Lightning\|閃電]傷害 |
| {0}% increased [Spell] Damage | [Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell] Damage | [Spell\|法術]傷害減少 {0}% |
| {0}% increased [Trap] Damage | [Trap\|陷阱]傷害增加 {0}% |
| {0}% reduced [Trap] Damage | [Trap\|陷阱]傷害減少 {0}% |
| {0}% increased [Fire] Damage | [Fire\|火焰]傷害增加 {0}% |
| {0}% reduced [Fire] Damage | [Fire\|火焰]傷害減少 {0}% |
| {0}% increased [Cold] Damage | [Cold\|冰冷]傷害增加 {0}% |
| {0}% reduced [Cold] Damage | [Cold\|冰冷]傷害減少 {0}% |
| {0}% increased [Lightning] Damage | [Lightning\|閃電]傷害增加 {0}% |
| {0}% reduced [Lightning] Damage | [Lightning\|閃電]傷害減少 {0}% |
| {0}% increased [Chaos] Damage | [Chaos\|混沌]傷害增加 {0}% |
| {0}% reduced [Chaos] Damage | [Chaos\|混沌]傷害減少 {0}% |
| {0}% increased [ElementalDamage\|Elemental] Damage with [Attack\|Attacks] | [Attack\|攻擊][ElementalDamage\|元素]傷害增加 {0}% |
| {0}% reduced [ElementalDamage\|Elemental] Damage with [Attack\|Attacks] | [Attack\|攻擊][ElementalDamage\|元素]傷害減少 {0}% |
| {0}% increased [Spell] [Physical] Damage | [Spell\|法術][Physical\|物理]傷害增加 {0}% |
| {0}% reduced [Spell] [Physical] Damage | [Spell\|法術][Physical\|物理]傷害減少 {0}% |
| {0}% Chance to [Block\|Block] [Spell\|Spell] Damage | {0}% 法術傷害格擋率 |
| {0} to [Armour] | {0} [Armour\|護甲值] |
| {0}% increased [Evasion\|Evasion Rating] | [Evasion\|閃避值]增加 {0}% |
| {0}% reduced [Evasion\|Evasion Rating] | [Evasion\|閃避值]減少 {0}% |
| {0}% increased [Projectile] Speed | [Projectile\|投射物]速度增加 {0}% |
| {0}% reduced [Projectile] Speed | [Projectile\|投射物]速度減少 {0}% |
| {0}% increased [Flask] Life Recovery rate | [Flask\|藥劑]生命恢復率增加 {0}% |
| {0}% reduced [Flask] Life Recovery rate | [Flask\|藥劑]生命恢復率減少 {0}% |
| {0}% increased [Flask] Mana Recovery rate | [Flask\|藥劑]魔力恢復率增加 {0}% |
| {0}% reduced [Flask] Mana Recovery rate | [Flask\|藥劑]魔力恢復率減少 {0}% |
| {0}% increased [Charm] Effect Duration | 增加 {0}% [Charm\|護符]效果持續時間 |
| {0}% reduced [Charm] Effect Duration | 減少 {0}% [Charm\|護符]效果持續時間 |
| {0}% increased [Flask\|Flask] Effect Duration | [Flask\|藥劑]效果持續時間增加 {0}% |
| {0}% reduced [Flask\|Flask] Effect Duration | [Flask\|藥劑]效果持續時間減少 {0}% |
| Reflects {0} [Physical\|Physical] Damage to [Melee\|Melee] Attackers | 反射 {0} [Physical\|物理]傷害給[Melee\|近戰]攻擊者 |
| [Allies\|Allies] in your [Presence\|Presence] deal {0}% increased Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]所造成的傷害增加 {0}% |
| [Allies\|Allies] in your [Presence\|Presence] deal {0}% reduced Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]所造成的傷害減少 {0}% |
| [Allies\|Allies] in your [Presence\|Presence] deal {0} to {1} additional [Attack\|Attack] [Physical\|Physical] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成 {0} 至 {1} 額外[Attack\|攻擊][Physical\|物理]傷害 |
| [Allies\|Allies] in your [Presence\|Presence] deal {0} to {1} additional [Attack\|Attack] [Fire\|Fire] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成 {0} 至 {1} 額外[Attack\|攻擊][Fire\|火焰]傷害 |
| [Allies\|Allies] in your [Presence\|Presence] deal {0} to {1} additional [Attack\|Attack] [Cold\|Cold] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成 {0} 至 {1} 額外[Attack\|攻擊][Cold\|冰冷]傷害 |
| [Allies\|Allies] in your [Presence\|Presence] deal {0} to {1} additional [Attack\|Attack] [Lightning\|Lightning] Damage | 處於你[Presence\|存在範圍]中的[Allies\|友方]造成 {0} 至 {1} 額外[Attack\|攻擊][Lightning\|閃電]傷害 |
| [Allies\|Allies] in your [Presence\|Presence] have {0} to [Accuracy\|Accuracy] Rating | 處於你[Presence\|存在範圍]中的[Allies\|友方][Accuracy\|命中]值 {0} |
| [Allies\|Allies] in your [Presence\|Presence] have {0}% increased [Critical\|Critical Hit] Chance | 處於你[Presence\|存在範圍]中的[Allies\|友方]增加 {0}% [Critical\|暴擊率] |
| [Allies\|Allies] in your [Presence\|Presence] have {0}% reduced [Critical\|Critical Hit] Chance | 處於你[Presence\|存在範圍]中的[Allies\|友方]減少 {0}% [Critical\|暴擊率] |
| [Allies] in your [Presence] have {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] | 處於你[Presence\|存在範圍]中的[Allies\|友方]增加 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| [Allies] in your [Presence] have {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] | 處於你[Presence\|存在範圍]中的[Allies\|友方]減少 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| [Allies\|Allies] in your [Presence\|Presence] have {0}% increased [Attack\|Attack] Speed | 處於你[Presence\|存在範圍]中的[Allies\|友方]增加 {0}% [Attack\|攻擊]速度 |
| [Allies\|Allies] in your [Presence\|Presence] have {0}% reduced [Attack\|Attack] Speed | 處於你[Presence\|存在範圍]中的[Allies\|友方]減少 {0}% [Attack\|攻擊]速度 |
| [Allies\|Allies] in your [Presence\|Presence] have {0}% increased Cast Speed | 處於你[Presence\|存在範圍]中的[Allies\|友方]增加 {0}% 施放速度 |
| [Allies\|Allies] in your [Presence\|Presence] have {0}% reduced Cast Speed | 處於你[Presence\|存在範圍]中的[Allies\|友方]減少 {0}% 施放速度 |
| [Allies\|Allies] in your [Presence\|Presence] have {0}% to all [ElementalDamage\|Elemental] [Resistances\|Resistances] | 處於你[Presence\|存在範圍]中的[Allies\|友方]所有[ElementalDamage\|元素][Resistances\|抗性] {0}% |
| [Allies\|Allies] in your [Presence\|Presence] Regenerate {0} Life per second | 處於你[Presence\|存在範圍]中的[Allies\|友方]每秒回復 {0} 生命 |
| Gain {0} [Guard] during Effect | 在效果期間獲得 {0} 防衛 |
| Recover {0} Life when Used | 使用後恢復{0}生命 |
| Recover {0} Mana when Used | 使用後恢復{0}魔力 |
| {0}% more Recovery if used while on Low Mana | 增加{0}%貧魔狀態下使用時，回復量 |
| {0}% more Recovery if used while on [LowLife\|Low Life] | 若在[LowLife\|貧血狀態]下使用，恢復量增加 {0}% |
| {0}% increased [ItemRarity\|Rarity of Items] found | 找到的[ItemRarity\|物品稀有度]增加 {0}% |
| {0}% reduced [ItemRarity\|Rarity of Items] found | 找到的[ItemRarity\|物品稀有度]減少 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | {0}% 的[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [Attributes\|Attribute] Requirements | [Attributes\|能力值]需求增加 {0}% |
| {0}% reduced [Attributes\|Attribute] Requirements | [Attributes\|能力值]需求減少 {0}% |
| {0} to Level of all [Spell\|Spell] Skills | 所有[Spell\|法術]技能的等級 {0} |
| {0} to Level of all [Fire\|Fire] [Spell\|Spell] Skills | 所有[Fire\|火焰][Spell\|法術]技能的等級 {0} |
| {0} to Level of all [Cold\|Cold] [Spell\|Spell] Skills | 所有[Cold\|冰冷][Spell\|法術]技能的等級 {0} |
| {0} to Level of all [Lightning\|Lightning] [Spell\|Spell] Skills | 所有[Lightning\|閃電][Spell\|法術]技能的等級 {0} |
| {0} to Level of all [Chaos\|Chaos] [Spell\|Spell] Skills | 所有[Chaos\|混沌][Spell\|法術]技能的等級 {0} |
| {0} to Level of all [Melee\|Melee] Skills | 所有[Melee\|近戰]技能的等級 {0} |
| {0} to Level of all [Projectile] Skills | 所有[Projectile\|投射物]技能的等級 {0} |
| {0} to Level of all [Minion\|Minion] Skills | 所有[Minion\|召喚物]技能的等級 {0} |
| {0} to Level of all Trap Skill Gems | 全部陷阱技能寶石的等級{0} |
| {0}% increased [Critical\|Critical Hit Chance] for [Attack\|Attacks] | [Attack\|攻擊]的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] for [Attack\|Attacks] | [Attack\|攻擊]的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] for [Spell\|Spells] | [Spell\|法術]增加 {0}% [Critical\|暴擊率] |
| {0}% reduced [Critical\|Critical Hit Chance] for [Spell\|Spells] | [Spell\|法術]減少 {0}% [Critical\|暴擊率] |
| {0}% increased [Critical\|Critical Hit Chance] with Traps | 陷阱的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with Traps | 陷阱的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] for [Attack] Damage | [Attack\|攻擊]傷害的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Spell Damage Bonus] | [CriticalDamageBonus\|暴擊法術傷害加成]增加 {0}% |
| {0}% reduced [CriticalDamageBonus\|Critical Spell Damage Bonus] | [CriticalDamageBonus\|暴擊法術傷害加成]減少 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Traps | {0}% 陷阱[CriticalDamageBonus\|暴擊傷害加成] |
| Loads an additional bolt | 裝填額外1發弩箭 |
| Loads {0} additional bolts | 裝填額外{0}發弩箭 |
| {0} [Charm] Slot | {0} [Charm\|護符]欄位 |
| {0} [Charm] Slots | {0} [Charm\|護符]欄位 |
| Bow [Attack\|Attacks] fire an additional Arrow | 弓的[Attack\|攻擊]額外發射 1 支箭矢 |
| Bow [Attack\|Attacks] fire {0} additional Arrows | 弓的[Attack\|攻擊]額外發射 {0} 支箭矢 |
| {0} to all [Attributes\|Attributes] | {0} 點全部[Attributes\|能力值] |
| {0} to [Strength\|Strength] | {0} 點[Strength\|力量] |
| {0} to [Dexterity\|Dexterity] | {0} 點[Dexterity\|敏捷] |
| {0} to [Intelligence\|Intelligence] | {0} 點[Intelligence\|智慧] |
| {0}% additional [Physical] Damage Reduction | 額外 {0}% [Physical\|物理]傷害減免 |
| {0}% to all [MaximumResistances\|Maximum Elemental Resistances] | 所有[MaximumResistances\|最大元素抗性] {0}% |
| {0}% to [MaximumResistances\|Maximum Fire Resistance] | [MaximumResistances\|最大火焰抗性] {0}% |
| {0}% to [MaximumResistances\|Maximum Cold Resistance] | [MaximumResistances\|最大冰冷抗性] {0}% |
| {0}% to [MaximumResistances\|Maximum Lightning Resistance] | [MaximumResistances\|最大閃電抗性] {0}% |
| {0}% to [MaximumResistances\|Maximum Chaos Resistance] | [MaximumResistances\|最大混沌抗性] {0}% |
| {0}% to [Resistances\|Fire Resistance] | [Resistances\|火焰抗性] {0}% |
| {0}% to [Resistances\|Cold Resistance] | [Resistances\|冰冷抗性] {0}% |
| {0}% to [Resistances\|Lightning Resistance] | [Resistances\|閃電抗性] {0}% |
| {0}% to [Resistances\|Chaos Resistance] | [Resistances\|混沌抗性] {0}% |
| {0}% chance to [Suppress] Spell Damage | {0}% 壓抑法術傷害率 |
| [Minion\|Minions] have {0}% increased maximum Life | [Minion\|召喚物]增加 {0}% 最大生命 |
| [Minion\|Minions] have {0}% reduced maximum Life | [Minion\|召喚物]減少 {0}% 最大生命 |
| {0} Life Regeneration per second | {0}每秒生命回復 |
| {0}% of Damage taken [Recoup\|Recouped] as Life | 承受的 {0}% 傷害[Recoup\|補償]為生命 |
| [LifeLeech\|Leeches] {0}% of [Physical\|Physical] Damage as Life | 以 {0}% [Physical\|物理]傷害[LifeLeech\|偷取]生命 |
| Gain {0} Life per Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名敵人，獲得 {0} 生命 |
| Lose {0} Life per Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名敵人，失去 {0} 生命 |
| Grants {0} Life per Enemy [HitDamage\|Hit] | 每[HitDamage\|擊中]一名敵人，獲得 {0} 生命 |
| Removes {0} of your Life per Enemy [HitDamage\|Hit] | 每[HitDamage\|擊中]一名敵人，你的生命移除 {0} |
| {0}% of Damage taken [Recoup\|Recouped] as Mana | 承受的 {0}% 傷害[Recoup\|補償]為魔力 |
| [ManaLeech\|Leeches] {0}% of [Physical\|Physical] Damage as Mana | 以 {0}% [Physical\|物理]傷害[ManaLeech\|偷取]魔力 |
| [ManaLeech\|Leech] {0}% of [Physical] [Attack] Damage as Mana | 以 {0}% [Physical\|物理][Attack\|攻擊]傷害[ManaLeech\|偷取]魔力 |
| {0}% increased [Flask\|Flask] and [Charm] Charges gained | 增加 {0}% [Flask\|藥劑]與[Charm\|護符]充能獲取 |
| {0}% reduced [Flask\|Flask] and [Charm] Charges gained | 減少 {0}% [Flask\|藥劑]與[Charm\|護符]充能獲取 |
| {0}% increased [Stun] Buildup | [Stun\|暈眩]累積增加 {0}% |
| {0}% reduced [Stun] Buildup | [Stun\|暈眩]累積減少 {0}% |
| Causes {0}% increased [Stun\|Stun] Buildup | 使[Stun\|暈眩]累積增加 {0}% |
| Causes {0}% reduced [Stun\|Stun] Buildup | 使[Stun\|暈眩]累積減少 {0}% |
| {0}% increased [Stun\|Stun] Duration | 增加 {0}% [Stun\|暈眩]持續時間 |
| {0}% reduced [Stun\|Stun] Duration | 減少 {0}% [Stun\|暈眩]持續時間 |
| {0}% increased chance to [Ignite] | 增加 {0}% [Ignite\|點燃]機率 |
| {0}% reduced chance to [Ignite] | 減少 {0}% [Ignite\|點燃]機率 |
| {0}% increased [Freeze\|Freeze] Buildup | 增加 {0}% [Freeze\|冰凍]累積 |
| {0}% reduced [Freeze\|Freeze] Buildup | 減少 {0}% [Freeze\|冰凍]累積 |
| {0}% increased chance to [Shock] | 增加 {0}% [Shock\|感電]機率 |
| {0}% reduced chance to [Shock] | 減少 {0}% [Shock\|感電]機率 |
| {0} to [StunThreshold\|Stun Threshold] | [StunThreshold\|暈眩門檻] {0} |
| {0}% increased [Bleeding\|Bleeding] Duration on you | 增加 {0}% 你身上流血的持續時間 |
| {0}% reduced [Bleeding\|Bleeding] Duration on you | 減少 {0}% 你身上流血的持續時間 |
| {0}% reduced [Ignite\|Ignite] Duration on you | 你身上的[Ignite\|點燃]持續時間減少 {0}% |
| {0}% increased [Ignite\|Ignite] Duration on you | 你身上的[Ignite\|點燃]持續時間增加 {0}% |
| {0}% reduced [Chill\|Chill] Duration on you | 你身上的[Chill\|冰緩]持續時間減少 {0}% |
| {0}% increased [Chill\|Chill] Duration on you | 你身上的[Chill\|冰緩]持續時間增加 {0}% |
| {0}% reduced [Freeze\|Freeze] Duration on you | 你身上的[Freeze\|冰凍]持續時間減少 {0}% |
| {0}% increased [Freeze\|Freeze] Duration on you | 你身上的[Freeze\|冰凍]持續時間增加 {0}% |
| {0}% reduced [Shock\|Shock] duration on you | 你身上的[Shock\|感電]持續時間減少 {0}% |
| {0}% increased [Shock\|Shock] duration on you | 你身上的[Shock\|感電]持續時間增加 {0}% |
| {0}% increased [Poison\|Poison] Duration on you | 你身上的[Poison\|中毒]持續時間增加 {0}% |
| {0}% reduced [Poison\|Poison] Duration on you | 你身上的[Poison\|中毒]持續時間減少 {0}% |
| {0}% chance to [Pierce\|Pierce] an Enemy | 有 {0}% 機率[Pierce\|穿透]一個敵人 |
| {0}% increased [Presence\|Presence] Area of Effect | [Presence\|存在範圍]的效果範圍增加 {0}% |
| {0}% reduced [Presence\|Presence] Area of Effect | [Presence\|存在範圍]的效果範圍減少 {0}% |
| {0}% increased [LightRadius\|Light Radius] | [LightRadius\|光線範圍]增加 {0}% |
| {0}% reduced [LightRadius\|Light Radius] | [LightRadius\|光線範圍]減少 {0}% |
| {0}% Chance to gain a Charge when you Kill an Enemy | 殺死敵人時有 {0}% 機率獲得一顆能量球 |
| {0}% increased Charges gained | 增加{0}%獲得的能量球 |
| {0}% reduced Charges gained | 減少{0}%獲得的能量球 |
| Players have {0}% chance to Block [Attack] Damage while in Nightmare | 在夢魘中，玩家 {0}% [Attack\|攻擊]傷害格擋率 |
| Players have {0}% chance to Evade [Attack] Hits while in Nightmare | 在夢魘時，玩家有 {0}% 閃避攻擊擊中率 |
| Players lose {0} [EnergyShield\|Energy Shield] per second while in Nightmare | 在夢魘中，玩家每秒失去 {0} [EnergyShield\|能量護盾] |
| {0}% Chance to Block [Attack] Damage | 有 {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block Spell Damage while on [LowLife\|Low Life] | 貧血時 {0}% 法術傷害格擋率 |
| Prevent {0}% of Suppressed Spell Damage while on Full [EnergyShield\|Energy Shield] | 滿能量護盾時，防止 {0}% 壓抑法術傷害 |
| {0}% to amount of Suppressed Spell Damage Prevented while on Full [EnergyShield\|Energy Shield] | 滿能量護盾時，{0}% 防止壓抑法術傷害的總量 |
| {0}% Chance to Block [Attack] Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，{0}% [Attack\|攻擊]傷害格擋率 |
| Chance to Block Spell Damage is equal to Chance to Block [Attack] Damage | 法術格擋率等於攻擊格擋率 |
| Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block [Attack] Damage | 最大法術格擋率等於最大攻擊格擋率 |
| {0}% Chance to Block [Attack] Damage while Dual Wielding | 雙持時 {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while Dual Wielding Claws | 雙持爪時 {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while Dual Wielding or holding a Shield | 雙持或持盾時 {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% increased [Block] Recovery | 增加 {0}% [Block\|格擋]恢復 |
| {0}% reduced [Block] Recovery | 減少 {0}% [Block\|格擋]恢復 |
| [Strike\|Strikes] deal Splash damage to targets within 1.8 metres | 打擊技能會對周圍目標造成擴散傷害 |
| Your Offerings have {0}% increased [BuffEffect\|effect] on you | 你的祭品對你的[BuffEffect\|效果]增加 {0}% |
| Your Offerings have {0}% reduced [BuffEffect\|effect] on you | 你的祭品對你的[BuffEffect\|效果]減少 {0}% |
| {0}% increased [Attributes] | 增加 {0}% [Attributes\|能力值] |
| {0}% reduced [Attributes] | 減少 {0}% [Attributes\|能力值] |
| Modifiers to [Attributes] instead apply to Omniscience | [Attributes\|能力值]詞綴改為套用在全知 |
| [Attributes\|Attribute] Requirements can be satisfied by {0}% of Omniscience | {0}% 的全知可滿足[Attributes\|能力值]需求 |
| {0}% increased [Totem\|Totem] Damage | [Totem\|圖騰]傷害增加 {0}% |
| {0}% reduced [Totem\|Totem] Damage | [Totem\|圖騰]傷害減少 {0}% |
| {0}% more maximum [Physical] [Attack] Damage | {0}% 更多最大[Physical\|物理][Attack\|攻擊]傷害 |
| {0}% less maximum [Physical] [Attack] Damage | {0}% 更少最大[Physical\|物理][Attack\|攻擊]傷害 |
| {0}% more minimum [Physical] [Attack] Damage | {0}% 更多最小[Physical\|物理][Attack\|攻擊]傷害 |
| {0}% less minimum [Physical] [Attack] Damage | {0}% 更少最小[Physical\|物理][Attack\|攻擊]傷害 |
| {0}% increased [Attack] Cold Damage | [Attack\|攻擊]冰冷傷害增加 {0}% |
| {0}% reduced [Attack] Cold Damage | [Attack\|攻擊]冰冷傷害減少 {0}% |
| {0}% increased [Attack] Fire Damage | [Attack\|攻擊]火焰傷害增加 {0}% |
| {0}% reduced [Attack] Fire Damage | [Attack\|攻擊]火焰傷害減少 {0}% |
| {0}% increased [Attack] Physical Damage | 增加 {0}% 物理攻擊傷害 |
| {0}% reduced [Attack] Physical Damage | 減少 {0}% 物理攻擊傷害 |
| {0}% increased Cold [Attack] Damage while holding a Shield | 持盾時，冰冷[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Cold [Attack] Damage while holding a Shield | 持盾時，冰冷[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Fire [Attack] Damage while holding a Shield | 持盾時，火焰[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Fire [Attack] Damage while holding a Shield | 持盾時，火焰[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Damage while holding a Shield | 持盾時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage while holding a Shield | 持盾時，[Attack\|攻擊]傷害減少 {0}% |
| [Attack\|Attack] Skills deal {0}% increased Damage while holding a [Shield\|Shield] | 持[Shield\|盾]時，[Attack\|攻擊]技能造成的傷害增加 {0}% |
| [Attack\|Attack] Skills deal {0}% reduced Damage while holding a [Shield\|Shield] | 持[Shield\|盾]時，[Attack\|攻擊]技能造成的傷害減少 {0}% |
| {0}% increased Physical [Attack] Damage while holding a Shield | 持盾時，物理[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Physical [Attack] Damage while holding a Shield | 持盾時，物理[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Damage per [Curse] on you | 你身上每有一個[Curse\|詛咒]，傷害增加 {0}% |
| {0}% reduced Damage per [Curse] on you | 你身上每有一個[Curse\|詛咒]，傷害減少 {0}% |
| {0}% increased [Attack] Speed when on Full Life | 滿血時增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed when on Full Life | 滿血時減少 {0}% [Attack\|攻擊]速度 |
| [HitDamage\|Hits] with this Weapon [Overwhelm\|Overwhelm] {0}% [Physical\|Physical] Damage Reduction | 以此武器[HitDamage\|擊中]會[Overwhelm\|鎮壓] {0}% [Physical\|物理]傷害減免 |
| {0}% increased [Melee] Damage against Frozen Enemies | 對冰凍的敵人增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage against Frozen Enemies | 對冰凍的敵人減少 {0}% [Melee\|近戰]傷害 |
| {0}% increased [Melee] Damage against Shocked Enemies | 對感電的敵人增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage against Shocked Enemies | 對感電的敵人減少 {0}% [Melee\|近戰]傷害 |
| {0}% increased [Melee] Damage against Ignited Enemies | 對點燃的敵人增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage against Ignited Enemies | 對點燃的敵人減少 {0}% [Melee\|近戰]傷害 |
| {0}% to Damage over Time Multiplier with [Attack] Skills | {0}% [Attack\|攻擊]技能的持續傷害加成 |
| {0}% to Physical Damage over Time Multiplier with [Attack] Skills | {0}% [Attack\|攻擊]技能的物理持續傷害加成 |
| {0}% to Fire Damage over Time Multiplier with [Attack] Skills | {0}% [Attack\|攻擊]技能的火焰持續傷害加成 |
| {0}% to Chaos Damage over Time Multiplier with [Attack] Skills | {0}% [Attack\|攻擊]技能的混沌持續傷害加成 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] against you | 對你的[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} [Physical\|Physical] Damage to [Attack\|Attacks] with Weapons | 武器[Attack\|攻擊]附加 {0} 至 {1} [Physical\|物理]傷害 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] with this Weapon per {2} Player Levels | 每 {2} 玩家等級，此武器的[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] against Frozen Enemies | 對冰凍敵人的[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Fire Damage to [Attack\|Attacks] against Ignited Enemies | 對點燃敵人的[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Fire [Attack] Damage per Buff on you | 你每有一個增益效果，附加 {0} 至 {1} 火焰[Attack\|攻擊]傷害 |
| [Attack] Skills deal {0}% increased Damage while Dual Wielding | 雙持時，[Attack\|攻擊]技能造成的傷害增加 {0}% |
| [Attack] Skills deal {0}% reduced Damage while Dual Wielding | 雙持時，[Attack\|攻擊]技能造成的傷害減少 {0}% |
| {0}% increased [Attack] Damage while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Physical [Attack] Damage while Dual Wielding | 雙持時，物理[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Physical [Attack] Damage while Dual Wielding | 雙持時，物理[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Fire [Attack] Damage while Dual Wielding | 雙持時，火焰[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Fire [Attack] Damage while Dual Wielding | 雙持時，火焰[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Cold Damage while Dual Wielding | 雙持時，[Attack\|攻擊]冰冷傷害增加 {0}% |
| {0}% reduced [Attack] Cold Damage while Dual Wielding | 雙持時，[Attack\|攻擊]冰冷傷害減少 {0}% |
| {0}% increased [Attack] Damage with Main Hand | 主手[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage with Main Hand | 主手[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Damage with Off Hand | 副手[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage with Off Hand | 副手[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Damage with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器傷害增加 {0}% |
| {0}% reduced Damage with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器傷害減少 {0}% |
| {0}% increased Damage with [Melee] Weapons | [Melee\|近戰]武器傷害增加 {0}% |
| {0}% reduced Damage with [Melee] Weapons | [Melee\|近戰]武器傷害減少 {0}% |
| {0}% increased Physical Damage with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 {0}% 物理傷害 |
| {0}% reduced Physical Damage with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器減少 {0}% 物理傷害 |
| {0}% increased Fire Damage with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 {0}% 火焰傷害 |
| {0}% reduced Fire Damage with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器減少 {0}% 火焰傷害 |
| {0}% increased Cold Damage with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 {0}% 冰冷傷害 |
| {0}% reduced Cold Damage with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器減少 {0}% 冰冷傷害 |
| {0}% increased Physical Damage with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器增加 {0}% 物理傷害 |
| {0}% reduced Physical Damage with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器減少 {0}% 物理傷害 |
| {0}% increased Damage with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器傷害增加 {0}% |
| {0}% reduced Damage with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器傷害減少 {0}% |
| {0}% increased Fire Damage with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器增加 {0}% 火焰傷害 |
| {0}% reduced Fire Damage with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器減少 {0}% 火焰傷害 |
| {0}% increased Cold Damage with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器增加 {0}% 冰冷傷害 |
| {0}% reduced Cold Damage with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器減少 {0}% 冰冷傷害 |
| {0}% increased [Melee] Physical Damage with Unarmed [Attack\|Attacks] | 空手[Attack\|攻擊]的[Melee\|近戰]物理傷害增加 {0}% |
| {0}% reduced [Melee] Physical Damage with Unarmed [Attack\|Attacks] | 空手[Attack\|攻擊]的[Melee\|近戰]物理傷害減少 {0}% |
| {0}% increased Damage with [Axe\|Axes] | [Axe\|斧]傷害增加 {0}% |
| {0}% reduced Damage with [Axe\|Axes] | [Axe\|斧]傷害減少 {0}% |
| {0}% increased Damage with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]傷害增加 {0}% |
| {0}% reduced Damage with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]傷害減少 {0}% |
| {0}% increased Damage with [Dagger\|Daggers] | [Dagger\|匕首]傷害增加 {0}% |
| {0}% reduced Damage with [Dagger\|Daggers] | [Dagger\|匕首]傷害減少 {0}% |
| {0}% increased Damage with [Mace\|Maces] | [Mace\|錘]傷害增加 {0}% |
| {0}% reduced Damage with [Mace\|Maces] | [Mace\|錘]傷害減少 {0}% |
| {0}% increased Damage with [Spear\|Spears] | [Spear\|長鋒]傷害增加 {0}% |
| {0}% reduced Damage with [Spear\|Spears] | [Spear\|長鋒]傷害減少 {0}% |
| Adds {0} to {1} Fire Damage to [Attack\|Attacks] against you | 對你的[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} [Fire\|Fire] Damage in Main Hand | 主手附加 {0} 至 {1} [Fire\|火焰]傷害 |
| Adds {0} to {1} Cold Damage to [Attack\|Attacks] against you | 對你的[Attack\|攻擊]附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} [Cold\|Cold] Damage in Off Hand | 副手附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| Adds {0} to {1} Fire Damage to Spells and [Attack\|Attacks] | 法術和[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| Adds {0} to {1} Cold Damage to Spells and [Attack\|Attacks] | 法術和[Attack\|攻擊]附加 {0} 至 {1} 冰冷傷害 |
| {0}% increased Cast Speed with [Cold] Skills | [Cold\|冰冷]技能增加 {0}% 施放速度 |
| {0}% reduced Cast Speed with [Cold] Skills | [Cold\|冰冷]技能減少 {0}% 施放速度 |
| Adds {0} to {1} Lightning Damage to [Attack\|Attacks] against you | 對你的[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} [Chaos] Damage to [Attack\|Attacks] | [Attack\|攻擊]附加 {0} 至 {1} [Chaos\|混沌]傷害 |
| Adds {0} to {1} Chaos Damage to [Attack\|Attacks] against you | 對你的[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| Deals {0} to {1} [Physical\|Physical] Damage | 造成 {0} 至 {1} [Physical\|物理]傷害 |
| Deals {0} to {1} [Fire] Damage | 造成 {0} 至 {1} [Fire\|火焰]傷害 |
| Deals {0} to {1} [Cold] Damage | 造成 {0} 至 {1} [Cold\|冰冷]傷害 |
| Deals {0} to {1} [Lightning] Damage | 造成 {0} 至 {1} [Lightning\|閃電]傷害 |
| Deals {0} to {1} [Chaos\|Chaos] Damage | 造成 {0} 至 {1} [Chaos\|混沌]傷害 |
| Deals {0} to {1} [Fire\|Fire] Damage | 造成 {0} 至 {1} [Fire\|火焰]傷害 |
| Deals {0} to {1} [Cold\|Cold] Damage | 造成 {0} 至 {1} [Cold\|冰冷]傷害 |
| Deals {0} to {1} [Lightning\|Lightning] Damage | 造成 {0} 至 {1} [Lightning\|閃電]傷害 |
| Deals {0} to {1} Cold Damage per {2} [Intelligence] | 每 {2} 點[Intelligence\|智慧]造成 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Lightning Damage to Spells and [Attack\|Attacks] | 法術和[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0}% increased [Melee] [Attack] Speed | [Melee\|近戰][Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Melee] [Attack] Speed | [Melee\|近戰][Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack] Speed while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack] Speed with Off Hand | 副手[Attack\|攻擊]速度增加 {0}% |
| {0}% increased [Attack] Speed while holding a Shield | 持盾時，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed while holding a Shield | 持盾時，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack] Speed with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed with [Axe\|Axes] | [Axe\|斧]增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with [Axe\|Axes] | [Axe\|斧]減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖][Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖][Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack] Speed with Claws | 爪增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with Claws | 爪減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed with [Dagger\|Daggers] | [Dagger\|匕首]增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with [Dagger\|Daggers] | [Dagger\|匕首]減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed with Maces or Sceptres | 錘或權杖增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with Maces or Sceptres | 錘或權杖減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed with Bows | 弓增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with Bows | 弓減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed with Swords | 劍增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with Swords | 劍減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed with Wands | 法杖增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with Wands | 法杖減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed with [Spear\|Spears] | [Spear\|長鋒][Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed with [Spear\|Spears] | [Spear\|長鋒][Attack\|攻擊]速度減少 {0}% |
| {0}% increased Unarmed [Attack] Speed with [Melee] Skills | 使用[Melee\|近戰]技能時，空手[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced Unarmed [Attack] Speed with [Melee] Skills | 使用[Melee\|近戰]技能時，空手[Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack] Speed with Movement Skills | 使用位移技能時，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed with Movement Skills | 使用位移技能時，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased Accuracy Rating while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，命中值增加 {0}% |
| {0}% reduced Accuracy Rating while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，命中值減少 {0}% |
| {0}% increased [Accuracy] Rating with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器減少 {0}% [Accuracy\|命中]值 |
| {0}% increased [Accuracy] Rating with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器減少 {0}% [Accuracy\|命中]值 |
| {0}% increased [Accuracy] Rating with [Axe\|Axes] | [Axe\|斧]增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with [Axe\|Axes] | [Axe\|斧]減少 {0}% [Accuracy\|命中]值 |
| {0}% increased [Accuracy] Rating with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖][Attack\|命中]值增加 {0}% |
| {0}% reduced [Accuracy] Rating with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖][Attack\|命中]值減少 {0}% |
| {0}% increased [Accuracy] Rating with [Dagger\|Daggers] | [Dagger\|匕首]增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with [Dagger\|Daggers] | [Dagger\|匕首]減少 {0}% [Accuracy\|命中]值 |
| {0}% increased [Accuracy] Rating with [Mace\|Maces] or [Sceptre\|Sceptres] | [Mace\|錘]或[Sceptre\|權杖]增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with [Mace\|Maces] or [Sceptre\|Sceptres] | [Mace\|錘]或[Sceptre\|權杖]減少 {0}% [Accuracy\|命中]值 |
| {0}% increased [Accuracy] Rating with [Spear\|Spears] | [Spear\|長鋒]增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with [Spear\|Spears] | [Spear\|長鋒]減少 {0}% [Accuracy\|命中]值 |
| [Critical\|Critical Hits] with [Dagger\|Daggers] [Poison] the Enemy | 以[Dagger\|匕首][Critical\|暴擊]時，使敵人[Poison\|中毒] |
| [Critical\|Critical Hits] with Bows have a {0}% chance to Poison the Enemy | 以弓[Critical\|暴擊]時，有 {0}% 機率使敵人中毒 |
| [Critical\|Critical Hits] with Bows Poison the Enemy | 以弓[Critical\|暴擊]時，使敵人中毒 |
| [Critical\|Critical Hits] with [Dagger\|Daggers] have a {0}% chance to [Poison] the Enemy | 以[Dagger\|匕首][Critical\|暴擊]時，有 {0}% 機率使敵人[Poison\|中毒] |
| {0}% [Critical\|Critical Hit] Chance | 有 {0}% [Critical\|暴擊]率 |
| {0}% increased Global [Critical\|Critical Hit] Chance | 全域[Critical\|暴擊]率增加 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] with Bows | 弓的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with Bows | 弓的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] with Claws | 爪的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with Claws | 爪的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] with [Dagger\|Daggers] | [Dagger\|匕首]的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with [Dagger\|Daggers] | [Dagger\|匕首]的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Swords | 劍的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Swords | 劍的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Maces or Sceptres | 錘或權杖的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Maces or Sceptres | 錘或權杖的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Wands | 法杖的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Wands | 法杖的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Axes | 斧的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Axes | 斧的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] with [Spear\|Spears] | [Spear\|長鋒]的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with [Spear\|Spears] | [Spear\|長鋒]的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance while holding a Shield | 持盾時的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance while holding a Shield | 持盾時的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Mines | 地雷的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Mines | 地雷的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit Chance] with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器的[Critical\|暴擊機率]減少 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Two Handed [Melee] Weapons | 雙手[Melee\|近戰]武器的[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% increased [Critical\|Critical Hit Chance] with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Melee] [Critical\|Critical Hit Chance] | [Melee\|近戰]的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Melee] [Critical\|Critical Hit Chance] | [Melee\|近戰]的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Attack] [Critical\|Critical Hit Chance] while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，[Attack\|攻擊]的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Attack] [Critical\|Critical Hit Chance] while [DualWield\|Dual Wielding] | [DualWield\|雙持]時，[Attack\|攻擊]的[Critical\|暴擊機率]減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Fire Skills | 火焰技能的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Fire Skills | 火焰技能的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Lightning Skills | 閃電技能的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Lightning Skills | 閃電技能的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Cold Skills | 冰冷技能的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Cold Skills | 冰冷技能的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Elemental Skills | 元素技能的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Elemental Skills | 元素技能的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Chaos Skills | 混沌技能的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Chaos Skills | 混沌技能的[Critical\|暴擊]率減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance with Totem Skills | 圖騰技能的[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance with Totem Skills | 圖騰技能的[Critical\|暴擊]率減少 {0}% |
| {0}% increased Global [Critical\|Critical Hit] Chance if you've Summoned a Totem [Recently] | 若你[Recently\|近期]召喚一個圖騰，全域[Critical\|暴擊]率增加 {0}% |
| {1}% increased Global [Critical\|Critical Hit] Chance if you've Summoned a Totem in the past {0} seconds | 若你在過去 {0} 秒內召喚一個圖騰，全域[Critical\|暴擊]率增加 {1}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Dagger\|Daggers] | [Dagger\|匕首]的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Maces or Sceptres | 錘或權杖[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Axes | 斧[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] with Bows | 使用弓時[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Swords | 劍[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Wands | 法杖[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Claws | 爪[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [CriticalDamageBonus\|Critical Damage Bonus] with [Quarterstaff\|Quarterstaves] | [Quarterstaff\|細杖]的[CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with [Spear\|Spears] | 長鋒暴擊加成 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] with One Handed [Melee] Weapons | 單手[Melee\|近戰]武器的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% to [Melee] [CriticalDamageBonus\|Critical Damage Bonus] | [Melee\|近戰][CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [Attack] [CriticalDamageBonus\|Critical Damage Bonus] while Dual Wielding | 雙持時，[Attack\|攻擊][CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [Melee] [CriticalDamageBonus\|Critical Damage Bonus] while holding a Shield | 雙持時，[Melee\|近戰][CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Mines | 地雷[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Fire Skills | 火焰技能[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Lightning Skills | 閃電技能[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Cold Skills | 冰冷技能[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Elemental Skills | 元素技能[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Chaos Skills | 混沌技能[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| You take {0}% reduced Extra Damage from [Critical\|Critical Hits] per Endurance Charge | 每有一個耐力球，承受[Critical\|暴擊]的額外傷害減少 {0}% |
| You take {0}% increased Extra Damage from [Critical\|Critical Hits] per Endurance Charge | 每有一個耐力球，承受[Critical\|暴擊]的額外傷害增加 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] with Totem Skills | 圖騰技能[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] with Maces or Sceptres | 錘或權杖的[EnemyStunThreshold\|敵人暈眩門檻]減少 {0}% |
| {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] with Bows | 弓的[EnemyStunThreshold\|敵人暈眩門檻]減少 {0}% |
| [Knockback\|Knocks Back] Enemies on [HitDamage\|Hit] | [HitDamage\|擊中]時會[Knockback\|擊退]敵人 |
| {0}% increased [Spirit] | [Spirit\|精魂]增加 {0}% |
| {0}% reduced [Spirit] | [Spirit\|精魂]減少 {0}% |
| {0}% to maximum [Armour] | {0}% 最大[Armour\|護甲值] |
| {0}% increased [Armour] and [Evasion] Rating | 增加 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating | 減少 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0} to [Evasion] Rating while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，{0} [Evasion\|閃避]值 |
| {0} to [Evasion] Rating while on Full Life | 滿血時，{0} [Evasion\|閃避]值 |
| {0} to [Evasion] Rating per {1} Maximum [EnergyShield\|Energy Shield] on Equipped Helmet | 裝備的頭盔每 {1} 最大能量護盾 {0} 閃避值 |
| {0}% increased [Evasion] Rating during Onslaught | 猛攻期間增加 {0}% [Evasion\|閃避]值 |
| {0}% reduced [Evasion] Rating during Onslaught | 猛攻期間減少 {0}% [Evasion\|閃避]值 |
| {0}% increased [Armour\|Armour], [Evasion\|Evasion] and [EnergyShield\|Energy Shield] | [Armour\|護甲值]、[Evasion\|閃避]和[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced [Armour\|Armour], [Evasion\|Evasion] and [EnergyShield\|Energy Shield] | [Armour\|護甲值]、[Evasion\|閃避]和[EnergyShield\|能量護盾]減少 {0}% |
| {0}% increased [Evasion] Rating per Frenzy Charge | 每有一個狂怒球，[Evasion\|閃避]值增加 {0}% |
| {0}% reduced [Evasion] Rating per Frenzy Charge | 每有一個狂怒球，[Evasion\|閃避]值減少 {0}% |
| [ESRecharge\|Energy Shield Recharge] has no delay | [ESRecharge\|能量護盾充能]無延遲 |
| {0}% of [EnergyShield\|Energy Shield] Recharged per second | 每秒能量護盾回復 {0}% |
| {0}% of [EnergyShield\|Energy Shield] Lost per minute | 每分鐘能量護盾損失 {0}% |
| {0} to maximum [EnergyShield\|Energy Shield] per {1} Reserved Life | 每 {1} 保留生命，{0} 最大[EnergyShield\|能量護盾] |
| {0} to maximum [EnergyShield\|Energy Shield] per {1} [Evasion] Rating on Equipped Body Armour | 裝備的胸甲每 {1} 閃避值 {0} 最大能量護盾 |
| {0}% increased [EnergyShield\|Energy Shield] Recovery rate | [EnergyShield\|能量護盾]恢復率增加 {0}% |
| {0}% reduced [EnergyShield\|Energy Shield] Recovery rate | [EnergyShield\|能量護盾]恢復率減少 {0}% |
| {0}% increased maximum Life, Mana and [EnergyShield\|Energy Shield] | 增加 {0}% 最大生命、魔力和[EnergyShield\|能量護盾] |
| {0}% reduced maximum Life, Mana and [EnergyShield\|Energy Shield] | 減少 {0}% 最大生命、魔力和[EnergyShield\|能量護盾] |
| Regenerate {0}% of Mana per second per [Charges\|Power Charge] | 每顆暴擊球每秒回復 {0}% 魔力 |
| {0}% increased Global maximum [EnergyShield\|Energy Shield] and reduced Lightning Resistance | 增加 {0}% 全域最大[EnergyShield\|能量護盾]並減少閃電抗性 |
| {0}% reduced Global maximum [EnergyShield\|Energy Shield] and increased Lightning Resistance | 減少 {0}% 全域最大[EnergyShield\|能量護盾]並增加閃電抗性 |
| {0}% increased Quantity of Items found when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時找到的物品數量增加 {0}% |
| {0}% reduced Quantity of Items found when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時找到的物品數量減少 {0}% |
| {0}% increased [ItemRarity\|Rarity] of Items found when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時找到的物品[ItemRarity\|稀有度]增加 {0}% |
| {0}% reduced [ItemRarity\|Rarity] of Items found when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時找到的物品[ItemRarity\|稀有度]減少 {0}% |
| Immune to [Fire] Damage | 免疫[Fire\|火焰]傷害 |
| {0} to Level of all [Physical\|Physical] [Spell\|Spell] Skills | 所有[Physical\|物理][Spell\|法術]技能的等級 {0} |
| {0}% to all Elemental Resistances while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，所有元素抗性 {0}% |
| {0}% to [Resistances\|Fire Resistance] while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，[Resistances\|火焰抗性] {0}% |
| {0}% increased [BuffEffect\|effect] of Temporal Chains on you | 你身上的時空鎖鏈[BuffEffect\|效果]增加 {0}% |
| {0}% increased Effect of [Chill\|Chill] on you | 你身上的[Chill\|冰緩]效果增加 {0}% |
| {0}% reduced Effect of [Chill\|Chill] on you | 減少 {0}% 你所承受的[Chill\|冰緩]效果 |
| Recover {0}% of [EnergyShield\|Energy Shield] on Kill for each different type of Mastery you have Allocated | 根據你配置每個不同類型的專精，擊殺時恢復 {0}% 能量護盾 |
| [LifeLeech\|Leech] {0}% of Physical [Attack] Damage against Bleeding Enemies as Life | [LifeLeech\|偷取]相當於對流血敵人所造成的物理[Attack\|攻擊]傷害 {0}% 的生命 |
| Gain {0} Life and Mana per Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名敵人，獲得 {0} 生命和魔力 |
| Lose {0} Life and Mana per Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名敵人，失去 {0} 生命和魔力 |
| Gain {0} Life for each Ignited Enemy hit with [Attack\|Attacks] | [Attack\|攻擊]每點燃一名敵人，獲得 {0} 生命 |
| Lose {0} Life for each Ignited Enemy hit with [Attack\|Attacks] | [Attack\|攻擊]每點燃一名敵人，失去 {0} 生命 |
| Gain {0} Mana per Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名敵人，獲得 {0} 魔力 |
| Lose {0} Mana per Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名敵人，失去 {0} 魔力 |
| Gain {0} [EnergyShield\|Energy Shield] per Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名敵人，獲得 {0} [EnergyShield\|能量護盾] |
| Lose {0} [EnergyShield\|Energy Shield] per Enemy Hit with [Attack\|Attacks] | [Attack\|攻擊]每擊中一名敵人，失去 {0} [EnergyShield\|能量護盾] |
| [LifeLoss\|Lose] {0}% of Life on Kill | 擊殺時失去 {0}% 生命 |
| Recover {0}% of [EnergyShield\|Energy Shield] on Kill | 擊殺時恢復 {0}% 能量護盾 |
| Lose {0}% of [EnergyShield\|Energy Shield] on Kill | 擊殺時失去 {0}% 能量護盾 |
| Recover {0}% of Mana when you Kill a [Curse\|Cursed] Enemy | 當你擊殺被詛咒的敵人時，恢復 {0}% 魔力 |
| {0} Life gained when you [Block\|Block] | 你[Block\|格擋]時獲得 {0} 生命 |
| Lose {0} Life when you [Block\|Block] | 你[Block\|格擋]時失去 {0} 生命 |
| {0} Mana gained when you [Block\|Block] | 你[Block\|格擋]時獲得 {0} 魔力 |
| Lose {0} Mana when you [Block\|Block] | 你[Block\|格擋]時失去 {0} 魔力 |
| Gain {0} [EnergyShield\|Energy Shield] when you Block | 你格擋時獲得 {0} [EnergyShield\|能量護盾] |
| Lose {0} [EnergyShield\|Energy Shield] when you Block | 你格擋時失去 {0} [EnergyShield\|能量護盾] |
| Recover {0} Life when you [Block] | 你[Block\|格擋]時恢復 {0} 生命 |
| [Minion\|Minions] recover {0} Life when they [Block] | [Minion\|召喚物][Block\|格擋]時恢復 {0} 生命 |
| Minions have {0}% increased maximum [EnergyShield\|Energy Shield] | 召喚物的最大[EnergyShield\|能量護盾]增加 {0}% |
| Minions have {0}% reduced maximum [EnergyShield\|Energy Shield] | 召喚物的最大[EnergyShield\|能量護盾]減少 {0}% |
| [Minion\|Minions] have {0}% increased Movement Speed | [Minion\|召喚物]移動速度增加 {0}% |
| [Minion\|Minions] have {0}% reduced Movement Speed | [Minion\|召喚物]移動速度減少 {0}% |
| {0}% increased [Totem] Life | [Totem\|圖騰]生命增加 {0}% |
| {0}% reduced [Totem] Life | [Totem\|圖騰]生命減少 {0}% |
| {0}% increased Totem [EnergyShield\|Energy Shield] | 圖騰[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced Totem [EnergyShield\|Energy Shield] | 圖騰[EnergyShield\|能量護盾]減少 {0}% |
| {0}% increased [Totem] Duration | [Totem\|圖騰]持續時間增加 {0}% |
| {0}% reduced [Totem] Duration | [Totem\|圖騰]持續時間減少 {0}% |
| Arrows [Pierce] an additional Target | 箭矢會[Pierce\|穿透]額外 1 名目標 |
| Arrows [Pierce] {0} additional Targets | 箭矢會[Pierce\|穿透]額外 {0} 名目標 |
| Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow [Attack] you perform fire that many additional Arrows | 到達最大狂怒球時失去全部狂怒球，使你下個弓的弓擊發射許多額外箭矢 |
| Bow [Attack\|Attacks] fire {0} additional Arrows if you haven't Cast Dash recently | 若你近期沒有施放幻步，弓[Attack\|攻擊]會發射 {0} 支額外箭矢 |
| {0}% increased Bolt Speed | 增加{0}%弩箭速度 |
| {0}% reduced Bolt Speed | 減少{0}%弩箭速度 |
| {0}% increased Movement Speed when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，移動速度增加 {0}% |
| {0}% reduced Movement Speed when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，移動速度減少 {0}% |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second while on [LowLife\|Low Life] | 貧血時每秒回復 {0}% 能量護盾 |
| {0}% increased Movement Speed per [Charges\|Frenzy Charge] | 每有一個[Charges\|狂怒球]，移動速度增加 {0}% |
| Gain an Endurance Charge on [Critical\|Critical Hit] | [Critical\|暴擊]時獲得一個耐力球 |
| {0}% chance to gain an Endurance Charge on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率獲得一個耐力球 |
| {0}% chance to gain an Endurance Charge on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]時有 {0}% 機率獲得一個耐力球 |
| Gain an Endurance Charge on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]時獲得一個耐力球 |
| {0}% chance to gain an Endurance Charge on Bow [Critical\|Critical Hit] | 弓[Critical\|暴擊]時有 {0}% 機率獲得一個耐力球 |
| Gain an Endurance Charge on Bow [Critical\|Critical Hit] | 弓[Critical\|暴擊]時獲得一個耐力球 |
| Skills [Chain] an additional time while at maximum [Charges\|Frenzy Charges] | 最大[Charges\|狂怒球]狀態下，技能額外[Chain\|連鎖] 1 次 |
| Skills [Chain] {0} additional times while at maximum [Charges\|Frenzy Charges] | 最大[Charges\|狂怒球]狀態下，技能額外[Chain\|連鎖] {0} 次 |
| Gain a Frenzy Charge on [Critical\|Critical Hit] | [Critical\|暴擊]時獲得 1 個狂怒球 |
| {0}% chance to gain a [Charges\|Power Charge] on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率獲得一個[Charges\|暴擊球] |
| Gain a [Charges\|Power Charge] on [Critical\|Critical Hit] | [Critical\|暴擊]時獲得一個[Charges\|暴擊球] |
| Gain a Power Charge on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]時獲得一個暴擊球 |
| {0}% chance to gain a [Charges\|Power Charge] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率獲得一個[Charges\|暴擊球] |
| Gain an Endurance Charge when you take a [Critical\|Critical Hit] | 你承受[Critical\|暴擊]時獲得一個耐力球 |
| You cannot be [Chill\|Chilled] or [Frozen] | 你無法被[Chill\|冰緩]或[Frozen\|冰凍] |
| {0}% chance to Avoid being [Chill\|Chilled] | 避免被[Chill\|冰緩]的機率有 {0}% |
| {0}% chance to Avoid being [Freeze\|Frozen] | 避免被[Freeze\|冰凍]的機率有 {0}% |
| {0}% chance to Avoid being [Ignite\|Ignited] | 避免被[Ignite\|點燃]的機率有 {0}% |
| {0}% chance to Avoid being Ignited while on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，避免被點燃的機率有 {0}% |
| {0}% chance to Avoid being [Shock\|Shocked] | 避免被[Shock\|感電]的機率有 {0}% |
| Hits always [Ignite] | 擊中必定造成[Ignite\|點燃] |
| {0}% increased Duration of [Ailments\|Ailments] on Enemies | 敵人身上的[Ailments\|異常狀態]持續時間增加 {0}% |
| {0}% reduced Duration of [Ailments\|Ailments] on Enemies | 敵人身上的[Ailments\|異常狀態]持續時間減少 {0}% |
| {0}% increased Duration of Elemental [Ailments] on Enemies | 敵人身上的元素[Ailments\|異常狀態]持續時間增加 {0}% |
| {0}% reduced Duration of Elemental [Ailments] on Enemies | 敵人身上的元素[Ailments\|異常狀態]持續時間減少 {0}% |
| {0}% increased Stun Duration with Two Handed [Melee] Weapons on Enemies | 雙手[Melee\|近戰]武器對敵人造成的暈眩持續時間增加 {0}% |
| {0}% reduced Stun Duration with Two Handed [Melee] Weapons on Enemies | 雙手[Melee\|近戰]武器對敵人造成的暈眩持續時間減少 {0}% |
| {0} to Level of Skills | 技能等級{0} |
| {0}% increased Mana Cost of Skills while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，技能的魔力消耗增加 {0}% |
| {0}% reduced Mana Cost of Skills while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，技能的魔力消耗減少 {0}% |
| {0}% increased Mana Cost of Skills when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，技能的魔力消耗增加 {0}% |
| {0}% reduced Mana Cost of Skills when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，技能的魔力消耗減少 {0}% |
| Skills Cost {0} [EnergyShield\|Energy Shield] | 技能消耗 {0} [EnergyShield\|能量護盾] |
| Your [Attack\|Attacks] do not cost Mana | 你的[Attack\|攻擊]不會消耗魔力 |
| {0}% increased [StunRecovery\|Stun Recovery] per [Charges\|Frenzy Charge] | 每有一顆[Charges\|狂怒球]，[StunRecovery\|暈眩恢復]便增加 {0}% |
| {0}% reduced [StunRecovery\|Stun Recovery] per [Charges\|Frenzy Charge] | 每有一顆[Charges\|狂怒球]，[StunRecovery\|暈眩恢復]便減少 {0}% |
| {0}% reduced Enemy Chance to Block Sword [Attack\|Attacks] | 減少 {0}% 敵人劍類攻擊格擋率 |
| {0}% reduced Enemy Chance to Block Bow [Attack\|Attacks] | 減少 {0}% 敵人弓類攻擊格擋率 |
| Quality does not increase Damage | 品質不會增加傷害 |
| Cannot Evade Enemy [Attack\|Attacks] | 無法閃避敵人的[Attack\|攻擊] |
| [Gain] {0}% of Damage as Extra [Physical] Damage | [Gain\|獲得]相當於傷害 {0}% 的額外[Physical\|物理]傷害 |
| [Gain] {0}% of Damage as Extra [Chaos] Damage | [Gain\|獲得]相當於傷害 {0}% 的額外[Chaos\|混沌]傷害 |
| [Gain] {0}% of [Physical] Damage as Extra [Fire] Damage | [Gain\|獲得]相當於 {0}% [Physical\|物理]傷害的額外[Fire\|火焰]傷害 |
| [Gain] {0}% of [Physical] Damage as Extra [Cold] Damage | [Gain\|獲得]相當於 {0}% [Physical\|物理]傷害的額外[Cold\|冰冷]傷害 |
| [Gain] {0}% of [Physical] Damage as Extra [Lightning] Damage | [Gain\|獲得]相當於 {0}% [Physical\|物理]傷害的額外[Lightning\|閃電]傷害 |
| [Gain] {0}% of [Physical\|Physical] Damage as extra [Chaos\|Chaos] Damage | [Gain\|獲得]相當於 {0}% [Physical\|物理]傷害的額外[Chaos\|混沌]傷害 |
| [Gain] {0}% of Lightning Damage as Extra Fire Damage | [Gain\|獲得]相當於 {0}% 閃電傷害的額外火焰傷害 |
| [Gain] {0}% of [Lightning] Damage as Extra [Cold] Damage | [Gain\|獲得]相當於 {0}% [Lightning\|閃電]傷害的額外[Cold\|冰冷]傷害 |
| [Gain] {0}% of Lightning Damage as Extra Chaos Damage | 附加 {0}% 閃電傷害的混沌傷害 |
| [Gain] {0}% of Cold Damage as Extra Fire Damage | [Gain\|獲得]相當於 {0}% 冰冷傷害的額外火焰傷害 |
| [Gain] {0}% of Cold Damage as Extra Chaos Damage | 附加 {0}% 冰冷傷害的混沌傷害 |
| [Gain] {0}% of Fire Damage as Extra Chaos Damage | 附加 {0}% 火焰傷害的混沌傷害 |
| [Gain] {0}% of Elemental Damage as Extra Chaos Damage | [Gain\|獲得]相當於 {0}% 元素傷害的額外混沌傷害 |
| [Gain] {0}% of Non-Chaos Damage as Extra Chaos Damage | [Gain\|獲得]相當於非混沌傷害 {0}% 的額外混沌傷害 |
| [LifeLoss\|Lose] {0}% of Life per second | 每秒失去 {0}% 生命 |
| Regenerate {0}% of Life per second while on [LowLife\|Low Life] | 貧血時每秒回復 {0}% 生命 |
| Knocks Back Enemies if you get a [Critical\|Critical Hit] | 若你造成[Critical\|暴擊]則擊退敵人 |
| Knocks Back Enemies if you get a [Critical\|Critical Hit] with a Bow | 若你用弓造成[Critical\|暴擊]則擊退敵人 |
| [Knockback\|Knocks Back] Enemies if you get a [Critical\|Critical Hit] with a [Quarterstaff\|Quarterstaff] | 以[Quarterstaff\|細杖]造成[Critical\|暴擊]時，[Knockback\|擊退]敵人 |
| Knocks Back Enemies if you get a [Critical\|Critical Hit] with a Wand | 若你用法杖造成[Critical\|暴擊]則擊退敵人 |
| {0}% of [Physical\|Physical] Damage [Conversion\|Converted] to [Fire\|Fire] Damage | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Fire\|火焰]傷害 |
| Minions convert {0}% of [Physical\|Physical] Damage to [Fire\|Fire] Damage | 召喚物會將 {0}% 的[Physical\|物理]傷害轉換為[Fire\|火焰]傷害 |
| {0}% of [Physical] Damage [Conversion\|Converted] to [Cold] Damage | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Cold\|冰冷]傷害 |
| {0}% of [Physical] Damage [Conversion\|Converted] to [Lightning] Damage | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Lightning\|閃電]傷害 |
| {0}% of [Physical] Damage [Conversion\|Converted] to a random [ElementalDamage\|Element] | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為隨機[ElementalDamage\|元素] |
| {0}% of [Physical] Damage [Conversion\|Converted] to [Chaos] Damage | 將 {0}% 的[Physical\|物理]傷害[Conversion\|轉換]為[Chaos\|混沌]傷害 |
| [Minion\|Minions] convert {0}% of [Physical\|Physical] Damage to [Chaos\|Chaos] Damage | [Minion\|召喚物]會將 {0}% 的[Physical\|物理]傷害轉換為[Chaos\|混沌]傷害 |
| {0}% of [Lightning] Damage [Conversion\|Converted] to [Cold] Damage | 將 {0}% 的[Lightning\|閃電]傷害[Conversion\|轉換]為[Cold\|冰冷]傷害 |
| {0}% of [Cold] Damage [Conversion\|Converted] to [Fire] Damage | 將 {0}% 的[Cold\|冰冷]傷害[Conversion\|轉換]為[Fire\|火焰]傷害 |
| {0}% of [Cold] Damage [Conversion\|Converted] to [Lightning] Damage | 將 {0}% 的[Cold\|冰冷]傷害[Conversion\|轉換]為[Lightning\|閃電]傷害 |
| {0}% increased [EnergyShield\|Energy Shield] from Equipped Shield | 已裝備盾牌的[EnergyShield\|能量護盾]增加 {0}% |
| {0}% reduced [EnergyShield\|Energy Shield] from Equipped Shield | 已裝備盾牌的[EnergyShield\|能量護盾]減少 {0}% |
| [Minion\|Minions] deal {0}% increased Damage | [Minion\|召喚物]造成的傷害增加 {0}% |
| [Minion\|Minions] deal {0}% reduced Damage | [Minion\|召喚物]造成的傷害減少 {0}% |
| Minions deal {0}% increased Damage if you've used a Minion Skill [Recently] | 若你[Recently\|近期]使用過一個召喚物技能，召喚物造成的傷害增加 {0}% |
| Minions deal {0}% reduced Damage if you've used a Minion Skill [Recently] | 若你[Recently\|近期]使用過一個召喚物技能，召喚物造成的傷害減少 {0}% |
| Minions deal {0}% increased Damage per 5 [Dexterity] | 每 10 點敏捷增加 {0}% 召喚物所造成的傷害 |
| Minions deal {0}% reduced Damage per 5 [Dexterity] | 每 10 點敏捷減少 {0}% 召喚物所造成的傷害 |
| {0}% increased Mana Regeneration Rate per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，魔力回復率增加 {0}% |
| {0}% reduced Mana Regeneration Rate per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，魔力回復率減少 {0}% |
| {0}% increased [ElementalDamage\|Elemental Damage] | [ElementalDamage\|元素傷害]增加 {0}% |
| {0}% reduced [ElementalDamage\|Elemental Damage] | [ElementalDamage\|元素傷害]減少 {0}% |
| {0}% increased [Melee] Fire Damage | [Melee\|近戰]火焰傷害增加 {0}% |
| {0}% reduced [Melee] Fire Damage | [Melee\|近戰]火焰傷害減少 {0}% |
| {0}% increased [Melee] Cold Damage | [Melee\|近戰]冰冷傷害增加 {0}% |
| {0}% reduced [Melee] Cold Damage | [Melee\|近戰]冰冷傷害減少 {0}% |
| {0}% increased [Melee] Physical Damage while holding a Shield | 持盾時，[Melee\|近戰]物理傷害增加 {0}% |
| {0}% reduced [Melee] Physical Damage while holding a Shield | 持盾時，[Melee\|近戰]物理傷害減少 {0}% |
| {0}% increased [Melee] Fire Damage while holding a Shield | 持盾時，[Melee\|近戰]火焰傷害增加 {0}% |
| {0}% reduced [Melee] Fire Damage while holding a Shield | 持盾時，[Melee\|近戰]火焰傷害減少 {0}% |
| {0}% increased [Melee] Cold Damage while holding a Shield | 持盾時，[Melee\|近戰]冰冷傷害增加 {0}% |
| {0}% reduced [Melee] Cold Damage while holding a Shield | 持盾時，[Melee\|近戰]冰冷傷害減少 {0}% |
| {0}% to maximum [Block] chance | {0}% 至最大[Block\|格擋]機率 |
| {0}% to maximum Chance to Block Spell Damage per {1} [Strength] | 每 {1} 點力量 {0}% 最大法術傷害格擋率 |
| {0}% increased [Evasion] from Equipped Shield | 已裝備盾牌的[Evasion\|閃避]增加 {0}% |
| {0}% reduced [Evasion] from Equipped Shield | 已裝備盾牌的[Evasion\|閃避]減少 {0}% |
| {0}% increased [Armour] from Equipped Shield | 已裝備盾牌的[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] from Equipped Shield | 已裝備盾牌的[Armour\|護甲值]減少 {0}% |
| {0}% increased [Defences] from Equipped [Shield] | 已裝備[Shield\|盾牌]的[Defences\|防禦]增加 {0}% |
| {0}% reduced [Defences] from Equipped [Shield] | 已裝備[Shield\|盾牌]的[Defences\|防禦]減少 {0}% |
| {0}% increased [Projectile] Damage | [Projectile\|投射物]傷害增加 {0}% |
| {0}% reduced [Projectile] Damage | [Projectile\|投射物]傷害減少 {0}% |
| {0}% increased Projectile [Attack] Damage | 投射物[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Projectile [Attack] Damage | 投射物[Attack\|攻擊]傷害減少 {0}% |
| {0} to [Accuracy] Rating with [Dagger\|Daggers] | {0} [Dagger\|匕首][Accuracy\|命中]值 |
| {0} to [Accuracy] Rating with [Spear\|Spears] | {0} [Spear\|長鋒][Accuracy\|命中]值 |
| {0}% increased Duration per {1} [Strength] | 每 {1} 點[Strength\|力量]，持續時間增加 {0}% |
| Gain no inherent bonuses from [Dexterity] | 不會獲得敏捷的固有加成 |
| Gain no inherent bonuses from [Intelligence] | 不會獲得智慧的固有加成 |
| Gain no inherent bonuses from [Strength] | 不會獲得力量的固有加成 |
| [Strength] provides no bonus to Maximum Life | 力量不再提供最大生命加成 |
| [Intelligence] provides no inherent bonus to Maximum Mana | 智慧不提供最大魔力的加成 |
| {0} Accuracy Rating per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]，{0} 命中值 |
| {0} Life per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，{0} 生命 |
| {0} Mana per {1} [Strength] | 每 {1} 點[Strength\|力量]，{0} 魔力 |
| {0} to Maximum Life per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]，{0} 最大生命 |
| {0}% increased [Accuracy\|Accuracy] Rating | [Accuracy\|命中]值增加 {0}% |
| {0}% reduced [Accuracy\|Accuracy] Rating | [Accuracy\|命中]值減少 {0}% |
| Hits that Stun Enemies have [CullingStrike\|Culling Strike] | 會暈眩敵人的擊中具有[CullingStrike\|撲殺]效果 |
| Always Hits | 必定擊中 |
| {0}% increased [Attack] and Cast Speed per Frenzy Charge | 每有一個狂怒球增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Frenzy Charge | 每有一個狂怒球減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Accuracy] Rating per [Charges\|Frenzy Charge] | 每有一個[Charges\|狂怒球]增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating per [Charges\|Frenzy Charge] | 每有一個[Charges\|狂怒球]減少 {0}% [Accuracy\|命中]值 |
| While at maximum [Charges\|Frenzy Charges], [Attack\|Attacks] [Poison] Enemies | 最大[Charges\|狂怒球]狀態下，[Attack\|攻擊]會使敵人[Poison\|中毒] |
| [Attack\|Attacks] have {0}% chance to [Poison] while at maximum [Charges\|Frenzy Charges] | 最大[Charges\|狂怒球]狀態下，[Attack\|攻擊]有 {0}% 機率使敵人[Poison\|中毒] |
| [Attack\|Attacks] always [Poison] while at maximum [Charges\|Frenzy Charges] | 最大[Charges\|狂怒球]狀態下，[Attack\|攻擊]必定會造成[Poison\|中毒] |
| {0}% Global [CriticalDamageBonus\|Critical Damage Bonus] while you have a Frenzy Charge | 當你有一個狂怒球時，{0}% 全域[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% Global [CriticalDamageBonus\|Critical Damage Bonus] while you have no Frenzy Charges | 當你沒有狂怒球時，{0}% 全域[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased Life Recovery from [Flask\|Flasks] | [Flask\|藥劑]的生命恢復增加 {0}% |
| {0}% reduced Life Recovery from [Flask\|Flasks] | [Flask\|藥劑]的生命恢復減少 {0}% |
| {0}% increased Mana Recovery from [Flask\|Flasks] | [Flask\|藥劑]的魔力恢復增加 {0}% |
| {0}% reduced Mana Recovery from [Flask\|Flasks] | [Flask\|藥劑]的魔力恢復減少 {0}% |
| {0}% increased [Flask] Recovery rate | [Flask\|藥劑]恢復率增加 {0}% |
| [Flask\|Flasks] gain a Charge when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時，[Flask\|藥劑]獲得 1 個充能 |
| [Flask\|Flasks] gain {0} Charges when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時，[Flask\|藥劑]獲得 {0} 個充能 |
| {0}% chance for [Flask\|Flasks] to gain a Charge when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時，[Flask\|藥劑]有 {0}% 機率獲得 1 個充能 |
| {0}% chance for [Flask\|Flasks] to gain {1} Charges when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時，[Flask\|藥劑]有 {0}% 機率恢復 {1} 個充能 |
| {0} to {1} Added Physical Damage with Axe [Attack\|Attacks] | 斧[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Physical Damage with Bow [Attack\|Attacks] | 弓[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Physical Damage with Claw [Attack\|Attacks] | 爪[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Physical Damage with Dagger [Attack\|Attacks] | 匕首[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Physical Damage with Mace or Sceptre [Attack\|Attacks] | 錘或權杖[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Physical Damage with Staff [Attack\|Attacks] | 長杖[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Physical Damage with Sword [Attack\|Attacks] | 劍[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Physical Damage with Wand [Attack\|Attacks] | 法杖[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Physical Damage with Unarmed [Attack\|Attacks] | 空手[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Physical Damage with [Attack\|Attacks] while holding a Shield | 持盾時的[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0} to {1} Added Fire Damage with Axe [Attack\|Attacks] | 斧[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Fire Damage with Bow [Attack\|Attacks] | 弓[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Fire Damage with Claw [Attack\|Attacks] | 爪[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Fire Damage with Dagger [Attack\|Attacks] | 匕首[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Fire Damage with Mace or Sceptre [Attack\|Attacks] | 錘或權杖[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Fire Damage with Staff [Attack\|Attacks] | 長杖[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Fire Damage with Sword [Attack\|Attacks] | 劍[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Fire Damage with Wand [Attack\|Attacks] | 法杖[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added [Cold\|Cold] Damage with [Axe\|Axe] [Attack\|Attacks] | [Axe\|斧][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added [Cold\|Cold] Damage with [Bow\|Bow] [Attack\|Attacks] | [Bow\|弓][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added [Cold\|Cold] Damage with [Claw\|Claw] [Attack\|Attacks] | [Claw\|爪][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added [Cold\|Cold] Damage with [Dagger\|Dagger] [Attack\|Attacks] | [Dagger\|匕首][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added [Cold\|Cold] Damage with [Mace\|Mace] [Attack\|Attacks] | [Mace\|錘][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added [Cold\|Cold] Damage with [Quarterstaff\|Quarterstaff] [Attack\|Attacks] | [Quarterstaff\|細杖][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added [Cold\|Cold] Damage with [Sword\|Sword] [Attack\|Attacks] | [Sword\|劍][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added Cold Damage with Wand [Attack\|Attacks] | 法杖[Attack\|攻擊]附加 {0} 至 {1} 冰冷傷害 |
| {0} to {1} Added Lightning Damage with Axe [Attack\|Attacks] | 斧[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Lightning Damage with Bow [Attack\|Attacks] | 弓[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Lightning Damage with Claw [Attack\|Attacks] | 爪[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Lightning Damage with Dagger [Attack\|Attacks] | 匕首[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Lightning Damage with Mace or Sceptre [Attack\|Attacks] | 錘或權杖[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Lightning Damage with Staff [Attack\|Attacks] | 長杖[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Lightning Damage with Sword [Attack\|Attacks] | 劍[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Lightning Damage with Wand [Attack\|Attacks] | 法杖[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Chaos Damage with Bow [Attack\|Attacks] | 弓[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| {0} to {1} Added Chaos Damage with Claw [Attack\|Attacks] | 爪[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| {0} to {1} Added Chaos Damage with Dagger [Attack\|Attacks] | 匕首[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| Adds %{0}% to %{1}% Cold Damage to Spear [Attack\|Attacks] | 長鋒[Attack\|攻擊]附加 %{0}% 至 %{1}% 冰冷傷害 |
| Adds %{0}% to %{1}% Fire Damage to Spear [Attack\|Attacks] | 長鋒[Attack\|攻擊]附加 %{0}% 至 %{1}% 火焰傷害 |
| Adds %{0}% to %{1}% Lightning Damage to Spear [Attack\|Attacks] | 長鋒[Attack\|攻擊]附加 %{0}% 至 %{1}% 閃電傷害 |
| Adds %{0}% to %{1}% Physical Damage to Spear [Attack\|Attacks] | 長鋒[Attack\|攻擊]附加 %{0}% 至 %{1}% 物理傷害 |
| {0}% increased [Charges\|Endurance Charge] Duration | [Charges\|耐力球]持續時間增加 {0}% |
| {0}% reduced [Charges\|Endurance Charge] Duration | [Charges\|耐力球]持續時間減少 {0}% |
| {0}% increased [Charges\|Frenzy Charge] Duration | [Charges\|狂怒球]持續時間增加 {0}% |
| {0}% reduced [Charges\|Frenzy Charge] Duration | [Charges\|狂怒球]持續時間減少 {0}% |
| {0}% increased [Spell\|Spell] Damage per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，[Spell\|法術]傷害增加 {0}% |
| {0}% increased Wand Damage per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，法杖傷害增加 {0}% |
| {0}% increased [Charges\|Power Charge] Duration | [Charges\|暴擊球]持續時間增加 {0}% |
| {0}% reduced [Charges\|Power Charge] Duration | [Charges\|暴擊球]持續時間減少 {0}% |
| {0}% increased [BuffEffect\|effect] of Buffs on you | 你身上的增益[BuffEffect\|效果]增加 {0}% |
| Regenerate {0}% of Life per second on [ChilledGround\|Chilled Ground] | 在冰緩地面上每秒回復 {0}% 生命 |
| When you generate an Endurance [Charges\|Charge], [Allies] in your [Presence] generate that Charge instead | 當你產生耐力[Charges\|能量球]時，改由位於你[Presence\|存在範圍]內的[Allies\|友軍]產生該能量球 |
| When you generate a Frenzy [Charges\|Charge], [Allies] in your [Presence] generate that Charge instead | 當你產生狂怒[Charges\|能量球]時，改由位於你[Presence\|存在範圍]內的[Allies\|友軍]產生該能量球 |
| When you generate a Power [Charges\|Charge], [Allies] in your [Presence] generate that Charge instead | 當你產生暴擊[Charges\|能量球]時，改由位於你[Presence\|存在範圍]內的[Allies\|友軍]產生該能量球 |
| {0}% increased amount Leeched | 增加{0}%偷取量 |
| {0}% reduced amount Leeched | 減少{0}%偷取量 |
| Leech {0}% faster | 偷取速度加快{0}% |
| Leech {0}% slower | 偷取速度減慢{0}% |
| {0}% increased amount of Life [LifeLeech\|Leeched] | 生命[LifeLeech\|偷取]量增加 {0}% |
| {0}% reduced amount of Life [LifeLeech\|Leeched] | 生命[LifeLeech\|偷取]量減少 {0}% |
| [LifeLeech\|Leech] Life {0}% faster | 生命[LifeLeech\|偷取]速度加快 {0}% |
| [LifeLeech\|Leech] Life {0}% slower | 生命[LifeLeech\|偷取]速度減慢 {0}% |
| {0}% increased amount of Mana [ManaLeech\|Leeched] | 魔力[ManaLeech\|偷取]量增加 {0}% |
| {0}% reduced amount of Mana [ManaLeech\|Leeched] | 魔力[ManaLeech\|偷取]量減少 {0}% |
| [ManaLeech\|Leech] Mana {0}% faster | 魔力[ManaLeech\|偷取]速度加快 {0}% |
| [ManaLeech\|Leech] Mana {0}% slower | 魔力[ManaLeech\|偷取]速度減慢 {0}% |
| [EnergyShieldLeech\|Leech] [EnergyShield\|Energy Shield] {0}% faster | [EnergyShield\|能量護盾][EnergyShieldLeech\|偷取]速度加快 {0}% |
| [EnergyShieldLeech\|Leech] [EnergyShield\|Energy Shield] {0}% slower | [EnergyShield\|能量護盾][EnergyShieldLeech\|偷取]速度減慢 {0}% |
| Your [Curse\|Curses] have infinite Duration | 你的[Curse\|詛咒]有無限的持續時間 |
| Removes all [Armour] | 移除所有護甲 |
| Removes all [EnergyShield\|Energy Shield] | 移除所有能量護盾 |
| Provides Immunity to [Chaos] Damage | 提供[Chaos\|混沌]傷害免疫 |
| You can apply one fewer [Curse] | 你可以施加的[Curse\|詛咒]少 1 個 |
| You can apply one fewer [Mark] | 你可以少造成 1 個[Mark\|印記] |
| You can apply an additional [Mark] | 你可以額外施加一次[Mark\|印記] |
| You can apply {0} additional [Mark\|Marks] | 你可以造成 {0} 個額外[Mark\|印記] |
| An additional [Curse] can be applied to you | 可對你額外施加 1 個[Curse\|詛咒] |
| {0} additional [Curse\|Curses] can be applied to you | 可對你額外施加 {0} 個[Curse\|詛咒] |
| {0}% increased [BuffEffect\|effect] of [Curse\|Curses] on you | 你身上的[Curse\|詛咒][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [Curse\|Curses] on you | 你身上的[Curse\|詛咒][BuffEffect\|效果]減少 {0}% |
| {0}% increased Duration of [Curse\|Curses] on you | 你身上的[Curse\|詛咒]持續時間增加 {0}% |
| {0}% reduced Duration of [Curse\|Curses] on you | 你身上的[Curse\|詛咒]持續時間減少 {0}% |
| Cannot be [Stun\|Stunned] | 無法被[Stun\|暈眩] |
| Cannot be Stunned when on [LowLife\|Low Life] | 在[LowLife\|貧血狀態]下無法被暈眩 |
| [StatGain\|Gain] {0}% of Maximum Mana as Extra Maximum [EnergyShield\|Energy Shield] | 獲得等同 {0}% 魔力的額外能量護盾 |
| {0}% of [Physical\|Physical] Damage Converted to [Fire\|Fire] Damage against [Ignite\|Ignited] Enemies | 對被[Ignite\|點燃]的敵人，將 {0}% 的[Physical\|物理]傷害轉換為[Fire\|火焰]傷害 |
| Your Minions use your [Flask\|Flasks] when summoned | 你的召喚物受到召喚時會使用你的[Flask\|藥劑] |
| {0}% increased [Flask] Charges used from Mana [Flask\|Flasks] | 魔力[Flask\|藥劑]的[Flask\|藥劑]充能使用增加 {0}% |
| {0}% reduced [Flask] Charges used from Mana [Flask\|Flasks] | 魔力[Flask\|藥劑]的[Flask\|藥劑]充能使用減少 {0}% |
| Minions have {0}% increased [Flask] Charges used | 召喚物的[Flask\|藥劑]充能使用增加 {0}% |
| Minions have {0}% reduced [Flask] Charges used | 召喚物的[Flask\|藥劑]充能使用減少 {0}% |
| Minions have {0}% increased [Flask] Effect Duration | 召喚物的[Flask\|藥劑]效果持續時間增加 {0}% |
| Minions have {0}% reduced [Flask] Effect Duration | 召喚物的[Flask\|藥劑]效果持續時間減少 {0}% |
| All bonuses from an Equipped Amulet apply to your [Minion\|Minions] instead of you | 裝備項鍊的所有加成會套用至你的[Minion\|召喚物]，而非你自己 |
| {0}% more maximum [EnergyShield\|Energy Shield] | {0}% 更多最大[EnergyShield\|能量護盾] |
| {0}% less maximum [EnergyShield\|Energy Shield] | {0}% 更少最大[EnergyShield\|能量護盾] |
| {0}% more [CriticalDamageBonus\|Critical Damage Bonus] | {0}% 更多[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% less [CriticalDamageBonus\|Critical Damage Bonus] | {0}% 更少[CriticalDamageBonus\|暴擊傷害加成] |
| Enemies you [Attack] Reflect {0} Physical Damage to you | 你[Attack\|攻擊]的敵人會反射 {0} 物理傷害給你 |
| Enemies you [Attack] Reflect {0} to {1} Physical Damage to you | 你[Attack\|攻擊]的敵人會反射 {0} 至 {1} 物理傷害給你 |
| Reflects {0} to {1} [Physical\|Physical] Damage to [Melee\|Melee] Attackers | 反射 {0} 至 {1} [Physical\|物理]傷害給[Melee\|近戰]攻擊者 |
| Reflects {0} to {1} [Fire\|Fire] Damage to [Melee] Attackers | 反射 {0} 至 {1} [Fire\|火焰]傷害給[Melee\|近戰]攻擊者 |
| Reflects {0} to {1} Cold Damage to [Melee] Attackers | 反射 {0} 至 {1} 冰冷傷害給[Melee\|近戰]攻擊者 |
| Reflects {0} to {1} Lightning Damage to [Melee] Attackers | 反射 {0} 至 {1} 閃電傷害給[Melee\|近戰]攻擊者 |
| Reflects {0} to {1} Chaos Damage to [Melee] Attackers | 反射 {0} 至 {1} 混沌傷害給[Melee\|近戰]攻擊者 |
| Reflects {0} Cold Damage to [Melee] Attackers | 反射 {0} 冰冷傷害給[Melee\|近戰]攻擊者 |
| Reflects {0} [Fire\|Fire] Damage to [Melee] Attackers | 反射 {0} [Fire\|火焰]傷害給[Melee\|近戰]攻擊者 |
| Reflects {0} Lightning Damage to [Melee] Attackers | 反射 {0} 閃電傷害給[Melee\|近戰]攻擊者 |
| Reflects {0} Chaos Damage to [Melee] Attackers | 反射 {0} 混沌傷害給[Melee\|近戰]攻擊者 |
| [Curse] Skills have {0}% increased Cast Speed | [Curse\|詛咒]技能的施放速度增加 {0}% |
| [Curse] Skills have {0}% reduced Cast Speed | [Curse\|詛咒]技能的施放速度減少 {0}% |
| [Mark] Skills have {0}% increased Cast Speed | 印記技能增加 {0}% 施放速度 |
| [Mark] Skills have {0}% reduced Cast Speed | 印記技能減少 {0}% 施放速度 |
| [Ignite\|Ignites] you inflict [AilmentSpread\|spread] to other Enemies that stay within {0} metres for {1} seconds | 你造成的[Ignite\|點燃]會[AilmentSpread\|散播]至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| [Ignite\|Ignites] you inflict [AilmentSpread\|spread] to other Enemies that stay within {0} metre for {1} seconds | 你造成的[Ignite\|點燃]會[AilmentSpread\|散播]至停留於 {0} 公尺內達 {1} 秒的其他敵人 |
| {0}% increased Area of Effect of [Curse\|Curses] | [Curse\|詛咒]效果範圍增加 {0}% |
| {0}% reduced Area of Effect of [Curse\|Curses] | [Curse\|詛咒]效果範圍減少 {0}% |
| {0} [Physical] Damage taken from [Attack] Hits | {0} 受到的[Attack\|攻擊]擊中[Physical\|物理]傷害 |
| {0}% increased Damage taken while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，受到的傷害增加 {0}% |
| {0}% reduced Damage taken while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，受到的傷害減少 {0}% |
| {0} [Physical] damage taken from [Projectile] [Attack\|Attacks] | {0} 受到的[Projectile\|投射物][Attack\|攻擊][Physical\|物理]傷害 |
| {0} to [Totem] Limit | [Totem\|圖騰]上限 {0} |
| You cannot [Block] | 不能格擋傷害 |
| {0}% additional Physical Damage Reduction when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，有 {0}% 額外物理傷害減免 |
| {0}% increased amount of Chests | 保險箱數量增加 {0}% |
| {0}% reduced amount of Chests | 保險箱數量減少 {0}% |
| {0}% increased Gold found in this Area | 增加{0}%本區域中金幣的掉落量 |
| {0}% reduced Gold found in this Area | 減少{0}%本區域中金幣的掉落量 |
| {0}% increased [Rarity] of Items found in this Area | 此區域的物品[Rarity\|稀有度]增加 {0}% |
| {0}% reduced [Rarity] of Items found in this Area | 此區域的物品[Rarity\|稀有度]減少 {0}% |
| {0}% increased amount of [Rarity\|Magic] Chests | [Rarity\|魔法]箱子的數量增加 {0}% |
| {0}% reduced amount of Magic Chests | 減少{0}%魔法保險箱數量 |
| {0}% increased [Rarity\|Magic] Pack Size | [Rarity\|魔法]怪物群大小增加 {0}% |
| {0}% reduced [Rarity\|Magic] Pack Size | [Rarity\|魔法]怪物群大小減少 {0}% |
| Area contains {0} additional packs of Iron Guards | 區域含有額外{0}群鍛鐵守衛 |
| Area contains {0} additional packs of Beasts | 區域含有額外{0}群野獸 |
| Area contains {0} additional packs of Bramble Monsters | 區域含有額外{0}群刺荊怪物 |
| Area contains {0} additional packs of Transcended Monsters | 區域含有額外{0}群超越的怪物 |
| Area contains {0} additional packs of Ezomyte Monsters | 區域含有額外{0}群艾茲麥怪物 |
| Area contains {0} additional packs of Faridun Monsters | 區域含有額外{0}群法里登怪物 |
| Area contains {0} additional packs of Plagued Monsters | 區域含有額外{0}群染疫的怪物 |
| Area contains {0} additional packs of Undead | 區域含有額外{0}群亡靈 |
| Area contains {0} additional packs of Vaal Monsters | 區域含有額外{0}群瓦爾怪物 |
| {0}% increased number of Monster Packs | 增加{0}%怪物群數量 |
| {0}% reduced number of Monster Packs | 減少{0}%怪物的數量 |
| {0}% increased [Rarity\|Magic] Monsters | 魔法怪物多 {0}% |
| {0}% increased number of [Rarity\|Rare] Monsters | 增加 {0}% 稀有怪物的數量 |
| {0}% increased Pack size | 增加 {0}% 怪物群大小 |
| {0}% reduced Pack size | 減少 {0}% 怪物群大小 |
| {0}% increased amount of [Rarity\|Rare] Chests | [Rarity\|稀有]箱子數量增加 {0}% |
| {0}% reduced amount of Rare Chests | 減少{0}%稀有保險箱數量 |
| {0}% increased [Attack] and Cast Speed while at maximum Fortification | 最大護體時，[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed while at maximum Fortification | 最大護體時，[Attack\|攻擊]和施放速度減少 {0}% |
| {0}% increased [Melee] Cold Damage while Fortified | 在護體持續期間，[Melee\|近戰]冰冷傷害增加 {0}% |
| {0}% reduced [Melee] Cold Damage while Fortified | 在護體持續期間，[Melee\|近戰]冰冷傷害減少 {0}% |
| {0}% increased [Melee] Physical Damage while Fortified | 在護體持續期間，[Melee\|近戰]物理傷害增加 {0}% |
| {0}% reduced [Melee] Physical Damage while Fortified | 在護體持續期間，[Melee\|近戰]物理傷害減少 {0}% |
| Unique Boss's [HitDamage\|Hits] are always [Critical\|Critical Hits] | 傳奇頭目的[HitDamage\|擊中]必定[Critical\|暴擊] |
| Life, Mana, [EnergyShield\|Energy Shield] and [Flask\|Flasks] are not refilled in Towns | 城鎮中無法補充生命、魔力、[EnergyShield\|能量護盾]和[Flask\|藥劑] |
| Players have [BloodMagic\|Blood Magic] | 玩家有[BloodMagic\|祭血術] |
| Players are [Curse\|Cursed] with Vulnerability | 玩家被脆弱[Curse\|詛咒] |
| Players are [Curse\|Cursed] with Enfeeble | 玩家被衰弱[Curse\|詛咒] |
| Players are [Curse\|Cursed] with Temporal Chains | 玩家被時空鎖鏈[Curse\|詛咒] |
| Players are [Curse\|Cursed] with Elemental Weakness | 玩家被元素要害[Curse\|詛咒] |
| Players are [Curse\|Cursed] with Punishment | 玩家被懲戒[Curse\|詛咒] |
| Players are [Curse\|Cursed] with Flammability | 玩家被易燃[Curse\|詛咒] |
| Players are [Curse\|Cursed] with Frostbite | 玩家被凍傷[Curse\|詛咒] |
| Players are [Curse\|Cursed] with Conductivity | 玩家被導電[Curse\|詛咒] |
| Players are [Curse\|Cursed] with Despair | 玩家被絕望[Curse\|詛咒] |
| Players are [Curse\|Cursed] with Silence | 玩家被沉默[Curse\|詛咒] |
| Players have {0}% more Recovery Rate of Life, Mana and [EnergyShield\|Energy Shield] | 玩家擁有 {0}% 更多生命、魔力和[EnergyShield\|能量護盾]恢復率 |
| Players have {0}% less Recovery Rate of Life, Mana and [EnergyShield\|Energy Shield] | 玩家擁有 {0}% 更少生命、魔力和[EnergyShield\|能量護盾]恢復率 |
| Monsters have {0}% increased [Critical\|Critical Hit] Chance | 怪物的[Critical\|暴擊]率增加 {0}% |
| Monsters have {0}% reduced [Critical\|Critical Hit] Chance | 怪物的[Critical\|暴擊]率減少 {0}% |
| {0}% to Monster [CriticalDamageBonus\|Critical Damage Bonus] | {0}% 怪物[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased Monster [Attack] Speed | 怪物[Attack\|攻擊]速度增加 {0}% |
| {0}% of Monster Physical Damage is Converted to Fire | 怪物物理傷害的{0}%轉換為火焰傷害 |
| {0}% of Monster Physical Damage is Converted to Cold | 怪物物理傷害的{0}%轉換為冰冷傷害 |
| {0}% of Monster Physical Damage is Converted to Lightning | 怪物物理傷害的{0}%轉換為閃電傷害 |
| {0}% of Monster Physical Damage is Converted to Chaos | 怪物物理傷害的{0}%轉換為混沌傷害 |
| Monsters deal {0}% of Damage as Extra Fire | 怪物造成等同於傷害{0}%的額外火焰傷害 |
| Monsters deal {0}% of Physical Damage as Extra Fire | 怪物造成等同於物理傷害{0}%的額外火焰傷害 |
| Monsters deal {0}% of Damage as Extra Cold | 怪物造成等同於傷害{0}%的額外冰冷傷害 |
| Monsters deal {0}% of Physical Damage as Extra Cold | 怪物造成等同於物理傷害{0}%的額外冰冷傷害 |
| Monsters deal {0}% of Damage as Extra Lightning | 怪物造成等同於傷害{0}%的額外閃電傷害 |
| Monsters deal {0}% of Physical Damage as Extra Lightning | 怪物造成等同於物理傷害{0}%的額外閃電傷害 |
| Monsters deal {0}% of Damage as Extra Chaos | 怪物造成等同於傷害{0}%的額外混沌傷害 |
| Monsters deal {0}% of Physical Damage as Extra Chaos | 怪物造成等同於物理傷害{0}%的額外混沌傷害 |
| Monsters' [Melee] [Attack\|Attacks] apply random Hexes on Hit | 怪物的[Melee\|近戰][Attack\|攻擊]擊中時會施加隨機咒術 |
| Monsters are Immune to [Curse\|Curses] | 怪物免疫[Curse\|詛咒] |
| Monsters are [Hexproof] | 怪物為[Hexproof\|無咒] |
| {0}% increased [BuffEffect\|effect] of [Curse\|Curses] on Monsters | 怪物身上的[Curse\|詛咒]增加 {0}% [BuffEffect\|效果] |
| {0}% reduced [BuffEffect\|effect] of [Curse\|Curses] on Monsters | 怪物身上的[Curse\|詛咒]減少 {0}% [BuffEffect\|效果] |
| Unique Boss has {0}% increased [Attack] and Cast Speed | 傳奇頭目的[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% more Physical Damage with Unarmed [Melee] [Attack\|Attacks] | {0}% 更多空手[Melee\|近戰][Attack\|攻擊]的物理傷害 |
| {0}% less Physical Damage with Unarmed [Melee] [Attack\|Attacks] | {0}% 更少空手[Melee\|近戰][Attack\|攻擊]的物理傷害 |
| Adds {0} to {1} Lightning Damage to Unarmed [Melee] Hits | 空手[Melee\|近戰]擊中附加 {0} 至 {1} 閃電傷害 |
| [Reservation\|Reserves] {0}% of Life | [Reservation\|保留] {0}% 生命 |
| Enemies Cannot [LifeLeech\|Leeched] Life From you | 敵人無法對你[LifeLeech\|偷取]生命 |
| {0}% of [Fire] Damage from [HitDamage\|Hits] taken as [Physical] Damage | 承受的 {0}% [HitDamage\|擊中][Fire\|火焰]傷害視為[Physical\|物理]傷害 |
| {0}% of [Physical] Damage from [HitDamage\|Hits] taken as [Fire] Damage | 承受的 {0}% [HitDamage\|擊中][Physical\|物理]傷害視為[Fire\|火焰]傷害 |
| {0}% of [Physical] damage from [HitDamage\|Hits] taken as [Lightning] damage | 承受的 {0}% [HitDamage\|擊中][Physical\|物理]傷害視為[Lightning\|閃電]傷害 |
| You take [Fire] Damage instead of [Physical] Damage from [Bleeding] | 你[Bleeding\|流血]時承受[Fire\|火焰]傷害而非[Physical\|物理]傷害 |
| {0}% more [Attack] Damage | {0}% 更多[Attack\|攻擊]傷害 |
| {0}% less [Attack] Damage | {0}% 更少[Attack\|攻擊]傷害 |
| {0}% of [Melee] Physical Damage taken reflected to Attacker | 反射 {0}% 受到的[Melee\|近戰]物理傷害給攻擊者 |
| {0}% to [Block] chance | {0}% 至[Block\|格擋]率 |
| {0}% Chance to Block [Attack] Damage for {1} seconds every {2} seconds | 每 {2} 秒，{0}% [Attack\|攻擊]傷害格擋率，持續 {1} 秒 |
| {0}% Chance to Block [Attack] Damage while wielding a Bow | 持弓時 {0}% [Attack\|攻擊]傷害格擋率 |
| Enemies [Frozen\|Frozen] by you take {0}% increased Damage | 被你[Frozen\|冰凍]的敵人所受到的傷害增加 {0}% |
| Enemies [Frozen\|Frozen] by you take {0}% reduced Damage | 被你[Frozen\|冰凍]的敵人所受到的傷害減少 {0}% |
| {0}% increased [Armour] against Projectiles | 對投射物的攻擊增加 {0}% 護甲 |
| {0}% reduced [Armour] against Projectiles | 對投射物的攻擊減少 {0}% 護甲 |
| {0}% chance to Block Projectile [Attack] Damage | {0}% 投射物[Attack\|攻擊]傷害格擋率 |
| Your [Attack\|Attacks] deal {0} Physical Damage | 你的[Attack\|攻擊]造成 {0} 物理傷害 |
| Recover {0}% of [EnergyShield\|Energy Shield] when you Block | 當你格擋時，恢復 {0}% 能量護盾 |
| Recover [EnergyShield\|Energy Shield] equal to {0}% of [Armour] when you [Block] | 你[Block\|格擋]時恢復等同於 {0}% [Armour\|護甲值]的[EnergyShield\|能量護盾] |
| {0}% increased Global [Critical\|Critical Hit] Chance while wielding a Staff | 持長杖時，全域[Critical\|暴擊]率增加 {0}% |
| {0}% reduced Global [Critical\|Critical Hit] Chance while wielding a Staff | 持長杖時，全域[Critical\|暴擊]率減少 {0}% |
| {0}% to Global [CriticalDamageBonus\|Critical Damage Bonus] while wielding a Staff | 持長杖時，{0}% 全域[CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased Global [Critical\|Critical Hit] Chance while wielding a Bow | 持弓時，全域[Critical\|暴擊]率增加 {0}% |
| {0}% reduced Global [Critical\|Critical Hit] Chance while wielding a Bow | 持弓時，全域[Critical\|暴擊]率減少 {0}% |
| {0}% to Global [CriticalDamageBonus\|Critical Damage Bonus] while wielding a Bow | 持弓時，{0}% 全域[CriticalDamageBonus\|暴擊傷害加成] |
| [Curse] Reflection | [Curse\|詛咒]反射 |
| Unaffected by [Curse\|Curses] | 不會受[Curse\|詛咒]影響 |
| [Attack\|Attacks] deal no Physical Damage | [Attack\|攻擊]不會造成物理傷害 |
| Causes [Bleeding\|Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時會造成[Bleeding\|流血] |
| {0}% chance to cause [Bleeding\|Bleeding] on [HitDamage\|Hit] | [HitDamage\|擊中]時有 {0}% 機率造成[Bleeding\|流血] |
| Hits that [Stun\|Stun] inflict [Bleeding\|Bleeding] | 擊中造成[Stun\|暈眩]時，同時造成[Bleeding\|流血] |
| {0}% chance to inflict Bleeding on [Critical\|Critical Hit] with [Attack\|Attacks] | [Attack\|攻擊][Critical\|暴擊]時有 {0}% 機率造成流血 |
| [Melee] [Critical\|Critical Hits] have {0}% chance to cause Bleeding | [Melee\|近戰][Critical\|暴擊]時有 {0}% 機率造成流血 |
| [Melee] [Critical\|Critical Hits] cause Bleeding | [Melee\|近戰][Critical\|暴擊]會造成流血 |
| [Melee] [Attack\|Attacks] have {0}% chance to cause Bleeding | [Melee\|近戰][Attack\|攻擊]有 {0}% 機率造成流血 |
| [Melee] [Attack\|Attacks] cause Bleeding | [Melee\|近戰][Attack\|攻擊]會造成流血 |
| Bow [Attack\|Attacks] cause Bleeding | 弓[Attack\|攻擊]會造成流血 |
| [Attack\|Attacks] cannot cause [Bleeding\|Bleeding] | [Attack\|攻擊]不能造成[Bleeding\|流血] |
| [Attack\|Attacks] cause [Bleeding\|Bleeding] | [Attack\|攻擊]會造成[Bleeding\|流血] |
| [Attack\|Attacks] have {0}% chance to cause [Bleeding\|Bleeding] | [Attack\|攻擊]有 {0}% 機率造成[Bleeding\|流血] |
| [Minion\|Minions] have {0}% chance to cause [Bleeding\|Bleeding] with [Attack\|Attacks] | [Minion\|召喚物][Attack\|攻擊]有 {0}% 機率造成[Bleeding\|流血] |
| [Minion\|Minions] cause [Bleeding\|Bleeding] with [Attack\|Attacks] | [Minion\|召喚物][Attack\|攻擊]會造成[Bleeding\|流血] |
| {0}% increased [Attack] Damage against Bleeding Enemies | 對流血的敵人增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage against Bleeding Enemies | 對流血的敵人減少 {0}% [Attack\|攻擊]傷害 |
| Enemies you inflict Bleeding on grant {0}% increased [Flask] Charges | 你造成流血的敵人所給予的[Flask\|藥劑]充能增加 {0}% |
| Enemies you inflict Bleeding on grant {0}% reduced [Flask] Charges | 你造成流血的敵人所給予的[Flask\|藥劑]充能減少 {0}% |
| Supported [Attack] Skills cannot be used with [Melee] Weapons | 被輔助的[Attack\|攻擊]技能無法以[Melee\|近戰]武器使用 |
| {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] with this Weapon | 此武器的[EnemyStunThreshold\|敵人暈眩門檻]減少 {0}% |
| {0}% increased [EnemyStunThreshold\|Enemy Stun Threshold] with this Weapon | 此武器的[EnemyStunThreshold\|敵人暈眩門檻]增加 {0}% |
| You have Phasing if [ESRecharge\|Energy Shield Recharge] has started [Recently] | 若[Recently\|近期]開始[ESRecharge\|能量護盾充能]，你獲得迷蹤 |
| {0}% increased [Evasion] Rating while Phasing | 迷蹤時增加 {0}% [Evasion\|閃避]值 |
| {0}% increased Mana Regeneration Rate while [Shock\|Shocked] | 被[Shock\|感電]時，魔力回復率增加 {0}% |
| {0}% reduced Mana Regeneration Rate while [Shock\|Shocked] | 被[Shock\|感電]時，魔力回復率減少 {0}% |
| [Chaos] Damage taken does not cause double loss of [EnergyShield\|Energy Shield] | 受到的[Chaos\|混沌]傷害不會造成[EnergyShield\|能量護盾]的兩倍損失 |
| Spreads Tar when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時會噴灑焦油 |
| {0}% chance to [Curse] Enemies with a random Hex on Hit | 擊中時，有 {0}% 機率以隨機咒術[Curse\|詛咒]敵人 |
| {0}% chance to [Curse] Enemies with Enfeeble on Hit | 擊中時，有 {0}% 機率以衰弱[Curse\|詛咒]敵人 |
| [Curse] Enemies with Enfeeble on Hit | 擊中時以衰弱[Curse\|詛咒]敵人 |
| {0}% chance to [Curse] Enemies with Conductivity on Hit | 擊中時，有 {0}% 機率以導電[Curse\|詛咒]敵人 |
| [Curse] Enemies with Conductivity on Hit | 擊中時以導電[Curse\|詛咒]敵人 |
| {0}% chance to [Curse] Enemies with Despair on Hit | 擊中時，有 {0}% 機率以絕望[Curse\|詛咒]敵人 |
| [Curse] Enemies with Despair on Hit | 擊中時以絕望[Curse\|詛咒]敵人 |
| {0}% chance to [Curse] Enemies with Elemental Weakness on Hit | 擊中時，有 {0}% 機率以元素要害[Curse\|詛咒]敵人 |
| [Curse] Enemies with Elemental Weakness on Hit | 擊中時以元素要害[Curse\|詛咒]敵人 |
| [Curse] Enemies with Flammability on Hit | 擊中時以易燃[Curse\|詛咒]敵人 |
| {0}% chance to [Curse] Enemies with Flammability on Hit | 擊中時，有 {0}% 機率以易燃[Curse\|詛咒]敵人 |
| {0}% chance to [Curse] Enemies with Frostbite on Hit | 擊中時，有 {0}% 機率以凍傷[Curse\|詛咒]敵人 |
| [Curse] Enemies with Frostbite on Hit | 擊中時以凍傷[Curse\|詛咒]敵人 |
| [Curse] Enemies with Temporal Chains on Hit | 擊中時以時空鎖鏈[Curse\|詛咒]敵人 |
| {0}% chance to [Curse] Enemies with Temporal Chains on Hit | 擊中時，有 {0}% 機率以時空鎖鏈[Curse\|詛咒]敵人 |
| {0}% chance to [Curse] Enemies with Vulnerability on Hit | 擊中時，有 {0}% 機率以脆弱[Curse\|詛咒]敵人 |
| [Curse] Enemies with Vulnerability on Hit | 擊中時以脆弱[Curse\|詛咒]敵人 |
| [Curse] Non-Cursed Enemies with Enfeeble on Hit | 擊中時，以衰弱[Curse\|詛咒]未受到詛咒的敵人 |
| {0}% chance to [Curse] Non-Cursed Enemies with Enfeeble on Hit | 擊中時，有 {0}% 機率以衰弱[Curse\|詛咒]未受到詛咒的敵人 |
| Your Spells have [CullingStrike\|Culling Strike] | 你的法術有[CullingStrike\|撲殺]效果 |
| Nearby Allies have [CullingStrike\|Culling Strike] | 鄰近友方有[CullingStrike\|撲殺]效果 |
| {0}% increased Global [Evasion] Rating when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，全域[Evasion\|閃避]值增加 {0}% |
| {0}% reduced Global [Evasion] Rating when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，全域[Evasion\|閃避]值減少 {0}% |
| [ManaLeech\|Mana Leech] is instant | [ManaLeech\|魔力偷取]會立即生效 |
| [Leech] from [Critical\|Critical Hits] is instant | [Critical\|暴擊]的[Leech\|偷取]立即生效 |
| {0}% increased Area of Effect per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]，效果範圍增加 {0}% |
| {0}% reduced Area of Effect per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]，效果範圍減少 {0}% |
| {0}% increased [Attack] Speed per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed per {1} [Dexterity] | 每 {1} 點[Dexterity\|敏捷]，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Physical Weapon Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，物理武器傷害增加 {0}% |
| {0}% reduced Physical Weapon Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，物理武器傷害減少 {0}% |
| Gain a Power Charge for each Enemy you hit with a [Critical\|Critical Hit] | 你的[Critical\|暴擊]每擊中一名敵人，獲得 1 個暴擊球 |
| Equipment and Skill Gems have {0}% increased [Attributes\|Attribute] Requirements | 裝備與技能寶石的[Attributes\|能力值]需求增加 {0}% |
| Equipment and Skill Gems have {0}% reduced [Attributes\|Attribute] Requirements | 裝備與技能寶石的[Attributes\|能力值]需求減少 {0}% |
| {0}% to Chaos Resistance when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，{0}% 混沌抗性 |
| Damage of Enemies Hitting you is Lucky while you are on [LowLife\|Low Life] | 當你處於[LowLife\|貧血狀態]時，敵人擊中你的傷害相當幸運 |
| Damage of Enemies Hitting you is Unlucky while you are on [LowLife\|Low Life] | 當你處於[LowLife\|貧血狀態]時，敵人擊中你的傷害相當不幸 |
| Cannot cause [Freeze] buildup or inflict [Chill] | 無法造成[Freeze\|冰凍]累積或造成[Chill\|冰緩] |
| [Ignite\|Ignites] you inflict with [Attack\|Attacks] deal Damage {0}% faster | 你[Attack\|攻擊]造成的[Ignite\|點燃]加快 {0}% 造成傷害的速度 |
| Cannot Leech when on [LowLife\|Low Life] | 在[LowLife\|貧血狀態]下無法偷取 |
| Gain {0} [EnergyShield\|Energy Shield] per Enemy Killed | 每殺死一個敵人，獲得 {0} [EnergyShield\|能量護盾] |
| Lose {0} [EnergyShield\|Energy Shield] per Enemy Killed | 每殺死一個敵人，失去 {0} [EnergyShield\|能量護盾] |
| {0} [EnergyShield\|Energy Shield] gained on Killing a Shocked Enemy | 擊殺一個感電敵人時獲得的[EnergyShield\|能量護盾] {0} |
| {0}% reduced [Totem\|Totem] Placement speed | 減少 {0}% [Totem\|圖騰]設置速度 |
| [Spell\|Spells] Cast by [Totem\|Totems] have {0}% increased Cast Speed | [Totem\|圖騰]施放的[Spell\|法術]增加 {0}% 施放速度 |
| [Attack\|Attacks] used by Totems have {0}% increased [Attack] Speed | 圖騰使用的[Attack\|攻擊]增加 {0}% [Attack\|攻擊]速度 |
| {0}% increased Claw Physical Damage when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，爪的物理傷害增加 {0}% |
| {0}% reduced Claw Physical Damage when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，爪的物理傷害減少 {0}% |
| {0}% increased [Accuracy Rating] when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，[Accuracy\|命中值]增加 {0}% |
| {0}% reduced [Accuracy Rating] when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，[Accuracy\|命中值]減少 {0}% |
| [Chill] Effect and [Freeze] Duration on you are based on {0}% of [EnergyShield\|Energy Shield] | 你身上的[Chill\|冰緩]效果和[Freeze\|冰凍]持續時間會以 {0}% 的[EnergyShield\|能量護盾]為依據 |
| {0}% increased [Intelligence] for each Unique Item Equipped | 每件裝備的傳奇物品增加 {0}% 智慧 |
| {0}% increased Effect of your [Curse\|Curses] | 增加 {0}% 你所施放詛咒的效果 |
| {0}% reduced Effect of your [Curse\|Curses] | 減少 {0}% 你所施放詛咒的效果 |
| {0}% more Effect of your [Curse\|Curses] | 你的[Curse\|詛咒]有 {0}% 更多效果 |
| {0}% less Effect of your [Curse\|Curses] | 你的[Curse\|詛咒]有 {0}% 更少效果 |
| {0}% increased Effect of your [Mark] Skills | 你的[Mark\|印記]技能效果增加 {0}% |
| {0}% reduced Effect of your [Mark] Skills | 你的[Mark\|印記]技能效果減少 {0}% |
| {0}% increased Movement Speed while [Curse\|Cursed] | 受到[Curse\|詛咒]時，移動速度增加 {0}% |
| {0}% reduced Movement Speed while [Curse\|Cursed] | 受到[Curse\|詛咒]時，移動速度減少 {0}% |
| Regenerate {0}% of Life per second per [Charges\|Frenzy Charge] | 每個狂怒球每秒回復 {0}% 生命 |
| Enemies on [LowLife\|Low Life] take {0}% increased Damage per Frenzy Charge | 每有一個狂怒球，敵人在[LowLife\|貧血狀態]時受到的傷害增加 {0}% |
| {0}% increased [Melee] Damage when on Full Life | 滿血時增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage when on Full Life | 滿血時減少 {0}% [Melee\|近戰]傷害 |
| Creates Consecrated Ground on [Critical\|Critical Hit] | [Critical\|暴擊]時產生奉獻地面 |
| {0}% chance on [Critical\|Critical Hit] to create Consecrated Ground | [Critical\|暴擊]時有 {0}% 機率產生奉獻地面 |
| {0}% increased [Projectile\|Projectile] Speed per Frenzy Charge | 每有一個狂怒球，[Projectile\|投射物]速度增加 {0}% |
| {0}% increased [Projectile\|Projectile] Damage per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，[Projectile\|投射物]傷害增加 {0}% |
| {0}% increased Rarity of Items Dropped by Enemies killed with a [Critical\|Critical Hit] | 暴擊並擊殺時增加 {0}% 物品稀有度 |
| {0}% reduced Rarity of Items Dropped by Enemies killed with a [Critical\|Critical Hit] | 暴擊並擊殺時減少 {0}% 物品稀有度 |
| You gain [Onslaught] for {0} seconds on Kill | 擊殺時，你獲得持續 {0} 秒的[Onslaught\|猛攻] |
| Regenerate {0} [EnergyShield\|Energy Shield] per second | 每秒回復 {0} [EnergyShield\|能量護盾] |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second | 每秒回復 {0}% 能量護盾 |
| Lose {0}% of [EnergyShield\|Energy Shield] per second | 每秒失去 {0}% 能量護盾 |
| Right ring slot: Regenerate {0}% of [EnergyShield\|Energy Shield] per second | 右戒指欄位：每秒回復 {0}% 能量護盾 |
| Right ring slot: {0} to [EnergyShield\|Energy Shield] | 右手戒指欄位：{0} [EnergyShield\|能量護盾] |
| Left ring slot: You cannot Recharge or Regenerate [EnergyShield\|Energy Shield] | 左手戒指欄位：你無法充能或回復[EnergyShield\|能量護盾] |
| Left ring slot: {0}% increased Duration of [Ailments\|Ailments] on You | 左手戒指欄位：你身上的[Ailments\|異常狀態]持續時間增加 {0}% |
| Left ring slot: {0}% reduced Duration of [Ailments\|Ailments] on You | 左手戒指欄位：你身上的[Ailments\|異常狀態]持續時間減少 {0}% |
| Left ring slot: {0}% increased [BuffEffect\|effect] of [Curse\|Curses] on you | 左側戒指欄：你身上的[Curse\|詛咒][BuffEffect\|效果]增加 {0}% |
| Left ring slot: {0}% reduced [BuffEffect\|effect] of [Curse\|Curses] on you | 左側戒指欄：你身上的[Curse\|詛咒][BuffEffect\|效果]減少 {0}% |
| Right ring slot: {0}% increased [BuffEffect\|effect] of [Curse\|Curses] on you | 右側戒指欄：你身上的[Curse\|詛咒][BuffEffect\|效果]增加 {0}% |
| Right ring slot: {0}% reduced [BuffEffect\|effect] of [Curse\|Curses] on you | 右側戒指欄：你身上的[Curse\|詛咒][BuffEffect\|效果]減少 {0}% |
| Left ring slot: {0} to maximum [EnergyShield\|Energy Shield] | 左手戒指欄位：{0} 最大[EnergyShield\|能量護盾] |
| You cannot Recharge or Regenerate [EnergyShield\|Energy Shield] | 你無法充能或回復[EnergyShield\|能量護盾] |
| Your [Critical\|Critical Hit] Chance is Unlucky | 你的[Critical\|暴擊]率很不幸 |
| {1}% increased Movement Speed per {0} [Evasion] Rating, up to {2}% | 每 {0} [Evasion\|閃避]值，移動速度增加 {1}%，最多 {2}% |
| Your [Critical\|Critical Hits] cannot Freeze, Shock, or Ignite Enemies | 你的[Critical\|暴擊]無法使敵人冰凍、感電或點燃 |
| You gain Onslaught for {0} seconds on [Critical\|Critical Hit] | [Critical\|暴擊]時，你獲得持續 {0} 秒的猛攻 |
| You cannot Cast [Curse] Spells | 你無法施放[Curse\|詛咒]法術 |
| Insufficient Mana doesn't prevent your [Melee] [Attack\|Attacks] | 你在魔力不足時仍可使出[Melee\|近戰][Attack\|攻擊] |
| Modifiers to Spell Damage also apply to [Attack] Damage | 法術傷害詞綴也會套用至[Attack\|攻擊]傷害 |
| Increases and Reductions to Spell Damage also apply to [Attack\|Attacks] | 對法術傷害的增幅與減益也會套用在攻擊上 |
| Increases and Reductions to Spell Damage also apply to [Attack\|Attacks] at {0}% of their value | 法術傷害的增減也會以 {0}% 的數值套用至[Attack\|攻擊] |
| Increases and Reductions to Spell Damage also apply to [Attack\|Attacks] while wielding a Wand | 持法杖時，法術傷害的增減也會套用至[Attack\|攻擊] |
| Increases and Reductions to Spell Damage also apply to [Attack\|Attacks] at {0}% of their value while wielding a Wand | 持法杖時，法術傷害的增減也會以 {0}% 的數值套用至[Attack\|攻擊] |
| Vaal [Attack] Skills you Use yourself Cost Rage instead of requiring Souls | 你自己使用的瓦爾[Attack\|攻擊]技能會消耗盛怒，而不是靈魂 |
| Modifiers to [Spell\|Spell] Damage apply to this Skill's Damage Over Time effect | [Spell\|法術]傷害詞綴也會套用至此技能的持續傷害效果 |
| Nearby Enemies have {0}% increased [BuffEffect\|effect] of [Curse\|Curses] on them | [Curse\|詛咒]作用於鄰近敵人時，其[BuffEffect\|效果]增加 {0}% |
| [Attack\|Attacks] have {0}% chance to Ignite | 火焰傷害的攻擊有 {0}% 機率點燃敵人 |
| [Attack\|Attacks] always Ignite | 火焰傷害的攻擊點燃敵人 |
| Enemies Killed with [Attack] or Spell Hits Explode, dealing {0}% of their Life as Fire Damage | 以[Attack\|攻擊]或法術擊中而擊殺的敵人會爆炸，造成相當於其生命 {0}% 的火焰傷害 |
| {0}% of Damage taken reflected to [Melee] Attackers | 反射 {0}% 受到的傷害給[Melee\|近戰]攻擊者 |
| Non-[Critical\|Critical Hits] deal {0}% more Damage | 非[Critical\|暴擊]造成 {0}% 更多傷害 |
| Non-[Critical\|Critical Hits] deal {0}% less Damage | 非[Critical\|暴擊]造成 {0}% 更少傷害 |
| [Attack] Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem | 每有一個插槽中的紅色寶石，[Attack\|攻擊]技能獲得相當於 {0}% 物理傷害的額外火焰傷害 |
| {0}% of Physical [Attack] Damage Leeched as Life per Red Socket | 每有一個紅色插槽，以 {0}% 物理[Attack\|攻擊]傷害偷取生命 |
| {0}% increased Global [Attack] Speed per Green Socket | 每有一個綠色插槽，增加 {0}% 全域[Attack\|攻擊]速度 |
| {0}% to Global [CriticalDamageBonus\|Critical Damage Bonus] per Green Socket | 每有一個綠色插槽，{0}% 全域[CriticalDamageBonus\|暴擊傷害加成] |
| {0} to Maximum [EnergyShield\|Energy Shield] per Blue Socket | 每有一個藍色插槽，{0} 最大[EnergyShield\|能量護盾] |
| {0}% of Physical [Attack] Damage Leeched as Mana per Blue Socket | 每有一個藍色插槽，以 {0}% 物理[Attack\|攻擊]傷害偷取魔力 |
| {0} to [Melee] Strike Range per White Socket | 每有一個白色插槽，{0} [Melee\|近戰]打擊範圍 |
| Cannot Block while you have no [EnergyShield\|Energy Shield] | 你沒有[EnergyShield\|能量護盾]時，你無法格擋 |
| {0}% increased Damage while you have no [EnergyShield\|Energy Shield] | 你沒有[EnergyShield\|能量護盾]時，增加 {0}% 傷害 |
| {0}% increased Global [Armour] while you have no [EnergyShield\|Energy Shield] | 你沒有[EnergyShield\|能量護盾]時，增加 {0}% 全域[Armour\|護甲值] |
| {0}% reduced Global [Armour] while you have no [EnergyShield\|Energy Shield] | 你沒有[EnergyShield\|能量護盾]時，減少 {0}% 全域[Armour\|護甲值] |
| You have Unholy Might while you have no [EnergyShield\|Energy Shield] | 你沒有能量護盾時獲得不潔之力 |
| {0}% increased Spell Damage per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，法術傷害增加 {0}% |
| {0}% reduced Spell Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]減少 {0}% 法術傷害 |
| Lose {0}% of your [EnergyShield\|Energy Shield] when you Block | 格擋時減少 {0}% 能量護盾 |
| Light Radius is based on [EnergyShield\|Energy Shield] instead of Life | 光線範圍以[EnergyShield\|能量護盾]為依據，而非生命 |
| [Flask\|Flasks] applied to you have {0}% increased Effect | 對你生效的[Flask\|藥劑]效果增加 {0}% |
| [Flask\|Flasks] applied to you have {0}% reduced Effect | 對你生效的[Flask\|藥劑]效果減少 {0}% |
| [ItemRarity\|Magic] [Charm\|Charms] applied to you have {0}% increased Effect | 對你生效的[ItemRarity\|魔法][Charm\|護符]效果增加 {0}% |
| [ItemRarity\|Magic] [Charm\|Charms] applied to you have {0}% reduced Effect | 對你生效的[ItemRarity\|魔法][Charm\|護符]效果減少 {0}% |
| Non-Unique [Flask\|Flasks] applied to you have {0}% increased Effect | 對你生效的非傳奇[Flask\|藥劑]效果增加 {0}% |
| Non-Unique [Flask\|Flasks] applied to you have {0}% reduced Effect | 對你生效的非傳奇[Flask\|藥劑]效果減少 {0}% |
| {0}% maximum [Critical\|Critical Hit] Chance | 有 {0}% 最大[Critical\|暴擊]率 |
| {0}% increased Damage taken from [Melee] [Attack\|Attacks] | 承受[Melee\|近戰][Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Damage taken from [Melee] [Attack\|Attacks] | 承受[Melee\|近戰][Attack\|攻擊]傷害減少 {0}% |
| Removes Burning when you use a [Flask] | 當你使用[Flask\|藥劑]時移除燃燒 |
| {0}% increased Rarity of Items found during any [Flask] Effect | 任意[Flask\|藥劑]效果持續時間內的物品掉落稀有度增加 {0}% |
| {0}% reduced Rarity of Items found during any [Flask] Effect | 任意[Flask\|藥劑]效果持續時間內的物品掉落稀有度減少 {0}% |
| {0}% increased Elemental Damage with [Attack] Skills during any [Flask] Effect | 在任意[Flask\|藥劑]效果期間，[Attack\|攻擊]的元素傷害增加 {0}% |
| {0}% reduced Elemental Damage with [Attack] Skills during any [Flask] Effect | 在任意[Flask\|藥劑]效果期間，[Attack\|攻擊]的元素傷害減少 {0}% |
| {0}% increased Elemental Damage with Weapons during any [Flask] Effect | 在任意[Flask\|藥劑]效果期間，武器的元素傷害增加 {0}% |
| {0}% reduced Elemental Damage with Weapons during any [Flask] Effect | 在任意[Flask\|藥劑]效果期間，武器的元素傷害減少 {0}% |
| {0} to [Armour] per Level | 每級 {0} [Armour\|護甲值] |
| {0}% chance to gain an Endurance Charge when you Stun an Enemy with a [Melee] Hit | 當你使用[Melee\|近戰]擊中暈眩敵人時，有 {0}% 機率獲得一個耐力球 |
| Gain an Endurance Charge when you Stun an Enemy with a [Melee] Hit | 當你使用[Melee\|近戰]擊中暈眩敵人時，獲得一個耐力球 |
| {0}% chance to gain a Power Charge when you Stun with [Melee] Damage | 當你使用[Melee\|近戰]傷害暈眩敵人時，有 {0}% 機率獲得一個暴擊球 |
| [Melee] [Critical\|Critical Hit]s have {0}% chance to Poison the Enemy | [Melee\|近戰][Critical\|暴擊]有 {0}% 機率使敵人中毒 |
| [Melee] [Critical\|Critical Hit]s Poison the Enemy | [Melee\|近戰][Critical\|暴擊]會使敵人中毒 |
| {1}% increased Damage per {0} [Strength] when in Main Hand | 持主手時，每有 {0} 點[Strength\|力量]增加 {1}% 傷害 |
| {1}% increased [Armour] per {0} [Strength] when in Off Hand | 持副手時，每有 {0} 點[Strength\|力量]增加 {1}% [Armour\|護甲值] |
| [Totem\|Totems] gain {0}% to all Elemental [Resistances] | [Totem\|圖騰]獲得 {0}% 全部元素[Resistances\|抗性] |
| [Totem\|Totems] have {0}% additional [Physical] Damage Reduction | [Totem\|圖騰]有 {0}% 額外[Physical\|物理]傷害減免 |
| {0} to [Armour] while Frozen | 被冰凍時 {0} [Armour\|護甲值] |
| {0}% increased Damage per Frenzy Charge with Hits against Enemies on [LowLife\|Low Life] | 擊中[LowLife\|貧血狀態]的敵人時每有一個狂怒球，傷害增加 {0}% |
| {0}% reduced Damage per Frenzy Charge with Hits against Enemies on [LowLife\|Low Life] | 擊中[LowLife\|貧血狀態]的敵人時每有一個狂怒球，傷害減少 {0}% |
| {0}% increased [BuffEffect\|effect] of Shrine Buffs on you | 你身上的神殿增益[BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of Shrine Buffs on you | 你身上的神殿增益[BuffEffect\|效果]減少 {0}% |
| When you Kill a [Rarity\|Rare] monster, you gain its [MonsterModifiers\|Modifiers] for {0} seconds | 當你殺死一個[Rarity\|稀有]怪物時，獲得其[MonsterModifiers\|詞綴]，持續 {0} 秒 |
| {0}% increased [Armour\|Armour] while not [Ignite\|Ignited], [Frozen\|Frozen] or [Shock\|Shocked] | 在沒有被[Ignite\|點燃]、[Frozen\|冰凍]或[Shock\|感電]時，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour\|Armour] while not [Ignite\|Ignited], [Frozen\|Frozen] or [Shock\|Shocked] | 在沒有被[Ignite\|點燃]、[Frozen\|冰凍]或[Shock\|感電]時，[Armour\|護甲值]減少 {0}% |
| {0}% increased [BuffEffect\|Effect] of [Aura\|Auras] from your [Aura] Skills | 你的技能增加 {0}% 光環效果 |
| {0}% reduced [BuffEffect\|Effect] of [Aura\|Auras] from your [Aura] Skills | 你的技能減少 {0}% 光環效果 |
| {0}% to [Quality] of Supported Skills | 被輔助的技能的[Quality\|品質] {0}% |
| [Attack] Projectiles Return to you | [Attack\|攻擊]投射物會返回到你身上 |
| Regenerate {0}% of your [Armour] as Life over 1 second when you Block | 格擋時每秒回復等同 {0}% 護甲的生命 |
| {0}% increased Global [Defences] | 全域[Defences\|防禦]增加 {0}% |
| {0}% reduced Global [Defences] | 全域[Defences\|防禦]減少 {0}% |
| Monsters have {0}% increased [Defences] | 怪物的[Defences\|防禦]增加 {0}% |
| Monsters have {0}% reduced [Defences] | 怪物的[Defences\|防禦]減少 {0}% |
| Players have {0}% more [Defences] | 玩家的[Defences\|防禦]增加 {0}% |
| Players have {0}% less [Defences] | 玩家的[Defences\|防禦]減少 {0}% |
| You have no [ElementalDamage\|Elemental] [Resistances] | 你不具有[ElementalDamage\|元素][Resistances\|抗性] |
| [CullingStrike\|Culling Strike] against [Burning\|Burning] Enemies | [CullingStrike\|撲殺][Burning\|燃燒]的敵人 |
| Gain a Frenzy Charge if an [Attack] Ignites an Enemy | 若[Attack\|攻擊]點燃一名敵人，獲得一個狂怒球 |
| {0}% increased Fishing Line [Strength] | 釣魚線[Strength\|力量]增加 {0}% |
| {0}% reduced Fishing Line [Strength] | 釣魚線[Strength\|力量]減少 {0}% |
| [Fire] Damage from [HitDamage\|Hits] [Contributes\|Contributes] to [Shock] Chance instead of [Ignite] Chance and Magnitude | [HitDamage\|擊中]的[Fire\|火焰]傷害[Contributes\|貢獻]至[Shock\|感電]機率，而非[Ignite\|點燃]機率和幅度 |
| [Cold] Damage from [HitDamage\|Hits] [Contributes\|Contributes] to [Ignite] Chance and Magnitude instead of [Chill] Magnitude | [HitDamage\|擊中]的[Cold\|冰冷]傷害[Contributes\|貢獻]至[Ignite\|點燃]機率與幅度，而非[Chill\|冰緩]幅度 |
| [Lightning] Damage from [HitDamage\|Hits] [Contributes\|Contributes] to [Freeze] Buildup instead of [Shock] Chance | [HitDamage\|擊中]的[Lightning\|閃電]傷害[Contributes\|貢獻]至[Freeze\|冰凍]累積，而非[Shock\|感電]機率 |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Ignite] Chance and Magnitude | [HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Ignite\|點燃]機率和幅度 |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Chill] Magnitude | [HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Chill\|冰緩]幅度 |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Freeze] Buildup | [HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Shock] Chance | [HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Shock\|感電]機率 |
| [Cold] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Poison] Magnitude | [HitDamage\|擊中]的[Cold\|冰冷]傷害也會[Contributes\|貢獻]至[Poison\|中毒]幅度 |
| [Fire] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Poison] Magnitude | [HitDamage\|擊中]的[Fire\|火焰]傷害也會[Contributes\|貢獻]至[Poison\|中毒]幅度 |
| [Lightning] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Poison] Magntiude | [HitDamage\|擊中]的[Lightning\|閃電]傷害也會[Contributes\|貢獻]至[Poison\|中毒]幅度 |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Chill] Magnitude | [HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Chill\|冰緩]幅度 |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Freeze] Buildup | [HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Shock] Chance | [HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Shock\|感電]機率 |
| [Cold] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Ignite] Chance and Magnitude | [HitDamage\|擊中]的[Cold\|冰冷]傷害也會[Contributes\|貢獻]至[Ignite\|點燃]機率和幅度 |
| [Cold] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Shock] Chance | [HitDamage\|擊中]的[Cold\|冰冷]傷害也會[Contributes\|貢獻]至[Shock\|感電]機率 |
| All [ElementalDamage\|Elemental Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Shock] Chance | [HitDamage\|擊中]的所有[ElementalDamage\|元素傷害][Contributes\|貢獻]至[Shock\|感電]機率 |
| [Fire] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Chill] Magnitude | [HitDamage\|擊中]的[Fire\|火焰]傷害也會[Contributes\|貢獻]至[Chill\|冰緩]幅度 |
| [Fire] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Freeze] Buildup | [HitDamage\|擊中]的[Fire\|火焰]傷害也會[Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| [Fire] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Shock] Chance | [HitDamage\|擊中]的[Fire\|火焰]傷害也會[Contributes\|貢獻]至[Shock\|感電]機率 |
| [Lightning] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Chill] Magnitude | [HitDamage\|擊中]的[Lightning\|閃電]傷害也會[Contributes\|貢獻]至[Chill\|冰緩]幅度 |
| [Lightning] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Ignite] Chance and Magnitude | [HitDamage\|擊中]的[Lightning\|閃電]傷害也會[Contributes\|貢獻]至[Ignite\|點燃]機率和幅度 |
| [Physical] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Chill] Magnitude | [HitDamage\|擊中]的[Physical\|物理]傷害也會[Contributes\|貢獻]至[Chill\|冰緩]幅度 |
| [Physical] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Freeze] Buildup | [HitDamage\|擊中]的[Physical\|物理]傷害也會[Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| [Physical] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Shock] Chance | [HitDamage\|擊中]的[Physical\|物理]傷害也會[Contributes\|貢獻]至[Shock\|感電]機率 |
| [Lightning] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Freeze] Buildup | [HitDamage\|擊中]的[Lightning\|閃電]傷害也會[Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| [Fire] Damage from [HitDamage\|Hits] does not [Contributes\|contribute] to [Ignite] Chance or Magnitude | [HitDamage\|擊中]的[Fire\|火焰]傷害不會[Contributes\|貢獻]至[Ignite\|點燃]機率和幅度 |
| [Cold] Damage from [HitDamage\|Hits] does not [Contributes\|contribute] to [Freeze] Buildup | [HitDamage\|擊中]的[Cold\|冰冷]傷害不會[Contributes\|貢獻]至[Freeze\|冰凍]累積 |
| [Cold] Damage from [HitDamage\|Hits] does not [Contributes\|contribute] to [Chill] Magnitude | [HitDamage\|擊中]的[Cold\|冰冷]傷害不會[Contributes\|貢獻]至[Chill\|冰緩]幅度 |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Ignite] Chance and Magnitude, [Chill] Magnitude, and [Shock] Chance | [HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Ignite\|點燃]機率與幅度、[Chill\|冰緩]幅度，以及[Shock\|感電]機率 |
| [Chaos] Damage from [HitDamage\|Hits] does not [Contributes\|contribute] to [Poison] Magnitude | [HitDamage\|擊中]的[Chaos\|混沌]傷害不會[Contributes\|貢獻]至[Poison\|中毒]幅度 |
| [Lightning] Damage from [HitDamage\|Hits] does not [Contributes\|contribute] to [Shock] Chance | [HitDamage\|擊中]的[Lightning\|閃電]傷害不會[Contributes\|貢獻]至[Shock\|感電]幅度 |
| [Physical] Damage from [HitDamage\|Hits] does not [Contributes\|contribute] to [Poison] Magnitude | [HitDamage\|擊中]的[Physical\|物理]傷害不會[Contributes\|貢獻]至[Poison\|中毒]幅度 |
| You cannot be [Chill\|Chilled] for {0} second after being [Chill\|Chilled] | 你在被[Chill\|冰緩]後，有 {0} 秒無法被[Chill\|冰緩] |
| You cannot be [Chill\|Chilled] for {0} seconds after being [Chill\|Chilled] | 你在被[Chill\|冰緩]後，有 {0} 秒無法被[Chill\|冰緩] |
| You cannot be [Frozen] for {0} second after being [Frozen] | 你在被[Frozen\|冰凍]後，有 {0} 秒無法被[Frozen\|冰凍] |
| You cannot be [Frozen] for {0} seconds after being [Frozen] | 你在被[Frozen\|冰凍]後，有 {0} 秒無法被[Frozen\|冰凍] |
| You cannot be [Ignite\|Ignited] for {0} second after being [Ignite\|Ignited] | 你在被[Ignite\|點燃]後，有 {0} 秒無法被[Ignite\|點燃] |
| You cannot be [Ignite\|Ignited] for {0} seconds after being [Ignite\|Ignited] | 你在被[Ignite\|點燃]後，有 {0} 秒無法被[Ignite\|點燃] |
| You cannot be [Shock\|Shocked] for {0} second after being [Shock\|Shocked] | 你在被[Shock\|感電]後，有 {0} 秒無法被[Shock\|感電] |
| You cannot be [Shock\|Shocked] for {0} seconds after being [Shock\|Shocked] | 你在被[Shock\|感電]後，有 {0} 秒無法被[Shock\|感電] |
| Gain a Power Charge on Non-[Critical\|Critical Hit] | 非[Critical\|暴擊]時會獲得 1 個暴擊球 |
| Lose all Power Charges on [Critical\|Critical Hit] | [Critical\|暴擊]時失去所有暴擊球 |
| {0}% of [Flask] Life Recovery granted to Minions | 賦予召喚物 {0}% [Flask\|藥劑]生命恢復 |
| Minions have {0}% Chance to Block [Attack] Damage | 召喚物 {0}% [Attack\|攻擊]傷害格擋率 |
| [Minion\|Minions] have {0} to [Armour] | [Minion\|召喚物] {0} [Armour\|護甲值] |
| Minions have {0}% increased [Attack] Speed | 召喚物增加 {0}% [Attack\|攻擊]速度 |
| Minions have {0}% reduced [Attack] Speed | 召喚物減少 {0}% [Attack\|攻擊]速度 |
| [Minion\|Minions] Regenerate {0}% of Life per second | 召喚物每秒回復 {0}% 生命 |
| [Minion\|Minions] have {0}% to [Chaos] [Resistances\|Resistance] | [Minion\|召喚物] {0}% [Chaos\|混沌][Resistances\|抗性] |
| Gain Unholy Might for {0} seconds on [Melee] [Critical\|Critical Hit] | 近戰暴擊時獲得不潔之力 {0} 秒 |
| Gain Unholy Might for {0} seconds on [Critical\|Critical Hit] | 暴擊時獲得不潔之力 {0} 秒 |
| {0}% chance to Ignite during any [Flask] Effect | 任何藥劑效果持續時間內，有 {0}% 機率造成點燃 |
| {0}% chance to Freeze during any [Flask] Effect | 任何藥劑效果持續時間內，有 {0}% 機率造成冰凍 |
| {0}% chance to Shock during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，有 {0}% 機率造成感電 |
| {0}% reduced [EnemyStunThreshold\|Enemy Stun Threshold] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，減少 {0}% [EnemyStunThreshold\|敵人暈眩門檻] |
| [Attack\|Attacks] with this Weapon have {0}% increased Elemental Damage | 以此武器[Attack\|攻擊]，元素傷害增加 {0}% |
| [Attack\|Attacks] with this Weapon have {0}% reduced Elemental Damage | 以此武器[Attack\|攻擊]，元素傷害減少 {0}% |
| Recover {0}% of Life on Kill if you've Spent Life [Recently] | 若你近期有消耗生命，擊殺時恢復 {0}% 生命 |
| [Gain] {0}% of [Physical] Damage as Extra Damage of a random [ElementalDamage\|Element] | [Gain\|獲得]相當於 {0}% [Physical\|物理]傷害的隨機[ElementalDamage\|元素]額外傷害 |
| {0}% chance to gain a Power Charge if you Knock an Enemy Back with [Melee] Damage | 若你以[Melee\|近戰]傷害擊退一名敵人，有 {0}% 機率獲得一個暴擊球 |
| Gain a Power Charge if you Knock an Enemy Back with [Melee] Damage | 若你以[Melee\|近戰]傷害擊退一名敵人，獲得一個暴擊球 |
| {0}% increased [Critical\|Critical Hit] Chance per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% [Critical\|暴擊]率 |
| {0}% increased [Attack] Speed while Ignited | 點燃時增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while Ignited | 點燃時減少 {0}% [Attack\|攻擊]速度 |
| [Attack\|Attacks] with this Weapon have {0}% increased Physical Damage per {1} [Evasion] Rating | 每 {1} [Evasion\|閃避]值，此武器的[Attack\|攻擊]增加 {0}% 物理傷害 |
| [Attack\|Attacks] with this Weapon have {0}% reduced Physical Damage per {1} [Evasion] Rating | 每 {1} [Evasion\|閃避]值，此武器的[Attack\|攻擊]減少 {0}% 物理傷害 |
| {0}% increased [Attack] Damage per {1} [Evasion] Rating | 每 {1} [Evasion\|閃避]值，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per {1} [Evasion] Rating | 每 {1} [Evasion\|閃避]值，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased Physical Damage with Hits against Poisoned Enemies | 增加{0}%對中毒敵人的物理擊中傷害 |
| {0}% reduced Physical Damage with Hits against Poisoned Enemies | 減少{0}%對中毒敵人的物理擊中傷害 |
| {0}% increased Global [Critical\|Critical Hit] Chance per Level | 每級增加 {0}% 全域[Critical\|暴擊]率 |
| {0}% reduced Global [Critical\|Critical Hit] Chance per Level | 每級減少 {0}% 全域[Critical\|暴擊]率 |
| {0}% increased [Attack] Damage per Level | 每級增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per Level | 每級減少 {0}% [Attack\|攻擊]傷害 |
| Gain {0} [Flask] Charges when you deal a [Critical\|Critical Hit] | 當你造成[Critical\|暴擊]時，獲得 {0} 個[Flask\|藥劑]充能 |
| {0}% increased Movement Speed while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，移動速度增加 {0}% |
| {0}% reduced Movement Speed while on Full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，移動速度減少 {0}% |
| Enemies you [Attack] have {0}% chance to Reflect {1} to {2} Chaos Damage to you | 你[Attack\|攻擊]的敵人有 {0}% 的機率反射 {1} 至 {2} 混沌傷害給你 |
| Enemies you [Attack] Reflect {0} to {1} Chaos Damage to you | 你[Attack\|攻擊]的敵人會反射 {0} 至 {1} 混沌傷害給你 |
| Gain {0} [EnergyShield\|Energy Shield] on Kill per Level | 每一等級，擊殺時獲得 {0} [EnergyShield\|能量護盾] |
| Damage [Penetration\|Penetrates] {0}% [Resistances\|Fire Resistance] | 傷害[Penetration\|穿透] {0}% [Resistances\|火焰抗性] |
| Your [HitDamage\|Hits] treat [Resistances\|Fire Resistance] as {0}% higher than actual value | 你的[HitDamage\|擊中]會將[Resistances\|火焰抗性]視為比實際值高 {0}% |
| Damage [Penetration\|Penetrates] {0}% [Resistances\|Cold Resistance] | 傷害[Penetration\|穿透] {0}% [Resistances\|冰冷抗性] |
| Your [HitDamage\|Hits] treat [Resistances\|Cold Resistance] as {0}% higher than actual value | 你的[HitDamage\|擊中]會將[Resistances\|冰冷抗性]視為比實際值高 {0}% |
| Damage [Penetration\|Penetrates] {0}% [Resistances\|Lightning Resistance] | 傷害[Penetration\|穿透] {0}% [Resistances\|閃電抗性] |
| Your Hits treat [Resistances\|Lightning Resistance] as {0}% higher than actual value | 你的擊中會將[Resistances\|閃電抗性]視為比實際值高 {0}% |
| [Curse] Enemies with Vulnerability on Block | 格擋時使敵人被脆弱詛咒 |
| [Curse] Enemies with Flammability on Block | 格擋時使敵人被易燃詛咒 |
| [Curse] Enemies with Punishment when you Block their [Melee] Damage, ignoring [Curse] Limit | 當你格擋敵人的近戰傷害時，使敵人被懲戒詛咒，無視詛咒上限 |
| [Curse] Enemies with Temporal Chains when you Block their Projectile [Attack] Damage, ignoring [Curse] Limit | 當你格擋敵人的投射物攻擊傷害時，使敵人被時空鎖鏈詛咒，無視詛咒上限 |
| [Curse] Enemies with Elemental Weakness when you Block their Spell Damage, ignoring [Curse] Limit | 當你格擋敵人的法術傷害時，使敵人被元素要害詛咒，無視詛咒上限 |
| {0}% chance to gain [Onslaught] for {1} seconds on Kill | 擊殺時有 {0}% 機率獲得持續 {1} 秒的[Onslaught\|猛攻] |
| Gain [Onslaught] for {0} seconds on Kill | 擊殺時獲得持續 {0} 秒的[Onslaught\|猛攻] |
| {0}% increased Damage per [Charges\|Power Charge] with [HitDamage\|Hits] against Enemies that are on Full Life | [HitDamage\|擊中]滿血敵人時每有一個[Charges\|暴擊球]，傷害增加 {0}% |
| {0}% reduced Damage per [Charges\|Power Charge] with [HitDamage\|Hits] against Enemies that are on Full Life | [HitDamage\|擊中]滿血敵人時每有一個[Charges\|暴擊球]，傷害減少 {0}% |
| {0}% increased Damage per [Charges\|Power Charge] with [HitDamage\|Hits] against Enemies on [LowLife\|Low Life] | [HitDamage\|擊中][LowLife\|貧血狀態]敵人時每有一個[Charges\|暴擊球]，傷害增加 {0}% |
| {0}% reduced Damage per [Charges\|Power Charge] with [HitDamage\|Hits] against Enemies on [LowLife\|Low Life] | [HitDamage\|擊中][LowLife\|貧血狀態]敵人時每有一個[Charges\|暴擊球]，傷害減少 {0}% |
| Nearby Allies have {0}% Chance to Block [Attack] Damage per {1} [Strength] you have | 你每有 {1} 點[Strength\|力量]，附近友方有 {0}% [Attack\|攻擊]傷害格擋率 |
| Nearby Allies have {0}% increased Defences per {1} [Strength] you have | 你每有 {1} 點[Strength\|力量]，附近友方的防禦增加 {0}% |
| Nearby Allies have {0}% reduced Defences per {1} [Strength] you have | 你每有 {1} 點[Strength\|力量]，附近友方的防禦減少 {0}% |
| Nearby Allies have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per {1} [Dexterity] you have | 你每有 {1} 點[Dexterity\|敏捷]，附近友方 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Nearby Allies have {0}% increased Cast Speed per {1} [Intelligence] you have | 你每有 {1} 點[Intelligence\|智慧]，附近友方的施放速度增加 {0}% |
| Nearby Allies have {0}% reduced Cast Speed per {1} [Intelligence] you have | 你每有 {1} 點[Intelligence\|智慧]，附近友方的施放速度減少 {0}% |
| Nearby [Allies\|Allies] gain {0}% increased Mana Regeneration Rate | 附近[Allies\|友方]的魔力回復率增加 {0}% |
| You and Nearby [Allies\|Allies] have {0} to {1} added [Cold\|Cold] Damage per Green Socket | 每有一個綠色插槽，你和附近[Allies\|友方]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| All [Attack] Damage Chills when you Stun | 當你暈眩時，所有[Attack\|攻擊]傷害都會冰緩 |
| {0}% of Maximum [EnergyShield\|Energy Shield] taken as Physical Damage on Minion Death | 召喚物死亡時，會受到相當於 {0}% 最大[EnergyShield\|能量護盾]的物理傷害 |
| [Minion\|Minions] have {0}% increased Area of Effect | [Minion\|召喚物]的效果範圍增加 {0}% |
| [Minion\|Minions] have {0}% reduced Area of Effect | [Minion\|召喚物]的效果範圍減少 {0}% |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second while Shocked | 當你感電時每秒回復 {0}% 能量護盾 |
| {0} [Physical] Damage taken on [Minion] Death | [Minion\|召喚物]死亡時受到 {0} [Physical\|物理]傷害 |
| You gain Onslaught for {0} seconds on [CullingStrike\|Culling Strike] | [CullingStrike\|撲殺]時，你獲得持續 {0} 秒的猛攻 |
| {0}% chance to Avoid being [Chill\|Chilled] during [Onslaught] | [Onslaught\|猛攻]期間有 {0}% 機率避免被[Chill\|冰緩] |
| [Strength] from Passives in Radius is Transformed to [Dexterity] | 範圍內天賦的[Strength\|力量]會轉化為[Dexterity\|敏捷] |
| [Strength] from Passives in Radius is Transformed to [Intelligence] | 範圍內天賦的[Strength\|力量]會轉化為[Intelligence\|智慧] |
| [Dexterity] from Passives in Radius is Transformed to [Strength] | 範圍內天賦的[Dexterity\|敏捷]會轉化為[Strength\|力量] |
| [Dexterity] from Passives in Radius is Transformed to [Intelligence] | 範圍內天賦的[Dexterity\|敏捷]會轉化為[Intelligence\|智慧] |
| [Intelligence] from Passives in Radius is Transformed to [Strength] | 範圍內天賦的[Intelligence\|智慧]會轉化為[Strength\|力量] |
| [Intelligence] from Passives in Radius is Transformed to [Dexterity] | 範圍內天賦的[Intelligence\|智慧]會轉化為[Dexterity\|敏捷] |
| {0}% increased Area of Effect while [Unarmed] | [Unarmed\|空手]時效果範圍增加 {0}% |
| {0}% reduced Area of Effect while [Unarmed] | [Unarmed\|空手]時效果範圍減少 {0}% |
| {0}% increased Totem Life per {1} [Strength] Allocated in Radius | 範圍內每分配 {1} 點[Strength\|力量]，圖騰生命增加 {0}% |
| {0}% reduced Totem Life per {1} [Strength] Allocated in Radius | 範圍內每分配 {1} 點[Strength\|力量]，圖騰生命減少 {0}% |
| Recover {0}% of Life when you [Block] | 當你格擋時，恢復 {0}% 生命 |
| [Melee] and [Melee] Weapon Type modifiers in Radius are Transformed to Bow Modifiers | 範圍內的[Melee\|近戰]和[Melee\|近戰]武器類型詞綴會轉化為弓的詞綴 |
| {0} [Dexterity] per {1} [Dexterity] on Allocated Passives in Radius | 範圍內已分配天賦每有 {1} 點[Dexterity\|敏捷]，[Dexterity\|敏捷]增加 {0} |
| {0} [Intelligence] per {1} [Intelligence] on Allocated Passives in Radius | 範圍內已分配天賦每有 {1} 點[Intelligence\|智慧]，[Intelligence\|智慧]增加 {0} |
| {0} [Strength] per {1} [Strength] on Allocated Passives in Radius | 範圍內已分配天賦每有 {1} 點[Strength\|力量]，[Strength\|力量]增加 {0} |
| {0}% increased Chaos Damage per {1} [Intelligence] from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {1} 點[Intelligence\|智慧]，混沌傷害增加 {0}% |
| {0}% reduced Chaos Damage per {1} [Intelligence] from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {1} 點[Intelligence\|智慧]，混沌傷害減少 {0}% |
| Gain {0} Life per Elemental Ailment on Enemies Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中的敵人每有一個元素異常狀態，獲得 {0} 生命 |
| {0}% increased Life Regeneration rate when on Full [EnergyShield\|Energy Shield] | 滿[EnergyShield\|能量護盾]時，生命回復率增加 {0}% |
| {0}% reduced Life Regeneration rate when on Full [EnergyShield\|Energy Shield] | 滿[EnergyShield\|能量護盾]時，生命回復率增減少{0}% |
| With at least {0} [Intelligence] Allocated in Radius, You can apply an additional [Curse] | 範圍內至少分配 {0} 點[Intelligence\|智慧]時，你可以額外施加 1 個[Curse\|詛咒] |
| {0} to [Melee] Strike Range while Unarmed | 空手時，[Melee\|近戰]打擊範圍 {0} |
| {0}% increased [Spell] Damage while on Full [EnergyShield\|Energy Shield] | 滿[EnergyShield\|能量護盾]時，[Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell] Damage while on Full [EnergyShield\|Energy Shield] | 滿[EnergyShield\|能量護盾]時，[Spell\|法術]傷害減少 {0}% |
| {0}% chance to Gain Unholy Might for {1} seconds on [Melee] Kill | 近戰擊殺時有 {0}% 機率獲得不潔之力 {1} 秒 |
| {0}% increased [Spell] Damage while not on [LowMana\|Low Mana] | [LowMana\|貧魔狀態]時，[Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell] Damage while not on [LowMana\|Low Mana] | [LowMana\|貧魔狀態]時，[Spell\|法術]傷害減少 {0}% |
| {0}% increased Mana Cost while not on [LowMana\|Low Mana] | 未處於[LowMana\|貧魔狀態]時，魔力消耗增加 {0}% |
| {0}% reduced Mana Cost while not on [LowMana\|Low Mana] | 未處於[LowMana\|貧魔狀態]時，魔力消耗減少 {0}% |
| {0}% increased [Attributes] per allocated Keystone | 每分配一個關鍵天賦，[Attributes\|能力值]增加 {0}% |
| {0}% reduced [Attributes] per allocated Keystone | 每分配一個關鍵天賦，[Attributes\|能力值]減少 {0}% |
| {0}% more Damage with [Attack] Skills per Frenzy Charge | 每有一個狂怒球，[Attack\|攻擊]技能有 {0}% 更多傷害 |
| {0}% less Damage with [Attack] Skills per Frenzy Charge | 每有一個狂怒球，[Attack\|攻擊]技能有 {0}% 更少傷害 |
| {0} [Intelligence] for each Unallocated Passive in Radius | 範圍內每有一個未分配的天賦，{0} 點[Intelligence\|智慧] |
| If at least {1} [Dexterity] is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage | 若範圍內至少分配 {1} 點[Dexterity\|敏捷]，獲得相當於 {0}% 物理傷害的額外混沌傷害 |
| If at least {1} [Strength] is Allocated in Radius, {0}% increased Life Recovery rate | 若範圍內至少分配 {1} 點[Strength\|力量]，生命恢復率增加 {0}% |
| You cannot be [Curse\|Cursed] with Silence | 你無法被沉默[Curse\|詛咒] |
| {0}% increased Maximum [EnergyShield\|Energy Shield] for each Corrupted Item Equipped | 每件裝備的已汙染物品增加 {0}% 最大能量護盾 |
| {0}% reduced Maximum [EnergyShield\|Energy Shield] for each Corrupted Item Equipped | 每件裝備的已汙染物品減少 {0}% 最大能量護盾 |
| [LifeLeech\|Leech] Life {0}% faster per Corrupted Item Equipped | 每裝備一個已汙染物品，生命[LifeLeech\|偷取]速度加快 {0}% |
| [LifeLeech\|Leech] Life {0}% slower per Corrupted Item Equipped | 每裝備一個已汙染物品，生命[LifeLeech\|偷取]速度減慢 {0}% |
| [ManaLeech\|Leech] Mana {0}% faster per Corrupted Item Equipped | 每裝備一個已汙染物品，魔力[ManaLeech\|偷取]速度加快 {0}% |
| [ManaLeech\|Leech] Mana {0}% slower per Corrupted Item Equipped | 每裝備一個已汙染物品，魔力[ManaLeech\|偷取]速度減慢 {0}% |
| {0}% increased Vaal Skill [Critical\|Critical Hit] Chance | 瓦爾技能增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Vaal Skill [Critical\|Critical Hit] Chance | 瓦爾技能減少 {0}% [Critical\|暴擊]率 |
| {0}% to Vaal Skill [CriticalDamageBonus\|Critical Damage Bonus] | {0}% 瓦爾技能[CriticalDamageBonus\|暴擊傷害加成] |
| Spend [EnergyShield\|Energy Shield] before Mana for Skill Costs | 技能在消耗魔力前先消耗[EnergyShield\|能量護盾] |
| [EnergyShield\|Energy Shield] protects Mana instead of Life | [EnergyShield\|能量護盾]保護魔力而非生命 |
| Damage of Enemies Hitting you is Lucky while you are [Curse\|Cursed] with Vulnerability | 當你受脆弱[Curse\|詛咒]時，敵人擊中你的傷害相當幸運 |
| Damage of Enemies Hitting you is Unlucky while you are [Curse\|Cursed] with Vulnerability | 當你受脆弱[Curse\|詛咒]時，敵人擊中你的傷害相當不幸 |
| Cannot have [EnergyShield\|Energy Shield] | 無法擁有[EnergyShield\|能量護盾] |
| Cannot gain [EnergyShield\|Energy Shield] | 無法獲得[EnergyShield\|能量護盾] |
| You count as on Full Life while you are [Curse\|Cursed] with Vulnerability | 當你受脆弱[Curse\|詛咒]時，視為你處於滿血 |
| You count as on [LowLife\|Low Life] while you are [Curse\|Cursed] with Vulnerability | 當你受脆弱[Curse\|詛咒]時，視為你處於[LowLife\|貧血狀態] |
| [Curse\|Curses] you with Punishment on Kill | 擊殺時以懲戒[Curse\|詛咒]你 |
| {0}% chance to [Curse] you with Punishment on Kill | 擊殺時有 {0}% 機率以懲戒[Curse\|詛咒]你 |
| You are [Curse\|Cursed] with Vulnerability | 你被脆弱[Curse\|詛咒] |
| {1}% increased [Evasion] Rating per {0} [Dexterity] Allocated in Radius | 範圍內每分配 {0} 點[Dexterity\|敏捷]，[Evasion\|閃避]值增加 {1}% |
| {1}% increased Claw Physical Damage per {0} [Dexterity] Allocated in Radius | 範圍內每分配 {0} 點[Dexterity\|敏捷]，爪物理傷害增加 {1}% |
| Increases and Reductions to [EnergyShield\|Energy Shield] in Radius are Transformed to apply to [Armour] at {0}% of their value | 範圍內[EnergyShield\|能量護盾]增減轉化為套用相當於其數值 {0}% 的[Armour\|護甲值] |
| Increases and Reductions to Life in Radius are Transformed to apply to [EnergyShield\|Energy Shield] | 範圍內生命增減轉化為套用於[EnergyShield\|能量護盾] |
| [HitDamage\|Hits] have {0}% increased [Critical\|Critical Hit] Chance against you | 對你的[HitDamage\|擊中]增加 {0}% [Critical\|暴擊]率 |
| [HitDamage\|Hits] have {0}% reduced [Critical\|Critical Hit] Chance against you | 對你的[HitDamage\|擊中]減少 {0}% [Critical\|暴擊]率 |
| [HitDamage\|Hits] have {0}% additional [Critical\|Critical Hit] Chance against you | 對你的[HitDamage\|擊中] {0}% 額外[Critical\|暴擊]率 |
| Hits have {0}% increased [Critical\|Critical Hit] Chance against you | 對你的擊中增加 {0}% [Critical\|暴擊]率 |
| Hits have {0}% reduced [Critical\|Critical Hit] Chance against you | 對你的擊中減少 {0}% [Critical\|暴擊]率 |
| Adds {1} maximum Lightning Damage to [Attack\|Attacks] per {0} [Dexterity] Allocated in Radius | 範圍內每分配 {0} 點[Dexterity\|敏捷]，[Attack\|攻擊]附加 {1} 最大閃電傷害 |
| Adds {1} to Maximum Life per {0} [Intelligence] Allocated in Radius | 範圍內每分配 {0} 點[Intelligence\|智慧]，增加 {1} 最大生命 |
| {1}% increased Chaos Damage per {0} [Intelligence] Allocated in Radius | 範圍內每分配 {0} 點[Intelligence\|智慧]，混沌傷害增加 {1}% |
| {1}% reduced [Chill] and [Freeze] Duration per {0} [Dexterity] Allocated in Radius | 範圍內每分配 {0} 點[Dexterity\|敏捷]，[Chill\|冰緩]和[Freeze\|冰凍]持續時間減少 {1}% |
| [Dexterity] and [Intelligence] from passives in Radius count towards [Strength] [Melee] Damage bonus | 範圍內來自天賦的[Dexterity\|敏捷]和[Intelligence\|智慧]計入[Strength\|力量]的[Melee\|近戰]傷害加成 |
| {1}% increased [Melee] Physical Damage with Unarmed [Attack\|Attacks] per {0} [Dexterity] Allocated in Radius | 範圍內每分配 {0} 點[Dexterity\|敏捷]，空手[Attack\|攻擊]的[Melee\|近戰]物理傷害增加 {1}% |
| {1}% reduced [Melee] Physical Damage with Unarmed [Attack\|Attacks] per {0} [Dexterity] Allocated in Radius | 範圍內每分配 {0} 點[Dexterity\|敏捷]，空手[Attack\|攻擊]的[Melee\|近戰]物理傷害減少 {1}% |
| Physical [Attack] Damage is increased by {1}% per {0} [Strength] from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {0} 點[Strength\|力量]，物理[Attack\|攻擊]傷害增加 {1}% |
| {1}% increased Fortification Duration per {0} [Intelligence] from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {0} 點[Intelligence\|智慧]，護體持續時間增加 {1}% |
| Fire Damage is increased by {1}% per {0} [Intelligence] from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {0} 點[Intelligence\|智慧]，火焰傷害增加 {1}% |
| Cold Damage is increased by {1}% per {0} [Intelligence] from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {0} 點[Intelligence\|智慧]，冰冷傷害增加 {1}% |
| Physical Damage is increased by {1}% per {0} [Intelligence] from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {0} 點[Intelligence\|智慧]，物理傷害增加 {1}% |
| Physical [Attack] Damage is increased by {1}% per {0} [Dexterity] from Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {0} 點[Dexterity\|敏捷]，物理[Attack\|攻擊]傷害增加 {1}% |
| {0}% additional Physical Damage Reduction per {1} [Strength] on Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {1} 點[Strength\|力量]，{0}% 額外物理傷害減免 |
| {0}% increased Movement Speed per {1} [Dexterity] on Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {1} 點[Dexterity\|敏捷]，移動速度增加 {0}% |
| {0}% reduced Movement Speed per {1} [Dexterity] on Allocated Passives in Radius | 範圍內每有來自已分配天賦的 {1} 點[Dexterity\|敏捷]，移動速度減少 {0}% |
| 1% increased Projectile Damage per {0} [Dexterity] from Allocated Passives in Radius | 範圍內每 {0} 點已配置敏捷，增加 {1}% 投射物傷害 |
| Glacial Cascade gains an additional Burst with {0} [Intelligence] from Passives in Radius | 範圍內有來自已分配天賦的 {0} 點[Intelligence\|智慧]時，冰川之刺獲得一次額外爆發 |
| Animate Weapon will Animate Bows and Wands with {0} [Dexterity] from Passives in Radius | 範圍內有來自已分配天賦的 {0} 點[Dexterity\|敏捷]時，幻化武器會幻化弓和法杖 |
| Split Arrow fires an additional arrow with {0} [Dexterity\|Dexterity] from Passives in Radius | 範圍內有來自已分配天賦的 {0} 點[Dexterity\|敏捷]時，分裂箭矢會發射一支額外箭矢 |
| {0} to Accuracy Rating per {1} [Intelligence] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Intelligence\|智慧]，{0} 命中值 |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per {1} [Strength] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Strength\|力量]，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0} to Maximum Mana per {1} [Dexterity] on Unallocated Passives in Radius | 範圍內未分配天賦每有 {1} 點[Dexterity\|敏捷]，{0} 最大魔力 |
| Regenerate {0}% of Life per second if you were Hit [Recently\|Recently] | 若你近期被擊中，每秒回復 {0}% 生命 |
| [Poison] on [HitDamage\|Hit] | [HitDamage\|擊中]時造成[Poison\|中毒] |
| {0}% chance to Poison on Hit with [Attack\|Attacks] | [Attack\|攻擊]有 {0}% 機率在擊中時造成中毒 |
| Always Poison on Hit with [Attack\|Attacks] | [Attack\|攻擊]必定在擊中時造成中毒 |
| {0}% increased [Flask] Charges gained during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[Flask\|藥劑]充能獲得量增加 {0}% |
| {0}% reduced [Flask] Charges gained during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[Flask\|藥劑]充能獲得量減少 {0}% |
| {0}% increased Mana Regeneration Rate during any [Flask\|Flask] Effect | 在任何[Flask\|藥劑]效果期間，魔力回復率增加 {0}% |
| {0}% reduced Mana Regeneration Rate during any [Flask\|Flask] Effect | 在任何[Flask\|藥劑]效果期間，魔力回復率減少 {0}% |
| {0}% increased Movement Speed during any [Flask\|Flask] Effect | 在任何[Flask\|藥劑]效果期間，移動速度增加 {0}% |
| {0}% reduced Movement Speed during any [Flask\|Flask] Effect | 在任何[Flask\|藥劑]效果期間，移動速度減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] against [Bleeding] Enemies | 對[Bleeding\|流血]敵人的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] against [Burning] Enemies | 對[Burning\|燃燒]敵人的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，{0}% [CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [Critical\|Critical Hit Chance] against [Bleeding] Enemies | 對[Bleeding\|流血]敵人的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] against [Bleeding] Enemies | 對[Bleeding\|流血]敵人的[Critical\|暴擊機率]減少 {0}% |
| Moving while [Bleeding] doesn't cause [Minion\|Minions] to take extra damage | [Minion\|召喚物]在[Bleeding\|流血]期間移動時，不會受到額外傷害 |
| Moving while [Bleeding] doesn't cause you to take extra damage | 你在[Bleeding\|流血]期間移動時，不會受到額外傷害 |
| Recover {0}% of Life and Mana when you use a [Warcry] | 當你使用戰吼時恢復 {0}% 生命和魔力 |
| {0}% increased [Attack] Speed if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased Damage when not on [LowLife\|Low Life] | 未處於[LowLife\|貧血狀態]時，增加 {0}% 傷害 |
| {0}% reduced Damage when not on [LowLife\|Low Life] | 未處於[LowLife\|貧血狀態]時，減少 {0}% 傷害 |
| {0}% increased Damage while you have a [Totem\|Totem] | 當你有一個[Totem\|圖騰]，傷害增加 {0}% |
| {0}% reduced Damage while you have a [Totem\|Totem] | 當你有一個[Totem\|圖騰]，傷害減少 {0}% |
| Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，獲得相當於物理傷害 {0}% 的額外火焰傷害 |
| {0}% increased [Attack] and Cast Speed if you've summoned a [Totem\|Totem] [Recently\|Recently] | 若你[Recently\|近期]召喚過[Totem\|圖騰]，[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed if you've summoned a [Totem\|Totem] [Recently\|Recently] | 若你[Recently\|近期]召喚過[Totem\|圖騰]，[Attack\|攻擊]和施放速度減少 {0}% |
| {0}% increased Damage with [HitDamage\|Hits] against [Rarity\|Rare and Unique] Enemies | [HitDamage\|擊中]對[Rarity\|稀有和傳奇]增加 {0}% 傷害 |
| {0}% reduced Damage with [HitDamage\|Hits] against [Rarity\|Rare and Unique] Enemies | [HitDamage\|擊中]對[Rarity\|稀有和傳奇]減少 {0}% 傷害 |
| {0}% increased [Attack] Speed while Leeching | 偷取時[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed while Leeching | 偷取時[Attack\|攻擊]速度減少 {0}% |
| [LifeLeech\|Life Leech] effects are not removed when [Reservation\|Unreserved] Life is Filled | 未[Reservation\|保留]的生命已滿時，[LifeLeech\|生命偷取]效果不會被移除 |
| {0}% increased [Armour] and [Evasion] Rating when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，[Armour\|護甲值]和[Evasion\|閃避]值增加 {0}% |
| {0}% reduced [Armour] and [Evasion] Rating when on [LowLife\|Low Life] | [LowLife\|貧血狀態]時，[Armour\|護甲值]和[Evasion\|閃避]值減少 {0}% |
| {0}% increased [Attack] Speed while Fortified | 在護體持續期間，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed while Fortified | 在護體持續期間，[Attack\|攻擊]速度減少 {0}% |
| {0}% Chance to Block [Attack] Damage if you were Damaged by a Hit [Recently] | 若你[Recently\|近期]被擊中而受到傷害，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% increased Damage if you've taken no Damage from Hits [Recently] | 若你[Recently\|近期]沒受到擊中傷害，傷害增加 {0}% |
| {0}% reduced Damage if you've taken no Damage from Hits [Recently] | 若你[Recently\|近期]沒受到擊中傷害，傷害減少 {0}% |
| {0}% increased [Attack] and Cast Speed if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，[Attack\|攻擊]和施放速度減少 {0}% |
| {0}% increased Fire Damage with Hits against Blinded Enemies | 增加{0}%對被致盲敵人的火焰擊中傷害 |
| {0}% reduced Fire Damage with Hits against Blinded Enemies | 減少{0}%對被致盲敵人的火焰擊中傷害 |
| Totems have {0}% of your [Armour] | 圖騰有你 {0}% 的護甲值 |
| {0}% increased Movement Speed if you haven't been Hit [Recently] | 若你[Recently\|近期]被擊中，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you haven't been Hit [Recently] | 若你[Recently\|近期]被擊中，移動速度減少 {0}% |
| With at least {1} [Dexterity] in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，每當靈體投擲投射物擊中，每一投射物增加 {0}% 傷害 |
| With at least {1} [Dexterity] in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，雙重打擊有 {0}% 機率觸發擊殺效果兩次 |
| {0}% increased Mana Cost of Skills if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，技能魔力消耗增加 {0}% |
| {0}% reduced Mana Cost of Skills if you've been Hit [Recently] | [Recently\|近期]內你若有被擊中，減少 {0}% 技能的魔力消耗 |
| {0}% chance to Avoid being Stunned if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，有 {0}% 機率避免遭暈眩。 |
| {0}% chance to [Suppress] Spell Damage if you've | 若你近期有承受法術傷害， |
| taken Spell Damage [Recently] | {0}% 壓抑法術傷害率 |
| {0}% increased [Attack] and Cast Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，[Attack\|攻擊]和施放速度增加 {0}% |
| Adds {0} to {1} Cold Damage if you've been Hit [Recently] | 若你[Recently\|近期]被擊中，附加 {0} 至 {1} 冰冷傷害 |
| Adds {0} to {1} Lightning Damage if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，附加 {0} 至 {1} 閃電傷害 |
| {0}% chance to Freeze, Shock and Ignite if you haven't Crit [Recently] | 若近期你沒有暴擊，有 {0}% 機率造成冰凍、感電，和點燃 |
| You take {0}% reduced Extra Damage from [Critical\|Critical Hits] if you've taken a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]遭受[Critical\|暴擊]，你從[Critical\|暴擊]受到的額外傷害減少 {0}% |
| With at least {1} [Intelligence] in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages | 範圍內至少有 {1} 點[Intelligence\|智慧]時，召喚骷髏可召喚最多 {0} 個骷髏法師 |
| With at least {1} [Strength] in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds | 範圍內至少有 {1} 點[Strength\|力量]時，以戒備打擊擊中會給予你和附近友方護體，持續 {0} 秒 |
| With at least {1} [Intelligence] in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect | 範圍內至少有 {1} 點[Intelligence\|智慧]時，火球投射物在移動期間持續獲得範圍，效果範圍最多增加 {0}% |
| With at least {1} [Intelligence] in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect | 範圍內至少有 {1} 點[Intelligence\|智慧]時，火球投射物在移動期間持續獲得範圍，效果範圍最多減少 {0}% |
| With at least {1} [Intelligence] in Radius, Fireball Projectiles gain Radius as they travel farther, up to {0} Radius | 範圍內至少有 {1} 點[Intelligence\|智慧]時，火球投射物在移動期間持續獲得範圍，最多 {0} 範圍 |
| With at least {1} [Dexterity] in Radius, Animate Weapon can Animate up to {0} Ranged Weapons | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，幻化武器可幻化最多 {0} 個遠程武器 |
| With at least {1} [Strength] in Radius, Ground Slam has a {0}% chance | 範圍內至少有 {1} 點[Strength\|力量]時， |
| With at least {0} [Intelligence] in Radius, Cold Snap | 範圍內至少有 {0} 點[Intelligence\|智慧]時， |
| With at least {1} [Intelligence] in Radius, {0}% of Damage taken [Recoup\|Recouped] as Mana if you've Warcried [Recently] | 範圍內至少有 {1} 點[Intelligence\|智慧]時，若你[Recently\|近期]曾使用戰吼，承受傷害的 {0}% [Recoup\|補償]為魔力 |
| {0}% of Damage taken [Recoup\|Recouped] as Mana if you've Warcried [Recently] | 若你[Recently\|近期]曾使用戰吼，承受傷害的 {0}% [Recoup\|補償]為魔力 |
| With at least {0} [Dexterity\|Dexterity] in Radius, Barrage fires an additional [Projectile\|Projectile] simultaneously on the first and final attacks | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，彈幕會在第一次和最後一次攻擊同時射出 1 個額外[Projectile\|投射物] |
| With at least {1} [Dexterity\|Dexterity] in Radius, Barrage fires an additional {0} [Projectile\|Projectiles] simultaneously on the first and final attacks | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，彈幕會在第一次和最後一次攻擊同時射出 {0} 個額外[Projectile\|投射物] |
| Barrage fires an additional [Projectile\|Projectile] simultaneously on the first and final attacks | 彈幕會在第一次和最後一次攻擊同時射出 1 個額外[Projectile\|投射物] |
| Barrage fires an additional {0} [Projectile\|Projectiles] simultaneously on the first and final attacks | 彈幕會在第一次和最後一次攻擊同時射出 {0} 個額外[Projectile\|投射物] |
| No Chance to [Block] | 沒有格擋率 |
| {0}% increased [StunThreshold\|Stun Threshold] | [StunThreshold\|暈眩門檻]增加 {0}% |
| {0}% reduced [StunThreshold\|Stun Threshold] | [StunThreshold\|暈眩門檻]減少 {0}% |
| {0}% increased [FreezeThreshold\|Freeze Threshold] | [FreezeThreshold\|冰凍門檻]增加 {0}% |
| {0}% reduced [FreezeThreshold\|Freeze Threshold] | [FreezeThreshold\|冰凍門檻]減少 {0}% |
| {0}% increased Minion [Attack] and Cast Speed per Skeleton you own | 你每擁有一個骷髏，增加 {0}% 召喚物[Attack\|攻擊]和施放速度 |
| {0}% reduced Minion [Attack] and Cast Speed per Skeleton you own | 你每擁有一個骷髏，減少 {0}% 召喚物[Attack\|攻擊]和施放速度 |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per [Charges\|Power Charge] | 每個暴擊球 {0}% 暴擊加成 |
| {0}% increased [Attack] Damage per Frenzy Charge | 每個狂怒球增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per Frenzy Charge | 每個狂怒球減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [BuffEffect\|effect] of [ArcaneSurge\|Arcane Surge] on you per | 近期每消耗 200 魔力，你身上的[ArcaneSurge\|秘能波動] |
| Hypnotic Eye Jewel affecting you, up to a maximum of {0}% | 你身上的秘能波動效果增加{0}%，最大{0}% |
| {0}% reduced [BuffEffect\|effect] of [ArcaneSurge\|Arcane Surge] on you per | [Recently\|近期]每消耗 200 魔力，你身上的[ArcaneSurge\|秘能波動] |
| Hypnotic Eye Jewel affecting you | 你身上的秘能波動效果 |
| {0}% increased [BuffEffect\|effect] of [ArcaneSurge\|Arcane Surge] on you | 你身上的[ArcaneSurge\|秘能波動][BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of [ArcaneSurge\|Arcane Surge] on you | 你身上的[ArcaneSurge\|秘能波動][BuffEffect\|效果]減少 {0}% |
| 200 Mana spent [Recently] | 效果減少 {0}% |
| {0}% increased [Attack] Damage during Onslaught | 在猛攻期間，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage during Onslaught | 在猛攻期間，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Critical\|Critical Hit] Chance against Poisoned Enemies | 對中毒的敵人增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance against Poisoned Enemies | 對中毒的敵人減少 {0}% [Critical\|暴擊]率 |
| {0}% chance for [Attack\|Attacks] to [Maim\|Maim] on [HitDamage\|Hit] against [Poison\|Poisoned] Enemies | [Attack\|攻擊][HitDamage\|擊中][Poison\|中毒]的敵人時，有 {0}% 的機率造成[Maim\|癱瘓] |
| [Attack\|Attacks] always [Maim\|Maim] on [HitDamage\|Hit] against [Poison\|Poisoned] Enemies | [Attack\|攻擊][HitDamage\|擊中][Poison\|中毒]的敵人時必定造成[Maim\|癱瘓] |
| {0}% more chance to Evade [Melee] [Attack\|Attacks] during Onslaught | 猛攻狀態下有額外 {0}% 機率閃避近戰攻擊 |
| {0}% less chance to Evade [Melee] [Attack\|Attacks] during Onslaught | 猛攻狀態下有 {0}% 更少機率閃避近戰攻擊 |
| {0}% more chance to Evade Projectile [Attack\|Attacks] during Onslaught | 猛攻狀態下有額外 {0}% 機率閃避投射物攻擊 |
| {0}% less chance to Evade Projectile [Attack\|Attacks] during Onslaught | 猛攻狀態下有 {0}% 更少機率閃避投射物攻擊 |
| Removes Elemental Ailments when you use a [Flask] | 當你使用[Flask\|藥劑]，移除元素異常狀態 |
| {0}% chance to Avoid Elemental Ailments during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，有 {0}% 機率避免元素異常狀態 |
| {0}% increased [Attack] Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[Attack\|攻擊]速度減少 {0}% |
| {0}% to Chaos Resistance during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，{0}% 混沌抗性 |
| {0}% chance to Poison on Hit during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，有 {0}% 機率在擊中時造成中毒 |
| Always Poison on Hit during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，擊中時必定造成中毒 |
| Enemies Killed with [Attack] or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage | 以[Attack\|攻擊]或法術擊中而擊殺的敵人會爆炸，造成相當於其生命 {0}% 的混沌傷害 |
| [Curse\|Cursed] Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | 你或你的召喚物擊殺受詛咒的敵人有 {0}% 機率爆炸，並造成他們 1/4 最大生命的混沌傷害 |
| Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，傷害會穿透 {0}% 的敵人元素抗性 |
| {0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of [Recently] | 視你[Recently\|近期]遭擊中所受法術傷害的元素種類，造成相當於 {0}% 物理傷害的每一元素額外傷害 |
| Adds {0} to {1} Chaos Damage if you've taken a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]承受[Critical\|暴擊]，附加 {0} 至 {1} 混沌傷害 |
| Totems Explode for {0}% of their Life as Fire Damage when on [LowLife\|Low Life] | 圖騰處於[LowLife\|貧血狀態]時會爆炸，造成相當於其生命 {0}% 的火焰傷害 |
| {0}% chance for [Attack\|Attacks] to [Maim\|Maim] on [HitDamage\|Hit] against [Bleeding\|Bleeding] Enemies | [Attack\|攻擊][HitDamage\|擊中][Bleeding\|流血]的敵人時，有 {0}% 的機率造成[Maim\|癱瘓] |
| [Attack\|Attacks] [Maim\|Maim] on [HitDamage\|Hit] against [Bleeding\|Bleeding] Enemies | [Attack\|攻擊][HitDamage\|擊中][Bleeding\|流血]的敵人時會造成[Maim\|癱瘓] |
| {0}% increased [Attack] Speed with One Handed Weapons | 單手武器增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with One Handed Weapons | 單手武器減少 {0}% [Attack\|攻擊]速度 |
| Elemental Ailments are removed when you reach [LowLife\|Low Life] | 當你進入[LowLife\|貧血狀態]時，移除元素異常狀態 |
| {0}% increased Damage taken if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，受到的傷害增加 {0}% |
| {0}% reduced Damage taken if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，受到的傷害減少 {0}% |
| {0}% chance to Avoid Stun if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則有 {0}% 機率避免暈眩。 |
| {0}% increased [Warcry\|Warcry] Cooldown Recovery Rate | 增加 {0}% [Warcry\|戰吼]冷卻時間恢復率 |
| {0}% reduced [Warcry\|Warcry] Cooldown Recovery Rate | 減少 {0}% [Warcry\|戰吼]冷卻時間恢復率 |
| {0}% increased Stun Duration against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人造成的暈眩持續時間增加 {0}% |
| {0}% reduced Stun Duration against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人造成的暈眩持續時間減少 {0}% |
| [Armour] from Equipped Body Armour is doubled | 來自已裝備身體護甲的[Armour\|護甲值]加倍 |
| Cannot be used while Manifested | 幻化時無法使用 |
| With at least {0} [Strength] in Radius, Hits with Cleave Fortify | 範圍內至少有 {0} 點[Strength\|力量]時，劈砍擊中時給予護體 |
| With at least {0} [Strength] in Radius, Cleave has +1 to Radius per Nearby | 範圍內至少有 {0} 點[Strength\|力量]時， |
| With at least {0} [Dexterity\|Dexterity] in Radius, Ethereal Knives fires [Projectile\|Projectiles] in a circle | 範圍內至少有 {0} 點[Dexterity\|敏捷]時，虛空匕首射出環形發散的[Projectile\|投射物] |
| With at least {0} [Strength] in Radius, Glacial Hammer deals | 範圍內至少有 {0} 點[Strength\|力量]時， |
| With at least {1} [Dexterity] in Radius, Galvanic Arrow has {0}% increased Area of Effect | 範圍內至少有 {1} 點[Dexterity\|敏捷]時，電流箭矢的效果範圍增加 {0}% |
| With at least {0} [Intelligence] in Radius, Spark Projectiles chain an additional time | 範圍內至少有 {0} 點[Intelligence\|智慧]時，電球的投射物會連鎖額外 1 次 |
| With at least {1} [Intelligence] in Radius, Spark Projectiles chain {0} additional times | 範圍內至少有 {1} 點[Intelligence\|智慧]時，電球的投射物會連鎖額外 {0} 次 |
| With at least {0} [Intelligence] in Radius, {1} additional Spark Projectile | 範圍內至少有 {0} 點[Intelligence\|智慧]時，會有 {1} 個額外的電球投射物 |
| With at least {1} [Intelligence] in Radius, {0} additional Spark Projectiles | 範圍內至少有 {1} 點[Intelligence\|智慧]時，會有 {0} 個額外的電球投射物 |
| With at least {0} [Intelligence\|Intelligence] in Radius, Freezing Pulse fires an additional [Projectile\|Projectile] | 範圍內至少有 {0} 點[Intelligence\|智慧]時，冰霜脈衝會發射 1 個額外的[Projectile\|投射物] |
| With at least {1} [Intelligence\|Intelligence] in Radius, Freezing Pulse fires {0} additional [Projectile\|Projectiles] | 範圍內至少有 {1} 點[Intelligence\|智慧]時，冰霜脈衝會發射 {0} 個額外的[Projectile\|投射物] |
| {0}% chance to Avoid [Physical] Damage from [HitDamage\|Hits] | 有 {0}% 機率避免[HitDamage\|擊中]造成的[Physical\|物理]傷害 |
| Avoid [Physical] Damage from [HitDamage\|Hits] | 避免[HitDamage\|擊中]造成的[Physical\|物理]傷害 |
| {0}% chance to Avoid [Chaos] Damage from [HitDamage\|Hits] | 有 {0}% 機率避免[HitDamage\|擊中]造成的[Chaos\|混沌]傷害 |
| Avoid [Chaos] Damage from [HitDamage\|Hits] | 避免[HitDamage\|擊中]造成的[Chaos\|混沌]傷害 |
| Removes Bleeding when you use a [Flask] | 當你使用[Flask\|藥劑]時移除流血 |
| Removes Corrupted Blood when you use a [Flask] | 當你使用[Flask\|藥劑]時移除腐化之血 |
| Regenerate {0}% of Mana and [EnergyShield\|Energy Shield] per second for {1} seconds when you Freeze, Shock or Ignite an Enemy | 當你冰凍、感電，或點燃敵人時，每秒回復 {0}% 最大魔力和能量護盾，持續 {1} 秒 |
| {0} [EnergyShield\|Energy Shield] granted to you and nearby Allies | 賦予你和附近友方 {0} [EnergyShield\|能量護盾] |
| Shrapnel Ballista has {0} to maximum number of Summoned Totems per {1} [Strength] | 每 {1} 點力量使彈片砲塔 {0} 召喚圖騰的最大數量 |
| Siege Ballista has {0} to maximum number of Summoned Totems per {1} [Dexterity] | 攻城炮台每 {1} 點敏捷 {0} 召喚圖騰的最大數量 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] per {2} [Dexterity] | 每 {2} 點 [Dexterity\|敏捷]，[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Hits against Nearby Enemies have {0}% increased [Critical\|Critical Hit] Chance | 對附近敵人的擊中增加 {0}% [Critical\|暴擊]率 |
| Hits against Nearby Enemies have {0}% reduced [Critical\|Critical Hit] Chance | 對附近敵人的擊中減少 {0}% [Critical\|暴擊]率 |
| Nearby Enemies grant {0}% increased [Flask] Charges | 附近敵人賦予的[Flask\|藥劑]充能增加 {0}% |
| Nearby Enemies grant {0}% reduced [Flask] Charges | 附近敵人賦予的[Flask\|藥劑]充能減少 {0}% |
| Nearby Enemies have {0}% increased [StunRecovery\|Stun Recovery] | 附近敵人的[StunRecovery\|暈眩恢復]增加 {0}% |
| Nearby Enemies have {0}% reduced [StunRecovery\|Stun Recovery] | 附近敵人的[StunRecovery\|暈眩恢復]減少 {0}% |
| {0}% chance to gain a Power Charge on Non-[Critical\|Critical Hit] | 非[Critical\|暴擊]時有 {0}% 機率獲得 1 個暴擊球 |
| {0}% increased Frost Blades [Projectile\|Projectile] Speed | 增加 {0}% 冰霜之刃[Projectile\|投射物]速度 |
| {0}% reduced Frost Blades [Projectile\|Projectile] Speed | 減少 {0}% 冰霜之刃[Projectile\|投射物]速度 |
| Piercing [Attack\|Attacks] cause Bleeding | 穿透[Attack\|攻擊]會造成流血 |
| {0}% chance for [ESRecharge\|Energy Shield Recharge] to start when you [Block] | 當你[Block\|格擋]時，有 {0}% 機率開始[ESRecharge\|能量護盾充能] |
| {0}% chance for [ESRecharge\|Energy Shield Recharge] to start when you Suppress Spell Damage | 當你壓抑法術傷害時，有 {0}% 機率開始充能能量護盾 |
| [ESRecharge\|Energy Shield Recharge] starts when you Suppress Spell Damage | 當你壓抑法術傷害時，開始充能能量護盾 |
| Players gain [MonsterModifiers\|Modifiers] from Slain [Rarity\|Rare] Monsters for {0} seconds | 玩家從擊殺的[Rarity\|稀有]怪物獲得 [MonsterModifiers\|詞綴]，持續 {0} 秒 |
| Gain Soul Eater during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，獲得噬魂者 |
| Lose all Eaten Souls when you use a [Flask] | 當你使用[Flask\|藥劑]，會失去所有噬魂 |
| Minions have {0}% chance to Taunt on Hit with [Attack\|Attacks] | 召喚物在[Attack\|攻擊]擊中時有 {0}% 機率嘲諷 |
| Minions Taunt on Hit with [Attack\|Attacks] | 召喚物在[Attack\|攻擊]擊中時會嘲諷 |
| {0}% increased Damage taken if you Killed a Taunted Enemy [Recently] | 若你[Recently\|近期]擊殺受嘲諷的敵人，受到的傷害增加 {0}% |
| {0}% reduced Damage taken if you Killed a Taunted Enemy [Recently] | 若你[Recently\|近期]擊殺受嘲諷的敵人，受到的傷害減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] against Enemies that are on Full Life | 對滿血敵人的[CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% less [Critical\|Critical Hit] Chance against Enemies that are on Full Life | 對滿血敵人有 {0}% 更少[Critical\|暴擊]率 |
| {0}% more [Critical\|Critical Hit] Chance against Enemies that are on [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人有 {0}% 更多[Critical\|暴擊]率 |
| {0}% less [Critical\|Critical Hit] Chance against Enemies on that are [LowLife\|Low Life] | 對[LowLife\|貧血狀態]敵人有 {0}% 更少[Critical\|暴擊]率 |
| [Critical\|Critical] Strikes have [CullingStrike\|Culling Strike] | [Critical\|暴擊]打擊具有[CullingStrike\|撲殺] |
| {0}% increased Damage if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，傷害增加 {0}% |
| {0}% increased [Attack] Speed if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，[Attack\|攻擊]速度增加 {0}% |
| {0}% increased Damage with [HitDamage\|Hits] against [Burning\|Burning] Enemies | 對[Burning\|燃燒]的敵人造成的[HitDamage\|擊中]傷害增加{0}% |
| {0}% reduced Damage with [HitDamage\|Hits] against [Burning\|Burning] Enemies | 對[Burning\|燃燒]的敵人造成的[HitDamage\|擊中]傷害減少{0}% |
| You and nearby Allies gain {0}% increased [Melee] Physical Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，你和附近友方增加 {0}% [Melee\|近戰]物理傷害 |
| [Critical\|Critical Hits] ignore Enemy Monster [Resistances\|Elemental Resistances] | [Critical\|暴擊]無視敵對怪物的[Resistances\|元素抗性] |
| {0}% reduced Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，傷害減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，[Critical\|暴擊]率增加 {0}% |
| You and your Minions have {0}% increased Damage if you've Consumed a corpse [Recently] | 若你[Recently\|近期]消耗過一具屍體，你和你的召喚物的傷害增加 {0}% |
| You and your [Minion\|Minions] have {0}% additional [Physical] Damage Reduction for each Raised Zombie | 每有一個再生腐屍，你和你的[Minion\|召喚物]有 {0}% 額外[Physical\|物理]傷害減免 |
| {0}% increased Cooldown Recovery Rate for throwing [Trap\|Traps] | 投擲[Trap\|陷阱]的冷卻時間恢復率增加 {0}% |
| {0}% reduced Cooldown Recovery Rate for throwing [Trap\|Traps] | 投擲[Trap\|陷阱]的冷卻時間恢復率減少 {0}% |
| {0}% increased Damage with [HitDamage\|Hits] against Enemies affected by [ElementalAilments\|Elemental Ailments] | 對受[ElementalAilments\|元素異常狀態]影響的敵人的[HitDamage\|擊中]傷害增加 {0}% |
| {0}% [Critical\|Critical Hit] Chance per Power Charge | 每顆暴擊球 {0}% [Critical\|暴擊]率 |
| {0}% [Critical\|Critical Hit] Chance while at maximum Power Charges | 最大暴擊球狀態下，{0}% [Critical\|暴擊]率 |
| [Gain] {0}% of [Physical] Damage as Extra [Chaos] Damage while at maximum [Charges\|Power Charges] | 最大[Charges\|暴擊球]狀態下，[Gain\|獲得]相當於 {0}% [Physical\|物理]傷害的額外[Chaos\|混沌]傷害 |
| {0}% increased [Attack] and Cast Speed if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，[Attack\|攻擊]和施放速度減少 {0}% |
| {0}% increased Mine Throwing Speed if you Detonated Mines [Recently] | 若你[Recently\|近期]引爆過地雷，地雷投擲速度增加 {0}% |
| {0}% increased Damage if you Detonated Mines [Recently] | 若你[Recently\|近期]引爆過地雷，傷害增加 {0}% |
| [Flask\|Flasks] gain a Charge every {0} seconds | [Flask\|藥劑]每 {0} 秒獲得 1 個充能 |
| [Flask\|Flasks] gain {0} Charges every {1} seconds | [Flask\|藥劑]每 {1} 秒獲得 {0} 個充能 |
| {0}% chance to Trigger Word of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，有 {0}% 機率觸發光之誓 |
| Trigger Word of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，會觸發光之誓 |
| {0}% chance to Trigger Edict of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，有 {0}% 機率觸發光之律 |
| Trigger Edict of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，會觸發光之律 |
| {0}% chance to Trigger Decree of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，有 {0}% 機率觸發光之令 |
| Trigger Decree of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，會觸發光之令 |
| {0}% chance to Trigger Commandment of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，有 {0}% 機率觸發光之誡 |
| Trigger Commandment of Light when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]，會觸發光之誡 |
| {0}% increased Recovery Rate of Life, Mana and [EnergyShield\|Energy Shield] if you've Killed an Enemy affected by your Damage Over Time [Recently] | 近期內若你擊殺了有你持續傷害狀態的敵人，減少 {0}% 生命、魔力和能量護盾恢復率 |
| {0}% more chance to Evade [Attack] Hits while not on full [EnergyShield\|Energy Shield] | 當能量護盾未滿時，有 {0}% 更多機率閃避攻擊擊中 |
| {0}% less chance to Evade [Attack] Hits while not on full [EnergyShield\|Energy Shield] | 當能量護盾未滿時，有 {0}% 更少機率閃避攻擊擊中 |
| {0}% increased [Critical\|Critical Hit Chance] against Enemies that are affected | 對未受元素[Ailments\|異常狀態]影響敵人的 |
| by no Elemental [Ailments] | 暴擊機率減少 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] against Enemies that are affected | 對未受元素[Ailments\|異常狀態]影響敵人的 |
| {0}% increased [Spell] Damage if you've Cast a [Spell] [Recently] | 若你[Recently\|近期]施放過[Spell\|法術]，[Spell\|法術]傷害增加 {0}% |
| {0}% reduced [Spell] Damage if you've Cast a [Spell] [Recently] | 若你[Recently\|近期]施放過[Spell\|法術]，[Spell\|法術]傷害減少 {0}% |
| {0}% increased [Attack] Damage if you've Cast a [Spell] [Recently] | 若你[Recently\|近期]施放過[Spell\|法術]，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage if you've Cast a [Spell] [Recently] | 若你[Recently\|近期]施放過[Spell\|法術]，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Speed if you've Attacked [Recently] | 若你[Recently\|近期]攻擊過，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed if you've Attacked [Recently] | 若你[Recently\|近期]攻擊過，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased Cast Speed if you've Attacked [Recently] | 若你[Recently\|近期]攻擊過，施放速度增加 {0}% |
| {0}% reduced Cast Speed if you've Attacked [Recently] | 若你[Recently\|近期]攻擊過，施放速度減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance if you haven't Crit [Recently] | 若你[Recently\|近期]未曾暴擊，[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance if you haven't Crit [Recently] | 若你[Recently\|近期]未曾暴擊，[Critical\|暴擊]率減少 {0}% |
| Non-[Critical\|Critical Hits] Penetrate {0}% of Enemy Elemental Resistances | 非[Critical\|暴擊]會穿透 {0}% 的敵人元素抗性 |
| [Attack] Damage Penetrates {0}% of Enemy [ElementalDamage\|Elemental] [Resistances] | [Attack\|攻擊]傷害穿透 {0}% 的敵人[ElementalDamage\|元素][Resistances\|抗性] |
| [Attack] Damage Penetrates {0}% of Enemy Fire Resistance | [Attack\|攻擊]傷害穿透 {0}% 的敵人火焰抗性 |
| [Attack] Damage Penetrates {0}% of Enemy Cold Resistance | [Attack\|攻擊]傷害穿透 {0}% 的敵人冰冷抗性 |
| [Attack] Damage Penetrates {0}% of Enemy Lightning Resistance | [Attack\|攻擊]傷害穿透 {0}% 的敵人閃電抗性 |
| [Attack] Damage Penetrates {0}% of Enemy Chaos Resistance | [Attack\|攻擊]傷害穿透 {0}% 的敵人混沌抗性 |
| {0}% increased Damage with Unarmed [Attack\|Attacks] against Bleeding Enemies | 對流血敵人的空手[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Damage with Unarmed [Attack\|Attacks] against Bleeding Enemies | 對流血敵人的空手[Attack\|攻擊]傷害減少 {0}% |
| Auras from your Skills have {0}% increased [BuffEffect\|effect] on you | 來自你的技能的光環對你的[BuffEffect\|效果]增加 {0}% |
| Auras from your Skills have {0}% reduced [BuffEffect\|effect] on you | 來自你的技能的光環對你的[BuffEffect\|效果]減少 {0}% |
| {0}% to Unarmed [Melee] [Attack] [Critical\|Critical Hit] Chance | 空手[Melee\|近戰][Attack\|攻擊]的[Critical\|暴擊]率 {0}% |
| Modifiers to Claw Damage also apply to Unarmed [Attack] Damage with [Melee] Skills | 爪的傷害詞綴也套用於[Melee\|近戰]技能的空手[Attack\|攻擊]傷害 |
| Modifiers to Claw [Attack] Speed also apply to Unarmed [Attack] Speed with [Melee] Skills | 爪的[Attack\|攻擊]速度詞綴也套用於[Melee\|近戰]技能的空手[Attack\|攻擊]速度 |
| Modifiers to Claw [Critical\|Critical Hit] Chance also apply to Unarmed [Critical\|Critical Hit] Chance with [Melee] Skills | 爪的[Critical\|暴擊]率詞綴也套用於[Melee\|近戰]技能的空手[Critical\|暴擊]率 |
| {0}% increased Damage with [Unarmed\|Unarmed Attacks] | [Unarmed\|空手攻擊]傷害增加 {0}% |
| {0}% reduced Damage with [Unarmed\|Unarmed Attacks] | [Unarmed\|空手攻擊]傷害減少 {0}% |
| {0}% [FasterESRechargeStart\|faster start of Energy Shield Recharge] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[FasterESRechargeStart\|能量護盾開始充能速度加快] {0}% |
| {0}% [FasterESRechargeStart\|slower start of Energy Shield Recharge] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，[FasterESRechargeStart\|能量護盾開始充能速度減慢] {0}% |
| {0}% increased [ESRechargeRate\|Energy Shield Recharge Rate] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 {0}% [ESRechargeRate\|能量護盾充能率] |
| {0}% reduced [ESRechargeRate\|Energy Shield Recharge Rate] during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，減少 {0}% [ESRechargeRate\|能量護盾充能率] |
| {0}% increased Cold Damage per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，冰冷傷害增加 {0}% |
| {0}% reduced Cold Damage per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，冰冷傷害減少 {0}% |
| {0}% increased [Armour] while Chilled or Frozen | 遭冰緩或冰凍時，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] while Chilled or Frozen | 遭冰緩或冰凍時，[Armour\|護甲值]減少 {0}% |
| This Map's Modifiers to Quantity of Items found also apply to [Rarity] | 此地圖的物品數量加成也會套用至[Rarity\|稀有度] |
| [Onslaught] | [Onslaught\|猛攻] |
| Lose all [Charges\|Power Charges] on reaching maximum [Charges\|Power Charges] | [Charges\|暴擊球]達最大數量時，會失去所有[Charges\|暴擊球] |
| [Shock\|Shocks] you when you reach maximum [Charges\|Power Charges] | 你的[Charges\|暴擊球]達最大數量時，對你造成[Shock\|感電] |
| {0}% increased Damage per Enemy Killed by you or your Totems [Recently] | 你或你的圖騰[Recently\|近期]每擊殺一個敵人，增加 {0}% 傷害 |
| {0}% reduced Damage per Enemy Killed by you or your Totems [Recently] | 你或你的圖騰[Recently\|近期]每擊殺一個敵人，減少 {0}% 傷害 |
| {0}% increased [Attack] and Cast Speed while you have a [Totem\|Totem] | 當你有[Totem\|圖騰]時，[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed while you have a [Totem\|Totem] | 當你有[Totem\|圖騰]時，[Attack\|攻擊]和施放速度減少 {0}% |
| Monsters take {0}% reduced Extra Damage from [Critical\|Critical Hits] | 怪物遭[Critical\|暴擊]時，承受的額外傷害減少 {0}% |
| Monsters take {0}% increased Extra Damage from [Critical\|Critical Hits] | 怪物遭[Critical\|暴擊]時，承受的額外傷害增加 {0}% |
| Ancestral Protector [Totem\|Totem] deals {0}% increased Damage | 先祖衛士[Totem\|圖騰]造成的傷害增加 {0}% |
| Ancestral Protector [Totem\|Totem] deals {0}% reduced Damage | 先祖衛士[Totem\|圖騰]造成的傷害減少 {0}% |
| {0}% increased [Herald] of Ash Damage | 灰燼之[Herald\|捷]的傷害增加 {0}% |
| {0}% reduced [Herald] of Ash Damage | 灰燼之[Herald\|捷]的傷害減少 {0}% |
| {0}% increased [Herald] of Ice Damage | 冰霜之[Herald\|捷]的傷害增加 {0}% |
| {0}% reduced [Herald] of Ice Damage | 冰霜之[Herald\|捷]的傷害減少 {0}% |
| {0}% increased [Herald] of Thunder Damage | 閃電之[Herald\|捷]的傷害增加 {0}% |
| {0}% reduced [Herald] of Thunder Damage | 閃電之[Herald\|捷]的傷害減少 {0}% |
| Regenerate {0}% of Life per second while [Frozen\|Frozen] | 冰凍時每秒回復 {0}% 生命 |
| Regenerate {0}% of [EnergyShield\|Energy Shield] per second for each | 近期每個你或你的召喚物擊殺的敵人， |
| Cannot Be Stunned while you have [EnergyShield\|Energy Shield] | 擁有[EnergyShield\|能量護盾]時，你不會被暈眩 |
| [ESRecharge\|Energy Shield Recharge] is not interrupted by Damage if Recharge began [Recently] | 若[ESRecharge\|能量護盾充能]於[Recently\|近期]開始生效，則不會被傷害阻斷 |
| [Flask\|Flasks] do not apply to you | [Flask\|藥劑]不會套用於你 |
| [Flask\|Flasks] you Use apply to your Raised Zombies and Spectres | 你使用的[Flask\|藥劑]套用於你的再生腐屍和幽魂 |
| Modifiers to [Minion] Damage also affect you | [Minion\|召喚物]傷害加成也會影響你 |
| Increases and Reductions to [Minion] [Attack] Speed also affect you | [Minion\|召喚物][Attack\|攻擊]速度增減也會影響你 |
| Enemies you [Curse] take {0}% increased Damage | 你[Curse\|詛咒]的敵人所承受傷害增加 {0}% |
| Enemies you [Curse] have Malediction | 你[Curse\|詛咒]的敵人帶有惡語術 |
| [Attack\|Attacks] with this Weapon deal Double Damage to Chilled Enemies | 此武器的[Attack\|攻擊]對受冰緩敵人造成兩倍傷害 |
| [Attack\|Attacks] with this Weapon Penetrate {0}% Elemental Resistances | 此武器的[Attack\|攻擊]穿透 {0}% 的元素抗性 |
| [Attack\|Attacks] with this Weapon Penetrate {0}% Fire Resistance | 此武器的[Attack\|攻擊]穿透 {0}% 的火焰抗性 |
| [Attack\|Attacks] with this Weapon Penetrate {0}% Cold Resistance | 此武器的[Attack\|攻擊]穿透 {0}% 的冰冷抗性 |
| [Attack\|Attacks] with this Weapon Penetrate {0}% Lightning Resistance | 此武器的[Attack\|攻擊]穿透 {0}% 的閃電抗性 |
| {0}% increased [Critical\|Critical Hit Chance] against Enemies on Full Life | 對滿血敵人的[Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] against Enemies on Full Life | 對滿血敵人的[Critical\|暴擊機率]減少 {0}% |
| Minions deal {0} to {1} additional [Attack] Physical Damage | 召喚物造成 {0} 至 {1} 額外[Attack\|攻擊]物理傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage with [Attack\|Attacks] | [Attack\|攻擊]獲得相當於物理傷害 {0}% 的額外火焰傷害 |
| Gain {0}% of Physical Damage as Extra Cold Damage with [Attack\|Attacks] | [Attack\|攻擊]獲得相當於物理傷害 {0}% 的額外冰冷傷害 |
| Gain {0}% of Physical Damage as Extra Lightning Damage with [Attack\|Attacks] | [Attack\|攻擊]獲得相當於物理傷害 {0}% 的額外閃電傷害 |
| {0} maximum [EnergyShield\|Energy Shield] per {1} [Strength] | 每有 {1} 點[Strength\|力量]，{0} 最大[EnergyShield\|能量護盾] |
| All [Attack\|Attacks] are [Critical\|Critical Hits] | 所有[Attack\|攻擊]為[Critical\|暴擊] |
| Counts as all One Handed [Melee] Weapon Types | 視為所有單手[Melee\|近戰]武器類型 |
| Grants [Armour] equal to {0}% of your Reserved Life to you and nearby Allies | 賦予你和附近友方相當於你所保留生命 {0}% 的[Armour\|護甲值] |
| Every {0} seconds, remove [Curse\|Curses] and Elemental Ailments from you | 每 {0} 秒移除你身上的[Curse\|詛咒]和元素異常狀態 |
| Traps deal {0}% more Damage with Hits if they Armed [Recently] | [Recently\|近期]設置的陷阱造成 {0}% 更多擊中傷害 |
| Traps deal {0}% less Damage with Hits if they Armed [Recently] | [Recently\|近期]設置的陷阱造成 {0}% 更少擊中傷害 |
| Traps deal {0}% more Damage with Hits if they were not Armed [Recently] | 非[Recently\|近期]設置的陷阱造成 {0}% 更多擊中傷害 |
| Traps deal {0}% less Damage with Hits if they were not Armed [Recently] | 非[Recently\|近期]設置的陷阱造成 {0}% 更少擊中傷害 |
| This Weapon's [Critical\|Critical Hit] Chance is {0}% | 此武器的[Critical\|暴擊]率為 {0}% |
| {0}% increased Physical Damage Over Time per {1} [Dexterity] | 每有 {1} 點[Dexterity\|敏捷]，物理持續傷害增加 {0}% |
| {0}% reduced Physical Damage Over Time per {1} [Dexterity] | 每有 {1} 點[Dexterity\|敏捷]，物理持續傷害減少 {0}% |
| {0}% increased Bleeding Duration per {1} [Intelligence] | 每有 {1} 點[Intelligence\|智慧]，流血持續時間增加 {0}% |
| {0}% reduced Bleeding Duration per {1} [Intelligence] | 每有 {1} 點[Intelligence\|智慧]，流血持續時間減少 {0}% |
| Ancestral Protector Totem grants {0}% increased [Attack] Speed while Active | 在先祖衛士圖騰啟動期間，賦予[Attack\|攻擊]速度增加 {0}% |
| Ancestral Protector Totem grants {0}% reduced [Attack] Speed while Active | 在先祖衛士圖騰啟動期間，賦予[Attack\|攻擊]速度減少 {0}% |
| Ancestral Warchief Totem grants {0}% increased [Melee] Damage while Active | 在先祖戰士長圖騰啟動期間，賦予[Melee\|近戰]傷害增加 {0}% |
| Ancestral Warchief Totem grants {0}% reduced [Melee] Damage while Active | 在先祖戰士長圖騰啟動期間，賦予[Melee\|近戰]傷害減少 {0}% |
| {0}% increased Cleave [Attack] Speed | 劈砍增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Cleave [Attack] Speed | 劈砍減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Double Strike [Attack] Speed | 雙重打擊增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Double Strike [Attack] Speed | 雙重打擊減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Dual Strike [Attack] Speed | 雙持打擊增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Dual Strike [Attack] Speed | 雙持打擊減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Heavy Strike [Attack] Speed | 沉重之擊增加 {0}% [Attack\|攻擊]速度 |
| Raised Zombies have {0}% increased [Attack] Speed | 再生腐屍增加 {0}% [Attack\|攻擊]速度 |
| Raised Zombies have {0}% reduced [Attack] Speed | 再生腐屍減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Rain of Arrows [Attack] Speed | 箭雨增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Rain of Arrows [Attack] Speed | 箭雨減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Leap Slam [Attack] Speed | 躍擊增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Leap Slam [Attack] Speed | 躍擊減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Shield Charge [Attack] Speed | 重盾衝鋒增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Shield Charge [Attack] Speed | 重盾衝鋒減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Barrage [Attack] Speed | 彈幕增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Barrage [Attack] Speed | 彈幕減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Elemental Hit [Attack] Speed | 元素打擊增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Elemental Hit [Attack] Speed | 元素打擊減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Cyclone [Attack] Speed | 旋風斬增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Cyclone [Attack] Speed | 旋風斬減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Power Siphon [Attack] Speed | 力量抽取增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Power Siphon [Attack] Speed | 力量抽取減少 {0}% [Attack\|攻擊]速度 |
| Siege Ballista has {0}% increased [Attack] Speed | 攻城炮台增加 {0}% [Attack\|攻擊]速度 |
| Siege Ballista has {0}% reduced [Attack] Speed | 攻城炮台減少 {0}% [Attack\|攻擊]速度 |
| Sunder has {0}% increased [Attack] Speed | 大地震擊增加 {0}% [Attack\|攻擊]速度 |
| Sunder has {0}% reduced [Attack] Speed | 大地震擊減少 {0}% [Attack\|攻擊]速度 |
| Mirror Arrow and Mirror Arrow Clones have {0}% increased [Attack] Speed | 魅影射擊和魅影射擊複製體增加 {0}% [Attack\|攻擊]速度 |
| Mirror Arrow and Mirror Arrow Clones have {0}% reduced [Attack] Speed | 魅影射擊和魅影射擊複製體減少 {0}% [Attack\|攻擊]速度 |
| Blink Arrow and Blink Arrow Clones have {0}% increased [Attack] Speed | 閃電射擊和閃電射擊複製體增加 {0}% [Attack\|攻擊]速度 |
| Blink Arrow and Blink Arrow Clones have {0}% reduced [Attack] Speed | 閃電射擊和閃電射擊複製體減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Whirling Blades [Attack] Speed | 迴旋之刃增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced Whirling Blades [Attack] Speed | 迴旋之刃減少 {0}% [Attack\|攻擊]速度 |
| Spectres have {0}% increased [Attack] and Cast Speed | 幽魂增加 {0}% [Attack\|攻擊]和施放速度 |
| Spectres have {0}% reduced [Attack] and Cast Speed | 幽魂減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased Ball Lightning [Projectile\|Projectile] Speed | 天雷之珠增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Ball Lightning [Projectile\|Projectile] | 天雷之珠減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Freezing Pulse [Projectile\|Projectile] Speed | 冰霜脈衝增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Freezing Pulse [Projectile\|Projectile] Speed | 冰霜脈衝減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Spark [Projectile\|Projectile] Speed | 電球增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Spark [Projectile\|Projectile] Speed | 電球減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Spectral Throw [Projectile\|Projectile] Speed | 靈體投擲增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Spectral Throw [Projectile\|Projectile] Speed | 靈體投擲減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Ethereal Knives [Projectile\|Projectile] Speed | 虛空匕首增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Ethereal Knives [Projectile\|Projectile] Speed | 虛空匕首減少 {0}% [Projectile\|投射物]速度 |
| Holy Flame Totem has {0}% increased [Projectile\|Projectile] Speed | 神聖火蛇圖騰增加 {0}% [Projectile\|投射物]速度 |
| Holy Flame Totem has {0}% reduced [Projectile\|Projectile] Speed | 神聖火蛇圖騰減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Incinerate [Projectile\|Projectile] Speed | 燒毀增加 {0}% [Projectile\|投射物]速度 |
| {0}% reduced Incinerate [Projectile\|Projectile] Speed | 燒毀減少 {0}% [Projectile\|投射物]速度 |
| {0}% increased Double Strike [Critical\|Critical Hit] Chance | 雙重打擊增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Double Strike [Critical\|Critical Hit] Chance | 雙重打擊減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Dual Strike [Critical\|Critical Hit] Chance | 雙持打擊增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Dual Strike [Critical\|Critical Hit] Chance | 雙持打擊減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Split Arrow [Critical\|Critical Hit] Chance | 分裂箭矢增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Split Arrow [Critical\|Critical Hit] Chance | 分裂箭矢減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Viper Strike [Critical\|Critical Hit] Chance | 毒蛇打擊增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Viper Strike [Critical\|Critical Hit] Chance | 毒蛇打擊減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Flameblast [Critical\|Critical Hit] Chance | 烈焰爆破增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Flameblast [Critical\|Critical Hit] Chance | 烈焰爆破減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Flame Surge [Critical\|Critical Hit] Chance | 怒焰奔騰增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Flame Surge [Critical\|Critical Hit] Chance | 怒焰奔騰減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Tornado Shot [Critical\|Critical Hit] Chance | 龍捲射擊增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Tornado Shot [Critical\|Critical Hit] Chance | 龍捲射擊減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Orb of Storms [Critical\|Critical Hit] Chance | 風暴漩渦增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Orb of Storms [Critical\|Critical Hit] Chance | 風暴漩渦減少 {0}% [Critical\|暴擊]率 |
| {0}% increased Bladefall [Critical\|Critical Hit] Chance | 虛空刀雨增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Bladefall [Critical\|Critical Hit] Chance | 虛空刀雨減少 {0}% [Critical\|暴擊]率 |
| Lightning Strike fires an additional [Projectile\|Projectile] | 閃電打擊發射 1 個額外[Projectile\|投射物] |
| Lightning Strike fires {0} additional [Projectile\|Projectiles] | 閃電打擊發射 {0} 個額外[Projectile\|投射物] |
| Molten Strike fires an additional [Projectile\|Projectile] | 熔岩之擊發射 1 個額外[Projectile\|投射物] |
| Molten Strike fires {0} additional [Projectile\|Projectiles] | 熔岩之擊發射 {0} 個額外[Projectile\|投射物] |
| Spark fires an additional [Projectile\|Projectile] | 電球發射 1 個額外[Projectile\|投射物] |
| Spark fires {0} additional [Projectile\|Projectiles] | 電球發射 {0} 個額外[Projectile\|投射物] |
| Split Arrow fires an additional [Projectile\|Projectile] | 分裂箭矢發射 1 個額外[Projectile\|投射物] |
| Split Arrow fires {0} additional [Projectile\|Projectiles] | 分裂箭矢發射 {0} 個額外[Projectile\|投射物] |
| Barrage fires an additional [Projectile\|Projectile] | 彈幕發射 1 個額外[Projectile\|投射物] |
| Barrage fires {0} additional [Projectile\|Projectiles] | 彈幕發射 {0} 個額外[Projectile\|投射物] |
| Tornado Shot fires an additional secondary [Projectile\|Projectile] | 龍捲射擊發射 1 個額外[Projectile\|投射物] |
| Tornado Shot fires {0} additional secondary [Projectile\|Projectiles] | 龍捲射擊發射 {0} 個額外[Projectile\|投射物] |
| Holy Flame Totem fires an additional [Projectile\|Projectile] | 神聖火蛇圖騰發射 1 個額外[Projectile\|投射物] |
| Holy Flame Totem fires {0} additional [Projectile\|Projectiles] | 神聖火蛇圖騰發射 {0} 個額外[Projectile\|投射物] |
| {0}% increased [Attack] Speed per Reave stack | 每層衝擊波增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed per Reave stack | 每層衝擊波減少 {0}% [Attack\|攻擊]速度 |
| {0}% Chance for Puncture to [Maim\|Maim] on hit | 放血有 {0}% 機率在擊中時造成[Maim\|癱瘓] |
| {0}% increased Flame Surge Damage with Hits against Burning Enemies | 增加{0}%怒焰奔騰對燃燒敵人的擊中傷害 |
| {0}% reduced Flame Surge with Hits Damage against Burning Enemies | 減少{0}%怒焰奔騰對燃燒敵人的擊中傷害 |
| {0}% Chance to gain a Power Charge on [Critical\|Critical Hit] with Ice Spear | 以冰矛[Critical\|暴擊]時，有 {0}% 機率獲得 1 個暴擊球 |
| {0}% increased Poacher's Mark [Curse] Effect | 盜獵者印記的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Poacher's Mark [Curse] Effect | 盜獵者印記的[Curse\|詛咒]效果減少 {0}% |
| Sniper's Mark has {0}% increased [Curse] Effect | 狙擊者印記的[Curse\|詛咒]效果增加 {0}% |
| Sniper's Mark has {0}% reduced [Curse] Effect | 狙擊者印記的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Temporal Chains [Curse] Effect | 增加 {0}% 時空鎖鏈的詛咒效果 |
| {0}% reduced Temporal Chains [Curse] Effect | 減少 {0}% 時空鎖鏈的詛咒效果 |
| {0}% increased Assassin's Mark [Curse] Effect | 刺客印記的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Assassin's Mark [Curse] Effect | 刺客印記的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Conductivity [Curse] Effect | 導電的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Conductivity [Curse] Effect | 導電的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Elemental Weakness [Curse] Effect | 元素要害的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Elemental Weakness [Curse] Effect | 元素要害的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Enfeeble [Curse] Effect | 衰弱的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Enfeeble [Curse] Effect | 衰弱的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Flammability [Curse] Effect | 易燃的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Flammability [Curse] Effect | 易燃的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Frostbite [Curse] Effect | 凍傷的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Frostbite [Curse] Effect | 凍傷的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Punishment [Curse] Effect | 懲戒的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Punishment [Curse] Effect | 懲戒的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Vulnerability [Curse] Effect | 脆弱的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Vulnerability [Curse] Effect | 脆弱的[Curse\|詛咒]效果減少 {0}% |
| {0}% increased Warlord's Mark [Curse] Effect | 督軍印記的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Warlord's Mark [Curse] Effect | 督軍印記的[Curse\|詛咒]效果減少 {0}% |
| [Herald] of Ash has {0}% increased [Reservation] | 灰燼之[Herald\|捷]的[Reservation\|保留]增加 {0}% |
| [Herald] of Ash has {0}% reduced [Reservation] | 灰燼之[Herald\|捷]的[Reservation\|保留]減少 {0}% |
| [Herald] of Ice has {0}% increased [Reservation] | 冰霜之[Herald\|捷]的[Reservation\|保留]增加 {0}% |
| [Herald] of Ice has {0}% reduced [Reservation] | 冰霜之[Herald\|捷]的[Reservation\|保留]減少 {0}% |
| [Herald] of Thunder has {0}% increased [Reservation] | 閃電之[Herald\|捷]的[Reservation\|保留]增加 {0}% |
| [Herald] of Thunder has {0}% reduced [Reservation] | 閃電之[Herald\|捷]的[Reservation\|保留]減少 {0}% |
| Regenerate {0}% of Life per second while you have a [Totem\|Totem] | 當你有圖騰時，每秒回復 {0}% 生命 |
| Degenerate {0}% of Life per second while you have a [Totem\|Totem] | 當你有圖騰時，每秒失去 {0}% 生命 |
| {0}% increased [Critical\|Critical Hit] Chance against Enemies affected | 對受元素異常狀態影響敵人的 |
| {0}% reduced [Critical\|Critical Hit] Chance against Enemies affected | 對受元素異常狀態影響敵人的 |
| Enemies you [Curse] have {0}% to Chaos [Resistances\|Resistance] | 你所[Curse\|詛咒]的敵人 {0}% 混沌[Resistances\|抗性] |
| {0}% increased Damage if you've Killed a [Curse\|Cursed] Enemy [Recently] | 若你[Recently\|近期]擊殺了一名[Curse\|受詛咒]的敵人，傷害增加 {0}% |
| You and your [Minion\|Minions] have {0}% [Physical] Damage Reduction | 你和你的[Minion\|召喚物]有 {0}% [Physical\|物理]傷害減免 |
| You and nearby Allies have {0}% Chance to Block [Attack] Damage | 你和附近友方 {0}% [Attack\|攻擊]傷害格擋率 |
| You and nearby Allies have {0}% increased [Attack] and Cast Speed | 你和附近友方增加 {0}% [Attack\|攻擊]和施放速度 |
| You and nearby Allies have {0}% reduced [Attack] and Cast Speed | 你和附近友方減少 {0}% [Attack\|攻擊]和施放速度 |
| You and your Minions have {0}% increased [Attack] and Cast Speed if | 若你近期有消耗屍體 |
| you've Consumed a corpse [Recently] | 你和你的召喚物減少 {0}% 攻擊和施放速度 |
| You and your Minions have {0}% reduced [Attack] and Cast Speed if | 若你近期有消耗屍體 |
| Your [Critical\|Critical Hits] with [Attack\|Attacks] [Maim] Enemies | 你的[Attack\|攻擊][Critical\|暴擊]時，會使敵人[Maim\|癱瘓] |
| {0}% more [Evasion] Rating while on full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，有 {0}% 更多[Evasion\|閃避]率 |
| {0}% less [Evasion] Rating while on full [EnergyShield\|Energy Shield] | 處於滿[EnergyShield\|能量護盾]時，有 {0}% 更少[Evasion\|閃避]率 |
| {0}% increased Damage while not on full [EnergyShield\|Energy Shield] | 未處於滿[EnergyShield\|能量護盾]時，增加 {0}% 傷害 |
| {0}% reduced Damage while not on full [EnergyShield\|Energy Shield] | 未處於滿[EnergyShield\|能量護盾]時，減少 {0}% 傷害 |
| {0}% increased Mana Regeneration if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，魔力回復增加 {0}% |
| {0}% reduced Mana Regeneration if you've used a Movement Skill [Recently] | 若你[Recently\|近期]使用過位移技能，魔力回復減少 {0}% |
| {0}% increased Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，傷害增加 {0}% |
| {0}% reduced Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，傷害減少 {0}% |
| {0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，有 {0}% 機率避免流血、點燃、冰凍和感電 |
| {0}% increased Elemental Damage taken during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，受到的元素傷害增加 {0}% |
| {0}% reduced Elemental Damage taken during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，受到的元素傷害減少 {0}% |
| {0}% increased Damage if you've killed a Bleeding Enemy [Recently] | 若你[Recently\|近期]擊殺了一名流血的敵人，傷害增加 {0}% |
| {0}% reduced Damage if you've killed a Bleeding Enemy [Recently] | 若你[Recently\|近期]擊殺了一名流血的敵人，傷害減少 {0}% |
| {0}% increased [Attack] and Cast Speed while Leeching | 偷取時[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed while Leeching | 偷取時[Attack\|攻擊]和施放速度減少 {0}% |
| Damage Penetrates {0}% Elemental Resistances if you Detonated Mines [Recently] | 若你[Recently\|近期]引爆過地雷，傷害會穿透 {0}% 的元素抗性 |
| Immune to [Cold] Damage | 免疫[Cold\|冰冷]傷害 |
| Immune to [lightning] Damage | 免疫[lightning\|閃電]傷害 |
| Blood Rage grants additional {0}% increased [Attack] Speed | 鮮血狂怒賦予額外增加 {0}% [Attack\|攻擊]速度 |
| Blood Rage grants additional {0}% reduced [Attack] Speed | 鮮血狂怒賦予額外減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Damage with [HitDamage\|Hits] against [Hinder\|Hindered] Enemies | [HitDamage\|擊中]受[Hinder\|阻礙]敵人時，造成的傷害增加 {0}% |
| {0}% reduced Damage with [HitDamage\|Hits] against [Hinder\|Hindered] Enemies | [HitDamage\|擊中]受[Hinder\|阻礙]敵人時，造成的傷害減少 {0}% |
| {0}% increased Lightning Tendrils [Critical\|Critical Hit] Chance | 電能釋放增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Lightning Tendrils [Critical\|Critical Hit] Chance | 電能釋放減少 {0}% [Critical\|暴擊]率 |
| Bone Offering grants an additional {0}% Chance to Block [Attack] Damage | 骸骨奉獻賦予額外 {0}% [Attack\|攻擊]傷害格擋率 |
| Flesh Offering grants an additional {0}% increased [Attack] Speed | 血肉奉獻賦予額外增加 {0}% [Attack\|攻擊]速度 |
| Flesh Offering grants an additional {0}% reduced [Attack] Speed | 血肉奉獻賦予額外減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased Ice Spear [Critical\|Critical Hit] Chance in second form | 冰矛第二型態增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Ice Spear [Critical\|Critical Hit] Chance in second form | 冰矛第二型態減少 {0}% [Critical\|暴擊]率 |
| [Attack\|Attacks] [Chain] an additional time | [Attack\|攻擊]會額外[Chain\|連鎖] 1 次 |
| [Attack\|Attacks] [Chain] {0} additional times | [Attack\|攻擊]會額外[Chain\|連鎖] {0} 次 |
| Explosive Arrow has {0}% increased [Attack] Speed | 爆炸箭矢增加 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Lightning] Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]增加 {0}% [Lightning\|閃電]傷害 |
| {0}% reduced [Lightning] Damage per {1} [Intelligence] | 每 {1} 點[Intelligence\|智慧]減少 {0}% [Lightning\|閃電]傷害 |
| [Attack\|Attacks] with this Weapon [Maim\|Maim] on hit | 以此武器[Attack\|攻擊]擊中時，會造成[Maim\|癱瘓] |
| Always [Critical\|Critical Hit] Shocked Enemies | 必定對感電敵人造成[Critical\|暴擊] |
| You cannot deal [Critical\|Critical Hits] against non-Shocked Enemies | 你無法對未感電的敵人造成[Critical\|暴擊] |
| {0}% increased Lacerate [Critical\|Critical Hit] Chance | 破空斬增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced Lacerate [Critical\|Critical Hit] Chance | 破空斬減少 {0}% [Critical\|暴擊]率 |
| Gain {0} [Armour] per Grand Spectrum | 每有一巨光譜，獲得 {0} [Armour\|護甲值] |
| {0}% increased [Critical\|Critical Hit] Chance per Grand Spectrum | 每有一巨光譜，增加 {0}% [Critical\|暴擊]率 |
| {0}% to all [Resistances\|Elemental Resistances] per socketed Grand Spectrum | 每顆鑲嵌的巨光譜使所有[Resistances\|元素抗性] {0}% |
| {0}% increased Maximum Life per socketed Grand Spectrum | 每顆巨光譜增加{0}%最大生命 |
| {0}% reduced Maximum Life per socketed Grand Spectrum | 每顆巨光譜減少{0}%最大生命 |
| [Minion\|Minions] have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] per Grand Spectrum | 每有一巨光譜，[Minion\|召喚物]的[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% increased Damage taken if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，增加 {0}% 承受的傷害 |
| {0}% reduced Damage taken if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，減少 {0}% 承受的傷害 |
| {0}% increased [Melee] Damage per Endurance Charge | 每個耐力球增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage per Endurance Charge | 每個耐力球減少 {0}% [Melee\|近戰]傷害 |
| {0}% increased Movement Speed if you've used a Warcry [Recently] | 若你[Recently\|近期]使用過戰吼，移動速度增加 {0}% |
| [Totem\|Totems] have {0}% increased Cast Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰增加 {0}% 施放速度 |
| [Totem\|Totems] have {0}% reduced Cast Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰減少 {0}% 施放速度 |
| {0}% increased Global [Critical\|Critical Hit] Chance when in Main Hand | 主手使用時，全域[Critical\|暴擊]率增加 {0}% |
| {0}% Chance to Block [Attack] Damage when in Off Hand | 副手使用時，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% more Damage taken if you have not been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，承受 {0}% 更多傷害 |
| {0}% less Damage taken if you have not been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]沒有被[HitDamage\|擊中]，承受 {0}% 更少傷害 |
| {0}% increased [Evasion\|Evasion Rating] if you have been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，增加 {0}% [Evasion\|閃避值] |
| {0}% reduced [Evasion\|Evasion Rating] if you have been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，減少 {0}% [Evasion\|閃避值] |
| {0}% Chance to Block [Attack] Damage from Taunted Enemies | 對被嘲諷的敵人 {0}% 攻擊傷害格擋率 |
| [Minion\|Minions] have {0}% to Cold [Resistances\|Resistance] | [Minion\|召喚物]具有 {0}% 冰冷[Resistances\|抗性] |
| [Minion\|Minions] have {0}% to Lightning [Resistances\|Resistance] | [Minion\|召喚物]具有 {0}% 閃電[Resistances\|抗性] |
| [Minion\|Minions] gain {0}% of their [Physical] Damage as Extra [Cold] Damage | [Minion\|召喚物]獲得相當於其[Physical\|物理]傷害 {0}% 的額外[Cold\|冰冷]傷害 |
| {0}% increased [Armour] and [Evasion] Rating if you've killed a Taunted Enemy [Recently] | 若你[Recently\|近期]擊殺了受嘲諷的敵人，增加 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating if you've killed a Taunted Enemy [Recently] | 若你[Recently\|近期]擊殺了受嘲諷的敵人，減少 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| [Totem\|Totems] have {0}% increased [Attack] Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰增加 {0}% 攻擊速度 |
| [Totem\|Totems] have {0}% reduced [Attack] Speed per Summoned [Totem\|Totem] | 每個召喚圖騰使圖騰減少 {0}% 攻擊速度 |
| [Attack\|Attacks] Chain an additional time when in Main Hand | 主手使用時，[Attack\|攻擊]會額外連鎖 1 次 |
| [Attack\|Attacks] Chain {0} additional times when in Main Hand | 主手使用時，[Attack\|攻擊]會額外連鎖 {0} 次 |
| [Attack\|Attacks] fire an additional Projectile | [Attack\|攻擊]會額外發射 1 個投射物 |
| [Attack\|Attacks] fire {0} additional Projectiles | [Attack\|攻擊]會額外發射 {0} 個投射物 |
| [Attack\|Attacks] fire an additional Projectile when in Off Hand | 副手使用時，[Attack\|攻擊]會額外發射 1 個投射物 |
| [Attack\|Attacks] fire {0} additional Projectiles when in Off Hand | 副手使用時，[Attack\|攻擊]會額外發射 {0} 個投射物 |
| Regenerate {0} [EnergyShield\|Energy Shield] per second if all Equipped items are Corrupted | 所有裝備的物品皆為已汙染時每秒回復 {0} 能量護盾 |
| {0}% increased Movement Speed if you have Pierced [Recently] | 若你[Recently\|近期]造成穿透，移動速度增加 {0}% |
| {0}% reduced Movement Speed if you have Pierced [Recently] | 若你[Recently\|近期]造成穿透，移動速度減少 {0}% |
| Poison [Curse\|Cursed] Enemies on hit | 擊中[Curse\|受詛咒]的敵人時造成中毒 |
| {0}% chance to Poison on Hit against [Curse\|Cursed] Enemies | 擊中[Curse\|受詛咒]的敵人時，有 {0}% 機率造成中毒 |
| Always Poison on Hit against [Curse\|Cursed] Enemies | 擊中[Curse\|受詛咒]的敵人時，必定造成中毒 |
| {0}% more Damage if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則造成 {0}% 更多傷害 |
| {0}% less Damage if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則造成 {0}% 更少傷害 |
| {0}% increased Area of Effect if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，減少 {0}% 效果範圍 |
| {0}% increased Skill Effect Duration if you've Killed a Maimed Enemy [Recently] | 若你[Recently\|近期]擊殺受癱瘓的敵人，增加 {0}% 技能效果持續時間 |
| {0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy [Recently] | 若你[Recently\|近期]擊殺受癱瘓的敵人，減少 {0}% 技能效果持續時間 |
| {0}% increased Damage taken if you've Taunted an Enemy [Recently] | 若你[Recently\|近期]嘲諷過敵人，受到的傷害增加 {0}% |
| {0}% reduced Damage taken if you've Taunted an Enemy [Recently] | 若你[Recently\|近期]嘲諷過敵人，受到的傷害減少 {0}% |
| Regenerate {0}% of Life per second if you've Taunted an Enemy [Recently] | 若近期內你有成功嘲諷敵人，每秒回復 {0}% 生命 |
| Immune to Elemental Ailments during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，對元素異常狀態免疫 |
| {0}% increased Elemental Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，元素傷害增加 {0}% |
| {0}% reduced Elemental Damage during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，元素傷害減少 {0}% |
| {0}% chance to Freeze, Shock and Ignite during any [Flask] Effect | 任何藥劑效果持續時間內，有 {0}% 機率造成冰凍、感電和點燃 |
| Always Freeze, Shock and Ignite during any [Flask] Effect | 任何藥劑效果持續時間內，造成冰凍、感電和點燃 |
| Regenerate {0}% of Mana and [EnergyShield\|Energy Shield] per second while on Consecrated Ground | 當站在奉獻地面上時，每秒回復 {0}% 魔力和能量護盾 |
| {0}% increased [Attack] and Cast Speed while on Consecrated Ground | 位於奉獻地面上時，[Attack\|攻擊]和施放速度增加 {0}% |
| {0}% reduced [Attack] and Cast Speed while on Consecrated Ground | 位於奉獻地面上時，[Attack\|攻擊]和施放速度減少 {0}% |
| {0}% chance for [Flask\|Flasks] you use to not consume Charges | 當你使用[Flask\|藥劑]時，有 {0}% 機率不消耗充能 |
| {0}% increased [Attack] Speed if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed per {1} [Accuracy\|Accuracy] Rating | 每 {1} [Accuracy\|命中值]增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed per {1} [Accuracy\|Accuracy] Rating | 每 {1} [Accuracy\|命中值]減少 {0}% [Attack\|攻擊]速度 |
| {0}% chance that if you would gain [Charges\|Endurance Charges], you instead gain up to maximum [Charges\|Endurance Charges] | 若你會獲得[Charges\|耐力球]，有 {0}% 的機率改為獲得最大數量的[Charges\|耐力球] |
| Recover {0} [EnergyShield\|Energy Shield] when your Trap is triggered by an Enemy | 若你的陷阱受敵人觸發，恢復 {0} [EnergyShield\|能量護盾] |
| [Attack] Skills have {0} to maximum number of Summoned Ballista Totems | 攻擊技能使召喚砲塔圖騰最大數量 {0} |
| [Attack] Skills have {0} to maximum number of Summoned [Totem\|Totems] | [Attack\|攻擊]技能 {0} 召喚[Totem\|圖騰]最大數量 |
| {0}% more Effect of Poison you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]造成的中毒有 {0}% 更多效果 |
| {0}% less Effect of Poison you inflict with [Critical\|Critical Hits] | 你以[Critical\|暴擊]造成的中毒有 {0}% 更少效果 |
| grant {0}% increased [Flask] Charges | 增加 {0}% 賦予的[Flask\|藥劑]充能 |
| grant {0}% reduced [Flask] Charges | 減少 {0}% 賦予的[Flask\|藥劑]充能 |
| {0}% increased [Armour] and [Evasion] Rating while Fortified | 在護體持續期間，增加 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating while Fortified | 在護體持續期間，減少 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% increased [Melee] Damage while Fortified | 在護體持續期間，增加 {0}% [Melee\|近戰]傷害 |
| {0}% reduced [Melee] Damage while Fortified | 在護體持續期間，減少 {0}% [Melee\|近戰]傷害 |
| {0}% increased Damage if you have Consumed a [Corpse] [Recently] | 若你[Recently\|近期]消耗過[Corpse\|屍體]，增加 {0}% 傷害 |
| {0}% reduced Damage if you have Consumed a [Corpse] [Recently] | 若你[Recently\|近期]消耗過[Corpse\|屍體]，減少 {0}% 傷害 |
| {0}% increased [Attack] and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}% | 近期每消耗一具屍體，增加 {0}% [Attack\|攻擊]和施放速度，最大 {1}% |
| {0}% reduced [Attack] and Cast Speed for each corpse Consumed Recently, up to a maximum of {1}% | 近期每消耗一具屍體，減少 {0}% [Attack\|攻擊]和施放速度，最大 {1}% |
| [Melee] [Attack\|Attacks] Poison on Hit | [Melee\|近戰][Attack\|攻擊]在擊中時會造成中毒 |
| [Melee] [Attack\|Attacks] have {0}% chance to Poison on Hit | [Melee\|近戰][Attack\|攻擊]有 {0}% 機率在擊中時造成中毒 |
| {0}% reduced Movement Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，移動速度減少 {0}% |
| Gain {0}% of Physical Damage as Extra Damage of each Element with [Attack\|Attacks] | [Attack\|攻擊]獲得相當於物理傷害 {0}% 的各種元素額外傷害 |
| Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed [Recently] | 若你或你的圖騰[Recently\|近期]有擊殺，獲得相當於物理傷害 {0}% 的額外火焰傷害 |
| {0}% to [CriticalDamageBonus\|Critical Damage Bonus] while Dual Wielding | 雙持期間，[CriticalDamageBonus\|暴擊傷害加成] {0}% |
| {0}% increased [Critical\|Critical Hit] Chance while Dual Wielding | 雙持時，[Critical\|暴擊]率增加 {0}% |
| {0}% reduced [Critical\|Critical Hit] Chance while Dual Wielding | 雙持時，[Critical\|暴擊]率減少 {0}% |
| {0} to [Armour] and [Evasion] Rating | {0} 護甲和閃避值 |
| Damage Penetrates {0}% Elemental Resistances during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，傷害穿透 {0}% 元素抗性 |
| {0}% additional Physical Damage Reduction during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，具有額外 {0}% 物理傷害減免 |
| {0} to {1} Added [Cold\|Cold] Damage per Frenzy Charge | 每有一個狂怒球，附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0}% increased [Attack] and Cast Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| Adds {0} to {1} Fire Damage if you've Blocked [Recently] | 若你[Recently\|近期]格擋過，附加 {0} 至 {1} 火焰傷害 |
| [StunThreshold\|Stun Threshold] is based on [EnergyShield\|Energy Shield] instead of Life | [StunThreshold\|暈眩門檻]以[EnergyShield\|能量護盾]為依據，而非生命 |
| Cannot Leech Life from [Critical\|Critical Hits] | 無法從[Critical\|暴擊]偷取生命 |
| {0}% chance to Blind Enemies on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率對敵人造成致盲 |
| Causes [Bleeding\|Bleeding] on [Melee] [Critical\|Critical Hit] | [Melee\|近戰][Critical\|暴擊]時會造成[Bleeding\|流血] |
| {0}% chance to gain Elusive on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率獲得靈巧 |
| Gain Elusive on [Critical\|Critical Hit] | [Critical\|暴擊]時會獲得靈巧 |
| {0}% increased [Armour] per Defiance | 每有一個反抗，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] per Defiance | 每有一個反抗，減少 {0}% [Armour\|護甲值] |
| Take no Extra Damage from [Critical\|Critical Hits] | 遭[Critical\|暴擊]時不會承受額外傷害 |
| {0}% increased Damage with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘]傷害 |
| {0}% reduced Damage with [Flail\|Flails] | 減少 {0}% [Flail\|鏈錘]傷害 |
| {0}% increased [ElementalDamage\|Elemental] Damage with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘]的[ElementalDamage\|元素]傷害 |
| {0}% reduced [ElementalDamage\|Elemental] Damage with [Flail\|Flails] | 減少 {0}% [Flail\|鏈錘]的[ElementalDamage\|元素]傷害 |
| {0} to [Accuracy] Rating with [Flail\|Flails] | [Flail\|鏈錘][Accuracy\|命中]值 {0} |
| {0}% increased [Accuracy] Rating with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘][Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with [Flail\|Flails] | 減少 {0}% [Flail\|鏈錘][Accuracy\|命中]值 |
| {0}% increased [Attack] Speed with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘][Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with [Flail\|Flails] | 減少 {0}% [Flail\|鏈錘][Attack\|攻擊]速度 |
| {0}% increased [Critical\|Critical Hit Chance] with [Flail\|Flails] | [Flail\|鏈錘][Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with [Flail\|Flails] | [Flail\|鏈錘][Critical\|暴擊機率]減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Flail\|Flails] | 增加 {0}% [Flail\|鏈錘][CriticalDamageBonus\|暴擊傷害加成] |
| {0} to {1} Added [Cold\|Cold] Damage with [Flail\|Flail] [Attack\|Attacks] | [Flail\|鏈錘][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added Fire Damage with Flail [Attack\|Attacks] | 鏈錘[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| {0} to {1} Added Lightning Damage with Flail [Attack\|Attacks] | 鏈錘[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added Physical Damage with Flail [Attack\|Attacks] | 鏈錘[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| {0}% increased Damage with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓]傷害 |
| {0}% reduced Damage with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓]傷害 |
| {0}% increased [ElementalDamage\|Elemental Damage] with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓]的[ElementalDamage\|元素傷害] |
| {0}% reduced [ElementalDamage\|Elemental Damage] with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓]的[ElementalDamage\|元素傷害] |
| {0} to [Accuracy] Rating with [Crossbow\|Crossbows] | [Crossbow\|十字弓][Accuracy\|命中]值 {0} |
| {0}% increased [Accuracy] Rating with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓][Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓][Accuracy\|命中]值 |
| {0}% increased [Attack] Speed with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓][Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓][Attack\|攻擊]速度 |
| {0}% increased [Critical\|Critical Hit Chance] with [Crossbow\|Crossbows] | [Crossbow\|十字弓][Critical\|暴擊機率]增加 {0}% |
| {0}% reduced [Critical\|Critical Hit Chance] with [Crossbow\|Crossbows] | [Crossbow\|十字弓][Critical\|暴擊機率]減少 {0}% |
| {0}% increased [CriticalDamageBonus\|Critical Damage Bonus] with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓][CriticalDamageBonus\|暴擊傷害加成] |
| {0}% increased [Physical] Damage with [Crossbow\|Crossbows] | 增加 {0}% [Crossbow\|十字弓][Physical\|物理]傷害 |
| {0}% reduced [Physical] Damage with [Crossbow\|Crossbows] | 減少 {0}% [Crossbow\|十字弓][Physical\|物理]傷害 |
| {0} to {1} Added [Cold\|Cold] Damage with [Crossbow\|Crossbow] [Attack\|Attacks] | [Crossbow\|十字弓][Attack\|攻擊]附加 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0} to {1} Added [Fire] Damage with [Crossbow\|Crossbow] [Attack\|Attacks] | [Crossbow\|十字弓][Attack\|攻擊]附加 {0} 至 {1} [Fire\|火焰]傷害 |
| {0} to {1} Added [Lightning] Damage with [Crossbow\|Crossbow] [Attack\|Attacks] | [Crossbow\|十字弓][Attack\|攻擊]附加 {0} 至 {1} [Lightning\|閃電]傷害 |
| {0} to {1} Added [Physical] Damage with [Crossbow\|Crossbow] [Attack\|Attacks] | [Crossbow\|十字弓][Attack\|攻擊]附加 {0} 至 {1} [Physical\|物理]傷害 |
| {0}% increased [BuffEffect\|Effect] of [Shrine] [Buff\|Buffs] on Players | [Shrine\|神殿][Buff\|增益效果]作用於玩家時，其[BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|Effect] of [Shrine] [Buff\|Buffs] on Players | [Shrine\|神殿][Buff\|增益效果]作用於玩家時，其[BuffEffect\|效果]減少 {0}% |
| {0}% Monster [EnergyShield\|Energy Shield] Leech Resistance | {0}% 怪物[EnergyShield\|能量護盾]偷取抗性 |
| Cannot Leech [EnergyShield\|Energy Shield] from Monsters | 無法從怪物偷取[EnergyShield\|能量護盾] |
| {0}% increased Burning Damage if you've Ignited an Enemy [Recently] | 若你[Recently\|近期]點燃敵人，增加 {0}% 燃燒傷害 |
| {0}% reduced Burning Damage if you've Ignited an Enemy [Recently] | 若你[Recently\|近期]點燃敵人，減少 {0}% 燃燒傷害 |
| {0}% increased [Melee] Physical Damage against Ignited Enemies | 對點燃的敵人增加 {0}% [Melee\|近戰]物理傷害 |
| {0}% reduced [Melee] Physical Damage against Ignited Enemies | 對點燃的敵人減少 {0}% [Melee\|近戰]物理傷害 |
| {0}% increased [Critical\|Critical Hit] Chance with arrows that Fork | 會分岔的箭矢增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance with arrows that Fork | 會分岔的箭矢減少 {0}% [Critical\|暴擊]率 |
| Increases and Reductions to [Minion] Damage also affect you | [Minion\|召喚物]傷害增減也會影響你 |
| {0}% increased Projectile [Attack] Damage per {1} Accuracy Rating | 每 {1} 命中值增加 {0}% 投射物[Attack\|攻擊]傷害 |
| {0}% reduced Projectile [Attack] Damage per {1} Accuracy Rating | 每 {1} 命中值減少 {0}% 投射物[Attack\|攻擊]傷害 |
| Drop [IgnitedGround\|Ignited Ground] while moving, which lasts {1} seconds and [Ignite\|Ignites] as though dealing [Fire] Damage equal to {0}% of your maximum Life | 移動時會掉落持續 {1} 秒的[IgnitedGround\|點燃地面]，並會引發[Ignite\|點燃]，造成等同於你 {0}% 最大生命的[Fire\|火焰]傷害 |
| Drop [ShockedGround\|Shocked Ground] while moving, lasting {0} seconds | 移動時會掉落持續 {0} 秒的[ShockedGround\|感電地面] |
| {0} [Armour] while stationary | 靜止時[Armour\|護甲值] {0} |
| Projectile [Attack] Skills have {0}% increased [Critical\|Critical Hit] Chance | 投射物[Attack\|攻擊]技能增加 {0}% [Critical\|暴擊]率 |
| Projectile [Attack] Skills have {0}% reduced [Critical\|Critical Hit] Chance | 投射物[Attack\|攻擊]技能減少 {0}% [Critical\|暴擊]率 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] while you have a Bestial Minion | 當你有野獸召喚物，[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Chaos Damage to [Attack\|Attacks] while you have a Bestial Minion | 當你有野獸召喚物，[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| {0}% increased [Attack] and Movement Speed while you have a Bestial Minion | 當你有野獸召喚物，[Attack\|攻擊]和移動速度增加 {0}% |
| {0}% increased [Attack] Damage if your other Ring is a Shaper Item | 若你的另一顆戒指屬於塑界者之物，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage if your other Ring is a Shaper Item | 若你的另一顆戒指屬於塑界者之物，減少 {0}% [Attack\|攻擊]傷害 |
| Cannot be Stunned by [Attack\|Attacks] if your other Ring is an Elder Item | 若你的另一顆戒指屬於尊師之物，不會被[Attack\|攻擊]暈眩 |
| [NonDamagingAilments\|Non-Damaging Ailments] have {0}% increased [BuffEffect\|effect] on you while you have [ArcaneSurge\|Arcane Surge] | 當你具有[ArcaneSurge\|秘能波動]時，你身上的[NonDamagingAilments\|非傷害型異常狀態][BuffEffect\|效果]增加 {0}% |
| [NonDamagingAilments\|Non-Damaging Ailments] have {0}% reduced [BuffEffect\|effect] on you while you have [ArcaneSurge\|Arcane Surge] | 當你具有[ArcaneSurge\|秘能波動]時，你身上的[NonDamagingAilments\|非傷害型異常狀態][BuffEffect\|效果]減少 {0}% |
| Recover {0}% of Life when you use a [Flask] | 當你使用藥劑時恢復 {0}% 生命 |
| Recover {0}% of Life when you use a Mana [Flask] | 當你使用魔力藥劑時，恢復 {0}% 生命 |
| {0}% increased Cost of Skills for each {1} total Mana Spent [Recently] | [Recently\|近期]每消耗共 {1} 魔力，增加 {0}% 技能消耗 |
| {0}% reduced Cost of Skills for each {1} total Mana Spent [Recently] | [Recently\|近期]每消耗共 {1} 魔力，減少 {0}% 技能消耗 |
| {0}% reduced Spell Damage for each {1} total Mana you have Spent [Recently] | 近期你每施放總 {1} 魔力時，減少 {0}% 法術傷害 |
| Cannot lose Crab Barriers if you have lost Crab Barriers [Recently] | 若你[Recently\|近期]失去過蟹將重盾，則不會失去蟹將重盾 |
| {0}% Chance to Block [Attack] Damage while you have at least {1} Crab Barriers | 當你至少有 {1} 個蟹將重盾，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% chance to [Gain] {1}% of Damage with [HitDamage\|Hits] as Extra [Chaos] Damage | {0}% 機率[Gain\|獲得]相當於[HitDamage\|擊中]傷害 {1}% 的額外[Chaos\|混沌]傷害 |
| {0}% chance to [Gain] {1}% of Non-Chaos Damage with [HitDamage\|Hits] as Extra [Chaos] Damage | {0}% 機率[Gain\|獲得]相當於非混沌[HitDamage\|擊中]傷害 {1}% 的額外[Chaos\|混沌]傷害 |
| {0}% to [Critical\|Critical Hit] Chance while affected by Aspect of the Cat | 受傲貓祝福影響時，{0}% [Critical\|暴擊]率 |
| [Critical\|Critical Hits] have {0}% chance to Blind Enemies while you have Cat's Stealth | 當你有傲貓隱身時，[Critical\|暴擊]有 {0}% 機率使敵人致盲 |
| {0}% to all Elemental Resistances while you have at least {1} [Strength] | 當你至少有 {1} 點[Strength\|力量]，{0}% 所有元素抗性 |
| {0}% increased Projectile [Attack] Damage while you have at least {1} [Dexterity] | 當你至少有 {1} 點[Dexterity\|敏捷]，投射物[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced Projectile [Attack] Damage while you have at least {1} [Dexterity] | 當你至少有 {1} 點[Dexterity\|敏捷]，投射物[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Critical\|Critical Hit] Chance while you have at least {1} [Intelligence] | 當你至少有 {1} 點[Intelligence\|智慧]，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance while you have at least {1} [Intelligence] | 當你至少有 {1} 點[Intelligence\|智慧]，減少 {0}% [Critical\|暴擊]率 |
| Regenerate {0} Life per second if you have at least {1} Maximum [EnergyShield\|Energy Shield] | 若你至少有 {1} 最大[EnergyShield\|能量護盾]，每秒回復 {0} 生命 |
| {0} to Maximum [EnergyShield\|Energy Shield] per {1} [Armour] on Equipped Shield | 裝備的盾牌每 {1} 點護甲 {0} 最大能量護盾 |
| {0} to [Armour] per {1} [Evasion] Rating on Equipped Shield | 裝備的盾牌每 {1} 點閃避 {0} 點護甲 |
| {0} to [Evasion] Rating per {1} Maximum [EnergyShield\|Energy Shield] on Equipped Shield | 裝備的盾牌每 {1} 點最大能量護盾 {0} 點閃避 |
| Recover {0}% of [EnergyShield\|Energy Shield] when you lose a Spirit Charge | 當你失去 1 顆靈體能量球時，恢復 {0}% 能量護盾 |
| {0}% increased Mana Regeneration Rate per Fragile Regrowth | 增加{0}%每層脆弱生長使魔力回復率 |
| {0}% reduced Mana Regeneration Rate per Fragile Regrowth | 減少{0}%每層脆弱生長使魔力回復率 |
| Lose all Fragile Regrowth when [HitDamage\|Hit] | 遭[HitDamage\|擊中]時，失去所有脆弱生長 |
| Minions [StatConversion\|Convert] {0}% of their Maximum Life to Maximum Energy | 召喚物每擁有 1% 混沌抗性， |
| [Chaos] Damage taken does not cause double loss of Minions' [EnergyShield\|Energy Shield] | 受到的[Chaos\|混沌]傷害不會造成召喚物[EnergyShield\|能量護盾]的兩倍損失 |
| Minions have {0}% [FasterESRechargeStart\|faster start of Energy Shield Recharge] | 召喚物[FasterESRechargeStart\|能量護盾開始充能速度加快] {0}% |
| Minions have {0}% [FasterESRechargeStart\|slower start of Energy Shield Recharge] | 召喚物[FasterESRechargeStart\|能量護盾開始充能速度減慢] {0}% |
| While Minions have [EnergyShield\|Energy Shield], their Hits Ignore Monster Elemental Resistances | 召喚物有[EnergyShield\|能量護盾]時，其擊中會忽略怪物的元素抗性 |
| {0}% increased [Attack] and Cast Speed per Adaptation to Cold | 每有一個冰冷適應，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Adaptation to Cold | 每有一個冰冷適應，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Critical\|Critical Hit] Chance per Adaptation to Lightning | 每有一個閃電適應，增加 {0}% [Critical\|暴擊]率 |
| {0}% reduced [Critical\|Critical Hit] Chance per Adaptation to Lightning | 每有一個閃電適應，減少 {0}% [Critical\|暴擊]率 |
| Magic Utility [Flask\|Flasks] cannot be Used | 魔法功能藥劑不能使用 |
| Leftmost {0} Magic Utility [Flask] constantly applies its [Flask] Effect to you | 最左邊 {0} 的魔法功能藥劑持續套用它的藥劑效果至你身上 |
| Leftmost {0} Magic Utility [Flask\|Flasks] constantly apply their [Flask] Effects to you | 最左邊 {0} 的魔法功能藥劑持續套用它的藥劑效果至你身上 |
| Magic Utility [Flask] Effects cannot be removed | 魔法功能藥劑效果不能被移除 |
| You gain a Grasping Vine when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時，你獲得一個緩速藤蔓 |
| You gain {0} Grasping Vines when you take a [Critical\|Critical Hit] | 當你承受[Critical\|暴擊]時，你獲得 {0} 個緩速藤蔓 |
| You take {0}% increased Extra Damage from [Critical\|Critical Hits] by [Curse\|Cursed] Enemies | 你遭[Curse\|受詛咒]敵人[Critical\|暴擊]時，承受的額外傷害增加 {0}% |
| You take {0}% reduced Extra Damage from [Critical\|Critical Hits] by [Curse\|Cursed] Enemies | 你遭[Curse\|受詛咒]敵人[Critical\|暴擊]時，承受的額外傷害減少 {0}% |
| You take {0}% increased Extra Damage from [Critical\|Critical Hits] by Poisoned Enemies | 你遭中毒敵人[Critical\|暴擊]時，承受的額外傷害增加 {0}% |
| You take {0}% reduced Extra Damage from [Critical\|Critical Hits] by Poisoned Enemies | 你遭中毒敵人[Critical\|暴擊]時，承受的額外傷害減少 {0}% |
| Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a [Flask] of | 在可能的情況下，消耗下列每一種[Flask\|藥劑]的 {0} 個充能， |
| If Diamond [Flask] Charges are consumed, {0}% increased [Critical\|Critical Hit] Chance | 若消耗鑽石[Flask\|藥劑]充能，增加 {0}% [Critical\|暴擊]率 |
| If Diamond [Flask] Charges are consumed, {0}% reduced [Critical\|Critical Hit] Chance | 若消耗鑽石[Flask\|藥劑]充能，減少 {0}% [Critical\|暴擊]率 |
| If Bismuth [Flask] Charges are consumed, Penetrate {0}% Elemental Resistances | 消耗灰岩[Flask\|藥劑]充能時，穿透 {0}% 元素抗性 |
| If Amethyst [Flask] Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage | 消耗紫晶[Flask\|藥劑]充能時，造成相當於 {0}% 物理傷害的額外混沌傷害 |
| Gain [UnboundFury\|Unbound Fury] when you inflict an [ElementalAilments\|Elemental Ailment] with a [HitDamage\|Hit] on an Enemy, no more than once every {0} seconds for each type of Ailment | 當你[HitDamage\|擊中]一個敵人造成[ElementalAilments\|元素異常狀態]時，獲得[UnboundFury\|無縛之怒]，每一種異常狀態每 {0} 秒不超過一次 |
| Maximum {0} Unbound Fury | 最多{0}無縛之怒 |
| {0} [Armour] if you've Blocked [Recently] | 若你[Recently\|近期]格擋過，{0} [Armour\|護甲值] |
| {0} [Armour] per Summoned Totem | 每有一個召喚的圖騰，{0} [Armour\|護甲值] |
| {0} [Armour] per {1} [Strength] | 每 {1} 點[Strength\|力量]，{0} [Armour\|護甲值] |
| Attacks gain increased [Accuracy\|Accuracy Rating] equal to their [Critical\|Critical Hit Chance] | 攻擊獲得相當於其[Critical\|暴擊機率]的[Accuracy\|命中值]提升 |
| Attacks gain increased [Accuracy\|Accuracy Rating] equal to {0}% of their [Critical\|Critical Hit Chance] | 攻擊獲得相當於其[Critical\|暴擊機率] {0}% 的[Accuracy\|命中值]提升 |
| Supported Skills have no Accuracy Rating Penalty from Range | 被輔助的技能沒有遠距離命中值懲罰 |
| {0}% increased [Accuracy] Rating at [CloseRange\|Close Range] | 在[CloseRange\|近距離]下，增加 {0}% [Accuracy\|命中]值 |
| {0}% reduced [Accuracy] Rating at [CloseRange\|Close Range] | 在[CloseRange\|近距離]下，減少 {0}% [Accuracy\|命中]值 |
| {0}% increased [Accuracy] Rating against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人的[Accuracy\|命中]值增加 {0}% |
| {0}% reduced [Accuracy] Rating against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人的[Accuracy\|命中]值減少 {0}% |
| [Accuracy] Rating is Doubled | [Accuracy\|命中]值加倍 |
| {0}% increased Accuracy Rating if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，增加 {0}% 命中值 |
| {0}% reduced Accuracy Rating if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，減少 {0}% 命中值 |
| {0}% increased [Accuracy] Rating if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若在過去 {1} 秒內造成一次[Critical\|暴擊]，[Accuracy\|命中]值增加 {0}% |
| {0}% reduced [Accuracy] Rating if you've dealt a [Critical\|Critical Hit] in the past {1} seconds | 若在過去 {1} 秒內造成一次[Critical\|暴擊]，[Accuracy\|命中]值減少 {0}% |
| {0}% Chance to Block [Attack] Damage if you've Used or Triggered a Shield Skill [Recently] | 若你[Recently\|近期]使用或觸發過盾牌技能，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage per Endurance Charge | 每有一個耐力球，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage per Frenzy Charge | 每有一個狂怒球，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to [Block\|Block] [Attack] Damage per [Charges\|Power Charge] | 每有一個[Charges\|暴擊球]，{0}% [Attack\|攻擊]傷害[Block\|格擋]率 |
| {0}% Chance to Block [Attack] Damage per Summoned Skeleton | 每有一個異靈骷髏，{0}% [Attack\|攻擊]傷害格擋率 |
| You have an additional {0}% Chance to Block [Attack] Damage from in front of you | 你有額外 {0}% 機率格擋來自正面的[Attack\|攻擊]傷害 |
| You have {0}% reduced Chance to Block [Attack] Damage from in front of you | 你對來自正面的[Attack\|攻擊]傷害格擋率減少 {0}% |
| {0}% Chance to Block [Attack] Damage if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage for each time you've Blocked in the past {1} seconds | 你在過去 {1} 秒內每格擋過一次，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while not [Curse\|Cursed] | 未受[Curse\|詛咒]時，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while on Consecrated Ground | 在奉獻地面上時，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage if there are at least {1} nearby Enemies | 若附近至少有 {1} 個敵人，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% to [Critical\|Critical Hit] Chance per {1} Maximum [EnergyShield\|Energy Shield] on [Shield\|Shield] | [Shield\|盾牌]每有 {1} 最大[EnergyShield\|能量護盾]，{0}% [Critical\|暴擊]率 |
| {0}% to [Critical\|Critical Hit] Chance per [Poison\|Poison] affecting Enemy, up to {1}% | 每有一個影響敵人的[Poison\|中毒]，{0}% [Critical\|暴擊]率，最高 {1}% |
| {0}% to [Critical\|Critical Hit] Chance while affected by Hatred | 受憎恨影響時，{0}% [Critical\|暴擊]率 |
| {0}% to [Critical\|Critical Hit] Chance of [Herald] Skills | 受[Herald\|捷光環]技能影響時，{0}% [Critical\|暴擊]率 |
| {0}% chance to Deflect [Attack] Damage | {0}% [Attack\|攻擊]傷害偏斜機率 |
| {0} to [Dexterity] per Allocated Mastery Passive Skill | 每有一個已分配專精天賦，{0} 點[Dexterity\|敏捷] |
| {0} to [Intelligence] per Allocated Mastery Passive Skill | 每有一個已分配專精天賦，{0} 點[Intelligence\|智慧] |
| {0}% to all maximum Elemental Resistances if you have Killed a [Curse\|Cursed] Enemy [Recently] | 若你[Recently\|近期]擊殺[Curse\|受詛咒]的敵人，{0}% 所有最大元素抗性 |
| {0}% to all maximum Elemental Resistances if you've Suppressed Spell Damage [Recently] | 若你近期有壓抑法術傷害， |
| {0}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have [Armour] | 若已裝備的頭盔、身體護甲、手套和長靴都具有[Armour\|護甲值]，{0}% 所有最大元素抗性 |
| {0}% to Off Hand [Critical\|Critical Hit] Chance | {0}% 副手[Critical\|暴擊]率 |
| {0}% to Off Hand [Critical\|Critical Hit] Chance while Dual Wielding | 雙持期間，{0}% 副手[Critical\|暴擊]率 |
| {0}% chance to Evade [Attack] Hits if you've | 若你近期承受殘暴打擊， |
| taken a Savage Hit [Recently] | {0}% 閃避攻擊擊中機率 |
| {0}% additional [Physical\|Physical] Damage Reduction if you've [Warcry\|Warcried] in the past {1} seconds | 若你在過去 {1} 秒內使用過[Warcry\|戰吼]，具有額外 {0}% [Physical\|物理]傷害減免 |
| {0}% additional Physical Damage Reduction during Effect of any Life or Mana [Flask] | 在任何生命或魔力[Flask\|藥劑]效果期間，具有額外 {0}% 物理傷害減免 |
| {0}% additional Physical Damage Reduction if you weren't Damaged by a Hit [Recently] | 若你[Recently\|近期]未受擊中傷害，具有額外 {0}% 物理傷害減免 |
| {0}% Chance to [Block\|Block] Spell Damage per [Charges\|Power Charge] | 每顆暴擊球 {0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage if you have not Blocked [Recently] | 若你近期沒有格擋，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage while [Curse\|Cursed] | 被詛咒時 {0}% 法術傷害格擋率 |
| {0} to [Strength] per Allocated Mastery Passive Skill | 每有一個已分配專精天賦，{0} 點[Strength\|力量] |
| Increases and Reductions to [Armour] also apply to [ESRechargeRate\|Energy Shield Recharge Rate] | [Armour\|護甲值]增減也套用於[ESRechargeRate\|能量護盾充能率] |
| {0}% increased [Aftershock] Area of Effect | [Aftershock\|餘震]效果範圍增加 {0}% |
| {0}% reduced [Aftershock] Area of Effect | [Aftershock\|餘震]效果範圍減少 {0}% |
| [Attack] [HitDamage\|Hits] [Aggravate] any [Bleeding] on targets which is older than {0} second | [Attack\|攻擊][HitDamage\|擊中]會[Aggravate\|加劇]目標上任何超過 {0} 秒的[Bleeding\|流血] |
| [Attack] [HitDamage\|Hits] [Aggravate] any [Bleeding] on targets which is older than {0} seconds | [Attack\|攻擊][HitDamage\|擊中]會[Aggravate\|加劇]目標身上任何超過 {0} 秒的[Bleeding\|流血] |
| {0}% chance to [Aggravate] [Bleeding] on targets you [Critical\|Critically Hit] with [Attack\|Attacks] | 你的[Attack\|攻擊][Critical\|暴擊]時，有 {0}% 機率[Aggravate\|加劇]目標身上的[Bleeding\|流血] |
| [Aggravate] [Bleeding] on targets you [Critical\|Critically Hit] with [Attack\|Attacks] | 你的[Attack\|攻擊][Critical\|暴擊]時，[Aggravate\|加劇]目標身上的[Bleeding\|流血] |
| {0}% chance to [Aggravate] [Bleeding] on targets you [HitDamage\|Hit] with [Attack\|Attacks] | 你的[Attack\|攻擊][HitDamage\|擊中]時，有 {0}% 機率[Aggravate\|加劇]目標身上的[Bleeding\|流血] |
| {0}% chance to [Aggravate] [Bleeding] on targets you [Knockback] with [Attack] [HitDamage\|Hits] | 你的[Attack\|攻擊][HitDamage\|擊中][Knockback\|擊退]目標時，有 {0}% 機率[Aggravate\|加劇][Bleeding\|流血] |
| [Aggravate] [Bleeding\|Bleeding] on Enemies when they Enter your [Presence\|Presence] | 敵人進入你的[Presence\|存在範圍]時，[Aggravate\|加劇]其身上的[Bleeding\|流血] |
| {0}% chance to [Aggravate] [Bleeding] on targets you [HitDamage\|Hit] with [Empowered] [Attack\|Attacks] | 你的[Empowered\|強化][Attack\|攻擊][HitDamage\|擊中]目標時，有 {0}% 機率[Aggravate\|加劇][Bleeding\|流血] |
| {0}% chance for [Bleeding] to be [Aggravate\|Aggravated] when Inflicted against Enemies on [JaggedGround\|Jagged Ground] | 對[JaggedGround\|碎裂地面]上的敵人造成[Bleeding\|流血]時，有 {0}% 機率使其[Aggravate\|加劇] |
| [Bleeding] you inflict is [Aggravate\|Aggravated] | 你造成的[Bleeding\|流血]會[Aggravate\|加劇] |
| Your [HitDamage\|Hits] always inflict [Frozen\|Freeze], [Shock] and [Ignite] while Unbound | 在無縛狀態下，你的[HitDamage\|擊中]必定造成[Frozen\|冰凍]、[Shock\|感電]和[Ignite\|點燃] |
| {0}% more [ElementalDamage\|Elemental Damage] while Unbound | 無縛狀態下造成 {0}% 更多[ElementalDamage\|元素傷害] |
| {0}% less [ElementalDamage\|Elemental Damage] while Unbound | 無縛狀態下造成 {0}% 更少[ElementalDamage\|元素傷害] |
| {0}% increased chance to inflict [Ailments] against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人造成[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced chance to inflict [Ailments] against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人造成[Ailments\|異常狀態]的機率減少 {0}% |
| {0}% increased chance to inflict [Ailments] | 造成[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced chance to inflict [Ailments] | 造成[Ailments\|異常狀態]的機率減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Ailments] you inflict | 你所施加之[Ailments\|異常狀態]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Ailments] you inflict | 你所施加之[Ailments\|異常狀態]的[BuffMagnitude\|幅度]減少 {0}% |
| Gain [AilmentThreshold\|Ailment Threshold] equal to the lowest of [Evasion\|Evasion] and [Armour\|Armour] on your Boots | 獲得相當於已裝備長靴的[Evasion\|閃避值]和[Armour\|護甲值]中較低者的[AilmentThreshold\|異常狀態門檻] |
| {0} to [AilmentThreshold\|Ailment Threshold] per [Dexterity\|Dexterity] | 每一[Dexterity\|敏捷]使[AilmentThreshold\|異常狀態門檻] {0} |
| [AilmentThreshold\|Elemental Ailment Threshold] is increased by [OvercappedResist\|Overcapped] [Resistances\|Chaos Resistance] | [AilmentThreshold\|元素異常狀態門檻]依[OvercappedResist\|超限][Resistances\|混沌抗性]增加 |
| {0}% increased [AilmentThreshold\|Elemental Ailment Threshold] | [AilmentThreshold\|元素異常狀態門檻]增加 {0}% |
| {0}% reduced [AilmentThreshold\|Elemental Ailment Threshold] | [AilmentThreshold\|元素異常狀態門檻]減少 {0}% |
| {0}% increased Alchemist's Mark [Curse] Effect | 煉金術士印記的[Curse\|詛咒]效果增加 {0}% |
| {0}% reduced Alchemist's Mark [Curse] Effect | 煉金術士印記的[Curse\|詛咒]效果減少 {0}% |
| [DamageTypes\|All Damage] from [HitDamage\|Hits] [Contributes\|Contributes] to [Poison] Magnitude | [HitDamage\|擊中]的[DamageTypes\|所有傷害][Contributes\|貢獻]至[Poison\|中毒]幅度 |
| While not on [LowInfernalFlame\|Low Infernal Flame], all Damage from you and | 未處於[LowInfernalFlame\|低煉獄之炎]狀態時，所有你 |
| your [Minion\|Minions] [Contributes\|contributes] to [Ignite\|Ignite] Chance and Magnitude | 和你[Minion\|召喚物]造成的傷害會[Contributes\|貢獻]給[Ignite\|點燃]機率和幅度 |
| {0}% of [DamageTypes\|Non Chaos Damage] is taken as [Chaos] damage | 承受的 {0}% [DamageTypes\|非混沌傷害]轉化為[Chaos\|混沌]傷害 |
| {0} to Level of all Skills | 全部技能寶石等級{0} |
| {0}% to [Quality] of all Skills | {0}% 至所有技能的[Quality\|品質] |
| [Allies\|Allies] in your [Presence\|Presence] [Gain\|Gain] {0}% of Damage as Extra Fire Damage | 在你[Presence\|存在範圍]內的[Allies\|友方][Gain\|獲得]相當於 {0}% 傷害的額外火焰傷害 |
| [Allies] in your [Presence] Regenerate {0}% of their Maximum Life per second | 處於你的[Presence\|存在範圍]中的[Allies\|友方]每秒回復其最大生命的 {0}% |
| [Allies] in your [Presence] Regenerate {0}% of your Maximum Life per second | 處於你的[Presence\|存在範圍]中的[Allies\|友方]每秒回復你最大生命的 {0}% |
| [Projectile\|Projectiles] [Pierce] all Targets | [Projectile\|投射物]會[Pierce\|穿透]所有目標 |
| [Projectile\|Projectiles] [Pierce] all [Ignite\|Ignited] enemies | [Projectile\|投射物]會[Pierce\|穿透]所有[Ignite\|被點燃]的敵人 |
| [Attack\|Attacks] Exerted by Ambush have {0}% to [CriticalDamageBonus\|Critical Damage Bonus] | 強襲竭盡的[Attack\|攻擊] {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Ancestral Cry Exerts {0} additional [Attack] | 先祖戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| Ancestral Cry Exerts {0} additional [Attack\|Attacks] | 先祖戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| [Attack\|Attacks] Exerted by Ancestral Cry deal {0}% increased Damage | 先祖戰吼竭盡的[Attack\|攻擊]增加 {0}% 造成的傷害 |
| Every second [Slam] Skill you use yourself is [AncestralBoost\|Ancestrally Boosted] | 你自己使用的[Slam\|重擊]技能每秒都會受[AncestralBoost\|先祖強化] |
| Animated Minions' [Melee] [Attack\|Attacks] deal Splash Damage to surrounding targets | 幻化召喚物的[Melee\|近戰][Attack\|攻擊]對周圍的目標造成擴散傷害 |
| Hits [ArmourBreak\|Break] {0} [Armour\|Armour] | 擊中時[ArmourBreak\|破壞] {0} 點[Armour\|護甲值] |
| Cover [Rarity\|Rare or Unique] Enemies in Ash for {0} Seconds on Hit | 擊中時會使[Rarity\|稀有或傳奇]敵人餘燼纏身，持續 {0} 秒 |
| Arc and Crackling Lance gains Added [Cold\|Cold] Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | 若魔力消耗沒有高於你可消耗的最大值，電弧和碎雷電閃獲得等同 {0}% 魔力消耗的附加[Cold\|冰冷]傷害 |
| {1}% increased Effect of [ArcaneSurge\|Arcane Surge] on you per {0} maximum Mana | 每 {0} 最大魔力，你身上的[ArcaneSurge\|秘能波動]效果增加 {1}% |
| {0}% increased [BuffEffect\|effect] of Arcane Surge on you while affected by Clarity | 受清晰影響時，你身上的秘能波動[BuffEffect\|效果]增加 {0}% |
| {0}% reduced [BuffEffect\|effect] of Arcane Surge on you while affected by Clarity | 受清晰影響時，你身上的秘能波動[BuffEffect\|效果]減少 {0}% |
| [ArcaneSurge\|Arcane Surge] grants {0}% more Spell Damage to you | [ArcaneSurge\|秘能波動]賦予你 {0}% 更多法術傷害 |
| [ArcaneSurge\|Arcane Surge] grants {0}% less Spell Damage to you | [ArcaneSurge\|秘能波動]賦予你 {0}% 更少法術傷害 |
| Warcries grant [ArcaneSurgeDuration\|Arcane Surge] to you and Allies, with {0}% increased effect per {1} power, up to {2}% | 戰吼賦予你和友方[ArcaneSurgeDuration\|秘能波動]，每 {1} 強度增加 {0}% 效果，最高 {2}% |
| Deals {0} to {1} [Cold] Damage per Stage | 每層造成 {0} 至 {1} [Cold\|冰冷]傷害 |
| {0}% increased Area Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，範圍傷害增加 {0}% |
| {0}% reduced Area Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，範圍傷害減少 {0}% |
| {0}% increased Area of Effect if [Intelligence] is below {1} | 若[Intelligence\|智慧]低於 {1}，效果範圍增加 {0}% |
| {0}% reduced Area of Effect if [Intelligence] is below {1} | 若[Intelligence\|智慧]低於 {1}，效果範圍減少 {0}% |
| {0}% increased Area of Effect if you've dealt a [CullingStrike\|Culling Strike] [Recently] | 若你[Recently\|近期]造成[CullingStrike\|撲殺]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've dealt a [CullingStrike\|Culling Strike] [Recently] | 若你[Recently\|近期]造成[CullingStrike\|撲殺]，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you've [Stun\|Stunned] an Enemy with a Two Handed [Melee] Weapon [Recently\|Recently] | 若你[Recently\|近期]以雙手[Melee\|近戰]武器[Stun\|暈眩]敵人，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've [Stun\|Stunned] an Enemy with a Two Handed [Melee] Weapon [Recently\|Recently] | 若你[Recently\|近期]以雙手[Melee\|近戰]武器[Stun\|暈眩]敵人，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've dealt a [Critical\|Critical Hit] [Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若你[Recently\|近期][Stun\|暈眩]過敵人，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若你[Recently\|近期][Stun\|暈眩]過敵人，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you've Killed at least {1} Enemies [Recently] | 若你[Recently\|近期]至少擊殺 {1} 個敵人，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you've Killed at least {1} Enemies [Recently] | 若你[Recently\|近期]至少擊殺 {1} 個敵人，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect per {1} [Strength] | 每 {1} 點[Strength\|力量]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect per {1} [Strength] | 每 {1} 點[Strength\|力量]，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect while you have [ArcaneSurge\|Arcane Surge] | 當你有[ArcaneSurge\|秘能波動]，減少 {0}% 效果範圍 |
| {0}% increased Area of Effect if you have at least {1} [Strength] | 若你至少有 {1} 點[Strength\|力量]，增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect if you have at least {1} [Strength] | 若你至少有 {1} 點[Strength\|力量]，減少 {0}% 效果範圍 |
| [Herald] Skills have {0}% increased Area of Effect | [Herald\|捷光環]技能增加 {0}% 效果範圍 |
| [Herald] Skills have {0}% reduced Area of Effect | [Herald\|捷光環]技能減少 {0}% 效果範圍 |
| Area Skills have {0}% chance to [Knockback\|Knock Enemies Back] on [HitDamage\|Hit] | 範圍技能[HitDamage\|擊中]敵人時有 {0}% 機率[Knockback\|擊退敵人] |
| [Armour\|Armour] applies to [ElementalDamage\|Elemental Damage] | {0}% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害 |
| {0}% increased [Armour] if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|耐力球]，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] if you've consumed an [Charges\|Endurance Charge] [Recently] | 若你[Recently\|近期]有消耗一顆[Charges\|耐力球]，[Armour\|護甲值]減少 {0}% |
| {0}% increased [Armour] if you have been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] if you have been [HitDamage\|Hit] [Recently] | 若你[Recently\|近期]被[HitDamage\|擊中]，減少 {0}% [Armour\|護甲值] |
| {0}% increased [Armour] if you've [HitDamage\|Hit] an Enemy with a [Melee\|Melee Attack] [Recently] | 若你[Recently\|近期]以[Melee\|近戰攻擊][HitDamage\|擊中]一個敵人，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] if you've [HitDamage\|Hit] an Enemy with a [Melee\|Melee Attack] [Recently] | 若你[Recently\|近期]以[Melee\|近戰攻擊][HitDamage\|擊中]一個敵人，[Armour\|護甲值]減少 {0}% |
| {0}% increased [Armour\|Armour] if you haven't been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]未被[HitDamage\|擊中]，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour\|Armour] if you haven't been [HitDamage\|Hit] [Recently\|Recently] | 若你[Recently\|近期]未被[HitDamage\|擊中]，減少 {0}% [Armour\|護甲值] |
| {0}% increased [Armour\|Armour] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour\|Armour] while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Armour\|護甲值]減少 {0}% |
| {0}% of [Strength] Requirements from Boots, Gloves and Helmets also added to [Armour] | 長靴、手套和頭盔的[Strength\|力量]需求的 {0}% 也會增加至[Armour\|護甲值] |
| {0} [Armour] per {1} Unreserved Maximum Mana | 每有 {1} 未保留最大魔力，{0} [Armour\|護甲值] |
| {0}% increased [Armour] and [EnergyShield\|Energy Shield] from Equipped Body [Armour] if Equipped Helmet, | 若已裝備的頭盔、手套和長靴都具有[Armour\|護甲值]和[EnergyShield\|能量護盾]， |
| Gloves and Boots all have [Armour] and [EnergyShield\|Energy Shield] | 則減少 {0}% 已裝備身體護甲的護甲值和能量護盾 |
| {0}% reduced [Armour] and [EnergyShield\|Energy Shield] from Equipped Body [Armour] if Equipped Helmet, | 若已裝備的頭盔、手套和長靴都具有[Armour\|護甲值]和[EnergyShield\|能量護盾]， |
| {0}% increased [Armour] and [Evasion] Rating during Onslaught | 猛攻期間增加 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating during Onslaught | 猛攻期間減少 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0} to [Armour] and [Evasion] Rating per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，{0} [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0} to [Armour] and [Evasion] Rating while Fortified | 在護體持續期間，{0} [Armour\|護甲值]和[Evasion\|閃避]值 |
| [ArmourBreak\|Break] {0}% of [Armour] on [Critical\|Critical Hit] with [Spell\|Spells] | 以[Spell\|法術][Critical\|暴擊]時，[ArmourBreak\|破壞] {0}% 的[Armour\|護甲值] |
| [ArmourBreak\|Break] {0}% of [Armour] on [HeavyStun\|Heavy Stunning] an Enemy | 對一個敵人造成[HeavyStun\|沉重暈眩]時，[ArmourBreak\|破壞]其 {0}% [Armour\|護甲值] |
| [ArmourBreak\|Break] {0}% increased [Armour\|Armour] | [Armour\|護甲值][ArmourBreak\|破壞]增加 {0}% |
| [ArmourBreak\|Break] {0}% reduced [Armour\|Armour] | [Armour\|護甲值][ArmourBreak\|破壞]減少 {0}% |
| [ArmourBreak\|Break] {0}% increased [Armour\|Armour] on enemies affected by [Ailments] | 對受[Ailments\|異常狀態]影響敵人的[Armour\|護甲值][ArmourBreak\|破壞]增加 {0}% |
| [ArmourBreak\|Break] {0}% reduced [Armour\|Armour] on enemies affected by [Ailments] | 對受[Ailments\|異常狀態]影響敵人的[Armour\|護甲值][ArmourBreak\|破壞]減少 {0}% |
| [ArmourBreak\|Break Armour] equal to {0}% of [HitDamage\|Hit Damage] dealt | [ArmourBreak\|破壞的護甲值]相當於造成的 {0}% [HitDamage\|擊中傷害] |
| {0}% increased [ArmourBreak\|Armour Break] Duration | [ArmourBreak\|護甲破壞]持續時間增加 {0}% |
| {0}% reduced [ArmourBreak\|Armour Break] Duration | [ArmourBreak\|護甲破壞]持續時間減少 {0}% |
| [ArmourBreak\|Break] [Armour] on [Critical\|Critical Hit] with [Spell\|Spells] equal to {0}% of [Physical\|Physical] Damage dealt | [Spell\|法術][Critical\|暴擊]時，[ArmourBreak\|破壞]等同於 {0}% 造成的[Physical\|物理]傷害的[Armour\|護甲] |
| [ArmourBreak\|Break Armour] equal to {0}% of [Physical\|Physical Damage] dealt | [ArmourBreak\|破壞的護甲值]相當於造成的 {0}% [Physical\|物理傷害] |
| {0}% increased [Armour] and [Evasion] Rating while Leeching | 在偷取期間，增加 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% reduced [Armour] and [Evasion] Rating while Leeching | 在偷取期間，減少 {0}% [Armour\|護甲值]和[Evasion\|閃避]值 |
| {0}% increased [Armour\|Armour] from Equipped Boots and Gloves | 來自已裝備長靴和手套的[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour\|Armour] from Equipped Boots and Gloves | 來自已裝備長靴和手套的[Armour\|護甲值]減少 {0}% |
| {0}% increased [Armour] from Equipped Helmet and Gloves | 來自已裝備頭盔和手套的[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] from Equipped Helmet and Gloves | 來自已裝備頭盔和手套的[Armour\|護甲值]減少 {0}% |
| [Armour] is increased by [OvercappedResist\|Overcapped] [Resistances\|Fire Resistance] | [OvercappedResist\|超限][Resistances\|火焰抗性]會增加[Armour\|護甲值] |
| {0} to [Armour] per {1} Maximum [EnergyShield\|Energy Shield] on Equipped Helmet | 裝備頭盔上每 {1} 最大能量護盾 {0} 護甲 |
| {0} to [Armour] while affected by Determination | 受堅定影響時，{0} [Armour\|護甲值] |
| {0} to [Armour] while affected by a Guard Skill Buff | 受守護技能增益效果影響時，{0} [Armour\|護甲值] |
| {0} to [Armour] while Fortified | 在護體持續期間，{0} [Armour\|護甲值] |
| {0}% increased [Armour] if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] if you haven't Killed [Recently] | 若你[Recently\|近期]沒有擊殺，減少 {0}% [Armour\|護甲值] |
| {0}% increased [Armour] per {1} [Strength] | 每有 {1} 點[Strength\|力量]，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] per {1} [Strength] | 每有 {1} 點[Strength\|力量]，減少 {0}% [Armour\|護甲值] |
| Every [Rage] also grants {0}% increased [Armour] | 每層[Rage\|盛怒]增加 {0}% [Armour\|護甲] |
| {0}% increased [Armour] per Red Socket on Main Hand Weapon | 主手武器每有一個紅色插槽，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] per Red Socket on Main Hand Weapon | 主手武器每有一個紅色插槽，減少 {0}% [Armour\|護甲值] |
| {0}% increased [Armour] per second you've been stationary, up to a maximum of {1}% | 當你靜止時，每秒增加 {0}% [Armour\|護甲值]，最高可達 {1}% |
| {0}% reduced [Armour] per second you've been stationary, up to a maximum of {1}% | 當你靜止時，每秒減少 {0}% [Armour\|護甲值]，最高可達 {1}% |
| {0}% increased [Armour] while Bleeding | 流血時，增加 {0}% [Armour\|護甲值] |
| {0}% increased [Armour] while stationary | 靜止時，增加 {0}% [Armour\|護甲值] |
| {0}% reduced [Armour] while stationary | 靜止時，減少 {0}% [Armour\|護甲值] |
| Arrows gain [Critical\|Critical Hit] Chance as they travel farther, up to {0}% increased Critical Hit Chance | 箭矢行進越遠時獲得[Critical\|暴擊]率，暴擊率最高增加 {0}% |
| Arrows deal {0}% increased Damage with Hits to Targets they Pierce | 箭矢穿透目標時，增加{0}%造成的擊中傷害 |
| Arrows deal {0}% reduced Damage with Hits to Targets they Pierce | 箭矢穿透目標時，減少{0}%造成的擊中傷害 |
| Increases and Reductions to [Projectile\|Projectile] Speed also apply to Damage with [Bow\|Bows] | [Projectile\|投射物]速度增減也會套用於[Bow\|弓]的傷害 |
| {1} to Maximum Mana per {0} Maximum Life | 每{0}最大生命，{1}最大魔力 |
| {1} to Maximum [EnergyShield\|Energy Shield] per {0} Maximum Life | 每 {0} 最大生命，{1} 最大[EnergyShield\|能量護盾] |
| {1} to Maximum [Spirit] per {0} Maximum Life | 每 {0} 最大生命，{1} 最大 [Spirit\|精魂] |
| {0}% more Chaos Damage with [Attack] Skills | [Attack\|攻擊]技能造成 {0}% 更多混沌傷害 |
| {0}% less Chaos Damage with [Attack] Skills | [Attack\|攻擊]技能造成 {0}% 更少混沌傷害 |
| [Attack\|Attacks] have {0}% to [Critical\|Critical Hit Chance] | [Attack\|攻擊]的[Critical\|暴擊]機率 {0}% |
| {0}% increased [Attack] and Cast Speed during Effect of any Mana [Flask] | 在任何魔力[Flask\|藥劑]效果期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed during Effect of any Mana [Flask] | 在任何魔力[Flask\|藥劑]效果期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while Elusive | 靈巧作用期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while Elusive | 靈巧作用期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed per Ghost Shroud | 每一幽魂屍布增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Ghost Shroud | 每一幽魂屍布減少 {0}% [Attack\|攻擊]和施放速度 |
| Gain {0}% increased [Attack] and Cast Speed for {1} seconds when you Attack, up to once every {2} seconds | 當你攻擊時，獲得增加 {0}% [Attack\|攻擊]和施放速度，持續 {1} 秒；每 {2} 秒最多只能觸發一次 |
| {0}% increased [Attack] and Cast Speed if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed if you've Hit an Enemy [Recently] | 若你[Recently\|近期]擊中了一名敵人，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed if you haven't been Hit [Recently] | 若你[Recently\|近期]未被擊中，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed if you haven't been Hit [Recently] | 若你[Recently\|近期]未被擊中，減少 {0}%[Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed per Endurance Charge | 每一耐力球增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Endurance Charge | 每一耐力球減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed per Power Charge | 每一暴擊球增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Power Charge | 每一暴擊球減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed per Summoned Raging Spirit | 每有一個召喚憤怒狂靈，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed per Summoned Raging Spirit | 每有一個召喚憤怒狂靈，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while affected by a Herald | 你受捷光環影響時，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while affected by a Herald | 你受捷光環影響時，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while Channelling | 引導期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while Channelling | 引導期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while Focused | 專注作用期間，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while Focused | 專注作用期間，減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed while Physical Aegis is depleted | 物理聖盾耗盡時，增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed while Physical Aegis is depleted | 物理聖盾耗盡時，減少 {0}% [Attack\|攻擊]和施放速度 |
| Channelling Skills have {0}% increased [Attack] and Cast Speed | 引導技能增加 {0}% [Attack\|攻擊]和施放速度 |
| Channelling Skills have {0}% reduced [Attack] and Cast Speed | 引導技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Chaos Skills | 混沌技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Chaos Skills | 混沌技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Cold Skills | 冰冷技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Cold Skills | 冰冷技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Elemental Skills | 元素技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Elemental Skills | 元素技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Fire Skills | 火焰技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Fire Skills | 火焰技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with [Lightning\|Lightning] Skills | [Lightning\|閃電]技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with [Lightning\|Lightning] Skills | [Lightning\|閃電]技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Physical Skills | 物理技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Physical Skills | 物理技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% increased [Attack] and Cast Speed with Shield Skills | 盾牌技能增加 {0}% [Attack\|攻擊]和施放速度 |
| {0}% reduced [Attack] and Cast Speed with Shield Skills | 盾牌技能減少 {0}% [Attack\|攻擊]和施放速度 |
| {0}% more [Attack] and Movement Speed per Challenger Charge | 每顆挑戰球 {0}% 更多[Attack\|攻擊]和移動速度 |
| {0}% increased [Attack] Area Damage | [Attack\|攻擊]範圍傷害增加 {0}% |
| {0}% reduced [Attack] Area Damage | [Attack\|攻擊]範圍傷害減少 {0}% |
| {0}% increased Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]增加 {0}% 效果範圍 |
| {0}% reduced Area of Effect for [Attack\|Attacks] | [Attack\|攻擊]減少 {0}% 效果範圍 |
| {0}% increased Area of Effect for [Attack\|Attacks] per {1} [Intelligence\|Intelligence] | 每 {1} 點[Intelligence\|智慧]，[Attack\|攻擊]的效果範圍便增加 {0}% |
| {0}% reduced Area of Effect for [Attack\|Attacks] per {1} [Intelligence\|Intelligence] | 每 {1} 點[Intelligence\|智慧]，[Attack\|攻擊]的效果範圍便減少 {0}% |
| {0}% Chance to Block [Attack] Damage for every {1} Fire Damage taken from Hits [Recently] | [Recently\|近期]每受到 {1} 火焰擊中傷害，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage if you have Blocked Spell Damage [Recently] | 若你近期有格擋法術傷害，{0}% 攻擊傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while at Maximum Endurance Charges | 最大耐力球狀態下， {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，攻擊、施放和移動速度增加 {0}% |
| {0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit [Recently] | 若你[Recently\|近期]承受過殘暴打擊，攻擊、施放和移動速度減少 {0}% |
| [Attack] [Critical\|Critical Hits] ignore Enemy Monster [Resistances\|Elemental Resistances] | [Attack\|攻擊][Critical\|暴擊]時會無視敵對怪物的[Resistances\|元素抗性] |
| {0}% increased [Attack] Damage per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per {1}% Chance to Block [Attack] Damage | 每有 {1}% [Attack\|攻擊]傷害格擋率，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per {1} Maximum Mana | 每 {1} 最大魔力增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per {1} Maximum Mana | 每 {1} 最大魔力減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage for each Map Item Modifier affecting the Area | 區域每受到一個地圖物品詞綴影響，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage against [Rarity\|Rare or Unique] Enemies | 對[Rarity\|稀有或傳奇]敵人的[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack] Damage against [Rarity\|Rare or Unique] | 對[Rarity\|稀有或傳奇]敵人的[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack\|Attack] Damage while you have an [Allies\|Ally] in your [Presence\|Presence] | 當你的[Presence\|存在範圍]中有一名[Allies\|友方]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack\|Attack] Damage while you have an [Allies\|Ally] in your [Presence\|Presence] | 當你的[Presence\|存在範圍]中有一名[Allies\|友方]時，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Damage while in Blood Stance | 血腥姿態時增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while in Blood Stance | 血腥姿態時減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack\|Attack] Damage while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack\|Attack] Damage while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Damage with [Attack] Skills while you have at least {1} Fortification | 當你至少有 {1} 護體，增加 {0}% [Attack\|攻擊]技能傷害 |
| {0}% reduced Damage with [Attack] Skills while you have at least {1} Fortification | 當你至少有 {1} 護體，減少 {0}% [Attack\|攻擊]技能傷害 |
| [Attack] Damage is Lucky if you've Blocked in the past {0} seconds | 若你在過去 {0} 秒內格擋過，[Attack\|攻擊]傷害十分幸運 |
| {0}% increased [Attack] Damage per {1} of the lowest of [Armour] and [Evasion] Rating | [Armour\|護甲值]和[Evasion\|閃避]值中最低者每有 {1}，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per {1} [Armour] | 每 {1} [Armour\|護甲值]增加 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage per {1} [Armour] or [Evasion] Rating on Shield | 盾牌上每 {1} 護甲或閃避值增加 {0}% 攻擊傷害 |
| {0}% reduced [Attack] Damage per {1} [Armour] or [Evasion] Rating on Shield | 盾牌上每 {1} 護甲或閃避值減少 {0}% 攻擊傷害 |
| {0}% increased [Attack] Damage against Maimed Enemies | 對癱瘓的敵人增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage against Maimed Enemies | 對癱瘓的敵人減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage when on Full Life | 滿血時增加 {0}% 攻擊傷害 |
| {0}% reduced [Attack] Damage when on Full Life | 滿血時減少 {0}% 攻擊傷害 |
| {0}% increased [Attack\|Attack] Damage when on [LowLife\|Low Life] | 處於[LowLife\|貧血狀態]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack\|Attack] Damage when on [LowLife\|Low Life] | 處於[LowLife\|貧血狀態]時，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased [Attack] Damage while affected by Precision | 受精準影響時，增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while affected by Precision | 受精準影響時，減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage while Channelling | 引導期間增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while Channelling | 引導期間減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack] Damage while Leeching | 偷取期間增加 {0}% [Attack\|攻擊]傷害 |
| {0}% reduced [Attack] Damage while Leeching | 偷取期間減少 {0}% [Attack\|攻擊]傷害 |
| {0}% increased [Attack\|Attack] Damage while not on [LowMana\|Low Mana] | 處於[LowMana\|貧魔狀態]時，[Attack\|攻擊]傷害增加 {0}% |
| {0}% reduced [Attack\|Attack] Damage while not on [LowMana\|Low Mana] | 處於[LowMana\|貧魔狀態]時，[Attack\|攻擊]傷害減少 {0}% |
| {0}% increased Damage with [Attack] Skills while Fortified | 在護體持續期間，增加 {0}% [Attack\|攻擊]技能傷害 |
| {0}% reduced Damage with [Attack] Skills while Fortified | 在護體持續期間，減少 {0}% [Attack\|攻擊]技能傷害 |
| Channelling Skills deal {0}% increased [Attack] Damage | 引導技能增加 {0}% 造成的[Attack\|攻擊]傷害 |
| Channelling Skills deal {0}% reduced [Attack] Damage | 引導技能減少 {0}% 造成的[Attack\|攻擊]傷害 |
| {0}% increased Mana Cost of [Attack\|Attacks] | [Attack\|攻擊]增加 {0}% 魔力消耗 |
| {0}% reduced Mana Cost of [Attack\|Attacks] | [Attack\|攻擊]減少 {0}% 魔力消耗 |
| Adds {0} to {1} Fire Damage to [Attack\|Attacks] with this Weapon per {2} [Strength] | 每有 {2} 點[Strength\|力量]，此武器的[Attack\|攻擊]附加 {0} 至 {1} 火焰傷害 |
| [Attack\|Attacks] with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies | 此武器的[Attack\|攻擊]對流血敵人造成 {0} 至 {1} 附加火焰傷害 |
| Adds {0} to {1} Lightning Damage to [Attack\|Attacks] with this Weapon per {2} [Dexterity] | 每有 {2} 點[Dexterity\|敏捷]，此武器的[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| Adds {0} to {1} Lightning Damage to [Attack\|Attacks] with this Weapon per {2} [Intelligence] | 每有 {2} 點[Intelligence\|智慧]，此武器的[Attack\|攻擊]附加 {0} 至 {1} 閃電傷害 |
| {0} to {1} Added [Attack\|Attack] [Lightning\|Lightning] Damage per {2} [Accuracy\|Accuracy] Rating | 每有 {2} [Accuracy\|命中]值，[Attack\|攻擊]附加 {0} 至 {1} [Lightning\|閃電]傷害 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] per {2} [Strength] | 每 {2} 點 [Strength\|力量]，[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| Adds {0} to {1} Physical Damage to [Attack\|Attacks] per Level | 每級使[Attack\|攻擊]附加 {0} 至 {1} 物理傷害 |
| [Attack\|Attacks] with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies | 此武器的[Attack\|攻擊]對點燃敵人造成 {0} 至 {1} 附加物理傷害 |
| Projectiles from [Attack\|Attacks] Fork | 來自[Attack\|攻擊]的投射物會分岔 |
| Projectiles from [Attack\|Attacks] Fork an additional time | 來自[Attack\|攻擊]的投射物會額外分岔 1 次 |
| Projectiles from [Attack\|Attacks] Fork {0} additional times | 來自[Attack\|攻擊]的投射物會額外分岔 {0} 次 |
| [Attack] Skills fire an additional Projectile while wielding a Claw or Dagger | 持爪或匕首時，攻擊技能發射 1 個額外投射物 |
| [Attack] Skills fire {0} additional Projectiles while wielding a Claw or Dagger | 持爪或匕首時，攻擊技能發射 {0} 個額外投射物 |
| [Attack] Skills have Added Lightning Damage equal to {0}% of maximum Mana | [Attack\|攻擊]技能具有相當於 {0}% 最大魔力的附加閃電傷害 |
| {0}% increased [Attack] Speed if you haven't Attacked [Recently\|Recently] | 若你[Recently\|近期]未攻擊，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed if you haven't Attacked [Recently\|Recently] | 若你[Recently\|近期]未攻擊，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack] Speed per Enemy in [CloseRange\|Close Range] | [CloseRange\|近距離]下每有一個敵人，增加 {0}% [Attack\|攻擊]速度 |
| {0}% decreased [Attack] Speed per Enemy in [CloseRange\|Close Range] | [CloseRange\|近距離]下每有一個敵人，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed for each Map Item Modifier affecting the Area | 區域每受到一個地圖物品詞綴影響，增加 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while in Sand Stance | 在沙戮姿態時，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while in Sand Stance | 在沙戮姿態時，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while on Full Mana | 滿魔力時，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack] Speed while on Full Mana | 滿魔力時，[Attack\|攻擊]速度減少 {0}% |
| {0}% increased [Attack\|Attack] Speed while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Attack\|攻擊]速度增加 {0}% |
| {0}% reduced [Attack\|Attack] Speed while [Surrounded\|Surrounded] | [Surrounded\|被包圍]時，[Attack\|攻擊]速度減少 {0}% |
| {0}% more [Attack] Speed per Blitz Charge | 每有一顆閃電球，有 {0}% 更多[Attack\|攻擊]速度 |
| {0}% less [Attack] Speed per Blitz Charge | 每有一顆閃電球，有 {0}% 更少[Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you've cast a Mark Spell [Recently] | 若你近期有施放印記法術，增加 {0}% 攻擊速度 |
| {0}% reduced [Attack] Speed if you've cast a Mark Spell [Recently] | 若你近期有施放印記法術，減少 {0}% 攻擊速度 |
| {0}% increased [Attack] Speed if you've Hit with your Main Hand Weapon [Recently] | 若你[Recently\|近期]以主手武器擊中過，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you've Hit with your Main Hand Weapon [Recently] | 若你[Recently\|近期]以主手武器擊中過，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you have Blocked [Recently] | 若你[Recently\|近期]格擋過，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you haven't Cast Dash recently | 若你近期沒有施展過幻步，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you haven't Cast Dash recently | 若你近期沒有施展過幻步，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you haven't gained a Frenzy Charge [Recently] | 若你[Recently\|近期]沒有獲得狂怒球，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you haven't gained a Frenzy Charge [Recently] | 若你[Recently\|近期]沒有獲得狂怒球，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while a [Rarity\|Rare or Unique] Enemy is in your [Presence] | 你的[Presence\|存在範圍]內有[Rarity\|稀有或傳奇]敵人時，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while a [Rarity\|Rare or Unique] is in your [Presence] | 你的[Presence\|存在範圍]內有[Rarity\|稀有或傳奇]敵人時，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed if you have at least {1} [Strength] | 若你至少有 {1} 點[Strength\|力量]，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed if you have at least {1} [Strength] | 若你至少有 {1} 點[Strength\|力量]，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack\|Attack] Speed per {1} [Dexterity\|Dexterity] | 每 {1} 點[Dexterity\|敏捷]，[Attack\|攻擊]速度便增加 {0}% |
| {0}% reduced [Attack\|Attack] Speed per {1} [Dexterity\|Dexterity] | 每 {1} 點[Dexterity\|敏捷]，[Attack\|攻擊]速度便減少 {0}% |
| {0}% increased [Attack] Speed while affected by Precision | 受精準影響時，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while affected by Precision | 受精準影響時，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while Chilled | 冰緩時增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while Chilled | 冰緩時減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while not on Low Mana | 未處於貧魔狀態時，增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while not on Low Mana | 未處於貧魔狀態時，減少 {0}% [Attack\|攻擊]速度 |
| {0}% increased [Attack] Speed while Phasing | 迷蹤作用期間增加 {0}% [Attack\|攻擊]速度 |
| {0}% reduced [Attack] Speed while Phasing | 迷蹤作用期間減少 {0}% [Attack\|攻擊]速度 |
| Channelling Skills have {0}% increased [Attack] Speed | 引導技能增加 {0}% [Attack\|攻擊]速度 |
| Channelling Skills have {0}% reduced [Attack] Speed | 引導技能減少 {0}% [Attack\|攻擊]速度 |
| [Attack\|Attacks] that Fire Projectiles Consume up to {0} additional Steel Shard | 發射投射物的[Attack\|攻擊]消耗最多 {0} 個額外鋼鐵碎片 |
| [Attack\|Attacks] that Fire Projectiles Consume up to {0} additional Steel Shards | 發射投射物的[Attack\|攻擊]消耗最多 {0} 個額外鋼鐵碎片 |
| [Attack\|Attacks] always inflict Bleeding while you have Cat's Stealth | 當你具有傲貓隱身，[Attack\|攻擊]必定造成流血 |
| [Attack\|Attacks] Cause Bleeding when Hitting [Curse\|Cursed] Enemies | [Attack\|攻擊]擊中[Curse\|受詛咒]敵人時會造成流血 |
| [Attack\|Attacks] with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies | 以此武器[Attack\|攻擊]有 {0}% 機率對點燃敵人造成流血 |
| [Attack\|Attacks] have {0}% chance to inflict Bleeding when Hitting [Curse\|Cursed] Enemies | [Attack\|攻擊]有 {0}% 機率在擊中[Curse\|受詛咒]敵人時造成流血 |
| {0}% chance to inflict Bleeding on Hit with [Attack\|Attacks] against Taunted Enemies | [Attack\|攻擊]擊中受嘲諷敵人時，有 {0}% 機率造成流血 |
| {0}% chance to [Blind] Enemies on [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊][HitDamage\|擊中]有 {0}% 機率[Blind\|致盲]敵人 |
| [Blind] Enemies on [HitDamage\|Hit] with [Attack\|Attacks] | [Attack\|攻擊][HitDamage\|擊中]會[Blind\|致盲]敵人 |
| {0}% chance to Taunt Enemies on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時有 {0}% 機率嘲諷敵人 |
| Taunt Enemies on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時嘲諷敵人 |
| {0}% chance to inflict Corrosion on Hit with [Attack\|Attacks] | 攻擊擊中時有 {0}% 機率造成腐蝕 |
| {0}% chance to Impale Enemies on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時有 {0}% 機率穿刺敵人 |
| Impale Enemies on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時穿刺敵人 |
| [Attack\|Attacks] cause Bleeding if the last Movement Skill you Used was Engage | 若你最後一次使用的位移技能為交戰技能，則[Attack\|攻擊]會造成流血 |
| {0}% chance to Intimidate Enemies for {1} seconds on Hit with [Attack\|Attacks] | 以[Attack\|攻擊]擊中時，有 {0}% 的機率威嚇敵人，持續 {1} 秒 |
| Intimidate Enemies for {0} seconds on Hit with [Attack\|Attacks] | 以[Attack\|攻擊]擊中時會威嚇敵人，持續 {0} 秒 |
| Adds {0} to {1} Chaos Damage to [Attack\|Attacks] with this Weapon per {2} of your lowest [Attributes\|Attribute] | 最低的[Attributes\|能力值]每有 {2} 點，此武器的[Attack\|攻擊]附加 {0} 至 {1} 混沌傷害 |
| Adds {0} to {1} Cold Damage to [Attack\|Attacks] with this Weapon per {2} [Dexterity] | 每有 {2} 點[Dexterity\|敏捷]，此武器的[Attack\|攻擊]附加 {0} 至 {1} 冰冷傷害 |
| Auras from your Skills have {0}% increased [BuffEffect\|effect] on you for | 你每受一個[Herald\|捷光環]影響， |
| each [Herald] affecting you, up to {0}% | 來自你的技能的光環對你的效果增加 {0}%，最多 {0}% |
| Auras from your Skills have {0}% reduced [BuffEffect\|effect] on you for | 你每受一個[Herald\|捷光環]影響， |
| each [Herald] affecting you | 來自你的技能的光環對你的效果減少 {0}% |
| {0}% chance to avoid Ailments from [Critical\|Critical Hits] | 有 {0}% 機率避免來自[Critical\|暴擊]的異常狀態 |
| {0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill [Recently] | 若你[Recently\|近期]使用過火焰技能，有 {0}% 機率避免受到冰緩或冰凍 |
| {0}% chance to avoid Projectiles if you've taken Projectile Damage [Recently] | 若你[Recently\|近期]承受過投射物傷害，有 {0}% 機率避免投射物。 |
| Ball Lightning fires an additional [Projectile\|Projectile] | 天雷之珠發射 1 個額外[Projectile\|投射物] |
| Ball Lightning fires {0} additional [Projectile\|Projectiles] | 天雷之珠發射 {0} 個額外[Projectile\|投射物] |
| Banners you are carrying gain {0} Stage on [Melee] Hit, up to {1} per second | 你所攜帶的旗幟在[Melee\|近戰]擊中時獲得 {0} 層，每秒最多 {1} 層 |
| Barrage and Frenzy have {0}% increased [Critical\|Critical Hit] Chance per Endurance Charge | 每顆耐力球增加 {0}% 彈幕和狂怒的[Critical\|暴擊]率 |
| Barrage and Frenzy have {0}% reduced [Critical\|Critical Hit] Chance per Endurance Charge | 每顆耐力球減少 {0}% 彈幕和狂怒的[Critical\|暴擊]率 |
| {0}% more [Armour] | {0}% 更多[Armour\|護甲值] |
| {0}% less [Armour] | {0}% 更少[Armour\|護甲值] |
| {0}% increased Duration of [Ailments\|Ailments] on You | 你身上的[Ailments\|異常狀態]持續時間增加 {0}% |
| {0}% reduced Duration of [Ailments\|Ailments] on You | 你身上的[Ailments\|異常狀態]持續時間減少 {0}% |
| {0}% of Damage taken bypasses [EnergyShield\|Energy Shield] | 所受傷害的 {0}% 會穿透[EnergyShield\|能量護盾] |
| {0}% of [Armour] also applies to Chaos Damage taken from Hits | {0}% 護甲同時套用至承受擊中的混沌傷害 |
| {0}% of [Armour] also applies to [Fire\|Fire Damage] taken from Hits | {0}% 的[Armour\|護甲值]同樣適用於遭擊中而受到的[Fire\|火焰傷害] |
| [Armour] also applies to Chaos Damage taken from Hits | 護甲同時套用至承受擊中的混沌傷害 |
| [Armour] also applies to [Lightning] damage taken from [HitDamage\|Hits] | 護甲同時承受來自擊中的閃電傷害 |
| Chance to Block [Attack] Damage is Lucky | 攻擊傷害格擋率很幸運 |
| Chance to Block [Attack] Damage is Unlucky | 攻擊傷害格擋率很不幸 |
| Prevent {0}% of [Deflect\|Deflected] [Attack] Damage | 抵禦 {0}% 的[Deflect\|偏斜][Attack\|攻擊]傷害 |
| {0}% to amount of [Deflect\|Deflected] [Attack] Damage Prevented | {0}% 至抵禦的[Deflect\|偏斜]的[Attack\|攻擊]傷害量 |
| You take {0}% of damage from [Block\|Blocked] [HitDamage\|Hits] | 你受到來自[Block\|格擋][HitDamage\|擊中]的 {0}% 傷害 |
| Cannot Leech [EnergyShield\|Energy Shield] | 無法偷取[EnergyShield\|能量護盾] |
| {0}% chance to [Poison] on [HitDamage\|Hit] against Enemies that are not Poisoned | [HitDamage\|擊中]未中毒的敵人時有 {0}% 機率造成[Poison\|中毒] |
| {0}% of Chaos Damage taken bypasses [EnergyShield\|Energy Shield] | 所受混沌傷害的 {0}% 會穿透[EnergyShield\|能量護盾] |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Electrocute] Buildup | [HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Electrocute\|觸電]累積 |
| [Chaos] Damage from [HitDamage\|Hits] also [Contributes\|Contributes] to [Ignite] Chance and Magnitude | [HitDamage\|擊中]的[Chaos\|混沌]傷害也會[Contributes\|貢獻]至[Ignite\|點燃]機率和幅度 |
| Removes all [Spirit] | 移除所有[Spirit\|精魂] |
| Base Maximum Darkness is {0} | 基礎最大黑暗為{0} |
| Damage taken is Reserved from Darkness before being taken from Life or [EnergyShield\|Energy Shield] | 受到的傷害由黑暗保留，再由生命或[EnergyShield\|能量護盾]承受 |
| Darkness [Reservation] lasts for {0} seconds | 黑暗的[Reservation\|占用]會持續 {0} 秒 |
| Cannot deal [Thorns\|Thorns] damage | 無法造成[Thorns\|荊棘]傷害 |
| [Debuff\|Debuffs] you inflict have {0}% increased [SlowMagnitudeModifier\|Slow Magnitude] | 你施加的[Debuff\|減益效果]增加 {0}% [Slow\|緩速幅度] |
| [Debuff\|Debuffs] you inflict have {0}% reduced [SlowMagnitudeModifier\|Slow Magnitude] | 你施加的[Debuff\|減益效果]減少 {0}% [Slow\|緩速幅度] |
| Life [Flask\|Flasks] do not recover Life | 生命[Flask\|藥劑]不會恢復生命 |
| {0}% of [Spell] Damage [LifeLeech\|Leeched as Life] | [Spell\|法術]傷害的 {0}% 轉化為[LifeLeech\|生命偷取] |
| Life [LifeRecharge\|Recharges] | 生命會自行[LifeRecharge\|充能] |
| [Lightning] damage from [HitDamage\|Hits] [Contributes] to [Electrocute\|Electrocution] Buildup | [HitDamage\|擊中]造成的[Lightning\|閃電]傷害會[Contributes\|貢獻]至[Electrocute\|觸電]累積 |
| Skills have {0} to [Limit] | 技能[Limit\|上限] {0} |
| Can have {0} Shield Wall active at a time | 同時可有 {0} 面盾牆 |
| Can have {0} Shield Walls active at a time | 同時可有 {0} 面盾牆 |
| [Physical] Damage is [Pinned\|Pinning] | [Physical\|物理]傷害造成[Pinned\|釘身] |
| You have [ArcaneSurge\|Arcane Surge] | 你擁有[ArcaneSurge\|秘能波動] |
| {0}% of Skill Mana Costs [StatConversion\|Converted] to Life Costs | {0}% 技能魔力消耗[StatConversion\|轉換]為生命消耗 |
| Base Spell [Critical\|Critical Hit] Chance of Spells is equal to that of Main Hand Weapon | 法術的基礎法術[Critical\|暴擊]率與主手武器相同 |
| Base [Critical\|Critical Hit Chance] for [Spell\|Spells] is {0}% | [Spell\|法術]的基礎[Critical\|暴擊率]為 {0}% |
| {0}% to Thorns [Critical\|Critical Hit] Chance | 荊棘的[Critical\|暴擊]率 {0}% |
| {0}% increased [Thorns\|Thorns] [CriticalDamageBonus\|Critical Damage Bonus] | [Thorns\|荊棘][CriticalDamageBonus\|暴擊傷害加成]增加 {0}% |
| {0}% reduced [Thorns\|Thorns] [CriticalDamageBonus\|Critical Damage Bonus] | [Thorns\|荊棘][CriticalDamageBonus\|暴擊傷害加成]減少 {0}% |
| Battlemage's Cry Exerts {0} additional [Attack] | 戰法戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| Battlemage's Cry Exerts {0} additional [Attack\|Attacks] | 戰法戰吼竭盡 {0} 次額外[Attack\|攻擊] |
| Gain {1} [Rage\|Rage] on [HitDamage\|Hit] with [Attack\|Attacks], no more than once every {0} seconds | [Attack\|攻擊][HitDamage\|擊中]時獲得 {1} 層[Rage\|盛怒]，每 {0} 秒只能觸發一次 |
| Exerted [Attack\|Attacks] deal {0}% more [Attack] Damage if a Warcry Sacrificed Rage [Recently] | 若戰吼[Recently\|近期]獻祭過盛怒，竭盡[Attack\|攻擊]造成 {0}% 更多[Attack\|攻擊]傷害 |
| Exerted [Attack\|Attacks] deal {0}% less [Attack] Damage if a Warcry Sacrificed Rage [Recently] | 若戰吼[Recently\|近期]獻祭過盛怒，竭盡[Attack\|攻擊]造成 {0}% 更少[Attack\|攻擊]傷害 |
| Blade Vortex has {0}% to [CriticalDamageBonus\|Critical Damage Bonus] for each blade | 飛刃風暴的每把飛刃 {0}% [CriticalDamageBonus\|暴擊傷害加成] |
| Blazing Salvo fires an additional [Projectile\|Projectile] | 熾熱魔炮發射 1 個額外[Projectile\|投射物] |
| Blazing Salvo fires {0} additional [Projectile\|Projectiles] | 熾熱魔炮發射 {0} 個額外[Projectile\|投射物] |
| {0}% increased chance to inflict Bleeding | 增加{0}%造成流血的機率 |
| {0}% reduced chance to inflict Bleeding | 減少{0}%造成流血的機率 |
| {0}% chance to inflict [Bleeding\|Bleeding] on [Critical\|Critical Hit] | [Critical\|暴擊]時有 {0}% 機率造成[Bleeding\|流血] |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict | 你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict | 你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per [Charges\|Endurance Charge] | 每顆[Charges\|耐力球]使你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per [Charges\|Endurance Charge] | 每顆[Charges\|耐力球]使你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per [Charges\|Frenzy Charge] | 每顆[Charges\|狂怒球]使你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per [Charges\|Frenzy Charge] | 每顆[Charges\|狂怒球]使你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per Impale on Enemy | 敵人每帶有一個穿刺，你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict per Impale on Enemy | 敵人每帶有一個穿刺，你所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] per [Rage\|Rage] while wielding an [Axe\|Axe] | 使用[Axe\|斧]時，每層[Rage\|盛怒]使[Bleeding\|流血][BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] per [Rage\|Rage] while wielding an [Axe\|Axe] | 使用[Axe\|斧]時，每層[Rage\|盛怒]使[Bleeding\|流血][BuffMagnitude\|幅度]減少 {0}% |
| {0}% increased [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict on [Poison\|Poisoned] targets | 你對[Poison\|中毒]目標所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]增加 {0}% |
| {0}% reduced [BuffMagnitude\|Magnitude] of [Bleeding\|Bleeding] you inflict on [Poison\|Poisoned] targets | 你對[Poison\|中毒]目標所施加之[Bleeding\|流血]的[BuffMagnitude\|幅度]減少 {0}% |
| Your Bleeding does not deal extra Damage while the Target is moving | 目標移動時，你施加的流血不會造成額外傷害 |
| Your Chilling Towers have {0}% increased effect of [Chill\|Chill] | 你的冰緩塔增加 {0}% [Chill\|冰緩]效果 |
| Your Chilling Towers have {0}% reduced effect of [Chill\|Chill] | 你的冰緩塔減少 {0}% [Chill\|冰緩]效果 |
| Your Imbuing Towers also grant {0}% increased [Critical\|Critical Hit] Chance | 你的湧泉塔也賦予增加 {0}% [Critical\|暴擊]率 |
| Your Imbuing Towers also grant {0}% reduced [Critical\|Critical Hit] Chance | 你的湧泉塔也賦予減少 {0}% [Critical\|暴擊]率 |
| Your Shock Nova Towers have {0}% increased effect of [Shock\|Shock] | 你的閃電新星塔增加 {0}% [Shock\|感電]效果 |
| Your Shock Nova Towers have {0}% reduced effect of [Shock\|Shock] | 你的閃電新星塔減少 {0}% [Shock\|感電]效果 |
| [Blind] [Chill\|Chilled] enemies on [HitDamage\|Hit] | [HitDamage\|擊中]受[Chill\|冰緩]敵人時[Blind\|致盲] |
| {0}% chance to [Blind] [Chill\|Chilled] enemies on [HitDamage\|Hit] | [HitDamage\|擊中]受[Chill\|冰緩]敵人時有 {0}% 機率[Blind\|致盲] |
| [Blind\|Blind] Enemies when they [Stun\|Stun] you | 敵人[Stun\|擊暈]你時，對其[Blind\|致盲] |
| {0}% Chance to Block [Attack] Damage from [Curse\|Cursed] Enemies | 來自被詛咒的敵人 {0}% 攻擊傷害格擋率 |
| {0}% increased Chance to [Block] if you've Blocked with Active Block [Recently] | 若你[Recently\|近期]主動格擋成功，[Block\|格擋]機率增加 {0}% |
| {0}% reduced Chance to [Block] if you've Blocked with Active Block [Recently] | 若你[Recently\|近期]主動格擋成功，[Block\|格擋]機率減少 {0}% |
| Gain {0}% Base Chance to [Block] from Equipped [Shield] instead of the Shield's value | 從裝備的盾牌獲得 {0}% 基礎格擋率，而不是盾牌的數值 |
| [Block] chance is [Lucky] | [Block\|格擋]率相當[Lucky\|幸運] |
| {0}% Chance to Block [Attack] Damage if you have Blocked [Attack] Damage [Recently] | 若你[Recently\|近期]格擋過[Attack\|攻擊]傷害，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while affected by Determination | 受堅定影響時，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% increased [Armour] from Equipped Body Armour | 來自已裝備身體護甲的[Armour\|護甲值]增加 {0}% |
| {0}% reduced [Armour] from Equipped Body Armour | 來自已裝備身體護甲的[Armour\|護甲值]減少 {0}% |
| {0}% increased [Evasion] Rating from Equipped Body Armour | 來自已裝備身體護甲的[Evasion\|閃避]值增加 {0}% |
| {0}% reduced [Evasion] Rating from Equipped Body Armour | 來自已裝備身體護甲的[Evasion\|閃避]值減少 {0}% |
| {1}% less Damage Taken per {0} [Dexterity] | 每有 {0} 點[Dexterity\|敏捷]，承受 {1}% 更少傷害 |
| {1}% less Damage Taken per {0} [Intelligence] | 每有 {0} 點[Intelligence\|智慧]，承受 {1}% 更少傷害 |
| {1}% less Damage Taken per {0} [Strength] | 每有 {0} 點[Strength\|力量]，承受 {1}% 更少傷害 |
| [Bow\|Bow] [Attack\|Attacks] have [CullingStrike\|Culling Strike] | [Bow\|弓][Attack\|攻擊]具有[CullingStrike\|撲殺]效果 |
| {0} to Level of all Bow Skill Gems | 所有弓技能寶石的等級{0} |
| Effect and Duration of [FlamesOfChayula\|Flames of Chayula] on You is Doubled | [FlamesOfChayula\|夏烏拉之焰]對你造成的效果與持續時間翻倍 |
| {0}% increased Buff Effect on [LowEnergyShield\|Low Energy Shield] | 在[LowEnergyShield\|貧能量護盾狀態]下，增加 {0}% 增益效果 |
| {0}% reduced Buff Effect on [LowEnergyShield\|Low Energy Shield] | 在[LowEnergyShield\|貧能量護盾狀態]下，減少 {0}% 增益效果 |
| [Buff\|Buffs] on you expire {0}% faster | 你身上的[Buff\|增益效果]加快 {0}% 失效 |
| [Buff\|Buffs] on you expire {0}% slower | 你身上的[Buff\|增益效果]減緩 {0}% 失效 |
| Gain a stack of [Jade] every second | 每秒獲得一層[Jade\|翠玉] |
| Gain a stack of [Jade] every {0} seconds | 每 {0} 秒獲得 1 層[Jade\|翠玉] |
| Targets can be affected by two of your [Chill]s at the same time | 目標可同時受到你的兩種[Chill\|冰緩]影響 |
| Targets can be affected by two of your [Shock]s at the same time | 目標可同時受到你的兩種[Shock\|感電]影響 |
| Can [Block] damage from all [HitDamage\|Hits] | 可格擋所有擊中傷害 |
| Can [Block] Damage from all [HitDamage\|Hits] while [Shield] is not Raised | 未舉起[Shield\|盾牌]時，可以[Block\|格擋]所有[HitDamage\|擊中]的傷害 |
| Cannot be [Blind\|Blinded] while on Full Life | 生命已滿時無法被[Blind\|致盲] |
| Hits against you Cannot be [Critical\|Critical Hits] if you've been Stunned [Recently] | 若你[Recently\|近期]被暈眩過，對你的擊中無法造成[Critical\|暴擊] |
| Cannot be Frozen if [ESRecharge\|Energy Shield Recharge] has started [Recently] | 若[Recently\|近期]開始[ESRecharge\|能量護盾充能]，則無法受到冰凍 |
| You cannot be Frozen if you've been Frozen [Recently] | 若你[Recently\|近期]被冰凍過，你無法被冰凍 |
| Cannot be Frozen if [Dexterity] is higher than [Intelligence] | 若[Dexterity\|敏捷]高於[Intelligence\|智慧]，則無法被冰凍 |
| You cannot be Ignited if you've been Ignited [Recently] | 若你[Recently\|近期]被點燃過，你無法被點燃 |
| Cannot be Ignited if [Strength] is higher than [Dexterity] | 若[Strength\|力量]高於[Dexterity\|敏捷]，則無法被點燃 |
| [CorruptedBlood\|Corrupted Blood] cannot be inflicted on you | 無法對你造成[CorruptedBlood\|腐化之血] |
| You cannot be [Poison\|Poisoned] if there is at least {0} [Poison] on you | 若你至少帶有 {0} 個[Poison\|毒]，你不會[Poison\|中毒] |
| You cannot be [Poison\|Poisoned] while there are at least {0} [Poison\|Poisons] on you | 若你至少帶有 {0} 個[Poison\|毒]，你不會[Poison\|中毒] |
| Cannot be [Poison\|Poisoned] while [Bleeding] | [Bleeding\|流血]期間不會[Poison\|中毒] |
| You cannot be Shocked if you've been Shocked [Recently] | 若你[Recently\|近期]被感電過，你無法被感電 |
| Cannot be Shocked if [Intelligence] is higher than [Strength] | 若[Intelligence\|智慧]高於[Strength\|力量]，則不會被感電 |
| Cannot be Stunned by Hits you [Block] | 不會被你[Block\|格擋]的擊中所暈眩 |
| Cannot be Stunned if you haven't been Hit [Recently] | 若你近期沒有被擊中則不能被暈眩 |
| You cannot be Stunned if you've been Stunned [Recently] | 如果你近期被暈眩，你將不能再被暈眩 |
| You cannot be Stunned if you've Blocked a Stunning Hit [Recently] | 若你[Recently\|近期]格擋過能造成暈眩的擊中，則你不會被暈眩 |
| Cannot deal [Critical\|Critical Hits] with [Attack\|Attacks] | [Attack\|攻擊]不會造成[Critical\|暴擊] |
| Cannot gain [Spirit] from Equipment | 無法從裝備獲得[Spirit\|精魂] |
| Enemies Cannot Leech [EnergyShield\|Energy Shield] From you | 敵人無法從你偷取[EnergyShield\|能量護盾] |
| [DamagingAilments\|Damaging Ailments] Cannot Be inflicted on you while you already have one | 當你已經帶有[DamagingAilments\|傷害型異常狀態]時，你無法再被造成一次 |
| [Curse\|Cursed] Enemies cannot inflict Elemental Ailments on You | [Curse\|受詛咒]的敵人無法對你造成元素異常狀態 |
| You cannot [ESRecharge\|Recharge] [EnergyShield\|Energy Shield] | 你無法[ESRecharge\|充能][EnergyShield\|能量護盾] |
| Cannot Recover Life or [EnergyShield\|Energy Shield] to above {0}% | 無法恢復生命或[EnergyShield\|能量護盾]到高於 {0}% |
| You cannot Regenerate [EnergyShield\|Energy Shield] | 你無法回復[EnergyShield\|能量護盾] |
| Can't use [Flask] in Fifth Slot | 無法使用第五個欄位中的[Flask\|藥劑] |
| Trigger Level {0} Blink Arrow when you [Attack] with Mirror Arrow | 你以魅影射擊[Attack\|攻擊]時，觸發等級 {0} 的閃電射擊 |
| Trigger Level {0} Mirror Arrow when you [Attack] with Blink Arrow | 你以閃電射擊[Attack\|攻擊]時，觸發等級 {0} 的魅影射擊 |
| {0}% increased Cast Speed for each different Non-Instant [Spell] you've Cast [Recently] | 你[Recently\|近期]每施放一個不同的非瞬發[Spell\|法術]，增加 {0}% 施放速度 |
| {0}% reduced Cast Speed for each different Non-Instant [Spell] you've Cast [Recently] | 你[Recently\|近期]每施放一個不同的非瞬發[Spell\|法術]，減少 {0}% 施放速度 |
| {0}% increased Cast Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，增加 {0}% 施放速度 |
| {0}% reduced Cast Speed during any [Flask] Effect | 在任何[Flask\|藥劑]效果期間，減少 {0}% 施放速度 |
| {0}% increased Cast Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則增加 {0}% 施放速度 |
| {0}% reduced Cast Speed if you've Killed [Recently] | 若你[Recently\|近期]有擊殺，則施放速度減少 {0}% |
| {0}% increased Cast Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，施放速度增加 {0}% |
| {0}% reduced Cast Speed if you've dealt a [Critical\|Critical Hit] [Recently\|Recently] | 若你[Recently\|近期]造成[Critical\|暴擊]，施放速度減少 {0}% |
| {0}% increased Cast Speed if a Minion has been Killed [Recently] | 若[Recently\|近期]有召喚物遭擊殺，增加 {0}% 施放速度 |
| {0}% reduced Cast Speed if a Minion has been Killed [Recently] | 若[Recently\|近期]有召喚物遭擊殺，減少 {0}% 施放速度 |
| {0}% increased Cast Speed for each corpse Consumed [Recently] | [Recently\|近期]每消耗一具屍體，增加 {0}% 施放速度 |
| {0}% reduced Cast Speed for each corpse Consumed [Recently] | [Recently\|近期]每消耗一具屍體，減少 {0}% 施放速度 |
| Trigger Level {0} Stance Swap when you [Attack] with Perforate or Lacerate | 當你以裂地刺穿或破空斬[Attack\|攻擊]時，觸發等級 {0} 的姿態轉換 |
| Trigger Level {0} Summon Spectral Wolf on [Critical\|Critical Hit] with Cleave or Reave | 以劈砍或衝擊波造成[Critical\|暴擊]時，觸發等級 {0} 的召喚魂狼 |
| Trigger Level {0} Tornado when you [Attack] with Split Arrow or Tornado Shot | 當你以分裂箭矢或龍捲射擊[Attack\|攻擊]時，觸發等級 {0} 的龍捲風 |
| Shield Charge and Chain Hook have {0}% increased [Attack] Speed per {1} Rampage Kills | 每完成 {1} 次暴怒擊殺，重盾衝鋒和奪魂勾索增加 {0}% [Attack\|攻擊]速度 |
| Shield Charge and Chain Hook have has {0}% reduced [Attack] Speed per {1} Rampage Kills | 每完成 {1} 次暴怒擊殺，重盾衝鋒和奪魂勾索減少 {0}% [Attack\|攻擊]速度 |
| Whenever a [Flask] would gain a Charge, {0}% chance for all [Flask\|Flasks] to gain a Charge instead | [Flask\|藥劑]將獲得充能時，有 {0}% 機率使所有[Flask\|藥劑]都獲得一次充能 |
| {0}% chance on [Shock\|Shocking] Enemies to created [ShockedGround\|Shocked Ground] | [Shock\|感電中]的敵人有 {0}% 機率產生[ShockedGround\|感電地面] |
| [Shock\|Shocking] Enemies creates [ShockedGround\|Shocked Ground] | [Shock\|感電中]的敵人產生[ShockedGround\|感電地面] |
| Benefits from consuming [Charges\|Frenzy Charges] for your Skills have {0}% chance to be doubled | 消耗[Charges\|狂怒球]使你的技能獲得的增益有 {0}% 機率加倍 |
| Benefits from consuming [Charges\|Frenzy Charges] for your Skills are doubled | 消耗[Charges\|狂怒球]使你的技能獲得的增益會加倍 |
| Skills which [Empowered\|Empower] an [Attack] have {0}% chance to not count that [Attack] | [Empowered\|強化][Attack\|攻擊]的技能有 {0}% 機率不計該次[Attack\|攻擊] |
| Skills have {0}% chance to not consume a Cooldown when used | 使用技能時有{0}%機率不消耗冷卻 |
| {0}% chance to Avoid Death from [HitDamage\|Hits] | 有 {0}% 機率避免因遭[HitDamage\|擊中]而死亡 |
| {0}% increased Chance to be afflicted by [Ailments] when [HitDamage\|Hit] | 被[HitDamage\|擊中]時遭施加[Ailments\|異常狀態]的機率增加 {0}% |
| {0}% reduced Chance to be afflicted by [Ailments] when [HitDamage\|Hit] | 被[HitDamage\|擊中]時遭施加[Ailments\|異常狀態]的機率減少 {0}% |
| [Attack] Hits have {0}% chance to Maim you for {1} seconds | [Attack\|攻擊]擊中有 {0}% 機率使你癱瘓，持續 {1} 秒 |
| {0}% Chance to Block [Attack] Damage if you have not Blocked [Recently] | 若你[Recently\|近期]沒有格擋過，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage if you've Stunned an Enemy [Recently] | 若你[Recently\|近期]暈眩過敵人，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage per {1}% Chance to Block on Equipped Shield | 已裝備的盾牌每有 {1}% 格擋率，{0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block [Attack] Damage while Channelling | 引導時 {0}% [Attack\|攻擊]傷害格擋率 |
| {0}% Chance to Block Spell Damage if you've Cast a Spell [Recently] | 若你近期有施放法術，{0}% 法術傷害格擋率 |
| {0}% Chance to Block Spell Damage if you were Damaged by a Hit [Recently] | 若你近期有被擊中傷害，{0}% 法術傷害格擋率 |
| {0}% chance to create Consecrated Ground on [Melee] Kill, lasting {1} seconds | 有 {0}% 機率在[Melee\|近戰]擊殺時產生奉獻地面，持續 {1} 秒 |
| {0}% chance to deal Double Damage with [Attack\|Attacks] if [Attack] Time is longer than {1} second | 若[Attack\|攻擊]時間大於 {1} 秒，有 {0}% 機率在[Attack\|攻擊]時造成兩倍傷害 |
| {0}% chance to deal Double Damage while you have at least {1} [Strength] | 當你至少有 {1} 點[Strength\|力量]，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Double Damage if you've dealt a [Critical\|Critical Hit] with a Two Handed [Melee] Weapon [Recently] | 若你[Recently\|近期]以雙手[Melee\|近戰]武器造成[Critical\|暴擊]，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Double Damage if you have [Stun\|Stunned] an Enemy [Recently\|Recently] | 若你[Recently\|近期][Stun\|暈眩]過敵人，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Double Damage if you've [Warcry\|Warcried] in the past {1} seconds | 若你在過去 {1} 秒內使用過[Warcry\|戰吼]，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Double Damage per {1} [Strength] | 每 {1} 點[Strength\|力量]，有 {0}% 機率造成兩倍傷害 |
| {0}% chance to deal Triple Damage while you have at least {1} [Strength] | 當你至少有 {1} 點[Strength\|力量]，有 {0}% 機率造成三倍傷害 |
| {0}% chance to Defend with {1}% of [Armour] per {2}% missing [EnergyShield\|Energy Shield] | 每缺少 {2}% [EnergyShield\|能量護盾]，有 {0}% 機率以 {1}% [Armour\|護甲值]防禦 |
| {0}% chance to Defend with {1}% of [Armour] | 有 {0}% 機率以 {1}% [Armour\|護甲值]防禦 |
| {0}% chance to [Evasion\|Evade] [Attack] Hits | {0}% 閃避攻擊擊中率 |
| {0}% chance to Evade [Attack] Hits if you haven't been Hit [Recently] | 若你近期沒有被擊中，{0}% 閃避攻擊擊中率 |
| {0}% chance to Evade [Attack] Hits while affected by Grace | 被優雅影響時， {0}% 閃避攻擊擊中率 |
| {0}% to Chance to Evade while you have [EnergyShield\|Energy Shield] | 當你有能量護盾時，{0}% 閃避率 |
| [Melee] Hits which Stun have {0}% chance to Fortify | 可造成暈眩的[Melee\|近戰]擊中有 {0}% 機率給予護體 |
| [Melee] Hits which Stun Fortify | 可造成暈眩的[Melee\|近戰]擊中會給予護體 |
| {0}% chance when you gain a [Charges\|Charge] to gain an additional [Charges\|Charge] | 當你獲得一顆[Charges\|能量球]時，有 {0}% 機率獲得一顆額外的[Charges\|能量球] |
| Gain an additional [Charges\|Charge] when you gain a [Charges\|Charge] | 當你獲得一顆[Charges\|能量球]時，獲得一顆額外的[Charges\|能量球] |
| {0}% chance to gain {1} Life on Hit with [Attack\|Attacks] | [Attack\|攻擊]擊中時有 {0}% 機率獲得 {1} 生命 |
| [Warcry\|Warcries] have {0}% chance to [Empowered\|Empower] {1} additional [Attack\|Attacks] | [Warcry\|戰吼]有 {0}% 機率[Empowered\|強化]額外 {1} 次[Attack\|攻擊] |
| {0}% chance to gain a Frenzy Charge when you Block [Attack] Damage | 你格擋[Attack\|攻擊]傷害時，有 {0}% 機率獲得一個狂怒球 |
| Gain a Frenzy Charge when you Block [Attack] Damage | 你格擋[Attack\|攻擊]傷害時，獲得一個狂怒球 |
| {0}% chance to gain Onslaught when you use a [Flask] | 你使用[Flask\|藥劑]時，有 {0}% 機率獲得猛攻 |
| {0}% chance to gain [Onslaught\|Onslaught] on Killing Blow with [Axe\|Axes] | 以[Axe\|斧]造成最後一擊時，有 {0}% 機率獲得[Onslaught\|猛攻] |
| {0}% chance to gain Unholy Might for {1} seconds on [Critical\|Critical Hit] | 暴擊時有 {0}% 機率獲得不潔之力 {1} 秒 |
| Chance to [Ignite] is doubled | 點燃機率加倍 |
